diff options
2589 files changed, 55287 insertions, 35600 deletions
diff --git a/.github/workflows/android_builds.yml b/.github/workflows/android_builds.yml index 143f3961cf..697600abe3 100644 --- a/.github/workflows/android_builds.yml +++ b/.github/workflows/android_builds.yml @@ -6,6 +6,7 @@ env: GODOT_BASE_BRANCH: master SCONSFLAGS: platform=android verbose=yes warnings=extra werror=yes --jobs=2 module_text_server_fb_enabled=yes SCONS_CACHE_LIMIT: 4096 + ANDROID_NDK_VERSION: 21.1.6352462 jobs: android-template: @@ -28,6 +29,10 @@ jobs: with: java-version: 8 + - name: Install Android NDK r21 + run: | + sudo ${ANDROID_HOME}/tools/bin/sdkmanager --install 'ndk;${{env.ANDROID_NDK_VERSION}}' + # Upload cache on completion and check it out now - name: Load .scons_cache directory id: android-template-cache @@ -59,7 +64,7 @@ jobs: - name: Compilation env: SCONS_CACHE: ${{github.workspace}}/.scons_cache/ - ANDROID_NDK_ROOT: /usr/local/lib/android/sdk/ndk-bundle + ANDROID_NDK_ROOT: /usr/local/lib/android/sdk/ndk/${{env.ANDROID_NDK_VERSION}}/ run: | scons target=release tools=no android_arch=armv7 scons target=release tools=no android_arch=arm64v8 diff --git a/.github/workflows/static_checks.yml b/.github/workflows/static_checks.yml index da3327246b..12270a848a 100644 --- a/.github/workflows/static_checks.yml +++ b/.github/workflows/static_checks.yml @@ -18,7 +18,9 @@ jobs: - name: Install dependencies run: | - sudo apt-get install -qq dos2unix recode clang-format + sudo apt-get install -qq dos2unix recode clang-format-11 + sudo update-alternatives --remove-all clang-format + sudo update-alternatives --install /usr/bin/clang-format clang-format /usr/bin/clang-format-11 100 sudo pip3 install black==20.8b1 pygments - name: File formatting checks (file_format.sh) diff --git a/CONTRIBUTING.md b/CONTRIBUTING.md index 1abd76b2ff..4387750f28 100644 --- a/CONTRIBUTING.md +++ b/CONTRIBUTING.md @@ -72,6 +72,11 @@ by drag and dropping the file in the GitHub edition field. We recommend always attaching a minimal reproduction project, even if the issue may seem simple to reproduce manually. +**Note for C# users:** If your issue is not Mono-specific, please upload a +minimal reproduction project written in GDScript or VisualScript. +This will make it easier for contributors to reproduce the issue +locally as not everyone has a Mono setup available. + **If you've been asked by a maintainer to upload a minimal reproduction project, you *must* do so within 7 days.** Otherwise, your bug report will be closed as it'll be considered too difficult to diagnose. diff --git a/COPYRIGHT.txt b/COPYRIGHT.txt index 03865b14ac..b9b15abf5d 100644 --- a/COPYRIGHT.txt +++ b/COPYRIGHT.txt @@ -30,7 +30,7 @@ # (e.g. a public domain dedication), but as far as Godot Engine is concerned # the library is considered as a whole under the Zlib license. # -# Nota: When linking dynamically against thirdparty libraries instead of +# Note: When linking dynamically against thirdparty libraries instead of # building them into the Godot binary, you may remove the corresponding # license details from this file. @@ -43,8 +43,8 @@ Source: https://github.com/godotengine/godot Files: * Comment: Godot Engine -Copyright: 2007-2020, Juan Linietsky, Ariel Manzur. - 2014-2020, Godot Engine contributors. +Copyright: 2007-2021, Juan Linietsky, Ariel Manzur. + 2014-2021, Godot Engine contributors. License: Expat Files: ./icon.png @@ -55,56 +55,47 @@ Comment: Godot Engine logo Copyright: 2017, Andrea Calabró License: CC-BY-4.0 -Files: ./platform/android/java/aidl/com/android/vending/billing/IInAppBillingService.aidl - ./platform/android/java/res/layout/status_bar_ongoing_event_progress_bar.xml - ./platform/android/java/src/com/google/android/vending/expansion/downloader/* - ./platform/android/java/src/com/google/android/vending/licensing/* - ./platform/android/java/src/org/godotengine/godot/input/InputManagerCompat.java - ./platform/android/java/src/org/godotengine/godot/input/InputManagerV16.java -Comment: The Android Open Source Project -Copyright: 2008-2013, The Android Open Source Project -License: Apache-2.0 +Files: ./modules/fbx/fbx_parser/ +Comment: Open Asset Import Library (FBX parser) +Copyright: 2006-2020, assimp team + 2007-2021, Juan Linietsky, Ariel Manzur. + 2014-2021, Godot Engine contributors. +License: BSD-3-clause -Files: ./platform/android/java/src/com/android/vending/licensing/util/Base64.java - ./platform/android/java/src/com/android/vending/licensing/util/Base64DecoderException.java +Files: ./platform/android/java/lib/aidl/com/android/* + ./platform/android/java/lib/res/layout/status_bar_ongoing_event_progress_bar.xml + ./platform/android/java/lib/src/com/google/android/* + ./platform/android/java/lib/src/org/godotengine/godot/input/InputManagerCompat.java + ./platform/android/java/lib/src/org/godotengine/godot/input/InputManagerV16.java Comment: The Android Open Source Project -Copyright: 2002, Google Inc. +Copyright: 2008-2016, The Android Open Source Project + 2002, Google, Inc. License: Apache-2.0 -Files: ./scene/animation/tween_interpolaters.cpp -Comment: Penner Easing -Copyright: 2001, Robert Penner -License: BSD-3-clause - -Files: ./servers/physics/gjk_epa.cpp - ./servers/physics/joints/generic_6dof_joint_sw.cpp - ./servers/physics/joints/generic_6dof_joint_sw.h - ./servers/physics/joints/hinge_joint_sw.cpp - ./servers/physics/joints/hinge_joint_sw.h - ./servers/physics/joints/jacobian_entry_sw.h - ./servers/physics/joints/pin_joint_sw.cpp - ./servers/physics/joints/pin_joint_sw.h - ./servers/physics/joints/slider_joint_sw.cpp - ./servers/physics/joints/slider_joint_sw.h +Files: ./servers/physics_3d/gjk_epa.cpp + ./servers/physics_3d/joints/generic_6dof_joint_3d_sw.cpp + ./servers/physics_3d/joints/generic_6dof_joint_3d_sw.h + ./servers/physics_3d/joints/hinge_joint_3d_sw.cpp + ./servers/physics_3d/joints/hinge_joint_3d_sw.h + ./servers/physics_3d/joints/jacobian_entry_3d_sw.h + ./servers/physics_3d/joints/pin_joint_3d_sw.cpp + ./servers/physics_3d/joints/pin_joint_3d_sw.h + ./servers/physics_3d/joints/slider_joint_3d_sw.cpp + ./servers/physics_3d/joints/slider_joint_3d_sw.h Comment: Bullet Continuous Collision Detection and Physics Library Copyright: 2003-2008, Erwin Coumans - 2007-2020, Juan Linietsky, Ariel Manzur. - 2014-2020, Godot Engine contributors. + 2007-2021, Juan Linietsky, Ariel Manzur. + 2014-2021, Godot Engine contributors. License: Expat and Zlib -Files: ./servers/physics/joints/cone_twist_joint_sw.cpp - ./servers/physics/joints/cone_twist_joint_sw.h +Files: ./servers/physics_3d/joints/cone_twist_joint_3d_sw.cpp + ./servers/physics_3d/joints/cone_twist_joint_3d_sw.h Comment: Bullet Continuous Collision Detection and Physics Library Copyright: 2007, Starbreeze Studios - 2007-2020, Juan Linietsky, Ariel Manzur. - 2014-2020, Godot Engine contributors. + 2007-2021, Juan Linietsky, Ariel Manzur. + 2014-2021, Godot Engine contributors. License: Expat and Zlib -Files: ./thirdparty/assimp/ -Comment: Open Asset Import Library (assimp) -Copyright: 2006-2016, assimp team -License: BSD-3-clause - Files: ./thirdparty/basis_universal/ Comment: Basis Universal Copyright: 2019, Binomial LLC. @@ -169,7 +160,7 @@ License: FTL Files: ./thirdparty/glslang/ Comment: glslang -Copyright: 2015-2020 Google, Inc. +Copyright: 2015-2020, Google, Inc. 2014-2020, The Khronos Group Inc 2002, NVIDIA Corporation. License: glslang @@ -181,19 +172,19 @@ License: MPL-2.0 Files: ./thirdparty/harfbuzz/ Comment: HarfBuzz text shaping library -Copyright: 2010,2011,2012,2013,2014,2015,2016,2017,2018,2019,2020 Google, Inc. - 2018,2019,2020 Ebrahim Byagowi - 2019,2020 Facebook, Inc. - 2012 Mozilla Foundation - 2011 Codethink Limited - 2008,2010 Nokia Corporation and/or its subsidiary(-ies) - 2009 Keith Stribley - 2009 Martin Hosken and SIL International - 2007 Chris Wilson - 2006 Behdad Esfahbod - 2005 David Turner - 2004,2007,2008,2009,2010 Red Hat, Inc. - 1998-2004 David Turner and Werner Lemberg +Copyright: 2010-2020, Google, Inc. + 2018-2020, Ebrahim Byagowi + 2019-2020, Facebook, Inc. + 2012, Mozilla Foundation + 2011, Codethink Limited + 2008, 2010 Nokia Corporation and/or its subsidiary(-ies) + 2009, Keith Stribley + 2009, Martin Hosken and SIL International + 2007, Chris Wilson + 2006, Behdad Esfahbod + 2005, David Turner + 2004, 2007-2010, Red Hat, Inc. + 1998-2004, David Turner and Werner Lemberg License: HarfBuzz Files: ./thirdparty/icu4c/ @@ -201,10 +192,10 @@ Comment: International Components for Unicode Copyright: 1991-2020, Unicode License: Unicode -Files: ./thirdparty/jpeg_compressor/ +Files: ./thirdparty/jpeg-compressor/ Comment: jpeg-compressor Copyright: 2012, Rich Geldreich -License: public-domain +License: public-domain or Apache-2.0 Files: ./thirdparty/libogg/ Comment: OggVorbis @@ -258,12 +249,22 @@ License: BSD-3-clause Files: ./thirdparty/mbedtls/ Comment: Mbed TLS -Copyright: 2006-2018, Arm Limited (or its affiliates) +Copyright: The Mbed TLS Contributors License: Apache-2.0 +Files: ./thirdparty/meshoptimizer/ +Comment: meshoptimizer +Copyright: 2016-2020, Arseny Kapoulkine +License: Expat + +Files: ./thirdparty/minimp3/ +Comment: MiniMP3 +Copyright: lieff +License: CC0-1.0 + Files: ./thirdparty/miniupnpc/ Comment: MiniUPnPc -Copyright: 2005-2018, Thomas Bernard +Copyright: 2005-2019, Thomas Bernard License: BSD-3-clause Files: ./thirdparty/minizip/ @@ -279,6 +280,11 @@ Comment: Clipper Copyright: 2010-2017, Angus Johnson License: BSL-1.0 +Files: ./thirdparty/misc/cubemap_coeffs.h +Comment: Fast Filtering of Reflection Probes +Copyright: 2016, Activision Publishing, Inc. +License: Expat + Files: ./thirdparty/misc/easing_equations.cpp Comment: Robert Penner's Easing Functions Copyright: 2001, Robert Penner @@ -302,23 +308,41 @@ Comment: Tangent Space Normal Maps implementation Copyright: 2011, Morten S. Mikkelsen License: Zlib +Files: ./thirdparty/misc/open-simplex-noise.c + ./thirdparty/misc/open-simplex-noise.h +Comment: OpenSimplex Noise +Copyright: 2014, Stephen M. Cameron +License: public-domain or Unlicense + Files: ./thirdparty/misc/pcg.cpp ./thirdparty/misc/pcg.h Comment: Minimal PCG32 implementation Copyright: 2014, M.E. O'Neill License: Apache-2.0 +Files: ./thirdparty/misc/polypartition.cpp + ./thirdparty/misc/polypartition.h +Comment: PolyPartition / Triangulator +Copyright: 2011-2021, Ivan Fratric and contributors +License: Expat + +Files: ./thirdparty/misc/r128.c + ./thirdparty/misc/r128.h +Comment: r128 library +Copyright: Alan Hickman +License: public-domain or Unlicense + Files: ./thirdparty/misc/smaz.c ./thirdparty/misc/smaz.h Comment: SMAZ Copyright: 2006-2009, Salvatore Sanfilippo License: BSD-3-clause -Files: ./thirdparty/misc/triangulator.cpp - ./thirdparty/misc/triangulator.h -Comment: PolyPartition -Copyright: 2011, Ivan Fratric -License: Expat +Files: ./thirdparty/misc/stb_rect_pack.h + ./thirdparty/misc/stb_vorbis.c +Comment: stb libraries +Copyright: Sean Barrett +License: public-domain or Unlicense or Expat Files: ./thirdparty/misc/yuv2rgb.h Comment: YUV2RGB @@ -345,8 +369,8 @@ License: BSD-3-clause Files: ./thirdparty/pcre2/ Comment: PCRE2 -Copyright: 1997-2019, University of Cambridge, - 2009-2019, Zoltan Herczeg +Copyright: 1997-2020, University of Cambridge + 2009-2020, Zoltan Herczeg License: BSD-3-clause Files: ./thirdparty/pvrtccompressor/ @@ -362,7 +386,12 @@ License: Zlib Files: ./thirdparty/rvo2/ Comment: RVO2 Copyright: 2016, University of North Carolina at Chapel Hill -License: Apache 2.0 +License: Apache-2.0 + +Files: ./thirdparty/spirv-reflect/ +Comment: SPIRV-Reflect +Copyright: 2017-2018, Google Inc. +License: Apache-2.0 Files: ./thirdparty/squish/ Comment: libSquish @@ -396,7 +425,7 @@ License: Expat Files: ./thirdparty/wslay/ Comment: Wslay -Copyright: 2011-2015, Tatsuhiro Tsujikawa +Copyright: 2011, 2012, 2015, Tatsuhiro Tsujikawa License: Expat Files: ./thirdparty/xatlas/ @@ -548,6 +577,121 @@ License: BSL-1.0 ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. +License: CC0-1.0 + CC0 1.0 Universal + . + Statement of Purpose + . + The laws of most jurisdictions throughout the world automatically confer + exclusive Copyright and Related Rights (defined below) upon the creator and + subsequent owner(s) (each and all, an "owner") of an original work of + authorship and/or a database (each, a "Work"). + . + Certain owners wish to permanently relinquish those rights to a Work for the + purpose of contributing to a commons of creative, cultural and scientific + works ("Commons") that the public can reliably and without fear of later + claims of infringement build upon, modify, incorporate in other works, reuse + and redistribute as freely as possible in any form whatsoever and for any + purposes, including without limitation commercial purposes. These owners may + contribute to the Commons to promote the ideal of a free culture and the + further production of creative, cultural and scientific works, or to gain + reputation or greater distribution for their Work in part through the use and + efforts of others. + . + For these and/or other purposes and motivations, and without any expectation + of additional consideration or compensation, the person associating CC0 with a + Work (the "Affirmer"), to the extent that he or she is an owner of Copyright + and Related Rights in the Work, voluntarily elects to apply CC0 to the Work + and publicly distribute the Work under its terms, with knowledge of his or her + Copyright and Related Rights in the Work and the meaning and intended legal + effect of CC0 on those rights. + . + 1. Copyright and Related Rights. A Work made available under CC0 may be + protected by copyright and related or neighboring rights ("Copyright and + Related Rights"). Copyright and Related Rights include, but are not limited + to, the following: + . + i. the right to reproduce, adapt, distribute, perform, display, communicate, + and translate a Work; + . + ii. moral rights retained by the original author(s) and/or performer(s); + . + iii. publicity and privacy rights pertaining to a person's image or likeness + depicted in a Work; + . + iv. rights protecting against unfair competition in regards to a Work, + subject to the limitations in paragraph 4(a), below; + . + v. rights protecting the extraction, dissemination, use and reuse of data in + a Work; + . + vi. database rights (such as those arising under Directive 96/9/EC of the + European Parliament and of the Council of 11 March 1996 on the legal + protection of databases, and under any national implementation thereof, + including any amended or successor version of such directive); and + . + vii. other similar, equivalent or corresponding rights throughout the world + based on applicable law or treaty, and any national implementations thereof. + . + 2. Waiver. To the greatest extent permitted by, but not in contravention of, + applicable law, Affirmer hereby overtly, fully, permanently, irrevocably and + unconditionally waives, abandons, and surrenders all of Affirmer's Copyright + and Related Rights and associated claims and causes of action, whether now + known or unknown (including existing as well as future claims and causes of + action), in the Work (i) in all territories worldwide, (ii) for the maximum + duration provided by applicable law or treaty (including future time + extensions), (iii) in any current or future medium and for any number of + copies, and (iv) for any purpose whatsoever, including without limitation + commercial, advertising or promotional purposes (the "Waiver"). Affirmer makes + the Waiver for the benefit of each member of the public at large and to the + detriment of Affirmer's heirs and successors, fully intending that such Waiver + shall not be subject to revocation, rescission, cancellation, termination, or + any other legal or equitable action to disrupt the quiet enjoyment of the Work + by the public as contemplated by Affirmer's express Statement of Purpose. + . + 3. Public License Fallback. Should any part of the Waiver for any reason be + judged legally invalid or ineffective under applicable law, then the Waiver + shall be preserved to the maximum extent permitted taking into account + Affirmer's express Statement of Purpose. In addition, to the extent the Waiver + is so judged Affirmer hereby grants to each affected person a royalty-free, + non transferable, non sublicensable, non exclusive, irrevocable and + unconditional license to exercise Affirmer's Copyright and Related Rights in + the Work (i) in all territories worldwide, (ii) for the maximum duration + provided by applicable law or treaty (including future time extensions), (iii) + in any current or future medium and for any number of copies, and (iv) for any + purpose whatsoever, including without limitation commercial, advertising or + promotional purposes (the "License"). The License shall be deemed effective as + of the date CC0 was applied by Affirmer to the Work. Should any part of the + License for any reason be judged legally invalid or ineffective under + applicable law, such partial invalidity or ineffectiveness shall not + invalidate the remainder of the License, and in such case Affirmer hereby + affirms that he or she will not (i) exercise any of his or her remaining + Copyright and Related Rights in the Work or (ii) assert any associated claims + and causes of action with respect to the Work, in either case contrary to + Affirmer's express Statement of Purpose. + . + 4. Limitations and Disclaimers. + . + a. No trademark or patent rights held by Affirmer are waived, abandoned, + surrendered, licensed or otherwise affected by this document. + . + b. Affirmer offers the Work as-is and makes no representations or warranties + of any kind concerning the Work, express, implied, statutory or otherwise, + including without limitation warranties of title, merchantability, fitness + for a particular purpose, non infringement, or the absence of latent or + other defects, accuracy, or the present or absence of errors, whether or not + discoverable, all to the greatest extent permissible under applicable law. + . + c. Affirmer disclaims responsibility for clearing rights of other persons + that may apply to the Work or any use thereof, including without limitation + any person's Copyright and Related Rights in the Work. Further, Affirmer + disclaims responsibility for obtaining any necessary consents, permissions + or other rights required for any use of the Work. + . + d. Affirmer understands and acknowledges that Creative Commons is not a + party to this document and has no duty or obligation with respect to this + CC0 or use of the Work. + License: CC-BY-4.0 Creative Commons Attribution 4.0 International Public License . @@ -1729,6 +1873,32 @@ License: Unicode use or other dealings in these Data Files or Software without prior written authorization of the copyright holder. +License: Unlicense + This is free and unencumbered software released into the public domain. + . + Anyone is free to copy, modify, publish, use, compile, sell, or + distribute this software, either in source code form or as a compiled + binary, for any purpose, commercial or non-commercial, and by any + means. + . + In jurisdictions that recognize copyright laws, the author or authors + of this software dedicate any and all copyright interest in the + software to the public domain. We make this dedication for the benefit + of the public at large and to the detriment of our heirs and + successors. We intend this dedication to be an overt act of + relinquishment in perpetuity of all present and future rights to this + software under copyright law. + . + THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, + EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. + IN NO EVENT SHALL THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR + OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, + ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR + OTHER DEALINGS IN THE SOFTWARE. + . + For more information, please refer to <https://unlicense.org/> + License: Zlib This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages diff --git a/LICENSE.txt b/LICENSE.txt index 52bd041102..bee83fb8b8 100644 --- a/LICENSE.txt +++ b/LICENSE.txt @@ -1,5 +1,5 @@ -Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. -Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). +Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. +Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal diff --git a/core/SCsub b/core/SCsub index c9f84a9a00..21829553a7 100644 --- a/core/SCsub +++ b/core/SCsub @@ -54,7 +54,7 @@ thirdparty_misc_sources = [ "smaz.c", # C++ sources "pcg.cpp", - "triangulator.cpp", + "polypartition.cpp", "clipper.cpp", ] thirdparty_misc_sources = [thirdparty_misc_dir + file for file in thirdparty_misc_sources] diff --git a/core/config/engine.cpp b/core/config/engine.cpp index 26f8cdf840..2360d66438 100644 --- a/core/config/engine.cpp +++ b/core/config/engine.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/config/engine.h b/core/config/engine.h index c0fd64fcc4..a9080e3dfd 100644 --- a/core/config/engine.h +++ b/core/config/engine.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/config/project_settings.cpp b/core/config/project_settings.cpp index f939fca984..70e8133eaa 100644 --- a/core/config/project_settings.cpp +++ b/core/config/project_settings.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/config/project_settings.h b/core/config/project_settings.h index 5a16248c76..59c56c23c2 100644 --- a/core/config/project_settings.h +++ b/core/config/project_settings.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/core_bind.cpp b/core/core_bind.cpp index d769bd28b6..000b628ba7 100644 --- a/core/core_bind.cpp +++ b/core/core_bind.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -228,24 +228,32 @@ Error _OS::shell_open(String p_uri) { return OS::get_singleton()->shell_open(p_uri); } -int _OS::execute(const String &p_path, const Vector<String> &p_arguments, bool p_blocking, Array p_output, bool p_read_stderr) { - OS::ProcessID pid = -2; - int exitcode = 0; +int _OS::execute(const String &p_path, const Vector<String> &p_arguments, Array r_output, bool p_read_stderr) { List<String> args; for (int i = 0; i < p_arguments.size(); i++) { args.push_back(p_arguments[i]); } String pipe; - Error err = OS::get_singleton()->execute(p_path, args, p_blocking, &pid, &pipe, &exitcode, p_read_stderr); - p_output.clear(); - p_output.push_back(pipe); + int exitcode = 0; + Error err = OS::get_singleton()->execute(p_path, args, &pipe, &exitcode, p_read_stderr); + r_output.push_back(pipe); if (err != OK) { return -1; - } else if (p_blocking) { - return exitcode; - } else { - return pid; } + return exitcode; +} + +int _OS::create_process(const String &p_path, const Vector<String> &p_arguments) { + List<String> args; + for (int i = 0; i < p_arguments.size(); i++) { + args.push_back(p_arguments[i]); + } + OS::ProcessID pid = 0; + Error err = OS::get_singleton()->create_process(p_path, args, &pid); + if (err != OK) { + return -1; + } + return pid; } Error _OS::kill(int p_pid) { @@ -587,10 +595,7 @@ void _OS::print_resources_by_type(const Vector<String> &p_types) { List<Ref<Resource>> resources; ResourceCache::get_cached_resources(&resources); - List<Ref<Resource>> rsrc; - ResourceCache::get_cached_resources(&rsrc); - - for (List<Ref<Resource>>::Element *E = rsrc.front(); E; E = E->next()) { + for (List<Ref<Resource>>::Element *E = resources.front(); E; E = E->next()) { Ref<Resource> r = E->get(); bool found = false; @@ -700,7 +705,8 @@ void _OS::_bind_methods() { ClassDB::bind_method(D_METHOD("get_processor_count"), &_OS::get_processor_count); ClassDB::bind_method(D_METHOD("get_executable_path"), &_OS::get_executable_path); - ClassDB::bind_method(D_METHOD("execute", "path", "arguments", "blocking", "output", "read_stderr"), &_OS::execute, DEFVAL(true), DEFVAL(Array()), DEFVAL(false)); + ClassDB::bind_method(D_METHOD("execute", "path", "arguments", "output", "read_stderr"), &_OS::execute, DEFVAL(Array()), DEFVAL(false)); + ClassDB::bind_method(D_METHOD("create_process", "path", "arguments"), &_OS::create_process); ClassDB::bind_method(D_METHOD("kill", "pid"), &_OS::kill); ClassDB::bind_method(D_METHOD("shell_open", "uri"), &_OS::shell_open); ClassDB::bind_method(D_METHOD("get_process_id"), &_OS::get_process_id); diff --git a/core/core_bind.h b/core/core_bind.h index 08634339ae..665858cd26 100644 --- a/core/core_bind.h +++ b/core/core_bind.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -155,8 +155,8 @@ public: int get_low_processor_usage_mode_sleep_usec() const; String get_executable_path() const; - int execute(const String &p_path, const Vector<String> &p_arguments, bool p_blocking = true, Array p_output = Array(), bool p_read_stderr = false); - + int execute(const String &p_path, const Vector<String> &p_arguments, Array r_output = Array(), bool p_read_stderr = false); + int create_process(const String &p_path, const Vector<String> &p_arguments); Error kill(int p_pid); Error shell_open(String p_uri); diff --git a/core/core_constants.cpp b/core/core_constants.cpp index 555908ea79..3df121b9cb 100644 --- a/core/core_constants.cpp +++ b/core/core_constants.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/core_constants.h b/core/core_constants.h index 6cddd9daec..deaf9ec60f 100644 --- a/core/core_constants.h +++ b/core/core_constants.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/core_string_names.cpp b/core/core_string_names.cpp index 6f86f107e6..18ac2a2d43 100644 --- a/core/core_string_names.cpp +++ b/core/core_string_names.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/core_string_names.h b/core/core_string_names.h index c0bdc33d28..b4e386f3bc 100644 --- a/core/core_string_names.h +++ b/core/core_string_names.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/crypto/aes_context.cpp b/core/crypto/aes_context.cpp index 608f3c912c..b387aeb27d 100644 --- a/core/crypto/aes_context.cpp +++ b/core/crypto/aes_context.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/crypto/aes_context.h b/core/crypto/aes_context.h index 557bde1f04..cc00b18fd2 100644 --- a/core/crypto/aes_context.h +++ b/core/crypto/aes_context.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/crypto/crypto.cpp b/core/crypto/crypto.cpp index 33ba0ba704..99f4fb232d 100644 --- a/core/crypto/crypto.cpp +++ b/core/crypto/crypto.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/crypto/crypto.h b/core/crypto/crypto.h index 5cacddaea0..30d2129e3d 100644 --- a/core/crypto/crypto.h +++ b/core/crypto/crypto.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/crypto/crypto_core.cpp b/core/crypto/crypto_core.cpp index 117e47d538..f90092056e 100644 --- a/core/crypto/crypto_core.cpp +++ b/core/crypto/crypto_core.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/crypto/crypto_core.h b/core/crypto/crypto_core.h index c2ec6febe3..27b380e838 100644 --- a/core/crypto/crypto_core.h +++ b/core/crypto/crypto_core.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/crypto/hashing_context.cpp b/core/crypto/hashing_context.cpp index fb0dadfbab..070d2d4dd7 100644 --- a/core/crypto/hashing_context.cpp +++ b/core/crypto/hashing_context.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/crypto/hashing_context.h b/core/crypto/hashing_context.h index 7cd55ba267..892a48a4e8 100644 --- a/core/crypto/hashing_context.h +++ b/core/crypto/hashing_context.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/debugger/debugger_marshalls.cpp b/core/debugger/debugger_marshalls.cpp index 03de832b5e..26f82c2658 100644 --- a/core/debugger/debugger_marshalls.cpp +++ b/core/debugger/debugger_marshalls.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/debugger/debugger_marshalls.h b/core/debugger/debugger_marshalls.h index 0c13790d60..3e8c34d84b 100644 --- a/core/debugger/debugger_marshalls.h +++ b/core/debugger/debugger_marshalls.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/debugger/engine_debugger.cpp b/core/debugger/engine_debugger.cpp index 9fef2ee9ea..895b8c23a9 100644 --- a/core/debugger/engine_debugger.cpp +++ b/core/debugger/engine_debugger.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/debugger/engine_debugger.h b/core/debugger/engine_debugger.h index 96fb494484..c6daea6e2f 100644 --- a/core/debugger/engine_debugger.h +++ b/core/debugger/engine_debugger.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/debugger/local_debugger.cpp b/core/debugger/local_debugger.cpp index e8401655f1..1dd7e268a5 100644 --- a/core/debugger/local_debugger.cpp +++ b/core/debugger/local_debugger.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/debugger/local_debugger.h b/core/debugger/local_debugger.h index dbdeec173b..e793b2a859 100644 --- a/core/debugger/local_debugger.h +++ b/core/debugger/local_debugger.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/debugger/remote_debugger.cpp b/core/debugger/remote_debugger.cpp index 05307ebf4c..7392e6b9a6 100644 --- a/core/debugger/remote_debugger.cpp +++ b/core/debugger/remote_debugger.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/debugger/remote_debugger.h b/core/debugger/remote_debugger.h index 37cc8af2a5..28e670747e 100644 --- a/core/debugger/remote_debugger.h +++ b/core/debugger/remote_debugger.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/debugger/remote_debugger_peer.cpp b/core/debugger/remote_debugger_peer.cpp index 338c637014..2e388d5934 100644 --- a/core/debugger/remote_debugger_peer.cpp +++ b/core/debugger/remote_debugger_peer.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/debugger/remote_debugger_peer.h b/core/debugger/remote_debugger_peer.h index 79b88f5549..c759c65568 100644 --- a/core/debugger/remote_debugger_peer.h +++ b/core/debugger/remote_debugger_peer.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/debugger/script_debugger.cpp b/core/debugger/script_debugger.cpp index 0cd3238efb..6d1e4ed101 100644 --- a/core/debugger/script_debugger.cpp +++ b/core/debugger/script_debugger.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/debugger/script_debugger.h b/core/debugger/script_debugger.h index 7f2f2becc2..9f034a5e5d 100644 --- a/core/debugger/script_debugger.h +++ b/core/debugger/script_debugger.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/doc_data.cpp b/core/doc_data.cpp index d84ac6d05b..45450bf97a 100644 --- a/core/doc_data.cpp +++ b/core/doc_data.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/doc_data.h b/core/doc_data.h index 65b57d1381..46ab697768 100644 --- a/core/doc_data.h +++ b/core/doc_data.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/error/error_list.h b/core/error/error_list.h index a0218cf045..f032f44c1f 100644 --- a/core/error/error_list.h +++ b/core/error/error_list.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/error/error_macros.cpp b/core/error/error_macros.cpp index 80879dd25d..272dda97d8 100644 --- a/core/error/error_macros.cpp +++ b/core/error/error_macros.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/error/error_macros.h b/core/error/error_macros.h index 6353961b04..8eb6217ce8 100644 --- a/core/error/error_macros.h +++ b/core/error/error_macros.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/input/default_controller_mappings.h b/core/input/default_controller_mappings.h index 9e2a69acec..ba5e650226 100644 --- a/core/input/default_controller_mappings.h +++ b/core/input/default_controller_mappings.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/input/input.cpp b/core/input/input.cpp index 9759cd4888..c96884a7b3 100644 --- a/core/input/input.cpp +++ b/core/input/input.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/input/input.h b/core/input/input.h index 39dc0bceff..445b7ff0cf 100644 --- a/core/input/input.h +++ b/core/input/input.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/input/input_event.cpp b/core/input/input_event.cpp index bdfa5dff5f..2771a15b80 100644 --- a/core/input/input_event.cpp +++ b/core/input/input_event.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/input/input_event.h b/core/input/input_event.h index 6a71a24c8b..1500faa24c 100644 --- a/core/input/input_event.h +++ b/core/input/input_event.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/input/input_map.cpp b/core/input/input_map.cpp index 45e2ddc71d..53ed925c1f 100644 --- a/core/input/input_map.cpp +++ b/core/input/input_map.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/input/input_map.h b/core/input/input_map.h index 948d78ebdd..1646e7fadb 100644 --- a/core/input/input_map.h +++ b/core/input/input_map.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/io/compression.cpp b/core/io/compression.cpp index 8e613cb3ce..456023e2a6 100644 --- a/core/io/compression.cpp +++ b/core/io/compression.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/io/compression.h b/core/io/compression.h index 864869788a..cbfed74124 100644 --- a/core/io/compression.h +++ b/core/io/compression.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/io/config_file.cpp b/core/io/config_file.cpp index a53431cab2..015c1f0d90 100644 --- a/core/io/config_file.cpp +++ b/core/io/config_file.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/io/config_file.h b/core/io/config_file.h index 1dc4492ca8..386d304f07 100644 --- a/core/io/config_file.h +++ b/core/io/config_file.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/io/dtls_server.cpp b/core/io/dtls_server.cpp index 1930f40c47..288b2efe0e 100644 --- a/core/io/dtls_server.cpp +++ b/core/io/dtls_server.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/io/dtls_server.h b/core/io/dtls_server.h index ae1d3bcd98..92b6caf508 100644 --- a/core/io/dtls_server.h +++ b/core/io/dtls_server.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/io/file_access_compressed.cpp b/core/io/file_access_compressed.cpp index b06b3c078f..9ec2b27e88 100644 --- a/core/io/file_access_compressed.cpp +++ b/core/io/file_access_compressed.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/io/file_access_compressed.h b/core/io/file_access_compressed.h index 52284b347e..118d05ea57 100644 --- a/core/io/file_access_compressed.h +++ b/core/io/file_access_compressed.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/io/file_access_encrypted.cpp b/core/io/file_access_encrypted.cpp index cf5800b472..8b4c57ce64 100644 --- a/core/io/file_access_encrypted.cpp +++ b/core/io/file_access_encrypted.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/io/file_access_encrypted.h b/core/io/file_access_encrypted.h index c760933038..969052d04f 100644 --- a/core/io/file_access_encrypted.h +++ b/core/io/file_access_encrypted.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/io/file_access_memory.cpp b/core/io/file_access_memory.cpp index 79cba63765..04270de77f 100644 --- a/core/io/file_access_memory.cpp +++ b/core/io/file_access_memory.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/io/file_access_memory.h b/core/io/file_access_memory.h index 47012b4e83..0e3b0ad7b1 100644 --- a/core/io/file_access_memory.h +++ b/core/io/file_access_memory.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/io/file_access_network.cpp b/core/io/file_access_network.cpp index 207d5757ec..1d9aa846eb 100644 --- a/core/io/file_access_network.cpp +++ b/core/io/file_access_network.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/io/file_access_network.h b/core/io/file_access_network.h index dc5ce1e883..6aec2869fc 100644 --- a/core/io/file_access_network.h +++ b/core/io/file_access_network.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/io/file_access_pack.cpp b/core/io/file_access_pack.cpp index 30c94d6a4d..faf4fca14f 100644 --- a/core/io/file_access_pack.cpp +++ b/core/io/file_access_pack.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/io/file_access_pack.h b/core/io/file_access_pack.h index c13626a5aa..3c84e6b656 100644 --- a/core/io/file_access_pack.h +++ b/core/io/file_access_pack.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/io/file_access_zip.cpp b/core/io/file_access_zip.cpp index 1163c409bc..01f9337a80 100644 --- a/core/io/file_access_zip.cpp +++ b/core/io/file_access_zip.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/io/file_access_zip.h b/core/io/file_access_zip.h index f8e7c1e587..8559f871ce 100644 --- a/core/io/file_access_zip.h +++ b/core/io/file_access_zip.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/io/http_client.cpp b/core/io/http_client.cpp index 768fcdbb14..a2fcf074ae 100644 --- a/core/io/http_client.cpp +++ b/core/io/http_client.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/io/http_client.h b/core/io/http_client.h index 3d9fe321ba..ec4b86b26f 100644 --- a/core/io/http_client.h +++ b/core/io/http_client.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/io/image.cpp b/core/io/image.cpp index b3dc835450..986c29b539 100644 --- a/core/io/image.cpp +++ b/core/io/image.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/io/image.h b/core/io/image.h index aba8f2b0a3..b894be7df4 100644 --- a/core/io/image.h +++ b/core/io/image.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/io/image_loader.cpp b/core/io/image_loader.cpp index f6d8668349..8ca1cb3beb 100644 --- a/core/io/image_loader.cpp +++ b/core/io/image_loader.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/io/image_loader.h b/core/io/image_loader.h index d5fb4678eb..bf67e1486f 100644 --- a/core/io/image_loader.h +++ b/core/io/image_loader.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/io/ip.cpp b/core/io/ip.cpp index beb3c7fc2e..6fb812e78d 100644 --- a/core/io/ip.cpp +++ b/core/io/ip.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/io/ip.h b/core/io/ip.h index 32572b8eb2..ae080b8e26 100644 --- a/core/io/ip.h +++ b/core/io/ip.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/io/ip_address.cpp b/core/io/ip_address.cpp index 7d730e5ae8..5f98eb69e8 100644 --- a/core/io/ip_address.cpp +++ b/core/io/ip_address.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/io/ip_address.h b/core/io/ip_address.h index 7a813230f5..49bf83d72f 100644 --- a/core/io/ip_address.h +++ b/core/io/ip_address.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/io/json.cpp b/core/io/json.cpp index f9d96c5e1f..bc4527869b 100644 --- a/core/io/json.cpp +++ b/core/io/json.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/io/json.h b/core/io/json.h index 431b252e55..537477666e 100644 --- a/core/io/json.h +++ b/core/io/json.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/io/logger.cpp b/core/io/logger.cpp index 241c72d310..da200f5717 100644 --- a/core/io/logger.cpp +++ b/core/io/logger.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/io/logger.h b/core/io/logger.h index 9eaf506c51..b8e615b436 100644 --- a/core/io/logger.h +++ b/core/io/logger.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/io/marshalls.cpp b/core/io/marshalls.cpp index db12fcb7f7..218a612da2 100644 --- a/core/io/marshalls.cpp +++ b/core/io/marshalls.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/io/marshalls.h b/core/io/marshalls.h index 6969a9b500..cc0e9ba301 100644 --- a/core/io/marshalls.h +++ b/core/io/marshalls.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/io/multiplayer_api.cpp b/core/io/multiplayer_api.cpp index afab00ebd6..6b550e69c8 100644 --- a/core/io/multiplayer_api.cpp +++ b/core/io/multiplayer_api.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/io/multiplayer_api.h b/core/io/multiplayer_api.h index ca52a1c689..7f88b53a27 100644 --- a/core/io/multiplayer_api.h +++ b/core/io/multiplayer_api.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/io/net_socket.cpp b/core/io/net_socket.cpp index 130a2e245e..b51d26ba83 100644 --- a/core/io/net_socket.cpp +++ b/core/io/net_socket.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/io/net_socket.h b/core/io/net_socket.h index 67d0253985..bc09477693 100644 --- a/core/io/net_socket.h +++ b/core/io/net_socket.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/io/networked_multiplayer_peer.cpp b/core/io/networked_multiplayer_peer.cpp index f521f2bb79..b6af046e77 100644 --- a/core/io/networked_multiplayer_peer.cpp +++ b/core/io/networked_multiplayer_peer.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/io/networked_multiplayer_peer.h b/core/io/networked_multiplayer_peer.h index dc76237f45..7c90f97d88 100644 --- a/core/io/networked_multiplayer_peer.h +++ b/core/io/networked_multiplayer_peer.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/io/packed_data_container.cpp b/core/io/packed_data_container.cpp index fbe8fa8a28..a0b97772e6 100644 --- a/core/io/packed_data_container.cpp +++ b/core/io/packed_data_container.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/io/packed_data_container.h b/core/io/packed_data_container.h index 3899c14bb4..7791e21bb3 100644 --- a/core/io/packed_data_container.h +++ b/core/io/packed_data_container.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/io/packet_peer.cpp b/core/io/packet_peer.cpp index 3da494a8ef..318fd10243 100644 --- a/core/io/packet_peer.cpp +++ b/core/io/packet_peer.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/io/packet_peer.h b/core/io/packet_peer.h index a25fa03875..9e03c44750 100644 --- a/core/io/packet_peer.h +++ b/core/io/packet_peer.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/io/packet_peer_dtls.cpp b/core/io/packet_peer_dtls.cpp index 9f6fccc993..bac98e20e7 100644 --- a/core/io/packet_peer_dtls.cpp +++ b/core/io/packet_peer_dtls.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/io/packet_peer_dtls.h b/core/io/packet_peer_dtls.h index c2ff4e1a7f..31c52f539f 100644 --- a/core/io/packet_peer_dtls.h +++ b/core/io/packet_peer_dtls.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/io/packet_peer_udp.cpp b/core/io/packet_peer_udp.cpp index 488cfbeaa8..d8d63d976f 100644 --- a/core/io/packet_peer_udp.cpp +++ b/core/io/packet_peer_udp.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/io/packet_peer_udp.h b/core/io/packet_peer_udp.h index 9a44a1ebea..4bac6994fc 100644 --- a/core/io/packet_peer_udp.h +++ b/core/io/packet_peer_udp.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/io/pck_packer.cpp b/core/io/pck_packer.cpp index f2b0c80aab..a0697ca18b 100644 --- a/core/io/pck_packer.cpp +++ b/core/io/pck_packer.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/io/pck_packer.h b/core/io/pck_packer.h index 56be1b52df..dec8f8748d 100644 --- a/core/io/pck_packer.h +++ b/core/io/pck_packer.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/io/resource.cpp b/core/io/resource.cpp index 58ab9a8cde..2c97e617f2 100644 --- a/core/io/resource.cpp +++ b/core/io/resource.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -386,6 +386,7 @@ void Resource::_bind_methods() { ClassDB::bind_method(D_METHOD("is_local_to_scene"), &Resource::is_local_to_scene); ClassDB::bind_method(D_METHOD("get_local_scene"), &Resource::get_local_scene); ClassDB::bind_method(D_METHOD("setup_local_to_scene"), &Resource::setup_local_to_scene); + ClassDB::bind_method(D_METHOD("emit_changed"), &Resource::emit_changed); ClassDB::bind_method(D_METHOD("duplicate", "subresources"), &Resource::duplicate, DEFVAL(false)); ADD_SIGNAL(MethodInfo("changed")); diff --git a/core/io/resource.h b/core/io/resource.h index 6e0bd7d7f4..eda18a8538 100644 --- a/core/io/resource.h +++ b/core/io/resource.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/io/resource_format_binary.cpp b/core/io/resource_format_binary.cpp index aeb859aabd..ae4643a19f 100644 --- a/core/io/resource_format_binary.cpp +++ b/core/io/resource_format_binary.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/io/resource_format_binary.h b/core/io/resource_format_binary.h index 54cddca49e..428725f1d2 100644 --- a/core/io/resource_format_binary.h +++ b/core/io/resource_format_binary.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/io/resource_importer.cpp b/core/io/resource_importer.cpp index 9b14d2c763..d86877ee14 100644 --- a/core/io/resource_importer.cpp +++ b/core/io/resource_importer.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/io/resource_importer.h b/core/io/resource_importer.h index 1b300bf656..d31273e3cb 100644 --- a/core/io/resource_importer.h +++ b/core/io/resource_importer.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/io/resource_loader.cpp b/core/io/resource_loader.cpp index a8ca6a817e..821e468aee 100644 --- a/core/io/resource_loader.cpp +++ b/core/io/resource_loader.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/io/resource_loader.h b/core/io/resource_loader.h index 02c668f214..dbf6be46c5 100644 --- a/core/io/resource_loader.h +++ b/core/io/resource_loader.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/io/resource_saver.cpp b/core/io/resource_saver.cpp index 6ded27d82f..7ebc7f34b3 100644 --- a/core/io/resource_saver.cpp +++ b/core/io/resource_saver.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/io/resource_saver.h b/core/io/resource_saver.h index c724c4a6e5..2c9e8f1aa3 100644 --- a/core/io/resource_saver.h +++ b/core/io/resource_saver.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/io/stream_peer.cpp b/core/io/stream_peer.cpp index 403f61bb24..8407d55196 100644 --- a/core/io/stream_peer.cpp +++ b/core/io/stream_peer.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/io/stream_peer.h b/core/io/stream_peer.h index 8c1e918dd8..dadedbd2dc 100644 --- a/core/io/stream_peer.h +++ b/core/io/stream_peer.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/io/stream_peer_ssl.cpp b/core/io/stream_peer_ssl.cpp index daf36a5350..6f5a06474c 100644 --- a/core/io/stream_peer_ssl.cpp +++ b/core/io/stream_peer_ssl.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/io/stream_peer_ssl.h b/core/io/stream_peer_ssl.h index 81b95b856d..1df9ced08c 100644 --- a/core/io/stream_peer_ssl.h +++ b/core/io/stream_peer_ssl.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/io/stream_peer_tcp.cpp b/core/io/stream_peer_tcp.cpp index aa9c409528..760710a9eb 100644 --- a/core/io/stream_peer_tcp.cpp +++ b/core/io/stream_peer_tcp.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/io/stream_peer_tcp.h b/core/io/stream_peer_tcp.h index 173f92e2b6..10b90908d4 100644 --- a/core/io/stream_peer_tcp.h +++ b/core/io/stream_peer_tcp.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/io/tcp_server.cpp b/core/io/tcp_server.cpp index d7061b6bf4..323d2bbd7f 100644 --- a/core/io/tcp_server.cpp +++ b/core/io/tcp_server.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/io/tcp_server.h b/core/io/tcp_server.h index eb715a745c..f06ddd2d99 100644 --- a/core/io/tcp_server.h +++ b/core/io/tcp_server.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/io/translation_loader_po.cpp b/core/io/translation_loader_po.cpp index 88cd089663..ce2c3eb1cd 100644 --- a/core/io/translation_loader_po.cpp +++ b/core/io/translation_loader_po.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/io/translation_loader_po.h b/core/io/translation_loader_po.h index 16c9f1e680..a524972588 100644 --- a/core/io/translation_loader_po.h +++ b/core/io/translation_loader_po.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/io/udp_server.cpp b/core/io/udp_server.cpp index acd15aadc6..f56fb431ef 100644 --- a/core/io/udp_server.cpp +++ b/core/io/udp_server.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/io/udp_server.h b/core/io/udp_server.h index 3175b09b19..bbd2f951c9 100644 --- a/core/io/udp_server.h +++ b/core/io/udp_server.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/io/xml_parser.cpp b/core/io/xml_parser.cpp index 85143c0f04..905be6089d 100644 --- a/core/io/xml_parser.cpp +++ b/core/io/xml_parser.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/io/xml_parser.h b/core/io/xml_parser.h index d8cc26b4c1..01af6a90ad 100644 --- a/core/io/xml_parser.h +++ b/core/io/xml_parser.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/io/zip_io.cpp b/core/io/zip_io.cpp index b8e7fd34d0..4b4a46e198 100644 --- a/core/io/zip_io.cpp +++ b/core/io/zip_io.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/io/zip_io.h b/core/io/zip_io.h index ba2065b5d1..52691c65e9 100644 --- a/core/io/zip_io.h +++ b/core/io/zip_io.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/math/a_star.cpp b/core/math/a_star.cpp index 6b97cba9f9..88e11a630c 100644 --- a/core/math/a_star.cpp +++ b/core/math/a_star.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/math/a_star.h b/core/math/a_star.h index 7cfa73f2c2..4c61abd91c 100644 --- a/core/math/a_star.h +++ b/core/math/a_star.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/math/aabb.cpp b/core/math/aabb.cpp index 08673d0dd1..2c721997d8 100644 --- a/core/math/aabb.cpp +++ b/core/math/aabb.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/math/aabb.h b/core/math/aabb.h index 24908ae59d..2861358e32 100644 --- a/core/math/aabb.h +++ b/core/math/aabb.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/math/audio_frame.h b/core/math/audio_frame.h index 43d4a63cd3..5773da9211 100644 --- a/core/math/audio_frame.h +++ b/core/math/audio_frame.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/math/basis.cpp b/core/math/basis.cpp index a64f29517d..cbdd8a8c9f 100644 --- a/core/math/basis.cpp +++ b/core/math/basis.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -790,8 +790,8 @@ Quat Basis::get_quat() const { temp[2] = ((m.elements[1][0] - m.elements[0][1]) * s); } else { int i = m.elements[0][0] < m.elements[1][1] ? - (m.elements[1][1] < m.elements[2][2] ? 2 : 1) : - (m.elements[0][0] < m.elements[2][2] ? 2 : 0); + (m.elements[1][1] < m.elements[2][2] ? 2 : 1) : + (m.elements[0][0] < m.elements[2][2] ? 2 : 0); int j = (i + 1) % 3; int k = (i + 2) % 3; diff --git a/core/math/basis.h b/core/math/basis.h index 4cb3d55200..56f6227313 100644 --- a/core/math/basis.h +++ b/core/math/basis.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/math/camera_matrix.cpp b/core/math/camera_matrix.cpp index f29cb7a269..9ec71af57f 100644 --- a/core/math/camera_matrix.cpp +++ b/core/math/camera_matrix.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/math/camera_matrix.h b/core/math/camera_matrix.h index f856a7b1bf..03068bc7ea 100644 --- a/core/math/camera_matrix.h +++ b/core/math/camera_matrix.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/math/color.cpp b/core/math/color.cpp index 2afe14bd63..588aedf821 100644 --- a/core/math/color.cpp +++ b/core/math/color.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -355,6 +355,23 @@ bool Color::html_is_valid(const String &p_color) { } Color Color::named(const String &p_name) { + int idx = find_named_color(p_name); + if (idx == -1) { + ERR_FAIL_V_MSG(Color(), "Invalid color name: " + p_name + "."); + return Color(); + } + return get_named_color(idx); +} + +Color Color::named(const String &p_name, const Color &p_default) { + int idx = find_named_color(p_name); + if (idx == -1) { + return p_default; + } + return get_named_color(idx); +} + +int Color::find_named_color(const String &p_name) { String name = p_name; // Normalize name name = name.replace(" ", ""); @@ -367,14 +384,12 @@ Color Color::named(const String &p_name) { int idx = 0; while (named_colors[idx].name != nullptr) { if (name == named_colors[idx].name) { - return named_colors[idx].color; + return idx; } idx++; } - ERR_FAIL_V_MSG(Color(), "Invalid color name: " + p_name + "."); - - return Color(); + return -1; } int Color::get_named_color_count() { @@ -384,13 +399,23 @@ int Color::get_named_color_count() { } return idx; } + String Color::get_named_color_name(int p_idx) { return named_colors[p_idx].name; } + Color Color::get_named_color(int p_idx) { return named_colors[p_idx].color; } +Color Color::from_string(const String &p_string, const Color &p_default) { + if (html_is_valid(p_string)) { + return html(p_string); + } else { + return named(p_string, p_default); + } +} + String _to_hex(float p_val) { int v = Math::round(p_val * 255); v = CLAMP(v, 0, 255); diff --git a/core/math/color.h b/core/math/color.h index b928ff8592..779f770761 100644 --- a/core/math/color.h +++ b/core/math/color.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -182,9 +182,12 @@ struct Color { static Color html(const String &p_rgba); static bool html_is_valid(const String &p_color); static Color named(const String &p_name); + static Color named(const String &p_name, const Color &p_default); + static int find_named_color(const String &p_name); static int get_named_color_count(); static String get_named_color_name(int p_idx); static Color get_named_color(int p_idx); + static Color from_string(const String &p_string, const Color &p_default); String to_html(bool p_alpha = true) const; Color from_hsv(float p_h, float p_s, float p_v, float p_a) const; static Color from_rgbe9995(uint32_t p_rgbe); diff --git a/core/math/color_names.inc b/core/math/color_names.inc index 523c7e3c59..e5b935ea9c 100644 --- a/core/math/color_names.inc +++ b/core/math/color_names.inc @@ -156,5 +156,5 @@ static NamedColor named_colors[] = { { "whitesmoke", Color(0.96, 0.96, 0.96) }, { "yellow", Color(1.00, 1.00, 0.00) }, { "yellowgreen", Color(0.60, 0.80, 0.20) }, - { nullptr, Color(0.60, 0.80, 0.20) }, + { nullptr, Color() }, }; diff --git a/core/math/delaunay_2d.h b/core/math/delaunay_2d.h index d637671686..95064e5700 100644 --- a/core/math/delaunay_2d.h +++ b/core/math/delaunay_2d.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/math/delaunay_3d.h b/core/math/delaunay_3d.h index ea8655cfff..25cc1125db 100644 --- a/core/math/delaunay_3d.h +++ b/core/math/delaunay_3d.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/math/disjoint_set.h b/core/math/disjoint_set.h index 51b9ce81af..b155412f64 100644 --- a/core/math/disjoint_set.h +++ b/core/math/disjoint_set.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/math/dynamic_bvh.cpp b/core/math/dynamic_bvh.cpp index 23e713dd2d..4639a52278 100644 --- a/core/math/dynamic_bvh.cpp +++ b/core/math/dynamic_bvh.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/math/dynamic_bvh.h b/core/math/dynamic_bvh.h index 8b0d390465..c71db2d24d 100644 --- a/core/math/dynamic_bvh.h +++ b/core/math/dynamic_bvh.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/math/expression.cpp b/core/math/expression.cpp index 29b706a3a9..636ea601c7 100644 --- a/core/math/expression.cpp +++ b/core/math/expression.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/math/expression.h b/core/math/expression.h index 6b34bc6ae8..a6b288ed6e 100644 --- a/core/math/expression.h +++ b/core/math/expression.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/math/face3.cpp b/core/math/face3.cpp index db2bfaa58b..beb0a8e405 100644 --- a/core/math/face3.cpp +++ b/core/math/face3.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/math/face3.h b/core/math/face3.h index fb40e8ab9e..2e86b0a904 100644 --- a/core/math/face3.h +++ b/core/math/face3.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/math/geometry_2d.cpp b/core/math/geometry_2d.cpp index 4636e1c774..783750b9e6 100644 --- a/core/math/geometry_2d.cpp +++ b/core/math/geometry_2d.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -31,7 +31,7 @@ #include "geometry_2d.h" #include "thirdparty/misc/clipper.hpp" -#include "thirdparty/misc/triangulator.h" +#include "thirdparty/misc/polypartition.h" #define STB_RECT_PACK_IMPLEMENTATION #include "thirdparty/misc/stb_rect_pack.h" @@ -39,16 +39,16 @@ Vector<Vector<Vector2>> Geometry2D::decompose_polygon_in_convex(Vector<Point2> polygon) { Vector<Vector<Vector2>> decomp; - List<TriangulatorPoly> in_poly, out_poly; + List<TPPLPoly> in_poly, out_poly; - TriangulatorPoly inp; + TPPLPoly inp; inp.Init(polygon.size()); for (int i = 0; i < polygon.size(); i++) { inp.GetPoint(i) = polygon[i]; } - inp.SetOrientation(TRIANGULATOR_CCW); + inp.SetOrientation(TPPL_ORIENTATION_CCW); in_poly.push_back(inp); - TriangulatorPartition tpart; + TPPLPartition tpart; if (tpart.ConvexPartition_HM(&in_poly, &out_poly) == 0) { // Failed. ERR_PRINT("Convex decomposing failed!"); return decomp; @@ -56,8 +56,8 @@ Vector<Vector<Vector2>> Geometry2D::decompose_polygon_in_convex(Vector<Point2> p decomp.resize(out_poly.size()); int idx = 0; - for (List<TriangulatorPoly>::Element *I = out_poly.front(); I; I = I->next()) { - TriangulatorPoly &tp = I->get(); + for (List<TPPLPoly>::Element *I = out_poly.front(); I; I = I->next()) { + TPPLPoly &tp = I->get(); decomp.write[idx].resize(tp.GetNumPoints()); diff --git a/core/math/geometry_2d.h b/core/math/geometry_2d.h index 12bad5768e..4b5aef352f 100644 --- a/core/math/geometry_2d.h +++ b/core/math/geometry_2d.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -145,6 +145,12 @@ public: return p_segment[0] + n * d; // Inside. } +// Disable False Positives in MSVC compiler; we correctly check for 0 here to prevent a division by 0. +// See: https://github.com/godotengine/godot/pull/44274 +#ifdef _MSC_VER +#pragma warning(disable : 4723) +#endif + static bool line_intersects_line(const Vector2 &p_from_a, const Vector2 &p_dir_a, const Vector2 &p_from_b, const Vector2 &p_dir_b, Vector2 &r_result) { // See http://paulbourke.net/geometry/pointlineplane/ @@ -159,6 +165,11 @@ public: return true; } +// Re-enable division by 0 warning +#ifdef _MSC_VER +#pragma warning(default : 4723) +#endif + static bool segment_intersects_segment(const Vector2 &p_from_a, const Vector2 &p_to_a, const Vector2 &p_from_b, const Vector2 &p_to_b, Vector2 *r_result) { Vector2 B = p_to_a - p_from_a; Vector2 C = p_from_b - p_from_a; diff --git a/core/math/geometry_3d.cpp b/core/math/geometry_3d.cpp index ccb6648561..553184303d 100644 --- a/core/math/geometry_3d.cpp +++ b/core/math/geometry_3d.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -33,7 +33,7 @@ #include "core/string/print_string.h" #include "thirdparty/misc/clipper.hpp" -#include "thirdparty/misc/triangulator.h" +#include "thirdparty/misc/polypartition.h" void Geometry3D::MeshData::optimize_vertices() { Map<int, int> vtx_remap; diff --git a/core/math/geometry_3d.h b/core/math/geometry_3d.h index f10fbeaaaf..825817af5e 100644 --- a/core/math/geometry_3d.h +++ b/core/math/geometry_3d.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/math/math_defs.h b/core/math/math_defs.h index 0478de732a..df2223fb78 100644 --- a/core/math/math_defs.h +++ b/core/math/math_defs.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/math/math_fieldwise.cpp b/core/math/math_fieldwise.cpp index 221c6812c1..0985a727f2 100644 --- a/core/math/math_fieldwise.cpp +++ b/core/math/math_fieldwise.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/math/math_fieldwise.h b/core/math/math_fieldwise.h index e8aac0dced..fe44d09900 100644 --- a/core/math/math_fieldwise.h +++ b/core/math/math_fieldwise.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/math/math_funcs.cpp b/core/math/math_funcs.cpp index f664b2f006..e92bb9f4aa 100644 --- a/core/math/math_funcs.cpp +++ b/core/math/math_funcs.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/math/math_funcs.h b/core/math/math_funcs.h index f4ebffe81c..c7d24e9c58 100644 --- a/core/math/math_funcs.h +++ b/core/math/math_funcs.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/math/octree.h b/core/math/octree.h index f7ff4faef3..493a63aa2e 100644 --- a/core/math/octree.h +++ b/core/math/octree.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/math/plane.cpp b/core/math/plane.cpp index e1ae3288ed..f1d3bbbd54 100644 --- a/core/math/plane.cpp +++ b/core/math/plane.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/math/plane.h b/core/math/plane.h index 1386b0a2cb..2267b28c53 100644 --- a/core/math/plane.h +++ b/core/math/plane.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/math/quat.cpp b/core/math/quat.cpp index fc2d71c377..4cecc20fef 100644 --- a/core/math/quat.cpp +++ b/core/math/quat.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/math/quat.h b/core/math/quat.h index bb980f7677..423a7f8dfe 100644 --- a/core/math/quat.h +++ b/core/math/quat.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/math/quick_hull.cpp b/core/math/quick_hull.cpp index 8dff13c050..ad28967d7a 100644 --- a/core/math/quick_hull.cpp +++ b/core/math/quick_hull.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/math/quick_hull.h b/core/math/quick_hull.h index 024325c4fc..48ea139cc9 100644 --- a/core/math/quick_hull.h +++ b/core/math/quick_hull.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/math/random_number_generator.cpp b/core/math/random_number_generator.cpp index f045213fb9..b40d010219 100644 --- a/core/math/random_number_generator.cpp +++ b/core/math/random_number_generator.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/math/random_number_generator.h b/core/math/random_number_generator.h index 7728fd09c0..a396c2b7d7 100644 --- a/core/math/random_number_generator.h +++ b/core/math/random_number_generator.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/math/random_pcg.cpp b/core/math/random_pcg.cpp index c39037747a..9609620469 100644 --- a/core/math/random_pcg.cpp +++ b/core/math/random_pcg.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/math/random_pcg.h b/core/math/random_pcg.h index 2e257cb5b7..5a03b758ce 100644 --- a/core/math/random_pcg.h +++ b/core/math/random_pcg.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/math/rect2.cpp b/core/math/rect2.cpp index 0cc3c4ca0f..60c44999f7 100644 --- a/core/math/rect2.cpp +++ b/core/math/rect2.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/math/rect2.h b/core/math/rect2.h index cc10328357..512499bdb2 100644 --- a/core/math/rect2.h +++ b/core/math/rect2.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/math/transform.cpp b/core/math/transform.cpp index 733bb4d55e..fab5d124fa 100644 --- a/core/math/transform.cpp +++ b/core/math/transform.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/math/transform.h b/core/math/transform.h index c63dbcb989..60da6f5593 100644 --- a/core/math/transform.h +++ b/core/math/transform.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -144,8 +144,8 @@ _FORCE_INLINE_ Plane Transform::xform(const Plane &p_plane) const { _FORCE_INLINE_ Plane Transform::xform_inv(const Plane &p_plane) const { Vector3 point = p_plane.normal * p_plane.d; Vector3 point_dir = point + p_plane.normal; - xform_inv(point); - xform_inv(point_dir); + point = xform_inv(point); + point_dir = xform_inv(point_dir); Vector3 normal = point_dir - point; normal.normalize(); diff --git a/core/math/transform_2d.cpp b/core/math/transform_2d.cpp index 00e561f973..4a521b96ae 100644 --- a/core/math/transform_2d.cpp +++ b/core/math/transform_2d.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/math/transform_2d.h b/core/math/transform_2d.h index 342623939e..327d0f244f 100644 --- a/core/math/transform_2d.h +++ b/core/math/transform_2d.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/math/triangle_mesh.cpp b/core/math/triangle_mesh.cpp index cfe8422d80..23c0c686a2 100644 --- a/core/math/triangle_mesh.cpp +++ b/core/math/triangle_mesh.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/math/triangle_mesh.h b/core/math/triangle_mesh.h index d719822ec3..1d1dbc114b 100644 --- a/core/math/triangle_mesh.h +++ b/core/math/triangle_mesh.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/math/triangulate.cpp b/core/math/triangulate.cpp index 12bd384c6a..0047c0705d 100644 --- a/core/math/triangulate.cpp +++ b/core/math/triangulate.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/math/triangulate.h b/core/math/triangulate.h index c453b77ecf..55dc4e8e7d 100644 --- a/core/math/triangulate.h +++ b/core/math/triangulate.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/math/vector2.cpp b/core/math/vector2.cpp index 7d5a051a34..496e29ebe4 100644 --- a/core/math/vector2.cpp +++ b/core/math/vector2.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/math/vector2.h b/core/math/vector2.h index faa26f81bd..24795857a3 100644 --- a/core/math/vector2.h +++ b/core/math/vector2.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/math/vector3.cpp b/core/math/vector3.cpp index ebacf07fd4..f0629d3db8 100644 --- a/core/math/vector3.cpp +++ b/core/math/vector3.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/math/vector3.h b/core/math/vector3.h index 5af84377fd..3fdb944729 100644 --- a/core/math/vector3.h +++ b/core/math/vector3.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/math/vector3i.cpp b/core/math/vector3i.cpp index 718a1553a0..167fa3221d 100644 --- a/core/math/vector3i.cpp +++ b/core/math/vector3i.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/math/vector3i.h b/core/math/vector3i.h index 1bfd6d5ab2..b0411fb62e 100644 --- a/core/math/vector3i.h +++ b/core/math/vector3i.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/object/callable_method_pointer.cpp b/core/object/callable_method_pointer.cpp index 21a917cbd7..2bfaef744d 100644 --- a/core/object/callable_method_pointer.cpp +++ b/core/object/callable_method_pointer.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/object/callable_method_pointer.h b/core/object/callable_method_pointer.h index 68990dcb72..115797a00c 100644 --- a/core/object/callable_method_pointer.h +++ b/core/object/callable_method_pointer.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/object/class_db.cpp b/core/object/class_db.cpp index 6cdaacf164..6bc6d653d1 100644 --- a/core/object/class_db.cpp +++ b/core/object/class_db.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/object/class_db.h b/core/object/class_db.h index 94f26da60d..0591676b92 100644 --- a/core/object/class_db.h +++ b/core/object/class_db.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/object/message_queue.cpp b/core/object/message_queue.cpp index f0d6786853..4751c69f1e 100644 --- a/core/object/message_queue.cpp +++ b/core/object/message_queue.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/object/message_queue.h b/core/object/message_queue.h index 2901ab196a..1b8def62d3 100644 --- a/core/object/message_queue.h +++ b/core/object/message_queue.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/object/method_bind.cpp b/core/object/method_bind.cpp index e6652ac09f..9c5ed60708 100644 --- a/core/object/method_bind.cpp +++ b/core/object/method_bind.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/object/method_bind.h b/core/object/method_bind.h index bd308c9630..7cf4f8d4e8 100644 --- a/core/object/method_bind.h +++ b/core/object/method_bind.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/object/object.cpp b/core/object/object.cpp index a53925f990..171bc4dc2c 100644 --- a/core/object/object.cpp +++ b/core/object/object.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -1357,7 +1357,12 @@ void Object::_disconnect(const StringName &p_signal, const Callable &p_callable, ERR_FAIL_COND(!target_object); SignalData *s = signal_map.getptr(p_signal); - ERR_FAIL_COND_MSG(!s, vformat("Nonexistent signal '%s' in %s.", p_signal, to_string())); + if (!s) { + bool signal_is_valid = ClassDB::has_signal(get_class_name(), p_signal) || + (!script.is_null() && Ref<Script>(script)->has_script_signal(p_signal)); + ERR_FAIL_COND_MSG(signal_is_valid, "Attempt to disconnect a nonexistent connection from '" + to_string() + "'. signal: '" + p_signal + "', callable: '" + p_callable + "'."); + } + ERR_FAIL_COND_MSG(!s, vformat("Disconnecting nonexistent signal '%s' in %s.", p_signal, to_string())); ERR_FAIL_COND_MSG(!s->slot_map.has(*p_callable.get_base_comparator()), "Disconnecting nonexistent signal '" + p_signal + "', callable: " + p_callable + "."); diff --git a/core/object/object.h b/core/object/object.h index 6e2328848b..7e460462cf 100644 --- a/core/object/object.h +++ b/core/object/object.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/object/object_id.h b/core/object/object_id.h index 63b0c27af8..7f2496ad48 100644 --- a/core/object/object_id.h +++ b/core/object/object_id.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/object/reference.cpp b/core/object/reference.cpp index ce95d83dfc..71a52a9ba5 100644 --- a/core/object/reference.cpp +++ b/core/object/reference.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/object/reference.h b/core/object/reference.h index 0eb127f362..d02cb12069 100644 --- a/core/object/reference.h +++ b/core/object/reference.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/object/script_language.cpp b/core/object/script_language.cpp index f9cc517448..c3f109a147 100644 --- a/core/object/script_language.cpp +++ b/core/object/script_language.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/object/script_language.h b/core/object/script_language.h index f5d65cf42d..f9898ccd0c 100644 --- a/core/object/script_language.h +++ b/core/object/script_language.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/object/undo_redo.cpp b/core/object/undo_redo.cpp index 65bae6f6e8..3b1165b8f6 100644 --- a/core/object/undo_redo.cpp +++ b/core/object/undo_redo.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -53,6 +53,23 @@ void UndoRedo::_discard_redo() { actions.resize(current_action + 1); } +bool UndoRedo::_redo(bool p_execute) { + ERR_FAIL_COND_V(action_level > 0, false); + + if ((current_action + 1) >= actions.size()) { + return false; //nothing to redo + } + + current_action++; + if (p_execute) { + _process_operation_list(actions.write[current_action].do_ops.front()); + } + version++; + emit_signal("version_changed"); + + return true; +} + void UndoRedo::create_action(const String &p_name, MergeMode p_mode) { uint32_t ticks = OS::get_singleton()->get_ticks_msec(); @@ -242,7 +259,7 @@ bool UndoRedo::is_committing_action() const { return committing > 0; } -void UndoRedo::commit_action() { +void UndoRedo::commit_action(bool p_execute) { ERR_FAIL_COND(action_level <= 0); action_level--; if (action_level > 0) { @@ -255,8 +272,9 @@ void UndoRedo::commit_action() { } committing++; - redo(); // perform action + _redo(p_execute); // perform action committing--; + if (callback && actions.size() > 0) { callback(callback_ud, actions[actions.size() - 1].name); } @@ -323,19 +341,7 @@ void UndoRedo::_process_operation_list(List<Operation>::Element *E) { } bool UndoRedo::redo() { - ERR_FAIL_COND_V(action_level > 0, false); - - if ((current_action + 1) >= actions.size()) { - return false; //nothing to redo - } - - current_action++; - - _process_operation_list(actions.write[current_action].do_ops.front()); - version++; - emit_signal("version_changed"); - - return true; + return _redo(true); } bool UndoRedo::undo() { @@ -351,6 +357,24 @@ bool UndoRedo::undo() { return true; } +int UndoRedo::get_history_count() { + ERR_FAIL_COND_V(action_level > 0, -1); + + return actions.size(); +} + +int UndoRedo::get_current_action() { + ERR_FAIL_COND_V(action_level > 0, -1); + + return current_action; +} + +String UndoRedo::get_action_name(int p_id) { + ERR_FAIL_INDEX_V(p_id, actions.size(), ""); + + return actions[p_id].name; +} + void UndoRedo::clear_history(bool p_increase_version) { ERR_FAIL_COND(action_level > 0); _discard_redo(); @@ -480,7 +504,7 @@ Variant UndoRedo::_add_undo_method(const Variant **p_args, int p_argcount, Calla void UndoRedo::_bind_methods() { ClassDB::bind_method(D_METHOD("create_action", "name", "merge_mode"), &UndoRedo::create_action, DEFVAL(MERGE_DISABLE)); - ClassDB::bind_method(D_METHOD("commit_action"), &UndoRedo::commit_action); + ClassDB::bind_method(D_METHOD("commit_action", "execute"), &UndoRedo::commit_action, DEFVAL(true)); ClassDB::bind_method(D_METHOD("is_committing_action"), &UndoRedo::is_committing_action); { @@ -505,8 +529,14 @@ void UndoRedo::_bind_methods() { ClassDB::bind_method(D_METHOD("add_undo_property", "object", "property", "value"), &UndoRedo::add_undo_property); ClassDB::bind_method(D_METHOD("add_do_reference", "object"), &UndoRedo::add_do_reference); ClassDB::bind_method(D_METHOD("add_undo_reference", "object"), &UndoRedo::add_undo_reference); + + ClassDB::bind_method(D_METHOD("get_history_count"), &UndoRedo::get_history_count); + ClassDB::bind_method(D_METHOD("get_current_action"), &UndoRedo::get_current_action); + ClassDB::bind_method(D_METHOD("get_action_name"), &UndoRedo::get_action_name); ClassDB::bind_method(D_METHOD("clear_history", "increase_version"), &UndoRedo::clear_history, DEFVAL(true)); + ClassDB::bind_method(D_METHOD("get_current_action_name"), &UndoRedo::get_current_action_name); + ClassDB::bind_method(D_METHOD("has_undo"), &UndoRedo::has_undo); ClassDB::bind_method(D_METHOD("has_redo"), &UndoRedo::has_redo); ClassDB::bind_method(D_METHOD("get_version"), &UndoRedo::get_version); diff --git a/core/object/undo_redo.h b/core/object/undo_redo.h index 06c2759a65..a08ca7792f 100644 --- a/core/object/undo_redo.h +++ b/core/object/undo_redo.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -84,6 +84,7 @@ private: void _pop_history_tail(); void _process_operation_list(List<Operation>::Element *E); void _discard_redo(); + bool _redo(bool p_execute); CommitNotifyCallback callback = nullptr; void *callback_ud = nullptr; @@ -109,11 +110,15 @@ public: void add_undo_reference(Object *p_object); bool is_committing_action() const; - void commit_action(); + void commit_action(bool p_execute = true); bool redo(); bool undo(); String get_current_action_name() const; + + int get_history_count(); + int get_current_action(); + String get_action_name(int p_id); void clear_history(bool p_increase_version = true); bool has_undo(); diff --git a/core/os/copymem.h b/core/os/copymem.h index 04ea3caeff..6fd559356c 100644 --- a/core/os/copymem.h +++ b/core/os/copymem.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/os/dir_access.cpp b/core/os/dir_access.cpp index 30b1b51b53..fb9da9fbed 100644 --- a/core/os/dir_access.cpp +++ b/core/os/dir_access.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/os/dir_access.h b/core/os/dir_access.h index 17f84d3c52..c49c4cc4b8 100644 --- a/core/os/dir_access.h +++ b/core/os/dir_access.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/os/file_access.cpp b/core/os/file_access.cpp index aa95f06cff..5a3df88619 100644 --- a/core/os/file_access.cpp +++ b/core/os/file_access.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/os/file_access.h b/core/os/file_access.h index 777c82bbd7..1c78204c1d 100644 --- a/core/os/file_access.h +++ b/core/os/file_access.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/os/keyboard.cpp b/core/os/keyboard.cpp index ef341987dc..4b2cafd8fe 100644 --- a/core/os/keyboard.cpp +++ b/core/os/keyboard.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/os/keyboard.h b/core/os/keyboard.h index 67c60a2dbe..3ef70e786f 100644 --- a/core/os/keyboard.h +++ b/core/os/keyboard.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/os/main_loop.cpp b/core/os/main_loop.cpp index 0247b6a1d8..016d9d0a09 100644 --- a/core/os/main_loop.cpp +++ b/core/os/main_loop.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/os/main_loop.h b/core/os/main_loop.h index d48663b68a..25a09fe98f 100644 --- a/core/os/main_loop.h +++ b/core/os/main_loop.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/os/memory.cpp b/core/os/memory.cpp index f2723d13f6..14808c2ce6 100644 --- a/core/os/memory.cpp +++ b/core/os/memory.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/os/memory.h b/core/os/memory.h index dee08d4de4..c2ae3f4ae7 100644 --- a/core/os/memory.h +++ b/core/os/memory.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/os/midi_driver.cpp b/core/os/midi_driver.cpp index e9919aeb86..a8be84c56c 100644 --- a/core/os/midi_driver.cpp +++ b/core/os/midi_driver.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/os/midi_driver.h b/core/os/midi_driver.h index f487b31d4c..ccf624e07e 100644 --- a/core/os/midi_driver.h +++ b/core/os/midi_driver.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/os/mutex.cpp b/core/os/mutex.cpp index 31a0dc2bfa..b7d7752d35 100644 --- a/core/os/mutex.cpp +++ b/core/os/mutex.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/os/mutex.h b/core/os/mutex.h index 778bdaba09..d77ec362a1 100644 --- a/core/os/mutex.h +++ b/core/os/mutex.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/os/os.cpp b/core/os/os.cpp index 9400565484..182bab4058 100644 --- a/core/os/os.cpp +++ b/core/os/os.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/os/os.h b/core/os/os.h index 3c79d7bb87..e02ce7d5ec 100644 --- a/core/os/os.h +++ b/core/os/os.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -129,7 +129,8 @@ public: virtual int get_low_processor_usage_mode_sleep_usec() const; virtual String get_executable_path() const; - virtual Error execute(const String &p_path, const List<String> &p_arguments, bool p_blocking = true, ProcessID *r_child_id = nullptr, String *r_pipe = nullptr, int *r_exitcode = nullptr, bool read_stderr = false, Mutex *p_pipe_mutex = nullptr) = 0; + virtual Error execute(const String &p_path, const List<String> &p_arguments, String *r_pipe = nullptr, int *r_exitcode = nullptr, bool read_stderr = false, Mutex *p_pipe_mutex = nullptr) = 0; + virtual Error create_process(const String &p_path, const List<String> &p_arguments, ProcessID *r_child_id = nullptr) = 0; virtual Error kill(const ProcessID &p_pid) = 0; virtual int get_process_id() const; virtual void vibrate_handheld(int p_duration_ms = 500); diff --git a/core/os/pool_allocator.cpp b/core/os/pool_allocator.cpp index 52536ff45d..b538ca0c96 100644 --- a/core/os/pool_allocator.cpp +++ b/core/os/pool_allocator.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/os/pool_allocator.h b/core/os/pool_allocator.h index c67b4d7fa2..15e50dac90 100644 --- a/core/os/pool_allocator.h +++ b/core/os/pool_allocator.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/os/rw_lock.cpp b/core/os/rw_lock.cpp index 669f05c6b0..26db0aab30 100644 --- a/core/os/rw_lock.cpp +++ b/core/os/rw_lock.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/os/rw_lock.h b/core/os/rw_lock.h index 1190102a83..ff6ad3cc4a 100644 --- a/core/os/rw_lock.h +++ b/core/os/rw_lock.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/os/semaphore.h b/core/os/semaphore.h index b170cada3a..01ae7a3c65 100644 --- a/core/os/semaphore.h +++ b/core/os/semaphore.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/os/spin_lock.h b/core/os/spin_lock.h index 1bb810bb29..929e8b9a58 100644 --- a/core/os/spin_lock.h +++ b/core/os/spin_lock.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/os/thread.cpp b/core/os/thread.cpp index fc0ce3c9b4..0ed8825452 100644 --- a/core/os/thread.cpp +++ b/core/os/thread.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/os/thread.h b/core/os/thread.h index b87ec84313..993c7ad33d 100644 --- a/core/os/thread.h +++ b/core/os/thread.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/os/thread_dummy.cpp b/core/os/thread_dummy.cpp index 2672cd7ad9..006757b8e4 100644 --- a/core/os/thread_dummy.cpp +++ b/core/os/thread_dummy.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/os/thread_dummy.h b/core/os/thread_dummy.h index 37d9ee0846..35e19732bf 100644 --- a/core/os/thread_dummy.h +++ b/core/os/thread_dummy.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/os/thread_safe.h b/core/os/thread_safe.h index 670ee8b125..81de079bf3 100644 --- a/core/os/thread_safe.h +++ b/core/os/thread_safe.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/os/threaded_array_processor.h b/core/os/threaded_array_processor.h index ed141a5339..57f3de20bf 100644 --- a/core/os/threaded_array_processor.h +++ b/core/os/threaded_array_processor.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/register_core_types.cpp b/core/register_core_types.cpp index 9883ce12a0..9eef7700f9 100644 --- a/core/register_core_types.cpp +++ b/core/register_core_types.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/register_core_types.h b/core/register_core_types.h index bdd335f33c..baf7ddbe65 100644 --- a/core/register_core_types.h +++ b/core/register_core_types.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/string/compressed_translation.cpp b/core/string/compressed_translation.cpp index bdb296a79b..ad90924293 100644 --- a/core/string/compressed_translation.cpp +++ b/core/string/compressed_translation.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/string/compressed_translation.h b/core/string/compressed_translation.h index efb3535362..0abb770178 100644 --- a/core/string/compressed_translation.h +++ b/core/string/compressed_translation.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/string/node_path.cpp b/core/string/node_path.cpp index a63dde5b41..d3afa7b4dd 100644 --- a/core/string/node_path.cpp +++ b/core/string/node_path.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/string/node_path.h b/core/string/node_path.h index b4513ddb3c..26e15636d9 100644 --- a/core/string/node_path.h +++ b/core/string/node_path.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/string/print_string.cpp b/core/string/print_string.cpp index 54de229471..345371d733 100644 --- a/core/string/print_string.cpp +++ b/core/string/print_string.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/string/print_string.h b/core/string/print_string.h index 3e8f244cc5..1a9ff1efd6 100644 --- a/core/string/print_string.h +++ b/core/string/print_string.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/string/string_buffer.h b/core/string/string_buffer.h index 6f58e128be..33897c3674 100644 --- a/core/string/string_buffer.h +++ b/core/string/string_buffer.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/string/string_builder.cpp b/core/string/string_builder.cpp index dec299ffa3..834c87c845 100644 --- a/core/string/string_builder.cpp +++ b/core/string/string_builder.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/string/string_builder.h b/core/string/string_builder.h index c732f1b9ea..30ce2a06f7 100644 --- a/core/string/string_builder.h +++ b/core/string/string_builder.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/string/string_name.cpp b/core/string/string_name.cpp index 34afdaee38..14b87072bb 100644 --- a/core/string/string_name.cpp +++ b/core/string/string_name.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/string/string_name.h b/core/string/string_name.h index 1c0a4e582d..44d0ea14fa 100644 --- a/core/string/string_name.h +++ b/core/string/string_name.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/string/translation.cpp b/core/string/translation.cpp index 5828f0e127..5337d46aa3 100644 --- a/core/string/translation.cpp +++ b/core/string/translation.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/string/translation.h b/core/string/translation.h index c7ffe4d065..72a828227e 100644 --- a/core/string/translation.h +++ b/core/string/translation.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/string/translation_po.cpp b/core/string/translation_po.cpp index 0892741021..846afe761b 100644 --- a/core/string/translation_po.cpp +++ b/core/string/translation_po.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/string/translation_po.h b/core/string/translation_po.h index c8a47bec5a..0e1d03d6ca 100644 --- a/core/string/translation_po.h +++ b/core/string/translation_po.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/string/ucaps.h b/core/string/ucaps.h index 79b346acba..b785ac7879 100644 --- a/core/string/ucaps.h +++ b/core/string/ucaps.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/string/ustring.cpp b/core/string/ustring.cpp index 3276038c4d..21336a99ec 100644 --- a/core/string/ustring.cpp +++ b/core/string/ustring.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/string/ustring.h b/core/string/ustring.h index b42814a0a3..654e327320 100644 --- a/core/string/ustring.h +++ b/core/string/ustring.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/templates/command_queue_mt.cpp b/core/templates/command_queue_mt.cpp index a94853a21c..238bf3975c 100644 --- a/core/templates/command_queue_mt.cpp +++ b/core/templates/command_queue_mt.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/templates/command_queue_mt.h b/core/templates/command_queue_mt.h index ac38d330de..7861c76153 100644 --- a/core/templates/command_queue_mt.h +++ b/core/templates/command_queue_mt.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/templates/cowdata.h b/core/templates/cowdata.h index 705eae8f9f..4becb1be59 100644 --- a/core/templates/cowdata.h +++ b/core/templates/cowdata.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/templates/hash_map.h b/core/templates/hash_map.h index 2e98302809..dc378aed69 100644 --- a/core/templates/hash_map.h +++ b/core/templates/hash_map.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/templates/hashfuncs.h b/core/templates/hashfuncs.h index 1ed9ab1987..4572b269cf 100644 --- a/core/templates/hashfuncs.h +++ b/core/templates/hashfuncs.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/templates/list.h b/core/templates/list.h index bab5198380..eaf1dbb4a0 100644 --- a/core/templates/list.h +++ b/core/templates/list.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/templates/local_vector.h b/core/templates/local_vector.h index 1bf4161f87..ffd17b7ee9 100644 --- a/core/templates/local_vector.h +++ b/core/templates/local_vector.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -82,6 +82,19 @@ public: } } + /// Removes the item copying the last value into the position of the one to + /// remove. It's generally faster than `remove`. + void remove_unordered(U p_index) { + ERR_FAIL_INDEX(p_index, count); + count--; + if (count > p_index) { + data[p_index] = data[count]; + } + if (!__has_trivial_destructor(T) && !force_trivial) { + data[count].~T(); + } + } + void erase(const T &p_val) { int64_t idx = find(p_val); if (idx >= 0) { @@ -105,6 +118,7 @@ public: } } _FORCE_INLINE_ bool is_empty() const { return count == 0; } + _FORCE_INLINE_ U get_capacity() const { return capacity; } _FORCE_INLINE_ void reserve(U p_size) { p_size = nearest_power_of_2_templated(p_size); if (p_size > capacity) { diff --git a/core/templates/lru.h b/core/templates/lru.h index d02c4337d1..e55e40da48 100644 --- a/core/templates/lru.h +++ b/core/templates/lru.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/templates/map.h b/core/templates/map.h index 4e002b67f8..51a237472d 100644 --- a/core/templates/map.h +++ b/core/templates/map.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/templates/oa_hash_map.h b/core/templates/oa_hash_map.h index 49551ffc2d..1d4176eb10 100644 --- a/core/templates/oa_hash_map.h +++ b/core/templates/oa_hash_map.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/templates/ordered_hash_map.h b/core/templates/ordered_hash_map.h index fce9bcfbfc..7a17eeb644 100644 --- a/core/templates/ordered_hash_map.h +++ b/core/templates/ordered_hash_map.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/templates/paged_allocator.h b/core/templates/paged_allocator.h index ab9945dd3b..7002034710 100644 --- a/core/templates/paged_allocator.h +++ b/core/templates/paged_allocator.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/templates/paged_array.h b/core/templates/paged_array.h index 9bbaac35c4..599d3dde4f 100644 --- a/core/templates/paged_array.h +++ b/core/templates/paged_array.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/templates/pair.h b/core/templates/pair.h index 89ea2b9fd9..bc1a764694 100644 --- a/core/templates/pair.h +++ b/core/templates/pair.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/templates/pass_func.h b/core/templates/pass_func.h index a074ad190d..d2f465e91c 100644 --- a/core/templates/pass_func.h +++ b/core/templates/pass_func.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/templates/rid.h b/core/templates/rid.h index a475d166d5..4c7119b4ea 100644 --- a/core/templates/rid.h +++ b/core/templates/rid.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -40,30 +40,37 @@ class RID { uint64_t _id = 0; public: - _FORCE_INLINE_ bool operator==(const RID &p_rid) const { + _ALWAYS_INLINE_ bool operator==(const RID &p_rid) const { return _id == p_rid._id; } - _FORCE_INLINE_ bool operator<(const RID &p_rid) const { + _ALWAYS_INLINE_ bool operator<(const RID &p_rid) const { return _id < p_rid._id; } - _FORCE_INLINE_ bool operator<=(const RID &p_rid) const { + _ALWAYS_INLINE_ bool operator<=(const RID &p_rid) const { return _id <= p_rid._id; } - _FORCE_INLINE_ bool operator>(const RID &p_rid) const { + _ALWAYS_INLINE_ bool operator>(const RID &p_rid) const { return _id > p_rid._id; } - _FORCE_INLINE_ bool operator>=(const RID &p_rid) const { + _ALWAYS_INLINE_ bool operator>=(const RID &p_rid) const { return _id >= p_rid._id; } - _FORCE_INLINE_ bool operator!=(const RID &p_rid) const { + _ALWAYS_INLINE_ bool operator!=(const RID &p_rid) const { return _id != p_rid._id; } - _FORCE_INLINE_ bool is_valid() const { return _id != 0; } - _FORCE_INLINE_ bool is_null() const { return _id == 0; } + _ALWAYS_INLINE_ bool is_valid() const { return _id != 0; } + _ALWAYS_INLINE_ bool is_null() const { return _id == 0; } - _FORCE_INLINE_ uint64_t get_id() const { return _id; } + _ALWAYS_INLINE_ uint32_t get_local_index() const { return _id & 0xFFFFFFFF; } - _FORCE_INLINE_ RID() {} + static _ALWAYS_INLINE_ RID from_uint64(uint64_t p_id) { + RID _rid; + _rid._id = p_id; + return _rid; + } + _ALWAYS_INLINE_ uint64_t get_id() const { return _id; } + + _ALWAYS_INLINE_ RID() {} }; #endif // RID_H diff --git a/core/templates/rid_owner.cpp b/core/templates/rid_owner.cpp index a5065f29f8..f75a2eb9df 100644 --- a/core/templates/rid_owner.cpp +++ b/core/templates/rid_owner.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/templates/rid_owner.h b/core/templates/rid_owner.h index 7de4e43648..d26c445eb4 100644 --- a/core/templates/rid_owner.h +++ b/core/templates/rid_owner.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/templates/ring_buffer.h b/core/templates/ring_buffer.h index 12ec047fb6..e7b77440f1 100644 --- a/core/templates/ring_buffer.h +++ b/core/templates/ring_buffer.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/templates/safe_refcount.cpp b/core/templates/safe_refcount.cpp index d5ee778ef7..a915ee662f 100644 --- a/core/templates/safe_refcount.cpp +++ b/core/templates/safe_refcount.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/templates/safe_refcount.h b/core/templates/safe_refcount.h index 6b08b876f8..d94444fad6 100644 --- a/core/templates/safe_refcount.h +++ b/core/templates/safe_refcount.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/templates/self_list.h b/core/templates/self_list.h index 2a037d109c..e8d36ea358 100644 --- a/core/templates/self_list.h +++ b/core/templates/self_list.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/templates/set.h b/core/templates/set.h index c323618062..3036ecf27d 100644 --- a/core/templates/set.h +++ b/core/templates/set.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/templates/simple_type.h b/core/templates/simple_type.h index 841ab9f384..80bfa83fde 100644 --- a/core/templates/simple_type.h +++ b/core/templates/simple_type.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/templates/sort_array.h b/core/templates/sort_array.h index ece5e72e51..1656d2991d 100644 --- a/core/templates/sort_array.h +++ b/core/templates/sort_array.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/templates/thread_work_pool.cpp b/core/templates/thread_work_pool.cpp index 3a95e83ffc..ea784e510c 100644 --- a/core/templates/thread_work_pool.cpp +++ b/core/templates/thread_work_pool.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/templates/thread_work_pool.h b/core/templates/thread_work_pool.h index e083cdcb24..7c3508814f 100644 --- a/core/templates/thread_work_pool.h +++ b/core/templates/thread_work_pool.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -125,6 +125,7 @@ public: end_work(); } + _FORCE_INLINE_ int get_thread_count() const { return thread_count; } void init(int p_thread_count = -1); void finish(); ~ThreadWorkPool(); diff --git a/core/templates/vector.h b/core/templates/vector.h index 1c06e7e3ab..6a8902707c 100644 --- a/core/templates/vector.h +++ b/core/templates/vector.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/templates/vmap.h b/core/templates/vmap.h index 5fdfa1a7b5..520e0b3720 100644 --- a/core/templates/vmap.h +++ b/core/templates/vmap.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/templates/vset.h b/core/templates/vset.h index f2ea5c814b..6665651d42 100644 --- a/core/templates/vset.h +++ b/core/templates/vset.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/typedefs.h b/core/typedefs.h index 7c98bc37f7..cdbfb34e56 100644 --- a/core/typedefs.h +++ b/core/typedefs.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/variant/array.cpp b/core/variant/array.cpp index 9b8ef24cb9..48916f941e 100644 --- a/core/variant/array.cpp +++ b/core/variant/array.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/variant/array.h b/core/variant/array.h index 6d21446b07..26de5477b4 100644 --- a/core/variant/array.h +++ b/core/variant/array.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/variant/binder_common.h b/core/variant/binder_common.h index 95113c89ba..9d8e262cc9 100644 --- a/core/variant/binder_common.h +++ b/core/variant/binder_common.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/variant/callable.cpp b/core/variant/callable.cpp index e504fd05e3..bd51e2dd1e 100644 --- a/core/variant/callable.cpp +++ b/core/variant/callable.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/variant/callable.h b/core/variant/callable.h index 9334ae3581..090fd888e2 100644 --- a/core/variant/callable.h +++ b/core/variant/callable.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/variant/callable_bind.cpp b/core/variant/callable_bind.cpp index da08d3ccbd..10446a5ec1 100644 --- a/core/variant/callable_bind.cpp +++ b/core/variant/callable_bind.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/variant/callable_bind.h b/core/variant/callable_bind.h index fc5659e412..feb40d1de9 100644 --- a/core/variant/callable_bind.h +++ b/core/variant/callable_bind.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/variant/container_type_validate.h b/core/variant/container_type_validate.h index 4d3a5f683b..f13a37cddd 100644 --- a/core/variant/container_type_validate.h +++ b/core/variant/container_type_validate.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/variant/dictionary.cpp b/core/variant/dictionary.cpp index aff3f1326a..b2f7c6aa0a 100644 --- a/core/variant/dictionary.cpp +++ b/core/variant/dictionary.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/variant/dictionary.h b/core/variant/dictionary.h index 8bc559a73d..4067ff9fd9 100644 --- a/core/variant/dictionary.h +++ b/core/variant/dictionary.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/variant/method_ptrcall.h b/core/variant/method_ptrcall.h index b00455f8ad..c294592b63 100644 --- a/core/variant/method_ptrcall.h +++ b/core/variant/method_ptrcall.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/variant/type_info.h b/core/variant/type_info.h index ce7c2bfe14..f61ff29b8f 100644 --- a/core/variant/type_info.h +++ b/core/variant/type_info.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/variant/typed_array.h b/core/variant/typed_array.h index 2f11f22ff8..e0309aa3fe 100644 --- a/core/variant/typed_array.h +++ b/core/variant/typed_array.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/variant/variant.cpp b/core/variant/variant.cpp index 8e14886e38..7824776fdb 100644 --- a/core/variant/variant.cpp +++ b/core/variant/variant.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/variant/variant.h b/core/variant/variant.h index d5649f8256..5050aa24ec 100644 --- a/core/variant/variant.h +++ b/core/variant/variant.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/variant/variant_call.cpp b/core/variant/variant_call.cpp index a2d9112f0f..85e3b29279 100644 --- a/core/variant/variant_call.cpp +++ b/core/variant/variant_call.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/variant/variant_construct.cpp b/core/variant/variant_construct.cpp index 732e7a26f2..9835734583 100644 --- a/core/variant/variant_construct.cpp +++ b/core/variant/variant_construct.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/variant/variant_internal.h b/core/variant/variant_internal.h index 57e8f8813f..7d33d85cd6 100644 --- a/core/variant/variant_internal.h +++ b/core/variant/variant_internal.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/variant/variant_op.cpp b/core/variant/variant_op.cpp index df29ec7b63..e0a3cf4215 100644 --- a/core/variant/variant_op.cpp +++ b/core/variant/variant_op.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -318,6 +318,7 @@ public: r_valid = true; } static void validated_evaluate(const Variant *left, const Variant *right, Variant *r_ret) { + VariantTypeChanger<R>::change(r_ret); *VariantGetInternalPtr<R>::get_ptr(r_ret) = *VariantGetInternalPtr<A>::get_ptr(left) & *VariantGetInternalPtr<B>::get_ptr(right); } static void ptr_evaluate(const void *left, const void *right, void *r_ret) { diff --git a/core/variant/variant_parser.cpp b/core/variant/variant_parser.cpp index 00d81f597a..ed936c626b 100644 --- a/core/variant/variant_parser.cpp +++ b/core/variant/variant_parser.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/variant/variant_parser.h b/core/variant/variant_parser.h index cf1941a40e..5703f0200c 100644 --- a/core/variant/variant_parser.h +++ b/core/variant/variant_parser.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/variant/variant_setget.cpp b/core/variant/variant_setget.cpp index f099c768a0..ea8263402a 100644 --- a/core/variant/variant_setget.cpp +++ b/core/variant/variant_setget.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/variant/variant_utility.cpp b/core/variant/variant_utility.cpp index 9a344143b8..f154ab1ed6 100644 --- a/core/variant/variant_utility.cpp +++ b/core/variant/variant_utility.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -291,7 +291,7 @@ struct VariantUtilityFunctions { Variant ret; for (int i = 1; i < p_argcount; i++) { bool valid; - Variant::evaluate(Variant::OP_GREATER, base, *p_args[i], ret, valid); + Variant::evaluate(Variant::OP_LESS, base, *p_args[i], ret, valid); if (!valid) { r_error.error = Callable::CallError::CALL_ERROR_INVALID_ARGUMENT; r_error.expected = base.get_type(); @@ -324,7 +324,7 @@ struct VariantUtilityFunctions { Variant ret; for (int i = 1; i < p_argcount; i++) { bool valid; - Variant::evaluate(Variant::OP_LESS, base, *p_args[i], ret, valid); + Variant::evaluate(Variant::OP_GREATER, base, *p_args[i], ret, valid); if (!valid) { r_error.error = Callable::CallError::CALL_ERROR_INVALID_ARGUMENT; r_error.expected = base.get_type(); diff --git a/core/version.h b/core/version.h index 1198f62db4..2a4fa9cfd4 100644 --- a/core/version.h +++ b/core/version.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/doc/classes/@GlobalScope.xml b/doc/classes/@GlobalScope.xml index c8f216e199..bf81362e79 100644 --- a/doc/classes/@GlobalScope.xml +++ b/doc/classes/@GlobalScope.xml @@ -668,7 +668,7 @@ </method> <method name="print" qualifiers="vararg"> <description> - Converts one or more arguments to strings in the best way possible and prints them to the console. + Converts one or more arguments of any type to string in the best way possible and prints them to the console. [codeblock] a = [1, 2, 3] print("a", "b", a) # Prints ab[1, 2, 3] @@ -944,6 +944,22 @@ [/codeblock] </description> </method> + <method name="snapped"> + <return type="float"> + </return> + <argument index="0" name="x" type="float"> + </argument> + <argument index="1" name="step" type="float"> + </argument> + <description> + Snaps float value [code]x[/code] to a given [code]step[/code]. This can also be used to round a floating point number to an arbitrary number of decimals. + [codeblock] + snapped(100, 32) # Returns 96 + snapped(3.14159, 0.01) # Returns 3.14 + [/codeblock] + See also [method ceil], [method floor], and [method round]. + </description> + </method> <method name="sqrt"> <return type="float"> </return> @@ -974,27 +990,11 @@ [/codeblock] </description> </method> - <method name="snapped"> - <return type="float"> - </return> - <argument index="0" name="x" type="float"> - </argument> - <argument index="1" name="step" type="float"> - </argument> - <description> - Snaps float value [code]x[/code] to a given [code]step[/code]. This can also be used to round a floating point number to an arbitrary number of decimals. - [codeblock] - snapped(100, 32) # Returns 96 - snapped(3.14159, 0.01) # Returns 3.14 - [/codeblock] - See also [method ceil], [method floor], and [method round]. - </description> - </method> <method name="str" qualifiers="vararg"> <return type="String"> </return> <description> - Converts one or more arguments to string in the best way possible. + Converts one or more arguments of any type to string in the best way possible. </description> </method> <method name="str2var"> diff --git a/doc/classes/AABB.xml b/doc/classes/AABB.xml index baea84df65..8cd7e6f5fa 100644 --- a/doc/classes/AABB.xml +++ b/doc/classes/AABB.xml @@ -219,7 +219,7 @@ <argument index="0" name="aabb" type="AABB"> </argument> <description> - Returns [code]true[/code] if this [AABB] and [code]aabb[/code] are approximately equal, by calling [method @GDScript.is_equal_approx] on each component. + Returns [code]true[/code] if this [AABB] and [code]aabb[/code] are approximately equal, by calling [method @GlobalScope.is_equal_approx] on each component. </description> </method> <method name="merge"> diff --git a/doc/classes/AStar.xml b/doc/classes/AStar.xml index 0cd7d3dc25..bfdc66623d 100644 --- a/doc/classes/AStar.xml +++ b/doc/classes/AStar.xml @@ -33,6 +33,7 @@ [/csharp] [/codeblocks] [method _estimate_cost] should return a lower bound of the distance, i.e. [code]_estimate_cost(u, v) <= _compute_cost(u, v)[/code]. This serves as a hint to the algorithm because the custom [code]_compute_cost[/code] might be computation-heavy. If this is not the case, make [method _estimate_cost] return the same value as [method _compute_cost] to provide the algorithm with the most accurate information. + If the default [method _estimate_cost] and [method _compute_cost] methods are used, or if the supplied [method _estimate_cost] method returns a lower bound of the cost, then the paths returned by A* will be the lowest cost paths. Here, the cost of a path equals to the sum of the [method _compute_cost] results of all segments in the path multiplied by the [code]weight_scale[/code]s of the end points of the respective segments. If the default methods are used and the [code]weight_scale[/code]s of all points are set to [code]1.0[/code], then this equals to the sum of Euclidean distances of all segments in the path. </description> <tutorials> </tutorials> @@ -71,7 +72,8 @@ <argument index="2" name="weight_scale" type="float" default="1.0"> </argument> <description> - Adds a new point at the given position with the given identifier. The algorithm prefers points with lower [code]weight_scale[/code] to form a path. The [code]id[/code] must be 0 or larger, and the [code]weight_scale[/code] must be 1 or larger. + Adds a new point at the given position with the given identifier. The [code]id[/code] must be 0 or larger, and the [code]weight_scale[/code] must be 1 or larger. + The [code]weight_scale[/code] is multiplied by the result of [method _compute_cost] when determining the overall cost of traveling across a segment from a neighboring point to this point. Thus, all else being equal, the algorithm prefers points with lower [code]weight_scale[/code]s to form a path. [codeblocks] [gdscript] var astar = AStar.new() @@ -380,7 +382,7 @@ <argument index="1" name="weight_scale" type="float"> </argument> <description> - Sets the [code]weight_scale[/code] for the point with the given [code]id[/code]. + Sets the [code]weight_scale[/code] for the point with the given [code]id[/code]. The [code]weight_scale[/code] is multiplied by the result of [method _compute_cost] when determining the overall cost of traveling across a segment from a neighboring point to this point. </description> </method> </methods> diff --git a/doc/classes/AStar2D.xml b/doc/classes/AStar2D.xml index 1540d8dacc..2a51678209 100644 --- a/doc/classes/AStar2D.xml +++ b/doc/classes/AStar2D.xml @@ -43,7 +43,8 @@ <argument index="2" name="weight_scale" type="float" default="1.0"> </argument> <description> - Adds a new point at the given position with the given identifier. The algorithm prefers points with lower [code]weight_scale[/code] to form a path. The [code]id[/code] must be 0 or larger, and the [code]weight_scale[/code] must be 1 or larger. + Adds a new point at the given position with the given identifier. The [code]id[/code] must be 0 or larger, and the [code]weight_scale[/code] must be 1 or larger. + The [code]weight_scale[/code] is multiplied by the result of [method _compute_cost] when determining the overall cost of traveling across a segment from a neighboring point to this point. Thus, all else being equal, the algorithm prefers points with lower [code]weight_scale[/code]s to form a path. [codeblocks] [gdscript] var astar = AStar2D.new() @@ -350,7 +351,7 @@ <argument index="1" name="weight_scale" type="float"> </argument> <description> - Sets the [code]weight_scale[/code] for the point with the given [code]id[/code]. + Sets the [code]weight_scale[/code] for the point with the given [code]id[/code]. The [code]weight_scale[/code] is multiplied by the result of [method _compute_cost] when determining the overall cost of traveling across a segment from a neighboring point to this point. </description> </method> </methods> diff --git a/doc/classes/Animation.xml b/doc/classes/Animation.xml index 3e33a879b3..9720405ffd 100644 --- a/doc/classes/Animation.xml +++ b/doc/classes/Animation.xml @@ -168,7 +168,7 @@ <argument index="2" name="stream" type="Resource"> </argument> <description> - Sets the stream of the key identified by [code]key_idx[/code] to value [code]offset[/code]. The [code]track_idx[/code] must be the index of an Audio Track. + Sets the stream of the key identified by [code]key_idx[/code] to value [code]stream[/code]. The [code]track_idx[/code] must be the index of an Audio Track. </description> </method> <method name="bezier_track_get_key_in_handle" qualifiers="const"> @@ -409,7 +409,7 @@ <argument index="1" name="key_idx" type="int"> </argument> <description> - Returns the transition curve (easing) for a specific key (see the built-in math function [method @GDScript.ease]). + Returns the transition curve (easing) for a specific key (see the built-in math function [method @GlobalScope.ease]). </description> </method> <method name="track_get_key_value" qualifiers="const"> @@ -592,7 +592,7 @@ <argument index="2" name="transition" type="float"> </argument> <description> - Sets the transition curve (easing) for a specific key (see the built-in math function [method @GDScript.ease]). + Sets the transition curve (easing) for a specific key (see the built-in math function [method @GlobalScope.ease]). </description> </method> <method name="track_set_key_value"> diff --git a/doc/classes/AnimationNodeStateMachinePlayback.xml b/doc/classes/AnimationNodeStateMachinePlayback.xml index 60ff425cdb..c8468f9c8f 100644 --- a/doc/classes/AnimationNodeStateMachinePlayback.xml +++ b/doc/classes/AnimationNodeStateMachinePlayback.xml @@ -21,6 +21,12 @@ <link title="AnimationTree">https://docs.godotengine.org/en/latest/tutorials/animation/animation_tree.html</link> </tutorials> <methods> + <method name="get_current_length" qualifiers="const"> + <return type="float"> + </return> + <description> + </description> + </method> <method name="get_current_node" qualifiers="const"> <return type="StringName"> </return> @@ -28,6 +34,13 @@ Returns the currently playing animation state. </description> </method> + <method name="get_current_play_position" qualifiers="const"> + <return type="float"> + </return> + <description> + Returns the playback position within the current animation state. + </description> + </method> <method name="get_travel_path" qualifiers="const"> <return type="PackedStringArray"> </return> diff --git a/doc/classes/Area2D.xml b/doc/classes/Area2D.xml index 72c40478bb..a02f077cf7 100644 --- a/doc/classes/Area2D.xml +++ b/doc/classes/Area2D.xml @@ -140,14 +140,16 @@ <argument index="0" name="area" type="Area2D"> </argument> <description> - Emitted when another area enters. + Emitted when another Area2D enters this Area2D. Requires [member monitoring] to be set to [code]true[/code]. + [code]area[/code] the other Area2D. </description> </signal> <signal name="area_exited"> <argument index="0" name="area" type="Area2D"> </argument> <description> - Emitted when another area exits. + Emitted when another Area2D exits this Area2D. Requires [member monitoring] to be set to [code]true[/code]. + [code]area[/code] the other Area2D. </description> </signal> <signal name="area_shape_entered"> @@ -157,10 +159,14 @@ </argument> <argument index="2" name="area_shape" type="int"> </argument> - <argument index="3" name="self_shape" type="int"> + <argument index="3" name="local_shape" type="int"> </argument> <description> - Emitted when another area enters, reporting which shapes overlapped. [code]shape_owner_get_owner(shape_find_owner(shape))[/code] returns the parent object of the owner of the [code]shape[/code]. + Emitted when one of another Area2D's [Shape2D]s enters one of this Area2D's [Shape2D]s. Requires [member monitoring] to be set to [code]true[/code]. + [code]area_id[/code] the [RID] of the other Area2D's [CollisionObject2D] used by the [PhysicsServer2D]. + [code]area[/code] the other Area2D. + [code]area_shape[/code] the index of the [Shape2D] of the other Area2D used by the [PhysicsServer2D]. + [code]local_shape[/code] the index of the [Shape2D] of this Area2D used by the [PhysicsServer2D]. </description> </signal> <signal name="area_shape_exited"> @@ -170,26 +176,30 @@ </argument> <argument index="2" name="area_shape" type="int"> </argument> - <argument index="3" name="self_shape" type="int"> + <argument index="3" name="local_shape" type="int"> </argument> <description> - Emitted when another area exits, reporting which shapes were overlapping. + Emitted when one of another Area2D's [Shape2D]s exits one of this Area2D's [Shape2D]s. Requires [member monitoring] to be set to [code]true[/code]. + [code]area_id[/code] the [RID] of the other Area2D's [CollisionObject2D] used by the [PhysicsServer2D]. + [code]area[/code] the other Area2D. + [code]area_shape[/code] the index of the [Shape2D] of the other Area2D used by the [PhysicsServer2D]. + [code]local_shape[/code] the index of the [Shape2D] of this Area2D used by the [PhysicsServer2D]. </description> </signal> <signal name="body_entered"> <argument index="0" name="body" type="Node"> </argument> <description> - Emitted when a physics body enters. - The [code]body[/code] argument can either be a [PhysicsBody2D] or a [TileMap] instance (while TileMaps are not physics body themselves, they register their tiles with collision shapes as a virtual physics body). + Emitted when a [PhysicsBody2D] or [TileMap] enters this Area2D. Requires [member monitoring] to be set to [code]true[/code]. [TileMap]s are detected if the [TileSet] has Collision [Shape2D]s. + [code]body[/code] the [Node], if it exists in the tree, of the other [PhysicsBody2D] or [TileMap]. </description> </signal> <signal name="body_exited"> <argument index="0" name="body" type="Node"> </argument> <description> - Emitted when a physics body exits. - The [code]body[/code] argument can either be a [PhysicsBody2D] or a [TileMap] instance (while TileMaps are not physics body themselves, they register their tiles with collision shapes as a virtual physics body). + Emitted when a [PhysicsBody2D] or [TileMap] exits this Area2D. Requires [member monitoring] to be set to [code]true[/code]. [TileMap]s are detected if the [TileSet] has Collision [Shape2D]s. + [code]body[/code] the [Node], if it exists in the tree, of the other [PhysicsBody2D] or [TileMap]. </description> </signal> <signal name="body_shape_entered"> @@ -199,11 +209,14 @@ </argument> <argument index="2" name="body_shape" type="int"> </argument> - <argument index="3" name="area_shape" type="int"> + <argument index="3" name="local_shape" type="int"> </argument> <description> - Emitted when a physics body enters, reporting which shapes overlapped. - The [code]body[/code] argument can either be a [PhysicsBody2D] or a [TileMap] instance (while TileMaps are not physics body themselves, they register their tiles with collision shapes as a virtual physics body). + Emitted when one of a [PhysicsBody2D] or [TileMap]'s [Shape2D]s enters one of this Area2D's [Shape2D]s. Requires [member monitoring] to be set to [code]true[/code]. [TileMap]s are detected if the [TileSet] has Collision [Shape2D]s. + [code]body_id[/code] the [RID] of the [PhysicsBody2D] or [TileSet]'s [CollisionObject2D] used by the [PhysicsServer2D]. + [code]body[/code] the [Node], if it exists in the tree, of the [PhysicsBody2D] or [TileMap]. + [code]body_shape[/code] the index of the [Shape2D] of the [PhysicsBody2D] or [TileMap] used by the [PhysicsServer2D]. + [code]local_shape[/code] the index of the [Shape2D] of this Area2D used by the [PhysicsServer2D]. </description> </signal> <signal name="body_shape_exited"> @@ -213,11 +226,14 @@ </argument> <argument index="2" name="body_shape" type="int"> </argument> - <argument index="3" name="area_shape" type="int"> + <argument index="3" name="local_shape" type="int"> </argument> <description> - Emitted when a physics body exits, reporting which shapes were overlapping. - The [code]body[/code] argument can either be a [PhysicsBody2D] or a [TileMap] instance (while TileMaps are not physics body themselves, they register their tiles with collision shapes as a virtual physics body). + Emitted when one of a [PhysicsBody2D] or [TileMap]'s [Shape2D]s exits one of this Area2D's [Shape2D]s. Requires [member monitoring] to be set to [code]true[/code]. [TileMap]s are detected if the [TileSet] has Collision [Shape2D]s. + [code]body_id[/code] the [RID] of the [PhysicsBody2D] or [TileSet]'s [CollisionObject2D] used by the [PhysicsServer2D]. + [code]body[/code] the [Node], if it exists in the tree, of the [PhysicsBody2D] or [TileMap]. + [code]body_shape[/code] the index of the [Shape2D] of the [PhysicsBody2D] or [TileMap] used by the [PhysicsServer2D]. + [code]local_shape[/code] the index of the [Shape2D] of this Area2D used by the [PhysicsServer2D]. </description> </signal> </signals> diff --git a/doc/classes/Area3D.xml b/doc/classes/Area3D.xml index 2f8042bb1e..bd43d619dd 100644 --- a/doc/classes/Area3D.xml +++ b/doc/classes/Area3D.xml @@ -150,14 +150,16 @@ <argument index="0" name="area" type="Area3D"> </argument> <description> - Emitted when another area enters. + Emitted when another Area3D enters this Area3D. Requires [member monitoring] to be set to [code]true[/code]. + [code]area[/code] the other Area3D. </description> </signal> <signal name="area_exited"> <argument index="0" name="area" type="Area3D"> </argument> <description> - Emitted when another area exits. + Emitted when another Area3D exits this Area3D. Requires [member monitoring] to be set to [code]true[/code]. + [code]area[/code] the other Area3D. </description> </signal> <signal name="area_shape_entered"> @@ -167,10 +169,14 @@ </argument> <argument index="2" name="area_shape" type="int"> </argument> - <argument index="3" name="self_shape" type="int"> + <argument index="3" name="local_shape" type="int"> </argument> <description> - Emitted when another area enters, reporting which areas overlapped. [code]shape_owner_get_owner(shape_find_owner(shape))[/code] returns the parent object of the owner of the [code]shape[/code]. + Emitted when one of another Area3D's [Shape3D]s enters one of this Area3D's [Shape3D]s. Requires [member monitoring] to be set to [code]true[/code]. + [code]area_id[/code] the [RID] of the other Area3D's [CollisionObject3D] used by the [PhysicsServer3D]. + [code]area[/code] the other Area3D. + [code]area_shape[/code] the index of the [Shape3D] of the other Area3D used by the [PhysicsServer3D]. + [code]local_shape[/code] the index of the [Shape3D] of this Area3D used by the [PhysicsServer3D]. </description> </signal> <signal name="area_shape_exited"> @@ -180,26 +186,30 @@ </argument> <argument index="2" name="area_shape" type="int"> </argument> - <argument index="3" name="self_shape" type="int"> + <argument index="3" name="local_shape" type="int"> </argument> <description> - Emitted when another area exits, reporting which areas were overlapping. + Emitted when one of another Area3D's [Shape3D]s enters one of this Area3D's [Shape3D]s. Requires [member monitoring] to be set to [code]true[/code]. + [code]area_id[/code] the [RID] of the other Area3D's [CollisionObject3D] used by the [PhysicsServer3D]. + [code]area[/code] the other Area3D. + [code]area_shape[/code] the index of the [Shape3D] of the other Area3D used by the [PhysicsServer3D]. + [code]local_shape[/code] the index of the [Shape3D] of this Area3D used by the [PhysicsServer3D]. </description> </signal> <signal name="body_entered"> <argument index="0" name="body" type="Node"> </argument> <description> - Emitted when a physics body enters. - The [code]body[/code] argument can either be a [PhysicsBody3D] or a [GridMap] instance (while GridMaps are not physics body themselves, they register their tiles with collision shapes as a virtual physics body). + Emitted when a [PhysicsBody3D] or [GridMap] enters this Area3D. Requires [member monitoring] to be set to [code]true[/code]. [GridMap]s are detected if the [MeshLibrary] has Collision [Shape3D]s. + [code]body[/code] the [Node], if it exists in the tree, of the other [PhysicsBody3D] or [GridMap]. </description> </signal> <signal name="body_exited"> <argument index="0" name="body" type="Node"> </argument> <description> - Emitted when a physics body exits. - The [code]body[/code] argument can either be a [PhysicsBody3D] or a [GridMap] instance (while GridMaps are not physics body themselves, they register their tiles with collision shapes as a virtual physics body). + Emitted when a [PhysicsBody3D] or [GridMap] exits this Area3D. Requires [member monitoring] to be set to [code]true[/code]. [GridMap]s are detected if the [MeshLibrary] has Collision [Shape3D]s. + [code]body[/code] the [Node], if it exists in the tree, of the other [PhysicsBody3D] or [GridMap]. </description> </signal> <signal name="body_shape_entered"> @@ -209,11 +219,14 @@ </argument> <argument index="2" name="body_shape" type="int"> </argument> - <argument index="3" name="area_shape" type="int"> + <argument index="3" name="local_shape" type="int"> </argument> <description> - Emitted when a physics body enters, reporting which shapes overlapped. - The [code]body[/code] argument can either be a [PhysicsBody3D] or a [GridMap] instance (while GridMaps are not physics body themselves, they register their tiles with collision shapes as a virtual physics body). + Emitted when one of a [PhysicsBody3D] or [GridMap]'s [Shape3D]s enters one of this Area3D's [Shape3D]s. Requires [member monitoring] to be set to [code]true[/code]. [GridMap]s are detected if the [MeshLibrary] has Collision [Shape3D]s. + [code]body_id[/code] the [RID] of the [PhysicsBody3D] or [MeshLibrary]'s [CollisionObject3D] used by the [PhysicsServer3D]. + [code]body[/code] the [Node], if it exists in the tree, of the [PhysicsBody3D] or [GridMap]. + [code]body_shape[/code] the index of the [Shape3D] of the [PhysicsBody3D] or [GridMap] used by the [PhysicsServer3D]. + [code]local_shape[/code] the index of the [Shape3D] of this Area3D used by the [PhysicsServer3D]. </description> </signal> <signal name="body_shape_exited"> @@ -223,11 +236,14 @@ </argument> <argument index="2" name="body_shape" type="int"> </argument> - <argument index="3" name="area_shape" type="int"> + <argument index="3" name="local_shape" type="int"> </argument> <description> - Emitted when a physics body exits, reporting which shapes were overlapping. - The [code]body[/code] argument can either be a [PhysicsBody3D] or a [GridMap] instance (while GridMaps are not physics body themselves, they register their tiles with collision shapes as a virtual physics body). + Emitted when one of a [PhysicsBody3D] or [GridMap]'s [Shape3D]s enters one of this Area3D's [Shape3D]s. Requires [member monitoring] to be set to [code]true[/code]. [GridMap]s are detected if the [MeshLibrary] has Collision [Shape3D]s. + [code]body_id[/code] the [RID] of the [PhysicsBody3D] or [MeshLibrary]'s [CollisionObject3D] used by the [PhysicsServer3D]. + [code]body[/code] the [Node], if it exists in the tree, of the [PhysicsBody3D] or [GridMap]. + [code]body_shape[/code] the index of the [Shape3D] of the [PhysicsBody3D] or [GridMap] used by the [PhysicsServer3D]. + [code]local_shape[/code] the index of the [Shape3D] of this Area3D used by the [PhysicsServer3D]. </description> </signal> </signals> diff --git a/doc/classes/Array.xml b/doc/classes/Array.xml index e4f9dcf993..db5d377c62 100644 --- a/doc/classes/Array.xml +++ b/doc/classes/Array.xml @@ -228,13 +228,6 @@ If [code]deep[/code] is [code]true[/code], a deep copy is performed: all nested arrays and dictionaries are duplicated and will not be shared with the original array. If [code]false[/code], a shallow copy is made and references to the original nested arrays and dictionaries are kept, so that modifying a sub-array or dictionary in the copy will also impact those referenced in the source array. </description> </method> - <method name="is_empty"> - <return type="bool"> - </return> - <description> - Returns [code]true[/code] if the array is empty. - </description> - </method> <method name="erase"> <return type="void"> </return> @@ -339,6 +332,13 @@ Reverses the order of the elements in the array. </description> </method> + <method name="is_empty"> + <return type="bool"> + </return> + <description> + Returns [code]true[/code] if the array is empty. + </description> + </method> <method name="max"> <return type="Variant"> </return> @@ -482,7 +482,7 @@ <return type="void"> </return> <description> - Shuffles the array such that the items will have a random order. This method uses the global random number generator common to methods such as [method @GDScript.randi]. Call [method @GDScript.randomize] to ensure that a new seed will be used each time if you want non-reproducible shuffling. + Shuffles the array such that the items will have a random order. This method uses the global random number generator common to methods such as [method @GlobalScope.randi]. Call [method @GlobalScope.randomize] to ensure that a new seed will be used each time if you want non-reproducible shuffling. </description> </method> <method name="size"> diff --git a/doc/classes/ArrayMesh.xml b/doc/classes/ArrayMesh.xml index 59502e7017..1f532f4843 100644 --- a/doc/classes/ArrayMesh.xml +++ b/doc/classes/ArrayMesh.xml @@ -209,19 +209,13 @@ </method> </methods> <members> - <member name="blend_shape_mode" type="int" setter="set_blend_shape_mode" getter="get_blend_shape_mode" enum="ArrayMesh.BlendShapeMode" default="1"> - Sets the blend shape mode to one of [enum ArrayMesh.BlendShapeMode]. + <member name="blend_shape_mode" type="int" setter="set_blend_shape_mode" getter="get_blend_shape_mode" enum="Mesh.BlendShapeMode" default="1"> + Sets the blend shape mode to one of [enum Mesh.BlendShapeMode]. </member> <member name="custom_aabb" type="AABB" setter="set_custom_aabb" getter="get_custom_aabb" default="AABB( 0, 0, 0, 0, 0, 0 )"> Overrides the [AABB] with one defined by user for use with frustum culling. Especially useful to avoid unexpected culling when using a shader to offset vertices. </member> </members> <constants> - <constant name="BLEND_SHAPE_MODE_NORMALIZED" value="0" enum="BlendShapeMode"> - Blend shapes are normalized. - </constant> - <constant name="BLEND_SHAPE_MODE_RELATIVE" value="1" enum="BlendShapeMode"> - Blend shapes are relative to base weight. - </constant> </constants> </class> diff --git a/doc/classes/Camera2D.xml b/doc/classes/Camera2D.xml index f17c56fb11..2a4e726d43 100644 --- a/doc/classes/Camera2D.xml +++ b/doc/classes/Camera2D.xml @@ -52,7 +52,7 @@ <method name="get_drag_margin" qualifiers="const"> <return type="float"> </return> - <argument index="0" name="side" type="int" enum="Side"> + <argument index="0" name="margin" type="int" enum="Side"> </argument> <description> Returns the specified [enum Side]'s margin. See also [member drag_bottom_margin], [member drag_top_margin], [member drag_left_margin], and [member drag_right_margin]. @@ -61,7 +61,7 @@ <method name="get_limit" qualifiers="const"> <return type="int"> </return> - <argument index="0" name="side" type="int" enum="Side"> + <argument index="0" name="margin" type="int" enum="Side"> </argument> <description> Returns the camera limit for the specified [enum Side]. See also [member limit_bottom], [member limit_top], [member limit_left], and [member limit_right]. @@ -85,7 +85,7 @@ <method name="set_drag_margin"> <return type="void"> </return> - <argument index="0" name="side" type="int" enum="Side"> + <argument index="0" name="margin" type="int" enum="Side"> </argument> <argument index="1" name="drag_margin" type="float"> </argument> @@ -96,7 +96,7 @@ <method name="set_limit"> <return type="void"> </return> - <argument index="0" name="side" type="int" enum="Side"> + <argument index="0" name="margin" type="int" enum="Side"> </argument> <argument index="1" name="limit" type="int"> </argument> @@ -118,10 +118,10 @@ <member name="drag_bottom_margin" type="float" setter="set_drag_margin" getter="get_drag_margin" default="0.2"> Bottom margin needed to drag the camera. A value of [code]1[/code] makes the camera move only when reaching the bottom edge of the screen. </member> - <member name="drag_horizontal_enabled" type="bool" setter="set_h_drag_enabled" getter="is_h_drag_enabled" default="false"> + <member name="drag_horizontal_enabled" type="bool" setter="set_drag_horizontal_enabled" getter="is_drag_horizontal_enabled" default="false"> If [code]true[/code], the camera only moves when reaching the horizontal (left and right) drag margins. If [code]false[/code], the camera moves horizontally regardless of margins. </member> - <member name="drag_horizontal_offset" type="float" setter="set_h_offset" getter="get_h_offset" default="0.0"> + <member name="drag_horizontal_offset" type="float" setter="set_drag_horizontal_offset" getter="get_drag_horizontal_offset" default="0.0"> The relative horizontal drag offset of the camera between the right ([code]-1[/code]) and left ([code]1[/code]) drag margins. [b]Note:[/b] Used to set the initial horizontal drag offset; determine the current offset; or force the current offset. It's not automatically updated when the horizontal drag margin is enabled or the drag margins are changed. </member> @@ -137,7 +137,7 @@ <member name="drag_vertical_enabled" type="bool" setter="set_drag_vertical_enabled" getter="is_drag_vertical_enabled" default="false"> If [code]true[/code], the camera only moves when reaching the vertical (top and bottom) drag margins. If [code]false[/code], the camera moves vertically regardless of the drag margins. </member> - <member name="drag_vertical_offset" type="float" setter="set_drag_verticaloffset" getter="get_drag_vertical_offset" default="0.0"> + <member name="drag_vertical_offset" type="float" setter="set_drag_vertical_offset" getter="get_drag_vertical_offset" default="0.0"> The relative vertical drag offset of the camera between the bottom ([code]-1[/code]) and top ([code]1[/code]) drag margins. [b]Note:[/b] Used to set the initial vertical drag offset; determine the current offset; or force the current offset. It's not automatically updated when the vertical drag margin is enabled or the drag margins are changed. </member> diff --git a/doc/classes/CanvasItem.xml b/doc/classes/CanvasItem.xml index fcdd072c80..d13f431a16 100644 --- a/doc/classes/CanvasItem.xml +++ b/doc/classes/CanvasItem.xml @@ -9,7 +9,7 @@ Canvas items are drawn in tree order. By default, children are on top of their parents so a root [CanvasItem] will be drawn behind everything. This behavior can be changed on a per-item basis. A [CanvasItem] can also be hidden, which will also hide its children. It provides many ways to change parameters such as modulation (for itself and its children) and self modulation (only for itself), as well as its blend mode. Ultimately, a transform notification can be requested, which will notify the node that its global position changed in case the parent tree changed. - [b]Note:[/b] Unless otherwise specified, all methods that have angle parameters must have angles specified as [i]radians[/i]. To convert degrees to radians, use [method @GDScript.deg2rad]. + [b]Note:[/b] Unless otherwise specified, all methods that have angle parameters must have angles specified as [i]radians[/i]. To convert degrees to radians, use [method @GlobalScope.deg2rad]. </description> <tutorials> <link title="Viewport and canvas transforms">https://docs.godotengine.org/en/latest/tutorials/2d/2d_transforms.html</link> diff --git a/doc/classes/ClassDB.xml b/doc/classes/ClassDB.xml index 2a6a2ddd91..860bdc7c8f 100644 --- a/doc/classes/ClassDB.xml +++ b/doc/classes/ClassDB.xml @@ -67,6 +67,7 @@ </argument> <description> Returns an array with all the methods of [code]class[/code] or its ancestry if [code]no_inheritance[/code] is [code]false[/code]. Every element of the array is a [Dictionary] with the following keys: [code]args[/code], [code]default_args[/code], [code]flags[/code], [code]id[/code], [code]name[/code], [code]return: (class_name, hint, hint_string, name, type, usage)[/code]. + [b]Note:[/code] In exported release builds the debug info is not available, so the returned dictionaries will contain only method names. </description> </method> <method name="class_get_property" qualifiers="const"> diff --git a/doc/classes/Color.xml b/doc/classes/Color.xml index 755fd7eea2..8af5f29b65 100644 --- a/doc/classes/Color.xml +++ b/doc/classes/Color.xml @@ -5,7 +5,7 @@ </brief_description> <description> A color represented by red, green, blue, and alpha (RGBA) components. The alpha component is often used for transparency. Values are in floating-point and usually range from 0 to 1. Some properties (such as CanvasItem.modulate) may accept values greater than 1 (overbright or HDR colors). - You can also create a color from standardized color names by using [method @GDScript.ColorN] or directly using the color constants defined here. The standardized color set is based on the [url=https://en.wikipedia.org/wiki/X11_color_names]X11 color names[/url]. + You can also create a color from standardized color names by using [code]ColorN[/code] ([b]FIXME:[/b] No longer true, a Color(String) constructor should be re-implemented for that) or directly using the color constants defined here. The standardized color set is based on the [url=https://en.wikipedia.org/wiki/X11_color_names]X11 color names[/url]. If you want to supply values in a range of 0 to 255, you should use [method @GDScript.Color8]. [b]Note:[/b] In a boolean context, a Color will evaluate to [code]false[/code] if it's equal to [code]Color(0, 0, 0, 1)[/code] (opaque black). Otherwise, a Color will always evaluate to [code]true[/code]. [url=https://raw.githubusercontent.com/godotengine/godot-docs/master/img/color_constants.png]Color constants cheatsheet[/url] @@ -158,7 +158,7 @@ <argument index="0" name="to" type="Color"> </argument> <description> - Returns [code]true[/code] if this color and [code]color[/code] are approximately equal, by running [method @GDScript.is_equal_approx] on each component. + Returns [code]true[/code] if this color and [code]color[/code] are approximately equal, by running [method @GlobalScope.is_equal_approx] on each component. </description> </method> <method name="lerp"> diff --git a/doc/classes/Control.xml b/doc/classes/Control.xml index c3db716d3a..533748aced 100644 --- a/doc/classes/Control.xml +++ b/doc/classes/Control.xml @@ -213,17 +213,6 @@ Overrides the icon with given [code]name[/code] in the [member theme] resource the control uses. If [code]icon[/code] is [code]null[/code] or invalid, the override is cleared and the icon from assigned [Theme] is used. </description> </method> - <method name="add_theme_shader_override"> - <return type="void"> - </return> - <argument index="0" name="name" type="StringName"> - </argument> - <argument index="1" name="shader" type="Shader"> - </argument> - <description> - Overrides the [Shader] with given [code]name[/code] in the [member theme] resource the control uses. If [code]shader[/code] is [code]null[/code] or invalid, the override is cleared and the shader from assigned [Theme] is used. - </description> - </method> <method name="add_theme_stylebox_override"> <return type="void"> </return> @@ -417,20 +406,20 @@ Returns the position and size of the control relative to the top-left corner of the screen. See [member rect_position] and [member rect_size]. </description> </method> - <method name="get_offset" qualifiers="const"> - <return type="float"> + <method name="get_minimum_size" qualifiers="const"> + <return type="Vector2"> </return> - <argument index="0" name="side" type="int" enum="Side"> - </argument> <description> - Returns the anchor for the specified [enum Side]. A getter method for [member offset_bottom], [member offset_left], [member offset_right] and [member offset_top]. + Returns the minimum size for this control. See [member rect_min_size]. </description> </method> - <method name="get_minimum_size" qualifiers="const"> - <return type="Vector2"> + <method name="get_offset" qualifiers="const"> + <return type="float"> </return> + <argument index="0" name="offset" type="int" enum="Side"> + </argument> <description> - Returns the minimum size for this control. See [member rect_min_size]. + Returns the anchor for the specified [enum Side]. A getter method for [member offset_bottom], [member offset_left], [member offset_right] and [member offset_top]. </description> </method> <method name="get_parent_area_size" qualifiers="const"> @@ -685,15 +674,6 @@ Returns [code]true[/code] if icon with given [code]name[/code] has a valid override in this [Control] node. </description> </method> - <method name="has_theme_shader_override" qualifiers="const"> - <return type="bool"> - </return> - <argument index="0" name="name" type="StringName"> - </argument> - <description> - Returns [code]true[/code] if [Shader] with given [code]name[/code] has a valid override in this [Control] node. - </description> - </method> <method name="has_theme_stylebox" qualifiers="const"> <return type="bool"> </return> @@ -1063,6 +1043,13 @@ <member name="layout_direction" type="int" setter="set_layout_direction" getter="get_layout_direction" enum="Control.LayoutDirection" default="0"> Controls layout direction and text writing direction. Right-to-left layouts are necessary for certain languages (e.g. Arabic and Hebrew). </member> + <member name="mouse_default_cursor_shape" type="int" setter="set_default_cursor_shape" getter="get_default_cursor_shape" enum="Control.CursorShape" default="0"> + The default cursor shape for this control. Useful for Godot plugins and applications or games that use the system's mouse cursors. + [b]Note:[/b] On Linux, shapes may vary depending on the cursor theme of the system. + </member> + <member name="mouse_filter" type="int" setter="set_mouse_filter" getter="get_mouse_filter" enum="Control.MouseFilter" default="0"> + Controls whether the control will be able to receive mouse button input events through [method _gui_input] and how these events should be handled. Also controls whether the control can receive the [signal mouse_entered], and [signal mouse_exited] signals. See the constants to learn what each does. + </member> <member name="offset_bottom" type="float" setter="set_offset" getter="get_offset" default="0.0"> Distance between the node's bottom edge and its parent control, based on [member anchor_bottom]. Offsets are often controlled by one or multiple parent [Container] nodes, so you should not modify them manually if your node is a direct child of a [Container]. Offsets update automatically when you move or resize the node. @@ -1079,13 +1066,6 @@ Distance between the node's top edge and its parent control, based on [member anchor_top]. Offsets are often controlled by one or multiple parent [Container] nodes, so you should not modify them manually if your node is a direct child of a [Container]. Offsets update automatically when you move or resize the node. </member> - <member name="mouse_default_cursor_shape" type="int" setter="set_default_cursor_shape" getter="get_default_cursor_shape" enum="Control.CursorShape" default="0"> - The default cursor shape for this control. Useful for Godot plugins and applications or games that use the system's mouse cursors. - [b]Note:[/b] On Linux, shapes may vary depending on the cursor theme of the system. - </member> - <member name="mouse_filter" type="int" setter="set_mouse_filter" getter="get_mouse_filter" enum="Control.MouseFilter" default="0"> - Controls whether the control will be able to receive mouse button input events through [method _gui_input] and how these events should be handled. Also controls whether the control can receive the [signal mouse_entered], and [signal mouse_exited] signals. See the constants to learn what each does. - </member> <member name="rect_clip_content" type="bool" setter="set_clip_contents" getter="is_clipping_contents" default="false"> Enables whether rendering of [CanvasItem] based children should be clipped to this control's rectangle. If [code]true[/code], parts of a child which would be visibly outside of this control's rectangle will not be rendered. </member> diff --git a/doc/classes/Dictionary.xml b/doc/classes/Dictionary.xml index 2ca705cec7..d3fcbc9f64 100644 --- a/doc/classes/Dictionary.xml +++ b/doc/classes/Dictionary.xml @@ -215,13 +215,6 @@ Creates a copy of the dictionary, and returns it. The [code]deep[/code] parameter causes inner dictionaries and arrays to be copied recursively, but does not apply to objects. </description> </method> - <method name="is_empty"> - <return type="bool"> - </return> - <description> - Returns [code]true[/code] if the dictionary is empty. - </description> - </method> <method name="erase"> <return type="bool"> </return> @@ -299,6 +292,13 @@ [b]Note:[/b] Dictionaries with the same keys/values but in a different order will have a different hash. </description> </method> + <method name="is_empty"> + <return type="bool"> + </return> + <description> + Returns [code]true[/code] if the dictionary is empty. + </description> + </method> <method name="keys"> <return type="Array"> </return> diff --git a/doc/classes/EditorInterface.xml b/doc/classes/EditorInterface.xml index 5a61c05cee..b01af71852 100644 --- a/doc/classes/EditorInterface.xml +++ b/doc/classes/EditorInterface.xml @@ -40,13 +40,6 @@ Returns the edited (current) scene's root [Node]. </description> </method> - <method name="get_editor_settings"> - <return type="EditorSettings"> - </return> - <description> - Returns the editor's [EditorSettings] instance. - </description> - </method> <method name="get_editor_main_control"> <return type="Control"> </return> @@ -55,6 +48,13 @@ [b]Note:[/b] This returns the main editor control containing the whole editor, not the 2D or 3D viewports specifically. </description> </method> + <method name="get_editor_settings"> + <return type="EditorSettings"> + </return> + <description> + Returns the editor's [EditorSettings] instance. + </description> + </method> <method name="get_file_system_dock"> <return type="FileSystemDock"> </return> diff --git a/doc/classes/EditorSceneImporterAssimp.xml b/doc/classes/EditorSceneImporterAssimp.xml deleted file mode 100644 index c72d4ee25a..0000000000 --- a/doc/classes/EditorSceneImporterAssimp.xml +++ /dev/null @@ -1,36 +0,0 @@ -<?xml version="1.0" encoding="UTF-8" ?> -<class name="EditorSceneImporterAssimp" inherits="EditorSceneImporter" version="4.0"> - <brief_description> - FBX 3D asset importer based on [url=http://assimp.org/]Assimp[/url]. - </brief_description> - <description> - This is an FBX 3D asset importer based on [url=http://assimp.org/]Assimp[/url]. It currently has many known limitations and works best with static meshes. Most animated meshes won't import correctly. - If exporting a FBX scene from Autodesk Maya, use these FBX export settings: - [codeblock] - - Smoothing Groups - - Smooth Mesh - - Triangluate (for meshes with blend shapes) - - Bake Animation - - Resample All - - Deformed Models - - Skins - - Blend Shapes - - Curve Filters - - Constant Key Reducer - - Auto Tangents Only - - *Do not check* Constraints (as it will break the file) - - Can check Embed Media (embeds textures into the exported FBX file) - - Note that when importing embedded media, the texture and mesh will be a single immutable file. - - You will have to re-export then re-import the FBX if the texture has changed. - - Units: Centimeters - - Up Axis: Y - - Binary format in FBX 2017 - [/codeblock] - </description> - <tutorials> - </tutorials> - <methods> - </methods> - <constants> - </constants> -</class> diff --git a/doc/classes/EditorSceneImporterGLTF.xml b/doc/classes/EditorSceneImporterGLTF.xml new file mode 100644 index 0000000000..e717b30f73 --- /dev/null +++ b/doc/classes/EditorSceneImporterGLTF.xml @@ -0,0 +1,13 @@ +<?xml version="1.0" encoding="UTF-8" ?> +<class name="EditorSceneImporterGLTF" inherits="EditorSceneImporter" version="4.0"> + <brief_description> + </brief_description> + <description> + </description> + <tutorials> + </tutorials> + <methods> + </methods> + <constants> + </constants> +</class> diff --git a/doc/classes/EditorSceneImporterMesh.xml b/doc/classes/EditorSceneImporterMesh.xml new file mode 100644 index 0000000000..1c903bd889 --- /dev/null +++ b/doc/classes/EditorSceneImporterMesh.xml @@ -0,0 +1,160 @@ +<?xml version="1.0" encoding="UTF-8" ?> +<class name="EditorSceneImporterMesh" inherits="Resource" version="4.0"> + <brief_description> + </brief_description> + <description> + </description> + <tutorials> + </tutorials> + <methods> + <method name="add_blend_shape"> + <return type="void"> + </return> + <argument index="0" name="name" type="String"> + </argument> + <description> + </description> + </method> + <method name="add_surface"> + <return type="void"> + </return> + <argument index="0" name="primitive" type="int" enum="Mesh.PrimitiveType"> + </argument> + <argument index="1" name="arrays" type="Array"> + </argument> + <argument index="2" name="blend_shapes" type="Array" default="[ ]"> + </argument> + <argument index="3" name="lods" type="Dictionary" default="{ +}"> + </argument> + <argument index="4" name="material" type="Material" default="null"> + </argument> + <argument index="5" name="arg5" type="String" default=""""> + </argument> + <description> + </description> + </method> + <method name="clear"> + <return type="void"> + </return> + <description> + </description> + </method> + <method name="get_blend_shape_count" qualifiers="const"> + <return type="int"> + </return> + <description> + </description> + </method> + <method name="get_blend_shape_mode" qualifiers="const"> + <return type="int" enum="Mesh.BlendShapeMode"> + </return> + <description> + </description> + </method> + <method name="get_blend_shape_name" qualifiers="const"> + <return type="String"> + </return> + <argument index="0" name="blend_shape_idx" type="int"> + </argument> + <description> + </description> + </method> + <method name="get_mesh"> + <return type="ArrayMesh"> + </return> + <description> + </description> + </method> + <method name="get_surface_arrays" qualifiers="const"> + <return type="Array"> + </return> + <argument index="0" name="surface_idx" type="int"> + </argument> + <description> + </description> + </method> + <method name="get_surface_blend_shape_arrays" qualifiers="const"> + <return type="Array"> + </return> + <argument index="0" name="surface_idx" type="int"> + </argument> + <argument index="1" name="blend_shape_idx" type="int"> + </argument> + <description> + </description> + </method> + <method name="get_surface_count" qualifiers="const"> + <return type="int"> + </return> + <description> + </description> + </method> + <method name="get_surface_lod_count" qualifiers="const"> + <return type="int"> + </return> + <argument index="0" name="surface_idx" type="int"> + </argument> + <description> + </description> + </method> + <method name="get_surface_lod_indices" qualifiers="const"> + <return type="PackedInt32Array"> + </return> + <argument index="0" name="surface_idx" type="int"> + </argument> + <argument index="1" name="lod_idx" type="int"> + </argument> + <description> + </description> + </method> + <method name="get_surface_lod_size" qualifiers="const"> + <return type="float"> + </return> + <argument index="0" name="surface_idx" type="int"> + </argument> + <argument index="1" name="lod_idx" type="int"> + </argument> + <description> + </description> + </method> + <method name="get_surface_material" qualifiers="const"> + <return type="Material"> + </return> + <argument index="0" name="surface_idx" type="int"> + </argument> + <description> + </description> + </method> + <method name="get_surface_name" qualifiers="const"> + <return type="String"> + </return> + <argument index="0" name="surface_idx" type="int"> + </argument> + <description> + </description> + </method> + <method name="get_surface_primitive_type"> + <return type="int" enum="Mesh.PrimitiveType"> + </return> + <argument index="0" name="surface_idx" type="int"> + </argument> + <description> + </description> + </method> + <method name="set_blend_shape_mode"> + <return type="void"> + </return> + <argument index="0" name="mode" type="int" enum="Mesh.BlendShapeMode"> + </argument> + <description> + </description> + </method> + </methods> + <members> + <member name="_data" type="Dictionary" setter="_set_data" getter="_get_data" default="{"surfaces": [ ]}"> + </member> + </members> + <constants> + </constants> +</class> diff --git a/doc/classes/EditorSceneImporterMeshNode3D.xml b/doc/classes/EditorSceneImporterMeshNode3D.xml new file mode 100644 index 0000000000..1e459c1cee --- /dev/null +++ b/doc/classes/EditorSceneImporterMeshNode3D.xml @@ -0,0 +1,21 @@ +<?xml version="1.0" encoding="UTF-8" ?> +<class name="EditorSceneImporterMeshNode3D" inherits="Node3D" version="4.0"> + <brief_description> + </brief_description> + <description> + </description> + <tutorials> + </tutorials> + <methods> + </methods> + <members> + <member name="mesh" type="EditorSceneImporterMesh" setter="set_mesh" getter="get_mesh"> + </member> + <member name="skeleton_path" type="NodePath" setter="set_skeleton_path" getter="get_skeleton_path" default="NodePath("")"> + </member> + <member name="skin" type="Skin" setter="set_skin" getter="get_skin"> + </member> + </members> + <constants> + </constants> +</class> diff --git a/doc/classes/EncodedObjectAsID.xml b/doc/classes/EncodedObjectAsID.xml index fc68b47645..1e4fde453b 100644 --- a/doc/classes/EncodedObjectAsID.xml +++ b/doc/classes/EncodedObjectAsID.xml @@ -4,7 +4,7 @@ Holds a reference to an [Object]'s instance ID. </brief_description> <description> - Utility class which holds a reference to the internal identifier of an [Object] instance, as given by [method Object.get_instance_id]. This ID can then be used to retrieve the object instance with [method @GDScript.instance_from_id]. + Utility class which holds a reference to the internal identifier of an [Object] instance, as given by [method Object.get_instance_id]. This ID can then be used to retrieve the object instance with [method @GlobalScope.instance_from_id]. This class is used internally by the editor inspector and script debugger, but can also be used in plugins to pass and display objects as their IDs. </description> <tutorials> @@ -13,7 +13,7 @@ </methods> <members> <member name="object_id" type="int" setter="set_object_id" getter="get_object_id" default="0"> - The [Object] identifier stored in this [EncodedObjectAsID] instance. The object instance can be retrieved with [method @GDScript.instance_from_id]. + The [Object] identifier stored in this [EncodedObjectAsID] instance. The object instance can be retrieved with [method @GlobalScope.instance_from_id]. </member> </members> <constants> diff --git a/doc/classes/Engine.xml b/doc/classes/Engine.xml index c079085fb3..02b81ee9b7 100644 --- a/doc/classes/Engine.xml +++ b/doc/classes/Engine.xml @@ -51,13 +51,6 @@ Returns the frames per second of the running game. </description> </method> - <method name="get_process_frames" qualifiers="const"> - <return type="int"> - </return> - <description> - Returns the total number of frames passed since engine initialization which is advanced on each [b]process frame[/b], regardless of whether the render loop is enabled. See also [method get_frames_drawn]. - </description> - </method> <method name="get_license_info" qualifiers="const"> <return type="Dictionary"> </return> @@ -93,6 +86,13 @@ Returns the fraction through the current physics tick we are at the time of rendering the frame. This can be used to implement fixed timestep interpolation. </description> </method> + <method name="get_process_frames" qualifiers="const"> + <return type="int"> + </return> + <description> + Returns the total number of frames passed since engine initialization which is advanced on each [b]process frame[/b], regardless of whether the render loop is enabled. See also [method get_frames_drawn]. + </description> + </method> <method name="get_singleton" qualifiers="const"> <return type="Object"> </return> diff --git a/doc/classes/GLTFAccessor.xml b/doc/classes/GLTFAccessor.xml new file mode 100644 index 0000000000..a1f596f7dd --- /dev/null +++ b/doc/classes/GLTFAccessor.xml @@ -0,0 +1,43 @@ +<?xml version="1.0" encoding="UTF-8" ?> +<class name="GLTFAccessor" inherits="Resource" version="4.0"> + <brief_description> + </brief_description> + <description> + </description> + <tutorials> + </tutorials> + <methods> + </methods> + <members> + <member name="buffer_view" type="int" setter="set_buffer_view" getter="get_buffer_view" default="0"> + </member> + <member name="byte_offset" type="int" setter="set_byte_offset" getter="get_byte_offset" default="0"> + </member> + <member name="component_type" type="int" setter="set_component_type" getter="get_component_type" default="0"> + </member> + <member name="count" type="int" setter="set_count" getter="get_count" default="0"> + </member> + <member name="max" type="PackedFloat64Array" setter="set_max" getter="get_max" default="PackedFloat64Array( )"> + </member> + <member name="min" type="PackedFloat64Array" setter="set_min" getter="get_min" default="PackedFloat64Array( )"> + </member> + <member name="normalized" type="bool" setter="set_normalized" getter="get_normalized" default="false"> + </member> + <member name="sparse_count" type="int" setter="set_sparse_count" getter="get_sparse_count" default="0"> + </member> + <member name="sparse_indices_buffer_view" type="int" setter="set_sparse_indices_buffer_view" getter="get_sparse_indices_buffer_view" default="0"> + </member> + <member name="sparse_indices_byte_offset" type="int" setter="set_sparse_indices_byte_offset" getter="get_sparse_indices_byte_offset" default="0"> + </member> + <member name="sparse_indices_component_type" type="int" setter="set_sparse_indices_component_type" getter="get_sparse_indices_component_type" default="0"> + </member> + <member name="sparse_values_buffer_view" type="int" setter="set_sparse_values_buffer_view" getter="get_sparse_values_buffer_view" default="0"> + </member> + <member name="sparse_values_byte_offset" type="int" setter="set_sparse_values_byte_offset" getter="get_sparse_values_byte_offset" default="0"> + </member> + <member name="type" type="int" setter="set_type" getter="get_type" default="0"> + </member> + </members> + <constants> + </constants> +</class> diff --git a/doc/classes/GLTFAnimation.xml b/doc/classes/GLTFAnimation.xml new file mode 100644 index 0000000000..5c1fa02f11 --- /dev/null +++ b/doc/classes/GLTFAnimation.xml @@ -0,0 +1,17 @@ +<?xml version="1.0" encoding="UTF-8" ?> +<class name="GLTFAnimation" inherits="Resource" version="4.0"> + <brief_description> + </brief_description> + <description> + </description> + <tutorials> + </tutorials> + <methods> + </methods> + <members> + <member name="loop" type="bool" setter="set_loop" getter="get_loop" default="false"> + </member> + </members> + <constants> + </constants> +</class> diff --git a/doc/classes/GLTFBufferView.xml b/doc/classes/GLTFBufferView.xml new file mode 100644 index 0000000000..edaad85e0a --- /dev/null +++ b/doc/classes/GLTFBufferView.xml @@ -0,0 +1,25 @@ +<?xml version="1.0" encoding="UTF-8" ?> +<class name="GLTFBufferView" inherits="Resource" version="4.0"> + <brief_description> + </brief_description> + <description> + </description> + <tutorials> + </tutorials> + <methods> + </methods> + <members> + <member name="buffer" type="int" setter="set_buffer" getter="get_buffer" default="-1"> + </member> + <member name="byte_length" type="int" setter="set_byte_length" getter="get_byte_length" default="0"> + </member> + <member name="byte_offset" type="int" setter="set_byte_offset" getter="get_byte_offset" default="0"> + </member> + <member name="byte_stride" type="int" setter="set_byte_stride" getter="get_byte_stride" default="-1"> + </member> + <member name="indices" type="bool" setter="set_indices" getter="get_indices" default="false"> + </member> + </members> + <constants> + </constants> +</class> diff --git a/doc/classes/GLTFCamera.xml b/doc/classes/GLTFCamera.xml new file mode 100644 index 0000000000..0b95f2c802 --- /dev/null +++ b/doc/classes/GLTFCamera.xml @@ -0,0 +1,23 @@ +<?xml version="1.0" encoding="UTF-8" ?> +<class name="GLTFCamera" inherits="Resource" version="4.0"> + <brief_description> + </brief_description> + <description> + </description> + <tutorials> + </tutorials> + <methods> + </methods> + <members> + <member name="fov_size" type="float" setter="set_fov_size" getter="get_fov_size" default="75.0"> + </member> + <member name="perspective" type="bool" setter="set_perspective" getter="get_perspective" default="true"> + </member> + <member name="zfar" type="float" setter="set_zfar" getter="get_zfar" default="4000.0"> + </member> + <member name="znear" type="float" setter="set_znear" getter="get_znear" default="0.05"> + </member> + </members> + <constants> + </constants> +</class> diff --git a/doc/classes/GLTFDocument.xml b/doc/classes/GLTFDocument.xml new file mode 100644 index 0000000000..04c40dd752 --- /dev/null +++ b/doc/classes/GLTFDocument.xml @@ -0,0 +1,13 @@ +<?xml version="1.0" encoding="UTF-8" ?> +<class name="GLTFDocument" inherits="Resource" version="4.0"> + <brief_description> + </brief_description> + <description> + </description> + <tutorials> + </tutorials> + <methods> + </methods> + <constants> + </constants> +</class> diff --git a/doc/classes/GLTFLight.xml b/doc/classes/GLTFLight.xml new file mode 100644 index 0000000000..bfeaf9a86e --- /dev/null +++ b/doc/classes/GLTFLight.xml @@ -0,0 +1,27 @@ +<?xml version="1.0" encoding="UTF-8" ?> +<class name="GLTFLight" inherits="Resource" version="4.0"> + <brief_description> + </brief_description> + <description> + </description> + <tutorials> + </tutorials> + <methods> + </methods> + <members> + <member name="color" type="Color" setter="set_color" getter="get_color" default="Color( 0, 0, 0, 1 )"> + </member> + <member name="inner_cone_angle" type="float" setter="set_inner_cone_angle" getter="get_inner_cone_angle" default="0.0"> + </member> + <member name="intensity" type="float" setter="set_intensity" getter="get_intensity" default="0.0"> + </member> + <member name="outer_cone_angle" type="float" setter="set_outer_cone_angle" getter="get_outer_cone_angle" default="0.0"> + </member> + <member name="range" type="float" setter="set_range" getter="get_range" default="0.0"> + </member> + <member name="type" type="String" setter="set_type" getter="get_type" default=""""> + </member> + </members> + <constants> + </constants> +</class> diff --git a/doc/classes/GLTFMesh.xml b/doc/classes/GLTFMesh.xml new file mode 100644 index 0000000000..55f79d2c55 --- /dev/null +++ b/doc/classes/GLTFMesh.xml @@ -0,0 +1,19 @@ +<?xml version="1.0" encoding="UTF-8" ?> +<class name="GLTFMesh" inherits="Resource" version="4.0"> + <brief_description> + </brief_description> + <description> + </description> + <tutorials> + </tutorials> + <methods> + </methods> + <members> + <member name="blend_weights" type="PackedFloat32Array" setter="set_blend_weights" getter="get_blend_weights" default="PackedFloat32Array( )"> + </member> + <member name="mesh" type="EditorSceneImporterMesh" setter="set_mesh" getter="get_mesh"> + </member> + </members> + <constants> + </constants> +</class> diff --git a/doc/classes/GLTFNode.xml b/doc/classes/GLTFNode.xml new file mode 100644 index 0000000000..5b7d4fadec --- /dev/null +++ b/doc/classes/GLTFNode.xml @@ -0,0 +1,43 @@ +<?xml version="1.0" encoding="UTF-8" ?> +<class name="GLTFNode" inherits="Resource" version="4.0"> + <brief_description> + </brief_description> + <description> + </description> + <tutorials> + </tutorials> + <methods> + </methods> + <members> + <member name="camera" type="int" setter="set_camera" getter="get_camera" default="-1"> + </member> + <member name="children" type="PackedInt32Array" setter="set_children" getter="get_children" default="PackedInt32Array( )"> + </member> + <member name="fake_joint_parent" type="int" setter="set_fake_joint_parent" getter="get_fake_joint_parent" default="-1"> + </member> + <member name="height" type="int" setter="set_height" getter="get_height" default="-1"> + </member> + <member name="joint" type="bool" setter="set_joint" getter="get_joint" default="false"> + </member> + <member name="light" type="int" setter="set_light" getter="get_light" default="-1"> + </member> + <member name="mesh" type="int" setter="set_mesh" getter="get_mesh" default="-1"> + </member> + <member name="parent" type="int" setter="set_parent" getter="get_parent" default="-1"> + </member> + <member name="rotation" type="Quat" setter="set_rotation" getter="get_rotation" default="Quat( 0, 0, 0, 1 )"> + </member> + <member name="scale" type="Vector3" setter="set_scale" getter="get_scale" default="Vector3( 1, 1, 1 )"> + </member> + <member name="skeleton" type="int" setter="set_skeleton" getter="get_skeleton" default="-1"> + </member> + <member name="skin" type="int" setter="set_skin" getter="get_skin" default="-1"> + </member> + <member name="translation" type="Vector3" setter="set_translation" getter="get_translation" default="Vector3( 0, 0, 0 )"> + </member> + <member name="xform" type="Transform" setter="set_xform" getter="get_xform" default="Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 )"> + </member> + </members> + <constants> + </constants> +</class> diff --git a/doc/classes/GLTFSkeleton.xml b/doc/classes/GLTFSkeleton.xml new file mode 100644 index 0000000000..e27c838648 --- /dev/null +++ b/doc/classes/GLTFSkeleton.xml @@ -0,0 +1,67 @@ +<?xml version="1.0" encoding="UTF-8" ?> +<class name="GLTFSkeleton" inherits="Resource" version="4.0"> + <brief_description> + </brief_description> + <description> + </description> + <tutorials> + </tutorials> + <methods> + <method name="get_bone_attachment"> + <return type="BoneAttachment3D"> + </return> + <argument index="0" name="arg0" type="int"> + </argument> + <description> + </description> + </method> + <method name="get_bone_attachment_count"> + <return type="int"> + </return> + <description> + </description> + </method> + <method name="get_godot_bone_node"> + <return type="Dictionary"> + </return> + <description> + </description> + </method> + <method name="get_godot_skeleton"> + <return type="Skeleton3D"> + </return> + <description> + </description> + </method> + <method name="get_unique_names"> + <return type="Array"> + </return> + <description> + </description> + </method> + <method name="set_godot_bone_node"> + <return type="void"> + </return> + <argument index="0" name="godot_bone_node" type="Dictionary"> + </argument> + <description> + </description> + </method> + <method name="set_unique_names"> + <return type="void"> + </return> + <argument index="0" name="unique_names" type="Array"> + </argument> + <description> + </description> + </method> + </methods> + <members> + <member name="joints" type="PackedInt32Array" setter="set_joints" getter="get_joints" default="PackedInt32Array( )"> + </member> + <member name="roots" type="PackedInt32Array" setter="set_roots" getter="get_roots" default="PackedInt32Array( )"> + </member> + </members> + <constants> + </constants> +</class> diff --git a/doc/classes/GLTFSkin.xml b/doc/classes/GLTFSkin.xml new file mode 100644 index 0000000000..5a80c7097a --- /dev/null +++ b/doc/classes/GLTFSkin.xml @@ -0,0 +1,71 @@ +<?xml version="1.0" encoding="UTF-8" ?> +<class name="GLTFSkin" inherits="Resource" version="4.0"> + <brief_description> + </brief_description> + <description> + </description> + <tutorials> + </tutorials> + <methods> + <method name="get_inverse_binds"> + <return type="Array"> + </return> + <description> + </description> + </method> + <method name="get_joint_i_to_bone_i"> + <return type="Dictionary"> + </return> + <description> + </description> + </method> + <method name="get_joint_i_to_name"> + <return type="Dictionary"> + </return> + <description> + </description> + </method> + <method name="set_inverse_binds"> + <return type="void"> + </return> + <argument index="0" name="inverse_binds" type="Array"> + </argument> + <description> + </description> + </method> + <method name="set_joint_i_to_bone_i"> + <return type="void"> + </return> + <argument index="0" name="joint_i_to_bone_i" type="Dictionary"> + </argument> + <description> + </description> + </method> + <method name="set_joint_i_to_name"> + <return type="void"> + </return> + <argument index="0" name="joint_i_to_name" type="Dictionary"> + </argument> + <description> + </description> + </method> + </methods> + <members> + <member name="godot_skin" type="Skin" setter="set_godot_skin" getter="get_godot_skin"> + </member> + <member name="joints" type="PackedInt32Array" setter="set_joints" getter="get_joints" default="PackedInt32Array( )"> + </member> + <member name="joints_original" type="PackedInt32Array" setter="set_joints_original" getter="get_joints_original" default="PackedInt32Array( )"> + </member> + <member name="non_joints" type="PackedInt32Array" setter="set_non_joints" getter="get_non_joints" default="PackedInt32Array( )"> + </member> + <member name="roots" type="PackedInt32Array" setter="set_roots" getter="get_roots" default="PackedInt32Array( )"> + </member> + <member name="skeleton" type="int" setter="set_skeleton" getter="get_skeleton" default="-1"> + </member> + <member name="skin_root" type="int" setter="set_skin_root" getter="get_skin_root" default="-1"> + </member> + </members> + <constants> + </constants> +</class> diff --git a/doc/classes/GLTFSpecGloss.xml b/doc/classes/GLTFSpecGloss.xml new file mode 100644 index 0000000000..68cc7c845d --- /dev/null +++ b/doc/classes/GLTFSpecGloss.xml @@ -0,0 +1,25 @@ +<?xml version="1.0" encoding="UTF-8" ?> +<class name="GLTFSpecGloss" inherits="Resource" version="4.0"> + <brief_description> + </brief_description> + <description> + </description> + <tutorials> + </tutorials> + <methods> + </methods> + <members> + <member name="diffuse_factor" type="Color" setter="set_diffuse_factor" getter="get_diffuse_factor" default="Color( 1, 1, 1, 1 )"> + </member> + <member name="diffuse_img" type="Image" setter="set_diffuse_img" getter="get_diffuse_img"> + </member> + <member name="gloss_factor" type="float" setter="set_gloss_factor" getter="get_gloss_factor" default="1.0"> + </member> + <member name="spec_gloss_img" type="Image" setter="set_spec_gloss_img" getter="get_spec_gloss_img"> + </member> + <member name="specular_factor" type="Color" setter="set_specular_factor" getter="get_specular_factor" default="Color( 1, 1, 1, 1 )"> + </member> + </members> + <constants> + </constants> +</class> diff --git a/doc/classes/GLTFState.xml b/doc/classes/GLTFState.xml new file mode 100644 index 0000000000..f7763efdb1 --- /dev/null +++ b/doc/classes/GLTFState.xml @@ -0,0 +1,251 @@ +<?xml version="1.0" encoding="UTF-8" ?> +<class name="GLTFState" inherits="Resource" version="4.0"> + <brief_description> + </brief_description> + <description> + </description> + <tutorials> + </tutorials> + <methods> + <method name="get_accessors"> + <return type="Array"> + </return> + <description> + </description> + </method> + <method name="get_animation_player"> + <return type="AnimationPlayer"> + </return> + <argument index="0" name="arg0" type="int"> + </argument> + <description> + </description> + </method> + <method name="get_animation_players_count"> + <return type="int"> + </return> + <argument index="0" name="arg0" type="int"> + </argument> + <description> + </description> + </method> + <method name="get_animations"> + <return type="Array"> + </return> + <description> + </description> + </method> + <method name="get_buffer_views"> + <return type="Array"> + </return> + <description> + </description> + </method> + <method name="get_cameras"> + <return type="Array"> + </return> + <description> + </description> + </method> + <method name="get_images"> + <return type="Array"> + </return> + <description> + </description> + </method> + <method name="get_lights"> + <return type="Array"> + </return> + <description> + </description> + </method> + <method name="get_materials"> + <return type="Array"> + </return> + <description> + </description> + </method> + <method name="get_meshes"> + <return type="Array"> + </return> + <description> + </description> + </method> + <method name="get_nodes"> + <return type="Array"> + </return> + <description> + </description> + </method> + <method name="get_scene_node"> + <return type="Node"> + </return> + <argument index="0" name="arg0" type="int"> + </argument> + <description> + </description> + </method> + <method name="get_skeleton_to_node"> + <return type="Dictionary"> + </return> + <description> + </description> + </method> + <method name="get_skeletons"> + <return type="Array"> + </return> + <description> + </description> + </method> + <method name="get_skins"> + <return type="Array"> + </return> + <description> + </description> + </method> + <method name="get_textures"> + <return type="Array"> + </return> + <description> + </description> + </method> + <method name="get_unique_names"> + <return type="Array"> + </return> + <description> + </description> + </method> + <method name="set_accessors"> + <return type="void"> + </return> + <argument index="0" name="accessors" type="Array"> + </argument> + <description> + </description> + </method> + <method name="set_animations"> + <return type="void"> + </return> + <argument index="0" name="animations" type="Array"> + </argument> + <description> + </description> + </method> + <method name="set_buffer_views"> + <return type="void"> + </return> + <argument index="0" name="buffer_views" type="Array"> + </argument> + <description> + </description> + </method> + <method name="set_cameras"> + <return type="void"> + </return> + <argument index="0" name="cameras" type="Array"> + </argument> + <description> + </description> + </method> + <method name="set_images"> + <return type="void"> + </return> + <argument index="0" name="images" type="Array"> + </argument> + <description> + </description> + </method> + <method name="set_lights"> + <return type="void"> + </return> + <argument index="0" name="lights" type="Array"> + </argument> + <description> + </description> + </method> + <method name="set_materials"> + <return type="void"> + </return> + <argument index="0" name="materials" type="Array"> + </argument> + <description> + </description> + </method> + <method name="set_meshes"> + <return type="void"> + </return> + <argument index="0" name="meshes" type="Array"> + </argument> + <description> + </description> + </method> + <method name="set_nodes"> + <return type="void"> + </return> + <argument index="0" name="nodes" type="Array"> + </argument> + <description> + </description> + </method> + <method name="set_skeleton_to_node"> + <return type="void"> + </return> + <argument index="0" name="skeleton_to_node" type="Dictionary"> + </argument> + <description> + </description> + </method> + <method name="set_skeletons"> + <return type="void"> + </return> + <argument index="0" name="skeletons" type="Array"> + </argument> + <description> + </description> + </method> + <method name="set_skins"> + <return type="void"> + </return> + <argument index="0" name="skins" type="Array"> + </argument> + <description> + </description> + </method> + <method name="set_textures"> + <return type="void"> + </return> + <argument index="0" name="textures" type="Array"> + </argument> + <description> + </description> + </method> + <method name="set_unique_names"> + <return type="void"> + </return> + <argument index="0" name="unique_names" type="Array"> + </argument> + <description> + </description> + </method> + </methods> + <members> + <member name="buffers" type="Array" setter="set_buffers" getter="get_buffers" default="[ ]"> + </member> + <member name="glb_data" type="PackedByteArray" setter="set_glb_data" getter="get_glb_data" default="PackedByteArray( )"> + </member> + <member name="json" type="Dictionary" setter="set_json" getter="get_json" default="{}"> + </member> + <member name="major_version" type="int" setter="set_major_version" getter="get_major_version" default="0"> + </member> + <member name="minor_version" type="int" setter="set_minor_version" getter="get_minor_version" default="0"> + </member> + <member name="root_nodes" type="Array" setter="set_root_nodes" getter="get_root_nodes" default="[ ]"> + </member> + <member name="scene_name" type="String" setter="set_scene_name" getter="get_scene_name" default=""""> + </member> + <member name="use_named_skin_binds" type="bool" setter="set_use_named_skin_binds" getter="get_use_named_skin_binds" default="false"> + </member> + </members> + <constants> + </constants> +</class> diff --git a/doc/classes/GLTFTexture.xml b/doc/classes/GLTFTexture.xml new file mode 100644 index 0000000000..c7f94ab0da --- /dev/null +++ b/doc/classes/GLTFTexture.xml @@ -0,0 +1,17 @@ +<?xml version="1.0" encoding="UTF-8" ?> +<class name="GLTFTexture" inherits="Resource" version="4.0"> + <brief_description> + </brief_description> + <description> + </description> + <tutorials> + </tutorials> + <methods> + </methods> + <members> + <member name="src_image" type="int" setter="set_src_image" getter="get_src_image" default="4"> + </member> + </members> + <constants> + </constants> +</class> diff --git a/doc/classes/GeometryInstance3D.xml b/doc/classes/GeometryInstance3D.xml index cc85ce295b..631a30abab 100644 --- a/doc/classes/GeometryInstance3D.xml +++ b/doc/classes/GeometryInstance3D.xml @@ -48,6 +48,8 @@ </member> <member name="gi_mode" type="int" setter="set_gi_mode" getter="get_gi_mode" enum="GeometryInstance3D.GIMode" default="0"> </member> + <member name="lod_bias" type="float" setter="set_lod_bias" getter="get_lod_bias" default="1.0"> + </member> <member name="lod_max_distance" type="float" setter="set_lod_max_distance" getter="get_lod_max_distance" default="0.0"> The GeometryInstance3D's max LOD distance. [b]Note:[/b] This property currently has no effect. diff --git a/doc/classes/GraphEdit.xml b/doc/classes/GraphEdit.xml index 2347627c31..10afa4c339 100644 --- a/doc/classes/GraphEdit.xml +++ b/doc/classes/GraphEdit.xml @@ -281,17 +281,17 @@ Emitted at the end of a GraphNode movement. </description> </signal> - <signal name="node_selected"> + <signal name="node_deselected"> <argument index="0" name="node" type="Node"> </argument> <description> - Emitted when a GraphNode is selected. </description> </signal> - <signal name="node_deselected"> + <signal name="node_selected"> <argument index="0" name="node" type="Node"> </argument> <description> + Emitted when a GraphNode is selected. </description> </signal> <signal name="paste_nodes_request"> diff --git a/doc/classes/ItemList.xml b/doc/classes/ItemList.xml index 8542cdaca4..2c322027e7 100644 --- a/doc/classes/ItemList.xml +++ b/doc/classes/ItemList.xml @@ -12,18 +12,18 @@ </tutorials> <methods> <method name="add_icon_item"> - <return type="void"> + <return type="int"> </return> <argument index="0" name="icon" type="Texture2D"> </argument> <argument index="1" name="selectable" type="bool" default="true"> </argument> <description> - Adds an item to the item list with no text, only an icon. + Adds an item to the item list with no text, only an icon. Returns the index of an added item. </description> </method> <method name="add_item"> - <return type="void"> + <return type="int"> </return> <argument index="0" name="text" type="String"> </argument> @@ -32,7 +32,8 @@ <argument index="2" name="selectable" type="bool" default="true"> </argument> <description> - Adds an item to the item list with specified text. Specify an [code]icon[/code], or use [code]null[/code] as the [code]icon[/code] for a list item with no icon. + Adds an item to the item list with specified text. Returns the index of an added item. + Specify an [code]icon[/code], or use [code]null[/code] as the [code]icon[/code] for a list item with no icon. If selectable is [code]true[/code], the list item will be selectable. </description> </method> @@ -52,6 +53,22 @@ Removes all OpenType features from the item's text. </description> </method> + <method name="deselect"> + <return type="void"> + </return> + <argument index="0" name="idx" type="int"> + </argument> + <description> + Ensures the item associated with the specified index is not selected. + </description> + </method> + <method name="deselect_all"> + <return type="void"> + </return> + <description> + Ensures there are no items selected. + </description> + </method> <method name="ensure_current_is_visible"> <return type="void"> </return> @@ -471,22 +488,6 @@ Sorts items in the list by their text. </description> </method> - <method name="deselect"> - <return type="void"> - </return> - <argument index="0" name="idx" type="int"> - </argument> - <description> - Ensures the item associated with the specified index is not selected. - </description> - </method> - <method name="deselect_all"> - <return type="void"> - </return> - <description> - Ensures there are no items selected. - </description> - </method> </methods> <members> <member name="allow_reselect" type="bool" setter="set_allow_reselect" getter="get_allow_reselect" default="false"> diff --git a/doc/classes/JSONParseResult.xml b/doc/classes/JSONParseResult.xml index 991ebcd7a0..bc94f74b07 100644 --- a/doc/classes/JSONParseResult.xml +++ b/doc/classes/JSONParseResult.xml @@ -21,7 +21,7 @@ The error message if the JSON source was not successfully parsed. See the [enum Error] constants. </member> <member name="result" type="Variant" setter="set_result" getter="get_result"> - A [Variant] containing the parsed JSON. Use [method @GDScript.typeof] or the [code]is[/code] keyword to check if it is what you expect. For example, if the JSON source starts with curly braces ([code]{}[/code]), a [Dictionary] will be returned. If the JSON source starts with brackets ([code][][/code]), an [Array] will be returned. + A [Variant] containing the parsed JSON. Use [method @GlobalScope.typeof] or the [code]is[/code] keyword to check if it is what you expect. For example, if the JSON source starts with curly braces ([code]{}[/code]), a [Dictionary] will be returned. If the JSON source starts with brackets ([code][][/code]), an [Array] will be returned. [b]Note:[/b] The JSON specification does not define integer or float types, but only a [i]number[/i] type. Therefore, parsing a JSON text will convert all numerical values to [float] types. [b]Note:[/b] JSON objects do not preserve key order like Godot dictionaries, thus, you should not rely on keys being in a certain order if a dictionary is constructed from JSON. In contrast, JSON arrays retain the order of their elements: [codeblocks] diff --git a/doc/classes/MainLoop.xml b/doc/classes/MainLoop.xml index 7682379b64..537ecf2b2b 100644 --- a/doc/classes/MainLoop.xml +++ b/doc/classes/MainLoop.xml @@ -19,7 +19,7 @@ print("Initialized:") print(" Starting time: %s" % str(time_elapsed)) - func _idle(delta): + func _process(delta): time_elapsed += delta # Return true to end the main loop. return quit @@ -51,30 +51,30 @@ Called before the program exits. </description> </method> - <method name="_idle" qualifiers="virtual"> - <return type="bool"> + <method name="_initialize" qualifiers="virtual"> + <return type="void"> </return> - <argument index="0" name="delta" type="float"> - </argument> <description> - Called each idle frame with the time since the last idle frame as argument (in seconds). Equivalent to [method Node._process]. - If implemented, the method must return a boolean value. [code]true[/code] ends the main loop, while [code]false[/code] lets it proceed to the next frame. + Called once during initialization. </description> </method> - <method name="_initialize" qualifiers="virtual"> - <return type="void"> + <method name="_physics_process" qualifiers="virtual"> + <return type="bool"> </return> + <argument index="0" name="delta" type="float"> + </argument> <description> - Called once during initialization. + Called each physics frame with the time since the last physics frame as argument ([code]delta[/code], in seconds). Equivalent to [method Node._physics_process]. + If implemented, the method must return a boolean value. [code]true[/code] ends the main loop, while [code]false[/code] lets it proceed to the next frame. </description> </method> - <method name="_iteration" qualifiers="virtual"> + <method name="_process" qualifiers="virtual"> <return type="bool"> </return> <argument index="0" name="delta" type="float"> </argument> <description> - Called each physics frame with the time since the last physics frame as argument (in seconds). Equivalent to [method Node._physics_process]. + Called each process (idle) frame with the time since the last process frame as argument (in seconds). Equivalent to [method Node._process]. If implemented, the method must return a boolean value. [code]true[/code] ends the main loop, while [code]false[/code] lets it proceed to the next frame. </description> </method> diff --git a/doc/classes/Mesh.xml b/doc/classes/Mesh.xml index dff4b4f7ab..ed7c39d4d9 100644 --- a/doc/classes/Mesh.xml +++ b/doc/classes/Mesh.xml @@ -242,5 +242,11 @@ </constant> <constant name="ARRAY_FLAG_USE_8_BONE_WEIGHTS" value="134217728" enum="ArrayFormat"> </constant> + <constant name="BLEND_SHAPE_MODE_NORMALIZED" value="0" enum="BlendShapeMode"> + Blend shapes are normalized. + </constant> + <constant name="BLEND_SHAPE_MODE_RELATIVE" value="1" enum="BlendShapeMode"> + Blend shapes are relative to base weight. + </constant> </constants> </class> diff --git a/doc/classes/NinePatchRect.xml b/doc/classes/NinePatchRect.xml index f4b9d75e91..d6de0ef4cf 100644 --- a/doc/classes/NinePatchRect.xml +++ b/doc/classes/NinePatchRect.xml @@ -12,7 +12,7 @@ <method name="get_patch_margin" qualifiers="const"> <return type="int"> </return> - <argument index="0" name="side" type="int" enum="Side"> + <argument index="0" name="margin" type="int" enum="Side"> </argument> <description> Returns the size of the margin on the specified [enum Side]. @@ -21,7 +21,7 @@ <method name="set_patch_margin"> <return type="void"> </return> - <argument index="0" name="side" type="int" enum="Side"> + <argument index="0" name="margin" type="int" enum="Side"> </argument> <argument index="1" name="value" type="int"> </argument> diff --git a/doc/classes/Node.xml b/doc/classes/Node.xml index 62d88afa51..e8913f2623 100644 --- a/doc/classes/Node.xml +++ b/doc/classes/Node.xml @@ -9,7 +9,7 @@ [b]Scene tree:[/b] The [SceneTree] contains the active tree of nodes. When a node is added to the scene tree, it receives the [constant NOTIFICATION_ENTER_TREE] notification and its [method _enter_tree] callback is triggered. Child nodes are always added [i]after[/i] their parent node, i.e. the [method _enter_tree] callback of a parent node will be triggered before its child's. Once all nodes have been added in the scene tree, they receive the [constant NOTIFICATION_READY] notification and their respective [method _ready] callbacks are triggered. For groups of nodes, the [method _ready] callback is called in reverse order, starting with the children and moving up to the parent nodes. This means that when adding a node to the scene tree, the following order will be used for the callbacks: [method _enter_tree] of the parent, [method _enter_tree] of the children, [method _ready] of the children and finally [method _ready] of the parent (recursively for the entire scene tree). - [b]Processing:[/b] Nodes can override the "process" state, so that they receive a callback on each frame requesting them to process (do something). Normal processing (callback [method _process], toggled with [method set_process]) happens as fast as possible and is dependent on the frame rate, so the processing time [i]delta[/i] is passed as an argument. Physics processing (callback [method _physics_process], toggled with [method set_physics_process]) happens a fixed number of times per second (60 by default) and is useful for code related to the physics engine. + [b]Processing:[/b] Nodes can override the "process" state, so that they receive a callback on each frame requesting them to process (do something). Normal processing (callback [method _process], toggled with [method set_process]) happens as fast as possible and is dependent on the frame rate, so the processing time [i]delta[/i] (in seconds) is passed as an argument. Physics processing (callback [method _physics_process], toggled with [method set_physics_process]) happens a fixed number of times per second (60 by default) and is useful for code related to the physics engine. Nodes can also process input events. When present, the [method _input] function will be called for each input that the program receives. In many cases, this can be overkill (unless used for simple projects), and the [method _unhandled_input] function might be preferred; it is called when the input event was not handled by anyone else (typically, GUI [Control] nodes), ensuring that the node only receives the events that were meant for it. To keep track of the scene hierarchy (especially when instancing scenes into other scenes), an "owner" can be set for the node with the [member owner] property. This keeps track of who instanced what. This is mostly useful when writing editors and tools, though. Finally, when a node is freed with [method Object.free] or [method queue_free], it will also free all its children. @@ -65,7 +65,7 @@ <argument index="0" name="delta" type="float"> </argument> <description> - Called during the physics processing step of the main loop. Physics processing means that the frame rate is synced to the physics, i.e. the [code]delta[/code] variable should be constant. + Called during the physics processing step of the main loop. Physics processing means that the frame rate is synced to the physics, i.e. the [code]delta[/code] variable should be constant. [code]delta[/code] is in seconds. It is only called if physics processing is enabled, which is done automatically if this method is overridden, and can be toggled with [method set_physics_process]. Corresponds to the [constant NOTIFICATION_PHYSICS_PROCESS] notification in [method Object._notification]. [b]Note:[/b] This method is only called if the node is present in the scene tree (i.e. if it's not orphan). @@ -77,7 +77,7 @@ <argument index="0" name="delta" type="float"> </argument> <description> - Called during the processing step of the main loop. Processing happens at every frame and as fast as possible, so the [code]delta[/code] time since the previous frame is not constant. + Called during the processing step of the main loop. Processing happens at every frame and as fast as possible, so the [code]delta[/code] time since the previous frame is not constant. [code]delta[/code] is in seconds. It is only called if processing is enabled, which is done automatically if this method is overridden, and can be toggled with [method set_process]. Corresponds to the [constant NOTIFICATION_PROCESS] notification in [method Object._notification]. [b]Note:[/b] This method is only called if the node is present in the scene tree (i.e. if it's not orphan). @@ -361,7 +361,7 @@ <return type="float"> </return> <description> - Returns the time elapsed since the last physics-bound frame (see [method _physics_process]). This is always a constant value in physics processing unless the frames per second is changed via [member Engine.iterations_per_second]. + Returns the time elapsed (in seconds) since the last physics-bound frame (see [method _physics_process]). This is always a constant value in physics processing unless the frames per second is changed via [member Engine.iterations_per_second]. </description> </method> <method name="get_process_delta_time" qualifiers="const"> @@ -590,7 +590,7 @@ <return type="void"> </return> <description> - Moves this node to the bottom of parent node's children hierarchy. This is often useful in GUIs ([Control] nodes), because their order of drawing depends on their order in the tree, i.e. the further they are on the node list, the higher they are drawn. After using [code]raise[/code], a Control will be drawn on top of their siblings. + Moves this node to the bottom of parent node's children hierarchy. This is often useful in GUIs ([Control] nodes), because their order of drawing depends on their order in the tree. The top Node is drawn first, then any siblings below the top Node in the hierarchy are successively drawn on top of it. After using [code]raise[/code], a Control will be drawn on top of its siblings. </description> </method> <method name="remove_and_skip"> diff --git a/doc/classes/Node3D.xml b/doc/classes/Node3D.xml index f6ff514474..8b56050058 100644 --- a/doc/classes/Node3D.xml +++ b/doc/classes/Node3D.xml @@ -6,7 +6,7 @@ <description> Most basic 3D game object, with a 3D [Transform] and visibility settings. All other 3D game objects inherit from Node3D. Use [Node3D] as a parent node to move, scale, rotate and show/hide children in a 3D project. Affine operations (rotate, scale, translate) happen in parent's local coordinate system, unless the [Node3D] object is set as top-level. Affine operations in this coordinate system correspond to direct affine operations on the [Node3D]'s transform. The word local below refers to this coordinate system. The coordinate system that is attached to the [Node3D] object itself is referred to as object-local coordinate system. - [b]Note:[/b] Unless otherwise specified, all methods that have angle parameters must have angles specified as [i]radians[/i]. To convert degrees to radians, use [method @GDScript.deg2rad]. + [b]Note:[/b] Unless otherwise specified, all methods that have angle parameters must have angles specified as [i]radians[/i]. To convert degrees to radians, use [method @GlobalScope.deg2rad]. </description> <tutorials> <link title="Introduction to 3D">https://docs.godotengine.org/en/latest/tutorials/3d/introduction_to_3d.html</link> @@ -229,7 +229,7 @@ <argument index="0" name="enable" type="bool"> </argument> <description> - Sets whether the node notifies about its global and local transformation changes. [Node3D] will not propagate this by default. + Sets whether the node notifies about its global and local transformation changes. [Node3D] will not propagate this by default, unless it is in the editor context and it has a valid gizmo. </description> </method> <method name="show"> @@ -324,7 +324,7 @@ <constants> <constant name="NOTIFICATION_TRANSFORM_CHANGED" value="2000"> Node3D nodes receives this notification when their global transform changes. This means that either the current or a parent node changed its transform. - In order for [constant NOTIFICATION_TRANSFORM_CHANGED] to work, users first need to ask for it, with [method set_notify_transform]. + In order for [constant NOTIFICATION_TRANSFORM_CHANGED] to work, users first need to ask for it, with [method set_notify_transform]. The notification is also sent if the node is in the editor context and it has a valid gizmo. </constant> <constant name="NOTIFICATION_ENTER_WORLD" value="41"> Node3D nodes receives this notification when they are registered to new [World3D] resource. diff --git a/doc/classes/OS.xml b/doc/classes/OS.xml index 65a815a603..ed94f9d90f 100644 --- a/doc/classes/OS.xml +++ b/doc/classes/OS.xml @@ -25,6 +25,29 @@ [b]Note:[/b] This method is implemented on Linux, macOS and Windows. </description> </method> + <method name="create_process"> + <return type="int"> + </return> + <argument index="0" name="path" type="String"> + </argument> + <argument index="1" name="arguments" type="PackedStringArray"> + </argument> + <description> + Creates a new process that runs independently of Godot. It will not terminate if Godot terminates. The file specified in [code]path[/code] must exist and be executable. Platform path resolution will be used. The [code]arguments[/code] are used in the given order and separated by a space. + If the process creation succeeds, the method will return the new process ID, which you can use to monitor the process (and potentially terminate it with [method kill]). If the process creation fails, the method will return [code]-1[/code]. + For example, running another instance of the project: + [codeblocks] + [gdscript] + var pid = OS.create_process(OS.get_executable_path(), []) + [/gdscript] + [csharp] + var pid = OS.CreateProcess(OS.GetExecutablePath(), new string[] {}); + [/csharp] + [/codeblocks] + See [method execute] if you wish to run an external command and retrieve the results. + [b]Note:[/b] This method is implemented on Android, iOS, Linux, macOS and Windows. + </description> + </method> <method name="delay_msec" qualifiers="const"> <return type="void"> </return> @@ -71,48 +94,34 @@ </argument> <argument index="1" name="arguments" type="PackedStringArray"> </argument> - <argument index="2" name="blocking" type="bool" default="true"> - </argument> - <argument index="3" name="output" type="Array" default="[ ]"> + <argument index="2" name="output" type="Array" default="[ ]"> </argument> - <argument index="4" name="read_stderr" type="bool" default="false"> + <argument index="3" name="read_stderr" type="bool" default="false"> </argument> <description> - Execute the file at the given path with the arguments passed as an array of strings. Platform path resolution will take place. The resolved file must exist and be executable. - The arguments are used in the given order and separated by a space, so [code]OS.execute("ping", ["-w", "3", "godotengine.org"], false)[/code] will resolve to [code]ping -w 3 godotengine.org[/code] in the system's shell. - This method has slightly different behavior based on whether the [code]blocking[/code] mode is enabled. - If [code]blocking[/code] is [code]true[/code], the Godot thread will pause its execution while waiting for the process to terminate. The shell output of the process will be written to the [code]output[/code] array as a single string. When the process terminates, the Godot thread will resume execution. - If [code]blocking[/code] is [code]false[/code], the Godot thread will continue while the new process runs. It is not possible to retrieve the shell output in non-blocking mode, so [code]output[/code] will be empty. - The return value also depends on the blocking mode. When blocking, the method will return an exit code of the process. When non-blocking, the method returns a process ID, which you can use to monitor the process (and potentially terminate it with [method kill]). If the process forking (non-blocking) or opening (blocking) fails, the method will return [code]-1[/code] or another exit code. - Example of blocking mode and retrieving the shell output: + Executes a command. The file specified in [code]path[/code] must exist and be executable. Platform path resolution will be used. The [code]arguments[/code] are used in the given order and separated by a space. If an [code]output[/code] [Array] is provided, the complete shell output of the process will be appended as a single [String] element in [code]output[/code]. If [code]read_stderr[/code] is [code]true[/code], the output to the standard error stream will be included too. + If the command is successfully executed, the method will return the exit code of the command, or [code]-1[/code] if it fails. + [b]Note:[/b] The Godot thread will pause its execution until the executed command terminates. Use [Thread] to create a separate thread that will not pause the Godot thread, or use [method create_process] to create a completely independent process. + For example, to retrieve a list of the working directory's contents: [codeblocks] [gdscript] var output = [] - var exit_code = OS.execute("ls", ["-l", "/tmp"], true, output) + var exit_code = OS.execute("ls", ["-l", "/tmp"], output) [/gdscript] [csharp] var output = new Godot.Collections.Array(); - int exitCode = OS.Execute("ls", new string[] {"-l", "/tmp"}, true, output); - [/csharp] - [/codeblocks] - Example of non-blocking mode, running another instance of the project and storing its process ID: - [codeblocks] - [gdscript] - var pid = OS.execute(OS.get_executable_path(), [], false) - [/gdscript] - [csharp] - var pid = OS.Execute(OS.GetExecutablePath(), new string[] {}, false); + int exitCode = OS.Execute("ls", new string[] {"-l", "/tmp"}, output); [/csharp] [/codeblocks] - If you wish to access a shell built-in or perform a composite command, a platform-specific shell can be invoked. For example: + To execute a composite command, a platform-specific shell can be invoked. For example: [codeblocks] [gdscript] var output = [] - OS.execute("CMD.exe", ["/C", "cd %TEMP% && dir"], true, output) + OS.execute("CMD.exe", ["/C", "cd %TEMP% && dir"], output) [/gdscript] [csharp] var output = new Godot.Collections.Array(); - OS.Execute("CMD.exe", new string[] {"/C", "cd %TEMP% && dir"}, true, output); + OS.Execute("CMD.exe", new string[] {"/C", "cd %TEMP% && dir"}, output); [/csharp] [/codeblocks] [b]Note:[/b] This method is implemented on Android, iOS, Linux, macOS and Windows. diff --git a/doc/classes/Object.xml b/doc/classes/Object.xml index 50d91c7943..6ff7e34194 100644 --- a/doc/classes/Object.xml +++ b/doc/classes/Object.xml @@ -242,7 +242,7 @@ </return> <description> Returns the object's unique instance ID. - This ID can be saved in [EncodedObjectAsID], and can be used to retrieve the object instance with [method @GDScript.instance_from_id]. + This ID can be saved in [EncodedObjectAsID], and can be used to retrieve the object instance with [method @GlobalScope.instance_from_id]. </description> </method> <method name="get_meta" qualifiers="const"> diff --git a/doc/classes/PackedByteArray.xml b/doc/classes/PackedByteArray.xml index b00c59ade9..75fb7c1465 100644 --- a/doc/classes/PackedByteArray.xml +++ b/doc/classes/PackedByteArray.xml @@ -92,13 +92,6 @@ Creates a copy of the array, and returns it. </description> </method> - <method name="is_empty"> - <return type="bool"> - </return> - <description> - Returns [code]true[/code] if the array is empty. - </description> - </method> <method name="get_string_from_ascii"> <return type="String"> </return> @@ -171,6 +164,13 @@ Reverses the order of the elements in the array. </description> </method> + <method name="is_empty"> + <return type="bool"> + </return> + <description> + Returns [code]true[/code] if the array is empty. + </description> + </method> <method name="operator !=" qualifiers="operator"> <return type="bool"> </return> diff --git a/doc/classes/PackedColorArray.xml b/doc/classes/PackedColorArray.xml index d6cd5196e4..48d5822f7c 100644 --- a/doc/classes/PackedColorArray.xml +++ b/doc/classes/PackedColorArray.xml @@ -59,13 +59,6 @@ Creates a copy of the array, and returns it. </description> </method> - <method name="is_empty"> - <return type="bool"> - </return> - <description> - Returns [code]true[/code] if the array is empty. - </description> - </method> <method name="has"> <return type="bool"> </return> @@ -93,6 +86,13 @@ Reverses the order of the elements in the array. </description> </method> + <method name="is_empty"> + <return type="bool"> + </return> + <description> + Returns [code]true[/code] if the array is empty. + </description> + </method> <method name="operator !=" qualifiers="operator"> <return type="bool"> </return> diff --git a/doc/classes/PackedFloat32Array.xml b/doc/classes/PackedFloat32Array.xml index 52f6ece158..6598828089 100644 --- a/doc/classes/PackedFloat32Array.xml +++ b/doc/classes/PackedFloat32Array.xml @@ -60,13 +60,6 @@ Creates a copy of the array, and returns it. </description> </method> - <method name="is_empty"> - <return type="bool"> - </return> - <description> - Returns [code]true[/code] if the array is empty. - </description> - </method> <method name="has"> <return type="bool"> </return> @@ -94,6 +87,13 @@ Reverses the order of the elements in the array. </description> </method> + <method name="is_empty"> + <return type="bool"> + </return> + <description> + Returns [code]true[/code] if the array is empty. + </description> + </method> <method name="operator !=" qualifiers="operator"> <return type="bool"> </return> diff --git a/doc/classes/PackedFloat64Array.xml b/doc/classes/PackedFloat64Array.xml index 2f317d4b8c..d116c6756b 100644 --- a/doc/classes/PackedFloat64Array.xml +++ b/doc/classes/PackedFloat64Array.xml @@ -60,13 +60,6 @@ Creates a copy of the array, and returns it. </description> </method> - <method name="is_empty"> - <return type="bool"> - </return> - <description> - Returns [code]true[/code] if the array is empty. - </description> - </method> <method name="has"> <return type="bool"> </return> @@ -94,6 +87,13 @@ Reverses the order of the elements in the array. </description> </method> + <method name="is_empty"> + <return type="bool"> + </return> + <description> + Returns [code]true[/code] if the array is empty. + </description> + </method> <method name="operator !=" qualifiers="operator"> <return type="bool"> </return> diff --git a/doc/classes/PackedInt32Array.xml b/doc/classes/PackedInt32Array.xml index bda902b15f..2ac7a67b4b 100644 --- a/doc/classes/PackedInt32Array.xml +++ b/doc/classes/PackedInt32Array.xml @@ -60,13 +60,6 @@ Creates a copy of the array, and returns it. </description> </method> - <method name="is_empty"> - <return type="bool"> - </return> - <description> - Returns [code]true[/code] if the array is empty. - </description> - </method> <method name="has"> <return type="bool"> </return> @@ -94,6 +87,13 @@ Reverses the order of the elements in the array. </description> </method> + <method name="is_empty"> + <return type="bool"> + </return> + <description> + Returns [code]true[/code] if the array is empty. + </description> + </method> <method name="operator !=" qualifiers="operator"> <return type="bool"> </return> diff --git a/doc/classes/PackedInt64Array.xml b/doc/classes/PackedInt64Array.xml index 9c52ec808b..a7b6bf0a0f 100644 --- a/doc/classes/PackedInt64Array.xml +++ b/doc/classes/PackedInt64Array.xml @@ -60,13 +60,6 @@ Creates a copy of the array, and returns it. </description> </method> - <method name="is_empty"> - <return type="bool"> - </return> - <description> - Returns [code]true[/code] if the array is empty. - </description> - </method> <method name="has"> <return type="bool"> </return> @@ -94,6 +87,13 @@ Reverses the order of the elements in the array. </description> </method> + <method name="is_empty"> + <return type="bool"> + </return> + <description> + Returns [code]true[/code] if the array is empty. + </description> + </method> <method name="operator !=" qualifiers="operator"> <return type="bool"> </return> diff --git a/doc/classes/PackedSceneGLTF.xml b/doc/classes/PackedSceneGLTF.xml new file mode 100644 index 0000000000..a04c6ef0b6 --- /dev/null +++ b/doc/classes/PackedSceneGLTF.xml @@ -0,0 +1,58 @@ +<?xml version="1.0" encoding="UTF-8" ?> +<class name="PackedSceneGLTF" inherits="PackedScene" version="4.0"> + <brief_description> + </brief_description> + <description> + </description> + <tutorials> + </tutorials> + <methods> + <method name="export_gltf"> + <return type="int" enum="Error"> + </return> + <argument index="0" name="node" type="Node"> + </argument> + <argument index="1" name="path" type="String"> + </argument> + <argument index="2" name="flags" type="int" default="0"> + </argument> + <argument index="3" name="bake_fps" type="float" default="1000.0"> + </argument> + <description> + </description> + </method> + <method name="import_gltf_scene"> + <return type="Node"> + </return> + <argument index="0" name="path" type="String"> + </argument> + <argument index="1" name="flags" type="int" default="0"> + </argument> + <argument index="2" name="bake_fps" type="float" default="1000.0"> + </argument> + <argument index="3" name="state" type="GLTFState" default="null"> + </argument> + <description> + </description> + </method> + <method name="pack_gltf"> + <return type="void"> + </return> + <argument index="0" name="path" type="String"> + </argument> + <argument index="1" name="flags" type="int" default="0"> + </argument> + <argument index="2" name="bake_fps" type="float" default="1000.0"> + </argument> + <argument index="3" name="state" type="GLTFState" default="null"> + </argument> + <description> + </description> + </method> + </methods> + <members> + <member name="_bundled" type="Dictionary" setter="_set_bundled_scene" getter="_get_bundled_scene" override="true" default="{"conn_count": 0,"conns": PackedInt32Array( ),"editable_instances": [ ],"names": PackedStringArray( ),"node_count": 0,"node_paths": [ ],"nodes": PackedInt32Array( ),"variants": [ ],"version": 2}" /> + </members> + <constants> + </constants> +</class> diff --git a/doc/classes/PackedStringArray.xml b/doc/classes/PackedStringArray.xml index 24406c53d4..fb7ed2a906 100644 --- a/doc/classes/PackedStringArray.xml +++ b/doc/classes/PackedStringArray.xml @@ -60,13 +60,6 @@ Creates a copy of the array, and returns it. </description> </method> - <method name="is_empty"> - <return type="bool"> - </return> - <description> - Returns [code]true[/code] if the array is empty. - </description> - </method> <method name="has"> <return type="bool"> </return> @@ -94,6 +87,13 @@ Reverses the order of the elements in the array. </description> </method> + <method name="is_empty"> + <return type="bool"> + </return> + <description> + Returns [code]true[/code] if the array is empty. + </description> + </method> <method name="operator !=" qualifiers="operator"> <return type="bool"> </return> diff --git a/doc/classes/PackedVector2Array.xml b/doc/classes/PackedVector2Array.xml index 2f583e2b9b..eb364ddb18 100644 --- a/doc/classes/PackedVector2Array.xml +++ b/doc/classes/PackedVector2Array.xml @@ -60,13 +60,6 @@ Creates a copy of the array, and returns it. </description> </method> - <method name="is_empty"> - <return type="bool"> - </return> - <description> - Returns [code]true[/code] if the array is empty. - </description> - </method> <method name="has"> <return type="bool"> </return> @@ -94,6 +87,13 @@ Reverses the order of the elements in the array. </description> </method> + <method name="is_empty"> + <return type="bool"> + </return> + <description> + Returns [code]true[/code] if the array is empty. + </description> + </method> <method name="operator !=" qualifiers="operator"> <return type="bool"> </return> diff --git a/doc/classes/PackedVector3Array.xml b/doc/classes/PackedVector3Array.xml index 6004454dc9..08ce187b5c 100644 --- a/doc/classes/PackedVector3Array.xml +++ b/doc/classes/PackedVector3Array.xml @@ -59,13 +59,6 @@ Creates a copy of the array, and returns it. </description> </method> - <method name="is_empty"> - <return type="bool"> - </return> - <description> - Returns [code]true[/code] if the array is empty. - </description> - </method> <method name="has"> <return type="bool"> </return> @@ -93,6 +86,13 @@ Reverses the order of the elements in the array. </description> </method> + <method name="is_empty"> + <return type="bool"> + </return> + <description> + Returns [code]true[/code] if the array is empty. + </description> + </method> <method name="operator !=" qualifiers="operator"> <return type="bool"> </return> diff --git a/doc/classes/PhysicsDirectSpaceState2D.xml b/doc/classes/PhysicsDirectSpaceState2D.xml index c26cf0514c..b6f95305ed 100644 --- a/doc/classes/PhysicsDirectSpaceState2D.xml +++ b/doc/classes/PhysicsDirectSpaceState2D.xml @@ -16,8 +16,9 @@ <argument index="0" name="shape" type="PhysicsShapeQueryParameters2D"> </argument> <description> - Checks how far the shape can travel toward a point. If the shape can not move, the array will be empty. - [b]Note:[/b] Both the shape and the motion are supplied through a [PhysicsShapeQueryParameters2D] object. The method will return an array with two floats between 0 and 1, both representing a fraction of [code]motion[/code]. The first is how far the shape can move without triggering a collision, and the second is the point at which a collision will occur. If no collision is detected, the returned array will be [code][1, 1][/code]. + Checks how far a [Shape2D] can move without colliding. All the parameters for the query, including the shape and the motion, are supplied through a [PhysicsShapeQueryParameters2D] object. + Returns an array with the safe and unsafe proportions (between 0 and 1) of the motion. The safe proportion is the maximum fraction of the motion that can be made without a collision. The unsafe proportion is the minimum fraction of the distance that must be moved for a collision. If no collision is detected a result of [code][1.0, 1.0][/code] will be returned. + [b]Note:[/b] Any [Shape2D]s that the shape is already colliding with e.g. inside of, will be ignored. Use [method collide_shape] to determine the [Shape2D]s that the shape is already colliding with. </description> </method> <method name="collide_shape"> diff --git a/doc/classes/PhysicsDirectSpaceState3D.xml b/doc/classes/PhysicsDirectSpaceState3D.xml index 789e8cc731..243d071c56 100644 --- a/doc/classes/PhysicsDirectSpaceState3D.xml +++ b/doc/classes/PhysicsDirectSpaceState3D.xml @@ -18,8 +18,9 @@ <argument index="1" name="motion" type="Vector3"> </argument> <description> - Checks whether the shape can travel to a point. The method will return an array with two floats between 0 and 1, both representing a fraction of [code]motion[/code]. The first is how far the shape can move without triggering a collision, and the second is the point at which a collision will occur. If no collision is detected, the returned array will be [code][1, 1][/code]. - If the shape can not move, the returned array will be [code][0, 0][/code] under Bullet, and empty under GodotPhysics3D. + Checks how far a [Shape3D] can move without colliding. All the parameters for the query, including the shape, are supplied through a [PhysicsShapeQueryParameters3D] object. + Returns an array with the safe and unsafe proportions (between 0 and 1) of the motion. The safe proportion is the maximum fraction of the motion that can be made without a collision. The unsafe proportion is the minimum fraction of the distance that must be moved for a collision. If no collision is detected a result of [code][1.0, 1.0][/code] will be returned. + [b]Note:[/b] Any [Shape3D]s that the shape is already colliding with e.g. inside of, will be ignored. Use [method collide_shape] to determine the [Shape3D]s that the shape is already colliding with. </description> </method> <method name="collide_shape"> diff --git a/doc/classes/Plane.xml b/doc/classes/Plane.xml index e3242512c4..ed96f753c2 100644 --- a/doc/classes/Plane.xml +++ b/doc/classes/Plane.xml @@ -142,7 +142,7 @@ <argument index="0" name="to_plane" type="Plane"> </argument> <description> - Returns [code]true[/code] if this plane and [code]plane[/code] are approximately equal, by running [method @GDScript.is_equal_approx] on each component. + Returns [code]true[/code] if this plane and [code]plane[/code] are approximately equal, by running [method @GlobalScope.is_equal_approx] on each component. </description> </method> <method name="is_point_over"> diff --git a/doc/classes/ProjectSettings.xml b/doc/classes/ProjectSettings.xml index e856d1ea9c..a82cf9a2a9 100644 --- a/doc/classes/ProjectSettings.xml +++ b/doc/classes/ProjectSettings.xml @@ -619,245 +619,245 @@ <member name="input_devices/pointing/ios/touch_delay" type="float" setter="" getter="" default="0.15"> Default delay for touch events. This only affects iOS devices. </member> + <member name="layer_names/2d_physics/layer_0" type="String" setter="" getter="" default=""""> + Optional name for the 2D physics layer 0. If left empty, the layer will display as "Layer 0". + </member> <member name="layer_names/2d_physics/layer_1" type="String" setter="" getter="" default=""""> - Optional name for the 2D physics layer 1. + Optional name for the 2D physics layer 1. If left empty, the layer will display as "Layer 1". </member> <member name="layer_names/2d_physics/layer_10" type="String" setter="" getter="" default=""""> - Optional name for the 2D physics layer 10. + Optional name for the 2D physics layer 10. If left empty, the layer will display as "Layer 10". </member> <member name="layer_names/2d_physics/layer_11" type="String" setter="" getter="" default=""""> - Optional name for the 2D physics layer 11. + Optional name for the 2D physics layer 11. If left empty, the layer will display as "Layer 11". </member> <member name="layer_names/2d_physics/layer_12" type="String" setter="" getter="" default=""""> - Optional name for the 2D physics layer 12. + Optional name for the 2D physics layer 12. If left empty, the layer will display as "Layer 12". </member> <member name="layer_names/2d_physics/layer_13" type="String" setter="" getter="" default=""""> - Optional name for the 2D physics layer 13. + Optional name for the 2D physics layer 13. If left empty, the layer will display as "Layer 13". </member> <member name="layer_names/2d_physics/layer_14" type="String" setter="" getter="" default=""""> - Optional name for the 2D physics layer 14. + Optional name for the 2D physics layer 14. If left empty, the layer will display as "Layer 14". </member> <member name="layer_names/2d_physics/layer_15" type="String" setter="" getter="" default=""""> - Optional name for the 2D physics layer 15. + Optional name for the 2D physics layer 15. If left empty, the layer will display as "Layer 15". </member> <member name="layer_names/2d_physics/layer_16" type="String" setter="" getter="" default=""""> - Optional name for the 2D physics layer 16. + Optional name for the 2D physics layer 16. If left empty, the layer will display as "Layer 16". </member> <member name="layer_names/2d_physics/layer_17" type="String" setter="" getter="" default=""""> - Optional name for the 2D physics layer 17. + Optional name for the 2D physics layer 17. If left empty, the layer will display as "Layer 17". </member> <member name="layer_names/2d_physics/layer_18" type="String" setter="" getter="" default=""""> - Optional name for the 2D physics layer 18. + Optional name for the 2D physics layer 18. If left empty, the layer will display as "Layer 18". </member> <member name="layer_names/2d_physics/layer_19" type="String" setter="" getter="" default=""""> - Optional name for the 2D physics layer 19. + Optional name for the 2D physics layer 19. If left empty, the layer will display as "Layer 19". </member> <member name="layer_names/2d_physics/layer_2" type="String" setter="" getter="" default=""""> - Optional name for the 2D physics layer 2. - </member> - <member name="layer_names/2d_physics/layer_20" type="String" setter="" getter="" default=""""> - Optional name for the 2D physics layer 20. + Optional name for the 2D physics layer 2. If left empty, the layer will display as "Layer 2". </member> <member name="layer_names/2d_physics/layer_3" type="String" setter="" getter="" default=""""> - Optional name for the 2D physics layer 3. + Optional name for the 2D physics layer 3. If left empty, the layer will display as "Layer 3". </member> <member name="layer_names/2d_physics/layer_4" type="String" setter="" getter="" default=""""> - Optional name for the 2D physics layer 4. + Optional name for the 2D physics layer 4. If left empty, the layer will display as "Layer 4". </member> <member name="layer_names/2d_physics/layer_5" type="String" setter="" getter="" default=""""> - Optional name for the 2D physics layer 5. + Optional name for the 2D physics layer 5. If left empty, the layer will display as "Layer 5". </member> <member name="layer_names/2d_physics/layer_6" type="String" setter="" getter="" default=""""> - Optional name for the 2D physics layer 6. + Optional name for the 2D physics layer 6. If left empty, the layer will display as "Layer 6". </member> <member name="layer_names/2d_physics/layer_7" type="String" setter="" getter="" default=""""> - Optional name for the 2D physics layer 7. + Optional name for the 2D physics layer 7. If left empty, the layer will display as "Layer 7". </member> <member name="layer_names/2d_physics/layer_8" type="String" setter="" getter="" default=""""> - Optional name for the 2D physics layer 8. + Optional name for the 2D physics layer 8. If left empty, the layer will display as "Layer 8". </member> <member name="layer_names/2d_physics/layer_9" type="String" setter="" getter="" default=""""> - Optional name for the 2D physics layer 9. + Optional name for the 2D physics layer 9. If left empty, the layer will display as "Layer 9". + </member> + <member name="layer_names/2d_render/layer_0" type="String" setter="" getter="" default=""""> + Optional name for the 2D render layer 0. If left empty, the layer will display as "Layer 0". </member> <member name="layer_names/2d_render/layer_1" type="String" setter="" getter="" default=""""> - Optional name for the 2D render layer 1. + Optional name for the 2D render layer 1. If left empty, the layer will display as "Layer 1". </member> <member name="layer_names/2d_render/layer_10" type="String" setter="" getter="" default=""""> - Optional name for the 2D render layer 10. + Optional name for the 2D render layer 10. If left empty, the layer will display as "Layer 10". </member> <member name="layer_names/2d_render/layer_11" type="String" setter="" getter="" default=""""> - Optional name for the 2D render layer 11. + Optional name for the 2D render layer 11. If left empty, the layer will display as "Layer 11". </member> <member name="layer_names/2d_render/layer_12" type="String" setter="" getter="" default=""""> - Optional name for the 2D render layer 12. + Optional name for the 2D render layer 12. If left empty, the layer will display as "Layer 12". </member> <member name="layer_names/2d_render/layer_13" type="String" setter="" getter="" default=""""> - Optional name for the 2D render layer 13. + Optional name for the 2D render layer 13. If left empty, the layer will display as "Layer 13". </member> <member name="layer_names/2d_render/layer_14" type="String" setter="" getter="" default=""""> - Optional name for the 2D render layer 14. + Optional name for the 2D render layer 14. If left empty, the layer will display as "Layer 14". </member> <member name="layer_names/2d_render/layer_15" type="String" setter="" getter="" default=""""> - Optional name for the 2D render layer 15. + Optional name for the 2D render layer 15. If left empty, the layer will display as "Layer 15". </member> <member name="layer_names/2d_render/layer_16" type="String" setter="" getter="" default=""""> - Optional name for the 2D render layer 16. + Optional name for the 2D render layer 16. If left empty, the layer will display as "Layer 16". </member> <member name="layer_names/2d_render/layer_17" type="String" setter="" getter="" default=""""> - Optional name for the 2D render layer 17. + Optional name for the 2D render layer 17. If left empty, the layer will display as "Layer 17". </member> <member name="layer_names/2d_render/layer_18" type="String" setter="" getter="" default=""""> - Optional name for the 2D render layer 18. + Optional name for the 2D render layer 18. If left empty, the layer will display as "Layer 18". </member> <member name="layer_names/2d_render/layer_19" type="String" setter="" getter="" default=""""> - Optional name for the 2D render layer 19. + Optional name for the 2D render layer 19. If left empty, the layer will display as "Layer 19". </member> <member name="layer_names/2d_render/layer_2" type="String" setter="" getter="" default=""""> - Optional name for the 2D render layer 2. - </member> - <member name="layer_names/2d_render/layer_20" type="String" setter="" getter="" default=""""> - Optional name for the 2D render layer 20. + Optional name for the 2D render layer 2. If left empty, the layer will display as "Layer 2". </member> <member name="layer_names/2d_render/layer_3" type="String" setter="" getter="" default=""""> - Optional name for the 2D render layer 3. + Optional name for the 2D render layer 3. If left empty, the layer will display as "Layer 3". </member> <member name="layer_names/2d_render/layer_4" type="String" setter="" getter="" default=""""> - Optional name for the 2D render layer 4. + Optional name for the 2D render layer 4. If left empty, the layer will display as "Layer 4". </member> <member name="layer_names/2d_render/layer_5" type="String" setter="" getter="" default=""""> - Optional name for the 2D render layer 5. + Optional name for the 2D render layer 5. If left empty, the layer will display as "Layer 5". </member> <member name="layer_names/2d_render/layer_6" type="String" setter="" getter="" default=""""> - Optional name for the 2D render layer 6. + Optional name for the 2D render layer 6. If left empty, the layer will display as "Layer 6". </member> <member name="layer_names/2d_render/layer_7" type="String" setter="" getter="" default=""""> - Optional name for the 2D render layer 7. + Optional name for the 2D render layer 7. If left empty, the layer will display as "Layer 7". </member> <member name="layer_names/2d_render/layer_8" type="String" setter="" getter="" default=""""> - Optional name for the 2D render layer 8. + Optional name for the 2D render layer 8. If left empty, the layer will display as "Layer 8". </member> <member name="layer_names/2d_render/layer_9" type="String" setter="" getter="" default=""""> - Optional name for the 2D render layer 9. + Optional name for the 2D render layer 9. If left empty, the layer will display as "Layer 9". + </member> + <member name="layer_names/3d_physics/layer_0" type="String" setter="" getter="" default=""""> + Optional name for the 3D physics layer 0. If left empty, the layer will display as "Layer 0". </member> <member name="layer_names/3d_physics/layer_1" type="String" setter="" getter="" default=""""> - Optional name for the 3D physics layer 1. + Optional name for the 3D physics layer 1. If left empty, the layer will display as "Layer 1". </member> <member name="layer_names/3d_physics/layer_10" type="String" setter="" getter="" default=""""> - Optional name for the 3D physics layer 10. + Optional name for the 3D physics layer 10. If left empty, the layer will display as "Layer 10". </member> <member name="layer_names/3d_physics/layer_11" type="String" setter="" getter="" default=""""> - Optional name for the 3D physics layer 11. + Optional name for the 3D physics layer 11. If left empty, the layer will display as "Layer 11". </member> <member name="layer_names/3d_physics/layer_12" type="String" setter="" getter="" default=""""> - Optional name for the 3D physics layer 12. + Optional name for the 3D physics layer 12. If left empty, the layer will display as "Layer 12". </member> <member name="layer_names/3d_physics/layer_13" type="String" setter="" getter="" default=""""> - Optional name for the 3D physics layer 13. + Optional name for the 3D physics layer 13. If left empty, the layer will display as "Layer 13". </member> <member name="layer_names/3d_physics/layer_14" type="String" setter="" getter="" default=""""> - Optional name for the 3D physics layer 14. + Optional name for the 3D physics layer 14. If left empty, the layer will display as "Layer 14". </member> <member name="layer_names/3d_physics/layer_15" type="String" setter="" getter="" default=""""> - Optional name for the 3D physics layer 15. + Optional name for the 3D physics layer 15. If left empty, the layer will display as "Layer 15". </member> <member name="layer_names/3d_physics/layer_16" type="String" setter="" getter="" default=""""> - Optional name for the 3D physics layer 16. + Optional name for the 3D physics layer 16. If left empty, the layer will display as "Layer 16". </member> <member name="layer_names/3d_physics/layer_17" type="String" setter="" getter="" default=""""> - Optional name for the 3D physics layer 17. + Optional name for the 3D physics layer 17. If left empty, the layer will display as "Layer 17". </member> <member name="layer_names/3d_physics/layer_18" type="String" setter="" getter="" default=""""> - Optional name for the 3D physics layer 18. + Optional name for the 3D physics layer 18. If left empty, the layer will display as "Layer 18". </member> <member name="layer_names/3d_physics/layer_19" type="String" setter="" getter="" default=""""> - Optional name for the 3D physics layer 19. + Optional name for the 3D physics layer 19. If left empty, the layer will display as "Layer 19". </member> <member name="layer_names/3d_physics/layer_2" type="String" setter="" getter="" default=""""> - Optional name for the 3D physics layer 2. - </member> - <member name="layer_names/3d_physics/layer_20" type="String" setter="" getter="" default=""""> - Optional name for the 3D physics layer 20. + Optional name for the 3D physics layer 2. If left empty, the layer will display as "Layer 2". </member> <member name="layer_names/3d_physics/layer_3" type="String" setter="" getter="" default=""""> - Optional name for the 3D physics layer 3. + Optional name for the 3D physics layer 3. If left empty, the layer will display as "Layer 3". </member> <member name="layer_names/3d_physics/layer_4" type="String" setter="" getter="" default=""""> - Optional name for the 3D physics layer 4. + Optional name for the 3D physics layer 4. If left empty, the layer will display as "Layer 4". </member> <member name="layer_names/3d_physics/layer_5" type="String" setter="" getter="" default=""""> - Optional name for the 3D physics layer 5. + Optional name for the 3D physics layer 5. If left empty, the layer will display as "Layer 5". </member> <member name="layer_names/3d_physics/layer_6" type="String" setter="" getter="" default=""""> - Optional name for the 3D physics layer 6. + Optional name for the 3D physics layer 6. If left empty, the layer will display as "Layer 6". </member> <member name="layer_names/3d_physics/layer_7" type="String" setter="" getter="" default=""""> - Optional name for the 3D physics layer 7. + Optional name for the 3D physics layer 7. If left empty, the layer will display as "Layer 7". </member> <member name="layer_names/3d_physics/layer_8" type="String" setter="" getter="" default=""""> - Optional name for the 3D physics layer 8. + Optional name for the 3D physics layer 8. If left empty, the layer will display as "Layer 8". </member> <member name="layer_names/3d_physics/layer_9" type="String" setter="" getter="" default=""""> - Optional name for the 3D physics layer 9. + Optional name for the 3D physics layer 9. If left empty, the layer will display as "Layer 9". + </member> + <member name="layer_names/3d_render/layer_0" type="String" setter="" getter="" default=""""> + Optional name for the 2D render layer 0. If left empty, the layer will display as "Layer 0". </member> <member name="layer_names/3d_render/layer_1" type="String" setter="" getter="" default=""""> - Optional name for the 3D render layer 1. + Optional name for the 3D render layer 1. If left empty, the layer will display as "Layer 1". </member> <member name="layer_names/3d_render/layer_10" type="String" setter="" getter="" default=""""> - Optional name for the 3D render layer 10. + Optional name for the 3D render layer 10. If left empty, the layer will display as "Layer 10". </member> <member name="layer_names/3d_render/layer_11" type="String" setter="" getter="" default=""""> - Optional name for the 3D render layer 11. + Optional name for the 3D render layer 11. If left empty, the layer will display as "Layer 11". </member> <member name="layer_names/3d_render/layer_12" type="String" setter="" getter="" default=""""> - Optional name for the 3D render layer 12. + Optional name for the 3D render layer 12. If left empty, the layer will display as "Layer 12". </member> <member name="layer_names/3d_render/layer_13" type="String" setter="" getter="" default=""""> - Optional name for the 3D render layer 13. + Optional name for the 3D render layer 13. If left empty, the layer will display as "Layer 13". </member> <member name="layer_names/3d_render/layer_14" type="String" setter="" getter="" default=""""> - Optional name for the 3D render layer 14 + Optional name for the 3D render layer 14. If left empty, the layer will display as "Layer 14" </member> <member name="layer_names/3d_render/layer_15" type="String" setter="" getter="" default=""""> - Optional name for the 3D render layer 15. + Optional name for the 3D render layer 15. If left empty, the layer will display as "Layer 15". </member> <member name="layer_names/3d_render/layer_16" type="String" setter="" getter="" default=""""> - Optional name for the 3D render layer 16. + Optional name for the 3D render layer 16. If left empty, the layer will display as "Layer 16". </member> <member name="layer_names/3d_render/layer_17" type="String" setter="" getter="" default=""""> - Optional name for the 3D render layer 17. + Optional name for the 3D render layer 17. If left empty, the layer will display as "Layer 17". </member> <member name="layer_names/3d_render/layer_18" type="String" setter="" getter="" default=""""> - Optional name for the 3D render layer 18. + Optional name for the 3D render layer 18. If left empty, the layer will display as "Layer 18". </member> <member name="layer_names/3d_render/layer_19" type="String" setter="" getter="" default=""""> - Optional name for the 3D render layer 19. + Optional name for the 3D render layer 19. If left empty, the layer will display as "Layer 19". </member> <member name="layer_names/3d_render/layer_2" type="String" setter="" getter="" default=""""> - Optional name for the 3D render layer 2. - </member> - <member name="layer_names/3d_render/layer_20" type="String" setter="" getter="" default=""""> - Optional name for the 3D render layer 20. + Optional name for the 3D render layer 2. If left empty, the layer will display as "Layer 2". </member> <member name="layer_names/3d_render/layer_3" type="String" setter="" getter="" default=""""> - Optional name for the 3D render layer 3. + Optional name for the 3D render layer 3. If left empty, the layer will display as "Layer 3". </member> <member name="layer_names/3d_render/layer_4" type="String" setter="" getter="" default=""""> - Optional name for the 3D render layer 4. + Optional name for the 3D render layer 4. If left empty, the layer will display as "Layer 4". </member> <member name="layer_names/3d_render/layer_5" type="String" setter="" getter="" default=""""> - Optional name for the 3D render layer 5. + Optional name for the 3D render layer 5. If left empty, the layer will display as "Layer 5". </member> <member name="layer_names/3d_render/layer_6" type="String" setter="" getter="" default=""""> - Optional name for the 3D render layer 6. + Optional name for the 3D render layer 6. If left empty, the layer will display as "Layer 6". </member> <member name="layer_names/3d_render/layer_7" type="String" setter="" getter="" default=""""> - Optional name for the 3D render layer 7. + Optional name for the 3D render layer 7. If left empty, the layer will display as "Layer 7". </member> <member name="layer_names/3d_render/layer_8" type="String" setter="" getter="" default=""""> - Optional name for the 3D render layer 8. + Optional name for the 3D render layer 8. If left empty, the layer will display as "Layer 8". </member> <member name="layer_names/3d_render/layer_9" type="String" setter="" getter="" default=""""> - Optional name for the 3D render layer 9. + Optional name for the 3D render layer 9. If left empty, the layer will display as "Layer 9". </member> <member name="locale/fallback" type="String" setter="" getter="" default=""en""> The locale to fall back to if a translation isn't available in a given language. If left empty, [code]en[/code] (English) will be used. @@ -869,6 +869,7 @@ If [code]true[/code], logs all output to files. </member> <member name="logging/file_logging/enable_file_logging.pc" type="bool" setter="" getter="" default="true"> + Desktop override for [member logging/file_logging/enable_file_logging], as log files are not readily accessible on mobile/Web platforms. </member> <member name="logging/file_logging/log_path" type="String" setter="" getter="" default=""user://logs/godot.log""> Path to logs within the project. Using an [code]user://[/code] path is recommended. @@ -1057,6 +1058,8 @@ <member name="rendering/environment/default_environment" type="String" setter="" getter="" default=""""> [Environment] that will be used as a fallback environment in case a scene does not specify its own environment. The default environment is loaded in at scene load time regardless of whether you have set an environment or not. If you do not rely on the fallback environment, it is best to delete [code]default_env.tres[/code], or to specify a different default environment here. </member> + <member name="rendering/forward_renderer/threaded_render_minimum_instances" type="int" setter="" getter="" default="500"> + </member> <member name="rendering/gpu_lightmapper/performance/max_rays_per_pass" type="int" setter="" getter="" default="32"> </member> <member name="rendering/gpu_lightmapper/performance/max_rays_per_probe_pass" type="int" setter="" getter="" default="64"> @@ -1152,6 +1155,12 @@ <member name="rendering/quality/intended_usage/framebuffer_allocation.mobile" type="int" setter="" getter="" default="3"> Lower-end override for [member rendering/quality/intended_usage/framebuffer_allocation] on mobile devices, due to performance concerns or driver support. </member> + <member name="rendering/quality/mesh_lod/threshold_pixels" type="float" setter="" getter="" default="1.0"> + </member> + <member name="rendering/quality/rd_renderer/use_low_end_renderer" type="bool" setter="" getter="" default="false"> + </member> + <member name="rendering/quality/rd_renderer/use_low_end_renderer.mobile" type="bool" setter="" getter="" default="true"> + </member> <member name="rendering/quality/reflection_atlas/reflection_count" type="int" setter="" getter="" default="64"> Number of cubemaps to store in the reflection atlas. The number of [ReflectionProbe]s in a scene will be limited by this amount. A higher number requires more VRAM. </member> @@ -1280,6 +1289,10 @@ </member> <member name="rendering/sdfgi/probe_ray_count" type="int" setter="" getter="" default="2"> </member> + <member name="rendering/spatial_indexer/threaded_cull_minimum_instances" type="int" setter="" getter="" default="1000"> + </member> + <member name="rendering/spatial_indexer/update_iterations_per_frame" type="int" setter="" getter="" default="10"> + </member> <member name="rendering/threads/thread_model" type="int" setter="" getter="" default="1"> Thread model for rendering. Rendering on a thread can vastly improve performance, but synchronizing to the main thread can cause a bit more jitter. </member> diff --git a/doc/classes/Quat.xml b/doc/classes/Quat.xml index 425e82c744..ef83ae7fb9 100644 --- a/doc/classes/Quat.xml +++ b/doc/classes/Quat.xml @@ -127,7 +127,7 @@ <argument index="0" name="to" type="Quat"> </argument> <description> - Returns [code]true[/code] if this quaterion and [code]quat[/code] are approximately equal, by running [method @GDScript.is_equal_approx] on each component. + Returns [code]true[/code] if this quaterion and [code]quat[/code] are approximately equal, by running [method @GlobalScope.is_equal_approx] on each component. </description> </method> <method name="is_normalized"> diff --git a/doc/classes/Rect2.xml b/doc/classes/Rect2.xml index 3d2852f393..5d7ff39587 100644 --- a/doc/classes/Rect2.xml +++ b/doc/classes/Rect2.xml @@ -72,16 +72,6 @@ Returns a [Rect2] with equivalent position and area, modified so that the top-left corner is the origin and [code]width[/code] and [code]height[/code] are positive. </description> </method> - <method name="intersection"> - <return type="Rect2"> - </return> - <argument index="0" name="b" type="Rect2"> - </argument> - <description> - Returns the intersection of this [Rect2] and [code]b[/code]. - If the rectangles do not intersect, an empty [Rect2] is returned. - </description> - </method> <method name="encloses"> <return type="bool"> </return> @@ -134,7 +124,7 @@ <method name="grow_side"> <return type="Rect2"> </return> - <argument index="0" name="side" type="int" enum="Side"> + <argument index="0" name="side" type="int"> </argument> <argument index="1" name="amount" type="float"> </argument> @@ -158,6 +148,16 @@ Returns [code]true[/code] if the [Rect2] contains a point. </description> </method> + <method name="intersection"> + <return type="Rect2"> + </return> + <argument index="0" name="b" type="Rect2"> + </argument> + <description> + Returns the intersection of this [Rect2] and [code]b[/code]. + If the rectangles do not intersect, an empty [Rect2] is returned. + </description> + </method> <method name="intersects"> <return type="bool"> </return> diff --git a/doc/classes/Rect2i.xml b/doc/classes/Rect2i.xml index 66e5dae78a..e581ccdb11 100644 --- a/doc/classes/Rect2i.xml +++ b/doc/classes/Rect2i.xml @@ -70,16 +70,6 @@ Returns a [Rect2i] with equivalent position and area, modified so that the top-left corner is the origin and [code]width[/code] and [code]height[/code] are positive. </description> </method> - <method name="intersection"> - <return type="Rect2i"> - </return> - <argument index="0" name="b" type="Rect2i"> - </argument> - <description> - Returns the intersection of this [Rect2i] and [code]b[/code]. - If the rectangles do not intersect, an empty [Rect2i] is returned. - </description> - </method> <method name="encloses"> <return type="bool"> </return> @@ -132,7 +122,7 @@ <method name="grow_side"> <return type="Rect2i"> </return> - <argument index="0" name="side" type="int" enum="Side"> + <argument index="0" name="side" type="int"> </argument> <argument index="1" name="amount" type="int"> </argument> @@ -156,6 +146,16 @@ Returns [code]true[/code] if the [Rect2i] contains a point. </description> </method> + <method name="intersection"> + <return type="Rect2i"> + </return> + <argument index="0" name="b" type="Rect2i"> + </argument> + <description> + Returns the intersection of this [Rect2i] and [code]b[/code]. + If the rectangles do not intersect, an empty [Rect2i] is returned. + </description> + </method> <method name="intersects"> <return type="bool"> </return> diff --git a/doc/classes/Reference.xml b/doc/classes/Reference.xml index 44ee6fbda1..724d2db924 100644 --- a/doc/classes/Reference.xml +++ b/doc/classes/Reference.xml @@ -5,7 +5,7 @@ </brief_description> <description> Base class for any object that keeps a reference count. [Resource] and many other helper objects inherit this class. - Unlike [Object]s, References keep an internal reference counter so that they are automatically released when no longer in use, and only then. References therefore do not need to be freed manually with [method Object.free]. + Unlike other [Object] types, References keep an internal reference counter so that they are automatically released when no longer in use, and only then. References therefore do not need to be freed manually with [method Object.free]. In the vast majority of use cases, instantiating and using [Reference]-derived types is all you need to do. The methods provided in this class are only for advanced users, and can cause issues if misused. [b]Note:[/b] In C#, references will not be freed instantly after they are no longer in use. Instead, garbage collection will run periodically and will free references that are no longer in use. This means that unused references will linger on for a while before being removed. </description> diff --git a/doc/classes/ReflectionProbe.xml b/doc/classes/ReflectionProbe.xml index 5458b496da..cd08778c89 100644 --- a/doc/classes/ReflectionProbe.xml +++ b/doc/classes/ReflectionProbe.xml @@ -37,6 +37,8 @@ <member name="interior" type="bool" setter="set_as_interior" getter="is_set_as_interior" default="false"> If [code]true[/code], reflections will ignore sky contribution. </member> + <member name="lod_threshold" type="float" setter="set_lod_threshold" getter="get_lod_threshold" default="1.0"> + </member> <member name="max_distance" type="float" setter="set_max_distance" getter="get_max_distance" default="0.0"> Sets the max distance away from the probe an object can be before it is culled. </member> diff --git a/doc/classes/RenderingDevice.xml b/doc/classes/RenderingDevice.xml index 7e5df9c40d..7cdc9ffaca 100644 --- a/doc/classes/RenderingDevice.xml +++ b/doc/classes/RenderingDevice.xml @@ -730,6 +730,8 @@ </argument> <argument index="1" name="data" type="PackedByteArray" default="PackedByteArray( )"> </argument> + <argument index="2" name="use_as_storage" type="bool" default="false"> + </argument> <description> </description> </method> diff --git a/doc/classes/RenderingServer.xml b/doc/classes/RenderingServer.xml index 036b50f0ed..4be97b7d3d 100644 --- a/doc/classes/RenderingServer.xml +++ b/doc/classes/RenderingServer.xml @@ -859,6 +859,12 @@ Tries to free an object in the RenderingServer. </description> </method> + <method name="get_frame_setup_time_cpu" qualifiers="const"> + <return type="float"> + </return> + <description> + </description> + </method> <method name="get_render_info"> <return type="int"> </return> @@ -1354,7 +1360,7 @@ <argument index="1" name="scenario" type="RID"> </argument> <description> - Returns an array of object IDs intersecting with the provided AABB. Only visual 3D nodes are considered, such as [MeshInstance3D] or [DirectionalLight3D]. Use [method @GDScript.instance_from_id] to obtain the actual nodes. A scenario RID must be provided, which is available in the [World3D] you want to query. This forces an update for all resources queued to update. + Returns an array of object IDs intersecting with the provided AABB. Only visual 3D nodes are considered, such as [MeshInstance3D] or [DirectionalLight3D]. Use [method @GlobalScope.instance_from_id] to obtain the actual nodes. A scenario RID must be provided, which is available in the [World3D] you want to query. This forces an update for all resources queued to update. [b]Warning:[/b] This function is primarily intended for editor usage. For in-game use cases, prefer physics collision. </description> </method> @@ -1366,7 +1372,7 @@ <argument index="1" name="scenario" type="RID"> </argument> <description> - Returns an array of object IDs intersecting with the provided convex shape. Only visual 3D nodes are considered, such as [MeshInstance3D] or [DirectionalLight3D]. Use [method @GDScript.instance_from_id] to obtain the actual nodes. A scenario RID must be provided, which is available in the [World3D] you want to query. This forces an update for all resources queued to update. + Returns an array of object IDs intersecting with the provided convex shape. Only visual 3D nodes are considered, such as [MeshInstance3D] or [DirectionalLight3D]. Use [method @GlobalScope.instance_from_id] to obtain the actual nodes. A scenario RID must be provided, which is available in the [World3D] you want to query. This forces an update for all resources queued to update. [b]Warning:[/b] This function is primarily intended for editor usage. For in-game use cases, prefer physics collision. </description> </method> @@ -1380,7 +1386,7 @@ <argument index="2" name="scenario" type="RID"> </argument> <description> - Returns an array of object IDs intersecting with the provided 3D ray. Only visual 3D nodes are considered, such as [MeshInstance3D] or [DirectionalLight3D]. Use [method @GDScript.instance_from_id] to obtain the actual nodes. A scenario RID must be provided, which is available in the [World3D] you want to query. This forces an update for all resources queued to update. + Returns an array of object IDs intersecting with the provided 3D ray. Only visual 3D nodes are considered, such as [MeshInstance3D] or [DirectionalLight3D]. Use [method @GlobalScope.instance_from_id] to obtain the actual nodes. A scenario RID must be provided, which is available in the [World3D] you want to query. This forces an update for all resources queued to update. [b]Warning:[/b] This function is primarily intended for editor usage. For in-game use cases, prefer physics collision. </description> </method> @@ -2715,6 +2721,22 @@ Once finished with your RID, you will want to free the RID using the RenderingServer's [method free_rid] static method. </description> </method> + <method name="viewport_get_measured_render_time_cpu" qualifiers="const"> + <return type="float"> + </return> + <argument index="0" name="viewport" type="RID"> + </argument> + <description> + </description> + </method> + <method name="viewport_get_measured_render_time_gpu" qualifiers="const"> + <return type="float"> + </return> + <argument index="0" name="viewport" type="RID"> + </argument> + <description> + </description> + </method> <method name="viewport_get_render_info"> <return type="int"> </return> @@ -2852,6 +2874,16 @@ Currently unimplemented in Godot 3.x. </description> </method> + <method name="viewport_set_measure_render_time"> + <return type="void"> + </return> + <argument index="0" name="viewport" type="RID"> + </argument> + <argument index="1" name="enable" type="bool"> + </argument> + <description> + </description> + </method> <method name="viewport_set_msaa"> <return type="void"> </return> diff --git a/doc/classes/Resource.xml b/doc/classes/Resource.xml index 54984b7785..a9697c7fce 100644 --- a/doc/classes/Resource.xml +++ b/doc/classes/Resource.xml @@ -4,7 +4,7 @@ Base class for all resources. </brief_description> <description> - Resource is the base class for all Godot-specific resource types, serving primarily as data containers. Unlike [Object]s, they are reference-counted and freed when no longer in use. They are also cached once loaded from disk, so that any further attempts to load a resource from a given path will return the same reference (all this in contrast to a [Node], which is not reference-counted and can be instanced from disk as many times as desired). Resources can be saved externally on disk or bundled into another object, such as a [Node] or another resource. + Resource is the base class for all Godot-specific resource types, serving primarily as data containers. Since they inherit from [Reference], resources are reference-counted and freed when no longer in use. They are also cached once loaded from disk, so that any further attempts to load a resource from a given path will return the same reference (all this in contrast to a [Node], which is not reference-counted and can be instanced from disk as many times as desired). Resources can be saved externally on disk or bundled into another object, such as a [Node] or another resource. [b]Note:[/b] In C#, resources will not be freed instantly after they are no longer in use. Instead, garbage collection will run periodically and will free resources that are no longer in use. This means that unused resources will linger on for a while before being removed. </description> <tutorials> @@ -29,6 +29,19 @@ [b]Note:[/b] If [code]subresources[/code] is [code]true[/code], this method will only perform a shallow copy. Nested resources within subresources will not be duplicated and will still be shared. </description> </method> + <method name="emit_changed"> + <return type="void"> + </return> + <description> + Emits the [signal changed] signal. + If external objects which depend on this resource should be updated, this method must be called manually whenever the state of this resource has changed (such as modification of properties). + The method is equivalent to: + [codeblock] + emit_signal("changed") + [/codeblock] + [b]Note:[/b] This method is called automatically for built-in resources. + </description> + </method> <method name="get_local_scene" qualifiers="const"> <return type="Node"> </return> diff --git a/doc/classes/RichTextLabel.xml b/doc/classes/RichTextLabel.xml index 147e41bf1b..a182abc17b 100644 --- a/doc/classes/RichTextLabel.xml +++ b/doc/classes/RichTextLabel.xml @@ -455,6 +455,7 @@ </member> <member name="visible_characters" type="int" setter="set_visible_characters" getter="get_visible_characters" default="-1"> The restricted number of characters to display in the label. If [code]-1[/code], all characters will be displayed. + [b]Note:[/b] Setting this property updates [member percent_visible] based on current [method get_total_character_count]. </member> </members> <signals> diff --git a/doc/classes/RigidBody2D.xml b/doc/classes/RigidBody2D.xml index 2a0b44f3f3..6b27c77f26 100644 --- a/doc/classes/RigidBody2D.xml +++ b/doc/classes/RigidBody2D.xml @@ -180,14 +180,16 @@ <argument index="0" name="body" type="Node"> </argument> <description> - Emitted when a body enters into contact with this one. Requires [member contact_monitor] to be set to [code]true[/code] and [member contacts_reported] to be set high enough to detect all the collisions. + Emitted when a collision with another [PhysicsBody2D] or [TileMap] occurs. Requires [member contact_monitor] to be set to [code]true[/code] and [member contacts_reported] to be set high enough to detect all the collisions. [TileMap]s are detected if the [TileSet] has Collision [Shape2D]s. + [code]body[/code] the [Node], if it exists in the tree, of the other [PhysicsBody2D] or [TileMap]. </description> </signal> <signal name="body_exited"> <argument index="0" name="body" type="Node"> </argument> <description> - Emitted when a body exits contact with this one. Requires [member contact_monitor] to be set to [code]true[/code] and [member contacts_reported] to be set high enough to detect all the collisions. + Emitted when the collision with another [PhysicsBody2D] or [TileMap] ends. Requires [member contact_monitor] to be set to [code]true[/code] and [member contacts_reported] to be set high enough to detect all the collisions. [TileMap]s are detected if the [TileSet] has Collision [Shape2D]s. + [code]body[/code] the [Node], if it exists in the tree, of the other [PhysicsBody2D] or [TileMap]. </description> </signal> <signal name="body_shape_entered"> @@ -200,7 +202,11 @@ <argument index="3" name="local_shape" type="int"> </argument> <description> - Emitted when a body enters into contact with this one. Reports colliding shape information. See [CollisionObject2D] for shape index information. Requires [member contact_monitor] to be set to [code]true[/code] and [member contacts_reported] to be set high enough to detect all the collisions. + Emitted when one of this RigidBody2D's [Shape2D]s collides with another [PhysicsBody2D] or [TileMap]'s [Shape2D]s. Requires [member contact_monitor] to be set to [code]true[/code] and [member contacts_reported] to be set high enough to detect all the collisions. [TileMap]s are detected if the [TileSet] has Collision [Shape2D]s. + [code]body_id[/code] the [RID] of the other [PhysicsBody2D] or [TileSet]'s [CollisionObject2D] used by the [PhysicsServer2D]. + [code]body[/code] the [Node], if it exists in the tree, of the other [PhysicsBody2D] or [TileMap]. + [code]body_shape[/code] the index of the [Shape2D] of the other [PhysicsBody2D] or [TileMap] used by the [PhysicsServer2D]. + [code]local_shape[/code] the index of the [Shape2D] of this RigidBody2D used by the [PhysicsServer2D]. </description> </signal> <signal name="body_shape_exited"> @@ -213,7 +219,11 @@ <argument index="3" name="local_shape" type="int"> </argument> <description> - Emitted when a body shape exits contact with this one. Reports colliding shape information. See [CollisionObject2D] for shape index information. Requires [member contact_monitor] to be set to [code]true[/code] and [member contacts_reported] to be set high enough to detect all the collisions. + Emitted when the collision between one of this RigidBody2D's [Shape2D]s and another [PhysicsBody2D] or [TileMap]'s [Shape2D]s ends. Requires [member contact_monitor] to be set to [code]true[/code] and [member contacts_reported] to be set high enough to detect all the collisions. [TileMap]s are detected if the [TileSet] has Collision [Shape2D]s. + [code]body_id[/code] the [RID] of the other [PhysicsBody2D] or [TileSet]'s [CollisionObject2D] used by the [PhysicsServer2D]. + [code]body[/code] the [Node], if it exists in the tree, of the other [PhysicsBody2D] or [TileMap]. + [code]body_shape[/code] the index of the [Shape2D] of the other [PhysicsBody2D] or [TileMap] used by the [PhysicsServer2D]. + [code]local_shape[/code] the index of the [Shape2D] of this RigidBody2D used by the [PhysicsServer2D]. </description> </signal> <signal name="sleeping_state_changed"> diff --git a/doc/classes/RigidBody3D.xml b/doc/classes/RigidBody3D.xml index b4171d36fc..1c6c8852a9 100644 --- a/doc/classes/RigidBody3D.xml +++ b/doc/classes/RigidBody3D.xml @@ -204,14 +204,16 @@ <argument index="0" name="body" type="Node"> </argument> <description> - Emitted when a body enters into contact with this one. Requires [member contact_monitor] to be set to [code]true[/code] and [member contacts_reported] to be set high enough to detect all the collisions. + Emitted when a collision with another [PhysicsBody3D] or [GridMap] occurs. Requires [member contact_monitor] to be set to [code]true[/code] and [member contacts_reported] to be set high enough to detect all the collisions. [GridMap]s are detected if the [MeshLibrary] has Collision [Shape3D]s. + [code]body[/code] the [Node], if it exists in the tree, of the other [PhysicsBody3D] or [GridMap]. </description> </signal> <signal name="body_exited"> <argument index="0" name="body" type="Node"> </argument> <description> - Emitted when a body shape exits contact with this one. Requires [member contact_monitor] to be set to [code]true[/code] and [member contacts_reported] to be set high enough to detect all the collisions. + Emitted when the collision with another [PhysicsBody3D] or [GridMap] ends. Requires [member contact_monitor] to be set to [code]true[/code] and [member contacts_reported] to be set high enough to detect all the collisions. [GridMap]s are detected if the [MeshLibrary] has Collision [Shape3D]s. + [code]body[/code] the [Node], if it exists in the tree, of the other [PhysicsBody3D] or [GridMap]. </description> </signal> <signal name="body_shape_entered"> @@ -224,8 +226,11 @@ <argument index="3" name="local_shape" type="int"> </argument> <description> - Emitted when a body enters into contact with this one. Requires [member contact_monitor] to be set to [code]true[/code] and [member contacts_reported] to be set high enough to detect all the collisions. - This signal not only receives the body that collided with this one, but also its [RID] ([code]body_id[/code]), the shape index from the colliding body ([code]body_shape[/code]), and the shape index from this body ([code]local_shape[/code]) the other body collided with. + Emitted when one of this RigidBody3D's [Shape3D]s collides with another [PhysicsBody3D] or [GridMap]'s [Shape3D]s. Requires [member contact_monitor] to be set to [code]true[/code] and [member contacts_reported] to be set high enough to detect all the collisions. [GridMap]s are detected if the [MeshLibrary] has Collision [Shape3D]s. + [code]body_id[/code] the [RID] of the other [PhysicsBody3D] or [MeshLibrary]'s [CollisionObject3D] used by the [PhysicsServer3D]. + [code]body[/code] the [Node], if it exists in the tree, of the other [PhysicsBody3D] or [GridMap]. + [code]body_shape[/code] the index of the [Shape3D] of the other [PhysicsBody3D] or [GridMap] used by the [PhysicsServer3D]. + [code]local_shape[/code] the index of the [Shape3D] of this RigidBody3D used by the [PhysicsServer3D]. [b]Note:[/b] Bullet physics cannot identify the shape index when using a [ConcavePolygonShape3D]. Don't use multiple [CollisionShape3D]s when using a [ConcavePolygonShape3D] with Bullet physics if you need shape indices. </description> </signal> @@ -239,8 +244,11 @@ <argument index="3" name="local_shape" type="int"> </argument> <description> - Emitted when a body shape exits contact with this one. Requires [member contact_monitor] to be set to [code]true[/code] and [member contacts_reported] to be set high enough to detect all the collisions. - This signal not only receives the body that stopped colliding with this one, but also its [RID] ([code]body_id[/code]), the shape index from the colliding body ([code]body_shape[/code]), and the shape index from this body ([code]local_shape[/code]) the other body stopped colliding with. + Emitted when the collision between one of this RigidBody3D's [Shape3D]s and another [PhysicsBody3D] or [GridMap]'s [Shape3D]s ends. Requires [member contact_monitor] to be set to [code]true[/code] and [member contacts_reported] to be set high enough to detect all the collisions. [GridMap]s are detected if the [MeshLibrary] has Collision [Shape3D]s. + [code]body_id[/code] the [RID] of the other [PhysicsBody3D] or [MeshLibrary]'s [CollisionObject3D] used by the [PhysicsServer3D]. [GridMap]s are detected if the Meshes have [Shape3D]s. + [code]body[/code] the [Node], if it exists in the tree, of the other [PhysicsBody3D] or [GridMap]. + [code]body_shape[/code] the index of the [Shape3D] of the other [PhysicsBody3D] or [GridMap] used by the [PhysicsServer3D]. + [code]local_shape[/code] the index of the [Shape3D] of this RigidBody3D used by the [PhysicsServer3D]. [b]Note:[/b] Bullet physics cannot identify the shape index when using a [ConcavePolygonShape3D]. Don't use multiple [CollisionShape3D]s when using a [ConcavePolygonShape3D] with Bullet physics if you need shape indices. </description> </signal> diff --git a/doc/classes/SceneTree.xml b/doc/classes/SceneTree.xml index 5fc1d0b895..2c99815abf 100644 --- a/doc/classes/SceneTree.xml +++ b/doc/classes/SceneTree.xml @@ -260,7 +260,7 @@ The default [MultiplayerAPI] instance for this [SceneTree]. </member> <member name="multiplayer_poll" type="bool" setter="set_multiplayer_poll_enabled" getter="is_multiplayer_poll_enabled" default="true"> - If [code]true[/code] (default value), enables automatic polling of the [MultiplayerAPI] for this SceneTree during [signal idle_frame]. + If [code]true[/code] (default value), enables automatic polling of the [MultiplayerAPI] for this SceneTree during [signal process_frame]. If [code]false[/code], you need to manually call [method MultiplayerAPI.poll] to process network packets and deliver RPCs/RSETs. This allows running RPCs/RSETs in a different loop (e.g. physics, thread, specific time step) and for manual [Mutex] protection when accessing the [MultiplayerAPI] from threads. </member> <member name="network_peer" type="NetworkedMultiplayerPeer" setter="set_network_peer" getter="get_network_peer"> @@ -298,11 +298,6 @@ Emitted when files are dragged from the OS file manager and dropped in the game window. The arguments are a list of file paths and the identifier of the screen where the drag originated. </description> </signal> - <signal name="idle_frame"> - <description> - Emitted immediately before [method Node._process] is called on every node in the [SceneTree]. - </description> - </signal> <signal name="network_peer_connected"> <argument index="0" name="id" type="int"> </argument> @@ -350,6 +345,11 @@ Emitted immediately before [method Node._physics_process] is called on every node in the [SceneTree]. </description> </signal> + <signal name="process_frame"> + <description> + Emitted immediately before [method Node._process] is called on every node in the [SceneTree]. + </description> + </signal> <signal name="server_disconnected"> <description> Emitted whenever this [SceneTree]'s [member network_peer] disconnected from server. Only emitted on clients. diff --git a/doc/classes/String.xml b/doc/classes/String.xml index cbaf1196e3..fcc70d166e 100644 --- a/doc/classes/String.xml +++ b/doc/classes/String.xml @@ -135,13 +135,6 @@ Returns a copy of the string with indentation (leading tabs and spaces) removed. </description> </method> - <method name="is_empty"> - <return type="bool"> - </return> - <description> - Returns [code]true[/code] if the length of the string equals [code]0[/code]. - </description> - </method> <method name="ends_with"> <return type="bool"> </return> @@ -276,6 +269,13 @@ If the string is a path to a file or directory, returns [code]true[/code] if the path is absolute. </description> </method> + <method name="is_empty"> + <return type="bool"> + </return> + <description> + Returns [code]true[/code] if the length of the string equals [code]0[/code]. + </description> + </method> <method name="is_rel_path"> <return type="bool"> </return> @@ -406,7 +406,8 @@ <argument index="0" name="chars" type="String"> </argument> <description> - Returns a copy of the string with characters removed from the left. + Returns a copy of the string with characters removed from the left. The [code]chars[/code] argument is a string specifying the set of characters to be removed. + [b]Note:[/b] The [code]chars[/code] is not a prefix. See [method trim_prefix] method that will remove a single prefix string rather than a set of characters. </description> </method> <method name="match"> @@ -698,7 +699,8 @@ <argument index="0" name="chars" type="String"> </argument> <description> - Returns a copy of the string with characters removed from the right. + Returns a copy of the string with characters removed from the right. The [code]chars[/code] argument is a string specifying the set of characters to be removed. + [b]Note:[/b] The [code]chars[/code] is not a suffix. See [method trim_suffix] method that will remove a single suffix string rather than a set of characters. </description> </method> <method name="sha1_buffer"> diff --git a/doc/classes/StyleBox.xml b/doc/classes/StyleBox.xml index 525dba0549..a01dfbd4b8 100644 --- a/doc/classes/StyleBox.xml +++ b/doc/classes/StyleBox.xml @@ -39,7 +39,7 @@ <method name="get_default_margin" qualifiers="const"> <return type="float"> </return> - <argument index="0" name="side" type="int" enum="Side"> + <argument index="0" name="margin" type="int" enum="Side"> </argument> <description> Returns the default margin of the specified [enum Side]. @@ -48,7 +48,7 @@ <method name="get_margin" qualifiers="const"> <return type="float"> </return> - <argument index="0" name="side" type="int" enum="Side"> + <argument index="0" name="margin" type="int" enum="Side"> </argument> <description> Returns the content margin offset for the specified [enum Side]. @@ -72,7 +72,7 @@ <method name="set_default_margin"> <return type="void"> </return> - <argument index="0" name="side" type="int" enum="Side"> + <argument index="0" name="margin" type="int" enum="Side"> </argument> <argument index="1" name="offset" type="float"> </argument> diff --git a/doc/classes/StyleBoxFlat.xml b/doc/classes/StyleBoxFlat.xml index 71f227dfb0..13ea7df294 100644 --- a/doc/classes/StyleBoxFlat.xml +++ b/doc/classes/StyleBoxFlat.xml @@ -27,7 +27,7 @@ <method name="get_border_width" qualifiers="const"> <return type="int"> </return> - <argument index="0" name="side" type="int" enum="Side"> + <argument index="0" name="margin" type="int" enum="Side"> </argument> <description> Returns the specified [enum Side]'s border width. @@ -52,7 +52,7 @@ <method name="get_expand_margin" qualifiers="const"> <return type="float"> </return> - <argument index="0" name="side" type="int" enum="Side"> + <argument index="0" name="margin" type="int" enum="Side"> </argument> <description> Returns the size of the specified [enum Side]'s expand margin. @@ -61,7 +61,7 @@ <method name="set_border_width"> <return type="void"> </return> - <argument index="0" name="side" type="int" enum="Side"> + <argument index="0" name="margin" type="int" enum="Side"> </argument> <argument index="1" name="width" type="int"> </argument> @@ -116,7 +116,7 @@ <method name="set_expand_margin"> <return type="void"> </return> - <argument index="0" name="side" type="int" enum="Side"> + <argument index="0" name="margin" type="int" enum="Side"> </argument> <argument index="1" name="size" type="float"> </argument> diff --git a/doc/classes/StyleBoxTexture.xml b/doc/classes/StyleBoxTexture.xml index 5b17f25978..895d0c357d 100644 --- a/doc/classes/StyleBoxTexture.xml +++ b/doc/classes/StyleBoxTexture.xml @@ -12,7 +12,7 @@ <method name="get_expand_margin_size" qualifiers="const"> <return type="float"> </return> - <argument index="0" name="side" type="int" enum="Side"> + <argument index="0" name="margin" type="int" enum="Side"> </argument> <description> Returns the expand margin size of the specified [enum Side]. @@ -21,7 +21,7 @@ <method name="get_margin_size" qualifiers="const"> <return type="float"> </return> - <argument index="0" name="side" type="int" enum="Side"> + <argument index="0" name="margin" type="int" enum="Side"> </argument> <description> Returns the margin size of the specified [enum Side]. @@ -54,7 +54,7 @@ <method name="set_expand_margin_size"> <return type="void"> </return> - <argument index="0" name="side" type="int" enum="Side"> + <argument index="0" name="margin" type="int" enum="Side"> </argument> <argument index="1" name="size" type="float"> </argument> @@ -65,7 +65,7 @@ <method name="set_margin_size"> <return type="void"> </return> - <argument index="0" name="side" type="int" enum="Side"> + <argument index="0" name="margin" type="int" enum="Side"> </argument> <argument index="1" name="size" type="float"> </argument> diff --git a/doc/classes/SurfaceTool.xml b/doc/classes/SurfaceTool.xml index 82ffe86251..e10b65e309 100644 --- a/doc/classes/SurfaceTool.xml +++ b/doc/classes/SurfaceTool.xml @@ -31,15 +31,6 @@ Adds an index to index array if you are using indexed vertices. Does not need to be called before adding vertices. </description> </method> - <method name="add_smooth_group"> - <return type="void"> - </return> - <argument index="0" name="smooth" type="bool"> - </argument> - <description> - Specifies whether the current vertex (if using only vertex arrays) or current index (if also using index arrays) should use smooth normals for normal calculation. - </description> - </method> <method name="add_triangle_fan"> <return type="void"> </return> @@ -148,6 +139,16 @@ Removes the index array by expanding the vertex array. </description> </method> + <method name="generate_lod"> + <return type="PackedInt32Array"> + </return> + <argument index="0" name="nd_threshold" type="float"> + </argument> + <argument index="1" name="target_index_count" type="int" default="3"> + </argument> + <description> + </description> + </method> <method name="generate_normals"> <return type="void"> </return> @@ -173,6 +174,12 @@ <description> </description> </method> + <method name="get_max_axis_length" qualifiers="const"> + <return type="float"> + </return> + <description> + </description> + </method> <method name="get_skin_weight_count" qualifiers="const"> <return type="int" enum="SurfaceTool.SkinWeightCount"> </return> @@ -186,6 +193,12 @@ Shrinks the vertex array by creating an index array (avoids reusing vertices). </description> </method> + <method name="optimize_indices_for_cache"> + <return type="void"> + </return> + <description> + </description> + </method> <method name="set_bones"> <return type="void"> </return> @@ -251,6 +264,15 @@ <description> </description> </method> + <method name="set_smooth_group"> + <return type="void"> + </return> + <argument index="0" name="index" type="int"> + </argument> + <description> + Specifies whether the current vertex (if using only vertex arrays) or current index (if also using index arrays) should use smooth normals for normal calculation. + </description> + </method> <method name="set_tangent"> <return type="void"> </return> diff --git a/doc/classes/TabContainer.xml b/doc/classes/TabContainer.xml index c9ed1aaec9..10cdd0eade 100644 --- a/doc/classes/TabContainer.xml +++ b/doc/classes/TabContainer.xml @@ -137,6 +137,9 @@ </method> </methods> <members> + <member name="all_tabs_in_front" type="bool" setter="set_all_tabs_in_front" getter="is_all_tabs_in_front" default="false"> + If [code]true[/code], all tabs are drawn in front of the panel. If [code]false[/code], inactive tabs are drawn behind the panel. + </member> <member name="current_tab" type="int" setter="set_current_tab" getter="get_current_tab" default="0"> The current tab index. When set, this index's [Control] node's [code]visible[/code] property is set to [code]true[/code] and all others are set to [code]false[/code]. </member> @@ -149,9 +152,6 @@ <member name="tabs_visible" type="bool" setter="set_tabs_visible" getter="are_tabs_visible" default="true"> If [code]true[/code], tabs are visible. If [code]false[/code], tabs' content and titles are hidden. </member> - <member name="all_tabs_in_front" type="bool" setter="set_all_tabs_in_front" getter="is_all_tabs_in_front" default="false"> - If [code]true[/code], all tabs are drawn in front of the panel. If [code]false[/code], inactive tabs are drawn behind the panel. - </member> <member name="use_hidden_tabs_for_min_size" type="bool" setter="set_use_hidden_tabs_for_min_size" getter="get_use_hidden_tabs_for_min_size" default="false"> If [code]true[/code], children [Control] nodes that are hidden have their minimum size take into account in the total, instead of only the currently visible one. </member> diff --git a/doc/classes/TextureProgressBar.xml b/doc/classes/TextureProgressBar.xml index cfc8f16648..b40759578f 100644 --- a/doc/classes/TextureProgressBar.xml +++ b/doc/classes/TextureProgressBar.xml @@ -12,7 +12,7 @@ <method name="get_stretch_margin" qualifiers="const"> <return type="int"> </return> - <argument index="0" name="side" type="int" enum="Side"> + <argument index="0" name="margin" type="int" enum="Side"> </argument> <description> </description> @@ -20,7 +20,7 @@ <method name="set_stretch_margin"> <return type="void"> </return> - <argument index="0" name="side" type="int" enum="Side"> + <argument index="0" name="margin" type="int" enum="Side"> </argument> <argument index="1" name="value" type="int"> </argument> diff --git a/doc/classes/UndoRedo.xml b/doc/classes/UndoRedo.xml index 2cc3e974e2..0e4a76a1a9 100644 --- a/doc/classes/UndoRedo.xml +++ b/doc/classes/UndoRedo.xml @@ -110,8 +110,10 @@ <method name="commit_action"> <return type="void"> </return> + <argument index="0" name="execute" type="bool" default="true"> + </argument> <description> - Commit the action. All "do" methods/properties are called/set when this function is called. + Commit the action. If [code]execute[/code] is true (default), all "do" methods/properties are called/set when this function is called. </description> </method> <method name="create_action"> @@ -126,11 +128,34 @@ The way actions are merged is dictated by the [code]merge_mode[/code] argument. See [enum MergeMode] for details. </description> </method> + <method name="get_action_name"> + <return type="String"> + </return> + <argument index="0" name="arg0" type="int"> + </argument> + <description> + Gets the action name from its index. + </description> + </method> + <method name="get_current_action"> + <return type="int"> + </return> + <description> + Gets the index of the current action. + </description> + </method> <method name="get_current_action_name" qualifiers="const"> <return type="String"> </return> <description> - Gets the name of the current action. + Gets the name of the current action, equivalent to [code]get_action_name(get_current_action())[/code]. + </description> + </method> + <method name="get_history_count"> + <return type="int"> + </return> + <description> + Return how many element are in the history. </description> </method> <method name="get_version" qualifiers="const"> diff --git a/doc/classes/Variant.xml b/doc/classes/Variant.xml index cd76689ffe..775bd58bcf 100644 --- a/doc/classes/Variant.xml +++ b/doc/classes/Variant.xml @@ -17,7 +17,7 @@ - VisualScript tracks properties inside Variants as well, but it also uses static typing. The GUI interface enforces that properties have a particular type that doesn't change over time. - C# is statically typed, but uses the Mono [code]object[/code] type in place of Godot's Variant class when it needs to represent a dynamic value. [code]object[/code] is the Mono runtime's equivalent of the same concept. - The statically-typed language NativeScript C++ does not define a built-in Variant-like class. Godot's GDNative bindings provide their own godot::Variant class for users; Any point at which the C++ code starts interacting with the Godot runtime is a place where you might have to start wrapping data inside Variant objects. - The global [method @GDScript.typeof] function returns the enumerated value of the Variant type stored in the current variable (see [enum Variant.Type]). + The global [method @GlobalScope.typeof] function returns the enumerated value of the Variant type stored in the current variable (see [enum Variant.Type]). [codeblock] var foo = 2 match typeof(foo): diff --git a/doc/classes/Vector2.xml b/doc/classes/Vector2.xml index fef2d7cedd..4159a38d96 100644 --- a/doc/classes/Vector2.xml +++ b/doc/classes/Vector2.xml @@ -66,7 +66,7 @@ <description> Returns this vector's angle with respect to the positive X axis, or [code](1, 0)[/code] vector, in radians. For example, [code]Vector2.RIGHT.angle()[/code] will return zero, [code]Vector2.DOWN.angle()[/code] will return [code]PI / 2[/code] (a quarter turn, or 90 degrees), and [code]Vector2(1, -1).angle()[/code] will return [code]-PI / 4[/code] (a negative eighth turn, or -45 degrees). - Equivalent to the result of [method @GDScript.atan2] when called with the vector's [member y] and [member x] as parameters: [code]atan2(y, x)[/code]. + Equivalent to the result of [method @GlobalScope.atan2] when called with the vector's [member y] and [member x] as parameters: [code]atan2(y, x)[/code]. </description> </method> <method name="angle_to"> @@ -196,7 +196,7 @@ <argument index="0" name="to" type="Vector2"> </argument> <description> - Returns [code]true[/code] if this vector and [code]v[/code] are approximately equal, by running [method @GDScript.is_equal_approx] on each component. + Returns [code]true[/code] if this vector and [code]v[/code] are approximately equal, by running [method @GlobalScope.is_equal_approx] on each component. </description> </method> <method name="is_normalized"> @@ -390,13 +390,20 @@ <description> </description> </method> + <method name="orthogonal"> + <return type="Vector2"> + </return> + <description> + Returns a perpendicular vector rotated 90 degrees counter-clockwise compared to the original, with the same length. + </description> + </method> <method name="posmod"> <return type="Vector2"> </return> <argument index="0" name="mod" type="float"> </argument> <description> - Returns a vector composed of the [method @GDScript.fposmod] of this vector's components and [code]mod[/code]. + Returns a vector composed of the [method @GlobalScope.fposmod] of this vector's components and [code]mod[/code]. </description> </method> <method name="posmodv"> @@ -405,7 +412,7 @@ <argument index="0" name="modv" type="Vector2"> </argument> <description> - Returns a vector composed of the [method @GDScript.fposmod] of this vector's components and [code]modv[/code]'s components. + Returns a vector composed of the [method @GlobalScope.fposmod] of this vector's components and [code]modv[/code]'s components. </description> </method> <method name="project"> @@ -432,7 +439,7 @@ <argument index="0" name="phi" type="float"> </argument> <description> - Returns the vector rotated by [code]phi[/code] radians. See also [method @GDScript.deg2rad]. + Returns the vector rotated by [code]phi[/code] radians. See also [method @GlobalScope.deg2rad]. </description> </method> <method name="round"> @@ -446,7 +453,7 @@ <return type="Vector2"> </return> <description> - Returns the vector with each component set to one or negative one, depending on the signs of the components, or zero if the component is zero, by calling [method @GDScript.sign] on each component. + Returns the vector with each component set to one or negative one, depending on the signs of the components, or zero if the component is zero, by calling [method @GlobalScope.sign] on each component. </description> </method> <method name="slerp"> @@ -479,13 +486,6 @@ Returns this vector with each component snapped to the nearest multiple of [code]step[/code]. This can also be used to round to an arbitrary number of decimals. </description> </method> - <method name="orthogonal"> - <return type="Vector2"> - </return> - <description> - Returns a perpendicular vector rotated 90 degrees counter-clockwise compared to the original, with the same length. - </description> - </method> </methods> <members> <member name="x" type="float" setter="" getter="" default="0.0"> diff --git a/doc/classes/Vector3.xml b/doc/classes/Vector3.xml index 46fd45f85f..2d129a2c86 100644 --- a/doc/classes/Vector3.xml +++ b/doc/classes/Vector3.xml @@ -171,7 +171,7 @@ <argument index="0" name="to" type="Vector3"> </argument> <description> - Returns [code]true[/code] if this vector and [code]v[/code] are approximately equal, by running [method @GDScript.is_equal_approx] on each component. + Returns [code]true[/code] if this vector and [code]v[/code] are approximately equal, by running [method @GlobalScope.is_equal_approx] on each component. </description> </method> <method name="is_normalized"> @@ -410,7 +410,7 @@ <argument index="0" name="mod" type="float"> </argument> <description> - Returns a vector composed of the [method @GDScript.fposmod] of this vector's components and [code]mod[/code]. + Returns a vector composed of the [method @GlobalScope.fposmod] of this vector's components and [code]mod[/code]. </description> </method> <method name="posmodv"> @@ -419,7 +419,7 @@ <argument index="0" name="modv" type="Vector3"> </argument> <description> - Returns a vector composed of the [method @GDScript.fposmod] of this vector's components and [code]modv[/code]'s components. + Returns a vector composed of the [method @GlobalScope.fposmod] of this vector's components and [code]modv[/code]'s components. </description> </method> <method name="project"> @@ -462,7 +462,7 @@ <return type="Vector3"> </return> <description> - Returns a vector with each component set to one or negative one, depending on the signs of this vector's components, or zero if the component is zero, by calling [method @GDScript.sign] on each component. + Returns a vector with each component set to one or negative one, depending on the signs of this vector's components, or zero if the component is zero, by calling [method @GlobalScope.sign] on each component. </description> </method> <method name="slerp"> diff --git a/doc/classes/Viewport.xml b/doc/classes/Viewport.xml index 7b513d56c3..e66b8353a8 100644 --- a/doc/classes/Viewport.xml +++ b/doc/classes/Viewport.xml @@ -222,6 +222,8 @@ </member> <member name="handle_input_locally" type="bool" setter="set_handle_input_locally" getter="is_handling_input_locally" default="true"> </member> + <member name="lod_threshold" type="float" setter="set_lod_threshold" getter="get_lod_threshold" default="1.0"> + </member> <member name="msaa" type="int" setter="set_msaa" getter="get_msaa" enum="Viewport.MSAA" default="0"> The multisample anti-aliasing mode. A higher number results in smoother edges at the cost of significantly worse performance. A value of 4 is best unless targeting very high-end systems. </member> @@ -405,6 +407,8 @@ </constant> <constant name="DEBUG_DRAW_GI_BUFFER" value="17" enum="DebugDraw"> </constant> + <constant name="DEBUG_DRAW_DISABLE_LOD" value="18" enum="DebugDraw"> + </constant> <constant name="DEFAULT_CANVAS_ITEM_TEXTURE_FILTER_NEAREST" value="0" enum="DefaultCanvasItemTextureFilter"> The texture filter reads from the nearest pixel only. The simplest and fastest method of filtering, but the texture will look pixelized. </constant> diff --git a/doc/classes/WeakRef.xml b/doc/classes/WeakRef.xml index 07d82289a3..4140df5828 100644 --- a/doc/classes/WeakRef.xml +++ b/doc/classes/WeakRef.xml @@ -4,7 +4,7 @@ Holds an [Object], but does not contribute to the reference count if the object is a reference. </brief_description> <description> - A weakref can hold a [Reference], without contributing to the reference counter. A weakref can be created from an [Object] using [method @GDScript.weakref]. If this object is not a reference, weakref still works, however, it does not have any effect on the object. Weakrefs are useful in cases where multiple classes have variables that refer to each other. Without weakrefs, using these classes could lead to memory leaks, since both references keep each other from being released. Making part of the variables a weakref can prevent this cyclic dependency, and allows the references to be released. + A weakref can hold a [Reference], without contributing to the reference counter. A weakref can be created from an [Object] using [method @GlobalScope.weakref]. If this object is not a reference, weakref still works, however, it does not have any effect on the object. Weakrefs are useful in cases where multiple classes have variables that refer to each other. Without weakrefs, using these classes could lead to memory leaks, since both references keep each other from being released. Making part of the variables a weakref can prevent this cyclic dependency, and allows the references to be released. </description> <tutorials> </tutorials> diff --git a/doc/classes/XRController3D.xml b/doc/classes/XRController3D.xml index 345e5efdee..a4a86cc22a 100644 --- a/doc/classes/XRController3D.xml +++ b/doc/classes/XRController3D.xml @@ -19,13 +19,6 @@ If active, returns the name of the associated controller if provided by the AR/VR SDK used. </description> </method> - <method name="get_tracker_hand" qualifiers="const"> - <return type="int" enum="XRPositionalTracker.TrackerHand"> - </return> - <description> - Returns the hand holding this controller, if known. See [enum XRPositionalTracker.TrackerHand]. - </description> - </method> <method name="get_is_active" qualifiers="const"> <return type="bool"> </return> @@ -56,6 +49,13 @@ If provided by the [XRInterface], this returns a mesh associated with the controller. This can be used to visualize the controller. </description> </method> + <method name="get_tracker_hand" qualifiers="const"> + <return type="int" enum="XRPositionalTracker.TrackerHand"> + </return> + <description> + Returns the hand holding this controller, if known. See [enum XRPositionalTracker.TrackerHand]. + </description> + </method> <method name="is_button_pressed" qualifiers="const"> <return type="bool"> </return> diff --git a/doc/classes/XRPositionalTracker.xml b/doc/classes/XRPositionalTracker.xml index 36ff312e4d..36cd6e2ea0 100644 --- a/doc/classes/XRPositionalTracker.xml +++ b/doc/classes/XRPositionalTracker.xml @@ -12,13 +12,6 @@ <link title="VR tutorial index">https://docs.godotengine.org/en/latest/tutorials/vr/index.html</link> </tutorials> <methods> - <method name="get_tracker_hand" qualifiers="const"> - <return type="int" enum="XRPositionalTracker.TrackerHand"> - </return> - <description> - Returns the hand holding this tracker, if known. See [enum TrackerHand] constants. - </description> - </method> <method name="get_joy_id" qualifiers="const"> <return type="int"> </return> @@ -47,6 +40,13 @@ Returns the world-space controller position. </description> </method> + <method name="get_tracker_hand" qualifiers="const"> + <return type="int" enum="XRPositionalTracker.TrackerHand"> + </return> + <description> + Returns the hand holding this tracker, if known. See [enum TrackerHand] constants. + </description> + </method> <method name="get_tracker_id" qualifiers="const"> <return type="int"> </return> @@ -68,6 +68,15 @@ Returns the tracker's type, which will be one of the values from the [enum XRServer.TrackerType] enum. </description> </method> + <method name="get_transform" qualifiers="const"> + <return type="Transform"> + </return> + <argument index="0" name="adjust_by_reference_frame" type="bool"> + </argument> + <description> + Returns the transform combining this device's orientation and position. + </description> + </method> <method name="is_tracking_orientation" qualifiers="const"> <return type="bool"> </return> @@ -82,15 +91,6 @@ Returns [code]true[/code] if this device is tracking position. </description> </method> - <method name="get_transform" qualifiers="const"> - <return type="Transform"> - </return> - <argument index="0" name="adjust_by_reference_frame" type="bool"> - </argument> - <description> - Returns the transform combining this device's orientation and position. - </description> - </method> </methods> <members> <member name="rumble" type="float" setter="set_rumble" getter="get_rumble" default="0.0"> diff --git a/doc/translations/ar.po b/doc/translations/ar.po index 1857e45627..b4ae664714 100644 --- a/doc/translations/ar.po +++ b/doc/translations/ar.po @@ -1,6 +1,6 @@ # Arabic translation of the Godot Engine class reference. -# Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. -# Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). +# Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. +# Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). # This file is distributed under the same license as the Godot source code. # # Airbus5717 <Abdussamadf350@gmail.com>, 2020. diff --git a/doc/translations/ca.po b/doc/translations/ca.po index 2e5c7e2c84..6485111b20 100644 --- a/doc/translations/ca.po +++ b/doc/translations/ca.po @@ -1,6 +1,6 @@ # Catalan translation of the Godot Engine class reference. -# Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. -# Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). +# Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. +# Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). # This file is distributed under the same license as the Godot source code. # # roger <616steam@gmail.com>, 2020. diff --git a/doc/translations/classes.pot b/doc/translations/classes.pot index 41c20b05ea..4cd89924ee 100644 --- a/doc/translations/classes.pot +++ b/doc/translations/classes.pot @@ -1,6 +1,6 @@ # LANGUAGE translation of the Godot Engine class reference. -# Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. -# Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). +# Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. +# Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). # This file is distributed under the same license as the Godot source code. # # FIRST AUTHOR <EMAIL@ADDRESS>, YEAR. diff --git a/doc/translations/cs.po b/doc/translations/cs.po index 8d94351710..7b958a5049 100644 --- a/doc/translations/cs.po +++ b/doc/translations/cs.po @@ -1,6 +1,6 @@ # Czech translation of the Godot Engine class reference. -# Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. -# Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). +# Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. +# Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). # This file is distributed under the same license as the Godot source code. # # Ondrej Pavelka <ondrej.pavelka@outlook.com>, 2020. diff --git a/doc/translations/de.po b/doc/translations/de.po index 95b73f8257..2e3e219ba6 100644 --- a/doc/translations/de.po +++ b/doc/translations/de.po @@ -1,6 +1,6 @@ # German translation of the Godot Engine class reference. -# Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. -# Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). +# Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. +# Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). # This file is distributed under the same license as the Godot source code. # # Jaigskim <filzstift112@gmail.com>, 2020. diff --git a/doc/translations/es.po b/doc/translations/es.po index ef6012b240..3078c1bf90 100644 --- a/doc/translations/es.po +++ b/doc/translations/es.po @@ -1,6 +1,6 @@ # Spanish translation of the Godot Engine class reference. -# Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. -# Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). +# Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. +# Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). # This file is distributed under the same license as the Godot source code. # # 44pes Games <44pes.games@gmail.com>, 2020. diff --git a/doc/translations/extract.py b/doc/translations/extract.py index a65f942b92..a2bc5e37ec 100644 --- a/doc/translations/extract.py +++ b/doc/translations/extract.py @@ -9,8 +9,8 @@ from collections import OrderedDict EXTRACT_TAGS = ["description", "brief_description", "member", "constant", "theme_item", "link"] HEADER = """\ # LANGUAGE translation of the Godot Engine class reference. -# Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. -# Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). +# Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. +# Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). # This file is distributed under the same license as the Godot source code. # # FIRST AUTHOR <EMAIL@ADDRESS>, YEAR. diff --git a/doc/translations/fa.po b/doc/translations/fa.po index 06d6ee47d7..733d3bb969 100644 --- a/doc/translations/fa.po +++ b/doc/translations/fa.po @@ -1,6 +1,6 @@ # LANGUAGE translation of the Godot Engine class reference. -# Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. -# Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). +# Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. +# Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). # This file is distributed under the same license as the Godot source code. # # Tetra Homer <tetrahomer@gmail.com>, 2020. diff --git a/doc/translations/fi.po b/doc/translations/fi.po index 02ac9fdd76..0a40863a52 100644 --- a/doc/translations/fi.po +++ b/doc/translations/fi.po @@ -1,6 +1,6 @@ # Finnish translation of the Godot Engine class reference. -# Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. -# Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). +# Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. +# Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). # This file is distributed under the same license as the Godot source code. # # Tapani Niemi <tapani.niemi@kapsi.fi>, 2020. diff --git a/doc/translations/fr.po b/doc/translations/fr.po index a8075d919d..c4fe08e67b 100644 --- a/doc/translations/fr.po +++ b/doc/translations/fr.po @@ -1,6 +1,6 @@ # French translation of the Godot Engine class reference. -# Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. -# Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). +# Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. +# Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). # This file is distributed under the same license as the Godot source code. # # Rémi Verschelde <remi@godotengine.org>, 2020. diff --git a/doc/translations/id.po b/doc/translations/id.po index b686ef8de6..1bce3d6b50 100644 --- a/doc/translations/id.po +++ b/doc/translations/id.po @@ -1,6 +1,6 @@ # Indonesian translation of the Godot Engine class reference. -# Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. -# Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). +# Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. +# Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). # This file is distributed under the same license as the Godot source code. # # Sofyan Sugianto <sofyanartem@gmail.com>, 2020. diff --git a/doc/translations/it.po b/doc/translations/it.po index f664268ebe..18e162476c 100644 --- a/doc/translations/it.po +++ b/doc/translations/it.po @@ -1,6 +1,6 @@ # Italian translation of the Godot Engine class reference. -# Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. -# Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). +# Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. +# Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). # This file is distributed under the same license as the Godot source code. # # Micila Micillotto <micillotto@gmail.com>, 2020. diff --git a/doc/translations/ja.po b/doc/translations/ja.po index 9727ca0cd3..ede80a35ef 100644 --- a/doc/translations/ja.po +++ b/doc/translations/ja.po @@ -1,6 +1,6 @@ # Japanese translation of the Godot Engine class reference. -# Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. -# Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). +# Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. +# Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). # This file is distributed under the same license as the Godot source code. # # Wataru Onuki <bettawat@yahoo.co.jp>, 2020. diff --git a/doc/translations/ko.po b/doc/translations/ko.po index f69b5f00c0..e71cd06ba7 100644 --- a/doc/translations/ko.po +++ b/doc/translations/ko.po @@ -1,6 +1,6 @@ # Korean translation of the Godot Engine class reference. -# Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. -# Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). +# Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. +# Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). # This file is distributed under the same license as the Godot source code. # # Doyun Kwon <caen4516@gmail.com>, 2020. diff --git a/doc/translations/nl.po b/doc/translations/nl.po index 17bd3db383..032ff95bdb 100644 --- a/doc/translations/nl.po +++ b/doc/translations/nl.po @@ -1,6 +1,6 @@ # Dutch translation of the Godot Engine class reference. -# Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. -# Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). +# Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. +# Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). # This file is distributed under the same license as the Godot source code. # # Stijn Hinlopen <f.a.hinlopen@gmail.com>, 2020. diff --git a/doc/translations/pl.po b/doc/translations/pl.po index fd494dc656..b0c94b55be 100644 --- a/doc/translations/pl.po +++ b/doc/translations/pl.po @@ -1,6 +1,6 @@ # Polish translation of the Godot Engine class reference. -# Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. -# Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). +# Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. +# Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). # This file is distributed under the same license as the Godot source code. # # Tomek <kobewi4e@gmail.com>, 2020. diff --git a/doc/translations/pt_BR.po b/doc/translations/pt_BR.po index 2e8337989f..a508d38859 100644 --- a/doc/translations/pt_BR.po +++ b/doc/translations/pt_BR.po @@ -1,6 +1,6 @@ # Portuguese (Brazil) translation of the Godot Engine class reference. -# Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. -# Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). +# Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. +# Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). # This file is distributed under the same license as the Godot source code. # # José Paulo <jose.paulo1919@gmail.com>, 2020. diff --git a/doc/translations/ro.po b/doc/translations/ro.po index f7e5e0f86f..96c0161312 100644 --- a/doc/translations/ro.po +++ b/doc/translations/ro.po @@ -1,6 +1,6 @@ # LANGUAGE translation of the Godot Engine class reference. -# Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. -# Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). +# Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. +# Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). # This file is distributed under the same license as the Godot source code. # # EVOKZH <avip.ady@gmail.com>, 2020. diff --git a/doc/translations/ru.po b/doc/translations/ru.po index 6a397ec35d..1108967bc9 100644 --- a/doc/translations/ru.po +++ b/doc/translations/ru.po @@ -1,6 +1,6 @@ # Russian translation of the Godot Engine class reference. -# Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. -# Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). +# Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. +# Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). # This file is distributed under the same license as the Godot source code. # # Alex <Alex.Gorichev@protonmail.com>, 2020. diff --git a/doc/translations/sr_Cyrl.po b/doc/translations/sr_Cyrl.po index 156fbabfc0..d7d2911b97 100644 --- a/doc/translations/sr_Cyrl.po +++ b/doc/translations/sr_Cyrl.po @@ -1,6 +1,6 @@ # Serbian (cyrillic) translation of the Godot Engine class reference. -# Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. -# Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). +# Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. +# Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). # This file is distributed under the same license as the Godot source code. # # Младен Габић <cupakabra@protonmail.com>, 2020. diff --git a/doc/translations/th.po b/doc/translations/th.po index cbcbc51f63..5031ecfb0e 100644 --- a/doc/translations/th.po +++ b/doc/translations/th.po @@ -1,6 +1,6 @@ # Thai translation of the Godot Engine class reference. -# Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. -# Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). +# Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. +# Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). # This file is distributed under the same license as the Godot source code. # # Thanachart Monpassorn <nunf_2539@hotmail.com>, 2020. diff --git a/doc/translations/tr.po b/doc/translations/tr.po index 33208243f8..a317f4ee83 100644 --- a/doc/translations/tr.po +++ b/doc/translations/tr.po @@ -1,6 +1,6 @@ # Turkish translation of the Godot Engine class reference. -# Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. -# Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). +# Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. +# Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). # This file is distributed under the same license as the Godot source code. # # hüseyinyıldız <hsynyldzcn@gmail.com>, 2020. diff --git a/doc/translations/uk.po b/doc/translations/uk.po index 45da6d19aa..8ca75e8b19 100644 --- a/doc/translations/uk.po +++ b/doc/translations/uk.po @@ -1,6 +1,6 @@ # Ukrainian translation of the Godot Engine class reference. -# Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. -# Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). +# Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. +# Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). # This file is distributed under the same license as the Godot source code. # # Yuri Chornoivan <yurchor@ukr.net>, 2020. diff --git a/doc/translations/zh_Hans.po b/doc/translations/zh_Hans.po index 2e9d14c0d8..aee852699c 100644 --- a/doc/translations/zh_Hans.po +++ b/doc/translations/zh_Hans.po @@ -1,6 +1,6 @@ # Chinese (Simplified) translation of the Godot Engine class reference. -# Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. -# Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). +# Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. +# Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). # This file is distributed under the same license as the Godot source code. # # Haoyu Qiu <timothyqiu32@gmail.com>, 2020. diff --git a/doc/translations/zh_Hant.po b/doc/translations/zh_Hant.po index 9483576d0e..242c8cc086 100644 --- a/doc/translations/zh_Hant.po +++ b/doc/translations/zh_Hant.po @@ -1,6 +1,6 @@ # Chinese (Traditional) translation of the Godot Engine class reference. -# Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. -# Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). +# Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. +# Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). # This file is distributed under the same license as the Godot source code. # # binotaliu <binota@protonmail.ch>, 2020. diff --git a/drivers/alsa/audio_driver_alsa.cpp b/drivers/alsa/audio_driver_alsa.cpp index 7aa3787ced..5b0d2233e0 100644 --- a/drivers/alsa/audio_driver_alsa.cpp +++ b/drivers/alsa/audio_driver_alsa.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/drivers/alsa/audio_driver_alsa.h b/drivers/alsa/audio_driver_alsa.h index bb4b1c5476..7441229704 100644 --- a/drivers/alsa/audio_driver_alsa.h +++ b/drivers/alsa/audio_driver_alsa.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/drivers/alsamidi/midi_driver_alsamidi.cpp b/drivers/alsamidi/midi_driver_alsamidi.cpp index 07a4360cd2..2e1034fc66 100644 --- a/drivers/alsamidi/midi_driver_alsamidi.cpp +++ b/drivers/alsamidi/midi_driver_alsamidi.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/drivers/alsamidi/midi_driver_alsamidi.h b/drivers/alsamidi/midi_driver_alsamidi.h index fef87459c7..1ce0d397df 100644 --- a/drivers/alsamidi/midi_driver_alsamidi.h +++ b/drivers/alsamidi/midi_driver_alsamidi.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/drivers/coreaudio/audio_driver_coreaudio.cpp b/drivers/coreaudio/audio_driver_coreaudio.cpp index 60c491f5f8..6f88107086 100644 --- a/drivers/coreaudio/audio_driver_coreaudio.cpp +++ b/drivers/coreaudio/audio_driver_coreaudio.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/drivers/coreaudio/audio_driver_coreaudio.h b/drivers/coreaudio/audio_driver_coreaudio.h index 6b7a35588f..b31835760e 100644 --- a/drivers/coreaudio/audio_driver_coreaudio.h +++ b/drivers/coreaudio/audio_driver_coreaudio.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/drivers/coremidi/midi_driver_coremidi.cpp b/drivers/coremidi/midi_driver_coremidi.cpp index b9e7853735..87764d9b10 100644 --- a/drivers/coremidi/midi_driver_coremidi.cpp +++ b/drivers/coremidi/midi_driver_coremidi.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/drivers/coremidi/midi_driver_coremidi.h b/drivers/coremidi/midi_driver_coremidi.h index 02167aa891..41a7c760ac 100644 --- a/drivers/coremidi/midi_driver_coremidi.h +++ b/drivers/coremidi/midi_driver_coremidi.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/drivers/dummy/rasterizer_dummy.h b/drivers/dummy/rasterizer_dummy.h index f674c36500..2507add506 100644 --- a/drivers/dummy/rasterizer_dummy.h +++ b/drivers/dummy/rasterizer_dummy.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -40,6 +40,29 @@ class RasterizerSceneDummy : public RendererSceneRender { public: + GeometryInstance *geometry_instance_create(RID p_base) override { return nullptr; } + void geometry_instance_set_skeleton(GeometryInstance *p_geometry_instance, RID p_skeleton) override {} + void geometry_instance_set_material_override(GeometryInstance *p_geometry_instance, RID p_override) override {} + void geometry_instance_set_surface_materials(GeometryInstance *p_geometry_instance, const Vector<RID> &p_material) override {} + void geometry_instance_set_mesh_instance(GeometryInstance *p_geometry_instance, RID p_mesh_instance) override {} + void geometry_instance_set_transform(GeometryInstance *p_geometry_instance, const Transform &p_transform, const AABB &p_aabb, const AABB &p_transformed_aabbb) override {} + void geometry_instance_set_layer_mask(GeometryInstance *p_geometry_instance, uint32_t p_layer_mask) override {} + void geometry_instance_set_lod_bias(GeometryInstance *p_geometry_instance, float p_lod_bias) override {} + void geometry_instance_set_use_baked_light(GeometryInstance *p_geometry_instance, bool p_enable) override {} + void geometry_instance_set_use_dynamic_gi(GeometryInstance *p_geometry_instance, bool p_enable) override {} + void geometry_instance_set_use_lightmap(GeometryInstance *p_geometry_instance, RID p_lightmap_instance, const Rect2 &p_lightmap_uv_scale, int p_lightmap_slice_index) override {} + void geometry_instance_set_lightmap_capture(GeometryInstance *p_geometry_instance, const Color *p_sh9) override {} + void geometry_instance_set_instance_shader_parameters_offset(GeometryInstance *p_geometry_instance, int32_t p_offset) override {} + void geometry_instance_set_cast_double_sided_shadows(GeometryInstance *p_geometry_instance, bool p_enable) override {} + + uint32_t geometry_instance_get_pair_mask() override { return 0; } + void geometry_instance_pair_light_instances(GeometryInstance *p_geometry_instance, const RID *p_light_instances, uint32_t p_light_instance_count) override {} + void geometry_instance_pair_reflection_probe_instances(GeometryInstance *p_geometry_instance, const RID *p_reflection_probe_instances, uint32_t p_reflection_probe_instance_count) override {} + void geometry_instance_pair_decal_instances(GeometryInstance *p_geometry_instance, const RID *p_decal_instances, uint32_t p_decal_instance_count) override {} + void geometry_instance_pair_gi_probe_instances(GeometryInstance *p_geometry_instance, const RID *p_gi_probe_instances, uint32_t p_gi_probe_instance_count) override {} + + void geometry_instance_free(GeometryInstance *p_geometry_instance) override {} + /* SHADOW ATLAS API */ RID shadow_atlas_create() override { return RID(); } @@ -57,7 +80,7 @@ public: int sdfgi_get_pending_region_count(RID p_render_buffers) const override { return 0; } AABB sdfgi_get_pending_region_bounds(RID p_render_buffers, int p_region) const override { return AABB(); } uint32_t sdfgi_get_pending_region_cascade(RID p_render_buffers, int p_region) const override { return 0; } - void sdfgi_update_probes(RID p_render_buffers, RID p_environment, const RID *p_directional_light_instances, uint32_t p_directional_light_count, const RID *p_positional_light_instances, uint32_t p_positional_light_count) override {} + void sdfgi_update_probes(RID p_render_buffers, RID p_environment, const Vector<RID> &p_directional_lights, const RID *p_positional_light_instances, uint32_t p_positional_light_count) override {} /* SKY API */ @@ -129,6 +152,7 @@ public: void light_instance_mark_visible(RID p_light_instance) override {} RID reflection_atlas_create() override { return RID(); } + int reflection_atlas_get_size(RID p_ref_atlas) const override { return 0; } void reflection_atlas_set_size(RID p_ref_atlas, int p_reflection_size, int p_reflection_count) override {} RID reflection_probe_instance_create(RID p_probe) override { return RID(); } @@ -142,19 +166,22 @@ public: RID decal_instance_create(RID p_decal) override { return RID(); } void decal_instance_set_transform(RID p_decal, const Transform &p_transform) override {} + RID lightmap_instance_create(RID p_lightmap) override { return RID(); } + void lightmap_instance_set_transform(RID p_lightmap, const Transform &p_transform) override {} + RID gi_probe_instance_create(RID p_gi_probe) override { return RID(); } void gi_probe_instance_set_transform_to_data(RID p_probe, const Transform &p_xform) override {} bool gi_probe_needs_update(RID p_probe) const override { return false; } - void gi_probe_update(RID p_probe, bool p_update_light_instances, const Vector<RID> &p_light_instances, int p_dynamic_object_count, InstanceBase **p_dynamic_objects) override {} + void gi_probe_update(RID p_probe, bool p_update_light_instances, const Vector<RID> &p_light_instances, const PagedArray<RendererSceneRender::GeometryInstance *> &p_dynamic_objects) override {} void gi_probe_set_quality(RS::GIProbeQuality) override {} - void render_scene(RID p_render_buffers, const Transform &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_ortogonal, InstanceBase **p_cull_result, int p_cull_count, RID *p_light_cull_result, int p_light_cull_count, RID *p_reflection_probe_cull_result, int p_reflection_probe_cull_count, RID *p_gi_probe_cull_result, int p_gi_probe_cull_count, RID *p_decal_cull_result, int p_decal_cull_count, InstanceBase **p_lightmap_cull_result, int p_lightmap_cull_count, RID p_environment, RID p_camera_effects, RID p_shadow_atlas, RID p_reflection_atlas, RID p_reflection_probe, int p_reflection_probe_pass) override {} - void render_shadow(RID p_light, RID p_shadow_atlas, int p_pass, InstanceBase **p_cull_result, int p_cull_count) override {} - void render_material(const Transform &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_ortogonal, InstanceBase **p_cull_result, int p_cull_count, RID p_framebuffer, const Rect2i &p_region) override {} - void render_sdfgi(RID p_render_buffers, int p_region, InstanceBase **p_cull_result, int p_cull_count) override {} - void render_sdfgi_static_lights(RID p_render_buffers, uint32_t p_cascade_count, const uint32_t *p_cascade_indices, const RID **p_positional_light_cull_result, const uint32_t *p_positional_light_cull_count) override {} - void render_particle_collider_heightfield(RID p_collider, const Transform &p_transform, InstanceBase **p_cull_result, int p_cull_count) override {} + void render_scene(RID p_render_buffers, const Transform &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_ortogonal, const PagedArray<GeometryInstance *> &p_instances, const PagedArray<RID> &p_lights, const PagedArray<RID> &p_reflection_probes, const PagedArray<RID> &p_gi_probes, const PagedArray<RID> &p_decals, const PagedArray<RID> &p_lightmaps, RID p_environment, RID p_camera_effects, RID p_shadow_atlas, RID p_reflection_atlas, RID p_reflection_probe, int p_reflection_probe_pass, float p_screen_lod_threshold) override {} + void render_shadow(RID p_light, RID p_shadow_atlas, int p_pass, const PagedArray<GeometryInstance *> &p_instances, const Plane &p_camera_plane = Plane(), float p_lod_distance_multiplier = 0, float p_screen_lod_threshold = 0.0) override {} + void render_material(const Transform &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_ortogonal, const PagedArray<GeometryInstance *> &p_instances, RID p_framebuffer, const Rect2i &p_region) override {} + void render_sdfgi(RID p_render_buffers, int p_region, const PagedArray<GeometryInstance *> &p_instances) override {} + void render_sdfgi_static_lights(RID p_render_buffers, uint32_t p_cascade_count, const uint32_t *p_cascade_indices, const PagedArray<RID> *p_positional_lights) override {} + void render_particle_collider_heightfield(RID p_collider, const Transform &p_transform, const PagedArray<GeometryInstance *> &p_instances) override {} void set_scene_pass(uint64_t p_pass) override {} void set_time(double p_time, double p_step) override {} @@ -370,6 +397,8 @@ public: RID shader_get_default_texture_param(RID p_shader, const StringName &p_name) const override { return RID(); } Variant shader_get_param_default(RID p_material, const StringName &p_param) const override { return Variant(); } + RS::ShaderNativeSourceCode shader_get_native_source_code(RID p_shader) const override { return RS::ShaderNativeSourceCode(); }; + /* COMMON MATERIAL API */ RID material_create() override { return RID(); } @@ -385,7 +414,7 @@ public: bool material_is_animated(RID p_material) override { return false; } bool material_casts_shadows(RID p_material) override { return false; } void material_get_instance_shader_parameters(RID p_material, List<InstanceShaderParam> *r_parameters) override {} - void material_update_dependency(RID p_material, InstanceBaseDependency *p_instance) override {} + void material_update_dependency(RID p_material, DependencyTracker *p_instance) override {} /* MESH API */ @@ -397,6 +426,16 @@ public: return mesh_owner.make_rid(mesh); } + void mesh_set_blend_shape_count(RID p_mesh, int p_blend_shape_count) override {} + bool mesh_needs_instance(RID p_mesh, bool p_has_skeleton) override { return false; } + RID mesh_instance_create(RID p_base) override { return RID(); } + void mesh_instance_set_skeleton(RID p_mesh_instance, RID p_skeleton) override {} + void mesh_instance_set_blend_shape_weight(RID p_mesh_instance, int p_shape, float p_weight) override {} + void mesh_instance_check_for_update(RID p_mesh_instance) override {} + void update_mesh_instances() override {} + void reflection_probe_set_lod_threshold(RID p_probe, float p_ratio) override {} + float reflection_probe_get_lod_threshold(RID p_probe) const override { return 0.0; } + void mesh_add_surface(RID p_mesh, const RS::SurfaceData &p_surface) override {} #if 0 @@ -644,8 +683,8 @@ public: float reflection_probe_get_origin_max_distance(RID p_probe) const override { return 0.0; } bool reflection_probe_renders_shadows(RID p_probe) const override { return false; } - void base_update_dependency(RID p_base, InstanceBaseDependency *p_instance) override {} - void skeleton_update_dependency(RID p_base, InstanceBaseDependency *p_instance) override {} + void base_update_dependency(RID p_base, DependencyTracker *p_instance) override {} + void skeleton_update_dependency(RID p_base, DependencyTracker *p_instance) override {} /* DECAL API */ @@ -712,10 +751,10 @@ public: /* LIGHTMAP CAPTURE */ #if 0 struct Instantiable { - SelfList<RendererSceneRender::InstanceBase>::List instance_list; + SelfList<RendererSceneRender::GeometryInstance>::List instance_list; _FORCE_INLINE_ void instance_change_notify(bool p_aabb = true, bool p_materials = true) override { - SelfList<RendererSceneRender::InstanceBase> *instances = instance_list.first(); + SelfList<RendererSceneRender::GeometryInstance> *instances = instance_list.first(); while (instances) override { //instances->self()->base_changed(p_aabb, p_materials); instances = instances->next(); @@ -723,9 +762,9 @@ public: } _FORCE_INLINE_ void instance_remove_deps() override { - SelfList<RendererSceneRender::InstanceBase> *instances = instance_list.first(); + SelfList<RendererSceneRender::GeometryInstance> *instances = instance_list.first(); while (instances) override { - SelfList<RendererSceneRender::InstanceBase> *next = instances->next(); + SelfList<RendererSceneRender::GeometryInstance> *next = instances->next(); //instances->self()->base_removed(); instances = next; } @@ -828,8 +867,8 @@ public: int particles_get_draw_passes(RID p_particles) const override { return 0; } RID particles_get_draw_pass_mesh(RID p_particles, int p_pass) const override { return RID(); } - void particles_add_collision(RID p_particles, InstanceBaseDependency *p_instance) override {} - void particles_remove_collision(RID p_particles, InstanceBaseDependency *p_instance) override {} + void particles_add_collision(RID p_particles, RID p_instance) override {} + void particles_remove_collision(RID p_particles, RID p_instance) override {} void update_particles() override {} @@ -850,6 +889,10 @@ public: bool particles_collision_is_heightfield(RID p_particles_collision) const override { return false; } RID particles_collision_get_heightfield_framebuffer(RID p_particles_collision) const override { return RID(); } + RID particles_collision_instance_create(RID p_collision) override { return RID(); }; + void particles_collision_instance_set_transform(RID p_collision_instance, const Transform &p_transform) override{}; + void particles_collision_instance_set_active(RID p_collision_instance, bool p_active) override{}; + /* GLOBAL VARIABLES */ void global_variable_add(const StringName &p_name, RS::GlobalVariableType p_type, const Variant &p_value) override {} diff --git a/drivers/dummy/texture_loader_dummy.cpp b/drivers/dummy/texture_loader_dummy.cpp index 6158a2ac54..2484e6d140 100644 --- a/drivers/dummy/texture_loader_dummy.cpp +++ b/drivers/dummy/texture_loader_dummy.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/drivers/dummy/texture_loader_dummy.h b/drivers/dummy/texture_loader_dummy.h index ef9f3b13b6..3b71b5824f 100644 --- a/drivers/dummy/texture_loader_dummy.h +++ b/drivers/dummy/texture_loader_dummy.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/drivers/png/image_loader_png.cpp b/drivers/png/image_loader_png.cpp index cd0c68e947..854c6706e6 100644 --- a/drivers/png/image_loader_png.cpp +++ b/drivers/png/image_loader_png.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/drivers/png/image_loader_png.h b/drivers/png/image_loader_png.h index 0154be0398..b4a58616f6 100644 --- a/drivers/png/image_loader_png.h +++ b/drivers/png/image_loader_png.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/drivers/png/png_driver_common.cpp b/drivers/png/png_driver_common.cpp index aed3fc9414..9e848a2253 100644 --- a/drivers/png/png_driver_common.cpp +++ b/drivers/png/png_driver_common.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/drivers/png/png_driver_common.h b/drivers/png/png_driver_common.h index e47996193f..003b587913 100644 --- a/drivers/png/png_driver_common.h +++ b/drivers/png/png_driver_common.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/drivers/png/resource_saver_png.cpp b/drivers/png/resource_saver_png.cpp index a2d0d5881a..f47fc403cc 100644 --- a/drivers/png/resource_saver_png.cpp +++ b/drivers/png/resource_saver_png.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/drivers/png/resource_saver_png.h b/drivers/png/resource_saver_png.h index 1d4dcfb57f..c924438224 100644 --- a/drivers/png/resource_saver_png.h +++ b/drivers/png/resource_saver_png.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/drivers/pulseaudio/audio_driver_pulseaudio.cpp b/drivers/pulseaudio/audio_driver_pulseaudio.cpp index 5acaa3ac99..440b7d7f53 100644 --- a/drivers/pulseaudio/audio_driver_pulseaudio.cpp +++ b/drivers/pulseaudio/audio_driver_pulseaudio.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/drivers/pulseaudio/audio_driver_pulseaudio.h b/drivers/pulseaudio/audio_driver_pulseaudio.h index 35ccae94b8..71ab2ef1c8 100644 --- a/drivers/pulseaudio/audio_driver_pulseaudio.h +++ b/drivers/pulseaudio/audio_driver_pulseaudio.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/drivers/register_driver_types.cpp b/drivers/register_driver_types.cpp index f0deabec21..18262c74c4 100644 --- a/drivers/register_driver_types.cpp +++ b/drivers/register_driver_types.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/drivers/register_driver_types.h b/drivers/register_driver_types.h index c8dbdbb22d..607aa91cb8 100644 --- a/drivers/register_driver_types.h +++ b/drivers/register_driver_types.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/drivers/unix/dir_access_unix.cpp b/drivers/unix/dir_access_unix.cpp index 63fa143a03..5dc039afd9 100644 --- a/drivers/unix/dir_access_unix.cpp +++ b/drivers/unix/dir_access_unix.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/drivers/unix/dir_access_unix.h b/drivers/unix/dir_access_unix.h index 90f98d4705..b70df1ca02 100644 --- a/drivers/unix/dir_access_unix.h +++ b/drivers/unix/dir_access_unix.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/drivers/unix/file_access_unix.cpp b/drivers/unix/file_access_unix.cpp index ce1e135fe0..6b24a85ff6 100644 --- a/drivers/unix/file_access_unix.cpp +++ b/drivers/unix/file_access_unix.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/drivers/unix/file_access_unix.h b/drivers/unix/file_access_unix.h index 9fe43a2554..998fad7909 100644 --- a/drivers/unix/file_access_unix.h +++ b/drivers/unix/file_access_unix.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/drivers/unix/ip_unix.cpp b/drivers/unix/ip_unix.cpp index 94ea567c3b..8ec1de4386 100644 --- a/drivers/unix/ip_unix.cpp +++ b/drivers/unix/ip_unix.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/drivers/unix/ip_unix.h b/drivers/unix/ip_unix.h index 7497f64a53..ca2ee17f4e 100644 --- a/drivers/unix/ip_unix.h +++ b/drivers/unix/ip_unix.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/drivers/unix/net_socket_posix.cpp b/drivers/unix/net_socket_posix.cpp index 0ee97256fc..19753943c8 100644 --- a/drivers/unix/net_socket_posix.cpp +++ b/drivers/unix/net_socket_posix.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/drivers/unix/net_socket_posix.h b/drivers/unix/net_socket_posix.h index 8cefb6544e..cc6af661c8 100644 --- a/drivers/unix/net_socket_posix.h +++ b/drivers/unix/net_socket_posix.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/drivers/unix/os_unix.cpp b/drivers/unix/os_unix.cpp index ca08d689b9..d94c2126ef 100644 --- a/drivers/unix/os_unix.cpp +++ b/drivers/unix/os_unix.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -234,8 +234,11 @@ OS::TimeZoneInfo OS_Unix::get_time_zone_info() const { } void OS_Unix::delay_usec(uint32_t p_usec) const { - struct timespec rem = { static_cast<time_t>(p_usec / 1000000), (static_cast<long>(p_usec) % 1000000) * 1000 }; - while (nanosleep(&rem, &rem) == EINTR) { + struct timespec requested = { static_cast<time_t>(p_usec / 1000000), (static_cast<long>(p_usec) % 1000000) * 1000 }; + struct timespec remaining; + while (nanosleep(&requested, &remaining) == -1 && errno == EINTR) { + requested.tv_sec = remaining.tv_sec; + requested.tv_nsec = remaining.tv_nsec; } } @@ -254,31 +257,26 @@ uint64_t OS_Unix::get_ticks_usec() const { return longtime; } -Error OS_Unix::execute(const String &p_path, const List<String> &p_arguments, bool p_blocking, ProcessID *r_child_id, String *r_pipe, int *r_exitcode, bool read_stderr, Mutex *p_pipe_mutex) { +Error OS_Unix::execute(const String &p_path, const List<String> &p_arguments, String *r_pipe, int *r_exitcode, bool read_stderr, Mutex *p_pipe_mutex) { #ifdef __EMSCRIPTEN__ // Don't compile this code at all to avoid undefined references. // Actual virtual call goes to OS_JavaScript. ERR_FAIL_V(ERR_BUG); #else - if (p_blocking && r_pipe) { - String argss; - argss = "\"" + p_path + "\""; - + if (r_pipe) { + String command = "\"" + p_path + "\""; for (int i = 0; i < p_arguments.size(); i++) { - argss += String(" \"") + p_arguments[i] + "\""; + command += String(" \"") + p_arguments[i] + "\""; } - if (read_stderr) { - argss += " 2>&1"; // Read stderr too + command += " 2>&1"; // Include stderr } else { - argss += " 2>/dev/null"; //silence stderr + command += " 2>/dev/null"; // Silence stderr } - FILE *f = popen(argss.utf8().get_data(), "r"); - - ERR_FAIL_COND_V_MSG(!f, ERR_CANT_OPEN, "Cannot pipe stream from process running with following arguments '" + argss + "'."); + FILE *f = popen(command.utf8().get_data(), "r"); + ERR_FAIL_COND_V_MSG(!f, ERR_CANT_OPEN, "Cannot create pipe from command: " + command); char buf[65535]; - while (fgets(buf, 65535, f)) { if (p_pipe_mutex) { p_pipe_mutex->lock(); @@ -289,10 +287,10 @@ Error OS_Unix::execute(const String &p_path, const List<String> &p_arguments, bo } } int rv = pclose(f); + if (r_exitcode) { *r_exitcode = WEXITSTATUS(rv); } - return OK; } @@ -300,14 +298,7 @@ Error OS_Unix::execute(const String &p_path, const List<String> &p_arguments, bo ERR_FAIL_COND_V(pid < 0, ERR_CANT_FORK); if (pid == 0) { - // is child - - if (!p_blocking) { - // For non blocking calls, create a new session-ID so parent won't wait for it. - // This ensures the process won't go zombie at end. - setsid(); - } - + // The child process Vector<CharString> cs; cs.push_back(p_path.utf8()); for (int i = 0; i < p_arguments.size(); i++) { @@ -321,24 +312,56 @@ Error OS_Unix::execute(const String &p_path, const List<String> &p_arguments, bo args.push_back(0); execvp(p_path.utf8().get_data(), &args[0]); - // still alive? something failed.. - fprintf(stderr, "**ERROR** OS_Unix::execute - Could not create child process while executing: %s\n", p_path.utf8().get_data()); + // The execvp() function only returns if an error occurs. + ERR_PRINT("Could not create child process: " + p_path); raise(SIGKILL); } - if (p_blocking) { - int status; - waitpid(pid, &status, 0); - if (r_exitcode) { - *r_exitcode = WIFEXITED(status) ? WEXITSTATUS(status) : status; + int status; + waitpid(pid, &status, 0); + if (r_exitcode) { + *r_exitcode = WIFEXITED(status) ? WEXITSTATUS(status) : status; + } + return OK; +#endif +} + +Error OS_Unix::create_process(const String &p_path, const List<String> &p_arguments, ProcessID *r_child_id) { +#ifdef __EMSCRIPTEN__ + // Don't compile this code at all to avoid undefined references. + // Actual virtual call goes to OS_JavaScript. + ERR_FAIL_V(ERR_BUG); +#else + pid_t pid = fork(); + ERR_FAIL_COND_V(pid < 0, ERR_CANT_FORK); + + if (pid == 0) { + // The new process + // Create a new session-ID so parent won't wait for it. + // This ensures the process won't go zombie at the end. + setsid(); + + Vector<CharString> cs; + cs.push_back(p_path.utf8()); + for (int i = 0; i < p_arguments.size(); i++) { + cs.push_back(p_arguments[i].utf8()); } - } else { - if (r_child_id) { - *r_child_id = pid; + Vector<char *> args; + for (int i = 0; i < cs.size(); i++) { + args.push_back((char *)cs[i].get_data()); } + args.push_back(0); + + execvp(p_path.utf8().get_data(), &args[0]); + // The execvp() function only returns if an error occurs. + ERR_PRINT("Could not create child process: " + p_path); + raise(SIGKILL); } + if (r_child_id) { + *r_child_id = pid; + } return OK; #endif } diff --git a/drivers/unix/os_unix.h b/drivers/unix/os_unix.h index 51e5a00e36..6c79d984e9 100644 --- a/drivers/unix/os_unix.h +++ b/drivers/unix/os_unix.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -82,7 +82,8 @@ public: virtual void delay_usec(uint32_t p_usec) const override; virtual uint64_t get_ticks_usec() const override; - virtual Error execute(const String &p_path, const List<String> &p_arguments, bool p_blocking = true, ProcessID *r_child_id = nullptr, String *r_pipe = nullptr, int *r_exitcode = nullptr, bool read_stderr = false, Mutex *p_pipe_mutex = nullptr) override; + virtual Error execute(const String &p_path, const List<String> &p_arguments, String *r_pipe = nullptr, int *r_exitcode = nullptr, bool read_stderr = false, Mutex *p_pipe_mutex = nullptr) override; + virtual Error create_process(const String &p_path, const List<String> &p_arguments, ProcessID *r_child_id = nullptr) override; virtual Error kill(const ProcessID &p_pid) override; virtual int get_process_id() const override; diff --git a/drivers/unix/rw_lock_posix.cpp b/drivers/unix/rw_lock_posix.cpp index cf24d54c50..af3ca3a597 100644 --- a/drivers/unix/rw_lock_posix.cpp +++ b/drivers/unix/rw_lock_posix.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/drivers/unix/rw_lock_posix.h b/drivers/unix/rw_lock_posix.h index 056fcaea1c..aecb2e18ab 100644 --- a/drivers/unix/rw_lock_posix.h +++ b/drivers/unix/rw_lock_posix.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/drivers/unix/syslog_logger.cpp b/drivers/unix/syslog_logger.cpp index b29d1ec541..423ddac793 100644 --- a/drivers/unix/syslog_logger.cpp +++ b/drivers/unix/syslog_logger.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/drivers/unix/syslog_logger.h b/drivers/unix/syslog_logger.h index 52da12481f..d9f7f2ff99 100644 --- a/drivers/unix/syslog_logger.h +++ b/drivers/unix/syslog_logger.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/drivers/unix/thread_posix.cpp b/drivers/unix/thread_posix.cpp index f4e3de7646..5c7a546b29 100644 --- a/drivers/unix/thread_posix.cpp +++ b/drivers/unix/thread_posix.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/drivers/unix/thread_posix.h b/drivers/unix/thread_posix.h index 6607dbd111..fa2037e1a2 100644 --- a/drivers/unix/thread_posix.h +++ b/drivers/unix/thread_posix.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/drivers/vulkan/rendering_device_vulkan.cpp b/drivers/vulkan/rendering_device_vulkan.cpp index 2c92707270..0c59310f8d 100644 --- a/drivers/vulkan/rendering_device_vulkan.cpp +++ b/drivers/vulkan/rendering_device_vulkan.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -2134,7 +2134,16 @@ RID RenderingDeviceVulkan::texture_create_shared_from_slice(const TextureView &p VK_IMAGE_VIEW_TYPE_2D, }; - image_view_create_info.viewType = p_slice_type == TEXTURE_SLICE_CUBEMAP ? VK_IMAGE_VIEW_TYPE_CUBE : (p_slice_type == TEXTURE_SLICE_3D ? VK_IMAGE_VIEW_TYPE_3D : view_types[texture.type]); + image_view_create_info.viewType = view_types[texture.type]; + + if (p_slice_type == TEXTURE_SLICE_CUBEMAP) { + image_view_create_info.viewType = VK_IMAGE_VIEW_TYPE_CUBE; + } else if (p_slice_type == TEXTURE_SLICE_3D) { + image_view_create_info.viewType = VK_IMAGE_VIEW_TYPE_3D; + } else if (p_slice_type == TEXTURE_SLICE_2D_ARRAY) { + image_view_create_info.viewType = VK_IMAGE_VIEW_TYPE_2D_ARRAY; + } + if (p_view.format_override == DATA_FORMAT_MAX || p_view.format_override == texture.format) { image_view_create_info.format = vulkan_formats[texture.format]; } else { @@ -4052,6 +4061,10 @@ RID RenderingDeviceVulkan::shader_create(const Vector<ShaderStageData> &p_stages layout_binding.descriptorType = VK_DESCRIPTOR_TYPE_INPUT_ATTACHMENT; info.type = UNIFORM_TYPE_INPUT_ATTACHMENT; } break; + case SPV_REFLECT_DESCRIPTOR_TYPE_ACCELERATION_STRUCTURE_KHR: { + ERR_PRINT("Acceleration structure not supported."); + continue; + } break; } if (need_array_dimensions) { @@ -5629,7 +5642,7 @@ RenderingDevice::DrawListID RenderingDeviceVulkan::draw_list_begin_for_screen(Di vkCmdSetScissor(command_buffer, 0, 1, &scissor); - return ID_TYPE_DRAW_LIST; + return int64_t(ID_TYPE_DRAW_LIST) << ID_BASE_SHIFT; } Error RenderingDeviceVulkan::_draw_list_setup_framebuffer(Framebuffer *p_framebuffer, InitialAction p_initial_color_action, FinalAction p_final_color_action, InitialAction p_initial_depth_action, FinalAction p_final_depth_action, VkFramebuffer *r_framebuffer, VkRenderPass *r_render_pass) { @@ -5896,7 +5909,7 @@ RenderingDevice::DrawListID RenderingDeviceVulkan::draw_list_begin(RID p_framebu vkCmdSetScissor(command_buffer, 0, 1, &scissor); draw_list->viewport = Rect2i(viewport_offset, viewport_size); - return ID_TYPE_DRAW_LIST; + return int64_t(ID_TYPE_DRAW_LIST) << ID_BASE_SHIFT; } Error RenderingDeviceVulkan::draw_list_begin_split(RID p_framebuffer, uint32_t p_splits, DrawListID *r_split_ids, InitialAction p_initial_color_action, FinalAction p_final_color_action, InitialAction p_initial_depth_action, FinalAction p_final_depth_action, const Vector<Color> &p_clear_color_values, float p_clear_depth, uint32_t p_clear_stencil, const Rect2 &p_region, const Vector<RID> &p_storage_textures) { @@ -5993,7 +6006,7 @@ Error RenderingDeviceVulkan::draw_list_begin_split(RID p_framebuffer, uint32_t p for (uint32_t i = 0; i < p_splits; i++) { //take a command buffer and initialize it - VkCommandBuffer command_buffer = split_draw_list_allocators[p_splits].command_buffers[frame]; + VkCommandBuffer command_buffer = split_draw_list_allocators[i].command_buffers[frame]; VkCommandBufferInheritanceInfo inheritance_info; inheritance_info.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_INHERITANCE_INFO; @@ -6051,7 +6064,7 @@ Error RenderingDeviceVulkan::draw_list_begin_split(RID p_framebuffer, uint32_t p scissor.extent.height = viewport_size.height; vkCmdSetScissor(command_buffer, 0, 1, &scissor); - r_split_ids[i] = (DrawListID(1) << DrawListID(ID_TYPE_SPLIT_DRAW_LIST)) + i; + r_split_ids[i] = (int64_t(ID_TYPE_SPLIT_DRAW_LIST) << ID_BASE_SHIFT) + i; draw_list[i].viewport = Rect2i(viewport_offset, viewport_size); } @@ -6066,7 +6079,7 @@ RenderingDeviceVulkan::DrawList *RenderingDeviceVulkan::_get_draw_list_ptr(DrawL if (!draw_list) { return nullptr; - } else if (p_id == ID_TYPE_DRAW_LIST) { + } else if (p_id == (int64_t(ID_TYPE_DRAW_LIST) << ID_BASE_SHIFT)) { if (draw_list_split) { return nullptr; } @@ -6433,8 +6446,8 @@ void RenderingDeviceVulkan::draw_list_end() { //send all command buffers VkCommandBuffer *command_buffers = (VkCommandBuffer *)alloca(sizeof(VkCommandBuffer) * draw_list_count); for (uint32_t i = 0; i < draw_list_count; i++) { - vkEndCommandBuffer(draw_list->command_buffer); - command_buffers[i] = draw_list->command_buffer; + vkEndCommandBuffer(draw_list[i].command_buffer); + command_buffers[i] = draw_list[i].command_buffer; } vkCmdExecuteCommands(frames[frame].draw_command_buffer, draw_list_count, command_buffers); diff --git a/drivers/vulkan/rendering_device_vulkan.h b/drivers/vulkan/rendering_device_vulkan.h index 05c5b9c63e..a786eca70d 100644 --- a/drivers/vulkan/rendering_device_vulkan.h +++ b/drivers/vulkan/rendering_device_vulkan.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/drivers/vulkan/vulkan_context.cpp b/drivers/vulkan/vulkan_context.cpp index 1f4092745a..4d2bc406e4 100644 --- a/drivers/vulkan/vulkan_context.cpp +++ b/drivers/vulkan/vulkan_context.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/drivers/vulkan/vulkan_context.h b/drivers/vulkan/vulkan_context.h index 1aaad29ccd..2be9903483 100644 --- a/drivers/vulkan/vulkan_context.h +++ b/drivers/vulkan/vulkan_context.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/drivers/wasapi/audio_driver_wasapi.cpp b/drivers/wasapi/audio_driver_wasapi.cpp index 67e175d8d1..7d5082d276 100644 --- a/drivers/wasapi/audio_driver_wasapi.cpp +++ b/drivers/wasapi/audio_driver_wasapi.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/drivers/wasapi/audio_driver_wasapi.h b/drivers/wasapi/audio_driver_wasapi.h index 41ff7c9895..2df07d16f7 100644 --- a/drivers/wasapi/audio_driver_wasapi.h +++ b/drivers/wasapi/audio_driver_wasapi.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/drivers/windows/dir_access_windows.cpp b/drivers/windows/dir_access_windows.cpp index 197cd1d074..2c9f28717d 100644 --- a/drivers/windows/dir_access_windows.cpp +++ b/drivers/windows/dir_access_windows.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/drivers/windows/dir_access_windows.h b/drivers/windows/dir_access_windows.h index 3b059b1626..7f10023470 100644 --- a/drivers/windows/dir_access_windows.h +++ b/drivers/windows/dir_access_windows.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/drivers/windows/file_access_windows.cpp b/drivers/windows/file_access_windows.cpp index ec393c98ba..35f61c0623 100644 --- a/drivers/windows/file_access_windows.cpp +++ b/drivers/windows/file_access_windows.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/drivers/windows/file_access_windows.h b/drivers/windows/file_access_windows.h index 98c0efe576..507e0b2c20 100644 --- a/drivers/windows/file_access_windows.h +++ b/drivers/windows/file_access_windows.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/drivers/windows/rw_lock_windows.cpp b/drivers/windows/rw_lock_windows.cpp index 1007689728..6f59e072bb 100644 --- a/drivers/windows/rw_lock_windows.cpp +++ b/drivers/windows/rw_lock_windows.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/drivers/windows/rw_lock_windows.h b/drivers/windows/rw_lock_windows.h index 61dd679d32..a9d55bdef9 100644 --- a/drivers/windows/rw_lock_windows.h +++ b/drivers/windows/rw_lock_windows.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/drivers/windows/thread_windows.cpp b/drivers/windows/thread_windows.cpp index ca7d936fac..ec95c9523d 100644 --- a/drivers/windows/thread_windows.cpp +++ b/drivers/windows/thread_windows.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/drivers/windows/thread_windows.h b/drivers/windows/thread_windows.h index 939f487fc1..3801bddc2c 100644 --- a/drivers/windows/thread_windows.h +++ b/drivers/windows/thread_windows.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/drivers/winmidi/midi_driver_winmidi.cpp b/drivers/winmidi/midi_driver_winmidi.cpp index 75f57b3bb9..730d608bbf 100644 --- a/drivers/winmidi/midi_driver_winmidi.cpp +++ b/drivers/winmidi/midi_driver_winmidi.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/drivers/winmidi/midi_driver_winmidi.h b/drivers/winmidi/midi_driver_winmidi.h index 9ed3fc2faa..bb9a87d610 100644 --- a/drivers/winmidi/midi_driver_winmidi.h +++ b/drivers/winmidi/midi_driver_winmidi.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/drivers/xaudio2/audio_driver_xaudio2.cpp b/drivers/xaudio2/audio_driver_xaudio2.cpp index c9ad054089..3b3c3481b6 100644 --- a/drivers/xaudio2/audio_driver_xaudio2.cpp +++ b/drivers/xaudio2/audio_driver_xaudio2.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/drivers/xaudio2/audio_driver_xaudio2.h b/drivers/xaudio2/audio_driver_xaudio2.h index 0aed072ec6..e3c2d3a326 100644 --- a/drivers/xaudio2/audio_driver_xaudio2.h +++ b/drivers/xaudio2/audio_driver_xaudio2.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/animation_bezier_editor.cpp b/editor/animation_bezier_editor.cpp index a6bd895226..5d2b825c4f 100644 --- a/editor/animation_bezier_editor.cpp +++ b/editor/animation_bezier_editor.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/animation_bezier_editor.h b/editor/animation_bezier_editor.h index 1b7ed8f06c..b082cae3ea 100644 --- a/editor/animation_bezier_editor.h +++ b/editor/animation_bezier_editor.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/animation_track_editor.cpp b/editor/animation_track_editor.cpp index 3c937ff8ae..5d49290612 100644 --- a/editor/animation_track_editor.cpp +++ b/editor/animation_track_editor.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -3431,7 +3431,7 @@ void AnimationTrackEditor::_insert_delay(bool p_create_reset, bool p_create_bezi if (insert_data.front()->get().advance) { advance = true; } - next_tracks = _confirm_insert(insert_data.front()->get(), next_tracks, p_create_reset, p_create_beziers); + next_tracks = _confirm_insert(insert_data.front()->get(), next_tracks, p_create_reset, reset_anim, p_create_beziers); insert_data.pop_front(); } @@ -3749,7 +3749,7 @@ void AnimationTrackEditor::_confirm_insert_list() { TrackIndices next_tracks(animation.ptr(), reset_anim.ptr()); while (insert_data.size()) { - next_tracks = _confirm_insert(insert_data.front()->get(), next_tracks, create_reset, insert_confirm_bezier->is_pressed()); + next_tracks = _confirm_insert(insert_data.front()->get(), next_tracks, create_reset, reset_anim, insert_confirm_bezier->is_pressed()); insert_data.pop_front(); } @@ -3869,7 +3869,7 @@ static Vector<String> _get_bezier_subindices_for_type(Variant::Type p_type, bool return subindices; } -AnimationTrackEditor::TrackIndices AnimationTrackEditor::_confirm_insert(InsertData p_id, TrackIndices p_next_tracks, bool p_create_reset, bool p_create_beziers) { +AnimationTrackEditor::TrackIndices AnimationTrackEditor::_confirm_insert(InsertData p_id, TrackIndices p_next_tracks, bool p_create_reset, Ref<Animation> p_reset_anim, bool p_create_beziers) { bool created = false; if (p_id.track_idx < 0) { if (p_create_beziers) { @@ -3881,7 +3881,7 @@ AnimationTrackEditor::TrackIndices AnimationTrackEditor::_confirm_insert(InsertD id.type = Animation::TYPE_BEZIER; id.value = p_id.value.get(subindices[i].substr(1, subindices[i].length())); id.path = String(p_id.path) + subindices[i]; - p_next_tracks = _confirm_insert(id, p_next_tracks, p_create_reset, false); + p_next_tracks = _confirm_insert(id, p_next_tracks, p_create_reset, p_reset_anim, false); } return p_next_tracks; @@ -3986,7 +3986,7 @@ AnimationTrackEditor::TrackIndices AnimationTrackEditor::_confirm_insert(InsertD if (p_create_reset && track_type_is_resettable(p_id.type)) { bool create_reset_track = true; - Animation *reset_anim = AnimationPlayerEditor::singleton->get_player()->get_animation("RESET").ptr(); + Animation *reset_anim = p_reset_anim.ptr(); for (int i = 0; i < reset_anim->get_track_count(); i++) { if (reset_anim->track_get_path(i) == p_id.path) { create_reset_track = false; diff --git a/editor/animation_track_editor.h b/editor/animation_track_editor.h index 7006959187..e8e4f915fa 100644 --- a/editor/animation_track_editor.h +++ b/editor/animation_track_editor.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -384,7 +384,7 @@ class AnimationTrackEditor : public VBoxContainer { reset = p_reset_anim ? p_reset_anim->get_track_count() : 0; } }; - TrackIndices _confirm_insert(InsertData p_id, TrackIndices p_next_tracks, bool p_create_reset, bool p_create_beziers); + TrackIndices _confirm_insert(InsertData p_id, TrackIndices p_next_tracks, bool p_create_reset, Ref<Animation> p_reset_anim, bool p_create_beziers); void _insert_delay(bool p_create_reset, bool p_create_beziers); void _root_removed(Node *p_root); diff --git a/editor/animation_track_editor_plugins.cpp b/editor/animation_track_editor_plugins.cpp index 4d96289343..0c0ee2856e 100644 --- a/editor/animation_track_editor_plugins.cpp +++ b/editor/animation_track_editor_plugins.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/animation_track_editor_plugins.h b/editor/animation_track_editor_plugins.h index 7c5d7ae04f..66229c3012 100644 --- a/editor/animation_track_editor_plugins.h +++ b/editor/animation_track_editor_plugins.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/array_property_edit.cpp b/editor/array_property_edit.cpp index 25a67d0041..3daee4587c 100644 --- a/editor/array_property_edit.cpp +++ b/editor/array_property_edit.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/array_property_edit.h b/editor/array_property_edit.h index d91701ccaf..dd495b57f4 100644 --- a/editor/array_property_edit.h +++ b/editor/array_property_edit.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/audio_stream_preview.cpp b/editor/audio_stream_preview.cpp index 9e4e157c96..2e0c3491f7 100644 --- a/editor/audio_stream_preview.cpp +++ b/editor/audio_stream_preview.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/audio_stream_preview.h b/editor/audio_stream_preview.h index 300f1dc5ca..21c9ea203e 100644 --- a/editor/audio_stream_preview.h +++ b/editor/audio_stream_preview.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/code_editor.cpp b/editor/code_editor.cpp index a634b87366..f4717830bc 100644 --- a/editor/code_editor.cpp +++ b/editor/code_editor.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/code_editor.h b/editor/code_editor.h index b38170cbf5..e201da446e 100644 --- a/editor/code_editor.h +++ b/editor/code_editor.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/connections_dialog.cpp b/editor/connections_dialog.cpp index c4ab226b28..01fa094d38 100644 --- a/editor/connections_dialog.cpp +++ b/editor/connections_dialog.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/connections_dialog.h b/editor/connections_dialog.h index 826c25895c..18feba0a61 100644 --- a/editor/connections_dialog.h +++ b/editor/connections_dialog.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/create_dialog.cpp b/editor/create_dialog.cpp index b28fe400e6..3a63100012 100644 --- a/editor/create_dialog.cpp +++ b/editor/create_dialog.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -408,15 +408,15 @@ String CreateDialog::get_selected_type() { return selected->get_text(0); } -Object *CreateDialog::instance_selected() { +Variant CreateDialog::instance_selected() { TreeItem *selected = search_options->get_selected(); if (!selected) { - return nullptr; + return Variant(); } Variant md = selected->get_metadata(0); - Object *obj = nullptr; + Variant obj; if (md.get_type() != Variant::NIL) { String custom = md; if (ScriptServer::is_global_class(custom)) { @@ -434,13 +434,13 @@ Object *CreateDialog::instance_selected() { // Check if any Object-type property should be instantiated. List<PropertyInfo> pinfo; - obj->get_property_list(&pinfo); + ((Object *)obj)->get_property_list(&pinfo); for (List<PropertyInfo>::Element *E = pinfo.front(); E; E = E->next()) { PropertyInfo pi = E->get(); if (pi.type == Variant::OBJECT && pi.usage & PROPERTY_USAGE_EDITOR_INSTANTIATE_OBJECT) { Object *prop = ClassDB::instance(pi.class_name); - obj->set(pi.name, prop); + ((Object *)obj)->set(pi.name, prop); } } diff --git a/editor/create_dialog.h b/editor/create_dialog.h index 75a317275a..b08cb72f14 100644 --- a/editor/create_dialog.h +++ b/editor/create_dialog.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -102,7 +102,7 @@ protected: void _save_and_update_favorite_list(); public: - Object *instance_selected(); + Variant instance_selected(); String get_selected_type(); void set_base_type(const String &p_base) { base_type = p_base; } diff --git a/editor/debugger/editor_debugger_inspector.cpp b/editor/debugger/editor_debugger_inspector.cpp index dcd7220ed0..6035cc072e 100644 --- a/editor/debugger/editor_debugger_inspector.cpp +++ b/editor/debugger/editor_debugger_inspector.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/debugger/editor_debugger_inspector.h b/editor/debugger/editor_debugger_inspector.h index 7d13a4c362..cf2d81cbf1 100644 --- a/editor/debugger/editor_debugger_inspector.h +++ b/editor/debugger/editor_debugger_inspector.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/debugger/editor_debugger_node.cpp b/editor/debugger/editor_debugger_node.cpp index 5b2dc3fc32..3ef9548727 100644 --- a/editor/debugger/editor_debugger_node.cpp +++ b/editor/debugger/editor_debugger_node.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/debugger/editor_debugger_node.h b/editor/debugger/editor_debugger_node.h index 0f3be4d2dd..3510ac0726 100644 --- a/editor/debugger/editor_debugger_node.h +++ b/editor/debugger/editor_debugger_node.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/debugger/editor_debugger_server.cpp b/editor/debugger/editor_debugger_server.cpp index 0b655044a8..4add891bcb 100644 --- a/editor/debugger/editor_debugger_server.cpp +++ b/editor/debugger/editor_debugger_server.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/debugger/editor_debugger_server.h b/editor/debugger/editor_debugger_server.h index 3ad9d3a9a9..6458421e7a 100644 --- a/editor/debugger/editor_debugger_server.h +++ b/editor/debugger/editor_debugger_server.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/debugger/editor_debugger_tree.cpp b/editor/debugger/editor_debugger_tree.cpp index e36f11ae1d..6db3b94aee 100644 --- a/editor/debugger/editor_debugger_tree.cpp +++ b/editor/debugger/editor_debugger_tree.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/debugger/editor_debugger_tree.h b/editor/debugger/editor_debugger_tree.h index 5ec1423c07..8c966dffd5 100644 --- a/editor/debugger/editor_debugger_tree.h +++ b/editor/debugger/editor_debugger_tree.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/debugger/editor_network_profiler.cpp b/editor/debugger/editor_network_profiler.cpp index baa88bcdbc..d541fdd249 100644 --- a/editor/debugger/editor_network_profiler.cpp +++ b/editor/debugger/editor_network_profiler.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/debugger/editor_network_profiler.h b/editor/debugger/editor_network_profiler.h index cf65fb5316..8c1da1cb2d 100644 --- a/editor/debugger/editor_network_profiler.h +++ b/editor/debugger/editor_network_profiler.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/debugger/editor_performance_profiler.cpp b/editor/debugger/editor_performance_profiler.cpp index f73165881c..33d08a2f6b 100644 --- a/editor/debugger/editor_performance_profiler.cpp +++ b/editor/debugger/editor_performance_profiler.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/debugger/editor_performance_profiler.h b/editor/debugger/editor_performance_profiler.h index 554a0650b8..ea3404b208 100644 --- a/editor/debugger/editor_performance_profiler.h +++ b/editor/debugger/editor_performance_profiler.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/debugger/editor_profiler.cpp b/editor/debugger/editor_profiler.cpp index 4871c35ea4..9304b116d0 100644 --- a/editor/debugger/editor_profiler.cpp +++ b/editor/debugger/editor_profiler.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/debugger/editor_profiler.h b/editor/debugger/editor_profiler.h index 637f732b0b..e16bde41f6 100644 --- a/editor/debugger/editor_profiler.h +++ b/editor/debugger/editor_profiler.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/debugger/editor_visual_profiler.cpp b/editor/debugger/editor_visual_profiler.cpp index 8e8edbbe9a..d825a980c7 100644 --- a/editor/debugger/editor_visual_profiler.cpp +++ b/editor/debugger/editor_visual_profiler.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/debugger/editor_visual_profiler.h b/editor/debugger/editor_visual_profiler.h index 49a2d5c53a..6b04fdbafc 100644 --- a/editor/debugger/editor_visual_profiler.h +++ b/editor/debugger/editor_visual_profiler.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/debugger/script_editor_debugger.cpp b/editor/debugger/script_editor_debugger.cpp index 6f0d537fa2..be2b98bf1a 100644 --- a/editor/debugger/script_editor_debugger.cpp +++ b/editor/debugger/script_editor_debugger.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/debugger/script_editor_debugger.h b/editor/debugger/script_editor_debugger.h index 56b34e8e8c..e5fb3c35a9 100644 --- a/editor/debugger/script_editor_debugger.h +++ b/editor/debugger/script_editor_debugger.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/dependency_editor.cpp b/editor/dependency_editor.cpp index 208d390134..2780b74469 100644 --- a/editor/dependency_editor.cpp +++ b/editor/dependency_editor.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/dependency_editor.h b/editor/dependency_editor.h index 008194bbd6..b17a685df8 100644 --- a/editor/dependency_editor.h +++ b/editor/dependency_editor.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/dictionary_property_edit.cpp b/editor/dictionary_property_edit.cpp index 276cd12ded..9683003d89 100644 --- a/editor/dictionary_property_edit.cpp +++ b/editor/dictionary_property_edit.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/dictionary_property_edit.h b/editor/dictionary_property_edit.h index 5c97b94d9f..564bbf205b 100644 --- a/editor/dictionary_property_edit.h +++ b/editor/dictionary_property_edit.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/doc_tools.cpp b/editor/doc_tools.cpp index c21c957799..47ea8cbe2a 100644 --- a/editor/doc_tools.cpp +++ b/editor/doc_tools.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/doc_tools.h b/editor/doc_tools.h index db27e38c8b..809eedff2a 100644 --- a/editor/doc_tools.h +++ b/editor/doc_tools.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/editor_about.cpp b/editor/editor_about.cpp index 95802a0b9c..2ed937b6ff 100644 --- a/editor/editor_about.cpp +++ b/editor/editor_about.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -133,7 +133,7 @@ EditorAbout::EditorAbout() { Label *about_text = memnew(Label); about_text->set_v_size_flags(Control::SIZE_SHRINK_CENTER); about_text->set_text(VERSION_FULL_NAME + hash + - String::utf8("\n\xc2\xa9 2007-2020 Juan Linietsky, Ariel Manzur.\n\xc2\xa9 2014-2020 ") + + String::utf8("\n\xc2\xa9 2007-2021 Juan Linietsky, Ariel Manzur.\n\xc2\xa9 2014-2021 ") + TTR("Godot Engine contributors") + "\n"); hbc->add_child(about_text); diff --git a/editor/editor_about.h b/editor/editor_about.h index ae4d9c73bf..efb7245e78 100644 --- a/editor/editor_about.h +++ b/editor/editor_about.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/editor_asset_installer.cpp b/editor/editor_asset_installer.cpp index aa6f7c8766..2d29076476 100644 --- a/editor/editor_asset_installer.cpp +++ b/editor/editor_asset_installer.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/editor_asset_installer.h b/editor/editor_asset_installer.h index e31cff8845..d9233a5ce8 100644 --- a/editor/editor_asset_installer.h +++ b/editor/editor_asset_installer.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/editor_atlas_packer.cpp b/editor/editor_atlas_packer.cpp index 68abeb2cda..1b4a505edb 100644 --- a/editor/editor_atlas_packer.cpp +++ b/editor/editor_atlas_packer.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/editor_atlas_packer.h b/editor/editor_atlas_packer.h index 4a9c3a776b..89824dff1c 100644 --- a/editor/editor_atlas_packer.h +++ b/editor/editor_atlas_packer.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/editor_audio_buses.cpp b/editor/editor_audio_buses.cpp index d768f00c3b..7569800a7e 100644 --- a/editor/editor_audio_buses.cpp +++ b/editor/editor_audio_buses.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/editor_audio_buses.h b/editor/editor_audio_buses.h index b5f2f5af81..8dfc2137ef 100644 --- a/editor/editor_audio_buses.h +++ b/editor/editor_audio_buses.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/editor_autoload_settings.cpp b/editor/editor_autoload_settings.cpp index 5f429e7034..d46df05f6e 100644 --- a/editor/editor_autoload_settings.cpp +++ b/editor/editor_autoload_settings.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/editor_autoload_settings.h b/editor/editor_autoload_settings.h index 845f86fbb9..762457463c 100644 --- a/editor/editor_autoload_settings.h +++ b/editor/editor_autoload_settings.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/editor_data.cpp b/editor/editor_data.cpp index 05c7b58c72..1d3bd55ed3 100644 --- a/editor/editor_data.cpp +++ b/editor/editor_data.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -468,24 +468,25 @@ void EditorData::add_custom_type(const String &p_type, const String &p_inherits, custom_types[p_inherits].push_back(ct); } -Object *EditorData::instance_custom_type(const String &p_type, const String &p_inherits) { +Variant EditorData::instance_custom_type(const String &p_type, const String &p_inherits) { if (get_custom_types().has(p_inherits)) { for (int i = 0; i < get_custom_types()[p_inherits].size(); i++) { if (get_custom_types()[p_inherits][i].name == p_type) { Ref<Script> script = get_custom_types()[p_inherits][i].script; - Object *ob = ClassDB::instance(p_inherits); - ERR_FAIL_COND_V(!ob, nullptr); - if (ob->is_class("Node")) { - ob->call("set_name", p_type); + Variant ob = ClassDB::instance(p_inherits); + ERR_FAIL_COND_V(!ob, Variant()); + Node *n = Object::cast_to<Node>(ob); + if (n) { + n->set_name(p_type); } - ob->set_script(script); + ((Object *)ob)->set_script(script); return ob; } } } - return nullptr; + return Variant(); } void EditorData::remove_custom_type(const String &p_type) { @@ -867,18 +868,18 @@ StringName EditorData::script_class_get_base(const String &p_class) const { return script->get_language()->get_global_class_name(base_script->get_path()); } -Object *EditorData::script_class_instance(const String &p_class) { +Variant EditorData::script_class_instance(const String &p_class) { if (ScriptServer::is_global_class(p_class)) { - Object *obj = ClassDB::instance(ScriptServer::get_global_class_native_base(p_class)); + Variant obj = ClassDB::instance(ScriptServer::get_global_class_native_base(p_class)); if (obj) { Ref<Script> script = script_class_load_script(p_class); if (script.is_valid()) { - obj->set_script(script); + ((Object *)obj)->set_script(script); } return obj; } } - return nullptr; + return Variant(); } Ref<Script> EditorData::script_class_load_script(const String &p_class) const { diff --git a/editor/editor_data.h b/editor/editor_data.h index 0d27e06987..d5c8c2a713 100644 --- a/editor/editor_data.h +++ b/editor/editor_data.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -171,7 +171,7 @@ public: void restore_editor_global_states(); void add_custom_type(const String &p_type, const String &p_inherits, const Ref<Script> &p_script, const Ref<Texture2D> &p_icon); - Object *instance_custom_type(const String &p_type, const String &p_inherits); + Variant instance_custom_type(const String &p_type, const String &p_inherits); void remove_custom_type(const String &p_type); const Map<String, Vector<CustomType>> &get_custom_types() const { return custom_types; } @@ -208,7 +208,7 @@ public: bool script_class_is_parent(const String &p_class, const String &p_inherits); StringName script_class_get_base(const String &p_class) const; - Object *script_class_instance(const String &p_class); + Variant script_class_instance(const String &p_class); Ref<Script> script_class_load_script(const String &p_class) const; diff --git a/editor/editor_dir_dialog.cpp b/editor/editor_dir_dialog.cpp index 17e0fd0fae..4366d83fe2 100644 --- a/editor/editor_dir_dialog.cpp +++ b/editor/editor_dir_dialog.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/editor_dir_dialog.h b/editor/editor_dir_dialog.h index b688e9dc06..05451b7bda 100644 --- a/editor/editor_dir_dialog.h +++ b/editor/editor_dir_dialog.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/editor_export.cpp b/editor/editor_export.cpp index 231c143c05..dd3e81c8c0 100644 --- a/editor/editor_export.cpp +++ b/editor/editor_export.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -732,6 +732,26 @@ Error EditorExportPlatform::export_project_files(const Ref<EditorExportPreset> & _export_find_dependencies(files[i], paths); } + + // Add autoload resources and their dependencies + List<PropertyInfo> props; + ProjectSettings::get_singleton()->get_property_list(&props); + + for (List<PropertyInfo>::Element *E = props.front(); E; E = E->next()) { + const PropertyInfo &pi = E->get(); + + if (!pi.name.begins_with("autoload/")) { + continue; + } + + String autoload_path = ProjectSettings::get_singleton()->get(pi.name); + + if (autoload_path.begins_with("*")) { + autoload_path = autoload_path.substr(1); + } + + _export_find_dependencies(autoload_path, paths); + } } //add native icons to non-resource include list diff --git a/editor/editor_export.h b/editor/editor_export.h index 584ef17035..e6026e7aae 100644 --- a/editor/editor_export.h +++ b/editor/editor_export.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/editor_feature_profile.cpp b/editor/editor_feature_profile.cpp index 280c13ec9d..af02fcaf3c 100644 --- a/editor/editor_feature_profile.cpp +++ b/editor/editor_feature_profile.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/editor_feature_profile.h b/editor/editor_feature_profile.h index 0f066b8f4a..01e6a6a142 100644 --- a/editor/editor_feature_profile.h +++ b/editor/editor_feature_profile.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/editor_file_dialog.cpp b/editor/editor_file_dialog.cpp index 55373c47a4..01aad0c41b 100644 --- a/editor/editor_file_dialog.cpp +++ b/editor/editor_file_dialog.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -230,7 +230,6 @@ void EditorFileDialog::update_dir() { void EditorFileDialog::_dir_entered(String p_dir) { dir_access->change_dir(p_dir); - file->set_text(""); invalidate(); update_dir(); _push_history(); @@ -249,6 +248,14 @@ void EditorFileDialog::_save_confirm_pressed() { void EditorFileDialog::_post_popup() { ConfirmationDialog::_post_popup(); + + // Check if the current path doesn't exist and correct it. + String current = dir_access->get_current_dir(); + while (!dir_access->dir_exists(current)) { + current = current.get_base_dir(); + } + set_current_dir(current); + if (invalidated) { update_file_list(); invalidated = false; @@ -287,11 +294,17 @@ void EditorFileDialog::_post_popup() { } else { name = name.get_file() + "/"; } - - recent->add_item(name, folder); - recent->set_item_metadata(recent->get_item_count() - 1, recentd[i]); - recent->set_item_icon_modulate(recent->get_item_count() - 1, folder_color); + bool exists = dir_access->dir_exists(recentd[i]); + if (!exists) { + // Remove invalid directory from the list of Recent directories. + recentd.remove(i--); + } else { + recent->add_item(name, folder); + recent->set_item_metadata(recent->get_item_count() - 1, recentd[i]); + recent->set_item_icon_modulate(recent->get_item_count() - 1, folder_color); + } } + EditorSettings::get_singleton()->set_recent_dirs(recentd); local_history.clear(); local_history_pos = -1; @@ -442,9 +455,12 @@ void EditorFileDialog::_action_pressed() { } } + // Add first extension of filter if no valid extension is found. if (!valid) { - exterr->popup_centered(Size2(250, 80) * EDSCALE); - return; + int idx = filter->get_selected(); + String flt = filters[idx].get_slice(";", 0); + String ext = flt.get_slice(",", 0).strip_edges().get_extension(); + f += "." + ext; } if (dir_access->file_exists(f) && !disable_overwrite_warning) { @@ -1683,10 +1699,6 @@ EditorFileDialog::EditorFileDialog() { mkdirerr->set_text(TTR("Could not create folder.")); add_child(mkdirerr); - exterr = memnew(AcceptDialog); - exterr->set_text(TTR("Must use a valid extension.")); - add_child(exterr); - update_filters(); update_dir(); diff --git a/editor/editor_file_dialog.h b/editor/editor_file_dialog.h index df5b41ae1d..5a5e3a8807 100644 --- a/editor/editor_file_dialog.h +++ b/editor/editor_file_dialog.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -110,7 +110,6 @@ private: LineEdit *file; OptionButton *filter; AcceptDialog *mkdirerr; - AcceptDialog *exterr; DirAccess *dir_access; ConfirmationDialog *confirm_save; DependencyRemoveDialog *remove_dialog; diff --git a/editor/editor_file_system.cpp b/editor/editor_file_system.cpp index a8a7262cf0..76814ea378 100644 --- a/editor/editor_file_system.cpp +++ b/editor/editor_file_system.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -1477,20 +1477,21 @@ void EditorFileSystem::update_file(const String &p_file) { String type = ResourceLoader::get_resource_type(p_file); if (cpos == -1) { - //the file did not exist, it was added + // The file did not exist, it was added. - late_added_files.insert(p_file); //remember that it was added. This mean it will be scanned and imported on editor restart + late_added_files.insert(p_file); // Remember that it was added. This mean it will be scanned and imported on editor restart. int idx = 0; + String file_name = p_file.get_file(); for (int i = 0; i < fs->files.size(); i++) { - if (p_file < fs->files[i]->file) { + if (file_name < fs->files[i]->file) { break; } idx++; } EditorFileSystemDirectory::FileInfo *fi = memnew(EditorFileSystemDirectory::FileInfo); - fi->file = p_file.get_file(); + fi->file = file_name; fi->import_modified_time = 0; fi->import_valid = ResourceLoader::is_import_valid(p_file); diff --git a/editor/editor_file_system.h b/editor/editor_file_system.h index a7ab4d6a9a..c0e11a0402 100644 --- a/editor/editor_file_system.h +++ b/editor/editor_file_system.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/editor_folding.cpp b/editor/editor_folding.cpp index a7e76e9b2b..9f98795e16 100644 --- a/editor/editor_folding.cpp +++ b/editor/editor_folding.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/editor_folding.h b/editor/editor_folding.h index 13f07b99b0..90deb7c0e8 100644 --- a/editor/editor_folding.h +++ b/editor/editor_folding.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/editor_fonts.cpp b/editor/editor_fonts.cpp index 23dc69af12..96869ae6fd 100644 --- a/editor/editor_fonts.cpp +++ b/editor/editor_fonts.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/editor_fonts.h b/editor/editor_fonts.h index 3ad7cf067b..59ee482b53 100644 --- a/editor/editor_fonts.h +++ b/editor/editor_fonts.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/editor_help.cpp b/editor/editor_help.cpp index 5eff0f2e4a..135c40a851 100644 --- a/editor/editor_help.cpp +++ b/editor/editor_help.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -1549,46 +1549,7 @@ static void _add_text_to_rt(const String &p_bbcode, RichTextLabel *p_rt) { tag_stack.push_front(tag); } else if (tag.begins_with("color=")) { String col = tag.substr(6, tag.length()); - Color color; - - if (col.begins_with("#")) { - color = Color::html(col); - } else if (col == "aqua") { - color = Color(0, 1, 1); - } else if (col == "black") { - color = Color(0, 0, 0); - } else if (col == "blue") { - color = Color(0, 0, 1); - } else if (col == "fuchsia") { - color = Color(1, 0, 1); - } else if (col == "gray" || col == "grey") { - color = Color(0.5, 0.5, 0.5); - } else if (col == "green") { - color = Color(0, 0.5, 0); - } else if (col == "lime") { - color = Color(0, 1, 0); - } else if (col == "maroon") { - color = Color(0.5, 0, 0); - } else if (col == "navy") { - color = Color(0, 0, 0.5); - } else if (col == "olive") { - color = Color(0.5, 0.5, 0); - } else if (col == "purple") { - color = Color(0.5, 0, 0.5); - } else if (col == "red") { - color = Color(1, 0, 0); - } else if (col == "silver") { - color = Color(0.75, 0.75, 0.75); - } else if (col == "teal") { - color = Color(0, 0.5, 0.5); - } else if (col == "white") { - color = Color(1, 1, 1); - } else if (col == "yellow") { - color = Color(1, 1, 0); - } else { - color = Color(0, 0, 0); //base_color; - } - + Color color = Color::from_string(col, Color()); p_rt->push_color(color); pos = brk_end + 1; tag_stack.push_front("color"); diff --git a/editor/editor_help.h b/editor/editor_help.h index 737f841d30..65e20f060c 100644 --- a/editor/editor_help.h +++ b/editor/editor_help.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/editor_help_search.cpp b/editor/editor_help_search.cpp index 5e784ba051..a1ff87fe2e 100644 --- a/editor/editor_help_search.cpp +++ b/editor/editor_help_search.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/editor_help_search.h b/editor/editor_help_search.h index d94066308a..0e236d523d 100644 --- a/editor/editor_help_search.h +++ b/editor/editor_help_search.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/editor_inspector.cpp b/editor/editor_inspector.cpp index 4d975512d4..df330d8685 100644 --- a/editor/editor_inspector.cpp +++ b/editor/editor_inspector.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/editor_inspector.h b/editor/editor_inspector.h index d901bb4ecf..81a22d4ff1 100644 --- a/editor/editor_inspector.h +++ b/editor/editor_inspector.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/editor_layouts_dialog.cpp b/editor/editor_layouts_dialog.cpp index 71d369be1f..0bf1863459 100644 --- a/editor/editor_layouts_dialog.cpp +++ b/editor/editor_layouts_dialog.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/editor_layouts_dialog.h b/editor/editor_layouts_dialog.h index ebb523829f..8687660832 100644 --- a/editor/editor_layouts_dialog.h +++ b/editor/editor_layouts_dialog.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/editor_log.cpp b/editor/editor_log.cpp index 371cabfe3d..7b94016fb6 100644 --- a/editor/editor_log.cpp +++ b/editor/editor_log.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -101,8 +101,6 @@ void EditorLog::copy() { } void EditorLog::add_message(const String &p_msg, MessageType p_type) { - log->add_newline(); - bool restore = p_type != MSG_TYPE_STD; switch (p_type) { case MSG_TYPE_STD: { @@ -128,6 +126,7 @@ void EditorLog::add_message(const String &p_msg, MessageType p_type) { } log->add_text(p_msg); + log->add_newline(); if (restore) { log->pop(); @@ -180,7 +179,7 @@ EditorLog::EditorLog() { log->set_v_size_flags(SIZE_EXPAND_FILL); log->set_h_size_flags(SIZE_EXPAND_FILL); vb->add_child(log); - add_message(VERSION_FULL_NAME " (c) 2007-2020 Juan Linietsky, Ariel Manzur & Godot Contributors."); + add_message(VERSION_FULL_NAME " (c) 2007-2021 Juan Linietsky, Ariel Manzur & Godot Contributors."); eh.errfunc = _error_handler; eh.userdata = this; diff --git a/editor/editor_log.h b/editor/editor_log.h index 73a8c3f0c5..79dfb3ffaa 100644 --- a/editor/editor_log.h +++ b/editor/editor_log.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/editor_native_shader_source_visualizer.cpp b/editor/editor_native_shader_source_visualizer.cpp new file mode 100644 index 0000000000..ed2692190c --- /dev/null +++ b/editor/editor_native_shader_source_visualizer.cpp @@ -0,0 +1,72 @@ +/*************************************************************************/ +/* editor_native_shader_source_visualizer.cpp */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#include "editor_native_shader_source_visualizer.h" + +#include "scene/gui/text_edit.h" + +void EditorNativeShaderSourceVisualizer::_inspect_shader(RID p_shader) { + if (versions) { + memdelete(versions); + versions = nullptr; + } + + RS::ShaderNativeSourceCode nsc = RS::get_singleton()->shader_get_native_source_code(p_shader); + + versions = memnew(TabContainer); + versions->set_v_size_flags(Control::SIZE_EXPAND_FILL); + versions->set_h_size_flags(Control::SIZE_EXPAND_FILL); + for (int i = 0; i < nsc.versions.size(); i++) { + TabContainer *vtab = memnew(TabContainer); + vtab->set_name("Version " + itos(i)); + vtab->set_v_size_flags(Control::SIZE_EXPAND_FILL); + vtab->set_h_size_flags(Control::SIZE_EXPAND_FILL); + versions->add_child(vtab); + for (int j = 0; j < nsc.versions[i].stages.size(); j++) { + TextEdit *vtext = memnew(TextEdit); + vtext->set_readonly(true); + vtext->set_name(nsc.versions[i].stages[j].name); + vtext->set_text(nsc.versions[i].stages[j].code); + vtext->set_v_size_flags(Control::SIZE_EXPAND_FILL); + vtext->set_h_size_flags(Control::SIZE_EXPAND_FILL); + vtab->add_child(vtext); + } + } + add_child(versions); + popup_centered_ratio(); +} + +void EditorNativeShaderSourceVisualizer::_bind_methods() { + ClassDB::bind_method("_inspect_shader", &EditorNativeShaderSourceVisualizer::_inspect_shader); +} +EditorNativeShaderSourceVisualizer::EditorNativeShaderSourceVisualizer() { + add_to_group("_native_shader_source_visualizer"); + set_title(TTR("Native Shader Source Inspector")); +} diff --git a/editor/editor_native_shader_source_visualizer.h b/editor/editor_native_shader_source_visualizer.h new file mode 100644 index 0000000000..72a2f8baae --- /dev/null +++ b/editor/editor_native_shader_source_visualizer.h @@ -0,0 +1,50 @@ +/*************************************************************************/ +/* editor_native_shader_source_visualizer.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#ifndef EDITOR_NATIVE_SHADER_SOURCE_VISUALIZER_H +#define EDITOR_NATIVE_SHADER_SOURCE_VISUALIZER_H + +#include "scene/gui/dialogs.h" +#include "scene/gui/tab_container.h" + +class EditorNativeShaderSourceVisualizer : public AcceptDialog { + GDCLASS(EditorNativeShaderSourceVisualizer, AcceptDialog) + TabContainer *versions = nullptr; + + void _inspect_shader(RID p_shader); + +protected: + static void _bind_methods(); + +public: + EditorNativeShaderSourceVisualizer(); +}; + +#endif // EDITOR_NATIVE_SHADER_SOURCE_VISUALIZER_H diff --git a/editor/editor_node.cpp b/editor/editor_node.cpp index 4fb34f58bf..b41bf81161 100644 --- a/editor/editor_node.cpp +++ b/editor/editor_node.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -2123,7 +2123,10 @@ void EditorNode::_run(bool p_current, const String &p_custom) { if (scene->get_filename() == "") { current_option = -1; - _menu_option_confirm(FILE_SAVE_BEFORE_RUN, false); + _menu_option(FILE_SAVE_AS_SCENE); + // Set the option to save and run so when the dialog is accepted, the scene runs. + current_option = FILE_SAVE_AND_RUN; + file->set_title(TTR("Save scene before running...")); return; } @@ -2313,7 +2316,7 @@ void EditorNode::_menu_option_confirm(int p_option, bool p_confirmed) { int scene_idx = (p_option == FILE_SAVE_SCENE) ? -1 : tab_closing; Node *scene = editor_data.get_edited_scene_root(scene_idx); - if (scene && scene->get_filename() != "") { + if (scene && scene->get_filename() != "" && FileAccess::exists(scene->get_filename())) { if (scene_idx != editor_data.get_edited_scene()) { _save_scene_with_preview(scene->get_filename(), scene_idx); } else { @@ -2358,11 +2361,12 @@ void EditorNode::_menu_option_confirm(int p_option, bool p_confirmed) { } if (scene->get_filename() != "") { - file->set_current_path(scene->get_filename()); + String path = scene->get_filename(); + file->set_current_path(path); if (extensions.size()) { - String ext = scene->get_filename().get_extension().to_lower(); + String ext = path.get_extension().to_lower(); if (extensions.find(ext) == nullptr) { - file->set_current_path(scene->get_filename().replacen("." + ext, "." + extensions.front()->get())); + file->set_current_path(path.replacen("." + ext, "." + extensions.front()->get())); } } } else { @@ -2381,18 +2385,6 @@ void EditorNode::_menu_option_confirm(int p_option, bool p_confirmed) { case FILE_SAVE_ALL_SCENES: { _save_all_scenes(); } break; - case FILE_SAVE_BEFORE_RUN: { - if (!p_confirmed) { - confirmation->get_cancel_button()->set_text(TTR("No")); - confirmation->get_ok_button()->set_text(TTR("Yes")); - confirmation->set_text(TTR("This scene has never been saved. Save before running?")); - confirmation->popup_centered(); - break; - } - - _menu_option(FILE_SAVE_AS_SCENE); - _menu_option_confirm(FILE_SAVE_AND_RUN, false); - } break; case FILE_EXPORT_PROJECT: { project_export->popup_export(); @@ -2863,8 +2855,7 @@ void EditorNode::_discard_changes(const String &p_str) { args.push_back(exec.get_base_dir()); args.push_back("--project-manager"); - OS::ProcessID pid = 0; - Error err = OS::get_singleton()->execute(exec, args, false, &pid); + Error err = OS::get_singleton()->create_process(exec, args); ERR_FAIL_COND(err); } break; } @@ -4711,8 +4702,8 @@ void EditorNode::_scene_tab_closed(int p_tab, int option) { } bool unsaved = (p_tab == editor_data.get_edited_scene()) ? - saved_version != editor_data.get_undo_redo().get_version() : - editor_data.get_scene_version(p_tab) != 0; + saved_version != editor_data.get_undo_redo().get_version() : + editor_data.get_scene_version(p_tab) != 0; if (unsaved) { save_confirmation->get_ok_button()->set_text(TTR("Save & Close")); save_confirmation->set_text(vformat(TTR("Save changes to '%s' before closing?"), scene->get_filename() != "" ? scene->get_filename() : "unsaved scene")); @@ -5147,9 +5138,7 @@ void EditorNode::_global_menu_new_window(const Variant &p_tag) { List<String> args; args.push_back("-p"); String exec = OS::get_singleton()->get_executable_path(); - - OS::ProcessID pid = 0; - OS::get_singleton()->execute(exec, args, false, &pid); + OS::get_singleton()->create_process(exec, args); } } @@ -5475,7 +5464,7 @@ void EditorNode::_print_handler(void *p_this, const String &p_string, bool p_err static void _execute_thread(void *p_ud) { EditorNode::ExecuteThreadArgs *eta = (EditorNode::ExecuteThreadArgs *)p_ud; - Error err = OS::get_singleton()->execute(eta->path, eta->args, true, nullptr, &eta->output, &eta->exitcode, true, &eta->execute_output_mutex); + Error err = OS::get_singleton()->execute(eta->path, eta->args, &eta->output, &eta->exitcode, true, &eta->execute_output_mutex); print_verbose("Thread exit status: " + itos(eta->exitcode)); if (err != OK) { eta->exitcode = err; @@ -6527,6 +6516,9 @@ EditorNode::EditorNode() { center_split->connect("resized", callable_mp(this, &EditorNode::_vp_resized)); + native_shader_source_visualizer = memnew(EditorNativeShaderSourceVisualizer); + gui_base->add_child(native_shader_source_visualizer); + orphan_resources = memnew(OrphanResourcesDialog); gui_base->add_child(orphan_resources); diff --git a/editor/editor_node.h b/editor/editor_node.h index 9ebc0f522c..1da162dc9c 100644 --- a/editor/editor_node.h +++ b/editor/editor_node.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -34,6 +34,7 @@ #include "editor/editor_data.h" #include "editor/editor_export.h" #include "editor/editor_folding.h" +#include "editor/editor_native_shader_source_visualizer.h" #include "editor/editor_run.h" #include "editor/inspector_dock.h" #include "editor/property_editor.h" @@ -125,7 +126,6 @@ private: FILE_SAVE_SCENE, FILE_SAVE_AS_SCENE, FILE_SAVE_ALL_SCENES, - FILE_SAVE_BEFORE_RUN, FILE_SAVE_AND_RUN, FILE_SHOW_IN_FILESYSTEM, FILE_IMPORT_SUBSCENE, @@ -323,6 +323,8 @@ private: String current_path; MenuButton *update_spinner; + EditorNativeShaderSourceVisualizer *native_shader_source_visualizer; + String defer_load_scene; Node *_last_instanced_scene; diff --git a/editor/editor_path.cpp b/editor/editor_path.cpp index c249974f99..d1c52b4310 100644 --- a/editor/editor_path.cpp +++ b/editor/editor_path.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/editor_path.h b/editor/editor_path.h index 01ba25ab69..d1090947f9 100644 --- a/editor/editor_path.h +++ b/editor/editor_path.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/editor_plugin.cpp b/editor/editor_plugin.cpp index 76912c8925..840bae35bf 100644 --- a/editor/editor_plugin.cpp +++ b/editor/editor_plugin.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/editor_plugin.h b/editor/editor_plugin.h index 1697b79216..3b741a2f22 100644 --- a/editor/editor_plugin.h +++ b/editor/editor_plugin.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/editor_plugin_settings.cpp b/editor/editor_plugin_settings.cpp index 1fdba10a74..aa3b75097e 100644 --- a/editor/editor_plugin_settings.cpp +++ b/editor/editor_plugin_settings.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/editor_plugin_settings.h b/editor/editor_plugin_settings.h index 0b61e28449..4f2b5293ec 100644 --- a/editor/editor_plugin_settings.h +++ b/editor/editor_plugin_settings.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/editor_properties.cpp b/editor/editor_properties.cpp index 9c27b50a9a..4d8a4f46b2 100644 --- a/editor/editor_properties.cpp +++ b/editor/editor_properties.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -68,16 +68,18 @@ void EditorPropertyText::_text_changed(const String &p_string) { } if (string_name) { - emit_changed(get_edited_property(), StringName(p_string), "", false); + emit_changed(get_edited_property(), StringName(p_string), "", true); } else { - emit_changed(get_edited_property(), p_string, "", false); + emit_changed(get_edited_property(), p_string, "", true); } } void EditorPropertyText::update_property() { String s = get_edited_object()->get(get_edited_property()); updating = true; - text->set_text(s); + if (text->get_text() != s) { + text->set_text(s); + } text->set_editable(!is_read_only()); updating = false; } @@ -133,9 +135,11 @@ void EditorPropertyMultilineText::_open_big_text() { void EditorPropertyMultilineText::update_property() { String t = get_edited_object()->get(get_edited_property()); - text->set_text(t); - if (big_text && big_text->is_visible_in_tree()) { - big_text->set_text(t); + if (text->get_text() != t) { + text->set_text(t); + if (big_text && big_text->is_visible_in_tree()) { + big_text->set_text(t); + } } } @@ -725,12 +729,12 @@ void EditorPropertyLayers::setup(LayerType p_layer_type) { for (int i = 0; i < 20; i++) { String name; - if (ProjectSettings::get_singleton()->has_setting(basename + "/layer_" + itos(i + 1))) { - name = ProjectSettings::get_singleton()->get(basename + "/layer_" + itos(i + 1)); + if (ProjectSettings::get_singleton()->has_setting(basename + vformat("/layer_%d", i))) { + name = ProjectSettings::get_singleton()->get(basename + vformat("/layer_%d", i)); } if (name == "") { - name = TTR("Layer") + " " + itos(i + 1); + name = vformat(TTR("Layer %d"), i); } names.push_back(name); @@ -2145,7 +2149,9 @@ void EditorPropertyColor::_color_changed(const Color &p_color) { } void EditorPropertyColor::_popup_closed() { - emit_changed(get_edited_property(), picker->get_pick_color(), "", false); + if (picker->get_pick_color() != last_color) { + emit_changed(get_edited_property(), picker->get_pick_color(), "", false); + } } void EditorPropertyColor::_picker_created() { @@ -2158,6 +2164,10 @@ void EditorPropertyColor::_picker_created() { } } +void EditorPropertyColor::_picker_opening() { + last_color = picker->get_pick_color(); +} + void EditorPropertyColor::_bind_methods() { } @@ -2193,6 +2203,7 @@ EditorPropertyColor::EditorPropertyColor() { picker->connect("color_changed", callable_mp(this, &EditorPropertyColor::_color_changed)); picker->connect("popup_closed", callable_mp(this, &EditorPropertyColor::_popup_closed)); picker->connect("picker_created", callable_mp(this, &EditorPropertyColor::_picker_created)); + picker->get_popup()->connect("about_to_popup", callable_mp(this, &EditorPropertyColor::_picker_opening)); } ////////////// NODE PATH ////////////////////// @@ -2545,35 +2556,32 @@ void EditorPropertyResource::_menu_option(int p_which) { return; } - Object *obj = nullptr; - RES res_temp; + Variant obj; if (ScriptServer::is_global_class(intype)) { obj = ClassDB::instance(ScriptServer::get_global_class_native_base(intype)); if (obj) { - res_temp = obj; Ref<Script> script = ResourceLoader::load(ScriptServer::get_global_class_path(intype)); if (script.is_valid()) { - obj->set_script(Variant(script)); + ((Object *)obj)->set_script(script); } } } else { obj = ClassDB::instance(intype); - res_temp = obj; } if (!obj) { obj = EditorNode::get_editor_data().instance_custom_type(intype, "Resource"); - res_temp = obj; } - ERR_BREAK(!res_temp.is_valid()); + Resource *resp = Object::cast_to<Resource>(obj); + ERR_BREAK(!resp); if (get_edited_object() && base_type != String() && base_type == "Script") { //make visual script the right type - res_temp->call("set_instance_base_type", get_edited_object()->get_class()); + resp->call("set_instance_base_type", get_edited_object()->get_class()); } - res = res_temp; + res = RES(resp); emit_changed(get_edited_property(), res); update_property(); diff --git a/editor/editor_properties.h b/editor/editor_properties.h index 63dee9f6d6..4775259111 100644 --- a/editor/editor_properties.h +++ b/editor/editor_properties.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -549,6 +549,9 @@ class EditorPropertyColor : public EditorProperty { void _color_changed(const Color &p_color); void _popup_closed(); void _picker_created(); + void _picker_opening(); + + Color last_color; protected: static void _bind_methods(); diff --git a/editor/editor_properties_array_dict.cpp b/editor/editor_properties_array_dict.cpp index 774c08c4f0..a798344973 100644 --- a/editor/editor_properties_array_dict.cpp +++ b/editor/editor_properties_array_dict.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/editor_properties_array_dict.h b/editor/editor_properties_array_dict.h index c786528d48..0359f3d9bc 100644 --- a/editor/editor_properties_array_dict.h +++ b/editor/editor_properties_array_dict.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/editor_resource_preview.cpp b/editor/editor_resource_preview.cpp index d1ec50d786..29a929d179 100644 --- a/editor/editor_resource_preview.cpp +++ b/editor/editor_resource_preview.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/editor_resource_preview.h b/editor/editor_resource_preview.h index 05a4e1bafb..c119ccd99f 100644 --- a/editor/editor_resource_preview.h +++ b/editor/editor_resource_preview.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/editor_run.cpp b/editor/editor_run.cpp index 2bba15c017..e46f4eb65a 100644 --- a/editor/editor_run.cpp +++ b/editor/editor_run.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -201,7 +201,7 @@ Error EditorRun::run(const String &p_scene, const String &p_custom_args, const L int instances = EditorSettings::get_singleton()->get_project_metadata("debug_options", "run_debug_instances", 1); for (int i = 0; i < instances; i++) { OS::ProcessID pid = 0; - Error err = OS::get_singleton()->execute(exec, args, false, &pid); + Error err = OS::get_singleton()->create_process(exec, args, &pid); ERR_FAIL_COND_V(err, err); pids.push_back(pid); } diff --git a/editor/editor_run.h b/editor/editor_run.h index 08b1e74ed1..d6cf3fed71 100644 --- a/editor/editor_run.h +++ b/editor/editor_run.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/editor_run_native.cpp b/editor/editor_run_native.cpp index 3ebcd16275..9b92134368 100644 --- a/editor/editor_run_native.cpp +++ b/editor/editor_run_native.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/editor_run_native.h b/editor/editor_run_native.h index df6714cb53..3516f668c6 100644 --- a/editor/editor_run_native.h +++ b/editor/editor_run_native.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/editor_run_script.cpp b/editor/editor_run_script.cpp index e2446e92be..83ce50a9f9 100644 --- a/editor/editor_run_script.cpp +++ b/editor/editor_run_script.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/editor_run_script.h b/editor/editor_run_script.h index 3cb751ecc8..83987ecba1 100644 --- a/editor/editor_run_script.h +++ b/editor/editor_run_script.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/editor_scale.cpp b/editor/editor_scale.cpp index 450de75328..85304a9cbc 100644 --- a/editor/editor_scale.cpp +++ b/editor/editor_scale.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/editor_scale.h b/editor/editor_scale.h index 91e5df15d4..b20c18706a 100644 --- a/editor/editor_scale.h +++ b/editor/editor_scale.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/editor_sectioned_inspector.cpp b/editor/editor_sectioned_inspector.cpp index 691f2e8228..a2627f51ac 100644 --- a/editor/editor_sectioned_inspector.cpp +++ b/editor/editor_sectioned_inspector.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/editor_sectioned_inspector.h b/editor/editor_sectioned_inspector.h index dfc521302a..55fb94fecc 100644 --- a/editor/editor_sectioned_inspector.h +++ b/editor/editor_sectioned_inspector.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/editor_settings.cpp b/editor/editor_settings.cpp index 9ecf1f5051..9b9b6bf628 100644 --- a/editor/editor_settings.cpp +++ b/editor/editor_settings.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/editor_settings.h b/editor/editor_settings.h index 3061da4d43..61ec8546aa 100644 --- a/editor/editor_settings.h +++ b/editor/editor_settings.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/editor_spin_slider.cpp b/editor/editor_spin_slider.cpp index 4a37d26a26..618d953c56 100644 --- a/editor/editor_spin_slider.cpp +++ b/editor/editor_spin_slider.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/editor_spin_slider.h b/editor/editor_spin_slider.h index d000ebd151..248a13f7b6 100644 --- a/editor/editor_spin_slider.h +++ b/editor/editor_spin_slider.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/editor_sub_scene.cpp b/editor/editor_sub_scene.cpp index f794babc24..e319fbff52 100644 --- a/editor/editor_sub_scene.cpp +++ b/editor/editor_sub_scene.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/editor_sub_scene.h b/editor/editor_sub_scene.h index bdfbbca02f..428bd5a40e 100644 --- a/editor/editor_sub_scene.h +++ b/editor/editor_sub_scene.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/editor_themes.cpp b/editor/editor_themes.cpp index 7582c2073f..0d24d5013d 100644 --- a/editor/editor_themes.cpp +++ b/editor/editor_themes.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/editor_themes.h b/editor/editor_themes.h index 4d9bfc56c8..852edf7669 100644 --- a/editor/editor_themes.h +++ b/editor/editor_themes.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/editor_translation_parser.cpp b/editor/editor_translation_parser.cpp index 4e6a397840..51bd9b3383 100644 --- a/editor/editor_translation_parser.cpp +++ b/editor/editor_translation_parser.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/editor_translation_parser.h b/editor/editor_translation_parser.h index bdebdd10a1..4f8f3537f2 100644 --- a/editor/editor_translation_parser.h +++ b/editor/editor_translation_parser.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/editor_vcs_interface.cpp b/editor/editor_vcs_interface.cpp index 4b13a5dd89..eaa8f891ec 100644 --- a/editor/editor_vcs_interface.cpp +++ b/editor/editor_vcs_interface.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/editor_vcs_interface.h b/editor/editor_vcs_interface.h index 7de1883fd7..af952eaffc 100644 --- a/editor/editor_vcs_interface.h +++ b/editor/editor_vcs_interface.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/export_template_manager.cpp b/editor/export_template_manager.cpp index e9b6f6b5e9..781d21c370 100644 --- a/editor/export_template_manager.cpp +++ b/editor/export_template_manager.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/export_template_manager.h b/editor/export_template_manager.h index 3d527f2338..3de74e17d8 100644 --- a/editor/export_template_manager.h +++ b/editor/export_template_manager.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/fileserver/editor_file_server.cpp b/editor/fileserver/editor_file_server.cpp index 7e05bc5d88..02bbeb57c7 100644 --- a/editor/fileserver/editor_file_server.cpp +++ b/editor/fileserver/editor_file_server.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/fileserver/editor_file_server.h b/editor/fileserver/editor_file_server.h index 6d3c0d0d47..267b129bda 100644 --- a/editor/fileserver/editor_file_server.h +++ b/editor/fileserver/editor_file_server.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/filesystem_dock.cpp b/editor/filesystem_dock.cpp index e7a621eee6..e8cf081320 100644 --- a/editor/filesystem_dock.cpp +++ b/editor/filesystem_dock.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -1898,7 +1898,7 @@ void FileSystemDock::_file_option(int p_option, const Vector<String> &p_selected } void FileSystemDock::_resource_created() { - Object *c = new_resource_dialog->instance_selected(); + Variant c = new_resource_dialog->instance_selected(); ERR_FAIL_COND(!c); Resource *r = Object::cast_to<Resource>(c); @@ -1912,17 +1912,14 @@ void FileSystemDock::_resource_created() { memdelete(node); } - REF res(r); - editor->push_item(c); - - RES current_res = RES(r); + editor->push_item(r); String fpath = path; if (!fpath.ends_with("/")) { fpath = fpath.get_base_dir(); } - editor->save_resource_as(current_res, fpath); + editor->save_resource_as(RES(r), fpath); } void FileSystemDock::_search_changed(const String &p_text, const Control *p_from) { diff --git a/editor/filesystem_dock.h b/editor/filesystem_dock.h index 4b93931ba7..39dc4784b8 100644 --- a/editor/filesystem_dock.h +++ b/editor/filesystem_dock.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/find_in_files.cpp b/editor/find_in_files.cpp index ac4acc613f..c2f2254023 100644 --- a/editor/find_in_files.cpp +++ b/editor/find_in_files.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/find_in_files.h b/editor/find_in_files.h index d4755c7b50..b9d60a8d4f 100644 --- a/editor/find_in_files.h +++ b/editor/find_in_files.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/groups_editor.cpp b/editor/groups_editor.cpp index 55bd475543..f2a110ca03 100644 --- a/editor/groups_editor.cpp +++ b/editor/groups_editor.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/groups_editor.h b/editor/groups_editor.h index 6c3489fffb..69f746801f 100644 --- a/editor/groups_editor.h +++ b/editor/groups_editor.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/import/collada.cpp b/editor/import/collada.cpp index 91c4e3afd2..63b614e436 100644 --- a/editor/import/collada.cpp +++ b/editor/import/collada.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/import/collada.h b/editor/import/collada.h index 354a3e697a..2c3f0a3006 100644 --- a/editor/import/collada.h +++ b/editor/import/collada.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/import/editor_import_collada.cpp b/editor/import/editor_import_collada.cpp index 19a846bf37..50b13673fa 100644 --- a/editor/import/editor_import_collada.cpp +++ b/editor/import/editor_import_collada.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/import/editor_import_collada.h b/editor/import/editor_import_collada.h index 5fa17ebd02..bf45322765 100644 --- a/editor/import/editor_import_collada.h +++ b/editor/import/editor_import_collada.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/import/editor_import_plugin.cpp b/editor/import/editor_import_plugin.cpp index 2658031bd9..44aff874eb 100644 --- a/editor/import/editor_import_plugin.cpp +++ b/editor/import/editor_import_plugin.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/import/editor_import_plugin.h b/editor/import/editor_import_plugin.h index 00a7d9efba..345a40e96d 100644 --- a/editor/import/editor_import_plugin.h +++ b/editor/import/editor_import_plugin.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/import/resource_importer_bitmask.cpp b/editor/import/resource_importer_bitmask.cpp index 06b56fd73f..ffef759c07 100644 --- a/editor/import/resource_importer_bitmask.cpp +++ b/editor/import/resource_importer_bitmask.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/import/resource_importer_bitmask.h b/editor/import/resource_importer_bitmask.h index 83959f87cd..d68693c54a 100644 --- a/editor/import/resource_importer_bitmask.h +++ b/editor/import/resource_importer_bitmask.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/import/resource_importer_csv.cpp b/editor/import/resource_importer_csv.cpp index d29ba28a96..f621ce7855 100644 --- a/editor/import/resource_importer_csv.cpp +++ b/editor/import/resource_importer_csv.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/import/resource_importer_csv.h b/editor/import/resource_importer_csv.h index c9fbe75dd2..0f137624b9 100644 --- a/editor/import/resource_importer_csv.h +++ b/editor/import/resource_importer_csv.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/import/resource_importer_csv_translation.cpp b/editor/import/resource_importer_csv_translation.cpp index 4c6200e033..7ea39ab3ef 100644 --- a/editor/import/resource_importer_csv_translation.cpp +++ b/editor/import/resource_importer_csv_translation.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/import/resource_importer_csv_translation.h b/editor/import/resource_importer_csv_translation.h index 7c7646b640..d53e91e38b 100644 --- a/editor/import/resource_importer_csv_translation.h +++ b/editor/import/resource_importer_csv_translation.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/import/resource_importer_image.cpp b/editor/import/resource_importer_image.cpp index 885b00865b..26c6a8462b 100644 --- a/editor/import/resource_importer_image.cpp +++ b/editor/import/resource_importer_image.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/import/resource_importer_image.h b/editor/import/resource_importer_image.h index 703b36b091..7c8d5e228e 100644 --- a/editor/import/resource_importer_image.h +++ b/editor/import/resource_importer_image.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/import/resource_importer_layered_texture.cpp b/editor/import/resource_importer_layered_texture.cpp index 6166b83ae0..3139ef5146 100644 --- a/editor/import/resource_importer_layered_texture.cpp +++ b/editor/import/resource_importer_layered_texture.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/import/resource_importer_layered_texture.h b/editor/import/resource_importer_layered_texture.h index 7ac3d55dec..86e9c5bde8 100644 --- a/editor/import/resource_importer_layered_texture.h +++ b/editor/import/resource_importer_layered_texture.h @@ -5,38 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ - -/*************************************************************************/ -/* resource_importer_layered_texture.h */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/import/resource_importer_obj.cpp b/editor/import/resource_importer_obj.cpp index e7170ef61c..9111252943 100644 --- a/editor/import/resource_importer_obj.cpp +++ b/editor/import/resource_importer_obj.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/import/resource_importer_obj.h b/editor/import/resource_importer_obj.h index 97f747b33c..414e0c1fe6 100644 --- a/editor/import/resource_importer_obj.h +++ b/editor/import/resource_importer_obj.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/import/resource_importer_scene.cpp b/editor/import/resource_importer_scene.cpp index b7f37849ee..ead1f7c3e9 100644 --- a/editor/import/resource_importer_scene.cpp +++ b/editor/import/resource_importer_scene.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/import/resource_importer_scene.h b/editor/import/resource_importer_scene.h index 5b70f5bd81..66c317f858 100644 --- a/editor/import/resource_importer_scene.h +++ b/editor/import/resource_importer_scene.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/import/resource_importer_shader_file.cpp b/editor/import/resource_importer_shader_file.cpp index a2e80dfa18..f4d20a6296 100644 --- a/editor/import/resource_importer_shader_file.cpp +++ b/editor/import/resource_importer_shader_file.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/import/resource_importer_shader_file.h b/editor/import/resource_importer_shader_file.h index 66ae626c51..c421132ec2 100644 --- a/editor/import/resource_importer_shader_file.h +++ b/editor/import/resource_importer_shader_file.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/import/resource_importer_texture.cpp b/editor/import/resource_importer_texture.cpp index 0bffc4a2d0..eb16e873e6 100644 --- a/editor/import/resource_importer_texture.cpp +++ b/editor/import/resource_importer_texture.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -201,7 +201,7 @@ void ResourceImporterTexture::get_import_options(List<ImportOption> *r_options, r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "compress/bptc_ldr", PROPERTY_HINT_ENUM, "Disabled,Enabled,RGBA Only"), 0)); r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "compress/normal_map", PROPERTY_HINT_ENUM, "Detect,Enable,Disabled"), 0)); r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "compress/channel_pack", PROPERTY_HINT_ENUM, "sRGB Friendly,Optimized"), 0)); - r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "compress/streamed"), false)); + r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "compress/streamed"), false)); r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "mipmaps/generate"), (p_preset == PRESET_3D ? true : false))); r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "mipmaps/limit", PROPERTY_HINT_RANGE, "-1,256"), -1)); r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "roughness/mode", PROPERTY_HINT_ENUM, "Detect,Disabled,Red,Green,Blue,Alpha,Gray"), 0)); diff --git a/editor/import/resource_importer_texture.h b/editor/import/resource_importer_texture.h index 39036d4423..0d551a965c 100644 --- a/editor/import/resource_importer_texture.h +++ b/editor/import/resource_importer_texture.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -62,7 +62,7 @@ protected: struct MakeInfo { int flags = 0; String normal_path_for_roughness; - RS::TextureDetectRoughnessChannel channel_for_roughness = RS::TEXTURE_DETECT_ROUGNHESS_R; + RS::TextureDetectRoughnessChannel channel_for_roughness = RS::TEXTURE_DETECT_ROUGHNESS_R; }; Map<StringName, MakeInfo> make_flags; diff --git a/editor/import/resource_importer_texture_atlas.cpp b/editor/import/resource_importer_texture_atlas.cpp index c9f689cc08..4c3ae59951 100644 --- a/editor/import/resource_importer_texture_atlas.cpp +++ b/editor/import/resource_importer_texture_atlas.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/import/resource_importer_texture_atlas.h b/editor/import/resource_importer_texture_atlas.h index d237b096d3..b675d12477 100644 --- a/editor/import/resource_importer_texture_atlas.h +++ b/editor/import/resource_importer_texture_atlas.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/import/resource_importer_wav.cpp b/editor/import/resource_importer_wav.cpp index cb669b4c89..bcc55b330b 100644 --- a/editor/import/resource_importer_wav.cpp +++ b/editor/import/resource_importer_wav.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/import/resource_importer_wav.h b/editor/import/resource_importer_wav.h index 3c4a8757eb..7413dbd11c 100644 --- a/editor/import/resource_importer_wav.h +++ b/editor/import/resource_importer_wav.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/import/scene_importer_mesh.cpp b/editor/import/scene_importer_mesh.cpp index d7c3b60d5a..620437af0e 100644 --- a/editor/import/scene_importer_mesh.cpp +++ b/editor/import/scene_importer_mesh.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -140,6 +140,12 @@ void EditorSceneImporterMesh::generate_lods() { if (!SurfaceTool::simplify_func) { return; } + if (!SurfaceTool::simplify_scale_func) { + return; + } + if (!SurfaceTool::simplify_sloppy_func) { + return; + } for (int i = 0; i < surfaces.size(); i++) { if (surfaces[i].primitive != Mesh::PRIMITIVE_TRIANGLES) { @@ -157,20 +163,52 @@ void EditorSceneImporterMesh::generate_lods() { int min_indices = 10; int index_target = indices.size() / 2; - print_line("total: " + itos(indices.size())); + print_line("Total indices: " + itos(indices.size())); + float mesh_scale = SurfaceTool::simplify_scale_func((const float *)vertices_ptr, vertex_count, sizeof(Vector3)); + const float target_error = 1e-3f; + float abs_target_error = target_error / mesh_scale; while (index_target > min_indices) { float error; Vector<int> new_indices; new_indices.resize(indices.size()); - size_t new_len = SurfaceTool::simplify_func((unsigned int *)new_indices.ptrw(), (const unsigned int *)indices.ptr(), indices.size(), (const float *)vertices_ptr, vertex_count, sizeof(Vector3), index_target, 1e20, &error); - print_line("shoot for " + itos(index_target) + ", got " + itos(new_len) + " distance " + rtos(error)); + size_t new_len = SurfaceTool::simplify_func((unsigned int *)new_indices.ptrw(), (const unsigned int *)indices.ptr(), indices.size(), (const float *)vertices_ptr, vertex_count, sizeof(Vector3), index_target, abs_target_error, &error); if ((int)new_len > (index_target * 120 / 100)) { + // Attribute discontinuities break normals. + bool is_sloppy = false; + if (is_sloppy) { + abs_target_error = target_error / mesh_scale; + index_target = new_len; + while (index_target > min_indices) { + Vector<int> sloppy_new_indices; + sloppy_new_indices.resize(indices.size()); + new_len = SurfaceTool::simplify_sloppy_func((unsigned int *)sloppy_new_indices.ptrw(), (const unsigned int *)indices.ptr(), indices.size(), (const float *)vertices_ptr, vertex_count, sizeof(Vector3), index_target, abs_target_error, &error); + if ((int)new_len > (index_target * 120 / 100)) { + break; // 20 percent tolerance + } + sloppy_new_indices.resize(new_len); + Surface::LOD lod; + lod.distance = error * mesh_scale; + abs_target_error = lod.distance; + if (Math::is_equal_approx(abs_target_error, 0.0f)) { + return; + } + lod.indices = sloppy_new_indices; + print_line("Lod " + itos(surfaces.write[i].lods.size()) + " shoot for " + itos(index_target / 3) + " triangles, got " + itos(new_len / 3) + " triangles. Distance " + rtos(lod.distance) + ". Use simplify sloppy."); + surfaces.write[i].lods.push_back(lod); + index_target /= 2; + } + } break; // 20 percent tolerance } new_indices.resize(new_len); Surface::LOD lod; - lod.distance = error; + lod.distance = error * mesh_scale; + abs_target_error = lod.distance; + if (Math::is_equal_approx(abs_target_error, 0.0f)) { + return; + } lod.indices = new_indices; + print_line("Lod " + itos(surfaces.write[i].lods.size()) + " shoot for " + itos(index_target / 3) + " triangles, got " + itos(new_len / 3) + " triangles. Distance " + rtos(lod.distance)); surfaces.write[i].lods.push_back(lod); index_target /= 2; } diff --git a/editor/import/scene_importer_mesh.h b/editor/import/scene_importer_mesh.h index 7efe2f2ffb..2adeb76b6c 100644 --- a/editor/import/scene_importer_mesh.h +++ b/editor/import/scene_importer_mesh.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/import/scene_importer_mesh_node_3d.cpp b/editor/import/scene_importer_mesh_node_3d.cpp index 53929f77b0..3c201cf674 100644 --- a/editor/import/scene_importer_mesh_node_3d.cpp +++ b/editor/import/scene_importer_mesh_node_3d.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/import/scene_importer_mesh_node_3d.h b/editor/import/scene_importer_mesh_node_3d.h index 9540e3b886..dec1717c99 100644 --- a/editor/import/scene_importer_mesh_node_3d.h +++ b/editor/import/scene_importer_mesh_node_3d.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/import_dock.cpp b/editor/import_dock.cpp index 5582f9f5f0..103e5e81cb 100644 --- a/editor/import_dock.cpp +++ b/editor/import_dock.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/import_dock.h b/editor/import_dock.h index 7a2e669620..6c5779ddce 100644 --- a/editor/import_dock.h +++ b/editor/import_dock.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/input_map_editor.cpp b/editor/input_map_editor.cpp index 249b9770b1..9a5e7d164c 100644 --- a/editor/input_map_editor.cpp +++ b/editor/input_map_editor.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/input_map_editor.h b/editor/input_map_editor.h index b59eb97e1d..cc6ac1660d 100644 --- a/editor/input_map_editor.h +++ b/editor/input_map_editor.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/inspector_dock.cpp b/editor/inspector_dock.cpp index 0620d572e3..fbcd76a95f 100644 --- a/editor/inspector_dock.cpp +++ b/editor/inspector_dock.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -270,14 +270,13 @@ void InspectorDock::_select_history(int p_idx) { } void InspectorDock::_resource_created() { - Object *c = new_resource_dialog->instance_selected(); + Variant c = new_resource_dialog->instance_selected(); ERR_FAIL_COND(!c); Resource *r = Object::cast_to<Resource>(c); ERR_FAIL_COND(!r); - REF res(r); - editor->push_item(c); + editor->push_item(r); } void InspectorDock::_resource_selected(const RES &p_res, const String &p_property) { diff --git a/editor/inspector_dock.h b/editor/inspector_dock.h index b2dabf19c5..6a3f8c679c 100644 --- a/editor/inspector_dock.h +++ b/editor/inspector_dock.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/localization_editor.cpp b/editor/localization_editor.cpp index fbfc90a81d..60553143d5 100644 --- a/editor/localization_editor.cpp +++ b/editor/localization_editor.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/localization_editor.h b/editor/localization_editor.h index 8705b7aa4d..6e0d7ce61f 100644 --- a/editor/localization_editor.h +++ b/editor/localization_editor.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/multi_node_edit.cpp b/editor/multi_node_edit.cpp index a7d5e5149e..b714109af7 100644 --- a/editor/multi_node_edit.cpp +++ b/editor/multi_node_edit.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/multi_node_edit.h b/editor/multi_node_edit.h index 7f0fb625ef..0544eb2d50 100644 --- a/editor/multi_node_edit.h +++ b/editor/multi_node_edit.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/node_3d_editor_gizmos.cpp b/editor/node_3d_editor_gizmos.cpp index e82af1ad67..96ebb131ad 100644 --- a/editor/node_3d_editor_gizmos.cpp +++ b/editor/node_3d_editor_gizmos.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/node_3d_editor_gizmos.h b/editor/node_3d_editor_gizmos.h index e418456d60..df4ed15a8e 100644 --- a/editor/node_3d_editor_gizmos.h +++ b/editor/node_3d_editor_gizmos.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/node_dock.cpp b/editor/node_dock.cpp index 2c89517008..43c9cabe01 100644 --- a/editor/node_dock.cpp +++ b/editor/node_dock.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/node_dock.h b/editor/node_dock.h index 8e10db5eb3..280369bb09 100644 --- a/editor/node_dock.h +++ b/editor/node_dock.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugin_config_dialog.cpp b/editor/plugin_config_dialog.cpp index c63f51c512..19c9662162 100644 --- a/editor/plugin_config_dialog.cpp +++ b/editor/plugin_config_dialog.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugin_config_dialog.h b/editor/plugin_config_dialog.h index 93c8c01c70..50ca417d81 100644 --- a/editor/plugin_config_dialog.h +++ b/editor/plugin_config_dialog.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/abstract_polygon_2d_editor.cpp b/editor/plugins/abstract_polygon_2d_editor.cpp index 281b1d79af..876b67fa77 100644 --- a/editor/plugins/abstract_polygon_2d_editor.cpp +++ b/editor/plugins/abstract_polygon_2d_editor.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/abstract_polygon_2d_editor.h b/editor/plugins/abstract_polygon_2d_editor.h index 527803150d..4f9adfff25 100644 --- a/editor/plugins/abstract_polygon_2d_editor.h +++ b/editor/plugins/abstract_polygon_2d_editor.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/animation_blend_space_1d_editor.cpp b/editor/plugins/animation_blend_space_1d_editor.cpp index 69bdfd15e7..d69913cc46 100644 --- a/editor/plugins/animation_blend_space_1d_editor.cpp +++ b/editor/plugins/animation_blend_space_1d_editor.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/animation_blend_space_1d_editor.h b/editor/plugins/animation_blend_space_1d_editor.h index 5ff5da47c0..24c950fdee 100644 --- a/editor/plugins/animation_blend_space_1d_editor.h +++ b/editor/plugins/animation_blend_space_1d_editor.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/animation_blend_space_2d_editor.cpp b/editor/plugins/animation_blend_space_2d_editor.cpp index b8e02dc5e8..6a57463dbc 100644 --- a/editor/plugins/animation_blend_space_2d_editor.cpp +++ b/editor/plugins/animation_blend_space_2d_editor.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/animation_blend_space_2d_editor.h b/editor/plugins/animation_blend_space_2d_editor.h index 64885aeaca..3b8b78b2b5 100644 --- a/editor/plugins/animation_blend_space_2d_editor.h +++ b/editor/plugins/animation_blend_space_2d_editor.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/animation_blend_tree_editor_plugin.cpp b/editor/plugins/animation_blend_tree_editor_plugin.cpp index d301e8ff7b..fbfcac3d22 100644 --- a/editor/plugins/animation_blend_tree_editor_plugin.cpp +++ b/editor/plugins/animation_blend_tree_editor_plugin.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/animation_blend_tree_editor_plugin.h b/editor/plugins/animation_blend_tree_editor_plugin.h index 3ebf623eef..9f09069719 100644 --- a/editor/plugins/animation_blend_tree_editor_plugin.h +++ b/editor/plugins/animation_blend_tree_editor_plugin.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/animation_player_editor_plugin.cpp b/editor/plugins/animation_player_editor_plugin.cpp index e33ea206b2..56d82acd2f 100644 --- a/editor/plugins/animation_player_editor_plugin.cpp +++ b/editor/plugins/animation_player_editor_plugin.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/animation_player_editor_plugin.h b/editor/plugins/animation_player_editor_plugin.h index ab3feb115f..2f6bf55e4c 100644 --- a/editor/plugins/animation_player_editor_plugin.h +++ b/editor/plugins/animation_player_editor_plugin.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/animation_state_machine_editor.cpp b/editor/plugins/animation_state_machine_editor.cpp index 2a4524612c..c6d2faf849 100644 --- a/editor/plugins/animation_state_machine_editor.cpp +++ b/editor/plugins/animation_state_machine_editor.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/animation_state_machine_editor.h b/editor/plugins/animation_state_machine_editor.h index 119feb417d..a969ddd26b 100644 --- a/editor/plugins/animation_state_machine_editor.h +++ b/editor/plugins/animation_state_machine_editor.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/animation_tree_editor_plugin.cpp b/editor/plugins/animation_tree_editor_plugin.cpp index 800df12199..c33b06ff32 100644 --- a/editor/plugins/animation_tree_editor_plugin.cpp +++ b/editor/plugins/animation_tree_editor_plugin.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/animation_tree_editor_plugin.h b/editor/plugins/animation_tree_editor_plugin.h index fd3a449487..de3d89ae17 100644 --- a/editor/plugins/animation_tree_editor_plugin.h +++ b/editor/plugins/animation_tree_editor_plugin.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/asset_library_editor_plugin.cpp b/editor/plugins/asset_library_editor_plugin.cpp index 153ae03300..b2d143c416 100644 --- a/editor/plugins/asset_library_editor_plugin.cpp +++ b/editor/plugins/asset_library_editor_plugin.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/asset_library_editor_plugin.h b/editor/plugins/asset_library_editor_plugin.h index b69dfc208e..0509145673 100644 --- a/editor/plugins/asset_library_editor_plugin.h +++ b/editor/plugins/asset_library_editor_plugin.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/audio_stream_editor_plugin.cpp b/editor/plugins/audio_stream_editor_plugin.cpp index 5041cf9f32..1765c99572 100644 --- a/editor/plugins/audio_stream_editor_plugin.cpp +++ b/editor/plugins/audio_stream_editor_plugin.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/audio_stream_editor_plugin.h b/editor/plugins/audio_stream_editor_plugin.h index 5936b91fa1..f27add7229 100644 --- a/editor/plugins/audio_stream_editor_plugin.h +++ b/editor/plugins/audio_stream_editor_plugin.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/baked_lightmap_editor_plugin.cpp b/editor/plugins/baked_lightmap_editor_plugin.cpp index e5d4e4a761..470b61bf40 100644 --- a/editor/plugins/baked_lightmap_editor_plugin.cpp +++ b/editor/plugins/baked_lightmap_editor_plugin.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/baked_lightmap_editor_plugin.h b/editor/plugins/baked_lightmap_editor_plugin.h index b4c7c07562..d291c377d9 100644 --- a/editor/plugins/baked_lightmap_editor_plugin.h +++ b/editor/plugins/baked_lightmap_editor_plugin.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/camera_3d_editor_plugin.cpp b/editor/plugins/camera_3d_editor_plugin.cpp index 622d526a63..8583e95b25 100644 --- a/editor/plugins/camera_3d_editor_plugin.cpp +++ b/editor/plugins/camera_3d_editor_plugin.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/camera_3d_editor_plugin.h b/editor/plugins/camera_3d_editor_plugin.h index 023f1866df..e087dd22a8 100644 --- a/editor/plugins/camera_3d_editor_plugin.h +++ b/editor/plugins/camera_3d_editor_plugin.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/canvas_item_editor_plugin.cpp b/editor/plugins/canvas_item_editor_plugin.cpp index 266118b080..49af478307 100644 --- a/editor/plugins/canvas_item_editor_plugin.cpp +++ b/editor/plugins/canvas_item_editor_plugin.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -963,9 +963,24 @@ void CanvasItemEditor::_restore_canvas_item_state(List<CanvasItem *> p_canvas_it } void CanvasItemEditor::_commit_canvas_item_state(List<CanvasItem *> p_canvas_items, String action_name, bool commit_bones) { - undo_redo->create_action(action_name); + List<CanvasItem *> modified_canvas_items; for (List<CanvasItem *>::Element *E = p_canvas_items.front(); E; E = E->next()) { CanvasItem *canvas_item = E->get(); + Dictionary old_state = editor_selection->get_node_editor_data<CanvasItemEditorSelectedItem>(canvas_item)->undo_state; + Dictionary new_state = canvas_item->_edit_get_state(); + + if (old_state.hash() != new_state.hash()) { + modified_canvas_items.push_back(canvas_item); + } + } + + if (modified_canvas_items.is_empty()) { + return; + } + + undo_redo->create_action(action_name); + for (List<CanvasItem *>::Element *E = modified_canvas_items.front(); E; E = E->next()) { + CanvasItem *canvas_item = E->get(); CanvasItemEditorSelectedItem *se = editor_selection->get_node_editor_data<CanvasItemEditorSelectedItem>(canvas_item); undo_redo->add_do_method(canvas_item, "_edit_set_state", canvas_item->_edit_get_state()); undo_redo->add_undo_method(canvas_item, "_edit_set_state", se->undo_state); @@ -3134,16 +3149,16 @@ void CanvasItemEditor::_draw_ruler_tool() { float arc_1_start_angle = end_to_begin.x < 0 ? - (end_to_begin.y < 0 ? 3.0 * Math_PI / 2.0 - vertical_angle_rad : Math_PI / 2.0) : - (end_to_begin.y < 0 ? 3.0 * Math_PI / 2.0 : Math_PI / 2.0 - vertical_angle_rad); + (end_to_begin.y < 0 ? 3.0 * Math_PI / 2.0 - vertical_angle_rad : Math_PI / 2.0) : + (end_to_begin.y < 0 ? 3.0 * Math_PI / 2.0 : Math_PI / 2.0 - vertical_angle_rad); float arc_1_end_angle = arc_1_start_angle + vertical_angle_rad; // Constrain arc to triangle height & max size float arc_1_radius = MIN(MIN(arc_radius_max_length_percent * ruler_length, ABS(end_to_begin.y)), arc_max_radius); float arc_2_start_angle = end_to_begin.x < 0 ? - (end_to_begin.y < 0 ? 0.0 : -horizontal_angle_rad) : - (end_to_begin.y < 0 ? Math_PI - horizontal_angle_rad : Math_PI); + (end_to_begin.y < 0 ? 0.0 : -horizontal_angle_rad) : + (end_to_begin.y < 0 ? Math_PI - horizontal_angle_rad : Math_PI); float arc_2_end_angle = arc_2_start_angle + horizontal_angle_rad; // Constrain arc to triangle width & max size float arc_2_radius = MIN(MIN(arc_radius_max_length_percent * ruler_length, ABS(end_to_begin.x)), arc_max_radius); diff --git a/editor/plugins/canvas_item_editor_plugin.h b/editor/plugins/canvas_item_editor_plugin.h index f5da953810..24149a57b0 100644 --- a/editor/plugins/canvas_item_editor_plugin.h +++ b/editor/plugins/canvas_item_editor_plugin.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/collision_polygon_2d_editor_plugin.cpp b/editor/plugins/collision_polygon_2d_editor_plugin.cpp index 08d6fc966d..8e340b28ef 100644 --- a/editor/plugins/collision_polygon_2d_editor_plugin.cpp +++ b/editor/plugins/collision_polygon_2d_editor_plugin.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/collision_polygon_2d_editor_plugin.h b/editor/plugins/collision_polygon_2d_editor_plugin.h index 482f00a7f7..e78c486a39 100644 --- a/editor/plugins/collision_polygon_2d_editor_plugin.h +++ b/editor/plugins/collision_polygon_2d_editor_plugin.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/collision_polygon_3d_editor_plugin.cpp b/editor/plugins/collision_polygon_3d_editor_plugin.cpp index 6eb17685f6..0c18975258 100644 --- a/editor/plugins/collision_polygon_3d_editor_plugin.cpp +++ b/editor/plugins/collision_polygon_3d_editor_plugin.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/collision_polygon_3d_editor_plugin.h b/editor/plugins/collision_polygon_3d_editor_plugin.h index bb4ee2185e..c66518e3e5 100644 --- a/editor/plugins/collision_polygon_3d_editor_plugin.h +++ b/editor/plugins/collision_polygon_3d_editor_plugin.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/collision_shape_2d_editor_plugin.cpp b/editor/plugins/collision_shape_2d_editor_plugin.cpp index f32e80c667..a1e7d3d6e0 100644 --- a/editor/plugins/collision_shape_2d_editor_plugin.cpp +++ b/editor/plugins/collision_shape_2d_editor_plugin.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/collision_shape_2d_editor_plugin.h b/editor/plugins/collision_shape_2d_editor_plugin.h index 083ceb4b38..054db1a61b 100644 --- a/editor/plugins/collision_shape_2d_editor_plugin.h +++ b/editor/plugins/collision_shape_2d_editor_plugin.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/cpu_particles_2d_editor_plugin.cpp b/editor/plugins/cpu_particles_2d_editor_plugin.cpp index 32f7d02af2..3403aeceba 100644 --- a/editor/plugins/cpu_particles_2d_editor_plugin.cpp +++ b/editor/plugins/cpu_particles_2d_editor_plugin.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/cpu_particles_2d_editor_plugin.h b/editor/plugins/cpu_particles_2d_editor_plugin.h index 58984d6d16..b188df8e96 100644 --- a/editor/plugins/cpu_particles_2d_editor_plugin.h +++ b/editor/plugins/cpu_particles_2d_editor_plugin.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/cpu_particles_3d_editor_plugin.cpp b/editor/plugins/cpu_particles_3d_editor_plugin.cpp index dd08731309..f41ccfa86b 100644 --- a/editor/plugins/cpu_particles_3d_editor_plugin.cpp +++ b/editor/plugins/cpu_particles_3d_editor_plugin.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/cpu_particles_3d_editor_plugin.h b/editor/plugins/cpu_particles_3d_editor_plugin.h index d6886a24dc..9dced3ea86 100644 --- a/editor/plugins/cpu_particles_3d_editor_plugin.h +++ b/editor/plugins/cpu_particles_3d_editor_plugin.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/curve_editor_plugin.cpp b/editor/plugins/curve_editor_plugin.cpp index 4768cac217..bff5cb8d2a 100644 --- a/editor/plugins/curve_editor_plugin.cpp +++ b/editor/plugins/curve_editor_plugin.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -353,8 +353,8 @@ void CurveEditor::open_context_menu(Vector2 pos) { _context_menu->add_check_item(TTR("Linear"), CONTEXT_LINEAR); bool is_linear = _selected_tangent == TANGENT_LEFT ? - _curve_ref->get_point_left_mode(_selected_point) == Curve::TANGENT_LINEAR : - _curve_ref->get_point_right_mode(_selected_point) == Curve::TANGENT_LINEAR; + _curve_ref->get_point_left_mode(_selected_point) == Curve::TANGENT_LINEAR : + _curve_ref->get_point_right_mode(_selected_point) == Curve::TANGENT_LINEAR; _context_menu->set_item_checked(_context_menu->get_item_index(CONTEXT_LINEAR), is_linear); diff --git a/editor/plugins/curve_editor_plugin.h b/editor/plugins/curve_editor_plugin.h index 2872f65730..2e8dd43d7e 100644 --- a/editor/plugins/curve_editor_plugin.h +++ b/editor/plugins/curve_editor_plugin.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/debugger_editor_plugin.cpp b/editor/plugins/debugger_editor_plugin.cpp index 0747e42045..1512e1817a 100644 --- a/editor/plugins/debugger_editor_plugin.cpp +++ b/editor/plugins/debugger_editor_plugin.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/debugger_editor_plugin.h b/editor/plugins/debugger_editor_plugin.h index c5ae4cd8a9..a6fab01c29 100644 --- a/editor/plugins/debugger_editor_plugin.h +++ b/editor/plugins/debugger_editor_plugin.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/editor_debugger_plugin.cpp b/editor/plugins/editor_debugger_plugin.cpp index b775e871e2..85114d88ae 100644 --- a/editor/plugins/editor_debugger_plugin.cpp +++ b/editor/plugins/editor_debugger_plugin.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/editor_debugger_plugin.h b/editor/plugins/editor_debugger_plugin.h index 10fd1151de..b33a8ed925 100644 --- a/editor/plugins/editor_debugger_plugin.h +++ b/editor/plugins/editor_debugger_plugin.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/editor_preview_plugins.cpp b/editor/plugins/editor_preview_plugins.cpp index 7c3b393cd5..bdf88b82e4 100644 --- a/editor/plugins/editor_preview_plugins.cpp +++ b/editor/plugins/editor_preview_plugins.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/editor_preview_plugins.h b/editor/plugins/editor_preview_plugins.h index 04e6be2354..57e2911c89 100644 --- a/editor/plugins/editor_preview_plugins.h +++ b/editor/plugins/editor_preview_plugins.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/font_editor_plugin.cpp b/editor/plugins/font_editor_plugin.cpp index 55419e1042..fa58eb5480 100644 --- a/editor/plugins/font_editor_plugin.cpp +++ b/editor/plugins/font_editor_plugin.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/font_editor_plugin.h b/editor/plugins/font_editor_plugin.h index 1d3ffc8857..04e6c1dac7 100644 --- a/editor/plugins/font_editor_plugin.h +++ b/editor/plugins/font_editor_plugin.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/gi_probe_editor_plugin.cpp b/editor/plugins/gi_probe_editor_plugin.cpp index 2f5dd36ef1..f309c5da01 100644 --- a/editor/plugins/gi_probe_editor_plugin.cpp +++ b/editor/plugins/gi_probe_editor_plugin.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/gi_probe_editor_plugin.h b/editor/plugins/gi_probe_editor_plugin.h index 85d2b6f449..fdf0623561 100644 --- a/editor/plugins/gi_probe_editor_plugin.h +++ b/editor/plugins/gi_probe_editor_plugin.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/gpu_particles_2d_editor_plugin.cpp b/editor/plugins/gpu_particles_2d_editor_plugin.cpp index d27df1d063..1aaa98d02e 100644 --- a/editor/plugins/gpu_particles_2d_editor_plugin.cpp +++ b/editor/plugins/gpu_particles_2d_editor_plugin.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/gpu_particles_2d_editor_plugin.h b/editor/plugins/gpu_particles_2d_editor_plugin.h index f3ca20b71a..0b2028b745 100644 --- a/editor/plugins/gpu_particles_2d_editor_plugin.h +++ b/editor/plugins/gpu_particles_2d_editor_plugin.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/gpu_particles_3d_editor_plugin.cpp b/editor/plugins/gpu_particles_3d_editor_plugin.cpp index d4449ffa67..5b840ddbcf 100644 --- a/editor/plugins/gpu_particles_3d_editor_plugin.cpp +++ b/editor/plugins/gpu_particles_3d_editor_plugin.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/gpu_particles_3d_editor_plugin.h b/editor/plugins/gpu_particles_3d_editor_plugin.h index ce376e4386..bd10895459 100644 --- a/editor/plugins/gpu_particles_3d_editor_plugin.h +++ b/editor/plugins/gpu_particles_3d_editor_plugin.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/gpu_particles_collision_sdf_editor_plugin.cpp b/editor/plugins/gpu_particles_collision_sdf_editor_plugin.cpp index 0288645f91..8c4928b7cb 100644 --- a/editor/plugins/gpu_particles_collision_sdf_editor_plugin.cpp +++ b/editor/plugins/gpu_particles_collision_sdf_editor_plugin.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/gpu_particles_collision_sdf_editor_plugin.h b/editor/plugins/gpu_particles_collision_sdf_editor_plugin.h index 0cdc70a62b..5a71fc44ef 100644 --- a/editor/plugins/gpu_particles_collision_sdf_editor_plugin.h +++ b/editor/plugins/gpu_particles_collision_sdf_editor_plugin.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/gradient_editor_plugin.cpp b/editor/plugins/gradient_editor_plugin.cpp index 13b5c8cef5..46fa00f730 100644 --- a/editor/plugins/gradient_editor_plugin.cpp +++ b/editor/plugins/gradient_editor_plugin.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/gradient_editor_plugin.h b/editor/plugins/gradient_editor_plugin.h index 4d3fc0d8a9..bcbb86e422 100644 --- a/editor/plugins/gradient_editor_plugin.h +++ b/editor/plugins/gradient_editor_plugin.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/item_list_editor_plugin.cpp b/editor/plugins/item_list_editor_plugin.cpp index b4dcbdfe20..c0f690bb6a 100644 --- a/editor/plugins/item_list_editor_plugin.cpp +++ b/editor/plugins/item_list_editor_plugin.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/item_list_editor_plugin.h b/editor/plugins/item_list_editor_plugin.h index fa5e802869..8c77f3d952 100644 --- a/editor/plugins/item_list_editor_plugin.h +++ b/editor/plugins/item_list_editor_plugin.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/light_occluder_2d_editor_plugin.cpp b/editor/plugins/light_occluder_2d_editor_plugin.cpp index e422140efa..3d555d7eba 100644 --- a/editor/plugins/light_occluder_2d_editor_plugin.cpp +++ b/editor/plugins/light_occluder_2d_editor_plugin.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/light_occluder_2d_editor_plugin.h b/editor/plugins/light_occluder_2d_editor_plugin.h index e034a41ddc..eb1ce04788 100644 --- a/editor/plugins/light_occluder_2d_editor_plugin.h +++ b/editor/plugins/light_occluder_2d_editor_plugin.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/line_2d_editor_plugin.cpp b/editor/plugins/line_2d_editor_plugin.cpp index 77eeb19d26..08c5ef02a4 100644 --- a/editor/plugins/line_2d_editor_plugin.cpp +++ b/editor/plugins/line_2d_editor_plugin.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/line_2d_editor_plugin.h b/editor/plugins/line_2d_editor_plugin.h index b3bc9df3a5..769109583a 100644 --- a/editor/plugins/line_2d_editor_plugin.h +++ b/editor/plugins/line_2d_editor_plugin.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/material_editor_plugin.cpp b/editor/plugins/material_editor_plugin.cpp index e45344b427..ad99ad7808 100644 --- a/editor/plugins/material_editor_plugin.cpp +++ b/editor/plugins/material_editor_plugin.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/material_editor_plugin.h b/editor/plugins/material_editor_plugin.h index 570ba9ae03..a4532b58b3 100644 --- a/editor/plugins/material_editor_plugin.h +++ b/editor/plugins/material_editor_plugin.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/mesh_editor_plugin.cpp b/editor/plugins/mesh_editor_plugin.cpp index 79dbf7d522..1e4553a967 100644 --- a/editor/plugins/mesh_editor_plugin.cpp +++ b/editor/plugins/mesh_editor_plugin.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/mesh_editor_plugin.h b/editor/plugins/mesh_editor_plugin.h index 1fb0babb10..455fcb5fe9 100644 --- a/editor/plugins/mesh_editor_plugin.h +++ b/editor/plugins/mesh_editor_plugin.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/mesh_instance_3d_editor_plugin.cpp b/editor/plugins/mesh_instance_3d_editor_plugin.cpp index 7615d730e7..0d2b2ea2f5 100644 --- a/editor/plugins/mesh_instance_3d_editor_plugin.cpp +++ b/editor/plugins/mesh_instance_3d_editor_plugin.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/mesh_instance_3d_editor_plugin.h b/editor/plugins/mesh_instance_3d_editor_plugin.h index f42136942b..69f494de7f 100644 --- a/editor/plugins/mesh_instance_3d_editor_plugin.h +++ b/editor/plugins/mesh_instance_3d_editor_plugin.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/mesh_library_editor_plugin.cpp b/editor/plugins/mesh_library_editor_plugin.cpp index db96d9725b..f8932cd534 100644 --- a/editor/plugins/mesh_library_editor_plugin.cpp +++ b/editor/plugins/mesh_library_editor_plugin.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/mesh_library_editor_plugin.h b/editor/plugins/mesh_library_editor_plugin.h index fafbce9243..6c33c8bb9e 100644 --- a/editor/plugins/mesh_library_editor_plugin.h +++ b/editor/plugins/mesh_library_editor_plugin.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/multimesh_editor_plugin.cpp b/editor/plugins/multimesh_editor_plugin.cpp index a100b89d18..19c6dcf402 100644 --- a/editor/plugins/multimesh_editor_plugin.cpp +++ b/editor/plugins/multimesh_editor_plugin.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/multimesh_editor_plugin.h b/editor/plugins/multimesh_editor_plugin.h index 6a80fd4d16..2cdd7cf504 100644 --- a/editor/plugins/multimesh_editor_plugin.h +++ b/editor/plugins/multimesh_editor_plugin.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/navigation_polygon_editor_plugin.cpp b/editor/plugins/navigation_polygon_editor_plugin.cpp index 8cf9f01fa0..9971d3111d 100644 --- a/editor/plugins/navigation_polygon_editor_plugin.cpp +++ b/editor/plugins/navigation_polygon_editor_plugin.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/navigation_polygon_editor_plugin.h b/editor/plugins/navigation_polygon_editor_plugin.h index 3c5a7c2829..0f5928d416 100644 --- a/editor/plugins/navigation_polygon_editor_plugin.h +++ b/editor/plugins/navigation_polygon_editor_plugin.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/node_3d_editor_plugin.cpp b/editor/plugins/node_3d_editor_plugin.cpp index 6efbe513ac..6cc28ab225 100644 --- a/editor/plugins/node_3d_editor_plugin.cpp +++ b/editor/plugins/node_3d_editor_plugin.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -4141,6 +4141,10 @@ Node3DEditorViewport::Node3DEditorViewport(Node3DEditor *p_spatial_editor, Edito EditorSettings::get_singleton()->connect("settings_changed", callable_mp(this, &Node3DEditorViewport::update_transform_gizmo_view)); } +Node3DEditorViewport::~Node3DEditorViewport() { + memdelete(frame_time_gradient); +} + ////////////////////////////////////////////////////////////// void Node3DEditorViewportContainer::_gui_input(const Ref<InputEvent> &p_event) { @@ -5876,17 +5880,20 @@ void Node3DEditor::snap_selected_nodes_to_floor() { // Priorities for snapping to floor are CollisionShapes, VisualInstances and then origin Set<VisualInstance3D *> vi = _get_child_nodes<VisualInstance3D>(sp); Set<CollisionShape3D *> cs = _get_child_nodes<CollisionShape3D>(sp); + bool found_valid_shape = false; if (cs.size()) { AABB aabb; - bool found_valid_shape = false; - if (cs.front()->get()->get_shape().is_valid()) { - aabb = sp->get_global_transform().xform(cs.front()->get()->get_shape()->get_debug_mesh()->get_aabb()); + Set<CollisionShape3D *>::Element *I = cs.front(); + if (I->get()->get_shape().is_valid()) { + CollisionShape3D *collision_shape = cs.front()->get(); + aabb = collision_shape->get_global_transform().xform(collision_shape->get_shape()->get_debug_mesh()->get_aabb()); found_valid_shape = true; } - for (Set<CollisionShape3D *>::Element *I = cs.front(); I; I = I->next()) { - if (I->get()->get_shape().is_valid()) { - aabb.merge_with(sp->get_global_transform().xform(I->get()->get_shape()->get_debug_mesh()->get_aabb())); + for (I = I->next(); I; I = I->next()) { + CollisionShape3D *col_shape = I->get(); + if (col_shape->get_shape().is_valid()) { + aabb.merge_with(col_shape->get_global_transform().xform(col_shape->get_shape()->get_debug_mesh()->get_aabb())); found_valid_shape = true; } } @@ -5894,10 +5901,9 @@ void Node3DEditor::snap_selected_nodes_to_floor() { Vector3 size = aabb.size * Vector3(0.5, 0.0, 0.5); from = aabb.position + size; position_offset.y = from.y - sp->get_global_transform().origin.y; - } else { - from = sp->get_global_transform().origin; } - } else if (vi.size()) { + } + if (!found_valid_shape && vi.size()) { AABB aabb = vi.front()->get()->get_transformed_aabb(); for (Set<VisualInstance3D *>::Element *I = vi.front(); I; I = I->next()) { aabb.merge_with(I->get()->get_transformed_aabb()); @@ -5905,7 +5911,7 @@ void Node3DEditor::snap_selected_nodes_to_floor() { Vector3 size = aabb.size * Vector3(0.5, 0.0, 0.5); from = aabb.position + size; position_offset.y = from.y - sp->get_global_transform().origin.y; - } else { + } else if (!found_valid_shape) { from = sp->get_global_transform().origin; } diff --git a/editor/plugins/node_3d_editor_plugin.h b/editor/plugins/node_3d_editor_plugin.h index 11b35b86e0..0cefaa6557 100644 --- a/editor/plugins/node_3d_editor_plugin.h +++ b/editor/plugins/node_3d_editor_plugin.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -483,6 +483,7 @@ public: Camera3D *get_camera() { return camera; } // return the default camera object. Node3DEditorViewport(Node3DEditor *p_spatial_editor, EditorNode *p_editor, int p_index); + ~Node3DEditorViewport(); }; class Node3DEditorSelectedItem : public Object { diff --git a/editor/plugins/ot_features_plugin.cpp b/editor/plugins/ot_features_plugin.cpp index 3478148521..ebfdf2c7cd 100644 --- a/editor/plugins/ot_features_plugin.cpp +++ b/editor/plugins/ot_features_plugin.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/ot_features_plugin.h b/editor/plugins/ot_features_plugin.h index 5b5f367b24..9559a6c0c3 100644 --- a/editor/plugins/ot_features_plugin.h +++ b/editor/plugins/ot_features_plugin.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/packed_scene_translation_parser_plugin.cpp b/editor/plugins/packed_scene_translation_parser_plugin.cpp index 09d2303359..1f20a87565 100644 --- a/editor/plugins/packed_scene_translation_parser_plugin.cpp +++ b/editor/plugins/packed_scene_translation_parser_plugin.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/packed_scene_translation_parser_plugin.h b/editor/plugins/packed_scene_translation_parser_plugin.h index a0ffdf692c..e51d65414e 100644 --- a/editor/plugins/packed_scene_translation_parser_plugin.h +++ b/editor/plugins/packed_scene_translation_parser_plugin.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/path_2d_editor_plugin.cpp b/editor/plugins/path_2d_editor_plugin.cpp index f79098ce5d..908235f89f 100644 --- a/editor/plugins/path_2d_editor_plugin.cpp +++ b/editor/plugins/path_2d_editor_plugin.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/path_2d_editor_plugin.h b/editor/plugins/path_2d_editor_plugin.h index 8a420d7c8d..867e0ce74f 100644 --- a/editor/plugins/path_2d_editor_plugin.h +++ b/editor/plugins/path_2d_editor_plugin.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/path_3d_editor_plugin.cpp b/editor/plugins/path_3d_editor_plugin.cpp index f888dd4683..3783af8fc6 100644 --- a/editor/plugins/path_3d_editor_plugin.cpp +++ b/editor/plugins/path_3d_editor_plugin.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/path_3d_editor_plugin.h b/editor/plugins/path_3d_editor_plugin.h index 3b92a59143..13870d7591 100644 --- a/editor/plugins/path_3d_editor_plugin.h +++ b/editor/plugins/path_3d_editor_plugin.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/physical_bone_3d_editor_plugin.cpp b/editor/plugins/physical_bone_3d_editor_plugin.cpp index 30bf827b3c..4b52512933 100644 --- a/editor/plugins/physical_bone_3d_editor_plugin.cpp +++ b/editor/plugins/physical_bone_3d_editor_plugin.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/physical_bone_3d_editor_plugin.h b/editor/plugins/physical_bone_3d_editor_plugin.h index bdfcca8878..248aad9298 100644 --- a/editor/plugins/physical_bone_3d_editor_plugin.h +++ b/editor/plugins/physical_bone_3d_editor_plugin.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/polygon_2d_editor_plugin.cpp b/editor/plugins/polygon_2d_editor_plugin.cpp index 3315068674..3d7b01c149 100644 --- a/editor/plugins/polygon_2d_editor_plugin.cpp +++ b/editor/plugins/polygon_2d_editor_plugin.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/polygon_2d_editor_plugin.h b/editor/plugins/polygon_2d_editor_plugin.h index 77580a5604..af3b2f5aef 100644 --- a/editor/plugins/polygon_2d_editor_plugin.h +++ b/editor/plugins/polygon_2d_editor_plugin.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/resource_preloader_editor_plugin.cpp b/editor/plugins/resource_preloader_editor_plugin.cpp index 684d43e963..b4b8e82124 100644 --- a/editor/plugins/resource_preloader_editor_plugin.cpp +++ b/editor/plugins/resource_preloader_editor_plugin.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/resource_preloader_editor_plugin.h b/editor/plugins/resource_preloader_editor_plugin.h index ddfb54c40b..bc10b48a16 100644 --- a/editor/plugins/resource_preloader_editor_plugin.h +++ b/editor/plugins/resource_preloader_editor_plugin.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/root_motion_editor_plugin.cpp b/editor/plugins/root_motion_editor_plugin.cpp index e107435373..50f4d8493f 100644 --- a/editor/plugins/root_motion_editor_plugin.cpp +++ b/editor/plugins/root_motion_editor_plugin.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/root_motion_editor_plugin.h b/editor/plugins/root_motion_editor_plugin.h index cc19228470..c70fff7db7 100644 --- a/editor/plugins/root_motion_editor_plugin.h +++ b/editor/plugins/root_motion_editor_plugin.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/script_editor_plugin.cpp b/editor/plugins/script_editor_plugin.cpp index dcf246ca61..216c0c3bef 100644 --- a/editor/plugins/script_editor_plugin.cpp +++ b/editor/plugins/script_editor_plugin.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -1954,7 +1954,20 @@ void ScriptEditor::_update_script_names() { Vector<String> disambiguated_script_names; Vector<String> full_script_paths; for (int j = 0; j < sedata.size(); j++) { - disambiguated_script_names.append(sedata[j].name.replace("(*)", "").get_file()); + String name = sedata[j].name.replace("(*)", ""); + ScriptListName script_display = (ScriptListName)(int)EditorSettings::get_singleton()->get("text_editor/script_list/list_script_names_as"); + switch (script_display) { + case DISPLAY_NAME: { + name = name.get_file(); + } break; + case DISPLAY_DIR_AND_NAME: { + name = name.get_base_dir().get_file().plus_file(name.get_file()); + } break; + default: + break; + } + + disambiguated_script_names.append(name); full_script_paths.append(sedata[j].tooltip); } @@ -2198,7 +2211,7 @@ bool ScriptEditor::edit(const RES &p_resource, int p_line, int p_col, bool p_gra args.push_back(script_path); } - Error err = OS::get_singleton()->execute(path, args, false); + Error err = OS::get_singleton()->create_process(path, args); if (err == OK) { return false; } diff --git a/editor/plugins/script_editor_plugin.h b/editor/plugins/script_editor_plugin.h index aafd8cba18..09ed3854ea 100644 --- a/editor/plugins/script_editor_plugin.h +++ b/editor/plugins/script_editor_plugin.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/script_text_editor.cpp b/editor/plugins/script_text_editor.cpp index f34224ab95..1b0e9ec781 100644 --- a/editor/plugins/script_text_editor.cpp +++ b/editor/plugins/script_text_editor.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/script_text_editor.h b/editor/plugins/script_text_editor.h index 1e436fbe65..17abfcf4cc 100644 --- a/editor/plugins/script_text_editor.h +++ b/editor/plugins/script_text_editor.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/shader_editor_plugin.cpp b/editor/plugins/shader_editor_plugin.cpp index 9bb34f4489..d6a816f606 100644 --- a/editor/plugins/shader_editor_plugin.cpp +++ b/editor/plugins/shader_editor_plugin.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -339,7 +339,7 @@ void ShaderEditor::_menu_option(int p_option) { shader_editor->remove_all_bookmarks(); } break; case HELP_DOCS: { - OS::get_singleton()->shell_open("https://docs.godotengine.org/en/stable/tutorials/shading/shading_reference/index.html"); + OS::get_singleton()->shell_open("https://docs.godotengine.org/en/latest/tutorials/shaders/shader_reference/index.html"); } break; } if (p_option != SEARCH_FIND && p_option != SEARCH_REPLACE && p_option != SEARCH_GOTO_LINE) { diff --git a/editor/plugins/shader_editor_plugin.h b/editor/plugins/shader_editor_plugin.h index e81a782ac8..731c0a5b7e 100644 --- a/editor/plugins/shader_editor_plugin.h +++ b/editor/plugins/shader_editor_plugin.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/shader_file_editor_plugin.cpp b/editor/plugins/shader_file_editor_plugin.cpp index f6ce3f7958..47d7f8204b 100644 --- a/editor/plugins/shader_file_editor_plugin.cpp +++ b/editor/plugins/shader_file_editor_plugin.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/shader_file_editor_plugin.h b/editor/plugins/shader_file_editor_plugin.h index 6858f7d933..7d6e503b6c 100644 --- a/editor/plugins/shader_file_editor_plugin.h +++ b/editor/plugins/shader_file_editor_plugin.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/skeleton_2d_editor_plugin.cpp b/editor/plugins/skeleton_2d_editor_plugin.cpp index f795341371..44916e1d46 100644 --- a/editor/plugins/skeleton_2d_editor_plugin.cpp +++ b/editor/plugins/skeleton_2d_editor_plugin.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/skeleton_2d_editor_plugin.h b/editor/plugins/skeleton_2d_editor_plugin.h index b8377fc914..dacd8fe43f 100644 --- a/editor/plugins/skeleton_2d_editor_plugin.h +++ b/editor/plugins/skeleton_2d_editor_plugin.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/skeleton_3d_editor_plugin.cpp b/editor/plugins/skeleton_3d_editor_plugin.cpp index d22157fda7..ea58a4535b 100644 --- a/editor/plugins/skeleton_3d_editor_plugin.cpp +++ b/editor/plugins/skeleton_3d_editor_plugin.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/skeleton_3d_editor_plugin.h b/editor/plugins/skeleton_3d_editor_plugin.h index 44dc1bc36e..14c213f7b2 100644 --- a/editor/plugins/skeleton_3d_editor_plugin.h +++ b/editor/plugins/skeleton_3d_editor_plugin.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/skeleton_ik_3d_editor_plugin.cpp b/editor/plugins/skeleton_ik_3d_editor_plugin.cpp index 8fc789b94a..2da49c1c0b 100644 --- a/editor/plugins/skeleton_ik_3d_editor_plugin.cpp +++ b/editor/plugins/skeleton_ik_3d_editor_plugin.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/skeleton_ik_3d_editor_plugin.h b/editor/plugins/skeleton_ik_3d_editor_plugin.h index c1585ea670..b0d2138115 100644 --- a/editor/plugins/skeleton_ik_3d_editor_plugin.h +++ b/editor/plugins/skeleton_ik_3d_editor_plugin.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/sprite_2d_editor_plugin.cpp b/editor/plugins/sprite_2d_editor_plugin.cpp index b1b62f393b..03ddaa2c74 100644 --- a/editor/plugins/sprite_2d_editor_plugin.cpp +++ b/editor/plugins/sprite_2d_editor_plugin.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/sprite_2d_editor_plugin.h b/editor/plugins/sprite_2d_editor_plugin.h index 8769f19b5c..d4a1ef4312 100644 --- a/editor/plugins/sprite_2d_editor_plugin.h +++ b/editor/plugins/sprite_2d_editor_plugin.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/sprite_frames_editor_plugin.cpp b/editor/plugins/sprite_frames_editor_plugin.cpp index 099f2c8a7f..0547f99079 100644 --- a/editor/plugins/sprite_frames_editor_plugin.cpp +++ b/editor/plugins/sprite_frames_editor_plugin.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -32,6 +32,7 @@ #include "core/config/project_settings.h" #include "core/io/resource_loader.h" +#include "core/os/keyboard.h" #include "editor/editor_scale.h" #include "editor/editor_settings.h" #include "scene/3d/sprite_3d.h" @@ -952,7 +953,11 @@ void SpriteFramesEditor::drop_data_fw(const Point2 &p_point, const Variant &p_da if (String(d["type"]) == "files") { Vector<String> files = d["files"]; - _file_load_request(files, at_pos); + if (Input::get_singleton()->is_key_pressed(KEY_CONTROL)) { + _prepare_sprite_sheet(files[0]); + } else { + _file_load_request(files, at_pos); + } } } diff --git a/editor/plugins/sprite_frames_editor_plugin.h b/editor/plugins/sprite_frames_editor_plugin.h index 0dce93f55a..bbc26ca726 100644 --- a/editor/plugins/sprite_frames_editor_plugin.h +++ b/editor/plugins/sprite_frames_editor_plugin.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/style_box_editor_plugin.cpp b/editor/plugins/style_box_editor_plugin.cpp index 3641052a4e..64df982d5d 100644 --- a/editor/plugins/style_box_editor_plugin.cpp +++ b/editor/plugins/style_box_editor_plugin.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/style_box_editor_plugin.h b/editor/plugins/style_box_editor_plugin.h index 41daa662db..d4a235cd10 100644 --- a/editor/plugins/style_box_editor_plugin.h +++ b/editor/plugins/style_box_editor_plugin.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/text_editor.cpp b/editor/plugins/text_editor.cpp index 37899293d5..3628a2e4d1 100644 --- a/editor/plugins/text_editor.cpp +++ b/editor/plugins/text_editor.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/text_editor.h b/editor/plugins/text_editor.h index ea425bd033..c066d51b18 100644 --- a/editor/plugins/text_editor.h +++ b/editor/plugins/text_editor.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/texture_3d_editor_plugin.cpp b/editor/plugins/texture_3d_editor_plugin.cpp index d13a865534..099257daa1 100644 --- a/editor/plugins/texture_3d_editor_plugin.cpp +++ b/editor/plugins/texture_3d_editor_plugin.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/texture_3d_editor_plugin.h b/editor/plugins/texture_3d_editor_plugin.h index 4fbf47ecfe..944abf16d9 100644 --- a/editor/plugins/texture_3d_editor_plugin.h +++ b/editor/plugins/texture_3d_editor_plugin.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/texture_editor_plugin.cpp b/editor/plugins/texture_editor_plugin.cpp index 9b760c0e50..1d3fd668c6 100644 --- a/editor/plugins/texture_editor_plugin.cpp +++ b/editor/plugins/texture_editor_plugin.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/texture_editor_plugin.h b/editor/plugins/texture_editor_plugin.h index 0d4452c662..621d737028 100644 --- a/editor/plugins/texture_editor_plugin.h +++ b/editor/plugins/texture_editor_plugin.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/texture_layered_editor_plugin.cpp b/editor/plugins/texture_layered_editor_plugin.cpp index a807e8e99b..3b95ed813f 100644 --- a/editor/plugins/texture_layered_editor_plugin.cpp +++ b/editor/plugins/texture_layered_editor_plugin.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/texture_layered_editor_plugin.h b/editor/plugins/texture_layered_editor_plugin.h index 9a28d2dff8..4bcc8fa1f1 100644 --- a/editor/plugins/texture_layered_editor_plugin.h +++ b/editor/plugins/texture_layered_editor_plugin.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/texture_region_editor_plugin.cpp b/editor/plugins/texture_region_editor_plugin.cpp index c25caccbc4..61e0cc281d 100644 --- a/editor/plugins/texture_region_editor_plugin.cpp +++ b/editor/plugins/texture_region_editor_plugin.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -42,8 +42,21 @@ void draw_margin_line(Control *edit_draw, Vector2 from, Vector2 to) { Vector2 line = (to - from).normalized() * 10; + + // Draw a translucent background line to make the foreground line visible on any background. + edit_draw->draw_line( + from, + to, + EditorNode::get_singleton()->get_theme_base()->get_theme_color("mono_color", "Editor").inverted() * Color(1, 1, 1, 0.5), + Math::round(2 * EDSCALE)); + while ((to - from).length_squared() > 200) { - edit_draw->draw_line(from, from + line, EditorNode::get_singleton()->get_theme_base()->get_theme_color("mono_color", "Editor"), 2); + edit_draw->draw_line( + from, + from + line, + EditorNode::get_singleton()->get_theme_base()->get_theme_color("mono_color", "Editor"), + Math::round(2 * EDSCALE)); + from += line * 2; } } diff --git a/editor/plugins/texture_region_editor_plugin.h b/editor/plugins/texture_region_editor_plugin.h index e9f58006a4..56ccefb025 100644 --- a/editor/plugins/texture_region_editor_plugin.h +++ b/editor/plugins/texture_region_editor_plugin.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/theme_editor_plugin.cpp b/editor/plugins/theme_editor_plugin.cpp index e6fb6ba22a..dfa8c04145 100644 --- a/editor/plugins/theme_editor_plugin.cpp +++ b/editor/plugins/theme_editor_plugin.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/theme_editor_plugin.h b/editor/plugins/theme_editor_plugin.h index e374dd8714..ab199f8e51 100644 --- a/editor/plugins/theme_editor_plugin.h +++ b/editor/plugins/theme_editor_plugin.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/tile_map_editor_plugin.cpp b/editor/plugins/tile_map_editor_plugin.cpp index 860b974632..6a16aa28a9 100644 --- a/editor/plugins/tile_map_editor_plugin.cpp +++ b/editor/plugins/tile_map_editor_plugin.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -39,7 +39,10 @@ #include "scene/gui/split_container.h" void TileMapEditor::_node_removed(Node *p_node) { - if (p_node == node) { + if (p_node == node && node) { + // Fixes #44824, which describes a situation where you can reselect a TileMap node without first de-selecting it when switching scenes. + node->disconnect("settings_changed", callable_mp(this, &TileMapEditor::_tileset_settings_changed)); + node = nullptr; } } diff --git a/editor/plugins/tile_map_editor_plugin.h b/editor/plugins/tile_map_editor_plugin.h index 3a4cb22ac1..421a3b3f68 100644 --- a/editor/plugins/tile_map_editor_plugin.h +++ b/editor/plugins/tile_map_editor_plugin.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/tile_set_editor_plugin.cpp b/editor/plugins/tile_set_editor_plugin.cpp index 900a2c75a0..deeab2fbc7 100644 --- a/editor/plugins/tile_set_editor_plugin.cpp +++ b/editor/plugins/tile_set_editor_plugin.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/tile_set_editor_plugin.h b/editor/plugins/tile_set_editor_plugin.h index 72eb14941c..e778c18f44 100644 --- a/editor/plugins/tile_set_editor_plugin.h +++ b/editor/plugins/tile_set_editor_plugin.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/version_control_editor_plugin.cpp b/editor/plugins/version_control_editor_plugin.cpp index 7747c740df..0af3b936cb 100644 --- a/editor/plugins/version_control_editor_plugin.cpp +++ b/editor/plugins/version_control_editor_plugin.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/version_control_editor_plugin.h b/editor/plugins/version_control_editor_plugin.h index 3f107ddffb..7d7c66a7ee 100644 --- a/editor/plugins/version_control_editor_plugin.h +++ b/editor/plugins/version_control_editor_plugin.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/visual_shader_editor_plugin.cpp b/editor/plugins/visual_shader_editor_plugin.cpp index ca325ce383..f2eaa9c2b5 100644 --- a/editor/plugins/visual_shader_editor_plugin.cpp +++ b/editor/plugins/visual_shader_editor_plugin.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -3039,15 +3039,35 @@ void VisualShaderEditor::drop_data_fw(const Point2 &p_point, const Variant &p_da void VisualShaderEditor::_show_preview_text() { preview_showed = !preview_showed; - preview_vbox->set_visible(preview_showed); if (preview_showed) { + if (preview_first) { + preview_window->set_size(Size2(400 * EDSCALE, 600 * EDSCALE)); + preview_window->popup_centered(); + preview_first = false; + } else { + preview_window->popup(); + } + _preview_size_changed(); + if (pending_update_preview) { _update_preview(); pending_update_preview = false; } + } else { + preview_window->hide(); } } +void VisualShaderEditor::_preview_close_requested() { + preview_showed = false; + preview_window->hide(); + preview_shader->set_pressed(false); +} + +void VisualShaderEditor::_preview_size_changed() { + preview_vbox->set_custom_minimum_size(preview_window->get_size()); +} + static ShaderLanguage::DataType _get_global_variable_type(const StringName &p_variable) { RS::GlobalVariableType gvt = RS::get_singleton()->global_variable_get_type(p_variable); return RS::global_variable_type_get_shader_datatype(gvt); @@ -3083,6 +3103,16 @@ void VisualShaderEditor::_update_preview() { } } +void VisualShaderEditor::_visibility_changed() { + if (!is_visible()) { + if (preview_window->is_visible()) { + preview_shader->set_pressed(false); + preview_window->hide(); + preview_showed = false; + } + } +} + void VisualShaderEditor::_bind_methods() { ClassDB::bind_method("_update_graph", &VisualShaderEditor::_update_graph); ClassDB::bind_method("_update_options_menu", &VisualShaderEditor::_update_options_menu); @@ -3115,7 +3145,6 @@ VisualShaderEditor::VisualShaderEditor() { saved_node_pos = Point2(0, 0); ShaderLanguage::get_keyword_list(&keyword_list); - preview_showed = false; pending_update_preview = false; shader_error = false; @@ -3124,16 +3153,11 @@ VisualShaderEditor::VisualShaderEditor() { from_node = -1; from_slot = -1; - main_box = memnew(HSplitContainer); - main_box->set_v_size_flags(SIZE_EXPAND_FILL); - main_box->set_h_size_flags(SIZE_EXPAND_FILL); - add_child(main_box); - graph = memnew(GraphEdit); graph->get_zoom_hbox()->set_h_size_flags(SIZE_EXPAND_FILL); graph->set_v_size_flags(SIZE_EXPAND_FILL); graph->set_h_size_flags(SIZE_EXPAND_FILL); - main_box->add_child(graph); + add_child(graph); graph->set_drag_forwarding(this); graph->add_valid_right_disconnect_type(VisualShaderNode::PORT_TYPE_SCALAR); graph->add_valid_right_disconnect_type(VisualShaderNode::PORT_TYPE_SCALAR_INT); @@ -3154,6 +3178,7 @@ VisualShaderEditor::VisualShaderEditor() { graph->connect("gui_input", callable_mp(this, &VisualShaderEditor::_graph_gui_input)); graph->connect("connection_to_empty", callable_mp(this, &VisualShaderEditor::_connection_to_empty)); graph->connect("connection_from_empty", callable_mp(this, &VisualShaderEditor::_connection_from_empty)); + graph->connect("visibility_changed", callable_mp(this, &VisualShaderEditor::_visibility_changed)); graph->add_valid_connection_type(VisualShaderNode::PORT_TYPE_SCALAR, VisualShaderNode::PORT_TYPE_SCALAR); graph->add_valid_connection_type(VisualShaderNode::PORT_TYPE_SCALAR, VisualShaderNode::PORT_TYPE_SCALAR_INT); graph->add_valid_connection_type(VisualShaderNode::PORT_TYPE_SCALAR, VisualShaderNode::PORT_TYPE_VECTOR); @@ -3208,29 +3233,35 @@ VisualShaderEditor::VisualShaderEditor() { preview_shader = memnew(Button); preview_shader->set_flat(true); preview_shader->set_toggle_mode(true); - preview_shader->set_tooltip(TTR("Show resulted shader code.")); + preview_shader->set_tooltip(TTR("Show generated shader code.")); graph->get_zoom_hbox()->add_child(preview_shader); preview_shader->connect("pressed", callable_mp(this, &VisualShaderEditor::_show_preview_text)); /////////////////////////////////////// - // PREVIEW PANEL + // PREVIEW WINDOW /////////////////////////////////////// + preview_window = memnew(Window); + preview_window->set_title(TTR("Generated shader code")); + preview_window->set_visible(preview_showed); + preview_window->connect("close_requested", callable_mp(this, &VisualShaderEditor::_preview_close_requested)); + preview_window->connect("size_changed", callable_mp(this, &VisualShaderEditor::_preview_size_changed)); + add_child(preview_window); + preview_vbox = memnew(VBoxContainer); - preview_vbox->set_visible(preview_showed); - main_box->add_child(preview_vbox); + preview_window->add_child(preview_vbox); + preview_text = memnew(CodeEdit); syntax_highlighter.instance(); preview_vbox->add_child(preview_text); - preview_text->set_h_size_flags(SIZE_EXPAND_FILL); - preview_text->set_v_size_flags(SIZE_EXPAND_FILL); - preview_text->set_custom_minimum_size(Size2(400 * EDSCALE, 0)); + preview_text->set_v_size_flags(Control::SIZE_EXPAND_FILL); preview_text->set_syntax_highlighter(syntax_highlighter); preview_text->set_draw_line_numbers(true); preview_text->set_readonly(true); error_text = memnew(Label); preview_vbox->add_child(error_text); + error_text->set_autowrap(true); error_text->set_visible(false); /////////////////////////////////////// diff --git a/editor/plugins/visual_shader_editor_plugin.h b/editor/plugins/visual_shader_editor_plugin.h index f7257f6acb..72ed46b35c 100644 --- a/editor/plugins/visual_shader_editor_plugin.h +++ b/editor/plugins/visual_shader_editor_plugin.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -134,7 +134,6 @@ class VisualShaderEditor : public VBoxContainer { int editing_port; Ref<VisualShader> visual_shader; - HSplitContainer *main_box; GraphEdit *graph; Button *add_node; Button *preview_shader; @@ -148,6 +147,7 @@ class VisualShaderEditor : public VBoxContainer { bool pending_update_preview; bool shader_error; + Window *preview_window; VBoxContainer *preview_vbox; CodeEdit *preview_text; Ref<CodeHighlighter> syntax_highlighter; @@ -161,7 +161,8 @@ class VisualShaderEditor : public VBoxContainer { PopupMenu *popup_menu; MenuButton *tools; - bool preview_showed; + bool preview_first = true; + bool preview_showed = false; bool particles_mode; enum TypeFlags { @@ -280,6 +281,8 @@ class VisualShaderEditor : public VBoxContainer { void _set_mode(int p_which); void _show_preview_text(); + void _preview_close_requested(); + void _preview_size_changed(); void _update_preview(); String _get_description(int p_idx); @@ -399,6 +402,8 @@ class VisualShaderEditor : public VBoxContainer { void _update_uniforms(bool p_update_refs); void _update_uniform_refs(Set<String> &p_names); + void _visibility_changed(); + protected: void _notification(int p_what); static void _bind_methods(); diff --git a/editor/pot_generator.cpp b/editor/pot_generator.cpp index 789d0e6ba5..2d65c00a89 100644 --- a/editor/pot_generator.cpp +++ b/editor/pot_generator.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/pot_generator.h b/editor/pot_generator.h index 1fd2956445..ab055e0c0e 100644 --- a/editor/pot_generator.h +++ b/editor/pot_generator.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/progress_dialog.cpp b/editor/progress_dialog.cpp index d6d8e5789e..0b6a3798b3 100644 --- a/editor/progress_dialog.cpp +++ b/editor/progress_dialog.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/progress_dialog.h b/editor/progress_dialog.h index d8a33cc2cc..3f4b1d2944 100644 --- a/editor/progress_dialog.h +++ b/editor/progress_dialog.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/project_export.cpp b/editor/project_export.cpp index c0f2f25465..4a8990daa9 100644 --- a/editor/project_export.cpp +++ b/editor/project_export.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/project_export.h b/editor/project_export.h index b8ca0dd9f2..cfd4934c34 100644 --- a/editor/project_export.h +++ b/editor/project_export.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/project_manager.cpp b/editor/project_manager.cpp index 6e32445124..1007a6c689 100644 --- a/editor/project_manager.cpp +++ b/editor/project_manager.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -1297,9 +1297,7 @@ void ProjectList::_global_menu_new_window(const Variant &p_tag) { List<String> args; args.push_back("-p"); String exec = OS::get_singleton()->get_executable_path(); - - OS::ProcessID pid = 0; - OS::get_singleton()->execute(exec, args, false, &pid); + OS::get_singleton()->create_process(exec, args); } void ProjectList::_global_menu_open_project(const Variant &p_tag) { @@ -1310,9 +1308,7 @@ void ProjectList::_global_menu_open_project(const Variant &p_tag) { List<String> args; args.push_back(conf); String exec = OS::get_singleton()->get_executable_path(); - - OS::ProcessID pid = 0; - OS::get_singleton()->execute(exec, args, false, &pid); + OS::get_singleton()->create_process(exec, args); } } @@ -2055,9 +2051,7 @@ void ProjectManager::_open_selected_projects() { } String exec = OS::get_singleton()->get_executable_path(); - - OS::ProcessID pid = 0; - Error err = OS::get_singleton()->execute(exec, args, false, &pid); + Error err = OS::get_singleton()->create_process(exec, args); ERR_FAIL_COND(err); } @@ -2143,9 +2137,7 @@ void ProjectManager::_run_project_confirm() { } String exec = OS::get_singleton()->get_executable_path(); - - OS::ProcessID pid = 0; - Error err = OS::get_singleton()->execute(exec, args, false, &pid); + Error err = OS::get_singleton()->create_process(exec, args); ERR_FAIL_COND(err); } } @@ -2270,8 +2262,7 @@ void ProjectManager::_language_selected(int p_id) { void ProjectManager::_restart_confirm() { List<String> args = OS::get_singleton()->get_cmdline_args(); String exec = OS::get_singleton()->get_executable_path(); - OS::ProcessID pid = 0; - Error err = OS::get_singleton()->execute(exec, args, false, &pid); + Error err = OS::get_singleton()->create_process(exec, args); ERR_FAIL_COND(err); _dim_window(); @@ -2433,9 +2424,9 @@ ProjectManager::ProjectManager() { // TRANSLATORS: This refers to the application where users manage their Godot projects. if (TS->is_locale_right_to_left(TranslationServer::get_singleton()->get_tool_locale())) { // For RTL languages, embed translated part of the title (using control characters) to ensure correct order. - DisplayServer::get_singleton()->window_set_title(VERSION_NAME + String(" - ") + String::chr(0x202B) + TTR("Project Manager") + String::chr(0x202C) + String::chr(0x200E) + " - " + String::chr(0xA9) + " 2007-2020 Juan Linietsky, Ariel Manzur & Godot Contributors"); + DisplayServer::get_singleton()->window_set_title(VERSION_NAME + String(" - ") + String::chr(0x202B) + TTR("Project Manager") + String::chr(0x202C) + String::chr(0x200E) + " - " + String::chr(0xA9) + " 2007-2021 Juan Linietsky, Ariel Manzur & Godot Contributors"); } else { - DisplayServer::get_singleton()->window_set_title(VERSION_NAME + String(" - ") + TTR("Project Manager") + " - " + String::chr(0xA9) + " 2007-2020 Juan Linietsky, Ariel Manzur & Godot Contributors"); + DisplayServer::get_singleton()->window_set_title(VERSION_NAME + String(" - ") + TTR("Project Manager") + " - " + String::chr(0xA9) + " 2007-2021 Juan Linietsky, Ariel Manzur & Godot Contributors"); } FileDialog::set_default_show_hidden_files(EditorSettings::get_singleton()->get("filesystem/file_dialog/show_hidden_files")); diff --git a/editor/project_manager.h b/editor/project_manager.h index 0eb063e196..db8cb8410c 100644 --- a/editor/project_manager.h +++ b/editor/project_manager.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/project_settings_editor.cpp b/editor/project_settings_editor.cpp index a294a64dbe..4516180fa5 100644 --- a/editor/project_settings_editor.cpp +++ b/editor/project_settings_editor.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -381,9 +381,12 @@ ProjectSettingsEditor::ProjectSettingsEditor(EditorData *p_data) { type->set_custom_minimum_size(Size2(100, 0) * EDSCALE); hbc->add_child(type); - // Start at 1 to avoid adding "Nil" as an option - for (int i = 1; i < Variant::VARIANT_MAX; i++) { - type->add_item(Variant::get_type_name(Variant::Type(i))); + for (int i = 0; i < Variant::VARIANT_MAX; i++) { + // There's no point in adding Nil types, and Object types + // can't be serialized correctly in the project settings. + if (i != Variant::NIL && i != Variant::OBJECT) { + type->add_item(Variant::get_type_name(Variant::Type(i))); + } } l = memnew(Label); diff --git a/editor/project_settings_editor.h b/editor/project_settings_editor.h index 73e96d7b03..88c96540ff 100644 --- a/editor/project_settings_editor.h +++ b/editor/project_settings_editor.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/property_editor.cpp b/editor/property_editor.cpp index 9a58a23cb0..07312e42b4 100644 --- a/editor/property_editor.cpp +++ b/editor/property_editor.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -262,7 +262,7 @@ void CustomPropertyEditor::_menu_option(int p_which) { return; } - Object *obj = ClassDB::instance(intype); + Variant obj = ClassDB::instance(intype); if (!obj) { if (ScriptServer::is_global_class(intype)) { @@ -280,7 +280,7 @@ void CustomPropertyEditor::_menu_option(int p_which) { res->call("set_instance_base_type", owner->get_class()); } - v = res; + v = obj; emit_signal("variant_changed"); } break; @@ -1064,7 +1064,7 @@ void CustomPropertyEditor::_type_create_selected(int p_idx) { String intype = inheritors_array[p_idx]; - Object *obj = ClassDB::instance(intype); + Variant obj = ClassDB::instance(intype); if (!obj) { if (ScriptServer::is_global_class(intype)) { @@ -1075,11 +1075,9 @@ void CustomPropertyEditor::_type_create_selected(int p_idx) { } ERR_FAIL_COND(!obj); + ERR_FAIL_COND(!Object::cast_to<Resource>(obj)); - Resource *res = Object::cast_to<Resource>(obj); - ERR_FAIL_COND(!res); - - v = res; + v = obj; emit_signal("variant_changed"); hide(); } @@ -1251,7 +1249,7 @@ void CustomPropertyEditor::_action_pressed(int p_which) { String intype = inheritors_array[0]; if (hint == PROPERTY_HINT_RESOURCE_TYPE) { - Object *obj = ClassDB::instance(intype); + Variant obj = ClassDB::instance(intype); if (!obj) { if (ScriptServer::is_global_class(intype)) { @@ -1262,10 +1260,9 @@ void CustomPropertyEditor::_action_pressed(int p_which) { } ERR_BREAK(!obj); - Resource *res = Object::cast_to<Resource>(obj); - ERR_BREAK(!res); + ERR_BREAK(!Object::cast_to<Resource>(obj)); - v = res; + v = obj; emit_signal("variant_changed"); hide(); } diff --git a/editor/property_editor.h b/editor/property_editor.h index 75c6fd372b..c6929f3b42 100644 --- a/editor/property_editor.h +++ b/editor/property_editor.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/property_selector.cpp b/editor/property_selector.cpp index 220031d2dc..da798962e5 100644 --- a/editor/property_selector.cpp +++ b/editor/property_selector.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/property_selector.h b/editor/property_selector.h index f579c0404c..37b00e938b 100644 --- a/editor/property_selector.h +++ b/editor/property_selector.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/quick_open.cpp b/editor/quick_open.cpp index 7ffe5bc9a7..7f720d65d0 100644 --- a/editor/quick_open.cpp +++ b/editor/quick_open.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/quick_open.h b/editor/quick_open.h index a507a0da9c..f1787d522b 100644 --- a/editor/quick_open.h +++ b/editor/quick_open.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/register_exporters.h b/editor/register_exporters.h index 27071f4a51..5091292b1a 100644 --- a/editor/register_exporters.h +++ b/editor/register_exporters.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/rename_dialog.cpp b/editor/rename_dialog.cpp index 379faf2131..48aa0471c9 100644 --- a/editor/rename_dialog.cpp +++ b/editor/rename_dialog.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/rename_dialog.h b/editor/rename_dialog.h index 164d7ab1b0..76e99e3b66 100644 --- a/editor/rename_dialog.h +++ b/editor/rename_dialog.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/reparent_dialog.cpp b/editor/reparent_dialog.cpp index c7f1a1b45d..aab046c235 100644 --- a/editor/reparent_dialog.cpp +++ b/editor/reparent_dialog.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/reparent_dialog.h b/editor/reparent_dialog.h index 4566e3a02a..5c3a65a522 100644 --- a/editor/reparent_dialog.h +++ b/editor/reparent_dialog.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/scene_tree_dock.cpp b/editor/scene_tree_dock.cpp index 89750f6043..bbedb4f033 100644 --- a/editor/scene_tree_dock.cpp +++ b/editor/scene_tree_dock.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -228,6 +228,7 @@ void SceneTreeDock::_perform_instance_scenes(const Vector<String> &p_files, Node } editor_data->get_undo_redo().commit_action(); + editor->push_item(instances[instances.size() - 1]); } void SceneTreeDock::_replace_with_branch_scene(const String &p_file, Node *base) { @@ -1935,7 +1936,7 @@ void SceneTreeDock::_selection_changed() { } void SceneTreeDock::_do_create(Node *p_parent) { - Object *c = create_dialog->instance_selected(); + Variant c = create_dialog->instance_selected(); ERR_FAIL_COND(!c); Node *child = Object::cast_to<Node>(c); @@ -2015,7 +2016,7 @@ void SceneTreeDock::_create() { Node *n = E->get(); ERR_FAIL_COND(!n); - Object *c = create_dialog->instance_selected(); + Variant c = create_dialog->instance_selected(); ERR_FAIL_COND(!c); Node *newnode = Object::cast_to<Node>(c); diff --git a/editor/scene_tree_dock.h b/editor/scene_tree_dock.h index 2b3593358e..4f8d85f07c 100644 --- a/editor/scene_tree_dock.h +++ b/editor/scene_tree_dock.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/scene_tree_editor.cpp b/editor/scene_tree_editor.cpp index f30ad02f5e..b8475656ee 100644 --- a/editor/scene_tree_editor.cpp +++ b/editor/scene_tree_editor.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/scene_tree_editor.h b/editor/scene_tree_editor.h index e2bf9bc41d..831723a27c 100644 --- a/editor/scene_tree_editor.h +++ b/editor/scene_tree_editor.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/script_create_dialog.cpp b/editor/script_create_dialog.cpp index 7fd2613c1e..b707f6c353 100644 --- a/editor/script_create_dialog.cpp +++ b/editor/script_create_dialog.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/script_create_dialog.h b/editor/script_create_dialog.h index a73be29259..e898b6f927 100644 --- a/editor/script_create_dialog.h +++ b/editor/script_create_dialog.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/settings_config_dialog.cpp b/editor/settings_config_dialog.cpp index c152c2625f..1dad3c091d 100644 --- a/editor/settings_config_dialog.cpp +++ b/editor/settings_config_dialog.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/settings_config_dialog.h b/editor/settings_config_dialog.h index 044519cb4d..b1ee58ae8f 100644 --- a/editor/settings_config_dialog.h +++ b/editor/settings_config_dialog.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/shader_globals_editor.cpp b/editor/shader_globals_editor.cpp index 8345c49a92..14d305e34f 100644 --- a/editor/shader_globals_editor.cpp +++ b/editor/shader_globals_editor.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/shader_globals_editor.h b/editor/shader_globals_editor.h index 00b6cdef9f..84ab6ac063 100644 --- a/editor/shader_globals_editor.h +++ b/editor/shader_globals_editor.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/translations/af.po b/editor/translations/af.po index 77bb71b2d4..5caef149fa 100644 --- a/editor/translations/af.po +++ b/editor/translations/af.po @@ -1,6 +1,6 @@ # Afrikaans translation of the Godot Engine editor -# Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. -# Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). +# Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. +# Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). # This file is distributed under the same license as the Godot source code. # Ray West <the.raxar@gmail.com>, 2017. # Julius Stopforth <jjstopforth@gmail.com>, 2018. @@ -2011,10 +2011,6 @@ msgstr "Voorskou:" msgid "File:" msgstr "Lêer:" -#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp -msgid "Must use a valid extension." -msgstr "Moet 'n geldige uitbreiding gebruik." - #: editor/editor_file_system.cpp msgid "ScanSources" msgstr "SkandeerBronne" @@ -2442,6 +2438,10 @@ msgid "There is no defined scene to run." msgstr "" #: editor/editor_node.cpp +msgid "Save scene before running..." +msgstr "" + +#: editor/editor_node.cpp msgid "Could not start subprocess!" msgstr "" @@ -2486,18 +2486,6 @@ msgstr "" msgid "Save Scene As..." msgstr "" -#: editor/editor_node.cpp -msgid "No" -msgstr "" - -#: editor/editor_node.cpp -msgid "Yes" -msgstr "" - -#: editor/editor_node.cpp -msgid "This scene has never been saved. Save before running?" -msgstr "" - #: editor/editor_node.cpp editor/scene_tree_dock.cpp msgid "This operation can't be done without a scene." msgstr "" @@ -2546,6 +2534,10 @@ msgid "Quit" msgstr "" #: editor/editor_node.cpp +msgid "Yes" +msgstr "" + +#: editor/editor_node.cpp msgid "Exit the editor?" msgstr "" @@ -5218,8 +5210,7 @@ msgstr "" #: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "" "Can't determine a save path for lightmap images.\n" -"Save your scene (for images to be saved in the same dir), or pick a save " -"path from the BakedLightmap properties." +"Save your scene and try again." msgstr "" #: editor/plugins/baked_lightmap_editor_plugin.cpp @@ -5233,9 +5224,29 @@ msgid "Failed creating lightmap images, make sure path is writable." msgstr "" #: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "Failed determining lightmap size. Maximum lightmap size too small?" +msgstr "" + +#: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "" +"Some mesh is invalid. Make sure the UV2 channel values are contained within " +"the [0.0,1.0] square region." +msgstr "" + +#: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "" +"Godot editor was built without ray tracing support, lightmaps can't be baked." +msgstr "" + +#: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "Bake Lightmaps" msgstr "" +#: editor/plugins/baked_lightmap_editor_plugin.cpp +#, fuzzy +msgid "Select lightmap bake file:" +msgstr "Skep Vouer" + #: editor/plugins/camera_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "Preview" @@ -6324,6 +6335,11 @@ msgid "Can only set point into a ParticlesMaterial process material" msgstr "" #: editor/plugins/particles_2d_editor_plugin.cpp +#, fuzzy +msgid "Convert to CPUParticles2D" +msgstr "Hernoem AutoLaai" + +#: editor/plugins/particles_2d_editor_plugin.cpp #: editor/plugins/particles_editor_plugin.cpp msgid "Generation Time (sec):" msgstr "" @@ -6384,10 +6400,6 @@ msgstr "" msgid "Generate Visibility AABB" msgstr "" -#: editor/plugins/particles_editor_plugin.cpp -msgid "Generate AABB" -msgstr "" - #: editor/plugins/path_2d_editor_plugin.cpp msgid "Remove Point from Curve" msgstr "" @@ -11561,6 +11573,35 @@ msgstr "Eienskappe" msgid "Give a MeshLibrary resource to this GridMap to use its meshes." msgstr "" +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Begin Bake" +msgstr "" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Preparing data structures" +msgstr "" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Generate buffers" +msgstr "" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +#, fuzzy +msgid "Direct lighting" +msgstr "Beskrywing" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Indirect lighting" +msgstr "" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Post processing" +msgstr "" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Plotting lightmaps" +msgstr "" + #: modules/mono/csharp_script.cpp msgid "Class name can't be a reserved keyword" msgstr "" @@ -12077,11 +12118,13 @@ msgid "Select device from the list" msgstr "" #: platform/android/export/export.cpp -msgid "ADB executable not configured in the Editor Settings." +msgid "Unable to find the 'apksigner' tool." msgstr "" #: platform/android/export/export.cpp -msgid "OpenJDK jarsigner not configured in the Editor Settings." +msgid "" +"Android build template not installed in the project. Install it from the " +"Project menu." msgstr "" #: platform/android/export/export.cpp @@ -12093,11 +12136,11 @@ msgid "Release keystore incorrectly configured in the export preset." msgstr "" #: platform/android/export/export.cpp -msgid "Custom build requires a valid Android SDK path in Editor Settings." +msgid "A valid Android SDK path is required in Editor Settings." msgstr "" #: platform/android/export/export.cpp -msgid "Invalid Android SDK path for custom build in Editor Settings." +msgid "Invalid Android SDK path in Editor Settings." msgstr "" #: platform/android/export/export.cpp @@ -12105,9 +12148,19 @@ msgid "Missing 'platform-tools' directory!" msgstr "" #: platform/android/export/export.cpp -msgid "" -"Android build template not installed in the project. Install it from the " -"Project menu." +msgid "Unable to find Android SDK platform-tools' adb command." +msgstr "" + +#: platform/android/export/export.cpp +msgid "Please check in the Android SDK directory specified in Editor Settings." +msgstr "" + +#: platform/android/export/export.cpp +msgid "Missing 'build-tools' directory!" +msgstr "" + +#: platform/android/export/export.cpp +msgid "Unable to find Android SDK build-tools' apksigner command." msgstr "" #: platform/android/export/export.cpp @@ -12509,27 +12562,27 @@ msgid "ARVROrigin requires an ARVRCamera child node." msgstr "" #: scene/3d/baked_lightmap.cpp -msgid "%d%%" +msgid "Finding meshes and lights" msgstr "" #: scene/3d/baked_lightmap.cpp -msgid "(Time Left: %d:%02d s)" +msgid "Preparing geometry (%d/%d)" msgstr "" #: scene/3d/baked_lightmap.cpp -msgid "Plotting Meshes: " +msgid "Preparing environment" msgstr "" #: scene/3d/baked_lightmap.cpp -msgid "Plotting Lights:" +msgid "Generating capture" msgstr "" -#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp -msgid "Finishing Plot" +#: scene/3d/baked_lightmap.cpp +msgid "Saving lightmaps" msgstr "" #: scene/3d/baked_lightmap.cpp -msgid "Lighting Meshes: " +msgid "Done" msgstr "" #: scene/3d/collision_object.cpp @@ -12589,6 +12642,10 @@ msgid "Plotting Meshes" msgstr "" #: scene/3d/gi_probe.cpp +msgid "Finishing Plot" +msgstr "" + +#: scene/3d/gi_probe.cpp msgid "" "GIProbes are not supported by the GLES2 video driver.\n" "Use a BakedLightmap instead." @@ -12806,6 +12863,10 @@ msgstr "" msgid "Please Confirm..." msgstr "" +#: scene/gui/file_dialog.cpp +msgid "Must use a valid extension." +msgstr "Moet 'n geldige uitbreiding gebruik." + #: scene/gui/graph_edit.cpp msgid "Enable grid minimap." msgstr "" @@ -12851,6 +12912,12 @@ msgid "Viewport size must be greater than 0 to render anything." msgstr "" #: scene/resources/visual_shader_nodes.cpp +msgid "" +"The sampler port is connected but not used. Consider changing the source to " +"'SamplerPort'." +msgstr "" + +#: scene/resources/visual_shader_nodes.cpp msgid "Invalid source for preview." msgstr "" diff --git a/editor/translations/ar.po b/editor/translations/ar.po index b4a955f74c..2cfe1ac76c 100644 --- a/editor/translations/ar.po +++ b/editor/translations/ar.po @@ -1,6 +1,6 @@ # Arabic translation of the Godot Engine editor -# Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. -# Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). +# Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. +# Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). # This file is distributed under the same license as the Godot source code. # Adel <dragonhunter250@gmail.com>, 2018. # athomield <athomield@hotmail.com>, 2017. @@ -1977,10 +1977,6 @@ msgstr "إستعراض:" msgid "File:" msgstr "الملÙ:" -#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp -msgid "Must use a valid extension." -msgstr "يجب أن يستخدم صيغة صØÙŠØØ©." - #: editor/editor_file_system.cpp msgid "ScanSources" msgstr "ÙØØµ المصادر" @@ -2409,6 +2405,10 @@ msgid "There is no defined scene to run." msgstr "ليس هناك مشهد Ù…ØØ¯Ø¯ ليتم تشغيله." #: editor/editor_node.cpp +msgid "Save scene before running..." +msgstr "" + +#: editor/editor_node.cpp msgid "Could not start subprocess!" msgstr "لا يمكن بدء عملية جانبية!" @@ -2452,18 +2452,6 @@ msgstr "يتطلب ØÙظ المشهد ØªÙˆØ§ÙØ± عÙقدة رئيسة." msgid "Save Scene As..." msgstr "ØÙظ المشهد كـ…" -#: editor/editor_node.cpp -msgid "No" -msgstr "لا" - -#: editor/editor_node.cpp -msgid "Yes" -msgstr "نعم" - -#: editor/editor_node.cpp -msgid "This scene has never been saved. Save before running?" -msgstr "هذا المشهد لم يتم ØÙظه. هل تود ØÙظه قبل تشغيله؟" - #: editor/editor_node.cpp editor/scene_tree_dock.cpp msgid "This operation can't be done without a scene." msgstr "هذه العملية لا يمكن الإكتمال من غير مشهد." @@ -2513,6 +2501,10 @@ msgid "Quit" msgstr "إنهاء" #: editor/editor_node.cpp +msgid "Yes" +msgstr "نعم" + +#: editor/editor_node.cpp msgid "Exit the editor?" msgstr "خروج من Ø§Ù„Ù…ÙØ¹Ø¯Ù„ØŸ" @@ -5169,10 +5161,10 @@ msgid "Assets ZIP File" msgstr "مل٠أصول مضغوط" #: editor/plugins/baked_lightmap_editor_plugin.cpp +#, fuzzy msgid "" "Can't determine a save path for lightmap images.\n" -"Save your scene (for images to be saved in the same dir), or pick a save " -"path from the BakedLightmap properties." +"Save your scene and try again." msgstr "" "لا يمكن ØªØØ¯ÙŠØ¯ مسار ØÙظ لصور خرائط الضوء.\n" "اØÙظ مشهدك (لكي تØÙظ الصور ÙÙŠ المسار ذاته), او اختر مسار ØÙظ لخصائص خرائط " @@ -5191,9 +5183,29 @@ msgid "Failed creating lightmap images, make sure path is writable." msgstr "لا يمكن انشاء خرائط الضوء, تاكد من ان المسار صØÙŠØ." #: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "Failed determining lightmap size. Maximum lightmap size too small?" +msgstr "" + +#: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "" +"Some mesh is invalid. Make sure the UV2 channel values are contained within " +"the [0.0,1.0] square region." +msgstr "" + +#: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "" +"Godot editor was built without ray tracing support, lightmaps can't be baked." +msgstr "" + +#: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "Bake Lightmaps" msgstr "إعداد خرائط الضوء" +#: editor/plugins/baked_lightmap_editor_plugin.cpp +#, fuzzy +msgid "Select lightmap bake file:" +msgstr "ØØ¯Ø¯ مل٠القالب" + #: editor/plugins/camera_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "Preview" @@ -6284,6 +6296,11 @@ msgid "Can only set point into a ParticlesMaterial process material" msgstr "لا يمكن إنشاء سوى نقطة ÙˆØÙŠØ¯Ø© داخل ParticlesMaterial معالج المواد" #: editor/plugins/particles_2d_editor_plugin.cpp +#, fuzzy +msgid "Convert to CPUParticles2D" +msgstr "تØÙˆÙŠÙ„ إلى %s" + +#: editor/plugins/particles_2d_editor_plugin.cpp #: editor/plugins/particles_editor_plugin.cpp msgid "Generation Time (sec):" msgstr "وقت التوليد (تانية):" @@ -6344,10 +6361,6 @@ msgstr "توليد AABB" msgid "Generate Visibility AABB" msgstr "ولد رؤية AABB" -#: editor/plugins/particles_editor_plugin.cpp -msgid "Generate AABB" -msgstr "ولد AABB" - #: editor/plugins/path_2d_editor_plugin.cpp msgid "Remove Point from Curve" msgstr "إزالة نقطة من المنØÙ†Ù‰" @@ -11563,6 +11576,39 @@ msgstr "" "Ø§Ù…Ù†Ø Ù…ÙƒØªØ¨Ø© Ø§Ù„Ø³Ø·ÙˆØ MeshLibrary وصولاً لخريطة الشبكة لتستخدم Ø§Ù„Ø³Ø·ÙˆØ Ø§Ù„Ù…Ø¬Ø³Ù…Ø© " "الخاصة بها meshes." +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Begin Bake" +msgstr "" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Preparing data structures" +msgstr "" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +#, fuzzy +msgid "Generate buffers" +msgstr "ولد AABB" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +#, fuzzy +msgid "Direct lighting" +msgstr "الاتجاهات" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +#, fuzzy +msgid "Indirect lighting" +msgstr "Ø§Ù„Ù…Ø³Ø§ÙØ© البادئة يميناً" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +#, fuzzy +msgid "Post processing" +msgstr "المعالجة-اللاØÙ‚Ø© Post-Process" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +#, fuzzy +msgid "Plotting lightmaps" +msgstr "تخطيط الإضاءات:" + #: modules/mono/csharp_script.cpp msgid "Class name can't be a reserved keyword" msgstr "لا يمكن أن يكون اسم الص٠كلمة Ù…ØØ¬ÙˆØ²Ø©" @@ -12071,14 +12117,15 @@ msgid "Select device from the list" msgstr "اختر جهازاً من القائمة" #: platform/android/export/export.cpp -msgid "ADB executable not configured in the Editor Settings." -msgstr "لم يتم تهيئة Ù…ÙÙ†Ùّذ ADB ÙÙŠ إعدادات Ø§Ù„Ù…ÙØØ±Ø±." +msgid "Unable to find the 'apksigner' tool." +msgstr "" #: platform/android/export/export.cpp -msgid "OpenJDK jarsigner not configured in the Editor Settings." +msgid "" +"Android build template not installed in the project. Install it from the " +"Project menu." msgstr "" -"‌مÙوقّع Ù…Ù„ÙØ§Øª الجار jarsigner Ø§Ù„Ù…ÙØªÙˆØ الخاص Ø¨ØØ²Ù…Ø© التطوير OpenJDK غير Ù…Ùهيّئ ÙÙŠ " -"إعدادات Ø§Ù„Ù…ÙØØ±Ø±." +"لم يتم تنزيل قالب بناء Android لهذا المشروع. نزّل ÙˆØ§ØØ¯Ø§Ù‹ من قائمة المشروع." #: platform/android/export/export.cpp msgid "Debug keystore not configured in the Editor Settings nor in the preset." @@ -12091,12 +12138,14 @@ msgid "Release keystore incorrectly configured in the export preset." msgstr "ØªØØ±Ø± مخزن Ø§Ù„Ù…ÙØ§ØªÙŠØ غير Ù…Ùهيئ بشكل صØÙŠØ ÙÙŠ إعدادت المسبقة للتصدير." #: platform/android/export/export.cpp -msgid "Custom build requires a valid Android SDK path in Editor Settings." +#, fuzzy +msgid "A valid Android SDK path is required in Editor Settings." msgstr "" -"البÙنى المخصوصة تتطلب مساراً Ù„ØØ²Ù…Ø© تطوير Android SDK ØµØ§Ù„ØØ© ÙÙŠ إعدادات Ø§Ù„Ù…ÙØØ±Ø±." +"مسار ØØ²Ù…Ø© تطوير Android SDK للبÙنى المخصوصة، غير ØµØ§Ù„Ø ÙÙŠ إعدادات Ø§Ù„Ù…ÙØØ±Ø±." #: platform/android/export/export.cpp -msgid "Invalid Android SDK path for custom build in Editor Settings." +#, fuzzy +msgid "Invalid Android SDK path in Editor Settings." msgstr "" "مسار ØØ²Ù…Ø© تطوير Android SDK للبÙنى المخصوصة، غير ØµØ§Ù„Ø ÙÙŠ إعدادات Ø§Ù„Ù…ÙØØ±Ø±." @@ -12105,11 +12154,22 @@ msgid "Missing 'platform-tools' directory!" msgstr "" #: platform/android/export/export.cpp -msgid "" -"Android build template not installed in the project. Install it from the " -"Project menu." +msgid "Unable to find Android SDK platform-tools' adb command." +msgstr "" + +#: platform/android/export/export.cpp +#, fuzzy +msgid "Please check in the Android SDK directory specified in Editor Settings." +msgstr "" +"مسار ØØ²Ù…Ø© تطوير Android SDK للبÙنى المخصوصة، غير ØµØ§Ù„Ø ÙÙŠ إعدادات Ø§Ù„Ù…ÙØØ±Ø±." + +#: platform/android/export/export.cpp +msgid "Missing 'build-tools' directory!" +msgstr "" + +#: platform/android/export/export.cpp +msgid "Unable to find Android SDK build-tools' apksigner command." msgstr "" -"لم يتم تنزيل قالب بناء Android لهذا المشروع. نزّل ÙˆØ§ØØ¯Ø§Ù‹ من قائمة المشروع." #: platform/android/export/export.cpp msgid "Invalid public key for APK expansion." @@ -12589,28 +12649,32 @@ msgstr "" "(KinematicBody2D)ØŒ وما إلى ذلك لمنØÙ‡Ù… شكلاً." #: scene/3d/baked_lightmap.cpp -msgid "%d%%" -msgstr "%d%%" +msgid "Finding meshes and lights" +msgstr "" #: scene/3d/baked_lightmap.cpp -msgid "(Time Left: %d:%02d s)" -msgstr "(الوقت المتبقي: %d:%02d ثانية)" +#, fuzzy +msgid "Preparing geometry (%d/%d)" +msgstr "توزيع الأشكال الهندسية..." #: scene/3d/baked_lightmap.cpp -msgid "Plotting Meshes: " -msgstr "تخطيط المجسمات: " +#, fuzzy +msgid "Preparing environment" +msgstr "عرض البيئة" #: scene/3d/baked_lightmap.cpp -msgid "Plotting Lights:" -msgstr "تخطيط الإضاءات:" +#, fuzzy +msgid "Generating capture" +msgstr "انشاء خارطة الضوء" -#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp -msgid "Finishing Plot" -msgstr "الانتهاء من التخطيط" +#: scene/3d/baked_lightmap.cpp +#, fuzzy +msgid "Saving lightmaps" +msgstr "انشاء خارطة الضوء" #: scene/3d/baked_lightmap.cpp -msgid "Lighting Meshes: " -msgstr "إضاءة المجسمات: " +msgid "Done" +msgstr "تم" #: scene/3d/collision_object.cpp msgid "" @@ -12688,6 +12752,10 @@ msgid "Plotting Meshes" msgstr "تخطيط المجسمات" #: scene/3d/gi_probe.cpp +msgid "Finishing Plot" +msgstr "الانتهاء من التخطيط" + +#: scene/3d/gi_probe.cpp msgid "" "GIProbes are not supported by the GLES2 video driver.\n" "Use a BakedLightmap instead." @@ -12944,6 +13012,10 @@ msgstr "تنبيه!" msgid "Please Confirm..." msgstr "ÙŠÙØ±Ø¬Ù‰ التأكيد..." +#: scene/gui/file_dialog.cpp +msgid "Must use a valid extension." +msgstr "يجب أن يستخدم صيغة صØÙŠØØ©." + #: scene/gui/graph_edit.cpp #, fuzzy msgid "Enable grid minimap." @@ -13001,6 +13073,12 @@ msgid "Viewport size must be greater than 0 to render anything." msgstr "ينبغي أن يكون ØØ¬Ù… إطار العرض أكبر من 0 ليتم الإخراج البصري لأي شيء." #: scene/resources/visual_shader_nodes.cpp +msgid "" +"The sampler port is connected but not used. Consider changing the source to " +"'SamplerPort'." +msgstr "" + +#: scene/resources/visual_shader_nodes.cpp msgid "Invalid source for preview." msgstr "مصدر غير ØµØ§Ù„Ø Ù„Ù„Ù…Ø¹Ø§ÙŠÙ†Ø©." @@ -13028,6 +13106,37 @@ msgstr "يمكن تعيين المتغيرات Ùقط ÙÙŠ الذروة ." msgid "Constants cannot be modified." msgstr "لا يمكن تعديل الثوابت." +#~ msgid "No" +#~ msgstr "لا" + +#~ msgid "This scene has never been saved. Save before running?" +#~ msgstr "هذا المشهد لم يتم ØÙظه. هل تود ØÙظه قبل تشغيله؟" + +#~ msgid "ADB executable not configured in the Editor Settings." +#~ msgstr "لم يتم تهيئة Ù…ÙÙ†Ùّذ ADB ÙÙŠ إعدادات Ø§Ù„Ù…ÙØØ±Ø±." + +#~ msgid "OpenJDK jarsigner not configured in the Editor Settings." +#~ msgstr "" +#~ "‌مÙوقّع Ù…Ù„ÙØ§Øª الجار jarsigner Ø§Ù„Ù…ÙØªÙˆØ الخاص Ø¨ØØ²Ù…Ø© التطوير OpenJDK غير Ù…Ùهيّئ " +#~ "ÙÙŠ إعدادات Ø§Ù„Ù…ÙØØ±Ø±." + +#~ msgid "Custom build requires a valid Android SDK path in Editor Settings." +#~ msgstr "" +#~ "البÙنى المخصوصة تتطلب مساراً Ù„ØØ²Ù…Ø© تطوير Android SDK ØµØ§Ù„ØØ© ÙÙŠ إعدادات " +#~ "Ø§Ù„Ù…ÙØØ±Ø±." + +#~ msgid "%d%%" +#~ msgstr "%d%%" + +#~ msgid "(Time Left: %d:%02d s)" +#~ msgstr "(الوقت المتبقي: %d:%02d ثانية)" + +#~ msgid "Plotting Meshes: " +#~ msgstr "تخطيط المجسمات: " + +#~ msgid "Lighting Meshes: " +#~ msgstr "إضاءة المجسمات: " + #~ msgid "Search complete" #~ msgstr "إكتمل Ø§Ù„Ø¨ØØ«" @@ -13262,9 +13371,6 @@ msgstr "لا يمكن تعديل الثوابت." #~ msgid "Failed to save solution." #~ msgstr "ÙØ´Ù„ ØÙظ الØÙ„." -#~ msgid "Done" -#~ msgstr "تم" - #~ msgid "Failed to create C# project." #~ msgstr "ÙØ´Ù„ إنشاء مشروع C#‎." diff --git a/editor/translations/bg.po b/editor/translations/bg.po index 8d9d3db035..db594a8500 100644 --- a/editor/translations/bg.po +++ b/editor/translations/bg.po @@ -1,6 +1,6 @@ # Bulgarian translation of the Godot Engine editor -# Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. -# Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). +# Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. +# Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). # This file is distributed under the same license as the Godot source code. # Bojidar Marinov <bojidar.marinov.bg@gmail.com>, 2016. # Иван Пенев (Ðдмирал ÐнимЕ) <aeternus.arcis@gmail.com>, 2016-2017. @@ -11,13 +11,13 @@ # Whod <whodizhod@gmail.com>, 2020. # Stoyan <stoyan.stoyanov99@protonmail.com>, 2020. # zooid <the.zooid@gmail.com>, 2020. -# Любомир ВаÑилев <lyubomirv@gmx.com>, 2020. +# Любомир ВаÑилев <lyubomirv@gmx.com>, 2020, 2021. # Ziv D <wizdavid@gmail.com>, 2020. msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2020-12-07 08:11+0000\n" +"PO-Revision-Date: 2021-01-15 15:38+0000\n" "Last-Translator: Любомир ВаÑилев <lyubomirv@gmx.com>\n" "Language-Team: Bulgarian <https://hosted.weblate.org/projects/godot-engine/" "godot/bg/>\n" @@ -26,7 +26,7 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=2; plural=n != 1;\n" -"X-Generator: Weblate 4.4-dev\n" +"X-Generator: Weblate 4.5-dev\n" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp @@ -1904,10 +1904,6 @@ msgstr "" msgid "File:" msgstr "Файл:" -#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp -msgid "Must use a valid extension." -msgstr "ТрÑбва да Ñе използва правилно разширение." - #: editor/editor_file_system.cpp msgid "ScanSources" msgstr "" @@ -2311,6 +2307,10 @@ msgid "There is no defined scene to run." msgstr "" #: editor/editor_node.cpp +msgid "Save scene before running..." +msgstr "" + +#: editor/editor_node.cpp msgid "Could not start subprocess!" msgstr "" @@ -2354,18 +2354,6 @@ msgstr "" msgid "Save Scene As..." msgstr "Запазване на Ñцената като..." -#: editor/editor_node.cpp -msgid "No" -msgstr "Ðе" - -#: editor/editor_node.cpp -msgid "Yes" -msgstr "" - -#: editor/editor_node.cpp -msgid "This scene has never been saved. Save before running?" -msgstr "Тази Ñцена не е била запазвана преди. Запазване преди изпълнението?" - #: editor/editor_node.cpp editor/scene_tree_dock.cpp msgid "This operation can't be done without a scene." msgstr "ОперациÑта не може да Ñе извърши без Ñцена." @@ -2413,6 +2401,10 @@ msgid "Quit" msgstr "Изход" #: editor/editor_node.cpp +msgid "Yes" +msgstr "" + +#: editor/editor_node.cpp msgid "Exit the editor?" msgstr "" @@ -3981,15 +3973,15 @@ msgstr "" #: editor/inspector_dock.cpp msgid "Save the currently edited resource." -msgstr "" +msgstr "Запазване на текущо Ñ€ÐµÐ´Ð°ÐºÑ‚Ð¸Ñ€Ð°Ð½Ð¸Ñ Ñ€ÐµÑурÑ." #: editor/inspector_dock.cpp msgid "Go to the previous edited object in history." -msgstr "" +msgstr "Преминаване към Ð¿Ñ€ÐµÐ´Ñ…Ð¾Ð´Ð½Ð¸Ñ Ñ€ÐµÐ´Ð°ÐºÑ‚Ð¸Ñ€Ð°Ð½ обект в иÑториÑта." #: editor/inspector_dock.cpp msgid "Go to the next edited object in history." -msgstr "" +msgstr "Преминаване към ÑÐ»ÐµÐ´Ð²Ð°Ñ‰Ð¸Ñ Ñ€ÐµÐ´Ð°ÐºÑ‚Ð¸Ñ€Ð°Ð½ обект в иÑториÑта." #: editor/inspector_dock.cpp msgid "History of recently edited objects." @@ -4013,7 +4005,7 @@ msgstr "" #: editor/node_dock.cpp msgid "Select a single node to edit its signals and groups." -msgstr "" +msgstr "Изберете един възел, за да редактирате Ñигналите и групите му." #: editor/plugin_config_dialog.cpp msgid "Edit a Plugin" @@ -4075,11 +4067,11 @@ msgstr "Редактиране на полигона" #: editor/plugins/abstract_polygon_2d_editor.cpp msgid "Insert Point" -msgstr "" +msgstr "Вмъкване на точка" #: editor/plugins/abstract_polygon_2d_editor.cpp msgid "Edit Polygon (Remove Point)" -msgstr "" +msgstr "Редактиране на полигона (премахване на точка)" #: editor/plugins/abstract_polygon_2d_editor.cpp msgid "Remove Polygon And Point" @@ -4118,6 +4110,7 @@ msgstr "" #: editor/plugins/animation_state_machine_editor.cpp msgid "This type of node can't be used. Only root nodes are allowed." msgstr "" +"Този тип възел не може да бъде използван. Разрешени Ñа Ñамо коренни възли." #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp @@ -4145,11 +4138,14 @@ msgid "" "AnimationTree is inactive.\n" "Activate to enable playback, check node warnings if activation fails." msgstr "" +"AnimationTree не е активен.\n" +"Ðктивирайте го, за да включите възпроизвеждането. Ðко не Ñтане, проверете " +"дали има предупредителни ÑÑŠÐ¾Ð±Ñ‰ÐµÐ½Ð¸Ñ Ð¾Ñ‚Ð½Ð¾Ñно възлите." #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp msgid "Set the blending position within the space" -msgstr "" +msgstr "Задаване на точката на ÑмеÑване в проÑтранÑтвото" #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp @@ -4159,12 +4155,12 @@ msgstr "Избиране и премеÑтване на точки; Ñъздав #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp scene/gui/graph_edit.cpp msgid "Enable snap and show grid." -msgstr "" +msgstr "Включване на прилепването и показване на решетката." #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp msgid "Point" -msgstr "" +msgstr "Точка" #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp @@ -4209,7 +4205,7 @@ msgstr "BlendSpace2D не принадлежи на възел от тип Anima #: editor/plugins/animation_blend_space_2d_editor.cpp msgid "No triangles exist, so no blending can take place." -msgstr "" +msgstr "СмеÑването е невъзможно, тъй като нÑма нито един триъгълник." #: editor/plugins/animation_blend_space_2d_editor.cpp msgid "Toggle Auto Triangles" @@ -4217,24 +4213,24 @@ msgstr "Превключване на автоматичните триъгълР#: editor/plugins/animation_blend_space_2d_editor.cpp msgid "Create triangles by connecting points." -msgstr "" +msgstr "Създаване на триъгълници чрез Ñвързване на точки." #: editor/plugins/animation_blend_space_2d_editor.cpp msgid "Erase points and triangles." -msgstr "" +msgstr "Изтриване на точки и триъгълници." #: editor/plugins/animation_blend_space_2d_editor.cpp msgid "Generate blend triangles automatically (instead of manually)" -msgstr "" +msgstr "Създаване на триъгълници за ÑмеÑване автоматично (а не ръчно)" #: editor/plugins/animation_blend_space_2d_editor.cpp #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Blend:" -msgstr "" +msgstr "СмеÑване:" #: editor/plugins/animation_blend_tree_editor_plugin.cpp msgid "Parameter Changed" -msgstr "" +msgstr "Параметърът е променен" #: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/animation_tree_player_editor_plugin.cpp @@ -4256,6 +4252,8 @@ msgstr "Възелът е премеÑтен" #: editor/plugins/animation_blend_tree_editor_plugin.cpp msgid "Unable to connect, port may be in use or connection may be invalid." msgstr "" +"Свързването е невъзможно. Портът може би е зает, или връзката да е " +"неправилна." #: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp @@ -4279,7 +4277,7 @@ msgstr "Изтриване на възела" #: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/scene_tree_dock.cpp msgid "Delete Node(s)" -msgstr "" +msgstr "Изтриване на възела/възлите" #: editor/plugins/animation_blend_tree_editor_plugin.cpp msgid "Toggle Filter On/Off" @@ -4287,7 +4285,7 @@ msgstr "Превключване на филтъра ВКЛ/ИЗКЛ" #: editor/plugins/animation_blend_tree_editor_plugin.cpp msgid "Change Filter" -msgstr "" +msgstr "ПромÑна на филтъра" #: editor/plugins/animation_blend_tree_editor_plugin.cpp msgid "No animation player set, so unable to retrieve track names." @@ -4984,8 +4982,7 @@ msgstr "" #: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "" "Can't determine a save path for lightmap images.\n" -"Save your scene (for images to be saved in the same dir), or pick a save " -"path from the BakedLightmap properties." +"Save your scene and try again." msgstr "" #: editor/plugins/baked_lightmap_editor_plugin.cpp @@ -4999,9 +4996,29 @@ msgid "Failed creating lightmap images, make sure path is writable." msgstr "" #: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "Failed determining lightmap size. Maximum lightmap size too small?" +msgstr "" + +#: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "" +"Some mesh is invalid. Make sure the UV2 channel values are contained within " +"the [0.0,1.0] square region." +msgstr "" + +#: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "" +"Godot editor was built without ray tracing support, lightmaps can't be baked." +msgstr "" + +#: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "Bake Lightmaps" msgstr "" +#: editor/plugins/baked_lightmap_editor_plugin.cpp +#, fuzzy +msgid "Select lightmap bake file:" +msgstr "Избор на шаблонен файл" + #: editor/plugins/camera_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "Preview" @@ -6087,6 +6104,11 @@ msgid "Can only set point into a ParticlesMaterial process material" msgstr "" #: editor/plugins/particles_2d_editor_plugin.cpp +#, fuzzy +msgid "Convert to CPUParticles2D" +msgstr "Превръщане в Polygon2D" + +#: editor/plugins/particles_2d_editor_plugin.cpp #: editor/plugins/particles_editor_plugin.cpp msgid "Generation Time (sec):" msgstr "" @@ -6149,10 +6171,6 @@ msgstr "" msgid "Generate Visibility AABB" msgstr "" -#: editor/plugins/particles_editor_plugin.cpp -msgid "Generate AABB" -msgstr "" - #: editor/plugins/path_2d_editor_plugin.cpp msgid "Remove Point from Curve" msgstr "" @@ -10441,9 +10459,8 @@ msgid "Reparent to New Node" msgstr "ПремеÑтване под нов възел" #: editor/scene_tree_dock.cpp -#, fuzzy msgid "Make Scene Root" -msgstr "Запазване на Ñцената" +msgstr "Превръщане на Ñцената в коренна" #: editor/scene_tree_dock.cpp msgid "Merge From Scene" @@ -10462,9 +10479,8 @@ msgid "Delete (No Confirm)" msgstr "Изтриване (без потвърждение)" #: editor/scene_tree_dock.cpp -#, fuzzy msgid "Add/Create a New Node." -msgstr "Създай нови възли." +msgstr "ДобавÑне/Ñъздаване на нов възел." #: editor/scene_tree_dock.cpp msgid "" @@ -10481,9 +10497,8 @@ msgid "Detach the script from the selected node." msgstr "" #: editor/scene_tree_dock.cpp -#, fuzzy msgid "Remote" -msgstr "ЗатварÑне на вÑичко" +msgstr "Отдалечен" #: editor/scene_tree_dock.cpp msgid "Local" @@ -10498,14 +10513,12 @@ msgid "Toggle Visible" msgstr "" #: editor/scene_tree_editor.cpp -#, fuzzy msgid "Unlock Node" -msgstr "Избиране на вÑичко" +msgstr "Отключване на възела" #: editor/scene_tree_editor.cpp -#, fuzzy msgid "Button Group" -msgstr "Копче 7" +msgstr "Група бутони" #: editor/scene_tree_editor.cpp msgid "(Connecting From)" @@ -10589,38 +10602,35 @@ msgstr "" #: editor/script_create_dialog.cpp msgid "Path is not local." -msgstr "" +msgstr "ПътÑÑ‚ не е локален." #: editor/script_create_dialog.cpp msgid "Invalid base path." msgstr "Ðеправилен базов път." #: editor/script_create_dialog.cpp -#, fuzzy msgid "A directory with the same name exists." -msgstr "Вече ÑъщеÑтвува файл или папка Ñ Ñ‚Ð¾Ð²Ð° име." +msgstr "Вече ÑъщеÑтвува папка Ñ Ñ‚Ð¾Ð²Ð° име." #: editor/script_create_dialog.cpp msgid "File does not exist." msgstr "" #: editor/script_create_dialog.cpp -#, fuzzy msgid "Invalid extension." -msgstr "ТрÑбва да Ñе използва правилно разширение." +msgstr "Ðеправилно разширение." #: editor/script_create_dialog.cpp msgid "Wrong extension chosen." -msgstr "" +msgstr "Избрано е грешно разширение." #: editor/script_create_dialog.cpp msgid "Error loading template '%s'" msgstr "Грешка при зареждане на шаблона „%s“" #: editor/script_create_dialog.cpp -#, fuzzy msgid "Error - Could not create script in filesystem." -msgstr "ÐеуÑпешно Ñъздаване на папка." +msgstr "Грешка: Ñкриптът не може да бъде Ñъздаден във файловата ÑиÑтема." #: editor/script_create_dialog.cpp msgid "Error loading script from %s" @@ -11196,6 +11206,36 @@ msgstr "ПоÑтавÑне на възелите" msgid "Give a MeshLibrary resource to this GridMap to use its meshes." msgstr "" +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Begin Bake" +msgstr "" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Preparing data structures" +msgstr "" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Generate buffers" +msgstr "" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +#, fuzzy +msgid "Direct lighting" +msgstr "ÐаправлениÑ" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Indirect lighting" +msgstr "" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +#, fuzzy +msgid "Post processing" +msgstr "Задаване на израз" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Plotting lightmaps" +msgstr "" + #: modules/mono/csharp_script.cpp msgid "Class name can't be a reserved keyword" msgstr "" @@ -11708,11 +11748,13 @@ msgid "Select device from the list" msgstr "" #: platform/android/export/export.cpp -msgid "ADB executable not configured in the Editor Settings." +msgid "Unable to find the 'apksigner' tool." msgstr "" #: platform/android/export/export.cpp -msgid "OpenJDK jarsigner not configured in the Editor Settings." +msgid "" +"Android build template not installed in the project. Install it from the " +"Project menu." msgstr "" #: platform/android/export/export.cpp @@ -11724,11 +11766,11 @@ msgid "Release keystore incorrectly configured in the export preset." msgstr "" #: platform/android/export/export.cpp -msgid "Custom build requires a valid Android SDK path in Editor Settings." +msgid "A valid Android SDK path is required in Editor Settings." msgstr "" #: platform/android/export/export.cpp -msgid "Invalid Android SDK path for custom build in Editor Settings." +msgid "Invalid Android SDK path in Editor Settings." msgstr "" #: platform/android/export/export.cpp @@ -11736,9 +11778,19 @@ msgid "Missing 'platform-tools' directory!" msgstr "" #: platform/android/export/export.cpp -msgid "" -"Android build template not installed in the project. Install it from the " -"Project menu." +msgid "Unable to find Android SDK platform-tools' adb command." +msgstr "" + +#: platform/android/export/export.cpp +msgid "Please check in the Android SDK directory specified in Editor Settings." +msgstr "" + +#: platform/android/export/export.cpp +msgid "Missing 'build-tools' directory!" +msgstr "" + +#: platform/android/export/export.cpp +msgid "Unable to find Android SDK build-tools' apksigner command." msgstr "" #: platform/android/export/export.cpp @@ -12162,28 +12214,29 @@ msgid "ARVROrigin requires an ARVRCamera child node." msgstr "" #: scene/3d/baked_lightmap.cpp -msgid "%d%%" +msgid "Finding meshes and lights" msgstr "" #: scene/3d/baked_lightmap.cpp -msgid "(Time Left: %d:%02d s)" +msgid "Preparing geometry (%d/%d)" msgstr "" #: scene/3d/baked_lightmap.cpp -msgid "Plotting Meshes: " +msgid "Preparing environment" msgstr "" #: scene/3d/baked_lightmap.cpp -msgid "Plotting Lights:" +msgid "Generating capture" msgstr "" -#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp -msgid "Finishing Plot" +#: scene/3d/baked_lightmap.cpp +msgid "Saving lightmaps" msgstr "" #: scene/3d/baked_lightmap.cpp -msgid "Lighting Meshes: " -msgstr "" +#, fuzzy +msgid "Done" +msgstr "Готово!" #: scene/3d/collision_object.cpp msgid "" @@ -12245,6 +12298,10 @@ msgid "Plotting Meshes" msgstr "" #: scene/3d/gi_probe.cpp +msgid "Finishing Plot" +msgstr "" + +#: scene/3d/gi_probe.cpp msgid "" "GIProbes are not supported by the GLES2 video driver.\n" "Use a BakedLightmap instead." @@ -12465,6 +12522,10 @@ msgstr "Тревога!" msgid "Please Confirm..." msgstr "МолÑ, потвърдете..." +#: scene/gui/file_dialog.cpp +msgid "Must use a valid extension." +msgstr "ТрÑбва да Ñе използва правилно разширение." + #: scene/gui/graph_edit.cpp msgid "Enable grid minimap." msgstr "" @@ -12510,6 +12571,12 @@ msgid "Viewport size must be greater than 0 to render anything." msgstr "" #: scene/resources/visual_shader_nodes.cpp +msgid "" +"The sampler port is connected but not used. Consider changing the source to " +"'SamplerPort'." +msgstr "" + +#: scene/resources/visual_shader_nodes.cpp msgid "Invalid source for preview." msgstr "" @@ -12537,6 +12604,12 @@ msgstr "" msgid "Constants cannot be modified." msgstr "КонÑтантите не могат да бъдат променени." +#~ msgid "No" +#~ msgstr "Ðе" + +#~ msgid "This scene has never been saved. Save before running?" +#~ msgstr "Тази Ñцена не е била запазвана преди. Запазване преди изпълнението?" + #~ msgid "Search complete" #~ msgstr "ТърÑенето е завършено" diff --git a/editor/translations/bn.po b/editor/translations/bn.po index ebb6316bd5..4482328985 100644 --- a/editor/translations/bn.po +++ b/editor/translations/bn.po @@ -1,6 +1,6 @@ # Bengali translation of the Godot Engine editor -# Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. -# Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). +# Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. +# Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). # This file is distributed under the same license as the Godot source code. # Abu Md. Maruf Sarker <maruf.webdev@gmail.com>, 2016-2017. # Abdullah Zubair <abdullahzubair109@gmail.com>, 2017. @@ -2031,10 +2031,6 @@ msgstr "পà§à¦°à¦¿à¦à¦¿à¦‰:" msgid "File:" msgstr "ফাইল:" -#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp -msgid "Must use a valid extension." -msgstr "à¦à¦•টি কারà§à¦¯à¦•র à¦à¦•à§à¦¸à¦Ÿà§‡à¦¨à¦¶à¦¨ বà§à¦¯à¦¬à¦¹à¦¾à¦° করা আবশà§à¦¯à¦•।" - #: editor/editor_file_system.cpp msgid "ScanSources" msgstr "উৎসসমূহ সà§à¦•à§à¦¯à¦¾à¦¨ করà§à¦¨" @@ -2498,6 +2494,10 @@ msgid "There is no defined scene to run." msgstr "চালানোর জনà§à¦¯ কোনো দৃশà§à¦¯ নিরà§à¦¦à¦¿à¦·à§à¦Ÿ করা নেই।" #: editor/editor_node.cpp +msgid "Save scene before running..." +msgstr "" + +#: editor/editor_node.cpp msgid "Could not start subprocess!" msgstr "উপ-পà§à¦°à¦•à§à¦°à¦¿à¦¯à¦¼à¦¾à¦•ে শà§à¦°à§ করা সমà§à¦à¦¬ হয়নি!" @@ -2545,19 +2545,6 @@ msgstr "বৃহৎ গঠনবিনà§à¦¯à¦¾à¦¸à§‡à¦° জনà§à¦¯ শà§à¦§ msgid "Save Scene As..." msgstr "দৃশà§à¦¯ à¦à¦‡à¦°à§‚পে সংরকà§à¦·à¦£ করà§à¦¨..." -#: editor/editor_node.cpp -#, fuzzy -msgid "No" -msgstr "নোড" - -#: editor/editor_node.cpp -msgid "Yes" -msgstr "হà§à¦¯à¦¾à¦" - -#: editor/editor_node.cpp -msgid "This scene has never been saved. Save before running?" -msgstr "à¦à¦‡ দৃশà§à¦¯à¦Ÿà¦¿ কখনোই সংরকà§à¦·à¦£ করা হয় নি। চালানোর পূরà§à¦¬à§‡ সংরকà§à¦·à¦£ করবেন?" - #: editor/editor_node.cpp editor/scene_tree_dock.cpp msgid "This operation can't be done without a scene." msgstr "দৃশà§à¦¯ ছাড়া à¦à¦Ÿà¦¿ করা সমà§à¦à¦¬ হবে না।" @@ -2608,6 +2595,10 @@ msgid "Quit" msgstr "পà§à¦°à¦¸à§à¦¥à¦¾à¦¨ করà§à¦¨" #: editor/editor_node.cpp +msgid "Yes" +msgstr "হà§à¦¯à¦¾à¦" + +#: editor/editor_node.cpp msgid "Exit the editor?" msgstr "à¦à¦¡à¦¿à¦Ÿà¦° হতে পà§à¦°à¦¸à§à¦¥à¦¾à¦¨ করবেন?" @@ -5502,8 +5493,7 @@ msgstr "পà§à¦°à¦¯à¦¼à§‡à¦¾à¦œà¦¨à§€à¦¯à¦¼ উপকরণসমূহের Z #: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "" "Can't determine a save path for lightmap images.\n" -"Save your scene (for images to be saved in the same dir), or pick a save " -"path from the BakedLightmap properties." +"Save your scene and try again." msgstr "" #: editor/plugins/baked_lightmap_editor_plugin.cpp @@ -5517,10 +5507,30 @@ msgid "Failed creating lightmap images, make sure path is writable." msgstr "" #: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "Failed determining lightmap size. Maximum lightmap size too small?" +msgstr "" + +#: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "" +"Some mesh is invalid. Make sure the UV2 channel values are contained within " +"the [0.0,1.0] square region." +msgstr "" + +#: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "" +"Godot editor was built without ray tracing support, lightmaps can't be baked." +msgstr "" + +#: editor/plugins/baked_lightmap_editor_plugin.cpp #, fuzzy msgid "Bake Lightmaps" msgstr "লাইটà§à¦®à§à¦¯à¦¾à¦ªà§‡ হসà§à¦¤à¦¾à¦¨à§à¦¤à¦° করà§à¦¨:" +#: editor/plugins/baked_lightmap_editor_plugin.cpp +#, fuzzy +msgid "Select lightmap bake file:" +msgstr "নিরà§à¦¬à¦¾à¦šà¦¿à¦¤ ফাইলসমূহ অপসারণ করবেন?" + #: editor/plugins/camera_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "Preview" @@ -6685,6 +6695,11 @@ msgid "Can only set point into a ParticlesMaterial process material" msgstr "শà§à¦§à§à¦®à¦¾à¦¤à§à¦° ParticlesMaterial পà§à¦°à¦¸à§‡à¦¸ মà§à¦¯à¦¾à¦Ÿà§‡à¦°à¦¿à§Ÿà¦¾à¦²à§‡ বিনà§à¦¦à§ সà§à¦¥à¦¾à¦ªà¦¨ সমà§à¦à¦¬" #: editor/plugins/particles_2d_editor_plugin.cpp +#, fuzzy +msgid "Convert to CPUParticles2D" +msgstr "à¦à¦¤à§‡ রূপানà§à¦¤à¦° করà§à¦¨..." + +#: editor/plugins/particles_2d_editor_plugin.cpp #: editor/plugins/particles_editor_plugin.cpp #, fuzzy msgid "Generation Time (sec):" @@ -6754,10 +6769,6 @@ msgstr "AABB উৎপনà§à¦¨ করà§à¦¨" msgid "Generate Visibility AABB" msgstr "AABB উৎপনà§à¦¨ করà§à¦¨" -#: editor/plugins/particles_editor_plugin.cpp -msgid "Generate AABB" -msgstr "AABB উৎপনà§à¦¨ করà§à¦¨" - #: editor/plugins/path_2d_editor_plugin.cpp msgid "Remove Point from Curve" msgstr "বকà§à¦°à¦°à§‡à¦–া হতে বিনà§à¦¦à§ অপসারণ করà§à¦¨" @@ -12278,6 +12289,39 @@ msgstr "ফিলà§à¦Ÿà¦¾à¦°à¦¸à¦®à§‚হ" msgid "Give a MeshLibrary resource to this GridMap to use its meshes." msgstr "" +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Begin Bake" +msgstr "" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Preparing data structures" +msgstr "" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +#, fuzzy +msgid "Generate buffers" +msgstr "AABB উৎপনà§à¦¨ করà§à¦¨" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +#, fuzzy +msgid "Direct lighting" +msgstr "অংশাদি:" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +#, fuzzy +msgid "Indirect lighting" +msgstr "ডানে মাতà§à¦°à¦¾ দিন" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +#, fuzzy +msgid "Post processing" +msgstr "পà§à¦°à¦•à§à¦°à¦¿à¦¯à¦¼à¦¾-পরবরà§à¦¤à§€ সà§à¦•à§à¦°à¦¿à¦ªà§à¦Ÿ:" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +#, fuzzy +msgid "Plotting lightmaps" +msgstr "ছবিসমূহ বà§à¦²à¦¿à¦Ÿà¦¿à¦‚ (Blitting) করা হচà§à¦›à§‡" + #: modules/mono/csharp_script.cpp msgid "Class name can't be a reserved keyword" msgstr "" @@ -12841,11 +12885,13 @@ msgid "Select device from the list" msgstr "লিসà§à¦Ÿ থেকে ডিà¦à¦¾à¦‡à¦¸ সিলেকà§à¦Ÿ করà§à¦¨" #: platform/android/export/export.cpp -msgid "ADB executable not configured in the Editor Settings." +msgid "Unable to find the 'apksigner' tool." msgstr "" #: platform/android/export/export.cpp -msgid "OpenJDK jarsigner not configured in the Editor Settings." +msgid "" +"Android build template not installed in the project. Install it from the " +"Project menu." msgstr "" #: platform/android/export/export.cpp @@ -12857,11 +12903,11 @@ msgid "Release keystore incorrectly configured in the export preset." msgstr "" #: platform/android/export/export.cpp -msgid "Custom build requires a valid Android SDK path in Editor Settings." +msgid "A valid Android SDK path is required in Editor Settings." msgstr "" #: platform/android/export/export.cpp -msgid "Invalid Android SDK path for custom build in Editor Settings." +msgid "Invalid Android SDK path in Editor Settings." msgstr "" #: platform/android/export/export.cpp @@ -12869,9 +12915,19 @@ msgid "Missing 'platform-tools' directory!" msgstr "" #: platform/android/export/export.cpp -msgid "" -"Android build template not installed in the project. Install it from the " -"Project menu." +msgid "Unable to find Android SDK platform-tools' adb command." +msgstr "" + +#: platform/android/export/export.cpp +msgid "Please check in the Android SDK directory specified in Editor Settings." +msgstr "" + +#: platform/android/export/export.cpp +msgid "Missing 'build-tools' directory!" +msgstr "" + +#: platform/android/export/export.cpp +msgid "Unable to find Android SDK build-tools' apksigner command." msgstr "" #: platform/android/export/export.cpp @@ -13304,31 +13360,33 @@ msgid "ARVROrigin requires an ARVRCamera child node." msgstr "" #: scene/3d/baked_lightmap.cpp -msgid "%d%%" +msgid "Finding meshes and lights" msgstr "" #: scene/3d/baked_lightmap.cpp -msgid "(Time Left: %d:%02d s)" -msgstr "" +#, fuzzy +msgid "Preparing geometry (%d/%d)" +msgstr "জà§à¦¯à¦¾à¦®à¦¿à¦¤à¦¿à¦•-আকার বিশà§à¦²à§‡à¦·à¦£ করা হচà§à¦›à§‡" #: scene/3d/baked_lightmap.cpp #, fuzzy -msgid "Plotting Meshes: " -msgstr "ছবিসমূহ বà§à¦²à¦¿à¦Ÿà¦¿à¦‚ (Blitting) করা হচà§à¦›à§‡" +msgid "Preparing environment" +msgstr "পরিবেশ (Environment)" #: scene/3d/baked_lightmap.cpp #, fuzzy -msgid "Plotting Lights:" -msgstr "ছবিসমূহ বà§à¦²à¦¿à¦Ÿà¦¿à¦‚ (Blitting) করা হচà§à¦›à§‡" +msgid "Generating capture" +msgstr "লাইটà§à¦®à§à¦¯à¦¾à¦ªà§‡ হসà§à¦¤à¦¾à¦¨à§à¦¤à¦° করà§à¦¨:" -#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp -msgid "Finishing Plot" -msgstr "" +#: scene/3d/baked_lightmap.cpp +#, fuzzy +msgid "Saving lightmaps" +msgstr "লাইটà§à¦®à§à¦¯à¦¾à¦ªà§‡ হসà§à¦¤à¦¾à¦¨à§à¦¤à¦° করà§à¦¨:" #: scene/3d/baked_lightmap.cpp #, fuzzy -msgid "Lighting Meshes: " -msgstr "ছবিসমূহ বà§à¦²à¦¿à¦Ÿà¦¿à¦‚ (Blitting) করা হচà§à¦›à§‡" +msgid "Done" +msgstr "সমà§à¦ªà¦¨à§à¦¨ হয়েছে!" #: scene/3d/collision_object.cpp msgid "" @@ -13397,6 +13455,10 @@ msgid "Plotting Meshes" msgstr "ছবিসমূহ বà§à¦²à¦¿à¦Ÿà¦¿à¦‚ (Blitting) করা হচà§à¦›à§‡" #: scene/3d/gi_probe.cpp +msgid "Finishing Plot" +msgstr "" + +#: scene/3d/gi_probe.cpp msgid "" "GIProbes are not supported by the GLES2 video driver.\n" "Use a BakedLightmap instead." @@ -13627,6 +13689,10 @@ msgstr "সতরà§à¦•তা!" msgid "Please Confirm..." msgstr "অনà§à¦—à§à¦°à¦¹ করে নিশà§à¦šà¦¿à¦¤ করà§à¦¨..." +#: scene/gui/file_dialog.cpp +msgid "Must use a valid extension." +msgstr "à¦à¦•টি কারà§à¦¯à¦•র à¦à¦•à§à¦¸à¦Ÿà§‡à¦¨à¦¶à¦¨ বà§à¦¯à¦¬à¦¹à¦¾à¦° করা আবশà§à¦¯à¦•।" + #: scene/gui/graph_edit.cpp #, fuzzy msgid "Enable grid minimap." @@ -13681,6 +13747,12 @@ msgid "Viewport size must be greater than 0 to render anything." msgstr "" #: scene/resources/visual_shader_nodes.cpp +msgid "" +"The sampler port is connected but not used. Consider changing the source to " +"'SamplerPort'." +msgstr "" + +#: scene/resources/visual_shader_nodes.cpp #, fuzzy msgid "Invalid source for preview." msgstr "অকারà§à¦¯à¦•র উৎস!" @@ -13712,6 +13784,21 @@ msgid "Constants cannot be modified." msgstr "" #, fuzzy +#~ msgid "No" +#~ msgstr "নোড" + +#~ msgid "This scene has never been saved. Save before running?" +#~ msgstr "à¦à¦‡ দৃশà§à¦¯à¦Ÿà¦¿ কখনোই সংরকà§à¦·à¦£ করা হয় নি। চালানোর পূরà§à¦¬à§‡ সংরকà§à¦·à¦£ করবেন?" + +#, fuzzy +#~ msgid "Plotting Meshes: " +#~ msgstr "ছবিসমূহ বà§à¦²à¦¿à¦Ÿà¦¿à¦‚ (Blitting) করা হচà§à¦›à§‡" + +#, fuzzy +#~ msgid "Lighting Meshes: " +#~ msgstr "ছবিসমূহ বà§à¦²à¦¿à¦Ÿà¦¿à¦‚ (Blitting) করা হচà§à¦›à§‡" + +#, fuzzy #~ msgid "Search complete" #~ msgstr "টেকà§à¦¸à¦Ÿ অনà§à¦¸à¦¨à§à¦§à¦¾à¦¨ করà§à¦¨" @@ -14045,10 +14132,6 @@ msgstr "" #~ msgstr "রিসোরà§à¦¸ লোড বà§à¦¯à¦°à§à¦¥ হয়েছে।" #, fuzzy -#~ msgid "Done" -#~ msgstr "সমà§à¦ªà¦¨à§à¦¨ হয়েছে!" - -#, fuzzy #~ msgid "Failed to create C# project." #~ msgstr "রিসোরà§à¦¸ লোড বà§à¦¯à¦°à§à¦¥ হয়েছে।" diff --git a/editor/translations/br.po b/editor/translations/br.po index 911e04ed0c..a20210c2bc 100644 --- a/editor/translations/br.po +++ b/editor/translations/br.po @@ -1,6 +1,6 @@ # Breton translation of the Godot Engine editor -# Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. -# Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). +# Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. +# Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). # This file is distributed under the same license as the Godot source code. # # Feufoll <feufoll@gmail.com>, 2020. @@ -1904,10 +1904,6 @@ msgstr "" msgid "File:" msgstr "" -#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp -msgid "Must use a valid extension." -msgstr "" - #: editor/editor_file_system.cpp msgid "ScanSources" msgstr "" @@ -2311,6 +2307,10 @@ msgid "There is no defined scene to run." msgstr "" #: editor/editor_node.cpp +msgid "Save scene before running..." +msgstr "" + +#: editor/editor_node.cpp msgid "Could not start subprocess!" msgstr "" @@ -2354,18 +2354,6 @@ msgstr "" msgid "Save Scene As..." msgstr "" -#: editor/editor_node.cpp -msgid "No" -msgstr "" - -#: editor/editor_node.cpp -msgid "Yes" -msgstr "" - -#: editor/editor_node.cpp -msgid "This scene has never been saved. Save before running?" -msgstr "" - #: editor/editor_node.cpp editor/scene_tree_dock.cpp msgid "This operation can't be done without a scene." msgstr "" @@ -2413,6 +2401,10 @@ msgid "Quit" msgstr "" #: editor/editor_node.cpp +msgid "Yes" +msgstr "" + +#: editor/editor_node.cpp msgid "Exit the editor?" msgstr "" @@ -4971,8 +4963,7 @@ msgstr "" #: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "" "Can't determine a save path for lightmap images.\n" -"Save your scene (for images to be saved in the same dir), or pick a save " -"path from the BakedLightmap properties." +"Save your scene and try again." msgstr "" #: editor/plugins/baked_lightmap_editor_plugin.cpp @@ -4986,9 +4977,28 @@ msgid "Failed creating lightmap images, make sure path is writable." msgstr "" #: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "Failed determining lightmap size. Maximum lightmap size too small?" +msgstr "" + +#: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "" +"Some mesh is invalid. Make sure the UV2 channel values are contained within " +"the [0.0,1.0] square region." +msgstr "" + +#: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "" +"Godot editor was built without ray tracing support, lightmaps can't be baked." +msgstr "" + +#: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "Bake Lightmaps" msgstr "" +#: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "Select lightmap bake file:" +msgstr "" + #: editor/plugins/camera_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "Preview" @@ -6044,6 +6054,10 @@ msgid "Can only set point into a ParticlesMaterial process material" msgstr "" #: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Convert to CPUParticles2D" +msgstr "" + +#: editor/plugins/particles_2d_editor_plugin.cpp #: editor/plugins/particles_editor_plugin.cpp msgid "Generation Time (sec):" msgstr "" @@ -6104,10 +6118,6 @@ msgstr "" msgid "Generate Visibility AABB" msgstr "" -#: editor/plugins/particles_editor_plugin.cpp -msgid "Generate AABB" -msgstr "" - #: editor/plugins/path_2d_editor_plugin.cpp msgid "Remove Point from Curve" msgstr "" @@ -11091,6 +11101,34 @@ msgstr "" msgid "Give a MeshLibrary resource to this GridMap to use its meshes." msgstr "" +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Begin Bake" +msgstr "" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Preparing data structures" +msgstr "" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Generate buffers" +msgstr "" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Direct lighting" +msgstr "" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Indirect lighting" +msgstr "" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Post processing" +msgstr "" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Plotting lightmaps" +msgstr "" + #: modules/mono/csharp_script.cpp msgid "Class name can't be a reserved keyword" msgstr "" @@ -11586,11 +11624,13 @@ msgid "Select device from the list" msgstr "" #: platform/android/export/export.cpp -msgid "ADB executable not configured in the Editor Settings." +msgid "Unable to find the 'apksigner' tool." msgstr "" #: platform/android/export/export.cpp -msgid "OpenJDK jarsigner not configured in the Editor Settings." +msgid "" +"Android build template not installed in the project. Install it from the " +"Project menu." msgstr "" #: platform/android/export/export.cpp @@ -11602,11 +11642,11 @@ msgid "Release keystore incorrectly configured in the export preset." msgstr "" #: platform/android/export/export.cpp -msgid "Custom build requires a valid Android SDK path in Editor Settings." +msgid "A valid Android SDK path is required in Editor Settings." msgstr "" #: platform/android/export/export.cpp -msgid "Invalid Android SDK path for custom build in Editor Settings." +msgid "Invalid Android SDK path in Editor Settings." msgstr "" #: platform/android/export/export.cpp @@ -11614,9 +11654,19 @@ msgid "Missing 'platform-tools' directory!" msgstr "" #: platform/android/export/export.cpp -msgid "" -"Android build template not installed in the project. Install it from the " -"Project menu." +msgid "Unable to find Android SDK platform-tools' adb command." +msgstr "" + +#: platform/android/export/export.cpp +msgid "Please check in the Android SDK directory specified in Editor Settings." +msgstr "" + +#: platform/android/export/export.cpp +msgid "Missing 'build-tools' directory!" +msgstr "" + +#: platform/android/export/export.cpp +msgid "Unable to find Android SDK build-tools' apksigner command." msgstr "" #: platform/android/export/export.cpp @@ -12007,27 +12057,27 @@ msgid "ARVROrigin requires an ARVRCamera child node." msgstr "" #: scene/3d/baked_lightmap.cpp -msgid "%d%%" +msgid "Finding meshes and lights" msgstr "" #: scene/3d/baked_lightmap.cpp -msgid "(Time Left: %d:%02d s)" +msgid "Preparing geometry (%d/%d)" msgstr "" #: scene/3d/baked_lightmap.cpp -msgid "Plotting Meshes: " +msgid "Preparing environment" msgstr "" #: scene/3d/baked_lightmap.cpp -msgid "Plotting Lights:" +msgid "Generating capture" msgstr "" -#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp -msgid "Finishing Plot" +#: scene/3d/baked_lightmap.cpp +msgid "Saving lightmaps" msgstr "" #: scene/3d/baked_lightmap.cpp -msgid "Lighting Meshes: " +msgid "Done" msgstr "" #: scene/3d/collision_object.cpp @@ -12087,6 +12137,10 @@ msgid "Plotting Meshes" msgstr "" #: scene/3d/gi_probe.cpp +msgid "Finishing Plot" +msgstr "" + +#: scene/3d/gi_probe.cpp msgid "" "GIProbes are not supported by the GLES2 video driver.\n" "Use a BakedLightmap instead." @@ -12300,6 +12354,10 @@ msgstr "" msgid "Please Confirm..." msgstr "" +#: scene/gui/file_dialog.cpp +msgid "Must use a valid extension." +msgstr "" + #: scene/gui/graph_edit.cpp msgid "Enable grid minimap." msgstr "" @@ -12345,6 +12403,12 @@ msgid "Viewport size must be greater than 0 to render anything." msgstr "" #: scene/resources/visual_shader_nodes.cpp +msgid "" +"The sampler port is connected but not used. Consider changing the source to " +"'SamplerPort'." +msgstr "" + +#: scene/resources/visual_shader_nodes.cpp msgid "Invalid source for preview." msgstr "" diff --git a/editor/translations/ca.po b/editor/translations/ca.po index c8e250d9f7..ed171e7934 100644 --- a/editor/translations/ca.po +++ b/editor/translations/ca.po @@ -1,6 +1,6 @@ # Catalan translation of the Godot Engine editor -# Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. -# Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). +# Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. +# Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). # This file is distributed under the same license as the Godot source code. # BennyBeat <bennybeat@gmail.com>, 2017. # Javier Ocampos <xavier.ocampos@gmail.com>, 2018. @@ -1963,10 +1963,6 @@ msgstr "Vista prèvia:" msgid "File:" msgstr "Fitxer:" -#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp -msgid "Must use a valid extension." -msgstr "Cal utilitzar una extensió và lida." - #: editor/editor_file_system.cpp msgid "ScanSources" msgstr "Escaneja Fonts" @@ -2400,6 +2396,10 @@ msgid "There is no defined scene to run." msgstr "No s'ha definit cap escena per executar." #: editor/editor_node.cpp +msgid "Save scene before running..." +msgstr "" + +#: editor/editor_node.cpp msgid "Could not start subprocess!" msgstr "No s'ha pogut començar el subprocés!" @@ -2443,19 +2443,6 @@ msgstr "Es requereix un node arrel per a guardar l'escena." msgid "Save Scene As..." msgstr "Anomena i Desa l'Escena..." -#: editor/editor_node.cpp -msgid "No" -msgstr "No" - -#: editor/editor_node.cpp -msgid "Yes" -msgstr "SÃ" - -#: editor/editor_node.cpp -msgid "This scene has never been saved. Save before running?" -msgstr "" -"Aquesta escena no s'ha desat mai encara. Voleu desar-la abans d'executar-la?" - #: editor/editor_node.cpp editor/scene_tree_dock.cpp msgid "This operation can't be done without a scene." msgstr "Aquesta operació no pot dur-se a terme sense cap escena." @@ -2508,6 +2495,10 @@ msgid "Quit" msgstr "Surt" #: editor/editor_node.cpp +msgid "Yes" +msgstr "SÃ" + +#: editor/editor_node.cpp msgid "Exit the editor?" msgstr "Voleu Sortir de l'editor?" @@ -5222,10 +5213,10 @@ msgid "Assets ZIP File" msgstr "Arxiu ZIP d'Actius" #: editor/plugins/baked_lightmap_editor_plugin.cpp +#, fuzzy msgid "" "Can't determine a save path for lightmap images.\n" -"Save your scene (for images to be saved in the same dir), or pick a save " -"path from the BakedLightmap properties." +"Save your scene and try again." msgstr "" "No es pot determinar un camà per desar les imatges corresponents als " "lightmaps.\n" @@ -5247,9 +5238,29 @@ msgstr "" "permisos d'escriptura." #: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "Failed determining lightmap size. Maximum lightmap size too small?" +msgstr "" + +#: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "" +"Some mesh is invalid. Make sure the UV2 channel values are contained within " +"the [0.0,1.0] square region." +msgstr "" + +#: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "" +"Godot editor was built without ray tracing support, lightmaps can't be baked." +msgstr "" + +#: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "Bake Lightmaps" msgstr "Precalcular Lightmaps" +#: editor/plugins/baked_lightmap_editor_plugin.cpp +#, fuzzy +msgid "Select lightmap bake file:" +msgstr "Seleccioneu un Fitxer de Plantilla" + #: editor/plugins/camera_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "Preview" @@ -6387,6 +6398,11 @@ msgid "Can only set point into a ParticlesMaterial process material" msgstr "Només es poden establir punts en materials de procés ParticlesMaterial" #: editor/plugins/particles_2d_editor_plugin.cpp +#, fuzzy +msgid "Convert to CPUParticles2D" +msgstr "Convertir a ParticulesCPU" + +#: editor/plugins/particles_2d_editor_plugin.cpp #: editor/plugins/particles_editor_plugin.cpp msgid "Generation Time (sec):" msgstr "Temps de generació (s):" @@ -6451,10 +6467,6 @@ msgstr "Generant AABB" msgid "Generate Visibility AABB" msgstr "Genera un AABB de Visibilitat" -#: editor/plugins/particles_editor_plugin.cpp -msgid "Generate AABB" -msgstr "Genera AABB" - #: editor/plugins/path_2d_editor_plugin.cpp msgid "Remove Point from Curve" msgstr "Elimina un Punt de la Corba" @@ -11890,6 +11902,39 @@ msgstr "Filtrar malles" msgid "Give a MeshLibrary resource to this GridMap to use its meshes." msgstr "" +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Begin Bake" +msgstr "" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Preparing data structures" +msgstr "" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +#, fuzzy +msgid "Generate buffers" +msgstr "Genera AABB" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +#, fuzzy +msgid "Direct lighting" +msgstr "Direccions" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +#, fuzzy +msgid "Indirect lighting" +msgstr "Sagnia Dreta" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +#, fuzzy +msgid "Post processing" +msgstr "Post-Processat" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +#, fuzzy +msgid "Plotting lightmaps" +msgstr "S'està traçant l'Il·luminació:" + #: modules/mono/csharp_script.cpp msgid "Class name can't be a reserved keyword" msgstr "El nom de la classe no pot ser una paraula clau reservada" @@ -12432,14 +12477,17 @@ msgid "Select device from the list" msgstr "Selecciona un dispositiu de la llista" #: platform/android/export/export.cpp -#, fuzzy -msgid "ADB executable not configured in the Editor Settings." -msgstr "L'executable ADB no està configurat a la configuració de l'editor." +msgid "Unable to find the 'apksigner' tool." +msgstr "" #: platform/android/export/export.cpp #, fuzzy -msgid "OpenJDK jarsigner not configured in the Editor Settings." -msgstr "OpenJDK Jarsigner no està configurat en la configuració de l'editor." +msgid "" +"Android build template not installed in the project. Install it from the " +"Project menu." +msgstr "" +"El projecte Android no està instal·lat per a la compilació. Instal·leu-lo " +"des del menú Editor." #: platform/android/export/export.cpp msgid "Debug keystore not configured in the Editor Settings nor in the preset." @@ -12451,14 +12499,14 @@ msgstr "" #: platform/android/export/export.cpp #, fuzzy -msgid "Custom build requires a valid Android SDK path in Editor Settings." +msgid "A valid Android SDK path is required in Editor Settings." msgstr "" -"La compilació personalitzada requereix un camà d'Android SDK và lid en la " -"configuració de l'editor." +"El camà de l'SDK d'Android no és và lid per a la compilació personalitzada en " +"la configuració de l'editor." #: platform/android/export/export.cpp #, fuzzy -msgid "Invalid Android SDK path for custom build in Editor Settings." +msgid "Invalid Android SDK path in Editor Settings." msgstr "" "El camà de l'SDK d'Android no és và lid per a la compilació personalitzada en " "la configuració de l'editor." @@ -12468,13 +12516,23 @@ msgid "Missing 'platform-tools' directory!" msgstr "" #: platform/android/export/export.cpp +msgid "Unable to find Android SDK platform-tools' adb command." +msgstr "" + +#: platform/android/export/export.cpp #, fuzzy -msgid "" -"Android build template not installed in the project. Install it from the " -"Project menu." +msgid "Please check in the Android SDK directory specified in Editor Settings." +msgstr "" +"El camà de l'SDK d'Android no és và lid per a la compilació personalitzada en " +"la configuració de l'editor." + +#: platform/android/export/export.cpp +msgid "Missing 'build-tools' directory!" +msgstr "" + +#: platform/android/export/export.cpp +msgid "Unable to find Android SDK build-tools' apksigner command." msgstr "" -"El projecte Android no està instal·lat per a la compilació. Instal·leu-lo " -"des del menú Editor." #: platform/android/export/export.cpp msgid "Invalid public key for APK expansion." @@ -12941,28 +12999,32 @@ msgid "ARVROrigin requires an ARVRCamera child node." msgstr "El node ARVROrigin requreix un node Fill del tipus ARVRCamera" #: scene/3d/baked_lightmap.cpp -msgid "%d%%" -msgstr "%d%%" +msgid "Finding meshes and lights" +msgstr "" #: scene/3d/baked_lightmap.cpp -msgid "(Time Left: %d:%02d s)" -msgstr "(Temps restant: %d:%02d s)" +#, fuzzy +msgid "Preparing geometry (%d/%d)" +msgstr "Analitzant la Geometria..." #: scene/3d/baked_lightmap.cpp -msgid "Plotting Meshes: " -msgstr "S'està n traçant les Malles: " +#, fuzzy +msgid "Preparing environment" +msgstr "Mostra l'Entorn" #: scene/3d/baked_lightmap.cpp -msgid "Plotting Lights:" -msgstr "S'està traçant l'Il·luminació:" +#, fuzzy +msgid "Generating capture" +msgstr "S'estan generant els Lightmaps" -#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp -msgid "Finishing Plot" -msgstr "S'està finalitzant el Traçat" +#: scene/3d/baked_lightmap.cpp +#, fuzzy +msgid "Saving lightmaps" +msgstr "S'estan generant els Lightmaps" #: scene/3d/baked_lightmap.cpp -msgid "Lighting Meshes: " -msgstr "Il·luminant les Malles: " +msgid "Done" +msgstr "Fet" #: scene/3d/collision_object.cpp #, fuzzy @@ -13038,6 +13100,10 @@ msgid "Plotting Meshes" msgstr "S'està n traçant les Malles" #: scene/3d/gi_probe.cpp +msgid "Finishing Plot" +msgstr "S'està finalitzant el Traçat" + +#: scene/3d/gi_probe.cpp #, fuzzy msgid "" "GIProbes are not supported by the GLES2 video driver.\n" @@ -13293,6 +13359,10 @@ msgstr "Ep!" msgid "Please Confirm..." msgstr "Confirmeu..." +#: scene/gui/file_dialog.cpp +msgid "Must use a valid extension." +msgstr "Cal utilitzar una extensió và lida." + #: scene/gui/graph_edit.cpp #, fuzzy msgid "Enable grid minimap." @@ -13354,6 +13424,12 @@ msgid "Viewport size must be greater than 0 to render anything." msgstr "" #: scene/resources/visual_shader_nodes.cpp +msgid "" +"The sampler port is connected but not used. Consider changing the source to " +"'SamplerPort'." +msgstr "" + +#: scene/resources/visual_shader_nodes.cpp #, fuzzy msgid "Invalid source for preview." msgstr "Font no và lida pel Shader." @@ -13383,6 +13459,41 @@ msgstr "" msgid "Constants cannot be modified." msgstr "Les constants no es poden modificar." +#~ msgid "No" +#~ msgstr "No" + +#~ msgid "This scene has never been saved. Save before running?" +#~ msgstr "" +#~ "Aquesta escena no s'ha desat mai encara. Voleu desar-la abans d'executar-" +#~ "la?" + +#, fuzzy +#~ msgid "ADB executable not configured in the Editor Settings." +#~ msgstr "L'executable ADB no està configurat a la configuració de l'editor." + +#, fuzzy +#~ msgid "OpenJDK jarsigner not configured in the Editor Settings." +#~ msgstr "" +#~ "OpenJDK Jarsigner no està configurat en la configuració de l'editor." + +#, fuzzy +#~ msgid "Custom build requires a valid Android SDK path in Editor Settings." +#~ msgstr "" +#~ "La compilació personalitzada requereix un camà d'Android SDK và lid en la " +#~ "configuració de l'editor." + +#~ msgid "%d%%" +#~ msgstr "%d%%" + +#~ msgid "(Time Left: %d:%02d s)" +#~ msgstr "(Temps restant: %d:%02d s)" + +#~ msgid "Plotting Meshes: " +#~ msgstr "S'està n traçant les Malles: " + +#~ msgid "Lighting Meshes: " +#~ msgstr "Il·luminant les Malles: " + #~ msgid "Search complete" #~ msgstr "Cerca completa" @@ -13723,9 +13834,6 @@ msgstr "Les constants no es poden modificar." #~ msgid "Failed to save solution." #~ msgstr "No s'ha pogut desar la solució." -#~ msgid "Done" -#~ msgstr "Fet" - #~ msgid "Failed to create C# project." #~ msgstr "No s'ha pogut crear el projecte en C#." diff --git a/editor/translations/cs.po b/editor/translations/cs.po index 9e63f83324..b41675f0fc 100644 --- a/editor/translations/cs.po +++ b/editor/translations/cs.po @@ -1,6 +1,6 @@ # Czech translation of the Godot Engine editor -# Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. -# Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). +# Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. +# Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). # This file is distributed under the same license as the Godot source code. # Fadex <vitekpaulik@gmail.com>, 2017. # Jan 'spl!te' KondelÃk <j.kondelik@centrum.cz>, 2016, 2018. @@ -9,7 +9,7 @@ # LudÄ›k Novotný <gladosicek@gmail.com>, 2016, 2018. # Martin Novák <maidx@seznam.cz>, 2017, 2019. # zxey <r.hozak@seznam.cz>, 2018. -# VojtÄ›ch Å amla <auzkok@seznam.cz>, 2018, 2019, 2020. +# VojtÄ›ch Å amla <auzkok@seznam.cz>, 2018, 2019, 2020, 2021. # Peeter Angelo <contact@peeterangelo.com>, 2019. # VojtechBrezina <vojta.brezina@gmail.com>, 2019. # Garrom Orc Shaman <garromorcshaman@gmail.com>, 2019. @@ -28,8 +28,8 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2020-12-14 11:03+0000\n" -"Last-Translator: Václav Blažej <vaclavblazej@seznam.cz>\n" +"PO-Revision-Date: 2021-01-12 13:32+0000\n" +"Last-Translator: VojtÄ›ch Å amla <auzkok@seznam.cz>\n" "Language-Team: Czech <https://hosted.weblate.org/projects/godot-engine/godot/" "cs/>\n" "Language: cs\n" @@ -37,7 +37,7 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=3; plural=(n==1) ? 0 : (n>=2 && n<=4) ? 1 : 2;\n" -"X-Generator: Weblate 4.4-dev\n" +"X-Generator: Weblate 4.4.1-dev\n" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp @@ -1959,10 +1959,6 @@ msgstr "Náhled:" msgid "File:" msgstr "Soubor:" -#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp -msgid "Must use a valid extension." -msgstr "Je nutné použÃt platnou pÅ™Ãponu." - #: editor/editor_file_system.cpp msgid "ScanSources" msgstr "Sken zdrojů" @@ -2397,6 +2393,10 @@ msgid "There is no defined scene to run." msgstr "Neexistuje žádná scéna pro spuÅ¡tÄ›nÃ." #: editor/editor_node.cpp +msgid "Save scene before running..." +msgstr "" + +#: editor/editor_node.cpp msgid "Could not start subprocess!" msgstr "Nelze spustit podproces!" @@ -2440,18 +2440,6 @@ msgstr "Pro uloženà scény je vyžadován koÅ™enový uzel." msgid "Save Scene As..." msgstr "Uložit scénu jako..." -#: editor/editor_node.cpp -msgid "No" -msgstr "Ne" - -#: editor/editor_node.cpp -msgid "Yes" -msgstr "Ano" - -#: editor/editor_node.cpp -msgid "This scene has never been saved. Save before running?" -msgstr "Tato scéna nebyla nikdy uložena. Uložit pÅ™ed spuÅ¡tÄ›nÃm?" - #: editor/editor_node.cpp editor/scene_tree_dock.cpp msgid "This operation can't be done without a scene." msgstr "Tato operace nemůže být provedena bez scény." @@ -2501,6 +2489,10 @@ msgid "Quit" msgstr "UkonÄit" #: editor/editor_node.cpp +msgid "Yes" +msgstr "Ano" + +#: editor/editor_node.cpp msgid "Exit the editor?" msgstr "UkonÄit editor?" @@ -3915,19 +3907,16 @@ msgid "Searching..." msgstr "Hledám..." #: editor/find_in_files.cpp -#, fuzzy msgid "%d match in %d file." -msgstr "%d shody." +msgstr "%d shoda v %d souboru." #: editor/find_in_files.cpp -#, fuzzy msgid "%d matches in %d file." -msgstr "%d shody." +msgstr "%d shod v %d souboru." #: editor/find_in_files.cpp -#, fuzzy msgid "%d matches in %d files." -msgstr "%d shody." +msgstr "%d shod v %d souborech." #: editor/groups_editor.cpp msgid "Add to Group" @@ -5158,10 +5147,10 @@ msgid "Assets ZIP File" msgstr "ZIP soubor asetů" #: editor/plugins/baked_lightmap_editor_plugin.cpp +#, fuzzy msgid "" "Can't determine a save path for lightmap images.\n" -"Save your scene (for images to be saved in the same dir), or pick a save " -"path from the BakedLightmap properties." +"Save your scene and try again." msgstr "" "Nelze urÄit cestu uloženà pro svÄ›telnou mapu obrázku.\n" "Uložte scénu (obrázky se uložà do stejného adresáře) nebo vyberte cestu pro " @@ -5182,9 +5171,29 @@ msgstr "" "ÄtenÃ." #: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "Failed determining lightmap size. Maximum lightmap size too small?" +msgstr "" + +#: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "" +"Some mesh is invalid. Make sure the UV2 channel values are contained within " +"the [0.0,1.0] square region." +msgstr "" + +#: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "" +"Godot editor was built without ray tracing support, lightmaps can't be baked." +msgstr "" + +#: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "Bake Lightmaps" msgstr "Zapéct lightmapy" +#: editor/plugins/baked_lightmap_editor_plugin.cpp +#, fuzzy +msgid "Select lightmap bake file:" +msgstr "Vybrat soubor Å¡ablony" + #: editor/plugins/camera_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "Preview" @@ -6277,6 +6286,11 @@ msgid "Can only set point into a ParticlesMaterial process material" msgstr "Bod lze vložit pouze do process materiálu ParticlesMaterial" #: editor/plugins/particles_2d_editor_plugin.cpp +#, fuzzy +msgid "Convert to CPUParticles2D" +msgstr "PÅ™evést na CPUParticles" + +#: editor/plugins/particles_2d_editor_plugin.cpp #: editor/plugins/particles_editor_plugin.cpp msgid "Generation Time (sec):" msgstr "ÄŒas generovánà (sec):" @@ -6337,10 +6351,6 @@ msgstr "Generovánà AABB" msgid "Generate Visibility AABB" msgstr "Generovat viditelnostnà AABB" -#: editor/plugins/particles_editor_plugin.cpp -msgid "Generate AABB" -msgstr "Vygenerovat AABB" - #: editor/plugins/path_2d_editor_plugin.cpp msgid "Remove Point from Curve" msgstr "Odstranit bod z kÅ™ivky" @@ -11525,6 +11535,39 @@ msgstr "Filtrovat meshe" msgid "Give a MeshLibrary resource to this GridMap to use its meshes." msgstr "PÅ™iÅ™aÄte uzlu GridMap zdroj MeshLibrary k použità jeho sÃtÄ›." +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Begin Bake" +msgstr "" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Preparing data structures" +msgstr "" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +#, fuzzy +msgid "Generate buffers" +msgstr "Vygenerovat AABB" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +#, fuzzy +msgid "Direct lighting" +msgstr "SmÄ›ry" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +#, fuzzy +msgid "Indirect lighting" +msgstr "Odsadit zprava" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +#, fuzzy +msgid "Post processing" +msgstr "Následné zpracovánÃ" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +#, fuzzy +msgid "Plotting lightmaps" +msgstr "Vykreslenà svÄ›tel:" + #: modules/mono/csharp_script.cpp msgid "Class name can't be a reserved keyword" msgstr "Název tÅ™Ãdy nemůže být rezervované klÃÄové slovo" @@ -12030,12 +12073,17 @@ msgid "Select device from the list" msgstr "Vyberte zaÅ™Ãzenà ze seznamu" #: platform/android/export/export.cpp -msgid "ADB executable not configured in the Editor Settings." -msgstr "Spustitelný ADB nenà nakonfigurovaný v Nastavenà Editoru." +#, fuzzy +msgid "Unable to find the 'apksigner' tool." +msgstr "Nelze najÃt nástroj zipalign." #: platform/android/export/export.cpp -msgid "OpenJDK jarsigner not configured in the Editor Settings." -msgstr "OpenJDK jarsigner nenà nakonfigurovaný v Nastavenà Editoru." +msgid "" +"Android build template not installed in the project. Install it from the " +"Project menu." +msgstr "" +"Å ablona sestavenà Androidu nenà pro projekt nainstalována. Nainstalujte jej " +"z nabÃdky Projekt." #: platform/android/export/export.cpp msgid "Debug keystore not configured in the Editor Settings nor in the preset." @@ -12049,13 +12097,13 @@ msgstr "" "ÚložiÅ¡tÄ› klÃÄů pro vydánà je nakonfigurováno nesprávnÄ› v profilu exportu." #: platform/android/export/export.cpp -msgid "Custom build requires a valid Android SDK path in Editor Settings." -msgstr "" -"Vlastnà sestavenà vyžaduje správnou cestu k sadÄ› Android SDK v nastavenà " -"editoru." +#, fuzzy +msgid "A valid Android SDK path is required in Editor Settings." +msgstr "Nesprávná cesta Android SDK pro vlastnà sestavenà v Nastavenà editoru." #: platform/android/export/export.cpp -msgid "Invalid Android SDK path for custom build in Editor Settings." +#, fuzzy +msgid "Invalid Android SDK path in Editor Settings." msgstr "Nesprávná cesta Android SDK pro vlastnà sestavenà v Nastavenà editoru." #: platform/android/export/export.cpp @@ -12063,12 +12111,21 @@ msgid "Missing 'platform-tools' directory!" msgstr "Chybà složka \"platform-tools\"!" #: platform/android/export/export.cpp -msgid "" -"Android build template not installed in the project. Install it from the " -"Project menu." +msgid "Unable to find Android SDK platform-tools' adb command." +msgstr "" + +#: platform/android/export/export.cpp +#, fuzzy +msgid "Please check in the Android SDK directory specified in Editor Settings." +msgstr "Nesprávná cesta Android SDK pro vlastnà sestavenà v Nastavenà editoru." + +#: platform/android/export/export.cpp +msgid "Missing 'build-tools' directory!" +msgstr "Chybà složka \"build-tools\"!" + +#: platform/android/export/export.cpp +msgid "Unable to find Android SDK build-tools' apksigner command." msgstr "" -"Å ablona sestavenà Androidu nenà pro projekt nainstalována. Nainstalujte jej " -"z nabÃdky Projekt." #: platform/android/export/export.cpp msgid "Invalid public key for APK expansion." @@ -12528,28 +12585,32 @@ msgid "ARVROrigin requires an ARVRCamera child node." msgstr "ARVROrigin musà mÃt uzel ARVRCamera jako potomka." #: scene/3d/baked_lightmap.cpp -msgid "%d%%" -msgstr "%d%%" +msgid "Finding meshes and lights" +msgstr "" #: scene/3d/baked_lightmap.cpp -msgid "(Time Left: %d:%02d s)" -msgstr "(ZbývajÃcà Äas: %d:%02d s)" +#, fuzzy +msgid "Preparing geometry (%d/%d)" +msgstr "Parsuji geometrii..." #: scene/3d/baked_lightmap.cpp -msgid "Plotting Meshes: " -msgstr "Vykreslenà mřÞek: " +#, fuzzy +msgid "Preparing environment" +msgstr "Zobrazit prostÅ™edÃ" #: scene/3d/baked_lightmap.cpp -msgid "Plotting Lights:" -msgstr "Vykreslenà svÄ›tel:" +#, fuzzy +msgid "Generating capture" +msgstr "Generovánà svÄ›telné mapy" -#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp -msgid "Finishing Plot" -msgstr "DokonÄovánà vykreslenÃ" +#: scene/3d/baked_lightmap.cpp +#, fuzzy +msgid "Saving lightmaps" +msgstr "Generovánà svÄ›telné mapy" #: scene/3d/baked_lightmap.cpp -msgid "Lighting Meshes: " -msgstr "OsvÄ›tlenà sÃtÃ: " +msgid "Done" +msgstr "Hotovo" #: scene/3d/collision_object.cpp msgid "" @@ -12624,6 +12685,10 @@ msgid "Plotting Meshes" msgstr "Vykreslenà sÃtÃ" #: scene/3d/gi_probe.cpp +msgid "Finishing Plot" +msgstr "DokonÄovánà vykreslenÃ" + +#: scene/3d/gi_probe.cpp msgid "" "GIProbes are not supported by the GLES2 video driver.\n" "Use a BakedLightmap instead." @@ -12877,10 +12942,13 @@ msgstr "Pozor!" msgid "Please Confirm..." msgstr "PotvrÄte prosÃm..." +#: scene/gui/file_dialog.cpp +msgid "Must use a valid extension." +msgstr "Je nutné použÃt platnou pÅ™Ãponu." + #: scene/gui/graph_edit.cpp -#, fuzzy msgid "Enable grid minimap." -msgstr "Povolit pÅ™ichytávánÃ" +msgstr "Povolit minimapu mřÞky." #: scene/gui/popup.cpp msgid "" @@ -12937,6 +13005,12 @@ msgstr "" "Velikost pohledu musà být vÄ›tšà než 0, aby bylo možné cokoliv renderovat." #: scene/resources/visual_shader_nodes.cpp +msgid "" +"The sampler port is connected but not used. Consider changing the source to " +"'SamplerPort'." +msgstr "" + +#: scene/resources/visual_shader_nodes.cpp msgid "Invalid source for preview." msgstr "Neplatný zdroj pro náhled." @@ -12964,6 +13038,35 @@ msgstr "OdliÅ¡nosti mohou být pÅ™iÅ™azeny pouze ve vertex funkci." msgid "Constants cannot be modified." msgstr "Konstanty nenà možné upravovat." +#~ msgid "No" +#~ msgstr "Ne" + +#~ msgid "This scene has never been saved. Save before running?" +#~ msgstr "Tato scéna nebyla nikdy uložena. Uložit pÅ™ed spuÅ¡tÄ›nÃm?" + +#~ msgid "ADB executable not configured in the Editor Settings." +#~ msgstr "Spustitelný ADB nenà nakonfigurovaný v Nastavenà Editoru." + +#~ msgid "OpenJDK jarsigner not configured in the Editor Settings." +#~ msgstr "OpenJDK jarsigner nenà nakonfigurovaný v Nastavenà Editoru." + +#~ msgid "Custom build requires a valid Android SDK path in Editor Settings." +#~ msgstr "" +#~ "Vlastnà sestavenà vyžaduje správnou cestu k sadÄ› Android SDK v nastavenà " +#~ "editoru." + +#~ msgid "%d%%" +#~ msgstr "%d%%" + +#~ msgid "(Time Left: %d:%02d s)" +#~ msgstr "(ZbývajÃcà Äas: %d:%02d s)" + +#~ msgid "Plotting Meshes: " +#~ msgstr "Vykreslenà mřÞek: " + +#~ msgid "Lighting Meshes: " +#~ msgstr "OsvÄ›tlenà sÃtÃ: " + #~ msgid "Search complete" #~ msgstr "Vyhledávánà dokonÄeno" @@ -12976,12 +13079,6 @@ msgstr "Konstanty nenà možné upravovat." #~ msgid "There is already file or folder with the same name in this location." #~ msgstr "Soubor nebo složka se stejným názvem již na tomto mÃstÄ› existuje." -#~ msgid "Missing 'build-tools' directory!" -#~ msgstr "Chybà složka \"build-tools\"!" - -#~ msgid "Unable to find the zipalign tool." -#~ msgstr "Nelze najÃt nástroj zipalign." - #~ msgid "Aligning APK..." #~ msgstr "Zarovnávánà APK..." @@ -13266,9 +13363,6 @@ msgstr "Konstanty nenà možné upravovat." #~ msgid "Failed to save solution." #~ msgstr "NepodaÅ™ilo se uložit Å™eÅ¡enÃ." -#~ msgid "Done" -#~ msgstr "Hotovo" - #~ msgid "Failed to create C# project." #~ msgstr "VytvoÅ™enà C# projektu selhalo." diff --git a/editor/translations/da.po b/editor/translations/da.po index 8d8e1055ae..148e31a2cc 100644 --- a/editor/translations/da.po +++ b/editor/translations/da.po @@ -1,6 +1,6 @@ # Danish translation of the Godot Engine editor -# Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. -# Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). +# Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. +# Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). # This file is distributed under the same license as the Godot source code. # Dankse Memes <purplelops@gmail.com>, 2018. # David Lamhauge <davidlamhauge@gmail.com>, 2016, 2018. @@ -2031,10 +2031,6 @@ msgstr "ForhÃ¥ndsvisning:" msgid "File:" msgstr "Fil:" -#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp -msgid "Must use a valid extension." -msgstr "Du skal bruge en gyldig udvidelse." - #: editor/editor_file_system.cpp msgid "ScanSources" msgstr "Skan Kilder" @@ -2475,6 +2471,10 @@ msgid "There is no defined scene to run." msgstr "Der er ingen defineret scene at køre." #: editor/editor_node.cpp +msgid "Save scene before running..." +msgstr "" + +#: editor/editor_node.cpp msgid "Could not start subprocess!" msgstr "Kunne ikke starte underproces!" @@ -2520,18 +2520,6 @@ msgstr "" msgid "Save Scene As..." msgstr "Gem Scene Som..." -#: editor/editor_node.cpp -msgid "No" -msgstr "Nej" - -#: editor/editor_node.cpp -msgid "Yes" -msgstr "Ja" - -#: editor/editor_node.cpp -msgid "This scene has never been saved. Save before running?" -msgstr "Denne scene er aldrig blevet gemt. Gem før kørsel?" - #: editor/editor_node.cpp editor/scene_tree_dock.cpp msgid "This operation can't be done without a scene." msgstr "Denne handling kan ikke udføres uden en scene." @@ -2580,6 +2568,10 @@ msgid "Quit" msgstr "Afslut" #: editor/editor_node.cpp +msgid "Yes" +msgstr "Ja" + +#: editor/editor_node.cpp msgid "Exit the editor?" msgstr "Forlad editor?" @@ -5354,8 +5346,7 @@ msgstr "Assets zipfil" #: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "" "Can't determine a save path for lightmap images.\n" -"Save your scene (for images to be saved in the same dir), or pick a save " -"path from the BakedLightmap properties." +"Save your scene and try again." msgstr "" #: editor/plugins/baked_lightmap_editor_plugin.cpp @@ -5369,9 +5360,29 @@ msgid "Failed creating lightmap images, make sure path is writable." msgstr "" #: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "Failed determining lightmap size. Maximum lightmap size too small?" +msgstr "" + +#: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "" +"Some mesh is invalid. Make sure the UV2 channel values are contained within " +"the [0.0,1.0] square region." +msgstr "" + +#: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "" +"Godot editor was built without ray tracing support, lightmaps can't be baked." +msgstr "" + +#: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "Bake Lightmaps" msgstr "" +#: editor/plugins/baked_lightmap_editor_plugin.cpp +#, fuzzy +msgid "Select lightmap bake file:" +msgstr "Vælg template fil" + #: editor/plugins/camera_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "Preview" @@ -6477,6 +6488,11 @@ msgid "Can only set point into a ParticlesMaterial process material" msgstr "" #: editor/plugins/particles_2d_editor_plugin.cpp +#, fuzzy +msgid "Convert to CPUParticles2D" +msgstr "Konverter Til %s" + +#: editor/plugins/particles_2d_editor_plugin.cpp #: editor/plugins/particles_editor_plugin.cpp msgid "Generation Time (sec):" msgstr "" @@ -6537,10 +6553,6 @@ msgstr "" msgid "Generate Visibility AABB" msgstr "" -#: editor/plugins/particles_editor_plugin.cpp -msgid "Generate AABB" -msgstr "" - #: editor/plugins/path_2d_editor_plugin.cpp msgid "Remove Point from Curve" msgstr "" @@ -11826,6 +11838,37 @@ msgstr "Filter mode:" msgid "Give a MeshLibrary resource to this GridMap to use its meshes." msgstr "" +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Begin Bake" +msgstr "" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Preparing data structures" +msgstr "" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Generate buffers" +msgstr "" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +#, fuzzy +msgid "Direct lighting" +msgstr "Beskrivelse" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Indirect lighting" +msgstr "" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +#, fuzzy +msgid "Post processing" +msgstr "Skift udtryk" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +#, fuzzy +msgid "Plotting lightmaps" +msgstr "Generering af lightmaps" + #: modules/mono/csharp_script.cpp msgid "Class name can't be a reserved keyword" msgstr "" @@ -12356,11 +12399,13 @@ msgid "Select device from the list" msgstr "Vælg enhed fra listen" #: platform/android/export/export.cpp -msgid "ADB executable not configured in the Editor Settings." +msgid "Unable to find the 'apksigner' tool." msgstr "" #: platform/android/export/export.cpp -msgid "OpenJDK jarsigner not configured in the Editor Settings." +msgid "" +"Android build template not installed in the project. Install it from the " +"Project menu." msgstr "" #: platform/android/export/export.cpp @@ -12372,11 +12417,11 @@ msgid "Release keystore incorrectly configured in the export preset." msgstr "" #: platform/android/export/export.cpp -msgid "Custom build requires a valid Android SDK path in Editor Settings." +msgid "A valid Android SDK path is required in Editor Settings." msgstr "" #: platform/android/export/export.cpp -msgid "Invalid Android SDK path for custom build in Editor Settings." +msgid "Invalid Android SDK path in Editor Settings." msgstr "" #: platform/android/export/export.cpp @@ -12384,9 +12429,19 @@ msgid "Missing 'platform-tools' directory!" msgstr "" #: platform/android/export/export.cpp -msgid "" -"Android build template not installed in the project. Install it from the " -"Project menu." +msgid "Unable to find Android SDK platform-tools' adb command." +msgstr "" + +#: platform/android/export/export.cpp +msgid "Please check in the Android SDK directory specified in Editor Settings." +msgstr "" + +#: platform/android/export/export.cpp +msgid "Missing 'build-tools' directory!" +msgstr "" + +#: platform/android/export/export.cpp +msgid "Unable to find Android SDK build-tools' apksigner command." msgstr "" #: platform/android/export/export.cpp @@ -12824,27 +12879,29 @@ msgid "ARVROrigin requires an ARVRCamera child node." msgstr "" #: scene/3d/baked_lightmap.cpp -msgid "%d%%" +msgid "Finding meshes and lights" msgstr "" #: scene/3d/baked_lightmap.cpp -msgid "(Time Left: %d:%02d s)" +msgid "Preparing geometry (%d/%d)" msgstr "" #: scene/3d/baked_lightmap.cpp -msgid "Plotting Meshes: " +msgid "Preparing environment" msgstr "" #: scene/3d/baked_lightmap.cpp -msgid "Plotting Lights:" -msgstr "" +#, fuzzy +msgid "Generating capture" +msgstr "Generering af lightmaps" -#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp -msgid "Finishing Plot" -msgstr "" +#: scene/3d/baked_lightmap.cpp +#, fuzzy +msgid "Saving lightmaps" +msgstr "Generering af lightmaps" #: scene/3d/baked_lightmap.cpp -msgid "Lighting Meshes: " +msgid "Done" msgstr "" #: scene/3d/collision_object.cpp @@ -12913,6 +12970,10 @@ msgid "Plotting Meshes" msgstr "" #: scene/3d/gi_probe.cpp +msgid "Finishing Plot" +msgstr "" + +#: scene/3d/gi_probe.cpp msgid "" "GIProbes are not supported by the GLES2 video driver.\n" "Use a BakedLightmap instead." @@ -13143,6 +13204,10 @@ msgstr "Advarsel!" msgid "Please Confirm..." msgstr "Bekræft venligst..." +#: scene/gui/file_dialog.cpp +msgid "Must use a valid extension." +msgstr "Du skal bruge en gyldig udvidelse." + #: scene/gui/graph_edit.cpp msgid "Enable grid minimap." msgstr "" @@ -13196,6 +13261,12 @@ msgid "Viewport size must be greater than 0 to render anything." msgstr "" #: scene/resources/visual_shader_nodes.cpp +msgid "" +"The sampler port is connected but not used. Consider changing the source to " +"'SamplerPort'." +msgstr "" + +#: scene/resources/visual_shader_nodes.cpp #, fuzzy msgid "Invalid source for preview." msgstr "Ugyldig skriftstørrelse." @@ -13226,6 +13297,12 @@ msgstr "" msgid "Constants cannot be modified." msgstr "Konstanter kan ikke ændres." +#~ msgid "No" +#~ msgstr "Nej" + +#~ msgid "This scene has never been saved. Save before running?" +#~ msgstr "Denne scene er aldrig blevet gemt. Gem før kørsel?" + #, fuzzy #~ msgid "Search complete" #~ msgstr "Søg Tekst" diff --git a/editor/translations/de.po b/editor/translations/de.po index 71a9fe8744..b7f5d21f20 100644 --- a/editor/translations/de.po +++ b/editor/translations/de.po @@ -1,6 +1,6 @@ # German translation of the Godot Engine editor -# Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. -# Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). +# Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. +# Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). # This file is distributed under the same license as the Godot source code. # Alexander Mahr <alex.mahr@gmail.com>, 2016, 2019. # Andreas Esau <andreasesau@gmail.com>, 2016. @@ -36,7 +36,7 @@ # asyncial <mahlburg@posteo.de>, 2018. # ssantos <ssantos@web.de>, 2018. # Rémi Verschelde <akien@godotengine.org>, 2019. -# Martin <martinreininger@gmx.net>, 2019. +# Martin <martinreininger@gmx.net>, 2019, 2021. # Andreas During <anduring@web.de>, 2019. # Arthur S. Muszynski <artism90@gmail.com>, 2019. # Andreas Binczyk <andreas.binczyk@gmail.com>, 2019. @@ -66,8 +66,8 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2020-12-14 11:03+0000\n" -"Last-Translator: So Wieso <sowieso@dukun.de>\n" +"PO-Revision-Date: 2021-01-12 13:32+0000\n" +"Last-Translator: Martin <martinreininger@gmx.net>\n" "Language-Team: German <https://hosted.weblate.org/projects/godot-engine/" "godot/de/>\n" "Language: de\n" @@ -75,7 +75,7 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=2; plural=n != 1;\n" -"X-Generator: Weblate 4.4-dev\n" +"X-Generator: Weblate 4.4.1-dev\n" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp @@ -2012,10 +2012,6 @@ msgstr "Vorschau:" msgid "File:" msgstr "Datei:" -#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp -msgid "Must use a valid extension." -msgstr "Eine gültige Datei-Endung muss verwendet werden." - #: editor/editor_file_system.cpp msgid "ScanSources" msgstr "Lese Quellen" @@ -2455,6 +2451,10 @@ msgid "There is no defined scene to run." msgstr "Es ist keine abzuspielende Szene definiert." #: editor/editor_node.cpp +msgid "Save scene before running..." +msgstr "" + +#: editor/editor_node.cpp msgid "Could not start subprocess!" msgstr "Unterprozess konnte nicht gestartet werden!" @@ -2498,18 +2498,6 @@ msgstr "Ein Wurzel-Node wird benötigt um diese Szene zu speichern." msgid "Save Scene As..." msgstr "Szene speichern als..." -#: editor/editor_node.cpp -msgid "No" -msgstr "Nein" - -#: editor/editor_node.cpp -msgid "Yes" -msgstr "Ja" - -#: editor/editor_node.cpp -msgid "This scene has never been saved. Save before running?" -msgstr "Diese Szene wurde nie gespeichert. Speichern vorm Starten?" - #: editor/editor_node.cpp editor/scene_tree_dock.cpp msgid "This operation can't be done without a scene." msgstr "Diese Aktion kann nicht ohne eine Szene ausgeführt werden." @@ -2561,6 +2549,10 @@ msgid "Quit" msgstr "Verlassen" #: editor/editor_node.cpp +msgid "Yes" +msgstr "Ja" + +#: editor/editor_node.cpp msgid "Exit the editor?" msgstr "Editor verlassen?" @@ -3993,19 +3985,16 @@ msgid "Searching..." msgstr "Am suchen..." #: editor/find_in_files.cpp -#, fuzzy msgid "%d match in %d file." -msgstr "%d Übereinstimmungen gefunden." +msgstr "%d Übereinstimmung in %d Datei gefunden." #: editor/find_in_files.cpp -#, fuzzy msgid "%d matches in %d file." -msgstr "%d Übereinstimmungen gefunden." +msgstr "%d Übereinstimmungen in %d Datei gefunden." #: editor/find_in_files.cpp -#, fuzzy msgid "%d matches in %d files." -msgstr "%d Übereinstimmungen gefunden." +msgstr "%d Übereinstimmungen in %d Dateien gefunden." #: editor/groups_editor.cpp msgid "Add to Group" @@ -4773,7 +4762,7 @@ msgstr "Weißmodulation erzwingen" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Include Gizmos (3D)" -msgstr "Griffe (3D) einbeziehen" +msgstr "3D-Manipulator einbeziehen" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Pin AnimationPlayer" @@ -5246,10 +5235,10 @@ msgid "Assets ZIP File" msgstr "Nutzerinhalte als ZIP-Datei" #: editor/plugins/baked_lightmap_editor_plugin.cpp +#, fuzzy msgid "" "Can't determine a save path for lightmap images.\n" -"Save your scene (for images to be saved in the same dir), or pick a save " -"path from the BakedLightmap properties." +"Save your scene and try again." msgstr "" "Der Speicherpfad für Lightmap-Bilder kann nicht bestimmt werden.\n" "Speichern Sie die Szene (Bilder werden im gleichen Ordner gespeichert) oder " @@ -5271,9 +5260,29 @@ msgstr "" "Speicherpfad beschreibbar ist." #: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "Failed determining lightmap size. Maximum lightmap size too small?" +msgstr "" + +#: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "" +"Some mesh is invalid. Make sure the UV2 channel values are contained within " +"the [0.0,1.0] square region." +msgstr "" + +#: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "" +"Godot editor was built without ray tracing support, lightmaps can't be baked." +msgstr "" + +#: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "Bake Lightmaps" msgstr "Lightmaps vorrendern" +#: editor/plugins/baked_lightmap_editor_plugin.cpp +#, fuzzy +msgid "Select lightmap bake file:" +msgstr "Vorlagendatei auswählen" + #: editor/plugins/camera_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "Preview" @@ -6375,6 +6384,11 @@ msgstr "" "werden" #: editor/plugins/particles_2d_editor_plugin.cpp +#, fuzzy +msgid "Convert to CPUParticles2D" +msgstr "Zu CPU-Partikeln konvertieren" + +#: editor/plugins/particles_2d_editor_plugin.cpp #: editor/plugins/particles_editor_plugin.cpp msgid "Generation Time (sec):" msgstr "Erzeugungszeit (s):" @@ -6435,10 +6449,6 @@ msgstr "Erzeuge AABB" msgid "Generate Visibility AABB" msgstr "Erzeuge Sichtbarkeits-AABB" -#: editor/plugins/particles_editor_plugin.cpp -msgid "Generate AABB" -msgstr "Erzeuge AABB" - #: editor/plugins/path_2d_editor_plugin.cpp msgid "Remove Point from Curve" msgstr "Punkt von Kurve entfernen" @@ -7528,7 +7538,7 @@ msgstr "Umgebung anzeigen" #: editor/plugins/spatial_editor_plugin.cpp msgid "View Gizmos" -msgstr "Griffe anzeigen" +msgstr "Manipulator anzeigen" #: editor/plugins/spatial_editor_plugin.cpp msgid "View Information" @@ -7616,9 +7626,9 @@ msgid "" msgstr "" "Klicken um zwischen Sichtbarkeitsmodi umzuschalten.\n" "\n" -"Offenes Auge: Griffe sind sichtbar.\n" -"Geschlossenes Auge: Griffe sind unsichtbar.\n" -"Halb offenes Auge: Griffe sind auch durch deckende Oberflächen sichtbar " +"Offenes Auge: Manipulator ist sichtbar.\n" +"Geschlossenes Auge: Manipulator ist unsichtbar.\n" +"Halb offenes Auge: Manipulator ist auch durch deckende Oberflächen sichtbar " "(\"Röntgenblick\")." #: editor/plugins/spatial_editor_plugin.cpp @@ -7732,7 +7742,7 @@ msgstr "Vier Ansichten" #: editor/plugins/spatial_editor_plugin.cpp msgid "Gizmos" -msgstr "Griffe" +msgstr "Manipulator" #: editor/plugins/spatial_editor_plugin.cpp msgid "View Origin" @@ -7809,7 +7819,7 @@ msgstr "Nachher" #: editor/plugins/spatial_editor_plugin.cpp msgid "Nameless gizmo" -msgstr "Namenloser Anfasser" +msgstr "Namenloser Manipulator" #: editor/plugins/sprite_editor_plugin.cpp msgid "Create Mesh2D" @@ -10280,7 +10290,7 @@ msgstr "Ereignis hinzufügen" #: editor/project_settings_editor.cpp msgid "Button" -msgstr "Schaltfläche (Button)" +msgstr "Knopf" #: editor/project_settings_editor.cpp msgid "Left Button." @@ -11668,6 +11678,39 @@ msgstr "Meshes filtern" msgid "Give a MeshLibrary resource to this GridMap to use its meshes." msgstr "GridMap zu MeshLibrary hinzufügen um ihre Meshes benutzen zu können." +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Begin Bake" +msgstr "" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Preparing data structures" +msgstr "" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +#, fuzzy +msgid "Generate buffers" +msgstr "Erzeuge AABB" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +#, fuzzy +msgid "Direct lighting" +msgstr "Richtungen" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +#, fuzzy +msgid "Indirect lighting" +msgstr "Nach rechts einrücken" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +#, fuzzy +msgid "Post processing" +msgstr "Nachbearbeitung" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +#, fuzzy +msgid "Plotting lightmaps" +msgstr "Plotte Lichter:" + #: modules/mono/csharp_script.cpp msgid "Class name can't be a reserved keyword" msgstr "Der Klassenname kann nicht ein reserviertes Schlüsselwort sein" @@ -12186,12 +12229,17 @@ msgid "Select device from the list" msgstr "Gerät aus Liste auswählen" #: platform/android/export/export.cpp -msgid "ADB executable not configured in the Editor Settings." -msgstr "Das ADB-Programm wurde nicht in den Editoreinstellungen konfiguriert." +#, fuzzy +msgid "Unable to find the 'apksigner' tool." +msgstr "Das zipalign Hilfswerkzeug konnte nicht gefunden werden." #: platform/android/export/export.cpp -msgid "OpenJDK jarsigner not configured in the Editor Settings." -msgstr "OpenJDK-Jarsigner wurde nicht in den Editoreinstellungen konfiguriert." +msgid "" +"Android build template not installed in the project. Install it from the " +"Project menu." +msgstr "" +"Es wurde keine Android-Buildvorlage für dieses Projekt installiert. Es kann " +"im Projektmenü installiert werden." #: platform/android/export/export.cpp msgid "Debug keystore not configured in the Editor Settings nor in the preset." @@ -12205,12 +12253,14 @@ msgstr "" "Release-Keystore wurde nicht korrekt konfiguriert in den Exporteinstellungen." #: platform/android/export/export.cpp -msgid "Custom build requires a valid Android SDK path in Editor Settings." +#, fuzzy +msgid "A valid Android SDK path is required in Editor Settings." msgstr "" -"Eigene Builds erfordern gültigen Android-SDK-Pfad in den Editoreinstellungen." +"Ungültiger Android-SDK-Pfad für eigene Builds in den Editoreinstellungen." #: platform/android/export/export.cpp -msgid "Invalid Android SDK path for custom build in Editor Settings." +#, fuzzy +msgid "Invalid Android SDK path in Editor Settings." msgstr "" "Ungültiger Android-SDK-Pfad für eigene Builds in den Editoreinstellungen." @@ -12219,12 +12269,22 @@ msgid "Missing 'platform-tools' directory!" msgstr "‚platform-tools‘-Verzeichnis fehlt!" #: platform/android/export/export.cpp -msgid "" -"Android build template not installed in the project. Install it from the " -"Project menu." +msgid "Unable to find Android SDK platform-tools' adb command." +msgstr "" + +#: platform/android/export/export.cpp +#, fuzzy +msgid "Please check in the Android SDK directory specified in Editor Settings." +msgstr "" +"Ungültiger Android-SDK-Pfad für eigene Builds in den Editoreinstellungen." + +#: platform/android/export/export.cpp +msgid "Missing 'build-tools' directory!" +msgstr "‚build-tools‘-Verzeichnis fehlt!" + +#: platform/android/export/export.cpp +msgid "Unable to find Android SDK build-tools' apksigner command." msgstr "" -"Es wurde keine Android-Buildvorlage für dieses Projekt installiert. Es kann " -"im Projektmenü installiert werden." #: platform/android/export/export.cpp msgid "Invalid public key for APK expansion." @@ -12707,28 +12767,32 @@ msgid "ARVROrigin requires an ARVRCamera child node." msgstr "ARVROrigin benötigt ein ARVRCamera-Unterobjekt." #: scene/3d/baked_lightmap.cpp -msgid "%d%%" -msgstr "%d%%" +msgid "Finding meshes and lights" +msgstr "" #: scene/3d/baked_lightmap.cpp -msgid "(Time Left: %d:%02d s)" -msgstr "(Verbleibende Zeit: %d:%20d s)" +#, fuzzy +msgid "Preparing geometry (%d/%d)" +msgstr "Parse Geometrie…" #: scene/3d/baked_lightmap.cpp -msgid "Plotting Meshes: " -msgstr "Plotte Meshe: " +#, fuzzy +msgid "Preparing environment" +msgstr "Umgebung anzeigen" #: scene/3d/baked_lightmap.cpp -msgid "Plotting Lights:" -msgstr "Plotte Lichter:" +#, fuzzy +msgid "Generating capture" +msgstr "Generiere Lightmaps" -#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp -msgid "Finishing Plot" -msgstr "Stelle Plot fertig" +#: scene/3d/baked_lightmap.cpp +#, fuzzy +msgid "Saving lightmaps" +msgstr "Generiere Lightmaps" #: scene/3d/baked_lightmap.cpp -msgid "Lighting Meshes: " -msgstr "Beleuchte Meshe: " +msgid "Done" +msgstr "Fertig" #: scene/3d/collision_object.cpp msgid "" @@ -12805,6 +12869,10 @@ msgid "Plotting Meshes" msgstr "Plotte Mesh" #: scene/3d/gi_probe.cpp +msgid "Finishing Plot" +msgstr "Stelle Plot fertig" + +#: scene/3d/gi_probe.cpp msgid "" "GIProbes are not supported by the GLES2 video driver.\n" "Use a BakedLightmap instead." @@ -13074,10 +13142,13 @@ msgstr "Warnung!" msgid "Please Confirm..." msgstr "Bitte bestätigen..." +#: scene/gui/file_dialog.cpp +msgid "Must use a valid extension." +msgstr "Eine gültige Datei-Endung muss verwendet werden." + #: scene/gui/graph_edit.cpp -#, fuzzy msgid "Enable grid minimap." -msgstr "Einrasten aktivieren" +msgstr "Gitterübersichtskarte aktivieren." #: scene/gui/popup.cpp msgid "" @@ -13137,6 +13208,12 @@ msgstr "" "Die Größe des Viewports muss größer als 0 sein um etwas rendern zu können." #: scene/resources/visual_shader_nodes.cpp +msgid "" +"The sampler port is connected but not used. Consider changing the source to " +"'SamplerPort'." +msgstr "" + +#: scene/resources/visual_shader_nodes.cpp msgid "Invalid source for preview." msgstr "Ungültige Quelle für Vorschau." @@ -13164,6 +13241,37 @@ msgstr "Varyings können nur in Vertex-Funktion zugewiesen werden." msgid "Constants cannot be modified." msgstr "Konstanten können nicht verändert werden." +#~ msgid "No" +#~ msgstr "Nein" + +#~ msgid "This scene has never been saved. Save before running?" +#~ msgstr "Diese Szene wurde nie gespeichert. Speichern vorm Starten?" + +#~ msgid "ADB executable not configured in the Editor Settings." +#~ msgstr "" +#~ "Das ADB-Programm wurde nicht in den Editoreinstellungen konfiguriert." + +#~ msgid "OpenJDK jarsigner not configured in the Editor Settings." +#~ msgstr "" +#~ "OpenJDK-Jarsigner wurde nicht in den Editoreinstellungen konfiguriert." + +#~ msgid "Custom build requires a valid Android SDK path in Editor Settings." +#~ msgstr "" +#~ "Eigene Builds erfordern gültigen Android-SDK-Pfad in den " +#~ "Editoreinstellungen." + +#~ msgid "%d%%" +#~ msgstr "%d%%" + +#~ msgid "(Time Left: %d:%02d s)" +#~ msgstr "(Verbleibende Zeit: %d:%20d s)" + +#~ msgid "Plotting Meshes: " +#~ msgstr "Plotte Meshe: " + +#~ msgid "Lighting Meshes: " +#~ msgstr "Beleuchte Meshe: " + #~ msgid "Search complete" #~ msgstr "Suche abgeschlossen" @@ -13178,12 +13286,6 @@ msgstr "Konstanten können nicht verändert werden." #~ "Es existiert bereits eine Datei oder ein Ordner an diesem Pfad mit dem " #~ "angegebenen Namen." -#~ msgid "Missing 'build-tools' directory!" -#~ msgstr "‚build-tools‘-Verzeichnis fehlt!" - -#~ msgid "Unable to find the zipalign tool." -#~ msgstr "Das zipalign Hilfswerkzeug konnte nicht gefunden werden." - #~ msgid "Aligning APK..." #~ msgstr "Richte APK aus..." @@ -13533,9 +13635,6 @@ msgstr "Konstanten können nicht verändert werden." #~ msgid "Failed to save solution." #~ msgstr "Fehler beim Speichern der Lösung." -#~ msgid "Done" -#~ msgstr "Fertig" - #~ msgid "Failed to create C# project." #~ msgstr "C#-Projekt-Erzeugen fehlgeschlagen." diff --git a/editor/translations/editor.pot b/editor/translations/editor.pot index 0b5feea795..b9cf1e9087 100644 --- a/editor/translations/editor.pot +++ b/editor/translations/editor.pot @@ -1,6 +1,6 @@ -# LANGUAGE translation of the Godot Engine editor -# Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. -# Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). +# LANGUAGE translation of the Godot Engine editor. +# Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. +# Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). # This file is distributed under the same license as the Godot source code. # # FIRST AUTHOR <EMAIL@ADDRESS>, YEAR. @@ -1882,10 +1882,6 @@ msgstr "" msgid "File:" msgstr "" -#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp -msgid "Must use a valid extension." -msgstr "" - #: editor/editor_file_system.cpp msgid "ScanSources" msgstr "" @@ -2289,6 +2285,10 @@ msgid "There is no defined scene to run." msgstr "" #: editor/editor_node.cpp +msgid "Save scene before running..." +msgstr "" + +#: editor/editor_node.cpp msgid "Could not start subprocess!" msgstr "" @@ -2332,18 +2332,6 @@ msgstr "" msgid "Save Scene As..." msgstr "" -#: editor/editor_node.cpp -msgid "No" -msgstr "" - -#: editor/editor_node.cpp -msgid "Yes" -msgstr "" - -#: editor/editor_node.cpp -msgid "This scene has never been saved. Save before running?" -msgstr "" - #: editor/editor_node.cpp editor/scene_tree_dock.cpp msgid "This operation can't be done without a scene." msgstr "" @@ -2391,6 +2379,10 @@ msgid "Quit" msgstr "" #: editor/editor_node.cpp +msgid "Yes" +msgstr "" + +#: editor/editor_node.cpp msgid "Exit the editor?" msgstr "" @@ -4949,8 +4941,7 @@ msgstr "" #: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "" "Can't determine a save path for lightmap images.\n" -"Save your scene (for images to be saved in the same dir), or pick a save " -"path from the BakedLightmap properties." +"Save your scene and try again." msgstr "" #: editor/plugins/baked_lightmap_editor_plugin.cpp @@ -4964,9 +4955,28 @@ msgid "Failed creating lightmap images, make sure path is writable." msgstr "" #: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "Failed determining lightmap size. Maximum lightmap size too small?" +msgstr "" + +#: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "" +"Some mesh is invalid. Make sure the UV2 channel values are contained within " +"the [0.0,1.0] square region." +msgstr "" + +#: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "" +"Godot editor was built without ray tracing support, lightmaps can't be baked." +msgstr "" + +#: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "Bake Lightmaps" msgstr "" +#: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "Select lightmap bake file:" +msgstr "" + #: editor/plugins/camera_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "Preview" @@ -6022,6 +6032,10 @@ msgid "Can only set point into a ParticlesMaterial process material" msgstr "" #: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Convert to CPUParticles2D" +msgstr "" + +#: editor/plugins/particles_2d_editor_plugin.cpp #: editor/plugins/particles_editor_plugin.cpp msgid "Generation Time (sec):" msgstr "" @@ -6082,10 +6096,6 @@ msgstr "" msgid "Generate Visibility AABB" msgstr "" -#: editor/plugins/particles_editor_plugin.cpp -msgid "Generate AABB" -msgstr "" - #: editor/plugins/path_2d_editor_plugin.cpp msgid "Remove Point from Curve" msgstr "" @@ -11069,6 +11079,34 @@ msgstr "" msgid "Give a MeshLibrary resource to this GridMap to use its meshes." msgstr "" +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Begin Bake" +msgstr "" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Preparing data structures" +msgstr "" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Generate buffers" +msgstr "" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Direct lighting" +msgstr "" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Indirect lighting" +msgstr "" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Post processing" +msgstr "" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Plotting lightmaps" +msgstr "" + #: modules/mono/csharp_script.cpp msgid "Class name can't be a reserved keyword" msgstr "" @@ -11564,11 +11602,13 @@ msgid "Select device from the list" msgstr "" #: platform/android/export/export.cpp -msgid "ADB executable not configured in the Editor Settings." +msgid "Unable to find the 'apksigner' tool." msgstr "" #: platform/android/export/export.cpp -msgid "OpenJDK jarsigner not configured in the Editor Settings." +msgid "" +"Android build template not installed in the project. Install it from the " +"Project menu." msgstr "" #: platform/android/export/export.cpp @@ -11580,11 +11620,11 @@ msgid "Release keystore incorrectly configured in the export preset." msgstr "" #: platform/android/export/export.cpp -msgid "Custom build requires a valid Android SDK path in Editor Settings." +msgid "A valid Android SDK path is required in Editor Settings." msgstr "" #: platform/android/export/export.cpp -msgid "Invalid Android SDK path for custom build in Editor Settings." +msgid "Invalid Android SDK path in Editor Settings." msgstr "" #: platform/android/export/export.cpp @@ -11592,9 +11632,19 @@ msgid "Missing 'platform-tools' directory!" msgstr "" #: platform/android/export/export.cpp -msgid "" -"Android build template not installed in the project. Install it from the " -"Project menu." +msgid "Unable to find Android SDK platform-tools' adb command." +msgstr "" + +#: platform/android/export/export.cpp +msgid "Please check in the Android SDK directory specified in Editor Settings." +msgstr "" + +#: platform/android/export/export.cpp +msgid "Missing 'build-tools' directory!" +msgstr "" + +#: platform/android/export/export.cpp +msgid "Unable to find Android SDK build-tools' apksigner command." msgstr "" #: platform/android/export/export.cpp @@ -11985,27 +12035,27 @@ msgid "ARVROrigin requires an ARVRCamera child node." msgstr "" #: scene/3d/baked_lightmap.cpp -msgid "%d%%" +msgid "Finding meshes and lights" msgstr "" #: scene/3d/baked_lightmap.cpp -msgid "(Time Left: %d:%02d s)" +msgid "Preparing geometry (%d/%d)" msgstr "" #: scene/3d/baked_lightmap.cpp -msgid "Plotting Meshes: " +msgid "Preparing environment" msgstr "" #: scene/3d/baked_lightmap.cpp -msgid "Plotting Lights:" +msgid "Generating capture" msgstr "" -#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp -msgid "Finishing Plot" +#: scene/3d/baked_lightmap.cpp +msgid "Saving lightmaps" msgstr "" #: scene/3d/baked_lightmap.cpp -msgid "Lighting Meshes: " +msgid "Done" msgstr "" #: scene/3d/collision_object.cpp @@ -12065,6 +12115,10 @@ msgid "Plotting Meshes" msgstr "" #: scene/3d/gi_probe.cpp +msgid "Finishing Plot" +msgstr "" + +#: scene/3d/gi_probe.cpp msgid "" "GIProbes are not supported by the GLES2 video driver.\n" "Use a BakedLightmap instead." @@ -12278,6 +12332,10 @@ msgstr "" msgid "Please Confirm..." msgstr "" +#: scene/gui/file_dialog.cpp +msgid "Must use a valid extension." +msgstr "" + #: scene/gui/graph_edit.cpp msgid "Enable grid minimap." msgstr "" @@ -12323,6 +12381,12 @@ msgid "Viewport size must be greater than 0 to render anything." msgstr "" #: scene/resources/visual_shader_nodes.cpp +msgid "" +"The sampler port is connected but not used. Consider changing the source to " +"'SamplerPort'." +msgstr "" + +#: scene/resources/visual_shader_nodes.cpp msgid "Invalid source for preview." msgstr "" diff --git a/editor/translations/el.po b/editor/translations/el.po index 4c2ef2edc2..fee8490872 100644 --- a/editor/translations/el.po +++ b/editor/translations/el.po @@ -1,6 +1,6 @@ # Greek translation of the Godot Engine editor -# Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. -# Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). +# Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. +# Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). # This file is distributed under the same license as the Godot source code. # George Tsiamasiotis <gtsiam@windowslive.com>, 2017-2018, 2019, 2020. # Georgios Katsanakis <geo.elgeo@gmail.com>, 2019. @@ -1958,10 +1958,6 @@ msgstr "Î Ïοεπισκόπηση:" msgid "File:" msgstr "ΑÏχείο:" -#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp -msgid "Must use a valid extension." -msgstr "Απαιτείται η χÏήση ÎγκυÏης επÎκτασης." - #: editor/editor_file_system.cpp msgid "ScanSources" msgstr "ΣάÏωση πηγών" @@ -2396,6 +2392,10 @@ msgid "There is no defined scene to run." msgstr "Δεν υπάÏχει καθοÏισμÎνη σκηνή για εκτελÎση." #: editor/editor_node.cpp +msgid "Save scene before running..." +msgstr "" + +#: editor/editor_node.cpp msgid "Could not start subprocess!" msgstr "ΑδÏνατη η εκκίνηση της υπό-εÏγασίας!" @@ -2439,18 +2439,6 @@ msgstr "Απαιτείται Ïιζικός κόμβος για την αποθΠmsgid "Save Scene As..." msgstr "Αποθήκευση σκηνή ως..." -#: editor/editor_node.cpp -msgid "No" -msgstr "Όχι" - -#: editor/editor_node.cpp -msgid "Yes" -msgstr "Îαι" - -#: editor/editor_node.cpp -msgid "This scene has never been saved. Save before running?" -msgstr "Αυτή η σκηνή δεν Îχει αποθηκευτεί. Αποθήκευση Ï€Ïιν από την εκτÎλεση;" - #: editor/editor_node.cpp editor/scene_tree_dock.cpp msgid "This operation can't be done without a scene." msgstr "Αυτή η λειτουÏγία δεν μποÏεί να γίνει χωÏίς σκηνή." @@ -2502,6 +2490,10 @@ msgid "Quit" msgstr "Έξοδος" #: editor/editor_node.cpp +msgid "Yes" +msgstr "Îαι" + +#: editor/editor_node.cpp msgid "Exit the editor?" msgstr "ΤεÏματισμός του Ï€ÏογÏάμματος επεξεÏγασίας;" @@ -5186,10 +5178,10 @@ msgid "Assets ZIP File" msgstr "ΑÏχείο ZIP των Στοιχείων" #: editor/plugins/baked_lightmap_editor_plugin.cpp +#, fuzzy msgid "" "Can't determine a save path for lightmap images.\n" -"Save your scene (for images to be saved in the same dir), or pick a save " -"path from the BakedLightmap properties." +"Save your scene and try again." msgstr "" "Δεν ήταν δυνατός ο Ï€ÏοσδιοÏισμός διαδÏομής αποθήκευσης για εικόνες " "lightmap.\n" @@ -5212,9 +5204,29 @@ msgstr "" "είναι εγγÏάψιμη." #: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "Failed determining lightmap size. Maximum lightmap size too small?" +msgstr "" + +#: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "" +"Some mesh is invalid. Make sure the UV2 channel values are contained within " +"the [0.0,1.0] square region." +msgstr "" + +#: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "" +"Godot editor was built without ray tracing support, lightmaps can't be baked." +msgstr "" + +#: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "Bake Lightmaps" msgstr "Î Ïοετοιμασία Lightmaps" +#: editor/plugins/baked_lightmap_editor_plugin.cpp +#, fuzzy +msgid "Select lightmap bake file:" +msgstr "Επιλογή ΑÏχείου Î ÏοτÏπων" + #: editor/plugins/camera_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "Preview" @@ -6324,6 +6336,11 @@ msgstr "" "ParticlesMaterial" #: editor/plugins/particles_2d_editor_plugin.cpp +#, fuzzy +msgid "Convert to CPUParticles2D" +msgstr "ΜετατÏοπή σε σωματίδια CPU" + +#: editor/plugins/particles_2d_editor_plugin.cpp #: editor/plugins/particles_editor_plugin.cpp msgid "Generation Time (sec):" msgstr "ΧÏόνος ΠαÏαγωγής (sec):" @@ -6384,10 +6401,6 @@ msgstr "ΔημιουÏία AABB" msgid "Generate Visibility AABB" msgstr "ΔημιουÏία AABB οÏατότητας" -#: editor/plugins/particles_editor_plugin.cpp -msgid "Generate AABB" -msgstr "ΔημιουÏία AABB" - #: editor/plugins/path_2d_editor_plugin.cpp msgid "Remove Point from Curve" msgstr "ΑφαίÏεση σημείου από την καμπÏλη" @@ -11628,6 +11641,39 @@ msgstr "ΦιλτÏάÏισμα πλεγμάτων" msgid "Give a MeshLibrary resource to this GridMap to use its meshes." msgstr "ΟÏίστε Îναν πόÏο MeshLibrary στο GridMap για χÏήση των πλεγμάτων του." +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Begin Bake" +msgstr "" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Preparing data structures" +msgstr "" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +#, fuzzy +msgid "Generate buffers" +msgstr "ΔημιουÏία AABB" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +#, fuzzy +msgid "Direct lighting" +msgstr "Κατευθήνσεις" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +#, fuzzy +msgid "Indirect lighting" +msgstr "ΣτοιχειοθÎτηση Δεξιά" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +#, fuzzy +msgid "Post processing" +msgstr "ΜετεπεξεÏγασία" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +#, fuzzy +msgid "Plotting lightmaps" +msgstr "ΤοποθÎτηση φώτων:" + #: modules/mono/csharp_script.cpp msgid "Class name can't be a reserved keyword" msgstr "Το όνομα της κλάσης δεν μποÏεί να είναι λÎξη-κλειδί" @@ -12149,13 +12195,16 @@ msgid "Select device from the list" msgstr "ΕπιλÎξτε συσκευή από την λίστα" #: platform/android/export/export.cpp -msgid "ADB executable not configured in the Editor Settings." +msgid "Unable to find the 'apksigner' tool." msgstr "" -"Το εκτελÎσιμο αÏχείο ADB δεν Îχει Ïυθμιστεί στις Ρυθμίσεις ΕπεξεÏγαστή." #: platform/android/export/export.cpp -msgid "OpenJDK jarsigner not configured in the Editor Settings." -msgstr "Το OpenJDK jarsigner δεν Îχει Ïυθμιστεί στις Ρυθμίσεις ΕπεξεÏγαστή." +msgid "" +"Android build template not installed in the project. Install it from the " +"Project menu." +msgstr "" +"Λείπει το Ï€Ïότυπο δόμησης Android από το ÎÏγο. Εγκαταστήστε το από το Î¼ÎµÎ½Î¿Ï " +"«ΈÏγο»." #: platform/android/export/export.cpp msgid "Debug keystore not configured in the Editor Settings nor in the preset." @@ -12169,13 +12218,15 @@ msgstr "" "ΕσφαλμÎνη ÏÏθμιση αποθετηÏίου κλειδιών διανομής στην διαμόÏφωση εξαγωγής." #: platform/android/export/export.cpp -msgid "Custom build requires a valid Android SDK path in Editor Settings." +#, fuzzy +msgid "A valid Android SDK path is required in Editor Settings." msgstr "" -"Η Ï€ÏοσαÏμοσμÎνη δόμηση απαιτεί μια ÎγκυÏη διαδÏομή για το Android SDK στις " -"Ρυθμίσεις ΕπεξεÏγαστή." +"Μη ÎγκυÏη διαδÏομή Android SDK για Ï€ÏοσαÏμοσμÎνη δόμηση στις Ρυθμίσεις " +"ΕπεξεÏγαστή." #: platform/android/export/export.cpp -msgid "Invalid Android SDK path for custom build in Editor Settings." +#, fuzzy +msgid "Invalid Android SDK path in Editor Settings." msgstr "" "Μη ÎγκυÏη διαδÏομή Android SDK για Ï€ÏοσαÏμοσμÎνη δόμηση στις Ρυθμίσεις " "ΕπεξεÏγαστή." @@ -12185,12 +12236,23 @@ msgid "Missing 'platform-tools' directory!" msgstr "" #: platform/android/export/export.cpp -msgid "" -"Android build template not installed in the project. Install it from the " -"Project menu." +msgid "Unable to find Android SDK platform-tools' adb command." +msgstr "" + +#: platform/android/export/export.cpp +#, fuzzy +msgid "Please check in the Android SDK directory specified in Editor Settings." +msgstr "" +"Μη ÎγκυÏη διαδÏομή Android SDK για Ï€ÏοσαÏμοσμÎνη δόμηση στις Ρυθμίσεις " +"ΕπεξεÏγαστή." + +#: platform/android/export/export.cpp +msgid "Missing 'build-tools' directory!" +msgstr "" + +#: platform/android/export/export.cpp +msgid "Unable to find Android SDK build-tools' apksigner command." msgstr "" -"Λείπει το Ï€Ïότυπο δόμησης Android από το ÎÏγο. Εγκαταστήστε το από το Î¼ÎµÎ½Î¿Ï " -"«ΈÏγο»." #: platform/android/export/export.cpp msgid "Invalid public key for APK expansion." @@ -12660,28 +12722,32 @@ msgid "ARVROrigin requires an ARVRCamera child node." msgstr "Το ARVROrigin απαιτεί γονικό κόμβο ARVRCamera." #: scene/3d/baked_lightmap.cpp -msgid "%d%%" -msgstr "%d%%" +msgid "Finding meshes and lights" +msgstr "" #: scene/3d/baked_lightmap.cpp -msgid "(Time Left: %d:%02d s)" -msgstr "(ΟλοκλήÏωση σε: %d:%02d s)" +#, fuzzy +msgid "Preparing geometry (%d/%d)" +msgstr "Ανάλυση γεωμετÏίας..." #: scene/3d/baked_lightmap.cpp -msgid "Plotting Meshes: " -msgstr "ΤοποθÎτηση πλεγμάτων: " +#, fuzzy +msgid "Preparing environment" +msgstr "Εμφάνιση πεÏιβάλλοντος" #: scene/3d/baked_lightmap.cpp -msgid "Plotting Lights:" -msgstr "ΤοποθÎτηση φώτων:" +#, fuzzy +msgid "Generating capture" +msgstr "ΔημιουÏγία χαÏτών φωτός" -#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp -msgid "Finishing Plot" -msgstr "ΟλοκλήÏωση σχεδιαγÏάμματος" +#: scene/3d/baked_lightmap.cpp +#, fuzzy +msgid "Saving lightmaps" +msgstr "ΔημιουÏγία χαÏτών φωτός" #: scene/3d/baked_lightmap.cpp -msgid "Lighting Meshes: " -msgstr "Φώτηση πλεγμάτων: " +msgid "Done" +msgstr "ΤÎλος" #: scene/3d/collision_object.cpp msgid "" @@ -12760,6 +12826,10 @@ msgid "Plotting Meshes" msgstr "ΤοποθÎτηση πλεγμάτων" #: scene/3d/gi_probe.cpp +msgid "Finishing Plot" +msgstr "ΟλοκλήÏωση σχεδιαγÏάμματος" + +#: scene/3d/gi_probe.cpp msgid "" "GIProbes are not supported by the GLES2 video driver.\n" "Use a BakedLightmap instead." @@ -13019,6 +13089,10 @@ msgstr "Ειδοποίηση!" msgid "Please Confirm..." msgstr "ΠαÏακαλώ επιβεβαιώστε..." +#: scene/gui/file_dialog.cpp +msgid "Must use a valid extension." +msgstr "Απαιτείται η χÏήση ÎγκυÏης επÎκτασης." + #: scene/gui/graph_edit.cpp #, fuzzy msgid "Enable grid minimap." @@ -13082,6 +13156,12 @@ msgstr "" "απόδοση." #: scene/resources/visual_shader_nodes.cpp +msgid "" +"The sampler port is connected but not used. Consider changing the source to " +"'SamplerPort'." +msgstr "" + +#: scene/resources/visual_shader_nodes.cpp msgid "Invalid source for preview." msgstr "ΆκυÏη πηγή για Ï€Ïοεπισκόπηση." @@ -13109,6 +13189,37 @@ msgstr "Τα «varying» μποÏοÏν να ανατεθοÏν μόνο στηΠmsgid "Constants cannot be modified." msgstr "Οι σταθεÏÎÏ‚ δεν μποÏοÏν να Ï„ÏοποποιηθοÏν." +#~ msgid "No" +#~ msgstr "Όχι" + +#~ msgid "This scene has never been saved. Save before running?" +#~ msgstr "" +#~ "Αυτή η σκηνή δεν Îχει αποθηκευτεί. Αποθήκευση Ï€Ïιν από την εκτÎλεση;" + +#~ msgid "ADB executable not configured in the Editor Settings." +#~ msgstr "" +#~ "Το εκτελÎσιμο αÏχείο ADB δεν Îχει Ïυθμιστεί στις Ρυθμίσεις ΕπεξεÏγαστή." + +#~ msgid "OpenJDK jarsigner not configured in the Editor Settings." +#~ msgstr "Το OpenJDK jarsigner δεν Îχει Ïυθμιστεί στις Ρυθμίσεις ΕπεξεÏγαστή." + +#~ msgid "Custom build requires a valid Android SDK path in Editor Settings." +#~ msgstr "" +#~ "Η Ï€ÏοσαÏμοσμÎνη δόμηση απαιτεί μια ÎγκυÏη διαδÏομή για το Android SDK " +#~ "στις Ρυθμίσεις ΕπεξεÏγαστή." + +#~ msgid "%d%%" +#~ msgstr "%d%%" + +#~ msgid "(Time Left: %d:%02d s)" +#~ msgstr "(ΟλοκλήÏωση σε: %d:%02d s)" + +#~ msgid "Plotting Meshes: " +#~ msgstr "ΤοποθÎτηση πλεγμάτων: " + +#~ msgid "Lighting Meshes: " +#~ msgstr "Φώτηση πλεγμάτων: " + #~ msgid "Search complete" #~ msgstr "ΟλοκλήÏωση αναζήτησης" @@ -13462,9 +13573,6 @@ msgstr "Οι σταθεÏÎÏ‚ δεν μποÏοÏν να Ï„ÏÎ¿Ï€Î¿Ï€Î¿Î¹Î·Î¸Î¿Ï #~ msgid "Failed to save solution." #~ msgstr "ΑπÎτυχε η αποθήκευση της λÏσης." -#~ msgid "Done" -#~ msgstr "ΤÎλος" - #~ msgid "Failed to create C# project." #~ msgstr "ΑπÎτυχε η δημιουÏγία ÎÏγου C#." diff --git a/editor/translations/eo.po b/editor/translations/eo.po index 8e5a414b36..bd5d35cf43 100644 --- a/editor/translations/eo.po +++ b/editor/translations/eo.po @@ -1,6 +1,6 @@ # Esperanto translation of the Godot Engine editor -# Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. -# Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). +# Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. +# Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). # This file is distributed under the same license as the Godot source code. # Scott Starkey <yekrats@gmail.com>, 2019. # AlexHoratio <yukithetupper@gmail.com>, 2019. @@ -1930,10 +1930,6 @@ msgstr "" msgid "File:" msgstr "" -#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp -msgid "Must use a valid extension." -msgstr "" - #: editor/editor_file_system.cpp msgid "ScanSources" msgstr "" @@ -2350,6 +2346,10 @@ msgid "There is no defined scene to run." msgstr "" #: editor/editor_node.cpp +msgid "Save scene before running..." +msgstr "" + +#: editor/editor_node.cpp msgid "Could not start subprocess!" msgstr "" @@ -2393,19 +2393,6 @@ msgstr "Radika nodo estas necesita por konservi la scenon." msgid "Save Scene As..." msgstr "Konservi sceno kiel..." -#: editor/editor_node.cpp -msgid "No" -msgstr "Ne" - -#: editor/editor_node.cpp -msgid "Yes" -msgstr "Jes" - -#: editor/editor_node.cpp -#, fuzzy -msgid "This scene has never been saved. Save before running?" -msgstr "Ĉi tiu sceno konservis neniam. Konservi antaÅ ruli?" - #: editor/editor_node.cpp editor/scene_tree_dock.cpp #, fuzzy msgid "This operation can't be done without a scene." @@ -2458,6 +2445,10 @@ msgid "Quit" msgstr "Foriri" #: editor/editor_node.cpp +msgid "Yes" +msgstr "Jes" + +#: editor/editor_node.cpp msgid "Exit the editor?" msgstr "Eliri la editilo?" @@ -5068,8 +5059,7 @@ msgstr "" #: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "" "Can't determine a save path for lightmap images.\n" -"Save your scene (for images to be saved in the same dir), or pick a save " -"path from the BakedLightmap properties." +"Save your scene and try again." msgstr "" #: editor/plugins/baked_lightmap_editor_plugin.cpp @@ -5083,9 +5073,28 @@ msgid "Failed creating lightmap images, make sure path is writable." msgstr "" #: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "Failed determining lightmap size. Maximum lightmap size too small?" +msgstr "" + +#: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "" +"Some mesh is invalid. Make sure the UV2 channel values are contained within " +"the [0.0,1.0] square region." +msgstr "" + +#: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "" +"Godot editor was built without ray tracing support, lightmaps can't be baked." +msgstr "" + +#: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "Bake Lightmaps" msgstr "" +#: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "Select lightmap bake file:" +msgstr "" + #: editor/plugins/camera_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "Preview" @@ -6150,6 +6159,10 @@ msgid "Can only set point into a ParticlesMaterial process material" msgstr "" #: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Convert to CPUParticles2D" +msgstr "" + +#: editor/plugins/particles_2d_editor_plugin.cpp #: editor/plugins/particles_editor_plugin.cpp msgid "Generation Time (sec):" msgstr "" @@ -6211,10 +6224,6 @@ msgstr "" msgid "Generate Visibility AABB" msgstr "" -#: editor/plugins/particles_editor_plugin.cpp -msgid "Generate AABB" -msgstr "" - #: editor/plugins/path_2d_editor_plugin.cpp msgid "Remove Point from Curve" msgstr "" @@ -11239,6 +11248,34 @@ msgstr "" msgid "Give a MeshLibrary resource to this GridMap to use its meshes." msgstr "" +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Begin Bake" +msgstr "" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Preparing data structures" +msgstr "" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Generate buffers" +msgstr "" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Direct lighting" +msgstr "" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Indirect lighting" +msgstr "" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Post processing" +msgstr "" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Plotting lightmaps" +msgstr "" + #: modules/mono/csharp_script.cpp msgid "Class name can't be a reserved keyword" msgstr "" @@ -11744,11 +11781,13 @@ msgid "Select device from the list" msgstr "" #: platform/android/export/export.cpp -msgid "ADB executable not configured in the Editor Settings." +msgid "Unable to find the 'apksigner' tool." msgstr "" #: platform/android/export/export.cpp -msgid "OpenJDK jarsigner not configured in the Editor Settings." +msgid "" +"Android build template not installed in the project. Install it from the " +"Project menu." msgstr "" #: platform/android/export/export.cpp @@ -11760,11 +11799,11 @@ msgid "Release keystore incorrectly configured in the export preset." msgstr "" #: platform/android/export/export.cpp -msgid "Custom build requires a valid Android SDK path in Editor Settings." +msgid "A valid Android SDK path is required in Editor Settings." msgstr "" #: platform/android/export/export.cpp -msgid "Invalid Android SDK path for custom build in Editor Settings." +msgid "Invalid Android SDK path in Editor Settings." msgstr "" #: platform/android/export/export.cpp @@ -11772,9 +11811,19 @@ msgid "Missing 'platform-tools' directory!" msgstr "" #: platform/android/export/export.cpp -msgid "" -"Android build template not installed in the project. Install it from the " -"Project menu." +msgid "Unable to find Android SDK platform-tools' adb command." +msgstr "" + +#: platform/android/export/export.cpp +msgid "Please check in the Android SDK directory specified in Editor Settings." +msgstr "" + +#: platform/android/export/export.cpp +msgid "Missing 'build-tools' directory!" +msgstr "" + +#: platform/android/export/export.cpp +msgid "Unable to find Android SDK build-tools' apksigner command." msgstr "" #: platform/android/export/export.cpp @@ -12166,27 +12215,27 @@ msgid "ARVROrigin requires an ARVRCamera child node." msgstr "" #: scene/3d/baked_lightmap.cpp -msgid "%d%%" +msgid "Finding meshes and lights" msgstr "" #: scene/3d/baked_lightmap.cpp -msgid "(Time Left: %d:%02d s)" +msgid "Preparing geometry (%d/%d)" msgstr "" #: scene/3d/baked_lightmap.cpp -msgid "Plotting Meshes: " +msgid "Preparing environment" msgstr "" #: scene/3d/baked_lightmap.cpp -msgid "Plotting Lights:" +msgid "Generating capture" msgstr "" -#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp -msgid "Finishing Plot" +#: scene/3d/baked_lightmap.cpp +msgid "Saving lightmaps" msgstr "" #: scene/3d/baked_lightmap.cpp -msgid "Lighting Meshes: " +msgid "Done" msgstr "" #: scene/3d/collision_object.cpp @@ -12246,6 +12295,10 @@ msgid "Plotting Meshes" msgstr "" #: scene/3d/gi_probe.cpp +msgid "Finishing Plot" +msgstr "" + +#: scene/3d/gi_probe.cpp msgid "" "GIProbes are not supported by the GLES2 video driver.\n" "Use a BakedLightmap instead." @@ -12459,6 +12512,10 @@ msgstr "" msgid "Please Confirm..." msgstr "" +#: scene/gui/file_dialog.cpp +msgid "Must use a valid extension." +msgstr "" + #: scene/gui/graph_edit.cpp msgid "Enable grid minimap." msgstr "" @@ -12504,6 +12561,12 @@ msgid "Viewport size must be greater than 0 to render anything." msgstr "" #: scene/resources/visual_shader_nodes.cpp +msgid "" +"The sampler port is connected but not used. Consider changing the source to " +"'SamplerPort'." +msgstr "" + +#: scene/resources/visual_shader_nodes.cpp #, fuzzy msgid "Invalid source for preview." msgstr "Nevalida fonto por ombrigilo." @@ -12533,6 +12596,13 @@ msgstr "" msgid "Constants cannot be modified." msgstr "Konstantoj ne povas esti modifitaj." +#~ msgid "No" +#~ msgstr "Ne" + +#, fuzzy +#~ msgid "This scene has never been saved. Save before running?" +#~ msgstr "Ĉi tiu sceno konservis neniam. Konservi antaÅ ruli?" + #~ msgid "Search complete" #~ msgstr "Serĉo finiÄis" diff --git a/editor/translations/es.po b/editor/translations/es.po index 3db48d61f9..6ecd5e05a6 100644 --- a/editor/translations/es.po +++ b/editor/translations/es.po @@ -1,6 +1,6 @@ # Spanish translation of the Godot Engine editor -# Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. -# Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). +# Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. +# Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). # This file is distributed under the same license as the Godot source code. # Addiel Lucena Perez <addiell2017@gmail.com>, 2017. # Aleix Sanchis <aleixsanchis@hotmail.com>, 2017, 2018. @@ -55,12 +55,15 @@ # Skarline <lihue-molina@hotmail.com>, 2020. # Oxixes <oxixes@protonmail.com>, 2020. # David Aroca Rojas <arocarojasdavid@gmail.com>, 2020. +# Ricardo Pérez <ricpelo@gmail.com>, 2021. +# A <kaieltroll@gmail.com>, 2021. +# Lucasdelpiero <lucasdelpiero98@gmail.com>, 2021. msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2020-12-14 11:03+0000\n" -"Last-Translator: Javier Ocampos <xavier.ocampos@gmail.com>\n" +"PO-Revision-Date: 2021-01-12 13:32+0000\n" +"Last-Translator: Lucasdelpiero <lucasdelpiero98@gmail.com>\n" "Language-Team: Spanish <https://hosted.weblate.org/projects/godot-engine/" "godot/es/>\n" "Language: es\n" @@ -68,7 +71,7 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=2; plural=n != 1;\n" -"X-Generator: Weblate 4.4-dev\n" +"X-Generator: Weblate 4.4.1-dev\n" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp @@ -2009,10 +2012,6 @@ msgstr "Vista Previa:" msgid "File:" msgstr "Archivo:" -#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp -msgid "Must use a valid extension." -msgstr "Debe tener una extensión válida." - #: editor/editor_file_system.cpp msgid "ScanSources" msgstr "Escanear Fuentes" @@ -2451,6 +2450,10 @@ msgid "There is no defined scene to run." msgstr "No hay escena definida para ejecutar." #: editor/editor_node.cpp +msgid "Save scene before running..." +msgstr "" + +#: editor/editor_node.cpp msgid "Could not start subprocess!" msgstr "¡No se pudo comenzar el subproceso!" @@ -2494,19 +2497,6 @@ msgstr "Se necesita un nodo raÃz para guardar la escena." msgid "Save Scene As..." msgstr "Guardar Escena Como..." -#: editor/editor_node.cpp -msgid "No" -msgstr "No" - -#: editor/editor_node.cpp -msgid "Yes" -msgstr "SÃ" - -#: editor/editor_node.cpp -msgid "This scene has never been saved. Save before running?" -msgstr "" -"Esta escena nunca se ha guardado. ¿Quieres guardarla antes de ejecutarla?" - #: editor/editor_node.cpp editor/scene_tree_dock.cpp msgid "This operation can't be done without a scene." msgstr "Esta operación no puede realizarse sin una escena." @@ -2557,6 +2547,10 @@ msgid "Quit" msgstr "Salir" #: editor/editor_node.cpp +msgid "Yes" +msgstr "SÃ" + +#: editor/editor_node.cpp msgid "Exit the editor?" msgstr "¿Salir del editor?" @@ -3994,19 +3988,16 @@ msgid "Searching..." msgstr "Buscando..." #: editor/find_in_files.cpp -#, fuzzy msgid "%d match in %d file." -msgstr "%d coincidencias." +msgstr "%d coincidencias en el archivo %d." #: editor/find_in_files.cpp -#, fuzzy msgid "%d matches in %d file." -msgstr "%d coincidencias." +msgstr "%d coincidencias en el archivo %d." #: editor/find_in_files.cpp -#, fuzzy msgid "%d matches in %d files." -msgstr "%d coincidencias." +msgstr "%d coincidencias en %d archivos." #: editor/groups_editor.cpp msgid "Add to Group" @@ -5248,10 +5239,10 @@ msgid "Assets ZIP File" msgstr "Archivo ZIP de elementos" #: editor/plugins/baked_lightmap_editor_plugin.cpp +#, fuzzy msgid "" "Can't determine a save path for lightmap images.\n" -"Save your scene (for images to be saved in the same dir), or pick a save " -"path from the BakedLightmap properties." +"Save your scene and try again." msgstr "" "No se puede encontrar una ruta válida para las imágenes \"lightmap\".\n" "Guarda la escena (para que las imágenes se guarden en el mismo directorio), " @@ -5272,9 +5263,29 @@ msgstr "" "escribir en la ruta." #: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "Failed determining lightmap size. Maximum lightmap size too small?" +msgstr "" + +#: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "" +"Some mesh is invalid. Make sure the UV2 channel values are contained within " +"the [0.0,1.0] square region." +msgstr "" + +#: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "" +"Godot editor was built without ray tracing support, lightmaps can't be baked." +msgstr "" + +#: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "Bake Lightmaps" msgstr "Bake Lightmaps" +#: editor/plugins/baked_lightmap_editor_plugin.cpp +#, fuzzy +msgid "Select lightmap bake file:" +msgstr "Selecciona un Archivo de Plantilla" + #: editor/plugins/camera_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "Preview" @@ -6377,6 +6388,11 @@ msgstr "" "Solo se puede asignar un punto a un material de procesado ParticlesMaterial" #: editor/plugins/particles_2d_editor_plugin.cpp +#, fuzzy +msgid "Convert to CPUParticles2D" +msgstr "Convertir a CPUParticles" + +#: editor/plugins/particles_2d_editor_plugin.cpp #: editor/plugins/particles_editor_plugin.cpp msgid "Generation Time (sec):" msgstr "Tiempo de Generación (seg):" @@ -6437,10 +6453,6 @@ msgstr "Generando AABB" msgid "Generate Visibility AABB" msgstr "Generar AABB de visibilidad" -#: editor/plugins/particles_editor_plugin.cpp -msgid "Generate AABB" -msgstr "Generar AABB" - #: editor/plugins/path_2d_editor_plugin.cpp msgid "Remove Point from Curve" msgstr "Borrar Punto de la Curva" @@ -9747,7 +9759,7 @@ msgstr "Script" #: editor/project_export.cpp msgid "Script Export Mode:" -msgstr "Modo de Exportación de Scipts:" +msgstr "Modo de exportación de scripts:" #: editor/project_export.cpp msgid "Text" @@ -11664,6 +11676,39 @@ msgid "Give a MeshLibrary resource to this GridMap to use its meshes." msgstr "" "Proporciona un recurso MeshLibrary a este GridMap para usar sus mallas." +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Begin Bake" +msgstr "" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Preparing data structures" +msgstr "" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +#, fuzzy +msgid "Generate buffers" +msgstr "Generar AABB" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +#, fuzzy +msgid "Direct lighting" +msgstr "Direcciones" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +#, fuzzy +msgid "Indirect lighting" +msgstr "Indentar a la Derecha" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +#, fuzzy +msgid "Post processing" +msgstr "Post-Procesado" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +#, fuzzy +msgid "Plotting lightmaps" +msgstr "Trazando Iluminación:" + #: modules/mono/csharp_script.cpp msgid "Class name can't be a reserved keyword" msgstr "El nombre de la clase no puede ser una palabra reservada" @@ -12182,12 +12227,17 @@ msgid "Select device from the list" msgstr "Seleccionar dispositivo de la lista" #: platform/android/export/export.cpp -msgid "ADB executable not configured in the Editor Settings." -msgstr "Ejecutable ADB no configurado en Configuración del Editor." +#, fuzzy +msgid "Unable to find the 'apksigner' tool." +msgstr "No se pudo encontrar la herramienta zipalign." #: platform/android/export/export.cpp -msgid "OpenJDK jarsigner not configured in the Editor Settings." -msgstr "OpenJDK jarsigner no configurado en Configuración del Editor." +msgid "" +"Android build template not installed in the project. Install it from the " +"Project menu." +msgstr "" +"La plantilla de exportación de Android no esta instalada en el proyecto. " +"Instalala desde el menú de Proyecto." #: platform/android/export/export.cpp msgid "Debug keystore not configured in the Editor Settings nor in the preset." @@ -12201,13 +12251,15 @@ msgstr "" "exportación." #: platform/android/export/export.cpp -msgid "Custom build requires a valid Android SDK path in Editor Settings." +#, fuzzy +msgid "A valid Android SDK path is required in Editor Settings." msgstr "" -"La compilación personalizada requiere una ruta de Android SDK válida en " +"Ruta del SDK de Android inválida para la compilación personalizada en " "Configuración del Editor." #: platform/android/export/export.cpp -msgid "Invalid Android SDK path for custom build in Editor Settings." +#, fuzzy +msgid "Invalid Android SDK path in Editor Settings." msgstr "" "Ruta del SDK de Android inválida para la compilación personalizada en " "Configuración del Editor." @@ -12217,12 +12269,23 @@ msgid "Missing 'platform-tools' directory!" msgstr "¡No se encontró el directorio 'platform-tools'!" #: platform/android/export/export.cpp -msgid "" -"Android build template not installed in the project. Install it from the " -"Project menu." +msgid "Unable to find Android SDK platform-tools' adb command." +msgstr "" + +#: platform/android/export/export.cpp +#, fuzzy +msgid "Please check in the Android SDK directory specified in Editor Settings." +msgstr "" +"Ruta del SDK de Android inválida para la compilación personalizada en " +"Configuración del Editor." + +#: platform/android/export/export.cpp +msgid "Missing 'build-tools' directory!" +msgstr "¡No se encontró el directorio 'build-tools'!" + +#: platform/android/export/export.cpp +msgid "Unable to find Android SDK build-tools' apksigner command." msgstr "" -"La plantilla de exportación de Android no esta instalada en el proyecto. " -"Instalala desde el menú de Proyecto." #: platform/android/export/export.cpp msgid "Invalid public key for APK expansion." @@ -12707,28 +12770,32 @@ msgid "ARVROrigin requires an ARVRCamera child node." msgstr "ARVROrigin requiere un nodo hijo ARVRCamera." #: scene/3d/baked_lightmap.cpp -msgid "%d%%" -msgstr "%d%%" +msgid "Finding meshes and lights" +msgstr "" #: scene/3d/baked_lightmap.cpp -msgid "(Time Left: %d:%02d s)" -msgstr "(Tiempo restante: %d:%02d s)" +#, fuzzy +msgid "Preparing geometry (%d/%d)" +msgstr "Analizando geometrÃa..." #: scene/3d/baked_lightmap.cpp -msgid "Plotting Meshes: " -msgstr "Trazando Mallas: " +#, fuzzy +msgid "Preparing environment" +msgstr "Ver Entorno" #: scene/3d/baked_lightmap.cpp -msgid "Plotting Lights:" -msgstr "Trazando Iluminación:" +#, fuzzy +msgid "Generating capture" +msgstr "Generando Lightmaps" -#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp -msgid "Finishing Plot" -msgstr "Finalizar Trazado" +#: scene/3d/baked_lightmap.cpp +#, fuzzy +msgid "Saving lightmaps" +msgstr "Generando Lightmaps" #: scene/3d/baked_lightmap.cpp -msgid "Lighting Meshes: " -msgstr "Iluminación de Mallas: " +msgid "Done" +msgstr "Hecho" #: scene/3d/collision_object.cpp msgid "" @@ -12804,6 +12871,10 @@ msgid "Plotting Meshes" msgstr "Trazando Mallas" #: scene/3d/gi_probe.cpp +msgid "Finishing Plot" +msgstr "Finalizar Trazado" + +#: scene/3d/gi_probe.cpp msgid "" "GIProbes are not supported by the GLES2 video driver.\n" "Use a BakedLightmap instead." @@ -13066,10 +13137,13 @@ msgstr "¡Alerta!" msgid "Please Confirm..." msgstr "Por favor, Confirma..." +#: scene/gui/file_dialog.cpp +msgid "Must use a valid extension." +msgstr "Debe tener una extensión válida." + #: scene/gui/graph_edit.cpp -#, fuzzy msgid "Enable grid minimap." -msgstr "Activar Snap" +msgstr "Activar minimapa de cuadrÃcula." #: scene/gui/popup.cpp msgid "" @@ -13127,6 +13201,12 @@ msgstr "" "cosa." #: scene/resources/visual_shader_nodes.cpp +msgid "" +"The sampler port is connected but not used. Consider changing the source to " +"'SamplerPort'." +msgstr "" + +#: scene/resources/visual_shader_nodes.cpp msgid "Invalid source for preview." msgstr "Fuente inválida para la vista previa." @@ -13154,6 +13234,36 @@ msgstr "Solo se pueden asignar variaciones en funciones de vértice." msgid "Constants cannot be modified." msgstr "Las constantes no pueden modificarse." +#~ msgid "No" +#~ msgstr "No" + +#~ msgid "This scene has never been saved. Save before running?" +#~ msgstr "" +#~ "Esta escena nunca se ha guardado. ¿Quieres guardarla antes de ejecutarla?" + +#~ msgid "ADB executable not configured in the Editor Settings." +#~ msgstr "Ejecutable ADB no configurado en Configuración del Editor." + +#~ msgid "OpenJDK jarsigner not configured in the Editor Settings." +#~ msgstr "OpenJDK jarsigner no configurado en Configuración del Editor." + +#~ msgid "Custom build requires a valid Android SDK path in Editor Settings." +#~ msgstr "" +#~ "La compilación personalizada requiere una ruta de Android SDK válida en " +#~ "Configuración del Editor." + +#~ msgid "%d%%" +#~ msgstr "%d%%" + +#~ msgid "(Time Left: %d:%02d s)" +#~ msgstr "(Tiempo restante: %d:%02d s)" + +#~ msgid "Plotting Meshes: " +#~ msgstr "Trazando Mallas: " + +#~ msgid "Lighting Meshes: " +#~ msgstr "Iluminación de Mallas: " + #~ msgid "Search complete" #~ msgstr "Búsqueda completa" @@ -13166,12 +13276,6 @@ msgstr "Las constantes no pueden modificarse." #~ msgid "There is already file or folder with the same name in this location." #~ msgstr "Ya hay un archivo o carpeta con el mismo nombre en esta ubicación." -#~ msgid "Missing 'build-tools' directory!" -#~ msgstr "¡No se encontró el directorio 'build-tools'!" - -#~ msgid "Unable to find the zipalign tool." -#~ msgstr "No se pudo encontrar la herramienta zipalign." - #~ msgid "Aligning APK..." #~ msgstr "Alineando APK..." @@ -13516,9 +13620,6 @@ msgstr "Las constantes no pueden modificarse." #~ msgid "Failed to save solution." #~ msgstr "Fallo al guardar solución." -#~ msgid "Done" -#~ msgstr "Hecho" - #~ msgid "Failed to create C# project." #~ msgstr "Fallo al crear proyecto C#." diff --git a/editor/translations/es_AR.po b/editor/translations/es_AR.po index 3baa50411d..4a3624c026 100644 --- a/editor/translations/es_AR.po +++ b/editor/translations/es_AR.po @@ -1,6 +1,6 @@ # Spanish (Argentina) translation of the Godot Engine editor -# Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. -# Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). +# Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. +# Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). # This file is distributed under the same license as the Godot source code. # Diego López <diegodario21@gmail.com>, 2017. # Lisandro Lorea <lisandrolorea@gmail.com>, 2016-2018, 2019, 2020. @@ -21,8 +21,8 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2020-12-29 15:03+0000\n" -"Last-Translator: Skarline <lihue-molina@hotmail.com>\n" +"PO-Revision-Date: 2020-12-29 21:52+0000\n" +"Last-Translator: Lisandro Lorea <lisandrolorea@gmail.com>\n" "Language-Team: Spanish (Argentina) <https://hosted.weblate.org/projects/" "godot-engine/godot/es_AR/>\n" "Language: es_AR\n" @@ -1165,19 +1165,19 @@ msgstr "Autores" #: editor/editor_about.cpp msgid "Platinum Sponsors" -msgstr "Sponsor Platino" +msgstr "Sponsors Platino" #: editor/editor_about.cpp msgid "Gold Sponsors" -msgstr "Sponsor Oro" +msgstr "Sponsors Oro" #: editor/editor_about.cpp msgid "Silver Sponsors" -msgstr "Patrocinadores Nivel Plata" +msgstr "Sponsors Plata" #: editor/editor_about.cpp msgid "Bronze Sponsors" -msgstr "Patrocinadores Nivel Bronce" +msgstr "Sponsors Bronce" #: editor/editor_about.cpp msgid "Mini Sponsors" @@ -1632,7 +1632,8 @@ msgid "" "Enable 'Import Etc 2' or 'Import Pvrtc' in Project Settings." msgstr "" "La plataforma de destino requiere compresión de texturas 'ETC2' o 'PVRTC' " -"para GLES3. Activá 'Import Etc 2' o 'Import Pvrtc' en Ajustes del Proyecto." +"para GLES3. Activá 'Importar Etc 2' o 'Importar Pvrtc' en Ajustes del " +"Proyecto." #: editor/editor_export.cpp msgid "" @@ -1967,10 +1968,6 @@ msgstr "Vista Previa:" msgid "File:" msgstr "Archivo:" -#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp -msgid "Must use a valid extension." -msgstr "Debe ser una extensión válida." - #: editor/editor_file_system.cpp msgid "ScanSources" msgstr "Escanear Fuentes" @@ -2228,7 +2225,7 @@ msgstr "OK" #: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp msgid "Error saving resource!" -msgstr "Error al guardar el recurso!" +msgstr "¡Error al guardar el recurso!" #: editor/editor_node.cpp msgid "" @@ -2261,7 +2258,7 @@ msgstr "" #: editor/editor_node.cpp msgid "Error while parsing '%s'." -msgstr "Error parsear '%s'." +msgstr "Error al parsear '%s'." #: editor/editor_node.cpp msgid "Unexpected end of file '%s'." @@ -2410,6 +2407,10 @@ msgid "There is no defined scene to run." msgstr "No hay escena definida para ejecutar." #: editor/editor_node.cpp +msgid "Save scene before running..." +msgstr "" + +#: editor/editor_node.cpp msgid "Could not start subprocess!" msgstr "No se pudo comenzar el subproceso!" @@ -2453,18 +2454,6 @@ msgstr "Se necesita un nodo raÃz para guardar la escena." msgid "Save Scene As..." msgstr "Guardar Escena Como..." -#: editor/editor_node.cpp -msgid "No" -msgstr "No" - -#: editor/editor_node.cpp -msgid "Yes" -msgstr "Si" - -#: editor/editor_node.cpp -msgid "This scene has never been saved. Save before running?" -msgstr "Esta escena nunca ha sido guardada. Guardar antes de ejecutar?" - #: editor/editor_node.cpp editor/scene_tree_dock.cpp msgid "This operation can't be done without a scene." msgstr "Esta operación no puede hacerse sin una escena." @@ -2515,6 +2504,10 @@ msgid "Quit" msgstr "Salir" #: editor/editor_node.cpp +msgid "Yes" +msgstr "Si" + +#: editor/editor_node.cpp msgid "Exit the editor?" msgstr "Salir del editor?" @@ -2890,7 +2883,7 @@ msgstr "" "El sistema de archivos será proporcionado desde el proyecto por el editor a " "través de la red.\n" "En Android, el deploy usará el cable USB para un rendimiento más rápido. " -"Esta opción acelera las pruebas de los proyectos con recursos grandes." +"Esta opción acelera el testeo de los proyectos con recursos grandes." #: editor/editor_node.cpp msgid "Visible Collision Shapes" @@ -3949,19 +3942,16 @@ msgid "Searching..." msgstr "Buscando..." #: editor/find_in_files.cpp -#, fuzzy msgid "%d match in %d file." -msgstr "%d coincidencias." +msgstr "%d coincidencia en %d archivo." #: editor/find_in_files.cpp -#, fuzzy msgid "%d matches in %d file." -msgstr "%d coincidencias." +msgstr "%d coincidencias en %d archivo." #: editor/find_in_files.cpp -#, fuzzy msgid "%d matches in %d files." -msgstr "%d coincidencias." +msgstr "%d coincidencias en %d archivos." #: editor/groups_editor.cpp msgid "Add to Group" @@ -5203,10 +5193,10 @@ msgid "Assets ZIP File" msgstr "Archivo ZIP de Assets" #: editor/plugins/baked_lightmap_editor_plugin.cpp +#, fuzzy msgid "" "Can't determine a save path for lightmap images.\n" -"Save your scene (for images to be saved in the same dir), or pick a save " -"path from the BakedLightmap properties." +"Save your scene and try again." msgstr "" "No se pudo determinar una ruta de guardado para las imagenes de lightmap.\n" "Guardá tu escena (para imagenes a ser guardadas en el mismo directorio), o " @@ -5227,9 +5217,29 @@ msgstr "" "escritura." #: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "Failed determining lightmap size. Maximum lightmap size too small?" +msgstr "" + +#: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "" +"Some mesh is invalid. Make sure the UV2 channel values are contained within " +"the [0.0,1.0] square region." +msgstr "" + +#: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "" +"Godot editor was built without ray tracing support, lightmaps can't be baked." +msgstr "" + +#: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "Bake Lightmaps" msgstr "Bake Lightmaps" +#: editor/plugins/baked_lightmap_editor_plugin.cpp +#, fuzzy +msgid "Select lightmap bake file:" +msgstr "Elegir Archivo de Plantilla" + #: editor/plugins/camera_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "Preview" @@ -6326,6 +6336,11 @@ msgstr "" "Solo se puede setear un punto en un material de proceso ParticlesMaterial" #: editor/plugins/particles_2d_editor_plugin.cpp +#, fuzzy +msgid "Convert to CPUParticles2D" +msgstr "Convertir A CPUParticles" + +#: editor/plugins/particles_2d_editor_plugin.cpp #: editor/plugins/particles_editor_plugin.cpp msgid "Generation Time (sec):" msgstr "Tiempo de Generación (seg):" @@ -6386,10 +6401,6 @@ msgstr "Generando AABB" msgid "Generate Visibility AABB" msgstr "Generar AABB de Visibilidad" -#: editor/plugins/particles_editor_plugin.cpp -msgid "Generate AABB" -msgstr "Generar AABB" - #: editor/plugins/path_2d_editor_plugin.cpp msgid "Remove Point from Curve" msgstr "Remover Punto de Curva" @@ -11611,6 +11622,39 @@ msgstr "Filtrar meshes" msgid "Give a MeshLibrary resource to this GridMap to use its meshes." msgstr "Asignar un recurso MeshLibrary a este GridMap para usar sus meshes." +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Begin Bake" +msgstr "" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Preparing data structures" +msgstr "" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +#, fuzzy +msgid "Generate buffers" +msgstr "Generar AABB" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +#, fuzzy +msgid "Direct lighting" +msgstr "Direcciones" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +#, fuzzy +msgid "Indirect lighting" +msgstr "Indentar a la Der" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +#, fuzzy +msgid "Post processing" +msgstr "Post-Procesado" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +#, fuzzy +msgid "Plotting lightmaps" +msgstr "Trazando Luces:" + #: modules/mono/csharp_script.cpp msgid "Class name can't be a reserved keyword" msgstr "El nombre de la clase no puede ser una palabra reservada" @@ -12128,12 +12172,16 @@ msgid "Select device from the list" msgstr "Seleccionar dispositivo de la lista" #: platform/android/export/export.cpp -msgid "ADB executable not configured in the Editor Settings." -msgstr "Ejecutable ADB no configurado en Configuración del Editor." +msgid "Unable to find the 'apksigner' tool." +msgstr "" #: platform/android/export/export.cpp -msgid "OpenJDK jarsigner not configured in the Editor Settings." -msgstr "OpenJDK jarsigner no configurado en Configuración del Editor." +msgid "" +"Android build template not installed in the project. Install it from the " +"Project menu." +msgstr "" +"La plantilla de exportación de Android no esta instalada en el proyecto. " +"Instalala desde el menú de Proyecto." #: platform/android/export/export.cpp msgid "Debug keystore not configured in the Editor Settings nor in the preset." @@ -12147,13 +12195,15 @@ msgstr "" "exportación." #: platform/android/export/export.cpp -msgid "Custom build requires a valid Android SDK path in Editor Settings." +#, fuzzy +msgid "A valid Android SDK path is required in Editor Settings." msgstr "" -"La compilación personalizada requiere una ruta de Android SDK válida en " +"Ruta del SDK de Android inválida para la compilación personalizada en " "Configuración del Editor." #: platform/android/export/export.cpp -msgid "Invalid Android SDK path for custom build in Editor Settings." +#, fuzzy +msgid "Invalid Android SDK path in Editor Settings." msgstr "" "Ruta del SDK de Android inválida para la compilación personalizada en " "Configuración del Editor." @@ -12163,12 +12213,24 @@ msgid "Missing 'platform-tools' directory!" msgstr "¡No se encontró el directorio 'platform-tools'!" #: platform/android/export/export.cpp -msgid "" -"Android build template not installed in the project. Install it from the " -"Project menu." +msgid "Unable to find Android SDK platform-tools' adb command." +msgstr "" + +#: platform/android/export/export.cpp +#, fuzzy +msgid "Please check in the Android SDK directory specified in Editor Settings." +msgstr "" +"Ruta del SDK de Android inválida para la compilación personalizada en " +"Configuración del Editor." + +#: platform/android/export/export.cpp +#, fuzzy +msgid "Missing 'build-tools' directory!" +msgstr "¡No se encontró el directorio 'platform-tools'!" + +#: platform/android/export/export.cpp +msgid "Unable to find Android SDK build-tools' apksigner command." msgstr "" -"La plantilla de exportación de Android no esta instalada en el proyecto. " -"Instalala desde el menú de Proyecto." #: platform/android/export/export.cpp msgid "Invalid public key for APK expansion." @@ -12650,28 +12712,32 @@ msgid "ARVROrigin requires an ARVRCamera child node." msgstr "ARVROrigin requiere un nodo hijo ARVRCamera." #: scene/3d/baked_lightmap.cpp -msgid "%d%%" -msgstr "%d%%" +msgid "Finding meshes and lights" +msgstr "" #: scene/3d/baked_lightmap.cpp -msgid "(Time Left: %d:%02d s)" -msgstr "(Tiempo Restante: %d:%02d s)" +#, fuzzy +msgid "Preparing geometry (%d/%d)" +msgstr "Parseando GeometrÃa..." #: scene/3d/baked_lightmap.cpp -msgid "Plotting Meshes: " -msgstr "Trazando Meshes: " +#, fuzzy +msgid "Preparing environment" +msgstr "Ver Entorno" #: scene/3d/baked_lightmap.cpp -msgid "Plotting Lights:" -msgstr "Trazando Luces:" +#, fuzzy +msgid "Generating capture" +msgstr "Generando Lightmaps" -#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp -msgid "Finishing Plot" -msgstr "Finalizar Trazado" +#: scene/3d/baked_lightmap.cpp +#, fuzzy +msgid "Saving lightmaps" +msgstr "Generando Lightmaps" #: scene/3d/baked_lightmap.cpp -msgid "Lighting Meshes: " -msgstr "Iluminando Meshes: " +msgid "Done" +msgstr "Hecho" #: scene/3d/collision_object.cpp msgid "" @@ -12747,6 +12813,10 @@ msgid "Plotting Meshes" msgstr "Trazando Meshes" #: scene/3d/gi_probe.cpp +msgid "Finishing Plot" +msgstr "Finalizar Trazado" + +#: scene/3d/gi_probe.cpp msgid "" "GIProbes are not supported by the GLES2 video driver.\n" "Use a BakedLightmap instead." @@ -13007,10 +13077,13 @@ msgstr "Alerta!" msgid "Please Confirm..." msgstr "Confirmá, por favor..." +#: scene/gui/file_dialog.cpp +msgid "Must use a valid extension." +msgstr "Debe ser una extensión válida." + #: scene/gui/graph_edit.cpp -#, fuzzy msgid "Enable grid minimap." -msgstr "Activar Ajuste" +msgstr "Activar minimapa de grilla." #: scene/gui/popup.cpp msgid "" @@ -13065,6 +13138,12 @@ msgid "Viewport size must be greater than 0 to render anything." msgstr "El tamaño del viewport debe ser mayor a 0 para poder renderizar." #: scene/resources/visual_shader_nodes.cpp +msgid "" +"The sampler port is connected but not used. Consider changing the source to " +"'SamplerPort'." +msgstr "" + +#: scene/resources/visual_shader_nodes.cpp msgid "Invalid source for preview." msgstr "Fuente inválida para la vista previa." @@ -13092,6 +13171,35 @@ msgstr "Solo se pueden asignar variaciones en funciones de vértice." msgid "Constants cannot be modified." msgstr "Las constantes no pueden modificarse." +#~ msgid "No" +#~ msgstr "No" + +#~ msgid "This scene has never been saved. Save before running?" +#~ msgstr "Esta escena nunca ha sido guardada. Guardar antes de ejecutar?" + +#~ msgid "ADB executable not configured in the Editor Settings." +#~ msgstr "Ejecutable ADB no configurado en Configuración del Editor." + +#~ msgid "OpenJDK jarsigner not configured in the Editor Settings." +#~ msgstr "OpenJDK jarsigner no configurado en Configuración del Editor." + +#~ msgid "Custom build requires a valid Android SDK path in Editor Settings." +#~ msgstr "" +#~ "La compilación personalizada requiere una ruta de Android SDK válida en " +#~ "Configuración del Editor." + +#~ msgid "%d%%" +#~ msgstr "%d%%" + +#~ msgid "(Time Left: %d:%02d s)" +#~ msgstr "(Tiempo Restante: %d:%02d s)" + +#~ msgid "Plotting Meshes: " +#~ msgstr "Trazando Meshes: " + +#~ msgid "Lighting Meshes: " +#~ msgstr "Iluminando Meshes: " + #~ msgid "Search complete" #~ msgstr "Búsqueda completa" @@ -13441,9 +13549,6 @@ msgstr "Las constantes no pueden modificarse." #~ msgid "Failed to save solution." #~ msgstr "No se pudo guardar la solución." -#~ msgid "Done" -#~ msgstr "Hecho" - #~ msgid "Failed to create C# project." #~ msgstr "No se pudo crear el proyecto en C#" diff --git a/editor/translations/et.po b/editor/translations/et.po index 72e0c79af4..2707b415e2 100644 --- a/editor/translations/et.po +++ b/editor/translations/et.po @@ -1,23 +1,24 @@ # Estonian translation of the Godot Engine editor -# Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. -# Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). +# Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. +# Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). # This file is distributed under the same license as the Godot source code. # Jens <arrkiin@gmail.com>, 2019. # Mattias Aabmets <mattias.aabmets@gmail.com>, 2019. -# StReef <streef.gtx@gmail.com>, 2020. +# StReef <streef.gtx@gmail.com>, 2020, 2021. # René <renepiik@gmail.com>, 2020. +# Kritzmensch <streef.gtx@gmail.com>, 2021. msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" -"PO-Revision-Date: 2020-12-02 09:52+0000\n" -"Last-Translator: StReef <streef.gtx@gmail.com>\n" +"PO-Revision-Date: 2021-01-14 22:48+0000\n" +"Last-Translator: Kritzmensch <streef.gtx@gmail.com>\n" "Language-Team: Estonian <https://hosted.weblate.org/projects/godot-engine/" "godot/et/>\n" "Language: et\n" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8-bit\n" "Plural-Forms: nplurals=2; plural=n != 1;\n" -"X-Generator: Weblate 4.4-dev\n" +"X-Generator: Weblate 4.5-dev\n" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp @@ -1923,10 +1924,6 @@ msgstr "Eelvaade:" msgid "File:" msgstr "Fail:" -#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp -msgid "Must use a valid extension." -msgstr "Peab kasutama kehtivat laiendit." - #: editor/editor_file_system.cpp msgid "ScanSources" msgstr "" @@ -2337,6 +2334,10 @@ msgid "There is no defined scene to run." msgstr "" #: editor/editor_node.cpp +msgid "Save scene before running..." +msgstr "" + +#: editor/editor_node.cpp msgid "Could not start subprocess!" msgstr "" @@ -2380,18 +2381,6 @@ msgstr "" msgid "Save Scene As..." msgstr "Salvesta stseen kui..." -#: editor/editor_node.cpp -msgid "No" -msgstr "" - -#: editor/editor_node.cpp -msgid "Yes" -msgstr "" - -#: editor/editor_node.cpp -msgid "This scene has never been saved. Save before running?" -msgstr "" - #: editor/editor_node.cpp editor/scene_tree_dock.cpp msgid "This operation can't be done without a scene." msgstr "" @@ -2439,6 +2428,10 @@ msgid "Quit" msgstr "Välju" #: editor/editor_node.cpp +msgid "Yes" +msgstr "" + +#: editor/editor_node.cpp msgid "Exit the editor?" msgstr "Välju redaktorist?" @@ -2745,7 +2738,7 @@ msgstr "" #: editor/editor_node.cpp msgid "Quit to Project List" -msgstr "" +msgstr "Välju ja kuva projektide loetelu" #: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp #: editor/project_export.cpp @@ -2801,9 +2794,8 @@ msgid "" msgstr "" #: editor/editor_node.cpp -#, fuzzy msgid "Synchronize Scene Changes" -msgstr "Pinna muutused" +msgstr "Sünkroniseeri stseeni muudatused" #: editor/editor_node.cpp msgid "" @@ -5005,8 +4997,7 @@ msgstr "" #: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "" "Can't determine a save path for lightmap images.\n" -"Save your scene (for images to be saved in the same dir), or pick a save " -"path from the BakedLightmap properties." +"Save your scene and try again." msgstr "" #: editor/plugins/baked_lightmap_editor_plugin.cpp @@ -5020,9 +5011,28 @@ msgid "Failed creating lightmap images, make sure path is writable." msgstr "" #: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "Failed determining lightmap size. Maximum lightmap size too small?" +msgstr "" + +#: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "" +"Some mesh is invalid. Make sure the UV2 channel values are contained within " +"the [0.0,1.0] square region." +msgstr "" + +#: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "" +"Godot editor was built without ray tracing support, lightmaps can't be baked." +msgstr "" + +#: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "Bake Lightmaps" msgstr "" +#: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "Select lightmap bake file:" +msgstr "" + #: editor/plugins/camera_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "Preview" @@ -6078,6 +6088,10 @@ msgid "Can only set point into a ParticlesMaterial process material" msgstr "" #: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Convert to CPUParticles2D" +msgstr "" + +#: editor/plugins/particles_2d_editor_plugin.cpp #: editor/plugins/particles_editor_plugin.cpp msgid "Generation Time (sec):" msgstr "" @@ -6138,10 +6152,6 @@ msgstr "" msgid "Generate Visibility AABB" msgstr "" -#: editor/plugins/particles_editor_plugin.cpp -msgid "Generate AABB" -msgstr "" - #: editor/plugins/path_2d_editor_plugin.cpp msgid "Remove Point from Curve" msgstr "" @@ -11131,6 +11141,34 @@ msgstr "" msgid "Give a MeshLibrary resource to this GridMap to use its meshes." msgstr "" +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Begin Bake" +msgstr "" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Preparing data structures" +msgstr "" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Generate buffers" +msgstr "" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Direct lighting" +msgstr "" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Indirect lighting" +msgstr "" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Post processing" +msgstr "" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Plotting lightmaps" +msgstr "" + #: modules/mono/csharp_script.cpp msgid "Class name can't be a reserved keyword" msgstr "" @@ -11626,11 +11664,13 @@ msgid "Select device from the list" msgstr "" #: platform/android/export/export.cpp -msgid "ADB executable not configured in the Editor Settings." +msgid "Unable to find the 'apksigner' tool." msgstr "" #: platform/android/export/export.cpp -msgid "OpenJDK jarsigner not configured in the Editor Settings." +msgid "" +"Android build template not installed in the project. Install it from the " +"Project menu." msgstr "" #: platform/android/export/export.cpp @@ -11642,11 +11682,11 @@ msgid "Release keystore incorrectly configured in the export preset." msgstr "" #: platform/android/export/export.cpp -msgid "Custom build requires a valid Android SDK path in Editor Settings." +msgid "A valid Android SDK path is required in Editor Settings." msgstr "" #: platform/android/export/export.cpp -msgid "Invalid Android SDK path for custom build in Editor Settings." +msgid "Invalid Android SDK path in Editor Settings." msgstr "" #: platform/android/export/export.cpp @@ -11654,9 +11694,19 @@ msgid "Missing 'platform-tools' directory!" msgstr "" #: platform/android/export/export.cpp -msgid "" -"Android build template not installed in the project. Install it from the " -"Project menu." +msgid "Unable to find Android SDK platform-tools' adb command." +msgstr "" + +#: platform/android/export/export.cpp +msgid "Please check in the Android SDK directory specified in Editor Settings." +msgstr "" + +#: platform/android/export/export.cpp +msgid "Missing 'build-tools' directory!" +msgstr "" + +#: platform/android/export/export.cpp +msgid "Unable to find Android SDK build-tools' apksigner command." msgstr "" #: platform/android/export/export.cpp @@ -12047,27 +12097,28 @@ msgid "ARVROrigin requires an ARVRCamera child node." msgstr "" #: scene/3d/baked_lightmap.cpp -msgid "%d%%" +msgid "Finding meshes and lights" msgstr "" #: scene/3d/baked_lightmap.cpp -msgid "(Time Left: %d:%02d s)" +msgid "Preparing geometry (%d/%d)" msgstr "" #: scene/3d/baked_lightmap.cpp -msgid "Plotting Meshes: " -msgstr "" +#, fuzzy +msgid "Preparing environment" +msgstr "Kuva keskkond" #: scene/3d/baked_lightmap.cpp -msgid "Plotting Lights:" +msgid "Generating capture" msgstr "" -#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp -msgid "Finishing Plot" +#: scene/3d/baked_lightmap.cpp +msgid "Saving lightmaps" msgstr "" #: scene/3d/baked_lightmap.cpp -msgid "Lighting Meshes: " +msgid "Done" msgstr "" #: scene/3d/collision_object.cpp @@ -12127,6 +12178,10 @@ msgid "Plotting Meshes" msgstr "" #: scene/3d/gi_probe.cpp +msgid "Finishing Plot" +msgstr "" + +#: scene/3d/gi_probe.cpp msgid "" "GIProbes are not supported by the GLES2 video driver.\n" "Use a BakedLightmap instead." @@ -12340,6 +12395,10 @@ msgstr "" msgid "Please Confirm..." msgstr "Palun kinnita..." +#: scene/gui/file_dialog.cpp +msgid "Must use a valid extension." +msgstr "Peab kasutama kehtivat laiendit." + #: scene/gui/graph_edit.cpp msgid "Enable grid minimap." msgstr "" @@ -12385,6 +12444,12 @@ msgid "Viewport size must be greater than 0 to render anything." msgstr "Vaateakne suurus peab olema suurem kui 0, et kuvada." #: scene/resources/visual_shader_nodes.cpp +msgid "" +"The sampler port is connected but not used. Consider changing the source to " +"'SamplerPort'." +msgstr "" + +#: scene/resources/visual_shader_nodes.cpp msgid "Invalid source for preview." msgstr "Vigane eelvaate lähe." diff --git a/editor/translations/eu.po b/editor/translations/eu.po index e971e52844..cb8cac87ea 100644 --- a/editor/translations/eu.po +++ b/editor/translations/eu.po @@ -1,6 +1,6 @@ # Basque translation of the Godot Engine editor -# Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. -# Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). +# Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. +# Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). # This file is distributed under the same license as the Godot source code. # Julen Irazoki <rktzbkr.julen@gmail.com>, 2019. # Osoitz <oelkoro@gmail.com>, 2019, 2020. @@ -1896,10 +1896,6 @@ msgstr "Aurrebista:" msgid "File:" msgstr "Fitxategia:" -#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp -msgid "Must use a valid extension." -msgstr "Baliozko luzapena erabili behar du." - #: editor/editor_file_system.cpp msgid "ScanSources" msgstr "" @@ -2303,6 +2299,10 @@ msgid "There is no defined scene to run." msgstr "" #: editor/editor_node.cpp +msgid "Save scene before running..." +msgstr "" + +#: editor/editor_node.cpp msgid "Could not start subprocess!" msgstr "" @@ -2346,18 +2346,6 @@ msgstr "" msgid "Save Scene As..." msgstr "" -#: editor/editor_node.cpp -msgid "No" -msgstr "" - -#: editor/editor_node.cpp -msgid "Yes" -msgstr "" - -#: editor/editor_node.cpp -msgid "This scene has never been saved. Save before running?" -msgstr "" - #: editor/editor_node.cpp editor/scene_tree_dock.cpp msgid "This operation can't be done without a scene." msgstr "" @@ -2406,6 +2394,10 @@ msgid "Quit" msgstr "" #: editor/editor_node.cpp +msgid "Yes" +msgstr "" + +#: editor/editor_node.cpp msgid "Exit the editor?" msgstr "" @@ -4970,8 +4962,7 @@ msgstr "Aktiboen ZIP fitxategia" #: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "" "Can't determine a save path for lightmap images.\n" -"Save your scene (for images to be saved in the same dir), or pick a save " -"path from the BakedLightmap properties." +"Save your scene and try again." msgstr "" #: editor/plugins/baked_lightmap_editor_plugin.cpp @@ -4985,9 +4976,29 @@ msgid "Failed creating lightmap images, make sure path is writable." msgstr "" #: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "Failed determining lightmap size. Maximum lightmap size too small?" +msgstr "" + +#: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "" +"Some mesh is invalid. Make sure the UV2 channel values are contained within " +"the [0.0,1.0] square region." +msgstr "" + +#: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "" +"Godot editor was built without ray tracing support, lightmaps can't be baked." +msgstr "" + +#: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "Bake Lightmaps" msgstr "" +#: editor/plugins/baked_lightmap_editor_plugin.cpp +#, fuzzy +msgid "Select lightmap bake file:" +msgstr "Hautatu txantiloi fitxategia" + #: editor/plugins/camera_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "Preview" @@ -6043,6 +6054,10 @@ msgid "Can only set point into a ParticlesMaterial process material" msgstr "" #: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Convert to CPUParticles2D" +msgstr "" + +#: editor/plugins/particles_2d_editor_plugin.cpp #: editor/plugins/particles_editor_plugin.cpp msgid "Generation Time (sec):" msgstr "" @@ -6103,10 +6118,6 @@ msgstr "" msgid "Generate Visibility AABB" msgstr "" -#: editor/plugins/particles_editor_plugin.cpp -msgid "Generate AABB" -msgstr "" - #: editor/plugins/path_2d_editor_plugin.cpp msgid "Remove Point from Curve" msgstr "" @@ -11100,6 +11111,34 @@ msgstr "" msgid "Give a MeshLibrary resource to this GridMap to use its meshes." msgstr "" +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Begin Bake" +msgstr "" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Preparing data structures" +msgstr "" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Generate buffers" +msgstr "" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Direct lighting" +msgstr "" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Indirect lighting" +msgstr "" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Post processing" +msgstr "" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Plotting lightmaps" +msgstr "" + #: modules/mono/csharp_script.cpp msgid "Class name can't be a reserved keyword" msgstr "" @@ -11595,11 +11634,13 @@ msgid "Select device from the list" msgstr "" #: platform/android/export/export.cpp -msgid "ADB executable not configured in the Editor Settings." +msgid "Unable to find the 'apksigner' tool." msgstr "" #: platform/android/export/export.cpp -msgid "OpenJDK jarsigner not configured in the Editor Settings." +msgid "" +"Android build template not installed in the project. Install it from the " +"Project menu." msgstr "" #: platform/android/export/export.cpp @@ -11611,11 +11652,11 @@ msgid "Release keystore incorrectly configured in the export preset." msgstr "" #: platform/android/export/export.cpp -msgid "Custom build requires a valid Android SDK path in Editor Settings." +msgid "A valid Android SDK path is required in Editor Settings." msgstr "" #: platform/android/export/export.cpp -msgid "Invalid Android SDK path for custom build in Editor Settings." +msgid "Invalid Android SDK path in Editor Settings." msgstr "" #: platform/android/export/export.cpp @@ -11623,9 +11664,19 @@ msgid "Missing 'platform-tools' directory!" msgstr "" #: platform/android/export/export.cpp -msgid "" -"Android build template not installed in the project. Install it from the " -"Project menu." +msgid "Unable to find Android SDK platform-tools' adb command." +msgstr "" + +#: platform/android/export/export.cpp +msgid "Please check in the Android SDK directory specified in Editor Settings." +msgstr "" + +#: platform/android/export/export.cpp +msgid "Missing 'build-tools' directory!" +msgstr "" + +#: platform/android/export/export.cpp +msgid "Unable to find Android SDK build-tools' apksigner command." msgstr "" #: platform/android/export/export.cpp @@ -12016,27 +12067,27 @@ msgid "ARVROrigin requires an ARVRCamera child node." msgstr "" #: scene/3d/baked_lightmap.cpp -msgid "%d%%" +msgid "Finding meshes and lights" msgstr "" #: scene/3d/baked_lightmap.cpp -msgid "(Time Left: %d:%02d s)" +msgid "Preparing geometry (%d/%d)" msgstr "" #: scene/3d/baked_lightmap.cpp -msgid "Plotting Meshes: " +msgid "Preparing environment" msgstr "" #: scene/3d/baked_lightmap.cpp -msgid "Plotting Lights:" +msgid "Generating capture" msgstr "" -#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp -msgid "Finishing Plot" +#: scene/3d/baked_lightmap.cpp +msgid "Saving lightmaps" msgstr "" #: scene/3d/baked_lightmap.cpp -msgid "Lighting Meshes: " +msgid "Done" msgstr "" #: scene/3d/collision_object.cpp @@ -12096,6 +12147,10 @@ msgid "Plotting Meshes" msgstr "" #: scene/3d/gi_probe.cpp +msgid "Finishing Plot" +msgstr "" + +#: scene/3d/gi_probe.cpp msgid "" "GIProbes are not supported by the GLES2 video driver.\n" "Use a BakedLightmap instead." @@ -12309,6 +12364,10 @@ msgstr "" msgid "Please Confirm..." msgstr "" +#: scene/gui/file_dialog.cpp +msgid "Must use a valid extension." +msgstr "Baliozko luzapena erabili behar du." + #: scene/gui/graph_edit.cpp #, fuzzy msgid "Enable grid minimap." @@ -12355,6 +12414,12 @@ msgid "Viewport size must be greater than 0 to render anything." msgstr "" #: scene/resources/visual_shader_nodes.cpp +msgid "" +"The sampler port is connected but not used. Consider changing the source to " +"'SamplerPort'." +msgstr "" + +#: scene/resources/visual_shader_nodes.cpp msgid "Invalid source for preview." msgstr "" diff --git a/editor/translations/extract.py b/editor/translations/extract.py index 93124ec30c..8702ac664c 100755 --- a/editor/translations/extract.py +++ b/editor/translations/extract.py @@ -36,8 +36,8 @@ unique_loc = {} ctx_group = {} # Store msgctx, msg, and locations. main_po = """ # LANGUAGE translation of the Godot Engine editor. -# Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. -# Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). +# Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. +# Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). # This file is distributed under the same license as the Godot source code. # # FIRST AUTHOR <EMAIL@ADDRESS>, YEAR. diff --git a/editor/translations/fa.po b/editor/translations/fa.po index 9633561788..39983dc201 100644 --- a/editor/translations/fa.po +++ b/editor/translations/fa.po @@ -1,6 +1,6 @@ # Persian translation of the Godot Engine editor -# Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. -# Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). +# Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. +# Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). # This file is distributed under the same license as the Godot source code. # alabd14313 <alabd14313@yahoo.com>, 2016. # Dante Marshal <Marshal.Devilhunter@gmail.com>, 2018. @@ -1938,10 +1938,6 @@ msgstr "" msgid "File:" msgstr "پرونده:" -#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp -msgid "Must use a valid extension." -msgstr "باید یک پسوند معتبر بکار گیرید." - #: editor/editor_file_system.cpp msgid "ScanSources" msgstr "" @@ -2345,6 +2341,10 @@ msgid "There is no defined scene to run." msgstr "" #: editor/editor_node.cpp +msgid "Save scene before running..." +msgstr "" + +#: editor/editor_node.cpp msgid "Could not start subprocess!" msgstr "" @@ -2388,18 +2388,6 @@ msgstr "" msgid "Save Scene As..." msgstr "ذخیره صØÙ†Ù‡ در ..." -#: editor/editor_node.cpp -msgid "No" -msgstr "نه" - -#: editor/editor_node.cpp -msgid "Yes" -msgstr "بله" - -#: editor/editor_node.cpp -msgid "This scene has never been saved. Save before running?" -msgstr "این صØÙ†Ù‡ هرگز ذخیره نشده است. ذخیره قبل از اجرا؟" - #: editor/editor_node.cpp editor/scene_tree_dock.cpp msgid "This operation can't be done without a scene." msgstr "این عملیات بدون یک صØÙ†Ù‡ انجام نمی شود." @@ -2447,6 +2435,10 @@ msgid "Quit" msgstr "خروج" #: editor/editor_node.cpp +msgid "Yes" +msgstr "بله" + +#: editor/editor_node.cpp msgid "Exit the editor?" msgstr "خروج از ویرایشگر؟" @@ -5156,8 +5148,7 @@ msgstr "ÙØ§ÛŒÙ„ های ZIP‌ منابع بازی" #: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "" "Can't determine a save path for lightmap images.\n" -"Save your scene (for images to be saved in the same dir), or pick a save " -"path from the BakedLightmap properties." +"Save your scene and try again." msgstr "" #: editor/plugins/baked_lightmap_editor_plugin.cpp @@ -5171,9 +5162,29 @@ msgid "Failed creating lightmap images, make sure path is writable." msgstr "" #: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "Failed determining lightmap size. Maximum lightmap size too small?" +msgstr "" + +#: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "" +"Some mesh is invalid. Make sure the UV2 channel values are contained within " +"the [0.0,1.0] square region." +msgstr "" + +#: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "" +"Godot editor was built without ray tracing support, lightmaps can't be baked." +msgstr "" + +#: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "Bake Lightmaps" msgstr "" +#: editor/plugins/baked_lightmap_editor_plugin.cpp +#, fuzzy +msgid "Select lightmap bake file:" +msgstr "انتخاب پرونده قالب" + #: editor/plugins/camera_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "Preview" @@ -6280,6 +6291,11 @@ msgid "Can only set point into a ParticlesMaterial process material" msgstr "" #: editor/plugins/particles_2d_editor_plugin.cpp +#, fuzzy +msgid "Convert to CPUParticles2D" +msgstr "اتصال به گره:" + +#: editor/plugins/particles_2d_editor_plugin.cpp #: editor/plugins/particles_editor_plugin.cpp msgid "Generation Time (sec):" msgstr "" @@ -6340,10 +6356,6 @@ msgstr "" msgid "Generate Visibility AABB" msgstr "" -#: editor/plugins/particles_editor_plugin.cpp -msgid "Generate AABB" -msgstr "" - #: editor/plugins/path_2d_editor_plugin.cpp msgid "Remove Point from Curve" msgstr "" @@ -11665,6 +11677,36 @@ msgstr "ØØ§Ù„ت صاÙÛŒ:" msgid "Give a MeshLibrary resource to this GridMap to use its meshes." msgstr "" +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Begin Bake" +msgstr "" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Preparing data structures" +msgstr "" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Generate buffers" +msgstr "" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +#, fuzzy +msgid "Direct lighting" +msgstr "توضیØ" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Indirect lighting" +msgstr "" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +#, fuzzy +msgid "Post processing" +msgstr "انتقال را در انیمیشن تغییر بده" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Plotting lightmaps" +msgstr "" + #: modules/mono/csharp_script.cpp msgid "Class name can't be a reserved keyword" msgstr "" @@ -12204,11 +12246,13 @@ msgid "Select device from the list" msgstr "" #: platform/android/export/export.cpp -msgid "ADB executable not configured in the Editor Settings." +msgid "Unable to find the 'apksigner' tool." msgstr "" #: platform/android/export/export.cpp -msgid "OpenJDK jarsigner not configured in the Editor Settings." +msgid "" +"Android build template not installed in the project. Install it from the " +"Project menu." msgstr "" #: platform/android/export/export.cpp @@ -12220,11 +12264,11 @@ msgid "Release keystore incorrectly configured in the export preset." msgstr "" #: platform/android/export/export.cpp -msgid "Custom build requires a valid Android SDK path in Editor Settings." +msgid "A valid Android SDK path is required in Editor Settings." msgstr "" #: platform/android/export/export.cpp -msgid "Invalid Android SDK path for custom build in Editor Settings." +msgid "Invalid Android SDK path in Editor Settings." msgstr "" #: platform/android/export/export.cpp @@ -12232,9 +12276,19 @@ msgid "Missing 'platform-tools' directory!" msgstr "" #: platform/android/export/export.cpp -msgid "" -"Android build template not installed in the project. Install it from the " -"Project menu." +msgid "Unable to find Android SDK platform-tools' adb command." +msgstr "" + +#: platform/android/export/export.cpp +msgid "Please check in the Android SDK directory specified in Editor Settings." +msgstr "" + +#: platform/android/export/export.cpp +msgid "Missing 'build-tools' directory!" +msgstr "" + +#: platform/android/export/export.cpp +msgid "Unable to find Android SDK build-tools' apksigner command." msgstr "" #: platform/android/export/export.cpp @@ -12674,27 +12728,27 @@ msgid "ARVROrigin requires an ARVRCamera child node." msgstr "" #: scene/3d/baked_lightmap.cpp -msgid "%d%%" +msgid "Finding meshes and lights" msgstr "" #: scene/3d/baked_lightmap.cpp -msgid "(Time Left: %d:%02d s)" +msgid "Preparing geometry (%d/%d)" msgstr "" #: scene/3d/baked_lightmap.cpp -msgid "Plotting Meshes: " +msgid "Preparing environment" msgstr "" #: scene/3d/baked_lightmap.cpp -msgid "Plotting Lights:" +msgid "Generating capture" msgstr "" -#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp -msgid "Finishing Plot" +#: scene/3d/baked_lightmap.cpp +msgid "Saving lightmaps" msgstr "" #: scene/3d/baked_lightmap.cpp -msgid "Lighting Meshes: " +msgid "Done" msgstr "" #: scene/3d/collision_object.cpp @@ -12765,6 +12819,10 @@ msgid "Plotting Meshes" msgstr "" #: scene/3d/gi_probe.cpp +msgid "Finishing Plot" +msgstr "" + +#: scene/3d/gi_probe.cpp msgid "" "GIProbes are not supported by the GLES2 video driver.\n" "Use a BakedLightmap instead." @@ -12996,6 +13054,10 @@ msgstr "هشدار!" msgid "Please Confirm..." msgstr "Ù„Ø·ÙØ§Ù‹ تأیید کنید…" +#: scene/gui/file_dialog.cpp +msgid "Must use a valid extension." +msgstr "باید یک پسوند معتبر بکار گیرید." + #: scene/gui/graph_edit.cpp msgid "Enable grid minimap." msgstr "" @@ -13049,6 +13111,12 @@ msgid "Viewport size must be greater than 0 to render anything." msgstr "" #: scene/resources/visual_shader_nodes.cpp +msgid "" +"The sampler port is connected but not used. Consider changing the source to " +"'SamplerPort'." +msgstr "" + +#: scene/resources/visual_shader_nodes.cpp #, fuzzy msgid "Invalid source for preview." msgstr "اندازهٔ قلم نامعتبر." @@ -13079,6 +13147,12 @@ msgstr "" msgid "Constants cannot be modified." msgstr "ثوابت قابل تغییر نیستند." +#~ msgid "No" +#~ msgstr "نه" + +#~ msgid "This scene has never been saved. Save before running?" +#~ msgstr "این صØÙ†Ù‡ هرگز ذخیره نشده است. ذخیره قبل از اجرا؟" + #, fuzzy #~ msgid "Search complete" #~ msgstr "جستجوی متن" diff --git a/editor/translations/fi.po b/editor/translations/fi.po index f307a4131b..61a2c5324e 100644 --- a/editor/translations/fi.po +++ b/editor/translations/fi.po @@ -1,6 +1,6 @@ # Finnish translation of the Godot Engine editor -# Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. -# Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). +# Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. +# Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). # This file is distributed under the same license as the Godot source code. # basse <basse@roiske.org>, 2017. # Bastian Salmela <bastian.salmela@gmail.com>, 2017, 2018. @@ -15,7 +15,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2020-12-14 11:03+0000\n" +"PO-Revision-Date: 2020-12-29 21:52+0000\n" "Last-Translator: Tapani Niemi <tapani.niemi@kapsi.fi>\n" "Language-Team: Finnish <https://hosted.weblate.org/projects/godot-engine/" "godot/fi/>\n" @@ -24,7 +24,7 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=2; plural=n != 1;\n" -"X-Generator: Weblate 4.4-dev\n" +"X-Generator: Weblate 4.4.1-dev\n" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp @@ -1949,10 +1949,6 @@ msgstr "Esikatselu:" msgid "File:" msgstr "Tiedosto:" -#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp -msgid "Must use a valid extension." -msgstr "Käytä sopivaa tiedostopäätettä." - #: editor/editor_file_system.cpp msgid "ScanSources" msgstr "Selaa lähdetiedostoja" @@ -2387,6 +2383,10 @@ msgid "There is no defined scene to run." msgstr "Suoritettavaa skeneä ei ole määritetty." #: editor/editor_node.cpp +msgid "Save scene before running..." +msgstr "" + +#: editor/editor_node.cpp msgid "Could not start subprocess!" msgstr "Aliprosessia ei voitu käynnistää!" @@ -2430,18 +2430,6 @@ msgstr "Skenen tallentaminen edellyttää, että sillä on juurisolmu." msgid "Save Scene As..." msgstr "Tallenna skene nimellä..." -#: editor/editor_node.cpp -msgid "No" -msgstr "Ei" - -#: editor/editor_node.cpp -msgid "Yes" -msgstr "Kyllä" - -#: editor/editor_node.cpp -msgid "This scene has never been saved. Save before running?" -msgstr "Tätä skeneä ei ole koskaan tallennettu. Tallenna ennen suorittamista?" - #: editor/editor_node.cpp editor/scene_tree_dock.cpp msgid "This operation can't be done without a scene." msgstr "Tätä toimintoa ei voi tehdä ilman skeneä." @@ -2492,6 +2480,10 @@ msgid "Quit" msgstr "Lopeta" #: editor/editor_node.cpp +msgid "Yes" +msgstr "Kyllä" + +#: editor/editor_node.cpp msgid "Exit the editor?" msgstr "Poistu editorista?" @@ -3906,19 +3898,16 @@ msgid "Searching..." msgstr "Haetaan..." #: editor/find_in_files.cpp -#, fuzzy msgid "%d match in %d file." -msgstr "%d osumaa." +msgstr "%d osuma %d tiedostossa." #: editor/find_in_files.cpp -#, fuzzy msgid "%d matches in %d file." -msgstr "%d osumaa." +msgstr "%d osumaa %d tiedostossa." #: editor/find_in_files.cpp -#, fuzzy msgid "%d matches in %d files." -msgstr "%d osumaa." +msgstr "%d osumaa %d tiedostossa." #: editor/groups_editor.cpp msgid "Add to Group" @@ -5158,10 +5147,10 @@ msgid "Assets ZIP File" msgstr "Assettien zip-tiedosto" #: editor/plugins/baked_lightmap_editor_plugin.cpp +#, fuzzy msgid "" "Can't determine a save path for lightmap images.\n" -"Save your scene (for images to be saved in the same dir), or pick a save " -"path from the BakedLightmap properties." +"Save your scene and try again." msgstr "" "Lightmap-kuvien tallennuspolun määrittäminen ei onnistu.\n" "Tallenna skenesi (jotta kuvat tallentuisivat samaan hakemistoon), tai " @@ -5182,9 +5171,29 @@ msgstr "" "kirjoituskelpoinen." #: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "Failed determining lightmap size. Maximum lightmap size too small?" +msgstr "" + +#: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "" +"Some mesh is invalid. Make sure the UV2 channel values are contained within " +"the [0.0,1.0] square region." +msgstr "" + +#: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "" +"Godot editor was built without ray tracing support, lightmaps can't be baked." +msgstr "" + +#: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "Bake Lightmaps" msgstr "Kehitä Lightmapit" +#: editor/plugins/baked_lightmap_editor_plugin.cpp +#, fuzzy +msgid "Select lightmap bake file:" +msgstr "Valitse mallitiedosto" + #: editor/plugins/camera_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "Preview" @@ -6279,6 +6288,11 @@ msgstr "" "Piste voidaan asettaa ainoastaan ParticlesMaterial käsittelyn materiaaliin" #: editor/plugins/particles_2d_editor_plugin.cpp +#, fuzzy +msgid "Convert to CPUParticles2D" +msgstr "Muunna CPUPartikkeleiksi" + +#: editor/plugins/particles_2d_editor_plugin.cpp #: editor/plugins/particles_editor_plugin.cpp msgid "Generation Time (sec):" msgstr "Luontiaika (s):" @@ -6339,10 +6353,6 @@ msgstr "Luodaan AABB" msgid "Generate Visibility AABB" msgstr "Kartoita näkyvä alue" -#: editor/plugins/particles_editor_plugin.cpp -msgid "Generate AABB" -msgstr "Luo AABB" - #: editor/plugins/path_2d_editor_plugin.cpp msgid "Remove Point from Curve" msgstr "Poista pisteet käyrästä" @@ -11554,6 +11564,39 @@ msgid "Give a MeshLibrary resource to this GridMap to use its meshes." msgstr "" "Anna MeshLibrary resurssi tälle GridMap solmulle käyttääksesi sen meshejä." +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Begin Bake" +msgstr "" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Preparing data structures" +msgstr "" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +#, fuzzy +msgid "Generate buffers" +msgstr "Luo AABB" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +#, fuzzy +msgid "Direct lighting" +msgstr "Suunnat" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +#, fuzzy +msgid "Indirect lighting" +msgstr "Sisennä oikealle" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +#, fuzzy +msgid "Post processing" +msgstr "Jälkikäsittely" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +#, fuzzy +msgid "Plotting lightmaps" +msgstr "Piirretään valoja:" + #: modules/mono/csharp_script.cpp msgid "Class name can't be a reserved keyword" msgstr "Luokan nimi ei voi olla varattu avainsana" @@ -12066,12 +12109,17 @@ msgid "Select device from the list" msgstr "Valitse laite listasta" #: platform/android/export/export.cpp -msgid "ADB executable not configured in the Editor Settings." -msgstr "ADB käynnistystiedostoa ei ole määritetty editorin asetuksissa." +#, fuzzy +msgid "Unable to find the 'apksigner' tool." +msgstr "zipalign työkalua ei löydy." #: platform/android/export/export.cpp -msgid "OpenJDK jarsigner not configured in the Editor Settings." -msgstr "OpenJDK jarsigner ei ole määritettynä editorin asetuksissa." +msgid "" +"Android build template not installed in the project. Install it from the " +"Project menu." +msgstr "" +"Android-käännösmallia ei ole asennettu projektiin. Asenna se Projekti-" +"valikosta." #: platform/android/export/export.cpp msgid "Debug keystore not configured in the Editor Settings nor in the preset." @@ -12083,13 +12131,15 @@ msgid "Release keystore incorrectly configured in the export preset." msgstr "Release keystore on konfiguroitu väärin viennin esiasetuksissa." #: platform/android/export/export.cpp -msgid "Custom build requires a valid Android SDK path in Editor Settings." +#, fuzzy +msgid "A valid Android SDK path is required in Editor Settings." msgstr "" -"Mukautettu käännös edellyttää kelvollista Android SDK -polkua editorin " +"Virheellinen Android SDK -polku mukautettu käännöstä varten editorin " "asetuksissa." #: platform/android/export/export.cpp -msgid "Invalid Android SDK path for custom build in Editor Settings." +#, fuzzy +msgid "Invalid Android SDK path in Editor Settings." msgstr "" "Virheellinen Android SDK -polku mukautettu käännöstä varten editorin " "asetuksissa." @@ -12099,12 +12149,23 @@ msgid "Missing 'platform-tools' directory!" msgstr "'platform-tools' hakemisto puuttuu!" #: platform/android/export/export.cpp -msgid "" -"Android build template not installed in the project. Install it from the " -"Project menu." +msgid "Unable to find Android SDK platform-tools' adb command." +msgstr "" + +#: platform/android/export/export.cpp +#, fuzzy +msgid "Please check in the Android SDK directory specified in Editor Settings." +msgstr "" +"Virheellinen Android SDK -polku mukautettu käännöstä varten editorin " +"asetuksissa." + +#: platform/android/export/export.cpp +msgid "Missing 'build-tools' directory!" +msgstr "'build-tools' hakemisto puuttuu!" + +#: platform/android/export/export.cpp +msgid "Unable to find Android SDK build-tools' apksigner command." msgstr "" -"Android-käännösmallia ei ole asennettu projektiin. Asenna se Projekti-" -"valikosta." #: platform/android/export/export.cpp msgid "Invalid public key for APK expansion." @@ -12577,28 +12638,32 @@ msgid "ARVROrigin requires an ARVRCamera child node." msgstr "ARVROrigin solmu tarvitsee ARVRCamera alisolmun." #: scene/3d/baked_lightmap.cpp -msgid "%d%%" -msgstr "%d%%" +msgid "Finding meshes and lights" +msgstr "" #: scene/3d/baked_lightmap.cpp -msgid "(Time Left: %d:%02d s)" -msgstr "(Aikaa jäljellä: %d:%02d s)" +#, fuzzy +msgid "Preparing geometry (%d/%d)" +msgstr "Jäsentää geometriaa…" #: scene/3d/baked_lightmap.cpp -msgid "Plotting Meshes: " -msgstr "Piirretään meshejä: " +#, fuzzy +msgid "Preparing environment" +msgstr "Näytä ympäristö" #: scene/3d/baked_lightmap.cpp -msgid "Plotting Lights:" -msgstr "Piirretään valoja:" +#, fuzzy +msgid "Generating capture" +msgstr "Luodaan Lightmappeja" -#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp -msgid "Finishing Plot" -msgstr "Viimeistellään piirto" +#: scene/3d/baked_lightmap.cpp +#, fuzzy +msgid "Saving lightmaps" +msgstr "Luodaan Lightmappeja" #: scene/3d/baked_lightmap.cpp -msgid "Lighting Meshes: " -msgstr "Valaistaan meshejä: " +msgid "Done" +msgstr "Valmis" #: scene/3d/collision_object.cpp msgid "" @@ -12674,6 +12739,10 @@ msgid "Plotting Meshes" msgstr "Piirretään meshejä" #: scene/3d/gi_probe.cpp +msgid "Finishing Plot" +msgstr "Viimeistellään piirto" + +#: scene/3d/gi_probe.cpp msgid "" "GIProbes are not supported by the GLES2 video driver.\n" "Use a BakedLightmap instead." @@ -12932,10 +13001,13 @@ msgstr "Huomio!" msgid "Please Confirm..." msgstr "Ole hyvä ja vahvista..." +#: scene/gui/file_dialog.cpp +msgid "Must use a valid extension." +msgstr "Käytä sopivaa tiedostopäätettä." + #: scene/gui/graph_edit.cpp -#, fuzzy msgid "Enable grid minimap." -msgstr "Käytä tarttumista" +msgstr "Käytä ruudukon pienoiskarttaa." #: scene/gui/popup.cpp msgid "" @@ -12991,6 +13063,12 @@ msgstr "" "Näyttöruudun koko on oltava suurempi kuin 0, jotta mitään renderöidään." #: scene/resources/visual_shader_nodes.cpp +msgid "" +"The sampler port is connected but not used. Consider changing the source to " +"'SamplerPort'." +msgstr "" + +#: scene/resources/visual_shader_nodes.cpp msgid "Invalid source for preview." msgstr "Virheellinen lähde esikatselulle." @@ -13018,6 +13096,36 @@ msgstr "Varying tyypin voi sijoittaa vain vertex-funktiossa." msgid "Constants cannot be modified." msgstr "Vakioita ei voi muokata." +#~ msgid "No" +#~ msgstr "Ei" + +#~ msgid "This scene has never been saved. Save before running?" +#~ msgstr "" +#~ "Tätä skeneä ei ole koskaan tallennettu. Tallenna ennen suorittamista?" + +#~ msgid "ADB executable not configured in the Editor Settings." +#~ msgstr "ADB käynnistystiedostoa ei ole määritetty editorin asetuksissa." + +#~ msgid "OpenJDK jarsigner not configured in the Editor Settings." +#~ msgstr "OpenJDK jarsigner ei ole määritettynä editorin asetuksissa." + +#~ msgid "Custom build requires a valid Android SDK path in Editor Settings." +#~ msgstr "" +#~ "Mukautettu käännös edellyttää kelvollista Android SDK -polkua editorin " +#~ "asetuksissa." + +#~ msgid "%d%%" +#~ msgstr "%d%%" + +#~ msgid "(Time Left: %d:%02d s)" +#~ msgstr "(Aikaa jäljellä: %d:%02d s)" + +#~ msgid "Plotting Meshes: " +#~ msgstr "Piirretään meshejä: " + +#~ msgid "Lighting Meshes: " +#~ msgstr "Valaistaan meshejä: " + #~ msgid "Search complete" #~ msgstr "Haku valmis" @@ -13030,12 +13138,6 @@ msgstr "Vakioita ei voi muokata." #~ msgid "There is already file or folder with the same name in this location." #~ msgstr "Tästä sijainnista löytyy jo samanniminen tiedosto tai kansio." -#~ msgid "Missing 'build-tools' directory!" -#~ msgstr "'build-tools' hakemisto puuttuu!" - -#~ msgid "Unable to find the zipalign tool." -#~ msgstr "zipalign työkalua ei löydy." - #~ msgid "Aligning APK..." #~ msgstr "Tasataan APK:ta..." @@ -13377,9 +13479,6 @@ msgstr "Vakioita ei voi muokata." #~ msgid "Failed to save solution." #~ msgstr "Ratkaisun tallennus epäonnistui." -#~ msgid "Done" -#~ msgstr "Valmis" - #~ msgid "Failed to create C# project." #~ msgstr "C# projektin luonti epäonnistui." diff --git a/editor/translations/fil.po b/editor/translations/fil.po index 6072916c0f..575e1370b3 100644 --- a/editor/translations/fil.po +++ b/editor/translations/fil.po @@ -1,6 +1,6 @@ # Filipino translation of the Godot Engine editor -# Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. -# Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). +# Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. +# Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). # This file is distributed under the same license as the Godot source code. # Marco Santos <enum.scima@gmail.com>, 2019. # Amado Wilkins <epicalert68@gmail.com>, 2019. @@ -1896,10 +1896,6 @@ msgstr "" msgid "File:" msgstr "" -#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp -msgid "Must use a valid extension." -msgstr "" - #: editor/editor_file_system.cpp msgid "ScanSources" msgstr "" @@ -2304,6 +2300,10 @@ msgid "There is no defined scene to run." msgstr "" #: editor/editor_node.cpp +msgid "Save scene before running..." +msgstr "" + +#: editor/editor_node.cpp msgid "Could not start subprocess!" msgstr "" @@ -2347,18 +2347,6 @@ msgstr "" msgid "Save Scene As..." msgstr "" -#: editor/editor_node.cpp -msgid "No" -msgstr "Hindi" - -#: editor/editor_node.cpp -msgid "Yes" -msgstr "Oo" - -#: editor/editor_node.cpp -msgid "This scene has never been saved. Save before running?" -msgstr "" - #: editor/editor_node.cpp editor/scene_tree_dock.cpp msgid "This operation can't be done without a scene." msgstr "" @@ -2406,6 +2394,10 @@ msgid "Quit" msgstr "" #: editor/editor_node.cpp +msgid "Yes" +msgstr "Oo" + +#: editor/editor_node.cpp msgid "Exit the editor?" msgstr "" @@ -4967,8 +4959,7 @@ msgstr "" #: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "" "Can't determine a save path for lightmap images.\n" -"Save your scene (for images to be saved in the same dir), or pick a save " -"path from the BakedLightmap properties." +"Save your scene and try again." msgstr "" #: editor/plugins/baked_lightmap_editor_plugin.cpp @@ -4982,9 +4973,28 @@ msgid "Failed creating lightmap images, make sure path is writable." msgstr "" #: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "Failed determining lightmap size. Maximum lightmap size too small?" +msgstr "" + +#: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "" +"Some mesh is invalid. Make sure the UV2 channel values are contained within " +"the [0.0,1.0] square region." +msgstr "" + +#: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "" +"Godot editor was built without ray tracing support, lightmaps can't be baked." +msgstr "" + +#: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "Bake Lightmaps" msgstr "" +#: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "Select lightmap bake file:" +msgstr "" + #: editor/plugins/camera_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "Preview" @@ -6043,6 +6053,10 @@ msgid "Can only set point into a ParticlesMaterial process material" msgstr "" #: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Convert to CPUParticles2D" +msgstr "" + +#: editor/plugins/particles_2d_editor_plugin.cpp #: editor/plugins/particles_editor_plugin.cpp msgid "Generation Time (sec):" msgstr "" @@ -6103,10 +6117,6 @@ msgstr "" msgid "Generate Visibility AABB" msgstr "" -#: editor/plugins/particles_editor_plugin.cpp -msgid "Generate AABB" -msgstr "" - #: editor/plugins/path_2d_editor_plugin.cpp msgid "Remove Point from Curve" msgstr "" @@ -11098,6 +11108,34 @@ msgstr "" msgid "Give a MeshLibrary resource to this GridMap to use its meshes." msgstr "" +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Begin Bake" +msgstr "" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Preparing data structures" +msgstr "" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Generate buffers" +msgstr "" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Direct lighting" +msgstr "" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Indirect lighting" +msgstr "" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Post processing" +msgstr "" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Plotting lightmaps" +msgstr "" + #: modules/mono/csharp_script.cpp msgid "Class name can't be a reserved keyword" msgstr "" @@ -11596,11 +11634,13 @@ msgid "Select device from the list" msgstr "" #: platform/android/export/export.cpp -msgid "ADB executable not configured in the Editor Settings." +msgid "Unable to find the 'apksigner' tool." msgstr "" #: platform/android/export/export.cpp -msgid "OpenJDK jarsigner not configured in the Editor Settings." +msgid "" +"Android build template not installed in the project. Install it from the " +"Project menu." msgstr "" #: platform/android/export/export.cpp @@ -11612,11 +11652,11 @@ msgid "Release keystore incorrectly configured in the export preset." msgstr "" #: platform/android/export/export.cpp -msgid "Custom build requires a valid Android SDK path in Editor Settings." +msgid "A valid Android SDK path is required in Editor Settings." msgstr "" #: platform/android/export/export.cpp -msgid "Invalid Android SDK path for custom build in Editor Settings." +msgid "Invalid Android SDK path in Editor Settings." msgstr "" #: platform/android/export/export.cpp @@ -11624,9 +11664,19 @@ msgid "Missing 'platform-tools' directory!" msgstr "" #: platform/android/export/export.cpp -msgid "" -"Android build template not installed in the project. Install it from the " -"Project menu." +msgid "Unable to find Android SDK platform-tools' adb command." +msgstr "" + +#: platform/android/export/export.cpp +msgid "Please check in the Android SDK directory specified in Editor Settings." +msgstr "" + +#: platform/android/export/export.cpp +msgid "Missing 'build-tools' directory!" +msgstr "" + +#: platform/android/export/export.cpp +msgid "Unable to find Android SDK build-tools' apksigner command." msgstr "" #: platform/android/export/export.cpp @@ -12017,27 +12067,27 @@ msgid "ARVROrigin requires an ARVRCamera child node." msgstr "" #: scene/3d/baked_lightmap.cpp -msgid "%d%%" +msgid "Finding meshes and lights" msgstr "" #: scene/3d/baked_lightmap.cpp -msgid "(Time Left: %d:%02d s)" +msgid "Preparing geometry (%d/%d)" msgstr "" #: scene/3d/baked_lightmap.cpp -msgid "Plotting Meshes: " +msgid "Preparing environment" msgstr "" #: scene/3d/baked_lightmap.cpp -msgid "Plotting Lights:" +msgid "Generating capture" msgstr "" -#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp -msgid "Finishing Plot" +#: scene/3d/baked_lightmap.cpp +msgid "Saving lightmaps" msgstr "" #: scene/3d/baked_lightmap.cpp -msgid "Lighting Meshes: " +msgid "Done" msgstr "" #: scene/3d/collision_object.cpp @@ -12097,6 +12147,10 @@ msgid "Plotting Meshes" msgstr "" #: scene/3d/gi_probe.cpp +msgid "Finishing Plot" +msgstr "" + +#: scene/3d/gi_probe.cpp msgid "" "GIProbes are not supported by the GLES2 video driver.\n" "Use a BakedLightmap instead." @@ -12310,6 +12364,10 @@ msgstr "" msgid "Please Confirm..." msgstr "" +#: scene/gui/file_dialog.cpp +msgid "Must use a valid extension." +msgstr "" + #: scene/gui/graph_edit.cpp msgid "Enable grid minimap." msgstr "" @@ -12355,6 +12413,12 @@ msgid "Viewport size must be greater than 0 to render anything." msgstr "" #: scene/resources/visual_shader_nodes.cpp +msgid "" +"The sampler port is connected but not used. Consider changing the source to " +"'SamplerPort'." +msgstr "" + +#: scene/resources/visual_shader_nodes.cpp msgid "Invalid source for preview." msgstr "" @@ -12381,3 +12445,6 @@ msgstr "" #: servers/visual/shader_language.cpp msgid "Constants cannot be modified." msgstr "" + +#~ msgid "No" +#~ msgstr "Hindi" diff --git a/editor/translations/fr.po b/editor/translations/fr.po index f78a1f6965..d5acf9fca8 100644 --- a/editor/translations/fr.po +++ b/editor/translations/fr.po @@ -1,6 +1,6 @@ # French translation of the Godot Engine editor -# Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. -# Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). +# Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. +# Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). # This file is distributed under the same license as the Godot source code. # Antoine Carrier <ac.g392@gmail.com>, 2017-2018. # ARocherVj <a.rocher.vj@gmail.com>, 2017. @@ -77,12 +77,13 @@ # Léo Vincent <l009.vincent@gmail.com>, 2020. # Joseph Boudou <joseph.boudou@matabio.net>, 2020. # Vincent Foulon <vincent.foulon80@gmail.com>, 2020. +# TechnoPorg <jonah.janzen@gmail.com>, 2021. msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2020-12-16 09:41+0000\n" -"Last-Translator: Pierre Caye <pierrecaye@laposte.net>\n" +"PO-Revision-Date: 2021-01-01 10:30+0000\n" +"Last-Translator: TechnoPorg <jonah.janzen@gmail.com>\n" "Language-Team: French <https://hosted.weblate.org/projects/godot-engine/" "godot/fr/>\n" "Language: fr\n" @@ -90,7 +91,7 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=2; plural=n > 1;\n" -"X-Generator: Weblate 4.4-dev\n" +"X-Generator: Weblate 4.4.1-dev\n" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp @@ -2029,10 +2030,6 @@ msgstr "Aperçu :" msgid "File:" msgstr "Fichier :" -#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp -msgid "Must use a valid extension." -msgstr "Utilisez une extension valide." - #: editor/editor_file_system.cpp msgid "ScanSources" msgstr "Scanner les sources" @@ -2475,6 +2472,10 @@ msgid "There is no defined scene to run." msgstr "Il n'y a pas de scène définie pour être lancée." #: editor/editor_node.cpp +msgid "Save scene before running..." +msgstr "" + +#: editor/editor_node.cpp msgid "Could not start subprocess!" msgstr "Impossible de démarrer le sous-processus !" @@ -2518,19 +2519,6 @@ msgstr "Un nÅ“ud racine est nécessaire pour sauvegarder la scène." msgid "Save Scene As..." msgstr "Enregistrer la scène sous…" -#: editor/editor_node.cpp -msgid "No" -msgstr "Non" - -#: editor/editor_node.cpp -msgid "Yes" -msgstr "Oui" - -#: editor/editor_node.cpp -msgid "This scene has never been saved. Save before running?" -msgstr "" -"Cette scène n'a jamais été enregistrée. L'enregistrer avant de la lancer ?" - #: editor/editor_node.cpp editor/scene_tree_dock.cpp msgid "This operation can't be done without a scene." msgstr "Cette opération ne peut être réalisée sans une scène." @@ -2580,6 +2568,10 @@ msgid "Quit" msgstr "Quitter" #: editor/editor_node.cpp +msgid "Yes" +msgstr "Oui" + +#: editor/editor_node.cpp msgid "Exit the editor?" msgstr "Quitter l'éditeur ?" @@ -5275,10 +5267,10 @@ msgid "Assets ZIP File" msgstr "Fichier ZIP de données" #: editor/plugins/baked_lightmap_editor_plugin.cpp +#, fuzzy msgid "" "Can't determine a save path for lightmap images.\n" -"Save your scene (for images to be saved in the same dir), or pick a save " -"path from the BakedLightmap properties." +"Save your scene and try again." msgstr "" "Ne peut pas déterminer un chemin de sauvegarde pour les images lightmap.\n" "Sauvegarder votre scène (pour que les images soient sauvegardées dans le " @@ -5300,9 +5292,29 @@ msgstr "" "accessible en écriture." #: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "Failed determining lightmap size. Maximum lightmap size too small?" +msgstr "" + +#: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "" +"Some mesh is invalid. Make sure the UV2 channel values are contained within " +"the [0.0,1.0] square region." +msgstr "" + +#: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "" +"Godot editor was built without ray tracing support, lightmaps can't be baked." +msgstr "" + +#: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "Bake Lightmaps" msgstr "Précalculer les lightmaps" +#: editor/plugins/baked_lightmap_editor_plugin.cpp +#, fuzzy +msgid "Select lightmap bake file:" +msgstr "Sélectionner le fichier de modèle" + #: editor/plugins/camera_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "Preview" @@ -6411,6 +6423,10 @@ msgstr "" "Ne peut définir qu'un point dans un matériau de processus ParticlesMaterial" #: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Convert to CPUParticles2D" +msgstr "Convertir en CPUParticles2D" + +#: editor/plugins/particles_2d_editor_plugin.cpp #: editor/plugins/particles_editor_plugin.cpp msgid "Generation Time (sec):" msgstr "Temps de Génération (sec) :" @@ -6471,10 +6487,6 @@ msgstr "Générer AABB" msgid "Generate Visibility AABB" msgstr "Générer AABB de Visibilité" -#: editor/plugins/particles_editor_plugin.cpp -msgid "Generate AABB" -msgstr "Générer AABB" - #: editor/plugins/path_2d_editor_plugin.cpp msgid "Remove Point from Curve" msgstr "Supprimer Point de la Courbe" @@ -11709,6 +11721,39 @@ msgid "Give a MeshLibrary resource to this GridMap to use its meshes." msgstr "" "Donnez une ressource MeshLibrary à cette GridMap pour utiliser ses maillages." +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Begin Bake" +msgstr "" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Preparing data structures" +msgstr "" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +#, fuzzy +msgid "Generate buffers" +msgstr "Générer AABB" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +#, fuzzy +msgid "Direct lighting" +msgstr "Directions" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +#, fuzzy +msgid "Indirect lighting" +msgstr "Indenter vers la droite" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +#, fuzzy +msgid "Post processing" +msgstr "Post-traitement" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +#, fuzzy +msgid "Plotting lightmaps" +msgstr "Tracer les lumières :" + #: modules/mono/csharp_script.cpp msgid "Class name can't be a reserved keyword" msgstr "Le nom de classe ne peut pas être un mot-clé réservé" @@ -12230,13 +12275,16 @@ msgid "Select device from the list" msgstr "Sélectionner appareil depuis la liste" #: platform/android/export/export.cpp -msgid "ADB executable not configured in the Editor Settings." -msgstr "L'exécutable ADB n'est pas configuré dans les Paramètres de l'éditeur." +msgid "Unable to find the 'apksigner' tool." +msgstr "Impossible de trouver l'outil 'apksigner'." #: platform/android/export/export.cpp -msgid "OpenJDK jarsigner not configured in the Editor Settings." +msgid "" +"Android build template not installed in the project. Install it from the " +"Project menu." msgstr "" -"Le jarsigner OpenJDK n'est pas configuré dans les Paramètres de l'éditeur." +"Le modèle de compilation Android n'est pas installé dans le projet. " +"Installez-le à partir du menu Projet." #: platform/android/export/export.cpp msgid "Debug keystore not configured in the Editor Settings nor in the preset." @@ -12251,28 +12299,39 @@ msgstr "" "d'exportation." #: platform/android/export/export.cpp -msgid "Custom build requires a valid Android SDK path in Editor Settings." +#, fuzzy +msgid "A valid Android SDK path is required in Editor Settings." msgstr "" -"La création d'une version personnalisée nécessite un chemin d'accès Android " -"SDK valide dans les paramètres de l'éditeur." +"Un chemin d'accès valide au SDK Android doit être défini dans les paramètres " +"de l'éditeur." #: platform/android/export/export.cpp -msgid "Invalid Android SDK path for custom build in Editor Settings." +msgid "Invalid Android SDK path in Editor Settings." msgstr "" -"Chemin d'accès invalide au SDK Android pour le build custom dans les " -"paramètres de l'éditeur." +"Chemin d'accès invalide au SDK Android dans les paramètres de l'éditeur." #: platform/android/export/export.cpp msgid "Missing 'platform-tools' directory!" msgstr "Dossier « platform-tools » manquant !" #: platform/android/export/export.cpp -msgid "" -"Android build template not installed in the project. Install it from the " -"Project menu." +msgid "Unable to find Android SDK platform-tools' adb command." +msgstr "" + +#: platform/android/export/export.cpp +#, fuzzy +msgid "Please check in the Android SDK directory specified in Editor Settings." +msgstr "" +"Chemin d'accès invalide au SDK Android pour le build custom dans les " +"paramètres de l'éditeur." + +#: platform/android/export/export.cpp +msgid "Missing 'build-tools' directory!" +msgstr "Dossier « build-tools » manquant !" + +#: platform/android/export/export.cpp +msgid "Unable to find Android SDK build-tools' apksigner command." msgstr "" -"Le modèle de compilation Android n'est pas installé dans le projet. " -"Installez-le à partir du menu Projet." #: platform/android/export/export.cpp msgid "Invalid public key for APK expansion." @@ -12766,28 +12825,32 @@ msgid "ARVROrigin requires an ARVRCamera child node." msgstr "ARVROrigin requiert un nÅ“ud enfant ARVRCamera." #: scene/3d/baked_lightmap.cpp -msgid "%d%%" -msgstr "%d%%" +msgid "Finding meshes and lights" +msgstr "" #: scene/3d/baked_lightmap.cpp -msgid "(Time Left: %d:%02d s)" -msgstr "(Temps restant : %d:%02d s)" +#, fuzzy +msgid "Preparing geometry (%d/%d)" +msgstr "Analyse de la géométrie..." #: scene/3d/baked_lightmap.cpp -msgid "Plotting Meshes: " -msgstr "Tracer les maillages : " +#, fuzzy +msgid "Preparing environment" +msgstr "Voir environnement" #: scene/3d/baked_lightmap.cpp -msgid "Plotting Lights:" -msgstr "Tracer les lumières :" +#, fuzzy +msgid "Generating capture" +msgstr "Génération des lightmaps" -#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp -msgid "Finishing Plot" -msgstr "Finalisation du tracer" +#: scene/3d/baked_lightmap.cpp +#, fuzzy +msgid "Saving lightmaps" +msgstr "Génération des lightmaps" #: scene/3d/baked_lightmap.cpp -msgid "Lighting Meshes: " -msgstr "Tracer les maillages : " +msgid "Done" +msgstr "Terminé" #: scene/3d/collision_object.cpp msgid "" @@ -12862,6 +12925,10 @@ msgid "Plotting Meshes" msgstr "Tracer les maillages" #: scene/3d/gi_probe.cpp +msgid "Finishing Plot" +msgstr "Finalisation du tracer" + +#: scene/3d/gi_probe.cpp msgid "" "GIProbes are not supported by the GLES2 video driver.\n" "Use a BakedLightmap instead." @@ -13127,10 +13194,13 @@ msgstr "Alerte !" msgid "Please Confirm..." msgstr "Veuillez confirmer…" +#: scene/gui/file_dialog.cpp +msgid "Must use a valid extension." +msgstr "Utilisez une extension valide." + #: scene/gui/graph_edit.cpp -#, fuzzy msgid "Enable grid minimap." -msgstr "Activer l'alignement" +msgstr "Activer l'alignement." #: scene/gui/popup.cpp msgid "" @@ -13189,6 +13259,12 @@ msgstr "" "afficher quoi que ce soit." #: scene/resources/visual_shader_nodes.cpp +msgid "" +"The sampler port is connected but not used. Consider changing the source to " +"'SamplerPort'." +msgstr "" + +#: scene/resources/visual_shader_nodes.cpp msgid "Invalid source for preview." msgstr "Source invalide pour la prévisualisation." @@ -13216,6 +13292,38 @@ msgstr "Les variations ne peuvent être affectées que dans la fonction vertex." msgid "Constants cannot be modified." msgstr "Les constantes ne peuvent être modifiées." +#~ msgid "No" +#~ msgstr "Non" + +#~ msgid "This scene has never been saved. Save before running?" +#~ msgstr "" +#~ "Cette scène n'a jamais été enregistrée. L'enregistrer avant de la lancer ?" + +#~ msgid "ADB executable not configured in the Editor Settings." +#~ msgstr "" +#~ "L'exécutable ADB n'est pas configuré dans les Paramètres de l'éditeur." + +#~ msgid "OpenJDK jarsigner not configured in the Editor Settings." +#~ msgstr "" +#~ "Le jarsigner OpenJDK n'est pas configuré dans les Paramètres de l'éditeur." + +#~ msgid "Custom build requires a valid Android SDK path in Editor Settings." +#~ msgstr "" +#~ "La création d'une version personnalisée nécessite un chemin d'accès " +#~ "Android SDK valide dans les paramètres de l'éditeur." + +#~ msgid "%d%%" +#~ msgstr "%d%%" + +#~ msgid "(Time Left: %d:%02d s)" +#~ msgstr "(Temps restant : %d:%02d s)" + +#~ msgid "Plotting Meshes: " +#~ msgstr "Tracer les maillages : " + +#~ msgid "Lighting Meshes: " +#~ msgstr "Tracer les maillages : " + #~ msgid "Search complete" #~ msgstr "Recherche terminée" @@ -13230,12 +13338,6 @@ msgstr "Les constantes ne peuvent être modifiées." #~ "Il existe déjà un fichier ou un dossier ayant le même nom à cet " #~ "emplacement." -#~ msgid "Missing 'build-tools' directory!" -#~ msgstr "Dossier « build-tools » manquant !" - -#~ msgid "Unable to find the zipalign tool." -#~ msgstr "Impossible de trouver l'outil zipalign." - #~ msgid "Aligning APK..." #~ msgstr "Alignement de l'APK…" @@ -13583,9 +13685,6 @@ msgstr "Les constantes ne peuvent être modifiées." #~ msgid "Failed to save solution." #~ msgstr "Impossible de sauvegarder la solution." -#~ msgid "Done" -#~ msgstr "Terminé" - #~ msgid "Failed to create C# project." #~ msgstr "Impossible de créer le projet C#." diff --git a/editor/translations/ga.po b/editor/translations/ga.po index 169c4ff754..6036193c24 100644 --- a/editor/translations/ga.po +++ b/editor/translations/ga.po @@ -1,6 +1,6 @@ # Irish translation of the Godot Engine editor -# Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. -# Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). +# Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. +# Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). # This file is distributed under the same license as the Godot source code. # Rónán Quill <ronan085@gmail.com>, 2019, 2020. msgid "" @@ -1890,10 +1890,6 @@ msgstr "" msgid "File:" msgstr "" -#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp -msgid "Must use a valid extension." -msgstr "" - #: editor/editor_file_system.cpp msgid "ScanSources" msgstr "" @@ -2298,6 +2294,10 @@ msgid "There is no defined scene to run." msgstr "" #: editor/editor_node.cpp +msgid "Save scene before running..." +msgstr "" + +#: editor/editor_node.cpp msgid "Could not start subprocess!" msgstr "" @@ -2341,18 +2341,6 @@ msgstr "" msgid "Save Scene As..." msgstr "" -#: editor/editor_node.cpp -msgid "No" -msgstr "" - -#: editor/editor_node.cpp -msgid "Yes" -msgstr "" - -#: editor/editor_node.cpp -msgid "This scene has never been saved. Save before running?" -msgstr "" - #: editor/editor_node.cpp editor/scene_tree_dock.cpp msgid "This operation can't be done without a scene." msgstr "" @@ -2401,6 +2389,10 @@ msgid "Quit" msgstr "" #: editor/editor_node.cpp +msgid "Yes" +msgstr "" + +#: editor/editor_node.cpp msgid "Exit the editor?" msgstr "" @@ -4964,8 +4956,7 @@ msgstr "" #: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "" "Can't determine a save path for lightmap images.\n" -"Save your scene (for images to be saved in the same dir), or pick a save " -"path from the BakedLightmap properties." +"Save your scene and try again." msgstr "" #: editor/plugins/baked_lightmap_editor_plugin.cpp @@ -4979,9 +4970,28 @@ msgid "Failed creating lightmap images, make sure path is writable." msgstr "" #: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "Failed determining lightmap size. Maximum lightmap size too small?" +msgstr "" + +#: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "" +"Some mesh is invalid. Make sure the UV2 channel values are contained within " +"the [0.0,1.0] square region." +msgstr "" + +#: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "" +"Godot editor was built without ray tracing support, lightmaps can't be baked." +msgstr "" + +#: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "Bake Lightmaps" msgstr "" +#: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "Select lightmap bake file:" +msgstr "" + #: editor/plugins/camera_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "Preview" @@ -6038,6 +6048,10 @@ msgid "Can only set point into a ParticlesMaterial process material" msgstr "" #: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Convert to CPUParticles2D" +msgstr "" + +#: editor/plugins/particles_2d_editor_plugin.cpp #: editor/plugins/particles_editor_plugin.cpp msgid "Generation Time (sec):" msgstr "" @@ -6098,10 +6112,6 @@ msgstr "" msgid "Generate Visibility AABB" msgstr "" -#: editor/plugins/particles_editor_plugin.cpp -msgid "Generate AABB" -msgstr "" - #: editor/plugins/path_2d_editor_plugin.cpp msgid "Remove Point from Curve" msgstr "" @@ -11093,6 +11103,34 @@ msgstr "ScagairÃ..." msgid "Give a MeshLibrary resource to this GridMap to use its meshes." msgstr "" +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Begin Bake" +msgstr "" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Preparing data structures" +msgstr "" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Generate buffers" +msgstr "" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Direct lighting" +msgstr "" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Indirect lighting" +msgstr "" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Post processing" +msgstr "" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Plotting lightmaps" +msgstr "" + #: modules/mono/csharp_script.cpp msgid "Class name can't be a reserved keyword" msgstr "" @@ -11592,11 +11630,13 @@ msgid "Select device from the list" msgstr "" #: platform/android/export/export.cpp -msgid "ADB executable not configured in the Editor Settings." +msgid "Unable to find the 'apksigner' tool." msgstr "" #: platform/android/export/export.cpp -msgid "OpenJDK jarsigner not configured in the Editor Settings." +msgid "" +"Android build template not installed in the project. Install it from the " +"Project menu." msgstr "" #: platform/android/export/export.cpp @@ -11608,11 +11648,11 @@ msgid "Release keystore incorrectly configured in the export preset." msgstr "" #: platform/android/export/export.cpp -msgid "Custom build requires a valid Android SDK path in Editor Settings." +msgid "A valid Android SDK path is required in Editor Settings." msgstr "" #: platform/android/export/export.cpp -msgid "Invalid Android SDK path for custom build in Editor Settings." +msgid "Invalid Android SDK path in Editor Settings." msgstr "" #: platform/android/export/export.cpp @@ -11620,9 +11660,19 @@ msgid "Missing 'platform-tools' directory!" msgstr "" #: platform/android/export/export.cpp -msgid "" -"Android build template not installed in the project. Install it from the " -"Project menu." +msgid "Unable to find Android SDK platform-tools' adb command." +msgstr "" + +#: platform/android/export/export.cpp +msgid "Please check in the Android SDK directory specified in Editor Settings." +msgstr "" + +#: platform/android/export/export.cpp +msgid "Missing 'build-tools' directory!" +msgstr "" + +#: platform/android/export/export.cpp +msgid "Unable to find Android SDK build-tools' apksigner command." msgstr "" #: platform/android/export/export.cpp @@ -12013,27 +12063,27 @@ msgid "ARVROrigin requires an ARVRCamera child node." msgstr "" #: scene/3d/baked_lightmap.cpp -msgid "%d%%" +msgid "Finding meshes and lights" msgstr "" #: scene/3d/baked_lightmap.cpp -msgid "(Time Left: %d:%02d s)" +msgid "Preparing geometry (%d/%d)" msgstr "" #: scene/3d/baked_lightmap.cpp -msgid "Plotting Meshes: " +msgid "Preparing environment" msgstr "" #: scene/3d/baked_lightmap.cpp -msgid "Plotting Lights:" +msgid "Generating capture" msgstr "" -#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp -msgid "Finishing Plot" +#: scene/3d/baked_lightmap.cpp +msgid "Saving lightmaps" msgstr "" #: scene/3d/baked_lightmap.cpp -msgid "Lighting Meshes: " +msgid "Done" msgstr "" #: scene/3d/collision_object.cpp @@ -12093,6 +12143,10 @@ msgid "Plotting Meshes" msgstr "" #: scene/3d/gi_probe.cpp +msgid "Finishing Plot" +msgstr "" + +#: scene/3d/gi_probe.cpp msgid "" "GIProbes are not supported by the GLES2 video driver.\n" "Use a BakedLightmap instead." @@ -12306,6 +12360,10 @@ msgstr "" msgid "Please Confirm..." msgstr "" +#: scene/gui/file_dialog.cpp +msgid "Must use a valid extension." +msgstr "" + #: scene/gui/graph_edit.cpp msgid "Enable grid minimap." msgstr "" @@ -12351,6 +12409,12 @@ msgid "Viewport size must be greater than 0 to render anything." msgstr "" #: scene/resources/visual_shader_nodes.cpp +msgid "" +"The sampler port is connected but not used. Consider changing the source to " +"'SamplerPort'." +msgstr "" + +#: scene/resources/visual_shader_nodes.cpp msgid "Invalid source for preview." msgstr "" diff --git a/editor/translations/he.po b/editor/translations/he.po index 59b5a13284..c179d06c24 100644 --- a/editor/translations/he.po +++ b/editor/translations/he.po @@ -1,6 +1,6 @@ # Hebrew translation of the Godot Engine editor -# Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. -# Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). +# Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. +# Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). # This file is distributed under the same license as the Godot source code. # Daniel <lorddaniel09@gmail.com>, 2018. # Ben Golan <golanben4@gmail.com>, 2017. @@ -1966,10 +1966,6 @@ msgstr "תצוגה מקדימה:" msgid "File:" msgstr "קובץ:" -#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp -msgid "Must use a valid extension." -msgstr "יש להשתמש בסיומת ×ª×§× ×™×ª." - #: editor/editor_file_system.cpp msgid "ScanSources" msgstr "סריקת מקורות" @@ -2392,6 +2388,10 @@ msgid "There is no defined scene to run." msgstr "×ין ×¡×¦× ×” מוגדרת להרצה." #: editor/editor_node.cpp +msgid "Save scene before running..." +msgstr "" + +#: editor/editor_node.cpp msgid "Could not start subprocess!" msgstr "×œ× × ×™×ª×Ÿ להפעיל תהליך ×ž×©× ×”!" @@ -2435,18 +2435,6 @@ msgstr "דרוש מפרק שורש כדי לשמור ×ת ×”×¡×¦×™× ×”." msgid "Save Scene As..." msgstr "שמירת ×¡×¦× ×” בש×…" -#: editor/editor_node.cpp -msgid "No" -msgstr "ל×" - -#: editor/editor_node.cpp -msgid "Yes" -msgstr "כן" - -#: editor/editor_node.cpp -msgid "This scene has never been saved. Save before running?" -msgstr "×¡×¦× ×” ×–×ת ×ž×¢×•×œ× ×œ× × ×©×ž×¨×”. לשמור ×œ×¤× ×™ ההרצה?" - #: editor/editor_node.cpp editor/scene_tree_dock.cpp msgid "This operation can't be done without a scene." msgstr "×œ× × ×™×ª×Ÿ לבצע פעולה זו ×œ×œ× ×¡×¦× ×”." @@ -2496,6 +2484,10 @@ msgid "Quit" msgstr "יצי××”" #: editor/editor_node.cpp +msgid "Yes" +msgstr "כן" + +#: editor/editor_node.cpp msgid "Exit the editor?" msgstr "לצ×ת מהעורך?" @@ -5171,10 +5163,10 @@ msgid "Assets ZIP File" msgstr "קובץ ZIP של × ×›×¡×™×" #: editor/plugins/baked_lightmap_editor_plugin.cpp +#, fuzzy msgid "" "Can't determine a save path for lightmap images.\n" -"Save your scene (for images to be saved in the same dir), or pick a save " -"path from the BakedLightmap properties." +"Save your scene and try again." msgstr "" "×ין ×פשרות לקבוע × ×ª×™×‘ שמירה עבור ×ª×ž×•× ×•×ª lightmap.\n" "שמור/×™ ×ת ×”×¡×¦×™× ×” שלך (כדי ×©×ª×ž×•× ×•×ª יישמרו ב×ותה תיקייה), ×ו בחר/×™ × ×ª×™×‘ שמירה " @@ -5191,9 +5183,29 @@ msgid "Failed creating lightmap images, make sure path is writable." msgstr "יצירת ×ª×ž×•× ×•×ª lightmap × ×›×©×œ×”, וד×/×™ ×©×”× ×ª×™×‘ × ×™×ª×Ÿ לכתיבה." #: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "Failed determining lightmap size. Maximum lightmap size too small?" +msgstr "" + +#: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "" +"Some mesh is invalid. Make sure the UV2 channel values are contained within " +"the [0.0,1.0] square region." +msgstr "" + +#: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "" +"Godot editor was built without ray tracing support, lightmaps can't be baked." +msgstr "" + +#: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "Bake Lightmaps" msgstr "×פיית Lightmaps" +#: editor/plugins/baked_lightmap_editor_plugin.cpp +#, fuzzy +msgid "Select lightmap bake file:" +msgstr "בחירת קובץ ×ª×‘× ×™×ª" + #: editor/plugins/camera_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "Preview" @@ -6306,6 +6318,11 @@ msgid "Can only set point into a ParticlesMaterial process material" msgstr "" #: editor/plugins/particles_2d_editor_plugin.cpp +#, fuzzy +msgid "Convert to CPUParticles2D" +msgstr "המרה ל×ותיות גדולות" + +#: editor/plugins/particles_2d_editor_plugin.cpp #: editor/plugins/particles_editor_plugin.cpp msgid "Generation Time (sec):" msgstr "" @@ -6366,10 +6383,6 @@ msgstr "" msgid "Generate Visibility AABB" msgstr "" -#: editor/plugins/particles_editor_plugin.cpp -msgid "Generate AABB" -msgstr "" - #: editor/plugins/path_2d_editor_plugin.cpp msgid "Remove Point from Curve" msgstr "" @@ -11592,6 +11605,38 @@ msgstr "×¡×™× ×•×Ÿ רשתות" msgid "Give a MeshLibrary resource to this GridMap to use its meshes." msgstr "יש לחבר מש×ב MeshLibrary ל- GridMap ×”×–×” כדי להשתמש ברשתות שלו." +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Begin Bake" +msgstr "" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Preparing data structures" +msgstr "" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Generate buffers" +msgstr "" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +#, fuzzy +msgid "Direct lighting" +msgstr "×›×™×•×•× ×™×" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +#, fuzzy +msgid "Indirect lighting" +msgstr "×”×–×—×” מימין" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +#, fuzzy +msgid "Post processing" +msgstr "גרסה × ×•×›×—×™×ª:" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +#, fuzzy +msgid "Plotting lightmaps" +msgstr "מדפיס ת×ורות:" + #: modules/mono/csharp_script.cpp msgid "Class name can't be a reserved keyword" msgstr "×©× ×ž×—×œ×§×” ×œ× ×™×›×•×œ להיות מילת מפתח שמורה" @@ -12095,12 +12140,14 @@ msgid "Select device from the list" msgstr "× × ×œ×‘×—×•×¨ התקן מהרשימה" #: platform/android/export/export.cpp -msgid "ADB executable not configured in the Editor Settings." -msgstr "קובץ ההפעלה של ADB ×œ× × ×§×‘×¢ בהגדרות העורך." +msgid "Unable to find the 'apksigner' tool." +msgstr "" #: platform/android/export/export.cpp -msgid "OpenJDK jarsigner not configured in the Editor Settings." -msgstr "OpenJDK jarsigner ×œ× × ×§×‘×¢ בהגדרות העורך." +msgid "" +"Android build template not installed in the project. Install it from the " +"Project menu." +msgstr "×ª×‘× ×™×ª ×‘× ×™×™×” ל×× ×“×¨×•×יד ×œ× ×ž×•×ª×§× ×ª בפרוייקט. ×”×”×ª×§× ×” ×”×™× ×ž×ª×¤×¨×™×˜ המיז×." #: platform/android/export/export.cpp msgid "Debug keystore not configured in the Editor Settings nor in the preset." @@ -12111,12 +12158,14 @@ msgid "Release keystore incorrectly configured in the export preset." msgstr "מפתח גירסת שיחרור × ×§×‘×¢ ב×ופן שגוי בהגדרות הייצו×." #: platform/android/export/export.cpp -msgid "Custom build requires a valid Android SDK path in Editor Settings." +#, fuzzy +msgid "A valid Android SDK path is required in Editor Settings." msgstr "" -"×‘× ×™×™×” מות×מת ×ישית דורשת × ×ª×™×‘ חוקי של ערכת פיתוח ל×× ×“×¨×•×יד בהגדרות העורך." +"× ×ª×™×‘ ×œ× ×—×•×§×™ לערכת פיתוח ×× ×“×¨×•×יד עבור ×‘× ×™×™×” מות×מת ×ישית בהגדרות העורך." #: platform/android/export/export.cpp -msgid "Invalid Android SDK path for custom build in Editor Settings." +#, fuzzy +msgid "Invalid Android SDK path in Editor Settings." msgstr "" "× ×ª×™×‘ ×œ× ×—×•×§×™ לערכת פיתוח ×× ×“×¨×•×יד עבור ×‘× ×™×™×” מות×מת ×ישית בהגדרות העורך." @@ -12125,10 +12174,22 @@ msgid "Missing 'platform-tools' directory!" msgstr "" #: platform/android/export/export.cpp -msgid "" -"Android build template not installed in the project. Install it from the " -"Project menu." -msgstr "×ª×‘× ×™×ª ×‘× ×™×™×” ל×× ×“×¨×•×יד ×œ× ×ž×•×ª×§× ×ª בפרוייקט. ×”×”×ª×§× ×” ×”×™× ×ž×ª×¤×¨×™×˜ המיז×." +msgid "Unable to find Android SDK platform-tools' adb command." +msgstr "" + +#: platform/android/export/export.cpp +#, fuzzy +msgid "Please check in the Android SDK directory specified in Editor Settings." +msgstr "" +"× ×ª×™×‘ ×œ× ×—×•×§×™ לערכת פיתוח ×× ×“×¨×•×יד עבור ×‘× ×™×™×” מות×מת ×ישית בהגדרות העורך." + +#: platform/android/export/export.cpp +msgid "Missing 'build-tools' directory!" +msgstr "" + +#: platform/android/export/export.cpp +msgid "Unable to find Android SDK build-tools' apksigner command." +msgstr "" #: platform/android/export/export.cpp msgid "Invalid public key for APK expansion." @@ -12569,28 +12630,32 @@ msgid "ARVROrigin requires an ARVRCamera child node." msgstr "ARVROrigin דורש צ××¦× ×ž×¡×•×’ ARVRCamera." #: scene/3d/baked_lightmap.cpp -msgid "%d%%" -msgstr "%d%%" +msgid "Finding meshes and lights" +msgstr "" #: scene/3d/baked_lightmap.cpp -msgid "(Time Left: %d:%02d s)" -msgstr "(זמן ×©× ×•×ª×¨: %d:%02d ×©× ×³)" +#, fuzzy +msgid "Preparing geometry (%d/%d)" +msgstr "× ×™×ª×•×— ×’×™×ומטרי..." #: scene/3d/baked_lightmap.cpp -msgid "Plotting Meshes: " -msgstr "מדפיס רשתות: " +#, fuzzy +msgid "Preparing environment" +msgstr "צפייה בסביבה" #: scene/3d/baked_lightmap.cpp -msgid "Plotting Lights:" -msgstr "מדפיס ת×ורות:" +#, fuzzy +msgid "Generating capture" +msgstr "× ×•×¦×¨×•×ª מפות ת×ורה" -#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp -msgid "Finishing Plot" -msgstr "×ž×¡×™×™× ×”×“×¤×¡×”" +#: scene/3d/baked_lightmap.cpp +#, fuzzy +msgid "Saving lightmaps" +msgstr "× ×•×¦×¨×•×ª מפות ת×ורה" #: scene/3d/baked_lightmap.cpp -msgid "Lighting Meshes: " -msgstr "רשתות ת×ורה: " +msgid "Done" +msgstr "בוצע" #: scene/3d/collision_object.cpp msgid "" @@ -12660,6 +12725,10 @@ msgid "Plotting Meshes" msgstr "הדפסת רשתות" #: scene/3d/gi_probe.cpp +msgid "Finishing Plot" +msgstr "×ž×¡×™×™× ×”×“×¤×¡×”" + +#: scene/3d/gi_probe.cpp msgid "" "GIProbes are not supported by the GLES2 video driver.\n" "Use a BakedLightmap instead." @@ -12906,6 +12975,10 @@ msgstr "×זהרה!" msgid "Please Confirm..." msgstr "× × ×œ×שר…" +#: scene/gui/file_dialog.cpp +msgid "Must use a valid extension." +msgstr "יש להשתמש בסיומת ×ª×§× ×™×ª." + #: scene/gui/graph_edit.cpp #, fuzzy msgid "Enable grid minimap." @@ -12962,6 +13035,12 @@ msgid "Viewport size must be greater than 0 to render anything." msgstr "גודל חלון התצוגה חייב להיות גדול מ-0 על ×ž× ×ª להציג משהו." #: scene/resources/visual_shader_nodes.cpp +msgid "" +"The sampler port is connected but not used. Consider changing the source to " +"'SamplerPort'." +msgstr "" + +#: scene/resources/visual_shader_nodes.cpp msgid "Invalid source for preview." msgstr "מקור ×œ× ×ª×§×™×Ÿ לתצוגה מקדימה." @@ -12989,6 +13068,34 @@ msgstr "× ×™×ª×Ÿ להקצות ×©×™× ×•×™×™× ×¨×§ ×‘×¤×•× ×§×¦×™×ª vertex." msgid "Constants cannot be modified." msgstr "××™ ×פשר ×œ×©× ×•×ª קבועי×." +#~ msgid "No" +#~ msgstr "ל×" + +#~ msgid "This scene has never been saved. Save before running?" +#~ msgstr "×¡×¦× ×” ×–×ת ×ž×¢×•×œ× ×œ× × ×©×ž×¨×”. לשמור ×œ×¤× ×™ ההרצה?" + +#~ msgid "ADB executable not configured in the Editor Settings." +#~ msgstr "קובץ ההפעלה של ADB ×œ× × ×§×‘×¢ בהגדרות העורך." + +#~ msgid "OpenJDK jarsigner not configured in the Editor Settings." +#~ msgstr "OpenJDK jarsigner ×œ× × ×§×‘×¢ בהגדרות העורך." + +#~ msgid "Custom build requires a valid Android SDK path in Editor Settings." +#~ msgstr "" +#~ "×‘× ×™×™×” מות×מת ×ישית דורשת × ×ª×™×‘ חוקי של ערכת פיתוח ל×× ×“×¨×•×יד בהגדרות העורך." + +#~ msgid "%d%%" +#~ msgstr "%d%%" + +#~ msgid "(Time Left: %d:%02d s)" +#~ msgstr "(זמן ×©× ×•×ª×¨: %d:%02d ×©× ×³)" + +#~ msgid "Plotting Meshes: " +#~ msgstr "מדפיס רשתות: " + +#~ msgid "Lighting Meshes: " +#~ msgstr "רשתות ת×ורה: " + #, fuzzy #~ msgid "Search complete" #~ msgstr "חיפוש טקסט" @@ -13174,9 +13281,6 @@ msgstr "××™ ×פשר ×œ×©× ×•×ª קבועי×." #~ msgid "Failed to save solution." #~ msgstr "שמירת הפתרון × ×›×©×œ×”." -#~ msgid "Done" -#~ msgstr "בוצע" - #~ msgid "Failed to create C# project." #~ msgstr "יצירת ×ž×™×–× C#‎ × ×›×©×œ×”." diff --git a/editor/translations/hi.po b/editor/translations/hi.po index b614468a1f..fbf1352eff 100644 --- a/editor/translations/hi.po +++ b/editor/translations/hi.po @@ -1,6 +1,6 @@ # Hindi translation of the Godot Engine editor -# Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. -# Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). +# Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. +# Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). # This file is distributed under the same license as the Godot source code. # Abhas Kumar Sinha <abhaskumarsinha@gmail.com>, 2017. # Suryansh5545 <suryanshpathak5545@gmail.com>, 2018, 2020. @@ -9,7 +9,7 @@ # Abhay Patel <abhay111patel@gmail.com>, 2019. # Lakshmi-Jayakumar <lakshmi.jayakumar.tkm@gmail.com>, 2019. # Devashishsingh98 <devashishsingh98@gmail.com>, 2019. -# Shirious <sad3119823@gmail.com>, 2020. +# Shirious <sad3119823@gmail.com>, 2020, 2021. # Abhay Patel <Traumaticbean@protonmail.com>, 2020. # Bishwajeet Parhi <bishwajeet.techmaster@gmail.com>, 2020. # l4KKY <greenforcesave@gmail.com>, 2020. @@ -17,8 +17,8 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2020-12-19 04:29+0000\n" -"Last-Translator: l4KKY <greenforcesave@gmail.com>\n" +"PO-Revision-Date: 2021-01-06 18:29+0000\n" +"Last-Translator: Shirious <sad3119823@gmail.com>\n" "Language-Team: Hindi <https://hosted.weblate.org/projects/godot-engine/godot/" "hi/>\n" "Language: hi\n" @@ -26,7 +26,7 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=2; plural=n != 1;\n" -"X-Generator: Weblate 4.4-dev\n" +"X-Generator: Weblate 4.4.1-dev\n" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp @@ -1477,7 +1477,7 @@ msgstr "औटोलोड पà¥à¤¨à¤°à¥à¤µà¥à¤¯à¤µà¤¸à¥à¤¥à¤¿à¤¤ करेà #: editor/editor_autoload_settings.cpp msgid "Can't add autoload:" -msgstr "" +msgstr "औटोलोड नहीं डाल सकते:" #: editor/editor_autoload_settings.cpp msgid "Add AutoLoad" @@ -1944,10 +1944,6 @@ msgstr "पूरà¥à¤µ दरà¥à¤¶à¤¨:" msgid "File:" msgstr "फ़ाइल:" -#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp -msgid "Must use a valid extension." -msgstr "मानà¥à¤¯ à¤à¤•à¥à¤¸à¤Ÿà¥‡à¤¨à¤¶à¤¨ इसà¥à¤¤à¥‡à¤®à¤¾à¤² कीजिये." - #: editor/editor_file_system.cpp msgid "ScanSources" msgstr "सà¥à¤°à¥‹à¤¤à¤¸à¥à¤•ैन कीजिये" @@ -2303,6 +2299,8 @@ msgid "" "An error occurred while trying to save the editor layout.\n" "Make sure the editor's user data path is writable." msgstr "" +"लेआउट सेव करते वक़à¥à¤¤ à¤à¤°à¤° आ रहा है|\n" +"à¤à¤¡à¥€à¤Ÿà¤° का पाथ writeable है ये सà¥à¤¨à¤¿à¤¶à¥à¤šà¤¿à¤¤ किजिये|" #: editor/editor_node.cpp msgid "" @@ -2310,6 +2308,8 @@ msgid "" "To restore the Default layout to its base settings, use the Delete Layout " "option and delete the Default layout." msgstr "" +"मूल à¤à¤¡à¥€à¤Ÿà¤° लेआउट ओवराईड हो चà¥à¤•ा है.\n" +"मूल लेआउट को पà¥à¤¨: सà¥à¤¥à¤¾à¤ªà¤¿à¤¤ करने के लिये, डिलिट लेआउट परà¥à¤¯à¤¾à¤¯ का पà¥à¤°à¤¯à¥‹à¤— करे." #: editor/editor_node.cpp msgid "Layout name not found!" @@ -2373,6 +2373,10 @@ msgid "There is no defined scene to run." msgstr "चलाने के लिठकोई परिà¤à¤¾à¤·à¤¿à¤¤ दृशà¥à¤¯ नहीं है ।" #: editor/editor_node.cpp +msgid "Save scene before running..." +msgstr "" + +#: editor/editor_node.cpp msgid "Could not start subprocess!" msgstr "उपपà¥à¤°à¤•à¥à¤°à¤¿à¤¯à¤¾ शà¥à¤°à¥‚ नहीं कर सका!" @@ -2416,18 +2420,6 @@ msgstr "दृशà¥à¤¯ को बचाने के लिठà¤à¤• रूट msgid "Save Scene As..." msgstr "दृशà¥à¤¯ के रूप में सहेजें ..." -#: editor/editor_node.cpp -msgid "No" -msgstr "नहीं" - -#: editor/editor_node.cpp -msgid "Yes" -msgstr "हाà¤" - -#: editor/editor_node.cpp -msgid "This scene has never been saved. Save before running?" -msgstr "इस सीन को कà¤à¥€ नहीं बचाया गया। दौड़ने से पहले सहेजें?" - #: editor/editor_node.cpp editor/scene_tree_dock.cpp msgid "This operation can't be done without a scene." msgstr "यह ऑपरेशन बिना किसी दृशà¥à¤¯ के नहीं किया जा सकता है।" @@ -2466,6 +2458,8 @@ msgid "" "The current scene has unsaved changes.\n" "Reload the saved scene anyway? This action cannot be undone." msgstr "" +"वरà¥à¤¤à¤®à¤¾à¤¨ सीन मे कà¥à¤› अनसेवà¥à¤¡ बदलाव है|\n" +"फिर à¤à¥€ सीन रेलोड करे? यह कà¥à¤°à¤¿à¤¯à¤¾ पूरà¥à¤µà¤µà¤¤ नहीं की जा सकती|" #: editor/editor_node.cpp msgid "Quick Run Scene..." @@ -2476,6 +2470,10 @@ msgid "Quit" msgstr "छोड़ना" #: editor/editor_node.cpp +msgid "Yes" +msgstr "हाà¤" + +#: editor/editor_node.cpp msgid "Exit the editor?" msgstr "संपादक से बाहर निकलें?" @@ -2810,6 +2808,10 @@ msgid "" "mobile device).\n" "You don't need to enable it to use the GDScript debugger locally." msgstr "" +"जब यह परà¥à¤¯à¤¾à¤¯ सकà¥à¤°à¤¿à¤¯ होता है, तब यह one-click deploy à¤à¤•à¥à¤¸à¤¯à¥à¤Ÿà¥‡à¤¬à¤² को इस कोमà¥à¤ªà¥à¤Ÿà¤° के IP " +"को जोडने कि कोशिश करेगा ताकि चालॠपà¥à¤°à¥‹à¤œà¥‡à¤•à¥à¤Ÿ डिबग हो सके|\n" +"यह परà¥à¤¯à¤¾à¤¯ रिमोट डिबगींग (कोई और मशीन, आम तौर पर मोबाईल) के लिये उदà¥à¤¦à¥‡à¤¶à¤¿à¤¤ है|\n" +"इसे GDScript इसि मशीन पर डिबग करने के लिये इसे सकà¥à¤°à¤¿à¤¯ करने कि जरà¥à¤°à¤¤ नही|" #: editor/editor_node.cpp #, fuzzy @@ -3395,7 +3397,7 @@ msgstr "कà¥à¤¯à¤¾ आप '_run' विधि को à¤à¥‚ल गà¤?" #: editor/editor_spin_slider.cpp msgid "Hold Ctrl to round to integers. Hold Shift for more precise changes." -msgstr "" +msgstr "पूरà¥à¤£à¤¾à¤‚क के लिठCtrl दबाठरखें. सटीक अंक के लिये Shift दबाठरखें." #: editor/editor_sub_scene.cpp msgid "Select Node(s) to Import" @@ -3678,6 +3680,11 @@ msgid "" "\n" "Do you wish to overwrite them?" msgstr "" +"निमà¥à¤¨à¤²à¤¿à¤–ित फ़ाइले या फ़ोलà¥à¤¡à¤° दिये हà¥à¤ जगह '%s' के समान है:\n" +"\n" +"%s\n" +"\n" +"कà¥à¤¯à¤¾ आप उस पर लिखना चाहते है ?" #: editor/filesystem_dock.cpp msgid "Renaming file:" @@ -3709,7 +3716,7 @@ msgstr "खà¥à¤²à¥‡ दृशà¥à¤¯" #: editor/filesystem_dock.cpp msgid "Instance" -msgstr "" +msgstr "इनसà¥à¤Ÿà¤¨à¥à¤¸" #: editor/filesystem_dock.cpp msgid "Add to Favorites" @@ -3725,11 +3732,11 @@ msgstr "निरà¥à¤à¤°à¤¿à¤¤ फ़ाइलें संपादित क #: editor/filesystem_dock.cpp msgid "View Owners..." -msgstr "" +msgstr "ओनरà¥à¤¸ देखे..." #: editor/filesystem_dock.cpp msgid "Move To..." -msgstr "" +msgstr "मे ले जाà¤à¤..." #: editor/filesystem_dock.cpp msgid "New Scene..." @@ -3737,7 +3744,7 @@ msgstr "नया दृशà¥à¤¯..." #: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp msgid "New Script..." -msgstr "" +msgstr "नई सà¥à¤•à¥à¤°à¤¿à¤ªà¥à¤Ÿ..." #: editor/filesystem_dock.cpp msgid "New Resource..." @@ -3746,12 +3753,12 @@ msgstr "नया संसाधन..." #: editor/filesystem_dock.cpp editor/plugins/visual_shader_editor_plugin.cpp #: editor/script_editor_debugger.cpp msgid "Expand All" -msgstr "" +msgstr "सà¤à¥€ बढाय" #: editor/filesystem_dock.cpp editor/plugins/visual_shader_editor_plugin.cpp #: editor/script_editor_debugger.cpp msgid "Collapse All" -msgstr "" +msgstr "सà¤à¥€ ढहाय" #: editor/filesystem_dock.cpp msgid "Duplicate..." @@ -3764,23 +3771,23 @@ msgstr "औटोलोड हिलाइये" #: editor/filesystem_dock.cpp editor/plugins/animation_player_editor_plugin.cpp msgid "Rename..." -msgstr "" +msgstr "नाम बदली..." #: editor/filesystem_dock.cpp msgid "Previous Folder/File" -msgstr "" +msgstr "पिछला फ़ोलà¥à¤¡à¤°/फ़ाइल" #: editor/filesystem_dock.cpp msgid "Next Folder/File" -msgstr "" +msgstr "अâ€à¤—ला फ़ोलà¥à¤¡à¤°/फ़ाइल" #: editor/filesystem_dock.cpp msgid "Re-Scan Filesystem" -msgstr "" +msgstr "फाइलसिसà¥à¤Ÿà¥‡à¤® पà¥à¤¨:सà¥à¤•ैन करे" #: editor/filesystem_dock.cpp msgid "Toggle Split Mode" -msgstr "" +msgstr "सà¥à¤ªà¥à¤²à¤¿à¤Ÿ मोड टॉगल कीजिये" #: editor/filesystem_dock.cpp msgid "Search files" @@ -3791,76 +3798,79 @@ msgid "" "Scanning Files,\n" "Please Wait..." msgstr "" +"फ़ाइले सà¥à¤•ैन कर रहा है,\n" +"कृपया रà¥à¤•िये..." #: editor/filesystem_dock.cpp msgid "Move" -msgstr "" +msgstr "हिलाइये" #: editor/filesystem_dock.cpp #: editor/plugins/animation_tree_player_editor_plugin.cpp #: editor/project_manager.cpp editor/rename_dialog.cpp #: editor/scene_tree_dock.cpp msgid "Rename" -msgstr "" +msgstr "नाम बदली" #: editor/filesystem_dock.cpp msgid "Overwrite" -msgstr "" +msgstr "मौजूदा के ऊपर लिखे" #: editor/filesystem_dock.cpp msgid "Create Scene" -msgstr "दृशà¥à¤¯ बनाà¤à¤‚" +msgstr "सीन बनाà¤à¤‚" #: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp msgid "Create Script" -msgstr "" +msgstr "सà¥à¤•à¥à¤°à¤¿à¤ªà¥à¤Ÿ बनाइये" #: editor/find_in_files.cpp editor/plugins/script_editor_plugin.cpp msgid "Find in Files" -msgstr "" +msgstr "फ़ाइलों मे तलाशिये" #: editor/find_in_files.cpp msgid "Find:" -msgstr "" +msgstr "तलाशिये:" #: editor/find_in_files.cpp msgid "Folder:" -msgstr "" +msgstr "फ़ोलà¥à¤¡à¤°:" #: editor/find_in_files.cpp msgid "Filters:" -msgstr "" +msgstr "फिलà¥à¤Ÿà¤°:" #: editor/find_in_files.cpp msgid "" "Include the files with the following extensions. Add or remove them in " "ProjectSettings." msgstr "" +"निमà¥à¤¨à¤²à¤¿à¤–ित à¤à¤•à¥à¤¸à¤Ÿà¥‡à¤‚शन कि फ़ाइले शामिल कि गई है. इनà¥à¤¹à¥‡ पà¥à¤°à¥‹à¤œà¥‡à¤•à¥à¤Ÿ सेटिंगà¥à¤¸ मे डालिये या निकालिये." #: editor/find_in_files.cpp editor/plugins/script_editor_plugin.cpp #: editor/plugins/script_text_editor.cpp msgid "Find..." -msgstr "" +msgstr "तलाशिये..." #: editor/find_in_files.cpp editor/plugins/script_text_editor.cpp msgid "Replace..." -msgstr "" +msgstr "बदली करे..." #: editor/find_in_files.cpp editor/progress_dialog.cpp scene/gui/dialogs.cpp msgid "Cancel" -msgstr "" +msgstr "रदà¥à¤¦ करें" #: editor/find_in_files.cpp msgid "Find: " -msgstr "" +msgstr "तलाशिये: " #: editor/find_in_files.cpp msgid "Replace: " -msgstr "" +msgstr "बदली करे: " #: editor/find_in_files.cpp msgid "Replace all (no undo)" -msgstr "" +msgstr "सà¤à¥€ बदली करे (इसे अंडू नहीं किया जा सकता है)" #: editor/find_in_files.cpp msgid "Searching..." @@ -3883,15 +3893,15 @@ msgstr "%d मिल गया।" #: editor/groups_editor.cpp msgid "Add to Group" -msgstr "" +msgstr "गà¥à¤°à¥à¤ª मे à¤à¤¡ करे" #: editor/groups_editor.cpp msgid "Remove from Group" -msgstr "" +msgstr "गà¥à¤°à¥à¤ª मे से निकालिये" #: editor/groups_editor.cpp msgid "Group name already exists." -msgstr "" +msgstr "गà¥à¤°à¥à¤ª इस नाम से पहले से मौजूद." #: editor/groups_editor.cpp msgid "Invalid group name." @@ -3907,24 +3917,24 @@ msgstr "गà¥à¤°à¥à¤ª डिलीट करें" #: editor/groups_editor.cpp editor/node_dock.cpp msgid "Groups" -msgstr "" +msgstr "अनेक गà¥à¤°à¥à¤ª" #: editor/groups_editor.cpp msgid "Nodes Not in Group" -msgstr "" +msgstr "नोड गà¥à¤°à¥à¤ª मे नहीं" #: editor/groups_editor.cpp editor/scene_tree_dock.cpp #: editor/scene_tree_editor.cpp msgid "Filter nodes" -msgstr "" +msgstr "नोड फिलà¥à¤Ÿà¤° किजिये" #: editor/groups_editor.cpp msgid "Nodes in Group" -msgstr "" +msgstr "गà¥à¤°à¥à¤ª मे से नोड" #: editor/groups_editor.cpp msgid "Empty groups will be automatically removed." -msgstr "" +msgstr "खाली गà¥à¤°à¥à¤ª अपनेआप निकाले जायेंगे." #: editor/groups_editor.cpp msgid "Group Editor" @@ -3932,72 +3942,72 @@ msgstr "समूह संपादक" #: editor/groups_editor.cpp msgid "Manage Groups" -msgstr "" +msgstr "गà¥à¤°à¥à¤ª वà¥à¤¯à¤µà¤¸à¥à¤¥à¤¾à¤ªà¤¨ कीजिये" #: editor/import/resource_importer_scene.cpp msgid "Import as Single Scene" -msgstr "" +msgstr "अकेले सीन कि तरह इंपोरà¥à¤Ÿ किजिये" #: editor/import/resource_importer_scene.cpp msgid "Import with Separate Animations" -msgstr "" +msgstr "अलग अलग अâ€à¥…निमेशन के साथ इंपोरà¥à¤Ÿ किजिये" #: editor/import/resource_importer_scene.cpp msgid "Import with Separate Materials" -msgstr "" +msgstr "अलग अलग मटेरियल के साथ इंपोरà¥à¤Ÿ किजिये" #: editor/import/resource_importer_scene.cpp msgid "Import with Separate Objects" -msgstr "" +msgstr "अलग अलग ओबà¥à¤œà¥‡à¤•à¥à¤Ÿ के साथ इंपोरà¥à¤Ÿ किजिये" #: editor/import/resource_importer_scene.cpp msgid "Import with Separate Objects+Materials" -msgstr "" +msgstr "अलग अलग ओबà¥à¤œà¥‡à¤•à¥à¤Ÿ+मटेरियल के साथ इंपोरà¥à¤Ÿ किजिये" #: editor/import/resource_importer_scene.cpp msgid "Import with Separate Objects+Animations" -msgstr "" +msgstr "अलग अलग ओबà¥à¤œà¥‡à¤•à¥à¤Ÿ+अâ€à¥…निमेशन के साथ इंपोरà¥à¤Ÿ किजिये" #: editor/import/resource_importer_scene.cpp msgid "Import with Separate Materials+Animations" -msgstr "" +msgstr "अलग अलग मटेरियल+अâ€à¥…निमेशन के साथ इंपोरà¥à¤Ÿ किजिये" #: editor/import/resource_importer_scene.cpp msgid "Import with Separate Objects+Materials+Animations" -msgstr "" +msgstr "अलग अलग ओबà¥à¤œà¥‡à¤•à¥à¤Ÿ+मटेरियल+अâ€à¥…निमेशन के साथ इंपोरà¥à¤Ÿ किजिये" #: editor/import/resource_importer_scene.cpp msgid "Import as Multiple Scenes" -msgstr "" +msgstr "अनेक सीन के रà¥à¤ª इंपोरà¥à¤Ÿ किजिये" #: editor/import/resource_importer_scene.cpp msgid "Import as Multiple Scenes+Materials" -msgstr "" +msgstr "अनेक सीन+मटेरियल के रà¥à¤ª इंपोरà¥à¤Ÿ किजिये" #: editor/import/resource_importer_scene.cpp #: editor/plugins/mesh_library_editor_plugin.cpp msgid "Import Scene" -msgstr "" +msgstr "सीन इंपोरà¥à¤Ÿ किजिये" #: editor/import/resource_importer_scene.cpp msgid "Importing Scene..." -msgstr "" +msgstr "सीन इंपोरà¥à¤Ÿ कर रहा है..." #: editor/import/resource_importer_scene.cpp msgid "Generating Lightmaps" -msgstr "" +msgstr "लाईटमॅप बना रहा है" #: editor/import/resource_importer_scene.cpp msgid "Generating for Mesh: " -msgstr "" +msgstr "मेश के लिये बना रहा है: " #: editor/import/resource_importer_scene.cpp msgid "Running Custom Script..." -msgstr "" +msgstr "कसà¥à¤Ÿà¤® सà¥à¤•à¥à¤°à¤¿à¤ªà¥à¤Ÿ चला रहा है..." #: editor/import/resource_importer_scene.cpp msgid "Couldn't load post-import script:" -msgstr "" +msgstr "इंपोरà¥à¤Ÿ-पशà¥à¤šà¤¾à¤¤ कि सà¥à¤•à¥à¤°à¤¿à¤ªà¥à¤Ÿ नहीं लोड कर पाय:" #: editor/import/resource_importer_scene.cpp msgid "Invalid/broken script for post-import (check console):" @@ -5097,8 +5107,7 @@ msgstr "" #: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "" "Can't determine a save path for lightmap images.\n" -"Save your scene (for images to be saved in the same dir), or pick a save " -"path from the BakedLightmap properties." +"Save your scene and try again." msgstr "" #: editor/plugins/baked_lightmap_editor_plugin.cpp @@ -5112,9 +5121,29 @@ msgid "Failed creating lightmap images, make sure path is writable." msgstr "" #: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "Failed determining lightmap size. Maximum lightmap size too small?" +msgstr "" + +#: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "" +"Some mesh is invalid. Make sure the UV2 channel values are contained within " +"the [0.0,1.0] square region." +msgstr "" + +#: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "" +"Godot editor was built without ray tracing support, lightmaps can't be baked." +msgstr "" + +#: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "Bake Lightmaps" msgstr "" +#: editor/plugins/baked_lightmap_editor_plugin.cpp +#, fuzzy +msgid "Select lightmap bake file:" +msgstr "टेमà¥à¤ªà¤²à¥‡à¤Ÿ फ़ाइल का चयन करें" + #: editor/plugins/camera_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "Preview" @@ -6175,6 +6204,11 @@ msgid "Can only set point into a ParticlesMaterial process material" msgstr "" #: editor/plugins/particles_2d_editor_plugin.cpp +#, fuzzy +msgid "Convert to CPUParticles2D" +msgstr "सदसà¥à¤¯à¤¤à¤¾ बनाà¤à¤‚" + +#: editor/plugins/particles_2d_editor_plugin.cpp #: editor/plugins/particles_editor_plugin.cpp msgid "Generation Time (sec):" msgstr "" @@ -6235,10 +6269,6 @@ msgstr "" msgid "Generate Visibility AABB" msgstr "" -#: editor/plugins/particles_editor_plugin.cpp -msgid "Generate AABB" -msgstr "" - #: editor/plugins/path_2d_editor_plugin.cpp msgid "Remove Point from Curve" msgstr "" @@ -11342,6 +11372,36 @@ msgstr "" msgid "Give a MeshLibrary resource to this GridMap to use its meshes." msgstr "" +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Begin Bake" +msgstr "" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Preparing data structures" +msgstr "" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Generate buffers" +msgstr "" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +#, fuzzy +msgid "Direct lighting" +msgstr "निरà¥à¤¦à¥‡à¤¶à¥‹à¤‚" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Indirect lighting" +msgstr "" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Post processing" +msgstr "" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +#, fuzzy +msgid "Plotting lightmaps" +msgstr "लाईटमॅप बना रहा है" + #: modules/mono/csharp_script.cpp msgid "Class name can't be a reserved keyword" msgstr "" @@ -11851,11 +11911,13 @@ msgid "Select device from the list" msgstr "" #: platform/android/export/export.cpp -msgid "ADB executable not configured in the Editor Settings." +msgid "Unable to find the 'apksigner' tool." msgstr "" #: platform/android/export/export.cpp -msgid "OpenJDK jarsigner not configured in the Editor Settings." +msgid "" +"Android build template not installed in the project. Install it from the " +"Project menu." msgstr "" #: platform/android/export/export.cpp @@ -11867,11 +11929,11 @@ msgid "Release keystore incorrectly configured in the export preset." msgstr "" #: platform/android/export/export.cpp -msgid "Custom build requires a valid Android SDK path in Editor Settings." +msgid "A valid Android SDK path is required in Editor Settings." msgstr "" #: platform/android/export/export.cpp -msgid "Invalid Android SDK path for custom build in Editor Settings." +msgid "Invalid Android SDK path in Editor Settings." msgstr "" #: platform/android/export/export.cpp @@ -11879,9 +11941,19 @@ msgid "Missing 'platform-tools' directory!" msgstr "" #: platform/android/export/export.cpp -msgid "" -"Android build template not installed in the project. Install it from the " -"Project menu." +msgid "Unable to find Android SDK platform-tools' adb command." +msgstr "" + +#: platform/android/export/export.cpp +msgid "Please check in the Android SDK directory specified in Editor Settings." +msgstr "" + +#: platform/android/export/export.cpp +msgid "Missing 'build-tools' directory!" +msgstr "" + +#: platform/android/export/export.cpp +msgid "Unable to find Android SDK build-tools' apksigner command." msgstr "" #: platform/android/export/export.cpp @@ -12279,27 +12351,29 @@ msgid "ARVROrigin requires an ARVRCamera child node." msgstr "" #: scene/3d/baked_lightmap.cpp -msgid "%d%%" +msgid "Finding meshes and lights" msgstr "" #: scene/3d/baked_lightmap.cpp -msgid "(Time Left: %d:%02d s)" +msgid "Preparing geometry (%d/%d)" msgstr "" #: scene/3d/baked_lightmap.cpp -msgid "Plotting Meshes: " +msgid "Preparing environment" msgstr "" #: scene/3d/baked_lightmap.cpp -msgid "Plotting Lights:" -msgstr "" +#, fuzzy +msgid "Generating capture" +msgstr "लाईटमॅप बना रहा है" -#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp -msgid "Finishing Plot" -msgstr "" +#: scene/3d/baked_lightmap.cpp +#, fuzzy +msgid "Saving lightmaps" +msgstr "लाईटमॅप बना रहा है" #: scene/3d/baked_lightmap.cpp -msgid "Lighting Meshes: " +msgid "Done" msgstr "" #: scene/3d/collision_object.cpp @@ -12359,6 +12433,10 @@ msgid "Plotting Meshes" msgstr "" #: scene/3d/gi_probe.cpp +msgid "Finishing Plot" +msgstr "" + +#: scene/3d/gi_probe.cpp msgid "" "GIProbes are not supported by the GLES2 video driver.\n" "Use a BakedLightmap instead." @@ -12574,6 +12652,10 @@ msgstr "" msgid "Please Confirm..." msgstr "" +#: scene/gui/file_dialog.cpp +msgid "Must use a valid extension." +msgstr "मानà¥à¤¯ à¤à¤•à¥à¤¸à¤Ÿà¥‡à¤¨à¤¶à¤¨ इसà¥à¤¤à¥‡à¤®à¤¾à¤² कीजिये." + #: scene/gui/graph_edit.cpp msgid "Enable grid minimap." msgstr "" @@ -12619,6 +12701,12 @@ msgid "Viewport size must be greater than 0 to render anything." msgstr "" #: scene/resources/visual_shader_nodes.cpp +msgid "" +"The sampler port is connected but not used. Consider changing the source to " +"'SamplerPort'." +msgstr "" + +#: scene/resources/visual_shader_nodes.cpp #, fuzzy msgid "Invalid source for preview." msgstr "गलत फॉणà¥à¤Ÿ का आकार |" @@ -12649,6 +12737,12 @@ msgstr "" msgid "Constants cannot be modified." msgstr "" +#~ msgid "No" +#~ msgstr "नहीं" + +#~ msgid "This scene has never been saved. Save before running?" +#~ msgstr "इस सीन को कà¤à¥€ नहीं बचाया गया। दौड़ने से पहले सहेजें?" + #~ msgid "Error trying to save layout!" #~ msgstr "लेआउट को बचाने की कोशिश कर रहा तà¥à¤°à¥à¤Ÿà¤¿!" diff --git a/editor/translations/hr.po b/editor/translations/hr.po index 5727aeb122..9826f61488 100644 --- a/editor/translations/hr.po +++ b/editor/translations/hr.po @@ -1,6 +1,6 @@ # Croatian translation of the Godot Engine editor -# Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. -# Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). +# Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. +# Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). # This file is distributed under the same license as the Godot source code. # Unlimited Creativity <marinosah1@gmail.com>, 2019. # Patik <patrikfs5@gmail.com>, 2019. @@ -1904,10 +1904,6 @@ msgstr "Pregled:" msgid "File:" msgstr "Datoteka:" -#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp -msgid "Must use a valid extension." -msgstr "Nastavak mora biti ispravan." - #: editor/editor_file_system.cpp msgid "ScanSources" msgstr "" @@ -2311,6 +2307,10 @@ msgid "There is no defined scene to run." msgstr "" #: editor/editor_node.cpp +msgid "Save scene before running..." +msgstr "" + +#: editor/editor_node.cpp msgid "Could not start subprocess!" msgstr "" @@ -2354,18 +2354,6 @@ msgstr "" msgid "Save Scene As..." msgstr "" -#: editor/editor_node.cpp -msgid "No" -msgstr "" - -#: editor/editor_node.cpp -msgid "Yes" -msgstr "" - -#: editor/editor_node.cpp -msgid "This scene has never been saved. Save before running?" -msgstr "" - #: editor/editor_node.cpp editor/scene_tree_dock.cpp msgid "This operation can't be done without a scene." msgstr "" @@ -2413,6 +2401,10 @@ msgid "Quit" msgstr "" #: editor/editor_node.cpp +msgid "Yes" +msgstr "" + +#: editor/editor_node.cpp msgid "Exit the editor?" msgstr "" @@ -4975,8 +4967,7 @@ msgstr "" #: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "" "Can't determine a save path for lightmap images.\n" -"Save your scene (for images to be saved in the same dir), or pick a save " -"path from the BakedLightmap properties." +"Save your scene and try again." msgstr "" #: editor/plugins/baked_lightmap_editor_plugin.cpp @@ -4990,9 +4981,28 @@ msgid "Failed creating lightmap images, make sure path is writable." msgstr "" #: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "Failed determining lightmap size. Maximum lightmap size too small?" +msgstr "" + +#: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "" +"Some mesh is invalid. Make sure the UV2 channel values are contained within " +"the [0.0,1.0] square region." +msgstr "" + +#: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "" +"Godot editor was built without ray tracing support, lightmaps can't be baked." +msgstr "" + +#: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "Bake Lightmaps" msgstr "" +#: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "Select lightmap bake file:" +msgstr "" + #: editor/plugins/camera_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "Preview" @@ -6048,6 +6058,10 @@ msgid "Can only set point into a ParticlesMaterial process material" msgstr "" #: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Convert to CPUParticles2D" +msgstr "" + +#: editor/plugins/particles_2d_editor_plugin.cpp #: editor/plugins/particles_editor_plugin.cpp msgid "Generation Time (sec):" msgstr "" @@ -6108,10 +6122,6 @@ msgstr "" msgid "Generate Visibility AABB" msgstr "" -#: editor/plugins/particles_editor_plugin.cpp -msgid "Generate AABB" -msgstr "" - #: editor/plugins/path_2d_editor_plugin.cpp msgid "Remove Point from Curve" msgstr "" @@ -11110,6 +11120,35 @@ msgstr "" msgid "Give a MeshLibrary resource to this GridMap to use its meshes." msgstr "" +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Begin Bake" +msgstr "" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Preparing data structures" +msgstr "" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Generate buffers" +msgstr "" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +#, fuzzy +msgid "Direct lighting" +msgstr "Direkcije" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Indirect lighting" +msgstr "" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Post processing" +msgstr "" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Plotting lightmaps" +msgstr "" + #: modules/mono/csharp_script.cpp msgid "Class name can't be a reserved keyword" msgstr "" @@ -11611,11 +11650,13 @@ msgid "Select device from the list" msgstr "" #: platform/android/export/export.cpp -msgid "ADB executable not configured in the Editor Settings." +msgid "Unable to find the 'apksigner' tool." msgstr "" #: platform/android/export/export.cpp -msgid "OpenJDK jarsigner not configured in the Editor Settings." +msgid "" +"Android build template not installed in the project. Install it from the " +"Project menu." msgstr "" #: platform/android/export/export.cpp @@ -11627,11 +11668,11 @@ msgid "Release keystore incorrectly configured in the export preset." msgstr "" #: platform/android/export/export.cpp -msgid "Custom build requires a valid Android SDK path in Editor Settings." +msgid "A valid Android SDK path is required in Editor Settings." msgstr "" #: platform/android/export/export.cpp -msgid "Invalid Android SDK path for custom build in Editor Settings." +msgid "Invalid Android SDK path in Editor Settings." msgstr "" #: platform/android/export/export.cpp @@ -11639,9 +11680,19 @@ msgid "Missing 'platform-tools' directory!" msgstr "" #: platform/android/export/export.cpp -msgid "" -"Android build template not installed in the project. Install it from the " -"Project menu." +msgid "Unable to find Android SDK platform-tools' adb command." +msgstr "" + +#: platform/android/export/export.cpp +msgid "Please check in the Android SDK directory specified in Editor Settings." +msgstr "" + +#: platform/android/export/export.cpp +msgid "Missing 'build-tools' directory!" +msgstr "" + +#: platform/android/export/export.cpp +msgid "Unable to find Android SDK build-tools' apksigner command." msgstr "" #: platform/android/export/export.cpp @@ -12032,27 +12083,27 @@ msgid "ARVROrigin requires an ARVRCamera child node." msgstr "" #: scene/3d/baked_lightmap.cpp -msgid "%d%%" +msgid "Finding meshes and lights" msgstr "" #: scene/3d/baked_lightmap.cpp -msgid "(Time Left: %d:%02d s)" +msgid "Preparing geometry (%d/%d)" msgstr "" #: scene/3d/baked_lightmap.cpp -msgid "Plotting Meshes: " +msgid "Preparing environment" msgstr "" #: scene/3d/baked_lightmap.cpp -msgid "Plotting Lights:" +msgid "Generating capture" msgstr "" -#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp -msgid "Finishing Plot" +#: scene/3d/baked_lightmap.cpp +msgid "Saving lightmaps" msgstr "" #: scene/3d/baked_lightmap.cpp -msgid "Lighting Meshes: " +msgid "Done" msgstr "" #: scene/3d/collision_object.cpp @@ -12112,6 +12163,10 @@ msgid "Plotting Meshes" msgstr "" #: scene/3d/gi_probe.cpp +msgid "Finishing Plot" +msgstr "" + +#: scene/3d/gi_probe.cpp msgid "" "GIProbes are not supported by the GLES2 video driver.\n" "Use a BakedLightmap instead." @@ -12325,6 +12380,10 @@ msgstr "" msgid "Please Confirm..." msgstr "" +#: scene/gui/file_dialog.cpp +msgid "Must use a valid extension." +msgstr "Nastavak mora biti ispravan." + #: scene/gui/graph_edit.cpp msgid "Enable grid minimap." msgstr "" @@ -12370,6 +12429,12 @@ msgid "Viewport size must be greater than 0 to render anything." msgstr "" #: scene/resources/visual_shader_nodes.cpp +msgid "" +"The sampler port is connected but not used. Consider changing the source to " +"'SamplerPort'." +msgstr "" + +#: scene/resources/visual_shader_nodes.cpp msgid "Invalid source for preview." msgstr "" diff --git a/editor/translations/hu.po b/editor/translations/hu.po index 23906ff049..8ad2fb240e 100644 --- a/editor/translations/hu.po +++ b/editor/translations/hu.po @@ -1,6 +1,6 @@ # Hungarian translation of the Godot Engine editor -# Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. -# Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). +# Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. +# Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). # This file is distributed under the same license as the Godot source code. # Ãrpád Horváth <horvatha4@googlemail.com>, 2018. # Nagy Lajos <neutron9707@gmail.com>, 2017. @@ -1948,10 +1948,6 @@ msgstr "ElÅ‘nézet:" msgid "File:" msgstr "Fájl:" -#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp -msgid "Must use a valid extension." -msgstr "Használjon érvényes kiterjesztést." - #: editor/editor_file_system.cpp msgid "ScanSources" msgstr "Források Vizsgálata" @@ -2385,6 +2381,10 @@ msgid "There is no defined scene to run." msgstr "Nincs meghatározva Scene a futtatáshoz." #: editor/editor_node.cpp +msgid "Save scene before running..." +msgstr "" + +#: editor/editor_node.cpp msgid "Could not start subprocess!" msgstr "Az alprocesszt nem lehetett elindÃtani!" @@ -2428,18 +2428,6 @@ msgstr "" msgid "Save Scene As..." msgstr "Scene mentés másként..." -#: editor/editor_node.cpp -msgid "No" -msgstr "Nem" - -#: editor/editor_node.cpp -msgid "Yes" -msgstr "Igen" - -#: editor/editor_node.cpp -msgid "This scene has never been saved. Save before running?" -msgstr "Ez a Scene még soha nem volt mentve. Menti futtatás elÅ‘tt?" - #: editor/editor_node.cpp editor/scene_tree_dock.cpp msgid "This operation can't be done without a scene." msgstr "Ezt a műveletet nem lehet végrehajtani egy Scene nélkül." @@ -2489,6 +2477,10 @@ msgid "Quit" msgstr "Kilépés" #: editor/editor_node.cpp +msgid "Yes" +msgstr "Igen" + +#: editor/editor_node.cpp msgid "Exit the editor?" msgstr "Kilép a szerkesztÅ‘bÅ‘l?" @@ -5134,10 +5126,10 @@ msgid "Assets ZIP File" msgstr "Eszköz ZIP Fájl" #: editor/plugins/baked_lightmap_editor_plugin.cpp +#, fuzzy msgid "" "Can't determine a save path for lightmap images.\n" -"Save your scene (for images to be saved in the same dir), or pick a save " -"path from the BakedLightmap properties." +"Save your scene and try again." msgstr "" "Nem lehet megállapÃtani mentési útvonalat a fénytérképeknek.\n" "Mentse el a jelenetét (hogy aztán a képek ugyanabba a mappába legyenek " @@ -5160,9 +5152,29 @@ msgstr "" "Ãrható." #: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "Failed determining lightmap size. Maximum lightmap size too small?" +msgstr "" + +#: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "" +"Some mesh is invalid. Make sure the UV2 channel values are contained within " +"the [0.0,1.0] square region." +msgstr "" + +#: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "" +"Godot editor was built without ray tracing support, lightmaps can't be baked." +msgstr "" + +#: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "Bake Lightmaps" msgstr "Fény Besütése" +#: editor/plugins/baked_lightmap_editor_plugin.cpp +#, fuzzy +msgid "Select lightmap bake file:" +msgstr "Válasszon sablonfájlt" + #: editor/plugins/camera_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "Preview" @@ -6240,6 +6252,11 @@ msgid "Can only set point into a ParticlesMaterial process material" msgstr "Csak egy ParticlesMaterial feldolgozó anyagba állÃthat pontot" #: editor/plugins/particles_2d_editor_plugin.cpp +#, fuzzy +msgid "Convert to CPUParticles2D" +msgstr "Konvertálás CPU-részecskékké" + +#: editor/plugins/particles_2d_editor_plugin.cpp #: editor/plugins/particles_editor_plugin.cpp msgid "Generation Time (sec):" msgstr "Generálási IdÅ‘ (mp):" @@ -6300,10 +6317,6 @@ msgstr "AABB Generálása" msgid "Generate Visibility AABB" msgstr "Láthatósági AABB Generálása" -#: editor/plugins/particles_editor_plugin.cpp -msgid "Generate AABB" -msgstr "AABB Generálása" - #: editor/plugins/path_2d_editor_plugin.cpp msgid "Remove Point from Curve" msgstr "Pont EltávolÃtása GörbérÅ‘l" @@ -11334,6 +11347,39 @@ msgstr "" msgid "Give a MeshLibrary resource to this GridMap to use its meshes." msgstr "" +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Begin Bake" +msgstr "" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Preparing data structures" +msgstr "" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +#, fuzzy +msgid "Generate buffers" +msgstr "AABB Generálása" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +#, fuzzy +msgid "Direct lighting" +msgstr "Irányok" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +#, fuzzy +msgid "Indirect lighting" +msgstr "Behúzás Jobbra" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +#, fuzzy +msgid "Post processing" +msgstr "Kifejezés beállÃtása" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +#, fuzzy +msgid "Plotting lightmaps" +msgstr "Fénytérképek Létrehozása" + #: modules/mono/csharp_script.cpp msgid "Class name can't be a reserved keyword" msgstr "" @@ -11835,11 +11881,13 @@ msgid "Select device from the list" msgstr "Válasszon készüléket a listából" #: platform/android/export/export.cpp -msgid "ADB executable not configured in the Editor Settings." +msgid "Unable to find the 'apksigner' tool." msgstr "" #: platform/android/export/export.cpp -msgid "OpenJDK jarsigner not configured in the Editor Settings." +msgid "" +"Android build template not installed in the project. Install it from the " +"Project menu." msgstr "" #: platform/android/export/export.cpp @@ -11851,11 +11899,11 @@ msgid "Release keystore incorrectly configured in the export preset." msgstr "" #: platform/android/export/export.cpp -msgid "Custom build requires a valid Android SDK path in Editor Settings." +msgid "A valid Android SDK path is required in Editor Settings." msgstr "" #: platform/android/export/export.cpp -msgid "Invalid Android SDK path for custom build in Editor Settings." +msgid "Invalid Android SDK path in Editor Settings." msgstr "" #: platform/android/export/export.cpp @@ -11863,9 +11911,19 @@ msgid "Missing 'platform-tools' directory!" msgstr "" #: platform/android/export/export.cpp -msgid "" -"Android build template not installed in the project. Install it from the " -"Project menu." +msgid "Unable to find Android SDK platform-tools' adb command." +msgstr "" + +#: platform/android/export/export.cpp +msgid "Please check in the Android SDK directory specified in Editor Settings." +msgstr "" + +#: platform/android/export/export.cpp +msgid "Missing 'build-tools' directory!" +msgstr "" + +#: platform/android/export/export.cpp +msgid "Unable to find Android SDK build-tools' apksigner command." msgstr "" #: platform/android/export/export.cpp @@ -12260,28 +12318,33 @@ msgid "ARVROrigin requires an ARVRCamera child node." msgstr "" #: scene/3d/baked_lightmap.cpp -msgid "%d%%" +msgid "Finding meshes and lights" msgstr "" #: scene/3d/baked_lightmap.cpp -msgid "(Time Left: %d:%02d s)" -msgstr "" +#, fuzzy +msgid "Preparing geometry (%d/%d)" +msgstr "Geometria Elemzése…" #: scene/3d/baked_lightmap.cpp -msgid "Plotting Meshes: " -msgstr "" +#, fuzzy +msgid "Preparing environment" +msgstr "Geometria Elemzése…" #: scene/3d/baked_lightmap.cpp -msgid "Plotting Lights:" -msgstr "" +#, fuzzy +msgid "Generating capture" +msgstr "Fénytérképek Létrehozása" -#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp -msgid "Finishing Plot" -msgstr "" +#: scene/3d/baked_lightmap.cpp +#, fuzzy +msgid "Saving lightmaps" +msgstr "Fénytérképek Létrehozása" #: scene/3d/baked_lightmap.cpp -msgid "Lighting Meshes: " -msgstr "" +#, fuzzy +msgid "Done" +msgstr "Kész!" #: scene/3d/collision_object.cpp msgid "" @@ -12340,6 +12403,10 @@ msgid "Plotting Meshes" msgstr "" #: scene/3d/gi_probe.cpp +msgid "Finishing Plot" +msgstr "" + +#: scene/3d/gi_probe.cpp msgid "" "GIProbes are not supported by the GLES2 video driver.\n" "Use a BakedLightmap instead." @@ -12553,6 +12620,10 @@ msgstr "Figyelem!" msgid "Please Confirm..." msgstr "Kérjük erÅ‘sÃtse meg..." +#: scene/gui/file_dialog.cpp +msgid "Must use a valid extension." +msgstr "Használjon érvényes kiterjesztést." + #: scene/gui/graph_edit.cpp #, fuzzy msgid "Enable grid minimap." @@ -12603,6 +12674,12 @@ msgid "Viewport size must be greater than 0 to render anything." msgstr "" #: scene/resources/visual_shader_nodes.cpp +msgid "" +"The sampler port is connected but not used. Consider changing the source to " +"'SamplerPort'." +msgstr "" + +#: scene/resources/visual_shader_nodes.cpp #, fuzzy msgid "Invalid source for preview." msgstr "Érvénytelen forrás az elÅ‘nézethez." @@ -12631,6 +12708,12 @@ msgstr "" msgid "Constants cannot be modified." msgstr "" +#~ msgid "No" +#~ msgstr "Nem" + +#~ msgid "This scene has never been saved. Save before running?" +#~ msgstr "Ez a Scene még soha nem volt mentve. Menti futtatás elÅ‘tt?" + #~ msgid "Search complete" #~ msgstr "A keresés kész" diff --git a/editor/translations/id.po b/editor/translations/id.po index 1b6429e653..b7dc29eb20 100644 --- a/editor/translations/id.po +++ b/editor/translations/id.po @@ -1,6 +1,6 @@ # Indonesian translation of the Godot Engine editor -# Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. -# Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). +# Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. +# Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). # This file is distributed under the same license as the Godot source code. # Abdul Aziz Muslim Alqudsy <abdul.aziz.muslim.alqudsy@gmail.com>, 2016. # Andevid Dynmyn <doyan4forum@gmail.com>, 2016. @@ -1969,10 +1969,6 @@ msgstr "Pratinjau:" msgid "File:" msgstr "File:" -#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp -msgid "Must use a valid extension." -msgstr "Harus menggunakan ekstensi yang sah." - #: editor/editor_file_system.cpp msgid "ScanSources" msgstr "Sumber Pemindaian" @@ -2405,6 +2401,10 @@ msgid "There is no defined scene to run." msgstr "Tidak ada skena yang didefinisikan untuk dijalankan." #: editor/editor_node.cpp +msgid "Save scene before running..." +msgstr "" + +#: editor/editor_node.cpp msgid "Could not start subprocess!" msgstr "Tidak dapat memulai subproses!" @@ -2448,18 +2448,6 @@ msgstr "Node akar diperlukan untuk menyimpan skena." msgid "Save Scene As..." msgstr "Simpan Skena Sebagai..." -#: editor/editor_node.cpp -msgid "No" -msgstr "Tidak" - -#: editor/editor_node.cpp -msgid "Yes" -msgstr "Ya" - -#: editor/editor_node.cpp -msgid "This scene has never been saved. Save before running?" -msgstr "Skena ini belum pernah disimpan. Simpan sebelum menjalankan?" - #: editor/editor_node.cpp editor/scene_tree_dock.cpp msgid "This operation can't be done without a scene." msgstr "Operasi ini tidak dapat diselesaikan tanpa skena." @@ -2510,6 +2498,10 @@ msgid "Quit" msgstr "Keluar" #: editor/editor_node.cpp +msgid "Yes" +msgstr "Ya" + +#: editor/editor_node.cpp msgid "Exit the editor?" msgstr "Keluar editor?" @@ -5177,10 +5169,10 @@ msgid "Assets ZIP File" msgstr "Berkas Aset ZIP" #: editor/plugins/baked_lightmap_editor_plugin.cpp +#, fuzzy msgid "" "Can't determine a save path for lightmap images.\n" -"Save your scene (for images to be saved in the same dir), or pick a save " -"path from the BakedLightmap properties." +"Save your scene and try again." msgstr "" "Tidak dapat menentukan lokasi penyimpanan untuk gambar lightmap.\n" "Simpan skena Anda (untuk gambar yang akan disimpan di direktori yang sama), " @@ -5199,9 +5191,29 @@ msgid "Failed creating lightmap images, make sure path is writable." msgstr "Gagal membuat gambar lightmap, pastikan path dapat ditulis." #: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "Failed determining lightmap size. Maximum lightmap size too small?" +msgstr "" + +#: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "" +"Some mesh is invalid. Make sure the UV2 channel values are contained within " +"the [0.0,1.0] square region." +msgstr "" + +#: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "" +"Godot editor was built without ray tracing support, lightmaps can't be baked." +msgstr "" + +#: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "Bake Lightmaps" msgstr "Panggang Lightmaps" +#: editor/plugins/baked_lightmap_editor_plugin.cpp +#, fuzzy +msgid "Select lightmap bake file:" +msgstr "Pilih berkas templat" + #: editor/plugins/camera_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "Preview" @@ -6305,6 +6317,11 @@ msgid "Can only set point into a ParticlesMaterial process material" msgstr "Hanya dapat mengatur titik ke dalam material proses ParticlesMaterial" #: editor/plugins/particles_2d_editor_plugin.cpp +#, fuzzy +msgid "Convert to CPUParticles2D" +msgstr "Konversikan menjadi CPUParticles" + +#: editor/plugins/particles_2d_editor_plugin.cpp #: editor/plugins/particles_editor_plugin.cpp msgid "Generation Time (sec):" msgstr "Waktu Pembuatan (detik):" @@ -6365,10 +6382,6 @@ msgstr "Membuat AABB" msgid "Generate Visibility AABB" msgstr "Buat Penampakan AABB" -#: editor/plugins/particles_editor_plugin.cpp -msgid "Generate AABB" -msgstr "Buat AABB" - #: editor/plugins/path_2d_editor_plugin.cpp msgid "Remove Point from Curve" msgstr "Hapus Titik dari Kurva" @@ -11603,6 +11616,39 @@ msgid "Give a MeshLibrary resource to this GridMap to use its meshes." msgstr "" "Berikan resource MeshLibrary ke GridMap ini untuk menggunakan mesh-nya." +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Begin Bake" +msgstr "" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Preparing data structures" +msgstr "" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +#, fuzzy +msgid "Generate buffers" +msgstr "Buat AABB" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +#, fuzzy +msgid "Direct lighting" +msgstr "Arah" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +#, fuzzy +msgid "Indirect lighting" +msgstr "Indentasi Kanan" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +#, fuzzy +msgid "Post processing" +msgstr "Pasca Proses" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +#, fuzzy +msgid "Plotting lightmaps" +msgstr "Plotting Lights:" + #: modules/mono/csharp_script.cpp msgid "Class name can't be a reserved keyword" msgstr "Nama kelas tidak boleh reserved keyword" @@ -12116,12 +12162,16 @@ msgid "Select device from the list" msgstr "Pilih perangkat pada daftar" #: platform/android/export/export.cpp -msgid "ADB executable not configured in the Editor Settings." -msgstr "Lokasi executable ADB belum dikonfigurasi dalam Pengaturan Editor." +msgid "Unable to find the 'apksigner' tool." +msgstr "" #: platform/android/export/export.cpp -msgid "OpenJDK jarsigner not configured in the Editor Settings." -msgstr "Lokasi jarsigner OpenJDK belum dikonfigurasi dalam Pengaturan Editor." +msgid "" +"Android build template not installed in the project. Install it from the " +"Project menu." +msgstr "" +"Templat build Android belum terpasang dalam proyek. Pasanglah dari menu " +"Proyek." #: platform/android/export/export.cpp msgid "Debug keystore not configured in the Editor Settings nor in the preset." @@ -12137,13 +12187,15 @@ msgstr "" "prasetel proyek." #: platform/android/export/export.cpp -msgid "Custom build requires a valid Android SDK path in Editor Settings." +#, fuzzy +msgid "A valid Android SDK path is required in Editor Settings." msgstr "" -"Membangun kustom APK memerlukan lokasi Android SDK yang valid dalam " -"Pengaturan Editor." +"Lokasi Android SDK tidak valid untuk membuat kustom APK dalam Pengaturan " +"Editor." #: platform/android/export/export.cpp -msgid "Invalid Android SDK path for custom build in Editor Settings." +#, fuzzy +msgid "Invalid Android SDK path in Editor Settings." msgstr "" "Lokasi Android SDK tidak valid untuk membuat kustom APK dalam Pengaturan " "Editor." @@ -12153,12 +12205,23 @@ msgid "Missing 'platform-tools' directory!" msgstr "" #: platform/android/export/export.cpp -msgid "" -"Android build template not installed in the project. Install it from the " -"Project menu." +msgid "Unable to find Android SDK platform-tools' adb command." +msgstr "" + +#: platform/android/export/export.cpp +#, fuzzy +msgid "Please check in the Android SDK directory specified in Editor Settings." +msgstr "" +"Lokasi Android SDK tidak valid untuk membuat kustom APK dalam Pengaturan " +"Editor." + +#: platform/android/export/export.cpp +msgid "Missing 'build-tools' directory!" +msgstr "" + +#: platform/android/export/export.cpp +msgid "Unable to find Android SDK build-tools' apksigner command." msgstr "" -"Templat build Android belum terpasang dalam proyek. Pasanglah dari menu " -"Proyek." #: platform/android/export/export.cpp msgid "Invalid public key for APK expansion." @@ -12618,29 +12681,33 @@ msgid "ARVROrigin requires an ARVRCamera child node." msgstr "ARVROrigin membutuhkan node anak ARVRCamera." #: scene/3d/baked_lightmap.cpp -msgid "%d%%" -msgstr "%d%%" +msgid "Finding meshes and lights" +msgstr "" #: scene/3d/baked_lightmap.cpp -msgid "(Time Left: %d:%02d s)" -msgstr "(Waktu tersisa: %d:%02d s)" +#, fuzzy +msgid "Preparing geometry (%d/%d)" +msgstr "Mengurai Geometri..." #: scene/3d/baked_lightmap.cpp -msgid "Plotting Meshes: " -msgstr "Plotting Meshes: " +#, fuzzy +msgid "Preparing environment" +msgstr "Tampilkan Lingkungan" #: scene/3d/baked_lightmap.cpp -msgid "Plotting Lights:" -msgstr "Plotting Lights:" +#, fuzzy +msgid "Generating capture" +msgstr "Membuat Pemetaan Cahaya" -#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp -msgid "Finishing Plot" -msgstr "Menyelesaikan Pemetaan" +#: scene/3d/baked_lightmap.cpp +#, fuzzy +msgid "Saving lightmaps" +msgstr "Membuat Pemetaan Cahaya" #: scene/3d/baked_lightmap.cpp #, fuzzy -msgid "Lighting Meshes: " -msgstr "Lighting Meshes: " +msgid "Done" +msgstr "Selesai!" #: scene/3d/collision_object.cpp msgid "" @@ -12710,6 +12777,10 @@ msgid "Plotting Meshes" msgstr "Memetakan Mesh" #: scene/3d/gi_probe.cpp +msgid "Finishing Plot" +msgstr "Menyelesaikan Pemetaan" + +#: scene/3d/gi_probe.cpp msgid "" "GIProbes are not supported by the GLES2 video driver.\n" "Use a BakedLightmap instead." @@ -12957,6 +13028,10 @@ msgstr "Peringatan!" msgid "Please Confirm..." msgstr "Mohon konfirmasi..." +#: scene/gui/file_dialog.cpp +msgid "Must use a valid extension." +msgstr "Harus menggunakan ekstensi yang sah." + #: scene/gui/graph_edit.cpp #, fuzzy msgid "Enable grid minimap." @@ -13019,6 +13094,12 @@ msgid "Viewport size must be greater than 0 to render anything." msgstr "Ukuran viewport harus lebih besar dari 0 untuk me-render apa pun." #: scene/resources/visual_shader_nodes.cpp +msgid "" +"The sampler port is connected but not used. Consider changing the source to " +"'SamplerPort'." +msgstr "" + +#: scene/resources/visual_shader_nodes.cpp msgid "Invalid source for preview." msgstr "Sumber tidak sah untuk pratinjau." @@ -13046,6 +13127,37 @@ msgstr "Variasi hanya bisa ditetapkan dalam fungsi vertex." msgid "Constants cannot be modified." msgstr "Konstanta tidak dapat dimodifikasi." +#~ msgid "No" +#~ msgstr "Tidak" + +#~ msgid "This scene has never been saved. Save before running?" +#~ msgstr "Skena ini belum pernah disimpan. Simpan sebelum menjalankan?" + +#~ msgid "ADB executable not configured in the Editor Settings." +#~ msgstr "Lokasi executable ADB belum dikonfigurasi dalam Pengaturan Editor." + +#~ msgid "OpenJDK jarsigner not configured in the Editor Settings." +#~ msgstr "" +#~ "Lokasi jarsigner OpenJDK belum dikonfigurasi dalam Pengaturan Editor." + +#~ msgid "Custom build requires a valid Android SDK path in Editor Settings." +#~ msgstr "" +#~ "Membangun kustom APK memerlukan lokasi Android SDK yang valid dalam " +#~ "Pengaturan Editor." + +#~ msgid "%d%%" +#~ msgstr "%d%%" + +#~ msgid "(Time Left: %d:%02d s)" +#~ msgstr "(Waktu tersisa: %d:%02d s)" + +#~ msgid "Plotting Meshes: " +#~ msgstr "Plotting Meshes: " + +#, fuzzy +#~ msgid "Lighting Meshes: " +#~ msgstr "Lighting Meshes: " + #~ msgid "Search complete" #~ msgstr "Pencarian selesai" diff --git a/editor/translations/is.po b/editor/translations/is.po index 5408504f74..88dbd92927 100644 --- a/editor/translations/is.po +++ b/editor/translations/is.po @@ -1,6 +1,6 @@ # Icelandic translation of the Godot Engine editor -# Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. -# Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). +# Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. +# Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). # This file is distributed under the same license as the Godot source code. # Jóhannes G. Þorsteinsson <johannesg@johannesg.com>, 2017, 2018, 2020. # Kaan Gül <qaantum@hotmail.com>, 2018. @@ -1927,10 +1927,6 @@ msgstr "" msgid "File:" msgstr "" -#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp -msgid "Must use a valid extension." -msgstr "" - #: editor/editor_file_system.cpp msgid "ScanSources" msgstr "" @@ -2335,6 +2331,10 @@ msgid "There is no defined scene to run." msgstr "" #: editor/editor_node.cpp +msgid "Save scene before running..." +msgstr "" + +#: editor/editor_node.cpp msgid "Could not start subprocess!" msgstr "" @@ -2378,18 +2378,6 @@ msgstr "" msgid "Save Scene As..." msgstr "" -#: editor/editor_node.cpp -msgid "No" -msgstr "" - -#: editor/editor_node.cpp -msgid "Yes" -msgstr "" - -#: editor/editor_node.cpp -msgid "This scene has never been saved. Save before running?" -msgstr "" - #: editor/editor_node.cpp editor/scene_tree_dock.cpp msgid "This operation can't be done without a scene." msgstr "" @@ -2437,6 +2425,10 @@ msgid "Quit" msgstr "" #: editor/editor_node.cpp +msgid "Yes" +msgstr "" + +#: editor/editor_node.cpp msgid "Exit the editor?" msgstr "" @@ -5019,8 +5011,7 @@ msgstr "" #: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "" "Can't determine a save path for lightmap images.\n" -"Save your scene (for images to be saved in the same dir), or pick a save " -"path from the BakedLightmap properties." +"Save your scene and try again." msgstr "" #: editor/plugins/baked_lightmap_editor_plugin.cpp @@ -5034,9 +5025,28 @@ msgid "Failed creating lightmap images, make sure path is writable." msgstr "" #: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "Failed determining lightmap size. Maximum lightmap size too small?" +msgstr "" + +#: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "" +"Some mesh is invalid. Make sure the UV2 channel values are contained within " +"the [0.0,1.0] square region." +msgstr "" + +#: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "" +"Godot editor was built without ray tracing support, lightmaps can't be baked." +msgstr "" + +#: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "Bake Lightmaps" msgstr "" +#: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "Select lightmap bake file:" +msgstr "" + #: editor/plugins/camera_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "Preview" @@ -6103,6 +6113,10 @@ msgid "Can only set point into a ParticlesMaterial process material" msgstr "" #: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Convert to CPUParticles2D" +msgstr "" + +#: editor/plugins/particles_2d_editor_plugin.cpp #: editor/plugins/particles_editor_plugin.cpp msgid "Generation Time (sec):" msgstr "" @@ -6163,10 +6177,6 @@ msgstr "" msgid "Generate Visibility AABB" msgstr "" -#: editor/plugins/particles_editor_plugin.cpp -msgid "Generate AABB" -msgstr "" - #: editor/plugins/path_2d_editor_plugin.cpp msgid "Remove Point from Curve" msgstr "" @@ -11212,6 +11222,34 @@ msgstr "" msgid "Give a MeshLibrary resource to this GridMap to use its meshes." msgstr "" +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Begin Bake" +msgstr "" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Preparing data structures" +msgstr "" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Generate buffers" +msgstr "" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Direct lighting" +msgstr "" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Indirect lighting" +msgstr "" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Post processing" +msgstr "" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Plotting lightmaps" +msgstr "" + #: modules/mono/csharp_script.cpp msgid "Class name can't be a reserved keyword" msgstr "" @@ -11717,11 +11755,13 @@ msgid "Select device from the list" msgstr "" #: platform/android/export/export.cpp -msgid "ADB executable not configured in the Editor Settings." +msgid "Unable to find the 'apksigner' tool." msgstr "" #: platform/android/export/export.cpp -msgid "OpenJDK jarsigner not configured in the Editor Settings." +msgid "" +"Android build template not installed in the project. Install it from the " +"Project menu." msgstr "" #: platform/android/export/export.cpp @@ -11733,11 +11773,11 @@ msgid "Release keystore incorrectly configured in the export preset." msgstr "" #: platform/android/export/export.cpp -msgid "Custom build requires a valid Android SDK path in Editor Settings." +msgid "A valid Android SDK path is required in Editor Settings." msgstr "" #: platform/android/export/export.cpp -msgid "Invalid Android SDK path for custom build in Editor Settings." +msgid "Invalid Android SDK path in Editor Settings." msgstr "" #: platform/android/export/export.cpp @@ -11745,9 +11785,19 @@ msgid "Missing 'platform-tools' directory!" msgstr "" #: platform/android/export/export.cpp -msgid "" -"Android build template not installed in the project. Install it from the " -"Project menu." +msgid "Unable to find Android SDK platform-tools' adb command." +msgstr "" + +#: platform/android/export/export.cpp +msgid "Please check in the Android SDK directory specified in Editor Settings." +msgstr "" + +#: platform/android/export/export.cpp +msgid "Missing 'build-tools' directory!" +msgstr "" + +#: platform/android/export/export.cpp +msgid "Unable to find Android SDK build-tools' apksigner command." msgstr "" #: platform/android/export/export.cpp @@ -12138,27 +12188,27 @@ msgid "ARVROrigin requires an ARVRCamera child node." msgstr "" #: scene/3d/baked_lightmap.cpp -msgid "%d%%" +msgid "Finding meshes and lights" msgstr "" #: scene/3d/baked_lightmap.cpp -msgid "(Time Left: %d:%02d s)" +msgid "Preparing geometry (%d/%d)" msgstr "" #: scene/3d/baked_lightmap.cpp -msgid "Plotting Meshes: " +msgid "Preparing environment" msgstr "" #: scene/3d/baked_lightmap.cpp -msgid "Plotting Lights:" +msgid "Generating capture" msgstr "" -#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp -msgid "Finishing Plot" +#: scene/3d/baked_lightmap.cpp +msgid "Saving lightmaps" msgstr "" #: scene/3d/baked_lightmap.cpp -msgid "Lighting Meshes: " +msgid "Done" msgstr "" #: scene/3d/collision_object.cpp @@ -12218,6 +12268,10 @@ msgid "Plotting Meshes" msgstr "" #: scene/3d/gi_probe.cpp +msgid "Finishing Plot" +msgstr "" + +#: scene/3d/gi_probe.cpp msgid "" "GIProbes are not supported by the GLES2 video driver.\n" "Use a BakedLightmap instead." @@ -12431,6 +12485,10 @@ msgstr "" msgid "Please Confirm..." msgstr "" +#: scene/gui/file_dialog.cpp +msgid "Must use a valid extension." +msgstr "" + #: scene/gui/graph_edit.cpp msgid "Enable grid minimap." msgstr "" @@ -12476,6 +12534,12 @@ msgid "Viewport size must be greater than 0 to render anything." msgstr "" #: scene/resources/visual_shader_nodes.cpp +msgid "" +"The sampler port is connected but not used. Consider changing the source to " +"'SamplerPort'." +msgstr "" + +#: scene/resources/visual_shader_nodes.cpp msgid "Invalid source for preview." msgstr "" diff --git a/editor/translations/it.po b/editor/translations/it.po index a63d6c65f4..0e4eac5293 100644 --- a/editor/translations/it.po +++ b/editor/translations/it.po @@ -1,6 +1,6 @@ # Italian translation of the Godot Engine editor -# Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. -# Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). +# Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. +# Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). # This file is distributed under the same license as the Godot source code. # Alessio Corridori <alessiocorridori@hotmail.com>, 2018. # Dario Bonfanti <bonfi.96@hotmail.it>, 2016-2017. @@ -2028,10 +2028,6 @@ msgstr "Anteprima:" msgid "File:" msgstr "File:" -#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp -msgid "Must use a valid extension." -msgstr "È necessaria un'estensione valida." - #: editor/editor_file_system.cpp msgid "ScanSources" msgstr "Scansiona sorgenti" @@ -2473,6 +2469,10 @@ msgid "There is no defined scene to run." msgstr "Non c'è nessuna scena definita da eseguire." #: editor/editor_node.cpp +msgid "Save scene before running..." +msgstr "" + +#: editor/editor_node.cpp msgid "Could not start subprocess!" msgstr "Impossibile avviare il sottoprocesso!" @@ -2516,18 +2516,6 @@ msgstr "È necessario un nodo radice per salvare la scena." msgid "Save Scene As..." msgstr "Salva scena come…" -#: editor/editor_node.cpp -msgid "No" -msgstr "No" - -#: editor/editor_node.cpp -msgid "Yes" -msgstr "Sì" - -#: editor/editor_node.cpp -msgid "This scene has never been saved. Save before running?" -msgstr "Questa scena non è mai stata salvata. Salvarla prima di eseguirla?" - #: editor/editor_node.cpp editor/scene_tree_dock.cpp msgid "This operation can't be done without a scene." msgstr "Questa operazione non può essere eseguita senza una scena." @@ -2577,6 +2565,10 @@ msgid "Quit" msgstr "Esci" #: editor/editor_node.cpp +msgid "Yes" +msgstr "Sì" + +#: editor/editor_node.cpp msgid "Exit the editor?" msgstr "Uscire dall'editor?" @@ -5264,10 +5256,10 @@ msgid "Assets ZIP File" msgstr "ZIP File degli Asset" #: editor/plugins/baked_lightmap_editor_plugin.cpp +#, fuzzy msgid "" "Can't determine a save path for lightmap images.\n" -"Save your scene (for images to be saved in the same dir), or pick a save " -"path from the BakedLightmap properties." +"Save your scene and try again." msgstr "" "Impossibile determinare un percorso di salvataggio per le immagini di " "lightmap.\n" @@ -5289,9 +5281,29 @@ msgstr "" "il percorso dei file sia scrivibile." #: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "Failed determining lightmap size. Maximum lightmap size too small?" +msgstr "" + +#: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "" +"Some mesh is invalid. Make sure the UV2 channel values are contained within " +"the [0.0,1.0] square region." +msgstr "" + +#: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "" +"Godot editor was built without ray tracing support, lightmaps can't be baked." +msgstr "" + +#: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "Bake Lightmaps" msgstr "Preprocessa Lightmaps" +#: editor/plugins/baked_lightmap_editor_plugin.cpp +#, fuzzy +msgid "Select lightmap bake file:" +msgstr "Seleziona file template" + #: editor/plugins/camera_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "Preview" @@ -6396,6 +6408,11 @@ msgstr "" "ParticlesMaterial" #: editor/plugins/particles_2d_editor_plugin.cpp +#, fuzzy +msgid "Convert to CPUParticles2D" +msgstr "Converti in CPUParticles" + +#: editor/plugins/particles_2d_editor_plugin.cpp #: editor/plugins/particles_editor_plugin.cpp msgid "Generation Time (sec):" msgstr "Tempo di Generazione (sec):" @@ -6456,10 +6473,6 @@ msgstr "Generando AABB" msgid "Generate Visibility AABB" msgstr "Genera Visibilità AABB" -#: editor/plugins/particles_editor_plugin.cpp -msgid "Generate AABB" -msgstr "Genera AABB" - #: editor/plugins/path_2d_editor_plugin.cpp msgid "Remove Point from Curve" msgstr "Rimuovi Punto da Curva" @@ -11686,6 +11699,39 @@ msgstr "Filtra mesh" msgid "Give a MeshLibrary resource to this GridMap to use its meshes." msgstr "Dai una risorsa MeshLibrary a questa GridMap per usare le sue mesh." +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Begin Bake" +msgstr "" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Preparing data structures" +msgstr "" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +#, fuzzy +msgid "Generate buffers" +msgstr "Genera AABB" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +#, fuzzy +msgid "Direct lighting" +msgstr "Direzioni" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +#, fuzzy +msgid "Indirect lighting" +msgstr "Indenta a destra" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +#, fuzzy +msgid "Post processing" +msgstr "Post-Processo" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +#, fuzzy +msgid "Plotting lightmaps" +msgstr "Stampando Luci:" + #: modules/mono/csharp_script.cpp msgid "Class name can't be a reserved keyword" msgstr "Il nome della classe non può essere una parola chiave riservata" @@ -12203,12 +12249,16 @@ msgid "Select device from the list" msgstr "Seleziona il dispositivo dall'elenco" #: platform/android/export/export.cpp -msgid "ADB executable not configured in the Editor Settings." -msgstr "Eseguibile ADB non configurato nelle Impostazioni dell'Editor." +msgid "Unable to find the 'apksigner' tool." +msgstr "" #: platform/android/export/export.cpp -msgid "OpenJDK jarsigner not configured in the Editor Settings." -msgstr "OpenJDK jarsigner non configurato nelle Impostazioni dell'Editor." +msgid "" +"Android build template not installed in the project. Install it from the " +"Project menu." +msgstr "" +"Il template build di Android non è installato in questo progetto. Installalo " +"dal menu Progetto." #: platform/android/export/export.cpp msgid "Debug keystore not configured in the Editor Settings nor in the preset." @@ -12221,13 +12271,15 @@ msgstr "" "Release keystore non configurato correttamente nel preset di esportazione." #: platform/android/export/export.cpp -msgid "Custom build requires a valid Android SDK path in Editor Settings." +#, fuzzy +msgid "A valid Android SDK path is required in Editor Settings." msgstr "" -"Le build personalizzate richiedono un percorso per un Android SDK valido " -"nelle impostazioni dell'editor." +"Percorso per Android SDK per build personalizzata nelle impostazioni " +"dell'editor non è valido." #: platform/android/export/export.cpp -msgid "Invalid Android SDK path for custom build in Editor Settings." +#, fuzzy +msgid "Invalid Android SDK path in Editor Settings." msgstr "" "Percorso per Android SDK per build personalizzata nelle impostazioni " "dell'editor non è valido." @@ -12237,12 +12289,24 @@ msgid "Missing 'platform-tools' directory!" msgstr "Cartella 'platform-tools' inesistente!" #: platform/android/export/export.cpp -msgid "" -"Android build template not installed in the project. Install it from the " -"Project menu." +msgid "Unable to find Android SDK platform-tools' adb command." +msgstr "" + +#: platform/android/export/export.cpp +#, fuzzy +msgid "Please check in the Android SDK directory specified in Editor Settings." +msgstr "" +"Percorso per Android SDK per build personalizzata nelle impostazioni " +"dell'editor non è valido." + +#: platform/android/export/export.cpp +#, fuzzy +msgid "Missing 'build-tools' directory!" +msgstr "Cartella 'platform-tools' inesistente!" + +#: platform/android/export/export.cpp +msgid "Unable to find Android SDK build-tools' apksigner command." msgstr "" -"Il template build di Android non è installato in questo progetto. Installalo " -"dal menu Progetto." #: platform/android/export/export.cpp msgid "Invalid public key for APK expansion." @@ -12730,28 +12794,32 @@ msgid "ARVROrigin requires an ARVRCamera child node." msgstr "ARVROrigin richiede un nodo figlio di tipo ARVRCamera." #: scene/3d/baked_lightmap.cpp -msgid "%d%%" -msgstr "%d%%" +msgid "Finding meshes and lights" +msgstr "" #: scene/3d/baked_lightmap.cpp -msgid "(Time Left: %d:%02d s)" -msgstr "(Tempo Rimanente: %d:%02d s)" +#, fuzzy +msgid "Preparing geometry (%d/%d)" +msgstr "Elaborazione Geometria..." #: scene/3d/baked_lightmap.cpp -msgid "Plotting Meshes: " -msgstr "Stampa Meshes: " +#, fuzzy +msgid "Preparing environment" +msgstr "Mostra Ambiente" #: scene/3d/baked_lightmap.cpp -msgid "Plotting Lights:" -msgstr "Stampando Luci:" +#, fuzzy +msgid "Generating capture" +msgstr "Generando Lightmap" -#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp -msgid "Finishing Plot" -msgstr "Trama di Finitura" +#: scene/3d/baked_lightmap.cpp +#, fuzzy +msgid "Saving lightmaps" +msgstr "Generando Lightmap" #: scene/3d/baked_lightmap.cpp -msgid "Lighting Meshes: " -msgstr "Illuminando Meshes: " +msgid "Done" +msgstr "Fatto" #: scene/3d/collision_object.cpp msgid "" @@ -12828,6 +12896,10 @@ msgid "Plotting Meshes" msgstr "Tracciando Meshes" #: scene/3d/gi_probe.cpp +msgid "Finishing Plot" +msgstr "Trama di Finitura" + +#: scene/3d/gi_probe.cpp msgid "" "GIProbes are not supported by the GLES2 video driver.\n" "Use a BakedLightmap instead." @@ -13084,6 +13156,10 @@ msgstr "Attenzione!" msgid "Please Confirm..." msgstr "Per Favore Conferma..." +#: scene/gui/file_dialog.cpp +msgid "Must use a valid extension." +msgstr "È necessaria un'estensione valida." + #: scene/gui/graph_edit.cpp #, fuzzy msgid "Enable grid minimap." @@ -13144,6 +13220,12 @@ msgstr "" "visibile." #: scene/resources/visual_shader_nodes.cpp +msgid "" +"The sampler port is connected but not used. Consider changing the source to " +"'SamplerPort'." +msgstr "" + +#: scene/resources/visual_shader_nodes.cpp msgid "Invalid source for preview." msgstr "Fonte non valida per l'anteprima." @@ -13172,6 +13254,35 @@ msgstr "" msgid "Constants cannot be modified." msgstr "Le constanti non possono essere modificate." +#~ msgid "No" +#~ msgstr "No" + +#~ msgid "This scene has never been saved. Save before running?" +#~ msgstr "Questa scena non è mai stata salvata. Salvarla prima di eseguirla?" + +#~ msgid "ADB executable not configured in the Editor Settings." +#~ msgstr "Eseguibile ADB non configurato nelle Impostazioni dell'Editor." + +#~ msgid "OpenJDK jarsigner not configured in the Editor Settings." +#~ msgstr "OpenJDK jarsigner non configurato nelle Impostazioni dell'Editor." + +#~ msgid "Custom build requires a valid Android SDK path in Editor Settings." +#~ msgstr "" +#~ "Le build personalizzate richiedono un percorso per un Android SDK valido " +#~ "nelle impostazioni dell'editor." + +#~ msgid "%d%%" +#~ msgstr "%d%%" + +#~ msgid "(Time Left: %d:%02d s)" +#~ msgstr "(Tempo Rimanente: %d:%02d s)" + +#~ msgid "Plotting Meshes: " +#~ msgstr "Stampa Meshes: " + +#~ msgid "Lighting Meshes: " +#~ msgstr "Illuminando Meshes: " + #~ msgid "Search complete" #~ msgstr "Ricerca completata" @@ -13523,9 +13634,6 @@ msgstr "Le constanti non possono essere modificate." #~ msgid "Failed to save solution." #~ msgstr "Impossibile salvare la soluzione." -#~ msgid "Done" -#~ msgstr "Fatto" - #~ msgid "Failed to create C# project." #~ msgstr "Impossibile creare il progetto C#." diff --git a/editor/translations/ja.po b/editor/translations/ja.po index 11e5d3bbac..99ce63a6d1 100644 --- a/editor/translations/ja.po +++ b/editor/translations/ja.po @@ -1,6 +1,6 @@ # Japanese translation of the Godot Engine editor -# Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. -# Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). +# Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. +# Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). # This file is distributed under the same license as the Godot source code. # akirakido <achts.y@gmail.com>, 2016-2017, 2018, 2019. # D_first <dntk.daisei@gmail.com>, 2017, 2018. @@ -18,7 +18,7 @@ # sugusan <sugusan.development@gmail.com>, 2018, 2019. # Nathan Lovato <nathan.lovato.art@gmail.com>, 2018. # nyanode <akaruooyagi@yahoo.co.jp>, 2018. -# nitenook <admin@alterbaum.net>, 2018, 2019, 2020. +# nitenook <admin@alterbaum.net>, 2018, 2019, 2020, 2021. # Rob Matych <robertsmatych@gmail.com>, 2018. # Hidetsugu Takahashi <manzyun@gmail.com>, 2019. # Wataru Onuki <watonu@magadou.com>, 2019. @@ -29,14 +29,14 @@ # Tarou Yamada <mizuningyou@yahoo.co.jp>, 2019. # kazuma kondo <kazmax7@gmail.com>, 2019. # Akihiro Ogoshi <technical@palsystem-game.com>, 2019, 2020. -# Wataru Onuki <bettawat@yahoo.co.jp>, 2020. +# Wataru Onuki <bettawat@yahoo.co.jp>, 2020, 2021. # sporeball <sporeballdev@gmail.com>, 2020. # BinotaLIU <me@binota.org>, 2020. msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2020-12-27 02:25+0000\n" +"PO-Revision-Date: 2021-01-06 18:29+0000\n" "Last-Translator: nitenook <admin@alterbaum.net>\n" "Language-Team: Japanese <https://hosted.weblate.org/projects/godot-engine/" "godot/ja/>\n" @@ -1973,10 +1973,6 @@ msgstr "プレビュー:" msgid "File:" msgstr "ファイル:" -#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp -msgid "Must use a valid extension." -msgstr "æœ‰åŠ¹ãªæ‹¡å¼µåを使用ã™ã‚‹å¿…è¦ãŒã‚りã¾ã™ã€‚" - #: editor/editor_file_system.cpp msgid "ScanSources" msgstr "スã‚ャンソース" @@ -2413,6 +2409,10 @@ msgid "There is no defined scene to run." msgstr "実行ã™ã‚‹ã‚·ãƒ¼ãƒ³ãŒå®šç¾©ã•れã¦ã„ã¾ã›ã‚“。" #: editor/editor_node.cpp +msgid "Save scene before running..." +msgstr "" + +#: editor/editor_node.cpp msgid "Could not start subprocess!" msgstr "サブプãƒã‚»ã‚¹ã‚’é–‹å§‹ã§ãã¾ã›ã‚“ã§ã—ãŸ!" @@ -2456,18 +2456,6 @@ msgstr "シーンをä¿å˜ã™ã‚‹ã«ã¯ãƒ«ãƒ¼ãƒˆãƒŽãƒ¼ãƒ‰ãŒå¿…è¦ã§ã™ã€‚" msgid "Save Scene As..." msgstr "åå‰ã‚’付ã‘ã¦ã‚·ãƒ¼ãƒ³ã‚’ä¿å˜..." -#: editor/editor_node.cpp -msgid "No" -msgstr "ã„ã„ãˆ" - -#: editor/editor_node.cpp -msgid "Yes" -msgstr "ã¯ã„" - -#: editor/editor_node.cpp -msgid "This scene has never been saved. Save before running?" -msgstr "ã“ã®ã‚·ãƒ¼ãƒ³ã¯ä¸€åº¦ã‚‚ä¿å˜ã•れã¦ã„ã¾ã›ã‚“。実行ã™ã‚‹å‰ã«ä¿å˜ã—ã¾ã™ã‹ï¼Ÿ" - #: editor/editor_node.cpp editor/scene_tree_dock.cpp msgid "This operation can't be done without a scene." msgstr "ã“ã®æ“作ã«ã¯ã‚·ãƒ¼ãƒ³ãŒå¿…è¦ã§ã™ã€‚" @@ -2517,6 +2505,10 @@ msgid "Quit" msgstr "終了" #: editor/editor_node.cpp +msgid "Yes" +msgstr "ã¯ã„" + +#: editor/editor_node.cpp msgid "Exit the editor?" msgstr "エディタを終了ã—ã¾ã™ã‹ï¼Ÿ" @@ -3933,19 +3925,16 @@ msgid "Searching..." msgstr "検索ä¸..." #: editor/find_in_files.cpp -#, fuzzy msgid "%d match in %d file." -msgstr "%dä»¶ã®ä¸€è‡´ãŒè¦‹ã¤ã‹ã‚Šã¾ã—ãŸã€‚" +msgstr "%d ä»¶ã®ä¸€è‡´ãŒè¦‹ã¤ã‹ã‚Šã¾ã—㟠(%d 個ã®ãƒ•ァイル内)。" #: editor/find_in_files.cpp -#, fuzzy msgid "%d matches in %d file." -msgstr "%dä»¶ã®ä¸€è‡´ãŒè¦‹ã¤ã‹ã‚Šã¾ã—ãŸã€‚" +msgstr "%d ä»¶ã®ä¸€è‡´ãŒè¦‹ã¤ã‹ã‚Šã¾ã—㟠(%d 個ã®ãƒ•ァイル内)。" #: editor/find_in_files.cpp -#, fuzzy msgid "%d matches in %d files." -msgstr "%dä»¶ã®ä¸€è‡´ãŒè¦‹ã¤ã‹ã‚Šã¾ã—ãŸã€‚" +msgstr "%d ä»¶ã®ä¸€è‡´ãŒè¦‹ã¤ã‹ã‚Šã¾ã—㟠(%d 個ã®ãƒ•ァイル内)。" #: editor/groups_editor.cpp msgid "Add to Group" @@ -5179,10 +5168,10 @@ msgid "Assets ZIP File" msgstr "アセットã®zipファイル" #: editor/plugins/baked_lightmap_editor_plugin.cpp +#, fuzzy msgid "" "Can't determine a save path for lightmap images.\n" -"Save your scene (for images to be saved in the same dir), or pick a save " -"path from the BakedLightmap properties." +"Save your scene and try again." msgstr "" "ライトマップ画åƒã®ä¿å˜ãƒ‘スを確定ã§ãã¾ã›ã‚“。\n" "シーンをä¿å˜ã™ã‚‹ (ç”»åƒãŒåŒã˜ãƒ‡ã‚£ãƒ¬ã‚¯ãƒˆãƒªã«ä¿å˜ã•れる) ã‹ã€BakedLightmapプãƒãƒ‘" @@ -5203,9 +5192,29 @@ msgstr "" "ãã ã•ã„。" #: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "Failed determining lightmap size. Maximum lightmap size too small?" +msgstr "" + +#: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "" +"Some mesh is invalid. Make sure the UV2 channel values are contained within " +"the [0.0,1.0] square region." +msgstr "" + +#: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "" +"Godot editor was built without ray tracing support, lightmaps can't be baked." +msgstr "" + +#: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "Bake Lightmaps" msgstr "ライトマップを焼ã込む" +#: editor/plugins/baked_lightmap_editor_plugin.cpp +#, fuzzy +msgid "Select lightmap bake file:" +msgstr "ãƒ†ãƒ³ãƒ—ãƒ¬ãƒ¼ãƒˆãƒ•ã‚¡ã‚¤ãƒ«ã‚’é¸æŠž" + #: editor/plugins/camera_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "Preview" @@ -6298,6 +6307,11 @@ msgid "Can only set point into a ParticlesMaterial process material" msgstr "ParticlesMaterialプãƒã‚»ã‚¹ãƒžãƒ†ãƒªã‚¢ãƒ«ã«ã®ã¿ç‚¹ã‚’è¨å®šã§ãã¾ã™" #: editor/plugins/particles_2d_editor_plugin.cpp +#, fuzzy +msgid "Convert to CPUParticles2D" +msgstr "CPUパーティクルã«å¤‰æ›" + +#: editor/plugins/particles_2d_editor_plugin.cpp #: editor/plugins/particles_editor_plugin.cpp msgid "Generation Time (sec):" msgstr "ç”Ÿæˆæ™‚é–“ (ç§’):" @@ -6358,10 +6372,6 @@ msgstr "AABBを生æˆä¸" msgid "Generate Visibility AABB" msgstr "å¯è¦–性ã®AABBを生æˆ" -#: editor/plugins/particles_editor_plugin.cpp -msgid "Generate AABB" -msgstr "AABBを生æˆ" - #: editor/plugins/path_2d_editor_plugin.cpp msgid "Remove Point from Curve" msgstr "曲線ã‹ã‚‰ãƒã‚¤ãƒ³ãƒˆã‚’除去" @@ -7466,7 +7476,7 @@ msgstr "オーディオリスナー" #: editor/plugins/spatial_editor_plugin.cpp msgid "Enable Doppler" -msgstr "ドップラー効果を有効化ã™ã‚‹" +msgstr "ドップラー効果を有効化" #: editor/plugins/spatial_editor_plugin.cpp msgid "Cinematic Preview" @@ -11560,6 +11570,39 @@ msgstr "" "メッシュを使ã†ã«ã¯ãƒ¡ãƒƒã‚·ãƒ¥ãƒ©ã‚¤ãƒ–ラリリソースをã“ã®ã‚°ãƒªãƒƒãƒ‰ãƒžãƒƒãƒ—ã«è¨å®šã—ã¦ã" "ã ã•ã„。" +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Begin Bake" +msgstr "" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Preparing data structures" +msgstr "" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +#, fuzzy +msgid "Generate buffers" +msgstr "AABBを生æˆ" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +#, fuzzy +msgid "Direct lighting" +msgstr "æ–¹å‘" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +#, fuzzy +msgid "Indirect lighting" +msgstr "å³ã‚¤ãƒ³ãƒ‡ãƒ³ãƒˆ" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +#, fuzzy +msgid "Post processing" +msgstr "ãƒã‚¹ãƒˆãƒ—ãƒã‚»ã‚¹" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +#, fuzzy +msgid "Plotting lightmaps" +msgstr "å…‰æºã‚’æç”»ä¸:" + #: modules/mono/csharp_script.cpp msgid "Class name can't be a reserved keyword" msgstr "クラスåを予約ã‚ーワードã«ã™ã‚‹ã“ã¨ã¯ã§ãã¾ã›ã‚“" @@ -12074,12 +12117,17 @@ msgid "Select device from the list" msgstr "一覧ã‹ã‚‰ãƒ‡ãƒã‚¤ã‚¹ã‚’é¸æŠž" #: platform/android/export/export.cpp -msgid "ADB executable not configured in the Editor Settings." -msgstr "ADB実行å¯èƒ½ãƒ•ァイルãŒã‚¨ãƒ‡ã‚£ã‚¿è¨å®šã§è¨å®šã•れã¦ã„ã¾ã›ã‚“。" +#, fuzzy +msgid "Unable to find the 'apksigner' tool." +msgstr "zipalign ツールãŒè¦‹ã¤ã‹ã‚Šã¾ã›ã‚“。" #: platform/android/export/export.cpp -msgid "OpenJDK jarsigner not configured in the Editor Settings." -msgstr "OpenJDK jarsignerãŒã‚¨ãƒ‡ã‚£ã‚¿è¨å®šã§è¨å®šã•れã¦ã„ã¾ã›ã‚“。" +msgid "" +"Android build template not installed in the project. Install it from the " +"Project menu." +msgstr "" +"Android ビルド テンプレートãŒãƒ—ãƒã‚¸ã‚§ã‚¯ãƒˆã«ã‚¤ãƒ³ã‚¹ãƒˆãƒ¼ãƒ«ã•れã¦ã„ã¾ã›ã‚“。[プãƒ" +"ジェクト] メニューã‹ã‚‰ã‚¤ãƒ³ã‚¹ãƒˆãƒ¼ãƒ«ã—ã¾ã™ã€‚" #: platform/android/export/export.cpp msgid "Debug keystore not configured in the Editor Settings nor in the preset." @@ -12090,11 +12138,13 @@ msgid "Release keystore incorrectly configured in the export preset." msgstr "エクスãƒãƒ¼ãƒˆè¨å®šã«ã¦ãƒªãƒªãƒ¼ã‚¹ ã‚ーストアãŒèª¤ã£ã¦è¨å®šã•れã¦ã„ã¾ã™ã€‚" #: platform/android/export/export.cpp -msgid "Custom build requires a valid Android SDK path in Editor Settings." -msgstr "カスタムビルドã«ã¯ã‚¨ãƒ‡ã‚£ã‚¿è¨å®šã§æœ‰åйãªAndroid SDKパスãŒå¿…è¦ã§ã™ã€‚" +#, fuzzy +msgid "A valid Android SDK path is required in Editor Settings." +msgstr "エディタè¨å®šã®ã‚«ã‚¹ã‚¿ãƒ ビルドã®Android SDKパスãŒç„¡åйã§ã™ã€‚" #: platform/android/export/export.cpp -msgid "Invalid Android SDK path for custom build in Editor Settings." +#, fuzzy +msgid "Invalid Android SDK path in Editor Settings." msgstr "エディタè¨å®šã®ã‚«ã‚¹ã‚¿ãƒ ビルドã®Android SDKパスãŒç„¡åйã§ã™ã€‚" #: platform/android/export/export.cpp @@ -12102,12 +12152,21 @@ msgid "Missing 'platform-tools' directory!" msgstr "'platform-tools' ディレクトリãŒã‚りã¾ã›ã‚“ï¼" #: platform/android/export/export.cpp -msgid "" -"Android build template not installed in the project. Install it from the " -"Project menu." +msgid "Unable to find Android SDK platform-tools' adb command." +msgstr "" + +#: platform/android/export/export.cpp +#, fuzzy +msgid "Please check in the Android SDK directory specified in Editor Settings." +msgstr "エディタè¨å®šã®ã‚«ã‚¹ã‚¿ãƒ ビルドã®Android SDKパスãŒç„¡åйã§ã™ã€‚" + +#: platform/android/export/export.cpp +msgid "Missing 'build-tools' directory!" +msgstr "'build-tools' ディレクトリãŒã‚りã¾ã›ã‚“ï¼" + +#: platform/android/export/export.cpp +msgid "Unable to find Android SDK build-tools' apksigner command." msgstr "" -"Android ビルド テンプレートãŒãƒ—ãƒã‚¸ã‚§ã‚¯ãƒˆã«ã‚¤ãƒ³ã‚¹ãƒˆãƒ¼ãƒ«ã•れã¦ã„ã¾ã›ã‚“。[プãƒ" -"ジェクト] メニューã‹ã‚‰ã‚¤ãƒ³ã‚¹ãƒˆãƒ¼ãƒ«ã—ã¾ã™ã€‚" #: platform/android/export/export.cpp msgid "Invalid public key for APK expansion." @@ -12580,28 +12639,32 @@ msgid "ARVROrigin requires an ARVRCamera child node." msgstr "ARVROriginã¯åノードã«ARVRCameraãŒå¿…è¦ã§ã™ã€‚" #: scene/3d/baked_lightmap.cpp -msgid "%d%%" -msgstr "%d%%" +msgid "Finding meshes and lights" +msgstr "" #: scene/3d/baked_lightmap.cpp -msgid "(Time Left: %d:%02d s)" -msgstr "(Time Left: %d分%02dç§’)" +#, fuzzy +msgid "Preparing geometry (%d/%d)" +msgstr "ジオメトリを解æžã—ã¦ã„ã¾ã™..." #: scene/3d/baked_lightmap.cpp -msgid "Plotting Meshes: " -msgstr "メッシュをæç”»ä¸: " +#, fuzzy +msgid "Preparing environment" +msgstr "環境を表示" #: scene/3d/baked_lightmap.cpp -msgid "Plotting Lights:" -msgstr "å…‰æºã‚’æç”»ä¸:" +#, fuzzy +msgid "Generating capture" +msgstr "ライトマップã®ç”Ÿæˆ" -#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp -msgid "Finishing Plot" -msgstr "æç”»å®Œäº†" +#: scene/3d/baked_lightmap.cpp +#, fuzzy +msgid "Saving lightmaps" +msgstr "ライトマップã®ç”Ÿæˆ" #: scene/3d/baked_lightmap.cpp -msgid "Lighting Meshes: " -msgstr "ライティングメッシュ: " +msgid "Done" +msgstr "完了" #: scene/3d/collision_object.cpp msgid "" @@ -12678,6 +12741,10 @@ msgid "Plotting Meshes" msgstr "メッシュã®ãƒ—ãƒãƒƒãƒˆ" #: scene/3d/gi_probe.cpp +msgid "Finishing Plot" +msgstr "æç”»å®Œäº†" + +#: scene/3d/gi_probe.cpp msgid "" "GIProbes are not supported by the GLES2 video driver.\n" "Use a BakedLightmap instead." @@ -12934,10 +13001,13 @@ msgstr "è¦å‘Š!" msgid "Please Confirm..." msgstr "確èª..." +#: scene/gui/file_dialog.cpp +msgid "Must use a valid extension." +msgstr "æœ‰åŠ¹ãªæ‹¡å¼µåを使用ã™ã‚‹å¿…è¦ãŒã‚りã¾ã™ã€‚" + #: scene/gui/graph_edit.cpp -#, fuzzy msgid "Enable grid minimap." -msgstr "スナップを有効ã«ã™ã‚‹" +msgstr "グリッドミニマップを有効ã«ã™ã‚‹ã€‚" #: scene/gui/popup.cpp msgid "" @@ -12992,6 +13062,12 @@ msgid "Viewport size must be greater than 0 to render anything." msgstr "レンダーã™ã‚‹ã«ã¯ãƒ“ューãƒãƒ¼ãƒˆã®ã‚µã‚¤ã‚ºãŒ 0 より大ãã„å¿…è¦ãŒã‚りã¾ã™ã€‚" #: scene/resources/visual_shader_nodes.cpp +msgid "" +"The sampler port is connected but not used. Consider changing the source to " +"'SamplerPort'." +msgstr "" + +#: scene/resources/visual_shader_nodes.cpp msgid "Invalid source for preview." msgstr "プレビューã®ã‚½ãƒ¼ã‚¹ãŒç„¡åйã§ã™ã€‚" @@ -13019,6 +13095,33 @@ msgstr "Varying変数ã¯é ‚点関数ã«ã®ã¿å‰²ã‚Šå½“ã¦ã‚‹ã“ã¨ãŒã§ãã¾ã msgid "Constants cannot be modified." msgstr "定数ã¯å¤‰æ›´ã§ãã¾ã›ã‚“。" +#~ msgid "No" +#~ msgstr "ã„ã„ãˆ" + +#~ msgid "This scene has never been saved. Save before running?" +#~ msgstr "ã“ã®ã‚·ãƒ¼ãƒ³ã¯ä¸€åº¦ã‚‚ä¿å˜ã•れã¦ã„ã¾ã›ã‚“。実行ã™ã‚‹å‰ã«ä¿å˜ã—ã¾ã™ã‹ï¼Ÿ" + +#~ msgid "ADB executable not configured in the Editor Settings." +#~ msgstr "ADB実行å¯èƒ½ãƒ•ァイルãŒã‚¨ãƒ‡ã‚£ã‚¿è¨å®šã§è¨å®šã•れã¦ã„ã¾ã›ã‚“。" + +#~ msgid "OpenJDK jarsigner not configured in the Editor Settings." +#~ msgstr "OpenJDK jarsignerãŒã‚¨ãƒ‡ã‚£ã‚¿è¨å®šã§è¨å®šã•れã¦ã„ã¾ã›ã‚“。" + +#~ msgid "Custom build requires a valid Android SDK path in Editor Settings." +#~ msgstr "カスタムビルドã«ã¯ã‚¨ãƒ‡ã‚£ã‚¿è¨å®šã§æœ‰åйãªAndroid SDKパスãŒå¿…è¦ã§ã™ã€‚" + +#~ msgid "%d%%" +#~ msgstr "%d%%" + +#~ msgid "(Time Left: %d:%02d s)" +#~ msgstr "(Time Left: %d分%02dç§’)" + +#~ msgid "Plotting Meshes: " +#~ msgstr "メッシュをæç”»ä¸: " + +#~ msgid "Lighting Meshes: " +#~ msgstr "ライティングメッシュ: " + #~ msgid "Search complete" #~ msgstr "検索完了" @@ -13031,12 +13134,6 @@ msgstr "定数ã¯å¤‰æ›´ã§ãã¾ã›ã‚“。" #~ msgid "There is already file or folder with the same name in this location." #~ msgstr "ã“ã®ãƒ‘スã«ã¯ã€æ—¢ã«åŒåã®ãƒ•ァイルã‹ãƒ•ォルダãŒã‚りã¾ã™ã€‚" -#~ msgid "Missing 'build-tools' directory!" -#~ msgstr "'build-tools' ディレクトリãŒã‚りã¾ã›ã‚“ï¼" - -#~ msgid "Unable to find the zipalign tool." -#~ msgstr "zipalign ツールãŒè¦‹ã¤ã‹ã‚Šã¾ã›ã‚“。" - #~ msgid "Aligning APK..." #~ msgstr "APKを最é©åŒ–..." @@ -13382,9 +13479,6 @@ msgstr "定数ã¯å¤‰æ›´ã§ãã¾ã›ã‚“。" #~ msgid "Failed to save solution." #~ msgstr "ソリューションã®ä¿å˜ã«å¤±æ•—ã—ã¾ã—ãŸã€‚" -#~ msgid "Done" -#~ msgstr "完了" - #~ msgid "Failed to create C# project." #~ msgstr "C#プãƒã‚¸ã‚§ã‚¯ãƒˆã®ç”Ÿæˆã«å¤±æ•—ã—ã¾ã—ãŸã€‚" diff --git a/editor/translations/ka.po b/editor/translations/ka.po index 300ba4dccc..c35aebac02 100644 --- a/editor/translations/ka.po +++ b/editor/translations/ka.po @@ -1,6 +1,6 @@ # Georgian translation of the Godot Engine editor -# Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. -# Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). +# Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. +# Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). # This file is distributed under the same license as the Godot source code. # Giorgi Beriashvili <giorgi.beriashvili@outlook.com>, 2018. # George Dzavashvili <dzavashviligeorge@gmail.com>, 2018. @@ -1995,10 +1995,6 @@ msgstr "" msgid "File:" msgstr "" -#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp -msgid "Must use a valid extension." -msgstr "" - #: editor/editor_file_system.cpp msgid "ScanSources" msgstr "" @@ -2413,6 +2409,10 @@ msgid "There is no defined scene to run." msgstr "" #: editor/editor_node.cpp +msgid "Save scene before running..." +msgstr "" + +#: editor/editor_node.cpp msgid "Could not start subprocess!" msgstr "" @@ -2457,18 +2457,6 @@ msgstr "" msgid "Save Scene As..." msgstr "" -#: editor/editor_node.cpp -msgid "No" -msgstr "" - -#: editor/editor_node.cpp -msgid "Yes" -msgstr "" - -#: editor/editor_node.cpp -msgid "This scene has never been saved. Save before running?" -msgstr "" - #: editor/editor_node.cpp editor/scene_tree_dock.cpp msgid "This operation can't be done without a scene." msgstr "" @@ -2517,6 +2505,10 @@ msgid "Quit" msgstr "" #: editor/editor_node.cpp +msgid "Yes" +msgstr "" + +#: editor/editor_node.cpp msgid "Exit the editor?" msgstr "" @@ -5145,8 +5137,7 @@ msgstr "" #: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "" "Can't determine a save path for lightmap images.\n" -"Save your scene (for images to be saved in the same dir), or pick a save " -"path from the BakedLightmap properties." +"Save your scene and try again." msgstr "" #: editor/plugins/baked_lightmap_editor_plugin.cpp @@ -5160,9 +5151,29 @@ msgid "Failed creating lightmap images, make sure path is writable." msgstr "" #: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "Failed determining lightmap size. Maximum lightmap size too small?" +msgstr "" + +#: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "" +"Some mesh is invalid. Make sure the UV2 channel values are contained within " +"the [0.0,1.0] square region." +msgstr "" + +#: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "" +"Godot editor was built without ray tracing support, lightmaps can't be baked." +msgstr "" + +#: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "Bake Lightmaps" msgstr "" +#: editor/plugins/baked_lightmap_editor_plugin.cpp +#, fuzzy +msgid "Select lightmap bake file:" +msgstr "წáƒáƒ•შáƒáƒšáƒáƒ— მáƒáƒœáƒ˜áƒ¨áƒœáƒ£áƒšáƒ˜ ფáƒáƒ˜áƒšáƒ”ბი?" + #: editor/plugins/camera_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "Preview" @@ -6247,6 +6258,11 @@ msgid "Can only set point into a ParticlesMaterial process material" msgstr "" #: editor/plugins/particles_2d_editor_plugin.cpp +#, fuzzy +msgid "Convert to CPUParticles2D" +msgstr "შექმნáƒ" + +#: editor/plugins/particles_2d_editor_plugin.cpp #: editor/plugins/particles_editor_plugin.cpp msgid "Generation Time (sec):" msgstr "" @@ -6307,10 +6323,6 @@ msgstr "" msgid "Generate Visibility AABB" msgstr "" -#: editor/plugins/particles_editor_plugin.cpp -msgid "Generate AABB" -msgstr "" - #: editor/plugins/path_2d_editor_plugin.cpp msgid "Remove Point from Curve" msgstr "" @@ -11440,6 +11452,34 @@ msgstr "" msgid "Give a MeshLibrary resource to this GridMap to use its meshes." msgstr "" +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Begin Bake" +msgstr "" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Preparing data structures" +msgstr "" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Generate buffers" +msgstr "" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Direct lighting" +msgstr "" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Indirect lighting" +msgstr "" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Post processing" +msgstr "" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Plotting lightmaps" +msgstr "" + #: modules/mono/csharp_script.cpp msgid "Class name can't be a reserved keyword" msgstr "" @@ -11952,11 +11992,13 @@ msgid "Select device from the list" msgstr "" #: platform/android/export/export.cpp -msgid "ADB executable not configured in the Editor Settings." +msgid "Unable to find the 'apksigner' tool." msgstr "" #: platform/android/export/export.cpp -msgid "OpenJDK jarsigner not configured in the Editor Settings." +msgid "" +"Android build template not installed in the project. Install it from the " +"Project menu." msgstr "" #: platform/android/export/export.cpp @@ -11968,11 +12010,11 @@ msgid "Release keystore incorrectly configured in the export preset." msgstr "" #: platform/android/export/export.cpp -msgid "Custom build requires a valid Android SDK path in Editor Settings." +msgid "A valid Android SDK path is required in Editor Settings." msgstr "" #: platform/android/export/export.cpp -msgid "Invalid Android SDK path for custom build in Editor Settings." +msgid "Invalid Android SDK path in Editor Settings." msgstr "" #: platform/android/export/export.cpp @@ -11980,9 +12022,19 @@ msgid "Missing 'platform-tools' directory!" msgstr "" #: platform/android/export/export.cpp -msgid "" -"Android build template not installed in the project. Install it from the " -"Project menu." +msgid "Unable to find Android SDK platform-tools' adb command." +msgstr "" + +#: platform/android/export/export.cpp +msgid "Please check in the Android SDK directory specified in Editor Settings." +msgstr "" + +#: platform/android/export/export.cpp +msgid "Missing 'build-tools' directory!" +msgstr "" + +#: platform/android/export/export.cpp +msgid "Unable to find Android SDK build-tools' apksigner command." msgstr "" #: platform/android/export/export.cpp @@ -12380,27 +12432,27 @@ msgid "ARVROrigin requires an ARVRCamera child node." msgstr "" #: scene/3d/baked_lightmap.cpp -msgid "%d%%" +msgid "Finding meshes and lights" msgstr "" #: scene/3d/baked_lightmap.cpp -msgid "(Time Left: %d:%02d s)" +msgid "Preparing geometry (%d/%d)" msgstr "" #: scene/3d/baked_lightmap.cpp -msgid "Plotting Meshes: " +msgid "Preparing environment" msgstr "" #: scene/3d/baked_lightmap.cpp -msgid "Plotting Lights:" +msgid "Generating capture" msgstr "" -#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp -msgid "Finishing Plot" +#: scene/3d/baked_lightmap.cpp +msgid "Saving lightmaps" msgstr "" #: scene/3d/baked_lightmap.cpp -msgid "Lighting Meshes: " +msgid "Done" msgstr "" #: scene/3d/collision_object.cpp @@ -12460,6 +12512,10 @@ msgid "Plotting Meshes" msgstr "" #: scene/3d/gi_probe.cpp +msgid "Finishing Plot" +msgstr "" + +#: scene/3d/gi_probe.cpp msgid "" "GIProbes are not supported by the GLES2 video driver.\n" "Use a BakedLightmap instead." @@ -12677,6 +12733,10 @@ msgstr "" msgid "Please Confirm..." msgstr "" +#: scene/gui/file_dialog.cpp +msgid "Must use a valid extension." +msgstr "" + #: scene/gui/graph_edit.cpp msgid "Enable grid minimap." msgstr "" @@ -12722,6 +12782,12 @@ msgid "Viewport size must be greater than 0 to render anything." msgstr "" #: scene/resources/visual_shader_nodes.cpp +msgid "" +"The sampler port is connected but not used. Consider changing the source to " +"'SamplerPort'." +msgstr "" + +#: scene/resources/visual_shader_nodes.cpp #, fuzzy msgid "Invalid source for preview." msgstr "áƒáƒ áƒáƒ¡áƒ¬áƒáƒ ი ფáƒáƒœáƒ¢áƒ˜áƒ¡ ზáƒáƒ›áƒ." diff --git a/editor/translations/ko.po b/editor/translations/ko.po index df7ea39f44..8c15195d24 100644 --- a/editor/translations/ko.po +++ b/editor/translations/ko.po @@ -1,6 +1,6 @@ # Korean translation of the Godot Engine editor -# Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. -# Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). +# Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. +# Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). # This file is distributed under the same license as the Godot source code. # Ch <ccwpc@hanmail.net>, 2017. # paijai 송 (fivejobi) <xotjq237@gmail.com>, 2018. @@ -1956,10 +1956,6 @@ msgstr "미리 보기:" msgid "File:" msgstr "파ì¼:" -#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp -msgid "Must use a valid extension." -msgstr "올바른 확장ìžë¥¼ 사용해야 합니다." - #: editor/editor_file_system.cpp msgid "ScanSources" msgstr "소스 스캔중" @@ -2387,6 +2383,10 @@ msgid "There is no defined scene to run." msgstr "ì‹¤í–‰í• ì”¬ì´ ì„¤ì •ë˜ì§€ 않았습니다." #: editor/editor_node.cpp +msgid "Save scene before running..." +msgstr "" + +#: editor/editor_node.cpp msgid "Could not start subprocess!" msgstr "하위 프로세스를 ì‹œìž‘í• ìˆ˜ 없습니다!" @@ -2430,18 +2430,6 @@ msgstr "ì”¬ì„ ì €ìž¥í•˜ë ¤ë©´ 루트 노드가 필요합니다." msgid "Save Scene As..." msgstr "ì”¬ì„ ë‹¤ë¥¸ ì´ë¦„으로 ì €ìž¥..." -#: editor/editor_node.cpp -msgid "No" -msgstr "아니오" - -#: editor/editor_node.cpp -msgid "Yes" -msgstr "예" - -#: editor/editor_node.cpp -msgid "This scene has never been saved. Save before running?" -msgstr "ì´ ì”¬ì€ ì•„ì§ ì €ìž¥í•˜ì§€ 않았습니다. 실행하기 ì „ì— ì €ìž¥í• ê¹Œìš”?" - #: editor/editor_node.cpp editor/scene_tree_dock.cpp msgid "This operation can't be done without a scene." msgstr "ì´ ìž‘ì—…ì—는 ì”¬ì´ í•„ìš”í•©ë‹ˆë‹¤." @@ -2491,6 +2479,10 @@ msgid "Quit" msgstr "종료" #: editor/editor_node.cpp +msgid "Yes" +msgstr "예" + +#: editor/editor_node.cpp msgid "Exit the editor?" msgstr "편집기를 ëŒê¹Œìš”?" @@ -5138,10 +5130,10 @@ msgid "Assets ZIP File" msgstr "ì• ì…‹ ZIP 파ì¼" #: editor/plugins/baked_lightmap_editor_plugin.cpp +#, fuzzy msgid "" "Can't determine a save path for lightmap images.\n" -"Save your scene (for images to be saved in the same dir), or pick a save " -"path from the BakedLightmap properties." +"Save your scene and try again." msgstr "" "ë¼ì´íŠ¸ë§µ ì´ë¯¸ì§€ì˜ ì €ìž¥ 경로를 íŒŒì•…í• ìˆ˜ 없습니다.\n" "(ê°™ì€ ê²½ë¡œì— ì´ë¯¸ì§€ë¥¼ ì €ìž¥í• ìˆ˜ 있ë„ë¡) ì”¬ì„ ì €ìž¥í•˜ê±°ë‚˜, BakedLightmap ì†ì„±ì—" @@ -5160,9 +5152,29 @@ msgid "Failed creating lightmap images, make sure path is writable." msgstr "ë¼ì´íŠ¸ë§µ ì´ë¯¸ì§€ ìƒì„± 실패. 작성 가능한 경로ì¸ì§€ 확ì¸í•´ì£¼ì„¸ìš”." #: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "Failed determining lightmap size. Maximum lightmap size too small?" +msgstr "" + +#: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "" +"Some mesh is invalid. Make sure the UV2 channel values are contained within " +"the [0.0,1.0] square region." +msgstr "" + +#: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "" +"Godot editor was built without ray tracing support, lightmaps can't be baked." +msgstr "" + +#: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "Bake Lightmaps" msgstr "ë¼ì´íŠ¸ë§µ 굽기" +#: editor/plugins/baked_lightmap_editor_plugin.cpp +#, fuzzy +msgid "Select lightmap bake file:" +msgstr "템플릿 íŒŒì¼ ì„ íƒ" + #: editor/plugins/camera_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "Preview" @@ -6252,6 +6264,11 @@ msgid "Can only set point into a ParticlesMaterial process material" msgstr "ParticlesMaterial 프로세스 머티리얼 안ì—ë§Œ ì ì„ ì„¤ì •í• ìˆ˜ 있습니다" #: editor/plugins/particles_2d_editor_plugin.cpp +#, fuzzy +msgid "Convert to CPUParticles2D" +msgstr "CPU파티í´ë¡œ 변환" + +#: editor/plugins/particles_2d_editor_plugin.cpp #: editor/plugins/particles_editor_plugin.cpp msgid "Generation Time (sec):" msgstr "ìƒì„± 시간 (ì´ˆ):" @@ -6312,10 +6329,6 @@ msgstr "AABB 만드는 중" msgid "Generate Visibility AABB" msgstr "가시성 AABB 만들기" -#: editor/plugins/particles_editor_plugin.cpp -msgid "Generate AABB" -msgstr "AABB 만들기" - #: editor/plugins/path_2d_editor_plugin.cpp msgid "Remove Point from Curve" msgstr "ê³¡ì„ ì—서 ì ì‚ì œ" @@ -11488,6 +11501,39 @@ msgstr "메시 í•„í„°" msgid "Give a MeshLibrary resource to this GridMap to use its meshes." msgstr "메시를 ì‚¬ìš©í•˜ë ¤ë©´ ì´ GridMapì— MeshLibrary 리소스를 주세요." +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Begin Bake" +msgstr "" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Preparing data structures" +msgstr "" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +#, fuzzy +msgid "Generate buffers" +msgstr "AABB 만들기" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +#, fuzzy +msgid "Direct lighting" +msgstr "ë°©í–¥" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +#, fuzzy +msgid "Indirect lighting" +msgstr "들여쓰기" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +#, fuzzy +msgid "Post processing" +msgstr "후처리" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +#, fuzzy +msgid "Plotting lightmaps" +msgstr "구분하는 조명:" + #: modules/mono/csharp_script.cpp msgid "Class name can't be a reserved keyword" msgstr "í´ëž˜ìФ ì´ë¦„ì€ í‚¤ì›Œë“œê°€ ë 수 없습니다" @@ -11999,12 +12045,16 @@ msgid "Select device from the list" msgstr "목ë¡ì—서 기기 ì„ íƒ" #: platform/android/export/export.cpp -msgid "ADB executable not configured in the Editor Settings." -msgstr "ADB 실행 파ì¼ì„ 편집기 ì„¤ì •ì—서 ì„¤ì •í•˜ì§€ 않았습니다." +msgid "Unable to find the 'apksigner' tool." +msgstr "" #: platform/android/export/export.cpp -msgid "OpenJDK jarsigner not configured in the Editor Settings." -msgstr "OpenJDK jarsigner를 편집기 ì„¤ì •ì—서 ì„¤ì •í•˜ì§€ 않았습니다." +msgid "" +"Android build template not installed in the project. Install it from the " +"Project menu." +msgstr "" +"프로ì íŠ¸ì— ì•ˆë“œë¡œì´ë“œ 빌드 í…œí”Œë¦¿ì„ ì„¤ì¹˜í•˜ì§€ 않았습니다. 프로ì 트 메뉴ì—서 설" +"치하세요." #: platform/android/export/export.cpp msgid "Debug keystore not configured in the Editor Settings nor in the preset." @@ -12015,11 +12065,13 @@ msgid "Release keystore incorrectly configured in the export preset." msgstr "내보내기 í”„ë¦¬ì…‹ì— ë°°í¬ keystorkeê°€ 잘못 ì„¤ì •ë˜ì–´ 있습니다." #: platform/android/export/export.cpp -msgid "Custom build requires a valid Android SDK path in Editor Settings." -msgstr "맞춤 빌드ì—는 편집기 ì„¤ì •ì—서 올바른 안드로ì´ë“œ SDK 경로가 필요합니다." +#, fuzzy +msgid "A valid Android SDK path is required in Editor Settings." +msgstr "편집기 ì„¤ì •ì—서 맞춤 ë¹Œë“œì— ìž˜ëª»ëœ ì•ˆë“œë¡œì´ë“œ SDK 경로입니다." #: platform/android/export/export.cpp -msgid "Invalid Android SDK path for custom build in Editor Settings." +#, fuzzy +msgid "Invalid Android SDK path in Editor Settings." msgstr "편집기 ì„¤ì •ì—서 맞춤 ë¹Œë“œì— ìž˜ëª»ëœ ì•ˆë“œë¡œì´ë“œ SDK 경로입니다." #: platform/android/export/export.cpp @@ -12027,12 +12079,21 @@ msgid "Missing 'platform-tools' directory!" msgstr "" #: platform/android/export/export.cpp -msgid "" -"Android build template not installed in the project. Install it from the " -"Project menu." +msgid "Unable to find Android SDK platform-tools' adb command." +msgstr "" + +#: platform/android/export/export.cpp +#, fuzzy +msgid "Please check in the Android SDK directory specified in Editor Settings." +msgstr "편집기 ì„¤ì •ì—서 맞춤 ë¹Œë“œì— ìž˜ëª»ëœ ì•ˆë“œë¡œì´ë“œ SDK 경로입니다." + +#: platform/android/export/export.cpp +msgid "Missing 'build-tools' directory!" +msgstr "" + +#: platform/android/export/export.cpp +msgid "Unable to find Android SDK build-tools' apksigner command." msgstr "" -"프로ì íŠ¸ì— ì•ˆë“œë¡œì´ë“œ 빌드 í…œí”Œë¦¿ì„ ì„¤ì¹˜í•˜ì§€ 않았습니다. 프로ì 트 메뉴ì—서 설" -"치하세요." #: platform/android/export/export.cpp msgid "Invalid public key for APK expansion." @@ -12481,28 +12542,32 @@ msgid "ARVROrigin requires an ARVRCamera child node." msgstr "ARVROriginì€ ìžì‹ìœ¼ë¡œ ARVRCamera 노드가 필요합니다." #: scene/3d/baked_lightmap.cpp -msgid "%d%%" -msgstr "%d%%" +msgid "Finding meshes and lights" +msgstr "" #: scene/3d/baked_lightmap.cpp -msgid "(Time Left: %d:%02d s)" -msgstr "(ë‚¨ì€ ì‹œê°„: %d:%02d ì´ˆ)" +#, fuzzy +msgid "Preparing geometry (%d/%d)" +msgstr "형태 ë¶„ì„ ì¤‘..." #: scene/3d/baked_lightmap.cpp -msgid "Plotting Meshes: " -msgstr "구분하는 메시: " +#, fuzzy +msgid "Preparing environment" +msgstr "환경 보기" #: scene/3d/baked_lightmap.cpp -msgid "Plotting Lights:" -msgstr "구분하는 조명:" +#, fuzzy +msgid "Generating capture" +msgstr "ë¼ì´íŠ¸ë§µ ìƒì„± 중" -#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp -msgid "Finishing Plot" -msgstr "구분 ë남" +#: scene/3d/baked_lightmap.cpp +#, fuzzy +msgid "Saving lightmaps" +msgstr "ë¼ì´íŠ¸ë§µ ìƒì„± 중" #: scene/3d/baked_lightmap.cpp -msgid "Lighting Meshes: " -msgstr "조명 메시: " +msgid "Done" +msgstr "완료" #: scene/3d/collision_object.cpp msgid "" @@ -12578,6 +12643,10 @@ msgid "Plotting Meshes" msgstr "메시 구분" #: scene/3d/gi_probe.cpp +msgid "Finishing Plot" +msgstr "구분 ë남" + +#: scene/3d/gi_probe.cpp msgid "" "GIProbes are not supported by the GLES2 video driver.\n" "Use a BakedLightmap instead." @@ -12830,6 +12899,10 @@ msgstr "ê²½ê³ !" msgid "Please Confirm..." msgstr "확ì¸í•´ì£¼ì„¸ìš”..." +#: scene/gui/file_dialog.cpp +msgid "Must use a valid extension." +msgstr "올바른 확장ìžë¥¼ 사용해야 합니다." + #: scene/gui/graph_edit.cpp #, fuzzy msgid "Enable grid minimap." @@ -12887,6 +12960,12 @@ msgid "Viewport size must be greater than 0 to render anything." msgstr "무엇ì´ë“ ë Œë”ë§í•˜ë ¤ë©´ ë·°í¬íЏ í¬ê¸°ê°€ 0보다 커야 합니다." #: scene/resources/visual_shader_nodes.cpp +msgid "" +"The sampler port is connected but not used. Consider changing the source to " +"'SamplerPort'." +msgstr "" + +#: scene/resources/visual_shader_nodes.cpp msgid "Invalid source for preview." msgstr "미리 ë³´ê¸°ì— ìž˜ëª»ëœ ì†ŒìŠ¤." @@ -12914,6 +12993,34 @@ msgstr "Varyingì€ ê¼ì§“ì 함수ì—ë§Œ ì§€ì •í• ìˆ˜ 있습니다." msgid "Constants cannot be modified." msgstr "ìƒìˆ˜ëŠ” ìˆ˜ì •í• ìˆ˜ 없습니다." +#~ msgid "No" +#~ msgstr "아니오" + +#~ msgid "This scene has never been saved. Save before running?" +#~ msgstr "ì´ ì”¬ì€ ì•„ì§ ì €ìž¥í•˜ì§€ 않았습니다. 실행하기 ì „ì— ì €ìž¥í• ê¹Œìš”?" + +#~ msgid "ADB executable not configured in the Editor Settings." +#~ msgstr "ADB 실행 파ì¼ì„ 편집기 ì„¤ì •ì—서 ì„¤ì •í•˜ì§€ 않았습니다." + +#~ msgid "OpenJDK jarsigner not configured in the Editor Settings." +#~ msgstr "OpenJDK jarsigner를 편집기 ì„¤ì •ì—서 ì„¤ì •í•˜ì§€ 않았습니다." + +#~ msgid "Custom build requires a valid Android SDK path in Editor Settings." +#~ msgstr "" +#~ "맞춤 빌드ì—는 편집기 ì„¤ì •ì—서 올바른 안드로ì´ë“œ SDK 경로가 필요합니다." + +#~ msgid "%d%%" +#~ msgstr "%d%%" + +#~ msgid "(Time Left: %d:%02d s)" +#~ msgstr "(ë‚¨ì€ ì‹œê°„: %d:%02d ì´ˆ)" + +#~ msgid "Plotting Meshes: " +#~ msgstr "구분하는 메시: " + +#~ msgid "Lighting Meshes: " +#~ msgstr "조명 메시: " + #~ msgid "Search complete" #~ msgstr "검색 완료" @@ -13253,9 +13360,6 @@ msgstr "ìƒìˆ˜ëŠ” ìˆ˜ì •í• ìˆ˜ 없습니다." #~ msgid "Failed to save solution." #~ msgstr "솔루션 ì €ìž¥ 실패." -#~ msgid "Done" -#~ msgstr "완료" - #~ msgid "Failed to create C# project." #~ msgstr "C# 프로ì 트 ìƒì„± 실패." diff --git a/editor/translations/lt.po b/editor/translations/lt.po index 353599162c..f8c6d6acc9 100644 --- a/editor/translations/lt.po +++ b/editor/translations/lt.po @@ -1,6 +1,6 @@ # Lithuanian translation of the Godot Engine editor -# Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. -# Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). +# Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. +# Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). # This file is distributed under the same license as the Godot source code. # Ignas Kiela <ignaskiela@super.lt>, 2017. # Kornelijus <kornelijus.github@gmail.com>, 2017, 2018. @@ -1948,10 +1948,6 @@ msgstr "" msgid "File:" msgstr "" -#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp -msgid "Must use a valid extension." -msgstr "" - #: editor/editor_file_system.cpp msgid "ScanSources" msgstr "" @@ -2365,6 +2361,10 @@ msgid "There is no defined scene to run." msgstr "" #: editor/editor_node.cpp +msgid "Save scene before running..." +msgstr "" + +#: editor/editor_node.cpp msgid "Could not start subprocess!" msgstr "" @@ -2409,18 +2409,6 @@ msgstr "" msgid "Save Scene As..." msgstr "" -#: editor/editor_node.cpp -msgid "No" -msgstr "" - -#: editor/editor_node.cpp -msgid "Yes" -msgstr "" - -#: editor/editor_node.cpp -msgid "This scene has never been saved. Save before running?" -msgstr "" - #: editor/editor_node.cpp editor/scene_tree_dock.cpp msgid "This operation can't be done without a scene." msgstr "" @@ -2469,6 +2457,10 @@ msgid "Quit" msgstr "" #: editor/editor_node.cpp +msgid "Yes" +msgstr "" + +#: editor/editor_node.cpp msgid "Exit the editor?" msgstr "" @@ -5113,8 +5105,7 @@ msgstr "" #: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "" "Can't determine a save path for lightmap images.\n" -"Save your scene (for images to be saved in the same dir), or pick a save " -"path from the BakedLightmap properties." +"Save your scene and try again." msgstr "" #: editor/plugins/baked_lightmap_editor_plugin.cpp @@ -5128,9 +5119,29 @@ msgid "Failed creating lightmap images, make sure path is writable." msgstr "" #: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "Failed determining lightmap size. Maximum lightmap size too small?" +msgstr "" + +#: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "" +"Some mesh is invalid. Make sure the UV2 channel values are contained within " +"the [0.0,1.0] square region." +msgstr "" + +#: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "" +"Godot editor was built without ray tracing support, lightmaps can't be baked." +msgstr "" + +#: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "Bake Lightmaps" msgstr "" +#: editor/plugins/baked_lightmap_editor_plugin.cpp +#, fuzzy +msgid "Select lightmap bake file:" +msgstr "Pasirinkite Nodus, kuriuos norite importuoti" + #: editor/plugins/camera_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "Preview" @@ -6208,6 +6219,11 @@ msgid "Can only set point into a ParticlesMaterial process material" msgstr "" #: editor/plugins/particles_2d_editor_plugin.cpp +#, fuzzy +msgid "Convert to CPUParticles2D" +msgstr "Keisti Poligono SkalÄ™" + +#: editor/plugins/particles_2d_editor_plugin.cpp #: editor/plugins/particles_editor_plugin.cpp msgid "Generation Time (sec):" msgstr "" @@ -6268,10 +6284,6 @@ msgstr "" msgid "Generate Visibility AABB" msgstr "" -#: editor/plugins/particles_editor_plugin.cpp -msgid "Generate AABB" -msgstr "" - #: editor/plugins/path_2d_editor_plugin.cpp msgid "Remove Point from Curve" msgstr "" @@ -11409,6 +11421,35 @@ msgstr "Filtrai..." msgid "Give a MeshLibrary resource to this GridMap to use its meshes." msgstr "" +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Begin Bake" +msgstr "" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Preparing data structures" +msgstr "" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Generate buffers" +msgstr "" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +#, fuzzy +msgid "Direct lighting" +msgstr "ApraÅ¡ymas:" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Indirect lighting" +msgstr "" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Post processing" +msgstr "" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Plotting lightmaps" +msgstr "" + #: modules/mono/csharp_script.cpp msgid "Class name can't be a reserved keyword" msgstr "" @@ -11920,11 +11961,13 @@ msgid "Select device from the list" msgstr "" #: platform/android/export/export.cpp -msgid "ADB executable not configured in the Editor Settings." +msgid "Unable to find the 'apksigner' tool." msgstr "" #: platform/android/export/export.cpp -msgid "OpenJDK jarsigner not configured in the Editor Settings." +msgid "" +"Android build template not installed in the project. Install it from the " +"Project menu." msgstr "" #: platform/android/export/export.cpp @@ -11936,11 +11979,11 @@ msgid "Release keystore incorrectly configured in the export preset." msgstr "" #: platform/android/export/export.cpp -msgid "Custom build requires a valid Android SDK path in Editor Settings." +msgid "A valid Android SDK path is required in Editor Settings." msgstr "" #: platform/android/export/export.cpp -msgid "Invalid Android SDK path for custom build in Editor Settings." +msgid "Invalid Android SDK path in Editor Settings." msgstr "" #: platform/android/export/export.cpp @@ -11948,9 +11991,19 @@ msgid "Missing 'platform-tools' directory!" msgstr "" #: platform/android/export/export.cpp -msgid "" -"Android build template not installed in the project. Install it from the " -"Project menu." +msgid "Unable to find Android SDK platform-tools' adb command." +msgstr "" + +#: platform/android/export/export.cpp +msgid "Please check in the Android SDK directory specified in Editor Settings." +msgstr "" + +#: platform/android/export/export.cpp +msgid "Missing 'build-tools' directory!" +msgstr "" + +#: platform/android/export/export.cpp +msgid "Unable to find Android SDK build-tools' apksigner command." msgstr "" #: platform/android/export/export.cpp @@ -12348,27 +12401,27 @@ msgid "ARVROrigin requires an ARVRCamera child node." msgstr "" #: scene/3d/baked_lightmap.cpp -msgid "%d%%" +msgid "Finding meshes and lights" msgstr "" #: scene/3d/baked_lightmap.cpp -msgid "(Time Left: %d:%02d s)" +msgid "Preparing geometry (%d/%d)" msgstr "" #: scene/3d/baked_lightmap.cpp -msgid "Plotting Meshes: " +msgid "Preparing environment" msgstr "" #: scene/3d/baked_lightmap.cpp -msgid "Plotting Lights:" +msgid "Generating capture" msgstr "" -#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp -msgid "Finishing Plot" +#: scene/3d/baked_lightmap.cpp +msgid "Saving lightmaps" msgstr "" #: scene/3d/baked_lightmap.cpp -msgid "Lighting Meshes: " +msgid "Done" msgstr "" #: scene/3d/collision_object.cpp @@ -12428,6 +12481,10 @@ msgid "Plotting Meshes" msgstr "" #: scene/3d/gi_probe.cpp +msgid "Finishing Plot" +msgstr "" + +#: scene/3d/gi_probe.cpp msgid "" "GIProbes are not supported by the GLES2 video driver.\n" "Use a BakedLightmap instead." @@ -12648,6 +12705,10 @@ msgstr "Ä®spÄ—jimas!" msgid "Please Confirm..." msgstr "PraÅ¡ome Patvirtinti..." +#: scene/gui/file_dialog.cpp +msgid "Must use a valid extension." +msgstr "" + #: scene/gui/graph_edit.cpp msgid "Enable grid minimap." msgstr "" @@ -12693,6 +12754,12 @@ msgid "Viewport size must be greater than 0 to render anything." msgstr "" #: scene/resources/visual_shader_nodes.cpp +msgid "" +"The sampler port is connected but not used. Consider changing the source to " +"'SamplerPort'." +msgstr "" + +#: scene/resources/visual_shader_nodes.cpp #, fuzzy msgid "Invalid source for preview." msgstr "Netinkamas Å¡rifto dydis." diff --git a/editor/translations/lv.po b/editor/translations/lv.po index 66a6510674..e7abc2a6e7 100644 --- a/editor/translations/lv.po +++ b/editor/translations/lv.po @@ -1,6 +1,6 @@ # Latvian translation of the Godot Engine editor -# Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. -# Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). +# Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. +# Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). # This file is distributed under the same license as the Godot source code. # Gustavs Porietis (pg829-) <porietisgustavs@gmail.com>, 2018. # Martch Zagorski <martchzagorski@gmail.com>, 2018, 2020. @@ -1933,10 +1933,6 @@ msgstr "" msgid "File:" msgstr "" -#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp -msgid "Must use a valid extension." -msgstr "" - #: editor/editor_file_system.cpp msgid "ScanSources" msgstr "" @@ -2340,6 +2336,10 @@ msgid "There is no defined scene to run." msgstr "" #: editor/editor_node.cpp +msgid "Save scene before running..." +msgstr "" + +#: editor/editor_node.cpp msgid "Could not start subprocess!" msgstr "" @@ -2383,18 +2383,6 @@ msgstr "" msgid "Save Scene As..." msgstr "" -#: editor/editor_node.cpp -msgid "No" -msgstr "" - -#: editor/editor_node.cpp -msgid "Yes" -msgstr "" - -#: editor/editor_node.cpp -msgid "This scene has never been saved. Save before running?" -msgstr "" - #: editor/editor_node.cpp editor/scene_tree_dock.cpp msgid "This operation can't be done without a scene." msgstr "" @@ -2443,6 +2431,10 @@ msgid "Quit" msgstr "" #: editor/editor_node.cpp +msgid "Yes" +msgstr "" + +#: editor/editor_node.cpp msgid "Exit the editor?" msgstr "" @@ -5004,8 +4996,7 @@ msgstr "" #: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "" "Can't determine a save path for lightmap images.\n" -"Save your scene (for images to be saved in the same dir), or pick a save " -"path from the BakedLightmap properties." +"Save your scene and try again." msgstr "" #: editor/plugins/baked_lightmap_editor_plugin.cpp @@ -5019,9 +5010,29 @@ msgid "Failed creating lightmap images, make sure path is writable." msgstr "" #: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "Failed determining lightmap size. Maximum lightmap size too small?" +msgstr "" + +#: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "" +"Some mesh is invalid. Make sure the UV2 channel values are contained within " +"the [0.0,1.0] square region." +msgstr "" + +#: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "" +"Godot editor was built without ray tracing support, lightmaps can't be baked." +msgstr "" + +#: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "Bake Lightmaps" msgstr "" +#: editor/plugins/baked_lightmap_editor_plugin.cpp +#, fuzzy +msgid "Select lightmap bake file:" +msgstr "IzvÄ“lÄ“ties Å ablona Failu" + #: editor/plugins/camera_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "Preview" @@ -6077,6 +6088,11 @@ msgid "Can only set point into a ParticlesMaterial process material" msgstr "" #: editor/plugins/particles_2d_editor_plugin.cpp +#, fuzzy +msgid "Convert to CPUParticles2D" +msgstr "Izveidot" + +#: editor/plugins/particles_2d_editor_plugin.cpp #: editor/plugins/particles_editor_plugin.cpp msgid "Generation Time (sec):" msgstr "" @@ -6137,10 +6153,6 @@ msgstr "" msgid "Generate Visibility AABB" msgstr "" -#: editor/plugins/particles_editor_plugin.cpp -msgid "Generate AABB" -msgstr "" - #: editor/plugins/path_2d_editor_plugin.cpp msgid "Remove Point from Curve" msgstr "" @@ -11219,6 +11231,34 @@ msgstr "" msgid "Give a MeshLibrary resource to this GridMap to use its meshes." msgstr "" +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Begin Bake" +msgstr "" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Preparing data structures" +msgstr "" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Generate buffers" +msgstr "" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Direct lighting" +msgstr "" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Indirect lighting" +msgstr "" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Post processing" +msgstr "" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Plotting lightmaps" +msgstr "" + #: modules/mono/csharp_script.cpp msgid "Class name can't be a reserved keyword" msgstr "" @@ -11722,11 +11762,13 @@ msgid "Select device from the list" msgstr "" #: platform/android/export/export.cpp -msgid "ADB executable not configured in the Editor Settings." +msgid "Unable to find the 'apksigner' tool." msgstr "" #: platform/android/export/export.cpp -msgid "OpenJDK jarsigner not configured in the Editor Settings." +msgid "" +"Android build template not installed in the project. Install it from the " +"Project menu." msgstr "" #: platform/android/export/export.cpp @@ -11738,11 +11780,11 @@ msgid "Release keystore incorrectly configured in the export preset." msgstr "" #: platform/android/export/export.cpp -msgid "Custom build requires a valid Android SDK path in Editor Settings." +msgid "A valid Android SDK path is required in Editor Settings." msgstr "" #: platform/android/export/export.cpp -msgid "Invalid Android SDK path for custom build in Editor Settings." +msgid "Invalid Android SDK path in Editor Settings." msgstr "" #: platform/android/export/export.cpp @@ -11750,9 +11792,19 @@ msgid "Missing 'platform-tools' directory!" msgstr "" #: platform/android/export/export.cpp -msgid "" -"Android build template not installed in the project. Install it from the " -"Project menu." +msgid "Unable to find Android SDK platform-tools' adb command." +msgstr "" + +#: platform/android/export/export.cpp +msgid "Please check in the Android SDK directory specified in Editor Settings." +msgstr "" + +#: platform/android/export/export.cpp +msgid "Missing 'build-tools' directory!" +msgstr "" + +#: platform/android/export/export.cpp +msgid "Unable to find Android SDK build-tools' apksigner command." msgstr "" #: platform/android/export/export.cpp @@ -12149,27 +12201,27 @@ msgid "ARVROrigin requires an ARVRCamera child node." msgstr "" #: scene/3d/baked_lightmap.cpp -msgid "%d%%" +msgid "Finding meshes and lights" msgstr "" #: scene/3d/baked_lightmap.cpp -msgid "(Time Left: %d:%02d s)" +msgid "Preparing geometry (%d/%d)" msgstr "" #: scene/3d/baked_lightmap.cpp -msgid "Plotting Meshes: " +msgid "Preparing environment" msgstr "" #: scene/3d/baked_lightmap.cpp -msgid "Plotting Lights:" +msgid "Generating capture" msgstr "" -#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp -msgid "Finishing Plot" +#: scene/3d/baked_lightmap.cpp +msgid "Saving lightmaps" msgstr "" #: scene/3d/baked_lightmap.cpp -msgid "Lighting Meshes: " +msgid "Done" msgstr "" #: scene/3d/collision_object.cpp @@ -12229,6 +12281,10 @@ msgid "Plotting Meshes" msgstr "" #: scene/3d/gi_probe.cpp +msgid "Finishing Plot" +msgstr "" + +#: scene/3d/gi_probe.cpp msgid "" "GIProbes are not supported by the GLES2 video driver.\n" "Use a BakedLightmap instead." @@ -12443,6 +12499,10 @@ msgstr "BrÄ«dinÄjums!" msgid "Please Confirm..." msgstr "LÅ«dzu Apstipriniet..." +#: scene/gui/file_dialog.cpp +msgid "Must use a valid extension." +msgstr "" + #: scene/gui/graph_edit.cpp msgid "Enable grid minimap." msgstr "" @@ -12488,6 +12548,12 @@ msgid "Viewport size must be greater than 0 to render anything." msgstr "" #: scene/resources/visual_shader_nodes.cpp +msgid "" +"The sampler port is connected but not used. Consider changing the source to " +"'SamplerPort'." +msgstr "" + +#: scene/resources/visual_shader_nodes.cpp #, fuzzy msgid "Invalid source for preview." msgstr "NederÄ«gs fonta izmÄ“rs." diff --git a/editor/translations/mi.po b/editor/translations/mi.po index ca624292ed..33153ba3a5 100644 --- a/editor/translations/mi.po +++ b/editor/translations/mi.po @@ -1,6 +1,6 @@ # MÄori translation of the Godot Engine editor -# Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. -# Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). +# Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. +# Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). # This file is distributed under the same license as the Godot source code. # follower <follower@rancidbacon.com>, 2019. msgid "" @@ -1880,10 +1880,6 @@ msgstr "" msgid "File:" msgstr "" -#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp -msgid "Must use a valid extension." -msgstr "" - #: editor/editor_file_system.cpp msgid "ScanSources" msgstr "" @@ -2287,6 +2283,10 @@ msgid "There is no defined scene to run." msgstr "" #: editor/editor_node.cpp +msgid "Save scene before running..." +msgstr "" + +#: editor/editor_node.cpp msgid "Could not start subprocess!" msgstr "" @@ -2330,18 +2330,6 @@ msgstr "" msgid "Save Scene As..." msgstr "" -#: editor/editor_node.cpp -msgid "No" -msgstr "" - -#: editor/editor_node.cpp -msgid "Yes" -msgstr "" - -#: editor/editor_node.cpp -msgid "This scene has never been saved. Save before running?" -msgstr "" - #: editor/editor_node.cpp editor/scene_tree_dock.cpp msgid "This operation can't be done without a scene." msgstr "" @@ -2389,6 +2377,10 @@ msgid "Quit" msgstr "" #: editor/editor_node.cpp +msgid "Yes" +msgstr "" + +#: editor/editor_node.cpp msgid "Exit the editor?" msgstr "" @@ -4947,8 +4939,7 @@ msgstr "" #: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "" "Can't determine a save path for lightmap images.\n" -"Save your scene (for images to be saved in the same dir), or pick a save " -"path from the BakedLightmap properties." +"Save your scene and try again." msgstr "" #: editor/plugins/baked_lightmap_editor_plugin.cpp @@ -4962,9 +4953,28 @@ msgid "Failed creating lightmap images, make sure path is writable." msgstr "" #: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "Failed determining lightmap size. Maximum lightmap size too small?" +msgstr "" + +#: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "" +"Some mesh is invalid. Make sure the UV2 channel values are contained within " +"the [0.0,1.0] square region." +msgstr "" + +#: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "" +"Godot editor was built without ray tracing support, lightmaps can't be baked." +msgstr "" + +#: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "Bake Lightmaps" msgstr "" +#: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "Select lightmap bake file:" +msgstr "" + #: editor/plugins/camera_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "Preview" @@ -6020,6 +6030,10 @@ msgid "Can only set point into a ParticlesMaterial process material" msgstr "" #: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Convert to CPUParticles2D" +msgstr "" + +#: editor/plugins/particles_2d_editor_plugin.cpp #: editor/plugins/particles_editor_plugin.cpp msgid "Generation Time (sec):" msgstr "" @@ -6080,10 +6094,6 @@ msgstr "" msgid "Generate Visibility AABB" msgstr "" -#: editor/plugins/particles_editor_plugin.cpp -msgid "Generate AABB" -msgstr "" - #: editor/plugins/path_2d_editor_plugin.cpp msgid "Remove Point from Curve" msgstr "" @@ -11067,6 +11077,34 @@ msgstr "" msgid "Give a MeshLibrary resource to this GridMap to use its meshes." msgstr "" +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Begin Bake" +msgstr "" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Preparing data structures" +msgstr "" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Generate buffers" +msgstr "" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Direct lighting" +msgstr "" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Indirect lighting" +msgstr "" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Post processing" +msgstr "" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Plotting lightmaps" +msgstr "" + #: modules/mono/csharp_script.cpp msgid "Class name can't be a reserved keyword" msgstr "" @@ -11562,11 +11600,13 @@ msgid "Select device from the list" msgstr "" #: platform/android/export/export.cpp -msgid "ADB executable not configured in the Editor Settings." +msgid "Unable to find the 'apksigner' tool." msgstr "" #: platform/android/export/export.cpp -msgid "OpenJDK jarsigner not configured in the Editor Settings." +msgid "" +"Android build template not installed in the project. Install it from the " +"Project menu." msgstr "" #: platform/android/export/export.cpp @@ -11578,11 +11618,11 @@ msgid "Release keystore incorrectly configured in the export preset." msgstr "" #: platform/android/export/export.cpp -msgid "Custom build requires a valid Android SDK path in Editor Settings." +msgid "A valid Android SDK path is required in Editor Settings." msgstr "" #: platform/android/export/export.cpp -msgid "Invalid Android SDK path for custom build in Editor Settings." +msgid "Invalid Android SDK path in Editor Settings." msgstr "" #: platform/android/export/export.cpp @@ -11590,9 +11630,19 @@ msgid "Missing 'platform-tools' directory!" msgstr "" #: platform/android/export/export.cpp -msgid "" -"Android build template not installed in the project. Install it from the " -"Project menu." +msgid "Unable to find Android SDK platform-tools' adb command." +msgstr "" + +#: platform/android/export/export.cpp +msgid "Please check in the Android SDK directory specified in Editor Settings." +msgstr "" + +#: platform/android/export/export.cpp +msgid "Missing 'build-tools' directory!" +msgstr "" + +#: platform/android/export/export.cpp +msgid "Unable to find Android SDK build-tools' apksigner command." msgstr "" #: platform/android/export/export.cpp @@ -11983,27 +12033,27 @@ msgid "ARVROrigin requires an ARVRCamera child node." msgstr "" #: scene/3d/baked_lightmap.cpp -msgid "%d%%" +msgid "Finding meshes and lights" msgstr "" #: scene/3d/baked_lightmap.cpp -msgid "(Time Left: %d:%02d s)" +msgid "Preparing geometry (%d/%d)" msgstr "" #: scene/3d/baked_lightmap.cpp -msgid "Plotting Meshes: " +msgid "Preparing environment" msgstr "" #: scene/3d/baked_lightmap.cpp -msgid "Plotting Lights:" +msgid "Generating capture" msgstr "" -#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp -msgid "Finishing Plot" +#: scene/3d/baked_lightmap.cpp +msgid "Saving lightmaps" msgstr "" #: scene/3d/baked_lightmap.cpp -msgid "Lighting Meshes: " +msgid "Done" msgstr "" #: scene/3d/collision_object.cpp @@ -12063,6 +12113,10 @@ msgid "Plotting Meshes" msgstr "" #: scene/3d/gi_probe.cpp +msgid "Finishing Plot" +msgstr "" + +#: scene/3d/gi_probe.cpp msgid "" "GIProbes are not supported by the GLES2 video driver.\n" "Use a BakedLightmap instead." @@ -12276,6 +12330,10 @@ msgstr "" msgid "Please Confirm..." msgstr "" +#: scene/gui/file_dialog.cpp +msgid "Must use a valid extension." +msgstr "" + #: scene/gui/graph_edit.cpp msgid "Enable grid minimap." msgstr "" @@ -12321,6 +12379,12 @@ msgid "Viewport size must be greater than 0 to render anything." msgstr "" #: scene/resources/visual_shader_nodes.cpp +msgid "" +"The sampler port is connected but not used. Consider changing the source to " +"'SamplerPort'." +msgstr "" + +#: scene/resources/visual_shader_nodes.cpp msgid "Invalid source for preview." msgstr "" diff --git a/editor/translations/mk.po b/editor/translations/mk.po new file mode 100644 index 0000000000..9c1f076910 --- /dev/null +++ b/editor/translations/mk.po @@ -0,0 +1,12420 @@ +# Macedonian translation of the Godot Engine editor +# Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. +# Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). +# This file is distributed under the same license as the Godot source code. +# +# Kristijan Fremen Velkovski <me@krisfremen.com>, 2021. +msgid "" +msgstr "" +"Project-Id-Version: Godot Engine editor\n" +"PO-Revision-Date: 2021-01-15 03:43+0000\n" +"Last-Translator: Kristijan Fremen Velkovski <me@krisfremen.com>\n" +"Language-Team: Macedonian <https://hosted.weblate.org/projects/godot-engine/" +"godot/mk/>\n" +"Language: mk\n" +"Content-Type: text/plain; charset=UTF-8\n" +"Content-Transfer-Encoding: 8-bit\n" +"Plural-Forms: nplurals=2; plural=n==1 || n%10==1 ? 0 : 1;\n" +"X-Generator: Weblate 4.5-dev\n" + +#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp +#: modules/visual_script/visual_script_builtin_funcs.cpp +msgid "Invalid type argument to convert(), use TYPE_* constants." +msgstr "Погрешен тип на аргумент до convert(), кориÑтите TYPE_* конÑтанти." + +#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp +msgid "Expected a string of length 1 (a character)." +msgstr "Очекува Ñтринг од должина 1 (карактер)." + +#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp +#: modules/mono/glue/gd_glue.cpp +#: modules/visual_script/visual_script_builtin_funcs.cpp +msgid "Not enough bytes for decoding bytes, or invalid format." +msgstr "Ðема доволно бајти за декодирање бајтови, или невалиден формат." + +#: core/math/expression.cpp +msgid "Invalid input %i (not passed) in expression" +msgstr "Ðевалидено внеÑување %i (не додадено) во израз" + +#: core/math/expression.cpp +msgid "self can't be used because instance is null (not passed)" +msgstr "self неможе да Ñе кориÑти зашто инÑтанцата е нула(не дадена)" + +#: core/math/expression.cpp +msgid "Invalid operands to operator %s, %s and %s." +msgstr "Ðевалиден операнд на операторите %s, %s и %s." + +#: core/math/expression.cpp +msgid "Invalid index of type %s for base type %s" +msgstr "Ðевалиден Ð¸Ð½Ð´ÐµÐºÑ Ð¾Ð´ тип %s за оÑновен тип %s" + +#: core/math/expression.cpp +msgid "Invalid named index '%s' for base type %s" +msgstr "Ðевалиден именуван Ð¸Ð½Ð´ÐµÐºÑ Ð¾Ð´ тип %s за оÑновен тип %s" + +#: core/math/expression.cpp +msgid "Invalid arguments to construct '%s'" +msgstr "Ðевалидни аргументи на конÑтрукт '%s'" + +#: core/math/expression.cpp +msgid "On call to '%s':" +msgstr "Ðа јавување до '%s':" + +#: core/ustring.cpp +msgid "B" +msgstr "Б" + +#: core/ustring.cpp +msgid "KiB" +msgstr "КиБ" + +#: core/ustring.cpp +msgid "MiB" +msgstr "МиБ" + +#: core/ustring.cpp +msgid "GiB" +msgstr "ГиБ" + +#: core/ustring.cpp +msgid "TiB" +msgstr "ТиБ" + +#: core/ustring.cpp +msgid "PiB" +msgstr "ПиБ" + +#: core/ustring.cpp +msgid "EiB" +msgstr "ЕиБ" + +#: editor/animation_bezier_editor.cpp +msgid "Free" +msgstr "Слободно" + +#: editor/animation_bezier_editor.cpp +msgid "Balanced" +msgstr "БаланÑирано" + +#: editor/animation_bezier_editor.cpp +msgid "Mirror" +msgstr "Огледало" + +#: editor/animation_bezier_editor.cpp editor/editor_profiler.cpp +msgid "Time:" +msgstr "Време:" + +#: editor/animation_bezier_editor.cpp +msgid "Value:" +msgstr "ВредноÑÑ‚:" + +#: editor/animation_bezier_editor.cpp +msgid "Insert Key Here" +msgstr "ВнеÑи клуч тука" + +#: editor/animation_bezier_editor.cpp +msgid "Duplicate Selected Key(s)" +msgstr "Дуплирај избран(и) клуч(еви)" + +#: editor/animation_bezier_editor.cpp +msgid "Delete Selected Key(s)" +msgstr "Избриши избран(и) клуч(еви)" + +#: editor/animation_bezier_editor.cpp +msgid "Add Bezier Point" +msgstr "Додади Безиер Точка" + +#: editor/animation_bezier_editor.cpp +msgid "Move Bezier Points" +msgstr "ПромеÑти Безиер Точка" + +#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp +msgid "Anim Duplicate Keys" +msgstr "Дуплицирај клучеви" + +#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp +msgid "Anim Delete Keys" +msgstr "Избриши Клучеви" + +#: editor/animation_track_editor.cpp +msgid "Anim Change Keyframe Time" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Anim Change Transition" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Anim Change Transform" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Anim Change Keyframe Value" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Anim Change Call" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Anim Multi Change Keyframe Time" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Anim Multi Change Transition" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Anim Multi Change Transform" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Anim Multi Change Keyframe Value" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Anim Multi Change Call" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Change Animation Length" +msgstr "" + +#: editor/animation_track_editor.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Change Animation Loop" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Property Track" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "3D Transform Track" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Call Method Track" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Bezier Curve Track" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Audio Playback Track" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Animation Playback Track" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Animation length (frames)" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Animation length (seconds)" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Add Track" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Animation Looping" +msgstr "" + +#: editor/animation_track_editor.cpp +#: modules/visual_script/visual_script_editor.cpp +msgid "Functions:" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Audio Clips:" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Anim Clips:" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Change Track Path" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Toggle this track on/off." +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Update Mode (How this property is set)" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Interpolation Mode" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Loop Wrap Mode (Interpolate end with beginning on loop)" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Remove this track." +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Time (s): " +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Toggle Track Enabled" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Continuous" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Discrete" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Trigger" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Capture" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Nearest" +msgstr "" + +#: editor/animation_track_editor.cpp editor/plugins/curve_editor_plugin.cpp +#: editor/property_editor.cpp +msgid "Linear" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Cubic" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Clamp Loop Interp" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Wrap Loop Interp" +msgstr "" + +#: editor/animation_track_editor.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Insert Key" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Duplicate Key(s)" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Delete Key(s)" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Change Animation Update Mode" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Change Animation Interpolation Mode" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Change Animation Loop Mode" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Remove Anim Track" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Create NEW track for %s and insert key?" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Create %d NEW tracks and insert keys?" +msgstr "" + +#: editor/animation_track_editor.cpp editor/create_dialog.cpp +#: editor/editor_audio_buses.cpp editor/editor_feature_profile.cpp +#: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp +#: editor/plugins/abstract_polygon_2d_editor.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp +#: editor/plugins/visual_shader_editor_plugin.cpp +#: editor/script_create_dialog.cpp +#: modules/visual_script/visual_script_editor.cpp +msgid "Create" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Anim Insert" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "AnimationPlayer can't animate itself, only other players." +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Anim Create & Insert" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Anim Insert Track & Key" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Anim Insert Key" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Change Animation Step" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Rearrange Tracks" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Transform tracks only apply to Spatial-based nodes." +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "" +"Audio tracks can only point to nodes of type:\n" +"-AudioStreamPlayer\n" +"-AudioStreamPlayer2D\n" +"-AudioStreamPlayer3D" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Animation tracks can only point to AnimationPlayer nodes." +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "An animation player can't animate itself, only other players." +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Not possible to add a new track without a root" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Invalid track for Bezier (no suitable sub-properties)" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Add Bezier Track" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Track path is invalid, so can't add a key." +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Track is not of type Spatial, can't insert key" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Add Transform Track Key" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Add Track Key" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Track path is invalid, so can't add a method key." +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Add Method Track Key" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Method not found in object: " +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Anim Move Keys" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Clipboard is empty" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Paste Tracks" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Anim Scale Keys" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "" +"This option does not work for Bezier editing, as it's only a single track." +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "" +"This animation belongs to an imported scene, so changes to imported tracks " +"will not be saved.\n" +"\n" +"To enable the ability to add custom tracks, navigate to the scene's import " +"settings and set\n" +"\"Animation > Storage\" to \"Files\", enable \"Animation > Keep Custom Tracks" +"\", then re-import.\n" +"Alternatively, use an import preset that imports animations to separate " +"files." +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Warning: Editing imported animation" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Select an AnimationPlayer node to create and edit animations." +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Only show tracks from nodes selected in tree." +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Group tracks by node or display them as plain list." +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Snap:" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Animation step value." +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Seconds" +msgstr "Секунди" + +#: editor/animation_track_editor.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "FPS" +msgstr "ФПС" + +#: editor/animation_track_editor.cpp editor/editor_properties.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/script_text_editor.cpp +#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp +#: editor/plugins/tile_set_editor_plugin.cpp editor/project_manager.cpp +#: editor/project_settings_editor.cpp editor/property_editor.cpp +#: modules/visual_script/visual_script_editor.cpp +msgid "Edit" +msgstr "Уреди" + +#: editor/animation_track_editor.cpp +msgid "Animation properties." +msgstr "СвојÑтва на анимацијата." + +#: editor/animation_track_editor.cpp +msgid "Copy Tracks" +msgstr "Копирај Траки" + +#: editor/animation_track_editor.cpp +msgid "Scale Selection" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Scale From Cursor" +msgstr "" + +#: editor/animation_track_editor.cpp modules/gridmap/grid_map_editor_plugin.cpp +msgid "Duplicate Selection" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Duplicate Transposed" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Delete Selection" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Go to Next Step" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Go to Previous Step" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Optimize Animation" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Clean-Up Animation" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Pick the node that will be animated:" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Use Bezier Curves" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Anim. Optimizer" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Max. Linear Error:" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Max. Angular Error:" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Max Optimizable Angle:" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Optimize" +msgstr "Оптимизирај" + +#: editor/animation_track_editor.cpp +msgid "Remove invalid keys" +msgstr "Избриши невалидни клучеви" + +#: editor/animation_track_editor.cpp +msgid "Remove unresolved and empty tracks" +msgstr "Избриши нерешени и празни траки" + +#: editor/animation_track_editor.cpp +msgid "Clean-up all animations" +msgstr "ИÑчиÑти Ñите анимации" + +#: editor/animation_track_editor.cpp +msgid "Clean-Up Animation(s) (NO UNDO!)" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Clean-Up" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Scale Ratio:" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Select Tracks to Copy" +msgstr "" + +#: editor/animation_track_editor.cpp editor/editor_log.cpp +#: editor/editor_properties.cpp +#: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/script_text_editor.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +msgid "Copy" +msgstr "Копирај" + +#: editor/animation_track_editor.cpp +msgid "Select All/None" +msgstr "" + +#: editor/animation_track_editor_plugins.cpp +msgid "Add Audio Track Clip" +msgstr "" + +#: editor/animation_track_editor_plugins.cpp +msgid "Change Audio Track Clip Start Offset" +msgstr "" + +#: editor/animation_track_editor_plugins.cpp +msgid "Change Audio Track Clip End Offset" +msgstr "" + +#: editor/array_property_edit.cpp +msgid "Resize Array" +msgstr "" + +#: editor/array_property_edit.cpp +msgid "Change Array Value Type" +msgstr "" + +#: editor/array_property_edit.cpp +msgid "Change Array Value" +msgstr "" + +#: editor/code_editor.cpp +msgid "Go to Line" +msgstr "" + +#: editor/code_editor.cpp +msgid "Line Number:" +msgstr "" + +#: editor/code_editor.cpp +msgid "%d replaced." +msgstr "" + +#: editor/code_editor.cpp editor/editor_help.cpp +msgid "%d match." +msgstr "" + +#: editor/code_editor.cpp editor/editor_help.cpp +msgid "%d matches." +msgstr "" + +#: editor/code_editor.cpp editor/find_in_files.cpp +msgid "Match Case" +msgstr "" + +#: editor/code_editor.cpp editor/find_in_files.cpp +msgid "Whole Words" +msgstr "" + +#: editor/code_editor.cpp +msgid "Replace" +msgstr "" + +#: editor/code_editor.cpp +msgid "Replace All" +msgstr "" + +#: editor/code_editor.cpp +msgid "Selection Only" +msgstr "" + +#: editor/code_editor.cpp editor/plugins/script_text_editor.cpp +#: editor/plugins/text_editor.cpp +msgid "Standard" +msgstr "" + +#: editor/code_editor.cpp editor/plugins/script_editor_plugin.cpp +msgid "Toggle Scripts Panel" +msgstr "" + +#: editor/code_editor.cpp editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/texture_region_editor_plugin.cpp +#: editor/plugins/tile_set_editor_plugin.cpp scene/gui/graph_edit.cpp +msgid "Zoom In" +msgstr "" + +#: editor/code_editor.cpp editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/texture_region_editor_plugin.cpp +#: editor/plugins/tile_set_editor_plugin.cpp scene/gui/graph_edit.cpp +msgid "Zoom Out" +msgstr "" + +#: editor/code_editor.cpp +msgid "Reset Zoom" +msgstr "" + +#: editor/code_editor.cpp +msgid "Warnings" +msgstr "" + +#: editor/code_editor.cpp +msgid "Line and column numbers." +msgstr "" + +#: editor/connections_dialog.cpp +msgid "Method in target node must be specified." +msgstr "" + +#: editor/connections_dialog.cpp +msgid "Method name must be a valid identifier." +msgstr "" + +#: editor/connections_dialog.cpp +msgid "" +"Target method not found. Specify a valid method or attach a script to the " +"target node." +msgstr "" + +#: editor/connections_dialog.cpp +msgid "Connect to Node:" +msgstr "" + +#: editor/connections_dialog.cpp +msgid "Connect to Script:" +msgstr "" + +#: editor/connections_dialog.cpp +msgid "From Signal:" +msgstr "" + +#: editor/connections_dialog.cpp +msgid "Scene does not contain any script." +msgstr "" + +#: editor/connections_dialog.cpp editor/editor_autoload_settings.cpp +#: editor/groups_editor.cpp editor/plugins/item_list_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp +msgid "Add" +msgstr "" + +#: editor/connections_dialog.cpp editor/dependency_editor.cpp +#: editor/editor_feature_profile.cpp editor/groups_editor.cpp +#: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_tree_player_editor_plugin.cpp +#: editor/plugins/resource_preloader_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/visual_shader_editor_plugin.cpp editor/project_manager.cpp +#: editor/project_settings_editor.cpp +msgid "Remove" +msgstr "" + +#: editor/connections_dialog.cpp +msgid "Add Extra Call Argument:" +msgstr "" + +#: editor/connections_dialog.cpp +msgid "Extra Call Arguments:" +msgstr "" + +#: editor/connections_dialog.cpp +msgid "Receiver Method:" +msgstr "" + +#: editor/connections_dialog.cpp +msgid "Advanced" +msgstr "" + +#: editor/connections_dialog.cpp +msgid "Deferred" +msgstr "" + +#: editor/connections_dialog.cpp +msgid "" +"Defers the signal, storing it in a queue and only firing it at idle time." +msgstr "" + +#: editor/connections_dialog.cpp +msgid "Oneshot" +msgstr "" + +#: editor/connections_dialog.cpp +msgid "Disconnects the signal after its first emission." +msgstr "" + +#: editor/connections_dialog.cpp +msgid "Cannot connect signal" +msgstr "" + +#: editor/connections_dialog.cpp editor/dependency_editor.cpp +#: editor/export_template_manager.cpp editor/groups_editor.cpp +#: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/asset_library_editor_plugin.cpp +#: editor/plugins/resource_preloader_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/version_control_editor_plugin.cpp editor/project_export.cpp +#: editor/project_settings_editor.cpp editor/property_editor.cpp +#: editor/run_settings_dialog.cpp editor/settings_config_dialog.cpp +#: modules/visual_script/visual_script_editor.cpp +msgid "Close" +msgstr "" + +#: editor/connections_dialog.cpp +msgid "Connect" +msgstr "" + +#: editor/connections_dialog.cpp +msgid "Signal:" +msgstr "" + +#: editor/connections_dialog.cpp +msgid "Connect '%s' to '%s'" +msgstr "" + +#: editor/connections_dialog.cpp +msgid "Disconnect '%s' from '%s'" +msgstr "" + +#: editor/connections_dialog.cpp +msgid "Disconnect all from signal: '%s'" +msgstr "" + +#: editor/connections_dialog.cpp +msgid "Connect..." +msgstr "" + +#: editor/connections_dialog.cpp +#: editor/plugins/animation_tree_player_editor_plugin.cpp +msgid "Disconnect" +msgstr "" + +#: editor/connections_dialog.cpp +msgid "Connect a Signal to a Method" +msgstr "" + +#: editor/connections_dialog.cpp +msgid "Edit Connection:" +msgstr "" + +#: editor/connections_dialog.cpp +msgid "Are you sure you want to remove all connections from the \"%s\" signal?" +msgstr "" + +#: editor/connections_dialog.cpp editor/editor_help.cpp editor/node_dock.cpp +msgid "Signals" +msgstr "" + +#: editor/connections_dialog.cpp +msgid "Filter signals" +msgstr "" + +#: editor/connections_dialog.cpp +msgid "Are you sure you want to remove all connections from this signal?" +msgstr "" + +#: editor/connections_dialog.cpp +msgid "Disconnect All" +msgstr "" + +#: editor/connections_dialog.cpp +msgid "Edit..." +msgstr "" + +#: editor/connections_dialog.cpp +msgid "Go To Method" +msgstr "" + +#: editor/create_dialog.cpp +msgid "Change %s Type" +msgstr "" + +#: editor/create_dialog.cpp editor/project_settings_editor.cpp +msgid "Change" +msgstr "" + +#: editor/create_dialog.cpp +msgid "Create New %s" +msgstr "" + +#: editor/create_dialog.cpp editor/editor_file_dialog.cpp +#: editor/filesystem_dock.cpp +msgid "Favorites:" +msgstr "" + +#: editor/create_dialog.cpp editor/editor_file_dialog.cpp +msgid "Recent:" +msgstr "" + +#: editor/create_dialog.cpp editor/plugins/script_editor_plugin.cpp +#: editor/property_selector.cpp editor/quick_open.cpp editor/rename_dialog.cpp +#: modules/visual_script/visual_script_property_selector.cpp +msgid "Search:" +msgstr "" + +#: editor/create_dialog.cpp editor/plugins/script_editor_plugin.cpp +#: editor/property_selector.cpp editor/quick_open.cpp +#: modules/visual_script/visual_script_property_selector.cpp +msgid "Matches:" +msgstr "" + +#: editor/create_dialog.cpp editor/editor_plugin_settings.cpp +#: editor/plugin_config_dialog.cpp +#: editor/plugins/asset_library_editor_plugin.cpp +#: editor/plugins/visual_shader_editor_plugin.cpp editor/property_selector.cpp +#: modules/visual_script/visual_script_property_selector.cpp +msgid "Description:" +msgstr "" + +#: editor/dependency_editor.cpp +msgid "Search Replacement For:" +msgstr "" + +#: editor/dependency_editor.cpp +msgid "Dependencies For:" +msgstr "" + +#: editor/dependency_editor.cpp +msgid "" +"Scene '%s' is currently being edited.\n" +"Changes will only take effect when reloaded." +msgstr "" + +#: editor/dependency_editor.cpp +msgid "" +"Resource '%s' is in use.\n" +"Changes will only take effect when reloaded." +msgstr "" + +#: editor/dependency_editor.cpp +#: modules/gdnative/gdnative_library_editor_plugin.cpp +msgid "Dependencies" +msgstr "" + +#: editor/dependency_editor.cpp +msgid "Resource" +msgstr "" + +#: editor/dependency_editor.cpp editor/editor_autoload_settings.cpp +#: editor/project_manager.cpp editor/project_settings_editor.cpp +msgid "Path" +msgstr "" + +#: editor/dependency_editor.cpp +msgid "Dependencies:" +msgstr "" + +#: editor/dependency_editor.cpp +msgid "Fix Broken" +msgstr "" + +#: editor/dependency_editor.cpp +msgid "Dependency Editor" +msgstr "" + +#: editor/dependency_editor.cpp +msgid "Search Replacement Resource:" +msgstr "" + +#: editor/dependency_editor.cpp editor/editor_file_dialog.cpp +#: editor/editor_help_search.cpp editor/editor_node.cpp +#: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp +#: editor/property_selector.cpp editor/quick_open.cpp +#: editor/script_create_dialog.cpp +#: modules/visual_script/visual_script_property_selector.cpp +#: scene/gui/file_dialog.cpp +msgid "Open" +msgstr "" + +#: editor/dependency_editor.cpp +msgid "Owners Of:" +msgstr "" + +#: editor/dependency_editor.cpp +msgid "" +"Remove selected files from the project? (no undo)\n" +"You can find the removed files in the system trash to restore them." +msgstr "" + +#: editor/dependency_editor.cpp +msgid "" +"The files being removed are required by other resources in order for them to " +"work.\n" +"Remove them anyway? (no undo)\n" +"You can find the removed files in the system trash to restore them." +msgstr "" + +#: editor/dependency_editor.cpp +msgid "Cannot remove:" +msgstr "" + +#: editor/dependency_editor.cpp +msgid "Error loading:" +msgstr "" + +#: editor/dependency_editor.cpp +msgid "Load failed due to missing dependencies:" +msgstr "" + +#: editor/dependency_editor.cpp editor/editor_node.cpp +msgid "Open Anyway" +msgstr "" + +#: editor/dependency_editor.cpp +msgid "Which action should be taken?" +msgstr "" + +#: editor/dependency_editor.cpp +msgid "Fix Dependencies" +msgstr "" + +#: editor/dependency_editor.cpp +msgid "Errors loading!" +msgstr "" + +#: editor/dependency_editor.cpp +msgid "Permanently delete %d item(s)? (No undo!)" +msgstr "" + +#: editor/dependency_editor.cpp +msgid "Show Dependencies" +msgstr "" + +#: editor/dependency_editor.cpp +msgid "Orphan Resource Explorer" +msgstr "" + +#: editor/dependency_editor.cpp editor/editor_audio_buses.cpp +#: editor/editor_file_dialog.cpp editor/editor_node.cpp +#: editor/plugins/item_list_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_export.cpp +#: editor/project_settings_editor.cpp editor/scene_tree_dock.cpp +msgid "Delete" +msgstr "" + +#: editor/dependency_editor.cpp +msgid "Owns" +msgstr "" + +#: editor/dependency_editor.cpp +msgid "Resources Without Explicit Ownership:" +msgstr "" + +#: editor/dictionary_property_edit.cpp +msgid "Change Dictionary Key" +msgstr "" + +#: editor/dictionary_property_edit.cpp +msgid "Change Dictionary Value" +msgstr "" + +#: editor/editor_about.cpp +msgid "Thanks from the Godot community!" +msgstr "" + +#: editor/editor_about.cpp +msgid "Godot Engine contributors" +msgstr "" + +#: editor/editor_about.cpp +msgid "Project Founders" +msgstr "" + +#: editor/editor_about.cpp +msgid "Lead Developer" +msgstr "" + +#. TRANSLATORS: This refers to a job title. +#. The trailing space is used to distinguish with the project list application, +#. you do not have to keep it in your translation. +#: editor/editor_about.cpp +msgid "Project Manager " +msgstr "" + +#: editor/editor_about.cpp +msgid "Developers" +msgstr "" + +#: editor/editor_about.cpp +msgid "Authors" +msgstr "" + +#: editor/editor_about.cpp +msgid "Platinum Sponsors" +msgstr "" + +#: editor/editor_about.cpp +msgid "Gold Sponsors" +msgstr "" + +#: editor/editor_about.cpp +msgid "Silver Sponsors" +msgstr "" + +#: editor/editor_about.cpp +msgid "Bronze Sponsors" +msgstr "" + +#: editor/editor_about.cpp +msgid "Mini Sponsors" +msgstr "" + +#: editor/editor_about.cpp +msgid "Gold Donors" +msgstr "" + +#: editor/editor_about.cpp +msgid "Silver Donors" +msgstr "" + +#: editor/editor_about.cpp +msgid "Bronze Donors" +msgstr "" + +#: editor/editor_about.cpp +msgid "Donors" +msgstr "" + +#: editor/editor_about.cpp +msgid "License" +msgstr "" + +#: editor/editor_about.cpp +msgid "Third-party Licenses" +msgstr "" + +#: editor/editor_about.cpp +msgid "" +"Godot Engine relies on a number of third-party free and open source " +"libraries, all compatible with the terms of its MIT license. The following " +"is an exhaustive list of all such third-party components with their " +"respective copyright statements and license terms." +msgstr "" + +#: editor/editor_about.cpp +msgid "All Components" +msgstr "" + +#: editor/editor_about.cpp +msgid "Components" +msgstr "" + +#: editor/editor_about.cpp +msgid "Licenses" +msgstr "" + +#: editor/editor_asset_installer.cpp editor/project_manager.cpp +msgid "Error opening package file, not in ZIP format." +msgstr "" + +#: editor/editor_asset_installer.cpp +msgid "%s (Already Exists)" +msgstr "" + +#: editor/editor_asset_installer.cpp +msgid "Uncompressing Assets" +msgstr "" + +#: editor/editor_asset_installer.cpp editor/project_manager.cpp +msgid "The following files failed extraction from package:" +msgstr "" + +#: editor/editor_asset_installer.cpp +msgid "And %s more files." +msgstr "" + +#: editor/editor_asset_installer.cpp editor/project_manager.cpp +msgid "Package installed successfully!" +msgstr "" + +#: editor/editor_asset_installer.cpp +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Success!" +msgstr "" + +#: editor/editor_asset_installer.cpp +msgid "Package Contents:" +msgstr "" + +#: editor/editor_asset_installer.cpp editor/editor_node.cpp +msgid "Install" +msgstr "" + +#: editor/editor_asset_installer.cpp +msgid "Package Installer" +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Speakers" +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Add Effect" +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Rename Audio Bus" +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Change Audio Bus Volume" +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Toggle Audio Bus Solo" +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Toggle Audio Bus Mute" +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Toggle Audio Bus Bypass Effects" +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Select Audio Bus Send" +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Add Audio Bus Effect" +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Move Bus Effect" +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Delete Bus Effect" +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Drag & drop to rearrange." +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Solo" +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Mute" +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Bypass" +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Bus options" +msgstr "" + +#: editor/editor_audio_buses.cpp editor/filesystem_dock.cpp +#: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp +msgid "Duplicate" +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Reset Volume" +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Delete Effect" +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Audio" +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Add Audio Bus" +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Master bus can't be deleted!" +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Delete Audio Bus" +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Duplicate Audio Bus" +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Reset Bus Volume" +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Move Audio Bus" +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Save Audio Bus Layout As..." +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Location for New Layout..." +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Open Audio Bus Layout" +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "There is no '%s' file." +msgstr "" + +#: editor/editor_audio_buses.cpp editor/plugins/canvas_item_editor_plugin.cpp +msgid "Layout" +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Invalid file, not an audio bus layout." +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Error saving file: %s" +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Add Bus" +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Add a new Audio Bus to this layout." +msgstr "" + +#: editor/editor_audio_buses.cpp editor/editor_properties.cpp +#: editor/plugins/animation_player_editor_plugin.cpp editor/property_editor.cpp +#: editor/script_create_dialog.cpp +msgid "Load" +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Load an existing Bus Layout." +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Save As" +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Save this Bus Layout to a file." +msgstr "" + +#: editor/editor_audio_buses.cpp editor/import_dock.cpp +msgid "Load Default" +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Load the default Bus Layout." +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Create a new Bus Layout." +msgstr "" + +#: editor/editor_autoload_settings.cpp +msgid "Invalid name." +msgstr "" + +#: editor/editor_autoload_settings.cpp +msgid "Valid characters:" +msgstr "" + +#: editor/editor_autoload_settings.cpp +msgid "Must not collide with an existing engine class name." +msgstr "" + +#: editor/editor_autoload_settings.cpp +msgid "Must not collide with an existing built-in type name." +msgstr "" + +#: editor/editor_autoload_settings.cpp +msgid "Must not collide with an existing global constant name." +msgstr "" + +#: editor/editor_autoload_settings.cpp +msgid "Keyword cannot be used as an autoload name." +msgstr "" + +#: editor/editor_autoload_settings.cpp +msgid "Autoload '%s' already exists!" +msgstr "" + +#: editor/editor_autoload_settings.cpp +msgid "Rename Autoload" +msgstr "" + +#: editor/editor_autoload_settings.cpp +msgid "Toggle AutoLoad Globals" +msgstr "" + +#: editor/editor_autoload_settings.cpp +msgid "Move Autoload" +msgstr "" + +#: editor/editor_autoload_settings.cpp +msgid "Remove Autoload" +msgstr "" + +#: editor/editor_autoload_settings.cpp editor/editor_plugin_settings.cpp +msgid "Enable" +msgstr "" + +#: editor/editor_autoload_settings.cpp +msgid "Rearrange Autoloads" +msgstr "" + +#: editor/editor_autoload_settings.cpp +msgid "Can't add autoload:" +msgstr "" + +#: editor/editor_autoload_settings.cpp +msgid "Add AutoLoad" +msgstr "" + +#: editor/editor_autoload_settings.cpp editor/editor_file_dialog.cpp +#: editor/editor_plugin_settings.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp +#: editor/script_create_dialog.cpp scene/gui/file_dialog.cpp +msgid "Path:" +msgstr "" + +#: editor/editor_autoload_settings.cpp +msgid "Node Name:" +msgstr "" + +#: editor/editor_autoload_settings.cpp editor/editor_help_search.cpp +#: editor/editor_profiler.cpp editor/project_manager.cpp +#: editor/settings_config_dialog.cpp +msgid "Name" +msgstr "" + +#: editor/editor_autoload_settings.cpp +msgid "Singleton" +msgstr "" + +#: editor/editor_data.cpp editor/inspector_dock.cpp +msgid "Paste Params" +msgstr "" + +#: editor/editor_data.cpp +msgid "Updating Scene" +msgstr "" + +#: editor/editor_data.cpp +msgid "Storing local changes..." +msgstr "" + +#: editor/editor_data.cpp +msgid "Updating scene..." +msgstr "" + +#: editor/editor_data.cpp editor/editor_properties.cpp +msgid "[empty]" +msgstr "" + +#: editor/editor_data.cpp +msgid "[unsaved]" +msgstr "" + +#: editor/editor_dir_dialog.cpp +msgid "Please select a base directory first." +msgstr "" + +#: editor/editor_dir_dialog.cpp +msgid "Choose a Directory" +msgstr "" + +#: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp +#: editor/filesystem_dock.cpp editor/project_manager.cpp +#: scene/gui/file_dialog.cpp +msgid "Create Folder" +msgstr "" + +#: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp +#: editor/editor_plugin_settings.cpp editor/filesystem_dock.cpp +#: editor/plugins/theme_editor_plugin.cpp editor/project_export.cpp +#: modules/visual_script/visual_script_editor.cpp scene/gui/file_dialog.cpp +msgid "Name:" +msgstr "" + +#: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp +#: editor/filesystem_dock.cpp scene/gui/file_dialog.cpp +msgid "Could not create folder." +msgstr "" + +#: editor/editor_dir_dialog.cpp +msgid "Choose" +msgstr "" + +#: editor/editor_export.cpp +msgid "Storing File:" +msgstr "" + +#: editor/editor_export.cpp +msgid "No export template found at the expected path:" +msgstr "" + +#: editor/editor_export.cpp +msgid "Packing" +msgstr "" + +#: editor/editor_export.cpp +msgid "" +"Target platform requires 'ETC' texture compression for GLES2. Enable 'Import " +"Etc' in Project Settings." +msgstr "" + +#: editor/editor_export.cpp +msgid "" +"Target platform requires 'ETC2' texture compression for GLES3. Enable " +"'Import Etc 2' in Project Settings." +msgstr "" + +#: editor/editor_export.cpp +msgid "" +"Target platform requires 'ETC' texture compression for the driver fallback " +"to GLES2.\n" +"Enable 'Import Etc' in Project Settings, or disable 'Driver Fallback " +"Enabled'." +msgstr "" + +#: editor/editor_export.cpp +msgid "" +"Target platform requires 'PVRTC' texture compression for GLES2. Enable " +"'Import Pvrtc' in Project Settings." +msgstr "" + +#: editor/editor_export.cpp +msgid "" +"Target platform requires 'ETC2' or 'PVRTC' texture compression for GLES3. " +"Enable 'Import Etc 2' or 'Import Pvrtc' in Project Settings." +msgstr "" + +#: editor/editor_export.cpp +msgid "" +"Target platform requires 'PVRTC' texture compression for the driver fallback " +"to GLES2.\n" +"Enable 'Import Pvrtc' in Project Settings, or disable 'Driver Fallback " +"Enabled'." +msgstr "" + +#: editor/editor_export.cpp platform/android/export/export.cpp +#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp +#: platform/osx/export/export.cpp platform/uwp/export/export.cpp +msgid "Custom debug template not found." +msgstr "" + +#: editor/editor_export.cpp platform/android/export/export.cpp +#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp +#: platform/osx/export/export.cpp platform/uwp/export/export.cpp +msgid "Custom release template not found." +msgstr "" + +#: editor/editor_export.cpp platform/javascript/export/export.cpp +msgid "Template file not found:" +msgstr "" + +#: editor/editor_export.cpp +msgid "On 32-bit exports the embedded PCK cannot be bigger than 4 GiB." +msgstr "" + +#: editor/editor_feature_profile.cpp +msgid "3D Editor" +msgstr "" + +#: editor/editor_feature_profile.cpp +msgid "Script Editor" +msgstr "" + +#: editor/editor_feature_profile.cpp +msgid "Asset Library" +msgstr "" + +#: editor/editor_feature_profile.cpp +msgid "Scene Tree Editing" +msgstr "" + +#: editor/editor_feature_profile.cpp +msgid "Node Dock" +msgstr "" + +#: editor/editor_feature_profile.cpp +msgid "FileSystem Dock" +msgstr "" + +#: editor/editor_feature_profile.cpp +msgid "Import Dock" +msgstr "" + +#: editor/editor_feature_profile.cpp +msgid "Erase profile '%s'? (no undo)" +msgstr "" + +#: editor/editor_feature_profile.cpp +msgid "Profile must be a valid filename and must not contain '.'" +msgstr "" + +#: editor/editor_feature_profile.cpp +msgid "Profile with this name already exists." +msgstr "" + +#: editor/editor_feature_profile.cpp +msgid "(Editor Disabled, Properties Disabled)" +msgstr "" + +#: editor/editor_feature_profile.cpp +msgid "(Properties Disabled)" +msgstr "" + +#: editor/editor_feature_profile.cpp +msgid "(Editor Disabled)" +msgstr "" + +#: editor/editor_feature_profile.cpp +msgid "Class Options:" +msgstr "" + +#: editor/editor_feature_profile.cpp +msgid "Enable Contextual Editor" +msgstr "" + +#: editor/editor_feature_profile.cpp +msgid "Enabled Properties:" +msgstr "" + +#: editor/editor_feature_profile.cpp +msgid "Enabled Features:" +msgstr "" + +#: editor/editor_feature_profile.cpp +msgid "Enabled Classes:" +msgstr "" + +#: editor/editor_feature_profile.cpp +msgid "File '%s' format is invalid, import aborted." +msgstr "" + +#: editor/editor_feature_profile.cpp +msgid "" +"Profile '%s' already exists. Remove it first before importing, import " +"aborted." +msgstr "" + +#: editor/editor_feature_profile.cpp +msgid "Error saving profile to path: '%s'." +msgstr "" + +#: editor/editor_feature_profile.cpp +msgid "Unset" +msgstr "" + +#: editor/editor_feature_profile.cpp +msgid "Current Profile:" +msgstr "" + +#: editor/editor_feature_profile.cpp +msgid "Make Current" +msgstr "" + +#: editor/editor_feature_profile.cpp +#: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/version_control_editor_plugin.cpp +msgid "New" +msgstr "" + +#: editor/editor_feature_profile.cpp editor/editor_node.cpp +#: editor/project_manager.cpp +msgid "Import" +msgstr "" + +#: editor/editor_feature_profile.cpp editor/project_export.cpp +msgid "Export" +msgstr "" + +#: editor/editor_feature_profile.cpp +msgid "Available Profiles:" +msgstr "" + +#: editor/editor_feature_profile.cpp +msgid "Class Options" +msgstr "" + +#: editor/editor_feature_profile.cpp +msgid "New profile name:" +msgstr "" + +#: editor/editor_feature_profile.cpp +msgid "Erase Profile" +msgstr "" + +#: editor/editor_feature_profile.cpp +msgid "Godot Feature Profile" +msgstr "" + +#: editor/editor_feature_profile.cpp +msgid "Import Profile(s)" +msgstr "" + +#: editor/editor_feature_profile.cpp +msgid "Export Profile" +msgstr "" + +#: editor/editor_feature_profile.cpp +msgid "Manage Editor Feature Profiles" +msgstr "" + +#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp +msgid "Select Current Folder" +msgstr "" + +#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp +msgid "File Exists, Overwrite?" +msgstr "" + +#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp +msgid "Select This Folder" +msgstr "" + +#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp +msgid "Copy Path" +msgstr "" + +#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp +msgid "Open in File Manager" +msgstr "" + +#: editor/editor_file_dialog.cpp editor/editor_node.cpp +#: editor/filesystem_dock.cpp editor/project_manager.cpp +msgid "Show in File Manager" +msgstr "" + +#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp +msgid "New Folder..." +msgstr "" + +#: editor/editor_file_dialog.cpp editor/find_in_files.cpp +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Refresh" +msgstr "" + +#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp +msgid "All Recognized" +msgstr "" + +#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp +msgid "All Files (*)" +msgstr "" + +#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp +msgid "Open a File" +msgstr "" + +#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp +msgid "Open File(s)" +msgstr "" + +#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp +msgid "Open a Directory" +msgstr "" + +#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp +msgid "Open a File or Directory" +msgstr "" + +#: editor/editor_file_dialog.cpp editor/editor_node.cpp +#: editor/editor_properties.cpp editor/inspector_dock.cpp +#: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp scene/gui/file_dialog.cpp +msgid "Save" +msgstr "" + +#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp +msgid "Save a File" +msgstr "" + +#: editor/editor_file_dialog.cpp +msgid "Go Back" +msgstr "" + +#: editor/editor_file_dialog.cpp +msgid "Go Forward" +msgstr "" + +#: editor/editor_file_dialog.cpp +msgid "Go Up" +msgstr "" + +#: editor/editor_file_dialog.cpp +msgid "Toggle Hidden Files" +msgstr "" + +#: editor/editor_file_dialog.cpp +msgid "Toggle Favorite" +msgstr "" + +#: editor/editor_file_dialog.cpp +msgid "Toggle Mode" +msgstr "" + +#: editor/editor_file_dialog.cpp +msgid "Focus Path" +msgstr "" + +#: editor/editor_file_dialog.cpp +msgid "Move Favorite Up" +msgstr "" + +#: editor/editor_file_dialog.cpp +msgid "Move Favorite Down" +msgstr "" + +#: editor/editor_file_dialog.cpp +msgid "Go to previous folder." +msgstr "" + +#: editor/editor_file_dialog.cpp +msgid "Go to next folder." +msgstr "" + +#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp +msgid "Go to parent folder." +msgstr "" + +#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp +msgid "Refresh files." +msgstr "" + +#: editor/editor_file_dialog.cpp +msgid "(Un)favorite current folder." +msgstr "" + +#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp +msgid "Toggle the visibility of hidden files." +msgstr "" + +#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp +msgid "View items as a grid of thumbnails." +msgstr "" + +#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp +msgid "View items as a list." +msgstr "" + +#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp +msgid "Directories & Files:" +msgstr "" + +#: editor/editor_file_dialog.cpp editor/plugins/sprite_editor_plugin.cpp +#: editor/plugins/style_box_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp editor/rename_dialog.cpp +msgid "Preview:" +msgstr "" + +#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp +msgid "File:" +msgstr "" + +#: editor/editor_file_system.cpp +msgid "ScanSources" +msgstr "" + +#: editor/editor_file_system.cpp +msgid "" +"There are multiple importers for different types pointing to file %s, import " +"aborted" +msgstr "" + +#: editor/editor_file_system.cpp +msgid "(Re)Importing Assets" +msgstr "" + +#: editor/editor_help.cpp editor/plugins/spatial_editor_plugin.cpp +msgid "Top" +msgstr "" + +#: editor/editor_help.cpp +msgid "Class:" +msgstr "" + +#: editor/editor_help.cpp editor/scene_tree_editor.cpp +#: editor/script_create_dialog.cpp +msgid "Inherits:" +msgstr "" + +#: editor/editor_help.cpp +msgid "Inherited by:" +msgstr "" + +#: editor/editor_help.cpp +msgid "Description" +msgstr "" + +#: editor/editor_help.cpp +msgid "Online Tutorials" +msgstr "" + +#: editor/editor_help.cpp +msgid "Properties" +msgstr "" + +#: editor/editor_help.cpp +msgid "override:" +msgstr "" + +#: editor/editor_help.cpp +msgid "default:" +msgstr "" + +#: editor/editor_help.cpp +msgid "Methods" +msgstr "" + +#: editor/editor_help.cpp +msgid "Theme Properties" +msgstr "" + +#: editor/editor_help.cpp +msgid "Enumerations" +msgstr "" + +#: editor/editor_help.cpp +msgid "Constants" +msgstr "" + +#: editor/editor_help.cpp +msgid "Property Descriptions" +msgstr "" + +#: editor/editor_help.cpp +msgid "(value)" +msgstr "" + +#: editor/editor_help.cpp +msgid "" +"There is currently no description for this property. Please help us by " +"[color=$color][url=$url]contributing one[/url][/color]!" +msgstr "" + +#: editor/editor_help.cpp +msgid "Method Descriptions" +msgstr "" + +#: editor/editor_help.cpp +msgid "" +"There is currently no description for this method. Please help us by [color=" +"$color][url=$url]contributing one[/url][/color]!" +msgstr "" + +#: editor/editor_help_search.cpp editor/editor_node.cpp +#: editor/plugins/script_editor_plugin.cpp +msgid "Search Help" +msgstr "" + +#: editor/editor_help_search.cpp +msgid "Case Sensitive" +msgstr "" + +#: editor/editor_help_search.cpp +msgid "Show Hierarchy" +msgstr "" + +#: editor/editor_help_search.cpp +msgid "Display All" +msgstr "" + +#: editor/editor_help_search.cpp +msgid "Classes Only" +msgstr "" + +#: editor/editor_help_search.cpp +msgid "Methods Only" +msgstr "" + +#: editor/editor_help_search.cpp +msgid "Signals Only" +msgstr "" + +#: editor/editor_help_search.cpp +msgid "Constants Only" +msgstr "" + +#: editor/editor_help_search.cpp +msgid "Properties Only" +msgstr "" + +#: editor/editor_help_search.cpp +msgid "Theme Properties Only" +msgstr "" + +#: editor/editor_help_search.cpp +msgid "Member Type" +msgstr "" + +#: editor/editor_help_search.cpp +msgid "Class" +msgstr "" + +#: editor/editor_help_search.cpp +msgid "Method" +msgstr "" + +#: editor/editor_help_search.cpp editor/plugins/script_text_editor.cpp +msgid "Signal" +msgstr "" + +#: editor/editor_help_search.cpp editor/plugins/theme_editor_plugin.cpp +msgid "Constant" +msgstr "" + +#: editor/editor_help_search.cpp +msgid "Property" +msgstr "" + +#: editor/editor_help_search.cpp +msgid "Theme Property" +msgstr "" + +#: editor/editor_inspector.cpp editor/project_settings_editor.cpp +msgid "Property:" +msgstr "" + +#: editor/editor_inspector.cpp +msgid "Set" +msgstr "" + +#: editor/editor_inspector.cpp +msgid "Set Multiple:" +msgstr "" + +#: editor/editor_log.cpp +msgid "Output:" +msgstr "" + +#: editor/editor_log.cpp editor/plugins/tile_map_editor_plugin.cpp +msgid "Copy Selection" +msgstr "" + +#: editor/editor_log.cpp editor/editor_network_profiler.cpp +#: editor/editor_profiler.cpp editor/editor_properties.cpp +#: editor/plugins/animation_tree_player_editor_plugin.cpp +#: editor/property_editor.cpp editor/scene_tree_dock.cpp +#: editor/script_editor_debugger.cpp +#: modules/gdnative/gdnative_library_editor_plugin.cpp scene/gui/line_edit.cpp +#: scene/gui/text_edit.cpp +msgid "Clear" +msgstr "" + +#: editor/editor_log.cpp +msgid "Clear Output" +msgstr "" + +#: editor/editor_network_profiler.cpp editor/editor_node.cpp +#: editor/editor_profiler.cpp +msgid "Stop" +msgstr "" + +#: editor/editor_network_profiler.cpp editor/editor_profiler.cpp +#: editor/plugins/animation_state_machine_editor.cpp editor/rename_dialog.cpp +msgid "Start" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "%s/s" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "Down" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "Up" +msgstr "" + +#: editor/editor_network_profiler.cpp editor/editor_node.cpp +msgid "Node" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "Incoming RPC" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "Incoming RSET" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "Outgoing RPC" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "Outgoing RSET" +msgstr "" + +#: editor/editor_node.cpp editor/project_manager.cpp +msgid "New Window" +msgstr "" + +#: editor/editor_node.cpp +msgid "Imported resources can't be saved." +msgstr "" + +#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp +#: scene/gui/dialogs.cpp +msgid "OK" +msgstr "" + +#: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp +msgid "Error saving resource!" +msgstr "" + +#: editor/editor_node.cpp +msgid "" +"This resource can't be saved because it does not belong to the edited scene. " +"Make it unique first." +msgstr "" + +#: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp +msgid "Save Resource As..." +msgstr "" + +#: editor/editor_node.cpp +msgid "Can't open file for writing:" +msgstr "" + +#: editor/editor_node.cpp +msgid "Requested file format unknown:" +msgstr "" + +#: editor/editor_node.cpp +msgid "Error while saving." +msgstr "" + +#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp +msgid "Can't open '%s'. The file could have been moved or deleted." +msgstr "" + +#: editor/editor_node.cpp +msgid "Error while parsing '%s'." +msgstr "" + +#: editor/editor_node.cpp +msgid "Unexpected end of file '%s'." +msgstr "" + +#: editor/editor_node.cpp +msgid "Missing '%s' or its dependencies." +msgstr "" + +#: editor/editor_node.cpp +msgid "Error while loading '%s'." +msgstr "" + +#: editor/editor_node.cpp +msgid "Saving Scene" +msgstr "Зачувување на Ñцената" + +#: editor/editor_node.cpp +msgid "Analyzing" +msgstr "" + +#: editor/editor_node.cpp +msgid "Creating Thumbnail" +msgstr "" + +#: editor/editor_node.cpp +msgid "This operation can't be done without a tree root." +msgstr "" + +#: editor/editor_node.cpp +msgid "" +"This scene can't be saved because there is a cyclic instancing inclusion.\n" +"Please resolve it and then attempt to save again." +msgstr "" + +#: editor/editor_node.cpp +msgid "" +"Couldn't save scene. Likely dependencies (instances or inheritance) couldn't " +"be satisfied." +msgstr "" + +#: editor/editor_node.cpp editor/scene_tree_dock.cpp +msgid "Can't overwrite scene that is still open!" +msgstr "" + +#: editor/editor_node.cpp +msgid "Can't load MeshLibrary for merging!" +msgstr "" + +#: editor/editor_node.cpp +msgid "Error saving MeshLibrary!" +msgstr "" + +#: editor/editor_node.cpp +msgid "Can't load TileSet for merging!" +msgstr "" + +#: editor/editor_node.cpp +msgid "Error saving TileSet!" +msgstr "" + +#: editor/editor_node.cpp +msgid "" +"An error occurred while trying to save the editor layout.\n" +"Make sure the editor's user data path is writable." +msgstr "" + +#: editor/editor_node.cpp +msgid "" +"Default editor layout overridden.\n" +"To restore the Default layout to its base settings, use the Delete Layout " +"option and delete the Default layout." +msgstr "" + +#: editor/editor_node.cpp +msgid "Layout name not found!" +msgstr "" + +#: editor/editor_node.cpp +msgid "Restored the Default layout to its base settings." +msgstr "" + +#: editor/editor_node.cpp +msgid "" +"This resource belongs to a scene that was imported, so it's not editable.\n" +"Please read the documentation relevant to importing scenes to better " +"understand this workflow." +msgstr "" + +#: editor/editor_node.cpp +msgid "" +"This resource belongs to a scene that was instanced or inherited.\n" +"Changes to it won't be kept when saving the current scene." +msgstr "" + +#: editor/editor_node.cpp +msgid "" +"This resource was imported, so it's not editable. Change its settings in the " +"import panel and then re-import." +msgstr "" + +#: editor/editor_node.cpp +msgid "" +"This scene was imported, so changes to it won't be kept.\n" +"Instancing it or inheriting will allow making changes to it.\n" +"Please read the documentation relevant to importing scenes to better " +"understand this workflow." +msgstr "" + +#: editor/editor_node.cpp +msgid "" +"This is a remote object, so changes to it won't be kept.\n" +"Please read the documentation relevant to debugging to better understand " +"this workflow." +msgstr "" + +#: editor/editor_node.cpp +msgid "There is no defined scene to run." +msgstr "" + +#: editor/editor_node.cpp +msgid "Save scene before running..." +msgstr "" + +#: editor/editor_node.cpp +msgid "Could not start subprocess!" +msgstr "" + +#: editor/editor_node.cpp editor/filesystem_dock.cpp +msgid "Open Scene" +msgstr "" + +#: editor/editor_node.cpp +msgid "Open Base Scene" +msgstr "" + +#: editor/editor_node.cpp +msgid "Quick Open..." +msgstr "" + +#: editor/editor_node.cpp +msgid "Quick Open Scene..." +msgstr "" + +#: editor/editor_node.cpp +msgid "Quick Open Script..." +msgstr "" + +#: editor/editor_node.cpp +msgid "Save & Close" +msgstr "" + +#: editor/editor_node.cpp +msgid "Save changes to '%s' before closing?" +msgstr "" + +#: editor/editor_node.cpp +msgid "Saved %s modified resource(s)." +msgstr "" + +#: editor/editor_node.cpp +msgid "A root node is required to save the scene." +msgstr "" + +#: editor/editor_node.cpp +msgid "Save Scene As..." +msgstr "" + +#: editor/editor_node.cpp editor/scene_tree_dock.cpp +msgid "This operation can't be done without a scene." +msgstr "" + +#: editor/editor_node.cpp +msgid "Export Mesh Library" +msgstr "" + +#: editor/editor_node.cpp +msgid "This operation can't be done without a root node." +msgstr "" + +#: editor/editor_node.cpp +msgid "Export Tile Set" +msgstr "" + +#: editor/editor_node.cpp +msgid "This operation can't be done without a selected node." +msgstr "" + +#: editor/editor_node.cpp +msgid "Current scene not saved. Open anyway?" +msgstr "" + +#: editor/editor_node.cpp +msgid "Can't reload a scene that was never saved." +msgstr "" + +#: editor/editor_node.cpp +msgid "Reload Saved Scene" +msgstr "" + +#: editor/editor_node.cpp +msgid "" +"The current scene has unsaved changes.\n" +"Reload the saved scene anyway? This action cannot be undone." +msgstr "" + +#: editor/editor_node.cpp +msgid "Quick Run Scene..." +msgstr "" + +#: editor/editor_node.cpp +msgid "Quit" +msgstr "" + +#: editor/editor_node.cpp +msgid "Yes" +msgstr "" + +#: editor/editor_node.cpp +msgid "Exit the editor?" +msgstr "" + +#: editor/editor_node.cpp +msgid "Open Project Manager?" +msgstr "" + +#: editor/editor_node.cpp +msgid "Save & Quit" +msgstr "" + +#: editor/editor_node.cpp +msgid "Save changes to the following scene(s) before quitting?" +msgstr "" + +#: editor/editor_node.cpp +msgid "Save changes the following scene(s) before opening Project Manager?" +msgstr "" + +#: editor/editor_node.cpp +msgid "" +"This option is deprecated. Situations where refresh must be forced are now " +"considered a bug. Please report." +msgstr "" + +#: editor/editor_node.cpp +msgid "Pick a Main Scene" +msgstr "" + +#: editor/editor_node.cpp +msgid "Close Scene" +msgstr "" + +#: editor/editor_node.cpp +msgid "Reopen Closed Scene" +msgstr "" + +#: editor/editor_node.cpp +msgid "Unable to enable addon plugin at: '%s' parsing of config failed." +msgstr "" + +#: editor/editor_node.cpp +msgid "Unable to find script field for addon plugin at: 'res://addons/%s'." +msgstr "" + +#: editor/editor_node.cpp +msgid "Unable to load addon script from path: '%s'." +msgstr "" + +#: editor/editor_node.cpp +msgid "" +"Unable to load addon script from path: '%s' There seems to be an error in " +"the code, please check the syntax." +msgstr "" + +#: editor/editor_node.cpp +msgid "" +"Unable to load addon script from path: '%s' Base type is not EditorPlugin." +msgstr "" + +#: editor/editor_node.cpp +msgid "Unable to load addon script from path: '%s' Script is not in tool mode." +msgstr "" + +#: editor/editor_node.cpp +msgid "" +"Scene '%s' was automatically imported, so it can't be modified.\n" +"To make changes to it, a new inherited scene can be created." +msgstr "" + +#: editor/editor_node.cpp +msgid "" +"Error loading scene, it must be inside the project path. Use 'Import' to " +"open the scene, then save it inside the project path." +msgstr "" + +#: editor/editor_node.cpp +msgid "Scene '%s' has broken dependencies:" +msgstr "" + +#: editor/editor_node.cpp +msgid "Clear Recent Scenes" +msgstr "" + +#: editor/editor_node.cpp +msgid "" +"No main scene has ever been defined, select one?\n" +"You can change it later in \"Project Settings\" under the 'application' " +"category." +msgstr "" + +#: editor/editor_node.cpp +msgid "" +"Selected scene '%s' does not exist, select a valid one?\n" +"You can change it later in \"Project Settings\" under the 'application' " +"category." +msgstr "" + +#: editor/editor_node.cpp +msgid "" +"Selected scene '%s' is not a scene file, select a valid one?\n" +"You can change it later in \"Project Settings\" under the 'application' " +"category." +msgstr "" + +#: editor/editor_node.cpp +msgid "Save Layout" +msgstr "" + +#: editor/editor_node.cpp +msgid "Delete Layout" +msgstr "" + +#: editor/editor_node.cpp editor/import_dock.cpp +#: editor/script_create_dialog.cpp +msgid "Default" +msgstr "" + +#: editor/editor_node.cpp editor/editor_properties.cpp +#: editor/plugins/script_editor_plugin.cpp editor/property_editor.cpp +msgid "Show in FileSystem" +msgstr "" + +#: editor/editor_node.cpp +msgid "Play This Scene" +msgstr "" + +#: editor/editor_node.cpp +msgid "Close Tab" +msgstr "" + +#: editor/editor_node.cpp +msgid "Undo Close Tab" +msgstr "" + +#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp +msgid "Close Other Tabs" +msgstr "" + +#: editor/editor_node.cpp +msgid "Close Tabs to the Right" +msgstr "" + +#: editor/editor_node.cpp +msgid "Close All Tabs" +msgstr "" + +#: editor/editor_node.cpp +msgid "Switch Scene Tab" +msgstr "" + +#: editor/editor_node.cpp +msgid "%d more files or folders" +msgstr "" + +#: editor/editor_node.cpp +msgid "%d more folders" +msgstr "" + +#: editor/editor_node.cpp +msgid "%d more files" +msgstr "" + +#: editor/editor_node.cpp +msgid "Dock Position" +msgstr "" + +#: editor/editor_node.cpp +msgid "Distraction Free Mode" +msgstr "" + +#: editor/editor_node.cpp +msgid "Toggle distraction-free mode." +msgstr "" + +#: editor/editor_node.cpp +msgid "Add a new scene." +msgstr "" + +#: editor/editor_node.cpp +msgid "Scene" +msgstr "" + +#: editor/editor_node.cpp +msgid "Go to previously opened scene." +msgstr "" + +#: editor/editor_node.cpp +msgid "Copy Text" +msgstr "" + +#: editor/editor_node.cpp +msgid "Next tab" +msgstr "" + +#: editor/editor_node.cpp +msgid "Previous tab" +msgstr "" + +#: editor/editor_node.cpp +msgid "Filter Files..." +msgstr "" + +#: editor/editor_node.cpp +msgid "Operations with scene files." +msgstr "" + +#: editor/editor_node.cpp +msgid "New Scene" +msgstr "" + +#: editor/editor_node.cpp +msgid "New Inherited Scene..." +msgstr "" + +#: editor/editor_node.cpp +msgid "Open Scene..." +msgstr "" + +#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp +msgid "Open Recent" +msgstr "" + +#: editor/editor_node.cpp +msgid "Save Scene" +msgstr "" + +#: editor/editor_node.cpp +msgid "Save All Scenes" +msgstr "" + +#: editor/editor_node.cpp +msgid "Convert To..." +msgstr "" + +#: editor/editor_node.cpp +msgid "MeshLibrary..." +msgstr "" + +#: editor/editor_node.cpp +msgid "TileSet..." +msgstr "" + +#: editor/editor_node.cpp editor/plugins/script_text_editor.cpp +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +msgid "Undo" +msgstr "" + +#: editor/editor_node.cpp editor/plugins/script_text_editor.cpp +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +msgid "Redo" +msgstr "" + +#: editor/editor_node.cpp +msgid "Miscellaneous project or scene-wide tools." +msgstr "" + +#: editor/editor_node.cpp editor/project_manager.cpp +#: editor/script_create_dialog.cpp +msgid "Project" +msgstr "" + +#: editor/editor_node.cpp +msgid "Project Settings..." +msgstr "" + +#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp +msgid "Version Control" +msgstr "" + +#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp +msgid "Set Up Version Control" +msgstr "" + +#: editor/editor_node.cpp +msgid "Shut Down Version Control" +msgstr "" + +#: editor/editor_node.cpp +msgid "Export..." +msgstr "" + +#: editor/editor_node.cpp +msgid "Install Android Build Template..." +msgstr "" + +#: editor/editor_node.cpp +msgid "Open Project Data Folder" +msgstr "" + +#: editor/editor_node.cpp editor/plugins/tile_set_editor_plugin.cpp +msgid "Tools" +msgstr "" + +#: editor/editor_node.cpp +msgid "Orphan Resource Explorer..." +msgstr "" + +#: editor/editor_node.cpp +msgid "Quit to Project List" +msgstr "" + +#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp +#: editor/project_export.cpp +msgid "Debug" +msgstr "" + +#: editor/editor_node.cpp +msgid "Deploy with Remote Debug" +msgstr "" + +#: editor/editor_node.cpp +msgid "" +"When this option is enabled, using one-click deploy will make the executable " +"attempt to connect to this computer's IP so the running project can be " +"debugged.\n" +"This option is intended to be used for remote debugging (typically with a " +"mobile device).\n" +"You don't need to enable it to use the GDScript debugger locally." +msgstr "" + +#: editor/editor_node.cpp +msgid "Small Deploy with Network Filesystem" +msgstr "" + +#: editor/editor_node.cpp +msgid "" +"When this option is enabled, using one-click deploy for Android will only " +"export an executable without the project data.\n" +"The filesystem will be provided from the project by the editor over the " +"network.\n" +"On Android, deploying will use the USB cable for faster performance. This " +"option speeds up testing for projects with large assets." +msgstr "" + +#: editor/editor_node.cpp +msgid "Visible Collision Shapes" +msgstr "" + +#: editor/editor_node.cpp +msgid "" +"When this option is enabled, collision shapes and raycast nodes (for 2D and " +"3D) will be visible in the running project." +msgstr "" + +#: editor/editor_node.cpp +msgid "Visible Navigation" +msgstr "" + +#: editor/editor_node.cpp +msgid "" +"When this option is enabled, navigation meshes and polygons will be visible " +"in the running project." +msgstr "" + +#: editor/editor_node.cpp +msgid "Synchronize Scene Changes" +msgstr "" + +#: editor/editor_node.cpp +msgid "" +"When this option is enabled, any changes made to the scene in the editor " +"will be replicated in the running project.\n" +"When used remotely on a device, this is more efficient when the network " +"filesystem option is enabled." +msgstr "" + +#: editor/editor_node.cpp +msgid "Synchronize Script Changes" +msgstr "" + +#: editor/editor_node.cpp +msgid "" +"When this option is enabled, any script that is saved will be reloaded in " +"the running project.\n" +"When used remotely on a device, this is more efficient when the network " +"filesystem option is enabled." +msgstr "" + +#: editor/editor_node.cpp editor/script_create_dialog.cpp +msgid "Editor" +msgstr "" + +#: editor/editor_node.cpp +msgid "Editor Settings..." +msgstr "" + +#: editor/editor_node.cpp +msgid "Editor Layout" +msgstr "" + +#: editor/editor_node.cpp +msgid "Take Screenshot" +msgstr "" + +#: editor/editor_node.cpp +msgid "Screenshots are stored in the Editor Data/Settings Folder." +msgstr "" + +#: editor/editor_node.cpp +msgid "Toggle Fullscreen" +msgstr "" + +#: editor/editor_node.cpp +msgid "Toggle System Console" +msgstr "" + +#: editor/editor_node.cpp +msgid "Open Editor Data/Settings Folder" +msgstr "" + +#: editor/editor_node.cpp +msgid "Open Editor Data Folder" +msgstr "" + +#: editor/editor_node.cpp +msgid "Open Editor Settings Folder" +msgstr "" + +#: editor/editor_node.cpp +msgid "Manage Editor Features..." +msgstr "" + +#: editor/editor_node.cpp +msgid "Manage Export Templates..." +msgstr "" + +#: editor/editor_node.cpp editor/plugins/shader_editor_plugin.cpp +msgid "Help" +msgstr "" + +#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_text_editor.cpp +#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp +#: editor/plugins/visual_shader_editor_plugin.cpp editor/project_manager.cpp +#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp +msgid "Search" +msgstr "" + +#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp +#: editor/plugins/shader_editor_plugin.cpp +msgid "Online Docs" +msgstr "" + +#: editor/editor_node.cpp +msgid "Q&A" +msgstr "" + +#: editor/editor_node.cpp +msgid "Report a Bug" +msgstr "" + +#: editor/editor_node.cpp +msgid "Send Docs Feedback" +msgstr "" + +#: editor/editor_node.cpp editor/plugins/asset_library_editor_plugin.cpp +msgid "Community" +msgstr "" + +#: editor/editor_node.cpp +msgid "About" +msgstr "" + +#: editor/editor_node.cpp +msgid "Play the project." +msgstr "" + +#: editor/editor_node.cpp +msgid "Play" +msgstr "" + +#: editor/editor_node.cpp +msgid "Pause the scene execution for debugging." +msgstr "" + +#: editor/editor_node.cpp +msgid "Pause Scene" +msgstr "" + +#: editor/editor_node.cpp +msgid "Stop the scene." +msgstr "" + +#: editor/editor_node.cpp +msgid "Play the edited scene." +msgstr "" + +#: editor/editor_node.cpp +msgid "Play Scene" +msgstr "" + +#: editor/editor_node.cpp +msgid "Play custom scene" +msgstr "" + +#: editor/editor_node.cpp +msgid "Play Custom Scene" +msgstr "" + +#: editor/editor_node.cpp +msgid "Changing the video driver requires restarting the editor." +msgstr "" + +#: editor/editor_node.cpp editor/project_settings_editor.cpp +#: editor/settings_config_dialog.cpp +msgid "Save & Restart" +msgstr "" + +#: editor/editor_node.cpp +msgid "Spins when the editor window redraws." +msgstr "" + +#: editor/editor_node.cpp +msgid "Update Continuously" +msgstr "" + +#: editor/editor_node.cpp +msgid "Update When Changed" +msgstr "" + +#: editor/editor_node.cpp +msgid "Hide Update Spinner" +msgstr "" + +#: editor/editor_node.cpp +msgid "FileSystem" +msgstr "" + +#: editor/editor_node.cpp +msgid "Inspector" +msgstr "" + +#: editor/editor_node.cpp +msgid "Expand Bottom Panel" +msgstr "" + +#: editor/editor_node.cpp +msgid "Output" +msgstr "" + +#: editor/editor_node.cpp +msgid "Don't Save" +msgstr "" + +#: editor/editor_node.cpp +msgid "Android build template is missing, please install relevant templates." +msgstr "" + +#: editor/editor_node.cpp +msgid "Manage Templates" +msgstr "" + +#: editor/editor_node.cpp +msgid "" +"This will set up your project for custom Android builds by installing the " +"source template to \"res://android/build\".\n" +"You can then apply modifications and build your own custom APK on export " +"(adding modules, changing the AndroidManifest.xml, etc.).\n" +"Note that in order to make custom builds instead of using pre-built APKs, " +"the \"Use Custom Build\" option should be enabled in the Android export " +"preset." +msgstr "" + +#: editor/editor_node.cpp +msgid "" +"The Android build template is already installed in this project and it won't " +"be overwritten.\n" +"Remove the \"res://android/build\" directory manually before attempting this " +"operation again." +msgstr "" + +#: editor/editor_node.cpp +msgid "Import Templates From ZIP File" +msgstr "" + +#: editor/editor_node.cpp +msgid "Template Package" +msgstr "" + +#: editor/editor_node.cpp +msgid "Export Library" +msgstr "" + +#: editor/editor_node.cpp +msgid "Merge With Existing" +msgstr "" + +#: editor/editor_node.cpp +msgid "Open & Run a Script" +msgstr "" + +#: editor/editor_node.cpp +msgid "New Inherited" +msgstr "" + +#: editor/editor_node.cpp +msgid "Load Errors" +msgstr "" + +#: editor/editor_node.cpp editor/plugins/tile_map_editor_plugin.cpp +msgid "Select" +msgstr "" + +#: editor/editor_node.cpp +msgid "Open 2D Editor" +msgstr "" + +#: editor/editor_node.cpp +msgid "Open 3D Editor" +msgstr "" + +#: editor/editor_node.cpp +msgid "Open Script Editor" +msgstr "" + +#: editor/editor_node.cpp editor/project_manager.cpp +msgid "Open Asset Library" +msgstr "" + +#: editor/editor_node.cpp +msgid "Open the next Editor" +msgstr "" + +#: editor/editor_node.cpp +msgid "Open the previous Editor" +msgstr "" + +#: editor/editor_node.h +msgid "Warning!" +msgstr "" + +#: editor/editor_path.cpp +msgid "No sub-resources found." +msgstr "" + +#: editor/editor_plugin.cpp +msgid "Creating Mesh Previews" +msgstr "" + +#: editor/editor_plugin.cpp +msgid "Thumbnail..." +msgstr "" + +#: editor/editor_plugin_settings.cpp +msgid "Main Script:" +msgstr "" + +#: editor/editor_plugin_settings.cpp +msgid "Edit Plugin" +msgstr "" + +#: editor/editor_plugin_settings.cpp +msgid "Installed Plugins:" +msgstr "" + +#: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp +msgid "Update" +msgstr "" + +#: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Version:" +msgstr "" + +#: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp +msgid "Author:" +msgstr "" + +#: editor/editor_plugin_settings.cpp +msgid "Status:" +msgstr "" + +#: editor/editor_plugin_settings.cpp +msgid "Edit:" +msgstr "" + +#: editor/editor_profiler.cpp +msgid "Measure:" +msgstr "" + +#: editor/editor_profiler.cpp +msgid "Frame Time (sec)" +msgstr "" + +#: editor/editor_profiler.cpp +msgid "Average Time (sec)" +msgstr "" + +#: editor/editor_profiler.cpp +msgid "Frame %" +msgstr "" + +#: editor/editor_profiler.cpp +msgid "Physics Frame %" +msgstr "" + +#: editor/editor_profiler.cpp +msgid "Inclusive" +msgstr "" + +#: editor/editor_profiler.cpp +msgid "Self" +msgstr "" + +#: editor/editor_profiler.cpp +msgid "Frame #:" +msgstr "" + +#: editor/editor_profiler.cpp +msgid "Time" +msgstr "" + +#: editor/editor_profiler.cpp +msgid "Calls" +msgstr "" + +#: editor/editor_properties.cpp +msgid "Edit Text:" +msgstr "" + +#: editor/editor_properties.cpp editor/script_create_dialog.cpp +msgid "On" +msgstr "" + +#: editor/editor_properties.cpp +msgid "Layer" +msgstr "" + +#: editor/editor_properties.cpp +msgid "Bit %d, value %d" +msgstr "" + +#: editor/editor_properties.cpp +msgid "[Empty]" +msgstr "" + +#: editor/editor_properties.cpp editor/plugins/root_motion_editor_plugin.cpp +msgid "Assign..." +msgstr "" + +#: editor/editor_properties.cpp +msgid "Invalid RID" +msgstr "" + +#: editor/editor_properties.cpp +msgid "" +"The selected resource (%s) does not match any type expected for this " +"property (%s)." +msgstr "" + +#: editor/editor_properties.cpp +msgid "" +"Can't create a ViewportTexture on resources saved as a file.\n" +"Resource needs to belong to a scene." +msgstr "" + +#: editor/editor_properties.cpp +msgid "" +"Can't create a ViewportTexture on this resource because it's not set as " +"local to scene.\n" +"Please switch on the 'local to scene' property on it (and all resources " +"containing it up to a node)." +msgstr "" + +#: editor/editor_properties.cpp editor/property_editor.cpp +msgid "Pick a Viewport" +msgstr "" + +#: editor/editor_properties.cpp editor/property_editor.cpp +msgid "New Script" +msgstr "" + +#: editor/editor_properties.cpp editor/scene_tree_dock.cpp +msgid "Extend Script" +msgstr "" + +#: editor/editor_properties.cpp editor/property_editor.cpp +msgid "New %s" +msgstr "" + +#: editor/editor_properties.cpp editor/property_editor.cpp +msgid "Make Unique" +msgstr "" + +#: editor/editor_properties.cpp +#: editor/plugins/animation_blend_space_1d_editor.cpp +#: editor/plugins/animation_blend_space_2d_editor.cpp +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_state_machine_editor.cpp +#: editor/plugins/resource_preloader_editor_plugin.cpp +#: editor/plugins/script_text_editor.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/tile_map_editor_plugin.cpp editor/property_editor.cpp +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +msgid "Paste" +msgstr "" + +#: editor/editor_properties.cpp editor/property_editor.cpp +msgid "Convert To %s" +msgstr "" + +#: editor/editor_properties.cpp editor/property_editor.cpp +msgid "Selected node is not a Viewport!" +msgstr "" + +#: editor/editor_properties_array_dict.cpp +msgid "Size: " +msgstr "" + +#: editor/editor_properties_array_dict.cpp +msgid "Page: " +msgstr "" + +#: editor/editor_properties_array_dict.cpp +#: editor/plugins/theme_editor_plugin.cpp +msgid "Remove Item" +msgstr "" + +#: editor/editor_properties_array_dict.cpp +msgid "New Key:" +msgstr "" + +#: editor/editor_properties_array_dict.cpp +msgid "New Value:" +msgstr "" + +#: editor/editor_properties_array_dict.cpp +msgid "Add Key/Value Pair" +msgstr "" + +#: editor/editor_run_native.cpp +msgid "" +"No runnable export preset found for this platform.\n" +"Please add a runnable preset in the Export menu or define an existing preset " +"as runnable." +msgstr "" + +#: editor/editor_run_script.cpp +msgid "Write your logic in the _run() method." +msgstr "" + +#: editor/editor_run_script.cpp +msgid "There is an edited scene already." +msgstr "" + +#: editor/editor_run_script.cpp +msgid "Couldn't instance script:" +msgstr "" + +#: editor/editor_run_script.cpp +msgid "Did you forget the 'tool' keyword?" +msgstr "" + +#: editor/editor_run_script.cpp +msgid "Couldn't run script:" +msgstr "" + +#: editor/editor_run_script.cpp +msgid "Did you forget the '_run' method?" +msgstr "" + +#: editor/editor_spin_slider.cpp +msgid "Hold Ctrl to round to integers. Hold Shift for more precise changes." +msgstr "" + +#: editor/editor_sub_scene.cpp +msgid "Select Node(s) to Import" +msgstr "" + +#: editor/editor_sub_scene.cpp editor/project_manager.cpp +msgid "Browse" +msgstr "" + +#: editor/editor_sub_scene.cpp +msgid "Scene Path:" +msgstr "" + +#: editor/editor_sub_scene.cpp +msgid "Import From Node:" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Redownload" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Uninstall" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "(Installed)" +msgstr "" + +#: editor/export_template_manager.cpp +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Download" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Official export templates aren't available for development builds." +msgstr "" + +#: editor/export_template_manager.cpp +msgid "(Missing)" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "(Current)" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Retrieving mirrors, please wait..." +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Remove template version '%s'?" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Can't open export templates zip." +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Invalid version.txt format inside templates: %s." +msgstr "" + +#: editor/export_template_manager.cpp +msgid "No version.txt found inside templates." +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Error creating path for templates:" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Extracting Export Templates" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Importing:" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Error getting the list of mirrors." +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Error parsing JSON of mirror list. Please report this issue!" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "" +"No download links found for this version. Direct download is only available " +"for official releases." +msgstr "" + +#: editor/export_template_manager.cpp +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Can't resolve." +msgstr "" + +#: editor/export_template_manager.cpp +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Can't connect." +msgstr "" + +#: editor/export_template_manager.cpp +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "No response." +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Request Failed." +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Redirect Loop." +msgstr "" + +#: editor/export_template_manager.cpp +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Failed:" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Download Complete." +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Cannot remove temporary file:" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "" +"Templates installation failed.\n" +"The problematic templates archives can be found at '%s'." +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Error requesting URL:" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Connecting to Mirror..." +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Disconnected" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Resolving" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Can't Resolve" +msgstr "" + +#: editor/export_template_manager.cpp +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Connecting..." +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Can't Connect" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Connected" +msgstr "" + +#: editor/export_template_manager.cpp +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Requesting..." +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Downloading" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Connection Error" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "SSL Handshake Error" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Uncompressing Android Build Sources" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Current Version:" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Installed Versions:" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Install From File" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Remove Template" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Select Template File" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Godot Export Templates" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Export Template Manager" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Download Templates" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Select mirror from list: (Shift+Click: Open in Browser)" +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "Favorites" +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "Status: Import of file failed. Please fix file and reimport manually." +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "Cannot move/rename resources root." +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "Cannot move a folder into itself." +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "Error moving:" +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "Error duplicating:" +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "Unable to update dependencies:" +msgstr "" + +#: editor/filesystem_dock.cpp editor/scene_tree_editor.cpp +msgid "No name provided." +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "Provided name contains invalid characters." +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "A file or folder with this name already exists." +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "Name contains invalid characters." +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "" +"The following files or folders conflict with items in the target location " +"'%s':\n" +"\n" +"%s\n" +"\n" +"Do you wish to overwrite them?" +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "Renaming file:" +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "Renaming folder:" +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "Duplicating file:" +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "Duplicating folder:" +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "New Inherited Scene" +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "Set As Main Scene" +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "Open Scenes" +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "Instance" +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "Add to Favorites" +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "Remove from Favorites" +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "Edit Dependencies..." +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "View Owners..." +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "Move To..." +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "New Scene..." +msgstr "" + +#: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp +msgid "New Script..." +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "New Resource..." +msgstr "" + +#: editor/filesystem_dock.cpp editor/plugins/visual_shader_editor_plugin.cpp +#: editor/script_editor_debugger.cpp +msgid "Expand All" +msgstr "" + +#: editor/filesystem_dock.cpp editor/plugins/visual_shader_editor_plugin.cpp +#: editor/script_editor_debugger.cpp +msgid "Collapse All" +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "Duplicate..." +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "Move to Trash" +msgstr "" + +#: editor/filesystem_dock.cpp editor/plugins/animation_player_editor_plugin.cpp +msgid "Rename..." +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "Previous Folder/File" +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "Next Folder/File" +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "Re-Scan Filesystem" +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "Toggle Split Mode" +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "Search files" +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "" +"Scanning Files,\n" +"Please Wait..." +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "Move" +msgstr "" + +#: editor/filesystem_dock.cpp +#: editor/plugins/animation_tree_player_editor_plugin.cpp +#: editor/project_manager.cpp editor/rename_dialog.cpp +#: editor/scene_tree_dock.cpp +msgid "Rename" +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "Overwrite" +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "Create Scene" +msgstr "" + +#: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp +msgid "Create Script" +msgstr "" + +#: editor/find_in_files.cpp editor/plugins/script_editor_plugin.cpp +msgid "Find in Files" +msgstr "" + +#: editor/find_in_files.cpp +msgid "Find:" +msgstr "" + +#: editor/find_in_files.cpp +msgid "Folder:" +msgstr "" + +#: editor/find_in_files.cpp +msgid "Filters:" +msgstr "" + +#: editor/find_in_files.cpp +msgid "" +"Include the files with the following extensions. Add or remove them in " +"ProjectSettings." +msgstr "" + +#: editor/find_in_files.cpp editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_text_editor.cpp +msgid "Find..." +msgstr "" + +#: editor/find_in_files.cpp editor/plugins/script_text_editor.cpp +msgid "Replace..." +msgstr "" + +#: editor/find_in_files.cpp editor/progress_dialog.cpp scene/gui/dialogs.cpp +msgid "Cancel" +msgstr "" + +#: editor/find_in_files.cpp +msgid "Find: " +msgstr "" + +#: editor/find_in_files.cpp +msgid "Replace: " +msgstr "" + +#: editor/find_in_files.cpp +msgid "Replace all (no undo)" +msgstr "" + +#: editor/find_in_files.cpp +msgid "Searching..." +msgstr "" + +#: editor/find_in_files.cpp +msgid "%d match in %d file." +msgstr "" + +#: editor/find_in_files.cpp +msgid "%d matches in %d file." +msgstr "" + +#: editor/find_in_files.cpp +msgid "%d matches in %d files." +msgstr "" + +#: editor/groups_editor.cpp +msgid "Add to Group" +msgstr "" + +#: editor/groups_editor.cpp +msgid "Remove from Group" +msgstr "" + +#: editor/groups_editor.cpp +msgid "Group name already exists." +msgstr "" + +#: editor/groups_editor.cpp +msgid "Invalid group name." +msgstr "" + +#: editor/groups_editor.cpp +msgid "Rename Group" +msgstr "" + +#: editor/groups_editor.cpp +msgid "Delete Group" +msgstr "" + +#: editor/groups_editor.cpp editor/node_dock.cpp +msgid "Groups" +msgstr "" + +#: editor/groups_editor.cpp +msgid "Nodes Not in Group" +msgstr "" + +#: editor/groups_editor.cpp editor/scene_tree_dock.cpp +#: editor/scene_tree_editor.cpp +msgid "Filter nodes" +msgstr "" + +#: editor/groups_editor.cpp +msgid "Nodes in Group" +msgstr "" + +#: editor/groups_editor.cpp +msgid "Empty groups will be automatically removed." +msgstr "" + +#: editor/groups_editor.cpp +msgid "Group Editor" +msgstr "" + +#: editor/groups_editor.cpp +msgid "Manage Groups" +msgstr "" + +#: editor/import/resource_importer_scene.cpp +msgid "Import as Single Scene" +msgstr "" + +#: editor/import/resource_importer_scene.cpp +msgid "Import with Separate Animations" +msgstr "" + +#: editor/import/resource_importer_scene.cpp +msgid "Import with Separate Materials" +msgstr "" + +#: editor/import/resource_importer_scene.cpp +msgid "Import with Separate Objects" +msgstr "" + +#: editor/import/resource_importer_scene.cpp +msgid "Import with Separate Objects+Materials" +msgstr "" + +#: editor/import/resource_importer_scene.cpp +msgid "Import with Separate Objects+Animations" +msgstr "" + +#: editor/import/resource_importer_scene.cpp +msgid "Import with Separate Materials+Animations" +msgstr "" + +#: editor/import/resource_importer_scene.cpp +msgid "Import with Separate Objects+Materials+Animations" +msgstr "" + +#: editor/import/resource_importer_scene.cpp +msgid "Import as Multiple Scenes" +msgstr "" + +#: editor/import/resource_importer_scene.cpp +msgid "Import as Multiple Scenes+Materials" +msgstr "" + +#: editor/import/resource_importer_scene.cpp +#: editor/plugins/mesh_library_editor_plugin.cpp +msgid "Import Scene" +msgstr "" + +#: editor/import/resource_importer_scene.cpp +msgid "Importing Scene..." +msgstr "" + +#: editor/import/resource_importer_scene.cpp +msgid "Generating Lightmaps" +msgstr "" + +#: editor/import/resource_importer_scene.cpp +msgid "Generating for Mesh: " +msgstr "" + +#: editor/import/resource_importer_scene.cpp +msgid "Running Custom Script..." +msgstr "" + +#: editor/import/resource_importer_scene.cpp +msgid "Couldn't load post-import script:" +msgstr "" + +#: editor/import/resource_importer_scene.cpp +msgid "Invalid/broken script for post-import (check console):" +msgstr "" + +#: editor/import/resource_importer_scene.cpp +msgid "Error running post-import script:" +msgstr "" + +#: editor/import/resource_importer_scene.cpp +msgid "Did you return a Node-derived object in the `post_import()` method?" +msgstr "" + +#: editor/import/resource_importer_scene.cpp +msgid "Saving..." +msgstr "" + +#: editor/import_dock.cpp +msgid "%d Files" +msgstr "" + +#: editor/import_dock.cpp +msgid "Set as Default for '%s'" +msgstr "" + +#: editor/import_dock.cpp +msgid "Clear Default for '%s'" +msgstr "" + +#: editor/import_dock.cpp +msgid "Import As:" +msgstr "" + +#: editor/import_dock.cpp +msgid "Preset" +msgstr "" + +#: editor/import_dock.cpp +msgid "Reimport" +msgstr "" + +#: editor/import_dock.cpp +msgid "Save Scenes, Re-Import, and Restart" +msgstr "" + +#: editor/import_dock.cpp +msgid "Changing the type of an imported file requires editor restart." +msgstr "" + +#: editor/import_dock.cpp +msgid "" +"WARNING: Assets exist that use this resource, they may stop loading properly." +msgstr "" + +#: editor/inspector_dock.cpp +msgid "Failed to load resource." +msgstr "" + +#: editor/inspector_dock.cpp +msgid "Expand All Properties" +msgstr "" + +#: editor/inspector_dock.cpp +msgid "Collapse All Properties" +msgstr "" + +#: editor/inspector_dock.cpp editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp +msgid "Save As..." +msgstr "" + +#: editor/inspector_dock.cpp +msgid "Copy Params" +msgstr "" + +#: editor/inspector_dock.cpp +msgid "Edit Resource Clipboard" +msgstr "" + +#: editor/inspector_dock.cpp +msgid "Copy Resource" +msgstr "" + +#: editor/inspector_dock.cpp +msgid "Make Built-In" +msgstr "" + +#: editor/inspector_dock.cpp +msgid "Make Sub-Resources Unique" +msgstr "" + +#: editor/inspector_dock.cpp +msgid "Open in Help" +msgstr "" + +#: editor/inspector_dock.cpp +msgid "Create a new resource in memory and edit it." +msgstr "" + +#: editor/inspector_dock.cpp +msgid "Load an existing resource from disk and edit it." +msgstr "" + +#: editor/inspector_dock.cpp +msgid "Save the currently edited resource." +msgstr "" + +#: editor/inspector_dock.cpp +msgid "Go to the previous edited object in history." +msgstr "" + +#: editor/inspector_dock.cpp +msgid "Go to the next edited object in history." +msgstr "" + +#: editor/inspector_dock.cpp +msgid "History of recently edited objects." +msgstr "" + +#: editor/inspector_dock.cpp +msgid "Object properties." +msgstr "" + +#: editor/inspector_dock.cpp +msgid "Filter properties" +msgstr "" + +#: editor/inspector_dock.cpp +msgid "Changes may be lost!" +msgstr "" + +#: editor/multi_node_edit.cpp +msgid "MultiNode Set" +msgstr "" + +#: editor/node_dock.cpp +msgid "Select a single node to edit its signals and groups." +msgstr "" + +#: editor/plugin_config_dialog.cpp +msgid "Edit a Plugin" +msgstr "" + +#: editor/plugin_config_dialog.cpp +msgid "Create a Plugin" +msgstr "" + +#: editor/plugin_config_dialog.cpp +msgid "Plugin Name:" +msgstr "" + +#: editor/plugin_config_dialog.cpp +msgid "Subfolder:" +msgstr "" + +#: editor/plugin_config_dialog.cpp editor/script_create_dialog.cpp +msgid "Language:" +msgstr "" + +#: editor/plugin_config_dialog.cpp +msgid "Script Name:" +msgstr "" + +#: editor/plugin_config_dialog.cpp +msgid "Activate now?" +msgstr "" + +#: editor/plugins/abstract_polygon_2d_editor.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Create Polygon" +msgstr "" + +#: editor/plugins/abstract_polygon_2d_editor.cpp +#: editor/plugins/animation_blend_space_1d_editor.cpp +#: editor/plugins/animation_blend_space_2d_editor.cpp +msgid "Create points." +msgstr "" + +#: editor/plugins/abstract_polygon_2d_editor.cpp +msgid "" +"Edit points.\n" +"LMB: Move Point\n" +"RMB: Erase Point" +msgstr "" + +#: editor/plugins/abstract_polygon_2d_editor.cpp +#: editor/plugins/animation_blend_space_1d_editor.cpp +msgid "Erase points." +msgstr "" + +#: editor/plugins/abstract_polygon_2d_editor.cpp +msgid "Edit Polygon" +msgstr "" + +#: editor/plugins/abstract_polygon_2d_editor.cpp +msgid "Insert Point" +msgstr "" + +#: editor/plugins/abstract_polygon_2d_editor.cpp +msgid "Edit Polygon (Remove Point)" +msgstr "" + +#: editor/plugins/abstract_polygon_2d_editor.cpp +msgid "Remove Polygon And Point" +msgstr "" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +#: editor/plugins/animation_blend_space_2d_editor.cpp +#: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_state_machine_editor.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Add Animation" +msgstr "" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +#: editor/plugins/animation_blend_space_2d_editor.cpp +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#: editor/plugins/animation_state_machine_editor.cpp +msgid "Load..." +msgstr "" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +#: editor/plugins/animation_blend_space_2d_editor.cpp +msgid "Move Node Point" +msgstr "" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +msgid "Change BlendSpace1D Limits" +msgstr "" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +msgid "Change BlendSpace1D Labels" +msgstr "" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +#: editor/plugins/animation_blend_space_2d_editor.cpp +#: editor/plugins/animation_state_machine_editor.cpp +msgid "This type of node can't be used. Only root nodes are allowed." +msgstr "" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +#: editor/plugins/animation_blend_space_2d_editor.cpp +msgid "Add Node Point" +msgstr "" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +#: editor/plugins/animation_blend_space_2d_editor.cpp +msgid "Add Animation Point" +msgstr "" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +msgid "Remove BlendSpace1D Point" +msgstr "" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +msgid "Move BlendSpace1D Node Point" +msgstr "" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +#: editor/plugins/animation_blend_space_2d_editor.cpp +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#: editor/plugins/animation_state_machine_editor.cpp +msgid "" +"AnimationTree is inactive.\n" +"Activate to enable playback, check node warnings if activation fails." +msgstr "" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +#: editor/plugins/animation_blend_space_2d_editor.cpp +msgid "Set the blending position within the space" +msgstr "" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +#: editor/plugins/animation_blend_space_2d_editor.cpp +msgid "Select and move points, create points with RMB." +msgstr "" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +#: editor/plugins/animation_blend_space_2d_editor.cpp scene/gui/graph_edit.cpp +msgid "Enable snap and show grid." +msgstr "" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +#: editor/plugins/animation_blend_space_2d_editor.cpp +msgid "Point" +msgstr "" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +#: editor/plugins/animation_blend_space_2d_editor.cpp +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +msgid "Open Editor" +msgstr "" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +#: editor/plugins/animation_blend_space_2d_editor.cpp +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#: editor/plugins/animation_state_machine_editor.cpp +msgid "Open Animation Node" +msgstr "" + +#: editor/plugins/animation_blend_space_2d_editor.cpp +msgid "Triangle already exists." +msgstr "" + +#: editor/plugins/animation_blend_space_2d_editor.cpp +msgid "Add Triangle" +msgstr "" + +#: editor/plugins/animation_blend_space_2d_editor.cpp +msgid "Change BlendSpace2D Limits" +msgstr "" + +#: editor/plugins/animation_blend_space_2d_editor.cpp +msgid "Change BlendSpace2D Labels" +msgstr "" + +#: editor/plugins/animation_blend_space_2d_editor.cpp +msgid "Remove BlendSpace2D Point" +msgstr "" + +#: editor/plugins/animation_blend_space_2d_editor.cpp +msgid "Remove BlendSpace2D Triangle" +msgstr "" + +#: editor/plugins/animation_blend_space_2d_editor.cpp +msgid "BlendSpace2D does not belong to an AnimationTree node." +msgstr "" + +#: editor/plugins/animation_blend_space_2d_editor.cpp +msgid "No triangles exist, so no blending can take place." +msgstr "" + +#: editor/plugins/animation_blend_space_2d_editor.cpp +msgid "Toggle Auto Triangles" +msgstr "" + +#: editor/plugins/animation_blend_space_2d_editor.cpp +msgid "Create triangles by connecting points." +msgstr "" + +#: editor/plugins/animation_blend_space_2d_editor.cpp +msgid "Erase points and triangles." +msgstr "" + +#: editor/plugins/animation_blend_space_2d_editor.cpp +msgid "Generate blend triangles automatically (instead of manually)" +msgstr "" + +#: editor/plugins/animation_blend_space_2d_editor.cpp +#: editor/plugins/animation_tree_player_editor_plugin.cpp +msgid "Blend:" +msgstr "" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +msgid "Parameter Changed" +msgstr "" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_player_editor_plugin.cpp +msgid "Edit Filters" +msgstr "" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +msgid "Output node can't be added to the blend tree." +msgstr "" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +msgid "Add Node to BlendTree" +msgstr "" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +msgid "Node Moved" +msgstr "" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +msgid "Unable to connect, port may be in use or connection may be invalid." +msgstr "" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Nodes Connected" +msgstr "" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Nodes Disconnected" +msgstr "" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +msgid "Set Animation" +msgstr "" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Delete Node" +msgstr "" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#: editor/scene_tree_dock.cpp +msgid "Delete Node(s)" +msgstr "" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +msgid "Toggle Filter On/Off" +msgstr "" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +msgid "Change Filter" +msgstr "" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +msgid "No animation player set, so unable to retrieve track names." +msgstr "" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +msgid "Player path set is invalid, so unable to retrieve track names." +msgstr "" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#: editor/plugins/root_motion_editor_plugin.cpp +msgid "" +"Animation player has no valid root node path, so unable to retrieve track " +"names." +msgstr "" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +msgid "Anim Clips" +msgstr "" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +msgid "Audio Clips" +msgstr "" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +msgid "Functions" +msgstr "" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#: editor/plugins/animation_state_machine_editor.cpp +msgid "Node Renamed" +msgstr "" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Add Node..." +msgstr "" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#: editor/plugins/root_motion_editor_plugin.cpp +msgid "Edit Filtered Tracks:" +msgstr "" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +msgid "Enable Filtering" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Toggle Autoplay" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "New Animation Name:" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "New Anim" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Change Animation Name:" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Delete Animation?" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Remove Animation" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Invalid animation name!" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Animation name already exists!" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Rename Animation" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Blend Next Changed" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Change Blend Time" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Load Animation" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Duplicate Animation" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "No animation to copy!" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "No animation resource on clipboard!" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Pasted Animation" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Paste Animation" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "No animation to edit!" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Play selected animation backwards from current pos. (A)" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Play selected animation backwards from end. (Shift+A)" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Stop animation playback. (S)" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Play selected animation from start. (Shift+D)" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Play selected animation from current pos. (D)" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Animation position (in seconds)." +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Scale animation playback globally for the node." +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Animation Tools" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Animation" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Edit Transitions..." +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Open in Inspector" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Display list of animations in player." +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Autoplay on Load" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Enable Onion Skinning" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Onion Skinning Options" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Directions" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Past" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Future" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Depth" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "1 step" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "2 steps" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "3 steps" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Differences Only" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Force White Modulate" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Include Gizmos (3D)" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Pin AnimationPlayer" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Create New Animation" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Animation Name:" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/resource_preloader_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp +msgid "Error!" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Blend Times:" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Next (Auto Queue):" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Cross-Animation Blend Times" +msgstr "" + +#: editor/plugins/animation_state_machine_editor.cpp +msgid "Move Node" +msgstr "" + +#: editor/plugins/animation_state_machine_editor.cpp +msgid "Transition exists!" +msgstr "" + +#: editor/plugins/animation_state_machine_editor.cpp +msgid "Add Transition" +msgstr "" + +#: editor/plugins/animation_state_machine_editor.cpp +#: modules/visual_script/visual_script_editor.cpp +msgid "Add Node" +msgstr "" + +#: editor/plugins/animation_state_machine_editor.cpp +msgid "End" +msgstr "" + +#: editor/plugins/animation_state_machine_editor.cpp +msgid "Immediate" +msgstr "" + +#: editor/plugins/animation_state_machine_editor.cpp +msgid "Sync" +msgstr "" + +#: editor/plugins/animation_state_machine_editor.cpp +msgid "At End" +msgstr "" + +#: editor/plugins/animation_state_machine_editor.cpp +msgid "Travel" +msgstr "" + +#: editor/plugins/animation_state_machine_editor.cpp +msgid "Start and end nodes are needed for a sub-transition." +msgstr "" + +#: editor/plugins/animation_state_machine_editor.cpp +msgid "No playback resource set at path: %s." +msgstr "" + +#: editor/plugins/animation_state_machine_editor.cpp +msgid "Node Removed" +msgstr "" + +#: editor/plugins/animation_state_machine_editor.cpp +msgid "Transition Removed" +msgstr "" + +#: editor/plugins/animation_state_machine_editor.cpp +msgid "Set Start Node (Autoplay)" +msgstr "" + +#: editor/plugins/animation_state_machine_editor.cpp +msgid "" +"Select and move nodes.\n" +"RMB to add new nodes.\n" +"Shift+LMB to create connections." +msgstr "" + +#: editor/plugins/animation_state_machine_editor.cpp +msgid "Create new nodes." +msgstr "" + +#: editor/plugins/animation_state_machine_editor.cpp +msgid "Connect nodes." +msgstr "" + +#: editor/plugins/animation_state_machine_editor.cpp +msgid "Remove selected node or transition." +msgstr "" + +#: editor/plugins/animation_state_machine_editor.cpp +msgid "Toggle autoplay this animation on start, restart or seek to zero." +msgstr "" + +#: editor/plugins/animation_state_machine_editor.cpp +msgid "Set the end animation. This is useful for sub-transitions." +msgstr "" + +#: editor/plugins/animation_state_machine_editor.cpp +msgid "Transition: " +msgstr "" + +#: editor/plugins/animation_state_machine_editor.cpp +msgid "Play Mode:" +msgstr "" + +#: editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_player_editor_plugin.cpp +msgid "AnimationTree" +msgstr "" + +#: editor/plugins/animation_tree_player_editor_plugin.cpp +msgid "New name:" +msgstr "" + +#: editor/plugins/animation_tree_player_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp +msgid "Scale:" +msgstr "" + +#: editor/plugins/animation_tree_player_editor_plugin.cpp +msgid "Fade In (s):" +msgstr "" + +#: editor/plugins/animation_tree_player_editor_plugin.cpp +msgid "Fade Out (s):" +msgstr "" + +#: editor/plugins/animation_tree_player_editor_plugin.cpp +msgid "Blend" +msgstr "" + +#: editor/plugins/animation_tree_player_editor_plugin.cpp +msgid "Mix" +msgstr "" + +#: editor/plugins/animation_tree_player_editor_plugin.cpp +msgid "Auto Restart:" +msgstr "" + +#: editor/plugins/animation_tree_player_editor_plugin.cpp +msgid "Restart (s):" +msgstr "" + +#: editor/plugins/animation_tree_player_editor_plugin.cpp +msgid "Random Restart (s):" +msgstr "" + +#: editor/plugins/animation_tree_player_editor_plugin.cpp +msgid "Start!" +msgstr "" + +#: editor/plugins/animation_tree_player_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp +msgid "Amount:" +msgstr "" + +#: editor/plugins/animation_tree_player_editor_plugin.cpp +msgid "Blend 0:" +msgstr "" + +#: editor/plugins/animation_tree_player_editor_plugin.cpp +msgid "Blend 1:" +msgstr "" + +#: editor/plugins/animation_tree_player_editor_plugin.cpp +msgid "X-Fade Time (s):" +msgstr "" + +#: editor/plugins/animation_tree_player_editor_plugin.cpp +msgid "Current:" +msgstr "" + +#: editor/plugins/animation_tree_player_editor_plugin.cpp +#: editor/plugins/visual_shader_editor_plugin.cpp +#: modules/visual_script/visual_script_editor.cpp +msgid "Add Input" +msgstr "" + +#: editor/plugins/animation_tree_player_editor_plugin.cpp +msgid "Clear Auto-Advance" +msgstr "" + +#: editor/plugins/animation_tree_player_editor_plugin.cpp +msgid "Set Auto-Advance" +msgstr "" + +#: editor/plugins/animation_tree_player_editor_plugin.cpp +msgid "Delete Input" +msgstr "" + +#: editor/plugins/animation_tree_player_editor_plugin.cpp +msgid "Animation tree is valid." +msgstr "" + +#: editor/plugins/animation_tree_player_editor_plugin.cpp +msgid "Animation tree is invalid." +msgstr "" + +#: editor/plugins/animation_tree_player_editor_plugin.cpp +msgid "Animation Node" +msgstr "" + +#: editor/plugins/animation_tree_player_editor_plugin.cpp +msgid "OneShot Node" +msgstr "" + +#: editor/plugins/animation_tree_player_editor_plugin.cpp +msgid "Mix Node" +msgstr "" + +#: editor/plugins/animation_tree_player_editor_plugin.cpp +msgid "Blend2 Node" +msgstr "" + +#: editor/plugins/animation_tree_player_editor_plugin.cpp +msgid "Blend3 Node" +msgstr "" + +#: editor/plugins/animation_tree_player_editor_plugin.cpp +msgid "Blend4 Node" +msgstr "" + +#: editor/plugins/animation_tree_player_editor_plugin.cpp +msgid "TimeScale Node" +msgstr "" + +#: editor/plugins/animation_tree_player_editor_plugin.cpp +msgid "TimeSeek Node" +msgstr "" + +#: editor/plugins/animation_tree_player_editor_plugin.cpp +msgid "Transition Node" +msgstr "" + +#: editor/plugins/animation_tree_player_editor_plugin.cpp +msgid "Import Animations..." +msgstr "" + +#: editor/plugins/animation_tree_player_editor_plugin.cpp +msgid "Edit Node Filters" +msgstr "" + +#: editor/plugins/animation_tree_player_editor_plugin.cpp +msgid "Filters..." +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Contents:" +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "View Files" +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Connection error, please try again." +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Can't connect to host:" +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "No response from host:" +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Can't resolve hostname:" +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Request failed, return code:" +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Request failed." +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Cannot save response to:" +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Write error." +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Request failed, too many redirects" +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Redirect loop." +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Request failed, timeout" +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Timeout." +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Bad download hash, assuming file has been tampered with." +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Expected:" +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Got:" +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Failed sha256 hash check" +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Asset Download Error:" +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Downloading (%s / %s)..." +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Downloading..." +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Resolving..." +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Error making request" +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Idle" +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Install..." +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Retry" +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Download Error" +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Download for this asset is already in progress!" +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Recently Updated" +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Least Recently Updated" +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Name (A-Z)" +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Name (Z-A)" +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "License (A-Z)" +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "License (Z-A)" +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "First" +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Previous" +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Next" +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Last" +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "All" +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "No results for \"%s\"." +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Import..." +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Plugins..." +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp editor/project_manager.cpp +msgid "Sort:" +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +#: editor/project_settings_editor.cpp +msgid "Category:" +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Site:" +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Support" +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Official" +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Testing" +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Loading..." +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Assets ZIP File" +msgstr "" + +#: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "" +"Can't determine a save path for lightmap images.\n" +"Save your scene and try again." +msgstr "" + +#: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "" +"No meshes to bake. Make sure they contain an UV2 channel and that the 'Bake " +"Light' flag is on." +msgstr "" + +#: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "Failed creating lightmap images, make sure path is writable." +msgstr "" + +#: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "Failed determining lightmap size. Maximum lightmap size too small?" +msgstr "" + +#: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "" +"Some mesh is invalid. Make sure the UV2 channel values are contained within " +"the [0.0,1.0] square region." +msgstr "" + +#: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "" +"Godot editor was built without ray tracing support, lightmaps can't be baked." +msgstr "" + +#: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "Bake Lightmaps" +msgstr "" + +#: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "Select lightmap bake file:" +msgstr "" + +#: editor/plugins/camera_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Preview" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Configure Snap" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Grid Offset:" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Grid Step:" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Primary Line Every:" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "steps" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Rotation Offset:" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Rotation Step:" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Scale Step:" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Move Vertical Guide" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Create Vertical Guide" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Remove Vertical Guide" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Move Horizontal Guide" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Create Horizontal Guide" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Remove Horizontal Guide" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Create Horizontal and Vertical Guides" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Set CanvasItem \"%s\" Pivot Offset to (%d, %d)" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Rotate %d CanvasItems" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Rotate CanvasItem \"%s\" to %d degrees" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Move CanvasItem \"%s\" Anchor" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Scale Node2D \"%s\" to (%s, %s)" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Resize Control \"%s\" to (%d, %d)" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Scale %d CanvasItems" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Scale CanvasItem \"%s\" to (%s, %s)" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Move %d CanvasItems" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Move CanvasItem \"%s\" to (%d, %d)" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "" +"Children of containers have their anchors and margins values overridden by " +"their parent." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Presets for the anchors and margins values of a Control node." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "" +"When active, moving Control nodes changes their anchors instead of their " +"margins." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Top Left" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Top Right" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Bottom Right" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Bottom Left" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Center Left" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Center Top" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Center Right" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Center Bottom" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Center" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Left Wide" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Top Wide" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Right Wide" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Bottom Wide" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "VCenter Wide" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "HCenter Wide" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Full Rect" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Keep Ratio" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Anchors only" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Change Anchors and Margins" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Change Anchors" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp +msgid "" +"Game Camera Override\n" +"Overrides game camera with editor viewport camera." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp +msgid "" +"Game Camera Override\n" +"No game instance running." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Lock Selected" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Unlock Selected" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Group Selected" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Ungroup Selected" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Paste Pose" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Clear Guides" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Create Custom Bone(s) from Node(s)" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Clear Bones" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Make IK Chain" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Clear IK Chain" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "" +"Warning: Children of a container get their position and size determined only " +"by their parent." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/texture_region_editor_plugin.cpp +#: editor/plugins/tile_set_editor_plugin.cpp scene/gui/graph_edit.cpp +msgid "Zoom Reset" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Select Mode" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Drag: Rotate" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Alt+Drag: Move" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Press 'v' to Change Pivot, 'Shift+v' to Drag Pivot (while moving)." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Alt+RMB: Depth list selection" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Move Mode" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Rotate Mode" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Scale Mode" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp +msgid "" +"Show a list of all objects at the position clicked\n" +"(same as Alt+RMB in select mode)." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Click to change object's rotation pivot." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Pan Mode" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Ruler Mode" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Toggle smart snapping." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Use Smart Snap" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Toggle grid snapping." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Use Grid Snap" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Snapping Options" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Use Rotation Snap" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Use Scale Snap" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Snap Relative" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Use Pixel Snap" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Smart Snapping" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Configure Snap..." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Snap to Parent" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Snap to Node Anchor" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Snap to Node Sides" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Snap to Node Center" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Snap to Other Nodes" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Snap to Guides" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Lock the selected object in place (can't be moved)." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Unlock the selected object (can be moved)." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Makes sure the object's children are not selectable." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Restores the object's children's ability to be selected." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Skeleton Options" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Show Bones" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Make Custom Bone(s) from Node(s)" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Clear Custom Bones" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp +msgid "View" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Always Show Grid" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Show Helpers" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Show Rulers" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Show Guides" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Show Origin" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Show Viewport" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Show Group And Lock Icons" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Center Selection" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Frame Selection" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Preview Canvas Scale" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Translation mask for inserting keys." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Rotation mask for inserting keys." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Scale mask for inserting keys." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Insert keys (based on mask)." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "" +"Auto insert keys when objects are translated, rotated or scaled (based on " +"mask).\n" +"Keys are only added to existing tracks, no new tracks will be created.\n" +"Keys must be inserted manually for the first time." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Auto Insert Key" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Animation Key and Pose Options" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Insert Key (Existing Tracks)" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Copy Pose" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Clear Pose" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Multiply grid step by 2" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Divide grid step by 2" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Pan View" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Add %s" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Adding %s..." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Cannot instantiate multiple nodes without root." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp +msgid "Create Node" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp +msgid "Error instancing scene from %s" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Change Default Type" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "" +"Drag & drop + Shift : Add node as sibling\n" +"Drag & drop + Alt : Change node type" +msgstr "" + +#: editor/plugins/collision_polygon_editor_plugin.cpp +msgid "Create Polygon3D" +msgstr "" + +#: editor/plugins/collision_polygon_editor_plugin.cpp +msgid "Edit Poly" +msgstr "" + +#: editor/plugins/collision_polygon_editor_plugin.cpp +msgid "Edit Poly (Remove Point)" +msgstr "" + +#: editor/plugins/collision_shape_2d_editor_plugin.cpp +msgid "Set Handle" +msgstr "" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Load Emission Mask" +msgstr "" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/cpu_particles_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp +msgid "Restart" +msgstr "" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Clear Emission Mask" +msgstr "" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp +msgid "Particles" +msgstr "" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Generated Point Count:" +msgstr "" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Emission Mask" +msgstr "" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Solid Pixels" +msgstr "" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Border Pixels" +msgstr "" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Directed Border Pixels" +msgstr "" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Capture from Pixel" +msgstr "" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Emission Colors" +msgstr "" + +#: editor/plugins/cpu_particles_editor_plugin.cpp +msgid "CPUParticles" +msgstr "" + +#: editor/plugins/cpu_particles_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp +msgid "Create Emission Points From Mesh" +msgstr "" + +#: editor/plugins/cpu_particles_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp +msgid "Create Emission Points From Node" +msgstr "" + +#: editor/plugins/curve_editor_plugin.cpp +msgid "Flat 0" +msgstr "" + +#: editor/plugins/curve_editor_plugin.cpp +msgid "Flat 1" +msgstr "" + +#: editor/plugins/curve_editor_plugin.cpp editor/property_editor.cpp +msgid "Ease In" +msgstr "" + +#: editor/plugins/curve_editor_plugin.cpp editor/property_editor.cpp +msgid "Ease Out" +msgstr "" + +#: editor/plugins/curve_editor_plugin.cpp +msgid "Smoothstep" +msgstr "" + +#: editor/plugins/curve_editor_plugin.cpp +msgid "Modify Curve Point" +msgstr "" + +#: editor/plugins/curve_editor_plugin.cpp +msgid "Modify Curve Tangent" +msgstr "" + +#: editor/plugins/curve_editor_plugin.cpp +msgid "Load Curve Preset" +msgstr "" + +#: editor/plugins/curve_editor_plugin.cpp +msgid "Add Point" +msgstr "" + +#: editor/plugins/curve_editor_plugin.cpp +msgid "Remove Point" +msgstr "" + +#: editor/plugins/curve_editor_plugin.cpp +msgid "Left Linear" +msgstr "" + +#: editor/plugins/curve_editor_plugin.cpp +msgid "Right Linear" +msgstr "" + +#: editor/plugins/curve_editor_plugin.cpp +msgid "Load Preset" +msgstr "" + +#: editor/plugins/curve_editor_plugin.cpp +msgid "Remove Curve Point" +msgstr "" + +#: editor/plugins/curve_editor_plugin.cpp +msgid "Toggle Curve Linear Tangent" +msgstr "" + +#: editor/plugins/curve_editor_plugin.cpp +msgid "Hold Shift to edit tangents individually" +msgstr "" + +#: editor/plugins/curve_editor_plugin.cpp +msgid "Right click to add point" +msgstr "" + +#: editor/plugins/gi_probe_editor_plugin.cpp +msgid "Bake GI Probe" +msgstr "" + +#: editor/plugins/gradient_editor_plugin.cpp +msgid "Gradient Edited" +msgstr "" + +#: editor/plugins/item_list_editor_plugin.cpp +msgid "Item %d" +msgstr "" + +#: editor/plugins/item_list_editor_plugin.cpp +msgid "Items" +msgstr "" + +#: editor/plugins/item_list_editor_plugin.cpp +msgid "Item List Editor" +msgstr "" + +#: editor/plugins/light_occluder_2d_editor_plugin.cpp +msgid "Create Occluder Polygon" +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Mesh is empty!" +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Couldn't create a Trimesh collision shape." +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Create Static Trimesh Body" +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "This doesn't work on scene root!" +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Create Trimesh Static Shape" +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Can't create a single convex collision shape for the scene root." +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Couldn't create a single convex collision shape." +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Create Single Convex Shape" +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Can't create multiple convex collision shapes for the scene root." +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Couldn't create any collision shapes." +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Create Multiple Convex Shapes" +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Create Navigation Mesh" +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Contained Mesh is not of type ArrayMesh." +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "UV Unwrap failed, mesh may not be manifold?" +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "No mesh to debug." +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Model has no UV in this layer" +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "MeshInstance lacks a Mesh!" +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Mesh has not surface to create outlines from!" +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Mesh primitive type is not PRIMITIVE_TRIANGLES!" +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Could not create outline!" +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Create Outline" +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Mesh" +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Create Trimesh Static Body" +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "" +"Creates a StaticBody and assigns a polygon-based collision shape to it " +"automatically.\n" +"This is the most accurate (but slowest) option for collision detection." +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Create Trimesh Collision Sibling" +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "" +"Creates a polygon-based collision shape.\n" +"This is the most accurate (but slowest) option for collision detection." +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Create Single Convex Collision Sibling" +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "" +"Creates a single convex collision shape.\n" +"This is the fastest (but least accurate) option for collision detection." +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Create Multiple Convex Collision Siblings" +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "" +"Creates a polygon-based collision shape.\n" +"This is a performance middle-ground between the two above options." +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Create Outline Mesh..." +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "" +"Creates a static outline mesh. The outline mesh will have its normals " +"flipped automatically.\n" +"This can be used instead of the SpatialMaterial Grow property when using " +"that property isn't possible." +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "View UV1" +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "View UV2" +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Unwrap UV2 for Lightmap/AO" +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Create Outline Mesh" +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Outline Size:" +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "UV Channel Debug" +msgstr "" + +#: editor/plugins/mesh_library_editor_plugin.cpp +msgid "Remove item %d?" +msgstr "" + +#: editor/plugins/mesh_library_editor_plugin.cpp +msgid "" +"Update from existing scene?:\n" +"%s" +msgstr "" + +#: editor/plugins/mesh_library_editor_plugin.cpp +msgid "Mesh Library" +msgstr "" + +#: editor/plugins/mesh_library_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp +msgid "Add Item" +msgstr "" + +#: editor/plugins/mesh_library_editor_plugin.cpp +msgid "Remove Selected Item" +msgstr "" + +#: editor/plugins/mesh_library_editor_plugin.cpp +msgid "Import from Scene" +msgstr "" + +#: editor/plugins/mesh_library_editor_plugin.cpp +msgid "Update from Scene" +msgstr "" + +#: editor/plugins/multimesh_editor_plugin.cpp +msgid "No mesh source specified (and no MultiMesh set in node)." +msgstr "" + +#: editor/plugins/multimesh_editor_plugin.cpp +msgid "No mesh source specified (and MultiMesh contains no Mesh)." +msgstr "" + +#: editor/plugins/multimesh_editor_plugin.cpp +msgid "Mesh source is invalid (invalid path)." +msgstr "" + +#: editor/plugins/multimesh_editor_plugin.cpp +msgid "Mesh source is invalid (not a MeshInstance)." +msgstr "" + +#: editor/plugins/multimesh_editor_plugin.cpp +msgid "Mesh source is invalid (contains no Mesh resource)." +msgstr "" + +#: editor/plugins/multimesh_editor_plugin.cpp +msgid "No surface source specified." +msgstr "" + +#: editor/plugins/multimesh_editor_plugin.cpp +msgid "Surface source is invalid (invalid path)." +msgstr "" + +#: editor/plugins/multimesh_editor_plugin.cpp +msgid "Surface source is invalid (no geometry)." +msgstr "" + +#: editor/plugins/multimesh_editor_plugin.cpp +msgid "Surface source is invalid (no faces)." +msgstr "" + +#: editor/plugins/multimesh_editor_plugin.cpp +msgid "Select a Source Mesh:" +msgstr "" + +#: editor/plugins/multimesh_editor_plugin.cpp +msgid "Select a Target Surface:" +msgstr "" + +#: editor/plugins/multimesh_editor_plugin.cpp +msgid "Populate Surface" +msgstr "" + +#: editor/plugins/multimesh_editor_plugin.cpp +msgid "Populate MultiMesh" +msgstr "" + +#: editor/plugins/multimesh_editor_plugin.cpp +msgid "Target Surface:" +msgstr "" + +#: editor/plugins/multimesh_editor_plugin.cpp +msgid "Source Mesh:" +msgstr "" + +#: editor/plugins/multimesh_editor_plugin.cpp +msgid "X-Axis" +msgstr "" + +#: editor/plugins/multimesh_editor_plugin.cpp +msgid "Y-Axis" +msgstr "" + +#: editor/plugins/multimesh_editor_plugin.cpp +msgid "Z-Axis" +msgstr "" + +#: editor/plugins/multimesh_editor_plugin.cpp +msgid "Mesh Up Axis:" +msgstr "" + +#: editor/plugins/multimesh_editor_plugin.cpp +msgid "Random Rotation:" +msgstr "" + +#: editor/plugins/multimesh_editor_plugin.cpp +msgid "Random Tilt:" +msgstr "" + +#: editor/plugins/multimesh_editor_plugin.cpp +msgid "Random Scale:" +msgstr "" + +#: editor/plugins/multimesh_editor_plugin.cpp +msgid "Populate" +msgstr "" + +#: editor/plugins/navigation_polygon_editor_plugin.cpp +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Create Navigation Polygon" +msgstr "" + +#: editor/plugins/particles_2d_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp +msgid "Convert to CPUParticles" +msgstr "" + +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Generating Visibility Rect" +msgstr "" + +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Generate Visibility Rect" +msgstr "" + +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Can only set point into a ParticlesMaterial process material" +msgstr "" + +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Convert to CPUParticles2D" +msgstr "" + +#: editor/plugins/particles_2d_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp +msgid "Generation Time (sec):" +msgstr "" + +#: editor/plugins/particles_editor_plugin.cpp +msgid "The geometry's faces don't contain any area." +msgstr "" + +#: editor/plugins/particles_editor_plugin.cpp +msgid "The geometry doesn't contain any faces." +msgstr "" + +#: editor/plugins/particles_editor_plugin.cpp +msgid "\"%s\" doesn't inherit from Spatial." +msgstr "" + +#: editor/plugins/particles_editor_plugin.cpp +msgid "\"%s\" doesn't contain geometry." +msgstr "" + +#: editor/plugins/particles_editor_plugin.cpp +msgid "\"%s\" doesn't contain face geometry." +msgstr "" + +#: editor/plugins/particles_editor_plugin.cpp +msgid "Create Emitter" +msgstr "" + +#: editor/plugins/particles_editor_plugin.cpp +msgid "Emission Points:" +msgstr "" + +#: editor/plugins/particles_editor_plugin.cpp +msgid "Surface Points" +msgstr "" + +#: editor/plugins/particles_editor_plugin.cpp +msgid "Surface Points+Normal (Directed)" +msgstr "" + +#: editor/plugins/particles_editor_plugin.cpp +msgid "Volume" +msgstr "" + +#: editor/plugins/particles_editor_plugin.cpp +msgid "Emission Source: " +msgstr "" + +#: editor/plugins/particles_editor_plugin.cpp +msgid "A processor material of type 'ParticlesMaterial' is required." +msgstr "" + +#: editor/plugins/particles_editor_plugin.cpp +msgid "Generating AABB" +msgstr "" + +#: editor/plugins/particles_editor_plugin.cpp +msgid "Generate Visibility AABB" +msgstr "" + +#: editor/plugins/path_2d_editor_plugin.cpp +msgid "Remove Point from Curve" +msgstr "" + +#: editor/plugins/path_2d_editor_plugin.cpp +msgid "Remove Out-Control from Curve" +msgstr "" + +#: editor/plugins/path_2d_editor_plugin.cpp +msgid "Remove In-Control from Curve" +msgstr "" + +#: editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp +msgid "Add Point to Curve" +msgstr "" + +#: editor/plugins/path_2d_editor_plugin.cpp +msgid "Split Curve" +msgstr "" + +#: editor/plugins/path_2d_editor_plugin.cpp +msgid "Move Point in Curve" +msgstr "" + +#: editor/plugins/path_2d_editor_plugin.cpp +msgid "Move In-Control in Curve" +msgstr "" + +#: editor/plugins/path_2d_editor_plugin.cpp +msgid "Move Out-Control in Curve" +msgstr "" + +#: editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp +msgid "Select Points" +msgstr "" + +#: editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp +msgid "Shift+Drag: Select Control Points" +msgstr "" + +#: editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp +msgid "Click: Add Point" +msgstr "" + +#: editor/plugins/path_2d_editor_plugin.cpp +msgid "Left Click: Split Segment (in curve)" +msgstr "" + +#: editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp +msgid "Right Click: Delete Point" +msgstr "" + +#: editor/plugins/path_2d_editor_plugin.cpp +msgid "Select Control Points (Shift+Drag)" +msgstr "" + +#: editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp +msgid "Add Point (in empty space)" +msgstr "" + +#: editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp +msgid "Delete Point" +msgstr "" + +#: editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp +msgid "Close Curve" +msgstr "" + +#: editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/visual_shader_editor_plugin.cpp editor/project_export.cpp +msgid "Options" +msgstr "" + +#: editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp +msgid "Mirror Handle Angles" +msgstr "" + +#: editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp +msgid "Mirror Handle Lengths" +msgstr "" + +#: editor/plugins/path_editor_plugin.cpp +msgid "Curve Point #" +msgstr "" + +#: editor/plugins/path_editor_plugin.cpp +msgid "Set Curve Point Position" +msgstr "" + +#: editor/plugins/path_editor_plugin.cpp +msgid "Set Curve In Position" +msgstr "" + +#: editor/plugins/path_editor_plugin.cpp +msgid "Set Curve Out Position" +msgstr "" + +#: editor/plugins/path_editor_plugin.cpp +msgid "Split Path" +msgstr "" + +#: editor/plugins/path_editor_plugin.cpp +msgid "Remove Path Point" +msgstr "" + +#: editor/plugins/path_editor_plugin.cpp +msgid "Remove Out-Control Point" +msgstr "" + +#: editor/plugins/path_editor_plugin.cpp +msgid "Remove In-Control Point" +msgstr "" + +#: editor/plugins/path_editor_plugin.cpp +msgid "Split Segment (in curve)" +msgstr "" + +#: editor/plugins/physical_bone_plugin.cpp +msgid "Move Joint" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "" +"The skeleton property of the Polygon2D does not point to a Skeleton2D node" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Sync Bones" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "" +"No texture in this polygon.\n" +"Set a texture to be able to edit UV." +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Create UV Map" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "" +"Polygon 2D has internal vertices, so it can no longer be edited in the " +"viewport." +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Create Polygon & UV" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Create Internal Vertex" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Remove Internal Vertex" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Invalid Polygon (need 3 different vertices)" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Add Custom Polygon" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Remove Custom Polygon" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Transform UV Map" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Transform Polygon" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Paint Bone Weights" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Open Polygon 2D UV editor." +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Polygon 2D UV Editor" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "UV" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Points" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Polygons" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Bones" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Move Points" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Command: Rotate" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Shift: Move All" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Shift+Command: Scale" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Ctrl: Rotate" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Shift+Ctrl: Scale" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Move Polygon" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Rotate Polygon" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Scale Polygon" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Create a custom polygon. Enables custom polygon rendering." +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "" +"Remove a custom polygon. If none remain, custom polygon rendering is " +"disabled." +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Paint weights with specified intensity." +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Unpaint weights with specified intensity." +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Radius:" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Copy Polygon to UV" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Copy UV to Polygon" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Clear UV" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Grid Settings" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Snap" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Enable Snap" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Grid" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Show Grid" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Configure Grid:" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Grid Offset X:" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Grid Offset Y:" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Grid Step X:" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Grid Step Y:" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Sync Bones to Polygon" +msgstr "" + +#: editor/plugins/resource_preloader_editor_plugin.cpp +msgid "ERROR: Couldn't load resource!" +msgstr "" + +#: editor/plugins/resource_preloader_editor_plugin.cpp +msgid "Add Resource" +msgstr "" + +#: editor/plugins/resource_preloader_editor_plugin.cpp +msgid "Rename Resource" +msgstr "" + +#: editor/plugins/resource_preloader_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Delete Resource" +msgstr "" + +#: editor/plugins/resource_preloader_editor_plugin.cpp +msgid "Resource clipboard is empty!" +msgstr "" + +#: editor/plugins/resource_preloader_editor_plugin.cpp +msgid "Paste Resource" +msgstr "" + +#: editor/plugins/resource_preloader_editor_plugin.cpp +#: editor/scene_tree_editor.cpp +msgid "Instance:" +msgstr "" + +#: editor/plugins/resource_preloader_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp +#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp +#: modules/visual_script/visual_script_editor.cpp +msgid "Type:" +msgstr "" + +#: editor/plugins/resource_preloader_editor_plugin.cpp +#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp +msgid "Open in Editor" +msgstr "" + +#: editor/plugins/resource_preloader_editor_plugin.cpp +msgid "Load Resource" +msgstr "" + +#: editor/plugins/resource_preloader_editor_plugin.cpp +msgid "ResourcePreloader" +msgstr "" + +#: editor/plugins/root_motion_editor_plugin.cpp +msgid "AnimationTree has no path set to an AnimationPlayer" +msgstr "" + +#: editor/plugins/root_motion_editor_plugin.cpp +msgid "Path to AnimationPlayer is invalid" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Clear Recent Files" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Close and save changes?" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Error writing TextFile:" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Could not load file at:" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Error saving file!" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Error while saving theme." +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Error Saving" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Error importing theme." +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Error Importing" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "New Text File..." +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Open File" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Save File As..." +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Can't obtain the script for running." +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Script failed reloading, check console for errors." +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Script is not in tool mode, will not be able to run." +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "" +"To run this script, it must inherit EditorScript and be set to tool mode." +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Import Theme" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Error while saving theme" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Error saving" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Save Theme As..." +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "%s Class Reference" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_text_editor.cpp +msgid "Find Next" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_text_editor.cpp +msgid "Find Previous" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Filter scripts" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Toggle alphabetical sorting of the method list." +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Filter methods" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Sort" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_text_editor.cpp editor/scene_tree_dock.cpp +#: modules/gdnative/gdnative_library_editor_plugin.cpp +msgid "Move Up" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_text_editor.cpp editor/scene_tree_dock.cpp +#: modules/gdnative/gdnative_library_editor_plugin.cpp +msgid "Move Down" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Next script" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Previous script" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "File" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Open..." +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Reopen Closed Script" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Save All" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Soft Reload Script" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Copy Script Path" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "History Previous" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "History Next" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp +msgid "Theme" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Import Theme..." +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Reload Theme" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Save Theme" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Close All" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Close Docs" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp editor/project_manager.cpp +msgid "Run" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp +msgid "Step Into" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp +msgid "Step Over" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp +msgid "Break" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp editor/project_manager.cpp +#: editor/script_editor_debugger.cpp +msgid "Continue" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Keep Debugger Open" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Debug with External Editor" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Open Godot online documentation." +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Search the reference documentation." +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Go to previous edited document." +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Go to next edited document." +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Discard" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "" +"The following files are newer on disk.\n" +"What action should be taken?:" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +#: editor/plugins/shader_editor_plugin.cpp +msgid "Reload" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +#: editor/plugins/shader_editor_plugin.cpp +msgid "Resave" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp +msgid "Debugger" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Search Results" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Clear Recent Scripts" +msgstr "" + +#: editor/plugins/script_text_editor.cpp +msgid "Connections to method:" +msgstr "" + +#: editor/plugins/script_text_editor.cpp editor/script_editor_debugger.cpp +msgid "Source" +msgstr "" + +#: editor/plugins/script_text_editor.cpp +msgid "Target" +msgstr "" + +#: editor/plugins/script_text_editor.cpp +msgid "" +"Missing connected method '%s' for signal '%s' from node '%s' to node '%s'." +msgstr "" + +#: editor/plugins/script_text_editor.cpp +msgid "[Ignore]" +msgstr "" + +#: editor/plugins/script_text_editor.cpp +msgid "Line" +msgstr "" + +#: editor/plugins/script_text_editor.cpp +msgid "Go to Function" +msgstr "" + +#: editor/plugins/script_text_editor.cpp +msgid "Only resources from filesystem can be dropped." +msgstr "" + +#: editor/plugins/script_text_editor.cpp +#: modules/visual_script/visual_script_editor.cpp +msgid "Can't drop nodes because script '%s' is not used in this scene." +msgstr "" + +#: editor/plugins/script_text_editor.cpp +msgid "Lookup Symbol" +msgstr "" + +#: editor/plugins/script_text_editor.cpp +msgid "Pick Color" +msgstr "" + +#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp +msgid "Convert Case" +msgstr "" + +#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp +msgid "Uppercase" +msgstr "" + +#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp +msgid "Lowercase" +msgstr "" + +#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp +msgid "Capitalize" +msgstr "" + +#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp +msgid "Syntax Highlighter" +msgstr "" + +#: editor/plugins/script_text_editor.cpp +#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp +msgid "Bookmarks" +msgstr "" + +#: editor/plugins/script_text_editor.cpp +msgid "Breakpoints" +msgstr "" + +#: editor/plugins/script_text_editor.cpp +#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp +msgid "Go To" +msgstr "" + +#: editor/plugins/script_text_editor.cpp scene/gui/line_edit.cpp +#: scene/gui/text_edit.cpp +msgid "Cut" +msgstr "" + +#: editor/plugins/script_text_editor.cpp scene/gui/line_edit.cpp +#: scene/gui/text_edit.cpp +msgid "Select All" +msgstr "" + +#: editor/plugins/script_text_editor.cpp +msgid "Delete Line" +msgstr "" + +#: editor/plugins/script_text_editor.cpp +msgid "Indent Left" +msgstr "" + +#: editor/plugins/script_text_editor.cpp +msgid "Indent Right" +msgstr "" + +#: editor/plugins/script_text_editor.cpp +msgid "Toggle Comment" +msgstr "" + +#: editor/plugins/script_text_editor.cpp +msgid "Fold/Unfold Line" +msgstr "" + +#: editor/plugins/script_text_editor.cpp +msgid "Fold All Lines" +msgstr "" + +#: editor/plugins/script_text_editor.cpp +msgid "Unfold All Lines" +msgstr "" + +#: editor/plugins/script_text_editor.cpp +msgid "Clone Down" +msgstr "" + +#: editor/plugins/script_text_editor.cpp +msgid "Complete Symbol" +msgstr "" + +#: editor/plugins/script_text_editor.cpp +msgid "Evaluate Selection" +msgstr "" + +#: editor/plugins/script_text_editor.cpp +msgid "Trim Trailing Whitespace" +msgstr "" + +#: editor/plugins/script_text_editor.cpp +msgid "Convert Indent to Spaces" +msgstr "" + +#: editor/plugins/script_text_editor.cpp +msgid "Convert Indent to Tabs" +msgstr "" + +#: editor/plugins/script_text_editor.cpp +msgid "Auto Indent" +msgstr "" + +#: editor/plugins/script_text_editor.cpp +msgid "Find in Files..." +msgstr "" + +#: editor/plugins/script_text_editor.cpp +msgid "Contextual Help" +msgstr "" + +#: editor/plugins/script_text_editor.cpp +msgid "Toggle Bookmark" +msgstr "" + +#: editor/plugins/script_text_editor.cpp +msgid "Go to Next Bookmark" +msgstr "" + +#: editor/plugins/script_text_editor.cpp +msgid "Go to Previous Bookmark" +msgstr "" + +#: editor/plugins/script_text_editor.cpp +msgid "Remove All Bookmarks" +msgstr "" + +#: editor/plugins/script_text_editor.cpp +msgid "Go to Function..." +msgstr "" + +#: editor/plugins/script_text_editor.cpp +msgid "Go to Line..." +msgstr "" + +#: editor/plugins/script_text_editor.cpp +#: modules/visual_script/visual_script_editor.cpp +msgid "Toggle Breakpoint" +msgstr "" + +#: editor/plugins/script_text_editor.cpp +msgid "Remove All Breakpoints" +msgstr "" + +#: editor/plugins/script_text_editor.cpp +msgid "Go to Next Breakpoint" +msgstr "" + +#: editor/plugins/script_text_editor.cpp +msgid "Go to Previous Breakpoint" +msgstr "" + +#: editor/plugins/shader_editor_plugin.cpp +msgid "" +"This shader has been modified on on disk.\n" +"What action should be taken?" +msgstr "" + +#: editor/plugins/shader_editor_plugin.cpp +msgid "Shader" +msgstr "" + +#: editor/plugins/skeleton_2d_editor_plugin.cpp +msgid "This skeleton has no bones, create some children Bone2D nodes." +msgstr "" + +#: editor/plugins/skeleton_2d_editor_plugin.cpp +msgid "Create Rest Pose from Bones" +msgstr "" + +#: editor/plugins/skeleton_2d_editor_plugin.cpp +msgid "Set Rest Pose to Bones" +msgstr "" + +#: editor/plugins/skeleton_2d_editor_plugin.cpp +msgid "Skeleton2D" +msgstr "" + +#: editor/plugins/skeleton_2d_editor_plugin.cpp +msgid "Make Rest Pose (From Bones)" +msgstr "" + +#: editor/plugins/skeleton_2d_editor_plugin.cpp +msgid "Set Bones to Rest Pose" +msgstr "" + +#: editor/plugins/skeleton_editor_plugin.cpp +msgid "Create physical bones" +msgstr "" + +#: editor/plugins/skeleton_editor_plugin.cpp +msgid "Skeleton" +msgstr "" + +#: editor/plugins/skeleton_editor_plugin.cpp +msgid "Create physical skeleton" +msgstr "" + +#: editor/plugins/skeleton_ik_editor_plugin.cpp +msgid "Play IK" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Orthogonal" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Perspective" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Transform Aborted." +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "X-Axis Transform." +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Y-Axis Transform." +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Z-Axis Transform." +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "View Plane Transform." +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Scaling: " +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Translating: " +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Rotating %s degrees." +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Keying is disabled (no key inserted)." +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Animation Key Inserted." +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Pitch" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Yaw" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Objects Drawn" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Material Changes" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Shader Changes" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Surface Changes" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Draw Calls" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Vertices" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Top View." +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Bottom View." +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Bottom" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Left View." +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Left" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Right View." +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Right" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Front View." +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Front" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Rear View." +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Rear" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Align Transform with View" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Align Rotation with View" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp +msgid "No parent to instance a child at." +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp +msgid "This operation requires a single selected node." +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Auto Orthogonal Enabled" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Lock View Rotation" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Display Normal" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Display Wireframe" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Display Overdraw" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Display Unshaded" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "View Environment" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "View Gizmos" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "View Information" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "View FPS" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Half Resolution" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Audio Listener" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Enable Doppler" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Cinematic Preview" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Not available when using the GLES2 renderer." +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Freelook Left" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Freelook Right" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Freelook Forward" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Freelook Backwards" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Freelook Up" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Freelook Down" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Freelook Speed Modifier" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Freelook Slow Modifier" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "View Rotation Locked" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "" +"Note: The FPS value displayed is the editor's framerate.\n" +"It cannot be used as a reliable indication of in-game performance." +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "XForm Dialog" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "" +"Click to toggle between visibility states.\n" +"\n" +"Open eye: Gizmo is visible.\n" +"Closed eye: Gizmo is hidden.\n" +"Half-open eye: Gizmo is also visible through opaque surfaces (\"x-ray\")." +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Snap Nodes To Floor" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Couldn't find a solid floor to snap the selection to." +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "" +"Drag: Rotate\n" +"Alt+Drag: Move\n" +"Alt+RMB: Depth list selection" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Use Local Space" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Use Snap" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Bottom View" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Top View" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Rear View" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Front View" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Left View" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Right View" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Switch Perspective/Orthogonal View" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Insert Animation Key" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Focus Origin" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Focus Selection" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Toggle Freelook" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Transform" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Snap Object to Floor" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Transform Dialog..." +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "1 Viewport" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "2 Viewports" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "2 Viewports (Alt)" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "3 Viewports" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "3 Viewports (Alt)" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "4 Viewports" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Gizmos" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "View Origin" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "View Grid" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Settings..." +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Snap Settings" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Translate Snap:" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Rotate Snap (deg.):" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Scale Snap (%):" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Viewport Settings" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Perspective FOV (deg.):" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "View Z-Near:" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "View Z-Far:" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Transform Change" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Translate:" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Rotate (deg.):" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Scale (ratio):" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Transform Type" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Pre" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Post" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Nameless gizmo" +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp +msgid "Create Mesh2D" +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp +msgid "Mesh2D Preview" +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp +msgid "Create Polygon2D" +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp +msgid "Polygon2D Preview" +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp +msgid "Create CollisionPolygon2D" +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp +msgid "CollisionPolygon2D Preview" +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp +msgid "Create LightOccluder2D" +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp +msgid "LightOccluder2D Preview" +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp +msgid "Sprite is empty!" +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp +msgid "Can't convert a sprite using animation frames to mesh." +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp +msgid "Invalid geometry, can't replace by mesh." +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp +msgid "Convert to Mesh2D" +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp +msgid "Invalid geometry, can't create polygon." +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp +msgid "Convert to Polygon2D" +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp +msgid "Invalid geometry, can't create collision polygon." +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp +msgid "Create CollisionPolygon2D Sibling" +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp +msgid "Invalid geometry, can't create light occluder." +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp +msgid "Create LightOccluder2D Sibling" +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp +msgid "Sprite" +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp +msgid "Simplification: " +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp +msgid "Shrink (Pixels): " +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp +msgid "Grow (Pixels): " +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp +msgid "Update Preview" +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp +msgid "Settings:" +msgstr "" + +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "No Frames Selected" +msgstr "" + +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Add %d Frame(s)" +msgstr "" + +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Add Frame" +msgstr "" + +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Unable to load images" +msgstr "" + +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "ERROR: Couldn't load frame resource!" +msgstr "" + +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Resource clipboard is empty or not a texture!" +msgstr "" + +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Paste Frame" +msgstr "" + +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Add Empty" +msgstr "" + +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Change Animation FPS" +msgstr "" + +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "(empty)" +msgstr "" + +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Move Frame" +msgstr "" + +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Animations:" +msgstr "" + +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "New Animation" +msgstr "" + +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Speed:" +msgstr "" + +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Loop" +msgstr "" + +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Animation Frames:" +msgstr "" + +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Add a Texture from File" +msgstr "" + +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Add Frames from a Sprite Sheet" +msgstr "" + +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Insert Empty (Before)" +msgstr "" + +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Insert Empty (After)" +msgstr "" + +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Move (Before)" +msgstr "" + +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Move (After)" +msgstr "" + +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Select Frames" +msgstr "" + +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Horizontal:" +msgstr "" + +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Vertical:" +msgstr "" + +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Select/Clear All Frames" +msgstr "" + +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Create Frames from Sprite Sheet" +msgstr "" + +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "SpriteFrames" +msgstr "" + +#: editor/plugins/texture_region_editor_plugin.cpp +msgid "Set Region Rect" +msgstr "" + +#: editor/plugins/texture_region_editor_plugin.cpp +msgid "Set Margin" +msgstr "" + +#: editor/plugins/texture_region_editor_plugin.cpp +msgid "Snap Mode:" +msgstr "" + +#: editor/plugins/texture_region_editor_plugin.cpp +#: scene/resources/visual_shader.cpp +msgid "None" +msgstr "" + +#: editor/plugins/texture_region_editor_plugin.cpp +msgid "Pixel Snap" +msgstr "" + +#: editor/plugins/texture_region_editor_plugin.cpp +msgid "Grid Snap" +msgstr "" + +#: editor/plugins/texture_region_editor_plugin.cpp +msgid "Auto Slice" +msgstr "" + +#: editor/plugins/texture_region_editor_plugin.cpp +msgid "Offset:" +msgstr "" + +#: editor/plugins/texture_region_editor_plugin.cpp +msgid "Step:" +msgstr "" + +#: editor/plugins/texture_region_editor_plugin.cpp +msgid "Sep.:" +msgstr "" + +#: editor/plugins/texture_region_editor_plugin.cpp +msgid "TextureRegion" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Add All Items" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Add All" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Remove All Items" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp editor/project_manager.cpp +msgid "Remove All" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Edit Theme" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Theme editing menu." +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Add Class Items" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Remove Class Items" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Create Empty Template" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Create Empty Editor Template" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Create From Current Editor Theme" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Toggle Button" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Disabled Button" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Item" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Disabled Item" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Check Item" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Checked Item" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Radio Item" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Checked Radio Item" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Named Sep." +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Submenu" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Subitem 1" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Subitem 2" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Has" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Many" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Disabled LineEdit" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Tab 1" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Tab 2" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Tab 3" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Editable Item" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Subtree" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Has,Many,Options" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Data Type:" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Icon" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp editor/rename_dialog.cpp +msgid "Style" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Font" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Color" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Theme File" +msgstr "" + +#: editor/plugins/tile_map_editor_plugin.cpp +msgid "Erase Selection" +msgstr "" + +#: editor/plugins/tile_map_editor_plugin.cpp +msgid "Fix Invalid Tiles" +msgstr "" + +#: editor/plugins/tile_map_editor_plugin.cpp +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Cut Selection" +msgstr "" + +#: editor/plugins/tile_map_editor_plugin.cpp +msgid "Paint TileMap" +msgstr "" + +#: editor/plugins/tile_map_editor_plugin.cpp +msgid "Line Draw" +msgstr "" + +#: editor/plugins/tile_map_editor_plugin.cpp +msgid "Rectangle Paint" +msgstr "" + +#: editor/plugins/tile_map_editor_plugin.cpp +msgid "Bucket Fill" +msgstr "" + +#: editor/plugins/tile_map_editor_plugin.cpp +msgid "Erase TileMap" +msgstr "" + +#: editor/plugins/tile_map_editor_plugin.cpp +msgid "Find Tile" +msgstr "" + +#: editor/plugins/tile_map_editor_plugin.cpp +msgid "Transpose" +msgstr "" + +#: editor/plugins/tile_map_editor_plugin.cpp +msgid "Disable Autotile" +msgstr "" + +#: editor/plugins/tile_map_editor_plugin.cpp +msgid "Enable Priority" +msgstr "" + +#: editor/plugins/tile_map_editor_plugin.cpp +msgid "Filter tiles" +msgstr "" + +#: editor/plugins/tile_map_editor_plugin.cpp +msgid "Give a TileSet resource to this TileMap to use its tiles." +msgstr "" + +#: editor/plugins/tile_map_editor_plugin.cpp +msgid "Paint Tile" +msgstr "" + +#: editor/plugins/tile_map_editor_plugin.cpp +msgid "" +"Shift+LMB: Line Draw\n" +"Shift+Command+LMB: Rectangle Paint" +msgstr "" + +#: editor/plugins/tile_map_editor_plugin.cpp +msgid "" +"Shift+LMB: Line Draw\n" +"Shift+Ctrl+LMB: Rectangle Paint" +msgstr "" + +#: editor/plugins/tile_map_editor_plugin.cpp +msgid "Pick Tile" +msgstr "" + +#: editor/plugins/tile_map_editor_plugin.cpp +msgid "Rotate Left" +msgstr "" + +#: editor/plugins/tile_map_editor_plugin.cpp +msgid "Rotate Right" +msgstr "" + +#: editor/plugins/tile_map_editor_plugin.cpp +msgid "Flip Horizontally" +msgstr "" + +#: editor/plugins/tile_map_editor_plugin.cpp +msgid "Flip Vertically" +msgstr "" + +#: editor/plugins/tile_map_editor_plugin.cpp +msgid "Clear Transform" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Add Texture(s) to TileSet." +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Remove selected Texture from TileSet." +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Create from Scene" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Merge from Scene" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "New Single Tile" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "New Autotile" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "New Atlas" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Next Coordinate" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Select the next shape, subtile, or Tile." +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Previous Coordinate" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Select the previous shape, subtile, or Tile." +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Region" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Collision" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Occlusion" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Navigation" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Bitmask" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Priority" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Z Index" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Region Mode" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Collision Mode" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Occlusion Mode" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Navigation Mode" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Bitmask Mode" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Priority Mode" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Icon Mode" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Z Index Mode" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Copy bitmask." +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Paste bitmask." +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Erase bitmask." +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Create a new rectangle." +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "New Rectangle" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Create a new polygon." +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "New Polygon" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Delete Selected Shape" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Keep polygon inside region Rect." +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Enable snap and show grid (configurable via the Inspector)." +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Display Tile Names (Hold Alt Key)" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "" +"Add or select a texture on the left panel to edit the tiles bound to it." +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Remove selected texture? This will remove all tiles which use it." +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "You haven't selected a texture to remove." +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Create from scene? This will overwrite all current tiles." +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Merge from scene?" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Remove Texture" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "%s file(s) were not added because was already on the list." +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "" +"Drag handles to edit Rect.\n" +"Click on another Tile to edit it." +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Delete selected Rect." +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "" +"Select current edited sub-tile.\n" +"Click on another Tile to edit it." +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Delete polygon." +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "" +"LMB: Set bit on.\n" +"RMB: Set bit off.\n" +"Shift+LMB: Set wildcard bit.\n" +"Click on another Tile to edit it." +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "" +"Select sub-tile to use as icon, this will be also used on invalid autotile " +"bindings.\n" +"Click on another Tile to edit it." +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "" +"Select sub-tile to change its priority.\n" +"Click on another Tile to edit it." +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "" +"Select sub-tile to change its z index.\n" +"Click on another Tile to edit it." +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Set Tile Region" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Create Tile" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Set Tile Icon" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Edit Tile Bitmask" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Edit Collision Polygon" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Edit Occlusion Polygon" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Edit Navigation Polygon" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Paste Tile Bitmask" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Clear Tile Bitmask" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Make Polygon Concave" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Make Polygon Convex" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Remove Tile" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Remove Collision Polygon" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Remove Occlusion Polygon" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Remove Navigation Polygon" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Edit Tile Priority" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Edit Tile Z Index" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Make Convex" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Make Concave" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Create Collision Polygon" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Create Occlusion Polygon" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "This property can't be changed." +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "TileSet" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "No VCS addons are available." +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Error" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "No files added to stage" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Commit" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "VCS Addon is not initialized" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Version Control System" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Initialize" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Staging area" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Detect new changes" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Changes" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Modified" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Renamed" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Deleted" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Typechange" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Stage Selected" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Stage All" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Commit Changes" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +#: modules/gdnative/gdnative_library_singleton_editor.cpp +msgid "Status" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "View file diffs before committing them to the latest version" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "No file diff is active" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Detect changes in file diff" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "(GLES3 only)" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Add Output" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Scalar" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Vector" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Boolean" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Sampler" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Add input port" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Add output port" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Change input port type" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Change output port type" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Change input port name" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Change output port name" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Remove input port" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Remove output port" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Set expression" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Resize VisualShader node" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Set Uniform Name" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Set Input Default Port" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Add Node to Visual Shader" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Node(s) Moved" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Duplicate Nodes" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +#: modules/visual_script/visual_script_editor.cpp +msgid "Paste Nodes" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Delete Nodes" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Visual Shader Input Type Changed" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "UniformRef Name Changed" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Vertex" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Fragment" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Light" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Show resulted shader code." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Create Shader Node" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Color function." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Color operator." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Grayscale function." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Converts HSV vector to RGB equivalent." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Converts RGB vector to HSV equivalent." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Sepia function." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Burn operator." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Darken operator." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Difference operator." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Dodge operator." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "HardLight operator." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Lighten operator." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Overlay operator." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Screen operator." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "SoftLight operator." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Color constant." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Color uniform." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Returns the boolean result of the %s comparison between two parameters." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Equal (==)" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Greater Than (>)" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Greater Than or Equal (>=)" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "" +"Returns an associated vector if the provided scalars are equal, greater or " +"less." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "" +"Returns the boolean result of the comparison between INF and a scalar " +"parameter." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "" +"Returns the boolean result of the comparison between NaN and a scalar " +"parameter." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Less Than (<)" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Less Than or Equal (<=)" +msgstr "Помалку или еднакво (<=)" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Not Equal (!=)" +msgstr "Ðееднакво" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "" +"Returns an associated vector if the provided boolean value is true or false." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "" +"Returns an associated scalar if the provided boolean value is true or false." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Returns the boolean result of the comparison between two parameters." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "" +"Returns the boolean result of the comparison between INF (or NaN) and a " +"scalar parameter." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Boolean constant." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Boolean uniform." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "'%s' input parameter for all shader modes." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Input parameter." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "'%s' input parameter for vertex and fragment shader modes." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "'%s' input parameter for fragment and light shader modes." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "'%s' input parameter for fragment shader mode." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "'%s' input parameter for light shader mode." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "'%s' input parameter for vertex shader mode." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "'%s' input parameter for vertex and fragment shader mode." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Scalar function." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Scalar operator." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "E constant (2.718282). Represents the base of the natural logarithm." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Epsilon constant (0.00001). Smallest possible scalar number." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Phi constant (1.618034). Golden ratio." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Pi/4 constant (0.785398) or 45 degrees." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Pi/2 constant (1.570796) or 90 degrees." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Pi constant (3.141593) or 180 degrees." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Tau constant (6.283185) or 360 degrees." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Sqrt2 constant (1.414214). Square root of 2." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Returns the absolute value of the parameter." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Returns the arc-cosine of the parameter." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Returns the inverse hyperbolic cosine of the parameter." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Returns the arc-sine of the parameter." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Returns the inverse hyperbolic sine of the parameter." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Returns the arc-tangent of the parameter." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Returns the arc-tangent of the parameters." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Returns the inverse hyperbolic tangent of the parameter." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "" +"Finds the nearest integer that is greater than or equal to the parameter." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Constrains a value to lie between two further values." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Returns the cosine of the parameter." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Returns the hyperbolic cosine of the parameter." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Converts a quantity in radians to degrees." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Base-e Exponential." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Base-2 Exponential." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Finds the nearest integer less than or equal to the parameter." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Computes the fractional part of the argument." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Returns the inverse of the square root of the parameter." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Natural logarithm." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Base-2 logarithm." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Returns the greater of two values." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Returns the lesser of two values." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Linear interpolation between two scalars." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Returns the opposite value of the parameter." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "1.0 - scalar" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "" +"Returns the value of the first parameter raised to the power of the second." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Converts a quantity in degrees to radians." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "1.0 / scalar" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Finds the nearest integer to the parameter." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Finds the nearest even integer to the parameter." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Clamps the value between 0.0 and 1.0." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Extracts the sign of the parameter." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Returns the sine of the parameter." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Returns the hyperbolic sine of the parameter." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Returns the square root of the parameter." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "" +"SmoothStep function( scalar(edge0), scalar(edge1), scalar(x) ).\n" +"\n" +"Returns 0.0 if 'x' is smaller than 'edge0' and 1.0 if x is larger than " +"'edge1'. Otherwise the return value is interpolated between 0.0 and 1.0 " +"using Hermite polynomials." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "" +"Step function( scalar(edge), scalar(x) ).\n" +"\n" +"Returns 0.0 if 'x' is smaller than 'edge' and otherwise 1.0." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Returns the tangent of the parameter." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Returns the hyperbolic tangent of the parameter." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Finds the truncated value of the parameter." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Adds scalar to scalar." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Divides scalar by scalar." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Multiplies scalar by scalar." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Returns the remainder of the two scalars." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Subtracts scalar from scalar." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Scalar constant." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Scalar uniform." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Perform the cubic texture lookup." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Perform the texture lookup." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Cubic texture uniform lookup." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "2D texture uniform lookup." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "2D texture uniform lookup with triplanar." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Transform function." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "" +"Calculate the outer product of a pair of vectors.\n" +"\n" +"OuterProduct treats the first parameter 'c' as a column vector (matrix with " +"one column) and the second parameter 'r' as a row vector (matrix with one " +"row) and does a linear algebraic matrix multiply 'c * r', yielding a matrix " +"whose number of rows is the number of components in 'c' and whose number of " +"columns is the number of components in 'r'." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Composes transform from four vectors." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Decomposes transform to four vectors." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Calculates the determinant of a transform." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Calculates the inverse of a transform." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Calculates the transpose of a transform." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Multiplies transform by transform." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Multiplies vector by transform." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Transform constant." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Transform uniform." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Vector function." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Vector operator." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Composes vector from three scalars." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Decomposes vector to three scalars." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Calculates the cross product of two vectors." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Returns the distance between two points." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Calculates the dot product of two vectors." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "" +"Returns the vector that points in the same direction as a reference vector. " +"The function has three vector parameters : N, the vector to orient, I, the " +"incident vector, and Nref, the reference vector. If the dot product of I and " +"Nref is smaller than zero the return value is N. Otherwise -N is returned." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Calculates the length of a vector." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Linear interpolation between two vectors." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Linear interpolation between two vectors using scalar." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Calculates the normalize product of vector." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "1.0 - vector" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "1.0 / vector" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "" +"Returns the vector that points in the direction of reflection ( a : incident " +"vector, b : normal vector )." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Returns the vector that points in the direction of refraction." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "" +"SmoothStep function( vector(edge0), vector(edge1), vector(x) ).\n" +"\n" +"Returns 0.0 if 'x' is smaller than 'edge0' and 1.0 if 'x' is larger than " +"'edge1'. Otherwise the return value is interpolated between 0.0 and 1.0 " +"using Hermite polynomials." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "" +"SmoothStep function( scalar(edge0), scalar(edge1), vector(x) ).\n" +"\n" +"Returns 0.0 if 'x' is smaller than 'edge0' and 1.0 if 'x' is larger than " +"'edge1'. Otherwise the return value is interpolated between 0.0 and 1.0 " +"using Hermite polynomials." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "" +"Step function( vector(edge), vector(x) ).\n" +"\n" +"Returns 0.0 if 'x' is smaller than 'edge' and otherwise 1.0." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "" +"Step function( scalar(edge), vector(x) ).\n" +"\n" +"Returns 0.0 if 'x' is smaller than 'edge' and otherwise 1.0." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Adds vector to vector." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Divides vector by vector." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Multiplies vector by vector." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Returns the remainder of the two vectors." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Subtracts vector from vector." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Vector constant." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Vector uniform." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "" +"Custom Godot Shader Language expression, with custom amount of input and " +"output ports. This is a direct injection of code into the vertex/fragment/" +"light function, do not use it to write the function declarations inside." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "" +"Returns falloff based on the dot product of surface normal and view " +"direction of camera (pass associated inputs to it)." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "" +"Custom Godot Shader Language expression, which is placed on top of the " +"resulted shader. You can place various function definitions inside and call " +"it later in the Expressions. You can also declare varyings, uniforms and " +"constants." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "A reference to an existing uniform." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "(Fragment/Light mode only) Scalar derivative function." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "(Fragment/Light mode only) Vector derivative function." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "" +"(Fragment/Light mode only) (Vector) Derivative in 'x' using local " +"differencing." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "" +"(Fragment/Light mode only) (Scalar) Derivative in 'x' using local " +"differencing." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "" +"(Fragment/Light mode only) (Vector) Derivative in 'y' using local " +"differencing." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "" +"(Fragment/Light mode only) (Scalar) Derivative in 'y' using local " +"differencing." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "" +"(Fragment/Light mode only) (Vector) Sum of absolute derivative in 'x' and " +"'y'." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "" +"(Fragment/Light mode only) (Scalar) Sum of absolute derivative in 'x' and " +"'y'." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "VisualShader" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Edit Visual Property" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Visual Shader Mode Changed" +msgstr "" + +#: editor/project_export.cpp +msgid "Runnable" +msgstr "" + +#: editor/project_export.cpp +msgid "Delete preset '%s'?" +msgstr "" + +#: editor/project_export.cpp +msgid "" +"Failed to export the project for platform '%s'.\n" +"Export templates seem to be missing or invalid." +msgstr "" + +#: editor/project_export.cpp +msgid "" +"Failed to export the project for platform '%s'.\n" +"This might be due to a configuration issue in the export preset or your " +"export settings." +msgstr "" + +#: editor/project_export.cpp +msgid "Release" +msgstr "" + +#: editor/project_export.cpp +msgid "Exporting All" +msgstr "" + +#: editor/project_export.cpp +msgid "The given export path doesn't exist:" +msgstr "" + +#: editor/project_export.cpp +msgid "Export templates for this platform are missing/corrupted:" +msgstr "" + +#: editor/project_export.cpp +msgid "Presets" +msgstr "" + +#: editor/project_export.cpp editor/project_settings_editor.cpp +msgid "Add..." +msgstr "" + +#: editor/project_export.cpp +msgid "" +"If checked, the preset will be available for use in one-click deploy.\n" +"Only one preset per platform may be marked as runnable." +msgstr "" + +#: editor/project_export.cpp +msgid "Export Path" +msgstr "" + +#: editor/project_export.cpp +msgid "Resources" +msgstr "" + +#: editor/project_export.cpp +msgid "Export all resources in the project" +msgstr "" + +#: editor/project_export.cpp +msgid "Export selected scenes (and dependencies)" +msgstr "" + +#: editor/project_export.cpp +msgid "Export selected resources (and dependencies)" +msgstr "" + +#: editor/project_export.cpp +msgid "Export Mode:" +msgstr "" + +#: editor/project_export.cpp +msgid "Resources to export:" +msgstr "" + +#: editor/project_export.cpp +msgid "" +"Filters to export non-resource files/folders\n" +"(comma-separated, e.g: *.json, *.txt, docs/*)" +msgstr "" + +#: editor/project_export.cpp +msgid "" +"Filters to exclude files/folders from project\n" +"(comma-separated, e.g: *.json, *.txt, docs/*)" +msgstr "" + +#: editor/project_export.cpp +msgid "Features" +msgstr "" + +#: editor/project_export.cpp +msgid "Custom (comma-separated):" +msgstr "" + +#: editor/project_export.cpp +msgid "Feature List:" +msgstr "" + +#: editor/project_export.cpp +msgid "Script" +msgstr "" + +#: editor/project_export.cpp +msgid "Script Export Mode:" +msgstr "" + +#: editor/project_export.cpp +msgid "Text" +msgstr "" + +#: editor/project_export.cpp +msgid "Compiled" +msgstr "" + +#: editor/project_export.cpp +msgid "Encrypted (Provide Key Below)" +msgstr "" + +#: editor/project_export.cpp +msgid "Invalid Encryption Key (must be 64 characters long)" +msgstr "" + +#: editor/project_export.cpp +msgid "Script Encryption Key (256-bits as hex):" +msgstr "" + +#: editor/project_export.cpp +msgid "Export PCK/Zip" +msgstr "" + +#: editor/project_export.cpp +msgid "Export Project" +msgstr "" + +#: editor/project_export.cpp +msgid "Export mode?" +msgstr "" + +#: editor/project_export.cpp +msgid "Export All" +msgstr "" + +#: editor/project_export.cpp editor/project_manager.cpp +msgid "ZIP File" +msgstr "" + +#: editor/project_export.cpp +msgid "Godot Game Pack" +msgstr "" + +#: editor/project_export.cpp +msgid "Export templates for this platform are missing:" +msgstr "" + +#: editor/project_export.cpp +msgid "Manage Export Templates" +msgstr "" + +#: editor/project_export.cpp +msgid "Export With Debug" +msgstr "" + +#: editor/project_manager.cpp +msgid "The path specified doesn't exist." +msgstr "" + +#: editor/project_manager.cpp +msgid "Error opening package file (it's not in ZIP format)." +msgstr "" + +#: editor/project_manager.cpp +msgid "" +"Invalid \".zip\" project file; it doesn't contain a \"project.godot\" file." +msgstr "" + +#: editor/project_manager.cpp +msgid "Please choose an empty folder." +msgstr "" + +#: editor/project_manager.cpp +msgid "Please choose a \"project.godot\" or \".zip\" file." +msgstr "" + +#: editor/project_manager.cpp +msgid "This directory already contains a Godot project." +msgstr "" + +#: editor/project_manager.cpp +msgid "New Game Project" +msgstr "" + +#: editor/project_manager.cpp +msgid "Imported Project" +msgstr "" + +#: editor/project_manager.cpp +msgid "Invalid Project Name." +msgstr "" + +#: editor/project_manager.cpp +msgid "Couldn't create folder." +msgstr "" + +#: editor/project_manager.cpp +msgid "There is already a folder in this path with the specified name." +msgstr "" + +#: editor/project_manager.cpp +msgid "It would be a good idea to name your project." +msgstr "" + +#: editor/project_manager.cpp +msgid "Invalid project path (changed anything?)." +msgstr "" + +#: editor/project_manager.cpp +msgid "" +"Couldn't load project.godot in project path (error %d). It may be missing or " +"corrupted." +msgstr "" + +#: editor/project_manager.cpp +msgid "Couldn't edit project.godot in project path." +msgstr "" + +#: editor/project_manager.cpp +msgid "Couldn't create project.godot in project path." +msgstr "" + +#: editor/project_manager.cpp +msgid "Rename Project" +msgstr "" + +#: editor/project_manager.cpp +msgid "Import Existing Project" +msgstr "" + +#: editor/project_manager.cpp +msgid "Import & Edit" +msgstr "" + +#: editor/project_manager.cpp +msgid "Create New Project" +msgstr "" + +#: editor/project_manager.cpp +msgid "Create & Edit" +msgstr "" + +#: editor/project_manager.cpp +msgid "Install Project:" +msgstr "" + +#: editor/project_manager.cpp +msgid "Install & Edit" +msgstr "" + +#: editor/project_manager.cpp +msgid "Project Name:" +msgstr "" + +#: editor/project_manager.cpp +msgid "Project Path:" +msgstr "" + +#: editor/project_manager.cpp +msgid "Project Installation Path:" +msgstr "" + +#: editor/project_manager.cpp +msgid "Renderer:" +msgstr "" + +#: editor/project_manager.cpp +msgid "OpenGL ES 3.0" +msgstr "" + +#: editor/project_manager.cpp +msgid "Not supported by your GPU drivers." +msgstr "" + +#: editor/project_manager.cpp +msgid "" +"Higher visual quality\n" +"All features available\n" +"Incompatible with older hardware\n" +"Not recommended for web games" +msgstr "" + +#: editor/project_manager.cpp +msgid "OpenGL ES 2.0" +msgstr "" + +#: editor/project_manager.cpp +msgid "" +"Lower visual quality\n" +"Some features not available\n" +"Works on most hardware\n" +"Recommended for web games" +msgstr "" + +#: editor/project_manager.cpp +msgid "Renderer can be changed later, but scenes may need to be adjusted." +msgstr "" + +#: editor/project_manager.cpp +msgid "Unnamed Project" +msgstr "" + +#: editor/project_manager.cpp +msgid "Missing Project" +msgstr "" + +#: editor/project_manager.cpp +msgid "Error: Project is missing on the filesystem." +msgstr "" + +#: editor/project_manager.cpp +msgid "Can't open project at '%s'." +msgstr "" + +#: editor/project_manager.cpp +msgid "Are you sure to open more than one project?" +msgstr "" + +#: editor/project_manager.cpp +msgid "" +"The following project settings file does not specify the version of Godot " +"through which it was created.\n" +"\n" +"%s\n" +"\n" +"If you proceed with opening it, it will be converted to Godot's current " +"configuration file format.\n" +"Warning: You won't be able to open the project with previous versions of the " +"engine anymore." +msgstr "" + +#: editor/project_manager.cpp +msgid "" +"The following project settings file was generated by an older engine " +"version, and needs to be converted for this version:\n" +"\n" +"%s\n" +"\n" +"Do you want to convert it?\n" +"Warning: You won't be able to open the project with previous versions of the " +"engine anymore." +msgstr "" + +#: editor/project_manager.cpp +msgid "" +"The project settings were created by a newer engine version, whose settings " +"are not compatible with this version." +msgstr "" + +#: editor/project_manager.cpp +msgid "" +"Can't run project: no main scene defined.\n" +"Please edit the project and set the main scene in the Project Settings under " +"the \"Application\" category." +msgstr "" + +#: editor/project_manager.cpp +msgid "" +"Can't run project: Assets need to be imported.\n" +"Please edit the project to trigger the initial import." +msgstr "" + +#: editor/project_manager.cpp +msgid "Are you sure to run %d projects at once?" +msgstr "" + +#: editor/project_manager.cpp +msgid "" +"Remove %d projects from the list?\n" +"The project folders' contents won't be modified." +msgstr "" + +#: editor/project_manager.cpp +msgid "" +"Remove this project from the list?\n" +"The project folder's contents won't be modified." +msgstr "" + +#: editor/project_manager.cpp +msgid "" +"Remove all missing projects from the list?\n" +"The project folders' contents won't be modified." +msgstr "" + +#: editor/project_manager.cpp +msgid "" +"Language changed.\n" +"The interface will update after restarting the editor or project manager." +msgstr "" + +#: editor/project_manager.cpp +msgid "" +"Are you sure to scan %s folders for existing Godot projects?\n" +"This could take a while." +msgstr "" + +#. TRANSLATORS: This refers to the application where users manage their Godot projects. +#: editor/project_manager.cpp +msgid "Project Manager" +msgstr "" + +#: editor/project_manager.cpp +msgid "Projects" +msgstr "" + +#: editor/project_manager.cpp +msgid "Last Modified" +msgstr "" + +#: editor/project_manager.cpp +msgid "Scan" +msgstr "" + +#: editor/project_manager.cpp +msgid "Select a Folder to Scan" +msgstr "" + +#: editor/project_manager.cpp +msgid "New Project" +msgstr "" + +#: editor/project_manager.cpp +msgid "Remove Missing" +msgstr "" + +#: editor/project_manager.cpp +msgid "Templates" +msgstr "" + +#: editor/project_manager.cpp +msgid "Restart Now" +msgstr "" + +#: editor/project_manager.cpp +msgid "Can't run project" +msgstr "" + +#: editor/project_manager.cpp +msgid "" +"You currently don't have any projects.\n" +"Would you like to explore official example projects in the Asset Library?" +msgstr "" + +#: editor/project_manager.cpp +msgid "" +"The search box filters projects by name and last path component.\n" +"To filter projects by name and full path, the query must contain at least " +"one `/` character." +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Key " +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Joy Button" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Joy Axis" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Mouse Button" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "" +"Invalid action name. it cannot be empty nor contain '/', ':', '=', '\\' or " +"'\"'" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "An action with the name '%s' already exists." +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Rename Input Action Event" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Change Action deadzone" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Add Input Action Event" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "All Devices" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Device" +msgstr "" + +#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp +msgid "Press a Key..." +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Mouse Button Index:" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Left Button" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Right Button" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Middle Button" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Wheel Up Button" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Wheel Down Button" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Wheel Left Button" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Wheel Right Button" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "X Button 1" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "X Button 2" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Joypad Axis Index:" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Axis" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Joypad Button Index:" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Erase Input Action" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Erase Input Action Event" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Add Event" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Button" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Left Button." +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Right Button." +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Middle Button." +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Wheel Up." +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Wheel Down." +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Add Global Property" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Select a setting item first!" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "No property '%s' exists." +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Setting '%s' is internal, and it can't be deleted." +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Delete Item" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "" +"Invalid action name. It cannot be empty nor contain '/', ':', '=', '\\' or " +"'\"'." +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Add Input Action" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Error saving settings." +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Settings saved OK." +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Moved Input Action Event" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Override for Feature" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Add Translation" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Remove Translation" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Add Remapped Path" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Resource Remap Add Remap" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Change Resource Remap Language" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Remove Resource Remap" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Remove Resource Remap Option" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Changed Locale Filter" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Changed Locale Filter Mode" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Project Settings (project.godot)" +msgstr "" + +#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp +msgid "General" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Override For..." +msgstr "" + +#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp +msgid "The editor must be restarted for changes to take effect." +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Input Map" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Action:" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Action" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Deadzone" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Device:" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Index:" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Localization" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Translations" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Translations:" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Remaps" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Resources:" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Remaps by Locale:" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Locale" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Locales Filter" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Show All Locales" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Show Selected Locales Only" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Filter mode:" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Locales:" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "AutoLoad" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Plugins" +msgstr "" + +#: editor/property_editor.cpp +msgid "Preset..." +msgstr "" + +#: editor/property_editor.cpp +msgid "Zero" +msgstr "" + +#: editor/property_editor.cpp +msgid "Easing In-Out" +msgstr "" + +#: editor/property_editor.cpp +msgid "Easing Out-In" +msgstr "" + +#: editor/property_editor.cpp +msgid "File..." +msgstr "" + +#: editor/property_editor.cpp +msgid "Dir..." +msgstr "" + +#: editor/property_editor.cpp +msgid "Assign" +msgstr "" + +#: editor/property_editor.cpp +msgid "Select Node" +msgstr "" + +#: editor/property_editor.cpp +msgid "Error loading file: Not a resource!" +msgstr "" + +#: editor/property_editor.cpp +msgid "Pick a Node" +msgstr "" + +#: editor/property_editor.cpp +msgid "Bit %d, val %d." +msgstr "" + +#: editor/property_selector.cpp +msgid "Select Property" +msgstr "" + +#: editor/property_selector.cpp +msgid "Select Virtual Method" +msgstr "" + +#: editor/property_selector.cpp +msgid "Select Method" +msgstr "" + +#: editor/rename_dialog.cpp editor/scene_tree_dock.cpp +msgid "Batch Rename" +msgstr "" + +#: editor/rename_dialog.cpp +msgid "Replace:" +msgstr "" + +#: editor/rename_dialog.cpp +msgid "Prefix:" +msgstr "" + +#: editor/rename_dialog.cpp +msgid "Suffix:" +msgstr "" + +#: editor/rename_dialog.cpp +msgid "Use Regular Expressions" +msgstr "" + +#: editor/rename_dialog.cpp +msgid "Advanced Options" +msgstr "" + +#: editor/rename_dialog.cpp +msgid "Substitute" +msgstr "" + +#: editor/rename_dialog.cpp +msgid "Node name" +msgstr "" + +#: editor/rename_dialog.cpp +msgid "Node's parent name, if available" +msgstr "" + +#: editor/rename_dialog.cpp +msgid "Node type" +msgstr "" + +#: editor/rename_dialog.cpp +msgid "Current scene name" +msgstr "" + +#: editor/rename_dialog.cpp +msgid "Root node name" +msgstr "" + +#: editor/rename_dialog.cpp +msgid "" +"Sequential integer counter.\n" +"Compare counter options." +msgstr "" + +#: editor/rename_dialog.cpp +msgid "Per-level Counter" +msgstr "" + +#: editor/rename_dialog.cpp +msgid "If set, the counter restarts for each group of child nodes." +msgstr "" + +#: editor/rename_dialog.cpp +msgid "Initial value for the counter" +msgstr "" + +#: editor/rename_dialog.cpp +msgid "Step" +msgstr "" + +#: editor/rename_dialog.cpp +msgid "Amount by which counter is incremented for each node" +msgstr "" + +#: editor/rename_dialog.cpp +msgid "Padding" +msgstr "" + +#: editor/rename_dialog.cpp +msgid "" +"Minimum number of digits for the counter.\n" +"Missing digits are padded with leading zeros." +msgstr "" + +#: editor/rename_dialog.cpp +msgid "Post-Process" +msgstr "" + +#: editor/rename_dialog.cpp +msgid "Keep" +msgstr "" + +#: editor/rename_dialog.cpp +msgid "PascalCase to snake_case" +msgstr "" + +#: editor/rename_dialog.cpp +msgid "snake_case to PascalCase" +msgstr "" + +#: editor/rename_dialog.cpp +msgid "Case" +msgstr "" + +#: editor/rename_dialog.cpp +msgid "To Lowercase" +msgstr "" + +#: editor/rename_dialog.cpp +msgid "To Uppercase" +msgstr "" + +#: editor/rename_dialog.cpp +msgid "Reset" +msgstr "" + +#: editor/rename_dialog.cpp +msgid "Regular Expression Error:" +msgstr "" + +#: editor/rename_dialog.cpp +msgid "At character %s" +msgstr "" + +#: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp +msgid "Reparent Node" +msgstr "" + +#: editor/reparent_dialog.cpp +msgid "Reparent Location (Select new Parent):" +msgstr "" + +#: editor/reparent_dialog.cpp +msgid "Keep Global Transform" +msgstr "" + +#: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp +msgid "Reparent" +msgstr "" + +#: editor/run_settings_dialog.cpp +msgid "Run Mode:" +msgstr "" + +#: editor/run_settings_dialog.cpp +msgid "Current Scene" +msgstr "" + +#: editor/run_settings_dialog.cpp +msgid "Main Scene" +msgstr "" + +#: editor/run_settings_dialog.cpp +msgid "Main Scene Arguments:" +msgstr "" + +#: editor/run_settings_dialog.cpp +msgid "Scene Run Settings" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "No parent to instance the scenes at." +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Error loading scene from %s" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "" +"Cannot instance the scene '%s' because the current scene exists within one " +"of its nodes." +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Instance Scene(s)" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Replace with Branch Scene" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Instance Child Scene" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Detach Script" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "This operation can't be done on the tree root." +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Move Node In Parent" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Move Nodes In Parent" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Duplicate Node(s)" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Can't reparent nodes in inherited scenes, order of nodes can't change." +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Node must belong to the edited scene to become root." +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Instantiated scenes can't become root" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Make node as Root" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Delete %d nodes and any children?" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Delete %d nodes?" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Delete the root node \"%s\"?" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Delete node \"%s\" and its children?" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Delete node \"%s\"?" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Can not perform with the root node." +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "This operation can't be done on instanced scenes." +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Save New Scene As..." +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "" +"Disabling \"editable_instance\" will cause all properties of the node to be " +"reverted to their default." +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "" +"Enabling \"Load As Placeholder\" will disable \"Editable Children\" and " +"cause all properties of the node to be reverted to their default." +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Make Local" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "New Scene Root" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Create Root Node:" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "2D Scene" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "3D Scene" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "User Interface" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Other Node" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Can't operate on nodes from a foreign scene!" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Can't operate on nodes the current scene inherits from!" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Attach Script" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Remove Node(s)" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Change type of node(s)" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "" +"Couldn't save new scene. Likely dependencies (instances) couldn't be " +"satisfied." +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Error saving scene." +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Error duplicating scene to save it." +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Sub-Resources" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Clear Inheritance" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Editable Children" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Load As Placeholder" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Open Documentation" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "" +"Cannot attach a script: there are no languages registered.\n" +"This is probably because this editor was built with all language modules " +"disabled." +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Add Child Node" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Expand/Collapse All" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Change Type" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Reparent to New Node" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Make Scene Root" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Merge From Scene" +msgstr "" + +#: editor/scene_tree_dock.cpp editor/script_editor_debugger.cpp +msgid "Save Branch as Scene" +msgstr "" + +#: editor/scene_tree_dock.cpp editor/script_editor_debugger.cpp +msgid "Copy Node Path" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Delete (No Confirm)" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Add/Create a New Node." +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "" +"Instance a scene file as a Node. Creates an inherited scene if no root node " +"exists." +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Attach a new or existing script to the selected node." +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Detach the script from the selected node." +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Remote" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Local" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Clear Inheritance? (No Undo!)" +msgstr "" + +#: editor/scene_tree_editor.cpp +msgid "Toggle Visible" +msgstr "" + +#: editor/scene_tree_editor.cpp +msgid "Unlock Node" +msgstr "" + +#: editor/scene_tree_editor.cpp +msgid "Button Group" +msgstr "" + +#: editor/scene_tree_editor.cpp +msgid "(Connecting From)" +msgstr "" + +#: editor/scene_tree_editor.cpp +msgid "Node configuration warning:" +msgstr "" + +#: editor/scene_tree_editor.cpp +msgid "" +"Node has %s connection(s) and %s group(s).\n" +"Click to show signals dock." +msgstr "" + +#: editor/scene_tree_editor.cpp +msgid "" +"Node has %s connection(s).\n" +"Click to show signals dock." +msgstr "" + +#: editor/scene_tree_editor.cpp +msgid "" +"Node is in %s group(s).\n" +"Click to show groups dock." +msgstr "" + +#: editor/scene_tree_editor.cpp +msgid "Open Script:" +msgstr "" + +#: editor/scene_tree_editor.cpp +msgid "" +"Node is locked.\n" +"Click to unlock it." +msgstr "" + +#: editor/scene_tree_editor.cpp +msgid "" +"Children are not selectable.\n" +"Click to make selectable." +msgstr "" + +#: editor/scene_tree_editor.cpp +msgid "Toggle Visibility" +msgstr "" + +#: editor/scene_tree_editor.cpp +msgid "" +"AnimationPlayer is pinned.\n" +"Click to unpin." +msgstr "" + +#: editor/scene_tree_editor.cpp +msgid "Invalid node name, the following characters are not allowed:" +msgstr "" + +#: editor/scene_tree_editor.cpp +msgid "Rename Node" +msgstr "" + +#: editor/scene_tree_editor.cpp +msgid "Scene Tree (Nodes):" +msgstr "" + +#: editor/scene_tree_editor.cpp +msgid "Node Configuration Warning!" +msgstr "" + +#: editor/scene_tree_editor.cpp +msgid "Select a Node" +msgstr "" + +#: editor/script_create_dialog.cpp +msgid "Path is empty." +msgstr "" + +#: editor/script_create_dialog.cpp +msgid "Filename is empty." +msgstr "" + +#: editor/script_create_dialog.cpp +msgid "Path is not local." +msgstr "" + +#: editor/script_create_dialog.cpp +msgid "Invalid base path." +msgstr "" + +#: editor/script_create_dialog.cpp +msgid "A directory with the same name exists." +msgstr "" + +#: editor/script_create_dialog.cpp +msgid "File does not exist." +msgstr "" + +#: editor/script_create_dialog.cpp +msgid "Invalid extension." +msgstr "" + +#: editor/script_create_dialog.cpp +msgid "Wrong extension chosen." +msgstr "" + +#: editor/script_create_dialog.cpp +msgid "Error loading template '%s'" +msgstr "" + +#: editor/script_create_dialog.cpp +msgid "Error - Could not create script in filesystem." +msgstr "" + +#: editor/script_create_dialog.cpp +msgid "Error loading script from %s" +msgstr "" + +#: editor/script_create_dialog.cpp +msgid "Overrides" +msgstr "" + +#: editor/script_create_dialog.cpp +msgid "N/A" +msgstr "" + +#: editor/script_create_dialog.cpp +msgid "Open Script / Choose Location" +msgstr "" + +#: editor/script_create_dialog.cpp +msgid "Open Script" +msgstr "" + +#: editor/script_create_dialog.cpp +msgid "File exists, it will be reused." +msgstr "" + +#: editor/script_create_dialog.cpp +msgid "Invalid path." +msgstr "" + +#: editor/script_create_dialog.cpp +msgid "Invalid class name." +msgstr "" + +#: editor/script_create_dialog.cpp +msgid "Invalid inherited parent name or path." +msgstr "" + +#: editor/script_create_dialog.cpp +msgid "Script path/name is valid." +msgstr "" + +#: editor/script_create_dialog.cpp +msgid "Allowed: a-z, A-Z, 0-9, _ and ." +msgstr "" + +#: editor/script_create_dialog.cpp +msgid "Built-in script (into scene file)." +msgstr "" + +#: editor/script_create_dialog.cpp +msgid "Will create a new script file." +msgstr "" + +#: editor/script_create_dialog.cpp +msgid "Will load an existing script file." +msgstr "" + +#: editor/script_create_dialog.cpp +msgid "Script file already exists." +msgstr "" + +#: editor/script_create_dialog.cpp +msgid "" +"Note: Built-in scripts have some limitations and can't be edited using an " +"external editor." +msgstr "" + +#: editor/script_create_dialog.cpp +msgid "Class Name:" +msgstr "" + +#: editor/script_create_dialog.cpp +msgid "Template:" +msgstr "" + +#: editor/script_create_dialog.cpp +msgid "Built-in Script:" +msgstr "" + +#: editor/script_create_dialog.cpp +msgid "Attach Node Script" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "Remote " +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "Bytes:" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "Warning:" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "Error:" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "C++ Error" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "C++ Error:" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "C++ Source" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "Source:" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "C++ Source:" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "Stack Trace" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "Errors" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "Child process connected." +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "Copy Error" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "Video RAM" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "Skip Breakpoints" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "Inspect Previous Instance" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "Inspect Next Instance" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "Stack Frames" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "Profiler" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "Network Profiler" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "Monitor" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "Value" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "Monitors" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "Pick one or more items from the list to display the graph." +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "List of Video Memory Usage by Resource:" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "Total:" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "Export list to a CSV file" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "Resource Path" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "Type" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "Format" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "Usage" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "Misc" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "Clicked Control:" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "Clicked Control Type:" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "Live Edit Root:" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "Set From Tree" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "Export measures as CSV" +msgstr "" + +#: editor/settings_config_dialog.cpp +msgid "Erase Shortcut" +msgstr "" + +#: editor/settings_config_dialog.cpp +msgid "Restore Shortcut" +msgstr "" + +#: editor/settings_config_dialog.cpp +msgid "Change Shortcut" +msgstr "" + +#: editor/settings_config_dialog.cpp +msgid "Editor Settings" +msgstr "" + +#: editor/settings_config_dialog.cpp +msgid "Shortcuts" +msgstr "" + +#: editor/settings_config_dialog.cpp +msgid "Binding" +msgstr "" + +#: editor/spatial_editor_gizmos.cpp +msgid "Change Light Radius" +msgstr "" + +#: editor/spatial_editor_gizmos.cpp +msgid "Change AudioStreamPlayer3D Emission Angle" +msgstr "" + +#: editor/spatial_editor_gizmos.cpp +msgid "Change Camera FOV" +msgstr "" + +#: editor/spatial_editor_gizmos.cpp +msgid "Change Camera Size" +msgstr "" + +#: editor/spatial_editor_gizmos.cpp +msgid "Change Notifier AABB" +msgstr "" + +#: editor/spatial_editor_gizmos.cpp +msgid "Change Particles AABB" +msgstr "" + +#: editor/spatial_editor_gizmos.cpp +msgid "Change Probe Extents" +msgstr "" + +#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp +msgid "Change Sphere Shape Radius" +msgstr "" + +#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp +msgid "Change Box Shape Extents" +msgstr "" + +#: editor/spatial_editor_gizmos.cpp +msgid "Change Capsule Shape Radius" +msgstr "" + +#: editor/spatial_editor_gizmos.cpp +msgid "Change Capsule Shape Height" +msgstr "" + +#: editor/spatial_editor_gizmos.cpp +msgid "Change Cylinder Shape Radius" +msgstr "" + +#: editor/spatial_editor_gizmos.cpp +msgid "Change Cylinder Shape Height" +msgstr "" + +#: editor/spatial_editor_gizmos.cpp +msgid "Change Ray Shape Length" +msgstr "" + +#: modules/csg/csg_gizmos.cpp +msgid "Change Cylinder Radius" +msgstr "" + +#: modules/csg/csg_gizmos.cpp +msgid "Change Cylinder Height" +msgstr "" + +#: modules/csg/csg_gizmos.cpp +msgid "Change Torus Inner Radius" +msgstr "" + +#: modules/csg/csg_gizmos.cpp +msgid "Change Torus Outer Radius" +msgstr "" + +#: modules/gdnative/gdnative_library_editor_plugin.cpp +msgid "Select the dynamic library for this entry" +msgstr "" + +#: modules/gdnative/gdnative_library_editor_plugin.cpp +msgid "Select dependencies of the library for this entry" +msgstr "" + +#: modules/gdnative/gdnative_library_editor_plugin.cpp +msgid "Remove current entry" +msgstr "" + +#: modules/gdnative/gdnative_library_editor_plugin.cpp +msgid "Double click to create a new entry" +msgstr "" + +#: modules/gdnative/gdnative_library_editor_plugin.cpp +msgid "Platform:" +msgstr "" + +#: modules/gdnative/gdnative_library_editor_plugin.cpp +msgid "Platform" +msgstr "" + +#: modules/gdnative/gdnative_library_editor_plugin.cpp +msgid "Dynamic Library" +msgstr "" + +#: modules/gdnative/gdnative_library_editor_plugin.cpp +msgid "Add an architecture entry" +msgstr "" + +#: modules/gdnative/gdnative_library_editor_plugin.cpp +msgid "GDNativeLibrary" +msgstr "" + +#: modules/gdnative/gdnative_library_singleton_editor.cpp +msgid "Enabled GDNative Singleton" +msgstr "" + +#: modules/gdnative/gdnative_library_singleton_editor.cpp +msgid "Disabled GDNative Singleton" +msgstr "" + +#: modules/gdnative/gdnative_library_singleton_editor.cpp +msgid "Library" +msgstr "" + +#: modules/gdnative/gdnative_library_singleton_editor.cpp +msgid "Libraries: " +msgstr "" + +#: modules/gdnative/register_types.cpp +msgid "GDNative" +msgstr "" + +#: modules/gdscript/gdscript_functions.cpp +msgid "Step argument is zero!" +msgstr "" + +#: modules/gdscript/gdscript_functions.cpp +msgid "Not a script with an instance" +msgstr "" + +#: modules/gdscript/gdscript_functions.cpp +msgid "Not based on a script" +msgstr "" + +#: modules/gdscript/gdscript_functions.cpp +msgid "Not based on a resource file" +msgstr "" + +#: modules/gdscript/gdscript_functions.cpp +msgid "Invalid instance dictionary format (missing @path)" +msgstr "" + +#: modules/gdscript/gdscript_functions.cpp +msgid "Invalid instance dictionary format (can't load script at @path)" +msgstr "" + +#: modules/gdscript/gdscript_functions.cpp +msgid "Invalid instance dictionary format (invalid script at @path)" +msgstr "" + +#: modules/gdscript/gdscript_functions.cpp +msgid "Invalid instance dictionary (invalid subclasses)" +msgstr "" + +#: modules/gdscript/gdscript_functions.cpp +msgid "Object can't provide a length." +msgstr "" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Next Plane" +msgstr "" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Previous Plane" +msgstr "" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Plane:" +msgstr "" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Next Floor" +msgstr "" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Previous Floor" +msgstr "" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Floor:" +msgstr "" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "GridMap Delete Selection" +msgstr "" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "GridMap Fill Selection" +msgstr "" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "GridMap Paste Selection" +msgstr "" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "GridMap Paint" +msgstr "" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Grid Map" +msgstr "" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Snap View" +msgstr "" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Clip Disabled" +msgstr "" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Clip Above" +msgstr "" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Clip Below" +msgstr "" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Edit X Axis" +msgstr "" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Edit Y Axis" +msgstr "" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Edit Z Axis" +msgstr "" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Cursor Rotate X" +msgstr "" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Cursor Rotate Y" +msgstr "" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Cursor Rotate Z" +msgstr "" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Cursor Back Rotate X" +msgstr "" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Cursor Back Rotate Y" +msgstr "" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Cursor Back Rotate Z" +msgstr "" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Cursor Clear Rotation" +msgstr "" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Paste Selects" +msgstr "" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Clear Selection" +msgstr "" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Fill Selection" +msgstr "" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "GridMap Settings" +msgstr "" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Pick Distance:" +msgstr "" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Filter meshes" +msgstr "" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Give a MeshLibrary resource to this GridMap to use its meshes." +msgstr "" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Begin Bake" +msgstr "" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Preparing data structures" +msgstr "" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Generate buffers" +msgstr "" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Direct lighting" +msgstr "" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Indirect lighting" +msgstr "" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Post processing" +msgstr "" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Plotting lightmaps" +msgstr "" + +#: modules/mono/csharp_script.cpp +msgid "Class name can't be a reserved keyword" +msgstr "" + +#: modules/mono/mono_gd/gd_mono_utils.cpp +msgid "End of inner exception stack trace" +msgstr "" + +#: modules/recast/navigation_mesh_editor_plugin.cpp +msgid "Bake NavMesh" +msgstr "" + +#: modules/recast/navigation_mesh_editor_plugin.cpp +msgid "Clear the navigation mesh." +msgstr "" + +#: modules/recast/navigation_mesh_generator.cpp +msgid "Setting up Configuration..." +msgstr "" + +#: modules/recast/navigation_mesh_generator.cpp +msgid "Calculating grid size..." +msgstr "" + +#: modules/recast/navigation_mesh_generator.cpp +msgid "Creating heightfield..." +msgstr "" + +#: modules/recast/navigation_mesh_generator.cpp +msgid "Marking walkable triangles..." +msgstr "" + +#: modules/recast/navigation_mesh_generator.cpp +msgid "Constructing compact heightfield..." +msgstr "" + +#: modules/recast/navigation_mesh_generator.cpp +msgid "Eroding walkable area..." +msgstr "" + +#: modules/recast/navigation_mesh_generator.cpp +msgid "Partitioning..." +msgstr "" + +#: modules/recast/navigation_mesh_generator.cpp +msgid "Creating contours..." +msgstr "" + +#: modules/recast/navigation_mesh_generator.cpp +msgid "Creating polymesh..." +msgstr "" + +#: modules/recast/navigation_mesh_generator.cpp +msgid "Converting to native navigation mesh..." +msgstr "" + +#: modules/recast/navigation_mesh_generator.cpp +msgid "Navigation Mesh Generator Setup:" +msgstr "" + +#: modules/recast/navigation_mesh_generator.cpp +msgid "Parsing Geometry..." +msgstr "" + +#: modules/recast/navigation_mesh_generator.cpp +msgid "Done!" +msgstr "" + +#: modules/visual_script/visual_script.cpp +msgid "" +"A node yielded without working memory, please read the docs on how to yield " +"properly!" +msgstr "" + +#: modules/visual_script/visual_script.cpp +msgid "" +"Node yielded, but did not return a function state in the first working " +"memory." +msgstr "" + +#: modules/visual_script/visual_script.cpp +msgid "" +"Return value must be assigned to first element of node working memory! Fix " +"your node please." +msgstr "" + +#: modules/visual_script/visual_script.cpp +msgid "Node returned an invalid sequence output: " +msgstr "" + +#: modules/visual_script/visual_script.cpp +msgid "Found sequence bit but not the node in the stack, report bug!" +msgstr "" + +#: modules/visual_script/visual_script.cpp +msgid "Stack overflow with stack depth: " +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Change Signal Arguments" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Change Argument Type" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Change Argument name" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Set Variable Default Value" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Set Variable Type" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Add Input Port" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Add Output Port" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Override an existing built-in function." +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Create a new function." +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Variables:" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Create a new variable." +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Signals:" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Create a new signal." +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Name is not a valid identifier:" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Name already in use by another func/var/signal:" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Rename Function" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Rename Variable" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Rename Signal" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Add Function" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Delete input port" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Add Variable" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Add Signal" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Remove Input Port" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Remove Output Port" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Change Expression" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Remove VisualScript Nodes" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Duplicate VisualScript Nodes" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Hold %s to drop a Getter. Hold Shift to drop a generic signature." +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Hold Ctrl to drop a Getter. Hold Shift to drop a generic signature." +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Hold %s to drop a simple reference to the node." +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Hold Ctrl to drop a simple reference to the node." +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Hold %s to drop a Variable Setter." +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Hold Ctrl to drop a Variable Setter." +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Add Preload Node" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Add Node(s) From Tree" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "" +"Can't drop properties because script '%s' is not used in this scene.\n" +"Drop holding 'Shift' to just copy the signature." +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Add Getter Property" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Add Setter Property" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Change Base Type" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Move Node(s)" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Remove VisualScript Node" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Connect Nodes" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Disconnect Nodes" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Connect Node Data" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Connect Node Sequence" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Script already has function '%s'" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Change Input Value" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Resize Comment" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Can't copy the function node." +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Clipboard is empty!" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Paste VisualScript Nodes" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Can't create function with a function node." +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Can't create function of nodes from nodes of multiple functions." +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Select at least one node with sequence port." +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Try to only have one sequence input in selection." +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Create Function" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Remove Function" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Remove Variable" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Editing Variable:" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Remove Signal" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Editing Signal:" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Make Tool:" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Members:" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Change Base Type:" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Add Nodes..." +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Add Function..." +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "function_name" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Select or create a function to edit its graph." +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Delete Selected" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Find Node Type" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Copy Nodes" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Cut Nodes" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Make Function" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Refresh Graph" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Edit Member" +msgstr "" + +#: modules/visual_script/visual_script_flow_control.cpp +msgid "Input type not iterable: " +msgstr "" + +#: modules/visual_script/visual_script_flow_control.cpp +msgid "Iterator became invalid" +msgstr "" + +#: modules/visual_script/visual_script_flow_control.cpp +msgid "Iterator became invalid: " +msgstr "" + +#: modules/visual_script/visual_script_func_nodes.cpp +msgid "Invalid index property name." +msgstr "" + +#: modules/visual_script/visual_script_func_nodes.cpp +msgid "Base object is not a Node!" +msgstr "" + +#: modules/visual_script/visual_script_func_nodes.cpp +msgid "Path does not lead Node!" +msgstr "" + +#: modules/visual_script/visual_script_func_nodes.cpp +msgid "Invalid index property name '%s' in node %s." +msgstr "" + +#: modules/visual_script/visual_script_nodes.cpp +msgid ": Invalid argument of type: " +msgstr "" + +#: modules/visual_script/visual_script_nodes.cpp +msgid ": Invalid arguments: " +msgstr "" + +#: modules/visual_script/visual_script_nodes.cpp +msgid "VariableGet not found in script: " +msgstr "" + +#: modules/visual_script/visual_script_nodes.cpp +msgid "VariableSet not found in script: " +msgstr "" + +#: modules/visual_script/visual_script_nodes.cpp +msgid "Custom node has no _step() method, can't process graph." +msgstr "" + +#: modules/visual_script/visual_script_nodes.cpp +msgid "" +"Invalid return value from _step(), must be integer (seq out), or string " +"(error)." +msgstr "" + +#: modules/visual_script/visual_script_property_selector.cpp +msgid "Search VisualScript" +msgstr "" + +#: modules/visual_script/visual_script_property_selector.cpp +msgid "Get %s" +msgstr "" + +#: modules/visual_script/visual_script_property_selector.cpp +msgid "Set %s" +msgstr "" + +#: platform/android/export/export.cpp +msgid "Package name is missing." +msgstr "" + +#: platform/android/export/export.cpp +msgid "Package segments must be of non-zero length." +msgstr "" + +#: platform/android/export/export.cpp +msgid "The character '%s' is not allowed in Android application package names." +msgstr "" + +#: platform/android/export/export.cpp +msgid "A digit cannot be the first character in a package segment." +msgstr "" + +#: platform/android/export/export.cpp +msgid "The character '%s' cannot be the first character in a package segment." +msgstr "" + +#: platform/android/export/export.cpp +msgid "The package must have at least one '.' separator." +msgstr "" + +#: platform/android/export/export.cpp +msgid "Select device from the list" +msgstr "" + +#: platform/android/export/export.cpp +msgid "Unable to find the 'apksigner' tool." +msgstr "" + +#: platform/android/export/export.cpp +msgid "" +"Android build template not installed in the project. Install it from the " +"Project menu." +msgstr "" + +#: platform/android/export/export.cpp +msgid "Debug keystore not configured in the Editor Settings nor in the preset." +msgstr "" + +#: platform/android/export/export.cpp +msgid "Release keystore incorrectly configured in the export preset." +msgstr "" + +#: platform/android/export/export.cpp +msgid "A valid Android SDK path is required in Editor Settings." +msgstr "" + +#: platform/android/export/export.cpp +msgid "Invalid Android SDK path in Editor Settings." +msgstr "" + +#: platform/android/export/export.cpp +msgid "Missing 'platform-tools' directory!" +msgstr "" + +#: platform/android/export/export.cpp +msgid "Unable to find Android SDK platform-tools' adb command." +msgstr "" + +#: platform/android/export/export.cpp +msgid "Please check in the Android SDK directory specified in Editor Settings." +msgstr "" + +#: platform/android/export/export.cpp +msgid "Missing 'build-tools' directory!" +msgstr "" + +#: platform/android/export/export.cpp +msgid "Unable to find Android SDK build-tools' apksigner command." +msgstr "" + +#: platform/android/export/export.cpp +msgid "Invalid public key for APK expansion." +msgstr "" + +#: platform/android/export/export.cpp +msgid "Invalid package name:" +msgstr "" + +#: platform/android/export/export.cpp +msgid "" +"Invalid \"GodotPaymentV3\" module included in the \"android/modules\" " +"project setting (changed in Godot 3.2.2).\n" +msgstr "" + +#: platform/android/export/export.cpp +msgid "\"Use Custom Build\" must be enabled to use the plugins." +msgstr "" + +#: platform/android/export/export.cpp +msgid "" +"\"Degrees Of Freedom\" is only valid when \"Xr Mode\" is \"Oculus Mobile VR" +"\"." +msgstr "" + +#: platform/android/export/export.cpp +msgid "" +"\"Hand Tracking\" is only valid when \"Xr Mode\" is \"Oculus Mobile VR\"." +msgstr "" + +#: platform/android/export/export.cpp +msgid "" +"\"Focus Awareness\" is only valid when \"Xr Mode\" is \"Oculus Mobile VR\"." +msgstr "" + +#: platform/android/export/export.cpp +msgid "\"Export AAB\" is only valid when \"Use Custom Build\" is enabled." +msgstr "" + +#: platform/android/export/export.cpp +msgid "Invalid filename! Android App Bundle requires the *.aab extension." +msgstr "" + +#: platform/android/export/export.cpp +msgid "APK Expansion not compatible with Android App Bundle." +msgstr "" + +#: platform/android/export/export.cpp +msgid "Invalid filename! Android APK requires the *.apk extension." +msgstr "" + +#: platform/android/export/export.cpp +msgid "" +"Trying to build from a custom built template, but no version info for it " +"exists. Please reinstall from the 'Project' menu." +msgstr "" + +#: platform/android/export/export.cpp +msgid "" +"Android build version mismatch:\n" +" Template installed: %s\n" +" Godot Version: %s\n" +"Please reinstall Android build template from 'Project' menu." +msgstr "" + +#: platform/android/export/export.cpp +msgid "Building Android Project (gradle)" +msgstr "" + +#: platform/android/export/export.cpp +msgid "" +"Building of Android project failed, check output for the error.\n" +"Alternatively visit docs.godotengine.org for Android build documentation." +msgstr "" + +#: platform/android/export/export.cpp +msgid "Moving output" +msgstr "" + +#: platform/android/export/export.cpp +msgid "" +"Unable to copy and rename export file, check gradle project directory for " +"outputs." +msgstr "" + +#: platform/iphone/export/export.cpp +msgid "Identifier is missing." +msgstr "" + +#: platform/iphone/export/export.cpp +msgid "The character '%s' is not allowed in Identifier." +msgstr "" + +#: platform/iphone/export/export.cpp +msgid "App Store Team ID not specified - cannot configure the project." +msgstr "" + +#: platform/iphone/export/export.cpp +msgid "Invalid Identifier:" +msgstr "" + +#: platform/iphone/export/export.cpp +msgid "Required icon is not specified in the preset." +msgstr "" + +#: platform/javascript/export/export.cpp +msgid "Stop HTTP Server" +msgstr "" + +#: platform/javascript/export/export.cpp +msgid "Run in Browser" +msgstr "" + +#: platform/javascript/export/export.cpp +msgid "Run exported HTML in the system's default browser." +msgstr "" + +#: platform/javascript/export/export.cpp +msgid "Could not write file:" +msgstr "" + +#: platform/javascript/export/export.cpp +msgid "Could not open template for export:" +msgstr "" + +#: platform/javascript/export/export.cpp +msgid "Invalid export template:" +msgstr "" + +#: platform/javascript/export/export.cpp +msgid "Could not read custom HTML shell:" +msgstr "" + +#: platform/javascript/export/export.cpp +msgid "Could not read boot splash image file:" +msgstr "" + +#: platform/javascript/export/export.cpp +msgid "Using default boot splash image." +msgstr "" + +#: platform/uwp/export/export.cpp +msgid "Invalid package short name." +msgstr "" + +#: platform/uwp/export/export.cpp +msgid "Invalid package unique name." +msgstr "" + +#: platform/uwp/export/export.cpp +msgid "Invalid package publisher display name." +msgstr "" + +#: platform/uwp/export/export.cpp +msgid "Invalid product GUID." +msgstr "" + +#: platform/uwp/export/export.cpp +msgid "Invalid publisher GUID." +msgstr "" + +#: platform/uwp/export/export.cpp +msgid "Invalid background color." +msgstr "" + +#: platform/uwp/export/export.cpp +msgid "Invalid Store Logo image dimensions (should be 50x50)." +msgstr "" + +#: platform/uwp/export/export.cpp +msgid "Invalid square 44x44 logo image dimensions (should be 44x44)." +msgstr "" + +#: platform/uwp/export/export.cpp +msgid "Invalid square 71x71 logo image dimensions (should be 71x71)." +msgstr "" + +#: platform/uwp/export/export.cpp +msgid "Invalid square 150x150 logo image dimensions (should be 150x150)." +msgstr "" + +#: platform/uwp/export/export.cpp +msgid "Invalid square 310x310 logo image dimensions (should be 310x310)." +msgstr "" + +#: platform/uwp/export/export.cpp +msgid "Invalid wide 310x150 logo image dimensions (should be 310x150)." +msgstr "" + +#: platform/uwp/export/export.cpp +msgid "Invalid splash screen image dimensions (should be 620x300)." +msgstr "" + +#: scene/2d/animated_sprite.cpp +msgid "" +"A SpriteFrames resource must be created or set in the \"Frames\" property in " +"order for AnimatedSprite to display frames." +msgstr "" + +#: scene/2d/canvas_modulate.cpp +msgid "" +"Only one visible CanvasModulate is allowed per scene (or set of instanced " +"scenes). The first created one will work, while the rest will be ignored." +msgstr "" + +#: scene/2d/collision_object_2d.cpp +msgid "" +"This node has no shape, so it can't collide or interact with other objects.\n" +"Consider adding a CollisionShape2D or CollisionPolygon2D as a child to " +"define its shape." +msgstr "" + +#: scene/2d/collision_polygon_2d.cpp +msgid "" +"CollisionPolygon2D only serves to provide a collision shape to a " +"CollisionObject2D derived node. Please only use it as a child of Area2D, " +"StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape." +msgstr "" + +#: scene/2d/collision_polygon_2d.cpp +msgid "An empty CollisionPolygon2D has no effect on collision." +msgstr "" + +#: scene/2d/collision_shape_2d.cpp +msgid "" +"CollisionShape2D only serves to provide a collision shape to a " +"CollisionObject2D derived node. Please only use it as a child of Area2D, " +"StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape." +msgstr "" + +#: scene/2d/collision_shape_2d.cpp +msgid "" +"A shape must be provided for CollisionShape2D to function. Please create a " +"shape resource for it!" +msgstr "" + +#: scene/2d/collision_shape_2d.cpp +msgid "" +"Polygon-based shapes are not meant be used nor edited directly through the " +"CollisionShape2D node. Please use the CollisionPolygon2D node instead." +msgstr "" + +#: scene/2d/cpu_particles_2d.cpp +msgid "" +"CPUParticles2D animation requires the usage of a CanvasItemMaterial with " +"\"Particles Animation\" enabled." +msgstr "" + +#: scene/2d/joints_2d.cpp +msgid "Node A and Node B must be PhysicsBody2Ds" +msgstr "" + +#: scene/2d/joints_2d.cpp +msgid "Node A must be a PhysicsBody2D" +msgstr "" + +#: scene/2d/joints_2d.cpp +msgid "Node B must be a PhysicsBody2D" +msgstr "" + +#: scene/2d/joints_2d.cpp +msgid "Joint is not connected to two PhysicsBody2Ds" +msgstr "" + +#: scene/2d/joints_2d.cpp +msgid "Node A and Node B must be different PhysicsBody2Ds" +msgstr "" + +#: scene/2d/light_2d.cpp +msgid "" +"A texture with the shape of the light must be supplied to the \"Texture\" " +"property." +msgstr "" + +#: scene/2d/light_occluder_2d.cpp +msgid "" +"An occluder polygon must be set (or drawn) for this occluder to take effect." +msgstr "" + +#: scene/2d/light_occluder_2d.cpp +msgid "The occluder polygon for this occluder is empty. Please draw a polygon." +msgstr "" + +#: scene/2d/navigation_polygon.cpp +msgid "" +"A NavigationPolygon resource must be set or created for this node to work. " +"Please set a property or draw a polygon." +msgstr "" + +#: scene/2d/navigation_polygon.cpp +msgid "" +"NavigationPolygonInstance must be a child or grandchild to a Navigation2D " +"node. It only provides navigation data." +msgstr "" + +#: scene/2d/parallax_layer.cpp +msgid "" +"ParallaxLayer node only works when set as child of a ParallaxBackground node." +msgstr "" + +#: scene/2d/particles_2d.cpp +msgid "" +"GPU-based particles are not supported by the GLES2 video driver.\n" +"Use the CPUParticles2D node instead. You can use the \"Convert to " +"CPUParticles\" option for this purpose." +msgstr "" + +#: scene/2d/particles_2d.cpp scene/3d/particles.cpp +msgid "" +"A material to process the particles is not assigned, so no behavior is " +"imprinted." +msgstr "" + +#: scene/2d/particles_2d.cpp +msgid "" +"Particles2D animation requires the usage of a CanvasItemMaterial with " +"\"Particles Animation\" enabled." +msgstr "" + +#: scene/2d/path_2d.cpp +msgid "PathFollow2D only works when set as a child of a Path2D node." +msgstr "" + +#: scene/2d/physics_body_2d.cpp +msgid "" +"Size changes to RigidBody2D (in character or rigid modes) will be overridden " +"by the physics engine when running.\n" +"Change the size in children collision shapes instead." +msgstr "" + +#: scene/2d/remote_transform_2d.cpp +msgid "Path property must point to a valid Node2D node to work." +msgstr "" + +#: scene/2d/skeleton_2d.cpp +msgid "This Bone2D chain should end at a Skeleton2D node." +msgstr "" + +#: scene/2d/skeleton_2d.cpp +msgid "A Bone2D only works with a Skeleton2D or another Bone2D as parent node." +msgstr "" + +#: scene/2d/skeleton_2d.cpp +msgid "" +"This bone lacks a proper REST pose. Go to the Skeleton2D node and set one." +msgstr "" + +#: scene/2d/tile_map.cpp +msgid "" +"TileMap with Use Parent on needs a parent CollisionObject2D to give shapes " +"to. Please use it as a child of Area2D, StaticBody2D, RigidBody2D, " +"KinematicBody2D, etc. to give them a shape." +msgstr "" + +#: scene/2d/visibility_notifier_2d.cpp +msgid "" +"VisibilityEnabler2D works best when used with the edited scene root directly " +"as parent." +msgstr "" + +#: scene/3d/arvr_nodes.cpp +msgid "ARVRCamera must have an ARVROrigin node as its parent." +msgstr "" + +#: scene/3d/arvr_nodes.cpp +msgid "ARVRController must have an ARVROrigin node as its parent." +msgstr "" + +#: scene/3d/arvr_nodes.cpp +msgid "" +"The controller ID must not be 0 or this controller won't be bound to an " +"actual controller." +msgstr "" + +#: scene/3d/arvr_nodes.cpp +msgid "ARVRAnchor must have an ARVROrigin node as its parent." +msgstr "" + +#: scene/3d/arvr_nodes.cpp +msgid "" +"The anchor ID must not be 0 or this anchor won't be bound to an actual " +"anchor." +msgstr "" + +#: scene/3d/arvr_nodes.cpp +msgid "ARVROrigin requires an ARVRCamera child node." +msgstr "" + +#: scene/3d/baked_lightmap.cpp +msgid "Finding meshes and lights" +msgstr "" + +#: scene/3d/baked_lightmap.cpp +msgid "Preparing geometry (%d/%d)" +msgstr "" + +#: scene/3d/baked_lightmap.cpp +msgid "Preparing environment" +msgstr "" + +#: scene/3d/baked_lightmap.cpp +msgid "Generating capture" +msgstr "" + +#: scene/3d/baked_lightmap.cpp +msgid "Saving lightmaps" +msgstr "" + +#: scene/3d/baked_lightmap.cpp +msgid "Done" +msgstr "" + +#: scene/3d/collision_object.cpp +msgid "" +"This node has no shape, so it can't collide or interact with other objects.\n" +"Consider adding a CollisionShape or CollisionPolygon as a child to define " +"its shape." +msgstr "" + +#: scene/3d/collision_polygon.cpp +msgid "" +"CollisionPolygon only serves to provide a collision shape to a " +"CollisionObject derived node. Please only use it as a child of Area, " +"StaticBody, RigidBody, KinematicBody, etc. to give them a shape." +msgstr "" + +#: scene/3d/collision_polygon.cpp +msgid "An empty CollisionPolygon has no effect on collision." +msgstr "" + +#: scene/3d/collision_shape.cpp +msgid "" +"CollisionShape only serves to provide a collision shape to a CollisionObject " +"derived node. Please only use it as a child of Area, StaticBody, RigidBody, " +"KinematicBody, etc. to give them a shape." +msgstr "" + +#: scene/3d/collision_shape.cpp +msgid "" +"A shape must be provided for CollisionShape to function. Please create a " +"shape resource for it." +msgstr "" + +#: scene/3d/collision_shape.cpp +msgid "" +"Plane shapes don't work well and will be removed in future versions. Please " +"don't use them." +msgstr "" + +#: scene/3d/collision_shape.cpp +msgid "" +"ConcavePolygonShape doesn't support RigidBody in another mode than static." +msgstr "" + +#: scene/3d/cpu_particles.cpp +msgid "Nothing is visible because no mesh has been assigned." +msgstr "" + +#: scene/3d/cpu_particles.cpp +msgid "" +"CPUParticles animation requires the usage of a SpatialMaterial whose " +"Billboard Mode is set to \"Particle Billboard\"." +msgstr "" + +#: scene/3d/gi_probe.cpp +msgid "Plotting Meshes" +msgstr "" + +#: scene/3d/gi_probe.cpp +msgid "Finishing Plot" +msgstr "" + +#: scene/3d/gi_probe.cpp +msgid "" +"GIProbes are not supported by the GLES2 video driver.\n" +"Use a BakedLightmap instead." +msgstr "" + +#: scene/3d/interpolated_camera.cpp +msgid "" +"InterpolatedCamera has been deprecated and will be removed in Godot 4.0." +msgstr "" + +#: scene/3d/light.cpp +msgid "A SpotLight with an angle wider than 90 degrees cannot cast shadows." +msgstr "" + +#: scene/3d/navigation_mesh.cpp +msgid "A NavigationMesh resource must be set or created for this node to work." +msgstr "" + +#: scene/3d/navigation_mesh.cpp +msgid "" +"NavigationMeshInstance must be a child or grandchild to a Navigation node. " +"It only provides navigation data." +msgstr "" + +#: scene/3d/particles.cpp +msgid "" +"GPU-based particles are not supported by the GLES2 video driver.\n" +"Use the CPUParticles node instead. You can use the \"Convert to CPUParticles" +"\" option for this purpose." +msgstr "" + +#: scene/3d/particles.cpp +msgid "" +"Nothing is visible because meshes have not been assigned to draw passes." +msgstr "" + +#: scene/3d/particles.cpp +msgid "" +"Particles animation requires the usage of a SpatialMaterial whose Billboard " +"Mode is set to \"Particle Billboard\"." +msgstr "" + +#: scene/3d/path.cpp +msgid "PathFollow only works when set as a child of a Path node." +msgstr "" + +#: scene/3d/path.cpp +msgid "" +"PathFollow's ROTATION_ORIENTED requires \"Up Vector\" to be enabled in its " +"parent Path's Curve resource." +msgstr "" + +#: scene/3d/physics_body.cpp +msgid "" +"Size changes to RigidBody (in character or rigid modes) will be overridden " +"by the physics engine when running.\n" +"Change the size in children collision shapes instead." +msgstr "" + +#: scene/3d/physics_joint.cpp +msgid "Node A and Node B must be PhysicsBodies" +msgstr "" + +#: scene/3d/physics_joint.cpp +msgid "Node A must be a PhysicsBody" +msgstr "" + +#: scene/3d/physics_joint.cpp +msgid "Node B must be a PhysicsBody" +msgstr "" + +#: scene/3d/physics_joint.cpp +msgid "Joint is not connected to any PhysicsBodies" +msgstr "" + +#: scene/3d/physics_joint.cpp +msgid "Node A and Node B must be different PhysicsBodies" +msgstr "" + +#: scene/3d/remote_transform.cpp +msgid "" +"The \"Remote Path\" property must point to a valid Spatial or Spatial-" +"derived node to work." +msgstr "" + +#: scene/3d/soft_body.cpp +msgid "This body will be ignored until you set a mesh." +msgstr "" + +#: scene/3d/soft_body.cpp +msgid "" +"Size changes to SoftBody will be overridden by the physics engine when " +"running.\n" +"Change the size in children collision shapes instead." +msgstr "" + +#: scene/3d/sprite_3d.cpp +msgid "" +"A SpriteFrames resource must be created or set in the \"Frames\" property in " +"order for AnimatedSprite3D to display frames." +msgstr "" + +#: scene/3d/vehicle_body.cpp +msgid "" +"VehicleWheel serves to provide a wheel system to a VehicleBody. Please use " +"it as a child of a VehicleBody." +msgstr "" + +#: scene/3d/world_environment.cpp +msgid "" +"WorldEnvironment requires its \"Environment\" property to contain an " +"Environment to have a visible effect." +msgstr "" + +#: scene/3d/world_environment.cpp +msgid "" +"Only one WorldEnvironment is allowed per scene (or set of instanced scenes)." +msgstr "" + +#: scene/3d/world_environment.cpp +msgid "" +"This WorldEnvironment is ignored. Either add a Camera (for 3D scenes) or set " +"this environment's Background Mode to Canvas (for 2D scenes)." +msgstr "" + +#: scene/animation/animation_blend_tree.cpp +msgid "On BlendTree node '%s', animation not found: '%s'" +msgstr "" + +#: scene/animation/animation_blend_tree.cpp +msgid "Animation not found: '%s'" +msgstr "" + +#: scene/animation/animation_tree.cpp +msgid "In node '%s', invalid animation: '%s'." +msgstr "" + +#: scene/animation/animation_tree.cpp +msgid "Invalid animation: '%s'." +msgstr "" + +#: scene/animation/animation_tree.cpp +msgid "Nothing connected to input '%s' of node '%s'." +msgstr "" + +#: scene/animation/animation_tree.cpp +msgid "No root AnimationNode for the graph is set." +msgstr "" + +#: scene/animation/animation_tree.cpp +msgid "Path to an AnimationPlayer node containing animations is not set." +msgstr "" + +#: scene/animation/animation_tree.cpp +msgid "Path set for AnimationPlayer does not lead to an AnimationPlayer node." +msgstr "" + +#: scene/animation/animation_tree.cpp +msgid "The AnimationPlayer root node is not a valid node." +msgstr "" + +#: scene/animation/animation_tree_player.cpp +msgid "This node has been deprecated. Use AnimationTree instead." +msgstr "" + +#: scene/gui/color_picker.cpp +msgid "" +"Color: #%s\n" +"LMB: Set color\n" +"RMB: Remove preset" +msgstr "" + +#: scene/gui/color_picker.cpp +msgid "Pick a color from the editor window." +msgstr "" + +#: scene/gui/color_picker.cpp +msgid "HSV" +msgstr "" + +#: scene/gui/color_picker.cpp +msgid "Raw" +msgstr "" + +#: scene/gui/color_picker.cpp +msgid "Switch between hexadecimal and code values." +msgstr "" + +#: scene/gui/color_picker.cpp +msgid "Add current color as a preset." +msgstr "" + +#: scene/gui/container.cpp +msgid "" +"Container by itself serves no purpose unless a script configures its " +"children placement behavior.\n" +"If you don't intend to add a script, use a plain Control node instead." +msgstr "" + +#: scene/gui/control.cpp +msgid "" +"The Hint Tooltip won't be displayed as the control's Mouse Filter is set to " +"\"Ignore\". To solve this, set the Mouse Filter to \"Stop\" or \"Pass\"." +msgstr "" + +#: scene/gui/dialogs.cpp +msgid "Alert!" +msgstr "" + +#: scene/gui/dialogs.cpp +msgid "Please Confirm..." +msgstr "" + +#: scene/gui/file_dialog.cpp +msgid "Must use a valid extension." +msgstr "" + +#: scene/gui/graph_edit.cpp +msgid "Enable grid minimap." +msgstr "" + +#: scene/gui/popup.cpp +msgid "" +"Popups will hide by default unless you call popup() or any of the popup*() " +"functions. Making them visible for editing is fine, but they will hide upon " +"running." +msgstr "" + +#: scene/gui/range.cpp +msgid "If \"Exp Edit\" is enabled, \"Min Value\" must be greater than 0." +msgstr "" + +#: scene/gui/scroll_container.cpp +msgid "" +"ScrollContainer is intended to work with a single child control.\n" +"Use a container as child (VBox, HBox, etc.), or a Control and set the custom " +"minimum size manually." +msgstr "" + +#: scene/gui/tree.cpp +msgid "(Other)" +msgstr "" + +#: scene/main/scene_tree.cpp +msgid "" +"Default Environment as specified in Project Settings (Rendering -> " +"Environment -> Default Environment) could not be loaded." +msgstr "" + +#: scene/main/viewport.cpp +msgid "" +"This viewport is not set as render target. If you intend for it to display " +"its contents directly to the screen, make it a child of a Control so it can " +"obtain a size. Otherwise, make it a RenderTarget and assign its internal " +"texture to some node for display." +msgstr "" + +#: scene/main/viewport.cpp +msgid "Viewport size must be greater than 0 to render anything." +msgstr "" + +#: scene/resources/visual_shader_nodes.cpp +msgid "" +"The sampler port is connected but not used. Consider changing the source to " +"'SamplerPort'." +msgstr "" + +#: scene/resources/visual_shader_nodes.cpp +msgid "Invalid source for preview." +msgstr "" + +#: scene/resources/visual_shader_nodes.cpp +msgid "Invalid source for shader." +msgstr "" + +#: scene/resources/visual_shader_nodes.cpp +msgid "Invalid comparison function for that type." +msgstr "" + +#: servers/visual/shader_language.cpp +msgid "Assignment to function." +msgstr "" + +#: servers/visual/shader_language.cpp +msgid "Assignment to uniform." +msgstr "" + +#: servers/visual/shader_language.cpp +msgid "Varyings can only be assigned in vertex function." +msgstr "" + +#: servers/visual/shader_language.cpp +msgid "Constants cannot be modified." +msgstr "КонÑтантите неможат да Ñе променат." diff --git a/editor/translations/ml.po b/editor/translations/ml.po index b14a682a6a..a72cd78ca2 100644 --- a/editor/translations/ml.po +++ b/editor/translations/ml.po @@ -1,6 +1,6 @@ # Malayalam translation of the Godot Engine editor -# Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. -# Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). +# Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. +# Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). # This file is distributed under the same license as the Godot source code. # christy james <jkuttu@gmail.com>, 2018. # Lakshmi-Jayakumar <lakshmi.jayakumar.tkm@gmail.com>, 2019. @@ -1890,10 +1890,6 @@ msgstr "" msgid "File:" msgstr "" -#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp -msgid "Must use a valid extension." -msgstr "" - #: editor/editor_file_system.cpp msgid "ScanSources" msgstr "" @@ -2299,6 +2295,10 @@ msgid "There is no defined scene to run." msgstr "" #: editor/editor_node.cpp +msgid "Save scene before running..." +msgstr "" + +#: editor/editor_node.cpp msgid "Could not start subprocess!" msgstr "" @@ -2342,18 +2342,6 @@ msgstr "" msgid "Save Scene As..." msgstr "" -#: editor/editor_node.cpp -msgid "No" -msgstr "" - -#: editor/editor_node.cpp -msgid "Yes" -msgstr "" - -#: editor/editor_node.cpp -msgid "This scene has never been saved. Save before running?" -msgstr "" - #: editor/editor_node.cpp editor/scene_tree_dock.cpp msgid "This operation can't be done without a scene." msgstr "" @@ -2401,6 +2389,10 @@ msgid "Quit" msgstr "" #: editor/editor_node.cpp +msgid "Yes" +msgstr "" + +#: editor/editor_node.cpp msgid "Exit the editor?" msgstr "" @@ -4962,8 +4954,7 @@ msgstr "" #: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "" "Can't determine a save path for lightmap images.\n" -"Save your scene (for images to be saved in the same dir), or pick a save " -"path from the BakedLightmap properties." +"Save your scene and try again." msgstr "" #: editor/plugins/baked_lightmap_editor_plugin.cpp @@ -4977,9 +4968,28 @@ msgid "Failed creating lightmap images, make sure path is writable." msgstr "" #: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "Failed determining lightmap size. Maximum lightmap size too small?" +msgstr "" + +#: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "" +"Some mesh is invalid. Make sure the UV2 channel values are contained within " +"the [0.0,1.0] square region." +msgstr "" + +#: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "" +"Godot editor was built without ray tracing support, lightmaps can't be baked." +msgstr "" + +#: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "Bake Lightmaps" msgstr "" +#: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "Select lightmap bake file:" +msgstr "" + #: editor/plugins/camera_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "Preview" @@ -6036,6 +6046,10 @@ msgid "Can only set point into a ParticlesMaterial process material" msgstr "" #: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Convert to CPUParticles2D" +msgstr "" + +#: editor/plugins/particles_2d_editor_plugin.cpp #: editor/plugins/particles_editor_plugin.cpp msgid "Generation Time (sec):" msgstr "" @@ -6096,10 +6110,6 @@ msgstr "" msgid "Generate Visibility AABB" msgstr "" -#: editor/plugins/particles_editor_plugin.cpp -msgid "Generate AABB" -msgstr "" - #: editor/plugins/path_2d_editor_plugin.cpp msgid "Remove Point from Curve" msgstr "" @@ -11084,6 +11094,34 @@ msgstr "" msgid "Give a MeshLibrary resource to this GridMap to use its meshes." msgstr "" +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Begin Bake" +msgstr "" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Preparing data structures" +msgstr "" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Generate buffers" +msgstr "" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Direct lighting" +msgstr "" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Indirect lighting" +msgstr "" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Post processing" +msgstr "" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Plotting lightmaps" +msgstr "" + #: modules/mono/csharp_script.cpp msgid "Class name can't be a reserved keyword" msgstr "" @@ -11580,11 +11618,13 @@ msgid "Select device from the list" msgstr "" #: platform/android/export/export.cpp -msgid "ADB executable not configured in the Editor Settings." +msgid "Unable to find the 'apksigner' tool." msgstr "" #: platform/android/export/export.cpp -msgid "OpenJDK jarsigner not configured in the Editor Settings." +msgid "" +"Android build template not installed in the project. Install it from the " +"Project menu." msgstr "" #: platform/android/export/export.cpp @@ -11596,11 +11636,11 @@ msgid "Release keystore incorrectly configured in the export preset." msgstr "" #: platform/android/export/export.cpp -msgid "Custom build requires a valid Android SDK path in Editor Settings." +msgid "A valid Android SDK path is required in Editor Settings." msgstr "" #: platform/android/export/export.cpp -msgid "Invalid Android SDK path for custom build in Editor Settings." +msgid "Invalid Android SDK path in Editor Settings." msgstr "" #: platform/android/export/export.cpp @@ -11608,9 +11648,19 @@ msgid "Missing 'platform-tools' directory!" msgstr "" #: platform/android/export/export.cpp -msgid "" -"Android build template not installed in the project. Install it from the " -"Project menu." +msgid "Unable to find Android SDK platform-tools' adb command." +msgstr "" + +#: platform/android/export/export.cpp +msgid "Please check in the Android SDK directory specified in Editor Settings." +msgstr "" + +#: platform/android/export/export.cpp +msgid "Missing 'build-tools' directory!" +msgstr "" + +#: platform/android/export/export.cpp +msgid "Unable to find Android SDK build-tools' apksigner command." msgstr "" #: platform/android/export/export.cpp @@ -12001,27 +12051,27 @@ msgid "ARVROrigin requires an ARVRCamera child node." msgstr "" #: scene/3d/baked_lightmap.cpp -msgid "%d%%" +msgid "Finding meshes and lights" msgstr "" #: scene/3d/baked_lightmap.cpp -msgid "(Time Left: %d:%02d s)" +msgid "Preparing geometry (%d/%d)" msgstr "" #: scene/3d/baked_lightmap.cpp -msgid "Plotting Meshes: " +msgid "Preparing environment" msgstr "" #: scene/3d/baked_lightmap.cpp -msgid "Plotting Lights:" +msgid "Generating capture" msgstr "" -#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp -msgid "Finishing Plot" +#: scene/3d/baked_lightmap.cpp +msgid "Saving lightmaps" msgstr "" #: scene/3d/baked_lightmap.cpp -msgid "Lighting Meshes: " +msgid "Done" msgstr "" #: scene/3d/collision_object.cpp @@ -12081,6 +12131,10 @@ msgid "Plotting Meshes" msgstr "" #: scene/3d/gi_probe.cpp +msgid "Finishing Plot" +msgstr "" + +#: scene/3d/gi_probe.cpp msgid "" "GIProbes are not supported by the GLES2 video driver.\n" "Use a BakedLightmap instead." @@ -12294,6 +12348,10 @@ msgstr "" msgid "Please Confirm..." msgstr "" +#: scene/gui/file_dialog.cpp +msgid "Must use a valid extension." +msgstr "" + #: scene/gui/graph_edit.cpp msgid "Enable grid minimap." msgstr "" @@ -12339,6 +12397,12 @@ msgid "Viewport size must be greater than 0 to render anything." msgstr "" #: scene/resources/visual_shader_nodes.cpp +msgid "" +"The sampler port is connected but not used. Consider changing the source to " +"'SamplerPort'." +msgstr "" + +#: scene/resources/visual_shader_nodes.cpp msgid "Invalid source for preview." msgstr "" diff --git a/editor/translations/mr.po b/editor/translations/mr.po index ac5e2f9a17..6f019300ff 100644 --- a/editor/translations/mr.po +++ b/editor/translations/mr.po @@ -1,6 +1,6 @@ # Marathi translation of the Godot Engine editor -# Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. -# Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). +# Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. +# Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). # This file is distributed under the same license as the Godot source code. # Prachi Joshi <josprachi@yahoo.com>, 2019, 2020. # Shirious <sad3119823@gmail.com>, 2020. @@ -1887,10 +1887,6 @@ msgstr "" msgid "File:" msgstr "" -#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp -msgid "Must use a valid extension." -msgstr "" - #: editor/editor_file_system.cpp msgid "ScanSources" msgstr "" @@ -2294,6 +2290,10 @@ msgid "There is no defined scene to run." msgstr "" #: editor/editor_node.cpp +msgid "Save scene before running..." +msgstr "" + +#: editor/editor_node.cpp msgid "Could not start subprocess!" msgstr "" @@ -2337,18 +2337,6 @@ msgstr "" msgid "Save Scene As..." msgstr "" -#: editor/editor_node.cpp -msgid "No" -msgstr "" - -#: editor/editor_node.cpp -msgid "Yes" -msgstr "" - -#: editor/editor_node.cpp -msgid "This scene has never been saved. Save before running?" -msgstr "" - #: editor/editor_node.cpp editor/scene_tree_dock.cpp msgid "This operation can't be done without a scene." msgstr "" @@ -2396,6 +2384,10 @@ msgid "Quit" msgstr "" #: editor/editor_node.cpp +msgid "Yes" +msgstr "" + +#: editor/editor_node.cpp msgid "Exit the editor?" msgstr "" @@ -4954,8 +4946,7 @@ msgstr "" #: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "" "Can't determine a save path for lightmap images.\n" -"Save your scene (for images to be saved in the same dir), or pick a save " -"path from the BakedLightmap properties." +"Save your scene and try again." msgstr "" #: editor/plugins/baked_lightmap_editor_plugin.cpp @@ -4969,9 +4960,28 @@ msgid "Failed creating lightmap images, make sure path is writable." msgstr "" #: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "Failed determining lightmap size. Maximum lightmap size too small?" +msgstr "" + +#: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "" +"Some mesh is invalid. Make sure the UV2 channel values are contained within " +"the [0.0,1.0] square region." +msgstr "" + +#: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "" +"Godot editor was built without ray tracing support, lightmaps can't be baked." +msgstr "" + +#: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "Bake Lightmaps" msgstr "" +#: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "Select lightmap bake file:" +msgstr "" + #: editor/plugins/camera_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "Preview" @@ -6027,6 +6037,10 @@ msgid "Can only set point into a ParticlesMaterial process material" msgstr "" #: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Convert to CPUParticles2D" +msgstr "" + +#: editor/plugins/particles_2d_editor_plugin.cpp #: editor/plugins/particles_editor_plugin.cpp msgid "Generation Time (sec):" msgstr "" @@ -6087,10 +6101,6 @@ msgstr "" msgid "Generate Visibility AABB" msgstr "" -#: editor/plugins/particles_editor_plugin.cpp -msgid "Generate AABB" -msgstr "" - #: editor/plugins/path_2d_editor_plugin.cpp msgid "Remove Point from Curve" msgstr "" @@ -11075,6 +11085,34 @@ msgstr "" msgid "Give a MeshLibrary resource to this GridMap to use its meshes." msgstr "" +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Begin Bake" +msgstr "" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Preparing data structures" +msgstr "" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Generate buffers" +msgstr "" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Direct lighting" +msgstr "" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Indirect lighting" +msgstr "" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Post processing" +msgstr "" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Plotting lightmaps" +msgstr "" + #: modules/mono/csharp_script.cpp msgid "Class name can't be a reserved keyword" msgstr "" @@ -11570,11 +11608,13 @@ msgid "Select device from the list" msgstr "" #: platform/android/export/export.cpp -msgid "ADB executable not configured in the Editor Settings." +msgid "Unable to find the 'apksigner' tool." msgstr "" #: platform/android/export/export.cpp -msgid "OpenJDK jarsigner not configured in the Editor Settings." +msgid "" +"Android build template not installed in the project. Install it from the " +"Project menu." msgstr "" #: platform/android/export/export.cpp @@ -11586,11 +11626,11 @@ msgid "Release keystore incorrectly configured in the export preset." msgstr "" #: platform/android/export/export.cpp -msgid "Custom build requires a valid Android SDK path in Editor Settings." +msgid "A valid Android SDK path is required in Editor Settings." msgstr "" #: platform/android/export/export.cpp -msgid "Invalid Android SDK path for custom build in Editor Settings." +msgid "Invalid Android SDK path in Editor Settings." msgstr "" #: platform/android/export/export.cpp @@ -11598,9 +11638,19 @@ msgid "Missing 'platform-tools' directory!" msgstr "" #: platform/android/export/export.cpp -msgid "" -"Android build template not installed in the project. Install it from the " -"Project menu." +msgid "Unable to find Android SDK platform-tools' adb command." +msgstr "" + +#: platform/android/export/export.cpp +msgid "Please check in the Android SDK directory specified in Editor Settings." +msgstr "" + +#: platform/android/export/export.cpp +msgid "Missing 'build-tools' directory!" +msgstr "" + +#: platform/android/export/export.cpp +msgid "Unable to find Android SDK build-tools' apksigner command." msgstr "" #: platform/android/export/export.cpp @@ -11991,27 +12041,27 @@ msgid "ARVROrigin requires an ARVRCamera child node." msgstr "" #: scene/3d/baked_lightmap.cpp -msgid "%d%%" +msgid "Finding meshes and lights" msgstr "" #: scene/3d/baked_lightmap.cpp -msgid "(Time Left: %d:%02d s)" +msgid "Preparing geometry (%d/%d)" msgstr "" #: scene/3d/baked_lightmap.cpp -msgid "Plotting Meshes: " +msgid "Preparing environment" msgstr "" #: scene/3d/baked_lightmap.cpp -msgid "Plotting Lights:" +msgid "Generating capture" msgstr "" -#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp -msgid "Finishing Plot" +#: scene/3d/baked_lightmap.cpp +msgid "Saving lightmaps" msgstr "" #: scene/3d/baked_lightmap.cpp -msgid "Lighting Meshes: " +msgid "Done" msgstr "" #: scene/3d/collision_object.cpp @@ -12071,6 +12121,10 @@ msgid "Plotting Meshes" msgstr "" #: scene/3d/gi_probe.cpp +msgid "Finishing Plot" +msgstr "" + +#: scene/3d/gi_probe.cpp msgid "" "GIProbes are not supported by the GLES2 video driver.\n" "Use a BakedLightmap instead." @@ -12284,6 +12338,10 @@ msgstr "" msgid "Please Confirm..." msgstr "" +#: scene/gui/file_dialog.cpp +msgid "Must use a valid extension." +msgstr "" + #: scene/gui/graph_edit.cpp msgid "Enable grid minimap." msgstr "" @@ -12329,6 +12387,12 @@ msgid "Viewport size must be greater than 0 to render anything." msgstr "" #: scene/resources/visual_shader_nodes.cpp +msgid "" +"The sampler port is connected but not used. Consider changing the source to " +"'SamplerPort'." +msgstr "" + +#: scene/resources/visual_shader_nodes.cpp msgid "Invalid source for preview." msgstr "" diff --git a/editor/translations/ms.po b/editor/translations/ms.po index d525889cb7..2f3e1481a2 100644 --- a/editor/translations/ms.po +++ b/editor/translations/ms.po @@ -1,6 +1,6 @@ # Malay translation of the Godot Engine editor -# Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. -# Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). +# Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. +# Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). # This file is distributed under the same license as the Godot source code. # Sam Vanguard <syafz119@gmail.com>, 2018. # Shaqir Rafiq <moshamoradev@gmail.com>, 2018. @@ -8,12 +8,12 @@ # Nafis Ibrahim <thepreciousnafis@gmail.com>, 2018. # Muhammad Hazim bin Hafizalshah <muhammadhazimhafizalshah@gmail.com>, 2020. # keviinx <keviinx@yahoo.com>, 2020. -# Keviindran Ramachandran <keviinx@yahoo.com>, 2020. +# Keviindran Ramachandran <keviinx@yahoo.com>, 2020, 2021. msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2020-12-02 09:52+0000\n" +"PO-Revision-Date: 2021-01-12 13:32+0000\n" "Last-Translator: Keviindran Ramachandran <keviinx@yahoo.com>\n" "Language-Team: Malay <https://hosted.weblate.org/projects/godot-engine/godot/" "ms/>\n" @@ -22,7 +22,7 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=1; plural=0;\n" -"X-Generator: Weblate 4.4-dev\n" +"X-Generator: Weblate 4.4.1-dev\n" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp @@ -1957,10 +1957,6 @@ msgstr "Pratonton:" msgid "File:" msgstr "Fail:" -#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp -msgid "Must use a valid extension." -msgstr "Mesti menggunakan sambungan yang sah." - #: editor/editor_file_system.cpp msgid "ScanSources" msgstr "Sumber Imbas" @@ -2323,6 +2319,8 @@ msgid "" "An error occurred while trying to save the editor layout.\n" "Make sure the editor's user data path is writable." msgstr "" +"Ralat berlaku semasa cubaan menyimpan susun atur editor.\n" +"Pastikan laluan data pengguna editor dapat ditulis." #: editor/editor_node.cpp msgid "" @@ -2330,6 +2328,9 @@ msgid "" "To restore the Default layout to its base settings, use the Delete Layout " "option and delete the Default layout." msgstr "" +"Susun atur editor lalai diganti.\n" +"Untuk mengembalikan susun atur Lalai ke tetapan asasnya, gunakan pilihan " +"Hapus Tata Letak dan hapus susun atur Lalai." #: editor/editor_node.cpp msgid "Layout name not found!" @@ -2394,6 +2395,10 @@ msgid "There is no defined scene to run." msgstr "Tiada adegan yang didefinisikan untuk dijalankan." #: editor/editor_node.cpp +msgid "Save scene before running..." +msgstr "" + +#: editor/editor_node.cpp msgid "Could not start subprocess!" msgstr "Tidak dapat memulakan subproses!" @@ -2437,18 +2442,6 @@ msgstr "Nod akar diperlukan untuk menyimpan adegan." msgid "Save Scene As..." msgstr "Simpan Adegan Sebagai..." -#: editor/editor_node.cpp -msgid "No" -msgstr "Tidak" - -#: editor/editor_node.cpp -msgid "Yes" -msgstr "Ya" - -#: editor/editor_node.cpp -msgid "This scene has never been saved. Save before running?" -msgstr "Adegan ini tidak pernah disimpan. Simpan sebelum menjalankan?" - #: editor/editor_node.cpp editor/scene_tree_dock.cpp msgid "This operation can't be done without a scene." msgstr "Operasi ini tidak boleh dilakukan tanpa adegan." @@ -2499,6 +2492,10 @@ msgid "Quit" msgstr "Keluar" #: editor/editor_node.cpp +msgid "Yes" +msgstr "Ya" + +#: editor/editor_node.cpp msgid "Exit the editor?" msgstr "Keluar dari editor?" @@ -2541,49 +2538,63 @@ msgstr "Buka Semula Adegan Tertutup" #: editor/editor_node.cpp msgid "Unable to enable addon plugin at: '%s' parsing of config failed." msgstr "" +"Tidak dapat mengaktifkan pemalam addon pada: penghuraian konfigurasi '%s' " +"gagal." #: editor/editor_node.cpp msgid "Unable to find script field for addon plugin at: 'res://addons/%s'." msgstr "" +"Tidak dapat mencari medan skrip untuk pemalam addon di: 'res://addons/%s'." #: editor/editor_node.cpp msgid "Unable to load addon script from path: '%s'." -msgstr "" +msgstr "Tidak dapat memuatkan skrip addon dari laluan: '%s'." #: editor/editor_node.cpp msgid "" "Unable to load addon script from path: '%s' There seems to be an error in " "the code, please check the syntax." msgstr "" +"Tidak dapat memuat skrip addon dari laluan: '%s' Nampaknya terdapat ralat " +"dalam kod, sila periksa sintaksnya." #: editor/editor_node.cpp msgid "" "Unable to load addon script from path: '%s' Base type is not EditorPlugin." msgstr "" +"Tidak dapat memuatkan skrip addon dari laluan: '%s' Jenis Asas bukan " +"EditorPlugin." #: editor/editor_node.cpp msgid "Unable to load addon script from path: '%s' Script is not in tool mode." msgstr "" +"Tidak dapat memuat skrip addon dari laluan: Skrip '%s' tidak berada dalam " +"mod alat." #: editor/editor_node.cpp msgid "" "Scene '%s' was automatically imported, so it can't be modified.\n" "To make changes to it, a new inherited scene can be created." msgstr "" +"Adegan '%s' diimport secara automatik, maka ia tidak dapat diubah.\n" +"Untuk membuat perubahan, pemandangan baru yang diwarisi dapat dibuat." #: editor/editor_node.cpp msgid "" "Error loading scene, it must be inside the project path. Use 'Import' to " "open the scene, then save it inside the project path." msgstr "" +"Ralat memuatkan adegan, ia mesti berada di dalam laluan projek. Gunakan " +"'Import' untuk membuka adegan, kemudian simpan di dalam laluan projek." #: editor/editor_node.cpp msgid "Scene '%s' has broken dependencies:" -msgstr "" +msgstr "Adegan '%s' mengandungi kebergantungan yang pecah:" #: editor/editor_node.cpp +#, fuzzy msgid "Clear Recent Scenes" -msgstr "" +msgstr "Kosongkan Adegan Terbaru" #: editor/editor_node.cpp msgid "" @@ -2591,13 +2602,20 @@ msgid "" "You can change it later in \"Project Settings\" under the 'application' " "category." msgstr "" +"Tiada adegan utama yang pernah didefinasikan, pilih satu?\n" +"Anda boleh mengubahnya kemudian dalam \"Tetapan Projek\" di bawah kategori " +"'aplikasi'." #: editor/editor_node.cpp +#, fuzzy msgid "" "Selected scene '%s' does not exist, select a valid one?\n" "You can change it later in \"Project Settings\" under the 'application' " "category." msgstr "" +"Adegan terpilih '%s' tidak wujud, pilih satu yang sah?\n" +"Anda boleh mengubahnya kemudian dalam \"Tetapan Projek\" di bawah kategori " +"'aplikasi'." #: editor/editor_node.cpp msgid "" @@ -2605,88 +2623,106 @@ msgid "" "You can change it later in \"Project Settings\" under the 'application' " "category." msgstr "" +"Adegan terpilih '%s' bukan fail adegan, pilih satu yang sah?\n" +"Anda boleh mengubahnya kemudian dalam \"Tetapan Projek\" di bawah kategori " +"'aplikasi'." #: editor/editor_node.cpp msgid "Save Layout" -msgstr "" +msgstr "Simpan Susun Atur" #: editor/editor_node.cpp msgid "Delete Layout" -msgstr "" +msgstr "Padam Susun Atur" #: editor/editor_node.cpp editor/import_dock.cpp #: editor/script_create_dialog.cpp msgid "Default" -msgstr "" +msgstr "Lalai" #: editor/editor_node.cpp editor/editor_properties.cpp #: editor/plugins/script_editor_plugin.cpp editor/property_editor.cpp msgid "Show in FileSystem" -msgstr "" +msgstr "Tunjukkan dalam FileSystem" #: editor/editor_node.cpp +#, fuzzy msgid "Play This Scene" -msgstr "" +msgstr "Mainkan Adegan Ini" #: editor/editor_node.cpp +#, fuzzy msgid "Close Tab" -msgstr "" +msgstr "Tutup Tab" #: editor/editor_node.cpp +#, fuzzy msgid "Undo Close Tab" -msgstr "" +msgstr "Buat Asal Tutup Tab" #: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp +#, fuzzy msgid "Close Other Tabs" -msgstr "" +msgstr "Tutup Tab Lain" #: editor/editor_node.cpp msgid "Close Tabs to the Right" -msgstr "" +msgstr "Tutup Tab-tab ke Kanan" #: editor/editor_node.cpp +#, fuzzy msgid "Close All Tabs" -msgstr "" +msgstr "Tutup Semua Tab" #: editor/editor_node.cpp +#, fuzzy msgid "Switch Scene Tab" -msgstr "" +msgstr "Tukar Tab Adegan" #: editor/editor_node.cpp +#, fuzzy msgid "%d more files or folders" -msgstr "" +msgstr "%d lebih banyak fail atau folder" #: editor/editor_node.cpp +#, fuzzy msgid "%d more folders" -msgstr "" +msgstr "%d lebih banyak folder" #: editor/editor_node.cpp +#, fuzzy msgid "%d more files" -msgstr "" +msgstr "%d lebih banyak fail" #: editor/editor_node.cpp +#, fuzzy msgid "Dock Position" -msgstr "" +msgstr "Kedudukan Dok" #: editor/editor_node.cpp +#, fuzzy msgid "Distraction Free Mode" -msgstr "" +msgstr "Mod Bebas Gangguan" #: editor/editor_node.cpp +#, fuzzy msgid "Toggle distraction-free mode." -msgstr "" +msgstr "Togol mod bebas gangguan." #: editor/editor_node.cpp +#, fuzzy msgid "Add a new scene." -msgstr "" +msgstr "Tambah adegan baru." #: editor/editor_node.cpp +#, fuzzy msgid "Scene" -msgstr "" +msgstr "Adegan" #: editor/editor_node.cpp +#, fuzzy msgid "Go to previously opened scene." -msgstr "" +msgstr "Pergi ke adegan yang dibuka sebelum ini." #: editor/editor_node.cpp #, fuzzy @@ -2694,124 +2730,142 @@ msgid "Copy Text" msgstr "Semua Pilihan" #: editor/editor_node.cpp +#, fuzzy msgid "Next tab" -msgstr "" +msgstr "Tab seterusnya" #: editor/editor_node.cpp +#, fuzzy msgid "Previous tab" -msgstr "" +msgstr "Tab terdahulu" #: editor/editor_node.cpp msgid "Filter Files..." -msgstr "" +msgstr "Tapis Fail-fail..." #: editor/editor_node.cpp msgid "Operations with scene files." -msgstr "" +msgstr "Operasi dengan fail adegan." #: editor/editor_node.cpp +#, fuzzy msgid "New Scene" -msgstr "" +msgstr "Adegan Baru" #: editor/editor_node.cpp +#, fuzzy msgid "New Inherited Scene..." -msgstr "" +msgstr "Adegan Baru Diwarisi..." #: editor/editor_node.cpp msgid "Open Scene..." -msgstr "" +msgstr "Buka Adegan..." #: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp +#, fuzzy msgid "Open Recent" -msgstr "" +msgstr "Buka Terkini" #: editor/editor_node.cpp +#, fuzzy msgid "Save Scene" -msgstr "" +msgstr "Simpan Adegan" #: editor/editor_node.cpp +#, fuzzy msgid "Save All Scenes" -msgstr "" +msgstr "Simpan Semua Adegan" #: editor/editor_node.cpp +#, fuzzy msgid "Convert To..." -msgstr "" +msgstr "Tukar Kepada..." #: editor/editor_node.cpp msgid "MeshLibrary..." -msgstr "" +msgstr "PerpustakaanMesh..." #: editor/editor_node.cpp msgid "TileSet..." -msgstr "" +msgstr "SetJubin..." #: editor/editor_node.cpp editor/plugins/script_text_editor.cpp #: scene/gui/line_edit.cpp scene/gui/text_edit.cpp msgid "Undo" -msgstr "" +msgstr "Buat Asal" #: editor/editor_node.cpp editor/plugins/script_text_editor.cpp #: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +#, fuzzy msgid "Redo" -msgstr "" +msgstr "Buat Semula" #: editor/editor_node.cpp msgid "Miscellaneous project or scene-wide tools." -msgstr "" +msgstr "Pelbagai projek atau alatan seluruh adegan." #: editor/editor_node.cpp editor/project_manager.cpp #: editor/script_create_dialog.cpp +#, fuzzy msgid "Project" -msgstr "" +msgstr "Projek" #: editor/editor_node.cpp msgid "Project Settings..." -msgstr "" +msgstr "Tetapan Projek..." #: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp +#, fuzzy msgid "Version Control" -msgstr "" +msgstr "Kawalan Versi" #: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp +#, fuzzy msgid "Set Up Version Control" -msgstr "" +msgstr "Sediakan Kawalan Versi" #: editor/editor_node.cpp +#, fuzzy msgid "Shut Down Version Control" -msgstr "" +msgstr "Tutup Kawalan Versi" #: editor/editor_node.cpp +#, fuzzy msgid "Export..." -msgstr "" +msgstr "Eksport..." #: editor/editor_node.cpp msgid "Install Android Build Template..." -msgstr "" +msgstr "Pasang Templat Binaan Android..." #: editor/editor_node.cpp +#, fuzzy msgid "Open Project Data Folder" -msgstr "" +msgstr "Buka Folder Data Projek" #: editor/editor_node.cpp editor/plugins/tile_set_editor_plugin.cpp msgid "Tools" -msgstr "" +msgstr "Alatan" #: editor/editor_node.cpp msgid "Orphan Resource Explorer..." -msgstr "" +msgstr "Penjelajah Sumber Yatim..." #: editor/editor_node.cpp +#, fuzzy msgid "Quit to Project List" -msgstr "" +msgstr "Keluar ke Senarai Projek" #: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp #: editor/project_export.cpp +#, fuzzy msgid "Debug" -msgstr "" +msgstr "Nyahpepijat" #: editor/editor_node.cpp +#, fuzzy msgid "Deploy with Remote Debug" -msgstr "" +msgstr "Gunakan Nyahpepijat Jauh" #: editor/editor_node.cpp msgid "" @@ -2822,12 +2876,20 @@ msgid "" "mobile device).\n" "You don't need to enable it to use the GDScript debugger locally." msgstr "" +"Apabila pilihan ini diaktifkan, penggunaan satu klik akan membuat percubaan " +"yang dapat dilaksanakan untuk menyambung ke IP komputer ini sehingga projek " +"yang sedang berjalan dapat dinyahpepijat.\n" +"Pilihan ini bertujuan untuk digunakan untuk penyahpepijatan jauh (biasanya " +"dengan peranti mudah alih).\n" +"Anda tidak perlu mengaktifkannya untuk menggunakan debugger GDScript secara " +"tempatan." #: editor/editor_node.cpp msgid "Small Deploy with Network Filesystem" -msgstr "" +msgstr "Penggunaan Kecil dengan Sistem Fail Rangkaian" #: editor/editor_node.cpp +#, fuzzy msgid "" "When this option is enabled, using one-click deploy for Android will only " "export an executable without the project data.\n" @@ -2836,30 +2898,43 @@ msgid "" "On Android, deploying will use the USB cable for faster performance. This " "option speeds up testing for projects with large assets." msgstr "" +"Apabila pilihan ini diaktifkan, menggunakan satu klik untuk Android hanya " +"akan mengeksport yang dapat dilaksanakan tanpa data projek.\n" +"Sistem fail akan disediakan dari projek oleh editor melalui rangkaian.\n" +"Pada Android, penggunaan akan menggunakan kabel USB untuk prestasi yang " +"lebih pantas. Pilihan ini mempercepat pengujian untuk projek dengan aset " +"besar." #: editor/editor_node.cpp +#, fuzzy msgid "Visible Collision Shapes" -msgstr "" +msgstr "Bentuk Perlanggaran Yang Boleh Dilihat" #: editor/editor_node.cpp msgid "" "When this option is enabled, collision shapes and raycast nodes (for 2D and " "3D) will be visible in the running project." msgstr "" +"Apabila pilihan ini diaktifkan, bentuk perlanggaran dan nod raycast (untuk " +"2D dan 3D) akan dapat dilihat dalam projek yang sedang berjalan." #: editor/editor_node.cpp +#, fuzzy msgid "Visible Navigation" -msgstr "" +msgstr "Navigasi Yang Boleh Dilihat" #: editor/editor_node.cpp +#, fuzzy msgid "" "When this option is enabled, navigation meshes and polygons will be visible " "in the running project." msgstr "" +"Apabila pilihan ini diaktifkan, jejaring navigasi dan poligon akan kelihatan " +"dalam projek yang sedang berjalan." #: editor/editor_node.cpp msgid "Synchronize Scene Changes" -msgstr "" +msgstr "Segerakkan Perubahan Adegan" #: editor/editor_node.cpp msgid "" @@ -2868,10 +2943,15 @@ msgid "" "When used remotely on a device, this is more efficient when the network " "filesystem option is enabled." msgstr "" +"Apabila pilihan ini diaktifkan, setiap perubahan yang dibuat ke adegan di " +"editor akan direplikasi dalam projek yang sedang berjalan.\n" +"Apabila digunakan dari jauh pada peranti, ini lebih efisien apabila pilihan " +"sistem fail rangkaian diaktifkan." #: editor/editor_node.cpp +#, fuzzy msgid "Synchronize Script Changes" -msgstr "" +msgstr "Segerakkan Perubahan Skrip" #: editor/editor_node.cpp msgid "" @@ -2880,10 +2960,15 @@ msgid "" "When used remotely on a device, this is more efficient when the network " "filesystem option is enabled." msgstr "" +"Apabila pilihan ini diaktifkan, skrip yang disimpan akan dimuat semula dalam " +"projek yang sedang berjalan.\n" +"Apabila digunakan dari jauh pada peranti, ini lebih efisien apabila pilihan " +"sistem fail rangkaian diaktifkan." #: editor/editor_node.cpp editor/script_create_dialog.cpp +#, fuzzy msgid "Editor" -msgstr "" +msgstr "Editor" #: editor/editor_node.cpp msgid "Editor Settings..." @@ -2891,72 +2976,80 @@ msgstr "Tetapan Editor..." #: editor/editor_node.cpp msgid "Editor Layout" -msgstr "" +msgstr "Editor Susun Atur" #: editor/editor_node.cpp +#, fuzzy msgid "Take Screenshot" -msgstr "" +msgstr "Ambil Tangkapan Skrin" #: editor/editor_node.cpp msgid "Screenshots are stored in the Editor Data/Settings Folder." -msgstr "" +msgstr "Tangkapan skrin disimpan dalam Folder Data/Tetapan Editor." #: editor/editor_node.cpp +#, fuzzy msgid "Toggle Fullscreen" -msgstr "" +msgstr "Togol Skrin Penuh" #: editor/editor_node.cpp msgid "Toggle System Console" -msgstr "" +msgstr "Togol Konsol Sistem" #: editor/editor_node.cpp msgid "Open Editor Data/Settings Folder" -msgstr "" +msgstr "Buka Folder Data/Tetapan Editor" #: editor/editor_node.cpp msgid "Open Editor Data Folder" -msgstr "" +msgstr "Buka Folder Data Editor" #: editor/editor_node.cpp +#, fuzzy msgid "Open Editor Settings Folder" -msgstr "" +msgstr "Buka Folder Tetapan Editor" #: editor/editor_node.cpp msgid "Manage Editor Features..." -msgstr "" +msgstr "Urus Ciri-ciri Penyunting..." #: editor/editor_node.cpp msgid "Manage Export Templates..." -msgstr "" +msgstr "Urus Templat-templat Eksport..." #: editor/editor_node.cpp editor/plugins/shader_editor_plugin.cpp msgid "Help" -msgstr "" +msgstr "Bantuan" #: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp #: editor/plugins/script_text_editor.cpp #: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp #: editor/plugins/visual_shader_editor_plugin.cpp editor/project_manager.cpp #: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp +#, fuzzy msgid "Search" -msgstr "" +msgstr "Cari" #: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp #: editor/plugins/shader_editor_plugin.cpp +#, fuzzy msgid "Online Docs" -msgstr "" +msgstr "Dokumen Dalam Talian" #: editor/editor_node.cpp +#, fuzzy msgid "Q&A" -msgstr "" +msgstr "Soal Jawab" #: editor/editor_node.cpp +#, fuzzy msgid "Report a Bug" -msgstr "" +msgstr "Laporkan Pepijat" #: editor/editor_node.cpp +#, fuzzy msgid "Send Docs Feedback" -msgstr "" +msgstr "Hantar Maklum Balas Dokumen" #: editor/editor_node.cpp editor/plugins/asset_library_editor_plugin.cpp msgid "Community" @@ -2967,93 +3060,102 @@ msgid "About" msgstr "Tentang" #: editor/editor_node.cpp +#, fuzzy msgid "Play the project." -msgstr "" +msgstr "Main projek." #: editor/editor_node.cpp +#, fuzzy msgid "Play" -msgstr "" +msgstr "Main" #: editor/editor_node.cpp msgid "Pause the scene execution for debugging." -msgstr "" +msgstr "Jeda pelaksanaan adegan untuk nyahpepijat." #: editor/editor_node.cpp +#, fuzzy msgid "Pause Scene" -msgstr "" +msgstr "Jeda Adegan" #: editor/editor_node.cpp msgid "Stop the scene." -msgstr "" +msgstr "Hentikan adegan." #: editor/editor_node.cpp msgid "Play the edited scene." -msgstr "" +msgstr "Mainkan adegan yang diedit." #: editor/editor_node.cpp msgid "Play Scene" -msgstr "" +msgstr "Main Adegan" #: editor/editor_node.cpp +#, fuzzy msgid "Play custom scene" -msgstr "" +msgstr "Main adegan tersuai" #: editor/editor_node.cpp +#, fuzzy msgid "Play Custom Scene" -msgstr "" +msgstr "Main Adegan Tersuai" #: editor/editor_node.cpp msgid "Changing the video driver requires restarting the editor." -msgstr "" +msgstr "Menukar pemacu video memerlukan editor dimulakan semula." #: editor/editor_node.cpp editor/project_settings_editor.cpp #: editor/settings_config_dialog.cpp msgid "Save & Restart" -msgstr "" +msgstr "Simpan & Mula Semula" #: editor/editor_node.cpp msgid "Spins when the editor window redraws." -msgstr "" +msgstr "Berputar apabila tingkap editor dilukis semula." #: editor/editor_node.cpp msgid "Update Continuously" -msgstr "" +msgstr "Kemas Kini Secara Berterusan" #: editor/editor_node.cpp msgid "Update When Changed" -msgstr "" +msgstr "Kemas Kini Apabila Diubah" #: editor/editor_node.cpp +#, fuzzy msgid "Hide Update Spinner" -msgstr "" +msgstr "Sembunyi Spinner Kemas Kini" #: editor/editor_node.cpp msgid "FileSystem" -msgstr "" +msgstr "SistemFail" #: editor/editor_node.cpp +#, fuzzy msgid "Inspector" -msgstr "" +msgstr "Pemeriksa" #: editor/editor_node.cpp +#, fuzzy msgid "Expand Bottom Panel" -msgstr "" +msgstr "Kembangkan Panel Bawah" #: editor/editor_node.cpp msgid "Output" -msgstr "" +msgstr "Keluaran" #: editor/editor_node.cpp +#, fuzzy msgid "Don't Save" -msgstr "" +msgstr "Jangan Simpan" #: editor/editor_node.cpp msgid "Android build template is missing, please install relevant templates." -msgstr "" +msgstr "Templat binaan Android hilang, sila pasang templat yang berkaitan." #: editor/editor_node.cpp msgid "Manage Templates" -msgstr "" +msgstr "Urus Templat-templat" #: editor/editor_node.cpp msgid "" @@ -3065,6 +3167,14 @@ msgid "" "the \"Use Custom Build\" option should be enabled in the Android export " "preset." msgstr "" +"Ini akan menyiapkan projek anda untuk binaan Android khas dengan memasang " +"templat sumber pada \"res://android/build\".\n" +"Anda kemudian boleh menerapkan pengubahsuaian dan membina APK tersuai anda " +"sendiri pada eksport (menambah modul, menukar AndroidManifest.xml, dan lain-" +"lain).\n" +"Perhatikan bahawa untuk membuat binaan tersuai dan bukannya menggunakan APK " +"pra-dibina, pilihan \"Gunakan Bina Tersuai\" harus diaktifkan dalam pratetap " +"eksport Android." #: editor/editor_node.cpp msgid "" @@ -3073,191 +3183,234 @@ msgid "" "Remove the \"res://android/build\" directory manually before attempting this " "operation again." msgstr "" +"Templat binaan Android telah dipasang dalam projek ini dan ia tidak akan " +"ditimpa.\n" +"Keluarkan direktori \"res://android/build\" secara manual sebelum mencuba " +"operasi ini semula." #: editor/editor_node.cpp +#, fuzzy msgid "Import Templates From ZIP File" -msgstr "" +msgstr "Import Templat Dari Fail ZIP" #: editor/editor_node.cpp +#, fuzzy msgid "Template Package" -msgstr "" +msgstr "Pakej Templat" #: editor/editor_node.cpp +#, fuzzy msgid "Export Library" -msgstr "" +msgstr "Eksport Perpustakaan" #: editor/editor_node.cpp msgid "Merge With Existing" -msgstr "" +msgstr "Gabung Dengan Sedia Ada" #: editor/editor_node.cpp +#, fuzzy msgid "Open & Run a Script" -msgstr "" +msgstr "Buka & Jalankan Skrip" #: editor/editor_node.cpp +#, fuzzy msgid "New Inherited" -msgstr "" +msgstr "Baru Diwarisi" #: editor/editor_node.cpp msgid "Load Errors" -msgstr "" +msgstr "Muatkan Ralat-ralat" #: editor/editor_node.cpp editor/plugins/tile_map_editor_plugin.cpp +#, fuzzy msgid "Select" -msgstr "" +msgstr "Pilih" #: editor/editor_node.cpp +#, fuzzy msgid "Open 2D Editor" -msgstr "" +msgstr "Buka Editor 2D" #: editor/editor_node.cpp +#, fuzzy msgid "Open 3D Editor" -msgstr "" +msgstr "Buka Editor 3D" #: editor/editor_node.cpp +#, fuzzy msgid "Open Script Editor" -msgstr "" +msgstr "Buka Editor Skrip" #: editor/editor_node.cpp editor/project_manager.cpp +#, fuzzy msgid "Open Asset Library" -msgstr "" +msgstr "Buka Perpustakaan Aset" #: editor/editor_node.cpp +#, fuzzy msgid "Open the next Editor" -msgstr "" +msgstr "Buka Editor seterusnya" #: editor/editor_node.cpp +#, fuzzy msgid "Open the previous Editor" -msgstr "" +msgstr "Buka Editor terdahulu" #: editor/editor_node.h +#, fuzzy msgid "Warning!" -msgstr "" +msgstr "Amaran!" #: editor/editor_path.cpp msgid "No sub-resources found." -msgstr "" +msgstr "Tiada sub-sumber dijumpai." #: editor/editor_plugin.cpp +#, fuzzy msgid "Creating Mesh Previews" -msgstr "" +msgstr "Mencipta Pratonton Mesh" #: editor/editor_plugin.cpp msgid "Thumbnail..." -msgstr "" +msgstr "Gambar kecil..." #: editor/editor_plugin_settings.cpp +#, fuzzy msgid "Main Script:" -msgstr "" +msgstr "Skrip Utama:" #: editor/editor_plugin_settings.cpp msgid "Edit Plugin" -msgstr "" +msgstr "Sunting Plugin" #: editor/editor_plugin_settings.cpp msgid "Installed Plugins:" -msgstr "" +msgstr "Plugin yang Dipasang:" #: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp +#, fuzzy msgid "Update" -msgstr "" +msgstr "Kemas kini" #: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp #: editor/plugins/asset_library_editor_plugin.cpp +#, fuzzy msgid "Version:" -msgstr "" +msgstr "Versi:" #: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp +#, fuzzy msgid "Author:" -msgstr "" +msgstr "Pengarang:" #: editor/editor_plugin_settings.cpp +#, fuzzy msgid "Status:" -msgstr "" +msgstr "Status:" #: editor/editor_plugin_settings.cpp msgid "Edit:" -msgstr "" +msgstr "Sunting:" #: editor/editor_profiler.cpp msgid "Measure:" -msgstr "" +msgstr "Ukur:" #: editor/editor_profiler.cpp +#, fuzzy msgid "Frame Time (sec)" -msgstr "" +msgstr "Masa Bingkai (saat)" #: editor/editor_profiler.cpp +#, fuzzy msgid "Average Time (sec)" -msgstr "" +msgstr "Masa Purata (saat)" #: editor/editor_profiler.cpp +#, fuzzy msgid "Frame %" -msgstr "" +msgstr "Bingkai %" #: editor/editor_profiler.cpp +#, fuzzy msgid "Physics Frame %" -msgstr "" +msgstr "Bingkai Fizik %" #: editor/editor_profiler.cpp +#, fuzzy msgid "Inclusive" -msgstr "" +msgstr "Inklusif" #: editor/editor_profiler.cpp +#, fuzzy msgid "Self" -msgstr "" +msgstr "Diri" #: editor/editor_profiler.cpp +#, fuzzy msgid "Frame #:" -msgstr "" +msgstr "Bingkai #:" #: editor/editor_profiler.cpp +#, fuzzy msgid "Time" -msgstr "" +msgstr "Masa" #: editor/editor_profiler.cpp +#, fuzzy msgid "Calls" -msgstr "" +msgstr "Panggilan" #: editor/editor_properties.cpp msgid "Edit Text:" -msgstr "" +msgstr "Sunting Teks:" #: editor/editor_properties.cpp editor/script_create_dialog.cpp msgid "On" -msgstr "" +msgstr "Hidupkan" #: editor/editor_properties.cpp +#, fuzzy msgid "Layer" -msgstr "" +msgstr "Lapisan" #: editor/editor_properties.cpp +#, fuzzy msgid "Bit %d, value %d" -msgstr "" +msgstr "Bit %d, nilai %d" #: editor/editor_properties.cpp +#, fuzzy msgid "[Empty]" -msgstr "" +msgstr "[Kosong]" #: editor/editor_properties.cpp editor/plugins/root_motion_editor_plugin.cpp +#, fuzzy msgid "Assign..." -msgstr "" +msgstr "Menguntukkan..." #: editor/editor_properties.cpp +#, fuzzy msgid "Invalid RID" -msgstr "" +msgstr "RID tidak sah" #: editor/editor_properties.cpp msgid "" "The selected resource (%s) does not match any type expected for this " "property (%s)." msgstr "" +"Sumber yang dipilih (%s) tidak sesuai dengan jenis yang diharapkan untuk " +"sifat ini (%s)." #: editor/editor_properties.cpp +#, fuzzy msgid "" "Can't create a ViewportTexture on resources saved as a file.\n" "Resource needs to belong to a scene." msgstr "" +"Tidak dapat mencipta ViewportTexture pada sumber yang disimpan sebagai " +"fail.\n" +"Sumber perlu tergolong dalam adegan." #: editor/editor_properties.cpp msgid "" @@ -3266,26 +3419,34 @@ msgid "" "Please switch on the 'local to scene' property on it (and all resources " "containing it up to a node)." msgstr "" +"Tidak dapat mencipta ViewportTexture pada sumber ini kerana ia tidak " +"disetkan sebagai adegan tempatan.\n" +"Sila hidupkan sifat 'tempatan ke tempat kejadian' di atasnya (dan semua " +"sumber yang mengandunginya sehingga ke nod)." #: editor/editor_properties.cpp editor/property_editor.cpp msgid "Pick a Viewport" -msgstr "" +msgstr "Pilih Viewport" #: editor/editor_properties.cpp editor/property_editor.cpp +#, fuzzy msgid "New Script" -msgstr "" +msgstr "Skrip Baru" #: editor/editor_properties.cpp editor/scene_tree_dock.cpp +#, fuzzy msgid "Extend Script" -msgstr "" +msgstr "Lanjutkan Skrip" #: editor/editor_properties.cpp editor/property_editor.cpp +#, fuzzy msgid "New %s" -msgstr "" +msgstr "%s baru" #: editor/editor_properties.cpp editor/property_editor.cpp +#, fuzzy msgid "Make Unique" -msgstr "" +msgstr "Buat Unik" #: editor/editor_properties.cpp #: editor/plugins/animation_blend_space_1d_editor.cpp @@ -3298,41 +3459,48 @@ msgstr "" #: editor/plugins/sprite_frames_editor_plugin.cpp #: editor/plugins/tile_map_editor_plugin.cpp editor/property_editor.cpp #: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +#, fuzzy msgid "Paste" -msgstr "" +msgstr "Tampal" #: editor/editor_properties.cpp editor/property_editor.cpp +#, fuzzy msgid "Convert To %s" -msgstr "" +msgstr "Tukar Kepada %s" #: editor/editor_properties.cpp editor/property_editor.cpp +#, fuzzy msgid "Selected node is not a Viewport!" -msgstr "" +msgstr "Node yang dipilih bukan Viewport!" #: editor/editor_properties_array_dict.cpp +#, fuzzy msgid "Size: " -msgstr "" +msgstr "Saiz: " #: editor/editor_properties_array_dict.cpp +#, fuzzy msgid "Page: " -msgstr "" +msgstr "Halaman: " #: editor/editor_properties_array_dict.cpp #: editor/plugins/theme_editor_plugin.cpp msgid "Remove Item" -msgstr "" +msgstr "Keluarkan Item" #: editor/editor_properties_array_dict.cpp +#, fuzzy msgid "New Key:" -msgstr "" +msgstr "Kunci Baru:" #: editor/editor_properties_array_dict.cpp +#, fuzzy msgid "New Value:" -msgstr "" +msgstr "Nilai Baru:" #: editor/editor_properties_array_dict.cpp msgid "Add Key/Value Pair" -msgstr "" +msgstr "Tambah Pasangan Kunci/Nilai" #: editor/editor_run_native.cpp msgid "" @@ -3340,157 +3508,189 @@ msgid "" "Please add a runnable preset in the Export menu or define an existing preset " "as runnable." msgstr "" +"Tiada pratetap eksport yang dapat dijalankan untuk platform ini.\n" +"Sila tambah pratetap yang dapat dijalankan di menu Eksport atau tentukan " +"pratetap yang ada sebagai yang dapat dijalankan." #: editor/editor_run_script.cpp +#, fuzzy msgid "Write your logic in the _run() method." -msgstr "" +msgstr "Tulis logik anda dalam kaedah _run()." #: editor/editor_run_script.cpp msgid "There is an edited scene already." -msgstr "" +msgstr "Sudah ada adegan yang diedit." #: editor/editor_run_script.cpp msgid "Couldn't instance script:" -msgstr "" +msgstr "Tidak dapat meng-instance skrip:" #: editor/editor_run_script.cpp msgid "Did you forget the 'tool' keyword?" -msgstr "" +msgstr "Adakah anda lupa kata kunci 'tool'?" #: editor/editor_run_script.cpp +#, fuzzy msgid "Couldn't run script:" -msgstr "" +msgstr "Tidak dapat menjalankan skrip:" #: editor/editor_run_script.cpp +#, fuzzy msgid "Did you forget the '_run' method?" -msgstr "" +msgstr "Adakah anda lupa kaedah '_run'?" #: editor/editor_spin_slider.cpp msgid "Hold Ctrl to round to integers. Hold Shift for more precise changes." msgstr "" +"Tahan Ctrl untuk bundarkan ke integer. Tahan Shift untuk perubahan yang " +"lebih tepat." #: editor/editor_sub_scene.cpp msgid "Select Node(s) to Import" -msgstr "" +msgstr "Pilih Nod(Nod-nod) untuk Diimport" #: editor/editor_sub_scene.cpp editor/project_manager.cpp +#, fuzzy msgid "Browse" -msgstr "" +msgstr "Layari" #: editor/editor_sub_scene.cpp +#, fuzzy msgid "Scene Path:" -msgstr "" +msgstr "Laluan Adegan:" #: editor/editor_sub_scene.cpp +#, fuzzy msgid "Import From Node:" -msgstr "" +msgstr "Import Dari Nod:" #: editor/export_template_manager.cpp +#, fuzzy msgid "Redownload" -msgstr "" +msgstr "Muat turun semula" #: editor/export_template_manager.cpp +#, fuzzy msgid "Uninstall" -msgstr "" +msgstr "Nyahpasang" #: editor/export_template_manager.cpp +#, fuzzy msgid "(Installed)" -msgstr "" +msgstr "(Dipasang)" #: editor/export_template_manager.cpp #: editor/plugins/asset_library_editor_plugin.cpp +#, fuzzy msgid "Download" -msgstr "" +msgstr "Muat turun" #: editor/export_template_manager.cpp msgid "Official export templates aren't available for development builds." -msgstr "" +msgstr "Templat eksport rasmi tidak tersedia untuk binaan pembangunan." #: editor/export_template_manager.cpp +#, fuzzy msgid "(Missing)" -msgstr "" +msgstr "(Hilang)" #: editor/export_template_manager.cpp +#, fuzzy msgid "(Current)" -msgstr "" +msgstr "(Semasa)" #: editor/export_template_manager.cpp msgid "Retrieving mirrors, please wait..." -msgstr "" +msgstr "Mengambil maklumat cermin, sila tunggu..." #: editor/export_template_manager.cpp +#, fuzzy msgid "Remove template version '%s'?" -msgstr "" +msgstr "Alih keluar versi templat '%s'?" #: editor/export_template_manager.cpp +#, fuzzy msgid "Can't open export templates zip." -msgstr "" +msgstr "Tidak dapat membuka zip templat eksport." #: editor/export_template_manager.cpp msgid "Invalid version.txt format inside templates: %s." -msgstr "" +msgstr "Format version.txt tidak sah di dalam templat: %s." #: editor/export_template_manager.cpp msgid "No version.txt found inside templates." -msgstr "" +msgstr "Tiada version.txt dijumpai di dalam templat." #: editor/export_template_manager.cpp +#, fuzzy msgid "Error creating path for templates:" -msgstr "" +msgstr "Ralat mencipta laluan untuk templat:" #: editor/export_template_manager.cpp +#, fuzzy msgid "Extracting Export Templates" -msgstr "" +msgstr "Mengekstrak Templat Eksport" #: editor/export_template_manager.cpp +#, fuzzy msgid "Importing:" -msgstr "" +msgstr "Mengimport:" #: editor/export_template_manager.cpp +#, fuzzy msgid "Error getting the list of mirrors." -msgstr "" +msgstr "Ralat mendapatkan senarai cermin." #: editor/export_template_manager.cpp +#, fuzzy msgid "Error parsing JSON of mirror list. Please report this issue!" -msgstr "" +msgstr "Ralat menghuraikan JSON senarai cermin. Sila laporkan isu ini!" #: editor/export_template_manager.cpp msgid "" "No download links found for this version. Direct download is only available " "for official releases." msgstr "" +"Tiada pautan muat turun ditemui untuk versi ini. Muat turun langsung hanya " +"tersedia untuk siaran rasmi." #: editor/export_template_manager.cpp #: editor/plugins/asset_library_editor_plugin.cpp +#, fuzzy msgid "Can't resolve." -msgstr "" +msgstr "Tidak dapat menyelesaikan." #: editor/export_template_manager.cpp #: editor/plugins/asset_library_editor_plugin.cpp +#, fuzzy msgid "Can't connect." -msgstr "" +msgstr "Tidak dapat menyambung." #: editor/export_template_manager.cpp #: editor/plugins/asset_library_editor_plugin.cpp +#, fuzzy msgid "No response." -msgstr "" +msgstr "Tiada jawapan." #: editor/export_template_manager.cpp +#, fuzzy msgid "Request Failed." -msgstr "" +msgstr "Permintaan Gagal." #: editor/export_template_manager.cpp msgid "Redirect Loop." -msgstr "" +msgstr "Ubah Hala Gelung." #: editor/export_template_manager.cpp #: editor/plugins/asset_library_editor_plugin.cpp +#, fuzzy msgid "Failed:" -msgstr "" +msgstr "Gagal:" #: editor/export_template_manager.cpp +#, fuzzy msgid "Download Complete." -msgstr "" +msgstr "Muat turun Selesai." #: editor/export_template_manager.cpp msgid "Cannot remove temporary file:" @@ -5070,8 +5270,7 @@ msgstr "" #: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "" "Can't determine a save path for lightmap images.\n" -"Save your scene (for images to be saved in the same dir), or pick a save " -"path from the BakedLightmap properties." +"Save your scene and try again." msgstr "" #: editor/plugins/baked_lightmap_editor_plugin.cpp @@ -5085,9 +5284,28 @@ msgid "Failed creating lightmap images, make sure path is writable." msgstr "" #: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "Failed determining lightmap size. Maximum lightmap size too small?" +msgstr "" + +#: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "" +"Some mesh is invalid. Make sure the UV2 channel values are contained within " +"the [0.0,1.0] square region." +msgstr "" + +#: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "" +"Godot editor was built without ray tracing support, lightmaps can't be baked." +msgstr "" + +#: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "Bake Lightmaps" msgstr "" +#: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "Select lightmap bake file:" +msgstr "" + #: editor/plugins/camera_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "Preview" @@ -6149,6 +6367,10 @@ msgid "Can only set point into a ParticlesMaterial process material" msgstr "" #: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Convert to CPUParticles2D" +msgstr "" + +#: editor/plugins/particles_2d_editor_plugin.cpp #: editor/plugins/particles_editor_plugin.cpp msgid "Generation Time (sec):" msgstr "" @@ -6209,10 +6431,6 @@ msgstr "" msgid "Generate Visibility AABB" msgstr "" -#: editor/plugins/particles_editor_plugin.cpp -msgid "Generate AABB" -msgstr "" - #: editor/plugins/path_2d_editor_plugin.cpp msgid "Remove Point from Curve" msgstr "" @@ -10128,9 +10346,8 @@ msgid "Batch Rename" msgstr "Ubah Nama Trek Anim" #: editor/rename_dialog.cpp -#, fuzzy msgid "Replace:" -msgstr "Ganti" +msgstr "Ganti:" #: editor/rename_dialog.cpp msgid "Prefix:" @@ -11220,6 +11437,34 @@ msgstr "" msgid "Give a MeshLibrary resource to this GridMap to use its meshes." msgstr "" +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Begin Bake" +msgstr "" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Preparing data structures" +msgstr "" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Generate buffers" +msgstr "" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Direct lighting" +msgstr "" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Indirect lighting" +msgstr "" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Post processing" +msgstr "" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Plotting lightmaps" +msgstr "" + #: modules/mono/csharp_script.cpp msgid "Class name can't be a reserved keyword" msgstr "" @@ -11719,11 +11964,13 @@ msgid "Select device from the list" msgstr "" #: platform/android/export/export.cpp -msgid "ADB executable not configured in the Editor Settings." +msgid "Unable to find the 'apksigner' tool." msgstr "" #: platform/android/export/export.cpp -msgid "OpenJDK jarsigner not configured in the Editor Settings." +msgid "" +"Android build template not installed in the project. Install it from the " +"Project menu." msgstr "" #: platform/android/export/export.cpp @@ -11735,11 +11982,11 @@ msgid "Release keystore incorrectly configured in the export preset." msgstr "" #: platform/android/export/export.cpp -msgid "Custom build requires a valid Android SDK path in Editor Settings." +msgid "A valid Android SDK path is required in Editor Settings." msgstr "" #: platform/android/export/export.cpp -msgid "Invalid Android SDK path for custom build in Editor Settings." +msgid "Invalid Android SDK path in Editor Settings." msgstr "" #: platform/android/export/export.cpp @@ -11747,9 +11994,19 @@ msgid "Missing 'platform-tools' directory!" msgstr "" #: platform/android/export/export.cpp -msgid "" -"Android build template not installed in the project. Install it from the " -"Project menu." +msgid "Unable to find Android SDK platform-tools' adb command." +msgstr "" + +#: platform/android/export/export.cpp +msgid "Please check in the Android SDK directory specified in Editor Settings." +msgstr "" + +#: platform/android/export/export.cpp +msgid "Missing 'build-tools' directory!" +msgstr "" + +#: platform/android/export/export.cpp +msgid "Unable to find Android SDK build-tools' apksigner command." msgstr "" #: platform/android/export/export.cpp @@ -12140,27 +12397,27 @@ msgid "ARVROrigin requires an ARVRCamera child node." msgstr "" #: scene/3d/baked_lightmap.cpp -msgid "%d%%" +msgid "Finding meshes and lights" msgstr "" #: scene/3d/baked_lightmap.cpp -msgid "(Time Left: %d:%02d s)" +msgid "Preparing geometry (%d/%d)" msgstr "" #: scene/3d/baked_lightmap.cpp -msgid "Plotting Meshes: " +msgid "Preparing environment" msgstr "" #: scene/3d/baked_lightmap.cpp -msgid "Plotting Lights:" +msgid "Generating capture" msgstr "" -#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp -msgid "Finishing Plot" +#: scene/3d/baked_lightmap.cpp +msgid "Saving lightmaps" msgstr "" #: scene/3d/baked_lightmap.cpp -msgid "Lighting Meshes: " +msgid "Done" msgstr "" #: scene/3d/collision_object.cpp @@ -12220,6 +12477,10 @@ msgid "Plotting Meshes" msgstr "" #: scene/3d/gi_probe.cpp +msgid "Finishing Plot" +msgstr "" + +#: scene/3d/gi_probe.cpp msgid "" "GIProbes are not supported by the GLES2 video driver.\n" "Use a BakedLightmap instead." @@ -12433,6 +12694,10 @@ msgstr "" msgid "Please Confirm..." msgstr "" +#: scene/gui/file_dialog.cpp +msgid "Must use a valid extension." +msgstr "Mesti menggunakan sambungan yang sah." + #: scene/gui/graph_edit.cpp msgid "Enable grid minimap." msgstr "" @@ -12478,6 +12743,12 @@ msgid "Viewport size must be greater than 0 to render anything." msgstr "" #: scene/resources/visual_shader_nodes.cpp +msgid "" +"The sampler port is connected but not used. Consider changing the source to " +"'SamplerPort'." +msgstr "" + +#: scene/resources/visual_shader_nodes.cpp msgid "Invalid source for preview." msgstr "" @@ -12505,6 +12776,12 @@ msgstr "" msgid "Constants cannot be modified." msgstr "" +#~ msgid "No" +#~ msgstr "Tidak" + +#~ msgid "This scene has never been saved. Save before running?" +#~ msgstr "Adegan ini tidak pernah disimpan. Simpan sebelum menjalankan?" + #~ msgid "Error trying to save layout!" #~ msgstr "Ralat semasa menyimpan susun atur!" diff --git a/editor/translations/nb.po b/editor/translations/nb.po index 75067a7c9f..90f033ad39 100644 --- a/editor/translations/nb.po +++ b/editor/translations/nb.po @@ -1,8 +1,8 @@ # Norwegian BokmÃ¥l translation of the Godot Engine editor -# Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. -# Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). +# Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. +# Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). # This file is distributed under the same license as the Godot source code. -# Allan Nordhøy <epost@anotheragency.no>, 2017-2018, 2019, 2020. +# Allan Nordhøy <epost@anotheragency.no>, 2017-2018, 2019, 2020, 2021. # Anonymous <GentleSaucepan@protonmail.com>, 2017. # Elias <eliasnykrem@gmail.com>, 2018. # flesk <eivindkn@gmail.com>, 2017, 2019. @@ -19,7 +19,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2020-10-09 05:49+0000\n" +"PO-Revision-Date: 2021-01-12 13:32+0000\n" "Last-Translator: Allan Nordhøy <epost@anotheragency.no>\n" "Language-Team: Norwegian BokmÃ¥l <https://hosted.weblate.org/projects/godot-" "engine/godot/nb_NO/>\n" @@ -28,7 +28,7 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=2; plural=n != 1;\n" -"X-Generator: Weblate 4.3-dev\n" +"X-Generator: Weblate 4.4.1-dev\n" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp @@ -2059,10 +2059,6 @@ msgstr "ForhÃ¥ndsvisning:" msgid "File:" msgstr "Fil:" -#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp -msgid "Must use a valid extension." -msgstr "MÃ¥ ha en gyldig filutvidelse." - #: editor/editor_file_system.cpp msgid "ScanSources" msgstr "Gjennomsøk kilder" @@ -2521,6 +2517,10 @@ msgid "There is no defined scene to run." msgstr "Det er ingen definert scene Ã¥ kjøre." #: editor/editor_node.cpp +msgid "Save scene before running..." +msgstr "" + +#: editor/editor_node.cpp msgid "Could not start subprocess!" msgstr "Kunne ikke starta subprosess!" @@ -2566,18 +2566,6 @@ msgstr "En rotnode kreves for Ã¥ lagre scenen." msgid "Save Scene As..." msgstr "Lagre Scene Som..." -#: editor/editor_node.cpp -msgid "No" -msgstr "Nei" - -#: editor/editor_node.cpp -msgid "Yes" -msgstr "Ja" - -#: editor/editor_node.cpp -msgid "This scene has never been saved. Save before running?" -msgstr "Denne scene har aldri blitt lagret. Lagre før kjøring?" - #: editor/editor_node.cpp editor/scene_tree_dock.cpp msgid "This operation can't be done without a scene." msgstr "Denne operasjonen kan ikke gjøres uten en scene." @@ -2626,6 +2614,10 @@ msgid "Quit" msgstr "Avslutt" #: editor/editor_node.cpp +msgid "Yes" +msgstr "Ja" + +#: editor/editor_node.cpp msgid "Exit the editor?" msgstr "Avslutt editoren?" @@ -2745,14 +2737,14 @@ msgstr "" "'applikasjon'." #: editor/editor_node.cpp +#, fuzzy msgid "" "Selected scene '%s' is not a scene file, select a valid one?\n" "You can change it later in \"Project Settings\" under the 'application' " "category." msgstr "" -"Valgte scene '%s' er ikke en scenefil, velg en gyldig én?\n" -"Du kan endre dette senere i \"Prosjekt Instillinger\" under 'applikasjon' " -"kategorien." +"Den valgte scenen «%s» er ikke en scenefil, velg en gyldig scenefil?\n" +"Du kan endre dette senere i «Prosjektinnstillinger» i «program»-kategorien." #: editor/editor_node.cpp msgid "Save Layout" @@ -3071,9 +3063,8 @@ msgid "Editor" msgstr "Redigeringsverktøy" #: editor/editor_node.cpp -#, fuzzy msgid "Editor Settings..." -msgstr "Redigeringsverktøy-instillinger" +msgstr "Innstillinger for redigeringsverktøy …" #: editor/editor_node.cpp msgid "Editor Layout" @@ -3085,9 +3076,8 @@ msgid "Take Screenshot" msgstr "Lagre Scene" #: editor/editor_node.cpp -#, fuzzy msgid "Screenshots are stored in the Editor Data/Settings Folder." -msgstr "Redigeringsverktøy-instillinger" +msgstr "Skjermavbildninger lagres i redigeringsdata/innstillingsmappen." #: editor/editor_node.cpp msgid "Toggle Fullscreen" @@ -3099,18 +3089,16 @@ msgid "Toggle System Console" msgstr "Veksle modus" #: editor/editor_node.cpp -#, fuzzy msgid "Open Editor Data/Settings Folder" -msgstr "Redigeringsverktøy-instillinger" +msgstr "Ã…pne data for redigeringsverktøy/innstillingsmappe" #: editor/editor_node.cpp msgid "Open Editor Data Folder" msgstr "Ã…pne Redigererdatamappen" #: editor/editor_node.cpp -#, fuzzy msgid "Open Editor Settings Folder" -msgstr "Redigeringsverktøy-instillinger" +msgstr "Ã…pne mappe for redigeringsverktøyinnstillinger" #: editor/editor_node.cpp #, fuzzy @@ -5458,8 +5446,7 @@ msgstr "Assets ZIP-Fil" #: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "" "Can't determine a save path for lightmap images.\n" -"Save your scene (for images to be saved in the same dir), or pick a save " -"path from the BakedLightmap properties." +"Save your scene and try again." msgstr "" #: editor/plugins/baked_lightmap_editor_plugin.cpp @@ -5473,9 +5460,29 @@ msgid "Failed creating lightmap images, make sure path is writable." msgstr "Laging av lysmapbilder feilet, forsikre om at stien er skrivbar." #: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "Failed determining lightmap size. Maximum lightmap size too small?" +msgstr "" + +#: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "" +"Some mesh is invalid. Make sure the UV2 channel values are contained within " +"the [0.0,1.0] square region." +msgstr "" + +#: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "" +"Godot editor was built without ray tracing support, lightmaps can't be baked." +msgstr "" + +#: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "Bake Lightmaps" msgstr "" +#: editor/plugins/baked_lightmap_editor_plugin.cpp +#, fuzzy +msgid "Select lightmap bake file:" +msgstr "Velg malfil" + #: editor/plugins/camera_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "Preview" @@ -6624,6 +6631,11 @@ msgid "Can only set point into a ParticlesMaterial process material" msgstr "" #: editor/plugins/particles_2d_editor_plugin.cpp +#, fuzzy +msgid "Convert to CPUParticles2D" +msgstr "Konverter til store versaler" + +#: editor/plugins/particles_2d_editor_plugin.cpp #: editor/plugins/particles_editor_plugin.cpp msgid "Generation Time (sec):" msgstr "" @@ -6684,10 +6696,6 @@ msgstr "" msgid "Generate Visibility AABB" msgstr "" -#: editor/plugins/particles_editor_plugin.cpp -msgid "Generate AABB" -msgstr "" - #: editor/plugins/path_2d_editor_plugin.cpp msgid "Remove Point from Curve" msgstr "" @@ -6999,9 +7007,8 @@ msgid "Clear UV" msgstr "Fjern UV" #: editor/plugins/polygon_2d_editor_plugin.cpp -#, fuzzy msgid "Grid Settings" -msgstr "Redigeringsverktøy-instillinger" +msgstr "Rutenettsinnstillinger" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Snap" @@ -8050,9 +8057,8 @@ msgstr "" #: editor/plugins/spatial_editor_plugin.cpp #: modules/gridmap/grid_map_editor_plugin.cpp -#, fuzzy msgid "Settings..." -msgstr "Redigeringsverktøy-instillinger" +msgstr "Innstillinger …" #: editor/plugins/spatial_editor_plugin.cpp msgid "Snap Settings" @@ -8222,9 +8228,8 @@ msgid "Update Preview" msgstr "ForhÃ¥ndsvis" #: editor/plugins/sprite_editor_plugin.cpp -#, fuzzy msgid "Settings:" -msgstr "Redigeringsverktøy-instillinger" +msgstr "Innstillinger:" #: editor/plugins/sprite_frames_editor_plugin.cpp #, fuzzy @@ -11725,7 +11730,7 @@ msgstr "Endre Anker" #: editor/settings_config_dialog.cpp msgid "Editor Settings" -msgstr "Redigeringsverktøy-instillinger" +msgstr "Innstillinger for redigeringsverktøy" #: editor/settings_config_dialog.cpp msgid "Shortcuts" @@ -12042,6 +12047,38 @@ msgstr "Lim inn Noder" msgid "Give a MeshLibrary resource to this GridMap to use its meshes." msgstr "" +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Begin Bake" +msgstr "" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Preparing data structures" +msgstr "" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Generate buffers" +msgstr "" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +#, fuzzy +msgid "Direct lighting" +msgstr "Retninger" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +#, fuzzy +msgid "Indirect lighting" +msgstr "Innrykk Høyre" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +#, fuzzy +msgid "Post processing" +msgstr "Gjeldende Versjon:" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +#, fuzzy +msgid "Plotting lightmaps" +msgstr "Genererer Lyskart" + #: modules/mono/csharp_script.cpp msgid "Class name can't be a reserved keyword" msgstr "" @@ -12577,11 +12614,13 @@ msgid "Select device from the list" msgstr "Velg enhet fra listen" #: platform/android/export/export.cpp -msgid "ADB executable not configured in the Editor Settings." +msgid "Unable to find the 'apksigner' tool." msgstr "" #: platform/android/export/export.cpp -msgid "OpenJDK jarsigner not configured in the Editor Settings." +msgid "" +"Android build template not installed in the project. Install it from the " +"Project menu." msgstr "" #: platform/android/export/export.cpp @@ -12593,11 +12632,11 @@ msgid "Release keystore incorrectly configured in the export preset." msgstr "" #: platform/android/export/export.cpp -msgid "Custom build requires a valid Android SDK path in Editor Settings." +msgid "A valid Android SDK path is required in Editor Settings." msgstr "" #: platform/android/export/export.cpp -msgid "Invalid Android SDK path for custom build in Editor Settings." +msgid "Invalid Android SDK path in Editor Settings." msgstr "" #: platform/android/export/export.cpp @@ -12605,9 +12644,19 @@ msgid "Missing 'platform-tools' directory!" msgstr "" #: platform/android/export/export.cpp -msgid "" -"Android build template not installed in the project. Install it from the " -"Project menu." +msgid "Unable to find Android SDK platform-tools' adb command." +msgstr "" + +#: platform/android/export/export.cpp +msgid "Please check in the Android SDK directory specified in Editor Settings." +msgstr "" + +#: platform/android/export/export.cpp +msgid "Missing 'build-tools' directory!" +msgstr "" + +#: platform/android/export/export.cpp +msgid "Unable to find Android SDK build-tools' apksigner command." msgstr "" #: platform/android/export/export.cpp @@ -13011,28 +13060,31 @@ msgid "ARVROrigin requires an ARVRCamera child node." msgstr "" #: scene/3d/baked_lightmap.cpp -msgid "%d%%" +msgid "Finding meshes and lights" msgstr "" #: scene/3d/baked_lightmap.cpp -msgid "(Time Left: %d:%02d s)" +msgid "Preparing geometry (%d/%d)" msgstr "" #: scene/3d/baked_lightmap.cpp -msgid "Plotting Meshes: " +msgid "Preparing environment" msgstr "" #: scene/3d/baked_lightmap.cpp -msgid "Plotting Lights:" -msgstr "" +#, fuzzy +msgid "Generating capture" +msgstr "Genererer Lyskart" -#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp -msgid "Finishing Plot" -msgstr "" +#: scene/3d/baked_lightmap.cpp +#, fuzzy +msgid "Saving lightmaps" +msgstr "Genererer Lyskart" #: scene/3d/baked_lightmap.cpp -msgid "Lighting Meshes: " -msgstr "" +#, fuzzy +msgid "Done" +msgstr "Ferdig!" #: scene/3d/collision_object.cpp msgid "" @@ -13091,6 +13143,10 @@ msgid "Plotting Meshes" msgstr "" #: scene/3d/gi_probe.cpp +msgid "Finishing Plot" +msgstr "" + +#: scene/3d/gi_probe.cpp msgid "" "GIProbes are not supported by the GLES2 video driver.\n" "Use a BakedLightmap instead." @@ -13309,6 +13365,10 @@ msgstr "" msgid "Please Confirm..." msgstr "" +#: scene/gui/file_dialog.cpp +msgid "Must use a valid extension." +msgstr "MÃ¥ ha en gyldig filutvidelse." + #: scene/gui/graph_edit.cpp #, fuzzy msgid "Enable grid minimap." @@ -13355,6 +13415,12 @@ msgid "Viewport size must be greater than 0 to render anything." msgstr "" #: scene/resources/visual_shader_nodes.cpp +msgid "" +"The sampler port is connected but not used. Consider changing the source to " +"'SamplerPort'." +msgstr "" + +#: scene/resources/visual_shader_nodes.cpp #, fuzzy msgid "Invalid source for preview." msgstr "Ugyldig fontstørrelse." @@ -13384,6 +13450,12 @@ msgstr "" msgid "Constants cannot be modified." msgstr "Konstanter kan ikke endres." +#~ msgid "No" +#~ msgstr "Nei" + +#~ msgid "This scene has never been saved. Save before running?" +#~ msgstr "Denne scene har aldri blitt lagret. Lagre før kjøring?" + #, fuzzy #~ msgid "Search complete" #~ msgstr "Søk Tekst" @@ -13614,10 +13686,6 @@ msgstr "Konstanter kan ikke endres." #~ msgstr "Kunne ikke laste ressurs." #, fuzzy -#~ msgid "Done" -#~ msgstr "Ferdig!" - -#, fuzzy #~ msgid "Failed to create C# project." #~ msgstr "Kunne ikke laste ressurs." diff --git a/editor/translations/nl.po b/editor/translations/nl.po index b00aeb5742..22b3202945 100644 --- a/editor/translations/nl.po +++ b/editor/translations/nl.po @@ -1,6 +1,6 @@ # Dutch translation of the Godot Engine editor -# Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. -# Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). +# Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. +# Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). # This file is distributed under the same license as the Godot source code. # aelspire <aelspire@gmail.com>, 2017. # Aram Nap <xyphex.aram@gmail.com>, 2017. @@ -1991,10 +1991,6 @@ msgstr "Voorbeeld:" msgid "File:" msgstr "Bestand:" -#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp -msgid "Must use a valid extension." -msgstr "Een geldige extensie moet gebruikt worden." - #: editor/editor_file_system.cpp msgid "ScanSources" msgstr "Scan Bronnen" @@ -2433,6 +2429,10 @@ msgid "There is no defined scene to run." msgstr "Er is geen startscène ingesteld." #: editor/editor_node.cpp +msgid "Save scene before running..." +msgstr "" + +#: editor/editor_node.cpp msgid "Could not start subprocess!" msgstr "Kon het subproces niet opstarten!" @@ -2476,18 +2476,6 @@ msgstr "Een wortelknoop is nodig om de scène op te slaan." msgid "Save Scene As..." msgstr "Scène opslaan als..." -#: editor/editor_node.cpp -msgid "No" -msgstr "Nee" - -#: editor/editor_node.cpp -msgid "Yes" -msgstr "Ja" - -#: editor/editor_node.cpp -msgid "This scene has never been saved. Save before running?" -msgstr "Deze scene is nooit opgeslagen. Sla op voor het uitvoeren?" - #: editor/editor_node.cpp editor/scene_tree_dock.cpp msgid "This operation can't be done without a scene." msgstr "Deze operatie kan niet uitgevoerd worden zonder scène." @@ -2538,6 +2526,10 @@ msgid "Quit" msgstr "Afsluiten" #: editor/editor_node.cpp +msgid "Yes" +msgstr "Ja" + +#: editor/editor_node.cpp msgid "Exit the editor?" msgstr "Editor afsluiten?" @@ -5207,10 +5199,10 @@ msgid "Assets ZIP File" msgstr "Assets ZIP Bestand" #: editor/plugins/baked_lightmap_editor_plugin.cpp +#, fuzzy msgid "" "Can't determine a save path for lightmap images.\n" -"Save your scene (for images to be saved in the same dir), or pick a save " -"path from the BakedLightmap properties." +"Save your scene and try again." msgstr "" "Kan geen opslag pad voor de lichtmappen bepalen.\n" "Sla jouw scène op (om lichtmappen op te slaan in dezelfde map) of kies een " @@ -5231,9 +5223,29 @@ msgstr "" "beschrijfbaar is." #: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "Failed determining lightmap size. Maximum lightmap size too small?" +msgstr "" + +#: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "" +"Some mesh is invalid. Make sure the UV2 channel values are contained within " +"the [0.0,1.0] square region." +msgstr "" + +#: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "" +"Godot editor was built without ray tracing support, lightmaps can't be baked." +msgstr "" + +#: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "Bake Lightmaps" msgstr "Bak Lichtmappen" +#: editor/plugins/baked_lightmap_editor_plugin.cpp +#, fuzzy +msgid "Select lightmap bake file:" +msgstr "Selecteer sjabloonbestand" + #: editor/plugins/camera_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "Preview" @@ -6335,6 +6347,11 @@ msgid "Can only set point into a ParticlesMaterial process material" msgstr "Kan punt alleen plaatsen in een PartikelsMateriaal proces materiaal" #: editor/plugins/particles_2d_editor_plugin.cpp +#, fuzzy +msgid "Convert to CPUParticles2D" +msgstr "Zet om in CPUParticles" + +#: editor/plugins/particles_2d_editor_plugin.cpp #: editor/plugins/particles_editor_plugin.cpp msgid "Generation Time (sec):" msgstr "Genereer Tijd (sec):" @@ -6395,10 +6412,6 @@ msgstr "AABB Genereren" msgid "Generate Visibility AABB" msgstr "Genereer Zichtbaarheid AABB" -#: editor/plugins/particles_editor_plugin.cpp -msgid "Generate AABB" -msgstr "Genereer AABB" - #: editor/plugins/path_2d_editor_plugin.cpp msgid "Remove Point from Curve" msgstr "Verwijder Punt van Curve" @@ -11638,6 +11651,39 @@ msgstr "Filter Meshes" msgid "Give a MeshLibrary resource to this GridMap to use its meshes." msgstr "Voeg een MeshLibrary aan deze GridMap toe om meshes te gebruiken." +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Begin Bake" +msgstr "" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Preparing data structures" +msgstr "" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +#, fuzzy +msgid "Generate buffers" +msgstr "Genereer AABB" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +#, fuzzy +msgid "Direct lighting" +msgstr "Richtingen" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +#, fuzzy +msgid "Indirect lighting" +msgstr "Rechts Inspringen" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +#, fuzzy +msgid "Post processing" +msgstr "Post-Process" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +#, fuzzy +msgid "Plotting lightmaps" +msgstr "Plotten Light:" + #: modules/mono/csharp_script.cpp msgid "Class name can't be a reserved keyword" msgstr "Klassennaam kan geen gereserveerd sleutelwoord zijn" @@ -12155,12 +12201,16 @@ msgid "Select device from the list" msgstr "Selecteer apparaat uit de lijst" #: platform/android/export/export.cpp -msgid "ADB executable not configured in the Editor Settings." -msgstr "ADB niet ingesteld in Editor Settings." +msgid "Unable to find the 'apksigner' tool." +msgstr "" #: platform/android/export/export.cpp -msgid "OpenJDK jarsigner not configured in the Editor Settings." -msgstr "OpenJDK niet ingesteld in Editor Settings." +msgid "" +"Android build template not installed in the project. Install it from the " +"Project menu." +msgstr "" +"Geen Android bouwsjabloon geïnstalleerd in dit project. Vanuit het " +"projectmenu kan het geïnstalleerd worden." #: platform/android/export/export.cpp msgid "Debug keystore not configured in the Editor Settings nor in the preset." @@ -12171,12 +12221,13 @@ msgid "Release keystore incorrectly configured in the export preset." msgstr "Release-Keystore is verkeerd ingesteld in de exportinstelingen." #: platform/android/export/export.cpp -msgid "Custom build requires a valid Android SDK path in Editor Settings." -msgstr "" -"Eigen build vereist een geldige Android SDK pad in de Editorinstellingen." +#, fuzzy +msgid "A valid Android SDK path is required in Editor Settings." +msgstr "Ongeldig Android SDK pad voor custom build in Editor Settings." #: platform/android/export/export.cpp -msgid "Invalid Android SDK path for custom build in Editor Settings." +#, fuzzy +msgid "Invalid Android SDK path in Editor Settings." msgstr "Ongeldig Android SDK pad voor custom build in Editor Settings." #: platform/android/export/export.cpp @@ -12184,12 +12235,21 @@ msgid "Missing 'platform-tools' directory!" msgstr "" #: platform/android/export/export.cpp -msgid "" -"Android build template not installed in the project. Install it from the " -"Project menu." +msgid "Unable to find Android SDK platform-tools' adb command." +msgstr "" + +#: platform/android/export/export.cpp +#, fuzzy +msgid "Please check in the Android SDK directory specified in Editor Settings." +msgstr "Ongeldig Android SDK pad voor custom build in Editor Settings." + +#: platform/android/export/export.cpp +msgid "Missing 'build-tools' directory!" +msgstr "" + +#: platform/android/export/export.cpp +msgid "Unable to find Android SDK build-tools' apksigner command." msgstr "" -"Geen Android bouwsjabloon geïnstalleerd in dit project. Vanuit het " -"projectmenu kan het geïnstalleerd worden." #: platform/android/export/export.cpp msgid "Invalid public key for APK expansion." @@ -12657,28 +12717,33 @@ msgid "ARVROrigin requires an ARVRCamera child node." msgstr "ARVROrigin heeft een ARVRCamera nodig als kind." #: scene/3d/baked_lightmap.cpp -msgid "%d%%" -msgstr "%d%%" +msgid "Finding meshes and lights" +msgstr "" #: scene/3d/baked_lightmap.cpp -msgid "(Time Left: %d:%02d s)" -msgstr "(Tijd resterend: %d:%02d s)" +#, fuzzy +msgid "Preparing geometry (%d/%d)" +msgstr "Geometrie aan het ontleden..." #: scene/3d/baked_lightmap.cpp -msgid "Plotting Meshes: " -msgstr "Plotten Meshes: " +#, fuzzy +msgid "Preparing environment" +msgstr "Bekijk Omgeving" #: scene/3d/baked_lightmap.cpp -msgid "Plotting Lights:" -msgstr "Plotten Light:" +#, fuzzy +msgid "Generating capture" +msgstr "Bouw Lightmappen" -#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp -msgid "Finishing Plot" -msgstr "Plotten Voltooid" +#: scene/3d/baked_lightmap.cpp +#, fuzzy +msgid "Saving lightmaps" +msgstr "Bouw Lightmappen" #: scene/3d/baked_lightmap.cpp -msgid "Lighting Meshes: " -msgstr "Light Meshes: " +#, fuzzy +msgid "Done" +msgstr "Klaar!" #: scene/3d/collision_object.cpp msgid "" @@ -12753,6 +12818,10 @@ msgid "Plotting Meshes" msgstr "Plotten van Meshes" #: scene/3d/gi_probe.cpp +msgid "Finishing Plot" +msgstr "Plotten Voltooid" + +#: scene/3d/gi_probe.cpp msgid "" "GIProbes are not supported by the GLES2 video driver.\n" "Use a BakedLightmap instead." @@ -13010,6 +13079,10 @@ msgstr "Alarm!" msgid "Please Confirm..." msgstr "Bevestig alstublieft..." +#: scene/gui/file_dialog.cpp +msgid "Must use a valid extension." +msgstr "Een geldige extensie moet gebruikt worden." + #: scene/gui/graph_edit.cpp #, fuzzy msgid "Enable grid minimap." @@ -13069,6 +13142,12 @@ msgstr "" "De grootte van een Viewport moet groter zijn dan 0 om iets weer te geven." #: scene/resources/visual_shader_nodes.cpp +msgid "" +"The sampler port is connected but not used. Consider changing the source to " +"'SamplerPort'." +msgstr "" + +#: scene/resources/visual_shader_nodes.cpp msgid "Invalid source for preview." msgstr "Ongeldige bron voor voorvertoning." @@ -13096,6 +13175,34 @@ msgstr "Varyings kunnen alleen worden toegewezenin vertex functies." msgid "Constants cannot be modified." msgstr "Constanten kunnen niet worden aangepast." +#~ msgid "No" +#~ msgstr "Nee" + +#~ msgid "This scene has never been saved. Save before running?" +#~ msgstr "Deze scene is nooit opgeslagen. Sla op voor het uitvoeren?" + +#~ msgid "ADB executable not configured in the Editor Settings." +#~ msgstr "ADB niet ingesteld in Editor Settings." + +#~ msgid "OpenJDK jarsigner not configured in the Editor Settings." +#~ msgstr "OpenJDK niet ingesteld in Editor Settings." + +#~ msgid "Custom build requires a valid Android SDK path in Editor Settings." +#~ msgstr "" +#~ "Eigen build vereist een geldige Android SDK pad in de Editorinstellingen." + +#~ msgid "%d%%" +#~ msgstr "%d%%" + +#~ msgid "(Time Left: %d:%02d s)" +#~ msgstr "(Tijd resterend: %d:%02d s)" + +#~ msgid "Plotting Meshes: " +#~ msgstr "Plotten Meshes: " + +#~ msgid "Lighting Meshes: " +#~ msgstr "Light Meshes: " + #~ msgid "Search complete" #~ msgstr "Zoek Compleet" diff --git a/editor/translations/or.po b/editor/translations/or.po index a915567651..c1bc32d40f 100644 --- a/editor/translations/or.po +++ b/editor/translations/or.po @@ -1,6 +1,6 @@ # Odia translation of the Godot Engine editor -# Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. -# Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). +# Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. +# Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). # This file is distributed under the same license as the Godot source code. # Pro Neon <proneon267@gmail.com>, 2019. msgid "" @@ -1886,10 +1886,6 @@ msgstr "" msgid "File:" msgstr "" -#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp -msgid "Must use a valid extension." -msgstr "" - #: editor/editor_file_system.cpp msgid "ScanSources" msgstr "" @@ -2293,6 +2289,10 @@ msgid "There is no defined scene to run." msgstr "" #: editor/editor_node.cpp +msgid "Save scene before running..." +msgstr "" + +#: editor/editor_node.cpp msgid "Could not start subprocess!" msgstr "" @@ -2336,18 +2336,6 @@ msgstr "" msgid "Save Scene As..." msgstr "" -#: editor/editor_node.cpp -msgid "No" -msgstr "" - -#: editor/editor_node.cpp -msgid "Yes" -msgstr "" - -#: editor/editor_node.cpp -msgid "This scene has never been saved. Save before running?" -msgstr "" - #: editor/editor_node.cpp editor/scene_tree_dock.cpp msgid "This operation can't be done without a scene." msgstr "" @@ -2395,6 +2383,10 @@ msgid "Quit" msgstr "" #: editor/editor_node.cpp +msgid "Yes" +msgstr "" + +#: editor/editor_node.cpp msgid "Exit the editor?" msgstr "" @@ -4953,8 +4945,7 @@ msgstr "" #: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "" "Can't determine a save path for lightmap images.\n" -"Save your scene (for images to be saved in the same dir), or pick a save " -"path from the BakedLightmap properties." +"Save your scene and try again." msgstr "" #: editor/plugins/baked_lightmap_editor_plugin.cpp @@ -4968,9 +4959,28 @@ msgid "Failed creating lightmap images, make sure path is writable." msgstr "" #: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "Failed determining lightmap size. Maximum lightmap size too small?" +msgstr "" + +#: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "" +"Some mesh is invalid. Make sure the UV2 channel values are contained within " +"the [0.0,1.0] square region." +msgstr "" + +#: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "" +"Godot editor was built without ray tracing support, lightmaps can't be baked." +msgstr "" + +#: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "Bake Lightmaps" msgstr "" +#: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "Select lightmap bake file:" +msgstr "" + #: editor/plugins/camera_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "Preview" @@ -6026,6 +6036,10 @@ msgid "Can only set point into a ParticlesMaterial process material" msgstr "" #: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Convert to CPUParticles2D" +msgstr "" + +#: editor/plugins/particles_2d_editor_plugin.cpp #: editor/plugins/particles_editor_plugin.cpp msgid "Generation Time (sec):" msgstr "" @@ -6086,10 +6100,6 @@ msgstr "" msgid "Generate Visibility AABB" msgstr "" -#: editor/plugins/particles_editor_plugin.cpp -msgid "Generate AABB" -msgstr "" - #: editor/plugins/path_2d_editor_plugin.cpp msgid "Remove Point from Curve" msgstr "" @@ -11073,6 +11083,34 @@ msgstr "" msgid "Give a MeshLibrary resource to this GridMap to use its meshes." msgstr "" +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Begin Bake" +msgstr "" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Preparing data structures" +msgstr "" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Generate buffers" +msgstr "" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Direct lighting" +msgstr "" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Indirect lighting" +msgstr "" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Post processing" +msgstr "" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Plotting lightmaps" +msgstr "" + #: modules/mono/csharp_script.cpp msgid "Class name can't be a reserved keyword" msgstr "" @@ -11568,11 +11606,13 @@ msgid "Select device from the list" msgstr "" #: platform/android/export/export.cpp -msgid "ADB executable not configured in the Editor Settings." +msgid "Unable to find the 'apksigner' tool." msgstr "" #: platform/android/export/export.cpp -msgid "OpenJDK jarsigner not configured in the Editor Settings." +msgid "" +"Android build template not installed in the project. Install it from the " +"Project menu." msgstr "" #: platform/android/export/export.cpp @@ -11584,11 +11624,11 @@ msgid "Release keystore incorrectly configured in the export preset." msgstr "" #: platform/android/export/export.cpp -msgid "Custom build requires a valid Android SDK path in Editor Settings." +msgid "A valid Android SDK path is required in Editor Settings." msgstr "" #: platform/android/export/export.cpp -msgid "Invalid Android SDK path for custom build in Editor Settings." +msgid "Invalid Android SDK path in Editor Settings." msgstr "" #: platform/android/export/export.cpp @@ -11596,9 +11636,19 @@ msgid "Missing 'platform-tools' directory!" msgstr "" #: platform/android/export/export.cpp -msgid "" -"Android build template not installed in the project. Install it from the " -"Project menu." +msgid "Unable to find Android SDK platform-tools' adb command." +msgstr "" + +#: platform/android/export/export.cpp +msgid "Please check in the Android SDK directory specified in Editor Settings." +msgstr "" + +#: platform/android/export/export.cpp +msgid "Missing 'build-tools' directory!" +msgstr "" + +#: platform/android/export/export.cpp +msgid "Unable to find Android SDK build-tools' apksigner command." msgstr "" #: platform/android/export/export.cpp @@ -11989,27 +12039,27 @@ msgid "ARVROrigin requires an ARVRCamera child node." msgstr "" #: scene/3d/baked_lightmap.cpp -msgid "%d%%" +msgid "Finding meshes and lights" msgstr "" #: scene/3d/baked_lightmap.cpp -msgid "(Time Left: %d:%02d s)" +msgid "Preparing geometry (%d/%d)" msgstr "" #: scene/3d/baked_lightmap.cpp -msgid "Plotting Meshes: " +msgid "Preparing environment" msgstr "" #: scene/3d/baked_lightmap.cpp -msgid "Plotting Lights:" +msgid "Generating capture" msgstr "" -#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp -msgid "Finishing Plot" +#: scene/3d/baked_lightmap.cpp +msgid "Saving lightmaps" msgstr "" #: scene/3d/baked_lightmap.cpp -msgid "Lighting Meshes: " +msgid "Done" msgstr "" #: scene/3d/collision_object.cpp @@ -12069,6 +12119,10 @@ msgid "Plotting Meshes" msgstr "" #: scene/3d/gi_probe.cpp +msgid "Finishing Plot" +msgstr "" + +#: scene/3d/gi_probe.cpp msgid "" "GIProbes are not supported by the GLES2 video driver.\n" "Use a BakedLightmap instead." @@ -12282,6 +12336,10 @@ msgstr "" msgid "Please Confirm..." msgstr "" +#: scene/gui/file_dialog.cpp +msgid "Must use a valid extension." +msgstr "" + #: scene/gui/graph_edit.cpp msgid "Enable grid minimap." msgstr "" @@ -12327,6 +12385,12 @@ msgid "Viewport size must be greater than 0 to render anything." msgstr "" #: scene/resources/visual_shader_nodes.cpp +msgid "" +"The sampler port is connected but not used. Consider changing the source to " +"'SamplerPort'." +msgstr "" + +#: scene/resources/visual_shader_nodes.cpp msgid "Invalid source for preview." msgstr "" diff --git a/editor/translations/pl.po b/editor/translations/pl.po index 918816a67f..8de826e897 100644 --- a/editor/translations/pl.po +++ b/editor/translations/pl.po @@ -1,6 +1,6 @@ # Polish translation of the Godot Engine editor -# Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. -# Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). +# Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. +# Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). # This file is distributed under the same license as the Godot source code. # 8-bit Pixel <dawdejw@gmail.com>, 2016. # Adam Wolanski <adam.wolanski94@gmail.com>, 2017. @@ -24,7 +24,7 @@ # Sebastian Pasich <sebastian.pasich@gmail.com>, 2017, 2019, 2020. # siatek papieros <sbigneu@gmail.com>, 2016. # Zatherz <zatherz@linux.pl>, 2017, 2020. -# Tomek <kobewi4e@gmail.com>, 2018, 2019, 2020. +# Tomek <kobewi4e@gmail.com>, 2018, 2019, 2020, 2021. # Wojcieh Er Zet <wojcieh.rzepecki@gmail.com>, 2018. # Dariusz Siek <dariuszynski@gmail.com>, 2018, 2019, 2020. # Szymon Nowakowski <smnbdg13@gmail.com>, 2019. @@ -49,7 +49,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2020-12-14 11:03+0000\n" +"PO-Revision-Date: 2021-01-12 13:32+0000\n" "Last-Translator: Tomek <kobewi4e@gmail.com>\n" "Language-Team: Polish <https://hosted.weblate.org/projects/godot-engine/" "godot/pl/>\n" @@ -59,7 +59,7 @@ msgstr "" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=3; plural=n==1 ? 0 : n%10>=2 && n%10<=4 && (n%100<10 " "|| n%100>=20) ? 1 : 2;\n" -"X-Generator: Weblate 4.4-dev\n" +"X-Generator: Weblate 4.4.1-dev\n" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp @@ -1981,10 +1981,6 @@ msgstr "PodglÄ…d:" msgid "File:" msgstr "Plik:" -#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp -msgid "Must use a valid extension." -msgstr "Rozszerzenie musi być poprawne." - #: editor/editor_file_system.cpp msgid "ScanSources" msgstr "Przeszukaj źródÅ‚a" @@ -2419,6 +2415,10 @@ msgid "There is no defined scene to run." msgstr "Nie ma zdefiniowanej sceny do uruchomienia." #: editor/editor_node.cpp +msgid "Save scene before running..." +msgstr "" + +#: editor/editor_node.cpp msgid "Could not start subprocess!" msgstr "Nie można byÅ‚o uruchomić podprocesu!" @@ -2462,18 +2462,6 @@ msgstr "Scena musi posiadać korzeÅ„, by jÄ… zapisać." msgid "Save Scene As..." msgstr "Zapisz scenÄ™ jako..." -#: editor/editor_node.cpp -msgid "No" -msgstr "Nie" - -#: editor/editor_node.cpp -msgid "Yes" -msgstr "Tak" - -#: editor/editor_node.cpp -msgid "This scene has never been saved. Save before running?" -msgstr "Ta scena nie zostaÅ‚a zapisana. Zapisać przed uruchomieniem?" - #: editor/editor_node.cpp editor/scene_tree_dock.cpp msgid "This operation can't be done without a scene." msgstr "Ta operacja nie może zostać wykonana bez sceny." @@ -2523,6 +2511,10 @@ msgid "Quit" msgstr "Wyjdź" #: editor/editor_node.cpp +msgid "Yes" +msgstr "Tak" + +#: editor/editor_node.cpp msgid "Exit the editor?" msgstr "Zamknąć edytor?" @@ -3940,19 +3932,16 @@ msgid "Searching..." msgstr "Wyszukiwanie..." #: editor/find_in_files.cpp -#, fuzzy msgid "%d match in %d file." -msgstr "%d dopasowaÅ„." +msgstr "%d dopasowanie w %d pliku." #: editor/find_in_files.cpp -#, fuzzy msgid "%d matches in %d file." -msgstr "%d dopasowaÅ„." +msgstr "%d dopasowaÅ„ w %d pliku." #: editor/find_in_files.cpp -#, fuzzy msgid "%d matches in %d files." -msgstr "%d dopasowaÅ„." +msgstr "%d dopasowaÅ„ w %d plikach." #: editor/groups_editor.cpp msgid "Add to Group" @@ -4208,7 +4197,7 @@ msgstr "Zmiany mogÄ… zostać utracone!" #: editor/multi_node_edit.cpp msgid "MultiNode Set" -msgstr "Zestaw wielowÄ™zÅ‚owy" +msgstr "Ustaw wielu wÄ™zÅ‚om" #: editor/node_dock.cpp msgid "Select a single node to edit its signals and groups." @@ -5191,10 +5180,10 @@ msgid "Assets ZIP File" msgstr "Plik ZIP assetów" #: editor/plugins/baked_lightmap_editor_plugin.cpp +#, fuzzy msgid "" "Can't determine a save path for lightmap images.\n" -"Save your scene (for images to be saved in the same dir), or pick a save " -"path from the BakedLightmap properties." +"Save your scene and try again." msgstr "" "Nie można okreÅ›lić Å›cieżki zapisu dla lightmapy obrazu.\n" "Zapisz scenÄ™ (obrazy bÄ™dÄ… zapisane w tym samym katalogu), lub przepisz " @@ -5215,9 +5204,29 @@ msgstr "" "jedynie do odczytu." #: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "Failed determining lightmap size. Maximum lightmap size too small?" +msgstr "" + +#: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "" +"Some mesh is invalid. Make sure the UV2 channel values are contained within " +"the [0.0,1.0] square region." +msgstr "" + +#: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "" +"Godot editor was built without ray tracing support, lightmaps can't be baked." +msgstr "" + +#: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "Bake Lightmaps" msgstr "Stwórz Lightmaps" +#: editor/plugins/baked_lightmap_editor_plugin.cpp +#, fuzzy +msgid "Select lightmap bake file:" +msgstr "Wybierz plik szablonu" + #: editor/plugins/camera_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "Preview" @@ -6313,6 +6322,11 @@ msgid "Can only set point into a ParticlesMaterial process material" msgstr "Punkt można wstawić tylko w materiaÅ‚ przetwarzania ParticlesMaterial" #: editor/plugins/particles_2d_editor_plugin.cpp +#, fuzzy +msgid "Convert to CPUParticles2D" +msgstr "Przekonwertuj na czÄ…steczki CPU" + +#: editor/plugins/particles_2d_editor_plugin.cpp #: editor/plugins/particles_editor_plugin.cpp msgid "Generation Time (sec):" msgstr "Czas generowania (sek):" @@ -6373,10 +6387,6 @@ msgstr "Generowanie AABB" msgid "Generate Visibility AABB" msgstr "Generuj AABB widocznoÅ›ci" -#: editor/plugins/particles_editor_plugin.cpp -msgid "Generate AABB" -msgstr "Generuj AABB" - #: editor/plugins/path_2d_editor_plugin.cpp msgid "Remove Point from Curve" msgstr "UsuÅ„ punkt z krzywej" @@ -11585,6 +11595,39 @@ msgid "Give a MeshLibrary resource to this GridMap to use its meshes." msgstr "" "Przypisz temu wÄ™zÅ‚owi GridMap zasób MeshLibrary, aby korzystać z jego siatek." +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Begin Bake" +msgstr "" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Preparing data structures" +msgstr "" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +#, fuzzy +msgid "Generate buffers" +msgstr "Generuj AABB" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +#, fuzzy +msgid "Direct lighting" +msgstr "Kierunki" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +#, fuzzy +msgid "Indirect lighting" +msgstr "WciÄ™cie w prawo" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +#, fuzzy +msgid "Post processing" +msgstr "Przetwarzanie koÅ„cowe" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +#, fuzzy +msgid "Plotting lightmaps" +msgstr "KreÅ›lenie Å›wiateÅ‚:" + #: modules/mono/csharp_script.cpp msgid "Class name can't be a reserved keyword" msgstr "Nazwa klasy nie może być sÅ‚owem zastrzeżonym" @@ -12096,12 +12139,17 @@ msgid "Select device from the list" msgstr "Wybierz urzÄ…dzenie z listy" #: platform/android/export/export.cpp -msgid "ADB executable not configured in the Editor Settings." -msgstr "Plik wykonywalny ADB nie skonfigurowany w Ustawieniach Edytora." +#, fuzzy +msgid "Unable to find the 'apksigner' tool." +msgstr "Nie udaÅ‚o siÄ™ znaleźć narzÄ™dzia zipalign." #: platform/android/export/export.cpp -msgid "OpenJDK jarsigner not configured in the Editor Settings." -msgstr "Jarsigner OpenJDK nie skonfigurowany w Ustawieniach Edytora." +msgid "" +"Android build template not installed in the project. Install it from the " +"Project menu." +msgstr "" +"Szablon budowania Androida nie jest zainstalowany dla projektu. Zainstaluj " +"go z menu Projekt." #: platform/android/export/export.cpp msgid "Debug keystore not configured in the Editor Settings nor in the preset." @@ -12115,12 +12163,15 @@ msgstr "" "Wydaniowy keystore jest niepoprawnie skonfigurowany w profilu eksportu." #: platform/android/export/export.cpp -msgid "Custom build requires a valid Android SDK path in Editor Settings." +#, fuzzy +msgid "A valid Android SDK path is required in Editor Settings." msgstr "" -"WÅ‚asny build wymaga poprawnej Å›cieżki do SDK Androida w Ustawieniach Edytora." +"Niepoprawna Å›cieżka do SDK Androida dla wÅ‚asnego builda w Ustawieniach " +"Edytora." #: platform/android/export/export.cpp -msgid "Invalid Android SDK path for custom build in Editor Settings." +#, fuzzy +msgid "Invalid Android SDK path in Editor Settings." msgstr "" "Niepoprawna Å›cieżka do SDK Androida dla wÅ‚asnego builda w Ustawieniach " "Edytora." @@ -12130,12 +12181,23 @@ msgid "Missing 'platform-tools' directory!" msgstr "Folder \"platform-tools\" nie istnieje!" #: platform/android/export/export.cpp -msgid "" -"Android build template not installed in the project. Install it from the " -"Project menu." +msgid "Unable to find Android SDK platform-tools' adb command." +msgstr "" + +#: platform/android/export/export.cpp +#, fuzzy +msgid "Please check in the Android SDK directory specified in Editor Settings." +msgstr "" +"Niepoprawna Å›cieżka do SDK Androida dla wÅ‚asnego builda w Ustawieniach " +"Edytora." + +#: platform/android/export/export.cpp +msgid "Missing 'build-tools' directory!" +msgstr "Brakuje folderu \"build-tools\"!" + +#: platform/android/export/export.cpp +msgid "Unable to find Android SDK build-tools' apksigner command." msgstr "" -"Szablon budowania Androida nie jest zainstalowany dla projektu. Zainstaluj " -"go z menu Projekt." #: platform/android/export/export.cpp msgid "Invalid public key for APK expansion." @@ -12612,28 +12674,32 @@ msgid "ARVROrigin requires an ARVRCamera child node." msgstr "ARVROrigin wymaga wÄ™zÅ‚a potomnego typu ARVRCamera." #: scene/3d/baked_lightmap.cpp -msgid "%d%%" -msgstr "%d%%" +msgid "Finding meshes and lights" +msgstr "" #: scene/3d/baked_lightmap.cpp -msgid "(Time Left: %d:%02d s)" -msgstr "(PozostaÅ‚y czas: %d:%02d s)" +#, fuzzy +msgid "Preparing geometry (%d/%d)" +msgstr "Parsowanie Geometrii..." #: scene/3d/baked_lightmap.cpp -msgid "Plotting Meshes: " -msgstr "KreÅ›lenie siatek: " +#, fuzzy +msgid "Preparing environment" +msgstr "WyÅ›wietlaj Å›rodowisko" #: scene/3d/baked_lightmap.cpp -msgid "Plotting Lights:" -msgstr "KreÅ›lenie Å›wiateÅ‚:" +#, fuzzy +msgid "Generating capture" +msgstr "Generowanie Lightmapy" -#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp -msgid "Finishing Plot" -msgstr "KoÅ„czenie kreÅ›lenia" +#: scene/3d/baked_lightmap.cpp +#, fuzzy +msgid "Saving lightmaps" +msgstr "Generowanie Lightmapy" #: scene/3d/baked_lightmap.cpp -msgid "Lighting Meshes: " -msgstr "OÅ›wietlanie siatek: " +msgid "Done" +msgstr "Gotowe" #: scene/3d/collision_object.cpp msgid "" @@ -12711,6 +12777,10 @@ msgid "Plotting Meshes" msgstr "KreÅ›lenie siatek" #: scene/3d/gi_probe.cpp +msgid "Finishing Plot" +msgstr "KoÅ„czenie kreÅ›lenia" + +#: scene/3d/gi_probe.cpp msgid "" "GIProbes are not supported by the GLES2 video driver.\n" "Use a BakedLightmap instead." @@ -12967,10 +13037,13 @@ msgstr "Alarm!" msgid "Please Confirm..." msgstr "ProszÄ™ potwierdzić..." +#: scene/gui/file_dialog.cpp +msgid "Must use a valid extension." +msgstr "Rozszerzenie musi być poprawne." + #: scene/gui/graph_edit.cpp -#, fuzzy msgid "Enable grid minimap." -msgstr "Włączyć przyciÄ…ganie" +msgstr "Włącz minimapÄ™ siatki." #: scene/gui/popup.cpp msgid "" @@ -13025,6 +13098,12 @@ msgid "Viewport size must be greater than 0 to render anything." msgstr "Rozmiar wÄ™zÅ‚a Viewport musi być wiÄ™kszy niż 0, by coÅ› wyrenderować." #: scene/resources/visual_shader_nodes.cpp +msgid "" +"The sampler port is connected but not used. Consider changing the source to " +"'SamplerPort'." +msgstr "" + +#: scene/resources/visual_shader_nodes.cpp msgid "Invalid source for preview." msgstr "NieprawidÅ‚owe źródÅ‚o do podglÄ…du." @@ -13052,6 +13131,35 @@ msgstr "Varying może być przypisane tylko w funkcji wierzchoÅ‚ków." msgid "Constants cannot be modified." msgstr "StaÅ‚e nie mogÄ… być modyfikowane." +#~ msgid "No" +#~ msgstr "Nie" + +#~ msgid "This scene has never been saved. Save before running?" +#~ msgstr "Ta scena nie zostaÅ‚a zapisana. Zapisać przed uruchomieniem?" + +#~ msgid "ADB executable not configured in the Editor Settings." +#~ msgstr "Plik wykonywalny ADB nie skonfigurowany w Ustawieniach Edytora." + +#~ msgid "OpenJDK jarsigner not configured in the Editor Settings." +#~ msgstr "Jarsigner OpenJDK nie skonfigurowany w Ustawieniach Edytora." + +#~ msgid "Custom build requires a valid Android SDK path in Editor Settings." +#~ msgstr "" +#~ "WÅ‚asny build wymaga poprawnej Å›cieżki do SDK Androida w Ustawieniach " +#~ "Edytora." + +#~ msgid "%d%%" +#~ msgstr "%d%%" + +#~ msgid "(Time Left: %d:%02d s)" +#~ msgstr "(PozostaÅ‚y czas: %d:%02d s)" + +#~ msgid "Plotting Meshes: " +#~ msgstr "KreÅ›lenie siatek: " + +#~ msgid "Lighting Meshes: " +#~ msgstr "OÅ›wietlanie siatek: " + #~ msgid "Search complete" #~ msgstr "Wyszukiwanie zakoÅ„czone" @@ -13064,12 +13172,6 @@ msgstr "StaÅ‚e nie mogÄ… być modyfikowane." #~ msgid "There is already file or folder with the same name in this location." #~ msgstr "W tej lokalizacji istnieje już plik lub folder o podanej nazwie." -#~ msgid "Missing 'build-tools' directory!" -#~ msgstr "Brakuje folderu \"build-tools\"!" - -#~ msgid "Unable to find the zipalign tool." -#~ msgstr "Nie udaÅ‚o siÄ™ znaleźć narzÄ™dzia zipalign." - #~ msgid "Aligning APK..." #~ msgstr "Uzgadnianie APK..." @@ -13411,9 +13513,6 @@ msgstr "StaÅ‚e nie mogÄ… być modyfikowane." #~ msgid "Failed to save solution." #~ msgstr "Nie udaÅ‚o siÄ™ zapisać solucji." -#~ msgid "Done" -#~ msgstr "Gotowe" - #~ msgid "Failed to create C# project." #~ msgstr "Nie udaÅ‚o siÄ™ utworzyć projektu jÄ™zyka C#." diff --git a/editor/translations/pr.po b/editor/translations/pr.po index bfe4994ada..9f6933a077 100644 --- a/editor/translations/pr.po +++ b/editor/translations/pr.po @@ -1,6 +1,6 @@ # Pirate translation of the Godot Engine editor -# Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. -# Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). +# Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. +# Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). # This file is distributed under the same license as the Godot source code. # Calum Knott <calum@calumk.com>, 2017. # Zion Nimchuk <zionnimchuk@gmail.com>, 2016-2017. @@ -1956,10 +1956,6 @@ msgstr "" msgid "File:" msgstr "" -#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp -msgid "Must use a valid extension." -msgstr "" - #: editor/editor_file_system.cpp msgid "ScanSources" msgstr "" @@ -2373,6 +2369,10 @@ msgid "There is no defined scene to run." msgstr "" #: editor/editor_node.cpp +msgid "Save scene before running..." +msgstr "" + +#: editor/editor_node.cpp msgid "Could not start subprocess!" msgstr "" @@ -2416,18 +2416,6 @@ msgstr "" msgid "Save Scene As..." msgstr "" -#: editor/editor_node.cpp -msgid "No" -msgstr "" - -#: editor/editor_node.cpp -msgid "Yes" -msgstr "" - -#: editor/editor_node.cpp -msgid "This scene has never been saved. Save before running?" -msgstr "" - #: editor/editor_node.cpp editor/scene_tree_dock.cpp msgid "This operation can't be done without a scene." msgstr "" @@ -2476,6 +2464,10 @@ msgid "Quit" msgstr "" #: editor/editor_node.cpp +msgid "Yes" +msgstr "" + +#: editor/editor_node.cpp msgid "Exit the editor?" msgstr "" @@ -5122,8 +5114,7 @@ msgstr "" #: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "" "Can't determine a save path for lightmap images.\n" -"Save your scene (for images to be saved in the same dir), or pick a save " -"path from the BakedLightmap properties." +"Save your scene and try again." msgstr "" #: editor/plugins/baked_lightmap_editor_plugin.cpp @@ -5137,9 +5128,29 @@ msgid "Failed creating lightmap images, make sure path is writable." msgstr "" #: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "Failed determining lightmap size. Maximum lightmap size too small?" +msgstr "" + +#: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "" +"Some mesh is invalid. Make sure the UV2 channel values are contained within " +"the [0.0,1.0] square region." +msgstr "" + +#: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "" +"Godot editor was built without ray tracing support, lightmaps can't be baked." +msgstr "" + +#: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "Bake Lightmaps" msgstr "" +#: editor/plugins/baked_lightmap_editor_plugin.cpp +#, fuzzy +msgid "Select lightmap bake file:" +msgstr "Slit th' Node" + #: editor/plugins/camera_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "Preview" @@ -6223,6 +6234,11 @@ msgid "Can only set point into a ParticlesMaterial process material" msgstr "" #: editor/plugins/particles_2d_editor_plugin.cpp +#, fuzzy +msgid "Convert to CPUParticles2D" +msgstr "Discharge ye' Function" + +#: editor/plugins/particles_2d_editor_plugin.cpp #: editor/plugins/particles_editor_plugin.cpp msgid "Generation Time (sec):" msgstr "" @@ -6283,10 +6299,6 @@ msgstr "" msgid "Generate Visibility AABB" msgstr "" -#: editor/plugins/particles_editor_plugin.cpp -msgid "Generate AABB" -msgstr "" - #: editor/plugins/path_2d_editor_plugin.cpp msgid "Remove Point from Curve" msgstr "" @@ -11461,6 +11473,36 @@ msgstr "Paste yer Node" msgid "Give a MeshLibrary resource to this GridMap to use its meshes." msgstr "" +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Begin Bake" +msgstr "" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Preparing data structures" +msgstr "" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Generate buffers" +msgstr "" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +#, fuzzy +msgid "Direct lighting" +msgstr "Yer functions:" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Indirect lighting" +msgstr "" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +#, fuzzy +msgid "Post processing" +msgstr "Swap yer Expression" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Plotting lightmaps" +msgstr "" + #: modules/mono/csharp_script.cpp msgid "Class name can't be a reserved keyword" msgstr "" @@ -12002,11 +12044,13 @@ msgid "Select device from the list" msgstr "" #: platform/android/export/export.cpp -msgid "ADB executable not configured in the Editor Settings." +msgid "Unable to find the 'apksigner' tool." msgstr "" #: platform/android/export/export.cpp -msgid "OpenJDK jarsigner not configured in the Editor Settings." +msgid "" +"Android build template not installed in the project. Install it from the " +"Project menu." msgstr "" #: platform/android/export/export.cpp @@ -12018,11 +12062,11 @@ msgid "Release keystore incorrectly configured in the export preset." msgstr "" #: platform/android/export/export.cpp -msgid "Custom build requires a valid Android SDK path in Editor Settings." +msgid "A valid Android SDK path is required in Editor Settings." msgstr "" #: platform/android/export/export.cpp -msgid "Invalid Android SDK path for custom build in Editor Settings." +msgid "Invalid Android SDK path in Editor Settings." msgstr "" #: platform/android/export/export.cpp @@ -12030,9 +12074,19 @@ msgid "Missing 'platform-tools' directory!" msgstr "" #: platform/android/export/export.cpp -msgid "" -"Android build template not installed in the project. Install it from the " -"Project menu." +msgid "Unable to find Android SDK platform-tools' adb command." +msgstr "" + +#: platform/android/export/export.cpp +msgid "Please check in the Android SDK directory specified in Editor Settings." +msgstr "" + +#: platform/android/export/export.cpp +msgid "Missing 'build-tools' directory!" +msgstr "" + +#: platform/android/export/export.cpp +msgid "Unable to find Android SDK build-tools' apksigner command." msgstr "" #: platform/android/export/export.cpp @@ -12430,27 +12484,27 @@ msgid "ARVROrigin requires an ARVRCamera child node." msgstr "" #: scene/3d/baked_lightmap.cpp -msgid "%d%%" +msgid "Finding meshes and lights" msgstr "" #: scene/3d/baked_lightmap.cpp -msgid "(Time Left: %d:%02d s)" +msgid "Preparing geometry (%d/%d)" msgstr "" #: scene/3d/baked_lightmap.cpp -msgid "Plotting Meshes: " +msgid "Preparing environment" msgstr "" #: scene/3d/baked_lightmap.cpp -msgid "Plotting Lights:" +msgid "Generating capture" msgstr "" -#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp -msgid "Finishing Plot" +#: scene/3d/baked_lightmap.cpp +msgid "Saving lightmaps" msgstr "" #: scene/3d/baked_lightmap.cpp -msgid "Lighting Meshes: " +msgid "Done" msgstr "" #: scene/3d/collision_object.cpp @@ -12510,6 +12564,10 @@ msgid "Plotting Meshes" msgstr "" #: scene/3d/gi_probe.cpp +msgid "Finishing Plot" +msgstr "" + +#: scene/3d/gi_probe.cpp msgid "" "GIProbes are not supported by the GLES2 video driver.\n" "Use a BakedLightmap instead." @@ -12724,6 +12782,10 @@ msgstr "" msgid "Please Confirm..." msgstr "" +#: scene/gui/file_dialog.cpp +msgid "Must use a valid extension." +msgstr "" + #: scene/gui/graph_edit.cpp msgid "Enable grid minimap." msgstr "" @@ -12769,6 +12831,12 @@ msgid "Viewport size must be greater than 0 to render anything." msgstr "" #: scene/resources/visual_shader_nodes.cpp +msgid "" +"The sampler port is connected but not used. Consider changing the source to " +"'SamplerPort'." +msgstr "" + +#: scene/resources/visual_shader_nodes.cpp #, fuzzy msgid "Invalid source for preview." msgstr "Yer Calligraphy be wrongly sized." diff --git a/editor/translations/pt.po b/editor/translations/pt.po index 4cd673281e..32686314bc 100644 --- a/editor/translations/pt.po +++ b/editor/translations/pt.po @@ -1,6 +1,6 @@ # Portuguese translation of the Godot Engine editor -# Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. -# Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). +# Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. +# Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). # This file is distributed under the same license as the Godot source code. # António Sarmento <antonio.luis.sarmento@gmail.com>, 2016. # Carlos Vieira <carlos.vieira@gmail.com>, 2017. @@ -22,7 +22,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2020-12-14 11:03+0000\n" +"PO-Revision-Date: 2020-12-31 07:09+0000\n" "Last-Translator: João Lopes <linux-man@hotmail.com>\n" "Language-Team: Portuguese <https://hosted.weblate.org/projects/godot-engine/" "godot/pt/>\n" @@ -31,7 +31,7 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=2; plural=n != 1;\n" -"X-Generator: Weblate 4.4-dev\n" +"X-Generator: Weblate 4.4.1-dev\n" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp @@ -1959,10 +1959,6 @@ msgstr "Pré-visualização:" msgid "File:" msgstr "Ficheiro:" -#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp -msgid "Must use a valid extension." -msgstr "Deve usar uma extensão válida." - #: editor/editor_file_system.cpp msgid "ScanSources" msgstr "Analisar fontes" @@ -2400,6 +2396,10 @@ msgid "There is no defined scene to run." msgstr "Não existe cena definida para execução." #: editor/editor_node.cpp +msgid "Save scene before running..." +msgstr "" + +#: editor/editor_node.cpp msgid "Could not start subprocess!" msgstr "Não consegui iniciar o subprocesso!" @@ -2443,18 +2443,6 @@ msgstr "É necessário um nó raiz para guardar a cena." msgid "Save Scene As..." msgstr "Guardar Cena Como..." -#: editor/editor_node.cpp -msgid "No" -msgstr "Não" - -#: editor/editor_node.cpp -msgid "Yes" -msgstr "Sim" - -#: editor/editor_node.cpp -msgid "This scene has never been saved. Save before running?" -msgstr "Esta cena nunca foi guardada. Guardar antes de executar?" - #: editor/editor_node.cpp editor/scene_tree_dock.cpp msgid "This operation can't be done without a scene." msgstr "Esta operação não pode ser efetuada sem uma cena." @@ -2504,6 +2492,10 @@ msgid "Quit" msgstr "Sair" #: editor/editor_node.cpp +msgid "Yes" +msgstr "Sim" + +#: editor/editor_node.cpp msgid "Exit the editor?" msgstr "Sair do Editor?" @@ -3927,19 +3919,16 @@ msgid "Searching..." msgstr "A procurar..." #: editor/find_in_files.cpp -#, fuzzy msgid "%d match in %d file." -msgstr "%d correspondências." +msgstr "Correspondência de %d no ficheiro %d." #: editor/find_in_files.cpp -#, fuzzy msgid "%d matches in %d file." -msgstr "%d correspondências." +msgstr "Correspondências de %d no ficheiro %d." #: editor/find_in_files.cpp -#, fuzzy msgid "%d matches in %d files." -msgstr "%d correspondências." +msgstr "Correspondências de %d em %d ficheiros." #: editor/groups_editor.cpp msgid "Add to Group" @@ -5174,10 +5163,10 @@ msgid "Assets ZIP File" msgstr "Ficheiro ZIP de Ativos" #: editor/plugins/baked_lightmap_editor_plugin.cpp +#, fuzzy msgid "" "Can't determine a save path for lightmap images.\n" -"Save your scene (for images to be saved in the same dir), or pick a save " -"path from the BakedLightmap properties." +"Save your scene and try again." msgstr "" "Não consigo determinar um caminho para guardar imagens lightmap.\n" "Guarde a sua cena (para as imagens serem guardadas na mesma diretoria), ou " @@ -5196,9 +5185,29 @@ msgid "Failed creating lightmap images, make sure path is writable." msgstr "Falha ao criar imagens lightmap, assegure-se que o caminho é gravável." #: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "Failed determining lightmap size. Maximum lightmap size too small?" +msgstr "" + +#: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "" +"Some mesh is invalid. Make sure the UV2 channel values are contained within " +"the [0.0,1.0] square region." +msgstr "" + +#: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "" +"Godot editor was built without ray tracing support, lightmaps can't be baked." +msgstr "" + +#: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "Bake Lightmaps" msgstr "Consolidar Lightmaps" +#: editor/plugins/baked_lightmap_editor_plugin.cpp +#, fuzzy +msgid "Select lightmap bake file:" +msgstr "Selecionar Ficheiro de Modelo" + #: editor/plugins/camera_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "Preview" @@ -6290,6 +6299,11 @@ msgid "Can only set point into a ParticlesMaterial process material" msgstr "Só pode definir um Ponto num Material ParticlesMaterial" #: editor/plugins/particles_2d_editor_plugin.cpp +#, fuzzy +msgid "Convert to CPUParticles2D" +msgstr "Converter em CPUParticles" + +#: editor/plugins/particles_2d_editor_plugin.cpp #: editor/plugins/particles_editor_plugin.cpp msgid "Generation Time (sec):" msgstr "Tempo de geração (s):" @@ -6350,10 +6364,6 @@ msgstr "A gerar AABB" msgid "Generate Visibility AABB" msgstr "Gerar visibilidade AABB" -#: editor/plugins/particles_editor_plugin.cpp -msgid "Generate AABB" -msgstr "Gerar AABB" - #: editor/plugins/path_2d_editor_plugin.cpp msgid "Remove Point from Curve" msgstr "Remover Ponto da curva" @@ -11553,6 +11563,39 @@ msgstr "Meshes de filtro" msgid "Give a MeshLibrary resource to this GridMap to use its meshes." msgstr "Dá um recurso MeshLibrary a este GridMap para usar os seus meshes." +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Begin Bake" +msgstr "" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Preparing data structures" +msgstr "" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +#, fuzzy +msgid "Generate buffers" +msgstr "Gerar AABB" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +#, fuzzy +msgid "Direct lighting" +msgstr "Direções" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +#, fuzzy +msgid "Indirect lighting" +msgstr "Indentar à direita" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +#, fuzzy +msgid "Post processing" +msgstr "Pós-processamento" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +#, fuzzy +msgid "Plotting lightmaps" +msgstr "A traçar Luzes:" + #: modules/mono/csharp_script.cpp msgid "Class name can't be a reserved keyword" msgstr "Nome de classe não pode ser uma palavra-chave reservada" @@ -12067,12 +12110,17 @@ msgid "Select device from the list" msgstr "Selecionar aparelho da lista" #: platform/android/export/export.cpp -msgid "ADB executable not configured in the Editor Settings." -msgstr "O executável ADB não está configurado nas Configurações do Editor." +#, fuzzy +msgid "Unable to find the 'apksigner' tool." +msgstr "Incapaz de localizar a ferramenta zipalign." #: platform/android/export/export.cpp -msgid "OpenJDK jarsigner not configured in the Editor Settings." -msgstr "O jarsigner do OpenJDK não está configurado nas Definições do Editor." +msgid "" +"Android build template not installed in the project. Install it from the " +"Project menu." +msgstr "" +"Modelo de compilação Android não está instalado neste projeto. Instale-o no " +"menu Projeto." #: platform/android/export/export.cpp msgid "Debug keystore not configured in the Editor Settings nor in the preset." @@ -12086,13 +12134,15 @@ msgstr "" "Lançamento de keystore configurado incorretamente na predefinição exportada." #: platform/android/export/export.cpp -msgid "Custom build requires a valid Android SDK path in Editor Settings." +#, fuzzy +msgid "A valid Android SDK path is required in Editor Settings." msgstr "" -"Compilação personalizada necessita de um caminho válido para Android SDK no " -"Editor de Configurações." +"Caminho inválido de Android SDK para compilação personalizada no Editor de " +"Configurações." #: platform/android/export/export.cpp -msgid "Invalid Android SDK path for custom build in Editor Settings." +#, fuzzy +msgid "Invalid Android SDK path in Editor Settings." msgstr "" "Caminho inválido de Android SDK para compilação personalizada no Editor de " "Configurações." @@ -12102,12 +12152,23 @@ msgid "Missing 'platform-tools' directory!" msgstr "Diretoria 'platform-tools' em falta!" #: platform/android/export/export.cpp -msgid "" -"Android build template not installed in the project. Install it from the " -"Project menu." +msgid "Unable to find Android SDK platform-tools' adb command." +msgstr "" + +#: platform/android/export/export.cpp +#, fuzzy +msgid "Please check in the Android SDK directory specified in Editor Settings." +msgstr "" +"Caminho inválido de Android SDK para compilação personalizada no Editor de " +"Configurações." + +#: platform/android/export/export.cpp +msgid "Missing 'build-tools' directory!" +msgstr "Diretoria 'build-tools' em falta!" + +#: platform/android/export/export.cpp +msgid "Unable to find Android SDK build-tools' apksigner command." msgstr "" -"Modelo de compilação Android não está instalado neste projeto. Instale-o no " -"menu Projeto." #: platform/android/export/export.cpp msgid "Invalid public key for APK expansion." @@ -12579,28 +12640,32 @@ msgid "ARVROrigin requires an ARVRCamera child node." msgstr "ARVROrigin exige um nó filho ARVRCamera." #: scene/3d/baked_lightmap.cpp -msgid "%d%%" -msgstr "%d%%" +msgid "Finding meshes and lights" +msgstr "" #: scene/3d/baked_lightmap.cpp -msgid "(Time Left: %d:%02d s)" -msgstr "(Tempo restante: %d:%02d s)" +#, fuzzy +msgid "Preparing geometry (%d/%d)" +msgstr "A analisar geometria..." #: scene/3d/baked_lightmap.cpp -msgid "Plotting Meshes: " -msgstr "A traçar Meshes: " +#, fuzzy +msgid "Preparing environment" +msgstr "Ver ambiente" #: scene/3d/baked_lightmap.cpp -msgid "Plotting Lights:" -msgstr "A traçar Luzes:" +#, fuzzy +msgid "Generating capture" +msgstr "A gerar Lightmaps" -#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp -msgid "Finishing Plot" -msgstr "A concluir desenho" +#: scene/3d/baked_lightmap.cpp +#, fuzzy +msgid "Saving lightmaps" +msgstr "A gerar Lightmaps" #: scene/3d/baked_lightmap.cpp -msgid "Lighting Meshes: " -msgstr "A iluminar Meshes: " +msgid "Done" +msgstr "Feito" #: scene/3d/collision_object.cpp msgid "" @@ -12674,6 +12739,10 @@ msgid "Plotting Meshes" msgstr "A desenhar Meshes" #: scene/3d/gi_probe.cpp +msgid "Finishing Plot" +msgstr "A concluir desenho" + +#: scene/3d/gi_probe.cpp msgid "" "GIProbes are not supported by the GLES2 video driver.\n" "Use a BakedLightmap instead." @@ -12930,10 +12999,13 @@ msgstr "Alerta!" msgid "Please Confirm..." msgstr "Confirme por favor..." +#: scene/gui/file_dialog.cpp +msgid "Must use a valid extension." +msgstr "Deve usar uma extensão válida." + #: scene/gui/graph_edit.cpp -#, fuzzy msgid "Enable grid minimap." -msgstr "Ativar Ajuste" +msgstr "Ativar grelha do minimapa." #: scene/gui/popup.cpp msgid "" @@ -12988,6 +13060,12 @@ msgid "Viewport size must be greater than 0 to render anything." msgstr "O tamanho do viewport tem de ser maior do que 0 para renderizar." #: scene/resources/visual_shader_nodes.cpp +msgid "" +"The sampler port is connected but not used. Consider changing the source to " +"'SamplerPort'." +msgstr "" + +#: scene/resources/visual_shader_nodes.cpp msgid "Invalid source for preview." msgstr "Fonte inválida para pré-visualização." @@ -13015,6 +13093,36 @@ msgstr "Variações só podem ser atribuÃdas na função vértice." msgid "Constants cannot be modified." msgstr "Constantes não podem ser modificadas." +#~ msgid "No" +#~ msgstr "Não" + +#~ msgid "This scene has never been saved. Save before running?" +#~ msgstr "Esta cena nunca foi guardada. Guardar antes de executar?" + +#~ msgid "ADB executable not configured in the Editor Settings." +#~ msgstr "O executável ADB não está configurado nas Configurações do Editor." + +#~ msgid "OpenJDK jarsigner not configured in the Editor Settings." +#~ msgstr "" +#~ "O jarsigner do OpenJDK não está configurado nas Definições do Editor." + +#~ msgid "Custom build requires a valid Android SDK path in Editor Settings." +#~ msgstr "" +#~ "Compilação personalizada necessita de um caminho válido para Android SDK " +#~ "no Editor de Configurações." + +#~ msgid "%d%%" +#~ msgstr "%d%%" + +#~ msgid "(Time Left: %d:%02d s)" +#~ msgstr "(Tempo restante: %d:%02d s)" + +#~ msgid "Plotting Meshes: " +#~ msgstr "A traçar Meshes: " + +#~ msgid "Lighting Meshes: " +#~ msgstr "A iluminar Meshes: " + #~ msgid "Search complete" #~ msgstr "Pesquisa completa" @@ -13027,12 +13135,6 @@ msgstr "Constantes não podem ser modificadas." #~ msgid "There is already file or folder with the same name in this location." #~ msgstr "Já existe um ficheiro ou pasta com o mesmo nome nesta localização." -#~ msgid "Missing 'build-tools' directory!" -#~ msgstr "Diretoria 'build-tools' em falta!" - -#~ msgid "Unable to find the zipalign tool." -#~ msgstr "Incapaz de localizar a ferramenta zipalign." - #~ msgid "Aligning APK..." #~ msgstr "A alinhar APK..." @@ -13375,9 +13477,6 @@ msgstr "Constantes não podem ser modificadas." #~ msgid "Failed to save solution." #~ msgstr "Falha ao guardar solução." -#~ msgid "Done" -#~ msgstr "Feito" - #~ msgid "Failed to create C# project." #~ msgstr "Falha ao criar projeto C#." diff --git a/editor/translations/pt_BR.po b/editor/translations/pt_BR.po index 20e39624d7..838a4e2f29 100644 --- a/editor/translations/pt_BR.po +++ b/editor/translations/pt_BR.po @@ -1,6 +1,6 @@ # Portuguese (Brazil) translation of the Godot Engine editor -# Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. -# Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). +# Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. +# Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). # This file is distributed under the same license as the Godot source code. # Allyson Souza <allyson_as@outlook.com>, 2017. # Anderson Araujo <anderson.araujoprog@gmail.com>, 2018. @@ -105,12 +105,13 @@ # Elton <eltondeoliveira@outlook.com>, 2020. # ThiagoCTN <thiagocampostn@gmail.com>, 2020. # Alec Santos <alecsantos96@gmail.com>, 2020. +# Augusto Milão <augusto.milao01@gmail.com>, 2021. msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: 2016-05-30\n" -"PO-Revision-Date: 2020-12-19 04:29+0000\n" -"Last-Translator: ThiagoCTN <thiagocampostn@gmail.com>\n" +"PO-Revision-Date: 2021-01-06 18:29+0000\n" +"Last-Translator: Augusto Milão <augusto.milao01@gmail.com>\n" "Language-Team: Portuguese (Brazil) <https://hosted.weblate.org/projects/" "godot-engine/godot/pt_BR/>\n" "Language: pt_BR\n" @@ -118,7 +119,7 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=2; plural=n > 1;\n" -"X-Generator: Weblate 4.4-dev\n" +"X-Generator: Weblate 4.4.1-dev\n" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp @@ -2044,10 +2045,6 @@ msgstr "Previsualização:" msgid "File:" msgstr "Arquivo:" -#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp -msgid "Must use a valid extension." -msgstr "Deve usar uma extensão válida." - #: editor/editor_file_system.cpp msgid "ScanSources" msgstr "BuscarFontes" @@ -2484,6 +2481,10 @@ msgid "There is no defined scene to run." msgstr "Não há cena definida para rodar." #: editor/editor_node.cpp +msgid "Save scene before running..." +msgstr "" + +#: editor/editor_node.cpp msgid "Could not start subprocess!" msgstr "Não se pôde iniciar sub-processo!" @@ -2527,18 +2528,6 @@ msgstr "Um nó raiz é requerido para salvar a cena." msgid "Save Scene As..." msgstr "Salvar Cena Como..." -#: editor/editor_node.cpp -msgid "No" -msgstr "Não" - -#: editor/editor_node.cpp -msgid "Yes" -msgstr "Sim" - -#: editor/editor_node.cpp -msgid "This scene has never been saved. Save before running?" -msgstr "Esta cena nunca foi salva. Salvar antes de rodar?" - #: editor/editor_node.cpp editor/scene_tree_dock.cpp msgid "This operation can't be done without a scene." msgstr "Essa operação não pode ser realizada sem uma cena." @@ -2588,6 +2577,10 @@ msgid "Quit" msgstr "Sair" #: editor/editor_node.cpp +msgid "Yes" +msgstr "Sim" + +#: editor/editor_node.cpp msgid "Exit the editor?" msgstr "Sair do editor?" @@ -5270,10 +5263,10 @@ msgid "Assets ZIP File" msgstr "Arquivo ZIP de Assets" #: editor/plugins/baked_lightmap_editor_plugin.cpp +#, fuzzy msgid "" "Can't determine a save path for lightmap images.\n" -"Save your scene (for images to be saved in the same dir), or pick a save " -"path from the BakedLightmap properties." +"Save your scene and try again." msgstr "" "Não foi possÃvel determinar um caminho para salvar as imagens do lightmap.\n" "Salve sua cena (para que as imagens sejam salvas no mesmo diretório), ou " @@ -5294,9 +5287,29 @@ msgstr "" "permissões de escrita." #: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "Failed determining lightmap size. Maximum lightmap size too small?" +msgstr "" + +#: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "" +"Some mesh is invalid. Make sure the UV2 channel values are contained within " +"the [0.0,1.0] square region." +msgstr "" + +#: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "" +"Godot editor was built without ray tracing support, lightmaps can't be baked." +msgstr "" + +#: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "Bake Lightmaps" msgstr "Preparar Lightmaps" +#: editor/plugins/baked_lightmap_editor_plugin.cpp +#, fuzzy +msgid "Select lightmap bake file:" +msgstr "Selecionar o Arquivo de Modelo" + #: editor/plugins/camera_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "Preview" @@ -6391,6 +6404,11 @@ msgstr "" "Só é permitido colocar um ponto em um material processador ParticlesMaterial" #: editor/plugins/particles_2d_editor_plugin.cpp +#, fuzzy +msgid "Convert to CPUParticles2D" +msgstr "Converter para Particulas CPU" + +#: editor/plugins/particles_2d_editor_plugin.cpp #: editor/plugins/particles_editor_plugin.cpp msgid "Generation Time (sec):" msgstr "Gerando Tempo (seg):" @@ -6451,10 +6469,6 @@ msgstr "Gerando AABB" msgid "Generate Visibility AABB" msgstr "Gerar AABB de Visibilidade" -#: editor/plugins/particles_editor_plugin.cpp -msgid "Generate AABB" -msgstr "Gerar AABB" - #: editor/plugins/path_2d_editor_plugin.cpp msgid "Remove Point from Curve" msgstr "Remover Ponto da Curva" @@ -11663,6 +11677,39 @@ msgstr "Filtrar malhas" msgid "Give a MeshLibrary resource to this GridMap to use its meshes." msgstr "Atribua um recurso MeshLibrary a este GridMap para usar seus meshes." +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Begin Bake" +msgstr "" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Preparing data structures" +msgstr "" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +#, fuzzy +msgid "Generate buffers" +msgstr "Gerar AABB" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +#, fuzzy +msgid "Direct lighting" +msgstr "Direções" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +#, fuzzy +msgid "Indirect lighting" +msgstr "Recuar Direita" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +#, fuzzy +msgid "Post processing" +msgstr "Pós-Processamento" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +#, fuzzy +msgid "Plotting lightmaps" +msgstr "Planejando Luzes:" + #: modules/mono/csharp_script.cpp msgid "Class name can't be a reserved keyword" msgstr "Nome da classe não pode ser uma palavra reservada" @@ -12179,12 +12226,16 @@ msgid "Select device from the list" msgstr "Selecione um dispositivo da lista" #: platform/android/export/export.cpp -msgid "ADB executable not configured in the Editor Settings." -msgstr "Executável ADB não configurado nas opções do Editor." +msgid "Unable to find the 'apksigner' tool." +msgstr "" #: platform/android/export/export.cpp -msgid "OpenJDK jarsigner not configured in the Editor Settings." -msgstr "OpenJDK jarsigner não configurado nas opções do Editor." +msgid "" +"Android build template not installed in the project. Install it from the " +"Project menu." +msgstr "" +"O modelo de compilação do Android não foi instalado no projeto. Instale " +"através do menu Projeto." #: platform/android/export/export.cpp msgid "Debug keystore not configured in the Editor Settings nor in the preset." @@ -12199,13 +12250,15 @@ msgstr "" "exportação." #: platform/android/export/export.cpp -msgid "Custom build requires a valid Android SDK path in Editor Settings." +#, fuzzy +msgid "A valid Android SDK path is required in Editor Settings." msgstr "" -"Build personalizada precisa de um caminho Android SDK válido em " -"Configurações do Editor." +"Caminho do Android SDK inválido para o build personalizado em Configurações " +"do Editor." #: platform/android/export/export.cpp -msgid "Invalid Android SDK path for custom build in Editor Settings." +#, fuzzy +msgid "Invalid Android SDK path in Editor Settings." msgstr "" "Caminho do Android SDK inválido para o build personalizado em Configurações " "do Editor." @@ -12215,12 +12268,24 @@ msgid "Missing 'platform-tools' directory!" msgstr "Diretório 'ferramentas-da-plataforma' ausente!" #: platform/android/export/export.cpp -msgid "" -"Android build template not installed in the project. Install it from the " -"Project menu." +msgid "Unable to find Android SDK platform-tools' adb command." +msgstr "" + +#: platform/android/export/export.cpp +#, fuzzy +msgid "Please check in the Android SDK directory specified in Editor Settings." +msgstr "" +"Caminho do Android SDK inválido para o build personalizado em Configurações " +"do Editor." + +#: platform/android/export/export.cpp +#, fuzzy +msgid "Missing 'build-tools' directory!" +msgstr "Diretório 'ferramentas-da-plataforma' ausente!" + +#: platform/android/export/export.cpp +msgid "Unable to find Android SDK build-tools' apksigner command." msgstr "" -"O modelo de compilação do Android não foi instalado no projeto. Instale " -"através do menu Projeto." #: platform/android/export/export.cpp msgid "Invalid public key for APK expansion." @@ -12273,11 +12338,11 @@ msgstr "" #: platform/android/export/export.cpp msgid "Invalid filename! Android App Bundle requires the *.aab extension." -msgstr "" +msgstr "Nome de arquivo invalido! Android App Bunlde requer a extensão *.aab." #: platform/android/export/export.cpp msgid "APK Expansion not compatible with Android App Bundle." -msgstr "" +msgstr "A expansão APK não é compatÃvel com o Android App Bundle." #: platform/android/export/export.cpp msgid "Invalid filename! Android APK requires the *.apk extension." @@ -12326,6 +12391,8 @@ msgid "" "Unable to copy and rename export file, check gradle project directory for " "outputs." msgstr "" +"Não foi possÃvel copiar e renomear o arquivo de exportação, verifique o " +"diretório do projeto gradle por saÃdas." #: platform/iphone/export/export.cpp msgid "Identifier is missing." @@ -12514,23 +12581,23 @@ msgstr "" #: scene/2d/joints_2d.cpp msgid "Node A and Node B must be PhysicsBody2Ds" -msgstr "" +msgstr "O Nó A e o Nó B devem ser PhysicsBody2Ds" #: scene/2d/joints_2d.cpp msgid "Node A must be a PhysicsBody2D" -msgstr "" +msgstr "O Nó A deve ser um PhysicsBody2D" #: scene/2d/joints_2d.cpp msgid "Node B must be a PhysicsBody2D" -msgstr "" +msgstr "O Nó A deve ser um PhysicsBody2D" #: scene/2d/joints_2d.cpp msgid "Joint is not connected to two PhysicsBody2Ds" -msgstr "" +msgstr "A Junta não está conectada a dois PhysicsBody2Ds" #: scene/2d/joints_2d.cpp msgid "Node A and Node B must be different PhysicsBody2Ds" -msgstr "" +msgstr "O Nó A e o Nó B devem ser diferentes PhysicsBody2Ds" #: scene/2d/light_2d.cpp msgid "" @@ -12687,28 +12754,32 @@ msgid "ARVROrigin requires an ARVRCamera child node." msgstr "ARVROrigin necessita um nó ARVRCamera como filho." #: scene/3d/baked_lightmap.cpp -msgid "%d%%" -msgstr "%d%%" +msgid "Finding meshes and lights" +msgstr "" #: scene/3d/baked_lightmap.cpp -msgid "(Time Left: %d:%02d s)" -msgstr "(Tempo Restante: %d:%02d s)" +#, fuzzy +msgid "Preparing geometry (%d/%d)" +msgstr "Analisando Geometria..." #: scene/3d/baked_lightmap.cpp -msgid "Plotting Meshes: " -msgstr "Planejando Malhas: " +#, fuzzy +msgid "Preparing environment" +msgstr "Visualizar Ambiente" #: scene/3d/baked_lightmap.cpp -msgid "Plotting Lights:" -msgstr "Planejando Luzes:" +#, fuzzy +msgid "Generating capture" +msgstr "Generando Lightmaps" -#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp -msgid "Finishing Plot" -msgstr "Terminando de Plotar" +#: scene/3d/baked_lightmap.cpp +#, fuzzy +msgid "Saving lightmaps" +msgstr "Generando Lightmaps" #: scene/3d/baked_lightmap.cpp -msgid "Lighting Meshes: " -msgstr "Iluminando Malhas: " +msgid "Done" +msgstr "Pronto" #: scene/3d/collision_object.cpp msgid "" @@ -12784,6 +12855,10 @@ msgid "Plotting Meshes" msgstr "Planejando Malhas" #: scene/3d/gi_probe.cpp +msgid "Finishing Plot" +msgstr "Terminando de Plotar" + +#: scene/3d/gi_probe.cpp msgid "" "GIProbes are not supported by the GLES2 video driver.\n" "Use a BakedLightmap instead." @@ -12862,23 +12937,23 @@ msgstr "" #: scene/3d/physics_joint.cpp msgid "Node A and Node B must be PhysicsBodies" -msgstr "" +msgstr "Nó A e Nó B devem ser PhysicsBodys" #: scene/3d/physics_joint.cpp msgid "Node A must be a PhysicsBody" -msgstr "" +msgstr "Nó A deve ser PhysicsBody" #: scene/3d/physics_joint.cpp msgid "Node B must be a PhysicsBody" -msgstr "" +msgstr "Nó B deve ser um PhysicsBody" #: scene/3d/physics_joint.cpp msgid "Joint is not connected to any PhysicsBodies" -msgstr "" +msgstr "A junta não está conectada a nenhum PhysicsBody" #: scene/3d/physics_joint.cpp msgid "Node A and Node B must be different PhysicsBodies" -msgstr "" +msgstr "Nó A e Nó B devem ser diferente PhysicsBodies" #: scene/3d/remote_transform.cpp msgid "" @@ -13041,6 +13116,10 @@ msgstr "Alerta!" msgid "Please Confirm..." msgstr "Confirme Por Favor..." +#: scene/gui/file_dialog.cpp +msgid "Must use a valid extension." +msgstr "Deve usar uma extensão válida." + #: scene/gui/graph_edit.cpp #, fuzzy msgid "Enable grid minimap." @@ -13101,6 +13180,12 @@ msgstr "" "O tamanho da Viewport deve ser maior do que 0 para renderizar qualquer coisa." #: scene/resources/visual_shader_nodes.cpp +msgid "" +"The sampler port is connected but not used. Consider changing the source to " +"'SamplerPort'." +msgstr "" + +#: scene/resources/visual_shader_nodes.cpp msgid "Invalid source for preview." msgstr "Fonte inválida para a prévia." @@ -13128,6 +13213,35 @@ msgstr "Variáveis só podem ser atribuÃdas na função de vértice." msgid "Constants cannot be modified." msgstr "Constantes não podem serem modificadas." +#~ msgid "No" +#~ msgstr "Não" + +#~ msgid "This scene has never been saved. Save before running?" +#~ msgstr "Esta cena nunca foi salva. Salvar antes de rodar?" + +#~ msgid "ADB executable not configured in the Editor Settings." +#~ msgstr "Executável ADB não configurado nas opções do Editor." + +#~ msgid "OpenJDK jarsigner not configured in the Editor Settings." +#~ msgstr "OpenJDK jarsigner não configurado nas opções do Editor." + +#~ msgid "Custom build requires a valid Android SDK path in Editor Settings." +#~ msgstr "" +#~ "Build personalizada precisa de um caminho Android SDK válido em " +#~ "Configurações do Editor." + +#~ msgid "%d%%" +#~ msgstr "%d%%" + +#~ msgid "(Time Left: %d:%02d s)" +#~ msgstr "(Tempo Restante: %d:%02d s)" + +#~ msgid "Plotting Meshes: " +#~ msgstr "Planejando Malhas: " + +#~ msgid "Lighting Meshes: " +#~ msgstr "Iluminando Malhas: " + #~ msgid "Search complete" #~ msgstr "Pesquisa concluÃda" @@ -13471,9 +13585,6 @@ msgstr "Constantes não podem serem modificadas." #~ msgid "Failed to save solution." #~ msgstr "Falha ao salvar solução." -#~ msgid "Done" -#~ msgstr "Pronto" - #~ msgid "Failed to create C# project." #~ msgstr "Falha ao criar projeto C#." diff --git a/editor/translations/ro.po b/editor/translations/ro.po index 079ca177f1..8cdaef5b59 100644 --- a/editor/translations/ro.po +++ b/editor/translations/ro.po @@ -1,6 +1,6 @@ # Romanian translation of the Godot Engine editor -# Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. -# Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). +# Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. +# Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). # This file is distributed under the same license as the Godot source code. # Calin Sopterean <csopterean@gmail.com>, 2018. # Filip <filipanton@tutanota.com>, 2018, 2020. @@ -1966,10 +1966,6 @@ msgstr "PrevizualizaÈ›i:" msgid "File:" msgstr "FiÈ™ier:" -#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp -msgid "Must use a valid extension." -msgstr "Trebuie să utilizaÅ£i o extensie valida." - #: editor/editor_file_system.cpp msgid "ScanSources" msgstr "SurseScan" @@ -2404,6 +2400,10 @@ msgid "There is no defined scene to run." msgstr "Nu există nici o scenă definită pentru a execuÈ›ie." #: editor/editor_node.cpp +msgid "Save scene before running..." +msgstr "" + +#: editor/editor_node.cpp msgid "Could not start subprocess!" msgstr "Nu s-a putut porni subprocesul!" @@ -2447,18 +2447,6 @@ msgstr "Un nod rădăcină este necesar pentru a salva scena." msgid "Save Scene As..." msgstr "Salvează scena ca..." -#: editor/editor_node.cpp -msgid "No" -msgstr "Nu" - -#: editor/editor_node.cpp -msgid "Yes" -msgstr "Da" - -#: editor/editor_node.cpp -msgid "This scene has never been saved. Save before running?" -msgstr "Această scenă nu a fost salvată niciodata. SalvaÈ›i înainte de rulare?" - #: editor/editor_node.cpp editor/scene_tree_dock.cpp msgid "This operation can't be done without a scene." msgstr "Această operaÈ›ie nu se poate face fără o scenă." @@ -2508,6 +2496,10 @@ msgid "Quit" msgstr "ÃŽnchide" #: editor/editor_node.cpp +msgid "Yes" +msgstr "Da" + +#: editor/editor_node.cpp msgid "Exit the editor?" msgstr "IeÈ™i din editor?" @@ -5179,10 +5171,10 @@ msgid "Assets ZIP File" msgstr "FiÈ™ier ZIP cu Asset-uri" #: editor/plugins/baked_lightmap_editor_plugin.cpp +#, fuzzy msgid "" "Can't determine a save path for lightmap images.\n" -"Save your scene (for images to be saved in the same dir), or pick a save " -"path from the BakedLightmap properties." +"Save your scene and try again." msgstr "" "Nu se poate determina p cale de salvare pentru imaginile lightmap.\n" "Salvează scena (imaginile vor fi salvate în acelasi director), sau alege o " @@ -5203,9 +5195,29 @@ msgstr "" "ele." #: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "Failed determining lightmap size. Maximum lightmap size too small?" +msgstr "" + +#: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "" +"Some mesh is invalid. Make sure the UV2 channel values are contained within " +"the [0.0,1.0] square region." +msgstr "" + +#: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "" +"Godot editor was built without ray tracing support, lightmaps can't be baked." +msgstr "" + +#: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "Bake Lightmaps" msgstr "Procesează Lightmaps" +#: editor/plugins/baked_lightmap_editor_plugin.cpp +#, fuzzy +msgid "Select lightmap bake file:" +msgstr "Selectare fiÈ™ier È™ablon" + #: editor/plugins/camera_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "Preview" @@ -6338,6 +6350,11 @@ msgstr "" "ParticlesMaterial" #: editor/plugins/particles_2d_editor_plugin.cpp +#, fuzzy +msgid "Convert to CPUParticles2D" +msgstr "Conversie în Mesh2D" + +#: editor/plugins/particles_2d_editor_plugin.cpp #: editor/plugins/particles_editor_plugin.cpp msgid "Generation Time (sec):" msgstr "Timp de Generare (sec):" @@ -6401,10 +6418,6 @@ msgstr "Generare AABB" msgid "Generate Visibility AABB" msgstr "Generare Vizibilitate AABB" -#: editor/plugins/particles_editor_plugin.cpp -msgid "Generate AABB" -msgstr "Generare AABB" - #: editor/plugins/path_2d_editor_plugin.cpp msgid "Remove Point from Curve" msgstr "Ștergere Punt din Curbă" @@ -11615,6 +11628,38 @@ msgstr "Filtru meshuri" msgid "Give a MeshLibrary resource to this GridMap to use its meshes." msgstr "" +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Begin Bake" +msgstr "" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Preparing data structures" +msgstr "" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +#, fuzzy +msgid "Generate buffers" +msgstr "Generare AABB" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +#, fuzzy +msgid "Direct lighting" +msgstr "DirecÈ›ii" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Indirect lighting" +msgstr "" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +#, fuzzy +msgid "Post processing" +msgstr "Setare expresie" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +#, fuzzy +msgid "Plotting lightmaps" +msgstr "Se Genereaza Lightmaps" + #: modules/mono/csharp_script.cpp msgid "Class name can't be a reserved keyword" msgstr "" @@ -12127,11 +12172,13 @@ msgid "Select device from the list" msgstr "Selectează un dispozitiv din listă" #: platform/android/export/export.cpp -msgid "ADB executable not configured in the Editor Settings." +msgid "Unable to find the 'apksigner' tool." msgstr "" #: platform/android/export/export.cpp -msgid "OpenJDK jarsigner not configured in the Editor Settings." +msgid "" +"Android build template not installed in the project. Install it from the " +"Project menu." msgstr "" #: platform/android/export/export.cpp @@ -12143,11 +12190,11 @@ msgid "Release keystore incorrectly configured in the export preset." msgstr "" #: platform/android/export/export.cpp -msgid "Custom build requires a valid Android SDK path in Editor Settings." +msgid "A valid Android SDK path is required in Editor Settings." msgstr "" #: platform/android/export/export.cpp -msgid "Invalid Android SDK path for custom build in Editor Settings." +msgid "Invalid Android SDK path in Editor Settings." msgstr "" #: platform/android/export/export.cpp @@ -12155,9 +12202,19 @@ msgid "Missing 'platform-tools' directory!" msgstr "" #: platform/android/export/export.cpp -msgid "" -"Android build template not installed in the project. Install it from the " -"Project menu." +msgid "Unable to find Android SDK platform-tools' adb command." +msgstr "" + +#: platform/android/export/export.cpp +msgid "Please check in the Android SDK directory specified in Editor Settings." +msgstr "" + +#: platform/android/export/export.cpp +msgid "Missing 'build-tools' directory!" +msgstr "" + +#: platform/android/export/export.cpp +msgid "Unable to find Android SDK build-tools' apksigner command." msgstr "" #: platform/android/export/export.cpp @@ -12554,28 +12611,33 @@ msgid "ARVROrigin requires an ARVRCamera child node." msgstr "" #: scene/3d/baked_lightmap.cpp -msgid "%d%%" +msgid "Finding meshes and lights" msgstr "" #: scene/3d/baked_lightmap.cpp -msgid "(Time Left: %d:%02d s)" -msgstr "" +#, fuzzy +msgid "Preparing geometry (%d/%d)" +msgstr "Analiza geometriei..." #: scene/3d/baked_lightmap.cpp -msgid "Plotting Meshes: " -msgstr "" +#, fuzzy +msgid "Preparing environment" +msgstr "Analiza geometriei..." #: scene/3d/baked_lightmap.cpp -msgid "Plotting Lights:" -msgstr "" +#, fuzzy +msgid "Generating capture" +msgstr "Se Genereaza Lightmaps" -#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp -msgid "Finishing Plot" -msgstr "" +#: scene/3d/baked_lightmap.cpp +#, fuzzy +msgid "Saving lightmaps" +msgstr "Se Genereaza Lightmaps" #: scene/3d/baked_lightmap.cpp -msgid "Lighting Meshes: " -msgstr "" +#, fuzzy +msgid "Done" +msgstr "Efectuat!" #: scene/3d/collision_object.cpp msgid "" @@ -12634,6 +12696,10 @@ msgid "Plotting Meshes" msgstr "" #: scene/3d/gi_probe.cpp +msgid "Finishing Plot" +msgstr "" + +#: scene/3d/gi_probe.cpp msgid "" "GIProbes are not supported by the GLES2 video driver.\n" "Use a BakedLightmap instead." @@ -12850,6 +12916,10 @@ msgstr "" msgid "Please Confirm..." msgstr "" +#: scene/gui/file_dialog.cpp +msgid "Must use a valid extension." +msgstr "Trebuie să utilizaÅ£i o extensie valida." + #: scene/gui/graph_edit.cpp #, fuzzy msgid "Enable grid minimap." @@ -12896,6 +12966,12 @@ msgid "Viewport size must be greater than 0 to render anything." msgstr "" #: scene/resources/visual_shader_nodes.cpp +msgid "" +"The sampler port is connected but not used. Consider changing the source to " +"'SamplerPort'." +msgstr "" + +#: scene/resources/visual_shader_nodes.cpp msgid "Invalid source for preview." msgstr "" @@ -12923,6 +12999,13 @@ msgstr "" msgid "Constants cannot be modified." msgstr "" +#~ msgid "No" +#~ msgstr "Nu" + +#~ msgid "This scene has never been saved. Save before running?" +#~ msgstr "" +#~ "Această scenă nu a fost salvată niciodata. SalvaÈ›i înainte de rulare?" + #~ msgid "Search complete" #~ msgstr "Căutare completă" diff --git a/editor/translations/ru.po b/editor/translations/ru.po index 529994e85f..6482a315a9 100644 --- a/editor/translations/ru.po +++ b/editor/translations/ru.po @@ -1,6 +1,6 @@ # Russian translation of the Godot Engine editor -# Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. -# Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). +# Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. +# Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). # This file is distributed under the same license as the Godot source code. # Ðркадий ÐÐ²Ð°Ñ <savvot@gmail.com>, 2018. # Artem Varaksa <aymfst@gmail.com>, 2018. @@ -56,7 +56,7 @@ # КонÑтантин Рин <email.to.rean@gmail.com>, 2019, 2020. # Maxim Samburskiy <alpacones@outlook.com>, 2019. # Dima Koshel <form.eater@gmail.com>, 2019. -# Danil Alexeev <danil@alexeev.xyz>, 2019, 2020. +# Danil Alexeev <danil@alexeev.xyz>, 2019, 2020, 2021. # Ravager <al.porkhunov@gmail.com>, 2019. # ÐлекÑандр <akonn7@mail.ru>, 2019. # Rei <clxgamer12@gmail.com>, 2019. @@ -90,11 +90,12 @@ # Cube Show <griiv.06@gmail.com>, 2020. # Roman Tolkachyov <roman@tolkachyov.name>, 2020. # Igor Grachev <igorecha.9999@gmail.com>, 2020. +# Dmytro Meleshko <dmytro.meleshko@gmail.com>, 2021. msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2020-12-21 00:29+0000\n" +"PO-Revision-Date: 2021-01-08 19:32+0000\n" "Last-Translator: Danil Alexeev <danil@alexeev.xyz>\n" "Language-Team: Russian <https://hosted.weblate.org/projects/godot-engine/" "godot/ru/>\n" @@ -104,7 +105,7 @@ msgstr "" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=3; plural=n%10==1 && n%100!=11 ? 0 : n%10>=2 && n" "%10<=4 && (n%100<10 || n%100>=20) ? 1 : 2;\n" -"X-Generator: Weblate 4.4-dev\n" +"X-Generator: Weblate 4.4.1-dev\n" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp @@ -2029,10 +2030,6 @@ msgstr "ПредпроÑмотр:" msgid "File:" msgstr "Файл:" -#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp -msgid "Must use a valid extension." -msgstr "Ðужно иÑпользовать доÑтупное раÑширение." - #: editor/editor_file_system.cpp msgid "ScanSources" msgstr "Сканировать иÑходники" @@ -2470,6 +2467,10 @@ msgid "There is no defined scene to run." msgstr "Ðет открытой Ñцены Ð´Ð»Ñ Ð·Ð°Ð¿ÑƒÑка." #: editor/editor_node.cpp +msgid "Save scene before running..." +msgstr "" + +#: editor/editor_node.cpp msgid "Could not start subprocess!" msgstr "Ðе удаётÑÑ Ð·Ð°Ð¿ÑƒÑтить подпроцеÑÑ!" @@ -2513,18 +2514,6 @@ msgstr "Ð”Ð»Ñ ÑÐ¾Ñ…Ñ€Ð°Ð½ÐµÐ½Ð¸Ñ Ñцены требуетÑÑ ÐºÐ¾Ñ€Ð½ÐµÐ²Ð¾ msgid "Save Scene As..." msgstr "Сохранить Ñцену как..." -#: editor/editor_node.cpp -msgid "No" -msgstr "Ðет" - -#: editor/editor_node.cpp -msgid "Yes" -msgstr "Да" - -#: editor/editor_node.cpp -msgid "This scene has never been saved. Save before running?" -msgstr "Ðта Ñцена никогда не была Ñохранена. Сохранить перед запуÑком?" - #: editor/editor_node.cpp editor/scene_tree_dock.cpp msgid "This operation can't be done without a scene." msgstr "Ðта Ð¾Ð¿ÐµÑ€Ð°Ñ†Ð¸Ñ Ð½Ðµ может быть выполнена без Ñцены." @@ -2574,6 +2563,10 @@ msgid "Quit" msgstr "Выход" #: editor/editor_node.cpp +msgid "Yes" +msgstr "Да" + +#: editor/editor_node.cpp msgid "Exit the editor?" msgstr "Выйти из редактора?" @@ -3994,19 +3987,16 @@ msgid "Searching..." msgstr "ПоиÑк..." #: editor/find_in_files.cpp -#, fuzzy msgid "%d match in %d file." -msgstr "%d ÑовпадениÑ(ий)." +msgstr "%d Ñовпадение в %d файле." #: editor/find_in_files.cpp -#, fuzzy msgid "%d matches in %d file." -msgstr "%d ÑовпадениÑ(ий)." +msgstr "%d ÑовпадениÑ(ий) в %d файле." #: editor/find_in_files.cpp -#, fuzzy msgid "%d matches in %d files." -msgstr "%d ÑовпадениÑ(ий)." +msgstr "%d ÑовпадениÑ(ий) в %d файле(ах)." #: editor/groups_editor.cpp msgid "Add to Group" @@ -5242,10 +5232,10 @@ msgid "Assets ZIP File" msgstr "ZIP файл аÑÑетов" #: editor/plugins/baked_lightmap_editor_plugin.cpp +#, fuzzy msgid "" "Can't determine a save path for lightmap images.\n" -"Save your scene (for images to be saved in the same dir), or pick a save " -"path from the BakedLightmap properties." +"Save your scene and try again." msgstr "" "Ðе удаетÑÑ Ð¾Ð¿Ñ€ÐµÐ´ÐµÐ»Ð¸Ñ‚ÑŒ путь Ð´Ð»Ñ ÑÐ¾Ñ…Ñ€Ð°Ð½ÐµÐ½Ð¸Ñ lightmap.\n" "Сохраните ваши Ñцены (чтобы Ð¸Ð·Ð¾Ð±Ñ€Ð°Ð¶ÐµÐ½Ð¸Ñ Ð±Ñ‹Ð»Ð¸ Ñохранены в том же разделе), " @@ -5265,9 +5255,29 @@ msgstr "" "Сбой ÑÐ¾Ð·Ð´Ð°Ð½Ð¸Ñ ÐºÐ°Ñ€Ñ‚Ñ‹ оÑвещенноÑти, убедитеÑÑŒ, что путь доÑтупен Ð´Ð»Ñ Ð·Ð°Ð¿Ð¸Ñи." #: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "Failed determining lightmap size. Maximum lightmap size too small?" +msgstr "" + +#: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "" +"Some mesh is invalid. Make sure the UV2 channel values are contained within " +"the [0.0,1.0] square region." +msgstr "" + +#: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "" +"Godot editor was built without ray tracing support, lightmaps can't be baked." +msgstr "" + +#: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "Bake Lightmaps" msgstr "Запекать карты оÑвещениÑ" +#: editor/plugins/baked_lightmap_editor_plugin.cpp +#, fuzzy +msgid "Select lightmap bake file:" +msgstr "Выбрать файл шаблона" + #: editor/plugins/camera_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "Preview" @@ -6358,6 +6368,11 @@ msgid "Can only set point into a ParticlesMaterial process material" msgstr "Возможно уÑтановить точку только в ParticlesMaterial материал" #: editor/plugins/particles_2d_editor_plugin.cpp +#, fuzzy +msgid "Convert to CPUParticles2D" +msgstr "Преобразовать в CPUParticles" + +#: editor/plugins/particles_2d_editor_plugin.cpp #: editor/plugins/particles_editor_plugin.cpp msgid "Generation Time (sec):" msgstr "Ð’Ñ€ÐµÐ¼Ñ Ð³ÐµÐ½ÐµÑ€Ð°Ñ†Ð¸Ð¸ (Ñек):" @@ -6418,10 +6433,6 @@ msgstr "Ð“ÐµÐ½ÐµÑ€Ð°Ñ†Ð¸Ñ AABB" msgid "Generate Visibility AABB" msgstr "Генерировать AABB" -#: editor/plugins/particles_editor_plugin.cpp -msgid "Generate AABB" -msgstr "Генерировать AABB" - #: editor/plugins/path_2d_editor_plugin.cpp msgid "Remove Point from Curve" msgstr "Удалить точку Ñ ÐºÑ€Ð¸Ð²Ð¾Ð¹" @@ -6726,7 +6737,7 @@ msgstr "ПривÑзка" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Enable Snap" -msgstr "Ðктивировать привÑзку" +msgstr "Включить привÑзку" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Grid" @@ -11633,6 +11644,39 @@ msgid "Give a MeshLibrary resource to this GridMap to use its meshes." msgstr "" "ПредоÑтавьте реÑÑƒÑ€Ñ MeshLibrary Ñтой GridMap, чтобы иÑпользовать его Ñетки." +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Begin Bake" +msgstr "" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Preparing data structures" +msgstr "" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +#, fuzzy +msgid "Generate buffers" +msgstr "Генерировать AABB" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +#, fuzzy +msgid "Direct lighting" +msgstr "ÐаправлениÑ" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +#, fuzzy +msgid "Indirect lighting" +msgstr "ОтÑтуп вправо" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +#, fuzzy +msgid "Post processing" +msgstr "ПоÑÑ‚-обработка" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +#, fuzzy +msgid "Plotting lightmaps" +msgstr "ПоÑтроение Ñвета:" + #: modules/mono/csharp_script.cpp msgid "Class name can't be a reserved keyword" msgstr "Ð˜Ð¼Ñ ÐºÐ»Ð°ÑÑа не может быть зарезервированным ключевым Ñловом" @@ -12145,12 +12189,16 @@ msgid "Select device from the list" msgstr "Выберите уÑтройÑтво из ÑпиÑка" #: platform/android/export/export.cpp -msgid "ADB executable not configured in the Editor Settings." -msgstr "ИÑполнÑемый файл ADB не Ñконфигурирован в наÑтройках редактора." +#, fuzzy +msgid "Unable to find the 'apksigner' tool." +msgstr "Ðе удалоÑÑŒ найти инÑтрумент zipalign." #: platform/android/export/export.cpp -msgid "OpenJDK jarsigner not configured in the Editor Settings." -msgstr "OpenJDK jarsigner не наÑтроен в ÐаÑтройках Редактора." +msgid "" +"Android build template not installed in the project. Install it from the " +"Project menu." +msgstr "" +"Шаблон Ñборки Android не уÑтановлен в проекте. УÑтановите его в меню проекта." #: platform/android/export/export.cpp msgid "Debug keystore not configured in the Editor Settings nor in the preset." @@ -12164,13 +12212,15 @@ msgstr "" "Хранилище ключей не наÑтроено ни в наÑтройках редактора, ни в предуÑтановках." #: platform/android/export/export.cpp -msgid "Custom build requires a valid Android SDK path in Editor Settings." +#, fuzzy +msgid "A valid Android SDK path is required in Editor Settings." msgstr "" -"ПользовательÑÐºÐ°Ñ Ñборка требует Ð½Ð°Ð»Ð¸Ñ‡Ð¸Ñ Ð¿Ñ€Ð°Ð²Ð¸Ð»ÑŒÐ½Ð¾Ð³Ð¾ пути к Android SDK в " -"наÑтройках редактора." +"Ðеправильный путь к Android SDK Ð´Ð»Ñ Ð¿Ð¾Ð»ÑŒÐ·Ð¾Ð²Ð°Ñ‚ÐµÐ»ÑŒÑкой Ñборки в наÑтройках " +"редактора." #: platform/android/export/export.cpp -msgid "Invalid Android SDK path for custom build in Editor Settings." +#, fuzzy +msgid "Invalid Android SDK path in Editor Settings." msgstr "" "Ðеправильный путь к Android SDK Ð´Ð»Ñ Ð¿Ð¾Ð»ÑŒÐ·Ð¾Ð²Ð°Ñ‚ÐµÐ»ÑŒÑкой Ñборки в наÑтройках " "редактора." @@ -12180,11 +12230,23 @@ msgid "Missing 'platform-tools' directory!" msgstr "Ð”Ð¸Ñ€ÐµÐºÑ‚Ð¾Ñ€Ð¸Ñ Â«platform-tools» отÑутÑтвует!" #: platform/android/export/export.cpp -msgid "" -"Android build template not installed in the project. Install it from the " -"Project menu." +msgid "Unable to find Android SDK platform-tools' adb command." +msgstr "" + +#: platform/android/export/export.cpp +#, fuzzy +msgid "Please check in the Android SDK directory specified in Editor Settings." +msgstr "" +"Ðеправильный путь к Android SDK Ð´Ð»Ñ Ð¿Ð¾Ð»ÑŒÐ·Ð¾Ð²Ð°Ñ‚ÐµÐ»ÑŒÑкой Ñборки в наÑтройках " +"редактора." + +#: platform/android/export/export.cpp +msgid "Missing 'build-tools' directory!" +msgstr "Ð”Ð¸Ñ€ÐµÐºÑ‚Ð¾Ñ€Ð¸Ñ Â«build-tools» отÑутÑтвует!" + +#: platform/android/export/export.cpp +msgid "Unable to find Android SDK build-tools' apksigner command." msgstr "" -"Шаблон Ñборки Android не уÑтановлен в проекте. УÑтановите его в меню проекта." #: platform/android/export/export.cpp msgid "Invalid public key for APK expansion." @@ -12656,28 +12718,32 @@ msgid "ARVROrigin requires an ARVRCamera child node." msgstr "ARVROrigin требует дочерний узел ARVRCamera." #: scene/3d/baked_lightmap.cpp -msgid "%d%%" -msgstr "%d%%" +msgid "Finding meshes and lights" +msgstr "" #: scene/3d/baked_lightmap.cpp -msgid "(Time Left: %d:%02d s)" -msgstr "(ОÑталоÑÑŒ: %d:%02d Ñек)" +#, fuzzy +msgid "Preparing geometry (%d/%d)" +msgstr "Ðнализ геометрии..." #: scene/3d/baked_lightmap.cpp -msgid "Plotting Meshes: " -msgstr "ПоÑтроение полиÑетки: " +#, fuzzy +msgid "Preparing environment" +msgstr "Окружение" #: scene/3d/baked_lightmap.cpp -msgid "Plotting Lights:" -msgstr "ПоÑтроение Ñвета:" +#, fuzzy +msgid "Generating capture" +msgstr "Создание карт оÑвещениÑ" -#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp -msgid "Finishing Plot" -msgstr "Завершение поÑтроениÑ" +#: scene/3d/baked_lightmap.cpp +#, fuzzy +msgid "Saving lightmaps" +msgstr "Создание карт оÑвещениÑ" #: scene/3d/baked_lightmap.cpp -msgid "Lighting Meshes: " -msgstr "ОÑвещение полиÑетки: " +msgid "Done" +msgstr "Готово" #: scene/3d/collision_object.cpp msgid "" @@ -12752,6 +12818,10 @@ msgid "Plotting Meshes" msgstr "ПоÑтроение полиÑетки" #: scene/3d/gi_probe.cpp +msgid "Finishing Plot" +msgstr "Завершение поÑтроениÑ" + +#: scene/3d/gi_probe.cpp msgid "" "GIProbes are not supported by the GLES2 video driver.\n" "Use a BakedLightmap instead." @@ -13006,10 +13076,13 @@ msgstr "Внимание!" msgid "Please Confirm..." msgstr "Подтверждение..." +#: scene/gui/file_dialog.cpp +msgid "Must use a valid extension." +msgstr "Ðужно иÑпользовать доÑтупное раÑширение." + #: scene/gui/graph_edit.cpp -#, fuzzy msgid "Enable grid minimap." -msgstr "Ðктивировать привÑзку" +msgstr "Включить миникарту Ñетки." #: scene/gui/popup.cpp msgid "" @@ -13066,6 +13139,12 @@ msgid "Viewport size must be greater than 0 to render anything." msgstr "Размер окна проÑмотра должен быть больше 0 Ð´Ð»Ñ Ñ€ÐµÐ½Ð´ÐµÑ€Ð¸Ð½Ð³Ð°." #: scene/resources/visual_shader_nodes.cpp +msgid "" +"The sampler port is connected but not used. Consider changing the source to " +"'SamplerPort'." +msgstr "" + +#: scene/resources/visual_shader_nodes.cpp msgid "Invalid source for preview." msgstr "Ðеверный иÑточник Ð´Ð»Ñ Ð¿Ñ€ÐµÐ´Ð¿Ñ€Ð¾Ñмотра." @@ -13093,6 +13172,35 @@ msgstr "Ð˜Ð·Ð¼ÐµÐ½ÐµÐ½Ð¸Ñ Ð¼Ð¾Ð³ÑƒÑ‚ быть назначены только Ð msgid "Constants cannot be modified." msgstr "КонÑтанты не могут быть изменены." +#~ msgid "No" +#~ msgstr "Ðет" + +#~ msgid "This scene has never been saved. Save before running?" +#~ msgstr "Ðта Ñцена никогда не была Ñохранена. Сохранить перед запуÑком?" + +#~ msgid "ADB executable not configured in the Editor Settings." +#~ msgstr "ИÑполнÑемый файл ADB не Ñконфигурирован в наÑтройках редактора." + +#~ msgid "OpenJDK jarsigner not configured in the Editor Settings." +#~ msgstr "OpenJDK jarsigner не наÑтроен в ÐаÑтройках Редактора." + +#~ msgid "Custom build requires a valid Android SDK path in Editor Settings." +#~ msgstr "" +#~ "ПользовательÑÐºÐ°Ñ Ñборка требует Ð½Ð°Ð»Ð¸Ñ‡Ð¸Ñ Ð¿Ñ€Ð°Ð²Ð¸Ð»ÑŒÐ½Ð¾Ð³Ð¾ пути к Android SDK в " +#~ "наÑтройках редактора." + +#~ msgid "%d%%" +#~ msgstr "%d%%" + +#~ msgid "(Time Left: %d:%02d s)" +#~ msgstr "(ОÑталоÑÑŒ: %d:%02d Ñек)" + +#~ msgid "Plotting Meshes: " +#~ msgstr "ПоÑтроение полиÑетки: " + +#~ msgid "Lighting Meshes: " +#~ msgstr "ОÑвещение полиÑетки: " + #~ msgid "Search complete" #~ msgstr "ПоиÑк завершен" @@ -13105,12 +13213,6 @@ msgstr "КонÑтанты не могут быть изменены." #~ msgid "There is already file or folder with the same name in this location." #~ msgstr "По Ñтому пути уже ÑущеÑтвует файл или папка Ñ ÑƒÐºÐ°Ð·Ð°Ð½Ð½Ñ‹Ð¼ именем." -#~ msgid "Missing 'build-tools' directory!" -#~ msgstr "Ð”Ð¸Ñ€ÐµÐºÑ‚Ð¾Ñ€Ð¸Ñ Â«build-tools» отÑутÑтвует!" - -#~ msgid "Unable to find the zipalign tool." -#~ msgstr "Ðе удалоÑÑŒ найти инÑтрумент zipalign." - #~ msgid "Aligning APK..." #~ msgstr "Выравнивание APK..." @@ -13453,9 +13555,6 @@ msgstr "КонÑтанты не могут быть изменены." #~ msgid "Failed to save solution." #~ msgstr "Ðе удалоÑÑŒ Ñохранить решение." -#~ msgid "Done" -#~ msgstr "Готово" - #~ msgid "Failed to create C# project." #~ msgstr "Ðе удалоÑÑŒ Ñоздать C# проект." diff --git a/editor/translations/si.po b/editor/translations/si.po index ca2d7e6c0a..46e606d935 100644 --- a/editor/translations/si.po +++ b/editor/translations/si.po @@ -1,6 +1,6 @@ # Sinhala translation of the Godot Engine editor -# Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. -# Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). +# Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. +# Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). # This file is distributed under the same license as the Godot source code. # Yohan Sandun <Yohan99ysk@gmail.com>, 2018. msgid "" @@ -1909,10 +1909,6 @@ msgstr "" msgid "File:" msgstr "" -#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp -msgid "Must use a valid extension." -msgstr "" - #: editor/editor_file_system.cpp msgid "ScanSources" msgstr "" @@ -2317,6 +2313,10 @@ msgid "There is no defined scene to run." msgstr "" #: editor/editor_node.cpp +msgid "Save scene before running..." +msgstr "" + +#: editor/editor_node.cpp msgid "Could not start subprocess!" msgstr "" @@ -2360,18 +2360,6 @@ msgstr "" msgid "Save Scene As..." msgstr "" -#: editor/editor_node.cpp -msgid "No" -msgstr "" - -#: editor/editor_node.cpp -msgid "Yes" -msgstr "" - -#: editor/editor_node.cpp -msgid "This scene has never been saved. Save before running?" -msgstr "" - #: editor/editor_node.cpp editor/scene_tree_dock.cpp msgid "This operation can't be done without a scene." msgstr "" @@ -2420,6 +2408,10 @@ msgid "Quit" msgstr "" #: editor/editor_node.cpp +msgid "Yes" +msgstr "" + +#: editor/editor_node.cpp msgid "Exit the editor?" msgstr "" @@ -4992,8 +4984,7 @@ msgstr "" #: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "" "Can't determine a save path for lightmap images.\n" -"Save your scene (for images to be saved in the same dir), or pick a save " -"path from the BakedLightmap properties." +"Save your scene and try again." msgstr "" #: editor/plugins/baked_lightmap_editor_plugin.cpp @@ -5007,9 +4998,28 @@ msgid "Failed creating lightmap images, make sure path is writable." msgstr "" #: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "Failed determining lightmap size. Maximum lightmap size too small?" +msgstr "" + +#: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "" +"Some mesh is invalid. Make sure the UV2 channel values are contained within " +"the [0.0,1.0] square region." +msgstr "" + +#: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "" +"Godot editor was built without ray tracing support, lightmaps can't be baked." +msgstr "" + +#: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "Bake Lightmaps" msgstr "" +#: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "Select lightmap bake file:" +msgstr "" + #: editor/plugins/camera_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "Preview" @@ -6078,6 +6088,10 @@ msgid "Can only set point into a ParticlesMaterial process material" msgstr "" #: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Convert to CPUParticles2D" +msgstr "" + +#: editor/plugins/particles_2d_editor_plugin.cpp #: editor/plugins/particles_editor_plugin.cpp msgid "Generation Time (sec):" msgstr "" @@ -6138,10 +6152,6 @@ msgstr "" msgid "Generate Visibility AABB" msgstr "" -#: editor/plugins/particles_editor_plugin.cpp -msgid "Generate AABB" -msgstr "" - #: editor/plugins/path_2d_editor_plugin.cpp msgid "Remove Point from Curve" msgstr "" @@ -11157,6 +11167,34 @@ msgstr "" msgid "Give a MeshLibrary resource to this GridMap to use its meshes." msgstr "" +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Begin Bake" +msgstr "" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Preparing data structures" +msgstr "" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Generate buffers" +msgstr "" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Direct lighting" +msgstr "" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Indirect lighting" +msgstr "" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Post processing" +msgstr "" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Plotting lightmaps" +msgstr "" + #: modules/mono/csharp_script.cpp msgid "Class name can't be a reserved keyword" msgstr "" @@ -11663,11 +11701,13 @@ msgid "Select device from the list" msgstr "" #: platform/android/export/export.cpp -msgid "ADB executable not configured in the Editor Settings." +msgid "Unable to find the 'apksigner' tool." msgstr "" #: platform/android/export/export.cpp -msgid "OpenJDK jarsigner not configured in the Editor Settings." +msgid "" +"Android build template not installed in the project. Install it from the " +"Project menu." msgstr "" #: platform/android/export/export.cpp @@ -11679,11 +11719,11 @@ msgid "Release keystore incorrectly configured in the export preset." msgstr "" #: platform/android/export/export.cpp -msgid "Custom build requires a valid Android SDK path in Editor Settings." +msgid "A valid Android SDK path is required in Editor Settings." msgstr "" #: platform/android/export/export.cpp -msgid "Invalid Android SDK path for custom build in Editor Settings." +msgid "Invalid Android SDK path in Editor Settings." msgstr "" #: platform/android/export/export.cpp @@ -11691,9 +11731,19 @@ msgid "Missing 'platform-tools' directory!" msgstr "" #: platform/android/export/export.cpp -msgid "" -"Android build template not installed in the project. Install it from the " -"Project menu." +msgid "Unable to find Android SDK platform-tools' adb command." +msgstr "" + +#: platform/android/export/export.cpp +msgid "Please check in the Android SDK directory specified in Editor Settings." +msgstr "" + +#: platform/android/export/export.cpp +msgid "Missing 'build-tools' directory!" +msgstr "" + +#: platform/android/export/export.cpp +msgid "Unable to find Android SDK build-tools' apksigner command." msgstr "" #: platform/android/export/export.cpp @@ -12084,27 +12134,27 @@ msgid "ARVROrigin requires an ARVRCamera child node." msgstr "" #: scene/3d/baked_lightmap.cpp -msgid "%d%%" +msgid "Finding meshes and lights" msgstr "" #: scene/3d/baked_lightmap.cpp -msgid "(Time Left: %d:%02d s)" +msgid "Preparing geometry (%d/%d)" msgstr "" #: scene/3d/baked_lightmap.cpp -msgid "Plotting Meshes: " +msgid "Preparing environment" msgstr "" #: scene/3d/baked_lightmap.cpp -msgid "Plotting Lights:" +msgid "Generating capture" msgstr "" -#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp -msgid "Finishing Plot" +#: scene/3d/baked_lightmap.cpp +msgid "Saving lightmaps" msgstr "" #: scene/3d/baked_lightmap.cpp -msgid "Lighting Meshes: " +msgid "Done" msgstr "" #: scene/3d/collision_object.cpp @@ -12164,6 +12214,10 @@ msgid "Plotting Meshes" msgstr "" #: scene/3d/gi_probe.cpp +msgid "Finishing Plot" +msgstr "" + +#: scene/3d/gi_probe.cpp msgid "" "GIProbes are not supported by the GLES2 video driver.\n" "Use a BakedLightmap instead." @@ -12377,6 +12431,10 @@ msgstr "" msgid "Please Confirm..." msgstr "" +#: scene/gui/file_dialog.cpp +msgid "Must use a valid extension." +msgstr "" + #: scene/gui/graph_edit.cpp msgid "Enable grid minimap." msgstr "" @@ -12422,6 +12480,12 @@ msgid "Viewport size must be greater than 0 to render anything." msgstr "" #: scene/resources/visual_shader_nodes.cpp +msgid "" +"The sampler port is connected but not used. Consider changing the source to " +"'SamplerPort'." +msgstr "" + +#: scene/resources/visual_shader_nodes.cpp msgid "Invalid source for preview." msgstr "" diff --git a/editor/translations/sk.po b/editor/translations/sk.po index 5c95b5e5b3..c9133c8d7c 100644 --- a/editor/translations/sk.po +++ b/editor/translations/sk.po @@ -1,6 +1,6 @@ # Slovak translation of the Godot Engine editor -# Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. -# Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). +# Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. +# Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). # This file is distributed under the same license as the Godot source code. # J08nY <johnenter@gmail.com>, 2016. # MineGame 159 <minegame459@gmail.com>, 2018. @@ -1943,10 +1943,6 @@ msgstr "PredzobraziÅ¥:" msgid "File:" msgstr "Súbor:" -#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp -msgid "Must use a valid extension." -msgstr "MusÃte použiÅ¥ platné rozÅ¡Ãrenie." - #: editor/editor_file_system.cpp msgid "ScanSources" msgstr "SkenZdrojov" @@ -2378,6 +2374,10 @@ msgid "There is no defined scene to run." msgstr "Nieje definovaná žiadna scéna na spustenie." #: editor/editor_node.cpp +msgid "Save scene before running..." +msgstr "" + +#: editor/editor_node.cpp msgid "Could not start subprocess!" msgstr "Subprocess sa nedá spustiÅ¥!" @@ -2421,20 +2421,6 @@ msgstr "Na uloženie scény je potrebný root node." msgid "Save Scene As..." msgstr "UložiÅ¥ Scénu Ako..." -#: editor/editor_node.cpp -msgid "No" -msgstr "Nie" - -#: editor/editor_node.cpp -msgid "Yes" -msgstr "ÃNO" - -#: editor/editor_node.cpp -msgid "This scene has never been saved. Save before running?" -msgstr "" -"Táto scéna eÅ¡te nikdy nebola uložená. Chcete ju uložiÅ¥ predtým ako ju " -"zapnete?" - #: editor/editor_node.cpp editor/scene_tree_dock.cpp msgid "This operation can't be done without a scene." msgstr "Táto operácia nemôže byÅ¥ dokonÄená bez scény." @@ -2484,6 +2470,10 @@ msgid "Quit" msgstr "OdÃsÅ¥" #: editor/editor_node.cpp +msgid "Yes" +msgstr "ÃNO" + +#: editor/editor_node.cpp msgid "Exit the editor?" msgstr "OdÃsÅ¥ z editora?" @@ -5137,10 +5127,10 @@ msgid "Assets ZIP File" msgstr "Prostriedky Súboru ZIP" #: editor/plugins/baked_lightmap_editor_plugin.cpp +#, fuzzy msgid "" "Can't determine a save path for lightmap images.\n" -"Save your scene (for images to be saved in the same dir), or pick a save " -"path from the BakedLightmap properties." +"Save your scene and try again." msgstr "" "Nedá sa urÄiÅ¥ cesta pre uloženie lightmap obrázkov.\n" "Uložte svoju scénu (Aby sa obrázky na to isté miesto), alebo vyberte cestu " @@ -5161,9 +5151,29 @@ msgstr "" "zapisovateľná." #: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "Failed determining lightmap size. Maximum lightmap size too small?" +msgstr "" + +#: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "" +"Some mesh is invalid. Make sure the UV2 channel values are contained within " +"the [0.0,1.0] square region." +msgstr "" + +#: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "" +"Godot editor was built without ray tracing support, lightmaps can't be baked." +msgstr "" + +#: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "Bake Lightmaps" msgstr "Bake Lightmaps" +#: editor/plugins/baked_lightmap_editor_plugin.cpp +#, fuzzy +msgid "Select lightmap bake file:" +msgstr "VybraÅ¥ Súbor Å ablóny" + #: editor/plugins/camera_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "Preview" @@ -6252,6 +6262,11 @@ msgid "Can only set point into a ParticlesMaterial process material" msgstr "" #: editor/plugins/particles_2d_editor_plugin.cpp +#, fuzzy +msgid "Convert to CPUParticles2D" +msgstr "VÅ¡etky vybrané" + +#: editor/plugins/particles_2d_editor_plugin.cpp #: editor/plugins/particles_editor_plugin.cpp msgid "Generation Time (sec):" msgstr "" @@ -6312,10 +6327,6 @@ msgstr "" msgid "Generate Visibility AABB" msgstr "" -#: editor/plugins/particles_editor_plugin.cpp -msgid "Generate AABB" -msgstr "" - #: editor/plugins/path_2d_editor_plugin.cpp msgid "Remove Point from Curve" msgstr "" @@ -11503,6 +11514,36 @@ msgstr "Filter:" msgid "Give a MeshLibrary resource to this GridMap to use its meshes." msgstr "" +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Begin Bake" +msgstr "" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Preparing data structures" +msgstr "" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Generate buffers" +msgstr "" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +#, fuzzy +msgid "Direct lighting" +msgstr "Smery" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Indirect lighting" +msgstr "" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Post processing" +msgstr "" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +#, fuzzy +msgid "Plotting lightmaps" +msgstr "Generovanie Lightmaps" + #: modules/mono/csharp_script.cpp msgid "Class name can't be a reserved keyword" msgstr "" @@ -12022,11 +12063,13 @@ msgid "Select device from the list" msgstr "" #: platform/android/export/export.cpp -msgid "ADB executable not configured in the Editor Settings." +msgid "Unable to find the 'apksigner' tool." msgstr "" #: platform/android/export/export.cpp -msgid "OpenJDK jarsigner not configured in the Editor Settings." +msgid "" +"Android build template not installed in the project. Install it from the " +"Project menu." msgstr "" #: platform/android/export/export.cpp @@ -12038,11 +12081,11 @@ msgid "Release keystore incorrectly configured in the export preset." msgstr "" #: platform/android/export/export.cpp -msgid "Custom build requires a valid Android SDK path in Editor Settings." +msgid "A valid Android SDK path is required in Editor Settings." msgstr "" #: platform/android/export/export.cpp -msgid "Invalid Android SDK path for custom build in Editor Settings." +msgid "Invalid Android SDK path in Editor Settings." msgstr "" #: platform/android/export/export.cpp @@ -12050,9 +12093,19 @@ msgid "Missing 'platform-tools' directory!" msgstr "" #: platform/android/export/export.cpp -msgid "" -"Android build template not installed in the project. Install it from the " -"Project menu." +msgid "Unable to find Android SDK platform-tools' adb command." +msgstr "" + +#: platform/android/export/export.cpp +msgid "Please check in the Android SDK directory specified in Editor Settings." +msgstr "" + +#: platform/android/export/export.cpp +msgid "Missing 'build-tools' directory!" +msgstr "" + +#: platform/android/export/export.cpp +msgid "Unable to find Android SDK build-tools' apksigner command." msgstr "" #: platform/android/export/export.cpp @@ -12463,27 +12516,29 @@ msgid "ARVROrigin requires an ARVRCamera child node." msgstr "" #: scene/3d/baked_lightmap.cpp -msgid "%d%%" +msgid "Finding meshes and lights" msgstr "" #: scene/3d/baked_lightmap.cpp -msgid "(Time Left: %d:%02d s)" +msgid "Preparing geometry (%d/%d)" msgstr "" #: scene/3d/baked_lightmap.cpp -msgid "Plotting Meshes: " +msgid "Preparing environment" msgstr "" #: scene/3d/baked_lightmap.cpp -msgid "Plotting Lights:" -msgstr "" +#, fuzzy +msgid "Generating capture" +msgstr "Generovanie Lightmaps" -#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp -msgid "Finishing Plot" -msgstr "" +#: scene/3d/baked_lightmap.cpp +#, fuzzy +msgid "Saving lightmaps" +msgstr "Generovanie Lightmaps" #: scene/3d/baked_lightmap.cpp -msgid "Lighting Meshes: " +msgid "Done" msgstr "" #: scene/3d/collision_object.cpp @@ -12545,6 +12600,10 @@ msgid "Plotting Meshes" msgstr "" #: scene/3d/gi_probe.cpp +msgid "Finishing Plot" +msgstr "" + +#: scene/3d/gi_probe.cpp msgid "" "GIProbes are not supported by the GLES2 video driver.\n" "Use a BakedLightmap instead." @@ -12759,6 +12818,10 @@ msgstr "" msgid "Please Confirm..." msgstr "" +#: scene/gui/file_dialog.cpp +msgid "Must use a valid extension." +msgstr "MusÃte použiÅ¥ platné rozÅ¡Ãrenie." + #: scene/gui/graph_edit.cpp #, fuzzy msgid "Enable grid minimap." @@ -12805,6 +12868,12 @@ msgid "Viewport size must be greater than 0 to render anything." msgstr "" #: scene/resources/visual_shader_nodes.cpp +msgid "" +"The sampler port is connected but not used. Consider changing the source to " +"'SamplerPort'." +msgstr "" + +#: scene/resources/visual_shader_nodes.cpp msgid "Invalid source for preview." msgstr "Neplatný zdroj pre predzobrazenie." @@ -12834,6 +12903,14 @@ msgstr "" msgid "Constants cannot be modified." msgstr "" +#~ msgid "No" +#~ msgstr "Nie" + +#~ msgid "This scene has never been saved. Save before running?" +#~ msgstr "" +#~ "Táto scéna eÅ¡te nikdy nebola uložená. Chcete ju uložiÅ¥ predtým ako ju " +#~ "zapnete?" + #~ msgid "Search complete" #~ msgstr "Vyhľadávanie bolo dokonÄené" diff --git a/editor/translations/sl.po b/editor/translations/sl.po index c583324fff..a953258d3f 100644 --- a/editor/translations/sl.po +++ b/editor/translations/sl.po @@ -1,6 +1,6 @@ # Slovenian translation of the Godot Engine editor -# Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. -# Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). +# Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. +# Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). # This file is distributed under the same license as the Godot source code. # matevž lapajne <sivar.lapajne@gmail.com>, 2016-2018. # Matjaž Vitas <matjaz.vitas@gmail.com>, 2017-2018. @@ -2035,10 +2035,6 @@ msgstr "Predogled:" msgid "File:" msgstr "Datoteka:" -#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp -msgid "Must use a valid extension." -msgstr "Uporabiti moraÅ¡ valjavno razÅ¡iritev." - #: editor/editor_file_system.cpp msgid "ScanSources" msgstr "BranjeVirov" @@ -2488,6 +2484,10 @@ msgid "There is no defined scene to run." msgstr "Ni doloÄene scene za zagon." #: editor/editor_node.cpp +msgid "Save scene before running..." +msgstr "" + +#: editor/editor_node.cpp msgid "Could not start subprocess!" msgstr "Nemorem zaÄeti podprocesa!" @@ -2533,18 +2533,6 @@ msgstr "" msgid "Save Scene As..." msgstr "Shrani Sceno Kot..." -#: editor/editor_node.cpp -msgid "No" -msgstr "Ne" - -#: editor/editor_node.cpp -msgid "Yes" -msgstr "Da" - -#: editor/editor_node.cpp -msgid "This scene has never been saved. Save before running?" -msgstr "Ta scena ni bila nikoli shranjena. Shranim pred zagonom?" - #: editor/editor_node.cpp editor/scene_tree_dock.cpp msgid "This operation can't be done without a scene." msgstr "Ta operacija ni mogoÄa brez scene." @@ -2593,6 +2581,10 @@ msgid "Quit" msgstr "Zapri" #: editor/editor_node.cpp +msgid "Yes" +msgstr "Da" + +#: editor/editor_node.cpp msgid "Exit the editor?" msgstr "Zaprem urejevalnik?" @@ -5377,10 +5369,10 @@ msgid "Assets ZIP File" msgstr "Dodatki v ZIP Datoteki" #: editor/plugins/baked_lightmap_editor_plugin.cpp +#, fuzzy msgid "" "Can't determine a save path for lightmap images.\n" -"Save your scene (for images to be saved in the same dir), or pick a save " -"path from the BakedLightmap properties." +"Save your scene and try again." msgstr "" "Ni mogoÄe doloÄiti poti shranjevanja slik svetlobnih kart.\n" "Shrani prizor (za slike, da bodo shranjene v isti mapi), ali izberi pot za " @@ -5400,9 +5392,29 @@ msgstr "" "Napaka pri izdelavi slik, svetlobnih kart. Poskrbite, da je pot zapisljiva." #: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "Failed determining lightmap size. Maximum lightmap size too small?" +msgstr "" + +#: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "" +"Some mesh is invalid. Make sure the UV2 channel values are contained within " +"the [0.0,1.0] square region." +msgstr "" + +#: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "" +"Godot editor was built without ray tracing support, lightmaps can't be baked." +msgstr "" + +#: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "Bake Lightmaps" msgstr "ZapeÄi Svetlobne karte" +#: editor/plugins/baked_lightmap_editor_plugin.cpp +#, fuzzy +msgid "Select lightmap bake file:" +msgstr "Izberi datoteko predloge" + #: editor/plugins/camera_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "Preview" @@ -6531,6 +6543,11 @@ msgid "Can only set point into a ParticlesMaterial process material" msgstr "" #: editor/plugins/particles_2d_editor_plugin.cpp +#, fuzzy +msgid "Convert to CPUParticles2D" +msgstr "Pretvori V..." + +#: editor/plugins/particles_2d_editor_plugin.cpp #: editor/plugins/particles_editor_plugin.cpp msgid "Generation Time (sec):" msgstr "" @@ -6591,10 +6608,6 @@ msgstr "" msgid "Generate Visibility AABB" msgstr "" -#: editor/plugins/particles_editor_plugin.cpp -msgid "Generate AABB" -msgstr "" - #: editor/plugins/path_2d_editor_plugin.cpp msgid "Remove Point from Curve" msgstr "" @@ -11878,6 +11891,37 @@ msgstr "Lastnosti objekta." msgid "Give a MeshLibrary resource to this GridMap to use its meshes." msgstr "" +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Begin Bake" +msgstr "" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Preparing data structures" +msgstr "" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Generate buffers" +msgstr "" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +#, fuzzy +msgid "Direct lighting" +msgstr "Smeri" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Indirect lighting" +msgstr "" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +#, fuzzy +msgid "Post processing" +msgstr "Trenutna RazliÄica:" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +#, fuzzy +msgid "Plotting lightmaps" +msgstr "Ustvarjanje Svetlobnih Kart" + #: modules/mono/csharp_script.cpp msgid "Class name can't be a reserved keyword" msgstr "" @@ -12406,11 +12450,13 @@ msgid "Select device from the list" msgstr "Izberite napravo s seznama" #: platform/android/export/export.cpp -msgid "ADB executable not configured in the Editor Settings." +msgid "Unable to find the 'apksigner' tool." msgstr "" #: platform/android/export/export.cpp -msgid "OpenJDK jarsigner not configured in the Editor Settings." +msgid "" +"Android build template not installed in the project. Install it from the " +"Project menu." msgstr "" #: platform/android/export/export.cpp @@ -12422,11 +12468,11 @@ msgid "Release keystore incorrectly configured in the export preset." msgstr "" #: platform/android/export/export.cpp -msgid "Custom build requires a valid Android SDK path in Editor Settings." +msgid "A valid Android SDK path is required in Editor Settings." msgstr "" #: platform/android/export/export.cpp -msgid "Invalid Android SDK path for custom build in Editor Settings." +msgid "Invalid Android SDK path in Editor Settings." msgstr "" #: platform/android/export/export.cpp @@ -12434,9 +12480,19 @@ msgid "Missing 'platform-tools' directory!" msgstr "" #: platform/android/export/export.cpp -msgid "" -"Android build template not installed in the project. Install it from the " -"Project menu." +msgid "Unable to find Android SDK platform-tools' adb command." +msgstr "" + +#: platform/android/export/export.cpp +msgid "Please check in the Android SDK directory specified in Editor Settings." +msgstr "" + +#: platform/android/export/export.cpp +msgid "Missing 'build-tools' directory!" +msgstr "" + +#: platform/android/export/export.cpp +msgid "Unable to find Android SDK build-tools' apksigner command." msgstr "" #: platform/android/export/export.cpp @@ -12854,27 +12910,29 @@ msgid "ARVROrigin requires an ARVRCamera child node." msgstr "" #: scene/3d/baked_lightmap.cpp -msgid "%d%%" +msgid "Finding meshes and lights" msgstr "" #: scene/3d/baked_lightmap.cpp -msgid "(Time Left: %d:%02d s)" +msgid "Preparing geometry (%d/%d)" msgstr "" #: scene/3d/baked_lightmap.cpp -msgid "Plotting Meshes: " +msgid "Preparing environment" msgstr "" #: scene/3d/baked_lightmap.cpp -msgid "Plotting Lights:" -msgstr "" +#, fuzzy +msgid "Generating capture" +msgstr "Ustvarjanje Svetlobnih Kart" -#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp -msgid "Finishing Plot" -msgstr "" +#: scene/3d/baked_lightmap.cpp +#, fuzzy +msgid "Saving lightmaps" +msgstr "Ustvarjanje Svetlobnih Kart" #: scene/3d/baked_lightmap.cpp -msgid "Lighting Meshes: " +msgid "Done" msgstr "" #: scene/3d/collision_object.cpp @@ -12934,6 +12992,10 @@ msgid "Plotting Meshes" msgstr "" #: scene/3d/gi_probe.cpp +msgid "Finishing Plot" +msgstr "" + +#: scene/3d/gi_probe.cpp msgid "" "GIProbes are not supported by the GLES2 video driver.\n" "Use a BakedLightmap instead." @@ -13157,6 +13219,10 @@ msgstr "Opozorilo!" msgid "Please Confirm..." msgstr "Prosimo Potrdite..." +#: scene/gui/file_dialog.cpp +msgid "Must use a valid extension." +msgstr "Uporabiti moraÅ¡ valjavno razÅ¡iritev." + #: scene/gui/graph_edit.cpp msgid "Enable grid minimap." msgstr "" @@ -13206,6 +13272,12 @@ msgid "Viewport size must be greater than 0 to render anything." msgstr "" #: scene/resources/visual_shader_nodes.cpp +msgid "" +"The sampler port is connected but not used. Consider changing the source to " +"'SamplerPort'." +msgstr "" + +#: scene/resources/visual_shader_nodes.cpp #, fuzzy msgid "Invalid source for preview." msgstr "Neveljaven vir za shader." @@ -13235,6 +13307,12 @@ msgstr "" msgid "Constants cannot be modified." msgstr "Konstante ni možno spreminjati." +#~ msgid "No" +#~ msgstr "Ne" + +#~ msgid "This scene has never been saved. Save before running?" +#~ msgstr "Ta scena ni bila nikoli shranjena. Shranim pred zagonom?" + #, fuzzy #~ msgid "Search complete" #~ msgstr "IÅ¡Äi Besedilo" diff --git a/editor/translations/sq.po b/editor/translations/sq.po index a397c3bf00..7dcc32735d 100644 --- a/editor/translations/sq.po +++ b/editor/translations/sq.po @@ -1,6 +1,6 @@ # Albanian translation of the Godot Engine editor -# Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. -# Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). +# Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. +# Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). # This file is distributed under the same license as the Godot source code. # Igli <iglibh@outlook.com>, 2018. # Enrik Qose <enrikqose@gmail.com>, 2019. @@ -1983,10 +1983,6 @@ msgstr "Shikim paraprak:" msgid "File:" msgstr "Skedar:" -#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp -msgid "Must use a valid extension." -msgstr "Duhet të perdorësh një shtesë të lejuar." - #: editor/editor_file_system.cpp msgid "ScanSources" msgstr "SkanoBurimet" @@ -2432,6 +2428,10 @@ msgid "There is no defined scene to run." msgstr "Nuk ka një skenë të përcaktuar për të filluar." #: editor/editor_node.cpp +msgid "Save scene before running..." +msgstr "" + +#: editor/editor_node.cpp msgid "Could not start subprocess!" msgstr "Nuk mund të fillojë subprocess-in!" @@ -2476,18 +2476,6 @@ msgstr "Një nyje rrënjë është e kërkuar para se të ruash skenën." msgid "Save Scene As..." msgstr "Ruaje Skenën Si..." -#: editor/editor_node.cpp -msgid "No" -msgstr "Jo" - -#: editor/editor_node.cpp -msgid "Yes" -msgstr "Po" - -#: editor/editor_node.cpp -msgid "This scene has never been saved. Save before running?" -msgstr "Kjo skenë nuk është ruajtur më parë. Ruaje para se të fillosh?" - #: editor/editor_node.cpp editor/scene_tree_dock.cpp msgid "This operation can't be done without a scene." msgstr "Ky veprim nuk mund të kryhet pa një skenë." @@ -2536,6 +2524,10 @@ msgid "Quit" msgstr "Dil" #: editor/editor_node.cpp +msgid "Yes" +msgstr "Po" + +#: editor/editor_node.cpp msgid "Exit the editor?" msgstr "Dil nga editori?" @@ -5237,8 +5229,7 @@ msgstr "" #: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "" "Can't determine a save path for lightmap images.\n" -"Save your scene (for images to be saved in the same dir), or pick a save " -"path from the BakedLightmap properties." +"Save your scene and try again." msgstr "" #: editor/plugins/baked_lightmap_editor_plugin.cpp @@ -5252,9 +5243,29 @@ msgid "Failed creating lightmap images, make sure path is writable." msgstr "" #: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "Failed determining lightmap size. Maximum lightmap size too small?" +msgstr "" + +#: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "" +"Some mesh is invalid. Make sure the UV2 channel values are contained within " +"the [0.0,1.0] square region." +msgstr "" + +#: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "" +"Godot editor was built without ray tracing support, lightmaps can't be baked." +msgstr "" + +#: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "Bake Lightmaps" msgstr "" +#: editor/plugins/baked_lightmap_editor_plugin.cpp +#, fuzzy +msgid "Select lightmap bake file:" +msgstr "Zgjidh skedarin e shabllonit" + #: editor/plugins/camera_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "Preview" @@ -6332,6 +6343,11 @@ msgid "Can only set point into a ParticlesMaterial process material" msgstr "" #: editor/plugins/particles_2d_editor_plugin.cpp +#, fuzzy +msgid "Convert to CPUParticles2D" +msgstr "Konverto në %s" + +#: editor/plugins/particles_2d_editor_plugin.cpp #: editor/plugins/particles_editor_plugin.cpp msgid "Generation Time (sec):" msgstr "" @@ -6392,10 +6408,6 @@ msgstr "" msgid "Generate Visibility AABB" msgstr "" -#: editor/plugins/particles_editor_plugin.cpp -msgid "Generate AABB" -msgstr "" - #: editor/plugins/path_2d_editor_plugin.cpp msgid "Remove Point from Curve" msgstr "" @@ -11497,6 +11509,36 @@ msgstr "Nyjet filtruese" msgid "Give a MeshLibrary resource to this GridMap to use its meshes." msgstr "" +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Begin Bake" +msgstr "" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Preparing data structures" +msgstr "" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Generate buffers" +msgstr "" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Direct lighting" +msgstr "" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Indirect lighting" +msgstr "" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +#, fuzzy +msgid "Post processing" +msgstr "Versioni Aktual:" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +#, fuzzy +msgid "Plotting lightmaps" +msgstr "Duke Gjeneruar Hartat e Dritës" + #: modules/mono/csharp_script.cpp msgid "Class name can't be a reserved keyword" msgstr "" @@ -12008,11 +12050,13 @@ msgid "Select device from the list" msgstr "Zgjidh paisjen nga lista" #: platform/android/export/export.cpp -msgid "ADB executable not configured in the Editor Settings." +msgid "Unable to find the 'apksigner' tool." msgstr "" #: platform/android/export/export.cpp -msgid "OpenJDK jarsigner not configured in the Editor Settings." +msgid "" +"Android build template not installed in the project. Install it from the " +"Project menu." msgstr "" #: platform/android/export/export.cpp @@ -12024,11 +12068,11 @@ msgid "Release keystore incorrectly configured in the export preset." msgstr "" #: platform/android/export/export.cpp -msgid "Custom build requires a valid Android SDK path in Editor Settings." +msgid "A valid Android SDK path is required in Editor Settings." msgstr "" #: platform/android/export/export.cpp -msgid "Invalid Android SDK path for custom build in Editor Settings." +msgid "Invalid Android SDK path in Editor Settings." msgstr "" #: platform/android/export/export.cpp @@ -12036,9 +12080,19 @@ msgid "Missing 'platform-tools' directory!" msgstr "" #: platform/android/export/export.cpp -msgid "" -"Android build template not installed in the project. Install it from the " -"Project menu." +msgid "Unable to find Android SDK platform-tools' adb command." +msgstr "" + +#: platform/android/export/export.cpp +msgid "Please check in the Android SDK directory specified in Editor Settings." +msgstr "" + +#: platform/android/export/export.cpp +msgid "Missing 'build-tools' directory!" +msgstr "" + +#: platform/android/export/export.cpp +msgid "Unable to find Android SDK build-tools' apksigner command." msgstr "" #: platform/android/export/export.cpp @@ -12431,27 +12485,29 @@ msgid "ARVROrigin requires an ARVRCamera child node." msgstr "" #: scene/3d/baked_lightmap.cpp -msgid "%d%%" +msgid "Finding meshes and lights" msgstr "" #: scene/3d/baked_lightmap.cpp -msgid "(Time Left: %d:%02d s)" +msgid "Preparing geometry (%d/%d)" msgstr "" #: scene/3d/baked_lightmap.cpp -msgid "Plotting Meshes: " +msgid "Preparing environment" msgstr "" #: scene/3d/baked_lightmap.cpp -msgid "Plotting Lights:" -msgstr "" +#, fuzzy +msgid "Generating capture" +msgstr "Duke Gjeneruar Hartat e Dritës" -#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp -msgid "Finishing Plot" -msgstr "" +#: scene/3d/baked_lightmap.cpp +#, fuzzy +msgid "Saving lightmaps" +msgstr "Duke Gjeneruar Hartat e Dritës" #: scene/3d/baked_lightmap.cpp -msgid "Lighting Meshes: " +msgid "Done" msgstr "" #: scene/3d/collision_object.cpp @@ -12511,6 +12567,10 @@ msgid "Plotting Meshes" msgstr "" #: scene/3d/gi_probe.cpp +msgid "Finishing Plot" +msgstr "" + +#: scene/3d/gi_probe.cpp msgid "" "GIProbes are not supported by the GLES2 video driver.\n" "Use a BakedLightmap instead." @@ -12724,6 +12784,10 @@ msgstr "" msgid "Please Confirm..." msgstr "" +#: scene/gui/file_dialog.cpp +msgid "Must use a valid extension." +msgstr "Duhet të perdorësh një shtesë të lejuar." + #: scene/gui/graph_edit.cpp msgid "Enable grid minimap." msgstr "" @@ -12769,6 +12833,12 @@ msgid "Viewport size must be greater than 0 to render anything." msgstr "" #: scene/resources/visual_shader_nodes.cpp +msgid "" +"The sampler port is connected but not used. Consider changing the source to " +"'SamplerPort'." +msgstr "" + +#: scene/resources/visual_shader_nodes.cpp msgid "Invalid source for preview." msgstr "" @@ -12796,6 +12866,12 @@ msgstr "" msgid "Constants cannot be modified." msgstr "" +#~ msgid "No" +#~ msgstr "Jo" + +#~ msgid "This scene has never been saved. Save before running?" +#~ msgstr "Kjo skenë nuk është ruajtur më parë. Ruaje para se të fillosh?" + #~ msgid "Search complete" #~ msgstr "Kërkimi u kompletua" diff --git a/editor/translations/sr_Cyrl.po b/editor/translations/sr_Cyrl.po index 7f5c25202a..b07bc4e1c9 100644 --- a/editor/translations/sr_Cyrl.po +++ b/editor/translations/sr_Cyrl.po @@ -1,6 +1,6 @@ # Serbian (cyrillic) translation of the Godot Engine editor -# Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. -# Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). +# Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. +# Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). # This file is distributed under the same license as the Godot source code. # # ÐлекÑандар Урошевић <nicecubedude@gmail.com>, 2017. @@ -2130,10 +2130,6 @@ msgstr "Преглед:" msgid "File:" msgstr "Датотека:" -#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp -msgid "Must use a valid extension." -msgstr "Мора Ñе кориÑтити важећа екÑтензија." - #: editor/editor_file_system.cpp msgid "ScanSources" msgstr "Скенирање извора" @@ -2609,6 +2605,10 @@ msgid "There is no defined scene to run." msgstr "Ðе поÑтоји дефиниÑана Ñцена за покретање." #: editor/editor_node.cpp +msgid "Save scene before running..." +msgstr "" + +#: editor/editor_node.cpp msgid "Could not start subprocess!" msgstr "Ðе могу покренути подпроцеÑ!" @@ -2655,18 +2655,6 @@ msgstr "За памћене Ñцене неопходан је корени но msgid "Save Scene As..." msgstr "Сачувај Ñцену као..." -#: editor/editor_node.cpp -msgid "No" -msgstr "Ðе" - -#: editor/editor_node.cpp -msgid "Yes" -msgstr "Да" - -#: editor/editor_node.cpp -msgid "This scene has never been saved. Save before running?" -msgstr "Ова Ñцена није Ñачувана. Сачувај пре покретања?" - #: editor/editor_node.cpp editor/scene_tree_dock.cpp msgid "This operation can't be done without a scene." msgstr "Ова операција Ñе не може обавити без Ñцене." @@ -2715,6 +2703,10 @@ msgid "Quit" msgstr "Изађи" #: editor/editor_node.cpp +msgid "Yes" +msgstr "Да" + +#: editor/editor_node.cpp msgid "Exit the editor?" msgstr "Изађи из уредника?" @@ -5641,8 +5633,7 @@ msgstr "РеÑурÑи ЗИП датотека" #, fuzzy msgid "" "Can't determine a save path for lightmap images.\n" -"Save your scene (for images to be saved in the same dir), or pick a save " -"path from the BakedLightmap properties." +"Save your scene and try again." msgstr "" "ÐеуÑпело одређивање путање памћења за Ñлике МапеСенчења.\n" "Упамти Ñцену (за Ñлике да буду Ñачуване у иÑтом директоријуму), или одабери " @@ -5664,10 +5655,30 @@ msgstr "" "ÐеуÑпешно креирање Ñлике МапеСенчења, провери да ли могуће упиÑивање путање." #: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "Failed determining lightmap size. Maximum lightmap size too small?" +msgstr "" + +#: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "" +"Some mesh is invalid. Make sure the UV2 channel values are contained within " +"the [0.0,1.0] square region." +msgstr "" + +#: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "" +"Godot editor was built without ray tracing support, lightmaps can't be baked." +msgstr "" + +#: editor/plugins/baked_lightmap_editor_plugin.cpp #, fuzzy msgid "Bake Lightmaps" msgstr "Изпеци МапеСенчења" +#: editor/plugins/baked_lightmap_editor_plugin.cpp +#, fuzzy +msgid "Select lightmap bake file:" +msgstr "Одабери шаблонÑку датотеку" + #: editor/plugins/camera_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "Preview" @@ -6878,6 +6889,11 @@ msgid "Can only set point into a ParticlesMaterial process material" msgstr "Тачка Ñе Ñамо може поÑтавити у ParticlesMaterial процеÑни материјал" #: editor/plugins/particles_2d_editor_plugin.cpp +#, fuzzy +msgid "Convert to CPUParticles2D" +msgstr "Претвори у CPU чеÑтице" + +#: editor/plugins/particles_2d_editor_plugin.cpp #: editor/plugins/particles_editor_plugin.cpp msgid "Generation Time (sec):" msgstr "Време генериÑања (Ñек.):" @@ -6943,10 +6959,6 @@ msgstr "ГенериÑање оÑног поравнаног граничниоРmsgid "Generate Visibility AABB" msgstr "Генериши оÑно поравнан гранични оквир (AABB) видљивоÑти" -#: editor/plugins/particles_editor_plugin.cpp -msgid "Generate AABB" -msgstr "Генериши оÑно поравнан гранични оквир (AABB)" - #: editor/plugins/path_2d_editor_plugin.cpp msgid "Remove Point from Curve" msgstr "Обриши тачку из криве" @@ -13029,6 +13041,39 @@ msgstr "Пробери мреже" msgid "Give a MeshLibrary resource to this GridMap to use its meshes." msgstr "Дај БиблиотециМрежа реÑÑƒÑ€Ñ Ð¾Ð²Ðµ МапеМреже да кориÑти њене мреже." +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Begin Bake" +msgstr "" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Preparing data structures" +msgstr "" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +#, fuzzy +msgid "Generate buffers" +msgstr "Генериши оÑно поравнан гранични оквир (AABB)" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +#, fuzzy +msgid "Direct lighting" +msgstr "Смерови" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +#, fuzzy +msgid "Indirect lighting" +msgstr "Увучи деÑно" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +#, fuzzy +msgid "Post processing" +msgstr "Ðакон-Обраде" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +#, fuzzy +msgid "Plotting lightmaps" +msgstr "Скована Светла:" + #: modules/mono/csharp_script.cpp #, fuzzy msgid "Class name can't be a reserved keyword" @@ -13593,14 +13638,17 @@ msgid "Select device from the list" msgstr "Одабери уређај Ñа лиÑте" #: platform/android/export/export.cpp -#, fuzzy -msgid "ADB executable not configured in the Editor Settings." -msgstr "ADB извршна датотека није подешена у Подешавањима Уредника." +msgid "Unable to find the 'apksigner' tool." +msgstr "" #: platform/android/export/export.cpp #, fuzzy -msgid "OpenJDK jarsigner not configured in the Editor Settings." -msgstr "OpenJDK jar потпиÑник није подешен у Подешавањима Уредника." +msgid "" +"Android build template not installed in the project. Install it from the " +"Project menu." +msgstr "" +"Android нацрт изградње није инÑталиран у пројекат. ИнÑталирај га из Пројекат " +"менија." #: platform/android/export/export.cpp #, fuzzy @@ -13618,14 +13666,13 @@ msgstr "" #: platform/android/export/export.cpp #, fuzzy -msgid "Custom build requires a valid Android SDK path in Editor Settings." +msgid "A valid Android SDK path is required in Editor Settings." msgstr "" -"Произвољна изградња захтева важећу путању до Android SDK у Подешавањима " -"Уредника." +"Ðеважећа Android SDK путања за произвољну изградњу у Подешавањима Уредника." #: platform/android/export/export.cpp #, fuzzy -msgid "Invalid Android SDK path for custom build in Editor Settings." +msgid "Invalid Android SDK path in Editor Settings." msgstr "" "Ðеважећа Android SDK путања за произвољну изградњу у Подешавањима Уредника." @@ -13634,13 +13681,22 @@ msgid "Missing 'platform-tools' directory!" msgstr "" #: platform/android/export/export.cpp +msgid "Unable to find Android SDK platform-tools' adb command." +msgstr "" + +#: platform/android/export/export.cpp #, fuzzy -msgid "" -"Android build template not installed in the project. Install it from the " -"Project menu." +msgid "Please check in the Android SDK directory specified in Editor Settings." +msgstr "" +"Ðеважећа Android SDK путања за произвољну изградњу у Подешавањима Уредника." + +#: platform/android/export/export.cpp +msgid "Missing 'build-tools' directory!" +msgstr "" + +#: platform/android/export/export.cpp +msgid "Unable to find Android SDK build-tools' apksigner command." msgstr "" -"Android нацрт изградње није инÑталиран у пројекат. ИнÑталирај га из Пројекат " -"менија." #: platform/android/export/export.cpp #, fuzzy @@ -14149,34 +14205,33 @@ msgid "ARVROrigin requires an ARVRCamera child node." msgstr "ARVROrigin захтева ARVRCamera дете чвор." #: scene/3d/baked_lightmap.cpp -#, fuzzy -msgid "%d%%" -msgstr "%d%%" +msgid "Finding meshes and lights" +msgstr "" #: scene/3d/baked_lightmap.cpp #, fuzzy -msgid "(Time Left: %d:%02d s)" -msgstr "(Време преоÑтало: %d:%02d Ñ)" +msgid "Preparing geometry (%d/%d)" +msgstr "Ðнализирање геометрије..." #: scene/3d/baked_lightmap.cpp #, fuzzy -msgid "Plotting Meshes: " -msgstr "Сковане Мреже:" +msgid "Preparing environment" +msgstr "Прикажи околину" #: scene/3d/baked_lightmap.cpp #, fuzzy -msgid "Plotting Lights:" -msgstr "Скована Светла:" +msgid "Generating capture" +msgstr "ГенериÑање оÑног поравнаног граничниог оквира (AABB)" -#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp +#: scene/3d/baked_lightmap.cpp #, fuzzy -msgid "Finishing Plot" -msgstr "Завршни Ков" +msgid "Saving lightmaps" +msgstr "ГенериÑање оÑног поравнаног граничниог оквира (AABB)" #: scene/3d/baked_lightmap.cpp #, fuzzy -msgid "Lighting Meshes: " -msgstr "СветлоÑне Мреже:" +msgid "Done" +msgstr "Готово!" #: scene/3d/collision_object.cpp #, fuzzy @@ -14263,6 +14318,11 @@ msgstr "Сковане Мреже" #: scene/3d/gi_probe.cpp #, fuzzy +msgid "Finishing Plot" +msgstr "Завршни Ков" + +#: scene/3d/gi_probe.cpp +#, fuzzy msgid "" "GIProbes are not supported by the GLES2 video driver.\n" "Use a BakedLightmap instead." @@ -14547,6 +14607,10 @@ msgstr "Узбуна!" msgid "Please Confirm..." msgstr "Молимо Потврди..." +#: scene/gui/file_dialog.cpp +msgid "Must use a valid extension." +msgstr "Мора Ñе кориÑтити важећа екÑтензија." + #: scene/gui/graph_edit.cpp #, fuzzy msgid "Enable grid minimap." @@ -14613,6 +14677,12 @@ msgid "Viewport size must be greater than 0 to render anything." msgstr "Величина Viewport-а мора бити већа од 0 да би Ñе нешто иÑцртало." #: scene/resources/visual_shader_nodes.cpp +msgid "" +"The sampler port is connected but not used. Consider changing the source to " +"'SamplerPort'." +msgstr "" + +#: scene/resources/visual_shader_nodes.cpp #, fuzzy msgid "Invalid source for preview." msgstr "Ðеважећи извор за преглед." @@ -14647,6 +14717,42 @@ msgstr "Варијације могу Ñамо бити одређене у фу msgid "Constants cannot be modified." msgstr "КонÑтанте није могуће мењати." +#~ msgid "No" +#~ msgstr "Ðе" + +#~ msgid "This scene has never been saved. Save before running?" +#~ msgstr "Ова Ñцена није Ñачувана. Сачувај пре покретања?" + +#, fuzzy +#~ msgid "ADB executable not configured in the Editor Settings." +#~ msgstr "ADB извршна датотека није подешена у Подешавањима Уредника." + +#, fuzzy +#~ msgid "OpenJDK jarsigner not configured in the Editor Settings." +#~ msgstr "OpenJDK jar потпиÑник није подешен у Подешавањима Уредника." + +#, fuzzy +#~ msgid "Custom build requires a valid Android SDK path in Editor Settings." +#~ msgstr "" +#~ "Произвољна изградња захтева важећу путању до Android SDK у Подешавањима " +#~ "Уредника." + +#, fuzzy +#~ msgid "%d%%" +#~ msgstr "%d%%" + +#, fuzzy +#~ msgid "(Time Left: %d:%02d s)" +#~ msgstr "(Време преоÑтало: %d:%02d Ñ)" + +#, fuzzy +#~ msgid "Plotting Meshes: " +#~ msgstr "Сковане Мреже:" + +#, fuzzy +#~ msgid "Lighting Meshes: " +#~ msgstr "СветлоÑне Мреже:" + #, fuzzy #~ msgid "Search complete" #~ msgstr "Потражи текÑÑ‚" @@ -14923,10 +15029,6 @@ msgstr "КонÑтанте није могуће мењати." #~ msgstr "Грешка при учитавању реÑурÑа." #, fuzzy -#~ msgid "Done" -#~ msgstr "Готово!" - -#, fuzzy #~ msgid "Failed to create C# project." #~ msgstr "Грешка при учитавању реÑурÑа." diff --git a/editor/translations/sr_Latn.po b/editor/translations/sr_Latn.po index ba54b76fb9..232c53da80 100644 --- a/editor/translations/sr_Latn.po +++ b/editor/translations/sr_Latn.po @@ -1,6 +1,6 @@ # Serbian (latin) translation of the Godot Engine editor -# Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. -# Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). +# Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. +# Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). # This file is distributed under the same license as the Godot source code. # Milos Ponjavusic <brane@branegames.com>, 2018. # BLu <blmasfon@gmail.com>, 2018. @@ -1921,10 +1921,6 @@ msgstr "" msgid "File:" msgstr "" -#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp -msgid "Must use a valid extension." -msgstr "" - #: editor/editor_file_system.cpp msgid "ScanSources" msgstr "" @@ -2331,6 +2327,10 @@ msgid "There is no defined scene to run." msgstr "" #: editor/editor_node.cpp +msgid "Save scene before running..." +msgstr "" + +#: editor/editor_node.cpp msgid "Could not start subprocess!" msgstr "" @@ -2374,18 +2374,6 @@ msgstr "" msgid "Save Scene As..." msgstr "" -#: editor/editor_node.cpp -msgid "No" -msgstr "" - -#: editor/editor_node.cpp -msgid "Yes" -msgstr "" - -#: editor/editor_node.cpp -msgid "This scene has never been saved. Save before running?" -msgstr "" - #: editor/editor_node.cpp editor/scene_tree_dock.cpp msgid "This operation can't be done without a scene." msgstr "" @@ -2434,6 +2422,10 @@ msgid "Quit" msgstr "" #: editor/editor_node.cpp +msgid "Yes" +msgstr "" + +#: editor/editor_node.cpp msgid "Exit the editor?" msgstr "" @@ -5016,8 +5008,7 @@ msgstr "" #: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "" "Can't determine a save path for lightmap images.\n" -"Save your scene (for images to be saved in the same dir), or pick a save " -"path from the BakedLightmap properties." +"Save your scene and try again." msgstr "" #: editor/plugins/baked_lightmap_editor_plugin.cpp @@ -5031,9 +5022,28 @@ msgid "Failed creating lightmap images, make sure path is writable." msgstr "" #: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "Failed determining lightmap size. Maximum lightmap size too small?" +msgstr "" + +#: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "" +"Some mesh is invalid. Make sure the UV2 channel values are contained within " +"the [0.0,1.0] square region." +msgstr "" + +#: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "" +"Godot editor was built without ray tracing support, lightmaps can't be baked." +msgstr "" + +#: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "Bake Lightmaps" msgstr "" +#: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "Select lightmap bake file:" +msgstr "" + #: editor/plugins/camera_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "Preview" @@ -6109,6 +6119,11 @@ msgid "Can only set point into a ParticlesMaterial process material" msgstr "" #: editor/plugins/particles_2d_editor_plugin.cpp +#, fuzzy +msgid "Convert to CPUParticles2D" +msgstr "Napravi" + +#: editor/plugins/particles_2d_editor_plugin.cpp #: editor/plugins/particles_editor_plugin.cpp msgid "Generation Time (sec):" msgstr "" @@ -6169,10 +6184,6 @@ msgstr "" msgid "Generate Visibility AABB" msgstr "" -#: editor/plugins/particles_editor_plugin.cpp -msgid "Generate AABB" -msgstr "" - #: editor/plugins/path_2d_editor_plugin.cpp msgid "Remove Point from Curve" msgstr "" @@ -11246,6 +11257,34 @@ msgstr "" msgid "Give a MeshLibrary resource to this GridMap to use its meshes." msgstr "" +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Begin Bake" +msgstr "" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Preparing data structures" +msgstr "" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Generate buffers" +msgstr "" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Direct lighting" +msgstr "" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Indirect lighting" +msgstr "" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Post processing" +msgstr "" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Plotting lightmaps" +msgstr "" + #: modules/mono/csharp_script.cpp msgid "Class name can't be a reserved keyword" msgstr "" @@ -11754,11 +11793,13 @@ msgid "Select device from the list" msgstr "" #: platform/android/export/export.cpp -msgid "ADB executable not configured in the Editor Settings." +msgid "Unable to find the 'apksigner' tool." msgstr "" #: platform/android/export/export.cpp -msgid "OpenJDK jarsigner not configured in the Editor Settings." +msgid "" +"Android build template not installed in the project. Install it from the " +"Project menu." msgstr "" #: platform/android/export/export.cpp @@ -11770,11 +11811,11 @@ msgid "Release keystore incorrectly configured in the export preset." msgstr "" #: platform/android/export/export.cpp -msgid "Custom build requires a valid Android SDK path in Editor Settings." +msgid "A valid Android SDK path is required in Editor Settings." msgstr "" #: platform/android/export/export.cpp -msgid "Invalid Android SDK path for custom build in Editor Settings." +msgid "Invalid Android SDK path in Editor Settings." msgstr "" #: platform/android/export/export.cpp @@ -11782,9 +11823,19 @@ msgid "Missing 'platform-tools' directory!" msgstr "" #: platform/android/export/export.cpp -msgid "" -"Android build template not installed in the project. Install it from the " -"Project menu." +msgid "Unable to find Android SDK platform-tools' adb command." +msgstr "" + +#: platform/android/export/export.cpp +msgid "Please check in the Android SDK directory specified in Editor Settings." +msgstr "" + +#: platform/android/export/export.cpp +msgid "Missing 'build-tools' directory!" +msgstr "" + +#: platform/android/export/export.cpp +msgid "Unable to find Android SDK build-tools' apksigner command." msgstr "" #: platform/android/export/export.cpp @@ -12175,27 +12226,27 @@ msgid "ARVROrigin requires an ARVRCamera child node." msgstr "" #: scene/3d/baked_lightmap.cpp -msgid "%d%%" +msgid "Finding meshes and lights" msgstr "" #: scene/3d/baked_lightmap.cpp -msgid "(Time Left: %d:%02d s)" +msgid "Preparing geometry (%d/%d)" msgstr "" #: scene/3d/baked_lightmap.cpp -msgid "Plotting Meshes: " +msgid "Preparing environment" msgstr "" #: scene/3d/baked_lightmap.cpp -msgid "Plotting Lights:" +msgid "Generating capture" msgstr "" -#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp -msgid "Finishing Plot" +#: scene/3d/baked_lightmap.cpp +msgid "Saving lightmaps" msgstr "" #: scene/3d/baked_lightmap.cpp -msgid "Lighting Meshes: " +msgid "Done" msgstr "" #: scene/3d/collision_object.cpp @@ -12255,6 +12306,10 @@ msgid "Plotting Meshes" msgstr "" #: scene/3d/gi_probe.cpp +msgid "Finishing Plot" +msgstr "" + +#: scene/3d/gi_probe.cpp msgid "" "GIProbes are not supported by the GLES2 video driver.\n" "Use a BakedLightmap instead." @@ -12468,6 +12523,10 @@ msgstr "" msgid "Please Confirm..." msgstr "" +#: scene/gui/file_dialog.cpp +msgid "Must use a valid extension." +msgstr "" + #: scene/gui/graph_edit.cpp msgid "Enable grid minimap." msgstr "" @@ -12513,6 +12572,12 @@ msgid "Viewport size must be greater than 0 to render anything." msgstr "" #: scene/resources/visual_shader_nodes.cpp +msgid "" +"The sampler port is connected but not used. Consider changing the source to " +"'SamplerPort'." +msgstr "" + +#: scene/resources/visual_shader_nodes.cpp msgid "Invalid source for preview." msgstr "" diff --git a/editor/translations/sv.po b/editor/translations/sv.po index 6363ad06b4..cab4b7e5bc 100644 --- a/editor/translations/sv.po +++ b/editor/translations/sv.po @@ -1,6 +1,6 @@ # Swedish translation of the Godot Engine editor -# Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. -# Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). +# Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. +# Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). # This file is distributed under the same license as the Godot source code. # bergmarklund <davemcgroin@gmail.com>, 2017, 2018. # Christoffer Sundbom <christoffer_karlsson@live.se>, 2017. @@ -1996,10 +1996,6 @@ msgstr "Förhandsvisning:" msgid "File:" msgstr "Fil:" -#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp -msgid "Must use a valid extension." -msgstr "MÃ¥ste använda en giltigt filändelse." - #: editor/editor_file_system.cpp msgid "ScanSources" msgstr "ScanSources" @@ -2451,6 +2447,10 @@ msgid "There is no defined scene to run." msgstr "Det finns ingen definierad scen att köra." #: editor/editor_node.cpp +msgid "Save scene before running..." +msgstr "" + +#: editor/editor_node.cpp msgid "Could not start subprocess!" msgstr "Kunde inte starta underprocess!" @@ -2498,18 +2498,6 @@ msgstr "" msgid "Save Scene As..." msgstr "Spara Scen Som..." -#: editor/editor_node.cpp -msgid "No" -msgstr "Nej" - -#: editor/editor_node.cpp -msgid "Yes" -msgstr "Ja" - -#: editor/editor_node.cpp -msgid "This scene has never been saved. Save before running?" -msgstr "Denna scenen har aldrig sparats. Spara innan körning?" - #: editor/editor_node.cpp editor/scene_tree_dock.cpp msgid "This operation can't be done without a scene." msgstr "Ã…tgärden kan inte göras utan en scen." @@ -2559,6 +2547,10 @@ msgid "Quit" msgstr "Avsluta" #: editor/editor_node.cpp +msgid "Yes" +msgstr "Ja" + +#: editor/editor_node.cpp msgid "Exit the editor?" msgstr "Stäng redigeraren?" @@ -5295,8 +5287,7 @@ msgstr "" #: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "" "Can't determine a save path for lightmap images.\n" -"Save your scene (for images to be saved in the same dir), or pick a save " -"path from the BakedLightmap properties." +"Save your scene and try again." msgstr "" #: editor/plugins/baked_lightmap_editor_plugin.cpp @@ -5310,9 +5301,29 @@ msgid "Failed creating lightmap images, make sure path is writable." msgstr "" #: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "Failed determining lightmap size. Maximum lightmap size too small?" +msgstr "" + +#: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "" +"Some mesh is invalid. Make sure the UV2 channel values are contained within " +"the [0.0,1.0] square region." +msgstr "" + +#: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "" +"Godot editor was built without ray tracing support, lightmaps can't be baked." +msgstr "" + +#: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "Bake Lightmaps" msgstr "" +#: editor/plugins/baked_lightmap_editor_plugin.cpp +#, fuzzy +msgid "Select lightmap bake file:" +msgstr "Välj mall-fil" + #: editor/plugins/camera_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "Preview" @@ -6423,6 +6434,11 @@ msgid "Can only set point into a ParticlesMaterial process material" msgstr "" #: editor/plugins/particles_2d_editor_plugin.cpp +#, fuzzy +msgid "Convert to CPUParticles2D" +msgstr "Konvertera till Versaler" + +#: editor/plugins/particles_2d_editor_plugin.cpp #: editor/plugins/particles_editor_plugin.cpp msgid "Generation Time (sec):" msgstr "" @@ -6483,10 +6499,6 @@ msgstr "" msgid "Generate Visibility AABB" msgstr "" -#: editor/plugins/particles_editor_plugin.cpp -msgid "Generate AABB" -msgstr "" - #: editor/plugins/path_2d_editor_plugin.cpp msgid "Remove Point from Curve" msgstr "" @@ -11774,6 +11786,37 @@ msgstr "Filtrera noder" msgid "Give a MeshLibrary resource to this GridMap to use its meshes." msgstr "" +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Begin Bake" +msgstr "" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Preparing data structures" +msgstr "" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Generate buffers" +msgstr "" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +#, fuzzy +msgid "Direct lighting" +msgstr "Sektioner:" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Indirect lighting" +msgstr "" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +#, fuzzy +msgid "Post processing" +msgstr "Nuvarande Version:" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +#, fuzzy +msgid "Plotting lightmaps" +msgstr "Genererar Lightmaps" + #: modules/mono/csharp_script.cpp msgid "Class name can't be a reserved keyword" msgstr "" @@ -12293,11 +12336,13 @@ msgid "Select device from the list" msgstr "Välj enhet frÃ¥n listan" #: platform/android/export/export.cpp -msgid "ADB executable not configured in the Editor Settings." +msgid "Unable to find the 'apksigner' tool." msgstr "" #: platform/android/export/export.cpp -msgid "OpenJDK jarsigner not configured in the Editor Settings." +msgid "" +"Android build template not installed in the project. Install it from the " +"Project menu." msgstr "" #: platform/android/export/export.cpp @@ -12309,11 +12354,11 @@ msgid "Release keystore incorrectly configured in the export preset." msgstr "" #: platform/android/export/export.cpp -msgid "Custom build requires a valid Android SDK path in Editor Settings." +msgid "A valid Android SDK path is required in Editor Settings." msgstr "" #: platform/android/export/export.cpp -msgid "Invalid Android SDK path for custom build in Editor Settings." +msgid "Invalid Android SDK path in Editor Settings." msgstr "" #: platform/android/export/export.cpp @@ -12321,9 +12366,19 @@ msgid "Missing 'platform-tools' directory!" msgstr "" #: platform/android/export/export.cpp -msgid "" -"Android build template not installed in the project. Install it from the " -"Project menu." +msgid "Unable to find Android SDK platform-tools' adb command." +msgstr "" + +#: platform/android/export/export.cpp +msgid "Please check in the Android SDK directory specified in Editor Settings." +msgstr "" + +#: platform/android/export/export.cpp +msgid "Missing 'build-tools' directory!" +msgstr "" + +#: platform/android/export/export.cpp +msgid "Unable to find Android SDK build-tools' apksigner command." msgstr "" #: platform/android/export/export.cpp @@ -12740,28 +12795,31 @@ msgid "ARVROrigin requires an ARVRCamera child node." msgstr "ARVROrigin kräver en ARVRCamera Barn-Node" #: scene/3d/baked_lightmap.cpp -msgid "%d%%" +msgid "Finding meshes and lights" msgstr "" #: scene/3d/baked_lightmap.cpp -msgid "(Time Left: %d:%02d s)" +msgid "Preparing geometry (%d/%d)" msgstr "" #: scene/3d/baked_lightmap.cpp -msgid "Plotting Meshes: " +msgid "Preparing environment" msgstr "" #: scene/3d/baked_lightmap.cpp -msgid "Plotting Lights:" -msgstr "" +#, fuzzy +msgid "Generating capture" +msgstr "Genererar Lightmaps" -#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp -msgid "Finishing Plot" -msgstr "" +#: scene/3d/baked_lightmap.cpp +#, fuzzy +msgid "Saving lightmaps" +msgstr "Genererar Lightmaps" #: scene/3d/baked_lightmap.cpp -msgid "Lighting Meshes: " -msgstr "" +#, fuzzy +msgid "Done" +msgstr "Klar!" #: scene/3d/collision_object.cpp msgid "" @@ -12826,6 +12884,10 @@ msgid "Plotting Meshes" msgstr "" #: scene/3d/gi_probe.cpp +msgid "Finishing Plot" +msgstr "" + +#: scene/3d/gi_probe.cpp msgid "" "GIProbes are not supported by the GLES2 video driver.\n" "Use a BakedLightmap instead." @@ -13047,6 +13109,10 @@ msgstr "Varning!" msgid "Please Confirm..." msgstr "Vänligen Bekräfta..." +#: scene/gui/file_dialog.cpp +msgid "Must use a valid extension." +msgstr "MÃ¥ste använda en giltigt filändelse." + #: scene/gui/graph_edit.cpp msgid "Enable grid minimap." msgstr "" @@ -13092,6 +13158,12 @@ msgid "Viewport size must be greater than 0 to render anything." msgstr "" #: scene/resources/visual_shader_nodes.cpp +msgid "" +"The sampler port is connected but not used. Consider changing the source to " +"'SamplerPort'." +msgstr "" + +#: scene/resources/visual_shader_nodes.cpp #, fuzzy msgid "Invalid source for preview." msgstr "Ogiltig teckenstorlek." @@ -13122,6 +13194,12 @@ msgstr "" msgid "Constants cannot be modified." msgstr "" +#~ msgid "No" +#~ msgstr "Nej" + +#~ msgid "This scene has never been saved. Save before running?" +#~ msgstr "Denna scenen har aldrig sparats. Spara innan körning?" + #, fuzzy #~ msgid "Search complete" #~ msgstr "Söktext" @@ -13313,10 +13391,6 @@ msgstr "" #~ msgstr "Misslyckades att ladda resurs." #, fuzzy -#~ msgid "Done" -#~ msgstr "Klar!" - -#, fuzzy #~ msgid "Failed to create C# project." #~ msgstr "Misslyckades att ladda resurs." diff --git a/editor/translations/ta.po b/editor/translations/ta.po index 4121862d66..45de03bdb3 100644 --- a/editor/translations/ta.po +++ b/editor/translations/ta.po @@ -1,6 +1,6 @@ # Tamil translation of the Godot Engine editor -# Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. -# Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). +# Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. +# Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). # This file is distributed under the same license as the Godot source code. # # Senthil Kumar K <logickumar@gmail.com>, 2017. @@ -1915,10 +1915,6 @@ msgstr "" msgid "File:" msgstr "" -#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp -msgid "Must use a valid extension." -msgstr "" - #: editor/editor_file_system.cpp msgid "ScanSources" msgstr "" @@ -2323,6 +2319,10 @@ msgid "There is no defined scene to run." msgstr "" #: editor/editor_node.cpp +msgid "Save scene before running..." +msgstr "" + +#: editor/editor_node.cpp msgid "Could not start subprocess!" msgstr "" @@ -2366,18 +2366,6 @@ msgstr "" msgid "Save Scene As..." msgstr "" -#: editor/editor_node.cpp -msgid "No" -msgstr "" - -#: editor/editor_node.cpp -msgid "Yes" -msgstr "" - -#: editor/editor_node.cpp -msgid "This scene has never been saved. Save before running?" -msgstr "" - #: editor/editor_node.cpp editor/scene_tree_dock.cpp msgid "This operation can't be done without a scene." msgstr "" @@ -2425,6 +2413,10 @@ msgid "Quit" msgstr "" #: editor/editor_node.cpp +msgid "Yes" +msgstr "" + +#: editor/editor_node.cpp msgid "Exit the editor?" msgstr "" @@ -5001,8 +4993,7 @@ msgstr "" #: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "" "Can't determine a save path for lightmap images.\n" -"Save your scene (for images to be saved in the same dir), or pick a save " -"path from the BakedLightmap properties." +"Save your scene and try again." msgstr "" #: editor/plugins/baked_lightmap_editor_plugin.cpp @@ -5016,9 +5007,28 @@ msgid "Failed creating lightmap images, make sure path is writable." msgstr "" #: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "Failed determining lightmap size. Maximum lightmap size too small?" +msgstr "" + +#: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "" +"Some mesh is invalid. Make sure the UV2 channel values are contained within " +"the [0.0,1.0] square region." +msgstr "" + +#: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "" +"Godot editor was built without ray tracing support, lightmaps can't be baked." +msgstr "" + +#: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "Bake Lightmaps" msgstr "" +#: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "Select lightmap bake file:" +msgstr "" + #: editor/plugins/camera_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "Preview" @@ -6081,6 +6091,10 @@ msgid "Can only set point into a ParticlesMaterial process material" msgstr "" #: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Convert to CPUParticles2D" +msgstr "" + +#: editor/plugins/particles_2d_editor_plugin.cpp #: editor/plugins/particles_editor_plugin.cpp msgid "Generation Time (sec):" msgstr "" @@ -6141,10 +6155,6 @@ msgstr "" msgid "Generate Visibility AABB" msgstr "" -#: editor/plugins/particles_editor_plugin.cpp -msgid "Generate AABB" -msgstr "" - #: editor/plugins/path_2d_editor_plugin.cpp msgid "Remove Point from Curve" msgstr "" @@ -11162,6 +11172,34 @@ msgstr "" msgid "Give a MeshLibrary resource to this GridMap to use its meshes." msgstr "" +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Begin Bake" +msgstr "" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Preparing data structures" +msgstr "" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Generate buffers" +msgstr "" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Direct lighting" +msgstr "" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Indirect lighting" +msgstr "" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Post processing" +msgstr "" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Plotting lightmaps" +msgstr "" + #: modules/mono/csharp_script.cpp msgid "Class name can't be a reserved keyword" msgstr "" @@ -11663,11 +11701,13 @@ msgid "Select device from the list" msgstr "" #: platform/android/export/export.cpp -msgid "ADB executable not configured in the Editor Settings." +msgid "Unable to find the 'apksigner' tool." msgstr "" #: platform/android/export/export.cpp -msgid "OpenJDK jarsigner not configured in the Editor Settings." +msgid "" +"Android build template not installed in the project. Install it from the " +"Project menu." msgstr "" #: platform/android/export/export.cpp @@ -11679,11 +11719,11 @@ msgid "Release keystore incorrectly configured in the export preset." msgstr "" #: platform/android/export/export.cpp -msgid "Custom build requires a valid Android SDK path in Editor Settings." +msgid "A valid Android SDK path is required in Editor Settings." msgstr "" #: platform/android/export/export.cpp -msgid "Invalid Android SDK path for custom build in Editor Settings." +msgid "Invalid Android SDK path in Editor Settings." msgstr "" #: platform/android/export/export.cpp @@ -11691,9 +11731,19 @@ msgid "Missing 'platform-tools' directory!" msgstr "" #: platform/android/export/export.cpp -msgid "" -"Android build template not installed in the project. Install it from the " -"Project menu." +msgid "Unable to find Android SDK platform-tools' adb command." +msgstr "" + +#: platform/android/export/export.cpp +msgid "Please check in the Android SDK directory specified in Editor Settings." +msgstr "" + +#: platform/android/export/export.cpp +msgid "Missing 'build-tools' directory!" +msgstr "" + +#: platform/android/export/export.cpp +msgid "Unable to find Android SDK build-tools' apksigner command." msgstr "" #: platform/android/export/export.cpp @@ -12084,27 +12134,27 @@ msgid "ARVROrigin requires an ARVRCamera child node." msgstr "" #: scene/3d/baked_lightmap.cpp -msgid "%d%%" +msgid "Finding meshes and lights" msgstr "" #: scene/3d/baked_lightmap.cpp -msgid "(Time Left: %d:%02d s)" +msgid "Preparing geometry (%d/%d)" msgstr "" #: scene/3d/baked_lightmap.cpp -msgid "Plotting Meshes: " +msgid "Preparing environment" msgstr "" #: scene/3d/baked_lightmap.cpp -msgid "Plotting Lights:" +msgid "Generating capture" msgstr "" -#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp -msgid "Finishing Plot" +#: scene/3d/baked_lightmap.cpp +msgid "Saving lightmaps" msgstr "" #: scene/3d/baked_lightmap.cpp -msgid "Lighting Meshes: " +msgid "Done" msgstr "" #: scene/3d/collision_object.cpp @@ -12164,6 +12214,10 @@ msgid "Plotting Meshes" msgstr "" #: scene/3d/gi_probe.cpp +msgid "Finishing Plot" +msgstr "" + +#: scene/3d/gi_probe.cpp msgid "" "GIProbes are not supported by the GLES2 video driver.\n" "Use a BakedLightmap instead." @@ -12377,6 +12431,10 @@ msgstr "" msgid "Please Confirm..." msgstr "" +#: scene/gui/file_dialog.cpp +msgid "Must use a valid extension." +msgstr "" + #: scene/gui/graph_edit.cpp msgid "Enable grid minimap." msgstr "" @@ -12422,6 +12480,12 @@ msgid "Viewport size must be greater than 0 to render anything." msgstr "" #: scene/resources/visual_shader_nodes.cpp +msgid "" +"The sampler port is connected but not used. Consider changing the source to " +"'SamplerPort'." +msgstr "" + +#: scene/resources/visual_shader_nodes.cpp msgid "Invalid source for preview." msgstr "" diff --git a/editor/translations/te.po b/editor/translations/te.po index d2d5089ed4..aa703812fe 100644 --- a/editor/translations/te.po +++ b/editor/translations/te.po @@ -1,6 +1,6 @@ # Telugu translation of the Godot Engine editor -# Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. -# Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). +# Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. +# Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). # This file is distributed under the same license as the Godot source code. # suresh p <suresh9247@gmail.com>, 2019, 2020. msgid "" @@ -1889,10 +1889,6 @@ msgstr "" msgid "File:" msgstr "" -#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp -msgid "Must use a valid extension." -msgstr "" - #: editor/editor_file_system.cpp msgid "ScanSources" msgstr "" @@ -2296,6 +2292,10 @@ msgid "There is no defined scene to run." msgstr "" #: editor/editor_node.cpp +msgid "Save scene before running..." +msgstr "" + +#: editor/editor_node.cpp msgid "Could not start subprocess!" msgstr "" @@ -2339,18 +2339,6 @@ msgstr "" msgid "Save Scene As..." msgstr "" -#: editor/editor_node.cpp -msgid "No" -msgstr "" - -#: editor/editor_node.cpp -msgid "Yes" -msgstr "" - -#: editor/editor_node.cpp -msgid "This scene has never been saved. Save before running?" -msgstr "" - #: editor/editor_node.cpp editor/scene_tree_dock.cpp msgid "This operation can't be done without a scene." msgstr "" @@ -2398,6 +2386,10 @@ msgid "Quit" msgstr "" #: editor/editor_node.cpp +msgid "Yes" +msgstr "" + +#: editor/editor_node.cpp msgid "Exit the editor?" msgstr "" @@ -4956,8 +4948,7 @@ msgstr "" #: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "" "Can't determine a save path for lightmap images.\n" -"Save your scene (for images to be saved in the same dir), or pick a save " -"path from the BakedLightmap properties." +"Save your scene and try again." msgstr "" #: editor/plugins/baked_lightmap_editor_plugin.cpp @@ -4971,9 +4962,28 @@ msgid "Failed creating lightmap images, make sure path is writable." msgstr "" #: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "Failed determining lightmap size. Maximum lightmap size too small?" +msgstr "" + +#: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "" +"Some mesh is invalid. Make sure the UV2 channel values are contained within " +"the [0.0,1.0] square region." +msgstr "" + +#: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "" +"Godot editor was built without ray tracing support, lightmaps can't be baked." +msgstr "" + +#: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "Bake Lightmaps" msgstr "" +#: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "Select lightmap bake file:" +msgstr "" + #: editor/plugins/camera_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "Preview" @@ -6029,6 +6039,10 @@ msgid "Can only set point into a ParticlesMaterial process material" msgstr "" #: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Convert to CPUParticles2D" +msgstr "" + +#: editor/plugins/particles_2d_editor_plugin.cpp #: editor/plugins/particles_editor_plugin.cpp msgid "Generation Time (sec):" msgstr "" @@ -6089,10 +6103,6 @@ msgstr "" msgid "Generate Visibility AABB" msgstr "" -#: editor/plugins/particles_editor_plugin.cpp -msgid "Generate AABB" -msgstr "" - #: editor/plugins/path_2d_editor_plugin.cpp msgid "Remove Point from Curve" msgstr "" @@ -11077,6 +11087,34 @@ msgstr "" msgid "Give a MeshLibrary resource to this GridMap to use its meshes." msgstr "" +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Begin Bake" +msgstr "" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Preparing data structures" +msgstr "" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Generate buffers" +msgstr "" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Direct lighting" +msgstr "" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Indirect lighting" +msgstr "" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Post processing" +msgstr "" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Plotting lightmaps" +msgstr "" + #: modules/mono/csharp_script.cpp msgid "Class name can't be a reserved keyword" msgstr "" @@ -11572,11 +11610,13 @@ msgid "Select device from the list" msgstr "" #: platform/android/export/export.cpp -msgid "ADB executable not configured in the Editor Settings." +msgid "Unable to find the 'apksigner' tool." msgstr "" #: platform/android/export/export.cpp -msgid "OpenJDK jarsigner not configured in the Editor Settings." +msgid "" +"Android build template not installed in the project. Install it from the " +"Project menu." msgstr "" #: platform/android/export/export.cpp @@ -11588,11 +11628,11 @@ msgid "Release keystore incorrectly configured in the export preset." msgstr "" #: platform/android/export/export.cpp -msgid "Custom build requires a valid Android SDK path in Editor Settings." +msgid "A valid Android SDK path is required in Editor Settings." msgstr "" #: platform/android/export/export.cpp -msgid "Invalid Android SDK path for custom build in Editor Settings." +msgid "Invalid Android SDK path in Editor Settings." msgstr "" #: platform/android/export/export.cpp @@ -11600,9 +11640,19 @@ msgid "Missing 'platform-tools' directory!" msgstr "" #: platform/android/export/export.cpp -msgid "" -"Android build template not installed in the project. Install it from the " -"Project menu." +msgid "Unable to find Android SDK platform-tools' adb command." +msgstr "" + +#: platform/android/export/export.cpp +msgid "Please check in the Android SDK directory specified in Editor Settings." +msgstr "" + +#: platform/android/export/export.cpp +msgid "Missing 'build-tools' directory!" +msgstr "" + +#: platform/android/export/export.cpp +msgid "Unable to find Android SDK build-tools' apksigner command." msgstr "" #: platform/android/export/export.cpp @@ -11993,27 +12043,27 @@ msgid "ARVROrigin requires an ARVRCamera child node." msgstr "" #: scene/3d/baked_lightmap.cpp -msgid "%d%%" +msgid "Finding meshes and lights" msgstr "" #: scene/3d/baked_lightmap.cpp -msgid "(Time Left: %d:%02d s)" +msgid "Preparing geometry (%d/%d)" msgstr "" #: scene/3d/baked_lightmap.cpp -msgid "Plotting Meshes: " +msgid "Preparing environment" msgstr "" #: scene/3d/baked_lightmap.cpp -msgid "Plotting Lights:" +msgid "Generating capture" msgstr "" -#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp -msgid "Finishing Plot" +#: scene/3d/baked_lightmap.cpp +msgid "Saving lightmaps" msgstr "" #: scene/3d/baked_lightmap.cpp -msgid "Lighting Meshes: " +msgid "Done" msgstr "" #: scene/3d/collision_object.cpp @@ -12073,6 +12123,10 @@ msgid "Plotting Meshes" msgstr "" #: scene/3d/gi_probe.cpp +msgid "Finishing Plot" +msgstr "" + +#: scene/3d/gi_probe.cpp msgid "" "GIProbes are not supported by the GLES2 video driver.\n" "Use a BakedLightmap instead." @@ -12286,6 +12340,10 @@ msgstr "" msgid "Please Confirm..." msgstr "" +#: scene/gui/file_dialog.cpp +msgid "Must use a valid extension." +msgstr "" + #: scene/gui/graph_edit.cpp msgid "Enable grid minimap." msgstr "" @@ -12331,6 +12389,12 @@ msgid "Viewport size must be greater than 0 to render anything." msgstr "" #: scene/resources/visual_shader_nodes.cpp +msgid "" +"The sampler port is connected but not used. Consider changing the source to " +"'SamplerPort'." +msgstr "" + +#: scene/resources/visual_shader_nodes.cpp msgid "Invalid source for preview." msgstr "" diff --git a/editor/translations/th.po b/editor/translations/th.po index 102fbda828..4b1d938c54 100644 --- a/editor/translations/th.po +++ b/editor/translations/th.po @@ -1,6 +1,6 @@ # Thai translation of the Godot Engine editor -# Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. -# Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). +# Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. +# Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). # This file is distributed under the same license as the Godot source code. # Kaveeta Vivatchai <goodytong@gmail.com>, 2017. # Poommetee Ketson (Noshyaar) <poommetee@protonmail.com>, 2017-2018. @@ -12,8 +12,8 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2020-12-14 11:03+0000\n" -"Last-Translator: Kongfa Warorot <gongpha@hotmail.com>\n" +"PO-Revision-Date: 2020-12-31 07:09+0000\n" +"Last-Translator: Thanachart Monpassorn <nunf_2539@hotmail.com>\n" "Language-Team: Thai <https://hosted.weblate.org/projects/godot-engine/godot/" "th/>\n" "Language: th\n" @@ -21,7 +21,7 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=1; plural=0;\n" -"X-Generator: Weblate 4.4-dev\n" +"X-Generator: Weblate 4.4.1-dev\n" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp @@ -1928,10 +1928,6 @@ msgstr "ตัวà¸à¸¢à¹ˆà¸²à¸‡:" msgid "File:" msgstr "ไฟล์:" -#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp -msgid "Must use a valid extension." -msgstr "นามสà¸à¸¸à¸¥à¹„ฟล์ไม่ถูà¸à¸•้à¸à¸‡" - #: editor/editor_file_system.cpp msgid "ScanSources" msgstr "สà¹à¸à¸™à¸•้นฉบับ" @@ -2350,6 +2346,10 @@ msgid "There is no defined scene to run." msgstr "ยังไม่ได้เลืà¸à¸à¸‰à¸²à¸à¸—ี่จะเล่น" #: editor/editor_node.cpp +msgid "Save scene before running..." +msgstr "" + +#: editor/editor_node.cpp msgid "Could not start subprocess!" msgstr "ไม่สามารถเริ่มขั้นตà¸à¸™à¸¢à¹ˆà¸à¸¢!" @@ -2393,18 +2393,6 @@ msgstr "โหนดà¹à¸¡à¹ˆà¸ˆà¸³à¹€à¸›à¹‡à¸™à¸•้à¸à¸‡à¸—ำà¸à¸²à¸£à¸šà¸± msgid "Save Scene As..." msgstr "บันทึà¸à¸‰à¸²à¸à¹€à¸›à¹‡à¸™..." -#: editor/editor_node.cpp -msgid "No" -msgstr "ไม่" - -#: editor/editor_node.cpp -msgid "Yes" -msgstr "ใช่" - -#: editor/editor_node.cpp -msgid "This scene has never been saved. Save before running?" -msgstr "ฉาà¸à¸™à¸µà¹‰à¸¢à¸±à¸‡à¹„ม่ได้บันทึภบันทึà¸à¸à¹ˆà¸à¸™à¹€à¸£à¸´à¹ˆà¸¡?" - #: editor/editor_node.cpp editor/scene_tree_dock.cpp msgid "This operation can't be done without a scene." msgstr "ทำไม่ได้ถ้าไม่มีฉาà¸" @@ -2454,6 +2442,10 @@ msgid "Quit" msgstr "à¸à¸à¸" #: editor/editor_node.cpp +msgid "Yes" +msgstr "ใช่" + +#: editor/editor_node.cpp msgid "Exit the editor?" msgstr "à¸à¸à¸à¹‚ปรà¹à¸à¸£à¸¡?" @@ -3838,19 +3830,16 @@ msgid "Searching..." msgstr "à¸à¸³à¸¥à¸±à¸‡à¸„้นหา..." #: editor/find_in_files.cpp -#, fuzzy msgid "%d match in %d file." -msgstr "%d ตรงà¸à¸±à¸™" +msgstr "%d ตรงà¸à¸±à¸šà¹„ฟล์ %d" #: editor/find_in_files.cpp -#, fuzzy msgid "%d matches in %d file." -msgstr "%d ตรงà¸à¸±à¸™" +msgstr "%d ตรงà¸à¸±à¸šà¹„ฟล์ %d" #: editor/find_in_files.cpp -#, fuzzy msgid "%d matches in %d files." -msgstr "%d ตรงà¸à¸±à¸™" +msgstr "%d ตรงà¸à¸±à¸šà¹„ฟล์ %d" #: editor/groups_editor.cpp msgid "Add to Group" @@ -5074,10 +5063,10 @@ msgid "Assets ZIP File" msgstr "ทรัพยาà¸à¸£à¹„ฟล์ ZIP" #: editor/plugins/baked_lightmap_editor_plugin.cpp +#, fuzzy msgid "" "Can't determine a save path for lightmap images.\n" -"Save your scene (for images to be saved in the same dir), or pick a save " -"path from the BakedLightmap properties." +"Save your scene and try again." msgstr "" "ไม่สามารถเลืà¸à¸à¸•ำà¹à¸«à¸™à¹ˆà¸‡à¸—ี่จะบันทึà¸à¸ าพ lightmap\n" "à¸à¸£à¸¸à¸“าบันทึà¸à¸‰à¸²à¸ (เพื่à¸à¸šà¸±à¸™à¸—ึà¸à¸ าพในโฟลเดà¸à¸£à¹Œà¹€à¸”ียวà¸à¸±à¸™) หรืà¸à¸£à¸°à¸šà¸¸à¸•ำà¹à¸«à¸™à¹ˆà¸‡à¹ƒà¸™à¸„ุณสมบัติขà¸à¸‡ BakedLightmap" @@ -5094,9 +5083,29 @@ msgid "Failed creating lightmap images, make sure path is writable." msgstr "ผิดพลาดขณะสร้างภาพ lightmap à¸à¸£à¸¸à¸“าตรวจสà¸à¸šà¸§à¹ˆà¸²à¸ªà¸²à¸¡à¸²à¸£à¸–เขียนไฟล์ในตำà¹à¸«à¸™à¹ˆà¸‡à¸—ี่บันทึà¸à¹„ด้" #: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "Failed determining lightmap size. Maximum lightmap size too small?" +msgstr "" + +#: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "" +"Some mesh is invalid. Make sure the UV2 channel values are contained within " +"the [0.0,1.0] square region." +msgstr "" + +#: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "" +"Godot editor was built without ray tracing support, lightmaps can't be baked." +msgstr "" + +#: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "Bake Lightmaps" msgstr "สร้าง Lightmaps" +#: editor/plugins/baked_lightmap_editor_plugin.cpp +#, fuzzy +msgid "Select lightmap bake file:" +msgstr "เลืà¸à¸à¹„ฟล์เทมเพลต" + #: editor/plugins/camera_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "Preview" @@ -6175,6 +6184,11 @@ msgid "Can only set point into a ParticlesMaterial process material" msgstr "สามารถà¸à¸³à¸«à¸™à¸”จุดให้à¹à¸à¹ˆ ParticlesMaterial เท่านั้น" #: editor/plugins/particles_2d_editor_plugin.cpp +#, fuzzy +msgid "Convert to CPUParticles2D" +msgstr "à¹à¸›à¸¥à¸‡à¹€à¸›à¹‡à¸™ CPUParticles" + +#: editor/plugins/particles_2d_editor_plugin.cpp #: editor/plugins/particles_editor_plugin.cpp msgid "Generation Time (sec):" msgstr "เวลาในà¸à¸²à¸£à¸ªà¸£à¹‰à¸²à¸‡ (วินาที):" @@ -6235,10 +6249,6 @@ msgstr "à¸à¸³à¸¥à¸±à¸‡à¸ªà¸£à¹‰à¸²à¸‡ AABB" msgid "Generate Visibility AABB" msgstr "สร้างà¸à¸²à¸£à¸¡à¸à¸‡à¹€à¸«à¹‡à¸™ AABB" -#: editor/plugins/particles_editor_plugin.cpp -msgid "Generate AABB" -msgstr "สร้าง AABB" - #: editor/plugins/path_2d_editor_plugin.cpp msgid "Remove Point from Curve" msgstr "ลบจุดในเส้นโค้ง" @@ -11370,6 +11380,39 @@ msgstr "ตัวà¸à¸£à¸à¸‡ mesh" msgid "Give a MeshLibrary resource to this GridMap to use its meshes." msgstr "มà¸à¸šà¸—รัพยาà¸à¸£ MeshLibrary ให้à¸à¸±à¸š GridMap นี้เพื่à¸à¹ƒà¸Šà¹‰ mesh" +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Begin Bake" +msgstr "" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Preparing data structures" +msgstr "" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +#, fuzzy +msgid "Generate buffers" +msgstr "สร้าง AABB" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +#, fuzzy +msgid "Direct lighting" +msgstr "ทิศทาง" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +#, fuzzy +msgid "Indirect lighting" +msgstr "ย่à¸à¸«à¸™à¹‰à¸²à¸‚วา" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +#, fuzzy +msgid "Post processing" +msgstr "หลังประมวลผล" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +#, fuzzy +msgid "Plotting lightmaps" +msgstr "วางà¹à¸™à¸§à¹à¸ªà¸‡:" + #: modules/mono/csharp_script.cpp msgid "Class name can't be a reserved keyword" msgstr "ชื่à¸à¸„ลาสไม่สามารถมีคีย์เวิร์ดได้" @@ -11868,12 +11911,15 @@ msgid "Select device from the list" msgstr "เลืà¸à¸à¸à¸¸à¸›à¸à¸£à¸“์จาà¸à¸£à¸²à¸¢à¸Šà¸·à¹ˆà¸" #: platform/android/export/export.cpp -msgid "ADB executable not configured in the Editor Settings." -msgstr "ADB executable ยังไม่ได้à¸à¸³à¸«à¸™à¸”ค่าในตั้งค่าเà¸à¸”ิเตà¸à¸£à¹Œ" +#, fuzzy +msgid "Unable to find the 'apksigner' tool." +msgstr "ไม่สามารถหา zipalign tool" #: platform/android/export/export.cpp -msgid "OpenJDK jarsigner not configured in the Editor Settings." -msgstr "OpenJDK jarsigner ยังไม่ได้à¸à¸³à¸«à¸™à¸”ค่าในตั้งค่าเà¸à¸”ิเตà¸à¸£à¹Œ" +msgid "" +"Android build template not installed in the project. Install it from the " +"Project menu." +msgstr "เทมเพลตà¸à¸²à¸£à¸ªà¸£à¹‰à¸²à¸‡à¸ªà¸³à¸«à¸£à¸±à¸šà¹à¸à¸™à¸”รà¸à¸¢à¸”์ไม่ถูà¸à¸•ิดตั้ง สามารถติดตั้งจาà¸à¹€à¸¡à¸™à¸¹à¹‚ปรเจà¸à¸•์" #: platform/android/export/export.cpp msgid "Debug keystore not configured in the Editor Settings nor in the preset." @@ -11884,11 +11930,13 @@ msgid "Release keystore incorrectly configured in the export preset." msgstr "Release keystore à¸à¸³à¸«à¸™à¸”ค่าไว้à¸à¸¢à¹ˆà¸²à¸‡à¹„ม่ถูà¸à¸•้à¸à¸‡à¹ƒà¸™à¸žà¸£à¸µà¹€à¸‹à¹‡à¸•สำหรับà¸à¸²à¸£à¸ªà¹ˆà¸‡à¸à¸à¸" #: platform/android/export/export.cpp -msgid "Custom build requires a valid Android SDK path in Editor Settings." -msgstr "à¸à¸²à¸£à¸ªà¸£à¹‰à¸²à¸‡à¹à¸šà¸šà¸à¸³à¸«à¸™à¸”เà¸à¸‡à¸•้à¸à¸‡à¸¡à¸µà¸—ี่à¸à¸¢à¸¹à¹ˆ Android SDK ในà¸à¸²à¸£à¸•ั้งค่าเà¸à¸”ิเตà¸à¸£à¹Œ" +#, fuzzy +msgid "A valid Android SDK path is required in Editor Settings." +msgstr "ที่à¸à¸¢à¸¹à¹ˆ Android SDK ผิดพลาดสำหรับà¸à¸²à¸£à¸ªà¸£à¹‰à¸²à¸‡à¹à¸šà¸šà¸à¸³à¸«à¸™à¸”เà¸à¸‡à¹ƒà¸™à¸à¸²à¸£à¸•ั้งค่าเà¸à¸”ิเตà¸à¸£à¹Œ" #: platform/android/export/export.cpp -msgid "Invalid Android SDK path for custom build in Editor Settings." +#, fuzzy +msgid "Invalid Android SDK path in Editor Settings." msgstr "ที่à¸à¸¢à¸¹à¹ˆ Android SDK ผิดพลาดสำหรับà¸à¸²à¸£à¸ªà¸£à¹‰à¸²à¸‡à¹à¸šà¸šà¸à¸³à¸«à¸™à¸”เà¸à¸‡à¹ƒà¸™à¸à¸²à¸£à¸•ั้งค่าเà¸à¸”ิเตà¸à¸£à¹Œ" #: platform/android/export/export.cpp @@ -11896,10 +11944,21 @@ msgid "Missing 'platform-tools' directory!" msgstr "ไดเร็à¸à¸—à¸à¸£à¸µ 'platform-tools' หายไป!" #: platform/android/export/export.cpp -msgid "" -"Android build template not installed in the project. Install it from the " -"Project menu." -msgstr "เทมเพลตà¸à¸²à¸£à¸ªà¸£à¹‰à¸²à¸‡à¸ªà¸³à¸«à¸£à¸±à¸šà¹à¸à¸™à¸”รà¸à¸¢à¸”์ไม่ถูà¸à¸•ิดตั้ง สามารถติดตั้งจาà¸à¹€à¸¡à¸™à¸¹à¹‚ปรเจà¸à¸•์" +msgid "Unable to find Android SDK platform-tools' adb command." +msgstr "" + +#: platform/android/export/export.cpp +#, fuzzy +msgid "Please check in the Android SDK directory specified in Editor Settings." +msgstr "ที่à¸à¸¢à¸¹à¹ˆ Android SDK ผิดพลาดสำหรับà¸à¸²à¸£à¸ªà¸£à¹‰à¸²à¸‡à¹à¸šà¸šà¸à¸³à¸«à¸™à¸”เà¸à¸‡à¹ƒà¸™à¸à¸²à¸£à¸•ั้งค่าเà¸à¸”ิเตà¸à¸£à¹Œ" + +#: platform/android/export/export.cpp +msgid "Missing 'build-tools' directory!" +msgstr "ไดเร็à¸à¸—à¸à¸£à¸µ 'build-tools' หายไป!" + +#: platform/android/export/export.cpp +msgid "Unable to find Android SDK build-tools' apksigner command." +msgstr "" #: platform/android/export/export.cpp msgid "Invalid public key for APK expansion." @@ -12331,28 +12390,32 @@ msgid "ARVROrigin requires an ARVRCamera child node." msgstr "ARVROrigin จำเป็นต้à¸à¸‡à¸¡à¸µ ARVRCamera เป็นโหนดลูà¸" #: scene/3d/baked_lightmap.cpp -msgid "%d%%" -msgstr "%d%%" +msgid "Finding meshes and lights" +msgstr "" #: scene/3d/baked_lightmap.cpp -msgid "(Time Left: %d:%02d s)" -msgstr "(เหลืà¸à¸à¸µà¸: %d:%02d วิ)" +#, fuzzy +msgid "Preparing geometry (%d/%d)" +msgstr "วิเคราะห์พื้นผิว..." #: scene/3d/baked_lightmap.cpp -msgid "Plotting Meshes: " -msgstr "วางà¹à¸™à¸§ meshes: " +#, fuzzy +msgid "Preparing environment" +msgstr "à¹à¸ªà¸”งสภาพà¹à¸§à¸”ล้à¸à¸¡" #: scene/3d/baked_lightmap.cpp -msgid "Plotting Lights:" -msgstr "วางà¹à¸™à¸§à¹à¸ªà¸‡:" +#, fuzzy +msgid "Generating capture" +msgstr "à¸à¸³à¸¥à¸±à¸‡à¸ªà¸£à¹‰à¸²à¸‡ Lightmaps" -#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp -msgid "Finishing Plot" -msgstr "เสร็จสิ้นà¸à¸²à¸£à¸§à¸²à¸‡à¹à¸™à¸§" +#: scene/3d/baked_lightmap.cpp +#, fuzzy +msgid "Saving lightmaps" +msgstr "à¸à¸³à¸¥à¸±à¸‡à¸ªà¸£à¹‰à¸²à¸‡ Lightmaps" #: scene/3d/baked_lightmap.cpp -msgid "Lighting Meshes: " -msgstr "ส่à¸à¸‡à¹à¸ªà¸‡à¸šà¸™à¸žà¸·à¹‰à¸™à¸œà¸´à¸§: " +msgid "Done" +msgstr "เสร็จสิ้น" #: scene/3d/collision_object.cpp msgid "" @@ -12419,6 +12482,10 @@ msgid "Plotting Meshes" msgstr "วางà¹à¸™à¸§ meshes" #: scene/3d/gi_probe.cpp +msgid "Finishing Plot" +msgstr "เสร็จสิ้นà¸à¸²à¸£à¸§à¸²à¸‡à¹à¸™à¸§" + +#: scene/3d/gi_probe.cpp msgid "" "GIProbes are not supported by the GLES2 video driver.\n" "Use a BakedLightmap instead." @@ -12660,10 +12727,13 @@ msgstr "à¹à¸ˆà¹‰à¸‡à¹€à¸•ืà¸à¸™!" msgid "Please Confirm..." msgstr "à¸à¸£à¸¸à¸“ายืนยัน..." +#: scene/gui/file_dialog.cpp +msgid "Must use a valid extension." +msgstr "นามสà¸à¸¸à¸¥à¹„ฟล์ไม่ถูà¸à¸•้à¸à¸‡" + #: scene/gui/graph_edit.cpp -#, fuzzy msgid "Enable grid minimap." -msgstr "จำà¸à¸±à¸”à¸à¸²à¸£à¹€à¸„ลื่à¸à¸™à¸¢à¹‰à¸²à¸¢" +msgstr "เปิดเส้นà¸à¸£à¸´à¸”มินิà¹à¸¡à¸ž" #: scene/gui/popup.cpp msgid "" @@ -12715,6 +12785,12 @@ msgid "Viewport size must be greater than 0 to render anything." msgstr "ขนาดวิวพà¸à¸£à¹Œà¸•จะต้à¸à¸‡à¸¡à¸²à¸à¸à¸§à¹ˆà¸² 0 เพื่à¸à¸—ี่จะเรนเดà¸à¸£à¹Œà¹„ด้" #: scene/resources/visual_shader_nodes.cpp +msgid "" +"The sampler port is connected but not used. Consider changing the source to " +"'SamplerPort'." +msgstr "" + +#: scene/resources/visual_shader_nodes.cpp msgid "Invalid source for preview." msgstr "à¹à¸«à¸¥à¹ˆà¸‡à¸—ี่มาไม่ถูà¸à¸•้à¸à¸‡à¸ªà¸³à¸«à¸£à¸±à¸šà¸à¸²à¸£à¹à¸ªà¸”งตัวà¸à¸¢à¹ˆà¸²à¸‡" @@ -12742,6 +12818,33 @@ msgstr "Varyings สามารถà¸à¸³à¸«à¸™à¸”ในังà¸à¹Œà¸Šà¸±à¸™à¹€ msgid "Constants cannot be modified." msgstr "ค่าคงที่ไม่สามารถà¹à¸à¹‰à¹„ขได้" +#~ msgid "No" +#~ msgstr "ไม่" + +#~ msgid "This scene has never been saved. Save before running?" +#~ msgstr "ฉาà¸à¸™à¸µà¹‰à¸¢à¸±à¸‡à¹„ม่ได้บันทึภบันทึà¸à¸à¹ˆà¸à¸™à¹€à¸£à¸´à¹ˆà¸¡?" + +#~ msgid "ADB executable not configured in the Editor Settings." +#~ msgstr "ADB executable ยังไม่ได้à¸à¸³à¸«à¸™à¸”ค่าในตั้งค่าเà¸à¸”ิเตà¸à¸£à¹Œ" + +#~ msgid "OpenJDK jarsigner not configured in the Editor Settings." +#~ msgstr "OpenJDK jarsigner ยังไม่ได้à¸à¸³à¸«à¸™à¸”ค่าในตั้งค่าเà¸à¸”ิเตà¸à¸£à¹Œ" + +#~ msgid "Custom build requires a valid Android SDK path in Editor Settings." +#~ msgstr "à¸à¸²à¸£à¸ªà¸£à¹‰à¸²à¸‡à¹à¸šà¸šà¸à¸³à¸«à¸™à¸”เà¸à¸‡à¸•้à¸à¸‡à¸¡à¸µà¸—ี่à¸à¸¢à¸¹à¹ˆ Android SDK ในà¸à¸²à¸£à¸•ั้งค่าเà¸à¸”ิเตà¸à¸£à¹Œ" + +#~ msgid "%d%%" +#~ msgstr "%d%%" + +#~ msgid "(Time Left: %d:%02d s)" +#~ msgstr "(เหลืà¸à¸à¸µà¸: %d:%02d วิ)" + +#~ msgid "Plotting Meshes: " +#~ msgstr "วางà¹à¸™à¸§ meshes: " + +#~ msgid "Lighting Meshes: " +#~ msgstr "ส่à¸à¸‡à¹à¸ªà¸‡à¸šà¸™à¸žà¸·à¹‰à¸™à¸œà¸´à¸§: " + #~ msgid "Search complete" #~ msgstr "ค้นหาสำเร็จ" @@ -12754,12 +12857,6 @@ msgstr "ค่าคงที่ไม่สามารถà¹à¸à¹‰à¹„ขได #~ msgid "There is already file or folder with the same name in this location." #~ msgstr "มีไฟล์หรืà¸à¹‚ฟลเดà¸à¸£à¹Œà¸Šà¸·à¹ˆà¸à¹€à¸”ียวà¸à¸±à¸™à¸à¸¢à¸¹à¹ˆà¹à¸¥à¹‰à¸§" -#~ msgid "Missing 'build-tools' directory!" -#~ msgstr "ไดเร็à¸à¸—à¸à¸£à¸µ 'build-tools' หายไป!" - -#~ msgid "Unable to find the zipalign tool." -#~ msgstr "ไม่สามารถหา zipalign tool" - #~ msgid "Aligning APK..." #~ msgstr "จัดเรียง APK..." @@ -13077,9 +13174,6 @@ msgstr "ค่าคงที่ไม่สามารถà¹à¸à¹‰à¹„ขได #~ msgid "Failed to save solution." #~ msgstr "ผิดพลาดในà¸à¸²à¸£à¸šà¸±à¸™à¸—ึภsolution" -#~ msgid "Done" -#~ msgstr "เสร็จสิ้น" - #~ msgid "Failed to create C# project." #~ msgstr "ผิดพลาดในà¸à¸²à¸£à¸ªà¸£à¹‰à¸²à¸‡à¹‚ปรเจà¸à¸•์ C#" diff --git a/editor/translations/tr.po b/editor/translations/tr.po index 7d24c28fb1..916e81ec01 100644 --- a/editor/translations/tr.po +++ b/editor/translations/tr.po @@ -1,6 +1,6 @@ # Turkish translation of the Godot Engine editor -# Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. -# Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). +# Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. +# Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). # This file is distributed under the same license as the Godot source code. # Aprın Çor Tigin <kabusturk38@gmail.com>, 2016-2017. # Aykut YILDIRIM <aykutyildirim@windowslive.com>, 2018. @@ -1994,10 +1994,6 @@ msgstr "Önizleme:" msgid "File:" msgstr "Dosya:" -#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp -msgid "Must use a valid extension." -msgstr "Geçerli bir uzantı kullanılmalı." - #: editor/editor_file_system.cpp msgid "ScanSources" msgstr "KaynaklarıTara" @@ -2433,6 +2429,10 @@ msgid "There is no defined scene to run." msgstr "Çalıştırmak için herhangi bir sahne seçilmedi." #: editor/editor_node.cpp +msgid "Save scene before running..." +msgstr "" + +#: editor/editor_node.cpp msgid "Could not start subprocess!" msgstr "Alt iÅŸlem baÅŸlatılamadı!" @@ -2476,18 +2476,6 @@ msgstr "Sahneyi kaydedilmesi için kök düğüm gerekiyor." msgid "Save Scene As..." msgstr "Sahneyi Farklı Kaydet..." -#: editor/editor_node.cpp -msgid "No" -msgstr "Hayır" - -#: editor/editor_node.cpp -msgid "Yes" -msgstr "Evet" - -#: editor/editor_node.cpp -msgid "This scene has never been saved. Save before running?" -msgstr "Sahne hiç kaydedilmedi. Çalıştırmadan önce kaydedilsin mi?" - #: editor/editor_node.cpp editor/scene_tree_dock.cpp msgid "This operation can't be done without a scene." msgstr "Bu iÅŸlem bir sahne olmadan yapılamaz." @@ -2537,6 +2525,10 @@ msgid "Quit" msgstr "Çıkış" #: editor/editor_node.cpp +msgid "Yes" +msgstr "Evet" + +#: editor/editor_node.cpp msgid "Exit the editor?" msgstr "Düzenleyiciden çık?" @@ -5209,10 +5201,10 @@ msgid "Assets ZIP File" msgstr "Varlıkların ZIP Dosyası" #: editor/plugins/baked_lightmap_editor_plugin.cpp +#, fuzzy msgid "" "Can't determine a save path for lightmap images.\n" -"Save your scene (for images to be saved in the same dir), or pick a save " -"path from the BakedLightmap properties." +"Save your scene and try again." msgstr "" "Lightmap resimleri için kaydetme yolu belirlenemiyor.\n" "Sahneni kaydet (resimler aynı klasöre kaydedilmeli), ya da BakedLightmap " @@ -5233,9 +5225,29 @@ msgstr "" "olduÄŸundan emin olun." #: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "Failed determining lightmap size. Maximum lightmap size too small?" +msgstr "" + +#: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "" +"Some mesh is invalid. Make sure the UV2 channel values are contained within " +"the [0.0,1.0] square region." +msgstr "" + +#: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "" +"Godot editor was built without ray tracing support, lightmaps can't be baked." +msgstr "" + +#: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "Bake Lightmaps" msgstr "Işık-Haritalarını PiÅŸir" +#: editor/plugins/baked_lightmap_editor_plugin.cpp +#, fuzzy +msgid "Select lightmap bake file:" +msgstr "Åžablon Dosyası Seç" + #: editor/plugins/camera_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "Preview" @@ -6326,6 +6338,11 @@ msgid "Can only set point into a ParticlesMaterial process material" msgstr "Nokta sadece ParçacıkMateryal iÅŸlem materyalinin içinde ayarlanabilir" #: editor/plugins/particles_2d_editor_plugin.cpp +#, fuzzy +msgid "Convert to CPUParticles2D" +msgstr "CPUParçacıklar 'a dönüştür" + +#: editor/plugins/particles_2d_editor_plugin.cpp #: editor/plugins/particles_editor_plugin.cpp msgid "Generation Time (sec):" msgstr "Nesil Süresi (sn):" @@ -6386,10 +6403,6 @@ msgstr "AABB Üretimi" msgid "Generate Visibility AABB" msgstr "Görünebilirlik AABB'si Üret" -#: editor/plugins/particles_editor_plugin.cpp -msgid "Generate AABB" -msgstr "AABB Üret" - #: editor/plugins/path_2d_editor_plugin.cpp msgid "Remove Point from Curve" msgstr "Noktayı EÄŸriden Kaldır" @@ -11588,6 +11601,39 @@ msgstr "Modelleri Süz" msgid "Give a MeshLibrary resource to this GridMap to use its meshes." msgstr "Model olarak kullanması için bu GridMap'e MeshLibrary kaynağı atayın." +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Begin Bake" +msgstr "" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Preparing data structures" +msgstr "" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +#, fuzzy +msgid "Generate buffers" +msgstr "AABB Üret" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +#, fuzzy +msgid "Direct lighting" +msgstr "Yönler" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +#, fuzzy +msgid "Indirect lighting" +msgstr "SaÄŸa Girintile" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +#, fuzzy +msgid "Post processing" +msgstr "Artçıl-İşlem" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +#, fuzzy +msgid "Plotting lightmaps" +msgstr "Örüntüler Haritalanıyor:" + #: modules/mono/csharp_script.cpp msgid "Class name can't be a reserved keyword" msgstr "Sınıf ismi ayrılmış anahtar kelime olamaz" @@ -12098,12 +12144,16 @@ msgid "Select device from the list" msgstr "Listeden aygıt seç" #: platform/android/export/export.cpp -msgid "ADB executable not configured in the Editor Settings." -msgstr "Editör Ayarlarında ADB uygulaması tayin edilmemiÅŸ." +#, fuzzy +msgid "Unable to find the 'apksigner' tool." +msgstr "Zipalign aracı bulunamıyor." #: platform/android/export/export.cpp -msgid "OpenJDK jarsigner not configured in the Editor Settings." -msgstr "OpenJDK jarimzalayıcı Editör Ayarlarında yapılandırılmamış." +msgid "" +"Android build template not installed in the project. Install it from the " +"Project menu." +msgstr "" +"Android derleme ÅŸablonu projede yüklü deÄŸil. Proje menüsünden yükleyin." #: platform/android/export/export.cpp msgid "Debug keystore not configured in the Editor Settings nor in the preset." @@ -12118,12 +12168,13 @@ msgstr "" "serbest bırakın." #: platform/android/export/export.cpp -msgid "Custom build requires a valid Android SDK path in Editor Settings." -msgstr "" -"Özel derleme için Editör Ayarları'nda geçerli bir Android SDK yolu gerekir." +#, fuzzy +msgid "A valid Android SDK path is required in Editor Settings." +msgstr "Editör Ayarlarında özel derleme için geçersiz Android SDK yolu." #: platform/android/export/export.cpp -msgid "Invalid Android SDK path for custom build in Editor Settings." +#, fuzzy +msgid "Invalid Android SDK path in Editor Settings." msgstr "Editör Ayarlarında özel derleme için geçersiz Android SDK yolu." #: platform/android/export/export.cpp @@ -12131,11 +12182,21 @@ msgid "Missing 'platform-tools' directory!" msgstr "Eksik 'platform araçları' dizini!" #: platform/android/export/export.cpp -msgid "" -"Android build template not installed in the project. Install it from the " -"Project menu." +msgid "Unable to find Android SDK platform-tools' adb command." +msgstr "" + +#: platform/android/export/export.cpp +#, fuzzy +msgid "Please check in the Android SDK directory specified in Editor Settings." +msgstr "Editör Ayarlarında özel derleme için geçersiz Android SDK yolu." + +#: platform/android/export/export.cpp +msgid "Missing 'build-tools' directory!" +msgstr "Eksik 'inÅŸa-araçları' dizini!" + +#: platform/android/export/export.cpp +msgid "Unable to find Android SDK build-tools' apksigner command." msgstr "" -"Android derleme ÅŸablonu projede yüklü deÄŸil. Proje menüsünden yükleyin." #: platform/android/export/export.cpp msgid "Invalid public key for APK expansion." @@ -12606,28 +12667,32 @@ msgid "ARVROrigin requires an ARVRCamera child node." msgstr "ARVROrigin bir ARVRCamera alt düğümü gerektirir." #: scene/3d/baked_lightmap.cpp -msgid "%d%%" -msgstr "%d%%" +msgid "Finding meshes and lights" +msgstr "" #: scene/3d/baked_lightmap.cpp -msgid "(Time Left: %d:%02d s)" -msgstr "(Kalan Zaman:%d:%02d sn)" +#, fuzzy +msgid "Preparing geometry (%d/%d)" +msgstr "Geometri Ayrıştırılıyor..." #: scene/3d/baked_lightmap.cpp -msgid "Plotting Meshes: " -msgstr "Örüntüler Haritalanıyor: " +#, fuzzy +msgid "Preparing environment" +msgstr "Ortamı Göster" #: scene/3d/baked_lightmap.cpp -msgid "Plotting Lights:" -msgstr "Örüntüler Haritalanıyor:" +#, fuzzy +msgid "Generating capture" +msgstr "Işık-haritaları Üretiliyor" -#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp -msgid "Finishing Plot" -msgstr "Haritalama Bitiriliyor" +#: scene/3d/baked_lightmap.cpp +#, fuzzy +msgid "Saving lightmaps" +msgstr "Işık-haritaları Üretiliyor" #: scene/3d/baked_lightmap.cpp -msgid "Lighting Meshes: " -msgstr "Örüntüler Haritalanıyor: " +msgid "Done" +msgstr "Oldu" #: scene/3d/collision_object.cpp msgid "" @@ -12703,6 +12768,10 @@ msgid "Plotting Meshes" msgstr "Örüntüler Haritalanıyor" #: scene/3d/gi_probe.cpp +msgid "Finishing Plot" +msgstr "Haritalama Bitiriliyor" + +#: scene/3d/gi_probe.cpp msgid "" "GIProbes are not supported by the GLES2 video driver.\n" "Use a BakedLightmap instead." @@ -12963,6 +13032,10 @@ msgstr "Uyarı!" msgid "Please Confirm..." msgstr "Lütfen DoÄŸrulayın..." +#: scene/gui/file_dialog.cpp +msgid "Must use a valid extension." +msgstr "Geçerli bir uzantı kullanılmalı." + #: scene/gui/graph_edit.cpp #, fuzzy msgid "Enable grid minimap." @@ -13022,6 +13095,12 @@ msgstr "" "Herhangi bir ÅŸeyi iÅŸlemek için görüntükapısı boyutu 0'dan büyük olmalıdır." #: scene/resources/visual_shader_nodes.cpp +msgid "" +"The sampler port is connected but not used. Consider changing the source to " +"'SamplerPort'." +msgstr "" + +#: scene/resources/visual_shader_nodes.cpp msgid "Invalid source for preview." msgstr "Önizleme için geçersiz kaynak." @@ -13049,6 +13128,35 @@ msgstr "varyings yalnızca vertex iÅŸlevinde atanabilir." msgid "Constants cannot be modified." msgstr "Sabit deÄŸerler deÄŸiÅŸtirilemez." +#~ msgid "No" +#~ msgstr "Hayır" + +#~ msgid "This scene has never been saved. Save before running?" +#~ msgstr "Sahne hiç kaydedilmedi. Çalıştırmadan önce kaydedilsin mi?" + +#~ msgid "ADB executable not configured in the Editor Settings." +#~ msgstr "Editör Ayarlarında ADB uygulaması tayin edilmemiÅŸ." + +#~ msgid "OpenJDK jarsigner not configured in the Editor Settings." +#~ msgstr "OpenJDK jarimzalayıcı Editör Ayarlarında yapılandırılmamış." + +#~ msgid "Custom build requires a valid Android SDK path in Editor Settings." +#~ msgstr "" +#~ "Özel derleme için Editör Ayarları'nda geçerli bir Android SDK yolu " +#~ "gerekir." + +#~ msgid "%d%%" +#~ msgstr "%d%%" + +#~ msgid "(Time Left: %d:%02d s)" +#~ msgstr "(Kalan Zaman:%d:%02d sn)" + +#~ msgid "Plotting Meshes: " +#~ msgstr "Örüntüler Haritalanıyor: " + +#~ msgid "Lighting Meshes: " +#~ msgstr "Örüntüler Haritalanıyor: " + #~ msgid "Search complete" #~ msgstr "Arama tamamlandı" @@ -13061,12 +13169,6 @@ msgstr "Sabit deÄŸerler deÄŸiÅŸtirilemez." #~ msgid "There is already file or folder with the same name in this location." #~ msgstr "Bu konumda zaten aynı ada sahip bir dosya veya klasör var." -#~ msgid "Missing 'build-tools' directory!" -#~ msgstr "Eksik 'inÅŸa-araçları' dizini!" - -#~ msgid "Unable to find the zipalign tool." -#~ msgstr "Zipalign aracı bulunamıyor." - #~ msgid "Aligning APK..." #~ msgstr "APK hizalanıyor ..." @@ -13394,9 +13496,6 @@ msgstr "Sabit deÄŸerler deÄŸiÅŸtirilemez." #~ msgid "Failed to save solution." #~ msgstr "Çözüm kaydetme baÅŸarısız." -#~ msgid "Done" -#~ msgstr "Oldu" - #~ msgid "Failed to create C# project." #~ msgstr "C# projesi oluÅŸturma baÅŸarısız." diff --git a/editor/translations/tzm.po b/editor/translations/tzm.po index a622f7bd85..7853cd3b8c 100644 --- a/editor/translations/tzm.po +++ b/editor/translations/tzm.po @@ -1,6 +1,6 @@ # Central Atlas Tamazight translation of the Godot Engine editor -# Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. -# Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). +# Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. +# Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). # This file is distributed under the same license as the Godot source code. # # Hakim Oubouali <hakim.oubouali.skr@gmail.com>, 2020. @@ -1887,10 +1887,6 @@ msgstr "" msgid "File:" msgstr "" -#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp -msgid "Must use a valid extension." -msgstr "" - #: editor/editor_file_system.cpp msgid "ScanSources" msgstr "" @@ -2294,6 +2290,10 @@ msgid "There is no defined scene to run." msgstr "" #: editor/editor_node.cpp +msgid "Save scene before running..." +msgstr "" + +#: editor/editor_node.cpp msgid "Could not start subprocess!" msgstr "" @@ -2337,18 +2337,6 @@ msgstr "" msgid "Save Scene As..." msgstr "" -#: editor/editor_node.cpp -msgid "No" -msgstr "" - -#: editor/editor_node.cpp -msgid "Yes" -msgstr "" - -#: editor/editor_node.cpp -msgid "This scene has never been saved. Save before running?" -msgstr "" - #: editor/editor_node.cpp editor/scene_tree_dock.cpp msgid "This operation can't be done without a scene." msgstr "" @@ -2396,6 +2384,10 @@ msgid "Quit" msgstr "" #: editor/editor_node.cpp +msgid "Yes" +msgstr "" + +#: editor/editor_node.cpp msgid "Exit the editor?" msgstr "" @@ -4954,8 +4946,7 @@ msgstr "" #: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "" "Can't determine a save path for lightmap images.\n" -"Save your scene (for images to be saved in the same dir), or pick a save " -"path from the BakedLightmap properties." +"Save your scene and try again." msgstr "" #: editor/plugins/baked_lightmap_editor_plugin.cpp @@ -4969,9 +4960,28 @@ msgid "Failed creating lightmap images, make sure path is writable." msgstr "" #: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "Failed determining lightmap size. Maximum lightmap size too small?" +msgstr "" + +#: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "" +"Some mesh is invalid. Make sure the UV2 channel values are contained within " +"the [0.0,1.0] square region." +msgstr "" + +#: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "" +"Godot editor was built without ray tracing support, lightmaps can't be baked." +msgstr "" + +#: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "Bake Lightmaps" msgstr "" +#: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "Select lightmap bake file:" +msgstr "" + #: editor/plugins/camera_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "Preview" @@ -6027,6 +6037,10 @@ msgid "Can only set point into a ParticlesMaterial process material" msgstr "" #: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Convert to CPUParticles2D" +msgstr "" + +#: editor/plugins/particles_2d_editor_plugin.cpp #: editor/plugins/particles_editor_plugin.cpp msgid "Generation Time (sec):" msgstr "" @@ -6087,10 +6101,6 @@ msgstr "" msgid "Generate Visibility AABB" msgstr "" -#: editor/plugins/particles_editor_plugin.cpp -msgid "Generate AABB" -msgstr "" - #: editor/plugins/path_2d_editor_plugin.cpp msgid "Remove Point from Curve" msgstr "" @@ -11074,6 +11084,34 @@ msgstr "" msgid "Give a MeshLibrary resource to this GridMap to use its meshes." msgstr "" +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Begin Bake" +msgstr "" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Preparing data structures" +msgstr "" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Generate buffers" +msgstr "" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Direct lighting" +msgstr "" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Indirect lighting" +msgstr "" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Post processing" +msgstr "" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Plotting lightmaps" +msgstr "" + #: modules/mono/csharp_script.cpp msgid "Class name can't be a reserved keyword" msgstr "" @@ -11569,11 +11607,13 @@ msgid "Select device from the list" msgstr "" #: platform/android/export/export.cpp -msgid "ADB executable not configured in the Editor Settings." +msgid "Unable to find the 'apksigner' tool." msgstr "" #: platform/android/export/export.cpp -msgid "OpenJDK jarsigner not configured in the Editor Settings." +msgid "" +"Android build template not installed in the project. Install it from the " +"Project menu." msgstr "" #: platform/android/export/export.cpp @@ -11585,11 +11625,11 @@ msgid "Release keystore incorrectly configured in the export preset." msgstr "" #: platform/android/export/export.cpp -msgid "Custom build requires a valid Android SDK path in Editor Settings." +msgid "A valid Android SDK path is required in Editor Settings." msgstr "" #: platform/android/export/export.cpp -msgid "Invalid Android SDK path for custom build in Editor Settings." +msgid "Invalid Android SDK path in Editor Settings." msgstr "" #: platform/android/export/export.cpp @@ -11597,9 +11637,19 @@ msgid "Missing 'platform-tools' directory!" msgstr "" #: platform/android/export/export.cpp -msgid "" -"Android build template not installed in the project. Install it from the " -"Project menu." +msgid "Unable to find Android SDK platform-tools' adb command." +msgstr "" + +#: platform/android/export/export.cpp +msgid "Please check in the Android SDK directory specified in Editor Settings." +msgstr "" + +#: platform/android/export/export.cpp +msgid "Missing 'build-tools' directory!" +msgstr "" + +#: platform/android/export/export.cpp +msgid "Unable to find Android SDK build-tools' apksigner command." msgstr "" #: platform/android/export/export.cpp @@ -11990,27 +12040,27 @@ msgid "ARVROrigin requires an ARVRCamera child node." msgstr "" #: scene/3d/baked_lightmap.cpp -msgid "%d%%" +msgid "Finding meshes and lights" msgstr "" #: scene/3d/baked_lightmap.cpp -msgid "(Time Left: %d:%02d s)" +msgid "Preparing geometry (%d/%d)" msgstr "" #: scene/3d/baked_lightmap.cpp -msgid "Plotting Meshes: " +msgid "Preparing environment" msgstr "" #: scene/3d/baked_lightmap.cpp -msgid "Plotting Lights:" +msgid "Generating capture" msgstr "" -#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp -msgid "Finishing Plot" +#: scene/3d/baked_lightmap.cpp +msgid "Saving lightmaps" msgstr "" #: scene/3d/baked_lightmap.cpp -msgid "Lighting Meshes: " +msgid "Done" msgstr "" #: scene/3d/collision_object.cpp @@ -12070,6 +12120,10 @@ msgid "Plotting Meshes" msgstr "" #: scene/3d/gi_probe.cpp +msgid "Finishing Plot" +msgstr "" + +#: scene/3d/gi_probe.cpp msgid "" "GIProbes are not supported by the GLES2 video driver.\n" "Use a BakedLightmap instead." @@ -12283,6 +12337,10 @@ msgstr "" msgid "Please Confirm..." msgstr "" +#: scene/gui/file_dialog.cpp +msgid "Must use a valid extension." +msgstr "" + #: scene/gui/graph_edit.cpp msgid "Enable grid minimap." msgstr "" @@ -12328,6 +12386,12 @@ msgid "Viewport size must be greater than 0 to render anything." msgstr "" #: scene/resources/visual_shader_nodes.cpp +msgid "" +"The sampler port is connected but not used. Consider changing the source to " +"'SamplerPort'." +msgstr "" + +#: scene/resources/visual_shader_nodes.cpp msgid "Invalid source for preview." msgstr "" diff --git a/editor/translations/uk.po b/editor/translations/uk.po index 1902b4e208..320c85be54 100644 --- a/editor/translations/uk.po +++ b/editor/translations/uk.po @@ -1,6 +1,6 @@ # Ukrainian translation of the Godot Engine editor -# Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. -# Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). +# Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. +# Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). # This file is distributed under the same license as the Godot source code. # Aleksandr <XpycT.TOP@gmail.com>, 2017. # Yuri Chornoivan <yurchor@ukr.net>, 2018, 2019, 2020. @@ -20,7 +20,7 @@ msgid "" msgstr "" "Project-Id-Version: Ukrainian (Godot Engine)\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2020-12-14 11:03+0000\n" +"PO-Revision-Date: 2020-12-29 21:52+0000\n" "Last-Translator: Yuri Chornoivan <yurchor@ukr.net>\n" "Language-Team: Ukrainian <https://hosted.weblate.org/projects/godot-engine/" "godot/uk/>\n" @@ -30,7 +30,7 @@ msgstr "" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=3; plural=n%10==1 && n%100!=11 ? 0 : n%10>=2 && n" "%10<=4 && (n%100<10 || n%100>=20) ? 1 : 2;\n" -"X-Generator: Weblate 4.4-dev\n" +"X-Generator: Weblate 4.4.1-dev\n" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp @@ -1965,10 +1965,6 @@ msgstr "Попередній переглÑд:" msgid "File:" msgstr "Файл:" -#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp -msgid "Must use a valid extension." -msgstr "Ðеобхідно викориÑтовувати допуÑтиме розширеннÑ." - #: editor/editor_file_system.cpp msgid "ScanSources" msgstr "Сканувати Ñирці" @@ -2404,6 +2400,10 @@ msgid "There is no defined scene to run." msgstr "Ðемає визначеної Ñцени Ð´Ð»Ñ Ð²Ð¸ÐºÐ¾Ð½Ð°Ð½Ð½Ñ." #: editor/editor_node.cpp +msgid "Save scene before running..." +msgstr "" + +#: editor/editor_node.cpp msgid "Could not start subprocess!" msgstr "Ðе вдалоÑÑ Ð·Ð°Ð¿ÑƒÑтити підпроцеÑ!" @@ -2447,18 +2447,6 @@ msgstr "Ð”Ð»Ñ Ñ‚Ð¾Ð³Ð¾, щоб можна було зберегти Ñцену, msgid "Save Scene As..." msgstr "Зберегти Ñцену Ñк..." -#: editor/editor_node.cpp -msgid "No" -msgstr "ÐÑ–" - -#: editor/editor_node.cpp -msgid "Yes" -msgstr "Так" - -#: editor/editor_node.cpp -msgid "This scene has never been saved. Save before running?" -msgstr "Ð¦Ñ Ñцена ніколи не була збережена. Зберегти перед запуÑком?" - #: editor/editor_node.cpp editor/scene_tree_dock.cpp msgid "This operation can't be done without a scene." msgstr "Ð¦Ñ Ð¾Ð¿ÐµÑ€Ð°Ñ†Ñ–Ñ Ð½Ðµ може бути виконана без Ñцени." @@ -2509,6 +2497,10 @@ msgid "Quit" msgstr "Вийти" #: editor/editor_node.cpp +msgid "Yes" +msgstr "Так" + +#: editor/editor_node.cpp msgid "Exit the editor?" msgstr "Вийти з редактора?" @@ -3936,19 +3928,16 @@ msgid "Searching..." msgstr "Шукаємо…" #: editor/find_in_files.cpp -#, fuzzy msgid "%d match in %d file." -msgstr "%d відповідників." +msgstr "%d відповдіник у %d файлі." #: editor/find_in_files.cpp -#, fuzzy msgid "%d matches in %d file." -msgstr "%d відповідників." +msgstr "%d відповідників у %d файлі." #: editor/find_in_files.cpp -#, fuzzy msgid "%d matches in %d files." -msgstr "%d відповідників." +msgstr "%d відповідників у %d файлах." #: editor/groups_editor.cpp msgid "Add to Group" @@ -5189,10 +5178,10 @@ msgid "Assets ZIP File" msgstr "ZIP файл реÑурÑів" #: editor/plugins/baked_lightmap_editor_plugin.cpp +#, fuzzy msgid "" "Can't determine a save path for lightmap images.\n" -"Save your scene (for images to be saved in the same dir), or pick a save " -"path from the BakedLightmap properties." +"Save your scene and try again." msgstr "" "Ðе вдаєтьÑÑ Ð²Ð¸Ð·Ð½Ð°Ñ‡Ð¸Ñ‚Ð¸ шлÑÑ… Ð´Ð»Ñ Ð·Ð±ÐµÑ€ÐµÐ¶ÐµÐ½Ð½Ñ ÐºÐ°Ñ€Ñ‚ оÑвітленнÑ.\n" "Збережіть вашу Ñцену (щоб Ð·Ð¾Ð±Ñ€Ð°Ð¶ÐµÐ½Ð½Ñ Ð±ÑƒÐ»Ð¸ збережені в одній теці), або " @@ -5213,9 +5202,29 @@ msgstr "" "запиÑу." #: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "Failed determining lightmap size. Maximum lightmap size too small?" +msgstr "" + +#: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "" +"Some mesh is invalid. Make sure the UV2 channel values are contained within " +"the [0.0,1.0] square region." +msgstr "" + +#: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "" +"Godot editor was built without ray tracing support, lightmaps can't be baked." +msgstr "" + +#: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "Bake Lightmaps" msgstr "Запікати карти оÑвітленнÑ" +#: editor/plugins/baked_lightmap_editor_plugin.cpp +#, fuzzy +msgid "Select lightmap bake file:" +msgstr "Виберіть файл шаблону" + #: editor/plugins/camera_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "Preview" @@ -6309,6 +6318,11 @@ msgstr "" "ПоÑтавити точку можна тільки в процедурному матеріалі ParticlesMaterial" #: editor/plugins/particles_2d_editor_plugin.cpp +#, fuzzy +msgid "Convert to CPUParticles2D" +msgstr "Перетворити на CPUParticles" + +#: editor/plugins/particles_2d_editor_plugin.cpp #: editor/plugins/particles_editor_plugin.cpp msgid "Generation Time (sec):" msgstr "Ð§Ð°Ñ Ð³ÐµÐ½ÐµÑ€Ð°Ñ†Ñ–Ñ— (Ñек):" @@ -6369,10 +6383,6 @@ msgstr "Ð¡Ñ‚Ð²Ð¾Ñ€ÐµÐ½Ð½Ñ AABB" msgid "Generate Visibility AABB" msgstr "Генерувати AABB" -#: editor/plugins/particles_editor_plugin.cpp -msgid "Generate AABB" -msgstr "Генерувати AABB" - #: editor/plugins/path_2d_editor_plugin.cpp msgid "Remove Point from Curve" msgstr "Видалити точку з кривої" @@ -11593,6 +11603,39 @@ msgid "Give a MeshLibrary resource to this GridMap to use its meshes." msgstr "" "Додайте реÑÑƒÑ€Ñ MeshLibrary до цього GridMap, щоб ÑкориÑтатиÑÑ Ð¹Ð¾Ð³Ð¾ Ñітками." +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Begin Bake" +msgstr "" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Preparing data structures" +msgstr "" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +#, fuzzy +msgid "Generate buffers" +msgstr "Генерувати AABB" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +#, fuzzy +msgid "Direct lighting" +msgstr "ÐапрÑмки" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +#, fuzzy +msgid "Indirect lighting" +msgstr "Збільшити відÑтуп" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +#, fuzzy +msgid "Post processing" +msgstr "ПоÑÑ‚-обробка" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +#, fuzzy +msgid "Plotting lightmaps" +msgstr "Побудова Ñвітла:" + #: modules/mono/csharp_script.cpp msgid "Class name can't be a reserved keyword" msgstr "Ðазвою клаÑу не може бути зарезервоване ключове Ñлово" @@ -12107,12 +12150,17 @@ msgid "Select device from the list" msgstr "Вибрати приÑтрій зі ÑпиÑку" #: platform/android/export/export.cpp -msgid "ADB executable not configured in the Editor Settings." -msgstr "У параметрах редактора не налаштовано виконуваного файла ADB." +#, fuzzy +msgid "Unable to find the 'apksigner' tool." +msgstr "Ðе вдалоÑÑ Ð·Ð½Ð°Ð¹Ñ‚Ð¸ програму zipalign." #: platform/android/export/export.cpp -msgid "OpenJDK jarsigner not configured in the Editor Settings." -msgstr "У параметрах редактора не налаштовано jarsigner з OpenJDK." +msgid "" +"Android build template not installed in the project. Install it from the " +"Project menu." +msgstr "" +"У проєкті не вÑтановлено шаблон Ð·Ð±Ð¸Ñ€Ð°Ð½Ð½Ñ Android. Ð’Ñтановіть його за " +"допомогою меню «Проєкт»." #: platform/android/export/export.cpp msgid "Debug keystore not configured in the Editor Settings nor in the preset." @@ -12126,13 +12174,15 @@ msgstr "" "У шаблоні екÑÐ¿Ð¾Ñ€Ñ‚ÑƒÐ²Ð°Ð½Ð½Ñ Ð½ÐµÐ¿Ñ€Ð°Ð²Ð¸Ð»ÑŒÐ½Ð¾ налаштовано Ñховище ключів випуÑку." #: platform/android/export/export.cpp -msgid "Custom build requires a valid Android SDK path in Editor Settings." +#, fuzzy +msgid "A valid Android SDK path is required in Editor Settings." msgstr "" -"Ðетипове Ð·Ð±Ð¸Ñ€Ð°Ð½Ð½Ñ Ð¿Ð¾Ñ‚Ñ€ÐµÐ±ÑƒÑ” коректного шлÑху до SDK Ð´Ð»Ñ Android у параметрах " +"Ðекоректний шлÑÑ… до SDK Ð´Ð»Ñ Android Ð´Ð»Ñ Ð½ÐµÑ‚Ð¸Ð¿Ð¾Ð²Ð¾Ð³Ð¾ Ð·Ð±Ð¸Ñ€Ð°Ð½Ð½Ñ Ñƒ параметрах " "редактора." #: platform/android/export/export.cpp -msgid "Invalid Android SDK path for custom build in Editor Settings." +#, fuzzy +msgid "Invalid Android SDK path in Editor Settings." msgstr "" "Ðекоректний шлÑÑ… до SDK Ð´Ð»Ñ Android Ð´Ð»Ñ Ð½ÐµÑ‚Ð¸Ð¿Ð¾Ð²Ð¾Ð³Ð¾ Ð·Ð±Ð¸Ñ€Ð°Ð½Ð½Ñ Ñƒ параметрах " "редактора." @@ -12142,12 +12192,23 @@ msgid "Missing 'platform-tools' directory!" msgstr "Ðе знайдено каталогу «platform-tools»!" #: platform/android/export/export.cpp -msgid "" -"Android build template not installed in the project. Install it from the " -"Project menu." +msgid "Unable to find Android SDK platform-tools' adb command." +msgstr "" + +#: platform/android/export/export.cpp +#, fuzzy +msgid "Please check in the Android SDK directory specified in Editor Settings." +msgstr "" +"Ðекоректний шлÑÑ… до SDK Ð´Ð»Ñ Android Ð´Ð»Ñ Ð½ÐµÑ‚Ð¸Ð¿Ð¾Ð²Ð¾Ð³Ð¾ Ð·Ð±Ð¸Ñ€Ð°Ð½Ð½Ñ Ñƒ параметрах " +"редактора." + +#: platform/android/export/export.cpp +msgid "Missing 'build-tools' directory!" +msgstr "Ðе знайдено каталогу «build-tools»!" + +#: platform/android/export/export.cpp +msgid "Unable to find Android SDK build-tools' apksigner command." msgstr "" -"У проєкті не вÑтановлено шаблон Ð·Ð±Ð¸Ñ€Ð°Ð½Ð½Ñ Android. Ð’Ñтановіть його за " -"допомогою меню «Проєкт»." #: platform/android/export/export.cpp msgid "Invalid public key for APK expansion." @@ -12634,28 +12695,32 @@ msgid "ARVROrigin requires an ARVRCamera child node." msgstr "ARVROrigin повинен мати дочірній вузол ARVRCamera." #: scene/3d/baked_lightmap.cpp -msgid "%d%%" -msgstr "%d%%" +msgid "Finding meshes and lights" +msgstr "" #: scene/3d/baked_lightmap.cpp -msgid "(Time Left: %d:%02d s)" -msgstr "(ЛишилоÑÑ Ñ‡Ð°Ñу: %d:%02d Ñ)" +#, fuzzy +msgid "Preparing geometry (%d/%d)" +msgstr "Ðналіз геометрії..." #: scene/3d/baked_lightmap.cpp -msgid "Plotting Meshes: " -msgstr "Побудова Ñітки: " +#, fuzzy +msgid "Preparing environment" +msgstr "ПереглÑд Ñередовища" #: scene/3d/baked_lightmap.cpp -msgid "Plotting Lights:" -msgstr "Побудова Ñвітла:" +#, fuzzy +msgid "Generating capture" +msgstr "Ð¡Ñ‚Ð²Ð¾Ñ€ÐµÐ½Ð½Ñ ÐºÐ°Ñ€Ñ‚ оÑвітленнÑ" -#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp -msgid "Finishing Plot" -msgstr "Завершальна ділÑнка" +#: scene/3d/baked_lightmap.cpp +#, fuzzy +msgid "Saving lightmaps" +msgstr "Ð¡Ñ‚Ð²Ð¾Ñ€ÐµÐ½Ð½Ñ ÐºÐ°Ñ€Ñ‚ оÑвітленнÑ" #: scene/3d/baked_lightmap.cpp -msgid "Lighting Meshes: " -msgstr "ОÑÐ²Ñ–Ñ‚Ð»ÐµÐ½Ð½Ñ Ñітки: " +msgid "Done" +msgstr "Зроблено" #: scene/3d/collision_object.cpp msgid "" @@ -12732,6 +12797,10 @@ msgid "Plotting Meshes" msgstr "Побудова Ñітки" #: scene/3d/gi_probe.cpp +msgid "Finishing Plot" +msgstr "Завершальна ділÑнка" + +#: scene/3d/gi_probe.cpp msgid "" "GIProbes are not supported by the GLES2 video driver.\n" "Use a BakedLightmap instead." @@ -12991,10 +13060,13 @@ msgstr "Увага!" msgid "Please Confirm..." msgstr "Будь лаÑка, підтвердьте..." +#: scene/gui/file_dialog.cpp +msgid "Must use a valid extension." +msgstr "Ðеобхідно викориÑтовувати допуÑтиме розширеннÑ." + #: scene/gui/graph_edit.cpp -#, fuzzy msgid "Enable grid minimap." -msgstr "Дозволити прилипаннÑ" +msgstr "Увімкнути мінікарту ґратки." #: scene/gui/popup.cpp msgid "" @@ -13052,6 +13124,12 @@ msgstr "" "за 0." #: scene/resources/visual_shader_nodes.cpp +msgid "" +"The sampler port is connected but not used. Consider changing the source to " +"'SamplerPort'." +msgstr "" + +#: scene/resources/visual_shader_nodes.cpp msgid "Invalid source for preview." msgstr "Ðекоректне джерело Ð´Ð»Ñ Ð¿Ð¾Ð¿ÐµÑ€ÐµÐ´Ð½ÑŒÐ¾Ð³Ð¾ переглÑду." @@ -13079,6 +13157,35 @@ msgstr "Змінні величини можна пов'Ñзувати лише msgid "Constants cannot be modified." msgstr "Сталі не можна змінювати." +#~ msgid "No" +#~ msgstr "ÐÑ–" + +#~ msgid "This scene has never been saved. Save before running?" +#~ msgstr "Ð¦Ñ Ñцена ніколи не була збережена. Зберегти перед запуÑком?" + +#~ msgid "ADB executable not configured in the Editor Settings." +#~ msgstr "У параметрах редактора не налаштовано виконуваного файла ADB." + +#~ msgid "OpenJDK jarsigner not configured in the Editor Settings." +#~ msgstr "У параметрах редактора не налаштовано jarsigner з OpenJDK." + +#~ msgid "Custom build requires a valid Android SDK path in Editor Settings." +#~ msgstr "" +#~ "Ðетипове Ð·Ð±Ð¸Ñ€Ð°Ð½Ð½Ñ Ð¿Ð¾Ñ‚Ñ€ÐµÐ±ÑƒÑ” коректного шлÑху до SDK Ð´Ð»Ñ Android у " +#~ "параметрах редактора." + +#~ msgid "%d%%" +#~ msgstr "%d%%" + +#~ msgid "(Time Left: %d:%02d s)" +#~ msgstr "(ЛишилоÑÑ Ñ‡Ð°Ñу: %d:%02d Ñ)" + +#~ msgid "Plotting Meshes: " +#~ msgstr "Побудова Ñітки: " + +#~ msgid "Lighting Meshes: " +#~ msgstr "ОÑÐ²Ñ–Ñ‚Ð»ÐµÐ½Ð½Ñ Ñітки: " + #~ msgid "Search complete" #~ msgstr "Пошук завершено" @@ -13091,12 +13198,6 @@ msgstr "Сталі не можна змінювати." #~ msgid "There is already file or folder with the same name in this location." #~ msgstr "У вказаному каталозі вже міÑтитьÑÑ Ñ‚ÐµÐºÐ° або файл із вказано назвою." -#~ msgid "Missing 'build-tools' directory!" -#~ msgstr "Ðе знайдено каталогу «build-tools»!" - -#~ msgid "Unable to find the zipalign tool." -#~ msgstr "Ðе вдалоÑÑ Ð·Ð½Ð°Ð¹Ñ‚Ð¸ програму zipalign." - #~ msgid "Aligning APK..." #~ msgstr "Вирівнюємо APK..." @@ -13444,9 +13545,6 @@ msgstr "Сталі не можна змінювати." #~ msgid "Failed to save solution." #~ msgstr "Ðе вдалоÑÑ Ð·Ð±ÐµÑ€ÐµÐ³Ñ‚Ð¸ розв'Ñзок." -#~ msgid "Done" -#~ msgstr "Зроблено" - #~ msgid "Failed to create C# project." #~ msgstr "Ðе вдалоÑÑ Ñтворити проєкт C#." diff --git a/editor/translations/ur_PK.po b/editor/translations/ur_PK.po index 498b3ca7e2..c7722c84c4 100644 --- a/editor/translations/ur_PK.po +++ b/editor/translations/ur_PK.po @@ -1,6 +1,6 @@ # Urdu (Pakistan) translation of the Godot Engine editor -# Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. -# Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). +# Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. +# Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). # This file is distributed under the same license as the Godot source code. # # Muhammad Ali <ali@codeonion.com>, 2016. @@ -1926,10 +1926,6 @@ msgstr "" msgid "File:" msgstr "" -#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp -msgid "Must use a valid extension." -msgstr "" - #: editor/editor_file_system.cpp msgid "ScanSources" msgstr "" @@ -2341,6 +2337,10 @@ msgid "There is no defined scene to run." msgstr "" #: editor/editor_node.cpp +msgid "Save scene before running..." +msgstr "" + +#: editor/editor_node.cpp msgid "Could not start subprocess!" msgstr "" @@ -2384,18 +2384,6 @@ msgstr "" msgid "Save Scene As..." msgstr "" -#: editor/editor_node.cpp -msgid "No" -msgstr "" - -#: editor/editor_node.cpp -msgid "Yes" -msgstr "" - -#: editor/editor_node.cpp -msgid "This scene has never been saved. Save before running?" -msgstr "" - #: editor/editor_node.cpp editor/scene_tree_dock.cpp msgid "This operation can't be done without a scene." msgstr "" @@ -2444,6 +2432,10 @@ msgid "Quit" msgstr "" #: editor/editor_node.cpp +msgid "Yes" +msgstr "" + +#: editor/editor_node.cpp msgid "Exit the editor?" msgstr "" @@ -5058,8 +5050,7 @@ msgstr "Ø§Ø«Ø§Ø«Û Ú©ÛŒ زپ ÙØ§Ø¦Ù„" #: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "" "Can't determine a save path for lightmap images.\n" -"Save your scene (for images to be saved in the same dir), or pick a save " -"path from the BakedLightmap properties." +"Save your scene and try again." msgstr "" #: editor/plugins/baked_lightmap_editor_plugin.cpp @@ -5073,9 +5064,29 @@ msgid "Failed creating lightmap images, make sure path is writable." msgstr "" #: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "Failed determining lightmap size. Maximum lightmap size too small?" +msgstr "" + +#: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "" +"Some mesh is invalid. Make sure the UV2 channel values are contained within " +"the [0.0,1.0] square region." +msgstr "" + +#: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "" +"Godot editor was built without ray tracing support, lightmaps can't be baked." +msgstr "" + +#: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "Bake Lightmaps" msgstr "" +#: editor/plugins/baked_lightmap_editor_plugin.cpp +#, fuzzy +msgid "Select lightmap bake file:" +msgstr ".تمام کا انتخاب" + #: editor/plugins/camera_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "Preview" @@ -6160,6 +6171,11 @@ msgid "Can only set point into a ParticlesMaterial process material" msgstr "" #: editor/plugins/particles_2d_editor_plugin.cpp +#, fuzzy +msgid "Convert to CPUParticles2D" +msgstr ".تمام کا انتخاب" + +#: editor/plugins/particles_2d_editor_plugin.cpp #: editor/plugins/particles_editor_plugin.cpp msgid "Generation Time (sec):" msgstr "" @@ -6220,10 +6236,6 @@ msgstr "" msgid "Generate Visibility AABB" msgstr "" -#: editor/plugins/particles_editor_plugin.cpp -msgid "Generate AABB" -msgstr "" - #: editor/plugins/path_2d_editor_plugin.cpp msgid "Remove Point from Curve" msgstr "" @@ -11356,6 +11368,35 @@ msgstr "سب سکریپشن بنائیں" msgid "Give a MeshLibrary resource to this GridMap to use its meshes." msgstr "" +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Begin Bake" +msgstr "" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Preparing data structures" +msgstr "" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Generate buffers" +msgstr "" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +#, fuzzy +msgid "Direct lighting" +msgstr "سب سکریپشن بنائیں" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Indirect lighting" +msgstr "" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Post processing" +msgstr "" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Plotting lightmaps" +msgstr "" + #: modules/mono/csharp_script.cpp msgid "Class name can't be a reserved keyword" msgstr "" @@ -11870,11 +11911,13 @@ msgid "Select device from the list" msgstr "" #: platform/android/export/export.cpp -msgid "ADB executable not configured in the Editor Settings." +msgid "Unable to find the 'apksigner' tool." msgstr "" #: platform/android/export/export.cpp -msgid "OpenJDK jarsigner not configured in the Editor Settings." +msgid "" +"Android build template not installed in the project. Install it from the " +"Project menu." msgstr "" #: platform/android/export/export.cpp @@ -11886,11 +11929,11 @@ msgid "Release keystore incorrectly configured in the export preset." msgstr "" #: platform/android/export/export.cpp -msgid "Custom build requires a valid Android SDK path in Editor Settings." +msgid "A valid Android SDK path is required in Editor Settings." msgstr "" #: platform/android/export/export.cpp -msgid "Invalid Android SDK path for custom build in Editor Settings." +msgid "Invalid Android SDK path in Editor Settings." msgstr "" #: platform/android/export/export.cpp @@ -11898,9 +11941,19 @@ msgid "Missing 'platform-tools' directory!" msgstr "" #: platform/android/export/export.cpp -msgid "" -"Android build template not installed in the project. Install it from the " -"Project menu." +msgid "Unable to find Android SDK platform-tools' adb command." +msgstr "" + +#: platform/android/export/export.cpp +msgid "Please check in the Android SDK directory specified in Editor Settings." +msgstr "" + +#: platform/android/export/export.cpp +msgid "Missing 'build-tools' directory!" +msgstr "" + +#: platform/android/export/export.cpp +msgid "Unable to find Android SDK build-tools' apksigner command." msgstr "" #: platform/android/export/export.cpp @@ -12292,27 +12345,27 @@ msgid "ARVROrigin requires an ARVRCamera child node." msgstr "" #: scene/3d/baked_lightmap.cpp -msgid "%d%%" +msgid "Finding meshes and lights" msgstr "" #: scene/3d/baked_lightmap.cpp -msgid "(Time Left: %d:%02d s)" +msgid "Preparing geometry (%d/%d)" msgstr "" #: scene/3d/baked_lightmap.cpp -msgid "Plotting Meshes: " +msgid "Preparing environment" msgstr "" #: scene/3d/baked_lightmap.cpp -msgid "Plotting Lights:" +msgid "Generating capture" msgstr "" -#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp -msgid "Finishing Plot" +#: scene/3d/baked_lightmap.cpp +msgid "Saving lightmaps" msgstr "" #: scene/3d/baked_lightmap.cpp -msgid "Lighting Meshes: " +msgid "Done" msgstr "" #: scene/3d/collision_object.cpp @@ -12372,6 +12425,10 @@ msgid "Plotting Meshes" msgstr "" #: scene/3d/gi_probe.cpp +msgid "Finishing Plot" +msgstr "" + +#: scene/3d/gi_probe.cpp msgid "" "GIProbes are not supported by the GLES2 video driver.\n" "Use a BakedLightmap instead." @@ -12585,6 +12642,10 @@ msgstr "" msgid "Please Confirm..." msgstr "" +#: scene/gui/file_dialog.cpp +msgid "Must use a valid extension." +msgstr "" + #: scene/gui/graph_edit.cpp msgid "Enable grid minimap." msgstr "" @@ -12630,6 +12691,12 @@ msgid "Viewport size must be greater than 0 to render anything." msgstr "" #: scene/resources/visual_shader_nodes.cpp +msgid "" +"The sampler port is connected but not used. Consider changing the source to " +"'SamplerPort'." +msgstr "" + +#: scene/resources/visual_shader_nodes.cpp msgid "Invalid source for preview." msgstr "" diff --git a/editor/translations/vi.po b/editor/translations/vi.po index 969143e1d7..97c2be742e 100644 --- a/editor/translations/vi.po +++ b/editor/translations/vi.po @@ -1,6 +1,6 @@ # Vietnamese translation of the Godot Engine editor -# Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. -# Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). +# Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. +# Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). # This file is distributed under the same license as the Godot source code. # 01lifeleft <01lifeleft@gmail.com>, 2018. # Dlean Jeans <dleanjeans@gmail.com>, 2018. @@ -1971,10 +1971,6 @@ msgstr "Xem thá»:" msgid "File:" msgstr "Tệp tin:" -#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp -msgid "Must use a valid extension." -msgstr "Sá» dụng phần mở rá»™ng hợp lệ." - #: editor/editor_file_system.cpp msgid "ScanSources" msgstr "Quét nguồn" @@ -2410,6 +2406,10 @@ msgid "There is no defined scene to run." msgstr "Không có cảnh được xác định để chạy." #: editor/editor_node.cpp +msgid "Save scene before running..." +msgstr "" + +#: editor/editor_node.cpp msgid "Could not start subprocess!" msgstr "Không thể bắt đầu quá trình nhá»!" @@ -2453,18 +2453,6 @@ msgstr "Yêu cầu má»™t nút gốc khi lưu cảnh." msgid "Save Scene As..." msgstr "Lưu Scene vá»›i tên..." -#: editor/editor_node.cpp -msgid "No" -msgstr "Không" - -#: editor/editor_node.cpp -msgid "Yes" -msgstr "Có" - -#: editor/editor_node.cpp -msgid "This scene has never been saved. Save before running?" -msgstr "Scene nà y chưa được lưu. Lưu trước khi chạy?" - #: editor/editor_node.cpp editor/scene_tree_dock.cpp msgid "This operation can't be done without a scene." msgstr "Thao tác nà y phải có scene má»›i là m được." @@ -2513,6 +2501,10 @@ msgid "Quit" msgstr "Thoát" #: editor/editor_node.cpp +msgid "Yes" +msgstr "Có" + +#: editor/editor_node.cpp msgid "Exit the editor?" msgstr "Thoát trình biên táºp?" @@ -5176,8 +5168,7 @@ msgstr "Tệp tin ZIP Nguyên liệu" #: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "" "Can't determine a save path for lightmap images.\n" -"Save your scene (for images to be saved in the same dir), or pick a save " -"path from the BakedLightmap properties." +"Save your scene and try again." msgstr "" #: editor/plugins/baked_lightmap_editor_plugin.cpp @@ -5191,9 +5182,29 @@ msgid "Failed creating lightmap images, make sure path is writable." msgstr "" #: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "Failed determining lightmap size. Maximum lightmap size too small?" +msgstr "" + +#: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "" +"Some mesh is invalid. Make sure the UV2 channel values are contained within " +"the [0.0,1.0] square region." +msgstr "" + +#: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "" +"Godot editor was built without ray tracing support, lightmaps can't be baked." +msgstr "" + +#: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "Bake Lightmaps" msgstr "" +#: editor/plugins/baked_lightmap_editor_plugin.cpp +#, fuzzy +msgid "Select lightmap bake file:" +msgstr "Chá»n file template" + #: editor/plugins/camera_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "Preview" @@ -6293,6 +6304,11 @@ msgid "Can only set point into a ParticlesMaterial process material" msgstr "" #: editor/plugins/particles_2d_editor_plugin.cpp +#, fuzzy +msgid "Convert to CPUParticles2D" +msgstr "Xóa Animation" + +#: editor/plugins/particles_2d_editor_plugin.cpp #: editor/plugins/particles_editor_plugin.cpp msgid "Generation Time (sec):" msgstr "" @@ -6354,10 +6370,6 @@ msgstr "" msgid "Generate Visibility AABB" msgstr "" -#: editor/plugins/particles_editor_plugin.cpp -msgid "Generate AABB" -msgstr "" - #: editor/plugins/path_2d_editor_plugin.cpp msgid "Remove Point from Curve" msgstr "" @@ -11593,6 +11605,36 @@ msgstr "Lá»c các nút" msgid "Give a MeshLibrary resource to this GridMap to use its meshes." msgstr "" +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Begin Bake" +msgstr "" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Preparing data structures" +msgstr "" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Generate buffers" +msgstr "" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +#, fuzzy +msgid "Direct lighting" +msgstr "Hướng Ä‘i" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Indirect lighting" +msgstr "" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +#, fuzzy +msgid "Post processing" +msgstr "Phiên bản hiện tại:" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Plotting lightmaps" +msgstr "" + #: modules/mono/csharp_script.cpp msgid "Class name can't be a reserved keyword" msgstr "" @@ -12105,12 +12147,16 @@ msgid "Select device from the list" msgstr "" #: platform/android/export/export.cpp -msgid "ADB executable not configured in the Editor Settings." +msgid "Unable to find the 'apksigner' tool." msgstr "" #: platform/android/export/export.cpp -msgid "OpenJDK jarsigner not configured in the Editor Settings." +msgid "" +"Android build template not installed in the project. Install it from the " +"Project menu." msgstr "" +"Mẫu xuất bản cho Android chưa được cà i đặt trong dá»± án. Cà i đặt nó từ menu " +"Dá»± Ãn." #: platform/android/export/export.cpp msgid "Debug keystore not configured in the Editor Settings nor in the preset." @@ -12121,11 +12167,11 @@ msgid "Release keystore incorrectly configured in the export preset." msgstr "" #: platform/android/export/export.cpp -msgid "Custom build requires a valid Android SDK path in Editor Settings." +msgid "A valid Android SDK path is required in Editor Settings." msgstr "" #: platform/android/export/export.cpp -msgid "Invalid Android SDK path for custom build in Editor Settings." +msgid "Invalid Android SDK path in Editor Settings." msgstr "" #: platform/android/export/export.cpp @@ -12133,12 +12179,20 @@ msgid "Missing 'platform-tools' directory!" msgstr "" #: platform/android/export/export.cpp -msgid "" -"Android build template not installed in the project. Install it from the " -"Project menu." +msgid "Unable to find Android SDK platform-tools' adb command." +msgstr "" + +#: platform/android/export/export.cpp +msgid "Please check in the Android SDK directory specified in Editor Settings." +msgstr "" + +#: platform/android/export/export.cpp +msgid "Missing 'build-tools' directory!" +msgstr "" + +#: platform/android/export/export.cpp +msgid "Unable to find Android SDK build-tools' apksigner command." msgstr "" -"Mẫu xuất bản cho Android chưa được cà i đặt trong dá»± án. Cà i đặt nó từ menu " -"Dá»± Ãn." #: platform/android/export/export.cpp msgid "Invalid public key for APK expansion." @@ -12544,27 +12598,27 @@ msgid "ARVROrigin requires an ARVRCamera child node." msgstr "" #: scene/3d/baked_lightmap.cpp -msgid "%d%%" +msgid "Finding meshes and lights" msgstr "" #: scene/3d/baked_lightmap.cpp -msgid "(Time Left: %d:%02d s)" +msgid "Preparing geometry (%d/%d)" msgstr "" #: scene/3d/baked_lightmap.cpp -msgid "Plotting Meshes: " +msgid "Preparing environment" msgstr "" #: scene/3d/baked_lightmap.cpp -msgid "Plotting Lights:" +msgid "Generating capture" msgstr "" -#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp -msgid "Finishing Plot" +#: scene/3d/baked_lightmap.cpp +msgid "Saving lightmaps" msgstr "" #: scene/3d/baked_lightmap.cpp -msgid "Lighting Meshes: " +msgid "Done" msgstr "" #: scene/3d/collision_object.cpp @@ -12624,6 +12678,10 @@ msgid "Plotting Meshes" msgstr "" #: scene/3d/gi_probe.cpp +msgid "Finishing Plot" +msgstr "" + +#: scene/3d/gi_probe.cpp msgid "" "GIProbes are not supported by the GLES2 video driver.\n" "Use a BakedLightmap instead." @@ -12839,6 +12897,10 @@ msgstr "Cảnh báo!" msgid "Please Confirm..." msgstr "Xin hãy xác nháºn..." +#: scene/gui/file_dialog.cpp +msgid "Must use a valid extension." +msgstr "Sá» dụng phần mở rá»™ng hợp lệ." + #: scene/gui/graph_edit.cpp msgid "Enable grid minimap." msgstr "" @@ -12890,6 +12952,12 @@ msgid "Viewport size must be greater than 0 to render anything." msgstr "" #: scene/resources/visual_shader_nodes.cpp +msgid "" +"The sampler port is connected but not used. Consider changing the source to " +"'SamplerPort'." +msgstr "" + +#: scene/resources/visual_shader_nodes.cpp msgid "Invalid source for preview." msgstr "nguồn vô hiệu cho xem trước" @@ -12918,6 +12986,12 @@ msgstr "" msgid "Constants cannot be modified." msgstr "Không thể chỉnh sá»a hằng số." +#~ msgid "No" +#~ msgstr "Không" + +#~ msgid "This scene has never been saved. Save before running?" +#~ msgstr "Scene nà y chưa được lưu. Lưu trước khi chạy?" + #~ msgid "Search complete" #~ msgstr "Tìm kiếm hoà n tất" diff --git a/editor/translations/zh_CN.po b/editor/translations/zh_CN.po index 1cb7f7c9de..ac62631b92 100644 --- a/editor/translations/zh_CN.po +++ b/editor/translations/zh_CN.po @@ -1,6 +1,6 @@ # Chinese (Simplified) translation of the Godot Engine editor -# Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. -# Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). +# Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. +# Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). # This file is distributed under the same license as the Godot source code. # 360119124 <360119124@qq.com>, 2018. # æŸ æª¬æ€æ‰‹ <lemonkiller@gmail.com>, 2018, 2020. @@ -77,7 +77,7 @@ msgid "" msgstr "" "Project-Id-Version: Chinese (Simplified) (Godot Engine)\n" "POT-Creation-Date: 2018-01-20 12:15+0200\n" -"PO-Revision-Date: 2020-12-25 12:29+0000\n" +"PO-Revision-Date: 2020-12-31 07:09+0000\n" "Last-Translator: Haoyu Qiu <timothyqiu32@gmail.com>\n" "Language-Team: Chinese (Simplified) <https://hosted.weblate.org/projects/" "godot-engine/godot/zh_Hans/>\n" @@ -1987,10 +1987,6 @@ msgstr "预览:" msgid "File:" msgstr "文件:" -#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp -msgid "Must use a valid extension." -msgstr "必须使用有效的扩展å。" - #: editor/editor_file_system.cpp msgid "ScanSources" msgstr "æ‰«ææºæ–‡ä»¶" @@ -2413,6 +2409,10 @@ msgid "There is no defined scene to run." msgstr "没有设置è¦è¿è¡Œçš„场景。" #: editor/editor_node.cpp +msgid "Save scene before running..." +msgstr "" + +#: editor/editor_node.cpp msgid "Could not start subprocess!" msgstr "æ— æ³•å¯åЍå进程ï¼" @@ -2456,18 +2456,6 @@ msgstr "å¿…é¡»æœ‰æ ¹èŠ‚ç‚¹æ‰å¯ä¿å˜åœºæ™¯ã€‚" msgid "Save Scene As..." msgstr "场景å¦å˜ä¸º..." -#: editor/editor_node.cpp -msgid "No" -msgstr "å¦" - -#: editor/editor_node.cpp -msgid "Yes" -msgstr "是" - -#: editor/editor_node.cpp -msgid "This scene has never been saved. Save before running?" -msgstr "æ¤åœºæ™¯å°šæœªä¿å˜ã€‚是å¦åœ¨è¿è¡Œå‰ä¿å˜ï¼Ÿ" - #: editor/editor_node.cpp editor/scene_tree_dock.cpp msgid "This operation can't be done without a scene." msgstr "必须先打开一个场景æ‰èƒ½å®Œæˆæ¤æ“作。" @@ -2517,6 +2505,10 @@ msgid "Quit" msgstr "退出" #: editor/editor_node.cpp +msgid "Yes" +msgstr "是" + +#: editor/editor_node.cpp msgid "Exit the editor?" msgstr "确定è¦é€€å‡ºç¼–辑器å—?" @@ -3893,19 +3885,16 @@ msgid "Searching..." msgstr "æœç´¢ä¸..." #: editor/find_in_files.cpp -#, fuzzy msgid "%d match in %d file." -msgstr "%d 个匹é…。" +msgstr "%d 处匹é…,共 %d 个文件。" #: editor/find_in_files.cpp -#, fuzzy msgid "%d matches in %d file." -msgstr "%d 个匹é…。" +msgstr "%d 处匹é…,共 %d 个文件。" #: editor/find_in_files.cpp -#, fuzzy msgid "%d matches in %d files." -msgstr "%d 个匹é…。" +msgstr "%d 处匹é…,共 %d 个文件。" #: editor/groups_editor.cpp msgid "Add to Group" @@ -5129,10 +5118,10 @@ msgid "Assets ZIP File" msgstr "ç´ æ ZIP 文件" #: editor/plugins/baked_lightmap_editor_plugin.cpp +#, fuzzy msgid "" "Can't determine a save path for lightmap images.\n" -"Save your scene (for images to be saved in the same dir), or pick a save " -"path from the BakedLightmap properties." +"Save your scene and try again." msgstr "" "æ— æ³•ç¡®å®šå…‰ç…§è´´å›¾çš„ä¿å˜è·¯å¾„。\n" "请先ä¿å˜åœºæ™¯ï¼ˆå…‰ç…§è´´å›¾å°†è¢«å˜åœ¨åŒä¸€ç›®å½•ä¸‹ï¼‰æˆ–ä»Žå±žæ€§é¢æ¿ä¸æ‰‹åЍä¿å˜ " @@ -5149,9 +5138,29 @@ msgid "Failed creating lightmap images, make sure path is writable." msgstr "åˆ›å»ºå…‰ç…§è´´å›¾å¤±è´¥ï¼Œåˆ‡ç¡®ä¿æ–‡ä»¶æ˜¯å¯å†™çš„。" #: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "Failed determining lightmap size. Maximum lightmap size too small?" +msgstr "" + +#: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "" +"Some mesh is invalid. Make sure the UV2 channel values are contained within " +"the [0.0,1.0] square region." +msgstr "" + +#: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "" +"Godot editor was built without ray tracing support, lightmaps can't be baked." +msgstr "" + +#: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "Bake Lightmaps" msgstr "烘焙光照贴图" +#: editor/plugins/baked_lightmap_editor_plugin.cpp +#, fuzzy +msgid "Select lightmap bake file:" +msgstr "é€‰æ‹©æ¨¡æ¿æ–‡ä»¶" + #: editor/plugins/camera_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "Preview" @@ -6230,6 +6239,11 @@ msgid "Can only set point into a ParticlesMaterial process material" msgstr "åªå¯è®¾ä¸ºæŒ‡å‘ ParticlesMaterial å¤„ç†ææ–™" #: editor/plugins/particles_2d_editor_plugin.cpp +#, fuzzy +msgid "Convert to CPUParticles2D" +msgstr "转æ¢ä¸º CPUParticles" + +#: editor/plugins/particles_2d_editor_plugin.cpp #: editor/plugins/particles_editor_plugin.cpp msgid "Generation Time (sec):" msgstr "ç”Ÿæˆæ—¶é—´ï¼ˆç§’):" @@ -6290,10 +6304,6 @@ msgstr "æ£åœ¨ç”Ÿæˆ AABB" msgid "Generate Visibility AABB" msgstr "生æˆå¯è§çš„ AABB" -#: editor/plugins/particles_editor_plugin.cpp -msgid "Generate AABB" -msgstr "ç”Ÿæˆ AABB" - #: editor/plugins/path_2d_editor_plugin.cpp msgid "Remove Point from Curve" msgstr "从曲线ä¸ç§»é™¤é¡¶ç‚¹" @@ -11413,6 +11423,39 @@ msgstr "ç›é€‰ç½‘æ ¼" msgid "Give a MeshLibrary resource to this GridMap to use its meshes." msgstr "呿¤ GridMap æä¾›ç½‘æ ¼åº“èµ„æºä»¥ä½¿ç”¨å…¶ç½‘æ ¼ã€‚" +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Begin Bake" +msgstr "" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Preparing data structures" +msgstr "" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +#, fuzzy +msgid "Generate buffers" +msgstr "ç”Ÿæˆ AABB" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +#, fuzzy +msgid "Direct lighting" +msgstr "æ–¹å‘" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +#, fuzzy +msgid "Indirect lighting" +msgstr "å‘å³ç¼©è¿›" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +#, fuzzy +msgid "Post processing" +msgstr "åŽæœŸå¤„ç†" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +#, fuzzy +msgid "Plotting lightmaps" +msgstr "æ£åœ¨ç»˜åˆ¶ç¯å…‰ï¼š" + #: modules/mono/csharp_script.cpp msgid "Class name can't be a reserved keyword" msgstr "ç±»åä¸èƒ½æ˜¯ä¿ç•™å…³é”®å—" @@ -11912,12 +11955,15 @@ msgid "Select device from the list" msgstr "从列表ä¸é€‰æ‹©è®¾å¤‡" #: platform/android/export/export.cpp -msgid "ADB executable not configured in the Editor Settings." -msgstr "未在编辑器设置ä¸é…ç½® ADB 坿‰§è¡Œæ–‡ä»¶ã€‚" +#, fuzzy +msgid "Unable to find the 'apksigner' tool." +msgstr "未找到 zipalign 工具。" #: platform/android/export/export.cpp -msgid "OpenJDK jarsigner not configured in the Editor Settings." -msgstr "未在编辑器设置ä¸é…ç½® OpenJDK Jarsigner。" +msgid "" +"Android build template not installed in the project. Install it from the " +"Project menu." +msgstr "未在项目ä¸å®‰è£… Android 构建模æ¿ã€‚从项目èœå•安装它。" #: platform/android/export/export.cpp msgid "Debug keystore not configured in the Editor Settings nor in the preset." @@ -11928,11 +11974,13 @@ msgid "Release keystore incorrectly configured in the export preset." msgstr "用于å‘布的密钥å˜å‚¨åœ¨å¯¼å‡ºé¢„è®¾ä¸æœªè¢«æ£ç¡®è®¾ç½®ã€‚" #: platform/android/export/export.cpp -msgid "Custom build requires a valid Android SDK path in Editor Settings." -msgstr "自定义构建需è¦åœ¨ “编辑器设置†ä¸ä½¿ç”¨æœ‰æ•ˆçš„ Android SDK 路径。" +#, fuzzy +msgid "A valid Android SDK path is required in Editor Settings." +msgstr "用于 “编辑器设置†ä¸è‡ªå®šä¹‰æž„建的 Android SDK è·¯å¾„æ˜¯æ— æ•ˆçš„ã€‚" #: platform/android/export/export.cpp -msgid "Invalid Android SDK path for custom build in Editor Settings." +#, fuzzy +msgid "Invalid Android SDK path in Editor Settings." msgstr "用于 “编辑器设置†ä¸è‡ªå®šä¹‰æž„建的 Android SDK è·¯å¾„æ˜¯æ— æ•ˆçš„ã€‚" #: platform/android/export/export.cpp @@ -11940,10 +11988,21 @@ msgid "Missing 'platform-tools' directory!" msgstr "缺失“platform-toolsâ€ç›®å½•ï¼" #: platform/android/export/export.cpp -msgid "" -"Android build template not installed in the project. Install it from the " -"Project menu." -msgstr "未在项目ä¸å®‰è£… Android 构建模æ¿ã€‚从项目èœå•安装它。" +msgid "Unable to find Android SDK platform-tools' adb command." +msgstr "" + +#: platform/android/export/export.cpp +#, fuzzy +msgid "Please check in the Android SDK directory specified in Editor Settings." +msgstr "用于 “编辑器设置†ä¸è‡ªå®šä¹‰æž„建的 Android SDK è·¯å¾„æ˜¯æ— æ•ˆçš„ã€‚" + +#: platform/android/export/export.cpp +msgid "Missing 'build-tools' directory!" +msgstr "缺失“build-toolsâ€ç›®å½•ï¼" + +#: platform/android/export/export.cpp +msgid "Unable to find Android SDK build-tools' apksigner command." +msgstr "" #: platform/android/export/export.cpp msgid "Invalid public key for APK expansion." @@ -12372,28 +12431,32 @@ msgid "ARVROrigin requires an ARVRCamera child node." msgstr "ARVROrigin 需è¦ä¸€ä¸ª ARVRCamera å节点。" #: scene/3d/baked_lightmap.cpp -msgid "%d%%" -msgstr "%d%%" +msgid "Finding meshes and lights" +msgstr "" #: scene/3d/baked_lightmap.cpp -msgid "(Time Left: %d:%02d s)" -msgstr "(剩余时间:%d:%02d 秒)" +#, fuzzy +msgid "Preparing geometry (%d/%d)" +msgstr "è§£æžå¤šè¾¹å½¢ä¸..." #: scene/3d/baked_lightmap.cpp -msgid "Plotting Meshes: " -msgstr "æ£åœ¨ç»˜åˆ¶ç½‘æ ¼ï¼š " +#, fuzzy +msgid "Preparing environment" +msgstr "查看环境" #: scene/3d/baked_lightmap.cpp -msgid "Plotting Lights:" -msgstr "æ£åœ¨ç»˜åˆ¶ç¯å…‰ï¼š" +#, fuzzy +msgid "Generating capture" +msgstr "æ£åœ¨ç”Ÿæˆå…‰ç…§è´´å›¾" -#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp -msgid "Finishing Plot" -msgstr "æ£åœ¨å®Œæˆåˆ’分" +#: scene/3d/baked_lightmap.cpp +#, fuzzy +msgid "Saving lightmaps" +msgstr "æ£åœ¨ç”Ÿæˆå…‰ç…§è´´å›¾" #: scene/3d/baked_lightmap.cpp -msgid "Lighting Meshes: " -msgstr "æ£åœ¨å¯¹ç½‘æ ¼è¿›è¡Œç…§æ˜Ž " +msgid "Done" +msgstr "完æˆ" #: scene/3d/collision_object.cpp msgid "" @@ -12461,6 +12524,10 @@ msgid "Plotting Meshes" msgstr "æ£åœ¨ç»˜åˆ¶ç½‘æ ¼" #: scene/3d/gi_probe.cpp +msgid "Finishing Plot" +msgstr "æ£åœ¨å®Œæˆåˆ’分" + +#: scene/3d/gi_probe.cpp msgid "" "GIProbes are not supported by the GLES2 video driver.\n" "Use a BakedLightmap instead." @@ -12705,10 +12772,13 @@ msgstr "è¦å‘Šï¼" msgid "Please Confirm..." msgstr "请确认..." +#: scene/gui/file_dialog.cpp +msgid "Must use a valid extension." +msgstr "必须使用有效的扩展å。" + #: scene/gui/graph_edit.cpp -#, fuzzy msgid "Enable grid minimap." -msgstr "å¯ç”¨å¸é™„" +msgstr "å¯ç”¨ç½‘æ ¼å°åœ°å›¾ã€‚" #: scene/gui/popup.cpp msgid "" @@ -12761,6 +12831,12 @@ msgid "Viewport size must be greater than 0 to render anything." msgstr "Viewport 大å°å¤§äºŽ 0 æ—¶æ‰èƒ½è¿›è¡Œæ¸²æŸ“。" #: scene/resources/visual_shader_nodes.cpp +msgid "" +"The sampler port is connected but not used. Consider changing the source to " +"'SamplerPort'." +msgstr "" + +#: scene/resources/visual_shader_nodes.cpp msgid "Invalid source for preview." msgstr "预览的æºèµ„æºæ— 效。" @@ -12788,6 +12864,33 @@ msgstr "å˜é‡åªèƒ½åœ¨é¡¶ç‚¹å‡½æ•°ä¸æŒ‡å®šã€‚" msgid "Constants cannot be modified." msgstr "ä¸å…许修改常é‡ã€‚" +#~ msgid "No" +#~ msgstr "å¦" + +#~ msgid "This scene has never been saved. Save before running?" +#~ msgstr "æ¤åœºæ™¯å°šæœªä¿å˜ã€‚是å¦åœ¨è¿è¡Œå‰ä¿å˜ï¼Ÿ" + +#~ msgid "ADB executable not configured in the Editor Settings." +#~ msgstr "未在编辑器设置ä¸é…ç½® ADB 坿‰§è¡Œæ–‡ä»¶ã€‚" + +#~ msgid "OpenJDK jarsigner not configured in the Editor Settings." +#~ msgstr "未在编辑器设置ä¸é…ç½® OpenJDK Jarsigner。" + +#~ msgid "Custom build requires a valid Android SDK path in Editor Settings." +#~ msgstr "自定义构建需è¦åœ¨ “编辑器设置†ä¸ä½¿ç”¨æœ‰æ•ˆçš„ Android SDK 路径。" + +#~ msgid "%d%%" +#~ msgstr "%d%%" + +#~ msgid "(Time Left: %d:%02d s)" +#~ msgstr "(剩余时间:%d:%02d 秒)" + +#~ msgid "Plotting Meshes: " +#~ msgstr "æ£åœ¨ç»˜åˆ¶ç½‘æ ¼ï¼š " + +#~ msgid "Lighting Meshes: " +#~ msgstr "æ£åœ¨å¯¹ç½‘æ ¼è¿›è¡Œç…§æ˜Ž " + #~ msgid "Search complete" #~ msgstr "æœç´¢å®Œæ¯•" @@ -12800,12 +12903,6 @@ msgstr "ä¸å…许修改常é‡ã€‚" #~ msgid "There is already file or folder with the same name in this location." #~ msgstr "当å‰ä½ç½®å·²å˜åœ¨åŒå文件或文件夹。" -#~ msgid "Missing 'build-tools' directory!" -#~ msgstr "缺失“build-toolsâ€ç›®å½•ï¼" - -#~ msgid "Unable to find the zipalign tool." -#~ msgstr "未找到 zipalign 工具。" - #~ msgid "Aligning APK..." #~ msgstr "å¯¹é½ APK..." @@ -13139,9 +13236,6 @@ msgstr "ä¸å…许修改常é‡ã€‚" #~ msgid "Failed to save solution." #~ msgstr "ä¿å˜è§£å†³æ–¹æ¡ˆå¤±è´¥ã€‚" -#~ msgid "Done" -#~ msgstr "完æˆ" - #~ msgid "Failed to create C# project." #~ msgstr "创建C#项目失败。" diff --git a/editor/translations/zh_HK.po b/editor/translations/zh_HK.po index 217f7ad4b8..99d673b0fa 100644 --- a/editor/translations/zh_HK.po +++ b/editor/translations/zh_HK.po @@ -1,6 +1,6 @@ # Chinese (Hong Kong) translation of the Godot Engine editor -# Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. -# Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). +# Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. +# Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). # This file is distributed under the same license as the Godot source code. # Wesley (zx-wt) <ZX_WT@ymail.com>, 2016-2017, 2020. # cnieFIT <dtotncq@gmail.com>, 2019. @@ -2022,10 +2022,6 @@ msgstr "é 覽:" msgid "File:" msgstr "檔案:" -#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp -msgid "Must use a valid extension." -msgstr "請用有效的副檔å。" - #: editor/editor_file_system.cpp msgid "ScanSources" msgstr "" @@ -2452,6 +2448,10 @@ msgid "There is no defined scene to run." msgstr "沒有å¯ä»¥å·²å®šç¾©çš„å ´æ™¯å¯ä»¥é‹è¡Œã€‚" #: editor/editor_node.cpp +msgid "Save scene before running..." +msgstr "" + +#: editor/editor_node.cpp msgid "Could not start subprocess!" msgstr "" @@ -2499,18 +2499,6 @@ msgstr "" msgid "Save Scene As..." msgstr "æŠŠå ´æ™¯å¦å˜ç‚º" -#: editor/editor_node.cpp -msgid "No" -msgstr "å¦" - -#: editor/editor_node.cpp -msgid "Yes" -msgstr "是" - -#: editor/editor_node.cpp -msgid "This scene has never been saved. Save before running?" -msgstr "æ¤å ´æ™¯å¾žæœªå„²å˜ã€‚è¦åœ¨é‹è¡Œå‰å„²å˜å—Ž?" - #: editor/editor_node.cpp editor/scene_tree_dock.cpp msgid "This operation can't be done without a scene." msgstr "" @@ -2559,6 +2547,10 @@ msgid "Quit" msgstr "離開" #: editor/editor_node.cpp +msgid "Yes" +msgstr "是" + +#: editor/editor_node.cpp msgid "Exit the editor?" msgstr "è¦é›¢é–‹ç·¨è¼¯å™¨å—Ž?" @@ -5345,8 +5337,7 @@ msgstr "Assets ZIP 檔" #: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "" "Can't determine a save path for lightmap images.\n" -"Save your scene (for images to be saved in the same dir), or pick a save " -"path from the BakedLightmap properties." +"Save your scene and try again." msgstr "" #: editor/plugins/baked_lightmap_editor_plugin.cpp @@ -5360,9 +5351,29 @@ msgid "Failed creating lightmap images, make sure path is writable." msgstr "" #: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "Failed determining lightmap size. Maximum lightmap size too small?" +msgstr "" + +#: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "" +"Some mesh is invalid. Make sure the UV2 channel values are contained within " +"the [0.0,1.0] square region." +msgstr "" + +#: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "" +"Godot editor was built without ray tracing support, lightmaps can't be baked." +msgstr "" + +#: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "Bake Lightmaps" msgstr "" +#: editor/plugins/baked_lightmap_editor_plugin.cpp +#, fuzzy +msgid "Select lightmap bake file:" +msgstr "é¸å–Template檔案" + #: editor/plugins/camera_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "Preview" @@ -6469,6 +6480,11 @@ msgid "Can only set point into a ParticlesMaterial process material" msgstr "" #: editor/plugins/particles_2d_editor_plugin.cpp +#, fuzzy +msgid "Convert to CPUParticles2D" +msgstr "轉為..." + +#: editor/plugins/particles_2d_editor_plugin.cpp #: editor/plugins/particles_editor_plugin.cpp msgid "Generation Time (sec):" msgstr "" @@ -6529,10 +6545,6 @@ msgstr "" msgid "Generate Visibility AABB" msgstr "" -#: editor/plugins/particles_editor_plugin.cpp -msgid "Generate AABB" -msgstr "" - #: editor/plugins/path_2d_editor_plugin.cpp msgid "Remove Point from Curve" msgstr "" @@ -11852,6 +11864,36 @@ msgstr "篩é¸:" msgid "Give a MeshLibrary resource to this GridMap to use its meshes." msgstr "" +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Begin Bake" +msgstr "" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Preparing data structures" +msgstr "" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Generate buffers" +msgstr "" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +#, fuzzy +msgid "Direct lighting" +msgstr "æè¿°ï¼š" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Indirect lighting" +msgstr "" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Post processing" +msgstr "" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +#, fuzzy +msgid "Plotting lightmaps" +msgstr "光照圖生æˆä¸" + #: modules/mono/csharp_script.cpp msgid "Class name can't be a reserved keyword" msgstr "" @@ -12381,11 +12423,13 @@ msgid "Select device from the list" msgstr "從列表é¸å–è¨å‚™" #: platform/android/export/export.cpp -msgid "ADB executable not configured in the Editor Settings." +msgid "Unable to find the 'apksigner' tool." msgstr "" #: platform/android/export/export.cpp -msgid "OpenJDK jarsigner not configured in the Editor Settings." +msgid "" +"Android build template not installed in the project. Install it from the " +"Project menu." msgstr "" #: platform/android/export/export.cpp @@ -12397,11 +12441,11 @@ msgid "Release keystore incorrectly configured in the export preset." msgstr "" #: platform/android/export/export.cpp -msgid "Custom build requires a valid Android SDK path in Editor Settings." +msgid "A valid Android SDK path is required in Editor Settings." msgstr "" #: platform/android/export/export.cpp -msgid "Invalid Android SDK path for custom build in Editor Settings." +msgid "Invalid Android SDK path in Editor Settings." msgstr "" #: platform/android/export/export.cpp @@ -12409,9 +12453,19 @@ msgid "Missing 'platform-tools' directory!" msgstr "" #: platform/android/export/export.cpp -msgid "" -"Android build template not installed in the project. Install it from the " -"Project menu." +msgid "Unable to find Android SDK platform-tools' adb command." +msgstr "" + +#: platform/android/export/export.cpp +msgid "Please check in the Android SDK directory specified in Editor Settings." +msgstr "" + +#: platform/android/export/export.cpp +msgid "Missing 'build-tools' directory!" +msgstr "" + +#: platform/android/export/export.cpp +msgid "Unable to find Android SDK build-tools' apksigner command." msgstr "" #: platform/android/export/export.cpp @@ -12817,27 +12871,29 @@ msgid "ARVROrigin requires an ARVRCamera child node." msgstr "" #: scene/3d/baked_lightmap.cpp -msgid "%d%%" +msgid "Finding meshes and lights" msgstr "" #: scene/3d/baked_lightmap.cpp -msgid "(Time Left: %d:%02d s)" +msgid "Preparing geometry (%d/%d)" msgstr "" #: scene/3d/baked_lightmap.cpp -msgid "Plotting Meshes: " +msgid "Preparing environment" msgstr "" #: scene/3d/baked_lightmap.cpp -msgid "Plotting Lights:" -msgstr "" +#, fuzzy +msgid "Generating capture" +msgstr "光照圖生æˆä¸" -#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp -msgid "Finishing Plot" -msgstr "" +#: scene/3d/baked_lightmap.cpp +#, fuzzy +msgid "Saving lightmaps" +msgstr "光照圖生æˆä¸" #: scene/3d/baked_lightmap.cpp -msgid "Lighting Meshes: " +msgid "Done" msgstr "" #: scene/3d/collision_object.cpp @@ -12897,6 +12953,10 @@ msgid "Plotting Meshes" msgstr "" #: scene/3d/gi_probe.cpp +msgid "Finishing Plot" +msgstr "" + +#: scene/3d/gi_probe.cpp msgid "" "GIProbes are not supported by the GLES2 video driver.\n" "Use a BakedLightmap instead." @@ -13114,6 +13174,10 @@ msgstr "è¦å‘Š!" msgid "Please Confirm..." msgstr "請確èª..." +#: scene/gui/file_dialog.cpp +msgid "Must use a valid extension." +msgstr "請用有效的副檔å。" + #: scene/gui/graph_edit.cpp msgid "Enable grid minimap." msgstr "" @@ -13160,6 +13224,12 @@ msgid "Viewport size must be greater than 0 to render anything." msgstr "viewport大å°å¿…é ˆå¤§æ–¼ï¼ä»¥æ¸²æŸ“任何æ±è¥¿ã€‚" #: scene/resources/visual_shader_nodes.cpp +msgid "" +"The sampler port is connected but not used. Consider changing the source to " +"'SamplerPort'." +msgstr "" + +#: scene/resources/visual_shader_nodes.cpp #, fuzzy msgid "Invalid source for preview." msgstr "é 覽來自無效來æºã€‚" @@ -13188,6 +13258,12 @@ msgstr "" msgid "Constants cannot be modified." msgstr "" +#~ msgid "No" +#~ msgstr "å¦" + +#~ msgid "This scene has never been saved. Save before running?" +#~ msgstr "æ¤å ´æ™¯å¾žæœªå„²å˜ã€‚è¦åœ¨é‹è¡Œå‰å„²å˜å—Ž?" + #~ msgid "Search complete" #~ msgstr "æœå°‹å®Œæˆ" diff --git a/editor/translations/zh_TW.po b/editor/translations/zh_TW.po index 4d8bcf3331..a1228463b9 100644 --- a/editor/translations/zh_TW.po +++ b/editor/translations/zh_TW.po @@ -1,6 +1,6 @@ # Chinese (Taiwan) translation of the Godot Engine editor -# Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. -# Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). +# Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. +# Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). # This file is distributed under the same license as the Godot source code. # Allen H <w84miracle@gmail.com>, 2017. # Billy SU <g4691821@gmail.com>, 2018. @@ -23,13 +23,13 @@ # binotaliu <binota@protonmail.ch>, 2020. # Allen H. <w84miracle@gmail.com>, 2020. # BinotaLIU <binota@protonmail.ch>, 2020. -# BinotaLIU <me@binota.org>, 2020. +# BinotaLIU <me@binota.org>, 2020, 2021. # MintSoda <lionlxh@qq.com>, 2020. msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2020-12-19 04:29+0000\n" +"PO-Revision-Date: 2021-01-01 10:30+0000\n" "Last-Translator: BinotaLIU <me@binota.org>\n" "Language-Team: Chinese (Traditional) <https://hosted.weblate.org/projects/" "godot-engine/godot/zh_Hant/>\n" @@ -38,7 +38,7 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=1; plural=0;\n" -"X-Generator: Weblate 4.4-dev\n" +"X-Generator: Weblate 4.4.1-dev\n" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp @@ -1943,10 +1943,6 @@ msgstr "é 覽:" msgid "File:" msgstr "檔案:" -#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp -msgid "Must use a valid extension." -msgstr "å¿…é ˆä½¿ç”¨æœ‰æ•ˆçš„å‰¯æª”å。" - #: editor/editor_file_system.cpp msgid "ScanSources" msgstr "掃æåŽŸå§‹æª”" @@ -2367,6 +2363,10 @@ msgid "There is no defined scene to run." msgstr "æœªå®šç¾©æ¬²åŸ·è¡Œä¹‹å ´æ™¯ã€‚" #: editor/editor_node.cpp +msgid "Save scene before running..." +msgstr "" + +#: editor/editor_node.cpp msgid "Could not start subprocess!" msgstr "無法啟動å處ç†ç¨‹åºï¼" @@ -2410,18 +2410,6 @@ msgstr "å¿…é ˆæœ‰æ ¹ç¯€é»žæ‰å¯ä¿å˜å ´æ™¯ã€‚" msgid "Save Scene As..." msgstr "å¦å˜å ´æ™¯ç‚ºâ€¦" -#: editor/editor_node.cpp -msgid "No" -msgstr "å¦" - -#: editor/editor_node.cpp -msgid "Yes" -msgstr "是" - -#: editor/editor_node.cpp -msgid "This scene has never been saved. Save before running?" -msgstr "æ¤å ´æ™¯å¾žæœªè¢«ä¿å˜ã€‚æ˜¯å¦æ–¼åŸ·è¡Œå‰å…ˆä¿å˜ï¼Ÿ" - #: editor/editor_node.cpp editor/scene_tree_dock.cpp msgid "This operation can't be done without a scene." msgstr "å¿…é ˆè¦æœ‰å ´æ™¯æ‰å¯å®Œæˆè©²æ“作。" @@ -2471,6 +2459,10 @@ msgid "Quit" msgstr "離開" #: editor/editor_node.cpp +msgid "Yes" +msgstr "是" + +#: editor/editor_node.cpp msgid "Exit the editor?" msgstr "è¦çµæŸç·¨è¼¯å™¨å—Žï¼Ÿ" @@ -3847,19 +3839,16 @@ msgid "Searching..." msgstr "æ£åœ¨æœå°‹..." #: editor/find_in_files.cpp -#, fuzzy msgid "%d match in %d file." -msgstr "%d 件相符åˆçš„çµæžœã€‚" +msgstr "%d 件相符åˆçš„çµæžœï¼ˆæ–¼ %d 個檔案內)。" #: editor/find_in_files.cpp -#, fuzzy msgid "%d matches in %d file." -msgstr "%d 件相符åˆçš„çµæžœã€‚" +msgstr "%d 件相符åˆçš„çµæžœï¼ˆæ–¼ %d 個檔案內)。" #: editor/find_in_files.cpp -#, fuzzy msgid "%d matches in %d files." -msgstr "%d 件相符åˆçš„çµæžœã€‚" +msgstr "%d 件相符åˆçš„çµæžœï¼ˆæ–¼ %d 個檔案內)。" #: editor/groups_editor.cpp msgid "Add to Group" @@ -5083,10 +5072,10 @@ msgid "Assets ZIP File" msgstr "ç´ æ ZIP 檔" #: editor/plugins/baked_lightmap_editor_plugin.cpp +#, fuzzy msgid "" "Can't determine a save path for lightmap images.\n" -"Save your scene (for images to be saved in the same dir), or pick a save " -"path from the BakedLightmap properties." +"Save your scene and try again." msgstr "" "無法判斷光照圖的ä¿å˜è·¯å¾‘。\n" "è«‹ä¿å˜å ´æ™¯ï¼ˆåœ–片將ä¿å˜æ–¼ç›¸åŒè³‡æ–™å¤¾ï¼‰ï¼Œæˆ–是在 BackedLightmap å±¬æ€§å…§é¸æ“‡ä¸€å€‹ä¿" @@ -5104,9 +5093,29 @@ msgid "Failed creating lightmap images, make sure path is writable." msgstr "建立光照圖失敗,請確ä¿è©²è·¯å¾‘å¯å¯«å…¥ã€‚" #: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "Failed determining lightmap size. Maximum lightmap size too small?" +msgstr "" + +#: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "" +"Some mesh is invalid. Make sure the UV2 channel values are contained within " +"the [0.0,1.0] square region." +msgstr "" + +#: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "" +"Godot editor was built without ray tracing support, lightmaps can't be baked." +msgstr "" + +#: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "Bake Lightmaps" msgstr "烘焙光照圖" +#: editor/plugins/baked_lightmap_editor_plugin.cpp +#, fuzzy +msgid "Select lightmap bake file:" +msgstr "鏿“‡æ¨£æ¿æª”案" + #: editor/plugins/camera_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "Preview" @@ -6185,6 +6194,11 @@ msgid "Can only set point into a ParticlesMaterial process material" msgstr "僅å¯è¨ç‚ºæŒ‡å‘ ProticlesMaterial è™•ç†ææ–™" #: editor/plugins/particles_2d_editor_plugin.cpp +#, fuzzy +msgid "Convert to CPUParticles2D" +msgstr "轉æ›ç‚º CPUParticles" + +#: editor/plugins/particles_2d_editor_plugin.cpp #: editor/plugins/particles_editor_plugin.cpp msgid "Generation Time (sec):" msgstr "產生時間(秒):" @@ -6245,10 +6259,6 @@ msgstr "æ£åœ¨ç”¢ç”Ÿ AABB" msgid "Generate Visibility AABB" msgstr "產生å¯è¦‹æ€§ AABB" -#: editor/plugins/particles_editor_plugin.cpp -msgid "Generate AABB" -msgstr "產生 AABB" - #: editor/plugins/path_2d_editor_plugin.cpp msgid "Remove Point from Curve" msgstr "自曲線ä¸åˆªé™¤æŽ§åˆ¶é»ž" @@ -11368,6 +11378,39 @@ msgstr "篩é¸ç¶²æ ¼" msgid "Give a MeshLibrary resource to this GridMap to use its meshes." msgstr "æä¾› MeshLibrary 予該 GridMap ä»¥ä½¿ç”¨å…¶ç¶²æ ¼ã€‚" +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Begin Bake" +msgstr "" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Preparing data structures" +msgstr "" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +#, fuzzy +msgid "Generate buffers" +msgstr "產生 AABB" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +#, fuzzy +msgid "Direct lighting" +msgstr "æ–¹å‘" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +#, fuzzy +msgid "Indirect lighting" +msgstr "å‘å³ç¸®æŽ’" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +#, fuzzy +msgid "Post processing" +msgstr "後處ç†" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +#, fuzzy +msgid "Plotting lightmaps" +msgstr "æ£åœ¨ç¹ªè£½å…‰ç…§ï¼š" + #: modules/mono/csharp_script.cpp msgid "Class name can't be a reserved keyword" msgstr "類別å稱ä¸èƒ½ç‚ºä¿ç•™é—œéµå—" @@ -11866,12 +11909,15 @@ msgid "Select device from the list" msgstr "自清單ä¸é¸æ“‡è£ç½®" #: platform/android/export/export.cpp -msgid "ADB executable not configured in the Editor Settings." -msgstr "尚未於編輯器è¨å®šä¸è¨å®š ADB å¯åŸ·è¡Œæª”。" +#, fuzzy +msgid "Unable to find the 'apksigner' tool." +msgstr "找ä¸åˆ° zipalign 工具。" #: platform/android/export/export.cpp -msgid "OpenJDK jarsigner not configured in the Editor Settings." -msgstr "尚未於編輯器è¨å®šä¸è¨å®š OpenJDK Jarsigner。" +msgid "" +"Android build template not installed in the project. Install it from the " +"Project menu." +msgstr "尚未於專案ä¸å®‰è£ Android 建置樣æ¿ã€‚請先於專案目錄ä¸é€²è¡Œå®‰è£ã€‚" #: platform/android/export/export.cpp msgid "Debug keystore not configured in the Editor Settings nor in the preset." @@ -11882,11 +11928,13 @@ msgid "Release keystore incorrectly configured in the export preset." msgstr "發行金鑰儲å˜å€ä¸ä¸æ£ç¢ºä¹‹çµ„æ…‹è¨å®šè‡³åŒ¯å‡ºé è¨è¨å®šã€‚" #: platform/android/export/export.cpp -msgid "Custom build requires a valid Android SDK path in Editor Settings." -msgstr "è‡ªå®šå»ºç½®éœ€è¦æœ‰åœ¨ç·¨è¼¯å™¨è¨å®šä¸è¨å®šä¸€å€‹æœ‰æ•ˆçš„ Android SDK ä½ç½®ã€‚" +#, fuzzy +msgid "A valid Android SDK path is required in Editor Settings." +msgstr "編輯器è¨å®šä¸ç”¨æ–¼è‡ªå®šç¾©è¨å®šä¹‹ Android SDK 路徑無效。" #: platform/android/export/export.cpp -msgid "Invalid Android SDK path for custom build in Editor Settings." +#, fuzzy +msgid "Invalid Android SDK path in Editor Settings." msgstr "編輯器è¨å®šä¸ç”¨æ–¼è‡ªå®šç¾©è¨å®šä¹‹ Android SDK 路徑無效。" #: platform/android/export/export.cpp @@ -11894,10 +11942,21 @@ msgid "Missing 'platform-tools' directory!" msgstr "缺少「platform-toolsã€è³‡æ–™å¤¾ï¼" #: platform/android/export/export.cpp -msgid "" -"Android build template not installed in the project. Install it from the " -"Project menu." -msgstr "尚未於專案ä¸å®‰è£ Android 建置樣æ¿ã€‚請先於專案目錄ä¸é€²è¡Œå®‰è£ã€‚" +msgid "Unable to find Android SDK platform-tools' adb command." +msgstr "" + +#: platform/android/export/export.cpp +#, fuzzy +msgid "Please check in the Android SDK directory specified in Editor Settings." +msgstr "編輯器è¨å®šä¸ç”¨æ–¼è‡ªå®šç¾©è¨å®šä¹‹ Android SDK 路徑無效。" + +#: platform/android/export/export.cpp +msgid "Missing 'build-tools' directory!" +msgstr "缺少「build-toolsã€è³‡æ–™å¤¾ï¼" + +#: platform/android/export/export.cpp +msgid "Unable to find Android SDK build-tools' apksigner command." +msgstr "" #: platform/android/export/export.cpp msgid "Invalid public key for APK expansion." @@ -12331,28 +12390,33 @@ msgid "ARVROrigin requires an ARVRCamera child node." msgstr "ARVROrigin å¿…é ˆæœ‰ä¸€å€‹ ARVRCamera å節點。" #: scene/3d/baked_lightmap.cpp -msgid "%d%%" -msgstr "%d%%" +msgid "Finding meshes and lights" +msgstr "" #: scene/3d/baked_lightmap.cpp -msgid "(Time Left: %d:%02d s)" -msgstr "(剩餘時間:%d:%02d 秒)" +#, fuzzy +msgid "Preparing geometry (%d/%d)" +msgstr "æ£åœ¨è§£æžå¤šé‚Šå½¢..." #: scene/3d/baked_lightmap.cpp -msgid "Plotting Meshes: " -msgstr "æ£åœ¨ç¹ªè£½ç¶²æ ¼ï¼š " +#, fuzzy +msgid "Preparing environment" +msgstr "檢視環境" #: scene/3d/baked_lightmap.cpp -msgid "Plotting Lights:" -msgstr "æ£åœ¨ç¹ªè£½å…‰ç…§ï¼š" +#, fuzzy +msgid "Generating capture" +msgstr "æ£åœ¨ç”¢ç”Ÿå…‰ç…§åœ–" -#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp -msgid "Finishing Plot" -msgstr "繪製完æˆ" +#: scene/3d/baked_lightmap.cpp +#, fuzzy +msgid "Saving lightmaps" +msgstr "æ£åœ¨ç”¢ç”Ÿå…‰ç…§åœ–" #: scene/3d/baked_lightmap.cpp -msgid "Lighting Meshes: " -msgstr "æ£åœ¨ç…§æ˜Žç¶²æ ¼ï¼š " +#, fuzzy +msgid "Done" +msgstr "完æˆï¼" #: scene/3d/collision_object.cpp msgid "" @@ -12419,6 +12483,10 @@ msgid "Plotting Meshes" msgstr "æ£åœ¨ç¹ªè£½ç¶²æ ¼" #: scene/3d/gi_probe.cpp +msgid "Finishing Plot" +msgstr "繪製完æˆ" + +#: scene/3d/gi_probe.cpp msgid "" "GIProbes are not supported by the GLES2 video driver.\n" "Use a BakedLightmap instead." @@ -12664,10 +12732,13 @@ msgstr "è¦å‘Šï¼" msgid "Please Confirm..." msgstr "請確èª..." +#: scene/gui/file_dialog.cpp +msgid "Must use a valid extension." +msgstr "å¿…é ˆä½¿ç”¨æœ‰æ•ˆçš„å‰¯æª”å。" + #: scene/gui/graph_edit.cpp -#, fuzzy msgid "Enable grid minimap." -msgstr "啟用å¸é™„" +msgstr "å•Ÿç”¨ç¶²æ ¼è¿·ä½ åœ°åœ–ã€‚" #: scene/gui/popup.cpp msgid "" @@ -12720,6 +12791,12 @@ msgid "Viewport size must be greater than 0 to render anything." msgstr "Viewport 大å°å¿…é ˆå¤§æ–¼ 0 æ‰å¯é€²è¡Œç®—繪。" #: scene/resources/visual_shader_nodes.cpp +msgid "" +"The sampler port is connected but not used. Consider changing the source to " +"'SamplerPort'." +msgstr "" + +#: scene/resources/visual_shader_nodes.cpp msgid "Invalid source for preview." msgstr "無效的é 覽來æºã€‚" @@ -12747,6 +12824,33 @@ msgstr "Varying 變數åªå¯åœ¨é ‚點函å¼ä¸æŒ‡æ´¾ã€‚" msgid "Constants cannot be modified." msgstr "ä¸å¯ä¿®æ”¹å¸¸æ•¸ã€‚" +#~ msgid "No" +#~ msgstr "å¦" + +#~ msgid "This scene has never been saved. Save before running?" +#~ msgstr "æ¤å ´æ™¯å¾žæœªè¢«ä¿å˜ã€‚æ˜¯å¦æ–¼åŸ·è¡Œå‰å…ˆä¿å˜ï¼Ÿ" + +#~ msgid "ADB executable not configured in the Editor Settings." +#~ msgstr "尚未於編輯器è¨å®šä¸è¨å®š ADB å¯åŸ·è¡Œæª”。" + +#~ msgid "OpenJDK jarsigner not configured in the Editor Settings." +#~ msgstr "尚未於編輯器è¨å®šä¸è¨å®š OpenJDK Jarsigner。" + +#~ msgid "Custom build requires a valid Android SDK path in Editor Settings." +#~ msgstr "è‡ªå®šå»ºç½®éœ€è¦æœ‰åœ¨ç·¨è¼¯å™¨è¨å®šä¸è¨å®šä¸€å€‹æœ‰æ•ˆçš„ Android SDK ä½ç½®ã€‚" + +#~ msgid "%d%%" +#~ msgstr "%d%%" + +#~ msgid "(Time Left: %d:%02d s)" +#~ msgstr "(剩餘時間:%d:%02d 秒)" + +#~ msgid "Plotting Meshes: " +#~ msgstr "æ£åœ¨ç¹ªè£½ç¶²æ ¼ï¼š " + +#~ msgid "Lighting Meshes: " +#~ msgstr "æ£åœ¨ç…§æ˜Žç¶²æ ¼ï¼š " + #~ msgid "Search complete" #~ msgstr "æœå°‹å®Œæˆ" @@ -12759,12 +12863,6 @@ msgstr "ä¸å¯ä¿®æ”¹å¸¸æ•¸ã€‚" #~ msgid "There is already file or folder with the same name in this location." #~ msgstr "該ä½ç½®å·²æœ‰ç›¸åŒå稱的檔案或資料夾。" -#~ msgid "Missing 'build-tools' directory!" -#~ msgstr "缺少「build-toolsã€è³‡æ–™å¤¾ï¼" - -#~ msgid "Unable to find the zipalign tool." -#~ msgstr "找ä¸åˆ° zipalign 工具。" - #~ msgid "Aligning APK..." #~ msgstr "æ£åœ¨å°é½Š APK…" diff --git a/main/main.cpp b/main/main.cpp index 70fd45989d..58782fa9c1 100644 --- a/main/main.cpp +++ b/main/main.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -256,8 +256,8 @@ void finalize_navigation_server() { void Main::print_help(const char *p_binary) { print_line(String(VERSION_NAME) + " v" + get_full_version_string() + " - " + String(VERSION_WEBSITE)); OS::get_singleton()->print("Free and open source software under the terms of the MIT license.\n"); - OS::get_singleton()->print("(c) 2007-2020 Juan Linietsky, Ariel Manzur.\n"); - OS::get_singleton()->print("(c) 2014-2020 Godot Engine contributors.\n"); + OS::get_singleton()->print("(c) 2007-2021 Juan Linietsky, Ariel Manzur.\n"); + OS::get_singleton()->print("(c) 2014-2021 Godot Engine contributors.\n"); OS::get_singleton()->print("\n"); OS::get_singleton()->print("Usage: %s [options] [path to scene or 'project.godot' file]\n", p_binary); OS::get_singleton()->print("\n"); @@ -528,6 +528,11 @@ Error Main::setup(const char *execpath, int argc, char *argv[], bool p_second_ph ClassDB::register_class<Performance>(); engine->add_singleton(Engine::Singleton("Performance", performance)); + // Only flush stdout in debug builds by default, as spamming `print()` will + // decrease performance if this is enabled. + GLOBAL_DEF("application/run/flush_stdout_on_print", false); + GLOBAL_DEF("application/run/flush_stdout_on_print.debug", true); + GLOBAL_DEF("debug/settings/crash_handler/message", String("Please include this when reporting the bug on https://github.com/godotengine/godot/issues")); @@ -1121,11 +1126,6 @@ Error Main::setup(const char *execpath, int argc, char *argv[], bool p_second_ph } #endif - // Only flush stdout in debug builds by default, as spamming `print()` will - // decrease performance if this is enabled. - GLOBAL_DEF("application/run/flush_stdout_on_print", false); - GLOBAL_DEF("application/run/flush_stdout_on_print.debug", true); - GLOBAL_DEF("logging/file_logging/enable_file_logging", false); // Only file logging by default on desktop platforms as logs can't be // accessed easily on mobile/Web platforms (if at all). @@ -2686,8 +2686,7 @@ void Main::cleanup() { //attempt to restart with arguments String exec = OS::get_singleton()->get_executable_path(); List<String> args = OS::get_singleton()->get_restart_on_exit_arguments(); - OS::ProcessID pid = 0; - OS::get_singleton()->execute(exec, args, false, &pid); + OS::get_singleton()->create_process(exec, args); OS::get_singleton()->set_restart_on_exit(false, List<String>()); //clear list (uses memory) } diff --git a/main/main.h b/main/main.h index 168b2e5e86..9e606c188d 100644 --- a/main/main.h +++ b/main/main.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/main/main_timer_sync.cpp b/main/main_timer_sync.cpp index fcefd0095a..93448d0904 100644 --- a/main/main_timer_sync.cpp +++ b/main/main_timer_sync.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/main/main_timer_sync.h b/main/main_timer_sync.h index 789e0c9d65..884978bf96 100644 --- a/main/main_timer_sync.h +++ b/main/main_timer_sync.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/main/performance.cpp b/main/performance.cpp index 9de269ba5f..1a422dc499 100644 --- a/main/performance.cpp +++ b/main/performance.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/main/performance.h b/main/performance.h index 40f1d5cb05..122e5a4f9a 100644 --- a/main/performance.h +++ b/main/performance.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/misc/dist/html/editor.html b/misc/dist/html/editor.html index 18c759ace8..de3cd07a93 100644 --- a/misc/dist/html/editor.html +++ b/misc/dist/html/editor.html @@ -7,6 +7,14 @@ <title></title> <style type='text/css'> + *:focus { + /* More visible outline for better keyboard navigation. */ + outline: 0.125rem solid hsl(220, 100%, 62.5%); + /* Make the outline always appear above other elements. */ + /* Otherwise, one of its sides can be hidden by tabs in the Download and More layouts. */ + position: relative; + } + body { touch-action: none; font-family: system-ui, -apple-system, "Segoe UI", Roboto, "Helvetica Neue", Arial, "Noto Sans", sans-serif, "Apple Color Emoji", "Segoe UI Emoji", "Segoe UI Symbol", "Noto Color Emoji"; @@ -18,6 +26,20 @@ overflow: hidden; } + a { + color: hsl(205, 100%, 75%); + text-decoration-color: hsla(205, 100%, 75%, 0.3); + text-decoration-thickness: 0.125rem; + } + + a:hover { + filter: brightness(117.5%); + } + + a:active { + filter: brightness(82.5%); + } + #canvas, #gameCanvas { display: block; margin: 0; @@ -45,10 +67,6 @@ margin: 0 0.5rem; } - .btn:focus { - outline: 1px solid #699ce8; - } - .btn:not(:disabled):hover { color: #e0e1e5; border-color: #666c7b; diff --git a/misc/dist/ios_xcode/godot_ios/dummy.cpp b/misc/dist/ios_xcode/godot_ios/dummy.cpp index 0fcbf227b5..acbf7f03d1 100644 --- a/misc/dist/ios_xcode/godot_ios/dummy.cpp +++ b/misc/dist/ios_xcode/godot_ios/dummy.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/misc/dist/linux/org.godotengine.Godot.appdata.xml b/misc/dist/linux/org.godotengine.Godot.appdata.xml index 2b30036006..d0fb17433a 100644 --- a/misc/dist/linux/org.godotengine.Godot.appdata.xml +++ b/misc/dist/linux/org.godotengine.Godot.appdata.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8"?> -<!-- Copyright 2017-2020 Rémi Verschelde <remi@godotengine.org> --> +<!-- Copyright 2017-2021 Rémi Verschelde <remi@godotengine.org> --> <component type="desktop"> <id>org.godotengine.Godot</id> <metadata_license>CC0-1.0</metadata_license> diff --git a/misc/dist/osx_tools.app/Contents/Info.plist b/misc/dist/osx_tools.app/Contents/Info.plist index 508586904c..1c682f339f 100755 --- a/misc/dist/osx_tools.app/Contents/Info.plist +++ b/misc/dist/osx_tools.app/Contents/Info.plist @@ -9,7 +9,7 @@ <key>CFBundleName</key> <string>Godot</string> <key>CFBundleGetInfoString</key> - <string>(c) 2007-2020 Juan Linietsky, Ariel Manzur & Godot Engine contributors</string> + <string>(c) 2007-2021 Juan Linietsky, Ariel Manzur & Godot Engine contributors</string> <key>CFBundleIconFile</key> <string>Godot.icns</string> <key>CFBundleIdentifier</key> @@ -31,7 +31,7 @@ <key>NSRequiresAquaSystemAppearance</key> <false/> <key>NSHumanReadableCopyright</key> - <string>© 2007-2020 Juan Linietsky, Ariel Manzur & Godot Engine contributors</string> + <string>© 2007-2021 Juan Linietsky, Ariel Manzur & Godot Engine contributors</string> <key>CFBundleSupportedPlatforms</key> <array> <string>MacOSX</string> diff --git a/misc/dist/shell/_godot.zsh-completion b/misc/dist/shell/_godot.zsh-completion index 1a699e50cb..8e14240b53 100644 --- a/misc/dist/shell/_godot.zsh-completion +++ b/misc/dist/shell/_godot.zsh-completion @@ -4,8 +4,8 @@ # To use it, install this file as `_godot` in a directory specified in your # `fpath` environment variable then restart your shell. # -# Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. -# Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). +# Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. +# Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). # # Permission is hereby granted, free of charge, to any person obtaining a copy # of this software and associated documentation files (the "Software"), to deal diff --git a/misc/dist/shell/godot.bash-completion b/misc/dist/shell/godot.bash-completion index 99d6dc52e0..14f2be37b1 100644 --- a/misc/dist/shell/godot.bash-completion +++ b/misc/dist/shell/godot.bash-completion @@ -4,8 +4,8 @@ # To use it, install this file in `/etc/bash_completion.d` then restart your shell. # You can also `source` this file directly in your shell startup file. # -# Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. -# Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). +# Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. +# Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). # # Permission is hereby granted, free of charge, to any person obtaining a copy # of this software and associated documentation files (the "Software"), to deal diff --git a/misc/dist/shell/godot.fish b/misc/dist/shell/godot.fish index 3cffcfa3b8..a485a1dcdb 100644 --- a/misc/dist/shell/godot.fish +++ b/misc/dist/shell/godot.fish @@ -2,8 +2,8 @@ # To use it, install this file in `~/.config/fish/completions` then restart your shell. # You can also `source` this file directly in your shell startup file. # -# Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. -# Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). +# Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. +# Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). # # Permission is hereby granted, free of charge, to any person obtaining a copy # of this software and associated documentation files (the "Software"), to deal diff --git a/misc/scripts/copyright_headers.py b/misc/scripts/copyright_headers.py index bf1e0d3f9c..2f3e4a1b6a 100755 --- a/misc/scripts/copyright_headers.py +++ b/misc/scripts/copyright_headers.py @@ -11,8 +11,8 @@ header = """\ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/arkit/arkit_interface.h b/modules/arkit/arkit_interface.h index 29e09411ff..f9b7709aba 100644 --- a/modules/arkit/arkit_interface.h +++ b/modules/arkit/arkit_interface.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/arkit/arkit_interface.mm b/modules/arkit/arkit_interface.mm index 1c42e6e008..608afd4ff3 100644 --- a/modules/arkit/arkit_interface.mm +++ b/modules/arkit/arkit_interface.mm @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/arkit/arkit_module.cpp b/modules/arkit/arkit_module.cpp index 87ee3b87a5..be3c5e29ca 100644 --- a/modules/arkit/arkit_module.cpp +++ b/modules/arkit/arkit_module.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/arkit/arkit_module.h b/modules/arkit/arkit_module.h index 8aa8175ed5..ca48371152 100644 --- a/modules/arkit/arkit_module.h +++ b/modules/arkit/arkit_module.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/arkit/arkit_session_delegate.h b/modules/arkit/arkit_session_delegate.h index df98bf506e..f227d50b35 100644 --- a/modules/arkit/arkit_session_delegate.h +++ b/modules/arkit/arkit_session_delegate.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/arkit/arkit_session_delegate.mm b/modules/arkit/arkit_session_delegate.mm index f44f46b7b7..97af5bf42c 100644 --- a/modules/arkit/arkit_session_delegate.mm +++ b/modules/arkit/arkit_session_delegate.mm @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/basis_universal/register_types.cpp b/modules/basis_universal/register_types.cpp index dadcdabf03..cf5581265b 100644 --- a/modules/basis_universal/register_types.cpp +++ b/modules/basis_universal/register_types.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/basis_universal/register_types.h b/modules/basis_universal/register_types.h index 5053dc27ce..30b465e344 100644 --- a/modules/basis_universal/register_types.h +++ b/modules/basis_universal/register_types.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/basis_universal/texture_basisu.cpp b/modules/basis_universal/texture_basisu.cpp index 5831d3de2a..66eb81d7f2 100644 --- a/modules/basis_universal/texture_basisu.cpp +++ b/modules/basis_universal/texture_basisu.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/basis_universal/texture_basisu.h b/modules/basis_universal/texture_basisu.h index 99248f9162..0a4783eaff 100644 --- a/modules/basis_universal/texture_basisu.h +++ b/modules/basis_universal/texture_basisu.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/bmp/image_loader_bmp.cpp b/modules/bmp/image_loader_bmp.cpp index b08970d110..c7fdf56af4 100644 --- a/modules/bmp/image_loader_bmp.cpp +++ b/modules/bmp/image_loader_bmp.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/bmp/image_loader_bmp.h b/modules/bmp/image_loader_bmp.h index 3f10a1c598..d3f12f0115 100644 --- a/modules/bmp/image_loader_bmp.h +++ b/modules/bmp/image_loader_bmp.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/bmp/register_types.cpp b/modules/bmp/register_types.cpp index 6220e956d6..d36ce9cdaf 100644 --- a/modules/bmp/register_types.cpp +++ b/modules/bmp/register_types.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/bmp/register_types.h b/modules/bmp/register_types.h index e7561dc32d..3ce81eba1b 100644 --- a/modules/bmp/register_types.h +++ b/modules/bmp/register_types.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/bullet/area_bullet.cpp b/modules/bullet/area_bullet.cpp index f8f7d79a11..c3bd84c329 100644 --- a/modules/bullet/area_bullet.cpp +++ b/modules/bullet/area_bullet.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/bullet/area_bullet.h b/modules/bullet/area_bullet.h index 152fd785c0..a5fa678fec 100644 --- a/modules/bullet/area_bullet.h +++ b/modules/bullet/area_bullet.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/bullet/btRayShape.cpp b/modules/bullet/btRayShape.cpp index a754ca6a89..1568cca63d 100644 --- a/modules/bullet/btRayShape.cpp +++ b/modules/bullet/btRayShape.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/bullet/btRayShape.h b/modules/bullet/btRayShape.h index d9ecde81e6..dcc4cc79c7 100644 --- a/modules/bullet/btRayShape.h +++ b/modules/bullet/btRayShape.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/bullet/bullet_physics_server.cpp b/modules/bullet/bullet_physics_server.cpp index 3b548b7faa..632682a15d 100644 --- a/modules/bullet/bullet_physics_server.cpp +++ b/modules/bullet/bullet_physics_server.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/bullet/bullet_physics_server.h b/modules/bullet/bullet_physics_server.h index 07a32e510c..b5dc84c8f5 100644 --- a/modules/bullet/bullet_physics_server.h +++ b/modules/bullet/bullet_physics_server.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/bullet/bullet_types_converter.cpp b/modules/bullet/bullet_types_converter.cpp index 09b90fe09e..7b21e4e4b2 100644 --- a/modules/bullet/bullet_types_converter.cpp +++ b/modules/bullet/bullet_types_converter.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/bullet/bullet_types_converter.h b/modules/bullet/bullet_types_converter.h index fef07c55b7..ca9b7175dd 100644 --- a/modules/bullet/bullet_types_converter.h +++ b/modules/bullet/bullet_types_converter.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/bullet/bullet_utilities.h b/modules/bullet/bullet_utilities.h index a5e33d9829..a7c0fafbea 100644 --- a/modules/bullet/bullet_utilities.h +++ b/modules/bullet/bullet_utilities.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/bullet/collision_object_bullet.cpp b/modules/bullet/collision_object_bullet.cpp index a3158a15e5..bce8ec8076 100644 --- a/modules/bullet/collision_object_bullet.cpp +++ b/modules/bullet/collision_object_bullet.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/bullet/collision_object_bullet.h b/modules/bullet/collision_object_bullet.h index e2d05f2c38..bea28f2183 100644 --- a/modules/bullet/collision_object_bullet.h +++ b/modules/bullet/collision_object_bullet.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/bullet/cone_twist_joint_bullet.cpp b/modules/bullet/cone_twist_joint_bullet.cpp index b4735fa9e9..e785780c5b 100644 --- a/modules/bullet/cone_twist_joint_bullet.cpp +++ b/modules/bullet/cone_twist_joint_bullet.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/bullet/cone_twist_joint_bullet.h b/modules/bullet/cone_twist_joint_bullet.h index ed4baa9d1b..7d6bafd292 100644 --- a/modules/bullet/cone_twist_joint_bullet.h +++ b/modules/bullet/cone_twist_joint_bullet.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/bullet/constraint_bullet.cpp b/modules/bullet/constraint_bullet.cpp index c47a23e75f..e610727685 100644 --- a/modules/bullet/constraint_bullet.cpp +++ b/modules/bullet/constraint_bullet.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/bullet/constraint_bullet.h b/modules/bullet/constraint_bullet.h index 538808be51..6afd8c9b52 100644 --- a/modules/bullet/constraint_bullet.h +++ b/modules/bullet/constraint_bullet.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/bullet/generic_6dof_joint_bullet.cpp b/modules/bullet/generic_6dof_joint_bullet.cpp index d75bf1fb98..43ad6c56d5 100644 --- a/modules/bullet/generic_6dof_joint_bullet.cpp +++ b/modules/bullet/generic_6dof_joint_bullet.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/bullet/generic_6dof_joint_bullet.h b/modules/bullet/generic_6dof_joint_bullet.h index ed25337745..62b8e85a81 100644 --- a/modules/bullet/generic_6dof_joint_bullet.h +++ b/modules/bullet/generic_6dof_joint_bullet.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/bullet/godot_collision_configuration.cpp b/modules/bullet/godot_collision_configuration.cpp index ec7a1dbd9a..94f150b712 100644 --- a/modules/bullet/godot_collision_configuration.cpp +++ b/modules/bullet/godot_collision_configuration.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/bullet/godot_collision_configuration.h b/modules/bullet/godot_collision_configuration.h index ffad1b1bda..8ed55cb1da 100644 --- a/modules/bullet/godot_collision_configuration.h +++ b/modules/bullet/godot_collision_configuration.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/bullet/godot_collision_dispatcher.cpp b/modules/bullet/godot_collision_dispatcher.cpp index d919c85469..5d1e4d34d8 100644 --- a/modules/bullet/godot_collision_dispatcher.cpp +++ b/modules/bullet/godot_collision_dispatcher.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/bullet/godot_collision_dispatcher.h b/modules/bullet/godot_collision_dispatcher.h index 13e7255abf..77472a9432 100644 --- a/modules/bullet/godot_collision_dispatcher.h +++ b/modules/bullet/godot_collision_dispatcher.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/bullet/godot_motion_state.h b/modules/bullet/godot_motion_state.h index 90d1614a77..0669d2739a 100644 --- a/modules/bullet/godot_motion_state.h +++ b/modules/bullet/godot_motion_state.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/bullet/godot_ray_world_algorithm.cpp b/modules/bullet/godot_ray_world_algorithm.cpp index a84f3511ba..a8291d4ab4 100644 --- a/modules/bullet/godot_ray_world_algorithm.cpp +++ b/modules/bullet/godot_ray_world_algorithm.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/bullet/godot_ray_world_algorithm.h b/modules/bullet/godot_ray_world_algorithm.h index 9786732d40..f705edef81 100644 --- a/modules/bullet/godot_ray_world_algorithm.h +++ b/modules/bullet/godot_ray_world_algorithm.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/bullet/godot_result_callbacks.cpp b/modules/bullet/godot_result_callbacks.cpp index f82648d6ff..15d625afeb 100644 --- a/modules/bullet/godot_result_callbacks.cpp +++ b/modules/bullet/godot_result_callbacks.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/bullet/godot_result_callbacks.h b/modules/bullet/godot_result_callbacks.h index 1325542973..4f40f7ecfd 100644 --- a/modules/bullet/godot_result_callbacks.h +++ b/modules/bullet/godot_result_callbacks.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/bullet/hinge_joint_bullet.cpp b/modules/bullet/hinge_joint_bullet.cpp index 2338277565..4ceb98729f 100644 --- a/modules/bullet/hinge_joint_bullet.cpp +++ b/modules/bullet/hinge_joint_bullet.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/bullet/hinge_joint_bullet.h b/modules/bullet/hinge_joint_bullet.h index 120c40e5c0..06a95be374 100644 --- a/modules/bullet/hinge_joint_bullet.h +++ b/modules/bullet/hinge_joint_bullet.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/bullet/joint_bullet.cpp b/modules/bullet/joint_bullet.cpp index 6257ff0058..ac371658f5 100644 --- a/modules/bullet/joint_bullet.cpp +++ b/modules/bullet/joint_bullet.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/bullet/joint_bullet.h b/modules/bullet/joint_bullet.h index c70cea817e..5bb8b50961 100644 --- a/modules/bullet/joint_bullet.h +++ b/modules/bullet/joint_bullet.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/bullet/pin_joint_bullet.cpp b/modules/bullet/pin_joint_bullet.cpp index 1cfbc65c78..8e8ff57f11 100644 --- a/modules/bullet/pin_joint_bullet.cpp +++ b/modules/bullet/pin_joint_bullet.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/bullet/pin_joint_bullet.h b/modules/bullet/pin_joint_bullet.h index e7d05f34d4..6fbb6f7e02 100644 --- a/modules/bullet/pin_joint_bullet.h +++ b/modules/bullet/pin_joint_bullet.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/bullet/register_types.cpp b/modules/bullet/register_types.cpp index d29b699ecd..b5ad5749a6 100644 --- a/modules/bullet/register_types.cpp +++ b/modules/bullet/register_types.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/bullet/register_types.h b/modules/bullet/register_types.h index 5a01a1422e..e405996705 100644 --- a/modules/bullet/register_types.h +++ b/modules/bullet/register_types.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/bullet/rid_bullet.h b/modules/bullet/rid_bullet.h index 0db09b2b78..0b74a0cc4d 100644 --- a/modules/bullet/rid_bullet.h +++ b/modules/bullet/rid_bullet.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/bullet/rigid_body_bullet.cpp b/modules/bullet/rigid_body_bullet.cpp index 284a22717b..4763098584 100644 --- a/modules/bullet/rigid_body_bullet.cpp +++ b/modules/bullet/rigid_body_bullet.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -322,7 +322,8 @@ void RigidBodyBullet::set_space(SpaceBullet *p_space) { if (space) { can_integrate_forces = false; isScratchedSpaceOverrideModificator = false; - + // Remove any constraints + space->remove_rigid_body_constraints(this); // Remove this object form the physics world space->remove_rigid_body(this); } diff --git a/modules/bullet/rigid_body_bullet.h b/modules/bullet/rigid_body_bullet.h index 8ff96577b6..fc3f2db796 100644 --- a/modules/bullet/rigid_body_bullet.h +++ b/modules/bullet/rigid_body_bullet.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/bullet/shape_bullet.cpp b/modules/bullet/shape_bullet.cpp index c7b761e92a..cc2ec28a9e 100644 --- a/modules/bullet/shape_bullet.cpp +++ b/modules/bullet/shape_bullet.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/bullet/shape_bullet.h b/modules/bullet/shape_bullet.h index 1c29dc1b1f..63475822de 100644 --- a/modules/bullet/shape_bullet.h +++ b/modules/bullet/shape_bullet.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/bullet/shape_owner_bullet.cpp b/modules/bullet/shape_owner_bullet.cpp index d63096d9a3..ea8821eaec 100644 --- a/modules/bullet/shape_owner_bullet.cpp +++ b/modules/bullet/shape_owner_bullet.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/bullet/shape_owner_bullet.h b/modules/bullet/shape_owner_bullet.h index f909632c99..4bd583e096 100644 --- a/modules/bullet/shape_owner_bullet.h +++ b/modules/bullet/shape_owner_bullet.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/bullet/slider_joint_bullet.cpp b/modules/bullet/slider_joint_bullet.cpp index 6d5d95d07a..45c892851b 100644 --- a/modules/bullet/slider_joint_bullet.cpp +++ b/modules/bullet/slider_joint_bullet.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/bullet/slider_joint_bullet.h b/modules/bullet/slider_joint_bullet.h index 6410b952ed..90964671c2 100644 --- a/modules/bullet/slider_joint_bullet.h +++ b/modules/bullet/slider_joint_bullet.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/bullet/soft_body_bullet.cpp b/modules/bullet/soft_body_bullet.cpp index 6794d6c313..a490179964 100644 --- a/modules/bullet/soft_body_bullet.cpp +++ b/modules/bullet/soft_body_bullet.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/bullet/soft_body_bullet.h b/modules/bullet/soft_body_bullet.h index da8a2412ed..b15b72daf9 100644 --- a/modules/bullet/soft_body_bullet.h +++ b/modules/bullet/soft_body_bullet.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/bullet/space_bullet.cpp b/modules/bullet/space_bullet.cpp index 196bfa65d7..d7dd11d2a5 100644 --- a/modules/bullet/space_bullet.cpp +++ b/modules/bullet/space_bullet.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -177,8 +177,10 @@ bool BulletPhysicsDirectSpaceState::cast_motion(const RID &p_shape, const Transf bt_xform_to.getOrigin() += bt_motion; if ((bt_xform_to.getOrigin() - bt_xform_from.getOrigin()).fuzzyZero()) { + r_closest_safe = 1.0f; + r_closest_unsafe = 1.0f; bulletdelete(btShape); - return false; + return true; } GodotClosestConvexResultCallback btResult(bt_xform_from.getOrigin(), bt_xform_to.getOrigin(), &p_exclude, p_collide_with_bodies, p_collide_with_areas); @@ -477,16 +479,20 @@ void SpaceBullet::add_rigid_body(RigidBodyBullet *p_body) { } } -void SpaceBullet::remove_rigid_body(RigidBodyBullet *p_body) { +void SpaceBullet::remove_rigid_body_constraints(RigidBodyBullet *p_body) { btRigidBody *btBody = p_body->get_bt_rigid_body(); int constraints = btBody->getNumConstraintRefs(); if (constraints > 0) { - WARN_PRINT("A body connected to joints was removed. Ensure bodies are disconnected from joints before removing them."); + ERR_PRINT("A body connected to joints was removed."); for (int i = 0; i < constraints; i++) { dynamicsWorld->removeConstraint(btBody->getConstraintRef(i)); } } +} + +void SpaceBullet::remove_rigid_body(RigidBodyBullet *p_body) { + btRigidBody *btBody = p_body->get_bt_rigid_body(); if (p_body->is_static()) { dynamicsWorld->removeCollisionObject(btBody); diff --git a/modules/bullet/space_bullet.h b/modules/bullet/space_bullet.h index d24a482403..0f2482e551 100644 --- a/modules/bullet/space_bullet.h +++ b/modules/bullet/space_bullet.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -151,6 +151,7 @@ public: void reload_collision_filters(AreaBullet *p_area); void add_rigid_body(RigidBodyBullet *p_body); + void remove_rigid_body_constraints(RigidBodyBullet *p_body); void remove_rigid_body(RigidBodyBullet *p_body); void reload_collision_filters(RigidBodyBullet *p_body); diff --git a/modules/camera/camera_osx.h b/modules/camera/camera_osx.h index a07b83c6af..964b7c1edc 100644 --- a/modules/camera/camera_osx.h +++ b/modules/camera/camera_osx.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/camera/camera_osx.mm b/modules/camera/camera_osx.mm index 306632a016..3d2053ad23 100644 --- a/modules/camera/camera_osx.mm +++ b/modules/camera/camera_osx.mm @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/camera/camera_win.cpp b/modules/camera/camera_win.cpp index 1646644be3..226a642dcf 100644 --- a/modules/camera/camera_win.cpp +++ b/modules/camera/camera_win.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/camera/camera_win.h b/modules/camera/camera_win.h index bbc8880c12..671e7d5beb 100644 --- a/modules/camera/camera_win.h +++ b/modules/camera/camera_win.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/camera/register_types.cpp b/modules/camera/register_types.cpp index 9479310a13..0d33ff9ddc 100644 --- a/modules/camera/register_types.cpp +++ b/modules/camera/register_types.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/camera/register_types.h b/modules/camera/register_types.h index e34f84bf2c..0ae9aa2c0b 100644 --- a/modules/camera/register_types.h +++ b/modules/camera/register_types.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/camera_iphone/camera_ios.h b/modules/camera_iphone/camera_ios.h index 7da43e4851..0566457a0f 100644 --- a/modules/camera_iphone/camera_ios.h +++ b/modules/camera_iphone/camera_ios.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/camera_iphone/camera_ios.mm b/modules/camera_iphone/camera_ios.mm index e4cb928805..39568fbd6c 100644 --- a/modules/camera_iphone/camera_ios.mm +++ b/modules/camera_iphone/camera_ios.mm @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/camera_iphone/camera_module.cpp b/modules/camera_iphone/camera_module.cpp index f3d00be204..7ea035892e 100644 --- a/modules/camera_iphone/camera_module.cpp +++ b/modules/camera_iphone/camera_module.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/camera_iphone/camera_module.h b/modules/camera_iphone/camera_module.h index d123071a70..5a94d8b529 100644 --- a/modules/camera_iphone/camera_module.h +++ b/modules/camera_iphone/camera_module.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/csg/csg.cpp b/modules/csg/csg.cpp index 04e1c4de35..f0a2f17ba9 100644 --- a/modules/csg/csg.cpp +++ b/modules/csg/csg.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/csg/csg.h b/modules/csg/csg.h index ef1103e1ac..1612c16a32 100644 --- a/modules/csg/csg.h +++ b/modules/csg/csg.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/csg/csg_gizmos.cpp b/modules/csg/csg_gizmos.cpp index 58dc4dfb5b..e23442ef99 100644 --- a/modules/csg/csg_gizmos.cpp +++ b/modules/csg/csg_gizmos.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/csg/csg_gizmos.h b/modules/csg/csg_gizmos.h index cf44f76f37..8f7da35de3 100644 --- a/modules/csg/csg_gizmos.h +++ b/modules/csg/csg_gizmos.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/csg/csg_shape.cpp b/modules/csg/csg_shape.cpp index 0a20dbd229..042c3aaca7 100644 --- a/modules/csg/csg_shape.cpp +++ b/modules/csg/csg_shape.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/csg/csg_shape.h b/modules/csg/csg_shape.h index be76cee543..7dff8b6d3b 100644 --- a/modules/csg/csg_shape.h +++ b/modules/csg/csg_shape.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/csg/register_types.cpp b/modules/csg/register_types.cpp index a8bcc2fed1..e28f44d1eb 100644 --- a/modules/csg/register_types.cpp +++ b/modules/csg/register_types.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/csg/register_types.h b/modules/csg/register_types.h index 926e598561..8747b3fade 100644 --- a/modules/csg/register_types.h +++ b/modules/csg/register_types.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/cvtt/image_compress_cvtt.cpp b/modules/cvtt/image_compress_cvtt.cpp index e34455bca2..6661dbbb0b 100644 --- a/modules/cvtt/image_compress_cvtt.cpp +++ b/modules/cvtt/image_compress_cvtt.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/cvtt/image_compress_cvtt.h b/modules/cvtt/image_compress_cvtt.h index 483fb876a6..bef5653fa9 100644 --- a/modules/cvtt/image_compress_cvtt.h +++ b/modules/cvtt/image_compress_cvtt.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/cvtt/register_types.cpp b/modules/cvtt/register_types.cpp index e4a01cc787..055b5dc6e3 100644 --- a/modules/cvtt/register_types.cpp +++ b/modules/cvtt/register_types.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/cvtt/register_types.h b/modules/cvtt/register_types.h index 36b5e332d6..e62e8c0e9a 100644 --- a/modules/cvtt/register_types.h +++ b/modules/cvtt/register_types.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/dds/register_types.cpp b/modules/dds/register_types.cpp index 3991964a28..1444d33171 100644 --- a/modules/dds/register_types.cpp +++ b/modules/dds/register_types.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/dds/register_types.h b/modules/dds/register_types.h index 3cb7b5c2a6..b84bcd06c8 100644 --- a/modules/dds/register_types.h +++ b/modules/dds/register_types.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/dds/texture_loader_dds.cpp b/modules/dds/texture_loader_dds.cpp index 627153fbc8..2865b3c9ae 100644 --- a/modules/dds/texture_loader_dds.cpp +++ b/modules/dds/texture_loader_dds.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/dds/texture_loader_dds.h b/modules/dds/texture_loader_dds.h index ef08967df7..605e791969 100644 --- a/modules/dds/texture_loader_dds.h +++ b/modules/dds/texture_loader_dds.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/denoise/denoise_wrapper.cpp b/modules/denoise/denoise_wrapper.cpp index c12c6d9c31..e71fce5958 100644 --- a/modules/denoise/denoise_wrapper.cpp +++ b/modules/denoise/denoise_wrapper.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/denoise/denoise_wrapper.h b/modules/denoise/denoise_wrapper.h index 2107df09c1..25e342bc93 100644 --- a/modules/denoise/denoise_wrapper.h +++ b/modules/denoise/denoise_wrapper.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/denoise/lightmap_denoiser.cpp b/modules/denoise/lightmap_denoiser.cpp index 29d02e8ee2..003bc832b0 100644 --- a/modules/denoise/lightmap_denoiser.cpp +++ b/modules/denoise/lightmap_denoiser.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/denoise/lightmap_denoiser.h b/modules/denoise/lightmap_denoiser.h index f4e4335d9b..f1992a1733 100644 --- a/modules/denoise/lightmap_denoiser.h +++ b/modules/denoise/lightmap_denoiser.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/denoise/register_types.cpp b/modules/denoise/register_types.cpp index 552495ed87..936e5f604d 100644 --- a/modules/denoise/register_types.cpp +++ b/modules/denoise/register_types.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/denoise/register_types.h b/modules/denoise/register_types.h index f0f1f44bfe..516a91b134 100644 --- a/modules/denoise/register_types.h +++ b/modules/denoise/register_types.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/enet/doc_classes/NetworkedMultiplayerENet.xml b/modules/enet/doc_classes/NetworkedMultiplayerENet.xml index f46ef2d812..6c713fa1ce 100644 --- a/modules/enet/doc_classes/NetworkedMultiplayerENet.xml +++ b/modules/enet/doc_classes/NetworkedMultiplayerENet.xml @@ -5,6 +5,8 @@ </brief_description> <description> A PacketPeer implementation that should be passed to [member SceneTree.network_peer] after being initialized as either a client or server. Events can then be handled by connecting to [SceneTree] signals. + ENet's purpose is to provide a relatively thin, simple and robust network communication layer on top of UDP (User Datagram Protocol). + [b]Note:[/b] ENet only uses UDP, not TCP. When forwarding the server port to make your server accessible on the public Internet, you only need to forward the server port in UDP. You can use the [UPNP] class to try to forward the server port automatically when starting the server. </description> <tutorials> <link title="High-level multiplayer">https://docs.godotengine.org/en/latest/tutorials/networking/high_level_multiplayer.html</link> diff --git a/modules/enet/networked_multiplayer_enet.cpp b/modules/enet/networked_multiplayer_enet.cpp index 64977ad237..66db9ab84e 100644 --- a/modules/enet/networked_multiplayer_enet.cpp +++ b/modules/enet/networked_multiplayer_enet.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/enet/networked_multiplayer_enet.h b/modules/enet/networked_multiplayer_enet.h index 722c7001fd..4baa48be5e 100644 --- a/modules/enet/networked_multiplayer_enet.h +++ b/modules/enet/networked_multiplayer_enet.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/enet/register_types.cpp b/modules/enet/register_types.cpp index 2683f3155b..8da2d17e13 100644 --- a/modules/enet/register_types.cpp +++ b/modules/enet/register_types.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/enet/register_types.h b/modules/enet/register_types.h index cac0a4f7ee..75f4cba61b 100644 --- a/modules/enet/register_types.h +++ b/modules/enet/register_types.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/etc/image_compress_etc.cpp b/modules/etc/image_compress_etc.cpp index 552d3025f4..41cbbe3f54 100644 --- a/modules/etc/image_compress_etc.cpp +++ b/modules/etc/image_compress_etc.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/etc/image_compress_etc.h b/modules/etc/image_compress_etc.h index 016e64e4fc..44a06194e9 100644 --- a/modules/etc/image_compress_etc.h +++ b/modules/etc/image_compress_etc.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/etc/register_types.cpp b/modules/etc/register_types.cpp index 225ba6b954..b165bccb3e 100644 --- a/modules/etc/register_types.cpp +++ b/modules/etc/register_types.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/etc/register_types.h b/modules/etc/register_types.h index 247c7213af..e8cbb635ae 100644 --- a/modules/etc/register_types.h +++ b/modules/etc/register_types.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/etc/texture_loader_pkm.cpp b/modules/etc/texture_loader_pkm.cpp index c40e9612a8..b0ea109f76 100644 --- a/modules/etc/texture_loader_pkm.cpp +++ b/modules/etc/texture_loader_pkm.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/etc/texture_loader_pkm.h b/modules/etc/texture_loader_pkm.h index 6507e0bdec..67fbee3a7e 100644 --- a/modules/etc/texture_loader_pkm.h +++ b/modules/etc/texture_loader_pkm.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/fbx/data/fbx_anim_container.h b/modules/fbx/data/fbx_anim_container.h index e45dd84d6a..8c25d65871 100644 --- a/modules/fbx/data/fbx_anim_container.h +++ b/modules/fbx/data/fbx_anim_container.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/fbx/data/fbx_bone.cpp b/modules/fbx/data/fbx_bone.cpp index 7ccb0b3717..38dada33af 100644 --- a/modules/fbx/data/fbx_bone.cpp +++ b/modules/fbx/data/fbx_bone.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/fbx/data/fbx_bone.h b/modules/fbx/data/fbx_bone.h index 5d797da24f..efba147b89 100644 --- a/modules/fbx/data/fbx_bone.h +++ b/modules/fbx/data/fbx_bone.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/fbx/data/fbx_material.cpp b/modules/fbx/data/fbx_material.cpp index 3da9e4e1ff..5995097b2f 100644 --- a/modules/fbx/data/fbx_material.cpp +++ b/modules/fbx/data/fbx_material.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/fbx/data/fbx_material.h b/modules/fbx/data/fbx_material.h index 08b93ac01b..e974a256f6 100644 --- a/modules/fbx/data/fbx_material.h +++ b/modules/fbx/data/fbx_material.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/fbx/data/fbx_mesh_data.cpp b/modules/fbx/data/fbx_mesh_data.cpp index d1c4b70b5c..883651943e 100644 --- a/modules/fbx/data/fbx_mesh_data.cpp +++ b/modules/fbx/data/fbx_mesh_data.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -34,7 +34,7 @@ #include "scene/resources/mesh.h" #include "scene/resources/surface_tool.h" -#include "thirdparty/misc/triangulator.h" +#include "thirdparty/misc/polypartition.h" template <class T> T collect_first(const Vector<VertexData<T>> *p_data, T p_fall_back) { @@ -135,26 +135,6 @@ EditorSceneImporterMeshNode3D *FBXMeshData::create_fbx_mesh(const ImportState &s &collect_all, HashMap<int, Vector3>()); - // List<int> keys; - // normals.get_key_list(&keys); - // - // const std::vector<Assimp::FBX::MeshGeometry::Edge>& edges = mesh_geometry->get_edge_map(); - // for (int index = 0; index < keys.size(); index++) { - // const int key = keys[index]; - // const int v1 = edges[key].vertex_0; - // const int v2 = edges[key].vertex_1; - // const Vector3& n1 = normals.get(v1); - // const Vector3& n2 = normals.get(v2); - // print_verbose("[" + itos(v1) + "] n1: " + n1 + "\n[" + itos(v2) + "] n2: " + n2); - // //print_verbose("[" + itos(key) + "] n1: " + n1 + ", n2: " + n2) ; - // //print_verbose("vindex: " + itos(edges[key].vertex_0) + ", vindex2: " + itos(edges[key].vertex_1)); - // //Vector3 ver1 = vertices[edges[key].vertex_0]; - // //Vector3 ver2 = vertices[edges[key].vertex_1]; - // /*real_t angle1 = Math::rad2deg(n1.angle_to(n2)); - // real_t angle2 = Math::rad2deg(n2.angle_to(n1)); - // print_verbose("angle of normals: " + rtos(angle1) + " angle 2" + rtos(angle2));*/ - // } - HashMap<int, Vector2> uvs_0; HashMap<int, HashMap<int, Vector2>> uvs_0_raw = extract_per_vertex_data( vertices.size(), @@ -371,6 +351,9 @@ EditorSceneImporterMeshNode3D *FBXMeshData::create_fbx_mesh(const ImportState &s normals_ptr[vertex]); } + if (state.is_blender_fbx) { + morph_st->generate_normals(); + } morph_st->generate_tangents(); surface->morphs.push_back(morph_st->commit_to_arrays()); } @@ -393,6 +376,9 @@ EditorSceneImporterMeshNode3D *FBXMeshData::create_fbx_mesh(const ImportState &s for (const SurfaceId *surface_id = surfaces.next(nullptr); surface_id != nullptr; surface_id = surfaces.next(surface_id)) { SurfaceData *surface = surfaces.getptr(*surface_id); + if (state.is_blender_fbx) { + surface->surface_tool->generate_normals(); + } // you can't generate them without a valid uv map. if (uvs_0_raw.size() > 0) { surface->surface_tool->generate_tangents(); @@ -785,7 +771,7 @@ void FBXMeshData::add_vertex( const Vector3 &p_morph_normal) { ERR_FAIL_INDEX_MSG(p_vertex, (Vertex)p_vertices_position.size(), "FBX file is corrupted, the position of the vertex can't be retrieved."); - if (p_normals.has(p_vertex)) { + if (p_normals.has(p_vertex) && !state.is_blender_fbx) { p_surface_tool->set_normal(p_normals[p_vertex] + p_morph_normal); } @@ -944,30 +930,30 @@ void FBXMeshData::triangulate_polygon(Ref<SurfaceTool> st, Vector<int> p_polygon } } - TriangulatorPoly triangulator_poly; - triangulator_poly.Init(polygon_vertex_count); + TPPLPoly tppl_poly; + tppl_poly.Init(polygon_vertex_count); std::vector<Vector2> projected_vertices(polygon_vertex_count); for (int i = 0; i < polygon_vertex_count; i += 1) { const Vector2 pv(poly_vertices[i][axis_1_coord], poly_vertices[i][axis_2_coord]); projected_vertices[i] = pv; - triangulator_poly.GetPoint(i) = pv; + tppl_poly.GetPoint(i) = pv; } - triangulator_poly.SetOrientation(TRIANGULATOR_CCW); + tppl_poly.SetOrientation(TPPL_ORIENTATION_CCW); - List<TriangulatorPoly> out_poly; + List<TPPLPoly> out_poly; - TriangulatorPartition triangulator_partition; - if (triangulator_partition.Triangulate_OPT(&triangulator_poly, &out_poly) == 0) { // Good result. - if (triangulator_partition.Triangulate_EC(&triangulator_poly, &out_poly) == 0) { // Medium result. - if (triangulator_partition.Triangulate_MONO(&triangulator_poly, &out_poly) == 0) { // Really poor result. + TPPLPartition tppl_partition; + if (tppl_partition.Triangulate_OPT(&tppl_poly, &out_poly) == 0) { // Good result. + if (tppl_partition.Triangulate_EC(&tppl_poly, &out_poly) == 0) { // Medium result. + if (tppl_partition.Triangulate_MONO(&tppl_poly, &out_poly) == 0) { // Really poor result. ERR_FAIL_MSG("The triangulation of this polygon failed, please try to triangulate your mesh or check if it has broken polygons."); } } } std::vector<Vector2> tris(out_poly.size()); - for (List<TriangulatorPoly>::Element *I = out_poly.front(); I; I = I->next()) { - TriangulatorPoly &tp = I->get(); + for (List<TPPLPoly>::Element *I = out_poly.front(); I; I = I->next()) { + TPPLPoly &tp = I->get(); ERR_FAIL_COND_MSG(tp.GetNumPoints() != 3, "The triangulator retuned more points, how this is possible?"); // Find Index diff --git a/modules/fbx/data/fbx_mesh_data.h b/modules/fbx/data/fbx_mesh_data.h index b6e87bb9e2..77510ff2ec 100644 --- a/modules/fbx/data/fbx_mesh_data.h +++ b/modules/fbx/data/fbx_mesh_data.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/fbx/data/fbx_node.h b/modules/fbx/data/fbx_node.h index d8efcaa982..a6f62f3388 100644 --- a/modules/fbx/data/fbx_node.h +++ b/modules/fbx/data/fbx_node.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/fbx/data/fbx_skeleton.cpp b/modules/fbx/data/fbx_skeleton.cpp index 93aeffc132..622b589feb 100644 --- a/modules/fbx/data/fbx_skeleton.cpp +++ b/modules/fbx/data/fbx_skeleton.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/fbx/data/fbx_skeleton.h b/modules/fbx/data/fbx_skeleton.h index a2e330114c..df937cde49 100644 --- a/modules/fbx/data/fbx_skeleton.h +++ b/modules/fbx/data/fbx_skeleton.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/fbx/data/import_state.h b/modules/fbx/data/import_state.h index 34021ca7b1..83bc43faff 100644 --- a/modules/fbx/data/import_state.h +++ b/modules/fbx/data/import_state.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -64,6 +64,7 @@ struct FBXSkeleton; struct ImportState { bool enable_material_import = true; bool enable_animation_import = true; + bool is_blender_fbx = false; Map<StringName, Ref<Texture>> cached_image_searches; Map<uint64_t, Ref<Material>> cached_materials; diff --git a/modules/fbx/data/model_abstraction.h b/modules/fbx/data/model_abstraction.h index b21ab0badb..528960ab49 100644 --- a/modules/fbx/data/model_abstraction.h +++ b/modules/fbx/data/model_abstraction.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/fbx/data/pivot_transform.cpp b/modules/fbx/data/pivot_transform.cpp index c12e94097f..7a56074bc5 100644 --- a/modules/fbx/data/pivot_transform.cpp +++ b/modules/fbx/data/pivot_transform.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/fbx/data/pivot_transform.h b/modules/fbx/data/pivot_transform.h index 025c8dd58d..9996027870 100644 --- a/modules/fbx/data/pivot_transform.h +++ b/modules/fbx/data/pivot_transform.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/fbx/doc_classes/EditorSceneImporterFBX.xml b/modules/fbx/doc_classes/EditorSceneImporterFBX.xml index 72b6e0f5fd..da1a68c27c 100644 --- a/modules/fbx/doc_classes/EditorSceneImporterFBX.xml +++ b/modules/fbx/doc_classes/EditorSceneImporterFBX.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="EditorSceneImporterFBX" inherits="EditorSceneImporter" version="3.2"> +<class name="EditorSceneImporterFBX" inherits="EditorSceneImporter" version="4.0"> <brief_description> FBX 3D asset importer. </brief_description> diff --git a/modules/fbx/editor_scene_importer_fbx.cpp b/modules/fbx/editor_scene_importer_fbx.cpp index ff729a635f..6576147b2b 100644 --- a/modules/fbx/editor_scene_importer_fbx.cpp +++ b/modules/fbx/editor_scene_importer_fbx.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -180,10 +180,12 @@ Node3D *EditorSceneImporterFBX::import_scene(const String &p_path, uint32_t p_fl } if (is_blender_fbx) { - WARN_PRINT("Blender FBX files will not work properly with keyframes or skeletons until we make fixes. Please stand by."); + WARN_PRINT("We don't officially support Blender FBX animations yet, due to issues with upstream Blender,\n" + "so please wait for us to work around remaining issues. We will continue to import the file but it may be broken.\n" + "For minimal breakage, please export FBX from Blender with -Z forward, and Y up."); } - Node3D *spatial = _generate_scene(p_path, &doc, p_flags, p_bake_fps, 8); + Node3D *spatial = _generate_scene(p_path, &doc, p_flags, p_bake_fps, 8, is_blender_fbx); // todo: move to document shutdown (will need to be validated after moving; this code has been validated already) for (FBXDocParser::TokenPtr token : tokens) { if (token) { @@ -327,8 +329,10 @@ Node3D *EditorSceneImporterFBX::_generate_scene( const FBXDocParser::Document *p_document, const uint32_t p_flags, int p_bake_fps, - const int32_t p_max_bone_weights) { + const int32_t p_max_bone_weights, + bool p_is_blender_fbx) { ImportState state; + state.is_blender_fbx = p_is_blender_fbx; state.path = p_path; state.animation_player = NULL; diff --git a/modules/fbx/editor_scene_importer_fbx.h b/modules/fbx/editor_scene_importer_fbx.h index ff1d243ede..39f8648b0f 100644 --- a/modules/fbx/editor_scene_importer_fbx.h +++ b/modules/fbx/editor_scene_importer_fbx.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -114,7 +114,9 @@ private: Node3D *_generate_scene(const String &p_path, const FBXDocParser::Document *p_document, const uint32_t p_flags, - int p_bake_fps, const int32_t p_max_bone_weights); + int p_bake_fps, + const int32_t p_max_bone_weights, + bool p_is_blender_fbx); template <class T> T _interpolate_track(const Vector<float> &p_times, const Vector<T> &p_values, float p_time, AssetImportAnimation::Interpolation p_interp); diff --git a/modules/fbx/fbx_parser/ByteSwapper.h b/modules/fbx/fbx_parser/ByteSwapper.h index 0a46a7df26..f759c9117c 100644 --- a/modules/fbx/fbx_parser/ByteSwapper.h +++ b/modules/fbx/fbx_parser/ByteSwapper.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/fbx/fbx_parser/FBXAnimation.cpp b/modules/fbx/fbx_parser/FBXAnimation.cpp index bfd3e97314..b11e2c7f55 100644 --- a/modules/fbx/fbx_parser/FBXAnimation.cpp +++ b/modules/fbx/fbx_parser/FBXAnimation.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/fbx/fbx_parser/FBXBinaryTokenizer.cpp b/modules/fbx/fbx_parser/FBXBinaryTokenizer.cpp index 0fc66b13cd..1d2b7765c5 100644 --- a/modules/fbx/fbx_parser/FBXBinaryTokenizer.cpp +++ b/modules/fbx/fbx_parser/FBXBinaryTokenizer.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/fbx/fbx_parser/FBXCommon.h b/modules/fbx/fbx_parser/FBXCommon.h index 98a3d78f0d..641d6d351e 100644 --- a/modules/fbx/fbx_parser/FBXCommon.h +++ b/modules/fbx/fbx_parser/FBXCommon.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/fbx/fbx_parser/FBXDeformer.cpp b/modules/fbx/fbx_parser/FBXDeformer.cpp index 325641bc32..4b774e6b2a 100644 --- a/modules/fbx/fbx_parser/FBXDeformer.cpp +++ b/modules/fbx/fbx_parser/FBXDeformer.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/fbx/fbx_parser/FBXDocument.cpp b/modules/fbx/fbx_parser/FBXDocument.cpp index 74798a655a..bcf7fa1565 100644 --- a/modules/fbx/fbx_parser/FBXDocument.cpp +++ b/modules/fbx/fbx_parser/FBXDocument.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/fbx/fbx_parser/FBXDocument.h b/modules/fbx/fbx_parser/FBXDocument.h index 7c08f3de65..b810197d7e 100644 --- a/modules/fbx/fbx_parser/FBXDocument.h +++ b/modules/fbx/fbx_parser/FBXDocument.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/fbx/fbx_parser/FBXDocumentUtil.cpp b/modules/fbx/fbx_parser/FBXDocumentUtil.cpp index 70b2b3bbe9..835b66ab23 100644 --- a/modules/fbx/fbx_parser/FBXDocumentUtil.cpp +++ b/modules/fbx/fbx_parser/FBXDocumentUtil.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/fbx/fbx_parser/FBXDocumentUtil.h b/modules/fbx/fbx_parser/FBXDocumentUtil.h index fb6eb04aea..daa9de4a33 100644 --- a/modules/fbx/fbx_parser/FBXDocumentUtil.h +++ b/modules/fbx/fbx_parser/FBXDocumentUtil.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/fbx/fbx_parser/FBXImportSettings.h b/modules/fbx/fbx_parser/FBXImportSettings.h index 4abca6b990..97ce496eaf 100644 --- a/modules/fbx/fbx_parser/FBXImportSettings.h +++ b/modules/fbx/fbx_parser/FBXImportSettings.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/fbx/fbx_parser/FBXMaterial.cpp b/modules/fbx/fbx_parser/FBXMaterial.cpp index 5d25809d7b..9970a2b0b1 100644 --- a/modules/fbx/fbx_parser/FBXMaterial.cpp +++ b/modules/fbx/fbx_parser/FBXMaterial.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/fbx/fbx_parser/FBXMeshGeometry.cpp b/modules/fbx/fbx_parser/FBXMeshGeometry.cpp index 4fa5fc0ac9..ccc06550fe 100644 --- a/modules/fbx/fbx_parser/FBXMeshGeometry.cpp +++ b/modules/fbx/fbx_parser/FBXMeshGeometry.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/fbx/fbx_parser/FBXMeshGeometry.h b/modules/fbx/fbx_parser/FBXMeshGeometry.h index 666da46edd..710e644c68 100644 --- a/modules/fbx/fbx_parser/FBXMeshGeometry.h +++ b/modules/fbx/fbx_parser/FBXMeshGeometry.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/fbx/fbx_parser/FBXModel.cpp b/modules/fbx/fbx_parser/FBXModel.cpp index 5867f59d6a..767994441f 100644 --- a/modules/fbx/fbx_parser/FBXModel.cpp +++ b/modules/fbx/fbx_parser/FBXModel.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/fbx/fbx_parser/FBXNodeAttribute.cpp b/modules/fbx/fbx_parser/FBXNodeAttribute.cpp index c5051bd147..2749fc9f4d 100644 --- a/modules/fbx/fbx_parser/FBXNodeAttribute.cpp +++ b/modules/fbx/fbx_parser/FBXNodeAttribute.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/fbx/fbx_parser/FBXParseTools.h b/modules/fbx/fbx_parser/FBXParseTools.h index edc52009b3..21472f5b7b 100644 --- a/modules/fbx/fbx_parser/FBXParseTools.h +++ b/modules/fbx/fbx_parser/FBXParseTools.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/fbx/fbx_parser/FBXParser.cpp b/modules/fbx/fbx_parser/FBXParser.cpp index 208358f55e..44c24ff926 100644 --- a/modules/fbx/fbx_parser/FBXParser.cpp +++ b/modules/fbx/fbx_parser/FBXParser.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/fbx/fbx_parser/FBXParser.h b/modules/fbx/fbx_parser/FBXParser.h index 3cba81ff83..37d27d3dca 100644 --- a/modules/fbx/fbx_parser/FBXParser.h +++ b/modules/fbx/fbx_parser/FBXParser.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/fbx/fbx_parser/FBXPose.cpp b/modules/fbx/fbx_parser/FBXPose.cpp index 1bee2fa2f0..6d80b85e38 100644 --- a/modules/fbx/fbx_parser/FBXPose.cpp +++ b/modules/fbx/fbx_parser/FBXPose.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/fbx/fbx_parser/FBXProperties.cpp b/modules/fbx/fbx_parser/FBXProperties.cpp index 2994a84dbd..8ab94e1ef4 100644 --- a/modules/fbx/fbx_parser/FBXProperties.cpp +++ b/modules/fbx/fbx_parser/FBXProperties.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/fbx/fbx_parser/FBXProperties.h b/modules/fbx/fbx_parser/FBXProperties.h index a007660c45..27cacfaf76 100644 --- a/modules/fbx/fbx_parser/FBXProperties.h +++ b/modules/fbx/fbx_parser/FBXProperties.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/fbx/fbx_parser/FBXTokenizer.cpp b/modules/fbx/fbx_parser/FBXTokenizer.cpp index 3748bfabf8..ea4568fe32 100644 --- a/modules/fbx/fbx_parser/FBXTokenizer.cpp +++ b/modules/fbx/fbx_parser/FBXTokenizer.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/fbx/fbx_parser/FBXTokenizer.h b/modules/fbx/fbx_parser/FBXTokenizer.h index 1761869c69..1e7e5e6535 100644 --- a/modules/fbx/fbx_parser/FBXTokenizer.h +++ b/modules/fbx/fbx_parser/FBXTokenizer.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/fbx/fbx_parser/FBXUtil.cpp b/modules/fbx/fbx_parser/FBXUtil.cpp index 508407ea51..80ea5fab4c 100644 --- a/modules/fbx/fbx_parser/FBXUtil.cpp +++ b/modules/fbx/fbx_parser/FBXUtil.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/fbx/fbx_parser/FBXUtil.h b/modules/fbx/fbx_parser/FBXUtil.h index 553d5fbc6b..efc131831b 100644 --- a/modules/fbx/fbx_parser/FBXUtil.h +++ b/modules/fbx/fbx_parser/FBXUtil.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/fbx/register_types.cpp b/modules/fbx/register_types.cpp index 28fa69282e..c0591dbc77 100644 --- a/modules/fbx/register_types.cpp +++ b/modules/fbx/register_types.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/fbx/register_types.h b/modules/fbx/register_types.h index 26328c4c15..e5741afd72 100644 --- a/modules/fbx/register_types.h +++ b/modules/fbx/register_types.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/fbx/tools/import_utils.cpp b/modules/fbx/tools/import_utils.cpp index 5c9e433ab8..c87dd1fd3a 100644 --- a/modules/fbx/tools/import_utils.cpp +++ b/modules/fbx/tools/import_utils.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/fbx/tools/import_utils.h b/modules/fbx/tools/import_utils.h index 98a0cef908..6261138812 100644 --- a/modules/fbx/tools/import_utils.h +++ b/modules/fbx/tools/import_utils.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/fbx/tools/validation_tools.cpp b/modules/fbx/tools/validation_tools.cpp index 0c4d7abe8d..9dbd8bf544 100644 --- a/modules/fbx/tools/validation_tools.cpp +++ b/modules/fbx/tools/validation_tools.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/fbx/tools/validation_tools.h b/modules/fbx/tools/validation_tools.h index 649842a1cb..ced100aed2 100644 --- a/modules/fbx/tools/validation_tools.h +++ b/modules/fbx/tools/validation_tools.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/freetype/register_types.cpp b/modules/freetype/register_types.cpp index 15fa193183..e4e6a4c146 100644 --- a/modules/freetype/register_types.cpp +++ b/modules/freetype/register_types.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/freetype/register_types.h b/modules/freetype/register_types.h index aa8088d2e8..7a4f64b54b 100644 --- a/modules/freetype/register_types.h +++ b/modules/freetype/register_types.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/freetype/uwpdef.h b/modules/freetype/uwpdef.h index 2f9b2f4a53..f829edea67 100644 --- a/modules/freetype/uwpdef.h +++ b/modules/freetype/uwpdef.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gamecenter/game_center.h b/modules/gamecenter/game_center.h index 76fd295460..1ac00ca126 100644 --- a/modules/gamecenter/game_center.h +++ b/modules/gamecenter/game_center.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gamecenter/game_center.mm b/modules/gamecenter/game_center.mm index 114f639a32..b971bc1da3 100644 --- a/modules/gamecenter/game_center.mm +++ b/modules/gamecenter/game_center.mm @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gamecenter/game_center_delegate.h b/modules/gamecenter/game_center_delegate.h index 1b7025f915..ef1d2ae93d 100644 --- a/modules/gamecenter/game_center_delegate.h +++ b/modules/gamecenter/game_center_delegate.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gamecenter/game_center_delegate.mm b/modules/gamecenter/game_center_delegate.mm index 9a10c439c6..6e20db572b 100644 --- a/modules/gamecenter/game_center_delegate.mm +++ b/modules/gamecenter/game_center_delegate.mm @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gamecenter/game_center_module.cpp b/modules/gamecenter/game_center_module.cpp index 6c5157345f..8f6ef291c0 100644 --- a/modules/gamecenter/game_center_module.cpp +++ b/modules/gamecenter/game_center_module.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gamecenter/game_center_module.h b/modules/gamecenter/game_center_module.h index 8da3ae02ee..5df3645b1c 100644 --- a/modules/gamecenter/game_center_module.h +++ b/modules/gamecenter/game_center_module.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdnative/android/android_gdn.cpp b/modules/gdnative/android/android_gdn.cpp index bc39be1813..a48e51a390 100644 --- a/modules/gdnative/android/android_gdn.cpp +++ b/modules/gdnative/android/android_gdn.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdnative/gdnative.cpp b/modules/gdnative/gdnative.cpp index bb72dd69b8..e3a359e09a 100644 --- a/modules/gdnative/gdnative.cpp +++ b/modules/gdnative/gdnative.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdnative/gdnative.h b/modules/gdnative/gdnative.h index bba2c04a2a..765087d176 100644 --- a/modules/gdnative/gdnative.h +++ b/modules/gdnative/gdnative.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdnative/gdnative/aabb.cpp b/modules/gdnative/gdnative/aabb.cpp index dc1b79b9e5..41b5029ef4 100644 --- a/modules/gdnative/gdnative/aabb.cpp +++ b/modules/gdnative/gdnative/aabb.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdnative/gdnative/array.cpp b/modules/gdnative/gdnative/array.cpp index 403d651165..7099b9d459 100644 --- a/modules/gdnative/gdnative/array.cpp +++ b/modules/gdnative/gdnative/array.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdnative/gdnative/basis.cpp b/modules/gdnative/gdnative/basis.cpp index e5891562a1..bfcd9bbf2c 100644 --- a/modules/gdnative/gdnative/basis.cpp +++ b/modules/gdnative/gdnative/basis.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdnative/gdnative/callable.cpp b/modules/gdnative/gdnative/callable.cpp index f200e9f171..d4730a14b3 100644 --- a/modules/gdnative/gdnative/callable.cpp +++ b/modules/gdnative/gdnative/callable.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdnative/gdnative/color.cpp b/modules/gdnative/gdnative/color.cpp index a93181e142..939dec3a47 100644 --- a/modules/gdnative/gdnative/color.cpp +++ b/modules/gdnative/gdnative/color.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdnative/gdnative/dictionary.cpp b/modules/gdnative/gdnative/dictionary.cpp index b34d73dc40..f3c040428a 100644 --- a/modules/gdnative/gdnative/dictionary.cpp +++ b/modules/gdnative/gdnative/dictionary.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdnative/gdnative/gdnative.cpp b/modules/gdnative/gdnative/gdnative.cpp index 4142ea892b..1c11130d89 100644 --- a/modules/gdnative/gdnative/gdnative.cpp +++ b/modules/gdnative/gdnative/gdnative.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdnative/gdnative/node_path.cpp b/modules/gdnative/gdnative/node_path.cpp index c031498612..7b215c0d0b 100644 --- a/modules/gdnative/gdnative/node_path.cpp +++ b/modules/gdnative/gdnative/node_path.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdnative/gdnative/packed_arrays.cpp b/modules/gdnative/gdnative/packed_arrays.cpp index 351c456a5d..e714999234 100644 --- a/modules/gdnative/gdnative/packed_arrays.cpp +++ b/modules/gdnative/gdnative/packed_arrays.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdnative/gdnative/plane.cpp b/modules/gdnative/gdnative/plane.cpp index 99fb5ff10a..32a90d08fa 100644 --- a/modules/gdnative/gdnative/plane.cpp +++ b/modules/gdnative/gdnative/plane.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdnative/gdnative/quat.cpp b/modules/gdnative/gdnative/quat.cpp index a41886e780..29edad6636 100644 --- a/modules/gdnative/gdnative/quat.cpp +++ b/modules/gdnative/gdnative/quat.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdnative/gdnative/rect2.cpp b/modules/gdnative/gdnative/rect2.cpp index aeb034a4c0..40e8e64ca1 100644 --- a/modules/gdnative/gdnative/rect2.cpp +++ b/modules/gdnative/gdnative/rect2.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdnative/gdnative/rid.cpp b/modules/gdnative/gdnative/rid.cpp index 24af04558b..33685ef51f 100644 --- a/modules/gdnative/gdnative/rid.cpp +++ b/modules/gdnative/gdnative/rid.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdnative/gdnative/string.cpp b/modules/gdnative/gdnative/string.cpp index 743c47c01a..734bbe0d16 100644 --- a/modules/gdnative/gdnative/string.cpp +++ b/modules/gdnative/gdnative/string.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -1112,7 +1112,7 @@ godot_string GDAPI godot_string_get_file(const godot_string *p_self) { return result; } -godot_string GDAPI godot_string_humanize_size(size_t p_size) { +godot_string GDAPI godot_string_humanize_size(uint64_t p_size) { godot_string result; String return_value = String::humanize_size(p_size); memnew_placement(&result, String(return_value)); diff --git a/modules/gdnative/gdnative/string_name.cpp b/modules/gdnative/gdnative/string_name.cpp index a840d74e18..3d83f744d6 100644 --- a/modules/gdnative/gdnative/string_name.cpp +++ b/modules/gdnative/gdnative/string_name.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdnative/gdnative/transform.cpp b/modules/gdnative/gdnative/transform.cpp index b17d6f8d4c..059e12b401 100644 --- a/modules/gdnative/gdnative/transform.cpp +++ b/modules/gdnative/gdnative/transform.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdnative/gdnative/transform2d.cpp b/modules/gdnative/gdnative/transform2d.cpp index 3c1105e323..878599514d 100644 --- a/modules/gdnative/gdnative/transform2d.cpp +++ b/modules/gdnative/gdnative/transform2d.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdnative/gdnative/variant.cpp b/modules/gdnative/gdnative/variant.cpp index 417abeaad3..7ee5fe59e2 100644 --- a/modules/gdnative/gdnative/variant.cpp +++ b/modules/gdnative/gdnative/variant.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdnative/gdnative/vector2.cpp b/modules/gdnative/gdnative/vector2.cpp index 0c2a414c08..6f42935228 100644 --- a/modules/gdnative/gdnative/vector2.cpp +++ b/modules/gdnative/gdnative/vector2.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdnative/gdnative/vector3.cpp b/modules/gdnative/gdnative/vector3.cpp index 3284afdc31..75aeb59c87 100644 --- a/modules/gdnative/gdnative/vector3.cpp +++ b/modules/gdnative/gdnative/vector3.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdnative/gdnative_api.json b/modules/gdnative/gdnative_api.json index e104c77eae..a29a0808ca 100644 --- a/modules/gdnative/gdnative_api.json +++ b/modules/gdnative/gdnative_api.json @@ -5029,7 +5029,7 @@ "name": "godot_string_humanize_size", "return_type": "godot_string", "arguments": [ - ["size_t", "p_size"] + ["uint64_t", "p_size"] ] }, { diff --git a/modules/gdnative/gdnative_library_editor_plugin.cpp b/modules/gdnative/gdnative_library_editor_plugin.cpp index eafe0f43a4..d3cca5b1be 100644 --- a/modules/gdnative/gdnative_library_editor_plugin.cpp +++ b/modules/gdnative/gdnative_library_editor_plugin.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdnative/gdnative_library_editor_plugin.h b/modules/gdnative/gdnative_library_editor_plugin.h index 180ab7707c..184db3d817 100644 --- a/modules/gdnative/gdnative_library_editor_plugin.h +++ b/modules/gdnative/gdnative_library_editor_plugin.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdnative/gdnative_library_singleton_editor.cpp b/modules/gdnative/gdnative_library_singleton_editor.cpp index 409b6cbffe..f1b4a9a81b 100644 --- a/modules/gdnative/gdnative_library_singleton_editor.cpp +++ b/modules/gdnative/gdnative_library_singleton_editor.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdnative/gdnative_library_singleton_editor.h b/modules/gdnative/gdnative_library_singleton_editor.h index 1a213d8094..5bb823d920 100644 --- a/modules/gdnative/gdnative_library_singleton_editor.h +++ b/modules/gdnative/gdnative_library_singleton_editor.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdnative/include/android/godot_android.h b/modules/gdnative/include/android/godot_android.h index 45d4eaff37..867ef9e03a 100644 --- a/modules/gdnative/include/android/godot_android.h +++ b/modules/gdnative/include/android/godot_android.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdnative/include/gdnative/aabb.h b/modules/gdnative/include/gdnative/aabb.h index c776297944..daf5ebfdd8 100644 --- a/modules/gdnative/include/gdnative/aabb.h +++ b/modules/gdnative/include/gdnative/aabb.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdnative/include/gdnative/array.h b/modules/gdnative/include/gdnative/array.h index 1374a899e5..9cc5bdfad5 100644 --- a/modules/gdnative/include/gdnative/array.h +++ b/modules/gdnative/include/gdnative/array.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdnative/include/gdnative/basis.h b/modules/gdnative/include/gdnative/basis.h index c7425ebbfa..c6dab4c3c1 100644 --- a/modules/gdnative/include/gdnative/basis.h +++ b/modules/gdnative/include/gdnative/basis.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdnative/include/gdnative/callable.h b/modules/gdnative/include/gdnative/callable.h index dbb5d02590..b3daaa7d0c 100644 --- a/modules/gdnative/include/gdnative/callable.h +++ b/modules/gdnative/include/gdnative/callable.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdnative/include/gdnative/color.h b/modules/gdnative/include/gdnative/color.h index e64097ef57..c6ef921ad9 100644 --- a/modules/gdnative/include/gdnative/color.h +++ b/modules/gdnative/include/gdnative/color.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdnative/include/gdnative/dictionary.h b/modules/gdnative/include/gdnative/dictionary.h index f02e43f173..3f664567d8 100644 --- a/modules/gdnative/include/gdnative/dictionary.h +++ b/modules/gdnative/include/gdnative/dictionary.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdnative/include/gdnative/gdnative.h b/modules/gdnative/include/gdnative/gdnative.h index 6a0a375da8..cc8bf52fe4 100644 --- a/modules/gdnative/include/gdnative/gdnative.h +++ b/modules/gdnative/include/gdnative/gdnative.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdnative/include/gdnative/node_path.h b/modules/gdnative/include/gdnative/node_path.h index 0cd0c3cb9c..052e4469a2 100644 --- a/modules/gdnative/include/gdnative/node_path.h +++ b/modules/gdnative/include/gdnative/node_path.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdnative/include/gdnative/packed_arrays.h b/modules/gdnative/include/gdnative/packed_arrays.h index 135d4036fc..f5b95eadd3 100644 --- a/modules/gdnative/include/gdnative/packed_arrays.h +++ b/modules/gdnative/include/gdnative/packed_arrays.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdnative/include/gdnative/plane.h b/modules/gdnative/include/gdnative/plane.h index 9843056489..a8625d4cd6 100644 --- a/modules/gdnative/include/gdnative/plane.h +++ b/modules/gdnative/include/gdnative/plane.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdnative/include/gdnative/quat.h b/modules/gdnative/include/gdnative/quat.h index d315b2d754..68ca1765dd 100644 --- a/modules/gdnative/include/gdnative/quat.h +++ b/modules/gdnative/include/gdnative/quat.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdnative/include/gdnative/rect2.h b/modules/gdnative/include/gdnative/rect2.h index 5bf546e8c9..d3cb276e14 100644 --- a/modules/gdnative/include/gdnative/rect2.h +++ b/modules/gdnative/include/gdnative/rect2.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdnative/include/gdnative/rid.h b/modules/gdnative/include/gdnative/rid.h index 73b601dc04..cbf066d47f 100644 --- a/modules/gdnative/include/gdnative/rid.h +++ b/modules/gdnative/include/gdnative/rid.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdnative/include/gdnative/string.h b/modules/gdnative/include/gdnative/string.h index 101e119d4d..e58be18b21 100644 --- a/modules/gdnative/include/gdnative/string.h +++ b/modules/gdnative/include/gdnative/string.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -261,7 +261,7 @@ godot_bool godot_string_is_empty(const godot_string *p_self); // path functions godot_string GDAPI godot_string_get_base_dir(const godot_string *p_self); godot_string GDAPI godot_string_get_file(const godot_string *p_self); -godot_string GDAPI godot_string_humanize_size(size_t p_size); +godot_string GDAPI godot_string_humanize_size(uint64_t p_size); godot_bool GDAPI godot_string_is_abs_path(const godot_string *p_self); godot_bool GDAPI godot_string_is_rel_path(const godot_string *p_self); godot_bool GDAPI godot_string_is_resource_file(const godot_string *p_self); diff --git a/modules/gdnative/include/gdnative/string_name.h b/modules/gdnative/include/gdnative/string_name.h index f2555ab98f..b468f716e1 100644 --- a/modules/gdnative/include/gdnative/string_name.h +++ b/modules/gdnative/include/gdnative/string_name.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdnative/include/gdnative/transform.h b/modules/gdnative/include/gdnative/transform.h index bc51438b17..948cb2ecfd 100644 --- a/modules/gdnative/include/gdnative/transform.h +++ b/modules/gdnative/include/gdnative/transform.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdnative/include/gdnative/transform2d.h b/modules/gdnative/include/gdnative/transform2d.h index 6b414ca7b2..51c5306c7d 100644 --- a/modules/gdnative/include/gdnative/transform2d.h +++ b/modules/gdnative/include/gdnative/transform2d.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdnative/include/gdnative/variant.h b/modules/gdnative/include/gdnative/variant.h index 2e803d602b..a50947cb72 100644 --- a/modules/gdnative/include/gdnative/variant.h +++ b/modules/gdnative/include/gdnative/variant.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdnative/include/gdnative/vector2.h b/modules/gdnative/include/gdnative/vector2.h index 0585ba4a78..eb146a9232 100644 --- a/modules/gdnative/include/gdnative/vector2.h +++ b/modules/gdnative/include/gdnative/vector2.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdnative/include/gdnative/vector3.h b/modules/gdnative/include/gdnative/vector3.h index 5127b8789b..e0205c2fc7 100644 --- a/modules/gdnative/include/gdnative/vector3.h +++ b/modules/gdnative/include/gdnative/vector3.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdnative/include/nativescript/godot_nativescript.h b/modules/gdnative/include/nativescript/godot_nativescript.h index cc12d58037..73b1738b03 100644 --- a/modules/gdnative/include/nativescript/godot_nativescript.h +++ b/modules/gdnative/include/nativescript/godot_nativescript.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdnative/include/net/godot_net.h b/modules/gdnative/include/net/godot_net.h index 42804112f2..2fa576a5bf 100644 --- a/modules/gdnative/include/net/godot_net.h +++ b/modules/gdnative/include/net/godot_net.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdnative/include/net/godot_webrtc.h b/modules/gdnative/include/net/godot_webrtc.h index 15e2df85cc..25aa72dae1 100644 --- a/modules/gdnative/include/net/godot_webrtc.h +++ b/modules/gdnative/include/net/godot_webrtc.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdnative/include/pluginscript/godot_pluginscript.h b/modules/gdnative/include/pluginscript/godot_pluginscript.h index e4b1fd5eb0..cbd65e3772 100644 --- a/modules/gdnative/include/pluginscript/godot_pluginscript.h +++ b/modules/gdnative/include/pluginscript/godot_pluginscript.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdnative/include/text/godot_text.h b/modules/gdnative/include/text/godot_text.h index 200a822e6d..9de47edf87 100644 --- a/modules/gdnative/include/text/godot_text.h +++ b/modules/gdnative/include/text/godot_text.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdnative/include/videodecoder/godot_videodecoder.h b/modules/gdnative/include/videodecoder/godot_videodecoder.h index 16c92abd22..e5a2657997 100644 --- a/modules/gdnative/include/videodecoder/godot_videodecoder.h +++ b/modules/gdnative/include/videodecoder/godot_videodecoder.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdnative/include/xr/godot_xr.h b/modules/gdnative/include/xr/godot_xr.h index 22f7f021c4..235242bc84 100644 --- a/modules/gdnative/include/xr/godot_xr.h +++ b/modules/gdnative/include/xr/godot_xr.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdnative/nativescript/api_generator.cpp b/modules/gdnative/nativescript/api_generator.cpp index c10de8d5a0..6b46c9418a 100644 --- a/modules/gdnative/nativescript/api_generator.cpp +++ b/modules/gdnative/nativescript/api_generator.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdnative/nativescript/api_generator.h b/modules/gdnative/nativescript/api_generator.h index 8555af5215..a324ded4a9 100644 --- a/modules/gdnative/nativescript/api_generator.h +++ b/modules/gdnative/nativescript/api_generator.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdnative/nativescript/godot_nativescript.cpp b/modules/gdnative/nativescript/godot_nativescript.cpp index 411acbe1ad..b2abf8b8ae 100644 --- a/modules/gdnative/nativescript/godot_nativescript.cpp +++ b/modules/gdnative/nativescript/godot_nativescript.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdnative/nativescript/nativescript.cpp b/modules/gdnative/nativescript/nativescript.cpp index ad2ae6fd4a..e08961564d 100644 --- a/modules/gdnative/nativescript/nativescript.cpp +++ b/modules/gdnative/nativescript/nativescript.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdnative/nativescript/nativescript.h b/modules/gdnative/nativescript/nativescript.h index e91d9b7bfb..9d72bf39d1 100644 --- a/modules/gdnative/nativescript/nativescript.h +++ b/modules/gdnative/nativescript/nativescript.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdnative/nativescript/register_types.cpp b/modules/gdnative/nativescript/register_types.cpp index ac8c7ab2fd..0353ab2092 100644 --- a/modules/gdnative/nativescript/register_types.cpp +++ b/modules/gdnative/nativescript/register_types.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdnative/nativescript/register_types.h b/modules/gdnative/nativescript/register_types.h index 088bf38dd5..d12ac9eda3 100644 --- a/modules/gdnative/nativescript/register_types.h +++ b/modules/gdnative/nativescript/register_types.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdnative/net/multiplayer_peer_gdnative.cpp b/modules/gdnative/net/multiplayer_peer_gdnative.cpp index 997eec6425..8b5fc8db5c 100644 --- a/modules/gdnative/net/multiplayer_peer_gdnative.cpp +++ b/modules/gdnative/net/multiplayer_peer_gdnative.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdnative/net/multiplayer_peer_gdnative.h b/modules/gdnative/net/multiplayer_peer_gdnative.h index 64d764029f..593b2534dd 100644 --- a/modules/gdnative/net/multiplayer_peer_gdnative.h +++ b/modules/gdnative/net/multiplayer_peer_gdnative.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdnative/net/packet_peer_gdnative.cpp b/modules/gdnative/net/packet_peer_gdnative.cpp index 6bb21cb48d..3bcdfed8ff 100644 --- a/modules/gdnative/net/packet_peer_gdnative.cpp +++ b/modules/gdnative/net/packet_peer_gdnative.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdnative/net/packet_peer_gdnative.h b/modules/gdnative/net/packet_peer_gdnative.h index 00de8f7f4c..29013f9367 100644 --- a/modules/gdnative/net/packet_peer_gdnative.h +++ b/modules/gdnative/net/packet_peer_gdnative.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdnative/net/register_types.cpp b/modules/gdnative/net/register_types.cpp index 4e48a43210..645c43b7e3 100644 --- a/modules/gdnative/net/register_types.cpp +++ b/modules/gdnative/net/register_types.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdnative/net/register_types.h b/modules/gdnative/net/register_types.h index 70b266f9b9..c99c6f6fbf 100644 --- a/modules/gdnative/net/register_types.h +++ b/modules/gdnative/net/register_types.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdnative/net/stream_peer_gdnative.cpp b/modules/gdnative/net/stream_peer_gdnative.cpp index 9dcb184115..72ab72323d 100644 --- a/modules/gdnative/net/stream_peer_gdnative.cpp +++ b/modules/gdnative/net/stream_peer_gdnative.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdnative/net/stream_peer_gdnative.h b/modules/gdnative/net/stream_peer_gdnative.h index 302fb48012..dd5abceb83 100644 --- a/modules/gdnative/net/stream_peer_gdnative.h +++ b/modules/gdnative/net/stream_peer_gdnative.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdnative/net/webrtc_gdnative.cpp b/modules/gdnative/net/webrtc_gdnative.cpp index d8c3ddc5f8..76ccbad009 100644 --- a/modules/gdnative/net/webrtc_gdnative.cpp +++ b/modules/gdnative/net/webrtc_gdnative.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdnative/pluginscript/pluginscript_instance.cpp b/modules/gdnative/pluginscript/pluginscript_instance.cpp index 0942fb40a8..432aa80325 100644 --- a/modules/gdnative/pluginscript/pluginscript_instance.cpp +++ b/modules/gdnative/pluginscript/pluginscript_instance.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdnative/pluginscript/pluginscript_instance.h b/modules/gdnative/pluginscript/pluginscript_instance.h index 76ff9f7097..865080fddf 100644 --- a/modules/gdnative/pluginscript/pluginscript_instance.h +++ b/modules/gdnative/pluginscript/pluginscript_instance.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdnative/pluginscript/pluginscript_language.cpp b/modules/gdnative/pluginscript/pluginscript_language.cpp index 93e3181972..3ed1dcaca9 100644 --- a/modules/gdnative/pluginscript/pluginscript_language.cpp +++ b/modules/gdnative/pluginscript/pluginscript_language.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdnative/pluginscript/pluginscript_language.h b/modules/gdnative/pluginscript/pluginscript_language.h index 7548eba4a0..226b039265 100644 --- a/modules/gdnative/pluginscript/pluginscript_language.h +++ b/modules/gdnative/pluginscript/pluginscript_language.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdnative/pluginscript/pluginscript_loader.cpp b/modules/gdnative/pluginscript/pluginscript_loader.cpp index 4feee4f4a5..cd1879a13e 100644 --- a/modules/gdnative/pluginscript/pluginscript_loader.cpp +++ b/modules/gdnative/pluginscript/pluginscript_loader.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdnative/pluginscript/pluginscript_loader.h b/modules/gdnative/pluginscript/pluginscript_loader.h index 7d80f4c733..7b1a7f5423 100644 --- a/modules/gdnative/pluginscript/pluginscript_loader.h +++ b/modules/gdnative/pluginscript/pluginscript_loader.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdnative/pluginscript/pluginscript_script.cpp b/modules/gdnative/pluginscript/pluginscript_script.cpp index d69ab2fcb7..31e6a81975 100644 --- a/modules/gdnative/pluginscript/pluginscript_script.cpp +++ b/modules/gdnative/pluginscript/pluginscript_script.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdnative/pluginscript/pluginscript_script.h b/modules/gdnative/pluginscript/pluginscript_script.h index 12d93cc407..1c86f2056d 100644 --- a/modules/gdnative/pluginscript/pluginscript_script.h +++ b/modules/gdnative/pluginscript/pluginscript_script.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdnative/pluginscript/register_types.cpp b/modules/gdnative/pluginscript/register_types.cpp index b354c23a9e..b94538b2f7 100644 --- a/modules/gdnative/pluginscript/register_types.cpp +++ b/modules/gdnative/pluginscript/register_types.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdnative/pluginscript/register_types.h b/modules/gdnative/pluginscript/register_types.h index c6a64b4f40..2118f668e9 100644 --- a/modules/gdnative/pluginscript/register_types.h +++ b/modules/gdnative/pluginscript/register_types.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdnative/register_types.cpp b/modules/gdnative/register_types.cpp index b88bf58256..31f4fecb19 100644 --- a/modules/gdnative/register_types.cpp +++ b/modules/gdnative/register_types.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdnative/register_types.h b/modules/gdnative/register_types.h index b5c182f8b7..662c638442 100644 --- a/modules/gdnative/register_types.h +++ b/modules/gdnative/register_types.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdnative/tests/test_string.h b/modules/gdnative/tests/test_string.h index 7eccc74987..3e2ba7451b 100644 --- a/modules/gdnative/tests/test_string.h +++ b/modules/gdnative/tests/test_string.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdnative/text/register_types.cpp b/modules/gdnative/text/register_types.cpp index e1d4547aa0..67385d2fbf 100644 --- a/modules/gdnative/text/register_types.cpp +++ b/modules/gdnative/text/register_types.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdnative/text/register_types.h b/modules/gdnative/text/register_types.h index 027653e58e..cd4f2a3089 100644 --- a/modules/gdnative/text/register_types.h +++ b/modules/gdnative/text/register_types.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdnative/text/text_server_gdnative.cpp b/modules/gdnative/text/text_server_gdnative.cpp index baaa3c0e21..f670d4af6f 100644 --- a/modules/gdnative/text/text_server_gdnative.cpp +++ b/modules/gdnative/text/text_server_gdnative.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdnative/text/text_server_gdnative.h b/modules/gdnative/text/text_server_gdnative.h index 959302aaf4..9cbb94217e 100644 --- a/modules/gdnative/text/text_server_gdnative.h +++ b/modules/gdnative/text/text_server_gdnative.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdnative/videodecoder/register_types.cpp b/modules/gdnative/videodecoder/register_types.cpp index 8ee1c8d183..394831daeb 100644 --- a/modules/gdnative/videodecoder/register_types.cpp +++ b/modules/gdnative/videodecoder/register_types.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdnative/videodecoder/register_types.h b/modules/gdnative/videodecoder/register_types.h index b1a83d4071..809225c925 100644 --- a/modules/gdnative/videodecoder/register_types.h +++ b/modules/gdnative/videodecoder/register_types.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdnative/videodecoder/video_stream_gdnative.cpp b/modules/gdnative/videodecoder/video_stream_gdnative.cpp index 61e882f2fe..18d26a9528 100644 --- a/modules/gdnative/videodecoder/video_stream_gdnative.cpp +++ b/modules/gdnative/videodecoder/video_stream_gdnative.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdnative/videodecoder/video_stream_gdnative.h b/modules/gdnative/videodecoder/video_stream_gdnative.h index 408d4a2454..e64cda6602 100644 --- a/modules/gdnative/videodecoder/video_stream_gdnative.h +++ b/modules/gdnative/videodecoder/video_stream_gdnative.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdnative/xr/register_types.cpp b/modules/gdnative/xr/register_types.cpp index da3a7dc4b8..b60a04f470 100644 --- a/modules/gdnative/xr/register_types.cpp +++ b/modules/gdnative/xr/register_types.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdnative/xr/register_types.h b/modules/gdnative/xr/register_types.h index 2501d28651..4e7469abe9 100644 --- a/modules/gdnative/xr/register_types.h +++ b/modules/gdnative/xr/register_types.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdnative/xr/xr_interface_gdnative.cpp b/modules/gdnative/xr/xr_interface_gdnative.cpp index d1d575db62..d4fd2876b5 100644 --- a/modules/gdnative/xr/xr_interface_gdnative.cpp +++ b/modules/gdnative/xr/xr_interface_gdnative.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdnative/xr/xr_interface_gdnative.h b/modules/gdnative/xr/xr_interface_gdnative.h index de96487397..84bd8fc731 100644 --- a/modules/gdnative/xr/xr_interface_gdnative.h +++ b/modules/gdnative/xr/xr_interface_gdnative.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdnavigation/gd_navigation_server.cpp b/modules/gdnavigation/gd_navigation_server.cpp index c80cdcfeab..4f61ad5040 100644 --- a/modules/gdnavigation/gd_navigation_server.cpp +++ b/modules/gdnavigation/gd_navigation_server.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdnavigation/gd_navigation_server.h b/modules/gdnavigation/gd_navigation_server.h index c00d60ced7..92f4ccfdd5 100644 --- a/modules/gdnavigation/gd_navigation_server.h +++ b/modules/gdnavigation/gd_navigation_server.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdnavigation/nav_map.cpp b/modules/gdnavigation/nav_map.cpp index c8c1b422e8..2646a4cc0c 100644 --- a/modules/gdnavigation/nav_map.cpp +++ b/modules/gdnavigation/nav_map.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdnavigation/nav_map.h b/modules/gdnavigation/nav_map.h index 892755f3f9..bffc1fbc1a 100644 --- a/modules/gdnavigation/nav_map.h +++ b/modules/gdnavigation/nav_map.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdnavigation/nav_region.cpp b/modules/gdnavigation/nav_region.cpp index 51fba67cc3..383b0f15a6 100644 --- a/modules/gdnavigation/nav_region.cpp +++ b/modules/gdnavigation/nav_region.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdnavigation/nav_region.h b/modules/gdnavigation/nav_region.h index 731855bfb5..954780033b 100644 --- a/modules/gdnavigation/nav_region.h +++ b/modules/gdnavigation/nav_region.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdnavigation/nav_rid.h b/modules/gdnavigation/nav_rid.h index b727fceb04..a0a60a3643 100644 --- a/modules/gdnavigation/nav_rid.h +++ b/modules/gdnavigation/nav_rid.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdnavigation/nav_utils.h b/modules/gdnavigation/nav_utils.h index 40e54df553..d1d1687a1f 100644 --- a/modules/gdnavigation/nav_utils.h +++ b/modules/gdnavigation/nav_utils.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdnavigation/navigation_mesh_editor_plugin.cpp b/modules/gdnavigation/navigation_mesh_editor_plugin.cpp index 2d3be7b071..aa9248d2a1 100644 --- a/modules/gdnavigation/navigation_mesh_editor_plugin.cpp +++ b/modules/gdnavigation/navigation_mesh_editor_plugin.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdnavigation/navigation_mesh_editor_plugin.h b/modules/gdnavigation/navigation_mesh_editor_plugin.h index f09182fff4..c39269865b 100644 --- a/modules/gdnavigation/navigation_mesh_editor_plugin.h +++ b/modules/gdnavigation/navigation_mesh_editor_plugin.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdnavigation/navigation_mesh_generator.cpp b/modules/gdnavigation/navigation_mesh_generator.cpp index 88428d5eb4..a7d4e79148 100644 --- a/modules/gdnavigation/navigation_mesh_generator.cpp +++ b/modules/gdnavigation/navigation_mesh_generator.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdnavigation/navigation_mesh_generator.h b/modules/gdnavigation/navigation_mesh_generator.h index c5f7b2ab81..88ccdb1c41 100644 --- a/modules/gdnavigation/navigation_mesh_generator.h +++ b/modules/gdnavigation/navigation_mesh_generator.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdnavigation/register_types.cpp b/modules/gdnavigation/register_types.cpp index 1ae19ebe47..8443d3d242 100644 --- a/modules/gdnavigation/register_types.cpp +++ b/modules/gdnavigation/register_types.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdnavigation/register_types.h b/modules/gdnavigation/register_types.h index cdbff1b937..c2bb08c649 100644 --- a/modules/gdnavigation/register_types.h +++ b/modules/gdnavigation/register_types.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdnavigation/rvo_agent.cpp b/modules/gdnavigation/rvo_agent.cpp index 1e1bdbd07d..21e43d08c1 100644 --- a/modules/gdnavigation/rvo_agent.cpp +++ b/modules/gdnavigation/rvo_agent.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdnavigation/rvo_agent.h b/modules/gdnavigation/rvo_agent.h index de36508edb..d9e3345498 100644 --- a/modules/gdnavigation/rvo_agent.h +++ b/modules/gdnavigation/rvo_agent.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdscript/doc_classes/@GDScript.xml b/modules/gdscript/doc_classes/@GDScript.xml index d60ed8c60c..9e974b6fdc 100644 --- a/modules/gdscript/doc_classes/@GDScript.xml +++ b/modules/gdscript/doc_classes/@GDScript.xml @@ -32,59 +32,6 @@ [/codeblock] </description> </method> - <method name="ColorN"> - <return type="Color"> - </return> - <argument index="0" name="name" type="String"> - </argument> - <argument index="1" name="alpha" type="float" default="1.0"> - </argument> - <description> - Returns a color according to the standardized [code]name[/code] with [code]alpha[/code] ranging from 0 to 1. - [codeblock] - red = ColorN("red", 1) - [/codeblock] - Supported color names are the same as the constants defined in [Color]. - </description> - </method> - <method name="abs"> - <return type="float"> - </return> - <argument index="0" name="s" type="float"> - </argument> - <description> - Returns the absolute value of parameter [code]s[/code] (i.e. positive value). - [codeblock] - a = abs(-1) # a is 1 - [/codeblock] - </description> - </method> - <method name="acos"> - <return type="float"> - </return> - <argument index="0" name="s" type="float"> - </argument> - <description> - Returns the arc cosine of [code]s[/code] in radians. Use to get the angle of cosine [code]s[/code]. - [codeblock] - # c is 0.523599 or 30 degrees if converted with rad2deg(s) - c = acos(0.866025) - [/codeblock] - </description> - </method> - <method name="asin"> - <return type="float"> - </return> - <argument index="0" name="s" type="float"> - </argument> - <description> - Returns the arc sine of [code]s[/code] in radians. Use to get the angle of sine [code]s[/code]. - [codeblock] - # s is 0.523599 or 30 degrees if converted with rad2deg(s) - s = asin(0.5) - [/codeblock] - </description> - </method> <method name="assert"> <return type="void"> </return> @@ -93,7 +40,7 @@ <argument index="1" name="message" type="String" default=""""> </argument> <description> - Asserts that the [code]condition[/code] is [code]true[/code]. If the [code]condition[/code] is [code]false[/code], an error is generated. When running from the editor, the running project will also be paused until you resume it. This can be used as a stronger form of [method push_error] for reporting errors to project developers or add-on users. + Asserts that the [code]condition[/code] is [code]true[/code]. If the [code]condition[/code] is [code]false[/code], an error is generated. When running from the editor, the running project will also be paused until you resume it. This can be used as a stronger form of [method @GlobalScope.push_error] for reporting errors to project developers or add-on users. [b]Note:[/b] For performance reasons, the code inside [method assert] is only executed in debug builds or when running the project from the editor. Don't include code that has side effects in an [method assert] call. Otherwise, the project will behave differently when exported in release mode. The optional [code]message[/code] argument, if given, is shown in addition to the generic "Assertion failed" message. You can use this to provide additional details about why the assertion failed. [codeblock] @@ -106,75 +53,10 @@ [/codeblock] </description> </method> - <method name="atan"> - <return type="float"> - </return> - <argument index="0" name="s" type="float"> - </argument> - <description> - Returns the arc tangent of [code]s[/code] in radians. Use it to get the angle from an angle's tangent in trigonometry: [code]atan(tan(angle)) == angle[/code]. - The method cannot know in which quadrant the angle should fall. See [method atan2] if you have both [code]y[/code] and [code]x[/code]. - [codeblock] - a = atan(0.5) # a is 0.463648 - [/codeblock] - </description> - </method> - <method name="atan2"> - <return type="float"> - </return> - <argument index="0" name="y" type="float"> - </argument> - <argument index="1" name="x" type="float"> - </argument> - <description> - Returns the arc tangent of [code]y/x[/code] in radians. Use to get the angle of tangent [code]y/x[/code]. To compute the value, the method takes into account the sign of both arguments in order to determine the quadrant. - Important note: The Y coordinate comes first, by convention. - [codeblock] - a = atan2(0, -1) # a is 3.141593 - [/codeblock] - </description> - </method> - <method name="bytes2var"> - <return type="Variant"> - </return> - <argument index="0" name="bytes" type="PackedByteArray"> - </argument> - <argument index="1" name="allow_objects" type="bool" default="false"> - </argument> - <description> - Decodes a byte array back to a value. When [code]allow_objects[/code] is [code]true[/code] decoding objects is allowed. - [b]WARNING:[/b] Deserialized object can contain code which gets executed. Do not use this option if the serialized object comes from untrusted sources to avoid potential security threats (remote code execution). - </description> - </method> - <method name="cartesian2polar"> - <return type="Vector2"> - </return> - <argument index="0" name="x" type="float"> - </argument> - <argument index="1" name="y" type="float"> - </argument> - <description> - Converts a 2D point expressed in the cartesian coordinate system (X and Y axis) to the polar coordinate system (a distance from the origin and an angle). - </description> - </method> - <method name="ceil"> - <return type="float"> - </return> - <argument index="0" name="s" type="float"> - </argument> - <description> - Rounds [code]s[/code] upward (towards positive infinity), returning the smallest whole number that is not less than [code]s[/code]. - [codeblock] - a = ceil(1.45) # a is 2.0 - a = ceil(1.001) # a is 2.0 - [/codeblock] - See also [method floor], [method round], [method snapped], and [int]. - </description> - </method> <method name="char"> <return type="String"> </return> - <argument index="0" name="code" type="int"> + <argument index="0" name="char" type="int"> </argument> <description> Returns a character as a String of the given Unicode code point (which is compatible with ASCII code). @@ -183,25 +65,6 @@ a = char(65 + 32) # a is "a" a = char(8364) # a is "€" [/codeblock] - This is the inverse of [method ord]. - </description> - </method> - <method name="clamp"> - <return type="float"> - </return> - <argument index="0" name="value" type="float"> - </argument> - <argument index="1" name="min" type="float"> - </argument> - <argument index="2" name="max" type="float"> - </argument> - <description> - Clamps [code]value[/code] and returns a value not less than [code]min[/code] and not more than [code]max[/code]. - [codeblock] - a = clamp(1000, 1, 20) # a is 20 - a = clamp(-10, 1, 20) # a is 1 - a = clamp(15, 1, 20) # a is 15 - [/codeblock] </description> </method> <method name="convert"> @@ -223,159 +86,15 @@ [/codeblock] </description> </method> - <method name="cos"> - <return type="float"> - </return> - <argument index="0" name="s" type="float"> - </argument> - <description> - Returns the cosine of angle [code]s[/code] in radians. - [codeblock] - a = cos(TAU) # a is 1.0 - a = cos(PI) # a is -1.0 - [/codeblock] - </description> - </method> - <method name="cosh"> - <return type="float"> - </return> - <argument index="0" name="s" type="float"> - </argument> - <description> - Returns the hyperbolic cosine of [code]s[/code] in radians. - [codeblock] - print(cosh(1)) # Prints 1.543081 - [/codeblock] - </description> - </method> - <method name="db2linear"> - <return type="float"> - </return> - <argument index="0" name="db" type="float"> - </argument> - <description> - Converts from decibels to linear energy (audio). - </description> - </method> - <method name="dectime"> - <return type="float"> - </return> - <argument index="0" name="value" type="float"> - </argument> - <argument index="1" name="amount" type="float"> - </argument> - <argument index="2" name="step" type="float"> - </argument> - <description> - Returns the result of [code]value[/code] decreased by [code]step[/code] * [code]amount[/code]. - [codeblock] - a = dectime(60, 10, 0.1)) # a is 59.0 - [/codeblock] - </description> - </method> - <method name="deg2rad"> - <return type="float"> - </return> - <argument index="0" name="deg" type="float"> - </argument> - <description> - Converts an angle expressed in degrees to radians. - [codeblock] - r = deg2rad(180) # r is 3.141593 - [/codeblock] - </description> - </method> <method name="dict2inst"> <return type="Object"> </return> - <argument index="0" name="dict" type="Dictionary"> + <argument index="0" name="dictionary" type="Dictionary"> </argument> <description> Converts a dictionary (previously created with [method inst2dict]) back to an instance. Useful for deserializing. </description> </method> - <method name="ease"> - <return type="float"> - </return> - <argument index="0" name="s" type="float"> - </argument> - <argument index="1" name="curve" type="float"> - </argument> - <description> - Easing function, based on exponent. The curve values are: 0 is constant, 1 is linear, 0 to 1 is ease-in, 1+ is ease out. Negative values are in-out/out in. - </description> - </method> - <method name="exp"> - <return type="float"> - </return> - <argument index="0" name="s" type="float"> - </argument> - <description> - The natural exponential function. It raises the mathematical constant [b]e[/b] to the power of [code]s[/code] and returns it. - [b]e[/b] has an approximate value of 2.71828, and can be obtained with [code]exp(1)[/code]. - For exponents to other bases use the method [method pow]. - [codeblock] - a = exp(2) # Approximately 7.39 - [/codeblock] - </description> - </method> - <method name="floor"> - <return type="float"> - </return> - <argument index="0" name="s" type="float"> - </argument> - <description> - Rounds [code]s[/code] downward (towards negative infinity), returning the largest whole number that is not more than [code]s[/code]. - [codeblock] - a = floor(2.45) # a is 2.0 - a = floor(2.99) # a is 2.0 - a = floor(-2.99) # a is -3.0 - [/codeblock] - See also [method ceil], [method round], [method snapped], and [int]. - [b]Note:[/b] This method returns a float. If you need an integer and [code]s[/code] is a non-negative number, you can use [code]int(s)[/code] directly. - </description> - </method> - <method name="fmod"> - <return type="float"> - </return> - <argument index="0" name="a" type="float"> - </argument> - <argument index="1" name="b" type="float"> - </argument> - <description> - Returns the floating-point remainder of [code]a/b[/code], keeping the sign of [code]a[/code]. - [codeblock] - r = fmod(7, 5.5) # r is 1.5 - [/codeblock] - For the integer remainder operation, use the % operator. - </description> - </method> - <method name="fposmod"> - <return type="float"> - </return> - <argument index="0" name="a" type="float"> - </argument> - <argument index="1" name="b" type="float"> - </argument> - <description> - Returns the floating-point modulus of [code]a/b[/code] that wraps equally in positive and negative. - [codeblock] - for i in 7: - var x = 0.5 * i - 1.5 - print("%4.1f %4.1f %4.1f" % [x, fmod(x, 1.5), fposmod(x, 1.5)]) - [/codeblock] - Produces: - [codeblock] - -1.5 -0.0 0.0 - -1.0 -1.0 0.5 - -0.5 -0.5 1.0 - 0.0 0.0 0.0 - 0.5 0.5 0.5 - 1.0 1.0 1.0 - 1.5 0.0 0.0 - [/codeblock] - </description> - </method> <method name="get_stack"> <return type="Array"> </return> @@ -397,22 +116,10 @@ [/codeblock] </description> </method> - <method name="hash"> - <return type="int"> - </return> - <argument index="0" name="var" type="Variant"> - </argument> - <description> - Returns the integer hash of the variable passed. - [codeblock] - print(hash("a")) # Prints 177670 - [/codeblock] - </description> - </method> <method name="inst2dict"> <return type="Dictionary"> </return> - <argument index="0" name="inst" type="Object"> + <argument index="0" name="instance" type="Object"> </argument> <description> Returns the passed instance converted to a dictionary (useful for serializing). @@ -430,92 +137,6 @@ [/codeblock] </description> </method> - <method name="instance_from_id"> - <return type="Object"> - </return> - <argument index="0" name="instance_id" type="int"> - </argument> - <description> - Returns the Object that corresponds to [code]instance_id[/code]. All Objects have a unique instance ID. - [codeblock] - var foo = "bar" - func _ready(): - var id = get_instance_id() - var inst = instance_from_id(id) - print(inst.foo) # Prints bar - [/codeblock] - </description> - </method> - <method name="inverse_lerp"> - <return type="float"> - </return> - <argument index="0" name="from" type="float"> - </argument> - <argument index="1" name="to" type="float"> - </argument> - <argument index="2" name="weight" type="float"> - </argument> - <description> - Returns a normalized value considering the given range. This is the opposite of [method lerp]. - [codeblock] - var middle = lerp(20, 30, 0.75) - # `middle` is now 27.5. - # Now, we pretend to have forgotten the original ratio and want to get it back. - var ratio = inverse_lerp(20, 30, 27.5) - # `ratio` is now 0.75. - [/codeblock] - </description> - </method> - <method name="is_equal_approx"> - <return type="bool"> - </return> - <argument index="0" name="a" type="float"> - </argument> - <argument index="1" name="b" type="float"> - </argument> - <description> - Returns [code]true[/code] if [code]a[/code] and [code]b[/code] are approximately equal to each other. - Here, approximately equal means that [code]a[/code] and [code]b[/code] are within a small internal epsilon of each other, which scales with the magnitude of the numbers. - Infinity values of the same sign are considered equal. - </description> - </method> - <method name="is_inf"> - <return type="bool"> - </return> - <argument index="0" name="s" type="float"> - </argument> - <description> - Returns whether [code]s[/code] is an infinity value (either positive infinity or negative infinity). - </description> - </method> - <method name="is_instance_valid"> - <return type="bool"> - </return> - <argument index="0" name="instance" type="Object"> - </argument> - <description> - Returns whether [code]instance[/code] is a valid object (e.g. has not been deleted from memory). - </description> - </method> - <method name="is_nan"> - <return type="bool"> - </return> - <argument index="0" name="s" type="float"> - </argument> - <description> - Returns whether [code]s[/code] is a NaN ("Not a Number" or invalid) value. - </description> - </method> - <method name="is_zero_approx"> - <return type="bool"> - </return> - <argument index="0" name="s" type="float"> - </argument> - <description> - Returns [code]true[/code] if [code]s[/code] is zero or almost zero. - This method is faster than using [method is_equal_approx] with one value as zero. - </description> - </method> <method name="len"> <return type="int"> </return> @@ -530,63 +151,6 @@ [/codeblock] </description> </method> - <method name="lerp"> - <return type="Variant"> - </return> - <argument index="0" name="from" type="Variant"> - </argument> - <argument index="1" name="to" type="Variant"> - </argument> - <argument index="2" name="weight" type="float"> - </argument> - <description> - Linearly interpolates between two values by a normalized value. This is the opposite of [method inverse_lerp]. - If the [code]from[/code] and [code]to[/code] arguments are of type [int] or [float], the return value is a [float]. - If both are of the same vector type ([Vector2], [Vector3] or [Color]), the return value will be of the same type ([code]lerp[/code] then calls the vector type's [code]lerp[/code] method). - [codeblock] - lerp(0, 4, 0.75) # Returns 3.0 - lerp(Vector2(1, 5), Vector2(3, 2), 0.5) # Returns Vector2(2, 3.5) - [/codeblock] - </description> - </method> - <method name="lerp_angle"> - <return type="float"> - </return> - <argument index="0" name="from" type="float"> - </argument> - <argument index="1" name="to" type="float"> - </argument> - <argument index="2" name="weight" type="float"> - </argument> - <description> - Linearly interpolates between two angles (in radians) by a normalized value. - Similar to [method lerp], but interpolates correctly when the angles wrap around [constant @GDScript.TAU]. - [codeblock] - extends Sprite - var elapsed = 0.0 - func _process(delta): - var min_angle = deg2rad(0.0) - var max_angle = deg2rad(90.0) - rotation = lerp_angle(min_angle, max_angle, elapsed) - elapsed += delta - [/codeblock] - </description> - </method> - <method name="linear2db"> - <return type="float"> - </return> - <argument index="0" name="nrg" type="float"> - </argument> - <description> - Converts from linear energy to decibels (audio). This can be used to implement volume sliders that behave as expected (since volume isn't linear). Example: - [codeblock] - # "Slider" refers to a node that inherits Range such as HSlider or VSlider. - # Its range must be configured to go from 0 to 1. - # Change the bus name if you'd like to change the volume of a specific bus only. - AudioServer.set_bus_volume_db(AudioServer.get_bus_index("Master"), linear2db($Slider.value)) - [/codeblock] - </description> - </method> <method name="load"> <return type="Resource"> </return> @@ -603,172 +167,6 @@ This method is a simplified version of [method ResourceLoader.load], which can be used for more advanced scenarios. </description> </method> - <method name="log"> - <return type="float"> - </return> - <argument index="0" name="s" type="float"> - </argument> - <description> - Natural logarithm. The amount of time needed to reach a certain level of continuous growth. - [b]Note:[/b] This is not the same as the "log" function on most calculators, which uses a base 10 logarithm. - [codeblock] - log(10) # Returns 2.302585 - [/codeblock] - [b]Note:[/b] The logarithm of [code]0[/code] returns [code]-inf[/code], while negative values return [code]-nan[/code]. - </description> - </method> - <method name="max"> - <return type="float"> - </return> - <argument index="0" name="a" type="float"> - </argument> - <argument index="1" name="b" type="float"> - </argument> - <description> - Returns the maximum of two values. - [codeblock] - max(1, 2) # Returns 2 - max(-3.99, -4) # Returns -3.99 - [/codeblock] - </description> - </method> - <method name="min"> - <return type="float"> - </return> - <argument index="0" name="a" type="float"> - </argument> - <argument index="1" name="b" type="float"> - </argument> - <description> - Returns the minimum of two values. - [codeblock] - min(1, 2) # Returns 1 - min(-3.99, -4) # Returns -4 - [/codeblock] - </description> - </method> - <method name="move_toward"> - <return type="float"> - </return> - <argument index="0" name="from" type="float"> - </argument> - <argument index="1" name="to" type="float"> - </argument> - <argument index="2" name="delta" type="float"> - </argument> - <description> - Moves [code]from[/code] toward [code]to[/code] by the [code]delta[/code] value. - Use a negative [code]delta[/code] value to move away. - [codeblock] - move_toward(5, 10, 4) # Returns 9 - move_toward(10, 5, 4) # Returns 6 - move_toward(10, 5, -1.5) # Returns 11.5 - [/codeblock] - </description> - </method> - <method name="nearest_po2"> - <return type="int"> - </return> - <argument index="0" name="value" type="int"> - </argument> - <description> - Returns the nearest equal or larger power of 2 for integer [code]value[/code]. - In other words, returns the smallest value [code]a[/code] where [code]a = pow(2, n)[/code] such that [code]value <= a[/code] for some non-negative integer [code]n[/code]. - [codeblock] - nearest_po2(3) # Returns 4 - nearest_po2(4) # Returns 4 - nearest_po2(5) # Returns 8 - - nearest_po2(0) # Returns 0 (this may not be what you expect) - nearest_po2(-1) # Returns 0 (this may not be what you expect) - [/codeblock] - [b]WARNING:[/b] Due to the way it is implemented, this function returns [code]0[/code] rather than [code]1[/code] for non-positive values of [code]value[/code] (in reality, 1 is the smallest integer power of 2). - </description> - </method> - <method name="ord"> - <return type="int"> - </return> - <argument index="0" name="char" type="String"> - </argument> - <description> - Returns an integer representing the Unicode code point of the given Unicode character [code]char[/code]. - [codeblock] - a = ord("A") # a is 65 - a = ord("a") # a is 97 - a = ord("€") # a is 8364 - [/codeblock] - This is the inverse of [method char]. - </description> - </method> - <method name="parse_json"> - <return type="Variant"> - </return> - <argument index="0" name="json" type="String"> - </argument> - <description> - Parse JSON text to a Variant. (Use [method typeof] to check if the Variant's type is what you expect.) - [b]Note:[/b] The JSON specification does not define integer or float types, but only a [i]number[/i] type. Therefore, parsing a JSON text will convert all numerical values to [float] types. - [b]Note:[/b] JSON objects do not preserve key order like Godot dictionaries, thus, you should not rely on keys being in a certain order if a dictionary is constructed from JSON. In contrast, JSON arrays retain the order of their elements: - [codeblock] - var p = JSON.parse('["hello", "world", "!"]') - if typeof(p.result) == TYPE_ARRAY: - print(p.result[0]) # Prints "hello" - else: - push_error("Unexpected results.") - [/codeblock] - See also [JSON] for an alternative way to parse JSON text. - </description> - </method> - <method name="polar2cartesian"> - <return type="Vector2"> - </return> - <argument index="0" name="r" type="float"> - </argument> - <argument index="1" name="th" type="float"> - </argument> - <description> - Converts a 2D point expressed in the polar coordinate system (a distance from the origin [code]r[/code] and an angle [code]th[/code]) to the cartesian coordinate system (X and Y axis). - </description> - </method> - <method name="posmod"> - <return type="int"> - </return> - <argument index="0" name="a" type="int"> - </argument> - <argument index="1" name="b" type="int"> - </argument> - <description> - Returns the integer modulus of [code]a/b[/code] that wraps equally in positive and negative. - [codeblock] - for i in range(-3, 4): - print("%2d %2d %2d" % [i, i % 3, posmod(i, 3)]) - [/codeblock] - Produces: - [codeblock] - -3 0 0 - -2 -2 1 - -1 -1 2 - 0 0 0 - 1 1 1 - 2 2 2 - 3 0 0 - [/codeblock] - </description> - </method> - <method name="pow"> - <return type="float"> - </return> - <argument index="0" name="base" type="float"> - </argument> - <argument index="1" name="exp" type="float"> - </argument> - <description> - Returns the result of [code]base[/code] raised to the power of [code]exp[/code]. - [codeblock] - pow(2, 5) # Returns 32.0 - [/codeblock] - </description> - </method> <method name="preload"> <return type="Resource"> </return> @@ -783,23 +181,11 @@ [/codeblock] </description> </method> - <method name="print" qualifiers="vararg"> - <return type="void"> - </return> - <description> - Converts one or more arguments to strings in the best way possible and prints them to the console. - [codeblock] - a = [1, 2, 3] - print("a", "=", a) # Prints a=[1, 2, 3] - [/codeblock] - [b]Note:[/b] Consider using [method push_error] and [method push_warning] to print error and warning messages instead of [method print]. This distinguishes them from print messages used for debugging purposes, while also displaying a stack trace when an error or warning is printed. - </description> - </method> <method name="print_debug" qualifiers="vararg"> <return type="void"> </return> <description> - Like [method print], but prints only when used in debug mode. + Like [method @GlobalScope.print], but prints only when used in debug mode. </description> </method> <method name="print_stack"> @@ -813,158 +199,6 @@ [/codeblock] </description> </method> - <method name="printerr" qualifiers="vararg"> - <return type="void"> - </return> - <description> - Prints one or more arguments to strings in the best way possible to standard error line. - [codeblock] - printerr("prints to stderr") - [/codeblock] - </description> - </method> - <method name="printraw" qualifiers="vararg"> - <return type="void"> - </return> - <description> - Prints one or more arguments to strings in the best way possible to console. No newline is added at the end. - [codeblock] - printraw("A") - printraw("B") - # Prints AB - [/codeblock] - [b]Note:[/b] Due to limitations with Godot's built-in console, this only prints to the terminal. If you need to print in the editor, use another method, such as [method print]. - </description> - </method> - <method name="prints" qualifiers="vararg"> - <return type="void"> - </return> - <description> - Prints one or more arguments to the console with a space between each argument. - [codeblock] - prints("A", "B", "C") # Prints A B C - [/codeblock] - </description> - </method> - <method name="printt" qualifiers="vararg"> - <return type="void"> - </return> - <description> - Prints one or more arguments to the console with a tab between each argument. - [codeblock] - printt("A", "B", "C") # Prints A B C - [/codeblock] - </description> - </method> - <method name="push_error"> - <return type="void"> - </return> - <argument index="0" name="message" type="String"> - </argument> - <description> - Pushes an error message to Godot's built-in debugger and to the OS terminal. - [codeblock] - push_error("test error") # Prints "test error" to debugger and terminal as error call - [/codeblock] - [b]Note:[/b] Errors printed this way will not pause project execution. To print an error message and pause project execution in debug builds, use [code]assert(false, "test error")[/code] instead. - </description> - </method> - <method name="push_warning"> - <return type="void"> - </return> - <argument index="0" name="message" type="String"> - </argument> - <description> - Pushes a warning message to Godot's built-in debugger and to the OS terminal. - [codeblock] - push_warning("test warning") # Prints "test warning" to debugger and terminal as warning call - [/codeblock] - </description> - </method> - <method name="rad2deg"> - <return type="float"> - </return> - <argument index="0" name="rad" type="float"> - </argument> - <description> - Converts an angle expressed in radians to degrees. - [codeblock] - rad2deg(0.523599) # Returns 30.0 - [/codeblock] - </description> - </method> - <method name="rand_seed"> - <return type="Array"> - </return> - <argument index="0" name="seed" type="int"> - </argument> - <description> - Random from seed: pass a [code]seed[/code], and an array with both number and new seed is returned. "Seed" here refers to the internal state of the pseudo random number generator. The internal state of the current implementation is 64 bits. - </description> - </method> - <method name="randf"> - <return type="float"> - </return> - <description> - Returns a random floating point value on the interval [code][0, 1][/code]. - [codeblock] - randf() # Returns e.g. 0.375671 - [/codeblock] - </description> - </method> - <method name="randf_range"> - <return type="float"> - </return> - <argument index="0" name="from" type="float"> - </argument> - <argument index="1" name="to" type="float"> - </argument> - <description> - Random range, any floating point value between [code]from[/code] and [code]to[/code]. - [codeblock] - prints(randf_range(-10, 10), randf_range(-10, 10)) # Prints e.g. -3.844535 7.45315 - [/codeblock] - </description> - </method> - <method name="randi"> - <return type="int"> - </return> - <description> - Returns a random unsigned 32 bit integer. Use remainder to obtain a random value in the interval [code][0, N - 1][/code] (where N is smaller than 2^32). - [codeblock] - randi() # Returns random integer between 0 and 2^32 - 1 - randi() % 20 # Returns random integer between 0 and 19 - randi() % 100 # Returns random integer between 0 and 99 - randi() % 100 + 1 # Returns random integer between 1 and 100 - [/codeblock] - </description> - </method> - <method name="randi_range"> - <return type="int"> - </return> - <argument index="0" name="from" type="int"> - </argument> - <argument index="1" name="to" type="int"> - </argument> - <description> - Random range, any 32-bit integer value between [code]from[/code] and [code]to[/code] (inclusive). If [code]to[/code] is lesser than [code]from[/code] they are swapped. - [codeblock] - print(randi_range(0, 1)) # Prints 0 or 1 - print(randi_range(-10, 1000)) # Prints any number from -10 to 1000 - [/codeblock] - </description> - </method> - <method name="randomize"> - <return type="void"> - </return> - <description> - Randomizes the seed (or the internal state) of the random number generator. Current implementation reseeds using a number based on time. - [codeblock] - func _ready(): - randomize() - [/codeblock] - </description> - </method> <method name="range" qualifiers="vararg"> <return type="Array"> </return> @@ -983,157 +217,6 @@ [/codeblock] </description> </method> - <method name="range_lerp"> - <return type="float"> - </return> - <argument index="0" name="value" type="float"> - </argument> - <argument index="1" name="istart" type="float"> - </argument> - <argument index="2" name="istop" type="float"> - </argument> - <argument index="3" name="ostart" type="float"> - </argument> - <argument index="4" name="ostop" type="float"> - </argument> - <description> - Maps a [code]value[/code] from range [code][istart, istop][/code] to [code][ostart, ostop][/code]. - [codeblock] - range_lerp(75, 0, 100, -1, 1) # Returns 0.5 - [/codeblock] - </description> - </method> - <method name="round"> - <return type="float"> - </return> - <argument index="0" name="s" type="float"> - </argument> - <description> - Rounds [code]s[/code] to the nearest whole number, with halfway cases rounded away from zero. - [codeblock] - a = round(2.49) # a is 2.0 - a = round(2.5) # a is 3.0 - a = round(2.51) # a is 3.0 - [/codeblock] - See also [method floor], [method ceil], [method snapped], and [int]. - </description> - </method> - <method name="seed"> - <return type="void"> - </return> - <argument index="0" name="seed" type="int"> - </argument> - <description> - Sets seed for the random number generator. - [codeblock] - my_seed = "Godot Rocks" - seed(my_seed.hash()) - [/codeblock] - </description> - </method> - <method name="sign"> - <return type="float"> - </return> - <argument index="0" name="s" type="float"> - </argument> - <description> - Returns the sign of [code]s[/code]: -1 or 1. Returns 0 if [code]s[/code] is 0. - [codeblock] - sign(-6) # Returns -1 - sign(0) # Returns 0 - sign(6) # Returns 1 - [/codeblock] - </description> - </method> - <method name="sin"> - <return type="float"> - </return> - <argument index="0" name="s" type="float"> - </argument> - <description> - Returns the sine of angle [code]s[/code] in radians. - [codeblock] - sin(0.523599) # Returns 0.5 - [/codeblock] - </description> - </method> - <method name="sinh"> - <return type="float"> - </return> - <argument index="0" name="s" type="float"> - </argument> - <description> - Returns the hyperbolic sine of [code]s[/code]. - [codeblock] - a = log(2.0) # Returns 0.693147 - sinh(a) # Returns 0.75 - [/codeblock] - </description> - </method> - <method name="smoothstep"> - <return type="float"> - </return> - <argument index="0" name="from" type="float"> - </argument> - <argument index="1" name="to" type="float"> - </argument> - <argument index="2" name="s" type="float"> - </argument> - <description> - Returns the result of smoothly interpolating the value of [code]s[/code] between [code]0[/code] and [code]1[/code], based on the where [code]s[/code] lies with respect to the edges [code]from[/code] and [code]to[/code]. - The return value is [code]0[/code] if [code]s <= from[/code], and [code]1[/code] if [code]s >= to[/code]. If [code]s[/code] lies between [code]from[/code] and [code]to[/code], the returned value follows an S-shaped curve that maps [code]s[/code] between [code]0[/code] and [code]1[/code]. - This S-shaped curve is the cubic Hermite interpolator, given by [code]f(s) = 3*s^2 - 2*s^3[/code]. - [codeblock] - smoothstep(0, 2, -5.0) # Returns 0.0 - smoothstep(0, 2, 0.5) # Returns 0.15625 - smoothstep(0, 2, 1.0) # Returns 0.5 - smoothstep(0, 2, 2.0) # Returns 1.0 - [/codeblock] - </description> - </method> - <method name="sqrt"> - <return type="float"> - </return> - <argument index="0" name="s" type="float"> - </argument> - <description> - Returns the square root of [code]s[/code], where [code]s[/code] is a non-negative number. - [codeblock] - sqrt(9) # Returns 3 - [/codeblock] - [b]Note:[/b]Negative values of [code]s[/code] return NaN. If you need negative inputs, use [code]System.Numerics.Complex[/code] in C#. - </description> - </method> - <method name="step_decimals"> - <return type="int"> - </return> - <argument index="0" name="step" type="float"> - </argument> - <description> - Returns the position of the first non-zero digit, after the decimal point. Note that the maximum return value is 10, which is a design decision in the implementation. - [codeblock] - n = step_decimals(5) # n is 0 - n = step_decimals(1.0005) # n is 4 - n = step_decimals(0.000000005) # n is 9 - [/codeblock] - </description> - </method> - <method name="snapped"> - <return type="float"> - </return> - <argument index="0" name="s" type="float"> - </argument> - <argument index="1" name="step" type="float"> - </argument> - <description> - Snaps float value [code]s[/code] to a given [code]step[/code]. This can also be used to round a floating point number to an arbitrary number of decimals. - [codeblock] - snapped(100, 32) # Returns 96.0 - snapped(3.14159, 0.01) # Returns 3.14 - [/codeblock] - See also [method ceil], [method floor], [method round], and [int]. - </description> - </method> <method name="str" qualifiers="vararg"> <return type="String"> </return> @@ -1147,200 +230,12 @@ [/codeblock] </description> </method> - <method name="str2var"> - <return type="Variant"> - </return> - <argument index="0" name="string" type="String"> - </argument> - <description> - Converts a formatted string that was returned by [method var2str] to the original value. - [codeblock] - a = '{ "a": 1, "b": 2 }' - b = str2var(a) - print(b["a"]) # Prints 1 - [/codeblock] - </description> - </method> - <method name="tan"> - <return type="float"> - </return> - <argument index="0" name="s" type="float"> - </argument> - <description> - Returns the tangent of angle [code]s[/code] in radians. - [codeblock] - tan(deg2rad(45)) # Returns 1 - [/codeblock] - </description> - </method> - <method name="tanh"> - <return type="float"> - </return> - <argument index="0" name="s" type="float"> - </argument> - <description> - Returns the hyperbolic tangent of [code]s[/code]. - [codeblock] - a = log(2.0) # a is 0.693147 - b = tanh(a) # b is 0.6 - [/codeblock] - </description> - </method> - <method name="to_json"> - <return type="String"> - </return> - <argument index="0" name="var" type="Variant"> - </argument> - <description> - Converts a [Variant] [code]var[/code] to JSON text and return the result. Useful for serializing data to store or send over the network. - [codeblock] - # Both numbers below are integers. - a = { "a": 1, "b": 2 } - b = to_json(a) - print(b) # {"a":1, "b":2} - # Both numbers above are floats, even if they display without any decimal places. - [/codeblock] - [b]Note:[/b] The JSON specification does not define integer or float types, but only a [i]number[/i] type. Therefore, converting a [Variant] to JSON text will convert all numerical values to [float] types. - See also [JSON] for an alternative way to convert a [Variant] to JSON text. - </description> - </method> <method name="type_exists"> <return type="bool"> </return> - <argument index="0" name="type" type="String"> - </argument> - <description> - Returns whether the given class exists in [ClassDB]. - [codeblock] - type_exists("Sprite2D") # Returns true - type_exists("Variant") # Returns false - [/codeblock] - </description> - </method> - <method name="typeof"> - <return type="int"> - </return> - <argument index="0" name="what" type="Variant"> - </argument> - <description> - Returns the internal type of the given Variant object, using the [enum Variant.Type] values. - [codeblock] - p = parse_json('["a", "b", "c"]') - if typeof(p) == TYPE_ARRAY: - print(p[0]) # Prints a - else: - print("unexpected results") - [/codeblock] - </description> - </method> - <method name="validate_json"> - <return type="String"> - </return> - <argument index="0" name="json" type="String"> - </argument> - <description> - Checks that [code]json[/code] is valid JSON data. Returns an empty string if valid, or an error message otherwise. - [codeblock] - j = to_json([1, 2, 3]) - v = validate_json(j) - if not v: - print("Valid JSON.") - else: - push_error("Invalid JSON: " + v) - [/codeblock] - </description> - </method> - <method name="var2bytes"> - <return type="PackedByteArray"> - </return> - <argument index="0" name="var" type="Variant"> - </argument> - <argument index="1" name="full_objects" type="bool" default="false"> - </argument> - <description> - Encodes a variable value to a byte array. When [code]full_objects[/code] is [code]true[/code] encoding objects is allowed (and can potentially include code). - </description> - </method> - <method name="var2str"> - <return type="String"> - </return> - <argument index="0" name="var" type="Variant"> - </argument> - <description> - Converts a Variant [code]var[/code] to a formatted string that can later be parsed using [method str2var]. - [codeblock] - a = { "a": 1, "b": 2 } - print(var2str(a)) - [/codeblock] - prints - [codeblock] - { - "a": 1, - "b": 2 - } - [/codeblock] - </description> - </method> - <method name="weakref"> - <return type="WeakRef"> - </return> - <argument index="0" name="obj" type="Object"> - </argument> - <description> - Returns a weak reference to an object. - A weak reference to an object is not enough to keep the object alive: when the only remaining references to a referent are weak references, garbage collection is free to destroy the referent and reuse its memory for something else. However, until the object is actually destroyed the weak reference may return the object even if there are no strong references to it. - </description> - </method> - <method name="wrapf"> - <return type="float"> - </return> - <argument index="0" name="value" type="float"> - </argument> - <argument index="1" name="min" type="float"> - </argument> - <argument index="2" name="max" type="float"> + <argument index="0" name="type" type="StringName"> </argument> <description> - Wraps float [code]value[/code] between [code]min[/code] and [code]max[/code]. - Usable for creating loop-alike behavior or infinite surfaces. - [codeblock] - # Infinite loop between 5.0 and 9.9 - value = wrapf(value + 0.1, 5.0, 10.0) - [/codeblock] - [codeblock] - # Infinite rotation (in radians) - angle = wrapf(angle + 0.1, 0.0, TAU) - [/codeblock] - [codeblock] - # Infinite rotation (in radians) - angle = wrapf(angle + 0.1, -PI, PI) - [/codeblock] - [b]Note:[/b] If [code]min[/code] is [code]0[/code], this is equivalent to [method fposmod], so prefer using that instead. - [code]wrapf[/code] is more flexible than using the [method fposmod] approach by giving the user control over the minimum value. - </description> - </method> - <method name="wrapi"> - <return type="int"> - </return> - <argument index="0" name="value" type="int"> - </argument> - <argument index="1" name="min" type="int"> - </argument> - <argument index="2" name="max" type="int"> - </argument> - <description> - Wraps integer [code]value[/code] between [code]min[/code] and [code]max[/code]. - Usable for creating loop-alike behavior or infinite surfaces. - [codeblock] - # Infinite loop between 5 and 9 - frame = wrapi(frame + 1, 5, 10) - [/codeblock] - [codeblock] - # result is -2 - var result = wrapi(-6, -5, -1) - [/codeblock] - [b]Note:[/b] If [code]min[/code] is [code]0[/code], this is equivalent to [method posmod], so prefer using that instead. - [code]wrapi[/code] is more flexible than using the [method posmod] approach by giving the user control over the minimum value. </description> </method> </methods> diff --git a/modules/gdscript/editor/gdscript_highlighter.cpp b/modules/gdscript/editor/gdscript_highlighter.cpp index 7f7410a92c..b792ff54d6 100644 --- a/modules/gdscript/editor/gdscript_highlighter.cpp +++ b/modules/gdscript/editor/gdscript_highlighter.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdscript/editor/gdscript_highlighter.h b/modules/gdscript/editor/gdscript_highlighter.h index e38647eaab..1b57cb1923 100644 --- a/modules/gdscript/editor/gdscript_highlighter.h +++ b/modules/gdscript/editor/gdscript_highlighter.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdscript/editor/gdscript_translation_parser_plugin.cpp b/modules/gdscript/editor/gdscript_translation_parser_plugin.cpp index 944ed859f5..6e930b6bf4 100644 --- a/modules/gdscript/editor/gdscript_translation_parser_plugin.cpp +++ b/modules/gdscript/editor/gdscript_translation_parser_plugin.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdscript/editor/gdscript_translation_parser_plugin.h b/modules/gdscript/editor/gdscript_translation_parser_plugin.h index d763df01f5..5358a77140 100644 --- a/modules/gdscript/editor/gdscript_translation_parser_plugin.h +++ b/modules/gdscript/editor/gdscript_translation_parser_plugin.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdscript/gdscript.cpp b/modules/gdscript/gdscript.cpp index 2220341b84..502e294275 100644 --- a/modules/gdscript/gdscript.cpp +++ b/modules/gdscript/gdscript.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdscript/gdscript.h b/modules/gdscript/gdscript.h index 11c449c5f2..37f01b2571 100644 --- a/modules/gdscript/gdscript.h +++ b/modules/gdscript/gdscript.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdscript/gdscript_analyzer.cpp b/modules/gdscript/gdscript_analyzer.cpp index a828cad1cf..a6138cc564 100644 --- a/modules/gdscript/gdscript_analyzer.cpp +++ b/modules/gdscript/gdscript_analyzer.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -1163,24 +1163,26 @@ void GDScriptAnalyzer::resolve_variable(GDScriptParser::VariableNode *p_variable void GDScriptAnalyzer::resolve_constant(GDScriptParser::ConstantNode *p_constant) { GDScriptParser::DataType type; - reduce_expression(p_constant->initializer); - if (p_constant->initializer->type == GDScriptParser::Node::ARRAY) { - const_fold_array(static_cast<GDScriptParser::ArrayNode *>(p_constant->initializer)); - } else if (p_constant->initializer->type == GDScriptParser::Node::DICTIONARY) { - const_fold_dictionary(static_cast<GDScriptParser::DictionaryNode *>(p_constant->initializer)); - } + if (p_constant->initializer != nullptr) { + reduce_expression(p_constant->initializer); + if (p_constant->initializer->type == GDScriptParser::Node::ARRAY) { + const_fold_array(static_cast<GDScriptParser::ArrayNode *>(p_constant->initializer)); + } else if (p_constant->initializer->type == GDScriptParser::Node::DICTIONARY) { + const_fold_dictionary(static_cast<GDScriptParser::DictionaryNode *>(p_constant->initializer)); + } - if (!p_constant->initializer->is_constant) { - push_error(vformat(R"(Assigned value for constant "%s" isn't a constant expression.)", p_constant->identifier->name), p_constant->initializer); - } + if (!p_constant->initializer->is_constant) { + push_error(vformat(R"(Assigned value for constant "%s" isn't a constant expression.)", p_constant->identifier->name), p_constant->initializer); + } - type = p_constant->initializer->get_datatype(); + type = p_constant->initializer->get_datatype(); #ifdef DEBUG_ENABLED - if (p_constant->initializer->type == GDScriptParser::Node::CALL && type.kind == GDScriptParser::DataType::BUILTIN && type.builtin_type == Variant::NIL) { - parser->push_warning(p_constant->initializer, GDScriptWarning::VOID_ASSIGNMENT, static_cast<GDScriptParser::CallNode *>(p_constant->initializer)->function_name); - } + if (p_constant->initializer->type == GDScriptParser::Node::CALL && type.kind == GDScriptParser::DataType::BUILTIN && type.builtin_type == Variant::NIL) { + parser->push_warning(p_constant->initializer, GDScriptWarning::VOID_ASSIGNMENT, static_cast<GDScriptParser::CallNode *>(p_constant->initializer)->function_name); + } #endif + } if (p_constant->datatype_specifier != nullptr) { GDScriptParser::DataType explicit_type = resolve_datatype(p_constant->datatype_specifier); @@ -1215,7 +1217,10 @@ void GDScriptAnalyzer::resolve_constant(GDScriptParser::ConstantNode *p_constant void GDScriptAnalyzer::resolve_assert(GDScriptParser::AssertNode *p_assert) { reduce_expression(p_assert->condition); if (p_assert->message != nullptr) { - reduce_literal(p_assert->message); + reduce_expression(p_assert->message); + if (!p_assert->message->is_constant || p_assert->message->reduced_value.get_type() != Variant::STRING) { + push_error(R"(Expected constant string for assert error message.)", p_assert->message); + } } p_assert->set_datatype(p_assert->condition->get_datatype()); @@ -1752,6 +1757,8 @@ void GDScriptAnalyzer::reduce_call(GDScriptParser::CallNode *p_call, bool is_awa // Those are stored by reference so not suited for compile-time construction. // Because in this case they would be the same reference in all constructed values. case Variant::OBJECT: + case Variant::DICTIONARY: + case Variant::ARRAY: case Variant::PACKED_BYTE_ARRAY: case Variant::PACKED_INT32_ARRAY: case Variant::PACKED_INT64_ARRAY: @@ -2029,14 +2036,14 @@ void GDScriptAnalyzer::reduce_call(GDScriptParser::CallNode *p_call, bool is_awa push_error(vformat(R"*(Name "%s" called as a function but is a "%s".)*", p_call->function_name, callee_datatype.to_string()), p_call->callee); } #ifdef DEBUG_ENABLED - } else if (!is_self) { + } else if (!is_self && !(base_type.is_hard_type() && base_type.kind == GDScriptParser::DataType::BUILTIN)) { parser->push_warning(p_call, GDScriptWarning::UNSAFE_METHOD_ACCESS, p_call->function_name, base_type.to_string()); mark_node_unsafe(p_call); #endif } } } - if (!found && is_self) { + if (!found && (is_self || (base_type.is_hard_type() && base_type.kind == GDScriptParser::DataType::BUILTIN))) { String base_name = is_self && !p_call->is_super ? "self" : base_type.to_string(); push_error(vformat(R"*(Function "%s()" not found in base %s.)*", p_call->function_name, base_name), p_call->is_super ? p_call : p_call->callee); } diff --git a/modules/gdscript/gdscript_analyzer.h b/modules/gdscript/gdscript_analyzer.h index 9925167856..dab5b032a3 100644 --- a/modules/gdscript/gdscript_analyzer.h +++ b/modules/gdscript/gdscript_analyzer.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdscript/gdscript_byte_codegen.cpp b/modules/gdscript/gdscript_byte_codegen.cpp index a5d96077d9..58c6b31a77 100644 --- a/modules/gdscript/gdscript_byte_codegen.cpp +++ b/modules/gdscript/gdscript_byte_codegen.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -899,6 +899,17 @@ void GDScriptByteCodeGenerator::write_call_self(const Address &p_target, const S append(p_function_name); } +void GDScriptByteCodeGenerator::write_call_self_async(const Address &p_target, const StringName &p_function_name, const Vector<Address> &p_arguments) { + append(GDScriptFunction::OPCODE_CALL_ASYNC, 2 + p_arguments.size()); + for (int i = 0; i < p_arguments.size(); i++) { + append(p_arguments[i]); + } + append(GDScriptFunction::ADDR_TYPE_SELF << GDScriptFunction::ADDR_BITS); + append(p_target); + append(p_arguments.size()); + append(p_function_name); +} + void GDScriptByteCodeGenerator::write_call_script_function(const Address &p_target, const Address &p_base, const StringName &p_function_name, const Vector<Address> &p_arguments) { append(p_target.mode == Address::NIL ? GDScriptFunction::OPCODE_CALL : GDScriptFunction::OPCODE_CALL_RETURN, 2 + p_arguments.size()); for (int i = 0; i < p_arguments.size(); i++) { diff --git a/modules/gdscript/gdscript_byte_codegen.h b/modules/gdscript/gdscript_byte_codegen.h index 21576b08a4..1e66af269a 100644 --- a/modules/gdscript/gdscript_byte_codegen.h +++ b/modules/gdscript/gdscript_byte_codegen.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -441,6 +441,7 @@ public: virtual void write_call_method_bind(const Address &p_target, const Address &p_base, MethodBind *p_method, const Vector<Address> &p_arguments) override; virtual void write_call_ptrcall(const Address &p_target, const Address &p_base, MethodBind *p_method, const Vector<Address> &p_arguments) override; virtual void write_call_self(const Address &p_target, const StringName &p_function_name, const Vector<Address> &p_arguments) override; + virtual void write_call_self_async(const Address &p_target, const StringName &p_function_name, const Vector<Address> &p_arguments) override; virtual void write_call_script_function(const Address &p_target, const Address &p_base, const StringName &p_function_name, const Vector<Address> &p_arguments) override; virtual void write_construct(const Address &p_target, Variant::Type p_type, const Vector<Address> &p_arguments) override; virtual void write_construct_array(const Address &p_target, const Vector<Address> &p_arguments) override; diff --git a/modules/gdscript/gdscript_cache.cpp b/modules/gdscript/gdscript_cache.cpp index 95d24a8b08..113d36be98 100644 --- a/modules/gdscript/gdscript_cache.cpp +++ b/modules/gdscript/gdscript_cache.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdscript/gdscript_cache.h b/modules/gdscript/gdscript_cache.h index 90c5884985..d1d2a2abbf 100644 --- a/modules/gdscript/gdscript_cache.h +++ b/modules/gdscript/gdscript_cache.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdscript/gdscript_codegen.h b/modules/gdscript/gdscript_codegen.h index e776007bd7..d72bd12033 100644 --- a/modules/gdscript/gdscript_codegen.h +++ b/modules/gdscript/gdscript_codegen.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -133,6 +133,7 @@ public: virtual void write_call_method_bind(const Address &p_target, const Address &p_base, MethodBind *p_method, const Vector<Address> &p_arguments) = 0; virtual void write_call_ptrcall(const Address &p_target, const Address &p_base, MethodBind *p_method, const Vector<Address> &p_arguments) = 0; virtual void write_call_self(const Address &p_target, const StringName &p_function_name, const Vector<Address> &p_arguments) = 0; + virtual void write_call_self_async(const Address &p_target, const StringName &p_function_name, const Vector<Address> &p_arguments) = 0; virtual void write_call_script_function(const Address &p_target, const Address &p_base, const StringName &p_function_name, const Vector<Address> &p_arguments) = 0; virtual void write_construct(const Address &p_target, Variant::Type p_type, const Vector<Address> &p_arguments) = 0; virtual void write_construct_array(const Address &p_target, const Vector<Address> &p_arguments) = 0; diff --git a/modules/gdscript/gdscript_compiler.cpp b/modules/gdscript/gdscript_compiler.cpp index 24b24ad534..b491440d4c 100644 --- a/modules/gdscript/gdscript_compiler.cpp +++ b/modules/gdscript/gdscript_compiler.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -494,9 +494,17 @@ GDScriptCodeGenerator::Address GDScriptCompiler::_parse_expression(CodeGen &code } else if ((codegen.function_node && codegen.function_node->is_static) || call->function_name == "new") { GDScriptCodeGenerator::Address self; self.mode = GDScriptCodeGenerator::Address::CLASS; - gen->write_call(result, self, call->function_name, arguments); + if (within_await) { + gen->write_call_async(result, self, call->function_name, arguments); + } else { + gen->write_call(result, self, call->function_name, arguments); + } } else { - gen->write_call_self(result, call->function_name, arguments); + if (within_await) { + gen->write_call_self_async(result, call->function_name, arguments); + } else { + gen->write_call_self(result, call->function_name, arguments); + } } } else if (callee->type == GDScriptParser::Node::SUBSCRIPT) { const GDScriptParser::SubscriptNode *subscript = static_cast<const GDScriptParser::SubscriptNode *>(call->callee); diff --git a/modules/gdscript/gdscript_compiler.h b/modules/gdscript/gdscript_compiler.h index 157c801f56..00953ad752 100644 --- a/modules/gdscript/gdscript_compiler.h +++ b/modules/gdscript/gdscript_compiler.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdscript/gdscript_disassembler.cpp b/modules/gdscript/gdscript_disassembler.cpp index 5938cfd7b2..17cb5e3c96 100644 --- a/modules/gdscript/gdscript_disassembler.cpp +++ b/modules/gdscript/gdscript_disassembler.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdscript/gdscript_editor.cpp b/modules/gdscript/gdscript_editor.cpp index c4d5982622..b17971cf93 100644 --- a/modules/gdscript/gdscript_editor.cpp +++ b/modules/gdscript/gdscript_editor.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -2345,7 +2345,7 @@ static void _find_call_arguments(GDScriptParser::CompletionContext &p_context, c GDScriptParser::DataType base_type; bool _static = false; const GDScriptParser::CallNode *call = static_cast<const GDScriptParser::CallNode *>(p_call); - GDScriptParser::Node::Type callee_type = GDScriptParser::Node::NONE; + GDScriptParser::Node::Type callee_type = call->get_callee_type(); GDScriptCompletionIdentifier connect_base; diff --git a/modules/gdscript/gdscript_function.cpp b/modules/gdscript/gdscript_function.cpp index 6d49022d3c..2171426e6f 100644 --- a/modules/gdscript/gdscript_function.cpp +++ b/modules/gdscript/gdscript_function.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdscript/gdscript_function.h b/modules/gdscript/gdscript_function.h index b669870b51..6c791836b9 100644 --- a/modules/gdscript/gdscript_function.h +++ b/modules/gdscript/gdscript_function.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdscript/gdscript_parser.cpp b/modules/gdscript/gdscript_parser.cpp index 0c93702bfb..a77fb14064 100644 --- a/modules/gdscript/gdscript_parser.cpp +++ b/modules/gdscript/gdscript_parser.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -976,6 +976,8 @@ GDScriptParser::ConstantNode *GDScriptParser::parse_constant() { push_error(R"(Expected initializer expression for constant.)"); return nullptr; } + } else { + return nullptr; } end_statement("constant declaration"); @@ -1501,12 +1503,9 @@ GDScriptParser::AssertNode *GDScriptParser::parse_assert() { if (match(GDScriptTokenizer::Token::COMMA)) { // Error message. - if (consume(GDScriptTokenizer::Token::LITERAL, R"(Expected error message for assert after ",".)")) { - assert->message = parse_literal(); - if (assert->message->value.get_type() != Variant::STRING) { - push_error(R"(Expected string for assert error message.)"); - } - } else { + assert->message = parse_expression(false); + if (assert->message == nullptr) { + push_error(R"(Expected error message for assert after ",".)"); return nullptr; } } @@ -2919,8 +2918,8 @@ GDScriptParser::ParseRule *GDScriptParser::get_rule(GDScriptTokenizer::Token::Ty { nullptr, &GDScriptParser::parse_binary_operator, PREC_BIT_SHIFT }, // LESS_LESS, { nullptr, &GDScriptParser::parse_binary_operator, PREC_BIT_SHIFT }, // GREATER_GREATER, // Math - { &GDScriptParser::parse_unary_operator, &GDScriptParser::parse_binary_operator, PREC_ADDITION }, // PLUS, - { &GDScriptParser::parse_unary_operator, &GDScriptParser::parse_binary_operator, PREC_SUBTRACTION }, // MINUS, + { &GDScriptParser::parse_unary_operator, &GDScriptParser::parse_binary_operator, PREC_ADDITION_SUBTRACTION }, // PLUS, + { &GDScriptParser::parse_unary_operator, &GDScriptParser::parse_binary_operator, PREC_ADDITION_SUBTRACTION }, // MINUS, { nullptr, &GDScriptParser::parse_binary_operator, PREC_FACTOR }, // STAR, { nullptr, &GDScriptParser::parse_binary_operator, PREC_FACTOR }, // SLASH, { nullptr, &GDScriptParser::parse_binary_operator, PREC_FACTOR }, // PERCENT, diff --git a/modules/gdscript/gdscript_parser.h b/modules/gdscript/gdscript_parser.h index 4cecdc6970..f43708b81f 100644 --- a/modules/gdscript/gdscript_parser.h +++ b/modules/gdscript/gdscript_parser.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -286,7 +286,7 @@ public: struct AssertNode : public Node { ExpressionNode *condition = nullptr; - LiteralNode *message = nullptr; + ExpressionNode *message = nullptr; AssertNode() { type = ASSERT; @@ -1172,8 +1172,7 @@ private: PREC_BIT_XOR, PREC_BIT_AND, PREC_BIT_SHIFT, - PREC_SUBTRACTION, - PREC_ADDITION, + PREC_ADDITION_SUBTRACTION, PREC_FACTOR, PREC_SIGN, PREC_BIT_NOT, diff --git a/modules/gdscript/gdscript_tokenizer.cpp b/modules/gdscript/gdscript_tokenizer.cpp index febb066223..315b8ee3b4 100644 --- a/modules/gdscript/gdscript_tokenizer.cpp +++ b/modules/gdscript/gdscript_tokenizer.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdscript/gdscript_tokenizer.h b/modules/gdscript/gdscript_tokenizer.h index 70556d7166..cdb0072294 100644 --- a/modules/gdscript/gdscript_tokenizer.h +++ b/modules/gdscript/gdscript_tokenizer.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdscript/gdscript_utility_functions.cpp b/modules/gdscript/gdscript_utility_functions.cpp index b1780446d0..348d221352 100644 --- a/modules/gdscript/gdscript_utility_functions.cpp +++ b/modules/gdscript/gdscript_utility_functions.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdscript/gdscript_utility_functions.h b/modules/gdscript/gdscript_utility_functions.h index 50867438d9..c6d3718844 100644 --- a/modules/gdscript/gdscript_utility_functions.h +++ b/modules/gdscript/gdscript_utility_functions.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdscript/gdscript_vm.cpp b/modules/gdscript/gdscript_vm.cpp index dacd7df498..4e098d7a6d 100644 --- a/modules/gdscript/gdscript_vm.cpp +++ b/modules/gdscript/gdscript_vm.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -476,11 +476,7 @@ Variant GDScriptFunction::call(GDScriptInstance *p_instance, const Variant **p_a } if (p_instance) { - if (p_instance->base_ref && static_cast<Reference *>(p_instance->owner)->is_referenced()) { - self = REF(static_cast<Reference *>(p_instance->owner)); - } else { - self = p_instance->owner; - } + self = p_instance->owner; script = p_instance->script.ptr(); } else { script = _script; @@ -2306,10 +2302,10 @@ Variant GDScriptFunction::call(GDScriptInstance *p_instance, const Variant **p_a Dictionary *dict = VariantInternal::get_dictionary(container); const Variant *next = dict->next(nullptr); - *counter = *next; if (!dict->is_empty()) { GET_INSTRUCTION_ARG(iterator, 2); + *counter = *next; *iterator = *next; // Skip regular iterate. diff --git a/modules/gdscript/gdscript_warning.cpp b/modules/gdscript/gdscript_warning.cpp index 56704d3e0a..ad41b60a4e 100644 --- a/modules/gdscript/gdscript_warning.cpp +++ b/modules/gdscript/gdscript_warning.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdscript/gdscript_warning.h b/modules/gdscript/gdscript_warning.h index e0857703d8..4b295b5eb8 100644 --- a/modules/gdscript/gdscript_warning.h +++ b/modules/gdscript/gdscript_warning.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdscript/language_server/gdscript_extend_parser.cpp b/modules/gdscript/language_server/gdscript_extend_parser.cpp index d2d2c23249..e63b6ab20e 100644 --- a/modules/gdscript/language_server/gdscript_extend_parser.cpp +++ b/modules/gdscript/language_server/gdscript_extend_parser.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdscript/language_server/gdscript_extend_parser.h b/modules/gdscript/language_server/gdscript_extend_parser.h index bb02d3dc99..28b9b3c82a 100644 --- a/modules/gdscript/language_server/gdscript_extend_parser.h +++ b/modules/gdscript/language_server/gdscript_extend_parser.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdscript/language_server/gdscript_language_protocol.cpp b/modules/gdscript/language_server/gdscript_language_protocol.cpp index cf96722c82..5e3d6213d3 100644 --- a/modules/gdscript/language_server/gdscript_language_protocol.cpp +++ b/modules/gdscript/language_server/gdscript_language_protocol.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdscript/language_server/gdscript_language_protocol.h b/modules/gdscript/language_server/gdscript_language_protocol.h index cf5242e8c5..8b08ae0655 100644 --- a/modules/gdscript/language_server/gdscript_language_protocol.h +++ b/modules/gdscript/language_server/gdscript_language_protocol.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdscript/language_server/gdscript_language_server.cpp b/modules/gdscript/language_server/gdscript_language_server.cpp index 3387d262f8..aac9cb7fd7 100644 --- a/modules/gdscript/language_server/gdscript_language_server.cpp +++ b/modules/gdscript/language_server/gdscript_language_server.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdscript/language_server/gdscript_language_server.h b/modules/gdscript/language_server/gdscript_language_server.h index 228d29bf42..218f42199e 100644 --- a/modules/gdscript/language_server/gdscript_language_server.h +++ b/modules/gdscript/language_server/gdscript_language_server.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdscript/language_server/gdscript_text_document.cpp b/modules/gdscript/language_server/gdscript_text_document.cpp index abe849059f..9f2373bf56 100644 --- a/modules/gdscript/language_server/gdscript_text_document.cpp +++ b/modules/gdscript/language_server/gdscript_text_document.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdscript/language_server/gdscript_text_document.h b/modules/gdscript/language_server/gdscript_text_document.h index 2a5755bec6..792e601bc1 100644 --- a/modules/gdscript/language_server/gdscript_text_document.h +++ b/modules/gdscript/language_server/gdscript_text_document.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdscript/language_server/gdscript_workspace.cpp b/modules/gdscript/language_server/gdscript_workspace.cpp index bccb239f28..7b502f079b 100644 --- a/modules/gdscript/language_server/gdscript_workspace.cpp +++ b/modules/gdscript/language_server/gdscript_workspace.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdscript/language_server/gdscript_workspace.h b/modules/gdscript/language_server/gdscript_workspace.h index fc244c6357..7fd8bfcf20 100644 --- a/modules/gdscript/language_server/gdscript_workspace.h +++ b/modules/gdscript/language_server/gdscript_workspace.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdscript/language_server/lsp.hpp b/modules/gdscript/language_server/lsp.hpp index e844a402e2..6a913edbbf 100644 --- a/modules/gdscript/language_server/lsp.hpp +++ b/modules/gdscript/language_server/lsp.hpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdscript/register_types.cpp b/modules/gdscript/register_types.cpp index 0c4996e9bb..e90475a60e 100644 --- a/modules/gdscript/register_types.cpp +++ b/modules/gdscript/register_types.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdscript/register_types.h b/modules/gdscript/register_types.h index 18e57c1211..ce1c03d1d0 100644 --- a/modules/gdscript/register_types.h +++ b/modules/gdscript/register_types.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdscript/tests/test_gdscript.cpp b/modules/gdscript/tests/test_gdscript.cpp index 29efa33e70..898ac653f5 100644 --- a/modules/gdscript/tests/test_gdscript.cpp +++ b/modules/gdscript/tests/test_gdscript.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdscript/tests/test_gdscript.h b/modules/gdscript/tests/test_gdscript.h index 6182629802..bbda46cdad 100644 --- a/modules/gdscript/tests/test_gdscript.h +++ b/modules/gdscript/tests/test_gdscript.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/glslang/register_types.cpp b/modules/glslang/register_types.cpp index 3238e0108e..a7ae3e6bab 100644 --- a/modules/glslang/register_types.cpp +++ b/modules/glslang/register_types.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/glslang/register_types.h b/modules/glslang/register_types.h index 2437e2b27a..a1264b77c9 100644 --- a/modules/glslang/register_types.h +++ b/modules/glslang/register_types.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gltf/editor_scene_exporter_gltf_plugin.cpp b/modules/gltf/editor_scene_exporter_gltf_plugin.cpp index 894d7150b5..4cdaccde6f 100644 --- a/modules/gltf/editor_scene_exporter_gltf_plugin.cpp +++ b/modules/gltf/editor_scene_exporter_gltf_plugin.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gltf/editor_scene_exporter_gltf_plugin.h b/modules/gltf/editor_scene_exporter_gltf_plugin.h index 1a8910d866..d952894c16 100644 --- a/modules/gltf/editor_scene_exporter_gltf_plugin.h +++ b/modules/gltf/editor_scene_exporter_gltf_plugin.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gltf/editor_scene_importer_gltf.cpp b/modules/gltf/editor_scene_importer_gltf.cpp index 51cb3a6d2e..6ea722a216 100644 --- a/modules/gltf/editor_scene_importer_gltf.cpp +++ b/modules/gltf/editor_scene_importer_gltf.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gltf/editor_scene_importer_gltf.h b/modules/gltf/editor_scene_importer_gltf.h index 3da987493c..db961e591d 100644 --- a/modules/gltf/editor_scene_importer_gltf.h +++ b/modules/gltf/editor_scene_importer_gltf.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gltf/gltf_accessor.cpp b/modules/gltf/gltf_accessor.cpp index 9267c58598..daeb084916 100644 --- a/modules/gltf/gltf_accessor.cpp +++ b/modules/gltf/gltf_accessor.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gltf/gltf_accessor.h b/modules/gltf/gltf_accessor.h index 7317928848..949a601730 100644 --- a/modules/gltf/gltf_accessor.h +++ b/modules/gltf/gltf_accessor.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gltf/gltf_animation.cpp b/modules/gltf/gltf_animation.cpp index 85ba117627..889a8e8870 100644 --- a/modules/gltf/gltf_animation.cpp +++ b/modules/gltf/gltf_animation.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gltf/gltf_animation.h b/modules/gltf/gltf_animation.h index 37fd1a2007..a494e6bd67 100644 --- a/modules/gltf/gltf_animation.h +++ b/modules/gltf/gltf_animation.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gltf/gltf_buffer_view.cpp b/modules/gltf/gltf_buffer_view.cpp index edfdad40bb..ba38a11c4c 100644 --- a/modules/gltf/gltf_buffer_view.cpp +++ b/modules/gltf/gltf_buffer_view.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gltf/gltf_buffer_view.h b/modules/gltf/gltf_buffer_view.h index 0b0c8af173..63af5e7c0d 100644 --- a/modules/gltf/gltf_buffer_view.h +++ b/modules/gltf/gltf_buffer_view.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gltf/gltf_camera.cpp b/modules/gltf/gltf_camera.cpp index e5cfc1cbb1..efa7c5d6d7 100644 --- a/modules/gltf/gltf_camera.cpp +++ b/modules/gltf/gltf_camera.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gltf/gltf_camera.h b/modules/gltf/gltf_camera.h index 7e167af7be..e5c2041793 100644 --- a/modules/gltf/gltf_camera.h +++ b/modules/gltf/gltf_camera.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gltf/gltf_document.cpp b/modules/gltf/gltf_document.cpp index 946d1af966..ebf30b13f2 100644 --- a/modules/gltf/gltf_document.cpp +++ b/modules/gltf/gltf_document.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -29,6 +29,9 @@ /*************************************************************************/ #include "gltf_document.h" +#include "core/error/error_list.h" +#include "core/error/error_macros.h" +#include "core/variant/variant.h" #include "gltf_accessor.h" #include "gltf_animation.h" #include "gltf_camera.h" @@ -802,7 +805,9 @@ Error GLTFDocument::_encode_buffer_views(Ref<GLTFState> state) { } Error GLTFDocument::_parse_buffer_views(Ref<GLTFState> state) { - ERR_FAIL_COND_V(!state->json.has("bufferViews"), ERR_FILE_CORRUPT); + if (!state->json.has("bufferViews")) { + return OK; + } const Array &buffers = state->json["bufferViews"]; for (GLTFBufferViewIndex i = 0; i < buffers.size(); i++) { const Dictionary &d = buffers[i]; @@ -939,7 +944,9 @@ GLTFDocument::GLTFType GLTFDocument::_get_type_from_str(const String &p_string) } Error GLTFDocument::_parse_accessors(Ref<GLTFState> state) { - ERR_FAIL_COND_V(!state->json.has("accessors"), ERR_FILE_CORRUPT); + if (!state->json.has("accessors")) { + return OK; + } const Array &accessors = state->json["accessors"]; for (GLTFAccessorIndex i = 0; i < accessors.size(); i++) { const Dictionary &d = accessors[i]; @@ -2199,33 +2206,81 @@ Error GLTFDocument::_serialize_meshes(Ref<GLTFState> state) { } } { - Array a = array[Mesh::ARRAY_BONES]; - if (a.size()) { - const int ret_size = a.size() / 4; + const Array &a = array[Mesh::ARRAY_BONES]; + const Vector<Vector3> &vertex_array = array[Mesh::ARRAY_VERTEX]; + if ((a.size() / JOINT_GROUP_SIZE) == vertex_array.size()) { + const int ret_size = a.size() / JOINT_GROUP_SIZE; Vector<Color> attribs; attribs.resize(ret_size); { for (int array_i = 0; array_i < attribs.size(); array_i++) { - int32_t joint_0 = a[(array_i * 4) + 0]; - int32_t joint_1 = a[(array_i * 4) + 1]; - int32_t joint_2 = a[(array_i * 4) + 2]; - int32_t joint_3 = a[(array_i * 4) + 3]; + int32_t joint_0 = a[(array_i * JOINT_GROUP_SIZE) + 0]; + int32_t joint_1 = a[(array_i * JOINT_GROUP_SIZE) + 1]; + int32_t joint_2 = a[(array_i * JOINT_GROUP_SIZE) + 2]; + int32_t joint_3 = a[(array_i * JOINT_GROUP_SIZE) + 3]; attribs.write[array_i] = Color(joint_0, joint_1, joint_2, joint_3); } } attributes["JOINTS_0"] = _encode_accessor_as_joints(state, attribs, true); + } else if ((a.size() / (JOINT_GROUP_SIZE * 2)) >= vertex_array.size()) { + int32_t vertex_count = vertex_array.size(); + Vector<Color> joints_0; + joints_0.resize(vertex_count); + Vector<Color> joints_1; + joints_1.resize(vertex_count); + int32_t weights_8_count = JOINT_GROUP_SIZE * 2; + for (int32_t vertex_i = 0; vertex_i < vertex_count; vertex_i++) { + Color joint_0; + joint_0.r = a[vertex_i * weights_8_count + 0]; + joint_0.g = a[vertex_i * weights_8_count + 1]; + joint_0.b = a[vertex_i * weights_8_count + 2]; + joint_0.a = a[vertex_i * weights_8_count + 3]; + joints_0.write[vertex_i] = joint_0; + Color joint_1; + joint_1.r = a[vertex_i * weights_8_count + 4]; + joint_1.g = a[vertex_i * weights_8_count + 5]; + joint_1.b = a[vertex_i * weights_8_count + 6]; + joint_1.a = a[vertex_i * weights_8_count + 7]; + joints_1.write[vertex_i] = joint_1; + } + attributes["JOINTS_0"] = _encode_accessor_as_joints(state, joints_0, true); + attributes["JOINTS_1"] = _encode_accessor_as_joints(state, joints_1, true); } } { - Array a = array[Mesh::ARRAY_WEIGHTS]; - if (a.size()) { - const int ret_size = a.size() / 4; + const Array &a = array[Mesh::ARRAY_WEIGHTS]; + const Vector<Vector3> &vertex_array = array[Mesh::ARRAY_VERTEX]; + if ((a.size() / JOINT_GROUP_SIZE) == vertex_array.size()) { + const int ret_size = a.size() / JOINT_GROUP_SIZE; Vector<Color> attribs; attribs.resize(ret_size); for (int i = 0; i < ret_size; i++) { - attribs.write[i] = Color(a[(i * 4) + 0], a[(i * 4) + 1], a[(i * 4) + 2], a[(i * 4) + 3]); + attribs.write[i] = Color(a[(i * JOINT_GROUP_SIZE) + 0], a[(i * JOINT_GROUP_SIZE) + 1], a[(i * JOINT_GROUP_SIZE) + 2], a[(i * JOINT_GROUP_SIZE) + 3]); } attributes["WEIGHTS_0"] = _encode_accessor_as_weights(state, attribs, true); + } else if ((a.size() / (JOINT_GROUP_SIZE * 2)) >= vertex_array.size()) { + int32_t vertex_count = vertex_array.size(); + Vector<Color> weights_0; + weights_0.resize(vertex_count); + Vector<Color> weights_1; + weights_1.resize(vertex_count); + int32_t weights_8_count = JOINT_GROUP_SIZE * 2; + for (int32_t vertex_i = 0; vertex_i < vertex_count; vertex_i++) { + Color weight_0; + weight_0.r = a[vertex_i * weights_8_count + 0]; + weight_0.g = a[vertex_i * weights_8_count + 1]; + weight_0.b = a[vertex_i * weights_8_count + 2]; + weight_0.a = a[vertex_i * weights_8_count + 3]; + weights_0.write[vertex_i] = weight_0; + Color weight_1; + weight_1.r = a[vertex_i * weights_8_count + 4]; + weight_1.g = a[vertex_i * weights_8_count + 5]; + weight_1.b = a[vertex_i * weights_8_count + 6]; + weight_1.a = a[vertex_i * weights_8_count + 7]; + weights_1.write[vertex_i] = weight_1; + } + attributes["WEIGHTS_0"] = _encode_accessor_as_weights(state, weights_0, true); + attributes["WEIGHTS_1"] = _encode_accessor_as_weights(state, weights_1, true); } } { @@ -2428,10 +2483,29 @@ Error GLTFDocument::_parse_meshes(Ref<GLTFState> state) { array[Mesh::ARRAY_COLOR] = _decode_accessor_as_color(state, a["COLOR_0"], true); has_vertex_color = true; } - if (a.has("JOINTS_0")) { + if (a.has("JOINTS_0") && !a.has("JOINTS_1")) { array[Mesh::ARRAY_BONES] = _decode_accessor_as_ints(state, a["JOINTS_0"], true); + } else if (a.has("JOINTS_0") && a.has("JOINTS_1")) { + PackedInt32Array joints_0 = _decode_accessor_as_ints(state, a["JOINTS_0"], true); + PackedInt32Array joints_1 = _decode_accessor_as_ints(state, a["JOINTS_1"], true); + ERR_FAIL_COND_V(joints_0.size() != joints_0.size(), ERR_INVALID_DATA); + int32_t weight_8_count = JOINT_GROUP_SIZE * 2; + int32_t vertex_count = joints_0.size() / JOINT_GROUP_SIZE; + Vector<int> joints; + joints.resize(vertex_count * weight_8_count); + for (int32_t vertex_i = 0; vertex_i < vertex_count; vertex_i++) { + joints.write[vertex_i * weight_8_count + 0] = joints_0[vertex_i * JOINT_GROUP_SIZE + 0]; + joints.write[vertex_i * weight_8_count + 1] = joints_0[vertex_i * JOINT_GROUP_SIZE + 1]; + joints.write[vertex_i * weight_8_count + 2] = joints_0[vertex_i * JOINT_GROUP_SIZE + 2]; + joints.write[vertex_i * weight_8_count + 3] = joints_0[vertex_i * JOINT_GROUP_SIZE + 3]; + joints.write[vertex_i * weight_8_count + 4] = joints_1[vertex_i * JOINT_GROUP_SIZE + 0]; + joints.write[vertex_i * weight_8_count + 5] = joints_1[vertex_i * JOINT_GROUP_SIZE + 1]; + joints.write[vertex_i * weight_8_count + 6] = joints_1[vertex_i * JOINT_GROUP_SIZE + 2]; + joints.write[vertex_i * weight_8_count + 7] = joints_1[vertex_i * JOINT_GROUP_SIZE + 3]; + } + array[Mesh::ARRAY_BONES] = joints; } - if (a.has("WEIGHTS_0")) { + if (a.has("WEIGHTS_0") && !a.has("WEIGHTS_1")) { Vector<float> weights = _decode_accessor_as_floats(state, a["WEIGHTS_0"], true); { //gltf does not seem to normalize the weights for some reason.. int wc = weights.size(); @@ -2452,6 +2526,51 @@ Error GLTFDocument::_parse_meshes(Ref<GLTFState> state) { } } array[Mesh::ARRAY_WEIGHTS] = weights; + } else if (a.has("WEIGHTS_0") && a.has("WEIGHTS_1")) { + Vector<float> weights_0 = _decode_accessor_as_floats(state, a["WEIGHTS_0"], true); + Vector<float> weights_1 = _decode_accessor_as_floats(state, a["WEIGHTS_1"], true); + Vector<float> weights; + ERR_FAIL_COND_V(weights_0.size() != weights_1.size(), ERR_INVALID_DATA); + int32_t weight_8_count = JOINT_GROUP_SIZE * 2; + int32_t vertex_count = weights_0.size() / JOINT_GROUP_SIZE; + weights.resize(vertex_count * weight_8_count); + for (int32_t vertex_i = 0; vertex_i < vertex_count; vertex_i++) { + weights.write[vertex_i * weight_8_count + 0] = weights_0[vertex_i * JOINT_GROUP_SIZE + 0]; + weights.write[vertex_i * weight_8_count + 1] = weights_0[vertex_i * JOINT_GROUP_SIZE + 1]; + weights.write[vertex_i * weight_8_count + 2] = weights_0[vertex_i * JOINT_GROUP_SIZE + 2]; + weights.write[vertex_i * weight_8_count + 3] = weights_0[vertex_i * JOINT_GROUP_SIZE + 3]; + weights.write[vertex_i * weight_8_count + 4] = weights_1[vertex_i * JOINT_GROUP_SIZE + 0]; + weights.write[vertex_i * weight_8_count + 5] = weights_1[vertex_i * JOINT_GROUP_SIZE + 1]; + weights.write[vertex_i * weight_8_count + 6] = weights_1[vertex_i * JOINT_GROUP_SIZE + 2]; + weights.write[vertex_i * weight_8_count + 7] = weights_1[vertex_i * JOINT_GROUP_SIZE + 3]; + } + { //gltf does not seem to normalize the weights for some reason.. + int wc = weights.size(); + float *w = weights.ptrw(); + + for (int k = 0; k < wc; k += weight_8_count) { + float total = 0.0; + total += w[k + 0]; + total += w[k + 1]; + total += w[k + 2]; + total += w[k + 3]; + total += w[k + 4]; + total += w[k + 5]; + total += w[k + 6]; + total += w[k + 7]; + if (total > 0.0) { + w[k + 0] /= total; + w[k + 1] /= total; + w[k + 2] /= total; + w[k + 3] /= total; + w[k + 4] /= total; + w[k + 5] /= total; + w[k + 6] /= total; + w[k + 7] /= total; + } + } + } + array[Mesh::ARRAY_WEIGHTS] = weights; } if (p.has("indices")) { @@ -2492,6 +2611,9 @@ Error GLTFDocument::_parse_meshes(Ref<GLTFState> state) { //must generate mikktspace tangents.. ergh.. Ref<SurfaceTool> st; st.instance(); + if (a.has("JOINTS_0") && a.has("JOINTS_1")) { + st->set_skin_weight_count(SurfaceTool::SKIN_8_WEIGHTS); + } st->create_from_triangle_arrays(array); st->generate_tangents(); array = st->commit_to_arrays(); @@ -2608,6 +2730,9 @@ Error GLTFDocument::_parse_meshes(Ref<GLTFState> state) { if (generate_tangents) { Ref<SurfaceTool> st; st.instance(); + if (a.has("JOINTS_0") && a.has("JOINTS_1")) { + st->set_skin_weight_count(SurfaceTool::SKIN_8_WEIGHTS); + } st->create_from_triangle_arrays(array_copy); st->deindex(); st->generate_tangents(); @@ -2649,6 +2774,9 @@ Error GLTFDocument::_parse_meshes(Ref<GLTFState> state) { if (d.has("weights")) { const Array &weights = d["weights"]; for (int j = 0; j < weights.size(); j++) { + if (j >= blend_weights.size()) { + break; + } blend_weights.write[j] = weights[j]; } mesh->set_blend_weights(blend_weights); @@ -2794,21 +2922,30 @@ Error GLTFDocument::_parse_images(Ref<GLTFState> state, const String &p_base_pat } } else { // Relative path to an external image file. uri = p_base_path.plus_file(uri).replace("\\", "/"); // Fix for Windows. - // The spec says that if mimeType is defined, we should enforce it. - // So we should only rely on ResourceLoader::load if mimeType is not defined, - // otherwise we should use the same logic as for buffers. - if (mimetype == "image/png" || mimetype == "image/jpeg") { - // Load data buffer and rely on PNG and JPEG-specific logic below to load the image. - // This makes it possible to load a file with a wrong extension but correct MIME type, - // e.g. "foo.jpg" containing PNG data and with MIME type "image/png". ResourceLoader would fail. + // ResourceLoader will rely on the file extension to use the relevant loader. + // The spec says that if mimeType is defined, it should take precedence (e.g. + // there could be a `.png` image which is actually JPEG), but there's no easy + // API for that in Godot, so we'd have to load as a buffer (i.e. embedded in + // the material), so we do this only as fallback. + Ref<Texture2D> texture = ResourceLoader::load(uri); + if (texture.is_valid()) { + state->images.push_back(texture); + continue; + } else if (mimetype == "image/png" || mimetype == "image/jpeg") { + // Fallback to loading as byte array. + // This enables us to support the spec's requirement that we honor mimetype + // regardless of file URI. data = FileAccess::get_file_as_array(uri); - ERR_FAIL_COND_V_MSG(data.size() == 0, ERR_PARSE_ERROR, "glTF: Couldn't load image file as an array: " + uri); + if (data.size() == 0) { + WARN_PRINT(vformat("glTF: Image index '%d' couldn't be loaded as a buffer of MIME type '%s' from URI: %s. Skipping it.", i, mimetype, uri)); + state->images.push_back(Ref<Texture2D>()); // Placeholder to keep count. + continue; + } data_ptr = data.ptr(); data_size = data.size(); } else { - // Good old ResourceLoader will rely on file extension. - Ref<Texture2D> texture = ResourceLoader::load(uri); - state->images.push_back(texture); + WARN_PRINT(vformat("glTF: Image index '%d' couldn't be loaded from URI: %s. Skipping it.", i, uri)); + state->images.push_back(Ref<Texture2D>()); // Placeholder to keep count. continue; } } diff --git a/modules/gltf/gltf_document.h b/modules/gltf/gltf_document.h index 0f4772cd26..111324d1e6 100644 --- a/modules/gltf/gltf_document.h +++ b/modules/gltf/gltf_document.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -71,6 +71,7 @@ class GLTFDocument : public Resource { friend class GLTFSkeleton; public: + const int32_t JOINT_GROUP_SIZE = 4; enum GLTFType { TYPE_SCALAR, TYPE_VEC2, diff --git a/modules/gltf/gltf_light.cpp b/modules/gltf/gltf_light.cpp index da0e504474..95cca9cf71 100644 --- a/modules/gltf/gltf_light.cpp +++ b/modules/gltf/gltf_light.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gltf/gltf_light.h b/modules/gltf/gltf_light.h index 966ef5dd44..a859ca1833 100644 --- a/modules/gltf/gltf_light.h +++ b/modules/gltf/gltf_light.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gltf/gltf_mesh.cpp b/modules/gltf/gltf_mesh.cpp index 09995faab3..8c10e42c89 100644 --- a/modules/gltf/gltf_mesh.cpp +++ b/modules/gltf/gltf_mesh.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gltf/gltf_mesh.h b/modules/gltf/gltf_mesh.h index 5fb3069ad2..0fc750fc9f 100644 --- a/modules/gltf/gltf_mesh.h +++ b/modules/gltf/gltf_mesh.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gltf/gltf_node.cpp b/modules/gltf/gltf_node.cpp index 2fbd3f85d4..777c6fbd9a 100644 --- a/modules/gltf/gltf_node.cpp +++ b/modules/gltf/gltf_node.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gltf/gltf_node.h b/modules/gltf/gltf_node.h index b96e700ec2..ce8aff8944 100644 --- a/modules/gltf/gltf_node.h +++ b/modules/gltf/gltf_node.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gltf/gltf_skeleton.cpp b/modules/gltf/gltf_skeleton.cpp index 35671335d3..739779d3bd 100644 --- a/modules/gltf/gltf_skeleton.cpp +++ b/modules/gltf/gltf_skeleton.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gltf/gltf_skeleton.h b/modules/gltf/gltf_skeleton.h index 6263fa3c5d..d6986eb35a 100644 --- a/modules/gltf/gltf_skeleton.h +++ b/modules/gltf/gltf_skeleton.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gltf/gltf_skin.cpp b/modules/gltf/gltf_skin.cpp index 1b94b9d106..fd39e4f45a 100644 --- a/modules/gltf/gltf_skin.cpp +++ b/modules/gltf/gltf_skin.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gltf/gltf_skin.h b/modules/gltf/gltf_skin.h index 09e1a37a55..7cc09d85bc 100644 --- a/modules/gltf/gltf_skin.h +++ b/modules/gltf/gltf_skin.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gltf/gltf_spec_gloss.cpp b/modules/gltf/gltf_spec_gloss.cpp index 7f27805d62..70b182da52 100644 --- a/modules/gltf/gltf_spec_gloss.cpp +++ b/modules/gltf/gltf_spec_gloss.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gltf/gltf_spec_gloss.h b/modules/gltf/gltf_spec_gloss.h index e06c6c14f3..3cc6fb09ed 100644 --- a/modules/gltf/gltf_spec_gloss.h +++ b/modules/gltf/gltf_spec_gloss.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gltf/gltf_state.cpp b/modules/gltf/gltf_state.cpp index 403ae26bd3..eedc743330 100644 --- a/modules/gltf/gltf_state.cpp +++ b/modules/gltf/gltf_state.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gltf/gltf_state.h b/modules/gltf/gltf_state.h index f21472ad1b..4ce5aa9491 100644 --- a/modules/gltf/gltf_state.h +++ b/modules/gltf/gltf_state.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gltf/gltf_texture.cpp b/modules/gltf/gltf_texture.cpp index 55434a5047..0482c1064e 100644 --- a/modules/gltf/gltf_texture.cpp +++ b/modules/gltf/gltf_texture.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gltf/gltf_texture.h b/modules/gltf/gltf_texture.h index 5e0c9c307b..e1d0407fb4 100644 --- a/modules/gltf/gltf_texture.h +++ b/modules/gltf/gltf_texture.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gltf/register_types.cpp b/modules/gltf/register_types.cpp index bd5775af34..dc995c9249 100644 --- a/modules/gltf/register_types.cpp +++ b/modules/gltf/register_types.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -60,9 +60,10 @@ static void _editor_init() { void register_gltf_types() { #ifndef _3D_DISABLED #ifdef TOOLS_ENABLED - ClassDB::register_class<EditorSceneImporterGLTF>(); ClassDB::APIType prev_api = ClassDB::get_current_api(); ClassDB::set_current_api(ClassDB::API_EDITOR); + ClassDB::register_class<EditorSceneImporterGLTF>(); + ClassDB::register_class<GLTFMesh>(); EditorPlugins::add_by_type<SceneExporterGLTFPlugin>(); ClassDB::set_current_api(prev_api); EditorNode::add_init_callback(_editor_init); @@ -75,7 +76,6 @@ void register_gltf_types() { ClassDB::register_class<GLTFTexture>(); ClassDB::register_class<GLTFSkeleton>(); ClassDB::register_class<GLTFSkin>(); - ClassDB::register_class<GLTFMesh>(); ClassDB::register_class<GLTFCamera>(); ClassDB::register_class<GLTFLight>(); ClassDB::register_class<GLTFState>(); diff --git a/modules/gltf/register_types.h b/modules/gltf/register_types.h index ffbc586ade..fefacb1106 100644 --- a/modules/gltf/register_types.h +++ b/modules/gltf/register_types.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gridmap/grid_map.cpp b/modules/gridmap/grid_map.cpp index 633b209f0f..5a17541075 100644 --- a/modules/gridmap/grid_map.cpp +++ b/modules/gridmap/grid_map.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gridmap/grid_map.h b/modules/gridmap/grid_map.h index ca7429ea26..48ad95f9ff 100644 --- a/modules/gridmap/grid_map.h +++ b/modules/gridmap/grid_map.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gridmap/grid_map_editor_plugin.cpp b/modules/gridmap/grid_map_editor_plugin.cpp index 55cc0bfb9d..4732a3f62d 100644 --- a/modules/gridmap/grid_map_editor_plugin.cpp +++ b/modules/gridmap/grid_map_editor_plugin.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gridmap/grid_map_editor_plugin.h b/modules/gridmap/grid_map_editor_plugin.h index 69c8d999fd..0c0ec64680 100644 --- a/modules/gridmap/grid_map_editor_plugin.h +++ b/modules/gridmap/grid_map_editor_plugin.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gridmap/register_types.cpp b/modules/gridmap/register_types.cpp index ab384fa942..5680664213 100644 --- a/modules/gridmap/register_types.cpp +++ b/modules/gridmap/register_types.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gridmap/register_types.h b/modules/gridmap/register_types.h index c0e3c39ca8..b977f4c5da 100644 --- a/modules/gridmap/register_types.h +++ b/modules/gridmap/register_types.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/hdr/image_loader_hdr.cpp b/modules/hdr/image_loader_hdr.cpp index af3741bae9..9d6a399eff 100644 --- a/modules/hdr/image_loader_hdr.cpp +++ b/modules/hdr/image_loader_hdr.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/hdr/image_loader_hdr.h b/modules/hdr/image_loader_hdr.h index ef8e116616..33fcdd1245 100644 --- a/modules/hdr/image_loader_hdr.h +++ b/modules/hdr/image_loader_hdr.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/hdr/register_types.cpp b/modules/hdr/register_types.cpp index e749928f60..5a4a1993e0 100644 --- a/modules/hdr/register_types.cpp +++ b/modules/hdr/register_types.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/hdr/register_types.h b/modules/hdr/register_types.h index 02441516ec..c85bc84dce 100644 --- a/modules/hdr/register_types.h +++ b/modules/hdr/register_types.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/icloud/icloud.h b/modules/icloud/icloud.h index 35eede0bf9..7b7aa52b63 100644 --- a/modules/icloud/icloud.h +++ b/modules/icloud/icloud.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/icloud/icloud.mm b/modules/icloud/icloud.mm index 8a8ddbefe9..937ef38018 100644 --- a/modules/icloud/icloud.mm +++ b/modules/icloud/icloud.mm @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/icloud/icloud_module.cpp b/modules/icloud/icloud_module.cpp index 43fdc7d45e..8a2c41a38c 100644 --- a/modules/icloud/icloud_module.cpp +++ b/modules/icloud/icloud_module.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/icloud/icloud_module.h b/modules/icloud/icloud_module.h index 7fd057525e..fb8b5fe66e 100644 --- a/modules/icloud/icloud_module.h +++ b/modules/icloud/icloud_module.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/inappstore/in_app_store.h b/modules/inappstore/in_app_store.h index c8e5d17cec..c66c306319 100644 --- a/modules/inappstore/in_app_store.h +++ b/modules/inappstore/in_app_store.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/inappstore/in_app_store.mm b/modules/inappstore/in_app_store.mm index 62977318c1..427808ae75 100644 --- a/modules/inappstore/in_app_store.mm +++ b/modules/inappstore/in_app_store.mm @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/inappstore/in_app_store_module.cpp b/modules/inappstore/in_app_store_module.cpp index 039bdd4f83..c89735cd1c 100644 --- a/modules/inappstore/in_app_store_module.cpp +++ b/modules/inappstore/in_app_store_module.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/inappstore/in_app_store_module.h b/modules/inappstore/in_app_store_module.h index 44673e58bc..dc38969825 100644 --- a/modules/inappstore/in_app_store_module.h +++ b/modules/inappstore/in_app_store_module.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/jpg/image_loader_jpegd.cpp b/modules/jpg/image_loader_jpegd.cpp index e5f041c618..7daf6a3a57 100644 --- a/modules/jpg/image_loader_jpegd.cpp +++ b/modules/jpg/image_loader_jpegd.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/jpg/image_loader_jpegd.h b/modules/jpg/image_loader_jpegd.h index 9aebaad9e3..be265b280c 100644 --- a/modules/jpg/image_loader_jpegd.h +++ b/modules/jpg/image_loader_jpegd.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/jpg/register_types.cpp b/modules/jpg/register_types.cpp index b31746f769..a6ae96635f 100644 --- a/modules/jpg/register_types.cpp +++ b/modules/jpg/register_types.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/jpg/register_types.h b/modules/jpg/register_types.h index 52cd378b3a..577e9b06f7 100644 --- a/modules/jpg/register_types.h +++ b/modules/jpg/register_types.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/jsonrpc/jsonrpc.cpp b/modules/jsonrpc/jsonrpc.cpp index d1d8e18583..306c0ff087 100644 --- a/modules/jsonrpc/jsonrpc.cpp +++ b/modules/jsonrpc/jsonrpc.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/jsonrpc/jsonrpc.h b/modules/jsonrpc/jsonrpc.h index c2acf84515..9fd016602d 100644 --- a/modules/jsonrpc/jsonrpc.h +++ b/modules/jsonrpc/jsonrpc.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/jsonrpc/register_types.cpp b/modules/jsonrpc/register_types.cpp index e6affaee41..d6b565ba84 100644 --- a/modules/jsonrpc/register_types.cpp +++ b/modules/jsonrpc/register_types.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/jsonrpc/register_types.h b/modules/jsonrpc/register_types.h index 854d73a21f..6a21a12444 100644 --- a/modules/jsonrpc/register_types.h +++ b/modules/jsonrpc/register_types.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/lightmapper_rd/lightmapper_rd.cpp b/modules/lightmapper_rd/lightmapper_rd.cpp index 566fdbc791..3067e002d8 100644 --- a/modules/lightmapper_rd/lightmapper_rd.cpp +++ b/modules/lightmapper_rd/lightmapper_rd.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/lightmapper_rd/lightmapper_rd.h b/modules/lightmapper_rd/lightmapper_rd.h index e17b5473a8..bb735baf6c 100644 --- a/modules/lightmapper_rd/lightmapper_rd.h +++ b/modules/lightmapper_rd/lightmapper_rd.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/lightmapper_rd/lm_compute.glsl b/modules/lightmapper_rd/lm_compute.glsl index 56976bd623..8a9adbc5cc 100644 --- a/modules/lightmapper_rd/lm_compute.glsl +++ b/modules/lightmapper_rd/lm_compute.glsl @@ -249,6 +249,15 @@ float quick_hash(vec2 pos) { return fract(sin(dot(pos * 19.19, vec2(49.5791, 97.413))) * 49831.189237); } +float get_omni_attenuation(float distance, float inv_range, float decay) { + float nd = distance * inv_range; + nd *= nd; + nd *= nd; // nd^4 + nd = max(1.0 - nd, 0.0); + nd *= nd; // nd^2 + return nd * pow(max(distance, 0.0001), -decay); +} + void main() { #ifdef MODE_LIGHT_PROBES int probe_index = int(gl_GlobalInvocationID.x); @@ -300,7 +309,7 @@ void main() { d /= lights.data[i].range; - attenuation = pow(max(1.0 - d, 0.0), lights.data[i].attenuation); + attenuation = get_omni_attenuation(d, 1.0 / lights.data[i].range, lights.data[i].attenuation); if (lights.data[i].type == LIGHT_TYPE_SPOT) { vec3 rel = normalize(position - light_pos); diff --git a/modules/lightmapper_rd/register_types.cpp b/modules/lightmapper_rd/register_types.cpp index b16adaf5d6..a7b8c063fd 100644 --- a/modules/lightmapper_rd/register_types.cpp +++ b/modules/lightmapper_rd/register_types.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/lightmapper_rd/register_types.h b/modules/lightmapper_rd/register_types.h index b0e15a927f..622d6e37a7 100644 --- a/modules/lightmapper_rd/register_types.h +++ b/modules/lightmapper_rd/register_types.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/mbedtls/crypto_mbedtls.cpp b/modules/mbedtls/crypto_mbedtls.cpp index 56bdd20e6b..73931b0365 100644 --- a/modules/mbedtls/crypto_mbedtls.cpp +++ b/modules/mbedtls/crypto_mbedtls.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/mbedtls/crypto_mbedtls.h b/modules/mbedtls/crypto_mbedtls.h index 990f8ae578..5ced4d136c 100644 --- a/modules/mbedtls/crypto_mbedtls.h +++ b/modules/mbedtls/crypto_mbedtls.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/mbedtls/dtls_server_mbedtls.cpp b/modules/mbedtls/dtls_server_mbedtls.cpp index d9961b026f..5d895d8579 100644 --- a/modules/mbedtls/dtls_server_mbedtls.cpp +++ b/modules/mbedtls/dtls_server_mbedtls.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/mbedtls/dtls_server_mbedtls.h b/modules/mbedtls/dtls_server_mbedtls.h index d93553bf7f..9f0c9670e7 100644 --- a/modules/mbedtls/dtls_server_mbedtls.h +++ b/modules/mbedtls/dtls_server_mbedtls.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/mbedtls/packet_peer_mbed_dtls.cpp b/modules/mbedtls/packet_peer_mbed_dtls.cpp index 8206d739ae..b2f8d668bf 100644 --- a/modules/mbedtls/packet_peer_mbed_dtls.cpp +++ b/modules/mbedtls/packet_peer_mbed_dtls.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/mbedtls/packet_peer_mbed_dtls.h b/modules/mbedtls/packet_peer_mbed_dtls.h index b958fa3b95..0feec04c6e 100755 --- a/modules/mbedtls/packet_peer_mbed_dtls.h +++ b/modules/mbedtls/packet_peer_mbed_dtls.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/mbedtls/register_types.cpp b/modules/mbedtls/register_types.cpp index 59abbac8ec..e483030b94 100644 --- a/modules/mbedtls/register_types.cpp +++ b/modules/mbedtls/register_types.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/mbedtls/register_types.h b/modules/mbedtls/register_types.h index 90c81b1682..46ffb8522b 100755 --- a/modules/mbedtls/register_types.h +++ b/modules/mbedtls/register_types.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/mbedtls/ssl_context_mbedtls.cpp b/modules/mbedtls/ssl_context_mbedtls.cpp index a2200e0644..046f30588a 100644 --- a/modules/mbedtls/ssl_context_mbedtls.cpp +++ b/modules/mbedtls/ssl_context_mbedtls.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/mbedtls/ssl_context_mbedtls.h b/modules/mbedtls/ssl_context_mbedtls.h index 96703a7eb7..d243185726 100644 --- a/modules/mbedtls/ssl_context_mbedtls.h +++ b/modules/mbedtls/ssl_context_mbedtls.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/mbedtls/stream_peer_mbedtls.cpp b/modules/mbedtls/stream_peer_mbedtls.cpp index e9a610b7ee..1332d0923c 100644 --- a/modules/mbedtls/stream_peer_mbedtls.cpp +++ b/modules/mbedtls/stream_peer_mbedtls.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/mbedtls/stream_peer_mbedtls.h b/modules/mbedtls/stream_peer_mbedtls.h index 68b03ae995..ccbbebe4f8 100755 --- a/modules/mbedtls/stream_peer_mbedtls.h +++ b/modules/mbedtls/stream_peer_mbedtls.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/mbedtls/tests/test_crypto_mbedtls.cpp b/modules/mbedtls/tests/test_crypto_mbedtls.cpp index c5a27aa794..4217497082 100644 --- a/modules/mbedtls/tests/test_crypto_mbedtls.cpp +++ b/modules/mbedtls/tests/test_crypto_mbedtls.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/mbedtls/tests/test_crypto_mbedtls.h b/modules/mbedtls/tests/test_crypto_mbedtls.h index 7b1e062239..b798717e52 100644 --- a/modules/mbedtls/tests/test_crypto_mbedtls.h +++ b/modules/mbedtls/tests/test_crypto_mbedtls.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/meshoptimizer/register_types.cpp b/modules/meshoptimizer/register_types.cpp index 26c8c6ab72..a03310f518 100644 --- a/modules/meshoptimizer/register_types.cpp +++ b/modules/meshoptimizer/register_types.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -35,9 +35,13 @@ void register_meshoptimizer_types() { SurfaceTool::optimize_vertex_cache_func = meshopt_optimizeVertexCache; SurfaceTool::simplify_func = meshopt_simplify; + SurfaceTool::simplify_scale_func = meshopt_simplifyScale; + SurfaceTool::simplify_sloppy_func = meshopt_simplifySloppy; } void unregister_meshoptimizer_types() { SurfaceTool::optimize_vertex_cache_func = nullptr; SurfaceTool::simplify_func = nullptr; + SurfaceTool::simplify_scale_func = nullptr; + SurfaceTool::simplify_sloppy_func = nullptr; } diff --git a/modules/meshoptimizer/register_types.h b/modules/meshoptimizer/register_types.h index 42b3a76a85..5b15503acd 100644 --- a/modules/meshoptimizer/register_types.h +++ b/modules/meshoptimizer/register_types.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/minimp3/audio_stream_mp3.cpp b/modules/minimp3/audio_stream_mp3.cpp index b20c043e0c..8627f71987 100644 --- a/modules/minimp3/audio_stream_mp3.cpp +++ b/modules/minimp3/audio_stream_mp3.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -120,7 +120,10 @@ AudioStreamPlaybackMP3::~AudioStreamPlaybackMP3() { Ref<AudioStreamPlayback> AudioStreamMP3::instance_playback() { Ref<AudioStreamPlaybackMP3> mp3s; - ERR_FAIL_COND_V(data == nullptr, mp3s); + ERR_FAIL_COND_V_MSG(data == nullptr, mp3s, + "This AudioStreamMP3 does not have an audio file assigned " + "to it. AudioStreamMP3 should not be created from the " + "inspector or with `.new()`. Instead, load an audio file."); mp3s.instance(); mp3s->mp3_stream = Ref<AudioStreamMP3>(this); diff --git a/modules/minimp3/audio_stream_mp3.h b/modules/minimp3/audio_stream_mp3.h index 8d67190ac5..de02ba6003 100644 --- a/modules/minimp3/audio_stream_mp3.h +++ b/modules/minimp3/audio_stream_mp3.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/minimp3/register_types.cpp b/modules/minimp3/register_types.cpp index 2c648b8efe..4ab4c743d6 100644 --- a/modules/minimp3/register_types.cpp +++ b/modules/minimp3/register_types.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/minimp3/register_types.h b/modules/minimp3/register_types.h index 0d841e4987..96227c272e 100644 --- a/modules/minimp3/register_types.h +++ b/modules/minimp3/register_types.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/minimp3/resource_importer_mp3.cpp b/modules/minimp3/resource_importer_mp3.cpp index 82e536a755..afd26fb79e 100644 --- a/modules/minimp3/resource_importer_mp3.cpp +++ b/modules/minimp3/resource_importer_mp3.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/minimp3/resource_importer_mp3.h b/modules/minimp3/resource_importer_mp3.h index c1e8315e21..71b51887a2 100644 --- a/modules/minimp3/resource_importer_mp3.h +++ b/modules/minimp3/resource_importer_mp3.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/mobile_vr/mobile_vr_interface.cpp b/modules/mobile_vr/mobile_vr_interface.cpp index a2fb443ef0..a9073ea4a0 100644 --- a/modules/mobile_vr/mobile_vr_interface.cpp +++ b/modules/mobile_vr/mobile_vr_interface.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/mobile_vr/mobile_vr_interface.h b/modules/mobile_vr/mobile_vr_interface.h index 9b03fff777..1afa6c39b6 100644 --- a/modules/mobile_vr/mobile_vr_interface.h +++ b/modules/mobile_vr/mobile_vr_interface.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/mobile_vr/register_types.cpp b/modules/mobile_vr/register_types.cpp index 0bb555e780..e7d33ba8a7 100644 --- a/modules/mobile_vr/register_types.cpp +++ b/modules/mobile_vr/register_types.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/mobile_vr/register_types.h b/modules/mobile_vr/register_types.h index 33f608b6ed..9f20f252a4 100644 --- a/modules/mobile_vr/register_types.h +++ b/modules/mobile_vr/register_types.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/mono/class_db_api_json.cpp b/modules/mono/class_db_api_json.cpp index 5f7e0b2308..553c6eca53 100644 --- a/modules/mono/class_db_api_json.cpp +++ b/modules/mono/class_db_api_json.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/mono/class_db_api_json.h b/modules/mono/class_db_api_json.h index 6b7f5a4d88..6698a6260f 100644 --- a/modules/mono/class_db_api_json.h +++ b/modules/mono/class_db_api_json.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/mono/csharp_script.cpp b/modules/mono/csharp_script.cpp index 381e45f5a3..18fe44108f 100644 --- a/modules/mono/csharp_script.cpp +++ b/modules/mono/csharp_script.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -3584,9 +3584,9 @@ Error CSharpScript::load_source_code(const String &p_path) { ERR_FAIL_COND_V_MSG(ferr != OK, ferr, ferr == ERR_INVALID_DATA ? - "Script '" + p_path + "' contains invalid unicode (UTF-8), so it was not loaded." + "Script '" + p_path + "' contains invalid unicode (UTF-8), so it was not loaded." " Please ensure that scripts are saved in valid UTF-8 unicode." : - "Failed to read file: '" + p_path + "'."); + "Failed to read file: '" + p_path + "'."); #ifdef TOOLS_ENABLED source_changed_cache = true; diff --git a/modules/mono/csharp_script.h b/modules/mono/csharp_script.h index f482cc21f0..85edd8b9c6 100644 --- a/modules/mono/csharp_script.h +++ b/modules/mono/csharp_script.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/mono/editor/GodotTools/GodotTools/Build/MsBuildFinder.cs b/modules/mono/editor/GodotTools/GodotTools/Build/MsBuildFinder.cs index e2feb66e35..5ef55fea49 100644 --- a/modules/mono/editor/GodotTools/GodotTools/Build/MsBuildFinder.cs +++ b/modules/mono/editor/GodotTools/GodotTools/Build/MsBuildFinder.cs @@ -181,7 +181,7 @@ namespace GodotTools.Build var outputArray = new Godot.Collections.Array<string>(); int exitCode = Godot.OS.Execute(vsWherePath, vsWhereArgs, - blocking: true, output: (Godot.Collections.Array)outputArray); + output: (Godot.Collections.Array)outputArray); if (exitCode != 0) return string.Empty; diff --git a/modules/mono/editor/GodotTools/GodotTools/Export/XcodeHelper.cs b/modules/mono/editor/GodotTools/GodotTools/Export/XcodeHelper.cs index 219b7a698a..93ef837a83 100755 --- a/modules/mono/editor/GodotTools/GodotTools/Export/XcodeHelper.cs +++ b/modules/mono/editor/GodotTools/GodotTools/Export/XcodeHelper.cs @@ -27,7 +27,7 @@ namespace GodotTools.Export { var outputWrapper = new Godot.Collections.Array(); - int exitCode = Godot.OS.Execute("xcode-select", new string[] { "--print-path" }, blocking: true, output: outputWrapper); + int exitCode = Godot.OS.Execute("xcode-select", new string[] { "--print-path" }, output: outputWrapper); if (exitCode == 0) { diff --git a/modules/mono/editor/bindings_generator.cpp b/modules/mono/editor/bindings_generator.cpp index 32283d814e..38e403b2e1 100644 --- a/modules/mono/editor/bindings_generator.cpp +++ b/modules/mono/editor/bindings_generator.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -365,7 +365,7 @@ String BindingsGenerator::bbcode_to_xml(const String &p_bbcode, const TypeInterf xml_output.append("</c>"); } else if (link_tag == "enum") { StringName search_cname = !target_itype ? target_cname : - StringName(target_itype->name + "." + (String)target_cname); + StringName(target_itype->name + "." + (String)target_cname); const Map<StringName, TypeInterface>::Element *enum_match = enum_types.find(search_cname); diff --git a/modules/mono/editor/bindings_generator.h b/modules/mono/editor/bindings_generator.h index 0cc1bb5f46..b18dfb0ec4 100644 --- a/modules/mono/editor/bindings_generator.h +++ b/modules/mono/editor/bindings_generator.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/mono/editor/code_completion.cpp b/modules/mono/editor/code_completion.cpp index a7ab87aaaf..bbfba83e6f 100644 --- a/modules/mono/editor/code_completion.cpp +++ b/modules/mono/editor/code_completion.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/mono/editor/code_completion.h b/modules/mono/editor/code_completion.h index e38768612b..7f7521672b 100644 --- a/modules/mono/editor/code_completion.h +++ b/modules/mono/editor/code_completion.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/mono/editor/editor_internal_calls.cpp b/modules/mono/editor/editor_internal_calls.cpp index 21a2c14e3d..667e4a3879 100644 --- a/modules/mono/editor/editor_internal_calls.cpp +++ b/modules/mono/editor/editor_internal_calls.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/mono/editor/editor_internal_calls.h b/modules/mono/editor/editor_internal_calls.h index ef4e639161..24080cd867 100644 --- a/modules/mono/editor/editor_internal_calls.h +++ b/modules/mono/editor/editor_internal_calls.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/mono/editor/godotsharp_export.cpp b/modules/mono/editor/godotsharp_export.cpp index b006eed69f..4b858c0e82 100644 --- a/modules/mono/editor/godotsharp_export.cpp +++ b/modules/mono/editor/godotsharp_export.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/mono/editor/godotsharp_export.h b/modules/mono/editor/godotsharp_export.h index 586d4e5a0c..0e9d689618 100644 --- a/modules/mono/editor/godotsharp_export.h +++ b/modules/mono/editor/godotsharp_export.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/mono/editor/script_class_parser.cpp b/modules/mono/editor/script_class_parser.cpp index 70940c279e..e81cbe4ebd 100644 --- a/modules/mono/editor/script_class_parser.cpp +++ b/modules/mono/editor/script_class_parser.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -735,9 +735,9 @@ Error ScriptClassParser::parse_file(const String &p_filepath) { ERR_FAIL_COND_V_MSG(ferr != OK, ferr, ferr == ERR_INVALID_DATA ? - "File '" + p_filepath + "' contains invalid unicode (UTF-8), so it was not loaded." + "File '" + p_filepath + "' contains invalid unicode (UTF-8), so it was not loaded." " Please ensure that scripts are saved in valid UTF-8 unicode." : - "Failed to read file: '" + p_filepath + "'."); + "Failed to read file: '" + p_filepath + "'."); run_dummy_preprocessor(source, p_filepath); diff --git a/modules/mono/editor/script_class_parser.h b/modules/mono/editor/script_class_parser.h index deb6061191..75a46bb4e5 100644 --- a/modules/mono/editor/script_class_parser.h +++ b/modules/mono/editor/script_class_parser.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/mono/glue/arguments_vector.h b/modules/mono/glue/arguments_vector.h index ab48904571..9ba6a05ac6 100644 --- a/modules/mono/glue/arguments_vector.h +++ b/modules/mono/glue/arguments_vector.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/mono/glue/base_object_glue.cpp b/modules/mono/glue/base_object_glue.cpp index afcc75395b..34a96eba17 100644 --- a/modules/mono/glue/base_object_glue.cpp +++ b/modules/mono/glue/base_object_glue.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/mono/glue/collections_glue.cpp b/modules/mono/glue/collections_glue.cpp index dedb5b9f75..191f863350 100644 --- a/modules/mono/glue/collections_glue.cpp +++ b/modules/mono/glue/collections_glue.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/mono/glue/gd_glue.cpp b/modules/mono/glue/gd_glue.cpp index a4566b82fb..a2ff868f65 100644 --- a/modules/mono/glue/gd_glue.cpp +++ b/modules/mono/glue/gd_glue.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/mono/glue/glue_header.h b/modules/mono/glue/glue_header.h index f4263e286e..3db52d7c30 100644 --- a/modules/mono/glue/glue_header.h +++ b/modules/mono/glue/glue_header.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/mono/glue/nodepath_glue.cpp b/modules/mono/glue/nodepath_glue.cpp index 9405360c6c..4ddb94e1a8 100644 --- a/modules/mono/glue/nodepath_glue.cpp +++ b/modules/mono/glue/nodepath_glue.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/mono/glue/rid_glue.cpp b/modules/mono/glue/rid_glue.cpp index 410a98aa84..f464e63a81 100644 --- a/modules/mono/glue/rid_glue.cpp +++ b/modules/mono/glue/rid_glue.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/mono/glue/scene_tree_glue.cpp b/modules/mono/glue/scene_tree_glue.cpp index a96918dafa..5a6fd69db8 100644 --- a/modules/mono/glue/scene_tree_glue.cpp +++ b/modules/mono/glue/scene_tree_glue.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/mono/glue/string_glue.cpp b/modules/mono/glue/string_glue.cpp index d71d175418..18a9221f89 100644 --- a/modules/mono/glue/string_glue.cpp +++ b/modules/mono/glue/string_glue.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/mono/glue/string_name_glue.cpp b/modules/mono/glue/string_name_glue.cpp index fc2bf32b95..f537896559 100644 --- a/modules/mono/glue/string_name_glue.cpp +++ b/modules/mono/glue/string_name_glue.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/mono/godotsharp_defs.h b/modules/mono/godotsharp_defs.h index 7d57d0fac3..273dba52f9 100644 --- a/modules/mono/godotsharp_defs.h +++ b/modules/mono/godotsharp_defs.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/mono/godotsharp_dirs.cpp b/modules/mono/godotsharp_dirs.cpp index e0ddf5cd33..a39a6fe381 100644 --- a/modules/mono/godotsharp_dirs.cpp +++ b/modules/mono/godotsharp_dirs.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/mono/godotsharp_dirs.h b/modules/mono/godotsharp_dirs.h index 85be506c28..3a3c6f980e 100644 --- a/modules/mono/godotsharp_dirs.h +++ b/modules/mono/godotsharp_dirs.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/mono/managed_callable.cpp b/modules/mono/managed_callable.cpp index dbe9c7fc5d..6d868b527c 100644 --- a/modules/mono/managed_callable.cpp +++ b/modules/mono/managed_callable.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/mono/managed_callable.h b/modules/mono/managed_callable.h index bde1b41781..c620eee60d 100644 --- a/modules/mono/managed_callable.h +++ b/modules/mono/managed_callable.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/mono/mono_gc_handle.cpp b/modules/mono/mono_gc_handle.cpp index 16a6875406..8583065016 100644 --- a/modules/mono/mono_gc_handle.cpp +++ b/modules/mono/mono_gc_handle.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/mono/mono_gc_handle.h b/modules/mono/mono_gc_handle.h index b85dc70af3..f435aab3dd 100644 --- a/modules/mono/mono_gc_handle.h +++ b/modules/mono/mono_gc_handle.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/mono/mono_gd/android_mono_config.h b/modules/mono/mono_gd/android_mono_config.h index 9e304939b2..9d7cfe1b7c 100644 --- a/modules/mono/mono_gd/android_mono_config.h +++ b/modules/mono/mono_gd/android_mono_config.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/mono/mono_gd/gd_mono.cpp b/modules/mono/mono_gd/gd_mono.cpp index db33151eb3..43a39a4966 100644 --- a/modules/mono/mono_gd/gd_mono.cpp +++ b/modules/mono/mono_gd/gd_mono.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -593,8 +593,8 @@ ApiAssemblyInfo::Version ApiAssemblyInfo::Version::get_from_loaded_assembly(GDMo ApiAssemblyInfo::Version api_assembly_version; const char *nativecalls_name = p_api_type == ApiAssemblyInfo::API_CORE ? - BINDINGS_CLASS_NATIVECALLS : - BINDINGS_CLASS_NATIVECALLS_EDITOR; + BINDINGS_CLASS_NATIVECALLS : + BINDINGS_CLASS_NATIVECALLS_EDITOR; GDMonoClass *nativecalls_klass = p_api_assembly->get_class(BINDINGS_NAMESPACE, nativecalls_name); @@ -757,11 +757,11 @@ String GDMono::update_api_assemblies_from_prebuilt(const String &p_config, const #define FAIL_REASON(m_out_of_sync, m_prebuilt_exists) \ ( \ (m_out_of_sync ? \ - String("The assembly is invalidated ") : \ - String("The assembly was not found ")) + \ + String("The assembly is invalidated ") : \ + String("The assembly was not found ")) + \ (m_prebuilt_exists ? \ - String("and the prebuilt assemblies are missing.") : \ - String("and we failed to copy the prebuilt assemblies."))) + String("and the prebuilt assemblies are missing.") : \ + String("and we failed to copy the prebuilt assemblies."))) String dst_assemblies_dir = GodotSharpDirs::get_res_assemblies_base_dir().plus_file(p_config); @@ -820,8 +820,8 @@ bool GDMono::_load_core_api_assembly(LoadedApiAssembly &r_loaded_api_assembly, c // If running the project manager, load it from the prebuilt API directory String assembly_dir = !Main::is_project_manager() ? - GodotSharpDirs::get_res_assemblies_base_dir().plus_file(p_config) : - GodotSharpDirs::get_data_editor_prebuilt_api_dir().plus_file(p_config); + GodotSharpDirs::get_res_assemblies_base_dir().plus_file(p_config) : + GodotSharpDirs::get_data_editor_prebuilt_api_dir().plus_file(p_config); String assembly_path = assembly_dir.plus_file(CORE_API_ASSEMBLY_NAME ".dll"); @@ -853,8 +853,8 @@ bool GDMono::_load_editor_api_assembly(LoadedApiAssembly &r_loaded_api_assembly, // If running the project manager, load it from the prebuilt API directory String assembly_dir = !Main::is_project_manager() ? - GodotSharpDirs::get_res_assemblies_base_dir().plus_file(p_config) : - GodotSharpDirs::get_data_editor_prebuilt_api_dir().plus_file(p_config); + GodotSharpDirs::get_res_assemblies_base_dir().plus_file(p_config) : + GodotSharpDirs::get_data_editor_prebuilt_api_dir().plus_file(p_config); String assembly_path = assembly_dir.plus_file(EDITOR_API_ASSEMBLY_NAME ".dll"); diff --git a/modules/mono/mono_gd/gd_mono.h b/modules/mono/mono_gd/gd_mono.h index 969296c44d..5accc21f8e 100644 --- a/modules/mono/mono_gd/gd_mono.h +++ b/modules/mono/mono_gd/gd_mono.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/mono/mono_gd/gd_mono_assembly.cpp b/modules/mono/mono_gd/gd_mono_assembly.cpp index b3e30cdecd..c6920814b9 100644 --- a/modules/mono/mono_gd/gd_mono_assembly.cpp +++ b/modules/mono/mono_gd/gd_mono_assembly.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/mono/mono_gd/gd_mono_assembly.h b/modules/mono/mono_gd/gd_mono_assembly.h index fc10480e07..350fcf3210 100644 --- a/modules/mono/mono_gd/gd_mono_assembly.h +++ b/modules/mono/mono_gd/gd_mono_assembly.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/mono/mono_gd/gd_mono_cache.cpp b/modules/mono/mono_gd/gd_mono_cache.cpp index 3f51c6523b..aea467660f 100644 --- a/modules/mono/mono_gd/gd_mono_cache.cpp +++ b/modules/mono/mono_gd/gd_mono_cache.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/mono/mono_gd/gd_mono_cache.h b/modules/mono/mono_gd/gd_mono_cache.h index 9dfa5769be..fb75cb4b1c 100644 --- a/modules/mono/mono_gd/gd_mono_cache.h +++ b/modules/mono/mono_gd/gd_mono_cache.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/mono/mono_gd/gd_mono_class.cpp b/modules/mono/mono_gd/gd_mono_class.cpp index b734f52e4e..0ed7fcf375 100644 --- a/modules/mono/mono_gd/gd_mono_class.cpp +++ b/modules/mono/mono_gd/gd_mono_class.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/mono/mono_gd/gd_mono_class.h b/modules/mono/mono_gd/gd_mono_class.h index b93dfec30a..daea75bae8 100644 --- a/modules/mono/mono_gd/gd_mono_class.h +++ b/modules/mono/mono_gd/gd_mono_class.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/mono/mono_gd/gd_mono_field.cpp b/modules/mono/mono_gd/gd_mono_field.cpp index 61d7f64a2a..d91bb8210f 100644 --- a/modules/mono/mono_gd/gd_mono_field.cpp +++ b/modules/mono/mono_gd/gd_mono_field.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/mono/mono_gd/gd_mono_field.h b/modules/mono/mono_gd/gd_mono_field.h index 5b40b439f9..ed5078c673 100644 --- a/modules/mono/mono_gd/gd_mono_field.h +++ b/modules/mono/mono_gd/gd_mono_field.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/mono/mono_gd/gd_mono_header.h b/modules/mono/mono_gd/gd_mono_header.h index ffb56e7cec..483030610f 100644 --- a/modules/mono/mono_gd/gd_mono_header.h +++ b/modules/mono/mono_gd/gd_mono_header.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/mono/mono_gd/gd_mono_internals.cpp b/modules/mono/mono_gd/gd_mono_internals.cpp index 82f916e8c5..65e2680905 100644 --- a/modules/mono/mono_gd/gd_mono_internals.cpp +++ b/modules/mono/mono_gd/gd_mono_internals.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/mono/mono_gd/gd_mono_internals.h b/modules/mono/mono_gd/gd_mono_internals.h index 0fd6250785..34d2d35b2d 100644 --- a/modules/mono/mono_gd/gd_mono_internals.h +++ b/modules/mono/mono_gd/gd_mono_internals.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/mono/mono_gd/gd_mono_log.cpp b/modules/mono/mono_gd/gd_mono_log.cpp index 7584e7ff0d..e1d283242c 100644 --- a/modules/mono/mono_gd/gd_mono_log.cpp +++ b/modules/mono/mono_gd/gd_mono_log.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/mono/mono_gd/gd_mono_log.h b/modules/mono/mono_gd/gd_mono_log.h index 3a52316060..9a95e3cb0a 100644 --- a/modules/mono/mono_gd/gd_mono_log.h +++ b/modules/mono/mono_gd/gd_mono_log.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/mono/mono_gd/gd_mono_marshal.cpp b/modules/mono/mono_gd/gd_mono_marshal.cpp index 64b350f270..286858bff1 100644 --- a/modules/mono/mono_gd/gd_mono_marshal.cpp +++ b/modules/mono/mono_gd/gd_mono_marshal.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -1677,8 +1677,8 @@ Callable managed_to_callable(const M_Callable &p_managed_callable) { return Callable(managed_callable); } else { Object *target = p_managed_callable.target ? - unbox<Object *>(CACHED_FIELD(GodotObject, ptr)->get_value(p_managed_callable.target)) : - nullptr; + unbox<Object *>(CACHED_FIELD(GodotObject, ptr)->get_value(p_managed_callable.target)) : + nullptr; StringName *method_ptr = unbox<StringName *>(CACHED_FIELD(StringName, ptr)->get_value(p_managed_callable.method_string_name)); StringName method = method_ptr ? *method_ptr : StringName(); return Callable(target, method); @@ -1723,8 +1723,8 @@ M_Callable callable_to_managed(const Callable &p_callable) { Signal managed_to_signal_info(const M_SignalInfo &p_managed_signal) { Object *owner = p_managed_signal.owner ? - unbox<Object *>(CACHED_FIELD(GodotObject, ptr)->get_value(p_managed_signal.owner)) : - nullptr; + unbox<Object *>(CACHED_FIELD(GodotObject, ptr)->get_value(p_managed_signal.owner)) : + nullptr; StringName *name_ptr = unbox<StringName *>(CACHED_FIELD(StringName, ptr)->get_value(p_managed_signal.name_string_name)); StringName name = name_ptr ? *name_ptr : StringName(); return Signal(owner, name); diff --git a/modules/mono/mono_gd/gd_mono_marshal.h b/modules/mono/mono_gd/gd_mono_marshal.h index 6d8227f8b4..7d0036a1d8 100644 --- a/modules/mono/mono_gd/gd_mono_marshal.h +++ b/modules/mono/mono_gd/gd_mono_marshal.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/mono/mono_gd/gd_mono_method.cpp b/modules/mono/mono_gd/gd_mono_method.cpp index 1d87726234..67aabcde10 100644 --- a/modules/mono/mono_gd/gd_mono_method.cpp +++ b/modules/mono/mono_gd/gd_mono_method.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/mono/mono_gd/gd_mono_method.h b/modules/mono/mono_gd/gd_mono_method.h index 115bd998fa..c08ffe904b 100644 --- a/modules/mono/mono_gd/gd_mono_method.h +++ b/modules/mono/mono_gd/gd_mono_method.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/mono/mono_gd/gd_mono_method_thunk.h b/modules/mono/mono_gd/gd_mono_method_thunk.h index 01f3ae342a..091d26df1d 100644 --- a/modules/mono/mono_gd/gd_mono_method_thunk.h +++ b/modules/mono/mono_gd/gd_mono_method_thunk.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/mono/mono_gd/gd_mono_property.cpp b/modules/mono/mono_gd/gd_mono_property.cpp index 1027c08a4a..dc3d225082 100644 --- a/modules/mono/mono_gd/gd_mono_property.cpp +++ b/modules/mono/mono_gd/gd_mono_property.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/mono/mono_gd/gd_mono_property.h b/modules/mono/mono_gd/gd_mono_property.h index 611ac293e4..af7a2c02e5 100644 --- a/modules/mono/mono_gd/gd_mono_property.h +++ b/modules/mono/mono_gd/gd_mono_property.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/mono/mono_gd/gd_mono_utils.cpp b/modules/mono/mono_gd/gd_mono_utils.cpp index 05fd57255c..6e0a263c7f 100644 --- a/modules/mono/mono_gd/gd_mono_utils.cpp +++ b/modules/mono/mono_gd/gd_mono_utils.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/mono/mono_gd/gd_mono_utils.h b/modules/mono/mono_gd/gd_mono_utils.h index 5370b1c6fc..9e024418e1 100644 --- a/modules/mono/mono_gd/gd_mono_utils.h +++ b/modules/mono/mono_gd/gd_mono_utils.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/mono/mono_gd/gd_mono_wasm_m2n.cpp b/modules/mono/mono_gd/gd_mono_wasm_m2n.cpp index f4c964c6eb..a477c55456 100644 --- a/modules/mono/mono_gd/gd_mono_wasm_m2n.cpp +++ b/modules/mono/mono_gd/gd_mono_wasm_m2n.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/mono/mono_gd/gd_mono_wasm_m2n.h b/modules/mono/mono_gd/gd_mono_wasm_m2n.h index 68a14f15f4..159a2ed7b6 100644 --- a/modules/mono/mono_gd/gd_mono_wasm_m2n.h +++ b/modules/mono/mono_gd/gd_mono_wasm_m2n.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/mono/mono_gd/i_mono_class_member.h b/modules/mono/mono_gd/i_mono_class_member.h index 2e8e01c80e..36e14ba27c 100644 --- a/modules/mono/mono_gd/i_mono_class_member.h +++ b/modules/mono/mono_gd/i_mono_class_member.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/mono/mono_gd/managed_type.cpp b/modules/mono/mono_gd/managed_type.cpp index 3e971efece..0acfafe841 100644 --- a/modules/mono/mono_gd/managed_type.cpp +++ b/modules/mono/mono_gd/managed_type.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/mono/mono_gd/managed_type.h b/modules/mono/mono_gd/managed_type.h index 491a2f3d20..0456a9a864 100644 --- a/modules/mono/mono_gd/managed_type.h +++ b/modules/mono/mono_gd/managed_type.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/mono/mono_gd/support/android_support.cpp b/modules/mono/mono_gd/support/android_support.cpp index 5bd70748c3..59e1385e7e 100644 --- a/modules/mono/mono_gd/support/android_support.cpp +++ b/modules/mono/mono_gd/support/android_support.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/mono/mono_gd/support/android_support.h b/modules/mono/mono_gd/support/android_support.h index df51100bef..0c5dd2764c 100755 --- a/modules/mono/mono_gd/support/android_support.h +++ b/modules/mono/mono_gd/support/android_support.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/mono/mono_gd/support/ios_support.h b/modules/mono/mono_gd/support/ios_support.h index 48cef890d6..28a8806d0e 100755 --- a/modules/mono/mono_gd/support/ios_support.h +++ b/modules/mono/mono_gd/support/ios_support.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/mono/mono_gd/support/ios_support.mm b/modules/mono/mono_gd/support/ios_support.mm index e6e09c4146..cdee04edcf 100644 --- a/modules/mono/mono_gd/support/ios_support.mm +++ b/modules/mono/mono_gd/support/ios_support.mm @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/mono/register_types.cpp b/modules/mono/register_types.cpp index f5c1bda18b..80eb47bfd4 100644 --- a/modules/mono/register_types.cpp +++ b/modules/mono/register_types.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/mono/register_types.h b/modules/mono/register_types.h index e30d9a8abd..1a2ff004b5 100644 --- a/modules/mono/register_types.h +++ b/modules/mono/register_types.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/mono/signal_awaiter_utils.cpp b/modules/mono/signal_awaiter_utils.cpp index f220abfb4c..3aaf726fc8 100644 --- a/modules/mono/signal_awaiter_utils.cpp +++ b/modules/mono/signal_awaiter_utils.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/mono/signal_awaiter_utils.h b/modules/mono/signal_awaiter_utils.h index 18d1e43e14..4c77f8cfed 100644 --- a/modules/mono/signal_awaiter_utils.h +++ b/modules/mono/signal_awaiter_utils.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/mono/utils/macros.h b/modules/mono/utils/macros.h index 60c9b9718a..4a220d89c8 100644 --- a/modules/mono/utils/macros.h +++ b/modules/mono/utils/macros.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/mono/utils/mono_reg_utils.cpp b/modules/mono/utils/mono_reg_utils.cpp index 52d3fa93be..bb1265e959 100644 --- a/modules/mono/utils/mono_reg_utils.cpp +++ b/modules/mono/utils/mono_reg_utils.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -173,7 +173,7 @@ String find_msbuild_tools_path() { String output; int exit_code; - OS::get_singleton()->execute(vswhere_path, vswhere_args, true, nullptr, &output, &exit_code); + OS::get_singleton()->execute(vswhere_path, vswhere_args, &output, &exit_code); if (exit_code == 0) { Vector<String> lines = output.split("\n"); diff --git a/modules/mono/utils/mono_reg_utils.h b/modules/mono/utils/mono_reg_utils.h index cc3f1cb035..0e617761ea 100644 --- a/modules/mono/utils/mono_reg_utils.h +++ b/modules/mono/utils/mono_reg_utils.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/mono/utils/osx_utils.cpp b/modules/mono/utils/osx_utils.cpp index 41be198bcf..f4216c8129 100644 --- a/modules/mono/utils/osx_utils.cpp +++ b/modules/mono/utils/osx_utils.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/mono/utils/osx_utils.h b/modules/mono/utils/osx_utils.h index 92faead0fb..6704f19077 100644 --- a/modules/mono/utils/osx_utils.h +++ b/modules/mono/utils/osx_utils.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/mono/utils/path_utils.cpp b/modules/mono/utils/path_utils.cpp index 039afa8411..93d44628ac 100644 --- a/modules/mono/utils/path_utils.cpp +++ b/modules/mono/utils/path_utils.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/mono/utils/path_utils.h b/modules/mono/utils/path_utils.h index c19cb3bc8b..82b8f95f49 100644 --- a/modules/mono/utils/path_utils.h +++ b/modules/mono/utils/path_utils.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/mono/utils/string_utils.cpp b/modules/mono/utils/string_utils.cpp index d70004657c..43de77005e 100644 --- a/modules/mono/utils/string_utils.cpp +++ b/modules/mono/utils/string_utils.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/mono/utils/string_utils.h b/modules/mono/utils/string_utils.h index 99f3548f31..3290cb38b9 100644 --- a/modules/mono/utils/string_utils.h +++ b/modules/mono/utils/string_utils.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/ogg/register_types.cpp b/modules/ogg/register_types.cpp index 73c691397c..b23ea65378 100644 --- a/modules/ogg/register_types.cpp +++ b/modules/ogg/register_types.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/ogg/register_types.h b/modules/ogg/register_types.h index 849d27bb06..49d5ed9c80 100644 --- a/modules/ogg/register_types.h +++ b/modules/ogg/register_types.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/opensimplex/doc_classes/OpenSimplexNoise.xml b/modules/opensimplex/doc_classes/OpenSimplexNoise.xml index 9fe4c9c249..dcda5c2324 100644 --- a/modules/opensimplex/doc_classes/OpenSimplexNoise.xml +++ b/modules/opensimplex/doc_classes/OpenSimplexNoise.xml @@ -32,7 +32,7 @@ <argument index="1" name="height" type="int"> </argument> <description> - Generate a noise image with the requested [code]width[/code] and [code]height[/code], based on the current noise parameters. + Generate a noise image in [constant Image.FORMAT_L8] format with the requested [code]width[/code] and [code]height[/code], based on the current noise parameters. </description> </method> <method name="get_noise_1d" qualifiers="const"> @@ -108,7 +108,7 @@ <argument index="0" name="size" type="int"> </argument> <description> - Generate a tileable noise image, based on the current noise parameters. Generated seamless images are always square ([code]size[/code] × [code]size[/code]). + Generate a tileable noise image in [constant Image.FORMAT_L8] format, based on the current noise parameters. Generated seamless images are always square ([code]size[/code] × [code]size[/code]). </description> </method> </methods> diff --git a/modules/opensimplex/noise_texture.cpp b/modules/opensimplex/noise_texture.cpp index b29c2f84ce..1d75e46747 100644 --- a/modules/opensimplex/noise_texture.cpp +++ b/modules/opensimplex/noise_texture.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/opensimplex/noise_texture.h b/modules/opensimplex/noise_texture.h index 6f0d4aa5e1..9f6e2cbf43 100644 --- a/modules/opensimplex/noise_texture.h +++ b/modules/opensimplex/noise_texture.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/opensimplex/open_simplex_noise.cpp b/modules/opensimplex/open_simplex_noise.cpp index aded4d2a07..e4e2e0613a 100644 --- a/modules/opensimplex/open_simplex_noise.cpp +++ b/modules/opensimplex/open_simplex_noise.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -104,7 +104,7 @@ void OpenSimplexNoise::set_lacunarity(float p_lacunarity) { Ref<Image> OpenSimplexNoise::get_image(int p_width, int p_height) const { Vector<uint8_t> data; - data.resize(p_width * p_height * 4); + data.resize(p_width * p_height); uint8_t *wd8 = data.ptrw(); @@ -112,21 +112,17 @@ Ref<Image> OpenSimplexNoise::get_image(int p_width, int p_height) const { for (int j = 0; j < p_width; j++) { float v = get_noise_2d(j, i); v = v * 0.5 + 0.5; // Normalize [0..1] - uint8_t value = uint8_t(CLAMP(v * 255.0, 0, 255)); - wd8[(i * p_width + j) * 4 + 0] = value; - wd8[(i * p_width + j) * 4 + 1] = value; - wd8[(i * p_width + j) * 4 + 2] = value; - wd8[(i * p_width + j) * 4 + 3] = 255; + wd8[(i * p_width + j)] = uint8_t(CLAMP(v * 255.0, 0, 255)); } } - Ref<Image> image = memnew(Image(p_width, p_height, false, Image::FORMAT_RGBA8, data)); + Ref<Image> image = memnew(Image(p_width, p_height, false, Image::FORMAT_L8, data)); return image; } Ref<Image> OpenSimplexNoise::get_seamless_image(int p_size) const { Vector<uint8_t> data; - data.resize(p_size * p_size * 4); + data.resize(p_size * p_size); uint8_t *wd8 = data.ptrw(); @@ -147,15 +143,11 @@ Ref<Image> OpenSimplexNoise::get_seamless_image(int p_size) const { float v = get_noise_4d(x, y, z, w); v = v * 0.5 + 0.5; // Normalize [0..1] - uint8_t value = uint8_t(CLAMP(v * 255.0, 0, 255)); - wd8[(i * p_size + j) * 4 + 0] = value; - wd8[(i * p_size + j) * 4 + 1] = value; - wd8[(i * p_size + j) * 4 + 2] = value; - wd8[(i * p_size + j) * 4 + 3] = 255; + wd8[(i * p_size + j)] = uint8_t(CLAMP(v * 255.0, 0, 255)); } } - Ref<Image> image = memnew(Image(p_size, p_size, false, Image::FORMAT_RGBA8, data)); + Ref<Image> image = memnew(Image(p_size, p_size, false, Image::FORMAT_L8, data)); return image; } diff --git a/modules/opensimplex/open_simplex_noise.h b/modules/opensimplex/open_simplex_noise.h index d9bf05115d..f18dd4d798 100644 --- a/modules/opensimplex/open_simplex_noise.h +++ b/modules/opensimplex/open_simplex_noise.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -37,15 +37,15 @@ #include "thirdparty/misc/open-simplex-noise.h" -// The maximum number of octaves allowed. Note that these are statically allocated. -// Higher values become exponentially slower, so this shouldn't be set too high -// to avoid freezing the editor for long periods of time. -#define MAX_OCTAVES 9 - class OpenSimplexNoise : public Resource { GDCLASS(OpenSimplexNoise, Resource); OBJ_SAVE_TYPE(OpenSimplexNoise); + // The maximum number of octaves allowed. Note that these are statically allocated. + // Higher values become exponentially slower, so this shouldn't be set too high + // to avoid freezing the editor for long periods of time. + static const int MAX_OCTAVES = 9; + osn_context contexts[MAX_OCTAVES]; int seed; diff --git a/modules/opensimplex/register_types.cpp b/modules/opensimplex/register_types.cpp index fef90cdce3..e9735a2cc8 100644 --- a/modules/opensimplex/register_types.cpp +++ b/modules/opensimplex/register_types.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/opensimplex/register_types.h b/modules/opensimplex/register_types.h index 51c6815eae..d72e37e3a3 100644 --- a/modules/opensimplex/register_types.h +++ b/modules/opensimplex/register_types.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/opus/register_types.cpp b/modules/opus/register_types.cpp index a4329e142c..02874a9a4b 100644 --- a/modules/opus/register_types.cpp +++ b/modules/opus/register_types.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/opus/register_types.h b/modules/opus/register_types.h index ad6e083c82..af889cf809 100644 --- a/modules/opus/register_types.h +++ b/modules/opus/register_types.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/pvr/image_compress_pvrtc.cpp b/modules/pvr/image_compress_pvrtc.cpp index 6695a539d0..d2d8976694 100644 --- a/modules/pvr/image_compress_pvrtc.cpp +++ b/modules/pvr/image_compress_pvrtc.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/pvr/image_compress_pvrtc.h b/modules/pvr/image_compress_pvrtc.h index fde65f4bbe..985076ce4d 100644 --- a/modules/pvr/image_compress_pvrtc.h +++ b/modules/pvr/image_compress_pvrtc.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/pvr/register_types.cpp b/modules/pvr/register_types.cpp index 9bfc334d76..aeac564c93 100644 --- a/modules/pvr/register_types.cpp +++ b/modules/pvr/register_types.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/pvr/register_types.h b/modules/pvr/register_types.h index 8318996a46..74fcfe2ce4 100644 --- a/modules/pvr/register_types.h +++ b/modules/pvr/register_types.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/pvr/texture_loader_pvr.cpp b/modules/pvr/texture_loader_pvr.cpp index 40847cf9cb..70a3c8b5a9 100644 --- a/modules/pvr/texture_loader_pvr.cpp +++ b/modules/pvr/texture_loader_pvr.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/pvr/texture_loader_pvr.h b/modules/pvr/texture_loader_pvr.h index 07ef129689..da425c3237 100644 --- a/modules/pvr/texture_loader_pvr.h +++ b/modules/pvr/texture_loader_pvr.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/regex/doc_classes/RegEx.xml b/modules/regex/doc_classes/RegEx.xml index 312275842a..b21f5d1e7a 100644 --- a/modules/regex/doc_classes/RegEx.xml +++ b/modules/regex/doc_classes/RegEx.xml @@ -39,8 +39,8 @@ var regex = RegEx.new() regex.compile("\\S+") # Negated whitespace character class. var results = [] - for match in regex.search_all("One Two \n\tThree"): - results.push_back(match.get_string()) + for result in regex.search_all("One Two \n\tThree"): + results.push_back(result.get_string()) # The `results` array now contains "One", "Two", "Three". [/codeblock] [b]Note:[/b] Godot's regex implementation is based on the [url=https://www.pcre.org/]PCRE2[/url] library. You can view the full pattern reference [url=https://www.pcre.org/current/doc/html/pcre2pattern.html]here[/url]. diff --git a/modules/regex/regex.cpp b/modules/regex/regex.cpp index c10a276eae..fe8136ef35 100644 --- a/modules/regex/regex.cpp +++ b/modules/regex/regex.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/regex/regex.h b/modules/regex/regex.h index 5b4798b65a..46505855d7 100644 --- a/modules/regex/regex.h +++ b/modules/regex/regex.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/regex/register_types.cpp b/modules/regex/register_types.cpp index d470fcdaeb..82f3eaf707 100644 --- a/modules/regex/register_types.cpp +++ b/modules/regex/register_types.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/regex/register_types.h b/modules/regex/register_types.h index cf377cdf5f..fe94cde954 100644 --- a/modules/regex/register_types.h +++ b/modules/regex/register_types.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/regex/tests/test_regex.h b/modules/regex/tests/test_regex.h index 4b9e7e18eb..c2d303b435 100644 --- a/modules/regex/tests/test_regex.h +++ b/modules/regex/tests/test_regex.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/register_module_types.h b/modules/register_module_types.h index acd9fc7c97..2cff8c54c4 100644 --- a/modules/register_module_types.h +++ b/modules/register_module_types.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/squish/image_compress_squish.cpp b/modules/squish/image_compress_squish.cpp index c510779317..cce08034df 100644 --- a/modules/squish/image_compress_squish.cpp +++ b/modules/squish/image_compress_squish.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/squish/image_compress_squish.h b/modules/squish/image_compress_squish.h index 11b9e1c833..301d30fcf1 100644 --- a/modules/squish/image_compress_squish.h +++ b/modules/squish/image_compress_squish.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/squish/register_types.cpp b/modules/squish/register_types.cpp index ad28aff058..451e9d8e93 100644 --- a/modules/squish/register_types.cpp +++ b/modules/squish/register_types.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/squish/register_types.h b/modules/squish/register_types.h index ab56c54d4a..0f87d64333 100644 --- a/modules/squish/register_types.h +++ b/modules/squish/register_types.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/stb_vorbis/audio_stream_ogg_vorbis.cpp b/modules/stb_vorbis/audio_stream_ogg_vorbis.cpp index 346833ab9c..4b2be47e74 100644 --- a/modules/stb_vorbis/audio_stream_ogg_vorbis.cpp +++ b/modules/stb_vorbis/audio_stream_ogg_vorbis.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -124,7 +124,10 @@ AudioStreamPlaybackOGGVorbis::~AudioStreamPlaybackOGGVorbis() { Ref<AudioStreamPlayback> AudioStreamOGGVorbis::instance_playback() { Ref<AudioStreamPlaybackOGGVorbis> ovs; - ERR_FAIL_COND_V(data == nullptr, ovs); + ERR_FAIL_COND_V_MSG(data == nullptr, ovs, + "This AudioStreamOGGVorbis does not have an audio file assigned " + "to it. AudioStreamOGGVorbis should not be created from the " + "inspector or with `.new()`. Instead, load an audio file."); ovs.instance(); ovs->vorbis_stream = Ref<AudioStreamOGGVorbis>(this); diff --git a/modules/stb_vorbis/audio_stream_ogg_vorbis.h b/modules/stb_vorbis/audio_stream_ogg_vorbis.h index 5070f2a078..efc8fc6c27 100644 --- a/modules/stb_vorbis/audio_stream_ogg_vorbis.h +++ b/modules/stb_vorbis/audio_stream_ogg_vorbis.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/stb_vorbis/register_types.cpp b/modules/stb_vorbis/register_types.cpp index 13c26fc8cc..6f7eb53bc8 100644 --- a/modules/stb_vorbis/register_types.cpp +++ b/modules/stb_vorbis/register_types.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/stb_vorbis/register_types.h b/modules/stb_vorbis/register_types.h index f5a1dd31bc..d36d87606c 100644 --- a/modules/stb_vorbis/register_types.h +++ b/modules/stb_vorbis/register_types.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/stb_vorbis/resource_importer_ogg_vorbis.cpp b/modules/stb_vorbis/resource_importer_ogg_vorbis.cpp index d68d050d34..ec1c30783a 100644 --- a/modules/stb_vorbis/resource_importer_ogg_vorbis.cpp +++ b/modules/stb_vorbis/resource_importer_ogg_vorbis.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/stb_vorbis/resource_importer_ogg_vorbis.h b/modules/stb_vorbis/resource_importer_ogg_vorbis.h index 47f0039328..60fe3381fb 100644 --- a/modules/stb_vorbis/resource_importer_ogg_vorbis.h +++ b/modules/stb_vorbis/resource_importer_ogg_vorbis.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/svg/image_loader_svg.cpp b/modules/svg/image_loader_svg.cpp index 8ca4452ac9..6ce3e4b4b3 100644 --- a/modules/svg/image_loader_svg.cpp +++ b/modules/svg/image_loader_svg.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/svg/image_loader_svg.h b/modules/svg/image_loader_svg.h index 8e478a40ce..e64175b172 100644 --- a/modules/svg/image_loader_svg.h +++ b/modules/svg/image_loader_svg.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/svg/register_types.cpp b/modules/svg/register_types.cpp index 9fbefd2cfe..1a611184d2 100644 --- a/modules/svg/register_types.cpp +++ b/modules/svg/register_types.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/svg/register_types.h b/modules/svg/register_types.h index a3d914e0cb..106ac9056f 100644 --- a/modules/svg/register_types.h +++ b/modules/svg/register_types.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/text_server_adv/bitmap_font_adv.cpp b/modules/text_server_adv/bitmap_font_adv.cpp index b905b7dabb..01fa94aa7c 100644 --- a/modules/text_server_adv/bitmap_font_adv.cpp +++ b/modules/text_server_adv/bitmap_font_adv.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/text_server_adv/bitmap_font_adv.h b/modules/text_server_adv/bitmap_font_adv.h index cb1a726f76..c314f1b087 100644 --- a/modules/text_server_adv/bitmap_font_adv.h +++ b/modules/text_server_adv/bitmap_font_adv.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/text_server_adv/dynamic_font_adv.cpp b/modules/text_server_adv/dynamic_font_adv.cpp index af14138c6a..fcefa60d98 100644 --- a/modules/text_server_adv/dynamic_font_adv.cpp +++ b/modules/text_server_adv/dynamic_font_adv.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/text_server_adv/dynamic_font_adv.h b/modules/text_server_adv/dynamic_font_adv.h index f9d6735c32..c35dd9390b 100644 --- a/modules/text_server_adv/dynamic_font_adv.h +++ b/modules/text_server_adv/dynamic_font_adv.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/text_server_adv/font_adv.h b/modules/text_server_adv/font_adv.h index 88b327f57b..4bbd2dd4bf 100644 --- a/modules/text_server_adv/font_adv.h +++ b/modules/text_server_adv/font_adv.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/text_server_adv/icu_data/icudata_stub.cpp b/modules/text_server_adv/icu_data/icudata_stub.cpp index 13f0ac0c50..187001f33a 100644 --- a/modules/text_server_adv/icu_data/icudata_stub.cpp +++ b/modules/text_server_adv/icu_data/icudata_stub.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/text_server_adv/register_types.cpp b/modules/text_server_adv/register_types.cpp index 68117e0380..abefa83b9b 100644 --- a/modules/text_server_adv/register_types.cpp +++ b/modules/text_server_adv/register_types.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/text_server_adv/register_types.h b/modules/text_server_adv/register_types.h index 8319ddfd5d..ddd1190f40 100644 --- a/modules/text_server_adv/register_types.h +++ b/modules/text_server_adv/register_types.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/text_server_adv/script_iterator.cpp b/modules/text_server_adv/script_iterator.cpp index 60a617c3a7..8f23bb9e02 100644 --- a/modules/text_server_adv/script_iterator.cpp +++ b/modules/text_server_adv/script_iterator.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/text_server_adv/script_iterator.h b/modules/text_server_adv/script_iterator.h index 4523aa2767..ad476f7c75 100644 --- a/modules/text_server_adv/script_iterator.h +++ b/modules/text_server_adv/script_iterator.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/text_server_adv/text_server_adv.cpp b/modules/text_server_adv/text_server_adv.cpp index 671c2fa029..8b05611089 100644 --- a/modules/text_server_adv/text_server_adv.cpp +++ b/modules/text_server_adv/text_server_adv.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/text_server_adv/text_server_adv.h b/modules/text_server_adv/text_server_adv.h index 8c26554158..89fae477f9 100644 --- a/modules/text_server_adv/text_server_adv.h +++ b/modules/text_server_adv/text_server_adv.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/text_server_fb/bitmap_font_fb.cpp b/modules/text_server_fb/bitmap_font_fb.cpp index 99cbccb69a..5c691b7bbd 100644 --- a/modules/text_server_fb/bitmap_font_fb.cpp +++ b/modules/text_server_fb/bitmap_font_fb.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/text_server_fb/bitmap_font_fb.h b/modules/text_server_fb/bitmap_font_fb.h index 73e6d8f791..33401b85fa 100644 --- a/modules/text_server_fb/bitmap_font_fb.h +++ b/modules/text_server_fb/bitmap_font_fb.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/text_server_fb/dynamic_font_fb.cpp b/modules/text_server_fb/dynamic_font_fb.cpp index 120774d8e7..4eecba6ae8 100644 --- a/modules/text_server_fb/dynamic_font_fb.cpp +++ b/modules/text_server_fb/dynamic_font_fb.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/text_server_fb/dynamic_font_fb.h b/modules/text_server_fb/dynamic_font_fb.h index 6ac8cb52a8..f1cd758f2c 100644 --- a/modules/text_server_fb/dynamic_font_fb.h +++ b/modules/text_server_fb/dynamic_font_fb.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/text_server_fb/font_fb.h b/modules/text_server_fb/font_fb.h index d2ce2661a1..cc72919542 100644 --- a/modules/text_server_fb/font_fb.h +++ b/modules/text_server_fb/font_fb.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/text_server_fb/register_types.cpp b/modules/text_server_fb/register_types.cpp index ad4d2d47ab..87cbd2ac2c 100644 --- a/modules/text_server_fb/register_types.cpp +++ b/modules/text_server_fb/register_types.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/text_server_fb/register_types.h b/modules/text_server_fb/register_types.h index 58f8436c67..c854db92e5 100644 --- a/modules/text_server_fb/register_types.h +++ b/modules/text_server_fb/register_types.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/text_server_fb/text_server_fb.cpp b/modules/text_server_fb/text_server_fb.cpp index 0cc56a6735..e60d269408 100644 --- a/modules/text_server_fb/text_server_fb.cpp +++ b/modules/text_server_fb/text_server_fb.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/text_server_fb/text_server_fb.h b/modules/text_server_fb/text_server_fb.h index 56bb1f7bf9..d142b320e4 100644 --- a/modules/text_server_fb/text_server_fb.h +++ b/modules/text_server_fb/text_server_fb.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/tga/image_loader_tga.cpp b/modules/tga/image_loader_tga.cpp index aa8b3122f4..2da9159228 100644 --- a/modules/tga/image_loader_tga.cpp +++ b/modules/tga/image_loader_tga.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/tga/image_loader_tga.h b/modules/tga/image_loader_tga.h index 6b3d33e7ef..249e33411e 100644 --- a/modules/tga/image_loader_tga.h +++ b/modules/tga/image_loader_tga.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/tga/register_types.cpp b/modules/tga/register_types.cpp index 320f748083..9e5fe124ef 100644 --- a/modules/tga/register_types.cpp +++ b/modules/tga/register_types.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/tga/register_types.h b/modules/tga/register_types.h index 94a77d295e..0dcd750250 100644 --- a/modules/tga/register_types.h +++ b/modules/tga/register_types.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/theora/register_types.cpp b/modules/theora/register_types.cpp index 0676cab5c5..0218b8c7a4 100644 --- a/modules/theora/register_types.cpp +++ b/modules/theora/register_types.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/theora/register_types.h b/modules/theora/register_types.h index 4f0670b2c7..654d70e417 100644 --- a/modules/theora/register_types.h +++ b/modules/theora/register_types.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/theora/video_stream_theora.cpp b/modules/theora/video_stream_theora.cpp index 4f33f58ed1..243265769e 100644 --- a/modules/theora/video_stream_theora.cpp +++ b/modules/theora/video_stream_theora.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/theora/video_stream_theora.h b/modules/theora/video_stream_theora.h index 867f464038..d2036b5cb4 100644 --- a/modules/theora/video_stream_theora.h +++ b/modules/theora/video_stream_theora.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/tinyexr/image_loader_tinyexr.cpp b/modules/tinyexr/image_loader_tinyexr.cpp index 75dc16c39a..47214e6974 100644 --- a/modules/tinyexr/image_loader_tinyexr.cpp +++ b/modules/tinyexr/image_loader_tinyexr.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/tinyexr/image_loader_tinyexr.h b/modules/tinyexr/image_loader_tinyexr.h index ff040b0915..34390fccb0 100644 --- a/modules/tinyexr/image_loader_tinyexr.h +++ b/modules/tinyexr/image_loader_tinyexr.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/tinyexr/image_saver_tinyexr.cpp b/modules/tinyexr/image_saver_tinyexr.cpp index 420619bd5f..f747763248 100644 --- a/modules/tinyexr/image_saver_tinyexr.cpp +++ b/modules/tinyexr/image_saver_tinyexr.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/tinyexr/image_saver_tinyexr.h b/modules/tinyexr/image_saver_tinyexr.h index c7154bcfc7..e5060ef11c 100644 --- a/modules/tinyexr/image_saver_tinyexr.h +++ b/modules/tinyexr/image_saver_tinyexr.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/tinyexr/register_types.cpp b/modules/tinyexr/register_types.cpp index 9d0fb8729e..ecbabc4951 100644 --- a/modules/tinyexr/register_types.cpp +++ b/modules/tinyexr/register_types.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/tinyexr/register_types.h b/modules/tinyexr/register_types.h index 9739488312..e401f37066 100644 --- a/modules/tinyexr/register_types.h +++ b/modules/tinyexr/register_types.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/upnp/register_types.cpp b/modules/upnp/register_types.cpp index e66bc9d11a..a5ee39517f 100644 --- a/modules/upnp/register_types.cpp +++ b/modules/upnp/register_types.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/upnp/register_types.h b/modules/upnp/register_types.h index 0c71db9ffa..768031c4d9 100644 --- a/modules/upnp/register_types.h +++ b/modules/upnp/register_types.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/upnp/upnp.cpp b/modules/upnp/upnp.cpp index 3c9bf9a4b4..8c3be884bd 100644 --- a/modules/upnp/upnp.cpp +++ b/modules/upnp/upnp.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/upnp/upnp.h b/modules/upnp/upnp.h index 81d770ec4c..9dfa907476 100644 --- a/modules/upnp/upnp.h +++ b/modules/upnp/upnp.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/upnp/upnp_device.cpp b/modules/upnp/upnp_device.cpp index 34af6898be..ddc66d593c 100644 --- a/modules/upnp/upnp_device.cpp +++ b/modules/upnp/upnp_device.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/upnp/upnp_device.h b/modules/upnp/upnp_device.h index 53d621c90a..126e761a56 100644 --- a/modules/upnp/upnp_device.h +++ b/modules/upnp/upnp_device.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/vhacd/register_types.cpp b/modules/vhacd/register_types.cpp index 40c5e47440..daad39bdfb 100644 --- a/modules/vhacd/register_types.cpp +++ b/modules/vhacd/register_types.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/vhacd/register_types.h b/modules/vhacd/register_types.h index d02a990901..24ad9378f4 100644 --- a/modules/vhacd/register_types.h +++ b/modules/vhacd/register_types.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/visual_script/doc_classes/VisualScript.xml b/modules/visual_script/doc_classes/VisualScript.xml index 088d84d2ec..5112ea43a7 100644 --- a/modules/visual_script/doc_classes/VisualScript.xml +++ b/modules/visual_script/doc_classes/VisualScript.xml @@ -26,23 +26,23 @@ </return> <argument index="0" name="name" type="StringName"> </argument> + <argument index="1" name="func_node_id" type="int"> + </argument> <description> - Add a function with the specified name to the VisualScript. + Add a function with the specified name to the VisualScript, and assign the root [VisualScriptFunction] node's id as [code]func_node_id[/code]. </description> </method> <method name="add_node"> <return type="void"> </return> - <argument index="0" name="func" type="StringName"> - </argument> - <argument index="1" name="id" type="int"> + <argument index="0" name="id" type="int"> </argument> - <argument index="2" name="node" type="VisualScriptNode"> + <argument index="1" name="node" type="VisualScriptNode"> </argument> - <argument index="3" name="position" type="Vector2" default="Vector2( 0, 0 )"> + <argument index="2" name="position" type="Vector2" default="Vector2( 0, 0 )"> </argument> <description> - Add a node to a function of the VisualScript. + Add a node to the VisualScript. </description> </method> <method name="add_variable"> @@ -157,15 +157,13 @@ <method name="data_connect"> <return type="void"> </return> - <argument index="0" name="func" type="StringName"> - </argument> - <argument index="1" name="from_node" type="int"> + <argument index="0" name="from_node" type="int"> </argument> - <argument index="2" name="from_port" type="int"> + <argument index="1" name="from_port" type="int"> </argument> - <argument index="3" name="to_node" type="int"> + <argument index="2" name="to_node" type="int"> </argument> - <argument index="4" name="to_port" type="int"> + <argument index="3" name="to_port" type="int"> </argument> <description> Connect two data ports. The value of [code]from_node[/code]'s [code]from_port[/code] would be fed into [code]to_node[/code]'s [code]to_port[/code]. @@ -174,15 +172,13 @@ <method name="data_disconnect"> <return type="void"> </return> - <argument index="0" name="func" type="StringName"> + <argument index="0" name="from_node" type="int"> </argument> - <argument index="1" name="from_node" type="int"> + <argument index="1" name="from_port" type="int"> </argument> - <argument index="2" name="from_port" type="int"> + <argument index="2" name="to_node" type="int"> </argument> - <argument index="3" name="to_node" type="int"> - </argument> - <argument index="4" name="to_port" type="int"> + <argument index="3" name="to_port" type="int"> </argument> <description> Disconnect two data ports previously connected with [method data_connect]. @@ -197,37 +193,31 @@ Returns the id of a function's entry point node. </description> </method> - <method name="get_function_scroll" qualifiers="const"> - <return type="Vector2"> - </return> - <argument index="0" name="name" type="StringName"> - </argument> - <description> - Returns the position of the center of the screen for a given function. - </description> - </method> <method name="get_node" qualifiers="const"> <return type="VisualScriptNode"> </return> - <argument index="0" name="func" type="StringName"> - </argument> - <argument index="1" name="id" type="int"> + <argument index="0" name="id" type="int"> </argument> <description> - Returns a node given its id and its function. + Returns a node given its id. </description> </method> <method name="get_node_position" qualifiers="const"> <return type="Vector2"> </return> - <argument index="0" name="func" type="StringName"> - </argument> - <argument index="1" name="id" type="int"> + <argument index="0" name="id" type="int"> </argument> <description> Returns a node's position in pixels. </description> </method> + <method name="get_scroll" qualifiers="const"> + <return type="Vector2"> + </return> + <description> + Returns the current position of the center of the screen. + </description> + </method> <method name="get_variable_default_value" qualifiers="const"> <return type="Variant"> </return> @@ -267,15 +257,13 @@ <method name="has_data_connection" qualifiers="const"> <return type="bool"> </return> - <argument index="0" name="func" type="StringName"> - </argument> - <argument index="1" name="from_node" type="int"> + <argument index="0" name="from_node" type="int"> </argument> - <argument index="2" name="from_port" type="int"> + <argument index="1" name="from_port" type="int"> </argument> - <argument index="3" name="to_node" type="int"> + <argument index="2" name="to_node" type="int"> </argument> - <argument index="4" name="to_port" type="int"> + <argument index="3" name="to_port" type="int"> </argument> <description> Returns whether the specified data ports are connected. @@ -293,9 +281,7 @@ <method name="has_node" qualifiers="const"> <return type="bool"> </return> - <argument index="0" name="func" type="StringName"> - </argument> - <argument index="1" name="id" type="int"> + <argument index="0" name="id" type="int"> </argument> <description> Returns whether a node exists with the given id. @@ -304,13 +290,11 @@ <method name="has_sequence_connection" qualifiers="const"> <return type="bool"> </return> - <argument index="0" name="func" type="StringName"> - </argument> - <argument index="1" name="from_node" type="int"> + <argument index="0" name="from_node" type="int"> </argument> - <argument index="2" name="from_output" type="int"> + <argument index="1" name="from_output" type="int"> </argument> - <argument index="3" name="to_node" type="int"> + <argument index="2" name="to_node" type="int"> </argument> <description> Returns whether the specified sequence ports are connected. @@ -346,12 +330,10 @@ <method name="remove_node"> <return type="void"> </return> - <argument index="0" name="func" type="StringName"> - </argument> - <argument index="1" name="id" type="int"> + <argument index="0" name="id" type="int"> </argument> <description> - Remove a specific node. + Remove the node with the specified id. </description> </method> <method name="remove_variable"> @@ -399,13 +381,11 @@ <method name="sequence_connect"> <return type="void"> </return> - <argument index="0" name="func" type="StringName"> + <argument index="0" name="from_node" type="int"> </argument> - <argument index="1" name="from_node" type="int"> + <argument index="1" name="from_output" type="int"> </argument> - <argument index="2" name="from_output" type="int"> - </argument> - <argument index="3" name="to_node" type="int"> + <argument index="2" name="to_node" type="int"> </argument> <description> Connect two sequence ports. The execution will flow from of [code]from_node[/code]'s [code]from_output[/code] into [code]to_node[/code]. @@ -415,29 +395,16 @@ <method name="sequence_disconnect"> <return type="void"> </return> - <argument index="0" name="func" type="StringName"> - </argument> - <argument index="1" name="from_node" type="int"> + <argument index="0" name="from_node" type="int"> </argument> - <argument index="2" name="from_output" type="int"> + <argument index="1" name="from_output" type="int"> </argument> - <argument index="3" name="to_node" type="int"> + <argument index="2" name="to_node" type="int"> </argument> <description> Disconnect two sequence ports previously connected with [method sequence_connect]. </description> </method> - <method name="set_function_scroll"> - <return type="void"> - </return> - <argument index="0" name="name" type="StringName"> - </argument> - <argument index="1" name="ofs" type="Vector2"> - </argument> - <description> - Position the center of the screen for a function. - </description> - </method> <method name="set_instance_base_type"> <return type="void"> </return> @@ -450,14 +417,21 @@ <method name="set_node_position"> <return type="void"> </return> - <argument index="0" name="func" type="StringName"> + <argument index="0" name="id" type="int"> </argument> - <argument index="1" name="id" type="int"> + <argument index="1" name="position" type="Vector2"> </argument> - <argument index="2" name="position" type="Vector2"> + <description> + Set the node position in the VisualScript graph. + </description> + </method> + <method name="set_scroll"> + <return type="void"> + </return> + <argument index="0" name="ofs" type="Vector2"> </argument> <description> - Position a node on the screen. + Set the screen center to the given position. </description> </method> <method name="set_variable_default_value"> @@ -496,9 +470,7 @@ </methods> <signals> <signal name="node_ports_changed"> - <argument index="0" name="function" type="String"> - </argument> - <argument index="1" name="id" type="int"> + <argument index="0" name="id" type="int"> </argument> <description> Emitted when the ports of a node are changed. diff --git a/modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml b/modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml index 000fbd0140..4004f1a04c 100644 --- a/modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml +++ b/modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml @@ -92,7 +92,7 @@ <constant name="MATH_STEP_DECIMALS" value="24" enum="BuiltinFunc"> Return the number of digit places after the decimal that the first non-zero digit occurs. </constant> - <constant name="MATH_STEPIFY" value="25" enum="BuiltinFunc"> + <constant name="MATH_SNAPPED" value="25" enum="BuiltinFunc"> Return the input snapped to a given step. </constant> <constant name="MATH_LERP" value="26" enum="BuiltinFunc"> diff --git a/modules/visual_script/register_types.cpp b/modules/visual_script/register_types.cpp index 0172f29923..4c7b66e368 100644 --- a/modules/visual_script/register_types.cpp +++ b/modules/visual_script/register_types.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/visual_script/register_types.h b/modules/visual_script/register_types.h index c18c2930b1..b02a93ebc1 100644 --- a/modules/visual_script/register_types.h +++ b/modules/visual_script/register_types.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/visual_script/visual_script.cpp b/modules/visual_script/visual_script.cpp index 18a104ffb0..fe92f59179 100644 --- a/modules/visual_script/visual_script.cpp +++ b/modules/visual_script/visual_script.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -36,7 +36,7 @@ #include "scene/main/node.h" #include "visual_script_nodes.h" -//used by editor, this is not really saved +// Used by editor, this is not really saved. void VisualScriptNode::set_breakpoint(bool p_breakpoint) { breakpoint = p_breakpoint; } @@ -55,8 +55,8 @@ void VisualScriptNode::set_default_input_value(int p_port, const Variant &p_valu default_input_values[p_port] = p_value; #ifdef TOOLS_ENABLED - for (Set<VisualScript *>::Element *E = scripts_used.front(); E; E = E->next()) { - E->get()->set_edited(true); + if (script_used.is_valid()) { + script_used->set_edited(true); } #endif } @@ -73,14 +73,14 @@ void VisualScriptNode::_set_default_input_values(Array p_values) { void VisualScriptNode::validate_input_default_values() { default_input_values.resize(MAX(default_input_values.size(), get_input_value_port_count())); //let it grow as big as possible, we don't want to lose values on resize - //actually validate on save + // Actually validate on save. for (int i = 0; i < get_input_value_port_count(); i++) { Variant::Type expected = get_input_value_port_info(i).type; if (expected == Variant::NIL || expected == default_input_values[i].get_type()) { continue; } else { - //not the same, reconvert + // Not the same, reconvert. Callable::CallError ce; Variant existing = default_input_values[i]; const Variant *existingp = &existing; @@ -94,7 +94,7 @@ void VisualScriptNode::validate_input_default_values() { } Array VisualScriptNode::_get_default_input_values() const { - //validate on save, since on load there is little info about this + // Validate on save, since on load there is little info about this. Array values = default_input_values; values.resize(get_input_value_port_count()); @@ -118,6 +118,8 @@ void VisualScriptNode::_bind_methods() { } VisualScriptNode::TypeGuess VisualScriptNode::guess_output_type(TypeGuess *p_inputs, int p_output) const { + ERR_FAIL_COND_V(get_output_value_port_count() <= p_output, TypeGuess()); + PropertyInfo pinfo = get_output_value_port_info(p_output); TypeGuess tg; @@ -131,11 +133,7 @@ VisualScriptNode::TypeGuess VisualScriptNode::guess_output_type(TypeGuess *p_inp } Ref<VisualScript> VisualScriptNode::get_visual_script() const { - if (scripts_used.size()) { - return Ref<VisualScript>(scripts_used.front()->get()); - } - - return Ref<VisualScript>(); + return script_used; } VisualScriptNode::VisualScriptNode() { @@ -165,13 +163,15 @@ VisualScriptNodeInstance::~VisualScriptNodeInstance() { } } -void VisualScript::add_function(const StringName &p_name) { +void VisualScript::add_function(const StringName &p_name, int p_func_node_id) { ERR_FAIL_COND(instances.size()); ERR_FAIL_COND(!String(p_name).is_valid_identifier()); ERR_FAIL_COND(functions.has(p_name)); + ERR_FAIL_COND(variables.has(p_name)); + ERR_FAIL_COND(custom_signals.has(p_name)); functions[p_name] = Function(); - functions[p_name].scroll = Vector2(-50, -100); + functions[p_name].func_id = p_func_node_id; } bool VisualScript::has_function(const StringName &p_name) const { @@ -182,11 +182,7 @@ void VisualScript::remove_function(const StringName &p_name) { ERR_FAIL_COND(instances.size()); ERR_FAIL_COND(!functions.has(p_name)); - for (Map<int, Function::NodeData>::Element *E = functions[p_name].nodes.front(); E; E = E->next()) { - E->get().node->disconnect("ports_changed", callable_mp(this, &VisualScript::_node_ports_changed)); - E->get().node->scripts_used.erase(this); - } - + // Let the editor handle the node removal. functions.erase(p_name); } @@ -207,53 +203,36 @@ void VisualScript::rename_function(const StringName &p_name, const StringName &p functions.erase(p_name); } -void VisualScript::set_function_scroll(const StringName &p_name, const Vector2 &p_scroll) { - ERR_FAIL_COND(!functions.has(p_name)); - functions[p_name].scroll = p_scroll; +void VisualScript::set_scroll(const Vector2 &p_scroll) { + scroll = p_scroll; } -Vector2 VisualScript::get_function_scroll(const StringName &p_name) const { - ERR_FAIL_COND_V(!functions.has(p_name), Vector2()); - return functions[p_name].scroll; +Vector2 VisualScript::get_scroll() const { + return scroll; } void VisualScript::get_function_list(List<StringName> *r_functions) const { - for (const Map<StringName, Function>::Element *E = functions.front(); E; E = E->next()) { - r_functions->push_back(E->key()); - } - - r_functions->sort_custom<StringName::AlphCompare>(); + functions.get_key_list(r_functions); + // r_functions->sort_custom<StringName::AlphCompare>(); // Don't force sorting. } int VisualScript::get_function_node_id(const StringName &p_name) const { ERR_FAIL_COND_V(!functions.has(p_name), -1); - return functions[p_name].function_id; + return functions[p_name].func_id; } void VisualScript::_node_ports_changed(int p_id) { - StringName function; - - for (Map<StringName, Function>::Element *E = functions.front(); E; E = E->next()) { - if (E->get().nodes.has(p_id)) { - function = E->key(); - break; - } - } - - ERR_FAIL_COND(function == StringName()); - - Function &func = functions[function]; - Ref<VisualScriptNode> vsn = func.nodes[p_id].node; + Ref<VisualScriptNode> vsn = nodes[p_id].node; vsn->validate_input_default_values(); - //must revalidate all the functions + // Must revalidate all the functions. { List<SequenceConnection> to_remove; - for (Set<SequenceConnection>::Element *E = func.sequence_connections.front(); E; E = E->next()) { + for (Set<SequenceConnection>::Element *E = sequence_connections.front(); E; E = E->next()) { if (E->get().from_node == p_id && E->get().from_output >= vsn->get_output_sequence_port_count()) { to_remove.push_back(E->get()); } @@ -263,7 +242,7 @@ void VisualScript::_node_ports_changed(int p_id) { } while (to_remove.size()) { - func.sequence_connections.erase(to_remove.front()->get()); + sequence_connections.erase(to_remove.front()->get()); to_remove.pop_front(); } } @@ -271,7 +250,7 @@ void VisualScript::_node_ports_changed(int p_id) { { List<DataConnection> to_remove; - for (Set<DataConnection>::Element *E = func.data_connections.front(); E; E = E->next()) { + for (Set<DataConnection>::Element *E = data_connections.front(); E; E = E->next()) { if (E->get().from_node == p_id && E->get().from_port >= vsn->get_output_value_port_count()) { to_remove.push_back(E->get()); } @@ -281,63 +260,47 @@ void VisualScript::_node_ports_changed(int p_id) { } while (to_remove.size()) { - func.data_connections.erase(to_remove.front()->get()); + data_connections.erase(to_remove.front()->get()); to_remove.pop_front(); } } #ifdef TOOLS_ENABLED - set_edited(true); //something changed, let's set as edited - emit_signal("node_ports_changed", function, p_id); + set_edited(true); // Something changed, let's set as edited. + emit_signal("node_ports_changed", p_id); #endif } -void VisualScript::add_node(const StringName &p_func, int p_id, const Ref<VisualScriptNode> &p_node, const Point2 &p_pos) { +void VisualScript::add_node(int p_id, const Ref<VisualScriptNode> &p_node, const Point2 &p_pos) { ERR_FAIL_COND(instances.size()); - ERR_FAIL_COND(!functions.has(p_func)); - - for (Map<StringName, Function>::Element *E = functions.front(); E; E = E->next()) { - ERR_FAIL_COND(E->get().nodes.has(p_id)); //id can exist only one in script, even for different functions - } + ERR_FAIL_COND(nodes.has(p_id)); // ID can exist only one in script. - Function &func = functions[p_func]; - - if (Object::cast_to<VisualScriptFunction>(*p_node)) { - //the function indeed - ERR_FAIL_COND_MSG(func.function_id >= 0, "A function node has already been set here."); - - func.function_id = p_id; - } - - Function::NodeData nd; + NodeData nd; nd.node = p_node; nd.pos = p_pos; Ref<VisualScriptNode> vsn = p_node; vsn->connect("ports_changed", callable_mp(this, &VisualScript::_node_ports_changed), varray(p_id)); - vsn->scripts_used.insert(this); - vsn->validate_input_default_values(); // Validate when fully loaded + vsn->script_used = Ref<VisualScript>(this); + vsn->validate_input_default_values(); // Validate when fully loaded. - func.nodes[p_id] = nd; + nodes[p_id] = nd; } -void VisualScript::remove_node(const StringName &p_func, int p_id) { +void VisualScript::remove_node(int p_id) { ERR_FAIL_COND(instances.size()); - ERR_FAIL_COND(!functions.has(p_func)); - Function &func = functions[p_func]; - - ERR_FAIL_COND(!func.nodes.has(p_id)); + ERR_FAIL_COND(!nodes.has(p_id)); { List<SequenceConnection> to_remove; - for (Set<SequenceConnection>::Element *E = func.sequence_connections.front(); E; E = E->next()) { + for (Set<SequenceConnection>::Element *E = sequence_connections.front(); E; E = E->next()) { if (E->get().from_node == p_id || E->get().to_node == p_id) { to_remove.push_back(E->get()); } } while (to_remove.size()) { - func.sequence_connections.erase(to_remove.front()->get()); + sequence_connections.erase(to_remove.front()->get()); to_remove.pop_front(); } } @@ -345,122 +308,88 @@ void VisualScript::remove_node(const StringName &p_func, int p_id) { { List<DataConnection> to_remove; - for (Set<DataConnection>::Element *E = func.data_connections.front(); E; E = E->next()) { + for (Set<DataConnection>::Element *E = data_connections.front(); E; E = E->next()) { if (E->get().from_node == p_id || E->get().to_node == p_id) { to_remove.push_back(E->get()); } } while (to_remove.size()) { - func.data_connections.erase(to_remove.front()->get()); + data_connections.erase(to_remove.front()->get()); to_remove.pop_front(); } } - if (Object::cast_to<VisualScriptFunction>(func.nodes[p_id].node.ptr())) { - func.function_id = -1; //revert to invalid - } + nodes[p_id].node->disconnect("ports_changed", callable_mp(this, &VisualScript::_node_ports_changed)); + nodes[p_id].node->script_used.unref(); - func.nodes[p_id].node->disconnect("ports_changed", callable_mp(this, &VisualScript::_node_ports_changed)); - func.nodes[p_id].node->scripts_used.erase(this); - - func.nodes.erase(p_id); + nodes.erase(p_id); } -bool VisualScript::has_node(const StringName &p_func, int p_id) const { - ERR_FAIL_COND_V(!functions.has(p_func), false); - const Function &func = functions[p_func]; - - return func.nodes.has(p_id); +bool VisualScript::has_node(int p_id) const { + return nodes.has(p_id); } -Ref<VisualScriptNode> VisualScript::get_node(const StringName &p_func, int p_id) const { - ERR_FAIL_COND_V(!functions.has(p_func), Ref<VisualScriptNode>()); - const Function &func = functions[p_func]; - - ERR_FAIL_COND_V(!func.nodes.has(p_id), Ref<VisualScriptNode>()); +Ref<VisualScriptNode> VisualScript::get_node(int p_id) const { + ERR_FAIL_COND_V(!nodes.has(p_id), Ref<VisualScriptNode>()); - return func.nodes[p_id].node; + return nodes[p_id].node; } -void VisualScript::set_node_position(const StringName &p_func, int p_id, const Point2 &p_pos) { +void VisualScript::set_node_position(int p_id, const Point2 &p_pos) { ERR_FAIL_COND(instances.size()); - ERR_FAIL_COND(!functions.has(p_func)); - Function &func = functions[p_func]; - - ERR_FAIL_COND(!func.nodes.has(p_id)); - func.nodes[p_id].pos = p_pos; + ERR_FAIL_COND(!nodes.has(p_id)); + nodes[p_id].pos = p_pos; } -Point2 VisualScript::get_node_position(const StringName &p_func, int p_id) const { - ERR_FAIL_COND_V(!functions.has(p_func), Point2()); - const Function &func = functions[p_func]; - - ERR_FAIL_COND_V(!func.nodes.has(p_id), Point2()); - return func.nodes[p_id].pos; +Point2 VisualScript::get_node_position(int p_id) const { + ERR_FAIL_COND_V(!nodes.has(p_id), Point2()); + return nodes[p_id].pos; } -void VisualScript::get_node_list(const StringName &p_func, List<int> *r_nodes) const { - ERR_FAIL_COND(!functions.has(p_func)); - const Function &func = functions[p_func]; - - for (const Map<int, Function::NodeData>::Element *E = func.nodes.front(); E; E = E->next()) { - r_nodes->push_back(E->key()); - } +void VisualScript::get_node_list(List<int> *r_nodes) const { + nodes.get_key_list(r_nodes); } -void VisualScript::sequence_connect(const StringName &p_func, int p_from_node, int p_from_output, int p_to_node) { +void VisualScript::sequence_connect(int p_from_node, int p_from_output, int p_to_node) { ERR_FAIL_COND(instances.size()); - ERR_FAIL_COND(!functions.has(p_func)); - Function &func = functions[p_func]; SequenceConnection sc; sc.from_node = p_from_node; sc.from_output = p_from_output; sc.to_node = p_to_node; - ERR_FAIL_COND(func.sequence_connections.has(sc)); + ERR_FAIL_COND(sequence_connections.has(sc)); - func.sequence_connections.insert(sc); + sequence_connections.insert(sc); } -void VisualScript::sequence_disconnect(const StringName &p_func, int p_from_node, int p_from_output, int p_to_node) { - ERR_FAIL_COND(!functions.has(p_func)); - Function &func = functions[p_func]; - +void VisualScript::sequence_disconnect(int p_from_node, int p_from_output, int p_to_node) { SequenceConnection sc; sc.from_node = p_from_node; sc.from_output = p_from_output; sc.to_node = p_to_node; - ERR_FAIL_COND(!func.sequence_connections.has(sc)); + ERR_FAIL_COND(!sequence_connections.has(sc)); - func.sequence_connections.erase(sc); + sequence_connections.erase(sc); } -bool VisualScript::has_sequence_connection(const StringName &p_func, int p_from_node, int p_from_output, int p_to_node) const { - ERR_FAIL_COND_V(!functions.has(p_func), false); - const Function &func = functions[p_func]; - +bool VisualScript::has_sequence_connection(int p_from_node, int p_from_output, int p_to_node) const { SequenceConnection sc; sc.from_node = p_from_node; sc.from_output = p_from_output; sc.to_node = p_to_node; - return func.sequence_connections.has(sc); + return sequence_connections.has(sc); } -void VisualScript::get_sequence_connection_list(const StringName &p_func, List<SequenceConnection> *r_connection) const { - ERR_FAIL_COND(!functions.has(p_func)); - const Function &func = functions[p_func]; - - for (const Set<SequenceConnection>::Element *E = func.sequence_connections.front(); E; E = E->next()) { +void VisualScript::get_sequence_connection_list(List<SequenceConnection> *r_connection) const { + for (const Set<SequenceConnection>::Element *E = sequence_connections.front(); E; E = E->next()) { r_connection->push_back(E->get()); } } -void VisualScript::data_connect(const StringName &p_func, int p_from_node, int p_from_port, int p_to_node, int p_to_port) { +void VisualScript::data_connect(int p_from_node, int p_from_port, int p_to_node, int p_to_port) { ERR_FAIL_COND(instances.size()); - ERR_FAIL_COND(!functions.has(p_func)); - Function &func = functions[p_func]; DataConnection dc; dc.from_node = p_from_node; @@ -468,72 +397,55 @@ void VisualScript::data_connect(const StringName &p_func, int p_from_node, int p dc.to_node = p_to_node; dc.to_port = p_to_port; - ERR_FAIL_COND(func.data_connections.has(dc)); + ERR_FAIL_COND(data_connections.has(dc)); - func.data_connections.insert(dc); + data_connections.insert(dc); } -void VisualScript::data_disconnect(const StringName &p_func, int p_from_node, int p_from_port, int p_to_node, int p_to_port) { - ERR_FAIL_COND(!functions.has(p_func)); - Function &func = functions[p_func]; - +void VisualScript::data_disconnect(int p_from_node, int p_from_port, int p_to_node, int p_to_port) { DataConnection dc; dc.from_node = p_from_node; dc.from_port = p_from_port; dc.to_node = p_to_node; dc.to_port = p_to_port; - ERR_FAIL_COND(!func.data_connections.has(dc)); + ERR_FAIL_COND(!data_connections.has(dc)); - func.data_connections.erase(dc); + data_connections.erase(dc); } -bool VisualScript::has_data_connection(const StringName &p_func, int p_from_node, int p_from_port, int p_to_node, int p_to_port) const { - ERR_FAIL_COND_V(!functions.has(p_func), false); - const Function &func = functions[p_func]; - +bool VisualScript::has_data_connection(int p_from_node, int p_from_port, int p_to_node, int p_to_port) const { DataConnection dc; dc.from_node = p_from_node; dc.from_port = p_from_port; dc.to_node = p_to_node; dc.to_port = p_to_port; - return func.data_connections.has(dc); + return data_connections.has(dc); } -bool VisualScript::is_input_value_port_connected(const StringName &p_func, int p_node, int p_port) const { - ERR_FAIL_COND_V(!functions.has(p_func), false); - const Function &func = functions[p_func]; - - for (const Set<DataConnection>::Element *E = func.data_connections.front(); E; E = E->next()) { +bool VisualScript::is_input_value_port_connected(int p_node, int p_port) const { + for (const Set<DataConnection>::Element *E = data_connections.front(); E; E = E->next()) { if (E->get().to_node == p_node && E->get().to_port == p_port) { return true; } } - return false; } -bool VisualScript::get_input_value_port_connection_source(const StringName &p_func, int p_node, int p_port, int *r_node, int *r_port) const { - ERR_FAIL_COND_V(!functions.has(p_func), false); - const Function &func = functions[p_func]; - - for (const Set<DataConnection>::Element *E = func.data_connections.front(); E; E = E->next()) { +bool VisualScript::get_input_value_port_connection_source(int p_node, int p_port, int *r_node, int *r_port) const { + for (const Set<DataConnection>::Element *E = data_connections.front(); E; E = E->next()) { if (E->get().to_node == p_node && E->get().to_port == p_port) { *r_node = E->get().from_node; *r_port = E->get().from_port; return true; } } - return false; } -void VisualScript::get_data_connection_list(const StringName &p_func, List<DataConnection> *r_connection) const { - ERR_FAIL_COND(!functions.has(p_func)); - const Function &func = functions[p_func]; - - for (const Set<DataConnection>::Element *E = func.data_connections.front(); E; E = E->next()) { +void VisualScript::get_data_connection_list(List<DataConnection> *r_connection) const { + for (const Set<DataConnection>::Element *E = data_connections.front(); E; E = E->next()) { r_connection->push_back(E->get()); } } @@ -653,11 +565,8 @@ Dictionary VisualScript::_get_variable_info(const StringName &p_name) const { } void VisualScript::get_variable_list(List<StringName> *r_variables) const { - for (Map<StringName, Variable>::Element *E = variables.front(); E; E = E->next()) { - r_variables->push_back(E->key()); - } - - r_variables->sort_custom<StringName::AlphCompare>(); + variables.get_key_list(r_variables); + // r_variables->sort_custom<StringName::AlphCompare>(); // Don't force it. } void VisualScript::set_instance_base_type(const StringName &p_type) { @@ -680,24 +589,19 @@ void VisualScript::rename_variable(const StringName &p_name, const StringName &p variables[p_new_name] = variables[p_name]; variables.erase(p_name); - - List<StringName> funcs; - get_function_list(&funcs); - for (List<StringName>::Element *F = funcs.front(); F; F = F->next()) { // loop through all the functions - List<int> ids; - get_node_list(F->get(), &ids); - for (List<int>::Element *E = ids.front(); E; E = E->next()) { - Ref<VisualScriptVariableGet> nodeget = get_node(F->get(), E->get()); - if (nodeget.is_valid()) { - if (nodeget->get_variable() == p_name) { - nodeget->set_variable(p_new_name); - } - } else { - Ref<VisualScriptVariableSet> nodeset = get_node(F->get(), E->get()); - if (nodeset.is_valid()) { - if (nodeset->get_variable() == p_name) { - nodeset->set_variable(p_new_name); - } + List<int> ids; + get_node_list(&ids); + for (List<int>::Element *E = ids.front(); E; E = E->next()) { + Ref<VisualScriptVariableGet> nodeget = get_node(E->get()); + if (nodeget.is_valid()) { + if (nodeget->get_variable() == p_name) { + nodeget->set_variable(p_new_name); + } + } else { + Ref<VisualScriptVariableSet> nodeset = get_node(E->get()); + if (nodeset.is_valid()) { + if (nodeset->get_variable() == p_name) { + nodeset->set_variable(p_new_name); } } } @@ -808,23 +712,24 @@ void VisualScript::get_custom_signal_list(List<StringName> *r_custom_signals) co } int VisualScript::get_available_id() const { - int max_id = 0; - for (Map<StringName, Function>::Element *E = functions.front(); E; E = E->next()) { - if (E->get().nodes.is_empty()) { - continue; + // This is infinitely increasing, + // so one might want to implement a better solution, + // if the there is a case for huge number of nodes to be added to visual script. + List<int> nds; + nodes.get_key_list(&nds); + int max = -1; + for (const List<int>::Element *E = nds.front(); E; E = E->next()) { + if (E->get() > max) { + max = E->get(); } - - int last_id = E->get().nodes.back()->key(); - max_id = MAX(max_id, last_id + 1); } - - return max_id; + return (max + 1); } ///////////////////////////////// bool VisualScript::can_instance() const { - return true; //ScriptServer::is_scripting_enabled(); + return true; // ScriptServer::is_scripting_enabled(); } StringName VisualScript::get_instance_base_type() const { @@ -832,7 +737,7 @@ StringName VisualScript::get_instance_base_type() const { } Ref<Script> VisualScript::get_base_script() const { - return Ref<Script>(); // no inheritance in visual script + return Ref<Script>(); // No inheritance in visual script. } #ifdef TOOLS_ENABLED @@ -842,20 +747,23 @@ void VisualScript::_placeholder_erased(PlaceHolderScriptInstance *p_placeholder) void VisualScript::_update_placeholders() { if (placeholders.size() == 0) { - return; //no bother if no placeholders + return; // No bother if no placeholders. } List<PropertyInfo> pinfo; Map<StringName, Variant> values; - for (Map<StringName, Variable>::Element *E = variables.front(); E; E = E->next()) { - if (!E->get()._export) { + List<StringName> keys; + variables.get_key_list(&keys); + + for (List<StringName>::Element *E = keys.front(); E; E = E->next()) { + if (!variables[E->get()]._export) { continue; } - PropertyInfo p = E->get().info; - p.name = String(E->key()); + PropertyInfo p = variables[E->get()].info; + p.name = String(E->get()); pinfo.push_back(p); - values[p.name] = E->get().default_value; + values[p.name] = variables[E->get()].default_value; } for (Set<PlaceHolderScriptInstance *>::Element *E = placeholders.front(); E; E = E->next()) { @@ -875,17 +783,18 @@ ScriptInstance *VisualScript::instance_create(Object *p_this) { List<PropertyInfo> pinfo; Map<StringName, Variant> values; - for (Map<StringName, Variable>::Element *E = variables.front(); E; E = E->next()) { - if (!E->get()._export) { + List<StringName> keys; + variables.get_key_list(&keys); + + for (const List<StringName>::Element *E = keys.front(); E; E = E->next()) { + if (!variables[E->get()]._export) continue; - } - PropertyInfo p = E->get().info; - p.name = String(E->key()); + PropertyInfo p = variables[E->get()].info; + p.name = String(E->get()); pinfo.push_back(p); - values[p.name] = E->get().default_value; + values[p.name] = variables[E->get()].default_value; } - sins->update(pinfo, values); return sins; @@ -928,7 +837,7 @@ bool VisualScript::is_tool() const { } bool VisualScript::is_valid() const { - return true; //always valid + return true; // Always valid. } ScriptLanguage *VisualScript::get_language() const { @@ -964,11 +873,14 @@ bool VisualScript::get_property_default_value(const StringName &p_property, Vari } void VisualScript::get_script_method_list(List<MethodInfo> *p_list) const { - for (Map<StringName, Function>::Element *E = functions.front(); E; E = E->next()) { + List<StringName> funcs; + functions.get_key_list(&funcs); + + for (List<StringName>::Element *E = funcs.front(); E; E = E->next()) { MethodInfo mi; - mi.name = E->key(); - if (E->get().function_id >= 0) { - Ref<VisualScriptFunction> func = E->get().nodes[E->get().function_id].node; + mi.name = E->get(); + if (functions[E->get()].func_id >= 0) { + Ref<VisualScriptFunction> func = nodes[functions[E->get()].func_id].node; if (func.is_valid()) { for (int i = 0; i < func->get_argument_count(); i++) { PropertyInfo arg; @@ -988,15 +900,15 @@ bool VisualScript::has_method(const StringName &p_method) const { } MethodInfo VisualScript::get_method_info(const StringName &p_method) const { - const Map<StringName, Function>::Element *E = functions.find(p_method); - if (!E) { + const Function funct = functions[p_method]; + if (funct.func_id == -1) { return MethodInfo(); } MethodInfo mi; - mi.name = E->key(); - if (E->get().function_id >= 0) { - Ref<VisualScriptFunction> func = E->get().nodes[E->get().function_id].node; + mi.name = p_method; + if (funct.func_id >= 0) { + Ref<VisualScriptFunction> func = nodes[funct.func_id].node; if (func.is_valid()) { for (int i = 0; i < func->get_argument_count(); i++) { PropertyInfo arg; @@ -1028,28 +940,18 @@ void VisualScript::get_script_property_list(List<PropertyInfo> *p_list) const { } int VisualScript::get_member_line(const StringName &p_member) const { -#ifdef TOOLS_ENABLED - if (has_function(p_member)) { - for (Map<int, Function::NodeData>::Element *E = functions[p_member].nodes.front(); E; E = E->next()) { - if (Object::cast_to<VisualScriptFunction>(E->get().node.ptr())) { - return E->key(); - } - } - } -#endif - return -1; + return functions[p_member].func_id; // will be -1 if not found } #ifdef TOOLS_ENABLED bool VisualScript::are_subnodes_edited() const { - for (const Map<StringName, Function>::Element *E = functions.front(); E; E = E->next()) { - for (const Map<int, Function::NodeData>::Element *F = E->get().nodes.front(); F; F = F->next()) { - if (F->get().node->is_edited()) { - return true; - } + List<int> keys; + nodes.get_key_list(&keys); + for (const List<int>::Element *F = keys.front(); F; F = F->next()) { + if (nodes[F->get()].node->is_edited()) { + return true; } } - return false; } #endif @@ -1140,85 +1042,41 @@ void VisualScript::_set_data(const Dictionary &p_data) { Array funcs = d["functions"]; functions.clear(); - Vector2 last_pos = Vector2(-100 * funcs.size(), -100 * funcs.size()); // this is the center of the last fn box - Vector2 last_size = Vector2(0.0, 0.0); - for (int i = 0; i < funcs.size(); i++) { Dictionary func = funcs[i]; - - StringName name = func["name"]; - //int id=func["function_id"]; - add_function(name); - - set_function_scroll(name, func["scroll"]); - - Array nodes = func["nodes"]; - - if (!d.has("vs_unify") && nodes.size() > 0) { - Vector2 top_left = nodes[1]; - Vector2 bottom_right = nodes[1]; - - for (int j = 0; j < nodes.size(); j += 3) { - Point2 pos = nodes[j + 1]; - if (pos.y > top_left.y) { - top_left.y = pos.y; - } - if (pos.y < bottom_right.y) { - bottom_right.y = pos.y; - } - if (pos.x > bottom_right.x) { - bottom_right.x = pos.x; - } - if (pos.x < top_left.x) { - top_left.x = pos.x; - } - } - - Vector2 size = Vector2(bottom_right.x - top_left.x, top_left.y - bottom_right.y); - - Vector2 offset = last_pos + (last_size / 2.0) + (size / 2.0); // dunno I might just keep it in one axis but diagonal feels better.... - - last_pos = offset; - last_size = size; - - for (int j = 0; j < nodes.size(); j += 3) { - add_node(name, nodes[j], nodes[j + 2], offset + nodes[j + 1]); // also add an additional buffer if you want to - } - - } else { - for (int j = 0; j < nodes.size(); j += 3) { - add_node(name, nodes[j], nodes[j + 2], nodes[j + 1]); - } + add_function(func["name"], func["function_id"]); + } + { + Array nodes = d["nodes"]; + for (int i = 0; i < nodes.size(); i += 3) { + add_node(nodes[i], nodes[i + 2], nodes[i + 1]); } - Array sequence_connections = func["sequence_connections"]; + Array sequence_connections = d["sequence_connections"]; for (int j = 0; j < sequence_connections.size(); j += 3) { - sequence_connect(name, sequence_connections[j + 0], sequence_connections[j + 1], sequence_connections[j + 2]); + sequence_connect(sequence_connections[j + 0], sequence_connections[j + 1], sequence_connections[j + 2]); } - Array data_connections = func["data_connections"]; - + Array data_connections = d["data_connections"]; for (int j = 0; j < data_connections.size(); j += 4) { - data_connect(name, data_connections[j + 0], data_connections[j + 1], data_connections[j + 2], data_connections[j + 3]); + data_connect(data_connections[j + 0], data_connections[j + 1], data_connections[j + 2], data_connections[j + 3]); } } + is_tool_script = d["is_tool_script"]; + scroll = d["scroll"]; - if (d.has("is_tool_script")) { - is_tool_script = d["is_tool_script"]; - } else { - is_tool_script = false; - } - - // Takes all the rpc methods + // Takes all the rpc methods. rpc_functions.clear(); rpc_variables.clear(); - for (Map<StringName, Function>::Element *E = functions.front(); E; E = E->next()) { - if (E->get().function_id >= 0 && E->get().nodes.find(E->get().function_id)) { - Ref<VisualScriptFunction> vsf = E->get().nodes[E->get().function_id].node; + List<StringName> fns; + functions.get_key_list(&fns); + for (const List<StringName>::Element *E = fns.front(); E; E = E->next()) { + if (functions[E->get()].func_id >= 0 && nodes.has(functions[E->get()].func_id)) { + Ref<VisualScriptFunction> vsf = nodes[functions[E->get()].func_id].node; if (vsf.is_valid()) { if (vsf->get_rpc_mode() != MultiplayerAPI::RPC_MODE_DISABLED) { ScriptNetData nd; - nd.name = E->key(); + nd.name = E->get(); nd.mode = vsf->get_rpc_mode(); if (rpc_functions.find(nd) == -1) { rpc_functions.push_back(nd); @@ -1228,8 +1086,6 @@ void VisualScript::_set_data(const Dictionary &p_data) { } } - // Visual script doesn't have rset :( - // Sort so we are 100% that they are always the same. rpc_functions.sort_custom<SortNetData>(); } @@ -1237,12 +1093,15 @@ void VisualScript::_set_data(const Dictionary &p_data) { Dictionary VisualScript::_get_data() const { Dictionary d; d["base_type"] = base_type; + Array vars; - for (const Map<StringName, Variable>::Element *E = variables.front(); E; E = E->next()) { - Dictionary var = _get_variable_info(E->key()); - var["name"] = E->key(); //make sure it's the right one - var["default_value"] = E->get().default_value; - var["export"] = E->get()._export; + List<StringName> var_names; + variables.get_key_list(&var_names); + for (const List<StringName>::Element *E = var_names.front(); E; E = E->next()) { + Dictionary var = _get_variable_info(E->get()); + var["name"] = E->get(); // Make sure it's the right one. + var["default_value"] = variables[E->get()].default_value; + var["export"] = variables[E->get()]._export; vars.push_back(var); } d["variables"] = vars; @@ -1264,78 +1123,73 @@ Dictionary VisualScript::_get_data() const { d["signals"] = sigs; Array funcs; - - for (const Map<StringName, Function>::Element *E = functions.front(); E; E = E->next()) { + List<StringName> func_names; + functions.get_key_list(&func_names); + for (const List<StringName>::Element *E = func_names.front(); E; E = E->next()) { Dictionary func; - func["name"] = E->key(); - func["function_id"] = E->get().function_id; - func["scroll"] = E->get().scroll; - - Array nodes; - - for (const Map<int, Function::NodeData>::Element *F = E->get().nodes.front(); F; F = F->next()) { - nodes.push_back(F->key()); - nodes.push_back(F->get().pos); - nodes.push_back(F->get().node); - } - - func["nodes"] = nodes; - - Array sequence_connections; - - for (const Set<SequenceConnection>::Element *F = E->get().sequence_connections.front(); F; F = F->next()) { - sequence_connections.push_back(F->get().from_node); - sequence_connections.push_back(F->get().from_output); - sequence_connections.push_back(F->get().to_node); - } - - func["sequence_connections"] = sequence_connections; - - Array data_connections; + func["name"] = E->get(); + func["function_id"] = functions[E->get()].func_id; + funcs.push_back(func); + } + d["functions"] = funcs; - for (const Set<DataConnection>::Element *F = E->get().data_connections.front(); F; F = F->next()) { - data_connections.push_back(F->get().from_node); - data_connections.push_back(F->get().from_port); - data_connections.push_back(F->get().to_node); - data_connections.push_back(F->get().to_port); - } + Array nds; + List<int> node_ids; + nodes.get_key_list(&node_ids); + for (const List<int>::Element *F = node_ids.front(); F; F = F->next()) { + nds.push_back(F->get()); + nds.push_back(nodes[F->get()].pos); + nds.push_back(nodes[F->get()].node); + } + d["nodes"] = nds; - func["data_connections"] = data_connections; + Array seqconns; + for (const Set<SequenceConnection>::Element *F = sequence_connections.front(); F; F = F->next()) { + seqconns.push_back(F->get().from_node); + seqconns.push_back(F->get().from_output); + seqconns.push_back(F->get().to_node); + } + d["sequence_connections"] = seqconns; - funcs.push_back(func); + Array dataconns; + for (const Set<DataConnection>::Element *F = data_connections.front(); F; F = F->next()) { + dataconns.push_back(F->get().from_node); + dataconns.push_back(F->get().from_port); + dataconns.push_back(F->get().to_node); + dataconns.push_back(F->get().to_port); } + d["data_connections"] = dataconns; - d["functions"] = funcs; d["is_tool_script"] = is_tool_script; - d["vs_unify"] = true; + d["scroll"] = scroll; return d; } void VisualScript::_bind_methods() { - ClassDB::bind_method(D_METHOD("add_function", "name"), &VisualScript::add_function); + ClassDB::bind_method(D_METHOD("add_function", "name", "func_node_id"), &VisualScript::add_function); ClassDB::bind_method(D_METHOD("has_function", "name"), &VisualScript::has_function); ClassDB::bind_method(D_METHOD("remove_function", "name"), &VisualScript::remove_function); ClassDB::bind_method(D_METHOD("rename_function", "name", "new_name"), &VisualScript::rename_function); - ClassDB::bind_method(D_METHOD("set_function_scroll", "name", "ofs"), &VisualScript::set_function_scroll); - ClassDB::bind_method(D_METHOD("get_function_scroll", "name"), &VisualScript::get_function_scroll); + ClassDB::bind_method(D_METHOD("set_scroll", "ofs"), &VisualScript::set_scroll); + ClassDB::bind_method(D_METHOD("get_scroll"), &VisualScript::get_scroll); - ClassDB::bind_method(D_METHOD("add_node", "func", "id", "node", "position"), &VisualScript::add_node, DEFVAL(Point2())); - ClassDB::bind_method(D_METHOD("remove_node", "func", "id"), &VisualScript::remove_node); + ClassDB::bind_method(D_METHOD("add_node", "id", "node", "position"), &VisualScript::add_node, DEFVAL(Point2())); + ClassDB::bind_method(D_METHOD("remove_node", "id"), &VisualScript::remove_node); ClassDB::bind_method(D_METHOD("get_function_node_id", "name"), &VisualScript::get_function_node_id); - ClassDB::bind_method(D_METHOD("get_node", "func", "id"), &VisualScript::get_node); - ClassDB::bind_method(D_METHOD("has_node", "func", "id"), &VisualScript::has_node); - ClassDB::bind_method(D_METHOD("set_node_position", "func", "id", "position"), &VisualScript::set_node_position); - ClassDB::bind_method(D_METHOD("get_node_position", "func", "id"), &VisualScript::get_node_position); + ClassDB::bind_method(D_METHOD("get_node", "id"), &VisualScript::get_node); + ClassDB::bind_method(D_METHOD("has_node", "id"), &VisualScript::has_node); + ClassDB::bind_method(D_METHOD("set_node_position", "id", "position"), &VisualScript::set_node_position); + ClassDB::bind_method(D_METHOD("get_node_position", "id"), &VisualScript::get_node_position); - ClassDB::bind_method(D_METHOD("sequence_connect", "func", "from_node", "from_output", "to_node"), &VisualScript::sequence_connect); - ClassDB::bind_method(D_METHOD("sequence_disconnect", "func", "from_node", "from_output", "to_node"), &VisualScript::sequence_disconnect); - ClassDB::bind_method(D_METHOD("has_sequence_connection", "func", "from_node", "from_output", "to_node"), &VisualScript::has_sequence_connection); + ClassDB::bind_method(D_METHOD("sequence_connect", "from_node", "from_output", "to_node"), &VisualScript::sequence_connect); + ClassDB::bind_method(D_METHOD("sequence_disconnect", "from_node", "from_output", "to_node"), &VisualScript::sequence_disconnect); + ClassDB::bind_method(D_METHOD("has_sequence_connection", "from_node", "from_output", "to_node"), &VisualScript::has_sequence_connection); - ClassDB::bind_method(D_METHOD("data_connect", "func", "from_node", "from_port", "to_node", "to_port"), &VisualScript::data_connect); - ClassDB::bind_method(D_METHOD("data_disconnect", "func", "from_node", "from_port", "to_node", "to_port"), &VisualScript::data_disconnect); - ClassDB::bind_method(D_METHOD("has_data_connection", "func", "from_node", "from_port", "to_node", "to_port"), &VisualScript::has_data_connection); + ClassDB::bind_method(D_METHOD("data_connect", "from_node", "from_port", "to_node", "to_port"), &VisualScript::data_connect); + ClassDB::bind_method(D_METHOD("data_disconnect", "from_node", "from_port", "to_node", "to_port"), &VisualScript::data_disconnect); + ClassDB::bind_method(D_METHOD("has_data_connection", "from_node", "from_port", "to_node", "to_port"), &VisualScript::has_data_connection); ClassDB::bind_method(D_METHOD("add_variable", "name", "default_value", "export"), &VisualScript::add_variable, DEFVAL(Variant()), DEFVAL(false)); ClassDB::bind_method(D_METHOD("has_variable", "name"), &VisualScript::has_variable); @@ -1371,7 +1225,7 @@ void VisualScript::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::DICTIONARY, "data", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL), "_set_data", "_get_data"); - ADD_SIGNAL(MethodInfo("node_ports_changed", PropertyInfo(Variant::STRING, "function"), PropertyInfo(Variant::INT, "id"))); + ADD_SIGNAL(MethodInfo("node_ports_changed", PropertyInfo(Variant::INT, "id"))); } VisualScript::VisualScript() { @@ -1380,16 +1234,12 @@ VisualScript::VisualScript() { } bool VisualScript::inherits_script(const Ref<Script> &p_script) const { - return this == p_script.ptr(); //there is no inheritance in visual scripts, so this is enough -} - -StringName VisualScript::get_default_func() const { - return StringName("f_312843592"); + return this == p_script.ptr(); // There is no inheritance in visual scripts, so this is enough. } -Set<int> VisualScript::get_output_sequence_ports_connected(const String &edited_func, int from_node) { +Set<int> VisualScript::get_output_sequence_ports_connected(int from_node) { List<VisualScript::SequenceConnection> *sc = memnew(List<VisualScript::SequenceConnection>); - get_sequence_connection_list(edited_func, sc); + get_sequence_connection_list(sc); Set<int> connected; for (List<VisualScript::SequenceConnection>::Element *E = sc->front(); E; E = E->next()) { if (E->get().from_node == from_node) { @@ -1401,8 +1251,11 @@ Set<int> VisualScript::get_output_sequence_ports_connected(const String &edited_ } VisualScript::~VisualScript() { - while (!functions.is_empty()) { - remove_function(functions.front()->key()); + // Remove all nodes and stuff that hold data refs. + List<int> nds; + nodes.get_key_list(&nds); + for (const List<int>::Element *E = nds.front(); E; E = E->next()) { + remove_node(E->get()); } } @@ -1430,20 +1283,21 @@ bool VisualScriptInstance::get(const StringName &p_name, Variant &r_ret) const { } void VisualScriptInstance::get_property_list(List<PropertyInfo> *p_properties) const { - for (const Map<StringName, VisualScript::Variable>::Element *E = script->variables.front(); E; E = E->next()) { - if (!E->get()._export) { + List<StringName> vars; + script->variables.get_key_list(&vars); + for (const List<StringName>::Element *E = vars.front(); E; E = E->next()) { + if (!script->variables[E->get()]._export) { continue; } - PropertyInfo p = E->get().info; - p.name = String(E->key()); + PropertyInfo p = script->variables[E->get()].info; + p.name = String(E->get()); p.usage |= PROPERTY_USAGE_SCRIPT_VARIABLE; p_properties->push_back(p); } } Variant::Type VisualScriptInstance::get_property_type(const StringName &p_name, bool *r_is_valid) const { - const Map<StringName, VisualScript::Variable>::Element *E = script->variables.find(p_name); - if (!E) { + if (!script->variables.has(p_name)) { if (r_is_valid) { *r_is_valid = false; } @@ -1454,19 +1308,17 @@ Variant::Type VisualScriptInstance::get_property_type(const StringName &p_name, *r_is_valid = true; } - return E->get().info.type; + return script->variables[p_name].info.type; } void VisualScriptInstance::get_method_list(List<MethodInfo> *p_list) const { - for (const Map<StringName, VisualScript::Function>::Element *E = script->functions.front(); E; E = E->next()) { - if (E->key() == script->get_default_func()) { - continue; - } - + List<StringName> fns; + script->functions.get_key_list(&fns); + for (const List<StringName>::Element *E = fns.front(); E; E = E->next()) { MethodInfo mi; - mi.name = E->key(); - if (E->get().function_id >= 0 && E->get().nodes.has(E->get().function_id)) { - Ref<VisualScriptFunction> vsf = E->get().nodes[E->get().function_id].node; + mi.name = E->get(); + if (script->functions[E->get()].func_id >= 0 && script->nodes.has(script->functions[E->get()].func_id)) { + Ref<VisualScriptFunction> vsf = script->nodes[script->functions[E->get()].func_id].node; if (vsf.is_valid()) { for (int i = 0; i < vsf->get_argument_count(); i++) { PropertyInfo arg; @@ -1476,21 +1328,16 @@ void VisualScriptInstance::get_method_list(List<MethodInfo> *p_list) const { mi.arguments.push_back(arg); } - if (!vsf->is_sequenced()) { //assumed constant if not sequenced + if (!vsf->is_sequenced()) { // Assumed constant if not sequenced. mi.flags |= METHOD_FLAG_CONST; } } } - p_list->push_back(mi); } } bool VisualScriptInstance::has_method(const StringName &p_method) const { - if (p_method == script->get_default_func()) { - return false; - } - return script->functions.has(p_method); } @@ -1522,10 +1369,10 @@ void VisualScriptInstance::_dependency_step(VisualScriptNodeInstance *node, int int index = node->input_ports[i] & VisualScriptNodeInstance::INPUT_MASK; if (node->input_ports[i] & VisualScriptNodeInstance::INPUT_DEFAULT_VALUE_BIT) { - //is a default value (unassigned input port) + // Is a default value (unassigned input port). input_args[i] = &default_values[index]; } else { - //regular temporary in stack + // Rregular temporary in stack. input_args[i] = &variant_stack[index]; } } @@ -1536,7 +1383,7 @@ void VisualScriptInstance::_dependency_step(VisualScriptNodeInstance *node, int Variant *working_mem = node->working_mem_idx >= 0 ? &variant_stack[node->working_mem_idx] : (Variant *)nullptr; node->step(input_args, output_args, VisualScriptNodeInstance::START_MODE_BEGIN_SEQUENCE, working_mem, r_error, error_str); - //ignore return + // Ignore return. if (r_error.error != Callable::CallError::CALL_OK) { *r_error_node = node; } @@ -1547,7 +1394,7 @@ Variant VisualScriptInstance::_call_internal(const StringName &p_method, void *p ERR_FAIL_COND_V(!F, Variant()); Function *f = &F->get(); - //this call goes separate, so it can e yielded and suspended + // This call goes separate, so it can e yielded and suspended. Variant *variant_stack = (Variant *)p_stack; bool *sequence_bits = (bool *)(variant_stack + f->max_stack); const Variant **input_args = (const Variant **)(sequence_bits + f->node_count); @@ -1573,25 +1420,25 @@ Variant VisualScriptInstance::_call_internal(const StringName &p_method, void *p #endif while (true) { - p_pass++; //increment pass + p_pass++; // Increment pass. current_node_id = node->get_id(); VSDEBUG("==========AT NODE: " + itos(current_node_id) + " base: " + node->get_base_node()->get_class_name()); VSDEBUG("AT STACK POS: " + itos(flow_stack_pos)); - //setup working mem + // Setup working mem. working_mem = node->working_mem_idx >= 0 ? &variant_stack[node->working_mem_idx] : (Variant *)nullptr; VSDEBUG("WORKING MEM: " + itos(node->working_mem_idx)); if (current_node_id == f->node) { - //if function node, set up function arguments from beginning of stack + // If function node, set up function arguments from beginning of stack. for (int i = 0; i < f->argument_count; i++) { input_args[i] = &variant_stack[i]; } } else { - //run dependencies first + // Run dependencies first. if (!node->dependencies.is_empty()) { int dc = node->dependencies.size(); @@ -1608,18 +1455,18 @@ Variant VisualScriptInstance::_call_internal(const StringName &p_method, void *p } if (!error) { - //setup input pointers normally + // Setup input pointers normally. VSDEBUG("INPUT PORTS: " + itos(node->input_port_count)); for (int i = 0; i < node->input_port_count; i++) { int index = node->input_ports[i] & VisualScriptNodeInstance::INPUT_MASK; if (node->input_ports[i] & VisualScriptNodeInstance::INPUT_DEFAULT_VALUE_BIT) { - //is a default value (unassigned input port) + // Is a default value (unassigned input port). input_args[i] = &default_values[index]; VSDEBUG("\tPORT " + itos(i) + " DEFAULT VAL"); } else { - //regular temporary in stack + // Regular temporary in stack. input_args[i] = &variant_stack[index]; VSDEBUG("PORT " + itos(i) + " AT STACK " + itos(index)); } @@ -1631,7 +1478,7 @@ Variant VisualScriptInstance::_call_internal(const StringName &p_method, void *p break; } - //setup output pointers + // Setup output pointers. VSDEBUG("OUTPUT PORTS: " + itos(node->output_port_count)); for (int i = 0; i < node->output_port_count; i++) { @@ -1639,15 +1486,15 @@ Variant VisualScriptInstance::_call_internal(const StringName &p_method, void *p VSDEBUG("PORT " + itos(i) + " AT STACK " + itos(node->output_ports[i])); } - //do step + // Do step. VisualScriptNodeInstance::StartMode start_mode; { if (p_resuming_yield) { start_mode = VisualScriptNodeInstance::START_MODE_RESUME_YIELD; - p_resuming_yield = false; // should resume only the first time + p_resuming_yield = false; // Should resume only the first time. } else if (flow_stack && (flow_stack[flow_stack_pos] & VisualScriptNodeInstance::FLOW_STACK_PUSHED_BIT)) { - //if there is a push bit, it means we are continuing a sequence + // If there is a push bit, it means we are continuing a sequence. start_mode = VisualScriptNodeInstance::START_MODE_CONTINUE_SEQUENCE; } else { start_mode = VisualScriptNodeInstance::START_MODE_BEGIN_SEQUENCE; @@ -1659,13 +1506,13 @@ Variant VisualScriptInstance::_call_internal(const StringName &p_method, void *p int ret = node->step(input_args, output_args, start_mode, working_mem, r_error, error_str); if (r_error.error != Callable::CallError::CALL_OK) { - //use error from step + // Use error from step. error = true; break; } if (ret & VisualScriptNodeInstance::STEP_YIELD_BIT) { - //yielded! + // Yielded! if (node->get_working_memory_size() == 0) { r_error.error = Callable::CallError::CALL_ERROR_INVALID_METHOD; error_str = RTR("A node yielded without working memory, please read the docs on how to yield properly!"); @@ -1681,7 +1528,7 @@ Variant VisualScriptInstance::_call_internal(const StringName &p_method, void *p break; } - //step 1, capture all state + // Step 1, capture all state. state->instance_id = get_owner_ptr()->get_instance_id(); state->script_id = get_script()->get_instance_id(); state->instance = this; @@ -1693,11 +1540,11 @@ Variant VisualScriptInstance::_call_internal(const StringName &p_method, void *p state->stack.resize(p_stack_size); state->pass = p_pass; copymem(state->stack.ptrw(), p_stack, p_stack_size); - //step 2, run away, return directly + // Step 2, run away, return directly. r_error.error = Callable::CallError::CALL_OK; #ifdef DEBUG_ENABLED - //will re-enter later, so exiting + // Will re-enter later, so exiting. if (EngineDebugger::is_active()) { VisualScriptLanguage::singleton->exit_function(); } @@ -1742,18 +1589,18 @@ Variant VisualScriptInstance::_call_internal(const StringName &p_method, void *p error_str = RTR("Return value must be assigned to first element of node working memory! Fix your node please."); error = true; } else { - //assign from working memory, first element + // Assign from working memory, first element. return_value = *working_mem; } VSDEBUG("EXITING FUNCTION - VALUE " + String(return_value)); - break; //exit function requested, bye + break; // Exit function requested, bye } - VisualScriptNodeInstance *next = nullptr; //next node + VisualScriptNodeInstance *next = nullptr; // Next node. if ((ret == output || ret & VisualScriptNodeInstance::STEP_FLAG_PUSH_STACK_BIT) && node->sequence_output_count) { - //if no exit bit was set, and has sequence outputs, guess next node + // If no exit bit was set, and has sequence outputs, guess next node. if (output >= node->sequence_output_count) { r_error.error = Callable::CallError::CALL_ERROR_INVALID_METHOD; error_str = RTR("Node returned an invalid sequence output: ") + itos(output); @@ -1766,21 +1613,21 @@ Variant VisualScriptInstance::_call_internal(const StringName &p_method, void *p } if (flow_stack) { - //update flow stack pos (may have changed) + // Update flow stack pos (may have changed). flow_stack[flow_stack_pos] = current_node_id; - //add stack push bit if requested + // Add stack push bit if requested. if (ret & VisualScriptNodeInstance::STEP_FLAG_PUSH_STACK_BIT) { flow_stack[flow_stack_pos] |= VisualScriptNodeInstance::FLOW_STACK_PUSHED_BIT; - sequence_bits[node->sequence_index] = true; //remember sequence bit + sequence_bits[node->sequence_index] = true; // Remember sequence bit. VSDEBUG("NEXT SEQ - FLAG BIT"); } else { - sequence_bits[node->sequence_index] = false; //forget sequence bit + sequence_bits[node->sequence_index] = false; // Forget sequence bit. VSDEBUG("NEXT SEQ - NORMAL"); } if (ret & VisualScriptNodeInstance::STEP_FLAG_GO_BACK_BIT) { - //go back request + // Go back request. if (flow_stack_pos > 0) { flow_stack_pos--; @@ -1788,20 +1635,20 @@ Variant VisualScriptInstance::_call_internal(const StringName &p_method, void *p VSDEBUG("NEXT IS GO BACK"); } else { VSDEBUG("NEXT IS GO BACK, BUT NO NEXT SO EXIT"); - break; //simply exit without value or error + break; // Simply exit without value or error. } } else if (next) { if (sequence_bits[next->sequence_index]) { - // what happened here is that we are entering a node that is in the middle of doing a sequence (pushed stack) from the front + // What happened here is that we are entering a node that is in the middle of doing a sequence (pushed stack) from the front // because each node has a working memory, we can't really do a sub-sequence // as a result, the sequence will be restarted and the stack will roll back to find where this node - // started the sequence + // started the sequence. bool found = false; for (int i = flow_stack_pos; i >= 0; i--) { if ((flow_stack[i] & VisualScriptNodeInstance::FLOW_STACK_MASK) == next->get_id()) { - flow_stack_pos = i; //roll back and remove bit + flow_stack_pos = i; // Roll back and remove bit. flow_stack[i] = next->get_id(); sequence_bits[next->sequence_index] = false; found = true; @@ -1819,7 +1666,7 @@ Variant VisualScriptInstance::_call_internal(const StringName &p_method, void *p VSDEBUG("RE-ENTERED A LOOP, RETURNED STACK POS TO - " + itos(flow_stack_pos)); } else { - // check for stack overflow + // Check for stack overflow. if (flow_stack_pos + 1 >= flow_max) { r_error.error = Callable::CallError::CALL_ERROR_INVALID_METHOD; error_str = RTR("Stack overflow with stack depth: ") + itos(output); @@ -1836,7 +1683,7 @@ Variant VisualScriptInstance::_call_internal(const StringName &p_method, void *p } } else { - //no next node, try to go back in stack to pushed bit + // No next node, try to go back in stack to pushed bit. bool found = false; @@ -1852,22 +1699,22 @@ Variant VisualScriptInstance::_call_internal(const StringName &p_method, void *p if (!found) { VSDEBUG("NO NEXT NODE, NO GO BACK, EXITING"); - break; //done, couldn't find a push stack bit + break; // Done, couldn't find a push stack bit. } VSDEBUG("NO NEXT NODE, GO BACK TO: " + itos(flow_stack_pos)); } } else { - node = next; //stackless mode, simply assign next node + node = next; // Stackless mode, simply assign next node. } } if (error) { - //error - // function, file, line, error, explanation + // Error + // Function, file, line, error, explanation. String err_file = script->get_path(); String err_func = p_method; - int err_line = current_node_id; //not a line but it works as one + int err_line = current_node_id; // Not a line but it works as one. if (node && (r_error.error != Callable::CallError::CALL_ERROR_INVALID_METHOD || error_str == String())) { if (error_str != String()) { @@ -1906,7 +1753,7 @@ Variant VisualScriptInstance::_call_internal(const StringName &p_method, void *p } #endif - //clean up variant stack + // Clean up variant stack. for (int i = 0; i < f->max_stack; i++) { variant_stack[i].~Variant(); } @@ -1954,7 +1801,7 @@ Variant VisualScriptInstance::call(const StringName &p_method, const Variant **p int *pass_stack = flow_stack ? (int *)(flow_stack + flow_max) : (int *)nullptr; for (int i = 0; i < f->node_count; i++) { - sequence_bits[i] = false; //all starts as false + sequence_bits[i] = false; // All starts as false. } zeromem(pass_stack, f->pass_stack_size * sizeof(int)); @@ -1988,12 +1835,12 @@ Variant VisualScriptInstance::call(const StringName &p_method, const Variant **p return Variant(); } - //allocate variant stack + // Allocate variant stack. for (int i = 0; i < f->max_stack; i++) { memnew_placement(&variant_stack[i], Variant); } - //allocate function arguments (must be copied for yield to work properly) + // Allocate function arguments (must be copied for yield to work properly). for (int i = 0; i < p_argcount; i++) { variant_stack[i] = *p_args[i]; } @@ -2002,12 +1849,12 @@ Variant VisualScriptInstance::call(const StringName &p_method, const Variant **p } void VisualScriptInstance::notification(int p_notification) { - //do nothing as this is called using virtual + // Do nothing as this is called using virtual. Variant what = p_notification; const Variant *whatp = &what; Callable::CallError ce; - call(VisualScriptLanguage::singleton->notification, &whatp, 1, ce); //do as call + call(VisualScriptLanguage::singleton->notification, &whatp, 1, ce); // Do as call. } String VisualScriptInstance::to_string(bool *r_valid) { @@ -2086,7 +1933,7 @@ void VisualScriptInstance::create(const Ref<VisualScript> &p_script, Object *p_o max_output_args = 0; if (Object::cast_to<Node>(p_owner)) { - //turn on these if they exist and base is a node + // Turn on these if they exist and base is a node. Node *node = Object::cast_to<Node>(p_owner); if (p_script->functions.has("_process")) { node->set_process(true); @@ -2105,190 +1952,236 @@ void VisualScriptInstance::create(const Ref<VisualScript> &p_script, Object *p_o } } - for (const Map<StringName, VisualScript::Variable>::Element *E = script->variables.front(); E; E = E->next()) { - variables[E->key()] = E->get().default_value; - } - - for (const Map<StringName, VisualScript::Function>::Element *E = script->functions.front(); E; E = E->next()) { - if (E->key() == script->get_default_func()) { - continue; - } - - Function function; - function.node = E->get().function_id; - function.max_stack = 0; - function.flow_stack_size = 0; - function.pass_stack_size = 0; - function.node_count = 0; - - Map<StringName, int> local_var_indices; - - if (function.node < 0) { - VisualScriptLanguage::singleton->debug_break_parse(get_script()->get_path(), 0, "No start node in function: " + String(E->key())); - - ERR_CONTINUE(function.node < 0); + // Setup variables. + { + List<StringName> keys; + script->variables.get_key_list(&keys); + for (const List<StringName>::Element *E = keys.front(); E; E = E->next()) { + variables[E->get()] = script->variables[E->get()].default_value; } + } - { - Ref<VisualScriptFunction> func_node = script->get_node(E->key(), E->get().function_id); - - if (func_node.is_null()) { - VisualScriptLanguage::singleton->debug_break_parse(get_script()->get_path(), 0, "No VisualScriptFunction typed start node in function: " + String(E->key())); + // Setup functions from sequence trees. + { + List<StringName> keys; + script->functions.get_key_list(&keys); + for (const List<StringName>::Element *E = keys.front(); E; E = E->next()) { + const VisualScript::Function vsfn = p_script->functions[E->get()]; + Function function; + function.node = vsfn.func_id; + function.max_stack = 0; + function.flow_stack_size = 0; + function.pass_stack_size = 0; + function.node_count = 0; + + Map<StringName, int> local_var_indices; + + if (function.node < 0) { + VisualScriptLanguage::singleton->debug_break_parse(get_script()->get_path(), 0, "No start node in function: " + String(E->get())); + ERR_CONTINUE(function.node < 0); } - ERR_CONTINUE(!func_node.is_valid()); - - function.argument_count = func_node->get_argument_count(); - function.max_stack += function.argument_count; - function.flow_stack_size = func_node->is_stack_less() ? 0 : func_node->get_stack_size(); - max_input_args = MAX(max_input_args, function.argument_count); - } - - //multiple passes are required to set up this complex thing.. - - //first create the nodes - for (const Map<int, VisualScript::Function::NodeData>::Element *F = E->get().nodes.front(); F; F = F->next()) { - Ref<VisualScriptNode> node = F->get().node; - - VisualScriptNodeInstance *instance = node->instance(this); //create instance - ERR_FAIL_COND(!instance); + { + Ref<VisualScriptFunction> func_node = script->get_node(vsfn.func_id); - instance->base = node.ptr(); + if (func_node.is_null()) { + VisualScriptLanguage::singleton->debug_break_parse(get_script()->get_path(), 0, "No VisualScriptFunction typed start node in function: " + String(E->get())); + } - instance->id = F->key(); - instance->input_port_count = node->get_input_value_port_count(); - instance->input_ports = nullptr; - instance->output_port_count = node->get_output_value_port_count(); - instance->output_ports = nullptr; - instance->sequence_output_count = node->get_output_sequence_port_count(); - instance->sequence_index = function.node_count++; - instance->sequence_outputs = nullptr; - instance->pass_idx = -1; + ERR_CONTINUE(!func_node.is_valid()); - if (instance->input_port_count) { - instance->input_ports = memnew_arr(int, instance->input_port_count); - for (int i = 0; i < instance->input_port_count; i++) { - instance->input_ports[i] = -1; //if not assigned, will become default value - } + function.argument_count = func_node->get_argument_count(); + function.max_stack += function.argument_count; + function.flow_stack_size = func_node->is_stack_less() ? 0 : func_node->get_stack_size(); + max_input_args = MAX(max_input_args, function.argument_count); } - - if (instance->output_port_count) { - instance->output_ports = memnew_arr(int, instance->output_port_count); - for (int i = 0; i < instance->output_port_count; i++) { - instance->output_ports[i] = -1; //if not assigned, will output to trash + // Function nodes graphs. + Set<VisualScript::SequenceConnection> seqconns; + Set<VisualScript::DataConnection> dataconns; + Set<int> node_ids; + node_ids.insert(function.node); + { + List<int> nd_queue; + nd_queue.push_back(function.node); + while (!nd_queue.is_empty()) { + for (const Set<VisualScript::SequenceConnection>::Element *F = script->sequence_connections.front(); F; F = F->next()) { + if (nd_queue.front()->get() == F->get().from_node && !node_ids.has(F->get().to_node)) { + nd_queue.push_back(F->get().to_node); + node_ids.insert(F->get().to_node); + } + if (nd_queue.front()->get() == F->get().from_node && !seqconns.has(F->get())) { + seqconns.insert(F->get()); + } + } + nd_queue.pop_front(); } - } - - if (instance->sequence_output_count) { - instance->sequence_outputs = memnew_arr(VisualScriptNodeInstance *, instance->sequence_output_count); - for (int i = 0; i < instance->sequence_output_count; i++) { - instance->sequence_outputs[i] = nullptr; //if it remains null, flow ends here + HashMap<int, HashMap<int, Pair<int, int>>> dc_lut; // :: to -> to_port -> (from, from_port) + for (const Set<VisualScript::DataConnection>::Element *F = script->data_connections.front(); F; F = F->next()) { + dc_lut[F->get().to_node][F->get().to_port] = Pair<int, int>(F->get().from_node, F->get().from_port); + } + for (const Set<int>::Element *F = node_ids.front(); F; F = F->next()) { + nd_queue.push_back(F->get()); + } + List<int> dc_keys; + while (!nd_queue.is_empty()) { + int ky = nd_queue.front()->get(); + dc_lut[ky].get_key_list(&dc_keys); + for (const List<int>::Element *F = dc_keys.front(); F; F = F->next()) { + VisualScript::DataConnection dc; + dc.from_node = dc_lut[ky][F->get()].first; + dc.from_port = dc_lut[ky][F->get()].second; + dc.to_node = ky; + dc.to_port = F->get(); + dataconns.insert(dc); + nd_queue.push_back(dc.from_node); + node_ids.insert(dc.from_node); + } + dc_keys.clear(); // Necessary as get_key_list does a push_back not a set. + nd_queue.pop_front(); } } - if (Object::cast_to<VisualScriptLocalVar>(node.ptr()) || Object::cast_to<VisualScriptLocalVarSet>(*node)) { - //working memory is shared only for this node, for the same variables - Ref<VisualScriptLocalVar> vslv = node; - - StringName var_name; + //Multiple passes are required to set up this complex thing.. + //First create the nodes. + for (const Set<int>::Element *F = node_ids.front(); F; F = F->next()) { + Ref<VisualScriptNode> node = script->nodes[F->get()].node; + + VisualScriptNodeInstance *instance = node->instance(this); // Create instance. + ERR_FAIL_COND(!instance); + + instance->base = node.ptr(); + + instance->id = F->get(); + instance->input_port_count = node->get_input_value_port_count(); + instance->input_ports = NULL; + instance->output_port_count = node->get_output_value_port_count(); + instance->output_ports = NULL; + instance->sequence_output_count = node->get_output_sequence_port_count(); + instance->sequence_index = function.node_count++; + instance->sequence_outputs = NULL; + instance->pass_idx = -1; + + if (instance->input_port_count) { + instance->input_ports = memnew_arr(int, instance->input_port_count); + for (int i = 0; i < instance->input_port_count; i++) { + instance->input_ports[i] = -1; // If not assigned, will become default value. + } + } - if (Object::cast_to<VisualScriptLocalVar>(*node)) { - var_name = String(Object::cast_to<VisualScriptLocalVar>(*node)->get_var_name()).strip_edges(); - } else { - var_name = String(Object::cast_to<VisualScriptLocalVarSet>(*node)->get_var_name()).strip_edges(); + if (instance->output_port_count) { + instance->output_ports = memnew_arr(int, instance->output_port_count); + for (int i = 0; i < instance->output_port_count; i++) { + instance->output_ports[i] = -1; // If not assigned, will output to trash. + } } - if (!local_var_indices.has(var_name)) { - local_var_indices[var_name] = function.max_stack; - function.max_stack++; + if (instance->sequence_output_count) { + instance->sequence_outputs = memnew_arr(VisualScriptNodeInstance *, instance->sequence_output_count); + for (int i = 0; i < instance->sequence_output_count; i++) { + instance->sequence_outputs[i] = NULL; // If it remains null, flow ends here. + } } - instance->working_mem_idx = local_var_indices[var_name]; + if (Object::cast_to<VisualScriptLocalVar>(node.ptr()) || Object::cast_to<VisualScriptLocalVarSet>(*node)) { + // Working memory is shared only for this node, for the same variables. + Ref<VisualScriptLocalVar> vslv = node; - } else if (instance->get_working_memory_size()) { - instance->working_mem_idx = function.max_stack; - function.max_stack += instance->get_working_memory_size(); - } else { - instance->working_mem_idx = -1; //no working mem - } + StringName var_name; - max_input_args = MAX(max_input_args, instance->input_port_count); - max_output_args = MAX(max_output_args, instance->output_port_count); + if (Object::cast_to<VisualScriptLocalVar>(*node)) + var_name = String(Object::cast_to<VisualScriptLocalVar>(*node)->get_var_name()).strip_edges(); + else + var_name = String(Object::cast_to<VisualScriptLocalVarSet>(*node)->get_var_name()).strip_edges(); - instances[F->key()] = instance; - } + if (!local_var_indices.has(var_name)) { + local_var_indices[var_name] = function.max_stack; + function.max_stack++; + } - function.trash_pos = function.max_stack++; //create pos for trash + instance->working_mem_idx = local_var_indices[var_name]; - //second pass, do data connections + } else if (instance->get_working_memory_size()) { + instance->working_mem_idx = function.max_stack; + function.max_stack += instance->get_working_memory_size(); + } else { + instance->working_mem_idx = -1; //no working mem + } - for (const Set<VisualScript::DataConnection>::Element *F = E->get().data_connections.front(); F; F = F->next()) { - VisualScript::DataConnection dc = F->get(); - ERR_CONTINUE(!instances.has(dc.from_node)); - VisualScriptNodeInstance *from = instances[dc.from_node]; - ERR_CONTINUE(!instances.has(dc.to_node)); - VisualScriptNodeInstance *to = instances[dc.to_node]; - ERR_CONTINUE(dc.from_port >= from->output_port_count); - ERR_CONTINUE(dc.to_port >= to->input_port_count); + max_input_args = MAX(max_input_args, instance->input_port_count); + max_output_args = MAX(max_output_args, instance->output_port_count); - if (from->output_ports[dc.from_port] == -1) { - int stack_pos = function.max_stack++; - from->output_ports[dc.from_port] = stack_pos; + instances[F->get()] = instance; } - if (from->get_sequence_output_count() == 0 && to->dependencies.find(from) == -1) { - //if the node we are reading from has no output sequence, we must call step() before reading from it. - if (from->pass_idx == -1) { - from->pass_idx = function.pass_stack_size; - function.pass_stack_size++; + function.trash_pos = function.max_stack++; // create pos for trash + + // Second pass, do data connections. + for (const Set<VisualScript::DataConnection>::Element *F = dataconns.front(); F; F = F->next()) { + VisualScript::DataConnection dc = F->get(); + ERR_CONTINUE(!instances.has(dc.from_node)); + VisualScriptNodeInstance *from = instances[dc.from_node]; + ERR_CONTINUE(!instances.has(dc.to_node)); + VisualScriptNodeInstance *to = instances[dc.to_node]; + ERR_CONTINUE(dc.from_port >= from->output_port_count); + ERR_CONTINUE(dc.to_port >= to->input_port_count); + + if (from->output_ports[dc.from_port] == -1) { + int stack_pos = function.max_stack++; + from->output_ports[dc.from_port] = stack_pos; } - to->dependencies.push_back(from); - } - to->input_ports[dc.to_port] = from->output_ports[dc.from_port]; //read from wherever the stack is - } - - //third pass, do sequence connections + if (from->get_sequence_output_count() == 0 && to->dependencies.find(from) == -1) { + // If the node we are reading from has no output sequence, we must call step() before reading from it. + if (from->pass_idx == -1) { + from->pass_idx = function.pass_stack_size; + function.pass_stack_size++; + } + to->dependencies.push_back(from); + } - for (const Set<VisualScript::SequenceConnection>::Element *F = E->get().sequence_connections.front(); F; F = F->next()) { - VisualScript::SequenceConnection sc = F->get(); - ERR_CONTINUE(!instances.has(sc.from_node)); - VisualScriptNodeInstance *from = instances[sc.from_node]; - ERR_CONTINUE(!instances.has(sc.to_node)); - VisualScriptNodeInstance *to = instances[sc.to_node]; - ERR_CONTINUE(sc.from_output >= from->sequence_output_count); + to->input_ports[dc.to_port] = from->output_ports[dc.from_port]; // Read from wherever the stack is. + } - from->sequence_outputs[sc.from_output] = to; - } + // Third pass, do sequence connections. + for (const Set<VisualScript::SequenceConnection>::Element *F = seqconns.front(); F; F = F->next()) { + VisualScript::SequenceConnection sc = F->get(); + ERR_CONTINUE(!instances.has(sc.from_node)); + VisualScriptNodeInstance *from = instances[sc.from_node]; + ERR_CONTINUE(!instances.has(sc.to_node)); + VisualScriptNodeInstance *to = instances[sc.to_node]; + ERR_CONTINUE(sc.from_output >= from->sequence_output_count); - //fourth pass: - // 1) unassigned input ports to default values - // 2) connect unassigned output ports to trash + from->sequence_outputs[sc.from_output] = to; + } - for (const Map<int, VisualScript::Function::NodeData>::Element *F = E->get().nodes.front(); F; F = F->next()) { - ERR_CONTINUE(!instances.has(F->key())); + //fourth pass: + // 1) unassigned input ports to default values + // 2) connect unassigned output ports to trash + for (const Set<int>::Element *F = node_ids.front(); F; F = F->next()) { + ERR_CONTINUE(!instances.has(F->get())); - Ref<VisualScriptNode> node = F->get().node; - VisualScriptNodeInstance *instance = instances[F->key()]; + Ref<VisualScriptNode> node = script->nodes[F->get()].node; + VisualScriptNodeInstance *instance = instances[F->get()]; - // connect to default values - for (int i = 0; i < instance->input_port_count; i++) { - if (instance->input_ports[i] == -1) { - //unassigned, connect to default val - instance->input_ports[i] = default_values.size() | VisualScriptNodeInstance::INPUT_DEFAULT_VALUE_BIT; - default_values.push_back(node->get_default_input_value(i)); + // Connect to default values. + for (int i = 0; i < instance->input_port_count; i++) { + if (instance->input_ports[i] == -1) { + // Unassigned, connect to default val. + instance->input_ports[i] = default_values.size() | VisualScriptNodeInstance::INPUT_DEFAULT_VALUE_BIT; + default_values.push_back(node->get_default_input_value(i)); + } } - } - // connect to trash - for (int i = 0; i < instance->output_port_count; i++) { - if (instance->output_ports[i] == -1) { - instance->output_ports[i] = function.trash_pos; //trash is same for all + // Connect to trash. + for (int i = 0; i < instance->output_port_count; i++) { + if (instance->output_ports[i] == -1) { + instance->output_ports[i] = function.trash_pos; //trash is same for all + } } } - } - functions[E->key()] = function; + functions[E->get()] = function; + } } } @@ -2354,7 +2247,7 @@ Variant VisualScriptFunctionState::_signal_callback(const Variant **p_args, int Variant *working_mem = ((Variant *)stack.ptr()) + working_mem_index; - *working_mem = args; //arguments go to working mem. + *working_mem = args; // Arguments go to working mem. Variant ret = instance->_call_internal(function, stack.ptrw(), stack.size(), node, flow_stack_pos, pass, true, r_error); function = StringName(); //invalidate @@ -2388,7 +2281,7 @@ Variant VisualScriptFunctionState::resume(Array p_args) { Variant *working_mem = ((Variant *)stack.ptr()) + working_mem_index; - *working_mem = p_args; //arguments go to working mem. + *working_mem = p_args; // Arguments go to working mem. Variant ret = instance->_call_internal(function, stack.ptrw(), stack.size(), node, flow_stack_pos, pass, true, r_error); function = StringName(); //invalidate @@ -2498,7 +2391,7 @@ void VisualScriptLanguage::add_global_constant(const StringName &p_variable, con /* DEBUGGER FUNCTIONS */ bool VisualScriptLanguage::debug_break_parse(const String &p_file, int p_node, const String &p_error) { - //break because of parse error + // Break because of parse error. if (EngineDebugger::is_active() && Thread::get_caller_id() == Thread::get_main_id()) { _debug_parse_err_node = p_node; @@ -2666,7 +2559,7 @@ void VisualScriptLanguage::debug_get_stack_level_members(int p_level, List<Strin } void VisualScriptLanguage::debug_get_globals(List<String> *p_locals, List<Variant> *p_values, int p_max_subitems, int p_max_depth) { - //no globals are really reachable in gdscript + // No globals are really reachable in gdscript. } String VisualScriptLanguage::debug_parse_stack_level_expression(int p_level, const String &p_expression, int p_max_subitems, int p_max_depth) { @@ -2742,7 +2635,7 @@ VisualScriptLanguage::VisualScriptLanguage() { ProjectSettings::get_singleton()->set_custom_property_info("debug/settings/visual_script/max_call_stack", PropertyInfo(Variant::INT, "debug/settings/visual_script/max_call_stack", PROPERTY_HINT_RANGE, "1024,4096,1,or_greater")); //minimum is 1024 if (EngineDebugger::is_active()) { - //debugging enabled! + // Debugging enabled! _debug_max_call_stack = dmcs; _call_stack = memnew_arr(CallLevel, _debug_max_call_stack + 1); diff --git a/modules/visual_script/visual_script.h b/modules/visual_script/visual_script.h index 59bdfb2fc3..bdb3c3a16b 100644 --- a/modules/visual_script/visual_script.h +++ b/modules/visual_script/visual_script.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -46,7 +46,7 @@ class VisualScriptNode : public Resource { friend class VisualScript; - Set<VisualScript *> scripts_used; + Ref<VisualScript> script_used; Array default_input_values; bool breakpoint; @@ -83,7 +83,7 @@ public: virtual String get_text() const; virtual String get_category() const = 0; - //used by editor, this is not really saved + // Used by editor, this is not really saved. void set_breakpoint(bool p_breakpoint); bool is_breakpoint() const; @@ -106,9 +106,9 @@ public: class VisualScriptNodeInstance { friend class VisualScriptInstance; - friend class VisualScriptLanguage; //for debugger + friend class VisualScriptLanguage; // For debugger. - enum { //input argument addressing + enum { // Input argument addressing. INPUT_SHIFT = 1 << 24, INPUT_MASK = INPUT_SHIFT - 1, INPUT_DEFAULT_VALUE_BIT = INPUT_SHIFT, // from unassigned input port, using default value (edited by user) @@ -138,13 +138,13 @@ public: enum { STEP_SHIFT = 1 << 24, STEP_MASK = STEP_SHIFT - 1, - STEP_FLAG_PUSH_STACK_BIT = STEP_SHIFT, //push bit to stack - STEP_FLAG_GO_BACK_BIT = STEP_SHIFT << 1, //go back to previous node - STEP_NO_ADVANCE_BIT = STEP_SHIFT << 2, //do not advance past this node - STEP_EXIT_FUNCTION_BIT = STEP_SHIFT << 3, //return from function - STEP_YIELD_BIT = STEP_SHIFT << 4, //yield (will find VisualScriptFunctionState state in first working memory) + STEP_FLAG_PUSH_STACK_BIT = STEP_SHIFT, // push bit to stack + STEP_FLAG_GO_BACK_BIT = STEP_SHIFT << 1, // go back to previous node + STEP_NO_ADVANCE_BIT = STEP_SHIFT << 2, // do not advance past this node + STEP_EXIT_FUNCTION_BIT = STEP_SHIFT << 3, // return from function + STEP_YIELD_BIT = STEP_SHIFT << 4, // yield (will find VisualScriptFunctionState state in first working memory) - FLOW_STACK_PUSHED_BIT = 1 << 30, //in flow stack, means bit was pushed (must go back here if end of sequence) + FLOW_STACK_PUSHED_BIT = 1 << 30, // in flow stack, means bit was pushed (must go back here if end of sequence) FLOW_STACK_MASK = FLOW_STACK_PUSHED_BIT - 1 }; @@ -157,7 +157,7 @@ public: virtual int get_working_memory_size() const { return 0; } - virtual int step(const Variant **p_inputs, Variant **p_outputs, StartMode p_start_mode, Variant *p_working_mem, Callable::CallError &r_error, String &r_error_str) = 0; //do a step, return which sequence port to go out + virtual int step(const Variant **p_inputs, Variant **p_outputs, StartMode p_start_mode, Variant *p_working_mem, Callable::CallError &r_error, String &r_error_str) = 0; // Do a step, return which sequence port to go out. Ref<VisualScriptNode> get_base_node() { return Ref<VisualScriptNode>(base); } @@ -211,34 +211,32 @@ private: Variant::Type type; }; - struct Function { - struct NodeData { - Point2 pos; - Ref<VisualScriptNode> node; - }; - - Map<int, NodeData> nodes; - - Set<SequenceConnection> sequence_connections; + struct NodeData { + Point2 pos; + Ref<VisualScriptNode> node; + }; - Set<DataConnection> data_connections; + HashMap<int, NodeData> nodes; // Can be a sparse map. - int function_id; + Set<SequenceConnection> sequence_connections; + Set<DataConnection> data_connections; - Vector2 scroll; + Vector2 scroll; - Function() { function_id = -1; } + struct Function { + int func_id; + Function() { func_id = -1; } }; struct Variable { PropertyInfo info; Variant default_value; bool _export; - // add getter & setter options here + // Add getter & setter options here. }; - Map<StringName, Function> functions; - Map<StringName, Variable> variables; + HashMap<StringName, Function> functions; + HashMap<StringName, Variable> variables; Map<StringName, Vector<Argument>> custom_signals; Vector<ScriptNetData> rpc_functions; Vector<ScriptNetData> rpc_variables; @@ -249,7 +247,7 @@ private: #ifdef TOOLS_ENABLED Set<PlaceHolderScriptInstance *> placeholders; - //void _update_placeholder(PlaceHolderScriptInstance *p_placeholder); + // void _update_placeholder(PlaceHolderScriptInstance *p_placeholder); virtual void _placeholder_erased(PlaceHolderScriptInstance *p_placeholder) override; void _update_placeholders(); #endif @@ -267,37 +265,38 @@ protected: public: bool inherits_script(const Ref<Script> &p_script) const override; - // TODO: Remove it in future when breaking changes are acceptable - StringName get_default_func() const; - void add_function(const StringName &p_name); + void set_scroll(const Vector2 &p_scroll); + Vector2 get_scroll() const; + + void add_function(const StringName &p_name, int p_func_node_id); bool has_function(const StringName &p_name) const; void remove_function(const StringName &p_name); void rename_function(const StringName &p_name, const StringName &p_new_name); - void set_function_scroll(const StringName &p_name, const Vector2 &p_scroll); - Vector2 get_function_scroll(const StringName &p_name) const; void get_function_list(List<StringName> *r_functions) const; int get_function_node_id(const StringName &p_name) const; void set_tool_enabled(bool p_enabled); - void add_node(const StringName &p_func, int p_id, const Ref<VisualScriptNode> &p_node, const Point2 &p_pos = Point2()); - void remove_node(const StringName &p_func, int p_id); - bool has_node(const StringName &p_func, int p_id) const; - Ref<VisualScriptNode> get_node(const StringName &p_func, int p_id) const; - void set_node_position(const StringName &p_func, int p_id, const Point2 &p_pos); - Point2 get_node_position(const StringName &p_func, int p_id) const; - void get_node_list(const StringName &p_func, List<int> *r_nodes) const; - - void sequence_connect(const StringName &p_func, int p_from_node, int p_from_output, int p_to_node); - void sequence_disconnect(const StringName &p_func, int p_from_node, int p_from_output, int p_to_node); - bool has_sequence_connection(const StringName &p_func, int p_from_node, int p_from_output, int p_to_node) const; - void get_sequence_connection_list(const StringName &p_func, List<SequenceConnection> *r_connection) const; - - void data_connect(const StringName &p_func, int p_from_node, int p_from_port, int p_to_node, int p_to_port); - void data_disconnect(const StringName &p_func, int p_from_node, int p_from_port, int p_to_node, int p_to_port); - bool has_data_connection(const StringName &p_func, int p_from_node, int p_from_port, int p_to_node, int p_to_port) const; - void get_data_connection_list(const StringName &p_func, List<DataConnection> *r_connection) const; - bool is_input_value_port_connected(const StringName &p_func, int p_node, int p_port) const; - bool get_input_value_port_connection_source(const StringName &p_func, int p_node, int p_port, int *r_node, int *r_port) const; + void add_node(int p_id, const Ref<VisualScriptNode> &p_node, const Point2 &p_pos = Point2()); + void remove_node(int p_id); + bool has_node(int p_id) const; + Ref<VisualScriptNode> get_node(int p_id) const; + void set_node_position(int p_id, const Point2 &p_pos); + Point2 get_node_position(int p_id) const; + void get_node_list(List<int> *r_nodes) const; + + void sequence_connect(int p_from_node, int p_from_output, int p_to_node); + void sequence_disconnect(int p_from_node, int p_from_output, int p_to_node); + bool has_sequence_connection(int p_from_node, int p_from_output, int p_to_node) const; + void get_sequence_connection_list(List<SequenceConnection> *r_connection) const; + Set<int> get_output_sequence_ports_connected(int from_node); + + void data_connect(int p_from_node, int p_from_port, int p_to_node, int p_to_port); + void data_disconnect(int p_from_node, int p_from_port, int p_to_node, int p_to_port); + bool has_data_connection(int p_from_node, int p_from_port, int p_to_node, int p_to_port) const; + void get_data_connection_list(List<DataConnection> *r_connection) const; + + bool is_input_value_port_connected(int p_node, int p_port) const; + bool get_input_value_port_connection_source(int p_node, int p_port, int *r_node, int *r_port) const; void add_variable(const StringName &p_name, const Variant &p_default_value = Variant(), bool p_export = false); bool has_variable(const StringName &p_name) const; @@ -392,7 +391,7 @@ class VisualScriptInstance : public ScriptInstance { Object *owner; Ref<VisualScript> script; - Map<StringName, Variant> variables; //using variable path, not script + Map<StringName, Variant> variables; // Using variable path, not script. Map<int, VisualScriptNodeInstance *> instances; struct Function { @@ -415,9 +414,8 @@ class VisualScriptInstance : public ScriptInstance { void _dependency_step(VisualScriptNodeInstance *node, int p_pass, int *pass_stack, const Variant **input_args, Variant **output_args, Variant *variant_stack, Callable::CallError &r_error, String &error_str, VisualScriptNodeInstance **r_error_node); Variant _call_internal(const StringName &p_method, void *p_stack, int p_stack_size, VisualScriptNodeInstance *p_node, int p_flow_stack_pos, int p_pass, bool p_resuming_yield, Callable::CallError &r_error); - //Map<StringName,Function> functions; - friend class VisualScriptFunctionState; //for yield - friend class VisualScriptLanguage; //for debugger + friend class VisualScriptFunctionState; // For yield. + friend class VisualScriptLanguage; // For debugger. public: virtual bool set(const StringName &p_name, const Variant &p_value); virtual bool get(const StringName &p_name, Variant &r_ret) const; @@ -538,7 +536,7 @@ public: _FORCE_INLINE_ void enter_function(VisualScriptInstance *p_instance, const StringName *p_function, Variant *p_stack, Variant **p_work_mem, int *current_id) { if (Thread::get_main_id() != Thread::get_caller_id()) { - return; //no support for other threads than main for now + return; // No support for other threads than main for now. } if (EngineDebugger::get_script_debugger()->get_lines_left() > 0 && EngineDebugger::get_script_debugger()->get_depth() >= 0) { @@ -546,7 +544,7 @@ public: } if (_debug_call_stack_pos >= _debug_max_call_stack) { - //stack overflow + // Stack overflow. _debug_error = "Stack Overflow (Stack Size: " + itos(_debug_max_call_stack) + ")"; EngineDebugger::get_script_debugger()->debug(this); return; @@ -562,7 +560,7 @@ public: _FORCE_INLINE_ void exit_function() { if (Thread::get_main_id() != Thread::get_caller_id()) { - return; //no support for other threads than main for now + return; // No support for other threads than main for now. } if (EngineDebugger::get_script_debugger()->get_lines_left() > 0 && EngineDebugger::get_script_debugger()->get_depth() >= 0) { @@ -640,7 +638,7 @@ public: ~VisualScriptLanguage(); }; -//aid for registering +// Aid for registering. template <class T> static Ref<VisualScriptNode> create_node_generic(const String &p_name) { Ref<T> node; diff --git a/modules/visual_script/visual_script_builtin_funcs.cpp b/modules/visual_script/visual_script_builtin_funcs.cpp index 9426d727f6..2558c1d7ec 100644 --- a/modules/visual_script/visual_script_builtin_funcs.cpp +++ b/modules/visual_script/visual_script_builtin_funcs.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/visual_script/visual_script_builtin_funcs.h b/modules/visual_script/visual_script_builtin_funcs.h index 7b1fd19877..eaa2ef41e2 100644 --- a/modules/visual_script/visual_script_builtin_funcs.h +++ b/modules/visual_script/visual_script_builtin_funcs.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/visual_script/visual_script_editor.cpp b/modules/visual_script/visual_script_editor.cpp index 91a258d412..1e82259e59 100644 --- a/modules/visual_script/visual_script_editor.cpp +++ b/modules/visual_script/visual_script_editor.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -199,7 +199,7 @@ protected: emit_signal("changed"); } void _var_value_changed() { - _change_notify("value"); //so the whole tree is not redrawn, makes editing smoother in general + _change_notify("value"); // So the whole tree is not redrawn, makes editing smoother in general. emit_signal("changed"); } @@ -227,6 +227,19 @@ protected: undo_redo->create_action(TTR("Set Variable Type")); undo_redo->add_do_method(script.ptr(), "set_variable_info", var, dc); undo_redo->add_undo_method(script.ptr(), "set_variable_info", var, d); + + // Setting the default value. + Variant::Type type = (Variant::Type)(int)p_value; + if (type != Variant::NIL) { + Variant default_value; + Callable::CallError ce; + Variant::construct(type, default_value, nullptr, 0, ce); + if (ce.error == Callable::CallError::CALL_OK) { + undo_redo->add_do_method(script.ptr(), "set_variable_default_value", var, default_value); + undo_redo->add_undo_method(script.ptr(), "set_variable_default_value", var, dc["value"]); + } + } + undo_redo->add_do_method(this, "_var_changed"); undo_redo->add_undo_method(this, "_var_changed"); undo_redo->commit_action(); @@ -309,7 +322,7 @@ protected: } p_list->push_back(PropertyInfo(Variant::INT, "type", PROPERTY_HINT_ENUM, argt)); p_list->push_back(PropertyInfo(script->get_variable_info(var).type, "value", script->get_variable_info(var).hint, script->get_variable_info(var).hint_string, PROPERTY_USAGE_DEFAULT)); - // Update this when PropertyHint changes + // Update this when PropertyHint changes. p_list->push_back(PropertyInfo(Variant::INT, "hint", PROPERTY_HINT_ENUM, "None,Range,ExpRange,Enum,ExpEasing,Length,SpriteFrame,KeyAccel,Flags,Layers2dRender,Layers2dPhysics,Layer3dRender,Layer3dPhysics,File,Dir,GlobalFile,GlobalDir,ResourceType,MultilineText,PlaceholderText,ColorNoAlpha,ImageCompressLossy,ImageCompressLossLess,ObjectId,String,NodePathToEditedNode,MethodOfVariantType,MethodOfBaseType,MethodOfInstance,MethodOfScript,PropertyOfVariantType,PropertyOfBaseType,PropertyOfInstance,PropertyOfScript,ObjectTooBig,NodePathValidTypes")); p_list->push_back(PropertyInfo(Variant::STRING, "hint_string")); p_list->push_back(PropertyInfo(Variant::BOOL, "export")); @@ -546,39 +559,29 @@ static Color _color_from_type(Variant::Type p_type, bool dark_theme = true) { void VisualScriptEditor::_update_graph_connections() { graph->clear_connections(); - List<StringName> funcs; - script->get_function_list(&funcs); + List<VisualScript::SequenceConnection> sequence_conns; + script->get_sequence_connection_list(&sequence_conns); - if (funcs.size() <= 0) { - updating_graph = false; - return; + for (List<VisualScript::SequenceConnection>::Element *E = sequence_conns.front(); E; E = E->next()) { + graph->connect_node(itos(E->get().from_node), E->get().from_output, itos(E->get().to_node), 0); } - for (List<StringName>::Element *F = funcs.front(); F; F = F->next()) { - List<VisualScript::SequenceConnection> sequence_conns; - script->get_sequence_connection_list(F->get(), &sequence_conns); - - for (List<VisualScript::SequenceConnection>::Element *E = sequence_conns.front(); E; E = E->next()) { - graph->connect_node(itos(E->get().from_node), E->get().from_output, itos(E->get().to_node), 0); - } - - List<VisualScript::DataConnection> data_conns; - script->get_data_connection_list(F->get(), &data_conns); + List<VisualScript::DataConnection> data_conns; + script->get_data_connection_list(&data_conns); - for (List<VisualScript::DataConnection>::Element *E = data_conns.front(); E; E = E->next()) { - VisualScript::DataConnection dc = E->get(); + for (List<VisualScript::DataConnection>::Element *E = data_conns.front(); E; E = E->next()) { + VisualScript::DataConnection dc = E->get(); - Ref<VisualScriptNode> from_node = script->get_node(F->get(), E->get().from_node); - Ref<VisualScriptNode> to_node = script->get_node(F->get(), E->get().to_node); + Ref<VisualScriptNode> from_node = script->get_node(E->get().from_node); + Ref<VisualScriptNode> to_node = script->get_node(E->get().to_node); - if (to_node->has_input_sequence_port()) { - dc.to_port++; - } + if (to_node->has_input_sequence_port()) { + dc.to_port++; + } - dc.from_port += from_node->get_output_sequence_port_count(); + dc.from_port += from_node->get_output_sequence_port_count(); - graph->connect_node(itos(E->get().from_node), dc.from_port, itos(E->get().to_node), dc.to_port); - } + graph->connect_node(itos(E->get().from_node), dc.from_port, itos(E->get().to_node), dc.to_port); } } @@ -605,17 +608,6 @@ void VisualScriptEditor::_update_graph(int p_only_id) { } } } - - List<StringName> funcs; - script->get_function_list(&funcs); - - if (funcs.size() <= 0) { - graph->hide(); - select_func_text->show(); - updating_graph = false; - return; - } - graph->show(); select_func_text->hide(); @@ -655,348 +647,347 @@ void VisualScriptEditor::_update_graph(int p_only_id) { }; Ref<Texture2D> seq_port = Control::get_theme_icon("VisualShaderPort", "EditorIcons"); + List<int> node_ids; + script->get_node_list(&node_ids); - for (List<StringName>::Element *F = funcs.front(); F; F = F->next()) { // loop through all the functions - - List<int> ids; - script->get_node_list(F->get(), &ids); - StringName editor_icons = "EditorIcons"; + List<int> ids; + script->get_node_list(&ids); + StringName editor_icons = "EditorIcons"; - for (List<int>::Element *E = ids.front(); E; E = E->next()) { - if (p_only_id >= 0 && p_only_id != E->get()) { - continue; - } + for (List<int>::Element *E = ids.front(); E; E = E->next()) { + if (p_only_id >= 0 && p_only_id != E->get()) { + continue; + } - Ref<VisualScriptNode> node = script->get_node(F->get(), E->get()); - Vector2 pos = script->get_node_position(F->get(), E->get()); + Ref<VisualScriptNode> node = script->get_node(E->get()); + Vector2 pos = script->get_node_position(E->get()); - GraphNode *gnode = memnew(GraphNode); - gnode->set_title(node->get_caption()); - gnode->set_position_offset(pos * EDSCALE); - if (error_line == E->get()) { - gnode->set_overlay(GraphNode::OVERLAY_POSITION); - } else if (node->is_breakpoint()) { - gnode->set_overlay(GraphNode::OVERLAY_BREAKPOINT); - } + GraphNode *gnode = memnew(GraphNode); + gnode->set_title(node->get_caption()); + gnode->set_position_offset(pos * EDSCALE); + if (error_line == E->get()) { + gnode->set_overlay(GraphNode::OVERLAY_POSITION); + } else if (node->is_breakpoint()) { + gnode->set_overlay(GraphNode::OVERLAY_BREAKPOINT); + } - gnode->set_meta("__vnode", node); - gnode->set_name(itos(E->get())); - gnode->connect("dragged", callable_mp(this, &VisualScriptEditor::_node_moved), varray(E->get())); - gnode->connect("close_request", callable_mp(this, &VisualScriptEditor::_remove_node), varray(E->get()), CONNECT_DEFERRED); + gnode->set_meta("__vnode", node); + gnode->set_name(itos(E->get())); + gnode->connect("dragged", callable_mp(this, &VisualScriptEditor::_node_moved), varray(E->get())); + gnode->connect("close_request", callable_mp(this, &VisualScriptEditor::_remove_node), varray(E->get()), CONNECT_DEFERRED); - if (E->get() != script->get_function_node_id(F->get())) { - //function can't be erased + { + Ref<VisualScriptFunction> v = node; + if (!v.is_valid()) { gnode->set_show_close_button(true); } + } - bool has_gnode_text = false; + bool has_gnode_text = false; - Ref<VisualScriptLists> nd_list = node; - bool is_vslist = nd_list.is_valid(); - if (is_vslist) { - HBoxContainer *hbnc = memnew(HBoxContainer); + Ref<VisualScriptLists> nd_list = node; + bool is_vslist = nd_list.is_valid(); + if (is_vslist) { + HBoxContainer *hbnc = memnew(HBoxContainer); + if (nd_list->is_input_port_editable()) { + has_gnode_text = true; + Button *btn = memnew(Button); + btn->set_text(TTR("Add Input Port")); + hbnc->add_child(btn); + btn->connect("pressed", callable_mp(this, &VisualScriptEditor::_add_input_port), varray(E->get()), CONNECT_DEFERRED); + } + if (nd_list->is_output_port_editable()) { if (nd_list->is_input_port_editable()) { - has_gnode_text = true; - Button *btn = memnew(Button); - btn->set_text(TTR("Add Input Port")); - hbnc->add_child(btn); - btn->connect("pressed", callable_mp(this, &VisualScriptEditor::_add_input_port), varray(E->get()), CONNECT_DEFERRED); - } - if (nd_list->is_output_port_editable()) { - if (nd_list->is_input_port_editable()) { - hbnc->add_spacer(); - } - has_gnode_text = true; - Button *btn = memnew(Button); - btn->set_text(TTR("Add Output Port")); - hbnc->add_child(btn); - btn->connect("pressed", callable_mp(this, &VisualScriptEditor::_add_output_port), varray(E->get()), CONNECT_DEFERRED); + hbnc->add_spacer(); } - gnode->add_child(hbnc); - } else if (Object::cast_to<VisualScriptExpression>(node.ptr())) { has_gnode_text = true; - LineEdit *line_edit = memnew(LineEdit); - line_edit->set_text(node->get_text()); - line_edit->set_expand_to_text_length(true); - line_edit->add_theme_font_override("font", get_theme_font("source", "EditorFonts")); - line_edit->add_theme_font_size_override("font_size", get_theme_font_size("source_size", "EditorFonts")); - gnode->add_child(line_edit); - line_edit->connect("text_changed", callable_mp(this, &VisualScriptEditor::_expression_text_changed), varray(E->get())); - } else { - String text = node->get_text(); - if (!text.is_empty()) { - has_gnode_text = true; - Label *label = memnew(Label); - label->set_text(text); - gnode->add_child(label); - } + Button *btn = memnew(Button); + btn->set_text(TTR("Add Output Port")); + hbnc->add_child(btn); + btn->connect("pressed", callable_mp(this, &VisualScriptEditor::_add_output_port), varray(E->get()), CONNECT_DEFERRED); } - - if (Object::cast_to<VisualScriptComment>(node.ptr())) { - Ref<VisualScriptComment> vsc = node; - gnode->set_comment(true); - gnode->set_resizable(true); - gnode->set_custom_minimum_size(vsc->get_size() * EDSCALE); - gnode->connect("resize_request", callable_mp(this, &VisualScriptEditor::_comment_node_resized), varray(E->get())); + gnode->add_child(hbnc); + } else if (Object::cast_to<VisualScriptExpression>(node.ptr())) { + has_gnode_text = true; + LineEdit *line_edit = memnew(LineEdit); + line_edit->set_text(node->get_text()); + line_edit->set_expand_to_text_length(true); + line_edit->add_theme_font_override("font", get_theme_font("source", "EditorFonts")); + gnode->add_child(line_edit); + line_edit->connect("text_changed", callable_mp(this, &VisualScriptEditor::_expression_text_changed), varray(E->get())); + } else { + String text = node->get_text(); + if (!text.is_empty()) { + has_gnode_text = true; + Label *label = memnew(Label); + label->set_text(text); + gnode->add_child(label); } + } - if (node_styles.has(node->get_category())) { - Ref<StyleBoxFlat> sbf = node_styles[node->get_category()]; - if (gnode->is_comment()) { - sbf = EditorNode::get_singleton()->get_theme_base()->get_theme()->get_stylebox("comment", "GraphNode"); - } + if (Object::cast_to<VisualScriptComment>(node.ptr())) { + Ref<VisualScriptComment> vsc = node; + gnode->set_comment(true); + gnode->set_resizable(true); + gnode->set_custom_minimum_size(vsc->get_size() * EDSCALE); + gnode->connect("resize_request", callable_mp(this, &VisualScriptEditor::_comment_node_resized), varray(E->get())); + } - Color c = sbf->get_border_color(); - Color ic = c; - c.a = 1; - if (EditorSettings::get_singleton()->get("interface/theme/use_graph_node_headers")) { - Color mono_color; - if (((c.r + c.g + c.b) / 3) < 0.7) { - mono_color = Color(1.0, 1.0, 1.0); - ic = Color(0.0, 0.0, 0.0, 0.7); - } else { - mono_color = Color(0.0, 0.0, 0.0); - ic = Color(1.0, 1.0, 1.0, 0.7); - } - mono_color.a = 0.85; - c = mono_color; + if (node_styles.has(node->get_category())) { + Ref<StyleBoxFlat> sbf = node_styles[node->get_category()]; + if (gnode->is_comment()) { + sbf = EditorNode::get_singleton()->get_theme_base()->get_theme()->get_stylebox("comment", "GraphNode"); + } + + Color c = sbf->get_border_color(); + Color ic = c; + c.a = 1; + if (EditorSettings::get_singleton()->get("interface/theme/use_graph_node_headers")) { + Color mono_color; + if (((c.r + c.g + c.b) / 3) < 0.7) { + mono_color = Color(1.0, 1.0, 1.0); + ic = Color(0.0, 0.0, 0.0, 0.7); + } else { + mono_color = Color(0.0, 0.0, 0.0); + ic = Color(1.0, 1.0, 1.0, 0.7); } - gnode->add_theme_color_override("title_color", c); - c.a = 0.7; - gnode->add_theme_color_override("close_color", c); - gnode->add_theme_color_override("resizer_color", ic); - gnode->add_theme_style_override("frame", sbf); + mono_color.a = 0.85; + c = mono_color; } + gnode->add_theme_color_override("title_color", c); + c.a = 0.7; + gnode->add_theme_color_override("close_color", c); + gnode->add_theme_color_override("resizer_color", ic); + gnode->add_theme_style_override("frame", sbf); + } - const Color mono_color = get_theme_color("mono_color", "Editor"); + const Color mono_color = get_theme_color("mono_color", "Editor"); - int slot_idx = 0; + int slot_idx = 0; - bool single_seq_output = node->get_output_sequence_port_count() == 1 && node->get_output_sequence_port_text(0) == String(); - if ((node->has_input_sequence_port() || single_seq_output) || has_gnode_text) { - // IF has_gnode_text is true BUT we have no sequence ports to draw (in here), - // we still draw the disabled default ones to shift up the slots by one, - // so the slots DON'T start with the content text. + bool single_seq_output = node->get_output_sequence_port_count() == 1 && node->get_output_sequence_port_text(0) == String(); + if ((node->has_input_sequence_port() || single_seq_output) || has_gnode_text) { + // IF has_gnode_text is true BUT we have no sequence ports to draw (in here), + // we still draw the disabled default ones to shift up the slots by one, + // so the slots DON'T start with the content text. - // IF has_gnode_text is false, but we DO want to draw default sequence ports, - // we draw a dummy text to take up the position of the sequence nodes, so all the other ports are still aligned correctly. - if (!has_gnode_text) { - Label *dummy = memnew(Label); - dummy->set_text(" "); - gnode->add_child(dummy); - } - gnode->set_slot(0, node->has_input_sequence_port(), TYPE_SEQUENCE, mono_color, single_seq_output, TYPE_SEQUENCE, mono_color, seq_port, seq_port); - slot_idx++; + // IF has_gnode_text is false, but we DO want to draw default sequence ports, + // we draw a dummy text to take up the position of the sequence nodes, so all the other ports are still aligned correctly. + if (!has_gnode_text) { + Label *dummy = memnew(Label); + dummy->set_text(" "); + gnode->add_child(dummy); } + gnode->set_slot(0, node->has_input_sequence_port(), TYPE_SEQUENCE, mono_color, single_seq_output, TYPE_SEQUENCE, mono_color, seq_port, seq_port); + slot_idx++; + } - int mixed_seq_ports = 0; + int mixed_seq_ports = 0; - if (!single_seq_output) { - if (node->has_mixed_input_and_sequence_ports()) { - mixed_seq_ports = node->get_output_sequence_port_count(); - } else { - for (int i = 0; i < node->get_output_sequence_port_count(); i++) { - Label *text2 = memnew(Label); - text2->set_text(node->get_output_sequence_port_text(i)); - text2->set_align(Label::ALIGN_RIGHT); - gnode->add_child(text2); - gnode->set_slot(slot_idx, false, 0, Color(), true, TYPE_SEQUENCE, mono_color, seq_port, seq_port); - slot_idx++; - } + if (!single_seq_output) { + if (node->has_mixed_input_and_sequence_ports()) { + mixed_seq_ports = node->get_output_sequence_port_count(); + } else { + for (int i = 0; i < node->get_output_sequence_port_count(); i++) { + Label *text2 = memnew(Label); + text2->set_text(node->get_output_sequence_port_text(i)); + text2->set_align(Label::ALIGN_RIGHT); + gnode->add_child(text2); + gnode->set_slot(slot_idx, false, 0, Color(), true, TYPE_SEQUENCE, mono_color, seq_port, seq_port); + slot_idx++; } } + } - for (int i = 0; i < MAX(node->get_output_value_port_count(), MAX(mixed_seq_ports, node->get_input_value_port_count())); i++) { - bool left_ok = false; - Variant::Type left_type = Variant::NIL; - String left_name; + for (int i = 0; i < MAX(node->get_output_value_port_count(), MAX(mixed_seq_ports, node->get_input_value_port_count())); i++) { + bool left_ok = false; + Variant::Type left_type = Variant::NIL; + String left_name; - if (i < node->get_input_value_port_count()) { - PropertyInfo pi = node->get_input_value_port_info(i); - left_ok = true; - left_type = pi.type; - left_name = pi.name; - } + if (i < node->get_input_value_port_count()) { + PropertyInfo pi = node->get_input_value_port_info(i); + left_ok = true; + left_type = pi.type; + left_name = pi.name; + } - bool right_ok = false; - Variant::Type right_type = Variant::NIL; - String right_name; + bool right_ok = false; + Variant::Type right_type = Variant::NIL; + String right_name; - if (i >= mixed_seq_ports && i < node->get_output_value_port_count() + mixed_seq_ports) { - PropertyInfo pi = node->get_output_value_port_info(i - mixed_seq_ports); - right_ok = true; - right_type = pi.type; - right_name = pi.name; + if (i >= mixed_seq_ports && i < node->get_output_value_port_count() + mixed_seq_ports) { + PropertyInfo pi = node->get_output_value_port_info(i - mixed_seq_ports); + right_ok = true; + right_type = pi.type; + right_name = pi.name; + } + VBoxContainer *vbc = memnew(VBoxContainer); + HBoxContainer *hbc = memnew(HBoxContainer); + HBoxContainer *hbc2 = memnew(HBoxContainer); + vbc->add_child(hbc); + vbc->add_child(hbc2); + if (left_ok) { + Ref<Texture2D> t; + if (left_type >= 0 && left_type < Variant::VARIANT_MAX) { + t = type_icons[left_type]; + } + if (t.is_valid()) { + TextureRect *tf = memnew(TextureRect); + tf->set_texture(t); + tf->set_stretch_mode(TextureRect::STRETCH_KEEP_CENTERED); + hbc->add_child(tf); } - VBoxContainer *vbc = memnew(VBoxContainer); - HBoxContainer *hbc = memnew(HBoxContainer); - HBoxContainer *hbc2 = memnew(HBoxContainer); - vbc->add_child(hbc); - vbc->add_child(hbc2); - if (left_ok) { - Ref<Texture2D> t; - if (left_type >= 0 && left_type < Variant::VARIANT_MAX) { - t = type_icons[left_type]; - } - if (t.is_valid()) { - TextureRect *tf = memnew(TextureRect); - tf->set_texture(t); - tf->set_stretch_mode(TextureRect::STRETCH_KEEP_CENTERED); - hbc->add_child(tf); - } - - if (is_vslist) { - if (nd_list->is_input_port_name_editable()) { - LineEdit *name_box = memnew(LineEdit); - hbc->add_child(name_box); - name_box->set_custom_minimum_size(Size2(60 * EDSCALE, 0)); - name_box->set_text(left_name); - name_box->set_expand_to_text_length(true); - name_box->connect("resized", callable_mp(this, &VisualScriptEditor::_update_node_size), varray(E->get())); - name_box->connect("focus_exited", callable_mp(this, &VisualScriptEditor::_port_name_focus_out), varray(name_box, E->get(), i, true)); - } else { - hbc->add_child(memnew(Label(left_name))); - } - - if (nd_list->is_input_port_type_editable()) { - OptionButton *opbtn = memnew(OptionButton); - for (int j = Variant::NIL; j < Variant::VARIANT_MAX; j++) { - opbtn->add_item(Variant::get_type_name(Variant::Type(j))); - } - opbtn->select(left_type); - opbtn->set_custom_minimum_size(Size2(100 * EDSCALE, 0)); - hbc->add_child(opbtn); - opbtn->connect("item_selected", callable_mp(this, &VisualScriptEditor::_change_port_type), varray(E->get(), i, true), CONNECT_DEFERRED); - } - Button *rmbtn = memnew(Button); - rmbtn->set_icon(EditorNode::get_singleton()->get_gui_base()->get_theme_icon("Remove", "EditorIcons")); - hbc->add_child(rmbtn); - rmbtn->connect("pressed", callable_mp(this, &VisualScriptEditor::_remove_input_port), varray(E->get(), i), CONNECT_DEFERRED); + if (is_vslist) { + if (nd_list->is_input_port_name_editable()) { + LineEdit *name_box = memnew(LineEdit); + hbc->add_child(name_box); + name_box->set_custom_minimum_size(Size2(60 * EDSCALE, 0)); + name_box->set_text(left_name); + name_box->set_expand_to_text_length(true); + name_box->connect("resized", callable_mp(this, &VisualScriptEditor::_update_node_size), varray(E->get())); + name_box->connect("focus_exited", callable_mp(this, &VisualScriptEditor::_port_name_focus_out), varray(name_box, E->get(), i, true)); } else { hbc->add_child(memnew(Label(left_name))); } - if (left_type != Variant::NIL && !script->is_input_value_port_connected(F->get(), E->get(), i)) { - PropertyInfo pi = node->get_input_value_port_info(i); - Button *button = memnew(Button); - Variant value = node->get_default_input_value(i); - if (value.get_type() != left_type) { - //different type? for now convert - //not the same, reconvert - Callable::CallError ce; - const Variant *existingp = &value; - Variant::construct(left_type, value, &existingp, 1, ce); + if (nd_list->is_input_port_type_editable()) { + OptionButton *opbtn = memnew(OptionButton); + for (int j = Variant::NIL; j < Variant::VARIANT_MAX; j++) { + opbtn->add_item(Variant::get_type_name(Variant::Type(j))); } - - if (left_type == Variant::COLOR) { - button->set_custom_minimum_size(Size2(30, 0) * EDSCALE); - button->connect("draw", callable_mp(this, &VisualScriptEditor::_draw_color_over_button), varray(button, value)); - } else if (left_type == Variant::OBJECT && Ref<Resource>(value).is_valid()) { - Ref<Resource> res = value; - Array arr; - arr.push_back(button->get_instance_id()); - arr.push_back(String(value)); - EditorResourcePreview::get_singleton()->queue_edited_resource_preview(res, this, "_button_resource_previewed", arr); - - } else if (pi.type == Variant::INT && pi.hint == PROPERTY_HINT_ENUM) { - button->set_text(pi.hint_string.get_slice(",", value)); - } else { - button->set_text(value); - } - button->connect("pressed", callable_mp(this, &VisualScriptEditor::_default_value_edited), varray(button, E->get(), i)); - hbc2->add_child(button); + opbtn->select(left_type); + opbtn->set_custom_minimum_size(Size2(100 * EDSCALE, 0)); + hbc->add_child(opbtn); + opbtn->connect("item_selected", callable_mp(this, &VisualScriptEditor::_change_port_type), varray(E->get(), i, true), CONNECT_DEFERRED); } + + Button *rmbtn = memnew(Button); + rmbtn->set_icon(EditorNode::get_singleton()->get_gui_base()->get_theme_icon("Remove", "EditorIcons")); + hbc->add_child(rmbtn); + rmbtn->connect("pressed", callable_mp(this, &VisualScriptEditor::_remove_input_port), varray(E->get(), i), CONNECT_DEFERRED); } else { - Control *c = memnew(Control); - c->set_custom_minimum_size(Size2(10, 0) * EDSCALE); - hbc->add_child(c); + hbc->add_child(memnew(Label(left_name))); } - hbc->add_spacer(); - hbc2->add_spacer(); + if (left_type != Variant::NIL && !script->is_input_value_port_connected(E->get(), i)) { + PropertyInfo pi = node->get_input_value_port_info(i); + Button *button = memnew(Button); + Variant value = node->get_default_input_value(i); + if (value.get_type() != left_type) { + //different type? for now convert + //not the same, reconvert + Callable::CallError ce; + const Variant *existingp = &value; + Variant::construct(left_type, value, &existingp, 1, ce); + } - if (i < mixed_seq_ports) { - Label *text2 = memnew(Label); - text2->set_text(node->get_output_sequence_port_text(i)); - text2->set_align(Label::ALIGN_RIGHT); - hbc->add_child(text2); + if (left_type == Variant::COLOR) { + button->set_custom_minimum_size(Size2(30, 0) * EDSCALE); + button->connect("draw", callable_mp(this, &VisualScriptEditor::_draw_color_over_button), varray(button, value)); + } else if (left_type == Variant::OBJECT && Ref<Resource>(value).is_valid()) { + Ref<Resource> res = value; + Array arr; + arr.push_back(button->get_instance_id()); + arr.push_back(String(value)); + EditorResourcePreview::get_singleton()->queue_edited_resource_preview(res, this, "_button_resource_previewed", arr); + + } else if (pi.type == Variant::INT && pi.hint == PROPERTY_HINT_ENUM) { + button->set_text(pi.hint_string.get_slice(",", value)); + } else { + button->set_text(value); + } + button->connect("pressed", callable_mp(this, &VisualScriptEditor::_default_value_edited), varray(button, E->get(), i)); + hbc2->add_child(button); } + } else { + Control *c = memnew(Control); + c->set_custom_minimum_size(Size2(10, 0) * EDSCALE); + hbc->add_child(c); + } - if (right_ok) { - if (is_vslist) { - Button *rmbtn = memnew(Button); - rmbtn->set_icon(EditorNode::get_singleton()->get_gui_base()->get_theme_icon("Remove", "EditorIcons")); - hbc->add_child(rmbtn); - rmbtn->connect("pressed", callable_mp(this, &VisualScriptEditor::_remove_output_port), varray(E->get(), i), CONNECT_DEFERRED); - - if (nd_list->is_output_port_type_editable()) { - OptionButton *opbtn = memnew(OptionButton); - for (int j = Variant::NIL; j < Variant::VARIANT_MAX; j++) { - opbtn->add_item(Variant::get_type_name(Variant::Type(j))); - } - opbtn->select(right_type); - opbtn->set_custom_minimum_size(Size2(100 * EDSCALE, 0)); - hbc->add_child(opbtn); - opbtn->connect("item_selected", callable_mp(this, &VisualScriptEditor::_change_port_type), varray(E->get(), i, false), CONNECT_DEFERRED); - } + hbc->add_spacer(); + hbc2->add_spacer(); + + if (i < mixed_seq_ports) { + Label *text2 = memnew(Label); + text2->set_text(node->get_output_sequence_port_text(i)); + text2->set_align(Label::ALIGN_RIGHT); + hbc->add_child(text2); + } - if (nd_list->is_output_port_name_editable()) { - LineEdit *name_box = memnew(LineEdit); - hbc->add_child(name_box); - name_box->set_custom_minimum_size(Size2(60 * EDSCALE, 0)); - name_box->set_text(right_name); - name_box->set_expand_to_text_length(true); - name_box->connect("resized", callable_mp(this, &VisualScriptEditor::_update_node_size), varray(E->get())); - name_box->connect("focus_exited", callable_mp(this, &VisualScriptEditor::_port_name_focus_out), varray(name_box, E->get(), i, false)); - } else { - hbc->add_child(memnew(Label(right_name))); + if (right_ok) { + if (is_vslist) { + Button *rmbtn = memnew(Button); + rmbtn->set_icon(EditorNode::get_singleton()->get_gui_base()->get_theme_icon("Remove", "EditorIcons")); + hbc->add_child(rmbtn); + rmbtn->connect("pressed", callable_mp(this, &VisualScriptEditor::_remove_output_port), varray(E->get(), i), CONNECT_DEFERRED); + + if (nd_list->is_output_port_type_editable()) { + OptionButton *opbtn = memnew(OptionButton); + for (int j = Variant::NIL; j < Variant::VARIANT_MAX; j++) { + opbtn->add_item(Variant::get_type_name(Variant::Type(j))); } - } else { - hbc->add_child(memnew(Label(right_name))); + opbtn->select(right_type); + opbtn->set_custom_minimum_size(Size2(100 * EDSCALE, 0)); + hbc->add_child(opbtn); + opbtn->connect("item_selected", callable_mp(this, &VisualScriptEditor::_change_port_type), varray(E->get(), i, false), CONNECT_DEFERRED); } - Ref<Texture2D> t; - if (right_type >= 0 && right_type < Variant::VARIANT_MAX) { - t = type_icons[right_type]; - } - if (t.is_valid()) { - TextureRect *tf = memnew(TextureRect); - tf->set_texture(t); - tf->set_stretch_mode(TextureRect::STRETCH_KEEP_CENTERED); - hbc->add_child(tf); + if (nd_list->is_output_port_name_editable()) { + LineEdit *name_box = memnew(LineEdit); + hbc->add_child(name_box); + name_box->set_custom_minimum_size(Size2(60 * EDSCALE, 0)); + name_box->set_text(right_name); + name_box->set_expand_to_text_length(true); + name_box->connect("resized", callable_mp(this, &VisualScriptEditor::_update_node_size), varray(E->get())); + name_box->connect("focus_exited", callable_mp(this, &VisualScriptEditor::_port_name_focus_out), varray(name_box, E->get(), i, false)); + } else { + hbc->add_child(memnew(Label(right_name))); } - } - - gnode->add_child(vbc); - - bool dark_theme = get_theme_constant("dark_theme", "Editor"); - if (i < mixed_seq_ports) { - gnode->set_slot(slot_idx, left_ok, left_type, _color_from_type(left_type, dark_theme), true, TYPE_SEQUENCE, mono_color, Ref<Texture2D>(), seq_port); } else { - gnode->set_slot(slot_idx, left_ok, left_type, _color_from_type(left_type, dark_theme), right_ok, right_type, _color_from_type(right_type, dark_theme)); + hbc->add_child(memnew(Label(right_name))); } - slot_idx++; + Ref<Texture2D> t; + if (right_type >= 0 && right_type < Variant::VARIANT_MAX) { + t = type_icons[right_type]; + } + if (t.is_valid()) { + TextureRect *tf = memnew(TextureRect); + tf->set_texture(t); + tf->set_stretch_mode(TextureRect::STRETCH_KEEP_CENTERED); + hbc->add_child(tf); + } } - graph->add_child(gnode); + gnode->add_child(vbc); - if (gnode->is_comment()) { - graph->move_child(gnode, 0); + bool dark_theme = get_theme_constant("dark_theme", "Editor"); + if (i < mixed_seq_ports) { + gnode->set_slot(slot_idx, left_ok, left_type, _color_from_type(left_type, dark_theme), true, TYPE_SEQUENCE, mono_color, Ref<Texture2D>(), seq_port); + } else { + gnode->set_slot(slot_idx, left_ok, left_type, _color_from_type(left_type, dark_theme), right_ok, right_type, _color_from_type(right_type, dark_theme)); } + + slot_idx++; + } + + graph->add_child(gnode); + + if (gnode->is_comment()) { + graph->move_child(gnode, 0); } } + _update_graph_connections(); - // use default_func instead of default_func for now I think that should be good stop gap solution to ensure not breaking anything - graph->call_deferred("set_scroll_ofs", script->get_function_scroll(default_func) * EDSCALE); + // Use default_func instead of default_func for now I think that should be good stop gap solution to ensure not breaking anything. + graph->call_deferred("set_scroll_ofs", script->get_scroll() * EDSCALE); updating_graph = false; } void VisualScriptEditor::_change_port_type(int p_select, int p_id, int p_port, bool is_input) { - StringName func = _get_function_of_node(p_id); - - Ref<VisualScriptLists> vsn = script->get_node(func, p_id); + Ref<VisualScriptLists> vsn = script->get_node(p_id); if (!vsn.is_valid()) { return; } @@ -1015,14 +1006,12 @@ void VisualScriptEditor::_change_port_type(int p_select, int p_id, int p_port, b void VisualScriptEditor::_update_node_size(int p_id) { Node *node = graph->get_node(itos(p_id)); if (Object::cast_to<Control>(node)) { - Object::cast_to<Control>(node)->set_size(Vector2(1, 1)); //shrink if text is smaller + Object::cast_to<Control>(node)->set_size(Vector2(1, 1)); // Shrink if text is smaller. } } void VisualScriptEditor::_port_name_focus_out(const Node *p_name_box, int p_id, int p_port, bool is_input) { - StringName func = _get_function_of_node(p_id); - - Ref<VisualScriptLists> vsn = script->get_node(func, p_id); + Ref<VisualScriptLists> vsn = script->get_node(p_id); if (!vsn.is_valid()) { return; } @@ -1063,11 +1052,8 @@ void VisualScriptEditor::_update_members() { List<StringName> func_names; script->get_function_list(&func_names); + func_names.sort_custom<StringName::AlphCompare>(); for (List<StringName>::Element *E = func_names.front(); E; E = E->next()) { - if (E->get() == default_func) { - continue; - } - TreeItem *ti = members->create_item(functions); ti->set_text(0, E->get()); ti->set_selectable(0, true); @@ -1200,7 +1186,7 @@ void VisualScriptEditor::_member_selected() { #endif if (held_ctrl) { ERR_FAIL_COND(!script->has_function(selected)); - _center_on_node(selected, script->get_function_node_id(selected)); + _center_on_node(script->get_function_node_id(selected)); } } } @@ -1243,8 +1229,8 @@ void VisualScriptEditor::_member_edited() { int node_id = script->get_function_node_id(name); Ref<VisualScriptFunction> func; - if (script->has_node(name, node_id)) { - func = script->get_node(name, node_id); + if (script->has_node(node_id)) { + func = script->get_node(node_id); } undo_redo->create_action(TTR("Rename Function")); undo_redo->add_do_method(script.ptr(), "rename_function", name, new_name); @@ -1254,21 +1240,17 @@ void VisualScriptEditor::_member_edited() { undo_redo->add_undo_method(func.ptr(), "set_name", name); } - // also fix all function calls - List<StringName> flst; - script->get_function_list(&flst); - for (List<StringName>::Element *E = flst.front(); E; E = E->next()) { - List<int> lst; - script->get_node_list(E->get(), &lst); - for (List<int>::Element *F = lst.front(); F; F = F->next()) { - Ref<VisualScriptFunctionCall> fncall = script->get_node(E->get(), F->get()); - if (!fncall.is_valid()) { - continue; - } - if (fncall->get_function() == name) { - undo_redo->add_do_method(fncall.ptr(), "set_function", new_name); - undo_redo->add_undo_method(fncall.ptr(), "set_function", name); - } + // Also fix all function calls. + List<int> lst; + script->get_node_list(&lst); + for (List<int>::Element *F = lst.front(); F; F = F->next()) { + Ref<VisualScriptFunctionCall> fncall = script->get_node(F->get()); + if (!fncall.is_valid()) { + continue; + } + if (fncall->get_function() == name) { + undo_redo->add_do_method(fncall.ptr(), "set_function", new_name); + undo_redo->add_undo_method(fncall.ptr(), "set_function", name); } } @@ -1280,7 +1262,7 @@ void VisualScriptEditor::_member_edited() { undo_redo->add_undo_method(this, "emit_signal", "edited_script_changed"); undo_redo->commit_action(); - return; //or crash because it will become invalid + return; // Or crash because it will become invalid. } if (ti->get_parent() == root->get_children()->get_next()) { @@ -1296,7 +1278,7 @@ void VisualScriptEditor::_member_edited() { undo_redo->add_undo_method(this, "emit_signal", "edited_script_changed"); undo_redo->commit_action(); - return; //or crash because it will become invalid + return; // Or crash because it will become invalid. } if (ti->get_parent() == root->get_children()->get_next()->get_next()) { @@ -1310,7 +1292,7 @@ void VisualScriptEditor::_member_edited() { undo_redo->add_undo_method(this, "emit_signal", "edited_script_changed"); undo_redo->commit_action(); - return; //or crash because it will become invalid + return; // Or crash because it will become invalid. } } @@ -1344,10 +1326,13 @@ void VisualScriptEditor::_create_function() { func_node->add_argument(arg_type, arg_name); } + int func_node_id = script->get_available_id(); + undo_redo->create_action(TTR("Add Function")); - undo_redo->add_do_method(script.ptr(), "add_function", name); - undo_redo->add_do_method(script.ptr(), "add_node", name, script->get_available_id(), func_node, ofs); + undo_redo->add_do_method(script.ptr(), "add_function", name, func_node_id); undo_redo->add_undo_method(script.ptr(), "remove_function", name); + undo_redo->add_do_method(script.ptr(), "add_node", func_node_id, func_node, ofs); + undo_redo->add_undo_method(script.ptr(), "remove_node", func_node_id); undo_redo->add_do_method(this, "_update_members"); undo_redo->add_undo_method(this, "_update_members"); undo_redo->add_do_method(this, "_update_graph"); @@ -1431,11 +1416,12 @@ void VisualScriptEditor::_member_button(Object *p_item, int p_column, int p_butt if (ti->get_parent() == root) { //main buttons if (ti == root->get_children()) { - //add function, this one uses menu + // Add function, this one uses menu. if (p_button == 1) { + // Ensure script base exists otherwise use custom base type. + ERR_FAIL_COND(script.is_null()); new_virtual_method_select->select_method_from_base_type(script->get_instance_base_type(), String(), true); - return; } else if (p_button == 0) { String name = _validate_name("new_function"); @@ -1445,11 +1431,13 @@ void VisualScriptEditor::_member_button(Object *p_item, int p_column, int p_butt Ref<VisualScriptFunction> func_node; func_node.instance(); func_node->set_name(name); + int fn_id = script->get_available_id(); undo_redo->create_action(TTR("Add Function")); - undo_redo->add_do_method(script.ptr(), "add_function", name); - undo_redo->add_do_method(script.ptr(), "add_node", name, script->get_available_id(), func_node, ofs); + undo_redo->add_do_method(script.ptr(), "add_function", name, fn_id); + undo_redo->add_do_method(script.ptr(), "add_node", fn_id, func_node, ofs); undo_redo->add_undo_method(script.ptr(), "remove_function", name); + undo_redo->add_do_method(script.ptr(), "remove_node", fn_id); undo_redo->add_do_method(this, "_update_members"); undo_redo->add_undo_method(this, "_update_members"); undo_redo->add_do_method(this, "_update_graph"); @@ -1461,11 +1449,11 @@ void VisualScriptEditor::_member_button(Object *p_item, int p_column, int p_butt _update_graph(); } - return; //or crash because it will become invalid + return; // Or crash because it will become invalid. } if (ti == root->get_children()->get_next()) { - //add variable + // Add variable. String name = _validate_name("new_variable"); selected = name; @@ -1477,11 +1465,11 @@ void VisualScriptEditor::_member_button(Object *p_item, int p_column, int p_butt undo_redo->add_do_method(this, "emit_signal", "edited_script_changed"); undo_redo->add_undo_method(this, "emit_signal", "edited_script_changed"); undo_redo->commit_action(); - return; //or crash because it will become invalid + return; // Or crash because it will become invalid. } if (ti == root->get_children()->get_next()->get_next()) { - //add variable + // Add variable. String name = _validate_name("new_signal"); selected = name; @@ -1493,7 +1481,7 @@ void VisualScriptEditor::_member_button(Object *p_item, int p_column, int p_butt undo_redo->add_do_method(this, "emit_signal", "edited_script_changed"); undo_redo->add_undo_method(this, "emit_signal", "edited_script_changed"); undo_redo->commit_action(); - return; //or crash because it will become invalid + return; // Or crash because it will become invalid. } } else if (ti->get_parent() == root->get_children()) { selected = ti->get_text(0); @@ -1505,9 +1493,7 @@ void VisualScriptEditor::_member_button(Object *p_item, int p_column, int p_butt } void VisualScriptEditor::_add_input_port(int p_id) { - StringName func = _get_function_of_node(p_id); - - Ref<VisualScriptLists> vsn = script->get_node(func, p_id); + Ref<VisualScriptLists> vsn = script->get_node(p_id); if (!vsn.is_valid()) { return; } @@ -1527,9 +1513,7 @@ void VisualScriptEditor::_add_input_port(int p_id) { } void VisualScriptEditor::_add_output_port(int p_id) { - StringName func = _get_function_of_node(p_id); - - Ref<VisualScriptLists> vsn = script->get_node(func, p_id); + Ref<VisualScriptLists> vsn = script->get_node(p_id); if (!vsn.is_valid()) { return; } @@ -1549,9 +1533,7 @@ void VisualScriptEditor::_add_output_port(int p_id) { } void VisualScriptEditor::_remove_input_port(int p_id, int p_port) { - StringName func = _get_function_of_node(p_id); - - Ref<VisualScriptLists> vsn = script->get_node(func, p_id); + Ref<VisualScriptLists> vsn = script->get_node(p_id); if (!vsn.is_valid()) { return; } @@ -1561,17 +1543,17 @@ void VisualScriptEditor::_remove_input_port(int p_id, int p_port) { undo_redo->create_action(TTR("Remove Input Port"), UndoRedo::MERGE_ENDS); int conn_from = -1, conn_port = -1; - script->get_input_value_port_connection_source(func, p_id, p_port, &conn_from, &conn_port); + script->get_input_value_port_connection_source(p_id, p_port, &conn_from, &conn_port); if (conn_from != -1) { - undo_redo->add_do_method(script.ptr(), "data_disconnect", func, conn_from, conn_port, p_id, p_port); + undo_redo->add_do_method(script.ptr(), "data_disconnect", conn_from, conn_port, p_id, p_port); } undo_redo->add_do_method(vsn.ptr(), "remove_input_data_port", p_port); undo_redo->add_do_method(this, "_update_graph", p_id); if (conn_from != -1) { - undo_redo->add_undo_method(script.ptr(), "data_connect", func, conn_from, conn_port, p_id, p_port); + undo_redo->add_undo_method(script.ptr(), "data_connect", conn_from, conn_port, p_id, p_port); } undo_redo->add_undo_method(vsn.ptr(), "add_input_data_port", vsn->get_input_value_port_info(p_port).type, vsn->get_input_value_port_info(p_port).name, p_port); @@ -1583,9 +1565,7 @@ void VisualScriptEditor::_remove_input_port(int p_id, int p_port) { } void VisualScriptEditor::_remove_output_port(int p_id, int p_port) { - StringName func = _get_function_of_node(p_id); - - Ref<VisualScriptLists> vsn = script->get_node(func, p_id); + Ref<VisualScriptLists> vsn = script->get_node(p_id); if (!vsn.is_valid()) { return; } @@ -1595,12 +1575,12 @@ void VisualScriptEditor::_remove_output_port(int p_id, int p_port) { undo_redo->create_action(TTR("Remove Output Port"), UndoRedo::MERGE_ENDS); List<VisualScript::DataConnection> data_connections; - script->get_data_connection_list(func, &data_connections); + script->get_data_connection_list(&data_connections); HashMap<int, Set<int>> conn_map; for (const List<VisualScript::DataConnection>::Element *E = data_connections.front(); E; E = E->next()) { if (E->get().from_node == p_id && E->get().from_port == p_port) { - // push into the connections map + // Push into the connections map. if (!conn_map.has(E->get().to_node)) { conn_map.set(E->get().to_node, Set<int>()); } @@ -1615,7 +1595,7 @@ void VisualScriptEditor::_remove_output_port(int p_id, int p_port) { conn_map.get_key_list(&keys); for (const List<int>::Element *E = keys.front(); E; E = E->next()) { for (const Set<int>::Element *F = conn_map[E->get()].front(); F; F = F->next()) { - undo_redo->add_undo_method(script.ptr(), "data_connect", func, p_id, p_port, E->get(), F->get()); + undo_redo->add_undo_method(script.ptr(), "data_connect", p_id, p_port, E->get(), F->get()); } } @@ -1628,9 +1608,7 @@ void VisualScriptEditor::_remove_output_port(int p_id, int p_port) { } void VisualScriptEditor::_expression_text_changed(const String &p_text, int p_id) { - StringName func = _get_function_of_node(p_id); - - Ref<VisualScriptExpression> vse = script->get_node(func, p_id); + Ref<VisualScriptExpression> vse = script->get_node(p_id); if (!vse.is_valid()) { return; } @@ -1646,7 +1624,7 @@ void VisualScriptEditor::_expression_text_changed(const String &p_text, int p_id Node *node = graph->get_node(itos(p_id)); if (Object::cast_to<Control>(node)) { - Object::cast_to<Control>(node)->set_size(Vector2(1, 1)); //shrink if text is smaller + Object::cast_to<Control>(node)->set_size(Vector2(1, 1)); // Shrink if text is smaller. } updating_graph = false; @@ -1666,19 +1644,14 @@ Vector2 VisualScriptEditor::_get_available_pos(bool centered, Vector2 ofs) const while (true) { bool exists = false; - List<StringName> all_fn; - script->get_function_list(&all_fn); - for (List<StringName>::Element *F = all_fn.front(); F; F = F->next()) { - StringName curr_fn = F->get(); - List<int> existing; - script->get_node_list(curr_fn, &existing); - for (List<int>::Element *E = existing.front(); E; E = E->next()) { - Point2 pos = script->get_node_position(curr_fn, E->get()); - if (pos.distance_to(ofs) < 50) { - ofs += Vector2(graph->get_snap(), graph->get_snap()); - exists = true; - break; - } + List<int> existing; + script->get_node_list(&existing); + for (List<int>::Element *E = existing.front(); E; E = E->next()) { + Point2 pos = script->get_node_position(E->get()); + if (pos.distance_to(ofs) < 50) { + ofs += Vector2(graph->get_snap(), graph->get_snap()); + exists = true; + break; } } if (exists) { @@ -1710,7 +1683,7 @@ String VisualScriptEditor::_validate_name(const String &p_name) const { } void VisualScriptEditor::_on_nodes_delete() { - // delete all the selected nodes + // Delete all the selected nodes. List<int> to_erase; @@ -1732,26 +1705,24 @@ void VisualScriptEditor::_on_nodes_delete() { for (List<int>::Element *F = to_erase.front(); F; F = F->next()) { int cr_node = F->get(); - StringName func = _get_function_of_node(cr_node); - - undo_redo->add_do_method(script.ptr(), "remove_node", func, cr_node); - undo_redo->add_undo_method(script.ptr(), "add_node", func, cr_node, script->get_node(func, cr_node), script->get_node_position(func, cr_node)); + undo_redo->add_do_method(script.ptr(), "remove_node", cr_node); + undo_redo->add_undo_method(script.ptr(), "add_node", cr_node, script->get_node(cr_node), script->get_node_position(cr_node)); List<VisualScript::SequenceConnection> sequence_conns; - script->get_sequence_connection_list(func, &sequence_conns); + script->get_sequence_connection_list(&sequence_conns); for (List<VisualScript::SequenceConnection>::Element *E = sequence_conns.front(); E; E = E->next()) { if (E->get().from_node == cr_node || E->get().to_node == cr_node) { - undo_redo->add_undo_method(script.ptr(), "sequence_connect", func, E->get().from_node, E->get().from_output, E->get().to_node); + undo_redo->add_undo_method(script.ptr(), "sequence_connect", E->get().from_node, E->get().from_output, E->get().to_node); } } List<VisualScript::DataConnection> data_conns; - script->get_data_connection_list(func, &data_conns); + script->get_data_connection_list(&data_conns); for (List<VisualScript::DataConnection>::Element *E = data_conns.front(); E; E = E->next()) { if (E->get().from_node == F->get() || E->get().to_node == F->get()) { - undo_redo->add_undo_method(script.ptr(), "data_connect", func, E->get().from_node, E->get().from_port, E->get().to_node, E->get().to_port); + undo_redo->add_undo_method(script.ptr(), "data_connect", E->get().from_node, E->get().from_port, E->get().to_node, E->get().to_port); } } } @@ -1763,7 +1734,6 @@ void VisualScriptEditor::_on_nodes_delete() { void VisualScriptEditor::_on_nodes_duplicate() { Set<int> to_duplicate; - List<StringName> funcs; for (int i = 0; i < graph->get_child_count(); i++) { GraphNode *gn = Object::cast_to<GraphNode>(graph->get_child(i)); @@ -1771,7 +1741,6 @@ void VisualScriptEditor::_on_nodes_duplicate() { if (gn->is_selected() && gn->is_close_button_visible()) { int id = gn->get_name().operator String().to_int(); to_duplicate.insert(id); - funcs.push_back(_get_function_of_node(id)); } } } @@ -1787,9 +1756,8 @@ void VisualScriptEditor::_on_nodes_duplicate() { HashMap<int, int> remap; for (Set<int>::Element *F = to_duplicate.front(); F; F = F->next()) { - // duplicate from the specific function but place it into the default func as it would lack the connections - StringName func = _get_function_of_node(F->get()); - Ref<VisualScriptNode> node = script->get_node(func, F->get()); + // Duplicate from the specific function but place it into the default func as it would lack the connections. + Ref<VisualScriptNode> node = script->get_node(F->get()); Ref<VisualScriptNode> dupe = node->duplicate(true); @@ -1797,25 +1765,23 @@ void VisualScriptEditor::_on_nodes_duplicate() { remap.set(F->get(), new_id); to_select.insert(new_id); - undo_redo->add_do_method(script.ptr(), "add_node", default_func, new_id, dupe, script->get_node_position(func, F->get()) + Vector2(20, 20)); - undo_redo->add_undo_method(script.ptr(), "remove_node", default_func, new_id); + undo_redo->add_do_method(script.ptr(), "add_node", new_id, dupe, script->get_node_position(F->get()) + Vector2(20, 20)); + undo_redo->add_undo_method(script.ptr(), "remove_node", new_id); } - for (List<StringName>::Element *F = funcs.front(); F; F = F->next()) { - List<VisualScript::SequenceConnection> seqs; - script->get_sequence_connection_list(F->get(), &seqs); - for (List<VisualScript::SequenceConnection>::Element *E = seqs.front(); E; E = E->next()) { - if (to_duplicate.has(E->get().from_node) && to_duplicate.has(E->get().to_node)) { - undo_redo->add_do_method(script.ptr(), "sequence_connect", default_func, remap[E->get().from_node], E->get().from_output, remap[E->get().to_node]); - } + List<VisualScript::SequenceConnection> seqs; + script->get_sequence_connection_list(&seqs); + for (List<VisualScript::SequenceConnection>::Element *E = seqs.front(); E; E = E->next()) { + if (to_duplicate.has(E->get().from_node) && to_duplicate.has(E->get().to_node)) { + undo_redo->add_do_method(script.ptr(), "sequence_connect", remap[E->get().from_node], E->get().from_output, remap[E->get().to_node]); } + } - List<VisualScript::DataConnection> data; - script->get_data_connection_list(F->get(), &data); - for (List<VisualScript::DataConnection>::Element *E = data.front(); E; E = E->next()) { - if (to_duplicate.has(E->get().from_node) && to_duplicate.has(E->get().to_node)) { - undo_redo->add_do_method(script.ptr(), "data_connect", default_func, remap[E->get().from_node], E->get().from_port, remap[E->get().to_node], E->get().to_port); - } + List<VisualScript::DataConnection> data; + script->get_data_connection_list(&data); + for (List<VisualScript::DataConnection>::Element *E = data.front(); E; E = E->next()) { + if (to_duplicate.has(E->get().from_node) && to_duplicate.has(E->get().to_node)) { + undo_redo->add_do_method(script.ptr(), "data_connect", remap[E->get().from_node], E->get().from_port, remap[E->get().to_node], E->get().to_port); } } @@ -1833,7 +1799,7 @@ void VisualScriptEditor::_on_nodes_duplicate() { } if (to_select.size()) { - EditorNode::get_singleton()->push_item(script->get_node(default_func, to_select.front()->get()).ptr()); + EditorNode::get_singleton()->push_item(script->get_node(to_select.front()->get()).ptr()); } } @@ -1846,7 +1812,7 @@ void VisualScriptEditor::_generic_search(String p_base_type, Vector2 pos, bool n new_connect_node_select->select_from_visual_script(p_base_type, false, false); // neither connecting nor reset text - // ensure that the dialog fits inside the graph + // Ensure that the dialog fits inside the graph. Size2 bounds = graph->get_global_position() + graph->get_size() - new_connect_node_select->get_size(); pos.x = pos.x > bounds.x ? bounds.x : pos.x; pos.y = pos.y > bounds.y ? bounds.y : pos.y; @@ -1907,7 +1873,7 @@ void VisualScriptEditor::_members_gui_input(const Ref<InputEvent> &p_event) { if (btn.is_valid() && btn->is_doubleclick()) { TreeItem *ti = members->get_selected(); if (ti && ti->get_parent() == members->get_root()->get_children()) { // to check if it's a function - _center_on_node(ti->get_metadata(0), script->get_function_node_id(ti->get_metadata(0))); + _center_on_node(script->get_function_node_id(ti->get_metadata(0))); } } } @@ -1925,8 +1891,8 @@ void VisualScriptEditor::_rename_function(const String &name, const String &new_ int node_id = script->get_function_node_id(name); Ref<VisualScriptFunction> func; - if (script->has_node(name, node_id)) { - func = script->get_node(name, node_id); + if (script->has_node(node_id)) { + func = script->get_node(node_id); } undo_redo->create_action(TTR("Rename Function")); undo_redo->add_do_method(script.ptr(), "rename_function", name, new_name); @@ -1936,21 +1902,17 @@ void VisualScriptEditor::_rename_function(const String &name, const String &new_ undo_redo->add_undo_method(func.ptr(), "set_name", name); } - // also fix all function calls - List<StringName> flst; - script->get_function_list(&flst); - for (List<StringName>::Element *E = flst.front(); E; E = E->next()) { - List<int> lst; - script->get_node_list(E->get(), &lst); - for (List<int>::Element *F = lst.front(); F; F = F->next()) { - Ref<VisualScriptFunctionCall> fncall = script->get_node(E->get(), F->get()); - if (!fncall.is_valid()) { - continue; - } - if (fncall->get_function() == name) { - undo_redo->add_do_method(fncall.ptr(), "set_function", new_name); - undo_redo->add_undo_method(fncall.ptr(), "set_function", name); - } + // Also fix all function calls. + List<int> lst; + script->get_node_list(&lst); + for (List<int>::Element *F = lst.front(); F; F = F->next()) { + Ref<VisualScriptFunctionCall> fncall = script->get_node(F->get()); + if (!fncall.is_valid()) { + continue; + } + if (fncall->get_function() == name) { + undo_redo->add_do_method(fncall.ptr(), "set_function", new_name); + undo_redo->add_undo_method(fncall.ptr(), "set_function", name); } } @@ -2103,7 +2065,7 @@ void VisualScriptEditor::drop_data_fw(const Point2 &p_point, const Variant &p_da ofs /= EDSCALE; - int new_id = _create_new_node_from_name(d["node_type"], ofs, default_func); + int new_id = _create_new_node_from_name(d["node_type"], ofs); Node *node = graph->get_node(itos(new_id)); if (node) { @@ -2142,8 +2104,8 @@ void VisualScriptEditor::drop_data_fw(const Point2 &p_point, const Variant &p_da int new_id = script->get_available_id(); undo_redo->create_action(TTR("Add Node")); - undo_redo->add_do_method(script.ptr(), "add_node", default_func, new_id, vnode, ofs); - undo_redo->add_undo_method(script.ptr(), "remove_node", default_func, new_id); + undo_redo->add_do_method(script.ptr(), "add_node", new_id, vnode, ofs); + undo_redo->add_undo_method(script.ptr(), "remove_node", new_id); undo_redo->add_do_method(this, "_update_graph"); undo_redo->add_undo_method(this, "_update_graph"); undo_redo->commit_action(); @@ -2171,11 +2133,11 @@ void VisualScriptEditor::drop_data_fw(const Point2 &p_point, const Variant &p_da int new_id = script->get_available_id(); undo_redo->create_action(TTR("Add Node")); - undo_redo->add_do_method(script.ptr(), "add_node", default_func, new_id, vnode, ofs); + undo_redo->add_do_method(script.ptr(), "add_node", new_id, vnode, ofs); undo_redo->add_do_method(vnode.ptr(), "set_base_type", script->get_instance_base_type()); undo_redo->add_do_method(vnode.ptr(), "set_function", d["function"]); - undo_redo->add_undo_method(script.ptr(), "remove_node", default_func, new_id); + undo_redo->add_undo_method(script.ptr(), "remove_node", new_id); undo_redo->add_do_method(this, "_update_graph"); undo_redo->add_undo_method(this, "_update_graph"); undo_redo->commit_action(); @@ -2203,8 +2165,8 @@ void VisualScriptEditor::drop_data_fw(const Point2 &p_point, const Variant &p_da int new_id = script->get_available_id(); undo_redo->create_action(TTR("Add Node")); - undo_redo->add_do_method(script.ptr(), "add_node", default_func, new_id, vnode, ofs); - undo_redo->add_undo_method(script.ptr(), "remove_node", default_func, new_id); + undo_redo->add_do_method(script.ptr(), "add_node", new_id, vnode, ofs); + undo_redo->add_undo_method(script.ptr(), "remove_node", new_id); undo_redo->add_do_method(this, "_update_graph"); undo_redo->add_undo_method(this, "_update_graph"); undo_redo->commit_action(); @@ -2232,8 +2194,8 @@ void VisualScriptEditor::drop_data_fw(const Point2 &p_point, const Variant &p_da int new_id = script->get_available_id(); undo_redo->create_action(TTR("Add Preload Node")); - undo_redo->add_do_method(script.ptr(), "add_node", default_func, new_id, prnode, ofs); - undo_redo->add_undo_method(script.ptr(), "remove_node", default_func, new_id); + undo_redo->add_do_method(script.ptr(), "add_node", new_id, prnode, ofs); + undo_redo->add_undo_method(script.ptr(), "remove_node", new_id); undo_redo->add_do_method(this, "_update_graph"); undo_redo->add_undo_method(this, "_update_graph"); undo_redo->commit_action(); @@ -2272,8 +2234,8 @@ void VisualScriptEditor::drop_data_fw(const Point2 &p_point, const Variant &p_da prnode.instance(); prnode->set_preload(res); - undo_redo->add_do_method(script.ptr(), "add_node", default_func, new_id, prnode, ofs); - undo_redo->add_undo_method(script.ptr(), "remove_node", default_func, new_id); + undo_redo->add_do_method(script.ptr(), "add_node", new_id, prnode, ofs); + undo_redo->add_undo_method(script.ptr(), "remove_node", new_id); new_ids.push_back(new_id); new_id++; ofs += Vector2(20, 20) * EDSCALE; @@ -2339,7 +2301,7 @@ void VisualScriptEditor::drop_data_fw(const Point2 &p_point, const Variant &p_da scene_node->set_node_path(sn->get_path_to(node)); n = scene_node; } else { - // ! Doesn't work properly + // ! Doesn't work properly. Ref<VisualScriptFunctionCall> call; call.instance(); call->set_call_mode(VisualScriptFunctionCall::CALL_MODE_NODE_PATH); @@ -2350,8 +2312,8 @@ void VisualScriptEditor::drop_data_fw(const Point2 &p_point, const Variant &p_da selecting_method_id = base_id; } - undo_redo->add_do_method(script.ptr(), "add_node", default_func, base_id, n, ofs); - undo_redo->add_undo_method(script.ptr(), "remove_node", default_func, base_id); + undo_redo->add_do_method(script.ptr(), "add_node", base_id, n, ofs); + undo_redo->add_undo_method(script.ptr(), "remove_node", base_id); base_id++; ofs += Vector2(25, 25); @@ -2420,13 +2382,13 @@ void VisualScriptEditor::drop_data_fw(const Point2 &p_point, const Variant &p_da vnode = pget; } - undo_redo->add_do_method(script.ptr(), "add_node", default_func, base_id, vnode, ofs); + undo_redo->add_do_method(script.ptr(), "add_node", base_id, vnode, ofs); undo_redo->add_do_method(vnode.ptr(), "set_property", d["property"]); if (!use_get) { undo_redo->add_do_method(vnode.ptr(), "set_default_input_value", 0, d["value"]); } - undo_redo->add_undo_method(script.ptr(), "remove_node", default_func, base_id); + undo_redo->add_undo_method(script.ptr(), "remove_node", base_id); undo_redo->add_do_method(this, "_update_graph"); undo_redo->add_undo_method(this, "_update_graph"); @@ -2465,12 +2427,12 @@ void VisualScriptEditor::drop_data_fw(const Point2 &p_point, const Variant &p_da } vnode = pget; } - undo_redo->add_do_method(script.ptr(), "add_node", default_func, base_id, vnode, ofs); + undo_redo->add_do_method(script.ptr(), "add_node", base_id, vnode, ofs); undo_redo->add_do_method(vnode.ptr(), "set_property", d["property"]); if (!use_get) { undo_redo->add_do_method(vnode.ptr(), "set_default_input_value", 0, d["value"]); } - undo_redo->add_undo_method(script.ptr(), "remove_node", default_func, base_id); + undo_redo->add_undo_method(script.ptr(), "remove_node", base_id); undo_redo->add_do_method(this, "_update_graph"); undo_redo->add_undo_method(this, "_update_graph"); @@ -2480,7 +2442,7 @@ void VisualScriptEditor::drop_data_fw(const Point2 &p_point, const Variant &p_da } void VisualScriptEditor::_selected_method(const String &p_method, const String &p_type, const bool p_connecting) { - Ref<VisualScriptFunctionCall> vsfc = script->get_node(default_func, selecting_method_id); + Ref<VisualScriptFunctionCall> vsfc = script->get_node(selecting_method_id); if (!vsfc.is_valid()) { return; } @@ -2538,14 +2500,6 @@ void VisualScriptEditor::set_edited_resource(const RES &p_res) { script->connect("node_ports_changed", callable_mp(this, &VisualScriptEditor::_node_ports_changed)); - default_func = script->get_default_func(); - - if (!script->has_function(default_func)) // this is the supposed default function - { - script->add_function(default_func); - script->set_edited(true); //so that if a function was added it's saved - } - _update_graph(); call_deferred("_update_members"); } @@ -2594,7 +2548,6 @@ bool VisualScriptEditor::is_unsaved() { Variant VisualScriptEditor::get_edit_state() { Dictionary d; - d["function"] = default_func; d["scroll"] = graph->get_scroll_ofs(); d["zoom"] = graph->get_zoom(); d["using_snap"] = graph->is_using_snap(); @@ -2604,9 +2557,6 @@ Variant VisualScriptEditor::get_edit_state() { void VisualScriptEditor::set_edit_state(const Variant &p_state) { Dictionary d = p_state; - if (d.has("function")) { - selected = default_func; - } _update_graph(); _update_members(); @@ -2625,11 +2575,11 @@ void VisualScriptEditor::set_edit_state(const Variant &p_state) { } } -void VisualScriptEditor::_center_on_node(const StringName &p_func, int p_id) { +void VisualScriptEditor::_center_on_node(int p_id) { Node *n = graph->get_node(itos(p_id)); GraphNode *gn = Object::cast_to<GraphNode>(n); - // clear selection + // Clear selection. for (int i = 0; i < graph->get_child_count(); i++) { GraphNode *gnd = Object::cast_to<GraphNode>(graph->get_child(i)); if (gnd) { @@ -2641,13 +2591,13 @@ void VisualScriptEditor::_center_on_node(const StringName &p_func, int p_id) { gn->set_selected(true); Vector2 new_scroll = gn->get_position_offset() - graph->get_size() * 0.5 + gn->get_size() * 0.5; graph->set_scroll_ofs(new_scroll); - script->set_function_scroll(p_func, new_scroll / EDSCALE); + script->set_scroll(new_scroll / EDSCALE); script->set_edited(true); } } void VisualScriptEditor::goto_line(int p_line, bool p_with_error) { - p_line += 1; //add one because script lines begin from 0. + p_line += 1; // Add one because script lines begin from 0. if (p_with_error) { error_line = p_line; @@ -2656,7 +2606,7 @@ void VisualScriptEditor::goto_line(int p_line, bool p_with_error) { List<StringName> functions; script->get_function_list(&functions); for (List<StringName>::Element *E = functions.front(); E; E = E->next()) { - if (script->has_node(E->get(), p_line)) { + if (script->has_node(p_line)) { _update_graph(); _update_members(); @@ -2703,11 +2653,11 @@ Array VisualScriptEditor::get_breakpoints() { script->get_function_list(&functions); for (List<StringName>::Element *E = functions.front(); E; E = E->next()) { List<int> nodes; - script->get_node_list(E->get(), &nodes); + script->get_node_list(&nodes); for (List<int>::Element *F = nodes.front(); F; F = F->next()) { - Ref<VisualScriptNode> vsn = script->get_node(E->get(), F->get()); + Ref<VisualScriptNode> vsn = script->get_node(F->get()); if (vsn->is_breakpoint()) { - breakpoints.push_back(F->get() - 1); //subtract 1 because breakpoints in text start from zero + breakpoints.push_back(F->get() - 1); // Subtract 1 because breakpoints in text start from zero. } } } @@ -2718,7 +2668,7 @@ void VisualScriptEditor::add_callback(const String &p_function, PackedStringArra if (script->has_function(p_function)) { _update_members(); _update_graph(); - _center_on_node(p_function, script->get_function_node_id(p_function)); + _center_on_node(script->get_function_node_id(p_function)); return; } @@ -2742,15 +2692,15 @@ void VisualScriptEditor::add_callback(const String &p_function, PackedStringArra func->add_argument(type, name); } - + int fn_id = script->get_available_id(); func->set_name(p_function); - script->add_function(p_function); - script->add_node(p_function, script->get_available_id(), func); + script->add_function(p_function, fn_id); + script->add_node(fn_id, func); _update_members(); _update_graph(); - _center_on_node(p_function, script->get_function_node_id(p_function)); + _center_on_node(script->get_function_node_id(p_function)); } bool VisualScriptEditor::show_members_overview() { @@ -2844,8 +2794,8 @@ void VisualScriptEditor::_end_node_move() { undo_redo->commit_action(); } -void VisualScriptEditor::_move_node(const StringName &p_func, int p_id, const Vector2 &p_to) { - if (!script->has_function(p_func)) { +void VisualScriptEditor::_move_node(int p_id, const Vector2 &p_to) { + if (!script->has_node(p_id)) { return; } @@ -2855,51 +2805,35 @@ void VisualScriptEditor::_move_node(const StringName &p_func, int p_id, const Ve Object::cast_to<GraphNode>(node)->set_position_offset(p_to); } - script->set_node_position(p_func, p_id, p_to / EDSCALE); -} - -StringName VisualScriptEditor::_get_function_of_node(int p_id) const { - List<StringName> funcs; - script->get_function_list(&funcs); - for (List<StringName>::Element *E = funcs.front(); E; E = E->next()) { - if (script->has_node(E->get(), p_id)) { - return E->get(); - } - } - - return ""; // this is passed to avoid crash and is tested against later + script->set_node_position(p_id, p_to / EDSCALE); } void VisualScriptEditor::_node_moved(Vector2 p_from, Vector2 p_to, int p_id) { - StringName func = _get_function_of_node(p_id); - - undo_redo->add_do_method(this, "_move_node", func, p_id, p_to); - undo_redo->add_undo_method(this, "_move_node", func, p_id, p_from); + undo_redo->add_do_method(this, "_move_node", p_id, p_to); + undo_redo->add_undo_method(this, "_move_node", p_id, p_from); } void VisualScriptEditor::_remove_node(int p_id) { undo_redo->create_action(TTR("Remove VisualScript Node")); - StringName func = _get_function_of_node(p_id); - - undo_redo->add_do_method(script.ptr(), "remove_node", func, p_id); - undo_redo->add_undo_method(script.ptr(), "add_node", func, p_id, script->get_node(func, p_id), script->get_node_position(func, p_id)); + undo_redo->add_do_method(script.ptr(), "remove_node", p_id); + undo_redo->add_undo_method(script.ptr(), "add_node", p_id, script->get_node(p_id), script->get_node_position(p_id)); List<VisualScript::SequenceConnection> sequence_conns; - script->get_sequence_connection_list(func, &sequence_conns); + script->get_sequence_connection_list(&sequence_conns); for (List<VisualScript::SequenceConnection>::Element *E = sequence_conns.front(); E; E = E->next()) { if (E->get().from_node == p_id || E->get().to_node == p_id) { - undo_redo->add_undo_method(script.ptr(), "sequence_connect", func, E->get().from_node, E->get().from_output, E->get().to_node); + undo_redo->add_undo_method(script.ptr(), "sequence_connect", E->get().from_node, E->get().from_output, E->get().to_node); } } List<VisualScript::DataConnection> data_conns; - script->get_data_connection_list(func, &data_conns); + script->get_data_connection_list(&data_conns); for (List<VisualScript::DataConnection>::Element *E = data_conns.front(); E; E = E->next()) { if (E->get().from_node == p_id || E->get().to_node == p_id) { - undo_redo->add_undo_method(script.ptr(), "data_connect", func, E->get().from_node, E->get().from_port, E->get().to_node, E->get().to_port); + undo_redo->add_undo_method(script.ptr(), "data_connect", E->get().from_node, E->get().from_port, E->get().to_node, E->get().to_port); } } @@ -2909,13 +2843,13 @@ void VisualScriptEditor::_remove_node(int p_id) { undo_redo->commit_action(); } -void VisualScriptEditor::_node_ports_changed(const String &p_func, int p_id) { +void VisualScriptEditor::_node_ports_changed(int p_id) { _update_graph(p_id); } -bool VisualScriptEditor::node_has_sequence_connections(const StringName &p_func, int p_id) { +bool VisualScriptEditor::node_has_sequence_connections(int p_id) { List<VisualScript::SequenceConnection> sequence_conns; - script->get_sequence_connection_list(p_func, &sequence_conns); + script->get_sequence_connection_list(&sequence_conns); for (List<VisualScript::SequenceConnection>::Element *E = sequence_conns.front(); E; E = E->next()) { int from = E->get().from_node; @@ -2930,9 +2864,7 @@ bool VisualScriptEditor::node_has_sequence_connections(const StringName &p_func, } void VisualScriptEditor::_graph_connected(const String &p_from, int p_from_slot, const String &p_to, int p_to_slot) { - StringName from_func = _get_function_of_node(p_from.to_int()); - - Ref<VisualScriptNode> from_node = script->get_node(from_func, p_from.to_int()); + Ref<VisualScriptNode> from_node = script->get_node(p_from.to_int()); ERR_FAIL_COND(!from_node.is_valid()); bool from_seq; @@ -2942,9 +2874,7 @@ void VisualScriptEditor::_graph_connected(const String &p_from, int p_from_slot, return; //can't connect this, it's invalid } - StringName to_func = _get_function_of_node(p_to.to_int()); - - Ref<VisualScriptNode> to_node = script->get_node(to_func, p_to.to_int()); + Ref<VisualScriptNode> to_node = script->get_node(p_to.to_int()); ERR_FAIL_COND(!to_node.is_valid()); bool to_seq; @@ -2956,56 +2886,23 @@ void VisualScriptEditor::_graph_connected(const String &p_from, int p_from_slot, ERR_FAIL_COND(from_seq != to_seq); - // Do all the checks here - StringName func; // this the func where we store the one the nodes at the end of the resolution on having multiple nodes + // Do all the checks here. + StringName func; // This the func where we store the one the nodes at the end of the resolution on having multiple nodes. undo_redo->create_action(TTR("Connect Nodes")); - if (from_func == to_func) { - func = to_func; - } else if (from_seq) { - // this is a sequence connection - _move_nodes_with_rescan(to_func, from_func, p_to.to_int()); // this function moves the nodes from func1 to func2 - func = from_func; - } else { - if (node_has_sequence_connections(to_func, p_to.to_int())) { - if (node_has_sequence_connections(from_func, p_from.to_int())) { - ERR_PRINT("Trying to connect between different sequence node trees"); - return; - } else { - _move_nodes_with_rescan(from_func, to_func, p_from.to_int()); - func = to_func; - } - } else if (node_has_sequence_connections(from_func, p_from.to_int())) { - if (from_func == default_func) { - _move_nodes_with_rescan(from_func, to_func, p_from.to_int()); - func = to_func; - } else { - _move_nodes_with_rescan(to_func, from_func, p_to.to_int()); - func = from_func; - } - } else { - if (to_func == default_func) { - _move_nodes_with_rescan(to_func, from_func, p_to.to_int()); - func = from_func; - } else { - _move_nodes_with_rescan(from_func, to_func, p_from.to_int()); - func = to_func; - } - } - } - if (from_seq) { - undo_redo->add_do_method(script.ptr(), "sequence_connect", func, p_from.to_int(), from_port, p_to.to_int()); - // this undo error on undo after move can't be removed without painful gymnastics - undo_redo->add_undo_method(script.ptr(), "sequence_disconnect", func, p_from.to_int(), from_port, p_to.to_int()); + undo_redo->add_do_method(script.ptr(), "sequence_connect", p_from.to_int(), from_port, p_to.to_int()); + // This undo error on undo after move can't be removed without painful gymnastics + undo_redo->add_undo_method(script.ptr(), "sequence_disconnect", p_from.to_int(), from_port, p_to.to_int()); + undo_redo->add_do_method(this, "_update_graph"); + undo_redo->add_undo_method(this, "_update_graph"); } else { bool converted = false; - int conv_node = -1; Ref<VisualScriptOperator> oper = to_node; if (oper.is_valid() && oper->get_typed() == Variant::NIL) { - // it's an operator Node and if the type is already nil + // It's an operator Node and if the type is already nil if (from_node->get_output_value_port_info(from_port).type != Variant::NIL) { oper->set_typed(from_node->get_output_value_port_info(from_port).type); } @@ -3013,106 +2910,36 @@ void VisualScriptEditor::_graph_connected(const String &p_from, int p_from_slot, Ref<VisualScriptOperator> operf = from_node; if (operf.is_valid() && operf->get_typed() == Variant::NIL) { - // it's an operator Node and if the type is already nil + // It's an operator Node and if the type is already nil if (to_node->get_input_value_port_info(to_port).type != Variant::NIL) { operf->set_typed(to_node->get_input_value_port_info(to_port).type); } } - Variant::Type to_type = to_node->get_input_value_port_info(to_port).type; - Variant::Type from_type = from_node->get_output_value_port_info(from_port).type; - - if (to_type != Variant::NIL && from_type != Variant::NIL && to_type != from_type) { - // add a constructor node between the ports - bool exceptions = false; // true if there are any exceptions - exceptions = exceptions || (to_type == Variant::INT && from_type == Variant::FLOAT); - exceptions = exceptions || (to_type == Variant::FLOAT && from_type == Variant::INT); - if (Variant::can_convert(from_type, to_type) && !exceptions) { - MethodInfo mi; - mi.name = Variant::get_type_name(to_type); - PropertyInfo pi; - pi.name = "from"; - pi.type = from_type; - mi.arguments.push_back(pi); - mi.return_val.type = to_type; - // we know that this is allowed so create a new constructor node - Ref<VisualScriptConstructor> constructor; - constructor.instance(); - constructor->set_constructor_type(to_type); - constructor->set_constructor(mi); - // add the new constructor node - - GraphNode *gn = Object::cast_to<GraphNode>(graph->get_node(p_from)); - GraphNode *gn2 = Object::cast_to<GraphNode>(graph->get_node(p_to)); - if (gn && gn2) { - Vector2 from_node_size = gn->get_rect().get_size(); - Vector2 to_node_size = gn2->get_rect().get_size(); - Vector2 to_node_pos = script->get_node_position(func, p_to.to_int()); - Vector2 from_node_pos = script->get_node_position(func, p_from.to_int()); - Vector2 new_to_node_pos = from_node_pos; - Vector2 constructor_pos; - if ((to_node_pos.x - from_node_pos.x) < 0) { - // to is behind from node - if (to_node_pos.x > (from_node_pos.x - to_node_size.x - 240)) { - new_to_node_pos.x = from_node_pos.x - to_node_size.x - 240; // approx size of constructor node + padding - } else { - new_to_node_pos.x = to_node_pos.x; - } - new_to_node_pos.y = to_node_pos.y; - constructor_pos.x = from_node_pos.x - 210; - constructor_pos.y = to_node_pos.y; - } else { - // to is ahead of from node - if (to_node_pos.x < (from_node_size.x + from_node_pos.x + 240)) { - new_to_node_pos.x = from_node_size.x + from_node_pos.x + 240; // approx size of constructor node + padding - } else { - new_to_node_pos.x = to_node_pos.x; - } - new_to_node_pos.y = to_node_pos.y; - constructor_pos.x = from_node_size.x + from_node_pos.x + 10; - constructor_pos.y = to_node_pos.y; - } - undo_redo->add_do_method(this, "_move_node", func, p_to.to_int(), new_to_node_pos); - undo_redo->add_undo_method(this, "_move_node", func, p_to.to_int(), to_node_pos); - conv_node = script->get_available_id(); - undo_redo->add_do_method(script.ptr(), "add_node", func, conv_node, constructor, _get_available_pos(false, constructor_pos)); - undo_redo->add_undo_method(script.ptr(), "remove_node", func, conv_node); - converted = true; - } - } - } - - // disconnect current, and connect the new one - if (script->is_input_value_port_connected(func, p_to.to_int(), to_port)) { + // Disconnect current, and connect the new one + if (script->is_input_value_port_connected(p_to.to_int(), to_port)) { if (can_swap && data_disconnect_node == p_to.to_int()) { int conn_from; int conn_port; - script->get_input_value_port_connection_source(func, p_to.to_int(), to_port, &conn_from, &conn_port); - undo_redo->add_do_method(script.ptr(), "data_disconnect", func, conn_from, conn_port, p_to.to_int(), to_port); - undo_redo->add_do_method(script.ptr(), "data_connect", func, conn_from, conn_port, data_disconnect_node, data_disconnect_port); - undo_redo->add_undo_method(script.ptr(), "data_disconnect", func, conn_from, conn_port, data_disconnect_node, data_disconnect_port); - undo_redo->add_undo_method(script.ptr(), "data_connect", func, conn_from, conn_port, p_to.to_int(), to_port); + script->get_input_value_port_connection_source(p_to.to_int(), to_port, &conn_from, &conn_port); + undo_redo->add_do_method(script.ptr(), "data_disconnect", conn_from, conn_port, p_to.to_int(), to_port); + undo_redo->add_do_method(script.ptr(), "data_connect", conn_from, conn_port, data_disconnect_node, data_disconnect_port); + undo_redo->add_undo_method(script.ptr(), "data_disconnect", conn_from, conn_port, data_disconnect_node, data_disconnect_port); + undo_redo->add_undo_method(script.ptr(), "data_connect", conn_from, conn_port, p_to.to_int(), to_port); can_swap = false; // swapped } else { int conn_from; int conn_port; - script->get_input_value_port_connection_source(func, p_to.to_int(), to_port, &conn_from, &conn_port); - undo_redo->add_do_method(script.ptr(), "data_disconnect", func, conn_from, conn_port, p_to.to_int(), to_port); - undo_redo->add_undo_method(script.ptr(), "data_connect", func, conn_from, conn_port, p_to.to_int(), to_port); + script->get_input_value_port_connection_source(p_to.to_int(), to_port, &conn_from, &conn_port); + undo_redo->add_do_method(script.ptr(), "data_disconnect", conn_from, conn_port, p_to.to_int(), to_port); + undo_redo->add_undo_method(script.ptr(), "data_connect", conn_from, conn_port, p_to.to_int(), to_port); } } if (!converted) { - undo_redo->add_do_method(script.ptr(), "data_connect", func, p_from.to_int(), from_port, p_to.to_int(), to_port); - undo_redo->add_undo_method(script.ptr(), "data_disconnect", func, p_from.to_int(), from_port, p_to.to_int(), to_port); - } else { - // this is noice - undo_redo->add_do_method(script.ptr(), "data_connect", func, p_from.to_int(), from_port, conv_node, 0); - undo_redo->add_do_method(script.ptr(), "data_connect", func, conv_node, 0, p_to.to_int(), to_port); - // I don't think this is needed but gonna leave it here for now... until I need to finalise it all - undo_redo->add_undo_method(script.ptr(), "data_disconnect", func, p_from.to_int(), from_port, conv_node, 0); - undo_redo->add_undo_method(script.ptr(), "data_disconnect", func, conv_node, 0, p_to.to_int(), to_port); + undo_redo->add_do_method(script.ptr(), "data_connect", p_from.to_int(), from_port, p_to.to_int(), to_port); + undo_redo->add_undo_method(script.ptr(), "data_disconnect", p_from.to_int(), from_port, p_to.to_int(), to_port); } - //update nodes in graph + // Update nodes in graph if (!converted) { undo_redo->add_do_method(this, "_update_graph", p_from.to_int()); undo_redo->add_do_method(this, "_update_graph", p_to.to_int()); @@ -3124,34 +2951,28 @@ void VisualScriptEditor::_graph_connected(const String &p_from, int p_from_slot, } } - undo_redo->add_do_method(this, "_update_graph_connections"); - undo_redo->add_undo_method(this, "_update_graph_connections"); - undo_redo->commit_action(); } void VisualScriptEditor::_graph_disconnected(const String &p_from, int p_from_slot, const String &p_to, int p_to_slot) { - StringName func = _get_function_of_node(p_from.to_int()); - ERR_FAIL_COND(func != _get_function_of_node(p_to.to_int())); - - Ref<VisualScriptNode> from_node = script->get_node(func, p_from.to_int()); + Ref<VisualScriptNode> from_node = script->get_node(p_from.to_int()); ERR_FAIL_COND(!from_node.is_valid()); bool from_seq; int from_port; if (!_get_out_slot(from_node, p_from_slot, from_port, from_seq)) { - return; //can't connect this, it's invalid + return; // Can't connect this, it's invalid. } - Ref<VisualScriptNode> to_node = script->get_node(func, p_to.to_int()); + Ref<VisualScriptNode> to_node = script->get_node(p_to.to_int()); ERR_FAIL_COND(!to_node.is_valid()); bool to_seq; int to_port; if (!_get_in_slot(to_node, p_to_slot, to_port, to_seq)) { - return; //can't connect this, it's invalid + return; // Can't connect this, it's invalid. } ERR_FAIL_COND(from_seq != to_seq); @@ -3159,248 +2980,27 @@ void VisualScriptEditor::_graph_disconnected(const String &p_from, int p_from_sl undo_redo->create_action(TTR("Disconnect Nodes")); if (from_seq) { - undo_redo->add_do_method(script.ptr(), "sequence_disconnect", func, p_from.to_int(), from_port, p_to.to_int()); - undo_redo->add_undo_method(script.ptr(), "sequence_connect", func, p_from.to_int(), from_port, p_to.to_int()); + undo_redo->add_do_method(script.ptr(), "sequence_disconnect", p_from.to_int(), from_port, p_to.to_int()); + undo_redo->add_undo_method(script.ptr(), "sequence_connect", p_from.to_int(), from_port, p_to.to_int()); + undo_redo->add_do_method(this, "_update_graph"); + undo_redo->add_undo_method(this, "_update_graph"); } else { can_swap = true; data_disconnect_node = p_to.to_int(); data_disconnect_port = to_port; - undo_redo->add_do_method(script.ptr(), "data_disconnect", func, p_from.to_int(), from_port, p_to.to_int(), to_port); - undo_redo->add_undo_method(script.ptr(), "data_connect", func, p_from.to_int(), from_port, p_to.to_int(), to_port); - //update relevant nodes in the graph + undo_redo->add_do_method(script.ptr(), "data_disconnect", p_from.to_int(), from_port, p_to.to_int(), to_port); + undo_redo->add_undo_method(script.ptr(), "data_connect", p_from.to_int(), from_port, p_to.to_int(), to_port); + // Update relevant nodes in the graph. undo_redo->add_do_method(this, "_update_graph", p_from.to_int()); undo_redo->add_do_method(this, "_update_graph", p_to.to_int()); undo_redo->add_undo_method(this, "_update_graph", p_from.to_int()); undo_redo->add_undo_method(this, "_update_graph", p_to.to_int()); } - undo_redo->add_do_method(this, "_update_graph_connections"); - undo_redo->add_undo_method(this, "_update_graph_connections"); undo_redo->commit_action(); } -void VisualScriptEditor::_move_nodes_with_rescan(const StringName &p_func_from, const StringName &p_func_to, int p_id) { - Set<int> nodes_to_move; - HashMap<int, Map<int, int>> seqconns_to_move; // from => List(outp, to) - HashMap<int, Map<int, Pair<int, int>>> dataconns_to_move; // to => List(inp_p => from, outp) - - nodes_to_move.insert(p_id); - Set<int> sequence_connections; - { - List<VisualScript::SequenceConnection> sequence_conns; - script->get_sequence_connection_list(p_func_from, &sequence_conns); - - HashMap<int, Map<int, int>> seqcons; // from => List(out_p => to) - - for (List<VisualScript::SequenceConnection>::Element *E = sequence_conns.front(); E; E = E->next()) { - int from = E->get().from_node; - int to = E->get().to_node; - int out_p = E->get().from_output; - if (!seqcons.has(from)) { - seqcons.set(from, Map<int, int>()); - } - seqcons[from].insert(out_p, to); - sequence_connections.insert(to); - sequence_connections.insert(from); - } - - int conn = p_id; - List<int> stack; - HashMap<int, Set<int>> seen; // from, outp - while (seqcons.has(conn)) { - for (auto E = seqcons[conn].front(); E; E = E->next()) { - if (seen.has(conn) && seen[conn].has(E->key())) { - if (!E->next()) { - if (stack.size() > 0) { - conn = stack.back()->get(); - stack.pop_back(); - break; - } - conn = -101; - break; - } - continue; - } - if (!seen.has(conn)) { - seen.set(conn, Set<int>()); - } - seen[conn].insert(E->key()); - stack.push_back(conn); - if (!seqconns_to_move.has(conn)) { - seqconns_to_move.set(conn, Map<int, int>()); - } - seqconns_to_move[conn].insert(E->key(), E->get()); - conn = E->get(); - nodes_to_move.insert(conn); - break; - } - if (!seqcons.has(conn) && stack.size() > 0) { - conn = stack.back()->get(); - stack.pop_back(); - } - } - } - - { - List<VisualScript::DataConnection> data_connections; - script->get_data_connection_list(p_func_from, &data_connections); - int func_from_node_id = script->get_function_node_id(p_func_from); - - HashMap<int, Map<int, Pair<int, int>>> connections; - - for (List<VisualScript::DataConnection>::Element *E = data_connections.front(); E; E = E->next()) { - int from = E->get().from_node; - int to = E->get().to_node; - int out_p = E->get().from_port; - int in_p = E->get().to_port; - - // skip if the from_node is a function node - if (from == func_from_node_id) { - continue; - } - - if (!connections.has(to)) { - connections.set(to, Map<int, Pair<int, int>>()); - } - connections[to].insert(in_p, Pair<int, int>(from, out_p)); - } - - // go through the HashMap and do all sorts of crazy ass stuff now... - Set<int> nodes_to_be_added; - for (Set<int>::Element *F = nodes_to_move.front(); F; F = F->next()) { - HashMap<int, Set<int>> seen; - List<int> stack; - int id = F->get(); - while (connections.has(id)) { - for (auto E = connections[id].front(); E; E = E->next()) { - if (seen.has(id) && seen[id].has(E->key())) { - if (!E->next()) { - if (stack.size() > 0) { - id = stack.back()->get(); - stack.pop_back(); - break; - } - id = -11; // I assume ids can't be negative should confirm it... - break; - } - continue; - } - - if (sequence_connections.has(E->get().first)) { - if (!nodes_to_move.has(E->get().first)) { - if (stack.size() > 0) { - id = stack.back()->get(); - stack.pop_back(); - break; - } - id = -11; // I assume ids can't be negative should confirm it... - break; - } - } - - if (!seen.has(id)) { - seen.set(id, Set<int>()); - } - seen[id].insert(E->key()); - stack.push_back(id); - if (!dataconns_to_move.has(id)) { - dataconns_to_move.set(id, Map<int, Pair<int, int>>()); - } - dataconns_to_move[id].insert(E->key(), Pair<int, int>(E->get().first, E->get().second)); - id = E->get().first; - nodes_to_be_added.insert(id); - break; - } - if (!connections.has(id) && stack.size() > 0) { - id = stack.back()->get(); - stack.pop_back(); - } - } - } - for (Set<int>::Element *E = nodes_to_be_added.front(); E; E = E->next()) { - nodes_to_move.insert(E->get()); - } - } - - // * this is primarily for the sake of the having proper undo - List<VisualScript::SequenceConnection> seqext; - List<VisualScript::DataConnection> dataext; - - List<VisualScript::SequenceConnection> seq_connections; - script->get_sequence_connection_list(p_func_from, &seq_connections); - - for (List<VisualScript::SequenceConnection>::Element *E = seq_connections.front(); E; E = E->next()) { - if (!nodes_to_move.has(E->get().from_node) && nodes_to_move.has(E->get().to_node)) { - seqext.push_back(E->get()); - } else if (nodes_to_move.has(E->get().from_node) && !nodes_to_move.has(E->get().to_node)) { - seqext.push_back(E->get()); - } - } - - List<VisualScript::DataConnection> data_connections; - script->get_data_connection_list(p_func_from, &data_connections); - - for (List<VisualScript::DataConnection>::Element *E = data_connections.front(); E; E = E->next()) { - if (!nodes_to_move.has(E->get().from_node) && nodes_to_move.has(E->get().to_node)) { - dataext.push_back(E->get()); - } else if (nodes_to_move.has(E->get().from_node) && !nodes_to_move.has(E->get().to_node)) { - dataext.push_back(E->get()); - } - } - - // undo_redo->create_action("Rescan Functions"); - - for (Set<int>::Element *E = nodes_to_move.front(); E; E = E->next()) { - int id = E->get(); - - undo_redo->add_do_method(script.ptr(), "remove_node", p_func_from, id); - undo_redo->add_do_method(script.ptr(), "add_node", p_func_to, id, script->get_node(p_func_from, id), script->get_node_position(p_func_from, id)); - - undo_redo->add_undo_method(script.ptr(), "remove_node", p_func_to, id); - undo_redo->add_undo_method(script.ptr(), "add_node", p_func_from, id, script->get_node(p_func_from, id), script->get_node_position(p_func_from, id)); - } - - List<int> skeys; - seqconns_to_move.get_key_list(&skeys); - for (List<int>::Element *E = skeys.front(); E; E = E->next()) { - int from_node = E->get(); - for (Map<int, int>::Element *F = seqconns_to_move[from_node].front(); F; F = F->next()) { - int from_port = F->key(); - int to_node = F->get(); - undo_redo->add_do_method(script.ptr(), "sequence_connect", p_func_to, from_node, from_port, to_node); - undo_redo->add_undo_method(script.ptr(), "sequence_connect", p_func_from, from_node, from_port, to_node); - } - } - - List<int> keys; - dataconns_to_move.get_key_list(&keys); - for (List<int>::Element *E = keys.front(); E; E = E->next()) { - int to_node = E->get(); // to_node - for (Map<int, Pair<int, int>>::Element *F = dataconns_to_move[E->get()].front(); F; F = F->next()) { - int inp_p = F->key(); - Pair<int, int> fro = F->get(); - - undo_redo->add_do_method(script.ptr(), "data_connect", p_func_to, fro.first, fro.second, to_node, inp_p); - undo_redo->add_undo_method(script.ptr(), "data_connect", p_func_from, fro.first, fro.second, to_node, inp_p); - } - } - - // this to have proper undo operations - for (List<VisualScript::SequenceConnection>::Element *E = seqext.front(); E; E = E->next()) { - undo_redo->add_undo_method(script.ptr(), "sequence_connect", p_func_from, E->get().from_node, E->get().from_output, E->get().to_node); - } - for (List<VisualScript::DataConnection>::Element *E = dataext.front(); E; E = E->next()) { - undo_redo->add_undo_method(script.ptr(), "data_connect", p_func_from, E->get().from_node, E->get().from_port, E->get().to_node, E->get().to_port); - } - // this doesn't need do methods as they are handled by the subsequent do calls implicitly - - undo_redo->add_do_method(this, "_update_graph"); - undo_redo->add_undo_method(this, "_update_graph"); - - // undo_redo->commit_action(); -} - void VisualScriptEditor::_graph_connect_to_empty(const String &p_from, int p_from_slot, const Vector2 &p_release_pos) { Node *node = graph->get_node(p_from); GraphNode *gn = Object::cast_to<GraphNode>(node); @@ -3408,23 +3008,22 @@ void VisualScriptEditor::_graph_connect_to_empty(const String &p_from, int p_fro return; } - StringName func = _get_function_of_node(p_from.to_int()); - - Ref<VisualScriptNode> vsn = script->get_node(func, p_from.to_int()); + Ref<VisualScriptNode> vsn = script->get_node(p_from.to_int()); if (!vsn.is_valid()) { return; } + if (vsn->get_output_value_port_count()) - port_action_pos = p_release_pos; + port_action_pos = p_release_pos; if (p_from_slot < vsn->get_output_sequence_port_count()) { port_action_node = p_from.to_int(); port_action_output = p_from_slot; - _port_action_menu(CREATE_ACTION, func); + _port_action_menu(CREATE_ACTION); } else { port_action_output = p_from_slot - vsn->get_output_sequence_port_count(); port_action_node = p_from.to_int(); - _port_action_menu(CREATE_CALL_SET_GET, func); + _port_action_menu(CREATE_CALL_SET_GET); } } @@ -3438,9 +3037,7 @@ VisualScriptNode::TypeGuess VisualScriptEditor::_guess_output_type(int p_port_ac visited_nodes.insert(p_port_action_node); - StringName func = _get_function_of_node(p_port_action_node); - - Ref<VisualScriptNode> node = script->get_node(func, p_port_action_node); + Ref<VisualScriptNode> node = script->get_node(p_port_action_node); if (!node.is_valid()) { return tg; @@ -3454,11 +3051,11 @@ VisualScriptNode::TypeGuess VisualScriptEditor::_guess_output_type(int p_port_ac g.type = pi.type; if (g.type == Variant::NIL || g.type == Variant::OBJECT) { - //any or object input, must further guess what this is + // Any or object input, must further guess what this is. int from_node; int from_port; - if (script->get_input_value_port_connection_source(func, p_port_action_node, i, &from_node, &from_port)) { + if (script->get_input_value_port_connection_source(p_port_action_node, i, &from_node, &from_port)) { g = _guess_output_type(from_node, from_port, visited_nodes); } else { Variant defval = node->get_default_input_value(i); @@ -3480,7 +3077,7 @@ VisualScriptNode::TypeGuess VisualScriptEditor::_guess_output_type(int p_port_ac return node->guess_output_type(in_guesses.ptrw(), p_port_action_output); } -void VisualScriptEditor::_port_action_menu(int p_option, const StringName &func) { +void VisualScriptEditor::_port_action_menu(int p_option) { Vector2 ofs = graph->get_scroll_ofs() + port_action_pos; if (graph->is_using_snap()) { int snap = graph->get_snap(); @@ -3503,8 +3100,8 @@ void VisualScriptEditor::_port_action_menu(int p_option, const StringName &func) n->set_base_type("Object"); } String type_string; - if (script->get_node(func, port_action_node)->get_output_value_port_count() > 0) { - type_string = script->get_node(func, port_action_node)->get_output_value_port_info(port_action_output).hint_string; + if (script->get_node(port_action_node)->get_output_value_port_count() > 0) { + type_string = script->get_node(port_action_node)->get_output_value_port_info(port_action_output).hint_string; } if (tg.type == Variant::OBJECT) { if (tg.script.is_valid()) { @@ -3519,7 +3116,7 @@ void VisualScriptEditor::_port_action_menu(int p_option, const StringName &func) } else { new_connect_node_select->select_from_basic_type(tg.type); } - // ensure that the dialog fits inside the graph + // Ensure that the dialog fits inside the graph. Vector2 pos = mouse_up_position; Size2 bounds = graph->get_global_position() + graph->get_size() - new_connect_node_select->get_size(); pos.x = pos.x > bounds.x ? bounds.x : pos.x; @@ -3529,8 +3126,8 @@ void VisualScriptEditor::_port_action_menu(int p_option, const StringName &func) case CREATE_ACTION: { VisualScriptNode::TypeGuess tg = _guess_output_type(port_action_node, port_action_output, vn); PropertyInfo property_info; - if (script->get_node(func, port_action_node)->get_output_value_port_count() > 0) { - property_info = script->get_node(func, port_action_node)->get_output_value_port_info(port_action_output); + if (script->get_node(port_action_node)->get_output_value_port_count() > 0) { + property_info = script->get_node(port_action_node)->get_output_value_port_info(port_action_output); } if (tg.type == Variant::OBJECT) { if (property_info.type == Variant::OBJECT && property_info.hint_string != String()) { @@ -3543,7 +3140,7 @@ void VisualScriptEditor::_port_action_menu(int p_option, const StringName &func) } else { new_connect_node_select->select_from_action(Variant::get_type_name(tg.type)); } - // ensure that the dialog fits inside the graph + // Ensure that the dialog fits inside the graph. Vector2 pos = mouse_up_position; Size2 bounds = graph->get_global_position() + graph->get_size() - new_connect_node_select->get_size(); pos.x = pos.x > bounds.x ? bounds.x : pos.x; @@ -3572,9 +3169,8 @@ void VisualScriptEditor::connect_data(Ref<VisualScriptNode> vnode_old, Ref<Visua if (port >= value_count) { port = 0; } - StringName func = _get_function_of_node(port_action_node); - undo_redo->add_do_method(script.ptr(), "data_connect", func, port_action_node, port, new_id, 0); - undo_redo->add_undo_method(script.ptr(), "data_disconnect", func, port_action_node, port, new_id, 0); + undo_redo->add_do_method(script.ptr(), "data_connect", port_action_node, port, new_id, 0); + undo_redo->add_undo_method(script.ptr(), "data_disconnect", port_action_node, port, new_id, 0); undo_redo->commit_action(); } @@ -3591,17 +3187,16 @@ void VisualScriptEditor::_selected_connect_node(const String &p_text, const Stri bool port_node_exists = true; - StringName func = _get_function_of_node(port_action_node); - if (func == StringName()) { - func = default_func; - port_node_exists = false; - } + // if (func == StringName()) { + // func = default_func; + // port_node_exists = false; + // } if (p_category == "visualscript") { Ref<VisualScriptNode> vnode_new = VisualScriptLanguage::singleton->create_node_from_name(p_text); Ref<VisualScriptNode> vnode_old; - if (port_node_exists) { - vnode_old = script->get_node(func, port_action_node); + if (port_node_exists && p_connecting) { + vnode_old = script->get_node(port_action_node); } int new_id = script->get_available_id(); @@ -3624,13 +3219,13 @@ void VisualScriptEditor::_selected_connect_node(const String &p_text, const Stri } undo_redo->create_action(TTR("Add Node")); - undo_redo->add_do_method(script.ptr(), "add_node", func, new_id, vnode_new, ofs); + undo_redo->add_do_method(script.ptr(), "add_node", new_id, vnode_new, ofs); if (vnode_old.is_valid() && p_connecting) { connect_seq(vnode_old, vnode_new, new_id); connect_data(vnode_old, vnode_new, new_id); } - undo_redo->add_undo_method(script.ptr(), "remove_node", func, new_id); + undo_redo->add_undo_method(script.ptr(), "remove_node", new_id); undo_redo->add_do_method(this, "_update_graph"); undo_redo->add_undo_method(this, "_update_graph"); undo_redo->commit_action(); @@ -3687,8 +3282,8 @@ void VisualScriptEditor::_selected_connect_node(const String &p_text, const Stri int new_id = script->get_available_id(); undo_redo->create_action(TTR("Add Node")); - undo_redo->add_do_method(script.ptr(), "add_node", func, new_id, vnode, ofs); - undo_redo->add_undo_method(script.ptr(), "remove_node", func, new_id); + undo_redo->add_do_method(script.ptr(), "add_node", new_id, vnode, ofs); + undo_redo->add_undo_method(script.ptr(), "remove_node", new_id); undo_redo->add_do_method(this, "_update_graph", new_id); undo_redo->add_undo_method(this, "_update_graph", new_id); undo_redo->commit_action(); @@ -3699,7 +3294,7 @@ void VisualScriptEditor::_selected_connect_node(const String &p_text, const Stri port_action_new_node = new_id; - Ref<VisualScriptNode> vsn = script->get_node(func, port_action_new_node); + Ref<VisualScriptNode> vsn = script->get_node(port_action_new_node); if (Object::cast_to<VisualScriptFunctionCall>(vsn.ptr())) { Ref<VisualScriptFunctionCall> vsfc = vsn; @@ -3713,10 +3308,9 @@ void VisualScriptEditor::_selected_connect_node(const String &p_text, const Stri vsfc->set_base_type(String("")); if (tg.gdclass != StringName()) { vsfc->set_base_type(tg.gdclass); - - } else if (script->get_node(func, port_action_node).is_valid()) { - PropertyHint hint = script->get_node(func, port_action_node)->get_output_value_port_info(port_action_output).hint; - String base_type = script->get_node(func, port_action_node)->get_output_value_port_info(port_action_output).hint_string; + } else if (script->get_node(port_action_node).is_valid()) { + PropertyHint hint = script->get_node(port_action_node)->get_output_value_port_info(port_action_output).hint; + String base_type = script->get_node(port_action_node)->get_output_value_port_info(port_action_output).hint_string; if (base_type != String() && hint == PROPERTY_HINT_TYPE_STRING) { vsfc->set_base_type(base_type); @@ -3749,9 +3343,9 @@ void VisualScriptEditor::_selected_connect_node(const String &p_text, const Stri if (tg.gdclass != StringName()) { vsp->set_base_type(tg.gdclass); - } else if (script->get_node(func, port_action_node).is_valid()) { - PropertyHint hint = script->get_node(func, port_action_node)->get_output_value_port_info(port_action_output).hint; - String base_type = script->get_node(func, port_action_node)->get_output_value_port_info(port_action_output).hint_string; + } else if (script->get_node(port_action_node).is_valid()) { + PropertyHint hint = script->get_node(port_action_node)->get_output_value_port_info(port_action_output).hint; + String base_type = script->get_node(port_action_node)->get_output_value_port_info(port_action_output).hint_string; if (base_type != String() && hint == PROPERTY_HINT_TYPE_STRING) { vsp->set_base_type(base_type); @@ -3779,9 +3373,9 @@ void VisualScriptEditor::_selected_connect_node(const String &p_text, const Stri if (tg.gdclass != StringName()) { vsp->set_base_type(tg.gdclass); - } else if (script->get_node(func, port_action_node).is_valid()) { - PropertyHint hint = script->get_node(func, port_action_node)->get_output_value_port_info(port_action_output).hint; - String base_type = script->get_node(func, port_action_node)->get_output_value_port_info(port_action_output).hint_string; + } else if (script->get_node(port_action_node).is_valid()) { + PropertyHint hint = script->get_node(port_action_node)->get_output_value_port_info(port_action_output).hint; + String base_type = script->get_node(port_action_node)->get_output_value_port_info(port_action_output).hint_string; if (base_type != String() && hint == PROPERTY_HINT_TYPE_STRING) { vsp->set_base_type(base_type); } @@ -3799,16 +3393,13 @@ void VisualScriptEditor::_selected_connect_node(const String &p_text, const Stri } } if (port_node_exists) { - Ref<VisualScriptNode> vnode_old = script->get_node(func, port_action_node); + Ref<VisualScriptNode> vnode_old = script->get_node(port_action_node); if (vnode_old.is_valid() && p_connecting) { connect_seq(vnode_old, vnode, port_action_new_node); connect_data(vnode_old, vnode, port_action_new_node); } } _update_graph(port_action_new_node); - if (port_node_exists) { - _update_graph_connections(); - } } void VisualScriptEditor::connect_seq(Ref<VisualScriptNode> vnode_old, Ref<VisualScriptNode> vnode_new, int new_id) { @@ -3827,29 +3418,27 @@ void VisualScriptEditor::connect_seq(Ref<VisualScriptNode> vnode_old, Ref<Visual return; } - StringName func = _get_function_of_node(port_action_node); - undo_redo->create_action(TTR("Connect Node Sequence")); int pass_port = -vnode_old->get_output_sequence_port_count() + 1; int return_port = port_action_output - 1; if (vnode_old->get_output_value_port_info(port_action_output).name == String("pass") && - !script->get_output_sequence_ports_connected(func, port_action_node).has(pass_port)) { - undo_redo->add_do_method(script.ptr(), "sequence_connect", func, port_action_node, pass_port, new_id); - undo_redo->add_undo_method(script.ptr(), "sequence_disconnect", func, port_action_node, pass_port, new_id); + !script->get_output_sequence_ports_connected(port_action_node).has(pass_port)) { + undo_redo->add_do_method(script.ptr(), "sequence_connect", port_action_node, pass_port, new_id); + undo_redo->add_undo_method(script.ptr(), "sequence_disconnect", port_action_node, pass_port, new_id); } else if (vnode_old->get_output_value_port_info(port_action_output).name == String("return") && - !script->get_output_sequence_ports_connected(func, port_action_node).has(return_port)) { - undo_redo->add_do_method(script.ptr(), "sequence_connect", func, port_action_node, return_port, new_id); - undo_redo->add_undo_method(script.ptr(), "sequence_disconnect", func, port_action_node, return_port, new_id); + !script->get_output_sequence_ports_connected(port_action_node).has(return_port)) { + undo_redo->add_do_method(script.ptr(), "sequence_connect", port_action_node, return_port, new_id); + undo_redo->add_undo_method(script.ptr(), "sequence_disconnect", port_action_node, return_port, new_id); } else { for (int port = 0; port < vnode_old->get_output_sequence_port_count(); port++) { int count = vnode_old->get_output_sequence_port_count(); - if (port_action_output < count && !script->get_output_sequence_ports_connected(func, port_action_node).has(port_action_output)) { - undo_redo->add_do_method(script.ptr(), "sequence_connect", func, port_action_node, port_action_output, new_id); - undo_redo->add_undo_method(script.ptr(), "sequence_disconnect", func, port_action_node, port_action_output, new_id); + if (port_action_output < count && !script->get_output_sequence_ports_connected(port_action_node).has(port_action_output)) { + undo_redo->add_do_method(script.ptr(), "sequence_connect", port_action_node, port_action_output, new_id); + undo_redo->add_undo_method(script.ptr(), "sequence_disconnect", port_action_node, port_action_output, new_id); break; - } else if (!script->get_output_sequence_ports_connected(func, port_action_node).has(port)) { - undo_redo->add_do_method(script.ptr(), "sequence_connect", func, port_action_node, port, new_id); - undo_redo->add_undo_method(script.ptr(), "sequence_disconnect", func, port_action_node, port, new_id); + } else if (!script->get_output_sequence_ports_connected(port_action_node).has(port)) { + undo_redo->add_do_method(script.ptr(), "sequence_connect", port_action_node, port, new_id); + undo_redo->add_undo_method(script.ptr(), "sequence_disconnect", port_action_node, port, new_id); break; } } @@ -3884,9 +3473,9 @@ void VisualScriptEditor::_selected_new_virtual_method(const String &p_text, cons Ref<VisualScriptFunction> func_node; func_node.instance(); func_node->set_name(name); - + int fn_id = script->get_available_id(); undo_redo->create_action(TTR("Add Function")); - undo_redo->add_do_method(script.ptr(), "add_function", name); + undo_redo->add_do_method(script.ptr(), "add_function", name, fn_id); for (int i = 0; i < minfo.arguments.size(); i++) { func_node->add_argument(minfo.arguments[i].type, minfo.arguments[i].name, -1, minfo.arguments[i].hint, minfo.arguments[i].hint_string); @@ -3894,14 +3483,17 @@ void VisualScriptEditor::_selected_new_virtual_method(const String &p_text, cons Vector2 ofs = _get_available_pos(); - undo_redo->add_do_method(script.ptr(), "add_node", name, script->get_available_id(), func_node, ofs); + undo_redo->add_do_method(script.ptr(), "add_node", fn_id, func_node, ofs); + undo_redo->add_undo_method(script.ptr(), "remove_node", fn_id); if (minfo.return_val.type != Variant::NIL || minfo.return_val.usage & PROPERTY_USAGE_NIL_IS_VARIANT) { Ref<VisualScriptReturn> ret_node; ret_node.instance(); ret_node->set_return_type(minfo.return_val.type); ret_node->set_enable_return_value(true); ret_node->set_name(name); - undo_redo->add_do_method(script.ptr(), "add_node", name, script->get_available_id() + 1, ret_node, _get_available_pos(false, ofs + Vector2(500, 0))); + int nid = script->get_available_id() + 1; + undo_redo->add_do_method(script.ptr(), "add_node", nid, ret_node, _get_available_pos(false, ofs + Vector2(500, 0))); + undo_redo->add_undo_method(script.ptr(), "remove_node", nid); } undo_redo->add_undo_method(script.ptr(), "remove_function", name); @@ -3916,21 +3508,16 @@ void VisualScriptEditor::_selected_new_virtual_method(const String &p_text, cons } void VisualScriptEditor::_cancel_connect_node() { - // ensure the cancel is done + // Ensure the cancel is done. port_action_new_node = -1; } -int VisualScriptEditor::_create_new_node_from_name(const String &p_text, const Vector2 &p_point, const StringName &p_func) { - StringName func = default_func; - if (p_func != StringName()) { - func = p_func; - } - +int VisualScriptEditor::_create_new_node_from_name(const String &p_text, const Vector2 &p_point) { Ref<VisualScriptNode> vnode = VisualScriptLanguage::singleton->create_node_from_name(p_text); int new_id = script->get_available_id(); undo_redo->create_action(TTR("Add Node")); - undo_redo->add_do_method(script.ptr(), "add_node", func, new_id, vnode, p_point); - undo_redo->add_undo_method(script.ptr(), "remove_node", func, new_id); + undo_redo->add_do_method(script.ptr(), "add_node", new_id, vnode, p_point); + undo_redo->add_undo_method(script.ptr(), "remove_node", new_id); undo_redo->add_do_method(this, "_update_graph"); undo_redo->add_undo_method(this, "_update_graph"); undo_redo->commit_action(); @@ -3938,7 +3525,7 @@ int VisualScriptEditor::_create_new_node_from_name(const String &p_text, const V } void VisualScriptEditor::_default_value_changed() { - Ref<VisualScriptNode> vsn = script->get_node(_get_function_of_node(editing_id), editing_id); + Ref<VisualScriptNode> vsn = script->get_node(editing_id); if (vsn.is_null()) { return; } @@ -3953,7 +3540,7 @@ void VisualScriptEditor::_default_value_changed() { } void VisualScriptEditor::_default_value_edited(Node *p_button, int p_id, int p_input_port) { - Ref<VisualScriptNode> vsn = script->get_node(_get_function_of_node(p_id), p_id); + Ref<VisualScriptNode> vsn = script->get_node(p_id); if (vsn.is_null()) { return; } @@ -3972,15 +3559,15 @@ void VisualScriptEditor::_default_value_edited(Node *p_button, int p_id, int p_i if (pinfo.type == Variant::NODE_PATH) { Node *edited_scene = get_tree()->get_edited_scene_root(); - if (edited_scene) { // Fixing an old crash bug ( Visual Script Crashes on editing NodePath with an empty scene open) + if (edited_scene) { // Fixing an old crash bug ( Visual Script Crashes on editing NodePath with an empty scene open). Node *script_node = _find_script_node(edited_scene, edited_scene, script); if (script_node) { - //pick a node relative to the script, IF the script exists + // Pick a node relative to the script, IF the script exists. pinfo.hint = PROPERTY_HINT_NODE_PATH_TO_EDITED_NODE; pinfo.hint_string = script_node->get_path(); } else { - //pick a path relative to edited scene + // Pick a path relative to edited scene. pinfo.hint = PROPERTY_HINT_NODE_PATH_TO_EDITED_NODE; pinfo.hint_string = get_tree()->get_edited_scene_root()->get_path(); } @@ -4078,11 +3665,8 @@ void VisualScriptEditor::_graph_ofs_changed(const Vector2 &p_ofs) { updating_graph = true; - // Just use the default func for all the properties that need to be handled for drawing rather than adding to the Visual Script Class - if (script->has_function(default_func)) { - script->set_function_scroll(default_func, graph->get_scroll_ofs() / EDSCALE); - script->set_edited(true); - } + script->set_scroll(graph->get_scroll_ofs() / EDSCALE); + script->set_edited(true); updating_graph = false; } @@ -4090,10 +3674,7 @@ void VisualScriptEditor::_comment_node_resized(const Vector2 &p_new_size, int p_ if (updating_graph) { return; } - - StringName func = _get_function_of_node(p_node); - - Ref<VisualScriptComment> vsc = script->get_node(func, p_node); + Ref<VisualScriptComment> vsc = script->get_node(p_node); if (vsc.is_null()) { return; } @@ -4131,8 +3712,7 @@ void VisualScriptEditor::_menu_option(int p_what) { if (gn) { if (gn->is_selected()) { int id = String(gn->get_name()).to_int(); - StringName func = _get_function_of_node(id); - Ref<VisualScriptNode> vsn = script->get_node(func, id); + Ref<VisualScriptNode> vsn = script->get_node(id); if (vsn.is_valid()) { vsn->set_breakpoint(!vsn->is_breakpoint()); reselect.push_back(gn->get_name()); @@ -4154,30 +3734,23 @@ void VisualScriptEditor::_menu_option(int p_what) { } break; case EDIT_COPY_NODES: case EDIT_CUT_NODES: { - if (!script->has_function(default_func)) { - break; - } - clipboard->nodes.clear(); clipboard->data_connections.clear(); clipboard->sequence_connections.clear(); - Set<String> funcs; for (int i = 0; i < graph->get_child_count(); i++) { GraphNode *gn = Object::cast_to<GraphNode>(graph->get_child(i)); if (gn) { if (gn->is_selected()) { - int id = String(gn->get_name()).to_int(); - StringName func = _get_function_of_node(id); - Ref<VisualScriptNode> node = script->get_node(func, id); + int id = gn->get_name().operator String().to_int(); + Ref<VisualScriptNode> node = script->get_node(id); if (Object::cast_to<VisualScriptFunction>(*node)) { EditorNode::get_singleton()->show_warning(TTR("Can't copy the function node.")); return; } if (node.is_valid()) { clipboard->nodes[id] = node->duplicate(true); - clipboard->nodes_positions[id] = script->get_node_position(func, id); - funcs.insert(String(func)); + clipboard->nodes_positions[id] = script->get_node_position(id); } } } @@ -4187,25 +3760,21 @@ void VisualScriptEditor::_menu_option(int p_what) { break; } - for (Set<String>::Element *F = funcs.front(); F; F = F->next()) { - List<VisualScript::SequenceConnection> sequence_connections; - - script->get_sequence_connection_list(F->get(), &sequence_connections); + List<VisualScript::SequenceConnection> sequence_connections; + script->get_sequence_connection_list(&sequence_connections); - for (List<VisualScript::SequenceConnection>::Element *E = sequence_connections.front(); E; E = E->next()) { - if (clipboard->nodes.has(E->get().from_node) && clipboard->nodes.has(E->get().to_node)) { - clipboard->sequence_connections.insert(E->get()); - } + for (List<VisualScript::SequenceConnection>::Element *E = sequence_connections.front(); E; E = E->next()) { + if (clipboard->nodes.has(E->get().from_node) && clipboard->nodes.has(E->get().to_node)) { + clipboard->sequence_connections.insert(E->get()); } + } - List<VisualScript::DataConnection> data_connections; - - script->get_data_connection_list(F->get(), &data_connections); + List<VisualScript::DataConnection> data_connections; + script->get_data_connection_list(&data_connections); - for (List<VisualScript::DataConnection>::Element *E = data_connections.front(); E; E = E->next()) { - if (clipboard->nodes.has(E->get().from_node) && clipboard->nodes.has(E->get().to_node)) { - clipboard->data_connections.insert(E->get()); - } + for (List<VisualScript::DataConnection>::Element *E = data_connections.front(); E; E = E->next()) { + if (clipboard->nodes.has(E->get().from_node) && clipboard->nodes.has(E->get().to_node)) { + clipboard->data_connections.insert(E->get()); } } if (p_what == EDIT_CUT_NODES) { @@ -4214,10 +3783,6 @@ void VisualScriptEditor::_menu_option(int p_what) { } break; case EDIT_PASTE_NODES: { - if (!script->has_function(default_func)) { - break; - } - if (clipboard->nodes.is_empty()) { EditorNode::get_singleton()->show_warning(TTR("Clipboard is empty!")); break; @@ -4233,15 +3798,11 @@ void VisualScriptEditor::_menu_option(int p_what) { Set<Vector2> existing_positions; { - List<StringName> functions; - script->get_function_list(&functions); - for (List<StringName>::Element *F = functions.front(); F; F = F->next()) { - List<int> nodes; - script->get_node_list(F->get(), &nodes); - for (List<int>::Element *E = nodes.front(); E; E = E->next()) { - Vector2 pos = script->get_node_position(F->get(), E->get()).snapped(Vector2(2, 2)); - existing_positions.insert(pos); - } + List<int> nodes; + script->get_node_list(&nodes); + for (List<int>::Element *E = nodes.front(); E; E = E->next()) { + Vector2 pos = script->get_node_position(E->get()).snapped(Vector2(2, 2)); + existing_positions.insert(pos); } } @@ -4259,18 +3820,18 @@ void VisualScriptEditor::_menu_option(int p_what) { paste_pos += Vector2(20, 20) * EDSCALE; } - undo_redo->add_do_method(script.ptr(), "add_node", default_func, new_id, node, paste_pos); - undo_redo->add_undo_method(script.ptr(), "remove_node", default_func, new_id); + undo_redo->add_do_method(script.ptr(), "add_node", new_id, node, paste_pos); + undo_redo->add_undo_method(script.ptr(), "remove_node", new_id); } for (Set<VisualScript::SequenceConnection>::Element *E = clipboard->sequence_connections.front(); E; E = E->next()) { - undo_redo->add_do_method(script.ptr(), "sequence_connect", default_func, remap[E->get().from_node], E->get().from_output, remap[E->get().to_node]); - undo_redo->add_undo_method(script.ptr(), "sequence_disconnect", default_func, remap[E->get().from_node], E->get().from_output, remap[E->get().to_node]); + undo_redo->add_do_method(script.ptr(), "sequence_connect", remap[E->get().from_node], E->get().from_output, remap[E->get().to_node]); + undo_redo->add_undo_method(script.ptr(), "sequence_disconnect", remap[E->get().from_node], E->get().from_output, remap[E->get().to_node]); } for (Set<VisualScript::DataConnection>::Element *E = clipboard->data_connections.front(); E; E = E->next()) { - undo_redo->add_do_method(script.ptr(), "data_connect", default_func, remap[E->get().from_node], E->get().from_port, remap[E->get().to_node], E->get().to_port); - undo_redo->add_undo_method(script.ptr(), "data_disconnect", default_func, remap[E->get().from_node], E->get().from_port, remap[E->get().to_node], E->get().to_port); + undo_redo->add_do_method(script.ptr(), "data_connect", remap[E->get().from_node], E->get().from_port, remap[E->get().to_node], E->get().to_port); + undo_redo->add_undo_method(script.ptr(), "data_disconnect", remap[E->get().from_node], E->get().from_port, remap[E->get().to_node], E->get().to_port); } undo_redo->add_do_method(this, "_update_graph"); @@ -4287,7 +3848,7 @@ void VisualScriptEditor::_menu_option(int p_what) { } } break; case EDIT_CREATE_FUNCTION: { - StringName function = ""; + // Create Function. Map<int, Ref<VisualScriptNode>> nodes; Set<int> selections; for (int i = 0; i < graph->get_child_count(); i++) { @@ -4295,20 +3856,14 @@ void VisualScriptEditor::_menu_option(int p_what) { if (gn) { if (gn->is_selected()) { int id = String(gn->get_name()).to_int(); - StringName func = _get_function_of_node(id); - Ref<VisualScriptNode> node = script->get_node(func, id); + Ref<VisualScriptNode> node = script->get_node(id); if (Object::cast_to<VisualScriptFunction>(*node)) { EditorNode::get_singleton()->show_warning(TTR("Can't create function with a function node.")); return; } if (node.is_valid()) { - if (func != function && function != StringName("")) { - EditorNode::get_singleton()->show_warning(TTR("Can't create function of nodes from nodes of multiple functions.")); - return; - } nodes.insert(id, node); selections.insert(id); - function = func; } } } @@ -4327,7 +3882,7 @@ void VisualScriptEditor::_menu_option(int p_what) { int start_node = -1; Set<int> end_nodes; if (nodes.size() == 1) { - Ref<VisualScriptNode> nd = script->get_node(function, nodes.front()->key()); + Ref<VisualScriptNode> nd = script->get_node(nodes.front()->key()); if (nd.is_valid() && nd->has_input_sequence_port()) { start_node = nodes.front()->key(); } else { @@ -4336,29 +3891,29 @@ void VisualScriptEditor::_menu_option(int p_what) { } } else { List<VisualScript::SequenceConnection> seqs; - script->get_sequence_connection_list(function, &seqs); + script->get_sequence_connection_list(&seqs); if (seqs.size() == 0) { - // in case there are no sequence connections - // select the top most node cause that's probably how - // the user wants to connect the nodes + // In case there are no sequence connections, + // select the top most node cause that's probably how, + // the user wants to connect the nodes. int top_nd = -1; Vector2 top; for (Map<int, Ref<VisualScriptNode>>::Element *E = nodes.front(); E; E = E->next()) { - Ref<VisualScriptNode> nd = script->get_node(function, E->key()); + Ref<VisualScriptNode> nd = script->get_node(E->key()); if (nd.is_valid() && nd->has_input_sequence_port()) { if (top_nd < 0) { top_nd = E->key(); - top = script->get_node_position(function, top_nd); + top = script->get_node_position(top_nd); } - Vector2 pos = script->get_node_position(function, E->key()); + Vector2 pos = script->get_node_position(E->key()); if (top.y > pos.y) { top_nd = E->key(); top = pos; } } } - Ref<VisualScriptNode> nd = script->get_node(function, top_nd); + Ref<VisualScriptNode> nd = script->get_node(top_nd); if (nd.is_valid() && nd->has_input_sequence_port()) { start_node = top_nd; } else { @@ -4366,7 +3921,7 @@ void VisualScriptEditor::_menu_option(int p_what) { return; } } else { - // pick the node with input sequence + // Pick the node with input sequence. Set<int> nodes_from; Set<int> nodes_to; for (List<VisualScript::SequenceConnection>::Element *E = seqs.front(); E; E = E->next()) { @@ -4387,13 +3942,13 @@ void VisualScriptEditor::_menu_option(int p_what) { nodes_to.insert(E->get().to_node); } - // to use to add return nodes + // To use to add return nodes. _get_ends(start_node, seqs, selections, end_nodes); if (start_node == -1) { - // if we still don't have a start node then - // run through the nodes and select the first tree node - // ie node without any input sequence but output sequence + // If we still don't have a start node then, + // run through the nodes and select the first tree node, + // ie node without any input sequence but output sequence. for (Set<int>::Element *E = nodes_from.front(); E; E = E->next()) { if (!nodes_to.has(E->get())) { start_node = E->get(); @@ -4404,20 +3959,20 @@ void VisualScriptEditor::_menu_option(int p_what) { } if (start_node == -1) { - return; // this should not happen, but just in case something goes wrong + return; // This should not happen, but just in case something goes wrong. } List<Variant::Type> inputs; // input types List<Pair<int, int>> input_connections; { List<VisualScript::DataConnection> dats; - script->get_data_connection_list(function, &dats); + script->get_data_connection_list(&dats); for (List<VisualScript::DataConnection>::Element *E = dats.front(); E; E = E->next()) { if (nodes.has(E->get().from_node) && nodes.has(E->get().to_node)) { datamove.insert(E->get()); } else if (!nodes.has(E->get().from_node) && nodes.has(E->get().to_node)) { - // add all these as inputs for the Function - Ref<VisualScriptNode> node = script->get_node(function, E->get().to_node); + // Add all these as inputs for the Function. + Ref<VisualScriptNode> node = script->get_node(E->get().to_node); if (node.is_valid()) { dataext.insert(E->get()); PropertyInfo pi = node->get_input_value_port_info(E->get().to_port); @@ -4429,59 +3984,55 @@ void VisualScriptEditor::_menu_option(int p_what) { } } } - - String new_fn = _validate_name("new_function"); - - Vector2 ofs = _get_available_pos(false, script->get_node_position(function, start_node) - Vector2(80, 150)); - - Ref<VisualScriptFunction> func_node; - func_node.instance(); - func_node->set_name(new_fn); - - undo_redo->create_action(TTR("Create Function")); - - undo_redo->add_do_method(script.ptr(), "add_function", new_fn); int fn_id = script->get_available_id(); - undo_redo->add_do_method(script.ptr(), "add_node", new_fn, fn_id, func_node, ofs); - undo_redo->add_undo_method(script.ptr(), "remove_function", new_fn); - undo_redo->add_do_method(this, "_update_members"); - undo_redo->add_undo_method(this, "_update_members"); - undo_redo->add_do_method(this, "emit_signal", "edited_script_changed"); - undo_redo->add_undo_method(this, "emit_signal", "edited_script_changed"); - - // Move the nodes + { + String new_fn = _validate_name("new_function"); - for (Map<int, Ref<VisualScriptNode>>::Element *E = nodes.front(); E; E = E->next()) { - undo_redo->add_do_method(script.ptr(), "remove_node", function, E->key()); - undo_redo->add_do_method(script.ptr(), "add_node", new_fn, E->key(), E->get(), script->get_node_position(function, E->key())); + Vector2 ofs = _get_available_pos(false, script->get_node_position(start_node) - Vector2(80, 150)); - // undo_redo->add_undo_method(script.ptr(), "remove_node", new_fn, E->key()); not needed cause we already remove the function :P - undo_redo->add_undo_method(script.ptr(), "add_node", function, E->key(), E->get(), script->get_node_position(function, E->key())); - } + Ref<VisualScriptFunction> func_node; + func_node.instance(); + func_node->set_name(new_fn); - for (Set<VisualScript::SequenceConnection>::Element *E = seqmove.front(); E; E = E->next()) { - undo_redo->add_do_method(script.ptr(), "sequence_connect", new_fn, E->get().from_node, E->get().from_output, E->get().to_node); - undo_redo->add_undo_method(script.ptr(), "sequence_connect", function, E->get().from_node, E->get().from_output, E->get().to_node); - } + undo_redo->create_action(TTR("Create Function")); - for (Set<VisualScript::DataConnection>::Element *E = datamove.front(); E; E = E->next()) { - undo_redo->add_do_method(script.ptr(), "data_connect", new_fn, E->get().from_node, E->get().from_port, E->get().to_node, E->get().to_port); - undo_redo->add_undo_method(script.ptr(), "data_connect", function, E->get().from_node, E->get().from_port, E->get().to_node, E->get().to_port); + undo_redo->add_do_method(script.ptr(), "add_function", new_fn, fn_id); + undo_redo->add_do_method(script.ptr(), "add_node", fn_id, func_node, ofs); + undo_redo->add_undo_method(script.ptr(), "remove_function", new_fn); + undo_redo->add_undo_method(script.ptr(), "remove_node", fn_id); + undo_redo->add_do_method(this, "_update_members"); + undo_redo->add_undo_method(this, "_update_members"); + undo_redo->add_do_method(this, "emit_signal", "edited_script_changed"); + undo_redo->add_undo_method(this, "emit_signal", "edited_script_changed"); + // Might make the system more intelligent by checking port from info. + int i = 0; + List<Pair<int, int>>::Element *F = input_connections.front(); + for (List<Variant::Type>::Element *E = inputs.front(); E && F; E = E->next(), F = F->next()) { + func_node->add_argument(E->get(), "arg_" + String::num_int64(i), i); + undo_redo->add_do_method(script.ptr(), "data_connect", fn_id, i, F->get().first, F->get().second); + i++; // increment i + } + // Ensure Preview Selection is of newly created function node. + if (selections.size()) { + EditorNode::get_singleton()->push_item(func_node.ptr()); + } } + // Move the nodes. - // Add undo for external connections as well so that it's easier to revert back and forth - // these didn't require do methods as it's already handled internally by other do calls + // Handles reconnection of sequence connections on undo, start here in case of issues. for (Set<VisualScript::SequenceConnection>::Element *E = seqext.front(); E; E = E->next()) { - undo_redo->add_undo_method(script.ptr(), "sequence_connect", function, E->get().from_node, E->get().from_output, E->get().to_node); + undo_redo->add_do_method(script.ptr(), "sequence_disconnect", E->get().from_node, E->get().from_output, E->get().to_node); + undo_redo->add_undo_method(script.ptr(), "sequence_connect", E->get().from_node, E->get().from_output, E->get().to_node); } for (Set<VisualScript::DataConnection>::Element *E = dataext.front(); E; E = E->next()) { - undo_redo->add_undo_method(script.ptr(), "data_connect", function, E->get().from_node, E->get().from_port, E->get().to_node, E->get().to_port); + undo_redo->add_do_method(script.ptr(), "data_disconnect", E->get().from_node, E->get().from_port, E->get().to_node, E->get().to_port); + undo_redo->add_undo_method(script.ptr(), "data_connect", E->get().from_node, E->get().from_port, E->get().to_node, E->get().to_port); } - // I don't really think we need support for non sequenced functions at this moment - undo_redo->add_do_method(script.ptr(), "sequence_connect", new_fn, fn_id, 0, start_node); + // I don't really think we need support for non sequenced functions at this moment. + undo_redo->add_do_method(script.ptr(), "sequence_connect", fn_id, 0, start_node); - // end nodes are mapped to the return nodes with data connections if possible + // Could fail with the new changes, start here when searching for bugs in create function shortcut. int m = 1; for (Set<int>::Element *G = end_nodes.front(); G; G = G->next()) { Ref<VisualScriptReturn> ret_node; @@ -4489,36 +4040,27 @@ void VisualScriptEditor::_menu_option(int p_what) { int ret_id = fn_id + (m++); selections.insert(ret_id); - Vector2 ofsi = _get_available_pos(false, script->get_node_position(function, G->get()) + Vector2(80, -100)); - undo_redo->add_do_method(script.ptr(), "add_node", new_fn, ret_id, ret_node, ofsi); - undo_redo->add_undo_method(script.ptr(), "remove_node", new_fn, ret_id); + Vector2 ofsi = _get_available_pos(false, script->get_node_position(G->get()) + Vector2(80, -100)); + undo_redo->add_do_method(script.ptr(), "add_node", ret_id, ret_node, ofsi); + undo_redo->add_undo_method(script.ptr(), "remove_node", ret_id); - undo_redo->add_do_method(script.ptr(), "sequence_connect", new_fn, G->get(), 0, ret_id); - // add data outputs from each of the end_nodes - Ref<VisualScriptNode> vsn = script->get_node(function, G->get()); + undo_redo->add_do_method(script.ptr(), "sequence_connect", G->get(), 0, ret_id); + // Add data outputs from each of the end_nodes. + Ref<VisualScriptNode> vsn = script->get_node(G->get()); if (vsn.is_valid() && vsn->get_output_value_port_count() > 0) { ret_node->set_enable_return_value(true); - // use the zeroth data port cause that's the likely one that is planned to be used + // Use the zeroth data port cause that's the likely one that is planned to be used. ret_node->set_return_type(vsn->get_output_value_port_info(0).type); - undo_redo->add_do_method(script.ptr(), "data_connect", new_fn, G->get(), 0, ret_id, 0); + undo_redo->add_do_method(script.ptr(), "data_connect", G->get(), 0, ret_id, 0); } } - // * might make the system more intelligent by checking port from info. - int i = 0; - List<Pair<int, int>>::Element *F = input_connections.front(); - for (List<Variant::Type>::Element *E = inputs.front(); E && F; E = E->next(), F = F->next()) { - func_node->add_argument(E->get(), "arg_" + String::num_int64(i), i); - undo_redo->add_do_method(script.ptr(), "data_connect", new_fn, fn_id, i, F->get().first, F->get().second); - i++; // increment i - } - undo_redo->add_do_method(this, "_update_graph"); undo_redo->add_undo_method(this, "_update_graph"); undo_redo->commit_action(); - // make sure all Nodes get marked for selection so that they can be moved together + // Make sure all Nodes get marked for selection so that they can be moved together. selections.insert(fn_id); for (int k = 0; k < graph->get_child_count(); k++) { GraphNode *gn = Object::cast_to<GraphNode>(graph->get_child(k)); @@ -4528,11 +4070,6 @@ void VisualScriptEditor::_menu_option(int p_what) { } } - // Ensure Preview Selection is of newly created function node - if (selections.size()) { - EditorNode::get_singleton()->push_item(func_node.ptr()); - } - } break; case REFRESH_GRAPH: { _update_graph(); @@ -4540,16 +4077,16 @@ void VisualScriptEditor::_menu_option(int p_what) { } } -// this is likely going to be very slow and I am not sure if I should keep it -// but I hope that it will not be a problem considering that we won't be creating functions so frequently -// and cyclic connections would be a problem but hopefully we won't let them get to this point +// This is likely going to be very slow and I am not sure if I should keep it, +// but I hope that it will not be a problem considering that we won't be creating functions so frequently, +// and cyclic connections would be a problem but hopefully we won't let them get to this point. void VisualScriptEditor::_get_ends(int p_node, const List<VisualScript::SequenceConnection> &p_seqs, const Set<int> &p_selected, Set<int> &r_end_nodes) { for (const List<VisualScript::SequenceConnection>::Element *E = p_seqs.front(); E; E = E->next()) { int from = E->get().from_node; int to = E->get().to_node; if (from == p_node && p_selected.has(to)) { - // this is an interior connection move forward to the to node + // This is an interior connection move forward to the to node. _get_ends(to, p_seqs, p_selected, r_end_nodes); } else if (from == p_node && !p_selected.has(to)) { r_end_nodes.insert(from); @@ -4609,34 +4146,29 @@ void VisualScriptEditor::_member_option(int p_option) { switch (member_type) { case MEMBER_FUNCTION: { if (p_option == MEMBER_REMOVE) { - //delete the function + // Delete the function. String name = member_name; - + List<String> lst; + int fn_node = script->get_function_node_id(name); undo_redo->create_action(TTR("Remove Function")); undo_redo->add_do_method(script.ptr(), "remove_function", name); - undo_redo->add_undo_method(script.ptr(), "add_function", name); - List<int> nodes; - script->get_node_list(name, &nodes); - for (List<int>::Element *E = nodes.front(); E; E = E->next()) { - undo_redo->add_undo_method(script.ptr(), "add_node", name, E->get(), script->get_node(name, E->get()), script->get_node_position(name, E->get())); - } - - List<VisualScript::SequenceConnection> seq_connections; - - script->get_sequence_connection_list(name, &seq_connections); - - for (List<VisualScript::SequenceConnection>::Element *E = seq_connections.front(); E; E = E->next()) { - undo_redo->add_undo_method(script.ptr(), "sequence_connect", name, E->get().from_node, E->get().from_output, E->get().to_node); + undo_redo->add_do_method(script.ptr(), "remove_node", fn_node); + undo_redo->add_undo_method(script.ptr(), "add_function", name, fn_node); + undo_redo->add_undo_method(script.ptr(), "add_node", fn_node, script->get_node(fn_node), script->get_node_position(fn_node)); + List<VisualScript::SequenceConnection> seqcons; + script->get_sequence_connection_list(&seqcons); + for (const List<VisualScript::SequenceConnection>::Element *E = seqcons.front(); E; E = E->next()) { + if (E->get().from_node == fn_node) { + undo_redo->add_undo_method(script.ptr(), "sequence_connect", fn_node, E->get().from_output, E->get().to_node); + } } - - List<VisualScript::DataConnection> data_connections; - - script->get_data_connection_list(name, &data_connections); - - for (List<VisualScript::DataConnection>::Element *E = data_connections.front(); E; E = E->next()) { - undo_redo->add_undo_method(script.ptr(), "data_connect", name, E->get().from_node, E->get().from_port, E->get().to_node, E->get().to_port); + List<VisualScript::DataConnection> datcons; + script->get_data_connection_list(&datcons); + for (const List<VisualScript::DataConnection>::Element *E = datcons.front(); E; E = E->next()) { + if (E->get().from_node == fn_node) { + undo_redo->add_undo_method(script.ptr(), "data_connect", fn_node, E->get().from_port, E->get().to_node, E->get().to_port); + } } - undo_redo->add_do_method(this, "_update_members"); undo_redo->add_undo_method(this, "_update_members"); undo_redo->add_do_method(this, "_update_graph"); diff --git a/modules/visual_script/visual_script_editor.h b/modules/visual_script/visual_script_editor.h index 5610e6b1b4..bb6f194286 100644 --- a/modules/visual_script/visual_script_editor.h +++ b/modules/visual_script/visual_script_editor.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -136,8 +136,6 @@ class VisualScriptEditor : public ScriptEditorBase { }; HashMap<StringName, Ref<StyleBox>> node_styles; - StringName edited_func; - StringName default_func; void _update_graph_connections(); void _update_graph(int p_only_id = -1); @@ -176,7 +174,7 @@ class VisualScriptEditor : public ScriptEditorBase { Vector2 mouse_up_position; - void _port_action_menu(int p_option, const StringName &p_func); + void _port_action_menu(int p_option); void connect_data(Ref<VisualScriptNode> vnode_old, Ref<VisualScriptNode> vnode, int new_id); @@ -184,13 +182,13 @@ class VisualScriptEditor : public ScriptEditorBase { void connect_seq(Ref<VisualScriptNode> vnode_old, Ref<VisualScriptNode> vnode_new, int new_id); void _cancel_connect_node(); - int _create_new_node_from_name(const String &p_text, const Vector2 &p_point, const StringName &p_func = StringName()); + int _create_new_node_from_name(const String &p_text, const Vector2 &p_point); void _selected_new_virtual_method(const String &p_text, const String &p_category, const bool p_connecting); int error_line; void _node_selected(Node *p_node); - void _center_on_node(const StringName &p_func, int p_id); + void _center_on_node(int p_id); void _node_filter_changed(const String &p_text); void _change_base_type_callback(); @@ -201,7 +199,7 @@ class VisualScriptEditor : public ScriptEditorBase { void _begin_node_move(); void _end_node_move(); - void _move_node(const StringName &p_func, int p_id, const Vector2 &p_to); + void _move_node(int p_id, const Vector2 &p_to); void _get_ends(int p_node, const List<VisualScript::SequenceConnection> &p_seqs, const Set<int> &p_selected, Set<int> &r_end_nodes); @@ -211,7 +209,7 @@ class VisualScriptEditor : public ScriptEditorBase { void _graph_disconnected(const String &p_from, int p_from_slot, const String &p_to, int p_to_slot); void _graph_connect_to_empty(const String &p_from, int p_from_slot, const Vector2 &p_release_pos); - void _node_ports_changed(const String &p_func, int p_id); + void _node_ports_changed(int p_id); void _node_create(); void _update_available_nodes(); @@ -228,10 +226,8 @@ class VisualScriptEditor : public ScriptEditorBase { void _port_name_focus_out(const Node *p_name_box, int p_id, int p_port, bool is_input); Vector2 _get_available_pos(bool centered = true, Vector2 ofs = Vector2()) const; - StringName _get_function_of_node(int p_id) const; - void _move_nodes_with_rescan(const StringName &p_func_from, const StringName &p_func_to, int p_id); - bool node_has_sequence_connections(const StringName &p_func, int p_id); + bool node_has_sequence_connections(int p_id); void _generic_search(String p_base_type = "", Vector2 pos = Vector2(), bool node_centered = false); diff --git a/modules/visual_script/visual_script_expression.cpp b/modules/visual_script/visual_script_expression.cpp index 10a18dfd5e..9596fda95c 100644 --- a/modules/visual_script/visual_script_expression.cpp +++ b/modules/visual_script/visual_script_expression.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/visual_script/visual_script_expression.h b/modules/visual_script/visual_script_expression.h index 2b3b25842d..7fe665769d 100644 --- a/modules/visual_script/visual_script_expression.h +++ b/modules/visual_script/visual_script_expression.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/visual_script/visual_script_flow_control.cpp b/modules/visual_script/visual_script_flow_control.cpp index 36c756fc58..0049e254c4 100644 --- a/modules/visual_script/visual_script_flow_control.cpp +++ b/modules/visual_script/visual_script_flow_control.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/visual_script/visual_script_flow_control.h b/modules/visual_script/visual_script_flow_control.h index 1d0d6d103b..46a72bb92d 100644 --- a/modules/visual_script/visual_script_flow_control.h +++ b/modules/visual_script/visual_script_flow_control.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/visual_script/visual_script_func_nodes.cpp b/modules/visual_script/visual_script_func_nodes.cpp index b2aa42ef97..d016b938de 100644 --- a/modules/visual_script/visual_script_func_nodes.cpp +++ b/modules/visual_script/visual_script_func_nodes.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/visual_script/visual_script_func_nodes.h b/modules/visual_script/visual_script_func_nodes.h index 8372df561f..2ff9b7a981 100644 --- a/modules/visual_script/visual_script_func_nodes.h +++ b/modules/visual_script/visual_script_func_nodes.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/visual_script/visual_script_nodes.cpp b/modules/visual_script/visual_script_nodes.cpp index edec270adc..ae2b548f21 100644 --- a/modules/visual_script/visual_script_nodes.cpp +++ b/modules/visual_script/visual_script_nodes.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/visual_script/visual_script_nodes.h b/modules/visual_script/visual_script_nodes.h index b6061f8838..ae5e04d096 100644 --- a/modules/visual_script/visual_script_nodes.h +++ b/modules/visual_script/visual_script_nodes.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/visual_script/visual_script_property_selector.cpp b/modules/visual_script/visual_script_property_selector.cpp index fde6ebbecc..862cac5c67 100644 --- a/modules/visual_script/visual_script_property_selector.cpp +++ b/modules/visual_script/visual_script_property_selector.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/visual_script/visual_script_property_selector.h b/modules/visual_script/visual_script_property_selector.h index cc49b2863d..7a87f3d3ee 100644 --- a/modules/visual_script/visual_script_property_selector.h +++ b/modules/visual_script/visual_script_property_selector.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/visual_script/visual_script_yield_nodes.cpp b/modules/visual_script/visual_script_yield_nodes.cpp index dd07cc45a7..6c9af4e600 100644 --- a/modules/visual_script/visual_script_yield_nodes.cpp +++ b/modules/visual_script/visual_script_yield_nodes.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/visual_script/visual_script_yield_nodes.h b/modules/visual_script/visual_script_yield_nodes.h index 7a72211027..cc7ce0a1c6 100644 --- a/modules/visual_script/visual_script_yield_nodes.h +++ b/modules/visual_script/visual_script_yield_nodes.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/vorbis/register_types.cpp b/modules/vorbis/register_types.cpp index 8874b3887b..d3e77ea629 100644 --- a/modules/vorbis/register_types.cpp +++ b/modules/vorbis/register_types.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/vorbis/register_types.h b/modules/vorbis/register_types.h index 7fa0dfdeef..1497e6f5e4 100644 --- a/modules/vorbis/register_types.h +++ b/modules/vorbis/register_types.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/webm/register_types.cpp b/modules/webm/register_types.cpp index 6248787879..82157a71c9 100644 --- a/modules/webm/register_types.cpp +++ b/modules/webm/register_types.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/webm/register_types.h b/modules/webm/register_types.h index 6a02e3a87a..d090fe745b 100644 --- a/modules/webm/register_types.h +++ b/modules/webm/register_types.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/webm/video_stream_webm.cpp b/modules/webm/video_stream_webm.cpp index 2128b82e3f..5d8245c64c 100644 --- a/modules/webm/video_stream_webm.cpp +++ b/modules/webm/video_stream_webm.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/webm/video_stream_webm.h b/modules/webm/video_stream_webm.h index 25675cb248..cb3cf58850 100644 --- a/modules/webm/video_stream_webm.h +++ b/modules/webm/video_stream_webm.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/webp/image_loader_webp.cpp b/modules/webp/image_loader_webp.cpp index 99867b2d74..b304c4824f 100644 --- a/modules/webp/image_loader_webp.cpp +++ b/modules/webp/image_loader_webp.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/webp/image_loader_webp.h b/modules/webp/image_loader_webp.h index 49a7407600..9ea3056a19 100644 --- a/modules/webp/image_loader_webp.h +++ b/modules/webp/image_loader_webp.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/webp/register_types.cpp b/modules/webp/register_types.cpp index 0788b06309..ea9af72418 100644 --- a/modules/webp/register_types.cpp +++ b/modules/webp/register_types.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/webp/register_types.h b/modules/webp/register_types.h index d574d7be1d..59d6894bf6 100644 --- a/modules/webp/register_types.h +++ b/modules/webp/register_types.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/webrtc/library_godot_webrtc.js b/modules/webrtc/library_godot_webrtc.js index 9f029407d2..404a116716 100644 --- a/modules/webrtc/library_godot_webrtc.js +++ b/modules/webrtc/library_godot_webrtc.js @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/webrtc/register_types.cpp b/modules/webrtc/register_types.cpp index 0e830f0540..ecfaed9089 100644 --- a/modules/webrtc/register_types.cpp +++ b/modules/webrtc/register_types.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/webrtc/register_types.h b/modules/webrtc/register_types.h index 8f5b9e8452..710ee88a28 100644 --- a/modules/webrtc/register_types.h +++ b/modules/webrtc/register_types.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/webrtc/webrtc_data_channel.cpp b/modules/webrtc/webrtc_data_channel.cpp index cd9e77aff8..004112f992 100644 --- a/modules/webrtc/webrtc_data_channel.cpp +++ b/modules/webrtc/webrtc_data_channel.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/webrtc/webrtc_data_channel.h b/modules/webrtc/webrtc_data_channel.h index 1407f1e3bd..20affc513f 100644 --- a/modules/webrtc/webrtc_data_channel.h +++ b/modules/webrtc/webrtc_data_channel.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/webrtc/webrtc_data_channel_gdnative.cpp b/modules/webrtc/webrtc_data_channel_gdnative.cpp index 67ad2c07ce..d4cf464c7c 100644 --- a/modules/webrtc/webrtc_data_channel_gdnative.cpp +++ b/modules/webrtc/webrtc_data_channel_gdnative.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/webrtc/webrtc_data_channel_gdnative.h b/modules/webrtc/webrtc_data_channel_gdnative.h index 03396d207d..7e02a32046 100644 --- a/modules/webrtc/webrtc_data_channel_gdnative.h +++ b/modules/webrtc/webrtc_data_channel_gdnative.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/webrtc/webrtc_data_channel_js.cpp b/modules/webrtc/webrtc_data_channel_js.cpp index 3a63001a56..9f2b084cb1 100644 --- a/modules/webrtc/webrtc_data_channel_js.cpp +++ b/modules/webrtc/webrtc_data_channel_js.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/webrtc/webrtc_data_channel_js.h b/modules/webrtc/webrtc_data_channel_js.h index e251760019..8c56b62303 100644 --- a/modules/webrtc/webrtc_data_channel_js.h +++ b/modules/webrtc/webrtc_data_channel_js.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/webrtc/webrtc_multiplayer.cpp b/modules/webrtc/webrtc_multiplayer.cpp index e0c0cad68c..741cad5640 100644 --- a/modules/webrtc/webrtc_multiplayer.cpp +++ b/modules/webrtc/webrtc_multiplayer.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/webrtc/webrtc_multiplayer.h b/modules/webrtc/webrtc_multiplayer.h index fb37bd7722..6b4ae6fcc8 100644 --- a/modules/webrtc/webrtc_multiplayer.h +++ b/modules/webrtc/webrtc_multiplayer.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/webrtc/webrtc_peer_connection.cpp b/modules/webrtc/webrtc_peer_connection.cpp index 670924bca2..3e2938bf7d 100644 --- a/modules/webrtc/webrtc_peer_connection.cpp +++ b/modules/webrtc/webrtc_peer_connection.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/webrtc/webrtc_peer_connection.h b/modules/webrtc/webrtc_peer_connection.h index 7366c3d0e8..ae75864489 100644 --- a/modules/webrtc/webrtc_peer_connection.h +++ b/modules/webrtc/webrtc_peer_connection.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/webrtc/webrtc_peer_connection_gdnative.cpp b/modules/webrtc/webrtc_peer_connection_gdnative.cpp index aaa45d3a54..dcf78dfb73 100644 --- a/modules/webrtc/webrtc_peer_connection_gdnative.cpp +++ b/modules/webrtc/webrtc_peer_connection_gdnative.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/webrtc/webrtc_peer_connection_gdnative.h b/modules/webrtc/webrtc_peer_connection_gdnative.h index 846b65c466..578af0202f 100644 --- a/modules/webrtc/webrtc_peer_connection_gdnative.h +++ b/modules/webrtc/webrtc_peer_connection_gdnative.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/webrtc/webrtc_peer_connection_js.cpp b/modules/webrtc/webrtc_peer_connection_js.cpp index ad9b46a8af..8879f7d6ec 100644 --- a/modules/webrtc/webrtc_peer_connection_js.cpp +++ b/modules/webrtc/webrtc_peer_connection_js.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/webrtc/webrtc_peer_connection_js.h b/modules/webrtc/webrtc_peer_connection_js.h index e33dd5f259..0272e67f6f 100644 --- a/modules/webrtc/webrtc_peer_connection_js.h +++ b/modules/webrtc/webrtc_peer_connection_js.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/websocket/editor_debugger_server_websocket.cpp b/modules/websocket/editor_debugger_server_websocket.cpp index 8eb975b323..b02d212c42 100644 --- a/modules/websocket/editor_debugger_server_websocket.cpp +++ b/modules/websocket/editor_debugger_server_websocket.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/websocket/editor_debugger_server_websocket.h b/modules/websocket/editor_debugger_server_websocket.h index 861f389aab..2f73b98c3d 100644 --- a/modules/websocket/editor_debugger_server_websocket.h +++ b/modules/websocket/editor_debugger_server_websocket.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/websocket/emws_client.cpp b/modules/websocket/emws_client.cpp index d6e00a26af..aec01a1eea 100644 --- a/modules/websocket/emws_client.cpp +++ b/modules/websocket/emws_client.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/websocket/emws_client.h b/modules/websocket/emws_client.h index 0123c37457..fdf7a231d2 100644 --- a/modules/websocket/emws_client.h +++ b/modules/websocket/emws_client.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/websocket/emws_peer.cpp b/modules/websocket/emws_peer.cpp index 5dcfba5567..496c1edc04 100644 --- a/modules/websocket/emws_peer.cpp +++ b/modules/websocket/emws_peer.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/websocket/emws_peer.h b/modules/websocket/emws_peer.h index 2291a32bbc..07f61b62a0 100644 --- a/modules/websocket/emws_peer.h +++ b/modules/websocket/emws_peer.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/websocket/emws_server.cpp b/modules/websocket/emws_server.cpp index 9d43283d3e..a35d84f372 100644 --- a/modules/websocket/emws_server.cpp +++ b/modules/websocket/emws_server.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/websocket/emws_server.h b/modules/websocket/emws_server.h index 1ce17855fe..4179b20ffe 100644 --- a/modules/websocket/emws_server.h +++ b/modules/websocket/emws_server.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/websocket/library_godot_websocket.js b/modules/websocket/library_godot_websocket.js index cf2c00a6a6..b182d1ecde 100644 --- a/modules/websocket/library_godot_websocket.js +++ b/modules/websocket/library_godot_websocket.js @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/websocket/packet_buffer.h b/modules/websocket/packet_buffer.h index 18b47b8d50..ed756363cf 100644 --- a/modules/websocket/packet_buffer.h +++ b/modules/websocket/packet_buffer.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/websocket/register_types.cpp b/modules/websocket/register_types.cpp index 8979a09619..5a02509c4a 100644 --- a/modules/websocket/register_types.cpp +++ b/modules/websocket/register_types.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/websocket/register_types.h b/modules/websocket/register_types.h index bb7be57ab3..3884db67b7 100644 --- a/modules/websocket/register_types.h +++ b/modules/websocket/register_types.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/websocket/remote_debugger_peer_websocket.cpp b/modules/websocket/remote_debugger_peer_websocket.cpp index 9a72e460e2..c9591cc564 100644 --- a/modules/websocket/remote_debugger_peer_websocket.cpp +++ b/modules/websocket/remote_debugger_peer_websocket.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/websocket/remote_debugger_peer_websocket.h b/modules/websocket/remote_debugger_peer_websocket.h index bb03e5e892..03c60fb480 100644 --- a/modules/websocket/remote_debugger_peer_websocket.h +++ b/modules/websocket/remote_debugger_peer_websocket.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/websocket/websocket_client.cpp b/modules/websocket/websocket_client.cpp index 8feaa9af5a..eb0252e6d1 100644 --- a/modules/websocket/websocket_client.cpp +++ b/modules/websocket/websocket_client.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/websocket/websocket_client.h b/modules/websocket/websocket_client.h index 2966dc480b..78b77b89cd 100644 --- a/modules/websocket/websocket_client.h +++ b/modules/websocket/websocket_client.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/websocket/websocket_macros.h b/modules/websocket/websocket_macros.h index cf4545b435..d04909c97d 100644 --- a/modules/websocket/websocket_macros.h +++ b/modules/websocket/websocket_macros.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/websocket/websocket_multiplayer_peer.cpp b/modules/websocket/websocket_multiplayer_peer.cpp index fa2fe891a5..f94642475c 100644 --- a/modules/websocket/websocket_multiplayer_peer.cpp +++ b/modules/websocket/websocket_multiplayer_peer.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/websocket/websocket_multiplayer_peer.h b/modules/websocket/websocket_multiplayer_peer.h index 54daae23a6..e593163b7c 100644 --- a/modules/websocket/websocket_multiplayer_peer.h +++ b/modules/websocket/websocket_multiplayer_peer.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/websocket/websocket_peer.cpp b/modules/websocket/websocket_peer.cpp index 30a5972330..e77fdcfed2 100644 --- a/modules/websocket/websocket_peer.cpp +++ b/modules/websocket/websocket_peer.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/websocket/websocket_peer.h b/modules/websocket/websocket_peer.h index 729fdfd340..2ba83637f9 100644 --- a/modules/websocket/websocket_peer.h +++ b/modules/websocket/websocket_peer.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/websocket/websocket_server.cpp b/modules/websocket/websocket_server.cpp index b20b925dec..f57e8d959c 100644 --- a/modules/websocket/websocket_server.cpp +++ b/modules/websocket/websocket_server.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/websocket/websocket_server.h b/modules/websocket/websocket_server.h index 34ae52a1ee..3fbd5e3b95 100644 --- a/modules/websocket/websocket_server.h +++ b/modules/websocket/websocket_server.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/websocket/wsl_client.cpp b/modules/websocket/wsl_client.cpp index a2b81438df..3e2f48e9b3 100644 --- a/modules/websocket/wsl_client.cpp +++ b/modules/websocket/wsl_client.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/websocket/wsl_client.h b/modules/websocket/wsl_client.h index 0141ea93ea..8712b57f2c 100644 --- a/modules/websocket/wsl_client.h +++ b/modules/websocket/wsl_client.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/websocket/wsl_peer.cpp b/modules/websocket/wsl_peer.cpp index bf1ba43f8a..9d016e1139 100644 --- a/modules/websocket/wsl_peer.cpp +++ b/modules/websocket/wsl_peer.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/websocket/wsl_peer.h b/modules/websocket/wsl_peer.h index 35ac18615a..01efa4b21e 100644 --- a/modules/websocket/wsl_peer.h +++ b/modules/websocket/wsl_peer.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/websocket/wsl_server.cpp b/modules/websocket/wsl_server.cpp index 9a05967e4e..9df076bf3f 100644 --- a/modules/websocket/wsl_server.cpp +++ b/modules/websocket/wsl_server.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/websocket/wsl_server.h b/modules/websocket/wsl_server.h index f86de02797..8b2d4d3a04 100644 --- a/modules/websocket/wsl_server.h +++ b/modules/websocket/wsl_server.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/webxr/SCsub b/modules/webxr/SCsub new file mode 100644 index 0000000000..0a96af0811 --- /dev/null +++ b/modules/webxr/SCsub @@ -0,0 +1,11 @@ +#!/usr/bin/env python + +Import("env") +Import("env_modules") + +if env["platform"] == "javascript": + env.AddJSLibraries(["native/library_godot_webxr.js"]) + env.AddJSExterns(["native/webxr.externs.js"]) + +env_webxr = env_modules.Clone() +env_webxr.add_source_files(env.modules_sources, "*.cpp") diff --git a/modules/webxr/config.py b/modules/webxr/config.py new file mode 100644 index 0000000000..9efebed4e6 --- /dev/null +++ b/modules/webxr/config.py @@ -0,0 +1,14 @@ +def can_build(env, platform): + return True + + +def configure(env): + pass + + +def get_doc_classes(): + return ["WebXRInterface"] + + +def get_doc_path(): + return "doc_classes" diff --git a/modules/webxr/doc_classes/WebXRInterface.xml b/modules/webxr/doc_classes/WebXRInterface.xml new file mode 100644 index 0000000000..bddffd910e --- /dev/null +++ b/modules/webxr/doc_classes/WebXRInterface.xml @@ -0,0 +1,253 @@ +<?xml version="1.0" encoding="UTF-8" ?> +<class name="WebXRInterface" inherits="XRInterface" version="4.0"> + <brief_description> + AR/VR interface using WebXR. + </brief_description> + <description> + WebXR is an open standard that allows creating VR and AR applications that run in the web browser. + As such, this interface is only available when running in an HTML5 export. + WebXR supports a wide range of devices, from the very capable (like Valve Index, HTC Vive, Oculus Rift and Quest) down to the much less capable (like Google Cardboard, Oculus Go, GearVR, or plain smartphones). + Since WebXR is based on Javascript, it makes extensive use of callbacks, which means that [WebXRInterface] is forced to use signals, where other AR/VR interfaces would instead use functions that return a result immediately. This makes [WebXRInterface] quite a bit more complicated to intialize than other AR/VR interfaces. + Here's the minimum code required to start an immersive VR session: + [codeblock] + var webxr_interface + var vr_supported = false + + func _ready(): + # We assume this node has a canvas layer with a button on it as a child. + # This button is for the user to consent to entering immersive VR mode. + $CanvasLayer/Button.connect("pressed", self, "_on_Button_pressed") + + webxr_interface = XRServer.find_interface("WebXR") + if webxr_interface: + # WebXR uses a lot of asynchronous callbacks, so we connect to various + # signals in order to receive them. + webxr_interface.connect("session_supported", self, "_webxr_session_supported") + webxr_interface.connect("session_started", self, "_webxr_session_started") + webxr_interface.connect("session_ended", self, "_webxr_session_ended") + webxr_interface.connect("session_failed", self, "_webxr_session_failed") + + # This returns immediately - our _webxr_session_supported() method + # (which we connected to the "session_supported" signal above) will + # be called sometime later to let us know if it's supported or not. + webxr_interface.is_session_supported("immersive-vr") + + func _webxr_session_supported(session_mode, supported): + if session_mode == 'immersive-vr': + vr_supported = supported + + func _on_Button_pressed(): + if not vr_supported: + OS.alert("Your browser doesn't support VR") + return + + # We want an immersive VR session, as opposed to AR ('immersive-ar') or a + # simple 3DoF viewer ('viewer'). + webxr_interface.session_mode = 'immersive-vr' + # 'bounded-floor' is room scale, 'local-floor' is a standing or sitting + # experience (it puts you 1.6m above the ground if you have 3DoF headset), + # whereas as 'local' puts you down at the XROrigin. + # This list means it'll first try to request 'bounded-floor', then + # fallback on 'local-floor' and ultimately 'local', if nothing else is + # supported. + webxr_interface.requested_reference_space_types = 'bounded-floor, local-floor, local' + # In order to use 'local-floor' or 'bounded-floor' we must also + # mark the features as required or optional. + webxr_interface.required_features = 'local-floor' + webxr_interface.optional_features = 'bounded-floor' + + # This will return false if we're unable to even request the session, + # however, it can still fail asynchronously later in the process, so we + # only know if it's really succeeded or failed when our + # _webxr_session_started() or _webxr_session_failed() methods are called. + if not webxr_interface.initialize(): + OS.alert("Failed to initialize") + return + + func _webxr_session_started(): + # This tells Godot to start rendering to the headset. + get_viewport().xr = true + # This will be the reference space type you ultimately got, out of the + # types that you requested above. This is useful if you want the game to + # work a little differently in 'bounded-floor' versus 'local-floor'. + print ("Reference space type: " + webxr_interface.reference_space_type) + + func _webxr_session_ended(): + # If the user exits immersive mode, then we tell Godot to render to the web + # page again. + get_viewport().xr = false + + func _webxr_session_failed(message): + OS.alert("Failed to initialize: " + message) + [/codeblock] + There are several ways to handle "controller" input: + - Using [XRController3D] nodes and their [signal XRController3D.button_pressed] and [signal XRController3D.button_released] signals. This is how controllers are typically handled in AR/VR apps in Godot, however, this will only work with advanced VR controllers like the Oculus Touch or Index controllers, for example. The buttons codes are defined by [url=https://immersive-web.github.io/webxr-gamepads-module/#xr-standard-gamepad-mapping]Section 3.3 of the WebXR Gamepads Module[/url]. + - Using [method Node._unhandled_input] and [InputEventJoypadButton] or [InputEventJoypadMotion]. This works the same as normal joypads, except the [member InputEvent.device] starts at 100, so the left controller is 100 and the right controller is 101, and the button codes are also defined by [url=https://immersive-web.github.io/webxr-gamepads-module/#xr-standard-gamepad-mapping]Section 3.3 of the WebXR Gamepads Module[/url]. + - Using the [signal select], [signal squeeze] and related signals. This method will work for both advanced VR controllers, and non-traditional "controllers" like a tap on the screen, a spoken voice command or a button press on the device itself. The [code]controller_id[/code] passed to these signals is the same id as used in [member XRController3D.controller_id]. + You can use one or all of these methods to allow your game or app to support a wider or narrower set of devices and input methods, or to allow more advanced interations with more advanced devices. + </description> + <tutorials> + <link title="How to make a VR game for WebXR with Godot">https://www.snopekgames.com/blog/2020/how-make-vr-game-webxr-godot</link> + </tutorials> + <methods> + <method name="get_controller" qualifiers="const"> + <return type="XRPositionalTracker"> + </return> + <argument index="0" name="controller_id" type="int"> + </argument> + <description> + Gets an [XRPositionalTracker] for the given [code]controller_id[/code]. + In the context of WebXR, a "controller" can be an advanced VR controller like the Oculus Touch or Index controllers, or even a tap on the screen, a spoken voice command or a button press on the device itself. When a non-traditional controller is used, interpret the position and orientation of the [XRPositionalTracker] as a ray pointing at the object the user wishes to interact with. + Use this method to get information about the controller that triggered one of these signals: + - [signal selectstart] + - [signal select] + - [signal selectend] + - [signal squeezestart] + - [signal squeeze] + - [signal squeezestart] + </description> + </method> + <method name="is_session_supported"> + <return type="void"> + </return> + <argument index="0" name="session_mode" type="String"> + </argument> + <description> + Checks if the given [code]session_mode[/code] is supported by the user's browser. + Possible values come from [url=https://developer.mozilla.org/en-US/docs/Web/API/XRSessionMode]WebXR's XRSessionMode[/url], including: [code]"immersive-vr"[/code], [code]"immersive-ar"[/code], and [code]"inline"[/code]. + This method returns nothing, instead it emits the [signal session_supported] signal with the result. + </description> + </method> + </methods> + <members> + <member name="bounds_geometry" type="PackedVector3Array" setter="" getter="get_bounds_geometry"> + The vertices of a polygon which defines the boundaries of the user's play area. + This will only be available if [member reference_space_type] is [code]"bounded-floor"[/code] and only on certain browsers and devices that support it. + The [signal reference_space_reset] signal may indicate when this changes. + </member> + <member name="optional_features" type="String" setter="set_optional_features" getter="get_optional_features"> + A comma-seperated list of optional features used by [method XRInterface.initialize] when setting up the WebXR session. + If a user's browser or device doesn't support one of the given features, initialization will continue, but you won't be able to use the requested feature. + This doesn't have any effect on the interface when already initialized. + Possible values come from [url=https://developer.mozilla.org/en-US/docs/Web/API/XRReferenceSpaceType]WebXR's XRReferenceSpaceType[/url]. If you want to use a particular reference space type, it must be listed in either [member required_features] or [member optional_features]. + </member> + <member name="reference_space_type" type="String" setter="" getter="get_reference_space_type"> + The reference space type (from the list of requested types set in the [member requested_reference_space_types] property), that was ultimately used by [method XRInterface.initialize] when setting up the WebXR session. + Possible values come from [url=https://developer.mozilla.org/en-US/docs/Web/API/XRReferenceSpaceType]WebXR's XRReferenceSpaceType[/url]. If you want to use a particular reference space type, it must be listed in either [member required_features] or [member optional_features]. + </member> + <member name="requested_reference_space_types" type="String" setter="set_requested_reference_space_types" getter="get_requested_reference_space_types"> + A comma-seperated list of reference space types used by [method XRInterface.initialize] when setting up the WebXR session. + The reference space types are requested in order, and the first on supported by the users device or browser will be used. The [member reference_space_type] property contains the reference space type that was ultimately used. + This doesn't have any effect on the interface when already initialized. + Possible values come from [url=https://developer.mozilla.org/en-US/docs/Web/API/XRReferenceSpaceType]WebXR's XRReferenceSpaceType[/url]. If you want to use a particular reference space type, it must be listed in either [member required_features] or [member optional_features]. + </member> + <member name="required_features" type="String" setter="set_required_features" getter="get_required_features"> + A comma-seperated list of required features used by [method XRInterface.initialize] when setting up the WebXR session. + If a user's browser or device doesn't support one of the given features, initialization will fail and [signal session_failed] will be emitted. + This doesn't have any effect on the interface when already initialized. + Possible values come from [url=https://developer.mozilla.org/en-US/docs/Web/API/XRReferenceSpaceType]WebXR's XRReferenceSpaceType[/url]. If you want to use a particular reference space type, it must be listed in either [member required_features] or [member optional_features]. + </member> + <member name="session_mode" type="String" setter="set_session_mode" getter="get_session_mode"> + The session mode used by [method XRInterface.initialize] when setting up the WebXR session. + This doesn't have any effect on the interface when already initialized. + Possible values come from [url=https://developer.mozilla.org/en-US/docs/Web/API/XRSessionMode]WebXR's XRSessionMode[/url], including: [code]"immersive-vr"[/code], [code]"immersive-ar"[/code], and [code]"inline"[/code]. + </member> + <member name="visibility_state" type="String" setter="" getter="get_visibility_state"> + Indicates if the WebXR session's imagery is visible to the user. + Possible values come from [url=https://developer.mozilla.org/en-US/docs/Web/API/XRVisibilityState]WebXR's XRVisibilityState[/url], including [code]"hidden"[/code], [code]"visible"[/code], and [code]"visible-blurred"[/code]. + </member> + </members> + <signals> + <signal name="reference_space_reset"> + <description> + Emitted to indicate that the reference space has been reset or reconfigured. + When (or whether) this is emitted depends on the user's browser or device, but may include when the user has changed the dimensions of their play space (which you may be able to access via [member bounds_geometry]) or pressed/held a button to recenter their position. + See [url=https://developer.mozilla.org/en-US/docs/Web/API/XRReferenceSpace/reset_event]WebXR's XRReferenceSpace reset event[/url] for more information. + </description> + </signal> + <signal name="select"> + <argument index="0" name="controller_id" type="int"> + </argument> + <description> + Emitted after one of the "controllers" has finished its "primary action". + Use [method get_controller] to get more information about the controller. + </description> + </signal> + <signal name="selectend"> + <argument index="0" name="controller_id" type="int"> + </argument> + <description> + Emitted when one of the "controllers" has finished its "primary action". + Use [method get_controller] to get more information about the controller. + </description> + </signal> + <signal name="selectstart"> + <argument index="0" name="controller_id" type="int"> + </argument> + <description> + Emitted when one of the "controllers" has started its "primary action". + Use [method get_controller] to get more information about the controller. + </description> + </signal> + <signal name="session_ended"> + <description> + Emitted when the user ends the WebXR session (which can be done using UI from the browser or device). + At this point, you should do [code]get_viewport().xr = false[/code] to instruct Godot to resume rendering to the screen. + </description> + </signal> + <signal name="session_failed"> + <argument index="0" name="message" type="String"> + </argument> + <description> + Emitted by [method XRInterface.initialize] if the session fails to start. + [code]message[/code] may optionally contain an error message from WebXR, or an empty string if no message is available. + </description> + </signal> + <signal name="session_started"> + <description> + Emitted by [method XRInterface.initialize] if the session is successfully started. + At this point, it's safe to do [code]get_viewport().xr = true[/code] to instruct Godot to start rendering to the AR/VR device. + </description> + </signal> + <signal name="session_supported"> + <argument index="0" name="session_mode" type="String"> + </argument> + <argument index="1" name="supported" type="bool"> + </argument> + <description> + Emitted by [method is_session_supported] to indicate if the given [code]session_mode[/code] is supported or not. + </description> + </signal> + <signal name="squeeze"> + <argument index="0" name="controller_id" type="int"> + </argument> + <description> + Emitted after one of the "controllers" has finished its "primary squeeze action". + Use [method get_controller] to get more information about the controller. + </description> + </signal> + <signal name="squeezeend"> + <argument index="0" name="controller_id" type="int"> + </argument> + <description> + Emitted when one of the "controllers" has finished its "primary squeeze action". + Use [method get_controller] to get more information about the controller. + </description> + </signal> + <signal name="squeezestart"> + <argument index="0" name="controller_id" type="int"> + </argument> + <description> + Emitted when one of the "controllers" has started its "primary squeeze action". + Use [method get_controller] to get more information about the controller. + </description> + </signal> + <signal name="visibility_state_changed"> + <description> + Emitted when [member visibility_state] has changed. + </description> + </signal> + </signals> + <constants> + </constants> +</class> diff --git a/modules/webxr/godot_webxr.h b/modules/webxr/godot_webxr.h new file mode 100644 index 0000000000..5e50ffde28 --- /dev/null +++ b/modules/webxr/godot_webxr.h @@ -0,0 +1,84 @@ +/*************************************************************************/ +/* godot_webxr.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#ifndef GODOT_WEBXR_H +#define GODOT_WEBXR_H + +#ifdef __cplusplus +extern "C" { +#endif + +#include "stddef.h" + +typedef void (*GodotWebXRSupportedCallback)(char *p_session_mode, int p_supported); +typedef void (*GodotWebXRStartedCallback)(char *p_reference_space_type); +typedef void (*GodotWebXREndedCallback)(); +typedef void (*GodotWebXRFailedCallback)(char *p_message); +typedef void (*GodotWebXRControllerCallback)(); +typedef void (*GodotWebXRInputEventCallback)(char *p_signal_name, int p_controller_id); +typedef void (*GodotWebXRSimpleEventCallback)(char *p_signal_name); + +extern int godot_webxr_is_supported(); +extern void godot_webxr_is_session_supported(const char *p_session_mode, GodotWebXRSupportedCallback p_callback); + +extern void godot_webxr_initialize( + const char *p_session_mode, + const char *p_required_features, + const char *p_optional_features, + const char *p_requested_reference_space_types, + GodotWebXRStartedCallback p_on_session_started, + GodotWebXREndedCallback p_on_session_ended, + GodotWebXRFailedCallback p_on_session_failed, + GodotWebXRControllerCallback p_on_controller_changed, + GodotWebXRInputEventCallback p_on_input_event, + GodotWebXRSimpleEventCallback p_on_simple_event); +extern void godot_webxr_uninitialize(); + +extern int *godot_webxr_get_render_targetsize(); +extern float *godot_webxr_get_transform_for_eye(int p_eye); +extern float *godot_webxr_get_projection_for_eye(int p_eye); +extern int godot_webxr_get_external_texture_for_eye(int p_eye); +extern void godot_webxr_commit_for_eye(int p_eye); + +extern void godot_webxr_sample_controller_data(); +extern int godot_webxr_get_controller_count(); +extern int godot_webxr_is_controller_connected(int p_controller); +extern float *godot_webxr_get_controller_transform(int p_controller); +extern int *godot_webxr_get_controller_buttons(int p_controller); +extern int *godot_webxr_get_controller_axes(int p_controller); + +extern char *godot_webxr_get_visibility_state(); +extern int *godot_webxr_get_bounds_geometry(); + +#ifdef __cplusplus +} +#endif + +#endif /* GODOT_WEBXR_H */ diff --git a/modules/webxr/native/library_godot_webxr.js b/modules/webxr/native/library_godot_webxr.js new file mode 100644 index 0000000000..3041c16c79 --- /dev/null +++ b/modules/webxr/native/library_godot_webxr.js @@ -0,0 +1,651 @@ +/*************************************************************************/ +/* library_godot_webxr.js */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ +const GodotWebXR = { + $GodotWebXR__deps: ['$Browser', '$GL', '$GodotRuntime'], + $GodotWebXR: { + gl: null, + + texture_ids: [null, null], + textures: [null, null], + + session: null, + space: null, + frame: null, + pose: null, + + // Monkey-patch the requestAnimationFrame() used by Emscripten for the main + // loop, so that we can swap it out for XRSession.requestAnimationFrame() + // when an XR session is started. + orig_requestAnimationFrame: null, + requestAnimationFrame: (callback) => { + if (GodotWebXR.session && GodotWebXR.space) { + const onFrame = function (time, frame) { + GodotWebXR.frame = frame; + GodotWebXR.pose = frame.getViewerPose(GodotWebXR.space); + callback(time); + GodotWebXR.frame = null; + GodotWebXR.pose = null; + }; + GodotWebXR.session.requestAnimationFrame(onFrame); + } else { + GodotWebXR.orig_requestAnimationFrame(callback); + } + }, + monkeyPatchRequestAnimationFrame: (enable) => { + if (GodotWebXR.orig_requestAnimationFrame === null) { + GodotWebXR.orig_requestAnimationFrame = Browser.requestAnimationFrame; + } + Browser.requestAnimationFrame = enable + ? GodotWebXR.requestAnimationFrame : GodotWebXR.orig_requestAnimationFrame; + }, + pauseResumeMainLoop: () => { + // Once both GodotWebXR.session and GodotWebXR.space are set or + // unset, our monkey-patched requestAnimationFrame() should be + // enabled or disabled. When using the WebXR API Emulator, this + // gets picked up automatically, however, in the Oculus Browser + // on the Quest, we need to pause and resume the main loop. + Browser.pauseAsyncCallbacks(); + Browser.mainLoop.pause(); + window.setTimeout(function () { + Browser.resumeAsyncCallbacks(); + Browser.mainLoop.resume(); + }, 0); + }, + + // Some custom WebGL code for blitting our eye textures to the + // framebuffer we get from WebXR. + shaderProgram: null, + programInfo: null, + buffer: null, + // Vertex shader source. + vsSource: ` + const vec2 scale = vec2(0.5, 0.5); + attribute vec4 aVertexPosition; + + varying highp vec2 vTextureCoord; + + void main () { + gl_Position = aVertexPosition; + vTextureCoord = aVertexPosition.xy * scale + scale; + } + `, + // Fragment shader source. + fsSource: ` + varying highp vec2 vTextureCoord; + + uniform sampler2D uSampler; + + void main() { + gl_FragColor = texture2D(uSampler, vTextureCoord); + } + `, + + initShaderProgram: (gl, vsSource, fsSource) => { + const vertexShader = GodotWebXR.loadShader(gl, gl.VERTEX_SHADER, vsSource); + const fragmentShader = GodotWebXR.loadShader(gl, gl.FRAGMENT_SHADER, fsSource); + + const shaderProgram = gl.createProgram(); + gl.attachShader(shaderProgram, vertexShader); + gl.attachShader(shaderProgram, fragmentShader); + gl.linkProgram(shaderProgram); + + if (!gl.getProgramParameter(shaderProgram, gl.LINK_STATUS)) { + GodotRuntime.error(`Unable to initialize the shader program: ${gl.getProgramInfoLog(shaderProgram)}`); + return null; + } + + return shaderProgram; + }, + loadShader: (gl, type, source) => { + const shader = gl.createShader(type); + gl.shaderSource(shader, source); + gl.compileShader(shader); + + if (!gl.getShaderParameter(shader, gl.COMPILE_STATUS)) { + GodotRuntime.error(`An error occurred compiling the shader: ${gl.getShaderInfoLog(shader)}`); + gl.deleteShader(shader); + return null; + } + + return shader; + }, + initBuffer: (gl) => { + const positionBuffer = gl.createBuffer(); + gl.bindBuffer(gl.ARRAY_BUFFER, positionBuffer); + const positions = [ + -1.0, -1.0, + 1.0, -1.0, + -1.0, 1.0, + 1.0, 1.0, + ]; + gl.bufferData(gl.ARRAY_BUFFER, new Float32Array(positions), gl.STATIC_DRAW); + return positionBuffer; + }, + blitTexture: (gl, texture) => { + if (GodotWebXR.shaderProgram === null) { + GodotWebXR.shaderProgram = GodotWebXR.initShaderProgram(gl, GodotWebXR.vsSource, GodotWebXR.fsSource); + GodotWebXR.programInfo = { + program: GodotWebXR.shaderProgram, + attribLocations: { + vertexPosition: gl.getAttribLocation(GodotWebXR.shaderProgram, 'aVertexPosition'), + }, + uniformLocations: { + uSampler: gl.getUniformLocation(GodotWebXR.shaderProgram, 'uSampler'), + }, + }; + GodotWebXR.buffer = GodotWebXR.initBuffer(gl); + } + + const orig_program = gl.getParameter(gl.CURRENT_PROGRAM); + gl.useProgram(GodotWebXR.shaderProgram); + + gl.bindBuffer(gl.ARRAY_BUFFER, GodotWebXR.buffer); + gl.vertexAttribPointer(GodotWebXR.programInfo.attribLocations.vertexPosition, 2, gl.FLOAT, false, 0, 0); + gl.enableVertexAttribArray(GodotWebXR.programInfo.attribLocations.vertexPosition); + + gl.activeTexture(gl.TEXTURE0); + gl.bindTexture(gl.TEXTURE_2D, texture); + gl.uniform1i(GodotWebXR.programInfo.uniformLocations.uSampler, 0); + + gl.drawArrays(gl.TRIANGLE_STRIP, 0, 4); + + // Restore state. + gl.bindTexture(gl.TEXTURE_2D, null); + gl.disableVertexAttribArray(GodotWebXR.programInfo.attribLocations.vertexPosition); + gl.bindBuffer(gl.ARRAY_BUFFER, null); + gl.useProgram(orig_program); + }, + + // Holds the controllers list between function calls. + controllers: [], + + // Updates controllers array, where the left hand (or sole tracker) is + // the first element, and the right hand is the second element, and any + // others placed at the 3rd position and up. + sampleControllers: () => { + if (!GodotWebXR.session || !GodotWebXR.frame) { + return; + } + + let other_index = 2; + const controllers = []; + GodotWebXR.session.inputSources.forEach((input_source) => { + if (input_source.targetRayMode === 'tracked-pointer') { + if (input_source.handedness === 'right') { + controllers[1] = input_source; + } else if (input_source.handedness === 'left' || !controllers[0]) { + controllers[0] = input_source; + } + } else { + controllers[other_index++] = input_source; + } + }); + GodotWebXR.controllers = controllers; + }, + + getControllerId: (input_source) => GodotWebXR.controllers.indexOf(input_source), + }, + + godot_webxr_is_supported__proxy: 'sync', + godot_webxr_is_supported__sig: 'i', + godot_webxr_is_supported: function () { + return !!navigator.xr; + }, + + godot_webxr_is_session_supported__proxy: 'sync', + godot_webxr_is_session_supported__sig: 'vii', + godot_webxr_is_session_supported: function (p_session_mode, p_callback) { + const session_mode = GodotRuntime.parseString(p_session_mode); + const cb = GodotRuntime.get_func(p_callback); + if (navigator.xr) { + navigator.xr.isSessionSupported(session_mode).then(function (supported) { + const c_str = GodotRuntime.allocString(session_mode); + cb(c_str, supported ? 1 : 0); + GodotRuntime.free(c_str); + }); + } else { + const c_str = GodotRuntime.allocString(session_mode); + cb(c_str, 0); + GodotRuntime.free(c_str); + } + }, + + godot_webxr_initialize__deps: ['emscripten_webgl_get_current_context'], + godot_webxr_initialize__proxy: 'sync', + godot_webxr_initialize__sig: 'viiiiiiiiii', + godot_webxr_initialize: function (p_session_mode, p_required_features, p_optional_features, p_requested_reference_spaces, p_on_session_started, p_on_session_ended, p_on_session_failed, p_on_controller_changed, p_on_input_event, p_on_simple_event) { + GodotWebXR.monkeyPatchRequestAnimationFrame(true); + + const session_mode = GodotRuntime.parseString(p_session_mode); + const required_features = GodotRuntime.parseString(p_required_features).split(',').map((s) => s.trim()).filter((s) => s !== ''); + const optional_features = GodotRuntime.parseString(p_optional_features).split(',').map((s) => s.trim()).filter((s) => s !== ''); + const requested_reference_space_types = GodotRuntime.parseString(p_requested_reference_spaces).split(',').map((s) => s.trim()); + const onstarted = GodotRuntime.get_func(p_on_session_started); + const onended = GodotRuntime.get_func(p_on_session_ended); + const onfailed = GodotRuntime.get_func(p_on_session_failed); + const oncontroller = GodotRuntime.get_func(p_on_controller_changed); + const oninputevent = GodotRuntime.get_func(p_on_input_event); + const onsimpleevent = GodotRuntime.get_func(p_on_simple_event); + + const session_init = {}; + if (required_features.length > 0) { + session_init['requiredFeatures'] = required_features; + } + if (optional_features.length > 0) { + session_init['optionalFeatures'] = optional_features; + } + + navigator.xr.requestSession(session_mode, session_init).then(function (session) { + GodotWebXR.session = session; + + session.addEventListener('end', function (evt) { + onended(); + }); + + session.addEventListener('inputsourceschange', function (evt) { + let controller_changed = false; + [evt.added, evt.removed].forEach((lst) => { + lst.forEach((input_source) => { + if (input_source.targetRayMode === 'tracked-pointer') { + controller_changed = true; + } + }); + }); + if (controller_changed) { + oncontroller(); + } + }); + + ['selectstart', 'select', 'selectend', 'squeezestart', 'squeeze', 'squeezeend'].forEach((input_event) => { + session.addEventListener(input_event, function (evt) { + const c_str = GodotRuntime.allocString(input_event); + oninputevent(c_str, GodotWebXR.getControllerId(evt.inputSource)); + GodotRuntime.free(c_str); + }); + }); + + session.addEventListener('visibilitychange', function (evt) { + const c_str = GodotRuntime.allocString('visibility_state_changed'); + onsimpleevent(c_str); + GodotRuntime.free(c_str); + }); + + const gl_context_handle = _emscripten_webgl_get_current_context(); // eslint-disable-line no-undef + const gl = GL.getContext(gl_context_handle).GLctx; + GodotWebXR.gl = gl; + + gl.makeXRCompatible().then(function () { + session.updateRenderState({ + baseLayer: new XRWebGLLayer(session, gl), + }); + + function onReferenceSpaceSuccess(reference_space, reference_space_type) { + GodotWebXR.space = reference_space; + + // Using reference_space.addEventListener() crashes when + // using the polyfill with the WebXR Emulator extension, + // so we set the event property instead. + reference_space.onreset = function (evt) { + const c_str = GodotRuntime.allocString('reference_space_reset'); + onsimpleevent(c_str); + GodotRuntime.free(c_str); + }; + + // Now that both GodotWebXR.session and GodotWebXR.space are + // set, we need to pause and resume the main loop for the XR + // main loop to kick in. + GodotWebXR.pauseResumeMainLoop(); + + // Call in setTimeout() so that errors in the onstarted() + // callback don't bubble up here and cause Godot to try the + // next reference space. + window.setTimeout(function () { + const c_str = GodotRuntime.allocString(reference_space_type); + onstarted(c_str); + GodotRuntime.free(c_str); + }, 0); + } + + function requestReferenceSpace() { + const reference_space_type = requested_reference_space_types.shift(); + session.requestReferenceSpace(reference_space_type) + .then((refSpace) => { + onReferenceSpaceSuccess(refSpace, reference_space_type); + }) + .catch(() => { + if (requested_reference_space_types.length === 0) { + const c_str = GodotRuntime.allocString('Unable to get any of the requested reference space types'); + onfailed(c_str); + GodotRuntime.free(c_str); + } else { + requestReferenceSpace(); + } + }); + } + + requestReferenceSpace(); + }).catch(function (error) { + const c_str = GodotRuntime.allocString(`Unable to make WebGL context compatible with WebXR: ${error}`); + onfailed(c_str); + GodotRuntime.free(c_str); + }); + }).catch(function (error) { + const c_str = GodotRuntime.allocString(`Unable to start session: ${error}`); + onfailed(c_str); + GodotRuntime.free(c_str); + }); + }, + + godot_webxr_uninitialize__proxy: 'sync', + godot_webxr_uninitialize__sig: 'v', + godot_webxr_uninitialize: function () { + if (GodotWebXR.session) { + GodotWebXR.session.end() + // Prevent exception when session has already ended. + .catch((e) => { }); + } + + // Clean-up the textures we allocated for each view. + const gl = GodotWebXR.gl; + for (let i = 0; i < GodotWebXR.textures.length; i++) { + const texture = GodotWebXR.textures[i]; + if (texture !== null) { + gl.deleteTexture(texture); + } + GodotWebXR.textures[i] = null; + GodotWebXR.texture_ids[i] = null; + } + + GodotWebXR.session = null; + GodotWebXR.space = null; + GodotWebXR.frame = null; + GodotWebXR.pose = null; + + // Disable the monkey-patched window.requestAnimationFrame() and + // pause/restart the main loop to activate it on all platforms. + GodotWebXR.monkeyPatchRequestAnimationFrame(false); + GodotWebXR.pauseResumeMainLoop(); + }, + + godot_webxr_get_render_targetsize__proxy: 'sync', + godot_webxr_get_render_targetsize__sig: 'i', + godot_webxr_get_render_targetsize: function () { + if (!GodotWebXR.session || !GodotWebXR.pose) { + return 0; + } + + const glLayer = GodotWebXR.session.renderState.baseLayer; + const view = GodotWebXR.pose.views[0]; + const viewport = glLayer.getViewport(view); + + const buf = GodotRuntime.malloc(2 * 4); + GodotRuntime.setHeapValue(buf + 0, viewport.width, 'i32'); + GodotRuntime.setHeapValue(buf + 4, viewport.height, 'i32'); + return buf; + }, + + godot_webxr_get_transform_for_eye__proxy: 'sync', + godot_webxr_get_transform_for_eye__sig: 'ii', + godot_webxr_get_transform_for_eye: function (p_eye) { + if (!GodotWebXR.session || !GodotWebXR.pose) { + return 0; + } + + const views = GodotWebXR.pose.views; + let matrix; + if (p_eye === 0) { + matrix = GodotWebXR.pose.transform.matrix; + } else { + matrix = views[p_eye - 1].transform.matrix; + } + const buf = GodotRuntime.malloc(16 * 4); + for (let i = 0; i < 16; i++) { + GodotRuntime.setHeapValue(buf + (i * 4), matrix[i], 'float'); + } + return buf; + }, + + godot_webxr_get_projection_for_eye__proxy: 'sync', + godot_webxr_get_projection_for_eye__sig: 'ii', + godot_webxr_get_projection_for_eye: function (p_eye) { + if (!GodotWebXR.session || !GodotWebXR.pose) { + return 0; + } + + const view_index = (p_eye === 2 /* ARVRInterface::EYE_RIGHT */) ? 1 : 0; + const matrix = GodotWebXR.pose.views[view_index].projectionMatrix; + const buf = GodotRuntime.malloc(16 * 4); + for (let i = 0; i < 16; i++) { + GodotRuntime.setHeapValue(buf + (i * 4), matrix[i], 'float'); + } + return buf; + }, + + godot_webxr_get_external_texture_for_eye__proxy: 'sync', + godot_webxr_get_external_texture_for_eye__sig: 'ii', + godot_webxr_get_external_texture_for_eye: function (p_eye) { + if (!GodotWebXR.session || !GodotWebXR.pose) { + return 0; + } + + const view_index = (p_eye === 2 /* ARVRInterface::EYE_RIGHT */) ? 1 : 0; + if (GodotWebXR.texture_ids[view_index]) { + return GodotWebXR.texture_ids[view_index]; + } + + const glLayer = GodotWebXR.session.renderState.baseLayer; + const view = GodotWebXR.pose.views[view_index]; + const viewport = glLayer.getViewport(view); + const gl = GodotWebXR.gl; + + const texture = gl.createTexture(); + gl.bindTexture(gl.TEXTURE_2D, texture); + gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, viewport.width, viewport.height, 0, gl.RGBA, gl.UNSIGNED_BYTE, null); + + gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE); + gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE); + gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.NEAREST); + gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.NEAREST); + gl.bindTexture(gl.TEXTURE_2D, null); + + const texture_id = GL.getNewId(GL.textures); + GL.textures[texture_id] = texture; + GodotWebXR.textures[view_index] = texture; + GodotWebXR.texture_ids[view_index] = texture_id; + return texture_id; + }, + + godot_webxr_commit_for_eye__proxy: 'sync', + godot_webxr_commit_for_eye__sig: 'vi', + godot_webxr_commit_for_eye: function (p_eye) { + if (!GodotWebXR.session || !GodotWebXR.pose) { + return; + } + + const view_index = (p_eye === 2 /* ARVRInterface::EYE_RIGHT */) ? 1 : 0; + const glLayer = GodotWebXR.session.renderState.baseLayer; + const view = GodotWebXR.pose.views[view_index]; + const viewport = glLayer.getViewport(view); + const gl = GodotWebXR.gl; + + const orig_framebuffer = gl.getParameter(gl.FRAMEBUFFER_BINDING); + const orig_viewport = gl.getParameter(gl.VIEWPORT); + + // Bind to WebXR's framebuffer. + gl.bindFramebuffer(gl.FRAMEBUFFER, glLayer.framebuffer); + gl.viewport(viewport.x, viewport.y, viewport.width, viewport.height); + + GodotWebXR.blitTexture(gl, GodotWebXR.textures[view_index]); + + // Restore state. + gl.bindFramebuffer(gl.FRAMEBUFFER, orig_framebuffer); + gl.viewport(orig_viewport[0], orig_viewport[1], orig_viewport[2], orig_viewport[3]); + }, + + godot_webxr_sample_controller_data__proxy: 'sync', + godot_webxr_sample_controller_data__sig: 'v', + godot_webxr_sample_controller_data: function () { + GodotWebXR.sampleControllers(); + }, + + godot_webxr_get_controller_count__proxy: 'sync', + godot_webxr_get_controller_count__sig: 'i', + godot_webxr_get_controller_count: function () { + if (!GodotWebXR.session || !GodotWebXR.frame) { + return 0; + } + return GodotWebXR.controllers.length; + }, + + godot_webxr_is_controller_connected__proxy: 'sync', + godot_webxr_is_controller_connected__sig: 'ii', + godot_webxr_is_controller_connected: function (p_controller) { + if (!GodotWebXR.session || !GodotWebXR.frame) { + return false; + } + return !!GodotWebXR.controllers[p_controller]; + }, + + godot_webxr_get_controller_transform__proxy: 'sync', + godot_webxr_get_controller_transform__sig: 'ii', + godot_webxr_get_controller_transform: function (p_controller) { + if (!GodotWebXR.session || !GodotWebXR.frame) { + return 0; + } + + const controller = GodotWebXR.controllers[p_controller]; + if (!controller) { + return 0; + } + + const frame = GodotWebXR.frame; + const space = GodotWebXR.space; + + const pose = frame.getPose(controller.targetRaySpace, space); + if (!pose) { + // This can mean that the controller lost tracking. + return 0; + } + const matrix = pose.transform.matrix; + + const buf = GodotRuntime.malloc(16 * 4); + for (let i = 0; i < 16; i++) { + GodotRuntime.setHeapValue(buf + (i * 4), matrix[i], 'float'); + } + return buf; + }, + + godot_webxr_get_controller_buttons__proxy: 'sync', + godot_webxr_get_controller_buttons__sig: 'ii', + godot_webxr_get_controller_buttons: function (p_controller) { + if (GodotWebXR.controllers.length === 0) { + return 0; + } + + const controller = GodotWebXR.controllers[p_controller]; + if (!controller || !controller.gamepad) { + return 0; + } + + const button_count = controller.gamepad.buttons.length; + + const buf = GodotRuntime.malloc((button_count + 1) * 4); + GodotRuntime.setHeapValue(buf, button_count, 'i32'); + for (let i = 0; i < button_count; i++) { + GodotRuntime.setHeapValue(buf + 4 + (i * 4), controller.gamepad.buttons[i].value, 'float'); + } + return buf; + }, + + godot_webxr_get_controller_axes__proxy: 'sync', + godot_webxr_get_controller_axes__sig: 'ii', + godot_webxr_get_controller_axes: function (p_controller) { + if (GodotWebXR.controllers.length === 0) { + return 0; + } + + const controller = GodotWebXR.controllers[p_controller]; + if (!controller || !controller.gamepad) { + return 0; + } + + const axes_count = controller.gamepad.axes.length; + + const buf = GodotRuntime.malloc((axes_count + 1) * 4); + GodotRuntime.setHeapValue(buf, axes_count, 'i32'); + for (let i = 0; i < axes_count; i++) { + let value = controller.gamepad.axes[i]; + if (i === 1 || i === 3) { + // Invert the Y-axis on thumbsticks and trackpads, in order to + // match OpenXR and other XR platform SDKs. + value *= -1.0; + } + GodotRuntime.setHeapValue(buf + 4 + (i * 4), value, 'float'); + } + return buf; + }, + + godot_webxr_get_visibility_state__proxy: 'sync', + godot_webxr_get_visibility_state__sig: 'i', + godot_webxr_get_visibility_state: function () { + if (!GodotWebXR.session || !GodotWebXR.session.visibilityState) { + return 0; + } + + return GodotRuntime.allocString(GodotWebXR.session.visibilityState); + }, + + godot_webxr_get_bounds_geometry__proxy: 'sync', + godot_webxr_get_bounds_geometry__sig: 'i', + godot_webxr_get_bounds_geometry: function () { + if (!GodotWebXR.space || !GodotWebXR.space.boundsGeometry) { + return 0; + } + + const point_count = GodotWebXR.space.boundsGeometry.length; + if (point_count === 0) { + return 0; + } + + const buf = GodotRuntime.malloc(((point_count * 3) + 1) * 4); + GodotRuntime.setHeapValue(buf, point_count, 'i32'); + for (let i = 0; i < point_count; i++) { + const point = GodotWebXR.space.boundsGeometry[i]; + GodotRuntime.setHeapValue(buf + ((i * 3) + 1) * 4, point.x, 'float'); + GodotRuntime.setHeapValue(buf + ((i * 3) + 2) * 4, point.y, 'float'); + GodotRuntime.setHeapValue(buf + ((i * 3) + 3) * 4, point.z, 'float'); + } + + return buf; + }, +}; + +autoAddDeps(GodotWebXR, '$GodotWebXR'); +mergeInto(LibraryManager.library, GodotWebXR); diff --git a/modules/webxr/native/webxr.externs.js b/modules/webxr/native/webxr.externs.js new file mode 100644 index 0000000000..03dc05bc83 --- /dev/null +++ b/modules/webxr/native/webxr.externs.js @@ -0,0 +1,499 @@ +/** + * @type {XR} + */ +Navigator.prototype.xr; + +/** + * @constructor + */ +function XRSessionInit() {}; + +/** + * @type {Array<string>} + */ +XRSessionInit.prototype.requiredFeatures; + +/** + * @type {Array<string>} + */ +XRSessionInit.prototype.optionalFeatures; + +/** + * @constructor + */ +function XR() {} + +/** + * @type {?function (Event)} + */ +XR.prototype.ondevicechanged; + +/** + * @param {string} mode + * + * @return {!Promise<boolean>} + */ +XR.prototype.isSessionSupported = function(mode) {} + +/** + * @param {string} mode + * @param {XRSessionInit} options + * + * @return {!Promise<XRSession>} + */ +XR.prototype.requestSession = function(mode, options) {} + +/** + * @constructor + */ +function XRSession() {} + +/** + * @type {XRRenderState} + */ +XRSession.prototype.renderState; + +/** + * @type {Array<XRInputSource>} + */ +XRSession.prototype.inputSources; + +/** + * @type {string} + */ +XRSession.prototype.visibilityState; + +/** + * @type {?function (Event)} + */ +XRSession.prototype.onend; + +/** + * @type {?function (XRInputSourcesChangeEvent)} + */ +XRSession.prototype.oninputsourceschange; + +/** + * @type {?function (XRInputSourceEvent)} + */ +XRSession.prototype.onselectstart; + +/** + * @type {?function (XRInputSourceEvent)} + */ +XRSession.prototype.onselect; + +/** + * @type {?function (XRInputSourceEvent)} + */ +XRSession.prototype.onselectend; + +/** + * @type {?function (XRInputSourceEvent)} + */ +XRSession.prototype.onsqueezestart; + +/** + * @type {?function (XRInputSourceEvent)} + */ +XRSession.prototype.onsqueeze; + +/** + * @type {?function (XRInputSourceEvent)} + */ +XRSession.prototype.onsqueezeend; + +/** + * @type {?function (Event)} + */ +XRSession.prototype.onvisibilitychange; + +/** + * @param {XRRenderStateInit} state + * @return {void} + */ +XRSession.prototype.updateRenderState = function (state) {}; + +/** + * @param {XRFrameRequestCallback} callback + * @return {number} + */ +XRSession.prototype.requestAnimationFrame = function (callback) {}; + +/** + * @param {number} handle + * @return {void} + */ +XRSession.prototype.cancelAnimationFrame = function (handle) {}; + +/** + * @return {Promise<void>} + */ +XRSession.prototype.end = function () {}; + +/** + * @param {string} referenceSpaceType + * @return {Promise<XRReferenceSpace>} + */ +XRSession.prototype.requestReferenceSpace = function (referenceSpaceType) {}; + +/** + * @typedef {function(number, XRFrame): undefined} + */ +var XRFrameRequestCallback; + +/** + * @constructor + */ +function XRRenderStateInit() {} + +/** + * @type {number} + */ +XRRenderStateInit.prototype.depthNear; + +/** + * @type {number} + */ +XRRenderStateInit.prototype.depthFar; + +/** + * @type {number} + */ +XRRenderStateInit.prototype.inlineVerticalFieldOfView; + +/** + * @type {?XRWebGLLayer} + */ +XRRenderStateInit.prototype.baseLayer; + +/** + * @constructor + */ +function XRRenderState() {}; + +/** + * @type {number} + */ +XRRenderState.prototype.depthNear; + +/** + * @type {number} + */ +XRRenderState.prototype.depthFar; + +/** + * @type {?number} + */ +XRRenderState.prototype.inlineVerticalFieldOfView; + +/** + * @type {?XRWebGLLayer} + */ +XRRenderState.prototype.baseLayer; + +/** + * @constructor + */ +function XRFrame() {} + +/** + * @type {XRSession} + */ +XRFrame.prototype.session; + +/** + * @param {XRReferenceSpace} referenceSpace + * @return {?XRViewerPose} + */ +XRFrame.prototype.getViewerPose = function (referenceSpace) {}; + +/** + * + * @param {XRSpace} space + * @param {XRSpace} baseSpace + * @return {XRPose} + */ +XRFrame.prototype.getPose = function (space, baseSpace) {}; + +/** + * @constructor + */ +function XRReferenceSpace() {}; + +/** + * @type {Array<DOMPointReadOnly>} + */ +XRReferenceSpace.prototype.boundsGeometry; + +/** + * @param {XRRigidTransform} originOffset + * @return {XRReferenceSpace} + */ +XRReferenceSpace.prototype.getOffsetReferenceSpace = function(originOffset) {}; + +/** + * @type {?function (Event)} + */ +XRReferenceSpace.prototype.onreset; + +/** + * @constructor + */ +function XRRigidTransform() {}; + +/** + * @type {DOMPointReadOnly} + */ +XRRigidTransform.prototype.position; + +/** + * @type {DOMPointReadOnly} + */ +XRRigidTransform.prototype.orientation; + +/** + * @type {Float32Array} + */ +XRRigidTransform.prototype.matrix; + +/** + * @type {XRRigidTransform} + */ +XRRigidTransform.prototype.inverse; + +/** + * @constructor + */ +function XRView() {} + +/** + * @type {string} + */ +XRView.prototype.eye; + +/** + * @type {Float32Array} + */ +XRView.prototype.projectionMatrix; + +/** + * @type {XRRigidTransform} + */ +XRView.prototype.transform; + +/** + * @constructor + */ +function XRViewerPose() {} + +/** + * @type {Array<XRView>} + */ +XRViewerPose.prototype.views; + +/** + * @constructor + */ +function XRViewport() {} + +/** + * @type {number} + */ +XRViewport.prototype.x; + +/** + * @type {number} + */ +XRViewport.prototype.y; + +/** + * @type {number} + */ +XRViewport.prototype.width; + +/** + * @type {number} + */ +XRViewport.prototype.height; + +/** + * @constructor + */ +function XRWebGLLayerInit() {}; + +/** + * @type {boolean} + */ +XRWebGLLayerInit.prototype.antialias; + +/** + * @type {boolean} + */ +XRWebGLLayerInit.prototype.depth; + +/** + * @type {boolean} + */ +XRWebGLLayerInit.prototype.stencil; + +/** + * @type {boolean} + */ +XRWebGLLayerInit.prototype.alpha; + +/** + * @type {boolean} + */ +XRWebGLLayerInit.prototype.ignoreDepthValues; + +/** + * @type {boolean} + */ +XRWebGLLayerInit.prototype.ignoreDepthValues; + +/** + * @type {number} + */ +XRWebGLLayerInit.prototype.framebufferScaleFactor; + +/** + * @constructor + * + * @param {XRSession} session + * @param {WebGLRenderContext|WebGL2RenderingContext} ctx + * @param {?XRWebGLLayerInit} options + */ +function XRWebGLLayer(session, ctx, options) {} + +/** + * @type {boolean} + */ +XRWebGLLayer.prototype.antialias; + +/** + * @type {boolean} + */ +XRWebGLLayer.prototype.ignoreDepthValues; + +/** + * @type {number} + */ +XRWebGLLayer.prototype.framebufferWidth; + +/** + * @type {number} + */ +XRWebGLLayer.prototype.framebufferHeight; + +/** + * @type {WebGLFramebuffer} + */ +XRWebGLLayer.prototype.framebuffer; + +/** + * @param {XRView} view + * @return {?XRViewport} + */ +XRWebGLLayer.prototype.getViewport = function(view) {}; + +/** + * @param {XRSession} session + * @return {number} + */ +XRWebGLLayer.prototype.getNativeFramebufferScaleFactor = function (session) {}; + +/** + * @constructor + */ +function WebGLRenderingContextBase() {}; + +/** + * @return {Promise<void>} + */ +WebGLRenderingContextBase.prototype.makeXRCompatible = function () {}; + +/** + * @constructor + */ +function XRInputSourcesChangeEvent() {}; + +/** + * @type {Array<XRInputSource>} + */ +XRInputSourcesChangeEvent.prototype.added; + +/** + * @type {Array<XRInputSource>} + */ +XRInputSourcesChangeEvent.prototype.removed; + +/** + * @constructor + */ +function XRInputSourceEvent() {}; + +/** + * @type {XRFrame} + */ +XRInputSourceEvent.prototype.frame; + +/** + * @type {XRInputSource} + */ +XRInputSourceEvent.prototype.inputSource; + +/** + * @constructor + */ +function XRInputSource() {}; + +/** + * @type {Gamepad} + */ +XRInputSource.prototype.gamepad; + +/** + * @type {XRSpace} + */ +XRInputSource.prototype.gripSpace; + +/** + * @type {string} + */ +XRInputSource.prototype.handedness; + +/** + * @type {string} + */ +XRInputSource.prototype.profiles; + +/** + * @type {string} + */ +XRInputSource.prototype.targetRayMode; + +/** + * @type {XRSpace} + */ +XRInputSource.prototype.targetRaySpace; + +/** + * @constructor + */ +function XRSpace() {}; + +/** + * @constructor + */ +function XRPose() {}; + +/** + * @type {XRRigidTransform} + */ +XRPose.prototype.transform; + +/** + * @type {boolean} + */ +XRPose.prototype.emulatedPosition; diff --git a/modules/webxr/register_types.cpp b/modules/webxr/register_types.cpp new file mode 100644 index 0000000000..8baf7e05b8 --- /dev/null +++ b/modules/webxr/register_types.cpp @@ -0,0 +1,47 @@ +/*************************************************************************/ +/* register_types.cpp */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#include "register_types.h" + +#include "webxr_interface.h" +#include "webxr_interface_js.h" + +void register_webxr_types() { + ClassDB::register_virtual_class<WebXRInterface>(); + +#ifdef JAVASCRIPT_ENABLED + Ref<WebXRInterfaceJS> webxr; + webxr.instance(); + XRServer::get_singleton()->add_interface(webxr); +#endif +} + +void unregister_webxr_types() { +} diff --git a/modules/webxr/register_types.h b/modules/webxr/register_types.h new file mode 100644 index 0000000000..f0c5a4bd79 --- /dev/null +++ b/modules/webxr/register_types.h @@ -0,0 +1,37 @@ +/*************************************************************************/ +/* register_types.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#ifndef WEBXR_REGISTER_TYPES_H +#define WEBXR_REGISTER_TYPES_H + +void register_webxr_types(); +void unregister_webxr_types(); + +#endif // WEBXR_REGISTER_TYPES_H diff --git a/modules/webxr/webxr_interface.cpp b/modules/webxr/webxr_interface.cpp new file mode 100644 index 0000000000..3e8e75bf0e --- /dev/null +++ b/modules/webxr/webxr_interface.cpp @@ -0,0 +1,71 @@ +/*************************************************************************/ +/* webxr_interface.cpp */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#include "webxr_interface.h" +#include <stdlib.h> + +void WebXRInterface::_bind_methods() { + ClassDB::bind_method(D_METHOD("is_session_supported", "session_mode"), &WebXRInterface::is_session_supported); + ClassDB::bind_method(D_METHOD("set_session_mode", "session_mode"), &WebXRInterface::set_session_mode); + ClassDB::bind_method(D_METHOD("get_session_mode"), &WebXRInterface::get_session_mode); + ClassDB::bind_method(D_METHOD("set_required_features", "required_features"), &WebXRInterface::set_required_features); + ClassDB::bind_method(D_METHOD("get_required_features"), &WebXRInterface::get_required_features); + ClassDB::bind_method(D_METHOD("set_optional_features", "optional_features"), &WebXRInterface::set_optional_features); + ClassDB::bind_method(D_METHOD("get_optional_features"), &WebXRInterface::get_optional_features); + ClassDB::bind_method(D_METHOD("get_reference_space_type"), &WebXRInterface::get_reference_space_type); + ClassDB::bind_method(D_METHOD("set_requested_reference_space_types", "requested_reference_space_types"), &WebXRInterface::set_requested_reference_space_types); + ClassDB::bind_method(D_METHOD("get_requested_reference_space_types"), &WebXRInterface::get_requested_reference_space_types); + ClassDB::bind_method(D_METHOD("get_controller", "controller_id"), &WebXRInterface::get_controller); + ClassDB::bind_method(D_METHOD("get_visibility_state"), &WebXRInterface::get_visibility_state); + ClassDB::bind_method(D_METHOD("get_bounds_geometry"), &WebXRInterface::get_bounds_geometry); + + ADD_PROPERTY(PropertyInfo(Variant::STRING, "session_mode", PROPERTY_HINT_NONE), "set_session_mode", "get_session_mode"); + ADD_PROPERTY(PropertyInfo(Variant::STRING, "required_features", PROPERTY_HINT_NONE), "set_required_features", "get_required_features"); + ADD_PROPERTY(PropertyInfo(Variant::STRING, "optional_features", PROPERTY_HINT_NONE), "set_optional_features", "get_optional_features"); + ADD_PROPERTY(PropertyInfo(Variant::STRING, "requested_reference_space_types", PROPERTY_HINT_NONE), "set_requested_reference_space_types", "get_requested_reference_space_types"); + ADD_PROPERTY(PropertyInfo(Variant::STRING, "reference_space_type", PROPERTY_HINT_NONE), "", "get_reference_space_type"); + ADD_PROPERTY(PropertyInfo(Variant::STRING, "visibility_state", PROPERTY_HINT_NONE), "", "get_visibility_state"); + ADD_PROPERTY(PropertyInfo(Variant::PACKED_VECTOR3_ARRAY, "bounds_geometry", PROPERTY_HINT_NONE), "", "get_bounds_geometry"); + + ADD_SIGNAL(MethodInfo("session_supported", PropertyInfo(Variant::STRING, "session_mode"), PropertyInfo(Variant::BOOL, "supported"))); + ADD_SIGNAL(MethodInfo("session_started")); + ADD_SIGNAL(MethodInfo("session_ended")); + ADD_SIGNAL(MethodInfo("session_failed", PropertyInfo(Variant::STRING, "message"))); + + ADD_SIGNAL(MethodInfo("selectstart", PropertyInfo(Variant::INT, "controller_id"))); + ADD_SIGNAL(MethodInfo("select", PropertyInfo(Variant::INT, "controller_id"))); + ADD_SIGNAL(MethodInfo("selectend", PropertyInfo(Variant::INT, "controller_id"))); + ADD_SIGNAL(MethodInfo("squeezestart", PropertyInfo(Variant::INT, "controller_id"))); + ADD_SIGNAL(MethodInfo("squeeze", PropertyInfo(Variant::INT, "controller_id"))); + ADD_SIGNAL(MethodInfo("squeezeend", PropertyInfo(Variant::INT, "controller_id"))); + + ADD_SIGNAL(MethodInfo("visibility_state_changed")); + ADD_SIGNAL(MethodInfo("reference_space_reset")); +} diff --git a/modules/webxr/webxr_interface.h b/modules/webxr/webxr_interface.h new file mode 100644 index 0000000000..c5b2dc8d73 --- /dev/null +++ b/modules/webxr/webxr_interface.h @@ -0,0 +1,65 @@ +/*************************************************************************/ +/* webxr_interface.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#ifndef WEBXR_INTERFACE_H +#define WEBXR_INTERFACE_H + +#include "servers/xr/xr_interface.h" +#include "servers/xr/xr_positional_tracker.h" + +/** + @author David Snopek <david.snopek@snopekgames.com> + + The WebXR interface is a VR/AR interface that can be used on the web. +*/ + +class WebXRInterface : public XRInterface { + GDCLASS(WebXRInterface, XRInterface); + +protected: + static void _bind_methods(); + +public: + virtual void is_session_supported(const String &p_session_mode) = 0; + virtual void set_session_mode(String p_session_mode) = 0; + virtual String get_session_mode() const = 0; + virtual void set_required_features(String p_required_features) = 0; + virtual String get_required_features() const = 0; + virtual void set_optional_features(String p_optional_features) = 0; + virtual String get_optional_features() const = 0; + virtual void set_requested_reference_space_types(String p_requested_reference_space_types) = 0; + virtual String get_requested_reference_space_types() const = 0; + virtual String get_reference_space_type() const = 0; + virtual XRPositionalTracker *get_controller(int p_controller_id) const = 0; + virtual String get_visibility_state() const = 0; + virtual PackedVector3Array get_bounds_geometry() const = 0; +}; + +#endif // WEBXR_INTERFACE_H diff --git a/modules/webxr/webxr_interface_js.cpp b/modules/webxr/webxr_interface_js.cpp new file mode 100644 index 0000000000..6594553146 --- /dev/null +++ b/modules/webxr/webxr_interface_js.cpp @@ -0,0 +1,451 @@ +/*************************************************************************/ +/* webxr_interface_js.cpp */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#ifdef JAVASCRIPT_ENABLED + +#include "webxr_interface_js.h" +#include "core/input/input.h" +#include "core/os/os.h" +#include "emscripten.h" +#include "godot_webxr.h" +#include <stdlib.h> + +void _emwebxr_on_session_supported(char *p_session_mode, int p_supported) { + XRServer *xr_server = XRServer::get_singleton(); + ERR_FAIL_NULL(xr_server); + + Ref<XRInterface> interface = xr_server->find_interface("WebXR"); + ERR_FAIL_COND(interface.is_null()); + + String session_mode = String(p_session_mode); + interface->emit_signal("session_supported", session_mode, p_supported ? true : false); +} + +void _emwebxr_on_session_started(char *p_reference_space_type) { + XRServer *xr_server = XRServer::get_singleton(); + ERR_FAIL_NULL(xr_server); + + Ref<XRInterface> interface = xr_server->find_interface("WebXR"); + ERR_FAIL_COND(interface.is_null()); + + String reference_space_type = String(p_reference_space_type); + ((WebXRInterfaceJS *)interface.ptr())->_set_reference_space_type(reference_space_type); + interface->emit_signal("session_started"); +} + +void _emwebxr_on_session_ended() { + XRServer *xr_server = XRServer::get_singleton(); + ERR_FAIL_NULL(xr_server); + + Ref<XRInterface> interface = xr_server->find_interface("WebXR"); + ERR_FAIL_COND(interface.is_null()); + + interface->uninitialize(); + interface->emit_signal("session_ended"); +} + +void _emwebxr_on_session_failed(char *p_message) { + XRServer *xr_server = XRServer::get_singleton(); + ERR_FAIL_NULL(xr_server); + + Ref<XRInterface> interface = xr_server->find_interface("WebXR"); + ERR_FAIL_COND(interface.is_null()); + + String message = String(p_message); + interface->emit_signal("session_failed", message); +} + +void _emwebxr_on_controller_changed() { + XRServer *xr_server = XRServer::get_singleton(); + ERR_FAIL_NULL(xr_server); + + Ref<XRInterface> interface = xr_server->find_interface("WebXR"); + ERR_FAIL_COND(interface.is_null()); + + ((WebXRInterfaceJS *)interface.ptr())->_on_controller_changed(); +} + +extern "C" EMSCRIPTEN_KEEPALIVE void _emwebxr_on_input_event(char *p_signal_name, int p_input_source) { + XRServer *xr_server = XRServer::get_singleton(); + ERR_FAIL_NULL(xr_server); + + Ref<XRInterface> interface = xr_server->find_interface("WebXR"); + ERR_FAIL_COND(interface.is_null()); + + StringName signal_name = StringName(p_signal_name); + interface->emit_signal(signal_name, p_input_source + 1); +} + +extern "C" EMSCRIPTEN_KEEPALIVE void _emwebxr_on_simple_event(char *p_signal_name) { + XRServer *xr_server = XRServer::get_singleton(); + ERR_FAIL_NULL(xr_server); + + Ref<XRInterface> interface = xr_server->find_interface("WebXR"); + ERR_FAIL_COND(interface.is_null()); + + StringName signal_name = StringName(p_signal_name); + interface->emit_signal(signal_name); +} + +void WebXRInterfaceJS::is_session_supported(const String &p_session_mode) { + godot_webxr_is_session_supported(p_session_mode.utf8().get_data(), &_emwebxr_on_session_supported); +} + +void WebXRInterfaceJS::set_session_mode(String p_session_mode) { + session_mode = p_session_mode; +} + +String WebXRInterfaceJS::get_session_mode() const { + return session_mode; +} + +void WebXRInterfaceJS::set_required_features(String p_required_features) { + required_features = p_required_features; +} + +String WebXRInterfaceJS::get_required_features() const { + return required_features; +} + +void WebXRInterfaceJS::set_optional_features(String p_optional_features) { + optional_features = p_optional_features; +} + +String WebXRInterfaceJS::get_optional_features() const { + return optional_features; +} + +void WebXRInterfaceJS::set_requested_reference_space_types(String p_requested_reference_space_types) { + requested_reference_space_types = p_requested_reference_space_types; +} + +String WebXRInterfaceJS::get_requested_reference_space_types() const { + return requested_reference_space_types; +} + +void WebXRInterfaceJS::_set_reference_space_type(String p_reference_space_type) { + reference_space_type = p_reference_space_type; +} + +String WebXRInterfaceJS::get_reference_space_type() const { + return reference_space_type; +} + +XRPositionalTracker *WebXRInterfaceJS::get_controller(int p_controller_id) const { + XRServer *xr_server = XRServer::get_singleton(); + ERR_FAIL_NULL_V(xr_server, nullptr); + + return xr_server->find_by_type_and_id(XRServer::TRACKER_CONTROLLER, p_controller_id); +} + +String WebXRInterfaceJS::get_visibility_state() const { + char *c_str = godot_webxr_get_visibility_state(); + if (c_str) { + String visibility_state = String(c_str); + free(c_str); + + return visibility_state; + } + return String(); +} + +PackedVector3Array WebXRInterfaceJS::get_bounds_geometry() const { + PackedVector3Array ret; + + int *js_bounds = godot_webxr_get_bounds_geometry(); + if (js_bounds) { + ret.resize(js_bounds[0]); + for (int i = 0; i < js_bounds[0]; i++) { + float *js_vector3 = ((float *)js_bounds) + (i * 3) + 1; + ret.set(i, Vector3(js_vector3[0], js_vector3[1], js_vector3[2])); + } + free(js_bounds); + } + + return ret; +} + +StringName WebXRInterfaceJS::get_name() const { + return "WebXR"; +}; + +int WebXRInterfaceJS::get_capabilities() const { + return XRInterface::XR_STEREO; +}; + +bool WebXRInterfaceJS::is_stereo() { + // @todo WebXR can be mono! So, how do we know? Count the views in the frame? + return true; +}; + +bool WebXRInterfaceJS::is_initialized() const { + return (initialized); +}; + +bool WebXRInterfaceJS::initialize() { + XRServer *xr_server = XRServer::get_singleton(); + ERR_FAIL_NULL_V(xr_server, false); + + if (!initialized) { + if (!godot_webxr_is_supported()) { + return false; + } + + if (requested_reference_space_types.size() == 0) { + return false; + } + + // make this our primary interface + xr_server->set_primary_interface(this); + + initialized = true; + + godot_webxr_initialize( + session_mode.utf8().get_data(), + required_features.utf8().get_data(), + optional_features.utf8().get_data(), + requested_reference_space_types.utf8().get_data(), + &_emwebxr_on_session_started, + &_emwebxr_on_session_ended, + &_emwebxr_on_session_failed, + &_emwebxr_on_controller_changed, + &_emwebxr_on_input_event, + &_emwebxr_on_simple_event); + }; + + return true; +}; + +void WebXRInterfaceJS::uninitialize() { + if (initialized) { + XRServer *xr_server = XRServer::get_singleton(); + if (xr_server != NULL) { + // no longer our primary interface + xr_server->clear_primary_interface_if(this); + } + + godot_webxr_uninitialize(); + + reference_space_type = ""; + initialized = false; + }; +}; + +Transform WebXRInterfaceJS::_js_matrix_to_transform(float *p_js_matrix) { + Transform transform; + + transform.basis.elements[0].x = p_js_matrix[0]; + transform.basis.elements[1].x = p_js_matrix[1]; + transform.basis.elements[2].x = p_js_matrix[2]; + transform.basis.elements[0].y = p_js_matrix[4]; + transform.basis.elements[1].y = p_js_matrix[5]; + transform.basis.elements[2].y = p_js_matrix[6]; + transform.basis.elements[0].z = p_js_matrix[8]; + transform.basis.elements[1].z = p_js_matrix[9]; + transform.basis.elements[2].z = p_js_matrix[10]; + transform.origin.x = p_js_matrix[12]; + transform.origin.y = p_js_matrix[13]; + transform.origin.z = p_js_matrix[14]; + + return transform; +} + +Size2 WebXRInterfaceJS::get_render_targetsize() { + Size2 target_size; + + int *js_size = godot_webxr_get_render_targetsize(); + if (!initialized || js_size == nullptr) { + // As a default, use half the window size. + target_size = DisplayServer::get_singleton()->window_get_size(); + target_size.width /= 2.0; + return target_size; + } + + target_size.width = js_size[0]; + target_size.height = js_size[1]; + + free(js_size); + + return target_size; +}; + +Transform WebXRInterfaceJS::get_transform_for_eye(XRInterface::Eyes p_eye, const Transform &p_cam_transform) { + Transform transform_for_eye; + + XRServer *xr_server = XRServer::get_singleton(); + ERR_FAIL_NULL_V(xr_server, transform_for_eye); + + float *js_matrix = godot_webxr_get_transform_for_eye(p_eye); + if (!initialized || js_matrix == nullptr) { + transform_for_eye = p_cam_transform; + return transform_for_eye; + } + + transform_for_eye = _js_matrix_to_transform(js_matrix); + free(js_matrix); + + return p_cam_transform * xr_server->get_reference_frame() * transform_for_eye; +}; + +CameraMatrix WebXRInterfaceJS::get_projection_for_eye(XRInterface::Eyes p_eye, real_t p_aspect, real_t p_z_near, real_t p_z_far) { + CameraMatrix eye; + + float *js_matrix = godot_webxr_get_projection_for_eye(p_eye); + if (!initialized || js_matrix == nullptr) { + return eye; + } + + int k = 0; + for (int i = 0; i < 4; i++) { + for (int j = 0; j < 4; j++) { + eye.matrix[i][j] = js_matrix[k++]; + } + } + + free(js_matrix); + + // Copied from godot_oculus_mobile's ovr_mobile_session.cpp + eye.matrix[2][2] = -(p_z_far + p_z_near) / (p_z_far - p_z_near); + eye.matrix[3][2] = -(2.0f * p_z_far * p_z_near) / (p_z_far - p_z_near); + + return eye; +} + +unsigned int WebXRInterfaceJS::get_external_texture_for_eye(XRInterface::Eyes p_eye) { + if (!initialized) { + return 0; + } + return godot_webxr_get_external_texture_for_eye(p_eye); +} + +void WebXRInterfaceJS::commit_for_eye(XRInterface::Eyes p_eye, RID p_render_target, const Rect2 &p_screen_rect) { + if (!initialized) { + return; + } + godot_webxr_commit_for_eye(p_eye); +}; + +void WebXRInterfaceJS::process() { + if (initialized) { + godot_webxr_sample_controller_data(); + + int controller_count = godot_webxr_get_controller_count(); + if (controller_count == 0) { + return; + } + + for (int i = 0; i < controller_count; i++) { + _update_tracker(i); + } + }; +}; + +void WebXRInterfaceJS::_update_tracker(int p_controller_id) { + XRServer *xr_server = XRServer::get_singleton(); + ERR_FAIL_NULL(xr_server); + + XRPositionalTracker *tracker = xr_server->find_by_type_and_id(XRServer::TRACKER_CONTROLLER, p_controller_id + 1); + if (godot_webxr_is_controller_connected(p_controller_id)) { + if (tracker == nullptr) { + tracker = memnew(XRPositionalTracker); + tracker->set_tracker_type(XRServer::TRACKER_CONTROLLER); + // Controller id's 0 and 1 are always the left and right hands. + if (p_controller_id < 2) { + tracker->set_tracker_name(p_controller_id == 0 ? "Left" : "Right"); + tracker->set_tracker_hand(p_controller_id == 0 ? XRPositionalTracker::TRACKER_HAND_LEFT : XRPositionalTracker::TRACKER_HAND_RIGHT); + } + // Use the ids we're giving to our "virtual" gamepads. + tracker->set_joy_id(p_controller_id + 100); + xr_server->add_tracker(tracker); + } + + Input *input = Input::get_singleton(); + + float *tracker_matrix = godot_webxr_get_controller_transform(p_controller_id); + if (tracker_matrix) { + Transform transform = _js_matrix_to_transform(tracker_matrix); + tracker->set_position(transform.origin); + tracker->set_orientation(transform.basis); + free(tracker_matrix); + } + + int *buttons = godot_webxr_get_controller_buttons(p_controller_id); + if (buttons) { + for (int i = 0; i < buttons[0]; i++) { + input->joy_button(p_controller_id + 100, i, *((float *)buttons + (i + 1))); + } + free(buttons); + } + + int *axes = godot_webxr_get_controller_axes(p_controller_id); + if (axes) { + for (int i = 0; i < axes[0]; i++) { + Input::JoyAxis joy_axis; + joy_axis.min = -1; + joy_axis.value = *((float *)axes + (i + 1)); + input->joy_axis(p_controller_id + 100, i, joy_axis); + } + free(axes); + } + } else if (tracker) { + xr_server->remove_tracker(tracker); + } +} + +void WebXRInterfaceJS::_on_controller_changed() { + // Register "virtual" gamepads with Godot for the ones we get from WebXR. + godot_webxr_sample_controller_data(); + for (int i = 0; i < 2; i++) { + bool controller_connected = godot_webxr_is_controller_connected(i); + if (controllers_state[i] != controller_connected) { + Input::get_singleton()->joy_connection_changed(i + 100, controller_connected, i == 0 ? "Left" : "Right", ""); + controllers_state[i] = controller_connected; + } + } +} + +void WebXRInterfaceJS::notification(int p_what) { + // Nothing to do here. +} + +WebXRInterfaceJS::WebXRInterfaceJS() { + initialized = false; + session_mode = "inline"; + requested_reference_space_types = "local"; +}; + +WebXRInterfaceJS::~WebXRInterfaceJS() { + // and make sure we cleanup if we haven't already + if (initialized) { + uninitialize(); + }; +}; + +#endif // JAVASCRIPT_ENABLED diff --git a/modules/webxr/webxr_interface_js.h b/modules/webxr/webxr_interface_js.h new file mode 100644 index 0000000000..93da9a6d12 --- /dev/null +++ b/modules/webxr/webxr_interface_js.h @@ -0,0 +1,103 @@ +/*************************************************************************/ +/* webxr_interface_js.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#ifndef WEBXR_INTERFACE_JS_H +#define WEBXR_INTERFACE_JS_H + +#ifdef JAVASCRIPT_ENABLED + +#include "webxr_interface.h" + +/** + @author David Snopek <david.snopek@snopekgames.com> + + The WebXR interface is a VR/AR interface that can be used on the web. +*/ + +class WebXRInterfaceJS : public WebXRInterface { + GDCLASS(WebXRInterfaceJS, WebXRInterface); + +private: + bool initialized; + + // @todo Should these really use enums instead of strings? + String session_mode; + String required_features; + String optional_features; + String requested_reference_space_types; + String reference_space_type; + + bool controllers_state[2]; + + Transform _js_matrix_to_transform(float *p_js_matrix); + void _update_tracker(int p_controller_id); + +public: + virtual void is_session_supported(const String &p_session_mode) override; + virtual void set_session_mode(String p_session_mode) override; + virtual String get_session_mode() const override; + virtual void set_required_features(String p_required_features) override; + virtual String get_required_features() const override; + virtual void set_optional_features(String p_optional_features) override; + virtual String get_optional_features() const override; + virtual void set_requested_reference_space_types(String p_requested_reference_space_types) override; + virtual String get_requested_reference_space_types() const override; + void _set_reference_space_type(String p_reference_space_type); + virtual String get_reference_space_type() const override; + virtual XRPositionalTracker *get_controller(int p_controller_id) const override; + virtual String get_visibility_state() const override; + virtual PackedVector3Array get_bounds_geometry() const override; + + virtual StringName get_name() const override; + virtual int get_capabilities() const override; + + virtual bool is_initialized() const override; + virtual bool initialize() override; + virtual void uninitialize() override; + + virtual Size2 get_render_targetsize() override; + virtual bool is_stereo() override; + virtual Transform get_transform_for_eye(XRInterface::Eyes p_eye, const Transform &p_cam_transform) override; + virtual CameraMatrix get_projection_for_eye(XRInterface::Eyes p_eye, real_t p_aspect, real_t p_z_near, real_t p_z_far) override; + virtual unsigned int get_external_texture_for_eye(XRInterface::Eyes p_eye) override; + virtual void commit_for_eye(XRInterface::Eyes p_eye, RID p_render_target, const Rect2 &p_screen_rect) override; + + virtual void process() override; + virtual void notification(int p_what) override; + + void _on_controller_changed(); + + WebXRInterfaceJS(); + ~WebXRInterfaceJS(); +}; + +#endif // JAVASCRIPT_ENABLED + +#endif // WEBXR_INTERFACE_JS_H diff --git a/modules/xatlas_unwrap/register_types.cpp b/modules/xatlas_unwrap/register_types.cpp index 224038d604..9f6e7efb27 100644 --- a/modules/xatlas_unwrap/register_types.cpp +++ b/modules/xatlas_unwrap/register_types.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/xatlas_unwrap/register_types.h b/modules/xatlas_unwrap/register_types.h index fe924bab96..2ad729f172 100644 --- a/modules/xatlas_unwrap/register_types.h +++ b/modules/xatlas_unwrap/register_types.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/android/android_keys_utils.cpp b/platform/android/android_keys_utils.cpp index b5b4fb9a4b..5aa546c17b 100644 --- a/platform/android/android_keys_utils.cpp +++ b/platform/android/android_keys_utils.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/android/android_keys_utils.h b/platform/android/android_keys_utils.h index 4a34e77324..e0ee2888c0 100644 --- a/platform/android/android_keys_utils.h +++ b/platform/android/android_keys_utils.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/android/api/api.cpp b/platform/android/api/api.cpp index 8b82733d2d..d3c49c6eb7 100644 --- a/platform/android/api/api.cpp +++ b/platform/android/api/api.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/android/api/api.h b/platform/android/api/api.h index 5e951b9c88..fe3a6734ac 100644 --- a/platform/android/api/api.h +++ b/platform/android/api/api.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/android/api/java_class_wrapper.h b/platform/android/api/java_class_wrapper.h index 63d71f5cf1..d6c7a1abe5 100644 --- a/platform/android/api/java_class_wrapper.h +++ b/platform/android/api/java_class_wrapper.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/android/api/jni_singleton.h b/platform/android/api/jni_singleton.h index 7f20c354a0..49c0104e67 100644 --- a/platform/android/api/jni_singleton.h +++ b/platform/android/api/jni_singleton.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/android/audio_driver_jandroid.cpp b/platform/android/audio_driver_jandroid.cpp index 1363c5ac1e..825132ac8c 100644 --- a/platform/android/audio_driver_jandroid.cpp +++ b/platform/android/audio_driver_jandroid.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/android/audio_driver_jandroid.h b/platform/android/audio_driver_jandroid.h index 953ade9311..9007fd2f81 100644 --- a/platform/android/audio_driver_jandroid.h +++ b/platform/android/audio_driver_jandroid.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/android/audio_driver_opensl.cpp b/platform/android/audio_driver_opensl.cpp index e96e80e967..a1d8fb4810 100644 --- a/platform/android/audio_driver_opensl.cpp +++ b/platform/android/audio_driver_opensl.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/android/audio_driver_opensl.h b/platform/android/audio_driver_opensl.h index 999cbe4657..e3efaddba2 100644 --- a/platform/android/audio_driver_opensl.h +++ b/platform/android/audio_driver_opensl.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/android/dir_access_jandroid.cpp b/platform/android/dir_access_jandroid.cpp index ac619973d2..78685991a8 100644 --- a/platform/android/dir_access_jandroid.cpp +++ b/platform/android/dir_access_jandroid.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/android/dir_access_jandroid.h b/platform/android/dir_access_jandroid.h index 7d0def137a..fed468d051 100644 --- a/platform/android/dir_access_jandroid.h +++ b/platform/android/dir_access_jandroid.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/android/display_server_android.cpp b/platform/android/display_server_android.cpp index 8711a4333c..5f7e5eaa83 100644 --- a/platform/android/display_server_android.cpp +++ b/platform/android/display_server_android.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/android/display_server_android.h b/platform/android/display_server_android.h index f1f1a6a278..b9d1641656 100644 --- a/platform/android/display_server_android.h +++ b/platform/android/display_server_android.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/android/export/export.cpp b/platform/android/export/export.cpp index 41cff4bc74..62720e8249 100644 --- a/platform/android/export/export.cpp +++ b/platform/android/export/export.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -240,6 +240,9 @@ static const LauncherIcon launcher_adaptive_icon_backgrounds[icon_densities_coun { "res/mipmap/icon_background.png", 432 } }; +static const int EXPORT_FORMAT_APK = 0; +static const int EXPORT_FORMAT_AAB = 1; + class EditorExportPlatformAndroid : public EditorExportPlatform { GDCLASS(EditorExportPlatformAndroid, EditorExportPlatform); @@ -258,7 +261,7 @@ class EditorExportPlatformAndroid : public EditorExportPlatform { EditorProgress *ep = nullptr; }; - Vector<PluginConfig> plugins; + Vector<PluginConfigAndroid> plugins; String last_plugin_names; uint64_t last_custom_build_time = 0; volatile bool plugins_changed; @@ -277,7 +280,7 @@ class EditorExportPlatformAndroid : public EditorExportPlatform { { // Nothing to do if we already know the plugins have changed. if (!ea->plugins_changed) { - Vector<PluginConfig> loaded_plugins = get_plugins(); + Vector<PluginConfigAndroid> loaded_plugins = get_plugins(); MutexLock lock(ea->plugins_lock); @@ -299,13 +302,13 @@ class EditorExportPlatformAndroid : public EditorExportPlatform { } // Check for devices updates - String adb = EditorSettings::get_singleton()->get("export/android/adb"); + String adb = get_adb_path(); if (FileAccess::exists(adb)) { String devices; List<String> args; args.push_back("devices"); int ec; - OS::get_singleton()->execute(adb, args, true, nullptr, &devices, &ec); + OS::get_singleton()->execute(adb, args, &devices, &ec); Vector<String> ds = devices.split("\n"); Vector<String> ldevices; @@ -358,7 +361,7 @@ class EditorExportPlatformAndroid : public EditorExportPlatform { int ec2; String dp; - OS::get_singleton()->execute(adb, args, true, nullptr, &dp, &ec2); + OS::get_singleton()->execute(adb, args, &dp, &ec2); Vector<String> props = dp.split("\n"); String vendor; @@ -422,14 +425,14 @@ class EditorExportPlatformAndroid : public EditorExportPlatform { } if (EditorSettings::get_singleton()->get("export/android/shutdown_adb_on_exit")) { - String adb = EditorSettings::get_singleton()->get("export/android/adb"); + String adb = get_adb_path(); if (!FileAccess::exists(adb)) { return; //adb not configured } List<String> args; args.push_back("kill-server"); - OS::get_singleton()->execute(adb, args, true); + OS::get_singleton()->execute(adb, args); }; } @@ -626,7 +629,7 @@ class EditorExportPlatformAndroid : public EditorExportPlatform { continue; } - if (file.ends_with(PLUGIN_CONFIG_EXT)) { + if (file.ends_with(PluginConfigAndroid::PLUGIN_CONFIG_EXT)) { dir_files.push_back(file); } } @@ -636,8 +639,8 @@ class EditorExportPlatformAndroid : public EditorExportPlatform { return dir_files; } - static Vector<PluginConfig> get_plugins() { - Vector<PluginConfig> loaded_plugins; + static Vector<PluginConfigAndroid> get_plugins() { + Vector<PluginConfigAndroid> loaded_plugins; String plugins_dir = ProjectSettings::get_singleton()->get_resource_path().plus_file("android/plugins"); @@ -650,7 +653,7 @@ class EditorExportPlatformAndroid : public EditorExportPlatform { if (!plugins_filenames.is_empty()) { Ref<ConfigFile> config_file = memnew(ConfigFile); for (int i = 0; i < plugins_filenames.size(); i++) { - PluginConfig config = load_plugin_config(config_file, plugins_dir.plus_file(plugins_filenames[i])); + PluginConfigAndroid config = load_plugin_config(config_file, plugins_dir.plus_file(plugins_filenames[i])); if (config.valid_config) { loaded_plugins.push_back(config); } else { @@ -663,11 +666,11 @@ class EditorExportPlatformAndroid : public EditorExportPlatform { return loaded_plugins; } - static Vector<PluginConfig> get_enabled_plugins(const Ref<EditorExportPreset> &p_presets) { - Vector<PluginConfig> enabled_plugins; - Vector<PluginConfig> all_plugins = get_plugins(); + static Vector<PluginConfigAndroid> get_enabled_plugins(const Ref<EditorExportPreset> &p_presets) { + Vector<PluginConfigAndroid> enabled_plugins; + Vector<PluginConfigAndroid> all_plugins = get_plugins(); for (int i = 0; i < all_plugins.size(); i++) { - PluginConfig plugin = all_plugins[i]; + PluginConfigAndroid plugin = all_plugins[i]; bool enabled = p_presets->get("plugins/" + plugin.name); if (enabled) { enabled_plugins.push_back(plugin); @@ -1613,9 +1616,9 @@ public: r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "custom_template/debug", PROPERTY_HINT_GLOBAL_FILE, "*.apk"), "")); r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "custom_template/release", PROPERTY_HINT_GLOBAL_FILE, "*.apk"), "")); r_options->push_back(ExportOption(PropertyInfo(Variant::BOOL, "custom_template/use_custom_build"), false)); - r_options->push_back(ExportOption(PropertyInfo(Variant::INT, "custom_template/export_format", PROPERTY_HINT_ENUM, "Export APK,Export AAB"), 0)); + r_options->push_back(ExportOption(PropertyInfo(Variant::INT, "custom_template/export_format", PROPERTY_HINT_ENUM, "Export APK,Export AAB"), EXPORT_FORMAT_APK)); - Vector<PluginConfig> plugins_configs = get_plugins(); + Vector<PluginConfigAndroid> plugins_configs = get_plugins(); for (int i = 0; i < plugins_configs.size(); i++) { print_verbose("Found Android plugin " + plugins_configs[i].name); r_options->push_back(ExportOption(PropertyInfo(Variant::BOOL, "plugins/" + plugins_configs[i].name), false)); @@ -1749,7 +1752,7 @@ public: EditorProgress ep("run", "Running on " + devices[p_device].name, 3); - String adb = EditorSettings::get_singleton()->get("export/android/adb"); + String adb = get_adb_path(); // Export_temp APK. if (ep.step("Exporting APK...", 0)) { @@ -1772,7 +1775,7 @@ public: } // Export to temporary APK before sending to device. - Error err = export_project(p_preset, true, tmp_export_path, p_debug_flags); + Error err = export_project_helper(p_preset, true, tmp_export_path, EXPORT_FORMAT_APK, true, p_debug_flags); if (err != OK) { CLEANUP_AND_RETURN(err); @@ -1797,7 +1800,7 @@ public: args.push_back("uninstall"); args.push_back(get_package_name(package_name)); - err = OS::get_singleton()->execute(adb, args, true, nullptr, nullptr, &rv); + err = OS::get_singleton()->execute(adb, args, nullptr, &rv); } print_line("Installing to device (please wait...): " + devices[p_device].name); @@ -1812,7 +1815,7 @@ public: args.push_back("-r"); args.push_back(tmp_export_path); - err = OS::get_singleton()->execute(adb, args, true, nullptr, nullptr, &rv); + err = OS::get_singleton()->execute(adb, args, nullptr, &rv); if (err || rv != 0) { EditorNode::add_io_error("Could not install to device."); CLEANUP_AND_RETURN(ERR_CANT_CREATE); @@ -1829,7 +1832,7 @@ public: args.push_back(devices[p_device].id); args.push_back("reverse"); args.push_back("--remove-all"); - OS::get_singleton()->execute(adb, args, true, nullptr, nullptr, &rv); + OS::get_singleton()->execute(adb, args, nullptr, &rv); if (p_debug_flags & DEBUG_FLAG_REMOTE_DEBUG) { int dbg_port = EditorSettings::get_singleton()->get("network/debug/remote_port"); @@ -1840,7 +1843,7 @@ public: args.push_back("tcp:" + itos(dbg_port)); args.push_back("tcp:" + itos(dbg_port)); - OS::get_singleton()->execute(adb, args, true, nullptr, nullptr, &rv); + OS::get_singleton()->execute(adb, args, nullptr, &rv); print_line("Reverse result: " + itos(rv)); } @@ -1854,7 +1857,7 @@ public: args.push_back("tcp:" + itos(fs_port)); args.push_back("tcp:" + itos(fs_port)); - err = OS::get_singleton()->execute(adb, args, true, nullptr, nullptr, &rv); + err = OS::get_singleton()->execute(adb, args, nullptr, &rv); print_line("Reverse result2: " + itos(rv)); } } else { @@ -1882,7 +1885,7 @@ public: args.push_back("-n"); args.push_back(get_package_name(package_name) + "/com.godot.game.GodotApp"); - err = OS::get_singleton()->execute(adb, args, true, nullptr, nullptr, &rv); + err = OS::get_singleton()->execute(adb, args, nullptr, &rv); if (err || rv != 0) { EditorNode::add_io_error("Could not execute on device."); CLEANUP_AND_RETURN(ERR_CANT_CREATE); @@ -1896,6 +1899,55 @@ public: return run_icon; } + static String get_adb_path() { + String exe_ext = ""; + if (OS::get_singleton()->get_name() == "Windows") { + exe_ext = ".exe"; + } + String sdk_path = EditorSettings::get_singleton()->get("export/android/android_sdk_path"); + return sdk_path.plus_file("platform-tools/adb" + exe_ext); + } + + static String get_apksigner_path() { + String exe_ext = ""; + if (OS::get_singleton()->get_name() == "Windows") { + exe_ext = ".bat"; + } + String apksigner_command_name = "apksigner" + exe_ext; + String sdk_path = EditorSettings::get_singleton()->get("export/android/android_sdk_path"); + String apksigner_path = ""; + + Error errn; + String build_tools_dir = sdk_path.plus_file("build-tools"); + DirAccessRef da = DirAccess::open(build_tools_dir, &errn); + if (errn != OK) { + print_error("Unable to open Android 'build-tools' directory."); + return apksigner_path; + } + + // There are additional versions directories we need to go through. + da->list_dir_begin(); + String sub_dir = da->get_next(); + while (!sub_dir.is_empty()) { + if (!sub_dir.begins_with(".") && da->current_is_dir()) { + // Check if the tool is here. + String tool_path = build_tools_dir.plus_file(sub_dir).plus_file(apksigner_command_name); + if (FileAccess::exists(tool_path)) { + apksigner_path = tool_path; + break; + } + } + sub_dir = da->get_next(); + } + da->list_dir_end(); + + if (apksigner_path.is_empty()) { + EditorNode::get_singleton()->show_warning(TTR("Unable to find the 'apksigner' tool.")); + } + + return apksigner_path; + } + virtual bool can_export(const Ref<EditorExportPreset> &p_preset, String &r_error, bool &r_missing_templates) const override { String err; bool valid = false; @@ -1931,25 +1983,16 @@ public: } } else { valid = exists_export_template("android_source.zip", &err); + + if (!FileAccess::exists("res://android/build/build.gradle")) { + err += TTR("Android build template not installed in the project. Install it from the Project menu.") + "\n"; + valid = false; + } } r_missing_templates = !valid; // Validate the rest of the configuration. - String adb = EditorSettings::get_singleton()->get("export/android/adb"); - - if (!FileAccess::exists(adb)) { - valid = false; - err += TTR("ADB executable not configured in the Editor Settings.") + "\n"; - } - - String js = EditorSettings::get_singleton()->get("export/android/jarsigner"); - - if (!FileAccess::exists(js)) { - valid = false; - err += TTR("OpenJDK jarsigner not configured in the Editor Settings.") + "\n"; - } - String dk = p_preset->get("keystore/debug"); if (!FileAccess::exists(dk)) { @@ -1967,25 +2010,45 @@ public: err += TTR("Release keystore incorrectly configured in the export preset.") + "\n"; } - if (bool(p_preset->get("custom_template/use_custom_build"))) { - String sdk_path = EditorSettings::get_singleton()->get("export/android/custom_build_sdk_path"); - if (sdk_path == "") { - err += TTR("Custom build requires a valid Android SDK path in Editor Settings.") + "\n"; + String sdk_path = EditorSettings::get_singleton()->get("export/android/android_sdk_path"); + if (sdk_path == "") { + err += TTR("A valid Android SDK path is required in Editor Settings.") + "\n"; + valid = false; + } else { + Error errn; + // Check for the platform-tools directory. + DirAccessRef da = DirAccess::open(sdk_path.plus_file("platform-tools"), &errn); + if (errn != OK) { + err += TTR("Invalid Android SDK path in Editor Settings."); + err += TTR("Missing 'platform-tools' directory!"); + err += "\n"; valid = false; - } else { - Error errn; - // Check for the platform-tools directory. - DirAccessRef da = DirAccess::open(sdk_path.plus_file("platform-tools"), &errn); - if (errn != OK) { - err += TTR("Invalid Android SDK path for custom build in Editor Settings."); - err += TTR("Missing 'platform-tools' directory!"); - err += "\n"; - valid = false; - } } - if (!FileAccess::exists("res://android/build/build.gradle")) { - err += TTR("Android build template not installed in the project. Install it from the Project menu.") + "\n"; + // Validate that adb is available + String adb_path = get_adb_path(); + if (!FileAccess::exists(adb_path)) { + err += TTR("Unable to find Android SDK platform-tools' adb command."); + err += TTR("Please check in the Android SDK directory specified in Editor Settings."); + err += "\n"; + valid = false; + } + + // Check for the build-tools directory. + DirAccessRef build_tools_da = DirAccess::open(sdk_path.plus_file("build-tools"), &errn); + if (errn != OK) { + err += TTR("Invalid Android SDK path in Editor Settings."); + err += TTR("Missing 'build-tools' directory!"); + err += "\n"; + valid = false; + } + + // Validate that apksigner is available + String apksigner_path = get_apksigner_path(); + if (!FileAccess::exists(apksigner_path)) { + err += TTR("Unable to find Android SDK build-tools' apksigner command."); + err += TTR("Please check in the Android SDK directory specified in Editor Settings."); + err += "\n"; valid = false; } } @@ -2050,7 +2113,7 @@ public: } } - if (int(p_preset->get("custom_template/export_format")) == 1 && /*AAB*/ + if (int(p_preset->get("custom_template/export_format")) == EXPORT_FORMAT_AAB && !bool(p_preset->get("custom_template/use_custom_build"))) { valid = false; err += TTR("\"Export AAB\" is only valid when \"Use Custom Build\" is enabled."); @@ -2068,7 +2131,7 @@ public: return list; } - inline bool is_clean_build_required(Vector<PluginConfig> enabled_plugins) { + inline bool is_clean_build_required(Vector<PluginConfigAndroid> enabled_plugins) { String plugin_names = get_plugins_names(enabled_plugins); bool first_build = last_custom_build_time == 0; bool have_plugins_changed = false; @@ -2168,16 +2231,16 @@ public: } } - Error sign_apk(const Ref<EditorExportPreset> &p_preset, bool p_debug, String export_path, EditorProgress ep) { + Error sign_apk(const Ref<EditorExportPreset> &p_preset, bool p_debug, const String &export_path, EditorProgress &ep) { int export_format = int(p_preset->get("custom_template/export_format")); - String export_label = export_format == 1 ? "AAB" : "APK"; + String export_label = export_format == EXPORT_FORMAT_AAB ? "AAB" : "APK"; String release_keystore = p_preset->get("keystore/release"); String release_username = p_preset->get("keystore/release_user"); String release_password = p_preset->get("keystore/release_password"); - String jarsigner = EditorSettings::get_singleton()->get("export/android/jarsigner"); - if (!FileAccess::exists(jarsigner)) { - EditorNode::add_io_error("'jarsigner' could not be found.\nPlease supply a path in the Editor Settings.\nThe resulting " + export_label + " is unsigned."); + String apksigner = get_apksigner_path(); + if (!FileAccess::exists(apksigner)) { + EditorNode::add_io_error("'apksigner' could not be found.\nPlease check the command is available in the Android SDK build-tools directory.\nThe resulting " + export_label + " is unsigned."); return OK; } @@ -2195,7 +2258,7 @@ public: user = EditorSettings::get_singleton()->get("export/android/debug_keystore_user"); } - if (ep.step("Signing debug " + export_label + "...", 103)) { + if (ep.step("Signing debug " + export_label + "...", 104)) { return ERR_SKIP; } @@ -2204,7 +2267,7 @@ public: password = release_password; user = release_username; - if (ep.step("Signing release " + export_label + "...", 103)) { + if (ep.step("Signing release " + export_label + "...", 104)) { return ERR_SKIP; } } @@ -2215,43 +2278,34 @@ public: } List<String> args; - args.push_back("-digestalg"); - args.push_back("SHA-256"); - args.push_back("-sigalg"); - args.push_back("SHA256withRSA"); - String tsa_url = EditorSettings::get_singleton()->get("export/android/timestamping_authority_url"); - if (tsa_url != "") { - args.push_back("-tsa"); - args.push_back(tsa_url); - } - args.push_back("-verbose"); - args.push_back("-keystore"); + args.push_back("sign"); + args.push_back("--verbose"); + args.push_back("--ks"); args.push_back(keystore); - args.push_back("-storepass"); - args.push_back(password); - args.push_back(export_path); + args.push_back("--ks-pass"); + args.push_back("pass:" + password); + args.push_back("--ks-key-alias"); args.push_back(user); + args.push_back(export_path); int retval; - OS::get_singleton()->execute(jarsigner, args, true, NULL, NULL, &retval); + OS::get_singleton()->execute(apksigner, args, nullptr, &retval); if (retval) { - EditorNode::add_io_error("'jarsigner' returned with error #" + itos(retval)); + EditorNode::add_io_error("'apksigner' returned with error #" + itos(retval)); return ERR_CANT_CREATE; } - if (ep.step("Verifying " + export_label + "...", 104)) { + if (ep.step("Verifying " + export_label + "...", 105)) { return ERR_SKIP; } args.clear(); - args.push_back("-verify"); - args.push_back("-keystore"); - args.push_back(keystore); + args.push_back("verify"); + args.push_back("--verbose"); args.push_back(export_path); - args.push_back("-verbose"); - OS::get_singleton()->execute(jarsigner, args, true, NULL, NULL, &retval); + OS::get_singleton()->execute(apksigner, args, nullptr, &retval); if (retval) { - EditorNode::add_io_error("'jarsigner' verification of " + export_label + " failed. Make sure to use a jarsigner from OpenJDK 8."); + EditorNode::add_io_error("'apksigner' verification of " + export_label + " failed."); return ERR_CANT_CREATE; } return OK; @@ -2267,6 +2321,12 @@ public: } virtual Error export_project(const Ref<EditorExportPreset> &p_preset, bool p_debug, const String &p_path, int p_flags = 0) override { + int export_format = int(p_preset->get("custom_template/export_format")); + bool should_sign = p_preset->get("package/signed"); + return export_project_helper(p_preset, p_debug, p_path, export_format, should_sign, p_flags); + } + + Error export_project_helper(const Ref<EditorExportPreset> &p_preset, bool p_debug, const String &p_path, int export_format, bool should_sign, int p_flags) { ExportNotifier notifier(*this, p_preset, p_debug, p_path, p_flags); String src_apk; @@ -2275,9 +2335,7 @@ public: EditorProgress ep("export", "Exporting for Android", 105, true); bool use_custom_build = bool(p_preset->get("custom_template/use_custom_build")); - int export_format = int(p_preset->get("custom_template/export_format")); bool p_give_internet = p_flags & (DEBUG_FLAG_DUMB_CLIENT | DEBUG_FLAG_REMOTE_DEBUG); - bool _signed = p_preset->get("package/signed"); bool apk_expansion = p_preset->get("apk_expansion/enable"); Vector<String> enabled_abis = get_enabled_abis(p_preset); @@ -2295,7 +2353,7 @@ public: // Write command line flags into the command_line_flags variable. get_command_line_flags(p_preset, p_path, p_flags, command_line_flags); - if (export_format == 1) { + if (export_format == EXPORT_FORMAT_AAB) { if (!p_path.ends_with(".aab")) { EditorNode::get_singleton()->show_warning(TTR("Invalid filename! Android App Bundle requires the *.aab extension.")); return ERR_UNCONFIGURED; @@ -2305,12 +2363,12 @@ public: return ERR_UNCONFIGURED; } } - if (export_format == 0 && !p_path.ends_with(".apk")) { + if (export_format == EXPORT_FORMAT_APK && !p_path.ends_with(".apk")) { EditorNode::get_singleton()->show_warning( TTR("Invalid filename! Android APK requires the *.apk extension.")); return ERR_UNCONFIGURED; } - if (export_format > 1 || export_format < 0) { + if (export_format > EXPORT_FORMAT_AAB || export_format < EXPORT_FORMAT_APK) { EditorNode::add_io_error("Unsupported export format!\n"); return ERR_UNCONFIGURED; //TODO: is this the right error? } @@ -2330,8 +2388,8 @@ public: return ERR_UNCONFIGURED; } } - String sdk_path = EDITOR_GET("export/android/custom_build_sdk_path"); - ERR_FAIL_COND_V_MSG(sdk_path == "", ERR_UNCONFIGURED, "Android SDK path must be configured in Editor Settings at 'export/android/custom_build_sdk_path'."); + String sdk_path = EDITOR_GET("export/android/android_sdk_path"); + ERR_FAIL_COND_V_MSG(sdk_path == "", ERR_UNCONFIGURED, "Android SDK path must be configured in Editor Settings at 'export/android/android_sdk_path'."); // TODO: should we use "package/name" or "application/config/name"? String project_name = get_project_name(p_preset->get("package/name")); @@ -2377,12 +2435,12 @@ public: String version_code = itos(p_preset->get("version/code")); String version_name = p_preset->get("version/name"); String enabled_abi_string = String("|").join(enabled_abis); - String sign_flag = _signed ? "true" : "false"; + String sign_flag = should_sign ? "true" : "false"; String zipalign_flag = "true"; - Vector<PluginConfig> enabled_plugins = get_enabled_plugins(p_preset); - String local_plugins_binaries = get_plugins_binaries(BINARY_TYPE_LOCAL, enabled_plugins); - String remote_plugins_binaries = get_plugins_binaries(BINARY_TYPE_REMOTE, enabled_plugins); + Vector<PluginConfigAndroid> enabled_plugins = get_enabled_plugins(p_preset); + String local_plugins_binaries = get_plugins_binaries(PluginConfigAndroid::BINARY_TYPE_LOCAL, enabled_plugins); + String remote_plugins_binaries = get_plugins_binaries(PluginConfigAndroid::BINARY_TYPE_REMOTE, enabled_plugins); String custom_maven_repos = get_plugins_custom_maven_repos(enabled_plugins); bool clean_build_required = is_clean_build_required(enabled_plugins); @@ -2392,10 +2450,10 @@ public: } String build_type = p_debug ? "Debug" : "Release"; - if (export_format == 1) { + if (export_format == EXPORT_FORMAT_AAB) { String bundle_build_command = vformat("bundle%s", build_type); cmdline.push_back(bundle_build_command); - } else if (export_format == 0) { + } else if (export_format == EXPORT_FORMAT_APK) { String apk_build_command = vformat("assemble%s", build_type); cmdline.push_back(apk_build_command); } @@ -2409,7 +2467,7 @@ public: cmdline.push_back("-Pplugins_maven_repos=" + custom_maven_repos); // argument to specify the list of custom maven repos for the plugins dependencies. cmdline.push_back("-Pperform_zipalign=" + zipalign_flag); // argument to specify whether the build should be zipaligned. cmdline.push_back("-Pperform_signing=" + sign_flag); // argument to specify whether the build should be signed. - if (_signed && !p_debug) { + if (should_sign && !p_debug) { // Pass the release keystore info as well String release_keystore = p_preset->get("keystore/release"); String release_username = p_preset->get("keystore/release_user"); @@ -2434,9 +2492,9 @@ public: List<String> copy_args; String copy_command; - if (export_format == 1) { + if (export_format == EXPORT_FORMAT_AAB) { copy_command = vformat("copyAndRename%sAab", build_type); - } else if (export_format == 0) { + } else if (export_format == EXPORT_FORMAT_APK) { copy_command = vformat("copyAndRename%sApk", build_type); } @@ -2590,7 +2648,7 @@ public: } } - if (file.begins_with("META-INF") && _signed) { + if (file.begins_with("META-INF") && should_sign) { skip = true; } @@ -2678,18 +2736,13 @@ public: CLEANUP_AND_RETURN(err); } - if (_signed) { - err = sign_apk(p_preset, p_debug, tmp_unaligned_path, ep); - if (err != OK) { - CLEANUP_AND_RETURN(err); - } - } - - // Let's zip-align (must be done after signing) + // Let's zip-align (must be done before signing) static const int ZIP_ALIGNMENT = 4; - if (ep.step("Aligning APK...", 105)) { + // If we're not signing the apk, then the next step should be the last. + const int next_step = should_sign ? 103 : 105; + if (ep.step("Aligning APK...", next_step)) { CLEANUP_AND_RETURN(ERR_SKIP); } @@ -2763,6 +2816,15 @@ public: zipClose(final_apk, nullptr); unzClose(tmp_unaligned); + if (should_sign) { + // Signing must be done last as any additional modifications to the + // file will invalidate the signature. + err = sign_apk(p_preset, p_debug, p_path, ep); + if (err != OK) { + CLEANUP_AND_RETURN(err); + } + } + CLEANUP_AND_RETURN(OK); } @@ -2802,19 +2864,14 @@ void register_android_exporter() { exe_ext = "*.exe"; } - EDITOR_DEF("export/android/adb", ""); - EditorSettings::get_singleton()->add_property_hint(PropertyInfo(Variant::STRING, "export/android/adb", PROPERTY_HINT_GLOBAL_FILE, exe_ext)); - EDITOR_DEF("export/android/jarsigner", ""); - EditorSettings::get_singleton()->add_property_hint(PropertyInfo(Variant::STRING, "export/android/jarsigner", PROPERTY_HINT_GLOBAL_FILE, exe_ext)); + EDITOR_DEF("export/android/android_sdk_path", ""); + EditorSettings::get_singleton()->add_property_hint(PropertyInfo(Variant::STRING, "export/android/android_sdk_path", PROPERTY_HINT_GLOBAL_DIR)); EDITOR_DEF("export/android/debug_keystore", ""); EditorSettings::get_singleton()->add_property_hint(PropertyInfo(Variant::STRING, "export/android/debug_keystore", PROPERTY_HINT_GLOBAL_FILE, "*.keystore,*.jks")); EDITOR_DEF("export/android/debug_keystore_user", "androiddebugkey"); EDITOR_DEF("export/android/debug_keystore_pass", "android"); EDITOR_DEF("export/android/force_system_user", false); - EDITOR_DEF("export/android/custom_build_sdk_path", ""); - EditorSettings::get_singleton()->add_property_hint(PropertyInfo(Variant::STRING, "export/android/custom_build_sdk_path", PROPERTY_HINT_GLOBAL_DIR)); - EDITOR_DEF("export/android/timestamping_authority_url", ""); EDITOR_DEF("export/android/shutdown_adb_on_exit", true); Ref<EditorExportPlatformAndroid> exporter = Ref<EditorExportPlatformAndroid>(memnew(EditorExportPlatformAndroid)); diff --git a/platform/android/export/export.h b/platform/android/export/export.h index d11ab9f49e..28e09f41db 100644 --- a/platform/android/export/export.h +++ b/platform/android/export/export.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/android/export/gradle_export_util.h b/platform/android/export/gradle_export_util.h index 7e1ff2e026..fc54b65d26 100644 --- a/platform/android/export/gradle_export_util.h +++ b/platform/android/export/gradle_export_util.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/android/file_access_android.cpp b/platform/android/file_access_android.cpp index 0d933fb858..165d5da3ae 100644 --- a/platform/android/file_access_android.cpp +++ b/platform/android/file_access_android.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/android/file_access_android.h b/platform/android/file_access_android.h index 7fc7d8c83d..56010c918a 100644 --- a/platform/android/file_access_android.h +++ b/platform/android/file_access_android.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/android/java/app/src/com/godot/game/GodotApp.java b/platform/android/java/app/src/com/godot/game/GodotApp.java index 51df70969e..955446b0c2 100644 --- a/platform/android/java/app/src/com/godot/game/GodotApp.java +++ b/platform/android/java/app/src/com/godot/game/GodotApp.java @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/android/java/lib/src/org/godotengine/godot/Dictionary.java b/platform/android/java/lib/src/org/godotengine/godot/Dictionary.java index 8b7a9c6c74..0572cf3589 100644 --- a/platform/android/java/lib/src/org/godotengine/godot/Dictionary.java +++ b/platform/android/java/lib/src/org/godotengine/godot/Dictionary.java @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/android/java/lib/src/org/godotengine/godot/FullScreenGodotApp.java b/platform/android/java/lib/src/org/godotengine/godot/FullScreenGodotApp.java index 5aa48d87da..4e67402c63 100644 --- a/platform/android/java/lib/src/org/godotengine/godot/FullScreenGodotApp.java +++ b/platform/android/java/lib/src/org/godotengine/godot/FullScreenGodotApp.java @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/android/java/lib/src/org/godotengine/godot/Godot.java b/platform/android/java/lib/src/org/godotengine/godot/Godot.java index ad1dc53bc0..7d396b402e 100644 --- a/platform/android/java/lib/src/org/godotengine/godot/Godot.java +++ b/platform/android/java/lib/src/org/godotengine/godot/Godot.java @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/android/java/lib/src/org/godotengine/godot/GodotDownloaderAlarmReceiver.java b/platform/android/java/lib/src/org/godotengine/godot/GodotDownloaderAlarmReceiver.java index a3dae15980..9784d51182 100644 --- a/platform/android/java/lib/src/org/godotengine/godot/GodotDownloaderAlarmReceiver.java +++ b/platform/android/java/lib/src/org/godotengine/godot/GodotDownloaderAlarmReceiver.java @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/android/java/lib/src/org/godotengine/godot/GodotDownloaderService.java b/platform/android/java/lib/src/org/godotengine/godot/GodotDownloaderService.java index 434da95bc0..d33faab641 100644 --- a/platform/android/java/lib/src/org/godotengine/godot/GodotDownloaderService.java +++ b/platform/android/java/lib/src/org/godotengine/godot/GodotDownloaderService.java @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/android/java/lib/src/org/godotengine/godot/GodotGLRenderView.java b/platform/android/java/lib/src/org/godotengine/godot/GodotGLRenderView.java index 2cd67933ee..63c91561ff 100644 --- a/platform/android/java/lib/src/org/godotengine/godot/GodotGLRenderView.java +++ b/platform/android/java/lib/src/org/godotengine/godot/GodotGLRenderView.java @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -188,15 +188,15 @@ public class GodotGLRenderView extends GLSurfaceView implements GodotRenderView if (GLUtils.use_32) { setEGLConfigChooser(translucent ? - new RegularFallbackConfigChooser(8, 8, 8, 8, 24, stencil, + new RegularFallbackConfigChooser(8, 8, 8, 8, 24, stencil, new RegularConfigChooser(8, 8, 8, 8, 16, stencil)) : - new RegularFallbackConfigChooser(8, 8, 8, 8, 24, stencil, + new RegularFallbackConfigChooser(8, 8, 8, 8, 24, stencil, new RegularConfigChooser(5, 6, 5, 0, 16, stencil))); } else { setEGLConfigChooser(translucent ? - new RegularConfigChooser(8, 8, 8, 8, 16, stencil) : - new RegularConfigChooser(5, 6, 5, 0, 16, stencil)); + new RegularConfigChooser(8, 8, 8, 8, 16, stencil) : + new RegularConfigChooser(5, 6, 5, 0, 16, stencil)); } break; } diff --git a/platform/android/java/lib/src/org/godotengine/godot/GodotIO.java b/platform/android/java/lib/src/org/godotengine/godot/GodotIO.java index 894009e30f..c7c7c1b40c 100644 --- a/platform/android/java/lib/src/org/godotengine/godot/GodotIO.java +++ b/platform/android/java/lib/src/org/godotengine/godot/GodotIO.java @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/android/java/lib/src/org/godotengine/godot/GodotInstrumentation.java b/platform/android/java/lib/src/org/godotengine/godot/GodotInstrumentation.java index 965e616ef3..7f5fd8627c 100644 --- a/platform/android/java/lib/src/org/godotengine/godot/GodotInstrumentation.java +++ b/platform/android/java/lib/src/org/godotengine/godot/GodotInstrumentation.java @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/android/java/lib/src/org/godotengine/godot/GodotLib.java b/platform/android/java/lib/src/org/godotengine/godot/GodotLib.java index 6ccbe91e60..534a50e9ed 100644 --- a/platform/android/java/lib/src/org/godotengine/godot/GodotLib.java +++ b/platform/android/java/lib/src/org/godotengine/godot/GodotLib.java @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/android/java/lib/src/org/godotengine/godot/GodotRenderView.java b/platform/android/java/lib/src/org/godotengine/godot/GodotRenderView.java index 68b8a16641..2047c88070 100644 --- a/platform/android/java/lib/src/org/godotengine/godot/GodotRenderView.java +++ b/platform/android/java/lib/src/org/godotengine/godot/GodotRenderView.java @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/android/java/lib/src/org/godotengine/godot/GodotRenderer.java b/platform/android/java/lib/src/org/godotengine/godot/GodotRenderer.java index 64395f7d1e..59bdbf7f8d 100644 --- a/platform/android/java/lib/src/org/godotengine/godot/GodotRenderer.java +++ b/platform/android/java/lib/src/org/godotengine/godot/GodotRenderer.java @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/android/java/lib/src/org/godotengine/godot/GodotVulkanRenderView.java b/platform/android/java/lib/src/org/godotengine/godot/GodotVulkanRenderView.java index d5e0345a9c..2e59dbc0d0 100644 --- a/platform/android/java/lib/src/org/godotengine/godot/GodotVulkanRenderView.java +++ b/platform/android/java/lib/src/org/godotengine/godot/GodotVulkanRenderView.java @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/android/java/lib/src/org/godotengine/godot/input/GodotEditText.java b/platform/android/java/lib/src/org/godotengine/godot/input/GodotEditText.java index c95339c583..d1e8ae5ca9 100644 --- a/platform/android/java/lib/src/org/godotengine/godot/input/GodotEditText.java +++ b/platform/android/java/lib/src/org/godotengine/godot/input/GodotEditText.java @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/android/java/lib/src/org/godotengine/godot/input/GodotGestureHandler.java b/platform/android/java/lib/src/org/godotengine/godot/input/GodotGestureHandler.java index fb151fa504..2c39d06832 100644 --- a/platform/android/java/lib/src/org/godotengine/godot/input/GodotGestureHandler.java +++ b/platform/android/java/lib/src/org/godotengine/godot/input/GodotGestureHandler.java @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/android/java/lib/src/org/godotengine/godot/input/GodotInputHandler.java b/platform/android/java/lib/src/org/godotengine/godot/input/GodotInputHandler.java index b052cd9d92..3368363ce7 100644 --- a/platform/android/java/lib/src/org/godotengine/godot/input/GodotInputHandler.java +++ b/platform/android/java/lib/src/org/godotengine/godot/input/GodotInputHandler.java @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/android/java/lib/src/org/godotengine/godot/input/GodotTextInputWrapper.java b/platform/android/java/lib/src/org/godotengine/godot/input/GodotTextInputWrapper.java index 4dd1054738..3e0e6a65fd 100644 --- a/platform/android/java/lib/src/org/godotengine/godot/input/GodotTextInputWrapper.java +++ b/platform/android/java/lib/src/org/godotengine/godot/input/GodotTextInputWrapper.java @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/android/java/lib/src/org/godotengine/godot/input/Joystick.java b/platform/android/java/lib/src/org/godotengine/godot/input/Joystick.java index 1f3fe1e527..82bd45ee3f 100644 --- a/platform/android/java/lib/src/org/godotengine/godot/input/Joystick.java +++ b/platform/android/java/lib/src/org/godotengine/godot/input/Joystick.java @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/android/java/lib/src/org/godotengine/godot/plugin/GodotPlugin.java b/platform/android/java/lib/src/org/godotengine/godot/plugin/GodotPlugin.java index 93c204935c..a22b80761d 100644 --- a/platform/android/java/lib/src/org/godotengine/godot/plugin/GodotPlugin.java +++ b/platform/android/java/lib/src/org/godotengine/godot/plugin/GodotPlugin.java @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/android/java/lib/src/org/godotengine/godot/plugin/GodotPluginRegistry.java b/platform/android/java/lib/src/org/godotengine/godot/plugin/GodotPluginRegistry.java index 1c2d1a6563..99811f72ed 100644 --- a/platform/android/java/lib/src/org/godotengine/godot/plugin/GodotPluginRegistry.java +++ b/platform/android/java/lib/src/org/godotengine/godot/plugin/GodotPluginRegistry.java @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/android/java/lib/src/org/godotengine/godot/plugin/SignalInfo.java b/platform/android/java/lib/src/org/godotengine/godot/plugin/SignalInfo.java index f82c4d3fa0..6428422641 100644 --- a/platform/android/java/lib/src/org/godotengine/godot/plugin/SignalInfo.java +++ b/platform/android/java/lib/src/org/godotengine/godot/plugin/SignalInfo.java @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/android/java/lib/src/org/godotengine/godot/utils/Crypt.java b/platform/android/java/lib/src/org/godotengine/godot/utils/Crypt.java index acc9c4981b..d6e49bb635 100644 --- a/platform/android/java/lib/src/org/godotengine/godot/utils/Crypt.java +++ b/platform/android/java/lib/src/org/godotengine/godot/utils/Crypt.java @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/android/java/lib/src/org/godotengine/godot/utils/GLUtils.java b/platform/android/java/lib/src/org/godotengine/godot/utils/GLUtils.java index 82420eda79..19588f8465 100644 --- a/platform/android/java/lib/src/org/godotengine/godot/utils/GLUtils.java +++ b/platform/android/java/lib/src/org/godotengine/godot/utils/GLUtils.java @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/android/java/lib/src/org/godotengine/godot/utils/GodotNetUtils.java b/platform/android/java/lib/src/org/godotengine/godot/utils/GodotNetUtils.java index c89118ad55..721d7c65c6 100644 --- a/platform/android/java/lib/src/org/godotengine/godot/utils/GodotNetUtils.java +++ b/platform/android/java/lib/src/org/godotengine/godot/utils/GodotNetUtils.java @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/android/java/lib/src/org/godotengine/godot/utils/PermissionsUtil.java b/platform/android/java/lib/src/org/godotengine/godot/utils/PermissionsUtil.java index 7104baf86e..b0ca96271e 100644 --- a/platform/android/java/lib/src/org/godotengine/godot/utils/PermissionsUtil.java +++ b/platform/android/java/lib/src/org/godotengine/godot/utils/PermissionsUtil.java @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/android/java/lib/src/org/godotengine/godot/vulkan/VkRenderer.kt b/platform/android/java/lib/src/org/godotengine/godot/vulkan/VkRenderer.kt index f93cf0fa38..a35f6ec5a7 100644 --- a/platform/android/java/lib/src/org/godotengine/godot/vulkan/VkRenderer.kt +++ b/platform/android/java/lib/src/org/godotengine/godot/vulkan/VkRenderer.kt @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/android/java/lib/src/org/godotengine/godot/vulkan/VkSurfaceView.kt b/platform/android/java/lib/src/org/godotengine/godot/vulkan/VkSurfaceView.kt index e5c7a39bfb..f0e37d80b8 100644 --- a/platform/android/java/lib/src/org/godotengine/godot/vulkan/VkSurfaceView.kt +++ b/platform/android/java/lib/src/org/godotengine/godot/vulkan/VkSurfaceView.kt @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/android/java/lib/src/org/godotengine/godot/vulkan/VkThread.kt b/platform/android/java/lib/src/org/godotengine/godot/vulkan/VkThread.kt index fb02e3a69f..b967fd5f24 100644 --- a/platform/android/java/lib/src/org/godotengine/godot/vulkan/VkThread.kt +++ b/platform/android/java/lib/src/org/godotengine/godot/vulkan/VkThread.kt @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/android/java/lib/src/org/godotengine/godot/xr/XRMode.java b/platform/android/java/lib/src/org/godotengine/godot/xr/XRMode.java index 982e43f9d1..0995477baf 100644 --- a/platform/android/java/lib/src/org/godotengine/godot/xr/XRMode.java +++ b/platform/android/java/lib/src/org/godotengine/godot/xr/XRMode.java @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/android/java/lib/src/org/godotengine/godot/xr/ovr/OvrConfigChooser.java b/platform/android/java/lib/src/org/godotengine/godot/xr/ovr/OvrConfigChooser.java index 819bcccdf1..245d573bfc 100644 --- a/platform/android/java/lib/src/org/godotengine/godot/xr/ovr/OvrConfigChooser.java +++ b/platform/android/java/lib/src/org/godotengine/godot/xr/ovr/OvrConfigChooser.java @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/android/java/lib/src/org/godotengine/godot/xr/ovr/OvrContextFactory.java b/platform/android/java/lib/src/org/godotengine/godot/xr/ovr/OvrContextFactory.java index 2d9b921466..d3aca267ef 100644 --- a/platform/android/java/lib/src/org/godotengine/godot/xr/ovr/OvrContextFactory.java +++ b/platform/android/java/lib/src/org/godotengine/godot/xr/ovr/OvrContextFactory.java @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/android/java/lib/src/org/godotengine/godot/xr/ovr/OvrWindowSurfaceFactory.java b/platform/android/java/lib/src/org/godotengine/godot/xr/ovr/OvrWindowSurfaceFactory.java index 43c7f0f966..83aa458064 100644 --- a/platform/android/java/lib/src/org/godotengine/godot/xr/ovr/OvrWindowSurfaceFactory.java +++ b/platform/android/java/lib/src/org/godotengine/godot/xr/ovr/OvrWindowSurfaceFactory.java @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/android/java/lib/src/org/godotengine/godot/xr/regular/RegularConfigChooser.java b/platform/android/java/lib/src/org/godotengine/godot/xr/regular/RegularConfigChooser.java index 54672db282..341427209b 100644 --- a/platform/android/java/lib/src/org/godotengine/godot/xr/regular/RegularConfigChooser.java +++ b/platform/android/java/lib/src/org/godotengine/godot/xr/regular/RegularConfigChooser.java @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/android/java/lib/src/org/godotengine/godot/xr/regular/RegularContextFactory.java b/platform/android/java/lib/src/org/godotengine/godot/xr/regular/RegularContextFactory.java index 126f3ad5f5..71610d2d00 100644 --- a/platform/android/java/lib/src/org/godotengine/godot/xr/regular/RegularContextFactory.java +++ b/platform/android/java/lib/src/org/godotengine/godot/xr/regular/RegularContextFactory.java @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/android/java/lib/src/org/godotengine/godot/xr/regular/RegularFallbackConfigChooser.java b/platform/android/java/lib/src/org/godotengine/godot/xr/regular/RegularFallbackConfigChooser.java index c83c47bed7..e690c5b695 100644 --- a/platform/android/java/lib/src/org/godotengine/godot/xr/regular/RegularFallbackConfigChooser.java +++ b/platform/android/java/lib/src/org/godotengine/godot/xr/regular/RegularFallbackConfigChooser.java @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/android/java_class_wrapper.cpp b/platform/android/java_class_wrapper.cpp index 9b44ac4b41..2b5ca530da 100644 --- a/platform/android/java_class_wrapper.cpp +++ b/platform/android/java_class_wrapper.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/android/java_godot_io_wrapper.cpp b/platform/android/java_godot_io_wrapper.cpp index 8d1db395ab..8f8275826d 100644 --- a/platform/android/java_godot_io_wrapper.cpp +++ b/platform/android/java_godot_io_wrapper.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/android/java_godot_io_wrapper.h b/platform/android/java_godot_io_wrapper.h index 13270c794b..394e97effa 100644 --- a/platform/android/java_godot_io_wrapper.h +++ b/platform/android/java_godot_io_wrapper.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/android/java_godot_lib_jni.cpp b/platform/android/java_godot_lib_jni.cpp index 48b8171222..e3a4ce63ef 100644 --- a/platform/android/java_godot_lib_jni.cpp +++ b/platform/android/java_godot_lib_jni.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/android/java_godot_lib_jni.h b/platform/android/java_godot_lib_jni.h index b499f6dfa1..a3e2933185 100644 --- a/platform/android/java_godot_lib_jni.h +++ b/platform/android/java_godot_lib_jni.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/android/java_godot_view_wrapper.cpp b/platform/android/java_godot_view_wrapper.cpp index 6655dd9895..cb26c7b8c5 100644 --- a/platform/android/java_godot_view_wrapper.cpp +++ b/platform/android/java_godot_view_wrapper.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/android/java_godot_view_wrapper.h b/platform/android/java_godot_view_wrapper.h index 4c8f6edad0..548c278292 100644 --- a/platform/android/java_godot_view_wrapper.h +++ b/platform/android/java_godot_view_wrapper.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/android/java_godot_wrapper.cpp b/platform/android/java_godot_wrapper.cpp index 818e55476e..c4e7f272d3 100644 --- a/platform/android/java_godot_wrapper.cpp +++ b/platform/android/java_godot_wrapper.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/android/java_godot_wrapper.h b/platform/android/java_godot_wrapper.h index c212e107cb..99a60dffa1 100644 --- a/platform/android/java_godot_wrapper.h +++ b/platform/android/java_godot_wrapper.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/android/jni_utils.cpp b/platform/android/jni_utils.cpp index 8e1ae53b78..94652ab7ac 100644 --- a/platform/android/jni_utils.cpp +++ b/platform/android/jni_utils.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/android/jni_utils.h b/platform/android/jni_utils.h index bda056604f..f2b89392b5 100644 --- a/platform/android/jni_utils.h +++ b/platform/android/jni_utils.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/android/net_socket_android.cpp b/platform/android/net_socket_android.cpp index 0341ef3ec6..ba7b3d3775 100644 --- a/platform/android/net_socket_android.cpp +++ b/platform/android/net_socket_android.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/android/net_socket_android.h b/platform/android/net_socket_android.h index 955d906535..cc2a68ac49 100644 --- a/platform/android/net_socket_android.h +++ b/platform/android/net_socket_android.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/android/os_android.cpp b/platform/android/os_android.cpp index 7260bca93a..422814dd50 100644 --- a/platform/android/os_android.cpp +++ b/platform/android/os_android.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/android/os_android.h b/platform/android/os_android.h index d9a07411ad..dd14b69cf9 100644 --- a/platform/android/os_android.h +++ b/platform/android/os_android.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/android/platform_config.h b/platform/android/platform_config.h index c5e896c4e1..601db9951f 100644 --- a/platform/android/platform_config.h +++ b/platform/android/platform_config.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/android/plugin/godot_plugin_config.h b/platform/android/plugin/godot_plugin_config.h index 26876b640f..173ac115a2 100644 --- a/platform/android/plugin/godot_plugin_config.h +++ b/platform/android/plugin/godot_plugin_config.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -35,23 +35,6 @@ #include "core/io/config_file.h" #include "core/string/ustring.h" -static const char *PLUGIN_CONFIG_EXT = ".gdap"; - -static const char *CONFIG_SECTION = "config"; -static const char *CONFIG_NAME_KEY = "name"; -static const char *CONFIG_BINARY_TYPE_KEY = "binary_type"; -static const char *CONFIG_BINARY_KEY = "binary"; - -static const char *DEPENDENCIES_SECTION = "dependencies"; -static const char *DEPENDENCIES_LOCAL_KEY = "local"; -static const char *DEPENDENCIES_REMOTE_KEY = "remote"; -static const char *DEPENDENCIES_CUSTOM_MAVEN_REPOS_KEY = "custom_maven_repos"; - -static const char *BINARY_TYPE_LOCAL = "local"; -static const char *BINARY_TYPE_REMOTE = "remote"; - -static const char *PLUGIN_VALUE_SEPARATOR = "|"; - /* The `config` section and fields are required and defined as follow: - **name**: name of the plugin @@ -67,7 +50,24 @@ The `dependencies` section and fields are optional and defined as follow: See https://github.com/godotengine/godot/issues/38157#issuecomment-618773871 */ -struct PluginConfig { +struct PluginConfigAndroid { + inline static const char *PLUGIN_CONFIG_EXT = ".gdap"; + + inline static const char *CONFIG_SECTION = "config"; + inline static const char *CONFIG_NAME_KEY = "name"; + inline static const char *CONFIG_BINARY_TYPE_KEY = "binary_type"; + inline static const char *CONFIG_BINARY_KEY = "binary"; + + inline static const char *DEPENDENCIES_SECTION = "dependencies"; + inline static const char *DEPENDENCIES_LOCAL_KEY = "local"; + inline static const char *DEPENDENCIES_REMOTE_KEY = "remote"; + inline static const char *DEPENDENCIES_CUSTOM_MAVEN_REPOS_KEY = "custom_maven_repos"; + + inline static const char *BINARY_TYPE_LOCAL = "local"; + inline static const char *BINARY_TYPE_REMOTE = "remote"; + + inline static const char *PLUGIN_VALUE_SEPARATOR = "|"; + // Set to true when the config file is properly loaded. bool valid_config = false; // Unix timestamp of last change to this plugin. @@ -88,7 +88,7 @@ struct PluginConfig { * Set of prebuilt plugins. * Currently unused, this is just for future reference: */ -// static const PluginConfig MY_PREBUILT_PLUGIN = { +// static const PluginConfigAndroid MY_PREBUILT_PLUGIN = { // /*.valid_config =*/true, // /*.last_updated =*/0, // /*.name =*/"GodotPayment", @@ -112,9 +112,9 @@ static inline String resolve_local_dependency_path(String plugin_config_dir, Str return absolute_path; } -static inline PluginConfig resolve_prebuilt_plugin(PluginConfig prebuilt_plugin, String plugin_config_dir) { - PluginConfig resolved = prebuilt_plugin; - resolved.binary = resolved.binary_type == BINARY_TYPE_LOCAL ? resolve_local_dependency_path(plugin_config_dir, prebuilt_plugin.binary) : prebuilt_plugin.binary; +static inline PluginConfigAndroid resolve_prebuilt_plugin(PluginConfigAndroid prebuilt_plugin, String plugin_config_dir) { + PluginConfigAndroid resolved = prebuilt_plugin; + resolved.binary = resolved.binary_type == PluginConfigAndroid::BINARY_TYPE_LOCAL ? resolve_local_dependency_path(plugin_config_dir, prebuilt_plugin.binary) : prebuilt_plugin.binary; if (!prebuilt_plugin.local_dependencies.is_empty()) { resolved.local_dependencies.clear(); for (int i = 0; i < prebuilt_plugin.local_dependencies.size(); i++) { @@ -124,21 +124,22 @@ static inline PluginConfig resolve_prebuilt_plugin(PluginConfig prebuilt_plugin, return resolved; } -static inline Vector<PluginConfig> get_prebuilt_plugins(String plugins_base_dir) { - Vector<PluginConfig> prebuilt_plugins; +static inline Vector<PluginConfigAndroid> get_prebuilt_plugins(String plugins_base_dir) { + Vector<PluginConfigAndroid> prebuilt_plugins; // prebuilt_plugins.push_back(resolve_prebuilt_plugin(MY_PREBUILT_PLUGIN, plugins_base_dir)); return prebuilt_plugins; } -static inline bool is_plugin_config_valid(PluginConfig plugin_config) { +static inline bool is_plugin_config_valid(PluginConfigAndroid plugin_config) { bool valid_name = !plugin_config.name.is_empty(); - bool valid_binary_type = plugin_config.binary_type == BINARY_TYPE_LOCAL || - plugin_config.binary_type == BINARY_TYPE_REMOTE; + bool valid_binary_type = plugin_config.binary_type == PluginConfigAndroid::BINARY_TYPE_LOCAL || + plugin_config.binary_type == PluginConfigAndroid::BINARY_TYPE_REMOTE; bool valid_binary = false; if (valid_binary_type) { valid_binary = !plugin_config.binary.is_empty() && - (plugin_config.binary_type == BINARY_TYPE_REMOTE || + (plugin_config.binary_type == PluginConfigAndroid::BINARY_TYPE_REMOTE || + FileAccess::exists(plugin_config.binary)); } @@ -154,7 +155,7 @@ static inline bool is_plugin_config_valid(PluginConfig plugin_config) { return valid_name && valid_binary && valid_binary_type && valid_local_dependencies; } -static inline uint64_t get_plugin_modification_time(const PluginConfig &plugin_config, const String &config_path) { +static inline uint64_t get_plugin_modification_time(const PluginConfigAndroid &plugin_config, const String &config_path) { uint64_t last_updated = FileAccess::get_modified_time(config_path); last_updated = MAX(last_updated, FileAccess::get_modified_time(plugin_config.binary)); @@ -166,30 +167,30 @@ static inline uint64_t get_plugin_modification_time(const PluginConfig &plugin_c return last_updated; } -static inline PluginConfig load_plugin_config(Ref<ConfigFile> config_file, const String &path) { - PluginConfig plugin_config = {}; +static inline PluginConfigAndroid load_plugin_config(Ref<ConfigFile> config_file, const String &path) { + PluginConfigAndroid plugin_config = {}; if (config_file.is_valid()) { Error err = config_file->load(path); if (err == OK) { String config_base_dir = path.get_base_dir(); - plugin_config.name = config_file->get_value(CONFIG_SECTION, CONFIG_NAME_KEY, String()); - plugin_config.binary_type = config_file->get_value(CONFIG_SECTION, CONFIG_BINARY_TYPE_KEY, String()); + plugin_config.name = config_file->get_value(PluginConfigAndroid::CONFIG_SECTION, PluginConfigAndroid::CONFIG_NAME_KEY, String()); + plugin_config.binary_type = config_file->get_value(PluginConfigAndroid::CONFIG_SECTION, PluginConfigAndroid::CONFIG_BINARY_TYPE_KEY, String()); - String binary_path = config_file->get_value(CONFIG_SECTION, CONFIG_BINARY_KEY, String()); - plugin_config.binary = plugin_config.binary_type == BINARY_TYPE_LOCAL ? resolve_local_dependency_path(config_base_dir, binary_path) : binary_path; + String binary_path = config_file->get_value(PluginConfigAndroid::CONFIG_SECTION, PluginConfigAndroid::CONFIG_BINARY_KEY, String()); + plugin_config.binary = plugin_config.binary_type == PluginConfigAndroid::BINARY_TYPE_LOCAL ? resolve_local_dependency_path(config_base_dir, binary_path) : binary_path; - if (config_file->has_section(DEPENDENCIES_SECTION)) { - Vector<String> local_dependencies_paths = config_file->get_value(DEPENDENCIES_SECTION, DEPENDENCIES_LOCAL_KEY, Vector<String>()); + if (config_file->has_section(PluginConfigAndroid::DEPENDENCIES_SECTION)) { + Vector<String> local_dependencies_paths = config_file->get_value(PluginConfigAndroid::DEPENDENCIES_SECTION, PluginConfigAndroid::DEPENDENCIES_LOCAL_KEY, Vector<String>()); if (!local_dependencies_paths.is_empty()) { for (int i = 0; i < local_dependencies_paths.size(); i++) { plugin_config.local_dependencies.push_back(resolve_local_dependency_path(config_base_dir, local_dependencies_paths[i])); } } - plugin_config.remote_dependencies = config_file->get_value(DEPENDENCIES_SECTION, DEPENDENCIES_REMOTE_KEY, Vector<String>()); - plugin_config.custom_maven_repos = config_file->get_value(DEPENDENCIES_SECTION, DEPENDENCIES_CUSTOM_MAVEN_REPOS_KEY, Vector<String>()); + plugin_config.remote_dependencies = config_file->get_value(PluginConfigAndroid::DEPENDENCIES_SECTION, PluginConfigAndroid::DEPENDENCIES_REMOTE_KEY, Vector<String>()); + plugin_config.custom_maven_repos = config_file->get_value(PluginConfigAndroid::DEPENDENCIES_SECTION, PluginConfigAndroid::DEPENDENCIES_CUSTOM_MAVEN_REPOS_KEY, Vector<String>()); } plugin_config.valid_config = is_plugin_config_valid(plugin_config); @@ -200,12 +201,12 @@ static inline PluginConfig load_plugin_config(Ref<ConfigFile> config_file, const return plugin_config; } -static inline String get_plugins_binaries(String binary_type, Vector<PluginConfig> plugins_configs) { +static inline String get_plugins_binaries(String binary_type, Vector<PluginConfigAndroid> plugins_configs) { String plugins_binaries; if (!plugins_configs.is_empty()) { Vector<String> binaries; for (int i = 0; i < plugins_configs.size(); i++) { - PluginConfig config = plugins_configs[i]; + PluginConfigAndroid config = plugins_configs[i]; if (!config.valid_config) { continue; } @@ -214,27 +215,27 @@ static inline String get_plugins_binaries(String binary_type, Vector<PluginConfi binaries.push_back(config.binary); } - if (binary_type == BINARY_TYPE_LOCAL) { + if (binary_type == PluginConfigAndroid::BINARY_TYPE_LOCAL) { binaries.append_array(config.local_dependencies); } - if (binary_type == BINARY_TYPE_REMOTE) { + if (binary_type == PluginConfigAndroid::BINARY_TYPE_REMOTE) { binaries.append_array(config.remote_dependencies); } } - plugins_binaries = String(PLUGIN_VALUE_SEPARATOR).join(binaries); + plugins_binaries = String(PluginConfigAndroid::PLUGIN_VALUE_SEPARATOR).join(binaries); } return plugins_binaries; } -static inline String get_plugins_custom_maven_repos(Vector<PluginConfig> plugins_configs) { +static inline String get_plugins_custom_maven_repos(Vector<PluginConfigAndroid> plugins_configs) { String custom_maven_repos; if (!plugins_configs.is_empty()) { Vector<String> repos_urls; for (int i = 0; i < plugins_configs.size(); i++) { - PluginConfig config = plugins_configs[i]; + PluginConfigAndroid config = plugins_configs[i]; if (!config.valid_config) { continue; } @@ -242,24 +243,24 @@ static inline String get_plugins_custom_maven_repos(Vector<PluginConfig> plugins repos_urls.append_array(config.custom_maven_repos); } - custom_maven_repos = String(PLUGIN_VALUE_SEPARATOR).join(repos_urls); + custom_maven_repos = String(PluginConfigAndroid::PLUGIN_VALUE_SEPARATOR).join(repos_urls); } return custom_maven_repos; } -static inline String get_plugins_names(Vector<PluginConfig> plugins_configs) { +static inline String get_plugins_names(Vector<PluginConfigAndroid> plugins_configs) { String plugins_names; if (!plugins_configs.is_empty()) { Vector<String> names; for (int i = 0; i < plugins_configs.size(); i++) { - PluginConfig config = plugins_configs[i]; + PluginConfigAndroid config = plugins_configs[i]; if (!config.valid_config) { continue; } names.push_back(config.name); } - plugins_names = String(PLUGIN_VALUE_SEPARATOR).join(names); + plugins_names = String(PluginConfigAndroid::PLUGIN_VALUE_SEPARATOR).join(names); } return plugins_names; diff --git a/platform/android/plugin/godot_plugin_jni.cpp b/platform/android/plugin/godot_plugin_jni.cpp index b8e5345b85..f602e99e61 100644 --- a/platform/android/plugin/godot_plugin_jni.cpp +++ b/platform/android/plugin/godot_plugin_jni.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/android/plugin/godot_plugin_jni.h b/platform/android/plugin/godot_plugin_jni.h index 80ce332e7c..8a08ec3709 100644 --- a/platform/android/plugin/godot_plugin_jni.h +++ b/platform/android/plugin/godot_plugin_jni.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/android/string_android.h b/platform/android/string_android.h index 0a7dbf475d..25c6f749d4 100644 --- a/platform/android/string_android.h +++ b/platform/android/string_android.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/android/thread_jandroid.cpp b/platform/android/thread_jandroid.cpp index 442e4d781b..cb3527067f 100644 --- a/platform/android/thread_jandroid.cpp +++ b/platform/android/thread_jandroid.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/android/thread_jandroid.h b/platform/android/thread_jandroid.h index 9cfcc64813..c37e2d740e 100644 --- a/platform/android/thread_jandroid.h +++ b/platform/android/thread_jandroid.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/android/vulkan/vulkan_context_android.cpp b/platform/android/vulkan/vulkan_context_android.cpp index 56ef99dfc7..1bf85f07f1 100644 --- a/platform/android/vulkan/vulkan_context_android.cpp +++ b/platform/android/vulkan/vulkan_context_android.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/android/vulkan/vulkan_context_android.h b/platform/android/vulkan/vulkan_context_android.h index 6bd3cbee36..c608f2d665 100644 --- a/platform/android/vulkan/vulkan_context_android.h +++ b/platform/android/vulkan/vulkan_context_android.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/iphone/app_delegate.h b/platform/iphone/app_delegate.h index 2f082f1e07..d6a2292dd2 100644 --- a/platform/iphone/app_delegate.h +++ b/platform/iphone/app_delegate.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/iphone/app_delegate.mm b/platform/iphone/app_delegate.mm index c1942e77dd..d10ea5c68c 100644 --- a/platform/iphone/app_delegate.mm +++ b/platform/iphone/app_delegate.mm @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/iphone/device_metrics.h b/platform/iphone/device_metrics.h index 6d0ff49077..bc8f761dde 100644 --- a/platform/iphone/device_metrics.h +++ b/platform/iphone/device_metrics.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/iphone/device_metrics.m b/platform/iphone/device_metrics.m index 747872bc49..306ca95d03 100644 --- a/platform/iphone/device_metrics.m +++ b/platform/iphone/device_metrics.m @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/iphone/display_layer.h b/platform/iphone/display_layer.h index bfde8f96a3..1b8435d959 100644 --- a/platform/iphone/display_layer.h +++ b/platform/iphone/display_layer.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/iphone/display_layer.mm b/platform/iphone/display_layer.mm index 7420a5ebe6..fb57db4518 100644 --- a/platform/iphone/display_layer.mm +++ b/platform/iphone/display_layer.mm @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/iphone/display_server_iphone.h b/platform/iphone/display_server_iphone.h index 2d77e9adff..31a44723a5 100644 --- a/platform/iphone/display_server_iphone.h +++ b/platform/iphone/display_server_iphone.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/iphone/display_server_iphone.mm b/platform/iphone/display_server_iphone.mm index e8abf1e3fa..05dc78bb4d 100644 --- a/platform/iphone/display_server_iphone.mm +++ b/platform/iphone/display_server_iphone.mm @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/iphone/export/export.cpp b/platform/iphone/export/export.cpp index 7cd67bc0ad..a8561c79ab 100644 --- a/platform/iphone/export/export.cpp +++ b/platform/iphone/export/export.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -60,7 +60,7 @@ class EditorExportPlatformIOS : public EditorExportPlatform { Thread *check_for_changes_thread; volatile bool quit_request; Mutex plugins_lock; - Vector<PluginConfig> plugins; + Vector<PluginConfigIOS> plugins; typedef Error (*FileHandler)(String p_file, void *p_userdata); static Error _walk_dir_recursive(DirAccess *p_da, FileHandler p_handler, void *p_userdata); @@ -146,7 +146,7 @@ class EditorExportPlatformIOS : public EditorExportPlatform { if (!ea->plugins_changed) { MutexLock lock(ea->plugins_lock); - Vector<PluginConfig> loaded_plugins = get_plugins(); + Vector<PluginConfigIOS> loaded_plugins = get_plugins(); if (ea->plugins.size() != loaded_plugins.size()) { ea->plugins_changed = true; @@ -241,7 +241,7 @@ public: continue; } - if (file.ends_with(PLUGIN_CONFIG_EXT)) { + if (file.ends_with(PluginConfigIOS::PLUGIN_CONFIG_EXT)) { dir_files.push_back(file); } } @@ -251,8 +251,8 @@ public: return dir_files; } - static Vector<PluginConfig> get_plugins() { - Vector<PluginConfig> loaded_plugins; + static Vector<PluginConfigIOS> get_plugins() { + Vector<PluginConfigIOS> loaded_plugins; String plugins_dir = ProjectSettings::get_singleton()->get_resource_path().plus_file("ios/plugins"); @@ -262,7 +262,7 @@ public: if (!plugins_filenames.is_empty()) { Ref<ConfigFile> config_file = memnew(ConfigFile); for (int i = 0; i < plugins_filenames.size(); i++) { - PluginConfig config = load_plugin_config(config_file, plugins_dir.plus_file(plugins_filenames[i])); + PluginConfigIOS config = load_plugin_config(config_file, plugins_dir.plus_file(plugins_filenames[i])); if (config.valid_config) { loaded_plugins.push_back(config); } else { @@ -275,11 +275,11 @@ public: return loaded_plugins; } - static Vector<PluginConfig> get_enabled_plugins(const Ref<EditorExportPreset> &p_presets) { - Vector<PluginConfig> enabled_plugins; - Vector<PluginConfig> all_plugins = get_plugins(); + static Vector<PluginConfigIOS> get_enabled_plugins(const Ref<EditorExportPreset> &p_presets) { + Vector<PluginConfigIOS> enabled_plugins; + Vector<PluginConfigIOS> all_plugins = get_plugins(); for (int i = 0; i < all_plugins.size(); i++) { - PluginConfig plugin = all_plugins[i]; + PluginConfigIOS plugin = all_plugins[i]; bool enabled = p_presets->get("plugins/" + plugin.name); if (enabled) { enabled_plugins.push_back(plugin); @@ -360,7 +360,7 @@ void EditorExportPlatformIOS::get_export_options(List<ExportOption> *r_options) r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "application/version"), "1.0")); r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "application/copyright"), "")); - Vector<PluginConfig> found_plugins = get_plugins(); + Vector<PluginConfigIOS> found_plugins = get_plugins(); for (int i = 0; i < found_plugins.size(); i++) { r_options->push_back(ExportOption(PropertyInfo(Variant::BOOL, "plugins/" + found_plugins[i].name), false)); } @@ -979,7 +979,7 @@ Error EditorExportPlatformIOS::_codesign(String p_file, void *p_userdata) { codesign_args.push_back("-s"); codesign_args.push_back(data->preset->get(data->debug ? "application/code_sign_identity_debug" : "application/code_sign_identity_release")); codesign_args.push_back(p_file); - return OS::get_singleton()->execute("codesign", codesign_args, true); + return OS::get_singleton()->execute("codesign", codesign_args); } return OK; } @@ -1229,7 +1229,7 @@ Error EditorExportPlatformIOS::_copy_asset(const String &p_out_dir, const String install_name_args.push_back(String("@rpath").plus_file(framework_name).plus_file(file_name)); install_name_args.push_back(destination); - OS::get_singleton()->execute("install_name_tool", install_name_args, true); + OS::get_singleton()->execute("install_name_tool", install_name_args); } // Creating Info.plist @@ -1345,7 +1345,7 @@ Error EditorExportPlatformIOS::_export_ios_plugins(const Ref<EditorExportPreset> Vector<String> plugin_embedded_dependencies; Vector<String> plugin_files; - Vector<PluginConfig> enabled_plugins = get_enabled_plugins(p_preset); + Vector<PluginConfigIOS> enabled_plugins = get_enabled_plugins(p_preset); Vector<String> added_linked_dependenciy_names; Vector<String> added_embedded_dependenciy_names; @@ -1354,7 +1354,7 @@ Error EditorExportPlatformIOS::_export_ios_plugins(const Ref<EditorExportPreset> Error err; for (int i = 0; i < enabled_plugins.size(); i++) { - PluginConfig plugin = enabled_plugins[i]; + PluginConfigIOS plugin = enabled_plugins[i]; // Export plugin binary. if (!plugin.supports_targets) { @@ -1848,7 +1848,7 @@ Error EditorExportPlatformIOS::export_project(const Ref<EditorExportPreset> &p_p archive_args.push_back("archive"); archive_args.push_back("-archivePath"); archive_args.push_back(archive_path); - err = OS::get_singleton()->execute("xcodebuild", archive_args, true); + err = OS::get_singleton()->execute("xcodebuild", archive_args); ERR_FAIL_COND_V(err, err); if (ep.step("Making .ipa", 4)) { @@ -1863,7 +1863,7 @@ Error EditorExportPlatformIOS::export_project(const Ref<EditorExportPreset> &p_p export_args.push_back("-allowProvisioningUpdates"); export_args.push_back("-exportPath"); export_args.push_back(dest_dir); - err = OS::get_singleton()->execute("xcodebuild", export_args, true); + err = OS::get_singleton()->execute("xcodebuild", export_args); ERR_FAIL_COND_V(err, err); #else print_line(".ipa can only be built on macOS. Leaving Xcode project without building the package."); diff --git a/platform/iphone/export/export.h b/platform/iphone/export/export.h index 043d21f533..4a79ca279f 100644 --- a/platform/iphone/export/export.h +++ b/platform/iphone/export/export.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/iphone/godot_app_delegate.h b/platform/iphone/godot_app_delegate.h index ebb21c499b..6335ada50e 100644 --- a/platform/iphone/godot_app_delegate.h +++ b/platform/iphone/godot_app_delegate.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/iphone/godot_app_delegate.m b/platform/iphone/godot_app_delegate.m index a5aad26bd5..7b9cf7893c 100644 --- a/platform/iphone/godot_app_delegate.m +++ b/platform/iphone/godot_app_delegate.m @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/iphone/godot_iphone.mm b/platform/iphone/godot_iphone.mm index a4119bcafd..62bc2e6e52 100644 --- a/platform/iphone/godot_iphone.mm +++ b/platform/iphone/godot_iphone.mm @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/iphone/godot_view.h b/platform/iphone/godot_view.h index a8f4cb38d9..29960c47a8 100644 --- a/platform/iphone/godot_view.h +++ b/platform/iphone/godot_view.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/iphone/godot_view.mm b/platform/iphone/godot_view.mm index 0c50842cfa..bf073ae295 100644 --- a/platform/iphone/godot_view.mm +++ b/platform/iphone/godot_view.mm @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/iphone/godot_view_gesture_recognizer.h b/platform/iphone/godot_view_gesture_recognizer.h index 1431a9fb89..48b2d5ffad 100644 --- a/platform/iphone/godot_view_gesture_recognizer.h +++ b/platform/iphone/godot_view_gesture_recognizer.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/iphone/godot_view_gesture_recognizer.mm b/platform/iphone/godot_view_gesture_recognizer.mm index 91cc07fcf6..cf6e5c5883 100644 --- a/platform/iphone/godot_view_gesture_recognizer.mm +++ b/platform/iphone/godot_view_gesture_recognizer.mm @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/iphone/godot_view_renderer.h b/platform/iphone/godot_view_renderer.h index ea8998c808..c6b0a05a4e 100644 --- a/platform/iphone/godot_view_renderer.h +++ b/platform/iphone/godot_view_renderer.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/iphone/godot_view_renderer.mm b/platform/iphone/godot_view_renderer.mm index f2ff417e6f..07d664715a 100644 --- a/platform/iphone/godot_view_renderer.mm +++ b/platform/iphone/godot_view_renderer.mm @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/iphone/ios.h b/platform/iphone/ios.h index 5415c36cd9..4bf64d4bc1 100644 --- a/platform/iphone/ios.h +++ b/platform/iphone/ios.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/iphone/ios.mm b/platform/iphone/ios.mm index d4e099063f..cef03534c4 100644 --- a/platform/iphone/ios.mm +++ b/platform/iphone/ios.mm @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/iphone/joypad_iphone.h b/platform/iphone/joypad_iphone.h index 85e26e1dc8..329cc8207f 100644 --- a/platform/iphone/joypad_iphone.h +++ b/platform/iphone/joypad_iphone.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/iphone/joypad_iphone.mm b/platform/iphone/joypad_iphone.mm index 22d7dd4bd2..a0f0eee5d3 100644 --- a/platform/iphone/joypad_iphone.mm +++ b/platform/iphone/joypad_iphone.mm @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/iphone/keyboard_input_view.h b/platform/iphone/keyboard_input_view.h index 5382a2e9a9..cfbfc7a120 100644 --- a/platform/iphone/keyboard_input_view.h +++ b/platform/iphone/keyboard_input_view.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/iphone/keyboard_input_view.mm b/platform/iphone/keyboard_input_view.mm index 1a37403de7..1408f78e90 100644 --- a/platform/iphone/keyboard_input_view.mm +++ b/platform/iphone/keyboard_input_view.mm @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/iphone/main.m b/platform/iphone/main.m index 351b40a881..fddd5bd99f 100644 --- a/platform/iphone/main.m +++ b/platform/iphone/main.m @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/iphone/native_video_view.h b/platform/iphone/native_video_view.h index d8687b3538..2df5e27fa4 100644 --- a/platform/iphone/native_video_view.h +++ b/platform/iphone/native_video_view.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/iphone/native_video_view.m b/platform/iphone/native_video_view.m index 1193946f2b..f126749600 100644 --- a/platform/iphone/native_video_view.m +++ b/platform/iphone/native_video_view.m @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/iphone/os_iphone.h b/platform/iphone/os_iphone.h index e98f870ba9..f4ff909adf 100644 --- a/platform/iphone/os_iphone.h +++ b/platform/iphone/os_iphone.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/iphone/os_iphone.mm b/platform/iphone/os_iphone.mm index 7d95b493b0..625cbf178e 100644 --- a/platform/iphone/os_iphone.mm +++ b/platform/iphone/os_iphone.mm @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/iphone/platform_config.h b/platform/iphone/platform_config.h index ec39ad0ba4..88ad4a3f67 100644 --- a/platform/iphone/platform_config.h +++ b/platform/iphone/platform_config.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/iphone/plugin/godot_plugin_config.h b/platform/iphone/plugin/godot_plugin_config.h index e536616994..d0d30c9371 100644 --- a/platform/iphone/plugin/godot_plugin_config.h +++ b/platform/iphone/plugin/godot_plugin_config.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -35,23 +35,6 @@ #include "core/io/config_file.h" #include "core/string/ustring.h" -static const char *PLUGIN_CONFIG_EXT = ".gdip"; - -static const char *CONFIG_SECTION = "config"; -static const char *CONFIG_NAME_KEY = "name"; -static const char *CONFIG_BINARY_KEY = "binary"; -static const char *CONFIG_INITIALIZE_KEY = "initialization"; -static const char *CONFIG_DEINITIALIZE_KEY = "deinitialization"; - -static const char *DEPENDENCIES_SECTION = "dependencies"; -static const char *DEPENDENCIES_LINKED_KEY = "linked"; -static const char *DEPENDENCIES_EMBEDDED_KEY = "embedded"; -static const char *DEPENDENCIES_SYSTEM_KEY = "system"; -static const char *DEPENDENCIES_CAPABILITIES_KEY = "capabilities"; -static const char *DEPENDENCIES_FILES_KEY = "files"; - -static const char *PLIST_SECTION = "plist"; - /* The `config` section and fields are required and defined as follow: - **name**: name of the plugin @@ -68,7 +51,24 @@ The `plist` section are optional. - **key**: key and value that would be added in Info.plist file. */ -struct PluginConfig { +struct PluginConfigIOS { + inline static const char *PLUGIN_CONFIG_EXT = ".gdip"; + + inline static const char *CONFIG_SECTION = "config"; + inline static const char *CONFIG_NAME_KEY = "name"; + inline static const char *CONFIG_BINARY_KEY = "binary"; + inline static const char *CONFIG_INITIALIZE_KEY = "initialization"; + inline static const char *CONFIG_DEINITIALIZE_KEY = "deinitialization"; + + inline static const char *DEPENDENCIES_SECTION = "dependencies"; + inline static const char *DEPENDENCIES_LINKED_KEY = "linked"; + inline static const char *DEPENDENCIES_EMBEDDED_KEY = "embedded"; + inline static const char *DEPENDENCIES_SYSTEM_KEY = "system"; + inline static const char *DEPENDENCIES_CAPABILITIES_KEY = "capabilities"; + inline static const char *DEPENDENCIES_FILES_KEY = "files"; + + inline static const char *PLIST_SECTION = "plist"; + // Set to true when the config file is properly loaded. bool valid_config = false; bool supports_targets = false; @@ -159,7 +159,7 @@ static inline Vector<String> resolve_system_dependencies(Vector<String> p_paths) return paths; } -static inline bool validate_plugin(PluginConfig &plugin_config) { +static inline bool validate_plugin(PluginConfigIOS &plugin_config) { bool valid_name = !plugin_config.name.is_empty(); bool valid_binary_name = !plugin_config.binary.is_empty(); bool valid_initialize = !plugin_config.initialization_method.is_empty(); @@ -185,7 +185,7 @@ static inline bool validate_plugin(PluginConfig &plugin_config) { return plugin_config.valid_config; } -static inline uint64_t get_plugin_modification_time(const PluginConfig &plugin_config, const String &config_path) { +static inline uint64_t get_plugin_modification_time(const PluginConfigIOS &plugin_config, const String &config_path) { uint64_t last_updated = FileAccess::get_modified_time(config_path); if (!plugin_config.supports_targets) { @@ -203,8 +203,8 @@ static inline uint64_t get_plugin_modification_time(const PluginConfig &plugin_c return last_updated; } -static inline PluginConfig load_plugin_config(Ref<ConfigFile> config_file, const String &path) { - PluginConfig plugin_config = {}; +static inline PluginConfigIOS load_plugin_config(Ref<ConfigFile> config_file, const String &path) { + PluginConfigIOS plugin_config = {}; if (!config_file.is_valid()) { return plugin_config; @@ -218,18 +218,18 @@ static inline PluginConfig load_plugin_config(Ref<ConfigFile> config_file, const String config_base_dir = path.get_base_dir(); - plugin_config.name = config_file->get_value(CONFIG_SECTION, CONFIG_NAME_KEY, String()); - plugin_config.initialization_method = config_file->get_value(CONFIG_SECTION, CONFIG_INITIALIZE_KEY, String()); - plugin_config.deinitialization_method = config_file->get_value(CONFIG_SECTION, CONFIG_DEINITIALIZE_KEY, String()); + plugin_config.name = config_file->get_value(PluginConfigIOS::CONFIG_SECTION, PluginConfigIOS::CONFIG_NAME_KEY, String()); + plugin_config.initialization_method = config_file->get_value(PluginConfigIOS::CONFIG_SECTION, PluginConfigIOS::CONFIG_INITIALIZE_KEY, String()); + plugin_config.deinitialization_method = config_file->get_value(PluginConfigIOS::CONFIG_SECTION, PluginConfigIOS::CONFIG_DEINITIALIZE_KEY, String()); - String binary_path = config_file->get_value(CONFIG_SECTION, CONFIG_BINARY_KEY, String()); + String binary_path = config_file->get_value(PluginConfigIOS::CONFIG_SECTION, PluginConfigIOS::CONFIG_BINARY_KEY, String()); plugin_config.binary = resolve_local_dependency_path(config_base_dir, binary_path); - if (config_file->has_section(DEPENDENCIES_SECTION)) { - Vector<String> linked_dependencies = config_file->get_value(DEPENDENCIES_SECTION, DEPENDENCIES_LINKED_KEY, Vector<String>()); - Vector<String> embedded_dependencies = config_file->get_value(DEPENDENCIES_SECTION, DEPENDENCIES_EMBEDDED_KEY, Vector<String>()); - Vector<String> system_dependencies = config_file->get_value(DEPENDENCIES_SECTION, DEPENDENCIES_SYSTEM_KEY, Vector<String>()); - Vector<String> files = config_file->get_value(DEPENDENCIES_SECTION, DEPENDENCIES_FILES_KEY, Vector<String>()); + if (config_file->has_section(PluginConfigIOS::DEPENDENCIES_SECTION)) { + Vector<String> linked_dependencies = config_file->get_value(PluginConfigIOS::DEPENDENCIES_SECTION, PluginConfigIOS::DEPENDENCIES_LINKED_KEY, Vector<String>()); + Vector<String> embedded_dependencies = config_file->get_value(PluginConfigIOS::DEPENDENCIES_SECTION, PluginConfigIOS::DEPENDENCIES_EMBEDDED_KEY, Vector<String>()); + Vector<String> system_dependencies = config_file->get_value(PluginConfigIOS::DEPENDENCIES_SECTION, PluginConfigIOS::DEPENDENCIES_SYSTEM_KEY, Vector<String>()); + Vector<String> files = config_file->get_value(PluginConfigIOS::DEPENDENCIES_SECTION, PluginConfigIOS::DEPENDENCIES_FILES_KEY, Vector<String>()); plugin_config.linked_dependencies = resolve_local_dependencies(config_base_dir, linked_dependencies); plugin_config.embedded_dependencies = resolve_local_dependencies(config_base_dir, embedded_dependencies); @@ -237,15 +237,15 @@ static inline PluginConfig load_plugin_config(Ref<ConfigFile> config_file, const plugin_config.files_to_copy = resolve_local_dependencies(config_base_dir, files); - plugin_config.capabilities = config_file->get_value(DEPENDENCIES_SECTION, DEPENDENCIES_CAPABILITIES_KEY, Vector<String>()); + plugin_config.capabilities = config_file->get_value(PluginConfigIOS::DEPENDENCIES_SECTION, PluginConfigIOS::DEPENDENCIES_CAPABILITIES_KEY, Vector<String>()); } - if (config_file->has_section(PLIST_SECTION)) { + if (config_file->has_section(PluginConfigIOS::PLIST_SECTION)) { List<String> keys; - config_file->get_section_keys(PLIST_SECTION, &keys); + config_file->get_section_keys(PluginConfigIOS::PLIST_SECTION, &keys); for (int i = 0; i < keys.size(); i++) { - String value = config_file->get_value(PLIST_SECTION, keys[i], String()); + String value = config_file->get_value(PluginConfigIOS::PLIST_SECTION, keys[i], String()); if (value.is_empty()) { continue; diff --git a/platform/iphone/view_controller.h b/platform/iphone/view_controller.h index ff76359842..52fb6fbbf2 100644 --- a/platform/iphone/view_controller.h +++ b/platform/iphone/view_controller.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/iphone/view_controller.mm b/platform/iphone/view_controller.mm index 7e44d30851..c41aa13bb7 100644 --- a/platform/iphone/view_controller.mm +++ b/platform/iphone/view_controller.mm @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/iphone/vulkan_context_iphone.h b/platform/iphone/vulkan_context_iphone.h index 5c3d5fe33e..88764e270e 100644 --- a/platform/iphone/vulkan_context_iphone.h +++ b/platform/iphone/vulkan_context_iphone.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/iphone/vulkan_context_iphone.mm b/platform/iphone/vulkan_context_iphone.mm index d62e826957..b980ae99f0 100644 --- a/platform/iphone/vulkan_context_iphone.mm +++ b/platform/iphone/vulkan_context_iphone.mm @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/javascript/.eslintrc.libs.js b/platform/javascript/.eslintrc.libs.js index e5f0c3d147..81b1b8c864 100644 --- a/platform/javascript/.eslintrc.libs.js +++ b/platform/javascript/.eslintrc.libs.js @@ -18,5 +18,8 @@ module.exports = { "GodotRuntime": true, "GodotFS": true, "IDHandler": true, + "Browser": true, + "GL": true, + "XRWebGLLayer": true, }, }; diff --git a/platform/javascript/SCsub b/platform/javascript/SCsub index 7a8005fe30..b0302a5f88 100644 --- a/platform/javascript/SCsub +++ b/platform/javascript/SCsub @@ -27,8 +27,13 @@ if env["tools"]: sys_env.AddJSLibraries(["js/libs/library_godot_editor_tools.js"]) if env["javascript_eval"]: sys_env.AddJSLibraries(["js/libs/library_godot_eval.js"]) + for lib in sys_env["JS_LIBS"]: sys_env.Append(LINKFLAGS=["--js-library", lib]) +for js in env["JS_PRE"]: + sys_env.Append(LINKFLAGS=["--pre-js", env.File(js).path]) +for ext in env["JS_EXTERNS"]: + sys_env["ENV"]["EMCC_CLOSURE_ARGS"] += " --externs " + ext.path build = [] if env["gdnative_enabled"]: @@ -66,6 +71,8 @@ else: build = sys_env.Program(build_targets, javascript_files + ["javascript_runtime.cpp"]) sys_env.Depends(build[0], sys_env["JS_LIBS"]) +sys_env.Depends(build[0], sys_env["JS_PRE"]) +sys_env.Depends(build[0], sys_env["JS_EXTERNS"]) engine = [ "js/engine/preloader.js", diff --git a/platform/javascript/api/api.cpp b/platform/javascript/api/api.cpp index 6fd6c0ddf1..2f7bde065f 100644 --- a/platform/javascript/api/api.cpp +++ b/platform/javascript/api/api.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/javascript/api/api.h b/platform/javascript/api/api.h index 8afe0f33ce..2ac7333cdd 100644 --- a/platform/javascript/api/api.h +++ b/platform/javascript/api/api.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/javascript/api/javascript_eval.h b/platform/javascript/api/javascript_eval.h index 389983077e..24f7648ed9 100644 --- a/platform/javascript/api/javascript_eval.h +++ b/platform/javascript/api/javascript_eval.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/javascript/api/javascript_tools_editor_plugin.cpp b/platform/javascript/api/javascript_tools_editor_plugin.cpp index 2096dacdd8..8355faccc2 100644 --- a/platform/javascript/api/javascript_tools_editor_plugin.cpp +++ b/platform/javascript/api/javascript_tools_editor_plugin.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/javascript/api/javascript_tools_editor_plugin.h b/platform/javascript/api/javascript_tools_editor_plugin.h index df1197139c..557821d627 100644 --- a/platform/javascript/api/javascript_tools_editor_plugin.h +++ b/platform/javascript/api/javascript_tools_editor_plugin.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/javascript/audio_driver_javascript.cpp b/platform/javascript/audio_driver_javascript.cpp index 78fbed6d0f..6395fdf721 100644 --- a/platform/javascript/audio_driver_javascript.cpp +++ b/platform/javascript/audio_driver_javascript.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/javascript/audio_driver_javascript.h b/platform/javascript/audio_driver_javascript.h index f112a1ede4..d55ec261a4 100644 --- a/platform/javascript/audio_driver_javascript.h +++ b/platform/javascript/audio_driver_javascript.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/javascript/detect.py b/platform/javascript/detect.py index d53c774e77..0d57f8aad1 100644 --- a/platform/javascript/detect.py +++ b/platform/javascript/detect.py @@ -1,7 +1,7 @@ import os import sys -from emscripten_helpers import run_closure_compiler, create_engine_file, add_js_libraries +from emscripten_helpers import run_closure_compiler, create_engine_file, add_js_libraries, add_js_pre, add_js_externs from methods import get_compiler_version from SCons.Util import WhereIs @@ -131,8 +131,13 @@ def configure(env): jscc = env.Builder(generator=run_closure_compiler, suffix=".cc.js", src_suffix=".js") env.Append(BUILDERS={"BuildJS": jscc}) - # Add helper method for adding libraries. + # Add helper method for adding libraries, externs, pre-js. + env["JS_LIBS"] = [] + env["JS_PRE"] = [] + env["JS_EXTERNS"] = [] env.AddMethod(add_js_libraries, "AddJSLibraries") + env.AddMethod(add_js_pre, "AddJSPre") + env.AddMethod(add_js_externs, "AddJSExterns") # Add method that joins/compiles our Engine files. env.AddMethod(create_engine_file, "CreateEngineFile") diff --git a/platform/javascript/display_server_javascript.cpp b/platform/javascript/display_server_javascript.cpp index 643530541d..f10627b0b6 100644 --- a/platform/javascript/display_server_javascript.cpp +++ b/platform/javascript/display_server_javascript.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/javascript/display_server_javascript.h b/platform/javascript/display_server_javascript.h index 1f00295d48..916be1ae45 100644 --- a/platform/javascript/display_server_javascript.h +++ b/platform/javascript/display_server_javascript.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/javascript/dom_keys.inc b/platform/javascript/dom_keys.inc index e3f2ce42b4..7902efafe0 100644 --- a/platform/javascript/dom_keys.inc +++ b/platform/javascript/dom_keys.inc @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/javascript/emscripten_helpers.py b/platform/javascript/emscripten_helpers.py index cc874c432e..8b8c492e22 100644 --- a/platform/javascript/emscripten_helpers.py +++ b/platform/javascript/emscripten_helpers.py @@ -22,6 +22,12 @@ def create_engine_file(env, target, source, externs): def add_js_libraries(env, libraries): - if "JS_LIBS" not in env: - env["JS_LIBS"] = [] env.Append(JS_LIBS=env.File(libraries)) + + +def add_js_pre(env, js_pre): + env.Append(JS_PRE=env.File(js_pre)) + + +def add_js_externs(env, externs): + env.Append(JS_EXTERNS=env.File(externs)) diff --git a/platform/javascript/export/export.cpp b/platform/javascript/export/export.cpp index 6ae49c2162..48ccc1f87a 100644 --- a/platform/javascript/export/export.cpp +++ b/platform/javascript/export/export.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/javascript/export/export.h b/platform/javascript/export/export.h index 30c5c855d1..e641339f55 100644 --- a/platform/javascript/export/export.h +++ b/platform/javascript/export/export.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/javascript/godot_audio.h b/platform/javascript/godot_audio.h index aeb234269e..54fc8fa3b5 100644 --- a/platform/javascript/godot_audio.h +++ b/platform/javascript/godot_audio.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/javascript/godot_js.h b/platform/javascript/godot_js.h index 23596a0897..5b98253b08 100644 --- a/platform/javascript/godot_js.h +++ b/platform/javascript/godot_js.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/javascript/http_client.h.inc b/platform/javascript/http_client.h.inc index 4d5ff88bdd..2ef1ad5b83 100644 --- a/platform/javascript/http_client.h.inc +++ b/platform/javascript/http_client.h.inc @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/javascript/http_client_javascript.cpp b/platform/javascript/http_client_javascript.cpp index b81de88fbf..c8c48dd582 100644 --- a/platform/javascript/http_client_javascript.cpp +++ b/platform/javascript/http_client_javascript.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -220,13 +220,13 @@ Error HTTPClient::poll() { has_polled = true; } else { // forcing synchronous requests is not possible on the web - if (last_polling_frame == Engine::get_singleton()->get_idle_frames()) { + if (last_polling_frame == Engine::get_singleton()->get_process_frames()) { WARN_PRINT("HTTPClient polled multiple times in one frame, " "but request cannot progress more than once per " "frame on the HTML5 platform."); } } - last_polling_frame = Engine::get_singleton()->get_idle_frames(); + last_polling_frame = Engine::get_singleton()->get_process_frames(); #endif polled_response_code = godot_xhr_get_status(xhr_id); diff --git a/platform/javascript/http_request.h b/platform/javascript/http_request.h index 41e4749216..d32b2f265e 100644 --- a/platform/javascript/http_request.h +++ b/platform/javascript/http_request.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/javascript/javascript_eval.cpp b/platform/javascript/javascript_eval.cpp index b203253a39..cb19dd20d4 100644 --- a/platform/javascript/javascript_eval.cpp +++ b/platform/javascript/javascript_eval.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/javascript/javascript_main.cpp b/platform/javascript/javascript_main.cpp index b4985a4f36..0b8af70b13 100644 --- a/platform/javascript/javascript_main.cpp +++ b/platform/javascript/javascript_main.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -87,7 +87,7 @@ extern EMSCRIPTEN_KEEPALIVE int godot_js_main(int argc, char *argv[]) { ResourceLoader::set_abort_on_missing_resources(false); Main::start(); - os->get_main_loop()->init(); + os->get_main_loop()->initialize(); emscripten_set_main_loop(main_loop_callback, -1, false); // Immediately run the first iteration. // We are inside an animation frame, we want to immediately draw on the newly setup canvas. diff --git a/platform/javascript/javascript_runtime.cpp b/platform/javascript/javascript_runtime.cpp index bfe9fbd1bc..2996e95a95 100644 --- a/platform/javascript/javascript_runtime.cpp +++ b/platform/javascript/javascript_runtime.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/javascript/js/libs/audio.worklet.js b/platform/javascript/js/libs/audio.worklet.js index 414dc37097..6b3f80c6a9 100644 --- a/platform/javascript/js/libs/audio.worklet.js +++ b/platform/javascript/js/libs/audio.worklet.js @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/javascript/js/libs/library_godot_audio.js b/platform/javascript/js/libs/library_godot_audio.js index d01b8d887b..8e385e9176 100644 --- a/platform/javascript/js/libs/library_godot_audio.js +++ b/platform/javascript/js/libs/library_godot_audio.js @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/javascript/js/libs/library_godot_display.js b/platform/javascript/js/libs/library_godot_display.js index 800d6f414f..d1f4d9595b 100644 --- a/platform/javascript/js/libs/library_godot_display.js +++ b/platform/javascript/js/libs/library_godot_display.js @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/javascript/js/libs/library_godot_editor_tools.js b/platform/javascript/js/libs/library_godot_editor_tools.js index 12edc8e733..d7f1ad5ea1 100644 --- a/platform/javascript/js/libs/library_godot_editor_tools.js +++ b/platform/javascript/js/libs/library_godot_editor_tools.js @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/javascript/js/libs/library_godot_eval.js b/platform/javascript/js/libs/library_godot_eval.js index 1a2440dd24..9ab392b813 100644 --- a/platform/javascript/js/libs/library_godot_eval.js +++ b/platform/javascript/js/libs/library_godot_eval.js @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/javascript/js/libs/library_godot_http_request.js b/platform/javascript/js/libs/library_godot_http_request.js index d4468bd5aa..930d3209f8 100644 --- a/platform/javascript/js/libs/library_godot_http_request.js +++ b/platform/javascript/js/libs/library_godot_http_request.js @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/javascript/js/libs/library_godot_os.js b/platform/javascript/js/libs/library_godot_os.js index 260cfbf97f..9fde4a84e1 100644 --- a/platform/javascript/js/libs/library_godot_os.js +++ b/platform/javascript/js/libs/library_godot_os.js @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/javascript/js/libs/library_godot_runtime.js b/platform/javascript/js/libs/library_godot_runtime.js index 04f29ad681..7e36ff8ab5 100644 --- a/platform/javascript/js/libs/library_godot_runtime.js +++ b/platform/javascript/js/libs/library_godot_runtime.js @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/javascript/os_javascript.cpp b/platform/javascript/os_javascript.cpp index 8c976da58e..b922b2ba91 100644 --- a/platform/javascript/os_javascript.cpp +++ b/platform/javascript/os_javascript.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -106,14 +106,18 @@ void OS_JavaScript::finalize() { // Miscellaneous -Error OS_JavaScript::execute(const String &p_path, const List<String> &p_arguments, bool p_blocking, ProcessID *r_child_id, String *r_pipe, int *r_exitcode, bool read_stderr, Mutex *p_pipe_mutex) { +Error OS_JavaScript::execute(const String &p_path, const List<String> &p_arguments, String *r_pipe, int *r_exitcode, bool read_stderr, Mutex *p_pipe_mutex) { + return create_process(p_path, p_arguments); +} + +Error OS_JavaScript::create_process(const String &p_path, const List<String> &p_arguments, ProcessID *r_child_id) { Array args; for (const List<String>::Element *E = p_arguments.front(); E; E = E->next()) { args.push_back(E->get()); } String json_args = JSON::print(args); int failed = godot_js_os_execute(json_args.utf8().get_data()); - ERR_FAIL_COND_V_MSG(failed, ERR_UNAVAILABLE, "OS::execute() must be implemented in JavaScript via 'engine.setOnExecute' if required."); + ERR_FAIL_COND_V_MSG(failed, ERR_UNAVAILABLE, "OS::execute() or create_process() must be implemented in JavaScript via 'engine.setOnExecute' if required."); return OK; } diff --git a/platform/javascript/os_javascript.h b/platform/javascript/os_javascript.h index 6682f8fd85..8db62d9d1c 100644 --- a/platform/javascript/os_javascript.h +++ b/platform/javascript/os_javascript.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -70,7 +70,8 @@ public: MainLoop *get_main_loop() const override; bool main_loop_iterate(); - Error execute(const String &p_path, const List<String> &p_arguments, bool p_blocking = true, ProcessID *r_child_id = nullptr, String *r_pipe = nullptr, int *r_exitcode = nullptr, bool read_stderr = false, Mutex *p_pipe_mutex = nullptr) override; + Error execute(const String &p_path, const List<String> &p_arguments, String *r_pipe = nullptr, int *r_exitcode = nullptr, bool read_stderr = false, Mutex *p_pipe_mutex = nullptr) override; + Error create_process(const String &p_path, const List<String> &p_arguments, ProcessID *r_child_id = nullptr) override; Error kill(const ProcessID &p_pid) override; int get_process_id() const override; diff --git a/platform/javascript/platform_config.h b/platform/javascript/platform_config.h index e2200376d3..65df34902e 100644 --- a/platform/javascript/platform_config.h +++ b/platform/javascript/platform_config.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/linuxbsd/context_gl_x11.cpp b/platform/linuxbsd/context_gl_x11.cpp index 71dc9602b3..1f92370ab7 100644 --- a/platform/linuxbsd/context_gl_x11.cpp +++ b/platform/linuxbsd/context_gl_x11.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/linuxbsd/context_gl_x11.h b/platform/linuxbsd/context_gl_x11.h index 7aed280c98..d089886f4d 100644 --- a/platform/linuxbsd/context_gl_x11.h +++ b/platform/linuxbsd/context_gl_x11.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/linuxbsd/crash_handler_linuxbsd.cpp b/platform/linuxbsd/crash_handler_linuxbsd.cpp index 36c304b7f9..ea0222cb19 100644 --- a/platform/linuxbsd/crash_handler_linuxbsd.cpp +++ b/platform/linuxbsd/crash_handler_linuxbsd.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -104,7 +104,7 @@ static void handle_crash(int sig) { // Try to get the file/line number using addr2line int ret; - Error err = OS::get_singleton()->execute(String("addr2line"), args, true, nullptr, &output, &ret); + Error err = OS::get_singleton()->execute(String("addr2line"), args, &output, &ret); if (err == OK) { output.erase(output.length() - 1, 1); } diff --git a/platform/linuxbsd/crash_handler_linuxbsd.h b/platform/linuxbsd/crash_handler_linuxbsd.h index 9bb03579bc..a3dae0cc22 100644 --- a/platform/linuxbsd/crash_handler_linuxbsd.h +++ b/platform/linuxbsd/crash_handler_linuxbsd.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/linuxbsd/detect_prime_x11.cpp b/platform/linuxbsd/detect_prime_x11.cpp index 709523e836..0f8d108dff 100644 --- a/platform/linuxbsd/detect_prime_x11.cpp +++ b/platform/linuxbsd/detect_prime_x11.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/linuxbsd/detect_prime_x11.h b/platform/linuxbsd/detect_prime_x11.h index 039bdee76b..0b548b849e 100644 --- a/platform/linuxbsd/detect_prime_x11.h +++ b/platform/linuxbsd/detect_prime_x11.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/linuxbsd/display_server_x11.cpp b/platform/linuxbsd/display_server_x11.cpp index 9669de5ed6..00b90923de 100644 --- a/platform/linuxbsd/display_server_x11.cpp +++ b/platform/linuxbsd/display_server_x11.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -191,7 +191,7 @@ void DisplayServerX11::alert(const String &p_alert, const String &p_title) { } if (program.length()) { - OS::get_singleton()->execute(program, args, true); + OS::get_singleton()->execute(program, args); } else { print_line(p_alert); } diff --git a/platform/linuxbsd/display_server_x11.h b/platform/linuxbsd/display_server_x11.h index 6f437f3be9..7784ba82b5 100644 --- a/platform/linuxbsd/display_server_x11.h +++ b/platform/linuxbsd/display_server_x11.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/linuxbsd/export/export.cpp b/platform/linuxbsd/export/export.cpp index 86ea95c563..cb95068314 100644 --- a/platform/linuxbsd/export/export.cpp +++ b/platform/linuxbsd/export/export.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/linuxbsd/export/export.h b/platform/linuxbsd/export/export.h index 5ee81f485e..61e96aa2f6 100644 --- a/platform/linuxbsd/export/export.h +++ b/platform/linuxbsd/export/export.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/linuxbsd/godot_linuxbsd.cpp b/platform/linuxbsd/godot_linuxbsd.cpp index e1796ccefe..6f5c46b59c 100644 --- a/platform/linuxbsd/godot_linuxbsd.cpp +++ b/platform/linuxbsd/godot_linuxbsd.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/linuxbsd/joypad_linux.cpp b/platform/linuxbsd/joypad_linux.cpp index 0676587f7a..291ca49585 100644 --- a/platform/linuxbsd/joypad_linux.cpp +++ b/platform/linuxbsd/joypad_linux.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/linuxbsd/joypad_linux.h b/platform/linuxbsd/joypad_linux.h index 71eab78f99..20d30b510c 100644 --- a/platform/linuxbsd/joypad_linux.h +++ b/platform/linuxbsd/joypad_linux.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/linuxbsd/key_mapping_x11.cpp b/platform/linuxbsd/key_mapping_x11.cpp index 78049f2dfc..f9f612fa74 100644 --- a/platform/linuxbsd/key_mapping_x11.cpp +++ b/platform/linuxbsd/key_mapping_x11.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/linuxbsd/key_mapping_x11.h b/platform/linuxbsd/key_mapping_x11.h index 8f5e01a3c2..163a8e21db 100644 --- a/platform/linuxbsd/key_mapping_x11.h +++ b/platform/linuxbsd/key_mapping_x11.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/linuxbsd/os_linuxbsd.cpp b/platform/linuxbsd/os_linuxbsd.cpp index 4bc3c9421e..44b3930d6c 100644 --- a/platform/linuxbsd/os_linuxbsd.cpp +++ b/platform/linuxbsd/os_linuxbsd.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -128,7 +128,7 @@ Error OS_LinuxBSD::shell_open(String p_uri) { args.push_back(p_uri); // Agnostic - ok = execute("xdg-open", args, true, nullptr, nullptr, &err_code); + ok = execute("xdg-open", args, nullptr, &err_code); if (ok == OK && !err_code) { return OK; } else if (err_code == 2) { @@ -136,25 +136,25 @@ Error OS_LinuxBSD::shell_open(String p_uri) { } // GNOME args.push_front("open"); // The command is `gio open`, so we need to add it to args - ok = execute("gio", args, true, nullptr, nullptr, &err_code); + ok = execute("gio", args, nullptr, &err_code); if (ok == OK && !err_code) { return OK; } else if (err_code == 2) { return ERR_FILE_NOT_FOUND; } args.pop_front(); - ok = execute("gvfs-open", args, true, nullptr, nullptr, &err_code); + ok = execute("gvfs-open", args, nullptr, &err_code); if (ok == OK && !err_code) { return OK; } else if (err_code == 2) { return ERR_FILE_NOT_FOUND; } // KDE - ok = execute("kde-open5", args, true, nullptr, nullptr, &err_code); + ok = execute("kde-open5", args, nullptr, &err_code); if (ok == OK && !err_code) { return OK; } - ok = execute("kde-open", args, true, nullptr, nullptr, &err_code); + ok = execute("kde-open", args, nullptr, &err_code); return !err_code ? ok : FAILED; } @@ -232,7 +232,7 @@ String OS_LinuxBSD::get_system_dir(SystemDir p_dir) const { String pipe; List<String> arg; arg.push_back(xdgparam); - Error err = const_cast<OS_LinuxBSD *>(this)->execute("xdg-user-dir", arg, true, nullptr, &pipe); + Error err = const_cast<OS_LinuxBSD *>(this)->execute("xdg-user-dir", arg, &pipe); if (err != OK) { return "."; } @@ -307,7 +307,7 @@ Error OS_LinuxBSD::move_to_trash(const String &p_path) { List<String> args; args.push_back(p_path); args.push_front("trash"); // The command is `gio trash <file_name>` so we need to add it to args. - Error result = execute("gio", args, true, nullptr, nullptr, &err_code); // For GNOME based machines. + Error result = execute("gio", args, nullptr, &err_code); // For GNOME based machines. if (result == OK && !err_code) { return OK; } else if (err_code == 2) { @@ -317,7 +317,7 @@ Error OS_LinuxBSD::move_to_trash(const String &p_path) { args.pop_front(); args.push_front("move"); args.push_back("trash:/"); // The command is `kioclient5 move <file_name> trash:/`. - result = execute("kioclient5", args, true, nullptr, nullptr, &err_code); // For KDE based machines. + result = execute("kioclient5", args, nullptr, &err_code); // For KDE based machines. if (result == OK && !err_code) { return OK; } else if (err_code == 2) { @@ -326,7 +326,7 @@ Error OS_LinuxBSD::move_to_trash(const String &p_path) { args.pop_front(); args.pop_back(); - result = execute("gvfs-trash", args, true, nullptr, nullptr, &err_code); // For older Linux machines. + result = execute("gvfs-trash", args, nullptr, &err_code); // For older Linux machines. if (result == OK && !err_code) { return OK; } else if (err_code == 2) { @@ -432,7 +432,7 @@ Error OS_LinuxBSD::move_to_trash(const String &p_path) { mv_args.push_back(trash_path + "/files"); { int retval; - Error err = execute("mv", mv_args, true, nullptr, nullptr, &retval); + Error err = execute("mv", mv_args, nullptr, &retval); // Issue an error if "mv" failed to move the given resource to the trash can. if (err != OK || retval != 0) { diff --git a/platform/linuxbsd/os_linuxbsd.h b/platform/linuxbsd/os_linuxbsd.h index 89d0bcd0f2..b6cf93c551 100644 --- a/platform/linuxbsd/os_linuxbsd.h +++ b/platform/linuxbsd/os_linuxbsd.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/linuxbsd/platform_config.h b/platform/linuxbsd/platform_config.h index 571ad03db0..3195d08935 100644 --- a/platform/linuxbsd/platform_config.h +++ b/platform/linuxbsd/platform_config.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/linuxbsd/vulkan_context_x11.cpp b/platform/linuxbsd/vulkan_context_x11.cpp index 2eaa9f9446..021db630e0 100644 --- a/platform/linuxbsd/vulkan_context_x11.cpp +++ b/platform/linuxbsd/vulkan_context_x11.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/linuxbsd/vulkan_context_x11.h b/platform/linuxbsd/vulkan_context_x11.h index af3d923cfe..26472444ad 100644 --- a/platform/linuxbsd/vulkan_context_x11.h +++ b/platform/linuxbsd/vulkan_context_x11.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/osx/context_gl_osx.h b/platform/osx/context_gl_osx.h index 1d467513e2..ac45559217 100644 --- a/platform/osx/context_gl_osx.h +++ b/platform/osx/context_gl_osx.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/osx/context_gl_osx.mm b/platform/osx/context_gl_osx.mm index 2319e9eb1f..88db1a296e 100644 --- a/platform/osx/context_gl_osx.mm +++ b/platform/osx/context_gl_osx.mm @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/osx/crash_handler_osx.h b/platform/osx/crash_handler_osx.h index 9970f6045a..1601bbaab6 100644 --- a/platform/osx/crash_handler_osx.h +++ b/platform/osx/crash_handler_osx.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/osx/crash_handler_osx.mm b/platform/osx/crash_handler_osx.mm index 1429024598..147ce26779 100644 --- a/platform/osx/crash_handler_osx.mm +++ b/platform/osx/crash_handler_osx.mm @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -135,7 +135,7 @@ static void handle_crash(int sig) { int ret; String out = ""; - Error err = OS::get_singleton()->execute(String("atos"), args, true, NULL, &out, &ret); + Error err = OS::get_singleton()->execute(String("atos"), args, &out, &ret); if (err == OK && out.substr(0, 2) != "0x") { out.erase(out.length() - 1, 1); output = out; diff --git a/platform/osx/dir_access_osx.h b/platform/osx/dir_access_osx.h index 91b8f9b2c5..f61581979f 100644 --- a/platform/osx/dir_access_osx.h +++ b/platform/osx/dir_access_osx.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/osx/dir_access_osx.mm b/platform/osx/dir_access_osx.mm index 439c6a075f..552c33d018 100644 --- a/platform/osx/dir_access_osx.mm +++ b/platform/osx/dir_access_osx.mm @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/osx/display_server_osx.h b/platform/osx/display_server_osx.h index ea55a3ff28..597ebce6ff 100644 --- a/platform/osx/display_server_osx.h +++ b/platform/osx/display_server_osx.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/osx/display_server_osx.mm b/platform/osx/display_server_osx.mm index 8d82119ae2..2d43454501 100644 --- a/platform/osx/display_server_osx.mm +++ b/platform/osx/display_server_osx.mm @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -256,9 +256,7 @@ static NSCursor *_cursorFromSelector(SEL selector, SEL fallback = nil) { List<String> args; args.push_back(((OS_OSX *)(OS_OSX::get_singleton()))->open_with_filename); String exec = OS::get_singleton()->get_executable_path(); - - OS::ProcessID pid = 0; - OS::get_singleton()->execute(exec, args, false, &pid); + OS::get_singleton()->create_process(exec, args); } #endif return YES; diff --git a/platform/osx/export/export.cpp b/platform/osx/export/export.cpp index 57ad6dc688..337cfd6808 100644 --- a/platform/osx/export/export.cpp +++ b/platform/osx/export/export.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -419,7 +419,7 @@ Error EditorExportPlatformOSX::_notarize(const Ref<EditorExportPreset> &p_preset args.push_back(p_path); String str; - Error err = OS::get_singleton()->execute("xcrun", args, true, nullptr, &str, nullptr, true); + Error err = OS::get_singleton()->execute("xcrun", args, &str, nullptr, true); ERR_FAIL_COND_V(err != OK, err); print_line("altool (" + p_path + "):\n" + str); @@ -470,7 +470,7 @@ Error EditorExportPlatformOSX::_code_sign(const Ref<EditorExportPreset> &p_prese args.push_back(p_path); String str; - Error err = OS::get_singleton()->execute("codesign", args, true, nullptr, &str, nullptr, true); + Error err = OS::get_singleton()->execute("codesign", args, &str, nullptr, true); ERR_FAIL_COND_V(err != OK, err); print_line("codesign (" + p_path + "):\n" + str); @@ -504,7 +504,7 @@ Error EditorExportPlatformOSX::_create_dmg(const String &p_dmg_path, const Strin args.push_back(p_app_path_name); String str; - Error err = OS::get_singleton()->execute("hdiutil", args, true, nullptr, &str, nullptr, true); + Error err = OS::get_singleton()->execute("hdiutil", args, &str, nullptr, true); ERR_FAIL_COND_V(err != OK, err); print_line("hdiutil returned: " + str); diff --git a/platform/osx/export/export.h b/platform/osx/export/export.h index 4ddcec09fb..f8cf41c0e7 100644 --- a/platform/osx/export/export.h +++ b/platform/osx/export/export.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/osx/godot_main_osx.mm b/platform/osx/godot_main_osx.mm index 4e73d5441c..7e7dbf6afb 100644 --- a/platform/osx/godot_main_osx.mm +++ b/platform/osx/godot_main_osx.mm @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/osx/joypad_osx.cpp b/platform/osx/joypad_osx.cpp index b2871b261e..0b6a0e20a6 100644 --- a/platform/osx/joypad_osx.cpp +++ b/platform/osx/joypad_osx.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/osx/joypad_osx.h b/platform/osx/joypad_osx.h index 6c2a1ea70b..bf7e8949df 100644 --- a/platform/osx/joypad_osx.h +++ b/platform/osx/joypad_osx.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/osx/os_osx.h b/platform/osx/os_osx.h index f6eee31a6a..d57940775d 100644 --- a/platform/osx/os_osx.h +++ b/platform/osx/os_osx.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/osx/os_osx.mm b/platform/osx/os_osx.mm index c3e362bbe8..7b5daf5bfb 100644 --- a/platform/osx/os_osx.mm +++ b/platform/osx/os_osx.mm @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/osx/platform_config.h b/platform/osx/platform_config.h index e657aca955..2d0fd872dc 100644 --- a/platform/osx/platform_config.h +++ b/platform/osx/platform_config.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/osx/vulkan_context_osx.h b/platform/osx/vulkan_context_osx.h index e996f176a9..8b6a75adfb 100644 --- a/platform/osx/vulkan_context_osx.h +++ b/platform/osx/vulkan_context_osx.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/osx/vulkan_context_osx.mm b/platform/osx/vulkan_context_osx.mm index ec8745ff01..75a4fc990f 100644 --- a/platform/osx/vulkan_context_osx.mm +++ b/platform/osx/vulkan_context_osx.mm @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/register_platform_apis.h b/platform/register_platform_apis.h index 6b962f5d91..4cf84b321f 100644 --- a/platform/register_platform_apis.h +++ b/platform/register_platform_apis.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/server/godot_server.cpp b/platform/server/godot_server.cpp index 9f22240a80..1ced95fcbc 100644 --- a/platform/server/godot_server.cpp +++ b/platform/server/godot_server.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/server/os_server.cpp b/platform/server/os_server.cpp index 77cf15c489..852ec7c4ef 100644 --- a/platform/server/os_server.cpp +++ b/platform/server/os_server.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/server/os_server.h b/platform/server/os_server.h index b707549b17..61025fa14b 100644 --- a/platform/server/os_server.h +++ b/platform/server/os_server.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/server/platform_config.h b/platform/server/platform_config.h index 73136ec81b..32a19d811b 100644 --- a/platform/server/platform_config.h +++ b/platform/server/platform_config.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/uwp/app.cpp b/platform/uwp/app.cpp index 6090d13854..dc4238bdd4 100644 --- a/platform/uwp/app.cpp +++ b/platform/uwp/app.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/uwp/app.h b/platform/uwp/app.h index 5cffe378b1..0b02527dae 100644 --- a/platform/uwp/app.h +++ b/platform/uwp/app.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/uwp/context_egl_uwp.cpp b/platform/uwp/context_egl_uwp.cpp index a6607ed42c..bb2a14e9fc 100644 --- a/platform/uwp/context_egl_uwp.cpp +++ b/platform/uwp/context_egl_uwp.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/uwp/context_egl_uwp.h b/platform/uwp/context_egl_uwp.h index 5e7dc1802d..974faa3ac7 100644 --- a/platform/uwp/context_egl_uwp.h +++ b/platform/uwp/context_egl_uwp.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/uwp/export/export.cpp b/platform/uwp/export/export.cpp index 344521baf1..1aad2bfa1a 100644 --- a/platform/uwp/export/export.cpp +++ b/platform/uwp/export/export.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -760,7 +760,7 @@ class EditorExportPlatformUWP : public EditorExportPlatform { result = result.replace("$version_string$", version); Platform arch = (Platform)(int)p_preset->get("architecture/target"); - String architecture = arch == ARM ? "arm" : arch == X86 ? "x86" : "x64"; + String architecture = arch == ARM ? "arm" : (arch == X86 ? "x86" : "x64"); result = result.replace("$architecture$", architecture); result = result.replace("$display_name$", String(p_preset->get("package/display_name")).is_empty() ? (String)ProjectSettings::get_singleton()->get("application/config/name") : String(p_preset->get("package/display_name"))); @@ -1411,7 +1411,7 @@ public: args.push_back(cert_pass); args.push_back(p_path); - OS::get_singleton()->execute(signtool_path, args, true); + OS::get_singleton()->execute(signtool_path, args); #endif // WINDOWS_ENABLED return OK; diff --git a/platform/uwp/export/export.h b/platform/uwp/export/export.h index 1a1555d8ee..bc23cad38c 100644 --- a/platform/uwp/export/export.h +++ b/platform/uwp/export/export.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/uwp/joypad_uwp.cpp b/platform/uwp/joypad_uwp.cpp index 4fdfde9673..5da90db49d 100644 --- a/platform/uwp/joypad_uwp.cpp +++ b/platform/uwp/joypad_uwp.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/uwp/joypad_uwp.h b/platform/uwp/joypad_uwp.h index 2df87d6fd5..5df4a211ac 100644 --- a/platform/uwp/joypad_uwp.h +++ b/platform/uwp/joypad_uwp.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/uwp/os_uwp.cpp b/platform/uwp/os_uwp.cpp index 693d8a69f1..5760bcc72c 100644 --- a/platform/uwp/os_uwp.cpp +++ b/platform/uwp/os_uwp.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -638,7 +638,11 @@ void OS_UWP::set_custom_mouse_cursor(const RES &p_cursor, CursorShape p_shape, c // TODO } -Error OS_UWP::execute(const String &p_path, const List<String> &p_arguments, bool p_blocking, ProcessID *r_child_id, String *r_pipe, int *r_exitcode, bool read_stderr, Mutex *p_pipe_mutex) { +Error OS_UWP::execute(const String &p_path, const List<String> &p_arguments, String *r_pipe, int *r_exitcode, bool read_stderr, Mutex *p_pipe_mutex) { + return FAILED; +}; + +Error OS_UWP::create_process(const String &p_path, const List<String> &p_arguments, ProcessID *r_child_id) { return FAILED; }; diff --git a/platform/uwp/os_uwp.h b/platform/uwp/os_uwp.h index bf3c31f867..a4d3d6d52a 100644 --- a/platform/uwp/os_uwp.h +++ b/platform/uwp/os_uwp.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -199,7 +199,8 @@ public: virtual void delay_usec(uint32_t p_usec) const; virtual uint64_t get_ticks_usec() const; - virtual Error execute(const String &p_path, const List<String> &p_arguments, bool p_blocking = true, ProcessID *r_child_id = nullptr, String *r_pipe = nullptr, int *r_exitcode = nullptr, bool read_stderr = false, Mutex *p_pipe_mutex = nullptr); + virtual Error execute(const String &p_path, const List<String> &p_arguments, String *r_pipe = nullptr, int *r_exitcode = nullptr, bool read_stderr = false, Mutex *p_pipe_mutex = nullptr); + virtual Error create_process(const String &p_path, const List<String> &p_arguments, ProcessID *r_child_id = nullptr); virtual Error kill(const ProcessID &p_pid); virtual bool has_environment(const String &p_var) const; diff --git a/platform/uwp/platform_config.h b/platform/uwp/platform_config.h index 09a16614e0..481f583f6f 100644 --- a/platform/uwp/platform_config.h +++ b/platform/uwp/platform_config.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/uwp/thread_uwp.cpp b/platform/uwp/thread_uwp.cpp index 8e7bb144be..364c414375 100644 --- a/platform/uwp/thread_uwp.cpp +++ b/platform/uwp/thread_uwp.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/uwp/thread_uwp.h b/platform/uwp/thread_uwp.h index 9b2a2590a8..0bfc71d2e0 100644 --- a/platform/uwp/thread_uwp.h +++ b/platform/uwp/thread_uwp.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/windows/context_gl_windows.cpp b/platform/windows/context_gl_windows.cpp index 54251fc66c..207b0a1168 100644 --- a/platform/windows/context_gl_windows.cpp +++ b/platform/windows/context_gl_windows.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/windows/context_gl_windows.h b/platform/windows/context_gl_windows.h index 0013177609..e44e2945ca 100644 --- a/platform/windows/context_gl_windows.h +++ b/platform/windows/context_gl_windows.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/windows/crash_handler_windows.cpp b/platform/windows/crash_handler_windows.cpp index 0f2f49c5ce..e24e466f88 100644 --- a/platform/windows/crash_handler_windows.cpp +++ b/platform/windows/crash_handler_windows.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/windows/crash_handler_windows.h b/platform/windows/crash_handler_windows.h index 66a4cac296..e1ec8e6787 100644 --- a/platform/windows/crash_handler_windows.h +++ b/platform/windows/crash_handler_windows.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/windows/display_server_windows.cpp b/platform/windows/display_server_windows.cpp index 520b43f963..14e7d395d3 100644 --- a/platform/windows/display_server_windows.cpp +++ b/platform/windows/display_server_windows.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -903,6 +903,9 @@ void DisplayServerWindows::_get_window_style(bool p_main_window, bool p_fullscre r_style = WS_OVERLAPPED | WS_CAPTION | WS_SYSMENU; } } + if (!p_borderless) { + r_style |= WS_VISIBLE; + } if (p_no_activate_focus) { r_style_ex |= WS_EX_TOPMOST | WS_EX_NOACTIVATE; @@ -910,7 +913,7 @@ void DisplayServerWindows::_get_window_style(bool p_main_window, bool p_fullscre r_style |= WS_CLIPCHILDREN | WS_CLIPSIBLINGS; } -void DisplayServerWindows::_update_window_style(WindowID p_window, bool p_repaint, bool p_maximized) { +void DisplayServerWindows::_update_window_style(WindowID p_window, bool p_repaint) { _THREAD_SAFE_METHOD_ ERR_FAIL_COND(!windows.has(p_window)); @@ -943,6 +946,7 @@ void DisplayServerWindows::window_set_mode(WindowMode p_mode, WindowID p_window) RECT rect; wd.fullscreen = false; + wd.maximized = wd.was_maximized; if (wd.pre_fs_valid) { rect = wd.pre_fs_rect; @@ -951,13 +955,16 @@ void DisplayServerWindows::window_set_mode(WindowMode p_mode, WindowID p_window) rect.right = wd.width; rect.top = 0; rect.bottom = wd.height; + wd.pre_fs_valid = true; } - _update_window_style(p_window, false, wd.was_maximized); + _update_window_style(p_window, false); MoveWindow(wd.hWnd, rect.left, rect.top, rect.right - rect.left, rect.bottom - rect.top, TRUE); - - wd.pre_fs_valid = true; + } else if (p_mode == WINDOW_MODE_WINDOWED) { + ShowWindow(wd.hWnd, SW_RESTORE); + wd.maximized = false; + wd.minimized = false; } if (p_mode == WINDOW_MODE_MAXIMIZED) { @@ -966,12 +973,6 @@ void DisplayServerWindows::window_set_mode(WindowMode p_mode, WindowID p_window) wd.minimized = false; } - if (p_mode == WINDOW_MODE_WINDOWED) { - ShowWindow(wd.hWnd, SW_RESTORE); - wd.maximized = false; - wd.minimized = false; - } - if (p_mode == WINDOW_MODE_MINIMIZED) { ShowWindow(wd.hWnd, SW_MINIMIZE); wd.maximized = false; @@ -1875,27 +1876,16 @@ LRESULT DisplayServerWindows::WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARA break; } - case WM_ACTIVATE: // Watch For Window Activate Message - { - windows[window_id].minimized = HIWORD(wParam) != 0; - - if (LOWORD(wParam) == WA_ACTIVE || LOWORD(wParam) == WA_CLICKACTIVE) { - _send_window_event(windows[window_id], WINDOW_EVENT_FOCUS_IN); - windows[window_id].window_focused = true; - alt_mem = false; - control_mem = false; - shift_mem = false; - } else { // WM_INACTIVE - Input::get_singleton()->release_pressed_events(); - _send_window_event(windows[window_id], WINDOW_EVENT_FOCUS_OUT); - windows[window_id].window_focused = false; - alt_mem = false; - }; + case WM_ACTIVATE: { // Watch For Window Activate Message + if (!windows[window_id].window_focused) { + _process_activate_event(window_id, wParam, lParam); + } else { + windows[window_id].saved_wparam = wParam; + windows[window_id].saved_lparam = lParam; - if ((OS::get_singleton()->get_current_tablet_driver() == "wintab") && wintab_available && windows[window_id].wtctx) { - wintab_WTEnable(windows[window_id].wtctx, GET_WM_ACTIVATE_STATE(wParam, lParam)); + // Run a timer to prevent event catching warning if the focused window is closing. + windows[window_id].focus_timer_id = SetTimer(windows[window_id].hWnd, 2, USER_TIMER_MINIMUM, (TIMERPROC) nullptr); } - return 0; // Return To The Message Loop } case WM_GETMINMAXINFO: { @@ -1936,6 +1926,9 @@ LRESULT DisplayServerWindows::WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARA case WM_CLOSE: // Did We Receive A Close Message? { + if (windows[window_id].focus_timer_id != 0U) { + KillTimer(windows[window_id].hWnd, windows[window_id].focus_timer_id); + } _send_window_event(windows[window_id], WINDOW_EVENT_CLOSE_REQUEST); return 0; // Jump Back @@ -2618,17 +2611,21 @@ LRESULT DisplayServerWindows::WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARA case WM_ENTERSIZEMOVE: { Input::get_singleton()->release_pressed_events(); - move_timer_id = SetTimer(windows[window_id].hWnd, 1, USER_TIMER_MINIMUM, (TIMERPROC) nullptr); + windows[window_id].move_timer_id = SetTimer(windows[window_id].hWnd, 1, USER_TIMER_MINIMUM, (TIMERPROC) nullptr); } break; case WM_EXITSIZEMOVE: { - KillTimer(windows[window_id].hWnd, move_timer_id); + KillTimer(windows[window_id].hWnd, windows[window_id].move_timer_id); } break; case WM_TIMER: { - if (wParam == move_timer_id) { + if (wParam == windows[window_id].move_timer_id) { _process_key_events(); if (!Main::is_iterating()) { Main::iteration(); } + } else if (wParam == windows[window_id].focus_timer_id) { + _process_activate_event(window_id, windows[window_id].saved_wparam, windows[window_id].saved_lparam); + KillTimer(windows[window_id].hWnd, wParam); + windows[window_id].focus_timer_id = 0U; } } break; @@ -2785,6 +2782,25 @@ LRESULT CALLBACK WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam) { return DefWindowProcW(hWnd, uMsg, wParam, lParam); } +void DisplayServerWindows::_process_activate_event(WindowID p_window_id, WPARAM wParam, LPARAM lParam) { + if (LOWORD(wParam) == WA_ACTIVE || LOWORD(wParam) == WA_CLICKACTIVE) { + _send_window_event(windows[p_window_id], WINDOW_EVENT_FOCUS_IN); + windows[p_window_id].window_focused = true; + alt_mem = false; + control_mem = false; + shift_mem = false; + } else { // WM_INACTIVE + Input::get_singleton()->release_pressed_events(); + _send_window_event(windows[p_window_id], WINDOW_EVENT_FOCUS_OUT); + windows[p_window_id].window_focused = false; + alt_mem = false; + } + + if ((OS::get_singleton()->get_current_tablet_driver() == "wintab") && wintab_available && windows[p_window_id].wtctx) { + wintab_WTEnable(windows[p_window_id].wtctx, GET_WM_ACTIVATE_STATE(wParam, lParam)); + } +} + void DisplayServerWindows::_process_key_events() { for (int i = 0; i < key_event_pos; i++) { KeyEvent &ke = key_event_buffer[i]; @@ -2992,6 +3008,9 @@ DisplayServer::WindowID DisplayServerWindows::_create_window(WindowMode p_mode, windows.erase(id); return INVALID_WINDOW_ID; } + if (p_mode != WINDOW_MODE_FULLSCREEN) { + wd.pre_fs_valid = true; + } #ifdef VULKAN_ENABLED if (rendering_driver == "vulkan") { @@ -3209,8 +3228,6 @@ DisplayServerWindows::DisplayServerWindows(const String &p_rendering_driver, Win } #endif - move_timer_id = 1; - //set_ime_active(false); if (!OS::get_singleton()->is_in_low_processor_usage_mode()) { diff --git a/platform/windows/display_server_windows.h b/platform/windows/display_server_windows.h index 684746919a..4a3f91eb21 100644 --- a/platform/windows/display_server_windows.h +++ b/platform/windows/display_server_windows.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -339,6 +339,14 @@ private: bool no_focus = false; bool window_has_focus = false; + // Used to transfer data between events using timer. + WPARAM saved_wparam; + LPARAM saved_lparam; + + // Timers. + uint32_t move_timer_id = 0U; + uint32_t focus_timer_id = 0U; + HANDLE wtctx; LOGCONTEXTW wtlc; int min_pressure; @@ -387,8 +395,6 @@ private: WindowID last_focused_window = INVALID_WINDOW_ID; - uint32_t move_timer_id; - HCURSOR hCursor; WNDPROC user_proc = nullptr; @@ -417,13 +423,14 @@ private: void _drag_event(WindowID p_window, float p_x, float p_y, int idx); void _touch_event(WindowID p_window, bool p_pressed, float p_x, float p_y, int idx); - void _update_window_style(WindowID p_window, bool p_repaint = true, bool p_maximized = false); + void _update_window_style(WindowID p_window, bool p_repaint = true); void _update_window_mouse_passthrough(WindowID p_window); void _update_real_mouse_position(WindowID p_window); void _set_mouse_mode_impl(MouseMode p_mode); + void _process_activate_event(WindowID p_window_id, WPARAM wParam, LPARAM lParam); void _process_key_events(); static void _dispatch_input_events(const Ref<InputEvent> &p_event); diff --git a/platform/windows/export/export.cpp b/platform/windows/export/export.cpp index 58c814b1c4..222597b3ff 100644 --- a/platform/windows/export/export.cpp +++ b/platform/windows/export/export.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -173,11 +173,11 @@ void EditorExportPlatformWindows::_rcedit_add_data(const Ref<EditorExportPreset> } #ifdef WINDOWS_ENABLED - OS::get_singleton()->execute(rcedit_path, args, true); + OS::get_singleton()->execute(rcedit_path, args); #else // On non-Windows we need WINE to run rcedit args.push_front(rcedit_path); - OS::get_singleton()->execute(wine_path, args, true); + OS::get_singleton()->execute(wine_path, args); #endif } @@ -314,7 +314,7 @@ Error EditorExportPlatformWindows::_code_sign(const Ref<EditorExportPreset> &p_p #endif String str; - Error err = OS::get_singleton()->execute(signtool_path, args, true, nullptr, &str, nullptr, true); + Error err = OS::get_singleton()->execute(signtool_path, args, &str, nullptr, true); ERR_FAIL_COND_V(err != OK, err); print_line("codesign (" + p_path + "): " + str); diff --git a/platform/windows/export/export.h b/platform/windows/export/export.h index d669192831..6a7131c73f 100644 --- a/platform/windows/export/export.h +++ b/platform/windows/export/export.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/windows/godot_windows.cpp b/platform/windows/godot_windows.cpp index add559a717..22e2e5f7e5 100644 --- a/platform/windows/godot_windows.cpp +++ b/platform/windows/godot_windows.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/windows/joypad_windows.cpp b/platform/windows/joypad_windows.cpp index ae5e846dac..f46a0dbe2e 100644 --- a/platform/windows/joypad_windows.cpp +++ b/platform/windows/joypad_windows.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/windows/joypad_windows.h b/platform/windows/joypad_windows.h index 08adc6b663..4727b4a14c 100644 --- a/platform/windows/joypad_windows.h +++ b/platform/windows/joypad_windows.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/windows/key_mapping_windows.cpp b/platform/windows/key_mapping_windows.cpp index 25eff7df57..3312c91932 100644 --- a/platform/windows/key_mapping_windows.cpp +++ b/platform/windows/key_mapping_windows.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/windows/key_mapping_windows.h b/platform/windows/key_mapping_windows.h index f64f1feb9f..fb07227014 100644 --- a/platform/windows/key_mapping_windows.h +++ b/platform/windows/key_mapping_windows.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/windows/lang_table.h b/platform/windows/lang_table.h index f81bab13a4..51583cc11e 100644 --- a/platform/windows/lang_table.h +++ b/platform/windows/lang_table.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/windows/os_windows.cpp b/platform/windows/os_windows.cpp index bdc1f0973f..f0848ff880 100644 --- a/platform/windows/os_windows.cpp +++ b/platform/windows/os_windows.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -410,24 +410,23 @@ String OS_Windows::_quote_command_line_argument(const String &p_text) const { return p_text; } -Error OS_Windows::execute(const String &p_path, const List<String> &p_arguments, bool p_blocking, ProcessID *r_child_id, String *r_pipe, int *r_exitcode, bool read_stderr, Mutex *p_pipe_mutex) { +Error OS_Windows::execute(const String &p_path, const List<String> &p_arguments, String *r_pipe, int *r_exitcode, bool read_stderr, Mutex *p_pipe_mutex) { String path = p_path.replace("/", "\\"); + String command = _quote_command_line_argument(path); + for (const List<String>::Element *E = p_arguments.front(); E; E = E->next()) { + command += " " + _quote_command_line_argument(E->get()); + } - if (p_blocking && r_pipe) { - String argss = _quote_command_line_argument(path); - for (const List<String>::Element *E = p_arguments.front(); E; E = E->next()) { - argss += " " + _quote_command_line_argument(E->get()); - } - + if (r_pipe) { if (read_stderr) { - argss += " 2>&1"; // Read stderr too + command += " 2>&1"; // Include stderr } - // Note: _wpopen is calling command as "cmd.exe /c argss", instead of executing it directly, add extra quotes around full command, to prevent it from stripping quotes in the command. - argss = _quote_command_line_argument(argss); - - FILE *f = _wpopen((LPCWSTR)(argss.utf16().get_data()), L"r"); - ERR_FAIL_COND_V(!f, ERR_CANT_OPEN); + // Add extra quotes around the full command, to prevent it from stripping quotes in the command, + // because _wpopen calls command as "cmd.exe /c command", instead of executing it directly + command = _quote_command_line_argument(command); + FILE *f = _wpopen((LPCWSTR)(command.utf16().get_data()), L"r"); + ERR_FAIL_COND_V_MSG(!f, ERR_CANT_OPEN, "Cannot create pipe from command: " + command); char buf[65535]; while (fgets(buf, 65535, f)) { if (p_pipe_mutex) { @@ -438,20 +437,40 @@ Error OS_Windows::execute(const String &p_path, const List<String> &p_arguments, p_pipe_mutex->unlock(); } } - int rv = _pclose(f); + if (r_exitcode) { *r_exitcode = rv; } - return OK; } - String cmdline = _quote_command_line_argument(path); - const List<String>::Element *I = p_arguments.front(); - while (I) { - cmdline += " " + _quote_command_line_argument(I->get()); - I = I->next(); + ProcessInfo pi; + ZeroMemory(&pi.si, sizeof(pi.si)); + pi.si.cb = sizeof(pi.si); + ZeroMemory(&pi.pi, sizeof(pi.pi)); + LPSTARTUPINFOW si_w = (LPSTARTUPINFOW)&pi.si; + + int ret = CreateProcessW(nullptr, (LPWSTR)(command.utf16().ptrw()), nullptr, nullptr, false, NORMAL_PRIORITY_CLASS & CREATE_NO_WINDOW, nullptr, nullptr, si_w, &pi.pi); + ERR_FAIL_COND_V_MSG(ret == 0, ERR_CANT_FORK, "Could not create child process: " + command); + + WaitForSingleObject(pi.pi.hProcess, INFINITE); + if (r_exitcode) { + DWORD ret2; + GetExitCodeProcess(pi.pi.hProcess, &ret2); + *r_exitcode = ret2; + } + CloseHandle(pi.pi.hProcess); + CloseHandle(pi.pi.hThread); + + return OK; +}; + +Error OS_Windows::create_process(const String &p_path, const List<String> &p_arguments, ProcessID *r_child_id) { + String path = p_path.replace("/", "\\"); + String command = _quote_command_line_argument(path); + for (const List<String>::Element *E = p_arguments.front(); E; E = E->next()) { + command += " " + _quote_command_line_argument(E->get()); } ProcessInfo pi; @@ -460,27 +479,15 @@ Error OS_Windows::execute(const String &p_path, const List<String> &p_arguments, ZeroMemory(&pi.pi, sizeof(pi.pi)); LPSTARTUPINFOW si_w = (LPSTARTUPINFOW)&pi.si; - Char16String modstr = cmdline.utf16(); // Windows wants to change this no idea why. - int ret = CreateProcessW(nullptr, (LPWSTR)(modstr.ptrw()), nullptr, nullptr, 0, NORMAL_PRIORITY_CLASS & CREATE_NO_WINDOW, nullptr, nullptr, si_w, &pi.pi); - ERR_FAIL_COND_V(ret == 0, ERR_CANT_FORK); + int ret = CreateProcessW(nullptr, (LPWSTR)(command.utf16().ptrw()), nullptr, nullptr, false, NORMAL_PRIORITY_CLASS & CREATE_NO_WINDOW, nullptr, nullptr, si_w, &pi.pi); + ERR_FAIL_COND_V_MSG(ret == 0, ERR_CANT_FORK, "Could not create child process: " + command); - if (p_blocking) { - WaitForSingleObject(pi.pi.hProcess, INFINITE); - if (r_exitcode) { - DWORD ret2; - GetExitCodeProcess(pi.pi.hProcess, &ret2); - *r_exitcode = ret2; - } - - CloseHandle(pi.pi.hProcess); - CloseHandle(pi.pi.hThread); - } else { - ProcessID pid = pi.pi.dwProcessId; - if (r_child_id) { - *r_child_id = pid; - } - process_map->insert(pid, pi); + ProcessID pid = pi.pi.dwProcessId; + if (r_child_id) { + *r_child_id = pid; } + process_map->insert(pid, pi); + return OK; }; diff --git a/platform/windows/os_windows.h b/platform/windows/os_windows.h index 14d09d2b35..1a8791196b 100644 --- a/platform/windows/os_windows.h +++ b/platform/windows/os_windows.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -136,7 +136,8 @@ public: virtual void delay_usec(uint32_t p_usec) const override; virtual uint64_t get_ticks_usec() const override; - virtual Error execute(const String &p_path, const List<String> &p_arguments, bool p_blocking = true, ProcessID *r_child_id = nullptr, String *r_pipe = nullptr, int *r_exitcode = nullptr, bool read_stderr = false, Mutex *p_pipe_mutex = nullptr) override; + virtual Error execute(const String &p_path, const List<String> &p_arguments, String *r_pipe = nullptr, int *r_exitcode = nullptr, bool read_stderr = false, Mutex *p_pipe_mutex = nullptr) override; + virtual Error create_process(const String &p_path, const List<String> &p_arguments, ProcessID *r_child_id = nullptr) override; virtual Error kill(const ProcessID &p_pid) override; virtual int get_process_id() const override; diff --git a/platform/windows/platform_config.h b/platform/windows/platform_config.h index 09a16614e0..481f583f6f 100644 --- a/platform/windows/platform_config.h +++ b/platform/windows/platform_config.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/windows/vulkan_context_win.cpp b/platform/windows/vulkan_context_win.cpp index 2c63281c49..e5e176ab93 100644 --- a/platform/windows/vulkan_context_win.cpp +++ b/platform/windows/vulkan_context_win.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/windows/vulkan_context_win.h b/platform/windows/vulkan_context_win.h index 6e80db0286..4fe987218d 100644 --- a/platform/windows/vulkan_context_win.h +++ b/platform/windows/vulkan_context_win.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/windows/windows_terminal_logger.cpp b/platform/windows/windows_terminal_logger.cpp index 0938b65b04..56b620a6d9 100644 --- a/platform/windows/windows_terminal_logger.cpp +++ b/platform/windows/windows_terminal_logger.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/windows/windows_terminal_logger.h b/platform/windows/windows_terminal_logger.h index d4443a707d..aacfe5869e 100644 --- a/platform/windows/windows_terminal_logger.h +++ b/platform/windows/windows_terminal_logger.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/2d/animated_sprite_2d.cpp b/scene/2d/animated_sprite_2d.cpp index 6a9d1883ea..d9d551074d 100644 --- a/scene/2d/animated_sprite_2d.cpp +++ b/scene/2d/animated_sprite_2d.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/2d/animated_sprite_2d.h b/scene/2d/animated_sprite_2d.h index fddbf39be2..a558a3e657 100644 --- a/scene/2d/animated_sprite_2d.h +++ b/scene/2d/animated_sprite_2d.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/2d/area_2d.cpp b/scene/2d/area_2d.cpp index d51ee3f9a8..fae893a76c 100644 --- a/scene/2d/area_2d.cpp +++ b/scene/2d/area_2d.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -590,13 +590,13 @@ void Area2D::_bind_methods() { ClassDB::bind_method(D_METHOD("_body_inout"), &Area2D::_body_inout); ClassDB::bind_method(D_METHOD("_area_inout"), &Area2D::_area_inout); - ADD_SIGNAL(MethodInfo("body_shape_entered", PropertyInfo(Variant::INT, "body_id"), PropertyInfo(Variant::OBJECT, "body", PROPERTY_HINT_RESOURCE_TYPE, "Node"), PropertyInfo(Variant::INT, "body_shape"), PropertyInfo(Variant::INT, "area_shape"))); - ADD_SIGNAL(MethodInfo("body_shape_exited", PropertyInfo(Variant::INT, "body_id"), PropertyInfo(Variant::OBJECT, "body", PROPERTY_HINT_RESOURCE_TYPE, "Node"), PropertyInfo(Variant::INT, "body_shape"), PropertyInfo(Variant::INT, "area_shape"))); + ADD_SIGNAL(MethodInfo("body_shape_entered", PropertyInfo(Variant::INT, "body_id"), PropertyInfo(Variant::OBJECT, "body", PROPERTY_HINT_RESOURCE_TYPE, "Node"), PropertyInfo(Variant::INT, "body_shape"), PropertyInfo(Variant::INT, "local_shape"))); + ADD_SIGNAL(MethodInfo("body_shape_exited", PropertyInfo(Variant::INT, "body_id"), PropertyInfo(Variant::OBJECT, "body", PROPERTY_HINT_RESOURCE_TYPE, "Node"), PropertyInfo(Variant::INT, "body_shape"), PropertyInfo(Variant::INT, "local_shape"))); ADD_SIGNAL(MethodInfo("body_entered", PropertyInfo(Variant::OBJECT, "body", PROPERTY_HINT_RESOURCE_TYPE, "Node"))); ADD_SIGNAL(MethodInfo("body_exited", PropertyInfo(Variant::OBJECT, "body", PROPERTY_HINT_RESOURCE_TYPE, "Node"))); - ADD_SIGNAL(MethodInfo("area_shape_entered", PropertyInfo(Variant::INT, "area_id"), PropertyInfo(Variant::OBJECT, "area", PROPERTY_HINT_RESOURCE_TYPE, "Area2D"), PropertyInfo(Variant::INT, "area_shape"), PropertyInfo(Variant::INT, "self_shape"))); - ADD_SIGNAL(MethodInfo("area_shape_exited", PropertyInfo(Variant::INT, "area_id"), PropertyInfo(Variant::OBJECT, "area", PROPERTY_HINT_RESOURCE_TYPE, "Area2D"), PropertyInfo(Variant::INT, "area_shape"), PropertyInfo(Variant::INT, "self_shape"))); + ADD_SIGNAL(MethodInfo("area_shape_entered", PropertyInfo(Variant::INT, "area_id"), PropertyInfo(Variant::OBJECT, "area", PROPERTY_HINT_RESOURCE_TYPE, "Area2D"), PropertyInfo(Variant::INT, "area_shape"), PropertyInfo(Variant::INT, "local_shape"))); + ADD_SIGNAL(MethodInfo("area_shape_exited", PropertyInfo(Variant::INT, "area_id"), PropertyInfo(Variant::OBJECT, "area", PROPERTY_HINT_RESOURCE_TYPE, "Area2D"), PropertyInfo(Variant::INT, "area_shape"), PropertyInfo(Variant::INT, "local_shape"))); ADD_SIGNAL(MethodInfo("area_entered", PropertyInfo(Variant::OBJECT, "area", PROPERTY_HINT_RESOURCE_TYPE, "Area2D"))); ADD_SIGNAL(MethodInfo("area_exited", PropertyInfo(Variant::OBJECT, "area", PROPERTY_HINT_RESOURCE_TYPE, "Area2D"))); diff --git a/scene/2d/area_2d.h b/scene/2d/area_2d.h index 01426db999..0b45675555 100644 --- a/scene/2d/area_2d.h +++ b/scene/2d/area_2d.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/2d/audio_stream_player_2d.cpp b/scene/2d/audio_stream_player_2d.cpp index 9bd716aeaa..f1eb7d017d 100644 --- a/scene/2d/audio_stream_player_2d.cpp +++ b/scene/2d/audio_stream_player_2d.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/2d/audio_stream_player_2d.h b/scene/2d/audio_stream_player_2d.h index 4e236a367e..4eb709facb 100644 --- a/scene/2d/audio_stream_player_2d.h +++ b/scene/2d/audio_stream_player_2d.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/2d/back_buffer_copy.cpp b/scene/2d/back_buffer_copy.cpp index a36e0a86e1..91c887cb84 100644 --- a/scene/2d/back_buffer_copy.cpp +++ b/scene/2d/back_buffer_copy.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/2d/back_buffer_copy.h b/scene/2d/back_buffer_copy.h index b58034de19..0916d344f9 100644 --- a/scene/2d/back_buffer_copy.h +++ b/scene/2d/back_buffer_copy.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/2d/camera_2d.cpp b/scene/2d/camera_2d.cpp index 515a95bbb1..4f45325d3a 100644 --- a/scene/2d/camera_2d.cpp +++ b/scene/2d/camera_2d.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/2d/camera_2d.h b/scene/2d/camera_2d.h index 7c9ad38b68..8977d872f0 100644 --- a/scene/2d/camera_2d.h +++ b/scene/2d/camera_2d.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/2d/canvas_group.cpp b/scene/2d/canvas_group.cpp index 39cae8e0c6..0f0e583ea7 100644 --- a/scene/2d/canvas_group.cpp +++ b/scene/2d/canvas_group.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -84,4 +84,5 @@ CanvasGroup::CanvasGroup() { set_fit_margin(10.0); //sets things } CanvasGroup::~CanvasGroup() { + RS::get_singleton()->canvas_item_set_canvas_group_mode(get_canvas_item(), RS::CANVAS_GROUP_MODE_DISABLED); } diff --git a/scene/2d/canvas_group.h b/scene/2d/canvas_group.h index 19630befc7..cecf7c24f4 100644 --- a/scene/2d/canvas_group.h +++ b/scene/2d/canvas_group.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/2d/canvas_modulate.cpp b/scene/2d/canvas_modulate.cpp index 2411e31b83..6e90afde21 100644 --- a/scene/2d/canvas_modulate.cpp +++ b/scene/2d/canvas_modulate.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/2d/canvas_modulate.h b/scene/2d/canvas_modulate.h index eac3cf9e54..6efc0cab9b 100644 --- a/scene/2d/canvas_modulate.h +++ b/scene/2d/canvas_modulate.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/2d/collision_object_2d.cpp b/scene/2d/collision_object_2d.cpp index f15939b05f..f0b007f843 100644 --- a/scene/2d/collision_object_2d.cpp +++ b/scene/2d/collision_object_2d.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/2d/collision_object_2d.h b/scene/2d/collision_object_2d.h index 8eff1b3aec..a2112c27f4 100644 --- a/scene/2d/collision_object_2d.h +++ b/scene/2d/collision_object_2d.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/2d/collision_polygon_2d.cpp b/scene/2d/collision_polygon_2d.cpp index faf8931d21..851e40cda6 100644 --- a/scene/2d/collision_polygon_2d.cpp +++ b/scene/2d/collision_polygon_2d.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -36,7 +36,7 @@ #include "scene/resources/concave_polygon_shape_2d.h" #include "scene/resources/convex_polygon_shape_2d.h" -#include "thirdparty/misc/triangulator.h" +#include "thirdparty/misc/polypartition.h" void CollisionPolygon2D::_build_polygon() { parent->shape_owner_clear_shapes(owner_id); @@ -194,6 +194,7 @@ void CollisionPolygon2D::set_polygon(const Vector<Point2> &p_polygon) { if (parent) { _build_polygon(); + _update_in_shape_owner(); } update(); update_configuration_warning(); @@ -208,6 +209,7 @@ void CollisionPolygon2D::set_build_mode(BuildMode p_mode) { build_mode = p_mode; if (parent) { _build_polygon(); + _update_in_shape_owner(); } } diff --git a/scene/2d/collision_polygon_2d.h b/scene/2d/collision_polygon_2d.h index 0f6b654149..caa5b2c3ec 100644 --- a/scene/2d/collision_polygon_2d.h +++ b/scene/2d/collision_polygon_2d.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/2d/collision_shape_2d.cpp b/scene/2d/collision_shape_2d.cpp index a5cd624235..37bed577ac 100644 --- a/scene/2d/collision_shape_2d.cpp +++ b/scene/2d/collision_shape_2d.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -141,6 +141,9 @@ void CollisionShape2D::_notification(int p_what) { } void CollisionShape2D::set_shape(const Ref<Shape2D> &p_shape) { + if (p_shape == shape) { + return; + } if (shape.is_valid()) { shape->disconnect("changed", callable_mp(this, &CollisionShape2D::_shape_changed)); } @@ -151,6 +154,7 @@ void CollisionShape2D::set_shape(const Ref<Shape2D> &p_shape) { if (shape.is_valid()) { parent->shape_owner_add_shape(owner_id, shape); } + _update_in_shape_owner(); } if (shape.is_valid()) { diff --git a/scene/2d/collision_shape_2d.h b/scene/2d/collision_shape_2d.h index ced90d46f0..8a4d885393 100644 --- a/scene/2d/collision_shape_2d.h +++ b/scene/2d/collision_shape_2d.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/2d/cpu_particles_2d.cpp b/scene/2d/cpu_particles_2d.cpp index 3f6035d309..7c9bd118d8 100644 --- a/scene/2d/cpu_particles_2d.cpp +++ b/scene/2d/cpu_particles_2d.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/2d/cpu_particles_2d.h b/scene/2d/cpu_particles_2d.h index 857f19b20f..3793f6a418 100644 --- a/scene/2d/cpu_particles_2d.h +++ b/scene/2d/cpu_particles_2d.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/2d/gpu_particles_2d.cpp b/scene/2d/gpu_particles_2d.cpp index 46096d7460..2e477a88a9 100644 --- a/scene/2d/gpu_particles_2d.cpp +++ b/scene/2d/gpu_particles_2d.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/2d/gpu_particles_2d.h b/scene/2d/gpu_particles_2d.h index 0d1b82d93e..774cef9cc9 100644 --- a/scene/2d/gpu_particles_2d.h +++ b/scene/2d/gpu_particles_2d.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/2d/joints_2d.cpp b/scene/2d/joints_2d.cpp index 6e5b02776d..1a31f72a59 100644 --- a/scene/2d/joints_2d.cpp +++ b/scene/2d/joints_2d.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -32,8 +32,38 @@ #include "core/config/engine.h" #include "physics_body_2d.h" +#include "scene/scene_string_names.h" #include "servers/physics_server_2d.h" +void Joint2D::_disconnect_signals() { + Node *node_a = get_node_or_null(a); + PhysicsBody2D *body_a = Object::cast_to<PhysicsBody2D>(node_a); + if (body_a) { + body_a->disconnect(SceneStringNames::get_singleton()->tree_exiting, callable_mp(this, &Joint2D::_body_exit_tree)); + } + + Node *node_b = get_node_or_null(b); + PhysicsBody2D *body_b = Object::cast_to<PhysicsBody2D>(node_b); + if (body_b) { + body_b->disconnect(SceneStringNames::get_singleton()->tree_exiting, callable_mp(this, &Joint2D::_body_exit_tree)); + } +} + +void Joint2D::_body_exit_tree(const ObjectID &p_body_id) { + _disconnect_signals(); + Object *object = ObjectDB::get_instance(p_body_id); + PhysicsBody2D *body = Object::cast_to<PhysicsBody2D>(object); + ERR_FAIL_NULL(body); + RID body_rid = body->get_rid(); + if (ba == body_rid) { + a = NodePath(); + } + if (bb == body_rid) { + b = NodePath(); + } + _update_joint(); +} + void Joint2D::_update_joint(bool p_only_free) { if (joint.is_valid()) { if (ba.is_valid() && bb.is_valid() && exclude_from_collision) { @@ -51,8 +81,8 @@ void Joint2D::_update_joint(bool p_only_free) { return; } - Node *node_a = has_node(get_node_a()) ? get_node(get_node_a()) : (Node *)nullptr; - Node *node_b = has_node(get_node_b()) ? get_node(get_node_b()) : (Node *)nullptr; + Node *node_a = get_node_or_null(a); + Node *node_b = get_node_or_null(b); PhysicsBody2D *body_a = Object::cast_to<PhysicsBody2D>(node_a); PhysicsBody2D *body_b = Object::cast_to<PhysicsBody2D>(node_b); @@ -107,6 +137,9 @@ void Joint2D::_update_joint(bool p_only_free) { ba = body_a->get_rid(); bb = body_b->get_rid(); + body_a->connect(SceneStringNames::get_singleton()->tree_exiting, callable_mp(this, &Joint2D::_body_exit_tree), make_binds(body_a->get_instance_id())); + body_b->connect(SceneStringNames::get_singleton()->tree_exiting, callable_mp(this, &Joint2D::_body_exit_tree), make_binds(body_b->get_instance_id())); + PhysicsServer2D::get_singleton()->joint_disable_collisions_between_bodies(joint, exclude_from_collision); } @@ -115,6 +148,10 @@ void Joint2D::set_node_a(const NodePath &p_node_a) { return; } + if (joint.is_valid()) { + _disconnect_signals(); + } + a = p_node_a; _update_joint(); } @@ -127,6 +164,11 @@ void Joint2D::set_node_b(const NodePath &p_node_b) { if (b == p_node_b) { return; } + + if (joint.is_valid()) { + _disconnect_signals(); + } + b = p_node_b; _update_joint(); } @@ -142,6 +184,7 @@ void Joint2D::_notification(int p_what) { } break; case NOTIFICATION_EXIT_TREE: { if (joint.is_valid()) { + _disconnect_signals(); _update_joint(true); } } break; diff --git a/scene/2d/joints_2d.h b/scene/2d/joints_2d.h index 759e7de8a0..d0fbb9fd3a 100644 --- a/scene/2d/joints_2d.h +++ b/scene/2d/joints_2d.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -49,6 +49,8 @@ class Joint2D : public Node2D { String warning; protected: + void _disconnect_signals(); + void _body_exit_tree(const ObjectID &p_body_id); void _update_joint(bool p_only_free = false); void _notification(int p_what); diff --git a/scene/2d/light_2d.cpp b/scene/2d/light_2d.cpp index bb08bc95ea..ba4372f040 100644 --- a/scene/2d/light_2d.cpp +++ b/scene/2d/light_2d.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/2d/light_2d.h b/scene/2d/light_2d.h index 7dfeddc8e5..0112ab1648 100644 --- a/scene/2d/light_2d.h +++ b/scene/2d/light_2d.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/2d/light_occluder_2d.cpp b/scene/2d/light_occluder_2d.cpp index 8c31c99b46..3146e64c08 100644 --- a/scene/2d/light_occluder_2d.cpp +++ b/scene/2d/light_occluder_2d.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/2d/light_occluder_2d.h b/scene/2d/light_occluder_2d.h index 97574af542..7944ccad3a 100644 --- a/scene/2d/light_occluder_2d.h +++ b/scene/2d/light_occluder_2d.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/2d/line_2d.cpp b/scene/2d/line_2d.cpp index e990e9f53e..0a3f5673f8 100644 --- a/scene/2d/line_2d.cpp +++ b/scene/2d/line_2d.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/2d/line_2d.h b/scene/2d/line_2d.h index 43739ee638..e0b1cea60a 100644 --- a/scene/2d/line_2d.h +++ b/scene/2d/line_2d.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/2d/line_builder.cpp b/scene/2d/line_builder.cpp index e0116d9bad..2f4459785b 100644 --- a/scene/2d/line_builder.cpp +++ b/scene/2d/line_builder.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/2d/line_builder.h b/scene/2d/line_builder.h index 0e033d9be1..bd419d330b 100644 --- a/scene/2d/line_builder.h +++ b/scene/2d/line_builder.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/2d/mesh_instance_2d.cpp b/scene/2d/mesh_instance_2d.cpp index 037e423ce9..430e655fc6 100644 --- a/scene/2d/mesh_instance_2d.cpp +++ b/scene/2d/mesh_instance_2d.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/2d/mesh_instance_2d.h b/scene/2d/mesh_instance_2d.h index f10ab17a7c..adfda4cf7f 100644 --- a/scene/2d/mesh_instance_2d.h +++ b/scene/2d/mesh_instance_2d.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/2d/multimesh_instance_2d.cpp b/scene/2d/multimesh_instance_2d.cpp index c258e30eab..5164e5c7e9 100644 --- a/scene/2d/multimesh_instance_2d.cpp +++ b/scene/2d/multimesh_instance_2d.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/2d/multimesh_instance_2d.h b/scene/2d/multimesh_instance_2d.h index aadedac42a..213cbd19b0 100644 --- a/scene/2d/multimesh_instance_2d.h +++ b/scene/2d/multimesh_instance_2d.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/2d/navigation_2d.cpp b/scene/2d/navigation_2d.cpp index 039c6f2e53..bec5ee7984 100644 --- a/scene/2d/navigation_2d.cpp +++ b/scene/2d/navigation_2d.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/2d/navigation_2d.h b/scene/2d/navigation_2d.h index 6046bddb32..12847e52ac 100644 --- a/scene/2d/navigation_2d.h +++ b/scene/2d/navigation_2d.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/2d/navigation_agent_2d.cpp b/scene/2d/navigation_agent_2d.cpp index 334cd4f4a8..534e31b1f2 100644 --- a/scene/2d/navigation_agent_2d.cpp +++ b/scene/2d/navigation_agent_2d.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/2d/navigation_agent_2d.h b/scene/2d/navigation_agent_2d.h index 1f2377837b..6b7da4a5f2 100644 --- a/scene/2d/navigation_agent_2d.h +++ b/scene/2d/navigation_agent_2d.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/2d/navigation_obstacle_2d.cpp b/scene/2d/navigation_obstacle_2d.cpp index c436221718..7e1aefe5e2 100644 --- a/scene/2d/navigation_obstacle_2d.cpp +++ b/scene/2d/navigation_obstacle_2d.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/2d/navigation_obstacle_2d.h b/scene/2d/navigation_obstacle_2d.h index d65f44bc0e..421f8ca7cd 100644 --- a/scene/2d/navigation_obstacle_2d.h +++ b/scene/2d/navigation_obstacle_2d.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/2d/navigation_region_2d.cpp b/scene/2d/navigation_region_2d.cpp index 41e8edc3b3..7360fce330 100644 --- a/scene/2d/navigation_region_2d.cpp +++ b/scene/2d/navigation_region_2d.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -37,7 +37,7 @@ #include "navigation_2d.h" #include "servers/navigation_server_2d.h" -#include "thirdparty/misc/triangulator.h" +#include "thirdparty/misc/polypartition.h" #ifdef TOOLS_ENABLED Rect2 NavigationPolygon::_edit_get_rect() const { @@ -228,7 +228,7 @@ void NavigationPolygon::make_polygons_from_outlines() { MutexLock lock(navmesh_generation); navmesh.unref(); } - List<TriangulatorPoly> in_poly, out_poly; + List<TPPLPoly> in_poly, out_poly; Vector2 outside_point(-1e10, -1e10); @@ -278,23 +278,23 @@ void NavigationPolygon::make_polygons_from_outlines() { bool outer = (interscount % 2) == 0; - TriangulatorPoly tp; + TPPLPoly tp; tp.Init(olsize); for (int j = 0; j < olsize; j++) { tp[j] = r[j]; } if (outer) { - tp.SetOrientation(TRIANGULATOR_CCW); + tp.SetOrientation(TPPL_ORIENTATION_CCW); } else { - tp.SetOrientation(TRIANGULATOR_CW); + tp.SetOrientation(TPPL_ORIENTATION_CW); tp.SetHole(true); } in_poly.push_back(tp); } - TriangulatorPartition tpart; + TPPLPartition tpart; if (tpart.ConvexPartition_HM(&in_poly, &out_poly) == 0) { //failed! ERR_PRINT("NavigationPolygon: Convex partition failed!"); return; @@ -304,8 +304,8 @@ void NavigationPolygon::make_polygons_from_outlines() { vertices.resize(0); Map<Vector2, int> points; - for (List<TriangulatorPoly>::Element *I = out_poly.front(); I; I = I->next()) { - TriangulatorPoly &tp = I->get(); + for (List<TPPLPoly>::Element *I = out_poly.front(); I; I = I->next()) { + TPPLPoly &tp = I->get(); struct Polygon p; diff --git a/scene/2d/navigation_region_2d.h b/scene/2d/navigation_region_2d.h index ba92d27a95..0b9a258a25 100644 --- a/scene/2d/navigation_region_2d.h +++ b/scene/2d/navigation_region_2d.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/2d/node_2d.cpp b/scene/2d/node_2d.cpp index a2f687cd96..70a4e3f0fb 100644 --- a/scene/2d/node_2d.cpp +++ b/scene/2d/node_2d.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/2d/node_2d.h b/scene/2d/node_2d.h index a66e7f625d..a5ae5dae0e 100644 --- a/scene/2d/node_2d.h +++ b/scene/2d/node_2d.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/2d/parallax_background.cpp b/scene/2d/parallax_background.cpp index 8c9432f2fa..a35ffaa668 100644 --- a/scene/2d/parallax_background.cpp +++ b/scene/2d/parallax_background.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/2d/parallax_background.h b/scene/2d/parallax_background.h index 1667880ddb..578e615be9 100644 --- a/scene/2d/parallax_background.h +++ b/scene/2d/parallax_background.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/2d/parallax_layer.cpp b/scene/2d/parallax_layer.cpp index ce2632d9c1..129082cb91 100644 --- a/scene/2d/parallax_layer.cpp +++ b/scene/2d/parallax_layer.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/2d/parallax_layer.h b/scene/2d/parallax_layer.h index 788df19a75..b6895b0aca 100644 --- a/scene/2d/parallax_layer.h +++ b/scene/2d/parallax_layer.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/2d/path_2d.cpp b/scene/2d/path_2d.cpp index 528f191118..41c91115ad 100644 --- a/scene/2d/path_2d.cpp +++ b/scene/2d/path_2d.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/2d/path_2d.h b/scene/2d/path_2d.h index 40042a04ef..3c5e0e4180 100644 --- a/scene/2d/path_2d.h +++ b/scene/2d/path_2d.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/2d/physics_body_2d.cpp b/scene/2d/physics_body_2d.cpp index 3a60de0694..a65009d072 100644 --- a/scene/2d/physics_body_2d.cpp +++ b/scene/2d/physics_body_2d.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/2d/physics_body_2d.h b/scene/2d/physics_body_2d.h index 294b57eb13..159f73b269 100644 --- a/scene/2d/physics_body_2d.h +++ b/scene/2d/physics_body_2d.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/2d/polygon_2d.cpp b/scene/2d/polygon_2d.cpp index 26340bb861..82e1b7ac96 100644 --- a/scene/2d/polygon_2d.cpp +++ b/scene/2d/polygon_2d.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/2d/polygon_2d.h b/scene/2d/polygon_2d.h index e2a8db414a..cdb3052225 100644 --- a/scene/2d/polygon_2d.h +++ b/scene/2d/polygon_2d.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/2d/position_2d.cpp b/scene/2d/position_2d.cpp index 8e4165cf50..ff7a0dbac3 100644 --- a/scene/2d/position_2d.cpp +++ b/scene/2d/position_2d.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/2d/position_2d.h b/scene/2d/position_2d.h index 01b380bca8..fcaef0e6a3 100644 --- a/scene/2d/position_2d.h +++ b/scene/2d/position_2d.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/2d/ray_cast_2d.cpp b/scene/2d/ray_cast_2d.cpp index e53f89c46d..2c4a549acf 100644 --- a/scene/2d/ray_cast_2d.cpp +++ b/scene/2d/ray_cast_2d.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/2d/ray_cast_2d.h b/scene/2d/ray_cast_2d.h index 14932f782b..ff7a970ebf 100644 --- a/scene/2d/ray_cast_2d.h +++ b/scene/2d/ray_cast_2d.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/2d/remote_transform_2d.cpp b/scene/2d/remote_transform_2d.cpp index 96dbf1e4ec..4ed4c3a8ff 100644 --- a/scene/2d/remote_transform_2d.cpp +++ b/scene/2d/remote_transform_2d.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/2d/remote_transform_2d.h b/scene/2d/remote_transform_2d.h index 8b6f8d9678..cb4bd37f1f 100644 --- a/scene/2d/remote_transform_2d.h +++ b/scene/2d/remote_transform_2d.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/2d/skeleton_2d.cpp b/scene/2d/skeleton_2d.cpp index 7262840b62..bb5a309f65 100644 --- a/scene/2d/skeleton_2d.cpp +++ b/scene/2d/skeleton_2d.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/2d/skeleton_2d.h b/scene/2d/skeleton_2d.h index 7e9ffd98e6..36b9e1b339 100644 --- a/scene/2d/skeleton_2d.h +++ b/scene/2d/skeleton_2d.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/2d/sprite_2d.cpp b/scene/2d/sprite_2d.cpp index a065565a0f..773214deeb 100644 --- a/scene/2d/sprite_2d.cpp +++ b/scene/2d/sprite_2d.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/2d/sprite_2d.h b/scene/2d/sprite_2d.h index 2875d333bb..716882d485 100644 --- a/scene/2d/sprite_2d.h +++ b/scene/2d/sprite_2d.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/2d/tile_map.cpp b/scene/2d/tile_map.cpp index 928a839cc1..01b7a9c260 100644 --- a/scene/2d/tile_map.cpp +++ b/scene/2d/tile_map.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -1024,7 +1024,9 @@ void TileMap::update_dirty_bitmask() { void TileMap::fix_invalid_tiles() { ERR_FAIL_COND_MSG(tile_set.is_null(), "Cannot fix invalid tiles if Tileset is not open."); - for (Map<PosKey, Cell>::Element *E = tile_map.front(); E; E = E->next()) { + + Map<PosKey, Cell> temp_tile_map = tile_map; + for (Map<PosKey, Cell>::Element *E = temp_tile_map.front(); E; E = E->next()) { if (!tile_set->has_tile(get_cell(E->key().x, E->key().y))) { set_cell(E->key().x, E->key().y, INVALID_CELL); } diff --git a/scene/2d/tile_map.h b/scene/2d/tile_map.h index 22b615a379..b1e54aafae 100644 --- a/scene/2d/tile_map.h +++ b/scene/2d/tile_map.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/2d/touch_screen_button.cpp b/scene/2d/touch_screen_button.cpp index 41b51a59bc..04a1aedcd3 100644 --- a/scene/2d/touch_screen_button.cpp +++ b/scene/2d/touch_screen_button.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/2d/touch_screen_button.h b/scene/2d/touch_screen_button.h index 287f886c2c..f4ae3ca26c 100644 --- a/scene/2d/touch_screen_button.h +++ b/scene/2d/touch_screen_button.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/2d/visibility_notifier_2d.cpp b/scene/2d/visibility_notifier_2d.cpp index d183995d65..f3dddd5af8 100644 --- a/scene/2d/visibility_notifier_2d.cpp +++ b/scene/2d/visibility_notifier_2d.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/2d/visibility_notifier_2d.h b/scene/2d/visibility_notifier_2d.h index 671378bd4e..ea3b5df37b 100644 --- a/scene/2d/visibility_notifier_2d.h +++ b/scene/2d/visibility_notifier_2d.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/2d/y_sort.cpp b/scene/2d/y_sort.cpp index 7c2b41db70..987e4581f4 100644 --- a/scene/2d/y_sort.cpp +++ b/scene/2d/y_sort.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/2d/y_sort.h b/scene/2d/y_sort.h index 62787d6744..0882a88e3a 100644 --- a/scene/2d/y_sort.h +++ b/scene/2d/y_sort.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/3d/area_3d.cpp b/scene/3d/area_3d.cpp index b1adb0e88e..36312482cd 100644 --- a/scene/3d/area_3d.cpp +++ b/scene/3d/area_3d.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -640,13 +640,13 @@ void Area3D::_bind_methods() { ClassDB::bind_method(D_METHOD("set_reverb_uniformity", "amount"), &Area3D::set_reverb_uniformity); ClassDB::bind_method(D_METHOD("get_reverb_uniformity"), &Area3D::get_reverb_uniformity); - ADD_SIGNAL(MethodInfo("body_shape_entered", PropertyInfo(Variant::INT, "body_id"), PropertyInfo(Variant::OBJECT, "body", PROPERTY_HINT_RESOURCE_TYPE, "Node"), PropertyInfo(Variant::INT, "body_shape"), PropertyInfo(Variant::INT, "area_shape"))); - ADD_SIGNAL(MethodInfo("body_shape_exited", PropertyInfo(Variant::INT, "body_id"), PropertyInfo(Variant::OBJECT, "body", PROPERTY_HINT_RESOURCE_TYPE, "Node"), PropertyInfo(Variant::INT, "body_shape"), PropertyInfo(Variant::INT, "area_shape"))); + ADD_SIGNAL(MethodInfo("body_shape_entered", PropertyInfo(Variant::INT, "body_id"), PropertyInfo(Variant::OBJECT, "body", PROPERTY_HINT_RESOURCE_TYPE, "Node"), PropertyInfo(Variant::INT, "body_shape"), PropertyInfo(Variant::INT, "local_shape"))); + ADD_SIGNAL(MethodInfo("body_shape_exited", PropertyInfo(Variant::INT, "body_id"), PropertyInfo(Variant::OBJECT, "body", PROPERTY_HINT_RESOURCE_TYPE, "Node"), PropertyInfo(Variant::INT, "body_shape"), PropertyInfo(Variant::INT, "local_shape"))); ADD_SIGNAL(MethodInfo("body_entered", PropertyInfo(Variant::OBJECT, "body", PROPERTY_HINT_RESOURCE_TYPE, "Node"))); ADD_SIGNAL(MethodInfo("body_exited", PropertyInfo(Variant::OBJECT, "body", PROPERTY_HINT_RESOURCE_TYPE, "Node"))); - ADD_SIGNAL(MethodInfo("area_shape_entered", PropertyInfo(Variant::INT, "area_id"), PropertyInfo(Variant::OBJECT, "area", PROPERTY_HINT_RESOURCE_TYPE, "Area3D"), PropertyInfo(Variant::INT, "area_shape"), PropertyInfo(Variant::INT, "self_shape"))); - ADD_SIGNAL(MethodInfo("area_shape_exited", PropertyInfo(Variant::INT, "area_id"), PropertyInfo(Variant::OBJECT, "area", PROPERTY_HINT_RESOURCE_TYPE, "Area3D"), PropertyInfo(Variant::INT, "area_shape"), PropertyInfo(Variant::INT, "self_shape"))); + ADD_SIGNAL(MethodInfo("area_shape_entered", PropertyInfo(Variant::INT, "area_id"), PropertyInfo(Variant::OBJECT, "area", PROPERTY_HINT_RESOURCE_TYPE, "Area3D"), PropertyInfo(Variant::INT, "area_shape"), PropertyInfo(Variant::INT, "local_shape"))); + ADD_SIGNAL(MethodInfo("area_shape_exited", PropertyInfo(Variant::INT, "area_id"), PropertyInfo(Variant::OBJECT, "area", PROPERTY_HINT_RESOURCE_TYPE, "Area3D"), PropertyInfo(Variant::INT, "area_shape"), PropertyInfo(Variant::INT, "local_shape"))); ADD_SIGNAL(MethodInfo("area_entered", PropertyInfo(Variant::OBJECT, "area", PROPERTY_HINT_RESOURCE_TYPE, "Area3D"))); ADD_SIGNAL(MethodInfo("area_exited", PropertyInfo(Variant::OBJECT, "area", PROPERTY_HINT_RESOURCE_TYPE, "Area3D"))); diff --git a/scene/3d/area_3d.h b/scene/3d/area_3d.h index 51f6317517..5d8e1933ba 100644 --- a/scene/3d/area_3d.h +++ b/scene/3d/area_3d.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/3d/audio_stream_player_3d.cpp b/scene/3d/audio_stream_player_3d.cpp index 2907eb3c7e..2bcf898ced 100644 --- a/scene/3d/audio_stream_player_3d.cpp +++ b/scene/3d/audio_stream_player_3d.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/3d/audio_stream_player_3d.h b/scene/3d/audio_stream_player_3d.h index 339475b469..bcfe2b2229 100644 --- a/scene/3d/audio_stream_player_3d.h +++ b/scene/3d/audio_stream_player_3d.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/3d/baked_lightmap.cpp b/scene/3d/baked_lightmap.cpp index 09a7d62bb6..14c8755d99 100644 --- a/scene/3d/baked_lightmap.cpp +++ b/scene/3d/baked_lightmap.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/3d/baked_lightmap.h b/scene/3d/baked_lightmap.h index 8808569215..7fd1cf892e 100644 --- a/scene/3d/baked_lightmap.h +++ b/scene/3d/baked_lightmap.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/3d/bone_attachment_3d.cpp b/scene/3d/bone_attachment_3d.cpp index 68303bbfe5..30fe1ecea8 100644 --- a/scene/3d/bone_attachment_3d.cpp +++ b/scene/3d/bone_attachment_3d.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/3d/bone_attachment_3d.h b/scene/3d/bone_attachment_3d.h index 70b871430f..0dddaa1028 100644 --- a/scene/3d/bone_attachment_3d.h +++ b/scene/3d/bone_attachment_3d.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/3d/camera_3d.cpp b/scene/3d/camera_3d.cpp index 2e47f9f4a3..53c3204b3e 100644 --- a/scene/3d/camera_3d.cpp +++ b/scene/3d/camera_3d.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/3d/camera_3d.h b/scene/3d/camera_3d.h index 8b99f78370..aa36c8800d 100644 --- a/scene/3d/camera_3d.h +++ b/scene/3d/camera_3d.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/3d/collision_object_3d.cpp b/scene/3d/collision_object_3d.cpp index 8dcf52662b..f1d7ac64b2 100644 --- a/scene/3d/collision_object_3d.cpp +++ b/scene/3d/collision_object_3d.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/3d/collision_object_3d.h b/scene/3d/collision_object_3d.h index 39e7df40a8..da65791b9c 100644 --- a/scene/3d/collision_object_3d.h +++ b/scene/3d/collision_object_3d.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/3d/collision_polygon_3d.cpp b/scene/3d/collision_polygon_3d.cpp index 6caf021e8c..5e77937533 100644 --- a/scene/3d/collision_polygon_3d.cpp +++ b/scene/3d/collision_polygon_3d.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/3d/collision_polygon_3d.h b/scene/3d/collision_polygon_3d.h index bab85b6011..ec13b9af6d 100644 --- a/scene/3d/collision_polygon_3d.h +++ b/scene/3d/collision_polygon_3d.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/3d/collision_shape_3d.cpp b/scene/3d/collision_shape_3d.cpp index 4d9537f420..503d1be104 100644 --- a/scene/3d/collision_shape_3d.cpp +++ b/scene/3d/collision_shape_3d.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -93,7 +93,6 @@ void CollisionShape3D::_notification(int p_what) { if (shape.is_valid()) { parent->shape_owner_add_shape(owner_id, shape); } - _update_in_shape_owner(); } } break; case NOTIFICATION_ENTER_TREE: { @@ -170,6 +169,9 @@ void CollisionShape3D::_bind_methods() { } void CollisionShape3D::set_shape(const Ref<Shape3D> &p_shape) { + if (p_shape == shape) { + return; + } if (!shape.is_null()) { shape->unregister_owner(this); shape->disconnect("changed", callable_mp(this, &CollisionShape3D::_shape_changed)); diff --git a/scene/3d/collision_shape_3d.h b/scene/3d/collision_shape_3d.h index 35f40d27b1..5f556b01a9 100644 --- a/scene/3d/collision_shape_3d.h +++ b/scene/3d/collision_shape_3d.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/3d/cpu_particles_3d.cpp b/scene/3d/cpu_particles_3d.cpp index aca482f40b..3562f7b778 100644 --- a/scene/3d/cpu_particles_3d.cpp +++ b/scene/3d/cpu_particles_3d.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/3d/cpu_particles_3d.h b/scene/3d/cpu_particles_3d.h index 8c1b8a684c..3ee03ff3d8 100644 --- a/scene/3d/cpu_particles_3d.h +++ b/scene/3d/cpu_particles_3d.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/3d/decal.cpp b/scene/3d/decal.cpp index fb72e10171..e67802cfc4 100644 --- a/scene/3d/decal.cpp +++ b/scene/3d/decal.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/3d/decal.h b/scene/3d/decal.h index e821461772..500a1425f2 100644 --- a/scene/3d/decal.h +++ b/scene/3d/decal.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/3d/gi_probe.cpp b/scene/3d/gi_probe.cpp index b3b85989f5..b00a0ec30b 100644 --- a/scene/3d/gi_probe.cpp +++ b/scene/3d/gi_probe.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/3d/gi_probe.h b/scene/3d/gi_probe.h index 2dadf48a06..afea94fe12 100644 --- a/scene/3d/gi_probe.h +++ b/scene/3d/gi_probe.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/3d/gpu_particles_3d.cpp b/scene/3d/gpu_particles_3d.cpp index ec33d7bcab..7d77578b01 100644 --- a/scene/3d/gpu_particles_3d.cpp +++ b/scene/3d/gpu_particles_3d.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/3d/gpu_particles_3d.h b/scene/3d/gpu_particles_3d.h index f0e5f05e5b..0c1a1a510c 100644 --- a/scene/3d/gpu_particles_3d.h +++ b/scene/3d/gpu_particles_3d.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/3d/gpu_particles_collision_3d.cpp b/scene/3d/gpu_particles_collision_3d.cpp index 1f0d5d587d..97241be60f 100644 --- a/scene/3d/gpu_particles_collision_3d.cpp +++ b/scene/3d/gpu_particles_collision_3d.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -293,11 +293,11 @@ void GPUParticlesCollisionSDF::_find_closest_distance(const Vector3 &p_pos, cons SGN(cb.cross(nor).dot(pb)) + SGN(ac.cross(nor).dot(pc)) < 2.0) ? - MIN(MIN( + MIN(MIN( Vector3_dot2(ba * CLAMP(ba.dot(pa) / Vector3_dot2(ba), 0.0, 1.0) - pa), Vector3_dot2(cb * CLAMP(cb.dot(pb) / Vector3_dot2(cb), 0.0, 1.0) - pb)), Vector3_dot2(ac * CLAMP(ac.dot(pc) / Vector3_dot2(ac), 0.0, 1.0) - pc)) : - nor.dot(pa) * nor.dot(pa) / Vector3_dot2(nor)); + nor.dot(pa) * nor.dot(pa) / Vector3_dot2(nor)); closest_distance = MIN(closest_distance, inside_d); } diff --git a/scene/3d/gpu_particles_collision_3d.h b/scene/3d/gpu_particles_collision_3d.h index 9b644ade6b..7d6301ee50 100644 --- a/scene/3d/gpu_particles_collision_3d.h +++ b/scene/3d/gpu_particles_collision_3d.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/3d/immediate_geometry_3d.cpp b/scene/3d/immediate_geometry_3d.cpp index 7ccfd527a1..17410d5870 100644 --- a/scene/3d/immediate_geometry_3d.cpp +++ b/scene/3d/immediate_geometry_3d.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/3d/immediate_geometry_3d.h b/scene/3d/immediate_geometry_3d.h index 1403936e22..8e546e27e7 100644 --- a/scene/3d/immediate_geometry_3d.h +++ b/scene/3d/immediate_geometry_3d.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/3d/light_3d.cpp b/scene/3d/light_3d.cpp index 56f8e56858..acae9965e5 100644 --- a/scene/3d/light_3d.cpp +++ b/scene/3d/light_3d.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -257,7 +257,7 @@ void Light3D::_bind_methods() { ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "light_energy", PROPERTY_HINT_RANGE, "0,16,0.01,or_greater"), "set_param", "get_param", PARAM_ENERGY); ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "light_indirect_energy", PROPERTY_HINT_RANGE, "0,16,0.01,or_greater"), "set_param", "get_param", PARAM_INDIRECT_ENERGY); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "light_projector", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"), "set_projector", "get_projector"); - ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "light_size", PROPERTY_HINT_RANGE, "0,64,0.01,or_greater"), "set_param", "get_param", PARAM_SIZE); + ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "light_size", PROPERTY_HINT_RANGE, "0,1,0.01,or_greater"), "set_param", "get_param", PARAM_SIZE); ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "light_angular_distance", PROPERTY_HINT_RANGE, "0,90,0.01"), "set_param", "get_param", PARAM_SIZE); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "light_negative"), "set_negative", "is_negative"); ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "light_specular", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param", "get_param", PARAM_SPECULAR); diff --git a/scene/3d/light_3d.h b/scene/3d/light_3d.h index 08287a3313..833598c4a1 100644 --- a/scene/3d/light_3d.h +++ b/scene/3d/light_3d.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/3d/lightmap_probe.cpp b/scene/3d/lightmap_probe.cpp index ee21934b80..830b97ffab 100644 --- a/scene/3d/lightmap_probe.cpp +++ b/scene/3d/lightmap_probe.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/3d/lightmap_probe.h b/scene/3d/lightmap_probe.h index c4bd33556f..df87ed49dd 100644 --- a/scene/3d/lightmap_probe.h +++ b/scene/3d/lightmap_probe.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/3d/lightmapper.cpp b/scene/3d/lightmapper.cpp index 26faf5154c..c17ac52aa2 100644 --- a/scene/3d/lightmapper.cpp +++ b/scene/3d/lightmapper.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/3d/lightmapper.h b/scene/3d/lightmapper.h index ccf9bde279..a07a964c01 100644 --- a/scene/3d/lightmapper.h +++ b/scene/3d/lightmapper.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/3d/listener_3d.cpp b/scene/3d/listener_3d.cpp index 0a5b9ad09f..23adb0aa19 100644 --- a/scene/3d/listener_3d.cpp +++ b/scene/3d/listener_3d.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/3d/listener_3d.h b/scene/3d/listener_3d.h index 4b6923d6e8..2a78efb2c7 100644 --- a/scene/3d/listener_3d.h +++ b/scene/3d/listener_3d.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/3d/mesh_instance_3d.cpp b/scene/3d/mesh_instance_3d.cpp index 13f40aed4f..865510731e 100644 --- a/scene/3d/mesh_instance_3d.cpp +++ b/scene/3d/mesh_instance_3d.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/3d/mesh_instance_3d.h b/scene/3d/mesh_instance_3d.h index 4434e305e8..822e04e656 100644 --- a/scene/3d/mesh_instance_3d.h +++ b/scene/3d/mesh_instance_3d.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/3d/multimesh_instance_3d.cpp b/scene/3d/multimesh_instance_3d.cpp index 88dff111f7..2adef115cf 100644 --- a/scene/3d/multimesh_instance_3d.cpp +++ b/scene/3d/multimesh_instance_3d.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/3d/multimesh_instance_3d.h b/scene/3d/multimesh_instance_3d.h index 6e075b7f7f..63735fd3a6 100644 --- a/scene/3d/multimesh_instance_3d.h +++ b/scene/3d/multimesh_instance_3d.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/3d/navigation_3d.cpp b/scene/3d/navigation_3d.cpp index 851966db2b..2a7195be1a 100644 --- a/scene/3d/navigation_3d.cpp +++ b/scene/3d/navigation_3d.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/3d/navigation_3d.h b/scene/3d/navigation_3d.h index 890caed171..3e8adaf5ff 100644 --- a/scene/3d/navigation_3d.h +++ b/scene/3d/navigation_3d.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/3d/navigation_agent_3d.cpp b/scene/3d/navigation_agent_3d.cpp index fb60f99f28..8917cc4664 100644 --- a/scene/3d/navigation_agent_3d.cpp +++ b/scene/3d/navigation_agent_3d.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/3d/navigation_agent_3d.h b/scene/3d/navigation_agent_3d.h index dcfd302561..bd890a051b 100644 --- a/scene/3d/navigation_agent_3d.h +++ b/scene/3d/navigation_agent_3d.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/3d/navigation_obstacle_3d.cpp b/scene/3d/navigation_obstacle_3d.cpp index da0467e4a4..01bf7de913 100644 --- a/scene/3d/navigation_obstacle_3d.cpp +++ b/scene/3d/navigation_obstacle_3d.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/3d/navigation_obstacle_3d.h b/scene/3d/navigation_obstacle_3d.h index f2dc9182ca..b8d05b8a87 100644 --- a/scene/3d/navigation_obstacle_3d.h +++ b/scene/3d/navigation_obstacle_3d.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/3d/navigation_region_3d.cpp b/scene/3d/navigation_region_3d.cpp index 30d6a54e21..b7b1415091 100644 --- a/scene/3d/navigation_region_3d.cpp +++ b/scene/3d/navigation_region_3d.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/3d/navigation_region_3d.h b/scene/3d/navigation_region_3d.h index 4b1d59206b..a5b8c2cd5e 100644 --- a/scene/3d/navigation_region_3d.h +++ b/scene/3d/navigation_region_3d.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/3d/node_3d.cpp b/scene/3d/node_3d.cpp index deb04f0978..2a49e60669 100644 --- a/scene/3d/node_3d.cpp +++ b/scene/3d/node_3d.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -239,8 +239,8 @@ void Node3D::set_transform(const Transform &p_transform) { void Node3D::set_global_transform(const Transform &p_transform) { Transform xform = (data.parent && !data.top_level_active) ? - data.parent->get_global_transform().affine_inverse() * p_transform : - p_transform; + data.parent->get_global_transform().affine_inverse() * p_transform : + p_transform; set_transform(xform); } diff --git a/scene/3d/node_3d.h b/scene/3d/node_3d.h index 180c441a2a..8610e2c0bd 100644 --- a/scene/3d/node_3d.h +++ b/scene/3d/node_3d.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/3d/path_3d.cpp b/scene/3d/path_3d.cpp index 018f6a5bcb..3f048beb71 100644 --- a/scene/3d/path_3d.cpp +++ b/scene/3d/path_3d.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/3d/path_3d.h b/scene/3d/path_3d.h index 39f04f1556..15e38c95e7 100644 --- a/scene/3d/path_3d.h +++ b/scene/3d/path_3d.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/3d/physics_body_3d.cpp b/scene/3d/physics_body_3d.cpp index 47c7627ad1..5645923f22 100644 --- a/scene/3d/physics_body_3d.cpp +++ b/scene/3d/physics_body_3d.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/3d/physics_body_3d.h b/scene/3d/physics_body_3d.h index cbf16863fb..d9b95e6551 100644 --- a/scene/3d/physics_body_3d.h +++ b/scene/3d/physics_body_3d.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/3d/physics_joint_3d.cpp b/scene/3d/physics_joint_3d.cpp index b43ec78e2e..326b91b6ed 100644 --- a/scene/3d/physics_joint_3d.cpp +++ b/scene/3d/physics_joint_3d.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -30,6 +30,37 @@ #include "physics_joint_3d.h" +#include "scene/scene_string_names.h" + +void Joint3D::_disconnect_signals() { + Node *node_a = get_node_or_null(a); + PhysicsBody3D *body_a = Object::cast_to<PhysicsBody3D>(node_a); + if (body_a) { + body_a->disconnect(SceneStringNames::get_singleton()->tree_exiting, callable_mp(this, &Joint3D::_body_exit_tree)); + } + + Node *node_b = get_node_or_null(b); + PhysicsBody3D *body_b = Object::cast_to<PhysicsBody3D>(node_b); + if (body_b) { + body_b->disconnect(SceneStringNames::get_singleton()->tree_exiting, callable_mp(this, &Joint3D::_body_exit_tree)); + } +} + +void Joint3D::_body_exit_tree(const ObjectID &p_body_id) { + _disconnect_signals(); + Object *object = ObjectDB::get_instance(p_body_id); + PhysicsBody3D *body = Object::cast_to<PhysicsBody3D>(object); + ERR_FAIL_NULL(body); + RID body_rid = body->get_rid(); + if (ba == body_rid) { + a = NodePath(); + } + if (bb == body_rid) { + b = NodePath(); + } + _update_joint(); +} + void Joint3D::_update_joint(bool p_only_free) { if (joint.is_valid()) { if (ba.is_valid() && bb.is_valid()) { @@ -47,8 +78,8 @@ void Joint3D::_update_joint(bool p_only_free) { return; } - Node *node_a = has_node(get_node_a()) ? get_node(get_node_a()) : (Node *)nullptr; - Node *node_b = has_node(get_node_b()) ? get_node(get_node_b()) : (Node *)nullptr; + Node *node_a = get_node_or_null(a); + Node *node_b = get_node_or_null(b); PhysicsBody3D *body_a = Object::cast_to<PhysicsBody3D>(node_a); PhysicsBody3D *body_b = Object::cast_to<PhysicsBody3D>(node_b); @@ -83,22 +114,27 @@ void Joint3D::_update_joint(bool p_only_free) { return; } - if (!body_a) { - SWAP(body_a, body_b); - } - warning = String(); update_configuration_warning(); - joint = _configure_joint(body_a, body_b); + if (body_a) { + joint = _configure_joint(body_a, body_b); + } else if (body_b) { + joint = _configure_joint(body_b, nullptr); + } ERR_FAIL_COND_MSG(!joint.is_valid(), "Failed to configure the joint."); PhysicsServer3D::get_singleton()->joint_set_solver_priority(joint, solver_priority); - ba = body_a->get_rid(); + if (body_a) { + ba = body_a->get_rid(); + body_a->connect(SceneStringNames::get_singleton()->tree_exiting, callable_mp(this, &Joint3D::_body_exit_tree), make_binds(body_a->get_instance_id())); + } + if (body_b) { bb = body_b->get_rid(); + body_b->connect(SceneStringNames::get_singleton()->tree_exiting, callable_mp(this, &Joint3D::_body_exit_tree), make_binds(body_b->get_instance_id())); } PhysicsServer3D::get_singleton()->joint_disable_collisions_between_bodies(joint, exclude_from_collision); @@ -109,6 +145,10 @@ void Joint3D::set_node_a(const NodePath &p_node_a) { return; } + if (joint.is_valid()) { + _disconnect_signals(); + } + a = p_node_a; _update_joint(); } @@ -121,6 +161,11 @@ void Joint3D::set_node_b(const NodePath &p_node_b) { if (b == p_node_b) { return; } + + if (joint.is_valid()) { + _disconnect_signals(); + } + b = p_node_b; _update_joint(); } @@ -147,6 +192,7 @@ void Joint3D::_notification(int p_what) { } break; case NOTIFICATION_EXIT_TREE: { if (joint.is_valid()) { + _disconnect_signals(); _update_joint(true); } } break; diff --git a/scene/3d/physics_joint_3d.h b/scene/3d/physics_joint_3d.h index 250ae8bf52..9702076318 100644 --- a/scene/3d/physics_joint_3d.h +++ b/scene/3d/physics_joint_3d.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -49,6 +49,8 @@ class Joint3D : public Node3D { String warning; protected: + void _disconnect_signals(); + void _body_exit_tree(const ObjectID &p_body_id); void _update_joint(bool p_only_free = false); void _notification(int p_what); diff --git a/scene/3d/position_3d.cpp b/scene/3d/position_3d.cpp index e63c588e28..b231ba0df7 100644 --- a/scene/3d/position_3d.cpp +++ b/scene/3d/position_3d.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/3d/position_3d.h b/scene/3d/position_3d.h index 1c5f05ef95..065b14c3bd 100644 --- a/scene/3d/position_3d.h +++ b/scene/3d/position_3d.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/3d/proximity_group_3d.cpp b/scene/3d/proximity_group_3d.cpp index 7e25255885..9d9fea68b0 100644 --- a/scene/3d/proximity_group_3d.cpp +++ b/scene/3d/proximity_group_3d.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/3d/proximity_group_3d.h b/scene/3d/proximity_group_3d.h index d52843e9a2..05aa00b228 100644 --- a/scene/3d/proximity_group_3d.h +++ b/scene/3d/proximity_group_3d.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/3d/ray_cast_3d.cpp b/scene/3d/ray_cast_3d.cpp index 811e8a331b..0b7c15a023 100644 --- a/scene/3d/ray_cast_3d.cpp +++ b/scene/3d/ray_cast_3d.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -148,14 +148,14 @@ void RayCast3D::_notification(int p_what) { case NOTIFICATION_ENTER_TREE: { if (enabled && !Engine::get_singleton()->is_editor_hint()) { set_physics_process_internal(true); - - if (get_tree()->is_debugging_collisions_hint()) { - _update_debug_shape(); - } } else { set_physics_process_internal(false); } + if (get_tree()->is_debugging_collisions_hint()) { + _update_debug_shape(); + } + if (Object::cast_to<CollisionObject3D>(get_parent())) { if (exclude_parent_body) { exclude.insert(Object::cast_to<CollisionObject3D>(get_parent())->get_rid()); @@ -348,23 +348,32 @@ void RayCast3D::_update_debug_shape() { } MeshInstance3D *mi = static_cast<MeshInstance3D *>(debug_shape); - if (!mi->get_mesh().is_valid()) { + Ref<ArrayMesh> mesh = mi->get_mesh(); + if (!mesh.is_valid()) { return; } - Ref<ArrayMesh> mesh = mi->get_mesh(); - mesh->clear_surfaces(); - - Array a; - a.resize(Mesh::ARRAY_MAX); - Vector<Vector3> verts; verts.push_back(Vector3()); verts.push_back(target_position); - a[Mesh::ARRAY_VERTEX] = verts; - mesh->add_surface_from_arrays(Mesh::PRIMITIVE_LINES, a); - mesh->surface_set_material(0, debug_material); + if (mesh->get_surface_count() == 0) { + Array a; + a.resize(Mesh::ARRAY_MAX); + a[Mesh::ARRAY_VERTEX] = verts; + + uint32_t flags = Mesh::ARRAY_FLAG_USE_DYNAMIC_UPDATE; + + mesh->add_surface_from_arrays(Mesh::PRIMITIVE_LINES, a, Array(), Dictionary(), flags); + mesh->surface_set_material(0, debug_material); + } else { + Vector<uint8_t> byte_array; + int array_size = sizeof(Vector3) * verts.size(); + byte_array.resize(array_size); + copymem(byte_array.ptrw(), verts.ptr(), array_size); + + RS::get_singleton()->mesh_surface_update_region(mesh->get_rid(), 0, 0, byte_array); + } } void RayCast3D::_clear_debug_shape() { diff --git a/scene/3d/ray_cast_3d.h b/scene/3d/ray_cast_3d.h index f4fe7ba621..4109853280 100644 --- a/scene/3d/ray_cast_3d.h +++ b/scene/3d/ray_cast_3d.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/3d/reflection_probe.cpp b/scene/3d/reflection_probe.cpp index c82ed423a7..63fa0c06c3 100644 --- a/scene/3d/reflection_probe.cpp +++ b/scene/3d/reflection_probe.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/3d/reflection_probe.h b/scene/3d/reflection_probe.h index 4bff2f8bf9..a43d4e2422 100644 --- a/scene/3d/reflection_probe.h +++ b/scene/3d/reflection_probe.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/3d/remote_transform_3d.cpp b/scene/3d/remote_transform_3d.cpp index 9c7b935090..4afbb80779 100644 --- a/scene/3d/remote_transform_3d.cpp +++ b/scene/3d/remote_transform_3d.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/3d/remote_transform_3d.h b/scene/3d/remote_transform_3d.h index 0ce30f7fce..3b30c835be 100644 --- a/scene/3d/remote_transform_3d.h +++ b/scene/3d/remote_transform_3d.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/3d/skeleton_3d.cpp b/scene/3d/skeleton_3d.cpp index 4425af26f9..5e09a15b80 100644 --- a/scene/3d/skeleton_3d.cpp +++ b/scene/3d/skeleton_3d.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/3d/skeleton_3d.h b/scene/3d/skeleton_3d.h index c54f89d3ce..73417dce21 100644 --- a/scene/3d/skeleton_3d.h +++ b/scene/3d/skeleton_3d.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/3d/skeleton_ik_3d.cpp b/scene/3d/skeleton_ik_3d.cpp index 14af6b066a..cb486a12ae 100644 --- a/scene/3d/skeleton_ik_3d.cpp +++ b/scene/3d/skeleton_ik_3d.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/3d/skeleton_ik_3d.h b/scene/3d/skeleton_ik_3d.h index 6c1db6dd33..557647aa62 100644 --- a/scene/3d/skeleton_ik_3d.h +++ b/scene/3d/skeleton_ik_3d.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/3d/soft_body_3d.cpp b/scene/3d/soft_body_3d.cpp index 51ade358b7..785465f28e 100644 --- a/scene/3d/soft_body_3d.cpp +++ b/scene/3d/soft_body_3d.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/3d/soft_body_3d.h b/scene/3d/soft_body_3d.h index c59a0b3aa3..d3c5dc022f 100644 --- a/scene/3d/soft_body_3d.h +++ b/scene/3d/soft_body_3d.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/3d/spring_arm_3d.cpp b/scene/3d/spring_arm_3d.cpp index 287d760db0..6812282844 100644 --- a/scene/3d/spring_arm_3d.cpp +++ b/scene/3d/spring_arm_3d.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/3d/spring_arm_3d.h b/scene/3d/spring_arm_3d.h index 7f6fe2f1a2..4c2d2a54ff 100644 --- a/scene/3d/spring_arm_3d.h +++ b/scene/3d/spring_arm_3d.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/3d/sprite_3d.cpp b/scene/3d/sprite_3d.cpp index 27a932e660..3e49750366 100644 --- a/scene/3d/sprite_3d.cpp +++ b/scene/3d/sprite_3d.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/3d/sprite_3d.h b/scene/3d/sprite_3d.h index cb8467aac6..3e38d4581e 100644 --- a/scene/3d/sprite_3d.h +++ b/scene/3d/sprite_3d.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/3d/vehicle_body_3d.cpp b/scene/3d/vehicle_body_3d.cpp index 63e791a556..120bbbae43 100644 --- a/scene/3d/vehicle_body_3d.cpp +++ b/scene/3d/vehicle_body_3d.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/3d/vehicle_body_3d.h b/scene/3d/vehicle_body_3d.h index 0b4b3a4440..ca7ea6574d 100644 --- a/scene/3d/vehicle_body_3d.h +++ b/scene/3d/vehicle_body_3d.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/3d/velocity_tracker_3d.cpp b/scene/3d/velocity_tracker_3d.cpp index 4ffa335775..35d00f3639 100644 --- a/scene/3d/velocity_tracker_3d.cpp +++ b/scene/3d/velocity_tracker_3d.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/3d/velocity_tracker_3d.h b/scene/3d/velocity_tracker_3d.h index a7ab3dce4d..3fc89cc7fb 100644 --- a/scene/3d/velocity_tracker_3d.h +++ b/scene/3d/velocity_tracker_3d.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/3d/visibility_notifier_3d.cpp b/scene/3d/visibility_notifier_3d.cpp index 9f5c40caf4..494709fe84 100644 --- a/scene/3d/visibility_notifier_3d.cpp +++ b/scene/3d/visibility_notifier_3d.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/3d/visibility_notifier_3d.h b/scene/3d/visibility_notifier_3d.h index 35f6c02e83..29552510b7 100644 --- a/scene/3d/visibility_notifier_3d.h +++ b/scene/3d/visibility_notifier_3d.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/3d/visual_instance_3d.cpp b/scene/3d/visual_instance_3d.cpp index 0b70b0f920..1d0a830383 100644 --- a/scene/3d/visual_instance_3d.cpp +++ b/scene/3d/visual_instance_3d.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/3d/visual_instance_3d.h b/scene/3d/visual_instance_3d.h index 0810b7b4ce..f370f29cb0 100644 --- a/scene/3d/visual_instance_3d.h +++ b/scene/3d/visual_instance_3d.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/3d/voxelizer.cpp b/scene/3d/voxelizer.cpp index 4ae91ae876..b99d753dde 100644 --- a/scene/3d/voxelizer.cpp +++ b/scene/3d/voxelizer.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/3d/voxelizer.h b/scene/3d/voxelizer.h index 3546fd7729..a0b581d625 100644 --- a/scene/3d/voxelizer.h +++ b/scene/3d/voxelizer.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/3d/world_environment.cpp b/scene/3d/world_environment.cpp index 05fd45e6b6..cf1c319acc 100644 --- a/scene/3d/world_environment.cpp +++ b/scene/3d/world_environment.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/3d/world_environment.h b/scene/3d/world_environment.h index 3fd3dc0b50..3dfba20bf0 100644 --- a/scene/3d/world_environment.h +++ b/scene/3d/world_environment.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/3d/xr_nodes.cpp b/scene/3d/xr_nodes.cpp index 47b0536843..7fed34c7c6 100644 --- a/scene/3d/xr_nodes.cpp +++ b/scene/3d/xr_nodes.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/3d/xr_nodes.h b/scene/3d/xr_nodes.h index 6aa7709485..7cd6e2ac57 100644 --- a/scene/3d/xr_nodes.h +++ b/scene/3d/xr_nodes.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/animation/animation_blend_space_1d.cpp b/scene/animation/animation_blend_space_1d.cpp index e426e98def..41e1318b1f 100644 --- a/scene/animation/animation_blend_space_1d.cpp +++ b/scene/animation/animation_blend_space_1d.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/animation/animation_blend_space_1d.h b/scene/animation/animation_blend_space_1d.h index 816d3c9d4e..6edbc4e319 100644 --- a/scene/animation/animation_blend_space_1d.h +++ b/scene/animation/animation_blend_space_1d.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/animation/animation_blend_space_2d.cpp b/scene/animation/animation_blend_space_2d.cpp index 5a42e2af7a..c32cc82bd8 100644 --- a/scene/animation/animation_blend_space_2d.cpp +++ b/scene/animation/animation_blend_space_2d.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/animation/animation_blend_space_2d.h b/scene/animation/animation_blend_space_2d.h index 2aff678aad..c74afcb8ce 100644 --- a/scene/animation/animation_blend_space_2d.h +++ b/scene/animation/animation_blend_space_2d.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/animation/animation_blend_tree.cpp b/scene/animation/animation_blend_tree.cpp index 56995c0c13..24ae01e9d8 100644 --- a/scene/animation/animation_blend_tree.cpp +++ b/scene/animation/animation_blend_tree.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/animation/animation_blend_tree.h b/scene/animation/animation_blend_tree.h index 7241a6bc13..45a9f2e7e1 100644 --- a/scene/animation/animation_blend_tree.h +++ b/scene/animation/animation_blend_tree.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/animation/animation_cache.cpp b/scene/animation/animation_cache.cpp index abb2cf1b65..6ef2da6977 100644 --- a/scene/animation/animation_cache.cpp +++ b/scene/animation/animation_cache.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/animation/animation_cache.h b/scene/animation/animation_cache.h index feff1d364a..484b710b06 100644 --- a/scene/animation/animation_cache.h +++ b/scene/animation/animation_cache.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/animation/animation_node_state_machine.cpp b/scene/animation/animation_node_state_machine.cpp index 36552c966d..ef9f531f04 100644 --- a/scene/animation/animation_node_state_machine.cpp +++ b/scene/animation/animation_node_state_machine.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -495,6 +495,8 @@ void AnimationNodeStateMachinePlayback::_bind_methods() { ClassDB::bind_method(D_METHOD("stop"), &AnimationNodeStateMachinePlayback::stop); ClassDB::bind_method(D_METHOD("is_playing"), &AnimationNodeStateMachinePlayback::is_playing); ClassDB::bind_method(D_METHOD("get_current_node"), &AnimationNodeStateMachinePlayback::get_current_node); + ClassDB::bind_method(D_METHOD("get_current_play_position"), &AnimationNodeStateMachinePlayback::get_current_play_pos); + ClassDB::bind_method(D_METHOD("get_current_length"), &AnimationNodeStateMachinePlayback::get_current_length); ClassDB::bind_method(D_METHOD("get_travel_path"), &AnimationNodeStateMachinePlayback::get_travel_path); } diff --git a/scene/animation/animation_node_state_machine.h b/scene/animation/animation_node_state_machine.h index ae8975e940..daeb2fabaa 100644 --- a/scene/animation/animation_node_state_machine.h +++ b/scene/animation/animation_node_state_machine.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/animation/animation_player.cpp b/scene/animation/animation_player.cpp index 506106687b..8e50c733ae 100644 --- a/scene/animation/animation_player.cpp +++ b/scene/animation/animation_player.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/animation/animation_player.h b/scene/animation/animation_player.h index 7f0d5630e1..4532825f5a 100644 --- a/scene/animation/animation_player.h +++ b/scene/animation/animation_player.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/animation/animation_tree.cpp b/scene/animation/animation_tree.cpp index 8b5cc8eda3..e6abbc0c7a 100644 --- a/scene/animation/animation_tree.cpp +++ b/scene/animation/animation_tree.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/animation/animation_tree.h b/scene/animation/animation_tree.h index 166ca04f40..a0171e617b 100644 --- a/scene/animation/animation_tree.h +++ b/scene/animation/animation_tree.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/animation/root_motion_view.cpp b/scene/animation/root_motion_view.cpp index cbf2e4a6ff..5fd936df8e 100644 --- a/scene/animation/root_motion_view.cpp +++ b/scene/animation/root_motion_view.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/animation/root_motion_view.h b/scene/animation/root_motion_view.h index 77c51fe47a..063fb8feda 100644 --- a/scene/animation/root_motion_view.h +++ b/scene/animation/root_motion_view.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/animation/tween.cpp b/scene/animation/tween.cpp index 1a2a97ada8..8bdb5c7447 100644 --- a/scene/animation/tween.cpp +++ b/scene/animation/tween.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/animation/tween.h b/scene/animation/tween.h index 822fcf0b6f..c65a6f850f 100644 --- a/scene/animation/tween.h +++ b/scene/animation/tween.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/audio/audio_stream_player.cpp b/scene/audio/audio_stream_player.cpp index 14aae9c7bf..4a9e146696 100644 --- a/scene/audio/audio_stream_player.cpp +++ b/scene/audio/audio_stream_player.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/audio/audio_stream_player.h b/scene/audio/audio_stream_player.h index 2d9c4cb481..fa45a39682 100644 --- a/scene/audio/audio_stream_player.h +++ b/scene/audio/audio_stream_player.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/debugger/scene_debugger.cpp b/scene/debugger/scene_debugger.cpp index f848fc3e68..4dbe3cc1c4 100644 --- a/scene/debugger/scene_debugger.cpp +++ b/scene/debugger/scene_debugger.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/debugger/scene_debugger.h b/scene/debugger/scene_debugger.h index af2d8904b5..51632446f8 100644 --- a/scene/debugger/scene_debugger.h +++ b/scene/debugger/scene_debugger.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/gui/aspect_ratio_container.cpp b/scene/gui/aspect_ratio_container.cpp index 672102bf7a..c7f6c0e2da 100644 --- a/scene/gui/aspect_ratio_container.cpp +++ b/scene/gui/aspect_ratio_container.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/gui/aspect_ratio_container.h b/scene/gui/aspect_ratio_container.h index 8ffc4363c3..c95c6a7274 100644 --- a/scene/gui/aspect_ratio_container.h +++ b/scene/gui/aspect_ratio_container.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/gui/base_button.cpp b/scene/gui/base_button.cpp index dadb1bea31..27e33be9d7 100644 --- a/scene/gui/base_button.cpp +++ b/scene/gui/base_button.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/gui/base_button.h b/scene/gui/base_button.h index 661801216d..b349b75761 100644 --- a/scene/gui/base_button.h +++ b/scene/gui/base_button.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/gui/box_container.cpp b/scene/gui/box_container.cpp index fdd88d155f..a00d755c9c 100644 --- a/scene/gui/box_container.cpp +++ b/scene/gui/box_container.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/gui/box_container.h b/scene/gui/box_container.h index c4d75c3cf1..8285c2b9a2 100644 --- a/scene/gui/box_container.h +++ b/scene/gui/box_container.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/gui/button.cpp b/scene/gui/button.cpp index 0cdfa9457e..119f3539e1 100644 --- a/scene/gui/button.cpp +++ b/scene/gui/button.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/gui/button.h b/scene/gui/button.h index f367448b86..d633fddc8a 100644 --- a/scene/gui/button.h +++ b/scene/gui/button.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/gui/center_container.cpp b/scene/gui/center_container.cpp index 1a72f3ca4d..f2d1dee0fc 100644 --- a/scene/gui/center_container.cpp +++ b/scene/gui/center_container.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/gui/center_container.h b/scene/gui/center_container.h index 638843c389..ee8b2e0e48 100644 --- a/scene/gui/center_container.h +++ b/scene/gui/center_container.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/gui/check_box.cpp b/scene/gui/check_box.cpp index bb274195f4..9df328dd11 100644 --- a/scene/gui/check_box.cpp +++ b/scene/gui/check_box.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/gui/check_box.h b/scene/gui/check_box.h index cc00524698..9fb0aea218 100644 --- a/scene/gui/check_box.h +++ b/scene/gui/check_box.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/gui/check_button.cpp b/scene/gui/check_button.cpp index 2dd6cd1cb2..a8bf449355 100644 --- a/scene/gui/check_button.cpp +++ b/scene/gui/check_button.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/gui/check_button.h b/scene/gui/check_button.h index 99a12a3270..29c557ce89 100644 --- a/scene/gui/check_button.h +++ b/scene/gui/check_button.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/gui/code_edit.cpp b/scene/gui/code_edit.cpp index 59cfbccf99..28a0ea0100 100644 --- a/scene/gui/code_edit.cpp +++ b/scene/gui/code_edit.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/gui/code_edit.h b/scene/gui/code_edit.h index c989e5ed79..d0c39ec0f1 100644 --- a/scene/gui/code_edit.h +++ b/scene/gui/code_edit.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/gui/color_picker.cpp b/scene/gui/color_picker.cpp index a80506029c..6c81ef0998 100644 --- a/scene/gui/color_picker.cpp +++ b/scene/gui/color_picker.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/gui/color_picker.h b/scene/gui/color_picker.h index 128664b49d..3695820a79 100644 --- a/scene/gui/color_picker.h +++ b/scene/gui/color_picker.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/gui/color_rect.cpp b/scene/gui/color_rect.cpp index 0c38b93c60..e35d37d520 100644 --- a/scene/gui/color_rect.cpp +++ b/scene/gui/color_rect.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/gui/color_rect.h b/scene/gui/color_rect.h index 61d57f7cca..5c650f9f01 100644 --- a/scene/gui/color_rect.h +++ b/scene/gui/color_rect.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/gui/container.cpp b/scene/gui/container.cpp index 38e938ebea..03bade6702 100644 --- a/scene/gui/container.cpp +++ b/scene/gui/container.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/gui/container.h b/scene/gui/container.h index b789bcf3b0..5e60ca04dc 100644 --- a/scene/gui/container.h +++ b/scene/gui/container.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/gui/control.cpp b/scene/gui/control.cpp index 78abacea42..ad21c351d0 100644 --- a/scene/gui/control.cpp +++ b/scene/gui/control.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/gui/control.h b/scene/gui/control.h index ea336e3c59..ac2a1b35de 100644 --- a/scene/gui/control.h +++ b/scene/gui/control.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/gui/dialogs.cpp b/scene/gui/dialogs.cpp index 199af936a6..773c609a70 100644 --- a/scene/gui/dialogs.cpp +++ b/scene/gui/dialogs.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/gui/dialogs.h b/scene/gui/dialogs.h index 8f6e0e86f9..e450a3c30a 100644 --- a/scene/gui/dialogs.h +++ b/scene/gui/dialogs.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/gui/file_dialog.cpp b/scene/gui/file_dialog.cpp index fa29bedd62..5765d6b932 100644 --- a/scene/gui/file_dialog.cpp +++ b/scene/gui/file_dialog.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/gui/file_dialog.h b/scene/gui/file_dialog.h index 3649a30756..626bb78d42 100644 --- a/scene/gui/file_dialog.h +++ b/scene/gui/file_dialog.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/gui/gradient_edit.cpp b/scene/gui/gradient_edit.cpp index e67045e10a..d18fff887d 100644 --- a/scene/gui/gradient_edit.cpp +++ b/scene/gui/gradient_edit.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/gui/gradient_edit.h b/scene/gui/gradient_edit.h index 6e950703bb..189b33f563 100644 --- a/scene/gui/gradient_edit.h +++ b/scene/gui/gradient_edit.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/gui/graph_edit.cpp b/scene/gui/graph_edit.cpp index ce68aeeeed..6662992d46 100644 --- a/scene/gui/graph_edit.cpp +++ b/scene/gui/graph_edit.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -401,7 +401,14 @@ void GraphEdit::add_child_notify(Node *p_child) { void GraphEdit::remove_child_notify(Node *p_child) { Control::remove_child_notify(p_child); - if (is_inside_tree()) { + if (p_child == top_layer) { + top_layer = nullptr; + minimap = nullptr; + } else if (p_child == connections_layer) { + connections_layer = nullptr; + } + + if (top_layer != nullptr && is_inside_tree()) { top_layer->call_deferred("raise"); // Top layer always on top! } @@ -409,8 +416,14 @@ void GraphEdit::remove_child_notify(Node *p_child) { if (gn) { gn->disconnect("position_offset_changed", callable_mp(this, &GraphEdit::_graph_node_moved)); gn->disconnect("raise_request", callable_mp(this, &GraphEdit::_graph_node_raised)); - gn->disconnect("item_rect_changed", callable_mp((CanvasItem *)connections_layer, &CanvasItem::update)); - gn->disconnect("item_rect_changed", callable_mp((CanvasItem *)minimap, &GraphEditMinimap::update)); + + // In case of the whole GraphEdit being destroyed these references can already be freed. + if (connections_layer != nullptr && connections_layer->is_inside_tree()) { + gn->disconnect("item_rect_changed", callable_mp((CanvasItem *)connections_layer, &CanvasItem::update)); + } + if (minimap != nullptr && minimap->is_inside_tree()) { + gn->disconnect("item_rect_changed", callable_mp((CanvasItem *)minimap, &GraphEditMinimap::update)); + } } } diff --git a/scene/gui/graph_edit.h b/scene/gui/graph_edit.h index d081789784..4525152bd5 100644 --- a/scene/gui/graph_edit.h +++ b/scene/gui/graph_edit.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/gui/graph_node.cpp b/scene/gui/graph_node.cpp index eaee086b81..9f5c87377f 100644 --- a/scene/gui/graph_node.cpp +++ b/scene/gui/graph_node.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/gui/graph_node.h b/scene/gui/graph_node.h index 08ae0d465d..cf66586e6b 100644 --- a/scene/gui/graph_node.h +++ b/scene/gui/graph_node.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/gui/grid_container.cpp b/scene/gui/grid_container.cpp index a08a348a18..11335db54a 100644 --- a/scene/gui/grid_container.cpp +++ b/scene/gui/grid_container.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/gui/grid_container.h b/scene/gui/grid_container.h index 79d4aee284..8045c94b9a 100644 --- a/scene/gui/grid_container.h +++ b/scene/gui/grid_container.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/gui/item_list.cpp b/scene/gui/item_list.cpp index 30610c63b5..03ce6bdd3d 100644 --- a/scene/gui/item_list.cpp +++ b/scene/gui/item_list.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -50,7 +50,7 @@ void ItemList::_shape(int p_idx) { } } -void ItemList::add_item(const String &p_item, const Ref<Texture2D> &p_texture, bool p_selectable) { +int ItemList::add_item(const String &p_item, const Ref<Texture2D> &p_texture, bool p_selectable) { Item item; item.icon = p_texture; item.icon_transposed = false; @@ -64,14 +64,16 @@ void ItemList::add_item(const String &p_item, const Ref<Texture2D> &p_texture, b item.tooltip_enabled = true; item.custom_bg = Color(0, 0, 0, 0); items.push_back(item); + int item_id = items.size() - 1; _shape(items.size() - 1); update(); shape_changed = true; + return item_id; } -void ItemList::add_icon_item(const Ref<Texture2D> &p_item, bool p_selectable) { +int ItemList::add_icon_item(const Ref<Texture2D> &p_item, bool p_selectable) { Item item; item.icon = p_item; item.icon_transposed = false; @@ -85,9 +87,11 @@ void ItemList::add_icon_item(const Ref<Texture2D> &p_item, bool p_selectable) { item.tooltip_enabled = true; item.custom_bg = Color(0, 0, 0, 0); items.push_back(item); + int item_id = items.size() - 1; update(); shape_changed = true; + return item_id; } void ItemList::set_item_text(int p_idx, const String &p_text) { diff --git a/scene/gui/item_list.h b/scene/gui/item_list.h index 281814e178..4982a68071 100644 --- a/scene/gui/item_list.h +++ b/scene/gui/item_list.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -130,8 +130,8 @@ protected: static void _bind_methods(); public: - void add_item(const String &p_item, const Ref<Texture2D> &p_texture = Ref<Texture2D>(), bool p_selectable = true); - void add_icon_item(const Ref<Texture2D> &p_item, bool p_selectable = true); + int add_item(const String &p_item, const Ref<Texture2D> &p_texture = Ref<Texture2D>(), bool p_selectable = true); + int add_icon_item(const Ref<Texture2D> &p_item, bool p_selectable = true); void set_item_text(int p_idx, const String &p_text); String get_item_text(int p_idx) const; diff --git a/scene/gui/label.cpp b/scene/gui/label.cpp index d70f07c0a8..bd89fe441c 100644 --- a/scene/gui/label.cpp +++ b/scene/gui/label.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/gui/label.h b/scene/gui/label.h index 386297f582..219c6af39e 100644 --- a/scene/gui/label.h +++ b/scene/gui/label.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/gui/line_edit.cpp b/scene/gui/line_edit.cpp index 921c9875b3..5f0bb453f3 100644 --- a/scene/gui/line_edit.cpp +++ b/scene/gui/line_edit.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -584,7 +584,7 @@ void LineEdit::_gui_input(Ref<InputEvent> p_event) { if (handled) { accept_event(); - } else if (!k->get_command() || (k->get_command() && k->get_alt())) { + } else if (!k->get_command()) { if (k->get_unicode() >= 32 && k->get_keycode() != KEY_DELETE) { if (editable) { selection_delete(); diff --git a/scene/gui/line_edit.h b/scene/gui/line_edit.h index e7b2a34eed..1e7495e734 100644 --- a/scene/gui/line_edit.h +++ b/scene/gui/line_edit.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/gui/link_button.cpp b/scene/gui/link_button.cpp index b66ee514dc..495529017a 100644 --- a/scene/gui/link_button.cpp +++ b/scene/gui/link_button.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/gui/link_button.h b/scene/gui/link_button.h index 8c1daef166..5ab6aba122 100644 --- a/scene/gui/link_button.h +++ b/scene/gui/link_button.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/gui/margin_container.cpp b/scene/gui/margin_container.cpp index b674b492d8..0e9610d0a3 100644 --- a/scene/gui/margin_container.cpp +++ b/scene/gui/margin_container.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/gui/margin_container.h b/scene/gui/margin_container.h index 12e230d9d7..b782976ada 100644 --- a/scene/gui/margin_container.h +++ b/scene/gui/margin_container.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/gui/menu_button.cpp b/scene/gui/menu_button.cpp index b98b3f7094..94cb5ef0f4 100644 --- a/scene/gui/menu_button.cpp +++ b/scene/gui/menu_button.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/gui/menu_button.h b/scene/gui/menu_button.h index 65b46d5b69..cd4ed5bcb2 100644 --- a/scene/gui/menu_button.h +++ b/scene/gui/menu_button.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/gui/nine_patch_rect.cpp b/scene/gui/nine_patch_rect.cpp index 72754f375a..c274eb5c10 100644 --- a/scene/gui/nine_patch_rect.cpp +++ b/scene/gui/nine_patch_rect.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/gui/nine_patch_rect.h b/scene/gui/nine_patch_rect.h index 91d24ada8f..fcf25018aa 100644 --- a/scene/gui/nine_patch_rect.h +++ b/scene/gui/nine_patch_rect.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/gui/option_button.cpp b/scene/gui/option_button.cpp index 8fdd3db4e7..4f274595a2 100644 --- a/scene/gui/option_button.cpp +++ b/scene/gui/option_button.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/gui/option_button.h b/scene/gui/option_button.h index fec7695969..9cb296baa9 100644 --- a/scene/gui/option_button.h +++ b/scene/gui/option_button.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/gui/panel.cpp b/scene/gui/panel.cpp index 28cc056d6e..995e985c3a 100644 --- a/scene/gui/panel.cpp +++ b/scene/gui/panel.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/gui/panel.h b/scene/gui/panel.h index e2c1ddc91d..84fd6aaead 100644 --- a/scene/gui/panel.h +++ b/scene/gui/panel.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/gui/panel_container.cpp b/scene/gui/panel_container.cpp index 051b4de825..11d822c5e1 100644 --- a/scene/gui/panel_container.cpp +++ b/scene/gui/panel_container.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/gui/panel_container.h b/scene/gui/panel_container.h index 92743f2c47..f27ca7fad7 100644 --- a/scene/gui/panel_container.h +++ b/scene/gui/panel_container.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/gui/popup.cpp b/scene/gui/popup.cpp index 791c78e2b4..36bcca61a7 100644 --- a/scene/gui/popup.cpp +++ b/scene/gui/popup.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/gui/popup.h b/scene/gui/popup.h index 48e7ea9452..0355405d7c 100644 --- a/scene/gui/popup.h +++ b/scene/gui/popup.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/gui/popup_menu.cpp b/scene/gui/popup_menu.cpp index 4f95074fc6..e777e6c26b 100644 --- a/scene/gui/popup_menu.cpp +++ b/scene/gui/popup_menu.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -72,9 +72,7 @@ Size2 PopupMenu::_get_contents_minimum_size() const { } size.width += items[i].text_buf->get_size().x; - if (i > 0) { - size.height += vseparation; - } + size.height += vseparation; if (items[i].accel || (items[i].shortcut.is_valid() && items[i].shortcut->is_valid())) { int accel_w = hseparation * 2; @@ -152,9 +150,7 @@ int PopupMenu::_get_mouse_over(const Point2 &p_over) const { } for (int i = 0; i < items.size(); i++) { - if (i > 0) { - ofs.y += vseparation; - } + ofs.y += i > 0 ? vseparation : (float)vseparation / 2; ofs.y += MAX(items[i].get_icon_size().height, items[i].text_buf->get_size().y); @@ -506,10 +502,8 @@ void PopupMenu::_draw_items() { // Loop through all items and draw each. for (int i = 0; i < items.size(); i++) { - // If not the first item, add the separation space between items. - if (i > 0) { - ofs.y += vseparation; - } + // For the first item only add half a separation. For all other items, add a whole separation to the offset. + ofs.y += i > 0 ? vseparation : (float)vseparation / 2; _shape_item(i); @@ -519,9 +513,9 @@ void PopupMenu::_draw_items() { if (i == mouse_over) { if (rtl) { - hover->draw(ci, Rect2(item_ofs + Point2(-hseparation + scroll_width, -vseparation / 2), Size2(display_width + hseparation * 2, h + vseparation))); + hover->draw(ci, Rect2(item_ofs + Point2(scroll_width, -vseparation / 2), Size2(display_width, h + vseparation))); } else { - hover->draw(ci, Rect2(item_ofs + Point2(-hseparation, -vseparation / 2), Size2(display_width + hseparation * 2, h + vseparation))); + hover->draw(ci, Rect2(item_ofs + Point2(0, -vseparation / 2), Size2(display_width, h + vseparation))); } } @@ -1636,7 +1630,6 @@ void PopupMenu::_bind_methods() { void PopupMenu::popup(const Rect2 &p_bounds) { moved = Vector2(); popup_time_msec = OS::get_singleton()->get_ticks_msec(); - set_as_minsize(); Popup::popup(p_bounds); } diff --git a/scene/gui/popup_menu.h b/scene/gui/popup_menu.h index 5aa16b0ce3..c050e61d50 100644 --- a/scene/gui/popup_menu.h +++ b/scene/gui/popup_menu.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/gui/progress_bar.cpp b/scene/gui/progress_bar.cpp index c111ddff58..1b33cc6ffb 100644 --- a/scene/gui/progress_bar.cpp +++ b/scene/gui/progress_bar.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/gui/progress_bar.h b/scene/gui/progress_bar.h index f00f993adf..3317846108 100644 --- a/scene/gui/progress_bar.h +++ b/scene/gui/progress_bar.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/gui/range.cpp b/scene/gui/range.cpp index 6342109660..b9ac6d7505 100644 --- a/scene/gui/range.cpp +++ b/scene/gui/range.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/gui/range.h b/scene/gui/range.h index 9ba367aaa4..68ff46bd74 100644 --- a/scene/gui/range.h +++ b/scene/gui/range.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/gui/reference_rect.cpp b/scene/gui/reference_rect.cpp index 773acb2713..6d7f2cfd57 100644 --- a/scene/gui/reference_rect.cpp +++ b/scene/gui/reference_rect.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/gui/reference_rect.h b/scene/gui/reference_rect.h index becbbf47c5..7097e83a15 100644 --- a/scene/gui/reference_rect.h +++ b/scene/gui/reference_rect.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/gui/rich_text_effect.cpp b/scene/gui/rich_text_effect.cpp index 5b201f45d3..39718a269a 100644 --- a/scene/gui/rich_text_effect.cpp +++ b/scene/gui/rich_text_effect.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/gui/rich_text_effect.h b/scene/gui/rich_text_effect.h index 1aa62c1c83..f2e2823eff 100644 --- a/scene/gui/rich_text_effect.h +++ b/scene/gui/rich_text_effect.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/gui/rich_text_label.cpp b/scene/gui/rich_text_label.cpp index 82f2106432..05ca97491b 100644 --- a/scene/gui/rich_text_label.cpp +++ b/scene/gui/rich_text_label.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -2001,46 +2001,6 @@ void RichTextLabel::_fetch_item_fx_stack(Item *p_item, Vector<ItemFX *> &r_stack } } -Color RichTextLabel::_get_color_from_string(const String &p_color_str, const Color &p_default_color) { - if (p_color_str.begins_with("#")) { - return Color::html(p_color_str); - } else if (p_color_str == "aqua") { - return Color(0, 1, 1); - } else if (p_color_str == "black") { - return Color(0, 0, 0); - } else if (p_color_str == "blue") { - return Color(0, 0, 1); - } else if (p_color_str == "fuchsia") { - return Color(1, 0, 1); - } else if (p_color_str == "gray" || p_color_str == "grey") { - return Color(0.5, 0.5, 0.5); - } else if (p_color_str == "green") { - return Color(0, 0.5, 0); - } else if (p_color_str == "lime") { - return Color(0, 1, 0); - } else if (p_color_str == "maroon") { - return Color(0.5, 0, 0); - } else if (p_color_str == "navy") { - return Color(0, 0, 0.5); - } else if (p_color_str == "olive") { - return Color(0.5, 0.5, 0); - } else if (p_color_str == "purple") { - return Color(0.5, 0, 0.5); - } else if (p_color_str == "red") { - return Color(1, 0, 0); - } else if (p_color_str == "silver") { - return Color(0.75, 0.75, 0.75); - } else if (p_color_str == "teal") { - return Color(0, 0.5, 0.5); - } else if (p_color_str == "white") { - return Color(1, 1, 1); - } else if (p_color_str == "yellow") { - return Color(1, 1, 0); - } else { - return p_default_color; - } -} - bool RichTextLabel::_find_meta(Item *p_item, Variant *r_meta, ItemMeta **r_item) { Item *item = p_item; @@ -2905,17 +2865,18 @@ Error RichTextLabel::append_bbcode(const String &p_bbcode) { } } push_cell(); + const Color fallback_color = Color(0, 0, 0, 0); for (int i = 0; i < subtag.size(); i++) { Vector<String> subtag_a = subtag[i].split("="); if (subtag_a.size() == 2) { if (subtag_a[0] == "border") { - Color color = _get_color_from_string(subtag_a[1], Color(0, 0, 0, 0)); + Color color = Color::from_string(subtag_a[1], fallback_color); set_cell_border_color(color); } else if (subtag_a[0] == "bg") { Vector<String> subtag_b = subtag_a[1].split(","); if (subtag_b.size() == 2) { - Color color1 = _get_color_from_string(subtag_b[0], Color(0, 0, 0, 0)); - Color color2 = _get_color_from_string(subtag_b[1], Color(0, 0, 0, 0)); + Color color1 = Color::from_string(subtag_b[0], fallback_color); + Color color2 = Color::from_string(subtag_b[1], fallback_color); set_cell_row_background_color(color1, color2); } } @@ -3131,9 +3092,9 @@ Error RichTextLabel::append_bbcode(const String &p_bbcode) { } else if (subtag_a[0] == "outline_size") { outline_size = subtag_a[1].to_int(); } else if (subtag_a[0] == "color") { - color = _get_color_from_string(subtag_a[1], color); + color = Color::from_string(subtag_a[1], color); } else if (subtag_a[0] == "outline_color") { - outline_color = _get_color_from_string(subtag_a[1], outline_color); + outline_color = Color::from_string(subtag_a[1], outline_color); } } } @@ -3173,7 +3134,7 @@ Error RichTextLabel::append_bbcode(const String &p_bbcode) { Color color = Color(1.0, 1.0, 1.0); OptionMap::Element *color_option = bbcode_options.find("color"); if (color_option) { - color = _get_color_from_string(color_option->value(), color); + color = Color::from_string(color_option->value(), color); } int width = 0; @@ -3205,14 +3166,14 @@ Error RichTextLabel::append_bbcode(const String &p_bbcode) { tag_stack.push_front(bbcode_name); } else if (tag.begins_with("color=")) { String color_str = tag.substr(6, tag.length()); - Color color = _get_color_from_string(color_str, base_color); + Color color = Color::from_string(color_str, base_color); push_color(color); pos = brk_end + 1; tag_stack.push_front("color"); } else if (tag.begins_with("outline_color=")) { String color_str = tag.substr(14, tag.length()); - Color color = _get_color_from_string(color_str, base_color); + Color color = Color::from_string(color_str, base_color); push_outline_color(color); pos = brk_end + 1; tag_stack.push_front("outline_color"); @@ -3716,6 +3677,7 @@ void RichTextLabel::set_percent_visible(float p_percent) { } main->first_invalid_line = 0; //invalidate ALL _validate_line_caches(main); + _change_notify("visible_characters"); update(); } } @@ -3929,6 +3891,15 @@ void RichTextLabel::_bind_methods() { void RichTextLabel::set_visible_characters(int p_visible) { visible_characters = p_visible; + if (p_visible == -1) { + percent_visible = 1; + } else { + int total_char_count = get_total_character_count(); + if (total_char_count > 0) { + percent_visible = (float)p_visible / (float)total_char_count; + } + } + _change_notify("percent_visible"); update(); } diff --git a/scene/gui/rich_text_label.h b/scene/gui/rich_text_label.h index 99d8cb5863..a65cc5a451 100644 --- a/scene/gui/rich_text_label.h +++ b/scene/gui/rich_text_label.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -421,8 +421,6 @@ private: bool _find_layout_subitem(Item *from, Item *to); void _fetch_item_fx_stack(Item *p_item, Vector<ItemFX *> &r_stack); - static Color _get_color_from_string(const String &p_color_str, const Color &p_default_color); - void _update_scroll(); void _update_fx(ItemFrame *p_frame, float p_delta_time); void _scroll_changed(double); diff --git a/scene/gui/scroll_bar.cpp b/scene/gui/scroll_bar.cpp index 1a4d19eab3..79a0de35fc 100644 --- a/scene/gui/scroll_bar.cpp +++ b/scene/gui/scroll_bar.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/gui/scroll_bar.h b/scene/gui/scroll_bar.h index 358ed74965..7dd71cc269 100644 --- a/scene/gui/scroll_bar.h +++ b/scene/gui/scroll_bar.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/gui/scroll_container.cpp b/scene/gui/scroll_container.cpp index af9c5cb0c5..52feb2ab23 100644 --- a/scene/gui/scroll_container.cpp +++ b/scene/gui/scroll_container.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/gui/scroll_container.h b/scene/gui/scroll_container.h index d2f5e87822..7e32cbed1c 100644 --- a/scene/gui/scroll_container.h +++ b/scene/gui/scroll_container.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/gui/separator.cpp b/scene/gui/separator.cpp index 4f7e5720b8..3cb8ccf135 100644 --- a/scene/gui/separator.cpp +++ b/scene/gui/separator.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/gui/separator.h b/scene/gui/separator.h index eec989cfea..1ac0f2c503 100644 --- a/scene/gui/separator.h +++ b/scene/gui/separator.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/gui/shortcut.cpp b/scene/gui/shortcut.cpp index f8c7bc44a7..cbbcf9e069 100644 --- a/scene/gui/shortcut.cpp +++ b/scene/gui/shortcut.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/gui/shortcut.h b/scene/gui/shortcut.h index 176958b397..ea91f29b5d 100644 --- a/scene/gui/shortcut.h +++ b/scene/gui/shortcut.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/gui/slider.cpp b/scene/gui/slider.cpp index 3dd5e022f0..0edf1856de 100644 --- a/scene/gui/slider.cpp +++ b/scene/gui/slider.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/gui/slider.h b/scene/gui/slider.h index b4b56f2856..292931b7b5 100644 --- a/scene/gui/slider.h +++ b/scene/gui/slider.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/gui/spin_box.cpp b/scene/gui/spin_box.cpp index a4de4a0408..037a60810e 100644 --- a/scene/gui/spin_box.cpp +++ b/scene/gui/spin_box.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/gui/spin_box.h b/scene/gui/spin_box.h index 1b3dc9d79e..0647ec005b 100644 --- a/scene/gui/spin_box.h +++ b/scene/gui/spin_box.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/gui/split_container.cpp b/scene/gui/split_container.cpp index 1e85bba0e3..d6f2df1d8c 100644 --- a/scene/gui/split_container.cpp +++ b/scene/gui/split_container.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/gui/split_container.h b/scene/gui/split_container.h index e345016f3d..46a6792206 100644 --- a/scene/gui/split_container.h +++ b/scene/gui/split_container.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/gui/subviewport_container.cpp b/scene/gui/subviewport_container.cpp index c5f56fe8e2..68eef0f96b 100644 --- a/scene/gui/subviewport_container.cpp +++ b/scene/gui/subviewport_container.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/gui/subviewport_container.h b/scene/gui/subviewport_container.h index e82ad772ce..91fc29d377 100644 --- a/scene/gui/subviewport_container.h +++ b/scene/gui/subviewport_container.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/gui/tab_container.cpp b/scene/gui/tab_container.cpp index ddb2b1fe47..64a2a1843d 100644 --- a/scene/gui/tab_container.cpp +++ b/scene/gui/tab_container.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -789,6 +789,10 @@ Control *TabContainer::get_current_tab_control() const { void TabContainer::remove_child_notify(Node *p_child) { Container::remove_child_notify(p_child); + if (!Object::cast_to<Control>(p_child)) { + return; + } + call_deferred("_update_current_tab"); p_child->disconnect("renamed", callable_mp(this, &TabContainer::_child_renamed_callback)); diff --git a/scene/gui/tab_container.h b/scene/gui/tab_container.h index 9ff56afe6e..58742c5be8 100644 --- a/scene/gui/tab_container.h +++ b/scene/gui/tab_container.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/gui/tabs.cpp b/scene/gui/tabs.cpp index d332a5cbc6..3bf71d6c01 100644 --- a/scene/gui/tabs.cpp +++ b/scene/gui/tabs.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/gui/tabs.h b/scene/gui/tabs.h index bf62ba7210..4396981004 100644 --- a/scene/gui/tabs.h +++ b/scene/gui/tabs.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/gui/text_edit.cpp b/scene/gui/text_edit.cpp index d044d2421b..f25eb45b85 100644 --- a/scene/gui/text_edit.cpp +++ b/scene/gui/text_edit.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -1263,34 +1263,38 @@ void TextEdit::_notification(int p_what) { } } - if (brace_matching_enabled) { - if ((brace_open_match_line == line && brace_open_match_column == glyphs[j].start) || - (cursor.column == glyphs[j].start && cursor.line == line && cursor_wrap_index == line_wrap_index && (brace_open_matching || brace_open_mismatch))) { - if (brace_open_mismatch) { - current_color = cache.brace_mismatch_color; + int char_pos = char_ofs + char_margin + ofs_x; + if (char_pos >= xmargin_beg) { + if (brace_matching_enabled) { + if ((brace_open_match_line == line && brace_open_match_column == glyphs[j].start) || + (cursor.column == glyphs[j].start && cursor.line == line && cursor_wrap_index == line_wrap_index && (brace_open_matching || brace_open_mismatch))) { + if (brace_open_mismatch) { + current_color = cache.brace_mismatch_color; + } + Rect2 rect = Rect2(char_pos, ofs_y + cache.font->get_underline_position(cache.font_size), glyphs[j].advance * glyphs[j].repeat, cache.font->get_underline_thickness(cache.font_size)); + draw_rect(rect, current_color); } - Rect2 rect = Rect2(char_ofs + char_margin + ofs_x, ofs_y + cache.font->get_underline_position(cache.font_size), glyphs[j].advance * glyphs[j].repeat, cache.font->get_underline_thickness(cache.font_size)); - draw_rect(rect, current_color); - } - if ((brace_close_match_line == line && brace_close_match_column == glyphs[j].start) || - (cursor.column == glyphs[j].start + 1 && cursor.line == line && cursor_wrap_index == line_wrap_index && (brace_close_matching || brace_close_mismatch))) { - if (brace_close_mismatch) { - current_color = cache.brace_mismatch_color; + if ((brace_close_match_line == line && brace_close_match_column == glyphs[j].start) || + (cursor.column == glyphs[j].start + 1 && cursor.line == line && cursor_wrap_index == line_wrap_index && (brace_close_matching || brace_close_mismatch))) { + if (brace_close_mismatch) { + current_color = cache.brace_mismatch_color; + } + Rect2 rect = Rect2(char_pos, ofs_y + cache.font->get_underline_position(cache.font_size), glyphs[j].advance * glyphs[j].repeat, cache.font->get_underline_thickness(cache.font_size)); + draw_rect(rect, current_color); } - Rect2 rect = Rect2(char_ofs + char_margin + ofs_x, ofs_y + cache.font->get_underline_position(cache.font_size), glyphs[j].advance * glyphs[j].repeat, cache.font->get_underline_thickness(cache.font_size)); - draw_rect(rect, current_color); + } + + if (draw_tabs && ((glyphs[j].flags & TextServer::GRAPHEME_IS_TAB) == TextServer::GRAPHEME_IS_TAB)) { + int yofs = (text_height - cache.tab_icon->get_height()) / 2 - ldata->get_line_ascent(line_wrap_index); + cache.tab_icon->draw(ci, Point2(char_pos, ofs_y + yofs), current_color); + } else if (draw_spaces && ((glyphs[j].flags & TextServer::GRAPHEME_IS_SPACE) == TextServer::GRAPHEME_IS_SPACE)) { + int yofs = (text_height - cache.space_icon->get_height()) / 2 - ldata->get_line_ascent(line_wrap_index); + int xofs = (glyphs[j].advance * glyphs[j].repeat - cache.space_icon->get_width()) / 2; + cache.space_icon->draw(ci, Point2(char_pos + xofs, ofs_y + yofs), current_color); } } - if (draw_tabs && ((glyphs[j].flags & TextServer::GRAPHEME_IS_TAB) == TextServer::GRAPHEME_IS_TAB)) { - int yofs = (text_height - cache.tab_icon->get_height()) / 2 - ldata->get_line_ascent(line_wrap_index); - cache.tab_icon->draw(ci, Point2(char_ofs + char_margin + ofs_x, ofs_y + yofs), current_color); - } - if (draw_spaces && ((glyphs[j].flags & TextServer::GRAPHEME_IS_SPACE) == TextServer::GRAPHEME_IS_SPACE)) { - int yofs = (text_height - cache.space_icon->get_height()) / 2 - ldata->get_line_ascent(line_wrap_index); - int xofs = (glyphs[j].advance * glyphs[j].repeat - cache.space_icon->get_width()) / 2; - cache.space_icon->draw(ci, Point2(char_ofs + char_margin + ofs_x + xofs, ofs_y + yofs), current_color); - } + for (int k = 0; k < glyphs[j].repeat; k++) { if ((char_ofs + char_margin) >= xmargin_beg && (char_ofs + glyphs[j].advance + char_margin) <= xmargin_end) { if (glyphs[j].font_rid != RID()) { @@ -1307,11 +1311,13 @@ void TextEdit::_notification(int p_what) { } if (line_wrap_index == line_wrap_amount && is_folded(line)) { - int yofs = (text_height - cache.folded_eol_icon->get_height()) / 2 - ldata->get_line_ascent(line_wrap_index); - int xofs = cache.folded_eol_icon->get_width() / 2; - Color eol_color = cache.code_folding_color; - eol_color.a = 1; - cache.folded_eol_icon->draw(ci, Point2(char_ofs + char_margin + xofs + ofs_x, ofs_y + yofs), eol_color); + int xofs = char_ofs + char_margin + ofs_x + (cache.folded_eol_icon->get_width() / 2); + if (xofs >= xmargin_beg && xofs < xmargin_end) { + int yofs = (text_height - cache.folded_eol_icon->get_height()) / 2 - ldata->get_line_ascent(line_wrap_index); + Color eol_color = cache.code_folding_color; + eol_color.a = 1; + cache.folded_eol_icon->draw(ci, Point2(xofs, ofs_y + yofs), eol_color); + } } // Carets @@ -1346,7 +1352,7 @@ void TextEdit::_notification(int p_what) { cursor_pos.x = char_margin + ofs_x + t_caret.position.x; } - if (draw_caret) { + if (draw_caret && cursor_pos.x >= xmargin_beg && cursor_pos.x < xmargin_end) { if (block_caret || insert_mode) { //Block or underline caret, draw trailing carets at full height. int h = cache.font->get_height(cache.font_size); @@ -3619,7 +3625,7 @@ void TextEdit::_gui_input(const Ref<InputEvent> &p_gui_input) { return; } - if (!keycode_handled && (!k->get_command() || (k->get_command() && k->get_alt()))) { // For German keyboards. + if (!keycode_handled && !k->get_command()) { // For German keyboards. if (k->get_unicode() >= 32) { if (readonly) { diff --git a/scene/gui/text_edit.h b/scene/gui/text_edit.h index 3f16ed1366..d5b9b46fe2 100644 --- a/scene/gui/text_edit.h +++ b/scene/gui/text_edit.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/gui/texture_button.cpp b/scene/gui/texture_button.cpp index 4187d77083..23c48b0906 100644 --- a/scene/gui/texture_button.cpp +++ b/scene/gui/texture_button.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/gui/texture_button.h b/scene/gui/texture_button.h index 6f7ee65ae4..4b750c3fb1 100644 --- a/scene/gui/texture_button.h +++ b/scene/gui/texture_button.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/gui/texture_progress_bar.cpp b/scene/gui/texture_progress_bar.cpp index 8278bd3689..76564e2b17 100644 --- a/scene/gui/texture_progress_bar.cpp +++ b/scene/gui/texture_progress_bar.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/gui/texture_progress_bar.h b/scene/gui/texture_progress_bar.h index 4fab8076fd..ee33a915f7 100644 --- a/scene/gui/texture_progress_bar.h +++ b/scene/gui/texture_progress_bar.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/gui/texture_rect.cpp b/scene/gui/texture_rect.cpp index 58e7249284..beb06b7739 100644 --- a/scene/gui/texture_rect.cpp +++ b/scene/gui/texture_rect.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/gui/texture_rect.h b/scene/gui/texture_rect.h index e39545f679..0f3172f5bd 100644 --- a/scene/gui/texture_rect.h +++ b/scene/gui/texture_rect.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/gui/tree.cpp b/scene/gui/tree.cpp index 1921a3779e..a968a83dad 100644 --- a/scene/gui/tree.cpp +++ b/scene/gui/tree.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/gui/tree.h b/scene/gui/tree.h index 82422b8be3..dfc02f760d 100644 --- a/scene/gui/tree.h +++ b/scene/gui/tree.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/gui/video_player.cpp b/scene/gui/video_player.cpp index e118cb0d8d..84d689369b 100644 --- a/scene/gui/video_player.cpp +++ b/scene/gui/video_player.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/gui/video_player.h b/scene/gui/video_player.h index 573aec5a2c..089337eed5 100644 --- a/scene/gui/video_player.h +++ b/scene/gui/video_player.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/main/canvas_item.cpp b/scene/main/canvas_item.cpp index 8babb1460f..efef49fbf0 100644 --- a/scene/main/canvas_item.cpp +++ b/scene/main/canvas_item.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/main/canvas_item.h b/scene/main/canvas_item.h index 34268c1a78..64eb3f4e0a 100644 --- a/scene/main/canvas_item.h +++ b/scene/main/canvas_item.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -149,7 +149,7 @@ public: static void finish_shaders(); static void flush_changes(); - RID get_shader_rid() const; + virtual RID get_shader_rid() const override; virtual Shader::Mode get_shader_mode() const override; diff --git a/scene/main/canvas_layer.cpp b/scene/main/canvas_layer.cpp index 46cfb968f8..9826d9d4db 100644 --- a/scene/main/canvas_layer.cpp +++ b/scene/main/canvas_layer.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/main/canvas_layer.h b/scene/main/canvas_layer.h index 0c68b1ab69..cb10c6299b 100644 --- a/scene/main/canvas_layer.h +++ b/scene/main/canvas_layer.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/main/http_request.cpp b/scene/main/http_request.cpp index f484d25dc1..ddcf07c8e9 100644 --- a/scene/main/http_request.cpp +++ b/scene/main/http_request.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/main/http_request.h b/scene/main/http_request.h index 2e8931120b..6f606296e4 100644 --- a/scene/main/http_request.h +++ b/scene/main/http_request.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/main/instance_placeholder.cpp b/scene/main/instance_placeholder.cpp index ca8d5a2ca0..1661984e30 100644 --- a/scene/main/instance_placeholder.cpp +++ b/scene/main/instance_placeholder.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/main/instance_placeholder.h b/scene/main/instance_placeholder.h index ec1f8a9b09..fe20fc4760 100644 --- a/scene/main/instance_placeholder.h +++ b/scene/main/instance_placeholder.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/main/node.cpp b/scene/main/node.cpp index 402d047ccd..1b6f73efe1 100644 --- a/scene/main/node.cpp +++ b/scene/main/node.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/main/node.h b/scene/main/node.h index 9df89fb51d..fc7590c5a4 100644 --- a/scene/main/node.h +++ b/scene/main/node.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/main/resource_preloader.cpp b/scene/main/resource_preloader.cpp index c1d4435687..cd9560db61 100644 --- a/scene/main/resource_preloader.cpp +++ b/scene/main/resource_preloader.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/main/resource_preloader.h b/scene/main/resource_preloader.h index 580dc35a57..1b7ea3fb9f 100644 --- a/scene/main/resource_preloader.h +++ b/scene/main/resource_preloader.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/main/scene_tree.cpp b/scene/main/scene_tree.cpp index 58bc6099f6..f18ac3b801 100644 --- a/scene/main/scene_tree.cpp +++ b/scene/main/scene_tree.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/main/scene_tree.h b/scene/main/scene_tree.h index 00d4b25e76..748908c8a6 100644 --- a/scene/main/scene_tree.h +++ b/scene/main/scene_tree.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/main/shader_globals_override.cpp b/scene/main/shader_globals_override.cpp index d072abe546..4485cffff5 100644 --- a/scene/main/shader_globals_override.cpp +++ b/scene/main/shader_globals_override.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/main/shader_globals_override.h b/scene/main/shader_globals_override.h index fea1677ad7..9e666a0ec5 100644 --- a/scene/main/shader_globals_override.h +++ b/scene/main/shader_globals_override.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/main/timer.cpp b/scene/main/timer.cpp index 1c6037d26e..d7b2292ff5 100644 --- a/scene/main/timer.cpp +++ b/scene/main/timer.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/main/timer.h b/scene/main/timer.h index 61abf04f59..0604a2d990 100644 --- a/scene/main/timer.h +++ b/scene/main/timer.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/main/viewport.cpp b/scene/main/viewport.cpp index 0185a5f865..d687d31909 100644 --- a/scene/main/viewport.cpp +++ b/scene/main/viewport.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -1538,7 +1538,7 @@ void Viewport::_gui_show_tooltip() { gui.tooltip_control, gui.tooltip_control->get_global_transform().xform_inv(gui.last_mouse_pos), &tooltip_owner); - tooltip_text.strip_edges(); + tooltip_text = tooltip_text.strip_edges(); if (tooltip_text.is_empty()) { return; // Nothing to show. } @@ -1580,7 +1580,8 @@ void Viewport::_gui_show_tooltip() { Point2 tooltip_offset = ProjectSettings::get_singleton()->get("display/mouse_cursor/tooltip_position_offset"); Rect2 r(gui.tooltip_pos + tooltip_offset, gui.tooltip_popup->get_contents_minimum_size()); - Rect2i vr = gui.tooltip_popup->get_parent_visible_window()->get_usable_parent_rect(); + Window *window = gui.tooltip_popup->get_parent_visible_window(); + Rect2i vr = window->get_usable_parent_rect(); if (r.size.x + r.position.x > vr.size.x + vr.position.x) { r.position.x = vr.position.x + vr.size.x - r.size.x; @@ -1594,6 +1595,7 @@ void Viewport::_gui_show_tooltip() { r.position.y = vr.position.y; } + gui.tooltip_popup->set_current_screen(window->get_current_screen()); gui.tooltip_popup->set_position(r.position); gui.tooltip_popup->set_size(r.size); diff --git a/scene/main/viewport.h b/scene/main/viewport.h index ffbc3c782a..f0818a9fed 100644 --- a/scene/main/viewport.h +++ b/scene/main/viewport.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/main/window.cpp b/scene/main/window.cpp index ad87139332..0a541a2d07 100644 --- a/scene/main/window.cpp +++ b/scene/main/window.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/main/window.h b/scene/main/window.h index 20f8309952..2ffeff03ff 100644 --- a/scene/main/window.h +++ b/scene/main/window.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/register_scene_types.cpp b/scene/register_scene_types.cpp index 6fc896597d..16b75784e1 100644 --- a/scene/register_scene_types.cpp +++ b/scene/register_scene_types.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -937,10 +937,10 @@ void register_scene_types() { OS::get_singleton()->yield(); //may take time to init for (int i = 0; i < 20; i++) { - GLOBAL_DEF("layer_names/2d_render/layer_" + itos(i + 1), ""); - GLOBAL_DEF("layer_names/2d_physics/layer_" + itos(i + 1), ""); - GLOBAL_DEF("layer_names/3d_render/layer_" + itos(i + 1), ""); - GLOBAL_DEF("layer_names/3d_physics/layer_" + itos(i + 1), ""); + GLOBAL_DEF(vformat("layer_names/2d_render/layer_%d", i), ""); + GLOBAL_DEF(vformat("layer_names/2d_physics/layer_%d", i), ""); + GLOBAL_DEF(vformat("layer_names/3d_render/layer_%d", i), ""); + GLOBAL_DEF(vformat("layer_names/3d_physics/layer_%d", i), ""); } bool default_theme_hidpi = GLOBAL_DEF("gui/theme/use_hidpi", false); diff --git a/scene/register_scene_types.h b/scene/register_scene_types.h index 603321991e..1ff542eef8 100644 --- a/scene/register_scene_types.h +++ b/scene/register_scene_types.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/animation.cpp b/scene/resources/animation.cpp index f4670ca850..796fe1d106 100644 --- a/scene/resources/animation.cpp +++ b/scene/resources/animation.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/animation.h b/scene/resources/animation.h index 650a54ebfc..fa374e6ad2 100644 --- a/scene/resources/animation.h +++ b/scene/resources/animation.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/audio_stream_sample.cpp b/scene/resources/audio_stream_sample.cpp index 600a859894..8fdb004e65 100644 --- a/scene/resources/audio_stream_sample.cpp +++ b/scene/resources/audio_stream_sample.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/audio_stream_sample.h b/scene/resources/audio_stream_sample.h index d91cdef57d..ba475c0888 100644 --- a/scene/resources/audio_stream_sample.h +++ b/scene/resources/audio_stream_sample.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/bit_map.cpp b/scene/resources/bit_map.cpp index f4764bef2d..dfb7a1fdfb 100644 --- a/scene/resources/bit_map.cpp +++ b/scene/resources/bit_map.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/bit_map.h b/scene/resources/bit_map.h index 56ff72c094..7414265cee 100644 --- a/scene/resources/bit_map.h +++ b/scene/resources/bit_map.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/box_shape_3d.cpp b/scene/resources/box_shape_3d.cpp index dcfd211451..fadbf21e43 100644 --- a/scene/resources/box_shape_3d.cpp +++ b/scene/resources/box_shape_3d.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/box_shape_3d.h b/scene/resources/box_shape_3d.h index 54840bc696..fce05d61ed 100644 --- a/scene/resources/box_shape_3d.h +++ b/scene/resources/box_shape_3d.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/camera_effects.cpp b/scene/resources/camera_effects.cpp index 6b6ed51ed0..695b14939f 100644 --- a/scene/resources/camera_effects.cpp +++ b/scene/resources/camera_effects.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/camera_effects.h b/scene/resources/camera_effects.h index 9a26f3d0b2..cf12b6d3c0 100644 --- a/scene/resources/camera_effects.h +++ b/scene/resources/camera_effects.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/capsule_shape_2d.cpp b/scene/resources/capsule_shape_2d.cpp index e519970f38..6041f4a8b0 100644 --- a/scene/resources/capsule_shape_2d.cpp +++ b/scene/resources/capsule_shape_2d.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/capsule_shape_2d.h b/scene/resources/capsule_shape_2d.h index 1caa6c68b8..8c8c1b259b 100644 --- a/scene/resources/capsule_shape_2d.h +++ b/scene/resources/capsule_shape_2d.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/capsule_shape_3d.cpp b/scene/resources/capsule_shape_3d.cpp index 5da7f682e5..a0b454a00f 100644 --- a/scene/resources/capsule_shape_3d.cpp +++ b/scene/resources/capsule_shape_3d.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/capsule_shape_3d.h b/scene/resources/capsule_shape_3d.h index 432ca5654e..b5b8912445 100644 --- a/scene/resources/capsule_shape_3d.h +++ b/scene/resources/capsule_shape_3d.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/circle_shape_2d.cpp b/scene/resources/circle_shape_2d.cpp index dc1bf3b185..ba49587d9d 100644 --- a/scene/resources/circle_shape_2d.cpp +++ b/scene/resources/circle_shape_2d.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/circle_shape_2d.h b/scene/resources/circle_shape_2d.h index ac8757e781..a066b773ef 100644 --- a/scene/resources/circle_shape_2d.h +++ b/scene/resources/circle_shape_2d.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/concave_polygon_shape_2d.cpp b/scene/resources/concave_polygon_shape_2d.cpp index eecf8afa8f..3d6df3bb9c 100644 --- a/scene/resources/concave_polygon_shape_2d.cpp +++ b/scene/resources/concave_polygon_shape_2d.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/concave_polygon_shape_2d.h b/scene/resources/concave_polygon_shape_2d.h index df8cc9920f..98ae341e97 100644 --- a/scene/resources/concave_polygon_shape_2d.h +++ b/scene/resources/concave_polygon_shape_2d.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/concave_polygon_shape_3d.cpp b/scene/resources/concave_polygon_shape_3d.cpp index 7cbafcbc4d..358c99ad09 100644 --- a/scene/resources/concave_polygon_shape_3d.cpp +++ b/scene/resources/concave_polygon_shape_3d.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/concave_polygon_shape_3d.h b/scene/resources/concave_polygon_shape_3d.h index c17765b9ef..391459a3d7 100644 --- a/scene/resources/concave_polygon_shape_3d.h +++ b/scene/resources/concave_polygon_shape_3d.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/convex_polygon_shape_2d.cpp b/scene/resources/convex_polygon_shape_2d.cpp index 2b7531c630..656e064356 100644 --- a/scene/resources/convex_polygon_shape_2d.cpp +++ b/scene/resources/convex_polygon_shape_2d.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/convex_polygon_shape_2d.h b/scene/resources/convex_polygon_shape_2d.h index 294157bec5..1813b608bd 100644 --- a/scene/resources/convex_polygon_shape_2d.h +++ b/scene/resources/convex_polygon_shape_2d.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/convex_polygon_shape_3d.cpp b/scene/resources/convex_polygon_shape_3d.cpp index 29549e1114..770d547231 100644 --- a/scene/resources/convex_polygon_shape_3d.cpp +++ b/scene/resources/convex_polygon_shape_3d.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/convex_polygon_shape_3d.h b/scene/resources/convex_polygon_shape_3d.h index f436d2f5d4..edd127c8f4 100644 --- a/scene/resources/convex_polygon_shape_3d.h +++ b/scene/resources/convex_polygon_shape_3d.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/curve.cpp b/scene/resources/curve.cpp index e97f3f8825..123c77a036 100644 --- a/scene/resources/curve.cpp +++ b/scene/resources/curve.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/curve.h b/scene/resources/curve.h index 6c5f4b7057..f33f3c5abe 100644 --- a/scene/resources/curve.h +++ b/scene/resources/curve.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/cylinder_shape_3d.cpp b/scene/resources/cylinder_shape_3d.cpp index bb8c27a60d..3e9cdca872 100644 --- a/scene/resources/cylinder_shape_3d.cpp +++ b/scene/resources/cylinder_shape_3d.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/cylinder_shape_3d.h b/scene/resources/cylinder_shape_3d.h index e579e1f7cf..93e8345727 100644 --- a/scene/resources/cylinder_shape_3d.h +++ b/scene/resources/cylinder_shape_3d.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/default_theme/default_theme.cpp b/scene/resources/default_theme/default_theme.cpp index 7dbf53a43c..dad5622117 100644 --- a/scene/resources/default_theme/default_theme.cpp +++ b/scene/resources/default_theme/default_theme.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/default_theme/default_theme.h b/scene/resources/default_theme/default_theme.h index 46f89a9b50..a7b2bec5a4 100644 --- a/scene/resources/default_theme/default_theme.h +++ b/scene/resources/default_theme/default_theme.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/environment.cpp b/scene/resources/environment.cpp index 32840dd373..b7b5f72fcd 100644 --- a/scene/resources/environment.cpp +++ b/scene/resources/environment.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/environment.h b/scene/resources/environment.h index a720f2cc47..1676a28b39 100644 --- a/scene/resources/environment.h +++ b/scene/resources/environment.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/font.cpp b/scene/resources/font.cpp index 667d4af76d..1c06d7b519 100644 --- a/scene/resources/font.cpp +++ b/scene/resources/font.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/font.h b/scene/resources/font.h index fe28e1aea5..086226c082 100644 --- a/scene/resources/font.h +++ b/scene/resources/font.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/gradient.cpp b/scene/resources/gradient.cpp index b14d48b099..b87235518f 100644 --- a/scene/resources/gradient.cpp +++ b/scene/resources/gradient.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/gradient.h b/scene/resources/gradient.h index 0e8f114383..344a3fd283 100644 --- a/scene/resources/gradient.h +++ b/scene/resources/gradient.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/height_map_shape_3d.cpp b/scene/resources/height_map_shape_3d.cpp index 2ae47bcf3c..a32cc1c4df 100644 --- a/scene/resources/height_map_shape_3d.cpp +++ b/scene/resources/height_map_shape_3d.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/height_map_shape_3d.h b/scene/resources/height_map_shape_3d.h index 9ee8b49689..eda405fc06 100644 --- a/scene/resources/height_map_shape_3d.h +++ b/scene/resources/height_map_shape_3d.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/line_shape_2d.cpp b/scene/resources/line_shape_2d.cpp index bb6d60ffb5..2b08c21c34 100644 --- a/scene/resources/line_shape_2d.cpp +++ b/scene/resources/line_shape_2d.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/line_shape_2d.h b/scene/resources/line_shape_2d.h index 7e67a8f67c..043be1eebe 100644 --- a/scene/resources/line_shape_2d.h +++ b/scene/resources/line_shape_2d.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/material.cpp b/scene/resources/material.cpp index ceb2a708dd..445c0d9677 100644 --- a/scene/resources/material.cpp +++ b/scene/resources/material.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -36,6 +36,7 @@ #include "editor/editor_settings.h" #endif +#include "scene/main/scene_tree.h" #include "scene/scene_string_names.h" void Material::set_next_pass(const Ref<Material> &p_pass) { @@ -80,6 +81,14 @@ void Material::_validate_property(PropertyInfo &property) const { } } +void Material::inspect_native_shader_code() { + SceneTree *st = Object::cast_to<SceneTree>(OS::get_singleton()->get_main_loop()); + RID shader = get_shader_rid(); + if (st && shader.is_valid()) { + st->call_group("_native_shader_source_visualizer", "_inspect_shader", shader); + } +} + void Material::_bind_methods() { ClassDB::bind_method(D_METHOD("set_next_pass", "next_pass"), &Material::set_next_pass); ClassDB::bind_method(D_METHOD("get_next_pass"), &Material::get_next_pass); @@ -87,6 +96,9 @@ void Material::_bind_methods() { ClassDB::bind_method(D_METHOD("set_render_priority", "priority"), &Material::set_render_priority); ClassDB::bind_method(D_METHOD("get_render_priority"), &Material::get_render_priority); + ClassDB::bind_method(D_METHOD("inspect_native_shader_code"), &Material::inspect_native_shader_code); + ClassDB::set_method_flags(get_class_static(), _scs_create("inspect_native_shader_code"), METHOD_FLAGS_DEFAULT | METHOD_FLAG_EDITOR); + ADD_PROPERTY(PropertyInfo(Variant::INT, "render_priority", PROPERTY_HINT_RANGE, itos(RENDER_PRIORITY_MIN) + "," + itos(RENDER_PRIORITY_MAX) + ",1"), "set_render_priority", "get_render_priority"); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "next_pass", PROPERTY_HINT_RESOURCE_TYPE, "Material"), "set_next_pass", "get_next_pass"); @@ -260,6 +272,13 @@ Shader::Mode ShaderMaterial::get_shader_mode() const { return Shader::MODE_SPATIAL; } } +RID ShaderMaterial::get_shader_rid() const { + if (shader.is_valid()) { + return shader->get_rid(); + } else { + return RID(); + } +} ShaderMaterial::ShaderMaterial() { } diff --git a/scene/resources/material.h b/scene/resources/material.h index caf28eea18..0048b43c8b 100644 --- a/scene/resources/material.h +++ b/scene/resources/material.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -47,6 +47,8 @@ class Material : public Resource { Ref<Material> next_pass; int render_priority; + void inspect_native_shader_code(); + protected: _FORCE_INLINE_ RID _get_material() const { return material; } static void _bind_methods(); @@ -66,6 +68,7 @@ public: int get_render_priority() const; virtual RID get_rid() const override; + virtual RID get_shader_rid() const = 0; virtual Shader::Mode get_shader_mode() const = 0; Material(); @@ -100,6 +103,8 @@ public: virtual Shader::Mode get_shader_mode() const override; + virtual RID get_shader_rid() const override; + ShaderMaterial(); ~ShaderMaterial(); }; @@ -736,7 +741,7 @@ public: static RID get_material_rid_for_2d(bool p_shaded, bool p_transparent, bool p_double_sided, bool p_cut_alpha, bool p_opaque_prepass, bool p_billboard = false, bool p_billboard_y = false); - RID get_shader_rid() const; + virtual RID get_shader_rid() const override; virtual Shader::Mode get_shader_mode() const override; diff --git a/scene/resources/mesh.cpp b/scene/resources/mesh.cpp index d7a33a87d9..32fede1e5f 100644 --- a/scene/resources/mesh.cpp +++ b/scene/resources/mesh.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/mesh.h b/scene/resources/mesh.h index 32d071199b..2f25ecd60b 100644 --- a/scene/resources/mesh.h +++ b/scene/resources/mesh.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/mesh_data_tool.cpp b/scene/resources/mesh_data_tool.cpp index a24cc800df..1b82aca386 100644 --- a/scene/resources/mesh_data_tool.cpp +++ b/scene/resources/mesh_data_tool.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/mesh_data_tool.h b/scene/resources/mesh_data_tool.h index bf9f0dd25f..d8b8d85900 100644 --- a/scene/resources/mesh_data_tool.h +++ b/scene/resources/mesh_data_tool.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/mesh_library.cpp b/scene/resources/mesh_library.cpp index 09b0d4b038..96d3a5750e 100644 --- a/scene/resources/mesh_library.cpp +++ b/scene/resources/mesh_library.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/mesh_library.h b/scene/resources/mesh_library.h index 0d5fb3005b..5c302fcf08 100644 --- a/scene/resources/mesh_library.h +++ b/scene/resources/mesh_library.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/multimesh.cpp b/scene/resources/multimesh.cpp index f71cf383e5..050e398ca4 100644 --- a/scene/resources/multimesh.cpp +++ b/scene/resources/multimesh.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/multimesh.h b/scene/resources/multimesh.h index 16f5998a04..633d754b8e 100644 --- a/scene/resources/multimesh.h +++ b/scene/resources/multimesh.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/navigation_mesh.cpp b/scene/resources/navigation_mesh.cpp index e815da5d45..43c3ef4edc 100644 --- a/scene/resources/navigation_mesh.cpp +++ b/scene/resources/navigation_mesh.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/navigation_mesh.h b/scene/resources/navigation_mesh.h index b94f4408e1..693c4184bc 100644 --- a/scene/resources/navigation_mesh.h +++ b/scene/resources/navigation_mesh.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/packed_scene.cpp b/scene/resources/packed_scene.cpp index a89858f02a..794b281100 100644 --- a/scene/resources/packed_scene.cpp +++ b/scene/resources/packed_scene.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/packed_scene.h b/scene/resources/packed_scene.h index fce3891507..a31dcd8d39 100644 --- a/scene/resources/packed_scene.h +++ b/scene/resources/packed_scene.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/particles_material.cpp b/scene/resources/particles_material.cpp index e2f96c54cb..3aa9f9b3bc 100644 --- a/scene/resources/particles_material.cpp +++ b/scene/resources/particles_material.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -646,7 +646,7 @@ void ParticlesMaterial::_update_shader() { code += " for(int i=0;i<emit_count;i++) {\n"; code += " uint flags = FLAG_EMIT_POSITION|FLAG_EMIT_ROT_SCALE;\n"; code += " if (sub_emitter_keep_velocity) flags|=FLAG_EMIT_VELOCITY;\n"; - code += " emit_particle(TRANSFORM,VELOCITY,vec4(0.0),vec4(0.0),flags);\n"; + code += " emit_subparticle(TRANSFORM,VELOCITY,vec4(0.0),vec4(0.0),flags);\n"; code += " }"; } diff --git a/scene/resources/particles_material.h b/scene/resources/particles_material.h index 7e8f05b706..49b48a01b7 100644 --- a/scene/resources/particles_material.h +++ b/scene/resources/particles_material.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -340,7 +340,7 @@ public: void set_sub_emitter_keep_velocity(bool p_enable); bool get_sub_emitter_keep_velocity() const; - RID get_shader_rid() const; + virtual RID get_shader_rid() const override; virtual Shader::Mode get_shader_mode() const override; diff --git a/scene/resources/physics_material.cpp b/scene/resources/physics_material.cpp index 59bf8c0e13..d65b0c8927 100644 --- a/scene/resources/physics_material.cpp +++ b/scene/resources/physics_material.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/physics_material.h b/scene/resources/physics_material.h index e9222ffa1b..dfb2d1480b 100644 --- a/scene/resources/physics_material.h +++ b/scene/resources/physics_material.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/polygon_path_finder.cpp b/scene/resources/polygon_path_finder.cpp index df98d4cfd4..f292140d6b 100644 --- a/scene/resources/polygon_path_finder.cpp +++ b/scene/resources/polygon_path_finder.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/polygon_path_finder.h b/scene/resources/polygon_path_finder.h index 44a97b4294..410e1dba52 100644 --- a/scene/resources/polygon_path_finder.h +++ b/scene/resources/polygon_path_finder.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/primitive_meshes.cpp b/scene/resources/primitive_meshes.cpp index 06e181cb99..a6e9e7b5d2 100644 --- a/scene/resources/primitive_meshes.cpp +++ b/scene/resources/primitive_meshes.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/primitive_meshes.h b/scene/resources/primitive_meshes.h index 02aea9c5c8..d0ca4b10e7 100644 --- a/scene/resources/primitive_meshes.h +++ b/scene/resources/primitive_meshes.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/ray_shape_2d.cpp b/scene/resources/ray_shape_2d.cpp index 67c4f84749..98fd160810 100644 --- a/scene/resources/ray_shape_2d.cpp +++ b/scene/resources/ray_shape_2d.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/ray_shape_2d.h b/scene/resources/ray_shape_2d.h index c8202ca16c..3570b7be52 100644 --- a/scene/resources/ray_shape_2d.h +++ b/scene/resources/ray_shape_2d.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/ray_shape_3d.cpp b/scene/resources/ray_shape_3d.cpp index 1705fb0f55..a332bb575f 100644 --- a/scene/resources/ray_shape_3d.cpp +++ b/scene/resources/ray_shape_3d.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/ray_shape_3d.h b/scene/resources/ray_shape_3d.h index a1a6702564..2c27d56c63 100644 --- a/scene/resources/ray_shape_3d.h +++ b/scene/resources/ray_shape_3d.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/rectangle_shape_2d.cpp b/scene/resources/rectangle_shape_2d.cpp index 645eb4b1ff..a5b909c9a7 100644 --- a/scene/resources/rectangle_shape_2d.cpp +++ b/scene/resources/rectangle_shape_2d.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/rectangle_shape_2d.h b/scene/resources/rectangle_shape_2d.h index 57d0c2b9af..8d747c86af 100644 --- a/scene/resources/rectangle_shape_2d.h +++ b/scene/resources/rectangle_shape_2d.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/resource_format_text.cpp b/scene/resources/resource_format_text.cpp index 58645dbe65..433e3392e3 100644 --- a/scene/resources/resource_format_text.cpp +++ b/scene/resources/resource_format_text.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/resource_format_text.h b/scene/resources/resource_format_text.h index ca7b0b021f..e67a13d41a 100644 --- a/scene/resources/resource_format_text.h +++ b/scene/resources/resource_format_text.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/segment_shape_2d.cpp b/scene/resources/segment_shape_2d.cpp index b1001203a1..35439634f8 100644 --- a/scene/resources/segment_shape_2d.cpp +++ b/scene/resources/segment_shape_2d.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/segment_shape_2d.h b/scene/resources/segment_shape_2d.h index 31a61ea564..f218955061 100644 --- a/scene/resources/segment_shape_2d.h +++ b/scene/resources/segment_shape_2d.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/shader.cpp b/scene/resources/shader.cpp index 76d37eaa71..53f3dd1a4b 100644 --- a/scene/resources/shader.cpp +++ b/scene/resources/shader.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/shader.h b/scene/resources/shader.h index 0feaa179b2..a3f9330055 100644 --- a/scene/resources/shader.h +++ b/scene/resources/shader.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/shape_2d.cpp b/scene/resources/shape_2d.cpp index 94cecc76eb..6f3897b0cd 100644 --- a/scene/resources/shape_2d.cpp +++ b/scene/resources/shape_2d.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/shape_2d.h b/scene/resources/shape_2d.h index 495ffdd38b..f5814c42f8 100644 --- a/scene/resources/shape_2d.h +++ b/scene/resources/shape_2d.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/shape_3d.cpp b/scene/resources/shape_3d.cpp index 115d7f74cc..5761a405ce 100644 --- a/scene/resources/shape_3d.cpp +++ b/scene/resources/shape_3d.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/shape_3d.h b/scene/resources/shape_3d.h index 5a9c2e3b9c..0644940fd4 100644 --- a/scene/resources/shape_3d.h +++ b/scene/resources/shape_3d.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/skin.cpp b/scene/resources/skin.cpp index e88841a531..e2df965138 100644 --- a/scene/resources/skin.cpp +++ b/scene/resources/skin.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/skin.h b/scene/resources/skin.h index e6ed4f1768..64fe24bbe4 100644 --- a/scene/resources/skin.h +++ b/scene/resources/skin.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/sky.cpp b/scene/resources/sky.cpp index 7e32516f94..8fcd92bb89 100644 --- a/scene/resources/sky.cpp +++ b/scene/resources/sky.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/sky.h b/scene/resources/sky.h index 526ca94317..46f645a53d 100644 --- a/scene/resources/sky.h +++ b/scene/resources/sky.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/sky_material.cpp b/scene/resources/sky_material.cpp index 05bb13a1e0..1cdabe4662 100644 --- a/scene/resources/sky_material.cpp +++ b/scene/resources/sky_material.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/sky_material.h b/scene/resources/sky_material.h index 5411994b7d..8fe015519d 100644 --- a/scene/resources/sky_material.h +++ b/scene/resources/sky_material.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -89,7 +89,7 @@ public: float get_sun_curve() const; virtual Shader::Mode get_shader_mode() const override; - RID get_shader_rid() const; + virtual RID get_shader_rid() const override; ProceduralSkyMaterial(); ~ProceduralSkyMaterial(); @@ -114,7 +114,7 @@ public: Ref<Texture2D> get_panorama() const; virtual Shader::Mode get_shader_mode() const override; - RID get_shader_rid() const; + virtual RID get_shader_rid() const override; PanoramaSkyMaterial(); ~PanoramaSkyMaterial(); @@ -180,7 +180,7 @@ public: Ref<Texture2D> get_night_sky() const; virtual Shader::Mode get_shader_mode() const override; - RID get_shader_rid() const; + virtual RID get_shader_rid() const override; PhysicalSkyMaterial(); ~PhysicalSkyMaterial(); diff --git a/scene/resources/sphere_shape_3d.cpp b/scene/resources/sphere_shape_3d.cpp index 64e0a701b7..008cb3e1d6 100644 --- a/scene/resources/sphere_shape_3d.cpp +++ b/scene/resources/sphere_shape_3d.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/sphere_shape_3d.h b/scene/resources/sphere_shape_3d.h index 5cad67aea5..eddd2a2132 100644 --- a/scene/resources/sphere_shape_3d.h +++ b/scene/resources/sphere_shape_3d.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/style_box.cpp b/scene/resources/style_box.cpp index 3c0f485561..93bab1b042 100644 --- a/scene/resources/style_box.cpp +++ b/scene/resources/style_box.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/style_box.h b/scene/resources/style_box.h index 52d3160d36..53ce72790a 100644 --- a/scene/resources/style_box.h +++ b/scene/resources/style_box.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/surface_tool.cpp b/scene/resources/surface_tool.cpp index 50308d641a..dbf5268762 100644 --- a/scene/resources/surface_tool.cpp +++ b/scene/resources/surface_tool.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -35,6 +35,8 @@ SurfaceTool::OptimizeVertexCacheFunc SurfaceTool::optimize_vertex_cache_func = nullptr; SurfaceTool::SimplifyFunc SurfaceTool::simplify_func = nullptr; +SurfaceTool::SimplifyScaleFunc SurfaceTool::simplify_scale_func = nullptr; +SurfaceTool::SimplifySloppyFunc SurfaceTool::simplify_sloppy_func = nullptr; bool SurfaceTool::Vertex::operator==(const Vertex &p_vertex) const { if (vertex != p_vertex.vertex) { diff --git a/scene/resources/surface_tool.h b/scene/resources/surface_tool.h index 0e60bfe389..ea6069e7c1 100644 --- a/scene/resources/surface_tool.h +++ b/scene/resources/surface_tool.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -78,6 +78,10 @@ public: static OptimizeVertexCacheFunc optimize_vertex_cache_func; typedef size_t (*SimplifyFunc)(unsigned int *destination, const unsigned int *indices, size_t index_count, const float *vertex_positions, size_t vertex_count, size_t vertex_positions_stride, size_t target_index_count, float target_error, float *r_error); static SimplifyFunc simplify_func; + typedef float (*SimplifyScaleFunc)(const float *vertex_positions, size_t vertex_count, size_t vertex_positions_stride); + static SimplifyScaleFunc simplify_scale_func; + typedef size_t (*SimplifySloppyFunc)(unsigned int *destination, const unsigned int *indices, size_t index_count, const float *vertex_positions_data, size_t vertex_count, size_t vertex_positions_stride, size_t target_index_count, float target_error, float *out_result_error); + static SimplifySloppyFunc simplify_sloppy_func; private: struct VertexHasher { diff --git a/scene/resources/syntax_highlighter.cpp b/scene/resources/syntax_highlighter.cpp index 96c7f23981..f3f881a774 100644 --- a/scene/resources/syntax_highlighter.cpp +++ b/scene/resources/syntax_highlighter.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/syntax_highlighter.h b/scene/resources/syntax_highlighter.h index 62865920d3..c9db8e31a2 100644 --- a/scene/resources/syntax_highlighter.h +++ b/scene/resources/syntax_highlighter.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/text_file.cpp b/scene/resources/text_file.cpp index e3bd5ce0ae..cf07003720 100644 --- a/scene/resources/text_file.cpp +++ b/scene/resources/text_file.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/text_file.h b/scene/resources/text_file.h index fa812b1e67..005075a218 100644 --- a/scene/resources/text_file.h +++ b/scene/resources/text_file.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/text_line.cpp b/scene/resources/text_line.cpp index a32d443c6a..ed69c093cf 100644 --- a/scene/resources/text_line.cpp +++ b/scene/resources/text_line.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/text_line.h b/scene/resources/text_line.h index 6ed3558bd9..3e0a74a84b 100644 --- a/scene/resources/text_line.h +++ b/scene/resources/text_line.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/text_paragraph.cpp b/scene/resources/text_paragraph.cpp index 60e86e95db..94957df510 100644 --- a/scene/resources/text_paragraph.cpp +++ b/scene/resources/text_paragraph.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/text_paragraph.h b/scene/resources/text_paragraph.h index 38b2bd9a1d..e58c157b01 100644 --- a/scene/resources/text_paragraph.h +++ b/scene/resources/text_paragraph.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/texture.cpp b/scene/resources/texture.cpp index 730b53b29c..342a97fd85 100644 --- a/scene/resources/texture.cpp +++ b/scene/resources/texture.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/texture.h b/scene/resources/texture.h index a8d8b785fa..3bbce050f7 100644 --- a/scene/resources/texture.h +++ b/scene/resources/texture.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/theme.cpp b/scene/resources/theme.cpp index c8bfcdfab4..5279f59d77 100644 --- a/scene/resources/theme.cpp +++ b/scene/resources/theme.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/theme.h b/scene/resources/theme.h index ad05e0e2f5..c802ba2536 100644 --- a/scene/resources/theme.h +++ b/scene/resources/theme.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/tile_set.cpp b/scene/resources/tile_set.cpp index 4581763e9c..ae536a2928 100644 --- a/scene/resources/tile_set.cpp +++ b/scene/resources/tile_set.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/tile_set.h b/scene/resources/tile_set.h index 79f1b4aa95..210520350f 100644 --- a/scene/resources/tile_set.h +++ b/scene/resources/tile_set.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/video_stream.h b/scene/resources/video_stream.h index 379ba53a34..f960f85521 100644 --- a/scene/resources/video_stream.h +++ b/scene/resources/video_stream.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/visual_shader.cpp b/scene/resources/visual_shader.cpp index fec7fa0b74..7b2add12a9 100644 --- a/scene/resources/visual_shader.cpp +++ b/scene/resources/visual_shader.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/visual_shader.h b/scene/resources/visual_shader.h index a20c0fe362..9396a53e8b 100644 --- a/scene/resources/visual_shader.h +++ b/scene/resources/visual_shader.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/visual_shader_nodes.cpp b/scene/resources/visual_shader_nodes.cpp index 40738973b4..8b60c0a979 100644 --- a/scene/resources/visual_shader_nodes.cpp +++ b/scene/resources/visual_shader_nodes.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/visual_shader_nodes.h b/scene/resources/visual_shader_nodes.h index 14de360132..e968bbae25 100644 --- a/scene/resources/visual_shader_nodes.h +++ b/scene/resources/visual_shader_nodes.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/world_2d.cpp b/scene/resources/world_2d.cpp index 7aad3a2e05..cadbd93fed 100644 --- a/scene/resources/world_2d.cpp +++ b/scene/resources/world_2d.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/world_2d.h b/scene/resources/world_2d.h index 11614f9aa4..ae13367421 100644 --- a/scene/resources/world_2d.h +++ b/scene/resources/world_2d.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/world_3d.cpp b/scene/resources/world_3d.cpp index 1503152b5e..9c0317454b 100644 --- a/scene/resources/world_3d.cpp +++ b/scene/resources/world_3d.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/world_3d.h b/scene/resources/world_3d.h index 93e9c72e59..3d6c33997e 100644 --- a/scene/resources/world_3d.h +++ b/scene/resources/world_3d.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/world_margin_shape_3d.cpp b/scene/resources/world_margin_shape_3d.cpp index 0936fcc657..79cbb3bbe0 100644 --- a/scene/resources/world_margin_shape_3d.cpp +++ b/scene/resources/world_margin_shape_3d.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/world_margin_shape_3d.h b/scene/resources/world_margin_shape_3d.h index 8099592d80..00417c4408 100644 --- a/scene/resources/world_margin_shape_3d.h +++ b/scene/resources/world_margin_shape_3d.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/scene_string_names.cpp b/scene/scene_string_names.cpp index a72066e7a8..892802c103 100644 --- a/scene/scene_string_names.cpp +++ b/scene/scene_string_names.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/scene_string_names.h b/scene/scene_string_names.h index b4d2429d7f..655e49c6f9 100644 --- a/scene/scene_string_names.h +++ b/scene/scene_string_names.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/audio/audio_driver_dummy.cpp b/servers/audio/audio_driver_dummy.cpp index a2abbeb686..12cadb9301 100644 --- a/servers/audio/audio_driver_dummy.cpp +++ b/servers/audio/audio_driver_dummy.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/audio/audio_driver_dummy.h b/servers/audio/audio_driver_dummy.h index 84a566e420..617ffb2c79 100644 --- a/servers/audio/audio_driver_dummy.h +++ b/servers/audio/audio_driver_dummy.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/audio/audio_effect.cpp b/servers/audio/audio_effect.cpp index d7279cdf48..3035828c95 100644 --- a/servers/audio/audio_effect.cpp +++ b/servers/audio/audio_effect.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/audio/audio_effect.h b/servers/audio/audio_effect.h index b1be5dfea1..4556db9b93 100644 --- a/servers/audio/audio_effect.h +++ b/servers/audio/audio_effect.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/audio/audio_filter_sw.cpp b/servers/audio/audio_filter_sw.cpp index f5eafb7e60..580e061496 100644 --- a/servers/audio/audio_filter_sw.cpp +++ b/servers/audio/audio_filter_sw.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/audio/audio_filter_sw.h b/servers/audio/audio_filter_sw.h index a7f570fbb4..540d6368e3 100644 --- a/servers/audio/audio_filter_sw.h +++ b/servers/audio/audio_filter_sw.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/audio/audio_rb_resampler.cpp b/servers/audio/audio_rb_resampler.cpp index 7613e70e64..efdcb916ed 100644 --- a/servers/audio/audio_rb_resampler.cpp +++ b/servers/audio/audio_rb_resampler.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/audio/audio_rb_resampler.h b/servers/audio/audio_rb_resampler.h index 12ec526adb..7b74e3a2a1 100644 --- a/servers/audio/audio_rb_resampler.h +++ b/servers/audio/audio_rb_resampler.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/audio/audio_stream.cpp b/servers/audio/audio_stream.cpp index a7c9443dcf..91fce5d34e 100644 --- a/servers/audio/audio_stream.cpp +++ b/servers/audio/audio_stream.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/audio/audio_stream.h b/servers/audio/audio_stream.h index 0bbb29b15c..93566783be 100644 --- a/servers/audio/audio_stream.h +++ b/servers/audio/audio_stream.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/audio/effects/audio_effect_amplify.cpp b/servers/audio/effects/audio_effect_amplify.cpp index 74fdcbc67a..c5c1174670 100644 --- a/servers/audio/effects/audio_effect_amplify.cpp +++ b/servers/audio/effects/audio_effect_amplify.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/audio/effects/audio_effect_amplify.h b/servers/audio/effects/audio_effect_amplify.h index 7245bbdcbe..2ece57854c 100644 --- a/servers/audio/effects/audio_effect_amplify.h +++ b/servers/audio/effects/audio_effect_amplify.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/audio/effects/audio_effect_chorus.cpp b/servers/audio/effects/audio_effect_chorus.cpp index 2b530475f0..1542273a24 100644 --- a/servers/audio/effects/audio_effect_chorus.cpp +++ b/servers/audio/effects/audio_effect_chorus.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/audio/effects/audio_effect_chorus.h b/servers/audio/effects/audio_effect_chorus.h index b32b300dfa..f5b023734a 100644 --- a/servers/audio/effects/audio_effect_chorus.h +++ b/servers/audio/effects/audio_effect_chorus.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/audio/effects/audio_effect_compressor.cpp b/servers/audio/effects/audio_effect_compressor.cpp index 4b0b4dabea..bb4a90f3d6 100644 --- a/servers/audio/effects/audio_effect_compressor.cpp +++ b/servers/audio/effects/audio_effect_compressor.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/audio/effects/audio_effect_compressor.h b/servers/audio/effects/audio_effect_compressor.h index be187605c5..33c60680fc 100644 --- a/servers/audio/effects/audio_effect_compressor.h +++ b/servers/audio/effects/audio_effect_compressor.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/audio/effects/audio_effect_delay.cpp b/servers/audio/effects/audio_effect_delay.cpp index d6ab14be89..f04ab45ec1 100644 --- a/servers/audio/effects/audio_effect_delay.cpp +++ b/servers/audio/effects/audio_effect_delay.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/audio/effects/audio_effect_delay.h b/servers/audio/effects/audio_effect_delay.h index 3b7f2ea458..ff267d5023 100644 --- a/servers/audio/effects/audio_effect_delay.h +++ b/servers/audio/effects/audio_effect_delay.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/audio/effects/audio_effect_distortion.cpp b/servers/audio/effects/audio_effect_distortion.cpp index dc5c2cc16f..8f713ace22 100644 --- a/servers/audio/effects/audio_effect_distortion.cpp +++ b/servers/audio/effects/audio_effect_distortion.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/audio/effects/audio_effect_distortion.h b/servers/audio/effects/audio_effect_distortion.h index 8149fc3f0a..9da800b79f 100644 --- a/servers/audio/effects/audio_effect_distortion.h +++ b/servers/audio/effects/audio_effect_distortion.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/audio/effects/audio_effect_eq.cpp b/servers/audio/effects/audio_effect_eq.cpp index ed4e7122b5..01ac605bd7 100644 --- a/servers/audio/effects/audio_effect_eq.cpp +++ b/servers/audio/effects/audio_effect_eq.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/audio/effects/audio_effect_eq.h b/servers/audio/effects/audio_effect_eq.h index 5a639f64d4..38c63a7d4f 100644 --- a/servers/audio/effects/audio_effect_eq.h +++ b/servers/audio/effects/audio_effect_eq.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/audio/effects/audio_effect_filter.cpp b/servers/audio/effects/audio_effect_filter.cpp index a5135ee1a6..c2d6074825 100644 --- a/servers/audio/effects/audio_effect_filter.cpp +++ b/servers/audio/effects/audio_effect_filter.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/audio/effects/audio_effect_filter.h b/servers/audio/effects/audio_effect_filter.h index 16940173ba..9a48ccf70b 100644 --- a/servers/audio/effects/audio_effect_filter.h +++ b/servers/audio/effects/audio_effect_filter.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/audio/effects/audio_effect_limiter.cpp b/servers/audio/effects/audio_effect_limiter.cpp index 27f1aaf71f..1a4b01d947 100644 --- a/servers/audio/effects/audio_effect_limiter.cpp +++ b/servers/audio/effects/audio_effect_limiter.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/audio/effects/audio_effect_limiter.h b/servers/audio/effects/audio_effect_limiter.h index 5204c42759..8f3092c0e2 100644 --- a/servers/audio/effects/audio_effect_limiter.h +++ b/servers/audio/effects/audio_effect_limiter.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/audio/effects/audio_effect_panner.cpp b/servers/audio/effects/audio_effect_panner.cpp index 32b7921d1f..238e979e13 100644 --- a/servers/audio/effects/audio_effect_panner.cpp +++ b/servers/audio/effects/audio_effect_panner.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/audio/effects/audio_effect_panner.h b/servers/audio/effects/audio_effect_panner.h index b4aa7a58b9..0938824c64 100644 --- a/servers/audio/effects/audio_effect_panner.h +++ b/servers/audio/effects/audio_effect_panner.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/audio/effects/audio_effect_phaser.cpp b/servers/audio/effects/audio_effect_phaser.cpp index ffeaa7d25e..5e4e183ccf 100644 --- a/servers/audio/effects/audio_effect_phaser.cpp +++ b/servers/audio/effects/audio_effect_phaser.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/audio/effects/audio_effect_phaser.h b/servers/audio/effects/audio_effect_phaser.h index dbf014dbac..563927c678 100644 --- a/servers/audio/effects/audio_effect_phaser.h +++ b/servers/audio/effects/audio_effect_phaser.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/audio/effects/audio_effect_pitch_shift.cpp b/servers/audio/effects/audio_effect_pitch_shift.cpp index fdba1b59a3..2123fe8548 100644 --- a/servers/audio/effects/audio_effect_pitch_shift.cpp +++ b/servers/audio/effects/audio_effect_pitch_shift.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/audio/effects/audio_effect_pitch_shift.h b/servers/audio/effects/audio_effect_pitch_shift.h index 0fa4de6b5b..18a9c33968 100644 --- a/servers/audio/effects/audio_effect_pitch_shift.h +++ b/servers/audio/effects/audio_effect_pitch_shift.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/audio/effects/audio_effect_record.cpp b/servers/audio/effects/audio_effect_record.cpp index 79388b2dc7..e8832c92a3 100644 --- a/servers/audio/effects/audio_effect_record.cpp +++ b/servers/audio/effects/audio_effect_record.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/audio/effects/audio_effect_record.h b/servers/audio/effects/audio_effect_record.h index 55080539d3..14e646e29d 100644 --- a/servers/audio/effects/audio_effect_record.h +++ b/servers/audio/effects/audio_effect_record.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/audio/effects/audio_effect_reverb.cpp b/servers/audio/effects/audio_effect_reverb.cpp index f6465abfaf..b8d812680e 100644 --- a/servers/audio/effects/audio_effect_reverb.cpp +++ b/servers/audio/effects/audio_effect_reverb.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/audio/effects/audio_effect_reverb.h b/servers/audio/effects/audio_effect_reverb.h index 3a1922bc1d..141ba48e29 100644 --- a/servers/audio/effects/audio_effect_reverb.h +++ b/servers/audio/effects/audio_effect_reverb.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/audio/effects/audio_effect_spectrum_analyzer.cpp b/servers/audio/effects/audio_effect_spectrum_analyzer.cpp index 3f4f11ee8d..7f73f2e880 100644 --- a/servers/audio/effects/audio_effect_spectrum_analyzer.cpp +++ b/servers/audio/effects/audio_effect_spectrum_analyzer.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/audio/effects/audio_effect_spectrum_analyzer.h b/servers/audio/effects/audio_effect_spectrum_analyzer.h index 0eacd43b57..fba276e2bb 100644 --- a/servers/audio/effects/audio_effect_spectrum_analyzer.h +++ b/servers/audio/effects/audio_effect_spectrum_analyzer.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/audio/effects/audio_effect_stereo_enhance.cpp b/servers/audio/effects/audio_effect_stereo_enhance.cpp index 4f9bee83e4..dfdf154aa4 100644 --- a/servers/audio/effects/audio_effect_stereo_enhance.cpp +++ b/servers/audio/effects/audio_effect_stereo_enhance.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/audio/effects/audio_effect_stereo_enhance.h b/servers/audio/effects/audio_effect_stereo_enhance.h index 98ee18ba5a..f99256470b 100644 --- a/servers/audio/effects/audio_effect_stereo_enhance.h +++ b/servers/audio/effects/audio_effect_stereo_enhance.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/audio/effects/audio_stream_generator.cpp b/servers/audio/effects/audio_stream_generator.cpp index aba04550db..d1a05ccf2a 100644 --- a/servers/audio/effects/audio_stream_generator.cpp +++ b/servers/audio/effects/audio_stream_generator.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/audio/effects/audio_stream_generator.h b/servers/audio/effects/audio_stream_generator.h index 49bda0fcf9..5d46771f4d 100644 --- a/servers/audio/effects/audio_stream_generator.h +++ b/servers/audio/effects/audio_stream_generator.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/audio/effects/eq.cpp b/servers/audio/effects/eq.cpp index 15abeea5f3..2181411b9e 100644 --- a/servers/audio/effects/eq.cpp +++ b/servers/audio/effects/eq.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/audio/effects/eq.h b/servers/audio/effects/eq.h index c908c9c8fb..afd5bf5334 100644 --- a/servers/audio/effects/eq.h +++ b/servers/audio/effects/eq.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/audio/effects/reverb.cpp b/servers/audio/effects/reverb.cpp index 1deb1499b5..eb96e21659 100644 --- a/servers/audio/effects/reverb.cpp +++ b/servers/audio/effects/reverb.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/audio/effects/reverb.h b/servers/audio/effects/reverb.h index 7dd88f9faf..e7ce55098d 100644 --- a/servers/audio/effects/reverb.h +++ b/servers/audio/effects/reverb.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/audio_server.cpp b/servers/audio_server.cpp index bea5e9e432..295059a1ea 100644 --- a/servers/audio_server.cpp +++ b/servers/audio_server.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/audio_server.h b/servers/audio_server.h index 83377a5e9e..631fef0f65 100644 --- a/servers/audio_server.h +++ b/servers/audio_server.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/camera/camera_feed.cpp b/servers/camera/camera_feed.cpp index 41f44abae8..be812cf62d 100644 --- a/servers/camera/camera_feed.cpp +++ b/servers/camera/camera_feed.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/camera/camera_feed.h b/servers/camera/camera_feed.h index dca583c9de..fc02af4249 100644 --- a/servers/camera/camera_feed.h +++ b/servers/camera/camera_feed.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/camera_server.cpp b/servers/camera_server.cpp index 3caea6b7c3..b06f32417c 100644 --- a/servers/camera_server.cpp +++ b/servers/camera_server.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/camera_server.h b/servers/camera_server.h index e09b883eee..97aa8f74ba 100644 --- a/servers/camera_server.h +++ b/servers/camera_server.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/display_server.cpp b/servers/display_server.cpp index e678c6919b..29c1c9fc60 100644 --- a/servers/display_server.cpp +++ b/servers/display_server.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/display_server.h b/servers/display_server.h index 42b1562153..fc34a2a228 100644 --- a/servers/display_server.h +++ b/servers/display_server.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/navigation_server_2d.cpp b/servers/navigation_server_2d.cpp index b20f6865cd..df348d2add 100644 --- a/servers/navigation_server_2d.cpp +++ b/servers/navigation_server_2d.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/navigation_server_2d.h b/servers/navigation_server_2d.h index 895e41558a..7be5a74cb3 100644 --- a/servers/navigation_server_2d.h +++ b/servers/navigation_server_2d.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/navigation_server_3d.cpp b/servers/navigation_server_3d.cpp index 8f9b5df589..0e5ae82b0d 100644 --- a/servers/navigation_server_3d.cpp +++ b/servers/navigation_server_3d.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/navigation_server_3d.h b/servers/navigation_server_3d.h index e6421462b0..3761c3871a 100644 --- a/servers/navigation_server_3d.h +++ b/servers/navigation_server_3d.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/physics_2d/area_2d_sw.cpp b/servers/physics_2d/area_2d_sw.cpp index 31704c9f66..6485c8d1e9 100644 --- a/servers/physics_2d/area_2d_sw.cpp +++ b/servers/physics_2d/area_2d_sw.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/physics_2d/area_2d_sw.h b/servers/physics_2d/area_2d_sw.h index d6b358a657..3bf603b30d 100644 --- a/servers/physics_2d/area_2d_sw.h +++ b/servers/physics_2d/area_2d_sw.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/physics_2d/area_pair_2d_sw.cpp b/servers/physics_2d/area_pair_2d_sw.cpp index b1589b203f..21ad57e344 100644 --- a/servers/physics_2d/area_pair_2d_sw.cpp +++ b/servers/physics_2d/area_pair_2d_sw.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/physics_2d/area_pair_2d_sw.h b/servers/physics_2d/area_pair_2d_sw.h index 5e8670b464..4015aad5d1 100644 --- a/servers/physics_2d/area_pair_2d_sw.h +++ b/servers/physics_2d/area_pair_2d_sw.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/physics_2d/body_2d_sw.cpp b/servers/physics_2d/body_2d_sw.cpp index a3eaff9c7f..d0636047b7 100644 --- a/servers/physics_2d/body_2d_sw.cpp +++ b/servers/physics_2d/body_2d_sw.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/physics_2d/body_2d_sw.h b/servers/physics_2d/body_2d_sw.h index 1b940a5b54..60d55ab8bd 100644 --- a/servers/physics_2d/body_2d_sw.h +++ b/servers/physics_2d/body_2d_sw.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/physics_2d/body_pair_2d_sw.cpp b/servers/physics_2d/body_pair_2d_sw.cpp index b9f61acb12..feced36a2b 100644 --- a/servers/physics_2d/body_pair_2d_sw.cpp +++ b/servers/physics_2d/body_pair_2d_sw.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -288,21 +288,17 @@ bool BodyPair2DSW::setup(real_t p_step) { if (A->is_shape_set_as_one_way_collision(shape_A)) { Vector2 direction = xform_A.get_axis(1).normalized(); bool valid = false; - if (B->get_linear_velocity().dot(direction) >= 0) { - for (int i = 0; i < contact_count; i++) { - Contact &c = contacts[i]; - if (!c.reused) { - continue; - } - if (c.normal.dot(direction) > 0) { //greater (normal inverted) - continue; - } - - valid = true; - break; + for (int i = 0; i < contact_count; i++) { + Contact &c = contacts[i]; + if (!c.reused) { + continue; } + if (c.normal.dot(direction) > -CMP_EPSILON) { //greater (normal inverted) + continue; + } + valid = true; + break; } - if (!valid) { collided = false; oneway_disabled = true; @@ -313,19 +309,16 @@ bool BodyPair2DSW::setup(real_t p_step) { if (B->is_shape_set_as_one_way_collision(shape_B)) { Vector2 direction = xform_B.get_axis(1).normalized(); bool valid = false; - if (A->get_linear_velocity().dot(direction) >= 0) { - for (int i = 0; i < contact_count; i++) { - Contact &c = contacts[i]; - if (!c.reused) { - continue; - } - if (c.normal.dot(direction) < 0) { //less (normal ok) - continue; - } - - valid = true; - break; + for (int i = 0; i < contact_count; i++) { + Contact &c = contacts[i]; + if (!c.reused) { + continue; + } + if (c.normal.dot(direction) < CMP_EPSILON) { //less (normal ok) + continue; } + valid = true; + break; } if (!valid) { collided = false; diff --git a/servers/physics_2d/body_pair_2d_sw.h b/servers/physics_2d/body_pair_2d_sw.h index ea4d55841a..31ab9b9017 100644 --- a/servers/physics_2d/body_pair_2d_sw.h +++ b/servers/physics_2d/body_pair_2d_sw.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/physics_2d/broad_phase_2d_basic.cpp b/servers/physics_2d/broad_phase_2d_basic.cpp index 3bdfc1a973..17424629a9 100644 --- a/servers/physics_2d/broad_phase_2d_basic.cpp +++ b/servers/physics_2d/broad_phase_2d_basic.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/physics_2d/broad_phase_2d_basic.h b/servers/physics_2d/broad_phase_2d_basic.h index 97e1c900b9..ca1db360fb 100644 --- a/servers/physics_2d/broad_phase_2d_basic.h +++ b/servers/physics_2d/broad_phase_2d_basic.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/physics_2d/broad_phase_2d_hash_grid.cpp b/servers/physics_2d/broad_phase_2d_hash_grid.cpp index 4fca48e771..6cfe6908d1 100644 --- a/servers/physics_2d/broad_phase_2d_hash_grid.cpp +++ b/servers/physics_2d/broad_phase_2d_hash_grid.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/physics_2d/broad_phase_2d_hash_grid.h b/servers/physics_2d/broad_phase_2d_hash_grid.h index 54994992c9..eb7c8879ac 100644 --- a/servers/physics_2d/broad_phase_2d_hash_grid.h +++ b/servers/physics_2d/broad_phase_2d_hash_grid.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/physics_2d/broad_phase_2d_sw.cpp b/servers/physics_2d/broad_phase_2d_sw.cpp index 5ba557e70a..7f0af48b1f 100644 --- a/servers/physics_2d/broad_phase_2d_sw.cpp +++ b/servers/physics_2d/broad_phase_2d_sw.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/physics_2d/broad_phase_2d_sw.h b/servers/physics_2d/broad_phase_2d_sw.h index e4444cd180..d17ee6e2d6 100644 --- a/servers/physics_2d/broad_phase_2d_sw.h +++ b/servers/physics_2d/broad_phase_2d_sw.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/physics_2d/collision_object_2d_sw.cpp b/servers/physics_2d/collision_object_2d_sw.cpp index 6931d96fe4..7a2f312263 100644 --- a/servers/physics_2d/collision_object_2d_sw.cpp +++ b/servers/physics_2d/collision_object_2d_sw.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/physics_2d/collision_object_2d_sw.h b/servers/physics_2d/collision_object_2d_sw.h index 36b7073a5c..2939b4b99f 100644 --- a/servers/physics_2d/collision_object_2d_sw.h +++ b/servers/physics_2d/collision_object_2d_sw.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/physics_2d/collision_solver_2d_sat.cpp b/servers/physics_2d/collision_solver_2d_sat.cpp index 57c482e280..29242a554b 100644 --- a/servers/physics_2d/collision_solver_2d_sat.cpp +++ b/servers/physics_2d/collision_solver_2d_sat.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/physics_2d/collision_solver_2d_sat.h b/servers/physics_2d/collision_solver_2d_sat.h index 6bb485f561..49cc5176f9 100644 --- a/servers/physics_2d/collision_solver_2d_sat.h +++ b/servers/physics_2d/collision_solver_2d_sat.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/physics_2d/collision_solver_2d_sw.cpp b/servers/physics_2d/collision_solver_2d_sw.cpp index 0e056691c7..5bd4d498c6 100644 --- a/servers/physics_2d/collision_solver_2d_sw.cpp +++ b/servers/physics_2d/collision_solver_2d_sw.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/physics_2d/collision_solver_2d_sw.h b/servers/physics_2d/collision_solver_2d_sw.h index f39cfee0a9..4f12ca9e88 100644 --- a/servers/physics_2d/collision_solver_2d_sw.h +++ b/servers/physics_2d/collision_solver_2d_sw.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/physics_2d/constraint_2d_sw.h b/servers/physics_2d/constraint_2d_sw.h index d8751f588e..49ae4dd848 100644 --- a/servers/physics_2d/constraint_2d_sw.h +++ b/servers/physics_2d/constraint_2d_sw.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/physics_2d/joints_2d_sw.cpp b/servers/physics_2d/joints_2d_sw.cpp index 35f9d0e0c1..3558848dac 100644 --- a/servers/physics_2d/joints_2d_sw.cpp +++ b/servers/physics_2d/joints_2d_sw.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/physics_2d/joints_2d_sw.h b/servers/physics_2d/joints_2d_sw.h index 3c8aab77c8..53e436b539 100644 --- a/servers/physics_2d/joints_2d_sw.h +++ b/servers/physics_2d/joints_2d_sw.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/physics_2d/physics_server_2d_sw.cpp b/servers/physics_2d/physics_server_2d_sw.cpp index 223fd0114a..c4e2489bef 100644 --- a/servers/physics_2d/physics_server_2d_sw.cpp +++ b/servers/physics_2d/physics_server_2d_sw.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -149,24 +149,19 @@ void PhysicsServer2DSW::_shape_col_cbk(const Vector2 &p_point_A, const Vector2 & return; } + Vector2 rel_dir = (p_point_A - p_point_B); + real_t rel_length2 = rel_dir.length_squared(); if (cbk->valid_dir != Vector2()) { - if (p_point_A.distance_squared_to(p_point_B) > cbk->valid_depth * cbk->valid_depth) { - cbk->invalid_by_dir++; - return; - } - Vector2 rel_dir = (p_point_A - p_point_B).normalized(); - - if (cbk->valid_dir.dot(rel_dir) < Math_SQRT12) { //sqrt(2)/2.0 - 45 degrees - cbk->invalid_by_dir++; - - /* - print_line("A: "+p_point_A); - print_line("B: "+p_point_B); - print_line("discard too angled "+rtos(cbk->valid_dir.dot((p_point_A-p_point_B)))); - print_line("resnorm: "+(p_point_A-p_point_B).normalized()); - print_line("distance: "+rtos(p_point_A.distance_to(p_point_B))); - */ - return; + if (cbk->valid_depth < 10e20) { + if (rel_length2 > cbk->valid_depth * cbk->valid_depth || + (rel_length2 > CMP_EPSILON && cbk->valid_dir.dot(rel_dir.normalized()) < CMP_EPSILON)) { + cbk->invalid_by_dir++; + return; + } + } else { + if (rel_length2 > 0 && cbk->valid_dir.dot(rel_dir.normalized()) < CMP_EPSILON) { + return; + } } } @@ -182,8 +177,7 @@ void PhysicsServer2DSW::_shape_col_cbk(const Vector2 &p_point_A, const Vector2 & } } - real_t d = p_point_A.distance_squared_to(p_point_B); - if (d < min_depth) { + if (rel_length2 < min_depth) { return; } cbk->ptr[min_depth_idx * 2 + 0] = p_point_A; diff --git a/servers/physics_2d/physics_server_2d_sw.h b/servers/physics_2d/physics_server_2d_sw.h index 9bd9655e2c..3305c0bd3d 100644 --- a/servers/physics_2d/physics_server_2d_sw.h +++ b/servers/physics_2d/physics_server_2d_sw.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/physics_2d/physics_server_2d_wrap_mt.cpp b/servers/physics_2d/physics_server_2d_wrap_mt.cpp index 49c38c6ce0..15d875b3b7 100644 --- a/servers/physics_2d/physics_server_2d_wrap_mt.cpp +++ b/servers/physics_2d/physics_server_2d_wrap_mt.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/physics_2d/physics_server_2d_wrap_mt.h b/servers/physics_2d/physics_server_2d_wrap_mt.h index 1269cadd33..9207081a51 100644 --- a/servers/physics_2d/physics_server_2d_wrap_mt.h +++ b/servers/physics_2d/physics_server_2d_wrap_mt.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/physics_2d/shape_2d_sw.cpp b/servers/physics_2d/shape_2d_sw.cpp index 18ffca850c..24c73314d8 100644 --- a/servers/physics_2d/shape_2d_sw.cpp +++ b/servers/physics_2d/shape_2d_sw.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/physics_2d/shape_2d_sw.h b/servers/physics_2d/shape_2d_sw.h index 66b4ddf0df..ee2730ebb5 100644 --- a/servers/physics_2d/shape_2d_sw.h +++ b/servers/physics_2d/shape_2d_sw.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/physics_2d/space_2d_sw.cpp b/servers/physics_2d/space_2d_sw.cpp index edadcabe0b..068bc7fc0a 100644 --- a/servers/physics_2d/space_2d_sw.cpp +++ b/servers/physics_2d/space_2d_sw.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -278,9 +278,9 @@ bool PhysicsDirectSpaceState2DSW::cast_motion(const RID &p_shape, const Transfor continue; } - //test initial overlap + //test initial overlap, ignore objects it's inside of. if (CollisionSolver2DSW::solve(shape, p_xform, Vector2(), col_obj->get_shape(shape_idx), col_obj_xform, Vector2(), nullptr, nullptr, nullptr, p_margin)) { - return false; + continue; } //just do kinematic solving @@ -376,25 +376,25 @@ struct _RestCallbackData2D { Vector2 best_normal; real_t best_len; Vector2 valid_dir; - real_t valid_depth; real_t min_allowed_depth; }; static void _rest_cbk_result(const Vector2 &p_point_A, const Vector2 &p_point_B, void *p_userdata) { _RestCallbackData2D *rd = (_RestCallbackData2D *)p_userdata; - if (rd->valid_dir != Vector2()) { - if (p_point_A.distance_squared_to(p_point_B) > rd->valid_depth * rd->valid_depth) { - return; - } - if (rd->valid_dir.dot((p_point_A - p_point_B).normalized()) < Math_PI * 0.25) { - return; - } - } - Vector2 contact_rel = p_point_B - p_point_A; real_t len = contact_rel.length(); + if (len == 0) { + return; + } + + Vector2 normal = contact_rel / len; + + if (rd->valid_dir != Vector2() && rd->valid_dir.dot(normal) > -CMP_EPSILON) { + return; + } + if (len < rd->min_allowed_depth) { return; } @@ -405,7 +405,7 @@ static void _rest_cbk_result(const Vector2 &p_point_A, const Vector2 &p_point_B, rd->best_len = len; rd->best_contact = p_point_B; - rd->best_normal = contact_rel / len; + rd->best_normal = normal; rd->best_object = rd->object; rd->best_shape = rd->shape; rd->best_local_shape = rd->local_shape; @@ -440,7 +440,6 @@ bool PhysicsDirectSpaceState2DSW::rest_info(RID p_shape, const Transform2D &p_sh } rcd.valid_dir = Vector2(); - rcd.valid_depth = 0; rcd.object = col_obj; rcd.shape = shape_idx; rcd.local_shape = 0; @@ -643,7 +642,7 @@ int Space2DSW::test_body_ray_separation(Body2DSW *p_body, const Transform2D &p_t Vector2 a = sr[k * 2 + 0]; Vector2 b = sr[k * 2 + 1]; - recover_motion += (b - a) * 0.4; + recover_motion += (b - a) / cbk.amount; float depth = a.distance_to(b); if (depth > result.collision_depth) { @@ -850,7 +849,7 @@ bool Space2DSW::test_body_motion(Body2DSW *p_body, const Transform2D &p_from, co for (int i = 0; i < cbk.amount; i++) { Vector2 a = sr[i * 2 + 0]; Vector2 b = sr[i * 2 + 1]; - recover_motion += (b - a) * 0.4; + recover_motion += (b - a) / cbk.amount; } if (recover_motion == Vector2()) { @@ -1002,7 +1001,7 @@ bool Space2DSW::test_body_motion(Body2DSW *p_body, const Transform2D &p_from, co best_shape = -1; //no best shape with cast, reset to -1 } - { + if (safe < 1) { //it collided, let's get the rest info in unsafe advance Transform2D ugt = body_transform; ugt.elements[2] += p_motion * unsafe; @@ -1061,10 +1060,8 @@ bool Space2DSW::test_body_motion(Body2DSW *p_body, const Transform2D &p_from, co if (col_obj->is_shape_set_as_one_way_collision(shape_idx)) { rcd.valid_dir = col_obj_shape_xform.get_axis(1).normalized(); - rcd.valid_depth = 10e20; } else { rcd.valid_dir = Vector2(); - rcd.valid_depth = 0; } rcd.object = col_obj; diff --git a/servers/physics_2d/space_2d_sw.h b/servers/physics_2d/space_2d_sw.h index 173157d307..4d737d622f 100644 --- a/servers/physics_2d/space_2d_sw.h +++ b/servers/physics_2d/space_2d_sw.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/physics_2d/step_2d_sw.cpp b/servers/physics_2d/step_2d_sw.cpp index 56b31a884d..6613d19729 100644 --- a/servers/physics_2d/step_2d_sw.cpp +++ b/servers/physics_2d/step_2d_sw.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/physics_2d/step_2d_sw.h b/servers/physics_2d/step_2d_sw.h index c1b2d01fb4..83b9130608 100644 --- a/servers/physics_2d/step_2d_sw.h +++ b/servers/physics_2d/step_2d_sw.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/physics_3d/area_3d_sw.cpp b/servers/physics_3d/area_3d_sw.cpp index e67112c634..b6c5b3003c 100644 --- a/servers/physics_3d/area_3d_sw.cpp +++ b/servers/physics_3d/area_3d_sw.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/physics_3d/area_3d_sw.h b/servers/physics_3d/area_3d_sw.h index a2efe6af51..8a0a1e963b 100644 --- a/servers/physics_3d/area_3d_sw.h +++ b/servers/physics_3d/area_3d_sw.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/physics_3d/area_pair_3d_sw.cpp b/servers/physics_3d/area_pair_3d_sw.cpp index a5fb20fe2b..4de5f1ba47 100644 --- a/servers/physics_3d/area_pair_3d_sw.cpp +++ b/servers/physics_3d/area_pair_3d_sw.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/physics_3d/area_pair_3d_sw.h b/servers/physics_3d/area_pair_3d_sw.h index 992d4747b9..fbdaa25cbb 100644 --- a/servers/physics_3d/area_pair_3d_sw.h +++ b/servers/physics_3d/area_pair_3d_sw.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/physics_3d/body_3d_sw.cpp b/servers/physics_3d/body_3d_sw.cpp index 841e593ba3..82356e77ef 100644 --- a/servers/physics_3d/body_3d_sw.cpp +++ b/servers/physics_3d/body_3d_sw.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/physics_3d/body_3d_sw.h b/servers/physics_3d/body_3d_sw.h index 6c6ffc996a..41578778f6 100644 --- a/servers/physics_3d/body_3d_sw.h +++ b/servers/physics_3d/body_3d_sw.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/physics_3d/body_pair_3d_sw.cpp b/servers/physics_3d/body_pair_3d_sw.cpp index d8f187a7f8..6012ff1522 100644 --- a/servers/physics_3d/body_pair_3d_sw.cpp +++ b/servers/physics_3d/body_pair_3d_sw.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/physics_3d/body_pair_3d_sw.h b/servers/physics_3d/body_pair_3d_sw.h index 5f08d0cfa9..4d049eafdc 100644 --- a/servers/physics_3d/body_pair_3d_sw.h +++ b/servers/physics_3d/body_pair_3d_sw.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/physics_3d/broad_phase_3d_basic.cpp b/servers/physics_3d/broad_phase_3d_basic.cpp index 15a5968087..b41c2530da 100644 --- a/servers/physics_3d/broad_phase_3d_basic.cpp +++ b/servers/physics_3d/broad_phase_3d_basic.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/physics_3d/broad_phase_3d_basic.h b/servers/physics_3d/broad_phase_3d_basic.h index 361d322e14..54d34e005f 100644 --- a/servers/physics_3d/broad_phase_3d_basic.h +++ b/servers/physics_3d/broad_phase_3d_basic.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/physics_3d/broad_phase_3d_sw.cpp b/servers/physics_3d/broad_phase_3d_sw.cpp index 1a20fdd0cb..8aa64034ec 100644 --- a/servers/physics_3d/broad_phase_3d_sw.cpp +++ b/servers/physics_3d/broad_phase_3d_sw.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/physics_3d/broad_phase_3d_sw.h b/servers/physics_3d/broad_phase_3d_sw.h index 081e75810f..283c087b96 100644 --- a/servers/physics_3d/broad_phase_3d_sw.h +++ b/servers/physics_3d/broad_phase_3d_sw.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/physics_3d/broad_phase_octree.cpp b/servers/physics_3d/broad_phase_octree.cpp index 1ace1a4fcf..11324fa4e4 100644 --- a/servers/physics_3d/broad_phase_octree.cpp +++ b/servers/physics_3d/broad_phase_octree.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/physics_3d/broad_phase_octree.h b/servers/physics_3d/broad_phase_octree.h index 761a90a051..ee681dda96 100644 --- a/servers/physics_3d/broad_phase_octree.h +++ b/servers/physics_3d/broad_phase_octree.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/physics_3d/collision_object_3d_sw.cpp b/servers/physics_3d/collision_object_3d_sw.cpp index e12f0659e2..b06ade5ed3 100644 --- a/servers/physics_3d/collision_object_3d_sw.cpp +++ b/servers/physics_3d/collision_object_3d_sw.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/physics_3d/collision_object_3d_sw.h b/servers/physics_3d/collision_object_3d_sw.h index e1220f8855..3847b81381 100644 --- a/servers/physics_3d/collision_object_3d_sw.h +++ b/servers/physics_3d/collision_object_3d_sw.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/physics_3d/collision_solver_3d_sat.cpp b/servers/physics_3d/collision_solver_3d_sat.cpp index 85f55ad66d..b8e056f1f4 100644 --- a/servers/physics_3d/collision_solver_3d_sat.cpp +++ b/servers/physics_3d/collision_solver_3d_sat.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/physics_3d/collision_solver_3d_sat.h b/servers/physics_3d/collision_solver_3d_sat.h index 5eccfda9ac..97454c0b4a 100644 --- a/servers/physics_3d/collision_solver_3d_sat.h +++ b/servers/physics_3d/collision_solver_3d_sat.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/physics_3d/collision_solver_3d_sw.cpp b/servers/physics_3d/collision_solver_3d_sw.cpp index e2bfaf990d..1150696b84 100644 --- a/servers/physics_3d/collision_solver_3d_sw.cpp +++ b/servers/physics_3d/collision_solver_3d_sw.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/physics_3d/collision_solver_3d_sw.h b/servers/physics_3d/collision_solver_3d_sw.h index 13f54ca8fb..81d87e9773 100644 --- a/servers/physics_3d/collision_solver_3d_sw.h +++ b/servers/physics_3d/collision_solver_3d_sw.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/physics_3d/constraint_3d_sw.h b/servers/physics_3d/constraint_3d_sw.h index 081ddb0382..2571335c43 100644 --- a/servers/physics_3d/constraint_3d_sw.h +++ b/servers/physics_3d/constraint_3d_sw.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/physics_3d/gjk_epa.cpp b/servers/physics_3d/gjk_epa.cpp index e14949543e..dafd2feb8b 100644 --- a/servers/physics_3d/gjk_epa.cpp +++ b/servers/physics_3d/gjk_epa.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/physics_3d/gjk_epa.h b/servers/physics_3d/gjk_epa.h index dec0f269e1..be3ba4e664 100644 --- a/servers/physics_3d/gjk_epa.h +++ b/servers/physics_3d/gjk_epa.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/physics_3d/joints/cone_twist_joint_3d_sw.cpp b/servers/physics_3d/joints/cone_twist_joint_3d_sw.cpp index 789d6687a4..7b10257157 100644 --- a/servers/physics_3d/joints/cone_twist_joint_3d_sw.cpp +++ b/servers/physics_3d/joints/cone_twist_joint_3d_sw.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/physics_3d/joints/cone_twist_joint_3d_sw.h b/servers/physics_3d/joints/cone_twist_joint_3d_sw.h index c713d8cf17..c38edc5737 100644 --- a/servers/physics_3d/joints/cone_twist_joint_3d_sw.h +++ b/servers/physics_3d/joints/cone_twist_joint_3d_sw.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/physics_3d/joints/generic_6dof_joint_3d_sw.cpp b/servers/physics_3d/joints/generic_6dof_joint_3d_sw.cpp index 9ce5ebb7ed..13b389251f 100644 --- a/servers/physics_3d/joints/generic_6dof_joint_3d_sw.cpp +++ b/servers/physics_3d/joints/generic_6dof_joint_3d_sw.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -132,7 +132,7 @@ real_t G6DOFRotationalLimitMotor3DSW::solveAngularLimits( real_t oldaccumImpulse = m_accumulatedImpulse; real_t sum = oldaccumImpulse + clippedMotorImpulse; - m_accumulatedImpulse = sum > hi ? real_t(0.) : sum < lo ? real_t(0.) : sum; + m_accumulatedImpulse = sum > hi ? real_t(0.) : (sum < lo ? real_t(0.) : sum); clippedMotorImpulse = m_accumulatedImpulse - oldaccumImpulse; @@ -201,7 +201,7 @@ real_t G6DOFTranslationalLimitMotor3DSW::solveLinearAxis( real_t oldNormalImpulse = m_accumulatedImpulse[limit_index]; real_t sum = oldNormalImpulse + normalImpulse; - m_accumulatedImpulse[limit_index] = sum > hi ? real_t(0.) : sum < lo ? real_t(0.) : sum; + m_accumulatedImpulse[limit_index] = sum > hi ? real_t(0.) : (sum < lo ? real_t(0.) : sum); normalImpulse = m_accumulatedImpulse[limit_index] - oldNormalImpulse; Vector3 impulse_vector = axis_normal_on_a * normalImpulse; diff --git a/servers/physics_3d/joints/generic_6dof_joint_3d_sw.h b/servers/physics_3d/joints/generic_6dof_joint_3d_sw.h index 7b98177066..2ae6fe85fa 100644 --- a/servers/physics_3d/joints/generic_6dof_joint_3d_sw.h +++ b/servers/physics_3d/joints/generic_6dof_joint_3d_sw.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/physics_3d/joints/hinge_joint_3d_sw.cpp b/servers/physics_3d/joints/hinge_joint_3d_sw.cpp index c6fbc0f55f..2b9f0038b4 100644 --- a/servers/physics_3d/joints/hinge_joint_3d_sw.cpp +++ b/servers/physics_3d/joints/hinge_joint_3d_sw.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/physics_3d/joints/hinge_joint_3d_sw.h b/servers/physics_3d/joints/hinge_joint_3d_sw.h index c5af888eca..028a8b8c72 100644 --- a/servers/physics_3d/joints/hinge_joint_3d_sw.h +++ b/servers/physics_3d/joints/hinge_joint_3d_sw.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/physics_3d/joints/jacobian_entry_3d_sw.h b/servers/physics_3d/joints/jacobian_entry_3d_sw.h index 1737c21b3d..2829a5caf7 100644 --- a/servers/physics_3d/joints/jacobian_entry_3d_sw.h +++ b/servers/physics_3d/joints/jacobian_entry_3d_sw.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/physics_3d/joints/pin_joint_3d_sw.cpp b/servers/physics_3d/joints/pin_joint_3d_sw.cpp index f028ad88f9..9f708ce151 100644 --- a/servers/physics_3d/joints/pin_joint_3d_sw.cpp +++ b/servers/physics_3d/joints/pin_joint_3d_sw.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/physics_3d/joints/pin_joint_3d_sw.h b/servers/physics_3d/joints/pin_joint_3d_sw.h index 0181a4455b..e28fbec6cd 100644 --- a/servers/physics_3d/joints/pin_joint_3d_sw.h +++ b/servers/physics_3d/joints/pin_joint_3d_sw.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/physics_3d/joints/slider_joint_3d_sw.cpp b/servers/physics_3d/joints/slider_joint_3d_sw.cpp index dd6cc04f7c..0adc471797 100644 --- a/servers/physics_3d/joints/slider_joint_3d_sw.cpp +++ b/servers/physics_3d/joints/slider_joint_3d_sw.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/physics_3d/joints/slider_joint_3d_sw.h b/servers/physics_3d/joints/slider_joint_3d_sw.h index 37394a1580..196e60d19d 100644 --- a/servers/physics_3d/joints/slider_joint_3d_sw.h +++ b/servers/physics_3d/joints/slider_joint_3d_sw.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/physics_3d/joints_3d_sw.h b/servers/physics_3d/joints_3d_sw.h index 6a010ee771..cad05b6702 100644 --- a/servers/physics_3d/joints_3d_sw.h +++ b/servers/physics_3d/joints_3d_sw.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/physics_3d/physics_server_3d_sw.cpp b/servers/physics_3d/physics_server_3d_sw.cpp index 07a7498fec..274de8411c 100644 --- a/servers/physics_3d/physics_server_3d_sw.cpp +++ b/servers/physics_3d/physics_server_3d_sw.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/physics_3d/physics_server_3d_sw.h b/servers/physics_3d/physics_server_3d_sw.h index 1183bd0322..9b6b113677 100644 --- a/servers/physics_3d/physics_server_3d_sw.h +++ b/servers/physics_3d/physics_server_3d_sw.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/physics_3d/shape_3d_sw.cpp b/servers/physics_3d/shape_3d_sw.cpp index 107f850ebd..f2adcc1072 100644 --- a/servers/physics_3d/shape_3d_sw.cpp +++ b/servers/physics_3d/shape_3d_sw.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/physics_3d/shape_3d_sw.h b/servers/physics_3d/shape_3d_sw.h index 2a2cd42255..851c0d9443 100644 --- a/servers/physics_3d/shape_3d_sw.h +++ b/servers/physics_3d/shape_3d_sw.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/physics_3d/space_3d_sw.cpp b/servers/physics_3d/space_3d_sw.cpp index d9170cd986..6cc7ad2676 100644 --- a/servers/physics_3d/space_3d_sw.cpp +++ b/servers/physics_3d/space_3d_sw.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -274,11 +274,11 @@ bool PhysicsDirectSpaceState3DSW::cast_motion(const RID &p_shape, const Transfor continue; } - //test initial overlap + //test initial overlap, ignore objects it's inside of. sep_axis = p_motion.normalized(); if (!CollisionSolver3DSW::solve_distance(shape, p_xform, col_obj->get_shape(shape_idx), col_obj_xform, point_A, point_B, aabb, &sep_axis)) { - return false; + continue; } //just do kinematic solving @@ -649,7 +649,7 @@ int Space3DSW::test_body_ray_separation(Body3DSW *p_body, const Transform &p_tra Vector3 a = sr[k * 2 + 0]; Vector3 b = sr[k * 2 + 1]; - recover_motion += (b - a) * 0.4; + recover_motion += (b - a) / cbk.amount; float depth = a.distance_to(b); if (depth > result.collision_depth) { @@ -791,7 +791,7 @@ bool Space3DSW::test_body_motion(Body3DSW *p_body, const Transform &p_from, cons for (int i = 0; i < cbk.amount; i++) { Vector3 a = sr[i * 2 + 0]; Vector3 b = sr[i * 2 + 1]; - recover_motion += (b - a) * 0.4; + recover_motion += (b - a) / cbk.amount; } if (recover_motion == Vector3()) { diff --git a/servers/physics_3d/space_3d_sw.h b/servers/physics_3d/space_3d_sw.h index 668afa832c..eed3d86a72 100644 --- a/servers/physics_3d/space_3d_sw.h +++ b/servers/physics_3d/space_3d_sw.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/physics_3d/step_3d_sw.cpp b/servers/physics_3d/step_3d_sw.cpp index 9a2a0073a1..d9370de6a3 100644 --- a/servers/physics_3d/step_3d_sw.cpp +++ b/servers/physics_3d/step_3d_sw.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/physics_3d/step_3d_sw.h b/servers/physics_3d/step_3d_sw.h index 9dbb61308f..55c48ec0eb 100644 --- a/servers/physics_3d/step_3d_sw.h +++ b/servers/physics_3d/step_3d_sw.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/physics_server_2d.cpp b/servers/physics_server_2d.cpp index 1ea8985543..a6f64f5848 100644 --- a/servers/physics_server_2d.cpp +++ b/servers/physics_server_2d.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/physics_server_2d.h b/servers/physics_server_2d.h index f7607d5dd5..dd38855199 100644 --- a/servers/physics_server_2d.h +++ b/servers/physics_server_2d.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/physics_server_3d.cpp b/servers/physics_server_3d.cpp index fabd661970..27ebe32e50 100644 --- a/servers/physics_server_3d.cpp +++ b/servers/physics_server_3d.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/physics_server_3d.h b/servers/physics_server_3d.h index ed3a7e87a4..303825f37c 100644 --- a/servers/physics_server_3d.h +++ b/servers/physics_server_3d.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/register_server_types.cpp b/servers/register_server_types.cpp index 29e5ca3f77..58bcdf5802 100644 --- a/servers/register_server_types.cpp +++ b/servers/register_server_types.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/register_server_types.h b/servers/register_server_types.h index 7d1dad37af..f6a65cb653 100644 --- a/servers/register_server_types.h +++ b/servers/register_server_types.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/rendering/renderer_canvas_cull.cpp b/servers/rendering/renderer_canvas_cull.cpp index ece6e84920..2d2847e6ca 100644 --- a/servers/rendering/renderer_canvas_cull.cpp +++ b/servers/rendering/renderer_canvas_cull.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/rendering/renderer_canvas_cull.h b/servers/rendering/renderer_canvas_cull.h index ec2389bcb5..7496a413ee 100644 --- a/servers/rendering/renderer_canvas_cull.h +++ b/servers/rendering/renderer_canvas_cull.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/rendering/renderer_canvas_render.cpp b/servers/rendering/renderer_canvas_render.cpp index 9c7251763d..1945435586 100644 --- a/servers/rendering/renderer_canvas_render.cpp +++ b/servers/rendering/renderer_canvas_render.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/rendering/renderer_canvas_render.h b/servers/rendering/renderer_canvas_render.h index ca95abcf65..f08986b021 100644 --- a/servers/rendering/renderer_canvas_render.h +++ b/servers/rendering/renderer_canvas_render.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/rendering/renderer_compositor.cpp b/servers/rendering/renderer_compositor.cpp index e8c4a236fa..8861522d34 100644 --- a/servers/rendering/renderer_compositor.cpp +++ b/servers/rendering/renderer_compositor.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/rendering/renderer_compositor.h b/servers/rendering/renderer_compositor.h index f328330efa..919ae2c6da 100644 --- a/servers/rendering/renderer_compositor.h +++ b/servers/rendering/renderer_compositor.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/rendering/renderer_rd/effects_rd.cpp b/servers/rendering/renderer_rd/effects_rd.cpp index b33255b54b..6e1d61ff94 100644 --- a/servers/rendering/renderer_rd/effects_rd.cpp +++ b/servers/rendering/renderer_rd/effects_rd.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -992,21 +992,21 @@ void EffectsRD::gather_ssao(RD::ComputeListID p_compute_list, const Vector<RID> ssao.gather_push_constant.pass_coord_offset[0] = i % 2; ssao.gather_push_constant.pass_coord_offset[1] = i / 2; - ssao.gather_push_constant.pass_uv_offset[0] = ((i % 2) - 0.0) / p_settings.screen_size.x; - ssao.gather_push_constant.pass_uv_offset[1] = ((i / 2) - 0.0) / p_settings.screen_size.y; + ssao.gather_push_constant.pass_uv_offset[0] = ((i % 2) - 0.0) / p_settings.full_screen_size.x; + ssao.gather_push_constant.pass_uv_offset[1] = ((i / 2) - 0.0) / p_settings.full_screen_size.y; ssao.gather_push_constant.pass = i; RD::get_singleton()->compute_list_bind_uniform_set(p_compute_list, _get_uniform_set_from_image(p_ao_slices[i]), 2); RD::get_singleton()->compute_list_set_push_constant(p_compute_list, &ssao.gather_push_constant, sizeof(SSAOGatherPushConstant)); - int x_groups = ((p_settings.screen_size.x >> (p_settings.half_size ? 2 : 1)) - 1) / 8 + 1; - int y_groups = ((p_settings.screen_size.y >> (p_settings.half_size ? 2 : 1)) - 1) / 8 + 1; + int x_groups = ((p_settings.full_screen_size.x >> (p_settings.half_size ? 2 : 1)) - 1) / 8 + 1; + int y_groups = ((p_settings.full_screen_size.y >> (p_settings.half_size ? 2 : 1)) - 1) / 8 + 1; RD::get_singleton()->compute_list_dispatch(p_compute_list, x_groups, y_groups, 1); } RD::get_singleton()->compute_list_add_barrier(p_compute_list); } -void EffectsRD::generate_ssao(RID p_depth_buffer, RID p_normal_buffer, RID p_depth_mipmaps_texture, const Vector<RID> &depth_mipmaps, RID p_ao, const Vector<RID> p_ao_slices, RID p_ao_pong, const Vector<RID> p_ao_pong_slices, RID p_upscale_buffer, RID p_importance_map, RID p_importance_map_pong, const CameraMatrix &p_projection, const SSAOSettings &p_settings, bool p_invalidate_uniform_sets) { +void EffectsRD::generate_ssao(RID p_depth_buffer, RID p_normal_buffer, RID p_depth_mipmaps_texture, const Vector<RID> &p_depth_mipmaps, RID p_ao, const Vector<RID> p_ao_slices, RID p_ao_pong, const Vector<RID> p_ao_pong_slices, RID p_upscale_buffer, RID p_importance_map, RID p_importance_map_pong, const CameraMatrix &p_projection, const SSAOSettings &p_settings, bool p_invalidate_uniform_sets) { RD::ComputeListID compute_list = RD::get_singleton()->compute_list_begin(); /* FIRST PASS */ @@ -1018,21 +1018,21 @@ void EffectsRD::generate_ssao(RID p_depth_buffer, RID p_normal_buffer, RID p_dep RD::Uniform u; u.uniform_type = RD::UNIFORM_TYPE_IMAGE; u.binding = 0; - u.ids.push_back(depth_mipmaps[1]); + u.ids.push_back(p_depth_mipmaps[1]); uniforms.push_back(u); } { RD::Uniform u; u.uniform_type = RD::UNIFORM_TYPE_IMAGE; u.binding = 1; - u.ids.push_back(depth_mipmaps[2]); + u.ids.push_back(p_depth_mipmaps[2]); uniforms.push_back(u); } { RD::Uniform u; u.uniform_type = RD::UNIFORM_TYPE_IMAGE; u.binding = 2; - u.ids.push_back(depth_mipmaps[3]); + u.ids.push_back(p_depth_mipmaps[3]); uniforms.push_back(u); } ssao.downsample_uniform_set = RD::get_singleton()->uniform_set_create(uniforms, ssao.downsample_shader.version_get_shader(ssao.downsample_shader_version, 2), 2); @@ -1051,8 +1051,8 @@ void EffectsRD::generate_ssao(RID p_depth_buffer, RID p_normal_buffer, RID p_dep ssao.downsample_push_constant.z_near = p_projection.get_z_near(); ssao.downsample_push_constant.z_far = p_projection.get_z_far(); } - ssao.downsample_push_constant.pixel_size[0] = 1.0 / p_settings.screen_size.x; - ssao.downsample_push_constant.pixel_size[1] = 1.0 / p_settings.screen_size.y; + ssao.downsample_push_constant.pixel_size[0] = 1.0 / p_settings.full_screen_size.x; + ssao.downsample_push_constant.pixel_size[1] = 1.0 / p_settings.full_screen_size.y; ssao.downsample_push_constant.radius_sq = p_settings.radius * p_settings.radius; int downsample_pipeline = SSAO_DOWNSAMPLE; @@ -1068,14 +1068,14 @@ void EffectsRD::generate_ssao(RID p_depth_buffer, RID p_normal_buffer, RID p_dep RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, ssao.pipelines[downsample_pipeline]); RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_compute_uniform_set_from_texture(p_depth_buffer), 0); - RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_uniform_set_from_image(depth_mipmaps[0]), 1); + RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_uniform_set_from_image(p_depth_mipmaps[0]), 1); if (p_settings.quality > RS::ENV_SSAO_QUALITY_MEDIUM) { RD::get_singleton()->compute_list_bind_uniform_set(compute_list, ssao.downsample_uniform_set, 2); } RD::get_singleton()->compute_list_set_push_constant(compute_list, &ssao.downsample_push_constant, sizeof(SSAODownsamplePushConstant)); - int x_groups = (MAX(1, p_settings.screen_size.x >> (p_settings.half_size ? 2 : 1)) - 1) / 8 + 1; - int y_groups = (MAX(1, p_settings.screen_size.y >> (p_settings.half_size ? 2 : 1)) - 1) / 8 + 1; + int x_groups = (MAX(1, p_settings.full_screen_size.x >> (p_settings.half_size ? 2 : 1)) - 1) / 8 + 1; + int y_groups = (MAX(1, p_settings.full_screen_size.y >> (p_settings.half_size ? 2 : 1)) - 1) / 8 + 1; RD::get_singleton()->compute_list_dispatch(compute_list, x_groups, y_groups, 1); RD::get_singleton()->compute_list_add_barrier(compute_list); @@ -1084,8 +1084,8 @@ void EffectsRD::generate_ssao(RID p_depth_buffer, RID p_normal_buffer, RID p_dep /* SECOND PASS */ // Sample SSAO { - ssao.gather_push_constant.screen_size[0] = p_settings.screen_size.x; - ssao.gather_push_constant.screen_size[1] = p_settings.screen_size.y; + ssao.gather_push_constant.screen_size[0] = p_settings.full_screen_size.x; + ssao.gather_push_constant.screen_size[1] = p_settings.full_screen_size.y; ssao.gather_push_constant.half_screen_pixel_size[0] = 1.0 / p_settings.half_screen_size.x; ssao.gather_push_constant.half_screen_pixel_size[1] = 1.0 / p_settings.half_screen_size.y; @@ -1122,7 +1122,7 @@ void EffectsRD::generate_ssao(RID p_depth_buffer, RID p_normal_buffer, RID p_dep ssao.gather_push_constant.inv_radius_near_limit = 1.0f / radius_near_limit; ssao.gather_push_constant.neg_inv_radius = -1.0 / ssao.gather_push_constant.radius; - ssao.gather_push_constant.load_counter_avg_div = 9.0 / float((p_settings.quarter_size.x) * (p_settings.quarter_size.y) * 255); + ssao.gather_push_constant.load_counter_avg_div = 9.0 / float((p_settings.quarter_screen_size.x) * (p_settings.quarter_screen_size.y) * 255); ssao.gather_push_constant.adaptive_sample_limit = p_settings.adaptive_target; ssao.gather_push_constant.detail_intensity = p_settings.detail; @@ -1192,8 +1192,8 @@ void EffectsRD::generate_ssao(RID p_depth_buffer, RID p_normal_buffer, RID p_dep RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, ssao.pipelines[SSAO_GATHER_BASE]); gather_ssao(compute_list, p_ao_pong_slices, p_settings, true); //generate importance map - int x_groups = (p_settings.quarter_size.x - 1) / 8 + 1; - int y_groups = (p_settings.quarter_size.y - 1) / 8 + 1; + int x_groups = (p_settings.quarter_screen_size.x - 1) / 8 + 1; + int y_groups = (p_settings.quarter_screen_size.y - 1) / 8 + 1; RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, ssao.pipelines[SSAO_GENERATE_IMPORTANCE_MAP]); RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_compute_uniform_set_from_texture(p_ao_pong), 0); @@ -1268,8 +1268,8 @@ void EffectsRD::generate_ssao(RID p_depth_buffer, RID p_normal_buffer, RID p_dep } RD::get_singleton()->compute_list_set_push_constant(compute_list, &ssao.blur_push_constant, sizeof(SSAOBlurPushConstant)); - int x_groups = ((p_settings.screen_size.x >> (p_settings.half_size ? 2 : 1)) - 1) / 8 + 1; - int y_groups = ((p_settings.screen_size.y >> (p_settings.half_size ? 2 : 1)) - 1) / 8 + 1; + int x_groups = ((p_settings.full_screen_size.x >> (p_settings.half_size ? 2 : 1)) - 1) / 8 + 1; + int y_groups = ((p_settings.full_screen_size.y >> (p_settings.half_size ? 2 : 1)) - 1) / 8 + 1; RD::get_singleton()->compute_list_dispatch(compute_list, x_groups, y_groups, 1); } @@ -1285,8 +1285,8 @@ void EffectsRD::generate_ssao(RID p_depth_buffer, RID p_normal_buffer, RID p_dep // back to full size { ssao.interleave_push_constant.inv_sharpness = 1.0 - p_settings.sharpness; - ssao.interleave_push_constant.pixel_size[0] = 1.0 / p_settings.screen_size.x; - ssao.interleave_push_constant.pixel_size[1] = 1.0 / p_settings.screen_size.y; + ssao.interleave_push_constant.pixel_size[0] = 1.0 / p_settings.full_screen_size.x; + ssao.interleave_push_constant.pixel_size[1] = 1.0 / p_settings.full_screen_size.y; ssao.interleave_push_constant.size_modifier = uint32_t(p_settings.half_size ? 4 : 2); int interleave_pipeline = SSAO_INTERLEAVE_HALF; @@ -1307,8 +1307,8 @@ void EffectsRD::generate_ssao(RID p_depth_buffer, RID p_normal_buffer, RID p_dep RD::get_singleton()->compute_list_set_push_constant(compute_list, &ssao.interleave_push_constant, sizeof(SSAOInterleavePushConstant)); - int x_groups = (p_settings.screen_size.x - 1) / 8 + 1; - int y_groups = (p_settings.screen_size.y - 1) / 8 + 1; + int x_groups = (p_settings.full_screen_size.x - 1) / 8 + 1; + int y_groups = (p_settings.full_screen_size.y - 1) / 8 + 1; RD::get_singleton()->compute_list_dispatch(compute_list, x_groups, y_groups, 1); RD::get_singleton()->compute_list_add_barrier(compute_list); diff --git a/servers/rendering/renderer_rd/effects_rd.h b/servers/rendering/renderer_rd/effects_rd.h index 8731466dea..e2cdd0c3d8 100644 --- a/servers/rendering/renderer_rd/effects_rd.h +++ b/servers/rendering/renderer_rd/effects_rd.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -745,9 +745,9 @@ public: float fadeout_from = 50.0; float fadeout_to = 300.0; - Size2i screen_size = Size2i(); + Size2i full_screen_size = Size2i(); Size2i half_screen_size = Size2i(); - Size2i quarter_size = Size2i(); + Size2i quarter_screen_size = Size2i(); }; void tonemapper(RID p_source_color, RID p_dst_framebuffer, const TonemapSettings &p_settings); diff --git a/servers/rendering/renderer_rd/light_cluster_builder.cpp b/servers/rendering/renderer_rd/light_cluster_builder.cpp index b76b41ba26..bb807ca4ca 100644 --- a/servers/rendering/renderer_rd/light_cluster_builder.cpp +++ b/servers/rendering/renderer_rd/light_cluster_builder.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/rendering/renderer_rd/light_cluster_builder.h b/servers/rendering/renderer_rd/light_cluster_builder.h index 0767a96817..8f77ece6f5 100644 --- a/servers/rendering/renderer_rd/light_cluster_builder.h +++ b/servers/rendering/renderer_rd/light_cluster_builder.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/rendering/renderer_rd/pipeline_cache_rd.cpp b/servers/rendering/renderer_rd/pipeline_cache_rd.cpp index 8319e3eed1..b2b919c40e 100644 --- a/servers/rendering/renderer_rd/pipeline_cache_rd.cpp +++ b/servers/rendering/renderer_rd/pipeline_cache_rd.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/rendering/renderer_rd/pipeline_cache_rd.h b/servers/rendering/renderer_rd/pipeline_cache_rd.h index 2f91c3c3b5..b1c8f21ecc 100644 --- a/servers/rendering/renderer_rd/pipeline_cache_rd.h +++ b/servers/rendering/renderer_rd/pipeline_cache_rd.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/rendering/renderer_rd/renderer_canvas_render_rd.cpp b/servers/rendering/renderer_rd/renderer_canvas_render_rd.cpp index 8efd7b2dca..792fcb0b59 100644 --- a/servers/rendering/renderer_rd/renderer_canvas_render_rd.cpp +++ b/servers/rendering/renderer_rd/renderer_canvas_render_rd.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -2239,6 +2239,11 @@ Variant RendererCanvasRenderRD::ShaderData::get_default_parameter(const StringNa return Variant(); } +RS::ShaderNativeSourceCode RendererCanvasRenderRD::ShaderData::get_native_source_code() const { + RendererCanvasRenderRD *canvas_singleton = (RendererCanvasRenderRD *)RendererCanvasRender::singleton; + return canvas_singleton->shader.canvas_shader.version_get_native_source_code(version); +} + RendererCanvasRenderRD::ShaderData::ShaderData() { valid = false; uses_screen_texture = false; @@ -2489,7 +2494,7 @@ RendererCanvasRenderRD::RendererCanvasRenderRD(RendererStorageRD *p_storage) { actions.renames["COLOR"] = "color"; actions.renames["NORMAL"] = "normal"; actions.renames["NORMAL_MAP"] = "normal_map"; - actions.renames["NORMAL_MAP_DEPTH"] = "normal_depth"; + actions.renames["NORMAL_MAP_DEPTH"] = "normal_map_depth"; actions.renames["TEXTURE"] = "color_texture"; actions.renames["TEXTURE_PIXEL_SIZE"] = "draw_data.color_texture_pixel_size"; actions.renames["NORMAL_TEXTURE"] = "normal_texture"; @@ -2501,7 +2506,7 @@ RendererCanvasRenderRD::RendererCanvasRenderRD(RendererStorageRD *p_storage) { actions.renames["FRAGCOORD"] = "gl_FragCoord"; actions.renames["POINT_COORD"] = "gl_PointCoord"; - actions.renames["LIGHT_POSITION"] = "light_pos"; + actions.renames["LIGHT_POSITION"] = "light_position"; actions.renames["LIGHT_COLOR"] = "light_color"; actions.renames["LIGHT_ENERGY"] = "light_energy"; actions.renames["LIGHT"] = "light"; diff --git a/servers/rendering/renderer_rd/renderer_canvas_render_rd.h b/servers/rendering/renderer_rd/renderer_canvas_render_rd.h index 203d7a4890..cb947d7180 100644 --- a/servers/rendering/renderer_rd/renderer_canvas_render_rd.h +++ b/servers/rendering/renderer_rd/renderer_canvas_render_rd.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -188,6 +188,8 @@ class RendererCanvasRenderRD : public RendererCanvasRender { virtual bool is_animated() const; virtual bool casts_shadows() const; virtual Variant get_default_parameter(const StringName &p_parameter) const; + virtual RS::ShaderNativeSourceCode get_native_source_code() const; + ShaderData(); virtual ~ShaderData(); }; diff --git a/servers/rendering/renderer_rd/renderer_compositor_rd.cpp b/servers/rendering/renderer_rd/renderer_compositor_rd.cpp index 4ae7e68219..be2552bd32 100644 --- a/servers/rendering/renderer_rd/renderer_compositor_rd.cpp +++ b/servers/rendering/renderer_rd/renderer_compositor_rd.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -154,12 +154,9 @@ void RendererCompositorRD::initialize() { } } -ThreadWorkPool RendererCompositorRD::thread_work_pool; uint64_t RendererCompositorRD::frame = 1; void RendererCompositorRD::finalize() { - thread_work_pool.finish(); - memdelete(scene); memdelete(canvas); memdelete(storage); @@ -174,7 +171,6 @@ RendererCompositorRD *RendererCompositorRD::singleton = nullptr; RendererCompositorRD::RendererCompositorRD() { singleton = this; - thread_work_pool.init(); time = 0; storage = memnew(RendererStorageRD); diff --git a/servers/rendering/renderer_rd/renderer_compositor_rd.h b/servers/rendering/renderer_rd/renderer_compositor_rd.h index 877f47d702..cb85fc79e0 100644 --- a/servers/rendering/renderer_rd/renderer_compositor_rd.h +++ b/servers/rendering/renderer_rd/renderer_compositor_rd.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -90,8 +90,6 @@ public: virtual bool is_low_end() const { return false; } - static ThreadWorkPool thread_work_pool; - static RendererCompositorRD *singleton; RendererCompositorRD(); ~RendererCompositorRD() {} diff --git a/servers/rendering/renderer_rd/renderer_scene_render_forward.cpp b/servers/rendering/renderer_rd/renderer_scene_render_forward.cpp index e4f418bdb3..74556f8105 100644 --- a/servers/rendering/renderer_rd/renderer_scene_render_forward.cpp +++ b/servers/rendering/renderer_rd/renderer_scene_render_forward.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -394,6 +394,12 @@ Variant RendererSceneRenderForward::ShaderData::get_default_parameter(const Stri return Variant(); } +RS::ShaderNativeSourceCode RendererSceneRenderForward::ShaderData::get_native_source_code() const { + RendererSceneRenderForward *scene_singleton = (RendererSceneRenderForward *)RendererSceneRenderForward::singleton; + + return scene_singleton->shader.scene_shader.version_get_native_source_code(version); +} + RendererSceneRenderForward::ShaderData::ShaderData() { valid = false; uses_screen_texture = false; @@ -806,252 +812,89 @@ bool RendererSceneRenderForward::free(RID p_rid) { return false; } -void RendererSceneRenderForward::_fill_instances(RenderList::Element **p_elements, int p_element_count, bool p_for_depth, bool p_has_sdfgi, bool p_has_opaque_gi) { - uint32_t lightmap_captures_used = 0; - - for (int i = 0; i < p_element_count; i++) { - const RenderList::Element *e = p_elements[i]; - InstanceData &id = scene_state.instances[i]; - bool store_transform = true; - id.flags = 0; - id.mask = e->instance->layer_mask; - id.instance_uniforms_ofs = e->instance->instance_allocated_shader_parameters_offset >= 0 ? e->instance->instance_allocated_shader_parameters_offset : 0; - - if (e->instance->base_type == RS::INSTANCE_MULTIMESH) { - id.flags |= INSTANCE_DATA_FLAG_MULTIMESH; - uint32_t stride; - if (storage->multimesh_get_transform_format(e->instance->base) == RS::MULTIMESH_TRANSFORM_2D) { - id.flags |= INSTANCE_DATA_FLAG_MULTIMESH_FORMAT_2D; - stride = 2; - } else { - stride = 3; - } - if (storage->multimesh_uses_colors(e->instance->base)) { - id.flags |= INSTANCE_DATA_FLAG_MULTIMESH_HAS_COLOR; - stride += 1; - } - if (storage->multimesh_uses_custom_data(e->instance->base)) { - id.flags |= INSTANCE_DATA_FLAG_MULTIMESH_HAS_CUSTOM_DATA; - stride += 1; - } - - id.flags |= (stride << INSTANCE_DATA_FLAGS_MULTIMESH_STRIDE_SHIFT); - } else if (e->instance->base_type == RS::INSTANCE_PARTICLES) { - id.flags |= INSTANCE_DATA_FLAG_MULTIMESH; - uint32_t stride; - if (false) { // 2D particles - id.flags |= INSTANCE_DATA_FLAG_MULTIMESH_FORMAT_2D; - stride = 2; - } else { - stride = 3; - } - - id.flags |= INSTANCE_DATA_FLAG_MULTIMESH_HAS_COLOR; - stride += 1; - - id.flags |= INSTANCE_DATA_FLAG_MULTIMESH_HAS_CUSTOM_DATA; - stride += 1; - - id.flags |= (stride << INSTANCE_DATA_FLAGS_MULTIMESH_STRIDE_SHIFT); - - if (!storage->particles_is_using_local_coords(e->instance->base)) { - store_transform = false; - } - - } else if (e->instance->base_type == RS::INSTANCE_MESH) { - if (e->instance->skeleton.is_valid()) { - id.flags |= INSTANCE_DATA_FLAG_SKELETON; - } - } - - if (store_transform) { - RendererStorageRD::store_transform(e->instance->transform, id.transform); - RendererStorageRD::store_transform(Transform(e->instance->transform.basis.inverse().transposed()), id.normal_transform); - } else { - RendererStorageRD::store_transform(Transform(), id.transform); - RendererStorageRD::store_transform(Transform(), id.normal_transform); - } - - if (p_for_depth) { - id.gi_offset = 0xFFFFFFFF; - continue; - } - - if (e->instance->lightmap) { - int32_t lightmap_index = storage->lightmap_get_array_index(e->instance->lightmap->base); - if (lightmap_index >= 0) { - id.gi_offset = lightmap_index; - id.gi_offset |= e->instance->lightmap_slice_index << 12; - id.gi_offset |= e->instance->lightmap_cull_index << 20; - id.lightmap_uv_scale[0] = e->instance->lightmap_uv_scale.position.x; - id.lightmap_uv_scale[1] = e->instance->lightmap_uv_scale.position.y; - id.lightmap_uv_scale[2] = e->instance->lightmap_uv_scale.size.width; - id.lightmap_uv_scale[3] = e->instance->lightmap_uv_scale.size.height; - id.flags |= INSTANCE_DATA_FLAG_USE_LIGHTMAP; - if (storage->lightmap_uses_spherical_harmonics(e->instance->lightmap->base)) { - id.flags |= INSTANCE_DATA_FLAG_USE_SH_LIGHTMAP; - } - } else { - id.gi_offset = 0xFFFFFFFF; - } - } else if (!e->instance->lightmap_sh.is_empty()) { - if (lightmap_captures_used < scene_state.max_lightmap_captures) { - const Color *src_capture = e->instance->lightmap_sh.ptr(); - LightmapCaptureData &lcd = scene_state.lightmap_captures[lightmap_captures_used]; - for (int j = 0; j < 9; j++) { - lcd.sh[j * 4 + 0] = src_capture[j].r; - lcd.sh[j * 4 + 1] = src_capture[j].g; - lcd.sh[j * 4 + 2] = src_capture[j].b; - lcd.sh[j * 4 + 3] = src_capture[j].a; - } - id.flags |= INSTANCE_DATA_FLAG_USE_LIGHTMAP_CAPTURE; - id.gi_offset = lightmap_captures_used; - lightmap_captures_used++; - } - - } else { - if (p_has_opaque_gi) { - id.flags |= INSTANCE_DATA_FLAG_USE_GI_BUFFERS; - } - - if (!low_end && !e->instance->gi_probe_instances.is_empty()) { - uint32_t written = 0; - for (int j = 0; j < e->instance->gi_probe_instances.size(); j++) { - RID probe = e->instance->gi_probe_instances[j]; - - uint32_t index = gi_probe_instance_get_render_index(probe); - - if (written == 0) { - id.gi_offset = index; - id.flags |= INSTANCE_DATA_FLAG_USE_GIPROBE; - written = 1; - } else { - id.gi_offset = index << 16; - written = 2; - break; - } - } - if (written == 0) { - id.gi_offset = 0xFFFFFFFF; - } else if (written == 1) { - id.gi_offset |= 0xFFFF0000; - } - } else { - if (p_has_sdfgi && (e->instance->baked_light || e->instance->dynamic_gi)) { - id.flags |= INSTANCE_DATA_FLAG_USE_SDFGI; - } - id.gi_offset = 0xFFFFFFFF; - } - } - } - - RD::get_singleton()->buffer_update(scene_state.instance_buffer, 0, sizeof(InstanceData) * p_element_count, scene_state.instances, true); - if (lightmap_captures_used) { - RD::get_singleton()->buffer_update(scene_state.lightmap_capture_buffer, 0, sizeof(LightmapCaptureData) * lightmap_captures_used, scene_state.lightmap_captures, true); - } -} - /// RENDERING /// -void RendererSceneRenderForward::_render_list(RenderingDevice::DrawListID p_draw_list, RenderingDevice::FramebufferFormatID p_framebuffer_Format, RenderList::Element **p_elements, int p_element_count, bool p_reverse_cull, PassMode p_pass_mode, bool p_no_gi, RID p_render_pass_uniform_set, bool p_force_wireframe, const Vector2 &p_uv_offset, const Plane &p_lod_plane, float p_lod_distance_multiplier, float p_screen_lod_threshold) { +template <RendererSceneRenderForward::PassMode p_pass_mode> +void RendererSceneRenderForward::_render_list_template(RenderingDevice::DrawListID p_draw_list, RenderingDevice::FramebufferFormatID p_framebuffer_Format, RenderListParameters *p_params, uint32_t p_from_element, uint32_t p_to_element) { RD::DrawListID draw_list = p_draw_list; RD::FramebufferFormatID framebuffer_format = p_framebuffer_Format; //global scope bindings RD::get_singleton()->draw_list_bind_uniform_set(draw_list, render_base_uniform_set, SCENE_UNIFORM_SET); - RD::get_singleton()->draw_list_bind_uniform_set(draw_list, p_render_pass_uniform_set, RENDER_PASS_UNIFORM_SET); + RD::get_singleton()->draw_list_bind_uniform_set(draw_list, p_params->render_pass_uniform_set, RENDER_PASS_UNIFORM_SET); RD::get_singleton()->draw_list_bind_uniform_set(draw_list, default_vec4_xform_uniform_set, TRANSFORMS_UNIFORM_SET); - MaterialData *prev_material = nullptr; + RID prev_material_uniform_set; RID prev_vertex_array_rd; RID prev_index_array_rd; RID prev_pipeline_rd; RID prev_xforms_uniform_set; - PushConstant push_constant; - zeromem(&push_constant, sizeof(PushConstant)); - push_constant.bake_uv2_offset[0] = p_uv_offset.x; - push_constant.bake_uv2_offset[1] = p_uv_offset.y; + bool shadow_pass = (p_params->pass_mode == PASS_MODE_SHADOW) || (p_params->pass_mode == PASS_MODE_SHADOW_DP); + + float old_offset[2] = { 0, 0 }; + + for (uint32_t i = p_from_element; i < p_to_element; i++) { + const GeometryInstanceSurfaceDataCache *surf = p_params->elements[i]; + + RID material_uniform_set; + ShaderData *shader; + void *mesh_surface; + + if (shadow_pass) { + material_uniform_set = surf->material_uniform_set_shadow; + shader = surf->shader_shadow; + mesh_surface = surf->surface_shadow; + + } else { + material_uniform_set = surf->material_uniform_set; + shader = surf->shader; + mesh_surface = surf->surface; + } - for (int i = 0; i < p_element_count; i++) { - const RenderList::Element *e = p_elements[i]; + if (!mesh_surface) { + continue; + } - MaterialData *material = e->material; - ShaderData *shader = material->shader_data; - RID xforms_uniform_set; + if (p_params->pass_mode == PASS_MODE_DEPTH_MATERIAL) { + old_offset[0] = surf->owner->push_constant.lightmap_uv_scale[0]; + old_offset[1] = surf->owner->push_constant.lightmap_uv_scale[1]; + surf->owner->push_constant.lightmap_uv_scale[0] = p_params->uv_offset.x; + surf->owner->push_constant.lightmap_uv_scale[1] = p_params->uv_offset.y; + } //find cull variant ShaderData::CullVariant cull_variant; - if (p_pass_mode == PASS_MODE_DEPTH_MATERIAL || p_pass_mode == PASS_MODE_SDF || ((p_pass_mode == PASS_MODE_SHADOW || p_pass_mode == PASS_MODE_SHADOW_DP) && e->instance->cast_shadows == RS::SHADOW_CASTING_SETTING_DOUBLE_SIDED)) { + if (p_params->pass_mode == PASS_MODE_DEPTH_MATERIAL || p_params->pass_mode == PASS_MODE_SDF || ((p_params->pass_mode == PASS_MODE_SHADOW || p_params->pass_mode == PASS_MODE_SHADOW_DP) && surf->flags & GeometryInstanceSurfaceDataCache::FLAG_USES_DOUBLE_SIDED_SHADOWS)) { cull_variant = ShaderData::CULL_VARIANT_DOUBLE_SIDED; } else { - bool mirror = e->instance->mirror; - if (p_reverse_cull) { + bool mirror = surf->owner->mirror; + if (p_params->reverse_cull) { mirror = !mirror; } cull_variant = mirror ? ShaderData::CULL_VARIANT_REVERSED : ShaderData::CULL_VARIANT_NORMAL; } - //find primitive and vertex format - RS::PrimitiveType primitive; - void *mesh_surface = nullptr; - - switch (e->instance->base_type) { - case RS::INSTANCE_MESH: { - mesh_surface = storage->mesh_get_surface(e->instance->base, e->surface_index); - - primitive = storage->mesh_surface_get_primitive(mesh_surface); - if (e->instance->skeleton.is_valid()) { - xforms_uniform_set = storage->skeleton_get_3d_uniform_set(e->instance->skeleton, default_shader_rd, TRANSFORMS_UNIFORM_SET); - } - } break; - case RS::INSTANCE_MULTIMESH: { - RID mesh = storage->multimesh_get_mesh(e->instance->base); - ERR_CONTINUE(!mesh.is_valid()); //should be a bug - - mesh_surface = storage->mesh_get_surface(e->instance->base, e->surface_index); - - primitive = storage->mesh_surface_get_primitive(mesh_surface); - - xforms_uniform_set = storage->multimesh_get_3d_uniform_set(e->instance->base, default_shader_rd, TRANSFORMS_UNIFORM_SET); - - } break; - case RS::INSTANCE_IMMEDIATE: { - ERR_CONTINUE(true); //should be a bug - } break; - case RS::INSTANCE_PARTICLES: { - RID mesh = storage->particles_get_draw_pass_mesh(e->instance->base, e->surface_index >> 16); - ERR_CONTINUE(!mesh.is_valid()); //should be a bug - - mesh_surface = storage->mesh_get_surface(e->instance->base, e->surface_index & 0xFFFF); - - primitive = storage->mesh_surface_get_primitive(mesh_surface); - - xforms_uniform_set = storage->particles_get_instance_buffer_uniform_set(e->instance->base, default_shader_rd, TRANSFORMS_UNIFORM_SET); - - } break; - default: { - ERR_CONTINUE(true); //should be a bug - } - } + RS::PrimitiveType primitive = surf->primitive; + RID xforms_uniform_set = surf->owner->transforms_uniform_set; ShaderVersion shader_version = SHADER_VERSION_MAX; // Assigned to silence wrong -Wmaybe-initialized. - switch (p_pass_mode) { + switch (p_params->pass_mode) { case PASS_MODE_COLOR: case PASS_MODE_COLOR_TRANSPARENT: { - if (e->uses_lightmap) { + if (surf->sort.uses_lightmap) { shader_version = SHADER_VERSION_LIGHTMAP_COLOR_PASS; - } else if (e->uses_forward_gi) { + } else if (surf->sort.uses_forward_gi) { shader_version = SHADER_VERSION_COLOR_PASS_WITH_FORWARD_GI; } else { shader_version = SHADER_VERSION_COLOR_PASS; } } break; case PASS_MODE_COLOR_SPECULAR: { - if (e->uses_lightmap) { + if (surf->sort.uses_lightmap) { shader_version = SHADER_VERSION_LIGHTMAP_COLOR_PASS_WITH_SEPARATE_SPECULAR; } else { shader_version = SHADER_VERSION_COLOR_PASS_WITH_SEPARATE_SPECULAR; @@ -1086,40 +929,37 @@ void RendererSceneRenderForward::_render_list(RenderingDevice::DrawListID p_draw RID vertex_array_rd; RID index_array_rd; - if (mesh_surface) { - if (e->instance->mesh_instance.is_valid()) { //skeleton and blend shape - storage->mesh_instance_surface_get_vertex_arrays_and_format(e->instance->mesh_instance, e->surface_index, pipeline->get_vertex_input_mask(), vertex_array_rd, vertex_format); - } else { - storage->mesh_surface_get_vertex_arrays_and_format(mesh_surface, pipeline->get_vertex_input_mask(), vertex_array_rd, vertex_format); - } - - if (p_screen_lod_threshold > 0.0 && storage->mesh_surface_has_lod(mesh_surface)) { - Vector3 support_min = e->instance->transformed_aabb.get_support(-p_lod_plane.normal); - Vector3 support_max = e->instance->transformed_aabb.get_support(p_lod_plane.normal); - - float distance_min = p_lod_plane.distance_to(support_min); - float distance_max = p_lod_plane.distance_to(support_max); + //skeleton and blend shape + if (surf->owner->mesh_instance.is_valid()) { + storage->mesh_instance_surface_get_vertex_arrays_and_format(surf->owner->mesh_instance, surf->surface_index, pipeline->get_vertex_input_mask(), vertex_array_rd, vertex_format); + } else { + storage->mesh_surface_get_vertex_arrays_and_format(mesh_surface, pipeline->get_vertex_input_mask(), vertex_array_rd, vertex_format); + } - float distance = 0.0; + if (p_params->screen_lod_threshold > 0.0 && storage->mesh_surface_has_lod(mesh_surface)) { + //lod + Vector3 support_min = surf->owner->transformed_aabb.get_support(-p_params->lod_plane.normal); + Vector3 support_max = surf->owner->transformed_aabb.get_support(p_params->lod_plane.normal); - if (distance_min * distance_max < 0.0) { - //crossing plane - distance = 0.0; - } else if (distance_min >= 0.0) { - distance = distance_min; - } else if (distance_max <= 0.0) { - distance = -distance_max; - } + float distance_min = p_params->lod_plane.distance_to(support_min); + float distance_max = p_params->lod_plane.distance_to(support_max); - Vector3 model_scale_vec = e->instance->transform.basis.get_scale_abs(); + float distance = 0.0; - float model_scale = MAX(model_scale_vec.x, MAX(model_scale_vec.y, model_scale_vec.z)); + if (distance_min * distance_max < 0.0) { + //crossing plane + distance = 0.0; + } else if (distance_min >= 0.0) { + distance = distance_min; + } else if (distance_max <= 0.0) { + distance = -distance_max; + } - index_array_rd = storage->mesh_surface_get_index_array_with_lod(mesh_surface, model_scale * e->instance->lod_bias, distance * p_lod_distance_multiplier, p_screen_lod_threshold); + index_array_rd = storage->mesh_surface_get_index_array_with_lod(mesh_surface, surf->owner->lod_model_scale * surf->owner->lod_bias, distance * p_params->lod_distance_multiplier, p_params->screen_lod_threshold); - } else { - index_array_rd = storage->mesh_surface_get_index_array(mesh_surface); - } + } else { + //no lod + index_array_rd = storage->mesh_surface_get_index_array(mesh_surface); } if (prev_vertex_array_rd != vertex_array_rd) { @@ -1134,7 +974,7 @@ void RendererSceneRenderForward::_render_list(RenderingDevice::DrawListID p_draw prev_index_array_rd = index_array_rd; } - RID pipeline_rd = pipeline->get_render_pipeline(vertex_format, framebuffer_format, p_force_wireframe); + RID pipeline_rd = pipeline->get_render_pipeline(vertex_format, framebuffer_format, p_params->force_wireframe); if (pipeline_rd != prev_pipeline_rd) { // checking with prev shader does not make so much sense, as @@ -1148,39 +988,89 @@ void RendererSceneRenderForward::_render_list(RenderingDevice::DrawListID p_draw prev_xforms_uniform_set = xforms_uniform_set; } - if (material != prev_material) { + if (material_uniform_set != prev_material_uniform_set) { //update uniform set - if (material->uniform_set.is_valid()) { - RD::get_singleton()->draw_list_bind_uniform_set(draw_list, material->uniform_set, MATERIAL_UNIFORM_SET); + if (material_uniform_set.is_valid()) { + RD::get_singleton()->draw_list_bind_uniform_set(draw_list, material_uniform_set, MATERIAL_UNIFORM_SET); } - prev_material = material; + prev_material_uniform_set = material_uniform_set; } - push_constant.index = i; - RD::get_singleton()->draw_list_set_push_constant(draw_list, &push_constant, sizeof(PushConstant)); + RD::get_singleton()->draw_list_set_push_constant(draw_list, &surf->owner->push_constant, sizeof(GeometryInstanceForward::PushConstant)); - switch (e->instance->base_type) { - case RS::INSTANCE_MESH: { - RD::get_singleton()->draw_list_draw(draw_list, index_array_rd.is_valid()); - } break; - case RS::INSTANCE_MULTIMESH: { - uint32_t instances = storage->multimesh_get_instances_to_draw(e->instance->base); - RD::get_singleton()->draw_list_draw(draw_list, index_array_rd.is_valid(), instances); - } break; - case RS::INSTANCE_IMMEDIATE: { - } break; - case RS::INSTANCE_PARTICLES: { - uint32_t instances = storage->particles_get_amount(e->instance->base); - RD::get_singleton()->draw_list_draw(draw_list, index_array_rd.is_valid(), instances); - } break; - default: { - ERR_CONTINUE(true); //should be a bug - } + RD::get_singleton()->draw_list_draw(draw_list, index_array_rd.is_valid(), surf->owner->instance_count); + + if (p_params->pass_mode == PASS_MODE_DEPTH_MATERIAL) { + surf->owner->push_constant.lightmap_uv_scale[0] = old_offset[0]; + surf->owner->push_constant.lightmap_uv_scale[1] = old_offset[1]; } } } +void RendererSceneRenderForward::_render_list(RenderingDevice::DrawListID p_draw_list, RenderingDevice::FramebufferFormatID p_framebuffer_Format, RenderListParameters *p_params, uint32_t p_from_element, uint32_t p_to_element) { + //use template for faster performance (pass mode comparisons are inlined) + + switch (p_params->pass_mode) { + case PASS_MODE_COLOR: { + _render_list_template<PASS_MODE_COLOR>(p_draw_list, p_framebuffer_Format, p_params, p_from_element, p_to_element); + } break; + case PASS_MODE_COLOR_SPECULAR: { + _render_list_template<PASS_MODE_COLOR_SPECULAR>(p_draw_list, p_framebuffer_Format, p_params, p_from_element, p_to_element); + } break; + case PASS_MODE_COLOR_TRANSPARENT: { + _render_list_template<PASS_MODE_COLOR_TRANSPARENT>(p_draw_list, p_framebuffer_Format, p_params, p_from_element, p_to_element); + } break; + case PASS_MODE_SHADOW: { + _render_list_template<PASS_MODE_SHADOW>(p_draw_list, p_framebuffer_Format, p_params, p_from_element, p_to_element); + } break; + case PASS_MODE_SHADOW_DP: { + _render_list_template<PASS_MODE_SHADOW_DP>(p_draw_list, p_framebuffer_Format, p_params, p_from_element, p_to_element); + } break; + case PASS_MODE_DEPTH: { + _render_list_template<PASS_MODE_DEPTH>(p_draw_list, p_framebuffer_Format, p_params, p_from_element, p_to_element); + } break; + case PASS_MODE_DEPTH_NORMAL_ROUGHNESS: { + _render_list_template<PASS_MODE_DEPTH_NORMAL_ROUGHNESS>(p_draw_list, p_framebuffer_Format, p_params, p_from_element, p_to_element); + } break; + case PASS_MODE_DEPTH_NORMAL_ROUGHNESS_GIPROBE: { + _render_list_template<PASS_MODE_DEPTH_NORMAL_ROUGHNESS_GIPROBE>(p_draw_list, p_framebuffer_Format, p_params, p_from_element, p_to_element); + } break; + case PASS_MODE_DEPTH_MATERIAL: { + _render_list_template<PASS_MODE_DEPTH_MATERIAL>(p_draw_list, p_framebuffer_Format, p_params, p_from_element, p_to_element); + } break; + case PASS_MODE_SDF: { + _render_list_template<PASS_MODE_SDF>(p_draw_list, p_framebuffer_Format, p_params, p_from_element, p_to_element); + } break; + } +} + +void RendererSceneRenderForward::_render_list_thread_function(uint32_t p_thread, RenderListParameters *p_params) { + uint32_t render_total = p_params->element_count; + uint32_t total_threads = RendererThreadPool::singleton->thread_work_pool.get_thread_count(); + uint32_t render_from = p_thread * render_total / total_threads; + uint32_t render_to = (p_thread + 1 == total_threads) ? render_total : ((p_thread + 1) * render_total / total_threads); + _render_list(thread_draw_lists[p_thread], p_params->framebuffer_format, p_params, render_from, render_to); +} + +void RendererSceneRenderForward::_render_list_with_threads(RenderListParameters *p_params, RID p_framebuffer, RD::InitialAction p_initial_color_action, RD::FinalAction p_final_color_action, RD::InitialAction p_initial_depth_action, RD::FinalAction p_final_depth_action, const Vector<Color> &p_clear_color_values, float p_clear_depth, uint32_t p_clear_stencil, const Rect2 &p_region, const Vector<RID> &p_storage_textures) { + RD::FramebufferFormatID fb_format = RD::get_singleton()->framebuffer_get_format(p_framebuffer); + p_params->framebuffer_format = fb_format; + + if ((uint32_t)p_params->element_count > render_list_thread_threshold && false) { // secondary command buffers need more testing at this time + //multi threaded + thread_draw_lists.resize(RendererThreadPool::singleton->thread_work_pool.get_thread_count()); + RD::get_singleton()->draw_list_begin_split(p_framebuffer, thread_draw_lists.size(), thread_draw_lists.ptr(), p_initial_color_action, p_final_color_action, p_initial_depth_action, p_final_depth_action, p_clear_color_values, p_clear_depth, p_clear_stencil, p_region, p_storage_textures); + RendererThreadPool::singleton->thread_work_pool.do_work(thread_draw_lists.size(), this, &RendererSceneRenderForward::_render_list_thread_function, p_params); + RD::get_singleton()->draw_list_end(); + } else { + //single threaded + RD::DrawListID draw_list = RD::get_singleton()->draw_list_begin(p_framebuffer, p_initial_color_action, p_final_color_action, p_initial_depth_action, p_final_depth_action, p_clear_color_values, p_clear_depth, p_clear_stencil, p_region, p_storage_textures); + _render_list(draw_list, fb_format, p_params, 0, p_params->element_count); + RD::get_singleton()->draw_list_end(); + } +} + void RendererSceneRenderForward::_setup_environment(RID p_environment, RID p_render_buffers, const CameraMatrix &p_cam_projection, const Transform &p_cam_transform, RID p_reflection_probe, bool p_no_fog, const Size2 &p_screen_pixel_size, RID p_shadow_atlas, bool p_flip_y, const Color &p_default_bg_color, float p_znear, float p_zfar, bool p_opaque_render_buffers, bool p_pancake_shadows) { //CameraMatrix projection = p_cam_projection; //projection.flip_y(); // Vulkan and modern APIs use Y-Down @@ -1413,128 +1303,7 @@ void RendererSceneRenderForward::_setup_environment(RID p_environment, RID p_ren RD::get_singleton()->buffer_update(scene_state.uniform_buffer, 0, sizeof(SceneState::UBO), &scene_state.ubo, true); } -void RendererSceneRenderForward::_add_geometry(InstanceBase *p_instance, uint32_t p_surface, RID p_material, PassMode p_pass_mode, uint32_t p_geometry_index, bool p_using_sdfgi) { - RID m_src; - - m_src = p_instance->material_override.is_valid() ? p_instance->material_override : p_material; - - if (unlikely(get_debug_draw_mode() != RS::VIEWPORT_DEBUG_DRAW_DISABLED)) { - if (get_debug_draw_mode() == RS::VIEWPORT_DEBUG_DRAW_OVERDRAW) { - m_src = overdraw_material; - } else if (get_debug_draw_mode() == RS::VIEWPORT_DEBUG_DRAW_LIGHTING) { - m_src = default_material; - } - } - - MaterialData *material = nullptr; - - if (m_src.is_valid()) { - material = (MaterialData *)storage->material_get_data(m_src, RendererStorageRD::SHADER_TYPE_3D); - if (!material || !material->shader_data->valid) { - material = nullptr; - } - } - - if (!material) { - material = (MaterialData *)storage->material_get_data(default_material, RendererStorageRD::SHADER_TYPE_3D); - m_src = default_material; - } - - ERR_FAIL_COND(!material); - - _add_geometry_with_material(p_instance, p_surface, material, m_src, p_pass_mode, p_geometry_index, p_using_sdfgi); - - while (material->next_pass.is_valid()) { - material = (MaterialData *)storage->material_get_data(material->next_pass, RendererStorageRD::SHADER_TYPE_3D); - if (!material || !material->shader_data->valid) { - break; - } - _add_geometry_with_material(p_instance, p_surface, material, material->next_pass, p_pass_mode, p_geometry_index, p_using_sdfgi); - } -} - -void RendererSceneRenderForward::_add_geometry_with_material(InstanceBase *p_instance, uint32_t p_surface, MaterialData *p_material, RID p_material_rid, PassMode p_pass_mode, uint32_t p_geometry_index, bool p_using_sdfgi) { - bool has_read_screen_alpha = p_material->shader_data->uses_screen_texture || p_material->shader_data->uses_depth_texture || p_material->shader_data->uses_normal_texture; - bool has_base_alpha = (p_material->shader_data->uses_alpha || has_read_screen_alpha); - bool has_blend_alpha = p_material->shader_data->uses_blend_alpha; - bool has_alpha = has_base_alpha || has_blend_alpha; - - if (p_material->shader_data->uses_sss) { - scene_state.used_sss = true; - } - - if (p_material->shader_data->uses_screen_texture) { - scene_state.used_screen_texture = true; - } - - if (p_material->shader_data->uses_depth_texture) { - scene_state.used_depth_texture = true; - } - - if (p_material->shader_data->uses_normal_texture) { - scene_state.used_normal_texture = true; - } - - if (p_pass_mode != PASS_MODE_COLOR && p_pass_mode != PASS_MODE_COLOR_SPECULAR) { - if (has_blend_alpha || has_read_screen_alpha || (has_base_alpha && !p_material->shader_data->uses_depth_pre_pass) || p_material->shader_data->depth_draw == ShaderData::DEPTH_DRAW_DISABLED || p_material->shader_data->depth_test == ShaderData::DEPTH_TEST_DISABLED || p_instance->cast_shadows == RS::SHADOW_CASTING_SETTING_OFF) { - //conditions in which no depth pass should be processed - return; - } - - if ((p_pass_mode != PASS_MODE_DEPTH_MATERIAL && p_pass_mode != PASS_MODE_SDF) && !p_material->shader_data->writes_modelview_or_projection && !p_material->shader_data->uses_vertex && !p_material->shader_data->uses_discard && !p_material->shader_data->uses_depth_pre_pass) { - //shader does not use discard and does not write a vertex position, use generic material - if (p_pass_mode == PASS_MODE_SHADOW || p_pass_mode == PASS_MODE_DEPTH) { - p_material = (MaterialData *)storage->material_get_data(default_material, RendererStorageRD::SHADER_TYPE_3D); - } else if ((p_pass_mode == PASS_MODE_DEPTH_NORMAL_ROUGHNESS || p_pass_mode == PASS_MODE_DEPTH_NORMAL_ROUGHNESS_GIPROBE) && !p_material->shader_data->uses_normal && !p_material->shader_data->uses_roughness) { - p_material = (MaterialData *)storage->material_get_data(default_material, RendererStorageRD::SHADER_TYPE_3D); - } - } - - has_alpha = false; - } - - has_alpha = has_alpha || p_material->shader_data->depth_test == ShaderData::DEPTH_TEST_DISABLED; - - RenderList::Element *e = has_alpha ? render_list.add_alpha_element() : render_list.add_element(); - - if (!e) { - return; - } - - e->instance = p_instance; - e->material = p_material; - e->surface_index = p_surface; - e->sort_key = 0; - - if (e->material->last_pass != render_pass) { - if (!RD::get_singleton()->uniform_set_is_valid(e->material->uniform_set)) { - //uniform set no longer valid, probably a texture changed - storage->material_force_update_textures(p_material_rid, RendererStorageRD::SHADER_TYPE_3D); - } - e->material->last_pass = render_pass; - e->material->index = scene_state.current_material_index++; - if (e->material->shader_data->last_pass != render_pass) { - e->material->shader_data->last_pass = scene_state.current_material_index++; - e->material->shader_data->index = scene_state.current_shader_index++; - } - } - e->geometry_index = p_geometry_index; - e->material_index = e->material->index; - e->uses_instancing = e->instance->base_type == RS::INSTANCE_MULTIMESH; - e->uses_lightmap = e->instance->lightmap != nullptr || !e->instance->lightmap_sh.is_empty(); - e->uses_forward_gi = has_alpha && (e->instance->gi_probe_instances.size() || p_using_sdfgi); - e->shader_index = e->shader_index; - e->depth_layer = e->instance->depth_layer; - e->priority = p_material->priority; - - if (p_material->shader_data->uses_time) { - RenderingServerDefault::redraw_request(); - } -} - -void RendererSceneRenderForward::_fill_render_list(const PagedArray<InstanceBase *> &p_instances, PassMode p_pass_mode, const CameraMatrix &p_cam_projection, const Transform &p_cam_transform, bool p_using_sdfgi) { - scene_state.current_shader_index = 0; - scene_state.current_material_index = 0; +void RendererSceneRenderForward::_fill_render_list(const PagedArray<GeometryInstance *> &p_instances, PassMode p_pass_mode, const CameraMatrix &p_cam_projection, const Transform &p_cam_transform, bool p_using_sdfgi, bool p_using_opaque_gi) { scene_state.used_sss = false; scene_state.used_screen_texture = false; scene_state.used_normal_texture = false; @@ -1543,125 +1312,184 @@ void RendererSceneRenderForward::_fill_render_list(const PagedArray<InstanceBase Plane near_plane(p_cam_transform.origin, -p_cam_transform.basis.get_axis(Vector3::AXIS_Z)); near_plane.d += p_cam_projection.get_z_near(); float z_max = p_cam_projection.get_z_far() - p_cam_projection.get_z_near(); + uint32_t lightmap_captures_used = 0; - uint32_t geometry_index = 0; + _update_dirty_geometry_instances(); + render_list.clear(); //fill list for (int i = 0; i < (int)p_instances.size(); i++) { - InstanceBase *inst = p_instances[i]; - - inst->depth = near_plane.distance_to(inst->transform.origin); - inst->depth_layer = CLAMP(int(inst->depth * 16 / z_max), 0, 15); + GeometryInstanceForward *inst = static_cast<GeometryInstanceForward *>(p_instances[i]); - //add geometry for drawing - switch (inst->base_type) { - case RS::INSTANCE_MESH: { - const RID *materials = nullptr; - uint32_t surface_count; + Vector3 support_min = inst->transformed_aabb.get_support(-near_plane.normal); + inst->depth = near_plane.distance_to(support_min); + uint32_t depth_layer = CLAMP(int(inst->depth * 16 / z_max), 0, 15); - materials = storage->mesh_get_surface_count_and_materials(inst->base, surface_count); - if (!materials) { - continue; //nothing to do - } + uint32_t flags = inst->base_flags; //fill flags if appropriate - const RID *inst_materials = inst->materials.ptr(); + bool uses_lightmap = false; + bool uses_gi = false; - for (uint32_t j = 0; j < surface_count; j++) { - RID material = inst_materials[j].is_valid() ? inst_materials[j] : materials[j]; + if (p_pass_mode == PASS_MODE_COLOR) { + //setup GI - uint32_t surface_index = storage->mesh_surface_get_render_pass_index(inst->base, j, render_pass, &geometry_index); - _add_geometry(inst, j, material, p_pass_mode, surface_index, p_using_sdfgi); + if (inst->lightmap_instance.is_valid()) { + int32_t lightmap_cull_index = -1; + for (uint32_t j = 0; j < scene_state.lightmaps_used; j++) { + if (scene_state.lightmap_ids[j] == inst->lightmap_instance) { + lightmap_cull_index = j; + break; + } } - - //mesh->last_pass=frame; - - } break; - - case RS::INSTANCE_MULTIMESH: { - if (storage->multimesh_get_instances_to_draw(inst->base) == 0) { - //not visible, 0 instances - continue; + if (lightmap_cull_index >= 0) { + inst->push_constant.gi_offset &= 0xFFFF; + inst->push_constant.gi_offset |= lightmap_cull_index; + flags |= INSTANCE_DATA_FLAG_USE_LIGHTMAP; + if (scene_state.lightmap_has_sh[lightmap_cull_index]) { + flags |= INSTANCE_DATA_FLAG_USE_SH_LIGHTMAP; + } + uses_lightmap = true; + } else { + inst->push_constant.gi_offset = 0xFFFFFFFF; } - RID mesh = storage->multimesh_get_mesh(inst->base); - if (!mesh.is_valid()) { - continue; + } else if (inst->lightmap_sh) { + if (lightmap_captures_used < scene_state.max_lightmap_captures) { + const Color *src_capture = inst->lightmap_sh->sh; + LightmapCaptureData &lcd = scene_state.lightmap_captures[lightmap_captures_used]; + for (int j = 0; j < 9; j++) { + lcd.sh[j * 4 + 0] = src_capture[j].r; + lcd.sh[j * 4 + 1] = src_capture[j].g; + lcd.sh[j * 4 + 2] = src_capture[j].b; + lcd.sh[j * 4 + 3] = src_capture[j].a; + } + flags |= INSTANCE_DATA_FLAG_USE_LIGHTMAP_CAPTURE; + inst->push_constant.gi_offset = lightmap_captures_used; + lightmap_captures_used++; + uses_lightmap = true; } - const RID *materials = nullptr; - uint32_t surface_count; - - materials = storage->mesh_get_surface_count_and_materials(mesh, surface_count); - if (!materials) { - continue; //nothing to do + } else if (!low_end) { + if (p_using_opaque_gi) { + flags |= INSTANCE_DATA_FLAG_USE_GI_BUFFERS; } - for (uint32_t j = 0; j < surface_count; j++) { - uint32_t surface_index = storage->mesh_surface_get_multimesh_render_pass_index(mesh, j, render_pass, &geometry_index); - _add_geometry(inst, j, materials[j], p_pass_mode, surface_index, p_using_sdfgi); - } + if (inst->gi_probes[0].is_valid()) { + uint32_t probe0_index = 0xFFFF; + uint32_t probe1_index = 0xFFFF; - } break; -#if 0 - case RS::INSTANCE_IMMEDIATE: { - RasterizerStorageGLES3::Immediate *immediate = storage->immediate_owner.getornull(inst->base); - ERR_CONTINUE(!immediate); + for (uint32_t j = 0; j < scene_state.giprobes_used; j++) { + if (scene_state.giprobe_ids[j] == inst->gi_probes[0]) { + probe0_index = j; + } else if (scene_state.giprobe_ids[j] == inst->gi_probes[1]) { + probe1_index = j; + } + } - _add_geometry(immediate, inst, nullptr, -1, p_depth_pass, p_shadow_pass); + if (probe0_index == 0xFFFF && probe1_index != 0xFFFF) { + //0 must always exist if a probe exists + SWAP(probe0_index, probe1_index); + } - } break; -#endif - case RS::INSTANCE_PARTICLES: { - int draw_passes = storage->particles_get_draw_passes(inst->base); + inst->push_constant.gi_offset = probe0_index | (probe1_index << 16); + uses_gi = true; + } else { + if (p_using_sdfgi && inst->can_sdfgi) { + flags |= INSTANCE_DATA_FLAG_USE_SDFGI; + uses_gi = true; + } + inst->push_constant.gi_offset = 0xFFFFFFFF; + } + } + } + inst->push_constant.flags = flags; - for (int j = 0; j < draw_passes; j++) { - RID mesh = storage->particles_get_draw_pass_mesh(inst->base, j); - if (!mesh.is_valid()) - continue; + GeometryInstanceSurfaceDataCache *surf = inst->surface_caches; - const RID *materials = nullptr; - uint32_t surface_count; + while (surf) { + surf->sort.uses_forward_gi = 0; + surf->sort.uses_lightmap = 0; - materials = storage->mesh_get_surface_count_and_materials(mesh, surface_count); - if (!materials) { - continue; //nothing to do + if (p_pass_mode == PASS_MODE_COLOR) { + if (surf->flags & (GeometryInstanceSurfaceDataCache::FLAG_PASS_DEPTH | GeometryInstanceSurfaceDataCache::FLAG_PASS_OPAQUE)) { + render_list.add_element(surf); + } + if (surf->flags & GeometryInstanceSurfaceDataCache::FLAG_PASS_ALPHA) { + render_list.add_alpha_element(surf); + if (uses_gi) { + surf->sort.uses_forward_gi = 1; } + } - for (uint32_t k = 0; k < surface_count; k++) { - uint32_t surface_index = storage->mesh_surface_get_particles_render_pass_index(mesh, j, render_pass, &geometry_index); - _add_geometry(inst, (j << 16) | k, materials[j], p_pass_mode, surface_index, p_using_sdfgi); - } + if (uses_lightmap) { + surf->sort.uses_lightmap = 1; } - } break; + if (surf->flags & GeometryInstanceSurfaceDataCache::FLAG_USES_SUBSURFACE_SCATTERING) { + scene_state.used_sss = true; + } + if (surf->flags & GeometryInstanceSurfaceDataCache::FLAG_USES_SCREEN_TEXTURE) { + scene_state.used_screen_texture = true; + } + if (surf->flags & GeometryInstanceSurfaceDataCache::FLAG_USES_NORMAL_TEXTURE) { + scene_state.used_normal_texture = true; + } + if (surf->flags & GeometryInstanceSurfaceDataCache::FLAG_USES_DEPTH_TEXTURE) { + scene_state.used_depth_texture = true; + } - default: { + } else if (p_pass_mode == PASS_MODE_SHADOW || p_pass_mode == PASS_MODE_SHADOW_DP) { + if (surf->flags & GeometryInstanceSurfaceDataCache::FLAG_PASS_SHADOW) { + render_list.add_element(surf); + } + } else { + if (surf->flags & (GeometryInstanceSurfaceDataCache::FLAG_PASS_DEPTH | GeometryInstanceSurfaceDataCache::FLAG_PASS_OPAQUE)) { + render_list.add_element(surf); + } } + + surf->sort.depth_layer = depth_layer; + + surf = surf->next; } } + + if (lightmap_captures_used) { + RD::get_singleton()->buffer_update(scene_state.lightmap_capture_buffer, 0, sizeof(LightmapCaptureData) * lightmap_captures_used, scene_state.lightmap_captures, true); + } } -void RendererSceneRenderForward::_setup_lightmaps(const PagedArray<InstanceBase *> &p_lightmaps, const Transform &p_cam_transform) { - uint32_t lightmaps_used = 0; +void RendererSceneRenderForward::_setup_giprobes(const PagedArray<RID> &p_giprobes) { + scene_state.giprobes_used = MIN(p_giprobes.size(), uint32_t(MAX_GI_PROBES)); + for (uint32_t i = 0; i < scene_state.giprobes_used; i++) { + scene_state.giprobe_ids[i] = p_giprobes[i]; + } +} + +void RendererSceneRenderForward::_setup_lightmaps(const PagedArray<RID> &p_lightmaps, const Transform &p_cam_transform) { + scene_state.lightmaps_used = 0; for (int i = 0; i < (int)p_lightmaps.size(); i++) { if (i >= (int)scene_state.max_lightmaps) { break; } - InstanceBase *lm = p_lightmaps[i]; - Basis to_lm = lm->transform.basis.inverse() * p_cam_transform.basis; + RID lightmap = lightmap_instance_get_lightmap(p_lightmaps[i]); + + Basis to_lm = lightmap_instance_get_transform(p_lightmaps[i]).basis.inverse() * p_cam_transform.basis; to_lm = to_lm.inverse().transposed(); //will transform normals RendererStorageRD::store_transform_3x3(to_lm, scene_state.lightmaps[i].normal_xform); - lm->lightmap_cull_index = i; - lightmaps_used++; + scene_state.lightmap_ids[i] = p_lightmaps[i]; + scene_state.lightmap_has_sh[i] = storage->lightmap_uses_spherical_harmonics(lightmap); + + scene_state.lightmaps_used++; } - if (lightmaps_used > 0) { - RD::get_singleton()->buffer_update(scene_state.lightmap_buffer, 0, sizeof(LightmapData) * lightmaps_used, scene_state.lightmaps, true); + if (scene_state.lightmaps_used > 0) { + RD::get_singleton()->buffer_update(scene_state.lightmap_buffer, 0, sizeof(LightmapData) * scene_state.lightmaps_used, scene_state.lightmaps, true); } } -void RendererSceneRenderForward::_render_scene(RID p_render_buffer, const Transform &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_ortogonal, const PagedArray<InstanceBase *> &p_instances, int p_directional_light_count, const PagedArray<RID> &p_gi_probes, const PagedArray<InstanceBase *> &p_lightmaps, RID p_environment, RID p_camera_effects, RID p_shadow_atlas, RID p_reflection_atlas, RID p_reflection_probe, int p_reflection_probe_pass, const Color &p_default_bg_color, float p_screen_lod_threshold) { +void RendererSceneRenderForward::_render_scene(RID p_render_buffer, const Transform &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_ortogonal, const PagedArray<GeometryInstance *> &p_instances, int p_directional_light_count, const PagedArray<RID> &p_gi_probes, const PagedArray<RID> &p_lightmaps, RID p_environment, RID p_camera_effects, RID p_shadow_atlas, RID p_reflection_atlas, RID p_reflection_probe, int p_reflection_probe_pass, const Color &p_default_bg_color, float p_screen_lod_threshold) { RenderBufferDataForward *render_buffer = nullptr; if (p_render_buffer.is_valid()) { render_buffer = (RenderBufferDataForward *)render_buffers_get_data(p_render_buffer); @@ -1784,12 +1612,12 @@ void RendererSceneRenderForward::_render_scene(RID p_render_buffer, const Transf } _setup_lightmaps(p_lightmaps, p_cam_transform); + _setup_giprobes(p_gi_probes); _setup_environment(p_environment, p_render_buffer, p_cam_projection, p_cam_transform, p_reflection_probe, p_reflection_probe.is_valid(), screen_pixel_size, p_shadow_atlas, !p_reflection_probe.is_valid(), p_default_bg_color, p_cam_projection.get_z_near(), p_cam_projection.get_z_far(), false); _update_render_base_uniform_set(); //may have changed due to the above (light buffer enlarged, as an example) - render_list.clear(); - _fill_render_list(p_instances, PASS_MODE_COLOR, p_cam_projection, p_cam_transform, using_sdfgi); + _fill_render_list(p_instances, PASS_MODE_COLOR, p_cam_projection, p_cam_transform, using_sdfgi, using_sdfgi || using_giprobe); bool using_sss = !low_end && render_buffer && scene_state.used_sss && sub_surface_scattering_get_quality() != RS::SUB_SURFACE_SCATTERING_QUALITY_DISABLED; @@ -1871,12 +1699,8 @@ void RendererSceneRenderForward::_render_scene(RID p_render_buffer, const Transf clear_color = p_default_bg_color; } - RID rp_uniform_set = _setup_render_pass_uniform_set(p_render_buffer, radiance_texture, p_shadow_atlas, p_reflection_atlas, p_gi_probes); - render_list.sort_by_key(false); - _fill_instances(render_list.elements, render_list.element_count, false, false, using_sdfgi || using_giprobe); - bool debug_giprobes = get_debug_draw_mode() == RS::VIEWPORT_DEBUG_DRAW_GI_PROBE_ALBEDO || get_debug_draw_mode() == RS::VIEWPORT_DEBUG_DRAW_GI_PROBE_LIGHTING || get_debug_draw_mode() == RS::VIEWPORT_DEBUG_DRAW_GI_PROBE_EMISSION; bool debug_sdfgi_probes = get_debug_draw_mode() == RS::VIEWPORT_DEBUG_DRAW_SDFGI_PROBES; @@ -1887,10 +1711,11 @@ void RendererSceneRenderForward::_render_scene(RID p_render_buffer, const Transf if (depth_pre_pass) { //depth pre pass RENDER_TIMESTAMP("Render Depth Pre-Pass"); + RID rp_uniform_set = _setup_render_pass_uniform_set(RID(), RID(), RID(), RID(), PagedArray<RID>(), PagedArray<RID>()); + bool finish_depth = using_ssao || using_sdfgi || using_giprobe; - RD::DrawListID draw_list = RD::get_singleton()->draw_list_begin(depth_framebuffer, RD::INITIAL_ACTION_CLEAR, RD::FINAL_ACTION_READ, RD::INITIAL_ACTION_CLEAR, finish_depth ? RD::FINAL_ACTION_READ : RD::FINAL_ACTION_CONTINUE, depth_pass_clear); - _render_list(draw_list, RD::get_singleton()->framebuffer_get_format(depth_framebuffer), render_list.elements, render_list.element_count, false, depth_pass_mode, render_buffer == nullptr, rp_uniform_set, get_debug_draw_mode() == RS::VIEWPORT_DEBUG_DRAW_WIREFRAME, Vector2(), lod_camera_plane, lod_distance_multiplier, p_screen_lod_threshold); - RD::get_singleton()->draw_list_end(); + RenderListParameters render_list_params(render_list.elements, render_list.element_count, false, depth_pass_mode, render_buffer == nullptr, rp_uniform_set, get_debug_draw_mode() == RS::VIEWPORT_DEBUG_DRAW_WIREFRAME, Vector2(), lod_camera_plane, lod_distance_multiplier, p_screen_lod_threshold); + _render_list_with_threads(&render_list_params, depth_framebuffer, RD::INITIAL_ACTION_CLEAR, RD::FINAL_ACTION_READ, RD::INITIAL_ACTION_CLEAR, finish_depth ? RD::FINAL_ACTION_READ : RD::FINAL_ACTION_CONTINUE, depth_pass_clear); if (render_buffer && render_buffer->msaa != RS::VIEWPORT_MSAA_DISABLED) { RENDER_TIMESTAMP("Resolve Depth Pre-Pass"); @@ -1917,6 +1742,8 @@ void RendererSceneRenderForward::_render_scene(RID p_render_buffer, const Transf RENDER_TIMESTAMP("Render Opaque Pass"); + RID rp_uniform_set = _setup_render_pass_uniform_set(p_render_buffer, radiance_texture, p_shadow_atlas, p_reflection_atlas, p_gi_probes, p_lightmaps); + bool can_continue_color = !scene_state.used_screen_texture && !using_ssr && !using_sss; bool can_continue_depth = !scene_state.used_depth_texture && !using_ssr && !using_sss; @@ -1936,13 +1763,13 @@ void RendererSceneRenderForward::_render_scene(RID p_render_buffer, const Transf } RID framebuffer = using_separate_specular ? opaque_specular_framebuffer : opaque_framebuffer; - RD::DrawListID draw_list = RD::get_singleton()->draw_list_begin(framebuffer, keep_color ? RD::INITIAL_ACTION_KEEP : RD::INITIAL_ACTION_CLEAR, will_continue_color ? RD::FINAL_ACTION_CONTINUE : RD::FINAL_ACTION_READ, depth_pre_pass ? (continue_depth ? RD::INITIAL_ACTION_KEEP : RD::INITIAL_ACTION_CONTINUE) : RD::INITIAL_ACTION_CLEAR, will_continue_depth ? RD::FINAL_ACTION_CONTINUE : RD::FINAL_ACTION_READ, c, 1.0, 0); - _render_list(draw_list, RD::get_singleton()->framebuffer_get_format(framebuffer), render_list.elements, render_list.element_count, false, using_separate_specular ? PASS_MODE_COLOR_SPECULAR : PASS_MODE_COLOR, render_buffer == nullptr, rp_uniform_set, get_debug_draw_mode() == RS::VIEWPORT_DEBUG_DRAW_WIREFRAME, Vector2(), lod_camera_plane, lod_distance_multiplier, p_screen_lod_threshold); - RD::get_singleton()->draw_list_end(); + RenderListParameters render_list_params(render_list.elements, render_list.element_count, false, using_separate_specular ? PASS_MODE_COLOR_SPECULAR : PASS_MODE_COLOR, render_buffer == nullptr, rp_uniform_set, get_debug_draw_mode() == RS::VIEWPORT_DEBUG_DRAW_WIREFRAME, Vector2(), lod_camera_plane, lod_distance_multiplier, p_screen_lod_threshold); + + _render_list_with_threads(&render_list_params, framebuffer, keep_color ? RD::INITIAL_ACTION_KEEP : RD::INITIAL_ACTION_CLEAR, will_continue_color ? RD::FINAL_ACTION_CONTINUE : RD::FINAL_ACTION_READ, depth_pre_pass ? (continue_depth ? RD::INITIAL_ACTION_KEEP : RD::INITIAL_ACTION_CONTINUE) : RD::INITIAL_ACTION_CLEAR, will_continue_depth ? RD::FINAL_ACTION_CONTINUE : RD::FINAL_ACTION_READ, c, 1.0, 0); if (will_continue_color && using_separate_specular) { // close the specular framebuffer, as it's no longer used - draw_list = RD::get_singleton()->draw_list_begin(render_buffer->specular_only_fb, RD::INITIAL_ACTION_CONTINUE, RD::FINAL_ACTION_READ, RD::INITIAL_ACTION_CONTINUE, RD::FINAL_ACTION_CONTINUE); + RD::get_singleton()->draw_list_begin(render_buffer->specular_only_fb, RD::INITIAL_ACTION_CONTINUE, RD::FINAL_ACTION_READ, RD::INITIAL_ACTION_CONTINUE, RD::FINAL_ACTION_CONTINUE); RD::get_singleton()->draw_list_end(); } } @@ -2021,12 +1848,9 @@ void RendererSceneRenderForward::_render_scene(RID p_render_buffer, const Transf render_list.sort_by_reverse_depth_and_priority(true); - _fill_instances(&render_list.elements[render_list.max_elements - render_list.alpha_element_count], render_list.alpha_element_count, false, using_sdfgi); - { - RD::DrawListID draw_list = RD::get_singleton()->draw_list_begin(alpha_framebuffer, can_continue_color ? RD::INITIAL_ACTION_CONTINUE : RD::INITIAL_ACTION_KEEP, RD::FINAL_ACTION_READ, can_continue_depth ? RD::INITIAL_ACTION_CONTINUE : RD::INITIAL_ACTION_KEEP, RD::FINAL_ACTION_READ); - _render_list(draw_list, RD::get_singleton()->framebuffer_get_format(alpha_framebuffer), &render_list.elements[render_list.max_elements - render_list.alpha_element_count], render_list.alpha_element_count, false, PASS_MODE_COLOR, render_buffer == nullptr, rp_uniform_set, get_debug_draw_mode() == RS::VIEWPORT_DEBUG_DRAW_WIREFRAME, Vector2(), lod_camera_plane, lod_distance_multiplier, p_screen_lod_threshold); - RD::get_singleton()->draw_list_end(); + RenderListParameters render_list_params(&render_list.elements[render_list.max_elements - render_list.alpha_element_count], render_list.alpha_element_count, false, PASS_MODE_COLOR, render_buffer == nullptr, rp_uniform_set, get_debug_draw_mode() == RS::VIEWPORT_DEBUG_DRAW_WIREFRAME, Vector2(), lod_camera_plane, lod_distance_multiplier, p_screen_lod_threshold); + _render_list_with_threads(&render_list_params, alpha_framebuffer, can_continue_color ? RD::INITIAL_ACTION_CONTINUE : RD::INITIAL_ACTION_KEEP, RD::FINAL_ACTION_READ, can_continue_depth ? RD::INITIAL_ACTION_CONTINUE : RD::INITIAL_ACTION_KEEP, RD::FINAL_ACTION_READ); } if (render_buffer && render_buffer->msaa != RS::VIEWPORT_MSAA_DISABLED) { @@ -2034,7 +1858,7 @@ void RendererSceneRenderForward::_render_scene(RID p_render_buffer, const Transf } } -void RendererSceneRenderForward::_render_shadow(RID p_framebuffer, const PagedArray<InstanceBase *> &p_instances, const CameraMatrix &p_projection, const Transform &p_transform, float p_zfar, float p_bias, float p_normal_bias, bool p_use_dp, bool p_use_dp_flip, bool p_use_pancake, const Plane &p_camera_plane, float p_lod_distance_multiplier, float p_screen_lod_threshold) { +void RendererSceneRenderForward::_render_shadow(RID p_framebuffer, const PagedArray<GeometryInstance *> &p_instances, const CameraMatrix &p_projection, const Transform &p_transform, float p_zfar, float p_bias, float p_normal_bias, bool p_use_dp, bool p_use_dp_flip, bool p_use_pancake, const Plane &p_camera_plane, float p_lod_distance_multiplier, float p_screen_lod_threshold) { RENDER_TIMESTAMP("Setup Rendering Shadow"); _update_render_base_uniform_set(); @@ -2049,29 +1873,24 @@ void RendererSceneRenderForward::_render_shadow(RID p_framebuffer, const PagedAr p_screen_lod_threshold = 0.0; } - render_list.clear(); - PassMode pass_mode = p_use_dp ? PASS_MODE_SHADOW_DP : PASS_MODE_SHADOW; _fill_render_list(p_instances, pass_mode, p_projection, p_transform); - RID rp_uniform_set = _setup_render_pass_uniform_set(RID(), RID(), RID(), RID(), PagedArray<RID>()); + RID rp_uniform_set = _setup_render_pass_uniform_set(RID(), RID(), RID(), RID(), PagedArray<RID>(), PagedArray<RID>()); RENDER_TIMESTAMP("Render Shadow"); render_list.sort_by_key(false); - _fill_instances(render_list.elements, render_list.element_count, true); - { //regular forward for now - RD::DrawListID draw_list = RD::get_singleton()->draw_list_begin(p_framebuffer, RD::INITIAL_ACTION_CLEAR, RD::FINAL_ACTION_READ, RD::INITIAL_ACTION_CLEAR, RD::FINAL_ACTION_READ); - _render_list(draw_list, RD::get_singleton()->framebuffer_get_format(p_framebuffer), render_list.elements, render_list.element_count, p_use_dp_flip, pass_mode, true, rp_uniform_set, false, Vector2(), p_camera_plane, p_lod_distance_multiplier, p_screen_lod_threshold); - RD::get_singleton()->draw_list_end(); + RenderListParameters render_list_params(render_list.elements, render_list.element_count, p_use_dp_flip, pass_mode, true, rp_uniform_set, false, Vector2(), p_camera_plane, p_lod_distance_multiplier, p_screen_lod_threshold); + _render_list_with_threads(&render_list_params, p_framebuffer, RD::INITIAL_ACTION_CLEAR, RD::FINAL_ACTION_READ, RD::INITIAL_ACTION_CLEAR, RD::FINAL_ACTION_READ); } } -void RendererSceneRenderForward::_render_particle_collider_heightfield(RID p_fb, const Transform &p_cam_transform, const CameraMatrix &p_cam_projection, const PagedArray<InstanceBase *> &p_instances) { +void RendererSceneRenderForward::_render_particle_collider_heightfield(RID p_fb, const Transform &p_cam_transform, const CameraMatrix &p_cam_projection, const PagedArray<GeometryInstance *> &p_instances) { RENDER_TIMESTAMP("Setup Render Collider Heightfield"); _update_render_base_uniform_set(); @@ -2082,29 +1901,24 @@ void RendererSceneRenderForward::_render_particle_collider_heightfield(RID p_fb, _setup_environment(RID(), RID(), p_cam_projection, p_cam_transform, RID(), true, Vector2(1, 1), RID(), true, Color(), 0, p_cam_projection.get_z_far(), false, false); - render_list.clear(); - PassMode pass_mode = PASS_MODE_SHADOW; _fill_render_list(p_instances, pass_mode, p_cam_projection, p_cam_transform); - RID rp_uniform_set = _setup_render_pass_uniform_set(RID(), RID(), RID(), RID(), PagedArray<RID>()); + RID rp_uniform_set = _setup_render_pass_uniform_set(RID(), RID(), RID(), RID(), PagedArray<RID>(), PagedArray<RID>()); RENDER_TIMESTAMP("Render Collider Heightield"); render_list.sort_by_key(false); - _fill_instances(render_list.elements, render_list.element_count, true); - { //regular forward for now - RD::DrawListID draw_list = RD::get_singleton()->draw_list_begin(p_fb, RD::INITIAL_ACTION_CLEAR, RD::FINAL_ACTION_READ, RD::INITIAL_ACTION_CLEAR, RD::FINAL_ACTION_READ); - _render_list(draw_list, RD::get_singleton()->framebuffer_get_format(p_fb), render_list.elements, render_list.element_count, false, pass_mode, true, rp_uniform_set); - RD::get_singleton()->draw_list_end(); + RenderListParameters render_list_params(render_list.elements, render_list.element_count, false, pass_mode, true, rp_uniform_set); + _render_list_with_threads(&render_list_params, p_fb, RD::INITIAL_ACTION_CLEAR, RD::FINAL_ACTION_READ, RD::INITIAL_ACTION_CLEAR, RD::FINAL_ACTION_READ); } } -void RendererSceneRenderForward::_render_material(const Transform &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_ortogonal, const PagedArray<InstanceBase *> &p_instances, RID p_framebuffer, const Rect2i &p_region) { +void RendererSceneRenderForward::_render_material(const Transform &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_ortogonal, const PagedArray<GeometryInstance *> &p_instances, RID p_framebuffer, const Rect2i &p_region) { RENDER_TIMESTAMP("Setup Rendering Material"); _update_render_base_uniform_set(); @@ -2116,20 +1930,17 @@ void RendererSceneRenderForward::_render_material(const Transform &p_cam_transfo _setup_environment(RID(), RID(), p_cam_projection, p_cam_transform, RID(), true, Vector2(1, 1), RID(), false, Color(), 0, 0); - render_list.clear(); - PassMode pass_mode = PASS_MODE_DEPTH_MATERIAL; _fill_render_list(p_instances, pass_mode, p_cam_projection, p_cam_transform); - RID rp_uniform_set = _setup_render_pass_uniform_set(RID(), RID(), RID(), RID(), PagedArray<RID>()); + RID rp_uniform_set = _setup_render_pass_uniform_set(RID(), RID(), RID(), RID(), PagedArray<RID>(), PagedArray<RID>()); RENDER_TIMESTAMP("Render Material"); render_list.sort_by_key(false); - _fill_instances(render_list.elements, render_list.element_count, true); - { + RenderListParameters render_list_params(render_list.elements, render_list.element_count, true, pass_mode, true, rp_uniform_set); //regular forward for now Vector<Color> clear; clear.push_back(Color(0, 0, 0, 0)); @@ -2138,12 +1949,12 @@ void RendererSceneRenderForward::_render_material(const Transform &p_cam_transfo clear.push_back(Color(0, 0, 0, 0)); clear.push_back(Color(0, 0, 0, 0)); RD::DrawListID draw_list = RD::get_singleton()->draw_list_begin(p_framebuffer, RD::INITIAL_ACTION_CLEAR, RD::FINAL_ACTION_READ, RD::INITIAL_ACTION_CLEAR, RD::FINAL_ACTION_READ, clear, 1.0, 0, p_region); - _render_list(draw_list, RD::get_singleton()->framebuffer_get_format(p_framebuffer), render_list.elements, render_list.element_count, true, pass_mode, true, rp_uniform_set); + _render_list(draw_list, RD::get_singleton()->framebuffer_get_format(p_framebuffer), &render_list_params, 0, render_list_params.element_count); RD::get_singleton()->draw_list_end(); } } -void RendererSceneRenderForward::_render_uv2(const PagedArray<InstanceBase *> &p_instances, RID p_framebuffer, const Rect2i &p_region) { +void RendererSceneRenderForward::_render_uv2(const PagedArray<GeometryInstance *> &p_instances, RID p_framebuffer, const Rect2i &p_region) { RENDER_TIMESTAMP("Setup Rendering UV2"); _update_render_base_uniform_set(); @@ -2155,20 +1966,17 @@ void RendererSceneRenderForward::_render_uv2(const PagedArray<InstanceBase *> &p _setup_environment(RID(), RID(), CameraMatrix(), Transform(), RID(), true, Vector2(1, 1), RID(), false, Color(), 0, 0); - render_list.clear(); - PassMode pass_mode = PASS_MODE_DEPTH_MATERIAL; _fill_render_list(p_instances, pass_mode, CameraMatrix(), Transform()); - RID rp_uniform_set = _setup_render_pass_uniform_set(RID(), RID(), RID(), RID(), PagedArray<RID>()); + RID rp_uniform_set = _setup_render_pass_uniform_set(RID(), RID(), RID(), RID(), PagedArray<RID>(), PagedArray<RID>()); RENDER_TIMESTAMP("Render Material"); render_list.sort_by_key(false); - _fill_instances(render_list.elements, render_list.element_count, true); - { + RenderListParameters render_list_params(render_list.elements, render_list.element_count, true, pass_mode, true, rp_uniform_set, true); //regular forward for now Vector<Color> clear; clear.push_back(Color(0, 0, 0, 0)); @@ -2196,15 +2004,17 @@ void RendererSceneRenderForward::_render_uv2(const PagedArray<InstanceBase *> &p Vector2 ofs = uv_offsets[i]; ofs.x /= p_region.size.width; ofs.y /= p_region.size.height; - _render_list(draw_list, RD::get_singleton()->framebuffer_get_format(p_framebuffer), render_list.elements, render_list.element_count, true, pass_mode, true, rp_uniform_set, true, ofs); //first wireframe, for pseudo conservative + render_list_params.uv_offset = ofs; + _render_list(draw_list, RD::get_singleton()->framebuffer_get_format(p_framebuffer), &render_list_params, 0, render_list_params.element_count); //first wireframe, for pseudo conservative } - _render_list(draw_list, RD::get_singleton()->framebuffer_get_format(p_framebuffer), render_list.elements, render_list.element_count, true, pass_mode, true, rp_uniform_set, false); //second regular triangles + render_list_params.uv_offset = Vector2(); + _render_list(draw_list, RD::get_singleton()->framebuffer_get_format(p_framebuffer), &render_list_params, 0, render_list_params.element_count); //second regular triangles RD::get_singleton()->draw_list_end(); } } -void RendererSceneRenderForward::_render_sdfgi(RID p_render_buffers, const Vector3i &p_from, const Vector3i &p_size, const AABB &p_bounds, const PagedArray<InstanceBase *> &p_instances, const RID &p_albedo_texture, const RID &p_emission_texture, const RID &p_emission_aniso_texture, const RID &p_geom_facing_texture) { +void RendererSceneRenderForward::_render_sdfgi(RID p_render_buffers, const Vector3i &p_from, const Vector3i &p_size, const AABB &p_bounds, const PagedArray<GeometryInstance *> &p_instances, const RID &p_albedo_texture, const RID &p_emission_texture, const RID &p_emission_aniso_texture, const RID &p_geom_facing_texture) { RENDER_TIMESTAMP("Render SDFGI"); _update_render_base_uniform_set(); @@ -2213,12 +2023,10 @@ void RendererSceneRenderForward::_render_sdfgi(RID p_render_buffers, const Vecto ERR_FAIL_COND(!render_buffer); render_pass++; - render_list.clear(); PassMode pass_mode = PASS_MODE_SDF; _fill_render_list(p_instances, pass_mode, CameraMatrix(), Transform()); render_list.sort_by_key(false); - _fill_instances(render_list.elements, render_list.element_count, true); RID rp_uniform_set = _setup_sdfgi_render_pass_uniform_set(p_albedo_texture, p_emission_texture, p_emission_aniso_texture, p_geom_facing_texture); @@ -2279,9 +2087,8 @@ void RendererSceneRenderForward::_render_sdfgi(RID p_render_buffers, const Vecto E = sdfgi_framebuffer_size_cache.insert(fb_size, fb); } - RD::DrawListID draw_list = RD::get_singleton()->draw_list_begin(E->get(), RD::INITIAL_ACTION_DROP, RD::FINAL_ACTION_DISCARD, RD::INITIAL_ACTION_DROP, RD::FINAL_ACTION_DISCARD, Vector<Color>(), 1.0, 0, Rect2(), sbs); - _render_list(draw_list, RD::get_singleton()->framebuffer_get_format(E->get()), render_list.elements, render_list.element_count, true, pass_mode, true, rp_uniform_set, false); //second regular triangles - RD::get_singleton()->draw_list_end(); + RenderListParameters render_list_params(render_list.elements, render_list.element_count, true, pass_mode, true, rp_uniform_set, false); + _render_list_with_threads(&render_list_params, E->get(), RD::INITIAL_ACTION_DROP, RD::FINAL_ACTION_DISCARD, RD::INITIAL_ACTION_DROP, RD::FINAL_ACTION_DISCARD, Vector<Color>(), 1.0, 0, Rect2(), sbs); } } @@ -2338,13 +2145,6 @@ void RendererSceneRenderForward::_update_render_base_uniform_set() { u.ids.push_back(scene_state.uniform_buffer); uniforms.push_back(u); } - { - RD::Uniform u; - u.binding = 4; - u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER; - u.ids.push_back(scene_state.instance_buffer); - uniforms.push_back(u); - } { RD::Uniform u; @@ -2378,20 +2178,13 @@ void RendererSceneRenderForward::_update_render_base_uniform_set() { { RD::Uniform u; u.binding = 11; - u.uniform_type = RD::UNIFORM_TYPE_TEXTURE; - u.ids = storage->lightmap_array_get_textures(); - uniforms.push_back(u); - } - { - RD::Uniform u; - u.binding = 12; u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER; u.ids.push_back(scene_state.lightmap_capture_buffer); uniforms.push_back(u); } { RD::Uniform u; - u.binding = 13; + u.binding = 12; u.uniform_type = RD::UNIFORM_TYPE_TEXTURE; RID decal_atlas = storage->decal_atlas_get_texture(); u.ids.push_back(decal_atlas); @@ -2399,7 +2192,7 @@ void RendererSceneRenderForward::_update_render_base_uniform_set() { } { RD::Uniform u; - u.binding = 14; + u.binding = 13; u.uniform_type = RD::UNIFORM_TYPE_TEXTURE; RID decal_atlas = storage->decal_atlas_get_texture_srgb(); u.ids.push_back(decal_atlas); @@ -2407,7 +2200,7 @@ void RendererSceneRenderForward::_update_render_base_uniform_set() { } { RD::Uniform u; - u.binding = 15; + u.binding = 14; u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER; u.ids.push_back(get_decal_buffer()); uniforms.push_back(u); @@ -2415,14 +2208,14 @@ void RendererSceneRenderForward::_update_render_base_uniform_set() { { RD::Uniform u; - u.binding = 16; + u.binding = 15; u.uniform_type = RD::UNIFORM_TYPE_TEXTURE; u.ids.push_back(get_cluster_builder_texture()); uniforms.push_back(u); } { RD::Uniform u; - u.binding = 17; + u.binding = 16; u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER; u.ids.push_back(get_cluster_builder_indices_buffer()); uniforms.push_back(u); @@ -2430,7 +2223,7 @@ void RendererSceneRenderForward::_update_render_base_uniform_set() { { RD::Uniform u; - u.binding = 18; + u.binding = 17; u.uniform_type = RD::UNIFORM_TYPE_TEXTURE; if (directional_shadow_get_texture().is_valid()) { u.ids.push_back(directional_shadow_get_texture()); @@ -2443,7 +2236,7 @@ void RendererSceneRenderForward::_update_render_base_uniform_set() { { RD::Uniform u; u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER; - u.binding = 19; + u.binding = 18; u.ids.push_back(storage->global_variables_get_storage_buffer()); uniforms.push_back(u); } @@ -2451,7 +2244,7 @@ void RendererSceneRenderForward::_update_render_base_uniform_set() { if (!low_end) { RD::Uniform u; u.uniform_type = RD::UNIFORM_TYPE_UNIFORM_BUFFER; - u.binding = 20; + u.binding = 19; u.ids.push_back(sdfgi_get_ubo()); uniforms.push_back(u); } @@ -2460,7 +2253,7 @@ void RendererSceneRenderForward::_update_render_base_uniform_set() { } } -RID RendererSceneRenderForward::_setup_render_pass_uniform_set(RID p_render_buffers, RID p_radiance_texture, RID p_shadow_atlas, RID p_reflection_atlas, const PagedArray<RID> &p_gi_probes) { +RID RendererSceneRenderForward::_setup_render_pass_uniform_set(RID p_render_buffers, RID p_radiance_texture, RID p_shadow_atlas, RID p_reflection_atlas, const PagedArray<RID> &p_gi_probes, const PagedArray<RID> &p_lightmaps) { if (render_pass_uniform_set.is_valid() && RD::get_singleton()->uniform_set_is_valid(render_pass_uniform_set)) { RD::get_singleton()->free(render_pass_uniform_set); } @@ -2515,11 +2308,29 @@ RID RendererSceneRenderForward::_setup_render_pass_uniform_set(RID p_render_buff u.ids.push_back(texture); uniforms.push_back(u); } - { RD::Uniform u; u.binding = 3; u.uniform_type = RD::UNIFORM_TYPE_TEXTURE; + u.ids.resize(scene_state.max_lightmaps); + RID default_tex = storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_2D_ARRAY_WHITE); + for (uint32_t i = 0; i < scene_state.max_lightmaps; i++) { + if (i < p_lightmaps.size()) { + RID base = lightmap_instance_get_lightmap(p_lightmaps[i]); + RID texture = storage->lightmap_get_texture(base); + RID rd_texture = storage->texture_get_rd_texture(texture); + u.ids.write[i] = rd_texture; + } else { + u.ids.write[i] = default_tex; + } + } + + uniforms.push_back(u); + } + { + RD::Uniform u; + u.binding = 4; + u.uniform_type = RD::UNIFORM_TYPE_TEXTURE; u.ids.resize(MAX_GI_PROBES); RID default_tex = storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_3D_WHITE); for (int i = 0; i < MAX_GI_PROBES; i++) { @@ -2539,7 +2350,7 @@ RID RendererSceneRenderForward::_setup_render_pass_uniform_set(RID p_render_buff { RD::Uniform u; - u.binding = 4; + u.binding = 5; u.uniform_type = RD::UNIFORM_TYPE_TEXTURE; RID texture = (false && rb && rb->depth.is_valid()) ? rb->depth : storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_WHITE); u.ids.push_back(texture); @@ -2547,7 +2358,7 @@ RID RendererSceneRenderForward::_setup_render_pass_uniform_set(RID p_render_buff } { RD::Uniform u; - u.binding = 5; + u.binding = 6; u.uniform_type = RD::UNIFORM_TYPE_TEXTURE; RID bbt = rb ? render_buffers_get_back_buffer_texture(p_render_buffers) : RID(); RID texture = bbt.is_valid() ? bbt : storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_BLACK); @@ -2557,7 +2368,7 @@ RID RendererSceneRenderForward::_setup_render_pass_uniform_set(RID p_render_buff if (!low_end) { { RD::Uniform u; - u.binding = 6; + u.binding = 7; u.uniform_type = RD::UNIFORM_TYPE_TEXTURE; RID texture = rb && rb->normal_roughness_buffer.is_valid() ? rb->normal_roughness_buffer : storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_NORMAL); u.ids.push_back(texture); @@ -2566,7 +2377,7 @@ RID RendererSceneRenderForward::_setup_render_pass_uniform_set(RID p_render_buff { RD::Uniform u; - u.binding = 7; + u.binding = 8; u.uniform_type = RD::UNIFORM_TYPE_TEXTURE; RID aot = rb ? render_buffers_get_ao_texture(p_render_buffers) : RID(); RID texture = aot.is_valid() ? aot : storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_BLACK); @@ -2576,7 +2387,7 @@ RID RendererSceneRenderForward::_setup_render_pass_uniform_set(RID p_render_buff { RD::Uniform u; - u.binding = 8; + u.binding = 9; u.uniform_type = RD::UNIFORM_TYPE_TEXTURE; RID texture = rb && rb->ambient_buffer.is_valid() ? rb->ambient_buffer : storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_BLACK); u.ids.push_back(texture); @@ -2585,7 +2396,7 @@ RID RendererSceneRenderForward::_setup_render_pass_uniform_set(RID p_render_buff { RD::Uniform u; - u.binding = 9; + u.binding = 10; u.uniform_type = RD::UNIFORM_TYPE_TEXTURE; RID texture = rb && rb->reflection_buffer.is_valid() ? rb->reflection_buffer : storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_BLACK); u.ids.push_back(texture); @@ -2593,7 +2404,7 @@ RID RendererSceneRenderForward::_setup_render_pass_uniform_set(RID p_render_buff } { RD::Uniform u; - u.binding = 10; + u.binding = 11; u.uniform_type = RD::UNIFORM_TYPE_TEXTURE; RID t; if (rb && render_buffers_is_sdfgi_enabled(p_render_buffers)) { @@ -2606,7 +2417,7 @@ RID RendererSceneRenderForward::_setup_render_pass_uniform_set(RID p_render_buff } { RD::Uniform u; - u.binding = 11; + u.binding = 12; u.uniform_type = RD::UNIFORM_TYPE_TEXTURE; if (rb && render_buffers_is_sdfgi_enabled(p_render_buffers)) { u.ids.push_back(render_buffers_get_sdfgi_occlusion_texture(p_render_buffers)); @@ -2617,14 +2428,14 @@ RID RendererSceneRenderForward::_setup_render_pass_uniform_set(RID p_render_buff } { RD::Uniform u; - u.binding = 12; + u.binding = 13; u.uniform_type = RD::UNIFORM_TYPE_UNIFORM_BUFFER; u.ids.push_back(rb ? render_buffers_get_gi_probe_buffer(p_render_buffers) : render_buffers_get_default_gi_probe_buffer()); uniforms.push_back(u); } { RD::Uniform u; - u.binding = 13; + u.binding = 14; u.uniform_type = RD::UNIFORM_TYPE_TEXTURE; RID vfog = RID(); if (rb && render_buffers_has_volumetric_fog(p_render_buffers)) { @@ -2682,10 +2493,24 @@ RID RendererSceneRenderForward::_setup_sdfgi_render_pass_uniform_set(RID p_albed } { - // No GIProbes + // No Lightmaps RD::Uniform u; u.binding = 3; u.uniform_type = RD::UNIFORM_TYPE_TEXTURE; + u.ids.resize(scene_state.max_lightmaps); + RID default_tex = storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_2D_ARRAY_WHITE); + for (uint32_t i = 0; i < scene_state.max_lightmaps; i++) { + u.ids.write[i] = default_tex; + } + + uniforms.push_back(u); + } + + { + // No GIProbes + RD::Uniform u; + u.binding = 4; + u.uniform_type = RD::UNIFORM_TYPE_TEXTURE; u.ids.resize(MAX_GI_PROBES); RID default_tex = storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_3D_WHITE); for (int i = 0; i < MAX_GI_PROBES; i++) { @@ -2699,28 +2524,28 @@ RID RendererSceneRenderForward::_setup_sdfgi_render_pass_uniform_set(RID p_albed { RD::Uniform u; u.uniform_type = RD::UNIFORM_TYPE_IMAGE; - u.binding = 4; + u.binding = 5; u.ids.push_back(p_albedo_texture); uniforms.push_back(u); } { RD::Uniform u; u.uniform_type = RD::UNIFORM_TYPE_IMAGE; - u.binding = 5; + u.binding = 6; u.ids.push_back(p_emission_texture); uniforms.push_back(u); } { RD::Uniform u; u.uniform_type = RD::UNIFORM_TYPE_IMAGE; - u.binding = 6; + u.binding = 7; u.ids.push_back(p_emission_aniso_texture); uniforms.push_back(u); } { RD::Uniform u; u.uniform_type = RD::UNIFORM_TYPE_IMAGE; - u.binding = 7; + u.binding = 8; u.ids.push_back(p_geom_facing_texture); uniforms.push_back(u); } @@ -2763,6 +2588,534 @@ void RendererSceneRenderForward::set_time(double p_time, double p_step) { RendererSceneRenderRD::set_time(p_time, p_step); } +void RendererSceneRenderForward::_geometry_instance_mark_dirty(GeometryInstance *p_geometry_instance) { + GeometryInstanceForward *ginstance = static_cast<GeometryInstanceForward *>(p_geometry_instance); + if (ginstance->dirty_list_element.in_list()) { + return; + } + + //clear surface caches + GeometryInstanceSurfaceDataCache *surf = ginstance->surface_caches; + + while (surf) { + GeometryInstanceSurfaceDataCache *next = surf->next; + geometry_instance_surface_alloc.free(surf); + surf = next; + } + + ginstance->surface_caches = nullptr; + + geometry_instance_dirty_list.add(&ginstance->dirty_list_element); +} + +void RendererSceneRenderForward::_geometry_instance_add_surface_with_material(GeometryInstanceForward *ginstance, uint32_t p_surface, MaterialData *p_material, uint32_t p_material_id, uint32_t p_shader_id, RID p_mesh) { + bool has_read_screen_alpha = p_material->shader_data->uses_screen_texture || p_material->shader_data->uses_depth_texture || p_material->shader_data->uses_normal_texture; + bool has_base_alpha = (p_material->shader_data->uses_alpha || has_read_screen_alpha); + bool has_blend_alpha = p_material->shader_data->uses_blend_alpha; + bool has_alpha = has_base_alpha || has_blend_alpha; + + uint32_t flags = 0; + + if (p_material->shader_data->uses_sss) { + flags |= GeometryInstanceSurfaceDataCache::FLAG_USES_SUBSURFACE_SCATTERING; + } + + if (p_material->shader_data->uses_screen_texture) { + flags |= GeometryInstanceSurfaceDataCache::FLAG_USES_SCREEN_TEXTURE; + } + + if (p_material->shader_data->uses_depth_texture) { + flags |= GeometryInstanceSurfaceDataCache::FLAG_USES_DEPTH_TEXTURE; + } + + if (p_material->shader_data->uses_normal_texture) { + flags |= GeometryInstanceSurfaceDataCache::FLAG_USES_NORMAL_TEXTURE; + } + + if (ginstance->data->cast_double_sided_shaodows) { + flags |= GeometryInstanceSurfaceDataCache::FLAG_USES_DOUBLE_SIDED_SHADOWS; + } + + if (has_alpha || has_read_screen_alpha || p_material->shader_data->depth_draw == ShaderData::DEPTH_DRAW_DISABLED || p_material->shader_data->depth_test == ShaderData::DEPTH_TEST_DISABLED) { + //material is only meant for alpha pass + flags |= GeometryInstanceSurfaceDataCache::FLAG_PASS_ALPHA; + if (p_material->shader_data->uses_depth_pre_pass && !(p_material->shader_data->depth_draw == ShaderData::DEPTH_DRAW_DISABLED || p_material->shader_data->depth_test == ShaderData::DEPTH_TEST_DISABLED)) { + flags |= GeometryInstanceSurfaceDataCache::FLAG_PASS_DEPTH; + flags |= GeometryInstanceSurfaceDataCache::FLAG_PASS_SHADOW; + } + } else { + flags |= GeometryInstanceSurfaceDataCache::FLAG_PASS_OPAQUE; + flags |= GeometryInstanceSurfaceDataCache::FLAG_PASS_DEPTH; + flags |= GeometryInstanceSurfaceDataCache::FLAG_PASS_SHADOW; + } + + MaterialData *material_shadow = nullptr; + //void *surface_shadow = nullptr; + if (!p_material->shader_data->writes_modelview_or_projection && !p_material->shader_data->uses_vertex && !p_material->shader_data->uses_discard && !p_material->shader_data->uses_depth_pre_pass) { + flags |= GeometryInstanceSurfaceDataCache::FLAG_USES_SHARED_SHADOW_MATERIAL; + material_shadow = (MaterialData *)storage->material_get_data(default_material, RendererStorageRD::SHADER_TYPE_3D); + } else { + material_shadow = p_material; + } + + GeometryInstanceSurfaceDataCache *sdcache = geometry_instance_surface_alloc.alloc(); + + sdcache->flags = flags; + + sdcache->shader = p_material->shader_data; + sdcache->material_uniform_set = p_material->uniform_set; + sdcache->surface = storage->mesh_get_surface(p_mesh, p_surface); + sdcache->primitive = storage->mesh_surface_get_primitive(sdcache->surface); + sdcache->surface_index = p_surface; + + if (ginstance->data->dirty_dependencies) { + storage->base_update_dependency(p_mesh, &ginstance->data->dependency_tracker); + } + + //shadow + sdcache->shader_shadow = material_shadow->shader_data; + sdcache->material_uniform_set_shadow = material_shadow->uniform_set; + sdcache->surface_shadow = sdcache->surface; //when adding special shadow meshes, will use this + + sdcache->owner = ginstance; + + sdcache->next = ginstance->surface_caches; + ginstance->surface_caches = sdcache; + + //sortkey + + sdcache->sort.sort_key1 = 0; + sdcache->sort.sort_key2 = 0; + + sdcache->sort.surface_type = ginstance->data->base_type; + sdcache->sort.material_id = p_material_id; + sdcache->sort.shader_id = p_shader_id; + sdcache->sort.geometry_id = p_mesh.get_local_index(); + sdcache->sort.uses_forward_gi = ginstance->can_sdfgi; + sdcache->sort.priority = p_material->priority; +} + +void RendererSceneRenderForward::_geometry_instance_add_surface(GeometryInstanceForward *ginstance, uint32_t p_surface, RID p_material, RID p_mesh) { + RID m_src; + + m_src = ginstance->data->material_override.is_valid() ? ginstance->data->material_override : p_material; + + MaterialData *material = nullptr; + + if (m_src.is_valid()) { + material = (MaterialData *)storage->material_get_data(m_src, RendererStorageRD::SHADER_TYPE_3D); + if (!material || !material->shader_data->valid) { + material = nullptr; + } + } + + if (material) { + if (ginstance->data->dirty_dependencies) { + storage->material_update_dependency(m_src, &ginstance->data->dependency_tracker); + } + } else { + material = (MaterialData *)storage->material_get_data(default_material, RendererStorageRD::SHADER_TYPE_3D); + m_src = default_material; + } + + ERR_FAIL_COND(!material); + + _geometry_instance_add_surface_with_material(ginstance, p_surface, material, m_src.get_local_index(), storage->material_get_shader_id(m_src), p_mesh); + + while (material->next_pass.is_valid()) { + RID next_pass = material->next_pass; + material = (MaterialData *)storage->material_get_data(next_pass, RendererStorageRD::SHADER_TYPE_3D); + if (!material || !material->shader_data->valid) { + break; + } + if (ginstance->data->dirty_dependencies) { + storage->material_update_dependency(next_pass, &ginstance->data->dependency_tracker); + } + _geometry_instance_add_surface_with_material(ginstance, p_surface, material, next_pass.get_local_index(), storage->material_get_shader_id(next_pass), p_mesh); + } +} + +void RendererSceneRenderForward::_geometry_instance_update(GeometryInstance *p_geometry_instance) { + GeometryInstanceForward *ginstance = static_cast<GeometryInstanceForward *>(p_geometry_instance); + + if (ginstance->data->dirty_dependencies) { + ginstance->data->dependency_tracker.update_begin(); + } + + //add geometry for drawing + switch (ginstance->data->base_type) { + case RS::INSTANCE_MESH: { + const RID *materials = nullptr; + uint32_t surface_count; + RID mesh = ginstance->data->base; + + materials = storage->mesh_get_surface_count_and_materials(mesh, surface_count); + if (materials) { + //if no materials, no surfaces. + const RID *inst_materials = ginstance->data->surface_materials.ptr(); + uint32_t surf_mat_count = ginstance->data->surface_materials.size(); + + for (uint32_t j = 0; j < surface_count; j++) { + RID material = (j < surf_mat_count && inst_materials[j].is_valid()) ? inst_materials[j] : materials[j]; + _geometry_instance_add_surface(ginstance, j, material, mesh); + } + } + + ginstance->instance_count = 1; + + } break; + + case RS::INSTANCE_MULTIMESH: { + RID mesh = storage->multimesh_get_mesh(ginstance->data->base); + if (mesh.is_valid()) { + const RID *materials = nullptr; + uint32_t surface_count; + + materials = storage->mesh_get_surface_count_and_materials(mesh, surface_count); + if (materials) { + for (uint32_t j = 0; j < surface_count; j++) { + _geometry_instance_add_surface(ginstance, j, materials[j], mesh); + } + } + + ginstance->instance_count = storage->multimesh_get_instances_to_draw(ginstance->data->base); + } + + } break; +#if 0 + case RS::INSTANCE_IMMEDIATE: { + RasterizerStorageGLES3::Immediate *immediate = storage->immediate_owner.getornull(inst->base); + ERR_CONTINUE(!immediate); + + _add_geometry(immediate, inst, nullptr, -1, p_depth_pass, p_shadow_pass); + + } break; +#endif + case RS::INSTANCE_PARTICLES: { + int draw_passes = storage->particles_get_draw_passes(ginstance->data->base); + + for (int j = 0; j < draw_passes; j++) { + RID mesh = storage->particles_get_draw_pass_mesh(ginstance->data->base, j); + if (!mesh.is_valid()) + continue; + + const RID *materials = nullptr; + uint32_t surface_count; + + materials = storage->mesh_get_surface_count_and_materials(mesh, surface_count); + if (materials) { + for (uint32_t k = 0; k < surface_count; k++) { + _geometry_instance_add_surface(ginstance, k, materials[k], mesh); + } + } + } + + ginstance->instance_count = storage->particles_get_amount(ginstance->data->base); + + } break; + + default: { + } + } + + //Fill push constant + + ginstance->push_constant.instance_uniforms_ofs = ginstance->data->shader_parameters_offset >= 0 ? ginstance->data->shader_parameters_offset : 0; + ginstance->push_constant.layer_mask = ginstance->data->layer_mask; + ginstance->push_constant.flags = 0; + ginstance->push_constant.gi_offset = 0xFFFFFFFF; //disabled + + bool store_transform = true; + + if (ginstance->data->base_type == RS::INSTANCE_MULTIMESH) { + ginstance->base_flags |= INSTANCE_DATA_FLAG_MULTIMESH; + uint32_t stride; + if (storage->multimesh_get_transform_format(ginstance->data->base) == RS::MULTIMESH_TRANSFORM_2D) { + ginstance->base_flags |= INSTANCE_DATA_FLAG_MULTIMESH_FORMAT_2D; + stride = 2; + } else { + stride = 3; + } + if (storage->multimesh_uses_colors(ginstance->data->base)) { + ginstance->base_flags |= INSTANCE_DATA_FLAG_MULTIMESH_HAS_COLOR; + stride += 1; + } + if (storage->multimesh_uses_custom_data(ginstance->data->base)) { + ginstance->base_flags |= INSTANCE_DATA_FLAG_MULTIMESH_HAS_CUSTOM_DATA; + stride += 1; + } + + ginstance->base_flags |= (stride << INSTANCE_DATA_FLAGS_MULTIMESH_STRIDE_SHIFT); + ginstance->transforms_uniform_set = storage->multimesh_get_3d_uniform_set(ginstance->data->base, default_shader_rd, TRANSFORMS_UNIFORM_SET); + + } else if (ginstance->data->base_type == RS::INSTANCE_PARTICLES) { + ginstance->base_flags |= INSTANCE_DATA_FLAG_MULTIMESH; + uint32_t stride; + if (false) { // 2D particles + ginstance->base_flags |= INSTANCE_DATA_FLAG_MULTIMESH_FORMAT_2D; + stride = 2; + } else { + stride = 3; + } + + ginstance->base_flags |= INSTANCE_DATA_FLAG_MULTIMESH_HAS_COLOR; + stride += 1; + + ginstance->base_flags |= INSTANCE_DATA_FLAG_MULTIMESH_HAS_CUSTOM_DATA; + stride += 1; + + ginstance->base_flags |= (stride << INSTANCE_DATA_FLAGS_MULTIMESH_STRIDE_SHIFT); + + if (!storage->particles_is_using_local_coords(ginstance->data->base)) { + store_transform = false; + } + ginstance->transforms_uniform_set = storage->particles_get_instance_buffer_uniform_set(ginstance->data->base, default_shader_rd, TRANSFORMS_UNIFORM_SET); + + } else if (ginstance->data->base_type == RS::INSTANCE_MESH) { + if (storage->skeleton_is_valid(ginstance->data->skeleton)) { + ginstance->base_flags |= INSTANCE_DATA_FLAG_SKELETON; + ginstance->transforms_uniform_set = storage->skeleton_get_3d_uniform_set(ginstance->data->skeleton, default_shader_rd, TRANSFORMS_UNIFORM_SET); + if (ginstance->data->dirty_dependencies) { + storage->skeleton_update_dependency(ginstance->data->skeleton, &ginstance->data->dependency_tracker); + } + } + } + + if (store_transform) { + RendererStorageRD::store_transform(ginstance->data->transform, ginstance->push_constant.transform); + } else { + RendererStorageRD::store_transform(Transform(), ginstance->push_constant.transform); + } + + ginstance->can_sdfgi = false; + + if (lightmap_instance_is_valid(ginstance->lightmap_instance)) { + ginstance->push_constant.gi_offset = ginstance->data->lightmap_slice_index << 16; + ginstance->push_constant.lightmap_uv_scale[0] = ginstance->data->lightmap_uv_scale.position.x; + ginstance->push_constant.lightmap_uv_scale[1] = ginstance->data->lightmap_uv_scale.position.y; + ginstance->push_constant.lightmap_uv_scale[2] = ginstance->data->lightmap_uv_scale.size.width; + ginstance->push_constant.lightmap_uv_scale[3] = ginstance->data->lightmap_uv_scale.size.height; + } else if (!low_end) { + if (ginstance->gi_probes[0].is_null() && (ginstance->data->use_baked_light || ginstance->data->use_dynamic_gi)) { + ginstance->can_sdfgi = true; + } + } + + if (ginstance->data->dirty_dependencies) { + ginstance->data->dependency_tracker.update_end(); + ginstance->data->dirty_dependencies = false; + } + + ginstance->dirty_list_element.remove_from_list(); +} + +void RendererSceneRenderForward::_update_dirty_geometry_instances() { + while (geometry_instance_dirty_list.first()) { + _geometry_instance_update(geometry_instance_dirty_list.first()->self()); + } +} + +void RendererSceneRenderForward::_geometry_instance_dependency_changed(RendererStorage::DependencyChangedNotification p_notification, RendererStorage::DependencyTracker *p_tracker) { + switch (p_notification) { + case RendererStorage::DEPENDENCY_CHANGED_MATERIAL: + case RendererStorage::DEPENDENCY_CHANGED_MESH: + case RendererStorage::DEPENDENCY_CHANGED_MULTIMESH: + case RendererStorage::DEPENDENCY_CHANGED_SKELETON_DATA: { + static_cast<RendererSceneRenderForward *>(singleton)->_geometry_instance_mark_dirty(static_cast<GeometryInstance *>(p_tracker->userdata)); + } break; + case RendererStorage::DEPENDENCY_CHANGED_MULTIMESH_VISIBLE_INSTANCES: { + GeometryInstanceForward *ginstance = static_cast<GeometryInstanceForward *>(p_tracker->userdata); + if (ginstance->data->base_type == RS::INSTANCE_MULTIMESH) { + ginstance->instance_count = static_cast<RendererSceneRenderForward *>(singleton)->storage->multimesh_get_instances_to_draw(ginstance->data->base); + } + } break; + default: { + //rest of notifications of no interest + } break; + } +} +void RendererSceneRenderForward::_geometry_instance_dependency_deleted(const RID &p_dependency, RendererStorage::DependencyTracker *p_tracker) { + static_cast<RendererSceneRenderForward *>(singleton)->_geometry_instance_mark_dirty(static_cast<GeometryInstance *>(p_tracker->userdata)); +} + +RendererSceneRender::GeometryInstance *RendererSceneRenderForward::geometry_instance_create(RID p_base) { + RS::InstanceType type = storage->get_base_type(p_base); + ERR_FAIL_COND_V(!((1 << type) & RS::INSTANCE_GEOMETRY_MASK), nullptr); + + GeometryInstanceForward *ginstance = geometry_instance_alloc.alloc(); + ginstance->data = memnew(GeometryInstanceForward::Data); + + ginstance->data->base = p_base; + ginstance->data->base_type = type; + ginstance->data->dependency_tracker.userdata = ginstance; + ginstance->data->dependency_tracker.changed_callback = _geometry_instance_dependency_changed; + ginstance->data->dependency_tracker.deleted_callback = _geometry_instance_dependency_deleted; + + _geometry_instance_mark_dirty(ginstance); + + return ginstance; +} +void RendererSceneRenderForward::geometry_instance_set_skeleton(GeometryInstance *p_geometry_instance, RID p_skeleton) { + GeometryInstanceForward *ginstance = static_cast<GeometryInstanceForward *>(p_geometry_instance); + ERR_FAIL_COND(!ginstance); + ginstance->data->skeleton = p_skeleton; + _geometry_instance_mark_dirty(ginstance); + ginstance->data->dirty_dependencies = true; +} +void RendererSceneRenderForward::geometry_instance_set_material_override(GeometryInstance *p_geometry_instance, RID p_override) { + GeometryInstanceForward *ginstance = static_cast<GeometryInstanceForward *>(p_geometry_instance); + ERR_FAIL_COND(!ginstance); + ginstance->data->material_override = p_override; + _geometry_instance_mark_dirty(ginstance); + ginstance->data->dirty_dependencies = true; +} +void RendererSceneRenderForward::geometry_instance_set_surface_materials(GeometryInstance *p_geometry_instance, const Vector<RID> &p_materials) { + GeometryInstanceForward *ginstance = static_cast<GeometryInstanceForward *>(p_geometry_instance); + ERR_FAIL_COND(!ginstance); + ginstance->data->surface_materials = p_materials; + _geometry_instance_mark_dirty(ginstance); + ginstance->data->dirty_dependencies = true; +} +void RendererSceneRenderForward::geometry_instance_set_mesh_instance(GeometryInstance *p_geometry_instance, RID p_mesh_instance) { + GeometryInstanceForward *ginstance = static_cast<GeometryInstanceForward *>(p_geometry_instance); + ERR_FAIL_COND(!ginstance); + ginstance->mesh_instance = p_mesh_instance; + _geometry_instance_mark_dirty(ginstance); +} +void RendererSceneRenderForward::geometry_instance_set_transform(GeometryInstance *p_geometry_instance, const Transform &p_transform, const AABB &p_aabb, const AABB &p_transformed_aabb) { + GeometryInstanceForward *ginstance = static_cast<GeometryInstanceForward *>(p_geometry_instance); + ERR_FAIL_COND(!ginstance); + RendererStorageRD::store_transform(p_transform, ginstance->push_constant.transform); + ginstance->data->transform = p_transform; + ginstance->mirror = p_transform.basis.determinant() < 0; + ginstance->data->aabb = p_aabb; + ginstance->transformed_aabb = p_transformed_aabb; + + Vector3 model_scale_vec = p_transform.basis.get_scale_abs(); + // handle non uniform scale here + + float max_scale = MAX(model_scale_vec.x, MAX(model_scale_vec.y, model_scale_vec.z)); + float min_scale = MIN(model_scale_vec.x, MIN(model_scale_vec.y, model_scale_vec.z)); + ginstance->non_uniform_scale = max_scale >= 0.0 && (min_scale / max_scale) < 0.9; + + ginstance->lod_model_scale = max_scale; +} +void RendererSceneRenderForward::geometry_instance_set_lod_bias(GeometryInstance *p_geometry_instance, float p_lod_bias) { + GeometryInstanceForward *ginstance = static_cast<GeometryInstanceForward *>(p_geometry_instance); + ERR_FAIL_COND(!ginstance); + ginstance->lod_bias = p_lod_bias; +} +void RendererSceneRenderForward::geometry_instance_set_use_baked_light(GeometryInstance *p_geometry_instance, bool p_enable) { + GeometryInstanceForward *ginstance = static_cast<GeometryInstanceForward *>(p_geometry_instance); + ERR_FAIL_COND(!ginstance); + ginstance->data->use_baked_light = p_enable; + _geometry_instance_mark_dirty(ginstance); +} +void RendererSceneRenderForward::geometry_instance_set_use_dynamic_gi(GeometryInstance *p_geometry_instance, bool p_enable) { + GeometryInstanceForward *ginstance = static_cast<GeometryInstanceForward *>(p_geometry_instance); + ERR_FAIL_COND(!ginstance); + ginstance->data->use_dynamic_gi = p_enable; + _geometry_instance_mark_dirty(ginstance); +} +void RendererSceneRenderForward::geometry_instance_set_use_lightmap(GeometryInstance *p_geometry_instance, RID p_lightmap_instance, const Rect2 &p_lightmap_uv_scale, int p_lightmap_slice_index) { + GeometryInstanceForward *ginstance = static_cast<GeometryInstanceForward *>(p_geometry_instance); + ERR_FAIL_COND(!ginstance); + ginstance->lightmap_instance = p_lightmap_instance; + ginstance->data->lightmap_uv_scale = p_lightmap_uv_scale; + ginstance->data->lightmap_slice_index = p_lightmap_slice_index; + _geometry_instance_mark_dirty(ginstance); +} +void RendererSceneRenderForward::geometry_instance_set_lightmap_capture(GeometryInstance *p_geometry_instance, const Color *p_sh9) { + GeometryInstanceForward *ginstance = static_cast<GeometryInstanceForward *>(p_geometry_instance); + ERR_FAIL_COND(!ginstance); + if (p_sh9) { + if (ginstance->lightmap_sh == nullptr) { + ginstance->lightmap_sh = geometry_instance_lightmap_sh.alloc(); + } + + copymem(ginstance->lightmap_sh->sh, p_sh9, sizeof(Color) * 9); + } else { + if (ginstance->lightmap_sh != nullptr) { + geometry_instance_lightmap_sh.free(ginstance->lightmap_sh); + ginstance->lightmap_sh = nullptr; + } + } + _geometry_instance_mark_dirty(ginstance); +} +void RendererSceneRenderForward::geometry_instance_set_instance_shader_parameters_offset(GeometryInstance *p_geometry_instance, int32_t p_offset) { + GeometryInstanceForward *ginstance = static_cast<GeometryInstanceForward *>(p_geometry_instance); + ERR_FAIL_COND(!ginstance); + ginstance->data->shader_parameters_offset = p_offset; + _geometry_instance_mark_dirty(ginstance); +} +void RendererSceneRenderForward::geometry_instance_set_cast_double_sided_shadows(GeometryInstance *p_geometry_instance, bool p_enable) { + GeometryInstanceForward *ginstance = static_cast<GeometryInstanceForward *>(p_geometry_instance); + ERR_FAIL_COND(!ginstance); + + ginstance->data->cast_double_sided_shaodows = p_enable; + _geometry_instance_mark_dirty(ginstance); +} + +void RendererSceneRenderForward::geometry_instance_set_layer_mask(GeometryInstance *p_geometry_instance, uint32_t p_layer_mask) { + GeometryInstanceForward *ginstance = static_cast<GeometryInstanceForward *>(p_geometry_instance); + ERR_FAIL_COND(!ginstance); + ginstance->data->layer_mask = p_layer_mask; + ginstance->push_constant.layer_mask = p_layer_mask; +} + +void RendererSceneRenderForward::geometry_instance_free(GeometryInstance *p_geometry_instance) { + GeometryInstanceForward *ginstance = static_cast<GeometryInstanceForward *>(p_geometry_instance); + ERR_FAIL_COND(!ginstance); + if (ginstance->lightmap_sh != nullptr) { + geometry_instance_lightmap_sh.free(ginstance->lightmap_sh); + } + GeometryInstanceSurfaceDataCache *surf = ginstance->surface_caches; + while (surf) { + GeometryInstanceSurfaceDataCache *next = surf->next; + geometry_instance_surface_alloc.free(surf); + surf = next; + } + memdelete(ginstance->data); + geometry_instance_alloc.free(ginstance); +} + +uint32_t RendererSceneRenderForward::geometry_instance_get_pair_mask() { + return (1 << RS::INSTANCE_GI_PROBE); +} +void RendererSceneRenderForward::geometry_instance_pair_light_instances(GeometryInstance *p_geometry_instance, const RID *p_light_instances, uint32_t p_light_instance_count) { +} +void RendererSceneRenderForward::geometry_instance_pair_reflection_probe_instances(GeometryInstance *p_geometry_instance, const RID *p_reflection_probe_instances, uint32_t p_reflection_probe_instance_count) { +} +void RendererSceneRenderForward::geometry_instance_pair_decal_instances(GeometryInstance *p_geometry_instance, const RID *p_decal_instances, uint32_t p_decal_instance_count) { +} + +Transform RendererSceneRenderForward::geometry_instance_get_transform(GeometryInstance *p_instance) { + GeometryInstanceForward *ginstance = static_cast<GeometryInstanceForward *>(p_instance); + ERR_FAIL_COND_V(!ginstance, Transform()); + return ginstance->data->transform; +} +AABB RendererSceneRenderForward::geometry_instance_get_aabb(GeometryInstance *p_instance) { + GeometryInstanceForward *ginstance = static_cast<GeometryInstanceForward *>(p_instance); + ERR_FAIL_COND_V(!ginstance, AABB()); + return ginstance->data->aabb; +} + +void RendererSceneRenderForward::geometry_instance_pair_gi_probe_instances(GeometryInstance *p_geometry_instance, const RID *p_gi_probe_instances, uint32_t p_gi_probe_instance_count) { + GeometryInstanceForward *ginstance = static_cast<GeometryInstanceForward *>(p_geometry_instance); + ERR_FAIL_COND(!ginstance); + if (p_gi_probe_instance_count > 0) { + ginstance->gi_probes[0] = p_gi_probe_instances[0]; + } else { + ginstance->gi_probes[0] = RID(); + } + + if (p_gi_probe_instance_count > 1) { + ginstance->gi_probes[1] = p_gi_probe_instances[1]; + } else { + ginstance->gi_probes[1] = RID(); + } +} + RendererSceneRenderForward::RendererSceneRenderForward(RendererStorageRD *p_storage) : RendererSceneRenderRD(p_storage) { singleton = this; @@ -2786,11 +3139,10 @@ RendererSceneRenderForward::RendererSceneRenderForward(RendererStorageRD *p_stor { //lightmaps - scene_state.max_lightmaps = storage->lightmap_array_get_size(); + scene_state.max_lightmaps = low_end ? 2 : MAX_LIGHTMAPS; defines += "\n#define MAX_LIGHTMAP_TEXTURES " + itos(scene_state.max_lightmaps) + "\n"; defines += "\n#define MAX_LIGHTMAPS " + itos(scene_state.max_lightmaps) + "\n"; - scene_state.lightmaps = memnew_arr(LightmapData, scene_state.max_lightmaps); scene_state.lightmap_buffer = RD::get_singleton()->storage_buffer_create(sizeof(LightmapData) * scene_state.max_lightmaps); } { @@ -3003,7 +3355,7 @@ RendererSceneRenderForward::RendererSceneRenderForward(RendererStorageRD *p_stor actions.default_filter = ShaderLanguage::FILTER_LINEAR_MIPMAP; actions.default_repeat = ShaderLanguage::REPEAT_ENABLE; actions.global_buffer_array_variable = "global_variables.data"; - actions.instance_uniform_index_variable = "instances.data[instance_index].instance_uniforms_ofs"; + actions.instance_uniform_index_variable = "draw_call.instance_uniforms_ofs"; shader.compiler.initialize(actions); } @@ -3013,12 +3365,6 @@ RendererSceneRenderForward::RendererSceneRenderForward(RendererStorageRD *p_stor render_list.init(); render_pass = 0; - { - scene_state.max_instances = render_list.max_elements; - scene_state.instances = memnew_arr(InstanceData, scene_state.max_instances); - scene_state.instance_buffer = RD::get_singleton()->storage_buffer_create(sizeof(InstanceData) * scene_state.max_instances); - } - scene_state.uniform_buffer = RD::get_singleton()->uniform_buffer_create(sizeof(SceneState::UBO)); { @@ -3066,6 +3412,8 @@ RendererSceneRenderForward::RendererSceneRenderForward(RendererStorageRD *p_stor sampler.compare_op = RD::COMPARE_OP_LESS; shadow_sampler = RD::get_singleton()->sampler_create(sampler); } + + render_list_thread_threshold = GLOBAL_GET("rendering/forward_renderer/threaded_render_minimum_instances"); } RendererSceneRenderForward::~RendererSceneRenderForward() { @@ -3093,11 +3441,8 @@ RendererSceneRenderForward::~RendererSceneRenderForward() { { RD::get_singleton()->free(scene_state.uniform_buffer); - RD::get_singleton()->free(scene_state.instance_buffer); RD::get_singleton()->free(scene_state.lightmap_buffer); RD::get_singleton()->free(scene_state.lightmap_capture_buffer); - memdelete_arr(scene_state.instances); - memdelete_arr(scene_state.lightmaps); memdelete_arr(scene_state.lightmap_captures); } diff --git a/servers/rendering/renderer_rd/renderer_scene_render_forward.h b/servers/rendering/renderer_rd/renderer_scene_render_forward.h index eca83893c3..3b5a5ad96f 100644 --- a/servers/rendering/renderer_rd/renderer_scene_render_forward.h +++ b/servers/rendering/renderer_rd/renderer_scene_render_forward.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -31,6 +31,7 @@ #ifndef RENDERING_SERVER_SCENE_RENDER_FORWARD_H #define RENDERING_SERVER_SCENE_RENDER_FORWARD_H +#include "core/templates/paged_allocator.h" #include "servers/rendering/renderer_rd/pipeline_cache_rd.h" #include "servers/rendering/renderer_rd/renderer_scene_render_rd.h" #include "servers/rendering/renderer_rd/renderer_storage_rd.h" @@ -46,7 +47,9 @@ class RendererSceneRenderForward : public RendererSceneRenderRD { enum { SDFGI_MAX_CASCADES = 8, - MAX_GI_PROBES = 8 + MAX_GI_PROBES = 8, + MAX_LIGHTMAPS = 8, + MAX_GI_PROBES_PER_INSTANCE = 2, }; /* Scene Shader */ @@ -166,6 +169,8 @@ class RendererSceneRenderForward : public RendererSceneRenderRD { virtual bool is_animated() const; virtual bool casts_shadows() const; virtual Variant get_default_parameter(const StringName &p_parameter) const; + virtual RS::ShaderNativeSourceCode get_native_source_code() const; + ShaderData(); virtual ~ShaderData(); }; @@ -197,14 +202,6 @@ class RendererSceneRenderForward : public RendererSceneRenderRD { return static_cast<RendererSceneRenderForward *>(singleton)->_create_material_func(static_cast<ShaderData *>(p_shader)); } - /* Push Constant */ - - struct PushConstant { - uint32_t index; - uint32_t pad; - float bake_uv2_offset[2]; - }; - /* Framebuffer */ struct RenderBufferDataForward : public RenderBufferData { @@ -266,7 +263,7 @@ class RendererSceneRenderForward : public RendererSceneRenderRD { void _update_render_base_uniform_set(); RID _setup_sdfgi_render_pass_uniform_set(RID p_albedo_texture, RID p_emission_texture, RID p_emission_aniso_texture, RID p_geom_facing_texture); - RID _setup_render_pass_uniform_set(RID p_render_buffers, RID p_radiance_texture, RID p_shadow_atlas, RID p_reflection_atlas, const PagedArray<RID> &p_gi_probes); + RID _setup_render_pass_uniform_set(RID p_render_buffers, RID p_radiance_texture, RID p_shadow_atlas, RID p_reflection_atlas, const PagedArray<RID> &p_gi_probes, const PagedArray<RID> &p_lightmaps); struct LightmapData { float normal_xform[12]; @@ -292,16 +289,6 @@ class RendererSceneRenderForward : public RendererSceneRenderRD { INSTANCE_DATA_FLAG_SKELETON = 1 << 19, }; - struct InstanceData { - float transform[16]; - float normal_transform[16]; - uint32_t flags; - uint32_t instance_uniforms_ofs; //instance_offset in instancing/skeleton buffer - uint32_t gi_offset; //GI information when using lightmapping (VCT or lightmap) - uint32_t mask; - float lightmap_uv_scale[4]; - }; - struct SceneState { struct UBO { float projection_matrix[16]; @@ -385,7 +372,10 @@ class RendererSceneRenderForward : public RendererSceneRenderRD { RID uniform_buffer; - LightmapData *lightmaps; + LightmapData lightmaps[MAX_LIGHTMAPS]; + RID lightmap_ids[MAX_LIGHTMAPS]; + bool lightmap_has_sh[MAX_LIGHTMAPS]; + uint32_t lightmaps_used = 0; uint32_t max_lightmaps; RID lightmap_buffer; @@ -393,47 +383,231 @@ class RendererSceneRenderForward : public RendererSceneRenderRD { uint32_t max_lightmap_captures; RID lightmap_capture_buffer; - RID instance_buffer; - InstanceData *instances; - uint32_t max_instances; + RID giprobe_ids[MAX_GI_PROBES]; + uint32_t giprobes_used = 0; bool used_screen_texture = false; bool used_normal_texture = false; bool used_depth_texture = false; bool used_sss = false; - uint32_t current_shader_index = 0; - uint32_t current_material_index = 0; } scene_state; - /* Render List */ + static RendererSceneRenderForward *singleton; + uint64_t render_pass; + double time; + RID default_shader; + RID default_material; + RID overdraw_material_shader; + RID overdraw_material; + RID wireframe_material_shader; + RID wireframe_material; + RID default_shader_rd; + RID default_shader_sdfgi_rd; - struct RenderList { - int max_elements; + RID default_vec4_xform_buffer; + RID default_vec4_xform_uniform_set; - struct Element { - RendererSceneRender::InstanceBase *instance; - MaterialData *material; - union { - struct { - //from least significant to most significant in sort, TODO: should be endian swapped on big endian - uint64_t geometry_index : 20; - uint64_t material_index : 15; - uint64_t shader_index : 12; - uint64_t uses_instancing : 1; - uint64_t uses_forward_gi : 1; - uint64_t uses_lightmap : 1; - uint64_t depth_layer : 4; - uint64_t priority : 8; - }; - - uint64_t sort_key; + enum PassMode { + PASS_MODE_COLOR, + PASS_MODE_COLOR_SPECULAR, + PASS_MODE_COLOR_TRANSPARENT, + PASS_MODE_SHADOW, + PASS_MODE_SHADOW_DP, + PASS_MODE_DEPTH, + PASS_MODE_DEPTH_NORMAL_ROUGHNESS, + PASS_MODE_DEPTH_NORMAL_ROUGHNESS_GIPROBE, + PASS_MODE_DEPTH_MATERIAL, + PASS_MODE_SDF, + }; + + void _setup_environment(RID p_environment, RID p_render_buffers, const CameraMatrix &p_cam_projection, const Transform &p_cam_transform, RID p_reflection_probe, bool p_no_fog, const Size2 &p_screen_pixel_size, RID p_shadow_atlas, bool p_flip_y, const Color &p_default_bg_color, float p_znear, float p_zfar, bool p_opaque_render_buffers = false, bool p_pancake_shadows = false); + void _setup_giprobes(const PagedArray<RID> &p_giprobes); + void _setup_lightmaps(const PagedArray<RID> &p_lightmaps, const Transform &p_cam_transform); + + struct GeometryInstanceSurfaceDataCache; + + struct RenderListParameters { + GeometryInstanceSurfaceDataCache **elements = nullptr; + int element_count = 0; + bool reverse_cull = false; + PassMode pass_mode = PASS_MODE_COLOR; + bool no_gi = false; + RID render_pass_uniform_set; + bool force_wireframe = false; + Vector2 uv_offset; + Plane lod_plane; + float lod_distance_multiplier = 0.0; + float screen_lod_threshold = 0.0; + RD::FramebufferFormatID framebuffer_format = 0; + RenderListParameters(GeometryInstanceSurfaceDataCache **p_elements, int p_element_count, bool p_reverse_cull, PassMode p_pass_mode, bool p_no_gi, RID p_render_pass_uniform_set, bool p_force_wireframe = false, const Vector2 &p_uv_offset = Vector2(), const Plane &p_lod_plane = Plane(), float p_lod_distance_multiplier = 0.0, float p_screen_lod_threshold = 0.0) { + elements = p_elements; + element_count = p_element_count; + reverse_cull = p_reverse_cull; + pass_mode = p_pass_mode; + no_gi = p_no_gi; + render_pass_uniform_set = p_render_pass_uniform_set; + force_wireframe = p_force_wireframe; + uv_offset = p_uv_offset; + lod_plane = p_lod_plane; + lod_distance_multiplier = p_lod_distance_multiplier; + screen_lod_threshold = p_screen_lod_threshold; + } + }; + + template <PassMode p_pass_mode> + _FORCE_INLINE_ void _render_list_template(RenderingDevice::DrawListID p_draw_list, RenderingDevice::FramebufferFormatID p_framebuffer_Format, RenderListParameters *p_params, uint32_t p_from_element, uint32_t p_to_element); + + void _render_list(RenderingDevice::DrawListID p_draw_list, RenderingDevice::FramebufferFormatID p_framebuffer_Format, RenderListParameters *p_params, uint32_t p_from_element, uint32_t p_to_element); + + LocalVector<RD::DrawListID> thread_draw_lists; + void _render_list_thread_function(uint32_t p_thread, RenderListParameters *p_params); + void _render_list_with_threads(RenderListParameters *p_params, RID p_framebuffer, RD::InitialAction p_initial_color_action, RD::FinalAction p_final_color_action, RD::InitialAction p_initial_depth_action, RD::FinalAction p_final_depth_action, const Vector<Color> &p_clear_color_values = Vector<Color>(), float p_clear_depth = 1.0, uint32_t p_clear_stencil = 0, const Rect2 &p_region = Rect2(), const Vector<RID> &p_storage_textures = Vector<RID>()); + + uint32_t render_list_thread_threshold = 500; + + void _fill_render_list(const PagedArray<GeometryInstance *> &p_instances, PassMode p_pass_mode, const CameraMatrix &p_cam_projection, const Transform &p_cam_transform, bool p_using_sdfgi = false, bool p_using_opaque_gi = false); + + Map<Size2i, RID> sdfgi_framebuffer_size_cache; + + struct GeometryInstanceData; + struct GeometryInstanceForward; + + struct GeometryInstanceLightmapSH { + Color sh[9]; + }; + + // Cached data for drawing surfaces + struct GeometryInstanceSurfaceDataCache { + enum { + FLAG_PASS_DEPTH = 1, + FLAG_PASS_OPAQUE = 2, + FLAG_PASS_ALPHA = 4, + FLAG_PASS_SHADOW = 8, + FLAG_USES_SHARED_SHADOW_MATERIAL = 128, + FLAG_USES_SUBSURFACE_SCATTERING = 2048, + FLAG_USES_SCREEN_TEXTURE = 4096, + FLAG_USES_DEPTH_TEXTURE = 8192, + FLAG_USES_NORMAL_TEXTURE = 16384, + FLAG_USES_DOUBLE_SIDED_SHADOWS = 32768, + }; + + union { + struct { + uint32_t geometry_id; + uint32_t material_id; + uint32_t shader_id; + uint32_t surface_type : 4; + uint32_t uses_forward_gi : 1; //set during addition + uint32_t uses_lightmap : 1; //set during addition + uint32_t depth_layer : 4; //set during addition + uint32_t priority : 8; + }; + struct { + uint64_t sort_key1; + uint64_t sort_key2; }; - uint32_t surface_index; + } sort; + + RS::PrimitiveType primitive = RS::PRIMITIVE_MAX; + uint32_t flags = 0; + uint32_t surface_index = 0; + + void *surface = nullptr; + RID material_uniform_set; + ShaderData *shader = nullptr; + + void *surface_shadow = nullptr; + RID material_uniform_set_shadow; + ShaderData *shader_shadow = nullptr; + + GeometryInstanceSurfaceDataCache *next = nullptr; + GeometryInstanceForward *owner = nullptr; + }; + + struct GeometryInstanceForward : public GeometryInstance { + //used during rendering + bool mirror = false; + bool non_uniform_scale = false; + float lod_bias = 0.0; + float lod_model_scale = 1.0; + AABB transformed_aabb; //needed for LOD + float depth = 0; + struct PushConstant { + float transform[16]; + uint32_t flags; + uint32_t instance_uniforms_ofs; //base offset in global buffer for instance variables + uint32_t gi_offset; //GI information when using lightmapping (VCT or lightmap index) + uint32_t layer_mask; + float lightmap_uv_scale[4]; + } push_constant; + RID transforms_uniform_set; + uint32_t instance_count = 0; + RID mesh_instance; + bool can_sdfgi = false; + //used during setup + uint32_t base_flags = 0; + RID gi_probes[MAX_GI_PROBES_PER_INSTANCE]; + RID lightmap_instance; + GeometryInstanceLightmapSH *lightmap_sh = nullptr; + GeometryInstanceSurfaceDataCache *surface_caches = nullptr; + SelfList<GeometryInstanceForward> dirty_list_element; + + struct Data { + //data used less often goes into regular heap + RID base; + RS::InstanceType base_type; + + RID skeleton; + + uint32_t layer_mask = 1; + + Vector<RID> surface_materials; + RID material_override; + Transform transform; + AABB aabb; + int32_t shader_parameters_offset = -1; + + bool use_dynamic_gi = false; + bool use_baked_light = false; + bool cast_double_sided_shaodows = false; + bool mirror = false; + Rect2 lightmap_uv_scale; + uint32_t lightmap_slice_index = 0; + bool dirty_dependencies = false; + + RendererStorage::DependencyTracker dependency_tracker; }; - Element *base_elements; - Element **elements; + Data *data = nullptr; + + GeometryInstanceForward() : + dirty_list_element(this) {} + }; + + static void _geometry_instance_dependency_changed(RendererStorage::DependencyChangedNotification p_notification, RendererStorage::DependencyTracker *p_tracker); + static void _geometry_instance_dependency_deleted(const RID &p_dependency, RendererStorage::DependencyTracker *p_tracker); + + SelfList<GeometryInstanceForward>::List geometry_instance_dirty_list; + + PagedAllocator<GeometryInstanceForward> geometry_instance_alloc; + PagedAllocator<GeometryInstanceSurfaceDataCache> geometry_instance_surface_alloc; + PagedAllocator<GeometryInstanceLightmapSH> geometry_instance_lightmap_sh; + + void _geometry_instance_add_surface_with_material(GeometryInstanceForward *ginstance, uint32_t p_surface, MaterialData *p_material, uint32_t p_material_id, uint32_t p_shader_id, RID p_mesh); + void _geometry_instance_add_surface(GeometryInstanceForward *ginstance, uint32_t p_surface, RID p_material, RID p_mesh); + void _geometry_instance_mark_dirty(GeometryInstance *p_geometry_instance); + void _geometry_instance_update(GeometryInstance *p_geometry_instance); + void _update_dirty_geometry_instances(); + + bool low_end = false; + + /* Render List */ + + struct RenderList { + int max_elements; + + GeometryInstanceSurfaceDataCache **elements = nullptr; int element_count; int alpha_element_count; @@ -446,13 +620,13 @@ class RendererSceneRenderForward : public RendererSceneRenderRD { //should eventually be replaced by radix struct SortByKey { - _FORCE_INLINE_ bool operator()(const Element *A, const Element *B) const { - return A->sort_key < B->sort_key; + _FORCE_INLINE_ bool operator()(const GeometryInstanceSurfaceDataCache *A, const GeometryInstanceSurfaceDataCache *B) const { + return (A->sort.sort_key2 == B->sort.sort_key2) ? (A->sort.sort_key1 < B->sort.sort_key1) : (A->sort.sort_key2 < B->sort.sort_key2); } }; void sort_by_key(bool p_alpha) { - SortArray<Element *, SortByKey> sorter; + SortArray<GeometryInstanceSurfaceDataCache *, SortByKey> sorter; if (p_alpha) { sorter.sort(&elements[max_elements - alpha_element_count], alpha_element_count); } else { @@ -461,14 +635,14 @@ class RendererSceneRenderForward : public RendererSceneRenderRD { } struct SortByDepth { - _FORCE_INLINE_ bool operator()(const Element *A, const Element *B) const { - return A->instance->depth < B->instance->depth; + _FORCE_INLINE_ bool operator()(const GeometryInstanceSurfaceDataCache *A, const GeometryInstanceSurfaceDataCache *B) const { + return (A->owner->depth < B->owner->depth); } }; void sort_by_depth(bool p_alpha) { //used for shadows - SortArray<Element *, SortByDepth> sorter; + SortArray<GeometryInstanceSurfaceDataCache *, SortByDepth> sorter; if (p_alpha) { sorter.sort(&elements[max_elements - alpha_element_count], alpha_element_count); } else { @@ -477,20 +651,14 @@ class RendererSceneRenderForward : public RendererSceneRenderRD { } struct SortByReverseDepthAndPriority { - _FORCE_INLINE_ bool operator()(const Element *A, const Element *B) const { - uint32_t layer_A = uint32_t(A->priority); - uint32_t layer_B = uint32_t(B->priority); - if (layer_A == layer_B) { - return A->instance->depth > B->instance->depth; - } else { - return layer_A < layer_B; - } + _FORCE_INLINE_ bool operator()(const GeometryInstanceSurfaceDataCache *A, const GeometryInstanceSurfaceDataCache *B) const { + return (A->sort.priority == B->sort.priority) ? (A->owner->depth > B->owner->depth) : (A->sort.priority < B->sort.priority); } }; void sort_by_reverse_depth_and_priority(bool p_alpha) { //used for alpha - SortArray<Element *, SortByReverseDepthAndPriority> sorter; + SortArray<GeometryInstanceSurfaceDataCache *, SortByReverseDepthAndPriority> sorter; if (p_alpha) { sorter.sort(&elements[max_elements - alpha_element_count], alpha_element_count); } else { @@ -498,32 +666,27 @@ class RendererSceneRenderForward : public RendererSceneRenderRD { } } - _FORCE_INLINE_ Element *add_element() { + _FORCE_INLINE_ void add_element(GeometryInstanceSurfaceDataCache *p_element) { if (element_count + alpha_element_count >= max_elements) { - return nullptr; + return; } - elements[element_count] = &base_elements[element_count]; - return elements[element_count++]; + elements[element_count] = p_element; + element_count++; } - _FORCE_INLINE_ Element *add_alpha_element() { + _FORCE_INLINE_ void add_alpha_element(GeometryInstanceSurfaceDataCache *p_element) { if (element_count + alpha_element_count >= max_elements) { - return nullptr; + return; } int idx = max_elements - alpha_element_count - 1; - elements[idx] = &base_elements[idx]; + elements[idx] = p_element; alpha_element_count++; - return elements[idx]; } void init() { element_count = 0; alpha_element_count = 0; - elements = memnew_arr(Element *, max_elements); - base_elements = memnew_arr(Element, max_elements); - for (int i = 0; i < max_elements; i++) { - elements[i] = &base_elements[i]; // assign elements - } + elements = memnew_arr(GeometryInstanceSurfaceDataCache *, max_elements); } RenderList() { @@ -532,63 +695,46 @@ class RendererSceneRenderForward : public RendererSceneRenderRD { ~RenderList() { memdelete_arr(elements); - memdelete_arr(base_elements); } }; RenderList render_list; - static RendererSceneRenderForward *singleton; - uint64_t render_pass; - double time; - RID default_shader; - RID default_material; - RID overdraw_material_shader; - RID overdraw_material; - RID wireframe_material_shader; - RID wireframe_material; - RID default_shader_rd; - RID default_shader_sdfgi_rd; - - RID default_vec4_xform_buffer; - RID default_vec4_xform_uniform_set; - - enum PassMode { - PASS_MODE_COLOR, - PASS_MODE_COLOR_SPECULAR, - PASS_MODE_COLOR_TRANSPARENT, - PASS_MODE_SHADOW, - PASS_MODE_SHADOW_DP, - PASS_MODE_DEPTH, - PASS_MODE_DEPTH_NORMAL_ROUGHNESS, - PASS_MODE_DEPTH_NORMAL_ROUGHNESS_GIPROBE, - PASS_MODE_DEPTH_MATERIAL, - PASS_MODE_SDF, - }; - - void _setup_environment(RID p_environment, RID p_render_buffers, const CameraMatrix &p_cam_projection, const Transform &p_cam_transform, RID p_reflection_probe, bool p_no_fog, const Size2 &p_screen_pixel_size, RID p_shadow_atlas, bool p_flip_y, const Color &p_default_bg_color, float p_znear, float p_zfar, bool p_opaque_render_buffers = false, bool p_pancake_shadows = false); - void _setup_lightmaps(const PagedArray<InstanceBase *> &p_lightmaps, const Transform &p_cam_transform); - - void _fill_instances(RenderList::Element **p_elements, int p_element_count, bool p_for_depth, bool p_has_sdfgi = false, bool p_has_opaque_gi = false); - void _render_list(RenderingDevice::DrawListID p_draw_list, RenderingDevice::FramebufferFormatID p_framebuffer_Format, RenderList::Element **p_elements, int p_element_count, bool p_reverse_cull, PassMode p_pass_mode, bool p_no_gi, RID p_render_pass_uniform_set, bool p_force_wireframe = false, const Vector2 &p_uv_offset = Vector2(), const Plane &p_lod_plane = Plane(), float p_lod_distance_multiplier = 0.0, float p_screen_lod_threshold = 0.0); - _FORCE_INLINE_ void _add_geometry(InstanceBase *p_instance, uint32_t p_surface, RID p_material, PassMode p_pass_mode, uint32_t p_geometry_index, bool p_using_sdfgi = false); - _FORCE_INLINE_ void _add_geometry_with_material(InstanceBase *p_instance, uint32_t p_surface, MaterialData *p_material, RID p_material_rid, PassMode p_pass_mode, uint32_t p_geometry_index, bool p_using_sdfgi = false); - - void _fill_render_list(const PagedArray<InstanceBase *> &p_instances, PassMode p_pass_mode, const CameraMatrix &p_cam_projection, const Transform &p_cam_transform, bool p_using_sdfgi = false); - - Map<Size2i, RID> sdfgi_framebuffer_size_cache; - - bool low_end = false; - protected: - virtual void _render_scene(RID p_render_buffer, const Transform &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_ortogonal, const PagedArray<InstanceBase *> &p_instances, int p_directional_light_count, const PagedArray<RID> &p_gi_probes, const PagedArray<InstanceBase *> &p_lightmaps, RID p_environment, RID p_camera_effects, RID p_shadow_atlas, RID p_reflection_atlas, RID p_reflection_probe, int p_reflection_probe_pass, const Color &p_default_bg_color, float p_lod_threshold); - virtual void _render_shadow(RID p_framebuffer, const PagedArray<InstanceBase *> &p_instances, const CameraMatrix &p_projection, const Transform &p_transform, float p_zfar, float p_bias, float p_normal_bias, bool p_use_dp, bool p_use_dp_flip, bool p_use_pancake, const Plane &p_camera_plane = Plane(), float p_lod_distance_multiplier = 0.0, float p_screen_lod_threshold = 0.0); - virtual void _render_material(const Transform &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_ortogonal, const PagedArray<InstanceBase *> &p_instances, RID p_framebuffer, const Rect2i &p_region); - virtual void _render_uv2(const PagedArray<InstanceBase *> &p_instances, RID p_framebuffer, const Rect2i &p_region); - virtual void _render_sdfgi(RID p_render_buffers, const Vector3i &p_from, const Vector3i &p_size, const AABB &p_bounds, const PagedArray<InstanceBase *> &p_instances, const RID &p_albedo_texture, const RID &p_emission_texture, const RID &p_emission_aniso_texture, const RID &p_geom_facing_texture); - virtual void _render_particle_collider_heightfield(RID p_fb, const Transform &p_cam_transform, const CameraMatrix &p_cam_projection, const PagedArray<InstanceBase *> &p_instances); + virtual void _render_scene(RID p_render_buffer, const Transform &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_ortogonal, const PagedArray<GeometryInstance *> &p_instances, int p_directional_light_count, const PagedArray<RID> &p_gi_probes, const PagedArray<RID> &p_lightmaps, RID p_environment, RID p_camera_effects, RID p_shadow_atlas, RID p_reflection_atlas, RID p_reflection_probe, int p_reflection_probe_pass, const Color &p_default_bg_color, float p_lod_threshold); + virtual void _render_shadow(RID p_framebuffer, const PagedArray<GeometryInstance *> &p_instances, const CameraMatrix &p_projection, const Transform &p_transform, float p_zfar, float p_bias, float p_normal_bias, bool p_use_dp, bool p_use_dp_flip, bool p_use_pancake, const Plane &p_camera_plane = Plane(), float p_lod_distance_multiplier = 0.0, float p_screen_lod_threshold = 0.0); + virtual void _render_material(const Transform &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_ortogonal, const PagedArray<GeometryInstance *> &p_instances, RID p_framebuffer, const Rect2i &p_region); + virtual void _render_uv2(const PagedArray<GeometryInstance *> &p_instances, RID p_framebuffer, const Rect2i &p_region); + virtual void _render_sdfgi(RID p_render_buffers, const Vector3i &p_from, const Vector3i &p_size, const AABB &p_bounds, const PagedArray<GeometryInstance *> &p_instances, const RID &p_albedo_texture, const RID &p_emission_texture, const RID &p_emission_aniso_texture, const RID &p_geom_facing_texture); + virtual void _render_particle_collider_heightfield(RID p_fb, const Transform &p_cam_transform, const CameraMatrix &p_cam_projection, const PagedArray<GeometryInstance *> &p_instances); public: + virtual GeometryInstance *geometry_instance_create(RID p_base); + virtual void geometry_instance_set_skeleton(GeometryInstance *p_geometry_instance, RID p_skeleton); + virtual void geometry_instance_set_material_override(GeometryInstance *p_geometry_instance, RID p_override); + virtual void geometry_instance_set_surface_materials(GeometryInstance *p_geometry_instance, const Vector<RID> &p_materials); + virtual void geometry_instance_set_mesh_instance(GeometryInstance *p_geometry_instance, RID p_mesh_instance); + virtual void geometry_instance_set_transform(GeometryInstance *p_geometry_instance, const Transform &p_transform, const AABB &p_aabb, const AABB &p_transformed_aabb); + virtual void geometry_instance_set_layer_mask(GeometryInstance *p_geometry_instance, uint32_t p_layer_mask); + virtual void geometry_instance_set_lod_bias(GeometryInstance *p_geometry_instance, float p_lod_bias); + virtual void geometry_instance_set_use_baked_light(GeometryInstance *p_geometry_instance, bool p_enable); + virtual void geometry_instance_set_use_dynamic_gi(GeometryInstance *p_geometry_instance, bool p_enable); + virtual void geometry_instance_set_use_lightmap(GeometryInstance *p_geometry_instance, RID p_lightmap_instance, const Rect2 &p_lightmap_uv_scale, int p_lightmap_slice_index); + virtual void geometry_instance_set_lightmap_capture(GeometryInstance *p_geometry_instance, const Color *p_sh9); + virtual void geometry_instance_set_instance_shader_parameters_offset(GeometryInstance *p_geometry_instance, int32_t p_offset); + virtual void geometry_instance_set_cast_double_sided_shadows(GeometryInstance *p_geometry_instance, bool p_enable); + + virtual Transform geometry_instance_get_transform(GeometryInstance *p_instance); + virtual AABB geometry_instance_get_aabb(GeometryInstance *p_instance); + + virtual void geometry_instance_free(GeometryInstance *p_geometry_instance); + + virtual uint32_t geometry_instance_get_pair_mask(); + virtual void geometry_instance_pair_light_instances(GeometryInstance *p_geometry_instance, const RID *p_light_instances, uint32_t p_light_instance_count); + virtual void geometry_instance_pair_reflection_probe_instances(GeometryInstance *p_geometry_instance, const RID *p_reflection_probe_instances, uint32_t p_reflection_probe_instance_count); + virtual void geometry_instance_pair_decal_instances(GeometryInstance *p_geometry_instance, const RID *p_decal_instances, uint32_t p_decal_instance_count); + virtual void geometry_instance_pair_gi_probe_instances(GeometryInstance *p_geometry_instance, const RID *p_gi_probe_instances, uint32_t p_gi_probe_instance_count); + virtual void set_time(double p_time, double p_step); virtual bool free(RID p_rid); diff --git a/servers/rendering/renderer_rd/renderer_scene_render_rd.cpp b/servers/rendering/renderer_rd/renderer_scene_render_rd.cpp index dd4762fec8..a655edcfa7 100644 --- a/servers/rendering/renderer_rd/renderer_scene_render_rd.cpp +++ b/servers/rendering/renderer_rd/renderer_scene_render_rd.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -2674,6 +2674,12 @@ Variant RendererSceneRenderRD::SkyShaderData::get_default_parameter(const String return Variant(); } +RS::ShaderNativeSourceCode RendererSceneRenderRD::SkyShaderData::get_native_source_code() const { + RendererSceneRenderRD *scene_singleton = (RendererSceneRenderRD *)RendererSceneRenderRD::singleton; + + return scene_singleton->sky_shader.shader.version_get_native_source_code(version); +} + RendererSceneRenderRD::SkyShaderData::SkyShaderData() { valid = false; } @@ -4035,6 +4041,19 @@ void RendererSceneRenderRD::decal_instance_set_transform(RID p_decal, const Tran ///////////////////////////////// +RID RendererSceneRenderRD::lightmap_instance_create(RID p_lightmap) { + LightmapInstance li; + li.lightmap = p_lightmap; + return lightmap_instance_owner.make_rid(li); +} +void RendererSceneRenderRD::lightmap_instance_set_transform(RID p_lightmap, const Transform &p_transform) { + LightmapInstance *li = lightmap_instance_owner.getornull(p_lightmap); + ERR_FAIL_COND(!li); + li->transform = p_transform; +} + +///////////////////////////////// + RID RendererSceneRenderRD::gi_probe_instance_create(RID p_base) { GIProbeInstance gi_probe; gi_probe.probe = p_base; @@ -4061,7 +4080,7 @@ bool RendererSceneRenderRD::gi_probe_needs_update(RID p_probe) const { return gi_probe->last_probe_version != storage->gi_probe_get_version(gi_probe->probe); } -void RendererSceneRenderRD::gi_probe_update(RID p_probe, bool p_update_light_instances, const Vector<RID> &p_light_instances, const PagedArray<InstanceBase *> &p_dynamic_objects) { +void RendererSceneRenderRD::gi_probe_update(RID p_probe, bool p_update_light_instances, const Vector<RID> &p_light_instances, const PagedArray<GeometryInstance *> &p_dynamic_objects) { GIProbeInstance *gi_probe = gi_probe_instance_owner.getornull(p_probe); ERR_FAIL_COND(!gi_probe); @@ -4397,7 +4416,10 @@ void RendererSceneRenderRD::gi_probe_update(RID p_probe, bool p_update_light_ins } } - dmap.uniform_set = RD::get_singleton()->uniform_set_create(uniforms, giprobe_lighting_shader_version_shaders[(write && plot) ? GI_PROBE_SHADER_VERSION_DYNAMIC_SHRINK_WRITE_PLOT : write ? GI_PROBE_SHADER_VERSION_DYNAMIC_SHRINK_WRITE : GI_PROBE_SHADER_VERSION_DYNAMIC_SHRINK_PLOT], 0); + dmap.uniform_set = RD::get_singleton()->uniform_set_create( + uniforms, + giprobe_lighting_shader_version_shaders[(write && plot) ? GI_PROBE_SHADER_VERSION_DYNAMIC_SHRINK_WRITE_PLOT : (write ? GI_PROBE_SHADER_VERSION_DYNAMIC_SHRINK_WRITE : GI_PROBE_SHADER_VERSION_DYNAMIC_SHRINK_PLOT)], + 0); } gi_probe->dynamic_maps.push_back(dmap); @@ -4578,13 +4600,10 @@ void RendererSceneRenderRD::gi_probe_update(RID p_probe, bool p_update_light_ins //this could probably be better parallelized in compute.. for (int i = 0; i < (int)p_dynamic_objects.size(); i++) { - InstanceBase *instance = p_dynamic_objects[i]; - //not used, so clear - instance->depth_layer = 0; - instance->depth = 0; + GeometryInstance *instance = p_dynamic_objects[i]; //transform aabb to giprobe - AABB aabb = (to_probe_xform * instance->transform).xform(instance->aabb); + AABB aabb = (to_probe_xform * geometry_instance_get_transform(instance)).xform(geometry_instance_get_aabb(instance)); //this needs to wrap to grid resolution to avoid jitter //also extend margin a bit just in case @@ -4834,7 +4853,16 @@ void RendererSceneRenderRD::_debug_giprobe(RID p_gi_probe, RD::DrawListID p_draw } giprobe_debug_uniform_set = RD::get_singleton()->uniform_set_create(uniforms, giprobe_debug_shader_version_shaders[0], 0); - RD::get_singleton()->draw_list_bind_render_pipeline(p_draw_list, giprobe_debug_shader_version_pipelines[p_emission ? GI_PROBE_DEBUG_EMISSION : p_lighting ? (gi_probe->has_dynamic_object_data ? GI_PROBE_DEBUG_LIGHT_FULL : GI_PROBE_DEBUG_LIGHT) : GI_PROBE_DEBUG_COLOR].get_render_pipeline(RD::INVALID_ID, RD::get_singleton()->framebuffer_get_format(p_framebuffer))); + + int giprobe_debug_pipeline = GI_PROBE_DEBUG_COLOR; + if (p_emission) { + giprobe_debug_pipeline = GI_PROBE_DEBUG_EMISSION; + } else if (p_lighting) { + giprobe_debug_pipeline = gi_probe->has_dynamic_object_data ? GI_PROBE_DEBUG_LIGHT_FULL : GI_PROBE_DEBUG_LIGHT; + } + RD::get_singleton()->draw_list_bind_render_pipeline( + p_draw_list, + giprobe_debug_shader_version_pipelines[giprobe_debug_pipeline].get_render_pipeline(RD::INVALID_ID, RD::get_singleton()->framebuffer_get_format(p_framebuffer))); RD::get_singleton()->draw_list_bind_uniform_set(p_draw_list, giprobe_debug_uniform_set, 0); RD::get_singleton()->draw_list_set_push_constant(p_draw_list, &push_constant, sizeof(GIProbeDebugPushConstant)); RD::get_singleton()->draw_list_draw(p_draw_list, false, cell_count, 36); @@ -5329,9 +5357,9 @@ void RendererSceneRenderRD::_process_ssao(RID p_render_buffers, RID p_environmen settings.blur_passes = ssao_blur_passes; settings.fadeout_from = ssao_fadeout_from; settings.fadeout_to = ssao_fadeout_to; - settings.screen_size = Size2i(rb->width, rb->height); + settings.full_screen_size = Size2i(rb->width, rb->height); settings.half_screen_size = Size2i(buffer_width, buffer_height); - settings.quarter_size = Size2i(half_width, half_height); + settings.quarter_screen_size = Size2i(half_width, half_height); storage->get_effects()->generate_ssao(rb->depth_texture, p_normal_buffer, rb->ssao.depth, rb->ssao.depth_slices, rb->ssao.ao_deinterleaved, rb->ssao.ao_deinterleaved_slices, rb->ssao.ao_pong, rb->ssao.ao_pong_slices, rb->ssao.ao_final, rb->ssao.importance_map[0], rb->ssao.importance_map[1], p_projection, settings, uniform_sets_are_invalid); } @@ -7101,7 +7129,7 @@ void RendererSceneRenderRD::_update_volumetric_fog(RID p_render_buffers, RID p_e RD::get_singleton()->compute_list_end(); } -void RendererSceneRenderRD::render_scene(RID p_render_buffers, const Transform &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_ortogonal, const PagedArray<InstanceBase *> &p_instances, const PagedArray<RID> &p_lights, const PagedArray<RID> &p_reflection_probes, const PagedArray<RID> &p_gi_probes, const PagedArray<RID> &p_decals, const PagedArray<InstanceBase *> &p_lightmaps, RID p_environment, RID p_camera_effects, RID p_shadow_atlas, RID p_reflection_atlas, RID p_reflection_probe, int p_reflection_probe_pass, float p_screen_lod_threshold) { +void RendererSceneRenderRD::render_scene(RID p_render_buffers, const Transform &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_ortogonal, const PagedArray<GeometryInstance *> &p_instances, const PagedArray<RID> &p_lights, const PagedArray<RID> &p_reflection_probes, const PagedArray<RID> &p_gi_probes, const PagedArray<RID> &p_decals, const PagedArray<RID> &p_lightmaps, RID p_environment, RID p_camera_effects, RID p_shadow_atlas, RID p_reflection_atlas, RID p_reflection_probe, int p_reflection_probe_pass, float p_screen_lod_threshold) { Color clear_color; if (p_render_buffers.is_valid()) { RenderBuffers *rb = render_buffers_owner.getornull(p_render_buffers); @@ -7177,7 +7205,7 @@ void RendererSceneRenderRD::render_scene(RID p_render_buffers, const Transform & } } -void RendererSceneRenderRD::render_shadow(RID p_light, RID p_shadow_atlas, int p_pass, const PagedArray<InstanceBase *> &p_instances, const Plane &p_camera_plane, float p_lod_distance_multiplier, float p_screen_lod_threshold) { +void RendererSceneRenderRD::render_shadow(RID p_light, RID p_shadow_atlas, int p_pass, const PagedArray<GeometryInstance *> &p_instances, const Plane &p_camera_plane, float p_lod_distance_multiplier, float p_screen_lod_threshold) { LightInstance *light_instance = light_instance_owner.getornull(p_light); ERR_FAIL_COND(!light_instance); @@ -7353,11 +7381,11 @@ void RendererSceneRenderRD::render_shadow(RID p_light, RID p_shadow_atlas, int p } } -void RendererSceneRenderRD::render_material(const Transform &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_ortogonal, const PagedArray<InstanceBase *> &p_instances, RID p_framebuffer, const Rect2i &p_region) { +void RendererSceneRenderRD::render_material(const Transform &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_ortogonal, const PagedArray<GeometryInstance *> &p_instances, RID p_framebuffer, const Rect2i &p_region) { _render_material(p_cam_transform, p_cam_projection, p_cam_ortogonal, p_instances, p_framebuffer, p_region); } -void RendererSceneRenderRD::render_sdfgi(RID p_render_buffers, int p_region, const PagedArray<InstanceBase *> &p_instances) { +void RendererSceneRenderRD::render_sdfgi(RID p_render_buffers, int p_region, const PagedArray<GeometryInstance *> &p_instances) { //print_line("rendering region " + itos(p_region)); RenderBuffers *rb = render_buffers_owner.getornull(p_render_buffers); ERR_FAIL_COND(!rb); @@ -7694,7 +7722,7 @@ void RendererSceneRenderRD::render_sdfgi(RID p_render_buffers, int p_region, con } } -void RendererSceneRenderRD::render_particle_collider_heightfield(RID p_collider, const Transform &p_transform, const PagedArray<InstanceBase *> &p_instances) { +void RendererSceneRenderRD::render_particle_collider_heightfield(RID p_collider, const Transform &p_transform, const PagedArray<GeometryInstance *> &p_instances) { ERR_FAIL_COND(!storage->particles_collision_is_heightfield(p_collider)); Vector3 extents = storage->particles_collision_get_extents(p_collider) * p_transform.basis.get_scale(); CameraMatrix cm; @@ -7844,6 +7872,8 @@ bool RendererSceneRenderRD::free(RID p_rid) { reflection_probe_instance_owner.free(p_rid); } else if (decal_instance_owner.owns(p_rid)) { decal_instance_owner.free(p_rid); + } else if (lightmap_instance_owner.owns(p_rid)) { + lightmap_instance_owner.free(p_rid); } else if (gi_probe_instance_owner.owns(p_rid)) { GIProbeInstance *gi_probe = gi_probe_instance_owner.getornull(p_rid); if (gi_probe->texture.is_valid()) { @@ -7979,23 +8009,28 @@ TypedArray<Image> RendererSceneRenderRD::bake_render_uv2(RID p_base, const Vecto //RID sampled_light; - InstanceBase ins; + GeometryInstance *gi = geometry_instance_create(p_base); - ins.base_type = RSG::storage->get_base_type(p_base); - ins.base = p_base; - ins.materials.resize(RSG::storage->mesh_get_surface_count(p_base)); - for (int i = 0; i < ins.materials.size(); i++) { - if (i < p_material_overrides.size()) { - ins.materials.write[i] = p_material_overrides[i]; + uint32_t sc = RSG::storage->mesh_get_surface_count(p_base); + Vector<RID> materials; + materials.resize(sc); + + for (uint32_t i = 0; i < sc; i++) { + if (i < (uint32_t)p_material_overrides.size()) { + materials.write[i] = p_material_overrides[i]; } } + geometry_instance_set_surface_materials(gi, materials); + if (cull_argument.size() == 0) { cull_argument.push_back(nullptr); } - cull_argument[0] = &ins; + cull_argument[0] = gi; _render_uv2(cull_argument, fb, Rect2i(0, 0, p_image_size.width, p_image_size.height)); + geometry_instance_free(gi); + TypedArray<Image> ret; { diff --git a/servers/rendering/renderer_rd/renderer_scene_render_rd.h b/servers/rendering/renderer_rd/renderer_scene_render_rd.h index e4dc98571e..3f9c117602 100644 --- a/servers/rendering/renderer_rd/renderer_scene_render_rd.h +++ b/servers/rendering/renderer_rd/renderer_scene_render_rd.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -109,12 +109,12 @@ protected: void _setup_reflections(const PagedArray<RID> &p_reflections, const Transform &p_camera_inverse_transform, RID p_environment); void _setup_giprobes(RID p_render_buffers, const Transform &p_transform, const PagedArray<RID> &p_gi_probes, uint32_t &r_gi_probes_used); - virtual void _render_scene(RID p_render_buffer, const Transform &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_ortogonal, const PagedArray<InstanceBase *> &p_instances, int p_directional_light_count, const PagedArray<RID> &p_gi_probes, const PagedArray<InstanceBase *> &p_lightmaps, RID p_environment, RID p_camera_effects, RID p_shadow_atlas, RID p_reflection_atlas, RID p_reflection_probe, int p_reflection_probe_pass, const Color &p_default_color, float p_screen_lod_threshold) = 0; - virtual void _render_shadow(RID p_framebuffer, const PagedArray<InstanceBase *> &p_instances, const CameraMatrix &p_projection, const Transform &p_transform, float p_zfar, float p_bias, float p_normal_bias, bool p_use_dp, bool use_dp_flip, bool p_use_pancake, const Plane &p_camera_plane = Plane(), float p_lod_distance_multiplier = 0.0, float p_screen_lod_threshold = 0.0) = 0; - virtual void _render_material(const Transform &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_ortogonal, const PagedArray<InstanceBase *> &p_instances, RID p_framebuffer, const Rect2i &p_region) = 0; - virtual void _render_uv2(const PagedArray<InstanceBase *> &p_instances, RID p_framebuffer, const Rect2i &p_region) = 0; - virtual void _render_sdfgi(RID p_render_buffers, const Vector3i &p_from, const Vector3i &p_size, const AABB &p_bounds, const PagedArray<InstanceBase *> &p_instances, const RID &p_albedo_texture, const RID &p_emission_texture, const RID &p_emission_aniso_texture, const RID &p_geom_facing_texture) = 0; - virtual void _render_particle_collider_heightfield(RID p_fb, const Transform &p_cam_transform, const CameraMatrix &p_cam_projection, const PagedArray<InstanceBase *> &p_instances) = 0; + virtual void _render_scene(RID p_render_buffer, const Transform &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_ortogonal, const PagedArray<GeometryInstance *> &p_instances, int p_directional_light_count, const PagedArray<RID> &p_gi_probes, const PagedArray<RID> &p_lightmaps, RID p_environment, RID p_camera_effects, RID p_shadow_atlas, RID p_reflection_atlas, RID p_reflection_probe, int p_reflection_probe_pass, const Color &p_default_color, float p_screen_lod_threshold) = 0; + virtual void _render_shadow(RID p_framebuffer, const PagedArray<GeometryInstance *> &p_instances, const CameraMatrix &p_projection, const Transform &p_transform, float p_zfar, float p_bias, float p_normal_bias, bool p_use_dp, bool use_dp_flip, bool p_use_pancake, const Plane &p_camera_plane = Plane(), float p_lod_distance_multiplier = 0.0, float p_screen_lod_threshold = 0.0) = 0; + virtual void _render_material(const Transform &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_ortogonal, const PagedArray<GeometryInstance *> &p_instances, RID p_framebuffer, const Rect2i &p_region) = 0; + virtual void _render_uv2(const PagedArray<GeometryInstance *> &p_instances, RID p_framebuffer, const Rect2i &p_region) = 0; + virtual void _render_sdfgi(RID p_render_buffers, const Vector3i &p_from, const Vector3i &p_size, const AABB &p_bounds, const PagedArray<GeometryInstance *> &p_instances, const RID &p_albedo_texture, const RID &p_emission_texture, const RID &p_emission_aniso_texture, const RID &p_geom_facing_texture) = 0; + virtual void _render_particle_collider_heightfield(RID p_fb, const Transform &p_cam_transform, const CameraMatrix &p_cam_projection, const PagedArray<GeometryInstance *> &p_instances) = 0; virtual void _debug_giprobe(RID p_gi_probe, RenderingDevice::DrawListID p_draw_list, RID p_framebuffer, const CameraMatrix &p_camera_with_transform, bool p_lighting, bool p_emission, float p_alpha); void _debug_sdfgi_probes(RID p_render_buffers, RD::DrawListID p_draw_list, RID p_framebuffer, const CameraMatrix &p_camera_with_transform); @@ -137,8 +137,8 @@ protected: void _process_gi(RID p_render_buffers, RID p_normal_roughness_buffer, RID p_ambient_buffer, RID p_reflection_buffer, RID p_gi_probe_buffer, RID p_environment, const CameraMatrix &p_projection, const Transform &p_transform, const PagedArray<RID> &p_gi_probes); // needed for a single argument calls (material and uv2) - PagedArrayPool<InstanceBase *> cull_argument_pool; - PagedArray<InstanceBase *> cull_argument; //need this to exist + PagedArrayPool<GeometryInstance *> cull_argument_pool; + PagedArray<GeometryInstance *> cull_argument; //need this to exist private: RS::ViewportDebugDraw debug_draw = RS::VIEWPORT_DEBUG_DRAW_DISABLED; double time_step = 0; @@ -233,6 +233,7 @@ private: virtual bool is_animated() const; virtual bool casts_shadows() const; virtual Variant get_default_parameter(const StringName &p_parameter) const; + virtual RS::ShaderNativeSourceCode get_native_source_code() const; SkyShaderData(); virtual ~SkyShaderData(); }; @@ -374,6 +375,15 @@ private: mutable RID_Owner<DecalInstance> decal_instance_owner; + /* LIGHTMAP INSTANCE */ + + struct LightmapInstance { + RID lightmap; + Transform transform; + }; + + mutable RID_Owner<LightmapInstance> lightmap_instance_owner; + /* GIPROBE INSTANCE */ struct GIProbeLight { @@ -1473,6 +1483,9 @@ private: bool low_end = false; public: + virtual Transform geometry_instance_get_transform(GeometryInstance *p_instance) = 0; + virtual AABB geometry_instance_get_aabb(GeometryInstance *p_instance) = 0; + /* SHADOW ATLAS API */ RID shadow_atlas_create(); @@ -1822,10 +1835,25 @@ public: return decal->transform; } + virtual RID lightmap_instance_create(RID p_lightmap); + virtual void lightmap_instance_set_transform(RID p_lightmap, const Transform &p_transform); + _FORCE_INLINE_ bool lightmap_instance_is_valid(RID p_lightmap_instance) { + return lightmap_instance_owner.getornull(p_lightmap_instance) != nullptr; + } + + _FORCE_INLINE_ RID lightmap_instance_get_lightmap(RID p_lightmap_instance) { + LightmapInstance *li = lightmap_instance_owner.getornull(p_lightmap_instance); + return li->lightmap; + } + _FORCE_INLINE_ Transform lightmap_instance_get_transform(RID p_lightmap_instance) { + LightmapInstance *li = lightmap_instance_owner.getornull(p_lightmap_instance); + return li->transform; + } + RID gi_probe_instance_create(RID p_base); void gi_probe_instance_set_transform_to_data(RID p_probe, const Transform &p_xform); bool gi_probe_needs_update(RID p_probe) const; - void gi_probe_update(RID p_probe, bool p_update_light_instances, const Vector<RID> &p_light_instances, const PagedArray<RendererSceneRender::InstanceBase *> &p_dynamic_objects); + void gi_probe_update(RID p_probe, bool p_update_light_instances, const Vector<RID> &p_light_instances, const PagedArray<RendererSceneRender::GeometryInstance *> &p_dynamic_objects); void gi_probe_set_quality(RS::GIProbeQuality p_quality) { gi_probe_quality = p_quality; } @@ -1900,16 +1928,16 @@ public: float render_buffers_get_volumetric_fog_end(RID p_render_buffers); float render_buffers_get_volumetric_fog_detail_spread(RID p_render_buffers); - void render_scene(RID p_render_buffers, const Transform &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_ortogonal, const PagedArray<InstanceBase *> &p_instances, const PagedArray<RID> &p_lights, const PagedArray<RID> &p_reflection_probes, const PagedArray<RID> &p_gi_probes, const PagedArray<RID> &p_decals, const PagedArray<InstanceBase *> &p_lightmaps, RID p_environment, RID p_camera_effects, RID p_shadow_atlas, RID p_reflection_atlas, RID p_reflection_probe, int p_reflection_probe_pass, float p_screen_lod_threshold); + void render_scene(RID p_render_buffers, const Transform &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_ortogonal, const PagedArray<GeometryInstance *> &p_instances, const PagedArray<RID> &p_lights, const PagedArray<RID> &p_reflection_probes, const PagedArray<RID> &p_gi_probes, const PagedArray<RID> &p_decals, const PagedArray<RID> &p_lightmaps, RID p_environment, RID p_camera_effects, RID p_shadow_atlas, RID p_reflection_atlas, RID p_reflection_probe, int p_reflection_probe_pass, float p_screen_lod_threshold); - void render_shadow(RID p_light, RID p_shadow_atlas, int p_pass, const PagedArray<InstanceBase *> &p_instances, const Plane &p_camera_plane = Plane(), float p_lod_distance_multiplier = 0, float p_screen_lod_threshold = 0.0); + void render_shadow(RID p_light, RID p_shadow_atlas, int p_pass, const PagedArray<GeometryInstance *> &p_instances, const Plane &p_camera_plane = Plane(), float p_lod_distance_multiplier = 0, float p_screen_lod_threshold = 0.0); - void render_material(const Transform &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_ortogonal, const PagedArray<InstanceBase *> &p_instances, RID p_framebuffer, const Rect2i &p_region); + void render_material(const Transform &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_ortogonal, const PagedArray<GeometryInstance *> &p_instances, RID p_framebuffer, const Rect2i &p_region); - void render_sdfgi(RID p_render_buffers, int p_region, const PagedArray<InstanceBase *> &p_instances); + void render_sdfgi(RID p_render_buffers, int p_region, const PagedArray<GeometryInstance *> &p_instances); void render_sdfgi_static_lights(RID p_render_buffers, uint32_t p_cascade_count, const uint32_t *p_cascade_indices, const PagedArray<RID> *p_positional_light_cull_result); - void render_particle_collider_heightfield(RID p_collider, const Transform &p_transform, const PagedArray<InstanceBase *> &p_instances); + void render_particle_collider_heightfield(RID p_collider, const Transform &p_transform, const PagedArray<GeometryInstance *> &p_instances); virtual void set_scene_pass(uint64_t p_pass) { scene_pass = p_pass; diff --git a/servers/rendering/renderer_rd/renderer_storage_rd.cpp b/servers/rendering/renderer_rd/renderer_storage_rd.cpp index 4e4c941431..b74a1083e7 100644 --- a/servers/rendering/renderer_rd/renderer_storage_rd.cpp +++ b/servers/rendering/renderer_rd/renderer_storage_rd.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -1438,7 +1438,7 @@ void RendererStorageRD::shader_set_code(RID p_shader, const String &p_code) { for (Set<Material *>::Element *E = shader->owners.front(); E; E = E->next()) { Material *material = E->get(); - material->instance_dependency.instance_notify_changed(false, true); + material->dependency.changed_notify(DEPENDENCY_CHANGED_MATERIAL); _material_queue_update(material, true, true); } } @@ -1499,6 +1499,15 @@ void RendererStorageRD::shader_set_data_request_function(ShaderType p_shader_typ shader_data_request_func[p_shader_type] = p_function; } +RS::ShaderNativeSourceCode RendererStorageRD::shader_get_native_source_code(RID p_shader) const { + Shader *shader = shader_owner.getornull(p_shader); + ERR_FAIL_COND_V(!shader, RS::ShaderNativeSourceCode()); + if (shader->data) { + return shader->data->get_native_source_code(); + } + return RS::ShaderNativeSourceCode(); +} + /* COMMON MATERIAL API */ RID RendererStorageRD::material_create() { @@ -1547,7 +1556,8 @@ void RendererStorageRD::material_set_shader(RID p_material, RID p_shader) { } if (p_shader.is_null()) { - material->instance_dependency.instance_notify_changed(false, true); + material->dependency.changed_notify(DEPENDENCY_CHANGED_MATERIAL); + material->shader_id = 0; return; } @@ -1555,6 +1565,7 @@ void RendererStorageRD::material_set_shader(RID p_material, RID p_shader) { ERR_FAIL_COND(!shader); material->shader = shader; material->shader_type = shader->type; + material->shader_id = p_shader.get_local_index(); shader->owners.insert(material); if (shader->type == SHADER_TYPE_MAX) { @@ -1568,7 +1579,7 @@ void RendererStorageRD::material_set_shader(RID p_material, RID p_shader) { material->data->set_next_pass(material->next_pass); material->data->set_render_priority(material->priority); //updating happens later - material->instance_dependency.instance_notify_changed(false, true); + material->dependency.changed_notify(DEPENDENCY_CHANGED_MATERIAL); _material_queue_update(material, true, true); } @@ -1613,7 +1624,7 @@ void RendererStorageRD::material_set_next_pass(RID p_material, RID p_next_materi material->data->set_next_pass(p_next_material); } - material->instance_dependency.instance_notify_changed(false, true); + material->dependency.changed_notify(DEPENDENCY_CHANGED_MATERIAL); } void RendererStorageRD::material_set_render_priority(RID p_material, int priority) { @@ -1663,10 +1674,10 @@ void RendererStorageRD::material_get_instance_shader_parameters(RID p_material, } } -void RendererStorageRD::material_update_dependency(RID p_material, InstanceBaseDependency *p_instance) { +void RendererStorageRD::material_update_dependency(RID p_material, DependencyTracker *p_instance) { Material *material = material_owner.getornull(p_material); ERR_FAIL_COND(!material); - p_instance->update_dependency(&material->instance_dependency); + p_instance->update_dependency(&material->dependency); if (material->next_pass.is_valid()) { material_update_dependency(material->next_pass, p_instance); } @@ -2216,7 +2227,7 @@ void RendererStorageRD::MaterialData::update_textures(const Map<StringName, Vari RendererStorageRD *singleton = (RendererStorageRD *)RendererStorage::base_singleton; #ifdef TOOLS_ENABLED Texture *roughness_detect_texture = nullptr; - RS::TextureDetectRoughnessChannel roughness_channel = RS::TEXTURE_DETECT_ROUGNHESS_R; + RS::TextureDetectRoughnessChannel roughness_channel = RS::TEXTURE_DETECT_ROUGHNESS_R; Texture *normal_detect_texture = nullptr; #endif @@ -2596,7 +2607,7 @@ void RendererStorageRD::mesh_add_surface(RID p_mesh, const RS::SurfaceData &p_su _mesh_instance_add_surface(mi, mesh, mesh->surface_count - 1); } - mesh->instance_dependency.instance_notify_changed(true, true); + mesh->dependency.changed_notify(DEPENDENCY_CHANGED_MESH); mesh->material_cache.clear(); } @@ -2638,7 +2649,7 @@ void RendererStorageRD::mesh_surface_set_material(RID p_mesh, int p_surface, RID ERR_FAIL_UNSIGNED_INDEX((uint32_t)p_surface, mesh->surface_count); mesh->surfaces[p_surface]->material = p_material; - mesh->instance_dependency.instance_notify_changed(false, true); + mesh->dependency.changed_notify(DEPENDENCY_CHANGED_MATERIAL); mesh->material_cache.clear(); } @@ -2858,8 +2869,8 @@ void RendererStorageRD::mesh_clear(RID p_mesh) { MeshInstance *mi = E->get(); _mesh_instance_clear(mi); } - mesh->instance_dependency.instance_notify_changed(true, true); mesh->has_bone_weights = false; + mesh->dependency.changed_notify(DEPENDENCY_CHANGED_MESH); } bool RendererStorageRD::mesh_needs_instance(RID p_mesh, bool p_has_skeleton) { @@ -3298,6 +3309,8 @@ void RendererStorageRD::multimesh_allocate(RID p_multimesh, int p_instances, RS: if (multimesh->instances) { multimesh->buffer = RD::get_singleton()->storage_buffer_create(multimesh->instances * multimesh->stride_cache * 4); } + + multimesh->dependency.changed_notify(DEPENDENCY_CHANGED_MULTIMESH); } int RendererStorageRD::multimesh_get_instance_count(RID p_multimesh) const { @@ -3331,7 +3344,7 @@ void RendererStorageRD::multimesh_set_mesh(RID p_multimesh, RID p_mesh) { } } - multimesh->instance_dependency.instance_notify_changed(true, true); + multimesh->dependency.changed_notify(DEPENDENCY_CHANGED_MESH); } #define MULTIMESH_DIRTY_REGION_SIZE 512 @@ -3690,7 +3703,7 @@ void RendererStorageRD::multimesh_set_buffer(RID p_multimesh, const Vector<float const float *data = p_buffer.ptr(); _multimesh_re_create_aabb(multimesh, data, multimesh->instances); - multimesh->instance_dependency.instance_notify_changed(true, false); + multimesh->dependency.changed_notify(DEPENDENCY_CHANGED_AABB); } } @@ -3731,6 +3744,8 @@ void RendererStorageRD::multimesh_set_visible_instances(RID p_multimesh, int p_v } multimesh->visible_instances = p_visible; + + multimesh->dependency.changed_notify(DEPENDENCY_CHANGED_MULTIMESH_VISIBLE_INSTANCES); } int RendererStorageRD::multimesh_get_visible_instances(RID p_multimesh) const { @@ -3788,7 +3803,7 @@ void RendererStorageRD::_update_dirty_multimeshes() { //aabb is dirty.. _multimesh_re_create_aabb(multimesh, data, visible_instances); multimesh->aabb_dirty = false; - multimesh->instance_dependency.instance_notify_changed(true, false); + multimesh->dependency.changed_notify(DEPENDENCY_CHANGED_AABB); } } @@ -3926,7 +3941,7 @@ void RendererStorageRD::particles_set_custom_aabb(RID p_particles, const AABB &p Particles *particles = particles_owner.getornull(p_particles); ERR_FAIL_COND(!particles); particles->custom_aabb = p_aabb; - particles->instance_dependency.instance_notify_changed(true, false); + particles->dependency.changed_notify(DEPENDENCY_CHANGED_AABB); } void RendererStorageRD::particles_set_speed_scale(RID p_particles, float p_scale) { @@ -4155,24 +4170,18 @@ RID RendererStorageRD::particles_get_draw_pass_mesh(RID p_particles, int p_pass) return particles->draw_passes[p_pass]; } -void RendererStorageRD::particles_add_collision(RID p_particles, InstanceBaseDependency *p_instance) { - RendererSceneRender::InstanceBase *instance = static_cast<RendererSceneRender::InstanceBase *>(p_instance); - +void RendererStorageRD::particles_add_collision(RID p_particles, RID p_particles_collision_instance) { Particles *particles = particles_owner.getornull(p_particles); ERR_FAIL_COND(!particles); - ERR_FAIL_COND(instance->base_type != RS::INSTANCE_PARTICLES_COLLISION); - - particles->collisions.insert(instance); + particles->collisions.insert(p_particles_collision_instance); } -void RendererStorageRD::particles_remove_collision(RID p_particles, InstanceBaseDependency *p_instance) { - RendererSceneRender::InstanceBase *instance = static_cast<RendererSceneRender::InstanceBase *>(p_instance); - +void RendererStorageRD::particles_remove_collision(RID p_particles, RID p_particles_collision_instance) { Particles *particles = particles_owner.getornull(p_particles); ERR_FAIL_COND(!particles); - particles->collisions.erase(instance); + particles->collisions.erase(p_particles_collision_instance); } void RendererStorageRD::_particles_process(Particles *p_particles, float p_delta) { @@ -4272,9 +4281,15 @@ void RendererStorageRD::_particles_process(Particles *p_particles, float p_delta to_particles = p_particles->emission_transform.affine_inverse(); } uint32_t collision_3d_textures_used = 0; - for (const Set<RendererSceneRender::InstanceBase *>::Element *E = p_particles->collisions.front(); E; E = E->next()) { - ParticlesCollision *pc = particles_collision_owner.getornull(E->get()->base); - Transform to_collider = E->get()->transform; + for (const Set<RID>::Element *E = p_particles->collisions.front(); E; E = E->next()) { + ParticlesCollisionInstance *pci = particles_collision_instance_owner.getornull(E->get()); + if (!pci || !pci->active) { + continue; + } + ParticlesCollision *pc = particles_collision_owner.getornull(pci->collision); + ERR_CONTINUE(!pc); + + Transform to_collider = pci->transform; if (p_particles->use_local_coords) { to_collider = to_particles * to_collider; } @@ -4687,7 +4702,7 @@ void RendererStorageRD::update_particles() { RD::get_singleton()->compute_list_end(); } - particles->instance_dependency.instance_notify_changed(true, false); //make sure shadows are updated + particles->dependency.changed_notify(DEPENDENCY_CHANGED_AABB); } } @@ -4817,6 +4832,10 @@ Variant RendererStorageRD::ParticlesShaderData::get_default_parameter(const Stri return Variant(); } +RS::ShaderNativeSourceCode RendererStorageRD::ParticlesShaderData::get_native_source_code() const { + return base_singleton->particles_shader.shader.version_get_native_source_code(version); +} + RendererStorageRD::ParticlesShaderData::ParticlesShaderData() { valid = false; } @@ -4986,7 +5005,7 @@ void RendererStorageRD::particles_collision_set_collision_type(RID p_particles_c particles_collision->heightfield_texture = RID(); } particles_collision->type = p_type; - particles_collision->instance_dependency.instance_notify_changed(true, false); + particles_collision->dependency.changed_notify(DEPENDENCY_CHANGED_AABB); } void RendererStorageRD::particles_collision_set_cull_mask(RID p_particles_collision, uint32_t p_cull_mask) { @@ -5000,7 +5019,7 @@ void RendererStorageRD::particles_collision_set_sphere_radius(RID p_particles_co ERR_FAIL_COND(!particles_collision); particles_collision->radius = p_radius; - particles_collision->instance_dependency.instance_notify_changed(true, false); + particles_collision->dependency.changed_notify(DEPENDENCY_CHANGED_AABB); } void RendererStorageRD::particles_collision_set_box_extents(RID p_particles_collision, const Vector3 &p_extents) { @@ -5008,7 +5027,7 @@ void RendererStorageRD::particles_collision_set_box_extents(RID p_particles_coll ERR_FAIL_COND(!particles_collision); particles_collision->extents = p_extents; - particles_collision->instance_dependency.instance_notify_changed(true, false); + particles_collision->dependency.changed_notify(DEPENDENCY_CHANGED_AABB); } void RendererStorageRD::particles_collision_set_attractor_strength(RID p_particles_collision, float p_strength) { @@ -5042,7 +5061,7 @@ void RendererStorageRD::particles_collision_set_field_texture(RID p_particles_co void RendererStorageRD::particles_collision_height_field_update(RID p_particles_collision) { ParticlesCollision *particles_collision = particles_collision_owner.getornull(p_particles_collision); ERR_FAIL_COND(!particles_collision); - particles_collision->instance_dependency.instance_notify_changed(true, false); + particles_collision->dependency.changed_notify(DEPENDENCY_CHANGED_AABB); } void RendererStorageRD::particles_collision_set_height_field_resolution(RID p_particles_collision, RS::ParticlesCollisionHeightfieldResolution p_resolution) { @@ -5096,6 +5115,22 @@ bool RendererStorageRD::particles_collision_is_heightfield(RID p_particles_colli return particles_collision->type == RS::PARTICLES_COLLISION_TYPE_HEIGHTFIELD_COLLIDE; } +RID RendererStorageRD::particles_collision_instance_create(RID p_collision) { + ParticlesCollisionInstance pci; + pci.collision = p_collision; + return particles_collision_instance_owner.make_rid(pci); +} +void RendererStorageRD::particles_collision_instance_set_transform(RID p_collision_instance, const Transform &p_transform) { + ParticlesCollisionInstance *pci = particles_collision_instance_owner.getornull(p_collision_instance); + ERR_FAIL_COND(!pci); + pci->transform = p_transform; +} +void RendererStorageRD::particles_collision_instance_set_active(RID p_collision_instance, bool p_active) { + ParticlesCollisionInstance *pci = particles_collision_instance_owner.getornull(p_collision_instance); + ERR_FAIL_COND(!pci); + pci->active = p_active; +} + /* SKELETON API */ RID RendererStorageRD::skeleton_create() { @@ -5149,6 +5184,8 @@ void RendererStorageRD::skeleton_allocate(RID p_skeleton, int p_bones, bool p_2d skeleton->uniform_set_mi = RD::get_singleton()->uniform_set_create(uniforms, skeleton_shader.version_shader[0], SkeletonShader::UNIFORM_SET_SKELETON); } } + + skeleton->dependency.changed_notify(DEPENDENCY_CHANGED_SKELETON_DATA); } int RendererStorageRD::skeleton_get_bone_count(RID p_skeleton) const { @@ -5269,7 +5306,8 @@ void RendererStorageRD::_update_dirty_skeletons() { skeleton_dirty_list = skeleton->dirty_list; - skeleton->instance_dependency.instance_notify_changed(true, false); + skeleton->dependency.changed_notify(DEPENDENCY_CHANGED_SKELETON_BONES); + skeleton->version++; skeleton->dirty = false; @@ -5290,17 +5328,20 @@ RID RendererStorageRD::light_create(RS::LightType p_type) { light.param[RS::LIGHT_PARAM_SPECULAR] = 0.5; light.param[RS::LIGHT_PARAM_RANGE] = 1.0; light.param[RS::LIGHT_PARAM_SIZE] = 0.0; + light.param[RS::LIGHT_PARAM_ATTENUATION] = 1.0; light.param[RS::LIGHT_PARAM_SPOT_ANGLE] = 45; + light.param[RS::LIGHT_PARAM_SPOT_ATTENUATION] = 1.0; light.param[RS::LIGHT_PARAM_SHADOW_MAX_DISTANCE] = 0; light.param[RS::LIGHT_PARAM_SHADOW_SPLIT_1_OFFSET] = 0.1; light.param[RS::LIGHT_PARAM_SHADOW_SPLIT_2_OFFSET] = 0.3; light.param[RS::LIGHT_PARAM_SHADOW_SPLIT_3_OFFSET] = 0.6; light.param[RS::LIGHT_PARAM_SHADOW_FADE_START] = 0.8; - light.param[RS::LIGHT_PARAM_SHADOW_BIAS] = 0.02; light.param[RS::LIGHT_PARAM_SHADOW_NORMAL_BIAS] = 1.0; + light.param[RS::LIGHT_PARAM_SHADOW_BIAS] = 0.02; + light.param[RS::LIGHT_PARAM_SHADOW_BLUR] = 0; light.param[RS::LIGHT_PARAM_SHADOW_PANCAKE_SIZE] = 20.0; - light.param[RS::LIGHT_PARAM_TRANSMITTANCE_BIAS] = 0.05; light.param[RS::LIGHT_PARAM_SHADOW_VOLUMETRIC_FOG_FADE] = 1.0; + light.param[RS::LIGHT_PARAM_TRANSMITTANCE_BIAS] = 0.05; return light_owner.make_rid(light); } @@ -5328,7 +5369,7 @@ void RendererStorageRD::light_set_param(RID p_light, RS::LightParam p_param, flo case RS::LIGHT_PARAM_SHADOW_PANCAKE_SIZE: case RS::LIGHT_PARAM_SHADOW_BIAS: { light->version++; - light->instance_dependency.instance_notify_changed(true, false); + light->dependency.changed_notify(DEPENDENCY_CHANGED_LIGHT); } break; default: { } @@ -5343,7 +5384,7 @@ void RendererStorageRD::light_set_shadow(RID p_light, bool p_enabled) { light->shadow = p_enabled; light->version++; - light->instance_dependency.instance_notify_changed(true, false); + light->dependency.changed_notify(DEPENDENCY_CHANGED_LIGHT); } void RendererStorageRD::light_set_shadow_color(RID p_light, const Color &p_color) { @@ -5385,7 +5426,7 @@ void RendererStorageRD::light_set_cull_mask(RID p_light, uint32_t p_mask) { light->cull_mask = p_mask; light->version++; - light->instance_dependency.instance_notify_changed(true, false); + light->dependency.changed_notify(DEPENDENCY_CHANGED_LIGHT); } void RendererStorageRD::light_set_reverse_cull_face_mode(RID p_light, bool p_enabled) { @@ -5395,7 +5436,7 @@ void RendererStorageRD::light_set_reverse_cull_face_mode(RID p_light, bool p_ena light->reverse_cull = p_enabled; light->version++; - light->instance_dependency.instance_notify_changed(true, false); + light->dependency.changed_notify(DEPENDENCY_CHANGED_LIGHT); } void RendererStorageRD::light_set_bake_mode(RID p_light, RS::LightBakeMode p_bake_mode) { @@ -5405,7 +5446,7 @@ void RendererStorageRD::light_set_bake_mode(RID p_light, RS::LightBakeMode p_bak light->bake_mode = p_bake_mode; light->version++; - light->instance_dependency.instance_notify_changed(true, false); + light->dependency.changed_notify(DEPENDENCY_CHANGED_LIGHT); } void RendererStorageRD::light_set_max_sdfgi_cascade(RID p_light, uint32_t p_cascade) { @@ -5415,7 +5456,7 @@ void RendererStorageRD::light_set_max_sdfgi_cascade(RID p_light, uint32_t p_casc light->max_sdfgi_cascade = p_cascade; light->version++; - light->instance_dependency.instance_notify_changed(true, false); + light->dependency.changed_notify(DEPENDENCY_CHANGED_LIGHT); } void RendererStorageRD::light_omni_set_shadow_mode(RID p_light, RS::LightOmniShadowMode p_mode) { @@ -5425,7 +5466,7 @@ void RendererStorageRD::light_omni_set_shadow_mode(RID p_light, RS::LightOmniSha light->omni_shadow_mode = p_mode; light->version++; - light->instance_dependency.instance_notify_changed(true, false); + light->dependency.changed_notify(DEPENDENCY_CHANGED_LIGHT); } RS::LightOmniShadowMode RendererStorageRD::light_omni_get_shadow_mode(RID p_light) { @@ -5441,7 +5482,7 @@ void RendererStorageRD::light_directional_set_shadow_mode(RID p_light, RS::Light light->directional_shadow_mode = p_mode; light->version++; - light->instance_dependency.instance_notify_changed(true, false); + light->dependency.changed_notify(DEPENDENCY_CHANGED_LIGHT); } void RendererStorageRD::light_directional_set_blend_splits(RID p_light, bool p_enable) { @@ -5450,7 +5491,7 @@ void RendererStorageRD::light_directional_set_blend_splits(RID p_light, bool p_e light->directional_blend_splits = p_enable; light->version++; - light->instance_dependency.instance_notify_changed(true, false); + light->dependency.changed_notify(DEPENDENCY_CHANGED_LIGHT); } bool RendererStorageRD::light_directional_get_blend_splits(RID p_light) const { @@ -5549,7 +5590,7 @@ void RendererStorageRD::reflection_probe_set_update_mode(RID p_probe, RS::Reflec ERR_FAIL_COND(!reflection_probe); reflection_probe->update_mode = p_mode; - reflection_probe->instance_dependency.instance_notify_changed(true, false); + reflection_probe->dependency.changed_notify(DEPENDENCY_CHANGED_REFLECTION_PROBE); } void RendererStorageRD::reflection_probe_set_intensity(RID p_probe, float p_intensity) { @@ -5586,7 +5627,7 @@ void RendererStorageRD::reflection_probe_set_max_distance(RID p_probe, float p_d reflection_probe->max_distance = p_distance; - reflection_probe->instance_dependency.instance_notify_changed(true, false); + reflection_probe->dependency.changed_notify(DEPENDENCY_CHANGED_REFLECTION_PROBE); } void RendererStorageRD::reflection_probe_set_extents(RID p_probe, const Vector3 &p_extents) { @@ -5597,7 +5638,7 @@ void RendererStorageRD::reflection_probe_set_extents(RID p_probe, const Vector3 return; } reflection_probe->extents = p_extents; - reflection_probe->instance_dependency.instance_notify_changed(true, false); + reflection_probe->dependency.changed_notify(DEPENDENCY_CHANGED_REFLECTION_PROBE); } void RendererStorageRD::reflection_probe_set_origin_offset(RID p_probe, const Vector3 &p_offset) { @@ -5605,7 +5646,7 @@ void RendererStorageRD::reflection_probe_set_origin_offset(RID p_probe, const Ve ERR_FAIL_COND(!reflection_probe); reflection_probe->origin_offset = p_offset; - reflection_probe->instance_dependency.instance_notify_changed(true, false); + reflection_probe->dependency.changed_notify(DEPENDENCY_CHANGED_REFLECTION_PROBE); } void RendererStorageRD::reflection_probe_set_as_interior(RID p_probe, bool p_enable) { @@ -5613,7 +5654,7 @@ void RendererStorageRD::reflection_probe_set_as_interior(RID p_probe, bool p_ena ERR_FAIL_COND(!reflection_probe); reflection_probe->interior = p_enable; - reflection_probe->instance_dependency.instance_notify_changed(true, false); + reflection_probe->dependency.changed_notify(DEPENDENCY_CHANGED_REFLECTION_PROBE); } void RendererStorageRD::reflection_probe_set_enable_box_projection(RID p_probe, bool p_enable) { @@ -5628,7 +5669,7 @@ void RendererStorageRD::reflection_probe_set_enable_shadows(RID p_probe, bool p_ ERR_FAIL_COND(!reflection_probe); reflection_probe->enable_shadows = p_enable; - reflection_probe->instance_dependency.instance_notify_changed(true, false); + reflection_probe->dependency.changed_notify(DEPENDENCY_CHANGED_REFLECTION_PROBE); } void RendererStorageRD::reflection_probe_set_cull_mask(RID p_probe, uint32_t p_layers) { @@ -5636,7 +5677,7 @@ void RendererStorageRD::reflection_probe_set_cull_mask(RID p_probe, uint32_t p_l ERR_FAIL_COND(!reflection_probe); reflection_probe->cull_mask = p_layers; - reflection_probe->instance_dependency.instance_notify_changed(true, false); + reflection_probe->dependency.changed_notify(DEPENDENCY_CHANGED_REFLECTION_PROBE); } void RendererStorageRD::reflection_probe_set_resolution(RID p_probe, int p_resolution) { @@ -5653,7 +5694,7 @@ void RendererStorageRD::reflection_probe_set_lod_threshold(RID p_probe, float p_ reflection_probe->lod_threshold = p_ratio; - reflection_probe->instance_dependency.instance_notify_changed(true, false); + reflection_probe->dependency.changed_notify(DEPENDENCY_CHANGED_REFLECTION_PROBE); } AABB RendererStorageRD::reflection_probe_get_aabb(RID p_probe) const { @@ -5771,7 +5812,7 @@ void RendererStorageRD::decal_set_extents(RID p_decal, const Vector3 &p_extents) Decal *decal = decal_owner.getornull(p_decal); ERR_FAIL_COND(!decal); decal->extents = p_extents; - decal->instance_dependency.instance_notify_changed(true, false); + decal->dependency.changed_notify(DEPENDENCY_CHANGED_AABB); } void RendererStorageRD::decal_set_texture(RID p_decal, RS::DecalTexture p_type, RID p_texture) { @@ -5795,7 +5836,7 @@ void RendererStorageRD::decal_set_texture(RID p_decal, RS::DecalTexture p_type, texture_add_to_decal_atlas(decal->textures[p_type]); } - decal->instance_dependency.instance_notify_changed(false, true); + decal->dependency.changed_notify(DEPENDENCY_CHANGED_DECAL); } void RendererStorageRD::decal_set_emission_energy(RID p_decal, float p_energy) { @@ -5820,7 +5861,7 @@ void RendererStorageRD::decal_set_cull_mask(RID p_decal, uint32_t p_layers) { Decal *decal = decal_owner.getornull(p_decal); ERR_FAIL_COND(!decal); decal->cull_mask = p_layers; - decal->instance_dependency.instance_notify_changed(true, false); + decal->dependency.changed_notify(DEPENDENCY_CHANGED_AABB); } void RendererStorageRD::decal_set_distance_fade(RID p_decal, bool p_enabled, float p_begin, float p_length) { @@ -5977,7 +6018,7 @@ void RendererStorageRD::gi_probe_allocate(RID p_gi_probe, const Transform &p_to_ gi_probe->version++; gi_probe->data_version++; - gi_probe->instance_dependency.instance_notify_changed(true, false); + gi_probe->dependency.changed_notify(DEPENDENCY_CHANGED_AABB); } AABB RendererStorageRD::gi_probe_get_bounds(RID p_gi_probe) const { @@ -7055,45 +7096,45 @@ void RendererStorageRD::render_target_set_backbuffer_uniform_set(RID p_render_ta rt->backbuffer_uniform_set = p_uniform_set; } -void RendererStorageRD::base_update_dependency(RID p_base, InstanceBaseDependency *p_instance) { +void RendererStorageRD::base_update_dependency(RID p_base, DependencyTracker *p_instance) { if (mesh_owner.owns(p_base)) { Mesh *mesh = mesh_owner.getornull(p_base); - p_instance->update_dependency(&mesh->instance_dependency); + p_instance->update_dependency(&mesh->dependency); } else if (multimesh_owner.owns(p_base)) { MultiMesh *multimesh = multimesh_owner.getornull(p_base); - p_instance->update_dependency(&multimesh->instance_dependency); + p_instance->update_dependency(&multimesh->dependency); if (multimesh->mesh.is_valid()) { base_update_dependency(multimesh->mesh, p_instance); } } else if (reflection_probe_owner.owns(p_base)) { ReflectionProbe *rp = reflection_probe_owner.getornull(p_base); - p_instance->update_dependency(&rp->instance_dependency); + p_instance->update_dependency(&rp->dependency); } else if (decal_owner.owns(p_base)) { Decal *decal = decal_owner.getornull(p_base); - p_instance->update_dependency(&decal->instance_dependency); + p_instance->update_dependency(&decal->dependency); } else if (gi_probe_owner.owns(p_base)) { GIProbe *gip = gi_probe_owner.getornull(p_base); - p_instance->update_dependency(&gip->instance_dependency); + p_instance->update_dependency(&gip->dependency); } else if (lightmap_owner.owns(p_base)) { Lightmap *lm = lightmap_owner.getornull(p_base); - p_instance->update_dependency(&lm->instance_dependency); + p_instance->update_dependency(&lm->dependency); } else if (light_owner.owns(p_base)) { Light *l = light_owner.getornull(p_base); - p_instance->update_dependency(&l->instance_dependency); + p_instance->update_dependency(&l->dependency); } else if (particles_owner.owns(p_base)) { Particles *p = particles_owner.getornull(p_base); - p_instance->update_dependency(&p->instance_dependency); + p_instance->update_dependency(&p->dependency); } else if (particles_collision_owner.owns(p_base)) { ParticlesCollision *pc = particles_collision_owner.getornull(p_base); - p_instance->update_dependency(&pc->instance_dependency); + p_instance->update_dependency(&pc->dependency); } } -void RendererStorageRD::skeleton_update_dependency(RID p_skeleton, InstanceBaseDependency *p_instance) { +void RendererStorageRD::skeleton_update_dependency(RID p_skeleton, DependencyTracker *p_instance) { Skeleton *skeleton = skeleton_owner.getornull(p_skeleton); ERR_FAIL_COND(!skeleton); - p_instance->update_dependency(&skeleton->instance_dependency); + p_instance->update_dependency(&skeleton->dependency); } RS::InstanceType RendererStorageRD::get_base_type(RID p_rid) const { @@ -8114,12 +8155,13 @@ bool RendererStorageRD::free(RID p_rid) { _update_queued_materials(); } material_set_shader(p_rid, RID()); //clean up shader - material->instance_dependency.instance_notify_deleted(p_rid); + material->dependency.deleted_notify(p_rid); + material_owner.free(p_rid); } else if (mesh_owner.owns(p_rid)) { mesh_clear(p_rid); Mesh *mesh = mesh_owner.getornull(p_rid); - mesh->instance_dependency.instance_notify_deleted(p_rid); + mesh->dependency.deleted_notify(p_rid); if (mesh->instances.size()) { ERR_PRINT("deleting mesh with active instances"); } @@ -8136,17 +8178,17 @@ bool RendererStorageRD::free(RID p_rid) { _update_dirty_multimeshes(); multimesh_allocate(p_rid, 0, RS::MULTIMESH_TRANSFORM_2D); MultiMesh *multimesh = multimesh_owner.getornull(p_rid); - multimesh->instance_dependency.instance_notify_deleted(p_rid); + multimesh->dependency.deleted_notify(p_rid); multimesh_owner.free(p_rid); } else if (skeleton_owner.owns(p_rid)) { _update_dirty_skeletons(); skeleton_allocate(p_rid, 0); Skeleton *skeleton = skeleton_owner.getornull(p_rid); - skeleton->instance_dependency.instance_notify_deleted(p_rid); + skeleton->dependency.deleted_notify(p_rid); skeleton_owner.free(p_rid); } else if (reflection_probe_owner.owns(p_rid)) { ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_rid); - reflection_probe->instance_dependency.instance_notify_deleted(p_rid); + reflection_probe->dependency.deleted_notify(p_rid); reflection_probe_owner.free(p_rid); } else if (decal_owner.owns(p_rid)) { Decal *decal = decal_owner.getornull(p_rid); @@ -8155,30 +8197,30 @@ bool RendererStorageRD::free(RID p_rid) { texture_remove_from_decal_atlas(decal->textures[i]); } } - decal->instance_dependency.instance_notify_deleted(p_rid); + decal->dependency.deleted_notify(p_rid); decal_owner.free(p_rid); } else if (gi_probe_owner.owns(p_rid)) { gi_probe_allocate(p_rid, Transform(), AABB(), Vector3i(), Vector<uint8_t>(), Vector<uint8_t>(), Vector<uint8_t>(), Vector<int>()); //deallocate GIProbe *gi_probe = gi_probe_owner.getornull(p_rid); - gi_probe->instance_dependency.instance_notify_deleted(p_rid); + gi_probe->dependency.deleted_notify(p_rid); gi_probe_owner.free(p_rid); } else if (lightmap_owner.owns(p_rid)) { lightmap_set_textures(p_rid, RID(), false); Lightmap *lightmap = lightmap_owner.getornull(p_rid); - lightmap->instance_dependency.instance_notify_deleted(p_rid); + lightmap->dependency.deleted_notify(p_rid); lightmap_owner.free(p_rid); } else if (light_owner.owns(p_rid)) { light_set_projector(p_rid, RID()); //clear projector // delete the texture Light *light = light_owner.getornull(p_rid); - light->instance_dependency.instance_notify_deleted(p_rid); + light->dependency.deleted_notify(p_rid); light_owner.free(p_rid); } else if (particles_owner.owns(p_rid)) { Particles *particles = particles_owner.getornull(p_rid); _particles_free_data(particles); - particles->instance_dependency.instance_notify_deleted(p_rid); + particles->dependency.deleted_notify(p_rid); particles_owner.free(p_rid); } else if (particles_collision_owner.owns(p_rid)) { ParticlesCollision *particles_collision = particles_collision_owner.getornull(p_rid); @@ -8186,8 +8228,10 @@ bool RendererStorageRD::free(RID p_rid) { if (particles_collision->heightfield_texture.is_valid()) { RD::get_singleton()->free(particles_collision->heightfield_texture); } - particles_collision->instance_dependency.instance_notify_deleted(p_rid); + particles_collision->dependency.deleted_notify(p_rid); particles_collision_owner.free(p_rid); + } else if (particles_collision_instance_owner.owns(p_rid)) { + particles_collision_instance_owner.free(p_rid); } else if (render_target_owner.owns(p_rid)) { RenderTarget *rt = render_target_owner.getornull(p_rid); @@ -8736,7 +8780,7 @@ RendererStorageRD::RendererStorageRD() { actions.renames["RESTART_VELOCITY"] = "restart_velocity"; actions.renames["RESTART_COLOR"] = "restart_color"; actions.renames["RESTART_CUSTOM"] = "restart_custom"; - actions.renames["emit_particle"] = "emit_particle"; + actions.renames["emit_subparticle"] = "emit_subparticle"; actions.renames["COLLIDED"] = "collided"; actions.renames["COLLISION_NORMAL"] = "collision_normal"; actions.renames["COLLISION_DEPTH"] = "collision_depth"; diff --git a/servers/rendering/renderer_rd/renderer_storage_rd.h b/servers/rendering/renderer_rd/renderer_storage_rd.h index 8cc33f0880..5ef73f0db8 100644 --- a/servers/rendering/renderer_rd/renderer_storage_rd.h +++ b/servers/rendering/renderer_rd/renderer_storage_rd.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -127,6 +127,8 @@ public: virtual bool is_animated() const = 0; virtual bool casts_shadows() const = 0; virtual Variant get_default_parameter(const StringName &p_parameter) const = 0; + virtual RS::ShaderNativeSourceCode get_native_source_code() const { return RS::ShaderNativeSourceCode(); } + virtual ~ShaderData() {} }; @@ -360,6 +362,7 @@ private: Shader *shader; //shortcut to shader data and type ShaderType shader_type; + uint32_t shader_id = 0; bool update_requested; bool uniform_dirty; bool texture_dirty; @@ -367,7 +370,7 @@ private: Map<StringName, Variant> params; int32_t priority; RID next_pass; - RendererStorage::InstanceDependency instance_dependency; + Dependency dependency; }; MaterialDataRequestFunction material_data_request_func[SHADER_TYPE_MAX]; @@ -460,7 +463,7 @@ private: List<MeshInstance *> instances; - RendererStorage::InstanceDependency instance_dependency; + Dependency dependency; }; mutable RID_Owner<Mesh> mesh_owner; @@ -563,7 +566,7 @@ private: bool dirty = false; MultiMesh *dirty_list = nullptr; - RendererStorage::InstanceDependency instance_dependency; + Dependency dependency; }; mutable RID_Owner<MultiMesh> multimesh_owner; @@ -734,7 +737,7 @@ private: ParticleEmissionBuffer *emission_buffer = nullptr; RID emission_storage_buffer; - Set<RendererSceneRender::InstanceBase *> collisions; + Set<RID> collisions; Particles() : inactive(true), @@ -761,7 +764,7 @@ private: clear(true) { } - RendererStorage::InstanceDependency instance_dependency; + Dependency dependency; ParticlesFrameParams frame_params; }; @@ -839,6 +842,8 @@ private: virtual bool is_animated() const; virtual bool casts_shadows() const; virtual Variant get_default_parameter(const StringName &p_parameter) const; + virtual RS::ShaderNativeSourceCode get_native_source_code() const; + ParticlesShaderData(); virtual ~ParticlesShaderData(); }; @@ -889,11 +894,19 @@ private: RS::ParticlesCollisionHeightfieldResolution heightfield_resolution = RS::PARTICLES_COLLISION_HEIGHTFIELD_RESOLUTION_1024; - RendererStorage::InstanceDependency instance_dependency; + Dependency dependency; }; mutable RID_Owner<ParticlesCollision> particles_collision_owner; + struct ParticlesCollisionInstance { + RID collision; + Transform transform; + bool active = false; + }; + + mutable RID_Owner<ParticlesCollisionInstance> particles_collision_instance_owner; + /* Skeleton */ struct Skeleton { @@ -911,7 +924,7 @@ private: uint64_t version = 1; - RendererStorage::InstanceDependency instance_dependency; + Dependency dependency; }; mutable RID_Owner<Skeleton> skeleton_owner; @@ -943,7 +956,7 @@ private: bool directional_sky_only = false; uint64_t version = 0; - RendererStorage::InstanceDependency instance_dependency; + Dependency dependency; }; mutable RID_Owner<Light> light_owner; @@ -966,7 +979,7 @@ private: uint32_t cull_mask = (1 << 20) - 1; float lod_threshold = 0.01; - RendererStorage::InstanceDependency instance_dependency; + Dependency dependency; }; mutable RID_Owner<ReflectionProbe> reflection_probe_owner; @@ -987,7 +1000,7 @@ private: float distance_fade_length = 1; float normal_fade = 0.0; - RendererStorage::InstanceDependency instance_dependency; + Dependency dependency; }; mutable RID_Owner<Decal> decal_owner; @@ -1025,7 +1038,7 @@ private: uint32_t version = 1; uint32_t data_version = 1; - RendererStorage::InstanceDependency instance_dependency; + Dependency dependency; }; GiprobeSdfShaderRD giprobe_sdf_shader; @@ -1054,7 +1067,7 @@ private: int32_t over = EMPTY_LEAF, under = EMPTY_LEAF; }; - RendererStorage::InstanceDependency instance_dependency; + Dependency dependency; }; bool using_lightmap_array; //high end uses this @@ -1330,6 +1343,8 @@ public: Variant shader_get_param_default(RID p_shader, const StringName &p_param) const; void shader_set_data_request_function(ShaderType p_shader_type, ShaderDataRequestFunction p_function); + virtual RS::ShaderNativeSourceCode shader_get_native_source_code(RID p_shader) const; + /* COMMON MATERIAL API */ RID material_create(); @@ -1347,11 +1362,16 @@ public: void material_get_instance_shader_parameters(RID p_material, List<InstanceShaderParam> *r_parameters); - void material_update_dependency(RID p_material, InstanceBaseDependency *p_instance); + void material_update_dependency(RID p_material, DependencyTracker *p_instance); void material_force_update_textures(RID p_material, ShaderType p_shader_type); void material_set_data_request_function(ShaderType p_shader_type, MaterialDataRequestFunction p_function); + _FORCE_INLINE_ uint32_t material_get_shader_id(RID p_material) { + Material *material = material_owner.getornull(p_material); + return material->shader_id; + } + _FORCE_INLINE_ MaterialData *material_get_data(RID p_material, ShaderType p_shader_type) { Material *material = material_owner.getornull(p_material); if (!material || material->shader_type != p_shader_type) { @@ -1664,6 +1684,10 @@ public: void skeleton_bone_set_transform_2d(RID p_skeleton, int p_bone, const Transform2D &p_transform); Transform2D skeleton_bone_get_transform_2d(RID p_skeleton, int p_bone) const; + _FORCE_INLINE_ bool skeleton_is_valid(RID p_skeleton) { + return skeleton_owner.getornull(p_skeleton) != nullptr; + } + _FORCE_INLINE_ RID skeleton_get_3d_uniform_set(RID p_skeleton, RID p_shader, uint32_t p_set) const { Skeleton *skeleton = skeleton_owner.getornull(p_skeleton); ERR_FAIL_COND_V(!skeleton, RID()); @@ -1827,8 +1851,8 @@ public: Color reflection_probe_get_ambient_color(RID p_probe) const; float reflection_probe_get_ambient_color_energy(RID p_probe) const; - void base_update_dependency(RID p_base, InstanceBaseDependency *p_instance); - void skeleton_update_dependency(RID p_skeleton, InstanceBaseDependency *p_instance); + void base_update_dependency(RID p_base, DependencyTracker *p_instance); + void skeleton_update_dependency(RID p_skeleton, DependencyTracker *p_instance); /* DECAL API */ @@ -1977,7 +2001,11 @@ public: _FORCE_INLINE_ float lightmap_get_probe_capture_update_speed() const { return lightmap_probe_capture_update_speed; } - + _FORCE_INLINE_ RID lightmap_get_texture(RID p_lightmap) const { + const Lightmap *lm = lightmap_owner.getornull(p_lightmap); + ERR_FAIL_COND_V(!lm, RID()); + return lm->light_texture; + } _FORCE_INLINE_ int32_t lightmap_get_array_index(RID p_lightmap) const { ERR_FAIL_COND_V(!using_lightmap_array, -1); //only for arrays const Lightmap *lm = lightmap_owner.getornull(p_lightmap); @@ -2078,8 +2106,8 @@ public: return particles->particles_transforms_buffer_uniform_set; } - virtual void particles_add_collision(RID p_particles, InstanceBaseDependency *p_instance); - virtual void particles_remove_collision(RID p_particles, InstanceBaseDependency *p_instance); + virtual void particles_add_collision(RID p_particles, RID p_particles_collision_instance); + virtual void particles_remove_collision(RID p_particles, RID p_particles_collision_instance); /* PARTICLES COLLISION */ @@ -2099,6 +2127,11 @@ public: virtual bool particles_collision_is_heightfield(RID p_particles_collision) const; RID particles_collision_get_heightfield_framebuffer(RID p_particles_collision) const; + //used from 2D and 3D + virtual RID particles_collision_instance_create(RID p_collision); + virtual void particles_collision_instance_set_transform(RID p_collision_instance, const Transform &p_transform); + virtual void particles_collision_instance_set_active(RID p_collision_instance, bool p_active); + /* GLOBAL VARIABLES API */ virtual void global_variable_add(const StringName &p_name, RS::GlobalVariableType p_type, const Variant &p_value); diff --git a/servers/rendering/renderer_rd/shader_compiler_rd.cpp b/servers/rendering/renderer_rd/shader_compiler_rd.cpp index e6b6bf26b3..e77141b26c 100644 --- a/servers/rendering/renderer_rd/shader_compiler_rd.cpp +++ b/servers/rendering/renderer_rd/shader_compiler_rd.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/rendering/renderer_rd/shader_compiler_rd.h b/servers/rendering/renderer_rd/shader_compiler_rd.h index 694f8fff91..d127d8e01c 100644 --- a/servers/rendering/renderer_rd/shader_compiler_rd.h +++ b/servers/rendering/renderer_rd/shader_compiler_rd.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/rendering/renderer_rd/shader_rd.cpp b/servers/rendering/renderer_rd/shader_rd.cpp index 41126218ae..2ae22a8a38 100644 --- a/servers/rendering/renderer_rd/shader_rd.cpp +++ b/servers/rendering/renderer_rd/shader_rd.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -351,6 +351,127 @@ void ShaderRD::_compile_variant(uint32_t p_variant, Version *p_version) { } } +RS::ShaderNativeSourceCode ShaderRD::version_get_native_source_code(RID p_version) { + Version *version = version_owner.getornull(p_version); + RS::ShaderNativeSourceCode source_code; + ERR_FAIL_COND_V(!version, source_code); + + source_code.versions.resize(variant_defines.size()); + + for (int i = 0; i < source_code.versions.size(); i++) { + if (!is_compute) { + //vertex stage + + StringBuilder builder; + + builder.append(vertex_codev.get_data()); // version info (if exists) + builder.append("\n"); //make sure defines begin at newline + builder.append(general_defines.get_data()); + builder.append(variant_defines[i].get_data()); + + for (int j = 0; j < version->custom_defines.size(); j++) { + builder.append(version->custom_defines[j].get_data()); + } + + builder.append(vertex_code0.get_data()); //first part of vertex + + builder.append(version->uniforms.get_data()); //uniforms (same for vertex and fragment) + + builder.append(vertex_code1.get_data()); //second part of vertex + + builder.append(version->vertex_globals.get_data()); // vertex globals + + builder.append(vertex_code2.get_data()); //third part of vertex + + builder.append(version->vertex_code.get_data()); // code + + builder.append(vertex_code3.get_data()); //fourth of vertex + + RS::ShaderNativeSourceCode::Version::Stage stage; + stage.name = "vertex"; + stage.code = builder.as_string(); + + source_code.versions.write[i].stages.push_back(stage); + } + + if (!is_compute) { + //fragment stage + + StringBuilder builder; + + builder.append(fragment_codev.get_data()); // version info (if exists) + builder.append("\n"); //make sure defines begin at newline + + builder.append(general_defines.get_data()); + builder.append(variant_defines[i].get_data()); + for (int j = 0; j < version->custom_defines.size(); j++) { + builder.append(version->custom_defines[j].get_data()); + } + + builder.append(fragment_code0.get_data()); //first part of fragment + + builder.append(version->uniforms.get_data()); //uniforms (same for fragment and fragment) + + builder.append(fragment_code1.get_data()); //first part of fragment + + builder.append(version->fragment_globals.get_data()); // fragment globals + + builder.append(fragment_code2.get_data()); //third part of fragment + + builder.append(version->fragment_light.get_data()); // fragment light + + builder.append(fragment_code3.get_data()); //fourth part of fragment + + builder.append(version->fragment_code.get_data()); // fragment code + + builder.append(fragment_code4.get_data()); //fourth part of fragment + + RS::ShaderNativeSourceCode::Version::Stage stage; + stage.name = "fragment"; + stage.code = builder.as_string(); + + source_code.versions.write[i].stages.push_back(stage); + } + + if (is_compute) { + //compute stage + + StringBuilder builder; + + builder.append(compute_codev.get_data()); // version info (if exists) + builder.append("\n"); //make sure defines begin at newline + builder.append(general_defines.get_data()); + builder.append(variant_defines[i].get_data()); + + for (int j = 0; j < version->custom_defines.size(); j++) { + builder.append(version->custom_defines[j].get_data()); + } + + builder.append(compute_code0.get_data()); //first part of compute + + builder.append(version->uniforms.get_data()); //uniforms (same for compute and fragment) + + builder.append(compute_code1.get_data()); //second part of compute + + builder.append(version->compute_globals.get_data()); // compute globals + + builder.append(compute_code2.get_data()); //third part of compute + + builder.append(version->compute_code.get_data()); // code + + builder.append(compute_code3.get_data()); //fourth of compute + + RS::ShaderNativeSourceCode::Version::Stage stage; + stage.name = "compute"; + stage.code = builder.as_string(); + + source_code.versions.write[i].stages.push_back(stage); + } + } + + return source_code; +} + void ShaderRD::_compile_version(Version *p_version) { _clear_version(p_version); @@ -360,7 +481,7 @@ void ShaderRD::_compile_version(Version *p_version) { p_version->variants = memnew_arr(RID, variant_defines.size()); #if 1 - RendererCompositorRD::thread_work_pool.do_work(variant_defines.size(), this, &ShaderRD::_compile_variant, p_version); + RendererThreadPool::singleton->thread_work_pool.do_work(variant_defines.size(), this, &ShaderRD::_compile_variant, p_version); #else for (int i = 0; i < variant_defines.size(); i++) { _compile_variant(i, p_version); diff --git a/servers/rendering/renderer_rd/shader_rd.h b/servers/rendering/renderer_rd/shader_rd.h index 05e07d3cf3..a3474c6f93 100644 --- a/servers/rendering/renderer_rd/shader_rd.h +++ b/servers/rendering/renderer_rd/shader_rd.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -36,6 +36,7 @@ #include "core/templates/map.h" #include "core/templates/rid_owner.h" #include "core/variant/variant.h" +#include "servers/rendering_server.h" #include <stdio.h> /** @@ -133,6 +134,8 @@ public: void set_variant_enabled(int p_variant, bool p_enabled); bool is_variant_enabled(int p_variant) const; + RS::ShaderNativeSourceCode version_get_native_source_code(RID p_version); + void initialize(const Vector<String> &p_variant_defines, const String &p_general_defines = ""); virtual ~ShaderRD(); }; diff --git a/servers/rendering/renderer_rd/shaders/canvas.glsl b/servers/rendering/renderer_rd/shaders/canvas.glsl index 2a7cae3b4c..3b39edc70e 100644 --- a/servers/rendering/renderer_rd/shaders/canvas.glsl +++ b/servers/rendering/renderer_rd/shaders/canvas.glsl @@ -396,7 +396,7 @@ vec4 light_shadow_compute(uint light_base, vec4 light_color, vec4 shadow_uv vec4 shadow_color = unpackUnorm4x8(light_array.data[light_base].shadow_color); #ifdef LIGHT_SHADER_CODE_USED - shadow_color *= shadow_modulate; + shadow_color.rgb *= shadow_modulate; #endif shadow_color.a *= light_color.a; //respect light alpha @@ -497,7 +497,7 @@ void main() { vec2 shadow_vertex = vertex; { - float normal_depth = 1.0; + float normal_map_depth = 1.0; #if defined(NORMAL_MAP_USED) vec3 normal_map = vec3(0.0, 0.0, 1.0); @@ -511,7 +511,7 @@ FRAGMENT_SHADER_CODE /* clang-format on */ #if defined(NORMAL_MAP_USED) - normal = mix(vec3(0.0, 0.0, 1.0), normal_map * vec3(2.0, -2.0, 1.0) - vec3(1.0, -1.0, 0.0), normal_depth); + normal = mix(vec3(0.0, 0.0, 1.0), normal_map * vec3(2.0, -2.0, 1.0) - vec3(1.0, -1.0, 0.0), normal_map_depth); #endif } @@ -546,7 +546,7 @@ FRAGMENT_SHADER_CODE #ifdef LIGHT_SHADER_CODE_USED vec4 shadow_modulate = vec4(1.0); - light_color = light_compute(light_vertex, direction, normal, light_color, light_color.a, specular_shininess, shadow_modulate, screen_uv, color, uv, true); + light_color = light_compute(light_vertex, vec3(direction, light_array.data[light_base].height), normal, light_color, light_color.a, specular_shininess, shadow_modulate, screen_uv, uv, color, true); #else if (normal_used) { @@ -563,7 +563,7 @@ FRAGMENT_SHADER_CODE light_color = light_shadow_compute(light_base, light_color, shadow_uv #ifdef LIGHT_SHADER_CODE_USED , - shadow_modulate + shadow_modulate.rgb #endif ); } @@ -605,7 +605,7 @@ FRAGMENT_SHADER_CODE vec3 light_position = vec3(light_array.data[light_base].position, light_array.data[light_base].height); light_color.rgb *= light_base_color.rgb; - light_color = light_compute(light_vertex, light_position, normal, light_color, light_base_color.a, specular_shininess, shadow_modulate, screen_uv, color, uv, false); + light_color = light_compute(light_vertex, light_position, normal, light_color, light_base_color.a, specular_shininess, shadow_modulate, screen_uv, uv, color, false); #else light_color.rgb *= light_base_color.rgb * light_base_color.a; @@ -659,7 +659,7 @@ FRAGMENT_SHADER_CODE light_color = light_shadow_compute(light_base, light_color, shadow_uv #ifdef LIGHT_SHADER_CODE_USED , - shadow_modulate + shadow_modulate.rgb #endif ); } diff --git a/servers/rendering/renderer_rd/shaders/giprobe.glsl b/servers/rendering/renderer_rd/shaders/giprobe.glsl index ea4237a45e..4f4753d147 100644 --- a/servers/rendering/renderer_rd/shaders/giprobe.glsl +++ b/servers/rendering/renderer_rd/shaders/giprobe.glsl @@ -208,6 +208,15 @@ float raymarch(float distance, float distance_adv, vec3 from, vec3 direction) { return occlusion; //max(0.0,distance); } +float get_omni_attenuation(float distance, float inv_range, float decay) { + float nd = distance * inv_range; + nd *= nd; + nd *= nd; // nd^4 + nd = max(1.0 - nd, 0.0); + nd *= nd; // nd^2 + return nd * pow(max(distance, 0.0001), -decay); +} + bool compute_light_vector(uint light, vec3 pos, out float attenuation, out vec3 light_pos) { if (lights.data[light].type == LIGHT_TYPE_DIRECTIONAL) { light_pos = pos - lights.data[light].direction * length(vec3(params.limits)); @@ -220,7 +229,7 @@ bool compute_light_vector(uint light, vec3 pos, out float attenuation, out vec3 return false; } - attenuation = pow(clamp(1.0 - distance / lights.data[light].radius, 0.0001, 1.0), lights.data[light].attenuation); + attenuation = get_omni_attenuation(distance, 1.0 / lights.data[light].radius, lights.data[light].attenuation); if (lights.data[light].type == LIGHT_TYPE_SPOT) { vec3 rel = normalize(pos - light_pos); diff --git a/servers/rendering/renderer_rd/shaders/particles.glsl b/servers/rendering/renderer_rd/shaders/particles.glsl index 926c7ef9fc..cb6d8dc7f6 100644 --- a/servers/rendering/renderer_rd/shaders/particles.glsl +++ b/servers/rendering/renderer_rd/shaders/particles.glsl @@ -173,7 +173,7 @@ uint hash(uint x) { return x; } -bool emit_particle(mat4 p_xform, vec3 p_velocity, vec4 p_color, vec4 p_custom, uint p_flags) { +bool emit_subparticle(mat4 p_xform, vec3 p_velocity, vec4 p_color, vec4 p_custom, uint p_flags) { if (!params.can_emit) { return false; } diff --git a/servers/rendering/renderer_rd/shaders/scene_forward.glsl b/servers/rendering/renderer_rd/shaders/scene_forward.glsl index 05f7637478..0518976322 100644 --- a/servers/rendering/renderer_rd/shaders/scene_forward.glsl +++ b/servers/rendering/renderer_rd/shaders/scene_forward.glsl @@ -97,8 +97,6 @@ VERTEX_SHADER_GLOBALS invariant gl_Position; -layout(location = 7) flat out uint instance_index; - #ifdef MODE_DUAL_PARABOLOID layout(location = 8) out float dp_clip; @@ -106,22 +104,27 @@ layout(location = 8) out float dp_clip; #endif void main() { - instance_index = draw_call.instance_index; vec4 instance_custom = vec4(0.0); #if defined(COLOR_USED) color_interp = color_attrib; #endif - mat4 world_matrix = instances.data[instance_index].transform; - mat3 world_normal_matrix = mat3(instances.data[instance_index].normal_transform); + mat4 world_matrix = draw_call.transform; - if (bool(instances.data[instance_index].flags & INSTANCE_FLAGS_MULTIMESH)) { + mat3 world_normal_matrix; + if (bool(draw_call.flags & INSTANCE_FLAGS_NON_UNIFORM_SCALE)) { + world_normal_matrix = inverse(mat3(world_matrix)); + } else { + world_normal_matrix = mat3(world_matrix); + } + + if (bool(draw_call.flags & INSTANCE_FLAGS_MULTIMESH)) { //multimesh, instances are for it - uint offset = (instances.data[instance_index].flags >> INSTANCE_FLAGS_MULTIMESH_STRIDE_SHIFT) & INSTANCE_FLAGS_MULTIMESH_STRIDE_MASK; + uint offset = (draw_call.flags >> INSTANCE_FLAGS_MULTIMESH_STRIDE_SHIFT) & INSTANCE_FLAGS_MULTIMESH_STRIDE_MASK; offset *= gl_InstanceIndex; mat4 matrix; - if (bool(instances.data[instance_index].flags & INSTANCE_FLAGS_MULTIMESH_FORMAT_2D)) { + if (bool(draw_call.flags & INSTANCE_FLAGS_MULTIMESH_FORMAT_2D)) { matrix = mat4(transforms.data[offset + 0], transforms.data[offset + 1], vec4(0.0, 0.0, 1.0, 0.0), vec4(0.0, 0.0, 0.0, 1.0)); offset += 2; } else { @@ -129,14 +132,14 @@ void main() { offset += 3; } - if (bool(instances.data[instance_index].flags & INSTANCE_FLAGS_MULTIMESH_HAS_COLOR)) { + if (bool(draw_call.flags & INSTANCE_FLAGS_MULTIMESH_HAS_COLOR)) { #ifdef COLOR_USED color_interp *= transforms.data[offset]; #endif offset += 1; } - if (bool(instances.data[instance_index].flags & INSTANCE_FLAGS_MULTIMESH_HAS_CUSTOM_DATA)) { + if (bool(draw_call.flags & INSTANCE_FLAGS_MULTIMESH_HAS_CUSTOM_DATA)) { instance_custom = transforms.data[offset]; } @@ -144,10 +147,6 @@ void main() { matrix = transpose(matrix); world_matrix = world_matrix * matrix; world_normal_matrix = world_normal_matrix * mat3(matrix); - - } else { - //not a multimesh, instances are for multiple draw calls - instance_index += gl_InstanceIndex; } vec3 vertex = vertex_attrib; @@ -162,7 +161,7 @@ void main() { #endif #if 0 - if (bool(instances.data[instance_index].flags & INSTANCE_FLAGS_SKELETON)) { + if (bool(draw_call.flags & INSTANCE_FLAGS_SKELETON)) { //multimesh, instances are for it uvec2 bones_01 = uvec2(bone_attrib.x & 0xFFFF, bone_attrib.x >> 16) * 3; @@ -305,7 +304,7 @@ VERTEX_SHADER_CODE #endif #ifdef MODE_RENDER_MATERIAL if (scene_data.material_uv2_mode) { - gl_Position.xy = (uv2_attrib.xy + draw_call.bake_uv2_offset) * 2.0 - 1.0; + gl_Position.xy = (uv2_attrib.xy + draw_call.lightmap_uv_scale.xy) * 2.0 - 1.0; gl_Position.z = 0.00001; gl_Position.w = 1.0; } @@ -345,8 +344,6 @@ layout(location = 5) in vec3 tangent_interp; layout(location = 6) in vec3 binormal_interp; #endif -layout(location = 7) flat in uint instance_index; - #ifdef MODE_DUAL_PARABOLOID layout(location = 8) in float dp_clip; @@ -355,8 +352,7 @@ layout(location = 8) in float dp_clip; //defines to keep compatibility with vertex -#define world_matrix instances.data[instance_index].transform -#define world_normal_matrix instances.data[instance_index].normal_transform +#define world_matrix draw_call.transform #define projection_matrix scene_data.projection_matrix #if defined(ENABLE_SSS) && defined(ENABLE_TRANSMITTANCE) @@ -895,6 +891,15 @@ float sample_directional_soft_shadow(texture2D shadow, vec3 pssm_coord, vec2 tex #endif //USE_NO_SHADOWS +float get_omni_attenuation(float distance, float inv_range, float decay) { + float nd = distance * inv_range; + nd *= nd; + nd *= nd; // nd^4 + nd = max(1.0 - nd, 0.0); + nd *= nd; // nd^2 + return nd * pow(max(distance, 0.0001), -decay); +} + void light_process_omni(uint idx, vec3 vertex, vec3 eye_vec, vec3 normal, vec3 vertex_ddx, vec3 vertex_ddy, vec3 albedo, float roughness, float metallic, float specular, float p_blob_intensity, #ifdef LIGHT_BACKLIGHT_USED vec3 backlight, @@ -920,9 +925,8 @@ void light_process_omni(uint idx, vec3 vertex, vec3 eye_vec, vec3 normal, vec3 v inout vec3 diffuse_light, inout vec3 specular_light) { vec3 light_rel_vec = lights.data[idx].position - vertex; float light_length = length(light_rel_vec); - float normalized_distance = light_length * lights.data[idx].inv_radius; vec2 attenuation_energy = unpackHalf2x16(lights.data[idx].attenuation_energy); - float omni_attenuation = pow(max(1.0 - normalized_distance, 0.0), attenuation_energy.x); + float omni_attenuation = get_omni_attenuation(light_length, lights.data[idx].inv_radius, attenuation_energy.x); float light_attenuation = omni_attenuation; vec3 shadow_attenuation = vec3(1.0); vec4 color_specular = unpackUnorm4x8(lights.data[idx].color_specular); @@ -1209,9 +1213,8 @@ void light_process_spot(uint idx, vec3 vertex, vec3 eye_vec, vec3 normal, vec3 v inout vec3 specular_light) { vec3 light_rel_vec = lights.data[idx].position - vertex; float light_length = length(light_rel_vec); - float normalized_distance = light_length * lights.data[idx].inv_radius; vec2 attenuation_energy = unpackHalf2x16(lights.data[idx].attenuation_energy); - float spot_attenuation = pow(max(1.0 - normalized_distance, 0.001), attenuation_energy.x); + float spot_attenuation = get_omni_attenuation(light_length, lights.data[idx].inv_radius, attenuation_energy.x); vec3 spot_dir = lights.data[idx].direction; vec2 spot_att_angle = unpackHalf2x16(lights.data[idx].cone_attenuation_angle); float scos = max(dot(-normalize(light_rel_vec), spot_dir), spot_att_angle.y); @@ -1855,7 +1858,7 @@ void main() { vec3 normal_map = vec3(0.5); #endif - float normal_depth = 1.0; + float normal_map_depth = 1.0; vec2 screen_uv = gl_FragCoord.xy * scene_data.screen_pixel_size + scene_data.screen_pixel_size * 0.5; //account for center @@ -1931,7 +1934,7 @@ FRAGMENT_SHADER_CODE normal_map.xy = normal_map.xy * 2.0 - 1.0; normal_map.z = sqrt(max(0.0, 1.0 - dot(normal_map.xy, normal_map.xy))); //always ignore Z, as it can be RG packed, Z may be pos/neg, etc. - normal = normalize(mix(normal, tangent * normal_map.x + binormal * normal_map.y + normal * normal_map.z, normal_depth)); + normal = normalize(mix(normal, tangent * normal_map.x + binormal * normal_map.y + normal * normal_map.z, normal_map_depth)); #endif @@ -1971,7 +1974,7 @@ FRAGMENT_SHADER_CODE for (uint i = 0; i < decal_count; i++) { uint decal_index = cluster_data.indices[decal_pointer + i]; - if (!bool(decals.data[decal_index].mask & instances.data[instance_index].layer_mask)) { + if (!bool(decals.data[decal_index].mask & draw_call.layer_mask)) { continue; //not masked } @@ -2102,8 +2105,8 @@ FRAGMENT_SHADER_CODE #ifdef USE_LIGHTMAP //lightmap - if (bool(instances.data[instance_index].flags & INSTANCE_FLAGS_USE_LIGHTMAP_CAPTURE)) { //has lightmap capture - uint index = instances.data[instance_index].gi_offset; + if (bool(draw_call.flags & INSTANCE_FLAGS_USE_LIGHTMAP_CAPTURE)) { //has lightmap capture + uint index = draw_call.gi_offset; vec3 wnormal = mat3(scene_data.camera_matrix) * normal; const float c1 = 0.429043; @@ -2122,12 +2125,12 @@ FRAGMENT_SHADER_CODE 2.0 * c2 * lightmap_captures.data[index].sh[1].rgb * wnormal.y + 2.0 * c2 * lightmap_captures.data[index].sh[2].rgb * wnormal.z); - } else if (bool(instances.data[instance_index].flags & INSTANCE_FLAGS_USE_LIGHTMAP)) { // has actual lightmap - bool uses_sh = bool(instances.data[instance_index].flags & INSTANCE_FLAGS_USE_SH_LIGHTMAP); - uint ofs = instances.data[instance_index].gi_offset & 0xFFF; + } else if (bool(draw_call.flags & INSTANCE_FLAGS_USE_LIGHTMAP)) { // has actual lightmap + bool uses_sh = bool(draw_call.flags & INSTANCE_FLAGS_USE_SH_LIGHTMAP); + uint ofs = draw_call.gi_offset & 0xFFFF; vec3 uvw; - uvw.xy = uv2 * instances.data[instance_index].lightmap_uv_scale.zw + instances.data[instance_index].lightmap_uv_scale.xy; - uvw.z = float((instances.data[instance_index].gi_offset >> 12) & 0xFF); + uvw.xy = uv2 * draw_call.lightmap_uv_scale.zw + draw_call.lightmap_uv_scale.xy; + uvw.z = float((draw_call.gi_offset >> 16) & 0xFFFF); if (uses_sh) { uvw.z *= 4.0; //SH textures use 4 times more data @@ -2136,7 +2139,7 @@ FRAGMENT_SHADER_CODE vec3 lm_light_l1_0 = textureLod(sampler2DArray(lightmap_textures[ofs], material_samplers[SAMPLER_LINEAR_CLAMP]), uvw + vec3(0.0, 0.0, 2.0), 0.0).rgb; vec3 lm_light_l1p1 = textureLod(sampler2DArray(lightmap_textures[ofs], material_samplers[SAMPLER_LINEAR_CLAMP]), uvw + vec3(0.0, 0.0, 3.0), 0.0).rgb; - uint idx = instances.data[instance_index].gi_offset >> 20; + uint idx = draw_call.gi_offset >> 20; vec3 n = normalize(lightmaps.data[idx].normal_xform * normal); ambient_light += lm_light_l0 * 0.282095f; @@ -2156,7 +2159,7 @@ FRAGMENT_SHADER_CODE } #elif defined(USE_FORWARD_GI) - if (bool(instances.data[instance_index].flags & INSTANCE_FLAGS_USE_SDFGI)) { //has lightmap capture + if (bool(draw_call.flags & INSTANCE_FLAGS_USE_SDFGI)) { //has lightmap capture //make vertex orientation the world one, but still align to camera vec3 cam_pos = mat3(scene_data.camera_matrix) * vertex; @@ -2228,9 +2231,9 @@ FRAGMENT_SHADER_CODE } } - if (bool(instances.data[instance_index].flags & INSTANCE_FLAGS_USE_GIPROBE)) { // process giprobes + if (bool(draw_call.flags & INSTANCE_FLAGS_USE_GIPROBE)) { // process giprobes - uint index1 = instances.data[instance_index].gi_offset & 0xFFFF; + uint index1 = draw_call.gi_offset & 0xFFFF; vec3 ref_vec = normalize(reflect(normalize(vertex), normal)); //find arbitrary tangent and bitangent, then build a matrix vec3 v0 = abs(normal.z) < 0.999 ? vec3(0.0, 0.0, 1.0) : vec3(0.0, 1.0, 0.0); @@ -2242,7 +2245,7 @@ FRAGMENT_SHADER_CODE vec4 spec_accum = vec4(0.0); gi_probe_compute(index1, vertex, normal, ref_vec, normal_mat, roughness * roughness, ambient_light, specular_light, spec_accum, amb_accum); - uint index2 = instances.data[instance_index].gi_offset >> 16; + uint index2 = draw_call.gi_offset >> 16; if (index2 != 0xFFFF) { gi_probe_compute(index2, vertex, normal, ref_vec, normal_mat, roughness * roughness, ambient_light, specular_light, spec_accum, amb_accum); @@ -2261,7 +2264,7 @@ FRAGMENT_SHADER_CODE } #elif !defined(LOW_END_MODE) - if (bool(instances.data[instance_index].flags & INSTANCE_FLAGS_USE_GI_BUFFERS)) { //use GI buffers + if (bool(draw_call.flags & INSTANCE_FLAGS_USE_GI_BUFFERS)) { //use GI buffers ivec2 coord; @@ -2343,7 +2346,7 @@ FRAGMENT_SHADER_CODE { //directional light for (uint i = 0; i < scene_data.directional_light_count; i++) { - if (!bool(directional_lights.data[i].mask & instances.data[instance_index].layer_mask)) { + if (!bool(directional_lights.data[i].mask & draw_call.layer_mask)) { continue; //not masked } @@ -2613,7 +2616,7 @@ FRAGMENT_SHADER_CODE for (uint i = 0; i < omni_light_count; i++) { uint light_index = cluster_data.indices[omni_light_pointer + i]; - if (!bool(lights.data[light_index].mask & instances.data[instance_index].layer_mask)) { + if (!bool(lights.data[light_index].mask & draw_call.layer_mask)) { continue; //not masked } @@ -2651,7 +2654,7 @@ FRAGMENT_SHADER_CODE for (uint i = 0; i < spot_light_count; i++) { uint light_index = cluster_data.indices[spot_light_pointer + i]; - if (!bool(lights.data[light_index].mask & instances.data[instance_index].layer_mask)) { + if (!bool(lights.data[light_index].mask & draw_call.layer_mask)) { continue; //not masked } @@ -2822,9 +2825,9 @@ FRAGMENT_SHADER_CODE normal_roughness_output_buffer = vec4(normal * 0.5 + 0.5, roughness); #ifdef MODE_RENDER_GIPROBE - if (bool(instances.data[instance_index].flags & INSTANCE_FLAGS_USE_GIPROBE)) { // process giprobes - uint index1 = instances.data[instance_index].gi_offset & 0xFFFF; - uint index2 = instances.data[instance_index].gi_offset >> 16; + if (bool(draw_call.flags & INSTANCE_FLAGS_USE_GIPROBE)) { // process giprobes + uint index1 = draw_call.gi_offset & 0xFFFF; + uint index2 = draw_call.gi_offset >> 16; giprobe_buffer.x = index1 & 0xFF; giprobe_buffer.y = index2 & 0xFF; } else { diff --git a/servers/rendering/renderer_rd/shaders/scene_forward_inc.glsl b/servers/rendering/renderer_rd/shaders/scene_forward_inc.glsl index 17ed22f58a..87ce74ba88 100644 --- a/servers/rendering/renderer_rd/shaders/scene_forward_inc.glsl +++ b/servers/rendering/renderer_rd/shaders/scene_forward_inc.glsl @@ -12,9 +12,12 @@ #endif layout(push_constant, binding = 0, std430) uniform DrawCall { - uint instance_index; - uint pad; //16 bits minimum size - vec2 bake_uv2_offset; //used for bake to uv2, ignored otherwise + mat4 transform; + uint flags; + uint instance_uniforms_ofs; //base offset in global buffer for instance variables + uint gi_offset; //GI information when using lightmapping (VCT or lightmap index) + uint layer_mask; + vec4 lightmap_uv_scale; } draw_call; @@ -134,21 +137,7 @@ scene_data; #define INSTANCE_FLAGS_MULTIMESH_STRIDE_MASK 0x7 #define INSTANCE_FLAGS_SKELETON (1 << 19) - -struct InstanceData { - mat4 transform; - mat4 normal_transform; - uint flags; - uint instance_uniforms_ofs; //base offset in global buffer for instance variables - uint gi_offset; //GI information when using lightmapping (VCT or lightmap index) - uint layer_mask; - vec4 lightmap_uv_scale; -}; - -layout(set = 0, binding = 4, std430) restrict readonly buffer Instances { - InstanceData data[]; -} -instances; +#define INSTANCE_FLAGS_NON_UNIFORM_SCALE (1 << 20) layout(set = 0, binding = 5, std430) restrict readonly buffer Lights { LightData data[]; @@ -177,35 +166,33 @@ layout(set = 0, binding = 10, std140) restrict readonly buffer Lightmaps { } lightmaps; -layout(set = 0, binding = 11) uniform texture2DArray lightmap_textures[MAX_LIGHTMAP_TEXTURES]; - struct LightmapCapture { vec4 sh[9]; }; -layout(set = 0, binding = 12, std140) restrict readonly buffer LightmapCaptures { +layout(set = 0, binding = 11, std140) restrict readonly buffer LightmapCaptures { LightmapCapture data[]; } lightmap_captures; -layout(set = 0, binding = 13) uniform texture2D decal_atlas; -layout(set = 0, binding = 14) uniform texture2D decal_atlas_srgb; +layout(set = 0, binding = 12) uniform texture2D decal_atlas; +layout(set = 0, binding = 13) uniform texture2D decal_atlas_srgb; -layout(set = 0, binding = 15, std430) restrict readonly buffer Decals { +layout(set = 0, binding = 14, std430) restrict readonly buffer Decals { DecalData data[]; } decals; -layout(set = 0, binding = 16) uniform utexture3D cluster_texture; +layout(set = 0, binding = 15) uniform utexture3D cluster_texture; -layout(set = 0, binding = 17, std430) restrict readonly buffer ClusterData { +layout(set = 0, binding = 16, std430) restrict readonly buffer ClusterData { uint indices[]; } cluster_data; -layout(set = 0, binding = 18) uniform texture2D directional_shadow_atlas; +layout(set = 0, binding = 17) uniform texture2D directional_shadow_atlas; -layout(set = 0, binding = 19, std430) restrict readonly buffer GlobalVariableData { +layout(set = 0, binding = 18, std430) restrict readonly buffer GlobalVariableData { vec4 data[]; } global_variables; @@ -219,7 +206,7 @@ struct SDFGIProbeCascadeData { float to_cell; // 1/bounds * grid_size }; -layout(set = 0, binding = 20, std140) uniform SDFGI { +layout(set = 0, binding = 19, std140) uniform SDFGI { vec3 grid_size; uint max_cascades; @@ -269,18 +256,20 @@ layout(set = 1, binding = 1) uniform textureCubeArray reflection_atlas; layout(set = 1, binding = 2) uniform texture2D shadow_atlas; +layout(set = 1, binding = 3) uniform texture2DArray lightmap_textures[MAX_LIGHTMAP_TEXTURES]; + #ifndef LOW_END_MODE -layout(set = 1, binding = 3) uniform texture3D gi_probe_textures[MAX_GI_PROBES]; +layout(set = 1, binding = 4) uniform texture3D gi_probe_textures[MAX_GI_PROBES]; #endif /* Set 3, Render Buffers */ #ifdef MODE_RENDER_SDF -layout(r16ui, set = 1, binding = 4) uniform restrict writeonly uimage3D albedo_volume_grid; -layout(r32ui, set = 1, binding = 5) uniform restrict writeonly uimage3D emission_grid; -layout(r32ui, set = 1, binding = 6) uniform restrict writeonly uimage3D emission_aniso_grid; -layout(r32ui, set = 1, binding = 7) uniform restrict uimage3D geom_facing_grid; +layout(r16ui, set = 1, binding = 5) uniform restrict writeonly uimage3D albedo_volume_grid; +layout(r32ui, set = 1, binding = 6) uniform restrict writeonly uimage3D emission_grid; +layout(r32ui, set = 1, binding = 7) uniform restrict writeonly uimage3D emission_aniso_grid; +layout(r32ui, set = 1, binding = 8) uniform restrict uimage3D geom_facing_grid; //still need to be present for shaders that use it, so remap them to something #define depth_buffer shadow_atlas @@ -289,17 +278,17 @@ layout(r32ui, set = 1, binding = 7) uniform restrict uimage3D geom_facing_grid; #else -layout(set = 1, binding = 4) uniform texture2D depth_buffer; -layout(set = 1, binding = 5) uniform texture2D color_buffer; +layout(set = 1, binding = 5) uniform texture2D depth_buffer; +layout(set = 1, binding = 6) uniform texture2D color_buffer; #ifndef LOW_END_MODE -layout(set = 1, binding = 6) uniform texture2D normal_roughness_buffer; -layout(set = 1, binding = 7) uniform texture2D ao_buffer; -layout(set = 1, binding = 8) uniform texture2D ambient_buffer; -layout(set = 1, binding = 9) uniform texture2D reflection_buffer; -layout(set = 1, binding = 10) uniform texture2DArray sdfgi_lightprobe_texture; -layout(set = 1, binding = 11) uniform texture3D sdfgi_occlusion_cascades; +layout(set = 1, binding = 7) uniform texture2D normal_roughness_buffer; +layout(set = 1, binding = 8) uniform texture2D ao_buffer; +layout(set = 1, binding = 9) uniform texture2D ambient_buffer; +layout(set = 1, binding = 10) uniform texture2D reflection_buffer; +layout(set = 1, binding = 11) uniform texture2DArray sdfgi_lightprobe_texture; +layout(set = 1, binding = 12) uniform texture3D sdfgi_occlusion_cascades; struct GIProbeData { mat4 xform; @@ -317,12 +306,12 @@ struct GIProbeData { uint mipmaps; }; -layout(set = 1, binding = 12, std140) uniform GIProbes { +layout(set = 1, binding = 13, std140) uniform GIProbes { GIProbeData data[MAX_GI_PROBES]; } gi_probes; -layout(set = 1, binding = 13) uniform texture3D volumetric_fog_texture; +layout(set = 1, binding = 14) uniform texture3D volumetric_fog_texture; #endif // LOW_END_MODE diff --git a/servers/rendering/renderer_rd/shaders/sdfgi_direct_light.glsl b/servers/rendering/renderer_rd/shaders/sdfgi_direct_light.glsl index 61e4bf5e18..30dbf5871f 100644 --- a/servers/rendering/renderer_rd/shaders/sdfgi_direct_light.glsl +++ b/servers/rendering/renderer_rd/shaders/sdfgi_direct_light.glsl @@ -112,6 +112,15 @@ vec2 octahedron_encode(vec3 n) { return n.xy; } +float get_omni_attenuation(float distance, float inv_range, float decay) { + float nd = distance * inv_range; + nd *= nd; + nd *= nd; // nd^4 + nd = max(1.0 - nd, 0.0); + nd *= nd; // nd^2 + return nd * pow(max(distance, 0.0001), -decay); +} + void main() { uint voxel_index = uint(gl_GlobalInvocationID.x); @@ -184,14 +193,15 @@ void main() { direction = normalize(rel_vec); light_distance = length(rel_vec); rel_vec.y /= params.y_mult; - attenuation = pow(clamp(1.0 - length(rel_vec) / lights.data[i].radius, 0.0, 1.0), lights.data[i].attenuation); + attenuation = get_omni_attenuation(light_distance, 1.0 / lights.data[i].radius, lights.data[i].attenuation); + } break; case LIGHT_TYPE_SPOT: { vec3 rel_vec = lights.data[i].position - position; direction = normalize(rel_vec); light_distance = length(rel_vec); rel_vec.y /= params.y_mult; - attenuation = pow(clamp(1.0 - length(rel_vec) / lights.data[i].radius, 0.0, 1.0), lights.data[i].attenuation); + attenuation = get_omni_attenuation(light_distance, 1.0 / lights.data[i].radius, lights.data[i].attenuation); float angle = acos(dot(normalize(rel_vec), -lights.data[i].direction)); if (angle > lights.data[i].spot_angle) { diff --git a/servers/rendering/renderer_rd/shaders/ssao.glsl b/servers/rendering/renderer_rd/shaders/ssao.glsl index 315ef8fa13..231f8f91ec 100644 --- a/servers/rendering/renderer_rd/shaders/ssao.glsl +++ b/servers/rendering/renderer_rd/shaders/ssao.glsl @@ -88,7 +88,7 @@ counter; layout(rg8, set = 2, binding = 0) uniform restrict writeonly image2D dest_image; // This push_constant is full - 128 bytes - if you need to add more data, consider adding to the uniform buffer instead -layout(push_constant, binding = 1, std430) uniform Params { +layout(push_constant, binding = 3, std430) uniform Params { ivec2 screen_size; int pass; int quality; diff --git a/servers/rendering/renderer_rd/shaders/volumetric_fog.glsl b/servers/rendering/renderer_rd/shaders/volumetric_fog.glsl index 13b162f0c9..498a6ddb5b 100644 --- a/servers/rendering/renderer_rd/shaders/volumetric_fog.glsl +++ b/servers/rendering/renderer_rd/shaders/volumetric_fog.glsl @@ -169,6 +169,15 @@ vec3 hash3f(uvec3 x) { return vec3(x & 0xFFFFF) / vec3(float(0xFFFFF)); } +float get_omni_attenuation(float distance, float inv_range, float decay) { + float nd = distance * inv_range; + nd *= nd; + nd *= nd; // nd^4 + nd = max(1.0 - nd, 0.0); + nd *= nd; // nd^2 + return nd * pow(max(distance, 0.0001), -decay); +} + void main() { vec3 fog_cell_size = 1.0 / vec3(params.fog_volume_size); @@ -270,14 +279,14 @@ void main() { uint light_index = cluster_data.indices[omni_light_pointer + i]; vec3 light_pos = lights.data[i].position; - float d = distance(lights.data[i].position, view_pos) * lights.data[i].inv_radius; + float d = distance(lights.data[i].position, view_pos); vec3 shadow_attenuation = vec3(1.0); - if (d < 1.0) { + if (d * lights.data[i].inv_radius < 1.0) { vec2 attenuation_energy = unpackHalf2x16(lights.data[i].attenuation_energy); vec4 color_specular = unpackUnorm4x8(lights.data[i].color_specular); - float attenuation = pow(max(1.0 - d, 0.0), attenuation_energy.x); + float attenuation = get_omni_attenuation(d, lights.data[i].inv_radius, attenuation_energy.x); vec3 light = attenuation_energy.y * color_specular.rgb / M_PI; @@ -326,14 +335,14 @@ void main() { vec3 light_pos = lights.data[i].position; vec3 light_rel_vec = lights.data[i].position - view_pos; - float d = length(light_rel_vec) * lights.data[i].inv_radius; + float d = length(light_rel_vec); vec3 shadow_attenuation = vec3(1.0); - if (d < 1.0) { + if (d * lights.data[i].inv_radius < 1.0) { vec2 attenuation_energy = unpackHalf2x16(lights.data[i].attenuation_energy); vec4 color_specular = unpackUnorm4x8(lights.data[i].color_specular); - float attenuation = pow(max(1.0 - d, 0.0), attenuation_energy.x); + float attenuation = get_omni_attenuation(d, lights.data[i].inv_radius, attenuation_energy.x); vec3 spot_dir = lights.data[i].direction; vec2 spot_att_angle = unpackHalf2x16(lights.data[i].cone_attenuation_angle); diff --git a/servers/rendering/renderer_scene.cpp b/servers/rendering/renderer_scene.cpp index 1da8fc59de..dd544d4f3f 100644 --- a/servers/rendering/renderer_scene.cpp +++ b/servers/rendering/renderer_scene.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/rendering/renderer_scene.h b/servers/rendering/renderer_scene.h index 22af720ae7..c483898fed 100644 --- a/servers/rendering/renderer_scene.h +++ b/servers/rendering/renderer_scene.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/rendering/renderer_scene_cull.cpp b/servers/rendering/renderer_scene_cull.cpp index 94f5788683..d3979521b1 100644 --- a/servers/rendering/renderer_scene_cull.cpp +++ b/servers/rendering/renderer_scene_cull.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -135,7 +135,7 @@ void RendererSceneCull::_instance_pair(Instance *p_A, Instance *p_B) { idata.flags |= InstanceData::FLAG_GEOM_LIGHTING_DIRTY; } - } else if (self->pair_volumes_to_mesh && B->base_type == RS::INSTANCE_REFLECTION_PROBE && ((1 << A->base_type) & RS::INSTANCE_GEOMETRY_MASK)) { + } else if (self->geometry_instance_pair_mask & (1 << RS::INSTANCE_REFLECTION_PROBE) && B->base_type == RS::INSTANCE_REFLECTION_PROBE && ((1 << A->base_type) & RS::INSTANCE_GEOMETRY_MASK)) { InstanceReflectionProbeData *reflection_probe = static_cast<InstanceReflectionProbeData *>(B->base_data); InstanceGeometryData *geom = static_cast<InstanceGeometryData *>(A->base_data); @@ -147,7 +147,7 @@ void RendererSceneCull::_instance_pair(Instance *p_A, Instance *p_B) { idata.flags |= InstanceData::FLAG_GEOM_REFLECTION_DIRTY; } - } else if (self->pair_volumes_to_mesh && B->base_type == RS::INSTANCE_DECAL && ((1 << A->base_type) & RS::INSTANCE_GEOMETRY_MASK)) { + } else if (self->geometry_instance_pair_mask & (1 << RS::INSTANCE_DECAL) && B->base_type == RS::INSTANCE_DECAL && ((1 << A->base_type) & RS::INSTANCE_GEOMETRY_MASK)) { InstanceDecalData *decal = static_cast<InstanceDecalData *>(B->base_data); InstanceGeometryData *geom = static_cast<InstanceGeometryData *>(A->base_data); @@ -174,7 +174,7 @@ void RendererSceneCull::_instance_pair(Instance *p_A, Instance *p_B) { ((RendererSceneCull *)self)->_instance_queue_update(A, false, false); //need to update capture } - } else if (B->base_type == RS::INSTANCE_GI_PROBE && ((1 << A->base_type) & RS::INSTANCE_GEOMETRY_MASK)) { + } else if (self->geometry_instance_pair_mask & (1 << RS::INSTANCE_GI_PROBE) && B->base_type == RS::INSTANCE_GI_PROBE && ((1 << A->base_type) & RS::INSTANCE_GEOMETRY_MASK)) { InstanceGIProbeData *gi_probe = static_cast<InstanceGIProbeData *>(B->base_data); InstanceGeometryData *geom = static_cast<InstanceGeometryData *>(A->base_data); @@ -195,7 +195,8 @@ void RendererSceneCull::_instance_pair(Instance *p_A, Instance *p_B) { InstanceGIProbeData *gi_probe = static_cast<InstanceGIProbeData *>(B->base_data); gi_probe->lights.insert(A); } else if (B->base_type == RS::INSTANCE_PARTICLES_COLLISION && A->base_type == RS::INSTANCE_PARTICLES) { - RSG::storage->particles_add_collision(A->base, B); + InstanceParticlesCollisionData *collision = static_cast<InstanceParticlesCollisionData *>(B->base_data); + RSG::storage->particles_add_collision(A->base, collision->instance); } } @@ -225,7 +226,7 @@ void RendererSceneCull::_instance_unpair(Instance *p_A, Instance *p_B) { idata.flags |= InstanceData::FLAG_GEOM_LIGHTING_DIRTY; } - } else if (self->pair_volumes_to_mesh && B->base_type == RS::INSTANCE_REFLECTION_PROBE && ((1 << A->base_type) & RS::INSTANCE_GEOMETRY_MASK)) { + } else if (self->geometry_instance_pair_mask & (1 << RS::INSTANCE_REFLECTION_PROBE) && B->base_type == RS::INSTANCE_REFLECTION_PROBE && ((1 << A->base_type) & RS::INSTANCE_GEOMETRY_MASK)) { InstanceReflectionProbeData *reflection_probe = static_cast<InstanceReflectionProbeData *>(B->base_data); InstanceGeometryData *geom = static_cast<InstanceGeometryData *>(A->base_data); @@ -237,7 +238,7 @@ void RendererSceneCull::_instance_unpair(Instance *p_A, Instance *p_B) { idata.flags |= InstanceData::FLAG_GEOM_REFLECTION_DIRTY; } - } else if (self->pair_volumes_to_mesh && B->base_type == RS::INSTANCE_DECAL && ((1 << A->base_type) & RS::INSTANCE_GEOMETRY_MASK)) { + } else if (self->geometry_instance_pair_mask & (1 << RS::INSTANCE_DECAL) && B->base_type == RS::INSTANCE_DECAL && ((1 << A->base_type) & RS::INSTANCE_GEOMETRY_MASK)) { InstanceDecalData *decal = static_cast<InstanceDecalData *>(B->base_data); InstanceGeometryData *geom = static_cast<InstanceGeometryData *>(A->base_data); @@ -264,7 +265,7 @@ void RendererSceneCull::_instance_unpair(Instance *p_A, Instance *p_B) { ((RendererSceneCull *)self)->_instance_queue_update(A, false, false); //need to update capture } - } else if (B->base_type == RS::INSTANCE_GI_PROBE && ((1 << A->base_type) & RS::INSTANCE_GEOMETRY_MASK)) { + } else if (self->geometry_instance_pair_mask & (1 << RS::INSTANCE_GI_PROBE) && B->base_type == RS::INSTANCE_GI_PROBE && ((1 << A->base_type) & RS::INSTANCE_GEOMETRY_MASK)) { InstanceGIProbeData *gi_probe = static_cast<InstanceGIProbeData *>(B->base_data); InstanceGeometryData *geom = static_cast<InstanceGeometryData *>(A->base_data); @@ -284,7 +285,8 @@ void RendererSceneCull::_instance_unpair(Instance *p_A, Instance *p_B) { InstanceGIProbeData *gi_probe = static_cast<InstanceGIProbeData *>(B->base_data); gi_probe->lights.erase(A); } else if (B->base_type == RS::INSTANCE_PARTICLES_COLLISION && A->base_type == RS::INSTANCE_PARTICLES) { - RSG::storage->particles_remove_collision(A->base, B); + InstanceParticlesCollisionData *collision = static_cast<InstanceParticlesCollisionData *>(B->base_data); + RSG::storage->particles_remove_collision(A->base, collision->instance); } } @@ -386,6 +388,9 @@ void RendererSceneCull::_instance_update_mesh_instance(Instance *p_instance) { p_instance->mesh_instance = RID(); } + InstanceGeometryData *geom = static_cast<InstanceGeometryData *>(p_instance->base_data); + scene_render->geometry_instance_set_mesh_instance(geom->geometry_instance, p_instance->mesh_instance); + if (p_instance->scenario && p_instance->array_index >= 0) { InstanceData &idata = p_instance->scenario->instance_data[p_instance->array_index]; if (p_instance->mesh_instance.is_valid()) { @@ -421,6 +426,13 @@ void RendererSceneCull::instance_set_base(RID p_instance, RID p_base) { } switch (instance->base_type) { + case RS::INSTANCE_MESH: + case RS::INSTANCE_MULTIMESH: + case RS::INSTANCE_IMMEDIATE: + case RS::INSTANCE_PARTICLES: { + InstanceGeometryData *geom = static_cast<InstanceGeometryData *>(instance->base_data); + scene_render->geometry_instance_free(geom->geometry_instance); + } break; case RS::INSTANCE_LIGHT: { InstanceLightData *light = static_cast<InstanceLightData *>(instance->base_data); @@ -439,6 +451,10 @@ void RendererSceneCull::instance_set_base(RID p_instance, RID p_base) { } scene_render->free(light->instance); } break; + case RS::INSTANCE_PARTICLES_COLLISION: { + InstanceParticlesCollisionData *collision = static_cast<InstanceParticlesCollisionData *>(instance->base_data); + RSG::storage->free(collision->instance); + } break; case RS::INSTANCE_REFLECTION_PROBE: { InstanceReflectionProbeData *reflection_probe = static_cast<InstanceReflectionProbeData *>(instance->base_data); scene_render->free(reflection_probe->instance); @@ -457,6 +473,7 @@ void RendererSceneCull::instance_set_base(RID p_instance, RID p_base) { while (lightmap_data->users.front()) { instance_geometry_set_lightmap(lightmap_data->users.front()->get()->self, RID(), Rect2(), 0); } + scene_render->free(lightmap_data->instance); } break; case RS::INSTANCE_GI_PROBE: { InstanceGIProbeData *gi_probe = static_cast<InstanceGIProbeData *>(instance->base_data); @@ -514,8 +531,29 @@ void RendererSceneCull::instance_set_base(RID p_instance, RID p_base) { case RS::INSTANCE_PARTICLES: { InstanceGeometryData *geom = memnew(InstanceGeometryData); instance->base_data = geom; + geom->geometry_instance = scene_render->geometry_instance_create(p_base); + + scene_render->geometry_instance_set_skeleton(geom->geometry_instance, instance->skeleton); + scene_render->geometry_instance_set_material_override(geom->geometry_instance, instance->material_override); + scene_render->geometry_instance_set_surface_materials(geom->geometry_instance, instance->materials); + scene_render->geometry_instance_set_transform(geom->geometry_instance, instance->transform, instance->aabb, instance->transformed_aabb); + scene_render->geometry_instance_set_layer_mask(geom->geometry_instance, instance->layer_mask); + scene_render->geometry_instance_set_lod_bias(geom->geometry_instance, instance->lod_bias); + scene_render->geometry_instance_set_use_baked_light(geom->geometry_instance, instance->baked_light); + scene_render->geometry_instance_set_use_dynamic_gi(geom->geometry_instance, instance->dynamic_gi); + scene_render->geometry_instance_set_cast_double_sided_shadows(geom->geometry_instance, instance->cast_shadows == RS::SHADOW_CASTING_SETTING_DOUBLE_SIDED); + scene_render->geometry_instance_set_use_lightmap(geom->geometry_instance, RID(), instance->lightmap_uv_scale, instance->lightmap_slice_index); + if (instance->lightmap_sh.size() == 9) { + scene_render->geometry_instance_set_lightmap_capture(geom->geometry_instance, instance->lightmap_sh.ptr()); + } } break; + case RS::INSTANCE_PARTICLES_COLLISION: { + InstanceParticlesCollisionData *collision = memnew(InstanceParticlesCollisionData); + collision->instance = RSG::storage->particles_collision_instance_create(p_base); + RSG::storage->particles_collision_instance_set_active(collision->instance, instance->visible); + instance->base_data = collision; + } break; case RS::INSTANCE_REFLECTION_PROBE: { InstanceReflectionProbeData *reflection_probe = memnew(InstanceReflectionProbeData); reflection_probe->owner = instance; @@ -533,7 +571,7 @@ void RendererSceneCull::instance_set_base(RID p_instance, RID p_base) { case RS::INSTANCE_LIGHTMAP: { InstanceLightmapData *lightmap_data = memnew(InstanceLightmapData); instance->base_data = lightmap_data; - //lightmap_data->instance = scene_render->lightmap_data_instance_create(p_base); + lightmap_data->instance = scene_render->lightmap_instance_create(p_base); } break; case RS::INSTANCE_GI_PROBE: { InstanceGIProbeData *gi_probe = memnew(InstanceGIProbeData); @@ -558,7 +596,7 @@ void RendererSceneCull::instance_set_base(RID p_instance, RID p_base) { } //forcefully update the dependency now, so if for some reason it gets removed, we can immediately clear it - RSG::storage->base_update_dependency(p_base, instance); + RSG::storage->base_update_dependency(p_base, &instance->dependency_tracker); } _instance_queue_update(instance, true, true); @@ -659,6 +697,11 @@ void RendererSceneCull::instance_set_layer_mask(RID p_instance, uint32_t p_mask) if (instance->scenario && instance->array_index >= 0) { instance->scenario->instance_data[instance->array_index].layer_mask = p_mask; } + + if ((1 << instance->base_type) & RS::INSTANCE_GEOMETRY_MASK && instance->base_data) { + InstanceGeometryData *geom = static_cast<InstanceGeometryData *>(instance->base_data); + scene_render->geometry_instance_set_layer_mask(geom->geometry_instance, p_mask); + } } void RendererSceneCull::instance_set_transform(RID p_instance, const Transform &p_transform) { @@ -739,6 +782,11 @@ void RendererSceneCull::instance_set_visible(RID p_instance, bool p_visible) { } else if (instance->indexer_id.is_valid()) { _unpair_instance(instance); } + + if (instance->base_type == RS::INSTANCE_PARTICLES_COLLISION) { + InstanceParticlesCollisionData *collision = static_cast<InstanceParticlesCollisionData *>(instance->base_data); + RSG::storage->particles_collision_instance_set_active(collision->instance, p_visible); + } } inline bool is_geometry_instance(RenderingServer::InstanceType p_type) { @@ -782,12 +830,17 @@ void RendererSceneCull::instance_attach_skeleton(RID p_instance, RID p_skeleton) if (p_skeleton.is_valid()) { //update the dependency now, so if cleared, we remove it - RSG::storage->skeleton_update_dependency(p_skeleton, instance); + RSG::storage->skeleton_update_dependency(p_skeleton, &instance->dependency_tracker); } - _instance_update_mesh_instance(instance); - _instance_queue_update(instance, true, true); + + if ((1 << instance->base_type) & RS::INSTANCE_GEOMETRY_MASK && instance->base_data) { + _instance_update_mesh_instance(instance); + + InstanceGeometryData *geom = static_cast<InstanceGeometryData *>(instance->base_data); + scene_render->geometry_instance_set_skeleton(geom->geometry_instance, p_skeleton); + } } void RendererSceneCull::instance_set_exterior(RID p_instance, bool p_enabled) { @@ -892,6 +945,11 @@ void RendererSceneCull::instance_geometry_set_flag(RID p_instance, RS::InstanceF } } + if ((1 << instance->base_type) & RS::INSTANCE_GEOMETRY_MASK && instance->base_data) { + InstanceGeometryData *geom = static_cast<InstanceGeometryData *>(instance->base_data); + scene_render->geometry_instance_set_use_baked_light(geom->geometry_instance, p_enabled); + } + } break; case RS::INSTANCE_FLAG_USE_DYNAMIC_GI: { if (p_enabled == instance->dynamic_gi) { @@ -907,6 +965,11 @@ void RendererSceneCull::instance_geometry_set_flag(RID p_instance, RS::InstanceF //once out of octree, can be changed instance->dynamic_gi = p_enabled; + if ((1 << instance->base_type) & RS::INSTANCE_GEOMETRY_MASK && instance->base_data) { + InstanceGeometryData *geom = static_cast<InstanceGeometryData *>(instance->base_data); + scene_render->geometry_instance_set_use_dynamic_gi(geom->geometry_instance, p_enabled); + } + } break; case RS::INSTANCE_FLAG_DRAW_NEXT_FRAME_IF_VISIBLE: { instance->redraw_if_visible = p_enabled; @@ -948,6 +1011,11 @@ void RendererSceneCull::instance_geometry_set_cast_shadows_setting(RID p_instanc } } + if ((1 << instance->base_type) & RS::INSTANCE_GEOMETRY_MASK && instance->base_data) { + InstanceGeometryData *geom = static_cast<InstanceGeometryData *>(instance->base_data); + scene_render->geometry_instance_set_cast_double_sided_shadows(geom->geometry_instance, instance->cast_shadows == RS::SHADOW_CASTING_SETTING_DOUBLE_SIDED); + } + _instance_queue_update(instance, false, true); } @@ -957,6 +1025,11 @@ void RendererSceneCull::instance_geometry_set_material_override(RID p_instance, instance->material_override = p_material; _instance_queue_update(instance, false, true); + + if ((1 << instance->base_type) & RS::INSTANCE_GEOMETRY_MASK && instance->base_data) { + InstanceGeometryData *geom = static_cast<InstanceGeometryData *>(instance->base_data); + scene_render->geometry_instance_set_material_override(geom->geometry_instance, p_material); + } } void RendererSceneCull::instance_geometry_set_draw_range(RID p_instance, float p_min, float p_max, float p_min_margin, float p_max_margin) { @@ -981,9 +1054,17 @@ void RendererSceneCull::instance_geometry_set_lightmap(RID p_instance, RID p_lig instance->lightmap_uv_scale = p_lightmap_uv_scale; instance->lightmap_slice_index = p_slice_index; + RID lightmap_instance_rid; + if (lightmap_instance) { InstanceLightmapData *lightmap_data = static_cast<InstanceLightmapData *>(lightmap_instance->base_data); lightmap_data->users.insert(instance); + lightmap_instance_rid = lightmap_data->instance; + } + + if ((1 << instance->base_type) & RS::INSTANCE_GEOMETRY_MASK && instance->base_data) { + InstanceGeometryData *geom = static_cast<InstanceGeometryData *>(instance->base_data); + scene_render->geometry_instance_set_use_lightmap(geom->geometry_instance, lightmap_instance_rid, p_lightmap_uv_scale, p_slice_index); } } @@ -992,16 +1073,21 @@ void RendererSceneCull::instance_geometry_set_lod_bias(RID p_instance, float p_l ERR_FAIL_COND(!instance); instance->lod_bias = p_lod_bias; + + if ((1 << instance->base_type) & RS::INSTANCE_GEOMETRY_MASK && instance->base_data) { + InstanceGeometryData *geom = static_cast<InstanceGeometryData *>(instance->base_data); + scene_render->geometry_instance_set_lod_bias(geom->geometry_instance, p_lod_bias); + } } void RendererSceneCull::instance_geometry_set_shader_parameter(RID p_instance, const StringName &p_parameter, const Variant &p_value) { Instance *instance = instance_owner.getornull(p_instance); ERR_FAIL_COND(!instance); - Map<StringName, RendererSceneRender::InstanceBase::InstanceShaderParameter>::Element *E = instance->instance_shader_parameters.find(p_parameter); + Map<StringName, Instance::InstanceShaderParameter>::Element *E = instance->instance_shader_parameters.find(p_parameter); if (!E) { - RendererSceneRender::InstanceBase::InstanceShaderParameter isp; + Instance::InstanceShaderParameter isp; isp.index = -1; isp.info = PropertyInfo(); isp.value = p_value; @@ -1042,7 +1128,7 @@ void RendererSceneCull::instance_geometry_get_shader_parameter_list(RID p_instan const_cast<RendererSceneCull *>(this)->update_dirty_instances(); Vector<StringName> names; - for (Map<StringName, RendererSceneRender::InstanceBase::InstanceShaderParameter>::Element *E = instance->instance_shader_parameters.front(); E; E = E->next()) { + for (Map<StringName, Instance::InstanceShaderParameter>::Element *E = instance->instance_shader_parameters.front(); E; E = E->next()) { names.push_back(E->key()); } names.sort_custom<StringName::AlphCompare>(); @@ -1079,9 +1165,7 @@ void RendererSceneCull::_update_instance(Instance *p_instance) { if (light->max_sdfgi_cascade != max_sdfgi_cascade) { light->max_sdfgi_cascade = max_sdfgi_cascade; //should most likely make sdfgi dirty in scenario } - } - - if (p_instance->base_type == RS::INSTANCE_REFLECTION_PROBE) { + } else if (p_instance->base_type == RS::INSTANCE_REFLECTION_PROBE) { InstanceReflectionProbeData *reflection_probe = static_cast<InstanceReflectionProbeData *>(p_instance->base_data); scene_render->reflection_probe_instance_set_transform(reflection_probe->instance, p_instance->transform); @@ -1090,35 +1174,49 @@ void RendererSceneCull::_update_instance(Instance *p_instance) { InstanceData &idata = p_instance->scenario->instance_data[p_instance->array_index]; idata.flags |= InstanceData::FLAG_REFLECTION_PROBE_DIRTY; } - } - - if (p_instance->base_type == RS::INSTANCE_DECAL) { + } else if (p_instance->base_type == RS::INSTANCE_DECAL) { InstanceDecalData *decal = static_cast<InstanceDecalData *>(p_instance->base_data); scene_render->decal_instance_set_transform(decal->instance, p_instance->transform); - } + } else if (p_instance->base_type == RS::INSTANCE_LIGHTMAP) { + InstanceLightmapData *lightmap = static_cast<InstanceLightmapData *>(p_instance->base_data); - if (p_instance->base_type == RS::INSTANCE_GI_PROBE) { + scene_render->lightmap_instance_set_transform(lightmap->instance, p_instance->transform); + } else if (p_instance->base_type == RS::INSTANCE_GI_PROBE) { InstanceGIProbeData *gi_probe = static_cast<InstanceGIProbeData *>(p_instance->base_data); scene_render->gi_probe_instance_set_transform_to_data(gi_probe->probe_instance, p_instance->transform); - } - - if (p_instance->base_type == RS::INSTANCE_PARTICLES) { + } else if (p_instance->base_type == RS::INSTANCE_PARTICLES) { RSG::storage->particles_set_emission_transform(p_instance->base, p_instance->transform); - } + } else if (p_instance->base_type == RS::INSTANCE_PARTICLES_COLLISION) { + InstanceParticlesCollisionData *collision = static_cast<InstanceParticlesCollisionData *>(p_instance->base_data); - if (p_instance->base_type == RS::INSTANCE_PARTICLES_COLLISION) { //remove materials no longer used and un-own them if (RSG::storage->particles_collision_is_heightfield(p_instance->base)) { heightfield_particle_colliders_update_list.insert(p_instance); } + RSG::storage->particles_collision_instance_set_transform(collision->instance, p_instance->transform); } if (p_instance->aabb.has_no_surface()) { return; } + if (p_instance->base_type == RS::INSTANCE_LIGHTMAP) { + //if this moved, update the captured objects + InstanceLightmapData *lightmap_data = static_cast<InstanceLightmapData *>(p_instance->base_data); + //erase dependencies, since no longer a lightmap + + for (Set<Instance *>::Element *E = lightmap_data->geometries.front(); E; E = E->next()) { + Instance *geom = E->get(); + _instance_queue_update(geom, true, false); + } + } + + AABB new_aabb; + new_aabb = p_instance->transform.xform(p_instance->aabb); + p_instance->transformed_aabb = new_aabb; + if ((1 << p_instance->base_type) & RS::INSTANCE_GEOMETRY_MASK) { InstanceGeometryData *geom = static_cast<InstanceGeometryData *>(p_instance->base_data); //make sure lights are updated if it casts shadow @@ -1137,29 +1235,13 @@ void RendererSceneCull::_update_instance(Instance *p_instance) { if (!p_instance->lightmap_sh.is_empty()) { p_instance->lightmap_sh.clear(); //don't need SH p_instance->lightmap_target_sh.clear(); //don't need SH + scene_render->geometry_instance_set_lightmap_capture(geom->geometry_instance, nullptr); } } - } - if (p_instance->base_type == RS::INSTANCE_LIGHTMAP) { - //if this moved, update the captured objects - InstanceLightmapData *lightmap_data = static_cast<InstanceLightmapData *>(p_instance->base_data); - //erase dependencies, since no longer a lightmap - - for (Set<Instance *>::Element *E = lightmap_data->geometries.front(); E; E = E->next()) { - Instance *geom = E->get(); - _instance_queue_update(geom, true, false); - } + scene_render->geometry_instance_set_transform(geom->geometry_instance, p_instance->transform, p_instance->aabb, p_instance->transformed_aabb); } - p_instance->mirror = p_instance->transform.basis.determinant() < 0.0; - - AABB new_aabb; - - new_aabb = p_instance->transform.xform(p_instance->aabb); - - p_instance->transformed_aabb = new_aabb; - if (p_instance->scenario == nullptr || !p_instance->visible || Math::is_zero_approx(p_instance->transform.basis.determinant())) { p_instance->prev_transformed_aabb = p_instance->transformed_aabb; return; @@ -1195,17 +1277,26 @@ void RendererSceneCull::_update_instance(Instance *p_instance) { idata.flags = p_instance->base_type; //changing it means de-indexing, so this never needs to be changed later idata.base_rid = p_instance->base; switch (p_instance->base_type) { + case RS::INSTANCE_MESH: + case RS::INSTANCE_MULTIMESH: + case RS::INSTANCE_IMMEDIATE: + case RS::INSTANCE_PARTICLES: { + idata.instance_geometry = static_cast<InstanceGeometryData *>(p_instance->base_data)->geometry_instance; + } break; case RS::INSTANCE_LIGHT: { - idata.instance_data_rid = static_cast<InstanceLightData *>(p_instance->base_data)->instance; + idata.instance_data_rid = static_cast<InstanceLightData *>(p_instance->base_data)->instance.get_id(); } break; case RS::INSTANCE_REFLECTION_PROBE: { - idata.instance_data_rid = static_cast<InstanceReflectionProbeData *>(p_instance->base_data)->instance; + idata.instance_data_rid = static_cast<InstanceReflectionProbeData *>(p_instance->base_data)->instance.get_id(); } break; case RS::INSTANCE_DECAL: { - idata.instance_data_rid = static_cast<InstanceDecalData *>(p_instance->base_data)->instance; + idata.instance_data_rid = static_cast<InstanceDecalData *>(p_instance->base_data)->instance.get_id(); + } break; + case RS::INSTANCE_LIGHTMAP: { + idata.instance_data_rid = static_cast<InstanceLightmapData *>(p_instance->base_data)->instance.get_id(); } break; case RS::INSTANCE_GI_PROBE: { - idata.instance_data_rid = static_cast<InstanceGIProbeData *>(p_instance->base_data)->probe_instance; + idata.instance_data_rid = static_cast<InstanceGIProbeData *>(p_instance->base_data)->probe_instance.get_id(); } break; default: { } @@ -1258,10 +1349,8 @@ void RendererSceneCull::_update_instance(Instance *p_instance) { pair.pair_mask |= 1 << RS::INSTANCE_GI_PROBE; pair.pair_mask |= 1 << RS::INSTANCE_LIGHTMAP; - if (pair_volumes_to_mesh) { - pair.pair_mask |= 1 << RS::INSTANCE_DECAL; - pair.pair_mask |= 1 << RS::INSTANCE_REFLECTION_PROBE; - } + pair.pair_mask |= geometry_instance_pair_mask; + pair.bvh2 = &p_instance->scenario->indexers[Scenario::INDEXER_VOLUMES]; } else if (p_instance->base_type == RS::INSTANCE_LIGHT) { pair.pair_mask |= RS::INSTANCE_GEOMETRY_MASK; @@ -1271,7 +1360,10 @@ void RendererSceneCull::_update_instance(Instance *p_instance) { pair.pair_mask |= (1 << RS::INSTANCE_GI_PROBE); pair.bvh2 = &p_instance->scenario->indexers[Scenario::INDEXER_VOLUMES]; } - } else if (pair_volumes_to_mesh && (p_instance->base_type == RS::INSTANCE_REFLECTION_PROBE || p_instance->base_type == RS::INSTANCE_DECAL)) { + } else if (geometry_instance_pair_mask & (1 << RS::INSTANCE_REFLECTION_PROBE) && (p_instance->base_type == RS::INSTANCE_REFLECTION_PROBE)) { + pair.pair_mask = RS::INSTANCE_GEOMETRY_MASK; + pair.bvh = &p_instance->scenario->indexers[Scenario::INDEXER_GEOMETRY]; + } else if (geometry_instance_pair_mask & (1 << RS::INSTANCE_DECAL) && (p_instance->base_type == RS::INSTANCE_DECAL)) { pair.pair_mask = RS::INSTANCE_GEOMETRY_MASK; pair.bvh = &p_instance->scenario->indexers[Scenario::INDEXER_GEOMETRY]; } else if (p_instance->base_type == RS::INSTANCE_PARTICLES_COLLISION) { @@ -1325,10 +1417,12 @@ void RendererSceneCull::_unpair_instance(Instance *p_instance) { p_instance->array_index = -1; if ((1 << p_instance->base_type) & RS::INSTANCE_GEOMETRY_MASK) { // Clear these now because the InstanceData containing the dirty flags is gone - p_instance->light_instances.clear(); - p_instance->reflection_probe_instances.clear(); - //p_instance->decal_instances.clear(); will implement later - p_instance->gi_probe_instances.clear(); + InstanceGeometryData *geom = static_cast<InstanceGeometryData *>(p_instance->base_data); + + scene_render->geometry_instance_pair_light_instances(geom->geometry_instance, nullptr, 0); + scene_render->geometry_instance_pair_reflection_probe_instances(geom->geometry_instance, nullptr, 0); + scene_render->geometry_instance_pair_decal_instances(geom->geometry_instance, nullptr, 0); + scene_render->geometry_instance_pair_gi_probe_instances(geom->geometry_instance, nullptr, 0); } } @@ -1486,6 +1580,8 @@ void RendererSceneCull::_update_instance_lightmap_captures(Instance *p_instance) } } } + + scene_render->geometry_instance_set_lightmap_capture(geom->geometry_instance, p_instance->lightmap_sh.ptr()); } void RendererSceneCull::_light_instance_setup_directional_shadow(int p_shadow_index, Instance *p_instance, const Transform p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_orthogonal, bool p_cam_vaspect) { @@ -1849,7 +1945,7 @@ bool RendererSceneCull::_light_instance_update_shadow(Instance *p_instance, cons } } - geometry_instances_to_shadow_render.push_back(instance); + geometry_instances_to_shadow_render.push_back(static_cast<InstanceGeometryData *>(instance->base_data)->geometry_instance); } RSG::storage->update_mesh_instances(); @@ -1922,7 +2018,7 @@ bool RendererSceneCull::_light_instance_update_shadow(Instance *p_instance, cons } } - geometry_instances_to_shadow_render.push_back(instance); + geometry_instances_to_shadow_render.push_back(static_cast<InstanceGeometryData *>(instance->base_data)->geometry_instance); } RSG::storage->update_mesh_instances(); @@ -1980,7 +2076,7 @@ bool RendererSceneCull::_light_instance_update_shadow(Instance *p_instance, cons RSG::storage->mesh_instance_check_for_update(instance->mesh_instance); } } - geometry_instances_to_shadow_render.push_back(instance); + geometry_instances_to_shadow_render.push_back(static_cast<InstanceGeometryData *>(instance->base_data)->geometry_instance); } RSG::storage->update_mesh_instances(); @@ -2128,6 +2224,222 @@ void RendererSceneCull::render_camera(RID p_render_buffers, Ref<XRInterface> &p_ _render_scene(p_render_buffers, cam_transform, camera_matrix, false, environment, camera->effects, p_scenario, p_shadow_atlas, RID(), -1, p_screen_lod_threshold); }; +void RendererSceneCull::_frustum_cull_threaded(uint32_t p_thread, FrustumCullData *cull_data) { + uint32_t cull_total = cull_data->scenario->instance_data.size(); + uint32_t total_threads = RendererThreadPool::singleton->thread_work_pool.get_thread_count(); + uint32_t cull_from = p_thread * cull_total / total_threads; + uint32_t cull_to = (p_thread + 1 == total_threads) ? cull_total : ((p_thread + 1) * cull_total / total_threads); + + _frustum_cull(*cull_data, frustum_cull_result_threads[p_thread], cull_from, cull_to); +} + +void RendererSceneCull::_frustum_cull(FrustumCullData &cull_data, FrustumCullResult &cull_result, uint64_t p_from, uint64_t p_to) { + uint64_t frame_number = RSG::rasterizer->get_frame_number(); + float lightmap_probe_update_speed = RSG::storage->lightmap_get_probe_capture_update_speed() * RSG::rasterizer->get_frame_delta_time(); + + uint32_t sdfgi_last_light_index = 0xFFFFFFFF; + uint32_t sdfgi_last_light_cascade = 0xFFFFFFFF; + + RID instance_pair_buffer[MAX_INSTANCE_PAIRS]; + + for (uint64_t i = p_from; i < p_to; i++) { + bool mesh_visible = false; + + if (cull_data.scenario->instance_aabbs[i].in_frustum(cull_data.cull->frustum)) { + InstanceData &idata = cull_data.scenario->instance_data[i]; + uint32_t base_type = idata.flags & InstanceData::FLAG_BASE_TYPE_MASK; + + if ((cull_data.visible_layers & idata.layer_mask) == 0) { + //failure + } else if (base_type == RS::INSTANCE_LIGHT) { + cull_result.lights.push_back(idata.instance); + cull_result.light_instances.push_back(RID::from_uint64(idata.instance_data_rid)); + if (cull_data.shadow_atlas.is_valid() && RSG::storage->light_has_shadow(idata.base_rid)) { + scene_render->light_instance_mark_visible(RID::from_uint64(idata.instance_data_rid)); //mark it visible for shadow allocation later + } + + } else if (base_type == RS::INSTANCE_REFLECTION_PROBE) { + if (cull_data.render_reflection_probe != idata.instance) { + //avoid entering The Matrix + + if ((idata.flags & InstanceData::FLAG_REFLECTION_PROBE_DIRTY) || scene_render->reflection_probe_instance_needs_redraw(RID::from_uint64(idata.instance_data_rid))) { + InstanceReflectionProbeData *reflection_probe = static_cast<InstanceReflectionProbeData *>(idata.instance->base_data); + cull_data.cull->lock.lock(); + if (!reflection_probe->update_list.in_list()) { + reflection_probe->render_step = 0; + reflection_probe_render_list.add_last(&reflection_probe->update_list); + } + cull_data.cull->lock.unlock(); + + idata.flags &= ~uint32_t(InstanceData::FLAG_REFLECTION_PROBE_DIRTY); + } + + if (scene_render->reflection_probe_instance_has_reflection(RID::from_uint64(idata.instance_data_rid))) { + cull_result.reflections.push_back(RID::from_uint64(idata.instance_data_rid)); + } + } + } else if (base_type == RS::INSTANCE_DECAL) { + cull_result.decals.push_back(RID::from_uint64(idata.instance_data_rid)); + + } else if (base_type == RS::INSTANCE_GI_PROBE) { + InstanceGIProbeData *gi_probe = static_cast<InstanceGIProbeData *>(idata.instance->base_data); + cull_data.cull->lock.lock(); + if (!gi_probe->update_element.in_list()) { + gi_probe_update_list.add(&gi_probe->update_element); + } + cull_data.cull->lock.unlock(); + cull_result.gi_probes.push_back(RID::from_uint64(idata.instance_data_rid)); + + } else if (base_type == RS::INSTANCE_LIGHTMAP) { + cull_result.gi_probes.push_back(RID::from_uint64(idata.instance_data_rid)); + } else if (((1 << base_type) & RS::INSTANCE_GEOMETRY_MASK) && !(idata.flags & InstanceData::FLAG_CAST_SHADOWS_ONLY)) { + bool keep = true; + + if (idata.flags & InstanceData::FLAG_REDRAW_IF_VISIBLE) { + RenderingServerDefault::redraw_request(); + } + + if (base_type == RS::INSTANCE_MESH) { + mesh_visible = true; + } else if (base_type == RS::INSTANCE_PARTICLES) { + //particles visible? process them + if (RSG::storage->particles_is_inactive(idata.base_rid)) { + //but if nothing is going on, don't do it. + keep = false; + } else { + cull_data.cull->lock.lock(); + RSG::storage->particles_request_process(idata.base_rid); + cull_data.cull->lock.unlock(); + RSG::storage->particles_set_view_axis(idata.base_rid, -cull_data.cam_transform.basis.get_axis(2).normalized()); + //particles visible? request redraw + RenderingServerDefault::redraw_request(); + } + } + + if (geometry_instance_pair_mask & (1 << RS::INSTANCE_LIGHT) && (idata.flags & InstanceData::FLAG_GEOM_LIGHTING_DIRTY)) { + InstanceGeometryData *geom = static_cast<InstanceGeometryData *>(idata.instance->base_data); + uint32_t idx = 0; + + for (Set<Instance *>::Element *E = geom->lights.front(); E; E = E->next()) { + InstanceLightData *light = static_cast<InstanceLightData *>(E->get()->base_data); + instance_pair_buffer[idx++] = light->instance; + if (idx == MAX_INSTANCE_PAIRS) { + break; + } + } + + scene_render->geometry_instance_pair_light_instances(geom->geometry_instance, instance_pair_buffer, idx); + idata.flags &= ~uint32_t(InstanceData::FLAG_GEOM_LIGHTING_DIRTY); + } + + if (geometry_instance_pair_mask & (1 << RS::INSTANCE_REFLECTION_PROBE) && (idata.flags & InstanceData::FLAG_GEOM_REFLECTION_DIRTY)) { + InstanceGeometryData *geom = static_cast<InstanceGeometryData *>(idata.instance->base_data); + uint32_t idx = 0; + + for (Set<Instance *>::Element *E = geom->reflection_probes.front(); E; E = E->next()) { + InstanceReflectionProbeData *reflection_probe = static_cast<InstanceReflectionProbeData *>(E->get()->base_data); + + instance_pair_buffer[idx++] = reflection_probe->instance; + if (idx == MAX_INSTANCE_PAIRS) { + break; + } + } + + scene_render->geometry_instance_pair_reflection_probe_instances(geom->geometry_instance, instance_pair_buffer, idx); + idata.flags &= ~uint32_t(InstanceData::FLAG_GEOM_REFLECTION_DIRTY); + } + + if (geometry_instance_pair_mask & (1 << RS::INSTANCE_DECAL) && (idata.flags & InstanceData::FLAG_GEOM_DECAL_DIRTY)) { + //InstanceGeometryData *geom = static_cast<InstanceGeometryData *>(idata.instance->base_data); + //todo for GLES3 + idata.flags &= ~uint32_t(InstanceData::FLAG_GEOM_DECAL_DIRTY); + /*for (Set<Instance *>::Element *E = geom->dec.front(); E; E = E->next()) { + InstanceReflectionProbeData *reflection_probe = static_cast<InstanceReflectionProbeData *>(E->get()->base_data); + + instance_pair_buffer[idx++] = reflection_probe->instance; + if (idx==MAX_INSTANCE_PAIRS) { + break; + } + }*/ + //scene_render->geometry_instance_pair_decal_instances(geom->geometry_instance, light_instances, idx); + } + + if (idata.flags & InstanceData::FLAG_GEOM_GI_PROBE_DIRTY) { + InstanceGeometryData *geom = static_cast<InstanceGeometryData *>(idata.instance->base_data); + uint32_t idx = 0; + for (Set<Instance *>::Element *E = geom->gi_probes.front(); E; E = E->next()) { + InstanceGIProbeData *gi_probe = static_cast<InstanceGIProbeData *>(E->get()->base_data); + + instance_pair_buffer[idx++] = gi_probe->probe_instance; + if (idx == MAX_INSTANCE_PAIRS) { + break; + } + } + + scene_render->geometry_instance_pair_gi_probe_instances(geom->geometry_instance, instance_pair_buffer, idx); + idata.flags &= ~uint32_t(InstanceData::FLAG_GEOM_GI_PROBE_DIRTY); + } + + if ((idata.flags & InstanceData::FLAG_LIGHTMAP_CAPTURE) && idata.instance->last_frame_pass != frame_number && !idata.instance->lightmap_target_sh.is_empty() && !idata.instance->lightmap_sh.is_empty()) { + InstanceGeometryData *geom = static_cast<InstanceGeometryData *>(idata.instance->base_data); + Color *sh = idata.instance->lightmap_sh.ptrw(); + const Color *target_sh = idata.instance->lightmap_target_sh.ptr(); + for (uint32_t j = 0; j < 9; j++) { + sh[j] = sh[j].lerp(target_sh[j], MIN(1.0, lightmap_probe_update_speed)); + } + scene_render->geometry_instance_set_lightmap_capture(geom->geometry_instance, sh); + idata.instance->last_frame_pass = frame_number; + } + + if (keep) { + cull_result.geometry_instances.push_back(idata.instance_geometry); + } + } + } + + for (uint32_t j = 0; j < cull_data.cull->shadow_count; j++) { + for (uint32_t k = 0; k < cull_data.cull->shadows[j].cascade_count; k++) { + if (cull_data.scenario->instance_aabbs[i].in_frustum(cull_data.cull->shadows[j].cascades[k].frustum)) { + InstanceData &idata = cull_data.scenario->instance_data[i]; + uint32_t base_type = idata.flags & InstanceData::FLAG_BASE_TYPE_MASK; + + if (((1 << base_type) & RS::INSTANCE_GEOMETRY_MASK) && idata.flags & InstanceData::FLAG_CAST_SHADOWS) { + cull_result.directional_shadows[j].cascade_geometry_instances[k].push_back(idata.instance_geometry); + mesh_visible = true; + } + } + } + } + + for (uint32_t j = 0; j < cull_data.cull->sdfgi.region_count; j++) { + if (cull_data.scenario->instance_aabbs[i].in_aabb(cull_data.cull->sdfgi.region_aabb[j])) { + InstanceData &idata = cull_data.scenario->instance_data[i]; + uint32_t base_type = idata.flags & InstanceData::FLAG_BASE_TYPE_MASK; + + if (base_type == RS::INSTANCE_LIGHT) { + InstanceLightData *instance_light = (InstanceLightData *)idata.instance->base_data; + if (instance_light->bake_mode == RS::LIGHT_BAKE_STATIC && cull_data.cull->sdfgi.region_cascade[j] <= instance_light->max_sdfgi_cascade) { + if (sdfgi_last_light_index != i || sdfgi_last_light_cascade != cull_data.cull->sdfgi.region_cascade[j]) { + sdfgi_last_light_index = i; + sdfgi_last_light_cascade = cull_data.cull->sdfgi.region_cascade[j]; + cull_result.sdfgi_cascade_lights[sdfgi_last_light_cascade].push_back(instance_light->instance); + } + } + } else if ((1 << base_type) & RS::INSTANCE_GEOMETRY_MASK) { + if (idata.flags & InstanceData::FLAG_USES_BAKED_LIGHT) { + cull_result.sdfgi_region_geometry_instances[j].push_back(idata.instance_geometry); + mesh_visible = true; + } + } + } + } + + if (mesh_visible && cull_data.scenario->instance_data[i].flags & InstanceData::FLAG_USES_MESH_INSTANCE) { + cull_result.mesh_instances.push_back(cull_data.scenario->instance_data[i].instance->mesh_instance); + } + } +} + void RendererSceneCull::_prepare_scene(const Transform p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_orthogonal, bool p_cam_vaspect, RID p_render_buffers, RID p_environment, uint32_t p_visible_layers, RID p_scenario, RID p_shadow_atlas, RID p_reflection_probe, float p_screen_lod_threshold, bool p_using_shadows) { // Note, in stereo rendering: // - p_cam_transform will be a transform in the middle of our two eyes @@ -2153,9 +2465,6 @@ void RendererSceneCull::_prepare_scene(const Transform p_cam_transform, const Ca Plane near_plane(p_cam_transform.origin, -p_cam_transform.basis.get_axis(2).normalized()); - uint64_t frame_number = RSG::rasterizer->get_frame_number(); - float lightmap_probe_update_speed = RSG::storage->lightmap_get_probe_capture_update_speed() * RSG::rasterizer->get_frame_delta_time(); - /* STEP 2 - CULL */ cull.frustum = Frustum(planes); @@ -2163,13 +2472,6 @@ void RendererSceneCull::_prepare_scene(const Transform p_cam_transform, const Ca Vector<RID> directional_lights; // directional lights { - //reset shadows - for (int i = 0; i < RendererSceneRender::MAX_DIRECTIONAL_LIGHTS; i++) { - for (int j = 0; j < RendererSceneRender::MAX_DIRECTIONAL_LIGHT_CASCADES; j++) { - cull.shadows[i].cascades[j].cull_result.clear(); - } - } - cull.shadow_count = 0; Vector<Instance *> lights_with_shadow; @@ -2206,18 +2508,7 @@ void RendererSceneCull::_prepare_scene(const Transform p_cam_transform, const Ca { //sdfgi cull.sdfgi.region_count = 0; - for (int i = 0; i < SDFGI_MAX_CASCADES * SDFGI_MAX_REGIONS_PER_CASCADE; i++) { - cull.sdfgi.region_cull_result[i].clear(); - } - - for (int i = 0; i < SDFGI_MAX_CASCADES; i++) { - cull.sdfgi.cascade_lights[i].clear(); - } - if (p_render_buffers.is_valid()) { - for (int i = 0; i < SDFGI_MAX_CASCADES; i++) { - cull.sdfgi.cascade_lights[i].clear(); - } cull.sdfgi.cascade_light_count = 0; uint32_t prev_cascade = 0xFFFFFFFF; @@ -2239,209 +2530,53 @@ void RendererSceneCull::_prepare_scene(const Transform p_cam_transform, const Ca } } - { - //pre-clear results - geometry_instances_to_render.clear(); - light_cull_result.clear(); - lightmap_cull_result.clear(); - reflection_probe_instance_cull_result.clear(); - light_instance_cull_result.clear(); - gi_probe_instance_cull_result.clear(); - lightmap_cull_result.clear(); - decal_instance_cull_result.clear(); - mesh_instance_cull_result.clear(); - } + frustum_cull_result.clear(); { - uint64_t cull_count = scenario->instance_data.size(); - uint32_t sdfgi_last_light_index = 0xFFFFFFFF; - uint32_t sdfgi_last_light_cascade = 0xFFFFFFFF; - - for (uint64_t i = 0; i < cull_count; i++) { - bool mesh_visible = false; - - if (scenario->instance_aabbs[i].in_frustum(cull.frustum)) { - InstanceData &idata = scenario->instance_data[i]; - uint32_t base_type = idata.flags & InstanceData::FLAG_BASE_TYPE_MASK; - - if ((p_visible_layers & idata.layer_mask) == 0) { - //failure - } else if (base_type == RS::INSTANCE_LIGHT) { - light_cull_result.push_back(idata.instance); - light_instance_cull_result.push_back(idata.instance_data_rid); - if (p_shadow_atlas.is_valid() && RSG::storage->light_has_shadow(idata.base_rid)) { - scene_render->light_instance_mark_visible(idata.instance_data_rid); //mark it visible for shadow allocation later - } - - } else if (base_type == RS::INSTANCE_REFLECTION_PROBE) { - if (render_reflection_probe != idata.instance) { - //avoid entering The Matrix - - if ((idata.flags & InstanceData::FLAG_REFLECTION_PROBE_DIRTY) || scene_render->reflection_probe_instance_needs_redraw(idata.instance_data_rid)) { - InstanceReflectionProbeData *reflection_probe = static_cast<InstanceReflectionProbeData *>(idata.instance->base_data); - cull.lock.lock(); - if (!reflection_probe->update_list.in_list()) { - reflection_probe->render_step = 0; - reflection_probe_render_list.add_last(&reflection_probe->update_list); - } - cull.lock.unlock(); - - idata.flags &= ~uint32_t(InstanceData::FLAG_REFLECTION_PROBE_DIRTY); - } - - if (scene_render->reflection_probe_instance_has_reflection(idata.instance_data_rid)) { - reflection_probe_instance_cull_result.push_back(idata.instance_data_rid); - } - } - } else if (base_type == RS::INSTANCE_DECAL) { - decal_instance_cull_result.push_back(idata.instance_data_rid); - - } else if (base_type == RS::INSTANCE_GI_PROBE) { - InstanceGIProbeData *gi_probe = static_cast<InstanceGIProbeData *>(idata.instance->base_data); - cull.lock.lock(); - if (!gi_probe->update_element.in_list()) { - gi_probe_update_list.add(&gi_probe->update_element); - } - cull.lock.unlock(); - gi_probe_instance_cull_result.push_back(idata.instance_data_rid); - - } else if (base_type == RS::INSTANCE_LIGHTMAP) { - lightmap_cull_result.push_back(idata.instance); - } else if (((1 << base_type) & RS::INSTANCE_GEOMETRY_MASK) && !(idata.flags & InstanceData::FLAG_CAST_SHADOWS_ONLY)) { - bool keep = true; - - if (idata.flags & InstanceData::FLAG_REDRAW_IF_VISIBLE) { - RenderingServerDefault::redraw_request(); - } - - if (base_type == RS::INSTANCE_MESH) { - mesh_visible = true; - } else if (base_type == RS::INSTANCE_PARTICLES) { - //particles visible? process them - if (RSG::storage->particles_is_inactive(idata.base_rid)) { - //but if nothing is going on, don't do it. - keep = false; - } else { - cull.lock.lock(); - RSG::storage->particles_request_process(idata.base_rid); - cull.lock.unlock(); - RSG::storage->particles_set_view_axis(idata.base_rid, -p_cam_transform.basis.get_axis(2).normalized()); - //particles visible? request redraw - RenderingServerDefault::redraw_request(); - } - } - - if (pair_volumes_to_mesh && (idata.flags & InstanceData::FLAG_GEOM_LIGHTING_DIRTY)) { - InstanceGeometryData *geom = static_cast<InstanceGeometryData *>(idata.instance->base_data); - int l = 0; - //only called when lights AABB enter/exit this geometry - idata.instance->light_instances.resize(geom->lights.size()); - - for (Set<Instance *>::Element *E = geom->lights.front(); E; E = E->next()) { - InstanceLightData *light = static_cast<InstanceLightData *>(E->get()->base_data); - - idata.instance->light_instances.write[l++] = light->instance; - } - - idata.flags &= ~uint32_t(InstanceData::FLAG_GEOM_LIGHTING_DIRTY); - } - - if (pair_volumes_to_mesh && (idata.flags & InstanceData::FLAG_GEOM_REFLECTION_DIRTY)) { - InstanceGeometryData *geom = static_cast<InstanceGeometryData *>(idata.instance->base_data); - int l = 0; - //only called when reflection probe AABB enter/exit this geometry - idata.instance->reflection_probe_instances.resize(geom->reflection_probes.size()); - - for (Set<Instance *>::Element *E = geom->reflection_probes.front(); E; E = E->next()) { - InstanceReflectionProbeData *reflection_probe = static_cast<InstanceReflectionProbeData *>(E->get()->base_data); - - idata.instance->reflection_probe_instances.write[l++] = reflection_probe->instance; - } - - idata.flags &= ~uint32_t(InstanceData::FLAG_GEOM_REFLECTION_DIRTY); - } - - if (pair_volumes_to_mesh && (idata.flags & InstanceData::FLAG_GEOM_DECAL_DIRTY)) { - //InstanceGeometryData *geom = static_cast<InstanceGeometryData *>(idata.instance->base_data); - //todo for GLES3 - idata.flags &= ~uint32_t(InstanceData::FLAG_GEOM_DECAL_DIRTY); - } - - if (idata.flags & InstanceData::FLAG_GEOM_GI_PROBE_DIRTY) { - InstanceGeometryData *geom = static_cast<InstanceGeometryData *>(idata.instance->base_data); - int l = 0; - //only called when reflection probe AABB enter/exit this geometry - idata.instance->gi_probe_instances.resize(geom->gi_probes.size()); - - for (Set<Instance *>::Element *E = geom->gi_probes.front(); E; E = E->next()) { - InstanceGIProbeData *gi_probe = static_cast<InstanceGIProbeData *>(E->get()->base_data); - - idata.instance->gi_probe_instances.write[l++] = gi_probe->probe_instance; - } - - idata.flags &= ~uint32_t(InstanceData::FLAG_GEOM_GI_PROBE_DIRTY); - } - - if ((idata.flags & InstanceData::FLAG_LIGHTMAP_CAPTURE) && idata.instance->last_frame_pass != frame_number && !idata.instance->lightmap_target_sh.is_empty() && !idata.instance->lightmap_sh.is_empty()) { - Color *sh = idata.instance->lightmap_sh.ptrw(); - const Color *target_sh = idata.instance->lightmap_target_sh.ptr(); - for (uint32_t j = 0; j < 9; j++) { - sh[j] = sh[j].lerp(target_sh[j], MIN(1.0, lightmap_probe_update_speed)); - } - idata.instance->last_frame_pass = frame_number; - } - - if (keep) { - geometry_instances_to_render.push_back(idata.instance); - } - } - } - - for (uint32_t j = 0; j < cull.shadow_count; j++) { - for (uint32_t k = 0; k < cull.shadows[j].cascade_count; k++) { - if (scenario->instance_aabbs[i].in_frustum(cull.shadows[j].cascades[k].frustum)) { - InstanceData &idata = scenario->instance_data[i]; - uint32_t base_type = idata.flags & InstanceData::FLAG_BASE_TYPE_MASK; - - if (((1 << base_type) & RS::INSTANCE_GEOMETRY_MASK) && idata.flags & InstanceData::FLAG_CAST_SHADOWS) { - cull.shadows[j].cascades[k].cull_result.push_back(idata.instance); - mesh_visible = true; - } - } - } + uint64_t cull_from = 0; + uint64_t cull_to = scenario->instance_data.size(); + + FrustumCullData cull_data; + + //prepare for eventual thread usage + cull_data.cull = &cull; + cull_data.scenario = scenario; + cull_data.shadow_atlas = p_shadow_atlas; + cull_data.cam_transform = p_cam_transform; + cull_data.visible_layers = p_visible_layers; + cull_data.render_reflection_probe = render_reflection_probe; +//#define DEBUG_CULL_TIME +#ifdef DEBUG_CULL_TIME + uint64_t time_from = OS::get_singleton()->get_ticks_usec(); +#endif + if (cull_to > thread_cull_threshold) { + //multiple threads + for (uint32_t i = 0; i < frustum_cull_result_threads.size(); i++) { + frustum_cull_result_threads[i].clear(); } - for (uint32_t j = 0; j < cull.sdfgi.region_count; j++) { - if (scenario->instance_aabbs[i].in_aabb(cull.sdfgi.region_aabb[j])) { - InstanceData &idata = scenario->instance_data[i]; - uint32_t base_type = idata.flags & InstanceData::FLAG_BASE_TYPE_MASK; + RendererThreadPool::singleton->thread_work_pool.do_work(frustum_cull_result_threads.size(), this, &RendererSceneCull::_frustum_cull_threaded, &cull_data); - if (base_type == RS::INSTANCE_LIGHT) { - InstanceLightData *instance_light = (InstanceLightData *)idata.instance->base_data; - if (instance_light->bake_mode == RS::LIGHT_BAKE_STATIC && cull.sdfgi.region_cascade[j] <= instance_light->max_sdfgi_cascade) { - if (sdfgi_last_light_index != i || sdfgi_last_light_cascade != cull.sdfgi.region_cascade[j]) { - sdfgi_last_light_index = i; - sdfgi_last_light_cascade = cull.sdfgi.region_cascade[j]; - cull.sdfgi.cascade_lights[sdfgi_last_light_cascade].push_back(instance_light->instance); - } - } - } else if ((1 << base_type) & RS::INSTANCE_GEOMETRY_MASK) { - if (idata.flags & InstanceData::FLAG_USES_BAKED_LIGHT) { - cull.sdfgi.region_cull_result[j].push_back(idata.instance); - mesh_visible = true; - } - } - } + for (uint32_t i = 0; i < frustum_cull_result_threads.size(); i++) { + frustum_cull_result.append_from(frustum_cull_result_threads[i]); } - if (mesh_visible && scenario->instance_data[i].flags & InstanceData::FLAG_USES_MESH_INSTANCE) { - mesh_instance_cull_result.push_back(scenario->instance_data[i].instance->mesh_instance); - } + } else { + //single threaded + _frustum_cull(cull_data, frustum_cull_result, cull_from, cull_to); } - if (mesh_instance_cull_result.size()) { - for (uint64_t i = 0; i < mesh_instance_cull_result.size(); i++) { - RSG::storage->mesh_instance_check_for_update(mesh_instance_cull_result[i]); +#ifdef DEBUG_CULL_TIME + static float time_avg = 0; + static uint32_t time_count = 0; + time_avg += double(OS::get_singleton()->get_ticks_usec() - time_from) / 1000.0; + time_count++; + print_line("time taken: " + rtos(time_avg / time_count)); +#endif + + if (frustum_cull_result.mesh_instances.size()) { + for (uint64_t i = 0; i < frustum_cull_result.mesh_instances.size(); i++) { + RSG::storage->mesh_instance_check_for_update(frustum_cull_result.mesh_instances[i]); } RSG::storage->update_mesh_instances(); } @@ -2454,7 +2589,7 @@ void RendererSceneCull::_prepare_scene(const Transform p_cam_transform, const Ca const Cull::Shadow::Cascade &c = cull.shadows[i].cascades[j]; // print_line("shadow " + itos(i) + " cascade " + itos(j) + " elements: " + itos(c.cull_result.size())); scene_render->light_instance_set_shadow_transform(cull.shadows[i].light_instance, c.projection, c.transform, c.zfar, c.split, j, c.shadow_texel_size, c.bias_scale, c.range_begin, c.uv_scale); - scene_render->render_shadow(cull.shadows[i].light_instance, p_shadow_atlas, j, c.cull_result, near_plane, p_cam_projection.get_lod_multiplier(), p_screen_lod_threshold); + scene_render->render_shadow(cull.shadows[i].light_instance, p_shadow_atlas, j, frustum_cull_result.directional_shadows[i].cascade_geometry_instances[j], near_plane, p_cam_projection.get_lod_multiplier(), p_screen_lod_threshold); } } @@ -2464,19 +2599,19 @@ void RendererSceneCull::_prepare_scene(const Transform p_cam_transform, const Ca if (cull.sdfgi.region_count > 0) { //update regions for (uint32_t i = 0; i < cull.sdfgi.region_count; i++) { - scene_render->render_sdfgi(p_render_buffers, i, cull.sdfgi.region_cull_result[i]); + scene_render->render_sdfgi(p_render_buffers, i, frustum_cull_result.sdfgi_region_geometry_instances[i]); } //check if static lights were culled bool static_lights_culled = false; for (uint32_t i = 0; i < cull.sdfgi.cascade_light_count; i++) { - if (cull.sdfgi.cascade_lights[i].size()) { + if (frustum_cull_result.sdfgi_cascade_lights[i].size()) { static_lights_culled = true; break; } } if (static_lights_culled) { - scene_render->render_sdfgi_static_lights(p_render_buffers, cull.sdfgi.cascade_light_count, cull.sdfgi.cascade_light_index, cull.sdfgi.cascade_lights); + scene_render->render_sdfgi_static_lights(p_render_buffers, cull.sdfgi.cascade_light_count, cull.sdfgi.cascade_light_index, frustum_cull_result.sdfgi_cascade_lights); } } @@ -2505,8 +2640,8 @@ void RendererSceneCull::_prepare_scene(const Transform p_cam_transform, const Ca //SortArray<Instance*,_InstanceLightsort> sorter; //sorter.sort(light_cull_result,light_cull_count); - for (uint32_t i = 0; i < (uint32_t)light_cull_result.size(); i++) { - Instance *ins = light_cull_result[i]; + for (uint32_t i = 0; i < (uint32_t)frustum_cull_result.lights.size(); i++) { + Instance *ins = frustum_cull_result.lights[i]; if (!p_shadow_atlas.is_valid() || !RSG::storage->light_has_shadow(ins->base)) { continue; @@ -2602,7 +2737,7 @@ void RendererSceneCull::_prepare_scene(const Transform p_cam_transform, const Ca //append the directional lights to the lights culled for (int i = 0; i < directional_lights.size(); i++) { - light_instance_cull_result.push_back(directional_lights[i]); + frustum_cull_result.light_instances.push_back(directional_lights[i]); } } @@ -2639,7 +2774,7 @@ void RendererSceneCull::_render_scene(RID p_render_buffers, const Transform p_ca /* PROCESS GEOMETRY AND DRAW SCENE */ RENDER_TIMESTAMP("Render Scene "); - scene_render->render_scene(p_render_buffers, p_cam_transform, p_cam_projection, p_cam_orthogonal, geometry_instances_to_render, light_instance_cull_result, reflection_probe_instance_cull_result, gi_probe_instance_cull_result, decal_instance_cull_result, lightmap_cull_result, p_environment, camera_effects, p_shadow_atlas, p_reflection_probe.is_valid() ? RID() : scenario->reflection_atlas, p_reflection_probe, p_reflection_probe_pass, p_screen_lod_threshold); + scene_render->render_scene(p_render_buffers, p_cam_transform, p_cam_projection, p_cam_orthogonal, frustum_cull_result.geometry_instances, frustum_cull_result.light_instances, frustum_cull_result.reflections, frustum_cull_result.gi_probes, frustum_cull_result.decals, frustum_cull_result.lightmaps, p_environment, camera_effects, p_shadow_atlas, p_reflection_probe.is_valid() ? RID() : scenario->reflection_atlas, p_reflection_probe, p_reflection_probe_pass, p_screen_lod_threshold); } void RendererSceneCull::render_empty_scene(RID p_render_buffers, RID p_scenario, RID p_shadow_atlas) { @@ -2654,7 +2789,7 @@ void RendererSceneCull::render_empty_scene(RID p_render_buffers, RID p_scenario, environment = scenario->fallback_environment; } RENDER_TIMESTAMP("Render Empty Scene "); - scene_render->render_scene(p_render_buffers, Transform(), CameraMatrix(), true, PagedArray<RendererSceneRender::InstanceBase *>(), PagedArray<RID>(), PagedArray<RID>(), PagedArray<RID>(), PagedArray<RID>(), PagedArray<RendererSceneRender::InstanceBase *>(), RID(), RID(), p_shadow_atlas, scenario->reflection_atlas, RID(), 0, 0); + scene_render->render_scene(p_render_buffers, Transform(), CameraMatrix(), true, PagedArray<RendererSceneRender::GeometryInstance *>(), PagedArray<RID>(), PagedArray<RID>(), PagedArray<RID>(), PagedArray<RID>(), PagedArray<RID>(), RID(), RID(), p_shadow_atlas, scenario->reflection_atlas, RID(), 0, 0); #endif } @@ -2929,7 +3064,9 @@ void RendererSceneCull::render_probes() { update_lights = true; } - geometry_instances_to_render.clear(); + frustum_cull_result.geometry_instances.clear(); + + RID instance_pair_buffer[MAX_INSTANCE_PAIRS]; for (Set<Instance *>::Element *E = probe->dynamic_geometries.front(); E; E = E->next()) { Instance *ins = E->get(); @@ -2939,24 +3076,25 @@ void RendererSceneCull::render_probes() { InstanceGeometryData *geom = (InstanceGeometryData *)ins->base_data; if (ins->scenario && ins->array_index >= 0 && (ins->scenario->instance_data[ins->array_index].flags & InstanceData::FLAG_GEOM_GI_PROBE_DIRTY)) { - //giprobes may be dirty, so update - int l = 0; - //only called when reflection probe AABB enter/exit this geometry - ins->gi_probe_instances.resize(geom->gi_probes.size()); - + uint32_t idx = 0; for (Set<Instance *>::Element *F = geom->gi_probes.front(); F; F = F->next()) { InstanceGIProbeData *gi_probe2 = static_cast<InstanceGIProbeData *>(F->get()->base_data); - ins->gi_probe_instances.write[l++] = gi_probe2->probe_instance; + instance_pair_buffer[idx++] = gi_probe2->probe_instance; + if (idx == MAX_INSTANCE_PAIRS) { + break; + } } + scene_render->geometry_instance_pair_gi_probe_instances(geom->geometry_instance, instance_pair_buffer, idx); + ins->scenario->instance_data[ins->array_index].flags &= ~uint32_t(InstanceData::FLAG_GEOM_GI_PROBE_DIRTY); } - geometry_instances_to_render.push_back(E->get()); + frustum_cull_result.geometry_instances.push_back(geom->geometry_instance); } - scene_render->gi_probe_update(probe->probe_instance, update_lights, probe->light_instances, geometry_instances_to_render); + scene_render->gi_probe_update(probe->probe_instance, update_lights, probe->light_instances, frustum_cull_result.geometry_instances); gi_probe_update_list.remove(gi_probe); @@ -2971,7 +3109,7 @@ void RendererSceneCull::render_particle_colliders() { if (hfpc->scenario && hfpc->base_type == RS::INSTANCE_PARTICLES_COLLISION && RSG::storage->particles_collision_is_heightfield(hfpc->base)) { //update heightfield instance_cull_result.clear(); - geometry_instances_to_render.clear(); + frustum_cull_result.geometry_instances.clear(); struct CullAABB { PagedArray<Instance *> *result; @@ -2992,16 +3130,17 @@ void RendererSceneCull::render_particle_colliders() { if (!instance || !((1 << instance->base_type) & (RS::INSTANCE_GEOMETRY_MASK & (~(1 << RS::INSTANCE_PARTICLES))))) { //all but particles to avoid self collision continue; } - geometry_instances_to_render.push_back(instance); + InstanceGeometryData *geom = static_cast<InstanceGeometryData *>(instance->base_data); + frustum_cull_result.geometry_instances.push_back(geom->geometry_instance); } - scene_render->render_particle_collider_heightfield(hfpc->base, hfpc->transform, geometry_instances_to_render); + scene_render->render_particle_collider_heightfield(hfpc->base, hfpc->transform, frustum_cull_result.geometry_instances); } heightfield_particle_colliders_update_list.erase(heightfield_particle_colliders_update_list.front()); } } -void RendererSceneCull::_update_instance_shader_parameters_from_material(Map<StringName, RendererSceneRender::InstanceBase::InstanceShaderParameter> &isparams, const Map<StringName, RendererSceneRender::InstanceBase::InstanceShaderParameter> &existing_isparams, RID p_material) { +void RendererSceneCull::_update_instance_shader_parameters_from_material(Map<StringName, Instance::InstanceShaderParameter> &isparams, const Map<StringName, Instance::InstanceShaderParameter> &existing_isparams, RID p_material) { List<RendererStorage::InstanceShaderParam> plist; RSG::storage->material_get_instance_shader_parameters(p_material, &plist); for (List<RendererStorage::InstanceShaderParam>::Element *E = plist.front(); E; E = E->next()) { @@ -3016,7 +3155,7 @@ void RendererSceneCull::_update_instance_shader_parameters_from_material(Map<Str continue; //first one found always has priority } - RendererSceneRender::InstanceBase::InstanceShaderParameter isp; + Instance::InstanceShaderParameter isp; isp.index = E->get().index; isp.info = E->get().info; isp.default_value = E->get().default_value; @@ -3035,14 +3174,14 @@ void RendererSceneCull::_update_dirty_instance(Instance *p_instance) { } if (p_instance->update_dependencies) { - p_instance->instance_increase_version(); + p_instance->dependency_tracker.update_begin(); if (p_instance->base.is_valid()) { - RSG::storage->base_update_dependency(p_instance->base, p_instance); + RSG::storage->base_update_dependency(p_instance->base, &p_instance->dependency_tracker); } if (p_instance->material_override.is_valid()) { - RSG::storage->material_update_dependency(p_instance->material_override, p_instance); + RSG::storage->material_update_dependency(p_instance->material_override, &p_instance->dependency_tracker); } if (p_instance->base_type == RS::INSTANCE_MESH) { @@ -3059,7 +3198,7 @@ void RendererSceneCull::_update_dirty_instance(Instance *p_instance) { bool can_cast_shadows = true; bool is_animated = false; - Map<StringName, RendererSceneRender::InstanceBase::InstanceShaderParameter> isparams; + Map<StringName, Instance::InstanceShaderParameter> isparams; if (p_instance->cast_shadows == RS::SHADOW_CASTING_SETTING_OFF) { can_cast_shadows = false; @@ -3094,7 +3233,7 @@ void RendererSceneCull::_update_dirty_instance(Instance *p_instance) { _update_instance_shader_parameters_from_material(isparams, p_instance->instance_shader_parameters, mat); - RSG::storage->material_update_dependency(mat, p_instance); + RSG::storage->material_update_dependency(mat, &p_instance->dependency_tracker); } } @@ -3125,7 +3264,7 @@ void RendererSceneCull::_update_dirty_instance(Instance *p_instance) { _update_instance_shader_parameters_from_material(isparams, p_instance->instance_shader_parameters, mat); - RSG::storage->material_update_dependency(mat, p_instance); + RSG::storage->material_update_dependency(mat, &p_instance->dependency_tracker); } } @@ -3133,7 +3272,7 @@ void RendererSceneCull::_update_dirty_instance(Instance *p_instance) { can_cast_shadows = false; } - RSG::storage->base_update_dependency(mesh, p_instance); + RSG::storage->base_update_dependency(mesh, &p_instance->dependency_tracker); } } else if (p_instance->base_type == RS::INSTANCE_IMMEDIATE) { RID mat = RSG::storage->immediate_get_material(p_instance->base); @@ -3151,7 +3290,7 @@ void RendererSceneCull::_update_dirty_instance(Instance *p_instance) { } if (mat.is_valid()) { - RSG::storage->material_update_dependency(mat, p_instance); + RSG::storage->material_update_dependency(mat, &p_instance->dependency_tracker); } } else if (p_instance->base_type == RS::INSTANCE_PARTICLES) { @@ -3182,7 +3321,7 @@ void RendererSceneCull::_update_dirty_instance(Instance *p_instance) { _update_instance_shader_parameters_from_material(isparams, p_instance->instance_shader_parameters, mat); - RSG::storage->material_update_dependency(mat, p_instance); + RSG::storage->material_update_dependency(mat, &p_instance->dependency_tracker); } } } @@ -3210,7 +3349,9 @@ void RendererSceneCull::_update_dirty_instance(Instance *p_instance) { p_instance->instance_allocated_shader_parameters = (p_instance->instance_shader_parameters.size() > 0); if (p_instance->instance_allocated_shader_parameters) { p_instance->instance_allocated_shader_parameters_offset = RSG::storage->global_variables_instance_allocate(p_instance->self); - for (Map<StringName, RendererSceneRender::InstanceBase::InstanceShaderParameter>::Element *E = p_instance->instance_shader_parameters.front(); E; E = E->next()) { + scene_render->geometry_instance_set_instance_shader_parameters_offset(geom->geometry_instance, p_instance->instance_allocated_shader_parameters_offset); + + for (Map<StringName, Instance::InstanceShaderParameter>::Element *E = p_instance->instance_shader_parameters.front(); E; E = E->next()) { if (E->get().value.get_type() != Variant::NIL) { RSG::storage->global_variables_instance_update(p_instance->self, E->get().index, E->get().value); } @@ -3218,15 +3359,21 @@ void RendererSceneCull::_update_dirty_instance(Instance *p_instance) { } else { RSG::storage->global_variables_instance_free(p_instance->self); p_instance->instance_allocated_shader_parameters_offset = -1; + scene_render->geometry_instance_set_instance_shader_parameters_offset(geom->geometry_instance, -1); } } } if (p_instance->skeleton.is_valid()) { - RSG::storage->skeleton_update_dependency(p_instance->skeleton, p_instance); + RSG::storage->skeleton_update_dependency(p_instance->skeleton, &p_instance->dependency_tracker); } - p_instance->clean_up_dependencies(); + p_instance->dependency_tracker.update_end(); + + if ((1 << p_instance->base_type) & RS::INSTANCE_GEOMETRY_MASK) { + InstanceGeometryData *geom = static_cast<InstanceGeometryData *>(p_instance->base_data); + scene_render->geometry_instance_set_surface_materials(geom->geometry_instance, p_instance->materials); + } } _instance_update_list.remove(&p_instance->update_item); @@ -3322,70 +3469,40 @@ TypedArray<Image> RendererSceneCull::bake_render_uv2(RID p_base, const Vector<RI RendererSceneCull *RendererSceneCull::singleton = nullptr; +void RendererSceneCull::set_scene_render(RendererSceneRender *p_scene_render) { + scene_render = p_scene_render; + geometry_instance_pair_mask = scene_render->geometry_instance_get_pair_mask(); +} + RendererSceneCull::RendererSceneCull() { render_pass = 1; singleton = this; - pair_volumes_to_mesh = false; instance_cull_result.set_page_pool(&instance_cull_page_pool); - mesh_instance_cull_result.set_page_pool(&rid_cull_page_pool); instance_shadow_cull_result.set_page_pool(&instance_cull_page_pool); - instance_sdfgi_cull_result.set_page_pool(&instance_cull_page_pool); - light_cull_result.set_page_pool(&instance_cull_page_pool); - geometry_instances_to_render.set_page_pool(&base_instance_cull_page_pool); - geometry_instances_to_shadow_render.set_page_pool(&base_instance_cull_page_pool); - lightmap_cull_result.set_page_pool(&base_instance_cull_page_pool); - - reflection_probe_instance_cull_result.set_page_pool(&rid_cull_page_pool); - light_instance_cull_result.set_page_pool(&rid_cull_page_pool); - gi_probe_instance_cull_result.set_page_pool(&rid_cull_page_pool); - decal_instance_cull_result.set_page_pool(&rid_cull_page_pool); - - for (int i = 0; i < RendererSceneRender::MAX_DIRECTIONAL_LIGHTS; i++) { - for (int j = 0; j < RendererSceneRender::MAX_DIRECTIONAL_LIGHT_CASCADES; j++) { - cull.shadows[i].cascades[j].cull_result.set_page_pool(&base_instance_cull_page_pool); - } - } + geometry_instances_to_shadow_render.set_page_pool(&geometry_instance_cull_page_pool); - for (int i = 0; i < SDFGI_MAX_CASCADES * SDFGI_MAX_REGIONS_PER_CASCADE; i++) { - cull.sdfgi.region_cull_result[i].set_page_pool(&base_instance_cull_page_pool); - } - - for (int i = 0; i < SDFGI_MAX_CASCADES; i++) { - cull.sdfgi.cascade_lights[i].set_page_pool(&rid_cull_page_pool); + frustum_cull_result.init(&rid_cull_page_pool, &geometry_instance_cull_page_pool, &instance_cull_page_pool); + frustum_cull_result_threads.resize(RendererThreadPool::singleton->thread_work_pool.get_thread_count()); + for (uint32_t i = 0; i < frustum_cull_result_threads.size(); i++) { + frustum_cull_result_threads[i].init(&rid_cull_page_pool, &geometry_instance_cull_page_pool, &instance_cull_page_pool); } indexer_update_iterations = GLOBAL_GET("rendering/spatial_indexer/update_iterations_per_frame"); + thread_cull_threshold = GLOBAL_GET("rendering/spatial_indexer/threaded_cull_minimum_instances"); + thread_cull_threshold = MAX(thread_cull_threshold, (uint32_t)RendererThreadPool::singleton->thread_work_pool.get_thread_count()); //make sure there is at least one thread per CPU } RendererSceneCull::~RendererSceneCull() { instance_cull_result.reset(); - mesh_instance_cull_result.reset(); instance_shadow_cull_result.reset(); - instance_sdfgi_cull_result.reset(); - light_cull_result.reset(); - geometry_instances_to_render.reset(); geometry_instances_to_shadow_render.reset(); - lightmap_cull_result.reset(); - - reflection_probe_instance_cull_result.reset(); - light_instance_cull_result.reset(); - gi_probe_instance_cull_result.reset(); - decal_instance_cull_result.reset(); - - for (int i = 0; i < RendererSceneRender::MAX_DIRECTIONAL_LIGHTS; i++) { - for (int j = 0; j < RendererSceneRender::MAX_DIRECTIONAL_LIGHT_CASCADES; j++) { - cull.shadows[i].cascades[j].cull_result.reset(); - } - } - - for (int i = 0; i < SDFGI_MAX_CASCADES * SDFGI_MAX_REGIONS_PER_CASCADE; i++) { - cull.sdfgi.region_cull_result[i].reset(); - } - for (int i = 0; i < SDFGI_MAX_CASCADES; i++) { - cull.sdfgi.cascade_lights[i].reset(); + frustum_cull_result.reset(); + for (uint32_t i = 0; i < frustum_cull_result_threads.size(); i++) { + frustum_cull_result_threads[i].reset(); } + frustum_cull_result_threads.clear(); } diff --git a/servers/rendering/renderer_scene_cull.h b/servers/rendering/renderer_scene_cull.h index b755efd877..796fb14743 100644 --- a/servers/rendering/renderer_scene_cull.h +++ b/servers/rendering/renderer_scene_cull.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -53,7 +53,8 @@ public: enum { SDFGI_MAX_CASCADES = 8, - SDFGI_MAX_REGIONS_PER_CASCADE = 3 + SDFGI_MAX_REGIONS_PER_CASCADE = 3, + MAX_INSTANCE_PAIRS = 32 }; uint64_t render_pass; @@ -249,7 +250,10 @@ public: uint32_t flags = 0; uint32_t layer_mask = 0; //for fast layer-mask discard RID base_rid; - RID instance_data_rid; + union { + uint64_t instance_data_rid; + RendererSceneRender::GeometryInstance *instance_geometry; + }; Instance *instance = nullptr; }; @@ -296,7 +300,7 @@ public: static void _instance_pair(Instance *p_A, Instance *p_B); static void _instance_unpair(Instance *p_A, Instance *p_B); - static void _instance_update_mesh_instance(Instance *p_instance); + void _instance_update_mesh_instance(Instance *p_instance); virtual RID scenario_create(); @@ -325,7 +329,55 @@ public: virtual ~InstanceBaseData() {} }; - struct Instance : RendererSceneRender::InstanceBase { + struct Instance { + RS::InstanceType base_type; + RID base; + + RID skeleton; + RID material_override; + + RID mesh_instance; //only used for meshes and when skeleton/blendshapes exist + + Transform transform; + + float lod_bias; + + Vector<RID> materials; + + RS::ShadowCastingSetting cast_shadows; + + uint32_t layer_mask; + //fit in 32 bits + bool mirror : 8; + bool receive_shadows : 8; + bool visible : 8; + bool baked_light : 2; //this flag is only to know if it actually did use baked light + bool dynamic_gi : 2; //same above for dynamic objects + bool redraw_if_visible : 4; + + Instance *lightmap; + Rect2 lightmap_uv_scale; + int lightmap_slice_index; + uint32_t lightmap_cull_index; + Vector<Color> lightmap_sh; //spherical harmonic + + AABB aabb; + AABB transformed_aabb; + AABB prev_transformed_aabb; + + struct InstanceShaderParameter { + int32_t index = -1; + Variant value; + Variant default_value; + PropertyInfo info; + }; + + Map<StringName, InstanceShaderParameter> instance_shader_parameters; + bool instance_allocated_shader_parameters = false; + int32_t instance_allocated_shader_parameters_offset = -1; + + // + RID self; //scenario stuff DynamicBVH::ID indexer_id; @@ -360,23 +412,61 @@ public: SelfList<InstancePair>::List pairs; uint64_t pair_check; - virtual void dependency_deleted(RID p_dependency) { - if (p_dependency == base) { - singleton->instance_set_base(self, RID()); - } else if (p_dependency == skeleton) { - singleton->instance_attach_skeleton(self, RID()); - } else { - singleton->_instance_queue_update(this, false, true); + RendererStorage::DependencyTracker dependency_tracker; + + static void dependency_changed(RendererStorage::DependencyChangedNotification p_notification, RendererStorage::DependencyTracker *tracker) { + Instance *instance = (Instance *)tracker->userdata; + switch (p_notification) { + case RendererStorage::DEPENDENCY_CHANGED_SKELETON_DATA: + case RendererStorage::DEPENDENCY_CHANGED_AABB: { + singleton->_instance_queue_update(instance, true, false); + + } break; + case RendererStorage::DEPENDENCY_CHANGED_MATERIAL: { + singleton->_instance_queue_update(instance, false, true); + } break; + case RendererStorage::DEPENDENCY_CHANGED_MESH: + case RendererStorage::DEPENDENCY_CHANGED_MULTIMESH: + case RendererStorage::DEPENDENCY_CHANGED_DECAL: + case RendererStorage::DEPENDENCY_CHANGED_LIGHT: + case RendererStorage::DEPENDENCY_CHANGED_REFLECTION_PROBE: { + singleton->_instance_queue_update(instance, true, true); + } break; + case RendererStorage::DEPENDENCY_CHANGED_MULTIMESH_VISIBLE_INSTANCES: + case RendererStorage::DEPENDENCY_CHANGED_SKELETON_BONES: { + //ignored + } break; } } - virtual void dependency_changed(bool p_aabb, bool p_dependencies) { - singleton->_instance_queue_update(this, p_aabb, p_dependencies); + static void dependency_deleted(const RID &p_dependency, RendererStorage::DependencyTracker *tracker) { + Instance *instance = (Instance *)tracker->userdata; + + if (p_dependency == instance->base) { + singleton->instance_set_base(instance->self, RID()); + } else if (p_dependency == instance->skeleton) { + singleton->instance_attach_skeleton(instance->self, RID()); + } else { + singleton->_instance_queue_update(instance, false, true); + } } Instance() : scenario_item(this), update_item(this) { + base_type = RS::INSTANCE_NONE; + cast_shadows = RS::SHADOW_CASTING_SETTING_ON; + receive_shadows = true; + visible = true; + layer_mask = 1; + baked_light = false; + dynamic_gi = false; + redraw_if_visible = false; + lightmap_slice_index = 0; + lightmap = nullptr; + lightmap_cull_index = 0; + lod_bias = 1.0; + scenario = nullptr; update_aabb = false; @@ -399,6 +489,10 @@ public: pair_check = 0; array_index = -1; + + dependency_tracker.userdata = this; + dependency_tracker.changed_callback = dependency_changed; + dependency_tracker.deleted_callback = dependency_deleted; } ~Instance() { @@ -415,6 +509,7 @@ public: void _instance_queue_update(Instance *p_instance, bool p_update_aabb, bool p_update_dependencies = false); struct InstanceGeometryData : public InstanceBaseData { + RendererSceneRender::GeometryInstance *geometry_instance = nullptr; Set<Instance *> lights; bool can_cast_shadows; bool material_is_animated; @@ -458,6 +553,10 @@ public: SelfList<InstanceReflectionProbeData>::List reflection_probe_render_list; + struct InstanceParticlesCollisionData : public InstanceBaseData { + RID instance; + }; + struct InstanceLightData : public InstanceBaseData { RID instance; uint64_t last_version; @@ -523,6 +622,7 @@ public: SelfList<InstanceGIProbeData>::List gi_probe_update_list; struct InstanceLightmapData : public InstanceBaseData { + RID instance; Set<Instance *> geometries; Set<Instance *> users; @@ -588,38 +688,138 @@ public: } }; - struct CullResult { - PagedArray<Instance *> *result; - _FORCE_INLINE_ bool operator()(void *p_data) { - Instance *p_instance = (Instance *)p_data; - result->push_back(p_instance); - return false; - } - }; - Set<Instance *> heightfield_particle_colliders_update_list; PagedArrayPool<Instance *> instance_cull_page_pool; - PagedArrayPool<RendererSceneRender::InstanceBase *> base_instance_cull_page_pool; + PagedArrayPool<RendererSceneRender::GeometryInstance *> geometry_instance_cull_page_pool; PagedArrayPool<RID> rid_cull_page_pool; PagedArray<Instance *> instance_cull_result; - PagedArray<RID> mesh_instance_cull_result; - PagedArray<RendererSceneRender::InstanceBase *> geometry_instances_to_render; PagedArray<Instance *> instance_shadow_cull_result; - PagedArray<RendererSceneRender::InstanceBase *> geometry_instances_to_shadow_render; - PagedArray<Instance *> instance_sdfgi_cull_result; - PagedArray<Instance *> light_cull_result; - PagedArray<RendererSceneRender::InstanceBase *> lightmap_cull_result; - PagedArray<RID> reflection_probe_instance_cull_result; - PagedArray<RID> light_instance_cull_result; + PagedArray<RendererSceneRender::GeometryInstance *> geometry_instances_to_shadow_render; + + struct FrustumCullResult { + PagedArray<RendererSceneRender::GeometryInstance *> geometry_instances; + PagedArray<Instance *> lights; + PagedArray<RID> light_instances; + PagedArray<RID> lightmaps; + PagedArray<RID> reflections; + PagedArray<RID> decals; + PagedArray<RID> gi_probes; + PagedArray<RID> mesh_instances; + + struct DirectionalShadow { + PagedArray<RendererSceneRender::GeometryInstance *> cascade_geometry_instances[RendererSceneRender::MAX_DIRECTIONAL_LIGHT_CASCADES]; + } directional_shadows[RendererSceneRender::MAX_DIRECTIONAL_LIGHTS]; + + PagedArray<RendererSceneRender::GeometryInstance *> sdfgi_region_geometry_instances[SDFGI_MAX_CASCADES * SDFGI_MAX_REGIONS_PER_CASCADE]; + PagedArray<RID> sdfgi_cascade_lights[SDFGI_MAX_CASCADES]; + + void clear() { + geometry_instances.clear(); + lights.clear(); + light_instances.clear(); + lightmaps.clear(); + reflections.clear(); + decals.clear(); + gi_probes.clear(); + mesh_instances.clear(); + for (int i = 0; i < RendererSceneRender::MAX_DIRECTIONAL_LIGHTS; i++) { + for (int j = 0; j < RendererSceneRender::MAX_DIRECTIONAL_LIGHT_CASCADES; j++) { + directional_shadows[i].cascade_geometry_instances[j].clear(); + } + } - PagedArray<RID> gi_probe_instance_cull_result; - PagedArray<RID> decal_instance_cull_result; + for (int i = 0; i < SDFGI_MAX_CASCADES * SDFGI_MAX_REGIONS_PER_CASCADE; i++) { + sdfgi_region_geometry_instances[i].clear(); + } + + for (int i = 0; i < SDFGI_MAX_CASCADES; i++) { + sdfgi_cascade_lights[i].clear(); + } + } + + void reset() { + geometry_instances.reset(); + lights.reset(); + light_instances.reset(); + lightmaps.reset(); + reflections.reset(); + decals.reset(); + gi_probes.reset(); + mesh_instances.reset(); + for (int i = 0; i < RendererSceneRender::MAX_DIRECTIONAL_LIGHTS; i++) { + for (int j = 0; j < RendererSceneRender::MAX_DIRECTIONAL_LIGHT_CASCADES; j++) { + directional_shadows[i].cascade_geometry_instances[j].reset(); + } + } + + for (int i = 0; i < SDFGI_MAX_CASCADES * SDFGI_MAX_REGIONS_PER_CASCADE; i++) { + sdfgi_region_geometry_instances[i].reset(); + } + + for (int i = 0; i < SDFGI_MAX_CASCADES; i++) { + sdfgi_cascade_lights[i].reset(); + } + } + + void append_from(FrustumCullResult &p_cull_result) { + geometry_instances.merge_unordered(p_cull_result.geometry_instances); + lights.merge_unordered(p_cull_result.lights); + light_instances.merge_unordered(p_cull_result.light_instances); + lightmaps.merge_unordered(p_cull_result.lightmaps); + reflections.merge_unordered(p_cull_result.reflections); + decals.merge_unordered(p_cull_result.decals); + gi_probes.merge_unordered(p_cull_result.gi_probes); + mesh_instances.merge_unordered(p_cull_result.mesh_instances); + + for (int i = 0; i < RendererSceneRender::MAX_DIRECTIONAL_LIGHTS; i++) { + for (int j = 0; j < RendererSceneRender::MAX_DIRECTIONAL_LIGHT_CASCADES; j++) { + directional_shadows[i].cascade_geometry_instances[j].merge_unordered(p_cull_result.directional_shadows[i].cascade_geometry_instances[j]); + } + } + + for (int i = 0; i < SDFGI_MAX_CASCADES * SDFGI_MAX_REGIONS_PER_CASCADE; i++) { + sdfgi_region_geometry_instances[i].merge_unordered(p_cull_result.sdfgi_region_geometry_instances[i]); + } + + for (int i = 0; i < SDFGI_MAX_CASCADES; i++) { + sdfgi_cascade_lights[i].merge_unordered(p_cull_result.sdfgi_cascade_lights[i]); + } + } + + void init(PagedArrayPool<RID> *p_rid_pool, PagedArrayPool<RendererSceneRender::GeometryInstance *> *p_geometry_instance_pool, PagedArrayPool<Instance *> *p_instance_pool) { + geometry_instances.set_page_pool(p_geometry_instance_pool); + light_instances.set_page_pool(p_rid_pool); + lights.set_page_pool(p_instance_pool); + lightmaps.set_page_pool(p_rid_pool); + reflections.set_page_pool(p_rid_pool); + decals.set_page_pool(p_rid_pool); + mesh_instances.set_page_pool(p_rid_pool); + for (int i = 0; i < RendererSceneRender::MAX_DIRECTIONAL_LIGHTS; i++) { + for (int j = 0; j < RendererSceneRender::MAX_DIRECTIONAL_LIGHT_CASCADES; j++) { + directional_shadows[i].cascade_geometry_instances[j].set_page_pool(p_geometry_instance_pool); + } + } + + for (int i = 0; i < SDFGI_MAX_CASCADES * SDFGI_MAX_REGIONS_PER_CASCADE; i++) { + sdfgi_region_geometry_instances[i].set_page_pool(p_geometry_instance_pool); + } + + for (int i = 0; i < SDFGI_MAX_CASCADES; i++) { + sdfgi_cascade_lights[i].set_page_pool(p_rid_pool); + } + } + }; + + FrustumCullResult frustum_cull_result; + LocalVector<FrustumCullResult> frustum_cull_result_threads; + + uint32_t thread_cull_threshold = 200; RID_PtrOwner<Instance> instance_owner; - bool pair_volumes_to_mesh; // used in traditional forward, unnecesary on clustered + uint32_t geometry_instance_pair_mask; // used in traditional forward, unnecesary on clustered virtual RID instance_create(); @@ -653,7 +853,7 @@ public: virtual void instance_geometry_set_lightmap(RID p_instance, RID p_lightmap, const Rect2 &p_lightmap_uv_scale, int p_slice_index); virtual void instance_geometry_set_lod_bias(RID p_instance, float p_lod_bias); - void _update_instance_shader_parameters_from_material(Map<StringName, RendererSceneRender::InstanceBase::InstanceShaderParameter> &isparams, const Map<StringName, RendererSceneRender::InstanceBase::InstanceShaderParameter> &existing_isparams, RID p_material); + void _update_instance_shader_parameters_from_material(Map<StringName, Instance::InstanceShaderParameter> &isparams, const Map<StringName, Instance::InstanceShaderParameter> &existing_isparams, RID p_material); virtual void instance_geometry_set_shader_parameter(RID p_instance, const StringName &p_parameter, const Variant &p_value); virtual void instance_geometry_get_shader_parameter_list(RID p_instance, List<PropertyInfo> *p_parameters) const; @@ -687,8 +887,6 @@ public: real_t range_begin; Vector2 uv_scale; - PagedArray<RendererSceneRender::InstanceBase *> cull_result; - } cascades[RendererSceneRender::MAX_DIRECTIONAL_LIGHT_CASCADES]; //max 4 cascades uint32_t cascade_count; @@ -698,12 +896,10 @@ public: struct SDFGI { //have arrays here because SDFGI functions expects this, plus regions can have areas - PagedArray<RendererSceneRender::InstanceBase *> region_cull_result[SDFGI_MAX_CASCADES * SDFGI_MAX_REGIONS_PER_CASCADE]; AABB region_aabb[SDFGI_MAX_CASCADES * SDFGI_MAX_REGIONS_PER_CASCADE]; //max 3 regions per cascade uint32_t region_cascade[SDFGI_MAX_CASCADES * SDFGI_MAX_REGIONS_PER_CASCADE]; //max 3 regions per cascade uint32_t region_count = 0; - PagedArray<RID> cascade_lights[SDFGI_MAX_CASCADES]; uint32_t cascade_light_index[SDFGI_MAX_CASCADES]; uint32_t cascade_light_count = 0; @@ -714,6 +910,18 @@ public: Frustum frustum; } cull; + struct FrustumCullData { + Cull *cull; + Scenario *scenario; + RID shadow_atlas; + Transform cam_transform; + uint32_t visible_layers; + Instance *render_reflection_probe; + }; + + void _frustum_cull_threaded(uint32_t p_thread, FrustumCullData *cull_data); + void _frustum_cull(FrustumCullData &cull_data, FrustumCullResult &cull_result, uint64_t p_from, uint64_t p_to); + bool _render_reflection_probe_step(Instance *p_instance, int p_step); void _prepare_scene(const Transform p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_orthogonal, bool p_cam_vaspect, RID p_render_buffers, RID p_environment, uint32_t p_visible_layers, RID p_scenario, RID p_shadow_atlas, RID p_reflection_probe, float p_screen_lod_threshold, bool p_using_shadows = true); void _render_scene(RID p_render_buffers, const Transform p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_orthogonal, RID p_environment, RID p_force_camera_effects, RID p_scenario, RID p_shadow_atlas, RID p_reflection_probe, int p_reflection_probe_pass, float p_screen_lod_threshold); @@ -828,6 +1036,8 @@ public: bool free(RID p_rid); + void set_scene_render(RendererSceneRender *p_scene_render); + RendererSceneCull(); virtual ~RendererSceneCull(); }; diff --git a/servers/rendering/renderer_scene_render.cpp b/servers/rendering/renderer_scene_render.cpp index 2c36c5c59d..f27bdc6798 100644 --- a/servers/rendering/renderer_scene_render.cpp +++ b/servers/rendering/renderer_scene_render.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/rendering/renderer_scene_render.h b/servers/rendering/renderer_scene_render.h index d5e8f391cd..85353c400d 100644 --- a/servers/rendering/renderer_scene_render.h +++ b/servers/rendering/renderer_scene_render.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -41,6 +41,34 @@ public: MAX_DIRECTIONAL_LIGHTS = 8, MAX_DIRECTIONAL_LIGHT_CASCADES = 4 }; + + struct GeometryInstance { + virtual ~GeometryInstance() {} + }; + + virtual GeometryInstance *geometry_instance_create(RID p_base) = 0; + virtual void geometry_instance_set_skeleton(GeometryInstance *p_geometry_instance, RID p_skeleton) = 0; + virtual void geometry_instance_set_material_override(GeometryInstance *p_geometry_instance, RID p_override) = 0; + virtual void geometry_instance_set_surface_materials(GeometryInstance *p_geometry_instance, const Vector<RID> &p_material) = 0; + virtual void geometry_instance_set_mesh_instance(GeometryInstance *p_geometry_instance, RID p_mesh_instance) = 0; + virtual void geometry_instance_set_transform(GeometryInstance *p_geometry_instance, const Transform &p_transform, const AABB &p_aabb, const AABB &p_transformed_aabbb) = 0; + virtual void geometry_instance_set_layer_mask(GeometryInstance *p_geometry_instance, uint32_t p_layer_mask) = 0; + virtual void geometry_instance_set_lod_bias(GeometryInstance *p_geometry_instance, float p_lod_bias) = 0; + virtual void geometry_instance_set_use_baked_light(GeometryInstance *p_geometry_instance, bool p_enable) = 0; + virtual void geometry_instance_set_use_dynamic_gi(GeometryInstance *p_geometry_instance, bool p_enable) = 0; + virtual void geometry_instance_set_use_lightmap(GeometryInstance *p_geometry_instance, RID p_lightmap_instance, const Rect2 &p_lightmap_uv_scale, int p_lightmap_slice_index) = 0; + virtual void geometry_instance_set_lightmap_capture(GeometryInstance *p_geometry_instance, const Color *p_sh9) = 0; + virtual void geometry_instance_set_instance_shader_parameters_offset(GeometryInstance *p_geometry_instance, int32_t p_offset) = 0; + virtual void geometry_instance_set_cast_double_sided_shadows(GeometryInstance *p_geometry_instance, bool p_enable) = 0; + + virtual uint32_t geometry_instance_get_pair_mask() = 0; + virtual void geometry_instance_pair_light_instances(GeometryInstance *p_geometry_instance, const RID *p_light_instances, uint32_t p_light_instance_count) = 0; + virtual void geometry_instance_pair_reflection_probe_instances(GeometryInstance *p_geometry_instance, const RID *p_reflection_probe_instances, uint32_t p_reflection_probe_instance_count) = 0; + virtual void geometry_instance_pair_decal_instances(GeometryInstance *p_geometry_instance, const RID *p_decal_instances, uint32_t p_decal_instance_count) = 0; + virtual void geometry_instance_pair_gi_probe_instances(GeometryInstance *p_geometry_instance, const RID *p_gi_probe_instances, uint32_t p_gi_probe_instance_count) = 0; + + virtual void geometry_instance_free(GeometryInstance *p_geometry_instance) = 0; + /* SHADOW ATLAS API */ virtual RID @@ -55,8 +83,6 @@ public: /* SDFGI UPDATE */ - struct InstanceBase; - virtual void sdfgi_update(RID p_render_buffers, RID p_environment, const Vector3 &p_world_position) = 0; virtual int sdfgi_get_pending_region_count(RID p_render_buffers) const = 0; virtual AABB sdfgi_get_pending_region_bounds(RID p_render_buffers, int p_region) const = 0; @@ -134,83 +160,6 @@ public: virtual void shadows_quality_set(RS::ShadowQuality p_quality) = 0; virtual void directional_shadow_quality_set(RS::ShadowQuality p_quality) = 0; - struct InstanceBase : public RendererStorage::InstanceBaseDependency { - RS::InstanceType base_type; - RID base; - - RID skeleton; - RID material_override; - - RID mesh_instance; //only used for meshes and when skeleton/blendshapes exist - - Transform transform; - - float lod_bias; - - int depth_layer; - uint32_t layer_mask; - - //RID sampled_light; - - Vector<RID> materials; - Vector<RID> light_instances; - Vector<RID> reflection_probe_instances; - Vector<RID> gi_probe_instances; - - RS::ShadowCastingSetting cast_shadows; - - //fit in 32 bits - bool mirror : 8; - bool receive_shadows : 8; - bool visible : 8; - bool baked_light : 2; //this flag is only to know if it actually did use baked light - bool dynamic_gi : 2; //this flag is only to know if it actually did use baked light - bool redraw_if_visible : 4; - - float depth; //used for sorting - - InstanceBase *lightmap; - Rect2 lightmap_uv_scale; - int lightmap_slice_index; - uint32_t lightmap_cull_index; - Vector<Color> lightmap_sh; //spherical harmonic - - AABB aabb; - AABB transformed_aabb; - AABB prev_transformed_aabb; - - struct InstanceShaderParameter { - int32_t index = -1; - Variant value; - Variant default_value; - PropertyInfo info; - }; - - Map<StringName, InstanceShaderParameter> instance_shader_parameters; - bool instance_allocated_shader_parameters = false; - int32_t instance_allocated_shader_parameters_offset = -1; - - InstanceBase() { - base_type = RS::INSTANCE_NONE; - cast_shadows = RS::SHADOW_CASTING_SETTING_ON; - receive_shadows = true; - visible = true; - depth_layer = 0; - layer_mask = 1; - instance_version = 0; - baked_light = false; - dynamic_gi = false; - redraw_if_visible = false; - lightmap_slice_index = 0; - lightmap = nullptr; - lightmap_cull_index = 0; - lod_bias = 1.0; - } - - virtual ~InstanceBase() { - } - }; - virtual RID light_instance_create(RID p_light) = 0; virtual void light_instance_set_transform(RID p_light_instance, const Transform &p_transform) = 0; virtual void light_instance_set_aabb(RID p_light_instance, const AABB &p_aabb) = 0; @@ -235,20 +184,23 @@ public: virtual RID decal_instance_create(RID p_decal) = 0; virtual void decal_instance_set_transform(RID p_decal, const Transform &p_transform) = 0; + virtual RID lightmap_instance_create(RID p_lightmap) = 0; + virtual void lightmap_instance_set_transform(RID p_lightmap, const Transform &p_transform) = 0; + virtual RID gi_probe_instance_create(RID p_gi_probe) = 0; virtual void gi_probe_instance_set_transform_to_data(RID p_probe, const Transform &p_xform) = 0; virtual bool gi_probe_needs_update(RID p_probe) const = 0; - virtual void gi_probe_update(RID p_probe, bool p_update_light_instances, const Vector<RID> &p_light_instances, const PagedArray<RendererSceneRender::InstanceBase *> &p_dynamic_objects) = 0; + virtual void gi_probe_update(RID p_probe, bool p_update_light_instances, const Vector<RID> &p_light_instances, const PagedArray<GeometryInstance *> &p_dynamic_objects) = 0; virtual void gi_probe_set_quality(RS::GIProbeQuality) = 0; - virtual void render_scene(RID p_render_buffers, const Transform &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_ortogonal, const PagedArray<InstanceBase *> &p_instances, const PagedArray<RID> &p_lights, const PagedArray<RID> &p_reflection_probes, const PagedArray<RID> &p_gi_probes, const PagedArray<RID> &p_decals, const PagedArray<InstanceBase *> &p_lightmaps, RID p_environment, RID p_camera_effects, RID p_shadow_atlas, RID p_reflection_atlas, RID p_reflection_probe, int p_reflection_probe_pass, float p_screen_lod_threshold) = 0; + virtual void render_scene(RID p_render_buffers, const Transform &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_ortogonal, const PagedArray<GeometryInstance *> &p_instances, const PagedArray<RID> &p_lights, const PagedArray<RID> &p_reflection_probes, const PagedArray<RID> &p_gi_probes, const PagedArray<RID> &p_decals, const PagedArray<RID> &p_lightmaps, RID p_environment, RID p_camera_effects, RID p_shadow_atlas, RID p_reflection_atlas, RID p_reflection_probe, int p_reflection_probe_pass, float p_screen_lod_threshold) = 0; - virtual void render_shadow(RID p_light, RID p_shadow_atlas, int p_pass, const PagedArray<InstanceBase *> &p_instances, const Plane &p_camera_plane = Plane(), float p_lod_distance_multiplier = 0, float p_screen_lod_threshold = 0.0) = 0; - virtual void render_material(const Transform &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_ortogonal, const PagedArray<InstanceBase *> &p_instances, RID p_framebuffer, const Rect2i &p_region) = 0; - virtual void render_sdfgi(RID p_render_buffers, int p_region, const PagedArray<InstanceBase *> &p_instances) = 0; + virtual void render_shadow(RID p_light, RID p_shadow_atlas, int p_pass, const PagedArray<GeometryInstance *> &p_instances, const Plane &p_camera_plane = Plane(), float p_lod_distance_multiplier = 0, float p_screen_lod_threshold = 0.0) = 0; + virtual void render_material(const Transform &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_ortogonal, const PagedArray<GeometryInstance *> &p_instances, RID p_framebuffer, const Rect2i &p_region) = 0; + virtual void render_sdfgi(RID p_render_buffers, int p_region, const PagedArray<GeometryInstance *> &p_instances) = 0; virtual void render_sdfgi_static_lights(RID p_render_buffers, uint32_t p_cascade_count, const uint32_t *p_cascade_indices, const PagedArray<RID> *p_positional_lights) = 0; - virtual void render_particle_collider_heightfield(RID p_collider, const Transform &p_transform, const PagedArray<InstanceBase *> &p_instances) = 0; + virtual void render_particle_collider_heightfield(RID p_collider, const Transform &p_transform, const PagedArray<GeometryInstance *> &p_instances) = 0; virtual void set_scene_pass(uint64_t p_pass) = 0; virtual void set_time(double p_time, double p_step) = 0; diff --git a/servers/rendering/renderer_storage.cpp b/servers/rendering/renderer_storage.cpp index 1b2773e404..a402ecc668 100644 --- a/servers/rendering/renderer_storage.cpp +++ b/servers/rendering/renderer_storage.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -32,28 +32,31 @@ RendererStorage *RendererStorage::base_singleton = nullptr; -void RendererStorage::InstanceDependency::instance_notify_changed(bool p_aabb, bool p_dependencies) { - for (Map<InstanceBaseDependency *, uint32_t>::Element *E = instances.front(); E; E = E->next()) { - E->key()->dependency_changed(p_aabb, p_dependencies); +void RendererStorage::Dependency::changed_notify(DependencyChangedNotification p_notification) { + for (Map<DependencyTracker *, uint32_t>::Element *E = instances.front(); E; E = E->next()) { + if (E->key()->changed_callback) { + E->key()->changed_callback(p_notification, E->key()); + } } } -void RendererStorage::InstanceDependency::instance_notify_deleted(RID p_deleted) { - for (Map<InstanceBaseDependency *, uint32_t>::Element *E = instances.front(); E; E = E->next()) { - E->key()->dependency_deleted(p_deleted); +void RendererStorage::Dependency::deleted_notify(const RID &p_rid) { + for (Map<DependencyTracker *, uint32_t>::Element *E = instances.front(); E; E = E->next()) { + if (E->key()->deleted_callback) { + E->key()->deleted_callback(p_rid, E->key()); + } } - for (Map<InstanceBaseDependency *, uint32_t>::Element *E = instances.front(); E; E = E->next()) { + for (Map<DependencyTracker *, uint32_t>::Element *E = instances.front(); E; E = E->next()) { E->key()->dependencies.erase(this); } - instances.clear(); } -RendererStorage::InstanceDependency::~InstanceDependency() { +RendererStorage::Dependency::~Dependency() { #ifdef DEBUG_ENABLED if (instances.size()) { WARN_PRINT("Leaked instance dependency: Bug - did not call instance_notify_deleted when freeing."); - for (Map<InstanceBaseDependency *, uint32_t>::Element *E = instances.front(); E; E = E->next()) { + for (Map<DependencyTracker *, uint32_t>::Element *E = instances.front(); E; E = E->next()) { E->key()->dependencies.erase(this); } } diff --git a/servers/rendering/renderer_storage.h b/servers/rendering/renderer_storage.h index 895a7a5be8..64c23c7803 100644 --- a/servers/rendering/renderer_storage.h +++ b/servers/rendering/renderer_storage.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -37,43 +37,59 @@ class RendererStorage { Color default_clear_color; public: - struct InstanceBaseDependency; + enum DependencyChangedNotification { + DEPENDENCY_CHANGED_AABB, + DEPENDENCY_CHANGED_MATERIAL, + DEPENDENCY_CHANGED_MESH, + DEPENDENCY_CHANGED_MULTIMESH, + DEPENDENCY_CHANGED_MULTIMESH_VISIBLE_INSTANCES, + DEPENDENCY_CHANGED_DECAL, + DEPENDENCY_CHANGED_SKELETON_DATA, + DEPENDENCY_CHANGED_SKELETON_BONES, + DEPENDENCY_CHANGED_LIGHT, + DEPENDENCY_CHANGED_REFLECTION_PROBE, + }; + + struct DependencyTracker; - struct InstanceDependency { - void instance_notify_changed(bool p_aabb, bool p_dependencies); - void instance_notify_deleted(RID p_deleted); +protected: + struct Dependency { + void changed_notify(DependencyChangedNotification p_notification); + void deleted_notify(const RID &p_rid); - ~InstanceDependency(); + ~Dependency(); private: - friend struct InstanceBaseDependency; - Map<InstanceBaseDependency *, uint32_t> instances; + friend struct DependencyTracker; + Map<DependencyTracker *, uint32_t> instances; }; - struct InstanceBaseDependency { - uint32_t instance_version; - Set<InstanceDependency *> dependencies; +public: + struct DependencyTracker { + void *userdata = nullptr; + typedef void (*ChangedCallback)(DependencyChangedNotification, DependencyTracker *); + typedef void (*DeletedCallback)(const RID &, DependencyTracker *); - virtual void dependency_deleted(RID p_dependency) {} - virtual void dependency_changed(bool p_aabb, bool p_dependencies) {} + ChangedCallback changed_callback = nullptr; + DeletedCallback deleted_callback = nullptr; - void instance_increase_version() { + void update_begin() { // call before updating dependencies instance_version++; } - void update_dependency(InstanceDependency *p_dependency) { + void update_dependency(Dependency *p_dependency) { //called internally, can't be used directly, use update functions in Storage dependencies.insert(p_dependency); p_dependency->instances[this] = instance_version; } - void clean_up_dependencies() { - List<Pair<InstanceDependency *, Map<InstanceBaseDependency *, uint32_t>::Element *>> to_clean_up; - for (Set<InstanceDependency *>::Element *E = dependencies.front(); E; E = E->next()) { - InstanceDependency *dep = E->get(); - Map<InstanceBaseDependency *, uint32_t>::Element *F = dep->instances.find(this); + void update_end() { //call after updating dependencies + List<Pair<Dependency *, Map<DependencyTracker *, uint32_t>::Element *>> to_clean_up; + for (Set<Dependency *>::Element *E = dependencies.front(); E; E = E->next()) { + Dependency *dep = E->get(); + Map<DependencyTracker *, uint32_t>::Element *F = dep->instances.find(this); ERR_CONTINUE(!F); if (F->get() != instance_version) { - Pair<InstanceDependency *, Map<InstanceBaseDependency *, uint32_t>::Element *> p; + Pair<Dependency *, Map<DependencyTracker *, uint32_t>::Element *> p; p.first = dep; p.second = F; to_clean_up.push_back(p); @@ -86,15 +102,20 @@ public: } } - void clear_dependencies() { - for (Set<InstanceDependency *>::Element *E = dependencies.front(); E; E = E->next()) { - InstanceDependency *dep = E->get(); + void clear() { // clear all dependencies + for (Set<Dependency *>::Element *E = dependencies.front(); E; E = E->next()) { + Dependency *dep = E->get(); dep->instances.erase(this); } dependencies.clear(); } - virtual ~InstanceBaseDependency() { clear_dependencies(); } + ~DependencyTracker() { clear(); } + + private: + friend struct Dependency; + uint32_t instance_version = 0; + Set<Dependency *> dependencies; }; /* TEXTURE API */ @@ -158,6 +179,8 @@ public: virtual RID shader_get_default_texture_param(RID p_shader, const StringName &p_name) const = 0; virtual Variant shader_get_param_default(RID p_material, const StringName &p_param) const = 0; + virtual RS::ShaderNativeSourceCode shader_get_native_source_code(RID p_shader) const = 0; + /* COMMON MATERIAL API */ virtual RID material_create() = 0; @@ -181,7 +204,7 @@ public: virtual void material_get_instance_shader_parameters(RID p_material, List<InstanceShaderParam> *r_parameters) = 0; - virtual void material_update_dependency(RID p_material, InstanceBaseDependency *p_instance) = 0; + virtual void material_update_dependency(RID p_material, DependencyTracker *p_instance) = 0; /* MESH API */ @@ -349,8 +372,8 @@ public: virtual bool reflection_probe_renders_shadows(RID p_probe) const = 0; virtual float reflection_probe_get_lod_threshold(RID p_probe) const = 0; - virtual void base_update_dependency(RID p_base, InstanceBaseDependency *p_instance) = 0; - virtual void skeleton_update_dependency(RID p_base, InstanceBaseDependency *p_instance) = 0; + virtual void base_update_dependency(RID p_base, DependencyTracker *p_instance) = 0; + virtual void skeleton_update_dependency(RID p_base, DependencyTracker *p_instance) = 0; /* DECAL API */ @@ -474,8 +497,8 @@ public: virtual void particles_set_view_axis(RID p_particles, const Vector3 &p_axis) = 0; - virtual void particles_add_collision(RID p_particles, InstanceBaseDependency *p_instance) = 0; - virtual void particles_remove_collision(RID p_particles, InstanceBaseDependency *p_instance) = 0; + virtual void particles_add_collision(RID p_particles, RID p_particles_collision_instance) = 0; + virtual void particles_remove_collision(RID p_particles, RID p_particles_collision_instance) = 0; virtual void update_particles() = 0; @@ -496,6 +519,11 @@ public: virtual bool particles_collision_is_heightfield(RID p_particles_collision) const = 0; virtual RID particles_collision_get_heightfield_framebuffer(RID p_particles_collision) const = 0; + //used from 2D and 3D + virtual RID particles_collision_instance_create(RID p_collision) = 0; + virtual void particles_collision_instance_set_transform(RID p_collision_instance, const Transform &p_transform) = 0; + virtual void particles_collision_instance_set_active(RID p_collision_instance, bool p_active) = 0; + /* GLOBAL VARIABLES */ virtual void global_variable_add(const StringName &p_name, RS::GlobalVariableType p_type, const Variant &p_value) = 0; diff --git a/servers/rendering/renderer_thread_pool.cpp b/servers/rendering/renderer_thread_pool.cpp new file mode 100644 index 0000000000..98050dd508 --- /dev/null +++ b/servers/rendering/renderer_thread_pool.cpp @@ -0,0 +1,42 @@ +/*************************************************************************/ +/* renderer_thread_pool.cpp */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#include "renderer_thread_pool.h" + +RendererThreadPool *RendererThreadPool::singleton = nullptr; + +RendererThreadPool::RendererThreadPool() { + singleton = this; + thread_work_pool.init(); +} + +RendererThreadPool::~RendererThreadPool() { + thread_work_pool.finish(); +} diff --git a/servers/rendering/renderer_thread_pool.h b/servers/rendering/renderer_thread_pool.h new file mode 100644 index 0000000000..ae25415a0d --- /dev/null +++ b/servers/rendering/renderer_thread_pool.h @@ -0,0 +1,45 @@ +/*************************************************************************/ +/* renderer_thread_pool.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#ifndef RENDERERTHREADPOOL_H +#define RENDERERTHREADPOOL_H + +#include "core/templates/thread_work_pool.h" + +class RendererThreadPool { +public: + ThreadWorkPool thread_work_pool; + + static RendererThreadPool *singleton; + RendererThreadPool(); + ~RendererThreadPool(); +}; + +#endif // RENDERERTHREADPOOL_H diff --git a/servers/rendering/renderer_viewport.cpp b/servers/rendering/renderer_viewport.cpp index ea95eb1189..9956e4050b 100644 --- a/servers/rendering/renderer_viewport.cpp +++ b/servers/rendering/renderer_viewport.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/rendering/renderer_viewport.h b/servers/rendering/renderer_viewport.h index e836d05dfc..c3ff52a836 100644 --- a/servers/rendering/renderer_viewport.h +++ b/servers/rendering/renderer_viewport.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/rendering/rendering_device.cpp b/servers/rendering/rendering_device.cpp index e78140bcec..73c86a0a1d 100644 --- a/servers/rendering/rendering_device.cpp +++ b/servers/rendering/rendering_device.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/rendering/rendering_device.h b/servers/rendering/rendering_device.h index b3d4e66f6c..787805ea6a 100644 --- a/servers/rendering/rendering_device.h +++ b/servers/rendering/rendering_device.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/rendering/rendering_device_binds.cpp b/servers/rendering/rendering_device_binds.cpp index 90df85f961..2f11360364 100644 --- a/servers/rendering/rendering_device_binds.cpp +++ b/servers/rendering/rendering_device_binds.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/rendering/rendering_device_binds.h b/servers/rendering/rendering_device_binds.h index 5deeec3ffe..e43c3669b5 100644 --- a/servers/rendering/rendering_device_binds.h +++ b/servers/rendering/rendering_device_binds.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/rendering/rendering_server_default.cpp b/servers/rendering/rendering_server_default.cpp index da6c3ef6f4..8c6e97a0af 100644 --- a/servers/rendering/rendering_server_default.cpp +++ b/servers/rendering/rendering_server_default.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -267,7 +267,7 @@ RenderingServerDefault::RenderingServerDefault() { RSG::rasterizer = RendererCompositor::create(); RSG::storage = RSG::rasterizer->get_storage(); RSG::canvas_render = RSG::rasterizer->get_canvas(); - sr->scene_render = RSG::rasterizer->get_scene(); + sr->set_scene_render(RSG::rasterizer->get_scene()); frame_profile_frame = 0; diff --git a/servers/rendering/rendering_server_default.h b/servers/rendering/rendering_server_default.h index 922cf08f3b..71f459f34a 100644 --- a/servers/rendering/rendering_server_default.h +++ b/servers/rendering/rendering_server_default.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -219,6 +219,8 @@ public: BIND2RC(RID, shader_get_default_texture_param, RID, const StringName &) BIND2RC(Variant, shader_get_param_default, RID, const StringName &) + BIND1RC(ShaderNativeSourceCode, shader_get_native_source_code, RID) + /* COMMON MATERIAL API */ BIND0R(RID, material_create) diff --git a/servers/rendering/rendering_server_globals.cpp b/servers/rendering/rendering_server_globals.cpp index b9df36e93a..c0d9988e85 100644 --- a/servers/rendering/rendering_server_globals.cpp +++ b/servers/rendering/rendering_server_globals.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/rendering/rendering_server_globals.h b/servers/rendering/rendering_server_globals.h index 580526f7e0..a28a0f5180 100644 --- a/servers/rendering/rendering_server_globals.h +++ b/servers/rendering/rendering_server_globals.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/rendering/rendering_server_wrap_mt.cpp b/servers/rendering/rendering_server_wrap_mt.cpp index 40ad228fd0..3572c4dc78 100644 --- a/servers/rendering/rendering_server_wrap_mt.cpp +++ b/servers/rendering/rendering_server_wrap_mt.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/rendering/rendering_server_wrap_mt.h b/servers/rendering/rendering_server_wrap_mt.h index 1e6c3b8f71..3db90c32df 100644 --- a/servers/rendering/rendering_server_wrap_mt.h +++ b/servers/rendering/rendering_server_wrap_mt.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -129,6 +129,8 @@ public: FUNC2RC(RID, shader_get_default_texture_param, RID, const StringName &) FUNC2RC(Variant, shader_get_param_default, RID, const StringName &) + FUNC1RC(ShaderNativeSourceCode, shader_get_native_source_code, RID) + /* COMMON MATERIAL API */ FUNCRID(material) diff --git a/servers/rendering/shader_language.cpp b/servers/rendering/shader_language.cpp index ba343cf851..2fa3355d2f 100644 --- a/servers/rendering/shader_language.cpp +++ b/servers/rendering/shader_language.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -6305,7 +6305,9 @@ Error ShaderLanguage::_parse_shader(const Map<StringName, FunctionInfo> &p_funct } uniform2.texture_order = -1; - uniform2.order = uniforms++; + if (uniform_scope != ShaderNode::Uniform::SCOPE_INSTANCE) { + uniform2.order = uniforms++; + } } uniform2.type = type; uniform2.scope = uniform_scope; diff --git a/servers/rendering/shader_language.h b/servers/rendering/shader_language.h index d8fc316f47..27767378f9 100644 --- a/servers/rendering/shader_language.h +++ b/servers/rendering/shader_language.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/rendering/shader_types.cpp b/servers/rendering/shader_types.cpp index e7ab758192..e99b8504bb 100644 --- a/servers/rendering/shader_types.cpp +++ b/servers/rendering/shader_types.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -347,7 +347,7 @@ ShaderTypes::ShaderTypes() { emit_vertex_func.arguments.push_back(ShaderLanguage::StageFunctionInfo::Argument("custom", ShaderLanguage::TYPE_VEC4)); emit_vertex_func.arguments.push_back(ShaderLanguage::StageFunctionInfo::Argument("flags", ShaderLanguage::TYPE_UINT)); emit_vertex_func.return_type = ShaderLanguage::TYPE_BOOL; //whether it could emit - shader_modes[RS::SHADER_PARTICLES].functions["compute"].stage_functions["emit_particle"] = emit_vertex_func; + shader_modes[RS::SHADER_PARTICLES].functions["compute"].stage_functions["emit_subparticle"] = emit_vertex_func; } shader_modes[RS::SHADER_PARTICLES].modes.push_back("collision_use_scale"); diff --git a/servers/rendering/shader_types.h b/servers/rendering/shader_types.h index 50f910babb..e59cef6b79 100644 --- a/servers/rendering/shader_types.h +++ b/servers/rendering/shader_types.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/rendering_server.cpp b/servers/rendering_server.cpp index e9bfb7ecf5..b87171dc5e 100644 --- a/servers/rendering_server.cpp +++ b/servers/rendering_server.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -865,8 +865,22 @@ Error RenderingServer::mesh_create_surface_data_from_arrays(SurfaceData *r_surfa ERR_FAIL_V(ERR_INVALID_DATA); } break; } - ERR_FAIL_COND_V(array_len == 0, ERR_INVALID_DATA); + } else if (i == RS::ARRAY_BONES) { + switch (p_arrays[i].get_type()) { + case Variant::PACKED_INT32_ARRAY: { + Vector<Vector3> vertexes = p_arrays[RS::ARRAY_VERTEX]; + Vector<int32_t> bones = p_arrays[i]; + int32_t bone_8_group_count = bones.size() / (ARRAY_WEIGHTS_SIZE * 2); + int32_t vertex_count = vertexes.size(); + if (vertex_count == bone_8_group_count) { + format |= RS::ARRAY_FLAG_USE_8_BONE_WEIGHTS; + } + } break; + default: { + ERR_FAIL_V(ERR_INVALID_DATA); + } break; + } } else if (i == RS::ARRAY_INDEX) { index_array_len = PackedInt32Array(p_arrays[i]).size(); } @@ -2239,6 +2253,8 @@ void RenderingServer::set_render_loop_enabled(bool p_enabled) { RenderingServer::RenderingServer() { //ERR_FAIL_COND(singleton); + + thread_pool = memnew(RendererThreadPool); singleton = this; GLOBAL_DEF_RST("rendering/vram_compression/import_bptc", false); @@ -2369,8 +2385,13 @@ RenderingServer::RenderingServer() { GLOBAL_DEF("rendering/spatial_indexer/update_iterations_per_frame", 10); ProjectSettings::get_singleton()->set_custom_property_info("rendering/spatial_indexer/update_iterations_per_frame", PropertyInfo(Variant::INT, "rendering/spatial_indexer/update_iterations_per_frame", PROPERTY_HINT_RANGE, "0,1024,1")); + GLOBAL_DEF("rendering/spatial_indexer/threaded_cull_minimum_instances", 1000); + ProjectSettings::get_singleton()->set_custom_property_info("rendering/spatial_indexer/threaded_cull_minimum_instances", PropertyInfo(Variant::INT, "rendering/spatial_indexer/threaded_cull_minimum_instances", PROPERTY_HINT_RANGE, "32,65536,1")); + GLOBAL_DEF("rendering/forward_renderer/threaded_render_minimum_instances", 500); + ProjectSettings::get_singleton()->set_custom_property_info("rendering/forward_renderer/threaded_render_minimum_instances", PropertyInfo(Variant::INT, "rendering/forward_renderer/threaded_render_minimum_instances", PROPERTY_HINT_RANGE, "32,65536,1")); } RenderingServer::~RenderingServer() { + memdelete(thread_pool); singleton = nullptr; } diff --git a/servers/rendering_server.h b/servers/rendering_server.h index f403264a96..74bdb344bd 100644 --- a/servers/rendering_server.h +++ b/servers/rendering_server.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -39,6 +39,7 @@ #include "core/variant/typed_array.h" #include "core/variant/variant.h" #include "servers/display_server.h" +#include "servers/rendering/renderer_thread_pool.h" #include "servers/rendering/rendering_device.h" #include "servers/rendering/shader_language.h" @@ -52,6 +53,8 @@ class RenderingServer : public Object { Array _get_array_from_surface(uint32_t p_format, Vector<uint8_t> p_vertex_data, Vector<uint8_t> p_attrib_data, Vector<uint8_t> p_skin_data, int p_vertex_len, Vector<uint8_t> p_index_data, int p_index_len) const; + RendererThreadPool *thread_pool = nullptr; + protected: RID _make_test_cube(); void _free_internal_rids(); @@ -130,11 +133,11 @@ public: virtual void texture_set_detect_normal_callback(RID p_texture, TextureDetectCallback p_callback, void *p_userdata) = 0; enum TextureDetectRoughnessChannel { - TEXTURE_DETECT_ROUGNHESS_R, - TEXTURE_DETECT_ROUGNHESS_G, - TEXTURE_DETECT_ROUGNHESS_B, - TEXTURE_DETECT_ROUGNHESS_A, - TEXTURE_DETECT_ROUGNHESS_GRAY, + TEXTURE_DETECT_ROUGHNESS_R, + TEXTURE_DETECT_ROUGHNESS_G, + TEXTURE_DETECT_ROUGHNESS_B, + TEXTURE_DETECT_ROUGHNESS_A, + TEXTURE_DETECT_ROUGHNESS_GRAY, }; typedef void (*TextureDetectRoughnessCallback)(void *, const String &, TextureDetectRoughnessChannel); @@ -176,6 +179,19 @@ public: virtual void shader_set_default_texture_param(RID p_shader, const StringName &p_name, RID p_texture) = 0; virtual RID shader_get_default_texture_param(RID p_shader, const StringName &p_name) const = 0; + struct ShaderNativeSourceCode { + struct Version { + struct Stage { + String name; + String code; + }; + Vector<Stage> stages; + }; + Vector<Version> versions; + }; + + virtual ShaderNativeSourceCode shader_get_native_source_code(RID p_shader) const = 0; + /* COMMON MATERIAL API */ enum { diff --git a/servers/server_wrap_mt_common.h b/servers/server_wrap_mt_common.h index 4481b296c6..5e18dc1e6d 100644 --- a/servers/server_wrap_mt_common.h +++ b/servers/server_wrap_mt_common.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/text_server.cpp b/servers/text_server.cpp index bdd0dbcf4e..da68ceb128 100644 --- a/servers/text_server.cpp +++ b/servers/text_server.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/text_server.h b/servers/text_server.h index a9b8649268..23367de4c8 100644 --- a/servers/text_server.h +++ b/servers/text_server.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/xr/xr_interface.cpp b/servers/xr/xr_interface.cpp index e9858416ec..9148631899 100644 --- a/servers/xr/xr_interface.cpp +++ b/servers/xr/xr_interface.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/xr/xr_interface.h b/servers/xr/xr_interface.h index 8afcf115d2..8039018f35 100644 --- a/servers/xr/xr_interface.h +++ b/servers/xr/xr_interface.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/xr/xr_positional_tracker.cpp b/servers/xr/xr_positional_tracker.cpp index 91469b1aec..5341390045 100644 --- a/servers/xr/xr_positional_tracker.cpp +++ b/servers/xr/xr_positional_tracker.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/xr/xr_positional_tracker.h b/servers/xr/xr_positional_tracker.h index c0976d3c13..420d818342 100644 --- a/servers/xr/xr_positional_tracker.h +++ b/servers/xr/xr_positional_tracker.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/xr_server.cpp b/servers/xr_server.cpp index 9d35825ae9..2acc2e398c 100644 --- a/servers/xr_server.cpp +++ b/servers/xr_server.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/xr_server.h b/servers/xr_server.h index d66d4e778a..d3972be838 100644 --- a/servers/xr_server.h +++ b/servers/xr_server.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/tests/SCsub b/tests/SCsub index 7aab28531d..0f3c14f0bd 100644 --- a/tests/SCsub +++ b/tests/SCsub @@ -17,6 +17,11 @@ if env["module_gdnative_enabled"]: if env_tests["platform"] == "windows": env_tests.Append(CPPDEFINES=[("DOCTEST_THREAD_LOCAL", "")]) +# Increase number of addressable sections in object files +# due to doctest's heavy use of templates and macros. +if env_tests.msvc: + env_tests.Append(CCFLAGS=["/bigobj"]) + env_tests.add_source_files(env.tests_sources, "*.cpp") lib = env_tests.add_library("tests", env.tests_sources) diff --git a/tests/test_aabb.h b/tests/test_aabb.h index 404a73a95f..517c4dcefd 100644 --- a/tests/test_aabb.h +++ b/tests/test_aabb.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/tests/test_astar.h b/tests/test_astar.h index cd1bd84c15..12664a5ff1 100644 --- a/tests/test_astar.h +++ b/tests/test_astar.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/tests/test_basis.h b/tests/test_basis.h index 00a00b4a5b..11c68f9eb7 100644 --- a/tests/test_basis.h +++ b/tests/test_basis.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/tests/test_class_db.h b/tests/test_class_db.h index f95b98be15..b1440b83ef 100644 --- a/tests/test_class_db.h +++ b/tests/test_class_db.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -28,8 +28,8 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ -#ifndef GODOT_TEST_CLASS_DB_H -#define GODOT_TEST_CLASS_DB_H +#ifndef TEST_CLASS_DB_H +#define TEST_CLASS_DB_H #include "core/register_core_types.h" @@ -42,11 +42,6 @@ #include "tests/test_macros.h" -#define TEST_COND DOCTEST_CHECK_FALSE_MESSAGE -#define TEST_FAIL DOCTEST_FAIL -#define TEST_FAIL_COND DOCTEST_REQUIRE_FALSE_MESSAGE -#define TEST_FAIL_COND_WARN DOCTEST_WARN_FALSE_MESSAGE - namespace TestClassDB { struct TypeReference { @@ -298,7 +293,7 @@ void validate_property(const Context &p_context, const ExposedClass &p_class, co const ExposedClass *top = &p_class; while (!setter && top->base != StringName()) { top = p_context.find_exposed_class(top->base); - TEST_FAIL_COND(!top, "Class not found '" + top->base + "'. Inherited by '" + top->name + "'."); + TEST_FAIL_COND(!top, "Class not found '", top->base, "'. Inherited by '", top->name, "'."); setter = top->find_method_by_name(p_prop.setter); } @@ -308,23 +303,23 @@ void validate_property(const Context &p_context, const ExposedClass &p_class, co top = &p_class; while (!getter && top->base != StringName()) { top = p_context.find_exposed_class(top->base); - TEST_FAIL_COND(!top, "Class not found '" + top->base + "'. Inherited by '" + top->name + "'."); + TEST_FAIL_COND(!top, "Class not found '", top->base, "'. Inherited by '", top->name, "'."); getter = top->find_method_by_name(p_prop.getter); } TEST_FAIL_COND((!setter && !getter), - "Couldn't find neither the setter nor the getter for property: '" + p_class.name + "." + String(p_prop.name) + "'."); + "Couldn't find neither the setter nor the getter for property: '", p_class.name, ".", String(p_prop.name), "'."); if (setter) { int setter_argc = p_prop.index != -1 ? 2 : 1; TEST_FAIL_COND(setter->arguments.size() != setter_argc, - "Invalid property setter argument count: '" + p_class.name + "." + String(p_prop.name) + "'."); + "Invalid property setter argument count: '", p_class.name, ".", String(p_prop.name), "'."); } if (getter) { int getter_argc = p_prop.index != -1 ? 1 : 0; TEST_FAIL_COND(getter->arguments.size() != getter_argc, - "Invalid property setter argument count: '" + p_class.name + "." + String(p_prop.name) + "'."); + "Invalid property setter argument count: '", p_class.name, ".", String(p_prop.name), "'."); } if (getter && setter) { @@ -335,7 +330,7 @@ void validate_property(const Context &p_context, const ExposedClass &p_class, co setter_first_arg.type.name == p_context.names_cache.string_type; TEST_FAIL_COND(!whitelisted, - "Return type from getter doesn't match first argument of setter, for property: '" + p_class.name + "." + String(p_prop.name) + "'."); + "Return type from getter doesn't match first argument of setter, for property: '", p_class.name, ".", String(p_prop.name), "'."); } } @@ -344,10 +339,10 @@ void validate_property(const Context &p_context, const ExposedClass &p_class, co const ExposedClass *prop_class = p_context.find_exposed_class(prop_type_ref); if (prop_class) { TEST_COND(prop_class->is_singleton, - "Property type is a singleton: '" + p_class.name + "." + String(p_prop.name) + "'."); + "Property type is a singleton: '", p_class.name, ".", String(p_prop.name), "'."); } else { TEST_FAIL_COND(!p_context.has_type(prop_type_ref), - "Property type '" + prop_type_ref.name + "' not found: '" + p_class.name + "." + String(p_prop.name) + "'."); + "Property type '", prop_type_ref.name, "' not found: '", p_class.name, ".", String(p_prop.name), "'."); } if (getter) { @@ -356,7 +351,7 @@ void validate_property(const Context &p_context, const ExposedClass &p_class, co if (idx_arg.type.name != p_context.names_cache.int_type) { // If not an int, it can be an enum TEST_COND(p_context.enum_types.find(idx_arg.type.name) < 0, - "Invalid type '" + idx_arg.type.name + "' for index argument of property getter: '" + p_class.name + "." + String(p_prop.name) + "'."); + "Invalid type '", idx_arg.type.name, "' for index argument of property getter: '", p_class.name, ".", String(p_prop.name), "'."); } } } @@ -368,7 +363,7 @@ void validate_property(const Context &p_context, const ExposedClass &p_class, co // Assume the index parameter is an enum // If not an int, it can be an enum TEST_COND(p_context.enum_types.find(idx_arg.type.name) < 0, - "Invalid type '" + idx_arg.type.name + "' for index argument of property setter: '" + p_class.name + "." + String(p_prop.name) + "'."); + "Invalid type '", idx_arg.type.name, "' for index argument of property setter: '", p_class.name, ".", String(p_prop.name), "'."); } } } @@ -378,7 +373,7 @@ void validate_method(const Context &p_context, const ExposedClass &p_class, cons const ExposedClass *return_class = p_context.find_exposed_class(p_method.return_type); if (return_class) { TEST_COND(return_class->is_singleton, - "Method return type is a singleton: '" + p_class.name + "." + p_method.name + "'."); + "Method return type is a singleton: '", p_class.name, ".", p_method.name, "'."); } for (const List<ArgumentData>::Element *F = p_method.arguments.front(); F; F = F->next()) { @@ -387,10 +382,10 @@ void validate_method(const Context &p_context, const ExposedClass &p_class, cons const ExposedClass *arg_class = p_context.find_exposed_class(arg.type); if (arg_class) { TEST_COND(arg_class->is_singleton, - "Argument type is a singleton: '" + arg.name + "' of method '" + p_class.name + "." + p_method.name + "'."); + "Argument type is a singleton: '", arg.name, "' of method '", p_class.name, ".", p_method.name, "'."); } else { TEST_FAIL_COND(!p_context.has_type(arg.type), - "Argument type '" + arg.type.name + "' not found: '" + arg.name + "' of method" + p_class.name + "." + p_method.name + "'."); + "Argument type '", arg.type.name, "' not found: '", arg.name, "' of method", p_class.name, ".", p_method.name, "'."); } if (arg.has_defval) { @@ -412,10 +407,10 @@ void validate_signal(const Context &p_context, const ExposedClass &p_class, cons const ExposedClass *arg_class = p_context.find_exposed_class(arg.type); if (arg_class) { TEST_COND(arg_class->is_singleton, - "Argument class is a singleton: '" + arg.name + "' of signal" + p_class.name + "." + p_signal.name + "'."); + "Argument class is a singleton: '", arg.name, "' of signal", p_class.name, ".", p_signal.name, "'."); } else { TEST_FAIL_COND(!p_context.has_type(arg.type), - "Argument type '" + arg.type.name + "' not found: '" + arg.name + "' of signal" + p_class.name + "." + p_signal.name + "'."); + "Argument type '", arg.type.name, "' not found: '", arg.name, "' of signal", p_class.name, ".", p_signal.name, "'."); } } } @@ -426,7 +421,7 @@ void validate_class(const Context &p_context, const ExposedClass &p_exposed_clas if (!is_derived_type) { // Asserts about the base Object class TEST_FAIL_COND(p_exposed_class.name != p_context.names_cache.object_class, - "Class '" + p_exposed_class.name + "' has no base class."); + "Class '", p_exposed_class.name, "' has no base class."); TEST_FAIL_COND(!p_exposed_class.is_instantiable, "Object class is not instantiable."); TEST_FAIL_COND(p_exposed_class.api_type != ClassDB::API_CORE, @@ -436,10 +431,10 @@ void validate_class(const Context &p_context, const ExposedClass &p_exposed_clas } TEST_FAIL_COND((p_exposed_class.is_singleton && p_exposed_class.base != p_context.names_cache.object_class), - "Singleton base class '" + String(p_exposed_class.base) + "' is not Object, for class '" + p_exposed_class.name + "'."); + "Singleton base class '", String(p_exposed_class.base), "' is not Object, for class '", p_exposed_class.name, "'."); TEST_FAIL_COND((is_derived_type && !p_context.exposed_classes.has(p_exposed_class.base)), - "Base type '" + p_exposed_class.base.operator String() + "' does not exist, for class '" + p_exposed_class.name + "'."); + "Base type '", p_exposed_class.base.operator String(), "' does not exist, for class '", p_exposed_class.name, "'."); for (const List<PropertyData>::Element *F = p_exposed_class.properties.front(); F; F = F->next()) { validate_property(p_context, p_exposed_class, F->get()); @@ -519,7 +514,7 @@ void add_exposed_classes(Context &r_context) { bool valid = false; prop.index = ClassDB::get_property_index(class_name, prop.name, &valid); - TEST_FAIL_COND(!valid, "Invalid property: '" + exposed_class.name + "." + String(prop.name) + "'."); + TEST_FAIL_COND(!valid, "Invalid property: '", exposed_class.name, ".", String(prop.name), "'."); exposed_class.properties.push_back(prop); } @@ -557,7 +552,7 @@ void add_exposed_classes(Context &r_context) { if (!m && !method.is_virtual) { TEST_FAIL_COND(!virtual_method_list.find(method_info), - "Missing MethodBind for non-virtual method: '" + exposed_class.name + "." + method.name + "'."); + "Missing MethodBind for non-virtual method: '", exposed_class.name, ".", method.name, "'."); // A virtual method without the virtual flag. This is a special case. @@ -584,9 +579,8 @@ void add_exposed_classes(Context &r_context) { bool bad_reference_hint = !method.is_virtual && return_info.hint != PROPERTY_HINT_RESOURCE_TYPE && ClassDB::is_parent_class(return_info.class_name, r_context.names_cache.reference_class); - TEST_COND(bad_reference_hint, String() + "Return type is reference but hint is not '" _STR(PROPERTY_HINT_RESOURCE_TYPE) "'." + - " Are you returning a reference type by pointer? Method: '" + - exposed_class.name + "." + method.name + "'."); + TEST_COND(bad_reference_hint, "Return type is reference but hint is not '" _STR(PROPERTY_HINT_RESOURCE_TYPE) "'.", " Are you returning a reference type by pointer? Method: '", + exposed_class.name, ".", method.name, "'."); } else if (return_info.hint == PROPERTY_HINT_RESOURCE_TYPE) { method.return_type.name = return_info.hint_string; } else if (return_info.type == Variant::NIL && return_info.usage & PROPERTY_USAGE_NIL_IS_VARIANT) { @@ -636,7 +630,7 @@ void add_exposed_classes(Context &r_context) { } TEST_COND(exposed_class.find_property_by_name(method.name), - "Method name conflicts with property: '" + String(class_name) + "." + String(method.name) + "'."); + "Method name conflicts with property: '", String(class_name), ".", String(method.name), "'."); // Classes starting with an underscore are ignored unless they're used as a property setter or getter if (!method.is_virtual && String(method.name)[0] == '_') { @@ -724,8 +718,8 @@ void add_exposed_classes(Context &r_context) { for (const List<StringName>::Element *E = enum_constants.front(); E; E = E->next()) { const StringName &constant_name = E->get(); int *value = class_info->constant_map.getptr(constant_name); - TEST_FAIL_COND(!value, "Missing enum constant value: '" + - String(class_name) + "." + String(enum_.name) + "." + String(constant_name) + "'."); + TEST_FAIL_COND(!value, "Missing enum constant value: '", + String(class_name), ".", String(enum_.name), ".", String(constant_name), "'."); constants.erase(constant_name); ConstantData constant; @@ -743,7 +737,7 @@ void add_exposed_classes(Context &r_context) { for (const List<String>::Element *E = constants.front(); E; E = E->next()) { const String &constant_name = E->get(); int *value = class_info->constant_map.getptr(StringName(E->get())); - TEST_FAIL_COND(!value, "Missing enum constant value: '" + String(class_name) + "." + String(constant_name) + "'."); + TEST_FAIL_COND(!value, "Missing enum constant value: '", String(class_name), ".", String(constant_name), "'."); ConstantData constant; constant.name = constant_name; @@ -822,7 +816,7 @@ TEST_SUITE("[ClassDB]") { const ExposedClass *object_class = context.find_exposed_class(context.names_cache.object_class); TEST_FAIL_COND(!object_class, "Object class not found."); TEST_FAIL_COND(object_class->base != StringName(), - "Object class derives from another class: '" + object_class->base + "'."); + "Object class derives from another class: '", object_class->base, "'."); for (ExposedClasses::Element E = context.exposed_classes.front(); E; E = E.next()) { validate_class(context, E.value()); @@ -832,4 +826,4 @@ TEST_SUITE("[ClassDB]") { } } // namespace TestClassDB -#endif //GODOT_TEST_CLASS_DB_H +#endif // TEST_CLASS_DB_H diff --git a/tests/test_color.h b/tests/test_color.h index c2bb63b7d0..eb8d7dcbd4 100644 --- a/tests/test_color.h +++ b/tests/test_color.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/tests/test_command_queue.h b/tests/test_command_queue.h index ce42d94475..2f0b75760d 100644 --- a/tests/test_command_queue.h +++ b/tests/test_command_queue.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/tests/test_config_file.h b/tests/test_config_file.h index f910ca4b1f..958341018b 100644 --- a/tests/test_config_file.h +++ b/tests/test_config_file.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/tests/test_crypto.h b/tests/test_crypto.h index 9e219ceec9..8da8c75544 100644 --- a/tests/test_crypto.h +++ b/tests/test_crypto.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/tests/test_curve.h b/tests/test_curve.h index b123ef6325..019941a7ce 100644 --- a/tests/test_curve.h +++ b/tests/test_curve.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/tests/test_expression.h b/tests/test_expression.h index 2b89de4327..0ef60d1a19 100644 --- a/tests/test_expression.h +++ b/tests/test_expression.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/tests/test_file_access.h b/tests/test_file_access.h index a55d846360..00a314644c 100644 --- a/tests/test_file_access.h +++ b/tests/test_file_access.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/tests/test_geometry_2d.h b/tests/test_geometry_2d.h new file mode 100644 index 0000000000..ea02d1114f --- /dev/null +++ b/tests/test_geometry_2d.h @@ -0,0 +1,553 @@ +/*************************************************************************/ +/* test_geometry_2d.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#ifndef TEST_GEOMETRY_2D_H +#define TEST_GEOMETRY_2D_H + +#include "core/math/geometry_2d.h" +#include "core/templates/vector.h" + +#include "thirdparty/doctest/doctest.h" + +namespace TestGeometry2D { + +TEST_CASE("[Geometry2D] Point in circle") { + CHECK(Geometry2D::is_point_in_circle(Vector2(0, 0), Vector2(0, 0), 1.0)); + + CHECK(Geometry2D::is_point_in_circle(Vector2(0, 0), Vector2(11.99, 0), 12)); + CHECK(Geometry2D::is_point_in_circle(Vector2(-11.99, 0), Vector2(0, 0), 12)); + + CHECK_FALSE(Geometry2D::is_point_in_circle(Vector2(0, 0), Vector2(12.01, 0), 12)); + CHECK_FALSE(Geometry2D::is_point_in_circle(Vector2(-12.01, 0), Vector2(0, 0), 12)); + + CHECK(Geometry2D::is_point_in_circle(Vector2(7, -42), Vector2(4, -40), 3.7)); + CHECK_FALSE(Geometry2D::is_point_in_circle(Vector2(7, -42), Vector2(4, -40), 3.5)); + + // This tests points on the edge of the circle. They are treated as beeing inside the circle. + // In `is_point_in_triangle` and `is_point_in_polygon` they are treated as being outside, so in order the make + // the behaviour consistent this may change in the future (see issue #44717 and PR #44274). + CHECK(Geometry2D::is_point_in_circle(Vector2(1.0, 0.0), Vector2(0, 0), 1.0)); + CHECK(Geometry2D::is_point_in_circle(Vector2(0.0, -1.0), Vector2(0, 0), 1.0)); +} + +TEST_CASE("[Geometry2D] Point in triangle") { + CHECK(Geometry2D::is_point_in_triangle(Vector2(0, 0), Vector2(-1, 1), Vector2(0, -1), Vector2(1, 1))); + CHECK_FALSE(Geometry2D::is_point_in_triangle(Vector2(-1.01, 1.0), Vector2(-1, 1), Vector2(0, -1), Vector2(1, 1))); + + CHECK(Geometry2D::is_point_in_triangle(Vector2(3, 2.5), Vector2(1, 4), Vector2(3, 2), Vector2(5, 4))); + CHECK(Geometry2D::is_point_in_triangle(Vector2(-3, -2.5), Vector2(-1, -4), Vector2(-3, -2), Vector2(-5, -4))); + CHECK_FALSE(Geometry2D::is_point_in_triangle(Vector2(0, 0), Vector2(1, 4), Vector2(3, 2), Vector2(5, 4))); + + // This tests points on the edge of the triangle. They are treated as beeing outside the triangle. + // In `is_point_in_circle` they are treated as being inside, so in order the make + // the behaviour consistent this may change in the future (see issue #44717 and PR #44274). + CHECK_FALSE(Geometry2D::is_point_in_triangle(Vector2(1, 1), Vector2(-1, 1), Vector2(0, -1), Vector2(1, 1))); + CHECK_FALSE(Geometry2D::is_point_in_triangle(Vector2(0, 1), Vector2(-1, 1), Vector2(0, -1), Vector2(1, 1))); +} + +TEST_CASE("[Geometry2D] Point in polygon") { + Vector<Vector2> p; + CHECK_FALSE(Geometry2D::is_point_in_polygon(Vector2(0, 0), p)); + + p.push_back(Vector2(-88, 120)); + p.push_back(Vector2(-74, -38)); + p.push_back(Vector2(135, -145)); + p.push_back(Vector2(425, 70)); + p.push_back(Vector2(68, 112)); + p.push_back(Vector2(-120, 370)); + p.push_back(Vector2(-323, -145)); + CHECK_FALSE(Geometry2D::is_point_in_polygon(Vector2(-350, 0), p)); + CHECK_FALSE(Geometry2D::is_point_in_polygon(Vector2(-110, 60), p)); + CHECK_FALSE(Geometry2D::is_point_in_polygon(Vector2(412, 96), p)); + CHECK_FALSE(Geometry2D::is_point_in_polygon(Vector2(83, 130), p)); + CHECK_FALSE(Geometry2D::is_point_in_polygon(Vector2(-320, -153), p)); + + CHECK(Geometry2D::is_point_in_polygon(Vector2(0, 0), p)); + CHECK(Geometry2D::is_point_in_polygon(Vector2(-230, 0), p)); + CHECK(Geometry2D::is_point_in_polygon(Vector2(130, -110), p)); + CHECK(Geometry2D::is_point_in_polygon(Vector2(370, 55), p)); + CHECK(Geometry2D::is_point_in_polygon(Vector2(-160, 190), p)); + + // This tests points on the edge of the polygon. They are treated as beeing outside the polygon. + // In `is_point_in_circle` they are treated as being inside, so in order the make + // the behaviour consistent this may change in the future (see issue #44717 and PR #44274). + CHECK_FALSE(Geometry2D::is_point_in_polygon(Vector2(68, 112), p)); + CHECK_FALSE(Geometry2D::is_point_in_polygon(Vector2(-88, 120), p)); +} + +TEST_CASE("[Geometry2D] Polygon clockwise") { + Vector<Vector2> p; + CHECK_FALSE(Geometry2D::is_polygon_clockwise(p)); + + p.push_back(Vector2(5, -5)); + p.push_back(Vector2(-1, -5)); + p.push_back(Vector2(-5, -1)); + p.push_back(Vector2(-1, 3)); + p.push_back(Vector2(1, 5)); + CHECK(Geometry2D::is_polygon_clockwise(p)); + + p.invert(); + CHECK_FALSE(Geometry2D::is_polygon_clockwise(p)); +} + +TEST_CASE("[Geometry2D] Line intersection") { + Vector2 r; + CHECK(Geometry2D::line_intersects_line(Vector2(2, 0), Vector2(0, 1), Vector2(0, 2), Vector2(1, 0), r)); + CHECK(r.is_equal_approx(Vector2(2, 2))); + + CHECK(Geometry2D::line_intersects_line(Vector2(-1, 1), Vector2(1, -1), Vector2(4, 1), Vector2(-1, -1), r)); + CHECK(r.is_equal_approx(Vector2(1.5, -1.5))); + + CHECK(Geometry2D::line_intersects_line(Vector2(-1, 0), Vector2(-1, -1), Vector2(1, 0), Vector2(1, -1), r)); + CHECK(r.is_equal_approx(Vector2(0, 1))); + + CHECK_FALSE_MESSAGE( + Geometry2D::line_intersects_line(Vector2(-1, 1), Vector2(1, -1), Vector2(0, 1), Vector2(1, -1), r), + "Parallel lines should not intersect."); +} + +TEST_CASE("[Geometry2D] Segment intersection.") { + Vector2 r; + + CHECK(Geometry2D::segment_intersects_segment(Vector2(-1, 1), Vector2(1, -1), Vector2(1, 1), Vector2(-1, -1), &r)); + CHECK(r.is_equal_approx(Vector2(0, 0))); + + CHECK_FALSE(Geometry2D::segment_intersects_segment(Vector2(-1, 1), Vector2(1, -1), Vector2(1, 1), Vector2(0.1, 0.1), &r)); + CHECK_FALSE_MESSAGE( + Geometry2D::segment_intersects_segment(Vector2(-1, 1), Vector2(1, -1), Vector2(0, 1), Vector2(1, -1), &r), + "Parallel segments should not intersect."); +} + +TEST_CASE("[Geometry2D] Closest point to segment") { + Vector2 s[] = { Vector2(-4, -4), Vector2(4, 4) }; + CHECK(Geometry2D::get_closest_point_to_segment(Vector2(4.1, 4.1), s).is_equal_approx(Vector2(4, 4))); + CHECK(Geometry2D::get_closest_point_to_segment(Vector2(-4.1, -4.1), s).is_equal_approx(Vector2(-4, -4))); + CHECK(Geometry2D::get_closest_point_to_segment(Vector2(-1, 1), s).is_equal_approx(Vector2(0, 0))); +} + +TEST_CASE("[Geometry2D] Closest point to uncapped segment") { + Vector2 s[] = { Vector2(-4, -4), Vector2(4, 4) }; + CHECK(Geometry2D::get_closest_point_to_segment_uncapped(Vector2(-1, 1), s).is_equal_approx(Vector2(0, 0))); + CHECK(Geometry2D::get_closest_point_to_segment_uncapped(Vector2(-4, -6), s).is_equal_approx(Vector2(-5, -5))); + CHECK(Geometry2D::get_closest_point_to_segment_uncapped(Vector2(4, 6), s).is_equal_approx(Vector2(5, 5))); +} + +TEST_CASE("[Geometry2D] Closest points between segments") { + Vector2 c1, c2; + Geometry2D::get_closest_points_between_segments(Vector2(2, 2), Vector2(3, 3), Vector2(4, 4), Vector2(4, 5), c1, c2); + CHECK(c1.is_equal_approx(Vector2(3, 3))); + CHECK(c2.is_equal_approx(Vector2(4, 4))); + + Geometry2D::get_closest_points_between_segments(Vector2(0, 1), Vector2(-2, -1), Vector2(0, 0), Vector2(2, -2), c1, c2); + CHECK(c1.is_equal_approx(Vector2(-0.5, 0.5))); + CHECK(c2.is_equal_approx(Vector2(0, 0))); + + Geometry2D::get_closest_points_between_segments(Vector2(-1, 1), Vector2(1, -1), Vector2(1, 1), Vector2(-1, -1), c1, c2); + CHECK(c1.is_equal_approx(Vector2(0, 0))); + CHECK(c2.is_equal_approx(Vector2(0, 0))); +} + +TEST_CASE("[Geometry2D] Make atlas") { + Vector<Point2i> result; + Size2i size; + + Vector<Size2i> r; + r.push_back(Size2i(2, 2)); + Geometry2D::make_atlas(r, result, size); + CHECK(size == Size2i(2, 2)); + CHECK(result.size() == r.size()); + + r.clear(); + result.clear(); + r.push_back(Size2i(1, 2)); + r.push_back(Size2i(3, 4)); + r.push_back(Size2i(5, 6)); + r.push_back(Size2i(7, 8)); + Geometry2D::make_atlas(r, result, size); + CHECK(result.size() == r.size()); +} + +TEST_CASE("[Geometry2D] Polygon intersection") { + Vector<Point2> a; + Vector<Point2> b; + Vector<Vector<Point2>> r; + + a.push_back(Point2(30, 60)); + a.push_back(Point2(70, 5)); + a.push_back(Point2(200, 40)); + a.push_back(Point2(80, 200)); + + SUBCASE("[Geometry2D] Both polygons are empty") { + r = Geometry2D::intersect_polygons(Vector<Point2>(), Vector<Point2>()); + CHECK_MESSAGE(r.is_empty(), "Both polygons are empty. The intersection should also be empty."); + } + + SUBCASE("[Geometry2D] One polygon is empty") { + r = Geometry2D::intersect_polygons(a, b); + REQUIRE_MESSAGE(r.is_empty(), "One polygon is empty. The intersection should also be empty."); + } + + SUBCASE("[Geometry2D] Basic intersection") { + b.push_back(Point2(200, 300)); + b.push_back(Point2(90, 200)); + b.push_back(Point2(50, 100)); + b.push_back(Point2(200, 90)); + r = Geometry2D::intersect_polygons(a, b); + REQUIRE_MESSAGE(r.size() == 1, "The polygons should intersect each other with 1 resulting intersection polygon."); + REQUIRE_MESSAGE(r[0].size() == 3, "The resulting intersection polygon should have 3 vertices."); + CHECK(r[0][0].is_equal_approx(Point2(86.52174, 191.30436))); + CHECK(r[0][1].is_equal_approx(Point2(50, 100))); + CHECK(r[0][2].is_equal_approx(Point2(160.52632, 92.63157))); + } + + SUBCASE("[Geometry2D] Intersection with one polygon beeing completly inside the other polygon") { + b.push_back(Point2(80, 100)); + b.push_back(Point2(50, 50)); + b.push_back(Point2(150, 50)); + r = Geometry2D::intersect_polygons(a, b); + REQUIRE_MESSAGE(r.size() == 1, "The polygons should intersect each other with 1 resulting intersection polygon."); + REQUIRE_MESSAGE(r[0].size() == 3, "The resulting intersection polygon should have 3 vertices."); + CHECK(r[0][0].is_equal_approx(b[0])); + CHECK(r[0][1].is_equal_approx(b[1])); + CHECK(r[0][2].is_equal_approx(b[2])); + } + + SUBCASE("[Geometry2D] No intersection with 2 non-empty polygons") { + b.push_back(Point2(150, 150)); + b.push_back(Point2(250, 100)); + b.push_back(Point2(300, 200)); + r = Geometry2D::intersect_polygons(a, b); + REQUIRE_MESSAGE(r.is_empty(), "The polygons should not intersect each other."); + } + + SUBCASE("[Geometry2D] Intersection with 2 resulting polygons") { + a.clear(); + a.push_back(Point2(70, 5)); + a.push_back(Point2(140, 7)); + a.push_back(Point2(100, 52)); + a.push_back(Point2(170, 50)); + a.push_back(Point2(60, 125)); + b.push_back(Point2(70, 105)); + b.push_back(Point2(115, 55)); + b.push_back(Point2(90, 15)); + b.push_back(Point2(160, 50)); + r = Geometry2D::intersect_polygons(a, b); + REQUIRE_MESSAGE(r.size() == 2, "The polygons should intersect each other with 2 resulting intersection polygons."); + REQUIRE_MESSAGE(r[0].size() == 4, "The resulting intersection polygon should have 4 vertices."); + CHECK(r[0][0].is_equal_approx(Point2(70, 105))); + CHECK(r[0][1].is_equal_approx(Point2(115, 55))); + CHECK(r[0][2].is_equal_approx(Point2(112.894737, 51.63158))); + CHECK(r[0][3].is_equal_approx(Point2(159.509537, 50.299728))); + + REQUIRE_MESSAGE(r[1].size() == 3, "The intersection polygon should have 3 vertices."); + CHECK(r[1][0].is_equal_approx(Point2(119.692307, 29.846149))); + CHECK(r[1][1].is_equal_approx(Point2(107.706421, 43.33028))); + CHECK(r[1][2].is_equal_approx(Point2(90, 15))); + } +} + +TEST_CASE("[Geometry2D] Merge polygons") { + Vector<Point2> a; + Vector<Point2> b; + Vector<Vector<Point2>> r; + + a.push_back(Point2(225, 180)); + a.push_back(Point2(160, 230)); + a.push_back(Point2(20, 212)); + a.push_back(Point2(50, 115)); + + SUBCASE("[Geometry2D] Both polygons are empty") { + r = Geometry2D::merge_polygons(Vector<Point2>(), Vector<Point2>()); + REQUIRE_MESSAGE(r.is_empty(), "Both polygons are empty. The union should also be empty."); + } + + SUBCASE("[Geometry2D] One polygon is empty") { + r = Geometry2D::merge_polygons(a, b); + REQUIRE_MESSAGE(r.size() == 1, "One polygon is non-empty. There should be 1 resulting merged polygon."); + REQUIRE_MESSAGE(r[0].size() == 4, "The resulting merged polygon should have 4 vertices."); + CHECK(r[0][0].is_equal_approx(a[0])); + CHECK(r[0][1].is_equal_approx(a[1])); + CHECK(r[0][2].is_equal_approx(a[2])); + CHECK(r[0][3].is_equal_approx(a[3])); + } + + SUBCASE("[Geometry2D] Basic merge with 2 polygons") { + b.push_back(Point2(180, 190)); + b.push_back(Point2(60, 140)); + b.push_back(Point2(160, 80)); + r = Geometry2D::merge_polygons(a, b); + REQUIRE_MESSAGE(r.size() == 1, "The merged polygons should result in 1 polygon."); + REQUIRE_MESSAGE(r[0].size() == 7, "The resulting merged polygon should have 7 vertices."); + CHECK(r[0][0].is_equal_approx(Point2(174.791077, 161.350967))); + CHECK(r[0][1].is_equal_approx(Point2(225, 180))); + CHECK(r[0][2].is_equal_approx(Point2(160, 230))); + CHECK(r[0][3].is_equal_approx(Point2(20, 212))); + CHECK(r[0][4].is_equal_approx(Point2(50, 115))); + CHECK(r[0][5].is_equal_approx(Point2(81.911758, 126.852943))); + CHECK(r[0][6].is_equal_approx(Point2(160, 80))); + } + + SUBCASE("[Geometry2D] Merge with 2 resulting merged polygons (outline and hole)") { + b.push_back(Point2(180, 190)); + b.push_back(Point2(140, 125)); + b.push_back(Point2(60, 140)); + b.push_back(Point2(160, 80)); + r = Geometry2D::merge_polygons(a, b); + REQUIRE_MESSAGE(r.size() == 2, "The merged polygons should result in 2 polygons."); + + REQUIRE_MESSAGE(!Geometry2D::is_polygon_clockwise(r[0]), "The merged polygon (outline) should be counter-clockwise."); + REQUIRE_MESSAGE(r[0].size() == 7, "The resulting merged polygon (outline) should have 7 vertices."); + CHECK(r[0][0].is_equal_approx(Point2(174.791077, 161.350967))); + CHECK(r[0][1].is_equal_approx(Point2(225, 180))); + CHECK(r[0][2].is_equal_approx(Point2(160, 230))); + CHECK(r[0][3].is_equal_approx(Point2(20, 212))); + CHECK(r[0][4].is_equal_approx(Point2(50, 115))); + CHECK(r[0][5].is_equal_approx(Point2(81.911758, 126.852943))); + CHECK(r[0][6].is_equal_approx(Point2(160, 80))); + + REQUIRE_MESSAGE(Geometry2D::is_polygon_clockwise(r[1]), "The resulting merged polygon (hole) should be clockwise."); + REQUIRE_MESSAGE(r[1].size() == 3, "The resulting merged polygon (hole) should have 3 vertices."); + CHECK(r[1][0].is_equal_approx(Point2(98.083069, 132.859421))); + CHECK(r[1][1].is_equal_approx(Point2(158.689453, 155.370377))); + CHECK(r[1][2].is_equal_approx(Point2(140, 125))); + } +} + +TEST_CASE("[Geometry2D] Clip polygons") { + Vector<Point2> a; + Vector<Point2> b; + Vector<Vector<Point2>> r; + + a.push_back(Point2(225, 180)); + a.push_back(Point2(160, 230)); + a.push_back(Point2(20, 212)); + a.push_back(Point2(50, 115)); + + SUBCASE("[Geometry2D] Both polygons are empty") { + r = Geometry2D::clip_polygons(Vector<Point2>(), Vector<Point2>()); + CHECK_MESSAGE(r.is_empty(), "Both polygons are empty. The clip should also be empty."); + } + + SUBCASE("[Geometry2D] Basic clip with one result polygon") { + b.push_back(Point2(250, 170)); + b.push_back(Point2(175, 270)); + b.push_back(Point2(120, 260)); + b.push_back(Point2(25, 80)); + r = Geometry2D::clip_polygons(a, b); + REQUIRE_MESSAGE(r.size() == 1, "The clipped polygons should result in 1 polygon."); + REQUIRE_MESSAGE(r[0].size() == 3, "The resulting clipped polygon should have 3 vertices."); + CHECK(r[0][0].is_equal_approx(Point2(100.102173, 222.298843))); + CHECK(r[0][1].is_equal_approx(Point2(20, 212))); + CHECK(r[0][2].is_equal_approx(Point2(47.588089, 122.798492))); + } + + SUBCASE("[Geometry2D] Polygon b completely overlaps polygon a") { + b.push_back(Point2(250, 170)); + b.push_back(Point2(175, 270)); + b.push_back(Point2(10, 210)); + b.push_back(Point2(55, 80)); + r = Geometry2D::clip_polygons(a, b); + CHECK_MESSAGE(r.is_empty(), "Polygon 'b' completely overlaps polygon 'a'. This should result in no clipped polygons."); + } + + SUBCASE("[Geometry2D] Polygon a completely overlaps polygon b") { + b.push_back(Point2(150, 200)); + b.push_back(Point2(65, 190)); + b.push_back(Point2(80, 140)); + r = Geometry2D::clip_polygons(a, b); + REQUIRE_MESSAGE(r.size() == 2, "Polygon 'a' completely overlaps polygon 'b'. This should result in 2 clipped polygons."); + REQUIRE_MESSAGE(r[0].size() == 4, "The resulting clipped polygon should have 4 vertices."); + REQUIRE_MESSAGE(!Geometry2D::is_polygon_clockwise(r[0]), "The resulting clipped polygon (outline) should be counter-clockwise."); + CHECK(r[0][0].is_equal_approx(a[0])); + CHECK(r[0][1].is_equal_approx(a[1])); + CHECK(r[0][2].is_equal_approx(a[2])); + CHECK(r[0][3].is_equal_approx(a[3])); + REQUIRE_MESSAGE(r[1].size() == 3, "The resulting clipped polygon should have 3 vertices."); + REQUIRE_MESSAGE(Geometry2D::is_polygon_clockwise(r[1]), "The resulting clipped polygon (hole) should be clockwise."); + CHECK(r[1][0].is_equal_approx(b[1])); + CHECK(r[1][1].is_equal_approx(b[0])); + CHECK(r[1][2].is_equal_approx(b[2])); + } +} + +TEST_CASE("[Geometry2D] Exclude polygons") { + Vector<Point2> a; + Vector<Point2> b; + Vector<Vector<Point2>> r; + + a.push_back(Point2(225, 180)); + a.push_back(Point2(160, 230)); + a.push_back(Point2(20, 212)); + a.push_back(Point2(50, 115)); + + SUBCASE("[Geometry2D] Both polygons are empty") { + r = Geometry2D::exclude_polygons(Vector<Point2>(), Vector<Point2>()); + CHECK_MESSAGE(r.is_empty(), "Both polygons are empty. The excluded polygon should also be empty."); + } + + SUBCASE("[Geometry2D] One polygon is empty") { + r = Geometry2D::exclude_polygons(a, b); + REQUIRE_MESSAGE(r.size() == 1, "One polygon is non-empty. There should be 1 resulting excluded polygon."); + REQUIRE_MESSAGE(r[0].size() == 4, "The resulting excluded polygon should have 4 vertices."); + CHECK(r[0][0].is_equal_approx(a[0])); + CHECK(r[0][1].is_equal_approx(a[1])); + CHECK(r[0][2].is_equal_approx(a[2])); + CHECK(r[0][3].is_equal_approx(a[3])); + } + + SUBCASE("[Geometry2D] Exclude with 2 resulting polygons (outline and hole)") { + b.push_back(Point2(140, 160)); + b.push_back(Point2(150, 220)); + b.push_back(Point2(40, 200)); + b.push_back(Point2(60, 140)); + r = Geometry2D::exclude_polygons(a, b); + REQUIRE_MESSAGE(r.size() == 2, "There should be 2 resulting excluded polygons (outline and hole)."); + REQUIRE_MESSAGE(r[0].size() == 4, "The resulting excluded polygon should have 4 vertices."); + REQUIRE_MESSAGE(!Geometry2D::is_polygon_clockwise(r[0]), "The resulting excluded polygon (outline) should be counter-clockwise."); + CHECK(r[0][0].is_equal_approx(a[0])); + CHECK(r[0][1].is_equal_approx(a[1])); + CHECK(r[0][2].is_equal_approx(a[2])); + CHECK(r[0][3].is_equal_approx(a[3])); + REQUIRE_MESSAGE(r[1].size() == 4, "The resulting excluded polygon should have 4 vertices."); + REQUIRE_MESSAGE(Geometry2D::is_polygon_clockwise(r[1]), "The resulting excluded polygon (hole) should be clockwise."); + CHECK(r[1][0].is_equal_approx(Point2(40, 200))); + CHECK(r[1][1].is_equal_approx(Point2(150, 220))); + CHECK(r[1][2].is_equal_approx(Point2(140, 160))); + CHECK(r[1][3].is_equal_approx(Point2(60, 140))); + } +} + +TEST_CASE("[Geometry2D] Intersect polyline with polygon") { + Vector<Vector2> l; + Vector<Vector2> p; + Vector<Vector<Point2>> r; + + l.push_back(Vector2(100, 90)); + l.push_back(Vector2(120, 250)); + + p.push_back(Vector2(225, 180)); + p.push_back(Vector2(160, 230)); + p.push_back(Vector2(20, 212)); + p.push_back(Vector2(50, 115)); + + SUBCASE("[Geometry2D] Both line and polygon are empty") { + r = Geometry2D::intersect_polyline_with_polygon(Vector<Vector2>(), Vector<Vector2>()); + CHECK_MESSAGE(r.is_empty(), "Both line and polygon are empty. The intersection line should also be empty."); + } + + SUBCASE("[Geometry2D] Line is non-empty and polygon is empty") { + r = Geometry2D::intersect_polyline_with_polygon(l, Vector<Vector2>()); + CHECK_MESSAGE(r.is_empty(), "The polygon is empty while the line is non-empty. The intersection line should be empty."); + } + + SUBCASE("[Geometry2D] Basic intersection with 1 resulting intersection line") { + r = Geometry2D::intersect_polyline_with_polygon(l, p); + REQUIRE_MESSAGE(r.size() == 1, "There should be 1 resulting intersection line."); + REQUIRE_MESSAGE(r[0].size() == 2, "The resulting intersection line should have 2 vertices."); + CHECK(r[0][0].is_equal_approx(Vector2(105.711609, 135.692886))); + CHECK(r[0][1].is_equal_approx(Vector2(116.805809, 224.446457))); + } + + SUBCASE("[Geometry2D] Complex intersection with 2 resulting intersection lines") { + l.clear(); + l.push_back(Vector2(100, 90)); + l.push_back(Vector2(190, 255)); + l.push_back(Vector2(135, 260)); + l.push_back(Vector2(57, 200)); + l.push_back(Vector2(50, 170)); + l.push_back(Vector2(15, 155)); + r = Geometry2D::intersect_polyline_with_polygon(l, p); + REQUIRE_MESSAGE(r.size() == 2, "There should be 2 resulting intersection lines."); + REQUIRE_MESSAGE(r[0].size() == 2, "The resulting intersection line should have 2 vertices."); + CHECK(r[0][0].is_equal_approx(Vector2(129.804565, 144.641693))); + CHECK(r[0][1].is_equal_approx(Vector2(171.527084, 221.132996))); + REQUIRE_MESSAGE(r[1].size() == 4, "The resulting intersection line should have 4 vertices."); + CHECK(r[1][0].is_equal_approx(Vector2(83.15609, 220.120087))); + CHECK(r[1][1].is_equal_approx(Vector2(57, 200))); + CHECK(r[1][2].is_equal_approx(Vector2(50, 170))); + CHECK(r[1][3].is_equal_approx(Vector2(34.980492, 163.563065))); + } +} + +TEST_CASE("[Geometry2D] Clip polyline with polygon") { + Vector<Vector2> l; + Vector<Vector2> p; + Vector<Vector<Point2>> r; + + l.push_back(Vector2(70, 140)); + l.push_back(Vector2(160, 320)); + + p.push_back(Vector2(225, 180)); + p.push_back(Vector2(160, 230)); + p.push_back(Vector2(20, 212)); + p.push_back(Vector2(50, 115)); + + SUBCASE("[Geometry2D] Both line and polygon are empty") { + r = Geometry2D::clip_polyline_with_polygon(Vector<Vector2>(), Vector<Vector2>()); + CHECK_MESSAGE(r.is_empty(), "Both line and polygon are empty. The clipped line should also be empty."); + } + + SUBCASE("[Geometry2D] Polygon is empty and line is non-empty") { + r = Geometry2D::clip_polyline_with_polygon(l, Vector<Vector2>()); + REQUIRE_MESSAGE(r.size() == 1, "There should be 1 resulting clipped line."); + REQUIRE_MESSAGE(r[0].size() == 2, "The resulting clipped line should have 2 vertices."); + CHECK(r[0][0].is_equal_approx(l[0])); + CHECK(r[0][1].is_equal_approx(l[1])); + } + + SUBCASE("[Geometry2D] Basic clip with 1 resulting clipped line") { + r = Geometry2D::clip_polyline_with_polygon(l, p); + REQUIRE_MESSAGE(r.size() == 1, "There should be 1 resulting clipped line."); + REQUIRE_MESSAGE(r[0].size() == 2, "The resulting clipped line should have 2 vertices."); + CHECK(r[0][0].is_equal_approx(Vector2(111.908401, 223.816803))); + CHECK(r[0][1].is_equal_approx(Vector2(160, 320))); + } + + SUBCASE("[Geometry2D] Complex clip with 2 resulting clipped lines") { + l.clear(); + l.push_back(Vector2(55, 70)); + l.push_back(Vector2(50, 190)); + l.push_back(Vector2(120, 165)); + l.push_back(Vector2(122, 250)); + l.push_back(Vector2(160, 320)); + r = Geometry2D::clip_polyline_with_polygon(l, p); + REQUIRE_MESSAGE(r.size() == 2, "There should be 2 resulting clipped lines."); + REQUIRE_MESSAGE(r[0].size() == 3, "The resulting clipped line should have 3 vertices."); + CHECK(r[0][0].is_equal_approx(Vector2(160, 320))); + CHECK(r[0][1].is_equal_approx(Vector2(122, 250))); + CHECK(r[0][2].is_equal_approx(Vector2(121.412682, 225.038757))); + REQUIRE_MESSAGE(r[1].size() == 2, "The resulting clipped line should have 2 vertices."); + CHECK(r[1][0].is_equal_approx(Vector2(53.07737, 116.143021))); + CHECK(r[1][1].is_equal_approx(Vector2(55, 70))); + } +} +} // namespace TestGeometry2D + +#endif // TEST_GEOMETRY_2D_H diff --git a/tests/test_gradient.h b/tests/test_gradient.h index 0c018c33e5..8eaa6b2b64 100644 --- a/tests/test_gradient.h +++ b/tests/test_gradient.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/tests/test_gui.cpp b/tests/test_gui.cpp index a1a5ca0d4e..b83bd10af4 100644 --- a/tests/test_gui.cpp +++ b/tests/test_gui.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/tests/test_gui.h b/tests/test_gui.h index 5a23179eee..e5c40de7e8 100644 --- a/tests/test_gui.h +++ b/tests/test_gui.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/tests/test_json.h b/tests/test_json.h index fe29e89e06..e652a8fced 100644 --- a/tests/test_json.h +++ b/tests/test_json.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/tests/test_list.h b/tests/test_list.h index 99d52bb9d1..1c70b6e961 100644 --- a/tests/test_list.h +++ b/tests/test_list.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/tests/test_local_vector.h b/tests/test_local_vector.h new file mode 100644 index 0000000000..eff2a16abc --- /dev/null +++ b/tests/test_local_vector.h @@ -0,0 +1,229 @@ +/*************************************************************************/ +/* test_local_vector.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#ifndef TEST_LOCAL_VECTOR_H +#define TEST_LOCAL_VECTOR_H + +#include "core/templates/local_vector.h" + +#include "tests/test_macros.h" + +namespace TestLocalVector { + +TEST_CASE("[LocalVector] Push Back.") { + LocalVector<int> vector; + vector.push_back(0); + vector.push_back(1); + vector.push_back(2); + vector.push_back(3); + vector.push_back(4); + + CHECK(vector[0] == 0); + CHECK(vector[1] == 1); + CHECK(vector[2] == 2); + CHECK(vector[3] == 3); + CHECK(vector[4] == 4); +} + +TEST_CASE("[LocalVector] Find.") { + LocalVector<int> vector; + vector.push_back(3); + vector.push_back(1); + vector.push_back(4); + vector.push_back(0); + vector.push_back(2); + + CHECK(vector[0] == 3); + CHECK(vector[1] == 1); + CHECK(vector[2] == 4); + CHECK(vector[3] == 0); + CHECK(vector[4] == 2); + + CHECK(vector.find(0) == 3); + CHECK(vector.find(1) == 1); + CHECK(vector.find(2) == 4); + CHECK(vector.find(3) == 0); + CHECK(vector.find(4) == 2); + + CHECK(vector.find(-1) == -1); + CHECK(vector.find(5) == -1); +} + +TEST_CASE("[LocalVector] Remove.") { + LocalVector<int> vector; + vector.push_back(0); + vector.push_back(1); + vector.push_back(2); + vector.push_back(3); + vector.push_back(4); + + vector.remove(0); + + CHECK(vector[0] == 1); + CHECK(vector[1] == 2); + CHECK(vector[2] == 3); + CHECK(vector[3] == 4); + + vector.remove(2); + + CHECK(vector[0] == 1); + CHECK(vector[1] == 2); + CHECK(vector[2] == 4); + + vector.remove(1); + + CHECK(vector[0] == 1); + CHECK(vector[1] == 4); + + vector.remove(0); + + CHECK(vector[0] == 4); +} + +TEST_CASE("[LocalVector] Remove Unordered.") { + LocalVector<int> vector; + vector.push_back(0); + vector.push_back(1); + vector.push_back(2); + vector.push_back(3); + vector.push_back(4); + + CHECK(vector.size() == 5); + + vector.remove_unordered(0); + + CHECK(vector.size() == 4); + + CHECK(vector.find(0) == -1); + CHECK(vector.find(1) != -1); + CHECK(vector.find(2) != -1); + CHECK(vector.find(3) != -1); + CHECK(vector.find(4) != -1); + + // Now the vector is no more ordered. + vector.remove_unordered(vector.find(3)); + + CHECK(vector.size() == 3); + + CHECK(vector.find(3) == -1); + CHECK(vector.find(1) != -1); + CHECK(vector.find(2) != -1); + CHECK(vector.find(4) != -1); + + vector.remove_unordered(vector.find(2)); + + CHECK(vector.size() == 2); + + CHECK(vector.find(2) == -1); + CHECK(vector.find(1) != -1); + CHECK(vector.find(4) != -1); + + vector.remove_unordered(vector.find(4)); + + CHECK(vector.size() == 1); + + CHECK(vector.find(4) == -1); + CHECK(vector.find(1) != -1); + + // Remove the last one. + vector.remove_unordered(0); + + CHECK(vector.is_empty()); + CHECK(vector.size() == 0); +} + +TEST_CASE("[LocalVector] Erase.") { + LocalVector<int> vector; + vector.push_back(1); + vector.push_back(3); + vector.push_back(0); + vector.push_back(2); + vector.push_back(4); + + CHECK(vector.find(2) == 3); + + vector.erase(2); + + CHECK(vector.find(2) == -1); + CHECK(vector.size() == 4); +} + +TEST_CASE("[LocalVector] Size / Resize / Reserve.") { + LocalVector<int> vector; + + CHECK(vector.is_empty()); + CHECK(vector.size() == 0); + CHECK(vector.get_capacity() == 0); + + vector.resize(10); + + CHECK(vector.size() == 10); + CHECK(vector.get_capacity() >= 10); + + vector.resize(5); + + CHECK(vector.size() == 5); + // Capacity is supposed to change only when the size increase. + CHECK(vector.get_capacity() >= 10); + + vector.remove(0); + vector.remove(0); + vector.remove(0); + + CHECK(vector.size() == 2); + // Capacity is supposed to change only when the size increase. + CHECK(vector.get_capacity() >= 10); + + vector.reset(); + + CHECK(vector.size() == 0); + CHECK(vector.get_capacity() == 0); + + vector.reserve(3); + + CHECK(vector.is_empty()); + CHECK(vector.size() == 0); + CHECK(vector.get_capacity() >= 3); + + vector.push_back(0); + vector.push_back(0); + vector.push_back(0); + + CHECK(vector.size() == 3); + CHECK(vector.get_capacity() >= 3); + + vector.push_back(0); + + CHECK(vector.size() == 4); + CHECK(vector.get_capacity() >= 4); +} +} // namespace TestLocalVector + +#endif // TEST_LOCAL_VECTOR_H diff --git a/tests/test_lru.h b/tests/test_lru.h index 260841f4c4..2802754729 100644 --- a/tests/test_lru.h +++ b/tests/test_lru.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/tests/test_macros.cpp b/tests/test_macros.cpp index 2317223b23..b0b28ab374 100644 --- a/tests/test_macros.cpp +++ b/tests/test_macros.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/tests/test_macros.h b/tests/test_macros.h index ae6af93825..a13f3abbe7 100644 --- a/tests/test_macros.h +++ b/tests/test_macros.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -44,6 +44,12 @@ // The test case is marked as failed, but does not fail the entire test run. #define TEST_CASE_MAY_FAIL(name) TEST_CASE(name *doctest::may_fail()) +// Provide aliases to conform with Godot naming conventions (see error macros). +#define TEST_COND(cond, ...) DOCTEST_CHECK_FALSE_MESSAGE(cond, __VA_ARGS__) +#define TEST_FAIL(cond, ...) DOCTEST_FAIL(cond, __VA_ARGS__) +#define TEST_FAIL_COND(cond, ...) DOCTEST_REQUIRE_FALSE_MESSAGE(cond, __VA_ARGS__) +#define TEST_FAIL_COND_WARN(cond, ...) DOCTEST_WARN_FALSE_MESSAGE(cond, __VA_ARGS__) + // Temporarily disable error prints to test failure paths. // This allows to avoid polluting the test summary with error messages. // The `_print_error_enabled` boolean is defined in `core/print_string.cpp` and diff --git a/tests/test_main.cpp b/tests/test_main.cpp index 5d961854cb..e07a0a7d7b 100644 --- a/tests/test_main.cpp +++ b/tests/test_main.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -43,10 +43,12 @@ #include "test_curve.h" #include "test_expression.h" #include "test_file_access.h" +#include "test_geometry_2d.h" #include "test_gradient.h" #include "test_gui.h" #include "test_json.h" #include "test_list.h" +#include "test_local_vector.h" #include "test_lru.h" #include "test_math.h" #include "test_method_bind.h" diff --git a/tests/test_main.h b/tests/test_main.h index 983bfde402..8c506a776f 100644 --- a/tests/test_main.h +++ b/tests/test_main.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/tests/test_math.cpp b/tests/test_math.cpp index 3d97c8bc45..26c2aa2088 100644 --- a/tests/test_math.cpp +++ b/tests/test_math.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -617,7 +617,7 @@ MainLoop *test() { List<String> args; args.push_back("-l"); - Error err = OS::get_singleton()->execute("/bin/ls", args, true, nullptr, &ret); + Error err = OS::get_singleton()->execute("/bin/ls", args, &ret); print_line("error: " + itos(err)); print_line(ret); diff --git a/tests/test_math.h b/tests/test_math.h index 77bce8dd66..4375925bd5 100644 --- a/tests/test_math.h +++ b/tests/test_math.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/tests/test_method_bind.h b/tests/test_method_bind.h index 62d8bd132c..879e7949e2 100644 --- a/tests/test_method_bind.h +++ b/tests/test_method_bind.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/tests/test_node_path.h b/tests/test_node_path.h index e9e06186f5..f30fe53c5a 100644 --- a/tests/test_node_path.h +++ b/tests/test_node_path.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/tests/test_oa_hash_map.cpp b/tests/test_oa_hash_map.cpp index b0bb01bc71..904c01642d 100644 --- a/tests/test_oa_hash_map.cpp +++ b/tests/test_oa_hash_map.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/tests/test_oa_hash_map.h b/tests/test_oa_hash_map.h index eb2b3d1e99..9745802cc0 100644 --- a/tests/test_oa_hash_map.h +++ b/tests/test_oa_hash_map.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/tests/test_object.h b/tests/test_object.h index 6fef2576e7..7f310fc096 100644 --- a/tests/test_object.h +++ b/tests/test_object.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/tests/test_ordered_hash_map.h b/tests/test_ordered_hash_map.h index ef26d2531b..fbaaa224cf 100644 --- a/tests/test_ordered_hash_map.h +++ b/tests/test_ordered_hash_map.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/tests/test_paged_array.h b/tests/test_paged_array.h index 6b61160229..7efd3799f3 100644 --- a/tests/test_paged_array.h +++ b/tests/test_paged_array.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/tests/test_pck_packer.h b/tests/test_pck_packer.h index e086d65105..8e4721b821 100644 --- a/tests/test_pck_packer.h +++ b/tests/test_pck_packer.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/tests/test_physics_2d.cpp b/tests/test_physics_2d.cpp index 47dce78e83..570e1897d6 100644 --- a/tests/test_physics_2d.cpp +++ b/tests/test_physics_2d.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/tests/test_physics_2d.h b/tests/test_physics_2d.h index 517d324f3b..966d49200a 100644 --- a/tests/test_physics_2d.h +++ b/tests/test_physics_2d.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/tests/test_physics_3d.cpp b/tests/test_physics_3d.cpp index 2a0c34320a..a11140cfc3 100644 --- a/tests/test_physics_3d.cpp +++ b/tests/test_physics_3d.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/tests/test_physics_3d.h b/tests/test_physics_3d.h index d03f2c6573..b6b66f350e 100644 --- a/tests/test_physics_3d.h +++ b/tests/test_physics_3d.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/tests/test_random_number_generator.h b/tests/test_random_number_generator.h index 999e6d4862..39c4771c19 100644 --- a/tests/test_random_number_generator.h +++ b/tests/test_random_number_generator.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -73,8 +73,8 @@ TEST_CASE_MAY_FAIL("[RandomNumberGenerator] Integer 32 bit") { break; } } - INFO("Current seed: " << rng->get_seed()); - INFO("Current iteration: " << i); + INFO("Current seed: ", rng->get_seed()); + INFO("Current iteration: ", i); CHECK_MESSAGE(higher, "Given current seed, this should give an integer higher than 0x0fff'ffff at least once."); } @@ -185,13 +185,13 @@ TEST_CASE("[RandomNumberGenerator] Zero for first number immediately after seedi rng->set_seed(0); uint32_t n1 = rng->randi(); uint32_t n2 = rng->randi(); - INFO("Initial random values: " << n1 << " " << n2); + INFO("Initial random values: ", n1, " ", n2); CHECK(n1 != 0); rng->set_seed(1); uint32_t n3 = rng->randi(); uint32_t n4 = rng->randi(); - INFO("Values after changing the seed: " << n3 << " " << n4); + INFO("Values after changing the seed: ", n3, " ", n4); CHECK(n3 != 0); } @@ -199,7 +199,7 @@ TEST_CASE("[RandomNumberGenerator] Restore state") { Ref<RandomNumberGenerator> rng = memnew(RandomNumberGenerator); rng->randomize(); uint64_t last_seed = rng->get_seed(); - INFO("Current seed: " << last_seed); + INFO("Current seed: ", last_seed); rng->randi(); rng->randi(); @@ -208,18 +208,18 @@ TEST_CASE("[RandomNumberGenerator] Restore state") { "The seed should remain the same after generating some numbers"); uint64_t saved_state = rng->get_state(); - INFO("Current state: " << saved_state); + INFO("Current state: ", saved_state); real_t f1_before = rng->randf(); real_t f2_before = rng->randf(); - INFO("This seed produces: " << f1_before << " " << f2_before); + INFO("This seed produces: ", f1_before, " ", f2_before); // Restore now. rng->set_state(saved_state); real_t f1_after = rng->randf(); real_t f2_after = rng->randf(); - INFO("Resetting the state produces: " << f1_after << " " << f2_after); + INFO("Resetting the state produces: ", f1_after, " ", f2_after); String msg = "Should restore the sequence of numbers after resetting the state"; CHECK_MESSAGE(f1_before == f1_after, msg); @@ -229,22 +229,22 @@ TEST_CASE("[RandomNumberGenerator] Restore state") { TEST_CASE("[RandomNumberGenerator] Restore from seed") { Ref<RandomNumberGenerator> rng = memnew(RandomNumberGenerator); rng->set_seed(0); - INFO("Current seed: " << rng->get_seed()); + INFO("Current seed: ", rng->get_seed()); uint32_t s0_1_before = rng->randi(); uint32_t s0_2_before = rng->randi(); - INFO("This seed produces: " << s0_1_before << " " << s0_2_before); + INFO("This seed produces: ", s0_1_before, " ", s0_2_before); rng->set_seed(9000); - INFO("Current seed: " << rng->get_seed()); + INFO("Current seed: ", rng->get_seed()); uint32_t s9000_1 = rng->randi(); uint32_t s9000_2 = rng->randi(); - INFO("This seed produces: " << s9000_1 << " " << s9000_2); + INFO("This seed produces: ", s9000_1, " ", s9000_2); rng->set_seed(0); - INFO("Current seed: " << rng->get_seed()); + INFO("Current seed: ", rng->get_seed()); uint32_t s0_1_after = rng->randi(); uint32_t s0_2_after = rng->randi(); - INFO("This seed produces: " << s0_1_after << " " << s0_2_after); + INFO("This seed produces: ", s0_1_after, " ", s0_2_after); String msg = "Should restore the sequence of numbers after resetting the seed"; CHECK_MESSAGE(s0_1_before == s0_1_after, msg); diff --git a/tests/test_rect2.h b/tests/test_rect2.h index b5b6fa255f..b94a8b7d05 100644 --- a/tests/test_rect2.h +++ b/tests/test_rect2.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/tests/test_render.cpp b/tests/test_render.cpp index d14251bc6a..2a4ae8bd73 100644 --- a/tests/test_render.cpp +++ b/tests/test_render.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/tests/test_render.h b/tests/test_render.h index 4a6340c443..35bb383773 100644 --- a/tests/test_render.h +++ b/tests/test_render.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/tests/test_shader_lang.cpp b/tests/test_shader_lang.cpp index 2233b4464e..a023f35506 100644 --- a/tests/test_shader_lang.cpp +++ b/tests/test_shader_lang.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/tests/test_shader_lang.h b/tests/test_shader_lang.h index 2811c5f46e..46a2e6af35 100644 --- a/tests/test_shader_lang.h +++ b/tests/test_shader_lang.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/tests/test_string.h b/tests/test_string.h index 910ff6361e..17a2df190d 100644 --- a/tests/test_string.h +++ b/tests/test_string.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/tests/test_text_server.h b/tests/test_text_server.h index a1a97f3211..b0b40447fe 100644 --- a/tests/test_text_server.h +++ b/tests/test_text_server.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -45,7 +45,7 @@ TEST_SUITE("[[TextServer]") { SUBCASE("[TextServer] Init") { for (int i = 0; i < TextServerManager::get_interface_count(); i++) { TextServer *ts = TextServerManager::initialize(i, err); - TEST_FAIL_COND((err != OK || ts == nullptr), "Text server " + TextServerManager::get_interface_name(i) + " init failed."); + TEST_FAIL_COND((err != OK || ts == nullptr), "Text server ", TextServerManager::get_interface_name(i), " init failed."); } } diff --git a/tests/test_utils.cpp b/tests/test_utils.cpp index ad5ba94aea..1666a257a9 100644 --- a/tests/test_utils.cpp +++ b/tests/test_utils.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/tests/test_utils.h b/tests/test_utils.h index 1f93860b7f..f05ab0bdb1 100644 --- a/tests/test_utils.h +++ b/tests/test_utils.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/tests/test_validate_testing.h b/tests/test_validate_testing.h index b4ea6eb576..6d3eea724c 100644 --- a/tests/test_validate_testing.h +++ b/tests/test_validate_testing.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -179,10 +179,8 @@ TEST_SUITE("Validate tests") { color_arr.push_back(Color(2, 2, 2)); INFO(color_arr); - INFO("doctest insertion operator << " - << var << " " << vec2 << " " << rect2 << " " << color); - - CHECK(true); // So all above prints. + // doctest string concatenation. + CHECK_MESSAGE(true, var, " ", vec2, " ", rect2, " ", color); } } diff --git a/tests/test_variant.h b/tests/test_variant.h index b575f6744d..f8fa852bf4 100644 --- a/tests/test_variant.h +++ b/tests/test_variant.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/thirdparty/README.md b/thirdparty/README.md index 8075ec43ab..3803e87fea 100644 --- a/thirdparty/README.md +++ b/thirdparty/README.md @@ -3,7 +3,6 @@ Please keep categories (`##` level) listed alphabetically and matching their respective folder names. Use two empty lines to separate categories for readability. -Subcategories (`###` level) where needed are separated by a single empty line. ## basis_universal @@ -22,7 +21,7 @@ Files extracted from upstream source: ## bullet - Upstream: https://github.com/bulletphysics/bullet3 -- Version: 3.07 (e32fc59c88a3908876949c6f2665e8d091d987fa, 2020) +- Version: 3.08 (df09fd9ed37e365ceae884ca7f620b61607dae2e, 2020) - License: zlib Files extracted from upstream source: @@ -46,7 +45,7 @@ as it's generated on the user's system.) ## cvtt - Upstream: https://github.com/elasota/cvtt -- Version: 1.0.0-beta4 (2018) +- Version: 1.0.0-beta4 (cc8472a04ba110fe999c686d07af40f7839051fd, 2018) - License: MIT Files extracted from upstream source: @@ -55,16 +54,18 @@ Files extracted from upstream source: ## doctest + - Upstream: https://github.com/onqtam/doctest -- Version: 8424be5 (2.4.1) +- Version: 2.4.4 (97d5a9447e66cd5e107b7a6c463be4a468a40496, 2020) - License: MIT Extracted from .zip provided. Extracted license and header only. + ## enet - Upstream: http://enet.bespin.org -- Version: 1.3.15 (224f31101fc60939c02f6bbe8e8fc810a7db306b, 2020) +- Version: 1.3.17 (e0e7045b7e056b454b5093cb34df49dc4cee0bee, 2020) - License: MIT Files extracted from upstream source: @@ -74,11 +75,11 @@ Files extracted from upstream source: - LICENSE file Important: enet.h, host.c, protocol.c have been slightly modified -to be usable by godot socket implementation and allow IPv6 and DTLS. +to be usable by Godot's socket implementation and allow IPv6 and DTLS. Apply the patches in the `patches/` folder when syncing on newer upstream commits. -Two files (godot.cpp and enet/godot.h) have been added to provide +Three files (godot.cpp, enet/godot.h, enet/godot_ext.h) have been added to provide enet socket implementation using Godot classes. It is still possible to build against a system wide ENet but doing so @@ -103,37 +104,31 @@ comments. ## fonts -### Noto Sans - -- Upstream: https://github.com/googlei18n/noto-fonts -- Version: 1.06 (2017) -- License: OFL-1.1 - -Use UI font variant if available, because it has tight vertical metrics and good for UI. - -### Hack Regular - -- Upstream: https://github.com/source-foundry/Hack -- Version: 3.003 (2018) -- License: MIT + Bitstream Vera License - -### DroidSans*.ttf - -- Upstream: https://android.googlesource.com/platform/frameworks/base/+/master/data/fonts/ -- Version: ? (pre-2014 commit when DroidSansJapanese.ttf was obsoleted) -- License: Apache 2.0 - -### Tamsyn -- Upstream: http://www.fial.com/~scott/tamsyn-font/ -- Version: 1.11 -- License: Tamsyn +- `NotoSans*.ttf`, `NotoNaskhArabicUI_Regular.ttf`: + * Upstream: https://github.com/googlei18n/noto-fonts + * Version: 1.06 (2017) + * License: OFL-1.1 + * Comment: Use UI font variant if available, because it has tight vertical metrics and + good for UI. +- `Hack_Regular.ttf`: + * Upstream: https://github.com/source-foundry/Hack + * Version: 3.003 (2018) + * License: MIT + Bitstream Vera License +- `DroidSans*.ttf`: + * Upstream: https://android.googlesource.com/platform/frameworks/base/+/master/data/fonts/ + * Version: ? (pre-2014 commit when DroidSansJapanese.ttf was obsoleted) + * License: Apache 2.0 +- `Tamsyn*.png`: + * Upstream: http://www.fial.com/~scott/tamsyn-font/ + * Version: 1.11 (2015) + * License: Tamsyn + * Comment: Extracted "0..9,A..F" characters for hex code printing. -Extracted "0..9,A..F" characters for hex code printing. ## freetype - Upstream: https://www.freetype.org -- Version: 2.10.4 (2020) +- Version: 2.10.4 (6a2b3e4007e794bfc6c91030d0ed987f925164a8, 2020) - License: FreeType License (BSD-like) Files extracted from upstream source: @@ -162,45 +157,55 @@ Files extracted from upstream source: - `LICENSE.txt` - Unnecessary files like `CMakeLists.txt` and `updateGrammar` removed. -## Graphite engine + +## graphite - Upstream: https://github.com/silnrsi/graphite -- Version: 1.3.14 +- Version: 1.3.14 (92f59dcc52f73ce747f1cdc831579ed2546884aa, 2020) - License: MPL-2.0 Files extracted from upstream source: + - the `include` folder - the `src` folder - `COPYING`, `ChangeLog` -## HarfBuzz + +## harfbuzz - Upstream: https://github.com/harfbuzz/harfbuzz -- Version: 2.7.4 -- License: HarfBuzz +- Version: 2.7.4 (7236c7e29cef1c2d76c7a284c5081ff4d3aa1127, 2020) +- License: MIT Files extracted from upstream source: + - the `src` folder - `AUTHORS`, `COPYING`, `NEWS`, `THANKS` -## International Components for Unicode + +## icu4c - Upstream: https://github.com/unicode-org/icu -- Version: 68.2 +- Version: 68.2 (84e1f26ea77152936e70d53178a816dbfbf69989, 2020) - License: Unicode Files extracted from upstream source: + - the `common` folder - `APIChangeReport.md`, `LICENSE` Files generated from upstream source: -- the `icudt68l.dat` built with the provided `godot_data.json` config file (see https://github.com/unicode-org/icu/blob/master/docs/userguide/icu_data/buildtool.md for instructions) + +- the `icudt68l.dat` built with the provided `godot_data.json` config file (see + https://github.com/unicode-org/icu/blob/master/docs/userguide/icu_data/buildtool.md + for instructions) + ## jpeg-compressor - Upstream: https://github.com/richgel999/jpeg-compressor - Version: 2.00 (aeb7d3b463aa8228b87a28013c15ee50a7e6fcf3, 2020) -- License: Public domain +- License: Public domain or MIT Files extracted from upstream source: @@ -223,7 +228,7 @@ Files extracted from upstream source: ## libpng - Upstream: http://libpng.org/pub/png/libpng.html -- Version: 1.6.37 (2019) +- Version: 1.6.37 (a40189cf881e9f0db80511c382292a5604c3c3d1, 2019) - License: libpng/zlib Files extracted from upstream source: @@ -303,7 +308,7 @@ from the Android NDK r18. ## libwebp - Upstream: https://chromium.googlesource.com/webm/libwebp/ -- Version: 1.1.0 (2020) +- Version: 1.1.0 (d7844e9762b61c9638c263657bd49e1690184832, 2020) - License: BSD-3-Clause Files extracted from upstream source: @@ -319,7 +324,7 @@ changes are marked with `// -- GODOT --` comments. ## mbedtls - Upstream: https://tls.mbed.org/ -- Version: 2.16.9 (2020) +- Version: 2.16.9 (3fac0bae4a50113989b3d015cd2d948f51a6d9ac, 2020) - License: Apache 2.0 File extracted from upstream release tarball: @@ -339,16 +344,13 @@ File extracted from upstream release tarball: ## meshoptimizer - Upstream: https://github.com/zeux/meshoptimizer -- Version: 0.15 (2020) +- Version: git (e3f53f66e7a35b9b8764bee478589d79e34fa698, 2021) - License: MIT -File extracted from upstream release tarball: +Files extracted from upstream repository: - All files in `src/`. - -Important: Some files have Godot-made changes. -They can be applied with the patch in the `patches` folder, but are meant to be superseded -by upstream API changes. +- `LICENSE.md`. ## miniupnpc @@ -386,8 +388,6 @@ comments and a patch is provided in the minizip/ folder. Collection of single-file libraries used in Godot components. -### core - - `clipper.{cpp,hpp}` * Upstream: https://sourceforge.net/projects/polyclipping * Version: 6.4.2 (2017) + Godot changes (added optional exceptions handling) @@ -396,6 +396,10 @@ Collection of single-file libraries used in Godot components. * Upstream: https://research.activision.com/publications/archives/fast-filtering-of-reflection-probes File coeffs_const_8.txt (retrieved April 2020) * License: MIT +- `easing_equations.cpp` + * Upstream: http://robertpenner.com/easing/ via https://github.com/jesusgollonet/ofpennereasing (modified to fit Godot types) + * Version: git (af72c147c3a74e7e872aa28c7e2abfcced04fdce, 2008) + Godot types and style changes + * License: BSD-3-Clause - `fastlz.{c,h}` * Upstream: https://github.com/ariya/FastLZ * Version: 0.5.0 (4f20f54d46f5a6dd4fae4def134933369b7602d2, 2020) @@ -404,61 +408,49 @@ Collection of single-file libraries used in Godot components. * Upstream: https://github.com/brunexgeek/hqx * Version: TBD, file structure differs * License: Apache 2.0 +- `ifaddrs-android.{cc,h}` + * Upstream: https://chromium.googlesource.com/external/webrtc/stable/talk/+/master/base/ifaddrs-android.h + * Version: git (5976650443d68ccfadf1dea24999ee459dd2819d, 2013) + * License: BSD-3-Clause +- `mikktspace.{c,h}` + * Upstream: https://archive.blender.org/wiki/index.php/Dev:Shading/Tangent_Space_Normal_Maps/ + * Version: 1.0 (2011) + * License: zlib - `open-simplex-noise.{c,h}` * Upstream: https://github.com/smcameron/open-simplex-noise-in-c * Version: git (826f1dd1724e6fb3ff45f58e48c0fbae864c3403, 2020) + custom changes - * License: Unlicense + * License: Public Domain or Unlicense - `pcg.{cpp,h}` * Upstream: http://www.pcg-random.org * Version: minimal C implementation, http://www.pcg-random.org/download.html * License: Apache 2.0 +- `polypartition.{cpp,h}` + * Upstream: https://github.com/ivanfratric/polypartition (`src/polypartition.{cpp,h}`) + * Version: git (7bdffb428b2b19ad1c43aa44c714dcc104177e84, 2021) + * Modifications: Change from STL to Godot types (see provided patch). + * License: MIT - `r128.h` * Upstream: https://github.com/fahickman/r128 - * Version: git (423f693617faafd01de21e92818add4208eb8bd1, 2020) - * License: Public Domain + * Version: 1.4.4 (cf2e88fc3e7d7dfe99189686f914874cd0bda15e, 2020) + * License: Public Domain or Unlicense - `smaz.{c,h}` * Upstream: https://github.com/antirez/smaz - * Version: git (150e125cbae2e8fd20dd332432776ce13395d4d4, 2009) + * Version: git (2f625846a775501fb69456567409a8b12f10ea25, 2012) * License: BSD-3-Clause * Modifications: use `const char*` instead of `char*` for input string - `stb_rect_pack.h` * Upstream: https://github.com/nothings/stb - * Version: 1.00 (2019) - * License: Public Domain (Unlicense) or MIT -- `triangulator.{cpp,h}` - * Upstream: https://github.com/ivanfratric/polypartition (`src/polypartition.cpp`) - * Version: TBD, class was renamed - * License: MIT - -### modules - + * Version: 1.00 (2bb4a0accd4003c1db4c24533981e01b1adfd656, 2019) + * License: Public Domain or Unlicense or MIT +- `stb_vorbis.c` + * Upstream: https://github.com/nothings/stb + * Version: 1.20 (314d0a6f9af5af27e585336eecea333e95c5a2d8, 2020) + * License: Public Domain or Unlicense or MIT - `yuv2rgb.h` * Upstream: http://wss.co.uk/pinknoise/yuv2rgb/ (to check) * Version: ? * License: BSD -### platform - -- `ifaddrs-android.{cc,h}` - * Upstream: https://chromium.googlesource.com/external/webrtc/stable/talk/+/master/base/ifaddrs-android.h - * Version: git (5976650443d68ccfadf1dea24999ee459dd2819d, 2013) - * License: BSD-3-Clause - -### scene - -- `easing_equations.cpp` - * Upstream: http://robertpenner.com/easing/ via https://github.com/jesusgollonet/ofpennereasing (modified to fit Godot types) - * Version: git (af72c147c3a74e7e872aa28c7e2abfcced04fdce, 2008) + Godot types and style changes - * License: BSD-3-Clause -- `mikktspace.{c,h}` - * Upstream: https://archive.blender.org/wiki/index.php/Dev:Shading/Tangent_Space_Normal_Maps/ - * Version: 1.0 (2011) - * License: zlib -- `stb_vorbis.c` - * Upstream: https://github.com/nothings/stb - * Version: 1.20 - * License: Public Domain (Unlicense) or MIT - ## nanosvg @@ -480,27 +472,27 @@ Files extracted from the upstream source: Files extracted from upstream source: -common/* (except tasking.* and CMakeLists.txt) -core/* -include/OpenImageDenoise/* (except version.h.in) -LICENSE.txt -mkl-dnn/include/* -mkl-dnn/src/* (except CMakeLists.txt) -weights/rtlightmap_hdr.tza -scripts/resource_to_cpp.py +- common/* (except tasking.* and CMakeLists.txt) +- core/* +- include/OpenImageDenoise/* (except version.h.in) +- LICENSE.txt +- mkl-dnn/include/* +- mkl-dnn/src/* (except CMakeLists.txt) +- weights/rtlightmap_hdr.tza +- scripts/resource_to_cpp.py Modified files: Modifications are marked with `// -- GODOT start --` and `// -- GODOT end --`. Patch files are provided in `oidn/patches/`. -core/autoencoder.cpp -core/autoencoder.h -core/common.h -core/device.cpp -core/device.h -core/transfer_function.cpp +- core/autoencoder.cpp +- core/autoencoder.h +- core/common.h +- core/device.cpp +- core/device.h +- core/transfer_function.cpp -scripts/resource_to_cpp.py (used in modules/denoise/resource_to_cpp.py) +- scripts/resource_to_cpp.py (used in modules/denoise/resource_to_cpp.py) ## opus @@ -523,7 +515,7 @@ Files extracted from upstream source: ## pcre2 - Upstream: http://www.pcre.org -- Version: 10.34 (2019) +- Version: 10.36 (r1288, 2020) - License: BSD-3-Clause Files extracted from upstream source: @@ -532,13 +524,14 @@ Files extracted from upstream source: - All .h files in src/ apart from pcre2posix.h - src/pcre2_jit_match.c - src/pcre2_jit_misc.c -- src/sljit/* +- src/sljit/ - AUTHORS and LICENCE ## pvrtccompressor -- Upstream: https://bitbucket.org/jthlim/pvrtccompressor +- Upstream: https://bitbucket.org/jthlim/pvrtccompressor (dead link) + Unofficial backup fork: https://github.com/LibreGamesArchive/PVRTCCompressor - Version: hg (cf7177748ee0dcdccfe89716dc11a47d2dc81af5, 2015) - License: BSD-3-Clause @@ -562,8 +555,8 @@ Files extracted from upstream source: ## rvo2 -- Upstream: http://gamma.cs.unc.edu/RVO2/ -- Version: 3D - 1.0.1 (2016) +- Upstream: https://github.com/snape/RVO2-3D +- Version: 1.0.1 (e3883f288a9e55ecfed3633a01af3e12778c6acf, 2016) - License: Apache 2.0 Files extracted from upstream source: @@ -576,10 +569,23 @@ originally proposed by this library and better integrate this library with Godot. Please check the file to know what's new. +## spirv-reflect + +- Upstream: https://github.com/KhronosGroup/SPIRV-Reflect +- Version: git (c0ce03a43ca77fedb5abfd1976ae2fd0eeb0e611, 2021) +- License: Apache 2.0 + +Files extracted from upstream source: + +- `spirv_reflect.{c,h}` +- `include` folder +- `LICENSE` + + ## squish - Upstream: https://sourceforge.net/projects/libsquish -- Version: 1.15 (2017) +- Version: 1.15 (r104, 2017) - License: MIT Files extracted from upstream source: @@ -622,7 +628,7 @@ folder. ## vulkan - Upstream: https://github.com/KhronosGroup/Vulkan-Loader -- Version: sdk-1.2.162.0 (2020) +- Version: sdk-1.2.162.0 (7a313093b5c4af964d50a5a64e73d7df6152ea3f, 2020) - License: Apache 2.0 Unless there is a specific reason to package a more recent version, please stick @@ -651,7 +657,7 @@ Patches in the `patches` directory should be re-applied after updates. ## wslay - Upstream: https://github.com/tatsuhiro-t/wslay -- Version: 1.1.1 (2020) +- Version: 1.1.1 (c9a84aa6df8512584c77c8cd15be9536b89c35aa, 2020) - License: MIT File extracted from upstream release tarball: @@ -687,7 +693,7 @@ Files extracted from upstream source: ## zstd - Upstream: https://github.com/facebook/zstd -- Version: 1.4.5 (2020) +- Version: 1.4.8 (97a3da1df009d4dc67251de0c4b1c9d7fe286fc1, 2020) - License: BSD-3-Clause Files extracted from upstream source: diff --git a/thirdparty/bullet/BulletDynamics/Featherstone/btMultiBody.cpp b/thirdparty/bullet/BulletDynamics/Featherstone/btMultiBody.cpp index bec8c6530d..7cb92fa3b4 100644 --- a/thirdparty/bullet/BulletDynamics/Featherstone/btMultiBody.cpp +++ b/thirdparty/bullet/BulletDynamics/Featherstone/btMultiBody.cpp @@ -125,7 +125,8 @@ btMultiBody::btMultiBody(int n_links, m_posVarCnt(0), m_useRK4(false), m_useGlobalVelocities(false), - m_internalNeedsJointFeedback(false) + m_internalNeedsJointFeedback(false), + m_kinematic_calculate_velocity(false) { m_cachedInertiaTopLeft.setValue(0, 0, 0, 0, 0, 0, 0, 0, 0); m_cachedInertiaTopRight.setValue(0, 0, 0, 0, 0, 0, 0, 0, 0); @@ -2381,7 +2382,7 @@ const char *btMultiBody::serialize(void *dataBuffer, class btSerializer *seriali void btMultiBody::saveKinematicState(btScalar timeStep) { //todo: clamp to some (user definable) safe minimum timestep, to limit maximum angular/linear velocities - if (timeStep != btScalar(0.)) + if (m_kinematic_calculate_velocity && timeStep != btScalar(0.)) { btVector3 linearVelocity, angularVelocity; btTransformUtil::calculateVelocity(getInterpolateBaseWorldTransform(), getBaseWorldTransform(), timeStep, linearVelocity, angularVelocity); diff --git a/thirdparty/bullet/BulletDynamics/Featherstone/btMultiBody.h b/thirdparty/bullet/BulletDynamics/Featherstone/btMultiBody.h index 25112a6805..5a3efc9414 100644 --- a/thirdparty/bullet/BulletDynamics/Featherstone/btMultiBody.h +++ b/thirdparty/bullet/BulletDynamics/Featherstone/btMultiBody.h @@ -823,6 +823,9 @@ private: ///the m_needsJointFeedback gets updated/computed during the stepVelocitiesMultiDof and it for internal usage only bool m_internalNeedsJointFeedback; + + //If enabled, calculate the velocity based on kinematic transform changes. Currently only implemented for the base. + bool m_kinematic_calculate_velocity; }; struct btMultiBodyLinkDoubleData diff --git a/thirdparty/bullet/LinearMath/btQuickprof.cpp b/thirdparty/bullet/LinearMath/btQuickprof.cpp index 86fd1d7812..33b51eb763 100644 --- a/thirdparty/bullet/LinearMath/btQuickprof.cpp +++ b/thirdparty/bullet/LinearMath/btQuickprof.cpp @@ -720,6 +720,9 @@ void btLeaveProfileZoneDefault() #define BT_HAVE_TLS 1 #elif __linux__ #define BT_HAVE_TLS 1 +#elif defined(__FreeBSD__) || defined(__NetBSD__) + // TODO: At the moment disabling purposely OpenBSD, albeit tls support exists but not fully functioning + #define BT_HAVE_TLS 1 #endif // __thread is broken on Andorid clang until r12b. See diff --git a/thirdparty/bullet/LinearMath/btScalar.h b/thirdparty/bullet/LinearMath/btScalar.h index 36b90cc944..0402146af1 100644 --- a/thirdparty/bullet/LinearMath/btScalar.h +++ b/thirdparty/bullet/LinearMath/btScalar.h @@ -25,7 +25,7 @@ subject to the following restrictions: #include <float.h> /* SVN $Revision$ on $Date$ from http://bullet.googlecode.com*/ -#define BT_BULLET_VERSION 307 +#define BT_BULLET_VERSION 308 inline int btGetVersion() { diff --git a/thirdparty/bullet/LinearMath/btSerializer.h b/thirdparty/bullet/LinearMath/btSerializer.h index 9abcf031d0..4d1c760e24 100644 --- a/thirdparty/bullet/LinearMath/btSerializer.h +++ b/thirdparty/bullet/LinearMath/btSerializer.h @@ -481,7 +481,7 @@ public: buffer[9] = '3'; buffer[10] = '0'; - buffer[11] = '7'; + buffer[11] = '8'; } virtual void startSerialization() diff --git a/thirdparty/doctest/doctest.h b/thirdparty/doctest/doctest.h index acbe6cd321..7712dd6b63 100644 --- a/thirdparty/doctest/doctest.h +++ b/thirdparty/doctest/doctest.h @@ -48,8 +48,8 @@ #define DOCTEST_VERSION_MAJOR 2 #define DOCTEST_VERSION_MINOR 4 -#define DOCTEST_VERSION_PATCH 1 -#define DOCTEST_VERSION_STR "2.4.1" +#define DOCTEST_VERSION_PATCH 4 +#define DOCTEST_VERSION_STR "2.4.4" #define DOCTEST_VERSION \ (DOCTEST_VERSION_MAJOR * 10000 + DOCTEST_VERSION_MINOR * 100 + DOCTEST_VERSION_PATCH) @@ -368,7 +368,7 @@ DOCTEST_MSVC_SUPPRESS_WARNING(26812) // Prefer 'enum class' over 'enum' #define DOCTEST_BREAK_INTO_DEBUGGER() raise(SIGTRAP) #endif #elif defined(DOCTEST_PLATFORM_MAC) -#if defined(__x86_64) || defined(__x86_64__) || defined(__amd64__) +#if defined(__x86_64) || defined(__x86_64__) || defined(__amd64__) || defined(__i386) #define DOCTEST_BREAK_INTO_DEBUGGER() __asm__("int $3\n" : :) #else #define DOCTEST_BREAK_INTO_DEBUGGER() __asm__("brk #0"); @@ -747,6 +747,7 @@ struct ContextOptions //!OCLINT too many fields bool gnu_file_line; // if line numbers should be surrounded with :x: and not (x): bool no_path_in_filenames; // if the path to files should be removed from the output bool no_line_numbers; // if source code line numbers should be omitted from the output + bool no_debug_output; // no output in the debug console when a debugger is attached bool no_skipped_summary; // don't print "skipped" in the summary !!! UNDOCUMENTED !!! bool no_time_in_output; // omit any time/timestamps from output !!! UNDOCUMENTED !!! @@ -806,7 +807,7 @@ namespace detail { } // namespace has_insertion_operator_impl template<class T> - using has_insertion_operator = has_insertion_operator_impl::check<T>; + using has_insertion_operator = has_insertion_operator_impl::check<const T>; DOCTEST_INTERFACE void my_memcpy(void* dest, const void* src, unsigned num); @@ -1035,6 +1036,7 @@ namespace detail { template <typename L, typename R> String stringifyBinaryExpr(const DOCTEST_REF_WRAP(L) lhs, const char* op, const DOCTEST_REF_WRAP(R) rhs) { + // NOLINTNEXTLINE(clang-analyzer-cplusplus.NewDeleteLeaks) return toString(lhs) + op + toString(rhs); } @@ -1122,6 +1124,7 @@ namespace detail { #define DOCTEST_COMPARISON_RETURN_TYPE bool #else // DOCTEST_CONFIG_TREAT_CHAR_STAR_AS_STRING #define DOCTEST_COMPARISON_RETURN_TYPE typename enable_if<can_use_op<L>::value || can_use_op<R>::value, bool>::type + // NOLINTNEXTLINE(clang-analyzer-cplusplus.NewDeleteLeaks) inline bool eq(const char* lhs, const char* rhs) { return String(lhs) == String(rhs); } inline bool ne(const char* lhs, const char* rhs) { return String(lhs) != String(rhs); } inline bool lt(const char* lhs, const char* rhs) { return String(lhs) < String(rhs); } @@ -1541,12 +1544,24 @@ namespace detail { MessageBuilder() = delete; ~MessageBuilder(); + // the preferred way of chaining parameters for stringification template <typename T> - MessageBuilder& operator<<(const T& in) { + MessageBuilder& operator,(const T& in) { toStream(m_stream, in); return *this; } + // kept here just for backwards-compatibility - the comma operator should be preferred now + template <typename T> + MessageBuilder& operator<<(const T& in) { return this->operator,(in); } + + // the `,` operator has the lowest operator precedence - if `<<` is used by the user then + // the `,` operator will be called last which is not what we want and thus the `*` operator + // is used first (has higher operator precedence compared to `<<`) so that we guarantee that + // an operator of the MessageBuilder class is called first before the rest of the parameters + template <typename T> + MessageBuilder& operator*(const T& in) { return this->operator,(in); } + bool log(); void react(); }; @@ -1962,38 +1977,38 @@ int registerReporter(const char* name, int priority, bool isReporter) { DOCTEST_GLOBAL_NO_WARNINGS_END() typedef int DOCTEST_ANONYMOUS(_DOCTEST_ANON_FOR_SEMICOLON_) // for logging -#define DOCTEST_INFO(expression) \ +#define DOCTEST_INFO(...) \ DOCTEST_INFO_IMPL(DOCTEST_ANONYMOUS(_DOCTEST_CAPTURE_), DOCTEST_ANONYMOUS(_DOCTEST_CAPTURE_), \ - DOCTEST_ANONYMOUS(_DOCTEST_CAPTURE_), expression) + DOCTEST_ANONYMOUS(_DOCTEST_CAPTURE_), __VA_ARGS__) -#define DOCTEST_INFO_IMPL(lambda_name, mb_name, s_name, expression) \ +#define DOCTEST_INFO_IMPL(lambda_name, mb_name, s_name, ...) \ DOCTEST_MSVC_SUPPRESS_WARNING_WITH_PUSH(4626) \ auto lambda_name = [&](std::ostream* s_name) { \ doctest::detail::MessageBuilder mb_name(__FILE__, __LINE__, doctest::assertType::is_warn); \ mb_name.m_stream = s_name; \ - mb_name << expression; \ + mb_name * __VA_ARGS__; \ }; \ DOCTEST_MSVC_SUPPRESS_WARNING_POP \ auto DOCTEST_ANONYMOUS(_DOCTEST_CAPTURE_) = doctest::detail::MakeContextScope(lambda_name) -#define DOCTEST_CAPTURE(x) DOCTEST_INFO(#x " := " << x) +#define DOCTEST_CAPTURE(x) DOCTEST_INFO(#x " := ", x) -#define DOCTEST_ADD_AT_IMPL(type, file, line, mb, x) \ +#define DOCTEST_ADD_AT_IMPL(type, file, line, mb, ...) \ do { \ doctest::detail::MessageBuilder mb(file, line, doctest::assertType::type); \ - mb << x; \ + mb * __VA_ARGS__; \ DOCTEST_ASSERT_LOG_AND_REACT(mb); \ } while(false) // clang-format off -#define DOCTEST_ADD_MESSAGE_AT(file, line, x) DOCTEST_ADD_AT_IMPL(is_warn, file, line, DOCTEST_ANONYMOUS(_DOCTEST_MESSAGE_), x) -#define DOCTEST_ADD_FAIL_CHECK_AT(file, line, x) DOCTEST_ADD_AT_IMPL(is_check, file, line, DOCTEST_ANONYMOUS(_DOCTEST_MESSAGE_), x) -#define DOCTEST_ADD_FAIL_AT(file, line, x) DOCTEST_ADD_AT_IMPL(is_require, file, line, DOCTEST_ANONYMOUS(_DOCTEST_MESSAGE_), x) +#define DOCTEST_ADD_MESSAGE_AT(file, line, ...) DOCTEST_ADD_AT_IMPL(is_warn, file, line, DOCTEST_ANONYMOUS(_DOCTEST_MESSAGE_), __VA_ARGS__) +#define DOCTEST_ADD_FAIL_CHECK_AT(file, line, ...) DOCTEST_ADD_AT_IMPL(is_check, file, line, DOCTEST_ANONYMOUS(_DOCTEST_MESSAGE_), __VA_ARGS__) +#define DOCTEST_ADD_FAIL_AT(file, line, ...) DOCTEST_ADD_AT_IMPL(is_require, file, line, DOCTEST_ANONYMOUS(_DOCTEST_MESSAGE_), __VA_ARGS__) // clang-format on -#define DOCTEST_MESSAGE(x) DOCTEST_ADD_MESSAGE_AT(__FILE__, __LINE__, x) -#define DOCTEST_FAIL_CHECK(x) DOCTEST_ADD_FAIL_CHECK_AT(__FILE__, __LINE__, x) -#define DOCTEST_FAIL(x) DOCTEST_ADD_FAIL_AT(__FILE__, __LINE__, x) +#define DOCTEST_MESSAGE(...) DOCTEST_ADD_MESSAGE_AT(__FILE__, __LINE__, __VA_ARGS__) +#define DOCTEST_FAIL_CHECK(...) DOCTEST_ADD_FAIL_CHECK_AT(__FILE__, __LINE__, __VA_ARGS__) +#define DOCTEST_FAIL(...) DOCTEST_ADD_FAIL_AT(__FILE__, __LINE__, __VA_ARGS__) #define DOCTEST_TO_LVALUE(...) __VA_ARGS__ // Not removed to keep backwards compatibility. @@ -2036,12 +2051,12 @@ int registerReporter(const char* name, int priority, bool isReporter) { #define DOCTEST_REQUIRE_FALSE(...) DOCTEST_ASSERT_IMPLEMENT_1(DT_REQUIRE_FALSE, __VA_ARGS__) // clang-format off -#define DOCTEST_WARN_MESSAGE(cond, msg) do { DOCTEST_INFO(msg); DOCTEST_ASSERT_IMPLEMENT_2(DT_WARN, cond); } while(false) -#define DOCTEST_CHECK_MESSAGE(cond, msg) do { DOCTEST_INFO(msg); DOCTEST_ASSERT_IMPLEMENT_2(DT_CHECK, cond); } while(false) -#define DOCTEST_REQUIRE_MESSAGE(cond, msg) do { DOCTEST_INFO(msg); DOCTEST_ASSERT_IMPLEMENT_2(DT_REQUIRE, cond); } while(false) -#define DOCTEST_WARN_FALSE_MESSAGE(cond, msg) do { DOCTEST_INFO(msg); DOCTEST_ASSERT_IMPLEMENT_2(DT_WARN_FALSE, cond); } while(false) -#define DOCTEST_CHECK_FALSE_MESSAGE(cond, msg) do { DOCTEST_INFO(msg); DOCTEST_ASSERT_IMPLEMENT_2(DT_CHECK_FALSE, cond); } while(false) -#define DOCTEST_REQUIRE_FALSE_MESSAGE(cond, msg) do { DOCTEST_INFO(msg); DOCTEST_ASSERT_IMPLEMENT_2(DT_REQUIRE_FALSE, cond); } while(false) +#define DOCTEST_WARN_MESSAGE(cond, ...) do { DOCTEST_INFO(__VA_ARGS__); DOCTEST_ASSERT_IMPLEMENT_2(DT_WARN, cond); } while(false) +#define DOCTEST_CHECK_MESSAGE(cond, ...) do { DOCTEST_INFO(__VA_ARGS__); DOCTEST_ASSERT_IMPLEMENT_2(DT_CHECK, cond); } while(false) +#define DOCTEST_REQUIRE_MESSAGE(cond, ...) do { DOCTEST_INFO(__VA_ARGS__); DOCTEST_ASSERT_IMPLEMENT_2(DT_REQUIRE, cond); } while(false) +#define DOCTEST_WARN_FALSE_MESSAGE(cond, ...) do { DOCTEST_INFO(__VA_ARGS__); DOCTEST_ASSERT_IMPLEMENT_2(DT_WARN_FALSE, cond); } while(false) +#define DOCTEST_CHECK_FALSE_MESSAGE(cond, ...) do { DOCTEST_INFO(__VA_ARGS__); DOCTEST_ASSERT_IMPLEMENT_2(DT_CHECK_FALSE, cond); } while(false) +#define DOCTEST_REQUIRE_FALSE_MESSAGE(cond, ...) do { DOCTEST_INFO(__VA_ARGS__); DOCTEST_ASSERT_IMPLEMENT_2(DT_REQUIRE_FALSE, cond); } while(false) // clang-format on #define DOCTEST_ASSERT_THROWS_AS(expr, assert_type, message, ...) \ @@ -2051,8 +2066,8 @@ int registerReporter(const char* name, int priority, bool isReporter) { __LINE__, #expr, #__VA_ARGS__, message); \ try { \ DOCTEST_CAST_TO_VOID(expr) \ - } catch(const doctest::detail::remove_const< \ - doctest::detail::remove_reference<__VA_ARGS__>::type>::type&) { \ + } catch(const typename doctest::detail::remove_const< \ + typename doctest::detail::remove_reference<__VA_ARGS__>::type>::type&) { \ _DOCTEST_RB.translateException(); \ _DOCTEST_RB.m_threw_as = true; \ } catch(...) { _DOCTEST_RB.translateException(); } \ @@ -2103,21 +2118,21 @@ int registerReporter(const char* name, int priority, bool isReporter) { #define DOCTEST_CHECK_NOTHROW(...) DOCTEST_ASSERT_NOTHROW(DT_CHECK_NOTHROW, __VA_ARGS__) #define DOCTEST_REQUIRE_NOTHROW(...) DOCTEST_ASSERT_NOTHROW(DT_REQUIRE_NOTHROW, __VA_ARGS__) -#define DOCTEST_WARN_THROWS_MESSAGE(expr, msg) do { DOCTEST_INFO(msg); DOCTEST_WARN_THROWS(expr); } while(false) -#define DOCTEST_CHECK_THROWS_MESSAGE(expr, msg) do { DOCTEST_INFO(msg); DOCTEST_CHECK_THROWS(expr); } while(false) -#define DOCTEST_REQUIRE_THROWS_MESSAGE(expr, msg) do { DOCTEST_INFO(msg); DOCTEST_REQUIRE_THROWS(expr); } while(false) -#define DOCTEST_WARN_THROWS_AS_MESSAGE(expr, ex, msg) do { DOCTEST_INFO(msg); DOCTEST_WARN_THROWS_AS(expr, ex); } while(false) -#define DOCTEST_CHECK_THROWS_AS_MESSAGE(expr, ex, msg) do { DOCTEST_INFO(msg); DOCTEST_CHECK_THROWS_AS(expr, ex); } while(false) -#define DOCTEST_REQUIRE_THROWS_AS_MESSAGE(expr, ex, msg) do { DOCTEST_INFO(msg); DOCTEST_REQUIRE_THROWS_AS(expr, ex); } while(false) -#define DOCTEST_WARN_THROWS_WITH_MESSAGE(expr, with, msg) do { DOCTEST_INFO(msg); DOCTEST_WARN_THROWS_WITH(expr, with); } while(false) -#define DOCTEST_CHECK_THROWS_WITH_MESSAGE(expr, with, msg) do { DOCTEST_INFO(msg); DOCTEST_CHECK_THROWS_WITH(expr, with); } while(false) -#define DOCTEST_REQUIRE_THROWS_WITH_MESSAGE(expr, with, msg) do { DOCTEST_INFO(msg); DOCTEST_REQUIRE_THROWS_WITH(expr, with); } while(false) -#define DOCTEST_WARN_THROWS_WITH_AS_MESSAGE(expr, with, ex, msg) do { DOCTEST_INFO(msg); DOCTEST_WARN_THROWS_WITH_AS(expr, with, ex); } while(false) -#define DOCTEST_CHECK_THROWS_WITH_AS_MESSAGE(expr, with, ex, msg) do { DOCTEST_INFO(msg); DOCTEST_CHECK_THROWS_WITH_AS(expr, with, ex); } while(false) -#define DOCTEST_REQUIRE_THROWS_WITH_AS_MESSAGE(expr, with, ex, msg) do { DOCTEST_INFO(msg); DOCTEST_REQUIRE_THROWS_WITH_AS(expr, with, ex); } while(false) -#define DOCTEST_WARN_NOTHROW_MESSAGE(expr, msg) do { DOCTEST_INFO(msg); DOCTEST_WARN_NOTHROW(expr); } while(false) -#define DOCTEST_CHECK_NOTHROW_MESSAGE(expr, msg) do { DOCTEST_INFO(msg); DOCTEST_CHECK_NOTHROW(expr); } while(false) -#define DOCTEST_REQUIRE_NOTHROW_MESSAGE(expr, msg) do { DOCTEST_INFO(msg); DOCTEST_REQUIRE_NOTHROW(expr); } while(false) +#define DOCTEST_WARN_THROWS_MESSAGE(expr, ...) do { DOCTEST_INFO(__VA_ARGS__); DOCTEST_WARN_THROWS(expr); } while(false) +#define DOCTEST_CHECK_THROWS_MESSAGE(expr, ...) do { DOCTEST_INFO(__VA_ARGS__); DOCTEST_CHECK_THROWS(expr); } while(false) +#define DOCTEST_REQUIRE_THROWS_MESSAGE(expr, ...) do { DOCTEST_INFO(__VA_ARGS__); DOCTEST_REQUIRE_THROWS(expr); } while(false) +#define DOCTEST_WARN_THROWS_AS_MESSAGE(expr, ex, ...) do { DOCTEST_INFO(__VA_ARGS__); DOCTEST_WARN_THROWS_AS(expr, ex); } while(false) +#define DOCTEST_CHECK_THROWS_AS_MESSAGE(expr, ex, ...) do { DOCTEST_INFO(__VA_ARGS__); DOCTEST_CHECK_THROWS_AS(expr, ex); } while(false) +#define DOCTEST_REQUIRE_THROWS_AS_MESSAGE(expr, ex, ...) do { DOCTEST_INFO(__VA_ARGS__); DOCTEST_REQUIRE_THROWS_AS(expr, ex); } while(false) +#define DOCTEST_WARN_THROWS_WITH_MESSAGE(expr, with, ...) do { DOCTEST_INFO(__VA_ARGS__); DOCTEST_WARN_THROWS_WITH(expr, with); } while(false) +#define DOCTEST_CHECK_THROWS_WITH_MESSAGE(expr, with, ...) do { DOCTEST_INFO(__VA_ARGS__); DOCTEST_CHECK_THROWS_WITH(expr, with); } while(false) +#define DOCTEST_REQUIRE_THROWS_WITH_MESSAGE(expr, with, ...) do { DOCTEST_INFO(__VA_ARGS__); DOCTEST_REQUIRE_THROWS_WITH(expr, with); } while(false) +#define DOCTEST_WARN_THROWS_WITH_AS_MESSAGE(expr, with, ex, ...) do { DOCTEST_INFO(__VA_ARGS__); DOCTEST_WARN_THROWS_WITH_AS(expr, with, ex); } while(false) +#define DOCTEST_CHECK_THROWS_WITH_AS_MESSAGE(expr, with, ex, ...) do { DOCTEST_INFO(__VA_ARGS__); DOCTEST_CHECK_THROWS_WITH_AS(expr, with, ex); } while(false) +#define DOCTEST_REQUIRE_THROWS_WITH_AS_MESSAGE(expr, with, ex, ...) do { DOCTEST_INFO(__VA_ARGS__); DOCTEST_REQUIRE_THROWS_WITH_AS(expr, with, ex); } while(false) +#define DOCTEST_WARN_NOTHROW_MESSAGE(expr, ...) do { DOCTEST_INFO(__VA_ARGS__); DOCTEST_WARN_NOTHROW(expr); } while(false) +#define DOCTEST_CHECK_NOTHROW_MESSAGE(expr, ...) do { DOCTEST_INFO(__VA_ARGS__); DOCTEST_CHECK_NOTHROW(expr); } while(false) +#define DOCTEST_REQUIRE_NOTHROW_MESSAGE(expr, ...) do { DOCTEST_INFO(__VA_ARGS__); DOCTEST_REQUIRE_NOTHROW(expr); } while(false) // clang-format on #ifndef DOCTEST_CONFIG_SUPER_FAST_ASSERTS @@ -2230,21 +2245,21 @@ int registerReporter(const char* name, int priority, bool isReporter) { #define DOCTEST_CHECK_NOTHROW(...) (static_cast<void>(0)) #define DOCTEST_REQUIRE_NOTHROW(...) (static_cast<void>(0)) -#define DOCTEST_WARN_THROWS_MESSAGE(expr, msg) (static_cast<void>(0)) -#define DOCTEST_CHECK_THROWS_MESSAGE(expr, msg) (static_cast<void>(0)) -#define DOCTEST_REQUIRE_THROWS_MESSAGE(expr, msg) (static_cast<void>(0)) -#define DOCTEST_WARN_THROWS_AS_MESSAGE(expr, ex, msg) (static_cast<void>(0)) -#define DOCTEST_CHECK_THROWS_AS_MESSAGE(expr, ex, msg) (static_cast<void>(0)) -#define DOCTEST_REQUIRE_THROWS_AS_MESSAGE(expr, ex, msg) (static_cast<void>(0)) -#define DOCTEST_WARN_THROWS_WITH_MESSAGE(expr, with, msg) (static_cast<void>(0)) -#define DOCTEST_CHECK_THROWS_WITH_MESSAGE(expr, with, msg) (static_cast<void>(0)) -#define DOCTEST_REQUIRE_THROWS_WITH_MESSAGE(expr, with, msg) (static_cast<void>(0)) -#define DOCTEST_WARN_THROWS_WITH_AS_MESSAGE(expr, with, ex, msg) (static_cast<void>(0)) -#define DOCTEST_CHECK_THROWS_WITH_AS_MESSAGE(expr, with, ex, msg) (static_cast<void>(0)) -#define DOCTEST_REQUIRE_THROWS_WITH_AS_MESSAGE(expr, with, ex, msg) (static_cast<void>(0)) -#define DOCTEST_WARN_NOTHROW_MESSAGE(expr, msg) (static_cast<void>(0)) -#define DOCTEST_CHECK_NOTHROW_MESSAGE(expr, msg) (static_cast<void>(0)) -#define DOCTEST_REQUIRE_NOTHROW_MESSAGE(expr, msg) (static_cast<void>(0)) +#define DOCTEST_WARN_THROWS_MESSAGE(expr, ...) (static_cast<void>(0)) +#define DOCTEST_CHECK_THROWS_MESSAGE(expr, ...) (static_cast<void>(0)) +#define DOCTEST_REQUIRE_THROWS_MESSAGE(expr, ...) (static_cast<void>(0)) +#define DOCTEST_WARN_THROWS_AS_MESSAGE(expr, ex, ...) (static_cast<void>(0)) +#define DOCTEST_CHECK_THROWS_AS_MESSAGE(expr, ex, ...) (static_cast<void>(0)) +#define DOCTEST_REQUIRE_THROWS_AS_MESSAGE(expr, ex, ...) (static_cast<void>(0)) +#define DOCTEST_WARN_THROWS_WITH_MESSAGE(expr, with, ...) (static_cast<void>(0)) +#define DOCTEST_CHECK_THROWS_WITH_MESSAGE(expr, with, ...) (static_cast<void>(0)) +#define DOCTEST_REQUIRE_THROWS_WITH_MESSAGE(expr, with, ...) (static_cast<void>(0)) +#define DOCTEST_WARN_THROWS_WITH_AS_MESSAGE(expr, with, ex, ...) (static_cast<void>(0)) +#define DOCTEST_CHECK_THROWS_WITH_AS_MESSAGE(expr, with, ex, ...) (static_cast<void>(0)) +#define DOCTEST_REQUIRE_THROWS_WITH_AS_MESSAGE(expr, with, ex, ...) (static_cast<void>(0)) +#define DOCTEST_WARN_NOTHROW_MESSAGE(expr, ...) (static_cast<void>(0)) +#define DOCTEST_CHECK_NOTHROW_MESSAGE(expr, ...) (static_cast<void>(0)) +#define DOCTEST_REQUIRE_NOTHROW_MESSAGE(expr, ...) (static_cast<void>(0)) #else // DOCTEST_CONFIG_NO_EXCEPTIONS_BUT_WITH_ALL_ASSERTS @@ -2335,14 +2350,14 @@ int registerReporter(const char* name, int priority, bool isReporter) { #define DOCTEST_REGISTER_REPORTER(name, priority, reporter) #define DOCTEST_REGISTER_LISTENER(name, priority, reporter) -#define DOCTEST_INFO(x) (static_cast<void>(0)) +#define DOCTEST_INFO(...) (static_cast<void>(0)) #define DOCTEST_CAPTURE(x) (static_cast<void>(0)) -#define DOCTEST_ADD_MESSAGE_AT(file, line, x) (static_cast<void>(0)) -#define DOCTEST_ADD_FAIL_CHECK_AT(file, line, x) (static_cast<void>(0)) -#define DOCTEST_ADD_FAIL_AT(file, line, x) (static_cast<void>(0)) -#define DOCTEST_MESSAGE(x) (static_cast<void>(0)) -#define DOCTEST_FAIL_CHECK(x) (static_cast<void>(0)) -#define DOCTEST_FAIL(x) (static_cast<void>(0)) +#define DOCTEST_ADD_MESSAGE_AT(file, line, ...) (static_cast<void>(0)) +#define DOCTEST_ADD_FAIL_CHECK_AT(file, line, ...) (static_cast<void>(0)) +#define DOCTEST_ADD_FAIL_AT(file, line, ...) (static_cast<void>(0)) +#define DOCTEST_MESSAGE(...) (static_cast<void>(0)) +#define DOCTEST_FAIL_CHECK(...) (static_cast<void>(0)) +#define DOCTEST_FAIL(...) (static_cast<void>(0)) #define DOCTEST_WARN(...) (static_cast<void>(0)) #define DOCTEST_CHECK(...) (static_cast<void>(0)) @@ -2351,12 +2366,12 @@ int registerReporter(const char* name, int priority, bool isReporter) { #define DOCTEST_CHECK_FALSE(...) (static_cast<void>(0)) #define DOCTEST_REQUIRE_FALSE(...) (static_cast<void>(0)) -#define DOCTEST_WARN_MESSAGE(cond, msg) (static_cast<void>(0)) -#define DOCTEST_CHECK_MESSAGE(cond, msg) (static_cast<void>(0)) -#define DOCTEST_REQUIRE_MESSAGE(cond, msg) (static_cast<void>(0)) -#define DOCTEST_WARN_FALSE_MESSAGE(cond, msg) (static_cast<void>(0)) -#define DOCTEST_CHECK_FALSE_MESSAGE(cond, msg) (static_cast<void>(0)) -#define DOCTEST_REQUIRE_FALSE_MESSAGE(cond, msg) (static_cast<void>(0)) +#define DOCTEST_WARN_MESSAGE(cond, ...) (static_cast<void>(0)) +#define DOCTEST_CHECK_MESSAGE(cond, ...) (static_cast<void>(0)) +#define DOCTEST_REQUIRE_MESSAGE(cond, ...) (static_cast<void>(0)) +#define DOCTEST_WARN_FALSE_MESSAGE(cond, ...) (static_cast<void>(0)) +#define DOCTEST_CHECK_FALSE_MESSAGE(cond, ...) (static_cast<void>(0)) +#define DOCTEST_REQUIRE_FALSE_MESSAGE(cond, ...) (static_cast<void>(0)) #define DOCTEST_WARN_THROWS(...) (static_cast<void>(0)) #define DOCTEST_CHECK_THROWS(...) (static_cast<void>(0)) @@ -2374,21 +2389,21 @@ int registerReporter(const char* name, int priority, bool isReporter) { #define DOCTEST_CHECK_NOTHROW(...) (static_cast<void>(0)) #define DOCTEST_REQUIRE_NOTHROW(...) (static_cast<void>(0)) -#define DOCTEST_WARN_THROWS_MESSAGE(expr, msg) (static_cast<void>(0)) -#define DOCTEST_CHECK_THROWS_MESSAGE(expr, msg) (static_cast<void>(0)) -#define DOCTEST_REQUIRE_THROWS_MESSAGE(expr, msg) (static_cast<void>(0)) -#define DOCTEST_WARN_THROWS_AS_MESSAGE(expr, ex, msg) (static_cast<void>(0)) -#define DOCTEST_CHECK_THROWS_AS_MESSAGE(expr, ex, msg) (static_cast<void>(0)) -#define DOCTEST_REQUIRE_THROWS_AS_MESSAGE(expr, ex, msg) (static_cast<void>(0)) -#define DOCTEST_WARN_THROWS_WITH_MESSAGE(expr, with, msg) (static_cast<void>(0)) -#define DOCTEST_CHECK_THROWS_WITH_MESSAGE(expr, with, msg) (static_cast<void>(0)) -#define DOCTEST_REQUIRE_THROWS_WITH_MESSAGE(expr, with, msg) (static_cast<void>(0)) -#define DOCTEST_WARN_THROWS_WITH_AS_MESSAGE(expr, with, ex, msg) (static_cast<void>(0)) -#define DOCTEST_CHECK_THROWS_WITH_AS_MESSAGE(expr, with, ex, msg) (static_cast<void>(0)) -#define DOCTEST_REQUIRE_THROWS_WITH_AS_MESSAGE(expr, with, ex, msg) (static_cast<void>(0)) -#define DOCTEST_WARN_NOTHROW_MESSAGE(expr, msg) (static_cast<void>(0)) -#define DOCTEST_CHECK_NOTHROW_MESSAGE(expr, msg) (static_cast<void>(0)) -#define DOCTEST_REQUIRE_NOTHROW_MESSAGE(expr, msg) (static_cast<void>(0)) +#define DOCTEST_WARN_THROWS_MESSAGE(expr, ...) (static_cast<void>(0)) +#define DOCTEST_CHECK_THROWS_MESSAGE(expr, ...) (static_cast<void>(0)) +#define DOCTEST_REQUIRE_THROWS_MESSAGE(expr, ...) (static_cast<void>(0)) +#define DOCTEST_WARN_THROWS_AS_MESSAGE(expr, ex, ...) (static_cast<void>(0)) +#define DOCTEST_CHECK_THROWS_AS_MESSAGE(expr, ex, ...) (static_cast<void>(0)) +#define DOCTEST_REQUIRE_THROWS_AS_MESSAGE(expr, ex, ...) (static_cast<void>(0)) +#define DOCTEST_WARN_THROWS_WITH_MESSAGE(expr, with, ...) (static_cast<void>(0)) +#define DOCTEST_CHECK_THROWS_WITH_MESSAGE(expr, with, ...) (static_cast<void>(0)) +#define DOCTEST_REQUIRE_THROWS_WITH_MESSAGE(expr, with, ...) (static_cast<void>(0)) +#define DOCTEST_WARN_THROWS_WITH_AS_MESSAGE(expr, with, ex, ...) (static_cast<void>(0)) +#define DOCTEST_CHECK_THROWS_WITH_AS_MESSAGE(expr, with, ex, ...) (static_cast<void>(0)) +#define DOCTEST_REQUIRE_THROWS_WITH_AS_MESSAGE(expr, with, ex, ...) (static_cast<void>(0)) +#define DOCTEST_WARN_NOTHROW_MESSAGE(expr, ...) (static_cast<void>(0)) +#define DOCTEST_CHECK_NOTHROW_MESSAGE(expr, ...) (static_cast<void>(0)) +#define DOCTEST_REQUIRE_NOTHROW_MESSAGE(expr, ...) (static_cast<void>(0)) #define DOCTEST_WARN_EQ(...) (static_cast<void>(0)) #define DOCTEST_CHECK_EQ(...) (static_cast<void>(0)) @@ -2754,9 +2769,7 @@ DOCTEST_MAKE_STD_HEADERS_CLEAN_FROM_WARNINGS_ON_WALL_BEGIN #include <map> #include <exception> #include <stdexcept> -#ifdef DOCTEST_CONFIG_POSIX_SIGNALS #include <csignal> -#endif // DOCTEST_CONFIG_POSIX_SIGNALS #include <cfloat> #include <cctype> #include <cstdint> @@ -3071,6 +3084,7 @@ String::String() { String::~String() { if(!isOnStack()) delete[] data.ptr; + // NOLINTNEXTLINE(clang-analyzer-cplusplus.NewDeleteLeaks) } String::String(const char* in) @@ -3112,6 +3126,7 @@ String& String::operator+=(const String& other) { if(total_size < len) { // append to the current stack space memcpy(buf + my_old_size, other.c_str(), other_size + 1); + // NOLINTNEXTLINE(clang-analyzer-cplusplus.NewDeleteLeaks) setLast(last - total_size); } else { // alloc new chunk @@ -3153,6 +3168,7 @@ String& String::operator+=(const String& other) { return *this; } +// NOLINTNEXTLINE(clang-analyzer-cplusplus.NewDeleteLeaks) String String::operator+(const String& other) const { return String(*this) += other; } String::String(String&& other) { @@ -3307,6 +3323,7 @@ DOCTEST_CLANG_SUPPRESS_WARNING_WITH_PUSH("-Wnull-dereference") DOCTEST_GCC_SUPPRESS_WARNING_WITH_PUSH("-Wnull-dereference") // depending on the current options this will remove the path of filenames const char* skipPathFromFilename(const char* file) { +#ifndef DOCTEST_CONFIG_DISABLE if(getContextOptions()->no_path_in_filenames) { auto back = std::strrchr(file, '\\'); auto forward = std::strrchr(file, '/'); @@ -3316,6 +3333,7 @@ const char* skipPathFromFilename(const char* file) { return forward + 1; } } +#endif // DOCTEST_CONFIG_DISABLE return file; } DOCTEST_CLANG_SUPPRESS_WARNING_POP @@ -3334,6 +3352,7 @@ IContextScope::~IContextScope() = default; #ifdef DOCTEST_CONFIG_TREAT_CHAR_STAR_AS_STRING String toString(char* in) { return toString(static_cast<const char*>(in)); } +// NOLINTNEXTLINE(clang-analyzer-cplusplus.NewDeleteLeaks) String toString(const char* in) { return String("\"") + (in ? in : "{null string}") + "\""; } #endif // DOCTEST_CONFIG_TREAT_CHAR_STAR_AS_STRING String toString(bool in) { return in ? "true" : "false"; } @@ -3406,6 +3425,7 @@ bool operator>(double lhs, const Approx& rhs) { return lhs > rhs.m_value && lhs bool operator>(const Approx& lhs, double rhs) { return lhs.m_value > rhs && lhs != rhs; } String toString(const Approx& in) { + // NOLINTNEXTLINE(clang-analyzer-cplusplus.NewDeleteLeaks) return String("Approx( ") + doctest::toString(in.m_value) + " )"; } const ContextOptions* getContextOptions() { return DOCTEST_BRANCH_ON_DISABLED(nullptr, g_cs); } @@ -3698,11 +3718,15 @@ namespace detail { } bool TestCase::operator<(const TestCase& other) const { + // this will be used only to differentiate between test cases - not relevant for sorting if(m_line != other.m_line) return m_line < other.m_line; const int file_cmp = m_file.compare(other.m_file); if(file_cmp != 0) return file_cmp < 0; + const int name_cmp = strcmp(m_name, other.m_name); + if(name_cmp != 0) + return name_cmp < 0; return m_template_id < other.m_template_id; } } // namespace detail @@ -4009,24 +4033,40 @@ namespace { // Windows can easily distinguish between SO and SigSegV, // but SigInt, SigTerm, etc are handled differently. SignalDefs signalDefs[] = { - {EXCEPTION_ILLEGAL_INSTRUCTION, "SIGILL - Illegal instruction signal"}, - {EXCEPTION_STACK_OVERFLOW, "SIGSEGV - Stack overflow"}, - {EXCEPTION_ACCESS_VIOLATION, "SIGSEGV - Segmentation violation signal"}, - {EXCEPTION_INT_DIVIDE_BY_ZERO, "Divide by zero error"}, + {static_cast<DWORD>(EXCEPTION_ILLEGAL_INSTRUCTION), + "SIGILL - Illegal instruction signal"}, + {static_cast<DWORD>(EXCEPTION_STACK_OVERFLOW), "SIGSEGV - Stack overflow"}, + {static_cast<DWORD>(EXCEPTION_ACCESS_VIOLATION), + "SIGSEGV - Segmentation violation signal"}, + {static_cast<DWORD>(EXCEPTION_INT_DIVIDE_BY_ZERO), "Divide by zero error"}, }; struct FatalConditionHandler { static LONG CALLBACK handleException(PEXCEPTION_POINTERS ExceptionInfo) { - for(size_t i = 0; i < DOCTEST_COUNTOF(signalDefs); ++i) { - if(ExceptionInfo->ExceptionRecord->ExceptionCode == signalDefs[i].id) { - reportFatal(signalDefs[i].name); - break; + // Multiple threads may enter this filter/handler at once. We want the error message to be printed on the + // console just once no matter how many threads have crashed. + static std::mutex mutex; + static bool execute = true; + { + std::lock_guard<std::mutex> lock(mutex); + if(execute) { + bool reported = false; + for(size_t i = 0; i < DOCTEST_COUNTOF(signalDefs); ++i) { + if(ExceptionInfo->ExceptionRecord->ExceptionCode == signalDefs[i].id) { + reportFatal(signalDefs[i].name); + reported = true; + break; + } + } + if(reported == false) + reportFatal("Unhandled SEH exception caught"); + if(isDebuggerActive() && !g_cs->no_breaks) + DOCTEST_BREAK_INTO_DEBUGGER(); } + execute = false; } - // If its not an exception we care about, pass it along. - // This stops us from eating debugger breaks etc. - return EXCEPTION_CONTINUE_SEARCH; + std::exit(EXIT_FAILURE); } FatalConditionHandler() { @@ -4038,6 +4078,51 @@ namespace { previousTop = SetUnhandledExceptionFilter(handleException); // Pass in guarantee size to be filled SetThreadStackGuarantee(&guaranteeSize); + + // On Windows uncaught exceptions from another thread, exceptions from + // destructors, or calls to std::terminate are not a SEH exception + + // The terminal handler gets called when: + // - std::terminate is called FROM THE TEST RUNNER THREAD + // - an exception is thrown from a destructor FROM THE TEST RUNNER THREAD + original_terminate_handler = std::get_terminate(); + std::set_terminate([]() noexcept { + reportFatal("Terminate handler called"); + if(isDebuggerActive() && !g_cs->no_breaks) + DOCTEST_BREAK_INTO_DEBUGGER(); + std::exit(EXIT_FAILURE); // explicitly exit - otherwise the SIGABRT handler may be called as well + }); + + // SIGABRT is raised when: + // - std::terminate is called FROM A DIFFERENT THREAD + // - an exception is thrown from a destructor FROM A DIFFERENT THREAD + // - an uncaught exception is thrown FROM A DIFFERENT THREAD + prev_sigabrt_handler = std::signal(SIGABRT, [](int signal) noexcept { + if(signal == SIGABRT) { + reportFatal("SIGABRT - Abort (abnormal termination) signal"); + if(isDebuggerActive() && !g_cs->no_breaks) + DOCTEST_BREAK_INTO_DEBUGGER(); + std::exit(EXIT_FAILURE); + } + }); + + // The following settings are taken from google test, and more + // specifically from UnitTest::Run() inside of gtest.cc + + // the user does not want to see pop-up dialogs about crashes + prev_error_mode_1 = SetErrorMode(SEM_FAILCRITICALERRORS | SEM_NOALIGNMENTFAULTEXCEPT | + SEM_NOGPFAULTERRORBOX | SEM_NOOPENFILEERRORBOX); + // This forces the abort message to go to stderr in all circumstances. + prev_error_mode_2 = _set_error_mode(_OUT_TO_STDERR); + // In the debug version, Visual Studio pops up a separate dialog + // offering a choice to debug the aborted program - we want to disable that. + prev_abort_behavior = _set_abort_behavior(0x0, _WRITE_ABORT_MSG | _CALL_REPORTFAULT); + // In debug mode, the Windows CRT can crash with an assertion over invalid + // input (e.g. passing an invalid file descriptor). The default handling + // for these assertions is to pop up a dialog and wait for user input. + // Instead ask the CRT to dump such assertions to stderr non-interactively. + prev_report_mode = _CrtSetReportMode(_CRT_ASSERT, _CRTDBG_MODE_FILE | _CRTDBG_MODE_DEBUG); + prev_report_file = _CrtSetReportFile(_CRT_ASSERT, _CRTDBG_FILE_STDERR); } static void reset() { @@ -4045,7 +4130,13 @@ namespace { // Unregister handler and restore the old guarantee SetUnhandledExceptionFilter(previousTop); SetThreadStackGuarantee(&guaranteeSize); - previousTop = nullptr; + std::set_terminate(original_terminate_handler); + std::signal(SIGABRT, prev_sigabrt_handler); + SetErrorMode(prev_error_mode_1); + _set_error_mode(prev_error_mode_2); + _set_abort_behavior(prev_abort_behavior, _WRITE_ABORT_MSG | _CALL_REPORTFAULT); + _CrtSetReportMode(_CRT_ASSERT, prev_report_mode); + _CrtSetReportFile(_CRT_ASSERT, prev_report_file); isSet = false; } } @@ -4053,11 +4144,25 @@ namespace { ~FatalConditionHandler() { reset(); } private: + static UINT prev_error_mode_1; + static int prev_error_mode_2; + static unsigned int prev_abort_behavior; + static int prev_report_mode; + static _HFILE prev_report_file; + static void (*prev_sigabrt_handler)(int); + static std::terminate_handler original_terminate_handler; static bool isSet; static ULONG guaranteeSize; static LPTOP_LEVEL_EXCEPTION_FILTER previousTop; }; + UINT FatalConditionHandler::prev_error_mode_1; + int FatalConditionHandler::prev_error_mode_2; + unsigned int FatalConditionHandler::prev_abort_behavior; + int FatalConditionHandler::prev_report_mode; + _HFILE FatalConditionHandler::prev_report_file; + void (*FatalConditionHandler::prev_sigabrt_handler)(int); + std::terminate_handler FatalConditionHandler::original_terminate_handler; bool FatalConditionHandler::isSet = false; ULONG FatalConditionHandler::guaranteeSize = 0; LPTOP_LEVEL_EXCEPTION_FILTER FatalConditionHandler::previousTop = nullptr; @@ -4257,6 +4362,7 @@ namespace detail { // ################################################################################### DOCTEST_ASSERT_OUT_OF_TESTS(result.m_decomp); DOCTEST_ASSERT_IN_TESTS(result.m_decomp); + // NOLINTNEXTLINE(clang-analyzer-cplusplus.NewDeleteLeaks) } MessageBuilder::MessageBuilder(const char* file, int line, assertType::Enum severity) { @@ -4979,7 +5085,6 @@ namespace { } // TODO: - // - log_contexts() // - log_message() // - respond to queries // - honor remaining options @@ -4993,7 +5098,6 @@ namespace { struct JUnitTestCaseData { -DOCTEST_CLANG_SUPPRESS_WARNING_WITH_PUSH("-Wdeprecated-declarations") // gmtime static std::string getCurrentTimestamp() { // Beware, this is not reentrant because of backward compatibility issues // Also, UTC only, again because of backward compatibility (%z is C++11) @@ -5001,16 +5105,19 @@ DOCTEST_CLANG_SUPPRESS_WARNING_WITH_PUSH("-Wdeprecated-declarations") // gmtime std::time(&rawtime); auto const timeStampSize = sizeof("2017-01-16T17:06:45Z"); - std::tm* timeInfo; - timeInfo = std::gmtime(&rawtime); + std::tm timeInfo; +#ifdef DOCTEST_PLATFORM_WINDOWS + gmtime_s(&timeInfo, &rawtime); +#else // DOCTEST_PLATFORM_WINDOWS + gmtime_r(&rawtime, &timeInfo); +#endif // DOCTEST_PLATFORM_WINDOWS char timeStamp[timeStampSize]; const char* const fmt = "%Y-%m-%dT%H:%M:%SZ"; - std::strftime(timeStamp, timeStampSize, fmt, timeInfo); + std::strftime(timeStamp, timeStampSize, fmt, &timeInfo); return std::string(timeStamp); } -DOCTEST_CLANG_SUPPRESS_WARNING_POP struct JUnitTestMessage { @@ -5175,12 +5282,27 @@ DOCTEST_CLANG_SUPPRESS_WARNING_POP << line(rb.m_line) << (opt.gnu_file_line ? ":" : "):") << std::endl; fulltext_log_assert_to_stream(os, rb); + log_contexts(os); testCaseData.addFailure(rb.m_decomp.c_str(), assertString(rb.m_at), os.str()); } void log_message(const MessageData&) override {} void test_case_skipped(const TestCaseData&) override {} + + void log_contexts(std::ostringstream& s) { + int num_contexts = get_num_active_contexts(); + if(num_contexts) { + auto contexts = get_active_contexts(); + + s << " logged: "; + for(int i = 0; i < num_contexts; ++i) { + s << (i == 0 ? "" : " "); + contexts[i]->stringify(&s); + s << std::endl; + } + } + } }; DOCTEST_REGISTER_REPORTER("junit", 0, JUnitReporter); @@ -5894,6 +6016,7 @@ void Context::parseArgs(int argc, const char* const* argv, bool withDefaults) { DOCTEST_PARSE_AS_BOOL_OR_FLAG("gnu-file-line", "gfl", gnu_file_line, !bool(DOCTEST_MSVC)); DOCTEST_PARSE_AS_BOOL_OR_FLAG("no-path-filenames", "npf", no_path_in_filenames, false); DOCTEST_PARSE_AS_BOOL_OR_FLAG("no-line-numbers", "nln", no_line_numbers, false); + DOCTEST_PARSE_AS_BOOL_OR_FLAG("no-debug-output", "ndo", no_debug_output, false); DOCTEST_PARSE_AS_BOOL_OR_FLAG("no-skipped-summary", "nss", no_skipped_summary, false); DOCTEST_PARSE_AS_BOOL_OR_FLAG("no-time-in-output", "ntio", no_time_in_output, false); // clang-format on @@ -5951,6 +6074,7 @@ void Context::clearFilters() { // allows the user to override procedurally the int/bool options from the command line void Context::setOption(const char* option, int value) { setOption(option, toString(value).c_str()); + // NOLINTNEXTLINE(clang-analyzer-cplusplus.NewDeleteLeaks) } // allows the user to override procedurally the string options from the command line @@ -6026,7 +6150,7 @@ int Context::run() { p->reporters_currently_used.insert(p->reporters_currently_used.begin(), curr.second(*g_cs)); #ifdef DOCTEST_PLATFORM_WINDOWS - if(isDebuggerActive()) + if(isDebuggerActive() && p->no_debug_output == false) p->reporters_currently_used.push_back(new DebugOutputWindowReporter(*g_cs)); #endif // DOCTEST_PLATFORM_WINDOWS diff --git a/thirdparty/enet/enet/enet.h b/thirdparty/enet/enet/enet.h index 24d36647d9..77f8004b80 100644 --- a/thirdparty/enet/enet/enet.h +++ b/thirdparty/enet/enet/enet.h @@ -31,7 +31,7 @@ extern "C" #define ENET_VERSION_MAJOR 1 #define ENET_VERSION_MINOR 3 -#define ENET_VERSION_PATCH 15 +#define ENET_VERSION_PATCH 17 #define ENET_VERSION_CREATE(major, minor, patch) (((major)<<16) | ((minor)<<8) | (patch)) #define ENET_VERSION_GET_MAJOR(version) (((version)>>16)&0xFF) #define ENET_VERSION_GET_MINOR(version) (((version)>>8)&0xFF) @@ -323,12 +323,10 @@ typedef struct _ENetPeer ENetList acknowledgements; ENetList sentReliableCommands; ENetList sentUnreliableCommands; - ENetList outgoingReliableCommands; - ENetList outgoingUnreliableCommands; + ENetList outgoingCommands; ENetList dispatchedCommands; enet_uint16 flags; - enet_uint8 roundTripTimeRemainder; - enet_uint8 roundTripTimeVarianceRemainder; + enet_uint16 reserved; enet_uint16 incomingUnsequencedGroup; enet_uint16 outgoingUnsequencedGroup; enet_uint32 unsequencedWindow [ENET_PEER_UNSEQUENCED_WINDOW_SIZE / 32]; @@ -604,8 +602,8 @@ extern void enet_peer_setup_outgoing_command (ENetPeer *, ENetO extern ENetOutgoingCommand * enet_peer_queue_outgoing_command (ENetPeer *, const ENetProtocol *, ENetPacket *, enet_uint32, enet_uint16); extern ENetIncomingCommand * enet_peer_queue_incoming_command (ENetPeer *, const ENetProtocol *, const void *, size_t, enet_uint32, enet_uint32); extern ENetAcknowledgement * enet_peer_queue_acknowledgement (ENetPeer *, const ENetProtocol *, enet_uint16); -extern void enet_peer_dispatch_incoming_unreliable_commands (ENetPeer *, ENetChannel *); -extern void enet_peer_dispatch_incoming_reliable_commands (ENetPeer *, ENetChannel *); +extern void enet_peer_dispatch_incoming_unreliable_commands (ENetPeer *, ENetChannel *, ENetIncomingCommand *); +extern void enet_peer_dispatch_incoming_reliable_commands (ENetPeer *, ENetChannel *, ENetIncomingCommand *); extern void enet_peer_on_connect (ENetPeer *); extern void enet_peer_on_disconnect (ENetPeer *); diff --git a/thirdparty/enet/enet/godot.h b/thirdparty/enet/enet/godot.h index 296b92763d..2486de6b04 100644 --- a/thirdparty/enet/enet/godot.h +++ b/thirdparty/enet/enet/godot.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/thirdparty/enet/godot.cpp b/thirdparty/enet/godot.cpp index 55b160d752..73fa3c62a2 100644 --- a/thirdparty/enet/godot.cpp +++ b/thirdparty/enet/godot.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/thirdparty/enet/host.c b/thirdparty/enet/host.c index fc4da4ca67..21ab27e247 100644 --- a/thirdparty/enet/host.c +++ b/thirdparty/enet/host.c @@ -124,8 +124,7 @@ enet_host_create (const ENetAddress * address, size_t peerCount, size_t channelL enet_list_clear (& currentPeer -> acknowledgements); enet_list_clear (& currentPeer -> sentReliableCommands); enet_list_clear (& currentPeer -> sentUnreliableCommands); - enet_list_clear (& currentPeer -> outgoingReliableCommands); - enet_list_clear (& currentPeer -> outgoingUnreliableCommands); + enet_list_clear (& currentPeer -> outgoingCommands); enet_list_clear (& currentPeer -> dispatchedCommands); enet_peer_reset (currentPeer); diff --git a/thirdparty/enet/patches/godot.patch b/thirdparty/enet/patches/godot_socket.patch index c8b4a5225d..364b3536be 100644 --- a/thirdparty/enet/patches/godot.patch +++ b/thirdparty/enet/patches/godot_socket.patch @@ -1,5 +1,5 @@ diff --git a/thirdparty/enet/enet/enet.h b/thirdparty/enet/enet/enet.h -index 54d91b5603..24d36647d9 100644 +index fc45cbd0c9..77f8004b80 100644 --- a/thirdparty/enet/enet/enet.h +++ b/thirdparty/enet/enet/enet.h @@ -10,13 +10,19 @@ extern "C" @@ -38,7 +38,7 @@ index 54d91b5603..24d36647d9 100644 /** * Packet flag bit constants. -@@ -606,6 +616,10 @@ ENET_API size_t enet_range_coder_decompress (void *, const enet_uint8 *, size_t, +@@ -604,6 +614,10 @@ ENET_API size_t enet_range_coder_decompress (void *, const enet_uint8 *, size_t, extern size_t enet_protocol_command_size (enet_uint8); @@ -50,7 +50,7 @@ index 54d91b5603..24d36647d9 100644 } #endif diff --git a/thirdparty/enet/host.c b/thirdparty/enet/host.c -index 3be6c0922c..fc4da4ca67 100644 +index 3b2180f7fd..21ab27e247 100644 --- a/thirdparty/enet/host.c +++ b/thirdparty/enet/host.c @@ -87,7 +87,7 @@ enet_host_create (const ENetAddress * address, size_t peerCount, size_t channelL @@ -63,10 +63,10 @@ index 3be6c0922c..fc4da4ca67 100644 host -> receivedData = NULL; host -> receivedDataLength = 0; diff --git a/thirdparty/enet/protocol.c b/thirdparty/enet/protocol.c -index 0a60253173..fefc0e6f0a 100644 +index 9d654f1d96..d7fe80f117 100644 --- a/thirdparty/enet/protocol.c +++ b/thirdparty/enet/protocol.c -@@ -307,7 +307,7 @@ enet_protocol_handle_connect (ENetHost * host, ENetProtocolHeader * header, ENet +@@ -309,7 +309,7 @@ enet_protocol_handle_connect (ENetHost * host, ENetProtocolHeader * header, ENet } else if (currentPeer -> state != ENET_PEER_STATE_CONNECTING && @@ -75,7 +75,7 @@ index 0a60253173..fefc0e6f0a 100644 { if (currentPeer -> address.port == host -> receivedAddress.port && currentPeer -> connectID == command -> connect.connectID) -@@ -1027,9 +1027,8 @@ enet_protocol_handle_incoming_commands (ENetHost * host, ENetEvent * event) +@@ -1031,9 +1031,8 @@ enet_protocol_handle_incoming_commands (ENetHost * host, ENetEvent * event) if (peer -> state == ENET_PEER_STATE_DISCONNECTED || peer -> state == ENET_PEER_STATE_ZOMBIE || @@ -87,7 +87,7 @@ index 0a60253173..fefc0e6f0a 100644 (peer -> outgoingPeerID < ENET_PROTOCOL_MAXIMUM_PEER_ID && sessionID != peer -> incomingSessionID)) return 0; -@@ -1071,7 +1070,7 @@ enet_protocol_handle_incoming_commands (ENetHost * host, ENetEvent * event) +@@ -1075,7 +1074,7 @@ enet_protocol_handle_incoming_commands (ENetHost * host, ENetEvent * event) if (peer != NULL) { diff --git a/thirdparty/enet/peer.c b/thirdparty/enet/peer.c index 1278b85a80..9370ef4be1 100644 --- a/thirdparty/enet/peer.c +++ b/thirdparty/enet/peer.c @@ -76,7 +76,7 @@ enet_peer_throttle (ENetPeer * peer, enet_uint32 rtt) return 1; } else - if (rtt >= peer -> lastRoundTripTime + 2 * peer -> lastRoundTripTimeVariance) + if (rtt > peer -> lastRoundTripTime + 2 * peer -> lastRoundTripTimeVariance) { if (peer -> packetThrottle > peer -> packetThrottleDeceleration) peer -> packetThrottle -= peer -> packetThrottleDeceleration; @@ -268,7 +268,7 @@ enet_peer_reset_outgoing_commands (ENetList * queue) } static void -enet_peer_remove_incoming_commands (ENetList * queue, ENetListIterator startCommand, ENetListIterator endCommand) +enet_peer_remove_incoming_commands (ENetList * queue, ENetListIterator startCommand, ENetListIterator endCommand, ENetIncomingCommand * excludeCommand) { ENetListIterator currentCommand; @@ -278,6 +278,9 @@ enet_peer_remove_incoming_commands (ENetList * queue, ENetListIterator startComm currentCommand = enet_list_next (currentCommand); + if (incomingCommand == excludeCommand) + continue; + enet_list_remove (& incomingCommand -> incomingCommandList); if (incomingCommand -> packet != NULL) @@ -298,7 +301,7 @@ enet_peer_remove_incoming_commands (ENetList * queue, ENetListIterator startComm static void enet_peer_reset_incoming_commands (ENetList * queue) { - enet_peer_remove_incoming_commands(queue, enet_list_begin (queue), enet_list_end (queue)); + enet_peer_remove_incoming_commands(queue, enet_list_begin (queue), enet_list_end (queue), NULL); } void @@ -318,8 +321,7 @@ enet_peer_reset_queues (ENetPeer * peer) enet_peer_reset_outgoing_commands (& peer -> sentReliableCommands); enet_peer_reset_outgoing_commands (& peer -> sentUnreliableCommands); - enet_peer_reset_outgoing_commands (& peer -> outgoingReliableCommands); - enet_peer_reset_outgoing_commands (& peer -> outgoingUnreliableCommands); + enet_peer_reset_outgoing_commands (& peer -> outgoingCommands); enet_peer_reset_incoming_commands (& peer -> dispatchedCommands); if (peer -> channels != NULL && peer -> channelCount > 0) @@ -419,8 +421,6 @@ enet_peer_reset (ENetPeer * peer) peer -> eventData = 0; peer -> totalWaitingData = 0; peer -> flags = 0; - peer -> roundTripTimeRemainder = 0; - peer -> roundTripTimeVarianceRemainder = 0; memset (peer -> unsequencedWindow, 0, sizeof (peer -> unsequencedWindow)); @@ -573,8 +573,7 @@ void enet_peer_disconnect_later (ENetPeer * peer, enet_uint32 data) { if ((peer -> state == ENET_PEER_STATE_CONNECTED || peer -> state == ENET_PEER_STATE_DISCONNECT_LATER) && - ! (enet_list_empty (& peer -> outgoingReliableCommands) && - enet_list_empty (& peer -> outgoingUnreliableCommands) && + ! (enet_list_empty (& peer -> outgoingCommands) && enet_list_empty (& peer -> sentReliableCommands))) { peer -> state = ENET_PEER_STATE_DISCONNECT_LATER; @@ -676,10 +675,7 @@ enet_peer_setup_outgoing_command (ENetPeer * peer, ENetOutgoingCommand * outgoin break; } - if (outgoingCommand -> command.header.command & ENET_PROTOCOL_COMMAND_FLAG_ACKNOWLEDGE) - enet_list_insert (enet_list_end (& peer -> outgoingReliableCommands), outgoingCommand); - else - enet_list_insert (enet_list_end (& peer -> outgoingUnreliableCommands), outgoingCommand); + enet_list_insert (enet_list_end (& peer -> outgoingCommands), outgoingCommand); } ENetOutgoingCommand * @@ -702,7 +698,7 @@ enet_peer_queue_outgoing_command (ENetPeer * peer, const ENetProtocol * command, } void -enet_peer_dispatch_incoming_unreliable_commands (ENetPeer * peer, ENetChannel * channel) +enet_peer_dispatch_incoming_unreliable_commands (ENetPeer * peer, ENetChannel * channel, ENetIncomingCommand * queuedCommand) { ENetListIterator droppedCommand, startCommand, currentCommand; @@ -781,11 +777,11 @@ enet_peer_dispatch_incoming_unreliable_commands (ENetPeer * peer, ENetChannel * droppedCommand = currentCommand; } - enet_peer_remove_incoming_commands (& channel -> incomingUnreliableCommands, enet_list_begin (& channel -> incomingUnreliableCommands), droppedCommand); + enet_peer_remove_incoming_commands (& channel -> incomingUnreliableCommands, enet_list_begin (& channel -> incomingUnreliableCommands), droppedCommand, queuedCommand); } void -enet_peer_dispatch_incoming_reliable_commands (ENetPeer * peer, ENetChannel * channel) +enet_peer_dispatch_incoming_reliable_commands (ENetPeer * peer, ENetChannel * channel, ENetIncomingCommand * queuedCommand) { ENetListIterator currentCommand; @@ -820,7 +816,7 @@ enet_peer_dispatch_incoming_reliable_commands (ENetPeer * peer, ENetChannel * ch } if (! enet_list_empty (& channel -> incomingUnreliableCommands)) - enet_peer_dispatch_incoming_unreliable_commands (peer, channel); + enet_peer_dispatch_incoming_unreliable_commands (peer, channel, queuedCommand); } ENetIncomingCommand * @@ -978,11 +974,11 @@ enet_peer_queue_incoming_command (ENetPeer * peer, const ENetProtocol * command, { case ENET_PROTOCOL_COMMAND_SEND_FRAGMENT: case ENET_PROTOCOL_COMMAND_SEND_RELIABLE: - enet_peer_dispatch_incoming_reliable_commands (peer, channel); + enet_peer_dispatch_incoming_reliable_commands (peer, channel, incomingCommand); break; default: - enet_peer_dispatch_incoming_unreliable_commands (peer, channel); + enet_peer_dispatch_incoming_unreliable_commands (peer, channel, incomingCommand); break; } diff --git a/thirdparty/enet/protocol.c b/thirdparty/enet/protocol.c index fefc0e6f0a..d7fe80f117 100644 --- a/thirdparty/enet/protocol.c +++ b/thirdparty/enet/protocol.c @@ -188,8 +188,7 @@ enet_protocol_remove_sent_unreliable_commands (ENetPeer * peer) } while (! enet_list_empty (& peer -> sentUnreliableCommands)); if (peer -> state == ENET_PEER_STATE_DISCONNECT_LATER && - enet_list_empty (& peer -> outgoingReliableCommands) && - enet_list_empty (& peer -> outgoingUnreliableCommands) && + enet_list_empty (& peer -> outgoingCommands) && enet_list_empty (& peer -> sentReliableCommands)) enet_peer_disconnect (peer, peer -> eventData); } @@ -215,12 +214,15 @@ enet_protocol_remove_sent_reliable_command (ENetPeer * peer, enet_uint16 reliabl if (currentCommand == enet_list_end (& peer -> sentReliableCommands)) { - for (currentCommand = enet_list_begin (& peer -> outgoingReliableCommands); - currentCommand != enet_list_end (& peer -> outgoingReliableCommands); + for (currentCommand = enet_list_begin (& peer -> outgoingCommands); + currentCommand != enet_list_end (& peer -> outgoingCommands); currentCommand = enet_list_next (currentCommand)) { outgoingCommand = (ENetOutgoingCommand *) currentCommand; + if (! (outgoingCommand -> command.header.command & ENET_PROTOCOL_COMMAND_FLAG_ACKNOWLEDGE)) + continue; + if (outgoingCommand -> sendAttempts < 1) return ENET_PROTOCOL_COMMAND_NONE; if (outgoingCommand -> reliableSequenceNumber == reliableSequenceNumber && @@ -228,7 +230,7 @@ enet_protocol_remove_sent_reliable_command (ENetPeer * peer, enet_uint16 reliabl break; } - if (currentCommand == enet_list_end (& peer -> outgoingReliableCommands)) + if (currentCommand == enet_list_end (& peer -> outgoingCommands)) return ENET_PROTOCOL_COMMAND_NONE; wasSent = 0; @@ -623,7 +625,7 @@ enet_protocol_handle_send_fragment (ENetHost * host, ENetPeer * peer, const ENet fragmentLength); if (startCommand -> fragmentsRemaining <= 0) - enet_peer_dispatch_incoming_reliable_commands (peer, channel); + enet_peer_dispatch_incoming_reliable_commands (peer, channel, NULL); } return 0; @@ -741,7 +743,7 @@ enet_protocol_handle_send_unreliable_fragment (ENetHost * host, ENetPeer * peer, fragmentLength); if (startCommand -> fragmentsRemaining <= 0) - enet_peer_dispatch_incoming_unreliable_commands (peer, channel); + enet_peer_dispatch_incoming_unreliable_commands (peer, channel, NULL); } return 0; @@ -856,19 +858,22 @@ enet_protocol_handle_acknowledge (ENetHost * host, ENetEvent * event, ENetPeer * if (peer -> lastReceiveTime > 0) { - enet_uint32 accumRoundTripTime = (peer -> roundTripTime << 8) + peer -> roundTripTimeRemainder; - enet_uint32 accumRoundTripTimeVariance = (peer -> roundTripTimeVariance << 8) + peer -> roundTripTimeVarianceRemainder; - enet_peer_throttle (peer, roundTripTime); - roundTripTime <<= 8; - accumRoundTripTimeVariance = (accumRoundTripTimeVariance * 3 + ENET_DIFFERENCE (roundTripTime, accumRoundTripTime)) / 4; - accumRoundTripTime = (accumRoundTripTime * 7 + roundTripTime) / 8; + peer -> roundTripTimeVariance -= peer -> roundTripTimeVariance / 4; - peer -> roundTripTime = accumRoundTripTime >> 8; - peer -> roundTripTimeRemainder = accumRoundTripTime & 0xFF; - peer -> roundTripTimeVariance = accumRoundTripTimeVariance >> 8; - peer -> roundTripTimeVarianceRemainder = accumRoundTripTimeVariance & 0xFF; + if (roundTripTime >= peer -> roundTripTime) + { + enet_uint32 diff = roundTripTime - peer -> roundTripTime; + peer -> roundTripTimeVariance += diff / 4; + peer -> roundTripTime += diff / 8; + } + else + { + enet_uint32 diff = peer -> roundTripTime - roundTripTime; + peer -> roundTripTimeVariance += diff / 4; + peer -> roundTripTime -= diff / 8; + } } else { @@ -879,14 +884,14 @@ enet_protocol_handle_acknowledge (ENetHost * host, ENetEvent * event, ENetPeer * if (peer -> roundTripTime < peer -> lowestRoundTripTime) peer -> lowestRoundTripTime = peer -> roundTripTime; - if (peer -> roundTripTimeVariance > peer -> highestRoundTripTimeVariance) + if (peer -> roundTripTimeVariance > peer -> highestRoundTripTimeVariance) peer -> highestRoundTripTimeVariance = peer -> roundTripTimeVariance; if (peer -> packetThrottleEpoch == 0 || ENET_TIME_DIFFERENCE (host -> serviceTime, peer -> packetThrottleEpoch) >= peer -> packetThrottleInterval) { peer -> lastRoundTripTime = peer -> lowestRoundTripTime; - peer -> lastRoundTripTimeVariance = ENET_MAX (peer -> highestRoundTripTimeVariance, 2); + peer -> lastRoundTripTimeVariance = ENET_MAX (peer -> highestRoundTripTimeVariance, 1); peer -> lowestRoundTripTime = peer -> roundTripTime; peer -> highestRoundTripTimeVariance = peer -> roundTripTimeVariance; peer -> packetThrottleEpoch = host -> serviceTime; @@ -916,8 +921,7 @@ enet_protocol_handle_acknowledge (ENetHost * host, ENetEvent * event, ENetPeer * break; case ENET_PEER_STATE_DISCONNECT_LATER: - if (enet_list_empty (& peer -> outgoingReliableCommands) && - enet_list_empty (& peer -> outgoingUnreliableCommands) && + if (enet_list_empty (& peer -> outgoingCommands) && enet_list_empty (& peer -> sentReliableCommands)) enet_peer_disconnect (peer, peer -> eventData); break; @@ -1325,108 +1329,6 @@ enet_protocol_send_acknowledgements (ENetHost * host, ENetPeer * peer) host -> bufferCount = buffer - host -> buffers; } -static void -enet_protocol_send_unreliable_outgoing_commands (ENetHost * host, ENetPeer * peer) -{ - ENetProtocol * command = & host -> commands [host -> commandCount]; - ENetBuffer * buffer = & host -> buffers [host -> bufferCount]; - ENetOutgoingCommand * outgoingCommand; - ENetListIterator currentCommand; - - currentCommand = enet_list_begin (& peer -> outgoingUnreliableCommands); - - while (currentCommand != enet_list_end (& peer -> outgoingUnreliableCommands)) - { - size_t commandSize; - - outgoingCommand = (ENetOutgoingCommand *) currentCommand; - commandSize = commandSizes [outgoingCommand -> command.header.command & ENET_PROTOCOL_COMMAND_MASK]; - - if (command >= & host -> commands [sizeof (host -> commands) / sizeof (ENetProtocol)] || - buffer + 1 >= & host -> buffers [sizeof (host -> buffers) / sizeof (ENetBuffer)] || - peer -> mtu - host -> packetSize < commandSize || - (outgoingCommand -> packet != NULL && - peer -> mtu - host -> packetSize < commandSize + outgoingCommand -> fragmentLength)) - { - host -> continueSending = 1; - - break; - } - - currentCommand = enet_list_next (currentCommand); - - if (outgoingCommand -> packet != NULL && outgoingCommand -> fragmentOffset == 0) - { - peer -> packetThrottleCounter += ENET_PEER_PACKET_THROTTLE_COUNTER; - peer -> packetThrottleCounter %= ENET_PEER_PACKET_THROTTLE_SCALE; - - if (peer -> packetThrottleCounter > peer -> packetThrottle) - { - enet_uint16 reliableSequenceNumber = outgoingCommand -> reliableSequenceNumber, - unreliableSequenceNumber = outgoingCommand -> unreliableSequenceNumber; - for (;;) - { - -- outgoingCommand -> packet -> referenceCount; - - if (outgoingCommand -> packet -> referenceCount == 0) - enet_packet_destroy (outgoingCommand -> packet); - - enet_list_remove (& outgoingCommand -> outgoingCommandList); - enet_free (outgoingCommand); - - if (currentCommand == enet_list_end (& peer -> outgoingUnreliableCommands)) - break; - - outgoingCommand = (ENetOutgoingCommand *) currentCommand; - if (outgoingCommand -> reliableSequenceNumber != reliableSequenceNumber || - outgoingCommand -> unreliableSequenceNumber != unreliableSequenceNumber) - break; - - currentCommand = enet_list_next (currentCommand); - } - - continue; - } - } - - buffer -> data = command; - buffer -> dataLength = commandSize; - - host -> packetSize += buffer -> dataLength; - - * command = outgoingCommand -> command; - - enet_list_remove (& outgoingCommand -> outgoingCommandList); - - if (outgoingCommand -> packet != NULL) - { - ++ buffer; - - buffer -> data = outgoingCommand -> packet -> data + outgoingCommand -> fragmentOffset; - buffer -> dataLength = outgoingCommand -> fragmentLength; - - host -> packetSize += buffer -> dataLength; - - enet_list_insert (enet_list_end (& peer -> sentUnreliableCommands), outgoingCommand); - } - else - enet_free (outgoingCommand); - - ++ command; - ++ buffer; - } - - host -> commandCount = command - host -> commands; - host -> bufferCount = buffer - host -> buffers; - - if (peer -> state == ENET_PEER_STATE_DISCONNECT_LATER && - enet_list_empty (& peer -> outgoingReliableCommands) && - enet_list_empty (& peer -> outgoingUnreliableCommands) && - enet_list_empty (& peer -> sentReliableCommands) && - enet_list_empty (& peer -> sentUnreliableCommands)) - enet_peer_disconnect (peer, peer -> eventData); -} - static int enet_protocol_check_timeouts (ENetHost * host, ENetPeer * peer, ENetEvent * event) { @@ -1434,7 +1336,7 @@ enet_protocol_check_timeouts (ENetHost * host, ENetPeer * peer, ENetEvent * even ENetListIterator currentCommand, insertPosition; currentCommand = enet_list_begin (& peer -> sentReliableCommands); - insertPosition = enet_list_begin (& peer -> outgoingReliableCommands); + insertPosition = enet_list_begin (& peer -> outgoingCommands); while (currentCommand != enet_list_end (& peer -> sentReliableCommands)) { @@ -1481,7 +1383,7 @@ enet_protocol_check_timeouts (ENetHost * host, ENetPeer * peer, ENetEvent * even } static int -enet_protocol_send_reliable_outgoing_commands (ENetHost * host, ENetPeer * peer) +enet_protocol_check_outgoing_commands (ENetHost * host, ENetPeer * peer) { ENetProtocol * command = & host -> commands [host -> commandCount]; ENetBuffer * buffer = & host -> buffers [host -> bufferCount]; @@ -1492,49 +1394,52 @@ enet_protocol_send_reliable_outgoing_commands (ENetHost * host, ENetPeer * peer) size_t commandSize; int windowExceeded = 0, windowWrap = 0, canPing = 1; - currentCommand = enet_list_begin (& peer -> outgoingReliableCommands); + currentCommand = enet_list_begin (& peer -> outgoingCommands); - while (currentCommand != enet_list_end (& peer -> outgoingReliableCommands)) + while (currentCommand != enet_list_end (& peer -> outgoingCommands)) { outgoingCommand = (ENetOutgoingCommand *) currentCommand; - channel = outgoingCommand -> command.header.channelID < peer -> channelCount ? & peer -> channels [outgoingCommand -> command.header.channelID] : NULL; - reliableWindow = outgoingCommand -> reliableSequenceNumber / ENET_PEER_RELIABLE_WINDOW_SIZE; - if (channel != NULL) + if (outgoingCommand -> command.header.command & ENET_PROTOCOL_COMMAND_FLAG_ACKNOWLEDGE) { - if (! windowWrap && - outgoingCommand -> sendAttempts < 1 && - ! (outgoingCommand -> reliableSequenceNumber % ENET_PEER_RELIABLE_WINDOW_SIZE) && - (channel -> reliableWindows [(reliableWindow + ENET_PEER_RELIABLE_WINDOWS - 1) % ENET_PEER_RELIABLE_WINDOWS] >= ENET_PEER_RELIABLE_WINDOW_SIZE || - channel -> usedReliableWindows & ((((1 << ENET_PEER_FREE_RELIABLE_WINDOWS) - 1) << reliableWindow) | - (((1 << ENET_PEER_FREE_RELIABLE_WINDOWS) - 1) >> (ENET_PEER_RELIABLE_WINDOWS - reliableWindow))))) - windowWrap = 1; - if (windowWrap) + channel = outgoingCommand -> command.header.channelID < peer -> channelCount ? & peer -> channels [outgoingCommand -> command.header.channelID] : NULL; + reliableWindow = outgoingCommand -> reliableSequenceNumber / ENET_PEER_RELIABLE_WINDOW_SIZE; + if (channel != NULL) { - currentCommand = enet_list_next (currentCommand); + if (! windowWrap && + outgoingCommand -> sendAttempts < 1 && + ! (outgoingCommand -> reliableSequenceNumber % ENET_PEER_RELIABLE_WINDOW_SIZE) && + (channel -> reliableWindows [(reliableWindow + ENET_PEER_RELIABLE_WINDOWS - 1) % ENET_PEER_RELIABLE_WINDOWS] >= ENET_PEER_RELIABLE_WINDOW_SIZE || + channel -> usedReliableWindows & ((((1 << (ENET_PEER_FREE_RELIABLE_WINDOWS + 2)) - 1) << reliableWindow) | + (((1 << (ENET_PEER_FREE_RELIABLE_WINDOWS + 2)) - 1) >> (ENET_PEER_RELIABLE_WINDOWS - reliableWindow))))) + windowWrap = 1; + if (windowWrap) + { + currentCommand = enet_list_next (currentCommand); - continue; + continue; + } } - } - if (outgoingCommand -> packet != NULL) - { - if (! windowExceeded) + if (outgoingCommand -> packet != NULL) { - enet_uint32 windowSize = (peer -> packetThrottle * peer -> windowSize) / ENET_PEER_PACKET_THROTTLE_SCALE; + if (! windowExceeded) + { + enet_uint32 windowSize = (peer -> packetThrottle * peer -> windowSize) / ENET_PEER_PACKET_THROTTLE_SCALE; - if (peer -> reliableDataInTransit + outgoingCommand -> fragmentLength > ENET_MAX (windowSize, peer -> mtu)) - windowExceeded = 1; - } - if (windowExceeded) - { - currentCommand = enet_list_next (currentCommand); + if (peer -> reliableDataInTransit + outgoingCommand -> fragmentLength > ENET_MAX (windowSize, peer -> mtu)) + windowExceeded = 1; + } + if (windowExceeded) + { + currentCommand = enet_list_next (currentCommand); - continue; + continue; + } } - } - canPing = 0; + canPing = 0; + } commandSize = commandSizes [outgoingCommand -> command.header.command & ENET_PROTOCOL_COMMAND_MASK]; if (command >= & host -> commands [sizeof (host -> commands) / sizeof (ENetProtocol)] || @@ -1550,33 +1455,80 @@ enet_protocol_send_reliable_outgoing_commands (ENetHost * host, ENetPeer * peer) currentCommand = enet_list_next (currentCommand); - if (channel != NULL && outgoingCommand -> sendAttempts < 1) + if (outgoingCommand -> command.header.command & ENET_PROTOCOL_COMMAND_FLAG_ACKNOWLEDGE) { - channel -> usedReliableWindows |= 1 << reliableWindow; - ++ channel -> reliableWindows [reliableWindow]; - } + if (channel != NULL && outgoingCommand -> sendAttempts < 1) + { + channel -> usedReliableWindows |= 1 << reliableWindow; + ++ channel -> reliableWindows [reliableWindow]; + } - ++ outgoingCommand -> sendAttempts; + ++ outgoingCommand -> sendAttempts; - if (outgoingCommand -> roundTripTimeout == 0) - { - outgoingCommand -> roundTripTimeout = peer -> roundTripTime + 4 * peer -> roundTripTimeVariance; - outgoingCommand -> roundTripTimeoutLimit = peer -> timeoutLimit * outgoingCommand -> roundTripTimeout; + if (outgoingCommand -> roundTripTimeout == 0) + { + outgoingCommand -> roundTripTimeout = peer -> roundTripTime + 4 * peer -> roundTripTimeVariance; + outgoingCommand -> roundTripTimeoutLimit = peer -> timeoutLimit * outgoingCommand -> roundTripTimeout; + } + + if (enet_list_empty (& peer -> sentReliableCommands)) + peer -> nextTimeout = host -> serviceTime + outgoingCommand -> roundTripTimeout; + + enet_list_insert (enet_list_end (& peer -> sentReliableCommands), + enet_list_remove (& outgoingCommand -> outgoingCommandList)); + + outgoingCommand -> sentTime = host -> serviceTime; + + host -> headerFlags |= ENET_PROTOCOL_HEADER_FLAG_SENT_TIME; + + peer -> reliableDataInTransit += outgoingCommand -> fragmentLength; } + else + { + if (outgoingCommand -> packet != NULL && outgoingCommand -> fragmentOffset == 0) + { + peer -> packetThrottleCounter += ENET_PEER_PACKET_THROTTLE_COUNTER; + peer -> packetThrottleCounter %= ENET_PEER_PACKET_THROTTLE_SCALE; + + if (peer -> packetThrottleCounter > peer -> packetThrottle) + { + enet_uint16 reliableSequenceNumber = outgoingCommand -> reliableSequenceNumber, + unreliableSequenceNumber = outgoingCommand -> unreliableSequenceNumber; + for (;;) + { + -- outgoingCommand -> packet -> referenceCount; + + if (outgoingCommand -> packet -> referenceCount == 0) + enet_packet_destroy (outgoingCommand -> packet); - if (enet_list_empty (& peer -> sentReliableCommands)) - peer -> nextTimeout = host -> serviceTime + outgoingCommand -> roundTripTimeout; + enet_list_remove (& outgoingCommand -> outgoingCommandList); + enet_free (outgoingCommand); - enet_list_insert (enet_list_end (& peer -> sentReliableCommands), - enet_list_remove (& outgoingCommand -> outgoingCommandList)); + if (currentCommand == enet_list_end (& peer -> outgoingCommands)) + break; - outgoingCommand -> sentTime = host -> serviceTime; + outgoingCommand = (ENetOutgoingCommand *) currentCommand; + if (outgoingCommand -> reliableSequenceNumber != reliableSequenceNumber || + outgoingCommand -> unreliableSequenceNumber != unreliableSequenceNumber) + break; + + currentCommand = enet_list_next (currentCommand); + } + + continue; + } + } + + enet_list_remove (& outgoingCommand -> outgoingCommandList); + + if (outgoingCommand -> packet != NULL) + enet_list_insert (enet_list_end (& peer -> sentUnreliableCommands), outgoingCommand); + } buffer -> data = command; buffer -> dataLength = commandSize; host -> packetSize += buffer -> dataLength; - host -> headerFlags |= ENET_PROTOCOL_HEADER_FLAG_SENT_TIME; * command = outgoingCommand -> command; @@ -1588,9 +1540,10 @@ enet_protocol_send_reliable_outgoing_commands (ENetHost * host, ENetPeer * peer) buffer -> dataLength = outgoingCommand -> fragmentLength; host -> packetSize += outgoingCommand -> fragmentLength; - - peer -> reliableDataInTransit += outgoingCommand -> fragmentLength; } + else + if (! (outgoingCommand -> command.header.command & ENET_PROTOCOL_COMMAND_FLAG_ACKNOWLEDGE)) + enet_free (outgoingCommand); ++ peer -> packetsSent; @@ -1601,6 +1554,12 @@ enet_protocol_send_reliable_outgoing_commands (ENetHost * host, ENetPeer * peer) host -> commandCount = command - host -> commands; host -> bufferCount = buffer - host -> buffers; + if (peer -> state == ENET_PEER_STATE_DISCONNECT_LATER && + enet_list_empty (& peer -> outgoingCommands) && + enet_list_empty (& peer -> sentReliableCommands) && + enet_list_empty (& peer -> sentUnreliableCommands)) + enet_peer_disconnect (peer, peer -> eventData); + return canPing; } @@ -1644,18 +1603,15 @@ enet_protocol_send_outgoing_commands (ENetHost * host, ENetEvent * event, int ch continue; } - if ((enet_list_empty (& currentPeer -> outgoingReliableCommands) || - enet_protocol_send_reliable_outgoing_commands (host, currentPeer)) && + if ((enet_list_empty (& currentPeer -> outgoingCommands) || + enet_protocol_check_outgoing_commands (host, currentPeer)) && enet_list_empty (& currentPeer -> sentReliableCommands) && ENET_TIME_DIFFERENCE (host -> serviceTime, currentPeer -> lastReceiveTime) >= currentPeer -> pingInterval && currentPeer -> mtu - host -> packetSize >= sizeof (ENetProtocolPing)) { enet_peer_ping (currentPeer); - enet_protocol_send_reliable_outgoing_commands (host, currentPeer); + enet_protocol_check_outgoing_commands (host, currentPeer); } - - if (! enet_list_empty (& currentPeer -> outgoingUnreliableCommands)) - enet_protocol_send_unreliable_outgoing_commands (host, currentPeer); if (host -> commandCount == 0) continue; @@ -1669,7 +1625,7 @@ enet_protocol_send_outgoing_commands (ENetHost * host, ENetEvent * event, int ch enet_uint32 packetLoss = currentPeer -> packetsLost * ENET_PEER_PACKET_LOSS_SCALE / currentPeer -> packetsSent; #ifdef ENET_DEBUG - printf ("peer %u: %f%%+-%f%% packet loss, %u+-%u ms round trip time, %f%% throttle, %u/%u outgoing, %u/%u incoming\n", currentPeer -> incomingPeerID, currentPeer -> packetLoss / (float) ENET_PEER_PACKET_LOSS_SCALE, currentPeer -> packetLossVariance / (float) ENET_PEER_PACKET_LOSS_SCALE, currentPeer -> roundTripTime, currentPeer -> roundTripTimeVariance, currentPeer -> packetThrottle / (float) ENET_PEER_PACKET_THROTTLE_SCALE, enet_list_size (& currentPeer -> outgoingReliableCommands), enet_list_size (& currentPeer -> outgoingUnreliableCommands), currentPeer -> channels != NULL ? enet_list_size (& currentPeer -> channels -> incomingReliableCommands) : 0, currentPeer -> channels != NULL ? enet_list_size (& currentPeer -> channels -> incomingUnreliableCommands) : 0); + printf ("peer %u: %f%%+-%f%% packet loss, %u+-%u ms round trip time, %f%% throttle, %u outgoing, %u/%u incoming\n", currentPeer -> incomingPeerID, currentPeer -> packetLoss / (float) ENET_PEER_PACKET_LOSS_SCALE, currentPeer -> packetLossVariance / (float) ENET_PEER_PACKET_LOSS_SCALE, currentPeer -> roundTripTime, currentPeer -> roundTripTimeVariance, currentPeer -> packetThrottle / (float) ENET_PEER_PACKET_THROTTLE_SCALE, enet_list_size (& currentPeer -> outgoingCommands), currentPeer -> channels != NULL ? enet_list_size (& currentPeer -> channels -> incomingReliableCommands) : 0, currentPeer -> channels != NULL ? enet_list_size (& currentPeer -> channels -> incomingUnreliableCommands) : 0); #endif currentPeer -> packetLossVariance = (currentPeer -> packetLossVariance * 3 + ENET_DIFFERENCE (packetLoss, currentPeer -> packetLoss)) / 4; diff --git a/thirdparty/meshoptimizer/indexcodec.cpp b/thirdparty/meshoptimizer/indexcodec.cpp index eeb541e5be..e4495b8586 100644 --- a/thirdparty/meshoptimizer/indexcodec.cpp +++ b/thirdparty/meshoptimizer/indexcodec.cpp @@ -4,14 +4,6 @@ #include <assert.h> #include <string.h> -#ifndef TRACE -#define TRACE 0 -#endif - -#if TRACE -#include <stdio.h> -#endif - // This work is based on: // Fabian Giesen. Simple lossless index buffer compression & follow-up. 2013 // Conor Stokes. Vertex Cache Optimised Index Buffer Compression. 2014 @@ -116,7 +108,7 @@ static unsigned int decodeVByte(const unsigned char*& data) for (int i = 0; i < 4; ++i) { unsigned char group = *data++; - result |= (group & 127) << shift; + result |= unsigned(group & 127) << shift; shift += 7; if (group < 128) @@ -167,38 +159,6 @@ static void writeTriangle(void* destination, size_t offset, size_t index_size, u } } -#if TRACE -static size_t sortTop16(unsigned char dest[16], size_t stats[256]) -{ - size_t destsize = 0; - - for (size_t i = 0; i < 256; ++i) - { - size_t j = 0; - for (; j < destsize; ++j) - { - if (stats[i] >= stats[dest[j]]) - { - if (destsize < 16) - destsize++; - - memmove(&dest[j + 1], &dest[j], destsize - 1 - j); - dest[j] = (unsigned char)i; - break; - } - } - - if (j == destsize && destsize < 16) - { - dest[destsize] = (unsigned char)i; - destsize++; - } - } - - return destsize; -} -#endif - } // namespace meshopt size_t meshopt_encodeIndexBuffer(unsigned char* buffer, size_t buffer_size, const unsigned int* indices, size_t index_count) @@ -207,11 +167,6 @@ size_t meshopt_encodeIndexBuffer(unsigned char* buffer, size_t buffer_size, cons assert(index_count % 3 == 0); -#if TRACE - size_t codestats[256] = {}; - size_t codeauxstats[256] = {}; -#endif - // the minimum valid encoding is header, 1 byte per triangle and a 16-byte codeaux table if (buffer_size < 1 + index_count / 3 + 16) return 0; @@ -275,10 +230,6 @@ size_t meshopt_encodeIndexBuffer(unsigned char* buffer, size_t buffer_size, cons *code++ = (unsigned char)((fe << 4) | fec); -#if TRACE - codestats[code[-1]]++; -#endif - // note that we need to update the last index since free indices are delta-encoded if (fec == 15) encodeIndex(data, c, last), last = c; @@ -334,11 +285,6 @@ size_t meshopt_encodeIndexBuffer(unsigned char* buffer, size_t buffer_size, cons *data++ = codeaux; } -#if TRACE - codestats[code[-1]]++; - codeauxstats[codeaux]++; -#endif - // note that we need to update the last index since free indices are delta-encoded if (fea == 15) encodeIndex(data, a, last), last = a; @@ -387,30 +333,6 @@ size_t meshopt_encodeIndexBuffer(unsigned char* buffer, size_t buffer_size, cons assert(data >= buffer + index_count / 3 + 16); assert(data <= buffer + buffer_size); -#if TRACE - unsigned char codetop[16], codeauxtop[16]; - size_t codetopsize = sortTop16(codetop, codestats); - size_t codeauxtopsize = sortTop16(codeauxtop, codeauxstats); - - size_t sumcode = 0, sumcodeaux = 0; - for (size_t i = 0; i < 256; ++i) - sumcode += codestats[i], sumcodeaux += codeauxstats[i]; - - size_t acccode = 0, acccodeaux = 0; - - printf("code\t\t\t\t\tcodeaux\n"); - - for (size_t i = 0; i < codetopsize && i < codeauxtopsize; ++i) - { - acccode += codestats[codetop[i]]; - acccodeaux += codeauxstats[codeauxtop[i]]; - - printf("%2d: %02x = %d (%.1f%% ..%.1f%%)\t\t%2d: %02x = %d (%.1f%% ..%.1f%%)\n", - int(i), codetop[i], int(codestats[codetop[i]]), double(codestats[codetop[i]]) / double(sumcode) * 100, double(acccode) / double(sumcode) * 100, - int(i), codeauxtop[i], int(codeauxstats[codeauxtop[i]]), double(codeauxstats[codeauxtop[i]]) / double(sumcodeaux) * 100, double(acccodeaux) / double(sumcodeaux) * 100); - } -#endif - return data - buffer; } diff --git a/thirdparty/meshoptimizer/meshoptimizer.h b/thirdparty/meshoptimizer/meshoptimizer.h index fde00f9c82..1714000384 100644 --- a/thirdparty/meshoptimizer/meshoptimizer.h +++ b/thirdparty/meshoptimizer/meshoptimizer.h @@ -239,7 +239,6 @@ MESHOPTIMIZER_API int meshopt_decodeVertexBuffer(void* destination, size_t verte /** * Vertex buffer filters * These functions can be used to filter output of meshopt_decodeVertexBuffer in-place. - * count must be aligned by 4 and stride is fixed for each function to facilitate SIMD implementation. * * meshopt_decodeFilterOct decodes octahedral encoding of a unit vector with K-bit (K <= 16) signed X/Y as an input; Z must store 1.0f. * Each component is stored as an 8-bit or 16-bit normalized integer; stride must be equal to 4 or 8. W is preserved as is. @@ -263,26 +262,27 @@ MESHOPTIMIZER_EXPERIMENTAL void meshopt_decodeFilterExp(void* buffer, size_t ver * The resulting index buffer references vertices from the original vertex buffer. * If the original vertex data isn't required, creating a compact vertex buffer using meshopt_optimizeVertexFetch is recommended. * - * destination must contain enough space for the *source* index buffer (since optimization is iterative, this means index_count elements - *not* target_index_count!) + * destination must contain enough space for the target index buffer, worst case is index_count elements (*not* target_index_count)! * vertex_positions should have float3 position in the first 12 bytes of each vertex - similar to glVertexPointer + * target_error represents the error relative to mesh extents that can be tolerated, e.g. 0.01 = 1% deformation + * result_error can be NULL; when it's not NULL, it will contain the resulting (relative) error after simplification */ -// -- GODOT start -- -//MESHOPTIMIZER_EXPERIMENTAL size_t meshopt_simplify(unsigned int* destination, const unsigned int* indices, size_t index_count, const float* vertex_positions, size_t vertex_count, size_t vertex_positions_stride, size_t target_index_count, float target_error); -MESHOPTIMIZER_EXPERIMENTAL size_t meshopt_simplify(unsigned int *destination, const unsigned int *indices, size_t index_count, const float *vertex_positions, size_t vertex_count, size_t vertex_positions_stride, size_t target_index_count, float target_error, float *r_resulting_error); -// -- GODOT end -- +MESHOPTIMIZER_EXPERIMENTAL size_t meshopt_simplify(unsigned int* destination, const unsigned int* indices, size_t index_count, const float* vertex_positions, size_t vertex_count, size_t vertex_positions_stride, size_t target_index_count, float target_error, float* result_error); /** * Experimental: Mesh simplifier (sloppy) * Reduces the number of triangles in the mesh, sacrificing mesh apperance for simplification performance - * The algorithm doesn't preserve mesh topology but is always able to reach target triangle count. + * The algorithm doesn't preserve mesh topology but can stop short of the target goal based on target error. * Returns the number of indices after simplification, with destination containing new index data * The resulting index buffer references vertices from the original vertex buffer. * If the original vertex data isn't required, creating a compact vertex buffer using meshopt_optimizeVertexFetch is recommended. * - * destination must contain enough space for the target index buffer + * destination must contain enough space for the target index buffer, worst case is index_count elements (*not* target_index_count)! * vertex_positions should have float3 position in the first 12 bytes of each vertex - similar to glVertexPointer + * target_error represents the error relative to mesh extents that can be tolerated, e.g. 0.01 = 1% deformation + * result_error can be NULL; when it's not NULL, it will contain the resulting (relative) error after simplification */ -MESHOPTIMIZER_EXPERIMENTAL size_t meshopt_simplifySloppy(unsigned int* destination, const unsigned int* indices, size_t index_count, const float* vertex_positions, size_t vertex_count, size_t vertex_positions_stride, size_t target_index_count); +MESHOPTIMIZER_EXPERIMENTAL size_t meshopt_simplifySloppy(unsigned int* destination, const unsigned int* indices, size_t index_count, const float* vertex_positions, size_t vertex_count, size_t vertex_positions_stride, size_t target_index_count, float target_error, float* result_error); /** * Experimental: Point cloud simplifier @@ -291,12 +291,20 @@ MESHOPTIMIZER_EXPERIMENTAL size_t meshopt_simplifySloppy(unsigned int* destinati * The resulting index buffer references vertices from the original vertex buffer. * If the original vertex data isn't required, creating a compact vertex buffer using meshopt_optimizeVertexFetch is recommended. * - * destination must contain enough space for the target index buffer + * destination must contain enough space for the target index buffer (target_vertex_count elements) * vertex_positions should have float3 position in the first 12 bytes of each vertex - similar to glVertexPointer */ MESHOPTIMIZER_EXPERIMENTAL size_t meshopt_simplifyPoints(unsigned int* destination, const float* vertex_positions, size_t vertex_count, size_t vertex_positions_stride, size_t target_vertex_count); /** + * Experimental: Returns the error scaling factor used by the simplifier to convert between absolute and relative extents + * + * Absolute error must be *divided* by the scaling factor before passing it to meshopt_simplify as target_error + * Relative error returned by meshopt_simplify via result_error must be *multiplied* by the scaling factor to get absolute error. + */ +MESHOPTIMIZER_EXPERIMENTAL float meshopt_simplifyScale(const float* vertex_positions, size_t vertex_count, size_t vertex_positions_stride); + +/** * Mesh stripifier * Converts a previously vertex cache optimized triangle list to triangle strip, stitching strips using restart index or degenerate triangles * Returns the number of indices in the resulting strip, with destination containing new index data @@ -525,9 +533,9 @@ inline size_t meshopt_encodeIndexSequence(unsigned char* buffer, size_t buffer_s template <typename T> inline int meshopt_decodeIndexSequence(T* destination, size_t index_count, const unsigned char* buffer, size_t buffer_size); template <typename T> -inline size_t meshopt_simplify(T* destination, const T* indices, size_t index_count, const float* vertex_positions, size_t vertex_count, size_t vertex_positions_stride, size_t target_index_count, float target_error); +inline size_t meshopt_simplify(T* destination, const T* indices, size_t index_count, const float* vertex_positions, size_t vertex_count, size_t vertex_positions_stride, size_t target_index_count, float target_error, float* result_error = 0); template <typename T> -inline size_t meshopt_simplifySloppy(T* destination, const T* indices, size_t index_count, const float* vertex_positions, size_t vertex_count, size_t vertex_positions_stride, size_t target_index_count); +inline size_t meshopt_simplifySloppy(T* destination, const T* indices, size_t index_count, const float* vertex_positions, size_t vertex_count, size_t vertex_positions_stride, size_t target_index_count, float target_error, float* result_error = 0); template <typename T> inline size_t meshopt_stripify(T* destination, const T* indices, size_t index_count, size_t vertex_count, T restart_index); template <typename T> @@ -840,21 +848,21 @@ inline int meshopt_decodeIndexSequence(T* destination, size_t index_count, const } template <typename T> -inline size_t meshopt_simplify(T* destination, const T* indices, size_t index_count, const float* vertex_positions, size_t vertex_count, size_t vertex_positions_stride, size_t target_index_count, float target_error) +inline size_t meshopt_simplify(T* destination, const T* indices, size_t index_count, const float* vertex_positions, size_t vertex_count, size_t vertex_positions_stride, size_t target_index_count, float target_error, float* result_error) { meshopt_IndexAdapter<T> in(0, indices, index_count); meshopt_IndexAdapter<T> out(destination, 0, index_count); - return meshopt_simplify(out.data, in.data, index_count, vertex_positions, vertex_count, vertex_positions_stride, target_index_count, target_error); + return meshopt_simplify(out.data, in.data, index_count, vertex_positions, vertex_count, vertex_positions_stride, target_index_count, target_error, result_error); } template <typename T> -inline size_t meshopt_simplifySloppy(T* destination, const T* indices, size_t index_count, const float* vertex_positions, size_t vertex_count, size_t vertex_positions_stride, size_t target_index_count) +inline size_t meshopt_simplifySloppy(T* destination, const T* indices, size_t index_count, const float* vertex_positions, size_t vertex_count, size_t vertex_positions_stride, size_t target_index_count, float target_error, float* result_error) { meshopt_IndexAdapter<T> in(0, indices, index_count); - meshopt_IndexAdapter<T> out(destination, 0, target_index_count); + meshopt_IndexAdapter<T> out(destination, 0, index_count); - return meshopt_simplifySloppy(out.data, in.data, index_count, vertex_positions, vertex_count, vertex_positions_stride, target_index_count); + return meshopt_simplifySloppy(out.data, in.data, index_count, vertex_positions, vertex_count, vertex_positions_stride, target_index_count, target_error, result_error); } template <typename T> diff --git a/thirdparty/meshoptimizer/patches/simplifier_get_resulting_error.patch b/thirdparty/meshoptimizer/patches/simplifier_get_resulting_error.patch deleted file mode 100644 index 1be38e45d2..0000000000 --- a/thirdparty/meshoptimizer/patches/simplifier_get_resulting_error.patch +++ /dev/null @@ -1,96 +0,0 @@ -diff --git a/thirdparty/meshoptimizer/meshoptimizer.h b/thirdparty/meshoptimizer/meshoptimizer.h -index a442d103c8..fde00f9c82 100644 ---- a/thirdparty/meshoptimizer/meshoptimizer.h -+++ b/thirdparty/meshoptimizer/meshoptimizer.h -@@ -266,7 +266,10 @@ MESHOPTIMIZER_EXPERIMENTAL void meshopt_decodeFilterExp(void* buffer, size_t ver - * destination must contain enough space for the *source* index buffer (since optimization is iterative, this means index_count elements - *not* target_index_count!) - * vertex_positions should have float3 position in the first 12 bytes of each vertex - similar to glVertexPointer - */ --MESHOPTIMIZER_EXPERIMENTAL size_t meshopt_simplify(unsigned int* destination, const unsigned int* indices, size_t index_count, const float* vertex_positions, size_t vertex_count, size_t vertex_positions_stride, size_t target_index_count, float target_error); -+// -- GODOT start -- -+//MESHOPTIMIZER_EXPERIMENTAL size_t meshopt_simplify(unsigned int* destination, const unsigned int* indices, size_t index_count, const float* vertex_positions, size_t vertex_count, size_t vertex_positions_stride, size_t target_index_count, float target_error); -+MESHOPTIMIZER_EXPERIMENTAL size_t meshopt_simplify(unsigned int *destination, const unsigned int *indices, size_t index_count, const float *vertex_positions, size_t vertex_count, size_t vertex_positions_stride, size_t target_index_count, float target_error, float *r_resulting_error); -+// -- GODOT end -- - - /** - * Experimental: Mesh simplifier (sloppy) -diff --git a/thirdparty/meshoptimizer/simplifier.cpp b/thirdparty/meshoptimizer/simplifier.cpp -index bd523275ce..51cf634186 100644 ---- a/thirdparty/meshoptimizer/simplifier.cpp -+++ b/thirdparty/meshoptimizer/simplifier.cpp -@@ -1143,7 +1143,10 @@ unsigned int* meshopt_simplifyDebugLoop = 0; - unsigned int* meshopt_simplifyDebugLoopBack = 0; - #endif - --size_t meshopt_simplify(unsigned int* destination, const unsigned int* indices, size_t index_count, const float* vertex_positions_data, size_t vertex_count, size_t vertex_positions_stride, size_t target_index_count, float target_error) -+// -- GODOT start -- -+//size_t meshopt_simplify(unsigned int* destination, const unsigned int* indices, size_t index_count, const float* vertex_positions_data, size_t vertex_count, size_t vertex_positions_stride, size_t target_index_count, float target_error) -+size_t meshopt_simplify(unsigned int *destination, const unsigned int *indices, size_t index_count, const float *vertex_positions_data, size_t vertex_count, size_t vertex_positions_stride, size_t target_index_count, float target_error, float *r_resulting_error) -+// -- GODOT end -- - { - using namespace meshopt; - -@@ -1198,10 +1201,13 @@ size_t meshopt_simplify(unsigned int* destination, const unsigned int* indices, - if (result != indices) - memcpy(result, indices, index_count * sizeof(unsigned int)); - -+// -- GODOT start -- - #if TRACE - size_t pass_count = 0; -- float worst_error = 0; -+ //float worst_error = 0; - #endif -+ float worst_error = 0; -+// -- GODOT end -- - - Collapse* edge_collapses = allocator.allocate<Collapse>(index_count); - unsigned int* collapse_order = allocator.allocate<unsigned int>(index_count); -@@ -1213,6 +1219,12 @@ size_t meshopt_simplify(unsigned int* destination, const unsigned int* indices, - // target_error input is linear; we need to adjust it to match quadricError units - float error_limit = target_error * target_error; - -+// -- GODOT start -- -+ if (r_resulting_error) { -+ *r_resulting_error = 1.0; -+ } -+// -- GODOT end -- -+ - while (result_count > target_index_count) - { - size_t edge_collapse_count = pickEdgeCollapses(edge_collapses, result, result_count, remap, vertex_kind, loop); -@@ -1257,7 +1269,8 @@ size_t meshopt_simplify(unsigned int* destination, const unsigned int* indices, - size_t new_count = remapIndexBuffer(result, result_count, collapse_remap); - assert(new_count < result_count); - --#if TRACE -+// -- GODOT start -- -+//#if TRACE - float pass_error = 0.f; - for (size_t i = 0; i < edge_collapse_count; ++i) - { -@@ -1267,15 +1280,24 @@ size_t meshopt_simplify(unsigned int* destination, const unsigned int* indices, - pass_error = c.error; - } - -- pass_count++; -+ //pass_count++; - worst_error = (worst_error < pass_error) ? pass_error : worst_error; - -+#if TRACE -+ pass_count++; - printf("pass %d: triangles: %d -> %d, collapses: %d/%d (goal: %d), error: %e (limit %e goal %e)\n", int(pass_count), int(result_count / 3), int(new_count / 3), int(collapses), int(edge_collapse_count), int(edge_collapse_goal), pass_error, error_limit, error_goal); - #endif -+// -- GODOT end -- - - result_count = new_count; - } - -+// -- GODOT start -- -+ if (r_resulting_error) { -+ *r_resulting_error = sqrt(worst_error); -+ } -+// -- GODOT end -- -+ - #if TRACE - printf("passes: %d, worst error: %e\n", int(pass_count), worst_error); - #endif diff --git a/thirdparty/meshoptimizer/simplifier.cpp b/thirdparty/meshoptimizer/simplifier.cpp index b195a8cb5d..942db14461 100644 --- a/thirdparty/meshoptimizer/simplifier.cpp +++ b/thirdparty/meshoptimizer/simplifier.cpp @@ -6,7 +6,6 @@ #include <math.h> #include <string.h> - #ifndef TRACE #define TRACE 0 #endif @@ -15,6 +14,12 @@ #include <stdio.h> #endif +#if TRACE +#define TRACESTATS(i) stats[i]++; +#else +#define TRACESTATS(i) (void)0 +#endif + // This work is based on: // Michael Garland and Paul S. Heckbert. Surface simplification using quadric error metrics. 1997 // Michael Garland. Quadric-based polygonal surface simplification. 1999 @@ -26,28 +31,37 @@ namespace meshopt struct EdgeAdjacency { + struct Edge + { + unsigned int next; + unsigned int prev; + }; + unsigned int* counts; unsigned int* offsets; - unsigned int* data; + Edge* data; }; -static void buildEdgeAdjacency(EdgeAdjacency& adjacency, const unsigned int* indices, size_t index_count, size_t vertex_count, meshopt_Allocator& allocator) +static void prepareEdgeAdjacency(EdgeAdjacency& adjacency, size_t index_count, size_t vertex_count, meshopt_Allocator& allocator) { - size_t face_count = index_count / 3; - - // allocate arrays adjacency.counts = allocator.allocate<unsigned int>(vertex_count); adjacency.offsets = allocator.allocate<unsigned int>(vertex_count); - adjacency.data = allocator.allocate<unsigned int>(index_count); + adjacency.data = allocator.allocate<EdgeAdjacency::Edge>(index_count); +} + +static void updateEdgeAdjacency(EdgeAdjacency& adjacency, const unsigned int* indices, size_t index_count, size_t vertex_count, const unsigned int* remap) +{ + size_t face_count = index_count / 3; // fill edge counts memset(adjacency.counts, 0, vertex_count * sizeof(unsigned int)); for (size_t i = 0; i < index_count; ++i) { - assert(indices[i] < vertex_count); + unsigned int v = remap ? remap[indices[i]] : indices[i]; + assert(v < vertex_count); - adjacency.counts[indices[i]]++; + adjacency.counts[v]++; } // fill offset table @@ -66,9 +80,24 @@ static void buildEdgeAdjacency(EdgeAdjacency& adjacency, const unsigned int* ind { unsigned int a = indices[i * 3 + 0], b = indices[i * 3 + 1], c = indices[i * 3 + 2]; - adjacency.data[adjacency.offsets[a]++] = b; - adjacency.data[adjacency.offsets[b]++] = c; - adjacency.data[adjacency.offsets[c]++] = a; + if (remap) + { + a = remap[a]; + b = remap[b]; + c = remap[c]; + } + + adjacency.data[adjacency.offsets[a]].next = b; + adjacency.data[adjacency.offsets[a]].prev = c; + adjacency.offsets[a]++; + + adjacency.data[adjacency.offsets[b]].next = c; + adjacency.data[adjacency.offsets[b]].prev = a; + adjacency.offsets[b]++; + + adjacency.data[adjacency.offsets[c]].next = a; + adjacency.data[adjacency.offsets[c]].prev = b; + adjacency.offsets[c]++; } // fix offsets that have been disturbed by the previous pass @@ -209,10 +238,10 @@ const unsigned char kHasOpposite[Kind_Count][Kind_Count] = { static bool hasEdge(const EdgeAdjacency& adjacency, unsigned int a, unsigned int b) { unsigned int count = adjacency.counts[a]; - const unsigned int* data = adjacency.data + adjacency.offsets[a]; + const EdgeAdjacency::Edge* edges = adjacency.data + adjacency.offsets[a]; for (size_t i = 0; i < count; ++i) - if (data[i] == b) + if (edges[i].next == b) return true; return false; @@ -234,11 +263,11 @@ static void classifyVertices(unsigned char* result, unsigned int* loop, unsigned unsigned int vertex = unsigned(i); unsigned int count = adjacency.counts[vertex]; - const unsigned int* data = adjacency.data + adjacency.offsets[vertex]; + const EdgeAdjacency::Edge* edges = adjacency.data + adjacency.offsets[vertex]; for (size_t j = 0; j < count; ++j) { - unsigned int target = data[j]; + unsigned int target = edges[j].next; if (!hasEdge(adjacency, target, vertex)) { @@ -249,10 +278,7 @@ static void classifyVertices(unsigned char* result, unsigned int* loop, unsigned } #if TRACE - size_t lockedstats[4] = {}; -#define TRACELOCKED(i) lockedstats[i]++; -#else -#define TRACELOCKED(i) (void)0 + size_t stats[4] = {}; #endif for (size_t i = 0; i < vertex_count; ++i) @@ -278,7 +304,7 @@ static void classifyVertices(unsigned char* result, unsigned int* loop, unsigned else { result[i] = Kind_Locked; - TRACELOCKED(0); + TRACESTATS(0); } } else if (wedge[wedge[i]] == i) @@ -299,20 +325,20 @@ static void classifyVertices(unsigned char* result, unsigned int* loop, unsigned else { result[i] = Kind_Locked; - TRACELOCKED(1); + TRACESTATS(1); } } else { result[i] = Kind_Locked; - TRACELOCKED(2); + TRACESTATS(2); } } else { // more than one vertex maps to this one; we don't have classification available result[i] = Kind_Locked; - TRACELOCKED(3); + TRACESTATS(3); } } else @@ -325,7 +351,7 @@ static void classifyVertices(unsigned char* result, unsigned int* loop, unsigned #if TRACE printf("locked: many open edges %d, disconnected seam %d, many seam edges %d, many wedges %d\n", - int(lockedstats[0]), int(lockedstats[1]), int(lockedstats[2]), int(lockedstats[3])); + int(stats[0]), int(stats[1]), int(stats[2]), int(stats[3])); #endif } @@ -333,11 +359,8 @@ struct Vector3 { float x, y, z; }; -// -- GODOT start -- -//static void rescalePositions(Vector3* result, const float* vertex_positions_data, size_t vertex_count, size_t vertex_positions_stride) -static float rescalePositions(Vector3* result, const float* vertex_positions_data, size_t vertex_count, size_t vertex_positions_stride) -// -- GODOT end -- +static float rescalePositions(Vector3* result, const float* vertex_positions_data, size_t vertex_count, size_t vertex_positions_stride) { size_t vertex_stride_float = vertex_positions_stride / sizeof(float); @@ -348,9 +371,12 @@ static float rescalePositions(Vector3* result, const float* vertex_positions_dat { const float* v = vertex_positions_data + i * vertex_stride_float; - result[i].x = v[0]; - result[i].y = v[1]; - result[i].z = v[2]; + if (result) + { + result[i].x = v[0]; + result[i].y = v[1]; + result[i].z = v[2]; + } for (int j = 0; j < 3; ++j) { @@ -367,18 +393,19 @@ static float rescalePositions(Vector3* result, const float* vertex_positions_dat extent = (maxv[1] - minv[1]) < extent ? extent : (maxv[1] - minv[1]); extent = (maxv[2] - minv[2]) < extent ? extent : (maxv[2] - minv[2]); - float scale = extent == 0 ? 0.f : 1.f / extent; - - for (size_t i = 0; i < vertex_count; ++i) + if (result) { - result[i].x = (result[i].x - minv[0]) * scale; - result[i].y = (result[i].y - minv[1]) * scale; - result[i].z = (result[i].z - minv[2]) * scale; + float scale = extent == 0 ? 0.f : 1.f / extent; + + for (size_t i = 0; i < vertex_count; ++i) + { + result[i].x = (result[i].x - minv[0]) * scale; + result[i].y = (result[i].y - minv[1]) * scale; + result[i].z = (result[i].z - minv[2]) * scale; + } } -// -- GODOT start -- - return extent; -// -- GODOT end -- + return extent; } struct Quadric @@ -594,6 +621,48 @@ static void fillEdgeQuadrics(Quadric* vertex_quadrics, const unsigned int* indic } } +// does triangle ABC flip when C is replaced with D? +static bool hasTriangleFlip(const Vector3& a, const Vector3& b, const Vector3& c, const Vector3& d) +{ + Vector3 eb = {b.x - a.x, b.y - a.y, b.z - a.z}; + Vector3 ec = {c.x - a.x, c.y - a.y, c.z - a.z}; + Vector3 ed = {d.x - a.x, d.y - a.y, d.z - a.z}; + + Vector3 nbc = {eb.y * ec.z - eb.z * ec.y, eb.z * ec.x - eb.x * ec.z, eb.x * ec.y - eb.y * ec.x}; + Vector3 nbd = {eb.y * ed.z - eb.z * ed.y, eb.z * ed.x - eb.x * ed.z, eb.x * ed.y - eb.y * ed.x}; + + return nbc.x * nbd.x + nbc.y * nbd.y + nbc.z * nbd.z < 0; +} + +static bool hasTriangleFlips(const EdgeAdjacency& adjacency, const Vector3* vertex_positions, const unsigned int* collapse_remap, unsigned int i0, unsigned int i1) +{ + assert(collapse_remap[i0] == i0); + assert(collapse_remap[i1] == i1); + + const Vector3& v0 = vertex_positions[i0]; + const Vector3& v1 = vertex_positions[i1]; + + const EdgeAdjacency::Edge* edges = &adjacency.data[adjacency.offsets[i0]]; + size_t count = adjacency.counts[i0]; + + for (size_t i = 0; i < count; ++i) + { + unsigned int a = collapse_remap[edges[i].next]; + unsigned int b = collapse_remap[edges[i].prev]; + + // skip triangles that get collapsed + // note: this is mathematically redundant as if either of these is true, the dot product in hasTriangleFlip should be 0 + if (a == i1 || b == i1) + continue; + + // early-out when at least one triangle flips due to a collapse + if (hasTriangleFlip(vertex_positions[a], vertex_positions[b], v0, v1)) + return true; + } + + return false; +} + static size_t pickEdgeCollapses(Collapse* collapses, const unsigned int* indices, size_t index_count, const unsigned int* remap, const unsigned char* vertex_kind, const unsigned int* loop) { size_t collapse_count = 0; @@ -704,7 +773,7 @@ static void dumpEdgeCollapses(const Collapse* collapses, size_t collapse_count, for (int k0 = 0; k0 < Kind_Count; ++k0) for (int k1 = 0; k1 < Kind_Count; ++k1) if (ckinds[k0][k1]) - printf("collapses %d -> %d: %d, min error %e\n", k0, k1, int(ckinds[k0][k1]), cerrors[k0][k1]); + printf("collapses %d -> %d: %d, min error %e\n", k0, k1, int(ckinds[k0][k1]), ckinds[k0][k1] ? sqrtf(cerrors[k0][k1]) : 0.f); } static void dumpLockedCollapses(const unsigned int* indices, size_t index_count, const unsigned char* vertex_kind) @@ -772,22 +841,38 @@ static void sortEdgeCollapses(unsigned int* sort_order, const Collapse* collapse } } -static size_t performEdgeCollapses(unsigned int* collapse_remap, unsigned char* collapse_locked, Quadric* vertex_quadrics, const Collapse* collapses, size_t collapse_count, const unsigned int* collapse_order, const unsigned int* remap, const unsigned int* wedge, const unsigned char* vertex_kind, size_t triangle_collapse_goal, float error_goal, float error_limit) +static size_t performEdgeCollapses(unsigned int* collapse_remap, unsigned char* collapse_locked, Quadric* vertex_quadrics, const Collapse* collapses, size_t collapse_count, const unsigned int* collapse_order, const unsigned int* remap, const unsigned int* wedge, const unsigned char* vertex_kind, const Vector3* vertex_positions, const EdgeAdjacency& adjacency, size_t triangle_collapse_goal, float error_limit, float& result_error) { size_t edge_collapses = 0; size_t triangle_collapses = 0; + // most collapses remove 2 triangles; use this to establish a bound on the pass in terms of error limit + // note that edge_collapse_goal is an estimate; triangle_collapse_goal will be used to actually limit collapses + size_t edge_collapse_goal = triangle_collapse_goal / 2; + +#if TRACE + size_t stats[4] = {}; +#endif + for (size_t i = 0; i < collapse_count; ++i) { const Collapse& c = collapses[collapse_order[i]]; + TRACESTATS(0); + if (c.error > error_limit) break; - if (c.error > error_goal && triangle_collapses > triangle_collapse_goal / 10) + if (triangle_collapses >= triangle_collapse_goal) break; - if (triangle_collapses >= triangle_collapse_goal) + // we limit the error in each pass based on the error of optimal last collapse; since many collapses will be locked + // as they will share vertices with other successfull collapses, we need to increase the acceptable error by some factor + float error_goal = edge_collapse_goal < collapse_count ? 1.5f * collapses[collapse_order[edge_collapse_goal]].error : FLT_MAX; + + // on average, each collapse is expected to lock 6 other collapses; to avoid degenerate passes on meshes with odd + // topology, we only abort if we got over 1/6 collapses accordingly. + if (c.error > error_goal && triangle_collapses > triangle_collapse_goal / 6) break; unsigned int i0 = c.v0; @@ -800,7 +885,19 @@ static size_t performEdgeCollapses(unsigned int* collapse_remap, unsigned char* // it's important to not move the vertices twice since it complicates the tracking/remapping logic // it's important to not move other vertices towards a moved vertex to preserve error since we don't re-rank collapses mid-pass if (collapse_locked[r0] | collapse_locked[r1]) + { + TRACESTATS(1); + continue; + } + + if (hasTriangleFlips(adjacency, vertex_positions, collapse_remap, r0, r1)) + { + // adjust collapse goal since this collapse is invalid and shouldn't factor into error goal + edge_collapse_goal++; + + TRACESTATS(2); continue; + } assert(collapse_remap[r0] == r0); assert(collapse_remap[r1] == r1); @@ -842,8 +939,18 @@ static size_t performEdgeCollapses(unsigned int* collapse_remap, unsigned char* // border edges collapse 1 triangle, other edges collapse 2 or more triangle_collapses += (vertex_kind[i0] == Kind_Border) ? 1 : 2; edge_collapses++; + + result_error = result_error < c.error ? c.error : result_error; } +#if TRACE + float error_goal_perfect = edge_collapse_goal < collapse_count ? collapses[collapse_order[edge_collapse_goal]].error : 0.f; + + printf("removed %d triangles, error %e (goal %e); evaluated %d/%d collapses (done %d, skipped %d, invalid %d)\n", + int(triangle_collapses), sqrtf(result_error), sqrtf(error_goal_perfect), + int(stats[0]), int(collapse_count), int(edge_collapses), int(stats[1]), int(stats[2])); +#endif + return edge_collapses; } @@ -1151,10 +1258,7 @@ unsigned int* meshopt_simplifyDebugLoop = 0; unsigned int* meshopt_simplifyDebugLoopBack = 0; #endif -// -- GODOT start -- -//size_t meshopt_simplify(unsigned int* destination, const unsigned int* indices, size_t index_count, const float* vertex_positions_data, size_t vertex_count, size_t vertex_positions_stride, size_t target_index_count, float target_error) -size_t meshopt_simplify(unsigned int *destination, const unsigned int *indices, size_t index_count, const float *vertex_positions_data, size_t vertex_count, size_t vertex_positions_stride, size_t target_index_count, float target_error, float *r_resulting_error) -// -- GODOT end -- +size_t meshopt_simplify(unsigned int* destination, const unsigned int* indices, size_t index_count, const float* vertex_positions_data, size_t vertex_count, size_t vertex_positions_stride, size_t target_index_count, float target_error, float* out_result_error) { using namespace meshopt; @@ -1169,7 +1273,8 @@ size_t meshopt_simplify(unsigned int *destination, const unsigned int *indices, // build adjacency information EdgeAdjacency adjacency = {}; - buildEdgeAdjacency(adjacency, indices, index_count, vertex_count, allocator); + prepareEdgeAdjacency(adjacency, index_count, vertex_count, allocator); + updateEdgeAdjacency(adjacency, indices, index_count, vertex_count, NULL); // build position remap that maps each vertex to the one with identical position unsigned int* remap = allocator.allocate<unsigned int>(vertex_count); @@ -1198,10 +1303,7 @@ size_t meshopt_simplify(unsigned int *destination, const unsigned int *indices, #endif Vector3* vertex_positions = allocator.allocate<Vector3>(vertex_count); -// -- GODOT start -- - //rescalePositions(vertex_positions, vertex_positions_data, vertex_count, vertex_positions_stride); - float extent = rescalePositions(vertex_positions, vertex_positions_data, vertex_count, vertex_positions_stride); -// -- GODOT end -- + rescalePositions(vertex_positions, vertex_positions_data, vertex_count, vertex_positions_stride); Quadric* vertex_quadrics = allocator.allocate<Quadric>(vertex_count); memset(vertex_quadrics, 0, vertex_count * sizeof(Quadric)); @@ -1212,13 +1314,9 @@ size_t meshopt_simplify(unsigned int *destination, const unsigned int *indices, if (result != indices) memcpy(result, indices, index_count * sizeof(unsigned int)); -// -- GODOT start -- #if TRACE size_t pass_count = 0; - //float worst_error = 0; #endif - float worst_error = 0; -// -- GODOT end -- Collapse* edge_collapses = allocator.allocate<Collapse>(index_count); unsigned int* collapse_order = allocator.allocate<unsigned int>(index_count); @@ -1226,18 +1324,16 @@ size_t meshopt_simplify(unsigned int *destination, const unsigned int *indices, unsigned char* collapse_locked = allocator.allocate<unsigned char>(vertex_count); size_t result_count = index_count; + float result_error = 0; // target_error input is linear; we need to adjust it to match quadricError units float error_limit = target_error * target_error; -// -- GODOT start -- - if (r_resulting_error) { - *r_resulting_error = 1.0; - } -// -- GODOT end -- - while (result_count > target_index_count) { + // note: throughout the simplification process adjacency structure reflects welded topology for result-in-progress + updateEdgeAdjacency(adjacency, result, result_count, vertex_count, remap); + size_t edge_collapse_count = pickEdgeCollapses(edge_collapses, result, result_count, remap, vertex_kind, loop); // no edges can be collapsed any more due to topology restrictions @@ -1252,23 +1348,18 @@ size_t meshopt_simplify(unsigned int *destination, const unsigned int *indices, sortEdgeCollapses(collapse_order, edge_collapses, edge_collapse_count); - // most collapses remove 2 triangles; use this to establish a bound on the pass in terms of error limit - // note that edge_collapse_goal is an estimate; triangle_collapse_goal will be used to actually limit collapses size_t triangle_collapse_goal = (result_count - target_index_count) / 3; - size_t edge_collapse_goal = triangle_collapse_goal / 2; - - // we limit the error in each pass based on the error of optimal last collapse; since many collapses will be locked - // as they will share vertices with other successfull collapses, we need to increase the acceptable error by this factor - const float kPassErrorBound = 1.5f; - - float error_goal = edge_collapse_goal < edge_collapse_count ? edge_collapses[collapse_order[edge_collapse_goal]].error * kPassErrorBound : FLT_MAX; for (size_t i = 0; i < vertex_count; ++i) collapse_remap[i] = unsigned(i); memset(collapse_locked, 0, vertex_count); - size_t collapses = performEdgeCollapses(collapse_remap, collapse_locked, vertex_quadrics, edge_collapses, edge_collapse_count, collapse_order, remap, wedge, vertex_kind, triangle_collapse_goal, error_goal, error_limit); +#if TRACE + printf("pass %d: ", int(pass_count++)); +#endif + + size_t collapses = performEdgeCollapses(collapse_remap, collapse_locked, vertex_quadrics, edge_collapses, edge_collapse_count, collapse_order, remap, wedge, vertex_kind, vertex_positions, adjacency, triangle_collapse_goal, error_limit, result_error); // no edges can be collapsed any more due to hitting the error limit or triangle collapse limit if (collapses == 0) @@ -1280,37 +1371,11 @@ size_t meshopt_simplify(unsigned int *destination, const unsigned int *indices, size_t new_count = remapIndexBuffer(result, result_count, collapse_remap); assert(new_count < result_count); -// -- GODOT start -- -//#if TRACE - float pass_error = 0.f; - for (size_t i = 0; i < edge_collapse_count; ++i) - { - Collapse& c = edge_collapses[collapse_order[i]]; - - if (collapse_remap[c.v0] == c.v1) - pass_error = c.error; - } - - //pass_count++; - worst_error = (worst_error < pass_error) ? pass_error : worst_error; - -#if TRACE - pass_count++; - printf("pass %d: triangles: %d -> %d, collapses: %d/%d (goal: %d), error: %e (limit %e goal %e)\n", int(pass_count), int(result_count / 3), int(new_count / 3), int(collapses), int(edge_collapse_count), int(edge_collapse_goal), pass_error, error_limit, error_goal); -#endif -// -- GODOT end -- - result_count = new_count; } -// -- GODOT start -- - if (r_resulting_error) { - *r_resulting_error = sqrt(worst_error) * extent; - } -// -- GODOT end -- - #if TRACE - printf("passes: %d, worst error: %e\n", int(pass_count), worst_error); + printf("result: %d triangles, error: %e; total %d passes\n", int(result_count), sqrtf(result_error), int(pass_count)); #endif #if TRACE > 1 @@ -1328,10 +1393,14 @@ size_t meshopt_simplify(unsigned int *destination, const unsigned int *indices, memcpy(meshopt_simplifyDebugLoopBack, loopback, vertex_count * sizeof(unsigned int)); #endif + // result_error is quadratic; we need to remap it back to linear + if (out_result_error) + *out_result_error = sqrtf(result_error); + return result_count; } -size_t meshopt_simplifySloppy(unsigned int* destination, const unsigned int* indices, size_t index_count, const float* vertex_positions_data, size_t vertex_count, size_t vertex_positions_stride, size_t target_index_count) +size_t meshopt_simplifySloppy(unsigned int* destination, const unsigned int* indices, size_t index_count, const float* vertex_positions_data, size_t vertex_count, size_t vertex_positions_stride, size_t target_index_count, float target_error, float* out_result_error) { using namespace meshopt; @@ -1343,9 +1412,6 @@ size_t meshopt_simplifySloppy(unsigned int* destination, const unsigned int* ind // we expect to get ~2 triangles/vertex in the output size_t target_cell_count = target_index_count / 6; - if (target_cell_count == 0) - return 0; - meshopt_Allocator allocator; Vector3* vertex_positions = allocator.allocate<Vector3>(vertex_count); @@ -1362,18 +1428,25 @@ size_t meshopt_simplifySloppy(unsigned int* destination, const unsigned int* ind const int kInterpolationPasses = 5; // invariant: # of triangles in min_grid <= target_count - int min_grid = 0; + int min_grid = int(1.f / (target_error < 1e-3f ? 1e-3f : target_error)); int max_grid = 1025; size_t min_triangles = 0; size_t max_triangles = index_count / 3; + // when we're error-limited, we compute the triangle count for the min. size; this accelerates convergence and provides the correct answer when we can't use a larger grid + if (min_grid > 1) + { + computeVertexIds(vertex_ids, vertex_positions, vertex_count, min_grid); + min_triangles = countTriangles(vertex_ids, indices, index_count); + } + // instead of starting in the middle, let's guess as to what the answer might be! triangle count usually grows as a square of grid size... int next_grid_size = int(sqrtf(float(target_cell_count)) + 0.5f); for (int pass = 0; pass < 10 + kInterpolationPasses; ++pass) { - assert(min_triangles < target_index_count / 3); - assert(max_grid - min_grid > 1); + if (min_triangles >= target_index_count / 3 || max_grid - min_grid <= 1) + break; // we clamp the prediction of the grid size to make sure that the search converges int grid_size = next_grid_size; @@ -1402,16 +1475,18 @@ size_t meshopt_simplifySloppy(unsigned int* destination, const unsigned int* ind max_triangles = triangles; } - if (triangles == target_index_count / 3 || max_grid - min_grid <= 1) - break; - // we start by using interpolation search - it usually converges faster // however, interpolation search has a worst case of O(N) so we switch to binary search after a few iterations which converges in O(logN) next_grid_size = (pass < kInterpolationPasses) ? int(tip + 0.5f) : (min_grid + max_grid) / 2; } if (min_triangles == 0) + { + if (out_result_error) + *out_result_error = 1.f; + return 0; + } // build vertex->cell association by mapping all vertices with the same quantized position to the same cell size_t table_size = hashBuckets2(vertex_count); @@ -1434,18 +1509,26 @@ size_t meshopt_simplifySloppy(unsigned int* destination, const unsigned int* ind fillCellRemap(cell_remap, cell_errors, cell_count, vertex_cells, cell_quadrics, vertex_positions, vertex_count); + // compute error + float result_error = 0.f; + + for (size_t i = 0; i < cell_count; ++i) + result_error = result_error < cell_errors[i] ? cell_errors[i] : result_error; + // collapse triangles! // note that we need to filter out triangles that we've already output because we very frequently generate redundant triangles between cells :( size_t tritable_size = hashBuckets2(min_triangles); unsigned int* tritable = allocator.allocate<unsigned int>(tritable_size); size_t write = filterTriangles(destination, tritable, tritable_size, indices, index_count, vertex_cells, cell_remap); - assert(write <= target_index_count); #if TRACE - printf("result: %d cells, %d triangles (%d unfiltered)\n", int(cell_count), int(write / 3), int(min_triangles)); + printf("result: %d cells, %d triangles (%d unfiltered), error %e\n", int(cell_count), int(write / 3), int(min_triangles), sqrtf(result_error)); #endif + if (out_result_error) + *out_result_error = sqrtf(result_error); + return write; } @@ -1560,3 +1643,15 @@ size_t meshopt_simplifyPoints(unsigned int* destination, const float* vertex_pos return cell_count; } + +float meshopt_simplifyScale(const float* vertex_positions, size_t vertex_count, size_t vertex_positions_stride) +{ + using namespace meshopt; + + assert(vertex_positions_stride > 0 && vertex_positions_stride <= 256); + assert(vertex_positions_stride % sizeof(float) == 0); + + float extent = rescalePositions(NULL, vertex_positions, vertex_count, vertex_positions_stride); + + return extent; +} diff --git a/thirdparty/meshoptimizer/vertexcodec.cpp b/thirdparty/meshoptimizer/vertexcodec.cpp index 784c9a13db..2cbfaac367 100644 --- a/thirdparty/meshoptimizer/vertexcodec.cpp +++ b/thirdparty/meshoptimizer/vertexcodec.cpp @@ -80,14 +80,6 @@ #include <wasm_simd128.h> #endif -#ifndef TRACE -#define TRACE 0 -#endif - -#if TRACE -#include <stdio.h> -#endif - #ifdef SIMD_WASM #define wasmx_splat_v32x4(v, i) wasm_v32x4_shuffle(v, v, i, i, i, i) #define wasmx_unpacklo_v8x16(a, b) wasm_v8x16_shuffle(a, b, 0, 16, 1, 17, 2, 18, 3, 19, 4, 20, 5, 21, 6, 22, 7, 23) @@ -133,19 +125,6 @@ inline unsigned char unzigzag8(unsigned char v) return -(v & 1) ^ (v >> 1); } -#if TRACE -struct Stats -{ - size_t size; - size_t header; - size_t bitg[4]; - size_t bitb[4]; -}; - -Stats* bytestats; -Stats vertexstats[256]; -#endif - static bool encodeBytesGroupZero(const unsigned char* buffer) { for (size_t i = 0; i < kByteGroupSize; ++i) @@ -267,17 +246,8 @@ static unsigned char* encodeBytes(unsigned char* data, unsigned char* data_end, assert(data + best_size == next); data = next; - -#if TRACE > 1 - bytestats->bitg[bitslog2]++; - bytestats->bitb[bitslog2] += best_size; -#endif } -#if TRACE > 1 - bytestats->header += header_size; -#endif - return data; } @@ -306,19 +276,9 @@ static unsigned char* encodeVertexBlock(unsigned char* data, unsigned char* data vertex_offset += vertex_size; } -#if TRACE - const unsigned char* olddata = data; - bytestats = &vertexstats[k]; -#endif - data = encodeBytes(data, data_end, buffer, (vertex_count + kByteGroupSize - 1) & ~(kByteGroupSize - 1)); if (!data) return 0; - -#if TRACE - bytestats = 0; - vertexstats[k].size += data - olddata; -#endif } memcpy(last_vertex, &vertex_data[vertex_size * (vertex_count - 1)], vertex_size); @@ -1086,10 +1046,6 @@ size_t meshopt_encodeVertexBuffer(unsigned char* buffer, size_t buffer_size, con assert(vertex_size > 0 && vertex_size <= 256); assert(vertex_size % 4 == 0); -#if TRACE - memset(vertexstats, 0, sizeof(vertexstats)); -#endif - const unsigned char* vertex_data = static_cast<const unsigned char*>(vertices); unsigned char* data = buffer; @@ -1142,28 +1098,6 @@ size_t meshopt_encodeVertexBuffer(unsigned char* buffer, size_t buffer_size, con assert(data >= buffer + tail_size); assert(data <= buffer + buffer_size); -#if TRACE - size_t total_size = data - buffer; - - for (size_t k = 0; k < vertex_size; ++k) - { - const Stats& vsk = vertexstats[k]; - - printf("%2d: %d bytes\t%.1f%%\t%.1f bpv", int(k), int(vsk.size), double(vsk.size) / double(total_size) * 100, double(vsk.size) / double(vertex_count) * 8); - -#if TRACE > 1 - printf("\t\thdr %d bytes\tbit0 %d (%d bytes)\tbit1 %d (%d bytes)\tbit2 %d (%d bytes)\tbit3 %d (%d bytes)", - int(vsk.header), - int(vsk.bitg[0]), int(vsk.bitb[0]), - int(vsk.bitg[1]), int(vsk.bitb[1]), - int(vsk.bitg[2]), int(vsk.bitb[2]), - int(vsk.bitg[3]), int(vsk.bitb[3])); -#endif - - printf("\n"); - } -#endif - return data - buffer; } diff --git a/thirdparty/meshoptimizer/vertexfilter.cpp b/thirdparty/meshoptimizer/vertexfilter.cpp index e7ad2c9d39..39946f46ed 100644 --- a/thirdparty/meshoptimizer/vertexfilter.cpp +++ b/thirdparty/meshoptimizer/vertexfilter.cpp @@ -2,6 +2,7 @@ #include "meshoptimizer.h" #include <math.h> +#include <string.h> // The block below auto-detects SIMD ISA that can be used on the target platform #ifndef MESHOPTIMIZER_NO_SIMD @@ -159,6 +160,25 @@ static void decodeFilterExp(unsigned int* data, size_t count) #endif #if defined(SIMD_SSE) || defined(SIMD_NEON) || defined(SIMD_WASM) +template <typename T> static void dispatchSimd(void (*process)(T*, size_t), T* data, size_t count, size_t stride) +{ + assert(stride <= 4); + + size_t count4 = count & ~size_t(3); + process(data, count4); + + if (count4 < count) + { + T tail[4 * 4] = {}; // max stride 4, max count 4 + size_t tail_size = (count - count4) * stride * sizeof(T); + assert(tail_size <= sizeof(tail)); + + memcpy(tail, data + count4 * stride, tail_size); + process(tail, count - count4); + memcpy(data + count4 * stride, tail, tail_size); + } +} + inline uint64_t rotateleft64(uint64_t v, int x) { #if defined(_MSC_VER) && !defined(__clang__) @@ -775,14 +795,13 @@ void meshopt_decodeFilterOct(void* buffer, size_t vertex_count, size_t vertex_si { using namespace meshopt; - assert(vertex_count % 4 == 0); assert(vertex_size == 4 || vertex_size == 8); #if defined(SIMD_SSE) || defined(SIMD_NEON) || defined(SIMD_WASM) if (vertex_size == 4) - decodeFilterOctSimd(static_cast<signed char*>(buffer), vertex_count); + dispatchSimd(decodeFilterOctSimd, static_cast<signed char*>(buffer), vertex_count, 4); else - decodeFilterOctSimd(static_cast<short*>(buffer), vertex_count); + dispatchSimd(decodeFilterOctSimd, static_cast<short*>(buffer), vertex_count, 4); #else if (vertex_size == 4) decodeFilterOct(static_cast<signed char*>(buffer), vertex_count); @@ -795,12 +814,11 @@ void meshopt_decodeFilterQuat(void* buffer, size_t vertex_count, size_t vertex_s { using namespace meshopt; - assert(vertex_count % 4 == 0); assert(vertex_size == 8); (void)vertex_size; #if defined(SIMD_SSE) || defined(SIMD_NEON) || defined(SIMD_WASM) - decodeFilterQuatSimd(static_cast<short*>(buffer), vertex_count); + dispatchSimd(decodeFilterQuatSimd, static_cast<short*>(buffer), vertex_count, 4); #else decodeFilterQuat(static_cast<short*>(buffer), vertex_count); #endif @@ -810,11 +828,10 @@ void meshopt_decodeFilterExp(void* buffer, size_t vertex_count, size_t vertex_si { using namespace meshopt; - assert(vertex_count % 4 == 0); assert(vertex_size % 4 == 0); #if defined(SIMD_SSE) || defined(SIMD_NEON) || defined(SIMD_WASM) - decodeFilterExpSimd(static_cast<unsigned int*>(buffer), vertex_count * (vertex_size / 4)); + dispatchSimd(decodeFilterExpSimd, static_cast<unsigned int*>(buffer), vertex_count * (vertex_size / 4), 1); #else decodeFilterExp(static_cast<unsigned int*>(buffer), vertex_count * (vertex_size / 4)); #endif diff --git a/thirdparty/misc/patches/polypartition-godot-types.patch b/thirdparty/misc/patches/polypartition-godot-types.patch new file mode 100644 index 0000000000..59fdb2707c --- /dev/null +++ b/thirdparty/misc/patches/polypartition-godot-types.patch @@ -0,0 +1,819 @@ +diff --git a/thirdparty/misc/polypartition.cpp b/thirdparty/misc/polypartition.cpp +index 3a8a6efa8319..4f1b6dcb21d8 100644 +--- a/thirdparty/misc/polypartition.cpp ++++ b/thirdparty/misc/polypartition.cpp +@@ -23,10 +23,7 @@ + + #include "polypartition.h" + +-#include <math.h> +-#include <string.h> + #include <algorithm> +-#include <vector> + + TPPLPoly::TPPLPoly() { + hole = false; +@@ -186,7 +183,7 @@ int TPPLPartition::Intersects(TPPLPoint &p11, TPPLPoint &p12, TPPLPoint &p21, TP + // Removes holes from inpolys by merging them with non-holes. + int TPPLPartition::RemoveHoles(TPPLPolyList *inpolys, TPPLPolyList *outpolys) { + TPPLPolyList polys; +- TPPLPolyList::iterator holeiter, polyiter, iter, iter2; ++ TPPLPolyList::Element *holeiter, *polyiter, *iter, *iter2; + long i, i2, holepointindex, polypointindex; + TPPLPoint holepoint, polypoint, bestpolypoint; + TPPLPoint linep1, linep2; +@@ -198,15 +195,15 @@ int TPPLPartition::RemoveHoles(TPPLPolyList *inpolys, TPPLPolyList *outpolys) { + + // Check for the trivial case of no holes. + hasholes = false; +- for (iter = inpolys->begin(); iter != inpolys->end(); iter++) { +- if (iter->IsHole()) { ++ for (iter = inpolys->front(); iter; iter = iter->next()) { ++ if (iter->get().IsHole()) { + hasholes = true; + break; + } + } + if (!hasholes) { +- for (iter = inpolys->begin(); iter != inpolys->end(); iter++) { +- outpolys->push_back(*iter); ++ for (iter = inpolys->front(); iter; iter = iter->next()) { ++ outpolys->push_back(iter->get()); + } + return 1; + } +@@ -216,8 +213,8 @@ int TPPLPartition::RemoveHoles(TPPLPolyList *inpolys, TPPLPolyList *outpolys) { + while (1) { + // Find the hole point with the largest x. + hasholes = false; +- for (iter = polys.begin(); iter != polys.end(); iter++) { +- if (!iter->IsHole()) { ++ for (iter = polys.front(); iter; iter = iter->next()) { ++ if (!iter->get().IsHole()) { + continue; + } + +@@ -227,8 +224,8 @@ int TPPLPartition::RemoveHoles(TPPLPolyList *inpolys, TPPLPolyList *outpolys) { + holepointindex = 0; + } + +- for (i = 0; i < iter->GetNumPoints(); i++) { +- if (iter->GetPoint(i).x > holeiter->GetPoint(holepointindex).x) { ++ for (i = 0; i < iter->get().GetNumPoints(); i++) { ++ if (iter->get().GetPoint(i).x > holeiter->get().GetPoint(holepointindex).x) { + holeiter = iter; + holepointindex = i; + } +@@ -237,24 +234,24 @@ int TPPLPartition::RemoveHoles(TPPLPolyList *inpolys, TPPLPolyList *outpolys) { + if (!hasholes) { + break; + } +- holepoint = holeiter->GetPoint(holepointindex); ++ holepoint = holeiter->get().GetPoint(holepointindex); + + pointfound = false; +- for (iter = polys.begin(); iter != polys.end(); iter++) { +- if (iter->IsHole()) { ++ for (iter = polys.front(); iter; iter = iter->next()) { ++ if (iter->get().IsHole()) { + continue; + } +- for (i = 0; i < iter->GetNumPoints(); i++) { +- if (iter->GetPoint(i).x <= holepoint.x) { ++ for (i = 0; i < iter->get().GetNumPoints(); i++) { ++ if (iter->get().GetPoint(i).x <= holepoint.x) { + continue; + } +- if (!InCone(iter->GetPoint((i + iter->GetNumPoints() - 1) % (iter->GetNumPoints())), +- iter->GetPoint(i), +- iter->GetPoint((i + 1) % (iter->GetNumPoints())), ++ if (!InCone(iter->get().GetPoint((i + iter->get().GetNumPoints() - 1) % (iter->get().GetNumPoints())), ++ iter->get().GetPoint(i), ++ iter->get().GetPoint((i + 1) % (iter->get().GetNumPoints())), + holepoint)) { + continue; + } +- polypoint = iter->GetPoint(i); ++ polypoint = iter->get().GetPoint(i); + if (pointfound) { + v1 = Normalize(polypoint - holepoint); + v2 = Normalize(bestpolypoint - holepoint); +@@ -263,13 +260,13 @@ int TPPLPartition::RemoveHoles(TPPLPolyList *inpolys, TPPLPolyList *outpolys) { + } + } + pointvisible = true; +- for (iter2 = polys.begin(); iter2 != polys.end(); iter2++) { +- if (iter2->IsHole()) { ++ for (iter2 = polys.front(); iter2; iter2->next()) { ++ if (iter2->get().IsHole()) { + continue; + } +- for (i2 = 0; i2 < iter2->GetNumPoints(); i2++) { +- linep1 = iter2->GetPoint(i2); +- linep2 = iter2->GetPoint((i2 + 1) % (iter2->GetNumPoints())); ++ for (i2 = 0; i2 < iter2->get().GetNumPoints(); i2++) { ++ linep1 = iter2->get().GetPoint(i2); ++ linep2 = iter2->get().GetPoint((i2 + 1) % (iter2->get().GetNumPoints())); + if (Intersects(holepoint, polypoint, linep1, linep2)) { + pointvisible = false; + break; +@@ -292,18 +289,18 @@ int TPPLPartition::RemoveHoles(TPPLPolyList *inpolys, TPPLPolyList *outpolys) { + return 0; + } + +- newpoly.Init(holeiter->GetNumPoints() + polyiter->GetNumPoints() + 2); ++ newpoly.Init(holeiter->get().GetNumPoints() + polyiter->get().GetNumPoints() + 2); + i2 = 0; + for (i = 0; i <= polypointindex; i++) { +- newpoly[i2] = polyiter->GetPoint(i); ++ newpoly[i2] = polyiter->get().GetPoint(i); + i2++; + } +- for (i = 0; i <= holeiter->GetNumPoints(); i++) { +- newpoly[i2] = holeiter->GetPoint((i + holepointindex) % holeiter->GetNumPoints()); ++ for (i = 0; i <= holeiter->get().GetNumPoints(); i++) { ++ newpoly[i2] = holeiter->get().GetPoint((i + holepointindex) % holeiter->get().GetNumPoints()); + i2++; + } +- for (i = polypointindex; i < polyiter->GetNumPoints(); i++) { +- newpoly[i2] = polyiter->GetPoint(i); ++ for (i = polypointindex; i < polyiter->get().GetNumPoints(); i++) { ++ newpoly[i2] = polyiter->get().GetPoint(i); + i2++; + } + +@@ -312,8 +309,8 @@ int TPPLPartition::RemoveHoles(TPPLPolyList *inpolys, TPPLPolyList *outpolys) { + polys.push_back(newpoly); + } + +- for (iter = polys.begin(); iter != polys.end(); iter++) { +- outpolys->push_back(*iter); ++ for (iter = polys.front(); iter; iter = iter->next()) { ++ outpolys->push_back(iter->get()); + } + + return 1; +@@ -524,13 +521,13 @@ int TPPLPartition::Triangulate_EC(TPPLPoly *poly, TPPLPolyList *triangles) { + + int TPPLPartition::Triangulate_EC(TPPLPolyList *inpolys, TPPLPolyList *triangles) { + TPPLPolyList outpolys; +- TPPLPolyList::iterator iter; ++ TPPLPolyList::Element *iter; + + if (!RemoveHoles(inpolys, &outpolys)) { + return 0; + } +- for (iter = outpolys.begin(); iter != outpolys.end(); iter++) { +- if (!Triangulate_EC(&(*iter), triangles)) { ++ for (iter = outpolys.front(); iter; iter = iter->next()) { ++ if (!Triangulate_EC(&(iter->get()), triangles)) { + return 0; + } + } +@@ -543,7 +540,7 @@ int TPPLPartition::ConvexPartition_HM(TPPLPoly *poly, TPPLPolyList *parts) { + } + + TPPLPolyList triangles; +- TPPLPolyList::iterator iter1, iter2; ++ TPPLPolyList::Element *iter1, *iter2; + TPPLPoly *poly1 = NULL, *poly2 = NULL; + TPPLPoly newpoly; + TPPLPoint d1, d2, p1, p2, p3; +@@ -578,19 +575,19 @@ int TPPLPartition::ConvexPartition_HM(TPPLPoly *poly, TPPLPolyList *parts) { + return 0; + } + +- for (iter1 = triangles.begin(); iter1 != triangles.end(); iter1++) { +- poly1 = &(*iter1); ++ for (iter1 = triangles.front(); iter1; iter1 = iter1->next()) { ++ poly1 = &(iter1->get()); + for (i11 = 0; i11 < poly1->GetNumPoints(); i11++) { + d1 = poly1->GetPoint(i11); + i12 = (i11 + 1) % (poly1->GetNumPoints()); + d2 = poly1->GetPoint(i12); + + isdiagonal = false; +- for (iter2 = iter1; iter2 != triangles.end(); iter2++) { ++ for (iter2 = iter1; iter2; iter2 = iter2->next()) { + if (iter1 == iter2) { + continue; + } +- poly2 = &(*iter2); ++ poly2 = &(iter2->get()); + + for (i21 = 0; i21 < poly2->GetNumPoints(); i21++) { + if ((d2.x != poly2->GetPoint(i21).x) || (d2.y != poly2->GetPoint(i21).y)) { +@@ -660,16 +657,16 @@ int TPPLPartition::ConvexPartition_HM(TPPLPoly *poly, TPPLPolyList *parts) { + } + + triangles.erase(iter2); +- *iter1 = newpoly; +- poly1 = &(*iter1); ++ iter1->get() = newpoly; ++ poly1 = &(iter1->get()); + i11 = -1; + + continue; + } + } + +- for (iter1 = triangles.begin(); iter1 != triangles.end(); iter1++) { +- parts->push_back(*iter1); ++ for (iter1 = triangles.front(); iter1; iter1 = iter1->next()) { ++ parts->push_back(iter1->get()); + } + + return 1; +@@ -677,13 +674,13 @@ int TPPLPartition::ConvexPartition_HM(TPPLPoly *poly, TPPLPolyList *parts) { + + int TPPLPartition::ConvexPartition_HM(TPPLPolyList *inpolys, TPPLPolyList *parts) { + TPPLPolyList outpolys; +- TPPLPolyList::iterator iter; ++ TPPLPolyList::Element *iter; + + if (!RemoveHoles(inpolys, &outpolys)) { + return 0; + } +- for (iter = outpolys.begin(); iter != outpolys.end(); iter++) { +- if (!ConvexPartition_HM(&(*iter), parts)) { ++ for (iter = outpolys.front(); iter; iter = iter->next()) { ++ if (!ConvexPartition_HM(&(iter->get()), parts)) { + return 0; + } + } +@@ -824,8 +821,8 @@ int TPPLPartition::Triangulate_OPT(TPPLPoly *poly, TPPLPolyList *triangles) { + newdiagonal.index1 = 0; + newdiagonal.index2 = n - 1; + diagonals.push_back(newdiagonal); +- while (!diagonals.empty()) { +- diagonal = *(diagonals.begin()); ++ while (!diagonals.is_empty()) { ++ diagonal = diagonals.front()->get(); + diagonals.pop_front(); + bestvertex = dpstates[diagonal.index2][diagonal.index1].bestvertex; + if (bestvertex == -1) { +@@ -873,10 +870,10 @@ void TPPLPartition::UpdateState(long a, long b, long w, long i, long j, DPState2 + pairs->push_front(newdiagonal); + dpstates[a][b].weight = w; + } else { +- if ((!pairs->empty()) && (i <= pairs->begin()->index1)) { ++ if ((!pairs->is_empty()) && (i <= pairs->front()->get().index1)) { + return; + } +- while ((!pairs->empty()) && (pairs->begin()->index2 >= j)) { ++ while ((!pairs->is_empty()) && (pairs->front()->get().index2 >= j)) { + pairs->pop_front(); + } + pairs->push_front(newdiagonal); +@@ -885,7 +882,7 @@ void TPPLPartition::UpdateState(long a, long b, long w, long i, long j, DPState2 + + void TPPLPartition::TypeA(long i, long j, long k, PartitionVertex *vertices, DPState2 **dpstates) { + DiagonalList *pairs = NULL; +- DiagonalList::iterator iter, lastiter; ++ DiagonalList::Element *iter, *lastiter; + long top; + long w; + +@@ -902,23 +899,23 @@ void TPPLPartition::TypeA(long i, long j, long k, PartitionVertex *vertices, DPS + } + if (j - i > 1) { + pairs = &(dpstates[i][j].pairs); +- iter = pairs->end(); +- lastiter = pairs->end(); +- while (iter != pairs->begin()) { ++ iter = pairs->back(); ++ lastiter = pairs->back(); ++ while (iter != pairs->front()) { + iter--; +- if (!IsReflex(vertices[iter->index2].p, vertices[j].p, vertices[k].p)) { ++ if (!IsReflex(vertices[iter->get().index2].p, vertices[j].p, vertices[k].p)) { + lastiter = iter; + } else { + break; + } + } +- if (lastiter == pairs->end()) { ++ if (lastiter == pairs->back()) { + w++; + } else { +- if (IsReflex(vertices[k].p, vertices[i].p, vertices[lastiter->index1].p)) { ++ if (IsReflex(vertices[k].p, vertices[i].p, vertices[lastiter->get().index1].p)) { + w++; + } else { +- top = lastiter->index1; ++ top = lastiter->get().index1; + } + } + } +@@ -927,7 +924,7 @@ void TPPLPartition::TypeA(long i, long j, long k, PartitionVertex *vertices, DPS + + void TPPLPartition::TypeB(long i, long j, long k, PartitionVertex *vertices, DPState2 **dpstates) { + DiagonalList *pairs = NULL; +- DiagonalList::iterator iter, lastiter; ++ DiagonalList::Element *iter, *lastiter; + long top; + long w; + +@@ -946,21 +943,21 @@ void TPPLPartition::TypeB(long i, long j, long k, PartitionVertex *vertices, DPS + if (k - j > 1) { + pairs = &(dpstates[j][k].pairs); + +- iter = pairs->begin(); +- if ((!pairs->empty()) && (!IsReflex(vertices[i].p, vertices[j].p, vertices[iter->index1].p))) { ++ iter = pairs->front(); ++ if ((!pairs->is_empty()) && (!IsReflex(vertices[i].p, vertices[j].p, vertices[iter->get().index1].p))) { + lastiter = iter; +- while (iter != pairs->end()) { +- if (!IsReflex(vertices[i].p, vertices[j].p, vertices[iter->index1].p)) { ++ while (iter) { ++ if (!IsReflex(vertices[i].p, vertices[j].p, vertices[iter->get().index1].p)) { + lastiter = iter; +- iter++; ++ iter = iter->next(); + } else { + break; + } + } +- if (IsReflex(vertices[lastiter->index2].p, vertices[k].p, vertices[i].p)) { ++ if (IsReflex(vertices[lastiter->get().index2].p, vertices[k].p, vertices[i].p)) { + w++; + } else { +- top = lastiter->index2; ++ top = lastiter->get().index2; + } + } else { + w++; +@@ -981,11 +978,11 @@ int TPPLPartition::ConvexPartition_OPT(TPPLPoly *poly, TPPLPolyList *parts) { + DiagonalList diagonals, diagonals2; + Diagonal diagonal, newdiagonal; + DiagonalList *pairs = NULL, *pairs2 = NULL; +- DiagonalList::iterator iter, iter2; ++ DiagonalList::Element *iter, *iter2; + int ret; + TPPLPoly newpoly; +- std::vector<long> indices; +- std::vector<long>::iterator iiter; ++ List<long> indices; ++ List<long>::Element *iiter; + bool ijreal, jkreal; + + n = poly->GetNumPoints(); +@@ -1110,35 +1107,35 @@ int TPPLPartition::ConvexPartition_OPT(TPPLPoly *poly, TPPLPolyList *parts) { + newdiagonal.index1 = 0; + newdiagonal.index2 = n - 1; + diagonals.push_front(newdiagonal); +- while (!diagonals.empty()) { +- diagonal = *(diagonals.begin()); ++ while (!diagonals.is_empty()) { ++ diagonal = diagonals.front()->get(); + diagonals.pop_front(); + if ((diagonal.index2 - diagonal.index1) <= 1) { + continue; + } + pairs = &(dpstates[diagonal.index1][diagonal.index2].pairs); +- if (pairs->empty()) { ++ if (pairs->is_empty()) { + ret = 0; + break; + } + if (!vertices[diagonal.index1].isConvex) { +- iter = pairs->end(); ++ iter = pairs->back(); + iter--; +- j = iter->index2; ++ j = iter->get().index2; + newdiagonal.index1 = j; + newdiagonal.index2 = diagonal.index2; + diagonals.push_front(newdiagonal); + if ((j - diagonal.index1) > 1) { +- if (iter->index1 != iter->index2) { ++ if (iter->get().index1 != iter->get().index2) { + pairs2 = &(dpstates[diagonal.index1][j].pairs); + while (1) { +- if (pairs2->empty()) { ++ if (pairs2->is_empty()) { + ret = 0; + break; + } +- iter2 = pairs2->end(); ++ iter2 = pairs2->back(); + iter2--; +- if (iter->index1 != iter2->index1) { ++ if (iter->get().index1 != iter2->get().index1) { + pairs2->pop_back(); + } else { + break; +@@ -1153,21 +1150,21 @@ int TPPLPartition::ConvexPartition_OPT(TPPLPoly *poly, TPPLPolyList *parts) { + diagonals.push_front(newdiagonal); + } + } else { +- iter = pairs->begin(); +- j = iter->index1; ++ iter = pairs->front(); ++ j = iter->get().index1; + newdiagonal.index1 = diagonal.index1; + newdiagonal.index2 = j; + diagonals.push_front(newdiagonal); + if ((diagonal.index2 - j) > 1) { +- if (iter->index1 != iter->index2) { ++ if (iter->get().index1 != iter->get().index2) { + pairs2 = &(dpstates[j][diagonal.index2].pairs); + while (1) { +- if (pairs2->empty()) { ++ if (pairs2->is_empty()) { + ret = 0; + break; + } +- iter2 = pairs2->begin(); +- if (iter->index2 != iter2->index2) { ++ iter2 = pairs2->front(); ++ if (iter->get().index2 != iter2->get().index2) { + pairs2->pop_front(); + } else { + break; +@@ -1197,8 +1194,8 @@ int TPPLPartition::ConvexPartition_OPT(TPPLPoly *poly, TPPLPolyList *parts) { + newdiagonal.index1 = 0; + newdiagonal.index2 = n - 1; + diagonals.push_front(newdiagonal); +- while (!diagonals.empty()) { +- diagonal = *(diagonals.begin()); ++ while (!diagonals.is_empty()) { ++ diagonal = diagonals.front()->get(); + diagonals.pop_front(); + if ((diagonal.index2 - diagonal.index1) <= 1) { + continue; +@@ -1210,8 +1207,8 @@ int TPPLPartition::ConvexPartition_OPT(TPPLPoly *poly, TPPLPolyList *parts) { + indices.push_back(diagonal.index2); + diagonals2.push_front(diagonal); + +- while (!diagonals2.empty()) { +- diagonal = *(diagonals2.begin()); ++ while (!diagonals2.is_empty()) { ++ diagonal = diagonals2.front()->get(); + diagonals2.pop_front(); + if ((diagonal.index2 - diagonal.index1) <= 1) { + continue; +@@ -1220,16 +1217,16 @@ int TPPLPartition::ConvexPartition_OPT(TPPLPoly *poly, TPPLPolyList *parts) { + jkreal = true; + pairs = &(dpstates[diagonal.index1][diagonal.index2].pairs); + if (!vertices[diagonal.index1].isConvex) { +- iter = pairs->end(); ++ iter = pairs->back(); + iter--; +- j = iter->index2; +- if (iter->index1 != iter->index2) { ++ j = iter->get().index2; ++ if (iter->get().index1 != iter->get().index2) { + ijreal = false; + } + } else { +- iter = pairs->begin(); +- j = iter->index1; +- if (iter->index1 != iter->index2) { ++ iter = pairs->front(); ++ j = iter->get().index1; ++ if (iter->get().index1 != iter->get().index2) { + jkreal = false; + } + } +@@ -1253,11 +1250,12 @@ int TPPLPartition::ConvexPartition_OPT(TPPLPoly *poly, TPPLPolyList *parts) { + indices.push_back(j); + } + +- std::sort(indices.begin(), indices.end()); ++ //std::sort(indices.begin(), indices.end()); ++ indices.sort(); + newpoly.Init((long)indices.size()); + k = 0; +- for (iiter = indices.begin(); iiter != indices.end(); iiter++) { +- newpoly[k] = vertices[*iiter].p; ++ for (iiter = indices.front(); iiter != indices.back(); iiter = iiter->next()) { ++ newpoly[k] = vertices[iiter->get()].p; + k++; + } + parts->push_back(newpoly); +@@ -1281,7 +1279,7 @@ int TPPLPartition::ConvexPartition_OPT(TPPLPoly *poly, TPPLPolyList *parts) { + // "Computational Geometry: Algorithms and Applications" + // by Mark de Berg, Otfried Cheong, Marc van Kreveld, and Mark Overmars. + int TPPLPartition::MonotonePartition(TPPLPolyList *inpolys, TPPLPolyList *monotonePolys) { +- TPPLPolyList::iterator iter; ++ TPPLPolyList::Element *iter; + MonotoneVertex *vertices = NULL; + long i, numvertices, vindex, vindex2, newnumvertices, maxnumvertices; + long polystartindex, polyendindex; +@@ -1291,11 +1289,8 @@ int TPPLPartition::MonotonePartition(TPPLPolyList *inpolys, TPPLPolyList *monoto + bool error = false; + + numvertices = 0; +- for (iter = inpolys->begin(); iter != inpolys->end(); iter++) { +- if (!iter->Valid()) { +- return 0; +- } +- numvertices += iter->GetNumPoints(); ++ for (iter = inpolys->front(); iter; iter++) { ++ numvertices += iter->get().GetNumPoints(); + } + + maxnumvertices = numvertices * 3; +@@ -1303,8 +1298,8 @@ int TPPLPartition::MonotonePartition(TPPLPolyList *inpolys, TPPLPolyList *monoto + newnumvertices = numvertices; + + polystartindex = 0; +- for (iter = inpolys->begin(); iter != inpolys->end(); iter++) { +- poly = &(*iter); ++ for (iter = inpolys->front(); iter; iter++) { ++ poly = &(iter->get()); + polyendindex = polystartindex + poly->GetNumPoints() - 1; + for (i = 0; i < poly->GetNumPoints(); i++) { + vertices[i + polystartindex].p = poly->GetPoint(i); +@@ -1360,14 +1355,14 @@ int TPPLPartition::MonotonePartition(TPPLPolyList *inpolys, TPPLPolyList *monoto + // Note that while set doesn't actually have to be implemented as + // a tree, complexity requirements for operations are the same as + // for the balanced binary search tree. +- std::set<ScanLineEdge> edgeTree; ++ Set<ScanLineEdge> edgeTree; + // Store iterators to the edge tree elements. + // This makes deleting existing edges much faster. +- std::set<ScanLineEdge>::iterator *edgeTreeIterators, edgeIter; +- edgeTreeIterators = new std::set<ScanLineEdge>::iterator[maxnumvertices]; +- std::pair<std::set<ScanLineEdge>::iterator, bool> edgeTreeRet; ++ Set<ScanLineEdge>::Element **edgeTreeIterators, *edgeIter; ++ edgeTreeIterators = new Set<ScanLineEdge>::Element *[maxnumvertices]; ++ //Pair<Set<ScanLineEdge>::iterator, bool> edgeTreeRet; + for (i = 0; i < numvertices; i++) { +- edgeTreeIterators[i] = edgeTree.end(); ++ edgeTreeIterators[i] = nullptr; + } + + // For each vertex. +@@ -1387,13 +1382,14 @@ int TPPLPartition::MonotonePartition(TPPLPolyList *inpolys, TPPLPolyList *monoto + newedge.p1 = v->p; + newedge.p2 = vertices[v->next].p; + newedge.index = vindex; +- edgeTreeRet = edgeTree.insert(newedge); +- edgeTreeIterators[vindex] = edgeTreeRet.first; ++ //edgeTreeRet = edgeTree.insert(newedge); ++ //edgeTreeIterators[vindex] = edgeTreeRet.first; ++ edgeTreeIterators[vindex] = edgeTree.insert(newedge); + helpers[vindex] = vindex; + break; + + case TPPL_VERTEXTYPE_END: +- if (edgeTreeIterators[v->previous] == edgeTree.end()) { ++ if (edgeTreeIterators[v->previous] == edgeTree.back()) { + error = true; + break; + } +@@ -1412,29 +1408,30 @@ int TPPLPartition::MonotonePartition(TPPLPolyList *inpolys, TPPLPolyList *monoto + newedge.p1 = v->p; + newedge.p2 = v->p; + edgeIter = edgeTree.lower_bound(newedge); +- if (edgeIter == edgeTree.begin()) { ++ if (edgeIter == edgeTree.front()) { + error = true; + break; + } + edgeIter--; + // Insert the diagonal connecting vi to helper(e_j) in D. +- AddDiagonal(vertices, &newnumvertices, vindex, helpers[edgeIter->index], ++ AddDiagonal(vertices, &newnumvertices, vindex, helpers[edgeIter->get().index], + vertextypes, edgeTreeIterators, &edgeTree, helpers); + vindex2 = newnumvertices - 2; + v2 = &(vertices[vindex2]); + // helper(e_j) in v_i. +- helpers[edgeIter->index] = vindex; ++ helpers[edgeIter->get().index] = vindex; + // Insert e_i in T and set helper(e_i) to v_i. + newedge.p1 = v2->p; + newedge.p2 = vertices[v2->next].p; + newedge.index = vindex2; +- edgeTreeRet = edgeTree.insert(newedge); +- edgeTreeIterators[vindex2] = edgeTreeRet.first; ++ //edgeTreeRet = edgeTree.insert(newedge); ++ //edgeTreeIterators[vindex2] = edgeTreeRet.first; ++ edgeTreeIterators[vindex2] = edgeTree.insert(newedge); + helpers[vindex2] = vindex2; + break; + + case TPPL_VERTEXTYPE_MERGE: +- if (edgeTreeIterators[v->previous] == edgeTree.end()) { ++ if (edgeTreeIterators[v->previous] == edgeTree.back()) { + error = true; + break; + } +@@ -1452,25 +1449,25 @@ int TPPLPartition::MonotonePartition(TPPLPolyList *inpolys, TPPLPolyList *monoto + newedge.p1 = v->p; + newedge.p2 = v->p; + edgeIter = edgeTree.lower_bound(newedge); +- if (edgeIter == edgeTree.begin()) { ++ if (edgeIter == edgeTree.front()) { + error = true; + break; + } + edgeIter--; + // If helper(e_j) is a merge vertex. +- if (vertextypes[helpers[edgeIter->index]] == TPPL_VERTEXTYPE_MERGE) { ++ if (vertextypes[helpers[edgeIter->get().index]] == TPPL_VERTEXTYPE_MERGE) { + // Insert the diagonal connecting v_i to helper(e_j) in D. +- AddDiagonal(vertices, &newnumvertices, vindex2, helpers[edgeIter->index], ++ AddDiagonal(vertices, &newnumvertices, vindex2, helpers[edgeIter->get().index], + vertextypes, edgeTreeIterators, &edgeTree, helpers); + } + // helper(e_j) <- v_i +- helpers[edgeIter->index] = vindex2; ++ helpers[edgeIter->get().index] = vindex2; + break; + + case TPPL_VERTEXTYPE_REGULAR: + // If the interior of P lies to the right of v_i. + if (Below(v->p, vertices[v->previous].p)) { +- if (edgeTreeIterators[v->previous] == edgeTree.end()) { ++ if (edgeTreeIterators[v->previous] == edgeTree.back()) { + error = true; + break; + } +@@ -1488,27 +1485,28 @@ int TPPLPartition::MonotonePartition(TPPLPolyList *inpolys, TPPLPolyList *monoto + newedge.p1 = v2->p; + newedge.p2 = vertices[v2->next].p; + newedge.index = vindex2; +- edgeTreeRet = edgeTree.insert(newedge); +- edgeTreeIterators[vindex2] = edgeTreeRet.first; ++ //edgeTreeRet = edgeTree.insert(newedge); ++ //edgeTreeIterators[vindex2] = edgeTreeRet.first; ++ edgeTreeIterators[vindex2] = edgeTree.insert(newedge); + helpers[vindex2] = vindex; + } else { + // Search in T to find the edge e_j directly left of v_i. + newedge.p1 = v->p; + newedge.p2 = v->p; + edgeIter = edgeTree.lower_bound(newedge); +- if (edgeIter == edgeTree.begin()) { ++ if (edgeIter == edgeTree.front()) { + error = true; + break; + } +- edgeIter--; ++ edgeIter = edgeIter->prev(); + // If helper(e_j) is a merge vertex. +- if (vertextypes[helpers[edgeIter->index]] == TPPL_VERTEXTYPE_MERGE) { ++ if (vertextypes[helpers[edgeIter->get().index]] == TPPL_VERTEXTYPE_MERGE) { + // Insert the diagonal connecting v_i to helper(e_j) in D. +- AddDiagonal(vertices, &newnumvertices, vindex, helpers[edgeIter->index], ++ AddDiagonal(vertices, &newnumvertices, vindex, helpers[edgeIter->get().index], + vertextypes, edgeTreeIterators, &edgeTree, helpers); + } + // helper(e_j) <- v_i. +- helpers[edgeIter->index] = vindex; ++ helpers[edgeIter->get().index] = vindex; + } + break; + } +@@ -1569,8 +1567,8 @@ int TPPLPartition::MonotonePartition(TPPLPolyList *inpolys, TPPLPolyList *monoto + + // Adds a diagonal to the doubly-connected list of vertices. + void TPPLPartition::AddDiagonal(MonotoneVertex *vertices, long *numvertices, long index1, long index2, +- TPPLVertexType *vertextypes, std::set<ScanLineEdge>::iterator *edgeTreeIterators, +- std::set<ScanLineEdge> *edgeTree, long *helpers) { ++ TPPLVertexType *vertextypes, Set<ScanLineEdge>::Element **edgeTreeIterators, ++ Set<ScanLineEdge> *edgeTree, long *helpers) { + long newindex1, newindex2; + + newindex1 = *numvertices; +@@ -1597,14 +1595,14 @@ void TPPLPartition::AddDiagonal(MonotoneVertex *vertices, long *numvertices, lon + vertextypes[newindex1] = vertextypes[index1]; + edgeTreeIterators[newindex1] = edgeTreeIterators[index1]; + helpers[newindex1] = helpers[index1]; +- if (edgeTreeIterators[newindex1] != edgeTree->end()) { +- edgeTreeIterators[newindex1]->index = newindex1; ++ if (edgeTreeIterators[newindex1] != edgeTree->back()) { ++ edgeTreeIterators[newindex1]->get().index = newindex1; + } + vertextypes[newindex2] = vertextypes[index2]; + edgeTreeIterators[newindex2] = edgeTreeIterators[index2]; + helpers[newindex2] = helpers[index2]; +- if (edgeTreeIterators[newindex2] != edgeTree->end()) { +- edgeTreeIterators[newindex2]->index = newindex2; ++ if (edgeTreeIterators[newindex2] != edgeTree->back()) { ++ edgeTreeIterators[newindex2]->get().index = newindex2; + } + } + +@@ -1830,13 +1828,13 @@ int TPPLPartition::TriangulateMonotone(TPPLPoly *inPoly, TPPLPolyList *triangles + + int TPPLPartition::Triangulate_MONO(TPPLPolyList *inpolys, TPPLPolyList *triangles) { + TPPLPolyList monotone; +- TPPLPolyList::iterator iter; ++ TPPLPolyList::Element *iter; + + if (!MonotonePartition(inpolys, &monotone)) { + return 0; + } +- for (iter = monotone.begin(); iter != monotone.end(); iter++) { +- if (!TriangulateMonotone(&(*iter), triangles)) { ++ for (iter = monotone.front(); iter; iter = iter->next()) { ++ if (!TriangulateMonotone(&(iter->get()), triangles)) { + return 0; + } + } +diff --git a/thirdparty/misc/polypartition.h b/thirdparty/misc/polypartition.h +index f163f5d2173f..b2d905a3ef76 100644 +--- a/thirdparty/misc/polypartition.h ++++ b/thirdparty/misc/polypartition.h +@@ -24,8 +24,9 @@ + #ifndef POLYPARTITION_H + #define POLYPARTITION_H + +-#include <list> +-#include <set> ++#include "core/math/vector2.h" ++#include "core/templates/list.h" ++#include "core/templates/set.h" + + typedef double tppl_float; + +@@ -44,49 +45,7 @@ enum TPPLVertexType { + }; + + // 2D point structure. +-struct TPPLPoint { +- tppl_float x; +- tppl_float y; +- // User-specified vertex identifier. Note that this isn't used internally +- // by the library, but will be faithfully copied around. +- int id; +- +- TPPLPoint operator+(const TPPLPoint &p) const { +- TPPLPoint r; +- r.x = x + p.x; +- r.y = y + p.y; +- return r; +- } +- +- TPPLPoint operator-(const TPPLPoint &p) const { +- TPPLPoint r; +- r.x = x - p.x; +- r.y = y - p.y; +- return r; +- } +- +- TPPLPoint operator*(const tppl_float f) const { +- TPPLPoint r; +- r.x = x * f; +- r.y = y * f; +- return r; +- } +- +- TPPLPoint operator/(const tppl_float f) const { +- TPPLPoint r; +- r.x = x / f; +- r.y = y / f; +- return r; +- } +- +- bool operator==(const TPPLPoint &p) const { +- return ((x == p.x) && (y == p.y)); +- } +- +- bool operator!=(const TPPLPoint &p) const { +- return !((x == p.x) && (y == p.y)); +- } +-}; ++typedef Vector2 TPPLPoint; + + // Polygon implemented as an array of points with a "hole" flag. + class TPPLPoly { +@@ -168,9 +127,9 @@ class TPPLPoly { + }; + + #ifdef TPPL_ALLOCATOR +-typedef std::list<TPPLPoly, TPPL_ALLOCATOR(TPPLPoly)> TPPLPolyList; ++typedef List<TPPLPoly, TPPL_ALLOCATOR(TPPLPoly)> TPPLPolyList; + #else +-typedef std::list<TPPLPoly> TPPLPolyList; ++typedef List<TPPLPoly> TPPLPolyList; + #endif + + class TPPLPartition { +@@ -209,9 +168,9 @@ public: + }; + + #ifdef TPPL_ALLOCATOR +- typedef std::list<Diagonal, TPPL_ALLOCATOR(Diagonal)> DiagonalList; ++ typedef List<Diagonal, TPPL_ALLOCATOR(Diagonal)> DiagonalList; + #else +- typedef std::list<Diagonal> DiagonalList; ++ typedef List<Diagonal> DiagonalList; + #endif + + // Dynamic programming state for minimum-weight triangulation. +@@ -265,8 +224,8 @@ public: + // Helper functions for MonotonePartition. + bool Below(TPPLPoint &p1, TPPLPoint &p2); + void AddDiagonal(MonotoneVertex *vertices, long *numvertices, long index1, long index2, +- TPPLVertexType *vertextypes, std::set<ScanLineEdge>::iterator *edgeTreeIterators, +- std::set<ScanLineEdge> *edgeTree, long *helpers); ++ TPPLVertexType *vertextypes, Set<ScanLineEdge>::Element **edgeTreeIterators, ++ Set<ScanLineEdge> *edgeTree, long *helpers); + + // Triangulates a monotone polygon, used in Triangulate_MONO. + int TriangulateMonotone(TPPLPoly *inPoly, TPPLPolyList *triangles); diff --git a/thirdparty/misc/polypartition.cpp b/thirdparty/misc/polypartition.cpp new file mode 100644 index 0000000000..4f1b6dcb21 --- /dev/null +++ b/thirdparty/misc/polypartition.cpp @@ -0,0 +1,1849 @@ +/*************************************************************************/ +/* Copyright (c) 2011-2021 Ivan Fratric and contributors. */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#include "polypartition.h" + +#include <algorithm> + +TPPLPoly::TPPLPoly() { + hole = false; + numpoints = 0; + points = NULL; +} + +TPPLPoly::~TPPLPoly() { + if (points) { + delete[] points; + } +} + +void TPPLPoly::Clear() { + if (points) { + delete[] points; + } + hole = false; + numpoints = 0; + points = NULL; +} + +void TPPLPoly::Init(long numpoints) { + Clear(); + this->numpoints = numpoints; + points = new TPPLPoint[numpoints]; +} + +void TPPLPoly::Triangle(TPPLPoint &p1, TPPLPoint &p2, TPPLPoint &p3) { + Init(3); + points[0] = p1; + points[1] = p2; + points[2] = p3; +} + +TPPLPoly::TPPLPoly(const TPPLPoly &src) : + TPPLPoly() { + hole = src.hole; + numpoints = src.numpoints; + + if (numpoints > 0) { + points = new TPPLPoint[numpoints]; + memcpy(points, src.points, numpoints * sizeof(TPPLPoint)); + } +} + +TPPLPoly &TPPLPoly::operator=(const TPPLPoly &src) { + Clear(); + hole = src.hole; + numpoints = src.numpoints; + + if (numpoints > 0) { + points = new TPPLPoint[numpoints]; + memcpy(points, src.points, numpoints * sizeof(TPPLPoint)); + } + + return *this; +} + +TPPLOrientation TPPLPoly::GetOrientation() const { + long i1, i2; + tppl_float area = 0; + for (i1 = 0; i1 < numpoints; i1++) { + i2 = i1 + 1; + if (i2 == numpoints) { + i2 = 0; + } + area += points[i1].x * points[i2].y - points[i1].y * points[i2].x; + } + if (area > 0) { + return TPPL_ORIENTATION_CCW; + } + if (area < 0) { + return TPPL_ORIENTATION_CW; + } + return TPPL_ORIENTATION_NONE; +} + +void TPPLPoly::SetOrientation(TPPLOrientation orientation) { + TPPLOrientation polyorientation = GetOrientation(); + if (polyorientation != TPPL_ORIENTATION_NONE && polyorientation != orientation) { + Invert(); + } +} + +void TPPLPoly::Invert() { + std::reverse(points, points + numpoints); +} + +TPPLPartition::PartitionVertex::PartitionVertex() : + previous(NULL), next(NULL) { +} + +TPPLPoint TPPLPartition::Normalize(const TPPLPoint &p) { + TPPLPoint r; + tppl_float n = sqrt(p.x * p.x + p.y * p.y); + if (n != 0) { + r = p / n; + } else { + r.x = 0; + r.y = 0; + } + return r; +} + +tppl_float TPPLPartition::Distance(const TPPLPoint &p1, const TPPLPoint &p2) { + tppl_float dx, dy; + dx = p2.x - p1.x; + dy = p2.y - p1.y; + return (sqrt(dx * dx + dy * dy)); +} + +// Checks if two lines intersect. +int TPPLPartition::Intersects(TPPLPoint &p11, TPPLPoint &p12, TPPLPoint &p21, TPPLPoint &p22) { + if ((p11.x == p21.x) && (p11.y == p21.y)) { + return 0; + } + if ((p11.x == p22.x) && (p11.y == p22.y)) { + return 0; + } + if ((p12.x == p21.x) && (p12.y == p21.y)) { + return 0; + } + if ((p12.x == p22.x) && (p12.y == p22.y)) { + return 0; + } + + TPPLPoint v1ort, v2ort, v; + tppl_float dot11, dot12, dot21, dot22; + + v1ort.x = p12.y - p11.y; + v1ort.y = p11.x - p12.x; + + v2ort.x = p22.y - p21.y; + v2ort.y = p21.x - p22.x; + + v = p21 - p11; + dot21 = v.x * v1ort.x + v.y * v1ort.y; + v = p22 - p11; + dot22 = v.x * v1ort.x + v.y * v1ort.y; + + v = p11 - p21; + dot11 = v.x * v2ort.x + v.y * v2ort.y; + v = p12 - p21; + dot12 = v.x * v2ort.x + v.y * v2ort.y; + + if (dot11 * dot12 > 0) { + return 0; + } + if (dot21 * dot22 > 0) { + return 0; + } + + return 1; +} + +// Removes holes from inpolys by merging them with non-holes. +int TPPLPartition::RemoveHoles(TPPLPolyList *inpolys, TPPLPolyList *outpolys) { + TPPLPolyList polys; + TPPLPolyList::Element *holeiter, *polyiter, *iter, *iter2; + long i, i2, holepointindex, polypointindex; + TPPLPoint holepoint, polypoint, bestpolypoint; + TPPLPoint linep1, linep2; + TPPLPoint v1, v2; + TPPLPoly newpoly; + bool hasholes; + bool pointvisible; + bool pointfound; + + // Check for the trivial case of no holes. + hasholes = false; + for (iter = inpolys->front(); iter; iter = iter->next()) { + if (iter->get().IsHole()) { + hasholes = true; + break; + } + } + if (!hasholes) { + for (iter = inpolys->front(); iter; iter = iter->next()) { + outpolys->push_back(iter->get()); + } + return 1; + } + + polys = *inpolys; + + while (1) { + // Find the hole point with the largest x. + hasholes = false; + for (iter = polys.front(); iter; iter = iter->next()) { + if (!iter->get().IsHole()) { + continue; + } + + if (!hasholes) { + hasholes = true; + holeiter = iter; + holepointindex = 0; + } + + for (i = 0; i < iter->get().GetNumPoints(); i++) { + if (iter->get().GetPoint(i).x > holeiter->get().GetPoint(holepointindex).x) { + holeiter = iter; + holepointindex = i; + } + } + } + if (!hasholes) { + break; + } + holepoint = holeiter->get().GetPoint(holepointindex); + + pointfound = false; + for (iter = polys.front(); iter; iter = iter->next()) { + if (iter->get().IsHole()) { + continue; + } + for (i = 0; i < iter->get().GetNumPoints(); i++) { + if (iter->get().GetPoint(i).x <= holepoint.x) { + continue; + } + if (!InCone(iter->get().GetPoint((i + iter->get().GetNumPoints() - 1) % (iter->get().GetNumPoints())), + iter->get().GetPoint(i), + iter->get().GetPoint((i + 1) % (iter->get().GetNumPoints())), + holepoint)) { + continue; + } + polypoint = iter->get().GetPoint(i); + if (pointfound) { + v1 = Normalize(polypoint - holepoint); + v2 = Normalize(bestpolypoint - holepoint); + if (v2.x > v1.x) { + continue; + } + } + pointvisible = true; + for (iter2 = polys.front(); iter2; iter2->next()) { + if (iter2->get().IsHole()) { + continue; + } + for (i2 = 0; i2 < iter2->get().GetNumPoints(); i2++) { + linep1 = iter2->get().GetPoint(i2); + linep2 = iter2->get().GetPoint((i2 + 1) % (iter2->get().GetNumPoints())); + if (Intersects(holepoint, polypoint, linep1, linep2)) { + pointvisible = false; + break; + } + } + if (!pointvisible) { + break; + } + } + if (pointvisible) { + pointfound = true; + bestpolypoint = polypoint; + polyiter = iter; + polypointindex = i; + } + } + } + + if (!pointfound) { + return 0; + } + + newpoly.Init(holeiter->get().GetNumPoints() + polyiter->get().GetNumPoints() + 2); + i2 = 0; + for (i = 0; i <= polypointindex; i++) { + newpoly[i2] = polyiter->get().GetPoint(i); + i2++; + } + for (i = 0; i <= holeiter->get().GetNumPoints(); i++) { + newpoly[i2] = holeiter->get().GetPoint((i + holepointindex) % holeiter->get().GetNumPoints()); + i2++; + } + for (i = polypointindex; i < polyiter->get().GetNumPoints(); i++) { + newpoly[i2] = polyiter->get().GetPoint(i); + i2++; + } + + polys.erase(holeiter); + polys.erase(polyiter); + polys.push_back(newpoly); + } + + for (iter = polys.front(); iter; iter = iter->next()) { + outpolys->push_back(iter->get()); + } + + return 1; +} + +bool TPPLPartition::IsConvex(TPPLPoint &p1, TPPLPoint &p2, TPPLPoint &p3) { + tppl_float tmp; + tmp = (p3.y - p1.y) * (p2.x - p1.x) - (p3.x - p1.x) * (p2.y - p1.y); + if (tmp > 0) { + return 1; + } else { + return 0; + } +} + +bool TPPLPartition::IsReflex(TPPLPoint &p1, TPPLPoint &p2, TPPLPoint &p3) { + tppl_float tmp; + tmp = (p3.y - p1.y) * (p2.x - p1.x) - (p3.x - p1.x) * (p2.y - p1.y); + if (tmp < 0) { + return 1; + } else { + return 0; + } +} + +bool TPPLPartition::IsInside(TPPLPoint &p1, TPPLPoint &p2, TPPLPoint &p3, TPPLPoint &p) { + if (IsConvex(p1, p, p2)) { + return false; + } + if (IsConvex(p2, p, p3)) { + return false; + } + if (IsConvex(p3, p, p1)) { + return false; + } + return true; +} + +bool TPPLPartition::InCone(TPPLPoint &p1, TPPLPoint &p2, TPPLPoint &p3, TPPLPoint &p) { + bool convex; + + convex = IsConvex(p1, p2, p3); + + if (convex) { + if (!IsConvex(p1, p2, p)) { + return false; + } + if (!IsConvex(p2, p3, p)) { + return false; + } + return true; + } else { + if (IsConvex(p1, p2, p)) { + return true; + } + if (IsConvex(p2, p3, p)) { + return true; + } + return false; + } +} + +bool TPPLPartition::InCone(PartitionVertex *v, TPPLPoint &p) { + TPPLPoint p1, p2, p3; + + p1 = v->previous->p; + p2 = v->p; + p3 = v->next->p; + + return InCone(p1, p2, p3, p); +} + +void TPPLPartition::UpdateVertexReflexity(PartitionVertex *v) { + PartitionVertex *v1 = NULL, *v3 = NULL; + v1 = v->previous; + v3 = v->next; + v->isConvex = !IsReflex(v1->p, v->p, v3->p); +} + +void TPPLPartition::UpdateVertex(PartitionVertex *v, PartitionVertex *vertices, long numvertices) { + long i; + PartitionVertex *v1 = NULL, *v3 = NULL; + TPPLPoint vec1, vec3; + + v1 = v->previous; + v3 = v->next; + + v->isConvex = IsConvex(v1->p, v->p, v3->p); + + vec1 = Normalize(v1->p - v->p); + vec3 = Normalize(v3->p - v->p); + v->angle = vec1.x * vec3.x + vec1.y * vec3.y; + + if (v->isConvex) { + v->isEar = true; + for (i = 0; i < numvertices; i++) { + if ((vertices[i].p.x == v->p.x) && (vertices[i].p.y == v->p.y)) { + continue; + } + if ((vertices[i].p.x == v1->p.x) && (vertices[i].p.y == v1->p.y)) { + continue; + } + if ((vertices[i].p.x == v3->p.x) && (vertices[i].p.y == v3->p.y)) { + continue; + } + if (IsInside(v1->p, v->p, v3->p, vertices[i].p)) { + v->isEar = false; + break; + } + } + } else { + v->isEar = false; + } +} + +// Triangulation by ear removal. +int TPPLPartition::Triangulate_EC(TPPLPoly *poly, TPPLPolyList *triangles) { + if (!poly->Valid()) { + return 0; + } + + long numvertices; + PartitionVertex *vertices = NULL; + PartitionVertex *ear = NULL; + TPPLPoly triangle; + long i, j; + bool earfound; + + if (poly->GetNumPoints() < 3) { + return 0; + } + if (poly->GetNumPoints() == 3) { + triangles->push_back(*poly); + return 1; + } + + numvertices = poly->GetNumPoints(); + + vertices = new PartitionVertex[numvertices]; + for (i = 0; i < numvertices; i++) { + vertices[i].isActive = true; + vertices[i].p = poly->GetPoint(i); + if (i == (numvertices - 1)) { + vertices[i].next = &(vertices[0]); + } else { + vertices[i].next = &(vertices[i + 1]); + } + if (i == 0) { + vertices[i].previous = &(vertices[numvertices - 1]); + } else { + vertices[i].previous = &(vertices[i - 1]); + } + } + for (i = 0; i < numvertices; i++) { + UpdateVertex(&vertices[i], vertices, numvertices); + } + + for (i = 0; i < numvertices - 3; i++) { + earfound = false; + // Find the most extruded ear. + for (j = 0; j < numvertices; j++) { + if (!vertices[j].isActive) { + continue; + } + if (!vertices[j].isEar) { + continue; + } + if (!earfound) { + earfound = true; + ear = &(vertices[j]); + } else { + if (vertices[j].angle > ear->angle) { + ear = &(vertices[j]); + } + } + } + if (!earfound) { + delete[] vertices; + return 0; + } + + triangle.Triangle(ear->previous->p, ear->p, ear->next->p); + triangles->push_back(triangle); + + ear->isActive = false; + ear->previous->next = ear->next; + ear->next->previous = ear->previous; + + if (i == numvertices - 4) { + break; + } + + UpdateVertex(ear->previous, vertices, numvertices); + UpdateVertex(ear->next, vertices, numvertices); + } + for (i = 0; i < numvertices; i++) { + if (vertices[i].isActive) { + triangle.Triangle(vertices[i].previous->p, vertices[i].p, vertices[i].next->p); + triangles->push_back(triangle); + break; + } + } + + delete[] vertices; + + return 1; +} + +int TPPLPartition::Triangulate_EC(TPPLPolyList *inpolys, TPPLPolyList *triangles) { + TPPLPolyList outpolys; + TPPLPolyList::Element *iter; + + if (!RemoveHoles(inpolys, &outpolys)) { + return 0; + } + for (iter = outpolys.front(); iter; iter = iter->next()) { + if (!Triangulate_EC(&(iter->get()), triangles)) { + return 0; + } + } + return 1; +} + +int TPPLPartition::ConvexPartition_HM(TPPLPoly *poly, TPPLPolyList *parts) { + if (!poly->Valid()) { + return 0; + } + + TPPLPolyList triangles; + TPPLPolyList::Element *iter1, *iter2; + TPPLPoly *poly1 = NULL, *poly2 = NULL; + TPPLPoly newpoly; + TPPLPoint d1, d2, p1, p2, p3; + long i11, i12, i21, i22, i13, i23, j, k; + bool isdiagonal; + long numreflex; + + // Check if the poly is already convex. + numreflex = 0; + for (i11 = 0; i11 < poly->GetNumPoints(); i11++) { + if (i11 == 0) { + i12 = poly->GetNumPoints() - 1; + } else { + i12 = i11 - 1; + } + if (i11 == (poly->GetNumPoints() - 1)) { + i13 = 0; + } else { + i13 = i11 + 1; + } + if (IsReflex(poly->GetPoint(i12), poly->GetPoint(i11), poly->GetPoint(i13))) { + numreflex = 1; + break; + } + } + if (numreflex == 0) { + parts->push_back(*poly); + return 1; + } + + if (!Triangulate_EC(poly, &triangles)) { + return 0; + } + + for (iter1 = triangles.front(); iter1; iter1 = iter1->next()) { + poly1 = &(iter1->get()); + for (i11 = 0; i11 < poly1->GetNumPoints(); i11++) { + d1 = poly1->GetPoint(i11); + i12 = (i11 + 1) % (poly1->GetNumPoints()); + d2 = poly1->GetPoint(i12); + + isdiagonal = false; + for (iter2 = iter1; iter2; iter2 = iter2->next()) { + if (iter1 == iter2) { + continue; + } + poly2 = &(iter2->get()); + + for (i21 = 0; i21 < poly2->GetNumPoints(); i21++) { + if ((d2.x != poly2->GetPoint(i21).x) || (d2.y != poly2->GetPoint(i21).y)) { + continue; + } + i22 = (i21 + 1) % (poly2->GetNumPoints()); + if ((d1.x != poly2->GetPoint(i22).x) || (d1.y != poly2->GetPoint(i22).y)) { + continue; + } + isdiagonal = true; + break; + } + if (isdiagonal) { + break; + } + } + + if (!isdiagonal) { + continue; + } + + p2 = poly1->GetPoint(i11); + if (i11 == 0) { + i13 = poly1->GetNumPoints() - 1; + } else { + i13 = i11 - 1; + } + p1 = poly1->GetPoint(i13); + if (i22 == (poly2->GetNumPoints() - 1)) { + i23 = 0; + } else { + i23 = i22 + 1; + } + p3 = poly2->GetPoint(i23); + + if (!IsConvex(p1, p2, p3)) { + continue; + } + + p2 = poly1->GetPoint(i12); + if (i12 == (poly1->GetNumPoints() - 1)) { + i13 = 0; + } else { + i13 = i12 + 1; + } + p3 = poly1->GetPoint(i13); + if (i21 == 0) { + i23 = poly2->GetNumPoints() - 1; + } else { + i23 = i21 - 1; + } + p1 = poly2->GetPoint(i23); + + if (!IsConvex(p1, p2, p3)) { + continue; + } + + newpoly.Init(poly1->GetNumPoints() + poly2->GetNumPoints() - 2); + k = 0; + for (j = i12; j != i11; j = (j + 1) % (poly1->GetNumPoints())) { + newpoly[k] = poly1->GetPoint(j); + k++; + } + for (j = i22; j != i21; j = (j + 1) % (poly2->GetNumPoints())) { + newpoly[k] = poly2->GetPoint(j); + k++; + } + + triangles.erase(iter2); + iter1->get() = newpoly; + poly1 = &(iter1->get()); + i11 = -1; + + continue; + } + } + + for (iter1 = triangles.front(); iter1; iter1 = iter1->next()) { + parts->push_back(iter1->get()); + } + + return 1; +} + +int TPPLPartition::ConvexPartition_HM(TPPLPolyList *inpolys, TPPLPolyList *parts) { + TPPLPolyList outpolys; + TPPLPolyList::Element *iter; + + if (!RemoveHoles(inpolys, &outpolys)) { + return 0; + } + for (iter = outpolys.front(); iter; iter = iter->next()) { + if (!ConvexPartition_HM(&(iter->get()), parts)) { + return 0; + } + } + return 1; +} + +// Minimum-weight polygon triangulation by dynamic programming. +// Time complexity: O(n^3) +// Space complexity: O(n^2) +int TPPLPartition::Triangulate_OPT(TPPLPoly *poly, TPPLPolyList *triangles) { + if (!poly->Valid()) { + return 0; + } + + long i, j, k, gap, n; + DPState **dpstates = NULL; + TPPLPoint p1, p2, p3, p4; + long bestvertex; + tppl_float weight, minweight, d1, d2; + Diagonal diagonal, newdiagonal; + DiagonalList diagonals; + TPPLPoly triangle; + int ret = 1; + + n = poly->GetNumPoints(); + dpstates = new DPState *[n]; + for (i = 1; i < n; i++) { + dpstates[i] = new DPState[i]; + } + + // Initialize states and visibility. + for (i = 0; i < (n - 1); i++) { + p1 = poly->GetPoint(i); + for (j = i + 1; j < n; j++) { + dpstates[j][i].visible = true; + dpstates[j][i].weight = 0; + dpstates[j][i].bestvertex = -1; + if (j != (i + 1)) { + p2 = poly->GetPoint(j); + + // Visibility check. + if (i == 0) { + p3 = poly->GetPoint(n - 1); + } else { + p3 = poly->GetPoint(i - 1); + } + if (i == (n - 1)) { + p4 = poly->GetPoint(0); + } else { + p4 = poly->GetPoint(i + 1); + } + if (!InCone(p3, p1, p4, p2)) { + dpstates[j][i].visible = false; + continue; + } + + if (j == 0) { + p3 = poly->GetPoint(n - 1); + } else { + p3 = poly->GetPoint(j - 1); + } + if (j == (n - 1)) { + p4 = poly->GetPoint(0); + } else { + p4 = poly->GetPoint(j + 1); + } + if (!InCone(p3, p2, p4, p1)) { + dpstates[j][i].visible = false; + continue; + } + + for (k = 0; k < n; k++) { + p3 = poly->GetPoint(k); + if (k == (n - 1)) { + p4 = poly->GetPoint(0); + } else { + p4 = poly->GetPoint(k + 1); + } + if (Intersects(p1, p2, p3, p4)) { + dpstates[j][i].visible = false; + break; + } + } + } + } + } + dpstates[n - 1][0].visible = true; + dpstates[n - 1][0].weight = 0; + dpstates[n - 1][0].bestvertex = -1; + + for (gap = 2; gap < n; gap++) { + for (i = 0; i < (n - gap); i++) { + j = i + gap; + if (!dpstates[j][i].visible) { + continue; + } + bestvertex = -1; + for (k = (i + 1); k < j; k++) { + if (!dpstates[k][i].visible) { + continue; + } + if (!dpstates[j][k].visible) { + continue; + } + + if (k <= (i + 1)) { + d1 = 0; + } else { + d1 = Distance(poly->GetPoint(i), poly->GetPoint(k)); + } + if (j <= (k + 1)) { + d2 = 0; + } else { + d2 = Distance(poly->GetPoint(k), poly->GetPoint(j)); + } + + weight = dpstates[k][i].weight + dpstates[j][k].weight + d1 + d2; + + if ((bestvertex == -1) || (weight < minweight)) { + bestvertex = k; + minweight = weight; + } + } + if (bestvertex == -1) { + for (i = 1; i < n; i++) { + delete[] dpstates[i]; + } + delete[] dpstates; + + return 0; + } + + dpstates[j][i].bestvertex = bestvertex; + dpstates[j][i].weight = minweight; + } + } + + newdiagonal.index1 = 0; + newdiagonal.index2 = n - 1; + diagonals.push_back(newdiagonal); + while (!diagonals.is_empty()) { + diagonal = diagonals.front()->get(); + diagonals.pop_front(); + bestvertex = dpstates[diagonal.index2][diagonal.index1].bestvertex; + if (bestvertex == -1) { + ret = 0; + break; + } + triangle.Triangle(poly->GetPoint(diagonal.index1), poly->GetPoint(bestvertex), poly->GetPoint(diagonal.index2)); + triangles->push_back(triangle); + if (bestvertex > (diagonal.index1 + 1)) { + newdiagonal.index1 = diagonal.index1; + newdiagonal.index2 = bestvertex; + diagonals.push_back(newdiagonal); + } + if (diagonal.index2 > (bestvertex + 1)) { + newdiagonal.index1 = bestvertex; + newdiagonal.index2 = diagonal.index2; + diagonals.push_back(newdiagonal); + } + } + + for (i = 1; i < n; i++) { + delete[] dpstates[i]; + } + delete[] dpstates; + + return ret; +} + +void TPPLPartition::UpdateState(long a, long b, long w, long i, long j, DPState2 **dpstates) { + Diagonal newdiagonal; + DiagonalList *pairs = NULL; + long w2; + + w2 = dpstates[a][b].weight; + if (w > w2) { + return; + } + + pairs = &(dpstates[a][b].pairs); + newdiagonal.index1 = i; + newdiagonal.index2 = j; + + if (w < w2) { + pairs->clear(); + pairs->push_front(newdiagonal); + dpstates[a][b].weight = w; + } else { + if ((!pairs->is_empty()) && (i <= pairs->front()->get().index1)) { + return; + } + while ((!pairs->is_empty()) && (pairs->front()->get().index2 >= j)) { + pairs->pop_front(); + } + pairs->push_front(newdiagonal); + } +} + +void TPPLPartition::TypeA(long i, long j, long k, PartitionVertex *vertices, DPState2 **dpstates) { + DiagonalList *pairs = NULL; + DiagonalList::Element *iter, *lastiter; + long top; + long w; + + if (!dpstates[i][j].visible) { + return; + } + top = j; + w = dpstates[i][j].weight; + if (k - j > 1) { + if (!dpstates[j][k].visible) { + return; + } + w += dpstates[j][k].weight + 1; + } + if (j - i > 1) { + pairs = &(dpstates[i][j].pairs); + iter = pairs->back(); + lastiter = pairs->back(); + while (iter != pairs->front()) { + iter--; + if (!IsReflex(vertices[iter->get().index2].p, vertices[j].p, vertices[k].p)) { + lastiter = iter; + } else { + break; + } + } + if (lastiter == pairs->back()) { + w++; + } else { + if (IsReflex(vertices[k].p, vertices[i].p, vertices[lastiter->get().index1].p)) { + w++; + } else { + top = lastiter->get().index1; + } + } + } + UpdateState(i, k, w, top, j, dpstates); +} + +void TPPLPartition::TypeB(long i, long j, long k, PartitionVertex *vertices, DPState2 **dpstates) { + DiagonalList *pairs = NULL; + DiagonalList::Element *iter, *lastiter; + long top; + long w; + + if (!dpstates[j][k].visible) { + return; + } + top = j; + w = dpstates[j][k].weight; + + if (j - i > 1) { + if (!dpstates[i][j].visible) { + return; + } + w += dpstates[i][j].weight + 1; + } + if (k - j > 1) { + pairs = &(dpstates[j][k].pairs); + + iter = pairs->front(); + if ((!pairs->is_empty()) && (!IsReflex(vertices[i].p, vertices[j].p, vertices[iter->get().index1].p))) { + lastiter = iter; + while (iter) { + if (!IsReflex(vertices[i].p, vertices[j].p, vertices[iter->get().index1].p)) { + lastiter = iter; + iter = iter->next(); + } else { + break; + } + } + if (IsReflex(vertices[lastiter->get().index2].p, vertices[k].p, vertices[i].p)) { + w++; + } else { + top = lastiter->get().index2; + } + } else { + w++; + } + } + UpdateState(i, k, w, j, top, dpstates); +} + +int TPPLPartition::ConvexPartition_OPT(TPPLPoly *poly, TPPLPolyList *parts) { + if (!poly->Valid()) { + return 0; + } + + TPPLPoint p1, p2, p3, p4; + PartitionVertex *vertices = NULL; + DPState2 **dpstates = NULL; + long i, j, k, n, gap; + DiagonalList diagonals, diagonals2; + Diagonal diagonal, newdiagonal; + DiagonalList *pairs = NULL, *pairs2 = NULL; + DiagonalList::Element *iter, *iter2; + int ret; + TPPLPoly newpoly; + List<long> indices; + List<long>::Element *iiter; + bool ijreal, jkreal; + + n = poly->GetNumPoints(); + vertices = new PartitionVertex[n]; + + dpstates = new DPState2 *[n]; + for (i = 0; i < n; i++) { + dpstates[i] = new DPState2[n]; + } + + // Initialize vertex information. + for (i = 0; i < n; i++) { + vertices[i].p = poly->GetPoint(i); + vertices[i].isActive = true; + if (i == 0) { + vertices[i].previous = &(vertices[n - 1]); + } else { + vertices[i].previous = &(vertices[i - 1]); + } + if (i == (poly->GetNumPoints() - 1)) { + vertices[i].next = &(vertices[0]); + } else { + vertices[i].next = &(vertices[i + 1]); + } + } + for (i = 1; i < n; i++) { + UpdateVertexReflexity(&(vertices[i])); + } + + // Initialize states and visibility. + for (i = 0; i < (n - 1); i++) { + p1 = poly->GetPoint(i); + for (j = i + 1; j < n; j++) { + dpstates[i][j].visible = true; + if (j == i + 1) { + dpstates[i][j].weight = 0; + } else { + dpstates[i][j].weight = 2147483647; + } + if (j != (i + 1)) { + p2 = poly->GetPoint(j); + + // Visibility check. + if (!InCone(&vertices[i], p2)) { + dpstates[i][j].visible = false; + continue; + } + if (!InCone(&vertices[j], p1)) { + dpstates[i][j].visible = false; + continue; + } + + for (k = 0; k < n; k++) { + p3 = poly->GetPoint(k); + if (k == (n - 1)) { + p4 = poly->GetPoint(0); + } else { + p4 = poly->GetPoint(k + 1); + } + if (Intersects(p1, p2, p3, p4)) { + dpstates[i][j].visible = false; + break; + } + } + } + } + } + for (i = 0; i < (n - 2); i++) { + j = i + 2; + if (dpstates[i][j].visible) { + dpstates[i][j].weight = 0; + newdiagonal.index1 = i + 1; + newdiagonal.index2 = i + 1; + dpstates[i][j].pairs.push_back(newdiagonal); + } + } + + dpstates[0][n - 1].visible = true; + vertices[0].isConvex = false; // By convention. + + for (gap = 3; gap < n; gap++) { + for (i = 0; i < n - gap; i++) { + if (vertices[i].isConvex) { + continue; + } + k = i + gap; + if (dpstates[i][k].visible) { + if (!vertices[k].isConvex) { + for (j = i + 1; j < k; j++) { + TypeA(i, j, k, vertices, dpstates); + } + } else { + for (j = i + 1; j < (k - 1); j++) { + if (vertices[j].isConvex) { + continue; + } + TypeA(i, j, k, vertices, dpstates); + } + TypeA(i, k - 1, k, vertices, dpstates); + } + } + } + for (k = gap; k < n; k++) { + if (vertices[k].isConvex) { + continue; + } + i = k - gap; + if ((vertices[i].isConvex) && (dpstates[i][k].visible)) { + TypeB(i, i + 1, k, vertices, dpstates); + for (j = i + 2; j < k; j++) { + if (vertices[j].isConvex) { + continue; + } + TypeB(i, j, k, vertices, dpstates); + } + } + } + } + + // Recover solution. + ret = 1; + newdiagonal.index1 = 0; + newdiagonal.index2 = n - 1; + diagonals.push_front(newdiagonal); + while (!diagonals.is_empty()) { + diagonal = diagonals.front()->get(); + diagonals.pop_front(); + if ((diagonal.index2 - diagonal.index1) <= 1) { + continue; + } + pairs = &(dpstates[diagonal.index1][diagonal.index2].pairs); + if (pairs->is_empty()) { + ret = 0; + break; + } + if (!vertices[diagonal.index1].isConvex) { + iter = pairs->back(); + iter--; + j = iter->get().index2; + newdiagonal.index1 = j; + newdiagonal.index2 = diagonal.index2; + diagonals.push_front(newdiagonal); + if ((j - diagonal.index1) > 1) { + if (iter->get().index1 != iter->get().index2) { + pairs2 = &(dpstates[diagonal.index1][j].pairs); + while (1) { + if (pairs2->is_empty()) { + ret = 0; + break; + } + iter2 = pairs2->back(); + iter2--; + if (iter->get().index1 != iter2->get().index1) { + pairs2->pop_back(); + } else { + break; + } + } + if (ret == 0) { + break; + } + } + newdiagonal.index1 = diagonal.index1; + newdiagonal.index2 = j; + diagonals.push_front(newdiagonal); + } + } else { + iter = pairs->front(); + j = iter->get().index1; + newdiagonal.index1 = diagonal.index1; + newdiagonal.index2 = j; + diagonals.push_front(newdiagonal); + if ((diagonal.index2 - j) > 1) { + if (iter->get().index1 != iter->get().index2) { + pairs2 = &(dpstates[j][diagonal.index2].pairs); + while (1) { + if (pairs2->is_empty()) { + ret = 0; + break; + } + iter2 = pairs2->front(); + if (iter->get().index2 != iter2->get().index2) { + pairs2->pop_front(); + } else { + break; + } + } + if (ret == 0) { + break; + } + } + newdiagonal.index1 = j; + newdiagonal.index2 = diagonal.index2; + diagonals.push_front(newdiagonal); + } + } + } + + if (ret == 0) { + for (i = 0; i < n; i++) { + delete[] dpstates[i]; + } + delete[] dpstates; + delete[] vertices; + + return ret; + } + + newdiagonal.index1 = 0; + newdiagonal.index2 = n - 1; + diagonals.push_front(newdiagonal); + while (!diagonals.is_empty()) { + diagonal = diagonals.front()->get(); + diagonals.pop_front(); + if ((diagonal.index2 - diagonal.index1) <= 1) { + continue; + } + + indices.clear(); + diagonals2.clear(); + indices.push_back(diagonal.index1); + indices.push_back(diagonal.index2); + diagonals2.push_front(diagonal); + + while (!diagonals2.is_empty()) { + diagonal = diagonals2.front()->get(); + diagonals2.pop_front(); + if ((diagonal.index2 - diagonal.index1) <= 1) { + continue; + } + ijreal = true; + jkreal = true; + pairs = &(dpstates[diagonal.index1][diagonal.index2].pairs); + if (!vertices[diagonal.index1].isConvex) { + iter = pairs->back(); + iter--; + j = iter->get().index2; + if (iter->get().index1 != iter->get().index2) { + ijreal = false; + } + } else { + iter = pairs->front(); + j = iter->get().index1; + if (iter->get().index1 != iter->get().index2) { + jkreal = false; + } + } + + newdiagonal.index1 = diagonal.index1; + newdiagonal.index2 = j; + if (ijreal) { + diagonals.push_back(newdiagonal); + } else { + diagonals2.push_back(newdiagonal); + } + + newdiagonal.index1 = j; + newdiagonal.index2 = diagonal.index2; + if (jkreal) { + diagonals.push_back(newdiagonal); + } else { + diagonals2.push_back(newdiagonal); + } + + indices.push_back(j); + } + + //std::sort(indices.begin(), indices.end()); + indices.sort(); + newpoly.Init((long)indices.size()); + k = 0; + for (iiter = indices.front(); iiter != indices.back(); iiter = iiter->next()) { + newpoly[k] = vertices[iiter->get()].p; + k++; + } + parts->push_back(newpoly); + } + + for (i = 0; i < n; i++) { + delete[] dpstates[i]; + } + delete[] dpstates; + delete[] vertices; + + return ret; +} + +// Creates a monotone partition of a list of polygons that +// can contain holes. Triangulates a set of polygons by +// first partitioning them into monotone polygons. +// Time complexity: O(n*log(n)), n is the number of vertices. +// Space complexity: O(n) +// The algorithm used here is outlined in the book +// "Computational Geometry: Algorithms and Applications" +// by Mark de Berg, Otfried Cheong, Marc van Kreveld, and Mark Overmars. +int TPPLPartition::MonotonePartition(TPPLPolyList *inpolys, TPPLPolyList *monotonePolys) { + TPPLPolyList::Element *iter; + MonotoneVertex *vertices = NULL; + long i, numvertices, vindex, vindex2, newnumvertices, maxnumvertices; + long polystartindex, polyendindex; + TPPLPoly *poly = NULL; + MonotoneVertex *v = NULL, *v2 = NULL, *vprev = NULL, *vnext = NULL; + ScanLineEdge newedge; + bool error = false; + + numvertices = 0; + for (iter = inpolys->front(); iter; iter++) { + numvertices += iter->get().GetNumPoints(); + } + + maxnumvertices = numvertices * 3; + vertices = new MonotoneVertex[maxnumvertices]; + newnumvertices = numvertices; + + polystartindex = 0; + for (iter = inpolys->front(); iter; iter++) { + poly = &(iter->get()); + polyendindex = polystartindex + poly->GetNumPoints() - 1; + for (i = 0; i < poly->GetNumPoints(); i++) { + vertices[i + polystartindex].p = poly->GetPoint(i); + if (i == 0) { + vertices[i + polystartindex].previous = polyendindex; + } else { + vertices[i + polystartindex].previous = i + polystartindex - 1; + } + if (i == (poly->GetNumPoints() - 1)) { + vertices[i + polystartindex].next = polystartindex; + } else { + vertices[i + polystartindex].next = i + polystartindex + 1; + } + } + polystartindex = polyendindex + 1; + } + + // Construct the priority queue. + long *priority = new long[numvertices]; + for (i = 0; i < numvertices; i++) { + priority[i] = i; + } + std::sort(priority, &(priority[numvertices]), VertexSorter(vertices)); + + // Determine vertex types. + TPPLVertexType *vertextypes = new TPPLVertexType[maxnumvertices]; + for (i = 0; i < numvertices; i++) { + v = &(vertices[i]); + vprev = &(vertices[v->previous]); + vnext = &(vertices[v->next]); + + if (Below(vprev->p, v->p) && Below(vnext->p, v->p)) { + if (IsConvex(vnext->p, vprev->p, v->p)) { + vertextypes[i] = TPPL_VERTEXTYPE_START; + } else { + vertextypes[i] = TPPL_VERTEXTYPE_SPLIT; + } + } else if (Below(v->p, vprev->p) && Below(v->p, vnext->p)) { + if (IsConvex(vnext->p, vprev->p, v->p)) { + vertextypes[i] = TPPL_VERTEXTYPE_END; + } else { + vertextypes[i] = TPPL_VERTEXTYPE_MERGE; + } + } else { + vertextypes[i] = TPPL_VERTEXTYPE_REGULAR; + } + } + + // Helpers. + long *helpers = new long[maxnumvertices]; + + // Binary search tree that holds edges intersecting the scanline. + // Note that while set doesn't actually have to be implemented as + // a tree, complexity requirements for operations are the same as + // for the balanced binary search tree. + Set<ScanLineEdge> edgeTree; + // Store iterators to the edge tree elements. + // This makes deleting existing edges much faster. + Set<ScanLineEdge>::Element **edgeTreeIterators, *edgeIter; + edgeTreeIterators = new Set<ScanLineEdge>::Element *[maxnumvertices]; + //Pair<Set<ScanLineEdge>::iterator, bool> edgeTreeRet; + for (i = 0; i < numvertices; i++) { + edgeTreeIterators[i] = nullptr; + } + + // For each vertex. + for (i = 0; i < numvertices; i++) { + vindex = priority[i]; + v = &(vertices[vindex]); + vindex2 = vindex; + v2 = v; + + // Depending on the vertex type, do the appropriate action. + // Comments in the following sections are copied from + // "Computational Geometry: Algorithms and Applications". + // Notation: e_i = e subscript i, v_i = v subscript i, etc. + switch (vertextypes[vindex]) { + case TPPL_VERTEXTYPE_START: + // Insert e_i in T and set helper(e_i) to v_i. + newedge.p1 = v->p; + newedge.p2 = vertices[v->next].p; + newedge.index = vindex; + //edgeTreeRet = edgeTree.insert(newedge); + //edgeTreeIterators[vindex] = edgeTreeRet.first; + edgeTreeIterators[vindex] = edgeTree.insert(newedge); + helpers[vindex] = vindex; + break; + + case TPPL_VERTEXTYPE_END: + if (edgeTreeIterators[v->previous] == edgeTree.back()) { + error = true; + break; + } + // If helper(e_i - 1) is a merge vertex + if (vertextypes[helpers[v->previous]] == TPPL_VERTEXTYPE_MERGE) { + // Insert the diagonal connecting vi to helper(e_i - 1) in D. + AddDiagonal(vertices, &newnumvertices, vindex, helpers[v->previous], + vertextypes, edgeTreeIterators, &edgeTree, helpers); + } + // Delete e_i - 1 from T + edgeTree.erase(edgeTreeIterators[v->previous]); + break; + + case TPPL_VERTEXTYPE_SPLIT: + // Search in T to find the edge e_j directly left of v_i. + newedge.p1 = v->p; + newedge.p2 = v->p; + edgeIter = edgeTree.lower_bound(newedge); + if (edgeIter == edgeTree.front()) { + error = true; + break; + } + edgeIter--; + // Insert the diagonal connecting vi to helper(e_j) in D. + AddDiagonal(vertices, &newnumvertices, vindex, helpers[edgeIter->get().index], + vertextypes, edgeTreeIterators, &edgeTree, helpers); + vindex2 = newnumvertices - 2; + v2 = &(vertices[vindex2]); + // helper(e_j) in v_i. + helpers[edgeIter->get().index] = vindex; + // Insert e_i in T and set helper(e_i) to v_i. + newedge.p1 = v2->p; + newedge.p2 = vertices[v2->next].p; + newedge.index = vindex2; + //edgeTreeRet = edgeTree.insert(newedge); + //edgeTreeIterators[vindex2] = edgeTreeRet.first; + edgeTreeIterators[vindex2] = edgeTree.insert(newedge); + helpers[vindex2] = vindex2; + break; + + case TPPL_VERTEXTYPE_MERGE: + if (edgeTreeIterators[v->previous] == edgeTree.back()) { + error = true; + break; + } + // if helper(e_i - 1) is a merge vertex + if (vertextypes[helpers[v->previous]] == TPPL_VERTEXTYPE_MERGE) { + // Insert the diagonal connecting vi to helper(e_i - 1) in D. + AddDiagonal(vertices, &newnumvertices, vindex, helpers[v->previous], + vertextypes, edgeTreeIterators, &edgeTree, helpers); + vindex2 = newnumvertices - 2; + v2 = &(vertices[vindex2]); + } + // Delete e_i - 1 from T. + edgeTree.erase(edgeTreeIterators[v->previous]); + // Search in T to find the edge e_j directly left of v_i. + newedge.p1 = v->p; + newedge.p2 = v->p; + edgeIter = edgeTree.lower_bound(newedge); + if (edgeIter == edgeTree.front()) { + error = true; + break; + } + edgeIter--; + // If helper(e_j) is a merge vertex. + if (vertextypes[helpers[edgeIter->get().index]] == TPPL_VERTEXTYPE_MERGE) { + // Insert the diagonal connecting v_i to helper(e_j) in D. + AddDiagonal(vertices, &newnumvertices, vindex2, helpers[edgeIter->get().index], + vertextypes, edgeTreeIterators, &edgeTree, helpers); + } + // helper(e_j) <- v_i + helpers[edgeIter->get().index] = vindex2; + break; + + case TPPL_VERTEXTYPE_REGULAR: + // If the interior of P lies to the right of v_i. + if (Below(v->p, vertices[v->previous].p)) { + if (edgeTreeIterators[v->previous] == edgeTree.back()) { + error = true; + break; + } + // If helper(e_i - 1) is a merge vertex. + if (vertextypes[helpers[v->previous]] == TPPL_VERTEXTYPE_MERGE) { + // Insert the diagonal connecting v_i to helper(e_i - 1) in D. + AddDiagonal(vertices, &newnumvertices, vindex, helpers[v->previous], + vertextypes, edgeTreeIterators, &edgeTree, helpers); + vindex2 = newnumvertices - 2; + v2 = &(vertices[vindex2]); + } + // Delete e_i - 1 from T. + edgeTree.erase(edgeTreeIterators[v->previous]); + // Insert e_i in T and set helper(e_i) to v_i. + newedge.p1 = v2->p; + newedge.p2 = vertices[v2->next].p; + newedge.index = vindex2; + //edgeTreeRet = edgeTree.insert(newedge); + //edgeTreeIterators[vindex2] = edgeTreeRet.first; + edgeTreeIterators[vindex2] = edgeTree.insert(newedge); + helpers[vindex2] = vindex; + } else { + // Search in T to find the edge e_j directly left of v_i. + newedge.p1 = v->p; + newedge.p2 = v->p; + edgeIter = edgeTree.lower_bound(newedge); + if (edgeIter == edgeTree.front()) { + error = true; + break; + } + edgeIter = edgeIter->prev(); + // If helper(e_j) is a merge vertex. + if (vertextypes[helpers[edgeIter->get().index]] == TPPL_VERTEXTYPE_MERGE) { + // Insert the diagonal connecting v_i to helper(e_j) in D. + AddDiagonal(vertices, &newnumvertices, vindex, helpers[edgeIter->get().index], + vertextypes, edgeTreeIterators, &edgeTree, helpers); + } + // helper(e_j) <- v_i. + helpers[edgeIter->get().index] = vindex; + } + break; + } + + if (error) + break; + } + + char *used = new char[newnumvertices]; + memset(used, 0, newnumvertices * sizeof(char)); + + if (!error) { + // Return result. + long size; + TPPLPoly mpoly; + for (i = 0; i < newnumvertices; i++) { + if (used[i]) { + continue; + } + v = &(vertices[i]); + vnext = &(vertices[v->next]); + size = 1; + while (vnext != v) { + vnext = &(vertices[vnext->next]); + size++; + } + mpoly.Init(size); + v = &(vertices[i]); + mpoly[0] = v->p; + vnext = &(vertices[v->next]); + size = 1; + used[i] = 1; + used[v->next] = 1; + while (vnext != v) { + mpoly[size] = vnext->p; + used[vnext->next] = 1; + vnext = &(vertices[vnext->next]); + size++; + } + monotonePolys->push_back(mpoly); + } + } + + // Cleanup. + delete[] vertices; + delete[] priority; + delete[] vertextypes; + delete[] edgeTreeIterators; + delete[] helpers; + delete[] used; + + if (error) { + return 0; + } else { + return 1; + } +} + +// Adds a diagonal to the doubly-connected list of vertices. +void TPPLPartition::AddDiagonal(MonotoneVertex *vertices, long *numvertices, long index1, long index2, + TPPLVertexType *vertextypes, Set<ScanLineEdge>::Element **edgeTreeIterators, + Set<ScanLineEdge> *edgeTree, long *helpers) { + long newindex1, newindex2; + + newindex1 = *numvertices; + (*numvertices)++; + newindex2 = *numvertices; + (*numvertices)++; + + vertices[newindex1].p = vertices[index1].p; + vertices[newindex2].p = vertices[index2].p; + + vertices[newindex2].next = vertices[index2].next; + vertices[newindex1].next = vertices[index1].next; + + vertices[vertices[index2].next].previous = newindex2; + vertices[vertices[index1].next].previous = newindex1; + + vertices[index1].next = newindex2; + vertices[newindex2].previous = index1; + + vertices[index2].next = newindex1; + vertices[newindex1].previous = index2; + + // Update all relevant structures. + vertextypes[newindex1] = vertextypes[index1]; + edgeTreeIterators[newindex1] = edgeTreeIterators[index1]; + helpers[newindex1] = helpers[index1]; + if (edgeTreeIterators[newindex1] != edgeTree->back()) { + edgeTreeIterators[newindex1]->get().index = newindex1; + } + vertextypes[newindex2] = vertextypes[index2]; + edgeTreeIterators[newindex2] = edgeTreeIterators[index2]; + helpers[newindex2] = helpers[index2]; + if (edgeTreeIterators[newindex2] != edgeTree->back()) { + edgeTreeIterators[newindex2]->get().index = newindex2; + } +} + +bool TPPLPartition::Below(TPPLPoint &p1, TPPLPoint &p2) { + if (p1.y < p2.y) { + return true; + } else if (p1.y == p2.y) { + if (p1.x < p2.x) { + return true; + } + } + return false; +} + +// Sorts in the falling order of y values, if y is equal, x is used instead. +bool TPPLPartition::VertexSorter::operator()(long index1, long index2) { + if (vertices[index1].p.y > vertices[index2].p.y) { + return true; + } else if (vertices[index1].p.y == vertices[index2].p.y) { + if (vertices[index1].p.x > vertices[index2].p.x) { + return true; + } + } + return false; +} + +bool TPPLPartition::ScanLineEdge::IsConvex(const TPPLPoint &p1, const TPPLPoint &p2, const TPPLPoint &p3) const { + tppl_float tmp; + tmp = (p3.y - p1.y) * (p2.x - p1.x) - (p3.x - p1.x) * (p2.y - p1.y); + if (tmp > 0) { + return 1; + } + + return 0; +} + +bool TPPLPartition::ScanLineEdge::operator<(const ScanLineEdge &other) const { + if (other.p1.y == other.p2.y) { + if (p1.y == p2.y) { + return (p1.y < other.p1.y); + } + return IsConvex(p1, p2, other.p1); + } else if (p1.y == p2.y) { + return !IsConvex(other.p1, other.p2, p1); + } else if (p1.y < other.p1.y) { + return !IsConvex(other.p1, other.p2, p1); + } else { + return IsConvex(p1, p2, other.p1); + } +} + +// Triangulates monotone polygon. +// Time complexity: O(n) +// Space complexity: O(n) +int TPPLPartition::TriangulateMonotone(TPPLPoly *inPoly, TPPLPolyList *triangles) { + if (!inPoly->Valid()) { + return 0; + } + + long i, i2, j, topindex, bottomindex, leftindex, rightindex, vindex; + TPPLPoint *points = NULL; + long numpoints; + TPPLPoly triangle; + + numpoints = inPoly->GetNumPoints(); + points = inPoly->GetPoints(); + + // Trivial case. + if (numpoints == 3) { + triangles->push_back(*inPoly); + return 1; + } + + topindex = 0; + bottomindex = 0; + for (i = 1; i < numpoints; i++) { + if (Below(points[i], points[bottomindex])) { + bottomindex = i; + } + if (Below(points[topindex], points[i])) { + topindex = i; + } + } + + // Check if the poly is really monotone. + i = topindex; + while (i != bottomindex) { + i2 = i + 1; + if (i2 >= numpoints) { + i2 = 0; + } + if (!Below(points[i2], points[i])) { + return 0; + } + i = i2; + } + i = bottomindex; + while (i != topindex) { + i2 = i + 1; + if (i2 >= numpoints) { + i2 = 0; + } + if (!Below(points[i], points[i2])) { + return 0; + } + i = i2; + } + + char *vertextypes = new char[numpoints]; + long *priority = new long[numpoints]; + + // Merge left and right vertex chains. + priority[0] = topindex; + vertextypes[topindex] = 0; + leftindex = topindex + 1; + if (leftindex >= numpoints) { + leftindex = 0; + } + rightindex = topindex - 1; + if (rightindex < 0) { + rightindex = numpoints - 1; + } + for (i = 1; i < (numpoints - 1); i++) { + if (leftindex == bottomindex) { + priority[i] = rightindex; + rightindex--; + if (rightindex < 0) { + rightindex = numpoints - 1; + } + vertextypes[priority[i]] = -1; + } else if (rightindex == bottomindex) { + priority[i] = leftindex; + leftindex++; + if (leftindex >= numpoints) { + leftindex = 0; + } + vertextypes[priority[i]] = 1; + } else { + if (Below(points[leftindex], points[rightindex])) { + priority[i] = rightindex; + rightindex--; + if (rightindex < 0) { + rightindex = numpoints - 1; + } + vertextypes[priority[i]] = -1; + } else { + priority[i] = leftindex; + leftindex++; + if (leftindex >= numpoints) { + leftindex = 0; + } + vertextypes[priority[i]] = 1; + } + } + } + priority[i] = bottomindex; + vertextypes[bottomindex] = 0; + + long *stack = new long[numpoints]; + long stackptr = 0; + + stack[0] = priority[0]; + stack[1] = priority[1]; + stackptr = 2; + + // For each vertex from top to bottom trim as many triangles as possible. + for (i = 2; i < (numpoints - 1); i++) { + vindex = priority[i]; + if (vertextypes[vindex] != vertextypes[stack[stackptr - 1]]) { + for (j = 0; j < (stackptr - 1); j++) { + if (vertextypes[vindex] == 1) { + triangle.Triangle(points[stack[j + 1]], points[stack[j]], points[vindex]); + } else { + triangle.Triangle(points[stack[j]], points[stack[j + 1]], points[vindex]); + } + triangles->push_back(triangle); + } + stack[0] = priority[i - 1]; + stack[1] = priority[i]; + stackptr = 2; + } else { + stackptr--; + while (stackptr > 0) { + if (vertextypes[vindex] == 1) { + if (IsConvex(points[vindex], points[stack[stackptr - 1]], points[stack[stackptr]])) { + triangle.Triangle(points[vindex], points[stack[stackptr - 1]], points[stack[stackptr]]); + triangles->push_back(triangle); + stackptr--; + } else { + break; + } + } else { + if (IsConvex(points[vindex], points[stack[stackptr]], points[stack[stackptr - 1]])) { + triangle.Triangle(points[vindex], points[stack[stackptr]], points[stack[stackptr - 1]]); + triangles->push_back(triangle); + stackptr--; + } else { + break; + } + } + } + stackptr++; + stack[stackptr] = vindex; + stackptr++; + } + } + vindex = priority[i]; + for (j = 0; j < (stackptr - 1); j++) { + if (vertextypes[stack[j + 1]] == 1) { + triangle.Triangle(points[stack[j]], points[stack[j + 1]], points[vindex]); + } else { + triangle.Triangle(points[stack[j + 1]], points[stack[j]], points[vindex]); + } + triangles->push_back(triangle); + } + + delete[] priority; + delete[] vertextypes; + delete[] stack; + + return 1; +} + +int TPPLPartition::Triangulate_MONO(TPPLPolyList *inpolys, TPPLPolyList *triangles) { + TPPLPolyList monotone; + TPPLPolyList::Element *iter; + + if (!MonotonePartition(inpolys, &monotone)) { + return 0; + } + for (iter = monotone.front(); iter; iter = iter->next()) { + if (!TriangulateMonotone(&(iter->get()), triangles)) { + return 0; + } + } + return 1; +} + +int TPPLPartition::Triangulate_MONO(TPPLPoly *poly, TPPLPolyList *triangles) { + TPPLPolyList polys; + polys.push_back(*poly); + + return Triangulate_MONO(&polys, triangles); +} diff --git a/thirdparty/misc/polypartition.h b/thirdparty/misc/polypartition.h new file mode 100644 index 0000000000..b2d905a3ef --- /dev/null +++ b/thirdparty/misc/polypartition.h @@ -0,0 +1,378 @@ +/*************************************************************************/ +/* Copyright (c) 2011-2021 Ivan Fratric and contributors. */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#ifndef POLYPARTITION_H +#define POLYPARTITION_H + +#include "core/math/vector2.h" +#include "core/templates/list.h" +#include "core/templates/set.h" + +typedef double tppl_float; + +enum TPPLOrientation { + TPPL_ORIENTATION_CW = -1, + TPPL_ORIENTATION_NONE = 0, + TPPL_ORIENTATION_CCW = 1, +}; + +enum TPPLVertexType { + TPPL_VERTEXTYPE_REGULAR = 0, + TPPL_VERTEXTYPE_START = 1, + TPPL_VERTEXTYPE_END = 2, + TPPL_VERTEXTYPE_SPLIT = 3, + TPPL_VERTEXTYPE_MERGE = 4, +}; + +// 2D point structure. +typedef Vector2 TPPLPoint; + +// Polygon implemented as an array of points with a "hole" flag. +class TPPLPoly { + protected: + TPPLPoint *points; + long numpoints; + bool hole; + + public: + // Constructors and destructors. + TPPLPoly(); + ~TPPLPoly(); + + TPPLPoly(const TPPLPoly &src); + TPPLPoly &operator=(const TPPLPoly &src); + + // Getters and setters. + long GetNumPoints() const { + return numpoints; + } + + bool IsHole() const { + return hole; + } + + void SetHole(bool hole) { + this->hole = hole; + } + + TPPLPoint &GetPoint(long i) { + return points[i]; + } + + const TPPLPoint &GetPoint(long i) const { + return points[i]; + } + + TPPLPoint *GetPoints() { + return points; + } + + TPPLPoint &operator[](int i) { + return points[i]; + } + + const TPPLPoint &operator[](int i) const { + return points[i]; + } + + // Clears the polygon points. + void Clear(); + + // Inits the polygon with numpoints vertices. + void Init(long numpoints); + + // Creates a triangle with points p1, p2, and p3. + void Triangle(TPPLPoint &p1, TPPLPoint &p2, TPPLPoint &p3); + + // Inverts the orfer of vertices. + void Invert(); + + // Returns the orientation of the polygon. + // Possible values: + // TPPL_ORIENTATION_CCW: Polygon vertices are in counter-clockwise order. + // TPPL_ORIENTATION_CW: Polygon vertices are in clockwise order. + // TPPL_ORIENTATION_NONE: The polygon has no (measurable) area. + TPPLOrientation GetOrientation() const; + + // Sets the polygon orientation. + // Possible values: + // TPPL_ORIENTATION_CCW: Sets vertices in counter-clockwise order. + // TPPL_ORIENTATION_CW: Sets vertices in clockwise order. + // TPPL_ORIENTATION_NONE: Reverses the orientation of the vertices if there + // is one, otherwise does nothing (if orientation is already NONE). + void SetOrientation(TPPLOrientation orientation); + + // Checks whether a polygon is valid or not. + inline bool Valid() const { return this->numpoints >= 3; } +}; + +#ifdef TPPL_ALLOCATOR +typedef List<TPPLPoly, TPPL_ALLOCATOR(TPPLPoly)> TPPLPolyList; +#else +typedef List<TPPLPoly> TPPLPolyList; +#endif + +class TPPLPartition { + protected: + struct PartitionVertex { + bool isActive; + bool isConvex; + bool isEar; + + TPPLPoint p; + tppl_float angle; + PartitionVertex *previous; + PartitionVertex *next; + + PartitionVertex(); + }; + + struct MonotoneVertex { + TPPLPoint p; + long previous; + long next; + }; + + class VertexSorter { + MonotoneVertex *vertices; + +public: + VertexSorter(MonotoneVertex *v) : + vertices(v) {} + bool operator()(long index1, long index2); + }; + + struct Diagonal { + long index1; + long index2; + }; + +#ifdef TPPL_ALLOCATOR + typedef List<Diagonal, TPPL_ALLOCATOR(Diagonal)> DiagonalList; +#else + typedef List<Diagonal> DiagonalList; +#endif + + // Dynamic programming state for minimum-weight triangulation. + struct DPState { + bool visible; + tppl_float weight; + long bestvertex; + }; + + // Dynamic programming state for convex partitioning. + struct DPState2 { + bool visible; + long weight; + DiagonalList pairs; + }; + + // Edge that intersects the scanline. + struct ScanLineEdge { + mutable long index; + TPPLPoint p1; + TPPLPoint p2; + + // Determines if the edge is to the left of another edge. + bool operator<(const ScanLineEdge &other) const; + + bool IsConvex(const TPPLPoint &p1, const TPPLPoint &p2, const TPPLPoint &p3) const; + }; + + // Standard helper functions. + bool IsConvex(TPPLPoint &p1, TPPLPoint &p2, TPPLPoint &p3); + bool IsReflex(TPPLPoint &p1, TPPLPoint &p2, TPPLPoint &p3); + bool IsInside(TPPLPoint &p1, TPPLPoint &p2, TPPLPoint &p3, TPPLPoint &p); + + bool InCone(TPPLPoint &p1, TPPLPoint &p2, TPPLPoint &p3, TPPLPoint &p); + bool InCone(PartitionVertex *v, TPPLPoint &p); + + int Intersects(TPPLPoint &p11, TPPLPoint &p12, TPPLPoint &p21, TPPLPoint &p22); + + TPPLPoint Normalize(const TPPLPoint &p); + tppl_float Distance(const TPPLPoint &p1, const TPPLPoint &p2); + + // Helper functions for Triangulate_EC. + void UpdateVertexReflexity(PartitionVertex *v); + void UpdateVertex(PartitionVertex *v, PartitionVertex *vertices, long numvertices); + + // Helper functions for ConvexPartition_OPT. + void UpdateState(long a, long b, long w, long i, long j, DPState2 **dpstates); + void TypeA(long i, long j, long k, PartitionVertex *vertices, DPState2 **dpstates); + void TypeB(long i, long j, long k, PartitionVertex *vertices, DPState2 **dpstates); + + // Helper functions for MonotonePartition. + bool Below(TPPLPoint &p1, TPPLPoint &p2); + void AddDiagonal(MonotoneVertex *vertices, long *numvertices, long index1, long index2, + TPPLVertexType *vertextypes, Set<ScanLineEdge>::Element **edgeTreeIterators, + Set<ScanLineEdge> *edgeTree, long *helpers); + + // Triangulates a monotone polygon, used in Triangulate_MONO. + int TriangulateMonotone(TPPLPoly *inPoly, TPPLPolyList *triangles); + + public: + // Simple heuristic procedure for removing holes from a list of polygons. + // It works by creating a diagonal from the right-most hole vertex + // to some other visible vertex. + // Time complexity: O(h*(n^2)), h is the # of holes, n is the # of vertices. + // Space complexity: O(n) + // params: + // inpolys: + // A list of polygons that can contain holes. + // Vertices of all non-hole polys have to be in counter-clockwise order. + // Vertices of all hole polys have to be in clockwise order. + // outpolys: + // A list of polygons without holes. + // Returns 1 on success, 0 on failure. + int RemoveHoles(TPPLPolyList *inpolys, TPPLPolyList *outpolys); + + // Triangulates a polygon by ear clipping. + // Time complexity: O(n^2), n is the number of vertices. + // Space complexity: O(n) + // params: + // poly: + // An input polygon to be triangulated. + // Vertices have to be in counter-clockwise order. + // triangles: + // A list of triangles (result). + // Returns 1 on success, 0 on failure. + int Triangulate_EC(TPPLPoly *poly, TPPLPolyList *triangles); + + // Triangulates a list of polygons that may contain holes by ear clipping + // algorithm. It first calls RemoveHoles to get rid of the holes, and then + // calls Triangulate_EC for each resulting polygon. + // Time complexity: O(h*(n^2)), h is the # of holes, n is the # of vertices. + // Space complexity: O(n) + // params: + // inpolys: + // A list of polygons to be triangulated (can contain holes). + // Vertices of all non-hole polys have to be in counter-clockwise order. + // Vertices of all hole polys have to be in clockwise order. + // triangles: + // A list of triangles (result). + // Returns 1 on success, 0 on failure. + int Triangulate_EC(TPPLPolyList *inpolys, TPPLPolyList *triangles); + + // Creates an optimal polygon triangulation in terms of minimal edge length. + // Time complexity: O(n^3), n is the number of vertices + // Space complexity: O(n^2) + // params: + // poly: + // An input polygon to be triangulated. + // Vertices have to be in counter-clockwise order. + // triangles: + // A list of triangles (result). + // Returns 1 on success, 0 on failure. + int Triangulate_OPT(TPPLPoly *poly, TPPLPolyList *triangles); + + // Triangulates a polygon by first partitioning it into monotone polygons. + // Time complexity: O(n*log(n)), n is the number of vertices. + // Space complexity: O(n) + // params: + // poly: + // An input polygon to be triangulated. + // Vertices have to be in counter-clockwise order. + // triangles: + // A list of triangles (result). + // Returns 1 on success, 0 on failure. + int Triangulate_MONO(TPPLPoly *poly, TPPLPolyList *triangles); + + // Triangulates a list of polygons by first + // partitioning them into monotone polygons. + // Time complexity: O(n*log(n)), n is the number of vertices. + // Space complexity: O(n) + // params: + // inpolys: + // A list of polygons to be triangulated (can contain holes). + // Vertices of all non-hole polys have to be in counter-clockwise order. + // Vertices of all hole polys have to be in clockwise order. + // triangles: + // A list of triangles (result). + // Returns 1 on success, 0 on failure. + int Triangulate_MONO(TPPLPolyList *inpolys, TPPLPolyList *triangles); + + // Creates a monotone partition of a list of polygons that + // can contain holes. Triangulates a set of polygons by + // first partitioning them into monotone polygons. + // Time complexity: O(n*log(n)), n is the number of vertices. + // Space complexity: O(n) + // params: + // inpolys: + // A list of polygons to be triangulated (can contain holes). + // Vertices of all non-hole polys have to be in counter-clockwise order. + // Vertices of all hole polys have to be in clockwise order. + // monotonePolys: + // A list of monotone polygons (result). + // Returns 1 on success, 0 on failure. + int MonotonePartition(TPPLPolyList *inpolys, TPPLPolyList *monotonePolys); + + // Partitions a polygon into convex polygons by using the + // Hertel-Mehlhorn algorithm. The algorithm gives at most four times + // the number of parts as the optimal algorithm, however, in practice + // it works much better than that and often gives optimal partition. + // It uses triangulation obtained by ear clipping as intermediate result. + // Time complexity O(n^2), n is the number of vertices. + // Space complexity: O(n) + // params: + // poly: + // An input polygon to be partitioned. + // Vertices have to be in counter-clockwise order. + // parts: + // Resulting list of convex polygons. + // Returns 1 on success, 0 on failure. + int ConvexPartition_HM(TPPLPoly *poly, TPPLPolyList *parts); + + // Partitions a list of polygons into convex parts by using the + // Hertel-Mehlhorn algorithm. The algorithm gives at most four times + // the number of parts as the optimal algorithm, however, in practice + // it works much better than that and often gives optimal partition. + // It uses triangulation obtained by ear clipping as intermediate result. + // Time complexity O(n^2), n is the number of vertices. + // Space complexity: O(n) + // params: + // inpolys: + // An input list of polygons to be partitioned. Vertices of + // all non-hole polys have to be in counter-clockwise order. + // Vertices of all hole polys have to be in clockwise order. + // parts: + // Resulting list of convex polygons. + // Returns 1 on success, 0 on failure. + int ConvexPartition_HM(TPPLPolyList *inpolys, TPPLPolyList *parts); + + // Optimal convex partitioning (in terms of number of resulting + // convex polygons) using the Keil-Snoeyink algorithm. + // For reference, see M. Keil, J. Snoeyink, "On the time bound for + // convex decomposition of simple polygons", 1998. + // Time complexity O(n^3), n is the number of vertices. + // Space complexity: O(n^3) + // params: + // poly: + // An input polygon to be partitioned. + // Vertices have to be in counter-clockwise order. + // parts: + // Resulting list of convex polygons. + // Returns 1 on success, 0 on failure. + int ConvexPartition_OPT(TPPLPoly *poly, TPPLPolyList *parts); +}; + +#endif diff --git a/thirdparty/misc/r128.h b/thirdparty/misc/r128.h index 1f7aab78fb..a345cc47ba 100644 --- a/thirdparty/misc/r128.h +++ b/thirdparty/misc/r128.h @@ -1,5 +1,5 @@ /* -r128.h: 128-bit (64.64) signed fixed-point arithmetic. Version 1.4.3 +r128.h: 128-bit (64.64) signed fixed-point arithmetic. Version 1.4.4 COMPILATION ----------- @@ -76,8 +76,8 @@ OTHER DEALINGS IN THE SOFTWARE. # include <stdint.h> # define R128_S32 int32_t # define R128_U32 uint32_t -# define R128_S64 int64_t -# define R128_U64 uint64_t +# define R128_S64 long long +# define R128_U64 unsigned long long # define R128_LIT_S64(x) x##ll # define R128_LIT_U64(x) x##ull #endif @@ -701,7 +701,7 @@ static R128_U32 r128__udiv64(R128_U32 nlo, R128_U32 nhi, R128_U32 d, R128_U32 *r return (R128_U32)(n64 / d); # endif } -#elif !defined(_M_X64) || defined(R128_STDC_ONLY) +#elif defined(R128_STDC_ONLY) || !R128_INTEL #define r128__umul64(a, b) ((a) * (R128_U64)(b)) static R128_U32 r128__udiv64(R128_U32 nlo, R128_U32 nhi, R128_U32 d, R128_U32 *rem) { @@ -799,7 +799,7 @@ static void r128__umul128(R128 *dst, R128_U64 a, R128_U64 b) // MSVC x64 provides neither inline assembly nor (pre-2019) a div intrinsic, so we do fake // "inline assembly" to avoid long division or outline assembly. #pragma code_seg(".text") -__declspec(allocate(".text")) static const unsigned char r128__udiv128Code[] = { +__declspec(allocate(".text") align(16)) static const unsigned char r128__udiv128Code[] = { 0x48, 0x8B, 0xC1, //mov rax, rcx 0x49, 0xF7, 0xF0, //div rax, r8 0x49, 0x89, 0x11, //mov qword ptr [r9], rdx diff --git a/thirdparty/misc/triangulator.cpp b/thirdparty/misc/triangulator.cpp deleted file mode 100644 index d6b63c6638..0000000000 --- a/thirdparty/misc/triangulator.cpp +++ /dev/null @@ -1,1550 +0,0 @@ -//Copyright (C) 2011 by Ivan Fratric -// -//Permission is hereby granted, free of charge, to any person obtaining a copy -//of this software and associated documentation files (the "Software"), to deal -//in the Software without restriction, including without limitation the rights -//to use, copy, modify, merge, publish, distribute, sublicense, and/or sell -//copies of the Software, and to permit persons to whom the Software is -//furnished to do so, subject to the following conditions: -// -//The above copyright notice and this permission notice shall be included in -//all copies or substantial portions of the Software. -// -//THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR -//IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, -//FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE -//AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER -//LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, -//OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN -//THE SOFTWARE. - - -#include <stdio.h> -#include <string.h> -#include <math.h> - -#include "triangulator.h" - - -#define TRIANGULATOR_VERTEXTYPE_REGULAR 0 -#define TRIANGULATOR_VERTEXTYPE_START 1 -#define TRIANGULATOR_VERTEXTYPE_END 2 -#define TRIANGULATOR_VERTEXTYPE_SPLIT 3 -#define TRIANGULATOR_VERTEXTYPE_MERGE 4 - -TriangulatorPoly::TriangulatorPoly() { - hole = false; - numpoints = 0; - points = NULL; -} - -TriangulatorPoly::~TriangulatorPoly() { - if(points) delete [] points; -} - -void TriangulatorPoly::Clear() { - if(points) delete [] points; - hole = false; - numpoints = 0; - points = NULL; -} - -void TriangulatorPoly::Init(long numpoints) { - Clear(); - this->numpoints = numpoints; - points = new Vector2[numpoints]; -} - -void TriangulatorPoly::Triangle(Vector2 &p1, Vector2 &p2, Vector2 &p3) { - Init(3); - points[0] = p1; - points[1] = p2; - points[2] = p3; -} - -TriangulatorPoly::TriangulatorPoly(const TriangulatorPoly &src) { - hole = src.hole; - numpoints = src.numpoints; - points = new Vector2[numpoints]; - memcpy(points, src.points, numpoints*sizeof(Vector2)); -} - -TriangulatorPoly& TriangulatorPoly::operator=(const TriangulatorPoly &src) { - Clear(); - hole = src.hole; - numpoints = src.numpoints; - points = new Vector2[numpoints]; - memcpy(points, src.points, numpoints*sizeof(Vector2)); - return *this; -} - -int TriangulatorPoly::GetOrientation() { - long i1,i2; - real_t area = 0; - for(i1=0; i1<numpoints; i1++) { - i2 = i1+1; - if(i2 == numpoints) i2 = 0; - area += points[i1].x * points[i2].y - points[i1].y * points[i2].x; - } - if(area>0) return TRIANGULATOR_CCW; - if(area<0) return TRIANGULATOR_CW; - return 0; -} - -void TriangulatorPoly::SetOrientation(int orientation) { - int polyorientation = GetOrientation(); - if(polyorientation&&(polyorientation!=orientation)) { - Invert(); - } -} - -void TriangulatorPoly::Invert() { - long i; - Vector2 *invpoints; - - invpoints = new Vector2[numpoints]; - for(i=0;i<numpoints;i++) { - invpoints[i] = points[numpoints-i-1]; - } - - delete [] points; - points = invpoints; -} - -Vector2 TriangulatorPartition::Normalize(const Vector2 &p) { - Vector2 r; - real_t n = sqrt(p.x*p.x + p.y*p.y); - if(n!=0) { - r = p/n; - } else { - r.x = 0; - r.y = 0; - } - return r; -} - -real_t TriangulatorPartition::Distance(const Vector2 &p1, const Vector2 &p2) { - real_t dx,dy; - dx = p2.x - p1.x; - dy = p2.y - p1.y; - return(sqrt(dx*dx + dy*dy)); -} - -//checks if two lines intersect -int TriangulatorPartition::Intersects(Vector2 &p11, Vector2 &p12, Vector2 &p21, Vector2 &p22) { - if((p11.x == p21.x)&&(p11.y == p21.y)) return 0; - if((p11.x == p22.x)&&(p11.y == p22.y)) return 0; - if((p12.x == p21.x)&&(p12.y == p21.y)) return 0; - if((p12.x == p22.x)&&(p12.y == p22.y)) return 0; - - Vector2 v1ort,v2ort,v; - real_t dot11,dot12,dot21,dot22; - - v1ort.x = p12.y-p11.y; - v1ort.y = p11.x-p12.x; - - v2ort.x = p22.y-p21.y; - v2ort.y = p21.x-p22.x; - - v = p21-p11; - dot21 = v.x*v1ort.x + v.y*v1ort.y; - v = p22-p11; - dot22 = v.x*v1ort.x + v.y*v1ort.y; - - v = p11-p21; - dot11 = v.x*v2ort.x + v.y*v2ort.y; - v = p12-p21; - dot12 = v.x*v2ort.x + v.y*v2ort.y; - - if(dot11*dot12>0) return 0; - if(dot21*dot22>0) return 0; - - return 1; -} - -//removes holes from inpolys by merging them with non-holes -int TriangulatorPartition::RemoveHoles(List<TriangulatorPoly> *inpolys, List<TriangulatorPoly> *outpolys) { - List<TriangulatorPoly> polys; - List<TriangulatorPoly>::Element *holeiter,*polyiter,*iter,*iter2; - long i,i2,holepointindex,polypointindex; - Vector2 holepoint,polypoint,bestpolypoint; - Vector2 linep1,linep2; - Vector2 v1,v2; - TriangulatorPoly newpoly; - bool hasholes; - bool pointvisible; - bool pointfound; - - //check for trivial case (no holes) - hasholes = false; - for(iter = inpolys->front(); iter; iter=iter->next()) { - if(iter->get().IsHole()) { - hasholes = true; - break; - } - } - if(!hasholes) { - for(iter = inpolys->front(); iter; iter=iter->next()) { - outpolys->push_back(iter->get()); - } - return 1; - } - - polys = *inpolys; - - while(1) { - //find the hole point with the largest x - hasholes = false; - for(iter = polys.front(); iter; iter=iter->next()) { - if(!iter->get().IsHole()) continue; - - if(!hasholes) { - hasholes = true; - holeiter = iter; - holepointindex = 0; - } - - for(i=0; i < iter->get().GetNumPoints(); i++) { - if(iter->get().GetPoint(i).x > holeiter->get().GetPoint(holepointindex).x) { - holeiter = iter; - holepointindex = i; - } - } - } - if(!hasholes) break; - holepoint = holeiter->get().GetPoint(holepointindex); - - pointfound = false; - for(iter = polys.front(); iter; iter=iter->next()) { - if(iter->get().IsHole()) continue; - for(i=0; i < iter->get().GetNumPoints(); i++) { - if(iter->get().GetPoint(i).x <= holepoint.x) continue; - if(!InCone(iter->get().GetPoint((i+iter->get().GetNumPoints()-1)%(iter->get().GetNumPoints())), - iter->get().GetPoint(i), - iter->get().GetPoint((i+1)%(iter->get().GetNumPoints())), - holepoint)) - continue; - polypoint = iter->get().GetPoint(i); - if(pointfound) { - v1 = Normalize(polypoint-holepoint); - v2 = Normalize(bestpolypoint-holepoint); - if(v2.x > v1.x) continue; - } - pointvisible = true; - for(iter2 = polys.front(); iter2; iter2=iter2->next()) { - if(iter2->get().IsHole()) continue; - for(i2=0; i2 < iter2->get().GetNumPoints(); i2++) { - linep1 = iter2->get().GetPoint(i2); - linep2 = iter2->get().GetPoint((i2+1)%(iter2->get().GetNumPoints())); - if(Intersects(holepoint,polypoint,linep1,linep2)) { - pointvisible = false; - break; - } - } - if(!pointvisible) break; - } - if(pointvisible) { - pointfound = true; - bestpolypoint = polypoint; - polyiter = iter; - polypointindex = i; - } - } - } - - if(!pointfound) return 0; - - newpoly.Init(holeiter->get().GetNumPoints() + polyiter->get().GetNumPoints() + 2); - i2 = 0; - for(i=0;i<=polypointindex;i++) { - newpoly[i2] = polyiter->get().GetPoint(i); - i2++; - } - for(i=0;i<=holeiter->get().GetNumPoints();i++) { - newpoly[i2] = holeiter->get().GetPoint((i+holepointindex)%holeiter->get().GetNumPoints()); - i2++; - } - for(i=polypointindex;i<polyiter->get().GetNumPoints();i++) { - newpoly[i2] = polyiter->get().GetPoint(i); - i2++; - } - - polys.erase(holeiter); - polys.erase(polyiter); - polys.push_back(newpoly); - } - - for(iter = polys.front(); iter; iter=iter->next()) { - outpolys->push_back(iter->get()); - } - - return 1; -} - -bool TriangulatorPartition::IsConvex(Vector2& p1, Vector2& p2, Vector2& p3) { - real_t tmp; - tmp = (p3.y-p1.y)*(p2.x-p1.x)-(p3.x-p1.x)*(p2.y-p1.y); - if(tmp>0) return 1; - else return 0; -} - -bool TriangulatorPartition::IsReflex(Vector2& p1, Vector2& p2, Vector2& p3) { - real_t tmp; - tmp = (p3.y-p1.y)*(p2.x-p1.x)-(p3.x-p1.x)*(p2.y-p1.y); - if(tmp<0) return 1; - else return 0; -} - -bool TriangulatorPartition::IsInside(Vector2& p1, Vector2& p2, Vector2& p3, Vector2 &p) { - if(IsConvex(p1,p,p2)) return false; - if(IsConvex(p2,p,p3)) return false; - if(IsConvex(p3,p,p1)) return false; - return true; -} - -bool TriangulatorPartition::InCone(Vector2 &p1, Vector2 &p2, Vector2 &p3, Vector2 &p) { - bool convex; - - convex = IsConvex(p1,p2,p3); - - if(convex) { - if(!IsConvex(p1,p2,p)) return false; - if(!IsConvex(p2,p3,p)) return false; - return true; - } else { - if(IsConvex(p1,p2,p)) return true; - if(IsConvex(p2,p3,p)) return true; - return false; - } -} - -bool TriangulatorPartition::InCone(PartitionVertex *v, Vector2 &p) { - Vector2 p1,p2,p3; - - p1 = v->previous->p; - p2 = v->p; - p3 = v->next->p; - - return InCone(p1,p2,p3,p); -} - -void TriangulatorPartition::UpdateVertexReflexity(PartitionVertex *v) { - PartitionVertex *v1,*v3; - v1 = v->previous; - v3 = v->next; - v->isConvex = !IsReflex(v1->p,v->p,v3->p); -} - -void TriangulatorPartition::UpdateVertex(PartitionVertex *v, PartitionVertex *vertices, long numvertices) { - long i; - PartitionVertex *v1,*v3; - Vector2 vec1,vec3; - - v1 = v->previous; - v3 = v->next; - - v->isConvex = IsConvex(v1->p,v->p,v3->p); - - vec1 = Normalize(v1->p - v->p); - vec3 = Normalize(v3->p - v->p); - v->angle = vec1.x*vec3.x + vec1.y*vec3.y; - - if(v->isConvex) { - v->isEar = true; - for(i=0;i<numvertices;i++) { - if((vertices[i].p.x==v->p.x)&&(vertices[i].p.y==v->p.y)) continue; - if((vertices[i].p.x==v1->p.x)&&(vertices[i].p.y==v1->p.y)) continue; - if((vertices[i].p.x==v3->p.x)&&(vertices[i].p.y==v3->p.y)) continue; - if(IsInside(v1->p,v->p,v3->p,vertices[i].p)) { - v->isEar = false; - break; - } - } - } else { - v->isEar = false; - } -} - -//triangulation by ear removal -int TriangulatorPartition::Triangulate_EC(TriangulatorPoly *poly, List<TriangulatorPoly> *triangles) { - long numvertices; - PartitionVertex *vertices; - PartitionVertex *ear; - TriangulatorPoly triangle; - long i,j; - bool earfound; - - if(poly->GetNumPoints() < 3) return 0; - if(poly->GetNumPoints() == 3) { - triangles->push_back(*poly); - return 1; - } - - numvertices = poly->GetNumPoints(); - - vertices = new PartitionVertex[numvertices]; - for(i=0;i<numvertices;i++) { - vertices[i].isActive = true; - vertices[i].p = poly->GetPoint(i); - if(i==(numvertices-1)) vertices[i].next=&(vertices[0]); - else vertices[i].next=&(vertices[i+1]); - if(i==0) vertices[i].previous = &(vertices[numvertices-1]); - else vertices[i].previous = &(vertices[i-1]); - } - for(i=0;i<numvertices;i++) { - UpdateVertex(&vertices[i],vertices,numvertices); - } - - for(i=0;i<numvertices-3;i++) { - earfound = false; - //find the most extruded ear - for(j=0;j<numvertices;j++) { - if(!vertices[j].isActive) continue; - if(!vertices[j].isEar) continue; - if(!earfound) { - earfound = true; - ear = &(vertices[j]); - } else { - if(vertices[j].angle > ear->angle) { - ear = &(vertices[j]); - } - } - } - if(!earfound) { - delete [] vertices; - return 0; - } - - triangle.Triangle(ear->previous->p,ear->p,ear->next->p); - triangles->push_back(triangle); - - ear->isActive = false; - ear->previous->next = ear->next; - ear->next->previous = ear->previous; - - if(i==numvertices-4) break; - - UpdateVertex(ear->previous,vertices,numvertices); - UpdateVertex(ear->next,vertices,numvertices); - } - for(i=0;i<numvertices;i++) { - if(vertices[i].isActive) { - triangle.Triangle(vertices[i].previous->p,vertices[i].p,vertices[i].next->p); - triangles->push_back(triangle); - break; - } - } - - delete [] vertices; - - return 1; -} - -int TriangulatorPartition::Triangulate_EC(List<TriangulatorPoly> *inpolys, List<TriangulatorPoly> *triangles) { - List<TriangulatorPoly> outpolys; - List<TriangulatorPoly>::Element*iter; - - if(!RemoveHoles(inpolys,&outpolys)) return 0; - for(iter=outpolys.front();iter;iter=iter->next()) { - if(!Triangulate_EC(&(iter->get()),triangles)) return 0; - } - return 1; -} - -int TriangulatorPartition::ConvexPartition_HM(TriangulatorPoly *poly, List<TriangulatorPoly> *parts) { - List<TriangulatorPoly> triangles; - List<TriangulatorPoly>::Element *iter1,*iter2; - TriangulatorPoly *poly1,*poly2; - TriangulatorPoly newpoly; - Vector2 d1,d2,p1,p2,p3; - long i11,i12,i21,i22,i13,i23,j,k; - bool isdiagonal; - long numreflex; - - //check if the poly is already convex - numreflex = 0; - for(i11=0;i11<poly->GetNumPoints();i11++) { - if(i11==0) i12 = poly->GetNumPoints()-1; - else i12=i11-1; - if(i11==(poly->GetNumPoints()-1)) i13=0; - else i13=i11+1; - if(IsReflex(poly->GetPoint(i12),poly->GetPoint(i11),poly->GetPoint(i13))) { - numreflex = 1; - break; - } - } - if(numreflex == 0) { - parts->push_back(*poly); - return 1; - } - - if(!Triangulate_EC(poly,&triangles)) return 0; - - for(iter1 = triangles.front(); iter1 ; iter1=iter1->next()) { - poly1 = &(iter1->get()); - for(i11=0;i11<poly1->GetNumPoints();i11++) { - d1 = poly1->GetPoint(i11); - i12 = (i11+1)%(poly1->GetNumPoints()); - d2 = poly1->GetPoint(i12); - - isdiagonal = false; - for(iter2 = iter1; iter2 ; iter2=iter2->next()) { - if(iter1 == iter2) continue; - poly2 = &(iter2->get()); - - for(i21=0;i21<poly2->GetNumPoints();i21++) { - if((d2.x != poly2->GetPoint(i21).x)||(d2.y != poly2->GetPoint(i21).y)) continue; - i22 = (i21+1)%(poly2->GetNumPoints()); - if((d1.x != poly2->GetPoint(i22).x)||(d1.y != poly2->GetPoint(i22).y)) continue; - isdiagonal = true; - break; - } - if(isdiagonal) break; - } - - if(!isdiagonal) continue; - - p2 = poly1->GetPoint(i11); - if(i11 == 0) i13 = poly1->GetNumPoints()-1; - else i13 = i11-1; - p1 = poly1->GetPoint(i13); - if(i22 == (poly2->GetNumPoints()-1)) i23 = 0; - else i23 = i22+1; - p3 = poly2->GetPoint(i23); - - if(!IsConvex(p1,p2,p3)) continue; - - p2 = poly1->GetPoint(i12); - if(i12 == (poly1->GetNumPoints()-1)) i13 = 0; - else i13 = i12+1; - p3 = poly1->GetPoint(i13); - if(i21 == 0) i23 = poly2->GetNumPoints()-1; - else i23 = i21-1; - p1 = poly2->GetPoint(i23); - - if(!IsConvex(p1,p2,p3)) continue; - - newpoly.Init(poly1->GetNumPoints()+poly2->GetNumPoints()-2); - k = 0; - for(j=i12;j!=i11;j=(j+1)%(poly1->GetNumPoints())) { - newpoly[k] = poly1->GetPoint(j); - k++; - } - for(j=i22;j!=i21;j=(j+1)%(poly2->GetNumPoints())) { - newpoly[k] = poly2->GetPoint(j); - k++; - } - - triangles.erase(iter2); - iter1->get() = newpoly; - poly1 = &(iter1->get()); - i11 = -1; - - continue; - } - } - - for(iter1 = triangles.front(); iter1 ; iter1=iter1->next()) { - parts->push_back(iter1->get()); - } - - return 1; -} - -int TriangulatorPartition::ConvexPartition_HM(List<TriangulatorPoly> *inpolys, List<TriangulatorPoly> *parts) { - List<TriangulatorPoly> outpolys; - List<TriangulatorPoly>::Element* iter; - - if(!RemoveHoles(inpolys,&outpolys)) return 0; - for(iter=outpolys.front();iter;iter=iter->next()) { - if(!ConvexPartition_HM(&(iter->get()),parts)) return 0; - } - return 1; -} - -//minimum-weight polygon triangulation by dynamic programming -//O(n^3) time complexity -//O(n^2) space complexity -int TriangulatorPartition::Triangulate_OPT(TriangulatorPoly *poly, List<TriangulatorPoly> *triangles) { - long i,j,k,gap,n; - DPState **dpstates; - Vector2 p1,p2,p3,p4; - long bestvertex; - real_t weight,minweight,d1,d2; - Diagonal diagonal,newdiagonal; - List<Diagonal> diagonals; - TriangulatorPoly triangle; - int ret = 1; - - n = poly->GetNumPoints(); - dpstates = new DPState *[n]; - for(i=1;i<n;i++) { - dpstates[i] = new DPState[i]; - } - - //init states and visibility - for(i=0;i<(n-1);i++) { - p1 = poly->GetPoint(i); - for(j=i+1;j<n;j++) { - dpstates[j][i].visible = true; - dpstates[j][i].weight = 0; - dpstates[j][i].bestvertex = -1; - if(j!=(i+1)) { - p2 = poly->GetPoint(j); - - //visibility check - if(i==0) p3 = poly->GetPoint(n-1); - else p3 = poly->GetPoint(i-1); - if(i==(n-1)) p4 = poly->GetPoint(0); - else p4 = poly->GetPoint(i+1); - if(!InCone(p3,p1,p4,p2)) { - dpstates[j][i].visible = false; - continue; - } - - if(j==0) p3 = poly->GetPoint(n-1); - else p3 = poly->GetPoint(j-1); - if(j==(n-1)) p4 = poly->GetPoint(0); - else p4 = poly->GetPoint(j+1); - if(!InCone(p3,p2,p4,p1)) { - dpstates[j][i].visible = false; - continue; - } - - for(k=0;k<n;k++) { - p3 = poly->GetPoint(k); - if(k==(n-1)) p4 = poly->GetPoint(0); - else p4 = poly->GetPoint(k+1); - if(Intersects(p1,p2,p3,p4)) { - dpstates[j][i].visible = false; - break; - } - } - } - } - } - dpstates[n-1][0].visible = true; - dpstates[n-1][0].weight = 0; - dpstates[n-1][0].bestvertex = -1; - - for(gap = 2; gap<n; gap++) { - for(i=0; i<(n-gap); i++) { - j = i+gap; - if(!dpstates[j][i].visible) continue; - bestvertex = -1; - for(k=(i+1);k<j;k++) { - if(!dpstates[k][i].visible) continue; - if(!dpstates[j][k].visible) continue; - - if(k<=(i+1)) d1=0; - else d1 = Distance(poly->GetPoint(i),poly->GetPoint(k)); - if(j<=(k+1)) d2=0; - else d2 = Distance(poly->GetPoint(k),poly->GetPoint(j)); - - weight = dpstates[k][i].weight + dpstates[j][k].weight + d1 + d2; - - if((bestvertex == -1)||(weight<minweight)) { - bestvertex = k; - minweight = weight; - } - } - if(bestvertex == -1) { - for(i=1;i<n;i++) { - delete [] dpstates[i]; - } - delete [] dpstates; - - return 0; - } - - dpstates[j][i].bestvertex = bestvertex; - dpstates[j][i].weight = minweight; - } - } - - newdiagonal.index1 = 0; - newdiagonal.index2 = n-1; - diagonals.push_back(newdiagonal); - while(!diagonals.is_empty()) { - diagonal = (diagonals.front()->get()); - diagonals.pop_front(); - bestvertex = dpstates[diagonal.index2][diagonal.index1].bestvertex; - if(bestvertex == -1) { - ret = 0; - break; - } - triangle.Triangle(poly->GetPoint(diagonal.index1),poly->GetPoint(bestvertex),poly->GetPoint(diagonal.index2)); - triangles->push_back(triangle); - if(bestvertex > (diagonal.index1+1)) { - newdiagonal.index1 = diagonal.index1; - newdiagonal.index2 = bestvertex; - diagonals.push_back(newdiagonal); - } - if(diagonal.index2 > (bestvertex+1)) { - newdiagonal.index1 = bestvertex; - newdiagonal.index2 = diagonal.index2; - diagonals.push_back(newdiagonal); - } - } - - for(i=1;i<n;i++) { - delete [] dpstates[i]; - } - delete [] dpstates; - - return ret; -} - -void TriangulatorPartition::UpdateState(long a, long b, long w, long i, long j, DPState2 **dpstates) { - Diagonal newdiagonal; - List<Diagonal> *pairs; - long w2; - - w2 = dpstates[a][b].weight; - if(w>w2) return; - - pairs = &(dpstates[a][b].pairs); - newdiagonal.index1 = i; - newdiagonal.index2 = j; - - if(w<w2) { - pairs->clear(); - pairs->push_front(newdiagonal); - dpstates[a][b].weight = w; - } else { - if((!pairs->is_empty())&&(i <= pairs->front()->get().index1)) return; - while((!pairs->is_empty())&&(pairs->front()->get().index2 >= j)) pairs->pop_front(); - pairs->push_front(newdiagonal); - } -} - -void TriangulatorPartition::TypeA(long i, long j, long k, PartitionVertex *vertices, DPState2 **dpstates) { - List<Diagonal> *pairs; - List<Diagonal>::Element *iter,*lastiter; - long top; - long w; - - if(!dpstates[i][j].visible) return; - top = j; - w = dpstates[i][j].weight; - if(k-j > 1) { - if (!dpstates[j][k].visible) return; - w += dpstates[j][k].weight + 1; - } - if(j-i > 1) { - pairs = &(dpstates[i][j].pairs); - iter = NULL; - lastiter = NULL; - while(iter!=pairs->front()) { - if (!iter) - iter=pairs->back(); - else - iter=iter->prev(); - - if(!IsReflex(vertices[iter->get().index2].p,vertices[j].p,vertices[k].p)) lastiter = iter; - else break; - } - if(lastiter == NULL) w++; - else { - if(IsReflex(vertices[k].p,vertices[i].p,vertices[lastiter->get().index1].p)) w++; - else top = lastiter->get().index1; - } - } - UpdateState(i,k,w,top,j,dpstates); -} - -void TriangulatorPartition::TypeB(long i, long j, long k, PartitionVertex *vertices, DPState2 **dpstates) { - List<Diagonal> *pairs; - List<Diagonal>::Element* iter,*lastiter; - long top; - long w; - - if(!dpstates[j][k].visible) return; - top = j; - w = dpstates[j][k].weight; - - if (j-i > 1) { - if (!dpstates[i][j].visible) return; - w += dpstates[i][j].weight + 1; - } - if (k-j > 1) { - pairs = &(dpstates[j][k].pairs); - - iter = pairs->front(); - if((!pairs->is_empty())&&(!IsReflex(vertices[i].p,vertices[j].p,vertices[iter->get().index1].p))) { - lastiter = iter; - while(iter!=NULL) { - if(!IsReflex(vertices[i].p,vertices[j].p,vertices[iter->get().index1].p)) { - lastiter = iter; - iter=iter->next(); - } - else break; - } - if(IsReflex(vertices[lastiter->get().index2].p,vertices[k].p,vertices[i].p)) w++; - else top = lastiter->get().index2; - } else w++; - } - UpdateState(i,k,w,j,top,dpstates); -} - -int TriangulatorPartition::ConvexPartition_OPT(TriangulatorPoly *poly, List<TriangulatorPoly> *parts) { - Vector2 p1,p2,p3,p4; - PartitionVertex *vertices; - DPState2 **dpstates; - long i,j,k,n,gap; - List<Diagonal> diagonals,diagonals2; - Diagonal diagonal,newdiagonal; - List<Diagonal> *pairs,*pairs2; - List<Diagonal>::Element* iter,*iter2; - int ret; - TriangulatorPoly newpoly; - List<long> indices; - List<long>::Element* iiter; - bool ijreal,jkreal; - - n = poly->GetNumPoints(); - vertices = new PartitionVertex[n]; - - dpstates = new DPState2 *[n]; - for(i=0;i<n;i++) { - dpstates[i] = new DPState2[n]; - } - - //init vertex information - for(i=0;i<n;i++) { - vertices[i].p = poly->GetPoint(i); - vertices[i].isActive = true; - if(i==0) vertices[i].previous = &(vertices[n-1]); - else vertices[i].previous = &(vertices[i-1]); - if(i==(poly->GetNumPoints()-1)) vertices[i].next = &(vertices[0]); - else vertices[i].next = &(vertices[i+1]); - } - for(i=1;i<n;i++) { - UpdateVertexReflexity(&(vertices[i])); - } - - //init states and visibility - for(i=0;i<(n-1);i++) { - p1 = poly->GetPoint(i); - for(j=i+1;j<n;j++) { - dpstates[i][j].visible = true; - if(j==i+1) { - dpstates[i][j].weight = 0; - } else { - dpstates[i][j].weight = 2147483647; - } - if(j!=(i+1)) { - p2 = poly->GetPoint(j); - - //visibility check - if(!InCone(&vertices[i],p2)) { - dpstates[i][j].visible = false; - continue; - } - if(!InCone(&vertices[j],p1)) { - dpstates[i][j].visible = false; - continue; - } - - for(k=0;k<n;k++) { - p3 = poly->GetPoint(k); - if(k==(n-1)) p4 = poly->GetPoint(0); - else p4 = poly->GetPoint(k+1); - if(Intersects(p1,p2,p3,p4)) { - dpstates[i][j].visible = false; - break; - } - } - } - } - } - for(i=0;i<(n-2);i++) { - j = i+2; - if(dpstates[i][j].visible) { - dpstates[i][j].weight = 0; - newdiagonal.index1 = i+1; - newdiagonal.index2 = i+1; - dpstates[i][j].pairs.push_back(newdiagonal); - } - } - - dpstates[0][n-1].visible = true; - vertices[0].isConvex = false; //by convention - - for(gap=3; gap<n; gap++) { - for(i=0;i<n-gap;i++) { - if(vertices[i].isConvex) continue; - k = i+gap; - if(dpstates[i][k].visible) { - if(!vertices[k].isConvex) { - for(j=i+1;j<k;j++) TypeA(i,j,k,vertices,dpstates); - } else { - for(j=i+1;j<(k-1);j++) { - if(vertices[j].isConvex) continue; - TypeA(i,j,k,vertices,dpstates); - } - TypeA(i,k-1,k,vertices,dpstates); - } - } - } - for(k=gap;k<n;k++) { - if(vertices[k].isConvex) continue; - i = k-gap; - if((vertices[i].isConvex)&&(dpstates[i][k].visible)) { - TypeB(i,i+1,k,vertices,dpstates); - for(j=i+2;j<k;j++) { - if(vertices[j].isConvex) continue; - TypeB(i,j,k,vertices,dpstates); - } - } - } - } - - - //recover solution - ret = 1; - newdiagonal.index1 = 0; - newdiagonal.index2 = n-1; - diagonals.push_front(newdiagonal); - while(!diagonals.is_empty()) { - diagonal = (diagonals.front()->get()); - diagonals.pop_front(); - if((diagonal.index2 - diagonal.index1) <=1) continue; - pairs = &(dpstates[diagonal.index1][diagonal.index2].pairs); - if(pairs->is_empty()) { - ret = 0; - break; - } - if(!vertices[diagonal.index1].isConvex) { - iter = pairs->back(); - - j = iter->get().index2; - newdiagonal.index1 = j; - newdiagonal.index2 = diagonal.index2; - diagonals.push_front(newdiagonal); - if((j - diagonal.index1)>1) { - if(iter->get().index1 != iter->get().index2) { - pairs2 = &(dpstates[diagonal.index1][j].pairs); - while(1) { - if(pairs2->is_empty()) { - ret = 0; - break; - } - iter2 = pairs2->back(); - - if(iter->get().index1 != iter2->get().index1) pairs2->pop_back(); - else break; - } - if(ret == 0) break; - } - newdiagonal.index1 = diagonal.index1; - newdiagonal.index2 = j; - diagonals.push_front(newdiagonal); - } - } else { - iter = pairs->front(); - j = iter->get().index1; - newdiagonal.index1 = diagonal.index1; - newdiagonal.index2 = j; - diagonals.push_front(newdiagonal); - if((diagonal.index2 - j) > 1) { - if(iter->get().index1 != iter->get().index2) { - pairs2 = &(dpstates[j][diagonal.index2].pairs); - while(1) { - if(pairs2->is_empty()) { - ret = 0; - break; - } - iter2 = pairs2->front(); - if(iter->get().index2 != iter2->get().index2) pairs2->pop_front(); - else break; - } - if(ret == 0) break; - } - newdiagonal.index1 = j; - newdiagonal.index2 = diagonal.index2; - diagonals.push_front(newdiagonal); - } - } - } - - if(ret == 0) { - for(i=0;i<n;i++) { - delete [] dpstates[i]; - } - delete [] dpstates; - delete [] vertices; - - return ret; - } - - newdiagonal.index1 = 0; - newdiagonal.index2 = n-1; - diagonals.push_front(newdiagonal); - while(!diagonals.is_empty()) { - diagonal = (diagonals.front())->get(); - diagonals.pop_front(); - if((diagonal.index2 - diagonal.index1) <= 1) continue; - - indices.clear(); - diagonals2.clear(); - indices.push_back(diagonal.index1); - indices.push_back(diagonal.index2); - diagonals2.push_front(diagonal); - - while(!diagonals2.is_empty()) { - diagonal = (diagonals2.front()->get()); - diagonals2.pop_front(); - if((diagonal.index2 - diagonal.index1) <= 1) continue; - ijreal = true; - jkreal = true; - pairs = &(dpstates[diagonal.index1][diagonal.index2].pairs); - if(!vertices[diagonal.index1].isConvex) { - iter = pairs->back(); - j = iter->get().index2; - if(iter->get().index1 != iter->get().index2) ijreal = false; - } else { - iter = pairs->front(); - j = iter->get().index1; - if(iter->get().index1 != iter->get().index2) jkreal = false; - } - - newdiagonal.index1 = diagonal.index1; - newdiagonal.index2 = j; - if(ijreal) { - diagonals.push_back(newdiagonal); - } else { - diagonals2.push_back(newdiagonal); - } - - newdiagonal.index1 = j; - newdiagonal.index2 = diagonal.index2; - if(jkreal) { - diagonals.push_back(newdiagonal); - } else { - diagonals2.push_back(newdiagonal); - } - - indices.push_back(j); - } - - indices.sort(); - newpoly.Init((long)indices.size()); - k=0; - for(iiter = indices.front();iiter;iiter=iiter->next()) { - newpoly[k] = vertices[iiter->get()].p; - k++; - } - parts->push_back(newpoly); - } - - for(i=0;i<n;i++) { - delete [] dpstates[i]; - } - delete [] dpstates; - delete [] vertices; - - return ret; -} - -//triangulates a set of polygons by first partitioning them into monotone polygons -//O(n*log(n)) time complexity, O(n) space complexity -//the algorithm used here is outlined in the book -//"Computational Geometry: Algorithms and Applications" -//by Mark de Berg, Otfried Cheong, Marc van Kreveld and Mark Overmars -int TriangulatorPartition::MonotonePartition(List<TriangulatorPoly> *inpolys, List<TriangulatorPoly> *monotonePolys) { - List<TriangulatorPoly>::Element *iter; - MonotoneVertex *vertices; - long i,numvertices,vindex,vindex2,newnumvertices,maxnumvertices; - long polystartindex, polyendindex; - TriangulatorPoly *poly; - MonotoneVertex *v,*v2,*vprev,*vnext; - ScanLineEdge newedge; - bool error = false; - - numvertices = 0; - for(iter = inpolys->front(); iter ; iter=iter->next()) { - numvertices += iter->get().GetNumPoints(); - } - - maxnumvertices = numvertices*3; - vertices = new MonotoneVertex[maxnumvertices]; - newnumvertices = numvertices; - - polystartindex = 0; - for(iter = inpolys->front(); iter ; iter=iter->next()) { - poly = &(iter->get()); - polyendindex = polystartindex + poly->GetNumPoints()-1; - for(i=0;i<poly->GetNumPoints();i++) { - vertices[i+polystartindex].p = poly->GetPoint(i); - if(i==0) vertices[i+polystartindex].previous = polyendindex; - else vertices[i+polystartindex].previous = i+polystartindex-1; - if(i==(poly->GetNumPoints()-1)) vertices[i+polystartindex].next = polystartindex; - else vertices[i+polystartindex].next = i+polystartindex+1; - } - polystartindex = polyendindex+1; - } - - //construct the priority queue - long *priority = new long [numvertices]; - for(i=0;i<numvertices;i++) priority[i] = i; - SortArray<long,VertexSorter> sorter; - sorter.compare.vertices=vertices; - sorter.sort(priority,numvertices); - - //determine vertex types - char *vertextypes = new char[maxnumvertices]; - for(i=0;i<numvertices;i++) { - v = &(vertices[i]); - vprev = &(vertices[v->previous]); - vnext = &(vertices[v->next]); - - if(Below(vprev->p,v->p)&&Below(vnext->p,v->p)) { - if(IsConvex(vnext->p,vprev->p,v->p)) { - vertextypes[i] = TRIANGULATOR_VERTEXTYPE_START; - } else { - vertextypes[i] = TRIANGULATOR_VERTEXTYPE_SPLIT; - } - } else if(Below(v->p,vprev->p)&&Below(v->p,vnext->p)) { - if(IsConvex(vnext->p,vprev->p,v->p)) - { - vertextypes[i] = TRIANGULATOR_VERTEXTYPE_END; - } else { - vertextypes[i] = TRIANGULATOR_VERTEXTYPE_MERGE; - } - } else { - vertextypes[i] = TRIANGULATOR_VERTEXTYPE_REGULAR; - } - } - - //helpers - long *helpers = new long[maxnumvertices]; - - //binary search tree that holds edges intersecting the scanline - //note that while set doesn't actually have to be implemented as a tree - //complexity requirements for operations are the same as for the balanced binary search tree - Set<ScanLineEdge> edgeTree; - //store iterators to the edge tree elements - //this makes deleting existing edges much faster - Set<ScanLineEdge>::Element **edgeTreeIterators,*edgeIter; - edgeTreeIterators = new Set<ScanLineEdge>::Element*[maxnumvertices]; - //Pair<Set<ScanLineEdge>::Element*,bool> edgeTreeRet; - for(i = 0; i<numvertices; i++) edgeTreeIterators[i] = NULL; - - //for each vertex - for(i=0;i<numvertices;i++) { - vindex = priority[i]; - v = &(vertices[vindex]); - vindex2 = vindex; - v2 = v; - - //depending on the vertex type, do the appropriate action - //comments in the following sections are copied from "Computational Geometry: Algorithms and Applications" - switch(vertextypes[vindex]) { - case TRIANGULATOR_VERTEXTYPE_START: - //Insert ei in T and set helper(ei) to vi. - newedge.p1 = v->p; - newedge.p2 = vertices[v->next].p; - newedge.index = vindex; - edgeTreeIterators[vindex] = edgeTree.insert(newedge); - helpers[vindex] = vindex; - break; - - case TRIANGULATOR_VERTEXTYPE_END: - //if helper(ei-1) is a merge vertex - if(vertextypes[helpers[v->previous]]==TRIANGULATOR_VERTEXTYPE_MERGE) { - //Insert the diagonal connecting vi to helper(ei-1) in D. - AddDiagonal(vertices,&newnumvertices,vindex,helpers[v->previous], - vertextypes, edgeTreeIterators, &edgeTree, helpers); - } - //Delete ei-1 from T - edgeTree.erase(edgeTreeIterators[v->previous]); - break; - - case TRIANGULATOR_VERTEXTYPE_SPLIT: - //Search in T to find the edge e j directly left of vi. - newedge.p1 = v->p; - newedge.p2 = v->p; - edgeIter = edgeTree.lower_bound(newedge); - if(edgeIter == edgeTree.front()) { - error = true; - break; - } - edgeIter=edgeIter->prev(); - //Insert the diagonal connecting vi to helper(ej) in D. - AddDiagonal(vertices,&newnumvertices,vindex,helpers[edgeIter->get().index], - vertextypes, edgeTreeIterators, &edgeTree, helpers); - vindex2 = newnumvertices-2; - v2 = &(vertices[vindex2]); - //helper(e j)�vi - helpers[edgeIter->get().index] = vindex; - //Insert ei in T and set helper(ei) to vi. - newedge.p1 = v2->p; - newedge.p2 = vertices[v2->next].p; - newedge.index = vindex2; - - edgeTreeIterators[vindex2] = edgeTree.insert(newedge); - helpers[vindex2] = vindex2; - break; - - case TRIANGULATOR_VERTEXTYPE_MERGE: - //if helper(ei-1) is a merge vertex - if(vertextypes[helpers[v->previous]]==TRIANGULATOR_VERTEXTYPE_MERGE) { - //Insert the diagonal connecting vi to helper(ei-1) in D. - AddDiagonal(vertices,&newnumvertices,vindex,helpers[v->previous], - vertextypes, edgeTreeIterators, &edgeTree, helpers); - vindex2 = newnumvertices-2; - v2 = &(vertices[vindex2]); - } - //Delete ei-1 from T. - edgeTree.erase(edgeTreeIterators[v->previous]); - //Search in T to find the edge e j directly left of vi. - newedge.p1 = v->p; - newedge.p2 = v->p; - edgeIter = edgeTree.lower_bound(newedge); - if(edgeIter == edgeTree.front()) { - error = true; - break; - } - edgeIter=edgeIter->prev(); - //if helper(ej) is a merge vertex - if(vertextypes[helpers[edgeIter->get().index]]==TRIANGULATOR_VERTEXTYPE_MERGE) { - //Insert the diagonal connecting vi to helper(e j) in D. - AddDiagonal(vertices,&newnumvertices,vindex2,helpers[edgeIter->get().index], - vertextypes, edgeTreeIterators, &edgeTree, helpers); - } - //helper(e j)�vi - helpers[edgeIter->get().index] = vindex2; - break; - - case TRIANGULATOR_VERTEXTYPE_REGULAR: - //if the interior of P lies to the right of vi - if(Below(v->p,vertices[v->previous].p)) { - //if helper(ei-1) is a merge vertex - if(vertextypes[helpers[v->previous]]==TRIANGULATOR_VERTEXTYPE_MERGE) { - //Insert the diagonal connecting vi to helper(ei-1) in D. - AddDiagonal(vertices,&newnumvertices,vindex,helpers[v->previous], - vertextypes, edgeTreeIterators, &edgeTree, helpers); - vindex2 = newnumvertices-2; - v2 = &(vertices[vindex2]); - } - //Delete ei-1 from T. - edgeTree.erase(edgeTreeIterators[v->previous]); - //Insert ei in T and set helper(ei) to vi. - newedge.p1 = v2->p; - newedge.p2 = vertices[v2->next].p; - newedge.index = vindex2; - edgeTreeIterators[vindex2] = edgeTree.insert(newedge); - helpers[vindex2] = vindex; - } else { - //Search in T to find the edge ej directly left of vi. - newedge.p1 = v->p; - newedge.p2 = v->p; - edgeIter = edgeTree.lower_bound(newedge); - if(edgeIter == edgeTree.front()) { - error = true; - break; - } - edgeIter=edgeIter->prev(); - //if helper(ej) is a merge vertex - if(vertextypes[helpers[edgeIter->get().index]]==TRIANGULATOR_VERTEXTYPE_MERGE) { - //Insert the diagonal connecting vi to helper(e j) in D. - AddDiagonal(vertices,&newnumvertices,vindex,helpers[edgeIter->get().index], - vertextypes, edgeTreeIterators, &edgeTree, helpers); - } - //helper(e j)�vi - helpers[edgeIter->get().index] = vindex; - } - break; - } - - if(error) break; - } - - char *used = new char[newnumvertices]; - memset(used,0,newnumvertices*sizeof(char)); - - if(!error) { - //return result - long size; - TriangulatorPoly mpoly; - for(i=0;i<newnumvertices;i++) { - if(used[i]) continue; - v = &(vertices[i]); - vnext = &(vertices[v->next]); - size = 1; - while(vnext!=v) { - vnext = &(vertices[vnext->next]); - size++; - } - mpoly.Init(size); - v = &(vertices[i]); - mpoly[0] = v->p; - vnext = &(vertices[v->next]); - size = 1; - used[i] = 1; - used[v->next] = 1; - while(vnext!=v) { - mpoly[size] = vnext->p; - used[vnext->next] = 1; - vnext = &(vertices[vnext->next]); - size++; - } - monotonePolys->push_back(mpoly); - } - } - - //cleanup - delete [] vertices; - delete [] priority; - delete [] vertextypes; - delete [] edgeTreeIterators; - delete [] helpers; - delete [] used; - - if(error) { - return 0; - } else { - return 1; - } -} - -//adds a diagonal to the doubly-connected list of vertices -void TriangulatorPartition::AddDiagonal(MonotoneVertex *vertices, long *numvertices, long index1, long index2, - char *vertextypes, Set<ScanLineEdge>::Element **edgeTreeIterators, - Set<ScanLineEdge> *edgeTree, long *helpers) -{ - long newindex1,newindex2; - - newindex1 = *numvertices; - (*numvertices)++; - newindex2 = *numvertices; - (*numvertices)++; - - vertices[newindex1].p = vertices[index1].p; - vertices[newindex2].p = vertices[index2].p; - - vertices[newindex2].next = vertices[index2].next; - vertices[newindex1].next = vertices[index1].next; - - vertices[vertices[index2].next].previous = newindex2; - vertices[vertices[index1].next].previous = newindex1; - - vertices[index1].next = newindex2; - vertices[newindex2].previous = index1; - - vertices[index2].next = newindex1; - vertices[newindex1].previous = index2; - - //update all relevant structures - vertextypes[newindex1] = vertextypes[index1]; - edgeTreeIterators[newindex1] = edgeTreeIterators[index1]; - helpers[newindex1] = helpers[index1]; - if(edgeTreeIterators[newindex1] != NULL) - edgeTreeIterators[newindex1]->get().index = newindex1; - vertextypes[newindex2] = vertextypes[index2]; - edgeTreeIterators[newindex2] = edgeTreeIterators[index2]; - helpers[newindex2] = helpers[index2]; - if(edgeTreeIterators[newindex2] != NULL) - edgeTreeIterators[newindex2]->get().index = newindex2; -} - -bool TriangulatorPartition::Below(Vector2 &p1, Vector2 &p2) { - if(p1.y < p2.y) return true; - else if(p1.y == p2.y) { - if(p1.x < p2.x) return true; - } - return false; -} - - - - - -//sorts in the falling order of y values, if y is equal, x is used instead -bool TriangulatorPartition::VertexSorter::operator() (long index1, long index2) const { - if(vertices[index1].p.y > vertices[index2].p.y) return true; - else if(vertices[index1].p.y == vertices[index2].p.y) { - if(vertices[index1].p.x > vertices[index2].p.x) return true; - } - return false; -} - -bool TriangulatorPartition::ScanLineEdge::IsConvex(const Vector2& p1, const Vector2& p2, const Vector2& p3) const { - real_t tmp; - tmp = (p3.y-p1.y)*(p2.x-p1.x)-(p3.x-p1.x)*(p2.y-p1.y); - if(tmp>0) return 1; - else return 0; -} - -bool TriangulatorPartition::ScanLineEdge::operator < (const ScanLineEdge & other) const { - if(other.p1.y == other.p2.y) { - if(p1.y == p2.y) { - if(p1.y < other.p1.y) return true; - else return false; - } - if(IsConvex(p1,p2,other.p1)) return true; - else return false; - } else if(p1.y == p2.y) { - if(IsConvex(other.p1,other.p2,p1)) return false; - else return true; - } else if(p1.y < other.p1.y) { - if(IsConvex(other.p1,other.p2,p1)) return false; - else return true; - } else { - if(IsConvex(p1,p2,other.p1)) return true; - else return false; - } -} - -//triangulates monotone polygon -//O(n) time, O(n) space complexity -int TriangulatorPartition::TriangulateMonotone(TriangulatorPoly *inPoly, List<TriangulatorPoly> *triangles) { - long i,i2,j,topindex,bottomindex,leftindex,rightindex,vindex; - Vector2 *points; - long numpoints; - TriangulatorPoly triangle; - - numpoints = inPoly->GetNumPoints(); - points = inPoly->GetPoints(); - - //trivial calses - if(numpoints < 3) return 0; - if(numpoints == 3) { - triangles->push_back(*inPoly); - } - - topindex = 0; bottomindex=0; - for(i=1;i<numpoints;i++) { - if(Below(points[i],points[bottomindex])) bottomindex = i; - if(Below(points[topindex],points[i])) topindex = i; - } - - //check if the poly is really monotone - i = topindex; - while(i!=bottomindex) { - i2 = i+1; if(i2>=numpoints) i2 = 0; - if(!Below(points[i2],points[i])) return 0; - i = i2; - } - i = bottomindex; - while(i!=topindex) { - i2 = i+1; if(i2>=numpoints) i2 = 0; - if(!Below(points[i],points[i2])) return 0; - i = i2; - } - - char *vertextypes = new char[numpoints]; - long *priority = new long[numpoints]; - - //merge left and right vertex chains - priority[0] = topindex; - vertextypes[topindex] = 0; - leftindex = topindex+1; if(leftindex>=numpoints) leftindex = 0; - rightindex = topindex-1; if(rightindex<0) rightindex = numpoints-1; - for(i=1;i<(numpoints-1);i++) { - if(leftindex==bottomindex) { - priority[i] = rightindex; - rightindex--; if(rightindex<0) rightindex = numpoints-1; - vertextypes[priority[i]] = -1; - } else if(rightindex==bottomindex) { - priority[i] = leftindex; - leftindex++; if(leftindex>=numpoints) leftindex = 0; - vertextypes[priority[i]] = 1; - } else { - if(Below(points[leftindex],points[rightindex])) { - priority[i] = rightindex; - rightindex--; if(rightindex<0) rightindex = numpoints-1; - vertextypes[priority[i]] = -1; - } else { - priority[i] = leftindex; - leftindex++; if(leftindex>=numpoints) leftindex = 0; - vertextypes[priority[i]] = 1; - } - } - } - priority[i] = bottomindex; - vertextypes[bottomindex] = 0; - - long *stack = new long[numpoints]; - long stackptr = 0; - - stack[0] = priority[0]; - stack[1] = priority[1]; - stackptr = 2; - - //for each vertex from top to bottom trim as many triangles as possible - for(i=2;i<(numpoints-1);i++) { - vindex = priority[i]; - if(vertextypes[vindex]!=vertextypes[stack[stackptr-1]]) { - for(j=0;j<(stackptr-1);j++) { - if(vertextypes[vindex]==1) { - triangle.Triangle(points[stack[j+1]],points[stack[j]],points[vindex]); - } else { - triangle.Triangle(points[stack[j]],points[stack[j+1]],points[vindex]); - } - triangles->push_back(triangle); - } - stack[0] = priority[i-1]; - stack[1] = priority[i]; - stackptr = 2; - } else { - stackptr--; - while(stackptr>0) { - if(vertextypes[vindex]==1) { - if(IsConvex(points[vindex],points[stack[stackptr-1]],points[stack[stackptr]])) { - triangle.Triangle(points[vindex],points[stack[stackptr-1]],points[stack[stackptr]]); - triangles->push_back(triangle); - stackptr--; - } else { - break; - } - } else { - if(IsConvex(points[vindex],points[stack[stackptr]],points[stack[stackptr-1]])) { - triangle.Triangle(points[vindex],points[stack[stackptr]],points[stack[stackptr-1]]); - triangles->push_back(triangle); - stackptr--; - } else { - break; - } - } - } - stackptr++; - stack[stackptr] = vindex; - stackptr++; - } - } - vindex = priority[i]; - for(j=0;j<(stackptr-1);j++) { - if(vertextypes[stack[j+1]]==1) { - triangle.Triangle(points[stack[j]],points[stack[j+1]],points[vindex]); - } else { - triangle.Triangle(points[stack[j+1]],points[stack[j]],points[vindex]); - } - triangles->push_back(triangle); - } - - delete [] priority; - delete [] vertextypes; - delete [] stack; - - return 1; -} - -int TriangulatorPartition::Triangulate_MONO(List<TriangulatorPoly> *inpolys, List<TriangulatorPoly> *triangles) { - List<TriangulatorPoly> monotone; - List<TriangulatorPoly>::Element* iter; - - if(!MonotonePartition(inpolys,&monotone)) return 0; - for(iter = monotone.front(); iter;iter=iter->next()) { - if(!TriangulateMonotone(&(iter->get()),triangles)) return 0; - } - return 1; -} - -int TriangulatorPartition::Triangulate_MONO(TriangulatorPoly *poly, List<TriangulatorPoly> *triangles) { - List<TriangulatorPoly> polys; - polys.push_back(*poly); - - return Triangulate_MONO(&polys, triangles); -} diff --git a/thirdparty/misc/triangulator.h b/thirdparty/misc/triangulator.h deleted file mode 100644 index 24b79e7d34..0000000000 --- a/thirdparty/misc/triangulator.h +++ /dev/null @@ -1,306 +0,0 @@ -//Copyright (C) 2011 by Ivan Fratric -// -//Permission is hereby granted, free of charge, to any person obtaining a copy -//of this software and associated documentation files (the "Software"), to deal -//in the Software without restriction, including without limitation the rights -//to use, copy, modify, merge, publish, distribute, sublicense, and/or sell -//copies of the Software, and to permit persons to whom the Software is -//furnished to do so, subject to the following conditions: -// -//The above copyright notice and this permission notice shall be included in -//all copies or substantial portions of the Software. -// -//THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR -//IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, -//FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE -//AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER -//LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, -//OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN -//THE SOFTWARE. - -#ifndef TRIANGULATOR_H -#define TRIANGULATOR_H - -#include "core/templates/list.h" -#include "core/math/vector2.h" -#include "core/templates/set.h" - -//2D point structure - -#define TRIANGULATOR_CCW 1 -#define TRIANGULATOR_CW -1 -//Polygon implemented as an array of points with a 'hole' flag -class TriangulatorPoly { -protected: - - - - Vector2 *points; - long numpoints; - bool hole; - -public: - - //constructors/destructors - TriangulatorPoly(); - ~TriangulatorPoly(); - - TriangulatorPoly(const TriangulatorPoly &src); - TriangulatorPoly& operator=(const TriangulatorPoly &src); - - //getters and setters - long GetNumPoints() { - return numpoints; - } - - bool IsHole() { - return hole; - } - - void SetHole(bool hole) { - this->hole = hole; - } - - Vector2 &GetPoint(long i) { - return points[i]; - } - - Vector2 *GetPoints() { - return points; - } - - Vector2& operator[] (int i) { - return points[i]; - } - - //clears the polygon points - void Clear(); - - //inits the polygon with numpoints vertices - void Init(long numpoints); - - //creates a triangle with points p1,p2,p3 - void Triangle(Vector2 &p1, Vector2 &p2, Vector2 &p3); - - //inverts the orfer of vertices - void Invert(); - - //returns the orientation of the polygon - //possible values: - // Triangulator_CCW : polygon vertices are in counter-clockwise order - // Triangulator_CW : polygon vertices are in clockwise order - // 0 : the polygon has no (measurable) area - int GetOrientation(); - - //sets the polygon orientation - //orientation can be - // Triangulator_CCW : sets vertices in counter-clockwise order - // Triangulator_CW : sets vertices in clockwise order - void SetOrientation(int orientation); -}; - -class TriangulatorPartition { -protected: - struct PartitionVertex { - bool isActive; - bool isConvex; - bool isEar; - - Vector2 p; - real_t angle; - PartitionVertex *previous; - PartitionVertex *next; - }; - - struct MonotoneVertex { - Vector2 p; - long previous; - long next; - }; - - struct VertexSorter{ - mutable MonotoneVertex *vertices; - bool operator() (long index1, long index2) const; - }; - - struct Diagonal { - long index1; - long index2; - }; - - //dynamic programming state for minimum-weight triangulation - struct DPState { - bool visible; - real_t weight; - long bestvertex; - }; - - //dynamic programming state for convex partitioning - struct DPState2 { - bool visible; - long weight; - List<Diagonal> pairs; - }; - - //edge that intersects the scanline - struct ScanLineEdge { - mutable long index; - Vector2 p1; - Vector2 p2; - - //determines if the edge is to the left of another edge - bool operator< (const ScanLineEdge & other) const; - - bool IsConvex(const Vector2& p1, const Vector2& p2, const Vector2& p3) const; - }; - - //standard helper functions - bool IsConvex(Vector2& p1, Vector2& p2, Vector2& p3); - bool IsReflex(Vector2& p1, Vector2& p2, Vector2& p3); - bool IsInside(Vector2& p1, Vector2& p2, Vector2& p3, Vector2 &p); - - bool InCone(Vector2 &p1, Vector2 &p2, Vector2 &p3, Vector2 &p); - bool InCone(PartitionVertex *v, Vector2 &p); - - int Intersects(Vector2 &p11, Vector2 &p12, Vector2 &p21, Vector2 &p22); - - Vector2 Normalize(const Vector2 &p); - real_t Distance(const Vector2 &p1, const Vector2 &p2); - - //helper functions for Triangulate_EC - void UpdateVertexReflexity(PartitionVertex *v); - void UpdateVertex(PartitionVertex *v,PartitionVertex *vertices, long numvertices); - - //helper functions for ConvexPartition_OPT - void UpdateState(long a, long b, long w, long i, long j, DPState2 **dpstates); - void TypeA(long i, long j, long k, PartitionVertex *vertices, DPState2 **dpstates); - void TypeB(long i, long j, long k, PartitionVertex *vertices, DPState2 **dpstates); - - //helper functions for MonotonePartition - bool Below(Vector2 &p1, Vector2 &p2); - void AddDiagonal(MonotoneVertex *vertices, long *numvertices, long index1, long index2, - char *vertextypes, Set<ScanLineEdge>::Element **edgeTreeIterators, - Set<ScanLineEdge> *edgeTree, long *helpers); - - //triangulates a monotone polygon, used in Triangulate_MONO - int TriangulateMonotone(TriangulatorPoly *inPoly, List<TriangulatorPoly> *triangles); - -public: - - //simple heuristic procedure for removing holes from a list of polygons - //works by creating a diagonal from the rightmost hole vertex to some visible vertex - //time complexity: O(h*(n^2)), h is the number of holes, n is the number of vertices - //space complexity: O(n) - //params: - // inpolys : a list of polygons that can contain holes - // vertices of all non-hole polys have to be in counter-clockwise order - // vertices of all hole polys have to be in clockwise order - // outpolys : a list of polygons without holes - //returns 1 on success, 0 on failure - int RemoveHoles(List<TriangulatorPoly> *inpolys, List<TriangulatorPoly> *outpolys); - - //triangulates a polygon by ear clipping - //time complexity O(n^2), n is the number of vertices - //space complexity: O(n) - //params: - // poly : an input polygon to be triangulated - // vertices have to be in counter-clockwise order - // triangles : a list of triangles (result) - //returns 1 on success, 0 on failure - int Triangulate_EC(TriangulatorPoly *poly, List<TriangulatorPoly> *triangles); - - //triangulates a list of polygons that may contain holes by ear clipping algorithm - //first calls RemoveHoles to get rid of the holes, and then Triangulate_EC for each resulting polygon - //time complexity: O(h*(n^2)), h is the number of holes, n is the number of vertices - //space complexity: O(n) - //params: - // inpolys : a list of polygons to be triangulated (can contain holes) - // vertices of all non-hole polys have to be in counter-clockwise order - // vertices of all hole polys have to be in clockwise order - // triangles : a list of triangles (result) - //returns 1 on success, 0 on failure - int Triangulate_EC(List<TriangulatorPoly> *inpolys, List<TriangulatorPoly> *triangles); - - //creates an optimal polygon triangulation in terms of minimal edge length - //time complexity: O(n^3), n is the number of vertices - //space complexity: O(n^2) - //params: - // poly : an input polygon to be triangulated - // vertices have to be in counter-clockwise order - // triangles : a list of triangles (result) - //returns 1 on success, 0 on failure - int Triangulate_OPT(TriangulatorPoly *poly, List<TriangulatorPoly> *triangles); - - //triangulates a polygons by firstly partitioning it into monotone polygons - //time complexity: O(n*log(n)), n is the number of vertices - //space complexity: O(n) - //params: - // poly : an input polygon to be triangulated - // vertices have to be in counter-clockwise order - // triangles : a list of triangles (result) - //returns 1 on success, 0 on failure - int Triangulate_MONO(TriangulatorPoly *poly, List<TriangulatorPoly> *triangles); - - //triangulates a list of polygons by firstly partitioning them into monotone polygons - //time complexity: O(n*log(n)), n is the number of vertices - //space complexity: O(n) - //params: - // inpolys : a list of polygons to be triangulated (can contain holes) - // vertices of all non-hole polys have to be in counter-clockwise order - // vertices of all hole polys have to be in clockwise order - // triangles : a list of triangles (result) - //returns 1 on success, 0 on failure - int Triangulate_MONO(List<TriangulatorPoly> *inpolys, List<TriangulatorPoly> *triangles); - - //creates a monotone partition of a list of polygons that can contain holes - //time complexity: O(n*log(n)), n is the number of vertices - //space complexity: O(n) - //params: - // inpolys : a list of polygons to be triangulated (can contain holes) - // vertices of all non-hole polys have to be in counter-clockwise order - // vertices of all hole polys have to be in clockwise order - // monotonePolys : a list of monotone polygons (result) - //returns 1 on success, 0 on failure - int MonotonePartition(List<TriangulatorPoly> *inpolys, List<TriangulatorPoly> *monotonePolys); - - //partitions a polygon into convex polygons by using Hertel-Mehlhorn algorithm - //the algorithm gives at most four times the number of parts as the optimal algorithm - //however, in practice it works much better than that and often gives optimal partition - //uses triangulation obtained by ear clipping as intermediate result - //time complexity O(n^2), n is the number of vertices - //space complexity: O(n) - //params: - // poly : an input polygon to be partitioned - // vertices have to be in counter-clockwise order - // parts : resulting list of convex polygons - //returns 1 on success, 0 on failure - int ConvexPartition_HM(TriangulatorPoly *poly, List<TriangulatorPoly> *parts); - - //partitions a list of polygons into convex parts by using Hertel-Mehlhorn algorithm - //the algorithm gives at most four times the number of parts as the optimal algorithm - //however, in practice it works much better than that and often gives optimal partition - //uses triangulation obtained by ear clipping as intermediate result - //time complexity O(n^2), n is the number of vertices - //space complexity: O(n) - //params: - // inpolys : an input list of polygons to be partitioned - // vertices of all non-hole polys have to be in counter-clockwise order - // vertices of all hole polys have to be in clockwise order - // parts : resulting list of convex polygons - //returns 1 on success, 0 on failure - int ConvexPartition_HM(List<TriangulatorPoly> *inpolys, List<TriangulatorPoly> *parts); - - //optimal convex partitioning (in terms of number of resulting convex polygons) - //using the Keil-Snoeyink algorithm - //M. Keil, J. Snoeyink, "On the time bound for convex decomposition of simple polygons", 1998 - //time complexity O(n^3), n is the number of vertices - //space complexity: O(n^3) - // poly : an input polygon to be partitioned - // vertices have to be in counter-clockwise order - // parts : resulting list of convex polygons - //returns 1 on success, 0 on failure - int ConvexPartition_OPT(TriangulatorPoly *poly, List<TriangulatorPoly> *parts); -}; - - -#endif diff --git a/thirdparty/pcre2/AUTHORS b/thirdparty/pcre2/AUTHORS index 8d4e15a247..f001cb770e 100644 --- a/thirdparty/pcre2/AUTHORS +++ b/thirdparty/pcre2/AUTHORS @@ -2,13 +2,13 @@ THE MAIN PCRE2 LIBRARY CODE --------------------------- Written by: Philip Hazel -Email local part: ph10 -Email domain: cam.ac.uk +Email local part: Philip.Hazel +Email domain: gmail.com University of Cambridge Computing Service, Cambridge, England. -Copyright (c) 1997-2019 University of Cambridge +Copyright (c) 1997-2020 University of Cambridge All rights reserved @@ -19,7 +19,7 @@ Written by: Zoltan Herczeg Email local part: hzmester Emain domain: freemail.hu -Copyright(c) 2010-2019 Zoltan Herczeg +Copyright(c) 2010-2020 Zoltan Herczeg All rights reserved. @@ -30,7 +30,7 @@ Written by: Zoltan Herczeg Email local part: hzmester Emain domain: freemail.hu -Copyright(c) 2009-2019 Zoltan Herczeg +Copyright(c) 2009-2020 Zoltan Herczeg All rights reserved. #### diff --git a/thirdparty/pcre2/LICENCE b/thirdparty/pcre2/LICENCE index 142b3b3f9a..155d073127 100644 --- a/thirdparty/pcre2/LICENCE +++ b/thirdparty/pcre2/LICENCE @@ -20,13 +20,13 @@ THE BASIC LIBRARY FUNCTIONS --------------------------- Written by: Philip Hazel -Email local part: ph10 -Email domain: cam.ac.uk +Email local part: Philip.Hazel +Email domain: gmail.com University of Cambridge Computing Service, Cambridge, England. -Copyright (c) 1997-2019 University of Cambridge +Copyright (c) 1997-2020 University of Cambridge All rights reserved. @@ -37,7 +37,7 @@ Written by: Zoltan Herczeg Email local part: hzmester Email domain: freemail.hu -Copyright(c) 2010-2019 Zoltan Herczeg +Copyright(c) 2010-2020 Zoltan Herczeg All rights reserved. @@ -48,7 +48,7 @@ Written by: Zoltan Herczeg Email local part: hzmester Email domain: freemail.hu -Copyright(c) 2009-2019 Zoltan Herczeg +Copyright(c) 2009-2020 Zoltan Herczeg All rights reserved. diff --git a/thirdparty/pcre2/src/config.h b/thirdparty/pcre2/src/config.h index 787bb9c999..10f4104790 100644 --- a/thirdparty/pcre2/src/config.h +++ b/thirdparty/pcre2/src/config.h @@ -52,6 +52,9 @@ sure both macros are undefined; an emulation function will then be used. */ LF does in an ASCII/Unicode environment. */ /* #undef EBCDIC_NL25 */ +/* Define this if your compiler supports __attribute__((uninitialized)) */ +/* #undef HAVE_ATTRIBUTE_UNINITIALIZED */ + /* Define to 1 if you have the `bcopy' function. */ /* #undef HAVE_BCOPY */ @@ -76,6 +79,9 @@ sure both macros are undefined; an emulation function will then be used. */ /* Define to 1 if you have the <limits.h> header file. */ /* #undef HAVE_LIMITS_H */ +/* Define to 1 if you have the `memfd_create' function. */ +/* #undef HAVE_MEMFD_CREATE */ + /* Define to 1 if you have the `memmove' function. */ /* #undef HAVE_MEMMOVE */ @@ -218,7 +224,7 @@ sure both macros are undefined; an emulation function will then be used. */ #define PACKAGE_NAME "PCRE2" /* Define to the full name and version of this package. */ -#define PACKAGE_STRING "PCRE2 10.34" +#define PACKAGE_STRING "PCRE2 10.36" /* Define to the one symbol short name of this package. */ #define PACKAGE_TARNAME "pcre2" @@ -227,7 +233,7 @@ sure both macros are undefined; an emulation function will then be used. */ #define PACKAGE_URL "" /* Define to the version of this package. */ -#define PACKAGE_VERSION "10.34" +#define PACKAGE_VERSION "10.36" /* The value of PARENS_NEST_LIMIT specifies the maximum depth of nested parentheses (of any kind) in a pattern. This limits the amount of system @@ -352,7 +358,7 @@ sure both macros are undefined; an emulation function will then be used. */ #endif /* Version number of package */ -#define VERSION "10.34" +#define VERSION "10.36" /* Define to 1 if on MINIX. */ /* #undef _MINIX */ diff --git a/thirdparty/pcre2/src/pcre2.h b/thirdparty/pcre2/src/pcre2.h index cb9d61a35b..f204ec8180 100644 --- a/thirdparty/pcre2/src/pcre2.h +++ b/thirdparty/pcre2/src/pcre2.h @@ -5,7 +5,7 @@ /* This is the public header file for the PCRE library, second API, to be #included by applications that call PCRE2 functions. - Copyright (c) 2016-2019 University of Cambridge + Copyright (c) 2016-2020 University of Cambridge ----------------------------------------------------------------------------- Redistribution and use in source and binary forms, with or without @@ -42,9 +42,9 @@ POSSIBILITY OF SUCH DAMAGE. /* The current PCRE version information. */ #define PCRE2_MAJOR 10 -#define PCRE2_MINOR 34 +#define PCRE2_MINOR 36 #define PCRE2_PRERELEASE -#define PCRE2_DATE 2019-11-21 +#define PCRE2_DATE 2020-12-04 /* When an application links to a PCRE DLL in Windows, the symbols that are imported have to be identified as such. When building PCRE2, the appropriate @@ -181,6 +181,9 @@ pcre2_jit_match() ignores the latter since it bypasses all sanity checks). */ #define PCRE2_SUBSTITUTE_OVERFLOW_LENGTH 0x00001000u /* pcre2_substitute() only */ #define PCRE2_NO_JIT 0x00002000u /* Not for pcre2_dfa_match() */ #define PCRE2_COPY_MATCHED_SUBJECT 0x00004000u +#define PCRE2_SUBSTITUTE_LITERAL 0x00008000u /* pcre2_substitute() only */ +#define PCRE2_SUBSTITUTE_MATCHED 0x00010000u /* pcre2_substitute() only */ +#define PCRE2_SUBSTITUTE_REPLACEMENT_ONLY 0x00020000u /* pcre2_substitute() only */ /* Options for pcre2_pattern_convert(). */ @@ -445,6 +448,7 @@ released, the numbers must not be changed. */ #define PCRE2_CONFIG_HEAPLIMIT 12 #define PCRE2_CONFIG_NEVER_BACKSLASH_C 13 #define PCRE2_CONFIG_COMPILED_WIDTHS 14 +#define PCRE2_CONFIG_TABLES_LENGTH 15 /* Types for code units in patterns and subject strings. */ diff --git a/thirdparty/pcre2/src/pcre2_auto_possess.c b/thirdparty/pcre2/src/pcre2_auto_possess.c index 5b95b9b8a8..c64cf856d1 100644 --- a/thirdparty/pcre2/src/pcre2_auto_possess.c +++ b/thirdparty/pcre2/src/pcre2_auto_possess.c @@ -7,7 +7,7 @@ and semantics are as close as possible to those of the Perl 5 language. Written by Philip Hazel Original API code Copyright (c) 1997-2012 University of Cambridge - New API code Copyright (c) 2016-2019 University of Cambridge + New API code Copyright (c) 2016-2020 University of Cambridge ----------------------------------------------------------------------------- Redistribution and use in source and binary forms, with or without @@ -292,6 +292,7 @@ possessification, and if so, fills a list with its properties. Arguments: code points to start of expression utf TRUE if in UTF mode + ucp TRUE if in UCP mode fcc points to the case-flipping table list points to output list list[0] will be filled with the opcode @@ -304,7 +305,7 @@ Returns: points to the start of the next opcode if *code is accepted */ static PCRE2_SPTR -get_chr_property_list(PCRE2_SPTR code, BOOL utf, const uint8_t *fcc, +get_chr_property_list(PCRE2_SPTR code, BOOL utf, BOOL ucp, const uint8_t *fcc, uint32_t *list) { PCRE2_UCHAR c = *code; @@ -316,7 +317,8 @@ uint32_t chr; uint32_t *clist_dest; const uint32_t *clist_src; #else -(void)utf; /* Suppress "unused parameter" compiler warning */ +(void)utf; /* Suppress "unused parameter" compiler warnings */ +(void)ucp; #endif list[0] = c; @@ -396,7 +398,7 @@ switch(c) list[2] = chr; #ifdef SUPPORT_UNICODE - if (chr < 128 || (chr < 256 && !utf)) + if (chr < 128 || (chr < 256 && !utf && !ucp)) list[3] = fcc[chr]; else list[3] = UCD_OTHERCASE(chr); @@ -503,6 +505,7 @@ which case the base cannot be possessified. Arguments: code points to the byte code utf TRUE in UTF mode + ucp TRUE in UCP mode cb compile data block base_list the data list of the base opcode base_end the end of the base opcode @@ -512,7 +515,7 @@ Returns: TRUE if the auto-possessification is possible */ static BOOL -compare_opcodes(PCRE2_SPTR code, BOOL utf, const compile_block *cb, +compare_opcodes(PCRE2_SPTR code, BOOL utf, BOOL ucp, const compile_block *cb, const uint32_t *base_list, PCRE2_SPTR base_end, int *rec_limit) { PCRE2_UCHAR c; @@ -651,7 +654,7 @@ for(;;) while (*next_code == OP_ALT) { - if (!compare_opcodes(code, utf, cb, base_list, base_end, rec_limit)) + if (!compare_opcodes(code, utf, ucp, cb, base_list, base_end, rec_limit)) return FALSE; code = next_code + 1 + LINK_SIZE; next_code += GET(next_code, 1); @@ -672,7 +675,8 @@ for(;;) /* The bracket content will be checked by the OP_BRA/OP_CBRA case above. */ next_code += 1 + LINK_SIZE; - if (!compare_opcodes(next_code, utf, cb, base_list, base_end, rec_limit)) + if (!compare_opcodes(next_code, utf, ucp, cb, base_list, base_end, + rec_limit)) return FALSE; code += PRIV(OP_lengths)[c]; @@ -688,7 +692,7 @@ for(;;) /* We now have the next appropriate opcode to compare with the base. Check for a supported opcode, and load its properties. */ - code = get_chr_property_list(code, utf, cb->fcc, list); + code = get_chr_property_list(code, utf, ucp, cb->fcc, list); if (code == NULL) return FALSE; /* Unsupported */ /* If either opcode is a small character list, set pointers for comparing @@ -1100,7 +1104,6 @@ leaving the remainder of the pattern unpossessified. Arguments: code points to start of the byte code - utf TRUE in UTF mode cb compile data block Returns: 0 for success @@ -1108,13 +1111,15 @@ Returns: 0 for success */ int -PRIV(auto_possessify)(PCRE2_UCHAR *code, BOOL utf, const compile_block *cb) +PRIV(auto_possessify)(PCRE2_UCHAR *code, const compile_block *cb) { PCRE2_UCHAR c; PCRE2_SPTR end; PCRE2_UCHAR *repeat_opcode; uint32_t list[8]; int rec_limit = 1000; /* Was 10,000 but clang+ASAN uses a lot of stack. */ +BOOL utf = (cb->external_options & PCRE2_UTF) != 0; +BOOL ucp = (cb->external_options & PCRE2_UCP) != 0; for (;;) { @@ -1126,10 +1131,11 @@ for (;;) { c -= get_repeat_base(c) - OP_STAR; end = (c <= OP_MINUPTO) ? - get_chr_property_list(code, utf, cb->fcc, list) : NULL; + get_chr_property_list(code, utf, ucp, cb->fcc, list) : NULL; list[1] = c == OP_STAR || c == OP_PLUS || c == OP_QUERY || c == OP_UPTO; - if (end != NULL && compare_opcodes(end, utf, cb, list, end, &rec_limit)) + if (end != NULL && compare_opcodes(end, utf, ucp, cb, list, end, + &rec_limit)) { switch(c) { @@ -1181,11 +1187,11 @@ for (;;) if (c >= OP_CRSTAR && c <= OP_CRMINRANGE) { /* end must not be NULL. */ - end = get_chr_property_list(code, utf, cb->fcc, list); + end = get_chr_property_list(code, utf, ucp, cb->fcc, list); list[1] = (c & 1) == 0; - if (compare_opcodes(end, utf, cb, list, end, &rec_limit)) + if (compare_opcodes(end, utf, ucp, cb, list, end, &rec_limit)) { switch (c) { diff --git a/thirdparty/pcre2/src/pcre2_chartables.c b/thirdparty/pcre2/src/pcre2_chartables.c index 0e07edb494..861914d1ac 100644 --- a/thirdparty/pcre2/src/pcre2_chartables.c +++ b/thirdparty/pcre2/src/pcre2_chartables.c @@ -2,17 +2,21 @@ * Perl-Compatible Regular Expressions * *************************************************/ -/* This file was automatically written by the dftables auxiliary +/* This file was automatically written by the pcre2_dftables auxiliary program. It contains character tables that are used when no external tables are passed to PCRE2 by the application that calls it. The tables are used only for characters whose code values are less than 256. */ -/*The dftables program (which is distributed with PCRE2) can be used to -build alternative versions of this file. This is necessary if you are +/* This set of tables was written in the C locale. */ + +/* The pcre2_ftables program (which is distributed with PCRE2) can be used +to build alternative versions of this file. This is necessary if you are running in an EBCDIC environment, or if you want to default to a different -encoding, for example ISO-8859-1. When dftables is run, it creates these -tables in the current locale. This happens automatically if PCRE2 is -configured with --enable-rebuild-chartables. */ +encoding, for example ISO-8859-1. When pcre2_dftables is run, it creates +these tables in the "C" locale by default. This happens automatically if +PCRE2 is configured with --enable-rebuild-chartables. However, you can run +pcre2_dftables manually with the -L option to build tables using the LC_ALL +locale. */ /* The following #include is present because without it gcc 4.x may remove the array definition from the final binary if PCRE2 is built into a static @@ -102,54 +106,54 @@ const uint8_t PRIV(default_tables)[] = { /* This table contains bit maps for various character classes. Each map is 32 bytes long and the bits run from the least significant end of each byte. The classes that have their own maps are: space, xdigit, digit, upper, lower, word, -graph print, punct, and cntrl. Other classes are built from combinations. */ +graph, print, punct, and cntrl. Other classes are built from combinations. */ - 0x00,0x3e,0x00,0x00,0x01,0x00,0x00,0x00, + 0x00,0x3e,0x00,0x00,0x01,0x00,0x00,0x00, /* space */ 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00, 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00, 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00, - 0x00,0x00,0x00,0x00,0x00,0x00,0xff,0x03, + 0x00,0x00,0x00,0x00,0x00,0x00,0xff,0x03, /* xdigit */ 0x7e,0x00,0x00,0x00,0x7e,0x00,0x00,0x00, 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00, 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00, - 0x00,0x00,0x00,0x00,0x00,0x00,0xff,0x03, + 0x00,0x00,0x00,0x00,0x00,0x00,0xff,0x03, /* digit */ 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00, 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00, 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00, - 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00, + 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00, /* upper */ 0xfe,0xff,0xff,0x07,0x00,0x00,0x00,0x00, 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00, 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00, - 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00, + 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00, /* lower */ 0x00,0x00,0x00,0x00,0xfe,0xff,0xff,0x07, 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00, 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00, - 0x00,0x00,0x00,0x00,0x00,0x00,0xff,0x03, + 0x00,0x00,0x00,0x00,0x00,0x00,0xff,0x03, /* word */ 0xfe,0xff,0xff,0x87,0xfe,0xff,0xff,0x07, 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00, 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00, - 0x00,0x00,0x00,0x00,0xfe,0xff,0xff,0xff, + 0x00,0x00,0x00,0x00,0xfe,0xff,0xff,0xff, /* graph */ 0xff,0xff,0xff,0xff,0xff,0xff,0xff,0x7f, 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00, 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00, - 0x00,0x00,0x00,0x00,0xff,0xff,0xff,0xff, + 0x00,0x00,0x00,0x00,0xff,0xff,0xff,0xff, /* print */ 0xff,0xff,0xff,0xff,0xff,0xff,0xff,0x7f, 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00, 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00, - 0x00,0x00,0x00,0x00,0xfe,0xff,0x00,0xfc, + 0x00,0x00,0x00,0x00,0xfe,0xff,0x00,0xfc, /* punct */ 0x01,0x00,0x00,0xf8,0x01,0x00,0x00,0x78, 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00, 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00, - 0xff,0xff,0xff,0xff,0x00,0x00,0x00,0x00, + 0xff,0xff,0xff,0xff,0x00,0x00,0x00,0x00, /* cntrl */ 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x80, 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00, 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00, diff --git a/thirdparty/pcre2/src/pcre2_compile.c b/thirdparty/pcre2/src/pcre2_compile.c index f2e6b6b5bd..e811f12f02 100644 --- a/thirdparty/pcre2/src/pcre2_compile.c +++ b/thirdparty/pcre2/src/pcre2_compile.c @@ -7,7 +7,7 @@ and semantics are as close as possible to those of the Perl 5 language. Written by Philip Hazel Original API code Copyright (c) 1997-2012 University of Cambridge - New API code Copyright (c) 2016-2019 University of Cambridge + New API code Copyright (c) 2016-2020 University of Cambridge ----------------------------------------------------------------------------- Redistribution and use in source and binary forms, with or without @@ -1202,7 +1202,7 @@ in the decoded tables. */ if ((code->flags & PCRE2_DEREF_TABLES) != 0) { - ref_count = (PCRE2_SIZE *)(code->tables + tables_length); + ref_count = (PCRE2_SIZE *)(code->tables + TABLES_LENGTH); (*ref_count)++; } @@ -1232,15 +1232,15 @@ if (newcode == NULL) return NULL; memcpy(newcode, code, code->blocksize); newcode->executable_jit = NULL; -newtables = code->memctl.malloc(tables_length + sizeof(PCRE2_SIZE), +newtables = code->memctl.malloc(TABLES_LENGTH + sizeof(PCRE2_SIZE), code->memctl.memory_data); if (newtables == NULL) { code->memctl.free((void *)newcode, code->memctl.memory_data); return NULL; } -memcpy(newtables, code->tables, tables_length); -ref_count = (PCRE2_SIZE *)(newtables + tables_length); +memcpy(newtables, code->tables, TABLES_LENGTH); +ref_count = (PCRE2_SIZE *)(newtables + TABLES_LENGTH); *ref_count = 1; newcode->tables = newtables; @@ -1270,7 +1270,7 @@ if (code != NULL) be freed when there are no more references to them. The *ref_count should always be > 0. */ - ref_count = (PCRE2_SIZE *)(code->tables + tables_length); + ref_count = (PCRE2_SIZE *)(code->tables + TABLES_LENGTH); if (*ref_count > 0) { (*ref_count)--; @@ -2344,7 +2344,7 @@ if (ptr > *nameptr + MAX_NAME_SIZE) *errorcodeptr = ERR48; goto FAILED; } -*namelenptr = ptr - *nameptr; +*namelenptr = (uint32_t)(ptr - *nameptr); /* Subpattern names must not be empty, and their terminator is checked here. (What follows a verb or alpha assertion name is checked separately.) */ @@ -3653,7 +3653,7 @@ while (ptr < ptrend) if (ptr >= ptrend) goto UNCLOSED_PARENTHESIS; /* If ( is not followed by ? it is either a capture or a special verb or an - alpha assertion. */ + alpha assertion or a positive non-atomic lookahead. */ if (*ptr != CHAR_QUESTION_MARK) { @@ -3685,10 +3685,10 @@ while (ptr < ptrend) break; /* Handle "alpha assertions" such as (*pla:...). Most of these are - synonyms for the historical symbolic assertions, but the script run ones - are new. They are distinguished by starting with a lower case letter. - Checking both ends of the alphabet makes this work in all character - codes. */ + synonyms for the historical symbolic assertions, but the script run and + non-atomic lookaround ones are new. They are distinguished by starting + with a lower case letter. Checking both ends of the alphabet makes this + work in all character codes. */ else if (CHMAX_255(c) && (cb->ctypes[c] & ctype_lcletter) != 0) { @@ -3747,9 +3747,7 @@ while (ptr < ptrend) goto POSITIVE_LOOK_AHEAD; case META_LOOKAHEAD_NA: - *parsed_pattern++ = meta; - ptr++; - goto POST_ASSERTION; + goto POSITIVE_NONATOMIC_LOOK_AHEAD; case META_LOOKAHEADNOT: goto NEGATIVE_LOOK_AHEAD; @@ -4333,6 +4331,7 @@ while (ptr < ptrend) { if (++ptr >= ptrend || !IS_DIGIT(*ptr)) goto BAD_VERSION_CONDITION; minor = (*ptr++ - CHAR_0) * 10; + if (ptr >= ptrend) goto BAD_VERSION_CONDITION; if (IS_DIGIT(*ptr)) minor += *ptr++ - CHAR_0; if (ptr >= ptrend || *ptr != CHAR_RIGHT_PARENTHESIS) goto BAD_VERSION_CONDITION; @@ -4438,6 +4437,12 @@ while (ptr < ptrend) ptr++; goto POST_ASSERTION; + case CHAR_ASTERISK: + POSITIVE_NONATOMIC_LOOK_AHEAD: /* Come from (?* */ + *parsed_pattern++ = META_LOOKAHEAD_NA; + ptr++; + goto POST_ASSERTION; + case CHAR_EXCLAMATION_MARK: NEGATIVE_LOOK_AHEAD: /* Come from (*nla: */ *parsed_pattern++ = META_LOOKAHEADNOT; @@ -4447,20 +4452,23 @@ while (ptr < ptrend) /* ---- Lookbehind assertions ---- */ - /* (?< followed by = or ! is a lookbehind assertion. Otherwise (?< is the - start of the name of a capturing group. */ + /* (?< followed by = or ! or * is a lookbehind assertion. Otherwise (?< + is the start of the name of a capturing group. */ case CHAR_LESS_THAN_SIGN: if (ptrend - ptr <= 1 || - (ptr[1] != CHAR_EQUALS_SIGN && ptr[1] != CHAR_EXCLAMATION_MARK)) + (ptr[1] != CHAR_EQUALS_SIGN && + ptr[1] != CHAR_EXCLAMATION_MARK && + ptr[1] != CHAR_ASTERISK)) { terminator = CHAR_GREATER_THAN_SIGN; goto DEFINE_NAME; } *parsed_pattern++ = (ptr[1] == CHAR_EQUALS_SIGN)? - META_LOOKBEHIND : META_LOOKBEHINDNOT; + META_LOOKBEHIND : (ptr[1] == CHAR_EXCLAMATION_MARK)? + META_LOOKBEHINDNOT : META_LOOKBEHIND_NA; - POST_LOOKBEHIND: /* Come from (*plb: (*naplb: and (*nlb: */ + POST_LOOKBEHIND: /* Come from (*plb: (*naplb: and (*nlb: */ *has_lookbehind = TRUE; offset = (PCRE2_SIZE)(ptr - cb->start_pattern - 2); PUTOFFSET(offset, parsed_pattern); @@ -4633,8 +4641,6 @@ while (ptr < ptrend) *parsed_pattern++ = META_KET; } - - if (top_nest == (nest_save *)(cb->start_workspace)) top_nest = NULL; else top_nest--; } @@ -4899,7 +4905,7 @@ range. */ if ((options & PCRE2_CASELESS) != 0) { #ifdef SUPPORT_UNICODE - if ((options & PCRE2_UTF) != 0) + if ((options & (PCRE2_UTF|PCRE2_UCP)) != 0) { int rc; uint32_t oc, od; @@ -5314,7 +5320,8 @@ dynamically as we process the pattern. */ #ifdef SUPPORT_UNICODE BOOL utf = (options & PCRE2_UTF) != 0; -#else /* No UTF support */ +BOOL ucp = (options & PCRE2_UCP) != 0; +#else /* No Unicode support */ BOOL utf = FALSE; #endif @@ -5559,12 +5566,12 @@ for (;; pptr++) zerofirstcu = firstcu; zerofirstcuflags = firstcuflags; - /* For caseless UTF mode, check whether this character has more than - one other case. If so, generate a special OP_NOTPROP item instead of + /* For caseless UTF or UCP mode, check whether this character has more + than one other case. If so, generate a special OP_NOTPROP item instead of OP_NOTI. */ #ifdef SUPPORT_UNICODE - if (utf && (options & PCRE2_CASELESS) != 0 && + if ((utf||ucp) && (options & PCRE2_CASELESS) != 0 && (d = UCD_CASESET(c)) != 0) { *code++ = OP_NOTPROP; @@ -5597,7 +5604,7 @@ for (;; pptr++) uint32_t d; #ifdef SUPPORT_UNICODE - if (utf && c > 127) d = UCD_OTHERCASE(c); else + if ((utf || ucp) && c > 127) d = UCD_OTHERCASE(c); else #endif { #if PCRE2_CODE_UNIT_WIDTH != 8 @@ -6671,23 +6678,11 @@ for (;; pptr++) } /* For a back reference, update the back reference map and the - maximum back reference. Then, for each group, we must check to - see if it is recursive, that is, it is inside the group that it - references. A flag is set so that the group can be made atomic. - */ + maximum back reference. */ cb->backref_map |= (groupnumber < 32)? (1u << groupnumber) : 1; if (groupnumber > cb->top_backref) cb->top_backref = groupnumber; - - for (oc = cb->open_caps; oc != NULL; oc = oc->next) - { - if (oc->number == groupnumber) - { - oc->flag = TRUE; - break; - } - } } } @@ -7081,15 +7076,18 @@ for (;; pptr++) previous[GET(previous, 1)] != OP_ALT) goto END_REPEAT; - /* There is no sense in actually repeating assertions. The only - potential use of repetition is in cases when the assertion is optional. - Therefore, if the minimum is greater than zero, just ignore the repeat. - If the maximum is not zero or one, set it to 1. */ + /* Perl allows all assertions to be quantified, and when they contain + capturing parentheses and/or are optional there are potential uses for + this feature. PCRE2 used to force the maximum quantifier to 1 on the + invalid grounds that further repetition was never useful. This was + always a bit pointless, since an assertion could be wrapped with a + repeated group to achieve the effect. General repetition is now + permitted, but if the maximum is unlimited it is set to one more than + the minimum. */ if (op_previous < OP_ONCE) /* Assertion */ { - if (repeat_min > 0) goto END_REPEAT; - if (repeat_max > 1) repeat_max = 1; + if (repeat_max == REPEAT_UNLIMITED) repeat_max = repeat_min + 1; } /* The case of a zero minimum is special because of the need to stick @@ -7682,19 +7680,6 @@ for (;; pptr++) cb->backref_map |= (meta_arg < 32)? (1u << meta_arg) : 1; if (meta_arg > cb->top_backref) cb->top_backref = meta_arg; - - /* Check to see if this back reference is recursive, that it, it - is inside the group that it references. A flag is set so that the - group can be made atomic. */ - - for (oc = cb->open_caps; oc != NULL; oc = oc->next) - { - if (oc->number == meta_arg) - { - oc->flag = TRUE; - break; - } - } break; @@ -7840,11 +7825,12 @@ for (;; pptr++) NORMAL_CHAR_SET: /* Character is already in meta */ matched_char = TRUE; - /* For caseless UTF mode, check whether this character has more than one - other case. If so, generate a special OP_PROP item instead of OP_CHARI. */ + /* For caseless UTF or UCP mode, check whether this character has more than + one other case. If so, generate a special OP_PROP item instead of OP_CHARI. + */ #ifdef SUPPORT_UNICODE - if (utf && (options & PCRE2_CASELESS) != 0) + if ((utf||ucp) && (options & PCRE2_CASELESS) != 0) { uint32_t caseset = UCD_CASESET(meta); if (caseset != 0) @@ -8053,7 +8039,6 @@ if (*code == OP_CBRA) capnumber = GET2(code, 1 + LINK_SIZE); capitem.number = capnumber; capitem.next = cb->open_caps; - capitem.flag = FALSE; capitem.assert_depth = cb->assert_depth; cb->open_caps = &capitem; } @@ -8182,26 +8167,9 @@ for (;;) PUT(code, 1, (int)(code - start_bracket)); code += 1 + LINK_SIZE; - /* If it was a capturing subpattern, check to see if it contained any - recursive back references. If so, we must wrap it in atomic brackets. In - any event, remove the block from the chain. */ + /* If it was a capturing subpattern, remove the block from the chain. */ - if (capnumber > 0) - { - if (cb->open_caps->flag) - { - (void)memmove(start_bracket + 1 + LINK_SIZE, start_bracket, - CU2BYTES(code - start_bracket)); - *start_bracket = OP_ONCE; - code += 1 + LINK_SIZE; - PUT(start_bracket, 1, (int)(code - start_bracket)); - *code = OP_KET; - PUT(code, 1, (int)(code - start_bracket)); - code += 1 + LINK_SIZE; - length += 2 + 2*LINK_SIZE; - } - cb->open_caps = cb->open_caps->next; - } + if (capnumber > 0) cb->open_caps = cb->open_caps->next; /* Set values to pass back */ @@ -8836,9 +8804,10 @@ memset(slot + IMM2_SIZE + length, 0, /* This function is called to skip parts of the parsed pattern when finding the length of a lookbehind branch. It is called after (*ACCEPT) and (*FAIL) to find -the end of the branch, it is called to skip over an internal lookaround, and it -is also called to skip to the end of a class, during which it will never -encounter nested groups (but there's no need to have special code for that). +the end of the branch, it is called to skip over an internal lookaround or +(DEFINE) group, and it is also called to skip to the end of a class, during +which it will never encounter nested groups (but there's no need to have +special code for that). When called to find the end of a branch or group, pptr must point to the first meta code inside the branch, not the branch-starting code. In other cases it @@ -9316,14 +9285,21 @@ for (;; pptr++) itemlength = grouplength; break; - /* Check nested groups - advance past the initial data for each type and - then seek a fixed length with get_grouplength(). */ + /* A (DEFINE) group is never obeyed inline and so it does not contribute to + the length of this branch. Skip from the following item to the next + unpaired ket. */ + + case META_COND_DEFINE: + pptr = parsed_skip(pptr + 1, PSKIP_KET); + break; + + /* Check other nested groups - advance past the initial data for each type + and then seek a fixed length with get_grouplength(). */ case META_COND_NAME: case META_COND_NUMBER: case META_COND_RNAME: case META_COND_RNUMBER: - case META_COND_DEFINE: pptr += 2 + SIZEOFFSET; goto CHECK_GROUP; @@ -9580,6 +9556,10 @@ for (; *pptr != META_END; pptr++) break; case META_COND_DEFINE: + pptr += SIZEOFFSET; + nestlevel++; + break; + case META_COND_NAME: case META_COND_NUMBER: case META_COND_RNAME: @@ -9660,6 +9640,7 @@ pcre2_compile(PCRE2_SPTR pattern, PCRE2_SIZE patlen, uint32_t options, int *errorptr, PCRE2_SIZE *erroroffset, pcre2_compile_context *ccontext) { BOOL utf; /* Set TRUE for UTF mode */ +BOOL ucp; /* Set TRUE for UCP mode */ BOOL has_lookbehind = FALSE; /* Set TRUE if a lookbehind is found */ BOOL zero_terminated; /* Set TRUE for zero-terminated pattern */ pcre2_real_code *re = NULL; /* What we will return */ @@ -9947,8 +9928,8 @@ if (utf) /* Check UCP lockout. */ -if ((cb.external_options & (PCRE2_UCP|PCRE2_NEVER_UCP)) == - (PCRE2_UCP|PCRE2_NEVER_UCP)) +ucp = (cb.external_options & PCRE2_UCP) != 0; +if (ucp && (cb.external_options & PCRE2_NEVER_UCP) != 0) { errorcode = ERR75; goto HAD_EARLY_ERROR; @@ -10324,7 +10305,7 @@ function call. */ if (errorcode == 0 && (re->overall_options & PCRE2_NO_AUTO_POSSESS) == 0) { PCRE2_UCHAR *temp = (PCRE2_UCHAR *)codestart; - if (PRIV(auto_possessify)(temp, utf, &cb) != 0) errorcode = ERR80; + if (PRIV(auto_possessify)(temp, &cb) != 0) errorcode = ERR80; } /* Failed to compile, or error while post-processing. */ @@ -10372,21 +10353,25 @@ if ((re->overall_options & PCRE2_NO_START_OPTIMIZE) == 0) if ((firstcuflags & REQ_CASELESS) != 0) { - if (firstcu < 128 || (!utf && firstcu < 255)) + if (firstcu < 128 || (!utf && !ucp && firstcu < 255)) { if (cb.fcc[firstcu] != firstcu) re->flags |= PCRE2_FIRSTCASELESS; } - /* The first code unit is > 128 in UTF mode, or > 255 otherwise. In - 8-bit UTF mode, codepoints in the range 128-255 are introductory code - points and cannot have another case. In 16-bit and 32-bit modes, we can - check wide characters when UTF (and therefore UCP) is supported. */ + /* The first code unit is > 128 in UTF or UCP mode, or > 255 otherwise. + In 8-bit UTF mode, codepoints in the range 128-255 are introductory code + points and cannot have another case, but if UCP is set they may do. */ -#if defined SUPPORT_UNICODE && PCRE2_CODE_UNIT_WIDTH != 8 - else if (firstcu <= MAX_UTF_CODE_POINT && +#ifdef SUPPORT_UNICODE +#if PCRE2_CODE_UNIT_WIDTH == 8 + else if (ucp && !utf && UCD_OTHERCASE(firstcu) != firstcu) + re->flags |= PCRE2_FIRSTCASELESS; +#else + else if ((utf || ucp) && firstcu <= MAX_UTF_CODE_POINT && UCD_OTHERCASE(firstcu) != firstcu) re->flags |= PCRE2_FIRSTCASELESS; #endif +#endif /* SUPPORT_UNICODE */ } } @@ -10435,14 +10420,20 @@ if ((re->overall_options & PCRE2_NO_START_OPTIMIZE) == 0) if ((reqcuflags & REQ_CASELESS) != 0) { - if (reqcu < 128 || (!utf && reqcu < 255)) + if (reqcu < 128 || (!utf && !ucp && reqcu < 255)) { if (cb.fcc[reqcu] != reqcu) re->flags |= PCRE2_LASTCASELESS; } -#if defined SUPPORT_UNICODE && PCRE2_CODE_UNIT_WIDTH != 8 - else if (reqcu <= MAX_UTF_CODE_POINT && UCD_OTHERCASE(reqcu) != reqcu) - re->flags |= PCRE2_LASTCASELESS; +#ifdef SUPPORT_UNICODE +#if PCRE2_CODE_UNIT_WIDTH == 8 + else if (ucp && !utf && UCD_OTHERCASE(reqcu) != reqcu) + re->flags |= PCRE2_LASTCASELESS; +#else + else if ((utf || ucp) && reqcu <= MAX_UTF_CODE_POINT && + UCD_OTHERCASE(reqcu) != reqcu) + re->flags |= PCRE2_LASTCASELESS; #endif +#endif /* SUPPORT_UNICODE */ } } } diff --git a/thirdparty/pcre2/src/pcre2_config.c b/thirdparty/pcre2/src/pcre2_config.c index e487b10220..5ef103caf7 100644 --- a/thirdparty/pcre2/src/pcre2_config.c +++ b/thirdparty/pcre2/src/pcre2_config.c @@ -7,7 +7,7 @@ and semantics are as close as possible to those of the Perl 5 language. Written by Philip Hazel Original API code Copyright (c) 1997-2012 University of Cambridge - New API code Copyright (c) 2016-2017 University of Cambridge + New API code Copyright (c) 2016-2020 University of Cambridge ----------------------------------------------------------------------------- Redistribution and use in source and binary forms, with or without @@ -43,7 +43,8 @@ POSSIBILITY OF SUCH DAMAGE. #endif /* Save the configured link size, which is in bytes. In 16-bit and 32-bit modes -its value gets changed by pcre2_internal.h to be in code units. */ +its value gets changed by pcre2_intmodedep.h (included by pcre2_internal.h) to +be in code units. */ static int configured_link_size = LINK_SIZE; @@ -94,6 +95,7 @@ if (where == NULL) /* Requests a length */ case PCRE2_CONFIG_NEWLINE: case PCRE2_CONFIG_PARENSLIMIT: case PCRE2_CONFIG_STACKRECURSE: /* Obsolete */ + case PCRE2_CONFIG_TABLES_LENGTH: case PCRE2_CONFIG_UNICODE: return sizeof(uint32_t); @@ -191,6 +193,10 @@ switch (what) *((uint32_t *)where) = 0; break; + case PCRE2_CONFIG_TABLES_LENGTH: + *((uint32_t *)where) = TABLES_LENGTH; + break; + case PCRE2_CONFIG_UNICODE_VERSION: { #if defined SUPPORT_UNICODE diff --git a/thirdparty/pcre2/src/pcre2_dfa_match.c b/thirdparty/pcre2/src/pcre2_dfa_match.c index 7d8ffe8a3e..625695b7cb 100644 --- a/thirdparty/pcre2/src/pcre2_dfa_match.c +++ b/thirdparty/pcre2/src/pcre2_dfa_match.c @@ -7,7 +7,7 @@ and semantics are as close as possible to those of the Perl 5 language. Written by Philip Hazel Original API code Copyright (c) 1997-2012 University of Cambridge - New API code Copyright (c) 2016-2019 University of Cambridge + New API code Copyright (c) 2016-2020 University of Cambridge ----------------------------------------------------------------------------- Redistribution and use in source and binary forms, with or without @@ -548,6 +548,7 @@ PCRE2_SPTR start_code = mb->start_code; #ifdef SUPPORT_UNICODE BOOL utf = (mb->poptions & PCRE2_UTF) != 0; +BOOL utf_or_ucp = utf || (mb->poptions & PCRE2_UCP) != 0; #else BOOL utf = FALSE; #endif @@ -2190,7 +2191,7 @@ for (;;) if (clen == 0) break; #ifdef SUPPORT_UNICODE - if (utf) + if (utf_or_ucp) { if (c == d) { ADD_NEW(state_offset + dlen + 1, 0); } else { @@ -2204,7 +2205,7 @@ for (;;) } else #endif /* SUPPORT_UNICODE */ - /* Not UTF mode */ + /* Not UTF or UCP mode */ { if (TABLE_GET(c, lcc, c) == TABLE_GET(d, lcc, d)) { ADD_NEW(state_offset + 2, 0); } @@ -2339,7 +2340,7 @@ for (;;) { uint32_t otherd; #ifdef SUPPORT_UNICODE - if (utf && d >= 128) + if (utf_or_ucp && d >= 128) otherd = UCD_OTHERCASE(d); else #endif /* SUPPORT_UNICODE */ @@ -2374,7 +2375,7 @@ for (;;) if (caseless) { #ifdef SUPPORT_UNICODE - if (utf && d >= 128) + if (utf_or_ucp && d >= 128) otherd = UCD_OTHERCASE(d); else #endif /* SUPPORT_UNICODE */ @@ -2417,7 +2418,7 @@ for (;;) if (caseless) { #ifdef SUPPORT_UNICODE - if (utf && d >= 128) + if (utf_or_ucp && d >= 128) otherd = UCD_OTHERCASE(d); else #endif /* SUPPORT_UNICODE */ @@ -2458,7 +2459,7 @@ for (;;) if (caseless) { #ifdef SUPPORT_UNICODE - if (utf && d >= 128) + if (utf_or_ucp && d >= 128) otherd = UCD_OTHERCASE(d); else #endif /* SUPPORT_UNICODE */ @@ -2491,7 +2492,7 @@ for (;;) if (caseless) { #ifdef SUPPORT_UNICODE - if (utf && d >= 128) + if (utf_or_ucp && d >= 128) otherd = UCD_OTHERCASE(d); else #endif /* SUPPORT_UNICODE */ @@ -2531,7 +2532,7 @@ for (;;) if (caseless) { #ifdef SUPPORT_UNICODE - if (utf && d >= 128) + if (utf_or_ucp && d >= 128) otherd = UCD_OTHERCASE(d); else #endif /* SUPPORT_UNICODE */ @@ -3526,10 +3527,15 @@ if ((re->flags & PCRE2_FIRSTSET) != 0) if ((re->flags & PCRE2_FIRSTCASELESS) != 0) { first_cu2 = TABLE_GET(first_cu, mb->tables + fcc_offset, first_cu); -#if defined SUPPORT_UNICODE && PCRE2_CODE_UNIT_WIDTH != 8 - if (utf && first_cu > 127) +#ifdef SUPPORT_UNICODE +#if PCRE2_CODE_UNIT_WIDTH == 8 + if (first_cu > 127 && !utf && (re->overall_options & PCRE2_UCP) != 0) + first_cu2 = (PCRE2_UCHAR)UCD_OTHERCASE(first_cu); +#else + if (first_cu > 127 && (utf || (re->overall_options & PCRE2_UCP) != 0)) first_cu2 = (PCRE2_UCHAR)UCD_OTHERCASE(first_cu); #endif +#endif /* SUPPORT_UNICODE */ } } else @@ -3545,9 +3551,15 @@ if ((re->flags & PCRE2_LASTSET) != 0) if ((re->flags & PCRE2_LASTCASELESS) != 0) { req_cu2 = TABLE_GET(req_cu, mb->tables + fcc_offset, req_cu); -#if defined SUPPORT_UNICODE && PCRE2_CODE_UNIT_WIDTH != 8 - if (utf && req_cu > 127) req_cu2 = (PCRE2_UCHAR)UCD_OTHERCASE(req_cu); +#ifdef SUPPORT_UNICODE +#if PCRE2_CODE_UNIT_WIDTH == 8 + if (req_cu > 127 && !utf && (re->overall_options & PCRE2_UCP) != 0) + req_cu2 = (PCRE2_UCHAR)UCD_OTHERCASE(req_cu); +#else + if (req_cu > 127 && (utf || (re->overall_options & PCRE2_UCP) != 0)) + req_cu2 = (PCRE2_UCHAR)UCD_OTHERCASE(req_cu); #endif +#endif /* SUPPORT_UNICODE */ } } diff --git a/thirdparty/pcre2/src/pcre2_internal.h b/thirdparty/pcre2/src/pcre2_internal.h index fe8ffe5c80..d8fad1e93b 100644 --- a/thirdparty/pcre2/src/pcre2_internal.h +++ b/thirdparty/pcre2/src/pcre2_internal.h @@ -7,7 +7,7 @@ and semantics are as close as possible to those of the Perl 5 language. Written by Philip Hazel Original API code Copyright (c) 1997-2012 University of Cambridge - New API code Copyright (c) 2016-2019 University of Cambridge + New API code Copyright (c) 2016-2020 University of Cambridge ----------------------------------------------------------------------------- Redistribution and use in source and binary forms, with or without @@ -76,6 +76,17 @@ typedef int BOOL; #include <valgrind/memcheck.h> #endif +/* -ftrivial-auto-var-init support supports initializing all local variables +to avoid some classes of bug, but this can cause an unacceptable slowdown +for large on-stack arrays in hot functions. This macro lets us annotate +such arrays. */ + +#ifdef HAVE_ATTRIBUTE_UNINITIALIZED +#define PCRE2_KEEP_UNINITIALIZED __attribute__((uninitialized)) +#else +#define PCRE2_KEEP_UNINITIALIZED +#endif + /* Older versions of MSVC lack snprintf(). This define allows for warning/error-free compilation and testing with MSVC compilers back to at least MSVC 10/2010. Except for VC6 (which is missing some fundamentals and fails). */ @@ -579,7 +590,7 @@ total length of the tables. */ #define fcc_offset 256 /* Flip case */ #define cbits_offset 512 /* Character classes */ #define ctypes_offset (cbits_offset + cbit_length) /* Character types */ -#define tables_length (ctypes_offset + 256) +#define TABLES_LENGTH (ctypes_offset + 256) /* -------------------- Character and string names ------------------------ */ @@ -1759,13 +1770,11 @@ typedef struct pcre2_memctl { /* Structure for building a chain of open capturing subpatterns during compiling, so that instructions to close them can be compiled when (*ACCEPT) is -encountered. This is also used to identify subpatterns that contain recursive -back references to themselves, so that they can be made atomic. */ +encountered. */ typedef struct open_capitem { struct open_capitem *next; /* Chain link */ uint16_t number; /* Capture number */ - uint16_t flag; /* Set TRUE if recursive back ref */ uint16_t assert_depth; /* Assertion depth when opened */ } open_capitem; @@ -1954,7 +1963,7 @@ is available. */ #define _pcre2_was_newline PCRE2_SUFFIX(_pcre2_was_newline_) #define _pcre2_xclass PCRE2_SUFFIX(_pcre2_xclass_) -extern int _pcre2_auto_possessify(PCRE2_UCHAR *, BOOL, +extern int _pcre2_auto_possessify(PCRE2_UCHAR *, const compile_block *); extern int _pcre2_check_escape(PCRE2_SPTR *, PCRE2_SPTR, uint32_t *, int *, uint32_t, uint32_t, BOOL, compile_block *); diff --git a/thirdparty/pcre2/src/pcre2_jit_compile.c b/thirdparty/pcre2/src/pcre2_jit_compile.c index f564127c2a..1977d28aa5 100644 --- a/thirdparty/pcre2/src/pcre2_jit_compile.c +++ b/thirdparty/pcre2/src/pcre2_jit_compile.c @@ -223,6 +223,12 @@ enum control_types { type_then_trap = 1 }; +enum early_fail_types { + type_skip = 0, + type_fail = 1, + type_fail_range = 2 +}; + typedef int (SLJIT_FUNC *jit_function)(jit_arguments *args); /* The following structure is the key data type for the recursive @@ -405,8 +411,8 @@ typedef struct compiler_common { /* Fast forward skipping byte code pointer. */ PCRE2_SPTR fast_forward_bc_ptr; /* Locals used by fast fail optimization. */ - sljit_s32 fast_fail_start_ptr; - sljit_s32 fast_fail_end_ptr; + sljit_s32 early_fail_start_ptr; + sljit_s32 early_fail_end_ptr; /* Flipped and lower case tables. */ const sljit_u8 *fcc; @@ -476,7 +482,7 @@ typedef struct compiler_common { #ifdef SUPPORT_UNICODE BOOL utf; BOOL invalid_utf; - BOOL use_ucp; + BOOL ucp; /* Points to saving area for iref. */ sljit_s32 iref_ptr; jump_list *getucd; @@ -607,6 +613,8 @@ the start pointers when the end of the capturing group has not yet reached. */ sljit_emit_op1(compiler, (op), (dst), (dstw), (src), (srcw)) #define OP2(op, dst, dstw, src1, src1w, src2, src2w) \ sljit_emit_op2(compiler, (op), (dst), (dstw), (src1), (src1w), (src2), (src2w)) +#define OP_SRC(op, src, srcw) \ + sljit_emit_op_src(compiler, (op), (src), (srcw)) #define LABEL() \ sljit_emit_label(compiler) #define JUMP(type) \ @@ -823,7 +831,7 @@ the start pointers when the end of the capturing group has not yet reached. */ static PCRE2_SPTR bracketend(PCRE2_SPTR cc) { -SLJIT_ASSERT((*cc >= OP_ASSERT && *cc <= OP_ASSERTBACK_NOT) || (*cc >= OP_ONCE && *cc <= OP_SCOND)); +SLJIT_ASSERT((*cc >= OP_ASSERT && *cc <= OP_ASSERTBACK_NA) || (*cc >= OP_ONCE && *cc <= OP_SCOND)); do cc += GET(cc, 1); while (*cc == OP_ALT); SLJIT_ASSERT(*cc >= OP_KET && *cc <= OP_KETRPOS); cc += 1 + LINK_SIZE; @@ -833,7 +841,7 @@ return cc; static int no_alternatives(PCRE2_SPTR cc) { int count = 0; -SLJIT_ASSERT((*cc >= OP_ASSERT && *cc <= OP_ASSERTBACK_NOT) || (*cc >= OP_ONCE && *cc <= OP_SCOND)); +SLJIT_ASSERT((*cc >= OP_ASSERT && *cc <= OP_ASSERTBACK_NA) || (*cc >= OP_ONCE && *cc <= OP_SCOND)); do { cc += GET(cc, 1); @@ -918,6 +926,8 @@ switch(*cc) case OP_ASSERT_NOT: case OP_ASSERTBACK: case OP_ASSERTBACK_NOT: + case OP_ASSERT_NA: + case OP_ASSERTBACK_NA: case OP_ONCE: case OP_SCRIPT_RUN: case OP_BRA: @@ -1050,8 +1060,7 @@ switch(*cc) return cc + 1 + 2 + cc[1]; default: - /* Unsupported opcodes: OP_ASSERT_NA and OP_ASSERTBACK_NA */ - /* SLJIT_UNREACHABLE(); */ + SLJIT_UNREACHABLE(); return NULL; } } @@ -1061,6 +1070,7 @@ static BOOL check_opcode_types(compiler_common *common, PCRE2_SPTR cc, PCRE2_SPT int count; PCRE2_SPTR slot; PCRE2_SPTR assert_back_end = cc - 1; +PCRE2_SPTR assert_na_end = cc - 1; /* Calculate important variables (like stack size) and checks whether all opcodes are supported. */ while (cc < ccend) @@ -1087,6 +1097,14 @@ while (cc < ccend) cc += 1 + IMM2_SIZE; break; + case OP_ASSERT_NA: + case OP_ASSERTBACK_NA: + slot = bracketend(cc); + if (slot > assert_na_end) + assert_na_end = slot; + cc += 1 + LINK_SIZE; + break; + case OP_CBRAPOS: case OP_SCBRAPOS: common->optimized_cbracket[GET2(cc, 1 + LINK_SIZE)] = 0; @@ -1154,6 +1172,9 @@ while (cc < ccend) case OP_COMMIT_ARG: case OP_PRUNE_ARG: + if (cc < assert_na_end) + return FALSE; + /* Fall through */ case OP_MARK: if (common->mark_ptr == 0) { @@ -1172,6 +1193,8 @@ while (cc < ccend) case OP_SKIP: if (cc < assert_back_end) common->has_skip_in_assert_back = TRUE; + if (cc < assert_na_end) + return FALSE; cc += 1; break; @@ -1180,9 +1203,19 @@ while (cc < ccend) common->has_skip_arg = TRUE; if (cc < assert_back_end) common->has_skip_in_assert_back = TRUE; + if (cc < assert_na_end) + return FALSE; cc += 1 + 2 + cc[1]; break; + case OP_PRUNE: + case OP_COMMIT: + case OP_ASSERT_ACCEPT: + if (cc < assert_na_end) + return FALSE; + cc++; + break; + default: cc = next_opcode(common, cc); if (cc == NULL) @@ -1193,183 +1226,355 @@ while (cc < ccend) return TRUE; } -static BOOL is_accelerated_repeat(PCRE2_SPTR cc) +#define EARLY_FAIL_ENHANCE_MAX (1 + 1) + +/* +start: + 0 - skip / early fail allowed + 1 - only early fail with range allowed + >1 - (start - 1) early fail is processed + +return: current number of iterators enhanced with fast fail +*/ +static int detect_early_fail(compiler_common *common, PCRE2_SPTR cc, int *private_data_start, sljit_s32 depth, int start) { -switch(*cc) - { - case OP_TYPESTAR: - case OP_TYPEMINSTAR: - case OP_TYPEPLUS: - case OP_TYPEMINPLUS: - case OP_TYPEPOSSTAR: - case OP_TYPEPOSPLUS: - return (cc[1] != OP_ANYNL && cc[1] != OP_EXTUNI); +PCRE2_SPTR next_alt; +PCRE2_SPTR end; +PCRE2_SPTR accelerated_start; +int result = 0; +int count; +BOOL fast_forward_allowed = TRUE; - case OP_STAR: - case OP_MINSTAR: - case OP_PLUS: - case OP_MINPLUS: - case OP_POSSTAR: - case OP_POSPLUS: +SLJIT_ASSERT(*cc == OP_ONCE || *cc == OP_BRA || *cc == OP_CBRA); +SLJIT_ASSERT(*cc != OP_CBRA || common->optimized_cbracket[GET2(cc, 1 + LINK_SIZE)] != 0); +SLJIT_ASSERT(start < EARLY_FAIL_ENHANCE_MAX); - case OP_STARI: - case OP_MINSTARI: - case OP_PLUSI: - case OP_MINPLUSI: - case OP_POSSTARI: - case OP_POSPLUSI: +do + { + count = start; + next_alt = cc + GET(cc, 1); + cc += 1 + LINK_SIZE + ((*cc == OP_CBRA) ? IMM2_SIZE : 0); - case OP_NOTSTAR: - case OP_NOTMINSTAR: - case OP_NOTPLUS: - case OP_NOTMINPLUS: - case OP_NOTPOSSTAR: - case OP_NOTPOSPLUS: + while (TRUE) + { + accelerated_start = NULL; - case OP_NOTSTARI: - case OP_NOTMINSTARI: - case OP_NOTPLUSI: - case OP_NOTMINPLUSI: - case OP_NOTPOSSTARI: - case OP_NOTPOSPLUSI: - return TRUE; + switch(*cc) + { + case OP_SOD: + case OP_SOM: + case OP_SET_SOM: + case OP_NOT_WORD_BOUNDARY: + case OP_WORD_BOUNDARY: + case OP_EODN: + case OP_EOD: + case OP_CIRC: + case OP_CIRCM: + case OP_DOLL: + case OP_DOLLM: + /* Zero width assertions. */ + cc++; + continue; + + case OP_NOT_DIGIT: + case OP_DIGIT: + case OP_NOT_WHITESPACE: + case OP_WHITESPACE: + case OP_NOT_WORDCHAR: + case OP_WORDCHAR: + case OP_ANY: + case OP_ALLANY: + case OP_ANYBYTE: + case OP_NOT_HSPACE: + case OP_HSPACE: + case OP_NOT_VSPACE: + case OP_VSPACE: + fast_forward_allowed = FALSE; + cc++; + continue; - case OP_CLASS: - case OP_NCLASS: -#if defined SUPPORT_UNICODE || PCRE2_CODE_UNIT_WIDTH != 8 - case OP_XCLASS: - cc += (*cc == OP_XCLASS) ? GET(cc, 1) : (int)(1 + (32 / sizeof(PCRE2_UCHAR))); -#else - cc += (1 + (32 / sizeof(PCRE2_UCHAR))); + case OP_ANYNL: + case OP_EXTUNI: + fast_forward_allowed = FALSE; + if (count == 0) + count = 1; + cc++; + continue; + + case OP_NOTPROP: + case OP_PROP: + fast_forward_allowed = FALSE; + cc += 1 + 2; + continue; + + case OP_CHAR: + case OP_CHARI: + case OP_NOT: + case OP_NOTI: + fast_forward_allowed = FALSE; + cc += 2; +#ifdef SUPPORT_UNICODE + if (common->utf && HAS_EXTRALEN(cc[-1])) cc += GET_EXTRALEN(cc[-1]); #endif + continue; - switch(*cc) - { - case OP_CRSTAR: - case OP_CRMINSTAR: - case OP_CRPLUS: - case OP_CRMINPLUS: - case OP_CRPOSSTAR: - case OP_CRPOSPLUS: - return TRUE; - } - break; - } -return FALSE; -} + case OP_TYPESTAR: + case OP_TYPEMINSTAR: + case OP_TYPEPLUS: + case OP_TYPEMINPLUS: + case OP_TYPEPOSSTAR: + case OP_TYPEPOSPLUS: + /* The type or prop opcode is skipped in the next iteration. */ + cc += 1; -static SLJIT_INLINE BOOL detect_fast_forward_skip(compiler_common *common, int *private_data_start) -{ -PCRE2_SPTR cc = common->start; -PCRE2_SPTR end; + if (cc[0] != OP_ANYNL && cc[0] != OP_EXTUNI) + { + accelerated_start = cc - 1; + break; + } -/* Skip not repeated brackets. */ -while (TRUE) - { - switch(*cc) - { - case OP_SOD: - case OP_SOM: - case OP_SET_SOM: - case OP_NOT_WORD_BOUNDARY: - case OP_WORD_BOUNDARY: - case OP_EODN: - case OP_EOD: - case OP_CIRC: - case OP_CIRCM: - case OP_DOLL: - case OP_DOLLM: - /* Zero width assertions. */ - cc++; - continue; - } + if (count == 0) + count = 1; + fast_forward_allowed = FALSE; + continue; - if (*cc != OP_BRA && *cc != OP_CBRA) - break; + case OP_TYPEUPTO: + case OP_TYPEMINUPTO: + case OP_TYPEEXACT: + case OP_TYPEPOSUPTO: + cc += IMM2_SIZE; + /* Fall through */ + + case OP_TYPEQUERY: + case OP_TYPEMINQUERY: + case OP_TYPEPOSQUERY: + /* The type or prop opcode is skipped in the next iteration. */ + fast_forward_allowed = FALSE; + if (count == 0) + count = 1; + cc += 1; + continue; + + case OP_STAR: + case OP_MINSTAR: + case OP_PLUS: + case OP_MINPLUS: + case OP_POSSTAR: + case OP_POSPLUS: + + case OP_STARI: + case OP_MINSTARI: + case OP_PLUSI: + case OP_MINPLUSI: + case OP_POSSTARI: + case OP_POSPLUSI: + + case OP_NOTSTAR: + case OP_NOTMINSTAR: + case OP_NOTPLUS: + case OP_NOTMINPLUS: + case OP_NOTPOSSTAR: + case OP_NOTPOSPLUS: + + case OP_NOTSTARI: + case OP_NOTMINSTARI: + case OP_NOTPLUSI: + case OP_NOTMINPLUSI: + case OP_NOTPOSSTARI: + case OP_NOTPOSPLUSI: + accelerated_start = cc; + cc += 2; +#ifdef SUPPORT_UNICODE + if (common->utf && HAS_EXTRALEN(cc[-1])) cc += GET_EXTRALEN(cc[-1]); +#endif + break; - end = cc + GET(cc, 1); - if (*end != OP_KET || PRIVATE_DATA(end) != 0) - return FALSE; - if (*cc == OP_CBRA) - { - if (common->optimized_cbracket[GET2(cc, 1 + LINK_SIZE)] == 0) - return FALSE; - cc += IMM2_SIZE; - } - cc += 1 + LINK_SIZE; - } + case OP_UPTO: + case OP_MINUPTO: + case OP_EXACT: + case OP_POSUPTO: + case OP_UPTOI: + case OP_MINUPTOI: + case OP_EXACTI: + case OP_POSUPTOI: + case OP_NOTUPTO: + case OP_NOTMINUPTO: + case OP_NOTEXACT: + case OP_NOTPOSUPTO: + case OP_NOTUPTOI: + case OP_NOTMINUPTOI: + case OP_NOTEXACTI: + case OP_NOTPOSUPTOI: + cc += IMM2_SIZE; + /* Fall through */ + + case OP_QUERY: + case OP_MINQUERY: + case OP_POSQUERY: + case OP_QUERYI: + case OP_MINQUERYI: + case OP_POSQUERYI: + case OP_NOTQUERY: + case OP_NOTMINQUERY: + case OP_NOTPOSQUERY: + case OP_NOTQUERYI: + case OP_NOTMINQUERYI: + case OP_NOTPOSQUERYI: + fast_forward_allowed = FALSE; + if (count == 0) + count = 1; + cc += 2; +#ifdef SUPPORT_UNICODE + if (common->utf && HAS_EXTRALEN(cc[-1])) cc += GET_EXTRALEN(cc[-1]); +#endif + continue; -if (is_accelerated_repeat(cc)) - { - common->fast_forward_bc_ptr = cc; - common->private_data_ptrs[(cc + 1) - common->start] = *private_data_start; - *private_data_start += sizeof(sljit_sw); - return TRUE; - } -return FALSE; -} + case OP_CLASS: + case OP_NCLASS: +#if defined SUPPORT_UNICODE || PCRE2_CODE_UNIT_WIDTH != 8 + case OP_XCLASS: + accelerated_start = cc; + cc += ((*cc == OP_XCLASS) ? GET(cc, 1) : (unsigned int)(1 + (32 / sizeof(PCRE2_UCHAR)))); +#else + accelerated_start = cc; + cc += (1 + (32 / sizeof(PCRE2_UCHAR))); +#endif -static SLJIT_INLINE void detect_fast_fail(compiler_common *common, PCRE2_SPTR cc, int *private_data_start, sljit_s32 depth) -{ - PCRE2_SPTR next_alt; + switch (*cc) + { + case OP_CRSTAR: + case OP_CRMINSTAR: + case OP_CRPLUS: + case OP_CRMINPLUS: + case OP_CRPOSSTAR: + case OP_CRPOSPLUS: + cc++; + break; - SLJIT_ASSERT(*cc == OP_BRA || *cc == OP_CBRA); + case OP_CRRANGE: + case OP_CRMINRANGE: + case OP_CRPOSRANGE: + cc += 2 * IMM2_SIZE; + /* Fall through */ + case OP_CRQUERY: + case OP_CRMINQUERY: + case OP_CRPOSQUERY: + cc++; + if (count == 0) + count = 1; + /* Fall through */ + default: + accelerated_start = NULL; + fast_forward_allowed = FALSE; + continue; + } + break; - if (*cc == OP_CBRA && common->optimized_cbracket[GET2(cc, 1 + LINK_SIZE)] == 0) - return; + case OP_ONCE: + case OP_BRA: + case OP_CBRA: + end = cc + GET(cc, 1); - next_alt = bracketend(cc) - (1 + LINK_SIZE); - if (*next_alt != OP_KET || PRIVATE_DATA(next_alt) != 0) - return; + if (*end == OP_KET && PRIVATE_DATA(end) == 0) + { + if (*cc == OP_CBRA) + { + if (common->optimized_cbracket[GET2(cc, 1 + LINK_SIZE)] == 0) + break; + cc += IMM2_SIZE; + } - do - { - next_alt = cc + GET(cc, 1); + cc += 1 + LINK_SIZE; + continue; + } - cc += 1 + LINK_SIZE + ((*cc == OP_CBRA) ? IMM2_SIZE : 0); + fast_forward_allowed = FALSE; + if (depth >= 4) + break; - while (TRUE) - { - switch(*cc) + end = bracketend(cc) - (1 + LINK_SIZE); + if (*end != OP_KET || PRIVATE_DATA(end) != 0) + break; + + if (*cc == OP_CBRA && common->optimized_cbracket[GET2(cc, 1 + LINK_SIZE)] == 0) + break; + + count = detect_early_fail(common, cc, private_data_start, depth + 1, count); + if (count < EARLY_FAIL_ENHANCE_MAX) { - case OP_SOD: - case OP_SOM: - case OP_SET_SOM: - case OP_NOT_WORD_BOUNDARY: - case OP_WORD_BOUNDARY: - case OP_EODN: - case OP_EOD: - case OP_CIRC: - case OP_CIRCM: - case OP_DOLL: - case OP_DOLLM: - /* Zero width assertions. */ - cc++; + cc = end + (1 + LINK_SIZE); continue; } break; - } - if (depth > 0 && (*cc == OP_BRA || *cc == OP_CBRA)) - detect_fast_fail(common, cc, private_data_start, depth - 1); + case OP_KET: + SLJIT_ASSERT(PRIVATE_DATA(cc) == 0); + if (cc >= next_alt) + break; + cc += 1 + LINK_SIZE; + continue; + } - if (is_accelerated_repeat(cc)) + if (accelerated_start != NULL) { - common->private_data_ptrs[(cc + 1) - common->start] = *private_data_start; + if (count == 0) + { + count++; - if (common->fast_fail_start_ptr == 0) - common->fast_fail_start_ptr = *private_data_start; + if (fast_forward_allowed && *next_alt == OP_KET) + { + common->fast_forward_bc_ptr = accelerated_start; + common->private_data_ptrs[(accelerated_start + 1) - common->start] = ((*private_data_start) << 3) | type_skip; + *private_data_start += sizeof(sljit_sw); + } + else + { + common->private_data_ptrs[(accelerated_start + 1) - common->start] = ((*private_data_start) << 3) | type_fail; - *private_data_start += sizeof(sljit_sw); - common->fast_fail_end_ptr = *private_data_start; + if (common->early_fail_start_ptr == 0) + common->early_fail_start_ptr = *private_data_start; - if (*private_data_start > SLJIT_MAX_LOCAL_SIZE) - return; + *private_data_start += sizeof(sljit_sw); + common->early_fail_end_ptr = *private_data_start; + + if (*private_data_start > SLJIT_MAX_LOCAL_SIZE) + return EARLY_FAIL_ENHANCE_MAX; + } + } + else + { + common->private_data_ptrs[(accelerated_start + 1) - common->start] = ((*private_data_start) << 3) | type_fail_range; + + if (common->early_fail_start_ptr == 0) + common->early_fail_start_ptr = *private_data_start; + + *private_data_start += 2 * sizeof(sljit_sw); + common->early_fail_end_ptr = *private_data_start; + + if (*private_data_start > SLJIT_MAX_LOCAL_SIZE) + return EARLY_FAIL_ENHANCE_MAX; + } + + count++; + + if (count < EARLY_FAIL_ENHANCE_MAX) + continue; } - cc = next_alt; + break; } - while (*cc == OP_ALT); + + if (*cc != OP_ALT && *cc != OP_KET) + result = EARLY_FAIL_ENHANCE_MAX; + else if (result < count) + result = count; + + fast_forward_allowed = FALSE; + cc = next_alt; + } +while (*cc == OP_ALT); + +return result; } static int get_class_iterator_size(PCRE2_SPTR cc) @@ -1586,6 +1791,8 @@ while (cc < ccend) case OP_ASSERT_NOT: case OP_ASSERTBACK: case OP_ASSERTBACK_NOT: + case OP_ASSERT_NA: + case OP_ASSERTBACK_NA: case OP_ONCE: case OP_SCRIPT_RUN: case OP_BRAPOS: @@ -1627,57 +1834,57 @@ while (cc < ccend) case OP_BRAZERO: case OP_BRAMINZERO: case OP_BRAPOSZERO: - repeat_check = FALSE; size = 1; + repeat_check = FALSE; break; CASE_ITERATOR_PRIVATE_DATA_1 - space = 1; size = -2; + space = 1; break; CASE_ITERATOR_PRIVATE_DATA_2A - space = 2; size = -2; + space = 2; break; CASE_ITERATOR_PRIVATE_DATA_2B - space = 2; size = -(2 + IMM2_SIZE); + space = 2; break; CASE_ITERATOR_TYPE_PRIVATE_DATA_1 - space = 1; size = 1; + space = 1; break; CASE_ITERATOR_TYPE_PRIVATE_DATA_2A + size = 1; if (cc[1] != OP_ANYNL && cc[1] != OP_EXTUNI) space = 2; - size = 1; break; case OP_TYPEUPTO: + size = 1 + IMM2_SIZE; if (cc[1 + IMM2_SIZE] != OP_ANYNL && cc[1 + IMM2_SIZE] != OP_EXTUNI) space = 2; - size = 1 + IMM2_SIZE; break; case OP_TYPEMINUPTO: - space = 2; size = 1 + IMM2_SIZE; + space = 2; break; case OP_CLASS: case OP_NCLASS: - space = get_class_iterator_size(cc + size); size = 1 + 32 / sizeof(PCRE2_UCHAR); + space = get_class_iterator_size(cc + size); break; #if defined SUPPORT_UNICODE || PCRE2_CODE_UNIT_WIDTH != 8 case OP_XCLASS: - space = get_class_iterator_size(cc + size); size = GET(cc, 1); + space = get_class_iterator_size(cc + size); break; #endif @@ -2163,6 +2370,8 @@ while (cc < ccend) case OP_ASSERT_NOT: case OP_ASSERTBACK: case OP_ASSERTBACK_NOT: + case OP_ASSERT_NA: + case OP_ASSERTBACK_NA: case OP_ONCE: case OP_SCRIPT_RUN: case OP_BRAPOS: @@ -2487,6 +2696,8 @@ while (cc < ccend) case OP_ASSERT_NOT: case OP_ASSERTBACK: case OP_ASSERTBACK_NOT: + case OP_ASSERT_NA: + case OP_ASSERTBACK_NA: case OP_ONCE: case OP_SCRIPT_RUN: case OP_BRAPOS: @@ -2660,8 +2871,8 @@ while (cc < ccend) } if (common->control_head_ptr != 0 && !control_head_found) { - shared_srcw[0] = common->control_head_ptr; - shared_count = 1; + private_srcw[0] = common->control_head_ptr; + private_count = 1; control_head_found = TRUE; } cc += 1 + 2 + cc[1]; @@ -2671,8 +2882,8 @@ while (cc < ccend) SLJIT_ASSERT(common->control_head_ptr != 0); if (!control_head_found) { - shared_srcw[0] = common->control_head_ptr; - shared_count = 1; + private_srcw[0] = common->control_head_ptr; + private_count = 1; control_head_found = TRUE; } cc++; @@ -2756,7 +2967,7 @@ PCRE2_SPTR end = bracketend(cc); BOOL has_alternatives = cc[GET(cc, 1)] == OP_ALT; /* Assert captures then. */ -if (*cc >= OP_ASSERT && *cc <= OP_ASSERTBACK_NOT) +if (*cc >= OP_ASSERT && *cc <= OP_ASSERTBACK_NA) current_offset = NULL; /* Conditional block does not. */ if (*cc == OP_COND || *cc == OP_SCOND) @@ -2768,7 +2979,7 @@ if (has_alternatives) while (cc < end) { - if ((*cc >= OP_ASSERT && *cc <= OP_ASSERTBACK_NOT) || (*cc >= OP_ONCE && *cc <= OP_SCOND)) + if ((*cc >= OP_ASSERT && *cc <= OP_ASSERTBACK_NA) || (*cc >= OP_ONCE && *cc <= OP_SCOND)) cc = set_then_offsets(common, cc, current_offset); else { @@ -2938,16 +3149,54 @@ else } } -static SLJIT_INLINE void reset_fast_fail(compiler_common *common) +static SLJIT_INLINE void reset_early_fail(compiler_common *common) { DEFINE_COMPILER; +sljit_u32 size = (sljit_u32)(common->early_fail_end_ptr - common->early_fail_start_ptr); +sljit_u32 uncleared_size; +sljit_s32 src = SLJIT_IMM; sljit_s32 i; +struct sljit_label *loop; + +SLJIT_ASSERT(common->early_fail_start_ptr < common->early_fail_end_ptr); + +if (size == sizeof(sljit_sw)) + { + OP1(SLJIT_MOV, SLJIT_MEM1(SLJIT_SP), common->early_fail_start_ptr, SLJIT_IMM, 0); + return; + } + +if (sljit_get_register_index(TMP3) >= 0 && !sljit_has_cpu_feature(SLJIT_HAS_ZERO_REGISTER)) + { + OP1(SLJIT_MOV, TMP3, 0, SLJIT_IMM, 0); + src = TMP3; + } + +if (size <= 6 * sizeof(sljit_sw)) + { + for (i = common->early_fail_start_ptr; i < common->early_fail_end_ptr; i += sizeof(sljit_sw)) + OP1(SLJIT_MOV, SLJIT_MEM1(SLJIT_SP), i, src, 0); + return; + } -SLJIT_ASSERT(common->fast_fail_start_ptr < common->fast_fail_end_ptr); +GET_LOCAL_BASE(TMP1, 0, common->early_fail_start_ptr); -OP2(SLJIT_SUB, TMP1, 0, STR_PTR, 0, SLJIT_IMM, IN_UCHARS(1)); -for (i = common->fast_fail_start_ptr; i < common->fast_fail_end_ptr; i += sizeof(sljit_sw)) - OP1(SLJIT_MOV, SLJIT_MEM1(SLJIT_SP), i, TMP1, 0); +uncleared_size = ((size / sizeof(sljit_sw)) % 3) * sizeof(sljit_sw); + +OP2(SLJIT_ADD, TMP2, 0, TMP1, 0, SLJIT_IMM, size - uncleared_size); + +loop = LABEL(); +OP1(SLJIT_MOV, SLJIT_MEM1(TMP1), 0, src, 0); +OP2(SLJIT_ADD, TMP1, 0, TMP1, 0, SLJIT_IMM, 3 * sizeof(sljit_sw)); +OP1(SLJIT_MOV, SLJIT_MEM1(TMP1), -2 * (sljit_sw)sizeof(sljit_sw), src, 0); +OP1(SLJIT_MOV, SLJIT_MEM1(TMP1), -1 * (sljit_sw)sizeof(sljit_sw), src, 0); +CMPTO(SLJIT_LESS, TMP1, 0, TMP2, 0, loop); + +if (uncleared_size >= sizeof(sljit_sw)) + OP1(SLJIT_MOV, SLJIT_MEM1(TMP1), 0, src, 0); + +if (uncleared_size >= 2 * sizeof(sljit_sw)) + OP1(SLJIT_MOV, SLJIT_MEM1(TMP1), sizeof(sljit_sw), src, 0); } static SLJIT_INLINE void do_reset_match(compiler_common *common, int length) @@ -3193,16 +3442,19 @@ static SLJIT_INLINE BOOL char_has_othercase(compiler_common *common, PCRE2_SPTR unsigned int c; #ifdef SUPPORT_UNICODE -if (common->utf) +if (common->utf || common->ucp) { - GETCHAR(c, cc); - if (c > 127) + if (common->utf) { - return c != UCD_OTHERCASE(c); + GETCHAR(c, cc); } -#if PCRE2_CODE_UNIT_WIDTH != 8 + else + c = *cc; + + if (c > 127) + return c != UCD_OTHERCASE(c); + return common->fcc[c] != c; -#endif } else #endif @@ -3214,10 +3466,8 @@ static SLJIT_INLINE unsigned int char_othercase(compiler_common *common, unsigne { /* Returns with the othercase. */ #ifdef SUPPORT_UNICODE -if (common->utf && c > 127) - { +if ((common->utf || common->ucp) && c > 127) return UCD_OTHERCASE(c); - } #endif return TABLE_GET(c, common->fcc, c); } @@ -3231,15 +3481,19 @@ int n; #endif #ifdef SUPPORT_UNICODE -if (common->utf) +if (common->utf || common->ucp) { - GETCHAR(c, cc); + if (common->utf) + { + GETCHAR(c, cc); + } + else + c = *cc; + if (c <= 127) oc = common->fcc[c]; else - { oc = UCD_OTHERCASE(c); - } } else { @@ -4083,7 +4337,7 @@ jump = JUMP(SLJIT_NOT_ZERO); /* Two byte sequence. */ OP2(SLJIT_XOR, TMP1, 0, TMP1, 0, SLJIT_IMM, 0x3000); OP2(SLJIT_ADD, STR_PTR, 0, STR_PTR, 0, SLJIT_IMM, IN_UCHARS(1)); -sljit_emit_fast_return(compiler, RETURN_ADDR, 0); +OP_SRC(SLJIT_FAST_RETURN, RETURN_ADDR, 0); JUMPHERE(jump); OP1(MOV_UCHAR, TMP2, 0, SLJIT_MEM1(STR_PTR), IN_UCHARS(1)); @@ -4096,7 +4350,7 @@ jump = JUMP(SLJIT_NOT_ZERO); /* Three byte sequence. */ OP2(SLJIT_XOR, TMP1, 0, TMP1, 0, SLJIT_IMM, 0xe0000); OP2(SLJIT_ADD, STR_PTR, 0, STR_PTR, 0, SLJIT_IMM, IN_UCHARS(2)); -sljit_emit_fast_return(compiler, RETURN_ADDR, 0); +OP_SRC(SLJIT_FAST_RETURN, RETURN_ADDR, 0); /* Four byte sequence. */ JUMPHERE(jump); @@ -4106,7 +4360,7 @@ OP2(SLJIT_ADD, STR_PTR, 0, STR_PTR, 0, SLJIT_IMM, IN_UCHARS(3)); OP2(SLJIT_SHL, TMP1, 0, TMP1, 0, SLJIT_IMM, 6); OP2(SLJIT_AND, TMP2, 0, TMP2, 0, SLJIT_IMM, 0x3f); OP2(SLJIT_OR, TMP1, 0, TMP1, 0, TMP2, 0); -sljit_emit_fast_return(compiler, RETURN_ADDR, 0); +OP_SRC(SLJIT_FAST_RETURN, RETURN_ADDR, 0); } static void do_utfreadtype8(compiler_common *common) @@ -4131,18 +4385,18 @@ OP2(SLJIT_SHL, TMP2, 0, TMP2, 0, SLJIT_IMM, 6); OP2(SLJIT_AND, TMP1, 0, TMP1, 0, SLJIT_IMM, 0x3f); OP2(SLJIT_OR, TMP2, 0, TMP2, 0, TMP1, 0); OP1(SLJIT_MOV_U8, TMP1, 0, SLJIT_MEM1(TMP2), common->ctypes); -sljit_emit_fast_return(compiler, RETURN_ADDR, 0); +OP_SRC(SLJIT_FAST_RETURN, RETURN_ADDR, 0); JUMPHERE(compare); OP1(SLJIT_MOV, TMP1, 0, SLJIT_IMM, 0); -sljit_emit_fast_return(compiler, RETURN_ADDR, 0); +OP_SRC(SLJIT_FAST_RETURN, RETURN_ADDR, 0); /* We only have types for characters less than 256. */ JUMPHERE(jump); OP1(SLJIT_MOV_U8, TMP2, 0, SLJIT_MEM1(TMP2), (sljit_sw)PRIV(utf8_table4) - 0xc0); OP1(SLJIT_MOV, TMP1, 0, SLJIT_IMM, 0); OP2(SLJIT_ADD, STR_PTR, 0, STR_PTR, 0, TMP2, 0); -sljit_emit_fast_return(compiler, RETURN_ADDR, 0); +OP_SRC(SLJIT_FAST_RETURN, RETURN_ADDR, 0); } static void do_utfreadchar_invalid(compiler_common *common) @@ -4182,7 +4436,7 @@ OP2(SLJIT_AND | SLJIT_SET_Z, SLJIT_UNUSED, 0, TMP1, 0, SLJIT_IMM, 0x800); jump = JUMP(SLJIT_NOT_ZERO); OP2(SLJIT_SUB, STR_PTR, 0, STR_PTR, 0, SLJIT_IMM, IN_UCHARS(2)); -sljit_emit_fast_return(compiler, RETURN_ADDR, 0); +OP_SRC(SLJIT_FAST_RETURN, RETURN_ADDR, 0); JUMPHERE(jump); @@ -4225,7 +4479,7 @@ if (has_cmov) } else exit_invalid[4] = CMP(SLJIT_LESS, TMP1, 0, SLJIT_IMM, 0x800); -sljit_emit_fast_return(compiler, RETURN_ADDR, 0); +OP_SRC(SLJIT_FAST_RETURN, RETURN_ADDR, 0); JUMPHERE(jump); @@ -4254,7 +4508,7 @@ else exit_invalid[6] = CMP(SLJIT_GREATER_EQUAL, TMP1, 0, SLJIT_IMM, 0x100000); OP2(SLJIT_ADD, TMP1, 0, TMP1, 0, SLJIT_IMM, 0x10000); -sljit_emit_fast_return(compiler, RETURN_ADDR, 0); +OP_SRC(SLJIT_FAST_RETURN, RETURN_ADDR, 0); JUMPHERE(buffer_end_close); OP2(SLJIT_SUB, STR_PTR, 0, STR_PTR, 0, SLJIT_IMM, IN_UCHARS(2)); @@ -4271,7 +4525,7 @@ exit_invalid[8] = CMP(SLJIT_GREATER_EQUAL, TMP2, 0, SLJIT_IMM, 0x40); OP2(SLJIT_AND | SLJIT_SET_Z, SLJIT_UNUSED, 0, TMP1, 0, SLJIT_IMM, 0x800); jump = JUMP(SLJIT_NOT_ZERO); -sljit_emit_fast_return(compiler, RETURN_ADDR, 0); +OP_SRC(SLJIT_FAST_RETURN, RETURN_ADDR, 0); /* Three-byte sequence. */ JUMPHERE(jump); @@ -4301,7 +4555,7 @@ for (i = 0; i < 11; i++) sljit_set_label(exit_invalid[i], exit_invalid_label); OP1(SLJIT_MOV, TMP1, 0, SLJIT_IMM, INVALID_UTF_CHAR); -sljit_emit_fast_return(compiler, RETURN_ADDR, 0); +OP_SRC(SLJIT_FAST_RETURN, RETURN_ADDR, 0); } static void do_utfreadnewline_invalid(compiler_common *common) @@ -4324,7 +4578,14 @@ if (common->nltype != NLTYPE_ANY) /* All newlines are ascii, just skip intermediate octets. */ jump[0] = CMP(SLJIT_GREATER_EQUAL, STR_PTR, 0, STR_END, 0); loop = LABEL(); - OP1(MOV_UCHAR, TMP2, 0, SLJIT_MEM1(STR_PTR), IN_UCHARS(0)); + if (sljit_emit_mem(compiler, MOV_UCHAR | SLJIT_MEM_SUPP | SLJIT_MEM_POST, TMP2, SLJIT_MEM1(STR_PTR), IN_UCHARS(1)) == SLJIT_SUCCESS) + sljit_emit_mem(compiler, MOV_UCHAR | SLJIT_MEM_POST, TMP2, SLJIT_MEM1(STR_PTR), IN_UCHARS(1)); + else + { + OP1(MOV_UCHAR, TMP2, 0, SLJIT_MEM1(STR_PTR), IN_UCHARS(0)); + OP2(SLJIT_ADD, STR_PTR, 0, STR_PTR, 0, SLJIT_IMM, IN_UCHARS(1)); + } + OP2(SLJIT_AND, TMP2, 0, TMP2, 0, SLJIT_IMM, 0xc0); CMPTO(SLJIT_EQUAL, TMP2, 0, SLJIT_IMM, 0x80, loop); OP2(SLJIT_SUB, STR_PTR, 0, STR_PTR, 0, SLJIT_IMM, IN_UCHARS(1)); @@ -4332,7 +4593,7 @@ if (common->nltype != NLTYPE_ANY) JUMPHERE(jump[0]); OP1(SLJIT_MOV, TMP1, 0, SLJIT_IMM, INVALID_UTF_CHAR); - sljit_emit_fast_return(compiler, RETURN_ADDR, 0); + OP_SRC(SLJIT_FAST_RETURN, RETURN_ADDR, 0); return; } @@ -4363,14 +4624,14 @@ JUMPHERE(jump[0]); JUMPHERE(jump[4]); OP1(SLJIT_MOV, TMP1, 0, SLJIT_IMM, INVALID_UTF_CHAR); -sljit_emit_fast_return(compiler, RETURN_ADDR, 0); +OP_SRC(SLJIT_FAST_RETURN, RETURN_ADDR, 0); /* Two byte long newline: 0x85. */ JUMPHERE(jump[1]); CMPTO(SLJIT_NOT_EQUAL, TMP2, 0, SLJIT_IMM, 0x85, skip_start); OP1(SLJIT_MOV, TMP1, 0, SLJIT_IMM, 0x85); -sljit_emit_fast_return(compiler, RETURN_ADDR, 0); +OP_SRC(SLJIT_FAST_RETURN, RETURN_ADDR, 0); /* Three byte long newlines: 0x2028 and 0x2029. */ JUMPHERE(jump[2]); @@ -4385,7 +4646,7 @@ CMPTO(SLJIT_GREATER_EQUAL, TMP1, 0, SLJIT_IMM, 0x40, skip_start); OP1(SLJIT_MOV, TMP2, 0, SLJIT_IMM, 0x2000); OP2(SLJIT_OR, TMP1, 0, TMP1, 0, TMP2, 0); -sljit_emit_fast_return(compiler, RETURN_ADDR, 0); +OP_SRC(SLJIT_FAST_RETURN, RETURN_ADDR, 0); } static void do_utfmoveback_invalid(compiler_common *common) @@ -4414,7 +4675,7 @@ jump = CMP(SLJIT_GREATER_EQUAL, TMP1, 0, SLJIT_IMM, 0x20); OP1(SLJIT_MOV, TMP1, 0, SLJIT_IMM, 1); OP2(SLJIT_ADD, STR_PTR, 0, STR_PTR, 0, SLJIT_IMM, IN_UCHARS(2)); -sljit_emit_fast_return(compiler, RETURN_ADDR, 0); +OP_SRC(SLJIT_FAST_RETURN, RETURN_ADDR, 0); /* Three-byte sequence. */ JUMPHERE(jump); @@ -4427,7 +4688,7 @@ jump = CMP(SLJIT_GREATER_EQUAL, TMP1, 0, SLJIT_IMM, 0x10); OP1(SLJIT_MOV, TMP1, 0, SLJIT_IMM, 1); OP2(SLJIT_ADD, STR_PTR, 0, STR_PTR, 0, SLJIT_IMM, IN_UCHARS(1)); -sljit_emit_fast_return(compiler, RETURN_ADDR, 0); +OP_SRC(SLJIT_FAST_RETURN, RETURN_ADDR, 0); /* Four-byte sequence. */ JUMPHERE(jump); @@ -4440,7 +4701,7 @@ exit_invalid[3] = CMP(SLJIT_GREATER_EQUAL, TMP1, 0, SLJIT_IMM, 0x05); exit_ok_label = LABEL(); OP1(SLJIT_MOV, TMP1, 0, SLJIT_IMM, 1); -sljit_emit_fast_return(compiler, RETURN_ADDR, 0); +OP_SRC(SLJIT_FAST_RETURN, RETURN_ADDR, 0); /* Two-byte sequence. */ JUMPHERE(buffer_start_close); @@ -4470,7 +4731,7 @@ sljit_set_label(exit_invalid[5], exit_invalid_label); sljit_set_label(exit_invalid[6], exit_invalid_label); OP1(SLJIT_MOV, TMP1, 0, SLJIT_IMM, 0); OP2(SLJIT_ADD, STR_PTR, 0, STR_PTR, 0, SLJIT_IMM, IN_UCHARS(3)); -sljit_emit_fast_return(compiler, RETURN_ADDR, 0); +OP_SRC(SLJIT_FAST_RETURN, RETURN_ADDR, 0); JUMPHERE(exit_invalid[4]); /* -2 + 4 = 2 */ @@ -4481,7 +4742,7 @@ for (i = 0; i < 4; i++) sljit_set_label(exit_invalid[i], exit_invalid_label); OP1(SLJIT_MOV, TMP1, 0, SLJIT_IMM, 0); OP2(SLJIT_ADD, STR_PTR, 0, STR_PTR, 0, SLJIT_IMM, IN_UCHARS(4)); -sljit_emit_fast_return(compiler, RETURN_ADDR, 0); +OP_SRC(SLJIT_FAST_RETURN, RETURN_ADDR, 0); } static void do_utfpeakcharback(compiler_common *common) @@ -4518,7 +4779,7 @@ OP2(SLJIT_SHL, TMP1, 0, TMP1, 0, SLJIT_IMM, 6); OP2(SLJIT_SUB, TMP2, 0, TMP2, 0, SLJIT_IMM, 0x80); OP2(SLJIT_OR, TMP1, 0, TMP1, 0, TMP2, 0); -sljit_emit_fast_return(compiler, RETURN_ADDR, 0); +OP_SRC(SLJIT_FAST_RETURN, RETURN_ADDR, 0); } static void do_utfpeakcharback_invalid(compiler_common *common) @@ -4548,7 +4809,7 @@ two_byte_entry = LABEL(); OP2(SLJIT_SHL, TMP2, 0, TMP2, 0, SLJIT_IMM, 6); /* If TMP1 is in 0x80-0xbf range, TMP1 is also increased by (0x2 << 6). */ OP2(SLJIT_ADD, TMP1, 0, TMP1, 0, TMP2, 0); -sljit_emit_fast_return(compiler, RETURN_ADDR, 0); +OP_SRC(SLJIT_FAST_RETURN, RETURN_ADDR, 0); JUMPHERE(jump[1]); OP2(SLJIT_ADD, TMP2, 0, TMP2, 0, SLJIT_IMM, 0xc2 - 0x80); @@ -4586,7 +4847,7 @@ if (has_cmov) else exit_invalid[3] = CMP(SLJIT_LESS, TMP1, 0, SLJIT_IMM, 0x800); -sljit_emit_fast_return(compiler, RETURN_ADDR, 0); +OP_SRC(SLJIT_FAST_RETURN, RETURN_ADDR, 0); JUMPHERE(jump[1]); OP2(SLJIT_ADD, TMP2, 0, TMP2, 0, SLJIT_IMM, 0xe0 - 0x80); @@ -4612,7 +4873,7 @@ else exit_invalid[5] = CMP(SLJIT_GREATER_EQUAL, TMP1, 0, SLJIT_IMM, 0x100000); OP2(SLJIT_ADD, TMP1, 0, TMP1, 0, SLJIT_IMM, 0x10000); -sljit_emit_fast_return(compiler, RETURN_ADDR, 0); +OP_SRC(SLJIT_FAST_RETURN, RETURN_ADDR, 0); JUMPHERE(jump[0]); OP2(SLJIT_SUB, TMP2, 0, TMP2, 0, SLJIT_IMM, IN_UCHARS(1)); @@ -4635,7 +4896,7 @@ OP2(SLJIT_SUB, TMP2, 0, TMP2, 0, SLJIT_IMM, 0xe0); CMPTO(SLJIT_LESS, TMP2, 0, SLJIT_IMM, 0x10, three_byte_entry); OP1(SLJIT_MOV, TMP1, 0, SLJIT_IMM, INVALID_UTF_CHAR); -sljit_emit_fast_return(compiler, RETURN_ADDR, 0); +OP_SRC(SLJIT_FAST_RETURN, RETURN_ADDR, 0); JUMPHERE(jump[0]); exit_invalid[7] = CMP(SLJIT_GREATER, TMP2, 0, STR_PTR, 0); @@ -4650,7 +4911,7 @@ for (i = 0; i < 8; i++) sljit_set_label(exit_invalid[i], exit_invalid_label); OP1(SLJIT_MOV, TMP1, 0, SLJIT_IMM, INVALID_UTF_CHAR); -sljit_emit_fast_return(compiler, RETURN_ADDR, 0); +OP_SRC(SLJIT_FAST_RETURN, RETURN_ADDR, 0); } #endif /* PCRE2_CODE_UNIT_WIDTH == 8 */ @@ -4680,13 +4941,13 @@ OP2(SLJIT_ADD, TMP2, 0, TMP2, 0, SLJIT_IMM, 0x10000); exit_invalid[2] = CMP(SLJIT_GREATER_EQUAL, TMP1, 0, SLJIT_IMM, 0x400); OP2(SLJIT_ADD, TMP1, 0, TMP1, 0, TMP2, 0); -sljit_emit_fast_return(compiler, RETURN_ADDR, 0); +OP_SRC(SLJIT_FAST_RETURN, RETURN_ADDR, 0); JUMPHERE(exit_invalid[0]); JUMPHERE(exit_invalid[1]); JUMPHERE(exit_invalid[2]); OP1(SLJIT_MOV, TMP1, 0, SLJIT_IMM, INVALID_UTF_CHAR); -sljit_emit_fast_return(compiler, RETURN_ADDR, 0); +OP_SRC(SLJIT_FAST_RETURN, RETURN_ADDR, 0); } static void do_utfreadnewline_invalid(compiler_common *common) @@ -4713,12 +4974,12 @@ OP1(SLJIT_MOV, TMP1, 0, SLJIT_IMM, 0x10000); OP2(SLJIT_SHL, TMP2, 0, TMP2, 0, SLJIT_IMM, UCHAR_SHIFT); OP2(SLJIT_ADD, STR_PTR, 0, STR_PTR, 0, TMP2, 0); -sljit_emit_fast_return(compiler, RETURN_ADDR, 0); +OP_SRC(SLJIT_FAST_RETURN, RETURN_ADDR, 0); JUMPHERE(exit_invalid[0]); JUMPHERE(exit_invalid[1]); OP1(SLJIT_MOV, TMP1, 0, SLJIT_IMM, INVALID_UTF_CHAR); -sljit_emit_fast_return(compiler, RETURN_ADDR, 0); +OP_SRC(SLJIT_FAST_RETURN, RETURN_ADDR, 0); } static void do_utfmoveback_invalid(compiler_common *common) @@ -4738,7 +4999,7 @@ exit_invalid[2] = CMP(SLJIT_GREATER_EQUAL, TMP1, 0, SLJIT_IMM, 0x400); OP2(SLJIT_SUB, STR_PTR, 0, STR_PTR, 0, SLJIT_IMM, IN_UCHARS(1)); OP1(SLJIT_MOV, TMP1, 0, SLJIT_IMM, 1); -sljit_emit_fast_return(compiler, RETURN_ADDR, 0); +OP_SRC(SLJIT_FAST_RETURN, RETURN_ADDR, 0); JUMPHERE(exit_invalid[0]); JUMPHERE(exit_invalid[1]); @@ -4746,7 +5007,7 @@ JUMPHERE(exit_invalid[2]); OP2(SLJIT_ADD, STR_PTR, 0, STR_PTR, 0, SLJIT_IMM, IN_UCHARS(1)); OP1(SLJIT_MOV, TMP1, 0, SLJIT_IMM, 0); -sljit_emit_fast_return(compiler, RETURN_ADDR, 0); +OP_SRC(SLJIT_FAST_RETURN, RETURN_ADDR, 0); } static void do_utfpeakcharback_invalid(compiler_common *common) @@ -4771,14 +5032,14 @@ OP2(SLJIT_SHL, TMP2, 0, TMP2, 0, SLJIT_IMM, 10); OP2(SLJIT_ADD, TMP1, 0, TMP1, 0, TMP2, 0); JUMPHERE(jump); -sljit_emit_fast_return(compiler, RETURN_ADDR, 0); +OP_SRC(SLJIT_FAST_RETURN, RETURN_ADDR, 0); JUMPHERE(exit_invalid[0]); JUMPHERE(exit_invalid[1]); JUMPHERE(exit_invalid[2]); OP1(SLJIT_MOV, TMP1, 0, SLJIT_IMM, INVALID_UTF_CHAR); -sljit_emit_fast_return(compiler, RETURN_ADDR, 0); +OP_SRC(SLJIT_FAST_RETURN, RETURN_ADDR, 0); } #endif /* PCRE2_CODE_UNIT_WIDTH == 16 */ @@ -4824,7 +5085,7 @@ OP2(SLJIT_SHL, TMP2, 0, TMP2, 0, SLJIT_IMM, UCD_BLOCK_SHIFT); OP2(SLJIT_ADD, TMP1, 0, TMP1, 0, TMP2, 0); OP1(SLJIT_MOV, TMP2, 0, SLJIT_IMM, (sljit_sw)PRIV(ucd_stage2)); OP1(SLJIT_MOV_U16, TMP2, 0, SLJIT_MEM2(TMP2, TMP1), 1); -sljit_emit_fast_return(compiler, RETURN_ADDR, 0); +OP_SRC(SLJIT_FAST_RETURN, RETURN_ADDR, 0); } static void do_getucdtype(compiler_common *common) @@ -4871,7 +5132,7 @@ OP2(SLJIT_SHL, TMP2, 0, TMP2, 0, SLJIT_IMM, 2); OP2(SLJIT_ADD, TMP1, 0, TMP1, 0, TMP2, 0); OP1(SLJIT_MOV_U8, TMP1, 0, SLJIT_MEM2(TMP1, TMP2), 1); -sljit_emit_fast_return(compiler, RETURN_ADDR, 0); +OP_SRC(SLJIT_FAST_RETURN, RETURN_ADDR, 0); } #endif /* SUPPORT_UNICODE */ @@ -5159,6 +5420,8 @@ while (TRUE) case OP_ASSERT_NOT: case OP_ASSERTBACK: case OP_ASSERTBACK_NOT: + case OP_ASSERT_NA: + case OP_ASSERTBACK_NA: cc = bracketend(cc); continue; @@ -5458,7 +5721,12 @@ while (TRUE) #endif { chr = *cc; - othercase[0] = TABLE_GET(chr, common->fcc, chr); +#ifdef SUPPORT_UNICODE + if (common->ucp && chr > 127) + othercase[0] = UCD_OTHERCASE(chr); + else +#endif + othercase[0] = TABLE_GET(chr, common->fcc, chr); } } else @@ -5887,8 +6155,8 @@ oc = first_char; if ((common->re->flags & PCRE2_FIRSTCASELESS) != 0) { oc = TABLE_GET(first_char, common->fcc, first_char); -#if defined SUPPORT_UNICODE && PCRE2_CODE_UNIT_WIDTH != 8 - if (first_char > 127 && common->utf) +#if defined SUPPORT_UNICODE + if (first_char > 127 && (common->utf || common->ucp)) oc = UCD_OTHERCASE(first_char); #endif } @@ -5900,9 +6168,9 @@ static SLJIT_INLINE void fast_forward_newline(compiler_common *common) { DEFINE_COMPILER; struct sljit_label *loop; -struct sljit_jump *lastchar; +struct sljit_jump *lastchar = NULL; struct sljit_jump *firstchar; -struct sljit_jump *quit; +struct sljit_jump *quit = NULL; struct sljit_jump *foundcr = NULL; struct sljit_jump *notfoundnl; jump_list *newline = NULL; @@ -5915,39 +6183,71 @@ if (common->match_end_ptr != 0) if (common->nltype == NLTYPE_FIXED && common->newline > 255) { - lastchar = CMP(SLJIT_GREATER_EQUAL, STR_PTR, 0, STR_END, 0); - if (HAS_VIRTUAL_REGISTERS) +#ifdef JIT_HAS_FAST_FORWARD_CHAR_PAIR_SIMD + if (JIT_HAS_FAST_FORWARD_CHAR_PAIR_SIMD && common->mode == PCRE2_JIT_COMPLETE) { - OP1(SLJIT_MOV, TMP1, 0, ARGUMENTS, 0); - OP1(SLJIT_MOV, TMP2, 0, SLJIT_MEM1(TMP1), SLJIT_OFFSETOF(jit_arguments, str)); - OP1(SLJIT_MOV, TMP1, 0, SLJIT_MEM1(TMP1), SLJIT_OFFSETOF(jit_arguments, begin)); + if (HAS_VIRTUAL_REGISTERS) + { + OP1(SLJIT_MOV, TMP1, 0, ARGUMENTS, 0); + OP1(SLJIT_MOV, TMP2, 0, SLJIT_MEM1(TMP1), SLJIT_OFFSETOF(jit_arguments, str)); + OP1(SLJIT_MOV, TMP1, 0, SLJIT_MEM1(TMP1), SLJIT_OFFSETOF(jit_arguments, begin)); + } + else + { + OP1(SLJIT_MOV, TMP2, 0, SLJIT_MEM1(ARGUMENTS), SLJIT_OFFSETOF(jit_arguments, str)); + OP1(SLJIT_MOV, TMP1, 0, SLJIT_MEM1(ARGUMENTS), SLJIT_OFFSETOF(jit_arguments, begin)); + } + firstchar = CMP(SLJIT_LESS_EQUAL, STR_PTR, 0, TMP2, 0); + + OP2(SLJIT_SUB, STR_PTR, 0, STR_PTR, 0, SLJIT_IMM, IN_UCHARS(1)); + OP2(SLJIT_SUB | SLJIT_SET_Z, SLJIT_UNUSED, 0, STR_PTR, 0, TMP1, 0); + OP_FLAGS(SLJIT_MOV, TMP1, 0, SLJIT_NOT_EQUAL); +#if PCRE2_CODE_UNIT_WIDTH == 16 || PCRE2_CODE_UNIT_WIDTH == 32 + OP2(SLJIT_SHL, TMP1, 0, TMP1, 0, SLJIT_IMM, UCHAR_SHIFT); +#endif + OP2(SLJIT_SUB, STR_PTR, 0, STR_PTR, 0, TMP1, 0); + + fast_forward_char_pair_simd(common, 1, common->newline & 0xff, common->newline & 0xff, 0, (common->newline >> 8) & 0xff, (common->newline >> 8) & 0xff); + OP2(SLJIT_ADD, STR_PTR, 0, STR_PTR, 0, SLJIT_IMM, IN_UCHARS(2)); } else +#endif /* JIT_HAS_FAST_FORWARD_CHAR_PAIR_SIMD */ { - OP1(SLJIT_MOV, TMP2, 0, SLJIT_MEM1(ARGUMENTS), SLJIT_OFFSETOF(jit_arguments, str)); - OP1(SLJIT_MOV, TMP1, 0, SLJIT_MEM1(ARGUMENTS), SLJIT_OFFSETOF(jit_arguments, begin)); - } - firstchar = CMP(SLJIT_LESS_EQUAL, STR_PTR, 0, TMP2, 0); + lastchar = CMP(SLJIT_GREATER_EQUAL, STR_PTR, 0, STR_END, 0); + if (HAS_VIRTUAL_REGISTERS) + { + OP1(SLJIT_MOV, TMP1, 0, ARGUMENTS, 0); + OP1(SLJIT_MOV, TMP2, 0, SLJIT_MEM1(TMP1), SLJIT_OFFSETOF(jit_arguments, str)); + OP1(SLJIT_MOV, TMP1, 0, SLJIT_MEM1(TMP1), SLJIT_OFFSETOF(jit_arguments, begin)); + } + else + { + OP1(SLJIT_MOV, TMP2, 0, SLJIT_MEM1(ARGUMENTS), SLJIT_OFFSETOF(jit_arguments, str)); + OP1(SLJIT_MOV, TMP1, 0, SLJIT_MEM1(ARGUMENTS), SLJIT_OFFSETOF(jit_arguments, begin)); + } + firstchar = CMP(SLJIT_LESS_EQUAL, STR_PTR, 0, TMP2, 0); - OP2(SLJIT_ADD, TMP1, 0, TMP1, 0, SLJIT_IMM, IN_UCHARS(2)); - OP2(SLJIT_SUB | SLJIT_SET_GREATER_EQUAL, SLJIT_UNUSED, 0, STR_PTR, 0, TMP1, 0); - OP_FLAGS(SLJIT_MOV, TMP2, 0, SLJIT_GREATER_EQUAL); + OP2(SLJIT_ADD, TMP1, 0, TMP1, 0, SLJIT_IMM, IN_UCHARS(2)); + OP2(SLJIT_SUB | SLJIT_SET_GREATER_EQUAL, SLJIT_UNUSED, 0, STR_PTR, 0, TMP1, 0); + OP_FLAGS(SLJIT_MOV, TMP2, 0, SLJIT_GREATER_EQUAL); #if PCRE2_CODE_UNIT_WIDTH == 16 || PCRE2_CODE_UNIT_WIDTH == 32 - OP2(SLJIT_SHL, TMP2, 0, TMP2, 0, SLJIT_IMM, UCHAR_SHIFT); + OP2(SLJIT_SHL, TMP2, 0, TMP2, 0, SLJIT_IMM, UCHAR_SHIFT); #endif - OP2(SLJIT_SUB, STR_PTR, 0, STR_PTR, 0, TMP2, 0); + OP2(SLJIT_SUB, STR_PTR, 0, STR_PTR, 0, TMP2, 0); - loop = LABEL(); - OP2(SLJIT_ADD, STR_PTR, 0, STR_PTR, 0, SLJIT_IMM, IN_UCHARS(1)); - quit = CMP(SLJIT_GREATER_EQUAL, STR_PTR, 0, STR_END, 0); - OP1(MOV_UCHAR, TMP1, 0, SLJIT_MEM1(STR_PTR), IN_UCHARS(-2)); - OP1(MOV_UCHAR, TMP2, 0, SLJIT_MEM1(STR_PTR), IN_UCHARS(-1)); - CMPTO(SLJIT_NOT_EQUAL, TMP1, 0, SLJIT_IMM, (common->newline >> 8) & 0xff, loop); - CMPTO(SLJIT_NOT_EQUAL, TMP2, 0, SLJIT_IMM, common->newline & 0xff, loop); + loop = LABEL(); + OP2(SLJIT_ADD, STR_PTR, 0, STR_PTR, 0, SLJIT_IMM, IN_UCHARS(1)); + quit = CMP(SLJIT_GREATER_EQUAL, STR_PTR, 0, STR_END, 0); + OP1(MOV_UCHAR, TMP1, 0, SLJIT_MEM1(STR_PTR), IN_UCHARS(-2)); + OP1(MOV_UCHAR, TMP2, 0, SLJIT_MEM1(STR_PTR), IN_UCHARS(-1)); + CMPTO(SLJIT_NOT_EQUAL, TMP1, 0, SLJIT_IMM, (common->newline >> 8) & 0xff, loop); + CMPTO(SLJIT_NOT_EQUAL, TMP2, 0, SLJIT_IMM, common->newline & 0xff, loop); + + JUMPHERE(quit); + JUMPHERE(lastchar); + } - JUMPHERE(quit); JUMPHERE(firstchar); - JUMPHERE(lastchar); if (common->match_end_ptr != 0) OP1(SLJIT_MOV, STR_END, 0, TMP3, 0); @@ -5964,22 +6264,59 @@ else /* Example: match /^/ to \r\n from offset 1. */ firstchar = CMP(SLJIT_LESS_EQUAL, STR_PTR, 0, TMP2, 0); -move_back(common, NULL, FALSE); + +if (common->nltype == NLTYPE_ANY) + move_back(common, NULL, FALSE); +else + OP2(SLJIT_SUB, STR_PTR, 0, STR_PTR, 0, SLJIT_IMM, IN_UCHARS(1)); loop = LABEL(); common->ff_newline_shortcut = loop; -read_char(common, common->nlmin, common->nlmax, NULL, READ_CHAR_NEWLINE); -lastchar = CMP(SLJIT_GREATER_EQUAL, STR_PTR, 0, STR_END, 0); -if (common->nltype == NLTYPE_ANY || common->nltype == NLTYPE_ANYCRLF) - foundcr = CMP(SLJIT_EQUAL, TMP1, 0, SLJIT_IMM, CHAR_CR); -check_newlinechar(common, common->nltype, &newline, FALSE); -set_jumps(newline, loop); +#ifdef JIT_HAS_FAST_FORWARD_CHAR_SIMD +if (JIT_HAS_FAST_FORWARD_CHAR_SIMD && (common->nltype == NLTYPE_FIXED || common->nltype == NLTYPE_ANYCRLF)) + { + if (common->nltype == NLTYPE_ANYCRLF) + { + fast_forward_char_simd(common, CHAR_CR, CHAR_LF, 0); + if (common->mode != PCRE2_JIT_COMPLETE) + lastchar = CMP(SLJIT_GREATER_EQUAL, STR_PTR, 0, STR_END, 0); + + OP1(MOV_UCHAR, TMP1, 0, SLJIT_MEM1(STR_PTR), 0); + OP2(SLJIT_ADD, STR_PTR, 0, STR_PTR, 0, SLJIT_IMM, IN_UCHARS(1)); + quit = CMP(SLJIT_NOT_EQUAL, TMP1, 0, SLJIT_IMM, CHAR_CR); + } + else + { + fast_forward_char_simd(common, common->newline, common->newline, 0); + + OP2(SLJIT_ADD, STR_PTR, 0, STR_PTR, 0, SLJIT_IMM, IN_UCHARS(1)); + if (common->mode != PCRE2_JIT_COMPLETE) + { + OP2(SLJIT_SUB | SLJIT_SET_GREATER, SLJIT_UNUSED, 0, STR_PTR, 0, STR_END, 0); + CMOV(SLJIT_GREATER, STR_PTR, STR_END, 0); + } + } + } +else +#endif /* JIT_HAS_FAST_FORWARD_CHAR_SIMD */ + { + read_char(common, common->nlmin, common->nlmax, NULL, READ_CHAR_NEWLINE); + lastchar = CMP(SLJIT_GREATER_EQUAL, STR_PTR, 0, STR_END, 0); + if (common->nltype == NLTYPE_ANY || common->nltype == NLTYPE_ANYCRLF) + foundcr = CMP(SLJIT_EQUAL, TMP1, 0, SLJIT_IMM, CHAR_CR); + check_newlinechar(common, common->nltype, &newline, FALSE); + set_jumps(newline, loop); + } if (common->nltype == NLTYPE_ANY || common->nltype == NLTYPE_ANYCRLF) { - quit = JUMP(SLJIT_JUMP); - JUMPHERE(foundcr); + if (quit == NULL) + { + quit = JUMP(SLJIT_JUMP); + JUMPHERE(foundcr); + } + notfoundnl = CMP(SLJIT_GREATER_EQUAL, STR_PTR, 0, STR_END, 0); OP1(MOV_UCHAR, TMP1, 0, SLJIT_MEM1(STR_PTR), 0); OP2(SLJIT_SUB | SLJIT_SET_Z, SLJIT_UNUSED, 0, TMP1, 0, SLJIT_IMM, CHAR_NL); @@ -5991,7 +6328,9 @@ if (common->nltype == NLTYPE_ANY || common->nltype == NLTYPE_ANYCRLF) JUMPHERE(notfoundnl); JUMPHERE(quit); } -JUMPHERE(lastchar); + +if (lastchar) + JUMPHERE(lastchar); JUMPHERE(firstchar); if (common->match_end_ptr != 0) @@ -6072,67 +6411,80 @@ if (common->match_end_ptr != 0) OP1(SLJIT_MOV, STR_END, 0, RETURN_ADDR, 0); } -static SLJIT_INLINE struct sljit_jump *search_requested_char(compiler_common *common, PCRE2_UCHAR req_char, BOOL caseless, BOOL has_firstchar) +static SLJIT_INLINE jump_list *search_requested_char(compiler_common *common, PCRE2_UCHAR req_char, BOOL caseless, BOOL has_firstchar) { DEFINE_COMPILER; struct sljit_label *loop; struct sljit_jump *toolong; -struct sljit_jump *alreadyfound; +struct sljit_jump *already_found; struct sljit_jump *found; -struct sljit_jump *foundoc = NULL; -struct sljit_jump *notfound; +struct sljit_jump *found_oc = NULL; +jump_list *not_found = NULL; sljit_u32 oc, bit; SLJIT_ASSERT(common->req_char_ptr != 0); -OP1(SLJIT_MOV, TMP2, 0, SLJIT_MEM1(SLJIT_SP), common->req_char_ptr); -OP2(SLJIT_ADD, TMP1, 0, STR_PTR, 0, SLJIT_IMM, REQ_CU_MAX); -toolong = CMP(SLJIT_LESS, TMP1, 0, STR_END, 0); -alreadyfound = CMP(SLJIT_LESS, STR_PTR, 0, TMP2, 0); +OP2(SLJIT_ADD, TMP2, 0, STR_PTR, 0, SLJIT_IMM, IN_UCHARS(REQ_CU_MAX) * 100); +OP1(SLJIT_MOV, TMP1, 0, SLJIT_MEM1(SLJIT_SP), common->req_char_ptr); +toolong = CMP(SLJIT_LESS, TMP2, 0, STR_END, 0); +already_found = CMP(SLJIT_LESS, STR_PTR, 0, TMP1, 0); if (has_firstchar) OP2(SLJIT_ADD, TMP1, 0, STR_PTR, 0, SLJIT_IMM, IN_UCHARS(1)); else OP1(SLJIT_MOV, TMP1, 0, STR_PTR, 0); -loop = LABEL(); -notfound = CMP(SLJIT_GREATER_EQUAL, TMP1, 0, STR_END, 0); - -OP1(MOV_UCHAR, TMP2, 0, SLJIT_MEM1(TMP1), 0); oc = req_char; if (caseless) { oc = TABLE_GET(req_char, common->fcc, req_char); -#if defined SUPPORT_UNICODE && PCRE2_CODE_UNIT_WIDTH != 8 - if (req_char > 127 && common->utf) +#if defined SUPPORT_UNICODE + if (req_char > 127 && (common->utf || common->ucp)) oc = UCD_OTHERCASE(req_char); #endif } -if (req_char == oc) - found = CMP(SLJIT_EQUAL, TMP2, 0, SLJIT_IMM, req_char); + +#ifdef JIT_HAS_FAST_REQUESTED_CHAR_SIMD +if (JIT_HAS_FAST_REQUESTED_CHAR_SIMD) + { + not_found = fast_requested_char_simd(common, req_char, oc); + } else +#endif { - bit = req_char ^ oc; - if (is_powerof2(bit)) - { - OP2(SLJIT_OR, TMP2, 0, TMP2, 0, SLJIT_IMM, bit); - found = CMP(SLJIT_EQUAL, TMP2, 0, SLJIT_IMM, req_char | bit); - } + loop = LABEL(); + add_jump(compiler, ¬_found, CMP(SLJIT_GREATER_EQUAL, TMP1, 0, STR_END, 0)); + + OP1(MOV_UCHAR, TMP2, 0, SLJIT_MEM1(TMP1), 0); + + if (req_char == oc) + found = CMP(SLJIT_EQUAL, TMP2, 0, SLJIT_IMM, req_char); else { - found = CMP(SLJIT_EQUAL, TMP2, 0, SLJIT_IMM, req_char); - foundoc = CMP(SLJIT_EQUAL, TMP2, 0, SLJIT_IMM, oc); + bit = req_char ^ oc; + if (is_powerof2(bit)) + { + OP2(SLJIT_OR, TMP2, 0, TMP2, 0, SLJIT_IMM, bit); + found = CMP(SLJIT_EQUAL, TMP2, 0, SLJIT_IMM, req_char | bit); + } + else + { + found = CMP(SLJIT_EQUAL, TMP2, 0, SLJIT_IMM, req_char); + found_oc = CMP(SLJIT_EQUAL, TMP2, 0, SLJIT_IMM, oc); + } } + OP2(SLJIT_ADD, TMP1, 0, TMP1, 0, SLJIT_IMM, IN_UCHARS(1)); + JUMPTO(SLJIT_JUMP, loop); + + JUMPHERE(found); + if (found_oc) + JUMPHERE(found_oc); } -OP2(SLJIT_ADD, TMP1, 0, TMP1, 0, SLJIT_IMM, IN_UCHARS(1)); -JUMPTO(SLJIT_JUMP, loop); -JUMPHERE(found); -if (foundoc) - JUMPHERE(foundoc); OP1(SLJIT_MOV, SLJIT_MEM1(SLJIT_SP), common->req_char_ptr, TMP1, 0); -JUMPHERE(alreadyfound); + +JUMPHERE(already_found); JUMPHERE(toolong); -return notfound; +return not_found; } static void do_revertframes(compiler_common *common) @@ -6170,7 +6522,7 @@ JUMPTO(SLJIT_JUMP, mainloop); JUMPHERE(jump); jump = CMP(SLJIT_NOT_ZERO /* SIG_LESS */, TMP2, 0, SLJIT_IMM, 0); /* End of reverting values. */ -sljit_emit_fast_return(compiler, RETURN_ADDR, 0); +OP_SRC(SLJIT_FAST_RETURN, RETURN_ADDR, 0); JUMPHERE(jump); OP1(SLJIT_NEG, TMP2, 0, TMP2, 0); @@ -6219,9 +6571,11 @@ if (common->invalid_utf) if (common->mode != PCRE2_JIT_COMPLETE) { + OP1(SLJIT_MOV, RETURN_ADDR, 0, TMP1, 0); OP1(SLJIT_MOV, TMP2, 0, STR_PTR, 0); move_back(common, NULL, TRUE); check_start_used_ptr(common); + OP1(SLJIT_MOV, TMP1, 0, RETURN_ADDR, 0); OP1(SLJIT_MOV, STR_PTR, 0, TMP2, 0); } } @@ -6240,7 +6594,7 @@ else /* Testing char type. */ #ifdef SUPPORT_UNICODE -if (common->use_ucp) +if (common->ucp) { OP1(SLJIT_MOV, TMP2, 0, SLJIT_IMM, 1); jump = CMP(SLJIT_EQUAL, TMP1, 0, SLJIT_IMM, CHAR_UNDERSCORE); @@ -6286,7 +6640,7 @@ peek_char(common, READ_CHAR_MAX, SLJIT_MEM1(SLJIT_SP), LOCALS1, &invalid_utf2); valid_utf = LABEL(); -if (common->use_ucp) +if (common->ucp) { OP1(SLJIT_MOV, TMP2, 0, SLJIT_IMM, 1); jump = CMP(SLJIT_EQUAL, TMP1, 0, SLJIT_IMM, CHAR_UNDERSCORE); @@ -6326,7 +6680,7 @@ set_jumps(skipread_list, LABEL()); OP1(SLJIT_MOV, TMP1, 0, SLJIT_MEM1(SLJIT_SP), LOCALS0); OP2(SLJIT_XOR | SLJIT_SET_Z, TMP2, 0, TMP2, 0, TMP3, 0); -sljit_emit_fast_return(compiler, TMP1, 0); +OP_SRC(SLJIT_FAST_RETURN, TMP1, 0); #ifdef SUPPORT_UNICODE if (common->invalid_utf) @@ -6338,12 +6692,12 @@ if (common->invalid_utf) OP1(SLJIT_MOV, TMP1, 0, SLJIT_MEM1(SLJIT_SP), LOCALS0); OP1(SLJIT_MOV, TMP2, 0, SLJIT_IMM, -1); - sljit_emit_fast_return(compiler, TMP1, 0); + OP_SRC(SLJIT_FAST_RETURN, TMP1, 0); set_jumps(invalid_utf2, LABEL()); OP1(SLJIT_MOV, TMP1, 0, SLJIT_MEM1(SLJIT_SP), LOCALS0); OP1(SLJIT_MOV, TMP2, 0, TMP3, 0); - sljit_emit_fast_return(compiler, TMP1, 0); + OP_SRC(SLJIT_FAST_RETURN, TMP1, 0); } #endif /* SUPPORT_UNICODE */ } @@ -6633,7 +6987,7 @@ if (common->utf) #endif #endif /* SUPPORT_UNICODE || PCRE2_CODE_UNIT_WIDTH == [16|32] */ OP_FLAGS(SLJIT_OR | SLJIT_SET_Z, TMP2, 0, SLJIT_EQUAL); -sljit_emit_fast_return(compiler, RETURN_ADDR, 0); +OP_SRC(SLJIT_FAST_RETURN, RETURN_ADDR, 0); } static void check_hspace(compiler_common *common) @@ -6672,7 +7026,7 @@ if (common->utf) #endif /* SUPPORT_UNICODE || PCRE2_CODE_UNIT_WIDTH == [16|32] */ OP_FLAGS(SLJIT_OR | SLJIT_SET_Z, TMP2, 0, SLJIT_EQUAL); -sljit_emit_fast_return(compiler, RETURN_ADDR, 0); +OP_SRC(SLJIT_FAST_RETURN, RETURN_ADDR, 0); } static void check_vspace(compiler_common *common) @@ -6700,7 +7054,7 @@ if (common->utf) #endif /* SUPPORT_UNICODE || PCRE2_CODE_UNIT_WIDTH == [16|32] */ OP_FLAGS(SLJIT_OR | SLJIT_SET_Z, TMP2, 0, SLJIT_EQUAL); -sljit_emit_fast_return(compiler, RETURN_ADDR, 0); +OP_SRC(SLJIT_FAST_RETURN, RETURN_ADDR, 0); } static void do_casefulcmp(compiler_common *common) @@ -6780,7 +7134,7 @@ if (char1_reg == STR_END) OP1(SLJIT_MOV, char2_reg, 0, RETURN_ADDR, 0); } -sljit_emit_fast_return(compiler, TMP1, 0); +OP_SRC(SLJIT_FAST_RETURN, TMP1, 0); } static void do_caselesscmp(compiler_common *common) @@ -6878,7 +7232,7 @@ if (char2_reg == STACK_TOP) } OP1(SLJIT_MOV, char1_reg, 0, SLJIT_MEM1(SLJIT_SP), LOCALS1); -sljit_emit_fast_return(compiler, TMP1, 0); +OP_SRC(SLJIT_FAST_RETURN, TMP1, 0); } static PCRE2_SPTR byte_sequence_compare(compiler_common *common, BOOL caseless, PCRE2_SPTR cc, @@ -7189,7 +7543,13 @@ cc = ccbegin; if ((cc[-1] & XCL_NOT) != 0) read_char(common, min, max, backtracks, READ_CHAR_UPDATE_STR_PTR); else + { +#ifdef SUPPORT_UNICODE + read_char(common, min, max, (needstype || needsscript) ? backtracks : NULL, 0); +#else /* !SUPPORT_UNICODE */ read_char(common, min, max, NULL, 0); +#endif /* SUPPORT_UNICODE */ + } if ((cc[-1] & XCL_HASPROP) == 0) { @@ -7275,16 +7635,11 @@ if (needstype || needsscript) /* Before anything else, we deal with scripts. */ if (needsscript) { -// PH hacking - OP2(SLJIT_SHL, TMP1, 0, TMP2, 0, SLJIT_IMM, 2); - OP2(SLJIT_SHL, TMP2, 0, TMP2, 0, SLJIT_IMM, 3); - OP2(SLJIT_ADD, TMP2, 0, TMP2, 0, TMP1, 0); - - OP1(SLJIT_MOV, TMP1, 0, SLJIT_IMM, (sljit_sw)PRIV(ucd_records) + SLJIT_OFFSETOF(ucd_record, script)); - - OP1(SLJIT_MOV_U8, TMP1, 0, SLJIT_MEM2(TMP1, TMP2), 0); + OP2(SLJIT_SHL, TMP1, 0, TMP2, 0, SLJIT_IMM, 3); + OP2(SLJIT_SHL, TMP2, 0, TMP2, 0, SLJIT_IMM, 2); + OP2(SLJIT_ADD, TMP1, 0, TMP1, 0, TMP2, 0); - // OP1(SLJIT_MOV_U8, TMP1, 0, SLJIT_MEM2(TMP1, TMP2), 3); + OP1(SLJIT_MOV_U8, TMP1, 0, SLJIT_MEM1(TMP1), (sljit_sw)PRIV(ucd_records) + SLJIT_OFFSETOF(ucd_record, script)); ccbegin = cc; @@ -7319,41 +7674,52 @@ if (needstype || needsscript) } cc = ccbegin; - } - if (needschar) - OP1(SLJIT_MOV, TMP1, 0, RETURN_ADDR, 0); + if (needstype) + { + /* TMP2 has already been shifted by 2 */ + if (!needschar) + { + OP2(SLJIT_ADD, TMP1, 0, TMP2, 0, TMP2, 0); + OP2(SLJIT_ADD, TMP1, 0, TMP1, 0, TMP2, 0); + + OP1(SLJIT_MOV_U8, TMP1, 0, SLJIT_MEM1(TMP1), (sljit_sw)PRIV(ucd_records) + SLJIT_OFFSETOF(ucd_record, chartype)); + } + else + { + OP2(SLJIT_ADD, TMP1, 0, TMP2, 0, TMP2, 0); + OP2(SLJIT_ADD, TMP2, 0, TMP2, 0, TMP1, 0); - if (needstype) + OP1(SLJIT_MOV, TMP1, 0, RETURN_ADDR, 0); + OP1(SLJIT_MOV_U8, RETURN_ADDR, 0, SLJIT_MEM1(TMP2), (sljit_sw)PRIV(ucd_records) + SLJIT_OFFSETOF(ucd_record, chartype)); + typereg = RETURN_ADDR; + } + } + else if (needschar) + OP1(SLJIT_MOV, TMP1, 0, RETURN_ADDR, 0); + } + else if (needstype) { + OP2(SLJIT_SHL, TMP1, 0, TMP2, 0, SLJIT_IMM, 3); + OP2(SLJIT_SHL, TMP2, 0, TMP2, 0, SLJIT_IMM, 2); + if (!needschar) { -// PH hacking - OP2(SLJIT_SHL, TMP1, 0, TMP2, 0, SLJIT_IMM, 2); - OP2(SLJIT_SHL, TMP2, 0, TMP2, 0, SLJIT_IMM, 3); - OP2(SLJIT_ADD, TMP2, 0, TMP2, 0, TMP1, 0); - OP2(SLJIT_ADD, TMP1, 0, TMP2, 0, TMP1, 0); + OP2(SLJIT_ADD, TMP1, 0, TMP1, 0, TMP2, 0); - OP1(SLJIT_MOV, TMP1, 0, SLJIT_IMM, (sljit_sw)PRIV(ucd_records) + SLJIT_OFFSETOF(ucd_record, chartype)); - - OP1(SLJIT_MOV_U8, TMP1, 0, SLJIT_MEM2(TMP1, TMP2), 0); - -// OP1(SLJIT_MOV_U8, TMP1, 0, SLJIT_MEM2(TMP1, TMP2), 3); + OP1(SLJIT_MOV_U8, TMP1, 0, SLJIT_MEM1(TMP1), (sljit_sw)PRIV(ucd_records) + SLJIT_OFFSETOF(ucd_record, chartype)); } else { -// PH hacking - OP2(SLJIT_SHL, TMP1, 0, TMP2, 0, SLJIT_IMM, 2); - - OP2(SLJIT_SHL, TMP2, 0, TMP2, 0, SLJIT_IMM, 3); - - OP2(SLJIT_ADD, TMP2, 0, TMP2, 0, TMP1, 0); - OP1(SLJIT_MOV, TMP1, 0, RETURN_ADDR, 0); + OP2(SLJIT_ADD, TMP2, 0, TMP2, 0, TMP1, 0); + OP1(SLJIT_MOV, TMP1, 0, RETURN_ADDR, 0); OP1(SLJIT_MOV_U8, RETURN_ADDR, 0, SLJIT_MEM1(TMP2), (sljit_sw)PRIV(ucd_records) + SLJIT_OFFSETOF(ucd_record, chartype)); typereg = RETURN_ADDR; } } + else if (needschar) + OP1(SLJIT_MOV, TMP1, 0, RETURN_ADDR, 0); } #endif /* SUPPORT_UNICODE */ @@ -8728,16 +9094,13 @@ if (common->utf && *cc == OP_REFI) CMPTO(SLJIT_EQUAL, TMP1, 0, char1_reg, 0, loop); -// PH hacking OP1(SLJIT_MOV, TMP3, 0, TMP1, 0); add_jump(compiler, &common->getucd, JUMP(SLJIT_FAST_CALL)); - OP2(SLJIT_SHL, TMP1, 0, TMP2, 0, SLJIT_IMM, 2); - + OP2(SLJIT_SHL, TMP1, 0, TMP2, 0, SLJIT_IMM, 2); OP2(SLJIT_SHL, TMP2, 0, TMP2, 0, SLJIT_IMM, 3); - - OP2(SLJIT_ADD, TMP2, 0, TMP2, 0, TMP1, 0); + OP2(SLJIT_ADD, TMP2, 0, TMP2, 0, TMP1, 0); OP2(SLJIT_ADD, TMP2, 0, TMP2, 0, SLJIT_IMM, (sljit_sw)PRIV(ucd_records)); @@ -9597,7 +9960,8 @@ if (opcode == OP_ASSERT || opcode == OP_ASSERTBACK) } else { - OP1(SLJIT_MOV, STR_PTR, 0, SLJIT_MEM1(STACK_TOP), 0); + SLJIT_ASSERT(extrasize == 3); + OP1(SLJIT_MOV, STR_PTR, 0, SLJIT_MEM1(STACK_TOP), STACK(-1)); OP1(SLJIT_MOV, SLJIT_MEM1(STACK_TOP), STACK(0), bra == OP_BRAZERO ? STR_PTR : SLJIT_IMM, 0); } } @@ -9929,7 +10293,7 @@ if (opcode == OP_CBRA || opcode == OP_SCBRA) BACKTRACK_AS(bracket_backtrack)->private_data_ptr = private_data_ptr; matchingpath += IMM2_SIZE; } -else if (opcode == OP_ONCE || opcode == OP_SCRIPT_RUN || opcode == OP_SBRA || opcode == OP_SCOND) +else if (opcode == OP_ASSERT_NA || opcode == OP_ASSERTBACK_NA || opcode == OP_ONCE || opcode == OP_SCRIPT_RUN || opcode == OP_SBRA || opcode == OP_SCOND) { /* Other brackets simply allocate the next entry. */ private_data_ptr = PRIVATE_DATA(ccbegin); @@ -10114,7 +10478,7 @@ else if (opcode == OP_CBRA || opcode == OP_SCBRA) OP1(SLJIT_MOV, SLJIT_MEM1(STACK_TOP), STACK(0), TMP2, 0); } } -else if (opcode == OP_SCRIPT_RUN || opcode == OP_SBRA || opcode == OP_SCOND) +else if (opcode == OP_ASSERT_NA || opcode == OP_ASSERTBACK_NA || opcode == OP_SCRIPT_RUN || opcode == OP_SBRA || opcode == OP_SCOND) { /* Saving the previous value. */ OP1(SLJIT_MOV, TMP2, 0, SLJIT_MEM1(SLJIT_SP), private_data_ptr); @@ -10240,6 +10604,9 @@ compile_matchingpath(common, matchingpath, cc, backtrack); if (SLJIT_UNLIKELY(sljit_get_compiler_error(compiler))) return NULL; +if (opcode == OP_ASSERT_NA || opcode == OP_ASSERTBACK_NA) + OP1(SLJIT_MOV, STR_PTR, 0, SLJIT_MEM1(SLJIT_SP), private_data_ptr); + if (opcode == OP_ONCE) match_once_common(common, ket, BACKTRACK_AS(bracket_backtrack)->u.framesize, private_data_ptr, has_alternatives, needs_control_head); @@ -10840,8 +11207,8 @@ backtrack_common *backtrack; PCRE2_UCHAR opcode; PCRE2_UCHAR type; sljit_u32 max = 0, exact; -BOOL fast_fail; -sljit_s32 fast_str_ptr; +sljit_s32 early_fail_ptr = PRIVATE_DATA(cc + 1); +sljit_s32 early_fail_type; BOOL charpos_enabled; PCRE2_UCHAR charpos_char; unsigned int charpos_othercasebit; @@ -10855,21 +11222,27 @@ int base = (private_data_ptr == 0) ? SLJIT_MEM1(STACK_TOP) : SLJIT_MEM1(SLJIT_SP int offset0 = (private_data_ptr == 0) ? STACK(0) : private_data_ptr; int offset1 = (private_data_ptr == 0) ? STACK(1) : private_data_ptr + (int)sizeof(sljit_sw); int tmp_base, tmp_offset; +#if defined SUPPORT_UNICODE && PCRE2_CODE_UNIT_WIDTH != 32 +BOOL use_tmp; +#endif PUSH_BACKTRACK(sizeof(char_iterator_backtrack), cc, NULL); -fast_str_ptr = PRIVATE_DATA(cc + 1); -fast_fail = TRUE; +early_fail_type = (early_fail_ptr & 0x7); +early_fail_ptr >>= 3; -SLJIT_ASSERT(common->fast_forward_bc_ptr == NULL || fast_str_ptr == 0 || cc == common->fast_forward_bc_ptr); +/* During recursion, these optimizations are disabled. */ +if (common->early_fail_start_ptr == 0) + { + early_fail_ptr = 0; + early_fail_type = type_skip; + } -if (cc == common->fast_forward_bc_ptr) - fast_fail = FALSE; -else if (common->fast_fail_start_ptr == 0) - fast_str_ptr = 0; +SLJIT_ASSERT(common->fast_forward_bc_ptr != NULL || early_fail_ptr == 0 + || (early_fail_ptr >= common->early_fail_start_ptr && early_fail_ptr <= common->early_fail_end_ptr)); -SLJIT_ASSERT(common->fast_forward_bc_ptr != NULL || fast_str_ptr == 0 - || (fast_str_ptr >= common->fast_fail_start_ptr && fast_str_ptr <= common->fast_fail_end_ptr)); +if (early_fail_type == type_fail) + add_jump(compiler, &backtrack->topbacktracks, CMP(SLJIT_LESS_EQUAL, STR_PTR, 0, SLJIT_MEM1(SLJIT_SP), early_fail_ptr)); cc = get_iterator_parameters(common, cc, &opcode, &type, &max, &exact, &end); @@ -10884,13 +11257,11 @@ else tmp_offset = POSSESSIVE0; } -if (fast_fail && fast_str_ptr != 0) - add_jump(compiler, &backtrack->topbacktracks, CMP(SLJIT_LESS_EQUAL, STR_PTR, 0, SLJIT_MEM1(SLJIT_SP), fast_str_ptr)); - /* Handle fixed part first. */ if (exact > 1) { - SLJIT_ASSERT(fast_str_ptr == 0); + SLJIT_ASSERT(early_fail_ptr == 0); + if (common->mode == PCRE2_JIT_COMPLETE #ifdef SUPPORT_UNICODE && !common->utf @@ -10915,18 +11286,31 @@ if (exact > 1) } } else if (exact == 1) + { compile_char1_matchingpath(common, type, cc, &backtrack->topbacktracks, TRUE); + if (early_fail_type == type_fail_range) + { + OP1(SLJIT_MOV, TMP1, 0, SLJIT_MEM1(SLJIT_SP), early_fail_ptr); + OP1(SLJIT_MOV, TMP2, 0, SLJIT_MEM1(SLJIT_SP), early_fail_ptr + (int)sizeof(sljit_sw)); + OP2(SLJIT_SUB, TMP1, 0, TMP1, 0, TMP2, 0); + OP2(SLJIT_SUB, TMP2, 0, STR_PTR, 0, TMP2, 0); + add_jump(compiler, &backtrack->topbacktracks, CMP(SLJIT_LESS_EQUAL, TMP2, 0, TMP1, 0)); + + OP1(SLJIT_MOV, SLJIT_MEM1(SLJIT_SP), early_fail_ptr + (int)sizeof(sljit_sw), STR_PTR, 0); + } + } + switch(opcode) { case OP_STAR: case OP_UPTO: - SLJIT_ASSERT(fast_str_ptr == 0 || opcode == OP_STAR); + SLJIT_ASSERT(early_fail_ptr == 0 || opcode == OP_STAR); if (type == OP_ANYNL || type == OP_EXTUNI) { SLJIT_ASSERT(private_data_ptr == 0); - SLJIT_ASSERT(fast_str_ptr == 0); + SLJIT_ASSERT(early_fail_ptr == 0); allocate_stack(common, 2); OP1(SLJIT_MOV, SLJIT_MEM1(STACK_TOP), STACK(0), STR_PTR, 0); @@ -10945,7 +11329,7 @@ switch(opcode) OP1(SLJIT_MOV, SLJIT_MEM1(SLJIT_SP), POSSESSIVE0, TMP1, 0); } - /* We cannot use TMP3 because of this allocate_stack. */ + /* We cannot use TMP3 because of allocate_stack. */ allocate_stack(common, 1); OP1(SLJIT_MOV, SLJIT_MEM1(STACK_TOP), STACK(0), STR_PTR, 0); JUMPTO(SLJIT_JUMP, label); @@ -10971,8 +11355,8 @@ switch(opcode) OP1(SLJIT_MOV, STR_PTR, 0, STR_END, 0); process_partial_match(common); - if (fast_str_ptr != 0) - OP1(SLJIT_MOV, SLJIT_MEM1(SLJIT_SP), fast_str_ptr, STR_END, 0); + if (early_fail_ptr != 0) + OP1(SLJIT_MOV, SLJIT_MEM1(SLJIT_SP), early_fail_ptr, STR_END, 0); BACKTRACK_AS(char_iterator_backtrack)->matchingpath = LABEL(); break; } @@ -11002,8 +11386,8 @@ switch(opcode) OP1(SLJIT_MOV, base, offset0, STR_PTR, 0); - if (fast_str_ptr != 0) - OP1(SLJIT_MOV, SLJIT_MEM1(SLJIT_SP), fast_str_ptr, STR_PTR, 0); + if (early_fail_ptr != 0) + OP1(SLJIT_MOV, SLJIT_MEM1(SLJIT_SP), early_fail_ptr, STR_PTR, 0); BACKTRACK_AS(char_iterator_backtrack)->matchingpath = LABEL(); break; } @@ -11030,7 +11414,7 @@ switch(opcode) if (charpos_enabled) { charpos_char = end[1]; - /* Consumpe the OP_CHAR opcode. */ + /* Consume the OP_CHAR opcode. */ end += 2; #if PCRE2_CODE_UNIT_WIDTH == 8 SLJIT_ASSERT((charpos_othercasebit >> 8) == 0); @@ -11062,8 +11446,8 @@ switch(opcode) add_jump(compiler, &backtrack->topbacktracks, JUMP(SLJIT_ZERO)); } compile_char1_matchingpath(common, type, cc, &backtrack->topbacktracks, FALSE); - if (fast_str_ptr != 0) - OP1(SLJIT_MOV, SLJIT_MEM1(SLJIT_SP), fast_str_ptr, STR_PTR, 0); + if (early_fail_ptr != 0) + OP1(SLJIT_MOV, SLJIT_MEM1(SLJIT_SP), early_fail_ptr, STR_PTR, 0); JUMPHERE(jump); detect_partial_match(common, &backtrack->topbacktracks); @@ -11076,6 +11460,7 @@ switch(opcode) allocate_stack(common, 2); OP1(SLJIT_MOV, base, offset0, STR_PTR, 0); OP1(SLJIT_MOV, base, offset1, STR_PTR, 0); + if (opcode == OP_UPTO) { OP2(SLJIT_SUB | SLJIT_SET_Z, tmp_base, tmp_offset, tmp_base, tmp_offset, SLJIT_IMM, 1); @@ -11085,53 +11470,55 @@ switch(opcode) /* Search the last instance of charpos_char. */ label = LABEL(); compile_char1_matchingpath(common, type, cc, &no_match, FALSE); - if (fast_str_ptr != 0) - OP1(SLJIT_MOV, SLJIT_MEM1(SLJIT_SP), fast_str_ptr, STR_PTR, 0); + if (early_fail_ptr != 0) + OP1(SLJIT_MOV, SLJIT_MEM1(SLJIT_SP), early_fail_ptr, STR_PTR, 0); detect_partial_match(common, &no_match); OP1(MOV_UCHAR, TMP1, 0, SLJIT_MEM1(STR_PTR), IN_UCHARS(0)); if (charpos_othercasebit != 0) OP2(SLJIT_OR, TMP1, 0, TMP1, 0, SLJIT_IMM, charpos_othercasebit); + if (opcode == OP_STAR) { CMPTO(SLJIT_NOT_EQUAL, TMP1, 0, SLJIT_IMM, charpos_char, label); OP1(SLJIT_MOV, base, offset0, STR_PTR, 0); + JUMPTO(SLJIT_JUMP, label); } else { jump = CMP(SLJIT_NOT_EQUAL, TMP1, 0, SLJIT_IMM, charpos_char); OP1(SLJIT_MOV, base, offset0, STR_PTR, 0); JUMPHERE(jump); - } - - if (opcode == OP_UPTO) - { OP2(SLJIT_SUB | SLJIT_SET_Z, tmp_base, tmp_offset, tmp_base, tmp_offset, SLJIT_IMM, 1); JUMPTO(SLJIT_NOT_ZERO, label); } - else - JUMPTO(SLJIT_JUMP, label); set_jumps(no_match, LABEL()); - OP1(SLJIT_MOV, STR_PTR, 0, base, offset0); - OP2(SLJIT_ADD, STR_PTR, 0, STR_PTR, 0, SLJIT_IMM, IN_UCHARS(1)); + OP2(SLJIT_ADD, STR_PTR, 0, base, offset0, SLJIT_IMM, IN_UCHARS(1)); OP1(SLJIT_MOV, base, offset0, STR_PTR, 0); } -#if defined SUPPORT_UNICODE && PCRE2_CODE_UNIT_WIDTH != 32 - else if (common->utf) + else { if (private_data_ptr == 0) allocate_stack(common, 2); - OP1(SLJIT_MOV, base, offset0, STR_PTR, 0); OP1(SLJIT_MOV, base, offset1, STR_PTR, 0); +#if defined SUPPORT_UNICODE && PCRE2_CODE_UNIT_WIDTH != 32 + use_tmp = (!HAS_VIRTUAL_REGISTERS && opcode == OP_STAR); + SLJIT_ASSERT(!use_tmp || tmp_base == TMP3); + if (common->utf) + OP1(SLJIT_MOV, use_tmp ? TMP3 : base, use_tmp ? 0 : offset0, STR_PTR, 0); +#endif if (opcode == OP_UPTO) OP1(SLJIT_MOV, tmp_base, tmp_offset, SLJIT_IMM, max); detect_partial_match(common, &no_match); label = LABEL(); - compile_char1_matchingpath(common, type, cc, &no_match, FALSE); - OP1(SLJIT_MOV, base, offset0, STR_PTR, 0); + compile_char1_matchingpath(common, type, cc, &no_char1_match, FALSE); +#if defined SUPPORT_UNICODE && PCRE2_CODE_UNIT_WIDTH != 32 + if (common->utf) + OP1(SLJIT_MOV, use_tmp ? TMP3 : base, use_tmp ? 0 : offset0, STR_PTR, 0); +#endif if (opcode == OP_UPTO) { @@ -11142,39 +11529,29 @@ switch(opcode) detect_partial_match_to(common, label); OP2(SLJIT_ADD, STR_PTR, 0, STR_PTR, 0, SLJIT_IMM, IN_UCHARS(1)); - set_jumps(no_match, LABEL()); - OP1(SLJIT_MOV, STR_PTR, 0, base, offset0); - if (fast_str_ptr != 0) - OP1(SLJIT_MOV, SLJIT_MEM1(SLJIT_SP), fast_str_ptr, STR_PTR, 0); - } + set_jumps(no_char1_match, LABEL()); +#if defined SUPPORT_UNICODE && PCRE2_CODE_UNIT_WIDTH != 32 + if (common->utf) + { + set_jumps(no_match, LABEL()); + if (use_tmp) + { + OP1(SLJIT_MOV, STR_PTR, 0, TMP3, 0); + OP1(SLJIT_MOV, base, offset0, TMP3, 0); + } + else + OP1(SLJIT_MOV, STR_PTR, 0, base, offset0); + } + else #endif - else - { - if (private_data_ptr == 0) - allocate_stack(common, 2); - - OP1(SLJIT_MOV, base, offset1, STR_PTR, 0); - if (opcode == OP_UPTO) - OP1(SLJIT_MOV, tmp_base, tmp_offset, SLJIT_IMM, max); - - detect_partial_match(common, &no_match); - label = LABEL(); - compile_char1_matchingpath(common, type, cc, &no_char1_match, FALSE); - if (opcode == OP_UPTO) { - OP2(SLJIT_SUB | SLJIT_SET_Z, tmp_base, tmp_offset, tmp_base, tmp_offset, SLJIT_IMM, 1); - add_jump(compiler, &no_match, JUMP(SLJIT_ZERO)); + OP2(SLJIT_SUB, STR_PTR, 0, STR_PTR, 0, SLJIT_IMM, IN_UCHARS(1)); + set_jumps(no_match, LABEL()); + OP1(SLJIT_MOV, base, offset0, STR_PTR, 0); } - detect_partial_match_to(common, label); - OP2(SLJIT_ADD, STR_PTR, 0, STR_PTR, 0, SLJIT_IMM, IN_UCHARS(1)); - - set_jumps(no_char1_match, LABEL()); - OP2(SLJIT_SUB, STR_PTR, 0, STR_PTR, 0, SLJIT_IMM, IN_UCHARS(1)); - set_jumps(no_match, LABEL()); - OP1(SLJIT_MOV, base, offset0, STR_PTR, 0); - if (fast_str_ptr != 0) - OP1(SLJIT_MOV, SLJIT_MEM1(SLJIT_SP), fast_str_ptr, STR_PTR, 0); + if (early_fail_ptr != 0) + OP1(SLJIT_MOV, SLJIT_MEM1(SLJIT_SP), early_fail_ptr, STR_PTR, 0); } BACKTRACK_AS(char_iterator_backtrack)->matchingpath = LABEL(); @@ -11185,12 +11562,12 @@ switch(opcode) allocate_stack(common, 1); OP1(SLJIT_MOV, base, offset0, STR_PTR, 0); BACKTRACK_AS(char_iterator_backtrack)->matchingpath = LABEL(); - if (fast_str_ptr != 0) - OP1(SLJIT_MOV, SLJIT_MEM1(SLJIT_SP), fast_str_ptr, STR_PTR, 0); + if (early_fail_ptr != 0) + OP1(SLJIT_MOV, SLJIT_MEM1(SLJIT_SP), early_fail_ptr, STR_PTR, 0); break; case OP_MINUPTO: - SLJIT_ASSERT(fast_str_ptr == 0); + SLJIT_ASSERT(early_fail_ptr == 0); if (private_data_ptr == 0) allocate_stack(common, 2); OP1(SLJIT_MOV, base, offset0, STR_PTR, 0); @@ -11200,7 +11577,7 @@ switch(opcode) case OP_QUERY: case OP_MINQUERY: - SLJIT_ASSERT(fast_str_ptr == 0); + SLJIT_ASSERT(early_fail_ptr == 0); if (private_data_ptr == 0) allocate_stack(common, 1); OP1(SLJIT_MOV, base, offset0, STR_PTR, 0); @@ -11221,8 +11598,8 @@ switch(opcode) { OP1(SLJIT_MOV, STR_PTR, 0, STR_END, 0); process_partial_match(common); - if (fast_str_ptr != 0) - OP1(SLJIT_MOV, SLJIT_MEM1(SLJIT_SP), fast_str_ptr, STR_END, 0); + if (early_fail_ptr != 0) + OP1(SLJIT_MOV, SLJIT_MEM1(SLJIT_SP), early_fail_ptr, STR_END, 0); break; } @@ -11238,16 +11615,17 @@ switch(opcode) set_jumps(no_match, LABEL()); OP1(SLJIT_MOV, STR_PTR, 0, tmp_base, tmp_offset); - if (fast_str_ptr != 0) + if (early_fail_ptr != 0) { - if (tmp_base == TMP3) - OP1(SLJIT_MOV, SLJIT_MEM1(SLJIT_SP), fast_str_ptr, TMP3, 0); + if (!HAS_VIRTUAL_REGISTERS && tmp_base == TMP3) + OP1(SLJIT_MOV, SLJIT_MEM1(SLJIT_SP), early_fail_ptr, TMP3, 0); else - OP1(SLJIT_MOV, SLJIT_MEM1(SLJIT_SP), fast_str_ptr, STR_PTR, 0); + OP1(SLJIT_MOV, SLJIT_MEM1(SLJIT_SP), early_fail_ptr, STR_PTR, 0); } break; } #endif + detect_partial_match(common, &no_match); label = LABEL(); compile_char1_matchingpath(common, type, cc, &no_char1_match, FALSE); @@ -11257,12 +11635,12 @@ switch(opcode) set_jumps(no_char1_match, LABEL()); OP2(SLJIT_SUB, STR_PTR, 0, STR_PTR, 0, SLJIT_IMM, IN_UCHARS(1)); set_jumps(no_match, LABEL()); - if (fast_str_ptr != 0) - OP1(SLJIT_MOV, SLJIT_MEM1(SLJIT_SP), fast_str_ptr, STR_PTR, 0); + if (early_fail_ptr != 0) + OP1(SLJIT_MOV, SLJIT_MEM1(SLJIT_SP), early_fail_ptr, STR_PTR, 0); break; case OP_POSUPTO: - SLJIT_ASSERT(fast_str_ptr == 0); + SLJIT_ASSERT(early_fail_ptr == 0); #if defined SUPPORT_UNICODE && PCRE2_CODE_UNIT_WIDTH != 32 if (common->utf) { @@ -11298,9 +11676,6 @@ switch(opcode) process_partial_match(common); JUMPHERE(jump); } - - if (fast_str_ptr != 0) - OP1(SLJIT_MOV, SLJIT_MEM1(SLJIT_SP), fast_str_ptr, STR_PTR, 0); break; } @@ -11320,7 +11695,7 @@ switch(opcode) break; case OP_POSQUERY: - SLJIT_ASSERT(fast_str_ptr == 0); + SLJIT_ASSERT(early_fail_ptr == 0); OP1(SLJIT_MOV, tmp_base, tmp_offset, STR_PTR, 0); compile_char1_matchingpath(common, type, cc, &no_match, TRUE); OP1(SLJIT_MOV, tmp_base, tmp_offset, STR_PTR, 0); @@ -11695,6 +12070,8 @@ while (cc < ccend) count_match(common); break; + case OP_ASSERT_NA: + case OP_ASSERTBACK_NA: case OP_ONCE: case OP_SCRIPT_RUN: case OP_BRA: @@ -12232,6 +12609,7 @@ else if (has_alternatives) SLJIT_ASSERT(CURRENT_AS(bracket_backtrack)->u.matching_put_label); sljit_set_put_label(CURRENT_AS(bracket_backtrack)->u.matching_put_label, LABEL()); + sljit_emit_op0(compiler, SLJIT_ENDBR); } else next_alt = CMP(SLJIT_NOT_EQUAL, TMP1, 0, SLJIT_IMM, 0); @@ -12298,6 +12676,9 @@ if (has_alternatives) if (SLJIT_UNLIKELY(sljit_get_compiler_error(compiler))) return; + if (opcode == OP_ASSERT_NA || opcode == OP_ASSERTBACK_NA) + OP1(SLJIT_MOV, STR_PTR, 0, SLJIT_MEM1(SLJIT_SP), private_data_ptr); + if (opcode == OP_SCRIPT_RUN) match_script_run_common(common, private_data_ptr, current); } @@ -12379,7 +12760,10 @@ if (has_alternatives) } } else + { sljit_set_put_label(put_label, LABEL()); + sljit_emit_op0(compiler, SLJIT_ENDBR); + } } COMPILE_BACKTRACKINGPATH(current->top); @@ -12427,7 +12811,7 @@ if (offset != 0) OP1(SLJIT_MOV, SLJIT_MEM1(SLJIT_SP), private_data_ptr, TMP1, 0); } } -else if (opcode == OP_SCRIPT_RUN || opcode == OP_SBRA || opcode == OP_SCOND) +else if (opcode == OP_ASSERT_NA || opcode == OP_ASSERTBACK_NA || opcode == OP_SCRIPT_RUN || opcode == OP_SBRA || opcode == OP_SCOND) { OP1(SLJIT_MOV, SLJIT_MEM1(SLJIT_SP), private_data_ptr, SLJIT_MEM1(STACK_TOP), STACK(0)); free_stack(common, 1); @@ -12775,6 +13159,8 @@ while (current) compile_assert_backtrackingpath(common, current); break; + case OP_ASSERT_NA: + case OP_ASSERTBACK_NA: case OP_ONCE: case OP_SCRIPT_RUN: case OP_BRA: @@ -12872,7 +13258,7 @@ jump_list *match = NULL; struct sljit_jump *next_alt = NULL; struct sljit_jump *accept_exit = NULL; struct sljit_label *quit; -struct sljit_put_label *put_label; +struct sljit_put_label *put_label = NULL; /* Recurse captures then. */ common->then_trap = NULL; @@ -12969,6 +13355,7 @@ while (1) { sljit_emit_ijump(compiler, SLJIT_JUMP, TMP1, 0); sljit_set_put_label(put_label, LABEL()); + sljit_emit_op0(compiler, SLJIT_ENDBR); } else next_alt = CMP(SLJIT_NOT_EQUAL, TMP1, 0, SLJIT_IMM, 0); @@ -12977,7 +13364,10 @@ while (1) free_stack(common, has_accept ? 2 : 1); } else if (alt_max > 3) + { sljit_set_put_label(put_label, LABEL()); + sljit_emit_op0(compiler, SLJIT_ENDBR); + } else { JUMPHERE(next_alt); @@ -13011,7 +13401,7 @@ copy_recurse_data(common, ccbegin, ccend, recurse_copy_private_to_global, local_ OP1(SLJIT_MOV, TMP2, 0, SLJIT_MEM1(STACK_TOP), STACK(local_size - 1)); free_stack(common, private_data_size + local_size); OP1(SLJIT_MOV, TMP1, 0, SLJIT_IMM, 0); -sljit_emit_fast_return(compiler, TMP2, 0); +OP_SRC(SLJIT_FAST_RETURN, TMP2, 0); if (common->quit != NULL) { @@ -13036,7 +13426,7 @@ if (has_accept) OP1(SLJIT_MOV, TMP2, 0, SLJIT_MEM1(STACK_TOP), STACK(local_size - 1)); free_stack(common, private_data_size + local_size); OP1(SLJIT_MOV, TMP1, 0, SLJIT_IMM, 0); - sljit_emit_fast_return(compiler, TMP2, 0); + OP_SRC(SLJIT_FAST_RETURN, TMP2, 0); } if (common->accept != NULL) @@ -13060,7 +13450,7 @@ copy_recurse_data(common, ccbegin, ccend, recurse_swap_global, local_size, priva OP1(SLJIT_MOV, TMP2, 0, SLJIT_MEM1(TMP2), STACK(local_size - 1)); OP1(SLJIT_MOV, TMP1, 0, SLJIT_IMM, 1); -sljit_emit_fast_return(compiler, TMP2, 0); +OP_SRC(SLJIT_FAST_RETURN, TMP2, 0); } #undef COMPILE_BACKTRACKINGPATH @@ -13092,9 +13482,9 @@ struct sljit_label *reset_match_label; struct sljit_label *quit_label; struct sljit_jump *jump; struct sljit_jump *minlength_check_failed = NULL; -struct sljit_jump *reqbyte_notfound = NULL; struct sljit_jump *empty_match = NULL; struct sljit_jump *end_anchor_failed = NULL; +jump_list *reqcu_not_found = NULL; SLJIT_ASSERT(tables); @@ -13122,8 +13512,8 @@ common->read_only_data_head = NULL; common->fcc = tables + fcc_offset; common->lcc = (sljit_sw)(tables + lcc_offset); common->mode = mode; -common->might_be_empty = re->minlength == 0; -common->allow_empty_partial = (re->max_lookbehind > 0) || (re->flags & PCRE2_MATCH_EMPTY) != 0; +common->might_be_empty = (re->minlength == 0) || (re->flags & PCRE2_MATCH_EMPTY); +common->allow_empty_partial = (re->max_lookbehind > 0) || (re->flags & PCRE2_MATCH_EMPTY); common->nltype = NLTYPE_FIXED; switch(re->newline_convention) { @@ -13160,7 +13550,7 @@ common->alt_circumflex = (re->overall_options & PCRE2_ALT_CIRCUMFLEX) != 0; #ifdef SUPPORT_UNICODE /* PCRE_UTF[16|32] have the same value as PCRE_UTF8. */ common->utf = (re->overall_options & PCRE2_UTF) != 0; -common->use_ucp = (re->overall_options & PCRE2_UCP) != 0; +common->ucp = (re->overall_options & PCRE2_UCP) != 0; if (common->utf) { if (common->nltype == NLTYPE_ANY) @@ -13272,13 +13662,10 @@ memset(common->private_data_ptrs, 0, total_length * sizeof(sljit_s32)); private_data_size = common->cbra_ptr + (re->top_bracket + 1) * sizeof(sljit_sw); set_private_data_ptrs(common, &private_data_size, ccend); -if ((re->overall_options & PCRE2_ANCHORED) == 0 && (re->overall_options & PCRE2_NO_START_OPTIMIZE) == 0) - { - if (!detect_fast_forward_skip(common, &private_data_size) && !common->has_skip_in_assert_back) - detect_fast_fail(common, common->start, &private_data_size, 4); - } +if ((re->overall_options & PCRE2_ANCHORED) == 0 && (re->overall_options & PCRE2_NO_START_OPTIMIZE) == 0 && !common->has_skip_in_assert_back) + detect_early_fail(common, common->start, &private_data_size, 0, 0); -SLJIT_ASSERT(common->fast_fail_start_ptr <= common->fast_fail_end_ptr); +SLJIT_ASSERT(common->early_fail_start_ptr <= common->early_fail_end_ptr); if (private_data_size > SLJIT_MAX_LOCAL_SIZE) { @@ -13294,7 +13681,7 @@ if (common->has_then) set_then_offsets(common, common->start, NULL); } -compiler = sljit_create_compiler(allocator_data); +compiler = sljit_create_compiler(allocator_data, NULL); if (!compiler) { SLJIT_FREE(common->optimized_cbracket, allocator_data); @@ -13322,8 +13709,8 @@ OP1(SLJIT_MOV, STACK_LIMIT, 0, SLJIT_MEM1(TMP2), SLJIT_OFFSETOF(struct sljit_sta OP2(SLJIT_ADD, TMP1, 0, TMP1, 0, SLJIT_IMM, 1); OP1(SLJIT_MOV, SLJIT_MEM1(SLJIT_SP), LIMIT_MATCH, TMP1, 0); -if (common->fast_fail_start_ptr < common->fast_fail_end_ptr) - reset_fast_fail(common); +if (common->early_fail_start_ptr < common->early_fail_end_ptr) + reset_early_fail(common); if (mode == PCRE2_JIT_PARTIAL_SOFT) OP1(SLJIT_MOV, SLJIT_MEM1(SLJIT_SP), common->hit_start, SLJIT_IMM, -1); @@ -13360,7 +13747,7 @@ if (mode == PCRE2_JIT_COMPLETE && re->minlength > 0 && (re->overall_options & PC minlength_check_failed = CMP(SLJIT_GREATER, TMP2, 0, STR_END, 0); } if (common->req_char_ptr != 0) - reqbyte_notfound = search_requested_char(common, (PCRE2_UCHAR)(re->last_codeunit), (re->flags & PCRE2_LASTCASELESS) != 0, (re->flags & PCRE2_FIRSTSET) != 0); + reqcu_not_found = search_requested_char(common, (PCRE2_UCHAR)(re->last_codeunit), (re->flags & PCRE2_LASTCASELESS) != 0, (re->flags & PCRE2_FIRSTSET) != 0); /* Store the current STR_PTR in OVECTOR(0). */ OP1(SLJIT_MOV, SLJIT_MEM1(SLJIT_SP), OVECTOR(0), STR_PTR, 0); @@ -13369,7 +13756,7 @@ OP1(SLJIT_MOV, COUNT_MATCH, 0, SLJIT_MEM1(SLJIT_SP), LIMIT_MATCH); if (common->capture_last_ptr != 0) OP1(SLJIT_MOV, SLJIT_MEM1(SLJIT_SP), common->capture_last_ptr, SLJIT_IMM, 0); if (common->fast_forward_bc_ptr != NULL) - OP1(SLJIT_MOV, SLJIT_MEM1(SLJIT_SP), PRIVATE_DATA(common->fast_forward_bc_ptr + 1), STR_PTR, 0); + OP1(SLJIT_MOV, SLJIT_MEM1(SLJIT_SP), PRIVATE_DATA(common->fast_forward_bc_ptr + 1) >> 3, STR_PTR, 0); if (common->start_ptr != OVECTOR(0)) OP1(SLJIT_MOV, SLJIT_MEM1(SLJIT_SP), common->start_ptr, STR_PTR, 0); @@ -13416,6 +13803,8 @@ if (common->abort != NULL) set_jumps(common->abort, common->abort_label); if (minlength_check_failed != NULL) SET_LABEL(minlength_check_failed, common->abort_label); + +sljit_emit_op0(compiler, SLJIT_SKIP_FRAMES_BEFORE_RETURN); sljit_emit_return(compiler, SLJIT_MOV, SLJIT_RETURN_REG, 0); if (common->failed_match != NULL) @@ -13468,7 +13857,7 @@ if ((re->overall_options & PCRE2_ANCHORED) == 0 && common->match_end_ptr != 0) } OP1(SLJIT_MOV, STR_PTR, 0, SLJIT_MEM1(SLJIT_SP), - (common->fast_forward_bc_ptr != NULL) ? (PRIVATE_DATA(common->fast_forward_bc_ptr + 1)) : common->start_ptr); + (common->fast_forward_bc_ptr != NULL) ? (PRIVATE_DATA(common->fast_forward_bc_ptr + 1) >> 3) : common->start_ptr); if ((re->overall_options & PCRE2_ANCHORED) == 0) { @@ -13493,8 +13882,8 @@ if ((re->overall_options & PCRE2_ANCHORED) == 0) } /* No more remaining characters. */ -if (reqbyte_notfound != NULL) - JUMPHERE(reqbyte_notfound); +if (reqcu_not_found != NULL) + set_jumps(reqcu_not_found, LABEL()); if (mode == PCRE2_JIT_PARTIAL_SOFT) CMPTO(SLJIT_NOT_EQUAL, SLJIT_MEM1(SLJIT_SP), common->hit_start, SLJIT_IMM, -1, common->partialmatchlabel); @@ -13519,8 +13908,8 @@ if (common->might_be_empty) } common->fast_forward_bc_ptr = NULL; -common->fast_fail_start_ptr = 0; -common->fast_fail_end_ptr = 0; +common->early_fail_start_ptr = 0; +common->early_fail_end_ptr = 0; common->currententry = common->entries; common->local_quit_available = TRUE; quit_label = common->quit_label; @@ -13563,7 +13952,7 @@ OP1(SLJIT_MOV, TMP2, 0, STACK_LIMIT, 0); OP1(SLJIT_MOV, STACK_LIMIT, 0, SLJIT_RETURN_REG, 0); OP1(SLJIT_MOV, TMP1, 0, SLJIT_MEM1(SLJIT_SP), LOCALS0); OP1(SLJIT_MOV, STR_PTR, 0, SLJIT_MEM1(SLJIT_SP), LOCALS1); -sljit_emit_fast_return(compiler, TMP1, 0); +OP_SRC(SLJIT_FAST_RETURN, TMP1, 0); /* Allocation failed. */ JUMPHERE(jump); @@ -13694,7 +14083,7 @@ else { /* This case is highly unlikely since we just recently freed a lot of memory. Not impossible though. */ - sljit_free_code(executable_func); + sljit_free_code(executable_func, NULL); PRIV(jit_free_rodata)(common->read_only_data_head, allocator_data); return PCRE2_ERROR_NOMEMORY; } @@ -13742,11 +14131,6 @@ pcre2_jit_compile(pcre2_code *code, uint32_t options) { pcre2_real_code *re = (pcre2_real_code *)code; -#ifdef SUPPORT_JIT -executable_functions *functions = (executable_functions *)re->executable_jit; -static int executable_allocator_is_working = 0; -#endif - if (code == NULL) return PCRE2_ERROR_NULL; @@ -13779,6 +14163,11 @@ actions are needed: avoid compiler warnings. */ +#ifdef SUPPORT_JIT +executable_functions *functions = (executable_functions *)re->executable_jit; +static int executable_allocator_is_working = 0; +#endif + if ((options & PCRE2_JIT_INVALID_UTF) != 0) { if ((re->overall_options & PCRE2_MATCH_INVALID_UTF) == 0) @@ -13808,13 +14197,13 @@ if (executable_allocator_is_working == 0) /* Checks whether the executable allocator is working. This check might run multiple times in multi-threaded environments, but the result should not be affected by it. */ - void *ptr = SLJIT_MALLOC_EXEC(32); + void *ptr = SLJIT_MALLOC_EXEC(32, NULL); executable_allocator_is_working = -1; if (ptr != NULL) { - SLJIT_FREE_EXEC(((sljit_u8*)(ptr)) + SLJIT_EXEC_OFFSET(ptr)); + SLJIT_FREE_EXEC(((sljit_u8*)(ptr)) + SLJIT_EXEC_OFFSET(ptr), NULL); executable_allocator_is_working = 1; } } diff --git a/thirdparty/pcre2/src/pcre2_jit_misc.c b/thirdparty/pcre2/src/pcre2_jit_misc.c index efdb05580f..ec924e0f9b 100644 --- a/thirdparty/pcre2/src/pcre2_jit_misc.c +++ b/thirdparty/pcre2/src/pcre2_jit_misc.c @@ -89,7 +89,7 @@ int i; for (i = 0; i < JIT_NUMBER_OF_COMPILE_MODES; i++) { if (functions->executable_funcs[i] != NULL) - sljit_free_code(functions->executable_funcs[i]); + sljit_free_code(functions->executable_funcs[i], NULL); PRIV(jit_free_rodata)(functions->read_only_data_heads[i], allocator_data); } @@ -145,6 +145,11 @@ maxsize = (maxsize + STACK_GROWTH_RATE - 1) & ~(STACK_GROWTH_RATE - 1); jit_stack = PRIV(memctl_malloc)(sizeof(pcre2_real_jit_stack), (pcre2_memctl *)gcontext); if (jit_stack == NULL) return NULL; jit_stack->stack = sljit_allocate_stack(startsize, maxsize, &jit_stack->memctl); +if (jit_stack->stack == NULL) + { + jit_stack->memctl.free(jit_stack, jit_stack->memctl.memory_data); + return NULL; + } return jit_stack; #endif diff --git a/thirdparty/pcre2/src/pcre2_jit_neon_inc.h b/thirdparty/pcre2/src/pcre2_jit_neon_inc.h index 55b1f32ac9..150da29eba 100644 --- a/thirdparty/pcre2/src/pcre2_jit_neon_inc.h +++ b/thirdparty/pcre2/src/pcre2_jit_neon_inc.h @@ -87,6 +87,10 @@ static sljit_u8* SLJIT_FUNC FF_FUN(sljit_u8 *str_end, sljit_u8 *str_ptr, sljit_u { quad_word qw; int_char ic; + +SLJIT_UNUSED_ARG(offs1); +SLJIT_UNUSED_ARG(offs2); + ic.x = chars; #if defined(FFCS) @@ -117,11 +121,16 @@ PCRE2_UCHAR char2a = ic.c.c3; # ifdef FFCPS_CHAR1A2A cmp1a = VDUPQ(char1a); cmp2a = VDUPQ(char2a); +cmp1b = VDUPQ(0); /* to avoid errors on older compilers -Werror=maybe-uninitialized */ +cmp2b = VDUPQ(0); /* to avoid errors on older compilers -Werror=maybe-uninitialized */ # else PCRE2_UCHAR char1b = ic.c.c2; PCRE2_UCHAR char2b = ic.c.c4; if (char1a == char1b) + { cmp1a = VDUPQ(char1a); + cmp1b = VDUPQ(0); /* to avoid errors on older compilers -Werror=maybe-uninitialized */ + } else { sljit_u32 bit1 = char1a ^ char1b; @@ -140,7 +149,10 @@ else } if (char2a == char2b) + { cmp2a = VDUPQ(char2a); + cmp2b = VDUPQ(0); /* to avoid errors on older compilers -Werror=maybe-uninitialized */ + } else { sljit_u32 bit2 = char2a ^ char2b; @@ -208,8 +220,16 @@ if (p1 < str_ptr) else data2 = shift_left_n_lanes(data, offs1 - offs2); -data = fast_forward_char_pair_compare(compare1_type, data, cmp1a, cmp1b); -data2 = fast_forward_char_pair_compare(compare2_type, data2, cmp2a, cmp2b); +if (compare1_type == compare_match1) + data = VCEQQ(data, cmp1a); +else + data = fast_forward_char_pair_compare(compare1_type, data, cmp1a, cmp1b); + +if (compare2_type == compare_match1) + data2 = VCEQQ(data2, cmp2a); +else + data2 = fast_forward_char_pair_compare(compare2_type, data2, cmp2a, cmp2b); + vect_t eq = VANDQ(data, data2); #endif @@ -275,8 +295,14 @@ while (str_ptr < str_end) data = VCEQQ(data, cmp1a); data2 = VCEQQ(data2, cmp2a); # else - data = fast_forward_char_pair_compare(compare1_type, data, cmp1a, cmp1b); - data2 = fast_forward_char_pair_compare(compare2_type, data2, cmp2a, cmp2b); + if (compare1_type == compare_match1) + data = VCEQQ(data, cmp1a); + else + data = fast_forward_char_pair_compare(compare1_type, data, cmp1a, cmp1b); + if (compare2_type == compare_match1) + data2 = VCEQQ(data2, cmp2a); + else + data2 = fast_forward_char_pair_compare(compare2_type, data2, cmp2a, cmp2b); # endif eq = VANDQ(data, data2); diff --git a/thirdparty/pcre2/src/pcre2_jit_simd_inc.h b/thirdparty/pcre2/src/pcre2_jit_simd_inc.h index f7d56b29f8..5673d338c0 100644 --- a/thirdparty/pcre2/src/pcre2_jit_simd_inc.h +++ b/thirdparty/pcre2/src/pcre2_jit_simd_inc.h @@ -344,6 +344,136 @@ if (common->utf && offset > 0) #endif } +#define JIT_HAS_FAST_REQUESTED_CHAR_SIMD (sljit_has_cpu_feature(SLJIT_HAS_SSE2)) + +static jump_list *fast_requested_char_simd(compiler_common *common, PCRE2_UCHAR char1, PCRE2_UCHAR char2) +{ +DEFINE_COMPILER; +struct sljit_label *start; +struct sljit_jump *quit; +jump_list *not_found = NULL; +sse2_compare_type compare_type = sse2_compare_match1; +sljit_u8 instruction[8]; +sljit_s32 tmp1_reg_ind = sljit_get_register_index(TMP1); +sljit_s32 str_ptr_reg_ind = sljit_get_register_index(STR_PTR); +sljit_s32 data_ind = 0; +sljit_s32 tmp_ind = 1; +sljit_s32 cmp1_ind = 2; +sljit_s32 cmp2_ind = 3; +sljit_u32 bit = 0; +int i; + +if (char1 != char2) + { + bit = char1 ^ char2; + compare_type = sse2_compare_match1i; + + if (!is_powerof2(bit)) + { + bit = 0; + compare_type = sse2_compare_match2; + } + } + +add_jump(compiler, ¬_found, CMP(SLJIT_GREATER_EQUAL, TMP1, 0, STR_END, 0)); +OP1(SLJIT_MOV, TMP2, 0, TMP1, 0); +OP1(SLJIT_MOV, TMP3, 0, STR_PTR, 0); + +/* First part (unaligned start) */ + +OP1(SLJIT_MOV, TMP1, 0, SLJIT_IMM, character_to_int32(char1 | bit)); + +SLJIT_ASSERT(tmp1_reg_ind < 8); + +/* MOVD xmm, r/m32 */ +instruction[0] = 0x66; +instruction[1] = 0x0f; +instruction[2] = 0x6e; +instruction[3] = 0xc0 | (cmp1_ind << 3) | tmp1_reg_ind; +sljit_emit_op_custom(compiler, instruction, 4); + +if (char1 != char2) + { + OP1(SLJIT_MOV, TMP1, 0, SLJIT_IMM, character_to_int32(bit != 0 ? bit : char2)); + + /* MOVD xmm, r/m32 */ + instruction[3] = 0xc0 | (cmp2_ind << 3) | tmp1_reg_ind; + sljit_emit_op_custom(compiler, instruction, 4); + } + +OP1(SLJIT_MOV, STR_PTR, 0, TMP2, 0); + +/* PSHUFD xmm1, xmm2/m128, imm8 */ +/* instruction[0] = 0x66; */ +/* instruction[1] = 0x0f; */ +instruction[2] = 0x70; +instruction[3] = 0xc0 | (cmp1_ind << 3) | cmp1_ind; +instruction[4] = 0; +sljit_emit_op_custom(compiler, instruction, 5); + +if (char1 != char2) + { + /* PSHUFD xmm1, xmm2/m128, imm8 */ + instruction[3] = 0xc0 | (cmp2_ind << 3) | cmp2_ind; + sljit_emit_op_custom(compiler, instruction, 5); + } + +OP2(SLJIT_AND, STR_PTR, 0, STR_PTR, 0, SLJIT_IMM, ~0xf); +OP2(SLJIT_AND, TMP2, 0, TMP2, 0, SLJIT_IMM, 0xf); + +load_from_mem_sse2(compiler, data_ind, str_ptr_reg_ind, 0); +for (i = 0; i < 4; i++) + fast_forward_char_pair_sse2_compare(compiler, compare_type, i, data_ind, cmp1_ind, cmp2_ind, tmp_ind); + +/* PMOVMSKB reg, xmm */ +/* instruction[0] = 0x66; */ +/* instruction[1] = 0x0f; */ +instruction[2] = 0xd7; +instruction[3] = 0xc0 | (tmp1_reg_ind << 3) | data_ind; +sljit_emit_op_custom(compiler, instruction, 4); + +OP2(SLJIT_ADD, STR_PTR, 0, STR_PTR, 0, TMP2, 0); +OP2(SLJIT_LSHR, TMP1, 0, TMP1, 0, TMP2, 0); + +quit = CMP(SLJIT_NOT_ZERO, TMP1, 0, SLJIT_IMM, 0); + +OP2(SLJIT_SUB, STR_PTR, 0, STR_PTR, 0, TMP2, 0); + +/* Second part (aligned) */ +start = LABEL(); + +OP2(SLJIT_ADD, STR_PTR, 0, STR_PTR, 0, SLJIT_IMM, 16); + +add_jump(compiler, ¬_found, CMP(SLJIT_GREATER_EQUAL, STR_PTR, 0, STR_END, 0)); + +load_from_mem_sse2(compiler, data_ind, str_ptr_reg_ind, 0); +for (i = 0; i < 4; i++) + fast_forward_char_pair_sse2_compare(compiler, compare_type, i, data_ind, cmp1_ind, cmp2_ind, tmp_ind); + +/* PMOVMSKB reg, xmm */ +/* instruction[0] = 0x66; */ +/* instruction[1] = 0x0f; */ +instruction[2] = 0xd7; +instruction[3] = 0xc0 | (tmp1_reg_ind << 3) | data_ind; +sljit_emit_op_custom(compiler, instruction, 4); + +CMPTO(SLJIT_ZERO, TMP1, 0, SLJIT_IMM, 0, start); + +JUMPHERE(quit); + +/* BSF r32, r/m32 */ +instruction[0] = 0x0f; +instruction[1] = 0xbc; +instruction[2] = 0xc0 | (tmp1_reg_ind << 3) | tmp1_reg_ind; +sljit_emit_op_custom(compiler, instruction, 3); + +OP2(SLJIT_ADD, TMP1, 0, TMP1, 0, STR_PTR, 0); +add_jump(compiler, ¬_found, CMP(SLJIT_GREATER_EQUAL, TMP1, 0, STR_END, 0)); + +OP1(SLJIT_MOV, STR_PTR, 0, TMP3, 0); +return not_found; +} + #ifndef _WIN64 static SLJIT_INLINE sljit_u32 max_fast_forward_char_pair_offset(void) diff --git a/thirdparty/pcre2/src/pcre2_maketables.c b/thirdparty/pcre2/src/pcre2_maketables.c index 8c93b4b573..56d2494023 100644 --- a/thirdparty/pcre2/src/pcre2_maketables.c +++ b/thirdparty/pcre2/src/pcre2_maketables.c @@ -7,7 +7,7 @@ and semantics are as close as possible to those of the Perl 5 language. Written by Philip Hazel Original API code Copyright (c) 1997-2012 University of Cambridge - New API code Copyright (c) 2016-2019 University of Cambridge + New API code Copyright (c) 2016-2020 University of Cambridge ----------------------------------------------------------------------------- Redistribution and use in source and binary forms, with or without @@ -41,10 +41,11 @@ POSSIBILITY OF SUCH DAMAGE. /* This module contains the external function pcre2_maketables(), which builds character tables for PCRE2 in the current locale. The file is compiled on its -own as part of the PCRE2 library. However, it is also included in the -compilation of dftables.c, in which case the macro DFTABLES is defined. */ +own as part of the PCRE2 library. It is also included in the compilation of +pcre2_dftables.c as a freestanding program, in which case the macro +PCRE2_DFTABLES is defined. */ -#ifndef DFTABLES +#ifndef PCRE2_DFTABLES /* Compiling the library */ # ifdef HAVE_CONFIG_H # include "config.h" # endif @@ -61,28 +62,29 @@ compilation of dftables.c, in which case the macro DFTABLES is defined. */ a pointer to them. They are build using the ctype functions, and consequently their contents will depend upon the current locale setting. When compiled as part of the library, the store is obtained via a general context malloc, if -supplied, but when DFTABLES is defined (when compiling the dftables auxiliary -program) malloc() is used, and the function has a different name so as not to -clash with the prototype in pcre2.h. +supplied, but when PCRE2_DFTABLES is defined (when compiling the pcre2_dftables +freestanding auxiliary program) malloc() is used, and the function has a +different name so as not to clash with the prototype in pcre2.h. -Arguments: none when DFTABLES is defined - else a PCRE2 general context or NULL +Arguments: none when PCRE2_DFTABLES is defined + else a PCRE2 general context or NULL Returns: pointer to the contiguous block of data + else NULL if memory allocation failed */ -#ifdef DFTABLES /* Included in freestanding dftables.c program */ +#ifdef PCRE2_DFTABLES /* Included in freestanding pcre2_dftables program */ static const uint8_t *maketables(void) { -uint8_t *yield = (uint8_t *)malloc(tables_length); +uint8_t *yield = (uint8_t *)malloc(TABLES_LENGTH); -#else /* Not DFTABLES, compiling the library */ +#else /* Not PCRE2_DFTABLES, that is, compiling the library */ PCRE2_EXP_DEFN const uint8_t * PCRE2_CALL_CONVENTION pcre2_maketables(pcre2_general_context *gcontext) { uint8_t *yield = (uint8_t *)((gcontext != NULL)? - gcontext->memctl.malloc(tables_length, gcontext->memctl.memory_data) : - malloc(tables_length)); -#endif /* DFTABLES */ + gcontext->memctl.malloc(TABLES_LENGTH, gcontext->memctl.memory_data) : + malloc(TABLES_LENGTH)); +#endif /* PCRE2_DFTABLES */ int i; uint8_t *p; @@ -103,8 +105,8 @@ exclusive ones - in some locales things may be different. Note that the table for "space" includes everything "isspace" gives, including VT in the default locale. This makes it work for the POSIX class [:space:]. -From release 8.34 is is also correct for Perl space, because Perl added VT at -release 5.18. +From PCRE1 release 8.34 and for all PCRE2 releases it is also correct for Perl +space, because Perl added VT at release 5.18. Note also that it is possible for a character to be alnum or alpha without being lower or upper, such as "male and female ordinals" (\xAA and \xBA) in the @@ -114,24 +116,24 @@ test for alnum specially. */ memset(p, 0, cbit_length); for (i = 0; i < 256; i++) { - if (isdigit(i)) p[cbit_digit + i/8] |= 1u << (i&7); - if (isupper(i)) p[cbit_upper + i/8] |= 1u << (i&7); - if (islower(i)) p[cbit_lower + i/8] |= 1u << (i&7); - if (isalnum(i)) p[cbit_word + i/8] |= 1u << (i&7); - if (i == '_') p[cbit_word + i/8] |= 1u << (i&7); - if (isspace(i)) p[cbit_space + i/8] |= 1u << (i&7); - if (isxdigit(i))p[cbit_xdigit + i/8] |= 1u << (i&7); - if (isgraph(i)) p[cbit_graph + i/8] |= 1u << (i&7); - if (isprint(i)) p[cbit_print + i/8] |= 1u << (i&7); - if (ispunct(i)) p[cbit_punct + i/8] |= 1u << (i&7); - if (iscntrl(i)) p[cbit_cntrl + i/8] |= 1u << (i&7); + if (isdigit(i)) p[cbit_digit + i/8] |= 1u << (i&7); + if (isupper(i)) p[cbit_upper + i/8] |= 1u << (i&7); + if (islower(i)) p[cbit_lower + i/8] |= 1u << (i&7); + if (isalnum(i)) p[cbit_word + i/8] |= 1u << (i&7); + if (i == '_') p[cbit_word + i/8] |= 1u << (i&7); + if (isspace(i)) p[cbit_space + i/8] |= 1u << (i&7); + if (isxdigit(i)) p[cbit_xdigit + i/8] |= 1u << (i&7); + if (isgraph(i)) p[cbit_graph + i/8] |= 1u << (i&7); + if (isprint(i)) p[cbit_print + i/8] |= 1u << (i&7); + if (ispunct(i)) p[cbit_punct + i/8] |= 1u << (i&7); + if (iscntrl(i)) p[cbit_cntrl + i/8] |= 1u << (i&7); } p += cbit_length; /* Finally, the character type table. In this, we used to exclude VT from the white space chars, because Perl didn't recognize it as such for \s and for -comments within regexes. However, Perl changed at release 5.18, so PCRE changed -at release 8.34. */ +comments within regexes. However, Perl changed at release 5.18, so PCRE1 +changed at release 8.34 and it's always been this way for PCRE2. */ for (i = 0; i < 256; i++) { @@ -147,7 +149,7 @@ for (i = 0; i < 256; i++) return yield; } -#ifndef DFTABLES +#ifndef PCRE2_DFTABLES /* Compiling the library */ PCRE2_EXP_DEFN void PCRE2_CALL_CONVENTION pcre2_maketables_free(pcre2_general_context *gcontext, const uint8_t *tables) { diff --git a/thirdparty/pcre2/src/pcre2_match.c b/thirdparty/pcre2/src/pcre2_match.c index 48e7b9dbb2..e3f78c2ca3 100644 --- a/thirdparty/pcre2/src/pcre2_match.c +++ b/thirdparty/pcre2/src/pcre2_match.c @@ -7,7 +7,7 @@ and semantics are as close as possible to those of the Perl 5 language. Written by Philip Hazel Original API code Copyright (c) 1997-2012 University of Cambridge - New API code Copyright (c) 2015-2019 University of Cambridge + New API code Copyright (c) 2015-2020 University of Cambridge ----------------------------------------------------------------------------- Redistribution and use in source and binary forms, with or without @@ -381,8 +381,12 @@ length = Fovector[offset+1] - Fovector[offset]; if (caseless) { #if defined SUPPORT_UNICODE - if ((mb->poptions & PCRE2_UTF) != 0) + BOOL utf = (mb->poptions & PCRE2_UTF) != 0; + + if (utf || (mb->poptions & PCRE2_UCP) != 0) { + PCRE2_SPTR endptr = p + length; + /* Match characters up to the end of the reference. NOTE: the number of code units matched may differ, because in UTF-8 there are some characters whose upper and lower case codes have different numbers of bytes. For @@ -390,16 +394,25 @@ if (caseless) bytes in UTF-8); a sequence of 3 of the former uses 6 bytes, as does a sequence of two of the latter. It is important, therefore, to check the length along the reference, not along the subject (earlier code did this - wrong). */ + wrong). UCP without uses Unicode properties but without UTF encoding. */ - PCRE2_SPTR endptr = p + length; while (p < endptr) { uint32_t c, d; const ucd_record *ur; if (eptr >= mb->end_subject) return 1; /* Partial match */ - GETCHARINC(c, eptr); - GETCHARINC(d, p); + + if (utf) + { + GETCHARINC(c, eptr); + GETCHARINC(d, p); + } + else + { + c = *eptr++; + d = *p++; + } + ur = GET_UCD(d); if (c != d && c != (uint32_t)((int)d + ur->other_case)) { @@ -415,7 +428,7 @@ if (caseless) else #endif - /* Not in UTF mode */ + /* Not in UTF or UCP mode */ { for (; length > 0; length--) { @@ -432,7 +445,8 @@ if (caseless) } /* In the caseful case, we can just compare the code units, whether or not we -are in UTF mode. When partial matching, we have to do this unit-by-unit. */ +are in UTF and/or UCP mode. When partial matching, we have to do this unit by +unit. */ else { @@ -574,8 +588,8 @@ match(PCRE2_SPTR start_eptr, PCRE2_SPTR start_ecode, PCRE2_SIZE *ovector, heapframe *F; /* Current frame pointer */ heapframe *N = NULL; /* Temporary frame pointers */ heapframe *P = NULL; -heapframe *assert_accept_frame; /* For passing back the frame with captures */ -PCRE2_SIZE frame_copy_size; /* Amount to copy when creating a new frame */ +heapframe *assert_accept_frame = NULL; /* For passing back a frame with captures */ +PCRE2_SIZE frame_copy_size; /* Amount to copy when creating a new frame */ /* Local variables that do not need to be preserved over calls to RRMATCH(). */ @@ -598,12 +612,13 @@ BOOL condition; /* Used in conditional groups */ BOOL cur_is_word; /* Used in "word" tests */ BOOL prev_is_word; /* Used in "word" tests */ -/* UTF flag */ +/* UTF and UCP flags */ #ifdef SUPPORT_UNICODE BOOL utf = (mb->poptions & PCRE2_UTF) != 0; +BOOL ucp = (mb->poptions & PCRE2_UCP) != 0; #else -BOOL utf = FALSE; +BOOL utf = FALSE; /* Required for convenience even when no Unicode support */ #endif /* This is the length of the last part of a backtracking frame that must be @@ -928,6 +943,7 @@ fprintf(stderr, "++ op=%d\n", *Fecode); } else #endif + /* Not UTF mode */ { if (mb->end_subject - Feptr < 1) @@ -987,10 +1003,30 @@ fprintf(stderr, "++ op=%d\n", *Fecode); if (dc != fc && dc != UCD_OTHERCASE(fc)) RRETURN(MATCH_NOMATCH); } } + + /* If UCP is set without UTF we must do the same as above, but with one + character per code unit. */ + + else if (ucp) + { + uint32_t cc = UCHAR21(Feptr); + fc = Fecode[1]; + if (fc < 128) + { + if (mb->lcc[fc] != TABLE_GET(cc, mb->lcc, cc)) RRETURN(MATCH_NOMATCH); + } + else + { + if (cc != fc && cc != UCD_OTHERCASE(fc)) RRETURN(MATCH_NOMATCH); + } + Feptr++; + Fecode += 2; + } + else #endif /* SUPPORT_UNICODE */ - /* Not UTF mode; use the table for characters < 256. */ + /* Not UTF or UCP mode; use the table for characters < 256. */ { if (TABLE_GET(Fecode[1], mb->lcc, Fecode[1]) != TABLE_GET(*Feptr, mb->lcc, *Feptr)) RRETURN(MATCH_NOMATCH); @@ -1010,6 +1046,7 @@ fprintf(stderr, "++ op=%d\n", *Fecode); SCHECK_PARTIAL(); RRETURN(MATCH_NOMATCH); } + #ifdef SUPPORT_UNICODE if (utf) { @@ -1026,15 +1063,42 @@ fprintf(stderr, "++ op=%d\n", *Fecode); if (ch > 127) ch = UCD_OTHERCASE(ch); else - ch = TABLE_GET(ch, mb->fcc, ch); + ch = (mb->fcc)[ch]; + if (ch == fc) RRETURN(MATCH_NOMATCH); + } + } + + /* UCP without UTF is as above, but with one character per code unit. */ + + else if (ucp) + { + uint32_t ch; + fc = UCHAR21INC(Feptr); + ch = Fecode[1]; + Fecode += 2; + + if (ch == fc) + { + RRETURN(MATCH_NOMATCH); /* Caseful match */ + } + else if (Fop == OP_NOTI) /* If caseless */ + { + if (ch > 127) + ch = UCD_OTHERCASE(ch); + else + ch = (mb->fcc)[ch]; if (ch == fc) RRETURN(MATCH_NOMATCH); } } + else #endif /* SUPPORT_UNICODE */ + + /* Neither UTF nor UCP is set */ + { uint32_t ch = Fecode[1]; - fc = *Feptr++; + fc = UCHAR21INC(Feptr); if (ch == fc || (Fop == OP_NOTI && TABLE_GET(ch, mb->fcc, ch) == fc)) RRETURN(MATCH_NOMATCH); Fecode += 2; @@ -1244,7 +1308,7 @@ fprintf(stderr, "++ op=%d\n", *Fecode); #endif /* SUPPORT_UNICODE */ /* When not in UTF mode, load a single-code-unit character. Then proceed as - above. */ + above, using Unicode casing if either UTF or UCP is set. */ Lc = *Fecode++; @@ -1253,11 +1317,15 @@ fprintf(stderr, "++ op=%d\n", *Fecode); if (Fop >= OP_STARI) { #if PCRE2_CODE_UNIT_WIDTH == 8 - /* Lc must be < 128 in UTF-8 mode. */ +#ifdef SUPPORT_UNICODE + if (ucp && !utf && Lc > 127) Loc = UCD_OTHERCASE(Lc); + else +#endif /* SUPPORT_UNICODE */ + /* Lc will be < 128 in UTF-8 mode. */ Loc = mb->fcc[Lc]; #else /* 16-bit & 32-bit */ #ifdef SUPPORT_UNICODE - if (utf && Lc > 127) Loc = UCD_OTHERCASE(Lc); + if ((utf || ucp) && Lc > 127) Loc = UCD_OTHERCASE(Lc); else #endif /* SUPPORT_UNICODE */ Loc = TABLE_GET(Lc, mb->fcc, Lc); @@ -1490,7 +1558,7 @@ fprintf(stderr, "++ op=%d\n", *Fecode); if (Fop >= OP_NOTSTARI) /* Caseless */ { #ifdef SUPPORT_UNICODE - if (utf && Lc > 127) + if ((utf || ucp) && Lc > 127) Loc = UCD_OTHERCASE(Lc); else #endif /* SUPPORT_UNICODE */ @@ -6045,11 +6113,10 @@ BOOL firstline; BOOL has_first_cu = FALSE; BOOL has_req_cu = FALSE; BOOL startline; -BOOL utf; #if PCRE2_CODE_UNIT_WIDTH == 8 -BOOL memchr_not_found_first_cu = FALSE; -BOOL memchr_not_found_first_cu2 = FALSE; +BOOL memchr_not_found_first_cu; +BOOL memchr_not_found_first_cu2; #endif PCRE2_UCHAR first_cu = 0; @@ -6069,13 +6136,19 @@ PCRE2_SPTR match_partial; BOOL use_jit; #endif +/* This flag is needed even when Unicode is not supported for convenience +(it is used by the IS_NEWLINE macro). */ + +BOOL utf = FALSE; + #ifdef SUPPORT_UNICODE +BOOL ucp = FALSE; BOOL allow_invalid; uint32_t fragment_options = 0; #ifdef SUPPORT_JIT BOOL jit_checked_utf = FALSE; #endif -#endif +#endif /* SUPPORT_UNICODE */ PCRE2_SIZE frame_size; @@ -6091,7 +6164,8 @@ proves to be too small, it is replaced by a larger one on the heap. To get a vector of the size required that is aligned for pointers, allocate it as a vector of pointers. */ -PCRE2_SPTR stack_frames_vector[START_FRAMES_SIZE/sizeof(PCRE2_SPTR)]; +PCRE2_SPTR stack_frames_vector[START_FRAMES_SIZE/sizeof(PCRE2_SPTR)] + PCRE2_KEEP_UNINITIALIZED; mb->stack_frames = (heapframe *)stack_frames_vector; /* A length equal to PCRE2_ZERO_TERMINATED implies a zero-terminated @@ -6147,12 +6221,13 @@ use_jit = (re->executable_jit != NULL && (options & ~PUBLIC_JIT_MATCH_OPTIONS) == 0); #endif -/* Initialize UTF parameters. */ +/* Initialize UTF/UCP parameters. */ -utf = (re->overall_options & PCRE2_UTF) != 0; #ifdef SUPPORT_UNICODE +utf = (re->overall_options & PCRE2_UTF) != 0; allow_invalid = (re->overall_options & PCRE2_MATCH_INVALID_UTF) != 0; -#endif +ucp = (re->overall_options & PCRE2_UCP) != 0; +#endif /* SUPPORT_UNICODE */ /* Convert the partial matching flags into an integer. */ @@ -6589,9 +6664,13 @@ if ((re->flags & PCRE2_FIRSTSET) != 0) if ((re->flags & PCRE2_FIRSTCASELESS) != 0) { first_cu2 = TABLE_GET(first_cu, mb->fcc, first_cu); -#if defined SUPPORT_UNICODE && PCRE2_CODE_UNIT_WIDTH != 8 - if (utf && first_cu > 127) first_cu2 = UCD_OTHERCASE(first_cu); +#ifdef SUPPORT_UNICODE +#if PCRE2_CODE_UNIT_WIDTH == 8 + if (first_cu > 127 && ucp && !utf) first_cu2 = UCD_OTHERCASE(first_cu); +#else + if (first_cu > 127 && (utf || ucp)) first_cu2 = UCD_OTHERCASE(first_cu); #endif +#endif /* SUPPORT_UNICODE */ } } else @@ -6607,9 +6686,13 @@ if ((re->flags & PCRE2_LASTSET) != 0) if ((re->flags & PCRE2_LASTCASELESS) != 0) { req_cu2 = TABLE_GET(req_cu, mb->fcc, req_cu); -#if defined SUPPORT_UNICODE && PCRE2_CODE_UNIT_WIDTH != 8 - if (utf && req_cu > 127) req_cu2 = UCD_OTHERCASE(req_cu); +#ifdef SUPPORT_UNICODE +#if PCRE2_CODE_UNIT_WIDTH == 8 + if (req_cu > 127 && ucp && !utf) req_cu2 = UCD_OTHERCASE(req_cu); +#else + if (req_cu > 127 && (utf || ucp)) req_cu2 = UCD_OTHERCASE(req_cu); #endif +#endif /* SUPPORT_UNICODE */ } } @@ -6626,6 +6709,11 @@ FRAGMENT_RESTART: start_partial = match_partial = NULL; mb->hitend = FALSE; +#if PCRE2_CODE_UNIT_WIDTH == 8 +memchr_not_found_first_cu = FALSE; +memchr_not_found_first_cu2 = FALSE; +#endif + for(;;) { PCRE2_SPTR new_start_match; @@ -6756,15 +6844,16 @@ for(;;) #endif } - /* If we can't find the required code unit, having reached the true end - of the subject, break the bumpalong loop, to force a match failure, - except when doing partial matching, when we let the next cycle run at - the end of the subject. To see why, consider the pattern /(?<=abc)def/, - which partially matches "abc", even though the string does not contain - the starting character "d". If we have not reached the true end of the - subject (PCRE2_FIRSTLINE caused end_subject to be temporarily modified) - we also let the cycle run, because the matching string is legitimately - allowed to start with the first code unit of a newline. */ + /* If we can't find the required first code unit, having reached the + true end of the subject, break the bumpalong loop, to force a match + failure, except when doing partial matching, when we let the next cycle + run at the end of the subject. To see why, consider the pattern + /(?<=abc)def/, which partially matches "abc", even though the string + does not contain the starting character "d". If we have not reached the + true end of the subject (PCRE2_FIRSTLINE caused end_subject to be + temporarily modified) we also let the cycle run, because the matching + string is legitimately allowed to start with the first code unit of a + newline. */ if (mb->partial == 0 && start_match >= mb->end_subject) { @@ -7103,6 +7192,7 @@ if (utf && end_subject != true_end_subject && starting code units in 8-bit and 16-bit modes. */ start_match = end_subject + 1; + #if PCRE2_CODE_UNIT_WIDTH != 32 while (start_match < true_end_subject && NOT_FIRSTCU(*start_match)) start_match++; diff --git a/thirdparty/pcre2/src/pcre2_serialize.c b/thirdparty/pcre2/src/pcre2_serialize.c index cec1a035d1..ba17a26d2e 100644 --- a/thirdparty/pcre2/src/pcre2_serialize.c +++ b/thirdparty/pcre2/src/pcre2_serialize.c @@ -7,7 +7,7 @@ and semantics are as close as possible to those of the Perl 5 language. Written by Philip Hazel Original API code Copyright (c) 1997-2012 University of Cambridge - New API code Copyright (c) 2016-2018 University of Cambridge + New API code Copyright (c) 2016-2020 University of Cambridge ----------------------------------------------------------------------------- Redistribution and use in source and binary forms, with or without @@ -90,7 +90,7 @@ if (codes == NULL || serialized_bytes == NULL || serialized_size == NULL) if (number_of_codes <= 0) return PCRE2_ERROR_BADDATA; /* Compute total size. */ -total_size = sizeof(pcre2_serialized_data) + tables_length; +total_size = sizeof(pcre2_serialized_data) + TABLES_LENGTH; tables = NULL; for (i = 0; i < number_of_codes; i++) @@ -121,8 +121,8 @@ data->number_of_codes = number_of_codes; /* Copy all compiled code data. */ dst_bytes = bytes + sizeof(pcre2_serialized_data); -memcpy(dst_bytes, tables, tables_length); -dst_bytes += tables_length; +memcpy(dst_bytes, tables, TABLES_LENGTH); +dst_bytes += TABLES_LENGTH; for (i = 0; i < number_of_codes; i++) { @@ -189,12 +189,12 @@ src_bytes = bytes + sizeof(pcre2_serialized_data); /* Decode tables. The reference count for the tables is stored immediately following them. */ -tables = memctl->malloc(tables_length + sizeof(PCRE2_SIZE), memctl->memory_data); +tables = memctl->malloc(TABLES_LENGTH + sizeof(PCRE2_SIZE), memctl->memory_data); if (tables == NULL) return PCRE2_ERROR_NOMEMORY; -memcpy(tables, src_bytes, tables_length); -*(PCRE2_SIZE *)(tables + tables_length) = number_of_codes; -src_bytes += tables_length; +memcpy(tables, src_bytes, TABLES_LENGTH); +*(PCRE2_SIZE *)(tables + TABLES_LENGTH) = number_of_codes; +src_bytes += TABLES_LENGTH; /* Decode the byte stream. We must not try to read the size from the compiled code block in the stream, because it might be unaligned, which causes errors on diff --git a/thirdparty/pcre2/src/pcre2_study.c b/thirdparty/pcre2/src/pcre2_study.c index 2883868618..9bbb37570f 100644 --- a/thirdparty/pcre2/src/pcre2_study.c +++ b/thirdparty/pcre2/src/pcre2_study.c @@ -7,7 +7,7 @@ and semantics are as close as possible to those of the Perl 5 language. Written by Philip Hazel Original API code Copyright (c) 1997-2012 University of Cambridge - New API code Copyright (c) 2016-2019 University of Cambridge + New API code Copyright (c) 2016-2020 University of Cambridge ----------------------------------------------------------------------------- Redistribution and use in source and binary forms, with or without @@ -58,7 +58,7 @@ collecting data (e.g. minimum matching length). */ /* Returns from set_start_bits() */ -enum { SSB_FAIL, SSB_DONE, SSB_CONTINUE, SSB_UNKNOWN }; +enum { SSB_FAIL, SSB_DONE, SSB_CONTINUE, SSB_UNKNOWN, SSB_TOODEEP }; /************************************************* @@ -772,15 +772,19 @@ Arguments: p points to the first code unit of the character caseless TRUE if caseless utf TRUE for UTF mode + ucp TRUE for UCP mode Returns: pointer after the character */ static PCRE2_SPTR -set_table_bit(pcre2_real_code *re, PCRE2_SPTR p, BOOL caseless, BOOL utf) +set_table_bit(pcre2_real_code *re, PCRE2_SPTR p, BOOL caseless, BOOL utf, + BOOL ucp) { uint32_t c = *p++; /* First code unit */ -(void)utf; /* Stop compiler warning when UTF not supported */ + +(void)utf; /* Stop compiler warnings when UTF not supported */ +(void)ucp; /* In 16-bit and 32-bit modes, code units greater than 0xff set the bit for 0xff. */ @@ -810,22 +814,26 @@ if (utf) if (caseless) { #ifdef SUPPORT_UNICODE - if (utf) + if (utf || ucp) { -#if PCRE2_CODE_UNIT_WIDTH == 8 - PCRE2_UCHAR buff[6]; c = UCD_OTHERCASE(c); - (void)PRIV(ord2utf)(c, buff); - SET_BIT(buff[0]); +#if PCRE2_CODE_UNIT_WIDTH == 8 + if (utf) + { + PCRE2_UCHAR buff[6]; + (void)PRIV(ord2utf)(c, buff); + SET_BIT(buff[0]); + } + else if (c < 256) SET_BIT(c); #else /* 16-bit or 32-bit mode */ - c = UCD_OTHERCASE(c); if (c > 0xff) SET_BIT(0xff); else SET_BIT(c); #endif } + else #endif /* SUPPORT_UNICODE */ - /* Not UTF */ + /* Not UTF or UCP */ if (MAX_255(c)) SET_BIT(re->tables[fcc_offset + c]); } @@ -924,19 +932,26 @@ The SSB_CONTINUE return is useful for parenthesized groups in patterns such as must continue at the outer level to find at least one mandatory code unit. At the outermost level, this function fails unless the result is SSB_DONE. +We restrict recursion (for nested groups) to 1000 to avoid stack overflow +issues. + Arguments: re points to the compiled regex block code points to an expression utf TRUE if in UTF mode + ucp TRUE if in UCP mode + depthptr pointer to recurse depth Returns: SSB_FAIL => Failed to find any starting code units SSB_DONE => Found mandatory starting code units SSB_CONTINUE => Found optional starting code units SSB_UNKNOWN => Hit an unrecognized opcode + SSB_TOODEEP => Recursion is too deep */ static int -set_start_bits(pcre2_real_code *re, PCRE2_SPTR code, BOOL utf) +set_start_bits(pcre2_real_code *re, PCRE2_SPTR code, BOOL utf, BOOL ucp, + int *depthptr) { uint32_t c; int yield = SSB_DONE; @@ -947,6 +962,9 @@ int table_limit = utf? 16:32; int table_limit = 32; #endif +*depthptr += 1; +if (*depthptr > 1000) return SSB_TOODEEP; + do { BOOL try_next = TRUE; @@ -1103,13 +1121,17 @@ do case OP_SCRIPT_RUN: case OP_ASSERT: case OP_ASSERT_NA: - rc = set_start_bits(re, tcode, utf); - if (rc == SSB_FAIL || rc == SSB_UNKNOWN) return rc; - if (rc == SSB_DONE) try_next = FALSE; else + rc = set_start_bits(re, tcode, utf, ucp, depthptr); + if (rc == SSB_DONE) + { + try_next = FALSE; + } + else if (rc == SSB_CONTINUE) { do tcode += GET(tcode, 1); while (*tcode == OP_ALT); tcode += 1 + LINK_SIZE; } + else return rc; /* FAIL, UNKNOWN, or TOODEEP */ break; /* If we hit ALT or KET, it means we haven't found anything mandatory in @@ -1155,8 +1177,8 @@ do case OP_BRAZERO: case OP_BRAMINZERO: case OP_BRAPOSZERO: - rc = set_start_bits(re, ++tcode, utf); - if (rc == SSB_FAIL || rc == SSB_UNKNOWN) return rc; + rc = set_start_bits(re, ++tcode, utf, ucp, depthptr); + if (rc == SSB_FAIL || rc == SSB_UNKNOWN || rc == SSB_TOODEEP) return rc; do tcode += GET(tcode,1); while (*tcode == OP_ALT); tcode += 1 + LINK_SIZE; break; @@ -1177,7 +1199,7 @@ do case OP_QUERY: case OP_MINQUERY: case OP_POSQUERY: - tcode = set_table_bit(re, tcode + 1, FALSE, utf); + tcode = set_table_bit(re, tcode + 1, FALSE, utf, ucp); break; case OP_STARI: @@ -1186,7 +1208,7 @@ do case OP_QUERYI: case OP_MINQUERYI: case OP_POSQUERYI: - tcode = set_table_bit(re, tcode + 1, TRUE, utf); + tcode = set_table_bit(re, tcode + 1, TRUE, utf, ucp); break; /* Single-char upto sets the bit and tries the next */ @@ -1194,13 +1216,13 @@ do case OP_UPTO: case OP_MINUPTO: case OP_POSUPTO: - tcode = set_table_bit(re, tcode + 1 + IMM2_SIZE, FALSE, utf); + tcode = set_table_bit(re, tcode + 1 + IMM2_SIZE, FALSE, utf, ucp); break; case OP_UPTOI: case OP_MINUPTOI: case OP_POSUPTOI: - tcode = set_table_bit(re, tcode + 1 + IMM2_SIZE, TRUE, utf); + tcode = set_table_bit(re, tcode + 1 + IMM2_SIZE, TRUE, utf, ucp); break; /* At least one single char sets the bit and stops */ @@ -1212,7 +1234,7 @@ do case OP_PLUS: case OP_MINPLUS: case OP_POSPLUS: - (void)set_table_bit(re, tcode + 1, FALSE, utf); + (void)set_table_bit(re, tcode + 1, FALSE, utf, ucp); try_next = FALSE; break; @@ -1223,7 +1245,7 @@ do case OP_PLUSI: case OP_MINPLUSI: case OP_POSPLUSI: - (void)set_table_bit(re, tcode + 1, TRUE, utf); + (void)set_table_bit(re, tcode + 1, TRUE, utf, ucp); try_next = FALSE; break; @@ -1652,6 +1674,7 @@ PRIV(study)(pcre2_real_code *re) int count = 0; PCRE2_UCHAR *code; BOOL utf = (re->overall_options & PCRE2_UTF) != 0; +BOOL ucp = (re->overall_options & PCRE2_UCP) != 0; /* Find start of compiled code */ @@ -1664,7 +1687,8 @@ code units. */ if ((re->flags & (PCRE2_FIRSTSET|PCRE2_STARTLINE)) == 0) { - int rc = set_start_bits(re, code, utf); + int depth = 0; + int rc = set_start_bits(re, code, utf, ucp, &depth); if (rc == SSB_UNKNOWN) return 1; /* If a list of starting code units was set up, scan the list to see if only @@ -1712,27 +1736,27 @@ if ((re->flags & (PCRE2_FIRSTSET|PCRE2_STARTLINE)) == 0) } /* c contains the code unit value, in the range 0-255. In 8-bit UTF - mode, only values < 128 can be used. */ + mode, only values < 128 can be used. In all the other cases, c is a + character value. */ #if PCRE2_CODE_UNIT_WIDTH == 8 - if (c > 127) goto DONE; + if (utf && c > 127) goto DONE; #endif - if (a < 0) a = c; /* First one found */ + if (a < 0) a = c; /* First one found, save in a */ else if (b < 0) /* Second one found */ { int d = TABLE_GET((unsigned int)c, re->tables + fcc_offset, c); #ifdef SUPPORT_UNICODE -#if PCRE2_CODE_UNIT_WIDTH == 8 - if (utf && UCD_CASESET(c) != 0) goto DONE; /* Multiple case set */ -#else /* 16-bit or 32-bit */ - if (UCD_CASESET(c) != 0) goto DONE; /* Multiple case set */ - if (utf && c > 127) d = UCD_OTHERCASE(c); -#endif /* Code width */ + if (utf || ucp) + { + if (UCD_CASESET(c) != 0) goto DONE; /* Multiple case set */ + if (c > 127) d = UCD_OTHERCASE(c); + } #endif /* SUPPORT_UNICODE */ - if (d != a) goto DONE; /* Not other case of a */ - b = c; + if (d != a) goto DONE; /* Not the other case of a */ + b = c; /* Save second in b */ } else goto DONE; /* More than two characters found */ } diff --git a/thirdparty/pcre2/src/pcre2_substitute.c b/thirdparty/pcre2/src/pcre2_substitute.c index ec3dd66df9..981a106a9f 100644 --- a/thirdparty/pcre2/src/pcre2_substitute.c +++ b/thirdparty/pcre2/src/pcre2_substitute.c @@ -7,7 +7,7 @@ and semantics are as close as possible to those of the Perl 5 language. Written by Philip Hazel Original API code Copyright (c) 1997-2012 University of Cambridge - New API code Copyright (c) 2016-2019 University of Cambridge + New API code Copyright (c) 2016-2020 University of Cambridge ----------------------------------------------------------------------------- Redistribution and use in source and binary forms, with or without @@ -49,8 +49,9 @@ POSSIBILITY OF SUCH DAMAGE. #define SUBSTITUTE_OPTIONS \ (PCRE2_SUBSTITUTE_EXTENDED|PCRE2_SUBSTITUTE_GLOBAL| \ - PCRE2_SUBSTITUTE_OVERFLOW_LENGTH|PCRE2_SUBSTITUTE_UNKNOWN_UNSET| \ - PCRE2_SUBSTITUTE_UNSET_EMPTY) + PCRE2_SUBSTITUTE_LITERAL|PCRE2_SUBSTITUTE_MATCHED| \ + PCRE2_SUBSTITUTE_OVERFLOW_LENGTH|PCRE2_SUBSTITUTE_REPLACEMENT_ONLY| \ + PCRE2_SUBSTITUTE_UNKNOWN_UNSET|PCRE2_SUBSTITUTE_UNSET_EMPTY) @@ -194,6 +195,7 @@ overflow, either give an error immediately, or keep on, accumulating the length. */ #define CHECKMEMCPY(from,length) \ + { \ if (!overflowed && lengthleft < length) \ { \ if ((suboptions & PCRE2_SUBSTITUTE_OVERFLOW_LENGTH) == 0) goto NOROOM; \ @@ -209,7 +211,8 @@ length. */ memcpy(buffer + buff_offset, from, CU2BYTES(length)); \ buff_offset += length; \ lengthleft -= length; \ - } + } \ + } /* Here's the function */ @@ -226,11 +229,14 @@ int forcecasereset = 0; uint32_t ovector_count; uint32_t goptions = 0; uint32_t suboptions; -BOOL match_data_created = FALSE; -BOOL literal = FALSE; +pcre2_match_data *internal_match_data = NULL; +BOOL escaped_literal = FALSE; BOOL overflowed = FALSE; +BOOL use_existing_match; +BOOL replacement_only; #ifdef SUPPORT_UNICODE BOOL utf = (code->overall_options & PCRE2_UTF) != 0; +BOOL ucp = (code->overall_options & PCRE2_UCP) != 0; #endif PCRE2_UCHAR temp[6]; PCRE2_SPTR ptr; @@ -248,23 +254,54 @@ lengthleft = buff_length = *blength; *blength = PCRE2_UNSET; ovecsave[0] = ovecsave[1] = ovecsave[2] = PCRE2_UNSET; -/* Partial matching is not valid. This must come after setting *blength to +/* Partial matching is not valid. This must come after setting *blength to PCRE2_UNSET, so as not to imply an offset in the replacement. */ if ((options & (PCRE2_PARTIAL_HARD|PCRE2_PARTIAL_SOFT)) != 0) return PCRE2_ERROR_BADOPTION; -/* If no match data block is provided, create one. */ +/* Check for using a match that has already happened. Note that the subject +pointer in the match data may be NULL after a no-match. */ + +use_existing_match = ((options & PCRE2_SUBSTITUTE_MATCHED) != 0); +replacement_only = ((options & PCRE2_SUBSTITUTE_REPLACEMENT_ONLY) != 0); + +/* If starting from an existing match, there must be an externally provided +match data block. We create an internal match_data block in two cases: (a) an +external one is not supplied (and we are not starting from an existing match); +(b) an existing match is to be used for the first substitution. In the latter +case, we copy the existing match into the internal block. This ensures that no +changes are made to the existing match data block. */ if (match_data == NULL) { + pcre2_general_context *gcontext; + if (use_existing_match) return PCRE2_ERROR_NULL; + gcontext = (mcontext == NULL)? + (pcre2_general_context *)code : + (pcre2_general_context *)mcontext; + match_data = internal_match_data = + pcre2_match_data_create_from_pattern(code, gcontext); + if (internal_match_data == NULL) return PCRE2_ERROR_NOMEMORY; + } + +else if (use_existing_match) + { pcre2_general_context *gcontext = (mcontext == NULL)? (pcre2_general_context *)code : (pcre2_general_context *)mcontext; - match_data = pcre2_match_data_create_from_pattern(code, gcontext); - if (match_data == NULL) return PCRE2_ERROR_NOMEMORY; - match_data_created = TRUE; + int pairs = (code->top_bracket + 1 < match_data->oveccount)? + code->top_bracket + 1 : match_data->oveccount; + internal_match_data = pcre2_match_data_create(match_data->oveccount, + gcontext); + if (internal_match_data == NULL) return PCRE2_ERROR_NOMEMORY; + memcpy(internal_match_data, match_data, offsetof(pcre2_match_data, ovector) + + 2*pairs*sizeof(PCRE2_SIZE)); + match_data = internal_match_data; } + +/* Remember ovector details */ + ovector = pcre2_get_ovector_pointer(match_data); ovector_count = pcre2_get_ovector_count(match_data); @@ -286,7 +323,7 @@ repend = replacement + rlength; #ifdef SUPPORT_UNICODE if (utf && (options & PCRE2_NO_UTF_CHECK) == 0) { - rc = PRIV(valid_utf)(replacement, rlength, &(match_data->rightchar)); + rc = PRIV(valid_utf)(replacement, rlength, &(match_data->startchar)); if (rc != 0) { match_data->leftchar = 0; @@ -300,7 +337,7 @@ if (utf && (options & PCRE2_NO_UTF_CHECK) == 0) suboptions = options & SUBSTITUTE_OPTIONS; options &= ~SUBSTITUTE_OPTIONS; -/* Copy up to the start offset */ +/* Error if the start match offset is greater than the length of the subject. */ if (start_offset > length) { @@ -308,9 +345,13 @@ if (start_offset > length) rc = PCRE2_ERROR_BADOFFSET; goto EXIT; } -CHECKMEMCPY(subject, start_offset); -/* Loop for global substituting. */ +/* Copy up to the start offset, unless only the replacement is required. */ + +if (!replacement_only) CHECKMEMCPY(subject, start_offset); + +/* Loop for global substituting. If PCRE2_SUBSTITUTE_MATCHED is set, the first +match is taken from the match_data that was passed in. */ subs = 0; do @@ -318,7 +359,12 @@ do PCRE2_SPTR ptrstack[PTR_STACK_SIZE]; uint32_t ptrstackptr = 0; - rc = pcre2_match(code, subject, length, start_offset, options|goptions, + if (use_existing_match) + { + rc = match_data->rc; + use_existing_match = FALSE; + } + else rc = pcre2_match(code, subject, length, start_offset, options|goptions, match_data, mcontext); #ifdef SUPPORT_UNICODE @@ -364,44 +410,44 @@ do #endif } - /* Copy what we have advanced past, reset the special global options, and - continue to the next match. */ + /* Copy what we have advanced past (unless not required), reset the special + global options, and continue to the next match. */ fraglength = start_offset - save_start; - CHECKMEMCPY(subject + save_start, fraglength); + if (!replacement_only) CHECKMEMCPY(subject + save_start, fraglength); goptions = 0; continue; } /* Handle a successful match. Matches that use \K to end before they start or start before the current point in the subject are not supported. */ - + if (ovector[1] < ovector[0] || ovector[0] < start_offset) { rc = PCRE2_ERROR_BADSUBSPATTERN; goto EXIT; } - - /* Check for the same match as previous. This is legitimate after matching an + + /* Check for the same match as previous. This is legitimate after matching an empty string that starts after the initial match offset. We have tried again at the match point in case the pattern is one like /(?<=\G.)/ which can never match at its starting point, so running the match achieves the bumpalong. If we do get the same (null) match at the original match point, it isn't such a pattern, so we now do the empty string magic. In all other cases, a repeat match should never occur. */ - + if (ovecsave[0] == ovector[0] && ovecsave[1] == ovector[1]) - { - if (ovector[0] == ovector[1] && ovecsave[2] != start_offset) - { - goptions = PCRE2_NOTEMPTY_ATSTART | PCRE2_ANCHORED; - ovecsave[2] = start_offset; - continue; /* Back to the top of the loop */ + { + if (ovector[0] == ovector[1] && ovecsave[2] != start_offset) + { + goptions = PCRE2_NOTEMPTY_ATSTART | PCRE2_ANCHORED; + ovecsave[2] = start_offset; + continue; /* Back to the top of the loop */ } rc = PCRE2_ERROR_INTERNAL_DUPMATCH; - goto EXIT; - } - + goto EXIT; + } + /* Count substitutions with a paranoid check for integer overflow; surely no real call to this function would ever hit this! */ @@ -412,21 +458,30 @@ do } subs++; - /* Copy the text leading up to the match, and remember where the insert - begins and how many ovector pairs are set. */ + /* Copy the text leading up to the match (unless not required), and remember + where the insert begins and how many ovector pairs are set. */ if (rc == 0) rc = ovector_count; fraglength = ovector[0] - start_offset; - CHECKMEMCPY(subject + start_offset, fraglength); + if (!replacement_only) CHECKMEMCPY(subject + start_offset, fraglength); scb.output_offsets[0] = buff_offset; scb.oveccount = rc; - /* Process the replacement string. Literal mode is set by \Q, but only in - extended mode when backslashes are being interpreted. In extended mode we - must handle nested substrings that are to be reprocessed. */ + /* Process the replacement string. If the entire replacement is literal, just + copy it with length check. */ ptr = replacement; - for (;;) + if ((suboptions & PCRE2_SUBSTITUTE_LITERAL) != 0) + { + CHECKMEMCPY(ptr, rlength); + } + + /* Within a non-literal replacement, which must be scanned character by + character, local literal mode can be set by \Q, but only in extended mode + when backslashes are being interpreted. In extended mode we must handle + nested substrings that are to be reprocessed. */ + + else for (;;) { uint32_t ch; unsigned int chlen; @@ -443,11 +498,11 @@ do /* Handle the next character */ - if (literal) + if (escaped_literal) { if (ptr[0] == CHAR_BACKSLASH && ptr < repend - 1 && ptr[1] == CHAR_E) { - literal = FALSE; + escaped_literal = FALSE; ptr += 2; continue; } @@ -704,7 +759,7 @@ do if (forcecase != 0) { #ifdef SUPPORT_UNICODE - if (utf) + if (utf || ucp) { uint32_t type = UCD_CHARTYPE(ch); if (PRIV(ucp_gentype)[type] == ucp_L && @@ -784,7 +839,7 @@ do continue; case ESC_Q: - literal = TRUE; + escaped_literal = TRUE; continue; case 0: /* Data character */ @@ -806,7 +861,7 @@ do if (forcecase != 0) { #ifdef SUPPORT_UNICODE - if (utf) + if (utf || ucp) { uint32_t type = UCD_CHARTYPE(ch); if (PRIV(ucp_gentype)[type] == ucp_L && @@ -835,53 +890,59 @@ do } /* End handling a literal code unit */ } /* End of loop for scanning the replacement. */ - /* The replacement has been copied to the output, or its size has been - remembered. Do the callout if there is one and we have done an actual + /* The replacement has been copied to the output, or its size has been + remembered. Do the callout if there is one and we have done an actual replacement. */ - + if (!overflowed && mcontext != NULL && mcontext->substitute_callout != NULL) { - scb.subscount = subs; + scb.subscount = subs; scb.output_offsets[1] = buff_offset; - rc = mcontext->substitute_callout(&scb, mcontext->substitute_callout_data); + rc = mcontext->substitute_callout(&scb, mcontext->substitute_callout_data); - /* A non-zero return means cancel this substitution. Instead, copy the + /* A non-zero return means cancel this substitution. Instead, copy the matched string fragment. */ if (rc != 0) { PCRE2_SIZE newlength = scb.output_offsets[1] - scb.output_offsets[0]; PCRE2_SIZE oldlength = ovector[1] - ovector[0]; - + buff_offset -= newlength; lengthleft += newlength; - CHECKMEMCPY(subject + ovector[0], oldlength); - + if (!replacement_only) CHECKMEMCPY(subject + ovector[0], oldlength); + /* A negative return means do not do any more. */ - + if (rc < 0) suboptions &= (~PCRE2_SUBSTITUTE_GLOBAL); } - } - + } + /* Save the details of this match. See above for how this data is used. If we - matched an empty string, do the magic for global matches. Finally, update the - start offset to point to the rest of the subject string. */ - - ovecsave[0] = ovector[0]; - ovecsave[1] = ovector[1]; + matched an empty string, do the magic for global matches. Update the start + offset to point to the rest of the subject string. If we re-used an existing + match for the first match, switch to the internal match data block. */ + + ovecsave[0] = ovector[0]; + ovecsave[1] = ovector[1]; ovecsave[2] = start_offset; - + goptions = (ovector[0] != ovector[1] || ovector[0] > start_offset)? 0 : PCRE2_ANCHORED|PCRE2_NOTEMPTY_ATSTART; start_offset = ovector[1]; } while ((suboptions & PCRE2_SUBSTITUTE_GLOBAL) != 0); /* Repeat "do" loop */ -/* Copy the rest of the subject. */ +/* Copy the rest of the subject unless not required, and terminate the output +with a binary zero. */ + +if (!replacement_only) + { + fraglength = length - start_offset; + CHECKMEMCPY(subject + start_offset, fraglength); + } -fraglength = length - start_offset; -CHECKMEMCPY(subject + start_offset, fraglength); temp[0] = 0; -CHECKMEMCPY(temp , 1); +CHECKMEMCPY(temp, 1); /* If overflowed is set it means the PCRE2_SUBSTITUTE_OVERFLOW_LENGTH is set, and matching has carried on after a full buffer, in order to compute the length @@ -903,7 +964,7 @@ else } EXIT: -if (match_data_created) pcre2_match_data_free(match_data); +if (internal_match_data != NULL) pcre2_match_data_free(internal_match_data); else match_data->rc = rc; return rc; diff --git a/thirdparty/pcre2/src/pcre2_tables.c b/thirdparty/pcre2/src/pcre2_tables.c index 25531d98c6..b10de45efb 100644 --- a/thirdparty/pcre2/src/pcre2_tables.c +++ b/thirdparty/pcre2/src/pcre2_tables.c @@ -265,6 +265,7 @@ strings to make sure that UTF-8 support works on EBCDIC platforms. */ #define STRING_Chakma0 STR_C STR_h STR_a STR_k STR_m STR_a "\0" #define STRING_Cham0 STR_C STR_h STR_a STR_m "\0" #define STRING_Cherokee0 STR_C STR_h STR_e STR_r STR_o STR_k STR_e STR_e "\0" +#define STRING_Chorasmian0 STR_C STR_h STR_o STR_r STR_a STR_s STR_m STR_i STR_a STR_n "\0" #define STRING_Cn0 STR_C STR_n "\0" #define STRING_Co0 STR_C STR_o "\0" #define STRING_Common0 STR_C STR_o STR_m STR_m STR_o STR_n "\0" @@ -275,6 +276,7 @@ strings to make sure that UTF-8 support works on EBCDIC platforms. */ #define STRING_Cyrillic0 STR_C STR_y STR_r STR_i STR_l STR_l STR_i STR_c "\0" #define STRING_Deseret0 STR_D STR_e STR_s STR_e STR_r STR_e STR_t "\0" #define STRING_Devanagari0 STR_D STR_e STR_v STR_a STR_n STR_a STR_g STR_a STR_r STR_i "\0" +#define STRING_Dives_Akuru0 STR_D STR_i STR_v STR_e STR_s STR_UNDERSCORE STR_A STR_k STR_u STR_r STR_u "\0" #define STRING_Dogra0 STR_D STR_o STR_g STR_r STR_a "\0" #define STRING_Duployan0 STR_D STR_u STR_p STR_l STR_o STR_y STR_a STR_n "\0" #define STRING_Egyptian_Hieroglyphs0 STR_E STR_g STR_y STR_p STR_t STR_i STR_a STR_n STR_UNDERSCORE STR_H STR_i STR_e STR_r STR_o STR_g STR_l STR_y STR_p STR_h STR_s "\0" @@ -306,6 +308,7 @@ strings to make sure that UTF-8 support works on EBCDIC platforms. */ #define STRING_Katakana0 STR_K STR_a STR_t STR_a STR_k STR_a STR_n STR_a "\0" #define STRING_Kayah_Li0 STR_K STR_a STR_y STR_a STR_h STR_UNDERSCORE STR_L STR_i "\0" #define STRING_Kharoshthi0 STR_K STR_h STR_a STR_r STR_o STR_s STR_h STR_t STR_h STR_i "\0" +#define STRING_Khitan_Small_Script0 STR_K STR_h STR_i STR_t STR_a STR_n STR_UNDERSCORE STR_S STR_m STR_a STR_l STR_l STR_UNDERSCORE STR_S STR_c STR_r STR_i STR_p STR_t "\0" #define STRING_Khmer0 STR_K STR_h STR_m STR_e STR_r "\0" #define STRING_Khojki0 STR_K STR_h STR_o STR_j STR_k STR_i "\0" #define STRING_Khudawadi0 STR_K STR_h STR_u STR_d STR_a STR_w STR_a STR_d STR_i "\0" @@ -429,6 +432,7 @@ strings to make sure that UTF-8 support works on EBCDIC platforms. */ #define STRING_Xsp0 STR_X STR_s STR_p "\0" #define STRING_Xuc0 STR_X STR_u STR_c "\0" #define STRING_Xwd0 STR_X STR_w STR_d "\0" +#define STRING_Yezidi0 STR_Y STR_e STR_z STR_i STR_d STR_i "\0" #define STRING_Yi0 STR_Y STR_i "\0" #define STRING_Z0 STR_Z "\0" #define STRING_Zanabazar_Square0 STR_Z STR_a STR_n STR_a STR_b STR_a STR_z STR_a STR_r STR_UNDERSCORE STR_S STR_q STR_u STR_a STR_r STR_e "\0" @@ -464,6 +468,7 @@ const char PRIV(utt_names)[] = STRING_Chakma0 STRING_Cham0 STRING_Cherokee0 + STRING_Chorasmian0 STRING_Cn0 STRING_Co0 STRING_Common0 @@ -474,6 +479,7 @@ const char PRIV(utt_names)[] = STRING_Cyrillic0 STRING_Deseret0 STRING_Devanagari0 + STRING_Dives_Akuru0 STRING_Dogra0 STRING_Duployan0 STRING_Egyptian_Hieroglyphs0 @@ -505,6 +511,7 @@ const char PRIV(utt_names)[] = STRING_Katakana0 STRING_Kayah_Li0 STRING_Kharoshthi0 + STRING_Khitan_Small_Script0 STRING_Khmer0 STRING_Khojki0 STRING_Khudawadi0 @@ -628,6 +635,7 @@ const char PRIV(utt_names)[] = STRING_Xsp0 STRING_Xuc0 STRING_Xwd0 + STRING_Yezidi0 STRING_Yi0 STRING_Z0 STRING_Zanabazar_Square0 @@ -663,176 +671,180 @@ const ucp_type_table PRIV(utt)[] = { { 203, PT_SC, ucp_Chakma }, { 210, PT_SC, ucp_Cham }, { 215, PT_SC, ucp_Cherokee }, - { 224, PT_PC, ucp_Cn }, - { 227, PT_PC, ucp_Co }, - { 230, PT_SC, ucp_Common }, - { 237, PT_SC, ucp_Coptic }, - { 244, PT_PC, ucp_Cs }, - { 247, PT_SC, ucp_Cuneiform }, - { 257, PT_SC, ucp_Cypriot }, - { 265, PT_SC, ucp_Cyrillic }, - { 274, PT_SC, ucp_Deseret }, - { 282, PT_SC, ucp_Devanagari }, - { 293, PT_SC, ucp_Dogra }, - { 299, PT_SC, ucp_Duployan }, - { 308, PT_SC, ucp_Egyptian_Hieroglyphs }, - { 329, PT_SC, ucp_Elbasan }, - { 337, PT_SC, ucp_Elymaic }, - { 345, PT_SC, ucp_Ethiopic }, - { 354, PT_SC, ucp_Georgian }, - { 363, PT_SC, ucp_Glagolitic }, - { 374, PT_SC, ucp_Gothic }, - { 381, PT_SC, ucp_Grantha }, - { 389, PT_SC, ucp_Greek }, - { 395, PT_SC, ucp_Gujarati }, - { 404, PT_SC, ucp_Gunjala_Gondi }, - { 418, PT_SC, ucp_Gurmukhi }, - { 427, PT_SC, ucp_Han }, - { 431, PT_SC, ucp_Hangul }, - { 438, PT_SC, ucp_Hanifi_Rohingya }, - { 454, PT_SC, ucp_Hanunoo }, - { 462, PT_SC, ucp_Hatran }, - { 469, PT_SC, ucp_Hebrew }, - { 476, PT_SC, ucp_Hiragana }, - { 485, PT_SC, ucp_Imperial_Aramaic }, - { 502, PT_SC, ucp_Inherited }, - { 512, PT_SC, ucp_Inscriptional_Pahlavi }, - { 534, PT_SC, ucp_Inscriptional_Parthian }, - { 557, PT_SC, ucp_Javanese }, - { 566, PT_SC, ucp_Kaithi }, - { 573, PT_SC, ucp_Kannada }, - { 581, PT_SC, ucp_Katakana }, - { 590, PT_SC, ucp_Kayah_Li }, - { 599, PT_SC, ucp_Kharoshthi }, - { 610, PT_SC, ucp_Khmer }, - { 616, PT_SC, ucp_Khojki }, - { 623, PT_SC, ucp_Khudawadi }, - { 633, PT_GC, ucp_L }, - { 635, PT_LAMP, 0 }, - { 638, PT_SC, ucp_Lao }, - { 642, PT_SC, ucp_Latin }, - { 648, PT_SC, ucp_Lepcha }, - { 655, PT_SC, ucp_Limbu }, - { 661, PT_SC, ucp_Linear_A }, - { 670, PT_SC, ucp_Linear_B }, - { 679, PT_SC, ucp_Lisu }, - { 684, PT_PC, ucp_Ll }, - { 687, PT_PC, ucp_Lm }, - { 690, PT_PC, ucp_Lo }, - { 693, PT_PC, ucp_Lt }, - { 696, PT_PC, ucp_Lu }, - { 699, PT_SC, ucp_Lycian }, - { 706, PT_SC, ucp_Lydian }, - { 713, PT_GC, ucp_M }, - { 715, PT_SC, ucp_Mahajani }, - { 724, PT_SC, ucp_Makasar }, - { 732, PT_SC, ucp_Malayalam }, - { 742, PT_SC, ucp_Mandaic }, - { 750, PT_SC, ucp_Manichaean }, - { 761, PT_SC, ucp_Marchen }, - { 769, PT_SC, ucp_Masaram_Gondi }, - { 783, PT_PC, ucp_Mc }, - { 786, PT_PC, ucp_Me }, - { 789, PT_SC, ucp_Medefaidrin }, - { 801, PT_SC, ucp_Meetei_Mayek }, - { 814, PT_SC, ucp_Mende_Kikakui }, - { 828, PT_SC, ucp_Meroitic_Cursive }, - { 845, PT_SC, ucp_Meroitic_Hieroglyphs }, - { 866, PT_SC, ucp_Miao }, - { 871, PT_PC, ucp_Mn }, - { 874, PT_SC, ucp_Modi }, - { 879, PT_SC, ucp_Mongolian }, - { 889, PT_SC, ucp_Mro }, - { 893, PT_SC, ucp_Multani }, - { 901, PT_SC, ucp_Myanmar }, - { 909, PT_GC, ucp_N }, - { 911, PT_SC, ucp_Nabataean }, - { 921, PT_SC, ucp_Nandinagari }, - { 933, PT_PC, ucp_Nd }, - { 936, PT_SC, ucp_New_Tai_Lue }, - { 948, PT_SC, ucp_Newa }, - { 953, PT_SC, ucp_Nko }, - { 957, PT_PC, ucp_Nl }, - { 960, PT_PC, ucp_No }, - { 963, PT_SC, ucp_Nushu }, - { 969, PT_SC, ucp_Nyiakeng_Puachue_Hmong }, - { 992, PT_SC, ucp_Ogham }, - { 998, PT_SC, ucp_Ol_Chiki }, - { 1007, PT_SC, ucp_Old_Hungarian }, - { 1021, PT_SC, ucp_Old_Italic }, - { 1032, PT_SC, ucp_Old_North_Arabian }, - { 1050, PT_SC, ucp_Old_Permic }, - { 1061, PT_SC, ucp_Old_Persian }, - { 1073, PT_SC, ucp_Old_Sogdian }, - { 1085, PT_SC, ucp_Old_South_Arabian }, - { 1103, PT_SC, ucp_Old_Turkic }, - { 1114, PT_SC, ucp_Oriya }, - { 1120, PT_SC, ucp_Osage }, - { 1126, PT_SC, ucp_Osmanya }, - { 1134, PT_GC, ucp_P }, - { 1136, PT_SC, ucp_Pahawh_Hmong }, - { 1149, PT_SC, ucp_Palmyrene }, - { 1159, PT_SC, ucp_Pau_Cin_Hau }, - { 1171, PT_PC, ucp_Pc }, - { 1174, PT_PC, ucp_Pd }, - { 1177, PT_PC, ucp_Pe }, - { 1180, PT_PC, ucp_Pf }, - { 1183, PT_SC, ucp_Phags_Pa }, - { 1192, PT_SC, ucp_Phoenician }, - { 1203, PT_PC, ucp_Pi }, - { 1206, PT_PC, ucp_Po }, - { 1209, PT_PC, ucp_Ps }, - { 1212, PT_SC, ucp_Psalter_Pahlavi }, - { 1228, PT_SC, ucp_Rejang }, - { 1235, PT_SC, ucp_Runic }, - { 1241, PT_GC, ucp_S }, - { 1243, PT_SC, ucp_Samaritan }, - { 1253, PT_SC, ucp_Saurashtra }, - { 1264, PT_PC, ucp_Sc }, - { 1267, PT_SC, ucp_Sharada }, - { 1275, PT_SC, ucp_Shavian }, - { 1283, PT_SC, ucp_Siddham }, - { 1291, PT_SC, ucp_SignWriting }, - { 1303, PT_SC, ucp_Sinhala }, - { 1311, PT_PC, ucp_Sk }, - { 1314, PT_PC, ucp_Sm }, - { 1317, PT_PC, ucp_So }, - { 1320, PT_SC, ucp_Sogdian }, - { 1328, PT_SC, ucp_Sora_Sompeng }, - { 1341, PT_SC, ucp_Soyombo }, - { 1349, PT_SC, ucp_Sundanese }, - { 1359, PT_SC, ucp_Syloti_Nagri }, - { 1372, PT_SC, ucp_Syriac }, - { 1379, PT_SC, ucp_Tagalog }, - { 1387, PT_SC, ucp_Tagbanwa }, - { 1396, PT_SC, ucp_Tai_Le }, - { 1403, PT_SC, ucp_Tai_Tham }, - { 1412, PT_SC, ucp_Tai_Viet }, - { 1421, PT_SC, ucp_Takri }, - { 1427, PT_SC, ucp_Tamil }, - { 1433, PT_SC, ucp_Tangut }, - { 1440, PT_SC, ucp_Telugu }, - { 1447, PT_SC, ucp_Thaana }, - { 1454, PT_SC, ucp_Thai }, - { 1459, PT_SC, ucp_Tibetan }, - { 1467, PT_SC, ucp_Tifinagh }, - { 1476, PT_SC, ucp_Tirhuta }, - { 1484, PT_SC, ucp_Ugaritic }, - { 1493, PT_SC, ucp_Unknown }, - { 1501, PT_SC, ucp_Vai }, - { 1505, PT_SC, ucp_Wancho }, - { 1512, PT_SC, ucp_Warang_Citi }, - { 1524, PT_ALNUM, 0 }, - { 1528, PT_PXSPACE, 0 }, - { 1532, PT_SPACE, 0 }, - { 1536, PT_UCNC, 0 }, - { 1540, PT_WORD, 0 }, - { 1544, PT_SC, ucp_Yi }, - { 1547, PT_GC, ucp_Z }, - { 1549, PT_SC, ucp_Zanabazar_Square }, - { 1566, PT_PC, ucp_Zl }, - { 1569, PT_PC, ucp_Zp }, - { 1572, PT_PC, ucp_Zs } + { 224, PT_SC, ucp_Chorasmian }, + { 235, PT_PC, ucp_Cn }, + { 238, PT_PC, ucp_Co }, + { 241, PT_SC, ucp_Common }, + { 248, PT_SC, ucp_Coptic }, + { 255, PT_PC, ucp_Cs }, + { 258, PT_SC, ucp_Cuneiform }, + { 268, PT_SC, ucp_Cypriot }, + { 276, PT_SC, ucp_Cyrillic }, + { 285, PT_SC, ucp_Deseret }, + { 293, PT_SC, ucp_Devanagari }, + { 304, PT_SC, ucp_Dives_Akuru }, + { 316, PT_SC, ucp_Dogra }, + { 322, PT_SC, ucp_Duployan }, + { 331, PT_SC, ucp_Egyptian_Hieroglyphs }, + { 352, PT_SC, ucp_Elbasan }, + { 360, PT_SC, ucp_Elymaic }, + { 368, PT_SC, ucp_Ethiopic }, + { 377, PT_SC, ucp_Georgian }, + { 386, PT_SC, ucp_Glagolitic }, + { 397, PT_SC, ucp_Gothic }, + { 404, PT_SC, ucp_Grantha }, + { 412, PT_SC, ucp_Greek }, + { 418, PT_SC, ucp_Gujarati }, + { 427, PT_SC, ucp_Gunjala_Gondi }, + { 441, PT_SC, ucp_Gurmukhi }, + { 450, PT_SC, ucp_Han }, + { 454, PT_SC, ucp_Hangul }, + { 461, PT_SC, ucp_Hanifi_Rohingya }, + { 477, PT_SC, ucp_Hanunoo }, + { 485, PT_SC, ucp_Hatran }, + { 492, PT_SC, ucp_Hebrew }, + { 499, PT_SC, ucp_Hiragana }, + { 508, PT_SC, ucp_Imperial_Aramaic }, + { 525, PT_SC, ucp_Inherited }, + { 535, PT_SC, ucp_Inscriptional_Pahlavi }, + { 557, PT_SC, ucp_Inscriptional_Parthian }, + { 580, PT_SC, ucp_Javanese }, + { 589, PT_SC, ucp_Kaithi }, + { 596, PT_SC, ucp_Kannada }, + { 604, PT_SC, ucp_Katakana }, + { 613, PT_SC, ucp_Kayah_Li }, + { 622, PT_SC, ucp_Kharoshthi }, + { 633, PT_SC, ucp_Khitan_Small_Script }, + { 653, PT_SC, ucp_Khmer }, + { 659, PT_SC, ucp_Khojki }, + { 666, PT_SC, ucp_Khudawadi }, + { 676, PT_GC, ucp_L }, + { 678, PT_LAMP, 0 }, + { 681, PT_SC, ucp_Lao }, + { 685, PT_SC, ucp_Latin }, + { 691, PT_SC, ucp_Lepcha }, + { 698, PT_SC, ucp_Limbu }, + { 704, PT_SC, ucp_Linear_A }, + { 713, PT_SC, ucp_Linear_B }, + { 722, PT_SC, ucp_Lisu }, + { 727, PT_PC, ucp_Ll }, + { 730, PT_PC, ucp_Lm }, + { 733, PT_PC, ucp_Lo }, + { 736, PT_PC, ucp_Lt }, + { 739, PT_PC, ucp_Lu }, + { 742, PT_SC, ucp_Lycian }, + { 749, PT_SC, ucp_Lydian }, + { 756, PT_GC, ucp_M }, + { 758, PT_SC, ucp_Mahajani }, + { 767, PT_SC, ucp_Makasar }, + { 775, PT_SC, ucp_Malayalam }, + { 785, PT_SC, ucp_Mandaic }, + { 793, PT_SC, ucp_Manichaean }, + { 804, PT_SC, ucp_Marchen }, + { 812, PT_SC, ucp_Masaram_Gondi }, + { 826, PT_PC, ucp_Mc }, + { 829, PT_PC, ucp_Me }, + { 832, PT_SC, ucp_Medefaidrin }, + { 844, PT_SC, ucp_Meetei_Mayek }, + { 857, PT_SC, ucp_Mende_Kikakui }, + { 871, PT_SC, ucp_Meroitic_Cursive }, + { 888, PT_SC, ucp_Meroitic_Hieroglyphs }, + { 909, PT_SC, ucp_Miao }, + { 914, PT_PC, ucp_Mn }, + { 917, PT_SC, ucp_Modi }, + { 922, PT_SC, ucp_Mongolian }, + { 932, PT_SC, ucp_Mro }, + { 936, PT_SC, ucp_Multani }, + { 944, PT_SC, ucp_Myanmar }, + { 952, PT_GC, ucp_N }, + { 954, PT_SC, ucp_Nabataean }, + { 964, PT_SC, ucp_Nandinagari }, + { 976, PT_PC, ucp_Nd }, + { 979, PT_SC, ucp_New_Tai_Lue }, + { 991, PT_SC, ucp_Newa }, + { 996, PT_SC, ucp_Nko }, + { 1000, PT_PC, ucp_Nl }, + { 1003, PT_PC, ucp_No }, + { 1006, PT_SC, ucp_Nushu }, + { 1012, PT_SC, ucp_Nyiakeng_Puachue_Hmong }, + { 1035, PT_SC, ucp_Ogham }, + { 1041, PT_SC, ucp_Ol_Chiki }, + { 1050, PT_SC, ucp_Old_Hungarian }, + { 1064, PT_SC, ucp_Old_Italic }, + { 1075, PT_SC, ucp_Old_North_Arabian }, + { 1093, PT_SC, ucp_Old_Permic }, + { 1104, PT_SC, ucp_Old_Persian }, + { 1116, PT_SC, ucp_Old_Sogdian }, + { 1128, PT_SC, ucp_Old_South_Arabian }, + { 1146, PT_SC, ucp_Old_Turkic }, + { 1157, PT_SC, ucp_Oriya }, + { 1163, PT_SC, ucp_Osage }, + { 1169, PT_SC, ucp_Osmanya }, + { 1177, PT_GC, ucp_P }, + { 1179, PT_SC, ucp_Pahawh_Hmong }, + { 1192, PT_SC, ucp_Palmyrene }, + { 1202, PT_SC, ucp_Pau_Cin_Hau }, + { 1214, PT_PC, ucp_Pc }, + { 1217, PT_PC, ucp_Pd }, + { 1220, PT_PC, ucp_Pe }, + { 1223, PT_PC, ucp_Pf }, + { 1226, PT_SC, ucp_Phags_Pa }, + { 1235, PT_SC, ucp_Phoenician }, + { 1246, PT_PC, ucp_Pi }, + { 1249, PT_PC, ucp_Po }, + { 1252, PT_PC, ucp_Ps }, + { 1255, PT_SC, ucp_Psalter_Pahlavi }, + { 1271, PT_SC, ucp_Rejang }, + { 1278, PT_SC, ucp_Runic }, + { 1284, PT_GC, ucp_S }, + { 1286, PT_SC, ucp_Samaritan }, + { 1296, PT_SC, ucp_Saurashtra }, + { 1307, PT_PC, ucp_Sc }, + { 1310, PT_SC, ucp_Sharada }, + { 1318, PT_SC, ucp_Shavian }, + { 1326, PT_SC, ucp_Siddham }, + { 1334, PT_SC, ucp_SignWriting }, + { 1346, PT_SC, ucp_Sinhala }, + { 1354, PT_PC, ucp_Sk }, + { 1357, PT_PC, ucp_Sm }, + { 1360, PT_PC, ucp_So }, + { 1363, PT_SC, ucp_Sogdian }, + { 1371, PT_SC, ucp_Sora_Sompeng }, + { 1384, PT_SC, ucp_Soyombo }, + { 1392, PT_SC, ucp_Sundanese }, + { 1402, PT_SC, ucp_Syloti_Nagri }, + { 1415, PT_SC, ucp_Syriac }, + { 1422, PT_SC, ucp_Tagalog }, + { 1430, PT_SC, ucp_Tagbanwa }, + { 1439, PT_SC, ucp_Tai_Le }, + { 1446, PT_SC, ucp_Tai_Tham }, + { 1455, PT_SC, ucp_Tai_Viet }, + { 1464, PT_SC, ucp_Takri }, + { 1470, PT_SC, ucp_Tamil }, + { 1476, PT_SC, ucp_Tangut }, + { 1483, PT_SC, ucp_Telugu }, + { 1490, PT_SC, ucp_Thaana }, + { 1497, PT_SC, ucp_Thai }, + { 1502, PT_SC, ucp_Tibetan }, + { 1510, PT_SC, ucp_Tifinagh }, + { 1519, PT_SC, ucp_Tirhuta }, + { 1527, PT_SC, ucp_Ugaritic }, + { 1536, PT_SC, ucp_Unknown }, + { 1544, PT_SC, ucp_Vai }, + { 1548, PT_SC, ucp_Wancho }, + { 1555, PT_SC, ucp_Warang_Citi }, + { 1567, PT_ALNUM, 0 }, + { 1571, PT_PXSPACE, 0 }, + { 1575, PT_SPACE, 0 }, + { 1579, PT_UCNC, 0 }, + { 1583, PT_WORD, 0 }, + { 1587, PT_SC, ucp_Yezidi }, + { 1594, PT_SC, ucp_Yi }, + { 1597, PT_GC, ucp_Z }, + { 1599, PT_SC, ucp_Zanabazar_Square }, + { 1616, PT_PC, ucp_Zl }, + { 1619, PT_PC, ucp_Zp }, + { 1622, PT_PC, ucp_Zs } }; const size_t PRIV(utt_size) = sizeof(PRIV(utt)) / sizeof(ucp_type_table); diff --git a/thirdparty/pcre2/src/pcre2_ucd.c b/thirdparty/pcre2/src/pcre2_ucd.c index 55ba03bd43..46e23ff06b 100644 --- a/thirdparty/pcre2/src/pcre2_ucd.c +++ b/thirdparty/pcre2/src/pcre2_ucd.c @@ -20,7 +20,7 @@ needed. */ /* Unicode character database. */ /* This file was autogenerated by the MultiStage2.py script. */ -/* Total size: 99316 bytes, block size: 128. */ +/* Total size: 101044 bytes, block size: 128. */ /* The tables herein are needed only when UCP support is built, and in PCRE2 that happens automatically with UTF support. @@ -39,7 +39,7 @@ const uint16_t PRIV(ucd_stage2)[] = {0}; const uint32_t PRIV(ucd_caseless_sets)[] = {0}; #else -const char *PRIV(unicode_version) = "12.1.0"; +const char *PRIV(unicode_version) = "13.0.0"; /* If the 32-bit library is run in non-32-bit mode, character values greater than 0x10ffff may be encountered. For these we set up a @@ -116,15 +116,16 @@ set of decimal digits. It is used to ensure that all the digits in a script run come from the same set. */ const uint32_t PRIV(ucd_digit_sets)[] = { - 63, /* Number of subsequent values */ + 65, /* Number of subsequent values */ 0x00039, 0x00669, 0x006f9, 0x007c9, 0x0096f, 0x009ef, 0x00a6f, 0x00aef, 0x00b6f, 0x00bef, 0x00c6f, 0x00cef, 0x00d6f, 0x00def, 0x00e59, 0x00ed9, 0x00f29, 0x01049, 0x01099, 0x017e9, 0x01819, 0x0194f, 0x019d9, 0x01a89, 0x01a99, 0x01b59, 0x01bb9, 0x01c49, 0x01c59, 0x0a629, 0x0a8d9, 0x0a909, 0x0a9d9, 0x0a9f9, 0x0aa59, 0x0abf9, 0x0ff19, 0x104a9, 0x10d39, 0x1106f, 0x110f9, 0x1113f, 0x111d9, 0x112f9, 0x11459, 0x114d9, 0x11659, 0x116c9, - 0x11739, 0x118e9, 0x11c59, 0x11d59, 0x11da9, 0x16a69, 0x16b59, 0x1d7d7, - 0x1d7e1, 0x1d7eb, 0x1d7f5, 0x1d7ff, 0x1e149, 0x1e2f9, 0x1e959, + 0x11739, 0x118e9, 0x11959, 0x11c59, 0x11d59, 0x11da9, 0x16a69, 0x16b59, + 0x1d7d7, 0x1d7e1, 0x1d7eb, 0x1d7f5, 0x1d7ff, 0x1e149, 0x1e2f9, 0x1e959, + 0x1fbf9, }; /* This vector is a list of lists of scripts for the Script Extension @@ -136,14 +137,14 @@ const uint8_t PRIV(ucd_script_sets)[] = { /* 4 */ 1, 144, 0, /* 7 */ 1, 50, 0, /* 10 */ 1, 56, 0, - /* 13 */ 2, 17, 0, - /* 16 */ 3, 15, 0, - /* 19 */ 4, 23, 0, - /* 22 */ 6, 84, 0, - /* 25 */ 12, 36, 0, - /* 28 */ 13, 18, 0, - /* 31 */ 13, 34, 0, - /* 34 */ 13, 118, 0, + /* 13 */ 3, 15, 0, + /* 16 */ 4, 23, 0, + /* 19 */ 6, 84, 0, + /* 22 */ 12, 36, 0, + /* 25 */ 13, 18, 0, + /* 28 */ 13, 34, 0, + /* 31 */ 13, 118, 0, + /* 34 */ 13, 50, 0, /* 37 */ 15, 107, 0, /* 40 */ 15, 150, 0, /* 43 */ 15, 100, 0, @@ -152,35 +153,37 @@ const uint8_t PRIV(ucd_script_sets)[] = { /* 52 */ 107, 54, 0, /* 55 */ 21, 108, 0, /* 58 */ 22, 129, 0, - /* 61 */ 27, 30, 0, - /* 64 */ 29, 150, 0, - /* 67 */ 34, 38, 0, - /* 70 */ 38, 65, 0, - /* 73 */ 1, 50, 56, 0, - /* 77 */ 3, 96, 49, 0, - /* 81 */ 96, 39, 53, 0, - /* 85 */ 12, 110, 36, 0, - /* 89 */ 15, 107, 29, 0, - /* 93 */ 15, 107, 34, 0, - /* 97 */ 23, 27, 30, 0, - /* 101 */ 69, 34, 39, 0, - /* 105 */ 1, 144, 50, 56, 0, - /* 110 */ 3, 15, 107, 29, 0, - /* 115 */ 7, 25, 52, 51, 0, - /* 120 */ 15, 142, 85, 111, 0, - /* 125 */ 4, 24, 23, 27, 30, 0, - /* 131 */ 4, 24, 23, 27, 30, 61, 0, - /* 138 */ 15, 29, 37, 44, 54, 55, 0, - /* 145 */ 132, 1, 95, 112, 121, 144, 148, 50, 0, - /* 154 */ 3, 15, 107, 29, 150, 44, 55, 124, 0, - /* 163 */ 15, 142, 21, 22, 108, 85, 111, 114, 109, 102, 124, 0, - /* 175 */ 3, 15, 107, 21, 22, 29, 34, 37, 44, 54, 55, 124, 0, - /* 188 */ 3, 15, 107, 21, 22, 29, 34, 37, 44, 100, 54, 55, 124, 0, - /* 202 */ 15, 142, 21, 22, 108, 29, 85, 111, 114, 150, 109, 102, 124, 0, - /* 216 */ 15, 142, 21, 22, 108, 29, 85, 111, 37, 114, 150, 109, 102, 124, 0, - /* 231 */ 3, 15, 142, 143, 138, 107, 21, 22, 29, 111, 37, 150, 44, 109, 48, 49, 102, 54, 55, 124, 0, - /* 252 */ 3, 15, 142, 143, 138, 107, 21, 22, 29, 35, 111, 37, 150, 44, 109, 48, 49, 102, 54, 55, 124, 0, - /* 274 */ + /* 61 */ 23, 34, 0, + /* 64 */ 27, 30, 0, + /* 67 */ 29, 150, 0, + /* 70 */ 34, 38, 0, + /* 73 */ 38, 65, 0, + /* 76 */ 1, 50, 56, 0, + /* 80 */ 1, 56, 156, 0, + /* 84 */ 3, 96, 49, 0, + /* 88 */ 96, 39, 53, 0, + /* 92 */ 12, 110, 36, 0, + /* 96 */ 15, 107, 29, 0, + /* 100 */ 15, 107, 34, 0, + /* 104 */ 23, 27, 30, 0, + /* 108 */ 69, 34, 39, 0, + /* 112 */ 3, 15, 107, 29, 0, + /* 117 */ 7, 25, 52, 51, 0, + /* 122 */ 15, 142, 85, 111, 0, + /* 127 */ 1, 144, 50, 56, 156, 0, + /* 133 */ 4, 24, 23, 27, 30, 0, + /* 139 */ 4, 24, 23, 27, 30, 61, 0, + /* 146 */ 15, 29, 37, 44, 54, 55, 0, + /* 153 */ 132, 1, 95, 112, 121, 144, 148, 50, 0, + /* 162 */ 3, 15, 107, 29, 150, 44, 55, 124, 0, + /* 171 */ 15, 142, 21, 22, 108, 85, 111, 114, 109, 102, 124, 0, + /* 183 */ 3, 15, 107, 21, 22, 29, 34, 37, 44, 54, 55, 124, 0, + /* 196 */ 3, 15, 107, 21, 22, 29, 34, 37, 44, 100, 54, 55, 124, 0, + /* 210 */ 15, 142, 21, 22, 108, 29, 85, 111, 114, 150, 109, 102, 124, 0, + /* 224 */ 15, 142, 21, 22, 108, 29, 85, 111, 37, 114, 150, 109, 102, 124, 0, + /* 239 */ 3, 15, 142, 143, 138, 107, 21, 22, 29, 111, 37, 150, 44, 109, 48, 49, 102, 54, 55, 124, 0, + /* 260 */ 3, 15, 142, 143, 138, 107, 21, 22, 29, 35, 111, 37, 150, 44, 109, 48, 49, 102, 54, 55, 124, 0, + /* 282 */ }; /* These are the main two-stage UCD tables. The fields in each record are: @@ -189,7 +192,7 @@ offset to multichar other cases or zero (8 bits), offset to other case or zero (32 bits, signed), script extension (16 bits, signed), and a dummy 16-bit field to make the whole thing a multiple of 4 bytes. */ -const ucd_record PRIV(ucd_records)[] = { /* 11508 bytes, record size 12 */ +const ucd_record PRIV(ucd_records)[] = { /* 11700 bytes, record size 12 */ { 10, 0, 2, 0, 0, 10, 256, }, /* 0 */ { 10, 0, 2, 0, 0, 10, 0, }, /* 1 */ { 10, 0, 1, 0, 0, 10, 0, }, /* 2 */ @@ -387,9 +390,9 @@ const ucd_record PRIV(ucd_records)[] = { /* 11508 bytes, record size 12 */ { 13, 9, 12, 88, 1, 13, 0, }, /* 194 */ { 13, 5, 12, 88, -1, 13, 0, }, /* 195 */ { 13, 26, 12, 0, 0, 13, 0, }, /* 196 */ - { 13, 12, 3, 0, 0, -34, 0, }, /* 197 */ - { 13, 12, 3, 0, 0, -28, 0, }, /* 198 */ - { 28, 12, 3, 0, 0, -31, 0, }, /* 199 */ + { 13, 12, 3, 0, 0, -31, 0, }, /* 197 */ + { 13, 12, 3, 0, 0, -25, 0, }, /* 198 */ + { 28, 12, 3, 0, 0, -28, 0, }, /* 199 */ { 13, 11, 3, 0, 0, 13, 0, }, /* 200 */ { 13, 9, 12, 0, 15, 13, 0, }, /* 201 */ { 13, 5, 12, 0, -15, 13, 0, }, /* 202 */ @@ -398,281 +401,281 @@ const ucd_record PRIV(ucd_records)[] = { /* 11508 bytes, record size 12 */ { 2, 21, 12, 0, 0, 2, 0, }, /* 205 */ { 2, 5, 12, 0, 0, 2, 0, }, /* 206 */ { 2, 5, 12, 0, -48, 2, 0, }, /* 207 */ - { 10, 21, 12, 0, 0, -13, 0, }, /* 208 */ - { 2, 17, 12, 0, 0, 2, 0, }, /* 209 */ - { 2, 26, 12, 0, 0, 2, 0, }, /* 210 */ - { 2, 23, 12, 0, 0, 2, 0, }, /* 211 */ - { 26, 12, 3, 0, 0, 26, 0, }, /* 212 */ - { 26, 17, 12, 0, 0, 26, 0, }, /* 213 */ - { 26, 21, 12, 0, 0, 26, 0, }, /* 214 */ - { 26, 7, 12, 0, 0, 26, 0, }, /* 215 */ - { 1, 1, 4, 0, 0, 1, 0, }, /* 216 */ - { 10, 1, 4, 0, 0, 10, 0, }, /* 217 */ - { 1, 25, 12, 0, 0, 1, 0, }, /* 218 */ - { 1, 21, 12, 0, 0, 1, 0, }, /* 219 */ - { 1, 23, 12, 0, 0, 1, 0, }, /* 220 */ - { 10, 21, 12, 0, 0, -105, 0, }, /* 221 */ - { 1, 26, 12, 0, 0, 1, 0, }, /* 222 */ - { 1, 12, 3, 0, 0, 1, 0, }, /* 223 */ - { 1, 1, 2, 0, 0, -73, 0, }, /* 224 */ - { 1, 7, 12, 0, 0, 1, 0, }, /* 225 */ - { 10, 6, 12, 0, 0, -145, 0, }, /* 226 */ - { 28, 12, 3, 0, 0, -7, 0, }, /* 227 */ - { 1, 13, 12, 0, 0, -10, 0, }, /* 228 */ - { 1, 21, 12, 0, 0, -4, 0, }, /* 229 */ - { 1, 6, 12, 0, 0, 1, 0, }, /* 230 */ - { 1, 13, 12, 0, 0, 1, 0, }, /* 231 */ - { 50, 21, 12, 0, 0, 50, 0, }, /* 232 */ - { 50, 1, 4, 0, 0, 50, 0, }, /* 233 */ - { 50, 7, 12, 0, 0, 50, 0, }, /* 234 */ - { 50, 12, 3, 0, 0, 50, 0, }, /* 235 */ - { 56, 7, 12, 0, 0, 56, 0, }, /* 236 */ - { 56, 12, 3, 0, 0, 56, 0, }, /* 237 */ - { 64, 13, 12, 0, 0, 64, 0, }, /* 238 */ - { 64, 7, 12, 0, 0, 64, 0, }, /* 239 */ - { 64, 12, 3, 0, 0, 64, 0, }, /* 240 */ - { 64, 6, 12, 0, 0, 64, 0, }, /* 241 */ - { 64, 26, 12, 0, 0, 64, 0, }, /* 242 */ - { 64, 21, 12, 0, 0, 64, 0, }, /* 243 */ - { 64, 23, 12, 0, 0, 64, 0, }, /* 244 */ - { 90, 7, 12, 0, 0, 90, 0, }, /* 245 */ - { 90, 12, 3, 0, 0, 90, 0, }, /* 246 */ - { 90, 6, 12, 0, 0, 90, 0, }, /* 247 */ - { 90, 21, 12, 0, 0, 90, 0, }, /* 248 */ - { 95, 7, 12, 0, 0, 95, 0, }, /* 249 */ - { 95, 12, 3, 0, 0, 95, 0, }, /* 250 */ - { 95, 21, 12, 0, 0, 95, 0, }, /* 251 */ - { 15, 12, 3, 0, 0, 15, 0, }, /* 252 */ - { 15, 10, 5, 0, 0, 15, 0, }, /* 253 */ - { 15, 7, 12, 0, 0, 15, 0, }, /* 254 */ - { 28, 12, 3, 0, 0, -188, 0, }, /* 255 */ - { 28, 12, 3, 0, 0, -175, 0, }, /* 256 */ - { 10, 21, 12, 0, 0, -231, 0, }, /* 257 */ - { 10, 21, 12, 0, 0, -252, 0, }, /* 258 */ - { 15, 13, 12, 0, 0, -120, 0, }, /* 259 */ - { 15, 21, 12, 0, 0, 15, 0, }, /* 260 */ - { 15, 6, 12, 0, 0, 15, 0, }, /* 261 */ - { 3, 7, 12, 0, 0, 3, 0, }, /* 262 */ - { 3, 12, 3, 0, 0, 3, 0, }, /* 263 */ - { 3, 10, 5, 0, 0, 3, 0, }, /* 264 */ - { 3, 10, 3, 0, 0, 3, 0, }, /* 265 */ - { 3, 13, 12, 0, 0, -77, 0, }, /* 266 */ - { 3, 23, 12, 0, 0, 3, 0, }, /* 267 */ - { 3, 15, 12, 0, 0, 3, 0, }, /* 268 */ - { 3, 26, 12, 0, 0, 3, 0, }, /* 269 */ - { 3, 21, 12, 0, 0, 3, 0, }, /* 270 */ - { 22, 12, 3, 0, 0, 22, 0, }, /* 271 */ - { 22, 10, 5, 0, 0, 22, 0, }, /* 272 */ - { 22, 7, 12, 0, 0, 22, 0, }, /* 273 */ - { 22, 13, 12, 0, 0, -58, 0, }, /* 274 */ - { 22, 21, 12, 0, 0, 22, 0, }, /* 275 */ - { 21, 12, 3, 0, 0, 21, 0, }, /* 276 */ - { 21, 10, 5, 0, 0, 21, 0, }, /* 277 */ - { 21, 7, 12, 0, 0, 21, 0, }, /* 278 */ - { 21, 13, 12, 0, 0, -55, 0, }, /* 279 */ - { 21, 21, 12, 0, 0, 21, 0, }, /* 280 */ - { 21, 23, 12, 0, 0, 21, 0, }, /* 281 */ - { 44, 12, 3, 0, 0, 44, 0, }, /* 282 */ - { 44, 10, 5, 0, 0, 44, 0, }, /* 283 */ - { 44, 7, 12, 0, 0, 44, 0, }, /* 284 */ - { 44, 10, 3, 0, 0, 44, 0, }, /* 285 */ - { 44, 13, 12, 0, 0, 44, 0, }, /* 286 */ - { 44, 26, 12, 0, 0, 44, 0, }, /* 287 */ - { 44, 15, 12, 0, 0, 44, 0, }, /* 288 */ - { 54, 12, 3, 0, 0, 54, 0, }, /* 289 */ - { 54, 7, 12, 0, 0, 54, 0, }, /* 290 */ - { 54, 10, 3, 0, 0, 54, 0, }, /* 291 */ - { 54, 10, 5, 0, 0, 54, 0, }, /* 292 */ - { 54, 13, 12, 0, 0, -52, 0, }, /* 293 */ - { 54, 15, 12, 0, 0, -52, 0, }, /* 294 */ - { 54, 26, 12, 0, 0, -52, 0, }, /* 295 */ - { 54, 26, 12, 0, 0, 54, 0, }, /* 296 */ - { 54, 23, 12, 0, 0, 54, 0, }, /* 297 */ - { 55, 12, 3, 0, 0, 55, 0, }, /* 298 */ - { 55, 10, 5, 0, 0, 55, 0, }, /* 299 */ - { 55, 7, 12, 0, 0, 55, 0, }, /* 300 */ - { 55, 13, 12, 0, 0, 55, 0, }, /* 301 */ - { 55, 21, 12, 0, 0, 55, 0, }, /* 302 */ - { 55, 15, 12, 0, 0, 55, 0, }, /* 303 */ - { 55, 26, 12, 0, 0, 55, 0, }, /* 304 */ - { 29, 7, 12, 0, 0, 29, 0, }, /* 305 */ - { 29, 12, 3, 0, 0, 29, 0, }, /* 306 */ - { 29, 10, 5, 0, 0, 29, 0, }, /* 307 */ - { 29, 21, 12, 0, 0, 29, 0, }, /* 308 */ - { 29, 10, 3, 0, 0, 29, 0, }, /* 309 */ - { 29, 13, 12, 0, 0, -64, 0, }, /* 310 */ - { 37, 12, 3, 0, 0, 37, 0, }, /* 311 */ - { 37, 10, 5, 0, 0, 37, 0, }, /* 312 */ - { 37, 7, 12, 0, 0, 37, 0, }, /* 313 */ - { 37, 10, 3, 0, 0, 37, 0, }, /* 314 */ - { 37, 7, 4, 0, 0, 37, 0, }, /* 315 */ - { 37, 26, 12, 0, 0, 37, 0, }, /* 316 */ - { 37, 15, 12, 0, 0, 37, 0, }, /* 317 */ - { 37, 13, 12, 0, 0, 37, 0, }, /* 318 */ + { 2, 17, 12, 0, 0, 2, 0, }, /* 208 */ + { 2, 26, 12, 0, 0, 2, 0, }, /* 209 */ + { 2, 23, 12, 0, 0, 2, 0, }, /* 210 */ + { 26, 12, 3, 0, 0, 26, 0, }, /* 211 */ + { 26, 17, 12, 0, 0, 26, 0, }, /* 212 */ + { 26, 21, 12, 0, 0, 26, 0, }, /* 213 */ + { 26, 7, 12, 0, 0, 26, 0, }, /* 214 */ + { 1, 1, 4, 0, 0, 1, 0, }, /* 215 */ + { 10, 1, 4, 0, 0, 10, 0, }, /* 216 */ + { 1, 25, 12, 0, 0, 1, 0, }, /* 217 */ + { 1, 21, 12, 0, 0, 1, 0, }, /* 218 */ + { 1, 23, 12, 0, 0, 1, 0, }, /* 219 */ + { 10, 21, 12, 0, 0, -127, 0, }, /* 220 */ + { 1, 26, 12, 0, 0, 1, 0, }, /* 221 */ + { 1, 12, 3, 0, 0, 1, 0, }, /* 222 */ + { 1, 1, 2, 0, 0, -76, 0, }, /* 223 */ + { 1, 7, 12, 0, 0, 1, 0, }, /* 224 */ + { 10, 6, 12, 0, 0, -153, 0, }, /* 225 */ + { 28, 12, 3, 0, 0, -7, 0, }, /* 226 */ + { 1, 13, 12, 0, 0, -80, 0, }, /* 227 */ + { 1, 21, 12, 0, 0, -4, 0, }, /* 228 */ + { 1, 6, 12, 0, 0, 1, 0, }, /* 229 */ + { 1, 13, 12, 0, 0, 1, 0, }, /* 230 */ + { 50, 21, 12, 0, 0, 50, 0, }, /* 231 */ + { 50, 1, 4, 0, 0, 50, 0, }, /* 232 */ + { 50, 7, 12, 0, 0, 50, 0, }, /* 233 */ + { 50, 12, 3, 0, 0, 50, 0, }, /* 234 */ + { 56, 7, 12, 0, 0, 56, 0, }, /* 235 */ + { 56, 12, 3, 0, 0, 56, 0, }, /* 236 */ + { 64, 13, 12, 0, 0, 64, 0, }, /* 237 */ + { 64, 7, 12, 0, 0, 64, 0, }, /* 238 */ + { 64, 12, 3, 0, 0, 64, 0, }, /* 239 */ + { 64, 6, 12, 0, 0, 64, 0, }, /* 240 */ + { 64, 26, 12, 0, 0, 64, 0, }, /* 241 */ + { 64, 21, 12, 0, 0, 64, 0, }, /* 242 */ + { 64, 23, 12, 0, 0, 64, 0, }, /* 243 */ + { 90, 7, 12, 0, 0, 90, 0, }, /* 244 */ + { 90, 12, 3, 0, 0, 90, 0, }, /* 245 */ + { 90, 6, 12, 0, 0, 90, 0, }, /* 246 */ + { 90, 21, 12, 0, 0, 90, 0, }, /* 247 */ + { 95, 7, 12, 0, 0, 95, 0, }, /* 248 */ + { 95, 12, 3, 0, 0, 95, 0, }, /* 249 */ + { 95, 21, 12, 0, 0, 95, 0, }, /* 250 */ + { 15, 12, 3, 0, 0, 15, 0, }, /* 251 */ + { 15, 10, 5, 0, 0, 15, 0, }, /* 252 */ + { 15, 7, 12, 0, 0, 15, 0, }, /* 253 */ + { 28, 12, 3, 0, 0, -196, 0, }, /* 254 */ + { 28, 12, 3, 0, 0, -183, 0, }, /* 255 */ + { 10, 21, 12, 0, 0, -239, 0, }, /* 256 */ + { 10, 21, 12, 0, 0, -260, 0, }, /* 257 */ + { 15, 13, 12, 0, 0, -122, 0, }, /* 258 */ + { 15, 21, 12, 0, 0, 15, 0, }, /* 259 */ + { 15, 6, 12, 0, 0, 15, 0, }, /* 260 */ + { 3, 7, 12, 0, 0, 3, 0, }, /* 261 */ + { 3, 12, 3, 0, 0, 3, 0, }, /* 262 */ + { 3, 10, 5, 0, 0, 3, 0, }, /* 263 */ + { 3, 10, 3, 0, 0, 3, 0, }, /* 264 */ + { 3, 13, 12, 0, 0, -84, 0, }, /* 265 */ + { 3, 23, 12, 0, 0, 3, 0, }, /* 266 */ + { 3, 15, 12, 0, 0, 3, 0, }, /* 267 */ + { 3, 26, 12, 0, 0, 3, 0, }, /* 268 */ + { 3, 21, 12, 0, 0, 3, 0, }, /* 269 */ + { 22, 12, 3, 0, 0, 22, 0, }, /* 270 */ + { 22, 10, 5, 0, 0, 22, 0, }, /* 271 */ + { 22, 7, 12, 0, 0, 22, 0, }, /* 272 */ + { 22, 13, 12, 0, 0, -58, 0, }, /* 273 */ + { 22, 21, 12, 0, 0, 22, 0, }, /* 274 */ + { 21, 12, 3, 0, 0, 21, 0, }, /* 275 */ + { 21, 10, 5, 0, 0, 21, 0, }, /* 276 */ + { 21, 7, 12, 0, 0, 21, 0, }, /* 277 */ + { 21, 13, 12, 0, 0, -55, 0, }, /* 278 */ + { 21, 21, 12, 0, 0, 21, 0, }, /* 279 */ + { 21, 23, 12, 0, 0, 21, 0, }, /* 280 */ + { 44, 12, 3, 0, 0, 44, 0, }, /* 281 */ + { 44, 10, 5, 0, 0, 44, 0, }, /* 282 */ + { 44, 7, 12, 0, 0, 44, 0, }, /* 283 */ + { 44, 10, 3, 0, 0, 44, 0, }, /* 284 */ + { 44, 13, 12, 0, 0, 44, 0, }, /* 285 */ + { 44, 26, 12, 0, 0, 44, 0, }, /* 286 */ + { 44, 15, 12, 0, 0, 44, 0, }, /* 287 */ + { 54, 12, 3, 0, 0, 54, 0, }, /* 288 */ + { 54, 7, 12, 0, 0, 54, 0, }, /* 289 */ + { 54, 10, 3, 0, 0, 54, 0, }, /* 290 */ + { 54, 10, 5, 0, 0, 54, 0, }, /* 291 */ + { 54, 13, 12, 0, 0, -52, 0, }, /* 292 */ + { 54, 15, 12, 0, 0, -52, 0, }, /* 293 */ + { 54, 26, 12, 0, 0, -52, 0, }, /* 294 */ + { 54, 26, 12, 0, 0, 54, 0, }, /* 295 */ + { 54, 23, 12, 0, 0, 54, 0, }, /* 296 */ + { 55, 12, 3, 0, 0, 55, 0, }, /* 297 */ + { 55, 10, 5, 0, 0, 55, 0, }, /* 298 */ + { 55, 7, 12, 0, 0, 55, 0, }, /* 299 */ + { 55, 13, 12, 0, 0, 55, 0, }, /* 300 */ + { 55, 21, 12, 0, 0, 55, 0, }, /* 301 */ + { 55, 15, 12, 0, 0, 55, 0, }, /* 302 */ + { 55, 26, 12, 0, 0, 55, 0, }, /* 303 */ + { 29, 7, 12, 0, 0, 29, 0, }, /* 304 */ + { 29, 12, 3, 0, 0, 29, 0, }, /* 305 */ + { 29, 10, 5, 0, 0, 29, 0, }, /* 306 */ + { 29, 21, 12, 0, 0, 29, 0, }, /* 307 */ + { 29, 10, 3, 0, 0, 29, 0, }, /* 308 */ + { 29, 13, 12, 0, 0, -67, 0, }, /* 309 */ + { 37, 12, 3, 0, 0, 37, 0, }, /* 310 */ + { 37, 10, 5, 0, 0, 37, 0, }, /* 311 */ + { 37, 7, 12, 0, 0, 37, 0, }, /* 312 */ + { 37, 10, 3, 0, 0, 37, 0, }, /* 313 */ + { 37, 7, 4, 0, 0, 37, 0, }, /* 314 */ + { 37, 26, 12, 0, 0, 37, 0, }, /* 315 */ + { 37, 15, 12, 0, 0, 37, 0, }, /* 316 */ + { 37, 13, 12, 0, 0, 37, 0, }, /* 317 */ + { 48, 12, 3, 0, 0, 48, 0, }, /* 318 */ { 48, 10, 5, 0, 0, 48, 0, }, /* 319 */ { 48, 7, 12, 0, 0, 48, 0, }, /* 320 */ - { 48, 12, 3, 0, 0, 48, 0, }, /* 321 */ - { 48, 10, 3, 0, 0, 48, 0, }, /* 322 */ - { 48, 13, 12, 0, 0, 48, 0, }, /* 323 */ - { 48, 21, 12, 0, 0, 48, 0, }, /* 324 */ - { 57, 7, 12, 0, 0, 57, 0, }, /* 325 */ - { 57, 12, 3, 0, 0, 57, 0, }, /* 326 */ - { 57, 7, 5, 0, 0, 57, 0, }, /* 327 */ - { 57, 6, 12, 0, 0, 57, 0, }, /* 328 */ - { 57, 21, 12, 0, 0, 57, 0, }, /* 329 */ - { 57, 13, 12, 0, 0, 57, 0, }, /* 330 */ - { 33, 7, 12, 0, 0, 33, 0, }, /* 331 */ - { 33, 12, 3, 0, 0, 33, 0, }, /* 332 */ - { 33, 7, 5, 0, 0, 33, 0, }, /* 333 */ - { 33, 6, 12, 0, 0, 33, 0, }, /* 334 */ - { 33, 13, 12, 0, 0, 33, 0, }, /* 335 */ - { 58, 7, 12, 0, 0, 58, 0, }, /* 336 */ - { 58, 26, 12, 0, 0, 58, 0, }, /* 337 */ - { 58, 21, 12, 0, 0, 58, 0, }, /* 338 */ - { 58, 12, 3, 0, 0, 58, 0, }, /* 339 */ - { 58, 13, 12, 0, 0, 58, 0, }, /* 340 */ - { 58, 15, 12, 0, 0, 58, 0, }, /* 341 */ - { 58, 22, 12, 0, 0, 58, 0, }, /* 342 */ - { 58, 18, 12, 0, 0, 58, 0, }, /* 343 */ - { 58, 10, 5, 0, 0, 58, 0, }, /* 344 */ - { 39, 7, 12, 0, 0, 39, 0, }, /* 345 */ - { 39, 10, 12, 0, 0, 39, 0, }, /* 346 */ - { 39, 12, 3, 0, 0, 39, 0, }, /* 347 */ - { 39, 10, 5, 0, 0, 39, 0, }, /* 348 */ - { 39, 13, 12, 0, 0, -81, 0, }, /* 349 */ - { 39, 21, 12, 0, 0, 39, 0, }, /* 350 */ - { 39, 13, 12, 0, 0, 39, 0, }, /* 351 */ - { 39, 26, 12, 0, 0, 39, 0, }, /* 352 */ - { 17, 9, 12, 0, 7264, 17, 0, }, /* 353 */ - { 17, 5, 12, 0, 3008, 17, 0, }, /* 354 */ - { 10, 21, 12, 0, 0, -49, 0, }, /* 355 */ - { 17, 6, 12, 0, 0, 17, 0, }, /* 356 */ - { 24, 7, 6, 0, 0, 24, 0, }, /* 357 */ - { 24, 7, 7, 0, 0, 24, 0, }, /* 358 */ - { 24, 7, 8, 0, 0, 24, 0, }, /* 359 */ - { 16, 7, 12, 0, 0, 16, 0, }, /* 360 */ - { 16, 12, 3, 0, 0, 16, 0, }, /* 361 */ - { 16, 21, 12, 0, 0, 16, 0, }, /* 362 */ - { 16, 15, 12, 0, 0, 16, 0, }, /* 363 */ - { 16, 26, 12, 0, 0, 16, 0, }, /* 364 */ - { 9, 9, 12, 0, 38864, 9, 0, }, /* 365 */ - { 9, 9, 12, 0, 8, 9, 0, }, /* 366 */ - { 9, 5, 12, 0, -8, 9, 0, }, /* 367 */ - { 8, 17, 12, 0, 0, 8, 0, }, /* 368 */ - { 8, 7, 12, 0, 0, 8, 0, }, /* 369 */ - { 8, 26, 12, 0, 0, 8, 0, }, /* 370 */ - { 8, 21, 12, 0, 0, 8, 0, }, /* 371 */ - { 41, 29, 12, 0, 0, 41, 0, }, /* 372 */ - { 41, 7, 12, 0, 0, 41, 0, }, /* 373 */ - { 41, 22, 12, 0, 0, 41, 0, }, /* 374 */ - { 41, 18, 12, 0, 0, 41, 0, }, /* 375 */ - { 46, 7, 12, 0, 0, 46, 0, }, /* 376 */ - { 46, 14, 12, 0, 0, 46, 0, }, /* 377 */ - { 51, 7, 12, 0, 0, 51, 0, }, /* 378 */ - { 51, 12, 3, 0, 0, 51, 0, }, /* 379 */ - { 25, 7, 12, 0, 0, 25, 0, }, /* 380 */ - { 25, 12, 3, 0, 0, 25, 0, }, /* 381 */ - { 10, 21, 12, 0, 0, -115, 0, }, /* 382 */ - { 7, 7, 12, 0, 0, 7, 0, }, /* 383 */ - { 7, 12, 3, 0, 0, 7, 0, }, /* 384 */ - { 52, 7, 12, 0, 0, 52, 0, }, /* 385 */ - { 52, 12, 3, 0, 0, 52, 0, }, /* 386 */ - { 32, 7, 12, 0, 0, 32, 0, }, /* 387 */ - { 32, 12, 3, 0, 0, 32, 0, }, /* 388 */ - { 32, 10, 5, 0, 0, 32, 0, }, /* 389 */ - { 32, 21, 12, 0, 0, 32, 0, }, /* 390 */ - { 32, 6, 12, 0, 0, 32, 0, }, /* 391 */ - { 32, 23, 12, 0, 0, 32, 0, }, /* 392 */ - { 32, 13, 12, 0, 0, 32, 0, }, /* 393 */ - { 32, 15, 12, 0, 0, 32, 0, }, /* 394 */ - { 38, 21, 12, 0, 0, 38, 0, }, /* 395 */ - { 10, 21, 12, 0, 0, -70, 0, }, /* 396 */ - { 38, 17, 12, 0, 0, 38, 0, }, /* 397 */ - { 38, 12, 3, 0, 0, 38, 0, }, /* 398 */ - { 38, 1, 2, 0, 0, 38, 0, }, /* 399 */ - { 38, 13, 12, 0, 0, 38, 0, }, /* 400 */ - { 38, 7, 12, 0, 0, 38, 0, }, /* 401 */ - { 38, 6, 12, 0, 0, 38, 0, }, /* 402 */ - { 35, 7, 12, 0, 0, 35, 0, }, /* 403 */ - { 35, 12, 3, 0, 0, 35, 0, }, /* 404 */ - { 35, 10, 5, 0, 0, 35, 0, }, /* 405 */ - { 35, 26, 12, 0, 0, 35, 0, }, /* 406 */ - { 35, 21, 12, 0, 0, 35, 0, }, /* 407 */ - { 35, 13, 12, 0, 0, 35, 0, }, /* 408 */ - { 53, 7, 12, 0, 0, 53, 0, }, /* 409 */ - { 40, 7, 12, 0, 0, 40, 0, }, /* 410 */ - { 40, 13, 12, 0, 0, 40, 0, }, /* 411 */ - { 40, 15, 12, 0, 0, 40, 0, }, /* 412 */ - { 40, 26, 12, 0, 0, 40, 0, }, /* 413 */ - { 32, 26, 12, 0, 0, 32, 0, }, /* 414 */ - { 6, 7, 12, 0, 0, 6, 0, }, /* 415 */ - { 6, 12, 3, 0, 0, 6, 0, }, /* 416 */ - { 6, 10, 5, 0, 0, 6, 0, }, /* 417 */ - { 6, 21, 12, 0, 0, 6, 0, }, /* 418 */ - { 91, 7, 12, 0, 0, 91, 0, }, /* 419 */ - { 91, 10, 5, 0, 0, 91, 0, }, /* 420 */ - { 91, 12, 3, 0, 0, 91, 0, }, /* 421 */ - { 91, 10, 12, 0, 0, 91, 0, }, /* 422 */ - { 91, 13, 12, 0, 0, 91, 0, }, /* 423 */ - { 91, 21, 12, 0, 0, 91, 0, }, /* 424 */ - { 91, 6, 12, 0, 0, 91, 0, }, /* 425 */ - { 28, 11, 3, 0, 0, 28, 0, }, /* 426 */ - { 62, 12, 3, 0, 0, 62, 0, }, /* 427 */ - { 62, 10, 5, 0, 0, 62, 0, }, /* 428 */ - { 62, 7, 12, 0, 0, 62, 0, }, /* 429 */ - { 62, 10, 3, 0, 0, 62, 0, }, /* 430 */ - { 62, 13, 12, 0, 0, 62, 0, }, /* 431 */ - { 62, 21, 12, 0, 0, 62, 0, }, /* 432 */ - { 62, 26, 12, 0, 0, 62, 0, }, /* 433 */ - { 76, 12, 3, 0, 0, 76, 0, }, /* 434 */ - { 76, 10, 5, 0, 0, 76, 0, }, /* 435 */ - { 76, 7, 12, 0, 0, 76, 0, }, /* 436 */ - { 76, 13, 12, 0, 0, 76, 0, }, /* 437 */ - { 93, 7, 12, 0, 0, 93, 0, }, /* 438 */ - { 93, 12, 3, 0, 0, 93, 0, }, /* 439 */ - { 93, 10, 5, 0, 0, 93, 0, }, /* 440 */ - { 93, 21, 12, 0, 0, 93, 0, }, /* 441 */ - { 70, 7, 12, 0, 0, 70, 0, }, /* 442 */ - { 70, 10, 5, 0, 0, 70, 0, }, /* 443 */ - { 70, 12, 3, 0, 0, 70, 0, }, /* 444 */ - { 70, 21, 12, 0, 0, 70, 0, }, /* 445 */ - { 70, 13, 12, 0, 0, 70, 0, }, /* 446 */ - { 73, 13, 12, 0, 0, 73, 0, }, /* 447 */ - { 73, 7, 12, 0, 0, 73, 0, }, /* 448 */ - { 73, 6, 12, 0, 0, 73, 0, }, /* 449 */ - { 73, 21, 12, 0, 0, 73, 0, }, /* 450 */ - { 13, 5, 12, 63, -6222, 13, 0, }, /* 451 */ - { 13, 5, 12, 67, -6221, 13, 0, }, /* 452 */ - { 13, 5, 12, 71, -6212, 13, 0, }, /* 453 */ - { 13, 5, 12, 75, -6210, 13, 0, }, /* 454 */ - { 13, 5, 12, 79, -6210, 13, 0, }, /* 455 */ - { 13, 5, 12, 79, -6211, 13, 0, }, /* 456 */ - { 13, 5, 12, 84, -6204, 13, 0, }, /* 457 */ - { 13, 5, 12, 88, -6180, 13, 0, }, /* 458 */ - { 13, 5, 12, 108, 35267, 13, 0, }, /* 459 */ - { 17, 9, 12, 0, -3008, 17, 0, }, /* 460 */ - { 76, 21, 12, 0, 0, 76, 0, }, /* 461 */ - { 28, 12, 3, 0, 0, -110, 0, }, /* 462 */ - { 28, 12, 3, 0, 0, 15, 0, }, /* 463 */ - { 10, 21, 12, 0, 0, -37, 0, }, /* 464 */ - { 28, 12, 3, 0, 0, -16, 0, }, /* 465 */ - { 28, 12, 3, 0, 0, -43, 0, }, /* 466 */ - { 28, 12, 3, 0, 0, -138, 0, }, /* 467 */ - { 10, 10, 5, 0, 0, -16, 0, }, /* 468 */ - { 10, 7, 12, 0, 0, -40, 0, }, /* 469 */ - { 10, 7, 12, 0, 0, -16, 0, }, /* 470 */ - { 10, 7, 12, 0, 0, 15, 0, }, /* 471 */ - { 10, 7, 12, 0, 0, -154, 0, }, /* 472 */ - { 10, 7, 12, 0, 0, -37, 0, }, /* 473 */ - { 28, 12, 3, 0, 0, -89, 0, }, /* 474 */ - { 10, 10, 5, 0, 0, 3, 0, }, /* 475 */ - { 28, 12, 3, 0, 0, -37, 0, }, /* 476 */ - { 10, 7, 12, 0, 0, 150, 0, }, /* 477 */ - { 13, 5, 12, 0, 0, 13, 0, }, /* 478 */ - { 13, 6, 12, 0, 0, 13, 0, }, /* 479 */ - { 34, 5, 12, 0, 35332, 34, 0, }, /* 480 */ - { 34, 5, 12, 0, 3814, 34, 0, }, /* 481 */ - { 34, 5, 12, 0, 35384, 34, 0, }, /* 482 */ + { 48, 10, 3, 0, 0, 48, 0, }, /* 321 */ + { 48, 13, 12, 0, 0, 48, 0, }, /* 322 */ + { 48, 21, 12, 0, 0, 48, 0, }, /* 323 */ + { 57, 7, 12, 0, 0, 57, 0, }, /* 324 */ + { 57, 12, 3, 0, 0, 57, 0, }, /* 325 */ + { 57, 7, 5, 0, 0, 57, 0, }, /* 326 */ + { 57, 6, 12, 0, 0, 57, 0, }, /* 327 */ + { 57, 21, 12, 0, 0, 57, 0, }, /* 328 */ + { 57, 13, 12, 0, 0, 57, 0, }, /* 329 */ + { 33, 7, 12, 0, 0, 33, 0, }, /* 330 */ + { 33, 12, 3, 0, 0, 33, 0, }, /* 331 */ + { 33, 7, 5, 0, 0, 33, 0, }, /* 332 */ + { 33, 6, 12, 0, 0, 33, 0, }, /* 333 */ + { 33, 13, 12, 0, 0, 33, 0, }, /* 334 */ + { 58, 7, 12, 0, 0, 58, 0, }, /* 335 */ + { 58, 26, 12, 0, 0, 58, 0, }, /* 336 */ + { 58, 21, 12, 0, 0, 58, 0, }, /* 337 */ + { 58, 12, 3, 0, 0, 58, 0, }, /* 338 */ + { 58, 13, 12, 0, 0, 58, 0, }, /* 339 */ + { 58, 15, 12, 0, 0, 58, 0, }, /* 340 */ + { 58, 22, 12, 0, 0, 58, 0, }, /* 341 */ + { 58, 18, 12, 0, 0, 58, 0, }, /* 342 */ + { 58, 10, 5, 0, 0, 58, 0, }, /* 343 */ + { 39, 7, 12, 0, 0, 39, 0, }, /* 344 */ + { 39, 10, 12, 0, 0, 39, 0, }, /* 345 */ + { 39, 12, 3, 0, 0, 39, 0, }, /* 346 */ + { 39, 10, 5, 0, 0, 39, 0, }, /* 347 */ + { 39, 13, 12, 0, 0, -88, 0, }, /* 348 */ + { 39, 21, 12, 0, 0, 39, 0, }, /* 349 */ + { 39, 13, 12, 0, 0, 39, 0, }, /* 350 */ + { 39, 26, 12, 0, 0, 39, 0, }, /* 351 */ + { 17, 9, 12, 0, 7264, 17, 0, }, /* 352 */ + { 17, 5, 12, 0, 3008, 17, 0, }, /* 353 */ + { 10, 21, 12, 0, 0, -49, 0, }, /* 354 */ + { 17, 6, 12, 0, 0, 17, 0, }, /* 355 */ + { 24, 7, 6, 0, 0, 24, 0, }, /* 356 */ + { 24, 7, 7, 0, 0, 24, 0, }, /* 357 */ + { 24, 7, 8, 0, 0, 24, 0, }, /* 358 */ + { 16, 7, 12, 0, 0, 16, 0, }, /* 359 */ + { 16, 12, 3, 0, 0, 16, 0, }, /* 360 */ + { 16, 21, 12, 0, 0, 16, 0, }, /* 361 */ + { 16, 15, 12, 0, 0, 16, 0, }, /* 362 */ + { 16, 26, 12, 0, 0, 16, 0, }, /* 363 */ + { 9, 9, 12, 0, 38864, 9, 0, }, /* 364 */ + { 9, 9, 12, 0, 8, 9, 0, }, /* 365 */ + { 9, 5, 12, 0, -8, 9, 0, }, /* 366 */ + { 8, 17, 12, 0, 0, 8, 0, }, /* 367 */ + { 8, 7, 12, 0, 0, 8, 0, }, /* 368 */ + { 8, 26, 12, 0, 0, 8, 0, }, /* 369 */ + { 8, 21, 12, 0, 0, 8, 0, }, /* 370 */ + { 41, 29, 12, 0, 0, 41, 0, }, /* 371 */ + { 41, 7, 12, 0, 0, 41, 0, }, /* 372 */ + { 41, 22, 12, 0, 0, 41, 0, }, /* 373 */ + { 41, 18, 12, 0, 0, 41, 0, }, /* 374 */ + { 46, 7, 12, 0, 0, 46, 0, }, /* 375 */ + { 46, 14, 12, 0, 0, 46, 0, }, /* 376 */ + { 51, 7, 12, 0, 0, 51, 0, }, /* 377 */ + { 51, 12, 3, 0, 0, 51, 0, }, /* 378 */ + { 25, 7, 12, 0, 0, 25, 0, }, /* 379 */ + { 25, 12, 3, 0, 0, 25, 0, }, /* 380 */ + { 10, 21, 12, 0, 0, -117, 0, }, /* 381 */ + { 7, 7, 12, 0, 0, 7, 0, }, /* 382 */ + { 7, 12, 3, 0, 0, 7, 0, }, /* 383 */ + { 52, 7, 12, 0, 0, 52, 0, }, /* 384 */ + { 52, 12, 3, 0, 0, 52, 0, }, /* 385 */ + { 32, 7, 12, 0, 0, 32, 0, }, /* 386 */ + { 32, 12, 3, 0, 0, 32, 0, }, /* 387 */ + { 32, 10, 5, 0, 0, 32, 0, }, /* 388 */ + { 32, 21, 12, 0, 0, 32, 0, }, /* 389 */ + { 32, 6, 12, 0, 0, 32, 0, }, /* 390 */ + { 32, 23, 12, 0, 0, 32, 0, }, /* 391 */ + { 32, 13, 12, 0, 0, 32, 0, }, /* 392 */ + { 32, 15, 12, 0, 0, 32, 0, }, /* 393 */ + { 38, 21, 12, 0, 0, 38, 0, }, /* 394 */ + { 10, 21, 12, 0, 0, -73, 0, }, /* 395 */ + { 38, 17, 12, 0, 0, 38, 0, }, /* 396 */ + { 38, 12, 3, 0, 0, 38, 0, }, /* 397 */ + { 38, 1, 2, 0, 0, 38, 0, }, /* 398 */ + { 38, 13, 12, 0, 0, 38, 0, }, /* 399 */ + { 38, 7, 12, 0, 0, 38, 0, }, /* 400 */ + { 38, 6, 12, 0, 0, 38, 0, }, /* 401 */ + { 35, 7, 12, 0, 0, 35, 0, }, /* 402 */ + { 35, 12, 3, 0, 0, 35, 0, }, /* 403 */ + { 35, 10, 5, 0, 0, 35, 0, }, /* 404 */ + { 35, 26, 12, 0, 0, 35, 0, }, /* 405 */ + { 35, 21, 12, 0, 0, 35, 0, }, /* 406 */ + { 35, 13, 12, 0, 0, 35, 0, }, /* 407 */ + { 53, 7, 12, 0, 0, 53, 0, }, /* 408 */ + { 40, 7, 12, 0, 0, 40, 0, }, /* 409 */ + { 40, 13, 12, 0, 0, 40, 0, }, /* 410 */ + { 40, 15, 12, 0, 0, 40, 0, }, /* 411 */ + { 40, 26, 12, 0, 0, 40, 0, }, /* 412 */ + { 32, 26, 12, 0, 0, 32, 0, }, /* 413 */ + { 6, 7, 12, 0, 0, 6, 0, }, /* 414 */ + { 6, 12, 3, 0, 0, 6, 0, }, /* 415 */ + { 6, 10, 5, 0, 0, 6, 0, }, /* 416 */ + { 6, 21, 12, 0, 0, 6, 0, }, /* 417 */ + { 91, 7, 12, 0, 0, 91, 0, }, /* 418 */ + { 91, 10, 5, 0, 0, 91, 0, }, /* 419 */ + { 91, 12, 3, 0, 0, 91, 0, }, /* 420 */ + { 91, 10, 12, 0, 0, 91, 0, }, /* 421 */ + { 91, 13, 12, 0, 0, 91, 0, }, /* 422 */ + { 91, 21, 12, 0, 0, 91, 0, }, /* 423 */ + { 91, 6, 12, 0, 0, 91, 0, }, /* 424 */ + { 28, 11, 3, 0, 0, 28, 0, }, /* 425 */ + { 62, 12, 3, 0, 0, 62, 0, }, /* 426 */ + { 62, 10, 5, 0, 0, 62, 0, }, /* 427 */ + { 62, 7, 12, 0, 0, 62, 0, }, /* 428 */ + { 62, 10, 3, 0, 0, 62, 0, }, /* 429 */ + { 62, 13, 12, 0, 0, 62, 0, }, /* 430 */ + { 62, 21, 12, 0, 0, 62, 0, }, /* 431 */ + { 62, 26, 12, 0, 0, 62, 0, }, /* 432 */ + { 76, 12, 3, 0, 0, 76, 0, }, /* 433 */ + { 76, 10, 5, 0, 0, 76, 0, }, /* 434 */ + { 76, 7, 12, 0, 0, 76, 0, }, /* 435 */ + { 76, 13, 12, 0, 0, 76, 0, }, /* 436 */ + { 93, 7, 12, 0, 0, 93, 0, }, /* 437 */ + { 93, 12, 3, 0, 0, 93, 0, }, /* 438 */ + { 93, 10, 5, 0, 0, 93, 0, }, /* 439 */ + { 93, 21, 12, 0, 0, 93, 0, }, /* 440 */ + { 70, 7, 12, 0, 0, 70, 0, }, /* 441 */ + { 70, 10, 5, 0, 0, 70, 0, }, /* 442 */ + { 70, 12, 3, 0, 0, 70, 0, }, /* 443 */ + { 70, 21, 12, 0, 0, 70, 0, }, /* 444 */ + { 70, 13, 12, 0, 0, 70, 0, }, /* 445 */ + { 73, 13, 12, 0, 0, 73, 0, }, /* 446 */ + { 73, 7, 12, 0, 0, 73, 0, }, /* 447 */ + { 73, 6, 12, 0, 0, 73, 0, }, /* 448 */ + { 73, 21, 12, 0, 0, 73, 0, }, /* 449 */ + { 13, 5, 12, 63, -6222, 13, 0, }, /* 450 */ + { 13, 5, 12, 67, -6221, 13, 0, }, /* 451 */ + { 13, 5, 12, 71, -6212, 13, 0, }, /* 452 */ + { 13, 5, 12, 75, -6210, 13, 0, }, /* 453 */ + { 13, 5, 12, 79, -6210, 13, 0, }, /* 454 */ + { 13, 5, 12, 79, -6211, 13, 0, }, /* 455 */ + { 13, 5, 12, 84, -6204, 13, 0, }, /* 456 */ + { 13, 5, 12, 88, -6180, 13, 0, }, /* 457 */ + { 13, 5, 12, 108, 35267, 13, 0, }, /* 458 */ + { 17, 9, 12, 0, -3008, 17, 0, }, /* 459 */ + { 76, 21, 12, 0, 0, 76, 0, }, /* 460 */ + { 28, 12, 3, 0, 0, -112, 0, }, /* 461 */ + { 28, 12, 3, 0, 0, 15, 0, }, /* 462 */ + { 10, 21, 12, 0, 0, -37, 0, }, /* 463 */ + { 28, 12, 3, 0, 0, -13, 0, }, /* 464 */ + { 28, 12, 3, 0, 0, -43, 0, }, /* 465 */ + { 28, 12, 3, 0, 0, -146, 0, }, /* 466 */ + { 10, 10, 5, 0, 0, -13, 0, }, /* 467 */ + { 10, 7, 12, 0, 0, -40, 0, }, /* 468 */ + { 10, 7, 12, 0, 0, -13, 0, }, /* 469 */ + { 10, 7, 12, 0, 0, 15, 0, }, /* 470 */ + { 10, 7, 12, 0, 0, -162, 0, }, /* 471 */ + { 10, 7, 12, 0, 0, -37, 0, }, /* 472 */ + { 28, 12, 3, 0, 0, -96, 0, }, /* 473 */ + { 10, 10, 5, 0, 0, 3, 0, }, /* 474 */ + { 28, 12, 3, 0, 0, -37, 0, }, /* 475 */ + { 10, 7, 12, 0, 0, 150, 0, }, /* 476 */ + { 13, 5, 12, 0, 0, 13, 0, }, /* 477 */ + { 13, 6, 12, 0, 0, 13, 0, }, /* 478 */ + { 34, 5, 12, 0, 35332, 34, 0, }, /* 479 */ + { 34, 5, 12, 0, 3814, 34, 0, }, /* 480 */ + { 34, 5, 12, 0, 35384, 34, 0, }, /* 481 */ + { 28, 12, 3, 0, 0, -34, 0, }, /* 482 */ { 34, 9, 12, 92, 1, 34, 0, }, /* 483 */ { 34, 5, 12, 92, -1, 34, 0, }, /* 484 */ { 34, 5, 12, 92, -58, 34, 0, }, /* 485 */ @@ -699,10 +702,10 @@ const ucd_record PRIV(ucd_records)[] = { /* 11508 bytes, record size 12 */ { 28, 1, 13, 0, 0, 28, 0, }, /* 506 */ { 10, 27, 2, 0, 0, 10, 0, }, /* 507 */ { 10, 28, 2, 0, 0, 10, 0, }, /* 508 */ - { 10, 29, 12, 0, 0, -67, 0, }, /* 509 */ + { 10, 29, 12, 0, 0, -70, 0, }, /* 509 */ { 10, 21, 14, 0, 0, 10, 0, }, /* 510 */ { 0, 2, 2, 0, 0, 0, 0, }, /* 511 */ - { 28, 12, 3, 0, 0, -93, 0, }, /* 512 */ + { 28, 12, 3, 0, 0, -100, 0, }, /* 512 */ { 10, 9, 12, 0, 0, 10, 0, }, /* 513 */ { 10, 5, 12, 0, 0, 10, 0, }, /* 514 */ { 20, 9, 12, 96, -7517, 20, 0, }, /* 515 */ @@ -743,31 +746,31 @@ const ucd_record PRIV(ucd_records)[] = { /* 11508 bytes, record size 12 */ { 59, 21, 12, 0, 0, 59, 0, }, /* 550 */ { 59, 12, 3, 0, 0, 59, 0, }, /* 551 */ { 13, 12, 3, 0, 0, 13, 0, }, /* 552 */ - { 10, 21, 12, 0, 0, -28, 0, }, /* 553 */ + { 10, 21, 12, 0, 0, -25, 0, }, /* 553 */ { 23, 26, 12, 0, 0, 23, 0, }, /* 554 */ - { 10, 21, 12, 0, 0, -131, 0, }, /* 555 */ - { 10, 21, 12, 0, 0, -125, 0, }, /* 556 */ + { 10, 21, 12, 0, 0, -139, 0, }, /* 555 */ + { 10, 21, 12, 0, 0, -133, 0, }, /* 556 */ { 23, 6, 12, 0, 0, 23, 0, }, /* 557 */ { 10, 7, 12, 0, 0, 23, 0, }, /* 558 */ { 23, 14, 12, 0, 0, 23, 0, }, /* 559 */ - { 10, 22, 12, 0, 0, -131, 0, }, /* 560 */ - { 10, 18, 12, 0, 0, -131, 0, }, /* 561 */ - { 10, 26, 12, 0, 0, -125, 0, }, /* 562 */ - { 10, 17, 12, 0, 0, -125, 0, }, /* 563 */ - { 10, 22, 12, 0, 0, -125, 0, }, /* 564 */ - { 10, 18, 12, 0, 0, -125, 0, }, /* 565 */ - { 28, 12, 3, 0, 0, -19, 0, }, /* 566 */ + { 10, 22, 12, 0, 0, -139, 0, }, /* 560 */ + { 10, 18, 12, 0, 0, -139, 0, }, /* 561 */ + { 10, 26, 12, 0, 0, -133, 0, }, /* 562 */ + { 10, 17, 12, 0, 0, -133, 0, }, /* 563 */ + { 10, 22, 12, 0, 0, -133, 0, }, /* 564 */ + { 10, 18, 12, 0, 0, -133, 0, }, /* 565 */ + { 28, 12, 3, 0, 0, -16, 0, }, /* 566 */ { 24, 10, 3, 0, 0, 24, 0, }, /* 567 */ - { 10, 17, 14, 0, 0, -125, 0, }, /* 568 */ - { 10, 6, 12, 0, 0, -61, 0, }, /* 569 */ - { 10, 7, 12, 0, 0, -97, 0, }, /* 570 */ - { 10, 21, 14, 0, 0, -97, 0, }, /* 571 */ + { 10, 17, 14, 0, 0, -133, 0, }, /* 568 */ + { 10, 6, 12, 0, 0, -64, 0, }, /* 569 */ + { 10, 7, 12, 0, 0, -104, 0, }, /* 570 */ + { 10, 21, 14, 0, 0, -104, 0, }, /* 571 */ { 10, 26, 12, 0, 0, 23, 0, }, /* 572 */ { 27, 7, 12, 0, 0, 27, 0, }, /* 573 */ - { 28, 12, 3, 0, 0, -61, 0, }, /* 574 */ - { 10, 24, 12, 0, 0, -61, 0, }, /* 575 */ + { 28, 12, 3, 0, 0, -64, 0, }, /* 574 */ + { 10, 24, 12, 0, 0, -64, 0, }, /* 575 */ { 27, 6, 12, 0, 0, 27, 0, }, /* 576 */ - { 10, 17, 12, 0, 0, -61, 0, }, /* 577 */ + { 10, 17, 12, 0, 0, -64, 0, }, /* 577 */ { 30, 7, 12, 0, 0, 30, 0, }, /* 578 */ { 30, 6, 12, 0, 0, 30, 0, }, /* 579 */ { 4, 7, 12, 0, 0, 4, 0, }, /* 580 */ @@ -795,360 +798,376 @@ const ucd_record PRIV(ucd_records)[] = { /* 11508 bytes, record size 12 */ { 79, 14, 12, 0, 0, 79, 0, }, /* 602 */ { 79, 12, 3, 0, 0, 79, 0, }, /* 603 */ { 79, 21, 12, 0, 0, 79, 0, }, /* 604 */ - { 34, 9, 12, 0, -35332, 34, 0, }, /* 605 */ - { 34, 9, 12, 0, -42280, 34, 0, }, /* 606 */ - { 34, 5, 12, 0, 48, 34, 0, }, /* 607 */ - { 34, 9, 12, 0, -42308, 34, 0, }, /* 608 */ - { 34, 9, 12, 0, -42319, 34, 0, }, /* 609 */ - { 34, 9, 12, 0, -42315, 34, 0, }, /* 610 */ - { 34, 9, 12, 0, -42305, 34, 0, }, /* 611 */ - { 34, 9, 12, 0, -42258, 34, 0, }, /* 612 */ - { 34, 9, 12, 0, -42282, 34, 0, }, /* 613 */ - { 34, 9, 12, 0, -42261, 34, 0, }, /* 614 */ - { 34, 9, 12, 0, 928, 34, 0, }, /* 615 */ - { 34, 9, 12, 0, -48, 34, 0, }, /* 616 */ - { 34, 9, 12, 0, -42307, 34, 0, }, /* 617 */ - { 34, 9, 12, 0, -35384, 34, 0, }, /* 618 */ - { 49, 7, 12, 0, 0, 49, 0, }, /* 619 */ - { 49, 12, 3, 0, 0, 49, 0, }, /* 620 */ - { 49, 10, 5, 0, 0, 49, 0, }, /* 621 */ - { 49, 26, 12, 0, 0, 49, 0, }, /* 622 */ - { 10, 15, 12, 0, 0, -216, 0, }, /* 623 */ - { 10, 15, 12, 0, 0, -202, 0, }, /* 624 */ - { 10, 26, 12, 0, 0, -163, 0, }, /* 625 */ - { 10, 23, 12, 0, 0, -163, 0, }, /* 626 */ - { 65, 7, 12, 0, 0, 65, 0, }, /* 627 */ - { 65, 21, 12, 0, 0, 65, 0, }, /* 628 */ - { 75, 10, 5, 0, 0, 75, 0, }, /* 629 */ - { 75, 7, 12, 0, 0, 75, 0, }, /* 630 */ - { 75, 12, 3, 0, 0, 75, 0, }, /* 631 */ - { 75, 21, 12, 0, 0, 75, 0, }, /* 632 */ - { 75, 13, 12, 0, 0, 75, 0, }, /* 633 */ - { 15, 12, 3, 0, 0, -16, 0, }, /* 634 */ - { 15, 7, 12, 0, 0, -46, 0, }, /* 635 */ - { 69, 13, 12, 0, 0, 69, 0, }, /* 636 */ - { 69, 7, 12, 0, 0, 69, 0, }, /* 637 */ - { 69, 12, 3, 0, 0, 69, 0, }, /* 638 */ - { 10, 21, 12, 0, 0, -101, 0, }, /* 639 */ - { 69, 21, 12, 0, 0, 69, 0, }, /* 640 */ - { 74, 7, 12, 0, 0, 74, 0, }, /* 641 */ - { 74, 12, 3, 0, 0, 74, 0, }, /* 642 */ - { 74, 10, 5, 0, 0, 74, 0, }, /* 643 */ - { 74, 21, 12, 0, 0, 74, 0, }, /* 644 */ - { 84, 12, 3, 0, 0, 84, 0, }, /* 645 */ - { 84, 10, 5, 0, 0, 84, 0, }, /* 646 */ - { 84, 7, 12, 0, 0, 84, 0, }, /* 647 */ - { 84, 21, 12, 0, 0, 84, 0, }, /* 648 */ - { 10, 6, 12, 0, 0, -22, 0, }, /* 649 */ - { 84, 13, 12, 0, 0, 84, 0, }, /* 650 */ - { 39, 6, 12, 0, 0, 39, 0, }, /* 651 */ - { 68, 7, 12, 0, 0, 68, 0, }, /* 652 */ - { 68, 12, 3, 0, 0, 68, 0, }, /* 653 */ - { 68, 10, 5, 0, 0, 68, 0, }, /* 654 */ - { 68, 13, 12, 0, 0, 68, 0, }, /* 655 */ - { 68, 21, 12, 0, 0, 68, 0, }, /* 656 */ - { 92, 7, 12, 0, 0, 92, 0, }, /* 657 */ - { 92, 12, 3, 0, 0, 92, 0, }, /* 658 */ - { 92, 6, 12, 0, 0, 92, 0, }, /* 659 */ - { 92, 21, 12, 0, 0, 92, 0, }, /* 660 */ - { 87, 7, 12, 0, 0, 87, 0, }, /* 661 */ - { 87, 10, 5, 0, 0, 87, 0, }, /* 662 */ - { 87, 12, 3, 0, 0, 87, 0, }, /* 663 */ - { 87, 21, 12, 0, 0, 87, 0, }, /* 664 */ - { 87, 6, 12, 0, 0, 87, 0, }, /* 665 */ - { 34, 5, 12, 0, -928, 34, 0, }, /* 666 */ - { 9, 5, 12, 0, -38864, 9, 0, }, /* 667 */ - { 87, 13, 12, 0, 0, 87, 0, }, /* 668 */ - { 24, 7, 9, 0, 0, 24, 0, }, /* 669 */ - { 24, 7, 10, 0, 0, 24, 0, }, /* 670 */ - { 0, 4, 12, 0, 0, 0, 0, }, /* 671 */ - { 0, 3, 12, 0, 0, 0, 0, }, /* 672 */ - { 26, 25, 12, 0, 0, 26, 0, }, /* 673 */ - { 1, 24, 12, 0, 0, 1, 0, }, /* 674 */ - { 1, 7, 12, 0, 0, -10, 0, }, /* 675 */ - { 1, 26, 12, 0, 0, -10, 0, }, /* 676 */ - { 10, 6, 3, 0, 0, -61, 0, }, /* 677 */ - { 36, 7, 12, 0, 0, 36, 0, }, /* 678 */ - { 10, 21, 12, 0, 0, -25, 0, }, /* 679 */ - { 10, 15, 12, 0, 0, -85, 0, }, /* 680 */ - { 10, 26, 12, 0, 0, -25, 0, }, /* 681 */ - { 20, 14, 12, 0, 0, 20, 0, }, /* 682 */ - { 20, 15, 12, 0, 0, 20, 0, }, /* 683 */ - { 20, 26, 12, 0, 0, 20, 0, }, /* 684 */ - { 71, 7, 12, 0, 0, 71, 0, }, /* 685 */ - { 67, 7, 12, 0, 0, 67, 0, }, /* 686 */ - { 28, 12, 3, 0, 0, -1, 0, }, /* 687 */ - { 10, 15, 12, 0, 0, -1, 0, }, /* 688 */ - { 42, 7, 12, 0, 0, 42, 0, }, /* 689 */ - { 42, 15, 12, 0, 0, 42, 0, }, /* 690 */ - { 19, 7, 12, 0, 0, 19, 0, }, /* 691 */ - { 19, 14, 12, 0, 0, 19, 0, }, /* 692 */ - { 118, 7, 12, 0, 0, 118, 0, }, /* 693 */ - { 118, 12, 3, 0, 0, 118, 0, }, /* 694 */ - { 60, 7, 12, 0, 0, 60, 0, }, /* 695 */ - { 60, 21, 12, 0, 0, 60, 0, }, /* 696 */ - { 43, 7, 12, 0, 0, 43, 0, }, /* 697 */ - { 43, 21, 12, 0, 0, 43, 0, }, /* 698 */ - { 43, 14, 12, 0, 0, 43, 0, }, /* 699 */ - { 14, 9, 12, 0, 40, 14, 0, }, /* 700 */ - { 14, 5, 12, 0, -40, 14, 0, }, /* 701 */ - { 47, 7, 12, 0, 0, 47, 0, }, /* 702 */ - { 45, 7, 12, 0, 0, 45, 0, }, /* 703 */ - { 45, 13, 12, 0, 0, 45, 0, }, /* 704 */ - { 136, 9, 12, 0, 40, 136, 0, }, /* 705 */ - { 136, 5, 12, 0, -40, 136, 0, }, /* 706 */ - { 106, 7, 12, 0, 0, 106, 0, }, /* 707 */ - { 104, 7, 12, 0, 0, 104, 0, }, /* 708 */ - { 104, 21, 12, 0, 0, 104, 0, }, /* 709 */ - { 110, 7, 12, 0, 0, 110, 0, }, /* 710 */ - { 12, 7, 12, 0, 0, 12, 0, }, /* 711 */ - { 81, 7, 12, 0, 0, 81, 0, }, /* 712 */ - { 81, 21, 12, 0, 0, 81, 0, }, /* 713 */ - { 81, 15, 12, 0, 0, 81, 0, }, /* 714 */ - { 120, 7, 12, 0, 0, 120, 0, }, /* 715 */ - { 120, 26, 12, 0, 0, 120, 0, }, /* 716 */ - { 120, 15, 12, 0, 0, 120, 0, }, /* 717 */ - { 116, 7, 12, 0, 0, 116, 0, }, /* 718 */ - { 116, 15, 12, 0, 0, 116, 0, }, /* 719 */ - { 128, 7, 12, 0, 0, 128, 0, }, /* 720 */ - { 128, 15, 12, 0, 0, 128, 0, }, /* 721 */ - { 66, 7, 12, 0, 0, 66, 0, }, /* 722 */ - { 66, 15, 12, 0, 0, 66, 0, }, /* 723 */ - { 66, 21, 12, 0, 0, 66, 0, }, /* 724 */ - { 72, 7, 12, 0, 0, 72, 0, }, /* 725 */ - { 72, 21, 12, 0, 0, 72, 0, }, /* 726 */ - { 98, 7, 12, 0, 0, 98, 0, }, /* 727 */ - { 97, 7, 12, 0, 0, 97, 0, }, /* 728 */ - { 97, 15, 12, 0, 0, 97, 0, }, /* 729 */ - { 31, 7, 12, 0, 0, 31, 0, }, /* 730 */ - { 31, 12, 3, 0, 0, 31, 0, }, /* 731 */ - { 31, 15, 12, 0, 0, 31, 0, }, /* 732 */ - { 31, 21, 12, 0, 0, 31, 0, }, /* 733 */ - { 88, 7, 12, 0, 0, 88, 0, }, /* 734 */ - { 88, 15, 12, 0, 0, 88, 0, }, /* 735 */ - { 88, 21, 12, 0, 0, 88, 0, }, /* 736 */ - { 117, 7, 12, 0, 0, 117, 0, }, /* 737 */ - { 117, 15, 12, 0, 0, 117, 0, }, /* 738 */ - { 112, 7, 12, 0, 0, 112, 0, }, /* 739 */ - { 112, 26, 12, 0, 0, 112, 0, }, /* 740 */ - { 112, 12, 3, 0, 0, 112, 0, }, /* 741 */ - { 112, 15, 12, 0, 0, 112, 0, }, /* 742 */ - { 112, 21, 12, 0, 0, 112, 0, }, /* 743 */ - { 78, 7, 12, 0, 0, 78, 0, }, /* 744 */ - { 78, 21, 12, 0, 0, 78, 0, }, /* 745 */ - { 83, 7, 12, 0, 0, 83, 0, }, /* 746 */ - { 83, 15, 12, 0, 0, 83, 0, }, /* 747 */ - { 82, 7, 12, 0, 0, 82, 0, }, /* 748 */ - { 82, 15, 12, 0, 0, 82, 0, }, /* 749 */ - { 121, 7, 12, 0, 0, 121, 0, }, /* 750 */ - { 121, 21, 12, 0, 0, 121, 0, }, /* 751 */ - { 121, 15, 12, 0, 0, 121, 0, }, /* 752 */ - { 89, 7, 12, 0, 0, 89, 0, }, /* 753 */ - { 130, 9, 12, 0, 64, 130, 0, }, /* 754 */ - { 130, 5, 12, 0, -64, 130, 0, }, /* 755 */ - { 130, 15, 12, 0, 0, 130, 0, }, /* 756 */ - { 144, 7, 12, 0, 0, 144, 0, }, /* 757 */ - { 144, 12, 3, 0, 0, 144, 0, }, /* 758 */ - { 144, 13, 12, 0, 0, 144, 0, }, /* 759 */ - { 1, 15, 12, 0, 0, 1, 0, }, /* 760 */ - { 147, 7, 12, 0, 0, 147, 0, }, /* 761 */ - { 147, 15, 12, 0, 0, 147, 0, }, /* 762 */ - { 148, 7, 12, 0, 0, 148, 0, }, /* 763 */ - { 148, 12, 3, 0, 0, 148, 0, }, /* 764 */ - { 148, 15, 12, 0, 0, 148, 0, }, /* 765 */ - { 148, 21, 12, 0, 0, 148, 0, }, /* 766 */ - { 149, 7, 12, 0, 0, 149, 0, }, /* 767 */ - { 94, 10, 5, 0, 0, 94, 0, }, /* 768 */ - { 94, 12, 3, 0, 0, 94, 0, }, /* 769 */ - { 94, 7, 12, 0, 0, 94, 0, }, /* 770 */ - { 94, 21, 12, 0, 0, 94, 0, }, /* 771 */ - { 94, 15, 12, 0, 0, 94, 0, }, /* 772 */ - { 94, 13, 12, 0, 0, 94, 0, }, /* 773 */ - { 85, 12, 3, 0, 0, 85, 0, }, /* 774 */ - { 85, 10, 5, 0, 0, 85, 0, }, /* 775 */ - { 85, 7, 12, 0, 0, 85, 0, }, /* 776 */ - { 85, 21, 12, 0, 0, 85, 0, }, /* 777 */ - { 85, 1, 4, 0, 0, 85, 0, }, /* 778 */ - { 101, 7, 12, 0, 0, 101, 0, }, /* 779 */ - { 101, 13, 12, 0, 0, 101, 0, }, /* 780 */ - { 96, 12, 3, 0, 0, 96, 0, }, /* 781 */ - { 96, 7, 12, 0, 0, 96, 0, }, /* 782 */ - { 96, 10, 5, 0, 0, 96, 0, }, /* 783 */ - { 96, 13, 12, 0, 0, 96, 0, }, /* 784 */ - { 96, 21, 12, 0, 0, 96, 0, }, /* 785 */ - { 111, 7, 12, 0, 0, 111, 0, }, /* 786 */ - { 111, 12, 3, 0, 0, 111, 0, }, /* 787 */ - { 111, 21, 12, 0, 0, 111, 0, }, /* 788 */ - { 100, 12, 3, 0, 0, 100, 0, }, /* 789 */ - { 100, 10, 5, 0, 0, 100, 0, }, /* 790 */ - { 100, 7, 12, 0, 0, 100, 0, }, /* 791 */ - { 100, 7, 4, 0, 0, 100, 0, }, /* 792 */ - { 100, 21, 12, 0, 0, 100, 0, }, /* 793 */ - { 100, 13, 12, 0, 0, 100, 0, }, /* 794 */ - { 48, 15, 12, 0, 0, 48, 0, }, /* 795 */ - { 108, 7, 12, 0, 0, 108, 0, }, /* 796 */ - { 108, 10, 5, 0, 0, 108, 0, }, /* 797 */ - { 108, 12, 3, 0, 0, 108, 0, }, /* 798 */ - { 108, 21, 12, 0, 0, 108, 0, }, /* 799 */ - { 129, 7, 12, 0, 0, 129, 0, }, /* 800 */ - { 129, 21, 12, 0, 0, 129, 0, }, /* 801 */ - { 109, 7, 12, 0, 0, 109, 0, }, /* 802 */ - { 109, 12, 3, 0, 0, 109, 0, }, /* 803 */ - { 109, 10, 5, 0, 0, 109, 0, }, /* 804 */ - { 109, 13, 12, 0, 0, 109, 0, }, /* 805 */ - { 107, 12, 3, 0, 0, 107, 0, }, /* 806 */ - { 107, 12, 3, 0, 0, -52, 0, }, /* 807 */ - { 107, 10, 5, 0, 0, 107, 0, }, /* 808 */ - { 107, 10, 5, 0, 0, -52, 0, }, /* 809 */ - { 107, 7, 12, 0, 0, 107, 0, }, /* 810 */ - { 28, 12, 3, 0, 0, -52, 0, }, /* 811 */ - { 107, 10, 3, 0, 0, 107, 0, }, /* 812 */ - { 135, 7, 12, 0, 0, 135, 0, }, /* 813 */ - { 135, 10, 5, 0, 0, 135, 0, }, /* 814 */ - { 135, 12, 3, 0, 0, 135, 0, }, /* 815 */ - { 135, 21, 12, 0, 0, 135, 0, }, /* 816 */ - { 135, 13, 12, 0, 0, 135, 0, }, /* 817 */ - { 124, 7, 12, 0, 0, 124, 0, }, /* 818 */ - { 124, 10, 3, 0, 0, 124, 0, }, /* 819 */ - { 124, 10, 5, 0, 0, 124, 0, }, /* 820 */ - { 124, 12, 3, 0, 0, 124, 0, }, /* 821 */ - { 124, 21, 12, 0, 0, 124, 0, }, /* 822 */ - { 124, 13, 12, 0, 0, 124, 0, }, /* 823 */ - { 123, 7, 12, 0, 0, 123, 0, }, /* 824 */ - { 123, 10, 3, 0, 0, 123, 0, }, /* 825 */ - { 123, 10, 5, 0, 0, 123, 0, }, /* 826 */ - { 123, 12, 3, 0, 0, 123, 0, }, /* 827 */ - { 123, 21, 12, 0, 0, 123, 0, }, /* 828 */ - { 114, 7, 12, 0, 0, 114, 0, }, /* 829 */ - { 114, 10, 5, 0, 0, 114, 0, }, /* 830 */ - { 114, 12, 3, 0, 0, 114, 0, }, /* 831 */ - { 114, 21, 12, 0, 0, 114, 0, }, /* 832 */ - { 114, 13, 12, 0, 0, 114, 0, }, /* 833 */ - { 102, 7, 12, 0, 0, 102, 0, }, /* 834 */ - { 102, 12, 3, 0, 0, 102, 0, }, /* 835 */ - { 102, 10, 5, 0, 0, 102, 0, }, /* 836 */ - { 102, 13, 12, 0, 0, 102, 0, }, /* 837 */ - { 126, 7, 12, 0, 0, 126, 0, }, /* 838 */ - { 126, 12, 3, 0, 0, 126, 0, }, /* 839 */ - { 126, 10, 5, 0, 0, 126, 0, }, /* 840 */ - { 126, 13, 12, 0, 0, 126, 0, }, /* 841 */ - { 126, 15, 12, 0, 0, 126, 0, }, /* 842 */ - { 126, 21, 12, 0, 0, 126, 0, }, /* 843 */ - { 126, 26, 12, 0, 0, 126, 0, }, /* 844 */ - { 142, 7, 12, 0, 0, 142, 0, }, /* 845 */ - { 142, 10, 5, 0, 0, 142, 0, }, /* 846 */ - { 142, 12, 3, 0, 0, 142, 0, }, /* 847 */ - { 142, 21, 12, 0, 0, 142, 0, }, /* 848 */ - { 125, 9, 12, 0, 32, 125, 0, }, /* 849 */ - { 125, 5, 12, 0, -32, 125, 0, }, /* 850 */ - { 125, 13, 12, 0, 0, 125, 0, }, /* 851 */ - { 125, 15, 12, 0, 0, 125, 0, }, /* 852 */ - { 125, 7, 12, 0, 0, 125, 0, }, /* 853 */ - { 150, 7, 12, 0, 0, 150, 0, }, /* 854 */ - { 150, 10, 5, 0, 0, 150, 0, }, /* 855 */ - { 150, 12, 3, 0, 0, 150, 0, }, /* 856 */ - { 150, 21, 12, 0, 0, 150, 0, }, /* 857 */ - { 141, 7, 12, 0, 0, 141, 0, }, /* 858 */ - { 141, 12, 3, 0, 0, 141, 0, }, /* 859 */ - { 141, 10, 5, 0, 0, 141, 0, }, /* 860 */ - { 141, 7, 4, 0, 0, 141, 0, }, /* 861 */ - { 141, 21, 12, 0, 0, 141, 0, }, /* 862 */ - { 140, 7, 12, 0, 0, 140, 0, }, /* 863 */ - { 140, 12, 3, 0, 0, 140, 0, }, /* 864 */ - { 140, 10, 5, 0, 0, 140, 0, }, /* 865 */ - { 140, 7, 4, 0, 0, 140, 0, }, /* 866 */ - { 140, 21, 12, 0, 0, 140, 0, }, /* 867 */ - { 122, 7, 12, 0, 0, 122, 0, }, /* 868 */ - { 133, 7, 12, 0, 0, 133, 0, }, /* 869 */ - { 133, 10, 5, 0, 0, 133, 0, }, /* 870 */ - { 133, 12, 3, 0, 0, 133, 0, }, /* 871 */ - { 133, 21, 12, 0, 0, 133, 0, }, /* 872 */ - { 133, 13, 12, 0, 0, 133, 0, }, /* 873 */ - { 133, 15, 12, 0, 0, 133, 0, }, /* 874 */ - { 134, 21, 12, 0, 0, 134, 0, }, /* 875 */ - { 134, 7, 12, 0, 0, 134, 0, }, /* 876 */ - { 134, 12, 3, 0, 0, 134, 0, }, /* 877 */ - { 134, 10, 5, 0, 0, 134, 0, }, /* 878 */ - { 138, 7, 12, 0, 0, 138, 0, }, /* 879 */ - { 138, 12, 3, 0, 0, 138, 0, }, /* 880 */ - { 138, 7, 4, 0, 0, 138, 0, }, /* 881 */ - { 138, 13, 12, 0, 0, 138, 0, }, /* 882 */ - { 143, 7, 12, 0, 0, 143, 0, }, /* 883 */ - { 143, 10, 5, 0, 0, 143, 0, }, /* 884 */ - { 143, 12, 3, 0, 0, 143, 0, }, /* 885 */ - { 143, 13, 12, 0, 0, 143, 0, }, /* 886 */ - { 145, 7, 12, 0, 0, 145, 0, }, /* 887 */ - { 145, 12, 3, 0, 0, 145, 0, }, /* 888 */ - { 145, 10, 5, 0, 0, 145, 0, }, /* 889 */ - { 145, 21, 12, 0, 0, 145, 0, }, /* 890 */ - { 54, 15, 12, 0, 0, 54, 0, }, /* 891 */ - { 54, 21, 12, 0, 0, 54, 0, }, /* 892 */ - { 63, 7, 12, 0, 0, 63, 0, }, /* 893 */ - { 63, 14, 12, 0, 0, 63, 0, }, /* 894 */ - { 63, 21, 12, 0, 0, 63, 0, }, /* 895 */ - { 80, 7, 12, 0, 0, 80, 0, }, /* 896 */ - { 80, 1, 2, 0, 0, 80, 0, }, /* 897 */ - { 127, 7, 12, 0, 0, 127, 0, }, /* 898 */ - { 115, 7, 12, 0, 0, 115, 0, }, /* 899 */ - { 115, 13, 12, 0, 0, 115, 0, }, /* 900 */ - { 115, 21, 12, 0, 0, 115, 0, }, /* 901 */ - { 103, 7, 12, 0, 0, 103, 0, }, /* 902 */ - { 103, 12, 3, 0, 0, 103, 0, }, /* 903 */ - { 103, 21, 12, 0, 0, 103, 0, }, /* 904 */ - { 119, 7, 12, 0, 0, 119, 0, }, /* 905 */ - { 119, 12, 3, 0, 0, 119, 0, }, /* 906 */ - { 119, 21, 12, 0, 0, 119, 0, }, /* 907 */ - { 119, 26, 12, 0, 0, 119, 0, }, /* 908 */ - { 119, 6, 12, 0, 0, 119, 0, }, /* 909 */ - { 119, 13, 12, 0, 0, 119, 0, }, /* 910 */ - { 119, 15, 12, 0, 0, 119, 0, }, /* 911 */ - { 146, 9, 12, 0, 32, 146, 0, }, /* 912 */ - { 146, 5, 12, 0, -32, 146, 0, }, /* 913 */ - { 146, 15, 12, 0, 0, 146, 0, }, /* 914 */ - { 146, 21, 12, 0, 0, 146, 0, }, /* 915 */ - { 99, 7, 12, 0, 0, 99, 0, }, /* 916 */ - { 99, 12, 3, 0, 0, 99, 0, }, /* 917 */ - { 99, 10, 5, 0, 0, 99, 0, }, /* 918 */ - { 99, 6, 12, 0, 0, 99, 0, }, /* 919 */ - { 137, 6, 12, 0, 0, 137, 0, }, /* 920 */ - { 139, 6, 12, 0, 0, 139, 0, }, /* 921 */ - { 137, 7, 12, 0, 0, 137, 0, }, /* 922 */ - { 139, 7, 12, 0, 0, 139, 0, }, /* 923 */ - { 105, 7, 12, 0, 0, 105, 0, }, /* 924 */ - { 105, 26, 12, 0, 0, 105, 0, }, /* 925 */ - { 105, 12, 3, 0, 0, 105, 0, }, /* 926 */ - { 105, 21, 12, 0, 0, 105, 0, }, /* 927 */ - { 10, 1, 2, 0, 0, 105, 0, }, /* 928 */ - { 10, 10, 3, 0, 0, 10, 0, }, /* 929 */ - { 10, 10, 5, 0, 0, 10, 0, }, /* 930 */ - { 20, 12, 3, 0, 0, 20, 0, }, /* 931 */ - { 131, 26, 12, 0, 0, 131, 0, }, /* 932 */ - { 131, 12, 3, 0, 0, 131, 0, }, /* 933 */ - { 131, 21, 12, 0, 0, 131, 0, }, /* 934 */ - { 18, 12, 3, 0, 0, 18, 0, }, /* 935 */ - { 151, 7, 12, 0, 0, 151, 0, }, /* 936 */ - { 151, 12, 3, 0, 0, 151, 0, }, /* 937 */ - { 151, 6, 12, 0, 0, 151, 0, }, /* 938 */ - { 151, 13, 12, 0, 0, 151, 0, }, /* 939 */ - { 151, 26, 12, 0, 0, 151, 0, }, /* 940 */ - { 152, 7, 12, 0, 0, 152, 0, }, /* 941 */ - { 152, 12, 3, 0, 0, 152, 0, }, /* 942 */ - { 152, 13, 12, 0, 0, 152, 0, }, /* 943 */ - { 152, 23, 12, 0, 0, 152, 0, }, /* 944 */ - { 113, 7, 12, 0, 0, 113, 0, }, /* 945 */ - { 113, 15, 12, 0, 0, 113, 0, }, /* 946 */ - { 113, 12, 3, 0, 0, 113, 0, }, /* 947 */ - { 132, 9, 12, 0, 34, 132, 0, }, /* 948 */ - { 132, 5, 12, 0, -34, 132, 0, }, /* 949 */ - { 132, 12, 3, 0, 0, 132, 0, }, /* 950 */ - { 132, 6, 12, 0, 0, 132, 0, }, /* 951 */ - { 132, 13, 12, 0, 0, 132, 0, }, /* 952 */ - { 132, 21, 12, 0, 0, 132, 0, }, /* 953 */ - { 0, 2, 14, 0, 0, 0, 0, }, /* 954 */ - { 10, 26, 11, 0, 0, 10, 0, }, /* 955 */ - { 27, 26, 12, 0, 0, 27, 0, }, /* 956 */ - { 10, 24, 3, 0, 0, 10, 0, }, /* 957 */ - { 10, 1, 3, 0, 0, 10, 0, }, /* 958 */ + { 10, 24, 12, 0, 0, -61, 0, }, /* 605 */ + { 34, 9, 12, 0, -35332, 34, 0, }, /* 606 */ + { 34, 9, 12, 0, -42280, 34, 0, }, /* 607 */ + { 34, 5, 12, 0, 48, 34, 0, }, /* 608 */ + { 34, 9, 12, 0, -42308, 34, 0, }, /* 609 */ + { 34, 9, 12, 0, -42319, 34, 0, }, /* 610 */ + { 34, 9, 12, 0, -42315, 34, 0, }, /* 611 */ + { 34, 9, 12, 0, -42305, 34, 0, }, /* 612 */ + { 34, 9, 12, 0, -42258, 34, 0, }, /* 613 */ + { 34, 9, 12, 0, -42282, 34, 0, }, /* 614 */ + { 34, 9, 12, 0, -42261, 34, 0, }, /* 615 */ + { 34, 9, 12, 0, 928, 34, 0, }, /* 616 */ + { 34, 9, 12, 0, -48, 34, 0, }, /* 617 */ + { 34, 9, 12, 0, -42307, 34, 0, }, /* 618 */ + { 34, 9, 12, 0, -35384, 34, 0, }, /* 619 */ + { 49, 7, 12, 0, 0, 49, 0, }, /* 620 */ + { 49, 12, 3, 0, 0, 49, 0, }, /* 621 */ + { 49, 10, 5, 0, 0, 49, 0, }, /* 622 */ + { 49, 26, 12, 0, 0, 49, 0, }, /* 623 */ + { 10, 15, 12, 0, 0, -224, 0, }, /* 624 */ + { 10, 15, 12, 0, 0, -210, 0, }, /* 625 */ + { 10, 26, 12, 0, 0, -171, 0, }, /* 626 */ + { 10, 23, 12, 0, 0, -171, 0, }, /* 627 */ + { 65, 7, 12, 0, 0, 65, 0, }, /* 628 */ + { 65, 21, 12, 0, 0, 65, 0, }, /* 629 */ + { 75, 10, 5, 0, 0, 75, 0, }, /* 630 */ + { 75, 7, 12, 0, 0, 75, 0, }, /* 631 */ + { 75, 12, 3, 0, 0, 75, 0, }, /* 632 */ + { 75, 21, 12, 0, 0, 75, 0, }, /* 633 */ + { 75, 13, 12, 0, 0, 75, 0, }, /* 634 */ + { 15, 12, 3, 0, 0, -13, 0, }, /* 635 */ + { 15, 7, 12, 0, 0, -46, 0, }, /* 636 */ + { 69, 13, 12, 0, 0, 69, 0, }, /* 637 */ + { 69, 7, 12, 0, 0, 69, 0, }, /* 638 */ + { 69, 12, 3, 0, 0, 69, 0, }, /* 639 */ + { 10, 21, 12, 0, 0, -108, 0, }, /* 640 */ + { 69, 21, 12, 0, 0, 69, 0, }, /* 641 */ + { 74, 7, 12, 0, 0, 74, 0, }, /* 642 */ + { 74, 12, 3, 0, 0, 74, 0, }, /* 643 */ + { 74, 10, 5, 0, 0, 74, 0, }, /* 644 */ + { 74, 21, 12, 0, 0, 74, 0, }, /* 645 */ + { 84, 12, 3, 0, 0, 84, 0, }, /* 646 */ + { 84, 10, 5, 0, 0, 84, 0, }, /* 647 */ + { 84, 7, 12, 0, 0, 84, 0, }, /* 648 */ + { 84, 21, 12, 0, 0, 84, 0, }, /* 649 */ + { 10, 6, 12, 0, 0, -19, 0, }, /* 650 */ + { 84, 13, 12, 0, 0, 84, 0, }, /* 651 */ + { 39, 6, 12, 0, 0, 39, 0, }, /* 652 */ + { 68, 7, 12, 0, 0, 68, 0, }, /* 653 */ + { 68, 12, 3, 0, 0, 68, 0, }, /* 654 */ + { 68, 10, 5, 0, 0, 68, 0, }, /* 655 */ + { 68, 13, 12, 0, 0, 68, 0, }, /* 656 */ + { 68, 21, 12, 0, 0, 68, 0, }, /* 657 */ + { 92, 7, 12, 0, 0, 92, 0, }, /* 658 */ + { 92, 12, 3, 0, 0, 92, 0, }, /* 659 */ + { 92, 6, 12, 0, 0, 92, 0, }, /* 660 */ + { 92, 21, 12, 0, 0, 92, 0, }, /* 661 */ + { 87, 7, 12, 0, 0, 87, 0, }, /* 662 */ + { 87, 10, 5, 0, 0, 87, 0, }, /* 663 */ + { 87, 12, 3, 0, 0, 87, 0, }, /* 664 */ + { 87, 21, 12, 0, 0, 87, 0, }, /* 665 */ + { 87, 6, 12, 0, 0, 87, 0, }, /* 666 */ + { 34, 5, 12, 0, -928, 34, 0, }, /* 667 */ + { 9, 5, 12, 0, -38864, 9, 0, }, /* 668 */ + { 87, 13, 12, 0, 0, 87, 0, }, /* 669 */ + { 24, 7, 9, 0, 0, 24, 0, }, /* 670 */ + { 24, 7, 10, 0, 0, 24, 0, }, /* 671 */ + { 0, 4, 12, 0, 0, 0, 0, }, /* 672 */ + { 0, 3, 12, 0, 0, 0, 0, }, /* 673 */ + { 26, 25, 12, 0, 0, 26, 0, }, /* 674 */ + { 1, 24, 12, 0, 0, 1, 0, }, /* 675 */ + { 1, 7, 12, 0, 0, -10, 0, }, /* 676 */ + { 1, 26, 12, 0, 0, -10, 0, }, /* 677 */ + { 10, 6, 3, 0, 0, -64, 0, }, /* 678 */ + { 36, 7, 12, 0, 0, 36, 0, }, /* 679 */ + { 10, 21, 12, 0, 0, -22, 0, }, /* 680 */ + { 10, 15, 12, 0, 0, -92, 0, }, /* 681 */ + { 10, 26, 12, 0, 0, -22, 0, }, /* 682 */ + { 20, 14, 12, 0, 0, 20, 0, }, /* 683 */ + { 20, 15, 12, 0, 0, 20, 0, }, /* 684 */ + { 20, 26, 12, 0, 0, 20, 0, }, /* 685 */ + { 71, 7, 12, 0, 0, 71, 0, }, /* 686 */ + { 67, 7, 12, 0, 0, 67, 0, }, /* 687 */ + { 28, 12, 3, 0, 0, -1, 0, }, /* 688 */ + { 10, 15, 12, 0, 0, -1, 0, }, /* 689 */ + { 42, 7, 12, 0, 0, 42, 0, }, /* 690 */ + { 42, 15, 12, 0, 0, 42, 0, }, /* 691 */ + { 19, 7, 12, 0, 0, 19, 0, }, /* 692 */ + { 19, 14, 12, 0, 0, 19, 0, }, /* 693 */ + { 118, 7, 12, 0, 0, 118, 0, }, /* 694 */ + { 118, 12, 3, 0, 0, 118, 0, }, /* 695 */ + { 60, 7, 12, 0, 0, 60, 0, }, /* 696 */ + { 60, 21, 12, 0, 0, 60, 0, }, /* 697 */ + { 43, 7, 12, 0, 0, 43, 0, }, /* 698 */ + { 43, 21, 12, 0, 0, 43, 0, }, /* 699 */ + { 43, 14, 12, 0, 0, 43, 0, }, /* 700 */ + { 14, 9, 12, 0, 40, 14, 0, }, /* 701 */ + { 14, 5, 12, 0, -40, 14, 0, }, /* 702 */ + { 47, 7, 12, 0, 0, 47, 0, }, /* 703 */ + { 45, 7, 12, 0, 0, 45, 0, }, /* 704 */ + { 45, 13, 12, 0, 0, 45, 0, }, /* 705 */ + { 136, 9, 12, 0, 40, 136, 0, }, /* 706 */ + { 136, 5, 12, 0, -40, 136, 0, }, /* 707 */ + { 106, 7, 12, 0, 0, 106, 0, }, /* 708 */ + { 104, 7, 12, 0, 0, 104, 0, }, /* 709 */ + { 104, 21, 12, 0, 0, 104, 0, }, /* 710 */ + { 110, 7, 12, 0, 0, 110, 0, }, /* 711 */ + { 12, 7, 12, 0, 0, 12, 0, }, /* 712 */ + { 81, 7, 12, 0, 0, 81, 0, }, /* 713 */ + { 81, 21, 12, 0, 0, 81, 0, }, /* 714 */ + { 81, 15, 12, 0, 0, 81, 0, }, /* 715 */ + { 120, 7, 12, 0, 0, 120, 0, }, /* 716 */ + { 120, 26, 12, 0, 0, 120, 0, }, /* 717 */ + { 120, 15, 12, 0, 0, 120, 0, }, /* 718 */ + { 116, 7, 12, 0, 0, 116, 0, }, /* 719 */ + { 116, 15, 12, 0, 0, 116, 0, }, /* 720 */ + { 128, 7, 12, 0, 0, 128, 0, }, /* 721 */ + { 128, 15, 12, 0, 0, 128, 0, }, /* 722 */ + { 66, 7, 12, 0, 0, 66, 0, }, /* 723 */ + { 66, 15, 12, 0, 0, 66, 0, }, /* 724 */ + { 66, 21, 12, 0, 0, 66, 0, }, /* 725 */ + { 72, 7, 12, 0, 0, 72, 0, }, /* 726 */ + { 72, 21, 12, 0, 0, 72, 0, }, /* 727 */ + { 98, 7, 12, 0, 0, 98, 0, }, /* 728 */ + { 97, 7, 12, 0, 0, 97, 0, }, /* 729 */ + { 97, 15, 12, 0, 0, 97, 0, }, /* 730 */ + { 31, 7, 12, 0, 0, 31, 0, }, /* 731 */ + { 31, 12, 3, 0, 0, 31, 0, }, /* 732 */ + { 31, 15, 12, 0, 0, 31, 0, }, /* 733 */ + { 31, 21, 12, 0, 0, 31, 0, }, /* 734 */ + { 88, 7, 12, 0, 0, 88, 0, }, /* 735 */ + { 88, 15, 12, 0, 0, 88, 0, }, /* 736 */ + { 88, 21, 12, 0, 0, 88, 0, }, /* 737 */ + { 117, 7, 12, 0, 0, 117, 0, }, /* 738 */ + { 117, 15, 12, 0, 0, 117, 0, }, /* 739 */ + { 112, 7, 12, 0, 0, 112, 0, }, /* 740 */ + { 112, 26, 12, 0, 0, 112, 0, }, /* 741 */ + { 112, 12, 3, 0, 0, 112, 0, }, /* 742 */ + { 112, 15, 12, 0, 0, 112, 0, }, /* 743 */ + { 112, 21, 12, 0, 0, 112, 0, }, /* 744 */ + { 78, 7, 12, 0, 0, 78, 0, }, /* 745 */ + { 78, 21, 12, 0, 0, 78, 0, }, /* 746 */ + { 83, 7, 12, 0, 0, 83, 0, }, /* 747 */ + { 83, 15, 12, 0, 0, 83, 0, }, /* 748 */ + { 82, 7, 12, 0, 0, 82, 0, }, /* 749 */ + { 82, 15, 12, 0, 0, 82, 0, }, /* 750 */ + { 121, 7, 12, 0, 0, 121, 0, }, /* 751 */ + { 121, 21, 12, 0, 0, 121, 0, }, /* 752 */ + { 121, 15, 12, 0, 0, 121, 0, }, /* 753 */ + { 89, 7, 12, 0, 0, 89, 0, }, /* 754 */ + { 130, 9, 12, 0, 64, 130, 0, }, /* 755 */ + { 130, 5, 12, 0, -64, 130, 0, }, /* 756 */ + { 130, 15, 12, 0, 0, 130, 0, }, /* 757 */ + { 144, 7, 12, 0, 0, 144, 0, }, /* 758 */ + { 144, 12, 3, 0, 0, 144, 0, }, /* 759 */ + { 144, 13, 12, 0, 0, 144, 0, }, /* 760 */ + { 1, 15, 12, 0, 0, 1, 0, }, /* 761 */ + { 156, 7, 12, 0, 0, 156, 0, }, /* 762 */ + { 156, 12, 3, 0, 0, 156, 0, }, /* 763 */ + { 156, 17, 12, 0, 0, 156, 0, }, /* 764 */ + { 147, 7, 12, 0, 0, 147, 0, }, /* 765 */ + { 147, 15, 12, 0, 0, 147, 0, }, /* 766 */ + { 148, 7, 12, 0, 0, 148, 0, }, /* 767 */ + { 148, 12, 3, 0, 0, 148, 0, }, /* 768 */ + { 148, 15, 12, 0, 0, 148, 0, }, /* 769 */ + { 148, 21, 12, 0, 0, 148, 0, }, /* 770 */ + { 153, 7, 12, 0, 0, 153, 0, }, /* 771 */ + { 153, 15, 12, 0, 0, 153, 0, }, /* 772 */ + { 149, 7, 12, 0, 0, 149, 0, }, /* 773 */ + { 94, 10, 5, 0, 0, 94, 0, }, /* 774 */ + { 94, 12, 3, 0, 0, 94, 0, }, /* 775 */ + { 94, 7, 12, 0, 0, 94, 0, }, /* 776 */ + { 94, 21, 12, 0, 0, 94, 0, }, /* 777 */ + { 94, 15, 12, 0, 0, 94, 0, }, /* 778 */ + { 94, 13, 12, 0, 0, 94, 0, }, /* 779 */ + { 85, 12, 3, 0, 0, 85, 0, }, /* 780 */ + { 85, 10, 5, 0, 0, 85, 0, }, /* 781 */ + { 85, 7, 12, 0, 0, 85, 0, }, /* 782 */ + { 85, 21, 12, 0, 0, 85, 0, }, /* 783 */ + { 85, 1, 4, 0, 0, 85, 0, }, /* 784 */ + { 101, 7, 12, 0, 0, 101, 0, }, /* 785 */ + { 101, 13, 12, 0, 0, 101, 0, }, /* 786 */ + { 96, 12, 3, 0, 0, 96, 0, }, /* 787 */ + { 96, 7, 12, 0, 0, 96, 0, }, /* 788 */ + { 96, 10, 5, 0, 0, 96, 0, }, /* 789 */ + { 96, 13, 12, 0, 0, 96, 0, }, /* 790 */ + { 96, 21, 12, 0, 0, 96, 0, }, /* 791 */ + { 111, 7, 12, 0, 0, 111, 0, }, /* 792 */ + { 111, 12, 3, 0, 0, 111, 0, }, /* 793 */ + { 111, 21, 12, 0, 0, 111, 0, }, /* 794 */ + { 100, 12, 3, 0, 0, 100, 0, }, /* 795 */ + { 100, 10, 5, 0, 0, 100, 0, }, /* 796 */ + { 100, 7, 12, 0, 0, 100, 0, }, /* 797 */ + { 100, 7, 4, 0, 0, 100, 0, }, /* 798 */ + { 100, 21, 12, 0, 0, 100, 0, }, /* 799 */ + { 100, 13, 12, 0, 0, 100, 0, }, /* 800 */ + { 48, 15, 12, 0, 0, 48, 0, }, /* 801 */ + { 108, 7, 12, 0, 0, 108, 0, }, /* 802 */ + { 108, 10, 5, 0, 0, 108, 0, }, /* 803 */ + { 108, 12, 3, 0, 0, 108, 0, }, /* 804 */ + { 108, 21, 12, 0, 0, 108, 0, }, /* 805 */ + { 129, 7, 12, 0, 0, 129, 0, }, /* 806 */ + { 129, 21, 12, 0, 0, 129, 0, }, /* 807 */ + { 109, 7, 12, 0, 0, 109, 0, }, /* 808 */ + { 109, 12, 3, 0, 0, 109, 0, }, /* 809 */ + { 109, 10, 5, 0, 0, 109, 0, }, /* 810 */ + { 109, 13, 12, 0, 0, 109, 0, }, /* 811 */ + { 107, 12, 3, 0, 0, 107, 0, }, /* 812 */ + { 107, 12, 3, 0, 0, -52, 0, }, /* 813 */ + { 107, 10, 5, 0, 0, 107, 0, }, /* 814 */ + { 107, 10, 5, 0, 0, -52, 0, }, /* 815 */ + { 107, 7, 12, 0, 0, 107, 0, }, /* 816 */ + { 28, 12, 3, 0, 0, -52, 0, }, /* 817 */ + { 107, 10, 3, 0, 0, 107, 0, }, /* 818 */ + { 135, 7, 12, 0, 0, 135, 0, }, /* 819 */ + { 135, 10, 5, 0, 0, 135, 0, }, /* 820 */ + { 135, 12, 3, 0, 0, 135, 0, }, /* 821 */ + { 135, 21, 12, 0, 0, 135, 0, }, /* 822 */ + { 135, 13, 12, 0, 0, 135, 0, }, /* 823 */ + { 124, 7, 12, 0, 0, 124, 0, }, /* 824 */ + { 124, 10, 3, 0, 0, 124, 0, }, /* 825 */ + { 124, 10, 5, 0, 0, 124, 0, }, /* 826 */ + { 124, 12, 3, 0, 0, 124, 0, }, /* 827 */ + { 124, 21, 12, 0, 0, 124, 0, }, /* 828 */ + { 124, 13, 12, 0, 0, 124, 0, }, /* 829 */ + { 123, 7, 12, 0, 0, 123, 0, }, /* 830 */ + { 123, 10, 3, 0, 0, 123, 0, }, /* 831 */ + { 123, 10, 5, 0, 0, 123, 0, }, /* 832 */ + { 123, 12, 3, 0, 0, 123, 0, }, /* 833 */ + { 123, 21, 12, 0, 0, 123, 0, }, /* 834 */ + { 114, 7, 12, 0, 0, 114, 0, }, /* 835 */ + { 114, 10, 5, 0, 0, 114, 0, }, /* 836 */ + { 114, 12, 3, 0, 0, 114, 0, }, /* 837 */ + { 114, 21, 12, 0, 0, 114, 0, }, /* 838 */ + { 114, 13, 12, 0, 0, 114, 0, }, /* 839 */ + { 102, 7, 12, 0, 0, 102, 0, }, /* 840 */ + { 102, 12, 3, 0, 0, 102, 0, }, /* 841 */ + { 102, 10, 5, 0, 0, 102, 0, }, /* 842 */ + { 102, 13, 12, 0, 0, 102, 0, }, /* 843 */ + { 126, 7, 12, 0, 0, 126, 0, }, /* 844 */ + { 126, 12, 3, 0, 0, 126, 0, }, /* 845 */ + { 126, 10, 5, 0, 0, 126, 0, }, /* 846 */ + { 126, 13, 12, 0, 0, 126, 0, }, /* 847 */ + { 126, 15, 12, 0, 0, 126, 0, }, /* 848 */ + { 126, 21, 12, 0, 0, 126, 0, }, /* 849 */ + { 126, 26, 12, 0, 0, 126, 0, }, /* 850 */ + { 142, 7, 12, 0, 0, 142, 0, }, /* 851 */ + { 142, 10, 5, 0, 0, 142, 0, }, /* 852 */ + { 142, 12, 3, 0, 0, 142, 0, }, /* 853 */ + { 142, 21, 12, 0, 0, 142, 0, }, /* 854 */ + { 125, 9, 12, 0, 32, 125, 0, }, /* 855 */ + { 125, 5, 12, 0, -32, 125, 0, }, /* 856 */ + { 125, 13, 12, 0, 0, 125, 0, }, /* 857 */ + { 125, 15, 12, 0, 0, 125, 0, }, /* 858 */ + { 125, 7, 12, 0, 0, 125, 0, }, /* 859 */ + { 154, 7, 12, 0, 0, 154, 0, }, /* 860 */ + { 154, 10, 3, 0, 0, 154, 0, }, /* 861 */ + { 154, 10, 5, 0, 0, 154, 0, }, /* 862 */ + { 154, 12, 3, 0, 0, 154, 0, }, /* 863 */ + { 154, 7, 4, 0, 0, 154, 0, }, /* 864 */ + { 154, 21, 12, 0, 0, 154, 0, }, /* 865 */ + { 154, 13, 12, 0, 0, 154, 0, }, /* 866 */ + { 150, 7, 12, 0, 0, 150, 0, }, /* 867 */ + { 150, 10, 5, 0, 0, 150, 0, }, /* 868 */ + { 150, 12, 3, 0, 0, 150, 0, }, /* 869 */ + { 150, 21, 12, 0, 0, 150, 0, }, /* 870 */ + { 141, 7, 12, 0, 0, 141, 0, }, /* 871 */ + { 141, 12, 3, 0, 0, 141, 0, }, /* 872 */ + { 141, 10, 5, 0, 0, 141, 0, }, /* 873 */ + { 141, 7, 4, 0, 0, 141, 0, }, /* 874 */ + { 141, 21, 12, 0, 0, 141, 0, }, /* 875 */ + { 140, 7, 12, 0, 0, 140, 0, }, /* 876 */ + { 140, 12, 3, 0, 0, 140, 0, }, /* 877 */ + { 140, 10, 5, 0, 0, 140, 0, }, /* 878 */ + { 140, 7, 4, 0, 0, 140, 0, }, /* 879 */ + { 140, 21, 12, 0, 0, 140, 0, }, /* 880 */ + { 122, 7, 12, 0, 0, 122, 0, }, /* 881 */ + { 133, 7, 12, 0, 0, 133, 0, }, /* 882 */ + { 133, 10, 5, 0, 0, 133, 0, }, /* 883 */ + { 133, 12, 3, 0, 0, 133, 0, }, /* 884 */ + { 133, 21, 12, 0, 0, 133, 0, }, /* 885 */ + { 133, 13, 12, 0, 0, 133, 0, }, /* 886 */ + { 133, 15, 12, 0, 0, 133, 0, }, /* 887 */ + { 134, 21, 12, 0, 0, 134, 0, }, /* 888 */ + { 134, 7, 12, 0, 0, 134, 0, }, /* 889 */ + { 134, 12, 3, 0, 0, 134, 0, }, /* 890 */ + { 134, 10, 5, 0, 0, 134, 0, }, /* 891 */ + { 138, 7, 12, 0, 0, 138, 0, }, /* 892 */ + { 138, 12, 3, 0, 0, 138, 0, }, /* 893 */ + { 138, 7, 4, 0, 0, 138, 0, }, /* 894 */ + { 138, 13, 12, 0, 0, 138, 0, }, /* 895 */ + { 143, 7, 12, 0, 0, 143, 0, }, /* 896 */ + { 143, 10, 5, 0, 0, 143, 0, }, /* 897 */ + { 143, 12, 3, 0, 0, 143, 0, }, /* 898 */ + { 143, 13, 12, 0, 0, 143, 0, }, /* 899 */ + { 145, 7, 12, 0, 0, 145, 0, }, /* 900 */ + { 145, 12, 3, 0, 0, 145, 0, }, /* 901 */ + { 145, 10, 5, 0, 0, 145, 0, }, /* 902 */ + { 145, 21, 12, 0, 0, 145, 0, }, /* 903 */ + { 54, 15, 12, 0, 0, 54, 0, }, /* 904 */ + { 54, 21, 12, 0, 0, 54, 0, }, /* 905 */ + { 63, 7, 12, 0, 0, 63, 0, }, /* 906 */ + { 63, 14, 12, 0, 0, 63, 0, }, /* 907 */ + { 63, 21, 12, 0, 0, 63, 0, }, /* 908 */ + { 80, 7, 12, 0, 0, 80, 0, }, /* 909 */ + { 80, 1, 2, 0, 0, 80, 0, }, /* 910 */ + { 127, 7, 12, 0, 0, 127, 0, }, /* 911 */ + { 115, 7, 12, 0, 0, 115, 0, }, /* 912 */ + { 115, 13, 12, 0, 0, 115, 0, }, /* 913 */ + { 115, 21, 12, 0, 0, 115, 0, }, /* 914 */ + { 103, 7, 12, 0, 0, 103, 0, }, /* 915 */ + { 103, 12, 3, 0, 0, 103, 0, }, /* 916 */ + { 103, 21, 12, 0, 0, 103, 0, }, /* 917 */ + { 119, 7, 12, 0, 0, 119, 0, }, /* 918 */ + { 119, 12, 3, 0, 0, 119, 0, }, /* 919 */ + { 119, 21, 12, 0, 0, 119, 0, }, /* 920 */ + { 119, 26, 12, 0, 0, 119, 0, }, /* 921 */ + { 119, 6, 12, 0, 0, 119, 0, }, /* 922 */ + { 119, 13, 12, 0, 0, 119, 0, }, /* 923 */ + { 119, 15, 12, 0, 0, 119, 0, }, /* 924 */ + { 146, 9, 12, 0, 32, 146, 0, }, /* 925 */ + { 146, 5, 12, 0, -32, 146, 0, }, /* 926 */ + { 146, 15, 12, 0, 0, 146, 0, }, /* 927 */ + { 146, 21, 12, 0, 0, 146, 0, }, /* 928 */ + { 99, 7, 12, 0, 0, 99, 0, }, /* 929 */ + { 99, 12, 3, 0, 0, 99, 0, }, /* 930 */ + { 99, 10, 5, 0, 0, 99, 0, }, /* 931 */ + { 99, 6, 12, 0, 0, 99, 0, }, /* 932 */ + { 137, 6, 12, 0, 0, 137, 0, }, /* 933 */ + { 139, 6, 12, 0, 0, 139, 0, }, /* 934 */ + { 155, 12, 3, 0, 0, 155, 0, }, /* 935 */ + { 23, 10, 5, 0, 0, 23, 0, }, /* 936 */ + { 137, 7, 12, 0, 0, 137, 0, }, /* 937 */ + { 155, 7, 12, 0, 0, 155, 0, }, /* 938 */ + { 139, 7, 12, 0, 0, 139, 0, }, /* 939 */ + { 105, 7, 12, 0, 0, 105, 0, }, /* 940 */ + { 105, 26, 12, 0, 0, 105, 0, }, /* 941 */ + { 105, 12, 3, 0, 0, 105, 0, }, /* 942 */ + { 105, 21, 12, 0, 0, 105, 0, }, /* 943 */ + { 10, 1, 2, 0, 0, 105, 0, }, /* 944 */ + { 10, 10, 3, 0, 0, 10, 0, }, /* 945 */ + { 10, 10, 5, 0, 0, 10, 0, }, /* 946 */ + { 20, 12, 3, 0, 0, 20, 0, }, /* 947 */ + { 131, 26, 12, 0, 0, 131, 0, }, /* 948 */ + { 131, 12, 3, 0, 0, 131, 0, }, /* 949 */ + { 131, 21, 12, 0, 0, 131, 0, }, /* 950 */ + { 18, 12, 3, 0, 0, 18, 0, }, /* 951 */ + { 151, 7, 12, 0, 0, 151, 0, }, /* 952 */ + { 151, 12, 3, 0, 0, 151, 0, }, /* 953 */ + { 151, 6, 12, 0, 0, 151, 0, }, /* 954 */ + { 151, 13, 12, 0, 0, 151, 0, }, /* 955 */ + { 151, 26, 12, 0, 0, 151, 0, }, /* 956 */ + { 152, 7, 12, 0, 0, 152, 0, }, /* 957 */ + { 152, 12, 3, 0, 0, 152, 0, }, /* 958 */ + { 152, 13, 12, 0, 0, 152, 0, }, /* 959 */ + { 152, 23, 12, 0, 0, 152, 0, }, /* 960 */ + { 113, 7, 12, 0, 0, 113, 0, }, /* 961 */ + { 113, 15, 12, 0, 0, 113, 0, }, /* 962 */ + { 113, 12, 3, 0, 0, 113, 0, }, /* 963 */ + { 132, 9, 12, 0, 34, 132, 0, }, /* 964 */ + { 132, 5, 12, 0, -34, 132, 0, }, /* 965 */ + { 132, 12, 3, 0, 0, 132, 0, }, /* 966 */ + { 132, 6, 12, 0, 0, 132, 0, }, /* 967 */ + { 132, 13, 12, 0, 0, 132, 0, }, /* 968 */ + { 132, 21, 12, 0, 0, 132, 0, }, /* 969 */ + { 0, 2, 14, 0, 0, 0, 0, }, /* 970 */ + { 10, 26, 11, 0, 0, 10, 0, }, /* 971 */ + { 27, 26, 12, 0, 0, 27, 0, }, /* 972 */ + { 10, 24, 3, 0, 0, 10, 0, }, /* 973 */ + { 10, 1, 3, 0, 0, 10, 0, }, /* 974 */ }; const uint16_t PRIV(ucd_stage1)[] = { /* 17408 bytes */ @@ -1185,37 +1204,37 @@ const uint16_t PRIV(ucd_stage1)[] = { /* 17408 bytes */ 126,126,126,126,126,126,126,126,126,126,126,126,126,126,126,126, /* U+F000 */ 126,126, 98, 98,127,128,129,130,131,131,132,133,134,135,136,137, /* U+F800 */ 138,139,140,141,142,143,144,145,146,147,148,142,149,149,150,142, /* U+10000 */ -151,152,153,154,155,156,157,158,159,160,161,142,162,142,163,164, /* U+10800 */ -165,166,167,168,169,170,171,142,172,173,142,174,175,176,177,142, /* U+11000 */ -178,179,142,180,181,182,142,142,183,184,185,186,142,187,142,188, /* U+11800 */ -189,189,189,189,189,189,189,190,191,189,192,142,142,142,142,142, /* U+12000 */ +151,152,153,154,155,156,157,158,159,160,161,142,162,163,164,165, /* U+10800 */ +166,167,168,169,170,171,172,142,173,174,142,175,176,177,178,142, /* U+11000 */ +179,180,181,182,183,184,142,142,185,186,187,188,142,189,142,190, /* U+11800 */ +191,191,191,191,191,191,191,192,193,191,194,142,142,142,142,142, /* U+12000 */ 142,142,142,142,142,142,142,142,142,142,142,142,142,142,142,142, /* U+12800 */ -193,193,193,193,193,193,193,193,194,142,142,142,142,142,142,142, /* U+13000 */ +195,195,195,195,195,195,195,195,196,142,142,142,142,142,142,142, /* U+13000 */ 142,142,142,142,142,142,142,142,142,142,142,142,142,142,142,142, /* U+13800 */ -142,142,142,142,142,142,142,142,195,195,195,195,196,142,142,142, /* U+14000 */ +142,142,142,142,142,142,142,142,197,197,197,197,198,142,142,142, /* U+14000 */ 142,142,142,142,142,142,142,142,142,142,142,142,142,142,142,142, /* U+14800 */ 142,142,142,142,142,142,142,142,142,142,142,142,142,142,142,142, /* U+15000 */ 142,142,142,142,142,142,142,142,142,142,142,142,142,142,142,142, /* U+15800 */ 142,142,142,142,142,142,142,142,142,142,142,142,142,142,142,142, /* U+16000 */ -197,197,197,197,198,199,200,201,142,142,142,142,202,203,204,205, /* U+16800 */ -206,206,206,206,206,206,206,206,206,206,206,206,206,206,206,206, /* U+17000 */ -206,206,206,206,206,206,206,206,206,206,206,206,206,206,206,206, /* U+17800 */ -206,206,206,206,206,206,206,206,206,206,206,206,206,206,206,207, /* U+18000 */ -206,206,206,206,206,208,142,142,142,142,142,142,142,142,142,142, /* U+18800 */ +199,199,199,199,200,201,202,203,142,142,142,142,204,205,206,207, /* U+16800 */ +208,208,208,208,208,208,208,208,208,208,208,208,208,208,208,208, /* U+17000 */ +208,208,208,208,208,208,208,208,208,208,208,208,208,208,208,208, /* U+17800 */ +208,208,208,208,208,208,208,208,208,208,208,208,208,208,208,209, /* U+18000 */ +208,208,208,208,208,208,210,210,210,211,212,142,142,142,142,142, /* U+18800 */ 142,142,142,142,142,142,142,142,142,142,142,142,142,142,142,142, /* U+19000 */ 142,142,142,142,142,142,142,142,142,142,142,142,142,142,142,142, /* U+19800 */ 142,142,142,142,142,142,142,142,142,142,142,142,142,142,142,142, /* U+1A000 */ 142,142,142,142,142,142,142,142,142,142,142,142,142,142,142,142, /* U+1A800 */ -209,210,211,212,212,213,142,142,142,142,142,142,142,142,142,142, /* U+1B000 */ -142,142,142,142,142,142,142,142,214,215,142,142,142,142,142,142, /* U+1B800 */ +213,214,215,216,216,217,142,142,142,142,142,142,142,142,142,142, /* U+1B000 */ +142,142,142,142,142,142,142,142,218,219,142,142,142,142,142,142, /* U+1B800 */ 142,142,142,142,142,142,142,142,142,142,142,142,142,142,142,142, /* U+1C000 */ 142,142,142,142,142,142,142,142,142,142,142,142,142,142,142,142, /* U+1C800 */ - 71,216,217,218,219,220,221,142,222,223,224,225,226,227,228,229, /* U+1D000 */ -230,230,230,230,231,232,142,142,142,142,142,142,142,142,142,142, /* U+1D800 */ -233,142,234,142,142,235,142,142,142,142,142,142,142,142,142,142, /* U+1E000 */ -236,237,238,142,142,142,142,142,239,240,241,142,242,243,142,142, /* U+1E800 */ -244,245,246,247,248,249,250,251,250,250,252,250,253,254,255,256, /* U+1F000 */ -257,258,259,260,261,262,249,249,249,249,249,249,249,249,249,263, /* U+1F800 */ + 71,220,221,222,223,224,225,142,226,227,228,229,230,231,232,233, /* U+1D000 */ +234,234,234,234,235,236,142,142,142,142,142,142,142,142,142,142, /* U+1D800 */ +237,142,238,142,142,239,142,142,142,142,142,142,142,142,142,142, /* U+1E000 */ +240,241,242,142,142,142,142,142,243,244,245,142,246,247,142,142, /* U+1E800 */ +248,249,250,251,252,253,254,255,254,254,256,254,257,258,259,260, /* U+1F000 */ +261,262,263,264,265,266, 71,267,253,253,253,253,253,253,253,268, /* U+1F800 */ 98, 98, 98, 98, 98, 98, 98, 98, 98, 98, 98, 98, 98, 98, 98, 98, /* U+20000 */ 98, 98, 98, 98, 98, 98, 98, 98, 98, 98, 98, 98, 98, 98, 98, 98, /* U+20800 */ 98, 98, 98, 98, 98, 98, 98, 98, 98, 98, 98, 98, 98, 98, 98, 98, /* U+21000 */ @@ -1236,21 +1255,21 @@ const uint16_t PRIV(ucd_stage1)[] = { /* 17408 bytes */ 98, 98, 98, 98, 98, 98, 98, 98, 98, 98, 98, 98, 98, 98, 98, 98, /* U+28800 */ 98, 98, 98, 98, 98, 98, 98, 98, 98, 98, 98, 98, 98, 98, 98, 98, /* U+29000 */ 98, 98, 98, 98, 98, 98, 98, 98, 98, 98, 98, 98, 98, 98, 98, 98, /* U+29800 */ - 98, 98, 98, 98, 98, 98, 98, 98, 98, 98, 98, 98, 98,264, 98, 98, /* U+2A000 */ + 98, 98, 98, 98, 98, 98, 98, 98, 98, 98, 98, 98, 98,269, 98, 98, /* U+2A000 */ 98, 98, 98, 98, 98, 98, 98, 98, 98, 98, 98, 98, 98, 98, 98, 98, /* U+2A800 */ - 98, 98, 98, 98, 98, 98, 98, 98, 98, 98, 98, 98, 98, 98,265, 98, /* U+2B000 */ -266, 98, 98, 98, 98, 98, 98, 98, 98, 98, 98, 98, 98, 98, 98, 98, /* U+2B800 */ + 98, 98, 98, 98, 98, 98, 98, 98, 98, 98, 98, 98, 98, 98,270, 98, /* U+2B000 */ +271, 98, 98, 98, 98, 98, 98, 98, 98, 98, 98, 98, 98, 98, 98, 98, /* U+2B800 */ 98, 98, 98, 98, 98, 98, 98, 98, 98, 98, 98, 98, 98, 98, 98, 98, /* U+2C000 */ - 98, 98, 98, 98, 98, 98, 98, 98, 98, 98, 98, 98, 98,267, 98, 98, /* U+2C800 */ + 98, 98, 98, 98, 98, 98, 98, 98, 98, 98, 98, 98, 98,272, 98, 98, /* U+2C800 */ 98, 98, 98, 98, 98, 98, 98, 98, 98, 98, 98, 98, 98, 98, 98, 98, /* U+2D000 */ 98, 98, 98, 98, 98, 98, 98, 98, 98, 98, 98, 98, 98, 98, 98, 98, /* U+2D800 */ 98, 98, 98, 98, 98, 98, 98, 98, 98, 98, 98, 98, 98, 98, 98, 98, /* U+2E000 */ - 98, 98, 98, 98, 98, 98, 98,268,142,142,142,142,142,142,142,142, /* U+2E800 */ + 98, 98, 98, 98, 98, 98, 98,273,142,142,142,142,142,142,142,142, /* U+2E800 */ 142,142,142,142,142,142,142,142,142,142,142,142,142,142,142,142, /* U+2F000 */ - 98, 98, 98, 98,269,142,142,142,142,142,142,142,142,142,142,142, /* U+2F800 */ -142,142,142,142,142,142,142,142,142,142,142,142,142,142,142,142, /* U+30000 */ -142,142,142,142,142,142,142,142,142,142,142,142,142,142,142,142, /* U+30800 */ -142,142,142,142,142,142,142,142,142,142,142,142,142,142,142,142, /* U+31000 */ + 98, 98, 98, 98,274,142,142,142,142,142,142,142,142,142,142,142, /* U+2F800 */ + 98, 98, 98, 98, 98, 98, 98, 98, 98, 98, 98, 98, 98, 98, 98, 98, /* U+30000 */ + 98, 98, 98, 98, 98, 98, 98, 98, 98, 98, 98, 98, 98, 98, 98, 98, /* U+30800 */ + 98, 98, 98, 98, 98, 98,275,142,142,142,142,142,142,142,142,142, /* U+31000 */ 142,142,142,142,142,142,142,142,142,142,142,142,142,142,142,142, /* U+31800 */ 142,142,142,142,142,142,142,142,142,142,142,142,142,142,142,142, /* U+32000 */ 142,142,142,142,142,142,142,142,142,142,142,142,142,142,142,142, /* U+32800 */ @@ -1600,8 +1619,8 @@ const uint16_t PRIV(ucd_stage1)[] = { /* 17408 bytes */ 142,142,142,142,142,142,142,142,142,142,142,142,142,142,142,142, /* U+DE800 */ 142,142,142,142,142,142,142,142,142,142,142,142,142,142,142,142, /* U+DF000 */ 142,142,142,142,142,142,142,142,142,142,142,142,142,142,142,142, /* U+DF800 */ -270,271,272,273,271,271,271,271,271,271,271,271,271,271,271,271, /* U+E0000 */ -271,271,271,271,271,271,271,271,271,271,271,271,271,271,271,271, /* U+E0800 */ +276,277,278,279,277,277,277,277,277,277,277,277,277,277,277,277, /* U+E0000 */ +277,277,277,277,277,277,277,277,277,277,277,277,277,277,277,277, /* U+E0800 */ 142,142,142,142,142,142,142,142,142,142,142,142,142,142,142,142, /* U+E1000 */ 142,142,142,142,142,142,142,142,142,142,142,142,142,142,142,142, /* U+E1800 */ 142,142,142,142,142,142,142,142,142,142,142,142,142,142,142,142, /* U+E2000 */ @@ -1663,7 +1682,7 @@ const uint16_t PRIV(ucd_stage1)[] = { /* 17408 bytes */ 126,126,126,126,126,126,126,126,126,126,126,126,126,126,126,126, /* U+FE000 */ 126,126,126,126,126,126,126,126,126,126,126,126,126,126,126,126, /* U+FE800 */ 126,126,126,126,126,126,126,126,126,126,126,126,126,126,126,126, /* U+FF000 */ -126,126,126,126,126,126,126,126,126,126,126,126,126,126,126,274, /* U+FF800 */ +126,126,126,126,126,126,126,126,126,126,126,126,126,126,126,280, /* U+FF800 */ 126,126,126,126,126,126,126,126,126,126,126,126,126,126,126,126, /* U+100000 */ 126,126,126,126,126,126,126,126,126,126,126,126,126,126,126,126, /* U+100800 */ 126,126,126,126,126,126,126,126,126,126,126,126,126,126,126,126, /* U+101000 */ @@ -1695,10 +1714,10 @@ const uint16_t PRIV(ucd_stage1)[] = { /* 17408 bytes */ 126,126,126,126,126,126,126,126,126,126,126,126,126,126,126,126, /* U+10E000 */ 126,126,126,126,126,126,126,126,126,126,126,126,126,126,126,126, /* U+10E800 */ 126,126,126,126,126,126,126,126,126,126,126,126,126,126,126,126, /* U+10F000 */ -126,126,126,126,126,126,126,126,126,126,126,126,126,126,126,274, /* U+10F800 */ +126,126,126,126,126,126,126,126,126,126,126,126,126,126,126,280, /* U+10F800 */ }; -const uint16_t PRIV(ucd_stage2)[] = { /* 70400 bytes, block = 128 */ +const uint16_t PRIV(ucd_stage2)[] = { /* 71936 bytes, block = 128 */ /* block 0 */ 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 1, 1, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, @@ -1810,474 +1829,474 @@ const uint16_t PRIV(ucd_stage2)[] = { /* 70400 bytes, block = 128 */ 207,207,207,207,207,207,207,207,207,207,207,207,207,207,207,207, /* block 11 */ -207,207,207,207,207,207,207,206,206,208,209,120,120,210,210,211, -120,212,212,212,212,212,212,212,212,212,212,212,212,212,212,212, -212,212,212,212,212,212,212,212,212,212,212,212,212,212,212,212, -212,212,212,212,212,212,212,212,212,212,212,212,212,212,213,212, -214,212,212,214,212,212,214,212,120,120,120,120,120,120,120,120, -215,215,215,215,215,215,215,215,215,215,215,215,215,215,215,215, -215,215,215,215,215,215,215,215,215,215,215,120,120,120,120,215, -215,215,215,214,214,120,120,120,120,120,120,120,120,120,120,120, +207,207,207,207,207,207,207,206,206,205,208,120,120,209,209,210, +120,211,211,211,211,211,211,211,211,211,211,211,211,211,211,211, +211,211,211,211,211,211,211,211,211,211,211,211,211,211,211,211, +211,211,211,211,211,211,211,211,211,211,211,211,211,211,212,211, +213,211,211,213,211,211,213,211,120,120,120,120,120,120,120,120, +214,214,214,214,214,214,214,214,214,214,214,214,214,214,214,214, +214,214,214,214,214,214,214,214,214,214,214,120,120,120,120,214, +214,214,214,213,213,120,120,120,120,120,120,120,120,120,120,120, /* block 12 */ -216,216,216,216,216,217,218,218,218,219,219,220,221,219,222,222, -223,223,223,223,223,223,223,223,223,223,223,221,224,120,219,221, -225,225,225,225,225,225,225,225,225,225,225,225,225,225,225,225, -225,225,225,225,225,225,225,225,225,225,225,225,225,225,225,225, -226,225,225,225,225,225,225,225,225,225,225,227,227,227,227,227, -227,227,227,227,227,227,223,223,223,223,223,223,223,223,223,223, -228,228,228,228,228,228,228,228,228,228,219,219,219,219,225,225, -227,225,225,225,225,225,225,225,225,225,225,225,225,225,225,225, +215,215,215,215,215,216,217,217,217,218,218,219,220,218,221,221, +222,222,222,222,222,222,222,222,222,222,222,220,223,120,218,220, +224,224,224,224,224,224,224,224,224,224,224,224,224,224,224,224, +224,224,224,224,224,224,224,224,224,224,224,224,224,224,224,224, +225,224,224,224,224,224,224,224,224,224,224,226,226,226,226,226, +226,226,226,226,226,226,222,222,222,222,222,222,222,222,222,222, +227,227,227,227,227,227,227,227,227,227,218,218,218,218,224,224, +226,224,224,224,224,224,224,224,224,224,224,224,224,224,224,224, /* block 13 */ -225,225,225,225,225,225,225,225,225,225,225,225,225,225,225,225, -225,225,225,225,225,225,225,225,225,225,225,225,225,225,225,225, -225,225,225,225,225,225,225,225,225,225,225,225,225,225,225,225, -225,225,225,225,225,225,225,225,225,225,225,225,225,225,225,225, -225,225,225,225,225,225,225,225,225,225,225,225,225,225,225,225, -225,225,225,225,229,225,223,223,223,223,223,223,223,217,222,223, -223,223,223,223,223,230,230,223,223,222,223,223,223,223,225,225, -231,231,231,231,231,231,231,231,231,231,225,225,225,222,222,225, +224,224,224,224,224,224,224,224,224,224,224,224,224,224,224,224, +224,224,224,224,224,224,224,224,224,224,224,224,224,224,224,224, +224,224,224,224,224,224,224,224,224,224,224,224,224,224,224,224, +224,224,224,224,224,224,224,224,224,224,224,224,224,224,224,224, +224,224,224,224,224,224,224,224,224,224,224,224,224,224,224,224, +224,224,224,224,228,224,222,222,222,222,222,222,222,216,221,222, +222,222,222,222,222,229,229,222,222,221,222,222,222,222,224,224, +230,230,230,230,230,230,230,230,230,230,224,224,224,221,221,224, /* block 14 */ -232,232,232,232,232,232,232,232,232,232,232,232,232,232,120,233, -234,235,234,234,234,234,234,234,234,234,234,234,234,234,234,234, +231,231,231,231,231,231,231,231,231,231,231,231,231,231,120,232, +233,234,233,233,233,233,233,233,233,233,233,233,233,233,233,233, +233,233,233,233,233,233,233,233,233,233,233,233,233,233,233,233, 234,234,234,234,234,234,234,234,234,234,234,234,234,234,234,234, -235,235,235,235,235,235,235,235,235,235,235,235,235,235,235,235, -235,235,235,235,235,235,235,235,235,235,235,120,120,234,234,234, -225,225,225,225,225,225,225,225,225,225,225,225,225,225,225,225, -225,225,225,225,225,225,225,225,225,225,225,225,225,225,225,225, -225,225,225,225,225,225,225,225,225,225,225,225,225,225,225,225, +234,234,234,234,234,234,234,234,234,234,234,120,120,233,233,233, +224,224,224,224,224,224,224,224,224,224,224,224,224,224,224,224, +224,224,224,224,224,224,224,224,224,224,224,224,224,224,224,224, +224,224,224,224,224,224,224,224,224,224,224,224,224,224,224,224, /* block 15 */ -236,236,236,236,236,236,236,236,236,236,236,236,236,236,236,236, -236,236,236,236,236,236,236,236,236,236,236,236,236,236,236,236, -236,236,236,236,236,236,237,237,237,237,237,237,237,237,237,237, -237,236,120,120,120,120,120,120,120,120,120,120,120,120,120,120, -238,238,238,238,238,238,238,238,238,238,239,239,239,239,239,239, -239,239,239,239,239,239,239,239,239,239,239,239,239,239,239,239, -239,239,239,239,239,239,239,239,239,239,239,240,240,240,240,240, -240,240,240,240,241,241,242,243,243,243,241,120,120,240,244,244, +235,235,235,235,235,235,235,235,235,235,235,235,235,235,235,235, +235,235,235,235,235,235,235,235,235,235,235,235,235,235,235,235, +235,235,235,235,235,235,236,236,236,236,236,236,236,236,236,236, +236,235,120,120,120,120,120,120,120,120,120,120,120,120,120,120, +237,237,237,237,237,237,237,237,237,237,238,238,238,238,238,238, +238,238,238,238,238,238,238,238,238,238,238,238,238,238,238,238, +238,238,238,238,238,238,238,238,238,238,238,239,239,239,239,239, +239,239,239,239,240,240,241,242,242,242,240,120,120,239,243,243, /* block 16 */ -245,245,245,245,245,245,245,245,245,245,245,245,245,245,245,245, -245,245,245,245,245,245,246,246,246,246,247,246,246,246,246,246, -246,246,246,246,247,246,246,246,247,246,246,246,246,246,120,120, -248,248,248,248,248,248,248,248,248,248,248,248,248,248,248,120, -249,249,249,249,249,249,249,249,249,249,249,249,249,249,249,249, -249,249,249,249,249,249,249,249,249,250,250,250,120,120,251,120, -234,234,234,234,234,234,234,234,234,234,234,120,120,120,120,120, +244,244,244,244,244,244,244,244,244,244,244,244,244,244,244,244, +244,244,244,244,244,244,245,245,245,245,246,245,245,245,245,245, +245,245,245,245,246,245,245,245,246,245,245,245,245,245,120,120, +247,247,247,247,247,247,247,247,247,247,247,247,247,247,247,120, +248,248,248,248,248,248,248,248,248,248,248,248,248,248,248,248, +248,248,248,248,248,248,248,248,248,249,249,249,120,120,250,120, +233,233,233,233,233,233,233,233,233,233,233,120,120,120,120,120, 120,120,120,120,120,120,120,120,120,120,120,120,120,120,120,120, /* block 17 */ 120,120,120,120,120,120,120,120,120,120,120,120,120,120,120,120, 120,120,120,120,120,120,120,120,120,120,120,120,120,120,120,120, -225,225,225,225,225,225,225,225,225,225,225,225,225,225,225,225, -225,225,225,225,225,120,225,225,225,225,225,225,225,225,120,120, -120,120,120,120,120,120,120,120,120,120,120,120,120,120,120,120, -120,120,120,223,223,223,223,223,223,223,223,223,223,223,223,223, -223,223,217,223,223,223,223,223,223,223,223,223,223,223,223,223, -223,223,223,223,223,223,223,223,223,223,223,223,223,223,223,223, +224,224,224,224,224,224,224,224,224,224,224,224,224,224,224,224, +224,224,224,224,224,120,224,224,224,224,224,224,224,224,224,224, +224,224,224,224,224,224,224,224,120,120,120,120,120,120,120,120, +120,120,120,222,222,222,222,222,222,222,222,222,222,222,222,222, +222,222,216,222,222,222,222,222,222,222,222,222,222,222,222,222, +222,222,222,222,222,222,222,222,222,222,222,222,222,222,222,222, /* block 18 */ -252,252,252,253,254,254,254,254,254,254,254,254,254,254,254,254, -254,254,254,254,254,254,254,254,254,254,254,254,254,254,254,254, -254,254,254,254,254,254,254,254,254,254,254,254,254,254,254,254, -254,254,254,254,254,254,254,254,254,254,252,253,252,254,253,253, -253,252,252,252,252,252,252,252,252,253,253,253,253,252,253,253, -254,255,256,113,113,252,252,252,254,254,254,254,254,254,254,254, -254,254,252,252,257,258,259,259,259,259,259,259,259,259,259,259, -260,261,254,254,254,254,254,254,254,254,254,254,254,254,254,254, +251,251,251,252,253,253,253,253,253,253,253,253,253,253,253,253, +253,253,253,253,253,253,253,253,253,253,253,253,253,253,253,253, +253,253,253,253,253,253,253,253,253,253,253,253,253,253,253,253, +253,253,253,253,253,253,253,253,253,253,251,252,251,253,252,252, +252,251,251,251,251,251,251,251,251,252,252,252,252,251,252,252, +253,254,255,113,113,251,251,251,253,253,253,253,253,253,253,253, +253,253,251,251,256,257,258,258,258,258,258,258,258,258,258,258, +259,260,253,253,253,253,253,253,253,253,253,253,253,253,253,253, /* block 19 */ -262,263,264,264,120,262,262,262,262,262,262,262,262,120,120,262, -262,120,120,262,262,262,262,262,262,262,262,262,262,262,262,262, -262,262,262,262,262,262,262,262,262,120,262,262,262,262,262,262, -262,120,262,120,120,120,262,262,262,262,120,120,263,262,265,264, -264,263,263,263,263,120,120,264,264,120,120,264,264,263,262,120, -120,120,120,120,120,120,120,265,120,120,120,120,262,262,120,262, -262,262,263,263,120,120,266,266,266,266,266,266,266,266,266,266, -262,262,267,267,268,268,268,268,268,268,269,267,262,270,263,120, +261,262,263,263,120,261,261,261,261,261,261,261,261,120,120,261, +261,120,120,261,261,261,261,261,261,261,261,261,261,261,261,261, +261,261,261,261,261,261,261,261,261,120,261,261,261,261,261,261, +261,120,261,120,120,120,261,261,261,261,120,120,262,261,264,263, +263,262,262,262,262,120,120,263,263,120,120,263,263,262,261,120, +120,120,120,120,120,120,120,264,120,120,120,120,261,261,120,261, +261,261,262,262,120,120,265,265,265,265,265,265,265,265,265,265, +261,261,266,266,267,267,267,267,267,267,268,266,261,269,262,120, /* block 20 */ -120,271,271,272,120,273,273,273,273,273,273,120,120,120,120,273, -273,120,120,273,273,273,273,273,273,273,273,273,273,273,273,273, -273,273,273,273,273,273,273,273,273,120,273,273,273,273,273,273, -273,120,273,273,120,273,273,120,273,273,120,120,271,120,272,272, -272,271,271,120,120,120,120,271,271,120,120,271,271,271,120,120, -120,271,120,120,120,120,120,120,120,273,273,273,273,120,273,120, -120,120,120,120,120,120,274,274,274,274,274,274,274,274,274,274, -271,271,273,273,273,271,275,120,120,120,120,120,120,120,120,120, +120,270,270,271,120,272,272,272,272,272,272,120,120,120,120,272, +272,120,120,272,272,272,272,272,272,272,272,272,272,272,272,272, +272,272,272,272,272,272,272,272,272,120,272,272,272,272,272,272, +272,120,272,272,120,272,272,120,272,272,120,120,270,120,271,271, +271,270,270,120,120,120,120,270,270,120,120,270,270,270,120,120, +120,270,120,120,120,120,120,120,120,272,272,272,272,120,272,120, +120,120,120,120,120,120,273,273,273,273,273,273,273,273,273,273, +270,270,272,272,272,270,274,120,120,120,120,120,120,120,120,120, /* block 21 */ -120,276,276,277,120,278,278,278,278,278,278,278,278,278,120,278, -278,278,120,278,278,278,278,278,278,278,278,278,278,278,278,278, -278,278,278,278,278,278,278,278,278,120,278,278,278,278,278,278, -278,120,278,278,120,278,278,278,278,278,120,120,276,278,277,277, -277,276,276,276,276,276,120,276,276,277,120,277,277,276,120,120, -278,120,120,120,120,120,120,120,120,120,120,120,120,120,120,120, -278,278,276,276,120,120,279,279,279,279,279,279,279,279,279,279, -280,281,120,120,120,120,120,120,120,278,276,276,276,276,276,276, +120,275,275,276,120,277,277,277,277,277,277,277,277,277,120,277, +277,277,120,277,277,277,277,277,277,277,277,277,277,277,277,277, +277,277,277,277,277,277,277,277,277,120,277,277,277,277,277,277, +277,120,277,277,120,277,277,277,277,277,120,120,275,277,276,276, +276,275,275,275,275,275,120,275,275,276,120,276,276,275,120,120, +277,120,120,120,120,120,120,120,120,120,120,120,120,120,120,120, +277,277,275,275,120,120,278,278,278,278,278,278,278,278,278,278, +279,280,120,120,120,120,120,120,120,277,275,275,275,275,275,275, /* block 22 */ -120,282,283,283,120,284,284,284,284,284,284,284,284,120,120,284, -284,120,120,284,284,284,284,284,284,284,284,284,284,284,284,284, -284,284,284,284,284,284,284,284,284,120,284,284,284,284,284,284, -284,120,284,284,120,284,284,284,284,284,120,120,282,284,285,282, -283,282,282,282,282,120,120,283,283,120,120,283,283,282,120,120, -120,120,120,120,120,120,282,285,120,120,120,120,284,284,120,284, -284,284,282,282,120,120,286,286,286,286,286,286,286,286,286,286, -287,284,288,288,288,288,288,288,120,120,120,120,120,120,120,120, +120,281,282,282,120,283,283,283,283,283,283,283,283,120,120,283, +283,120,120,283,283,283,283,283,283,283,283,283,283,283,283,283, +283,283,283,283,283,283,283,283,283,120,283,283,283,283,283,283, +283,120,283,283,120,283,283,283,283,283,120,120,281,283,284,281, +282,281,281,281,281,120,120,282,282,120,120,282,282,281,120,120, +120,120,120,120,120,281,281,284,120,120,120,120,283,283,120,283, +283,283,281,281,120,120,285,285,285,285,285,285,285,285,285,285, +286,283,287,287,287,287,287,287,120,120,120,120,120,120,120,120, /* block 23 */ -120,120,289,290,120,290,290,290,290,290,290,120,120,120,290,290, -290,120,290,290,290,290,120,120,120,290,290,120,290,120,290,290, -120,120,120,290,290,120,120,120,290,290,290,120,120,120,290,290, -290,290,290,290,290,290,290,290,290,290,120,120,120,120,291,292, -289,292,292,120,120,120,292,292,292,120,292,292,292,289,120,120, -290,120,120,120,120,120,120,291,120,120,120,120,120,120,120,120, -120,120,120,120,120,120,293,293,293,293,293,293,293,293,293,293, -294,294,294,295,296,296,296,296,296,297,296,120,120,120,120,120, +120,120,288,289,120,289,289,289,289,289,289,120,120,120,289,289, +289,120,289,289,289,289,120,120,120,289,289,120,289,120,289,289, +120,120,120,289,289,120,120,120,289,289,289,120,120,120,289,289, +289,289,289,289,289,289,289,289,289,289,120,120,120,120,290,291, +288,291,291,120,120,120,291,291,291,120,291,291,291,288,120,120, +289,120,120,120,120,120,120,290,120,120,120,120,120,120,120,120, +120,120,120,120,120,120,292,292,292,292,292,292,292,292,292,292, +293,293,293,294,295,295,295,295,295,296,295,120,120,120,120,120, /* block 24 */ -298,299,299,299,298,300,300,300,300,300,300,300,300,120,300,300, -300,120,300,300,300,300,300,300,300,300,300,300,300,300,300,300, -300,300,300,300,300,300,300,300,300,120,300,300,300,300,300,300, -300,300,300,300,300,300,300,300,300,300,120,120,120,300,298,298, -298,299,299,299,299,120,298,298,298,120,298,298,298,298,120,120, -120,120,120,120,120,298,298,120,300,300,300,120,120,120,120,120, -300,300,298,298,120,120,301,301,301,301,301,301,301,301,301,301, -120,120,120,120,120,120,120,302,303,303,303,303,303,303,303,304, +297,298,298,298,297,299,299,299,299,299,299,299,299,120,299,299, +299,120,299,299,299,299,299,299,299,299,299,299,299,299,299,299, +299,299,299,299,299,299,299,299,299,120,299,299,299,299,299,299, +299,299,299,299,299,299,299,299,299,299,120,120,120,299,297,297, +297,298,298,298,298,120,297,297,297,120,297,297,297,297,120,120, +120,120,120,120,120,297,297,120,299,299,299,120,120,120,120,120, +299,299,297,297,120,120,300,300,300,300,300,300,300,300,300,300, +120,120,120,120,120,120,120,301,302,302,302,302,302,302,302,303, /* block 25 */ -305,306,307,307,308,305,305,305,305,305,305,305,305,120,305,305, -305,120,305,305,305,305,305,305,305,305,305,305,305,305,305,305, -305,305,305,305,305,305,305,305,305,120,305,305,305,305,305,305, -305,305,305,305,120,305,305,305,305,305,120,120,306,305,307,306, -307,307,309,307,307,120,306,307,307,120,307,307,306,306,120,120, -120,120,120,120,120,309,309,120,120,120,120,120,120,120,305,120, -305,305,306,306,120,120,310,310,310,310,310,310,310,310,310,310, -120,305,305,120,120,120,120,120,120,120,120,120,120,120,120,120, +304,305,306,306,307,304,304,304,304,304,304,304,304,120,304,304, +304,120,304,304,304,304,304,304,304,304,304,304,304,304,304,304, +304,304,304,304,304,304,304,304,304,120,304,304,304,304,304,304, +304,304,304,304,120,304,304,304,304,304,120,120,305,304,306,305, +306,306,308,306,306,120,305,306,306,120,306,306,305,305,120,120, +120,120,120,120,120,308,308,120,120,120,120,120,120,120,304,120, +304,304,305,305,120,120,309,309,309,309,309,309,309,309,309,309, +120,304,304,120,120,120,120,120,120,120,120,120,120,120,120,120, /* block 26 */ -311,311,312,312,120,313,313,313,313,313,313,313,313,120,313,313, -313,120,313,313,313,313,313,313,313,313,313,313,313,313,313,313, -313,313,313,313,313,313,313,313,313,313,313,313,313,313,313,313, -313,313,313,313,313,313,313,313,313,313,313,311,311,313,314,312, -312,311,311,311,311,120,312,312,312,120,312,312,312,311,315,316, -120,120,120,120,313,313,313,314,317,317,317,317,317,317,317,313, -313,313,311,311,120,120,318,318,318,318,318,318,318,318,318,318, -317,317,317,317,317,317,317,317,317,316,313,313,313,313,313,313, +310,310,311,311,312,312,312,312,312,312,312,312,312,120,312,312, +312,120,312,312,312,312,312,312,312,312,312,312,312,312,312,312, +312,312,312,312,312,312,312,312,312,312,312,312,312,312,312,312, +312,312,312,312,312,312,312,312,312,312,312,310,310,312,313,311, +311,310,310,310,310,120,311,311,311,120,311,311,311,310,314,315, +120,120,120,120,312,312,312,313,316,316,316,316,316,316,316,312, +312,312,310,310,120,120,317,317,317,317,317,317,317,317,317,317, +316,316,316,316,316,316,316,316,316,315,312,312,312,312,312,312, /* block 27 */ -120,120,319,319,120,320,320,320,320,320,320,320,320,320,320,320, +120,318,319,319,120,320,320,320,320,320,320,320,320,320,320,320, 320,320,320,320,320,320,320,120,120,120,320,320,320,320,320,320, 320,320,320,320,320,320,320,320,320,320,320,320,320,320,320,320, 320,320,120,320,320,320,320,320,320,320,320,320,120,320,120,120, -320,320,320,320,320,320,320,120,120,120,321,120,120,120,120,322, -319,319,321,321,321,120,321,120,319,319,319,319,319,319,319,322, -120,120,120,120,120,120,323,323,323,323,323,323,323,323,323,323, -120,120,319,319,324,120,120,120,120,120,120,120,120,120,120,120, +320,320,320,320,320,320,320,120,120,120,318,120,120,120,120,321, +319,319,318,318,318,120,318,120,319,319,319,319,319,319,319,321, +120,120,120,120,120,120,322,322,322,322,322,322,322,322,322,322, +120,120,319,319,323,120,120,120,120,120,120,120,120,120,120,120, /* block 28 */ -120,325,325,325,325,325,325,325,325,325,325,325,325,325,325,325, -325,325,325,325,325,325,325,325,325,325,325,325,325,325,325,325, -325,325,325,325,325,325,325,325,325,325,325,325,325,325,325,325, -325,326,325,327,326,326,326,326,326,326,326,120,120,120,120, 6, -325,325,325,325,325,325,328,326,326,326,326,326,326,326,326,329, -330,330,330,330,330,330,330,330,330,330,329,329,120,120,120,120, +120,324,324,324,324,324,324,324,324,324,324,324,324,324,324,324, +324,324,324,324,324,324,324,324,324,324,324,324,324,324,324,324, +324,324,324,324,324,324,324,324,324,324,324,324,324,324,324,324, +324,325,324,326,325,325,325,325,325,325,325,120,120,120,120, 6, +324,324,324,324,324,324,327,325,325,325,325,325,325,325,325,328, +329,329,329,329,329,329,329,329,329,329,328,328,120,120,120,120, 120,120,120,120,120,120,120,120,120,120,120,120,120,120,120,120, 120,120,120,120,120,120,120,120,120,120,120,120,120,120,120,120, /* block 29 */ -120,331,331,120,331,120,331,331,331,331,331,120,331,331,331,331, -331,331,331,331,331,331,331,331,331,331,331,331,331,331,331,331, -331,331,331,331,120,331,120,331,331,331,331,331,331,331,331,331, -331,332,331,333,332,332,332,332,332,332,332,332,332,331,120,120, -331,331,331,331,331,120,334,120,332,332,332,332,332,332,120,120, -335,335,335,335,335,335,335,335,335,335,120,120,331,331,331,331, +120,330,330,120,330,120,330,330,330,330,330,120,330,330,330,330, +330,330,330,330,330,330,330,330,330,330,330,330,330,330,330,330, +330,330,330,330,120,330,120,330,330,330,330,330,330,330,330,330, +330,331,330,332,331,331,331,331,331,331,331,331,331,330,120,120, +330,330,330,330,330,120,333,120,331,331,331,331,331,331,120,120, +334,334,334,334,334,334,334,334,334,334,120,120,330,330,330,330, 120,120,120,120,120,120,120,120,120,120,120,120,120,120,120,120, 120,120,120,120,120,120,120,120,120,120,120,120,120,120,120,120, /* block 30 */ -336,337,337,337,338,338,338,338,338,338,338,338,338,338,338,338, -338,338,338,337,338,337,337,337,339,339,337,337,337,337,337,337, -340,340,340,340,340,340,340,340,340,340,341,341,341,341,341,341, -341,341,341,341,337,339,337,339,337,339,342,343,342,343,344,344, -336,336,336,336,336,336,336,336,120,336,336,336,336,336,336,336, -336,336,336,336,336,336,336,336,336,336,336,336,336,336,336,336, -336,336,336,336,336,336,336,336,336,336,336,336,336,120,120,120, -120,339,339,339,339,339,339,339,339,339,339,339,339,339,339,344, +335,336,336,336,337,337,337,337,337,337,337,337,337,337,337,337, +337,337,337,336,337,336,336,336,338,338,336,336,336,336,336,336, +339,339,339,339,339,339,339,339,339,339,340,340,340,340,340,340, +340,340,340,340,336,338,336,338,336,338,341,342,341,342,343,343, +335,335,335,335,335,335,335,335,120,335,335,335,335,335,335,335, +335,335,335,335,335,335,335,335,335,335,335,335,335,335,335,335, +335,335,335,335,335,335,335,335,335,335,335,335,335,120,120,120, +120,338,338,338,338,338,338,338,338,338,338,338,338,338,338,343, /* block 31 */ -339,339,339,339,339,338,339,339,336,336,336,336,336,339,339,339, -339,339,339,339,339,339,339,339,120,339,339,339,339,339,339,339, -339,339,339,339,339,339,339,339,339,339,339,339,339,339,339,339, -339,339,339,339,339,339,339,339,339,339,339,339,339,120,337,337, -337,337,337,337,337,337,339,337,337,337,337,337,337,120,337,337, -338,338,338,338,338, 20, 20, 20, 20,338,338,120,120,120,120,120, +338,338,338,338,338,337,338,338,335,335,335,335,335,338,338,338, +338,338,338,338,338,338,338,338,120,338,338,338,338,338,338,338, +338,338,338,338,338,338,338,338,338,338,338,338,338,338,338,338, +338,338,338,338,338,338,338,338,338,338,338,338,338,120,336,336, +336,336,336,336,336,336,338,336,336,336,336,336,336,120,336,336, +337,337,337,337,337, 20, 20, 20, 20,337,337,120,120,120,120,120, 120,120,120,120,120,120,120,120,120,120,120,120,120,120,120,120, 120,120,120,120,120,120,120,120,120,120,120,120,120,120,120,120, /* block 32 */ -345,345,345,345,345,345,345,345,345,345,345,345,345,345,345,345, -345,345,345,345,345,345,345,345,345,345,345,345,345,345,345,345, -345,345,345,345,345,345,345,345,345,345,345,346,346,347,347,347, -347,348,347,347,347,347,347,347,346,347,347,348,348,347,347,345, -349,349,349,349,349,349,349,349,349,349,350,350,350,350,350,350, -345,345,345,345,345,345,348,348,347,347,345,345,345,345,347,347, -347,345,346,346,346,345,345,346,346,346,346,346,346,346,345,345, -345,347,347,347,347,345,345,345,345,345,345,345,345,345,345,345, +344,344,344,344,344,344,344,344,344,344,344,344,344,344,344,344, +344,344,344,344,344,344,344,344,344,344,344,344,344,344,344,344, +344,344,344,344,344,344,344,344,344,344,344,345,345,346,346,346, +346,347,346,346,346,346,346,346,345,346,346,347,347,346,346,344, +348,348,348,348,348,348,348,348,348,348,349,349,349,349,349,349, +344,344,344,344,344,344,347,347,346,346,344,344,344,344,346,346, +346,344,345,345,345,344,344,345,345,345,345,345,345,345,344,344, +344,346,346,346,346,344,344,344,344,344,344,344,344,344,344,344, /* block 33 */ -345,345,347,346,348,347,347,346,346,346,346,346,346,347,345,346, -351,351,351,351,351,351,351,351,351,351,346,346,346,347,352,352, +344,344,346,345,347,346,346,345,345,345,345,345,345,346,344,345, +350,350,350,350,350,350,350,350,350,350,345,345,345,346,351,351, +352,352,352,352,352,352,352,352,352,352,352,352,352,352,352,352, +352,352,352,352,352,352,352,352,352,352,352,352,352,352,352,352, +352,352,352,352,352,352,120,352,120,120,120,120,120,352,120,120, 353,353,353,353,353,353,353,353,353,353,353,353,353,353,353,353, 353,353,353,353,353,353,353,353,353,353,353,353,353,353,353,353, -353,353,353,353,353,353,120,353,120,120,120,120,120,353,120,120, -354,354,354,354,354,354,354,354,354,354,354,354,354,354,354,354, -354,354,354,354,354,354,354,354,354,354,354,354,354,354,354,354, -354,354,354,354,354,354,354,354,354,354,354,355,356,354,354,354, +353,353,353,353,353,353,353,353,353,353,353,354,355,353,353,353, /* block 34 */ +356,356,356,356,356,356,356,356,356,356,356,356,356,356,356,356, +356,356,356,356,356,356,356,356,356,356,356,356,356,356,356,356, +356,356,356,356,356,356,356,356,356,356,356,356,356,356,356,356, +356,356,356,356,356,356,356,356,356,356,356,356,356,356,356,356, +356,356,356,356,356,356,356,356,356,356,356,356,356,356,356,356, +356,356,356,356,356,356,356,356,356,356,356,356,356,356,356,356, 357,357,357,357,357,357,357,357,357,357,357,357,357,357,357,357, 357,357,357,357,357,357,357,357,357,357,357,357,357,357,357,357, + +/* block 35 */ 357,357,357,357,357,357,357,357,357,357,357,357,357,357,357,357, 357,357,357,357,357,357,357,357,357,357,357,357,357,357,357,357, -357,357,357,357,357,357,357,357,357,357,357,357,357,357,357,357, -357,357,357,357,357,357,357,357,357,357,357,357,357,357,357,357, +357,357,357,357,357,357,357,357,358,358,358,358,358,358,358,358, 358,358,358,358,358,358,358,358,358,358,358,358,358,358,358,358, 358,358,358,358,358,358,358,358,358,358,358,358,358,358,358,358, - -/* block 35 */ 358,358,358,358,358,358,358,358,358,358,358,358,358,358,358,358, 358,358,358,358,358,358,358,358,358,358,358,358,358,358,358,358, -358,358,358,358,358,358,358,358,359,359,359,359,359,359,359,359, +358,358,358,358,358,358,358,358,358,358,358,358,358,358,358,358, + +/* block 36 */ 359,359,359,359,359,359,359,359,359,359,359,359,359,359,359,359, 359,359,359,359,359,359,359,359,359,359,359,359,359,359,359,359, 359,359,359,359,359,359,359,359,359,359,359,359,359,359,359,359, 359,359,359,359,359,359,359,359,359,359,359,359,359,359,359,359, +359,359,359,359,359,359,359,359,359,120,359,359,359,359,120,120, +359,359,359,359,359,359,359,120,359,120,359,359,359,359,120,120, +359,359,359,359,359,359,359,359,359,359,359,359,359,359,359,359, 359,359,359,359,359,359,359,359,359,359,359,359,359,359,359,359, - -/* block 36 */ -360,360,360,360,360,360,360,360,360,360,360,360,360,360,360,360, -360,360,360,360,360,360,360,360,360,360,360,360,360,360,360,360, -360,360,360,360,360,360,360,360,360,360,360,360,360,360,360,360, -360,360,360,360,360,360,360,360,360,360,360,360,360,360,360,360, -360,360,360,360,360,360,360,360,360,120,360,360,360,360,120,120, -360,360,360,360,360,360,360,120,360,120,360,360,360,360,120,120, -360,360,360,360,360,360,360,360,360,360,360,360,360,360,360,360, -360,360,360,360,360,360,360,360,360,360,360,360,360,360,360,360, /* block 37 */ -360,360,360,360,360,360,360,360,360,120,360,360,360,360,120,120, -360,360,360,360,360,360,360,360,360,360,360,360,360,360,360,360, -360,360,360,360,360,360,360,360,360,360,360,360,360,360,360,360, -360,120,360,360,360,360,120,120,360,360,360,360,360,360,360,120, -360,120,360,360,360,360,120,120,360,360,360,360,360,360,360,360, -360,360,360,360,360,360,360,120,360,360,360,360,360,360,360,360, -360,360,360,360,360,360,360,360,360,360,360,360,360,360,360,360, -360,360,360,360,360,360,360,360,360,360,360,360,360,360,360,360, +359,359,359,359,359,359,359,359,359,120,359,359,359,359,120,120, +359,359,359,359,359,359,359,359,359,359,359,359,359,359,359,359, +359,359,359,359,359,359,359,359,359,359,359,359,359,359,359,359, +359,120,359,359,359,359,120,120,359,359,359,359,359,359,359,120, +359,120,359,359,359,359,120,120,359,359,359,359,359,359,359,359, +359,359,359,359,359,359,359,120,359,359,359,359,359,359,359,359, +359,359,359,359,359,359,359,359,359,359,359,359,359,359,359,359, +359,359,359,359,359,359,359,359,359,359,359,359,359,359,359,359, /* block 38 */ -360,360,360,360,360,360,360,360,360,360,360,360,360,360,360,360, -360,120,360,360,360,360,120,120,360,360,360,360,360,360,360,360, -360,360,360,360,360,360,360,360,360,360,360,360,360,360,360,360, -360,360,360,360,360,360,360,360,360,360,360,360,360,360,360,360, -360,360,360,360,360,360,360,360,360,360,360,360,360,360,360,360, -360,360,360,360,360,360,360,360,360,360,360,120,120,361,361,361, -362,362,362,362,362,362,362,362,362,363,363,363,363,363,363,363, -363,363,363,363,363,363,363,363,363,363,363,363,363,120,120,120, +359,359,359,359,359,359,359,359,359,359,359,359,359,359,359,359, +359,120,359,359,359,359,120,120,359,359,359,359,359,359,359,359, +359,359,359,359,359,359,359,359,359,359,359,359,359,359,359,359, +359,359,359,359,359,359,359,359,359,359,359,359,359,359,359,359, +359,359,359,359,359,359,359,359,359,359,359,359,359,359,359,359, +359,359,359,359,359,359,359,359,359,359,359,120,120,360,360,360, +361,361,361,361,361,361,361,361,361,362,362,362,362,362,362,362, +362,362,362,362,362,362,362,362,362,362,362,362,362,120,120,120, /* block 39 */ -360,360,360,360,360,360,360,360,360,360,360,360,360,360,360,360, -364,364,364,364,364,364,364,364,364,364,120,120,120,120,120,120, -365,365,365,365,365,365,365,365,365,365,365,365,365,365,365,365, -365,365,365,365,365,365,365,365,365,365,365,365,365,365,365,365, -365,365,365,365,365,365,365,365,365,365,365,365,365,365,365,365, -365,365,365,365,365,365,365,365,365,365,365,365,365,365,365,365, -365,365,365,365,365,365,365,365,365,365,365,365,365,365,365,365, -366,366,366,366,366,366,120,120,367,367,367,367,367,367,120,120, +359,359,359,359,359,359,359,359,359,359,359,359,359,359,359,359, +363,363,363,363,363,363,363,363,363,363,120,120,120,120,120,120, +364,364,364,364,364,364,364,364,364,364,364,364,364,364,364,364, +364,364,364,364,364,364,364,364,364,364,364,364,364,364,364,364, +364,364,364,364,364,364,364,364,364,364,364,364,364,364,364,364, +364,364,364,364,364,364,364,364,364,364,364,364,364,364,364,364, +364,364,364,364,364,364,364,364,364,364,364,364,364,364,364,364, +365,365,365,365,365,365,120,120,366,366,366,366,366,366,120,120, /* block 40 */ -368,369,369,369,369,369,369,369,369,369,369,369,369,369,369,369, -369,369,369,369,369,369,369,369,369,369,369,369,369,369,369,369, -369,369,369,369,369,369,369,369,369,369,369,369,369,369,369,369, -369,369,369,369,369,369,369,369,369,369,369,369,369,369,369,369, -369,369,369,369,369,369,369,369,369,369,369,369,369,369,369,369, -369,369,369,369,369,369,369,369,369,369,369,369,369,369,369,369, -369,369,369,369,369,369,369,369,369,369,369,369,369,369,369,369, -369,369,369,369,369,369,369,369,369,369,369,369,369,369,369,369, +367,368,368,368,368,368,368,368,368,368,368,368,368,368,368,368, +368,368,368,368,368,368,368,368,368,368,368,368,368,368,368,368, +368,368,368,368,368,368,368,368,368,368,368,368,368,368,368,368, +368,368,368,368,368,368,368,368,368,368,368,368,368,368,368,368, +368,368,368,368,368,368,368,368,368,368,368,368,368,368,368,368, +368,368,368,368,368,368,368,368,368,368,368,368,368,368,368,368, +368,368,368,368,368,368,368,368,368,368,368,368,368,368,368,368, +368,368,368,368,368,368,368,368,368,368,368,368,368,368,368,368, /* block 41 */ -369,369,369,369,369,369,369,369,369,369,369,369,369,369,369,369, -369,369,369,369,369,369,369,369,369,369,369,369,369,369,369,369, -369,369,369,369,369,369,369,369,369,369,369,369,369,369,369,369, -369,369,369,369,369,369,369,369,369,369,369,369,369,369,369,369, -369,369,369,369,369,369,369,369,369,369,369,369,369,369,369,369, -369,369,369,369,369,369,369,369,369,369,369,369,369,369,369,369, -369,369,369,369,369,369,369,369,369,369,369,369,369,369,369,369, -369,369,369,369,369,369,369,369,369,369,369,369,369,369,369,369, +368,368,368,368,368,368,368,368,368,368,368,368,368,368,368,368, +368,368,368,368,368,368,368,368,368,368,368,368,368,368,368,368, +368,368,368,368,368,368,368,368,368,368,368,368,368,368,368,368, +368,368,368,368,368,368,368,368,368,368,368,368,368,368,368,368, +368,368,368,368,368,368,368,368,368,368,368,368,368,368,368,368, +368,368,368,368,368,368,368,368,368,368,368,368,368,368,368,368, +368,368,368,368,368,368,368,368,368,368,368,368,368,368,368,368, +368,368,368,368,368,368,368,368,368,368,368,368,368,368,368,368, /* block 42 */ -369,369,369,369,369,369,369,369,369,369,369,369,369,369,369,369, -369,369,369,369,369,369,369,369,369,369,369,369,369,369,369,369, -369,369,369,369,369,369,369,369,369,369,369,369,369,369,369,369, -369,369,369,369,369,369,369,369,369,369,369,369,369,369,369,369, -369,369,369,369,369,369,369,369,369,369,369,369,369,369,369,369, -369,369,369,369,369,369,369,369,369,369,369,369,369,369,369,369, -369,369,369,369,369,369,369,369,369,369,369,369,369,370,371,369, -369,369,369,369,369,369,369,369,369,369,369,369,369,369,369,369, +368,368,368,368,368,368,368,368,368,368,368,368,368,368,368,368, +368,368,368,368,368,368,368,368,368,368,368,368,368,368,368,368, +368,368,368,368,368,368,368,368,368,368,368,368,368,368,368,368, +368,368,368,368,368,368,368,368,368,368,368,368,368,368,368,368, +368,368,368,368,368,368,368,368,368,368,368,368,368,368,368,368, +368,368,368,368,368,368,368,368,368,368,368,368,368,368,368,368, +368,368,368,368,368,368,368,368,368,368,368,368,368,369,370,368, +368,368,368,368,368,368,368,368,368,368,368,368,368,368,368,368, /* block 43 */ -372,373,373,373,373,373,373,373,373,373,373,373,373,373,373,373, -373,373,373,373,373,373,373,373,373,373,373,374,375,120,120,120, -376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376, -376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376, -376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376, -376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376, -376,376,376,376,376,376,376,376,376,376,376, 5, 5, 5,377,377, -377,376,376,376,376,376,376,376,376,120,120,120,120,120,120,120, +371,372,372,372,372,372,372,372,372,372,372,372,372,372,372,372, +372,372,372,372,372,372,372,372,372,372,372,373,374,120,120,120, +375,375,375,375,375,375,375,375,375,375,375,375,375,375,375,375, +375,375,375,375,375,375,375,375,375,375,375,375,375,375,375,375, +375,375,375,375,375,375,375,375,375,375,375,375,375,375,375,375, +375,375,375,375,375,375,375,375,375,375,375,375,375,375,375,375, +375,375,375,375,375,375,375,375,375,375,375, 5, 5, 5,376,376, +376,375,375,375,375,375,375,375,375,120,120,120,120,120,120,120, /* block 44 */ -378,378,378,378,378,378,378,378,378,378,378,378,378,120,378,378, -378,378,379,379,379,120,120,120,120,120,120,120,120,120,120,120, -380,380,380,380,380,380,380,380,380,380,380,380,380,380,380,380, -380,380,381,381,381,382,382,120,120,120,120,120,120,120,120,120, -383,383,383,383,383,383,383,383,383,383,383,383,383,383,383,383, -383,383,384,384,120,120,120,120,120,120,120,120,120,120,120,120, -385,385,385,385,385,385,385,385,385,385,385,385,385,120,385,385, -385,120,386,386,120,120,120,120,120,120,120,120,120,120,120,120, +377,377,377,377,377,377,377,377,377,377,377,377,377,120,377,377, +377,377,378,378,378,120,120,120,120,120,120,120,120,120,120,120, +379,379,379,379,379,379,379,379,379,379,379,379,379,379,379,379, +379,379,380,380,380,381,381,120,120,120,120,120,120,120,120,120, +382,382,382,382,382,382,382,382,382,382,382,382,382,382,382,382, +382,382,383,383,120,120,120,120,120,120,120,120,120,120,120,120, +384,384,384,384,384,384,384,384,384,384,384,384,384,120,384,384, +384,120,385,385,120,120,120,120,120,120,120,120,120,120,120,120, /* block 45 */ -387,387,387,387,387,387,387,387,387,387,387,387,387,387,387,387, -387,387,387,387,387,387,387,387,387,387,387,387,387,387,387,387, -387,387,387,387,387,387,387,387,387,387,387,387,387,387,387,387, -387,387,387,387,388,388,389,388,388,388,388,388,388,388,389,389, -389,389,389,389,389,389,388,389,389,388,388,388,388,388,388,388, -388,388,388,388,390,390,390,391,390,390,390,392,387,388,120,120, +386,386,386,386,386,386,386,386,386,386,386,386,386,386,386,386, +386,386,386,386,386,386,386,386,386,386,386,386,386,386,386,386, +386,386,386,386,386,386,386,386,386,386,386,386,386,386,386,386, +386,386,386,386,387,387,388,387,387,387,387,387,387,387,388,388, +388,388,388,388,388,388,387,388,388,387,387,387,387,387,387,387, +387,387,387,387,389,389,389,390,389,389,389,391,386,387,120,120, +392,392,392,392,392,392,392,392,392,392,120,120,120,120,120,120, 393,393,393,393,393,393,393,393,393,393,120,120,120,120,120,120, -394,394,394,394,394,394,394,394,394,394,120,120,120,120,120,120, /* block 46 */ -395,395,396,396,395,396,397,395,395,395,395,398,398,398,399,120, -400,400,400,400,400,400,400,400,400,400,120,120,120,120,120,120, -401,401,401,401,401,401,401,401,401,401,401,401,401,401,401,401, -401,401,401,401,401,401,401,401,401,401,401,401,401,401,401,401, -401,401,401,402,401,401,401,401,401,401,401,401,401,401,401,401, -401,401,401,401,401,401,401,401,401,401,401,401,401,401,401,401, -401,401,401,401,401,401,401,401,401,401,401,401,401,401,401,401, -401,401,401,401,401,401,401,401,401,120,120,120,120,120,120,120, +394,394,395,395,394,395,396,394,394,394,394,397,397,397,398,120, +399,399,399,399,399,399,399,399,399,399,120,120,120,120,120,120, +400,400,400,400,400,400,400,400,400,400,400,400,400,400,400,400, +400,400,400,400,400,400,400,400,400,400,400,400,400,400,400,400, +400,400,400,401,400,400,400,400,400,400,400,400,400,400,400,400, +400,400,400,400,400,400,400,400,400,400,400,400,400,400,400,400, +400,400,400,400,400,400,400,400,400,400,400,400,400,400,400,400, +400,400,400,400,400,400,400,400,400,120,120,120,120,120,120,120, /* block 47 */ -401,401,401,401,401,398,398,401,401,401,401,401,401,401,401,401, -401,401,401,401,401,401,401,401,401,401,401,401,401,401,401,401, -401,401,401,401,401,401,401,401,401,398,401,120,120,120,120,120, -369,369,369,369,369,369,369,369,369,369,369,369,369,369,369,369, -369,369,369,369,369,369,369,369,369,369,369,369,369,369,369,369, -369,369,369,369,369,369,369,369,369,369,369,369,369,369,369,369, -369,369,369,369,369,369,369,369,369,369,369,369,369,369,369,369, -369,369,369,369,369,369,120,120,120,120,120,120,120,120,120,120, +400,400,400,400,400,397,397,400,400,400,400,400,400,400,400,400, +400,400,400,400,400,400,400,400,400,400,400,400,400,400,400,400, +400,400,400,400,400,400,400,400,400,397,400,120,120,120,120,120, +368,368,368,368,368,368,368,368,368,368,368,368,368,368,368,368, +368,368,368,368,368,368,368,368,368,368,368,368,368,368,368,368, +368,368,368,368,368,368,368,368,368,368,368,368,368,368,368,368, +368,368,368,368,368,368,368,368,368,368,368,368,368,368,368,368, +368,368,368,368,368,368,120,120,120,120,120,120,120,120,120,120, /* block 48 */ -403,403,403,403,403,403,403,403,403,403,403,403,403,403,403,403, -403,403,403,403,403,403,403,403,403,403,403,403,403,403,403,120, -404,404,404,405,405,405,405,404,404,405,405,405,120,120,120,120, -405,405,404,405,405,405,405,405,405,404,404,404,120,120,120,120, -406,120,120,120,407,407,408,408,408,408,408,408,408,408,408,408, -409,409,409,409,409,409,409,409,409,409,409,409,409,409,409,409, -409,409,409,409,409,409,409,409,409,409,409,409,409,409,120,120, -409,409,409,409,409,120,120,120,120,120,120,120,120,120,120,120, +402,402,402,402,402,402,402,402,402,402,402,402,402,402,402,402, +402,402,402,402,402,402,402,402,402,402,402,402,402,402,402,120, +403,403,403,404,404,404,404,403,403,404,404,404,120,120,120,120, +404,404,403,404,404,404,404,404,404,403,403,403,120,120,120,120, +405,120,120,120,406,406,407,407,407,407,407,407,407,407,407,407, +408,408,408,408,408,408,408,408,408,408,408,408,408,408,408,408, +408,408,408,408,408,408,408,408,408,408,408,408,408,408,120,120, +408,408,408,408,408,120,120,120,120,120,120,120,120,120,120,120, /* block 49 */ -410,410,410,410,410,410,410,410,410,410,410,410,410,410,410,410, -410,410,410,410,410,410,410,410,410,410,410,410,410,410,410,410, -410,410,410,410,410,410,410,410,410,410,410,410,120,120,120,120, -410,410,410,410,410,410,410,410,410,410,410,410,410,410,410,410, -410,410,410,410,410,410,410,410,410,410,120,120,120,120,120,120, -411,411,411,411,411,411,411,411,411,411,412,120,120,120,413,413, -414,414,414,414,414,414,414,414,414,414,414,414,414,414,414,414, -414,414,414,414,414,414,414,414,414,414,414,414,414,414,414,414, +409,409,409,409,409,409,409,409,409,409,409,409,409,409,409,409, +409,409,409,409,409,409,409,409,409,409,409,409,409,409,409,409, +409,409,409,409,409,409,409,409,409,409,409,409,120,120,120,120, +409,409,409,409,409,409,409,409,409,409,409,409,409,409,409,409, +409,409,409,409,409,409,409,409,409,409,120,120,120,120,120,120, +410,410,410,410,410,410,410,410,410,410,411,120,120,120,412,412, +413,413,413,413,413,413,413,413,413,413,413,413,413,413,413,413, +413,413,413,413,413,413,413,413,413,413,413,413,413,413,413,413, /* block 50 */ -415,415,415,415,415,415,415,415,415,415,415,415,415,415,415,415, -415,415,415,415,415,415,415,416,416,417,417,416,120,120,418,418, -419,419,419,419,419,419,419,419,419,419,419,419,419,419,419,419, -419,419,419,419,419,419,419,419,419,419,419,419,419,419,419,419, -419,419,419,419,419,419,419,419,419,419,419,419,419,419,419,419, -419,419,419,419,419,420,421,420,421,421,421,421,421,421,421,120, -421,422,421,422,422,421,421,421,421,421,421,421,421,420,420,420, -420,420,420,421,421,421,421,421,421,421,421,421,421,120,120,421, +414,414,414,414,414,414,414,414,414,414,414,414,414,414,414,414, +414,414,414,414,414,414,414,415,415,416,416,415,120,120,417,417, +418,418,418,418,418,418,418,418,418,418,418,418,418,418,418,418, +418,418,418,418,418,418,418,418,418,418,418,418,418,418,418,418, +418,418,418,418,418,418,418,418,418,418,418,418,418,418,418,418, +418,418,418,418,418,419,420,419,420,420,420,420,420,420,420,120, +420,421,420,421,421,420,420,420,420,420,420,420,420,419,419,419, +419,419,419,420,420,420,420,420,420,420,420,420,420,120,120,420, /* block 51 */ -423,423,423,423,423,423,423,423,423,423,120,120,120,120,120,120, -423,423,423,423,423,423,423,423,423,423,120,120,120,120,120,120, -424,424,424,424,424,424,424,425,424,424,424,424,424,424,120,120, -113,113,113,113,113,113,113,113,113,113,113,113,113,113,426,120, -120,120,120,120,120,120,120,120,120,120,120,120,120,120,120,120, +422,422,422,422,422,422,422,422,422,422,120,120,120,120,120,120, +422,422,422,422,422,422,422,422,422,422,120,120,120,120,120,120, +423,423,423,423,423,423,423,424,423,423,423,423,423,423,120,120, +113,113,113,113,113,113,113,113,113,113,113,113,113,113,425,113, +113,120,120,120,120,120,120,120,120,120,120,120,120,120,120,120, 120,120,120,120,120,120,120,120,120,120,120,120,120,120,120,120, 120,120,120,120,120,120,120,120,120,120,120,120,120,120,120,120, 120,120,120,120,120,120,120,120,120,120,120,120,120,120,120,120, /* block 52 */ -427,427,427,427,428,429,429,429,429,429,429,429,429,429,429,429, -429,429,429,429,429,429,429,429,429,429,429,429,429,429,429,429, -429,429,429,429,429,429,429,429,429,429,429,429,429,429,429,429, -429,429,429,429,427,430,427,427,427,427,427,428,427,428,428,428, -428,428,427,428,428,429,429,429,429,429,429,429,120,120,120,120, -431,431,431,431,431,431,431,431,431,431,432,432,432,432,432,432, -432,433,433,433,433,433,433,433,433,433,433,427,427,427,427,427, -427,427,427,427,433,433,433,433,433,433,433,433,433,120,120,120, +426,426,426,426,427,428,428,428,428,428,428,428,428,428,428,428, +428,428,428,428,428,428,428,428,428,428,428,428,428,428,428,428, +428,428,428,428,428,428,428,428,428,428,428,428,428,428,428,428, +428,428,428,428,426,429,426,426,426,426,426,427,426,427,427,427, +427,427,426,427,427,428,428,428,428,428,428,428,120,120,120,120, +430,430,430,430,430,430,430,430,430,430,431,431,431,431,431,431, +431,432,432,432,432,432,432,432,432,432,432,426,426,426,426,426, +426,426,426,426,432,432,432,432,432,432,432,432,432,120,120,120, /* block 53 */ -434,434,435,436,436,436,436,436,436,436,436,436,436,436,436,436, -436,436,436,436,436,436,436,436,436,436,436,436,436,436,436,436, -436,435,434,434,434,434,435,435,434,434,435,434,434,434,436,436, -437,437,437,437,437,437,437,437,437,437,436,436,436,436,436,436, -438,438,438,438,438,438,438,438,438,438,438,438,438,438,438,438, -438,438,438,438,438,438,438,438,438,438,438,438,438,438,438,438, -438,438,438,438,438,438,439,440,439,439,440,440,440,439,440,439, -439,439,440,440,120,120,120,120,120,120,120,120,441,441,441,441, +433,433,434,435,435,435,435,435,435,435,435,435,435,435,435,435, +435,435,435,435,435,435,435,435,435,435,435,435,435,435,435,435, +435,434,433,433,433,433,434,434,433,433,434,433,433,433,435,435, +436,436,436,436,436,436,436,436,436,436,435,435,435,435,435,435, +437,437,437,437,437,437,437,437,437,437,437,437,437,437,437,437, +437,437,437,437,437,437,437,437,437,437,437,437,437,437,437,437, +437,437,437,437,437,437,438,439,438,438,439,439,439,438,439,438, +438,438,439,439,120,120,120,120,120,120,120,120,440,440,440,440, /* block 54 */ -442,442,442,442,442,442,442,442,442,442,442,442,442,442,442,442, -442,442,442,442,442,442,442,442,442,442,442,442,442,442,442,442, -442,442,442,442,443,443,443,443,443,443,443,443,444,444,444,444, -444,444,444,444,443,443,444,444,120,120,120,445,445,445,445,445, -446,446,446,446,446,446,446,446,446,446,120,120,120,442,442,442, -447,447,447,447,447,447,447,447,447,447,448,448,448,448,448,448, -448,448,448,448,448,448,448,448,448,448,448,448,448,448,448,448, -448,448,448,448,448,448,448,448,449,449,449,449,449,449,450,450, +441,441,441,441,441,441,441,441,441,441,441,441,441,441,441,441, +441,441,441,441,441,441,441,441,441,441,441,441,441,441,441,441, +441,441,441,441,442,442,442,442,442,442,442,442,443,443,443,443, +443,443,443,443,442,442,443,443,120,120,120,444,444,444,444,444, +445,445,445,445,445,445,445,445,445,445,120,120,120,441,441,441, +446,446,446,446,446,446,446,446,446,446,447,447,447,447,447,447, +447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447, +447,447,447,447,447,447,447,447,448,448,448,448,448,448,449,449, /* block 55 */ -451,452,453,454,455,456,457,458,459,120,120,120,120,120,120,120, -460,460,460,460,460,460,460,460,460,460,460,460,460,460,460,460, -460,460,460,460,460,460,460,460,460,460,460,460,460,460,460,460, -460,460,460,460,460,460,460,460,460,460,460,120,120,460,460,460, -461,461,461,461,461,461,461,461,120,120,120,120,120,120,120,120, -462,463,462,464,463,465,465,466,465,466,467,463,466,466,463,463, -466,468,463,463,463,463,463,463,463,469,470,471,471,465,471,471, -471,471,472,473,474,470,470,475,476,476,477,120,120,120,120,120, +450,451,452,453,454,455,456,457,458,120,120,120,120,120,120,120, +459,459,459,459,459,459,459,459,459,459,459,459,459,459,459,459, +459,459,459,459,459,459,459,459,459,459,459,459,459,459,459,459, +459,459,459,459,459,459,459,459,459,459,459,120,120,459,459,459, +460,460,460,460,460,460,460,460,120,120,120,120,120,120,120,120, +461,462,461,463,462,464,464,465,464,465,466,462,465,465,462,462, +465,467,462,462,462,462,462,462,462,468,469,470,470,464,470,470, +470,470,471,472,473,469,469,474,475,475,476,120,120,120,120,120, /* block 56 */ 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, - 35, 35, 35, 35, 35, 35,128,128,128,128,128,478,110,110,110,110, + 35, 35, 35, 35, 35, 35,128,128,128,128,128,477,110,110,110,110, 110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110, 110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110, 110,110,110,110,110,110,110,110,110,110,110,110,110,121,121,121, 121,121,110,110,110,110,121,121,121,121,121, 35, 35, 35, 35, 35, - 35, 35, 35, 35, 35, 35, 35, 35,479,480, 35, 35, 35,481, 35, 35, + 35, 35, 35, 35, 35, 35, 35, 35,478,479, 35, 35, 35,480, 35, 35, /* block 57 */ - 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35,482, 35, + 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35,481, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35,110,110,110,110,110, 110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110, 110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,121, 114,114,113,113,113,113,113,113,113,113,113,113,113,113,113,113, 113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113, 113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113, -113,113,113,113,113,113,113,113,113,113,120,113,113,113,113,113, +113,113,113,113,113,113,113,113,482,113,120,113,113,113,113,113, /* block 58 */ 32, 33, 32, 33, 32, 33, 32, 33, 32, 33, 32, 33, 32, 33, 32, 33, @@ -2335,8 +2354,8 @@ const uint16_t PRIV(ucd_stage2)[] = { /* 70400 bytes, block = 128 */ 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 120,120,120,120,120,120,120,120,120,120,120,120,120,120,120,120, -113,113,113,113,113,113,113,113,113,113,113,113,113,426,426,426, -426,113,426,426,426,113,113,113,113,113,113,113,113,113,113,113, +113,113,113,113,113,113,113,113,113,113,113,113,113,425,425,425, +425,113,425,425,425,113,113,113,113,113,113,113,113,113,113,113, 512,120,120,120,120,120,120,120,120,120,120,120,120,120,120,120, /* block 64 */ @@ -2511,7 +2530,7 @@ const uint16_t PRIV(ucd_stage2)[] = { /* 70400 bytes, block = 128 */ /* block 81 */ 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, - 20, 20, 20, 20, 20, 20,120,120, 20, 20, 20, 20, 20, 20, 20, 20, + 20, 20, 20, 20, 20, 20,120, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, @@ -2550,12 +2569,12 @@ const uint16_t PRIV(ucd_stage2)[] = { /* 70400 bytes, block = 128 */ 550,120,120,120,120,120,120,120,120,120,120,120,120,120,120,551, /* block 85 */ -360,360,360,360,360,360,360,360,360,360,360,360,360,360,360,360, -360,360,360,360,360,360,360,120,120,120,120,120,120,120,120,120, -360,360,360,360,360,360,360,120,360,360,360,360,360,360,360,120, -360,360,360,360,360,360,360,120,360,360,360,360,360,360,360,120, -360,360,360,360,360,360,360,120,360,360,360,360,360,360,360,120, -360,360,360,360,360,360,360,120,360,360,360,360,360,360,360,120, +359,359,359,359,359,359,359,359,359,359,359,359,359,359,359,359, +359,359,359,359,359,359,359,120,120,120,120,120,120,120,120,120, +359,359,359,359,359,359,359,120,359,359,359,359,359,359,359,120, +359,359,359,359,359,359,359,120,359,359,359,359,359,359,359,120, +359,359,359,359,359,359,359,120,359,359,359,359,359,359,359,120, +359,359,359,359,359,359,359,120,359,359,359,359,359,359,359,120, 552,552,552,552,552,552,552,552,552,552,552,552,552,552,552,552, 552,552,552,552,552,552,552,552,552,552,552,552,552,552,552,552, @@ -2565,7 +2584,7 @@ const uint16_t PRIV(ucd_stage2)[] = { /* 70400 bytes, block = 128 */ 23, 27, 7, 8, 7, 8, 7, 8, 7, 8, 5, 5, 5, 5, 5,111, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 10, 10, 5, 5, 5, 5, 10, 5, 7,553, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, -120,120,120,120,120,120,120,120,120,120,120,120,120,120,120,120, + 20, 20, 5,120,120,120,120,120,120,120,120,120,120,120,120,120, 120,120,120,120,120,120,120,120,120,120,120,120,120,120,120,120, 120,120,120,120,120,120,120,120,120,120,120,120,120,120,120,120, @@ -2633,7 +2652,7 @@ const uint16_t PRIV(ucd_stage2)[] = { /* 70400 bytes, block = 128 */ 581,581,581,581,581,581,581,581,581,581,581,581,581,581,581,120, 572,572,582,582,582,582,572,572,572,572,572,572,572,572,572,572, 580,580,580,580,580,580,580,580,580,580,580,580,580,580,580,580, -580,580,580,580,580,580,580,580,580,580,580,120,120,120,120,120, +580,580,580,580,580,580,580,580,580,580,580,580,580,580,580,580, 572,572,572,572,572,572,572,572,572,572,572,572,572,572,572,572, 572,572,572,572,572,572,572,572,572,572,572,572,572,572,572,572, 572,572,572,572,120,120,120,120,120,120,120,120,120,120,120,120, @@ -2693,7 +2712,7 @@ const uint16_t PRIV(ucd_stage2)[] = { /* 70400 bytes, block = 128 */ 586,586,586,586,586,586,586,586,586,586,586,586,586,586,586,586, 586,586,586,586,586,586,586,586,586,586,586,586,586,586,586,586, 586,586,586,586,586,586,586,586,586,586,586,586,586,586,586,586, -586,586,586,586,586,586,120,120,120,120,120,120,120,120,120,120, +586,586,586,586,586,586,586,586,586,586,586,586,586,586,586,586, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, @@ -2707,7 +2726,7 @@ const uint16_t PRIV(ucd_stage2)[] = { /* 70400 bytes, block = 128 */ 586,586,586,586,586,586,586,586,586,586,586,586,586,586,586,586, 586,586,586,586,586,586,586,586,586,586,586,586,586,586,586,586, 586,586,586,586,586,586,586,586,586,586,586,586,586,586,586,586, -120,120,120,120,120,120,120,120,120,120,120,120,120,120,120,120, +586,586,586,586,586,586,586,586,586,586,586,586,586,120,120,120, /* block 101 */ 587,587,587,587,587,587,587,587,587,587,587,587,587,587,587,587, @@ -2757,11 +2776,11 @@ const uint16_t PRIV(ucd_stage2)[] = { /* 70400 bytes, block = 128 */ 192,193,192,193,192,193,192,193,192,193,597,598,192,193,192,193, 192,193,192,193,192,193,192,193,192,193,192,193,192,193,192,193, 192,193,192,193,192,193,192,193,192,193,192,193,192,193,599,198, -200,200,200,600,552,552,552,552,552,552,552,552,552,552,600,479, +200,200,200,600,552,552,552,552,552,552,552,552,552,552,600,478, /* block 106 */ 192,193,192,193,192,193,192,193,192,193,192,193,192,193,192,193, -192,193,192,193,192,193,192,193,192,193,192,193,479,479,552,552, +192,193,192,193,192,193,192,193,192,193,192,193,478,478,552,552, 601,601,601,601,601,601,601,601,601,601,601,601,601,601,601,601, 601,601,601,601,601,601,601,601,601,601,601,601,601,601,601,601, 601,601,601,601,601,601,601,601,601,601,601,601,601,601,601,601, @@ -2770,196 +2789,186 @@ const uint16_t PRIV(ucd_stage2)[] = { /* 70400 bytes, block = 128 */ 603,603,604,604,604,604,604,604,120,120,120,120,120,120,120,120, /* block 107 */ - 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, +605,605,605,605,605,605,605,605, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15,111,111,111,111,111,111,111,111,111, 15, 15, 32, 33, 32, 33, 32, 33, 32, 33, 32, 33, 32, 33, 32, 33, 35, 35, 32, 33, 32, 33, 32, 33, 32, 33, 32, 33, 32, 33, 32, 33, 32, 33, 32, 33, 32, 33, 32, 33, 32, 33, 32, 33, 32, 33, 32, 33, 32, 33, 32, 33, 32, 33, 32, 33, 32, 33, 32, 33, 32, 33, 32, 33, 32, 33, 32, 33, 32, 33, 32, 33, 32, 33, 32, 33, 32, 33, 32, 33, -110, 35, 35, 35, 35, 35, 35, 35, 35, 32, 33, 32, 33,605, 32, 33, +110, 35, 35, 35, 35, 35, 35, 35, 35, 32, 33, 32, 33,606, 32, 33, /* block 108 */ - 32, 33, 32, 33, 32, 33, 32, 33,111, 15, 15, 32, 33,606, 35, 22, - 32, 33, 32, 33,607, 35, 32, 33, 32, 33, 32, 33, 32, 33, 32, 33, - 32, 33, 32, 33, 32, 33, 32, 33, 32, 33,608,609,610,611,608, 35, -612,613,614,615, 32, 33, 32, 33, 32, 33, 32, 33, 32, 33, 32, 33, -120,120, 32, 33,616,617,618,120,120,120,120,120,120,120,120,120, + 32, 33, 32, 33, 32, 33, 32, 33,111, 15, 15, 32, 33,607, 35, 22, + 32, 33, 32, 33,608, 35, 32, 33, 32, 33, 32, 33, 32, 33, 32, 33, + 32, 33, 32, 33, 32, 33, 32, 33, 32, 33,609,610,611,612,609, 35, +613,614,615,616, 32, 33, 32, 33, 32, 33, 32, 33, 32, 33, 32, 33, +120,120, 32, 33,617,618,619, 32, 33, 32, 33,120,120,120,120,120, 120,120,120,120,120,120,120,120,120,120,120,120,120,120,120,120, 120,120,120,120,120,120,120,120,120,120,120,120,120,120,120,120, -120,120,120,120,120,120,120, 22,110,110, 35, 22, 22, 22, 22, 22, +120,120,120,120,120, 32, 33, 22,110,110, 35, 22, 22, 22, 22, 22, /* block 109 */ -619,619,620,619,619,619,620,619,619,619,619,620,619,619,619,619, -619,619,619,619,619,619,619,619,619,619,619,619,619,619,619,619, -619,619,619,621,621,620,620,621,622,622,622,622,120,120,120,120, -623,623,623,624,624,624,625,625,626,625,120,120,120,120,120,120, -627,627,627,627,627,627,627,627,627,627,627,627,627,627,627,627, -627,627,627,627,627,627,627,627,627,627,627,627,627,627,627,627, -627,627,627,627,627,627,627,627,627,627,627,627,627,627,627,627, -627,627,627,627,628,628,628,628,120,120,120,120,120,120,120,120, +620,620,621,620,620,620,621,620,620,620,620,621,620,620,620,620, +620,620,620,620,620,620,620,620,620,620,620,620,620,620,620,620, +620,620,620,622,622,621,621,622,623,623,623,623,621,120,120,120, +624,624,624,625,625,625,626,626,627,626,120,120,120,120,120,120, +628,628,628,628,628,628,628,628,628,628,628,628,628,628,628,628, +628,628,628,628,628,628,628,628,628,628,628,628,628,628,628,628, +628,628,628,628,628,628,628,628,628,628,628,628,628,628,628,628, +628,628,628,628,629,629,629,629,120,120,120,120,120,120,120,120, /* block 110 */ -629,629,630,630,630,630,630,630,630,630,630,630,630,630,630,630, -630,630,630,630,630,630,630,630,630,630,630,630,630,630,630,630, -630,630,630,630,630,630,630,630,630,630,630,630,630,630,630,630, -630,630,630,630,629,629,629,629,629,629,629,629,629,629,629,629, -629,629,629,629,631,631,120,120,120,120,120,120,120,120,632,632, -633,633,633,633,633,633,633,633,633,633,120,120,120,120,120,120, -252,252,252,252,252,252,252,252,252,252,252,252,252,252,252,252, -252,634,254,635,254,254,254,254,260,260,260,254,260,254,254,252, +630,630,631,631,631,631,631,631,631,631,631,631,631,631,631,631, +631,631,631,631,631,631,631,631,631,631,631,631,631,631,631,631, +631,631,631,631,631,631,631,631,631,631,631,631,631,631,631,631, +631,631,631,631,630,630,630,630,630,630,630,630,630,630,630,630, +630,630,630,630,632,632,120,120,120,120,120,120,120,120,633,633, +634,634,634,634,634,634,634,634,634,634,120,120,120,120,120,120, +251,251,251,251,251,251,251,251,251,251,251,251,251,251,251,251, +251,635,253,636,253,253,253,253,259,259,259,253,259,253,253,251, /* block 111 */ -636,636,636,636,636,636,636,636,636,636,637,637,637,637,637,637, -637,637,637,637,637,637,637,637,637,637,637,637,637,637,637,637, -637,637,637,637,637,637,638,638,638,638,638,638,638,638,639,640, -641,641,641,641,641,641,641,641,641,641,641,641,641,641,641,641, -641,641,641,641,641,641,641,642,642,642,642,642,642,642,642,642, -642,642,643,643,120,120,120,120,120,120,120,120,120,120,120,644, -357,357,357,357,357,357,357,357,357,357,357,357,357,357,357,357, -357,357,357,357,357,357,357,357,357,357,357,357,357,120,120,120, +637,637,637,637,637,637,637,637,637,637,638,638,638,638,638,638, +638,638,638,638,638,638,638,638,638,638,638,638,638,638,638,638, +638,638,638,638,638,638,639,639,639,639,639,639,639,639,640,641, +642,642,642,642,642,642,642,642,642,642,642,642,642,642,642,642, +642,642,642,642,642,642,642,643,643,643,643,643,643,643,643,643, +643,643,644,644,120,120,120,120,120,120,120,120,120,120,120,645, +356,356,356,356,356,356,356,356,356,356,356,356,356,356,356,356, +356,356,356,356,356,356,356,356,356,356,356,356,356,120,120,120, /* block 112 */ -645,645,645,646,647,647,647,647,647,647,647,647,647,647,647,647, -647,647,647,647,647,647,647,647,647,647,647,647,647,647,647,647, -647,647,647,647,647,647,647,647,647,647,647,647,647,647,647,647, -647,647,647,645,646,646,645,645,645,645,646,646,645,645,646,646, -646,648,648,648,648,648,648,648,648,648,648,648,648,648,120,649, -650,650,650,650,650,650,650,650,650,650,120,120,120,120,648,648, -345,345,345,345,345,347,651,345,345,345,345,345,345,345,345,345, -351,351,351,351,351,351,351,351,351,351,345,345,345,345,345,120, +646,646,646,647,648,648,648,648,648,648,648,648,648,648,648,648, +648,648,648,648,648,648,648,648,648,648,648,648,648,648,648,648, +648,648,648,648,648,648,648,648,648,648,648,648,648,648,648,648, +648,648,648,646,647,647,646,646,646,646,647,647,646,646,647,647, +647,649,649,649,649,649,649,649,649,649,649,649,649,649,120,650, +651,651,651,651,651,651,651,651,651,651,120,120,120,120,649,649, +344,344,344,344,344,346,652,344,344,344,344,344,344,344,344,344, +350,350,350,350,350,350,350,350,350,350,344,344,344,344,344,120, /* block 113 */ -652,652,652,652,652,652,652,652,652,652,652,652,652,652,652,652, -652,652,652,652,652,652,652,652,652,652,652,652,652,652,652,652, -652,652,652,652,652,652,652,652,652,653,653,653,653,653,653,654, -654,653,653,654,654,653,653,120,120,120,120,120,120,120,120,120, -652,652,652,653,652,652,652,652,652,652,652,652,653,654,120,120, -655,655,655,655,655,655,655,655,655,655,120,120,656,656,656,656, -345,345,345,345,345,345,345,345,345,345,345,345,345,345,345,345, -651,345,345,345,345,345,345,352,352,352,345,346,347,346,345,345, +653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653, +653,653,653,653,653,653,653,653,653,653,653,653,653,653,653,653, +653,653,653,653,653,653,653,653,653,654,654,654,654,654,654,655, +655,654,654,655,655,654,654,120,120,120,120,120,120,120,120,120, +653,653,653,654,653,653,653,653,653,653,653,653,654,655,120,120, +656,656,656,656,656,656,656,656,656,656,120,120,657,657,657,657, +344,344,344,344,344,344,344,344,344,344,344,344,344,344,344,344, +652,344,344,344,344,344,344,351,351,351,344,345,346,345,344,344, /* block 114 */ -657,657,657,657,657,657,657,657,657,657,657,657,657,657,657,657, -657,657,657,657,657,657,657,657,657,657,657,657,657,657,657,657, -657,657,657,657,657,657,657,657,657,657,657,657,657,657,657,657, -658,657,658,658,658,657,657,658,658,657,657,657,657,657,658,658, -657,658,657,120,120,120,120,120,120,120,120,120,120,120,120,120, -120,120,120,120,120,120,120,120,120,120,120,657,657,659,660,660, -661,661,661,661,661,661,661,661,661,661,661,662,663,663,662,662, -664,664,661,665,665,662,663,120,120,120,120,120,120,120,120,120, +658,658,658,658,658,658,658,658,658,658,658,658,658,658,658,658, +658,658,658,658,658,658,658,658,658,658,658,658,658,658,658,658, +658,658,658,658,658,658,658,658,658,658,658,658,658,658,658,658, +659,658,659,659,659,658,658,659,659,658,658,658,658,658,659,659, +658,659,658,120,120,120,120,120,120,120,120,120,120,120,120,120, +120,120,120,120,120,120,120,120,120,120,120,658,658,660,661,661, +662,662,662,662,662,662,662,662,662,662,662,663,664,664,663,663, +665,665,662,666,666,663,664,120,120,120,120,120,120,120,120,120, /* block 115 */ -120,360,360,360,360,360,360,120,120,360,360,360,360,360,360,120, -120,360,360,360,360,360,360,120,120,120,120,120,120,120,120,120, -360,360,360,360,360,360,360,120,360,360,360,360,360,360,360,120, +120,359,359,359,359,359,359,120,120,359,359,359,359,359,359,120, +120,359,359,359,359,359,359,120,120,120,120,120,120,120,120,120, +359,359,359,359,359,359,359,120,359,359,359,359,359,359,359,120, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, - 35, 35, 35,666, 35, 35, 35, 35, 35, 35, 35, 15,110,110,110,110, - 35, 35, 35, 35, 35,128, 35, 35,120,120,120,120,120,120,120,120, -667,667,667,667,667,667,667,667,667,667,667,667,667,667,667,667, + 35, 35, 35,667, 35, 35, 35, 35, 35, 35, 35, 15,110,110,110,110, + 35, 35, 35, 35, 35,128, 35, 35, 35,110, 15, 15,120,120,120,120, +668,668,668,668,668,668,668,668,668,668,668,668,668,668,668,668, /* block 116 */ -667,667,667,667,667,667,667,667,667,667,667,667,667,667,667,667, -667,667,667,667,667,667,667,667,667,667,667,667,667,667,667,667, -667,667,667,667,667,667,667,667,667,667,667,667,667,667,667,667, -667,667,667,667,667,667,667,667,667,667,667,667,667,667,667,667, -661,661,661,661,661,661,661,661,661,661,661,661,661,661,661,661, -661,661,661,661,661,661,661,661,661,661,661,661,661,661,661,661, -661,661,661,662,662,663,662,662,663,662,662,664,662,663,120,120, -668,668,668,668,668,668,668,668,668,668,120,120,120,120,120,120, +668,668,668,668,668,668,668,668,668,668,668,668,668,668,668,668, +668,668,668,668,668,668,668,668,668,668,668,668,668,668,668,668, +668,668,668,668,668,668,668,668,668,668,668,668,668,668,668,668, +668,668,668,668,668,668,668,668,668,668,668,668,668,668,668,668, +662,662,662,662,662,662,662,662,662,662,662,662,662,662,662,662, +662,662,662,662,662,662,662,662,662,662,662,662,662,662,662,662, +662,662,662,663,663,664,663,663,664,663,663,665,663,664,120,120, +669,669,669,669,669,669,669,669,669,669,120,120,120,120,120,120, /* block 117 */ -669,670,670,670,670,670,670,670,670,670,670,670,670,670,670,670, -670,670,670,670,670,670,670,670,670,670,670,670,669,670,670,670, -670,670,670,670,670,670,670,670,670,670,670,670,670,670,670,670, -670,670,670,670,670,670,670,670,669,670,670,670,670,670,670,670, -670,670,670,670,670,670,670,670,670,670,670,670,670,670,670,670, -670,670,670,670,669,670,670,670,670,670,670,670,670,670,670,670, -670,670,670,670,670,670,670,670,670,670,670,670,670,670,670,670, -669,670,670,670,670,670,670,670,670,670,670,670,670,670,670,670, +670,671,671,671,671,671,671,671,671,671,671,671,671,671,671,671, +671,671,671,671,671,671,671,671,671,671,671,671,670,671,671,671, +671,671,671,671,671,671,671,671,671,671,671,671,671,671,671,671, +671,671,671,671,671,671,671,671,670,671,671,671,671,671,671,671, +671,671,671,671,671,671,671,671,671,671,671,671,671,671,671,671, +671,671,671,671,670,671,671,671,671,671,671,671,671,671,671,671, +671,671,671,671,671,671,671,671,671,671,671,671,671,671,671,671, +670,671,671,671,671,671,671,671,671,671,671,671,671,671,671,671, /* block 118 */ -670,670,670,670,670,670,670,670,670,670,670,670,669,670,670,670, -670,670,670,670,670,670,670,670,670,670,670,670,670,670,670,670, -670,670,670,670,670,670,670,670,669,670,670,670,670,670,670,670, -670,670,670,670,670,670,670,670,670,670,670,670,670,670,670,670, -670,670,670,670,669,670,670,670,670,670,670,670,670,670,670,670, -670,670,670,670,670,670,670,670,670,670,670,670,670,670,670,670, -669,670,670,670,670,670,670,670,670,670,670,670,670,670,670,670, -670,670,670,670,670,670,670,670,670,670,670,670,669,670,670,670, +671,671,671,671,671,671,671,671,671,671,671,671,670,671,671,671, +671,671,671,671,671,671,671,671,671,671,671,671,671,671,671,671, +671,671,671,671,671,671,671,671,670,671,671,671,671,671,671,671, +671,671,671,671,671,671,671,671,671,671,671,671,671,671,671,671, +671,671,671,671,670,671,671,671,671,671,671,671,671,671,671,671, +671,671,671,671,671,671,671,671,671,671,671,671,671,671,671,671, +670,671,671,671,671,671,671,671,671,671,671,671,671,671,671,671, +671,671,671,671,671,671,671,671,671,671,671,671,670,671,671,671, /* block 119 */ -670,670,670,670,670,670,670,670,670,670,670,670,670,670,670,670, -670,670,670,670,670,670,670,670,669,670,670,670,670,670,670,670, -670,670,670,670,670,670,670,670,670,670,670,670,670,670,670,670, -670,670,670,670,669,670,670,670,670,670,670,670,670,670,670,670, -670,670,670,670,670,670,670,670,670,670,670,670,670,670,670,670, -669,670,670,670,670,670,670,670,670,670,670,670,670,670,670,670, -670,670,670,670,670,670,670,670,670,670,670,670,669,670,670,670, -670,670,670,670,670,670,670,670,670,670,670,670,670,670,670,670, +671,671,671,671,671,671,671,671,671,671,671,671,671,671,671,671, +671,671,671,671,671,671,671,671,670,671,671,671,671,671,671,671, +671,671,671,671,671,671,671,671,671,671,671,671,671,671,671,671, +671,671,671,671,670,671,671,671,671,671,671,671,671,671,671,671, +671,671,671,671,671,671,671,671,671,671,671,671,671,671,671,671, +670,671,671,671,671,671,671,671,671,671,671,671,671,671,671,671, +671,671,671,671,671,671,671,671,671,671,671,671,670,671,671,671, +671,671,671,671,671,671,671,671,671,671,671,671,671,671,671,671, /* block 120 */ -670,670,670,670,670,670,670,670,669,670,670,670,670,670,670,670, -670,670,670,670,670,670,670,670,670,670,670,670,670,670,670,670, -670,670,670,670,669,670,670,670,670,670,670,670,670,670,670,670, -670,670,670,670,670,670,670,670,670,670,670,670,670,670,670,670, -669,670,670,670,670,670,670,670,670,670,670,670,670,670,670,670, -670,670,670,670,670,670,670,670,670,670,670,670,669,670,670,670, -670,670,670,670,670,670,670,670,670,670,670,670,670,670,670,670, -670,670,670,670,670,670,670,670,669,670,670,670,670,670,670,670, +671,671,671,671,671,671,671,671,670,671,671,671,671,671,671,671, +671,671,671,671,671,671,671,671,671,671,671,671,671,671,671,671, +671,671,671,671,670,671,671,671,671,671,671,671,671,671,671,671, +671,671,671,671,671,671,671,671,671,671,671,671,671,671,671,671, +670,671,671,671,671,671,671,671,671,671,671,671,671,671,671,671, +671,671,671,671,671,671,671,671,671,671,671,671,670,671,671,671, +671,671,671,671,671,671,671,671,671,671,671,671,671,671,671,671, +671,671,671,671,671,671,671,671,670,671,671,671,671,671,671,671, /* block 121 */ -670,670,670,670,670,670,670,670,670,670,670,670,670,670,670,670, -670,670,670,670,669,670,670,670,670,670,670,670,670,670,670,670, -670,670,670,670,670,670,670,670,670,670,670,670,670,670,670,670, -669,670,670,670,670,670,670,670,670,670,670,670,670,670,670,670, -670,670,670,670,670,670,670,670,670,670,670,670,669,670,670,670, -670,670,670,670,670,670,670,670,670,670,670,670,670,670,670,670, -670,670,670,670,670,670,670,670,669,670,670,670,670,670,670,670, -670,670,670,670,670,670,670,670,670,670,670,670,670,670,670,670, +671,671,671,671,671,671,671,671,671,671,671,671,671,671,671,671, +671,671,671,671,670,671,671,671,671,671,671,671,671,671,671,671, +671,671,671,671,671,671,671,671,671,671,671,671,671,671,671,671, +670,671,671,671,671,671,671,671,671,671,671,671,671,671,671,671, +671,671,671,671,671,671,671,671,671,671,671,671,670,671,671,671, +671,671,671,671,671,671,671,671,671,671,671,671,671,671,671,671, +671,671,671,671,671,671,671,671,670,671,671,671,671,671,671,671, +671,671,671,671,671,671,671,671,671,671,671,671,671,671,671,671, /* block 122 */ -670,670,670,670,669,670,670,670,670,670,670,670,670,670,670,670, -670,670,670,670,670,670,670,670,670,670,670,670,670,670,670,670, -669,670,670,670,670,670,670,670,670,670,670,670,670,670,670,670, -670,670,670,670,670,670,670,670,670,670,670,670,669,670,670,670, -670,670,670,670,670,670,670,670,670,670,670,670,670,670,670,670, -670,670,670,670,670,670,670,670,669,670,670,670,670,670,670,670, -670,670,670,670,670,670,670,670,670,670,670,670,670,670,670,670, -670,670,670,670,669,670,670,670,670,670,670,670,670,670,670,670, - -/* block 123 */ -670,670,670,670,670,670,670,670,670,670,670,670,670,670,670,670, -669,670,670,670,670,670,670,670,670,670,670,670,670,670,670,670, -670,670,670,670,670,670,670,670,670,670,670,670,669,670,670,670, -670,670,670,670,670,670,670,670,670,670,670,670,670,670,670,670, -670,670,670,670,670,670,670,670,669,670,670,670,670,670,670,670, -670,670,670,670,670,670,670,670,670,670,670,670,670,670,670,670, -670,670,670,670,669,670,670,670,670,670,670,670,670,670,670,670, -670,670,670,670,670,670,670,670,670,670,670,670,670,670,670,670, - -/* block 124 */ -670,670,670,670,670,670,670,670,669,670,670,670,670,670,670,670, -670,670,670,670,670,670,670,670,670,670,670,670,670,670,670,670, -670,670,670,670,120,120,120,120,120,120,120,120,120,120,120,120, -358,358,358,358,358,358,358,358,358,358,358,358,358,358,358,358, -358,358,358,358,358,358,358,120,120,120,120,359,359,359,359,359, -359,359,359,359,359,359,359,359,359,359,359,359,359,359,359,359, -359,359,359,359,359,359,359,359,359,359,359,359,359,359,359,359, -359,359,359,359,359,359,359,359,359,359,359,359,120,120,120,120, - -/* block 125 */ +671,671,671,671,670,671,671,671,671,671,671,671,671,671,671,671, 671,671,671,671,671,671,671,671,671,671,671,671,671,671,671,671, +670,671,671,671,671,671,671,671,671,671,671,671,671,671,671,671, +671,671,671,671,671,671,671,671,671,671,671,671,670,671,671,671, 671,671,671,671,671,671,671,671,671,671,671,671,671,671,671,671, +671,671,671,671,671,671,671,671,670,671,671,671,671,671,671,671, 671,671,671,671,671,671,671,671,671,671,671,671,671,671,671,671, +671,671,671,671,670,671,671,671,671,671,671,671,671,671,671,671, + +/* block 123 */ 671,671,671,671,671,671,671,671,671,671,671,671,671,671,671,671, +670,671,671,671,671,671,671,671,671,671,671,671,671,671,671,671, +671,671,671,671,671,671,671,671,671,671,671,671,670,671,671,671, 671,671,671,671,671,671,671,671,671,671,671,671,671,671,671,671, +671,671,671,671,671,671,671,671,670,671,671,671,671,671,671,671, 671,671,671,671,671,671,671,671,671,671,671,671,671,671,671,671, +671,671,671,671,670,671,671,671,671,671,671,671,671,671,671,671, 671,671,671,671,671,671,671,671,671,671,671,671,671,671,671,671, + +/* block 124 */ +671,671,671,671,671,671,671,671,670,671,671,671,671,671,671,671, 671,671,671,671,671,671,671,671,671,671,671,671,671,671,671,671, +671,671,671,671,120,120,120,120,120,120,120,120,120,120,120,120, +357,357,357,357,357,357,357,357,357,357,357,357,357,357,357,357, +357,357,357,357,357,357,357,120,120,120,120,358,358,358,358,358, +358,358,358,358,358,358,358,358,358,358,358,358,358,358,358,358, +358,358,358,358,358,358,358,358,358,358,358,358,358,358,358,358, +358,358,358,358,358,358,358,358,358,358,358,358,120,120,120,120, -/* block 126 */ +/* block 125 */ 672,672,672,672,672,672,672,672,672,672,672,672,672,672,672,672, 672,672,672,672,672,672,672,672,672,672,672,672,672,672,672,672, 672,672,672,672,672,672,672,672,672,672,672,672,672,672,672,672, @@ -2969,6 +2978,16 @@ const uint16_t PRIV(ucd_stage2)[] = { /* 70400 bytes, block = 128 */ 672,672,672,672,672,672,672,672,672,672,672,672,672,672,672,672, 672,672,672,672,672,672,672,672,672,672,672,672,672,672,672,672, +/* block 126 */ +673,673,673,673,673,673,673,673,673,673,673,673,673,673,673,673, +673,673,673,673,673,673,673,673,673,673,673,673,673,673,673,673, +673,673,673,673,673,673,673,673,673,673,673,673,673,673,673,673, +673,673,673,673,673,673,673,673,673,673,673,673,673,673,673,673, +673,673,673,673,673,673,673,673,673,673,673,673,673,673,673,673, +673,673,673,673,673,673,673,673,673,673,673,673,673,673,673,673, +673,673,673,673,673,673,673,673,673,673,673,673,673,673,673,673, +673,673,673,673,673,673,673,673,673,673,673,673,673,673,673,673, + /* block 127 */ 586,586,586,586,586,586,586,586,586,586,586,586,586,586,586,586, 586,586,586,586,586,586,586,586,586,586,586,586,586,586,586,586, @@ -2991,53 +3010,53 @@ const uint16_t PRIV(ucd_stage2)[] = { /* 70400 bytes, block = 128 */ /* block 129 */ 35, 35, 35, 35, 35, 35, 35,120,120,120,120,120,120,120,120,120, -120,120,120,206,206,206,206,206,120,120,120,120,120,215,212,215, -215,215,215,215,215,215,215,215,215,673,215,215,215,215,215,215, -215,215,215,215,215,215,215,120,215,215,215,215,215,120,215,120, -215,215,120,215,215,120,215,215,215,215,215,215,215,215,215,215, -225,225,225,225,225,225,225,225,225,225,225,225,225,225,225,225, -225,225,225,225,225,225,225,225,225,225,225,225,225,225,225,225, -225,225,225,225,225,225,225,225,225,225,225,225,225,225,225,225, +120,120,120,206,206,206,206,206,120,120,120,120,120,214,211,214, +214,214,214,214,214,214,214,214,214,674,214,214,214,214,214,214, +214,214,214,214,214,214,214,120,214,214,214,214,214,120,214,120, +214,214,120,214,214,120,214,214,214,214,214,214,214,214,214,214, +224,224,224,224,224,224,224,224,224,224,224,224,224,224,224,224, +224,224,224,224,224,224,224,224,224,224,224,224,224,224,224,224, +224,224,224,224,224,224,224,224,224,224,224,224,224,224,224,224, /* block 130 */ -225,225,225,225,225,225,225,225,225,225,225,225,225,225,225,225, -225,225,225,225,225,225,225,225,225,225,225,225,225,225,225,225, -225,225,225,225,225,225,225,225,225,225,225,225,225,225,225,225, -225,225,674,674,674,674,674,674,674,674,674,674,674,674,674,674, -674,674,120,120,120,120,120,120,120,120,120,120,120,120,120,120, -120,120,120,225,225,225,225,225,225,225,225,225,225,225,225,225, -225,225,225,225,225,225,225,225,225,225,225,225,225,225,225,225, -225,225,225,225,225,225,225,225,225,225,225,225,225,225,225,225, +224,224,224,224,224,224,224,224,224,224,224,224,224,224,224,224, +224,224,224,224,224,224,224,224,224,224,224,224,224,224,224,224, +224,224,224,224,224,224,224,224,224,224,224,224,224,224,224,224, +224,224,675,675,675,675,675,675,675,675,675,675,675,675,675,675, +675,675,120,120,120,120,120,120,120,120,120,120,120,120,120,120, +120,120,120,224,224,224,224,224,224,224,224,224,224,224,224,224, +224,224,224,224,224,224,224,224,224,224,224,224,224,224,224,224, +224,224,224,224,224,224,224,224,224,224,224,224,224,224,224,224, /* block 131 */ -225,225,225,225,225,225,225,225,225,225,225,225,225,225,225,225, -225,225,225,225,225,225,225,225,225,225,225,225,225,225,225,225, -225,225,225,225,225,225,225,225,225,225,225,225,225,225,225,225, -225,225,225,225,225,225,225,225,225,225,225,225,225,225,225,225, -225,225,225,225,225,225,225,225,225,225,225,225,225,225,225,225, -225,225,225,225,225,225,225,225,225,225,225,225,225,225,225,225, -225,225,225,225,225,225,225,225,225,225,225,225,225,225,225,225, -225,225,225,225,225,225,225,225,225,225,225,225,225,225,225,225, +224,224,224,224,224,224,224,224,224,224,224,224,224,224,224,224, +224,224,224,224,224,224,224,224,224,224,224,224,224,224,224,224, +224,224,224,224,224,224,224,224,224,224,224,224,224,224,224,224, +224,224,224,224,224,224,224,224,224,224,224,224,224,224,224,224, +224,224,224,224,224,224,224,224,224,224,224,224,224,224,224,224, +224,224,224,224,224,224,224,224,224,224,224,224,224,224,224,224, +224,224,224,224,224,224,224,224,224,224,224,224,224,224,224,224, +224,224,224,224,224,224,224,224,224,224,224,224,224,224,224,224, /* block 132 */ -225,225,225,225,225,225,225,225,225,225,225,225,225,225,225,225, -225,225,225,225,225,225,225,225,225,225,225,225,225,225,225,225, -225,225,225,225,225,225,225,225,225,225,225,225,225,225,225,225, -225,225,225,225,225,225,225,225,225,225,225,225,225,225, 8, 7, +224,224,224,224,224,224,224,224,224,224,224,224,224,224,224,224, +224,224,224,224,224,224,224,224,224,224,224,224,224,224,224,224, +224,224,224,224,224,224,224,224,224,224,224,224,224,224,224,224, +224,224,224,224,224,224,224,224,224,224,224,224,224,224, 8, 7, 120,120,120,120,120,120,120,120,120,120,120,120,120,120,120,120, -225,225,225,225,225,225,225,225,225,225,225,225,225,225,225,225, -225,225,225,225,225,225,225,225,225,225,225,225,225,225,225,225, -225,225,225,225,225,225,225,225,225,225,225,225,225,225,225,225, +224,224,224,224,224,224,224,224,224,224,224,224,224,224,224,224, +224,224,224,224,224,224,224,224,224,224,224,224,224,224,224,224, +224,224,224,224,224,224,224,224,224,224,224,224,224,224,224,224, /* block 133 */ -225,225,225,225,225,225,225,225,225,225,225,225,225,225,225,225, -120,120,225,225,225,225,225,225,225,225,225,225,225,225,225,225, -225,225,225,225,225,225,225,225,225,225,225,225,225,225,225,225, -225,225,225,225,225,225,225,225,225,225,225,225,225,225,225,225, -225,225,225,225,225,225,225,225,120,120,120,120,120,120,120,120, +224,224,224,224,224,224,224,224,224,224,224,224,224,224,224,224, +120,120,224,224,224,224,224,224,224,224,224,224,224,224,224,224, +224,224,224,224,224,224,224,224,224,224,224,224,224,224,224,224, +224,224,224,224,224,224,224,224,224,224,224,224,224,224,224,224, +224,224,224,224,224,224,224,224,120,120,120,120,120,120,120,120, 120,120,120,120,120,120,120,120,120,120,120,120,120,120,120,120, 120,120,120,120,120,120,120,120,120,120,120,120,120,120,120,120, -225,225,675,225,225,225,225,225,225,225,225,225,220,676,120,120, +224,224,676,224,224,224,224,224,224,224,224,224,219,677,120,120, /* block 134 */ 113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113, @@ -3047,17 +3066,17 @@ const uint16_t PRIV(ucd_stage2)[] = { /* 70400 bytes, block = 128 */ 8, 7, 8, 7, 8,556,556, 7, 8, 5, 5, 5, 5, 16, 16, 16, 5, 5, 5,120, 5, 5, 5, 5, 10, 7, 8, 7, 8, 7, 8, 5, 5, 5, 9, 10, 9, 9, 9,120, 5, 6, 5, 5,120,120,120,120, -225,225,225,225,225,120,225,225,225,225,225,225,225,225,225,225, +224,224,224,224,224,120,224,224,224,224,224,224,224,224,224,224, /* block 135 */ -225,225,225,225,225,225,225,225,225,225,225,225,225,225,225,225, -225,225,225,225,225,225,225,225,225,225,225,225,225,225,225,225, -225,225,225,225,225,225,225,225,225,225,225,225,225,225,225,225, -225,225,225,225,225,225,225,225,225,225,225,225,225,225,225,225, -225,225,225,225,225,225,225,225,225,225,225,225,225,225,225,225, -225,225,225,225,225,225,225,225,225,225,225,225,225,225,225,225, -225,225,225,225,225,225,225,225,225,225,225,225,225,225,225,225, -225,225,225,225,225,225,225,225,225,225,225,225,225,120,120, 24, +224,224,224,224,224,224,224,224,224,224,224,224,224,224,224,224, +224,224,224,224,224,224,224,224,224,224,224,224,224,224,224,224, +224,224,224,224,224,224,224,224,224,224,224,224,224,224,224,224, +224,224,224,224,224,224,224,224,224,224,224,224,224,224,224,224, +224,224,224,224,224,224,224,224,224,224,224,224,224,224,224,224, +224,224,224,224,224,224,224,224,224,224,224,224,224,224,224,224, +224,224,224,224,224,224,224,224,224,224,224,224,224,224,224,224, +224,224,224,224,224,224,224,224,224,224,224,224,224,120,120, 24, /* block 136 */ 120, 5, 5, 5, 6, 5, 5, 5, 7, 8, 5, 9, 5, 10, 5, 5, @@ -3071,7 +3090,7 @@ const uint16_t PRIV(ucd_stage2)[] = { /* 70400 bytes, block = 128 */ /* block 137 */ 578,578,578,578,578,578,578,578,578,578,578,578,578,578,578,578, -578,578,578,578,578,578,578,578,578,578,578,578,578,578,677,677, +578,578,578,578,578,578,578,578,578,578,578,578,578,578,678,678, 581,581,581,581,581,581,581,581,581,581,581,581,581,581,581,581, 581,581,581,581,581,581,581,581,581,581,581,581,581,581,581,120, 120,120,581,581,581,581,581,581,120,120,581,581,581,581,581,581, @@ -3080,39 +3099,39 @@ const uint16_t PRIV(ucd_stage2)[] = { /* 70400 bytes, block = 128 */ 511,511,511,511,511,511,511,511,511, 24, 24, 24, 20, 20,120,120, /* block 138 */ -678,678,678,678,678,678,678,678,678,678,678,678,120,678,678,678, -678,678,678,678,678,678,678,678,678,678,678,678,678,678,678,678, -678,678,678,678,678,678,678,120,678,678,678,678,678,678,678,678, -678,678,678,678,678,678,678,678,678,678,678,120,678,678,120,678, -678,678,678,678,678,678,678,678,678,678,678,678,678,678,120,120, -678,678,678,678,678,678,678,678,678,678,678,678,678,678,120,120, +679,679,679,679,679,679,679,679,679,679,679,679,120,679,679,679, +679,679,679,679,679,679,679,679,679,679,679,679,679,679,679,679, +679,679,679,679,679,679,679,120,679,679,679,679,679,679,679,679, +679,679,679,679,679,679,679,679,679,679,679,120,679,679,120,679, +679,679,679,679,679,679,679,679,679,679,679,679,679,679,120,120, +679,679,679,679,679,679,679,679,679,679,679,679,679,679,120,120, 120,120,120,120,120,120,120,120,120,120,120,120,120,120,120,120, 120,120,120,120,120,120,120,120,120,120,120,120,120,120,120,120, /* block 139 */ -678,678,678,678,678,678,678,678,678,678,678,678,678,678,678,678, -678,678,678,678,678,678,678,678,678,678,678,678,678,678,678,678, -678,678,678,678,678,678,678,678,678,678,678,678,678,678,678,678, -678,678,678,678,678,678,678,678,678,678,678,678,678,678,678,678, -678,678,678,678,678,678,678,678,678,678,678,678,678,678,678,678, -678,678,678,678,678,678,678,678,678,678,678,678,678,678,678,678, -678,678,678,678,678,678,678,678,678,678,678,678,678,678,678,678, -678,678,678,678,678,678,678,678,678,678,678,120,120,120,120,120, +679,679,679,679,679,679,679,679,679,679,679,679,679,679,679,679, +679,679,679,679,679,679,679,679,679,679,679,679,679,679,679,679, +679,679,679,679,679,679,679,679,679,679,679,679,679,679,679,679, +679,679,679,679,679,679,679,679,679,679,679,679,679,679,679,679, +679,679,679,679,679,679,679,679,679,679,679,679,679,679,679,679, +679,679,679,679,679,679,679,679,679,679,679,679,679,679,679,679, +679,679,679,679,679,679,679,679,679,679,679,679,679,679,679,679, +679,679,679,679,679,679,679,679,679,679,679,120,120,120,120,120, /* block 140 */ -679,679,679,120,120,120,120,680,680,680,680,680,680,680,680,680, -680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680, -680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680, -680,680,680,680,120,120,120,681,681,681,681,681,681,681,681,681, -682,682,682,682,682,682,682,682,682,682,682,682,682,682,682,682, -682,682,682,682,682,682,682,682,682,682,682,682,682,682,682,682, -682,682,682,682,682,682,682,682,682,682,682,682,682,682,682,682, -682,682,682,682,682,683,683,683,683,684,684,684,684,684,684,684, +680,680,680,120,120,120,120,681,681,681,681,681,681,681,681,681, +681,681,681,681,681,681,681,681,681,681,681,681,681,681,681,681, +681,681,681,681,681,681,681,681,681,681,681,681,681,681,681,681, +681,681,681,681,120,120,120,682,682,682,682,682,682,682,682,682, +683,683,683,683,683,683,683,683,683,683,683,683,683,683,683,683, +683,683,683,683,683,683,683,683,683,683,683,683,683,683,683,683, +683,683,683,683,683,683,683,683,683,683,683,683,683,683,683,683, +683,683,683,683,683,684,684,684,684,685,685,685,685,685,685,685, /* block 141 */ -684,684,684,684,684,684,684,684,684,684,683,683,684,684,684,120, - 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20,120,120,120,120, -684,120,120,120,120,120,120,120,120,120,120,120,120,120,120,120, +685,685,685,685,685,685,685,685,685,685,684,684,685,685,685,120, + 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20,120,120,120, +685,120,120,120,120,120,120,120,120,120,120,120,120,120,120,120, 120,120,120,120,120,120,120,120,120,120,120,120,120,120,120,120, 120,120,120,120,120,120,120,120,120,120,120,120,120,120,120,120, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, @@ -3130,159 +3149,159 @@ const uint16_t PRIV(ucd_stage2)[] = { /* 70400 bytes, block = 128 */ 120,120,120,120,120,120,120,120,120,120,120,120,120,120,120,120, /* block 143 */ -685,685,685,685,685,685,685,685,685,685,685,685,685,685,685,685, -685,685,685,685,685,685,685,685,685,685,685,685,685,120,120,120, -686,686,686,686,686,686,686,686,686,686,686,686,686,686,686,686, 686,686,686,686,686,686,686,686,686,686,686,686,686,686,686,686, -686,686,686,686,686,686,686,686,686,686,686,686,686,686,686,686, -686,120,120,120,120,120,120,120,120,120,120,120,120,120,120,120, -687,688,688,688,688,688,688,688,688,688,688,688,688,688,688,688, -688,688,688,688,688,688,688,688,688,688,688,688,120,120,120,120, +686,686,686,686,686,686,686,686,686,686,686,686,686,120,120,120, +687,687,687,687,687,687,687,687,687,687,687,687,687,687,687,687, +687,687,687,687,687,687,687,687,687,687,687,687,687,687,687,687, +687,687,687,687,687,687,687,687,687,687,687,687,687,687,687,687, +687,120,120,120,120,120,120,120,120,120,120,120,120,120,120,120, +688,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689, +689,689,689,689,689,689,689,689,689,689,689,689,120,120,120,120, /* block 144 */ -689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689, -689,689,689,689,689,689,689,689,689,689,689,689,689,689,689,689, -690,690,690,690,120,120,120,120,120,120,120,120,120,689,689,689, -691,691,691,691,691,691,691,691,691,691,691,691,691,691,691,691, -691,692,691,691,691,691,691,691,691,691,692,120,120,120,120,120, -693,693,693,693,693,693,693,693,693,693,693,693,693,693,693,693, -693,693,693,693,693,693,693,693,693,693,693,693,693,693,693,693, -693,693,693,693,693,693,694,694,694,694,694,120,120,120,120,120, +690,690,690,690,690,690,690,690,690,690,690,690,690,690,690,690, +690,690,690,690,690,690,690,690,690,690,690,690,690,690,690,690, +691,691,691,691,120,120,120,120,120,120,120,120,120,690,690,690, +692,692,692,692,692,692,692,692,692,692,692,692,692,692,692,692, +692,693,692,692,692,692,692,692,692,692,693,120,120,120,120,120, +694,694,694,694,694,694,694,694,694,694,694,694,694,694,694,694, +694,694,694,694,694,694,694,694,694,694,694,694,694,694,694,694, +694,694,694,694,694,694,695,695,695,695,695,120,120,120,120,120, /* block 145 */ -695,695,695,695,695,695,695,695,695,695,695,695,695,695,695,695, -695,695,695,695,695,695,695,695,695,695,695,695,695,695,120,696, -697,697,697,697,697,697,697,697,697,697,697,697,697,697,697,697, -697,697,697,697,697,697,697,697,697,697,697,697,697,697,697,697, -697,697,697,697,120,120,120,120,697,697,697,697,697,697,697,697, -698,699,699,699,699,699,120,120,120,120,120,120,120,120,120,120, +696,696,696,696,696,696,696,696,696,696,696,696,696,696,696,696, +696,696,696,696,696,696,696,696,696,696,696,696,696,696,120,697, +698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698, +698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698, +698,698,698,698,120,120,120,120,698,698,698,698,698,698,698,698, +699,700,700,700,700,700,120,120,120,120,120,120,120,120,120,120, 120,120,120,120,120,120,120,120,120,120,120,120,120,120,120,120, 120,120,120,120,120,120,120,120,120,120,120,120,120,120,120,120, /* block 146 */ -700,700,700,700,700,700,700,700,700,700,700,700,700,700,700,700, -700,700,700,700,700,700,700,700,700,700,700,700,700,700,700,700, -700,700,700,700,700,700,700,700,701,701,701,701,701,701,701,701, 701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701, 701,701,701,701,701,701,701,701,701,701,701,701,701,701,701,701, +701,701,701,701,701,701,701,701,702,702,702,702,702,702,702,702, 702,702,702,702,702,702,702,702,702,702,702,702,702,702,702,702, 702,702,702,702,702,702,702,702,702,702,702,702,702,702,702,702, -702,702,702,702,702,702,702,702,702,702,702,702,702,702,702,702, +703,703,703,703,703,703,703,703,703,703,703,703,703,703,703,703, +703,703,703,703,703,703,703,703,703,703,703,703,703,703,703,703, +703,703,703,703,703,703,703,703,703,703,703,703,703,703,703,703, /* block 147 */ -703,703,703,703,703,703,703,703,703,703,703,703,703,703,703,703, -703,703,703,703,703,703,703,703,703,703,703,703,703,703,120,120, -704,704,704,704,704,704,704,704,704,704,120,120,120,120,120,120, -705,705,705,705,705,705,705,705,705,705,705,705,705,705,705,705, -705,705,705,705,705,705,705,705,705,705,705,705,705,705,705,705, -705,705,705,705,120,120,120,120,706,706,706,706,706,706,706,706, +704,704,704,704,704,704,704,704,704,704,704,704,704,704,704,704, +704,704,704,704,704,704,704,704,704,704,704,704,704,704,120,120, +705,705,705,705,705,705,705,705,705,705,120,120,120,120,120,120, +706,706,706,706,706,706,706,706,706,706,706,706,706,706,706,706, 706,706,706,706,706,706,706,706,706,706,706,706,706,706,706,706, -706,706,706,706,706,706,706,706,706,706,706,706,120,120,120,120, +706,706,706,706,120,120,120,120,707,707,707,707,707,707,707,707, +707,707,707,707,707,707,707,707,707,707,707,707,707,707,707,707, +707,707,707,707,707,707,707,707,707,707,707,707,120,120,120,120, /* block 148 */ -707,707,707,707,707,707,707,707,707,707,707,707,707,707,707,707, -707,707,707,707,707,707,707,707,707,707,707,707,707,707,707,707, -707,707,707,707,707,707,707,707,120,120,120,120,120,120,120,120, -708,708,708,708,708,708,708,708,708,708,708,708,708,708,708,708, 708,708,708,708,708,708,708,708,708,708,708,708,708,708,708,708, 708,708,708,708,708,708,708,708,708,708,708,708,708,708,708,708, -708,708,708,708,120,120,120,120,120,120,120,120,120,120,120,709, +708,708,708,708,708,708,708,708,120,120,120,120,120,120,120,120, +709,709,709,709,709,709,709,709,709,709,709,709,709,709,709,709, +709,709,709,709,709,709,709,709,709,709,709,709,709,709,709,709, +709,709,709,709,709,709,709,709,709,709,709,709,709,709,709,709, +709,709,709,709,120,120,120,120,120,120,120,120,120,120,120,710, 120,120,120,120,120,120,120,120,120,120,120,120,120,120,120,120, /* block 149 */ -710,710,710,710,710,710,710,710,710,710,710,710,710,710,710,710, -710,710,710,710,710,710,710,710,710,710,710,710,710,710,710,710, -710,710,710,710,710,710,710,710,710,710,710,710,710,710,710,710, -710,710,710,710,710,710,710,710,710,710,710,710,710,710,710,710, -710,710,710,710,710,710,710,710,710,710,710,710,710,710,710,710, -710,710,710,710,710,710,710,710,710,710,710,710,710,710,710,710, -710,710,710,710,710,710,710,710,710,710,710,710,710,710,710,710, -710,710,710,710,710,710,710,710,710,710,710,710,710,710,710,710, +711,711,711,711,711,711,711,711,711,711,711,711,711,711,711,711, +711,711,711,711,711,711,711,711,711,711,711,711,711,711,711,711, +711,711,711,711,711,711,711,711,711,711,711,711,711,711,711,711, +711,711,711,711,711,711,711,711,711,711,711,711,711,711,711,711, +711,711,711,711,711,711,711,711,711,711,711,711,711,711,711,711, +711,711,711,711,711,711,711,711,711,711,711,711,711,711,711,711, +711,711,711,711,711,711,711,711,711,711,711,711,711,711,711,711, +711,711,711,711,711,711,711,711,711,711,711,711,711,711,711,711, /* block 150 */ -710,710,710,710,710,710,710,710,710,710,710,710,710,710,710,710, -710,710,710,710,710,710,710,710,710,710,710,710,710,710,710,710, -710,710,710,710,710,710,710,710,710,710,710,710,710,710,710,710, -710,710,710,710,710,710,710,120,120,120,120,120,120,120,120,120, -710,710,710,710,710,710,710,710,710,710,710,710,710,710,710,710, -710,710,710,710,710,710,120,120,120,120,120,120,120,120,120,120, -710,710,710,710,710,710,710,710,120,120,120,120,120,120,120,120, +711,711,711,711,711,711,711,711,711,711,711,711,711,711,711,711, +711,711,711,711,711,711,711,711,711,711,711,711,711,711,711,711, +711,711,711,711,711,711,711,711,711,711,711,711,711,711,711,711, +711,711,711,711,711,711,711,120,120,120,120,120,120,120,120,120, +711,711,711,711,711,711,711,711,711,711,711,711,711,711,711,711, +711,711,711,711,711,711,120,120,120,120,120,120,120,120,120,120, +711,711,711,711,711,711,711,711,120,120,120,120,120,120,120,120, 120,120,120,120,120,120,120,120,120,120,120,120,120,120,120,120, /* block 151 */ -711,711,711,711,711,711,120,120,711,120,711,711,711,711,711,711, -711,711,711,711,711,711,711,711,711,711,711,711,711,711,711,711, -711,711,711,711,711,711,711,711,711,711,711,711,711,711,711,711, -711,711,711,711,711,711,120,711,711,120,120,120,711,120,120,711, +712,712,712,712,712,712,120,120,712,120,712,712,712,712,712,712, +712,712,712,712,712,712,712,712,712,712,712,712,712,712,712,712, 712,712,712,712,712,712,712,712,712,712,712,712,712,712,712,712, -712,712,712,712,712,712,120,713,714,714,714,714,714,714,714,714, -715,715,715,715,715,715,715,715,715,715,715,715,715,715,715,715, -715,715,715,715,715,715,715,716,716,717,717,717,717,717,717,717, +712,712,712,712,712,712,120,712,712,120,120,120,712,120,120,712, +713,713,713,713,713,713,713,713,713,713,713,713,713,713,713,713, +713,713,713,713,713,713,120,714,715,715,715,715,715,715,715,715, +716,716,716,716,716,716,716,716,716,716,716,716,716,716,716,716, +716,716,716,716,716,716,716,717,717,718,718,718,718,718,718,718, /* block 152 */ -718,718,718,718,718,718,718,718,718,718,718,718,718,718,718,718, -718,718,718,718,718,718,718,718,718,718,718,718,718,718,718,120, -120,120,120,120,120,120,120,719,719,719,719,719,719,719,719,719, +719,719,719,719,719,719,719,719,719,719,719,719,719,719,719,719, +719,719,719,719,719,719,719,719,719,719,719,719,719,719,719,120, +120,120,120,120,120,120,120,720,720,720,720,720,720,720,720,720, 120,120,120,120,120,120,120,120,120,120,120,120,120,120,120,120, 120,120,120,120,120,120,120,120,120,120,120,120,120,120,120,120, 120,120,120,120,120,120,120,120,120,120,120,120,120,120,120,120, -720,720,720,720,720,720,720,720,720,720,720,720,720,720,720,720, -720,720,720,120,720,720,120,120,120,120,120,721,721,721,721,721, +721,721,721,721,721,721,721,721,721,721,721,721,721,721,721,721, +721,721,721,120,721,721,120,120,120,120,120,722,722,722,722,722, /* block 153 */ -722,722,722,722,722,722,722,722,722,722,722,722,722,722,722,722, -722,722,722,722,722,722,723,723,723,723,723,723,120,120,120,724, -725,725,725,725,725,725,725,725,725,725,725,725,725,725,725,725, -725,725,725,725,725,725,725,725,725,725,120,120,120,120,120,726, +723,723,723,723,723,723,723,723,723,723,723,723,723,723,723,723, +723,723,723,723,723,723,724,724,724,724,724,724,120,120,120,725, +726,726,726,726,726,726,726,726,726,726,726,726,726,726,726,726, +726,726,726,726,726,726,726,726,726,726,120,120,120,120,120,727, 120,120,120,120,120,120,120,120,120,120,120,120,120,120,120,120, 120,120,120,120,120,120,120,120,120,120,120,120,120,120,120,120, 120,120,120,120,120,120,120,120,120,120,120,120,120,120,120,120, 120,120,120,120,120,120,120,120,120,120,120,120,120,120,120,120, /* block 154 */ -727,727,727,727,727,727,727,727,727,727,727,727,727,727,727,727, -727,727,727,727,727,727,727,727,727,727,727,727,727,727,727,727, 728,728,728,728,728,728,728,728,728,728,728,728,728,728,728,728, -728,728,728,728,728,728,728,728,120,120,120,120,729,729,728,728, -729,729,729,729,729,729,729,729,729,729,729,729,729,729,729,729, -120,120,729,729,729,729,729,729,729,729,729,729,729,729,729,729, -729,729,729,729,729,729,729,729,729,729,729,729,729,729,729,729, +728,728,728,728,728,728,728,728,728,728,728,728,728,728,728,728, 729,729,729,729,729,729,729,729,729,729,729,729,729,729,729,729, +729,729,729,729,729,729,729,729,120,120,120,120,730,730,729,729, +730,730,730,730,730,730,730,730,730,730,730,730,730,730,730,730, +120,120,730,730,730,730,730,730,730,730,730,730,730,730,730,730, +730,730,730,730,730,730,730,730,730,730,730,730,730,730,730,730, +730,730,730,730,730,730,730,730,730,730,730,730,730,730,730,730, /* block 155 */ -730,731,731,731,120,731,731,120,120,120,120,120,731,731,731,731, -730,730,730,730,120,730,730,730,120,730,730,730,730,730,730,730, -730,730,730,730,730,730,730,730,730,730,730,730,730,730,730,730, -730,730,730,730,730,730,120,120,731,731,731,120,120,120,120,731, -732,732,732,732,732,732,732,732,732,120,120,120,120,120,120,120, +731,732,732,732,120,732,732,120,120,120,120,120,732,732,732,732, +731,731,731,731,120,731,731,731,120,731,731,731,731,731,731,731, +731,731,731,731,731,731,731,731,731,731,731,731,731,731,731,731, +731,731,731,731,731,731,120,120,732,732,732,120,120,120,120,732, 733,733,733,733,733,733,733,733,733,120,120,120,120,120,120,120, -734,734,734,734,734,734,734,734,734,734,734,734,734,734,734,734, -734,734,734,734,734,734,734,734,734,734,734,734,734,735,735,736, +734,734,734,734,734,734,734,734,734,120,120,120,120,120,120,120, +735,735,735,735,735,735,735,735,735,735,735,735,735,735,735,735, +735,735,735,735,735,735,735,735,735,735,735,735,735,736,736,737, /* block 156 */ -737,737,737,737,737,737,737,737,737,737,737,737,737,737,737,737, -737,737,737,737,737,737,737,737,737,737,737,737,737,738,738,738, +738,738,738,738,738,738,738,738,738,738,738,738,738,738,738,738, +738,738,738,738,738,738,738,738,738,738,738,738,738,739,739,739, 120,120,120,120,120,120,120,120,120,120,120,120,120,120,120,120, 120,120,120,120,120,120,120,120,120,120,120,120,120,120,120,120, -739,739,739,739,739,739,739,739,740,739,739,739,739,739,739,739, -739,739,739,739,739,739,739,739,739,739,739,739,739,739,739,739, -739,739,739,739,739,741,741,120,120,120,120,742,742,742,742,742, -743,743,743,743,743,743,743,120,120,120,120,120,120,120,120,120, +740,740,740,740,740,740,740,740,741,740,740,740,740,740,740,740, +740,740,740,740,740,740,740,740,740,740,740,740,740,740,740,740, +740,740,740,740,740,742,742,120,120,120,120,743,743,743,743,743, +744,744,744,744,744,744,744,120,120,120,120,120,120,120,120,120, /* block 157 */ -744,744,744,744,744,744,744,744,744,744,744,744,744,744,744,744, -744,744,744,744,744,744,744,744,744,744,744,744,744,744,744,744, -744,744,744,744,744,744,744,744,744,744,744,744,744,744,744,744, -744,744,744,744,744,744,120,120,120,745,745,745,745,745,745,745, -746,746,746,746,746,746,746,746,746,746,746,746,746,746,746,746, -746,746,746,746,746,746,120,120,747,747,747,747,747,747,747,747, -748,748,748,748,748,748,748,748,748,748,748,748,748,748,748,748, -748,748,748,120,120,120,120,120,749,749,749,749,749,749,749,749, +745,745,745,745,745,745,745,745,745,745,745,745,745,745,745,745, +745,745,745,745,745,745,745,745,745,745,745,745,745,745,745,745, +745,745,745,745,745,745,745,745,745,745,745,745,745,745,745,745, +745,745,745,745,745,745,120,120,120,746,746,746,746,746,746,746, +747,747,747,747,747,747,747,747,747,747,747,747,747,747,747,747, +747,747,747,747,747,747,120,120,748,748,748,748,748,748,748,748, +749,749,749,749,749,749,749,749,749,749,749,749,749,749,749,749, +749,749,749,120,120,120,120,120,750,750,750,750,750,750,750,750, /* block 158 */ -750,750,750,750,750,750,750,750,750,750,750,750,750,750,750,750, -750,750,120,120,120,120,120,120,120,751,751,751,751,120,120,120, -120,120,120,120,120,120,120,120,120,752,752,752,752,752,752,752, +751,751,751,751,751,751,751,751,751,751,751,751,751,751,751,751, +751,751,120,120,120,120,120,120,120,752,752,752,752,120,120,120, +120,120,120,120,120,120,120,120,120,753,753,753,753,753,753,753, 120,120,120,120,120,120,120,120,120,120,120,120,120,120,120,120, 120,120,120,120,120,120,120,120,120,120,120,120,120,120,120,120, 120,120,120,120,120,120,120,120,120,120,120,120,120,120,120,120, @@ -3290,30 +3309,30 @@ const uint16_t PRIV(ucd_stage2)[] = { /* 70400 bytes, block = 128 */ 120,120,120,120,120,120,120,120,120,120,120,120,120,120,120,120, /* block 159 */ -753,753,753,753,753,753,753,753,753,753,753,753,753,753,753,753, -753,753,753,753,753,753,753,753,753,753,753,753,753,753,753,753, -753,753,753,753,753,753,753,753,753,753,753,753,753,753,753,753, -753,753,753,753,753,753,753,753,753,753,753,753,753,753,753,753, -753,753,753,753,753,753,753,753,753,120,120,120,120,120,120,120, +754,754,754,754,754,754,754,754,754,754,754,754,754,754,754,754, +754,754,754,754,754,754,754,754,754,754,754,754,754,754,754,754, +754,754,754,754,754,754,754,754,754,754,754,754,754,754,754,754, +754,754,754,754,754,754,754,754,754,754,754,754,754,754,754,754, +754,754,754,754,754,754,754,754,754,120,120,120,120,120,120,120, 120,120,120,120,120,120,120,120,120,120,120,120,120,120,120,120, 120,120,120,120,120,120,120,120,120,120,120,120,120,120,120,120, 120,120,120,120,120,120,120,120,120,120,120,120,120,120,120,120, /* block 160 */ -754,754,754,754,754,754,754,754,754,754,754,754,754,754,754,754, -754,754,754,754,754,754,754,754,754,754,754,754,754,754,754,754, -754,754,754,754,754,754,754,754,754,754,754,754,754,754,754,754, -754,754,754,120,120,120,120,120,120,120,120,120,120,120,120,120, 755,755,755,755,755,755,755,755,755,755,755,755,755,755,755,755, 755,755,755,755,755,755,755,755,755,755,755,755,755,755,755,755, 755,755,755,755,755,755,755,755,755,755,755,755,755,755,755,755, -755,755,755,120,120,120,120,120,120,120,756,756,756,756,756,756, +755,755,755,120,120,120,120,120,120,120,120,120,120,120,120,120, +756,756,756,756,756,756,756,756,756,756,756,756,756,756,756,756, +756,756,756,756,756,756,756,756,756,756,756,756,756,756,756,756, +756,756,756,756,756,756,756,756,756,756,756,756,756,756,756,756, +756,756,756,120,120,120,120,120,120,120,757,757,757,757,757,757, /* block 161 */ -757,757,757,757,757,757,757,757,757,757,757,757,757,757,757,757, -757,757,757,757,757,757,757,757,757,757,757,757,757,757,757,757, -757,757,757,757,758,758,758,758,120,120,120,120,120,120,120,120, -759,759,759,759,759,759,759,759,759,759,120,120,120,120,120,120, +758,758,758,758,758,758,758,758,758,758,758,758,758,758,758,758, +758,758,758,758,758,758,758,758,758,758,758,758,758,758,758,758, +758,758,758,758,759,759,759,759,120,120,120,120,120,120,120,120, +760,760,760,760,760,760,760,760,760,760,120,120,120,120,120,120, 120,120,120,120,120,120,120,120,120,120,120,120,120,120,120,120, 120,120,120,120,120,120,120,120,120,120,120,120,120,120,120,120, 120,120,120,120,120,120,120,120,120,120,120,120,120,120,120,120, @@ -3326,350 +3345,370 @@ const uint16_t PRIV(ucd_stage2)[] = { /* 70400 bytes, block = 128 */ 120,120,120,120,120,120,120,120,120,120,120,120,120,120,120,120, 120,120,120,120,120,120,120,120,120,120,120,120,120,120,120,120, 120,120,120,120,120,120,120,120,120,120,120,120,120,120,120,120, -760,760,760,760,760,760,760,760,760,760,760,760,760,760,760,760, -760,760,760,760,760,760,760,760,760,760,760,760,760,760,760,120, +761,761,761,761,761,761,761,761,761,761,761,761,761,761,761,761, +761,761,761,761,761,761,761,761,761,761,761,761,761,761,761,120, /* block 163 */ -761,761,761,761,761,761,761,761,761,761,761,761,761,761,761,761, -761,761,761,761,761,761,761,761,761,761,761,761,761,762,762,762, -762,762,762,762,762,762,762,761,120,120,120,120,120,120,120,120, -763,763,763,763,763,763,763,763,763,763,763,763,763,763,763,763, -763,763,763,763,763,763,764,764,764,764,764,764,764,764,764,764, -764,765,765,765,765,766,766,766,766,766,120,120,120,120,120,120, +762,762,762,762,762,762,762,762,762,762,762,762,762,762,762,762, +762,762,762,762,762,762,762,762,762,762,762,762,762,762,762,762, +762,762,762,762,762,762,762,762,762,762,120,763,763,764,120,120, +762,762,120,120,120,120,120,120,120,120,120,120,120,120,120,120, +120,120,120,120,120,120,120,120,120,120,120,120,120,120,120,120, +120,120,120,120,120,120,120,120,120,120,120,120,120,120,120,120, 120,120,120,120,120,120,120,120,120,120,120,120,120,120,120,120, 120,120,120,120,120,120,120,120,120,120,120,120,120,120,120,120, /* block 164 */ +765,765,765,765,765,765,765,765,765,765,765,765,765,765,765,765, +765,765,765,765,765,765,765,765,765,765,765,765,765,766,766,766, +766,766,766,766,766,766,766,765,120,120,120,120,120,120,120,120, +767,767,767,767,767,767,767,767,767,767,767,767,767,767,767,767, +767,767,767,767,767,767,768,768,768,768,768,768,768,768,768,768, +768,769,769,769,769,770,770,770,770,770,120,120,120,120,120,120, 120,120,120,120,120,120,120,120,120,120,120,120,120,120,120,120, 120,120,120,120,120,120,120,120,120,120,120,120,120,120,120,120, + +/* block 165 */ 120,120,120,120,120,120,120,120,120,120,120,120,120,120,120,120, 120,120,120,120,120,120,120,120,120,120,120,120,120,120,120,120, 120,120,120,120,120,120,120,120,120,120,120,120,120,120,120,120, +771,771,771,771,771,771,771,771,771,771,771,771,771,771,771,771, +771,771,771,771,771,772,772,772,772,772,772,772,120,120,120,120, 120,120,120,120,120,120,120,120,120,120,120,120,120,120,120,120, -767,767,767,767,767,767,767,767,767,767,767,767,767,767,767,767, -767,767,767,767,767,767,767,120,120,120,120,120,120,120,120,120, - -/* block 165 */ -768,769,768,770,770,770,770,770,770,770,770,770,770,770,770,770, -770,770,770,770,770,770,770,770,770,770,770,770,770,770,770,770, -770,770,770,770,770,770,770,770,770,770,770,770,770,770,770,770, -770,770,770,770,770,770,770,770,769,769,769,769,769,769,769,769, -769,769,769,769,769,769,769,771,771,771,771,771,771,771,120,120, -120,120,772,772,772,772,772,772,772,772,772,772,772,772,772,772, -772,772,772,772,772,772,773,773,773,773,773,773,773,773,773,773, -120,120,120,120,120,120,120,120,120,120,120,120,120,120,120,769, +773,773,773,773,773,773,773,773,773,773,773,773,773,773,773,773, +773,773,773,773,773,773,773,120,120,120,120,120,120,120,120,120, /* block 166 */ -774,774,775,776,776,776,776,776,776,776,776,776,776,776,776,776, +774,775,774,776,776,776,776,776,776,776,776,776,776,776,776,776, 776,776,776,776,776,776,776,776,776,776,776,776,776,776,776,776, 776,776,776,776,776,776,776,776,776,776,776,776,776,776,776,776, -775,775,775,774,774,774,774,775,775,774,774,777,777,778,777,777, -777,777,120,120,120,120,120,120,120,120,120,120,120,778,120,120, -779,779,779,779,779,779,779,779,779,779,779,779,779,779,779,779, -779,779,779,779,779,779,779,779,779,120,120,120,120,120,120,120, -780,780,780,780,780,780,780,780,780,780,120,120,120,120,120,120, +776,776,776,776,776,776,776,776,775,775,775,775,775,775,775,775, +775,775,775,775,775,775,775,777,777,777,777,777,777,777,120,120, +120,120,778,778,778,778,778,778,778,778,778,778,778,778,778,778, +778,778,778,778,778,778,779,779,779,779,779,779,779,779,779,779, +120,120,120,120,120,120,120,120,120,120,120,120,120,120,120,775, /* block 167 */ -781,781,781,782,782,782,782,782,782,782,782,782,782,782,782,782, +780,780,781,782,782,782,782,782,782,782,782,782,782,782,782,782, 782,782,782,782,782,782,782,782,782,782,782,782,782,782,782,782, -782,782,782,782,782,782,782,781,781,781,781,781,783,781,781,781, -781,781,781,781,781,120,784,784,784,784,784,784,784,784,784,784, -785,785,785,785,782,783,783,120,120,120,120,120,120,120,120,120, -786,786,786,786,786,786,786,786,786,786,786,786,786,786,786,786, -786,786,786,786,786,786,786,786,786,786,786,786,786,786,786,786, -786,786,786,787,788,788,786,120,120,120,120,120,120,120,120,120, +782,782,782,782,782,782,782,782,782,782,782,782,782,782,782,782, +781,781,781,780,780,780,780,781,781,780,780,783,783,784,783,783, +783,783,120,120,120,120,120,120,120,120,120,120,120,784,120,120, +785,785,785,785,785,785,785,785,785,785,785,785,785,785,785,785, +785,785,785,785,785,785,785,785,785,120,120,120,120,120,120,120, +786,786,786,786,786,786,786,786,786,786,120,120,120,120,120,120, /* block 168 */ -789,789,790,791,791,791,791,791,791,791,791,791,791,791,791,791, -791,791,791,791,791,791,791,791,791,791,791,791,791,791,791,791, -791,791,791,791,791,791,791,791,791,791,791,791,791,791,791,791, -791,791,791,790,790,790,789,789,789,789,789,789,789,789,789,790, -790,791,792,792,791,793,793,793,793,789,789,789,789,793,120,120, -794,794,794,794,794,794,794,794,794,794,791,793,791,793,793,793, -120,795,795,795,795,795,795,795,795,795,795,795,795,795,795,795, -795,795,795,795,795,120,120,120,120,120,120,120,120,120,120,120, +787,787,787,788,788,788,788,788,788,788,788,788,788,788,788,788, +788,788,788,788,788,788,788,788,788,788,788,788,788,788,788,788, +788,788,788,788,788,788,788,787,787,787,787,787,789,787,787,787, +787,787,787,787,787,120,790,790,790,790,790,790,790,790,790,790, +791,791,791,791,788,789,789,788,120,120,120,120,120,120,120,120, +792,792,792,792,792,792,792,792,792,792,792,792,792,792,792,792, +792,792,792,792,792,792,792,792,792,792,792,792,792,792,792,792, +792,792,792,793,794,794,792,120,120,120,120,120,120,120,120,120, /* block 169 */ -796,796,796,796,796,796,796,796,796,796,796,796,796,796,796,796, -796,796,120,796,796,796,796,796,796,796,796,796,796,796,796,796, -796,796,796,796,796,796,796,796,796,796,796,796,797,797,797,798, -798,798,797,797,798,797,798,798,799,799,799,799,799,799,798,120, +795,795,796,797,797,797,797,797,797,797,797,797,797,797,797,797, +797,797,797,797,797,797,797,797,797,797,797,797,797,797,797,797, +797,797,797,797,797,797,797,797,797,797,797,797,797,797,797,797, +797,797,797,796,796,796,795,795,795,795,795,795,795,795,795,796, +796,797,798,798,797,799,799,799,799,795,795,795,795,799,796,795, +800,800,800,800,800,800,800,800,800,800,797,799,797,799,799,799, +120,801,801,801,801,801,801,801,801,801,801,801,801,801,801,801, +801,801,801,801,801,120,120,120,120,120,120,120,120,120,120,120, + +/* block 170 */ +802,802,802,802,802,802,802,802,802,802,802,802,802,802,802,802, +802,802,120,802,802,802,802,802,802,802,802,802,802,802,802,802, +802,802,802,802,802,802,802,802,802,802,802,802,803,803,803,804, +804,804,803,803,804,803,804,804,805,805,805,805,805,805,804,120, 120,120,120,120,120,120,120,120,120,120,120,120,120,120,120,120, 120,120,120,120,120,120,120,120,120,120,120,120,120,120,120,120, 120,120,120,120,120,120,120,120,120,120,120,120,120,120,120,120, 120,120,120,120,120,120,120,120,120,120,120,120,120,120,120,120, -/* block 170 */ -800,800,800,800,800,800,800,120,800,120,800,800,800,800,120,800, -800,800,800,800,800,800,800,800,800,800,800,800,800,800,120,800, -800,800,800,800,800,800,800,800,800,801,120,120,120,120,120,120, -802,802,802,802,802,802,802,802,802,802,802,802,802,802,802,802, -802,802,802,802,802,802,802,802,802,802,802,802,802,802,802,802, -802,802,802,802,802,802,802,802,802,802,802,802,802,802,802,803, -804,804,804,803,803,803,803,803,803,803,803,120,120,120,120,120, -805,805,805,805,805,805,805,805,805,805,120,120,120,120,120,120, - /* block 171 */ -806,807,808,809,120,810,810,810,810,810,810,810,810,120,120,810, -810,120,120,810,810,810,810,810,810,810,810,810,810,810,810,810, -810,810,810,810,810,810,810,810,810,120,810,810,810,810,810,810, -810,120,810,810,120,810,810,810,810,810,120,811,807,810,812,808, -806,808,808,808,808,120,120,808,808,120,120,808,808,808,120,120, -810,120,120,120,120,120,120,812,120,120,120,120,120,810,810,810, -810,810,808,808,120,120,806,806,806,806,806,806,806,120,120,120, -806,806,806,806,806,120,120,120,120,120,120,120,120,120,120,120, +806,806,806,806,806,806,806,120,806,120,806,806,806,806,120,806, +806,806,806,806,806,806,806,806,806,806,806,806,806,806,120,806, +806,806,806,806,806,806,806,806,806,807,120,120,120,120,120,120, +808,808,808,808,808,808,808,808,808,808,808,808,808,808,808,808, +808,808,808,808,808,808,808,808,808,808,808,808,808,808,808,808, +808,808,808,808,808,808,808,808,808,808,808,808,808,808,808,809, +810,810,810,809,809,809,809,809,809,809,809,120,120,120,120,120, +811,811,811,811,811,811,811,811,811,811,120,120,120,120,120,120, /* block 172 */ -813,813,813,813,813,813,813,813,813,813,813,813,813,813,813,813, -813,813,813,813,813,813,813,813,813,813,813,813,813,813,813,813, -813,813,813,813,813,813,813,813,813,813,813,813,813,813,813,813, -813,813,813,813,813,814,814,814,815,815,815,815,815,815,815,815, -814,814,815,815,815,814,815,813,813,813,813,816,816,816,816,816, -817,817,817,817,817,817,817,817,817,817,120,816,120,816,815,813, -120,120,120,120,120,120,120,120,120,120,120,120,120,120,120,120, -120,120,120,120,120,120,120,120,120,120,120,120,120,120,120,120, +812,813,814,815,120,816,816,816,816,816,816,816,816,120,120,816, +816,120,120,816,816,816,816,816,816,816,816,816,816,816,816,816, +816,816,816,816,816,816,816,816,816,120,816,816,816,816,816,816, +816,120,816,816,120,816,816,816,816,816,120,817,813,816,818,814, +812,814,814,814,814,120,120,814,814,120,120,814,814,814,120,120, +816,120,120,120,120,120,120,818,120,120,120,120,120,816,816,816, +816,816,814,814,120,120,812,812,812,812,812,812,812,120,120,120, +812,812,812,812,812,120,120,120,120,120,120,120,120,120,120,120, /* block 173 */ -818,818,818,818,818,818,818,818,818,818,818,818,818,818,818,818, -818,818,818,818,818,818,818,818,818,818,818,818,818,818,818,818, -818,818,818,818,818,818,818,818,818,818,818,818,818,818,818,818, -819,820,820,821,821,821,821,821,821,820,821,820,820,819,820,821, -821,820,821,821,818,818,822,818,120,120,120,120,120,120,120,120, -823,823,823,823,823,823,823,823,823,823,120,120,120,120,120,120, -120,120,120,120,120,120,120,120,120,120,120,120,120,120,120,120, +819,819,819,819,819,819,819,819,819,819,819,819,819,819,819,819, +819,819,819,819,819,819,819,819,819,819,819,819,819,819,819,819, +819,819,819,819,819,819,819,819,819,819,819,819,819,819,819,819, +819,819,819,819,819,820,820,820,821,821,821,821,821,821,821,821, +820,820,821,821,821,820,821,819,819,819,819,822,822,822,822,822, +823,823,823,823,823,823,823,823,823,823,822,822,120,822,821,819, +819,819,120,120,120,120,120,120,120,120,120,120,120,120,120,120, 120,120,120,120,120,120,120,120,120,120,120,120,120,120,120,120, /* block 174 */ 824,824,824,824,824,824,824,824,824,824,824,824,824,824,824,824, 824,824,824,824,824,824,824,824,824,824,824,824,824,824,824,824, -824,824,824,824,824,824,824,824,824,824,824,824,824,824,824,825, -826,826,827,827,827,827,120,120,826,826,826,826,827,827,826,827, -827,828,828,828,828,828,828,828,828,828,828,828,828,828,828,828, -828,828,828,828,828,828,828,828,824,824,824,824,827,827,120,120, +824,824,824,824,824,824,824,824,824,824,824,824,824,824,824,824, +825,826,826,827,827,827,827,827,827,826,827,826,826,825,826,827, +827,826,827,827,824,824,828,824,120,120,120,120,120,120,120,120, +829,829,829,829,829,829,829,829,829,829,120,120,120,120,120,120, 120,120,120,120,120,120,120,120,120,120,120,120,120,120,120,120, 120,120,120,120,120,120,120,120,120,120,120,120,120,120,120,120, /* block 175 */ -829,829,829,829,829,829,829,829,829,829,829,829,829,829,829,829, -829,829,829,829,829,829,829,829,829,829,829,829,829,829,829,829, -829,829,829,829,829,829,829,829,829,829,829,829,829,829,829,829, -830,830,830,831,831,831,831,831,831,831,831,830,830,831,830,831, -831,832,832,832,829,120,120,120,120,120,120,120,120,120,120,120, -833,833,833,833,833,833,833,833,833,833,120,120,120,120,120,120, -395,395,395,395,395,395,395,395,395,395,395,395,395,120,120,120, +830,830,830,830,830,830,830,830,830,830,830,830,830,830,830,830, +830,830,830,830,830,830,830,830,830,830,830,830,830,830,830,830, +830,830,830,830,830,830,830,830,830,830,830,830,830,830,830,831, +832,832,833,833,833,833,120,120,832,832,832,832,833,833,832,833, +833,834,834,834,834,834,834,834,834,834,834,834,834,834,834,834, +834,834,834,834,834,834,834,834,830,830,830,830,833,833,120,120, +120,120,120,120,120,120,120,120,120,120,120,120,120,120,120,120, 120,120,120,120,120,120,120,120,120,120,120,120,120,120,120,120, /* block 176 */ -834,834,834,834,834,834,834,834,834,834,834,834,834,834,834,834, -834,834,834,834,834,834,834,834,834,834,834,834,834,834,834,834, -834,834,834,834,834,834,834,834,834,834,834,835,836,835,836,836, -835,835,835,835,835,835,836,835,834,120,120,120,120,120,120,120, -837,837,837,837,837,837,837,837,837,837,120,120,120,120,120,120, -120,120,120,120,120,120,120,120,120,120,120,120,120,120,120,120, -120,120,120,120,120,120,120,120,120,120,120,120,120,120,120,120, +835,835,835,835,835,835,835,835,835,835,835,835,835,835,835,835, +835,835,835,835,835,835,835,835,835,835,835,835,835,835,835,835, +835,835,835,835,835,835,835,835,835,835,835,835,835,835,835,835, +836,836,836,837,837,837,837,837,837,837,837,836,836,837,836,837, +837,838,838,838,835,120,120,120,120,120,120,120,120,120,120,120, +839,839,839,839,839,839,839,839,839,839,120,120,120,120,120,120, +394,394,394,394,394,394,394,394,394,394,394,394,394,120,120,120, 120,120,120,120,120,120,120,120,120,120,120,120,120,120,120,120, /* block 177 */ -838,838,838,838,838,838,838,838,838,838,838,838,838,838,838,838, -838,838,838,838,838,838,838,838,838,838,838,120,120,839,839,839, -840,840,839,839,839,839,840,839,839,839,839,839,120,120,120,120, -841,841,841,841,841,841,841,841,841,841,842,842,843,843,843,844, -120,120,120,120,120,120,120,120,120,120,120,120,120,120,120,120, +840,840,840,840,840,840,840,840,840,840,840,840,840,840,840,840, +840,840,840,840,840,840,840,840,840,840,840,840,840,840,840,840, +840,840,840,840,840,840,840,840,840,840,840,841,842,841,842,842, +841,841,841,841,841,841,842,841,840,120,120,120,120,120,120,120, +843,843,843,843,843,843,843,843,843,843,120,120,120,120,120,120, 120,120,120,120,120,120,120,120,120,120,120,120,120,120,120,120, 120,120,120,120,120,120,120,120,120,120,120,120,120,120,120,120, 120,120,120,120,120,120,120,120,120,120,120,120,120,120,120,120, /* block 178 */ -845,845,845,845,845,845,845,845,845,845,845,845,845,845,845,845, -845,845,845,845,845,845,845,845,845,845,845,845,845,845,845,845, -845,845,845,845,845,845,845,845,845,845,845,845,846,846,846,847, -847,847,847,847,847,847,847,847,846,847,847,848,120,120,120,120, +844,844,844,844,844,844,844,844,844,844,844,844,844,844,844,844, +844,844,844,844,844,844,844,844,844,844,844,120,120,845,845,845, +846,846,845,845,845,845,846,845,845,845,845,845,120,120,120,120, +847,847,847,847,847,847,847,847,847,847,848,848,849,849,849,850, 120,120,120,120,120,120,120,120,120,120,120,120,120,120,120,120, 120,120,120,120,120,120,120,120,120,120,120,120,120,120,120,120, 120,120,120,120,120,120,120,120,120,120,120,120,120,120,120,120, 120,120,120,120,120,120,120,120,120,120,120,120,120,120,120,120, /* block 179 */ +851,851,851,851,851,851,851,851,851,851,851,851,851,851,851,851, +851,851,851,851,851,851,851,851,851,851,851,851,851,851,851,851, +851,851,851,851,851,851,851,851,851,851,851,851,852,852,852,853, +853,853,853,853,853,853,853,853,852,853,853,854,120,120,120,120, +120,120,120,120,120,120,120,120,120,120,120,120,120,120,120,120, +120,120,120,120,120,120,120,120,120,120,120,120,120,120,120,120, 120,120,120,120,120,120,120,120,120,120,120,120,120,120,120,120, 120,120,120,120,120,120,120,120,120,120,120,120,120,120,120,120, -849,849,849,849,849,849,849,849,849,849,849,849,849,849,849,849, -849,849,849,849,849,849,849,849,849,849,849,849,849,849,849,849, -850,850,850,850,850,850,850,850,850,850,850,850,850,850,850,850, -850,850,850,850,850,850,850,850,850,850,850,850,850,850,850,850, -851,851,851,851,851,851,851,851,851,851,852,852,852,852,852,852, -852,852,852,120,120,120,120,120,120,120,120,120,120,120,120,853, /* block 180 */ 120,120,120,120,120,120,120,120,120,120,120,120,120,120,120,120, 120,120,120,120,120,120,120,120,120,120,120,120,120,120,120,120, -854,854,854,854,854,854,854,854,120,120,854,854,854,854,854,854, -854,854,854,854,854,854,854,854,854,854,854,854,854,854,854,854, -854,854,854,854,854,854,854,854,854,854,854,854,854,854,854,854, -854,855,855,855,856,856,856,856,120,120,856,856,855,855,855,855, -856,854,857,854,855,120,120,120,120,120,120,120,120,120,120,120, -120,120,120,120,120,120,120,120,120,120,120,120,120,120,120,120, +855,855,855,855,855,855,855,855,855,855,855,855,855,855,855,855, +855,855,855,855,855,855,855,855,855,855,855,855,855,855,855,855, +856,856,856,856,856,856,856,856,856,856,856,856,856,856,856,856, +856,856,856,856,856,856,856,856,856,856,856,856,856,856,856,856, +857,857,857,857,857,857,857,857,857,857,858,858,858,858,858,858, +858,858,858,120,120,120,120,120,120,120,120,120,120,120,120,859, /* block 181 */ -858,859,859,859,859,859,859,859,859,859,859,858,858,858,858,858, -858,858,858,858,858,858,858,858,858,858,858,858,858,858,858,858, -858,858,858,858,858,858,858,858,858,858,858,858,858,858,858,858, -858,858,858,859,859,859,859,859,859,860,861,859,859,859,859,862, -862,862,862,862,862,862,862,859,120,120,120,120,120,120,120,120, -863,864,864,864,864,864,864,865,865,864,864,864,863,863,863,863, -863,863,863,863,863,863,863,863,863,863,863,863,863,863,863,863, -863,863,863,863,863,863,863,863,863,863,863,863,863,863,863,863, +860,860,860,860,860,860,860,120,120,860,120,120,860,860,860,860, +860,860,860,860,120,860,860,120,860,860,860,860,860,860,860,860, +860,860,860,860,860,860,860,860,860,860,860,860,860,860,860,860, +861,862,862,862,862,862,120,862,862,120,120,863,863,862,863,864, +862,864,862,863,865,865,865,120,120,120,120,120,120,120,120,120, +866,866,866,866,866,866,866,866,866,866,120,120,120,120,120,120, +120,120,120,120,120,120,120,120,120,120,120,120,120,120,120,120, +120,120,120,120,120,120,120,120,120,120,120,120,120,120,120,120, /* block 182 */ -863,863,863,863,866,866,866,866,866,866,864,864,864,864,864,864, -864,864,864,864,864,864,864,865,864,864,867,867,867,863,867,867, -867,867,867,120,120,120,120,120,120,120,120,120,120,120,120,120, 120,120,120,120,120,120,120,120,120,120,120,120,120,120,120,120, -868,868,868,868,868,868,868,868,868,868,868,868,868,868,868,868, -868,868,868,868,868,868,868,868,868,868,868,868,868,868,868,868, -868,868,868,868,868,868,868,868,868,868,868,868,868,868,868,868, -868,868,868,868,868,868,868,868,868,120,120,120,120,120,120,120, +120,120,120,120,120,120,120,120,120,120,120,120,120,120,120,120, +867,867,867,867,867,867,867,867,120,120,867,867,867,867,867,867, +867,867,867,867,867,867,867,867,867,867,867,867,867,867,867,867, +867,867,867,867,867,867,867,867,867,867,867,867,867,867,867,867, +867,868,868,868,869,869,869,869,120,120,869,869,868,868,868,868, +869,867,870,867,868,120,120,120,120,120,120,120,120,120,120,120, +120,120,120,120,120,120,120,120,120,120,120,120,120,120,120,120, /* block 183 */ -869,869,869,869,869,869,869,869,869,120,869,869,869,869,869,869, -869,869,869,869,869,869,869,869,869,869,869,869,869,869,869,869, -869,869,869,869,869,869,869,869,869,869,869,869,869,869,869,870, -871,871,871,871,871,871,871,120,871,871,871,871,871,871,870,871, -869,872,872,872,872,872,120,120,120,120,120,120,120,120,120,120, -873,873,873,873,873,873,873,873,873,873,874,874,874,874,874,874, -874,874,874,874,874,874,874,874,874,874,874,874,874,120,120,120, -875,875,876,876,876,876,876,876,876,876,876,876,876,876,876,876, +871,872,872,872,872,872,872,872,872,872,872,871,871,871,871,871, +871,871,871,871,871,871,871,871,871,871,871,871,871,871,871,871, +871,871,871,871,871,871,871,871,871,871,871,871,871,871,871,871, +871,871,871,872,872,872,872,872,872,873,874,872,872,872,872,875, +875,875,875,875,875,875,875,872,120,120,120,120,120,120,120,120, +876,877,877,877,877,877,877,878,878,877,877,877,876,876,876,876, +876,876,876,876,876,876,876,876,876,876,876,876,876,876,876,876, +876,876,876,876,876,876,876,876,876,876,876,876,876,876,876,876, /* block 184 */ -876,876,876,876,876,876,876,876,876,876,876,876,876,876,876,876, -120,120,877,877,877,877,877,877,877,877,877,877,877,877,877,877, -877,877,877,877,877,877,877,877,120,878,877,877,877,877,877,877, -877,878,877,877,878,877,877,120,120,120,120,120,120,120,120,120, -120,120,120,120,120,120,120,120,120,120,120,120,120,120,120,120, -120,120,120,120,120,120,120,120,120,120,120,120,120,120,120,120, -120,120,120,120,120,120,120,120,120,120,120,120,120,120,120,120, +876,876,876,876,879,879,879,879,879,879,877,877,877,877,877,877, +877,877,877,877,877,877,877,878,877,877,880,880,880,876,880,880, +880,880,880,120,120,120,120,120,120,120,120,120,120,120,120,120, 120,120,120,120,120,120,120,120,120,120,120,120,120,120,120,120, +881,881,881,881,881,881,881,881,881,881,881,881,881,881,881,881, +881,881,881,881,881,881,881,881,881,881,881,881,881,881,881,881, +881,881,881,881,881,881,881,881,881,881,881,881,881,881,881,881, +881,881,881,881,881,881,881,881,881,120,120,120,120,120,120,120, /* block 185 */ -879,879,879,879,879,879,879,120,879,879,120,879,879,879,879,879, -879,879,879,879,879,879,879,879,879,879,879,879,879,879,879,879, -879,879,879,879,879,879,879,879,879,879,879,879,879,879,879,879, -879,880,880,880,880,880,880,120,120,120,880,120,880,880,120,880, -880,880,880,880,880,880,881,880,120,120,120,120,120,120,120,120, -882,882,882,882,882,882,882,882,882,882,120,120,120,120,120,120, -883,883,883,883,883,883,120,883,883,120,883,883,883,883,883,883, -883,883,883,883,883,883,883,883,883,883,883,883,883,883,883,883, +882,882,882,882,882,882,882,882,882,120,882,882,882,882,882,882, +882,882,882,882,882,882,882,882,882,882,882,882,882,882,882,882, +882,882,882,882,882,882,882,882,882,882,882,882,882,882,882,883, +884,884,884,884,884,884,884,120,884,884,884,884,884,884,883,884, +882,885,885,885,885,885,120,120,120,120,120,120,120,120,120,120, +886,886,886,886,886,886,886,886,886,886,887,887,887,887,887,887, +887,887,887,887,887,887,887,887,887,887,887,887,887,120,120,120, +888,888,889,889,889,889,889,889,889,889,889,889,889,889,889,889, /* block 186 */ -883,883,883,883,883,883,883,883,883,883,884,884,884,884,884,120, -885,885,120,884,884,885,884,885,883,120,120,120,120,120,120,120, -886,886,886,886,886,886,886,886,886,886,120,120,120,120,120,120, -120,120,120,120,120,120,120,120,120,120,120,120,120,120,120,120, +889,889,889,889,889,889,889,889,889,889,889,889,889,889,889,889, +120,120,890,890,890,890,890,890,890,890,890,890,890,890,890,890, +890,890,890,890,890,890,890,890,120,891,890,890,890,890,890,890, +890,891,890,890,891,890,890,120,120,120,120,120,120,120,120,120, 120,120,120,120,120,120,120,120,120,120,120,120,120,120,120,120, 120,120,120,120,120,120,120,120,120,120,120,120,120,120,120,120, 120,120,120,120,120,120,120,120,120,120,120,120,120,120,120,120, 120,120,120,120,120,120,120,120,120,120,120,120,120,120,120,120, /* block 187 */ +892,892,892,892,892,892,892,120,892,892,120,892,892,892,892,892, +892,892,892,892,892,892,892,892,892,892,892,892,892,892,892,892, +892,892,892,892,892,892,892,892,892,892,892,892,892,892,892,892, +892,893,893,893,893,893,893,120,120,120,893,120,893,893,120,893, +893,893,893,893,893,893,894,893,120,120,120,120,120,120,120,120, +895,895,895,895,895,895,895,895,895,895,120,120,120,120,120,120, +896,896,896,896,896,896,120,896,896,120,896,896,896,896,896,896, +896,896,896,896,896,896,896,896,896,896,896,896,896,896,896,896, + +/* block 188 */ +896,896,896,896,896,896,896,896,896,896,897,897,897,897,897,120, +898,898,120,897,897,898,897,898,896,120,120,120,120,120,120,120, +899,899,899,899,899,899,899,899,899,899,120,120,120,120,120,120, 120,120,120,120,120,120,120,120,120,120,120,120,120,120,120,120, 120,120,120,120,120,120,120,120,120,120,120,120,120,120,120,120, 120,120,120,120,120,120,120,120,120,120,120,120,120,120,120,120, 120,120,120,120,120,120,120,120,120,120,120,120,120,120,120,120, 120,120,120,120,120,120,120,120,120,120,120,120,120,120,120,120, -120,120,120,120,120,120,120,120,120,120,120,120,120,120,120,120, -887,887,887,887,887,887,887,887,887,887,887,887,887,887,887,887, -887,887,887,888,888,889,889,890,890,120,120,120,120,120,120,120, -/* block 188 */ -120,120,120,120,120,120,120,120,120,120,120,120,120,120,120,120, +/* block 189 */ 120,120,120,120,120,120,120,120,120,120,120,120,120,120,120,120, 120,120,120,120,120,120,120,120,120,120,120,120,120,120,120,120, 120,120,120,120,120,120,120,120,120,120,120,120,120,120,120,120, -891,891,891,891,891,891,891,891,891,891,891,891,891,891,891,891, -294,294,891,294,891,296,296,296,296,296,296,296,296,297,297,297, -297,296,296,296,296,296,296,296,296,296,296,296,296,296,296,296, -296,296,120,120,120,120,120,120,120,120,120,120,120,120,120,892, - -/* block 189 */ -893,893,893,893,893,893,893,893,893,893,893,893,893,893,893,893, -893,893,893,893,893,893,893,893,893,893,893,893,893,893,893,893, -893,893,893,893,893,893,893,893,893,893,893,893,893,893,893,893, -893,893,893,893,893,893,893,893,893,893,893,893,893,893,893,893, -893,893,893,893,893,893,893,893,893,893,893,893,893,893,893,893, -893,893,893,893,893,893,893,893,893,893,893,893,893,893,893,893, -893,893,893,893,893,893,893,893,893,893,893,893,893,893,893,893, -893,893,893,893,893,893,893,893,893,893,893,893,893,893,893,893, - -/* block 190 */ -893,893,893,893,893,893,893,893,893,893,893,893,893,893,893,893, -893,893,893,893,893,893,893,893,893,893,120,120,120,120,120,120, 120,120,120,120,120,120,120,120,120,120,120,120,120,120,120,120, 120,120,120,120,120,120,120,120,120,120,120,120,120,120,120,120, 120,120,120,120,120,120,120,120,120,120,120,120,120,120,120,120, +900,900,900,900,900,900,900,900,900,900,900,900,900,900,900,900, +900,900,900,901,901,902,902,903,903,120,120,120,120,120,120,120, + +/* block 190 */ 120,120,120,120,120,120,120,120,120,120,120,120,120,120,120,120, 120,120,120,120,120,120,120,120,120,120,120,120,120,120,120,120, 120,120,120,120,120,120,120,120,120,120,120,120,120,120,120,120, +590,120,120,120,120,120,120,120,120,120,120,120,120,120,120,120, +904,904,904,904,904,904,904,904,904,904,904,904,904,904,904,904, +293,293,904,293,904,295,295,295,295,295,295,295,295,296,296,296, +296,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295, +295,295,120,120,120,120,120,120,120,120,120,120,120,120,120,905, /* block 191 */ -894,894,894,894,894,894,894,894,894,894,894,894,894,894,894,894, -894,894,894,894,894,894,894,894,894,894,894,894,894,894,894,894, -894,894,894,894,894,894,894,894,894,894,894,894,894,894,894,894, -894,894,894,894,894,894,894,894,894,894,894,894,894,894,894,894, -894,894,894,894,894,894,894,894,894,894,894,894,894,894,894,894, -894,894,894,894,894,894,894,894,894,894,894,894,894,894,894,894, -894,894,894,894,894,894,894,894,894,894,894,894,894,894,894,120, -895,895,895,895,895,120,120,120,120,120,120,120,120,120,120,120, +906,906,906,906,906,906,906,906,906,906,906,906,906,906,906,906, +906,906,906,906,906,906,906,906,906,906,906,906,906,906,906,906, +906,906,906,906,906,906,906,906,906,906,906,906,906,906,906,906, +906,906,906,906,906,906,906,906,906,906,906,906,906,906,906,906, +906,906,906,906,906,906,906,906,906,906,906,906,906,906,906,906, +906,906,906,906,906,906,906,906,906,906,906,906,906,906,906,906, +906,906,906,906,906,906,906,906,906,906,906,906,906,906,906,906, +906,906,906,906,906,906,906,906,906,906,906,906,906,906,906,906, /* block 192 */ -893,893,893,893,893,893,893,893,893,893,893,893,893,893,893,893, -893,893,893,893,893,893,893,893,893,893,893,893,893,893,893,893, -893,893,893,893,893,893,893,893,893,893,893,893,893,893,893,893, -893,893,893,893,893,893,893,893,893,893,893,893,893,893,893,893, -893,893,893,893,120,120,120,120,120,120,120,120,120,120,120,120, +906,906,906,906,906,906,906,906,906,906,906,906,906,906,906,906, +906,906,906,906,906,906,906,906,906,906,120,120,120,120,120,120, +120,120,120,120,120,120,120,120,120,120,120,120,120,120,120,120, +120,120,120,120,120,120,120,120,120,120,120,120,120,120,120,120, +120,120,120,120,120,120,120,120,120,120,120,120,120,120,120,120, 120,120,120,120,120,120,120,120,120,120,120,120,120,120,120,120, 120,120,120,120,120,120,120,120,120,120,120,120,120,120,120,120, 120,120,120,120,120,120,120,120,120,120,120,120,120,120,120,120, /* block 193 */ -896,896,896,896,896,896,896,896,896,896,896,896,896,896,896,896, -896,896,896,896,896,896,896,896,896,896,896,896,896,896,896,896, -896,896,896,896,896,896,896,896,896,896,896,896,896,896,896,896, -896,896,896,896,896,896,896,896,896,896,896,896,896,896,896,896, -896,896,896,896,896,896,896,896,896,896,896,896,896,896,896,896, -896,896,896,896,896,896,896,896,896,896,896,896,896,896,896,896, -896,896,896,896,896,896,896,896,896,896,896,896,896,896,896,896, -896,896,896,896,896,896,896,896,896,896,896,896,896,896,896,896, +907,907,907,907,907,907,907,907,907,907,907,907,907,907,907,907, +907,907,907,907,907,907,907,907,907,907,907,907,907,907,907,907, +907,907,907,907,907,907,907,907,907,907,907,907,907,907,907,907, +907,907,907,907,907,907,907,907,907,907,907,907,907,907,907,907, +907,907,907,907,907,907,907,907,907,907,907,907,907,907,907,907, +907,907,907,907,907,907,907,907,907,907,907,907,907,907,907,907, +907,907,907,907,907,907,907,907,907,907,907,907,907,907,907,120, +908,908,908,908,908,120,120,120,120,120,120,120,120,120,120,120, /* block 194 */ -896,896,896,896,896,896,896,896,896,896,896,896,896,896,896,896, -896,896,896,896,896,896,896,896,896,896,896,896,896,896,896,896, -896,896,896,896,896,896,896,896,896,896,896,896,896,896,896,120, -897,897,897,897,897,897,897,897,897,120,120,120,120,120,120,120, -120,120,120,120,120,120,120,120,120,120,120,120,120,120,120,120, +906,906,906,906,906,906,906,906,906,906,906,906,906,906,906,906, +906,906,906,906,906,906,906,906,906,906,906,906,906,906,906,906, +906,906,906,906,906,906,906,906,906,906,906,906,906,906,906,906, +906,906,906,906,906,906,906,906,906,906,906,906,906,906,906,906, +906,906,906,906,120,120,120,120,120,120,120,120,120,120,120,120, 120,120,120,120,120,120,120,120,120,120,120,120,120,120,120,120, 120,120,120,120,120,120,120,120,120,120,120,120,120,120,120,120, 120,120,120,120,120,120,120,120,120,120,120,120,120,120,120,120, /* block 195 */ -898,898,898,898,898,898,898,898,898,898,898,898,898,898,898,898, -898,898,898,898,898,898,898,898,898,898,898,898,898,898,898,898, -898,898,898,898,898,898,898,898,898,898,898,898,898,898,898,898, -898,898,898,898,898,898,898,898,898,898,898,898,898,898,898,898, -898,898,898,898,898,898,898,898,898,898,898,898,898,898,898,898, -898,898,898,898,898,898,898,898,898,898,898,898,898,898,898,898, -898,898,898,898,898,898,898,898,898,898,898,898,898,898,898,898, -898,898,898,898,898,898,898,898,898,898,898,898,898,898,898,898, +909,909,909,909,909,909,909,909,909,909,909,909,909,909,909,909, +909,909,909,909,909,909,909,909,909,909,909,909,909,909,909,909, +909,909,909,909,909,909,909,909,909,909,909,909,909,909,909,909, +909,909,909,909,909,909,909,909,909,909,909,909,909,909,909,909, +909,909,909,909,909,909,909,909,909,909,909,909,909,909,909,909, +909,909,909,909,909,909,909,909,909,909,909,909,909,909,909,909, +909,909,909,909,909,909,909,909,909,909,909,909,909,909,909,909, +909,909,909,909,909,909,909,909,909,909,909,909,909,909,909,909, /* block 196 */ -898,898,898,898,898,898,898,898,898,898,898,898,898,898,898,898, -898,898,898,898,898,898,898,898,898,898,898,898,898,898,898,898, -898,898,898,898,898,898,898,898,898,898,898,898,898,898,898,898, -898,898,898,898,898,898,898,898,898,898,898,898,898,898,898,898, -898,898,898,898,898,898,898,120,120,120,120,120,120,120,120,120, +909,909,909,909,909,909,909,909,909,909,909,909,909,909,909,909, +909,909,909,909,909,909,909,909,909,909,909,909,909,909,909,909, +909,909,909,909,909,909,909,909,909,909,909,909,909,909,909,120, +910,910,910,910,910,910,910,910,910,120,120,120,120,120,120,120, +120,120,120,120,120,120,120,120,120,120,120,120,120,120,120,120, 120,120,120,120,120,120,120,120,120,120,120,120,120,120,120,120, 120,120,120,120,120,120,120,120,120,120,120,120,120,120,120,120, 120,120,120,120,120,120,120,120,120,120,120,120,120,120,120,120, /* block 197 */ +911,911,911,911,911,911,911,911,911,911,911,911,911,911,911,911, +911,911,911,911,911,911,911,911,911,911,911,911,911,911,911,911, +911,911,911,911,911,911,911,911,911,911,911,911,911,911,911,911, +911,911,911,911,911,911,911,911,911,911,911,911,911,911,911,911, +911,911,911,911,911,911,911,911,911,911,911,911,911,911,911,911, +911,911,911,911,911,911,911,911,911,911,911,911,911,911,911,911, +911,911,911,911,911,911,911,911,911,911,911,911,911,911,911,911, +911,911,911,911,911,911,911,911,911,911,911,911,911,911,911,911, + +/* block 198 */ +911,911,911,911,911,911,911,911,911,911,911,911,911,911,911,911, +911,911,911,911,911,911,911,911,911,911,911,911,911,911,911,911, +911,911,911,911,911,911,911,911,911,911,911,911,911,911,911,911, +911,911,911,911,911,911,911,911,911,911,911,911,911,911,911,911, +911,911,911,911,911,911,911,120,120,120,120,120,120,120,120,120, +120,120,120,120,120,120,120,120,120,120,120,120,120,120,120,120, +120,120,120,120,120,120,120,120,120,120,120,120,120,120,120,120, +120,120,120,120,120,120,120,120,120,120,120,120,120,120,120,120, + +/* block 199 */ 601,601,601,601,601,601,601,601,601,601,601,601,601,601,601,601, 601,601,601,601,601,601,601,601,601,601,601,601,601,601,601,601, 601,601,601,601,601,601,601,601,601,601,601,601,601,601,601,601, @@ -3679,38 +3718,38 @@ const uint16_t PRIV(ucd_stage2)[] = { /* 70400 bytes, block = 128 */ 601,601,601,601,601,601,601,601,601,601,601,601,601,601,601,601, 601,601,601,601,601,601,601,601,601,601,601,601,601,601,601,601, -/* block 198 */ +/* block 200 */ 601,601,601,601,601,601,601,601,601,601,601,601,601,601,601,601, 601,601,601,601,601,601,601,601,601,601,601,601,601,601,601,601, 601,601,601,601,601,601,601,601,601,601,601,601,601,601,601,601, 601,601,601,601,601,601,601,601,601,120,120,120,120,120,120,120, -899,899,899,899,899,899,899,899,899,899,899,899,899,899,899,899, -899,899,899,899,899,899,899,899,899,899,899,899,899,899,899,120, -900,900,900,900,900,900,900,900,900,900,120,120,120,120,901,901, +912,912,912,912,912,912,912,912,912,912,912,912,912,912,912,912, +912,912,912,912,912,912,912,912,912,912,912,912,912,912,912,120, +913,913,913,913,913,913,913,913,913,913,120,120,120,120,914,914, 120,120,120,120,120,120,120,120,120,120,120,120,120,120,120,120, -/* block 199 */ +/* block 201 */ 120,120,120,120,120,120,120,120,120,120,120,120,120,120,120,120, 120,120,120,120,120,120,120,120,120,120,120,120,120,120,120,120, 120,120,120,120,120,120,120,120,120,120,120,120,120,120,120,120, 120,120,120,120,120,120,120,120,120,120,120,120,120,120,120,120, 120,120,120,120,120,120,120,120,120,120,120,120,120,120,120,120, -902,902,902,902,902,902,902,902,902,902,902,902,902,902,902,902, -902,902,902,902,902,902,902,902,902,902,902,902,902,902,120,120, -903,903,903,903,903,904,120,120,120,120,120,120,120,120,120,120, +915,915,915,915,915,915,915,915,915,915,915,915,915,915,915,915, +915,915,915,915,915,915,915,915,915,915,915,915,915,915,120,120, +916,916,916,916,916,917,120,120,120,120,120,120,120,120,120,120, -/* block 200 */ -905,905,905,905,905,905,905,905,905,905,905,905,905,905,905,905, -905,905,905,905,905,905,905,905,905,905,905,905,905,905,905,905, -905,905,905,905,905,905,905,905,905,905,905,905,905,905,905,905, -906,906,906,906,906,906,906,907,907,907,907,907,908,908,908,908, -909,909,909,909,907,908,120,120,120,120,120,120,120,120,120,120, -910,910,910,910,910,910,910,910,910,910,120,911,911,911,911,911, -911,911,120,905,905,905,905,905,905,905,905,905,905,905,905,905, -905,905,905,905,905,905,905,905,120,120,120,120,120,905,905,905, +/* block 202 */ +918,918,918,918,918,918,918,918,918,918,918,918,918,918,918,918, +918,918,918,918,918,918,918,918,918,918,918,918,918,918,918,918, +918,918,918,918,918,918,918,918,918,918,918,918,918,918,918,918, +919,919,919,919,919,919,919,920,920,920,920,920,921,921,921,921, +922,922,922,922,920,921,120,120,120,120,120,120,120,120,120,120, +923,923,923,923,923,923,923,923,923,923,120,924,924,924,924,924, +924,924,120,918,918,918,918,918,918,918,918,918,918,918,918,918, +918,918,918,918,918,918,918,918,120,120,120,120,120,918,918,918, -/* block 201 */ -905,905,905,905,905,905,905,905,905,905,905,905,905,905,905,905, +/* block 203 */ +918,918,918,918,918,918,918,918,918,918,918,918,918,918,918,918, 120,120,120,120,120,120,120,120,120,120,120,120,120,120,120,120, 120,120,120,120,120,120,120,120,120,120,120,120,120,120,120,120, 120,120,120,120,120,120,120,120,120,120,120,120,120,120,120,120, @@ -3719,19 +3758,19 @@ const uint16_t PRIV(ucd_stage2)[] = { /* 70400 bytes, block = 128 */ 120,120,120,120,120,120,120,120,120,120,120,120,120,120,120,120, 120,120,120,120,120,120,120,120,120,120,120,120,120,120,120,120, -/* block 202 */ +/* block 204 */ 120,120,120,120,120,120,120,120,120,120,120,120,120,120,120,120, 120,120,120,120,120,120,120,120,120,120,120,120,120,120,120,120, 120,120,120,120,120,120,120,120,120,120,120,120,120,120,120,120, 120,120,120,120,120,120,120,120,120,120,120,120,120,120,120,120, -912,912,912,912,912,912,912,912,912,912,912,912,912,912,912,912, -912,912,912,912,912,912,912,912,912,912,912,912,912,912,912,912, -913,913,913,913,913,913,913,913,913,913,913,913,913,913,913,913, -913,913,913,913,913,913,913,913,913,913,913,913,913,913,913,913, +925,925,925,925,925,925,925,925,925,925,925,925,925,925,925,925, +925,925,925,925,925,925,925,925,925,925,925,925,925,925,925,925, +926,926,926,926,926,926,926,926,926,926,926,926,926,926,926,926, +926,926,926,926,926,926,926,926,926,926,926,926,926,926,926,926, -/* block 203 */ -914,914,914,914,914,914,914,914,914,914,914,914,914,914,914,914, -914,914,914,914,914,914,914,915,915,915,915,120,120,120,120,120, +/* block 205 */ +927,927,927,927,927,927,927,927,927,927,927,927,927,927,927,927, +927,927,927,927,927,927,927,928,928,928,928,120,120,120,120,120, 120,120,120,120,120,120,120,120,120,120,120,120,120,120,120,120, 120,120,120,120,120,120,120,120,120,120,120,120,120,120,120,120, 120,120,120,120,120,120,120,120,120,120,120,120,120,120,120,120, @@ -3739,57 +3778,77 @@ const uint16_t PRIV(ucd_stage2)[] = { /* 70400 bytes, block = 128 */ 120,120,120,120,120,120,120,120,120,120,120,120,120,120,120,120, 120,120,120,120,120,120,120,120,120,120,120,120,120,120,120,120, -/* block 204 */ -916,916,916,916,916,916,916,916,916,916,916,916,916,916,916,916, -916,916,916,916,916,916,916,916,916,916,916,916,916,916,916,916, -916,916,916,916,916,916,916,916,916,916,916,916,916,916,916,916, -916,916,916,916,916,916,916,916,916,916,916,916,916,916,916,916, -916,916,916,916,916,916,916,916,916,916,916,120,120,120,120,917, -916,918,918,918,918,918,918,918,918,918,918,918,918,918,918,918, -918,918,918,918,918,918,918,918,918,918,918,918,918,918,918,918, -918,918,918,918,918,918,918,918,918,918,918,918,918,918,918,918, +/* block 206 */ +929,929,929,929,929,929,929,929,929,929,929,929,929,929,929,929, +929,929,929,929,929,929,929,929,929,929,929,929,929,929,929,929, +929,929,929,929,929,929,929,929,929,929,929,929,929,929,929,929, +929,929,929,929,929,929,929,929,929,929,929,929,929,929,929,929, +929,929,929,929,929,929,929,929,929,929,929,120,120,120,120,930, +929,931,931,931,931,931,931,931,931,931,931,931,931,931,931,931, +931,931,931,931,931,931,931,931,931,931,931,931,931,931,931,931, +931,931,931,931,931,931,931,931,931,931,931,931,931,931,931,931, -/* block 205 */ -918,918,918,918,918,918,918,918,120,120,120,120,120,120,120,917, -917,917,917,919,919,919,919,919,919,919,919,919,919,919,919,919, -120,120,120,120,120,120,120,120,120,120,120,120,120,120,120,120, +/* block 207 */ +931,931,931,931,931,931,931,931,120,120,120,120,120,120,120,930, +930,930,930,932,932,932,932,932,932,932,932,932,932,932,932,932, 120,120,120,120,120,120,120,120,120,120,120,120,120,120,120,120, 120,120,120,120,120,120,120,120,120,120,120,120,120,120,120,120, 120,120,120,120,120,120,120,120,120,120,120,120,120,120,120,120, -920,921, 5,111,120,120,120,120,120,120,120,120,120,120,120,120, 120,120,120,120,120,120,120,120,120,120,120,120,120,120,120,120, - -/* block 206 */ -922,922,922,922,922,922,922,922,922,922,922,922,922,922,922,922, -922,922,922,922,922,922,922,922,922,922,922,922,922,922,922,922, -922,922,922,922,922,922,922,922,922,922,922,922,922,922,922,922, -922,922,922,922,922,922,922,922,922,922,922,922,922,922,922,922, -922,922,922,922,922,922,922,922,922,922,922,922,922,922,922,922, -922,922,922,922,922,922,922,922,922,922,922,922,922,922,922,922, -922,922,922,922,922,922,922,922,922,922,922,922,922,922,922,922, -922,922,922,922,922,922,922,922,922,922,922,922,922,922,922,922, - -/* block 207 */ -922,922,922,922,922,922,922,922,922,922,922,922,922,922,922,922, -922,922,922,922,922,922,922,922,922,922,922,922,922,922,922,922, -922,922,922,922,922,922,922,922,922,922,922,922,922,922,922,922, -922,922,922,922,922,922,922,922,922,922,922,922,922,922,922,922, -922,922,922,922,922,922,922,922,922,922,922,922,922,922,922,922, -922,922,922,922,922,922,922,922,922,922,922,922,922,922,922,922, -922,922,922,922,922,922,922,922,922,922,922,922,922,922,922,922, -922,922,922,922,922,922,922,922,120,120,120,120,120,120,120,120, +933,934, 5,111,935,120,120,120,120,120,120,120,120,120,120,120, +936,936,120,120,120,120,120,120,120,120,120,120,120,120,120,120, /* block 208 */ -922,922,922,922,922,922,922,922,922,922,922,922,922,922,922,922, -922,922,922,922,922,922,922,922,922,922,922,922,922,922,922,922, -922,922,922,922,922,922,922,922,922,922,922,922,922,922,922,922, -922,922,922,922,922,922,922,922,922,922,922,922,922,922,922,922, -922,922,922,922,922,922,922,922,922,922,922,922,922,922,922,922, -922,922,922,922,922,922,922,922,922,922,922,922,922,922,922,922, -922,922,922,922,922,922,922,922,922,922,922,922,922,922,922,922, -922,922,922,120,120,120,120,120,120,120,120,120,120,120,120,120, +937,937,937,937,937,937,937,937,937,937,937,937,937,937,937,937, +937,937,937,937,937,937,937,937,937,937,937,937,937,937,937,937, +937,937,937,937,937,937,937,937,937,937,937,937,937,937,937,937, +937,937,937,937,937,937,937,937,937,937,937,937,937,937,937,937, +937,937,937,937,937,937,937,937,937,937,937,937,937,937,937,937, +937,937,937,937,937,937,937,937,937,937,937,937,937,937,937,937, +937,937,937,937,937,937,937,937,937,937,937,937,937,937,937,937, +937,937,937,937,937,937,937,937,937,937,937,937,937,937,937,937, /* block 209 */ +937,937,937,937,937,937,937,937,937,937,937,937,937,937,937,937, +937,937,937,937,937,937,937,937,937,937,937,937,937,937,937,937, +937,937,937,937,937,937,937,937,937,937,937,937,937,937,937,937, +937,937,937,937,937,937,937,937,937,937,937,937,937,937,937,937, +937,937,937,937,937,937,937,937,937,937,937,937,937,937,937,937, +937,937,937,937,937,937,937,937,937,937,937,937,937,937,937,937, +937,937,937,937,937,937,937,937,937,937,937,937,937,937,937,937, +937,937,937,937,937,937,937,937,120,120,120,120,120,120,120,120, + +/* block 210 */ +938,938,938,938,938,938,938,938,938,938,938,938,938,938,938,938, +938,938,938,938,938,938,938,938,938,938,938,938,938,938,938,938, +938,938,938,938,938,938,938,938,938,938,938,938,938,938,938,938, +938,938,938,938,938,938,938,938,938,938,938,938,938,938,938,938, +938,938,938,938,938,938,938,938,938,938,938,938,938,938,938,938, +938,938,938,938,938,938,938,938,938,938,938,938,938,938,938,938, +938,938,938,938,938,938,938,938,938,938,938,938,938,938,938,938, +938,938,938,938,938,938,938,938,938,938,938,938,938,938,938,938, + +/* block 211 */ +938,938,938,938,938,938,938,938,938,938,938,938,938,938,938,938, +938,938,938,938,938,938,938,938,938,938,938,938,938,938,938,938, +938,938,938,938,938,938,938,938,938,938,938,938,938,938,938,938, +938,938,938,938,938,938,938,938,938,938,938,938,938,938,938,938, +938,938,938,938,938,938,938,938,938,938,938,938,938,938,938,938, +938,938,938,938,938,938,120,120,120,120,120,120,120,120,120,120, +120,120,120,120,120,120,120,120,120,120,120,120,120,120,120,120, +120,120,120,120,120,120,120,120,120,120,120,120,120,120,120,120, + +/* block 212 */ +937,937,937,937,937,937,937,937,937,120,120,120,120,120,120,120, +120,120,120,120,120,120,120,120,120,120,120,120,120,120,120,120, +120,120,120,120,120,120,120,120,120,120,120,120,120,120,120,120, +120,120,120,120,120,120,120,120,120,120,120,120,120,120,120,120, +120,120,120,120,120,120,120,120,120,120,120,120,120,120,120,120, +120,120,120,120,120,120,120,120,120,120,120,120,120,120,120,120, +120,120,120,120,120,120,120,120,120,120,120,120,120,120,120,120, +120,120,120,120,120,120,120,120,120,120,120,120,120,120,120,120, + +/* block 213 */ 578,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573, 573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573, 573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573, @@ -3799,7 +3858,7 @@ const uint16_t PRIV(ucd_stage2)[] = { /* 70400 bytes, block = 128 */ 573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573, 573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573, -/* block 210 */ +/* block 214 */ 573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573, 573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573, 573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573, @@ -3809,7 +3868,7 @@ const uint16_t PRIV(ucd_stage2)[] = { /* 70400 bytes, block = 128 */ 573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573, 573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573, -/* block 211 */ +/* block 215 */ 573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,573, 573,573,573,573,573,573,573,573,573,573,573,573,573,573,573,120, 120,120,120,120,120,120,120,120,120,120,120,120,120,120,120,120, @@ -3817,49 +3876,49 @@ const uint16_t PRIV(ucd_stage2)[] = { /* 70400 bytes, block = 128 */ 120,120,120,120,120,120,120,120,120,120,120,120,120,120,120,120, 573,573,573,120,120,120,120,120,120,120,120,120,120,120,120,120, 120,120,120,120,578,578,578,578,120,120,120,120,120,120,120,120, -923,923,923,923,923,923,923,923,923,923,923,923,923,923,923,923, +939,939,939,939,939,939,939,939,939,939,939,939,939,939,939,939, -/* block 212 */ -923,923,923,923,923,923,923,923,923,923,923,923,923,923,923,923, -923,923,923,923,923,923,923,923,923,923,923,923,923,923,923,923, -923,923,923,923,923,923,923,923,923,923,923,923,923,923,923,923, -923,923,923,923,923,923,923,923,923,923,923,923,923,923,923,923, -923,923,923,923,923,923,923,923,923,923,923,923,923,923,923,923, -923,923,923,923,923,923,923,923,923,923,923,923,923,923,923,923, -923,923,923,923,923,923,923,923,923,923,923,923,923,923,923,923, -923,923,923,923,923,923,923,923,923,923,923,923,923,923,923,923, +/* block 216 */ +939,939,939,939,939,939,939,939,939,939,939,939,939,939,939,939, +939,939,939,939,939,939,939,939,939,939,939,939,939,939,939,939, +939,939,939,939,939,939,939,939,939,939,939,939,939,939,939,939, +939,939,939,939,939,939,939,939,939,939,939,939,939,939,939,939, +939,939,939,939,939,939,939,939,939,939,939,939,939,939,939,939, +939,939,939,939,939,939,939,939,939,939,939,939,939,939,939,939, +939,939,939,939,939,939,939,939,939,939,939,939,939,939,939,939, +939,939,939,939,939,939,939,939,939,939,939,939,939,939,939,939, -/* block 213 */ -923,923,923,923,923,923,923,923,923,923,923,923,923,923,923,923, -923,923,923,923,923,923,923,923,923,923,923,923,923,923,923,923, -923,923,923,923,923,923,923,923,923,923,923,923,923,923,923,923, -923,923,923,923,923,923,923,923,923,923,923,923,923,923,923,923, -923,923,923,923,923,923,923,923,923,923,923,923,923,923,923,923, -923,923,923,923,923,923,923,923,923,923,923,923,923,923,923,923, -923,923,923,923,923,923,923,923,923,923,923,923,923,923,923,923, -923,923,923,923,923,923,923,923,923,923,923,923,120,120,120,120, +/* block 217 */ +939,939,939,939,939,939,939,939,939,939,939,939,939,939,939,939, +939,939,939,939,939,939,939,939,939,939,939,939,939,939,939,939, +939,939,939,939,939,939,939,939,939,939,939,939,939,939,939,939, +939,939,939,939,939,939,939,939,939,939,939,939,939,939,939,939, +939,939,939,939,939,939,939,939,939,939,939,939,939,939,939,939, +939,939,939,939,939,939,939,939,939,939,939,939,939,939,939,939, +939,939,939,939,939,939,939,939,939,939,939,939,939,939,939,939, +939,939,939,939,939,939,939,939,939,939,939,939,120,120,120,120, -/* block 214 */ -924,924,924,924,924,924,924,924,924,924,924,924,924,924,924,924, -924,924,924,924,924,924,924,924,924,924,924,924,924,924,924,924, -924,924,924,924,924,924,924,924,924,924,924,924,924,924,924,924, -924,924,924,924,924,924,924,924,924,924,924,924,924,924,924,924, -924,924,924,924,924,924,924,924,924,924,924,924,924,924,924,924, -924,924,924,924,924,924,924,924,924,924,924,924,924,924,924,924, -924,924,924,924,924,924,924,924,924,924,924,120,120,120,120,120, -924,924,924,924,924,924,924,924,924,924,924,924,924,120,120,120, +/* block 218 */ +940,940,940,940,940,940,940,940,940,940,940,940,940,940,940,940, +940,940,940,940,940,940,940,940,940,940,940,940,940,940,940,940, +940,940,940,940,940,940,940,940,940,940,940,940,940,940,940,940, +940,940,940,940,940,940,940,940,940,940,940,940,940,940,940,940, +940,940,940,940,940,940,940,940,940,940,940,940,940,940,940,940, +940,940,940,940,940,940,940,940,940,940,940,940,940,940,940,940, +940,940,940,940,940,940,940,940,940,940,940,120,120,120,120,120, +940,940,940,940,940,940,940,940,940,940,940,940,940,120,120,120, -/* block 215 */ -924,924,924,924,924,924,924,924,924,120,120,120,120,120,120,120, -924,924,924,924,924,924,924,924,924,924,120,120,925,926,926,927, -928,928,928,928,120,120,120,120,120,120,120,120,120,120,120,120, +/* block 219 */ +940,940,940,940,940,940,940,940,940,120,120,120,120,120,120,120, +940,940,940,940,940,940,940,940,940,940,120,120,941,942,942,943, +944,944,944,944,120,120,120,120,120,120,120,120,120,120,120,120, 120,120,120,120,120,120,120,120,120,120,120,120,120,120,120,120, 120,120,120,120,120,120,120,120,120,120,120,120,120,120,120,120, 120,120,120,120,120,120,120,120,120,120,120,120,120,120,120,120, 120,120,120,120,120,120,120,120,120,120,120,120,120,120,120,120, 120,120,120,120,120,120,120,120,120,120,120,120,120,120,120,120, -/* block 216 */ +/* block 220 */ 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, @@ -3869,17 +3928,17 @@ const uint16_t PRIV(ucd_stage2)[] = { /* 70400 bytes, block = 128 */ 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20,120,120,120,120,120,120,120,120,120,120, -/* block 217 */ +/* block 221 */ 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20,120,120, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, - 20, 20, 20, 20, 20,929,930,113,113,113, 20, 20, 20,930,929,929, -929,929,929, 24, 24, 24, 24, 24, 24, 24, 24,113,113,113,113,113, + 20, 20, 20, 20, 20,945,946,113,113,113, 20, 20, 20,946,945,945, +945,945,945, 24, 24, 24, 24, 24, 24, 24, 24,113,113,113,113,113, -/* block 218 */ +/* block 222 */ 113,113,113, 20, 20,113,113,113,113,113,113,113, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20,113,113,113,113, 20, 20, @@ -3889,17 +3948,17 @@ const uint16_t PRIV(ucd_stage2)[] = { /* 70400 bytes, block = 128 */ 20, 20, 20, 20, 20, 20, 20, 20, 20,120,120,120,120,120,120,120, 120,120,120,120,120,120,120,120,120,120,120,120,120,120,120,120, -/* block 219 */ -684,684,684,684,684,684,684,684,684,684,684,684,684,684,684,684, -684,684,684,684,684,684,684,684,684,684,684,684,684,684,684,684, -684,684,684,684,684,684,684,684,684,684,684,684,684,684,684,684, -684,684,684,684,684,684,684,684,684,684,684,684,684,684,684,684, -684,684,931,931,931,684,120,120,120,120,120,120,120,120,120,120, +/* block 223 */ +685,685,685,685,685,685,685,685,685,685,685,685,685,685,685,685, +685,685,685,685,685,685,685,685,685,685,685,685,685,685,685,685, +685,685,685,685,685,685,685,685,685,685,685,685,685,685,685,685, +685,685,685,685,685,685,685,685,685,685,685,685,685,685,685,685, +685,685,947,947,947,685,120,120,120,120,120,120,120,120,120,120, 120,120,120,120,120,120,120,120,120,120,120,120,120,120,120,120, 120,120,120,120,120,120,120,120,120,120,120,120,120,120,120,120, 120,120,120,120,120,120,120,120,120,120,120,120,120,120,120,120, -/* block 220 */ +/* block 224 */ 120,120,120,120,120,120,120,120,120,120,120,120,120,120,120,120, 120,120,120,120,120,120,120,120,120,120,120,120,120,120,120,120, 120,120,120,120,120,120,120,120,120,120,120,120,120,120,120,120, @@ -3909,7 +3968,7 @@ const uint16_t PRIV(ucd_stage2)[] = { /* 70400 bytes, block = 128 */ 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25,120,120,120,120,120,120,120,120,120,120,120,120, -/* block 221 */ +/* block 225 */ 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, @@ -3919,7 +3978,7 @@ const uint16_t PRIV(ucd_stage2)[] = { /* 70400 bytes, block = 128 */ 582,582,582,582,582,582,582,582,582,582,582,582,582,582,582,582, 582,582, 25, 25, 25, 25, 25, 25, 25,120,120,120,120,120,120,120, -/* block 222 */ +/* block 226 */ 513,513,513,513,513,513,513,513,513,513,513,513,513,513,513,513, 513,513,513,513,513,513,513,513,513,513,514,514,514,514,514,514, 514,514,514,514,514,514,514,514,514,514,514,514,514,514,514,514, @@ -3929,7 +3988,7 @@ const uint16_t PRIV(ucd_stage2)[] = { /* 70400 bytes, block = 128 */ 514,514,514,514,514,514,514,514,513,513,513,513,513,513,513,513, 513,513,513,513,513,513,513,513,513,513,513,513,513,513,513,513, -/* block 223 */ +/* block 227 */ 513,513,514,514,514,514,514,514,514,514,514,514,514,514,514,514, 514,514,514,514,514,514,514,514,514,514,514,514,513,120,513,513, 120,120,513,120,120,513,513,120,120,513,513,513,513,120,513,513, @@ -3939,7 +3998,7 @@ const uint16_t PRIV(ucd_stage2)[] = { /* 70400 bytes, block = 128 */ 513,513,513,513,513,513,513,513,513,513,514,514,514,514,514,514, 514,514,514,514,514,514,514,514,514,514,514,514,514,514,514,514, -/* block 224 */ +/* block 228 */ 514,514,514,514,513,513,120,513,513,513,513,120,120,513,513,513, 513,513,513,513,513,120,513,513,513,513,513,513,513,120,514,514, 514,514,514,514,514,514,514,514,514,514,514,514,514,514,514,514, @@ -3949,7 +4008,7 @@ const uint16_t PRIV(ucd_stage2)[] = { /* 70400 bytes, block = 128 */ 514,514,514,514,514,514,514,514,514,514,514,514,513,513,513,513, 513,513,513,513,513,513,513,513,513,513,513,513,513,513,513,513, -/* block 225 */ +/* block 229 */ 513,513,513,513,513,513,514,514,514,514,514,514,514,514,514,514, 514,514,514,514,514,514,514,514,514,514,514,514,514,514,514,514, 513,513,513,513,513,513,513,513,513,513,513,513,513,513,513,513, @@ -3959,7 +4018,7 @@ const uint16_t PRIV(ucd_stage2)[] = { /* 70400 bytes, block = 128 */ 513,513,513,513,513,513,513,513,513,513,513,513,513,513,514,514, 514,514,514,514,514,514,514,514,514,514,514,514,514,514,514,514, -/* block 226 */ +/* block 230 */ 514,514,514,514,514,514,514,514,513,513,513,513,513,513,513,513, 513,513,513,513,513,513,513,513,513,513,513,513,513,513,513,513, 513,513,514,514,514,514,514,514,514,514,514,514,514,514,514,514, @@ -3969,7 +4028,7 @@ const uint16_t PRIV(ucd_stage2)[] = { /* 70400 bytes, block = 128 */ 514,514,514,514,514,514,514,514,514,514,514,514,514,514,514,514, 513,513,513,513,513,513,513,513,513,513,513,513,513,513,513,513, -/* block 227 */ +/* block 231 */ 513,513,513,513,513,513,513,513,513,513,514,514,514,514,514,514, 514,514,514,514,514,514,514,514,514,514,514,514,514,514,514,514, 514,514,514,514,514,514,120,120,513,513,513,513,513,513,513,513, @@ -3979,7 +4038,7 @@ const uint16_t PRIV(ucd_stage2)[] = { /* 70400 bytes, block = 128 */ 514,514,513,513,513,513,513,513,513,513,513,513,513,513,513,513, 513,513,513,513,513,513,513,513,513,513,513, 9,514,514,514,514, -/* block 228 */ +/* block 232 */ 514,514,514,514,514,514,514,514,514,514,514,514,514,514,514,514, 514,514,514,514,514, 9,514,514,514,514,514,514,513,513,513,513, 513,513,513,513,513,513,513,513,513,513,513,513,513,513,513,513, @@ -3989,7 +4048,7 @@ const uint16_t PRIV(ucd_stage2)[] = { /* 70400 bytes, block = 128 */ 513,513,513,513,513,513,513,513,513,513,513,513,513,513,513, 9, 514,514,514,514,514,514,514,514,514,514,514,514,514,514,514,514, -/* block 229 */ +/* block 233 */ 514,514,514,514,514,514,514,514,514, 9,514,514,514,514,514,514, 513,513,513,513,513,513,513,513,513,513,513,513,513,513,513,513, 513,513,513,513,513,513,513,513,513, 9,514,514,514,514,514,514, @@ -3999,97 +4058,97 @@ const uint16_t PRIV(ucd_stage2)[] = { /* 70400 bytes, block = 128 */ 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, -/* block 230 */ -932,932,932,932,932,932,932,932,932,932,932,932,932,932,932,932, -932,932,932,932,932,932,932,932,932,932,932,932,932,932,932,932, -932,932,932,932,932,932,932,932,932,932,932,932,932,932,932,932, -932,932,932,932,932,932,932,932,932,932,932,932,932,932,932,932, -932,932,932,932,932,932,932,932,932,932,932,932,932,932,932,932, -932,932,932,932,932,932,932,932,932,932,932,932,932,932,932,932, -932,932,932,932,932,932,932,932,932,932,932,932,932,932,932,932, -932,932,932,932,932,932,932,932,932,932,932,932,932,932,932,932, +/* block 234 */ +948,948,948,948,948,948,948,948,948,948,948,948,948,948,948,948, +948,948,948,948,948,948,948,948,948,948,948,948,948,948,948,948, +948,948,948,948,948,948,948,948,948,948,948,948,948,948,948,948, +948,948,948,948,948,948,948,948,948,948,948,948,948,948,948,948, +948,948,948,948,948,948,948,948,948,948,948,948,948,948,948,948, +948,948,948,948,948,948,948,948,948,948,948,948,948,948,948,948, +948,948,948,948,948,948,948,948,948,948,948,948,948,948,948,948, +948,948,948,948,948,948,948,948,948,948,948,948,948,948,948,948, -/* block 231 */ -933,933,933,933,933,933,933,933,933,933,933,933,933,933,933,933, -933,933,933,933,933,933,933,933,933,933,933,933,933,933,933,933, -933,933,933,933,933,933,933,933,933,933,933,933,933,933,933,933, -933,933,933,933,933,933,933,932,932,932,932,933,933,933,933,933, -933,933,933,933,933,933,933,933,933,933,933,933,933,933,933,933, -933,933,933,933,933,933,933,933,933,933,933,933,933,933,933,933, -933,933,933,933,933,933,933,933,933,933,933,933,933,932,932,932, -932,932,932,932,932,933,932,932,932,932,932,932,932,932,932,932, +/* block 235 */ +949,949,949,949,949,949,949,949,949,949,949,949,949,949,949,949, +949,949,949,949,949,949,949,949,949,949,949,949,949,949,949,949, +949,949,949,949,949,949,949,949,949,949,949,949,949,949,949,949, +949,949,949,949,949,949,949,948,948,948,948,949,949,949,949,949, +949,949,949,949,949,949,949,949,949,949,949,949,949,949,949,949, +949,949,949,949,949,949,949,949,949,949,949,949,949,949,949,949, +949,949,949,949,949,949,949,949,949,949,949,949,949,948,948,948, +948,948,948,948,948,949,948,948,948,948,948,948,948,948,948,948, -/* block 232 */ -932,932,932,932,933,932,932,934,934,934,934,934,120,120,120,120, -120,120,120,120,120,120,120,120,120,120,120,933,933,933,933,933, -120,933,933,933,933,933,933,933,933,933,933,933,933,933,933,933, +/* block 236 */ +948,948,948,948,949,948,948,950,950,950,950,950,120,120,120,120, +120,120,120,120,120,120,120,120,120,120,120,949,949,949,949,949, +120,949,949,949,949,949,949,949,949,949,949,949,949,949,949,949, 120,120,120,120,120,120,120,120,120,120,120,120,120,120,120,120, 120,120,120,120,120,120,120,120,120,120,120,120,120,120,120,120, 120,120,120,120,120,120,120,120,120,120,120,120,120,120,120,120, 120,120,120,120,120,120,120,120,120,120,120,120,120,120,120,120, 120,120,120,120,120,120,120,120,120,120,120,120,120,120,120,120, -/* block 233 */ -935,935,935,935,935,935,935,120,935,935,935,935,935,935,935,935, -935,935,935,935,935,935,935,935,935,120,120,935,935,935,935,935, -935,935,120,935,935,120,935,935,935,935,935,120,120,120,120,120, +/* block 237 */ +951,951,951,951,951,951,951,120,951,951,951,951,951,951,951,951, +951,951,951,951,951,951,951,951,951,120,120,951,951,951,951,951, +951,951,120,951,951,120,951,951,951,951,951,120,120,120,120,120, 120,120,120,120,120,120,120,120,120,120,120,120,120,120,120,120, 120,120,120,120,120,120,120,120,120,120,120,120,120,120,120,120, 120,120,120,120,120,120,120,120,120,120,120,120,120,120,120,120, 120,120,120,120,120,120,120,120,120,120,120,120,120,120,120,120, 120,120,120,120,120,120,120,120,120,120,120,120,120,120,120,120, -/* block 234 */ -936,936,936,936,936,936,936,936,936,936,936,936,936,936,936,936, -936,936,936,936,936,936,936,936,936,936,936,936,936,936,936,936, -936,936,936,936,936,936,936,936,936,936,936,936,936,120,120,120, -937,937,937,937,937,937,937,938,938,938,938,938,938,938,120,120, -939,939,939,939,939,939,939,939,939,939,120,120,120,120,936,940, +/* block 238 */ +952,952,952,952,952,952,952,952,952,952,952,952,952,952,952,952, +952,952,952,952,952,952,952,952,952,952,952,952,952,952,952,952, +952,952,952,952,952,952,952,952,952,952,952,952,952,120,120,120, +953,953,953,953,953,953,953,954,954,954,954,954,954,954,120,120, +955,955,955,955,955,955,955,955,955,955,120,120,120,120,952,956, 120,120,120,120,120,120,120,120,120,120,120,120,120,120,120,120, 120,120,120,120,120,120,120,120,120,120,120,120,120,120,120,120, 120,120,120,120,120,120,120,120,120,120,120,120,120,120,120,120, -/* block 235 */ +/* block 239 */ 120,120,120,120,120,120,120,120,120,120,120,120,120,120,120,120, 120,120,120,120,120,120,120,120,120,120,120,120,120,120,120,120, 120,120,120,120,120,120,120,120,120,120,120,120,120,120,120,120, 120,120,120,120,120,120,120,120,120,120,120,120,120,120,120,120, -941,941,941,941,941,941,941,941,941,941,941,941,941,941,941,941, -941,941,941,941,941,941,941,941,941,941,941,941,941,941,941,941, -941,941,941,941,941,941,941,941,941,941,941,941,942,942,942,942, -943,943,943,943,943,943,943,943,943,943,120,120,120,120,120,944, +957,957,957,957,957,957,957,957,957,957,957,957,957,957,957,957, +957,957,957,957,957,957,957,957,957,957,957,957,957,957,957,957, +957,957,957,957,957,957,957,957,957,957,957,957,958,958,958,958, +959,959,959,959,959,959,959,959,959,959,120,120,120,120,120,960, -/* block 236 */ -945,945,945,945,945,945,945,945,945,945,945,945,945,945,945,945, -945,945,945,945,945,945,945,945,945,945,945,945,945,945,945,945, -945,945,945,945,945,945,945,945,945,945,945,945,945,945,945,945, -945,945,945,945,945,945,945,945,945,945,945,945,945,945,945,945, -945,945,945,945,945,945,945,945,945,945,945,945,945,945,945,945, -945,945,945,945,945,945,945,945,945,945,945,945,945,945,945,945, -945,945,945,945,945,945,945,945,945,945,945,945,945,945,945,945, -945,945,945,945,945,945,945,945,945,945,945,945,945,945,945,945, +/* block 240 */ +961,961,961,961,961,961,961,961,961,961,961,961,961,961,961,961, +961,961,961,961,961,961,961,961,961,961,961,961,961,961,961,961, +961,961,961,961,961,961,961,961,961,961,961,961,961,961,961,961, +961,961,961,961,961,961,961,961,961,961,961,961,961,961,961,961, +961,961,961,961,961,961,961,961,961,961,961,961,961,961,961,961, +961,961,961,961,961,961,961,961,961,961,961,961,961,961,961,961, +961,961,961,961,961,961,961,961,961,961,961,961,961,961,961,961, +961,961,961,961,961,961,961,961,961,961,961,961,961,961,961,961, -/* block 237 */ -945,945,945,945,945,945,945,945,945,945,945,945,945,945,945,945, -945,945,945,945,945,945,945,945,945,945,945,945,945,945,945,945, -945,945,945,945,945,945,945,945,945,945,945,945,945,945,945,945, -945,945,945,945,945,945,945,945,945,945,945,945,945,945,945,945, -945,945,945,945,945,120,120,946,946,946,946,946,946,946,946,946, -947,947,947,947,947,947,947,120,120,120,120,120,120,120,120,120, +/* block 241 */ +961,961,961,961,961,961,961,961,961,961,961,961,961,961,961,961, +961,961,961,961,961,961,961,961,961,961,961,961,961,961,961,961, +961,961,961,961,961,961,961,961,961,961,961,961,961,961,961,961, +961,961,961,961,961,961,961,961,961,961,961,961,961,961,961,961, +961,961,961,961,961,120,120,962,962,962,962,962,962,962,962,962, +963,963,963,963,963,963,963,120,120,120,120,120,120,120,120,120, 120,120,120,120,120,120,120,120,120,120,120,120,120,120,120,120, 120,120,120,120,120,120,120,120,120,120,120,120,120,120,120,120, -/* block 238 */ -948,948,948,948,948,948,948,948,948,948,948,948,948,948,948,948, -948,948,948,948,948,948,948,948,948,948,948,948,948,948,948,948, -948,948,949,949,949,949,949,949,949,949,949,949,949,949,949,949, -949,949,949,949,949,949,949,949,949,949,949,949,949,949,949,949, -949,949,949,949,950,950,950,950,950,950,950,951,120,120,120,120, -952,952,952,952,952,952,952,952,952,952,120,120,120,120,953,953, +/* block 242 */ +964,964,964,964,964,964,964,964,964,964,964,964,964,964,964,964, +964,964,964,964,964,964,964,964,964,964,964,964,964,964,964,964, +964,964,965,965,965,965,965,965,965,965,965,965,965,965,965,965, +965,965,965,965,965,965,965,965,965,965,965,965,965,965,965,965, +965,965,965,965,966,966,966,966,966,966,966,967,120,120,120,120, +968,968,968,968,968,968,968,968,968,968,120,120,120,120,969,969, 120,120,120,120,120,120,120,120,120,120,120,120,120,120,120,120, 120,120,120,120,120,120,120,120,120,120,120,120,120,120,120,120, -/* block 239 */ +/* block 243 */ 120,120,120,120,120,120,120,120,120,120,120,120,120,120,120,120, 120,120,120,120,120,120,120,120,120,120,120,120,120,120,120,120, 120,120,120,120,120,120,120,120,120,120,120,120,120,120,120,120, @@ -4099,7 +4158,7 @@ const uint16_t PRIV(ucd_stage2)[] = { /* 70400 bytes, block = 128 */ 120,120,120,120,120,120,120,120,120,120,120,120,120,120,120,120, 120, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, -/* block 240 */ +/* block 244 */ 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 20, 25, 25, 25, @@ -4109,7 +4168,7 @@ const uint16_t PRIV(ucd_stage2)[] = { /* 70400 bytes, block = 128 */ 120,120,120,120,120,120,120,120,120,120,120,120,120,120,120,120, 120,120,120,120,120,120,120,120,120,120,120,120,120,120,120,120, -/* block 241 */ +/* block 245 */ 120, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 20, 25, @@ -4119,87 +4178,87 @@ const uint16_t PRIV(ucd_stage2)[] = { /* 70400 bytes, block = 128 */ 120,120,120,120,120,120,120,120,120,120,120,120,120,120,120,120, 120,120,120,120,120,120,120,120,120,120,120,120,120,120,120,120, -/* block 242 */ -225,225,225,225,120,225,225,225,225,225,225,225,225,225,225,225, -225,225,225,225,225,225,225,225,225,225,225,225,225,225,225,225, -120,225,225,120,225,120,120,225,120,225,225,225,225,225,225,225, -225,225,225,120,225,225,225,225,120,225,120,225,120,120,120,120, -120,120,225,120,120,120,120,225,120,225,120,225,120,225,225,225, -120,225,225,120,225,120,120,225,120,225,120,225,120,225,120,225, -120,225,225,120,225,120,120,225,225,225,225,120,225,225,225,225, -225,225,225,120,225,225,225,225,120,225,225,225,225,120,225,120, +/* block 246 */ +224,224,224,224,120,224,224,224,224,224,224,224,224,224,224,224, +224,224,224,224,224,224,224,224,224,224,224,224,224,224,224,224, +120,224,224,120,224,120,120,224,120,224,224,224,224,224,224,224, +224,224,224,120,224,224,224,224,120,224,120,224,120,120,120,120, +120,120,224,120,120,120,120,224,120,224,120,224,120,224,224,224, +120,224,224,120,224,120,120,224,120,224,120,224,120,224,120,224, +120,224,224,120,224,120,120,224,224,224,224,120,224,224,224,224, +224,224,224,120,224,224,224,224,120,224,224,224,224,120,224,120, -/* block 243 */ -225,225,225,225,225,225,225,225,225,225,120,225,225,225,225,225, -225,225,225,225,225,225,225,225,225,225,225,225,120,120,120,120, -120,225,225,225,120,225,225,225,225,225,120,225,225,225,225,225, -225,225,225,225,225,225,225,225,225,225,225,225,120,120,120,120, +/* block 247 */ +224,224,224,224,224,224,224,224,224,224,120,224,224,224,224,224, +224,224,224,224,224,224,224,224,224,224,224,224,120,120,120,120, +120,224,224,224,120,224,224,224,224,224,120,224,224,224,224,224, +224,224,224,224,224,224,224,224,224,224,224,224,120,120,120,120, 120,120,120,120,120,120,120,120,120,120,120,120,120,120,120,120, 120,120,120,120,120,120,120,120,120,120,120,120,120,120,120,120, 120,120,120,120,120,120,120,120,120,120,120,120,120,120,120,120, -218,218,120,120,120,120,120,120,120,120,120,120,120,120,120,120, +217,217,120,120,120,120,120,120,120,120,120,120,120,120,120,120, -/* block 244 */ +/* block 248 */ 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, - 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21,954,954,954,954, + 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21,970,970,970,970, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, -/* block 245 */ +/* block 249 */ 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, - 21, 21, 21, 21,954,954,954,954,954,954,954,954,954,954,954,954, - 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21,954, -954, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, -954, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, -954, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, + 21, 21, 21, 21,970,970,970,970,970,970,970,970,970,970,970,970, + 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21,970, +970, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, +970, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, +970, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, - 21, 21, 21, 21, 21, 21,954,954,954,954,954,954,954,954,954,954, + 21, 21, 21, 21, 21, 21,970,970,970,970,970,970,970,970,970,970, -/* block 246 */ - 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25,954,954,954, +/* block 250 */ + 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 21, 21, 21, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 21, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, - 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 21,954,954,954, + 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 21, 21, 21, 21, 21, 21, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 21, 21, -/* block 247 */ +/* block 251 */ 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 21, 20, 20, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 20, 20, 20, 20, 20, - 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20,954,954,954, -954,954,954,954,954,954,954,954,954,954,954,954,954,954,954,954, -954,954,954,954,954,954,954,954,954,954,954,954,954,954,954,954, -954,954,954,954,954,954,954,954,954,954,954,954,954,954,954,954, -954,954,954,954,954,954,955,955,955,955,955,955,955,955,955,955, -955,955,955,955,955,955,955,955,955,955,955,955,955,955,955,955, + 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 21,970,970, +970,970,970,970,970,970,970,970,970,970,970,970,970,970,970,970, +970,970,970,970,970,970,970,970,970,970,970,970,970,970,970,970, +970,970,970,970,970,970,970,970,970,970,970,970,970,970,970,970, +970,970,970,970,970,970,971,971,971,971,971,971,971,971,971,971, +971,971,971,971,971,971,971,971,971,971,971,971,971,971,971,971, -/* block 248 */ -956, 21, 21,954,954,954,954,954,954,954,954,954,954,954,954,954, +/* block 252 */ +972, 21, 21,970,970,970,970,970,970,970,970,970,970,970,970,970, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 21, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 21, - 20, 20, 21, 21, 21, 21, 21, 21, 21, 21, 21, 20,954,954,954,954, - 20, 20, 20, 20, 20, 20, 20, 20, 20,954,954,954,954,954,954,954, -584,584,954,954,954,954,954,954,954,954,954,954,954,954,954,954, - 21, 21, 21, 21, 21, 21,954,954,954,954,954,954,954,954,954,954, -954,954,954,954,954,954,954,954,954,954,954,954,954,954,954,954, + 20, 20, 21, 21, 21, 21, 21, 21, 21, 21, 21, 20,970,970,970,970, + 20, 20, 20, 20, 20, 20, 20, 20, 20,970,970,970,970,970,970,970, +584,584,970,970,970,970,970,970,970,970,970,970,970,970,970,970, + 21, 21, 21, 21, 21, 21,970,970,970,970,970,970,970,970,970,970, +970,970,970,970,970,970,970,970,970,970,970,970,970,970,970,970, -/* block 249 */ -954,954,954,954,954,954,954,954,954,954,954,954,954,954,954,954, -954,954,954,954,954,954,954,954,954,954,954,954,954,954,954,954, -954,954,954,954,954,954,954,954,954,954,954,954,954,954,954,954, -954,954,954,954,954,954,954,954,954,954,954,954,954,954,954,954, -954,954,954,954,954,954,954,954,954,954,954,954,954,954,954,954, -954,954,954,954,954,954,954,954,954,954,954,954,954,954,954,954, -954,954,954,954,954,954,954,954,954,954,954,954,954,954,954,954, -954,954,954,954,954,954,954,954,954,954,954,954,954,954,954,954, +/* block 253 */ +970,970,970,970,970,970,970,970,970,970,970,970,970,970,970,970, +970,970,970,970,970,970,970,970,970,970,970,970,970,970,970,970, +970,970,970,970,970,970,970,970,970,970,970,970,970,970,970,970, +970,970,970,970,970,970,970,970,970,970,970,970,970,970,970,970, +970,970,970,970,970,970,970,970,970,970,970,970,970,970,970,970, +970,970,970,970,970,970,970,970,970,970,970,970,970,970,970,970, +970,970,970,970,970,970,970,970,970,970,970,970,970,970,970,970, +970,970,970,970,970,970,970,970,970,970,970,970,970,970,970,970, -/* block 250 */ +/* block 254 */ 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, @@ -4209,7 +4268,7 @@ const uint16_t PRIV(ucd_stage2)[] = { /* 70400 bytes, block = 128 */ 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, -/* block 251 */ +/* block 255 */ 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, @@ -4217,9 +4276,9 @@ const uint16_t PRIV(ucd_stage2)[] = { /* 70400 bytes, block = 128 */ 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, - 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21,957,957,957,957,957, + 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21,973,973,973,973,973, -/* block 252 */ +/* block 256 */ 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, @@ -4229,7 +4288,7 @@ const uint16_t PRIV(ucd_stage2)[] = { /* 70400 bytes, block = 128 */ 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, -/* block 253 */ +/* block 257 */ 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, @@ -4239,17 +4298,17 @@ const uint16_t PRIV(ucd_stage2)[] = { /* 70400 bytes, block = 128 */ 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, -/* block 254 */ +/* block 258 */ 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, - 21, 21, 21, 21, 21, 21,954,954,954,954,954,954,954,954,954,954, - 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21,954,954,954, - 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21,954,954,954,954,954, + 21, 21, 21, 21, 21, 21, 21, 21,970,970,970,970,970,970,970,970, + 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21,970,970,970, + 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21,970,970,970, -/* block 255 */ +/* block 259 */ 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, @@ -4257,99 +4316,109 @@ const uint16_t PRIV(ucd_stage2)[] = { /* 70400 bytes, block = 128 */ 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, - 20, 20, 20, 20,954,954,954,954,954,954,954,954,954,954,954,954, + 20, 20, 20, 20,970,970,970,970,970,970,970,970,970,970,970,970, -/* block 256 */ +/* block 260 */ 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, - 20, 20, 20, 20, 20, 21, 21, 21, 21,954,954,954,954,954,954,954, - 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21,954,954,954,954, -954,954,954,954,954,954,954,954,954,954,954,954,954,954,954,954, + 20, 20, 20, 20, 20, 21, 21, 21, 21,970,970,970,970,970,970,970, + 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21,970,970,970,970, +970,970,970,970,970,970,970,970,970,970,970,970,970,970,970,970, -/* block 257 */ - 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20,954,954,954,954, +/* block 261 */ + 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20,970,970,970,970, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, - 20, 20, 20, 20, 20, 20, 20, 20,954,954,954,954,954,954,954,954, - 20, 20, 20, 20, 20, 20, 20, 20, 20, 20,954,954,954,954,954,954, + 20, 20, 20, 20, 20, 20, 20, 20,970,970,970,970,970,970,970,970, + 20, 20, 20, 20, 20, 20, 20, 20, 20, 20,970,970,970,970,970,970, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, -/* block 258 */ - 20, 20, 20, 20, 20, 20, 20, 20,954,954,954,954,954,954,954,954, +/* block 262 */ + 20, 20, 20, 20, 20, 20, 20, 20,970,970,970,970,970,970,970,970, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, - 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20,954,954, -954,954,954,954,954,954,954,954,954,954,954,954,954,954,954,954, -954,954,954,954,954,954,954,954,954,954,954,954,954,954,954,954, -954,954,954,954,954,954,954,954,954,954,954,954,954,954,954,954, -954,954,954,954,954,954,954,954,954,954,954,954,954,954,954,954, -954,954,954,954,954,954,954,954,954,954,954,954,954,954,954,954, + 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20,970,970, + 21, 21,970,970,970,970,970,970,970,970,970,970,970,970,970,970, +970,970,970,970,970,970,970,970,970,970,970,970,970,970,970,970, +970,970,970,970,970,970,970,970,970,970,970,970,970,970,970,970, +970,970,970,970,970,970,970,970,970,970,970,970,970,970,970,970, +970,970,970,970,970,970,970,970,970,970,970,970,970,970,970,970, -/* block 259 */ - 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20,954, 21, 21, 21, +/* block 263 */ + 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 20, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 20, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, - 21, 21,954, 21, 21, 21, 21,954,954,954, 21, 21, 21, 21, 21, 21, + 21, 21, 21, 21, 21, 21, 21, 21, 21,970, 21, 21, 21, 21, 21, 21, -/* block 260 */ +/* block 264 */ + 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, - 21, 21, 21,954,954, 21, 21, 21, 21, 21, 21,954,954,954, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, - 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21,954,954, 21, 21, 21, + 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21,970, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, -/* block 261 */ +/* block 265 */ 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, - 21, 21, 21, 21,954,954,954,954,954,954,954,954,954,954,954,954, - 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21,954,954, - 21, 21, 21, 21,954,954,954,954, 21, 21, 21,954,954,954,954,954, + 21, 21, 21, 21,970,970,970,970,970,970,970,970,970,970,970,970, + 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21,970,970, + 21, 21, 21, 21, 21,970,970,970, 21, 21, 21,970,970,970,970,970, -/* block 262 */ - 21, 21, 21,954,954,954,954,954,954,954,954,954,954,954,954,954, - 21, 21, 21, 21, 21, 21,954,954,954,954,954,954,954,954,954,954, -954,954,954,954,954,954,954,954,954,954,954,954,954,954,954,954, -954,954,954,954,954,954,954,954,954,954,954,954,954,954,954,954, -954,954,954,954,954,954,954,954,954,954,954,954,954,954,954,954, -954,954,954,954,954,954,954,954,954,954,954,954,954,954,954,954, -954,954,954,954,954,954,954,954,954,954,954,954,954,954,954,954, -954,954,954,954,954,954,954,954,954,954,954,954,954,954,954,954, +/* block 266 */ + 21, 21, 21, 21, 21, 21, 21,970,970,970,970,970,970,970,970,970, + 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, + 21, 21, 21, 21, 21, 21, 21, 21, 21,970,970,970,970,970,970,970, + 21, 21, 21, 21, 21, 21, 21,970,970,970,970,970,970,970,970,970, + 21, 21, 21,970,970,970,970,970,970,970,970,970,970,970,970,970, + 21, 21, 21, 21, 21, 21, 21,970,970,970,970,970,970,970,970,970, +970,970,970,970,970,970,970,970,970,970,970,970,970,970,970,970, +970,970,970,970,970,970,970,970,970,970,970,970,970,970,970,970, -/* block 263 */ -954,954,954,954,954,954,954,954,954,954,954,954,954,954,954,954, -954,954,954,954,954,954,954,954,954,954,954,954,954,954,954,954, -954,954,954,954,954,954,954,954,954,954,954,954,954,954,954,954, -954,954,954,954,954,954,954,954,954,954,954,954,954,954,954,954, -954,954,954,954,954,954,954,954,954,954,954,954,954,954,954,954, -954,954,954,954,954,954,954,954,954,954,954,954,954,954,954,954, -954,954,954,954,954,954,954,954,954,954,954,954,954,954,954,954, -954,954,954,954,954,954,954,954,954,954,954,954,954,954,120,120, +/* block 267 */ + 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, + 20, 20, 20,120, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, + 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, + 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, + 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20,120,120,120,120,120, +120,120,120,120,120,120,120,120,120,120,120,120,120,120,120,120, +120,120,120,120,120,120,120,120,120,120,120,120,120,120,120,120, + 11, 11, 11, 11, 11, 11, 11, 11, 11, 11,120,120,120,120,120,120, -/* block 264 */ +/* block 268 */ +970,970,970,970,970,970,970,970,970,970,970,970,970,970,970,970, +970,970,970,970,970,970,970,970,970,970,970,970,970,970,970,970, +970,970,970,970,970,970,970,970,970,970,970,970,970,970,970,970, +970,970,970,970,970,970,970,970,970,970,970,970,970,970,970,970, +970,970,970,970,970,970,970,970,970,970,970,970,970,970,970,970, +970,970,970,970,970,970,970,970,970,970,970,970,970,970,970,970, +970,970,970,970,970,970,970,970,970,970,970,970,970,970,970,970, +970,970,970,970,970,970,970,970,970,970,970,970,970,970,120,120, + +/* block 269 */ 586,586,586,586,586,586,586,586,586,586,586,586,586,586,586,586, 586,586,586,586,586,586,586,586,586,586,586,586,586,586,586,586, 586,586,586,586,586,586,586,586,586,586,586,586,586,586,586,586, 586,586,586,586,586,586,586,586,586,586,586,586,586,586,586,586, 586,586,586,586,586,586,586,586,586,586,586,586,586,586,586,586, -586,586,586,586,586,586,586,120,120,120,120,120,120,120,120,120, +586,586,586,586,586,586,586,586,586,586,586,586,586,586,120,120, 120,120,120,120,120,120,120,120,120,120,120,120,120,120,120,120, 120,120,120,120,120,120,120,120,120,120,120,120,120,120,120,120, -/* block 265 */ +/* block 270 */ 586,586,586,586,586,586,586,586,586,586,586,586,586,586,586,586, 586,586,586,586,586,586,586,586,586,586,586,586,586,586,586,586, 586,586,586,586,586,586,586,586,586,586,586,586,586,586,586,586, @@ -4359,7 +4428,7 @@ const uint16_t PRIV(ucd_stage2)[] = { /* 70400 bytes, block = 128 */ 586,586,586,586,586,586,586,586,586,586,586,586,586,586,586,586, 586,586,586,586,586,586,586,586,586,586,586,586,586,586,586,586, -/* block 266 */ +/* block 271 */ 586,586,586,586,586,586,586,586,586,586,586,586,586,586,586,586, 586,586,586,586,586,586,586,586,586,586,586,586,586,586,120,120, 586,586,586,586,586,586,586,586,586,586,586,586,586,586,586,586, @@ -4369,7 +4438,7 @@ const uint16_t PRIV(ucd_stage2)[] = { /* 70400 bytes, block = 128 */ 586,586,586,586,586,586,586,586,586,586,586,586,586,586,586,586, 586,586,586,586,586,586,586,586,586,586,586,586,586,586,586,586, -/* block 267 */ +/* block 272 */ 586,586,586,586,586,586,586,586,586,586,586,586,586,586,586,586, 586,586,586,586,586,586,586,586,586,586,586,586,586,586,586,586, 586,586,120,120,120,120,120,120,120,120,120,120,120,120,120,120, @@ -4379,7 +4448,7 @@ const uint16_t PRIV(ucd_stage2)[] = { /* 70400 bytes, block = 128 */ 586,586,586,586,586,586,586,586,586,586,586,586,586,586,586,586, 586,586,586,586,586,586,586,586,586,586,586,586,586,586,586,586, -/* block 268 */ +/* block 273 */ 586,586,586,586,586,586,586,586,586,586,586,586,586,586,586,586, 586,586,586,586,586,586,586,586,586,586,586,586,586,586,586,586, 586,586,586,586,586,586,586,586,586,586,586,586,586,586,586,586, @@ -4389,7 +4458,7 @@ const uint16_t PRIV(ucd_stage2)[] = { /* 70400 bytes, block = 128 */ 586,120,120,120,120,120,120,120,120,120,120,120,120,120,120,120, 120,120,120,120,120,120,120,120,120,120,120,120,120,120,120,120, -/* block 269 */ +/* block 274 */ 586,586,586,586,586,586,586,586,586,586,586,586,586,586,586,586, 586,586,586,586,586,586,586,586,586,586,586,586,586,586,120,120, 120,120,120,120,120,120,120,120,120,120,120,120,120,120,120,120, @@ -4399,17 +4468,27 @@ const uint16_t PRIV(ucd_stage2)[] = { /* 70400 bytes, block = 128 */ 120,120,120,120,120,120,120,120,120,120,120,120,120,120,120,120, 120,120,120,120,120,120,120,120,120,120,120,120,120,120,120,120, -/* block 270 */ +/* block 275 */ +586,586,586,586,586,586,586,586,586,586,586,586,586,586,586,586, +586,586,586,586,586,586,586,586,586,586,586,586,586,586,586,586, +586,586,586,586,586,586,586,586,586,586,586,586,586,586,586,586, +586,586,586,586,586,586,586,586,586,586,586,586,586,586,586,586, +586,586,586,586,586,586,586,586,586,586,586,120,120,120,120,120, +120,120,120,120,120,120,120,120,120,120,120,120,120,120,120,120, +120,120,120,120,120,120,120,120,120,120,120,120,120,120,120,120, +120,120,120,120,120,120,120,120,120,120,120,120,120,120,120,120, + +/* block 276 */ 511, 24,511,511,511,511,511,511,511,511,511,511,511,511,511,511, 511,511,511,511,511,511,511,511,511,511,511,511,511,511,511,511, -958,958,958,958,958,958,958,958,958,958,958,958,958,958,958,958, -958,958,958,958,958,958,958,958,958,958,958,958,958,958,958,958, -958,958,958,958,958,958,958,958,958,958,958,958,958,958,958,958, -958,958,958,958,958,958,958,958,958,958,958,958,958,958,958,958, -958,958,958,958,958,958,958,958,958,958,958,958,958,958,958,958, -958,958,958,958,958,958,958,958,958,958,958,958,958,958,958,958, - -/* block 271 */ +974,974,974,974,974,974,974,974,974,974,974,974,974,974,974,974, +974,974,974,974,974,974,974,974,974,974,974,974,974,974,974,974, +974,974,974,974,974,974,974,974,974,974,974,974,974,974,974,974, +974,974,974,974,974,974,974,974,974,974,974,974,974,974,974,974, +974,974,974,974,974,974,974,974,974,974,974,974,974,974,974,974, +974,974,974,974,974,974,974,974,974,974,974,974,974,974,974,974, + +/* block 277 */ 511,511,511,511,511,511,511,511,511,511,511,511,511,511,511,511, 511,511,511,511,511,511,511,511,511,511,511,511,511,511,511,511, 511,511,511,511,511,511,511,511,511,511,511,511,511,511,511,511, @@ -4419,7 +4498,7 @@ const uint16_t PRIV(ucd_stage2)[] = { /* 70400 bytes, block = 128 */ 511,511,511,511,511,511,511,511,511,511,511,511,511,511,511,511, 511,511,511,511,511,511,511,511,511,511,511,511,511,511,511,511, -/* block 272 */ +/* block 278 */ 113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113, 113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113, 113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113, @@ -4429,7 +4508,7 @@ const uint16_t PRIV(ucd_stage2)[] = { /* 70400 bytes, block = 128 */ 113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113, 113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113, -/* block 273 */ +/* block 279 */ 113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113, 113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113, 113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113, @@ -4439,15 +4518,15 @@ const uint16_t PRIV(ucd_stage2)[] = { /* 70400 bytes, block = 128 */ 113,113,113,113,113,113,113,113,113,113,113,113,113,113,113,113, 511,511,511,511,511,511,511,511,511,511,511,511,511,511,511,511, -/* block 274 */ -672,672,672,672,672,672,672,672,672,672,672,672,672,672,672,672, -672,672,672,672,672,672,672,672,672,672,672,672,672,672,672,672, -672,672,672,672,672,672,672,672,672,672,672,672,672,672,672,672, -672,672,672,672,672,672,672,672,672,672,672,672,672,672,672,672, -672,672,672,672,672,672,672,672,672,672,672,672,672,672,672,672, -672,672,672,672,672,672,672,672,672,672,672,672,672,672,672,672, -672,672,672,672,672,672,672,672,672,672,672,672,672,672,672,672, -672,672,672,672,672,672,672,672,672,672,672,672,672,672,120,120, +/* block 280 */ +673,673,673,673,673,673,673,673,673,673,673,673,673,673,673,673, +673,673,673,673,673,673,673,673,673,673,673,673,673,673,673,673, +673,673,673,673,673,673,673,673,673,673,673,673,673,673,673,673, +673,673,673,673,673,673,673,673,673,673,673,673,673,673,673,673, +673,673,673,673,673,673,673,673,673,673,673,673,673,673,673,673, +673,673,673,673,673,673,673,673,673,673,673,673,673,673,673,673, +673,673,673,673,673,673,673,673,673,673,673,673,673,673,673,673, +673,673,673,673,673,673,673,673,673,673,673,673,673,673,120,120, }; diff --git a/thirdparty/pcre2/src/pcre2_ucp.h b/thirdparty/pcre2/src/pcre2_ucp.h index 84b22fb064..9538062c71 100644 --- a/thirdparty/pcre2/src/pcre2_ucp.h +++ b/thirdparty/pcre2/src/pcre2_ucp.h @@ -286,7 +286,12 @@ enum { ucp_Elymaic, ucp_Nandinagari, ucp_Nyiakeng_Puachue_Hmong, - ucp_Wancho + ucp_Wancho, + /* New for Unicode 13.0.0 */ + ucp_Chorasmian, + ucp_Dives_Akuru, + ucp_Khitan_Small_Script, + ucp_Yezidi }; #endif /* PCRE2_UCP_H_IDEMPOTENT_GUARD */ diff --git a/thirdparty/pcre2/src/pcre2_valid_utf.c b/thirdparty/pcre2/src/pcre2_valid_utf.c index 96e8bff993..e47ea78f16 100644 --- a/thirdparty/pcre2/src/pcre2_valid_utf.c +++ b/thirdparty/pcre2/src/pcre2_valid_utf.c @@ -7,7 +7,7 @@ and semantics are as close as possible to those of the Perl 5 language. Written by Philip Hazel Original API code Copyright (c) 1997-2012 University of Cambridge - New API code Copyright (c) 2016-2017 University of Cambridge + New API code Copyright (c) 2016-2020 University of Cambridge ----------------------------------------------------------------------------- Redistribution and use in source and binary forms, with or without @@ -347,7 +347,7 @@ for (p = string; length > 0; p++) length--; if ((*p & 0xfc00) != 0xdc00) { - *erroroffset = p - string; + *erroroffset = p - string - 1; return PCRE2_ERROR_UTF16_ERR2; } } diff --git a/thirdparty/pcre2/src/sljit/sljitConfig.h b/thirdparty/pcre2/src/sljit/sljitConfig.h index d54b5e6f54..1c821d287d 100644 --- a/thirdparty/pcre2/src/sljit/sljitConfig.h +++ b/thirdparty/pcre2/src/sljit/sljitConfig.h @@ -24,15 +24,19 @@ * ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ -#ifndef _SLJIT_CONFIG_H_ -#define _SLJIT_CONFIG_H_ +#ifndef SLJIT_CONFIG_H_ +#define SLJIT_CONFIG_H_ -/* --------------------------------------------------------------------- */ -/* Custom defines */ -/* --------------------------------------------------------------------- */ +#ifdef __cplusplus +extern "C" { +#endif -/* Put your custom defines here. This empty section will never change - which helps maintaining patches (with diff / patch utilities). */ +/* + This file contains the basic configuration options for the SLJIT compiler + and their default values. These options can be overridden in the + sljitConfigPre.h header file when SLJIT_HAVE_CONFIG_PRE is set to a + non-zero value. +*/ /* --------------------------------------------------------------------- */ /* Architecture */ @@ -50,7 +54,7 @@ /* #define SLJIT_CONFIG_MIPS_32 1 */ /* #define SLJIT_CONFIG_MIPS_64 1 */ /* #define SLJIT_CONFIG_SPARC_32 1 */ -/* #define SLJIT_CONFIG_TILEGX 1 */ +/* #define SLJIT_CONFIG_S390X 1 */ /* #define SLJIT_CONFIG_AUTO 1 */ /* #define SLJIT_CONFIG_UNSUPPORTED 1 */ @@ -59,18 +63,19 @@ /* Utilities */ /* --------------------------------------------------------------------- */ -/* Useful for thread-safe compiling of global functions. */ -#ifndef SLJIT_UTIL_GLOBAL_LOCK -/* Enabled by default */ -#define SLJIT_UTIL_GLOBAL_LOCK 1 -#endif - -/* Implements a stack like data structure (by using mmap / VirtualAlloc). */ +/* Implements a stack like data structure (by using mmap / VirtualAlloc */ +/* or a custom allocator). */ #ifndef SLJIT_UTIL_STACK /* Enabled by default */ #define SLJIT_UTIL_STACK 1 #endif +/* Uses user provided allocator to allocate the stack (see SLJIT_UTIL_STACK) */ +#ifndef SLJIT_UTIL_SIMPLE_STACK_ALLOCATION +/* Disabled by default */ +#define SLJIT_UTIL_SIMPLE_STACK_ALLOCATION 0 +#endif + /* Single threaded application. Does not require any locks. */ #ifndef SLJIT_SINGLE_THREADED /* Disabled by default. */ @@ -97,15 +102,31 @@ /* When SLJIT_PROT_EXECUTABLE_ALLOCATOR is enabled SLJIT uses an allocator which does not set writable and executable - permission flags at the same time. The trade-of is increased - memory consumption and disabled dynamic code modifications. */ + permission flags at the same time. + Instead, it creates a shared memory segment (usually backed by a file) + and maps it twice, with different permissions, depending on the use + case. + The trade-off is increased use of virtual memory, incompatibility with + fork(), and some possible additional security risks by the use of + publicly accessible files for the generated code. */ #ifndef SLJIT_PROT_EXECUTABLE_ALLOCATOR /* Disabled by default. */ #define SLJIT_PROT_EXECUTABLE_ALLOCATOR 0 #endif +/* When SLJIT_WX_EXECUTABLE_ALLOCATOR is enabled SLJIT uses an + allocator which does not set writable and executable permission + flags at the same time. + Instead, it creates a new independent map on each invocation and + switches permissions at the underlying pages as needed. + The trade-off is increased memory use and degraded performance. */ +#ifndef SLJIT_WX_EXECUTABLE_ALLOCATOR +/* Disabled by default. */ +#define SLJIT_WX_EXECUTABLE_ALLOCATOR 0 #endif +#endif /* !SLJIT_EXECUTABLE_ALLOCATOR */ + /* Force cdecl calling convention even if a better calling convention (e.g. fastcall) is supported by the C compiler. If this option is disabled (this is the default), functions @@ -144,4 +165,8 @@ /* For further configurations, see the beginning of sljitConfigInternal.h */ +#ifdef __cplusplus +} /* extern "C" */ #endif + +#endif /* SLJIT_CONFIG_H_ */ diff --git a/thirdparty/pcre2/src/sljit/sljitConfigInternal.h b/thirdparty/pcre2/src/sljit/sljitConfigInternal.h index acba9da4be..eb1132db30 100644 --- a/thirdparty/pcre2/src/sljit/sljitConfigInternal.h +++ b/thirdparty/pcre2/src/sljit/sljitConfigInternal.h @@ -24,8 +24,22 @@ * ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ -#ifndef _SLJIT_CONFIG_INTERNAL_H_ -#define _SLJIT_CONFIG_INTERNAL_H_ +#ifndef SLJIT_CONFIG_INTERNAL_H_ +#define SLJIT_CONFIG_INTERNAL_H_ + +#if (defined SLJIT_VERBOSE && SLJIT_VERBOSE) \ + || (defined SLJIT_DEBUG && SLJIT_DEBUG && (!defined(SLJIT_ASSERT) || !defined(SLJIT_UNREACHABLE))) +#include <stdio.h> +#endif + +#if (defined SLJIT_DEBUG && SLJIT_DEBUG \ + && (!defined(SLJIT_ASSERT) || !defined(SLJIT_UNREACHABLE) || !defined(SLJIT_HALT_PROCESS))) +#include <stdlib.h> +#endif + +#ifdef __cplusplus +extern "C" { +#endif /* SLJIT defines the following architecture dependent types and macros: @@ -67,30 +81,13 @@ Other macros: SLJIT_FUNC : calling convention attribute for both calling JIT from C and C calling back from JIT - SLJIT_W(number) : defining 64 bit constants on 64 bit architectures (compiler independent helper) + SLJIT_W(number) : defining 64 bit constants on 64 bit architectures (platform independent helper) */ /*****************/ /* Sanity check. */ /*****************/ -#if !((defined SLJIT_CONFIG_X86_32 && SLJIT_CONFIG_X86_32) \ - || (defined SLJIT_CONFIG_X86_64 && SLJIT_CONFIG_X86_64) \ - || (defined SLJIT_CONFIG_ARM_V5 && SLJIT_CONFIG_ARM_V5) \ - || (defined SLJIT_CONFIG_ARM_V7 && SLJIT_CONFIG_ARM_V7) \ - || (defined SLJIT_CONFIG_ARM_THUMB2 && SLJIT_CONFIG_ARM_THUMB2) \ - || (defined SLJIT_CONFIG_ARM_64 && SLJIT_CONFIG_ARM_64) \ - || (defined SLJIT_CONFIG_PPC_32 && SLJIT_CONFIG_PPC_32) \ - || (defined SLJIT_CONFIG_PPC_64 && SLJIT_CONFIG_PPC_64) \ - || (defined SLJIT_CONFIG_MIPS_32 && SLJIT_CONFIG_MIPS_32) \ - || (defined SLJIT_CONFIG_MIPS_64 && SLJIT_CONFIG_MIPS_64) \ - || (defined SLJIT_CONFIG_SPARC_32 && SLJIT_CONFIG_SPARC_32) \ - || (defined SLJIT_CONFIG_TILEGX && SLJIT_CONFIG_TILEGX) \ - || (defined SLJIT_CONFIG_AUTO && SLJIT_CONFIG_AUTO) \ - || (defined SLJIT_CONFIG_UNSUPPORTED && SLJIT_CONFIG_UNSUPPORTED)) -#error "An architecture must be selected" -#endif - #if (defined SLJIT_CONFIG_X86_32 && SLJIT_CONFIG_X86_32) \ + (defined SLJIT_CONFIG_X86_64 && SLJIT_CONFIG_X86_64) \ + (defined SLJIT_CONFIG_ARM_V5 && SLJIT_CONFIG_ARM_V5) \ @@ -99,15 +96,36 @@ + (defined SLJIT_CONFIG_ARM_64 && SLJIT_CONFIG_ARM_64) \ + (defined SLJIT_CONFIG_PPC_32 && SLJIT_CONFIG_PPC_32) \ + (defined SLJIT_CONFIG_PPC_64 && SLJIT_CONFIG_PPC_64) \ - + (defined SLJIT_CONFIG_TILEGX && SLJIT_CONFIG_TILEGX) \ + (defined SLJIT_CONFIG_MIPS_32 && SLJIT_CONFIG_MIPS_32) \ + (defined SLJIT_CONFIG_MIPS_64 && SLJIT_CONFIG_MIPS_64) \ + (defined SLJIT_CONFIG_SPARC_32 && SLJIT_CONFIG_SPARC_32) \ + + (defined SLJIT_CONFIG_S390X && SLJIT_CONFIG_S390X) \ + (defined SLJIT_CONFIG_AUTO && SLJIT_CONFIG_AUTO) \ + (defined SLJIT_CONFIG_UNSUPPORTED && SLJIT_CONFIG_UNSUPPORTED) >= 2 #error "Multiple architectures are selected" #endif +#if !(defined SLJIT_CONFIG_X86_32 && SLJIT_CONFIG_X86_32) \ + && !(defined SLJIT_CONFIG_X86_64 && SLJIT_CONFIG_X86_64) \ + && !(defined SLJIT_CONFIG_ARM_V5 && SLJIT_CONFIG_ARM_V5) \ + && !(defined SLJIT_CONFIG_ARM_V7 && SLJIT_CONFIG_ARM_V7) \ + && !(defined SLJIT_CONFIG_ARM_THUMB2 && SLJIT_CONFIG_ARM_THUMB2) \ + && !(defined SLJIT_CONFIG_ARM_64 && SLJIT_CONFIG_ARM_64) \ + && !(defined SLJIT_CONFIG_PPC_32 && SLJIT_CONFIG_PPC_32) \ + && !(defined SLJIT_CONFIG_PPC_64 && SLJIT_CONFIG_PPC_64) \ + && !(defined SLJIT_CONFIG_MIPS_32 && SLJIT_CONFIG_MIPS_32) \ + && !(defined SLJIT_CONFIG_MIPS_64 && SLJIT_CONFIG_MIPS_64) \ + && !(defined SLJIT_CONFIG_SPARC_32 && SLJIT_CONFIG_SPARC_32) \ + && !(defined SLJIT_CONFIG_S390X && SLJIT_CONFIG_S390X) \ + && !(defined SLJIT_CONFIG_UNSUPPORTED && SLJIT_CONFIG_UNSUPPORTED) \ + && !(defined SLJIT_CONFIG_AUTO && SLJIT_CONFIG_AUTO) +#if defined SLJIT_CONFIG_AUTO && !SLJIT_CONFIG_AUTO +#error "An architecture must be selected" +#else /* SLJIT_CONFIG_AUTO */ +#define SLJIT_CONFIG_AUTO 1 +#endif /* !SLJIT_CONFIG_AUTO */ +#endif /* !SLJIT_CONFIG */ + /********************************************************/ /* Automatic CPU detection (requires compiler support). */ /********************************************************/ @@ -140,8 +158,6 @@ #define SLJIT_CONFIG_MIPS_64 1 #elif defined(__sparc__) || defined(__sparc) #define SLJIT_CONFIG_SPARC_32 1 -#elif defined(__tilegx__) -#define SLJIT_CONFIG_TILEGX 1 #else /* Unsupported architecture */ #define SLJIT_CONFIG_UNSUPPORTED 1 @@ -191,6 +207,22 @@ #define SLJIT_CONFIG_SPARC 1 #endif +/***********************************************************/ +/* Intel Control-flow Enforcement Technology (CET) spport. */ +/***********************************************************/ + +#ifdef SLJIT_CONFIG_X86 + +#if defined(__CET__) && !(defined SLJIT_CONFIG_X86_CET && SLJIT_CONFIG_X86_CET) +#define SLJIT_CONFIG_X86_CET 1 +#endif + +#if (defined SLJIT_CONFIG_X86_CET && SLJIT_CONFIG_X86_CET) && defined(__GNUC__) +#include <x86intrin.h> +#endif + +#endif /* SLJIT_CONFIG_X86 */ + /**********************************/ /* External function definitions. */ /**********************************/ @@ -265,6 +297,7 @@ /* Type of public API functions. */ /*********************************/ +#ifndef SLJIT_API_FUNC_ATTRIBUTE #if (defined SLJIT_CONFIG_STATIC && SLJIT_CONFIG_STATIC) /* Static ABI functions. For all-in-one programs. */ @@ -278,6 +311,7 @@ #else #define SLJIT_API_FUNC_ATTRIBUTE #endif /* (defined SLJIT_CONFIG_STATIC && SLJIT_CONFIG_STATIC) */ +#endif /* defined SLJIT_API_FUNC_ATTRIBUTE */ /****************************/ /* Instruction cache flush. */ @@ -287,7 +321,7 @@ #if __has_builtin(__builtin___clear_cache) #define SLJIT_CACHE_FLUSH(from, to) \ - __builtin___clear_cache((char*)from, (char*)to) + __builtin___clear_cache((char*)(from), (char*)(to)) #endif /* __has_builtin(__builtin___clear_cache) */ #endif /* (!defined SLJIT_CACHE_FLUSH && defined __has_builtin) */ @@ -318,7 +352,7 @@ #elif (defined(__GNUC__) && (__GNUC__ >= 5 || (__GNUC__ == 4 && __GNUC_MINOR__ >= 3))) #define SLJIT_CACHE_FLUSH(from, to) \ - __builtin___clear_cache((char*)from, (char*)to) + __builtin___clear_cache((char*)(from), (char*)(to)) #elif defined __ANDROID__ @@ -377,7 +411,7 @@ typedef long int sljit_sw; && !(defined SLJIT_CONFIG_ARM_64 && SLJIT_CONFIG_ARM_64) \ && !(defined SLJIT_CONFIG_PPC_64 && SLJIT_CONFIG_PPC_64) \ && !(defined SLJIT_CONFIG_MIPS_64 && SLJIT_CONFIG_MIPS_64) \ - && !(defined SLJIT_CONFIG_TILEGX && SLJIT_CONFIG_TILEGX) + && !(defined SLJIT_CONFIG_S390X && SLJIT_CONFIG_S390X) #define SLJIT_32BIT_ARCHITECTURE 1 #define SLJIT_WORD_SHIFT 2 typedef unsigned int sljit_uw; @@ -419,10 +453,14 @@ typedef double sljit_f64; #if (defined SLJIT_CONFIG_UNSUPPORTED && SLJIT_CONFIG_UNSUPPORTED) #define SLJIT_W(w) (w##l) #elif (defined SLJIT_64BIT_ARCHITECTURE && SLJIT_64BIT_ARCHITECTURE) +#ifdef _WIN64 #define SLJIT_W(w) (w##ll) -#else +#else /* !windows */ +#define SLJIT_W(w) (w##l) +#endif /* windows */ +#else /* 32 bit */ #define SLJIT_W(w) (w) -#endif +#endif /* unknown */ #endif /* !SLJIT_W */ @@ -451,7 +489,27 @@ typedef double sljit_f64; #define SLJIT_BIG_ENDIAN 1 #endif -#elif (defined SLJIT_CONFIG_SPARC_32 && SLJIT_CONFIG_SPARC_32) +#ifndef SLJIT_MIPS_REV + +/* Auto detecting mips revision. */ +#if (defined __mips_isa_rev) && (__mips_isa_rev >= 6) +#define SLJIT_MIPS_REV 6 +#elif (defined __mips_isa_rev && __mips_isa_rev >= 1) \ + || (defined __clang__ && defined _MIPS_ARCH_OCTEON) \ + || (defined __clang__ && defined _MIPS_ARCH_P5600) +/* clang either forgets to define (clang-7) __mips_isa_rev at all + * or sets it to zero (clang-8,-9) for -march=octeon (MIPS64 R2+) + * and -march=p5600 (MIPS32 R5). + * It also sets the __mips macro to 64 or 32 for -mipsN when N <= 5 + * (should be set to N exactly) so we cannot rely on this too. + */ +#define SLJIT_MIPS_REV 1 +#endif + +#endif /* !SLJIT_MIPS_REV */ + +#elif (defined SLJIT_CONFIG_SPARC_32 && SLJIT_CONFIG_SPARC_32) \ + || (defined SLJIT_CONFIG_S390X && SLJIT_CONFIG_S390X) #define SLJIT_BIG_ENDIAN 1 @@ -478,7 +536,8 @@ typedef double sljit_f64; || (defined SLJIT_CONFIG_ARM_THUMB2 && SLJIT_CONFIG_ARM_THUMB2) \ || (defined SLJIT_CONFIG_ARM_64 && SLJIT_CONFIG_ARM_64) \ || (defined SLJIT_CONFIG_PPC_32 && SLJIT_CONFIG_PPC_32) \ - || (defined SLJIT_CONFIG_PPC_64 && SLJIT_CONFIG_PPC_64) + || (defined SLJIT_CONFIG_PPC_64 && SLJIT_CONFIG_PPC_64) \ + || (defined SLJIT_CONFIG_S390X && SLJIT_CONFIG_S390X) #define SLJIT_UNALIGNED 1 #endif @@ -496,17 +555,19 @@ typedef double sljit_f64; #ifndef SLJIT_FUNC -#if (defined SLJIT_USE_CDECL_CALLING_CONVENTION && SLJIT_USE_CDECL_CALLING_CONVENTION) +#if (defined SLJIT_USE_CDECL_CALLING_CONVENTION && SLJIT_USE_CDECL_CALLING_CONVENTION) \ + || !(defined SLJIT_CONFIG_X86_32 && SLJIT_CONFIG_X86_32) -/* Force cdecl. */ #define SLJIT_FUNC -#elif (defined SLJIT_CONFIG_X86_32 && SLJIT_CONFIG_X86_32) - -#if defined(__GNUC__) && !defined(__APPLE__) +#elif defined(__GNUC__) && !defined(__APPLE__) +#if __GNUC__ > 3 || (__GNUC__ == 3 && __GNUC_MINOR__ >= 4) #define SLJIT_FUNC __attribute__ ((fastcall)) #define SLJIT_X86_32_FASTCALL 1 +#else +#define SLJIT_FUNC +#endif /* gcc >= 3.4 */ #elif defined(_MSC_VER) @@ -520,16 +581,10 @@ typedef double sljit_f64; #else /* Unknown compiler. */ -/* The cdecl attribute is the default. */ -#define SLJIT_FUNC - -#endif - -#else /* Non x86-32 architectures. */ - +/* The cdecl calling convention is usually the x86 default. */ #define SLJIT_FUNC -#endif /* SLJIT_CONFIG_X86_32 */ +#endif /* SLJIT_USE_CDECL_CALLING_CONVENTION */ #endif /* !SLJIT_FUNC */ @@ -560,8 +615,16 @@ determine the next executed instruction after return. */ SLJIT_API_FUNC_ATTRIBUTE void* sljit_malloc_exec(sljit_uw size); SLJIT_API_FUNC_ATTRIBUTE void sljit_free_exec(void* ptr); SLJIT_API_FUNC_ATTRIBUTE void sljit_free_unused_memory_exec(void); -#define SLJIT_MALLOC_EXEC(size) sljit_malloc_exec(size) -#define SLJIT_FREE_EXEC(ptr) sljit_free_exec(ptr) +#define SLJIT_BUILTIN_MALLOC_EXEC(size, exec_allocator_data) sljit_malloc_exec(size) +#define SLJIT_BUILTIN_FREE_EXEC(ptr, exec_allocator_data) sljit_free_exec(ptr) + +#ifndef SLJIT_MALLOC_EXEC +#define SLJIT_MALLOC_EXEC(size, exec_allocator_data) SLJIT_BUILTIN_MALLOC_EXEC((size), (exec_allocator_data)) +#endif /* SLJIT_MALLOC_EXEC */ + +#ifndef SLJIT_FREE_EXEC +#define SLJIT_FREE_EXEC(ptr, exec_allocator_data) SLJIT_BUILTIN_FREE_EXEC((ptr), (exec_allocator_data)) +#endif /* SLJIT_FREE_EXEC */ #if (defined SLJIT_PROT_EXECUTABLE_ALLOCATOR && SLJIT_PROT_EXECUTABLE_ALLOCATOR) SLJIT_API_FUNC_ATTRIBUTE sljit_sw sljit_exec_offset(void* ptr); @@ -570,7 +633,7 @@ SLJIT_API_FUNC_ATTRIBUTE sljit_sw sljit_exec_offset(void* ptr); #define SLJIT_EXEC_OFFSET(ptr) 0 #endif -#endif +#endif /* SLJIT_EXECUTABLE_ALLOCATOR */ /**********************************************/ /* Registers and locals offset determination. */ @@ -646,11 +709,32 @@ SLJIT_API_FUNC_ATTRIBUTE sljit_sw sljit_exec_offset(void* ptr); #define SLJIT_LOCALS_OFFSET_BASE ((16 + 1 + 6 + 2 + 1) * sizeof(sljit_sw)) #endif -#elif (defined SLJIT_CONFIG_TILEGX && SLJIT_CONFIG_TILEGX) +#elif (defined SLJIT_CONFIG_S390X && SLJIT_CONFIG_S390X) -#define SLJIT_NUMBER_OF_REGISTERS 10 -#define SLJIT_NUMBER_OF_SAVED_REGISTERS 5 -#define SLJIT_LOCALS_OFFSET_BASE 0 +/* + * https://refspecs.linuxbase.org/ELF/zSeries/lzsabi0_zSeries.html#STACKFRAME + * + * 160 + * .. FR6 + * .. FR4 + * .. FR2 + * 128 FR0 + * 120 R15 (used for SP) + * 112 R14 + * 104 R13 + * 96 R12 + * .. + * 48 R6 + * .. + * 16 R2 + * 8 RESERVED + * 0 SP + */ +#define SLJIT_S390X_DEFAULT_STACK_FRAME_SIZE 160 + +#define SLJIT_NUMBER_OF_REGISTERS 12 +#define SLJIT_NUMBER_OF_SAVED_REGISTERS 8 +#define SLJIT_LOCALS_OFFSET_BASE SLJIT_S390X_DEFAULT_STACK_FRAME_SIZE #elif (defined SLJIT_CONFIG_UNSUPPORTED && SLJIT_CONFIG_UNSUPPORTED) @@ -679,24 +763,16 @@ SLJIT_API_FUNC_ATTRIBUTE sljit_sw sljit_exec_offset(void* ptr); /* Debug and verbose related macros. */ /*************************************/ -#if (defined SLJIT_VERBOSE && SLJIT_VERBOSE) -#include <stdio.h> -#endif - #if (defined SLJIT_DEBUG && SLJIT_DEBUG) #if !defined(SLJIT_ASSERT) || !defined(SLJIT_UNREACHABLE) /* SLJIT_HALT_PROCESS must halt the process. */ #ifndef SLJIT_HALT_PROCESS -#include <stdlib.h> - #define SLJIT_HALT_PROCESS() \ abort(); #endif /* !SLJIT_HALT_PROCESS */ -#include <stdio.h> - #endif /* !SLJIT_ASSERT || !SLJIT_UNREACHABLE */ /* Feel free to redefine these two macros. */ @@ -742,4 +818,8 @@ SLJIT_API_FUNC_ATTRIBUTE sljit_sw sljit_exec_offset(void* ptr); #endif /* !SLJIT_COMPILE_ASSERT */ +#ifdef __cplusplus +} /* extern "C" */ #endif + +#endif /* SLJIT_CONFIG_INTERNAL_H_ */ diff --git a/thirdparty/pcre2/src/sljit/sljitExecAllocator.c b/thirdparty/pcre2/src/sljit/sljitExecAllocator.c index 92ddb94914..61a32f23e9 100644 --- a/thirdparty/pcre2/src/sljit/sljitExecAllocator.c +++ b/thirdparty/pcre2/src/sljit/sljitExecAllocator.c @@ -72,9 +72,8 @@ alloc_chunk / free_chunk : * allocate executable system memory chunks * the size is always divisible by CHUNK_SIZE - allocator_grab_lock / allocator_release_lock : - * make the allocator thread safe - * can be empty if the OS (or the application) does not support threading + SLJIT_ALLOCATOR_LOCK / SLJIT_ALLOCATOR_UNLOCK : + * provided as part of sljitUtils * only the allocator requires this lock, sljit is fully thread safe as it only uses local variables */ @@ -95,6 +94,7 @@ static SLJIT_INLINE void free_chunk(void *chunk, sljit_uw size) #else #ifdef __APPLE__ +#ifdef MAP_ANON /* Configures TARGET_OS_OSX when appropriate */ #include <TargetConditionals.h> @@ -104,17 +104,23 @@ static SLJIT_INLINE void free_chunk(void *chunk, sljit_uw size) #ifdef MAP_JIT +/* + On macOS systems, returns MAP_JIT if it is defined _and_ we're running on a + version where it's OK to have more than one JIT block. + On non-macOS systems, returns MAP_JIT if it is defined. +*/ static SLJIT_INLINE int get_map_jit_flag() { #if TARGET_OS_OSX - /* On macOS systems, returns MAP_JIT if it is defined _and_ we're running on a version - of macOS where it's OK to have more than one JIT block. On non-macOS systems, returns - MAP_JIT if it is defined. */ + sljit_sw page_size = get_page_alignment() + 1; + void *ptr; static int map_jit_flag = -1; - /* The following code is thread safe because multiple initialization - sets map_jit_flag to the same value and the code has no side-effects. - Changing the kernel version witout system restart is (very) unlikely. */ + /* + The following code is thread safe because multiple initialization + sets map_jit_flag to the same value and the code has no side-effects. + Changing the kernel version witout system restart is (very) unlikely. + */ if (map_jit_flag == -1) { struct utsname name; @@ -123,13 +129,14 @@ static SLJIT_INLINE int get_map_jit_flag() /* Kernel version for 10.14.0 (Mojave) */ if (atoi(name.release) >= 18) { - /* Only use MAP_JIT if a hardened runtime is used, because MAP_JIT is incompatible with fork(). */ - void *ptr = mmap(NULL, getpagesize(), PROT_WRITE|PROT_EXEC, MAP_PRIVATE|MAP_ANONYMOUS, -1, 0); + /* Only use MAP_JIT if a hardened runtime is used */ + + ptr = mmap(NULL, page_size, PROT_WRITE | PROT_EXEC, MAP_PRIVATE | MAP_ANON, -1, 0); if (ptr == MAP_FAILED) { map_jit_flag = MAP_JIT; } else { - munmap(ptr, getpagesize()); + munmap(ptr, page_size); } } } @@ -141,7 +148,7 @@ static SLJIT_INLINE int get_map_jit_flag() } #endif /* MAP_JIT */ - +#endif /* MAP_ANON */ #endif /* __APPLE__ */ static SLJIT_INLINE void* alloc_chunk(sljit_uw size) @@ -159,10 +166,9 @@ static SLJIT_INLINE void* alloc_chunk(sljit_uw size) retval = mmap(NULL, size, prot, flags, -1, 0); #else /* !MAP_ANON */ - if (dev_zero < 0) { - if (open_dev_zero()) - return NULL; - } + if (SLJIT_UNLIKELY((dev_zero < 0) && open_dev_zero())) + return NULL; + retval = mmap(NULL, size, prot, MAP_PRIVATE, dev_zero, 0); #endif /* MAP_ANON */ @@ -246,7 +252,7 @@ SLJIT_API_FUNC_ATTRIBUTE void* sljit_malloc_exec(sljit_uw size) struct free_block *free_block; sljit_uw chunk_size; - allocator_grab_lock(); + SLJIT_ALLOCATOR_LOCK(); if (size < (64 - sizeof(struct block_header))) size = (64 - sizeof(struct block_header)); size = ALIGN_SIZE(size); @@ -270,7 +276,7 @@ SLJIT_API_FUNC_ATTRIBUTE void* sljit_malloc_exec(sljit_uw size) } allocated_size += size; header->size = size; - allocator_release_lock(); + SLJIT_ALLOCATOR_UNLOCK(); return MEM_START(header); } free_block = free_block->next; @@ -279,7 +285,7 @@ SLJIT_API_FUNC_ATTRIBUTE void* sljit_malloc_exec(sljit_uw size) chunk_size = (size + sizeof(struct block_header) + CHUNK_SIZE - 1) & CHUNK_MASK; header = (struct block_header*)alloc_chunk(chunk_size); if (!header) { - allocator_release_lock(); + SLJIT_ALLOCATOR_UNLOCK(); return NULL; } @@ -306,7 +312,7 @@ SLJIT_API_FUNC_ATTRIBUTE void* sljit_malloc_exec(sljit_uw size) } next_header->size = 1; next_header->prev_size = chunk_size; - allocator_release_lock(); + SLJIT_ALLOCATOR_UNLOCK(); return MEM_START(header); } @@ -315,7 +321,7 @@ SLJIT_API_FUNC_ATTRIBUTE void sljit_free_exec(void* ptr) struct block_header *header; struct free_block* free_block; - allocator_grab_lock(); + SLJIT_ALLOCATOR_LOCK(); header = AS_BLOCK_HEADER(ptr, -(sljit_sw)sizeof(struct block_header)); allocated_size -= header->size; @@ -352,7 +358,7 @@ SLJIT_API_FUNC_ATTRIBUTE void sljit_free_exec(void* ptr) } } - allocator_release_lock(); + SLJIT_ALLOCATOR_UNLOCK(); } SLJIT_API_FUNC_ATTRIBUTE void sljit_free_unused_memory_exec(void) @@ -360,7 +366,7 @@ SLJIT_API_FUNC_ATTRIBUTE void sljit_free_unused_memory_exec(void) struct free_block* free_block; struct free_block* next_free_block; - allocator_grab_lock(); + SLJIT_ALLOCATOR_LOCK(); free_block = free_blocks; while (free_block) { @@ -375,5 +381,5 @@ SLJIT_API_FUNC_ATTRIBUTE void sljit_free_unused_memory_exec(void) } SLJIT_ASSERT((total_size && free_blocks) || (!total_size && !free_blocks)); - allocator_release_lock(); + SLJIT_ALLOCATOR_UNLOCK(); } diff --git a/thirdparty/pcre2/src/sljit/sljitLir.c b/thirdparty/pcre2/src/sljit/sljitLir.c index 9bab0c3ec6..d817c90b3a 100644 --- a/thirdparty/pcre2/src/sljit/sljitLir.c +++ b/thirdparty/pcre2/src/sljit/sljitLir.c @@ -28,7 +28,6 @@ #ifdef _WIN32 -/* For SLJIT_CACHE_FLUSH, which can expand to FlushInstructionCache. */ #include <windows.h> #endif /* _WIN32 */ @@ -223,14 +222,6 @@ # define FCSR_FCC 33 #endif -#if (defined SLJIT_CONFIG_TILEGX && SLJIT_CONFIG_TILEGX) -# define IS_JAL 0x04 -# define IS_COND 0x08 - -# define PATCH_B 0x10 -# define PATCH_J 0x20 -#endif - #if (defined SLJIT_CONFIG_SPARC_32 && SLJIT_CONFIG_SPARC_32) # define IS_MOVABLE 0x04 # define IS_COND 0x08 @@ -274,6 +265,8 @@ #if (defined SLJIT_PROT_EXECUTABLE_ALLOCATOR && SLJIT_PROT_EXECUTABLE_ALLOCATOR) #include "sljitProtExecAllocator.c" +#elif (defined SLJIT_WX_EXECUTABLE_ALLOCATOR && SLJIT_WX_EXECUTABLE_ALLOCATOR) +#include "sljitWXExecAllocator.c" #else #include "sljitExecAllocator.c" #endif @@ -286,6 +279,10 @@ #define SLJIT_ADD_EXEC_OFFSET(ptr, exec_offset) ((sljit_u8 *)(ptr)) #endif +#ifndef SLJIT_UPDATE_WX_FLAGS +#define SLJIT_UPDATE_WX_FLAGS(from, to, enable_exec) +#endif + /* Argument checking features. */ #if (defined SLJIT_ARGUMENT_CHECKS && SLJIT_ARGUMENT_CHECKS) @@ -366,7 +363,7 @@ static sljit_s32 compiler_initialized = 0; static void init_compiler(void); #endif -SLJIT_API_FUNC_ATTRIBUTE struct sljit_compiler* sljit_create_compiler(void *allocator_data) +SLJIT_API_FUNC_ATTRIBUTE struct sljit_compiler* sljit_create_compiler(void *allocator_data, void *exec_allocator_data) { struct sljit_compiler *compiler = (struct sljit_compiler*)SLJIT_MALLOC(sizeof(struct sljit_compiler), allocator_data); if (!compiler) @@ -393,6 +390,7 @@ SLJIT_API_FUNC_ATTRIBUTE struct sljit_compiler* sljit_create_compiler(void *allo compiler->error = SLJIT_SUCCESS; compiler->allocator_data = allocator_data; + compiler->exec_allocator_data = exec_allocator_data; compiler->buf = (struct sljit_memory_fragment*)SLJIT_MALLOC(BUF_SIZE, allocator_data); compiler->abuf = (struct sljit_memory_fragment*)SLJIT_MALLOC(ABUF_SIZE, allocator_data); @@ -485,22 +483,28 @@ SLJIT_API_FUNC_ATTRIBUTE void sljit_set_compiler_memory_error(struct sljit_compi } #if (defined SLJIT_CONFIG_ARM_THUMB2 && SLJIT_CONFIG_ARM_THUMB2) -SLJIT_API_FUNC_ATTRIBUTE void sljit_free_code(void* code) +SLJIT_API_FUNC_ATTRIBUTE void sljit_free_code(void* code, void *exec_allocator_data) { + SLJIT_UNUSED_ARG(exec_allocator_data); + /* Remove thumb mode flag. */ - SLJIT_FREE_EXEC((void*)((sljit_uw)code & ~0x1)); + SLJIT_FREE_EXEC((void*)((sljit_uw)code & ~0x1), exec_allocator_data); } #elif (defined SLJIT_INDIRECT_CALL && SLJIT_INDIRECT_CALL) -SLJIT_API_FUNC_ATTRIBUTE void sljit_free_code(void* code) +SLJIT_API_FUNC_ATTRIBUTE void sljit_free_code(void* code, void *exec_allocator_data) { + SLJIT_UNUSED_ARG(exec_allocator_data); + /* Resolve indirection. */ code = (void*)(*(sljit_uw*)code); - SLJIT_FREE_EXEC(code); + SLJIT_FREE_EXEC(code, exec_allocator_data); } #else -SLJIT_API_FUNC_ATTRIBUTE void sljit_free_code(void* code) +SLJIT_API_FUNC_ATTRIBUTE void sljit_free_code(void* code, void *exec_allocator_data) { - SLJIT_FREE_EXEC(code); + SLJIT_UNUSED_ARG(exec_allocator_data); + + SLJIT_FREE_EXEC(code, exec_allocator_data); } #endif @@ -627,7 +631,10 @@ static SLJIT_INLINE sljit_s32 get_arg_count(sljit_s32 arg_types) return arg_count; } -#if !(defined SLJIT_CONFIG_X86 && SLJIT_CONFIG_X86) + +/* Only used in RISC architectures where the instruction size is constant */ +#if !(defined SLJIT_CONFIG_X86 && SLJIT_CONFIG_X86) \ + && !(defined SLJIT_CONFIG_S390X && SLJIT_CONFIG_S390X) static SLJIT_INLINE sljit_uw compute_next_addr(struct sljit_label *label, struct sljit_jump *jump, struct sljit_const *const_, struct sljit_put_label *put_label) @@ -649,7 +656,7 @@ static SLJIT_INLINE sljit_uw compute_next_addr(struct sljit_label *label, struct return result; } -#endif /* !SLJIT_CONFIG_X86 */ +#endif /* !SLJIT_CONFIG_X86 && !SLJIT_CONFIG_S390X */ static SLJIT_INLINE void set_emit_enter(struct sljit_compiler *compiler, sljit_s32 options, sljit_s32 args, sljit_s32 scratches, sljit_s32 saveds, @@ -926,7 +933,8 @@ static void sljit_verbose_fparam(struct sljit_compiler *compiler, sljit_s32 p, s static const char* op0_names[] = { (char*)"breakpoint", (char*)"nop", (char*)"lmul.uw", (char*)"lmul.sw", - (char*)"divmod.u", (char*)"divmod.s", (char*)"div.u", (char*)"div.s" + (char*)"divmod.u", (char*)"divmod.s", (char*)"div.u", (char*)"div.s", + (char*)"endbr", (char*)"skip_frames_before_return" }; static const char* op1_names[] = { @@ -943,6 +951,12 @@ static const char* op2_names[] = { (char*)"shl", (char*)"lshr", (char*)"ashr", }; +static const char* op_src_names[] = { + (char*)"fast_return", (char*)"skip_frames_before_fast_return", + (char*)"prefetch_l1", (char*)"prefetch_l2", + (char*)"prefetch_l3", (char*)"prefetch_once", +}; + static const char* fop1_names[] = { (char*)"mov", (char*)"conv", (char*)"conv", (char*)"conv", (char*)"conv", (char*)"conv", (char*)"cmp", (char*)"neg", @@ -1152,37 +1166,21 @@ static SLJIT_INLINE CHECK_RETURN_TYPE check_sljit_emit_fast_enter(struct sljit_c CHECK_RETURN_OK; } -static SLJIT_INLINE CHECK_RETURN_TYPE check_sljit_emit_fast_return(struct sljit_compiler *compiler, sljit_s32 src, sljit_sw srcw) -{ -#if (defined SLJIT_ARGUMENT_CHECKS && SLJIT_ARGUMENT_CHECKS) - FUNCTION_CHECK_SRC(src, srcw); - CHECK_ARGUMENT(src != SLJIT_IMM); - compiler->last_flags = 0; -#endif -#if (defined SLJIT_VERBOSE && SLJIT_VERBOSE) - if (SLJIT_UNLIKELY(!!compiler->verbose)) { - fprintf(compiler->verbose, " fast_return "); - sljit_verbose_param(compiler, src, srcw); - fprintf(compiler->verbose, "\n"); - } -#endif - CHECK_RETURN_OK; -} - static SLJIT_INLINE CHECK_RETURN_TYPE check_sljit_emit_op0(struct sljit_compiler *compiler, sljit_s32 op) { #if (defined SLJIT_ARGUMENT_CHECKS && SLJIT_ARGUMENT_CHECKS) CHECK_ARGUMENT((op >= SLJIT_BREAKPOINT && op <= SLJIT_LMUL_SW) - || ((op & ~SLJIT_I32_OP) >= SLJIT_DIVMOD_UW && (op & ~SLJIT_I32_OP) <= SLJIT_DIV_SW)); - CHECK_ARGUMENT(op < SLJIT_LMUL_UW || compiler->scratches >= 2); - if (op >= SLJIT_LMUL_UW) + || ((op & ~SLJIT_I32_OP) >= SLJIT_DIVMOD_UW && (op & ~SLJIT_I32_OP) <= SLJIT_DIV_SW) + || (op >= SLJIT_ENDBR && op <= SLJIT_SKIP_FRAMES_BEFORE_RETURN)); + CHECK_ARGUMENT(GET_OPCODE(op) < SLJIT_LMUL_UW || GET_OPCODE(op) >= SLJIT_ENDBR || compiler->scratches >= 2); + if ((GET_OPCODE(op) >= SLJIT_LMUL_UW && GET_OPCODE(op) <= SLJIT_DIV_SW) || op == SLJIT_SKIP_FRAMES_BEFORE_RETURN) compiler->last_flags = 0; #endif #if (defined SLJIT_VERBOSE && SLJIT_VERBOSE) if (SLJIT_UNLIKELY(!!compiler->verbose)) { fprintf(compiler->verbose, " %s", op0_names[GET_OPCODE(op) - SLJIT_OP0_BASE]); - if (GET_OPCODE(op) >= SLJIT_DIVMOD_UW) { + if (GET_OPCODE(op) >= SLJIT_DIVMOD_UW && GET_OPCODE(op) <= SLJIT_DIV_SW) { fprintf(compiler->verbose, (op & SLJIT_I32_OP) ? "32" : "w"); } fprintf(compiler->verbose, "\n"); @@ -1224,7 +1222,7 @@ static SLJIT_INLINE CHECK_RETURN_TYPE check_sljit_emit_op1(struct sljit_compiler break; } - FUNCTION_CHECK_DST(dst, dstw, 1); + FUNCTION_CHECK_DST(dst, dstw, HAS_FLAGS(op)); FUNCTION_CHECK_SRC(src, srcw); if (GET_OPCODE(op) >= SLJIT_NOT) { @@ -1304,7 +1302,7 @@ static SLJIT_INLINE CHECK_RETURN_TYPE check_sljit_emit_op2(struct sljit_compiler break; } - FUNCTION_CHECK_DST(dst, dstw, 1); + FUNCTION_CHECK_DST(dst, dstw, HAS_FLAGS(op)); FUNCTION_CHECK_SRC(src1, src1w); FUNCTION_CHECK_SRC(src2, src2w); compiler->last_flags = GET_FLAG_TYPE(op) | (op & (SLJIT_I32_OP | SLJIT_SET_Z)); @@ -1325,6 +1323,33 @@ static SLJIT_INLINE CHECK_RETURN_TYPE check_sljit_emit_op2(struct sljit_compiler CHECK_RETURN_OK; } +static SLJIT_INLINE CHECK_RETURN_TYPE check_sljit_emit_op_src(struct sljit_compiler *compiler, sljit_s32 op, + sljit_s32 src, sljit_sw srcw) +{ +#if (defined SLJIT_ARGUMENT_CHECKS && SLJIT_ARGUMENT_CHECKS) + CHECK_ARGUMENT(op >= SLJIT_FAST_RETURN && op <= SLJIT_PREFETCH_ONCE); + FUNCTION_CHECK_SRC(src, srcw); + + if (op == SLJIT_FAST_RETURN || op == SLJIT_SKIP_FRAMES_BEFORE_FAST_RETURN) + { + CHECK_ARGUMENT(src != SLJIT_IMM); + compiler->last_flags = 0; + } + else if (op >= SLJIT_PREFETCH_L1 && op <= SLJIT_PREFETCH_ONCE) + { + CHECK_ARGUMENT(src & SLJIT_MEM); + } +#endif +#if (defined SLJIT_VERBOSE && SLJIT_VERBOSE) + if (SLJIT_UNLIKELY(!!compiler->verbose)) { + fprintf(compiler->verbose, " %s ", op_src_names[op - SLJIT_OP_SRC_BASE]); + sljit_verbose_param(compiler, src, srcw); + fprintf(compiler->verbose, "\n"); + } +#endif + CHECK_RETURN_OK; +} + static SLJIT_INLINE CHECK_RETURN_TYPE check_sljit_get_register_index(sljit_s32 reg) { SLJIT_UNUSED_ARG(reg); @@ -1360,6 +1385,8 @@ static SLJIT_INLINE CHECK_RETURN_TYPE check_sljit_emit_op_custom(struct sljit_co #elif (defined SLJIT_CONFIG_ARM_THUMB2 && SLJIT_CONFIG_ARM_THUMB2) CHECK_ARGUMENT((size == 2 && (((sljit_sw)instruction) & 0x1) == 0) || (size == 4 && (((sljit_sw)instruction) & 0x3) == 0)); +#elif (defined SLJIT_CONFIG_S390X && SLJIT_CONFIG_S390X) + CHECK_ARGUMENT(size == 2 || size == 4 || size == 6); #else CHECK_ARGUMENT(size == 4 && (((sljit_sw)instruction) & 0x3) == 0); #endif @@ -2016,7 +2043,7 @@ static SLJIT_INLINE sljit_s32 emit_mov_before_return(struct sljit_compiler *comp #if (defined SLJIT_CONFIG_X86 && SLJIT_CONFIG_X86) \ || (defined SLJIT_CONFIG_PPC && SLJIT_CONFIG_PPC) \ || (defined SLJIT_CONFIG_SPARC_32 && SLJIT_CONFIG_SPARC_32) \ - || ((defined SLJIT_CONFIG_MIPS && SLJIT_CONFIG_MIPS) && !(defined SLJIT_MIPS_R1 && SLJIT_MIPS_R1)) + || ((defined SLJIT_CONFIG_MIPS && SLJIT_CONFIG_MIPS) && !(defined SLJIT_MIPS_REV && SLJIT_MIPS_REV >= 1 && SLJIT_MIPS_REV < 6)) static SLJIT_INLINE sljit_s32 sljit_emit_cmov_generic(struct sljit_compiler *compiler, sljit_s32 type, sljit_s32 dst_reg, @@ -2093,8 +2120,8 @@ static SLJIT_INLINE sljit_s32 sljit_emit_cmov_generic(struct sljit_compiler *com # include "sljitNativeMIPS_common.c" #elif (defined SLJIT_CONFIG_SPARC && SLJIT_CONFIG_SPARC) # include "sljitNativeSPARC_common.c" -#elif (defined SLJIT_CONFIG_TILEGX && SLJIT_CONFIG_TILEGX) -# include "sljitNativeTILEGX_64.c" +#elif (defined SLJIT_CONFIG_S390X && SLJIT_CONFIG_S390X) +# include "sljitNativeS390X.c" #endif #if !(defined SLJIT_CONFIG_MIPS && SLJIT_CONFIG_MIPS) @@ -2125,7 +2152,7 @@ SLJIT_API_FUNC_ATTRIBUTE struct sljit_jump* sljit_emit_cmp(struct sljit_compiler #endif if (SLJIT_UNLIKELY((src1 & SLJIT_IMM) && !(src2 & SLJIT_IMM))) { - /* Immediate is prefered as second argument by most architectures. */ + /* Immediate is preferred as second argument by most architectures. */ switch (condition) { case SLJIT_LESS: condition = SLJIT_GREATER; @@ -2274,9 +2301,10 @@ SLJIT_API_FUNC_ATTRIBUTE const char* sljit_get_platform_name(void) return "unsupported"; } -SLJIT_API_FUNC_ATTRIBUTE struct sljit_compiler* sljit_create_compiler(void *allocator_data) +SLJIT_API_FUNC_ATTRIBUTE struct sljit_compiler* sljit_create_compiler(void *allocator_data, void *exec_allocator_data) { SLJIT_UNUSED_ARG(allocator_data); + SLJIT_UNUSED_ARG(exec_allocator_data); SLJIT_UNREACHABLE(); return NULL; } @@ -2324,9 +2352,10 @@ SLJIT_API_FUNC_ATTRIBUTE sljit_s32 sljit_has_cpu_feature(sljit_s32 feature_type) return 0; } -SLJIT_API_FUNC_ATTRIBUTE void sljit_free_code(void* code) +SLJIT_API_FUNC_ATTRIBUTE void sljit_free_code(void* code, void *exec_allocator_data) { SLJIT_UNUSED_ARG(code); + SLJIT_UNUSED_ARG(exec_allocator_data); SLJIT_UNREACHABLE(); } @@ -2381,15 +2410,6 @@ SLJIT_API_FUNC_ATTRIBUTE sljit_s32 sljit_emit_fast_enter(struct sljit_compiler * return SLJIT_ERR_UNSUPPORTED; } -SLJIT_API_FUNC_ATTRIBUTE sljit_s32 sljit_emit_fast_return(struct sljit_compiler *compiler, sljit_s32 src, sljit_sw srcw) -{ - SLJIT_UNUSED_ARG(compiler); - SLJIT_UNUSED_ARG(src); - SLJIT_UNUSED_ARG(srcw); - SLJIT_UNREACHABLE(); - return SLJIT_ERR_UNSUPPORTED; -} - SLJIT_API_FUNC_ATTRIBUTE sljit_s32 sljit_emit_op0(struct sljit_compiler *compiler, sljit_s32 op) { SLJIT_UNUSED_ARG(compiler); @@ -2429,6 +2449,17 @@ SLJIT_API_FUNC_ATTRIBUTE sljit_s32 sljit_emit_op2(struct sljit_compiler *compile return SLJIT_ERR_UNSUPPORTED; } +SLJIT_API_FUNC_ATTRIBUTE sljit_s32 sljit_emit_op_src(struct sljit_compiler *compiler, sljit_s32 op, + sljit_s32 src, sljit_sw srcw) +{ + SLJIT_UNUSED_ARG(compiler); + SLJIT_UNUSED_ARG(op); + SLJIT_UNUSED_ARG(src); + SLJIT_UNUSED_ARG(srcw); + SLJIT_UNREACHABLE(); + return SLJIT_ERR_UNSUPPORTED; +} + SLJIT_API_FUNC_ATTRIBUTE sljit_s32 sljit_get_register_index(sljit_s32 reg) { SLJIT_UNREACHABLE(); @@ -2549,6 +2580,13 @@ SLJIT_API_FUNC_ATTRIBUTE void sljit_set_target(struct sljit_jump *jump, sljit_uw SLJIT_UNREACHABLE(); } +SLJIT_API_FUNC_ATTRIBUTE void sljit_set_put_label(struct sljit_put_label *put_label, struct sljit_label *label) +{ + SLJIT_UNUSED_ARG(put_label); + SLJIT_UNUSED_ARG(label); + SLJIT_UNREACHABLE(); +} + SLJIT_API_FUNC_ATTRIBUTE sljit_s32 sljit_emit_ijump(struct sljit_compiler *compiler, sljit_s32 type, sljit_s32 src, sljit_sw srcw) { SLJIT_UNUSED_ARG(compiler); diff --git a/thirdparty/pcre2/src/sljit/sljitLir.h b/thirdparty/pcre2/src/sljit/sljitLir.h index 836d25cf71..93d2804675 100644 --- a/thirdparty/pcre2/src/sljit/sljitLir.h +++ b/thirdparty/pcre2/src/sljit/sljitLir.h @@ -24,8 +24,8 @@ * ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ -#ifndef _SLJIT_LIR_H_ -#define _SLJIT_LIR_H_ +#ifndef SLJIT_LIR_H_ +#define SLJIT_LIR_H_ /* ------------------------------------------------------------------------ @@ -70,9 +70,11 @@ - pass --smc-check=all argument to valgrind, since JIT is a "self-modifying code" */ -#if !(defined SLJIT_NO_DEFAULT_CONFIG && SLJIT_NO_DEFAULT_CONFIG) +#if (defined SLJIT_HAVE_CONFIG_PRE && SLJIT_HAVE_CONFIG_PRE) +#include "sljitConfigPre.h" +#endif /* SLJIT_HAVE_CONFIG_PRE */ + #include "sljitConfig.h" -#endif /* The following header file defines useful macros for fine tuning sljit based code generators. They are listed in the beginning @@ -80,6 +82,14 @@ of sljitConfigInternal.h */ #include "sljitConfigInternal.h" +#if (defined SLJIT_HAVE_CONFIG_POST && SLJIT_HAVE_CONFIG_POST) +#include "sljitConfigPost.h" +#endif /* SLJIT_HAVE_CONFIG_POST */ + +#ifdef __cplusplus +extern "C" { +#endif + /* --------------------------------------------------------------------- */ /* Error codes */ /* --------------------------------------------------------------------- */ @@ -154,10 +164,10 @@ of sljitConfigInternal.h */ */ /* When SLJIT_UNUSED is specified as the destination of sljit_emit_op1 - or sljit_emit_op2 operations the result is discarded. If no status - flags are set, no instructions are emitted for these operations. Data - prefetch is a special exception, see SLJIT_MOV operation. Other SLJIT - operations do not support SLJIT_UNUSED as a destination operand. */ + or sljit_emit_op2 operations the result is discarded. Some status + flags must be set when the destination is SLJIT_UNUSED, because the + operation would have no effect otherwise. Other SLJIT operations do + not support SLJIT_UNUSED as a destination operand. */ #define SLJIT_UNUSED 0 /* Scratch registers. */ @@ -381,6 +391,7 @@ struct sljit_compiler { struct sljit_put_label *last_put_label; void *allocator_data; + void *exec_allocator_data; struct sljit_memory_fragment *buf; struct sljit_memory_fragment *abuf; @@ -447,9 +458,9 @@ struct sljit_compiler { sljit_sw cache_argw; #endif -#if (defined SLJIT_CONFIG_TILEGX && SLJIT_CONFIG_TILEGX) - sljit_s32 cache_arg; - sljit_sw cache_argw; +#if (defined SLJIT_CONFIG_S390X && SLJIT_CONFIG_S390X) + /* Need to allocate register save area to make calls. */ + sljit_s32 have_save_area; #endif #if (defined SLJIT_VERBOSE && SLJIT_VERBOSE) @@ -481,10 +492,12 @@ struct sljit_compiler { custom memory managers. This pointer is passed to SLJIT_MALLOC and SLJIT_FREE macros. Most allocators (including the default one) ignores this value, and it is recommended to pass NULL - as a dummy value for allocator_data. + as a dummy value for allocator_data. The exec_allocator_data + has the same purpose but this one is passed to SLJIT_MALLOC_EXEC / + SLJIT_MALLOC_FREE functions. Returns NULL if failed. */ -SLJIT_API_FUNC_ATTRIBUTE struct sljit_compiler* sljit_create_compiler(void *allocator_data); +SLJIT_API_FUNC_ATTRIBUTE struct sljit_compiler* sljit_create_compiler(void *allocator_data, void *exec_allocator_data); /* Frees everything except the compiled machine code. */ SLJIT_API_FUNC_ATTRIBUTE void sljit_free_compiler(struct sljit_compiler *compiler); @@ -531,7 +544,7 @@ SLJIT_API_FUNC_ATTRIBUTE void* sljit_generate_code(struct sljit_compiler *compil /* Free executable code. */ -SLJIT_API_FUNC_ATTRIBUTE void sljit_free_code(void* code); +SLJIT_API_FUNC_ATTRIBUTE void sljit_free_code(void* code, void *exec_allocator_data); /* When the protected executable allocator is used the JIT code is mapped @@ -567,10 +580,14 @@ static SLJIT_INLINE sljit_uw sljit_get_generated_code_size(struct sljit_compiler #define SLJIT_HAS_FPU 0 /* [Limitation] Some registers are virtual registers. */ #define SLJIT_HAS_VIRTUAL_REGISTERS 1 +/* [Emulated] Has zero register (setting a memory location to zero is efficient). */ +#define SLJIT_HAS_ZERO_REGISTER 2 /* [Emulated] Count leading zero is supported. */ -#define SLJIT_HAS_CLZ 2 +#define SLJIT_HAS_CLZ 3 /* [Emulated] Conditional move is supported. */ -#define SLJIT_HAS_CMOV 3 +#define SLJIT_HAS_CMOV 4 +/* [Emulated] Conditional move is supported. */ +#define SLJIT_HAS_PREFETCH 5 #if (defined SLJIT_CONFIG_X86 && SLJIT_CONFIG_X86) /* [Not emulated] SSE2 support is available on x86. */ @@ -658,10 +675,10 @@ SLJIT_API_FUNC_ATTRIBUTE sljit_s32 sljit_emit_return(struct sljit_compiler *comp sljit_s32 src, sljit_sw srcw); /* Generating entry and exit points for fast call functions (see SLJIT_FAST_CALL). - Both sljit_emit_fast_enter and sljit_emit_fast_return functions preserve the + Both sljit_emit_fast_enter and SLJIT_FAST_RETURN operations preserve the values of all registers and stack frame. The return address is stored in the dst argument of sljit_emit_fast_enter, and this return address can be passed - to sljit_emit_fast_return to continue the execution after the fast call. + to SLJIT_FAST_RETURN to continue the execution after the fast call. Fast calls are cheap operations (usually only a single call instruction is emitted) but they do not preserve any registers. However the callee function @@ -669,16 +686,15 @@ SLJIT_API_FUNC_ATTRIBUTE sljit_s32 sljit_emit_return(struct sljit_compiler *comp efficiently exploited by various optimizations. Registers can be saved manually by the callee function if needed. - Although returning to different address by sljit_emit_fast_return is possible, + Although returning to different address by SLJIT_FAST_RETURN is possible, this address usually cannot be predicted by the return address predictor of - modern CPUs which may reduce performance. Furthermore using sljit_emit_ijump - to return is also inefficient since return address prediction is usually - triggered by a specific form of ijump. + modern CPUs which may reduce performance. Furthermore certain security + enhancement technologies such as Intel Control-flow Enforcement Technology + (CET) may disallow returning to a different address. Flags: - (does not modify flags). */ SLJIT_API_FUNC_ATTRIBUTE sljit_s32 sljit_emit_fast_enter(struct sljit_compiler *compiler, sljit_s32 dst, sljit_sw dstw); -SLJIT_API_FUNC_ATTRIBUTE sljit_s32 sljit_emit_fast_return(struct sljit_compiler *compiler, sljit_s32 src, sljit_sw srcw); /* Source and destination operands for arithmetical instructions @@ -692,7 +708,7 @@ SLJIT_API_FUNC_ATTRIBUTE sljit_s32 sljit_emit_fast_return(struct sljit_compiler */ /* - IMPORATNT NOTE: memory access MUST be naturally aligned except + IMPORTANT NOTE: memory access MUST be naturally aligned unless SLJIT_UNALIGNED macro is defined and its value is 1. length | alignment @@ -734,6 +750,9 @@ SLJIT_API_FUNC_ATTRIBUTE sljit_s32 sljit_emit_fast_return(struct sljit_compiler mips: [reg+imm], -65536 <= imm <= 65535 sparc: [reg+imm], -4096 <= imm <= 4095 [reg+reg] is supported + s390x: [reg+imm], -2^19 <= imm < 2^19 + [reg+reg] is supported + Write-back is not supported */ /* Macros for specifying operand types. */ @@ -887,6 +906,14 @@ SLJIT_API_FUNC_ATTRIBUTE sljit_s32 sljit_emit_fast_return(struct sljit_compiler the behaviour is undefined. */ #define SLJIT_DIV_SW (SLJIT_OP0_BASE + 7) #define SLJIT_DIV_S32 (SLJIT_DIV_SW | SLJIT_I32_OP) +/* Flags: - (does not modify flags) + ENDBR32 instruction for x86-32 and ENDBR64 instruction for x86-64 + when Intel Control-flow Enforcement Technology (CET) is enabled. + No instruction for other architectures. */ +#define SLJIT_ENDBR (SLJIT_OP0_BASE + 8) +/* Flags: - (may destroy flags) + Skip stack frames before return. */ +#define SLJIT_SKIP_FRAMES_BEFORE_RETURN (SLJIT_OP0_BASE + 9) SLJIT_API_FUNC_ATTRIBUTE sljit_s32 sljit_emit_op0(struct sljit_compiler *compiler, sljit_s32 op); @@ -904,15 +931,6 @@ SLJIT_API_FUNC_ATTRIBUTE sljit_s32 sljit_emit_op0(struct sljit_compiler *compile U32 - unsigned int (32 bit) data transfer S32 - signed int (32 bit) data transfer P - pointer (sljit_p) data transfer - - If the destination of a MOV instruction is SLJIT_UNUSED and the source - operand is a memory address the compiler emits a prefetch instruction - if this instruction is supported by the current CPU. Higher data sizes - bring the data closer to the core: a MOV with word size loads the data - into a higher level cache than a byte size. Otherwise the type does not - affect the prefetch instruction. Furthermore a prefetch instruction - never fails, so it can be used to prefetch a data from an address and - check whether that address is NULL afterwards. */ /* Flags: - (does not modify flags) */ @@ -1017,8 +1035,46 @@ SLJIT_API_FUNC_ATTRIBUTE sljit_s32 sljit_emit_op2(struct sljit_compiler *compile sljit_s32 src1, sljit_sw src1w, sljit_s32 src2, sljit_sw src2w); +/* Starting index of opcodes for sljit_emit_op2. */ +#define SLJIT_OP_SRC_BASE 128 + +/* Note: src cannot be an immedate value + Flags: - (does not modify flags) */ +#define SLJIT_FAST_RETURN (SLJIT_OP_SRC_BASE + 0) +/* Skip stack frames before fast return. + Note: src cannot be an immedate value + Flags: may destroy flags. */ +#define SLJIT_SKIP_FRAMES_BEFORE_FAST_RETURN (SLJIT_OP_SRC_BASE + 1) +/* Prefetch value into the level 1 data cache + Note: if the target CPU does not support data prefetch, + no instructions are emitted. + Note: this instruction never fails, even if the memory address is invalid. + Flags: - (does not modify flags) */ +#define SLJIT_PREFETCH_L1 (SLJIT_OP_SRC_BASE + 2) +/* Prefetch value into the level 2 data cache + Note: same as SLJIT_PREFETCH_L1 if the target CPU + does not support this instruction form. + Note: this instruction never fails, even if the memory address is invalid. + Flags: - (does not modify flags) */ +#define SLJIT_PREFETCH_L2 (SLJIT_OP_SRC_BASE + 3) +/* Prefetch value into the level 3 data cache + Note: same as SLJIT_PREFETCH_L2 if the target CPU + does not support this instruction form. + Note: this instruction never fails, even if the memory address is invalid. + Flags: - (does not modify flags) */ +#define SLJIT_PREFETCH_L3 (SLJIT_OP_SRC_BASE + 4) +/* Prefetch a value which is only used once (and can be discarded afterwards) + Note: same as SLJIT_PREFETCH_L1 if the target CPU + does not support this instruction form. + Note: this instruction never fails, even if the memory address is invalid. + Flags: - (does not modify flags) */ +#define SLJIT_PREFETCH_ONCE (SLJIT_OP_SRC_BASE + 5) + +SLJIT_API_FUNC_ATTRIBUTE sljit_s32 sljit_emit_op_src(struct sljit_compiler *compiler, sljit_s32 op, + sljit_s32 src, sljit_sw srcw); + /* Starting index of opcodes for sljit_emit_fop1. */ -#define SLJIT_FOP1_BASE 128 +#define SLJIT_FOP1_BASE 160 /* Flags: - (does not modify flags) */ #define SLJIT_MOV_F64 (SLJIT_FOP1_BASE + 0) @@ -1057,7 +1113,7 @@ SLJIT_API_FUNC_ATTRIBUTE sljit_s32 sljit_emit_fop1(struct sljit_compiler *compil sljit_s32 src, sljit_sw srcw); /* Starting index of opcodes for sljit_emit_fop2. */ -#define SLJIT_FOP2_BASE 160 +#define SLJIT_FOP2_BASE 192 /* Flags: - (does not modify flags) */ #define SLJIT_ADD_F64 (SLJIT_FOP2_BASE + 0) @@ -1161,7 +1217,7 @@ SLJIT_API_FUNC_ATTRIBUTE struct sljit_label* sljit_emit_label(struct sljit_compi /* Unconditional jump types. */ #define SLJIT_JUMP 24 - /* Fast calling method. See sljit_emit_fast_enter / sljit_emit_fast_return. */ + /* Fast calling method. See sljit_emit_fast_enter / SLJIT_FAST_RETURN. */ #define SLJIT_FAST_CALL 25 /* Called function must be declared with the SLJIT_FUNC attribute. */ #define SLJIT_CALL 26 @@ -1361,12 +1417,6 @@ SLJIT_API_FUNC_ATTRIBUTE const char* sljit_get_platform_name(void); /* Portable helper function to get an offset of a member. */ #define SLJIT_OFFSETOF(base, member) ((sljit_sw)(&((base*)0x10)->member) - 0x10) -#if (defined SLJIT_UTIL_GLOBAL_LOCK && SLJIT_UTIL_GLOBAL_LOCK) -/* This global lock is useful to compile common functions. */ -SLJIT_API_FUNC_ATTRIBUTE void SLJIT_FUNC sljit_grab_lock(void); -SLJIT_API_FUNC_ATTRIBUTE void SLJIT_FUNC sljit_release_lock(void); -#endif - #if (defined SLJIT_UTIL_STACK && SLJIT_UTIL_STACK) /* The sljit_stack structure and its manipulation functions provides @@ -1490,4 +1540,8 @@ SLJIT_API_FUNC_ATTRIBUTE sljit_s32 sljit_emit_op_custom(struct sljit_compiler *c SLJIT_API_FUNC_ATTRIBUTE void sljit_set_current_flags(struct sljit_compiler *compiler, sljit_s32 current_flags); -#endif /* _SLJIT_LIR_H_ */ +#ifdef __cplusplus +} /* extern "C" */ +#endif + +#endif /* SLJIT_LIR_H_ */ diff --git a/thirdparty/pcre2/src/sljit/sljitNativeARM_32.c b/thirdparty/pcre2/src/sljit/sljitNativeARM_32.c index 71f7bcdadb..ae8479f031 100644 --- a/thirdparty/pcre2/src/sljit/sljitNativeARM_32.c +++ b/thirdparty/pcre2/src/sljit/sljitNativeARM_32.c @@ -467,18 +467,28 @@ static SLJIT_INLINE void inline_set_jump_addr(sljit_uw jump_ptr, sljit_sw execut sljit_s32 bl = (mov_pc & 0x0000f000) != RD(TMP_PC); sljit_sw diff = (sljit_sw)(((sljit_sw)new_addr - (sljit_sw)(inst + 2) - executable_offset) >> 2); + SLJIT_UNUSED_ARG(executable_offset); + if (diff <= 0x7fffff && diff >= -0x800000) { /* Turn to branch. */ if (!bl) { + if (flush_cache) { + SLJIT_UPDATE_WX_FLAGS(inst, inst + 1, 0); + } inst[0] = (mov_pc & COND_MASK) | (B - CONDITIONAL) | (diff & 0xffffff); if (flush_cache) { + SLJIT_UPDATE_WX_FLAGS(inst, inst + 1, 1); inst = (sljit_uw *)SLJIT_ADD_EXEC_OFFSET(inst, executable_offset); SLJIT_CACHE_FLUSH(inst, inst + 1); } } else { + if (flush_cache) { + SLJIT_UPDATE_WX_FLAGS(inst, inst + 2, 0); + } inst[0] = (mov_pc & COND_MASK) | (BL - CONDITIONAL) | (diff & 0xffffff); inst[1] = NOP; if (flush_cache) { + SLJIT_UPDATE_WX_FLAGS(inst, inst + 2, 1); inst = (sljit_uw *)SLJIT_ADD_EXEC_OFFSET(inst, executable_offset); SLJIT_CACHE_FLUSH(inst, inst + 2); } @@ -491,28 +501,52 @@ static SLJIT_INLINE void inline_set_jump_addr(sljit_uw jump_ptr, sljit_sw execut ptr = inst + 1; if (*inst != mov_pc) { + if (flush_cache) { + SLJIT_UPDATE_WX_FLAGS(inst, inst + (!bl ? 1 : 2), 0); + } inst[0] = mov_pc; if (!bl) { if (flush_cache) { + SLJIT_UPDATE_WX_FLAGS(inst, inst + 1, 1); inst = (sljit_uw *)SLJIT_ADD_EXEC_OFFSET(inst, executable_offset); SLJIT_CACHE_FLUSH(inst, inst + 1); } } else { inst[1] = BLX | RM(TMP_REG1); if (flush_cache) { + SLJIT_UPDATE_WX_FLAGS(inst, inst + 2, 1); inst = (sljit_uw *)SLJIT_ADD_EXEC_OFFSET(inst, executable_offset); SLJIT_CACHE_FLUSH(inst, inst + 2); } } } + + if (flush_cache) { + SLJIT_UPDATE_WX_FLAGS(ptr, ptr + 1, 0); + } + *ptr = new_addr; + + if (flush_cache) { + SLJIT_UPDATE_WX_FLAGS(ptr, ptr + 1, 1); + } } #else sljit_uw *inst = (sljit_uw*)jump_ptr; + + SLJIT_UNUSED_ARG(executable_offset); + SLJIT_ASSERT((inst[0] & 0xfff00000) == MOVW && (inst[1] & 0xfff00000) == MOVT); + + if (flush_cache) { + SLJIT_UPDATE_WX_FLAGS(inst, inst + 2, 0); + } + inst[0] = MOVW | (inst[0] & 0xf000) | ((new_addr << 4) & 0xf0000) | (new_addr & 0xfff); inst[1] = MOVT | (inst[1] & 0xf000) | ((new_addr >> 12) & 0xf0000) | ((new_addr >> 16) & 0xfff); + if (flush_cache) { + SLJIT_UPDATE_WX_FLAGS(inst, inst + 2, 1); inst = (sljit_uw *)SLJIT_ADD_EXEC_OFFSET(inst, executable_offset); SLJIT_CACHE_FLUSH(inst, inst + 2); } @@ -529,10 +563,18 @@ static SLJIT_INLINE void inline_set_const(sljit_uw addr, sljit_sw executable_off sljit_uw ldr_literal = ptr[1]; sljit_uw src2; + SLJIT_UNUSED_ARG(executable_offset); + src2 = get_imm(new_constant); if (src2) { + if (flush_cache) { + SLJIT_UPDATE_WX_FLAGS(inst, inst + 1, 0); + } + *inst = 0xe3a00000 | (ldr_literal & 0xf000) | src2; + if (flush_cache) { + SLJIT_UPDATE_WX_FLAGS(inst, inst + 1, 1); inst = (sljit_uw *)SLJIT_ADD_EXEC_OFFSET(inst, executable_offset); SLJIT_CACHE_FLUSH(inst, inst + 1); } @@ -541,8 +583,14 @@ static SLJIT_INLINE void inline_set_const(sljit_uw addr, sljit_sw executable_off src2 = get_imm(~new_constant); if (src2) { + if (flush_cache) { + SLJIT_UPDATE_WX_FLAGS(inst, inst + 1, 0); + } + *inst = 0xe3e00000 | (ldr_literal & 0xf000) | src2; + if (flush_cache) { + SLJIT_UPDATE_WX_FLAGS(inst, inst + 1, 1); inst = (sljit_uw *)SLJIT_ADD_EXEC_OFFSET(inst, executable_offset); SLJIT_CACHE_FLUSH(inst, inst + 1); } @@ -555,19 +603,44 @@ static SLJIT_INLINE void inline_set_const(sljit_uw addr, sljit_sw executable_off ptr = inst + 1; if (*inst != ldr_literal) { + if (flush_cache) { + SLJIT_UPDATE_WX_FLAGS(inst, inst + 1, 0); + } + *inst = ldr_literal; + if (flush_cache) { + SLJIT_UPDATE_WX_FLAGS(inst, inst + 1, 1); inst = (sljit_uw *)SLJIT_ADD_EXEC_OFFSET(inst, executable_offset); SLJIT_CACHE_FLUSH(inst, inst + 1); } } + + if (flush_cache) { + SLJIT_UPDATE_WX_FLAGS(ptr, ptr + 1, 0); + } + *ptr = new_constant; + + if (flush_cache) { + SLJIT_UPDATE_WX_FLAGS(ptr, ptr + 1, 1); + } #else sljit_uw *inst = (sljit_uw*)addr; + + SLJIT_UNUSED_ARG(executable_offset); + SLJIT_ASSERT((inst[0] & 0xfff00000) == MOVW && (inst[1] & 0xfff00000) == MOVT); + + if (flush_cache) { + SLJIT_UPDATE_WX_FLAGS(inst, inst + 2, 0); + } + inst[0] = MOVW | (inst[0] & 0xf000) | ((new_constant << 4) & 0xf0000) | (new_constant & 0xfff); inst[1] = MOVT | (inst[1] & 0xf000) | ((new_constant >> 12) & 0xf0000) | ((new_constant >> 16) & 0xfff); + if (flush_cache) { + SLJIT_UPDATE_WX_FLAGS(inst, inst + 2, 1); inst = (sljit_uw *)SLJIT_ADD_EXEC_OFFSET(inst, executable_offset); SLJIT_CACHE_FLUSH(inst, inst + 2); } @@ -612,7 +685,7 @@ SLJIT_API_FUNC_ATTRIBUTE void* sljit_generate_code(struct sljit_compiler *compil #else size = compiler->size; #endif - code = (sljit_uw*)SLJIT_MALLOC_EXEC(size * sizeof(sljit_uw)); + code = (sljit_uw*)SLJIT_MALLOC_EXEC(size * sizeof(sljit_uw), compiler->exec_allocator_data); PTR_FAIL_WITH_EXEC_IF(code); buf = compiler->buf; @@ -653,7 +726,7 @@ SLJIT_API_FUNC_ATTRIBUTE void* sljit_generate_code(struct sljit_compiler *compil } else { if (SLJIT_UNLIKELY(resolve_const_pool_index(compiler, &first_patch, cpool_current_index, cpool_start_address, buf_ptr))) { - SLJIT_FREE_EXEC(code); + SLJIT_FREE_EXEC(code, compiler->exec_allocator_data); compiler->error = SLJIT_ERR_ALLOC_FAILED; return NULL; } @@ -666,6 +739,8 @@ SLJIT_API_FUNC_ATTRIBUTE void* sljit_generate_code(struct sljit_compiler *compil label->addr = (sljit_uw)SLJIT_ADD_EXEC_OFFSET(code_ptr, executable_offset); label->size = code_ptr - code; label = label->next; + + next_addr = compute_next_addr(label, jump, const_, put_label); } } } @@ -754,7 +829,7 @@ SLJIT_API_FUNC_ATTRIBUTE void* sljit_generate_code(struct sljit_compiler *compil cpool_current_index = 0; while (buf_ptr < buf_end) { if (SLJIT_UNLIKELY(resolve_const_pool_index(compiler, &first_patch, cpool_current_index, cpool_start_address, buf_ptr))) { - SLJIT_FREE_EXEC(code); + SLJIT_FREE_EXEC(code, compiler->exec_allocator_data); compiler->error = SLJIT_ERR_ALLOC_FAILED; return NULL; } @@ -854,6 +929,7 @@ SLJIT_API_FUNC_ATTRIBUTE void* sljit_generate_code(struct sljit_compiler *compil code_ptr = (sljit_uw *)SLJIT_ADD_EXEC_OFFSET(code_ptr, executable_offset); SLJIT_CACHE_FLUSH(code, code_ptr); + SLJIT_UPDATE_WX_FLAGS(code, code_ptr, 1); return code; } @@ -870,6 +946,9 @@ SLJIT_API_FUNC_ATTRIBUTE sljit_s32 sljit_has_cpu_feature(sljit_s32 feature_type) case SLJIT_HAS_CLZ: case SLJIT_HAS_CMOV: +#if (defined SLJIT_CONFIG_ARM_V7 && SLJIT_CONFIG_ARM_V7) + case SLJIT_HAS_PREFETCH: +#endif return 1; default: @@ -1676,6 +1755,9 @@ SLJIT_API_FUNC_ATTRIBUTE sljit_s32 sljit_emit_op0(struct sljit_compiler *compile | (saved_reg_list[0] << 12) /* ldr rX, [sp], #8/16 */); } return SLJIT_SUCCESS; + case SLJIT_ENDBR: + case SLJIT_SKIP_FRAMES_BEFORE_RETURN: + return SLJIT_SUCCESS; } return SLJIT_SUCCESS; @@ -1690,14 +1772,6 @@ SLJIT_API_FUNC_ATTRIBUTE sljit_s32 sljit_emit_op1(struct sljit_compiler *compile ADJUST_LOCAL_OFFSET(dst, dstw); ADJUST_LOCAL_OFFSET(src, srcw); - if (dst == SLJIT_UNUSED && !HAS_FLAGS(op)) { -#if (defined SLJIT_CONFIG_ARM_V7 && SLJIT_CONFIG_ARM_V7) - if (op <= SLJIT_MOV_P && (src & SLJIT_MEM)) - return emit_op_mem(compiler, PRELOAD | LOAD_DATA, TMP_PC, src, srcw, TMP_REG1); -#endif - return SLJIT_SUCCESS; - } - switch (GET_OPCODE(op)) { case SLJIT_MOV: case SLJIT_MOV_U32: @@ -1779,6 +1853,40 @@ SLJIT_API_FUNC_ATTRIBUTE sljit_s32 sljit_emit_op2(struct sljit_compiler *compile return SLJIT_SUCCESS; } +SLJIT_API_FUNC_ATTRIBUTE sljit_s32 sljit_emit_op_src(struct sljit_compiler *compiler, sljit_s32 op, + sljit_s32 src, sljit_sw srcw) +{ + CHECK_ERROR(); + CHECK(check_sljit_emit_op_src(compiler, op, src, srcw)); + ADJUST_LOCAL_OFFSET(src, srcw); + + switch (op) { + case SLJIT_FAST_RETURN: + SLJIT_ASSERT(reg_map[TMP_REG2] == 14); + + if (FAST_IS_REG(src)) + FAIL_IF(push_inst(compiler, MOV | RD(TMP_REG2) | RM(src))); + else + FAIL_IF(emit_op_mem(compiler, WORD_SIZE | LOAD_DATA, TMP_REG2, src, srcw, TMP_REG1)); + + return push_inst(compiler, BX | RM(TMP_REG2)); + case SLJIT_SKIP_FRAMES_BEFORE_FAST_RETURN: + return SLJIT_SUCCESS; + case SLJIT_PREFETCH_L1: + case SLJIT_PREFETCH_L2: + case SLJIT_PREFETCH_L3: + case SLJIT_PREFETCH_ONCE: +#if (defined SLJIT_CONFIG_ARM_V7 && SLJIT_CONFIG_ARM_V7) + SLJIT_ASSERT(src & SLJIT_MEM); + return emit_op_mem(compiler, PRELOAD | LOAD_DATA, TMP_PC, src, srcw, TMP_REG1); +#else /* !SLJIT_CONFIG_ARM_V7 */ + return SLJIT_SUCCESS; +#endif /* SLJIT_CONFIG_ARM_V7 */ + } + + return SLJIT_SUCCESS; +} + SLJIT_API_FUNC_ATTRIBUTE sljit_s32 sljit_get_register_index(sljit_s32 reg) { CHECK_REG_INDEX(check_sljit_get_register_index(reg)); @@ -2041,22 +2149,6 @@ SLJIT_API_FUNC_ATTRIBUTE sljit_s32 sljit_emit_fast_enter(struct sljit_compiler * return emit_op_mem(compiler, WORD_SIZE, TMP_REG2, dst, dstw, TMP_REG1); } -SLJIT_API_FUNC_ATTRIBUTE sljit_s32 sljit_emit_fast_return(struct sljit_compiler *compiler, sljit_s32 src, sljit_sw srcw) -{ - CHECK_ERROR(); - CHECK(check_sljit_emit_fast_return(compiler, src, srcw)); - ADJUST_LOCAL_OFFSET(src, srcw); - - SLJIT_ASSERT(reg_map[TMP_REG2] == 14); - - if (FAST_IS_REG(src)) - FAIL_IF(push_inst(compiler, MOV | RD(TMP_REG2) | RM(src))); - else - FAIL_IF(emit_op_mem(compiler, WORD_SIZE | LOAD_DATA, TMP_REG2, src, srcw, TMP_REG1)); - - return push_inst(compiler, BX | RM(TMP_REG2)); -} - /* --------------------------------------------------------------------- */ /* Conditional instructions */ /* --------------------------------------------------------------------- */ @@ -2615,11 +2707,11 @@ SLJIT_API_FUNC_ATTRIBUTE sljit_s32 sljit_emit_mem(struct sljit_compiler *compile } else { if (is_type1_transfer) { - if (memw > 4095 && memw < -4095) + if (memw > 4095 || memw < -4095) return SLJIT_ERR_UNSUPPORTED; } else { - if (memw > 255 && memw < -255) + if (memw > 255 || memw < -255) return SLJIT_ERR_UNSUPPORTED; } } diff --git a/thirdparty/pcre2/src/sljit/sljitNativeARM_64.c b/thirdparty/pcre2/src/sljit/sljitNativeARM_64.c index e15b3451e8..52267e7df7 100644 --- a/thirdparty/pcre2/src/sljit/sljitNativeARM_64.c +++ b/thirdparty/pcre2/src/sljit/sljitNativeARM_64.c @@ -151,16 +151,6 @@ static SLJIT_INLINE sljit_s32 emit_imm64_const(struct sljit_compiler *compiler, return push_inst(compiler, MOVK | RD(dst) | ((imm >> 48) << 5) | (3 << 21)); } -static SLJIT_INLINE void modify_imm64_const(sljit_ins* inst, sljit_uw new_imm) -{ - sljit_s32 dst = inst[0] & 0x1f; - SLJIT_ASSERT((inst[0] & 0xffe00000) == MOVZ && (inst[1] & 0xffe00000) == (MOVK | (1 << 21))); - inst[0] = MOVZ | dst | ((new_imm & 0xffff) << 5); - inst[1] = MOVK | dst | (((new_imm >> 16) & 0xffff) << 5) | (1 << 21); - inst[2] = MOVK | dst | (((new_imm >> 32) & 0xffff) << 5) | (2 << 21); - inst[3] = MOVK | dst | ((new_imm >> 48) << 5) | (3 << 21); -} - static SLJIT_INLINE sljit_sw detect_jump_type(struct sljit_jump *jump, sljit_ins *code_ptr, sljit_ins *code, sljit_sw executable_offset) { sljit_sw diff; @@ -253,7 +243,7 @@ SLJIT_API_FUNC_ATTRIBUTE void* sljit_generate_code(struct sljit_compiler *compil CHECK_PTR(check_sljit_generate_code(compiler)); reverse_buf(compiler); - code = (sljit_ins*)SLJIT_MALLOC_EXEC(compiler->size * sizeof(sljit_ins)); + code = (sljit_ins*)SLJIT_MALLOC_EXEC(compiler->size * sizeof(sljit_ins), compiler->exec_allocator_data); PTR_FAIL_WITH_EXEC_IF(code); buf = compiler->buf; @@ -380,6 +370,7 @@ SLJIT_API_FUNC_ATTRIBUTE void* sljit_generate_code(struct sljit_compiler *compil code_ptr = (sljit_ins *)SLJIT_ADD_EXEC_OFFSET(code_ptr, executable_offset); SLJIT_CACHE_FLUSH(code, code_ptr); + SLJIT_UPDATE_WX_FLAGS(code, code_ptr, 1); return code; } @@ -396,6 +387,7 @@ SLJIT_API_FUNC_ATTRIBUTE sljit_s32 sljit_has_cpu_feature(sljit_s32 feature_type) case SLJIT_HAS_CLZ: case SLJIT_HAS_CMOV: + case SLJIT_HAS_PREFETCH: return 1; default: @@ -1154,6 +1146,9 @@ SLJIT_API_FUNC_ATTRIBUTE sljit_s32 sljit_emit_op0(struct sljit_compiler *compile case SLJIT_DIV_UW: case SLJIT_DIV_SW: return push_inst(compiler, ((op == SLJIT_DIV_UW ? UDIV : SDIV) ^ inv_bits) | RD(SLJIT_R0) | RN(SLJIT_R0) | RM(SLJIT_R1)); + case SLJIT_ENDBR: + case SLJIT_SKIP_FRAMES_BEFORE_RETURN: + return SLJIT_SUCCESS; } return SLJIT_SUCCESS; @@ -1171,23 +1166,6 @@ SLJIT_API_FUNC_ATTRIBUTE sljit_s32 sljit_emit_op1(struct sljit_compiler *compile ADJUST_LOCAL_OFFSET(dst, dstw); ADJUST_LOCAL_OFFSET(src, srcw); - if (dst == SLJIT_UNUSED && !HAS_FLAGS(op)) { - if (op <= SLJIT_MOV_P && (src & SLJIT_MEM)) { - SLJIT_ASSERT(reg_map[1] == 0 && reg_map[3] == 2 && reg_map[5] == 4); - - if (op >= SLJIT_MOV_U8 && op <= SLJIT_MOV_S8) - dst = 5; - else if (op >= SLJIT_MOV_U16 && op <= SLJIT_MOV_S16) - dst = 3; - else - dst = 1; - - /* Signed word sized load is the prefetch instruction. */ - return emit_op_mem(compiler, WORD_SIZE | SIGNED, dst, src, srcw, TMP_REG1); - } - return SLJIT_SUCCESS; - } - dst_r = SLOW_IS_REG(dst) ? dst : TMP_REG1; op = GET_OPCODE(op); @@ -1327,6 +1305,46 @@ SLJIT_API_FUNC_ATTRIBUTE sljit_s32 sljit_emit_op2(struct sljit_compiler *compile return SLJIT_SUCCESS; } +SLJIT_API_FUNC_ATTRIBUTE sljit_s32 sljit_emit_op_src(struct sljit_compiler *compiler, sljit_s32 op, + sljit_s32 src, sljit_sw srcw) +{ + CHECK_ERROR(); + CHECK(check_sljit_emit_op_src(compiler, op, src, srcw)); + ADJUST_LOCAL_OFFSET(src, srcw); + + switch (op) { + case SLJIT_FAST_RETURN: + if (FAST_IS_REG(src)) + FAIL_IF(push_inst(compiler, ORR | RD(TMP_LR) | RN(TMP_ZERO) | RM(src))); + else + FAIL_IF(emit_op_mem(compiler, WORD_SIZE, TMP_LR, src, srcw, TMP_REG1)); + + return push_inst(compiler, RET | RN(TMP_LR)); + case SLJIT_SKIP_FRAMES_BEFORE_FAST_RETURN: + return SLJIT_SUCCESS; + case SLJIT_PREFETCH_L1: + case SLJIT_PREFETCH_L2: + case SLJIT_PREFETCH_L3: + case SLJIT_PREFETCH_ONCE: + SLJIT_ASSERT(reg_map[1] == 0 && reg_map[3] == 2 && reg_map[5] == 4); + + /* The reg_map[op] should provide the appropriate constant. */ + if (op == SLJIT_PREFETCH_L1) + op = 1; + else if (op == SLJIT_PREFETCH_L2) + op = 3; + else if (op == SLJIT_PREFETCH_L3) + op = 5; + else + op = 2; + + /* Signed word sized load is the prefetch instruction. */ + return emit_op_mem(compiler, WORD_SIZE | SIGNED, op, src, srcw, TMP_REG1); + } + + return SLJIT_SUCCESS; +} + SLJIT_API_FUNC_ATTRIBUTE sljit_s32 sljit_get_register_index(sljit_s32 reg) { CHECK_REG_INDEX(check_sljit_get_register_index(reg)); @@ -1578,20 +1596,6 @@ SLJIT_API_FUNC_ATTRIBUTE sljit_s32 sljit_emit_fast_enter(struct sljit_compiler * return emit_op_mem(compiler, WORD_SIZE | STORE, TMP_LR, dst, dstw, TMP_REG1); } -SLJIT_API_FUNC_ATTRIBUTE sljit_s32 sljit_emit_fast_return(struct sljit_compiler *compiler, sljit_s32 src, sljit_sw srcw) -{ - CHECK_ERROR(); - CHECK(check_sljit_emit_fast_return(compiler, src, srcw)); - ADJUST_LOCAL_OFFSET(src, srcw); - - if (FAST_IS_REG(src)) - FAIL_IF(push_inst(compiler, ORR | RD(TMP_LR) | RN(TMP_ZERO) | RM(src))); - else - FAIL_IF(emit_op_mem(compiler, WORD_SIZE, TMP_LR, src, srcw, TMP_REG1)); - - return push_inst(compiler, RET | RN(TMP_LR)); -} - /* --------------------------------------------------------------------- */ /* Conditional instructions */ /* --------------------------------------------------------------------- */ @@ -1865,7 +1869,7 @@ SLJIT_API_FUNC_ATTRIBUTE sljit_s32 sljit_emit_mem(struct sljit_compiler *compile CHECK_ERROR(); CHECK(check_sljit_emit_mem(compiler, type, reg, mem, memw)); - if ((mem & OFFS_REG_MASK) || (memw > 255 && memw < -256)) + if ((mem & OFFS_REG_MASK) || (memw > 255 || memw < -256)) return SLJIT_ERR_UNSUPPORTED; if (type & SLJIT_MEM_SUPP) @@ -1915,7 +1919,7 @@ SLJIT_API_FUNC_ATTRIBUTE sljit_s32 sljit_emit_fmem(struct sljit_compiler *compil CHECK_ERROR(); CHECK(check_sljit_emit_fmem(compiler, type, freg, mem, memw)); - if ((mem & OFFS_REG_MASK) || (memw > 255 && memw < -256)) + if ((mem & OFFS_REG_MASK) || (memw > 255 || memw < -256)) return SLJIT_ERR_UNSUPPORTED; if (type & SLJIT_MEM_SUPP) @@ -2021,15 +2025,24 @@ SLJIT_API_FUNC_ATTRIBUTE struct sljit_put_label* sljit_emit_put_label(struct slj SLJIT_API_FUNC_ATTRIBUTE void sljit_set_jump_addr(sljit_uw addr, sljit_uw new_target, sljit_sw executable_offset) { sljit_ins* inst = (sljit_ins*)addr; - modify_imm64_const(inst, new_target); + sljit_s32 dst; + SLJIT_UNUSED_ARG(executable_offset); + + SLJIT_UPDATE_WX_FLAGS(inst, inst + 4, 0); + + dst = inst[0] & 0x1f; + SLJIT_ASSERT((inst[0] & 0xffe00000) == MOVZ && (inst[1] & 0xffe00000) == (MOVK | (1 << 21))); + inst[0] = MOVZ | dst | ((new_target & 0xffff) << 5); + inst[1] = MOVK | dst | (((new_target >> 16) & 0xffff) << 5) | (1 << 21); + inst[2] = MOVK | dst | (((new_target >> 32) & 0xffff) << 5) | (2 << 21); + inst[3] = MOVK | dst | ((new_target >> 48) << 5) | (3 << 21); + + SLJIT_UPDATE_WX_FLAGS(inst, inst + 4, 1); inst = (sljit_ins *)SLJIT_ADD_EXEC_OFFSET(inst, executable_offset); SLJIT_CACHE_FLUSH(inst, inst + 4); } SLJIT_API_FUNC_ATTRIBUTE void sljit_set_const(sljit_uw addr, sljit_sw new_constant, sljit_sw executable_offset) { - sljit_ins* inst = (sljit_ins*)addr; - modify_imm64_const(inst, new_constant); - inst = (sljit_ins *)SLJIT_ADD_EXEC_OFFSET(inst, executable_offset); - SLJIT_CACHE_FLUSH(inst, inst + 4); + sljit_set_jump_addr(addr, new_constant, executable_offset); } diff --git a/thirdparty/pcre2/src/sljit/sljitNativeARM_T2_32.c b/thirdparty/pcre2/src/sljit/sljitNativeARM_T2_32.c index cdfe4a4d24..4624882f42 100644 --- a/thirdparty/pcre2/src/sljit/sljitNativeARM_T2_32.c +++ b/thirdparty/pcre2/src/sljit/sljitNativeARM_T2_32.c @@ -377,7 +377,7 @@ SLJIT_API_FUNC_ATTRIBUTE void* sljit_generate_code(struct sljit_compiler *compil CHECK_PTR(check_sljit_generate_code(compiler)); reverse_buf(compiler); - code = (sljit_u16*)SLJIT_MALLOC_EXEC(compiler->size * sizeof(sljit_u16)); + code = (sljit_u16*)SLJIT_MALLOC_EXEC(compiler->size * sizeof(sljit_u16), compiler->exec_allocator_data); PTR_FAIL_WITH_EXEC_IF(code); buf = compiler->buf; @@ -463,6 +463,8 @@ SLJIT_API_FUNC_ATTRIBUTE void* sljit_generate_code(struct sljit_compiler *compil code_ptr = (sljit_u16 *)SLJIT_ADD_EXEC_OFFSET(code_ptr, executable_offset); SLJIT_CACHE_FLUSH(code, code_ptr); + SLJIT_UPDATE_WX_FLAGS(code, code_ptr, 1); + /* Set thumb mode flag. */ return (void*)((sljit_uw)code | 0x1); } @@ -480,6 +482,7 @@ SLJIT_API_FUNC_ATTRIBUTE sljit_s32 sljit_has_cpu_feature(sljit_s32 feature_type) case SLJIT_HAS_CLZ: case SLJIT_HAS_CMOV: + case SLJIT_HAS_PREFETCH: return 1; default: @@ -607,7 +610,7 @@ static sljit_s32 emit_op_imm(struct sljit_compiler *compiler, sljit_s32 flags, s Although some clever things could be done here, "NOT IMM" does not worth the efforts. */ break; case SLJIT_ADD: - nimm = -imm; + nimm = -(sljit_sw)imm; if (IS_2_LO_REGS(reg, dst)) { if (imm <= 0x7) return push_inst16(compiler, ADDSI3 | IMM3(imm) | RD3(dst) | RN3(reg)); @@ -629,7 +632,7 @@ static sljit_s32 emit_op_imm(struct sljit_compiler *compiler, sljit_s32 flags, s nimm = get_imm(imm); if (nimm != INVALID_IMM) return push_inst32(compiler, ADD_WI | (flags & SET_FLAGS) | RD4(dst) | RN4(reg) | nimm); - nimm = get_imm(-imm); + nimm = get_imm(-(sljit_sw)imm); if (nimm != INVALID_IMM) return push_inst32(compiler, SUB_WI | (flags & SET_FLAGS) | RD4(dst) | RN4(reg) | nimm); break; @@ -654,11 +657,11 @@ static sljit_s32 emit_op_imm(struct sljit_compiler *compiler, sljit_s32 flags, s nimm = get_imm(imm); if (nimm != INVALID_IMM) return push_inst32(compiler, CMPI_W | RN4(reg) | nimm); - nimm = get_imm(-imm); + nimm = get_imm(-(sljit_sw)imm); if (nimm != INVALID_IMM) return push_inst32(compiler, CMNI_W | RN4(reg) | nimm); } - nimm = -imm; + nimm = -(sljit_sw)imm; if (IS_2_LO_REGS(reg, dst)) { if (imm <= 0x7) return push_inst16(compiler, SUBSI3 | IMM3(imm) | RD3(dst) | RN3(reg)); @@ -680,7 +683,7 @@ static sljit_s32 emit_op_imm(struct sljit_compiler *compiler, sljit_s32 flags, s nimm = get_imm(imm); if (nimm != INVALID_IMM) return push_inst32(compiler, SUB_WI | (flags & SET_FLAGS) | RD4(dst) | RN4(reg) | nimm); - nimm = get_imm(-imm); + nimm = get_imm(-(sljit_sw)imm); if (nimm != INVALID_IMM) return push_inst32(compiler, ADD_WI | (flags & SET_FLAGS) | RD4(dst) | RN4(reg) | nimm); break; @@ -1328,6 +1331,9 @@ SLJIT_API_FUNC_ATTRIBUTE sljit_s32 sljit_emit_op0(struct sljit_compiler *compile } return SLJIT_SUCCESS; #endif /* __ARM_FEATURE_IDIV || __ARM_ARCH_EXT_IDIV__ */ + case SLJIT_ENDBR: + case SLJIT_SKIP_FRAMES_BEFORE_RETURN: + return SLJIT_SUCCESS; } return SLJIT_SUCCESS; @@ -1345,13 +1351,6 @@ SLJIT_API_FUNC_ATTRIBUTE sljit_s32 sljit_emit_op1(struct sljit_compiler *compile ADJUST_LOCAL_OFFSET(dst, dstw); ADJUST_LOCAL_OFFSET(src, srcw); - if (dst == SLJIT_UNUSED && !HAS_FLAGS(op)) { - /* Since TMP_PC has index 15, IS_2_LO_REGS and IS_3_LO_REGS checks always fail. */ - if (op <= SLJIT_MOV_P && (src & SLJIT_MEM)) - return emit_op_mem(compiler, PRELOAD, TMP_PC, src, srcw, TMP_REG1); - return SLJIT_SUCCESS; - } - dst_r = SLOW_IS_REG(dst) ? dst : TMP_REG1; op = GET_OPCODE(op); @@ -1475,6 +1474,35 @@ SLJIT_API_FUNC_ATTRIBUTE sljit_s32 sljit_emit_op2(struct sljit_compiler *compile return emit_op_mem(compiler, WORD_SIZE | STORE, dst_reg, dst, dstw, TMP_REG2); } +SLJIT_API_FUNC_ATTRIBUTE sljit_s32 sljit_emit_op_src(struct sljit_compiler *compiler, sljit_s32 op, + sljit_s32 src, sljit_sw srcw) +{ + CHECK_ERROR(); + CHECK(check_sljit_emit_op_src(compiler, op, src, srcw)); + ADJUST_LOCAL_OFFSET(src, srcw); + + switch (op) { + case SLJIT_FAST_RETURN: + SLJIT_ASSERT(reg_map[TMP_REG2] == 14); + + if (FAST_IS_REG(src)) + FAIL_IF(push_inst16(compiler, MOV | SET_REGS44(TMP_REG2, src))); + else + FAIL_IF(emit_op_mem(compiler, WORD_SIZE, TMP_REG2, src, srcw, TMP_REG2)); + + return push_inst16(compiler, BX | RN3(TMP_REG2)); + case SLJIT_SKIP_FRAMES_BEFORE_FAST_RETURN: + return SLJIT_SUCCESS; + case SLJIT_PREFETCH_L1: + case SLJIT_PREFETCH_L2: + case SLJIT_PREFETCH_L3: + case SLJIT_PREFETCH_ONCE: + return emit_op_mem(compiler, PRELOAD, TMP_PC, src, srcw, TMP_REG1); + } + + return SLJIT_SUCCESS; +} + SLJIT_API_FUNC_ATTRIBUTE sljit_s32 sljit_get_register_index(sljit_s32 reg) { CHECK_REG_INDEX(check_sljit_get_register_index(reg)); @@ -1728,22 +1756,6 @@ SLJIT_API_FUNC_ATTRIBUTE sljit_s32 sljit_emit_fast_enter(struct sljit_compiler * return emit_op_mem(compiler, WORD_SIZE | STORE, TMP_REG2, dst, dstw, TMP_REG1); } -SLJIT_API_FUNC_ATTRIBUTE sljit_s32 sljit_emit_fast_return(struct sljit_compiler *compiler, sljit_s32 src, sljit_sw srcw) -{ - CHECK_ERROR(); - CHECK(check_sljit_emit_fast_return(compiler, src, srcw)); - ADJUST_LOCAL_OFFSET(src, srcw); - - SLJIT_ASSERT(reg_map[TMP_REG2] == 14); - - if (FAST_IS_REG(src)) - FAIL_IF(push_inst16(compiler, MOV | SET_REGS44(TMP_REG2, src))); - else - FAIL_IF(emit_op_mem(compiler, WORD_SIZE, TMP_REG2, src, srcw, TMP_REG2)); - - return push_inst16(compiler, BX | RN3(TMP_REG2)); -} - /* --------------------------------------------------------------------- */ /* Conditional instructions */ /* --------------------------------------------------------------------- */ @@ -2264,7 +2276,7 @@ SLJIT_API_FUNC_ATTRIBUTE sljit_s32 sljit_emit_mem(struct sljit_compiler *compile CHECK_ERROR(); CHECK(check_sljit_emit_mem(compiler, type, reg, mem, memw)); - if ((mem & OFFS_REG_MASK) || (memw > 255 && memw < -255)) + if ((mem & OFFS_REG_MASK) || (memw > 255 || memw < -255)) return SLJIT_ERR_UNSUPPORTED; if (type & SLJIT_MEM_SUPP) @@ -2356,15 +2368,16 @@ SLJIT_API_FUNC_ATTRIBUTE struct sljit_put_label* sljit_emit_put_label(struct slj SLJIT_API_FUNC_ATTRIBUTE void sljit_set_jump_addr(sljit_uw addr, sljit_uw new_target, sljit_sw executable_offset) { sljit_u16 *inst = (sljit_u16*)addr; + SLJIT_UNUSED_ARG(executable_offset); + + SLJIT_UPDATE_WX_FLAGS(inst, inst + 4, 0); modify_imm32_const(inst, new_target); + SLJIT_UPDATE_WX_FLAGS(inst, inst + 4, 1); inst = (sljit_u16 *)SLJIT_ADD_EXEC_OFFSET(inst, executable_offset); SLJIT_CACHE_FLUSH(inst, inst + 4); } SLJIT_API_FUNC_ATTRIBUTE void sljit_set_const(sljit_uw addr, sljit_sw new_constant, sljit_sw executable_offset) { - sljit_u16 *inst = (sljit_u16*)addr; - modify_imm32_const(inst, new_constant); - inst = (sljit_u16 *)SLJIT_ADD_EXEC_OFFSET(inst, executable_offset); - SLJIT_CACHE_FLUSH(inst, inst + 4); + sljit_set_jump_addr(addr, new_constant, executable_offset); } diff --git a/thirdparty/pcre2/src/sljit/sljitNativeMIPS_32.c b/thirdparty/pcre2/src/sljit/sljitNativeMIPS_32.c index 16dec052fe..f887ee1311 100644 --- a/thirdparty/pcre2/src/sljit/sljitNativeMIPS_32.c +++ b/thirdparty/pcre2/src/sljit/sljitNativeMIPS_32.c @@ -86,12 +86,12 @@ static SLJIT_INLINE sljit_s32 emit_single_op(struct sljit_compiler *compiler, sl SLJIT_ASSERT(src1 == TMP_REG1 && !(flags & SRC2_IMM)); if ((flags & (REG_DEST | REG2_SOURCE)) == (REG_DEST | REG2_SOURCE)) { if (op == SLJIT_MOV_S8) { -#if (defined SLJIT_MIPS_R1 && SLJIT_MIPS_R1) +#if (defined SLJIT_MIPS_REV && SLJIT_MIPS_REV >= 1) return push_inst(compiler, SEB | T(src2) | D(dst), DR(dst)); -#else +#else /* SLJIT_MIPS_REV < 1 */ FAIL_IF(push_inst(compiler, SLL | T(src2) | D(dst) | SH_IMM(24), DR(dst))); return push_inst(compiler, SRA | T(dst) | D(dst) | SH_IMM(24), DR(dst)); -#endif +#endif /* SLJIT_MIPS_REV >= 1 */ } return push_inst(compiler, ANDI | S(src2) | T(dst) | IMM(0xff), DR(dst)); } @@ -105,12 +105,12 @@ static SLJIT_INLINE sljit_s32 emit_single_op(struct sljit_compiler *compiler, sl SLJIT_ASSERT(src1 == TMP_REG1 && !(flags & SRC2_IMM)); if ((flags & (REG_DEST | REG2_SOURCE)) == (REG_DEST | REG2_SOURCE)) { if (op == SLJIT_MOV_S16) { -#if (defined SLJIT_MIPS_R1 && SLJIT_MIPS_R1) +#if (defined SLJIT_MIPS_REV && SLJIT_MIPS_REV >= 1) return push_inst(compiler, SEH | T(src2) | D(dst), DR(dst)); -#else +#else /* SLJIT_MIPS_REV < 1 */ FAIL_IF(push_inst(compiler, SLL | T(src2) | D(dst) | SH_IMM(16), DR(dst))); return push_inst(compiler, SRA | T(dst) | D(dst) | SH_IMM(16), DR(dst)); -#endif +#endif /* SLJIT_MIPS_REV >= 1 */ } return push_inst(compiler, ANDI | S(src2) | T(dst) | IMM(0xffff), DR(dst)); } @@ -129,12 +129,12 @@ static SLJIT_INLINE sljit_s32 emit_single_op(struct sljit_compiler *compiler, sl case SLJIT_CLZ: SLJIT_ASSERT(src1 == TMP_REG1 && !(flags & SRC2_IMM)); -#if (defined SLJIT_MIPS_R1 && SLJIT_MIPS_R1) +#if (defined SLJIT_MIPS_REV && SLJIT_MIPS_REV >= 1) if (op & SLJIT_SET_Z) FAIL_IF(push_inst(compiler, CLZ | S(src2) | TA(EQUAL_FLAG) | DA(EQUAL_FLAG), EQUAL_FLAG)); if (!(flags & UNUSED_DEST)) FAIL_IF(push_inst(compiler, CLZ | S(src2) | T(dst) | D(dst), DR(dst))); -#else +#else /* SLJIT_MIPS_REV < 1 */ if (SLJIT_UNLIKELY(flags & UNUSED_DEST)) { FAIL_IF(push_inst(compiler, SRL | T(src2) | DA(EQUAL_FLAG) | SH_IMM(31), EQUAL_FLAG)); return push_inst(compiler, XORI | SA(EQUAL_FLAG) | TA(EQUAL_FLAG) | IMM(1), EQUAL_FLAG); @@ -149,7 +149,7 @@ static SLJIT_INLINE sljit_s32 emit_single_op(struct sljit_compiler *compiler, sl FAIL_IF(push_inst(compiler, ADDIU | S(dst) | T(dst) | IMM(1), DR(dst))); FAIL_IF(push_inst(compiler, BGEZ | S(TMP_REG1) | IMM(-2), UNMOVABLE_INS)); FAIL_IF(push_inst(compiler, SLL | T(TMP_REG1) | D(TMP_REG1) | SH_IMM(1), UNMOVABLE_INS)); -#endif +#endif /* SLJIT_MIPS_REV >= 1 */ return SLJIT_SUCCESS; case SLJIT_ADD: @@ -368,21 +368,22 @@ static SLJIT_INLINE sljit_s32 emit_single_op(struct sljit_compiler *compiler, sl SLJIT_ASSERT(!(flags & SRC2_IMM)); if (GET_FLAG_TYPE(op) != SLJIT_MUL_OVERFLOW) { -#if (defined SLJIT_MIPS_R1 && SLJIT_MIPS_R1) || (defined SLJIT_MIPS_R6 && SLJIT_MIPS_R6) +#if (defined SLJIT_MIPS_REV && SLJIT_MIPS_REV >= 1) return push_inst(compiler, MUL | S(src1) | T(src2) | D(dst), DR(dst)); -#else /* !SLJIT_MIPS_R1 && !SLJIT_MIPS_R6 */ +#else /* SLJIT_MIPS_REV < 1 */ FAIL_IF(push_inst(compiler, MULT | S(src1) | T(src2), MOVABLE_INS)); return push_inst(compiler, MFLO | D(dst), DR(dst)); -#endif /* SLJIT_MIPS_R1 || SLJIT_MIPS_R6 */ +#endif /* SLJIT_MIPS_REV >= 1 */ } -#if (defined SLJIT_MIPS_R6 && SLJIT_MIPS_R6) + +#if (defined SLJIT_MIPS_REV && SLJIT_MIPS_REV >= 6) FAIL_IF(push_inst(compiler, MUL | S(src1) | T(src2) | D(dst), DR(dst))); FAIL_IF(push_inst(compiler, MUH | S(src1) | T(src2) | DA(EQUAL_FLAG), EQUAL_FLAG)); -#else /* !SLJIT_MIPS_R6 */ +#else /* SLJIT_MIPS_REV < 6 */ FAIL_IF(push_inst(compiler, MULT | S(src1) | T(src2), MOVABLE_INS)); FAIL_IF(push_inst(compiler, MFHI | DA(EQUAL_FLAG), EQUAL_FLAG)); FAIL_IF(push_inst(compiler, MFLO | D(dst), DR(dst))); -#endif /* SLJIT_MIPS_R6 */ +#endif /* SLJIT_MIPS_REV >= 6 */ FAIL_IF(push_inst(compiler, SRA | T(dst) | DA(OTHER_FLAG) | SH_IMM(31), OTHER_FLAG)); return push_inst(compiler, SUBU | SA(EQUAL_FLAG) | TA(OTHER_FLAG) | DA(OTHER_FLAG), OTHER_FLAG); @@ -424,23 +425,20 @@ static SLJIT_INLINE sljit_s32 emit_const(struct sljit_compiler *compiler, sljit_ SLJIT_API_FUNC_ATTRIBUTE void sljit_set_jump_addr(sljit_uw addr, sljit_uw new_target, sljit_sw executable_offset) { sljit_ins *inst = (sljit_ins *)addr; + SLJIT_UNUSED_ARG(executable_offset); + SLJIT_UPDATE_WX_FLAGS(inst, inst + 2, 0); SLJIT_ASSERT((inst[0] & 0xffe00000) == LUI && (inst[1] & 0xfc000000) == ORI); inst[0] = (inst[0] & 0xffff0000) | ((new_target >> 16) & 0xffff); inst[1] = (inst[1] & 0xffff0000) | (new_target & 0xffff); + SLJIT_UPDATE_WX_FLAGS(inst, inst + 2, 1); inst = (sljit_ins *)SLJIT_ADD_EXEC_OFFSET(inst, executable_offset); SLJIT_CACHE_FLUSH(inst, inst + 2); } SLJIT_API_FUNC_ATTRIBUTE void sljit_set_const(sljit_uw addr, sljit_sw new_constant, sljit_sw executable_offset) { - sljit_ins *inst = (sljit_ins *)addr; - - SLJIT_ASSERT((inst[0] & 0xffe00000) == LUI && (inst[1] & 0xfc000000) == ORI); - inst[0] = (inst[0] & 0xffff0000) | ((new_constant >> 16) & 0xffff); - inst[1] = (inst[1] & 0xffff0000) | (new_constant & 0xffff); - inst = (sljit_ins *)SLJIT_ADD_EXEC_OFFSET(inst, executable_offset); - SLJIT_CACHE_FLUSH(inst, inst + 2); + sljit_set_jump_addr(addr, new_constant, executable_offset); } static sljit_s32 call_with_args(struct sljit_compiler *compiler, sljit_s32 arg_types, sljit_ins *ins_ptr) diff --git a/thirdparty/pcre2/src/sljit/sljitNativeMIPS_64.c b/thirdparty/pcre2/src/sljit/sljitNativeMIPS_64.c index a6a2bcc0c9..5ab9b7d06b 100644 --- a/thirdparty/pcre2/src/sljit/sljitNativeMIPS_64.c +++ b/thirdparty/pcre2/src/sljit/sljitNativeMIPS_64.c @@ -220,12 +220,12 @@ static SLJIT_INLINE sljit_s32 emit_single_op(struct sljit_compiler *compiler, sl case SLJIT_CLZ: SLJIT_ASSERT(src1 == TMP_REG1 && !(flags & SRC2_IMM)); -#if (defined SLJIT_MIPS_R1 && SLJIT_MIPS_R1) +#if (defined SLJIT_MIPS_REV && SLJIT_MIPS_REV >= 1) if (op & SLJIT_SET_Z) FAIL_IF(push_inst(compiler, SELECT_OP(DCLZ, CLZ) | S(src2) | TA(EQUAL_FLAG) | DA(EQUAL_FLAG), EQUAL_FLAG)); if (!(flags & UNUSED_DEST)) FAIL_IF(push_inst(compiler, SELECT_OP(DCLZ, CLZ) | S(src2) | T(dst) | D(dst), DR(dst))); -#else +#else /* SLJIT_MIPS_REV < 1 */ if (SLJIT_UNLIKELY(flags & UNUSED_DEST)) { FAIL_IF(push_inst(compiler, SELECT_OP(DSRL32, SRL) | T(src2) | DA(EQUAL_FLAG) | SH_IMM(31), EQUAL_FLAG)); return push_inst(compiler, XORI | SA(EQUAL_FLAG) | TA(EQUAL_FLAG) | IMM(1), EQUAL_FLAG); @@ -240,7 +240,7 @@ static SLJIT_INLINE sljit_s32 emit_single_op(struct sljit_compiler *compiler, sl FAIL_IF(push_inst(compiler, SELECT_OP(DADDIU, ADDIU) | S(dst) | T(dst) | IMM(1), DR(dst))); FAIL_IF(push_inst(compiler, BGEZ | S(TMP_REG1) | IMM(-2), UNMOVABLE_INS)); FAIL_IF(push_inst(compiler, SELECT_OP(DSLL, SLL) | T(TMP_REG1) | D(TMP_REG1) | SH_IMM(1), UNMOVABLE_INS)); -#endif +#endif /* SLJIT_MIPS_REV >= 1 */ return SLJIT_SUCCESS; case SLJIT_ADD: @@ -459,26 +459,27 @@ static SLJIT_INLINE sljit_s32 emit_single_op(struct sljit_compiler *compiler, sl SLJIT_ASSERT(!(flags & SRC2_IMM)); if (GET_FLAG_TYPE(op) != SLJIT_MUL_OVERFLOW) { -#if (defined SLJIT_MIPS_R6 && SLJIT_MIPS_R6) +#if (defined SLJIT_MIPS_REV && SLJIT_MIPS_REV >= 6) return push_inst(compiler, SELECT_OP(DMUL, MUL) | S(src1) | T(src2) | D(dst), DR(dst)); -#elif (defined SLJIT_MIPS_R1 && SLJIT_MIPS_R1) +#elif (defined SLJIT_MIPS_REV && SLJIT_MIPS_REV >= 1) if (op & SLJIT_I32_OP) return push_inst(compiler, MUL | S(src1) | T(src2) | D(dst), DR(dst)); FAIL_IF(push_inst(compiler, DMULT | S(src1) | T(src2), MOVABLE_INS)); return push_inst(compiler, MFLO | D(dst), DR(dst)); -#else /* !SLJIT_MIPS_R6 && !SLJIT_MIPS_R1 */ +#else /* SLJIT_MIPS_REV < 1 */ FAIL_IF(push_inst(compiler, SELECT_OP(DMULT, MULT) | S(src1) | T(src2), MOVABLE_INS)); return push_inst(compiler, MFLO | D(dst), DR(dst)); -#endif /* SLJIT_MIPS_R6 */ +#endif /* SLJIT_MIPS_REV >= 6 */ } -#if (defined SLJIT_MIPS_R6 && SLJIT_MIPS_R6) + +#if (defined SLJIT_MIPS_REV && SLJIT_MIPS_REV >= 6) FAIL_IF(push_inst(compiler, SELECT_OP(DMUL, MUL) | S(src1) | T(src2) | D(dst), DR(dst))); FAIL_IF(push_inst(compiler, SELECT_OP(DMUH, MUH) | S(src1) | T(src2) | DA(EQUAL_FLAG), EQUAL_FLAG)); -#else /* !SLJIT_MIPS_R6 */ +#else /* SLJIT_MIPS_REV < 6 */ FAIL_IF(push_inst(compiler, SELECT_OP(DMULT, MULT) | S(src1) | T(src2), MOVABLE_INS)); FAIL_IF(push_inst(compiler, MFHI | DA(EQUAL_FLAG), EQUAL_FLAG)); FAIL_IF(push_inst(compiler, MFLO | D(dst), DR(dst))); -#endif /* SLJIT_MIPS_R6 */ +#endif /* SLJIT_MIPS_REV >= 6 */ FAIL_IF(push_inst(compiler, SELECT_OP(DSRA32, SRA) | T(dst) | DA(OTHER_FLAG) | SH_IMM(31), OTHER_FLAG)); return push_inst(compiler, SELECT_OP(DSUBU, SUBU) | SA(EQUAL_FLAG) | TA(OTHER_FLAG) | DA(OTHER_FLAG), OTHER_FLAG); @@ -524,25 +525,21 @@ static SLJIT_INLINE sljit_s32 emit_const(struct sljit_compiler *compiler, sljit_ SLJIT_API_FUNC_ATTRIBUTE void sljit_set_jump_addr(sljit_uw addr, sljit_uw new_target, sljit_sw executable_offset) { sljit_ins *inst = (sljit_ins *)addr; + SLJIT_UNUSED_ARG(executable_offset); + SLJIT_UPDATE_WX_FLAGS(inst, inst + 6, 0); inst[0] = (inst[0] & 0xffff0000) | ((new_target >> 48) & 0xffff); inst[1] = (inst[1] & 0xffff0000) | ((new_target >> 32) & 0xffff); inst[3] = (inst[3] & 0xffff0000) | ((new_target >> 16) & 0xffff); inst[5] = (inst[5] & 0xffff0000) | (new_target & 0xffff); + SLJIT_UPDATE_WX_FLAGS(inst, inst + 6, 1); inst = (sljit_ins *)SLJIT_ADD_EXEC_OFFSET(inst, executable_offset); SLJIT_CACHE_FLUSH(inst, inst + 6); } SLJIT_API_FUNC_ATTRIBUTE void sljit_set_const(sljit_uw addr, sljit_sw new_constant, sljit_sw executable_offset) { - sljit_ins *inst = (sljit_ins *)addr; - - inst[0] = (inst[0] & 0xffff0000) | ((new_constant >> 48) & 0xffff); - inst[1] = (inst[1] & 0xffff0000) | ((new_constant >> 32) & 0xffff); - inst[3] = (inst[3] & 0xffff0000) | ((new_constant >> 16) & 0xffff); - inst[5] = (inst[5] & 0xffff0000) | (new_constant & 0xffff); - inst = (sljit_ins *)SLJIT_ADD_EXEC_OFFSET(inst, executable_offset); - SLJIT_CACHE_FLUSH(inst, inst + 6); + sljit_set_jump_addr(addr, new_constant, executable_offset); } static sljit_s32 call_with_args(struct sljit_compiler *compiler, sljit_s32 arg_types, sljit_ins *ins_ptr) diff --git a/thirdparty/pcre2/src/sljit/sljitNativeMIPS_common.c b/thirdparty/pcre2/src/sljit/sljitNativeMIPS_common.c index 7d1d087496..ecf4dac4c8 100644 --- a/thirdparty/pcre2/src/sljit/sljitNativeMIPS_common.c +++ b/thirdparty/pcre2/src/sljit/sljitNativeMIPS_common.c @@ -25,15 +25,16 @@ */ /* Latest MIPS architecture. */ -/* Automatically detect SLJIT_MIPS_R1 */ -#if (defined __mips_isa_rev) && (__mips_isa_rev >= 6) -#define SLJIT_MIPS_R6 1 +#ifndef __mips_hard_float +/* Disable automatic detection, covers both -msoft-float and -mno-float */ +#undef SLJIT_IS_FPU_AVAILABLE +#define SLJIT_IS_FPU_AVAILABLE 0 #endif SLJIT_API_FUNC_ATTRIBUTE const char* sljit_get_platform_name(void) { -#if (defined SLJIT_MIPS_R6 && SLJIT_MIPS_R6) +#if (defined SLJIT_MIPS_REV && SLJIT_MIPS_REV >= 6) #if (defined SLJIT_CONFIG_MIPS_32 && SLJIT_CONFIG_MIPS_32) return "MIPS32-R6" SLJIT_CPUINFO; @@ -41,7 +42,7 @@ SLJIT_API_FUNC_ATTRIBUTE const char* sljit_get_platform_name(void) return "MIPS64-R6" SLJIT_CPUINFO; #endif /* SLJIT_CONFIG_MIPS_32 */ -#elif (defined SLJIT_MIPS_R1 && SLJIT_MIPS_R1) +#elif (defined SLJIT_MIPS_REV && SLJIT_MIPS_REV >= 1) #if (defined SLJIT_CONFIG_MIPS_32 && SLJIT_CONFIG_MIPS_32) return "MIPS32-R1" SLJIT_CPUINFO; @@ -49,9 +50,9 @@ SLJIT_API_FUNC_ATTRIBUTE const char* sljit_get_platform_name(void) return "MIPS64-R1" SLJIT_CPUINFO; #endif /* SLJIT_CONFIG_MIPS_32 */ -#else /* SLJIT_MIPS_R1 */ +#else /* SLJIT_MIPS_REV < 1 */ return "MIPS III" SLJIT_CPUINFO; -#endif /* SLJIT_MIPS_R6 */ +#endif /* SLJIT_MIPS_REV >= 6 */ } /* Length of an instruction word @@ -117,11 +118,11 @@ static const sljit_u8 freg_map[SLJIT_NUMBER_OF_FLOAT_REGISTERS + 4] = { #define FR(dr) (freg_map[dr]) #define HI(opcode) ((opcode) << 26) #define LO(opcode) (opcode) -#if (defined SLJIT_MIPS_R6 && SLJIT_MIPS_R6) +#if (defined SLJIT_MIPS_REV && SLJIT_MIPS_REV >= 6) /* CMP.cond.fmt */ /* S = (20 << 21) D = (21 << 21) */ #define CMP_FMT_S (20 << 21) -#endif /* SLJIT_MIPS_R6 */ +#endif /* SLJIT_MIPS_REV >= 6 */ /* S = (16 << 21) D = (17 << 21) */ #define FMT_S (16 << 21) #define FMT_D (17 << 21) @@ -134,13 +135,13 @@ static const sljit_u8 freg_map[SLJIT_NUMBER_OF_FLOAT_REGISTERS + 4] = { #define ANDI (HI(12)) #define B (HI(4)) #define BAL (HI(1) | (17 << 16)) -#if (defined SLJIT_MIPS_R6 && SLJIT_MIPS_R6) +#if (defined SLJIT_MIPS_REV && SLJIT_MIPS_REV >= 6) #define BC1EQZ (HI(17) | (9 << 21) | FT(TMP_FREG3)) #define BC1NEZ (HI(17) | (13 << 21) | FT(TMP_FREG3)) -#else /* !SLJIT_MIPS_R6 */ +#else /* SLJIT_MIPS_REV < 6 */ #define BC1F (HI(17) | (8 << 21)) #define BC1T (HI(17) | (8 << 21) | (1 << 16)) -#endif /* SLJIT_MIPS_R6 */ +#endif /* SLJIT_MIPS_REV >= 6 */ #define BEQ (HI(4)) #define BGEZ (HI(1) | (1 << 16)) #define BGTZ (HI(7)) @@ -149,23 +150,23 @@ static const sljit_u8 freg_map[SLJIT_NUMBER_OF_FLOAT_REGISTERS + 4] = { #define BNE (HI(5)) #define BREAK (HI(0) | LO(13)) #define CFC1 (HI(17) | (2 << 21)) -#if (defined SLJIT_MIPS_R6 && SLJIT_MIPS_R6) +#if (defined SLJIT_MIPS_REV && SLJIT_MIPS_REV >= 6) #define C_UEQ_S (HI(17) | CMP_FMT_S | LO(3)) #define C_ULE_S (HI(17) | CMP_FMT_S | LO(7)) #define C_ULT_S (HI(17) | CMP_FMT_S | LO(5)) #define C_UN_S (HI(17) | CMP_FMT_S | LO(1)) #define C_FD (FD(TMP_FREG3)) -#else /* !SLJIT_MIPS_R6 */ +#else /* SLJIT_MIPS_REV < 6 */ #define C_UEQ_S (HI(17) | FMT_S | LO(51)) #define C_ULE_S (HI(17) | FMT_S | LO(55)) #define C_ULT_S (HI(17) | FMT_S | LO(53)) #define C_UN_S (HI(17) | FMT_S | LO(49)) #define C_FD (0) -#endif /* SLJIT_MIPS_R6 */ +#endif /* SLJIT_MIPS_REV >= 6 */ #define CVT_S_S (HI(17) | FMT_S | LO(32)) #define DADDIU (HI(25)) #define DADDU (HI(0) | LO(45)) -#if (defined SLJIT_MIPS_R6 && SLJIT_MIPS_R6) +#if (defined SLJIT_MIPS_REV && SLJIT_MIPS_REV >= 6) #define DDIV (HI(0) | (2 << 6) | LO(30)) #define DDIVU (HI(0) | (2 << 6) | LO(31)) #define DMOD (HI(0) | (3 << 6) | LO(30)) @@ -176,14 +177,14 @@ static const sljit_u8 freg_map[SLJIT_NUMBER_OF_FLOAT_REGISTERS + 4] = { #define DMUHU (HI(0) | (3 << 6) | LO(29)) #define DMUL (HI(0) | (2 << 6) | LO(28)) #define DMULU (HI(0) | (2 << 6) | LO(29)) -#else /* !SLJIT_MIPS_R6 */ +#else /* SLJIT_MIPS_REV < 6 */ #define DDIV (HI(0) | LO(30)) #define DDIVU (HI(0) | LO(31)) #define DIV (HI(0) | LO(26)) #define DIVU (HI(0) | LO(27)) #define DMULT (HI(0) | LO(28)) #define DMULTU (HI(0) | LO(29)) -#endif /* SLJIT_MIPS_R6 */ +#endif /* SLJIT_MIPS_REV >= 6 */ #define DIV_S (HI(17) | FMT_S | LO(3)) #define DSLL (HI(0) | LO(56)) #define DSLL32 (HI(0) | LO(60)) @@ -198,33 +199,33 @@ static const sljit_u8 freg_map[SLJIT_NUMBER_OF_FLOAT_REGISTERS + 4] = { #define J (HI(2)) #define JAL (HI(3)) #define JALR (HI(0) | LO(9)) -#if (defined SLJIT_MIPS_R6 && SLJIT_MIPS_R6) +#if (defined SLJIT_MIPS_REV && SLJIT_MIPS_REV >= 6) #define JR (HI(0) | LO(9)) -#else /* !SLJIT_MIPS_R6 */ +#else /* SLJIT_MIPS_REV < 6 */ #define JR (HI(0) | LO(8)) -#endif /* SLJIT_MIPS_R6 */ +#endif /* SLJIT_MIPS_REV >= 6 */ #define LD (HI(55)) #define LUI (HI(15)) #define LW (HI(35)) #define MFC1 (HI(17)) -#if !(defined SLJIT_MIPS_R6 && SLJIT_MIPS_R6) -#define MFHI (HI(0) | LO(16)) -#define MFLO (HI(0) | LO(18)) -#else /* SLJIT_MIPS_R6 */ +#if (defined SLJIT_MIPS_REV && SLJIT_MIPS_REV >= 6) #define MOD (HI(0) | (3 << 6) | LO(26)) #define MODU (HI(0) | (3 << 6) | LO(27)) -#endif /* !SLJIT_MIPS_R6 */ +#else /* SLJIT_MIPS_REV < 6 */ +#define MFHI (HI(0) | LO(16)) +#define MFLO (HI(0) | LO(18)) +#endif /* SLJIT_MIPS_REV >= 6 */ #define MOV_S (HI(17) | FMT_S | LO(6)) #define MTC1 (HI(17) | (4 << 21)) -#if (defined SLJIT_MIPS_R6 && SLJIT_MIPS_R6) +#if (defined SLJIT_MIPS_REV && SLJIT_MIPS_REV >= 6) #define MUH (HI(0) | (3 << 6) | LO(24)) #define MUHU (HI(0) | (3 << 6) | LO(25)) #define MUL (HI(0) | (2 << 6) | LO(24)) #define MULU (HI(0) | (2 << 6) | LO(25)) -#else /* !SLJIT_MIPS_R6 */ +#else /* SLJIT_MIPS_REV < 6 */ #define MULT (HI(0) | LO(24)) #define MULTU (HI(0) | LO(25)) -#endif /* SLJIT_MIPS_R6 */ +#endif /* SLJIT_MIPS_REV >= 6 */ #define MUL_S (HI(17) | FMT_S | LO(2)) #define NEG_S (HI(17) | FMT_S | LO(7)) #define NOP (HI(0) | LO(0)) @@ -251,23 +252,23 @@ static const sljit_u8 freg_map[SLJIT_NUMBER_OF_FLOAT_REGISTERS + 4] = { #define XOR (HI(0) | LO(38)) #define XORI (HI(14)) -#if (defined SLJIT_MIPS_R1 && SLJIT_MIPS_R1) || (defined SLJIT_MIPS_R6 && SLJIT_MIPS_R6) +#if (defined SLJIT_MIPS_REV && SLJIT_MIPS_REV >= 1) #define CLZ (HI(28) | LO(32)) -#if (defined SLJIT_MIPS_R6 && SLJIT_MIPS_R6) +#if (defined SLJIT_MIPS_REV && SLJIT_MIPS_REV >= 6) #define DCLZ (LO(18)) -#else /* !SLJIT_MIPS_R6 */ +#else /* SLJIT_MIPS_REV < 6 */ #define DCLZ (HI(28) | LO(36)) #define MOVF (HI(0) | (0 << 16) | LO(1)) #define MOVN (HI(0) | LO(11)) #define MOVT (HI(0) | (1 << 16) | LO(1)) #define MOVZ (HI(0) | LO(10)) #define MUL (HI(28) | LO(2)) -#endif /* SLJIT_MIPS_R6 */ +#endif /* SLJIT_MIPS_REV >= 6 */ #define PREF (HI(51)) #define PREFX (HI(19) | LO(15)) #define SEB (HI(31) | (16 << 6) | LO(32)) #define SEH (HI(31) | (24 << 6) | LO(32)) -#endif +#endif /* SLJIT_MIPS_REV >= 1 */ #if (defined SLJIT_CONFIG_MIPS_32 && SLJIT_CONFIG_MIPS_32) #define ADDU_W ADDU @@ -289,9 +290,9 @@ static const sljit_u8 freg_map[SLJIT_NUMBER_OF_FLOAT_REGISTERS + 4] = { Useful for reordering instructions in the delay slot. */ static sljit_s32 push_inst(struct sljit_compiler *compiler, sljit_ins ins, sljit_s32 delay_slot) { + sljit_ins *ptr = (sljit_ins*)ensure_buf(compiler, sizeof(sljit_ins)); SLJIT_ASSERT(delay_slot == MOVABLE_INS || delay_slot >= UNMOVABLE_INS || delay_slot == ((ins >> 11) & 0x1f) || delay_slot == ((ins >> 16) & 0x1f)); - sljit_ins *ptr = (sljit_ins*)ensure_buf(compiler, sizeof(sljit_ins)); FAIL_IF(!ptr); *ptr = ins; compiler->size++; @@ -303,10 +304,10 @@ static SLJIT_INLINE sljit_ins invert_branch(sljit_s32 flags) { if (flags & IS_BIT26_COND) return (1 << 26); -#if (defined SLJIT_MIPS_R6 && SLJIT_MIPS_R6) +#if (defined SLJIT_MIPS_REV && SLJIT_MIPS_REV >= 6) if (flags & IS_BIT23_COND) return (1 << 23); -#endif /* SLJIT_MIPS_R6 */ +#endif /* SLJIT_MIPS_REV >= 6 */ return (1 << 16); } @@ -519,7 +520,7 @@ SLJIT_API_FUNC_ATTRIBUTE void* sljit_generate_code(struct sljit_compiler *compil CHECK_PTR(check_sljit_generate_code(compiler)); reverse_buf(compiler); - code = (sljit_ins*)SLJIT_MALLOC_EXEC(compiler->size * sizeof(sljit_ins)); + code = (sljit_ins*)SLJIT_MALLOC_EXEC(compiler->size * sizeof(sljit_ins), compiler->exec_allocator_data); PTR_FAIL_WITH_EXEC_IF(code); buf = compiler->buf; @@ -666,6 +667,7 @@ SLJIT_API_FUNC_ATTRIBUTE void* sljit_generate_code(struct sljit_compiler *compil /* GCC workaround for invalid code generation with -O2. */ sljit_cache_flush(code, code_ptr); #endif + SLJIT_UPDATE_WX_FLAGS(code, code_ptr, 1); return code; } @@ -678,17 +680,20 @@ SLJIT_API_FUNC_ATTRIBUTE sljit_s32 sljit_has_cpu_feature(sljit_s32 feature_type) #ifdef SLJIT_IS_FPU_AVAILABLE return SLJIT_IS_FPU_AVAILABLE; #elif defined(__GNUC__) - asm ("cfc1 %0, $0" : "=r"(fir)); + __asm__ ("cfc1 %0, $0" : "=r"(fir)); return (fir >> 22) & 0x1; #else #error "FIR check is not implemented for this architecture" #endif + case SLJIT_HAS_ZERO_REGISTER: + return 1; -#if (defined SLJIT_MIPS_R1 && SLJIT_MIPS_R1) +#if (defined SLJIT_MIPS_REV && SLJIT_MIPS_REV >= 1) case SLJIT_HAS_CLZ: case SLJIT_HAS_CMOV: + case SLJIT_HAS_PREFETCH: return 1; -#endif +#endif /* SLJIT_MIPS_REV >= 1 */ default: return fir; @@ -1230,7 +1235,7 @@ SLJIT_API_FUNC_ATTRIBUTE sljit_s32 sljit_emit_op0(struct sljit_compiler *compile return push_inst(compiler, NOP, UNMOVABLE_INS); case SLJIT_LMUL_UW: case SLJIT_LMUL_SW: -#if (defined SLJIT_MIPS_R6 && SLJIT_MIPS_R6) +#if (defined SLJIT_MIPS_REV && SLJIT_MIPS_REV >= 6) #if (defined SLJIT_CONFIG_MIPS_64 && SLJIT_CONFIG_MIPS_64) FAIL_IF(push_inst(compiler, (op == SLJIT_LMUL_UW ? DMULU : DMUL) | S(SLJIT_R0) | T(SLJIT_R1) | D(TMP_REG3), DR(TMP_REG3))); FAIL_IF(push_inst(compiler, (op == SLJIT_LMUL_UW ? DMUHU : DMUH) | S(SLJIT_R0) | T(SLJIT_R1) | D(TMP_REG1), DR(TMP_REG1))); @@ -1240,7 +1245,7 @@ SLJIT_API_FUNC_ATTRIBUTE sljit_s32 sljit_emit_op0(struct sljit_compiler *compile #endif /* SLJIT_CONFIG_MIPS_64 */ FAIL_IF(push_inst(compiler, ADDU_W | S(TMP_REG3) | TA(0) | D(SLJIT_R0), DR(SLJIT_R0))); return push_inst(compiler, ADDU_W | S(TMP_REG1) | TA(0) | D(SLJIT_R1), DR(SLJIT_R1)); -#else /* !SLJIT_MIPS_R6 */ +#else /* SLJIT_MIPS_REV < 6 */ #if (defined SLJIT_CONFIG_MIPS_64 && SLJIT_CONFIG_MIPS_64) FAIL_IF(push_inst(compiler, (op == SLJIT_LMUL_UW ? DMULTU : DMULT) | S(SLJIT_R0) | T(SLJIT_R1), MOVABLE_INS)); #else /* !SLJIT_CONFIG_MIPS_64 */ @@ -1248,13 +1253,13 @@ SLJIT_API_FUNC_ATTRIBUTE sljit_s32 sljit_emit_op0(struct sljit_compiler *compile #endif /* SLJIT_CONFIG_MIPS_64 */ FAIL_IF(push_inst(compiler, MFLO | D(SLJIT_R0), DR(SLJIT_R0))); return push_inst(compiler, MFHI | D(SLJIT_R1), DR(SLJIT_R1)); -#endif /* SLJIT_MIPS_R6 */ +#endif /* SLJIT_MIPS_REV >= 6 */ case SLJIT_DIVMOD_UW: case SLJIT_DIVMOD_SW: case SLJIT_DIV_UW: case SLJIT_DIV_SW: SLJIT_COMPILE_ASSERT((SLJIT_DIVMOD_UW & 0x2) == 0 && SLJIT_DIV_UW - 0x2 == SLJIT_DIVMOD_UW, bad_div_opcode_assignments); -#if (defined SLJIT_MIPS_R6 && SLJIT_MIPS_R6) +#if (defined SLJIT_MIPS_REV && SLJIT_MIPS_REV >= 6) #if (defined SLJIT_CONFIG_MIPS_64 && SLJIT_CONFIG_MIPS_64) if (int_op) { FAIL_IF(push_inst(compiler, ((op | 0x2) == SLJIT_DIV_UW ? DIVU : DIV) | S(SLJIT_R0) | T(SLJIT_R1) | D(TMP_REG3), DR(TMP_REG3))); @@ -1270,11 +1275,11 @@ SLJIT_API_FUNC_ATTRIBUTE sljit_s32 sljit_emit_op0(struct sljit_compiler *compile #endif /* SLJIT_CONFIG_MIPS_64 */ FAIL_IF(push_inst(compiler, ADDU_W | S(TMP_REG3) | TA(0) | D(SLJIT_R0), DR(SLJIT_R0))); return (op >= SLJIT_DIV_UW) ? SLJIT_SUCCESS : push_inst(compiler, ADDU_W | S(TMP_REG1) | TA(0) | D(SLJIT_R1), DR(SLJIT_R1)); -#else /* !SLJIT_MIPS_R6 */ -#if !(defined SLJIT_MIPS_R1 && SLJIT_MIPS_R1) +#else /* SLJIT_MIPS_REV < 6 */ +#if !(defined SLJIT_MIPS_REV) FAIL_IF(push_inst(compiler, NOP, UNMOVABLE_INS)); FAIL_IF(push_inst(compiler, NOP, UNMOVABLE_INS)); -#endif /* !SLJIT_MIPS_R1 */ +#endif /* !SLJIT_MIPS_REV */ #if (defined SLJIT_CONFIG_MIPS_64 && SLJIT_CONFIG_MIPS_64) if (int_op) FAIL_IF(push_inst(compiler, ((op | 0x2) == SLJIT_DIV_UW ? DIVU : DIV) | S(SLJIT_R0) | T(SLJIT_R1), MOVABLE_INS)); @@ -1285,13 +1290,16 @@ SLJIT_API_FUNC_ATTRIBUTE sljit_s32 sljit_emit_op0(struct sljit_compiler *compile #endif /* SLJIT_CONFIG_MIPS_64 */ FAIL_IF(push_inst(compiler, MFLO | D(SLJIT_R0), DR(SLJIT_R0))); return (op >= SLJIT_DIV_UW) ? SLJIT_SUCCESS : push_inst(compiler, MFHI | D(SLJIT_R1), DR(SLJIT_R1)); -#endif /* SLJIT_MIPS_R6 */ +#endif /* SLJIT_MIPS_REV >= 6 */ + case SLJIT_ENDBR: + case SLJIT_SKIP_FRAMES_BEFORE_RETURN: + return SLJIT_SUCCESS; } return SLJIT_SUCCESS; } -#if (defined SLJIT_MIPS_R1 && SLJIT_MIPS_R1) +#if (defined SLJIT_MIPS_REV && SLJIT_MIPS_REV >= 1) static sljit_s32 emit_prefetch(struct sljit_compiler *compiler, sljit_s32 src, sljit_sw srcw) { @@ -1312,7 +1320,7 @@ static sljit_s32 emit_prefetch(struct sljit_compiler *compiler, return push_inst(compiler, PREFX | S(src & REG_MASK) | T(OFFS_REG(src)), MOVABLE_INS); } -#endif +#endif /* SLJIT_MIPS_REV >= 1 */ SLJIT_API_FUNC_ATTRIBUTE sljit_s32 sljit_emit_op1(struct sljit_compiler *compiler, sljit_s32 op, sljit_s32 dst, sljit_sw dstw, @@ -1329,14 +1337,6 @@ SLJIT_API_FUNC_ATTRIBUTE sljit_s32 sljit_emit_op1(struct sljit_compiler *compile ADJUST_LOCAL_OFFSET(dst, dstw); ADJUST_LOCAL_OFFSET(src, srcw); - if (dst == SLJIT_UNUSED && !HAS_FLAGS(op)) { -#if (defined SLJIT_MIPS_R1 && SLJIT_MIPS_R1) - if (op <= SLJIT_MOV_P && (src & SLJIT_MEM)) - return emit_prefetch(compiler, src, srcw); -#endif - return SLJIT_SUCCESS; - } - #if (defined SLJIT_CONFIG_MIPS_64 && SLJIT_CONFIG_MIPS_64) if ((op & SLJIT_I32_OP) && GET_OPCODE(op) >= SLJIT_NOT) flags |= INT_DATA | SIGNED_DATA; @@ -1463,6 +1463,38 @@ SLJIT_API_FUNC_ATTRIBUTE sljit_s32 sljit_emit_op2(struct sljit_compiler *compile #endif } +SLJIT_API_FUNC_ATTRIBUTE sljit_s32 sljit_emit_op_src(struct sljit_compiler *compiler, sljit_s32 op, + sljit_s32 src, sljit_sw srcw) +{ + CHECK_ERROR(); + CHECK(check_sljit_emit_op_src(compiler, op, src, srcw)); + ADJUST_LOCAL_OFFSET(src, srcw); + + switch (op) { + case SLJIT_FAST_RETURN: + if (FAST_IS_REG(src)) + FAIL_IF(push_inst(compiler, ADDU_W | S(src) | TA(0) | DA(RETURN_ADDR_REG), RETURN_ADDR_REG)); + else + FAIL_IF(emit_op_mem(compiler, WORD_DATA | LOAD_DATA, RETURN_ADDR_REG, src, srcw)); + + FAIL_IF(push_inst(compiler, JR | SA(RETURN_ADDR_REG), UNMOVABLE_INS)); + return push_inst(compiler, NOP, UNMOVABLE_INS); + case SLJIT_SKIP_FRAMES_BEFORE_FAST_RETURN: + return SLJIT_SUCCESS; + case SLJIT_PREFETCH_L1: + case SLJIT_PREFETCH_L2: + case SLJIT_PREFETCH_L3: + case SLJIT_PREFETCH_ONCE: +#if (defined SLJIT_MIPS_REV && SLJIT_MIPS_REV >= 1) + return emit_prefetch(compiler, src, srcw); +#else /* SLJIT_MIPS_REV < 1 */ + return SLJIT_SUCCESS; +#endif /* SLJIT_MIPS_REV >= 1 */ + } + + return SLJIT_SUCCESS; +} + SLJIT_API_FUNC_ATTRIBUTE sljit_s32 sljit_get_register_index(sljit_s32 reg) { CHECK_REG_INDEX(check_sljit_get_register_index(reg)); @@ -1732,25 +1764,12 @@ SLJIT_API_FUNC_ATTRIBUTE sljit_s32 sljit_emit_fast_enter(struct sljit_compiler * ADJUST_LOCAL_OFFSET(dst, dstw); if (FAST_IS_REG(dst)) - return push_inst(compiler, ADDU_W | SA(RETURN_ADDR_REG) | TA(0) | D(dst), DR(dst)); + return push_inst(compiler, ADDU_W | SA(RETURN_ADDR_REG) | TA(0) | D(dst), UNMOVABLE_INS); /* Memory. */ - return emit_op_mem(compiler, WORD_DATA, RETURN_ADDR_REG, dst, dstw); -} - -SLJIT_API_FUNC_ATTRIBUTE sljit_s32 sljit_emit_fast_return(struct sljit_compiler *compiler, sljit_s32 src, sljit_sw srcw) -{ - CHECK_ERROR(); - CHECK(check_sljit_emit_fast_return(compiler, src, srcw)); - ADJUST_LOCAL_OFFSET(src, srcw); - - if (FAST_IS_REG(src)) - FAIL_IF(push_inst(compiler, ADDU_W | S(src) | TA(0) | DA(RETURN_ADDR_REG), RETURN_ADDR_REG)); - else - FAIL_IF(emit_op_mem(compiler, WORD_DATA | LOAD_DATA, RETURN_ADDR_REG, src, srcw)); - - FAIL_IF(push_inst(compiler, JR | SA(RETURN_ADDR_REG), UNMOVABLE_INS)); - return push_inst(compiler, NOP, UNMOVABLE_INS); + FAIL_IF(emit_op_mem(compiler, WORD_DATA, RETURN_ADDR_REG, dst, dstw)); + compiler->delay_slot = UNMOVABLE_INS; + return SLJIT_SUCCESS; } /* --------------------------------------------------------------------- */ @@ -1790,7 +1809,7 @@ SLJIT_API_FUNC_ATTRIBUTE struct sljit_label* sljit_emit_label(struct sljit_compi flags = IS_BIT26_COND; \ delay_check = src; -#if (defined SLJIT_MIPS_R6 && SLJIT_MIPS_R6) +#if (defined SLJIT_MIPS_REV && SLJIT_MIPS_REV >= 6) #define BR_T() \ inst = BC1NEZ; \ @@ -1801,7 +1820,7 @@ SLJIT_API_FUNC_ATTRIBUTE struct sljit_label* sljit_emit_label(struct sljit_compi flags = IS_BIT23_COND; \ delay_check = FCSR_FCC; -#else /* !SLJIT_MIPS_R6 */ +#else /* SLJIT_MIPS_REV < 6 */ #define BR_T() \ inst = BC1T | JUMP_LENGTH; \ @@ -1812,7 +1831,7 @@ SLJIT_API_FUNC_ATTRIBUTE struct sljit_label* sljit_emit_label(struct sljit_compi flags = IS_BIT16_COND; \ delay_check = FCSR_FCC; -#endif /* SLJIT_MIPS_R6 */ +#endif /* SLJIT_MIPS_REV >= 6 */ SLJIT_API_FUNC_ATTRIBUTE struct sljit_jump* sljit_emit_jump(struct sljit_compiler *compiler, sljit_s32 type) { @@ -2123,11 +2142,11 @@ SLJIT_API_FUNC_ATTRIBUTE sljit_s32 sljit_emit_op_flags(struct sljit_compiler *co case SLJIT_GREATER_EQUAL_F64: case SLJIT_UNORDERED_F64: case SLJIT_ORDERED_F64: -#if (defined SLJIT_MIPS_R6 && SLJIT_MIPS_R6) +#if (defined SLJIT_MIPS_REV && SLJIT_MIPS_REV >= 6) FAIL_IF(push_inst(compiler, MFC1 | TA(dst_ar) | FS(TMP_FREG3), dst_ar)); -#else /* !SLJIT_MIPS_R6 */ +#else /* SLJIT_MIPS_REV < 6 */ FAIL_IF(push_inst(compiler, CFC1 | TA(dst_ar) | DA(FCSR_REG), dst_ar)); -#endif /* SLJIT_MIPS_R6 */ +#endif /* SLJIT_MIPS_REV >= 6 */ FAIL_IF(push_inst(compiler, SRL | TA(dst_ar) | DA(dst_ar) | SH_IMM(23), dst_ar)); FAIL_IF(push_inst(compiler, ANDI | SA(dst_ar) | TA(dst_ar) | IMM(1), dst_ar)); src_ar = dst_ar; @@ -2167,14 +2186,14 @@ SLJIT_API_FUNC_ATTRIBUTE sljit_s32 sljit_emit_cmov(struct sljit_compiler *compil sljit_s32 dst_reg, sljit_s32 src, sljit_sw srcw) { -#if (defined SLJIT_MIPS_R1 && SLJIT_MIPS_R1) +#if (defined SLJIT_MIPS_REV && SLJIT_MIPS_REV >= 1 && SLJIT_MIPS_REV < 6) sljit_ins ins; -#endif +#endif /* SLJIT_MIPS_REV >= 1 && SLJIT_MIPS_REV < 6 */ CHECK_ERROR(); CHECK(check_sljit_emit_cmov(compiler, type, dst_reg, src, srcw)); -#if (defined SLJIT_MIPS_R1 && SLJIT_MIPS_R1) +#if (defined SLJIT_MIPS_REV && SLJIT_MIPS_REV >= 1 && SLJIT_MIPS_REV < 6) if (SLJIT_UNLIKELY(src & SLJIT_IMM)) { #if (defined SLJIT_CONFIG_MIPS_64 && SLJIT_CONFIG_MIPS_64) @@ -2231,9 +2250,9 @@ SLJIT_API_FUNC_ATTRIBUTE sljit_s32 sljit_emit_cmov(struct sljit_compiler *compil return push_inst(compiler, ins | S(src) | D(dst_reg), DR(dst_reg)); -#else +#else /* SLJIT_MIPS_REV < 1 || SLJIT_MIPS_REV >= 6 */ return sljit_emit_cmov_generic(compiler, type, dst_reg, src, srcw); -#endif +#endif /* SLJIT_MIPS_REV >= 1 */ } SLJIT_API_FUNC_ATTRIBUTE struct sljit_const* sljit_emit_const(struct sljit_compiler *compiler, sljit_s32 dst, sljit_sw dstw, sljit_sw init_value) diff --git a/thirdparty/pcre2/src/sljit/sljitNativePPC_32.c b/thirdparty/pcre2/src/sljit/sljitNativePPC_32.c index 3ce741153f..7d9ec5338f 100644 --- a/thirdparty/pcre2/src/sljit/sljitNativePPC_32.c +++ b/thirdparty/pcre2/src/sljit/sljitNativePPC_32.c @@ -258,21 +258,18 @@ static SLJIT_INLINE sljit_s32 emit_const(struct sljit_compiler *compiler, sljit_ SLJIT_API_FUNC_ATTRIBUTE void sljit_set_jump_addr(sljit_uw addr, sljit_uw new_target, sljit_sw executable_offset) { sljit_ins *inst = (sljit_ins *)addr; + SLJIT_UNUSED_ARG(executable_offset); + SLJIT_UPDATE_WX_FLAGS(inst, inst + 2, 0); SLJIT_ASSERT((inst[0] & 0xfc1f0000) == ADDIS && (inst[1] & 0xfc000000) == ORI); inst[0] = (inst[0] & 0xffff0000) | ((new_target >> 16) & 0xffff); inst[1] = (inst[1] & 0xffff0000) | (new_target & 0xffff); + SLJIT_UPDATE_WX_FLAGS(inst, inst + 2, 1); inst = (sljit_ins *)SLJIT_ADD_EXEC_OFFSET(inst, executable_offset); SLJIT_CACHE_FLUSH(inst, inst + 2); } SLJIT_API_FUNC_ATTRIBUTE void sljit_set_const(sljit_uw addr, sljit_sw new_constant, sljit_sw executable_offset) { - sljit_ins *inst = (sljit_ins *)addr; - - SLJIT_ASSERT((inst[0] & 0xfc1f0000) == ADDIS && (inst[1] & 0xfc000000) == ORI); - inst[0] = (inst[0] & 0xffff0000) | ((new_constant >> 16) & 0xffff); - inst[1] = (inst[1] & 0xffff0000) | (new_constant & 0xffff); - inst = (sljit_ins *)SLJIT_ADD_EXEC_OFFSET(inst, executable_offset); - SLJIT_CACHE_FLUSH(inst, inst + 2); + sljit_set_jump_addr(addr, new_constant, executable_offset); } diff --git a/thirdparty/pcre2/src/sljit/sljitNativePPC_64.c b/thirdparty/pcre2/src/sljit/sljitNativePPC_64.c index 3b73021cc8..92147d2a5d 100644 --- a/thirdparty/pcre2/src/sljit/sljitNativePPC_64.c +++ b/thirdparty/pcre2/src/sljit/sljitNativePPC_64.c @@ -477,23 +477,19 @@ static SLJIT_INLINE sljit_s32 emit_const(struct sljit_compiler *compiler, sljit_ SLJIT_API_FUNC_ATTRIBUTE void sljit_set_jump_addr(sljit_uw addr, sljit_uw new_target, sljit_sw executable_offset) { sljit_ins *inst = (sljit_ins*)addr; + SLJIT_UNUSED_ARG(executable_offset); + SLJIT_UPDATE_WX_FLAGS(inst, inst + 5, 0); inst[0] = (inst[0] & 0xffff0000) | ((new_target >> 48) & 0xffff); inst[1] = (inst[1] & 0xffff0000) | ((new_target >> 32) & 0xffff); inst[3] = (inst[3] & 0xffff0000) | ((new_target >> 16) & 0xffff); inst[4] = (inst[4] & 0xffff0000) | (new_target & 0xffff); + SLJIT_UPDATE_WX_FLAGS(inst, inst + 5, 1); inst = (sljit_ins *)SLJIT_ADD_EXEC_OFFSET(inst, executable_offset); SLJIT_CACHE_FLUSH(inst, inst + 5); } SLJIT_API_FUNC_ATTRIBUTE void sljit_set_const(sljit_uw addr, sljit_sw new_constant, sljit_sw executable_offset) { - sljit_ins *inst = (sljit_ins*)addr; - - inst[0] = (inst[0] & 0xffff0000) | ((new_constant >> 48) & 0xffff); - inst[1] = (inst[1] & 0xffff0000) | ((new_constant >> 32) & 0xffff); - inst[3] = (inst[3] & 0xffff0000) | ((new_constant >> 16) & 0xffff); - inst[4] = (inst[4] & 0xffff0000) | (new_constant & 0xffff); - inst = (sljit_ins *)SLJIT_ADD_EXEC_OFFSET(inst, executable_offset); - SLJIT_CACHE_FLUSH(inst, inst + 5); + sljit_set_jump_addr(addr, new_constant, executable_offset); } diff --git a/thirdparty/pcre2/src/sljit/sljitNativePPC_common.c b/thirdparty/pcre2/src/sljit/sljitNativePPC_common.c index e827514315..d84562ce09 100644 --- a/thirdparty/pcre2/src/sljit/sljitNativePPC_common.c +++ b/thirdparty/pcre2/src/sljit/sljitNativePPC_common.c @@ -404,7 +404,7 @@ SLJIT_API_FUNC_ATTRIBUTE void* sljit_generate_code(struct sljit_compiler *compil compiler->size += (sizeof(struct sljit_function_context) / sizeof(sljit_ins)); #endif #endif - code = (sljit_ins*)SLJIT_MALLOC_EXEC(compiler->size * sizeof(sljit_ins)); + code = (sljit_ins*)SLJIT_MALLOC_EXEC(compiler->size * sizeof(sljit_ins), compiler->exec_allocator_data); PTR_FAIL_WITH_EXEC_IF(code); buf = compiler->buf; @@ -607,6 +607,7 @@ SLJIT_API_FUNC_ATTRIBUTE void* sljit_generate_code(struct sljit_compiler *compil code_ptr = (sljit_ins *)SLJIT_ADD_EXEC_OFFSET(code_ptr, executable_offset); SLJIT_CACHE_FLUSH(code, code_ptr); + SLJIT_UPDATE_WX_FLAGS(code, code_ptr, 1); #if (defined SLJIT_INDIRECT_CALL && SLJIT_INDIRECT_CALL) return code_ptr; @@ -626,7 +627,10 @@ SLJIT_API_FUNC_ATTRIBUTE sljit_s32 sljit_has_cpu_feature(sljit_s32 feature_type) return 1; #endif + /* A saved register is set to a zero value. */ + case SLJIT_HAS_ZERO_REGISTER: case SLJIT_HAS_CLZ: + case SLJIT_HAS_PREFETCH: return 1; default: @@ -1158,6 +1162,9 @@ SLJIT_API_FUNC_ATTRIBUTE sljit_s32 sljit_emit_op0(struct sljit_compiler *compile #else return push_inst(compiler, (op == SLJIT_DIV_UW ? DIVWU : DIVW) | D(SLJIT_R0) | A(SLJIT_R0) | B(SLJIT_R1)); #endif + case SLJIT_ENDBR: + case SLJIT_SKIP_FRAMES_BEFORE_RETURN: + return SLJIT_SUCCESS; } return SLJIT_SUCCESS; @@ -1203,13 +1210,6 @@ SLJIT_API_FUNC_ATTRIBUTE sljit_s32 sljit_emit_op1(struct sljit_compiler *compile ADJUST_LOCAL_OFFSET(dst, dstw); ADJUST_LOCAL_OFFSET(src, srcw); - if (dst == SLJIT_UNUSED && !HAS_FLAGS(op)) { - if (op <= SLJIT_MOV_P && (src & SLJIT_MEM)) - return emit_prefetch(compiler, src, srcw); - - return SLJIT_SUCCESS; - } - op = GET_OPCODE(op); if ((src & SLJIT_IMM) && srcw == 0) src = TMP_ZERO; @@ -1536,6 +1536,35 @@ SLJIT_API_FUNC_ATTRIBUTE sljit_s32 sljit_emit_op2(struct sljit_compiler *compile return SLJIT_SUCCESS; } +SLJIT_API_FUNC_ATTRIBUTE sljit_s32 sljit_emit_op_src(struct sljit_compiler *compiler, sljit_s32 op, + sljit_s32 src, sljit_sw srcw) +{ + CHECK_ERROR(); + CHECK(check_sljit_emit_op_src(compiler, op, src, srcw)); + ADJUST_LOCAL_OFFSET(src, srcw); + + switch (op) { + case SLJIT_FAST_RETURN: + if (FAST_IS_REG(src)) + FAIL_IF(push_inst(compiler, MTLR | S(src))); + else { + FAIL_IF(emit_op(compiler, SLJIT_MOV, WORD_DATA, TMP_REG2, 0, TMP_REG1, 0, src, srcw)); + FAIL_IF(push_inst(compiler, MTLR | S(TMP_REG2))); + } + + return push_inst(compiler, BLR); + case SLJIT_SKIP_FRAMES_BEFORE_FAST_RETURN: + return SLJIT_SUCCESS; + case SLJIT_PREFETCH_L1: + case SLJIT_PREFETCH_L2: + case SLJIT_PREFETCH_L3: + case SLJIT_PREFETCH_ONCE: + return emit_prefetch(compiler, src, srcw); + } + + return SLJIT_SUCCESS; +} + SLJIT_API_FUNC_ATTRIBUTE sljit_s32 sljit_get_register_index(sljit_s32 reg) { CHECK_REG_INDEX(check_sljit_get_register_index(reg)); @@ -1854,22 +1883,6 @@ SLJIT_API_FUNC_ATTRIBUTE sljit_s32 sljit_emit_fast_enter(struct sljit_compiler * return emit_op(compiler, SLJIT_MOV, WORD_DATA, dst, dstw, TMP_REG1, 0, TMP_REG2, 0); } -SLJIT_API_FUNC_ATTRIBUTE sljit_s32 sljit_emit_fast_return(struct sljit_compiler *compiler, sljit_s32 src, sljit_sw srcw) -{ - CHECK_ERROR(); - CHECK(check_sljit_emit_fast_return(compiler, src, srcw)); - ADJUST_LOCAL_OFFSET(src, srcw); - - if (FAST_IS_REG(src)) - FAIL_IF(push_inst(compiler, MTLR | S(src))); - else { - FAIL_IF(emit_op(compiler, SLJIT_MOV, WORD_DATA, TMP_REG2, 0, TMP_REG1, 0, src, srcw)); - FAIL_IF(push_inst(compiler, MTLR | S(TMP_REG2))); - } - - return push_inst(compiler, BLR); -} - /* --------------------------------------------------------------------- */ /* Conditional instructions */ /* --------------------------------------------------------------------- */ diff --git a/thirdparty/pcre2/src/sljit/sljitNativeS390X.c b/thirdparty/pcre2/src/sljit/sljitNativeS390X.c new file mode 100644 index 0000000000..a8b65112d4 --- /dev/null +++ b/thirdparty/pcre2/src/sljit/sljitNativeS390X.c @@ -0,0 +1,2812 @@ +/* + * Stack-less Just-In-Time compiler + * + * Copyright Zoltan Herczeg (hzmester@freemail.hu). All rights reserved. + * + * Redistribution and use in source and binary forms, with or without modification, are + * permitted provided that the following conditions are met: + * + * 1. Redistributions of source code must retain the above copyright notice, this list of + * conditions and the following disclaimer. + * + * 2. Redistributions in binary form must reproduce the above copyright notice, this list + * of conditions and the following disclaimer in the documentation and/or other materials + * provided with the distribution. + * + * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDER(S) AND CONTRIBUTORS ``AS IS'' AND ANY + * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES + * OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT + * SHALL THE COPYRIGHT HOLDER(S) OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, + * INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED + * TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR + * BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN + * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN + * ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + */ + +#include <sys/auxv.h> + +#ifdef __ARCH__ +#define ENABLE_STATIC_FACILITY_DETECTION 1 +#else +#define ENABLE_STATIC_FACILITY_DETECTION 0 +#endif +#define ENABLE_DYNAMIC_FACILITY_DETECTION 1 + +SLJIT_API_FUNC_ATTRIBUTE const char* sljit_get_platform_name(void) +{ + return "s390x" SLJIT_CPUINFO; +} + +/* Instructions. */ +typedef sljit_uw sljit_ins; + +/* Instruction tags (most significant halfword). */ +const sljit_ins sljit_ins_const = (sljit_ins)1 << 48; + +static const sljit_u8 reg_map[SLJIT_NUMBER_OF_REGISTERS + 4] = { + 14, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 15, 0, 1 +}; + +/* there are also a[2-15] available, but they are slower to access and + * their use is limited as mundaym explained: + * https://github.com/zherczeg/sljit/pull/91#discussion_r486895689 + */ + +/* General Purpose Registers [0-15]. */ +typedef sljit_uw sljit_gpr; + +/* + * WARNING + * the following code is non standard and should be improved for + * consistency, but doesn't use SLJIT_NUMBER_OF_REGISTERS based + * registers because r0 and r1 are the ABI recommended volatiles. + * there is a gpr() function that maps sljit to physical register numbers + * that should be used instead of the usual index into reg_map[] and + * will be retired ASAP (TODO: carenas) + */ + +const sljit_gpr r0 = 0; /* reg_map[SLJIT_NUMBER_OF_REGISTERS + 2]: 0 in address calculations; reserved */ +const sljit_gpr r1 = 1; /* reg_map[SLJIT_NUMBER_OF_REGISTERS + 3]: reserved */ +const sljit_gpr r2 = 2; /* reg_map[1]: 1st argument */ +const sljit_gpr r3 = 3; /* reg_map[2]: 2nd argument */ +const sljit_gpr r4 = 4; /* reg_map[3]: 3rd argument */ +const sljit_gpr r5 = 5; /* reg_map[4]: 4th argument */ +const sljit_gpr r6 = 6; /* reg_map[5]: 5th argument; 1st saved register */ +const sljit_gpr r7 = 7; /* reg_map[6] */ +const sljit_gpr r8 = 8; /* reg_map[7] */ +const sljit_gpr r9 = 9; /* reg_map[8] */ +const sljit_gpr r10 = 10; /* reg_map[9] */ +const sljit_gpr r11 = 11; /* reg_map[10] */ +const sljit_gpr r12 = 12; /* reg_map[11]: GOT */ +const sljit_gpr r13 = 13; /* reg_map[12]: Literal Pool pointer */ +const sljit_gpr r14 = 14; /* reg_map[0]: return address and flag register */ +const sljit_gpr r15 = 15; /* reg_map[SLJIT_NUMBER_OF_REGISTERS + 1]: stack pointer */ + +/* WARNING: r12 and r13 shouldn't be used as per ABI recommendation */ +/* TODO(carenas): r12 might conflict in PIC code, reserve? */ +/* TODO(carenas): r13 is usually pointed to "pool" per ABI, using a tmp + * like we do know might be faster though, reserve? + */ + +/* TODO(carenas): should be named TMP_REG[1-2] for consistency */ +#define tmp0 r0 +#define tmp1 r1 + +/* TODO(carenas): flags should move to a different register so that + * link register doesn't need to change + */ + +/* Link registers. The normal link register is r14, but since + we use that for flags we need to use r0 instead to do fast + calls so that flags are preserved. */ +const sljit_gpr link_r = 14; /* r14 */ +const sljit_gpr fast_link_r = 0; /* r0 */ + +/* Flag register layout: + + 0 32 33 34 36 64 + +---------------+---+---+-------+-------+ + | ZERO | 0 | 0 | C C |///////| + +---------------+---+---+-------+-------+ +*/ +const sljit_gpr flag_r = 14; /* r14 */ + +struct sljit_s390x_const { + struct sljit_const const_; /* must be first */ + sljit_sw init_value; /* required to build literal pool */ +}; + +/* Convert SLJIT register to hardware register. */ +static SLJIT_INLINE sljit_gpr gpr(sljit_s32 r) +{ + SLJIT_ASSERT(r != SLJIT_UNUSED); + SLJIT_ASSERT(r < (sljit_s32)(sizeof(reg_map) / sizeof(reg_map[0]))); + return reg_map[r]; +} + +/* Size of instruction in bytes. Tags must already be cleared. */ +static SLJIT_INLINE sljit_uw sizeof_ins(sljit_ins ins) +{ + /* keep faulting instructions */ + if (ins == 0) + return 2; + + if ((ins & 0x00000000ffffL) == ins) + return 2; + if ((ins & 0x0000ffffffffL) == ins) + return 4; + if ((ins & 0xffffffffffffL) == ins) + return 6; + + SLJIT_UNREACHABLE(); + return (sljit_uw)-1; +} + +static sljit_s32 push_inst(struct sljit_compiler *compiler, sljit_ins ins) +{ + sljit_ins *ibuf = (sljit_ins *)ensure_buf(compiler, sizeof(sljit_ins)); + FAIL_IF(!ibuf); + *ibuf = ins; + compiler->size++; + return SLJIT_SUCCESS; +} + +static sljit_s32 encode_inst(void **ptr, sljit_ins ins) +{ + sljit_u16 *ibuf = (sljit_u16 *)*ptr; + sljit_uw size = sizeof_ins(ins); + + SLJIT_ASSERT((size & 6) == size); + switch (size) { + case 6: + *ibuf++ = (sljit_u16)(ins >> 32); + /* fallthrough */ + case 4: + *ibuf++ = (sljit_u16)(ins >> 16); + /* fallthrough */ + case 2: + *ibuf++ = (sljit_u16)(ins); + } + *ptr = (void*)ibuf; + return SLJIT_SUCCESS; +} + +/* Map the given type to a 4-bit condition code mask. */ +static SLJIT_INLINE sljit_u8 get_cc(sljit_s32 type) { + const sljit_u8 eq = 1 << 3; /* equal {,to zero} */ + const sljit_u8 lt = 1 << 2; /* less than {,zero} */ + const sljit_u8 gt = 1 << 1; /* greater than {,zero} */ + const sljit_u8 ov = 1 << 0; /* {overflow,NaN} */ + + switch (type) { + case SLJIT_EQUAL: + case SLJIT_EQUAL_F64: + return eq; + + case SLJIT_NOT_EQUAL: + case SLJIT_NOT_EQUAL_F64: + return ~eq; + + case SLJIT_LESS: + case SLJIT_SIG_LESS: + case SLJIT_LESS_F64: + return lt; + + case SLJIT_LESS_EQUAL: + case SLJIT_SIG_LESS_EQUAL: + case SLJIT_LESS_EQUAL_F64: + return (lt | eq); + + case SLJIT_GREATER: + case SLJIT_SIG_GREATER: + case SLJIT_GREATER_F64: + return gt; + + case SLJIT_GREATER_EQUAL: + case SLJIT_SIG_GREATER_EQUAL: + case SLJIT_GREATER_EQUAL_F64: + return (gt | eq); + + case SLJIT_OVERFLOW: + case SLJIT_MUL_OVERFLOW: + case SLJIT_UNORDERED_F64: + return ov; + + case SLJIT_NOT_OVERFLOW: + case SLJIT_MUL_NOT_OVERFLOW: + case SLJIT_ORDERED_F64: + return ~ov; + } + + SLJIT_UNREACHABLE(); + return (sljit_u8)-1; +} + +/* Facility to bit index mappings. + Note: some facilities share the same bit index. */ +typedef sljit_uw facility_bit; +#define STORE_FACILITY_LIST_EXTENDED_FACILITY 7 +#define FAST_LONG_DISPLACEMENT_FACILITY 19 +#define EXTENDED_IMMEDIATE_FACILITY 21 +#define GENERAL_INSTRUCTION_EXTENSION_FACILITY 34 +#define DISTINCT_OPERAND_FACILITY 45 +#define HIGH_WORD_FACILITY 45 +#define POPULATION_COUNT_FACILITY 45 +#define LOAD_STORE_ON_CONDITION_1_FACILITY 45 +#define MISCELLANEOUS_INSTRUCTION_EXTENSIONS_1_FACILITY 49 +#define LOAD_STORE_ON_CONDITION_2_FACILITY 53 +#define MISCELLANEOUS_INSTRUCTION_EXTENSIONS_2_FACILITY 58 +#define VECTOR_FACILITY 129 +#define VECTOR_ENHANCEMENTS_1_FACILITY 135 + +/* Report whether a facility is known to be present due to the compiler + settings. This function should always be compiled to a constant + value given a constant argument. */ +static SLJIT_INLINE int have_facility_static(facility_bit x) +{ +#if ENABLE_STATIC_FACILITY_DETECTION + switch (x) { + case FAST_LONG_DISPLACEMENT_FACILITY: + return (__ARCH__ >= 6 /* z990 */); + case EXTENDED_IMMEDIATE_FACILITY: + case STORE_FACILITY_LIST_EXTENDED_FACILITY: + return (__ARCH__ >= 7 /* z9-109 */); + case GENERAL_INSTRUCTION_EXTENSION_FACILITY: + return (__ARCH__ >= 8 /* z10 */); + case DISTINCT_OPERAND_FACILITY: + return (__ARCH__ >= 9 /* z196 */); + case MISCELLANEOUS_INSTRUCTION_EXTENSIONS_1_FACILITY: + return (__ARCH__ >= 10 /* zEC12 */); + case LOAD_STORE_ON_CONDITION_2_FACILITY: + case VECTOR_FACILITY: + return (__ARCH__ >= 11 /* z13 */); + case MISCELLANEOUS_INSTRUCTION_EXTENSIONS_2_FACILITY: + case VECTOR_ENHANCEMENTS_1_FACILITY: + return (__ARCH__ >= 12 /* z14 */); + default: + SLJIT_UNREACHABLE(); + } +#endif + return 0; +} + +static SLJIT_INLINE unsigned long get_hwcap() +{ + static unsigned long hwcap = 0; + if (SLJIT_UNLIKELY(!hwcap)) { + hwcap = getauxval(AT_HWCAP); + SLJIT_ASSERT(hwcap != 0); + } + return hwcap; +} + +static SLJIT_INLINE int have_stfle() +{ + if (have_facility_static(STORE_FACILITY_LIST_EXTENDED_FACILITY)) + return 1; + + return (get_hwcap() & HWCAP_S390_STFLE); +} + +/* Report whether the given facility is available. This function always + performs a runtime check. */ +static int have_facility_dynamic(facility_bit x) +{ +#if ENABLE_DYNAMIC_FACILITY_DETECTION + static struct { + sljit_uw bits[4]; + } cpu_features; + size_t size = sizeof(cpu_features); + const sljit_uw word_index = x >> 6; + const sljit_uw bit_index = ((1UL << 63) >> (x & 63)); + + SLJIT_ASSERT(x < size * 8); + if (SLJIT_UNLIKELY(!have_stfle())) + return 0; + + if (SLJIT_UNLIKELY(cpu_features.bits[0] == 0)) { + __asm__ __volatile__ ( + "lgr %%r0, %0;" + "stfle 0(%1);" + /* outputs */: + /* inputs */: "d" ((size / 8) - 1), "a" (&cpu_features) + /* clobbers */: "r0", "cc", "memory" + ); + SLJIT_ASSERT(cpu_features.bits[0] != 0); + } + return (cpu_features.bits[word_index] & bit_index) != 0; +#else + return 0; +#endif +} + +#define HAVE_FACILITY(name, bit) \ +static SLJIT_INLINE int name() \ +{ \ + static int have = -1; \ + /* Static check first. May allow the function to be optimized away. */ \ + if (have_facility_static(bit)) \ + have = 1; \ + else if (SLJIT_UNLIKELY(have < 0)) \ + have = have_facility_dynamic(bit) ? 1 : 0; \ +\ + return have; \ +} + +HAVE_FACILITY(have_eimm, EXTENDED_IMMEDIATE_FACILITY) +HAVE_FACILITY(have_ldisp, FAST_LONG_DISPLACEMENT_FACILITY) +HAVE_FACILITY(have_genext, GENERAL_INSTRUCTION_EXTENSION_FACILITY) +HAVE_FACILITY(have_lscond1, LOAD_STORE_ON_CONDITION_1_FACILITY) +HAVE_FACILITY(have_lscond2, LOAD_STORE_ON_CONDITION_2_FACILITY) +HAVE_FACILITY(have_misc2, MISCELLANEOUS_INSTRUCTION_EXTENSIONS_2_FACILITY) +#undef HAVE_FACILITY + +#define is_u12(d) (0 <= (d) && (d) <= 0x00000fffL) +#define is_u32(d) (0 <= (d) && (d) <= 0xffffffffL) + +#define CHECK_SIGNED(v, bitlen) \ + ((v) == (((v) << (sizeof(v) * 8 - bitlen)) >> (sizeof(v) * 8 - bitlen))) + +#define is_s16(d) CHECK_SIGNED((d), 16) +#define is_s20(d) CHECK_SIGNED((d), 20) +#define is_s32(d) CHECK_SIGNED((d), 32) + +static SLJIT_INLINE sljit_uw disp_s20(sljit_s32 d) +{ + sljit_uw dh = (d >> 12) & 0xff; + sljit_uw dl = (d << 8) & 0xfff00; + + SLJIT_ASSERT(is_s20(d)); + return dh | dl; +} + +/* TODO(carenas): variadic macro is not strictly needed */ +#define SLJIT_S390X_INSTRUCTION(op, ...) \ +static SLJIT_INLINE sljit_ins op(__VA_ARGS__) + +/* RR form instructions. */ +#define SLJIT_S390X_RR(name, pattern) \ +SLJIT_S390X_INSTRUCTION(name, sljit_gpr dst, sljit_gpr src) \ +{ \ + return (pattern) | ((dst & 0xf) << 4) | (src & 0xf); \ +} + +/* ADD */ +SLJIT_S390X_RR(ar, 0x1a00) + +/* ADD LOGICAL */ +SLJIT_S390X_RR(alr, 0x1e00) + +/* AND */ +SLJIT_S390X_RR(nr, 0x1400) + +/* BRANCH AND SAVE */ +SLJIT_S390X_RR(basr, 0x0d00) + +/* BRANCH ON CONDITION */ +SLJIT_S390X_RR(bcr, 0x0700) /* TODO(mundaym): type for mask? */ + +/* COMPARE */ +SLJIT_S390X_RR(cr, 0x1900) + +/* COMPARE LOGICAL */ +SLJIT_S390X_RR(clr, 0x1500) + +/* DIVIDE */ +SLJIT_S390X_RR(dr, 0x1d00) + +/* EXCLUSIVE OR */ +SLJIT_S390X_RR(xr, 0x1700) + +/* LOAD */ +SLJIT_S390X_RR(lr, 0x1800) + +/* LOAD COMPLEMENT */ +SLJIT_S390X_RR(lcr, 0x1300) + +/* OR */ +SLJIT_S390X_RR(or, 0x1600) + +/* SUBTRACT */ +SLJIT_S390X_RR(sr, 0x1b00) + +/* SUBTRACT LOGICAL */ +SLJIT_S390X_RR(slr, 0x1f00) + +#undef SLJIT_S390X_RR + +/* RRE form instructions */ +#define SLJIT_S390X_RRE(name, pattern) \ +SLJIT_S390X_INSTRUCTION(name, sljit_gpr dst, sljit_gpr src) \ +{ \ + return (pattern) | ((dst & 0xf) << 4) | (src & 0xf); \ +} + +/* ADD */ +SLJIT_S390X_RRE(agr, 0xb9080000) + +/* ADD LOGICAL */ +SLJIT_S390X_RRE(algr, 0xb90a0000) + +/* ADD LOGICAL WITH CARRY */ +SLJIT_S390X_RRE(alcr, 0xb9980000) +SLJIT_S390X_RRE(alcgr, 0xb9880000) + +/* AND */ +SLJIT_S390X_RRE(ngr, 0xb9800000) + +/* COMPARE */ +SLJIT_S390X_RRE(cgr, 0xb9200000) + +/* COMPARE LOGICAL */ +SLJIT_S390X_RRE(clgr, 0xb9210000) + +/* DIVIDE LOGICAL */ +SLJIT_S390X_RRE(dlr, 0xb9970000) +SLJIT_S390X_RRE(dlgr, 0xb9870000) + +/* DIVIDE SINGLE */ +SLJIT_S390X_RRE(dsgr, 0xb90d0000) + +/* EXCLUSIVE OR */ +SLJIT_S390X_RRE(xgr, 0xb9820000) + +/* LOAD */ +SLJIT_S390X_RRE(lgr, 0xb9040000) +SLJIT_S390X_RRE(lgfr, 0xb9140000) + +/* LOAD BYTE */ +SLJIT_S390X_RRE(lbr, 0xb9260000) +SLJIT_S390X_RRE(lgbr, 0xb9060000) + +/* LOAD COMPLEMENT */ +SLJIT_S390X_RRE(lcgr, 0xb9030000) + +/* LOAD HALFWORD */ +SLJIT_S390X_RRE(lhr, 0xb9270000) +SLJIT_S390X_RRE(lghr, 0xb9070000) + +/* LOAD LOGICAL */ +SLJIT_S390X_RRE(llgfr, 0xb9160000) + +/* LOAD LOGICAL CHARACTER */ +SLJIT_S390X_RRE(llcr, 0xb9940000) +SLJIT_S390X_RRE(llgcr, 0xb9840000) + +/* LOAD LOGICAL HALFWORD */ +SLJIT_S390X_RRE(llhr, 0xb9950000) +SLJIT_S390X_RRE(llghr, 0xb9850000) + +/* MULTIPLY LOGICAL */ +SLJIT_S390X_RRE(mlgr, 0xb9860000) + +/* MULTIPLY SINGLE */ +SLJIT_S390X_RRE(msr, 0xb2520000) +SLJIT_S390X_RRE(msgr, 0xb90c0000) +SLJIT_S390X_RRE(msgfr, 0xb91c0000) + +/* OR */ +SLJIT_S390X_RRE(ogr, 0xb9810000) + +/* SUBTRACT */ +SLJIT_S390X_RRE(sgr, 0xb9090000) + +/* SUBTRACT LOGICAL */ +SLJIT_S390X_RRE(slgr, 0xb90b0000) + +/* SUBTRACT LOGICAL WITH BORROW */ +SLJIT_S390X_RRE(slbr, 0xb9990000) +SLJIT_S390X_RRE(slbgr, 0xb9890000) + +#undef SLJIT_S390X_RRE + +/* RI-a form instructions */ +#define SLJIT_S390X_RIA(name, pattern, imm_type) \ +SLJIT_S390X_INSTRUCTION(name, sljit_gpr reg, imm_type imm) \ +{ \ + return (pattern) | ((reg & 0xf) << 20) | (imm & 0xffff); \ +} + +/* ADD HALFWORD IMMEDIATE */ +SLJIT_S390X_RIA(ahi, 0xa70a0000, sljit_s16) +SLJIT_S390X_RIA(aghi, 0xa70b0000, sljit_s16) + +/* COMPARE HALFWORD IMMEDIATE */ +SLJIT_S390X_RIA(chi, 0xa70e0000, sljit_s16) +SLJIT_S390X_RIA(cghi, 0xa70f0000, sljit_s16) + +/* LOAD HALFWORD IMMEDIATE */ +SLJIT_S390X_RIA(lhi, 0xa7080000, sljit_s16) +SLJIT_S390X_RIA(lghi, 0xa7090000, sljit_s16) + +/* LOAD LOGICAL IMMEDIATE */ +SLJIT_S390X_RIA(llihh, 0xa50c0000, sljit_u16) +SLJIT_S390X_RIA(llihl, 0xa50d0000, sljit_u16) +SLJIT_S390X_RIA(llilh, 0xa50e0000, sljit_u16) +SLJIT_S390X_RIA(llill, 0xa50f0000, sljit_u16) + +/* MULTIPLY HALFWORD IMMEDIATE */ +SLJIT_S390X_RIA(mhi, 0xa70c0000, sljit_s16) +SLJIT_S390X_RIA(mghi, 0xa70d0000, sljit_s16) + +/* OR IMMEDIATE */ +SLJIT_S390X_RIA(oilh, 0xa50a0000, sljit_u16) + +/* TEST UNDER MASK */ +SLJIT_S390X_RIA(tmlh, 0xa7000000, sljit_u16) + +#undef SLJIT_S390X_RIA + +/* RIL-a form instructions (requires extended immediate facility) */ +#define SLJIT_S390X_RILA(name, pattern, imm_type) \ +SLJIT_S390X_INSTRUCTION(name, sljit_gpr reg, imm_type imm) \ +{ \ + SLJIT_ASSERT(have_eimm()); \ + return (pattern) | ((sljit_ins)(reg & 0xf) << 36) | (imm & 0xffffffff); \ +} + +/* ADD IMMEDIATE */ +SLJIT_S390X_RILA(afi, 0xc20900000000, sljit_s32) +SLJIT_S390X_RILA(agfi, 0xc20800000000, sljit_s32) + +/* ADD IMMEDIATE HIGH */ +SLJIT_S390X_RILA(aih, 0xcc0800000000, sljit_s32) /* TODO(mundaym): high-word facility? */ + +/* ADD LOGICAL IMMEDIATE */ +SLJIT_S390X_RILA(alfi, 0xc20b00000000, sljit_u32) +SLJIT_S390X_RILA(algfi, 0xc20a00000000, sljit_u32) + +/* AND IMMEDIATE */ +SLJIT_S390X_RILA(nihf, 0xc00a00000000, sljit_u32) +SLJIT_S390X_RILA(nilf, 0xc00b00000000, sljit_u32) + +/* COMPARE IMMEDIATE */ +SLJIT_S390X_RILA(cfi, 0xc20d00000000, sljit_s32) +SLJIT_S390X_RILA(cgfi, 0xc20c00000000, sljit_s32) + +/* COMPARE IMMEDIATE HIGH */ +SLJIT_S390X_RILA(cih, 0xcc0d00000000, sljit_s32) /* TODO(mundaym): high-word facility? */ + +/* COMPARE LOGICAL IMMEDIATE */ +SLJIT_S390X_RILA(clfi, 0xc20f00000000, sljit_u32) +SLJIT_S390X_RILA(clgfi, 0xc20e00000000, sljit_u32) + +/* EXCLUSIVE OR IMMEDIATE */ +SLJIT_S390X_RILA(xilf, 0xc00700000000, sljit_u32) + +/* INSERT IMMEDIATE */ +SLJIT_S390X_RILA(iihf, 0xc00800000000, sljit_u32) +SLJIT_S390X_RILA(iilf, 0xc00900000000, sljit_u32) + +/* LOAD IMMEDIATE */ +SLJIT_S390X_RILA(lgfi, 0xc00100000000, sljit_s32) + +/* LOAD LOGICAL IMMEDIATE */ +SLJIT_S390X_RILA(llihf, 0xc00e00000000, sljit_u32) +SLJIT_S390X_RILA(llilf, 0xc00f00000000, sljit_u32) + +/* OR IMMEDIATE */ +SLJIT_S390X_RILA(oilf, 0xc00d00000000, sljit_u32) + +#undef SLJIT_S390X_RILA + +/* RX-a form instructions */ +#define SLJIT_S390X_RXA(name, pattern) \ +SLJIT_S390X_INSTRUCTION(name, sljit_gpr r, sljit_u16 d, sljit_gpr x, sljit_gpr b) \ +{ \ + sljit_ins ri, xi, bi, di; \ +\ + SLJIT_ASSERT((d & 0xfff) == d); \ + ri = (sljit_ins)(r & 0xf) << 20; \ + xi = (sljit_ins)(x & 0xf) << 16; \ + bi = (sljit_ins)(b & 0xf) << 12; \ + di = (sljit_ins)(d & 0xfff); \ +\ + return (pattern) | ri | xi | bi | di; \ +} + +/* ADD */ +SLJIT_S390X_RXA(a, 0x5a000000) + +/* ADD LOGICAL */ +SLJIT_S390X_RXA(al, 0x5e000000) + +/* AND */ +SLJIT_S390X_RXA(n, 0x54000000) + +/* EXCLUSIVE OR */ +SLJIT_S390X_RXA(x, 0x57000000) + +/* LOAD */ +SLJIT_S390X_RXA(l, 0x58000000) + +/* LOAD ADDRESS */ +SLJIT_S390X_RXA(la, 0x41000000) + +/* LOAD HALFWORD */ +SLJIT_S390X_RXA(lh, 0x48000000) + +/* MULTIPLY SINGLE */ +SLJIT_S390X_RXA(ms, 0x71000000) + +/* OR */ +SLJIT_S390X_RXA(o, 0x56000000) + +/* STORE */ +SLJIT_S390X_RXA(st, 0x50000000) + +/* STORE CHARACTER */ +SLJIT_S390X_RXA(stc, 0x42000000) + +/* STORE HALFWORD */ +SLJIT_S390X_RXA(sth, 0x40000000) + +/* SUBTRACT */ +SLJIT_S390X_RXA(s, 0x5b000000) + +/* SUBTRACT LOGICAL */ +SLJIT_S390X_RXA(sl, 0x5f000000) + +#undef SLJIT_S390X_RXA + +/* RXY-a instructions */ +#define SLJIT_S390X_RXYA(name, pattern, cond) \ +SLJIT_S390X_INSTRUCTION(name, sljit_gpr r, sljit_s32 d, sljit_gpr x, sljit_gpr b) \ +{ \ + sljit_ins ri, xi, bi, di; \ +\ + SLJIT_ASSERT(cond); \ + ri = (sljit_ins)(r & 0xf) << 36; \ + xi = (sljit_ins)(x & 0xf) << 32; \ + bi = (sljit_ins)(b & 0xf) << 28; \ + di = (sljit_ins)disp_s20(d) << 8; \ +\ + return (pattern) | ri | xi | bi | di; \ +} + +/* ADD */ +SLJIT_S390X_RXYA(ay, 0xe3000000005a, have_ldisp()) +SLJIT_S390X_RXYA(ag, 0xe30000000008, 1) + +/* ADD LOGICAL */ +SLJIT_S390X_RXYA(aly, 0xe3000000005e, have_ldisp()) +SLJIT_S390X_RXYA(alg, 0xe3000000000a, 1) + +/* ADD LOGICAL WITH CARRY */ +SLJIT_S390X_RXYA(alc, 0xe30000000098, 1) +SLJIT_S390X_RXYA(alcg, 0xe30000000088, 1) + +/* AND */ +SLJIT_S390X_RXYA(ny, 0xe30000000054, have_ldisp()) +SLJIT_S390X_RXYA(ng, 0xe30000000080, 1) + +/* EXCLUSIVE OR */ +SLJIT_S390X_RXYA(xy, 0xe30000000057, have_ldisp()) +SLJIT_S390X_RXYA(xg, 0xe30000000082, 1) + +/* LOAD */ +SLJIT_S390X_RXYA(ly, 0xe30000000058, have_ldisp()) +SLJIT_S390X_RXYA(lg, 0xe30000000004, 1) +SLJIT_S390X_RXYA(lgf, 0xe30000000014, 1) + +/* LOAD BYTE */ +SLJIT_S390X_RXYA(lb, 0xe30000000076, have_ldisp()) +SLJIT_S390X_RXYA(lgb, 0xe30000000077, have_ldisp()) + +/* LOAD HALFWORD */ +SLJIT_S390X_RXYA(lhy, 0xe30000000078, have_ldisp()) +SLJIT_S390X_RXYA(lgh, 0xe30000000015, 1) + +/* LOAD LOGICAL */ +SLJIT_S390X_RXYA(llgf, 0xe30000000016, 1) + +/* LOAD LOGICAL CHARACTER */ +SLJIT_S390X_RXYA(llc, 0xe30000000094, have_eimm()) +SLJIT_S390X_RXYA(llgc, 0xe30000000090, 1) + +/* LOAD LOGICAL HALFWORD */ +SLJIT_S390X_RXYA(llh, 0xe30000000095, have_eimm()) +SLJIT_S390X_RXYA(llgh, 0xe30000000091, 1) + +/* MULTIPLY SINGLE */ +SLJIT_S390X_RXYA(msy, 0xe30000000051, have_ldisp()) +SLJIT_S390X_RXYA(msg, 0xe3000000000c, 1) + +/* OR */ +SLJIT_S390X_RXYA(oy, 0xe30000000056, have_ldisp()) +SLJIT_S390X_RXYA(og, 0xe30000000081, 1) + +/* STORE */ +SLJIT_S390X_RXYA(sty, 0xe30000000050, have_ldisp()) +SLJIT_S390X_RXYA(stg, 0xe30000000024, 1) + +/* STORE CHARACTER */ +SLJIT_S390X_RXYA(stcy, 0xe30000000072, have_ldisp()) + +/* STORE HALFWORD */ +SLJIT_S390X_RXYA(sthy, 0xe30000000070, have_ldisp()) + +/* SUBTRACT */ +SLJIT_S390X_RXYA(sy, 0xe3000000005b, have_ldisp()) +SLJIT_S390X_RXYA(sg, 0xe30000000009, 1) + +/* SUBTRACT LOGICAL */ +SLJIT_S390X_RXYA(sly, 0xe3000000005f, have_ldisp()) +SLJIT_S390X_RXYA(slg, 0xe3000000000b, 1) + +/* SUBTRACT LOGICAL WITH BORROW */ +SLJIT_S390X_RXYA(slb, 0xe30000000099, 1) +SLJIT_S390X_RXYA(slbg, 0xe30000000089, 1) + +#undef SLJIT_S390X_RXYA + +/* RS-a instructions */ +#define SLJIT_S390X_RSA(name, pattern) \ +SLJIT_S390X_INSTRUCTION(name, sljit_gpr reg, sljit_sw d, sljit_gpr b) \ +{ \ + sljit_ins r1 = (sljit_ins)(reg & 0xf) << 20; \ + sljit_ins b2 = (sljit_ins)(b & 0xf) << 12; \ + sljit_ins d2 = (sljit_ins)(d & 0xfff); \ + return (pattern) | r1 | b2 | d2; \ +} + +/* SHIFT LEFT SINGLE LOGICAL */ +SLJIT_S390X_RSA(sll, 0x89000000) + +/* SHIFT RIGHT SINGLE */ +SLJIT_S390X_RSA(sra, 0x8a000000) + +/* SHIFT RIGHT SINGLE LOGICAL */ +SLJIT_S390X_RSA(srl, 0x88000000) + +#undef SLJIT_S390X_RSA + +/* RSY-a instructions */ +#define SLJIT_S390X_RSYA(name, pattern, cond) \ +SLJIT_S390X_INSTRUCTION(name, sljit_gpr dst, sljit_gpr src, sljit_sw d, sljit_gpr b) \ +{ \ + sljit_ins r1, r3, b2, d2; \ +\ + SLJIT_ASSERT(cond); \ + r1 = (sljit_ins)(dst & 0xf) << 36; \ + r3 = (sljit_ins)(src & 0xf) << 32; \ + b2 = (sljit_ins)(b & 0xf) << 28; \ + d2 = (sljit_ins)disp_s20(d) << 8; \ +\ + return (pattern) | r1 | r3 | b2 | d2; \ +} + +/* LOAD MULTIPLE */ +SLJIT_S390X_RSYA(lmg, 0xeb0000000004, 1) + +/* SHIFT LEFT LOGICAL */ +SLJIT_S390X_RSYA(sllg, 0xeb000000000d, 1) + +/* SHIFT RIGHT SINGLE */ +SLJIT_S390X_RSYA(srag, 0xeb000000000a, 1) + +/* SHIFT RIGHT SINGLE LOGICAL */ +SLJIT_S390X_RSYA(srlg, 0xeb000000000c, 1) + +/* STORE MULTIPLE */ +SLJIT_S390X_RSYA(stmg, 0xeb0000000024, 1) + +#undef SLJIT_S390X_RSYA + +/* RIE-f instructions (require general-instructions-extension facility) */ +#define SLJIT_S390X_RIEF(name, pattern) \ +SLJIT_S390X_INSTRUCTION(name, sljit_gpr dst, sljit_gpr src, sljit_u8 start, sljit_u8 end, sljit_u8 rot) \ +{ \ + sljit_ins r1, r2, i3, i4, i5; \ +\ + SLJIT_ASSERT(have_genext()); \ + r1 = (sljit_ins)(dst & 0xf) << 36; \ + r2 = (sljit_ins)(src & 0xf) << 32; \ + i3 = (sljit_ins)start << 24; \ + i4 = (sljit_ins)end << 16; \ + i5 = (sljit_ins)rot << 8; \ +\ + return (pattern) | r1 | r2 | i3 | i4 | i5; \ +} + +/* ROTATE THEN AND SELECTED BITS */ +/* SLJIT_S390X_RIEF(rnsbg, 0xec0000000054) */ + +/* ROTATE THEN EXCLUSIVE OR SELECTED BITS */ +/* SLJIT_S390X_RIEF(rxsbg, 0xec0000000057) */ + +/* ROTATE THEN OR SELECTED BITS */ +SLJIT_S390X_RIEF(rosbg, 0xec0000000056) + +/* ROTATE THEN INSERT SELECTED BITS */ +/* SLJIT_S390X_RIEF(risbg, 0xec0000000055) */ +/* SLJIT_S390X_RIEF(risbgn, 0xec0000000059) */ + +/* ROTATE THEN INSERT SELECTED BITS HIGH */ +SLJIT_S390X_RIEF(risbhg, 0xec000000005d) + +/* ROTATE THEN INSERT SELECTED BITS LOW */ +/* SLJIT_S390X_RIEF(risblg, 0xec0000000051) */ + +#undef SLJIT_S390X_RIEF + +/* RRF-a instructions */ +#define SLJIT_S390X_RRFA(name, pattern, cond) \ +SLJIT_S390X_INSTRUCTION(name, sljit_gpr dst, sljit_gpr src1, sljit_gpr src2) \ +{ \ + sljit_ins r1, r2, r3; \ +\ + SLJIT_ASSERT(cond); \ + r1 = (sljit_ins)(dst & 0xf) << 4; \ + r2 = (sljit_ins)(src1 & 0xf); \ + r3 = (sljit_ins)(src2 & 0xf) << 12; \ +\ + return (pattern) | r3 | r1 | r2; \ +} + +/* MULTIPLY */ +SLJIT_S390X_RRFA(msrkc, 0xb9fd0000, have_misc2()) +SLJIT_S390X_RRFA(msgrkc, 0xb9ed0000, have_misc2()) + +#undef SLJIT_S390X_RRFA + +/* RRF-c instructions (require load/store-on-condition 1 facility) */ +#define SLJIT_S390X_RRFC(name, pattern) \ +SLJIT_S390X_INSTRUCTION(name, sljit_gpr dst, sljit_gpr src, sljit_uw mask) \ +{ \ + sljit_ins r1, r2, m3; \ +\ + SLJIT_ASSERT(have_lscond1()); \ + r1 = (sljit_ins)(dst & 0xf) << 4; \ + r2 = (sljit_ins)(src & 0xf); \ + m3 = (sljit_ins)(mask & 0xf) << 12; \ +\ + return (pattern) | m3 | r1 | r2; \ +} + +/* LOAD HALFWORD IMMEDIATE ON CONDITION */ +SLJIT_S390X_RRFC(locr, 0xb9f20000) +SLJIT_S390X_RRFC(locgr, 0xb9e20000) + +#undef SLJIT_S390X_RRFC + +/* RIE-g instructions (require load/store-on-condition 2 facility) */ +#define SLJIT_S390X_RIEG(name, pattern) \ +SLJIT_S390X_INSTRUCTION(name, sljit_gpr reg, sljit_sw imm, sljit_uw mask) \ +{ \ + sljit_ins r1, m3, i2; \ +\ + SLJIT_ASSERT(have_lscond2()); \ + r1 = (sljit_ins)(reg & 0xf) << 36; \ + m3 = (sljit_ins)(mask & 0xf) << 32; \ + i2 = (sljit_ins)(imm & 0xffffL) << 16; \ +\ + return (pattern) | r1 | m3 | i2; \ +} + +/* LOAD HALFWORD IMMEDIATE ON CONDITION */ +SLJIT_S390X_RIEG(lochi, 0xec0000000042) +SLJIT_S390X_RIEG(locghi, 0xec0000000046) + +#undef SLJIT_S390X_RIEG + +#define SLJIT_S390X_RILB(name, pattern, cond) \ +SLJIT_S390X_INSTRUCTION(name, sljit_gpr reg, sljit_sw ri) \ +{ \ + sljit_ins r1, ri2; \ +\ + SLJIT_ASSERT(cond); \ + r1 = (sljit_ins)(reg & 0xf) << 36; \ + ri2 = (sljit_ins)(ri & 0xffffffff); \ +\ + return (pattern) | r1 | ri2; \ +} + +/* BRANCH RELATIVE AND SAVE LONG */ +SLJIT_S390X_RILB(brasl, 0xc00500000000, 1) + +/* LOAD ADDRESS RELATIVE LONG */ +SLJIT_S390X_RILB(larl, 0xc00000000000, 1) + +/* LOAD RELATIVE LONG */ +SLJIT_S390X_RILB(lgrl, 0xc40800000000, have_genext()) + +#undef SLJIT_S390X_RILB + +SLJIT_S390X_INSTRUCTION(br, sljit_gpr target) +{ + return 0x07f0 | target; +} + +SLJIT_S390X_INSTRUCTION(brcl, sljit_uw mask, sljit_sw target) +{ + sljit_ins m1 = (sljit_ins)(mask & 0xf) << 36; + sljit_ins ri2 = (sljit_ins)target & 0xffffffff; + return 0xc00400000000L | m1 | ri2; +} + +SLJIT_S390X_INSTRUCTION(flogr, sljit_gpr dst, sljit_gpr src) +{ + sljit_ins r1 = ((sljit_ins)dst & 0xf) << 8; + sljit_ins r2 = ((sljit_ins)src & 0xf); + SLJIT_ASSERT(have_eimm()); + return 0xb9830000 | r1 | r2; +} + +/* INSERT PROGRAM MASK */ +SLJIT_S390X_INSTRUCTION(ipm, sljit_gpr dst) +{ + return 0xb2220000 | ((sljit_ins)(dst & 0xf) << 4); +} + +/* ROTATE THEN INSERT SELECTED BITS HIGH (ZERO) */ +SLJIT_S390X_INSTRUCTION(risbhgz, sljit_gpr dst, sljit_gpr src, sljit_u8 start, sljit_u8 end, sljit_u8 rot) +{ + return risbhg(dst, src, start, 0x8 | end, rot); +} + +#undef SLJIT_S390X_INSTRUCTION + +/* load condition code as needed to match type */ +static sljit_s32 push_load_cc(struct sljit_compiler *compiler, sljit_s32 type) +{ + type &= ~SLJIT_I32_OP; + switch (type) { + case SLJIT_ZERO: + case SLJIT_NOT_ZERO: + return push_inst(compiler, cih(flag_r, 0)); + break; + default: + return push_inst(compiler, tmlh(flag_r, 0x3000)); + break; + } + return SLJIT_SUCCESS; +} + +static sljit_s32 push_store_zero_flag(struct sljit_compiler *compiler, sljit_s32 op, sljit_gpr source) +{ + /* insert low 32-bits into high 32-bits of flag register */ + FAIL_IF(push_inst(compiler, risbhgz(flag_r, source, 0, 31, 32))); + if (!(op & SLJIT_I32_OP)) { + /* OR high 32-bits with high 32-bits of flag register */ + return push_inst(compiler, rosbg(flag_r, source, 0, 31, 0)); + } + return SLJIT_SUCCESS; +} + +/* load 64-bit immediate into register without clobbering flags */ +static sljit_s32 push_load_imm_inst(struct sljit_compiler *compiler, sljit_gpr target, sljit_sw v) +{ + /* 4 byte instructions */ + if (is_s16(v)) + return push_inst(compiler, lghi(target, (sljit_s16)v)); + + if ((sljit_uw)v == (v & 0x000000000000ffffU)) + return push_inst(compiler, llill(target, (sljit_u16)v)); + + if ((sljit_uw)v == (v & 0x00000000ffff0000U)) + return push_inst(compiler, llilh(target, (sljit_u16)(v >> 16))); + + if ((sljit_uw)v == (v & 0x0000ffff00000000U)) + return push_inst(compiler, llihl(target, (sljit_u16)(v >> 32))); + + if ((sljit_uw)v == (v & 0xffff000000000000U)) + return push_inst(compiler, llihh(target, (sljit_u16)(v >> 48))); + + /* 6 byte instructions (requires extended immediate facility) */ + if (have_eimm()) { + if (is_s32(v)) + return push_inst(compiler, lgfi(target, (sljit_s32)v)); + + if ((sljit_uw)v == (v & 0x00000000ffffffffU)) + return push_inst(compiler, llilf(target, (sljit_u32)v)); + + if ((sljit_uw)v == (v & 0xffffffff00000000U)) + return push_inst(compiler, llihf(target, (sljit_u32)(v >> 32))); + + FAIL_IF(push_inst(compiler, llilf(target, (sljit_u32)v))); + return push_inst(compiler, iihf(target, (sljit_u32)(v >> 32))); + } + /* TODO(mundaym): instruction sequences that don't use extended immediates */ + abort(); +} + +struct addr { + sljit_gpr base; + sljit_gpr index; + sljit_sw offset; +}; + +/* transform memory operand into D(X,B) form with a signed 20-bit offset */ +static sljit_s32 make_addr_bxy(struct sljit_compiler *compiler, + struct addr *addr, sljit_s32 mem, sljit_sw off, + sljit_gpr tmp /* clobbered, must not be r0 */) +{ + sljit_gpr base = r0; + sljit_gpr index = r0; + + SLJIT_ASSERT(tmp != r0); + if (mem & REG_MASK) + base = gpr(mem & REG_MASK); + + if (mem & OFFS_REG_MASK) { + index = gpr(OFFS_REG(mem)); + if (off != 0) { + /* shift and put the result into tmp */ + SLJIT_ASSERT(0 <= off && off < 64); + FAIL_IF(push_inst(compiler, sllg(tmp, index, off, 0))); + index = tmp; + off = 0; /* clear offset */ + } + } + else if (!is_s20(off)) { + FAIL_IF(push_load_imm_inst(compiler, tmp, off)); + index = tmp; + off = 0; /* clear offset */ + } + addr->base = base; + addr->index = index; + addr->offset = off; + return SLJIT_SUCCESS; +} + +/* transform memory operand into D(X,B) form with an unsigned 12-bit offset */ +static sljit_s32 make_addr_bx(struct sljit_compiler *compiler, + struct addr *addr, sljit_s32 mem, sljit_sw off, + sljit_gpr tmp /* clobbered, must not be r0 */) +{ + sljit_gpr base = r0; + sljit_gpr index = r0; + + SLJIT_ASSERT(tmp != r0); + if (mem & REG_MASK) + base = gpr(mem & REG_MASK); + + if (mem & OFFS_REG_MASK) { + index = gpr(OFFS_REG(mem)); + if (off != 0) { + /* shift and put the result into tmp */ + SLJIT_ASSERT(0 <= off && off < 64); + FAIL_IF(push_inst(compiler, sllg(tmp, index, off, 0))); + index = tmp; + off = 0; /* clear offset */ + } + } + else if (!is_u12(off)) { + FAIL_IF(push_load_imm_inst(compiler, tmp, off)); + index = tmp; + off = 0; /* clear offset */ + } + addr->base = base; + addr->index = index; + addr->offset = off; + return SLJIT_SUCCESS; +} + +#define EVAL(op, r, addr) op(r, addr.offset, addr.index, addr.base) +#define WHEN(cond, r, i1, i2, addr) \ + (cond) ? EVAL(i1, r, addr) : EVAL(i2, r, addr) + +static sljit_s32 load_word(struct sljit_compiler *compiler, sljit_gpr dst, + sljit_s32 src, sljit_sw srcw, + sljit_gpr tmp /* clobbered */, sljit_s32 is_32bit) +{ + struct addr addr; + sljit_ins ins; + + SLJIT_ASSERT(src & SLJIT_MEM); + if (have_ldisp() || !is_32bit) + FAIL_IF(make_addr_bxy(compiler, &addr, src, srcw, tmp)); + else + FAIL_IF(make_addr_bx(compiler, &addr, src, srcw, tmp)); + + if (is_32bit) + ins = WHEN(is_u12(addr.offset), dst, l, ly, addr); + else + ins = lg(dst, addr.offset, addr.index, addr.base); + + return push_inst(compiler, ins); +} + +static sljit_s32 store_word(struct sljit_compiler *compiler, sljit_gpr src, + sljit_s32 dst, sljit_sw dstw, + sljit_gpr tmp /* clobbered */, sljit_s32 is_32bit) +{ + struct addr addr; + sljit_ins ins; + + SLJIT_ASSERT(dst & SLJIT_MEM); + if (have_ldisp() || !is_32bit) + FAIL_IF(make_addr_bxy(compiler, &addr, dst, dstw, tmp)); + else + FAIL_IF(make_addr_bx(compiler, &addr, dst, dstw, tmp)); + + if (is_32bit) + ins = WHEN(is_u12(addr.offset), src, st, sty, addr); + else + ins = stg(src, addr.offset, addr.index, addr.base); + + return push_inst(compiler, ins); +} + +#undef WHEN + +SLJIT_API_FUNC_ATTRIBUTE void* sljit_generate_code(struct sljit_compiler *compiler) +{ + struct sljit_label *label; + struct sljit_jump *jump; + struct sljit_s390x_const *const_; + struct sljit_put_label *put_label; + sljit_sw executable_offset; + sljit_uw ins_size = 0; /* instructions */ + sljit_uw pool_size = 0; /* literal pool */ + sljit_uw pad_size; + sljit_uw i, j = 0; + struct sljit_memory_fragment *buf; + void *code, *code_ptr; + sljit_uw *pool, *pool_ptr; + + sljit_uw source; + sljit_sw offset; /* TODO(carenas): only need 32 bit */ + + CHECK_ERROR_PTR(); + CHECK_PTR(check_sljit_generate_code(compiler)); + reverse_buf(compiler); + + /* branch handling */ + label = compiler->labels; + jump = compiler->jumps; + put_label = compiler->put_labels; + + /* TODO(carenas): compiler->executable_size could be calculated + * before to avoid the following loop (except for + * pool_size) + */ + /* calculate the size of the code */ + for (buf = compiler->buf; buf != NULL; buf = buf->next) { + sljit_uw len = buf->used_size / sizeof(sljit_ins); + sljit_ins *ibuf = (sljit_ins *)buf->memory; + for (i = 0; i < len; ++i, ++j) { + sljit_ins ins = ibuf[i]; + + /* TODO(carenas): instruction tag vs size/addr == j + * using instruction tags for const is creative + * but unlike all other architectures, and is not + * done consistently for all other objects. + * This might need reviewing later. + */ + if (ins & sljit_ins_const) { + pool_size += sizeof(*pool); + ins &= ~sljit_ins_const; + } + if (label && label->size == j) { + label->size = ins_size; + label = label->next; + } + if (jump && jump->addr == j) { + if ((jump->flags & SLJIT_REWRITABLE_JUMP) || (jump->flags & JUMP_ADDR)) { + /* encoded: */ + /* brasl %r14, <rel_addr> (or brcl <mask>, <rel_addr>) */ + /* replace with: */ + /* lgrl %r1, <pool_addr> */ + /* bras %r14, %r1 (or bcr <mask>, %r1) */ + pool_size += sizeof(*pool); + ins_size += 2; + } + jump = jump->next; + } + if (put_label && put_label->addr == j) { + pool_size += sizeof(*pool); + put_label = put_label->next; + } + ins_size += sizeof_ins(ins); + } + } + + /* emit trailing label */ + if (label && label->size == j) { + label->size = ins_size; + label = label->next; + } + + SLJIT_ASSERT(!label); + SLJIT_ASSERT(!jump); + SLJIT_ASSERT(!put_label); + + /* pad code size to 8 bytes so is accessible with half word offsets */ + /* the literal pool needs to be doubleword aligned */ + pad_size = ((ins_size + 7UL) & ~7UL) - ins_size; + SLJIT_ASSERT(pad_size < 8UL); + + /* allocate target buffer */ + code = SLJIT_MALLOC_EXEC(ins_size + pad_size + pool_size, + compiler->exec_allocator_data); + PTR_FAIL_WITH_EXEC_IF(code); + code_ptr = code; + executable_offset = SLJIT_EXEC_OFFSET(code); + + /* TODO(carenas): pool is optional, and the ABI recommends it to + * be created before the function code, instead of + * globally; if generated code is too big could + * need offsets bigger than 32bit words and asser() + */ + pool = (sljit_uw *)((sljit_uw)code + ins_size + pad_size); + pool_ptr = pool; + const_ = (struct sljit_s390x_const *)compiler->consts; + + /* update label addresses */ + label = compiler->labels; + while (label) { + label->addr = (sljit_uw)SLJIT_ADD_EXEC_OFFSET( + (sljit_uw)code_ptr + label->size, executable_offset); + label = label->next; + } + + /* reset jumps */ + jump = compiler->jumps; + put_label = compiler->put_labels; + + /* emit the code */ + j = 0; + for (buf = compiler->buf; buf != NULL; buf = buf->next) { + sljit_uw len = buf->used_size / sizeof(sljit_ins); + sljit_ins *ibuf = (sljit_ins *)buf->memory; + for (i = 0; i < len; ++i, ++j) { + sljit_ins ins = ibuf[i]; + if (ins & sljit_ins_const) { + /* clear the const tag */ + ins &= ~sljit_ins_const; + + /* update instruction with relative address of constant */ + source = (sljit_uw)code_ptr; + offset = (sljit_uw)pool_ptr - source; + SLJIT_ASSERT(!(offset & 1)); + offset >>= 1; /* halfword (not byte) offset */ + SLJIT_ASSERT(is_s32(offset)); + ins |= (sljit_ins)offset & 0xffffffff; + + /* update address */ + const_->const_.addr = (sljit_uw)pool_ptr; + + /* store initial value into pool and update pool address */ + *(pool_ptr++) = const_->init_value; + + /* move to next constant */ + const_ = (struct sljit_s390x_const *)const_->const_.next; + } + if (jump && jump->addr == j) { + sljit_sw target = (jump->flags & JUMP_LABEL) ? jump->u.label->addr : jump->u.target; + if ((jump->flags & SLJIT_REWRITABLE_JUMP) || (jump->flags & JUMP_ADDR)) { + jump->addr = (sljit_uw)pool_ptr; + + /* load address into tmp1 */ + source = (sljit_uw)SLJIT_ADD_EXEC_OFFSET(code_ptr, executable_offset); + offset = (sljit_uw)SLJIT_ADD_EXEC_OFFSET(pool_ptr, executable_offset) - source; + SLJIT_ASSERT(!(offset & 1)); + offset >>= 1; + SLJIT_ASSERT(is_s32(offset)); + encode_inst(&code_ptr, + lgrl(tmp1, offset & 0xffffffff)); + + /* store jump target into pool and update pool address */ + *(pool_ptr++) = target; + + /* branch to tmp1 */ + sljit_ins op = (ins >> 32) & 0xf; + sljit_ins arg = (ins >> 36) & 0xf; + switch (op) { + case 4: /* brcl -> bcr */ + ins = bcr(arg, tmp1); + break; + case 5: /* brasl -> basr */ + ins = basr(arg, tmp1); + break; + default: + abort(); + } + } + else { + jump->addr = (sljit_uw)code_ptr + 2; + source = (sljit_uw)SLJIT_ADD_EXEC_OFFSET(code_ptr, executable_offset); + offset = target - source; + + /* offset must be halfword aligned */ + SLJIT_ASSERT(!(offset & 1)); + offset >>= 1; + SLJIT_ASSERT(is_s32(offset)); /* TODO(mundaym): handle arbitrary offsets */ + + /* patch jump target */ + ins |= (sljit_ins)offset & 0xffffffff; + } + jump = jump->next; + } + if (put_label && put_label->addr == j) { + source = (sljit_uw)SLJIT_ADD_EXEC_OFFSET(code_ptr, executable_offset); + + SLJIT_ASSERT(put_label->label); + put_label->addr = (sljit_uw)code_ptr; + + /* store target into pool */ + *pool_ptr = put_label->label->addr; + offset = (sljit_uw)SLJIT_ADD_EXEC_OFFSET(pool_ptr, executable_offset) - source; + pool_ptr++; + + SLJIT_ASSERT(!(offset & 1)); + offset >>= 1; + SLJIT_ASSERT(is_s32(offset)); + ins |= (sljit_ins)offset & 0xffffffff; + + put_label = put_label->next; + } + encode_inst(&code_ptr, ins); + } + } + SLJIT_ASSERT((sljit_u8 *)code + ins_size == code_ptr); + SLJIT_ASSERT((sljit_u8 *)pool + pool_size == (sljit_u8 *)pool_ptr); + + compiler->error = SLJIT_ERR_COMPILED; + compiler->executable_offset = executable_offset; + compiler->executable_size = ins_size; + code = SLJIT_ADD_EXEC_OFFSET(code, executable_offset); + code_ptr = SLJIT_ADD_EXEC_OFFSET(code_ptr, executable_offset); + SLJIT_CACHE_FLUSH(code, code_ptr); + SLJIT_UPDATE_WX_FLAGS(code, code_ptr, 1); + return code; +} + +SLJIT_API_FUNC_ATTRIBUTE sljit_s32 sljit_has_cpu_feature(sljit_s32 feature_type) +{ + /* TODO(mundaym): implement all */ + switch (feature_type) { + case SLJIT_HAS_CLZ: + return have_eimm() ? 1 : 0; /* FLOGR instruction */ + case SLJIT_HAS_CMOV: + return have_lscond1() ? 1 : 0; + case SLJIT_HAS_FPU: + return 0; + } + return 0; +} + +/* --------------------------------------------------------------------- */ +/* Entry, exit */ +/* --------------------------------------------------------------------- */ + +SLJIT_API_FUNC_ATTRIBUTE sljit_s32 sljit_emit_enter(struct sljit_compiler *compiler, + sljit_s32 options, sljit_s32 arg_types, sljit_s32 scratches, sljit_s32 saveds, + sljit_s32 fscratches, sljit_s32 fsaveds, sljit_s32 local_size) +{ + sljit_s32 args = get_arg_count(arg_types); + sljit_sw frame_size; + + CHECK_ERROR(); + CHECK(check_sljit_emit_enter(compiler, options, arg_types, scratches, saveds, fscratches, fsaveds, local_size)); + set_emit_enter(compiler, options, arg_types, scratches, saveds, fscratches, fsaveds, local_size); + + /* saved registers go in callee allocated save area */ + compiler->local_size = (local_size + 0xf) & ~0xf; + frame_size = compiler->local_size + SLJIT_S390X_DEFAULT_STACK_FRAME_SIZE; + + FAIL_IF(push_inst(compiler, stmg(r6, r15, r6 * sizeof(sljit_sw), r15))); /* save registers TODO(MGM): optimize */ + if (frame_size != 0) { + if (is_s16(-frame_size)) + FAIL_IF(push_inst(compiler, aghi(r15, -((sljit_s16)frame_size)))); + else if (is_s32(-frame_size)) + FAIL_IF(push_inst(compiler, agfi(r15, -((sljit_s32)frame_size)))); + else { + FAIL_IF(push_load_imm_inst(compiler, tmp1, -frame_size)); + FAIL_IF(push_inst(compiler, la(r15, 0, tmp1, r15))); + } + } + + if (args >= 1) + FAIL_IF(push_inst(compiler, lgr(gpr(SLJIT_S0), gpr(SLJIT_R0)))); + if (args >= 2) + FAIL_IF(push_inst(compiler, lgr(gpr(SLJIT_S1), gpr(SLJIT_R1)))); + if (args >= 3) + FAIL_IF(push_inst(compiler, lgr(gpr(SLJIT_S2), gpr(SLJIT_R2)))); + SLJIT_ASSERT(args < 4); + + return SLJIT_SUCCESS; +} + +SLJIT_API_FUNC_ATTRIBUTE sljit_s32 sljit_set_context(struct sljit_compiler *compiler, + sljit_s32 options, sljit_s32 arg_types, sljit_s32 scratches, sljit_s32 saveds, + sljit_s32 fscratches, sljit_s32 fsaveds, sljit_s32 local_size) +{ + CHECK_ERROR(); + CHECK(check_sljit_set_context(compiler, options, arg_types, scratches, saveds, fscratches, fsaveds, local_size)); + set_set_context(compiler, options, arg_types, scratches, saveds, fscratches, fsaveds, local_size); + + /* TODO(mundaym): stack space for saved floating point registers */ + compiler->local_size = (local_size + 0xf) & ~0xf; + return SLJIT_SUCCESS; +} + +SLJIT_API_FUNC_ATTRIBUTE sljit_s32 sljit_emit_return(struct sljit_compiler *compiler, sljit_s32 op, sljit_s32 src, sljit_sw srcw) +{ + sljit_sw size; + sljit_gpr end; + + CHECK_ERROR(); + CHECK(check_sljit_emit_return(compiler, op, src, srcw)); + + FAIL_IF(emit_mov_before_return(compiler, op, src, srcw)); + + size = compiler->local_size + SLJIT_S390X_DEFAULT_STACK_FRAME_SIZE + (r6 * sizeof(sljit_sw)); + if (!is_s20(size)) { + FAIL_IF(push_load_imm_inst(compiler, tmp1, compiler->local_size + SLJIT_S390X_DEFAULT_STACK_FRAME_SIZE)); + FAIL_IF(push_inst(compiler, la(r15, 0, tmp1, r15))); + size = r6 * sizeof(sljit_sw); + end = r14; /* r15 has been restored already */ + } + else + end = r15; + + FAIL_IF(push_inst(compiler, lmg(r6, end, size, r15))); /* restore registers TODO(MGM): optimize */ + FAIL_IF(push_inst(compiler, br(r14))); /* return */ + + return SLJIT_SUCCESS; +} + +/* --------------------------------------------------------------------- */ +/* Operators */ +/* --------------------------------------------------------------------- */ + +SLJIT_API_FUNC_ATTRIBUTE sljit_s32 sljit_emit_op0(struct sljit_compiler *compiler, sljit_s32 op) +{ + sljit_gpr arg0 = gpr(SLJIT_R0); + sljit_gpr arg1 = gpr(SLJIT_R1); + + CHECK_ERROR(); + CHECK(check_sljit_emit_op0(compiler, op)); + + op = GET_OPCODE(op) | (op & SLJIT_I32_OP); + switch (op) { + case SLJIT_BREAKPOINT: + /* TODO(mundaym): insert real breakpoint? */ + case SLJIT_NOP: + return push_inst(compiler, 0x0700 /* 2-byte nop */); + case SLJIT_LMUL_UW: + FAIL_IF(push_inst(compiler, mlgr(arg0, arg0))); + break; + case SLJIT_LMUL_SW: + /* signed multiplication from: */ + /* Hacker's Delight, Second Edition: Chapter 8-3. */ + FAIL_IF(push_inst(compiler, srag(tmp0, arg0, 63, 0))); + FAIL_IF(push_inst(compiler, srag(tmp1, arg1, 63, 0))); + FAIL_IF(push_inst(compiler, ngr(tmp0, arg1))); + FAIL_IF(push_inst(compiler, ngr(tmp1, arg0))); + + /* unsigned multiplication */ + FAIL_IF(push_inst(compiler, mlgr(arg0, arg0))); + + FAIL_IF(push_inst(compiler, sgr(arg0, tmp0))); + FAIL_IF(push_inst(compiler, sgr(arg0, tmp1))); + break; + case SLJIT_DIV_U32: + case SLJIT_DIVMOD_U32: + FAIL_IF(push_inst(compiler, lhi(tmp0, 0))); + FAIL_IF(push_inst(compiler, lr(tmp1, arg0))); + FAIL_IF(push_inst(compiler, dlr(tmp0, arg1))); + FAIL_IF(push_inst(compiler, lr(arg0, tmp1))); /* quotient */ + if (op == SLJIT_DIVMOD_U32) + return push_inst(compiler, lr(arg1, tmp0)); /* remainder */ + + return SLJIT_SUCCESS; + case SLJIT_DIV_S32: + case SLJIT_DIVMOD_S32: + FAIL_IF(push_inst(compiler, lhi(tmp0, 0))); + FAIL_IF(push_inst(compiler, lr(tmp1, arg0))); + FAIL_IF(push_inst(compiler, dr(tmp0, arg1))); + FAIL_IF(push_inst(compiler, lr(arg0, tmp1))); /* quotient */ + if (op == SLJIT_DIVMOD_S32) + return push_inst(compiler, lr(arg1, tmp0)); /* remainder */ + + return SLJIT_SUCCESS; + case SLJIT_DIV_UW: + case SLJIT_DIVMOD_UW: + FAIL_IF(push_inst(compiler, lghi(tmp0, 0))); + FAIL_IF(push_inst(compiler, lgr(tmp1, arg0))); + FAIL_IF(push_inst(compiler, dlgr(tmp0, arg1))); + FAIL_IF(push_inst(compiler, lgr(arg0, tmp1))); /* quotient */ + if (op == SLJIT_DIVMOD_UW) + return push_inst(compiler, lgr(arg1, tmp0)); /* remainder */ + + return SLJIT_SUCCESS; + case SLJIT_DIV_SW: + case SLJIT_DIVMOD_SW: + FAIL_IF(push_inst(compiler, lgr(tmp1, arg0))); + FAIL_IF(push_inst(compiler, dsgr(tmp0, arg1))); + FAIL_IF(push_inst(compiler, lgr(arg0, tmp1))); /* quotient */ + if (op == SLJIT_DIVMOD_SW) + return push_inst(compiler, lgr(arg1, tmp0)); /* remainder */ + + return SLJIT_SUCCESS; + case SLJIT_ENDBR: + return SLJIT_SUCCESS; + case SLJIT_SKIP_FRAMES_BEFORE_RETURN: + return SLJIT_SUCCESS; + default: + SLJIT_UNREACHABLE(); + } + /* swap result registers */ + FAIL_IF(push_inst(compiler, lgr(tmp0, arg0))); + FAIL_IF(push_inst(compiler, lgr(arg0, arg1))); + return push_inst(compiler, lgr(arg1, tmp0)); +} + +/* LEVAL will be defined later with different parameters as needed */ +#define WHEN2(cond, i1, i2) (cond) ? LEVAL(i1) : LEVAL(i2) + +SLJIT_API_FUNC_ATTRIBUTE sljit_s32 sljit_emit_op1(struct sljit_compiler *compiler, sljit_s32 op, + sljit_s32 dst, sljit_sw dstw, + sljit_s32 src, sljit_sw srcw) +{ + sljit_ins ins; + struct addr mem; + sljit_gpr dst_r; + sljit_gpr src_r; + sljit_s32 opcode = GET_OPCODE(op); + + CHECK_ERROR(); + CHECK(check_sljit_emit_op1(compiler, op, dst, dstw, src, srcw)); + ADJUST_LOCAL_OFFSET(dst, dstw); + ADJUST_LOCAL_OFFSET(src, srcw); + + if ((dst == SLJIT_UNUSED) && !HAS_FLAGS(op)) { + /* TODO(carenas): implement prefetch? */ + return SLJIT_SUCCESS; + } + if (opcode >= SLJIT_MOV && opcode <= SLJIT_MOV_P) { + /* LOAD REGISTER */ + if (FAST_IS_REG(dst) && FAST_IS_REG(src)) { + dst_r = gpr(dst); + src_r = gpr(src); + switch (opcode | (op & SLJIT_I32_OP)) { + /* 32-bit */ + case SLJIT_MOV32_U8: + ins = llcr(dst_r, src_r); + break; + case SLJIT_MOV32_S8: + ins = lbr(dst_r, src_r); + break; + case SLJIT_MOV32_U16: + ins = llhr(dst_r, src_r); + break; + case SLJIT_MOV32_S16: + ins = lhr(dst_r, src_r); + break; + case SLJIT_MOV32: + ins = lr(dst_r, src_r); + break; + /* 64-bit */ + case SLJIT_MOV_U8: + ins = llgcr(dst_r, src_r); + break; + case SLJIT_MOV_S8: + ins = lgbr(dst_r, src_r); + break; + case SLJIT_MOV_U16: + ins = llghr(dst_r, src_r); + break; + case SLJIT_MOV_S16: + ins = lghr(dst_r, src_r); + break; + case SLJIT_MOV_U32: + ins = llgfr(dst_r, src_r); + break; + case SLJIT_MOV_S32: + ins = lgfr(dst_r, src_r); + break; + case SLJIT_MOV: + case SLJIT_MOV_P: + ins = lgr(dst_r, src_r); + break; + default: + ins = 0; + SLJIT_UNREACHABLE(); + } + FAIL_IF(push_inst(compiler, ins)); + if (HAS_FLAGS(op)) { + /* only handle zero flag */ + SLJIT_ASSERT(!(op & VARIABLE_FLAG_MASK)); + return push_store_zero_flag(compiler, op, dst_r); + } + return SLJIT_SUCCESS; + } + /* LOAD IMMEDIATE */ + if (FAST_IS_REG(dst) && (src & SLJIT_IMM)) { + switch (opcode) { + case SLJIT_MOV_U8: + srcw = (sljit_sw)((sljit_u8)(srcw)); + break; + case SLJIT_MOV_S8: + srcw = (sljit_sw)((sljit_s8)(srcw)); + break; + case SLJIT_MOV_U16: + srcw = (sljit_sw)((sljit_u16)(srcw)); + break; + case SLJIT_MOV_S16: + srcw = (sljit_sw)((sljit_s16)(srcw)); + break; + case SLJIT_MOV_U32: + srcw = (sljit_sw)((sljit_u32)(srcw)); + break; + case SLJIT_MOV_S32: + srcw = (sljit_sw)((sljit_s32)(srcw)); + break; + } + return push_load_imm_inst(compiler, gpr(dst), srcw); + } + /* LOAD */ + /* TODO(carenas): avoid reg being defined later */ + #define LEVAL(i) EVAL(i, reg, mem) + if (FAST_IS_REG(dst) && (src & SLJIT_MEM)) { + sljit_gpr reg = gpr(dst); + + FAIL_IF(make_addr_bxy(compiler, &mem, src, srcw, tmp1)); + /* TODO(carenas): convert all calls below to LEVAL */ + switch (opcode | (op & SLJIT_I32_OP)) { + case SLJIT_MOV32_U8: + ins = llc(reg, mem.offset, mem.index, mem.base); + break; + case SLJIT_MOV32_S8: + ins = lb(reg, mem.offset, mem.index, mem.base); + break; + case SLJIT_MOV32_U16: + ins = llh(reg, mem.offset, mem.index, mem.base); + break; + case SLJIT_MOV32_S16: + ins = WHEN2(is_u12(mem.offset), lh, lhy); + break; + case SLJIT_MOV32: + ins = WHEN2(is_u12(mem.offset), l, ly); + break; + case SLJIT_MOV_U8: + ins = LEVAL(llgc); + break; + case SLJIT_MOV_S8: + ins = lgb(reg, mem.offset, mem.index, mem.base); + break; + case SLJIT_MOV_U16: + ins = LEVAL(llgh); + break; + case SLJIT_MOV_S16: + ins = lgh(reg, mem.offset, mem.index, mem.base); + break; + case SLJIT_MOV_U32: + ins = LEVAL(llgf); + break; + case SLJIT_MOV_S32: + ins = lgf(reg, mem.offset, mem.index, mem.base); + break; + case SLJIT_MOV_P: + case SLJIT_MOV: + ins = lg(reg, mem.offset, mem.index, mem.base); + break; + default: + SLJIT_UNREACHABLE(); + } + FAIL_IF(push_inst(compiler, ins)); + if (HAS_FLAGS(op)) { + /* only handle zero flag */ + SLJIT_ASSERT(!(op & VARIABLE_FLAG_MASK)); + return push_store_zero_flag(compiler, op, reg); + } + return SLJIT_SUCCESS; + } + /* STORE and STORE IMMEDIATE */ + if ((dst & SLJIT_MEM) + && (FAST_IS_REG(src) || (src & SLJIT_IMM))) { + sljit_gpr reg = FAST_IS_REG(src) ? gpr(src) : tmp0; + if (src & SLJIT_IMM) { + /* TODO(mundaym): MOVE IMMEDIATE? */ + FAIL_IF(push_load_imm_inst(compiler, reg, srcw)); + } + struct addr mem; + FAIL_IF(make_addr_bxy(compiler, &mem, dst, dstw, tmp1)); + switch (opcode) { + case SLJIT_MOV_U8: + case SLJIT_MOV_S8: + return push_inst(compiler, + WHEN2(is_u12(mem.offset), stc, stcy)); + case SLJIT_MOV_U16: + case SLJIT_MOV_S16: + return push_inst(compiler, + WHEN2(is_u12(mem.offset), sth, sthy)); + case SLJIT_MOV_U32: + case SLJIT_MOV_S32: + return push_inst(compiler, + WHEN2(is_u12(mem.offset), st, sty)); + case SLJIT_MOV_P: + case SLJIT_MOV: + FAIL_IF(push_inst(compiler, LEVAL(stg))); + if (HAS_FLAGS(op)) { + /* only handle zero flag */ + SLJIT_ASSERT(!(op & VARIABLE_FLAG_MASK)); + return push_store_zero_flag(compiler, op, reg); + } + return SLJIT_SUCCESS; + default: + SLJIT_UNREACHABLE(); + } + } + #undef LEVAL + /* MOVE CHARACTERS */ + if ((dst & SLJIT_MEM) && (src & SLJIT_MEM)) { + struct addr mem; + FAIL_IF(make_addr_bxy(compiler, &mem, src, srcw, tmp1)); + switch (opcode) { + case SLJIT_MOV_U8: + case SLJIT_MOV_S8: + FAIL_IF(push_inst(compiler, + EVAL(llgc, tmp0, mem))); + FAIL_IF(make_addr_bxy(compiler, &mem, dst, dstw, tmp1)); + return push_inst(compiler, + EVAL(stcy, tmp0, mem)); + case SLJIT_MOV_U16: + case SLJIT_MOV_S16: + FAIL_IF(push_inst(compiler, + EVAL(llgh, tmp0, mem))); + FAIL_IF(make_addr_bxy(compiler, &mem, dst, dstw, tmp1)); + return push_inst(compiler, + EVAL(sthy, tmp0, mem)); + case SLJIT_MOV_U32: + case SLJIT_MOV_S32: + FAIL_IF(push_inst(compiler, + EVAL(ly, tmp0, mem))); + FAIL_IF(make_addr_bxy(compiler, &mem, dst, dstw, tmp1)); + return push_inst(compiler, + EVAL(sty, tmp0, mem)); + case SLJIT_MOV_P: + case SLJIT_MOV: + FAIL_IF(push_inst(compiler, + EVAL(lg, tmp0, mem))); + FAIL_IF(make_addr_bxy(compiler, &mem, dst, dstw, tmp1)); + FAIL_IF(push_inst(compiler, + EVAL(stg, tmp0, mem))); + if (HAS_FLAGS(op)) { + /* only handle zero flag */ + SLJIT_ASSERT(!(op & VARIABLE_FLAG_MASK)); + return push_store_zero_flag(compiler, op, tmp0); + } + return SLJIT_SUCCESS; + default: + SLJIT_UNREACHABLE(); + } + } + SLJIT_UNREACHABLE(); + } + + SLJIT_ASSERT((src & SLJIT_IMM) == 0); /* no immediates */ + + dst_r = SLOW_IS_REG(dst) ? gpr(REG_MASK & dst) : tmp0; + src_r = FAST_IS_REG(src) ? gpr(REG_MASK & src) : tmp0; + if (src & SLJIT_MEM) + FAIL_IF(load_word(compiler, src_r, src, srcw, tmp1, src & SLJIT_I32_OP)); + + /* TODO(mundaym): optimize loads and stores */ + switch (opcode | (op & SLJIT_I32_OP)) { + case SLJIT_NOT: + /* emulate ~x with x^-1 */ + FAIL_IF(push_load_imm_inst(compiler, tmp1, -1)); + if (src_r != dst_r) + FAIL_IF(push_inst(compiler, lgr(dst_r, src_r))); + + FAIL_IF(push_inst(compiler, xgr(dst_r, tmp1))); + break; + case SLJIT_NOT32: + /* emulate ~x with x^-1 */ + if (have_eimm()) + FAIL_IF(push_inst(compiler, xilf(dst_r, -1))); + else { + FAIL_IF(push_load_imm_inst(compiler, tmp1, -1)); + if (src_r != dst_r) + FAIL_IF(push_inst(compiler, lr(dst_r, src_r))); + + FAIL_IF(push_inst(compiler, xr(dst_r, tmp1))); + } + break; + case SLJIT_NEG: + FAIL_IF(push_inst(compiler, lcgr(dst_r, src_r))); + break; + case SLJIT_NEG32: + FAIL_IF(push_inst(compiler, lcr(dst_r, src_r))); + break; + case SLJIT_CLZ: + if (have_eimm()) { + FAIL_IF(push_inst(compiler, flogr(tmp0, src_r))); /* clobbers tmp1 */ + if (dst_r != tmp0) + FAIL_IF(push_inst(compiler, lgr(dst_r, tmp0))); + } else { + abort(); /* TODO(mundaym): no eimm (?) */ + } + break; + case SLJIT_CLZ32: + if (have_eimm()) { + FAIL_IF(push_inst(compiler, sllg(tmp1, src_r, 32, 0))); + FAIL_IF(push_inst(compiler, iilf(tmp1, 0xffffffff))); + FAIL_IF(push_inst(compiler, flogr(tmp0, tmp1))); /* clobbers tmp1 */ + if (dst_r != tmp0) + FAIL_IF(push_inst(compiler, lr(dst_r, tmp0))); + } else { + abort(); /* TODO(mundaym): no eimm (?) */ + } + break; + default: + SLJIT_UNREACHABLE(); + } + + /* write condition code to emulated flag register */ + if (op & VARIABLE_FLAG_MASK) + FAIL_IF(push_inst(compiler, ipm(flag_r))); + + /* write zero flag to emulated flag register */ + if (op & SLJIT_SET_Z) + FAIL_IF(push_store_zero_flag(compiler, op, dst_r)); + + /* TODO(carenas): doesn't need FAIL_IF */ + if ((dst != SLJIT_UNUSED) && (dst & SLJIT_MEM)) + FAIL_IF(store_word(compiler, dst_r, dst, dstw, tmp1, op & SLJIT_I32_OP)); + + return SLJIT_SUCCESS; +} + +static SLJIT_INLINE int is_commutative(sljit_s32 op) +{ + switch (GET_OPCODE(op)) { + case SLJIT_ADD: + case SLJIT_ADDC: + case SLJIT_MUL: + case SLJIT_AND: + case SLJIT_OR: + case SLJIT_XOR: + return 1; + } + return 0; +} + +static SLJIT_INLINE int is_shift(sljit_s32 op) { + sljit_s32 v = GET_OPCODE(op); + return (v == SLJIT_SHL || v == SLJIT_ASHR || v == SLJIT_LSHR) ? 1 : 0; +} + +static SLJIT_INLINE int sets_signed_flag(sljit_s32 op) +{ + switch (GET_FLAG_TYPE(op)) { + case SLJIT_OVERFLOW: + case SLJIT_NOT_OVERFLOW: + case SLJIT_SIG_LESS: + case SLJIT_SIG_LESS_EQUAL: + case SLJIT_SIG_GREATER: + case SLJIT_SIG_GREATER_EQUAL: + return 1; + } + return 0; +} + +/* Report whether we have an instruction for: + op dst src imm + where dst and src are separate registers. */ +static int have_op_3_imm(sljit_s32 op, sljit_sw imm) { + return 0; /* TODO(mundaym): implement */ +} + +/* Report whether we have an instruction for: + op reg imm + where reg is both a source and the destination. */ +static int have_op_2_imm(sljit_s32 op, sljit_sw imm) { + switch (GET_OPCODE(op) | (op & SLJIT_I32_OP)) { + case SLJIT_ADD32: + case SLJIT_ADD: + if (!HAS_FLAGS(op) || sets_signed_flag(op)) + return have_eimm() ? is_s32(imm) : is_s16(imm); + + return have_eimm() && is_u32(imm); + case SLJIT_MUL32: + case SLJIT_MUL: + /* TODO(mundaym): general extension check */ + /* for ms{,g}fi */ + if (op & VARIABLE_FLAG_MASK) + return 0; + + return have_genext() && is_s16(imm); + case SLJIT_OR32: + case SLJIT_XOR32: + case SLJIT_AND32: + /* only use if have extended immediate facility */ + /* this ensures flags are set correctly */ + return have_eimm(); + case SLJIT_AND: + case SLJIT_OR: + case SLJIT_XOR: + /* TODO(mundaym): make this more flexible */ + /* avoid using immediate variations, flags */ + /* won't be set correctly */ + return 0; + case SLJIT_ADDC32: + case SLJIT_ADDC: + /* no ADD LOGICAL WITH CARRY IMMEDIATE */ + return 0; + case SLJIT_SUB: + case SLJIT_SUB32: + case SLJIT_SUBC: + case SLJIT_SUBC32: + /* no SUBTRACT IMMEDIATE */ + /* TODO(mundaym): SUBTRACT LOGICAL IMMEDIATE */ + return 0; + } + return 0; +} + +SLJIT_API_FUNC_ATTRIBUTE sljit_s32 sljit_emit_op2(struct sljit_compiler *compiler, sljit_s32 op, + sljit_s32 dst, sljit_sw dstw, + sljit_s32 src1, sljit_sw src1w, + sljit_s32 src2, sljit_sw src2w) +{ + CHECK_ERROR(); + CHECK(check_sljit_emit_op2(compiler, op, dst, dstw, src1, src1w, src2, src2w)); + ADJUST_LOCAL_OFFSET(dst, dstw); + ADJUST_LOCAL_OFFSET(src1, src1w); + ADJUST_LOCAL_OFFSET(src2, src2w); + + if (dst == SLJIT_UNUSED && !HAS_FLAGS(op)) + return SLJIT_SUCCESS; + + sljit_gpr dst_r = SLOW_IS_REG(dst) ? gpr(dst & REG_MASK) : tmp0; + + if (is_commutative(op)) { + #define SWAP_ARGS \ + do { \ + sljit_s32 t = src1; \ + sljit_sw tw = src1w; \ + src1 = src2; \ + src1w = src2w; \ + src2 = t; \ + src2w = tw; \ + } while(0); + + /* prefer immediate in src2 */ + if (src1 & SLJIT_IMM) { + SWAP_ARGS + } + + /* prefer to have src1 use same register as dst */ + if (FAST_IS_REG(src2) && gpr(src2 & REG_MASK) == dst_r) { + SWAP_ARGS + } + + /* prefer memory argument in src2 */ + if (FAST_IS_REG(src2) && (src1 & SLJIT_MEM)) { + SWAP_ARGS + } + #undef SWAP_ARGS + } + + /* src1 must be in a register */ + sljit_gpr src1_r = FAST_IS_REG(src1) ? gpr(src1 & REG_MASK) : tmp0; + if (src1 & SLJIT_IMM) + FAIL_IF(push_load_imm_inst(compiler, src1_r, src1w)); + + if (src1 & SLJIT_MEM) + FAIL_IF(load_word(compiler, src1_r, src1, src1w, tmp1, op & SLJIT_I32_OP)); + + /* emit comparison before subtract */ + if (GET_OPCODE(op) == SLJIT_SUB && (op & VARIABLE_FLAG_MASK)) { + sljit_sw cmp = 0; + switch (GET_FLAG_TYPE(op)) { + case SLJIT_LESS: + case SLJIT_LESS_EQUAL: + case SLJIT_GREATER: + case SLJIT_GREATER_EQUAL: + cmp = 1; /* unsigned */ + break; + case SLJIT_EQUAL: + case SLJIT_SIG_LESS: + case SLJIT_SIG_LESS_EQUAL: + case SLJIT_SIG_GREATER: + case SLJIT_SIG_GREATER_EQUAL: + cmp = -1; /* signed */ + break; + } + if (cmp) { + /* clear flags - no need to generate now */ + op &= ~VARIABLE_FLAG_MASK; + sljit_gpr src2_r = FAST_IS_REG(src2) ? gpr(src2 & REG_MASK) : tmp1; + if (src2 & SLJIT_IMM) { + #define LEVAL(i) i(src1_r, src2w) + if (cmp > 0 && is_u32(src2w)) { + /* unsigned */ + FAIL_IF(push_inst(compiler, + WHEN2(op & SLJIT_I32_OP, clfi, clgfi))); + } + else if (cmp < 0 && is_s16(src2w)) { + /* signed */ + FAIL_IF(push_inst(compiler, + WHEN2(op & SLJIT_I32_OP, chi, cghi))); + } + else if (cmp < 0 && is_s32(src2w)) { + /* signed */ + FAIL_IF(push_inst(compiler, + WHEN2(op & SLJIT_I32_OP, cfi, cgfi))); + } + #undef LEVAL + #define LEVAL(i) i(src1_r, src2_r) + else { + FAIL_IF(push_load_imm_inst(compiler, src2_r, src2w)); + if (cmp > 0) { + /* unsigned */ + FAIL_IF(push_inst(compiler, + WHEN2(op & SLJIT_I32_OP, clr, clgr))); + } + if (cmp < 0) { + /* signed */ + FAIL_IF(push_inst(compiler, + WHEN2(op & SLJIT_I32_OP, cr, cgr))); + } + } + } + else { + if (src2 & SLJIT_MEM) { + /* TODO(mundaym): comparisons with memory */ + /* load src2 into register */ + FAIL_IF(load_word(compiler, src2_r, src2, src2w, tmp1, op & SLJIT_I32_OP)); + } + if (cmp > 0) { + /* unsigned */ + FAIL_IF(push_inst(compiler, + WHEN2(op & SLJIT_I32_OP, clr, clgr))); + } + if (cmp < 0) { + /* signed */ + FAIL_IF(push_inst(compiler, + WHEN2(op & SLJIT_I32_OP, cr, cgr))); + } + #undef LEVAL + } + FAIL_IF(push_inst(compiler, ipm(flag_r))); + } + } + + if (!HAS_FLAGS(op) && dst == SLJIT_UNUSED) + return SLJIT_SUCCESS; + + /* need to specify signed or logical operation */ + int signed_flags = sets_signed_flag(op); + + if (is_shift(op)) { + /* handle shifts first, they have more constraints than other operations */ + sljit_sw d = 0; + sljit_gpr b = FAST_IS_REG(src2) ? gpr(src2 & REG_MASK) : r0; + if (src2 & SLJIT_IMM) + d = src2w & ((op & SLJIT_I32_OP) ? 31 : 63); + + if (src2 & SLJIT_MEM) { + /* shift amount (b) cannot be in r0 (i.e. tmp0) */ + FAIL_IF(load_word(compiler, tmp1, src2, src2w, tmp1, op & SLJIT_I32_OP)); + b = tmp1; + } + /* src1 and dst share the same register in the base 32-bit ISA */ + /* TODO(mundaym): not needed when distinct-operand facility is available */ + int workaround_alias = op & SLJIT_I32_OP && src1_r != dst_r; + if (workaround_alias) { + /* put src1 into tmp0 so we can overwrite it */ + FAIL_IF(push_inst(compiler, lr(tmp0, src1_r))); + src1_r = tmp0; + } + switch (GET_OPCODE(op) | (op & SLJIT_I32_OP)) { + case SLJIT_SHL: + FAIL_IF(push_inst(compiler, sllg(dst_r, src1_r, d, b))); + break; + case SLJIT_SHL32: + FAIL_IF(push_inst(compiler, sll(src1_r, d, b))); + break; + case SLJIT_LSHR: + FAIL_IF(push_inst(compiler, srlg(dst_r, src1_r, d, b))); + break; + case SLJIT_LSHR32: + FAIL_IF(push_inst(compiler, srl(src1_r, d, b))); + break; + case SLJIT_ASHR: + FAIL_IF(push_inst(compiler, srag(dst_r, src1_r, d, b))); + break; + case SLJIT_ASHR32: + FAIL_IF(push_inst(compiler, sra(src1_r, d, b))); + break; + default: + SLJIT_UNREACHABLE(); + } + if (workaround_alias && dst_r != src1_r) + FAIL_IF(push_inst(compiler, lr(dst_r, src1_r))); + + } + else if ((GET_OPCODE(op) == SLJIT_MUL) && HAS_FLAGS(op)) { + /* multiply instructions do not generally set flags so we need to manually */ + /* detect overflow conditions */ + /* TODO(mundaym): 64-bit overflow */ + SLJIT_ASSERT(GET_FLAG_TYPE(op) == SLJIT_MUL_OVERFLOW || + GET_FLAG_TYPE(op) == SLJIT_MUL_NOT_OVERFLOW); + sljit_gpr src2_r = FAST_IS_REG(src2) ? gpr(src2 & REG_MASK) : tmp1; + if (src2 & SLJIT_IMM) { + /* load src2 into register */ + FAIL_IF(push_load_imm_inst(compiler, src2_r, src2w)); + } + if (src2 & SLJIT_MEM) { + /* load src2 into register */ + FAIL_IF(load_word(compiler, src2_r, src2, src2w, tmp1, op & SLJIT_I32_OP)); + } + if (have_misc2()) { + #define LEVAL(i) i(dst_r, src1_r, src2_r) + FAIL_IF(push_inst(compiler, + WHEN2(op & SLJIT_I32_OP, msrkc, msgrkc))); + #undef LEVAL + } + else if (op & SLJIT_I32_OP) { + op &= ~VARIABLE_FLAG_MASK; + FAIL_IF(push_inst(compiler, lgfr(tmp0, src1_r))); + FAIL_IF(push_inst(compiler, msgfr(tmp0, src2_r))); + if (dst_r != tmp0) { + FAIL_IF(push_inst(compiler, lr(dst_r, tmp0))); + } + FAIL_IF(push_inst(compiler, aih(tmp0, 1))); + FAIL_IF(push_inst(compiler, nihf(tmp0, ~1U))); + FAIL_IF(push_inst(compiler, ipm(flag_r))); + FAIL_IF(push_inst(compiler, oilh(flag_r, 0x2000))); + } + else + return SLJIT_ERR_UNSUPPORTED; + + } + else if ((GET_OPCODE(op) == SLJIT_SUB) && (op & SLJIT_SET_Z) && !signed_flags) { + /* subtract logical instructions do not set the right flags unfortunately */ + /* instead, negate src2 and issue an add logical */ + /* TODO(mundaym): distinct operand facility where needed */ + if (src1_r != dst_r && src1_r != tmp0) { + #define LEVAL(i) i(tmp0, src1_r) + FAIL_IF(push_inst(compiler, + WHEN2(op & SLJIT_I32_OP, lr, lgr))); + src1_r = tmp0; + #undef LEVAL + } + sljit_gpr src2_r = FAST_IS_REG(src2) ? gpr(src2 & REG_MASK) : tmp1; + if (src2 & SLJIT_IMM) { + /* load src2 into register */ + FAIL_IF(push_load_imm_inst(compiler, src2_r, src2w)); + } + if (src2 & SLJIT_MEM) { + /* load src2 into register */ + FAIL_IF(load_word(compiler, src2_r, src2, src2w, tmp1, op & SLJIT_I32_OP)); + } + if (op & SLJIT_I32_OP) { + FAIL_IF(push_inst(compiler, lcr(tmp1, src2_r))); + FAIL_IF(push_inst(compiler, alr(src1_r, tmp1))); + if (src1_r != dst_r) + FAIL_IF(push_inst(compiler, lr(dst_r, src1_r))); + } + else { + FAIL_IF(push_inst(compiler, lcgr(tmp1, src2_r))); + FAIL_IF(push_inst(compiler, algr(src1_r, tmp1))); + if (src1_r != dst_r) + FAIL_IF(push_inst(compiler, lgr(dst_r, src1_r))); + } + } + else if ((src2 & SLJIT_IMM) && (src1_r == dst_r) && have_op_2_imm(op, src2w)) { + switch (GET_OPCODE(op) | (op & SLJIT_I32_OP)) { + #define LEVAL(i) i(dst_r, src2w) + case SLJIT_ADD: + if (!HAS_FLAGS(op) || signed_flags) { + FAIL_IF(push_inst(compiler, + WHEN2(is_s16(src2w), aghi, agfi))); + } + else + FAIL_IF(push_inst(compiler, LEVAL(algfi))); + + break; + case SLJIT_ADD32: + if (!HAS_FLAGS(op) || signed_flags) + FAIL_IF(push_inst(compiler, + WHEN2(is_s16(src2w), ahi, afi))); + else + FAIL_IF(push_inst(compiler, LEVAL(alfi))); + + break; + #undef LEVAL /* TODO(carenas): move down and refactor? */ + case SLJIT_MUL: + FAIL_IF(push_inst(compiler, mhi(dst_r, src2w))); + break; + case SLJIT_MUL32: + FAIL_IF(push_inst(compiler, mghi(dst_r, src2w))); + break; + case SLJIT_OR32: + FAIL_IF(push_inst(compiler, oilf(dst_r, src2w))); + break; + case SLJIT_XOR32: + FAIL_IF(push_inst(compiler, xilf(dst_r, src2w))); + break; + case SLJIT_AND32: + FAIL_IF(push_inst(compiler, nilf(dst_r, src2w))); + break; + default: + SLJIT_UNREACHABLE(); + } + } + else if ((src2 & SLJIT_IMM) && have_op_3_imm(op, src2w)) { + abort(); /* TODO(mundaym): implement */ + } + else if ((src2 & SLJIT_MEM) && (dst_r == src1_r)) { + /* most 32-bit instructions can only handle 12-bit immediate offsets */ + int need_u12 = !have_ldisp() && + (op & SLJIT_I32_OP) && + (GET_OPCODE(op) != SLJIT_ADDC) && + (GET_OPCODE(op) != SLJIT_SUBC); + struct addr mem; + if (need_u12) + FAIL_IF(make_addr_bx(compiler, &mem, src2, src2w, tmp1)); + else + FAIL_IF(make_addr_bxy(compiler, &mem, src2, src2w, tmp1)); + + int can_u12 = is_u12(mem.offset) ? 1 : 0; + sljit_ins ins = 0; + switch (GET_OPCODE(op) | (op & SLJIT_I32_OP)) { + /* 64-bit ops */ + #define LEVAL(i) EVAL(i, dst_r, mem) + case SLJIT_ADD: + ins = WHEN2(signed_flags, ag, alg); + break; + case SLJIT_SUB: + ins = WHEN2(signed_flags, sg, slg); + break; + case SLJIT_ADDC: + ins = LEVAL(alcg); + break; + case SLJIT_SUBC: + ins = LEVAL(slbg); + break; + case SLJIT_MUL: + ins = LEVAL(msg); + break; + case SLJIT_OR: + ins = LEVAL(og); + break; + case SLJIT_XOR: + ins = LEVAL(xg); + break; + case SLJIT_AND: + ins = LEVAL(ng); + break; + /* 32-bit ops */ + case SLJIT_ADD32: + if (signed_flags) + ins = WHEN2(can_u12, a, ay); + else + ins = WHEN2(can_u12, al, aly); + break; + case SLJIT_SUB32: + if (signed_flags) + ins = WHEN2(can_u12, s, sy); + else + ins = WHEN2(can_u12, sl, sly); + break; + case SLJIT_ADDC32: + ins = LEVAL(alc); + break; + case SLJIT_SUBC32: + ins = LEVAL(slb); + break; + case SLJIT_MUL32: + ins = WHEN2(can_u12, ms, msy); + break; + case SLJIT_OR32: + ins = WHEN2(can_u12, o, oy); + break; + case SLJIT_XOR32: + ins = WHEN2(can_u12, x, xy); + break; + case SLJIT_AND32: + ins = WHEN2(can_u12, n, ny); + break; + #undef LEVAL + default: + SLJIT_UNREACHABLE(); + } + FAIL_IF(push_inst(compiler, ins)); + } + else { + sljit_gpr src2_r = FAST_IS_REG(src2) ? gpr(src2 & REG_MASK) : tmp1; + if (src2 & SLJIT_IMM) { + /* load src2 into register */ + FAIL_IF(push_load_imm_inst(compiler, src2_r, src2w)); + } + if (src2 & SLJIT_MEM) { + /* load src2 into register */ + FAIL_IF(load_word(compiler, src2_r, src2, src2w, tmp1, op & SLJIT_I32_OP)); + } + /* TODO(mundaym): distinct operand facility where needed */ + #define LEVAL(i) i(tmp0, src1_r) + if (src1_r != dst_r && src1_r != tmp0) { + FAIL_IF(push_inst(compiler, + WHEN2(op & SLJIT_I32_OP, lr, lgr))); + src1_r = tmp0; + } + #undef LEVAL + sljit_ins ins = 0; + switch (GET_OPCODE(op) | (op & SLJIT_I32_OP)) { + #define LEVAL(i) i(src1_r, src2_r) + /* 64-bit ops */ + case SLJIT_ADD: + ins = WHEN2(signed_flags, agr, algr); + break; + case SLJIT_SUB: + ins = WHEN2(signed_flags, sgr, slgr); + break; + case SLJIT_ADDC: + ins = LEVAL(alcgr); + break; + case SLJIT_SUBC: + ins = LEVAL(slbgr); + break; + case SLJIT_MUL: + ins = LEVAL(msgr); + break; + case SLJIT_AND: + ins = LEVAL(ngr); + break; + case SLJIT_OR: + ins = LEVAL(ogr); + break; + case SLJIT_XOR: + ins = LEVAL(xgr); + break; + /* 32-bit ops */ + case SLJIT_ADD32: + ins = WHEN2(signed_flags, ar, alr); + break; + case SLJIT_SUB32: + ins = WHEN2(signed_flags, sr, slr); + break; + case SLJIT_ADDC32: + ins = LEVAL(alcr); + break; + case SLJIT_SUBC32: + ins = LEVAL(slbr); + break; + case SLJIT_MUL32: + ins = LEVAL(msr); + break; + case SLJIT_AND32: + ins = LEVAL(nr); + break; + case SLJIT_OR32: + ins = LEVAL(or); + break; + case SLJIT_XOR32: + ins = LEVAL(xr); + break; + #undef LEVAL + default: + SLJIT_UNREACHABLE(); + } + FAIL_IF(push_inst(compiler, ins)); + #define LEVAL(i) i(dst_r, src1_r) + if (src1_r != dst_r) + FAIL_IF(push_inst(compiler, + WHEN2(op & SLJIT_I32_OP, lr, lgr))); + #undef LEVAL + } + + /* write condition code to emulated flag register */ + if (op & VARIABLE_FLAG_MASK) + FAIL_IF(push_inst(compiler, ipm(flag_r))); + + /* write zero flag to emulated flag register */ + if (op & SLJIT_SET_Z) + FAIL_IF(push_store_zero_flag(compiler, op, dst_r)); + + /* finally write the result to memory if required */ + if (dst & SLJIT_MEM) { + SLJIT_ASSERT(dst_r != tmp1); + /* TODO(carenas): s/FAIL_IF/ return */ + FAIL_IF(store_word(compiler, dst_r, dst, dstw, tmp1, op & SLJIT_I32_OP)); + } + + return SLJIT_SUCCESS; +} + +SLJIT_API_FUNC_ATTRIBUTE sljit_s32 sljit_emit_op_src( + struct sljit_compiler *compiler, + sljit_s32 op, sljit_s32 src, sljit_sw srcw) +{ + sljit_gpr src_r; + + CHECK_ERROR(); + CHECK(check_sljit_emit_op_src(compiler, op, src, srcw)); + ADJUST_LOCAL_OFFSET(src, srcw); + + switch (op) { + case SLJIT_FAST_RETURN: + src_r = FAST_IS_REG(src) ? gpr(src) : tmp1; + if (src & SLJIT_MEM) + FAIL_IF(load_word(compiler, tmp1, src, srcw, tmp1, 0)); + + return push_inst(compiler, br(src_r)); + case SLJIT_SKIP_FRAMES_BEFORE_FAST_RETURN: + /* TODO(carenas): implement? */ + return SLJIT_SUCCESS; + case SLJIT_PREFETCH_L1: + case SLJIT_PREFETCH_L2: + case SLJIT_PREFETCH_L3: + case SLJIT_PREFETCH_ONCE: + /* TODO(carenas): implement */ + return SLJIT_SUCCESS; + default: + /* TODO(carenas): probably should not success by default */ + return SLJIT_SUCCESS; + } + + return SLJIT_SUCCESS; +} + +SLJIT_API_FUNC_ATTRIBUTE sljit_s32 sljit_get_register_index(sljit_s32 reg) +{ + CHECK_REG_INDEX(check_sljit_get_register_index(reg)); + return gpr(reg); +} + +SLJIT_API_FUNC_ATTRIBUTE sljit_s32 sljit_get_float_register_index(sljit_s32 reg) +{ + CHECK_REG_INDEX(check_sljit_get_float_register_index(reg)); + abort(); +} + +SLJIT_API_FUNC_ATTRIBUTE sljit_s32 sljit_emit_op_custom(struct sljit_compiler *compiler, + void *instruction, sljit_s32 size) +{ + sljit_ins ins = 0; + + CHECK_ERROR(); + CHECK(check_sljit_emit_op_custom(compiler, instruction, size)); + + memcpy((sljit_u8 *)&ins + sizeof(ins) - size, instruction, size); + return push_inst(compiler, ins); +} + +/* --------------------------------------------------------------------- */ +/* Floating point operators */ +/* --------------------------------------------------------------------- */ + +SLJIT_API_FUNC_ATTRIBUTE sljit_s32 sljit_emit_fop1(struct sljit_compiler *compiler, sljit_s32 op, + sljit_s32 dst, sljit_sw dstw, + sljit_s32 src, sljit_sw srcw) +{ + CHECK_ERROR(); + abort(); +} + +SLJIT_API_FUNC_ATTRIBUTE sljit_s32 sljit_emit_fop2(struct sljit_compiler *compiler, sljit_s32 op, + sljit_s32 dst, sljit_sw dstw, + sljit_s32 src1, sljit_sw src1w, + sljit_s32 src2, sljit_sw src2w) +{ + CHECK_ERROR(); + abort(); +} + +/* --------------------------------------------------------------------- */ +/* Other instructions */ +/* --------------------------------------------------------------------- */ + +SLJIT_API_FUNC_ATTRIBUTE sljit_s32 sljit_emit_fast_enter(struct sljit_compiler *compiler, sljit_s32 dst, sljit_sw dstw) +{ + CHECK_ERROR(); + CHECK(check_sljit_emit_fast_enter(compiler, dst, dstw)); + ADJUST_LOCAL_OFFSET(dst, dstw); + + if (FAST_IS_REG(dst)) + return push_inst(compiler, lgr(gpr(dst), fast_link_r)); + + /* memory */ + return store_word(compiler, fast_link_r, dst, dstw, tmp1, 0); +} + +/* --------------------------------------------------------------------- */ +/* Conditional instructions */ +/* --------------------------------------------------------------------- */ + +SLJIT_API_FUNC_ATTRIBUTE struct sljit_label* sljit_emit_label(struct sljit_compiler *compiler) +{ + struct sljit_label *label; + + CHECK_ERROR_PTR(); + CHECK_PTR(check_sljit_emit_label(compiler)); + + if (compiler->last_label && compiler->last_label->size == compiler->size) + return compiler->last_label; + + label = (struct sljit_label*)ensure_abuf(compiler, sizeof(struct sljit_label)); + PTR_FAIL_IF(!label); + set_label(label, compiler); + return label; +} + +SLJIT_API_FUNC_ATTRIBUTE struct sljit_jump* sljit_emit_jump(struct sljit_compiler *compiler, sljit_s32 type) +{ + sljit_u8 mask = ((type & 0xff) < SLJIT_JUMP) ? get_cc(type & 0xff) : 0xf; + + CHECK_ERROR_PTR(); + CHECK_PTR(check_sljit_emit_jump(compiler, type)); + + /* reload condition code */ + if (mask != 0xf) + PTR_FAIL_IF(push_load_cc(compiler, type & 0xff)); + + /* record jump */ + struct sljit_jump *jump = (struct sljit_jump *) + ensure_abuf(compiler, sizeof(struct sljit_jump)); + PTR_FAIL_IF(!jump); + set_jump(jump, compiler, type & SLJIT_REWRITABLE_JUMP); + jump->addr = compiler->size; + + /* emit jump instruction */ + type &= 0xff; + if (type >= SLJIT_FAST_CALL) + PTR_FAIL_IF(push_inst(compiler, brasl(type == SLJIT_FAST_CALL ? fast_link_r : link_r, 0))); + else + PTR_FAIL_IF(push_inst(compiler, brcl(mask, 0))); + + return jump; +} + +SLJIT_API_FUNC_ATTRIBUTE struct sljit_jump* sljit_emit_call(struct sljit_compiler *compiler, sljit_s32 type, + sljit_s32 arg_types) +{ + CHECK_ERROR_PTR(); + CHECK_PTR(check_sljit_emit_call(compiler, type, arg_types)); + +#if (defined SLJIT_VERBOSE && SLJIT_VERBOSE) \ + || (defined SLJIT_ARGUMENT_CHECKS && SLJIT_ARGUMENT_CHECKS) + compiler->skip_checks = 1; +#endif + + return sljit_emit_jump(compiler, type); +} + +SLJIT_API_FUNC_ATTRIBUTE sljit_s32 sljit_emit_ijump(struct sljit_compiler *compiler, sljit_s32 type, sljit_s32 src, sljit_sw srcw) +{ + sljit_gpr src_r = FAST_IS_REG(src) ? gpr(src) : tmp1; + + CHECK_ERROR(); + CHECK(check_sljit_emit_ijump(compiler, type, src, srcw)); + ADJUST_LOCAL_OFFSET(src, srcw); + + if (src & SLJIT_IMM) { + SLJIT_ASSERT(!(srcw & 1)); /* target address must be even */ + FAIL_IF(push_load_imm_inst(compiler, src_r, srcw)); + } + else if (src & SLJIT_MEM) + FAIL_IF(load_word(compiler, src_r, src, srcw, tmp1, 0 /* 64-bit */)); + + /* emit jump instruction */ + if (type >= SLJIT_FAST_CALL) + return push_inst(compiler, basr(type == SLJIT_FAST_CALL ? fast_link_r : link_r, src_r)); + + return push_inst(compiler, br(src_r)); +} + +SLJIT_API_FUNC_ATTRIBUTE sljit_s32 sljit_emit_icall(struct sljit_compiler *compiler, sljit_s32 type, + sljit_s32 arg_types, + sljit_s32 src, sljit_sw srcw) +{ + CHECK_ERROR(); + CHECK(check_sljit_emit_icall(compiler, type, arg_types, src, srcw)); + +#if (defined SLJIT_VERBOSE && SLJIT_VERBOSE) \ + || (defined SLJIT_ARGUMENT_CHECKS && SLJIT_ARGUMENT_CHECKS) + compiler->skip_checks = 1; +#endif + + return sljit_emit_ijump(compiler, type, src, srcw); +} + +SLJIT_API_FUNC_ATTRIBUTE sljit_s32 sljit_emit_op_flags(struct sljit_compiler *compiler, sljit_s32 op, + sljit_s32 dst, sljit_sw dstw, + sljit_s32 type) +{ + sljit_u8 mask = get_cc(type & 0xff); + + CHECK_ERROR(); + CHECK(check_sljit_emit_op_flags(compiler, op, dst, dstw, type)); + + sljit_gpr dst_r = FAST_IS_REG(dst) ? gpr(dst & REG_MASK) : tmp0; + sljit_gpr loc_r = tmp1; + switch (GET_OPCODE(op)) { + case SLJIT_AND: + case SLJIT_OR: + case SLJIT_XOR: + /* dst is also source operand */ + if (dst & SLJIT_MEM) + FAIL_IF(load_word(compiler, dst_r, dst, dstw, tmp1, op & SLJIT_I32_OP)); + + break; + case SLJIT_MOV: + case (SLJIT_MOV32 & ~SLJIT_I32_OP): + /* can write straight into destination */ + loc_r = dst_r; + break; + default: + SLJIT_UNREACHABLE(); + } + + if (mask != 0xf) + FAIL_IF(push_load_cc(compiler, type & 0xff)); + + /* TODO(mundaym): fold into cmov helper function? */ + #define LEVAL(i) i(loc_r, 1, mask) + if (have_lscond2()) { + FAIL_IF(push_load_imm_inst(compiler, loc_r, 0)); + FAIL_IF(push_inst(compiler, + WHEN2(op & SLJIT_I32_OP, lochi, locghi))); + } else { + /* TODO(mundaym): no load/store-on-condition 2 facility (ipm? branch-and-set?) */ + abort(); + } + #undef LEVAL + + /* apply bitwise op and set condition codes */ + switch (GET_OPCODE(op)) { + #define LEVAL(i) i(dst_r, loc_r) + case SLJIT_AND: + FAIL_IF(push_inst(compiler, + WHEN2(op & SLJIT_I32_OP, nr, ngr))); + break; + case SLJIT_OR: + FAIL_IF(push_inst(compiler, + WHEN2(op & SLJIT_I32_OP, or, ogr))); + break; + case SLJIT_XOR: + FAIL_IF(push_inst(compiler, + WHEN2(op & SLJIT_I32_OP, xr, xgr))); + break; + #undef LEVAL + } + + /* set zero flag if needed */ + if (op & SLJIT_SET_Z) + FAIL_IF(push_store_zero_flag(compiler, op, dst_r)); + + /* store result to memory if required */ + /* TODO(carenas): s/FAIL_IF/ return */ + if (dst & SLJIT_MEM) + FAIL_IF(store_word(compiler, dst_r, dst, dstw, tmp1, op & SLJIT_I32_OP)); + + return SLJIT_SUCCESS; +} + +SLJIT_API_FUNC_ATTRIBUTE sljit_s32 sljit_emit_cmov(struct sljit_compiler *compiler, sljit_s32 type, + sljit_s32 dst_reg, + sljit_s32 src, sljit_sw srcw) +{ + sljit_u8 mask = get_cc(type & 0xff); + sljit_gpr dst_r = gpr(dst_reg & ~SLJIT_I32_OP); + sljit_gpr src_r = FAST_IS_REG(src) ? gpr(src) : tmp0; + + CHECK_ERROR(); + CHECK(check_sljit_emit_cmov(compiler, type, dst_reg, src, srcw)); + + if (mask != 0xf) + FAIL_IF(push_load_cc(compiler, type & 0xff)); + + if (src & SLJIT_IMM) { + /* TODO(mundaym): fast path with lscond2 */ + FAIL_IF(push_load_imm_inst(compiler, src_r, srcw)); + } + + #define LEVAL(i) i(dst_r, src_r, mask) + if (have_lscond1()) + return push_inst(compiler, + WHEN2(dst_reg & SLJIT_I32_OP, locr, locgr)); + + #undef LEVAL + + /* TODO(mundaym): implement */ + return SLJIT_ERR_UNSUPPORTED; +} + +/* --------------------------------------------------------------------- */ +/* Other instructions */ +/* --------------------------------------------------------------------- */ + +/* On s390x we build a literal pool to hold constants. This has two main + advantages: + + 1. we only need one instruction in the instruction stream (LGRL) + 2. we can store 64 bit addresses and use 32 bit offsets + + To retrofit the extra information needed to build the literal pool we + add a new sljit_s390x_const struct that contains the initial value but + can still be cast to a sljit_const. */ + +SLJIT_API_FUNC_ATTRIBUTE struct sljit_const* sljit_emit_const(struct sljit_compiler *compiler, sljit_s32 dst, sljit_sw dstw, sljit_sw init_value) +{ + struct sljit_s390x_const *const_; + sljit_gpr dst_r; + + CHECK_ERROR_PTR(); + CHECK_PTR(check_sljit_emit_const(compiler, dst, dstw, init_value)); + + const_ = (struct sljit_s390x_const*)ensure_abuf(compiler, + sizeof(struct sljit_s390x_const)); + PTR_FAIL_IF(!const_); + set_const((struct sljit_const*)const_, compiler); + const_->init_value = init_value; + + dst_r = FAST_IS_REG(dst) ? gpr(dst & REG_MASK) : tmp0; + if (have_genext()) + PTR_FAIL_IF(push_inst(compiler, sljit_ins_const | lgrl(dst_r, 0))); + else { + PTR_FAIL_IF(push_inst(compiler, sljit_ins_const | larl(tmp1, 0))); + PTR_FAIL_IF(push_inst(compiler, lg(dst_r, 0, r0, tmp1))); + } + + if (dst & SLJIT_MEM) + PTR_FAIL_IF(store_word(compiler, dst_r, dst, dstw, tmp1, 0 /* always 64-bit */)); + + return (struct sljit_const*)const_; +} + +SLJIT_API_FUNC_ATTRIBUTE void sljit_set_jump_addr(sljit_uw addr, sljit_uw new_target, sljit_sw executable_offset) +{ + /* Update the constant pool. */ + sljit_uw *ptr = (sljit_uw *)addr; + SLJIT_UNUSED_ARG(executable_offset); + + SLJIT_UPDATE_WX_FLAGS(ptr, ptr + 1, 0); + *ptr = new_target; + SLJIT_UPDATE_WX_FLAGS(ptr, ptr + 1, 1); + SLJIT_CACHE_FLUSH(ptr, ptr + 1); +} + +SLJIT_API_FUNC_ATTRIBUTE void sljit_set_const(sljit_uw addr, sljit_sw new_constant, sljit_sw executable_offset) +{ + sljit_set_jump_addr(addr, new_constant, executable_offset); +} + +SLJIT_API_FUNC_ATTRIBUTE struct sljit_put_label *sljit_emit_put_label( + struct sljit_compiler *compiler, + sljit_s32 dst, sljit_sw dstw) +{ + struct sljit_put_label *put_label; + sljit_gpr dst_r; + + CHECK_ERROR_PTR(); + CHECK_PTR(check_sljit_emit_put_label(compiler, dst, dstw)); + ADJUST_LOCAL_OFFSET(dst, dstw); + + put_label = (struct sljit_put_label*)ensure_abuf(compiler, sizeof(struct sljit_put_label)); + PTR_FAIL_IF(!put_label); + set_put_label(put_label, compiler, 0); + + dst_r = FAST_IS_REG(dst) ? gpr(dst & REG_MASK) : tmp0; + + if (have_genext()) + PTR_FAIL_IF(push_inst(compiler, lgrl(dst_r, 0))); + else { + PTR_FAIL_IF(push_inst(compiler, larl(tmp1, 0))); + PTR_FAIL_IF(push_inst(compiler, lg(dst_r, 0, r0, tmp1))); + } + + if (dst & SLJIT_MEM) + PTR_FAIL_IF(store_word(compiler, dst_r, dst, dstw, tmp1, 0)); + + return put_label; +} + +/* TODO(carenas): EVAL probably should move up or be refactored */ +#undef WHEN2 +#undef EVAL + +#undef tmp1 +#undef tmp0 + +/* TODO(carenas): undef other macros that spill like is_u12? */ diff --git a/thirdparty/pcre2/src/sljit/sljitNativeSPARC_32.c b/thirdparty/pcre2/src/sljit/sljitNativeSPARC_32.c index 8079fad8df..e5167f02ba 100644 --- a/thirdparty/pcre2/src/sljit/sljitNativeSPARC_32.c +++ b/thirdparty/pcre2/src/sljit/sljitNativeSPARC_32.c @@ -266,21 +266,18 @@ static SLJIT_INLINE sljit_s32 emit_const(struct sljit_compiler *compiler, sljit_ SLJIT_API_FUNC_ATTRIBUTE void sljit_set_jump_addr(sljit_uw addr, sljit_uw new_target, sljit_sw executable_offset) { sljit_ins *inst = (sljit_ins *)addr; + SLJIT_UNUSED_ARG(executable_offset); + SLJIT_UPDATE_WX_FLAGS(inst, inst + 2, 0); SLJIT_ASSERT(((inst[0] & 0xc1c00000) == 0x01000000) && ((inst[1] & 0xc1f82000) == 0x80102000)); inst[0] = (inst[0] & 0xffc00000) | ((new_target >> 10) & 0x3fffff); inst[1] = (inst[1] & 0xfffffc00) | (new_target & 0x3ff); + SLJIT_UPDATE_WX_FLAGS(inst, inst + 2, 1); inst = (sljit_ins *)SLJIT_ADD_EXEC_OFFSET(inst, executable_offset); SLJIT_CACHE_FLUSH(inst, inst + 2); } SLJIT_API_FUNC_ATTRIBUTE void sljit_set_const(sljit_uw addr, sljit_sw new_constant, sljit_sw executable_offset) { - sljit_ins *inst = (sljit_ins *)addr; - - SLJIT_ASSERT(((inst[0] & 0xc1c00000) == 0x01000000) && ((inst[1] & 0xc1f82000) == 0x80102000)); - inst[0] = (inst[0] & 0xffc00000) | ((new_constant >> 10) & 0x3fffff); - inst[1] = (inst[1] & 0xfffffc00) | (new_constant & 0x3ff); - inst = (sljit_ins *)SLJIT_ADD_EXEC_OFFSET(inst, executable_offset); - SLJIT_CACHE_FLUSH(inst, inst + 2); + sljit_set_jump_addr(addr, new_constant, executable_offset); } diff --git a/thirdparty/pcre2/src/sljit/sljitNativeSPARC_common.c b/thirdparty/pcre2/src/sljit/sljitNativeSPARC_common.c index bfa4ecede2..544d80d028 100644 --- a/thirdparty/pcre2/src/sljit/sljitNativeSPARC_common.c +++ b/thirdparty/pcre2/src/sljit/sljitNativeSPARC_common.c @@ -311,7 +311,7 @@ SLJIT_API_FUNC_ATTRIBUTE void* sljit_generate_code(struct sljit_compiler *compil CHECK_PTR(check_sljit_generate_code(compiler)); reverse_buf(compiler); - code = (sljit_ins*)SLJIT_MALLOC_EXEC(compiler->size * sizeof(sljit_ins)); + code = (sljit_ins*)SLJIT_MALLOC_EXEC(compiler->size * sizeof(sljit_ins), compiler->exec_allocator_data); PTR_FAIL_WITH_EXEC_IF(code); buf = compiler->buf; @@ -437,6 +437,7 @@ SLJIT_API_FUNC_ATTRIBUTE void* sljit_generate_code(struct sljit_compiler *compil code_ptr = (sljit_ins *)SLJIT_ADD_EXEC_OFFSET(code_ptr, executable_offset); SLJIT_CACHE_FLUSH(code, code_ptr); + SLJIT_UPDATE_WX_FLAGS(code, code_ptr, 1); return code; } @@ -451,6 +452,9 @@ SLJIT_API_FUNC_ATTRIBUTE sljit_s32 sljit_has_cpu_feature(sljit_s32 feature_type) return 1; #endif + case SLJIT_HAS_ZERO_REGISTER: + return 1; + #if (defined SLJIT_CONFIG_SPARC_64 && SLJIT_CONFIG_SPARC_64) case SLJIT_HAS_CMOV: return 1; @@ -872,6 +876,9 @@ SLJIT_API_FUNC_ATTRIBUTE sljit_s32 sljit_emit_op0(struct sljit_compiler *compile #else #error "Implementation required" #endif + case SLJIT_ENDBR: + case SLJIT_SKIP_FRAMES_BEFORE_RETURN: + return SLJIT_SUCCESS; } return SLJIT_SUCCESS; @@ -888,9 +895,6 @@ SLJIT_API_FUNC_ATTRIBUTE sljit_s32 sljit_emit_op1(struct sljit_compiler *compile ADJUST_LOCAL_OFFSET(dst, dstw); ADJUST_LOCAL_OFFSET(src, srcw); - if (dst == SLJIT_UNUSED && !HAS_FLAGS(op)) - return SLJIT_SUCCESS; - op = GET_OPCODE(op); switch (op) { case SLJIT_MOV: @@ -971,6 +975,33 @@ SLJIT_API_FUNC_ATTRIBUTE sljit_s32 sljit_emit_op2(struct sljit_compiler *compile return SLJIT_SUCCESS; } +SLJIT_API_FUNC_ATTRIBUTE sljit_s32 sljit_emit_op_src(struct sljit_compiler *compiler, sljit_s32 op, + sljit_s32 src, sljit_sw srcw) +{ + CHECK_ERROR(); + CHECK(check_sljit_emit_op_src(compiler, op, src, srcw)); + ADJUST_LOCAL_OFFSET(src, srcw); + + switch (op) { + case SLJIT_FAST_RETURN: + if (FAST_IS_REG(src)) + FAIL_IF(push_inst(compiler, OR | D(TMP_LINK) | S1(0) | S2(src), DR(TMP_LINK))); + else + FAIL_IF(emit_op_mem(compiler, WORD_DATA | LOAD_DATA, TMP_LINK, src, srcw)); + + FAIL_IF(push_inst(compiler, JMPL | D(0) | S1(TMP_LINK) | IMM(8), UNMOVABLE_INS)); + return push_inst(compiler, NOP, UNMOVABLE_INS); + case SLJIT_SKIP_FRAMES_BEFORE_FAST_RETURN: + case SLJIT_PREFETCH_L1: + case SLJIT_PREFETCH_L2: + case SLJIT_PREFETCH_L3: + case SLJIT_PREFETCH_ONCE: + return SLJIT_SUCCESS; + } + + return SLJIT_SUCCESS; +} + SLJIT_API_FUNC_ATTRIBUTE sljit_s32 sljit_get_register_index(sljit_s32 reg) { CHECK_REG_INDEX(check_sljit_get_register_index(reg)); @@ -1215,25 +1246,12 @@ SLJIT_API_FUNC_ATTRIBUTE sljit_s32 sljit_emit_fast_enter(struct sljit_compiler * ADJUST_LOCAL_OFFSET(dst, dstw); if (FAST_IS_REG(dst)) - return push_inst(compiler, OR | D(dst) | S1(0) | S2(TMP_LINK), DR(dst)); + return push_inst(compiler, OR | D(dst) | S1(0) | S2(TMP_LINK), UNMOVABLE_INS); /* Memory. */ - return emit_op_mem(compiler, WORD_DATA, TMP_LINK, dst, dstw); -} - -SLJIT_API_FUNC_ATTRIBUTE sljit_s32 sljit_emit_fast_return(struct sljit_compiler *compiler, sljit_s32 src, sljit_sw srcw) -{ - CHECK_ERROR(); - CHECK(check_sljit_emit_fast_return(compiler, src, srcw)); - ADJUST_LOCAL_OFFSET(src, srcw); - - if (FAST_IS_REG(src)) - FAIL_IF(push_inst(compiler, OR | D(TMP_LINK) | S1(0) | S2(src), DR(TMP_LINK))); - else - FAIL_IF(emit_op_mem(compiler, WORD_DATA | LOAD_DATA, TMP_LINK, src, srcw)); - - FAIL_IF(push_inst(compiler, JMPL | D(0) | S1(TMP_LINK) | IMM(8), UNMOVABLE_INS)); - return push_inst(compiler, NOP, UNMOVABLE_INS); + FAIL_IF(emit_op_mem(compiler, WORD_DATA, TMP_LINK, dst, dstw)); + compiler->delay_slot = UNMOVABLE_INS; + return SLJIT_SUCCESS; } /* --------------------------------------------------------------------- */ diff --git a/thirdparty/pcre2/src/sljit/sljitNativeTILEGX-encoder.c b/thirdparty/pcre2/src/sljit/sljitNativeTILEGX-encoder.c deleted file mode 100644 index dd82ebae6a..0000000000 --- a/thirdparty/pcre2/src/sljit/sljitNativeTILEGX-encoder.c +++ /dev/null @@ -1,10159 +0,0 @@ -/* - * Stack-less Just-In-Time compiler - * - * Copyright 2013-2013 Tilera Corporation(jiwang@tilera.com). All rights reserved. - * Copyright Zoltan Herczeg (hzmester@freemail.hu). All rights reserved. - * - * Redistribution and use in source and binary forms, with or without modification, are - * permitted provided that the following conditions are met: - * - * 1. Redistributions of source code must retain the above copyright notice, this list of - * conditions and the following disclaimer. - * - * 2. Redistributions in binary form must reproduce the above copyright notice, this list - * of conditions and the following disclaimer in the documentation and/or other materials - * provided with the distribution. - * - * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDER(S) AND CONTRIBUTORS ``AS IS'' AND ANY - * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES - * OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT - * SHALL THE COPYRIGHT HOLDER(S) OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, - * INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED - * TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR - * BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN - * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN - * ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. - */ - -/* This code is owned by Tilera Corporation, and distributed as part - of multiple projects. In sljit, the code is under BSD licence. */ - -#include <stdio.h> -#include <stdlib.h> -#include <string.h> -#define BFD_RELOC(x) R_##x - -/* Special registers. */ -#define TREG_LR 55 -#define TREG_SN 56 -#define TREG_ZERO 63 - -/* Canonical name of each register. */ -const char *const tilegx_register_names[] = -{ - "r0", "r1", "r2", "r3", "r4", "r5", "r6", "r7", - "r8", "r9", "r10", "r11", "r12", "r13", "r14", "r15", - "r16", "r17", "r18", "r19", "r20", "r21", "r22", "r23", - "r24", "r25", "r26", "r27", "r28", "r29", "r30", "r31", - "r32", "r33", "r34", "r35", "r36", "r37", "r38", "r39", - "r40", "r41", "r42", "r43", "r44", "r45", "r46", "r47", - "r48", "r49", "r50", "r51", "r52", "tp", "sp", "lr", - "sn", "idn0", "idn1", "udn0", "udn1", "udn2", "udn3", "zero" -}; - -enum -{ - R_NONE = 0, - R_TILEGX_NONE = 0, - R_TILEGX_64 = 1, - R_TILEGX_32 = 2, - R_TILEGX_16 = 3, - R_TILEGX_8 = 4, - R_TILEGX_64_PCREL = 5, - R_TILEGX_32_PCREL = 6, - R_TILEGX_16_PCREL = 7, - R_TILEGX_8_PCREL = 8, - R_TILEGX_HW0 = 9, - R_TILEGX_HW1 = 10, - R_TILEGX_HW2 = 11, - R_TILEGX_HW3 = 12, - R_TILEGX_HW0_LAST = 13, - R_TILEGX_HW1_LAST = 14, - R_TILEGX_HW2_LAST = 15, - R_TILEGX_COPY = 16, - R_TILEGX_GLOB_DAT = 17, - R_TILEGX_JMP_SLOT = 18, - R_TILEGX_RELATIVE = 19, - R_TILEGX_BROFF_X1 = 20, - R_TILEGX_JUMPOFF_X1 = 21, - R_TILEGX_JUMPOFF_X1_PLT = 22, - R_TILEGX_IMM8_X0 = 23, - R_TILEGX_IMM8_Y0 = 24, - R_TILEGX_IMM8_X1 = 25, - R_TILEGX_IMM8_Y1 = 26, - R_TILEGX_DEST_IMM8_X1 = 27, - R_TILEGX_MT_IMM14_X1 = 28, - R_TILEGX_MF_IMM14_X1 = 29, - R_TILEGX_MMSTART_X0 = 30, - R_TILEGX_MMEND_X0 = 31, - R_TILEGX_SHAMT_X0 = 32, - R_TILEGX_SHAMT_X1 = 33, - R_TILEGX_SHAMT_Y0 = 34, - R_TILEGX_SHAMT_Y1 = 35, - R_TILEGX_IMM16_X0_HW0 = 36, - R_TILEGX_IMM16_X1_HW0 = 37, - R_TILEGX_IMM16_X0_HW1 = 38, - R_TILEGX_IMM16_X1_HW1 = 39, - R_TILEGX_IMM16_X0_HW2 = 40, - R_TILEGX_IMM16_X1_HW2 = 41, - R_TILEGX_IMM16_X0_HW3 = 42, - R_TILEGX_IMM16_X1_HW3 = 43, - R_TILEGX_IMM16_X0_HW0_LAST = 44, - R_TILEGX_IMM16_X1_HW0_LAST = 45, - R_TILEGX_IMM16_X0_HW1_LAST = 46, - R_TILEGX_IMM16_X1_HW1_LAST = 47, - R_TILEGX_IMM16_X0_HW2_LAST = 48, - R_TILEGX_IMM16_X1_HW2_LAST = 49, - R_TILEGX_IMM16_X0_HW0_PCREL = 50, - R_TILEGX_IMM16_X1_HW0_PCREL = 51, - R_TILEGX_IMM16_X0_HW1_PCREL = 52, - R_TILEGX_IMM16_X1_HW1_PCREL = 53, - R_TILEGX_IMM16_X0_HW2_PCREL = 54, - R_TILEGX_IMM16_X1_HW2_PCREL = 55, - R_TILEGX_IMM16_X0_HW3_PCREL = 56, - R_TILEGX_IMM16_X1_HW3_PCREL = 57, - R_TILEGX_IMM16_X0_HW0_LAST_PCREL = 58, - R_TILEGX_IMM16_X1_HW0_LAST_PCREL = 59, - R_TILEGX_IMM16_X0_HW1_LAST_PCREL = 60, - R_TILEGX_IMM16_X1_HW1_LAST_PCREL = 61, - R_TILEGX_IMM16_X0_HW2_LAST_PCREL = 62, - R_TILEGX_IMM16_X1_HW2_LAST_PCREL = 63, - R_TILEGX_IMM16_X0_HW0_GOT = 64, - R_TILEGX_IMM16_X1_HW0_GOT = 65, - - R_TILEGX_IMM16_X0_HW0_PLT_PCREL = 66, - R_TILEGX_IMM16_X1_HW0_PLT_PCREL = 67, - R_TILEGX_IMM16_X0_HW1_PLT_PCREL = 68, - R_TILEGX_IMM16_X1_HW1_PLT_PCREL = 69, - R_TILEGX_IMM16_X0_HW2_PLT_PCREL = 70, - R_TILEGX_IMM16_X1_HW2_PLT_PCREL = 71, - - R_TILEGX_IMM16_X0_HW0_LAST_GOT = 72, - R_TILEGX_IMM16_X1_HW0_LAST_GOT = 73, - R_TILEGX_IMM16_X0_HW1_LAST_GOT = 74, - R_TILEGX_IMM16_X1_HW1_LAST_GOT = 75, - R_TILEGX_IMM16_X0_HW0_TLS_GD = 78, - R_TILEGX_IMM16_X1_HW0_TLS_GD = 79, - R_TILEGX_IMM16_X0_HW0_TLS_LE = 80, - R_TILEGX_IMM16_X1_HW0_TLS_LE = 81, - R_TILEGX_IMM16_X0_HW0_LAST_TLS_LE = 82, - R_TILEGX_IMM16_X1_HW0_LAST_TLS_LE = 83, - R_TILEGX_IMM16_X0_HW1_LAST_TLS_LE = 84, - R_TILEGX_IMM16_X1_HW1_LAST_TLS_LE = 85, - R_TILEGX_IMM16_X0_HW0_LAST_TLS_GD = 86, - R_TILEGX_IMM16_X1_HW0_LAST_TLS_GD = 87, - R_TILEGX_IMM16_X0_HW1_LAST_TLS_GD = 88, - R_TILEGX_IMM16_X1_HW1_LAST_TLS_GD = 89, - R_TILEGX_IMM16_X0_HW0_TLS_IE = 92, - R_TILEGX_IMM16_X1_HW0_TLS_IE = 93, - - R_TILEGX_IMM16_X0_HW0_LAST_PLT_PCREL = 94, - R_TILEGX_IMM16_X1_HW0_LAST_PLT_PCREL = 95, - R_TILEGX_IMM16_X0_HW1_LAST_PLT_PCREL = 96, - R_TILEGX_IMM16_X1_HW1_LAST_PLT_PCREL = 97, - R_TILEGX_IMM16_X0_HW2_LAST_PLT_PCREL = 98, - R_TILEGX_IMM16_X1_HW2_LAST_PLT_PCREL = 99, - - R_TILEGX_IMM16_X0_HW0_LAST_TLS_IE = 100, - R_TILEGX_IMM16_X1_HW0_LAST_TLS_IE = 101, - R_TILEGX_IMM16_X0_HW1_LAST_TLS_IE = 102, - R_TILEGX_IMM16_X1_HW1_LAST_TLS_IE = 103, - R_TILEGX_TLS_DTPMOD64 = 106, - R_TILEGX_TLS_DTPOFF64 = 107, - R_TILEGX_TLS_TPOFF64 = 108, - R_TILEGX_TLS_DTPMOD32 = 109, - R_TILEGX_TLS_DTPOFF32 = 110, - R_TILEGX_TLS_TPOFF32 = 111, - R_TILEGX_TLS_GD_CALL = 112, - R_TILEGX_IMM8_X0_TLS_GD_ADD = 113, - R_TILEGX_IMM8_X1_TLS_GD_ADD = 114, - R_TILEGX_IMM8_Y0_TLS_GD_ADD = 115, - R_TILEGX_IMM8_Y1_TLS_GD_ADD = 116, - R_TILEGX_TLS_IE_LOAD = 117, - R_TILEGX_IMM8_X0_TLS_ADD = 118, - R_TILEGX_IMM8_X1_TLS_ADD = 119, - R_TILEGX_IMM8_Y0_TLS_ADD = 120, - R_TILEGX_IMM8_Y1_TLS_ADD = 121, - R_TILEGX_GNU_VTINHERIT = 128, - R_TILEGX_GNU_VTENTRY = 129, - R_TILEGX_IRELATIVE = 130, - R_TILEGX_NUM = 131 -}; - -typedef enum -{ - TILEGX_PIPELINE_X0, - TILEGX_PIPELINE_X1, - TILEGX_PIPELINE_Y0, - TILEGX_PIPELINE_Y1, - TILEGX_PIPELINE_Y2, -} tilegx_pipeline; - -typedef unsigned long long tilegx_bundle_bits; - -/* These are the bits that determine if a bundle is in the X encoding. */ -#define TILEGX_BUNDLE_MODE_MASK ((tilegx_bundle_bits)3 << 62) - -enum -{ - /* Maximum number of instructions in a bundle (2 for X, 3 for Y). */ - TILEGX_MAX_INSTRUCTIONS_PER_BUNDLE = 3, - - /* How many different pipeline encodings are there? X0, X1, Y0, Y1, Y2. */ - TILEGX_NUM_PIPELINE_ENCODINGS = 5, - - /* Log base 2 of TILEGX_BUNDLE_SIZE_IN_BYTES. */ - TILEGX_LOG2_BUNDLE_SIZE_IN_BYTES = 3, - - /* Instructions take this many bytes. */ - TILEGX_BUNDLE_SIZE_IN_BYTES = 1 << TILEGX_LOG2_BUNDLE_SIZE_IN_BYTES, - - /* Log base 2 of TILEGX_BUNDLE_ALIGNMENT_IN_BYTES. */ - TILEGX_LOG2_BUNDLE_ALIGNMENT_IN_BYTES = 3, - - /* Bundles should be aligned modulo this number of bytes. */ - TILEGX_BUNDLE_ALIGNMENT_IN_BYTES = - (1 << TILEGX_LOG2_BUNDLE_ALIGNMENT_IN_BYTES), - - /* Number of registers (some are magic, such as network I/O). */ - TILEGX_NUM_REGISTERS = 64, -}; - -/* Make a few "tile_" variables to simplify common code between - architectures. */ - -typedef tilegx_bundle_bits tile_bundle_bits; -#define TILE_BUNDLE_SIZE_IN_BYTES TILEGX_BUNDLE_SIZE_IN_BYTES -#define TILE_BUNDLE_ALIGNMENT_IN_BYTES TILEGX_BUNDLE_ALIGNMENT_IN_BYTES -#define TILE_LOG2_BUNDLE_ALIGNMENT_IN_BYTES \ - TILEGX_LOG2_BUNDLE_ALIGNMENT_IN_BYTES - -/* 64-bit pattern for a { bpt ; nop } bundle. */ -#define TILEGX_BPT_BUNDLE 0x286a44ae51485000ULL - -typedef enum -{ - TILEGX_OP_TYPE_REGISTER, - TILEGX_OP_TYPE_IMMEDIATE, - TILEGX_OP_TYPE_ADDRESS, - TILEGX_OP_TYPE_SPR -} tilegx_operand_type; - -struct tilegx_operand -{ - /* Is this operand a register, immediate or address? */ - tilegx_operand_type type; - - /* The default relocation type for this operand. */ - signed int default_reloc : 16; - - /* How many bits is this value? (used for range checking) */ - unsigned int num_bits : 5; - - /* Is the value signed? (used for range checking) */ - unsigned int is_signed : 1; - - /* Is this operand a source register? */ - unsigned int is_src_reg : 1; - - /* Is this operand written? (i.e. is it a destination register) */ - unsigned int is_dest_reg : 1; - - /* Is this operand PC-relative? */ - unsigned int is_pc_relative : 1; - - /* By how many bits do we right shift the value before inserting? */ - unsigned int rightshift : 2; - - /* Return the bits for this operand to be ORed into an existing bundle. */ - tilegx_bundle_bits (*insert) (int op); - - /* Extract this operand and return it. */ - unsigned int (*extract) (tilegx_bundle_bits bundle); -}; - -typedef enum -{ - TILEGX_OPC_BPT, - TILEGX_OPC_INFO, - TILEGX_OPC_INFOL, - TILEGX_OPC_LD4S_TLS, - TILEGX_OPC_LD_TLS, - TILEGX_OPC_MOVE, - TILEGX_OPC_MOVEI, - TILEGX_OPC_MOVELI, - TILEGX_OPC_PREFETCH, - TILEGX_OPC_PREFETCH_ADD_L1, - TILEGX_OPC_PREFETCH_ADD_L1_FAULT, - TILEGX_OPC_PREFETCH_ADD_L2, - TILEGX_OPC_PREFETCH_ADD_L2_FAULT, - TILEGX_OPC_PREFETCH_ADD_L3, - TILEGX_OPC_PREFETCH_ADD_L3_FAULT, - TILEGX_OPC_PREFETCH_L1, - TILEGX_OPC_PREFETCH_L1_FAULT, - TILEGX_OPC_PREFETCH_L2, - TILEGX_OPC_PREFETCH_L2_FAULT, - TILEGX_OPC_PREFETCH_L3, - TILEGX_OPC_PREFETCH_L3_FAULT, - TILEGX_OPC_RAISE, - TILEGX_OPC_ADD, - TILEGX_OPC_ADDI, - TILEGX_OPC_ADDLI, - TILEGX_OPC_ADDX, - TILEGX_OPC_ADDXI, - TILEGX_OPC_ADDXLI, - TILEGX_OPC_ADDXSC, - TILEGX_OPC_AND, - TILEGX_OPC_ANDI, - TILEGX_OPC_BEQZ, - TILEGX_OPC_BEQZT, - TILEGX_OPC_BFEXTS, - TILEGX_OPC_BFEXTU, - TILEGX_OPC_BFINS, - TILEGX_OPC_BGEZ, - TILEGX_OPC_BGEZT, - TILEGX_OPC_BGTZ, - TILEGX_OPC_BGTZT, - TILEGX_OPC_BLBC, - TILEGX_OPC_BLBCT, - TILEGX_OPC_BLBS, - TILEGX_OPC_BLBST, - TILEGX_OPC_BLEZ, - TILEGX_OPC_BLEZT, - TILEGX_OPC_BLTZ, - TILEGX_OPC_BLTZT, - TILEGX_OPC_BNEZ, - TILEGX_OPC_BNEZT, - TILEGX_OPC_CLZ, - TILEGX_OPC_CMOVEQZ, - TILEGX_OPC_CMOVNEZ, - TILEGX_OPC_CMPEQ, - TILEGX_OPC_CMPEQI, - TILEGX_OPC_CMPEXCH, - TILEGX_OPC_CMPEXCH4, - TILEGX_OPC_CMPLES, - TILEGX_OPC_CMPLEU, - TILEGX_OPC_CMPLTS, - TILEGX_OPC_CMPLTSI, - TILEGX_OPC_CMPLTU, - TILEGX_OPC_CMPLTUI, - TILEGX_OPC_CMPNE, - TILEGX_OPC_CMUL, - TILEGX_OPC_CMULA, - TILEGX_OPC_CMULAF, - TILEGX_OPC_CMULF, - TILEGX_OPC_CMULFR, - TILEGX_OPC_CMULH, - TILEGX_OPC_CMULHR, - TILEGX_OPC_CRC32_32, - TILEGX_OPC_CRC32_8, - TILEGX_OPC_CTZ, - TILEGX_OPC_DBLALIGN, - TILEGX_OPC_DBLALIGN2, - TILEGX_OPC_DBLALIGN4, - TILEGX_OPC_DBLALIGN6, - TILEGX_OPC_DRAIN, - TILEGX_OPC_DTLBPR, - TILEGX_OPC_EXCH, - TILEGX_OPC_EXCH4, - TILEGX_OPC_FDOUBLE_ADD_FLAGS, - TILEGX_OPC_FDOUBLE_ADDSUB, - TILEGX_OPC_FDOUBLE_MUL_FLAGS, - TILEGX_OPC_FDOUBLE_PACK1, - TILEGX_OPC_FDOUBLE_PACK2, - TILEGX_OPC_FDOUBLE_SUB_FLAGS, - TILEGX_OPC_FDOUBLE_UNPACK_MAX, - TILEGX_OPC_FDOUBLE_UNPACK_MIN, - TILEGX_OPC_FETCHADD, - TILEGX_OPC_FETCHADD4, - TILEGX_OPC_FETCHADDGEZ, - TILEGX_OPC_FETCHADDGEZ4, - TILEGX_OPC_FETCHAND, - TILEGX_OPC_FETCHAND4, - TILEGX_OPC_FETCHOR, - TILEGX_OPC_FETCHOR4, - TILEGX_OPC_FINV, - TILEGX_OPC_FLUSH, - TILEGX_OPC_FLUSHWB, - TILEGX_OPC_FNOP, - TILEGX_OPC_FSINGLE_ADD1, - TILEGX_OPC_FSINGLE_ADDSUB2, - TILEGX_OPC_FSINGLE_MUL1, - TILEGX_OPC_FSINGLE_MUL2, - TILEGX_OPC_FSINGLE_PACK1, - TILEGX_OPC_FSINGLE_PACK2, - TILEGX_OPC_FSINGLE_SUB1, - TILEGX_OPC_ICOH, - TILEGX_OPC_ILL, - TILEGX_OPC_INV, - TILEGX_OPC_IRET, - TILEGX_OPC_J, - TILEGX_OPC_JAL, - TILEGX_OPC_JALR, - TILEGX_OPC_JALRP, - TILEGX_OPC_JR, - TILEGX_OPC_JRP, - TILEGX_OPC_LD, - TILEGX_OPC_LD1S, - TILEGX_OPC_LD1S_ADD, - TILEGX_OPC_LD1U, - TILEGX_OPC_LD1U_ADD, - TILEGX_OPC_LD2S, - TILEGX_OPC_LD2S_ADD, - TILEGX_OPC_LD2U, - TILEGX_OPC_LD2U_ADD, - TILEGX_OPC_LD4S, - TILEGX_OPC_LD4S_ADD, - TILEGX_OPC_LD4U, - TILEGX_OPC_LD4U_ADD, - TILEGX_OPC_LD_ADD, - TILEGX_OPC_LDNA, - TILEGX_OPC_LDNA_ADD, - TILEGX_OPC_LDNT, - TILEGX_OPC_LDNT1S, - TILEGX_OPC_LDNT1S_ADD, - TILEGX_OPC_LDNT1U, - TILEGX_OPC_LDNT1U_ADD, - TILEGX_OPC_LDNT2S, - TILEGX_OPC_LDNT2S_ADD, - TILEGX_OPC_LDNT2U, - TILEGX_OPC_LDNT2U_ADD, - TILEGX_OPC_LDNT4S, - TILEGX_OPC_LDNT4S_ADD, - TILEGX_OPC_LDNT4U, - TILEGX_OPC_LDNT4U_ADD, - TILEGX_OPC_LDNT_ADD, - TILEGX_OPC_LNK, - TILEGX_OPC_MF, - TILEGX_OPC_MFSPR, - TILEGX_OPC_MM, - TILEGX_OPC_MNZ, - TILEGX_OPC_MTSPR, - TILEGX_OPC_MUL_HS_HS, - TILEGX_OPC_MUL_HS_HU, - TILEGX_OPC_MUL_HS_LS, - TILEGX_OPC_MUL_HS_LU, - TILEGX_OPC_MUL_HU_HU, - TILEGX_OPC_MUL_HU_LS, - TILEGX_OPC_MUL_HU_LU, - TILEGX_OPC_MUL_LS_LS, - TILEGX_OPC_MUL_LS_LU, - TILEGX_OPC_MUL_LU_LU, - TILEGX_OPC_MULA_HS_HS, - TILEGX_OPC_MULA_HS_HU, - TILEGX_OPC_MULA_HS_LS, - TILEGX_OPC_MULA_HS_LU, - TILEGX_OPC_MULA_HU_HU, - TILEGX_OPC_MULA_HU_LS, - TILEGX_OPC_MULA_HU_LU, - TILEGX_OPC_MULA_LS_LS, - TILEGX_OPC_MULA_LS_LU, - TILEGX_OPC_MULA_LU_LU, - TILEGX_OPC_MULAX, - TILEGX_OPC_MULX, - TILEGX_OPC_MZ, - TILEGX_OPC_NAP, - TILEGX_OPC_NOP, - TILEGX_OPC_NOR, - TILEGX_OPC_OR, - TILEGX_OPC_ORI, - TILEGX_OPC_PCNT, - TILEGX_OPC_REVBITS, - TILEGX_OPC_REVBYTES, - TILEGX_OPC_ROTL, - TILEGX_OPC_ROTLI, - TILEGX_OPC_SHL, - TILEGX_OPC_SHL16INSLI, - TILEGX_OPC_SHL1ADD, - TILEGX_OPC_SHL1ADDX, - TILEGX_OPC_SHL2ADD, - TILEGX_OPC_SHL2ADDX, - TILEGX_OPC_SHL3ADD, - TILEGX_OPC_SHL3ADDX, - TILEGX_OPC_SHLI, - TILEGX_OPC_SHLX, - TILEGX_OPC_SHLXI, - TILEGX_OPC_SHRS, - TILEGX_OPC_SHRSI, - TILEGX_OPC_SHRU, - TILEGX_OPC_SHRUI, - TILEGX_OPC_SHRUX, - TILEGX_OPC_SHRUXI, - TILEGX_OPC_SHUFFLEBYTES, - TILEGX_OPC_ST, - TILEGX_OPC_ST1, - TILEGX_OPC_ST1_ADD, - TILEGX_OPC_ST2, - TILEGX_OPC_ST2_ADD, - TILEGX_OPC_ST4, - TILEGX_OPC_ST4_ADD, - TILEGX_OPC_ST_ADD, - TILEGX_OPC_STNT, - TILEGX_OPC_STNT1, - TILEGX_OPC_STNT1_ADD, - TILEGX_OPC_STNT2, - TILEGX_OPC_STNT2_ADD, - TILEGX_OPC_STNT4, - TILEGX_OPC_STNT4_ADD, - TILEGX_OPC_STNT_ADD, - TILEGX_OPC_SUB, - TILEGX_OPC_SUBX, - TILEGX_OPC_SUBXSC, - TILEGX_OPC_SWINT0, - TILEGX_OPC_SWINT1, - TILEGX_OPC_SWINT2, - TILEGX_OPC_SWINT3, - TILEGX_OPC_TBLIDXB0, - TILEGX_OPC_TBLIDXB1, - TILEGX_OPC_TBLIDXB2, - TILEGX_OPC_TBLIDXB3, - TILEGX_OPC_V1ADD, - TILEGX_OPC_V1ADDI, - TILEGX_OPC_V1ADDUC, - TILEGX_OPC_V1ADIFFU, - TILEGX_OPC_V1AVGU, - TILEGX_OPC_V1CMPEQ, - TILEGX_OPC_V1CMPEQI, - TILEGX_OPC_V1CMPLES, - TILEGX_OPC_V1CMPLEU, - TILEGX_OPC_V1CMPLTS, - TILEGX_OPC_V1CMPLTSI, - TILEGX_OPC_V1CMPLTU, - TILEGX_OPC_V1CMPLTUI, - TILEGX_OPC_V1CMPNE, - TILEGX_OPC_V1DDOTPU, - TILEGX_OPC_V1DDOTPUA, - TILEGX_OPC_V1DDOTPUS, - TILEGX_OPC_V1DDOTPUSA, - TILEGX_OPC_V1DOTP, - TILEGX_OPC_V1DOTPA, - TILEGX_OPC_V1DOTPU, - TILEGX_OPC_V1DOTPUA, - TILEGX_OPC_V1DOTPUS, - TILEGX_OPC_V1DOTPUSA, - TILEGX_OPC_V1INT_H, - TILEGX_OPC_V1INT_L, - TILEGX_OPC_V1MAXU, - TILEGX_OPC_V1MAXUI, - TILEGX_OPC_V1MINU, - TILEGX_OPC_V1MINUI, - TILEGX_OPC_V1MNZ, - TILEGX_OPC_V1MULTU, - TILEGX_OPC_V1MULU, - TILEGX_OPC_V1MULUS, - TILEGX_OPC_V1MZ, - TILEGX_OPC_V1SADAU, - TILEGX_OPC_V1SADU, - TILEGX_OPC_V1SHL, - TILEGX_OPC_V1SHLI, - TILEGX_OPC_V1SHRS, - TILEGX_OPC_V1SHRSI, - TILEGX_OPC_V1SHRU, - TILEGX_OPC_V1SHRUI, - TILEGX_OPC_V1SUB, - TILEGX_OPC_V1SUBUC, - TILEGX_OPC_V2ADD, - TILEGX_OPC_V2ADDI, - TILEGX_OPC_V2ADDSC, - TILEGX_OPC_V2ADIFFS, - TILEGX_OPC_V2AVGS, - TILEGX_OPC_V2CMPEQ, - TILEGX_OPC_V2CMPEQI, - TILEGX_OPC_V2CMPLES, - TILEGX_OPC_V2CMPLEU, - TILEGX_OPC_V2CMPLTS, - TILEGX_OPC_V2CMPLTSI, - TILEGX_OPC_V2CMPLTU, - TILEGX_OPC_V2CMPLTUI, - TILEGX_OPC_V2CMPNE, - TILEGX_OPC_V2DOTP, - TILEGX_OPC_V2DOTPA, - TILEGX_OPC_V2INT_H, - TILEGX_OPC_V2INT_L, - TILEGX_OPC_V2MAXS, - TILEGX_OPC_V2MAXSI, - TILEGX_OPC_V2MINS, - TILEGX_OPC_V2MINSI, - TILEGX_OPC_V2MNZ, - TILEGX_OPC_V2MULFSC, - TILEGX_OPC_V2MULS, - TILEGX_OPC_V2MULTS, - TILEGX_OPC_V2MZ, - TILEGX_OPC_V2PACKH, - TILEGX_OPC_V2PACKL, - TILEGX_OPC_V2PACKUC, - TILEGX_OPC_V2SADAS, - TILEGX_OPC_V2SADAU, - TILEGX_OPC_V2SADS, - TILEGX_OPC_V2SADU, - TILEGX_OPC_V2SHL, - TILEGX_OPC_V2SHLI, - TILEGX_OPC_V2SHLSC, - TILEGX_OPC_V2SHRS, - TILEGX_OPC_V2SHRSI, - TILEGX_OPC_V2SHRU, - TILEGX_OPC_V2SHRUI, - TILEGX_OPC_V2SUB, - TILEGX_OPC_V2SUBSC, - TILEGX_OPC_V4ADD, - TILEGX_OPC_V4ADDSC, - TILEGX_OPC_V4INT_H, - TILEGX_OPC_V4INT_L, - TILEGX_OPC_V4PACKSC, - TILEGX_OPC_V4SHL, - TILEGX_OPC_V4SHLSC, - TILEGX_OPC_V4SHRS, - TILEGX_OPC_V4SHRU, - TILEGX_OPC_V4SUB, - TILEGX_OPC_V4SUBSC, - TILEGX_OPC_WH64, - TILEGX_OPC_XOR, - TILEGX_OPC_XORI, - TILEGX_OPC_NONE -} tilegx_mnemonic; - -enum -{ - TILEGX_MAX_OPERANDS = 4 /* bfexts */ -}; - -struct tilegx_opcode -{ - /* The opcode mnemonic, e.g. "add" */ - const char *name; - - /* The enum value for this mnemonic. */ - tilegx_mnemonic mnemonic; - - /* A bit mask of which of the five pipes this instruction - is compatible with: - X0 0x01 - X1 0x02 - Y0 0x04 - Y1 0x08 - Y2 0x10 */ - unsigned char pipes; - - /* How many operands are there? */ - unsigned char num_operands; - - /* Which register does this write implicitly, or TREG_ZERO if none? */ - unsigned char implicitly_written_register; - - /* Can this be bundled with other instructions (almost always true). */ - unsigned char can_bundle; - - /* The description of the operands. Each of these is an - * index into the tilegx_operands[] table. */ - unsigned char operands[TILEGX_NUM_PIPELINE_ENCODINGS][TILEGX_MAX_OPERANDS]; - - /* A mask of which bits have predefined values for each pipeline. - * This is useful for disassembly. */ - tilegx_bundle_bits fixed_bit_masks[TILEGX_NUM_PIPELINE_ENCODINGS]; - - /* For each bit set in fixed_bit_masks, what the value is for this - * instruction. */ - tilegx_bundle_bits fixed_bit_values[TILEGX_NUM_PIPELINE_ENCODINGS]; -}; - -/* Used for non-textual disassembly into structs. */ -struct tilegx_decoded_instruction -{ - const struct tilegx_opcode *opcode; - const struct tilegx_operand *operands[TILEGX_MAX_OPERANDS]; - long long operand_values[TILEGX_MAX_OPERANDS]; -}; - -enum -{ - ADDI_IMM8_OPCODE_X0 = 1, - ADDI_IMM8_OPCODE_X1 = 1, - ADDI_OPCODE_Y0 = 0, - ADDI_OPCODE_Y1 = 1, - ADDLI_OPCODE_X0 = 1, - ADDLI_OPCODE_X1 = 0, - ADDXI_IMM8_OPCODE_X0 = 2, - ADDXI_IMM8_OPCODE_X1 = 2, - ADDXI_OPCODE_Y0 = 1, - ADDXI_OPCODE_Y1 = 2, - ADDXLI_OPCODE_X0 = 2, - ADDXLI_OPCODE_X1 = 1, - ADDXSC_RRR_0_OPCODE_X0 = 1, - ADDXSC_RRR_0_OPCODE_X1 = 1, - ADDX_RRR_0_OPCODE_X0 = 2, - ADDX_RRR_0_OPCODE_X1 = 2, - ADDX_RRR_0_OPCODE_Y0 = 0, - ADDX_SPECIAL_0_OPCODE_Y1 = 0, - ADD_RRR_0_OPCODE_X0 = 3, - ADD_RRR_0_OPCODE_X1 = 3, - ADD_RRR_0_OPCODE_Y0 = 1, - ADD_SPECIAL_0_OPCODE_Y1 = 1, - ANDI_IMM8_OPCODE_X0 = 3, - ANDI_IMM8_OPCODE_X1 = 3, - ANDI_OPCODE_Y0 = 2, - ANDI_OPCODE_Y1 = 3, - AND_RRR_0_OPCODE_X0 = 4, - AND_RRR_0_OPCODE_X1 = 4, - AND_RRR_5_OPCODE_Y0 = 0, - AND_RRR_5_OPCODE_Y1 = 0, - BEQZT_BRANCH_OPCODE_X1 = 16, - BEQZ_BRANCH_OPCODE_X1 = 17, - BFEXTS_BF_OPCODE_X0 = 4, - BFEXTU_BF_OPCODE_X0 = 5, - BFINS_BF_OPCODE_X0 = 6, - BF_OPCODE_X0 = 3, - BGEZT_BRANCH_OPCODE_X1 = 18, - BGEZ_BRANCH_OPCODE_X1 = 19, - BGTZT_BRANCH_OPCODE_X1 = 20, - BGTZ_BRANCH_OPCODE_X1 = 21, - BLBCT_BRANCH_OPCODE_X1 = 22, - BLBC_BRANCH_OPCODE_X1 = 23, - BLBST_BRANCH_OPCODE_X1 = 24, - BLBS_BRANCH_OPCODE_X1 = 25, - BLEZT_BRANCH_OPCODE_X1 = 26, - BLEZ_BRANCH_OPCODE_X1 = 27, - BLTZT_BRANCH_OPCODE_X1 = 28, - BLTZ_BRANCH_OPCODE_X1 = 29, - BNEZT_BRANCH_OPCODE_X1 = 30, - BNEZ_BRANCH_OPCODE_X1 = 31, - BRANCH_OPCODE_X1 = 2, - CMOVEQZ_RRR_0_OPCODE_X0 = 5, - CMOVEQZ_RRR_4_OPCODE_Y0 = 0, - CMOVNEZ_RRR_0_OPCODE_X0 = 6, - CMOVNEZ_RRR_4_OPCODE_Y0 = 1, - CMPEQI_IMM8_OPCODE_X0 = 4, - CMPEQI_IMM8_OPCODE_X1 = 4, - CMPEQI_OPCODE_Y0 = 3, - CMPEQI_OPCODE_Y1 = 4, - CMPEQ_RRR_0_OPCODE_X0 = 7, - CMPEQ_RRR_0_OPCODE_X1 = 5, - CMPEQ_RRR_3_OPCODE_Y0 = 0, - CMPEQ_RRR_3_OPCODE_Y1 = 2, - CMPEXCH4_RRR_0_OPCODE_X1 = 6, - CMPEXCH_RRR_0_OPCODE_X1 = 7, - CMPLES_RRR_0_OPCODE_X0 = 8, - CMPLES_RRR_0_OPCODE_X1 = 8, - CMPLES_RRR_2_OPCODE_Y0 = 0, - CMPLES_RRR_2_OPCODE_Y1 = 0, - CMPLEU_RRR_0_OPCODE_X0 = 9, - CMPLEU_RRR_0_OPCODE_X1 = 9, - CMPLEU_RRR_2_OPCODE_Y0 = 1, - CMPLEU_RRR_2_OPCODE_Y1 = 1, - CMPLTSI_IMM8_OPCODE_X0 = 5, - CMPLTSI_IMM8_OPCODE_X1 = 5, - CMPLTSI_OPCODE_Y0 = 4, - CMPLTSI_OPCODE_Y1 = 5, - CMPLTS_RRR_0_OPCODE_X0 = 10, - CMPLTS_RRR_0_OPCODE_X1 = 10, - CMPLTS_RRR_2_OPCODE_Y0 = 2, - CMPLTS_RRR_2_OPCODE_Y1 = 2, - CMPLTUI_IMM8_OPCODE_X0 = 6, - CMPLTUI_IMM8_OPCODE_X1 = 6, - CMPLTU_RRR_0_OPCODE_X0 = 11, - CMPLTU_RRR_0_OPCODE_X1 = 11, - CMPLTU_RRR_2_OPCODE_Y0 = 3, - CMPLTU_RRR_2_OPCODE_Y1 = 3, - CMPNE_RRR_0_OPCODE_X0 = 12, - CMPNE_RRR_0_OPCODE_X1 = 12, - CMPNE_RRR_3_OPCODE_Y0 = 1, - CMPNE_RRR_3_OPCODE_Y1 = 3, - CMULAF_RRR_0_OPCODE_X0 = 13, - CMULA_RRR_0_OPCODE_X0 = 14, - CMULFR_RRR_0_OPCODE_X0 = 15, - CMULF_RRR_0_OPCODE_X0 = 16, - CMULHR_RRR_0_OPCODE_X0 = 17, - CMULH_RRR_0_OPCODE_X0 = 18, - CMUL_RRR_0_OPCODE_X0 = 19, - CNTLZ_UNARY_OPCODE_X0 = 1, - CNTLZ_UNARY_OPCODE_Y0 = 1, - CNTTZ_UNARY_OPCODE_X0 = 2, - CNTTZ_UNARY_OPCODE_Y0 = 2, - CRC32_32_RRR_0_OPCODE_X0 = 20, - CRC32_8_RRR_0_OPCODE_X0 = 21, - DBLALIGN2_RRR_0_OPCODE_X0 = 22, - DBLALIGN2_RRR_0_OPCODE_X1 = 13, - DBLALIGN4_RRR_0_OPCODE_X0 = 23, - DBLALIGN4_RRR_0_OPCODE_X1 = 14, - DBLALIGN6_RRR_0_OPCODE_X0 = 24, - DBLALIGN6_RRR_0_OPCODE_X1 = 15, - DBLALIGN_RRR_0_OPCODE_X0 = 25, - DRAIN_UNARY_OPCODE_X1 = 1, - DTLBPR_UNARY_OPCODE_X1 = 2, - EXCH4_RRR_0_OPCODE_X1 = 16, - EXCH_RRR_0_OPCODE_X1 = 17, - FDOUBLE_ADDSUB_RRR_0_OPCODE_X0 = 26, - FDOUBLE_ADD_FLAGS_RRR_0_OPCODE_X0 = 27, - FDOUBLE_MUL_FLAGS_RRR_0_OPCODE_X0 = 28, - FDOUBLE_PACK1_RRR_0_OPCODE_X0 = 29, - FDOUBLE_PACK2_RRR_0_OPCODE_X0 = 30, - FDOUBLE_SUB_FLAGS_RRR_0_OPCODE_X0 = 31, - FDOUBLE_UNPACK_MAX_RRR_0_OPCODE_X0 = 32, - FDOUBLE_UNPACK_MIN_RRR_0_OPCODE_X0 = 33, - FETCHADD4_RRR_0_OPCODE_X1 = 18, - FETCHADDGEZ4_RRR_0_OPCODE_X1 = 19, - FETCHADDGEZ_RRR_0_OPCODE_X1 = 20, - FETCHADD_RRR_0_OPCODE_X1 = 21, - FETCHAND4_RRR_0_OPCODE_X1 = 22, - FETCHAND_RRR_0_OPCODE_X1 = 23, - FETCHOR4_RRR_0_OPCODE_X1 = 24, - FETCHOR_RRR_0_OPCODE_X1 = 25, - FINV_UNARY_OPCODE_X1 = 3, - FLUSHWB_UNARY_OPCODE_X1 = 4, - FLUSH_UNARY_OPCODE_X1 = 5, - FNOP_UNARY_OPCODE_X0 = 3, - FNOP_UNARY_OPCODE_X1 = 6, - FNOP_UNARY_OPCODE_Y0 = 3, - FNOP_UNARY_OPCODE_Y1 = 8, - FSINGLE_ADD1_RRR_0_OPCODE_X0 = 34, - FSINGLE_ADDSUB2_RRR_0_OPCODE_X0 = 35, - FSINGLE_MUL1_RRR_0_OPCODE_X0 = 36, - FSINGLE_MUL2_RRR_0_OPCODE_X0 = 37, - FSINGLE_PACK1_UNARY_OPCODE_X0 = 4, - FSINGLE_PACK1_UNARY_OPCODE_Y0 = 4, - FSINGLE_PACK2_RRR_0_OPCODE_X0 = 38, - FSINGLE_SUB1_RRR_0_OPCODE_X0 = 39, - ICOH_UNARY_OPCODE_X1 = 7, - ILL_UNARY_OPCODE_X1 = 8, - ILL_UNARY_OPCODE_Y1 = 9, - IMM8_OPCODE_X0 = 4, - IMM8_OPCODE_X1 = 3, - INV_UNARY_OPCODE_X1 = 9, - IRET_UNARY_OPCODE_X1 = 10, - JALRP_UNARY_OPCODE_X1 = 11, - JALRP_UNARY_OPCODE_Y1 = 10, - JALR_UNARY_OPCODE_X1 = 12, - JALR_UNARY_OPCODE_Y1 = 11, - JAL_JUMP_OPCODE_X1 = 0, - JRP_UNARY_OPCODE_X1 = 13, - JRP_UNARY_OPCODE_Y1 = 12, - JR_UNARY_OPCODE_X1 = 14, - JR_UNARY_OPCODE_Y1 = 13, - JUMP_OPCODE_X1 = 4, - J_JUMP_OPCODE_X1 = 1, - LD1S_ADD_IMM8_OPCODE_X1 = 7, - LD1S_OPCODE_Y2 = 0, - LD1S_UNARY_OPCODE_X1 = 15, - LD1U_ADD_IMM8_OPCODE_X1 = 8, - LD1U_OPCODE_Y2 = 1, - LD1U_UNARY_OPCODE_X1 = 16, - LD2S_ADD_IMM8_OPCODE_X1 = 9, - LD2S_OPCODE_Y2 = 2, - LD2S_UNARY_OPCODE_X1 = 17, - LD2U_ADD_IMM8_OPCODE_X1 = 10, - LD2U_OPCODE_Y2 = 3, - LD2U_UNARY_OPCODE_X1 = 18, - LD4S_ADD_IMM8_OPCODE_X1 = 11, - LD4S_OPCODE_Y2 = 1, - LD4S_UNARY_OPCODE_X1 = 19, - LD4U_ADD_IMM8_OPCODE_X1 = 12, - LD4U_OPCODE_Y2 = 2, - LD4U_UNARY_OPCODE_X1 = 20, - LDNA_UNARY_OPCODE_X1 = 21, - LDNT1S_ADD_IMM8_OPCODE_X1 = 13, - LDNT1S_UNARY_OPCODE_X1 = 22, - LDNT1U_ADD_IMM8_OPCODE_X1 = 14, - LDNT1U_UNARY_OPCODE_X1 = 23, - LDNT2S_ADD_IMM8_OPCODE_X1 = 15, - LDNT2S_UNARY_OPCODE_X1 = 24, - LDNT2U_ADD_IMM8_OPCODE_X1 = 16, - LDNT2U_UNARY_OPCODE_X1 = 25, - LDNT4S_ADD_IMM8_OPCODE_X1 = 17, - LDNT4S_UNARY_OPCODE_X1 = 26, - LDNT4U_ADD_IMM8_OPCODE_X1 = 18, - LDNT4U_UNARY_OPCODE_X1 = 27, - LDNT_ADD_IMM8_OPCODE_X1 = 19, - LDNT_UNARY_OPCODE_X1 = 28, - LD_ADD_IMM8_OPCODE_X1 = 20, - LD_OPCODE_Y2 = 3, - LD_UNARY_OPCODE_X1 = 29, - LNK_UNARY_OPCODE_X1 = 30, - LNK_UNARY_OPCODE_Y1 = 14, - LWNA_ADD_IMM8_OPCODE_X1 = 21, - MFSPR_IMM8_OPCODE_X1 = 22, - MF_UNARY_OPCODE_X1 = 31, - MM_BF_OPCODE_X0 = 7, - MNZ_RRR_0_OPCODE_X0 = 40, - MNZ_RRR_0_OPCODE_X1 = 26, - MNZ_RRR_4_OPCODE_Y0 = 2, - MNZ_RRR_4_OPCODE_Y1 = 2, - MODE_OPCODE_YA2 = 1, - MODE_OPCODE_YB2 = 2, - MODE_OPCODE_YC2 = 3, - MTSPR_IMM8_OPCODE_X1 = 23, - MULAX_RRR_0_OPCODE_X0 = 41, - MULAX_RRR_3_OPCODE_Y0 = 2, - MULA_HS_HS_RRR_0_OPCODE_X0 = 42, - MULA_HS_HS_RRR_9_OPCODE_Y0 = 0, - MULA_HS_HU_RRR_0_OPCODE_X0 = 43, - MULA_HS_LS_RRR_0_OPCODE_X0 = 44, - MULA_HS_LU_RRR_0_OPCODE_X0 = 45, - MULA_HU_HU_RRR_0_OPCODE_X0 = 46, - MULA_HU_HU_RRR_9_OPCODE_Y0 = 1, - MULA_HU_LS_RRR_0_OPCODE_X0 = 47, - MULA_HU_LU_RRR_0_OPCODE_X0 = 48, - MULA_LS_LS_RRR_0_OPCODE_X0 = 49, - MULA_LS_LS_RRR_9_OPCODE_Y0 = 2, - MULA_LS_LU_RRR_0_OPCODE_X0 = 50, - MULA_LU_LU_RRR_0_OPCODE_X0 = 51, - MULA_LU_LU_RRR_9_OPCODE_Y0 = 3, - MULX_RRR_0_OPCODE_X0 = 52, - MULX_RRR_3_OPCODE_Y0 = 3, - MUL_HS_HS_RRR_0_OPCODE_X0 = 53, - MUL_HS_HS_RRR_8_OPCODE_Y0 = 0, - MUL_HS_HU_RRR_0_OPCODE_X0 = 54, - MUL_HS_LS_RRR_0_OPCODE_X0 = 55, - MUL_HS_LU_RRR_0_OPCODE_X0 = 56, - MUL_HU_HU_RRR_0_OPCODE_X0 = 57, - MUL_HU_HU_RRR_8_OPCODE_Y0 = 1, - MUL_HU_LS_RRR_0_OPCODE_X0 = 58, - MUL_HU_LU_RRR_0_OPCODE_X0 = 59, - MUL_LS_LS_RRR_0_OPCODE_X0 = 60, - MUL_LS_LS_RRR_8_OPCODE_Y0 = 2, - MUL_LS_LU_RRR_0_OPCODE_X0 = 61, - MUL_LU_LU_RRR_0_OPCODE_X0 = 62, - MUL_LU_LU_RRR_8_OPCODE_Y0 = 3, - MZ_RRR_0_OPCODE_X0 = 63, - MZ_RRR_0_OPCODE_X1 = 27, - MZ_RRR_4_OPCODE_Y0 = 3, - MZ_RRR_4_OPCODE_Y1 = 3, - NAP_UNARY_OPCODE_X1 = 32, - NOP_UNARY_OPCODE_X0 = 5, - NOP_UNARY_OPCODE_X1 = 33, - NOP_UNARY_OPCODE_Y0 = 5, - NOP_UNARY_OPCODE_Y1 = 15, - NOR_RRR_0_OPCODE_X0 = 64, - NOR_RRR_0_OPCODE_X1 = 28, - NOR_RRR_5_OPCODE_Y0 = 1, - NOR_RRR_5_OPCODE_Y1 = 1, - ORI_IMM8_OPCODE_X0 = 7, - ORI_IMM8_OPCODE_X1 = 24, - OR_RRR_0_OPCODE_X0 = 65, - OR_RRR_0_OPCODE_X1 = 29, - OR_RRR_5_OPCODE_Y0 = 2, - OR_RRR_5_OPCODE_Y1 = 2, - PCNT_UNARY_OPCODE_X0 = 6, - PCNT_UNARY_OPCODE_Y0 = 6, - REVBITS_UNARY_OPCODE_X0 = 7, - REVBITS_UNARY_OPCODE_Y0 = 7, - REVBYTES_UNARY_OPCODE_X0 = 8, - REVBYTES_UNARY_OPCODE_Y0 = 8, - ROTLI_SHIFT_OPCODE_X0 = 1, - ROTLI_SHIFT_OPCODE_X1 = 1, - ROTLI_SHIFT_OPCODE_Y0 = 0, - ROTLI_SHIFT_OPCODE_Y1 = 0, - ROTL_RRR_0_OPCODE_X0 = 66, - ROTL_RRR_0_OPCODE_X1 = 30, - ROTL_RRR_6_OPCODE_Y0 = 0, - ROTL_RRR_6_OPCODE_Y1 = 0, - RRR_0_OPCODE_X0 = 5, - RRR_0_OPCODE_X1 = 5, - RRR_0_OPCODE_Y0 = 5, - RRR_0_OPCODE_Y1 = 6, - RRR_1_OPCODE_Y0 = 6, - RRR_1_OPCODE_Y1 = 7, - RRR_2_OPCODE_Y0 = 7, - RRR_2_OPCODE_Y1 = 8, - RRR_3_OPCODE_Y0 = 8, - RRR_3_OPCODE_Y1 = 9, - RRR_4_OPCODE_Y0 = 9, - RRR_4_OPCODE_Y1 = 10, - RRR_5_OPCODE_Y0 = 10, - RRR_5_OPCODE_Y1 = 11, - RRR_6_OPCODE_Y0 = 11, - RRR_6_OPCODE_Y1 = 12, - RRR_7_OPCODE_Y0 = 12, - RRR_7_OPCODE_Y1 = 13, - RRR_8_OPCODE_Y0 = 13, - RRR_9_OPCODE_Y0 = 14, - SHIFT_OPCODE_X0 = 6, - SHIFT_OPCODE_X1 = 6, - SHIFT_OPCODE_Y0 = 15, - SHIFT_OPCODE_Y1 = 14, - SHL16INSLI_OPCODE_X0 = 7, - SHL16INSLI_OPCODE_X1 = 7, - SHL1ADDX_RRR_0_OPCODE_X0 = 67, - SHL1ADDX_RRR_0_OPCODE_X1 = 31, - SHL1ADDX_RRR_7_OPCODE_Y0 = 1, - SHL1ADDX_RRR_7_OPCODE_Y1 = 1, - SHL1ADD_RRR_0_OPCODE_X0 = 68, - SHL1ADD_RRR_0_OPCODE_X1 = 32, - SHL1ADD_RRR_1_OPCODE_Y0 = 0, - SHL1ADD_RRR_1_OPCODE_Y1 = 0, - SHL2ADDX_RRR_0_OPCODE_X0 = 69, - SHL2ADDX_RRR_0_OPCODE_X1 = 33, - SHL2ADDX_RRR_7_OPCODE_Y0 = 2, - SHL2ADDX_RRR_7_OPCODE_Y1 = 2, - SHL2ADD_RRR_0_OPCODE_X0 = 70, - SHL2ADD_RRR_0_OPCODE_X1 = 34, - SHL2ADD_RRR_1_OPCODE_Y0 = 1, - SHL2ADD_RRR_1_OPCODE_Y1 = 1, - SHL3ADDX_RRR_0_OPCODE_X0 = 71, - SHL3ADDX_RRR_0_OPCODE_X1 = 35, - SHL3ADDX_RRR_7_OPCODE_Y0 = 3, - SHL3ADDX_RRR_7_OPCODE_Y1 = 3, - SHL3ADD_RRR_0_OPCODE_X0 = 72, - SHL3ADD_RRR_0_OPCODE_X1 = 36, - SHL3ADD_RRR_1_OPCODE_Y0 = 2, - SHL3ADD_RRR_1_OPCODE_Y1 = 2, - SHLI_SHIFT_OPCODE_X0 = 2, - SHLI_SHIFT_OPCODE_X1 = 2, - SHLI_SHIFT_OPCODE_Y0 = 1, - SHLI_SHIFT_OPCODE_Y1 = 1, - SHLXI_SHIFT_OPCODE_X0 = 3, - SHLXI_SHIFT_OPCODE_X1 = 3, - SHLX_RRR_0_OPCODE_X0 = 73, - SHLX_RRR_0_OPCODE_X1 = 37, - SHL_RRR_0_OPCODE_X0 = 74, - SHL_RRR_0_OPCODE_X1 = 38, - SHL_RRR_6_OPCODE_Y0 = 1, - SHL_RRR_6_OPCODE_Y1 = 1, - SHRSI_SHIFT_OPCODE_X0 = 4, - SHRSI_SHIFT_OPCODE_X1 = 4, - SHRSI_SHIFT_OPCODE_Y0 = 2, - SHRSI_SHIFT_OPCODE_Y1 = 2, - SHRS_RRR_0_OPCODE_X0 = 75, - SHRS_RRR_0_OPCODE_X1 = 39, - SHRS_RRR_6_OPCODE_Y0 = 2, - SHRS_RRR_6_OPCODE_Y1 = 2, - SHRUI_SHIFT_OPCODE_X0 = 5, - SHRUI_SHIFT_OPCODE_X1 = 5, - SHRUI_SHIFT_OPCODE_Y0 = 3, - SHRUI_SHIFT_OPCODE_Y1 = 3, - SHRUXI_SHIFT_OPCODE_X0 = 6, - SHRUXI_SHIFT_OPCODE_X1 = 6, - SHRUX_RRR_0_OPCODE_X0 = 76, - SHRUX_RRR_0_OPCODE_X1 = 40, - SHRU_RRR_0_OPCODE_X0 = 77, - SHRU_RRR_0_OPCODE_X1 = 41, - SHRU_RRR_6_OPCODE_Y0 = 3, - SHRU_RRR_6_OPCODE_Y1 = 3, - SHUFFLEBYTES_RRR_0_OPCODE_X0 = 78, - ST1_ADD_IMM8_OPCODE_X1 = 25, - ST1_OPCODE_Y2 = 0, - ST1_RRR_0_OPCODE_X1 = 42, - ST2_ADD_IMM8_OPCODE_X1 = 26, - ST2_OPCODE_Y2 = 1, - ST2_RRR_0_OPCODE_X1 = 43, - ST4_ADD_IMM8_OPCODE_X1 = 27, - ST4_OPCODE_Y2 = 2, - ST4_RRR_0_OPCODE_X1 = 44, - STNT1_ADD_IMM8_OPCODE_X1 = 28, - STNT1_RRR_0_OPCODE_X1 = 45, - STNT2_ADD_IMM8_OPCODE_X1 = 29, - STNT2_RRR_0_OPCODE_X1 = 46, - STNT4_ADD_IMM8_OPCODE_X1 = 30, - STNT4_RRR_0_OPCODE_X1 = 47, - STNT_ADD_IMM8_OPCODE_X1 = 31, - STNT_RRR_0_OPCODE_X1 = 48, - ST_ADD_IMM8_OPCODE_X1 = 32, - ST_OPCODE_Y2 = 3, - ST_RRR_0_OPCODE_X1 = 49, - SUBXSC_RRR_0_OPCODE_X0 = 79, - SUBXSC_RRR_0_OPCODE_X1 = 50, - SUBX_RRR_0_OPCODE_X0 = 80, - SUBX_RRR_0_OPCODE_X1 = 51, - SUBX_RRR_0_OPCODE_Y0 = 2, - SUBX_RRR_0_OPCODE_Y1 = 2, - SUB_RRR_0_OPCODE_X0 = 81, - SUB_RRR_0_OPCODE_X1 = 52, - SUB_RRR_0_OPCODE_Y0 = 3, - SUB_RRR_0_OPCODE_Y1 = 3, - SWINT0_UNARY_OPCODE_X1 = 34, - SWINT1_UNARY_OPCODE_X1 = 35, - SWINT2_UNARY_OPCODE_X1 = 36, - SWINT3_UNARY_OPCODE_X1 = 37, - TBLIDXB0_UNARY_OPCODE_X0 = 9, - TBLIDXB0_UNARY_OPCODE_Y0 = 9, - TBLIDXB1_UNARY_OPCODE_X0 = 10, - TBLIDXB1_UNARY_OPCODE_Y0 = 10, - TBLIDXB2_UNARY_OPCODE_X0 = 11, - TBLIDXB2_UNARY_OPCODE_Y0 = 11, - TBLIDXB3_UNARY_OPCODE_X0 = 12, - TBLIDXB3_UNARY_OPCODE_Y0 = 12, - UNARY_RRR_0_OPCODE_X0 = 82, - UNARY_RRR_0_OPCODE_X1 = 53, - UNARY_RRR_1_OPCODE_Y0 = 3, - UNARY_RRR_1_OPCODE_Y1 = 3, - V1ADDI_IMM8_OPCODE_X0 = 8, - V1ADDI_IMM8_OPCODE_X1 = 33, - V1ADDUC_RRR_0_OPCODE_X0 = 83, - V1ADDUC_RRR_0_OPCODE_X1 = 54, - V1ADD_RRR_0_OPCODE_X0 = 84, - V1ADD_RRR_0_OPCODE_X1 = 55, - V1ADIFFU_RRR_0_OPCODE_X0 = 85, - V1AVGU_RRR_0_OPCODE_X0 = 86, - V1CMPEQI_IMM8_OPCODE_X0 = 9, - V1CMPEQI_IMM8_OPCODE_X1 = 34, - V1CMPEQ_RRR_0_OPCODE_X0 = 87, - V1CMPEQ_RRR_0_OPCODE_X1 = 56, - V1CMPLES_RRR_0_OPCODE_X0 = 88, - V1CMPLES_RRR_0_OPCODE_X1 = 57, - V1CMPLEU_RRR_0_OPCODE_X0 = 89, - V1CMPLEU_RRR_0_OPCODE_X1 = 58, - V1CMPLTSI_IMM8_OPCODE_X0 = 10, - V1CMPLTSI_IMM8_OPCODE_X1 = 35, - V1CMPLTS_RRR_0_OPCODE_X0 = 90, - V1CMPLTS_RRR_0_OPCODE_X1 = 59, - V1CMPLTUI_IMM8_OPCODE_X0 = 11, - V1CMPLTUI_IMM8_OPCODE_X1 = 36, - V1CMPLTU_RRR_0_OPCODE_X0 = 91, - V1CMPLTU_RRR_0_OPCODE_X1 = 60, - V1CMPNE_RRR_0_OPCODE_X0 = 92, - V1CMPNE_RRR_0_OPCODE_X1 = 61, - V1DDOTPUA_RRR_0_OPCODE_X0 = 161, - V1DDOTPUSA_RRR_0_OPCODE_X0 = 93, - V1DDOTPUS_RRR_0_OPCODE_X0 = 94, - V1DDOTPU_RRR_0_OPCODE_X0 = 162, - V1DOTPA_RRR_0_OPCODE_X0 = 95, - V1DOTPUA_RRR_0_OPCODE_X0 = 163, - V1DOTPUSA_RRR_0_OPCODE_X0 = 96, - V1DOTPUS_RRR_0_OPCODE_X0 = 97, - V1DOTPU_RRR_0_OPCODE_X0 = 164, - V1DOTP_RRR_0_OPCODE_X0 = 98, - V1INT_H_RRR_0_OPCODE_X0 = 99, - V1INT_H_RRR_0_OPCODE_X1 = 62, - V1INT_L_RRR_0_OPCODE_X0 = 100, - V1INT_L_RRR_0_OPCODE_X1 = 63, - V1MAXUI_IMM8_OPCODE_X0 = 12, - V1MAXUI_IMM8_OPCODE_X1 = 37, - V1MAXU_RRR_0_OPCODE_X0 = 101, - V1MAXU_RRR_0_OPCODE_X1 = 64, - V1MINUI_IMM8_OPCODE_X0 = 13, - V1MINUI_IMM8_OPCODE_X1 = 38, - V1MINU_RRR_0_OPCODE_X0 = 102, - V1MINU_RRR_0_OPCODE_X1 = 65, - V1MNZ_RRR_0_OPCODE_X0 = 103, - V1MNZ_RRR_0_OPCODE_X1 = 66, - V1MULTU_RRR_0_OPCODE_X0 = 104, - V1MULUS_RRR_0_OPCODE_X0 = 105, - V1MULU_RRR_0_OPCODE_X0 = 106, - V1MZ_RRR_0_OPCODE_X0 = 107, - V1MZ_RRR_0_OPCODE_X1 = 67, - V1SADAU_RRR_0_OPCODE_X0 = 108, - V1SADU_RRR_0_OPCODE_X0 = 109, - V1SHLI_SHIFT_OPCODE_X0 = 7, - V1SHLI_SHIFT_OPCODE_X1 = 7, - V1SHL_RRR_0_OPCODE_X0 = 110, - V1SHL_RRR_0_OPCODE_X1 = 68, - V1SHRSI_SHIFT_OPCODE_X0 = 8, - V1SHRSI_SHIFT_OPCODE_X1 = 8, - V1SHRS_RRR_0_OPCODE_X0 = 111, - V1SHRS_RRR_0_OPCODE_X1 = 69, - V1SHRUI_SHIFT_OPCODE_X0 = 9, - V1SHRUI_SHIFT_OPCODE_X1 = 9, - V1SHRU_RRR_0_OPCODE_X0 = 112, - V1SHRU_RRR_0_OPCODE_X1 = 70, - V1SUBUC_RRR_0_OPCODE_X0 = 113, - V1SUBUC_RRR_0_OPCODE_X1 = 71, - V1SUB_RRR_0_OPCODE_X0 = 114, - V1SUB_RRR_0_OPCODE_X1 = 72, - V2ADDI_IMM8_OPCODE_X0 = 14, - V2ADDI_IMM8_OPCODE_X1 = 39, - V2ADDSC_RRR_0_OPCODE_X0 = 115, - V2ADDSC_RRR_0_OPCODE_X1 = 73, - V2ADD_RRR_0_OPCODE_X0 = 116, - V2ADD_RRR_0_OPCODE_X1 = 74, - V2ADIFFS_RRR_0_OPCODE_X0 = 117, - V2AVGS_RRR_0_OPCODE_X0 = 118, - V2CMPEQI_IMM8_OPCODE_X0 = 15, - V2CMPEQI_IMM8_OPCODE_X1 = 40, - V2CMPEQ_RRR_0_OPCODE_X0 = 119, - V2CMPEQ_RRR_0_OPCODE_X1 = 75, - V2CMPLES_RRR_0_OPCODE_X0 = 120, - V2CMPLES_RRR_0_OPCODE_X1 = 76, - V2CMPLEU_RRR_0_OPCODE_X0 = 121, - V2CMPLEU_RRR_0_OPCODE_X1 = 77, - V2CMPLTSI_IMM8_OPCODE_X0 = 16, - V2CMPLTSI_IMM8_OPCODE_X1 = 41, - V2CMPLTS_RRR_0_OPCODE_X0 = 122, - V2CMPLTS_RRR_0_OPCODE_X1 = 78, - V2CMPLTUI_IMM8_OPCODE_X0 = 17, - V2CMPLTUI_IMM8_OPCODE_X1 = 42, - V2CMPLTU_RRR_0_OPCODE_X0 = 123, - V2CMPLTU_RRR_0_OPCODE_X1 = 79, - V2CMPNE_RRR_0_OPCODE_X0 = 124, - V2CMPNE_RRR_0_OPCODE_X1 = 80, - V2DOTPA_RRR_0_OPCODE_X0 = 125, - V2DOTP_RRR_0_OPCODE_X0 = 126, - V2INT_H_RRR_0_OPCODE_X0 = 127, - V2INT_H_RRR_0_OPCODE_X1 = 81, - V2INT_L_RRR_0_OPCODE_X0 = 128, - V2INT_L_RRR_0_OPCODE_X1 = 82, - V2MAXSI_IMM8_OPCODE_X0 = 18, - V2MAXSI_IMM8_OPCODE_X1 = 43, - V2MAXS_RRR_0_OPCODE_X0 = 129, - V2MAXS_RRR_0_OPCODE_X1 = 83, - V2MINSI_IMM8_OPCODE_X0 = 19, - V2MINSI_IMM8_OPCODE_X1 = 44, - V2MINS_RRR_0_OPCODE_X0 = 130, - V2MINS_RRR_0_OPCODE_X1 = 84, - V2MNZ_RRR_0_OPCODE_X0 = 131, - V2MNZ_RRR_0_OPCODE_X1 = 85, - V2MULFSC_RRR_0_OPCODE_X0 = 132, - V2MULS_RRR_0_OPCODE_X0 = 133, - V2MULTS_RRR_0_OPCODE_X0 = 134, - V2MZ_RRR_0_OPCODE_X0 = 135, - V2MZ_RRR_0_OPCODE_X1 = 86, - V2PACKH_RRR_0_OPCODE_X0 = 136, - V2PACKH_RRR_0_OPCODE_X1 = 87, - V2PACKL_RRR_0_OPCODE_X0 = 137, - V2PACKL_RRR_0_OPCODE_X1 = 88, - V2PACKUC_RRR_0_OPCODE_X0 = 138, - V2PACKUC_RRR_0_OPCODE_X1 = 89, - V2SADAS_RRR_0_OPCODE_X0 = 139, - V2SADAU_RRR_0_OPCODE_X0 = 140, - V2SADS_RRR_0_OPCODE_X0 = 141, - V2SADU_RRR_0_OPCODE_X0 = 142, - V2SHLI_SHIFT_OPCODE_X0 = 10, - V2SHLI_SHIFT_OPCODE_X1 = 10, - V2SHLSC_RRR_0_OPCODE_X0 = 143, - V2SHLSC_RRR_0_OPCODE_X1 = 90, - V2SHL_RRR_0_OPCODE_X0 = 144, - V2SHL_RRR_0_OPCODE_X1 = 91, - V2SHRSI_SHIFT_OPCODE_X0 = 11, - V2SHRSI_SHIFT_OPCODE_X1 = 11, - V2SHRS_RRR_0_OPCODE_X0 = 145, - V2SHRS_RRR_0_OPCODE_X1 = 92, - V2SHRUI_SHIFT_OPCODE_X0 = 12, - V2SHRUI_SHIFT_OPCODE_X1 = 12, - V2SHRU_RRR_0_OPCODE_X0 = 146, - V2SHRU_RRR_0_OPCODE_X1 = 93, - V2SUBSC_RRR_0_OPCODE_X0 = 147, - V2SUBSC_RRR_0_OPCODE_X1 = 94, - V2SUB_RRR_0_OPCODE_X0 = 148, - V2SUB_RRR_0_OPCODE_X1 = 95, - V4ADDSC_RRR_0_OPCODE_X0 = 149, - V4ADDSC_RRR_0_OPCODE_X1 = 96, - V4ADD_RRR_0_OPCODE_X0 = 150, - V4ADD_RRR_0_OPCODE_X1 = 97, - V4INT_H_RRR_0_OPCODE_X0 = 151, - V4INT_H_RRR_0_OPCODE_X1 = 98, - V4INT_L_RRR_0_OPCODE_X0 = 152, - V4INT_L_RRR_0_OPCODE_X1 = 99, - V4PACKSC_RRR_0_OPCODE_X0 = 153, - V4PACKSC_RRR_0_OPCODE_X1 = 100, - V4SHLSC_RRR_0_OPCODE_X0 = 154, - V4SHLSC_RRR_0_OPCODE_X1 = 101, - V4SHL_RRR_0_OPCODE_X0 = 155, - V4SHL_RRR_0_OPCODE_X1 = 102, - V4SHRS_RRR_0_OPCODE_X0 = 156, - V4SHRS_RRR_0_OPCODE_X1 = 103, - V4SHRU_RRR_0_OPCODE_X0 = 157, - V4SHRU_RRR_0_OPCODE_X1 = 104, - V4SUBSC_RRR_0_OPCODE_X0 = 158, - V4SUBSC_RRR_0_OPCODE_X1 = 105, - V4SUB_RRR_0_OPCODE_X0 = 159, - V4SUB_RRR_0_OPCODE_X1 = 106, - WH64_UNARY_OPCODE_X1 = 38, - XORI_IMM8_OPCODE_X0 = 20, - XORI_IMM8_OPCODE_X1 = 45, - XOR_RRR_0_OPCODE_X0 = 160, - XOR_RRR_0_OPCODE_X1 = 107, - XOR_RRR_5_OPCODE_Y0 = 3, - XOR_RRR_5_OPCODE_Y1 = 3 -}; - -static __inline unsigned int -get_BFEnd_X0(tilegx_bundle_bits num) -{ - const unsigned int n = (unsigned int)num; - return (((n >> 12)) & 0x3f); -} - -static __inline unsigned int -get_BFOpcodeExtension_X0(tilegx_bundle_bits num) -{ - const unsigned int n = (unsigned int)num; - return (((n >> 24)) & 0xf); -} - -static __inline unsigned int -get_BFStart_X0(tilegx_bundle_bits num) -{ - const unsigned int n = (unsigned int)num; - return (((n >> 18)) & 0x3f); -} - -static __inline unsigned int -get_BrOff_X1(tilegx_bundle_bits n) -{ - return (((unsigned int)(n >> 31)) & 0x0000003f) | - (((unsigned int)(n >> 37)) & 0x0001ffc0); -} - -static __inline unsigned int -get_BrType_X1(tilegx_bundle_bits n) -{ - return (((unsigned int)(n >> 54)) & 0x1f); -} - -static __inline unsigned int -get_Dest_Imm8_X1(tilegx_bundle_bits n) -{ - return (((unsigned int)(n >> 31)) & 0x0000003f) | - (((unsigned int)(n >> 43)) & 0x000000c0); -} - -static __inline unsigned int -get_Dest_X0(tilegx_bundle_bits num) -{ - const unsigned int n = (unsigned int)num; - return (((n >> 0)) & 0x3f); -} - -static __inline unsigned int -get_Dest_X1(tilegx_bundle_bits n) -{ - return (((unsigned int)(n >> 31)) & 0x3f); -} - -static __inline unsigned int -get_Dest_Y0(tilegx_bundle_bits num) -{ - const unsigned int n = (unsigned int)num; - return (((n >> 0)) & 0x3f); -} - -static __inline unsigned int -get_Dest_Y1(tilegx_bundle_bits n) -{ - return (((unsigned int)(n >> 31)) & 0x3f); -} - -static __inline unsigned int -get_Imm16_X0(tilegx_bundle_bits num) -{ - const unsigned int n = (unsigned int)num; - return (((n >> 12)) & 0xffff); -} - -static __inline unsigned int -get_Imm16_X1(tilegx_bundle_bits n) -{ - return (((unsigned int)(n >> 43)) & 0xffff); -} - -static __inline unsigned int -get_Imm8OpcodeExtension_X0(tilegx_bundle_bits num) -{ - const unsigned int n = (unsigned int)num; - return (((n >> 20)) & 0xff); -} - -static __inline unsigned int -get_Imm8OpcodeExtension_X1(tilegx_bundle_bits n) -{ - return (((unsigned int)(n >> 51)) & 0xff); -} - -static __inline unsigned int -get_Imm8_X0(tilegx_bundle_bits num) -{ - const unsigned int n = (unsigned int)num; - return (((n >> 12)) & 0xff); -} - -static __inline unsigned int -get_Imm8_X1(tilegx_bundle_bits n) -{ - return (((unsigned int)(n >> 43)) & 0xff); -} - -static __inline unsigned int -get_Imm8_Y0(tilegx_bundle_bits num) -{ - const unsigned int n = (unsigned int)num; - return (((n >> 12)) & 0xff); -} - -static __inline unsigned int -get_Imm8_Y1(tilegx_bundle_bits n) -{ - return (((unsigned int)(n >> 43)) & 0xff); -} - -static __inline unsigned int -get_JumpOff_X1(tilegx_bundle_bits n) -{ - return (((unsigned int)(n >> 31)) & 0x7ffffff); -} - -static __inline unsigned int -get_JumpOpcodeExtension_X1(tilegx_bundle_bits n) -{ - return (((unsigned int)(n >> 58)) & 0x1); -} - -static __inline unsigned int -get_MF_Imm14_X1(tilegx_bundle_bits n) -{ - return (((unsigned int)(n >> 37)) & 0x3fff); -} - -static __inline unsigned int -get_MT_Imm14_X1(tilegx_bundle_bits n) -{ - return (((unsigned int)(n >> 31)) & 0x0000003f) | - (((unsigned int)(n >> 37)) & 0x00003fc0); -} - -static __inline unsigned int -get_Mode(tilegx_bundle_bits n) -{ - return (((unsigned int)(n >> 62)) & 0x3); -} - -static __inline unsigned int -get_Opcode_X0(tilegx_bundle_bits num) -{ - const unsigned int n = (unsigned int)num; - return (((n >> 28)) & 0x7); -} - -static __inline unsigned int -get_Opcode_X1(tilegx_bundle_bits n) -{ - return (((unsigned int)(n >> 59)) & 0x7); -} - -static __inline unsigned int -get_Opcode_Y0(tilegx_bundle_bits num) -{ - const unsigned int n = (unsigned int)num; - return (((n >> 27)) & 0xf); -} - -static __inline unsigned int -get_Opcode_Y1(tilegx_bundle_bits n) -{ - return (((unsigned int)(n >> 58)) & 0xf); -} - -static __inline unsigned int -get_Opcode_Y2(tilegx_bundle_bits n) -{ - return (((n >> 26)) & 0x00000001) | - (((unsigned int)(n >> 56)) & 0x00000002); -} - -static __inline unsigned int -get_RRROpcodeExtension_X0(tilegx_bundle_bits num) -{ - const unsigned int n = (unsigned int)num; - return (((n >> 18)) & 0x3ff); -} - -static __inline unsigned int -get_RRROpcodeExtension_X1(tilegx_bundle_bits n) -{ - return (((unsigned int)(n >> 49)) & 0x3ff); -} - -static __inline unsigned int -get_RRROpcodeExtension_Y0(tilegx_bundle_bits num) -{ - const unsigned int n = (unsigned int)num; - return (((n >> 18)) & 0x3); -} - -static __inline unsigned int -get_RRROpcodeExtension_Y1(tilegx_bundle_bits n) -{ - return (((unsigned int)(n >> 49)) & 0x3); -} - -static __inline unsigned int -get_ShAmt_X0(tilegx_bundle_bits num) -{ - const unsigned int n = (unsigned int)num; - return (((n >> 12)) & 0x3f); -} - -static __inline unsigned int -get_ShAmt_X1(tilegx_bundle_bits n) -{ - return (((unsigned int)(n >> 43)) & 0x3f); -} - -static __inline unsigned int -get_ShAmt_Y0(tilegx_bundle_bits num) -{ - const unsigned int n = (unsigned int)num; - return (((n >> 12)) & 0x3f); -} - -static __inline unsigned int -get_ShAmt_Y1(tilegx_bundle_bits n) -{ - return (((unsigned int)(n >> 43)) & 0x3f); -} - -static __inline unsigned int -get_ShiftOpcodeExtension_X0(tilegx_bundle_bits num) -{ - const unsigned int n = (unsigned int)num; - return (((n >> 18)) & 0x3ff); -} - -static __inline unsigned int -get_ShiftOpcodeExtension_X1(tilegx_bundle_bits n) -{ - return (((unsigned int)(n >> 49)) & 0x3ff); -} - -static __inline unsigned int -get_ShiftOpcodeExtension_Y0(tilegx_bundle_bits num) -{ - const unsigned int n = (unsigned int)num; - return (((n >> 18)) & 0x3); -} - -static __inline unsigned int -get_ShiftOpcodeExtension_Y1(tilegx_bundle_bits n) -{ - return (((unsigned int)(n >> 49)) & 0x3); -} - -static __inline unsigned int -get_SrcA_X0(tilegx_bundle_bits num) -{ - const unsigned int n = (unsigned int)num; - return (((n >> 6)) & 0x3f); -} - -static __inline unsigned int -get_SrcA_X1(tilegx_bundle_bits n) -{ - return (((unsigned int)(n >> 37)) & 0x3f); -} - -static __inline unsigned int -get_SrcA_Y0(tilegx_bundle_bits num) -{ - const unsigned int n = (unsigned int)num; - return (((n >> 6)) & 0x3f); -} - -static __inline unsigned int -get_SrcA_Y1(tilegx_bundle_bits n) -{ - return (((unsigned int)(n >> 37)) & 0x3f); -} - -static __inline unsigned int -get_SrcA_Y2(tilegx_bundle_bits num) -{ - const unsigned int n = (unsigned int)num; - return (((n >> 20)) & 0x3f); -} - -static __inline unsigned int -get_SrcBDest_Y2(tilegx_bundle_bits n) -{ - return (((unsigned int)(n >> 51)) & 0x3f); -} - -static __inline unsigned int -get_SrcB_X0(tilegx_bundle_bits num) -{ - const unsigned int n = (unsigned int)num; - return (((n >> 12)) & 0x3f); -} - -static __inline unsigned int -get_SrcB_X1(tilegx_bundle_bits n) -{ - return (((unsigned int)(n >> 43)) & 0x3f); -} - -static __inline unsigned int -get_SrcB_Y0(tilegx_bundle_bits num) -{ - const unsigned int n = (unsigned int)num; - return (((n >> 12)) & 0x3f); -} - -static __inline unsigned int -get_SrcB_Y1(tilegx_bundle_bits n) -{ - return (((unsigned int)(n >> 43)) & 0x3f); -} - -static __inline unsigned int -get_UnaryOpcodeExtension_X0(tilegx_bundle_bits num) -{ - const unsigned int n = (unsigned int)num; - return (((n >> 12)) & 0x3f); -} - -static __inline unsigned int -get_UnaryOpcodeExtension_X1(tilegx_bundle_bits n) -{ - return (((unsigned int)(n >> 43)) & 0x3f); -} - -static __inline unsigned int -get_UnaryOpcodeExtension_Y0(tilegx_bundle_bits num) -{ - const unsigned int n = (unsigned int)num; - return (((n >> 12)) & 0x3f); -} - -static __inline unsigned int -get_UnaryOpcodeExtension_Y1(tilegx_bundle_bits n) -{ - return (((unsigned int)(n >> 43)) & 0x3f); -} - -static __inline int -sign_extend(int n, int num_bits) -{ - int shift = (int)(sizeof(int) * 8 - num_bits); - return (n << shift) >> shift; -} - -static __inline tilegx_bundle_bits -create_BFEnd_X0(int num) -{ - const unsigned int n = (unsigned int)num; - return ((n & 0x3f) << 12); -} - -static __inline tilegx_bundle_bits -create_BFOpcodeExtension_X0(int num) -{ - const unsigned int n = (unsigned int)num; - return ((n & 0xf) << 24); -} - -static __inline tilegx_bundle_bits -create_BFStart_X0(int num) -{ - const unsigned int n = (unsigned int)num; - return ((n & 0x3f) << 18); -} - -static __inline tilegx_bundle_bits -create_BrOff_X1(int num) -{ - const unsigned int n = (unsigned int)num; - return (((tilegx_bundle_bits)(n & 0x0000003f)) << 31) | - (((tilegx_bundle_bits)(n & 0x0001ffc0)) << 37); -} - -static __inline tilegx_bundle_bits -create_BrType_X1(int num) -{ - const unsigned int n = (unsigned int)num; - return (((tilegx_bundle_bits)(n & 0x1f)) << 54); -} - -static __inline tilegx_bundle_bits -create_Dest_Imm8_X1(int num) -{ - const unsigned int n = (unsigned int)num; - return (((tilegx_bundle_bits)(n & 0x0000003f)) << 31) | - (((tilegx_bundle_bits)(n & 0x000000c0)) << 43); -} - -static __inline tilegx_bundle_bits -create_Dest_X0(int num) -{ - const unsigned int n = (unsigned int)num; - return ((n & 0x3f) << 0); -} - -static __inline tilegx_bundle_bits -create_Dest_X1(int num) -{ - const unsigned int n = (unsigned int)num; - return (((tilegx_bundle_bits)(n & 0x3f)) << 31); -} - -static __inline tilegx_bundle_bits -create_Dest_Y0(int num) -{ - const unsigned int n = (unsigned int)num; - return ((n & 0x3f) << 0); -} - -static __inline tilegx_bundle_bits -create_Dest_Y1(int num) -{ - const unsigned int n = (unsigned int)num; - return (((tilegx_bundle_bits)(n & 0x3f)) << 31); -} - -static __inline tilegx_bundle_bits -create_Imm16_X0(int num) -{ - const unsigned int n = (unsigned int)num; - return ((n & 0xffff) << 12); -} - -static __inline tilegx_bundle_bits -create_Imm16_X1(int num) -{ - const unsigned int n = (unsigned int)num; - return (((tilegx_bundle_bits)(n & 0xffff)) << 43); -} - -static __inline tilegx_bundle_bits -create_Imm8OpcodeExtension_X0(int num) -{ - const unsigned int n = (unsigned int)num; - return ((n & 0xff) << 20); -} - -static __inline tilegx_bundle_bits -create_Imm8OpcodeExtension_X1(int num) -{ - const unsigned int n = (unsigned int)num; - return (((tilegx_bundle_bits)(n & 0xff)) << 51); -} - -static __inline tilegx_bundle_bits -create_Imm8_X0(int num) -{ - const unsigned int n = (unsigned int)num; - return ((n & 0xff) << 12); -} - -static __inline tilegx_bundle_bits -create_Imm8_X1(int num) -{ - const unsigned int n = (unsigned int)num; - return (((tilegx_bundle_bits)(n & 0xff)) << 43); -} - -static __inline tilegx_bundle_bits -create_Imm8_Y0(int num) -{ - const unsigned int n = (unsigned int)num; - return ((n & 0xff) << 12); -} - -static __inline tilegx_bundle_bits -create_Imm8_Y1(int num) -{ - const unsigned int n = (unsigned int)num; - return (((tilegx_bundle_bits)(n & 0xff)) << 43); -} - -static __inline tilegx_bundle_bits -create_JumpOff_X1(int num) -{ - const unsigned int n = (unsigned int)num; - return (((tilegx_bundle_bits)(n & 0x7ffffff)) << 31); -} - -static __inline tilegx_bundle_bits -create_JumpOpcodeExtension_X1(int num) -{ - const unsigned int n = (unsigned int)num; - return (((tilegx_bundle_bits)(n & 0x1)) << 58); -} - -static __inline tilegx_bundle_bits -create_MF_Imm14_X1(int num) -{ - const unsigned int n = (unsigned int)num; - return (((tilegx_bundle_bits)(n & 0x3fff)) << 37); -} - -static __inline tilegx_bundle_bits -create_MT_Imm14_X1(int num) -{ - const unsigned int n = (unsigned int)num; - return (((tilegx_bundle_bits)(n & 0x0000003f)) << 31) | - (((tilegx_bundle_bits)(n & 0x00003fc0)) << 37); -} - -static __inline tilegx_bundle_bits -create_Mode(int num) -{ - const unsigned int n = (unsigned int)num; - return (((tilegx_bundle_bits)(n & 0x3)) << 62); -} - -static __inline tilegx_bundle_bits -create_Opcode_X0(int num) -{ - const unsigned int n = (unsigned int)num; - return ((n & 0x7) << 28); -} - -static __inline tilegx_bundle_bits -create_Opcode_X1(int num) -{ - const unsigned int n = (unsigned int)num; - return (((tilegx_bundle_bits)(n & 0x7)) << 59); -} - -static __inline tilegx_bundle_bits -create_Opcode_Y0(int num) -{ - const unsigned int n = (unsigned int)num; - return ((n & 0xf) << 27); -} - -static __inline tilegx_bundle_bits -create_Opcode_Y1(int num) -{ - const unsigned int n = (unsigned int)num; - return (((tilegx_bundle_bits)(n & 0xf)) << 58); -} - -static __inline tilegx_bundle_bits -create_Opcode_Y2(int num) -{ - const unsigned int n = (unsigned int)num; - return ((n & 0x00000001) << 26) | - (((tilegx_bundle_bits)(n & 0x00000002)) << 56); -} - -static __inline tilegx_bundle_bits -create_RRROpcodeExtension_X0(int num) -{ - const unsigned int n = (unsigned int)num; - return ((n & 0x3ff) << 18); -} - -static __inline tilegx_bundle_bits -create_RRROpcodeExtension_X1(int num) -{ - const unsigned int n = (unsigned int)num; - return (((tilegx_bundle_bits)(n & 0x3ff)) << 49); -} - -static __inline tilegx_bundle_bits -create_RRROpcodeExtension_Y0(int num) -{ - const unsigned int n = (unsigned int)num; - return ((n & 0x3) << 18); -} - -static __inline tilegx_bundle_bits -create_RRROpcodeExtension_Y1(int num) -{ - const unsigned int n = (unsigned int)num; - return (((tilegx_bundle_bits)(n & 0x3)) << 49); -} - -static __inline tilegx_bundle_bits -create_ShAmt_X0(int num) -{ - const unsigned int n = (unsigned int)num; - return ((n & 0x3f) << 12); -} - -static __inline tilegx_bundle_bits -create_ShAmt_X1(int num) -{ - const unsigned int n = (unsigned int)num; - return (((tilegx_bundle_bits)(n & 0x3f)) << 43); -} - -static __inline tilegx_bundle_bits -create_ShAmt_Y0(int num) -{ - const unsigned int n = (unsigned int)num; - return ((n & 0x3f) << 12); -} - -static __inline tilegx_bundle_bits -create_ShAmt_Y1(int num) -{ - const unsigned int n = (unsigned int)num; - return (((tilegx_bundle_bits)(n & 0x3f)) << 43); -} - -static __inline tilegx_bundle_bits -create_ShiftOpcodeExtension_X0(int num) -{ - const unsigned int n = (unsigned int)num; - return ((n & 0x3ff) << 18); -} - -static __inline tilegx_bundle_bits -create_ShiftOpcodeExtension_X1(int num) -{ - const unsigned int n = (unsigned int)num; - return (((tilegx_bundle_bits)(n & 0x3ff)) << 49); -} - -static __inline tilegx_bundle_bits -create_ShiftOpcodeExtension_Y0(int num) -{ - const unsigned int n = (unsigned int)num; - return ((n & 0x3) << 18); -} - -static __inline tilegx_bundle_bits -create_ShiftOpcodeExtension_Y1(int num) -{ - const unsigned int n = (unsigned int)num; - return (((tilegx_bundle_bits)(n & 0x3)) << 49); -} - -static __inline tilegx_bundle_bits -create_SrcA_X0(int num) -{ - const unsigned int n = (unsigned int)num; - return ((n & 0x3f) << 6); -} - -static __inline tilegx_bundle_bits -create_SrcA_X1(int num) -{ - const unsigned int n = (unsigned int)num; - return (((tilegx_bundle_bits)(n & 0x3f)) << 37); -} - -static __inline tilegx_bundle_bits -create_SrcA_Y0(int num) -{ - const unsigned int n = (unsigned int)num; - return ((n & 0x3f) << 6); -} - -static __inline tilegx_bundle_bits -create_SrcA_Y1(int num) -{ - const unsigned int n = (unsigned int)num; - return (((tilegx_bundle_bits)(n & 0x3f)) << 37); -} - -static __inline tilegx_bundle_bits -create_SrcA_Y2(int num) -{ - const unsigned int n = (unsigned int)num; - return ((n & 0x3f) << 20); -} - -static __inline tilegx_bundle_bits -create_SrcBDest_Y2(int num) -{ - const unsigned int n = (unsigned int)num; - return (((tilegx_bundle_bits)(n & 0x3f)) << 51); -} - -static __inline tilegx_bundle_bits -create_SrcB_X0(int num) -{ - const unsigned int n = (unsigned int)num; - return ((n & 0x3f) << 12); -} - -static __inline tilegx_bundle_bits -create_SrcB_X1(int num) -{ - const unsigned int n = (unsigned int)num; - return (((tilegx_bundle_bits)(n & 0x3f)) << 43); -} - -static __inline tilegx_bundle_bits -create_SrcB_Y0(int num) -{ - const unsigned int n = (unsigned int)num; - return ((n & 0x3f) << 12); -} - -static __inline tilegx_bundle_bits -create_SrcB_Y1(int num) -{ - const unsigned int n = (unsigned int)num; - return (((tilegx_bundle_bits)(n & 0x3f)) << 43); -} - -static __inline tilegx_bundle_bits -create_UnaryOpcodeExtension_X0(int num) -{ - const unsigned int n = (unsigned int)num; - return ((n & 0x3f) << 12); -} - -static __inline tilegx_bundle_bits -create_UnaryOpcodeExtension_X1(int num) -{ - const unsigned int n = (unsigned int)num; - return (((tilegx_bundle_bits)(n & 0x3f)) << 43); -} - -static __inline tilegx_bundle_bits -create_UnaryOpcodeExtension_Y0(int num) -{ - const unsigned int n = (unsigned int)num; - return ((n & 0x3f) << 12); -} - -static __inline tilegx_bundle_bits -create_UnaryOpcodeExtension_Y1(int num) -{ - const unsigned int n = (unsigned int)num; - return (((tilegx_bundle_bits)(n & 0x3f)) << 43); -} - -const struct tilegx_opcode tilegx_opcodes[336] = -{ - { "bpt", TILEGX_OPC_BPT, 0x2, 0, TREG_ZERO, 0, - { { 0, }, { }, { 0, }, { 0, }, { 0, } }, -#ifndef DISASM_ONLY - { - 0ULL, - 0xffffffff80000000ULL, - 0ULL, - 0ULL, - 0ULL - }, - { - -1ULL, - 0x286a44ae00000000ULL, - -1ULL, - -1ULL, - -1ULL - } -#endif - }, - { "info", TILEGX_OPC_INFO, 0xf, 1, TREG_ZERO, 1, - { { 0 }, { 1 }, { 2 }, { 3 }, { 0, } }, -#ifndef DISASM_ONLY - { - 0xc00000007ff00fffULL, - 0xfff807ff80000000ULL, - 0x0000000078000fffULL, - 0x3c0007ff80000000ULL, - 0ULL - }, - { - 0x0000000040300fffULL, - 0x181807ff80000000ULL, - 0x0000000010000fffULL, - 0x0c0007ff80000000ULL, - -1ULL - } -#endif - }, - { "infol", TILEGX_OPC_INFOL, 0x3, 1, TREG_ZERO, 1, - { { 4 }, { 5 }, { 0, }, { 0, }, { 0, } }, -#ifndef DISASM_ONLY - { - 0xc000000070000fffULL, - 0xf80007ff80000000ULL, - 0ULL, - 0ULL, - 0ULL - }, - { - 0x0000000070000fffULL, - 0x380007ff80000000ULL, - -1ULL, - -1ULL, - -1ULL - } -#endif - }, - { "ld4s_tls", TILEGX_OPC_LD4S_TLS, 0x2, 3, TREG_ZERO, 1, - { { 0, }, { 6, 7, 1 }, { 0, }, { 0, }, { 0, } }, -#ifndef DISASM_ONLY - { - 0ULL, - 0xfffff80000000000ULL, - 0ULL, - 0ULL, - 0ULL - }, - { - -1ULL, - 0x1858000000000000ULL, - -1ULL, - -1ULL, - -1ULL - } -#endif - }, - { "ld_tls", TILEGX_OPC_LD_TLS, 0x2, 3, TREG_ZERO, 1, - { { 0, }, { 6, 7, 1 }, { 0, }, { 0, }, { 0, } }, -#ifndef DISASM_ONLY - { - 0ULL, - 0xfffff80000000000ULL, - 0ULL, - 0ULL, - 0ULL - }, - { - -1ULL, - 0x18a0000000000000ULL, - -1ULL, - -1ULL, - -1ULL - } -#endif - }, - { "move", TILEGX_OPC_MOVE, 0xf, 2, TREG_ZERO, 1, - { { 8, 9 }, { 6, 7 }, { 10, 11 }, { 12, 13 }, { 0, } }, -#ifndef DISASM_ONLY - { - 0xc00000007ffff000ULL, - 0xfffff80000000000ULL, - 0x00000000780ff000ULL, - 0x3c07f80000000000ULL, - 0ULL - }, - { - 0x000000005107f000ULL, - 0x283bf80000000000ULL, - 0x00000000500bf000ULL, - 0x2c05f80000000000ULL, - -1ULL - } -#endif - }, - { "movei", TILEGX_OPC_MOVEI, 0xf, 2, TREG_ZERO, 1, - { { 8, 0 }, { 6, 1 }, { 10, 2 }, { 12, 3 }, { 0, } }, -#ifndef DISASM_ONLY - { - 0xc00000007ff00fc0ULL, - 0xfff807e000000000ULL, - 0x0000000078000fc0ULL, - 0x3c0007e000000000ULL, - 0ULL - }, - { - 0x0000000040100fc0ULL, - 0x180807e000000000ULL, - 0x0000000000000fc0ULL, - 0x040007e000000000ULL, - -1ULL - } -#endif - }, - { "moveli", TILEGX_OPC_MOVELI, 0x3, 2, TREG_ZERO, 1, - { { 8, 4 }, { 6, 5 }, { 0, }, { 0, }, { 0, } }, -#ifndef DISASM_ONLY - { - 0xc000000070000fc0ULL, - 0xf80007e000000000ULL, - 0ULL, - 0ULL, - 0ULL - }, - { - 0x0000000010000fc0ULL, - 0x000007e000000000ULL, - -1ULL, - -1ULL, - -1ULL - } -#endif - }, - { "prefetch", TILEGX_OPC_PREFETCH, 0x12, 1, TREG_ZERO, 1, - { { 0, }, { 7 }, { 0, }, { 0, }, { 14 } }, -#ifndef DISASM_ONLY - { - 0ULL, - 0xfffff81f80000000ULL, - 0ULL, - 0ULL, - 0xc3f8000004000000ULL - }, - { - -1ULL, - 0x286a801f80000000ULL, - -1ULL, - -1ULL, - 0x41f8000004000000ULL - } -#endif - }, - { "prefetch_add_l1", TILEGX_OPC_PREFETCH_ADD_L1, 0x2, 2, TREG_ZERO, 1, - { { 0, }, { 15, 1 }, { 0, }, { 0, }, { 0, } }, -#ifndef DISASM_ONLY - { - 0ULL, - 0xfff8001f80000000ULL, - 0ULL, - 0ULL, - 0ULL - }, - { - -1ULL, - 0x1840001f80000000ULL, - -1ULL, - -1ULL, - -1ULL - } -#endif - }, - { "prefetch_add_l1_fault", TILEGX_OPC_PREFETCH_ADD_L1_FAULT, 0x2, 2, TREG_ZERO, 1, - { { 0, }, { 15, 1 }, { 0, }, { 0, }, { 0, } }, -#ifndef DISASM_ONLY - { - 0ULL, - 0xfff8001f80000000ULL, - 0ULL, - 0ULL, - 0ULL - }, - { - -1ULL, - 0x1838001f80000000ULL, - -1ULL, - -1ULL, - -1ULL - } -#endif - }, - { "prefetch_add_l2", TILEGX_OPC_PREFETCH_ADD_L2, 0x2, 2, TREG_ZERO, 1, - { { 0, }, { 15, 1 }, { 0, }, { 0, }, { 0, } }, -#ifndef DISASM_ONLY - { - 0ULL, - 0xfff8001f80000000ULL, - 0ULL, - 0ULL, - 0ULL - }, - { - -1ULL, - 0x1850001f80000000ULL, - -1ULL, - -1ULL, - -1ULL - } -#endif - }, - { "prefetch_add_l2_fault", TILEGX_OPC_PREFETCH_ADD_L2_FAULT, 0x2, 2, TREG_ZERO, 1, - { { 0, }, { 15, 1 }, { 0, }, { 0, }, { 0, } }, -#ifndef DISASM_ONLY - { - 0ULL, - 0xfff8001f80000000ULL, - 0ULL, - 0ULL, - 0ULL - }, - { - -1ULL, - 0x1848001f80000000ULL, - -1ULL, - -1ULL, - -1ULL - } -#endif - }, - { "prefetch_add_l3", TILEGX_OPC_PREFETCH_ADD_L3, 0x2, 2, TREG_ZERO, 1, - { { 0, }, { 15, 1 }, { 0, }, { 0, }, { 0, } }, -#ifndef DISASM_ONLY - { - 0ULL, - 0xfff8001f80000000ULL, - 0ULL, - 0ULL, - 0ULL - }, - { - -1ULL, - 0x1860001f80000000ULL, - -1ULL, - -1ULL, - -1ULL - } -#endif - }, - { "prefetch_add_l3_fault", TILEGX_OPC_PREFETCH_ADD_L3_FAULT, 0x2, 2, TREG_ZERO, 1, - { { 0, }, { 15, 1 }, { 0, }, { 0, }, { 0, } }, -#ifndef DISASM_ONLY - { - 0ULL, - 0xfff8001f80000000ULL, - 0ULL, - 0ULL, - 0ULL - }, - { - -1ULL, - 0x1858001f80000000ULL, - -1ULL, - -1ULL, - -1ULL - } -#endif - }, - { "prefetch_l1", TILEGX_OPC_PREFETCH_L1, 0x12, 1, TREG_ZERO, 1, - { { 0, }, { 7 }, { 0, }, { 0, }, { 14 } }, -#ifndef DISASM_ONLY - { - 0ULL, - 0xfffff81f80000000ULL, - 0ULL, - 0ULL, - 0xc3f8000004000000ULL - }, - { - -1ULL, - 0x286a801f80000000ULL, - -1ULL, - -1ULL, - 0x41f8000004000000ULL - } -#endif - }, - { "prefetch_l1_fault", TILEGX_OPC_PREFETCH_L1_FAULT, 0x12, 1, TREG_ZERO, 1, - { { 0, }, { 7 }, { 0, }, { 0, }, { 14 } }, -#ifndef DISASM_ONLY - { - 0ULL, - 0xfffff81f80000000ULL, - 0ULL, - 0ULL, - 0xc3f8000004000000ULL - }, - { - -1ULL, - 0x286a781f80000000ULL, - -1ULL, - -1ULL, - 0x41f8000000000000ULL - } -#endif - }, - { "prefetch_l2", TILEGX_OPC_PREFETCH_L2, 0x12, 1, TREG_ZERO, 1, - { { 0, }, { 7 }, { 0, }, { 0, }, { 14 } }, -#ifndef DISASM_ONLY - { - 0ULL, - 0xfffff81f80000000ULL, - 0ULL, - 0ULL, - 0xc3f8000004000000ULL - }, - { - -1ULL, - 0x286a901f80000000ULL, - -1ULL, - -1ULL, - 0x43f8000004000000ULL - } -#endif - }, - { "prefetch_l2_fault", TILEGX_OPC_PREFETCH_L2_FAULT, 0x12, 1, TREG_ZERO, 1, - { { 0, }, { 7 }, { 0, }, { 0, }, { 14 } }, -#ifndef DISASM_ONLY - { - 0ULL, - 0xfffff81f80000000ULL, - 0ULL, - 0ULL, - 0xc3f8000004000000ULL - }, - { - -1ULL, - 0x286a881f80000000ULL, - -1ULL, - -1ULL, - 0x43f8000000000000ULL - } -#endif - }, - { "prefetch_l3", TILEGX_OPC_PREFETCH_L3, 0x12, 1, TREG_ZERO, 1, - { { 0, }, { 7 }, { 0, }, { 0, }, { 14 } }, -#ifndef DISASM_ONLY - { - 0ULL, - 0xfffff81f80000000ULL, - 0ULL, - 0ULL, - 0xc3f8000004000000ULL - }, - { - -1ULL, - 0x286aa01f80000000ULL, - -1ULL, - -1ULL, - 0x83f8000000000000ULL - } -#endif - }, - { "prefetch_l3_fault", TILEGX_OPC_PREFETCH_L3_FAULT, 0x12, 1, TREG_ZERO, 1, - { { 0, }, { 7 }, { 0, }, { 0, }, { 14 } }, -#ifndef DISASM_ONLY - { - 0ULL, - 0xfffff81f80000000ULL, - 0ULL, - 0ULL, - 0xc3f8000004000000ULL - }, - { - -1ULL, - 0x286a981f80000000ULL, - -1ULL, - -1ULL, - 0x81f8000004000000ULL - } -#endif - }, - { "raise", TILEGX_OPC_RAISE, 0x2, 0, TREG_ZERO, 1, - { { 0, }, { }, { 0, }, { 0, }, { 0, } }, -#ifndef DISASM_ONLY - { - 0ULL, - 0xffffffff80000000ULL, - 0ULL, - 0ULL, - 0ULL - }, - { - -1ULL, - 0x286a44ae80000000ULL, - -1ULL, - -1ULL, - -1ULL - } -#endif - }, - { "add", TILEGX_OPC_ADD, 0xf, 3, TREG_ZERO, 1, - { { 8, 9, 16 }, { 6, 7, 17 }, { 10, 11, 18 }, { 12, 13, 19 }, { 0, } }, -#ifndef DISASM_ONLY - { - 0xc00000007ffc0000ULL, - 0xfffe000000000000ULL, - 0x00000000780c0000ULL, - 0x3c06000000000000ULL, - 0ULL - }, - { - 0x00000000500c0000ULL, - 0x2806000000000000ULL, - 0x0000000028040000ULL, - 0x1802000000000000ULL, - -1ULL - } -#endif - }, - { "addi", TILEGX_OPC_ADDI, 0xf, 3, TREG_ZERO, 1, - { { 8, 9, 0 }, { 6, 7, 1 }, { 10, 11, 2 }, { 12, 13, 3 }, { 0, } }, -#ifndef DISASM_ONLY - { - 0xc00000007ff00000ULL, - 0xfff8000000000000ULL, - 0x0000000078000000ULL, - 0x3c00000000000000ULL, - 0ULL - }, - { - 0x0000000040100000ULL, - 0x1808000000000000ULL, - 0ULL, - 0x0400000000000000ULL, - -1ULL - } -#endif - }, - { "addli", TILEGX_OPC_ADDLI, 0x3, 3, TREG_ZERO, 1, - { { 8, 9, 4 }, { 6, 7, 5 }, { 0, }, { 0, }, { 0, } }, -#ifndef DISASM_ONLY - { - 0xc000000070000000ULL, - 0xf800000000000000ULL, - 0ULL, - 0ULL, - 0ULL - }, - { - 0x0000000010000000ULL, - 0ULL, - -1ULL, - -1ULL, - -1ULL - } -#endif - }, - { "addx", TILEGX_OPC_ADDX, 0xf, 3, TREG_ZERO, 1, - { { 8, 9, 16 }, { 6, 7, 17 }, { 10, 11, 18 }, { 12, 13, 19 }, { 0, } }, -#ifndef DISASM_ONLY - { - 0xc00000007ffc0000ULL, - 0xfffe000000000000ULL, - 0x00000000780c0000ULL, - 0x3c06000000000000ULL, - 0ULL - }, - { - 0x0000000050080000ULL, - 0x2804000000000000ULL, - 0x0000000028000000ULL, - 0x1800000000000000ULL, - -1ULL - } -#endif - }, - { "addxi", TILEGX_OPC_ADDXI, 0xf, 3, TREG_ZERO, 1, - { { 8, 9, 0 }, { 6, 7, 1 }, { 10, 11, 2 }, { 12, 13, 3 }, { 0, } }, -#ifndef DISASM_ONLY - { - 0xc00000007ff00000ULL, - 0xfff8000000000000ULL, - 0x0000000078000000ULL, - 0x3c00000000000000ULL, - 0ULL - }, - { - 0x0000000040200000ULL, - 0x1810000000000000ULL, - 0x0000000008000000ULL, - 0x0800000000000000ULL, - -1ULL - } -#endif - }, - { "addxli", TILEGX_OPC_ADDXLI, 0x3, 3, TREG_ZERO, 1, - { { 8, 9, 4 }, { 6, 7, 5 }, { 0, }, { 0, }, { 0, } }, -#ifndef DISASM_ONLY - { - 0xc000000070000000ULL, - 0xf800000000000000ULL, - 0ULL, - 0ULL, - 0ULL - }, - { - 0x0000000020000000ULL, - 0x0800000000000000ULL, - -1ULL, - -1ULL, - -1ULL - } -#endif - }, - { "addxsc", TILEGX_OPC_ADDXSC, 0x3, 3, TREG_ZERO, 1, - { { 8, 9, 16 }, { 6, 7, 17 }, { 0, }, { 0, }, { 0, } }, -#ifndef DISASM_ONLY - { - 0xc00000007ffc0000ULL, - 0xfffe000000000000ULL, - 0ULL, - 0ULL, - 0ULL - }, - { - 0x0000000050040000ULL, - 0x2802000000000000ULL, - -1ULL, - -1ULL, - -1ULL - } -#endif - }, - { "and", TILEGX_OPC_AND, 0xf, 3, TREG_ZERO, 1, - { { 8, 9, 16 }, { 6, 7, 17 }, { 10, 11, 18 }, { 12, 13, 19 }, { 0, } }, -#ifndef DISASM_ONLY - { - 0xc00000007ffc0000ULL, - 0xfffe000000000000ULL, - 0x00000000780c0000ULL, - 0x3c06000000000000ULL, - 0ULL - }, - { - 0x0000000050100000ULL, - 0x2808000000000000ULL, - 0x0000000050000000ULL, - 0x2c00000000000000ULL, - -1ULL - } -#endif - }, - { "andi", TILEGX_OPC_ANDI, 0xf, 3, TREG_ZERO, 1, - { { 8, 9, 0 }, { 6, 7, 1 }, { 10, 11, 2 }, { 12, 13, 3 }, { 0, } }, -#ifndef DISASM_ONLY - { - 0xc00000007ff00000ULL, - 0xfff8000000000000ULL, - 0x0000000078000000ULL, - 0x3c00000000000000ULL, - 0ULL - }, - { - 0x0000000040300000ULL, - 0x1818000000000000ULL, - 0x0000000010000000ULL, - 0x0c00000000000000ULL, - -1ULL - } -#endif - }, - { "beqz", TILEGX_OPC_BEQZ, 0x2, 2, TREG_ZERO, 1, - { { 0, }, { 7, 20 }, { 0, }, { 0, }, { 0, } }, -#ifndef DISASM_ONLY - { - 0ULL, - 0xffc0000000000000ULL, - 0ULL, - 0ULL, - 0ULL - }, - { - -1ULL, - 0x1440000000000000ULL, - -1ULL, - -1ULL, - -1ULL - } -#endif - }, - { "beqzt", TILEGX_OPC_BEQZT, 0x2, 2, TREG_ZERO, 1, - { { 0, }, { 7, 20 }, { 0, }, { 0, }, { 0, } }, -#ifndef DISASM_ONLY - { - 0ULL, - 0xffc0000000000000ULL, - 0ULL, - 0ULL, - 0ULL - }, - { - -1ULL, - 0x1400000000000000ULL, - -1ULL, - -1ULL, - -1ULL - } -#endif - }, - { "bfexts", TILEGX_OPC_BFEXTS, 0x1, 4, TREG_ZERO, 1, - { { 8, 9, 21, 22 }, { 0, }, { 0, }, { 0, }, { 0, } }, -#ifndef DISASM_ONLY - { - 0xc00000007f000000ULL, - 0ULL, - 0ULL, - 0ULL, - 0ULL - }, - { - 0x0000000034000000ULL, - -1ULL, - -1ULL, - -1ULL, - -1ULL - } -#endif - }, - { "bfextu", TILEGX_OPC_BFEXTU, 0x1, 4, TREG_ZERO, 1, - { { 8, 9, 21, 22 }, { 0, }, { 0, }, { 0, }, { 0, } }, -#ifndef DISASM_ONLY - { - 0xc00000007f000000ULL, - 0ULL, - 0ULL, - 0ULL, - 0ULL - }, - { - 0x0000000035000000ULL, - -1ULL, - -1ULL, - -1ULL, - -1ULL - } -#endif - }, - { "bfins", TILEGX_OPC_BFINS, 0x1, 4, TREG_ZERO, 1, - { { 23, 9, 21, 22 }, { 0, }, { 0, }, { 0, }, { 0, } }, -#ifndef DISASM_ONLY - { - 0xc00000007f000000ULL, - 0ULL, - 0ULL, - 0ULL, - 0ULL - }, - { - 0x0000000036000000ULL, - -1ULL, - -1ULL, - -1ULL, - -1ULL - } -#endif - }, - { "bgez", TILEGX_OPC_BGEZ, 0x2, 2, TREG_ZERO, 1, - { { 0, }, { 7, 20 }, { 0, }, { 0, }, { 0, } }, -#ifndef DISASM_ONLY - { - 0ULL, - 0xffc0000000000000ULL, - 0ULL, - 0ULL, - 0ULL - }, - { - -1ULL, - 0x14c0000000000000ULL, - -1ULL, - -1ULL, - -1ULL - } -#endif - }, - { "bgezt", TILEGX_OPC_BGEZT, 0x2, 2, TREG_ZERO, 1, - { { 0, }, { 7, 20 }, { 0, }, { 0, }, { 0, } }, -#ifndef DISASM_ONLY - { - 0ULL, - 0xffc0000000000000ULL, - 0ULL, - 0ULL, - 0ULL - }, - { - -1ULL, - 0x1480000000000000ULL, - -1ULL, - -1ULL, - -1ULL - } -#endif - }, - { "bgtz", TILEGX_OPC_BGTZ, 0x2, 2, TREG_ZERO, 1, - { { 0, }, { 7, 20 }, { 0, }, { 0, }, { 0, } }, -#ifndef DISASM_ONLY - { - 0ULL, - 0xffc0000000000000ULL, - 0ULL, - 0ULL, - 0ULL - }, - { - -1ULL, - 0x1540000000000000ULL, - -1ULL, - -1ULL, - -1ULL - } -#endif - }, - { "bgtzt", TILEGX_OPC_BGTZT, 0x2, 2, TREG_ZERO, 1, - { { 0, }, { 7, 20 }, { 0, }, { 0, }, { 0, } }, -#ifndef DISASM_ONLY - { - 0ULL, - 0xffc0000000000000ULL, - 0ULL, - 0ULL, - 0ULL - }, - { - -1ULL, - 0x1500000000000000ULL, - -1ULL, - -1ULL, - -1ULL - } -#endif - }, - { "blbc", TILEGX_OPC_BLBC, 0x2, 2, TREG_ZERO, 1, - { { 0, }, { 7, 20 }, { 0, }, { 0, }, { 0, } }, -#ifndef DISASM_ONLY - { - 0ULL, - 0xffc0000000000000ULL, - 0ULL, - 0ULL, - 0ULL - }, - { - -1ULL, - 0x15c0000000000000ULL, - -1ULL, - -1ULL, - -1ULL - } -#endif - }, - { "blbct", TILEGX_OPC_BLBCT, 0x2, 2, TREG_ZERO, 1, - { { 0, }, { 7, 20 }, { 0, }, { 0, }, { 0, } }, -#ifndef DISASM_ONLY - { - 0ULL, - 0xffc0000000000000ULL, - 0ULL, - 0ULL, - 0ULL - }, - { - -1ULL, - 0x1580000000000000ULL, - -1ULL, - -1ULL, - -1ULL - } -#endif - }, - { "blbs", TILEGX_OPC_BLBS, 0x2, 2, TREG_ZERO, 1, - { { 0, }, { 7, 20 }, { 0, }, { 0, }, { 0, } }, -#ifndef DISASM_ONLY - { - 0ULL, - 0xffc0000000000000ULL, - 0ULL, - 0ULL, - 0ULL - }, - { - -1ULL, - 0x1640000000000000ULL, - -1ULL, - -1ULL, - -1ULL - } -#endif - }, - { "blbst", TILEGX_OPC_BLBST, 0x2, 2, TREG_ZERO, 1, - { { 0, }, { 7, 20 }, { 0, }, { 0, }, { 0, } }, -#ifndef DISASM_ONLY - { - 0ULL, - 0xffc0000000000000ULL, - 0ULL, - 0ULL, - 0ULL - }, - { - -1ULL, - 0x1600000000000000ULL, - -1ULL, - -1ULL, - -1ULL - } -#endif - }, - { "blez", TILEGX_OPC_BLEZ, 0x2, 2, TREG_ZERO, 1, - { { 0, }, { 7, 20 }, { 0, }, { 0, }, { 0, } }, -#ifndef DISASM_ONLY - { - 0ULL, - 0xffc0000000000000ULL, - 0ULL, - 0ULL, - 0ULL - }, - { - -1ULL, - 0x16c0000000000000ULL, - -1ULL, - -1ULL, - -1ULL - } -#endif - }, - { "blezt", TILEGX_OPC_BLEZT, 0x2, 2, TREG_ZERO, 1, - { { 0, }, { 7, 20 }, { 0, }, { 0, }, { 0, } }, -#ifndef DISASM_ONLY - { - 0ULL, - 0xffc0000000000000ULL, - 0ULL, - 0ULL, - 0ULL - }, - { - -1ULL, - 0x1680000000000000ULL, - -1ULL, - -1ULL, - -1ULL - } -#endif - }, - { "bltz", TILEGX_OPC_BLTZ, 0x2, 2, TREG_ZERO, 1, - { { 0, }, { 7, 20 }, { 0, }, { 0, }, { 0, } }, -#ifndef DISASM_ONLY - { - 0ULL, - 0xffc0000000000000ULL, - 0ULL, - 0ULL, - 0ULL - }, - { - -1ULL, - 0x1740000000000000ULL, - -1ULL, - -1ULL, - -1ULL - } -#endif - }, - { "bltzt", TILEGX_OPC_BLTZT, 0x2, 2, TREG_ZERO, 1, - { { 0, }, { 7, 20 }, { 0, }, { 0, }, { 0, } }, -#ifndef DISASM_ONLY - { - 0ULL, - 0xffc0000000000000ULL, - 0ULL, - 0ULL, - 0ULL - }, - { - -1ULL, - 0x1700000000000000ULL, - -1ULL, - -1ULL, - -1ULL - } -#endif - }, - { "bnez", TILEGX_OPC_BNEZ, 0x2, 2, TREG_ZERO, 1, - { { 0, }, { 7, 20 }, { 0, }, { 0, }, { 0, } }, -#ifndef DISASM_ONLY - { - 0ULL, - 0xffc0000000000000ULL, - 0ULL, - 0ULL, - 0ULL - }, - { - -1ULL, - 0x17c0000000000000ULL, - -1ULL, - -1ULL, - -1ULL - } -#endif - }, - { "bnezt", TILEGX_OPC_BNEZT, 0x2, 2, TREG_ZERO, 1, - { { 0, }, { 7, 20 }, { 0, }, { 0, }, { 0, } }, -#ifndef DISASM_ONLY - { - 0ULL, - 0xffc0000000000000ULL, - 0ULL, - 0ULL, - 0ULL - }, - { - -1ULL, - 0x1780000000000000ULL, - -1ULL, - -1ULL, - -1ULL - } -#endif - }, - { "clz", TILEGX_OPC_CLZ, 0x5, 2, TREG_ZERO, 1, - { { 8, 9 }, { 0, }, { 10, 11 }, { 0, }, { 0, } }, -#ifndef DISASM_ONLY - { - 0xc00000007ffff000ULL, - 0ULL, - 0x00000000780ff000ULL, - 0ULL, - 0ULL - }, - { - 0x0000000051481000ULL, - -1ULL, - 0x00000000300c1000ULL, - -1ULL, - -1ULL - } -#endif - }, - { "cmoveqz", TILEGX_OPC_CMOVEQZ, 0x5, 3, TREG_ZERO, 1, - { { 23, 9, 16 }, { 0, }, { 24, 11, 18 }, { 0, }, { 0, } }, -#ifndef DISASM_ONLY - { - 0xc00000007ffc0000ULL, - 0ULL, - 0x00000000780c0000ULL, - 0ULL, - 0ULL - }, - { - 0x0000000050140000ULL, - -1ULL, - 0x0000000048000000ULL, - -1ULL, - -1ULL - } -#endif - }, - { "cmovnez", TILEGX_OPC_CMOVNEZ, 0x5, 3, TREG_ZERO, 1, - { { 23, 9, 16 }, { 0, }, { 24, 11, 18 }, { 0, }, { 0, } }, -#ifndef DISASM_ONLY - { - 0xc00000007ffc0000ULL, - 0ULL, - 0x00000000780c0000ULL, - 0ULL, - 0ULL - }, - { - 0x0000000050180000ULL, - -1ULL, - 0x0000000048040000ULL, - -1ULL, - -1ULL - } -#endif - }, - { "cmpeq", TILEGX_OPC_CMPEQ, 0xf, 3, TREG_ZERO, 1, - { { 8, 9, 16 }, { 6, 7, 17 }, { 10, 11, 18 }, { 12, 13, 19 }, { 0, } }, -#ifndef DISASM_ONLY - { - 0xc00000007ffc0000ULL, - 0xfffe000000000000ULL, - 0x00000000780c0000ULL, - 0x3c06000000000000ULL, - 0ULL - }, - { - 0x00000000501c0000ULL, - 0x280a000000000000ULL, - 0x0000000040000000ULL, - 0x2404000000000000ULL, - -1ULL - } -#endif - }, - { "cmpeqi", TILEGX_OPC_CMPEQI, 0xf, 3, TREG_ZERO, 1, - { { 8, 9, 0 }, { 6, 7, 1 }, { 10, 11, 2 }, { 12, 13, 3 }, { 0, } }, -#ifndef DISASM_ONLY - { - 0xc00000007ff00000ULL, - 0xfff8000000000000ULL, - 0x0000000078000000ULL, - 0x3c00000000000000ULL, - 0ULL - }, - { - 0x0000000040400000ULL, - 0x1820000000000000ULL, - 0x0000000018000000ULL, - 0x1000000000000000ULL, - -1ULL - } -#endif - }, - { "cmpexch", TILEGX_OPC_CMPEXCH, 0x2, 3, TREG_ZERO, 1, - { { 0, }, { 6, 7, 17 }, { 0, }, { 0, }, { 0, } }, -#ifndef DISASM_ONLY - { - 0ULL, - 0xfffe000000000000ULL, - 0ULL, - 0ULL, - 0ULL - }, - { - -1ULL, - 0x280e000000000000ULL, - -1ULL, - -1ULL, - -1ULL - } -#endif - }, - { "cmpexch4", TILEGX_OPC_CMPEXCH4, 0x2, 3, TREG_ZERO, 1, - { { 0, }, { 6, 7, 17 }, { 0, }, { 0, }, { 0, } }, -#ifndef DISASM_ONLY - { - 0ULL, - 0xfffe000000000000ULL, - 0ULL, - 0ULL, - 0ULL - }, - { - -1ULL, - 0x280c000000000000ULL, - -1ULL, - -1ULL, - -1ULL - } -#endif - }, - { "cmples", TILEGX_OPC_CMPLES, 0xf, 3, TREG_ZERO, 1, - { { 8, 9, 16 }, { 6, 7, 17 }, { 10, 11, 18 }, { 12, 13, 19 }, { 0, } }, -#ifndef DISASM_ONLY - { - 0xc00000007ffc0000ULL, - 0xfffe000000000000ULL, - 0x00000000780c0000ULL, - 0x3c06000000000000ULL, - 0ULL - }, - { - 0x0000000050200000ULL, - 0x2810000000000000ULL, - 0x0000000038000000ULL, - 0x2000000000000000ULL, - -1ULL - } -#endif - }, - { "cmpleu", TILEGX_OPC_CMPLEU, 0xf, 3, TREG_ZERO, 1, - { { 8, 9, 16 }, { 6, 7, 17 }, { 10, 11, 18 }, { 12, 13, 19 }, { 0, } }, -#ifndef DISASM_ONLY - { - 0xc00000007ffc0000ULL, - 0xfffe000000000000ULL, - 0x00000000780c0000ULL, - 0x3c06000000000000ULL, - 0ULL - }, - { - 0x0000000050240000ULL, - 0x2812000000000000ULL, - 0x0000000038040000ULL, - 0x2002000000000000ULL, - -1ULL - } -#endif - }, - { "cmplts", TILEGX_OPC_CMPLTS, 0xf, 3, TREG_ZERO, 1, - { { 8, 9, 16 }, { 6, 7, 17 }, { 10, 11, 18 }, { 12, 13, 19 }, { 0, } }, -#ifndef DISASM_ONLY - { - 0xc00000007ffc0000ULL, - 0xfffe000000000000ULL, - 0x00000000780c0000ULL, - 0x3c06000000000000ULL, - 0ULL - }, - { - 0x0000000050280000ULL, - 0x2814000000000000ULL, - 0x0000000038080000ULL, - 0x2004000000000000ULL, - -1ULL - } -#endif - }, - { "cmpltsi", TILEGX_OPC_CMPLTSI, 0xf, 3, TREG_ZERO, 1, - { { 8, 9, 0 }, { 6, 7, 1 }, { 10, 11, 2 }, { 12, 13, 3 }, { 0, } }, -#ifndef DISASM_ONLY - { - 0xc00000007ff00000ULL, - 0xfff8000000000000ULL, - 0x0000000078000000ULL, - 0x3c00000000000000ULL, - 0ULL - }, - { - 0x0000000040500000ULL, - 0x1828000000000000ULL, - 0x0000000020000000ULL, - 0x1400000000000000ULL, - -1ULL - } -#endif - }, - { "cmpltu", TILEGX_OPC_CMPLTU, 0xf, 3, TREG_ZERO, 1, - { { 8, 9, 16 }, { 6, 7, 17 }, { 10, 11, 18 }, { 12, 13, 19 }, { 0, } }, -#ifndef DISASM_ONLY - { - 0xc00000007ffc0000ULL, - 0xfffe000000000000ULL, - 0x00000000780c0000ULL, - 0x3c06000000000000ULL, - 0ULL - }, - { - 0x00000000502c0000ULL, - 0x2816000000000000ULL, - 0x00000000380c0000ULL, - 0x2006000000000000ULL, - -1ULL - } -#endif - }, - { "cmpltui", TILEGX_OPC_CMPLTUI, 0x3, 3, TREG_ZERO, 1, - { { 8, 9, 0 }, { 6, 7, 1 }, { 0, }, { 0, }, { 0, } }, -#ifndef DISASM_ONLY - { - 0xc00000007ff00000ULL, - 0xfff8000000000000ULL, - 0ULL, - 0ULL, - 0ULL - }, - { - 0x0000000040600000ULL, - 0x1830000000000000ULL, - -1ULL, - -1ULL, - -1ULL - } -#endif - }, - { "cmpne", TILEGX_OPC_CMPNE, 0xf, 3, TREG_ZERO, 1, - { { 8, 9, 16 }, { 6, 7, 17 }, { 10, 11, 18 }, { 12, 13, 19 }, { 0, } }, -#ifndef DISASM_ONLY - { - 0xc00000007ffc0000ULL, - 0xfffe000000000000ULL, - 0x00000000780c0000ULL, - 0x3c06000000000000ULL, - 0ULL - }, - { - 0x0000000050300000ULL, - 0x2818000000000000ULL, - 0x0000000040040000ULL, - 0x2406000000000000ULL, - -1ULL - } -#endif - }, - { "cmul", TILEGX_OPC_CMUL, 0x1, 3, TREG_ZERO, 1, - { { 8, 9, 16 }, { 0, }, { 0, }, { 0, }, { 0, } }, -#ifndef DISASM_ONLY - { - 0xc00000007ffc0000ULL, - 0ULL, - 0ULL, - 0ULL, - 0ULL - }, - { - 0x00000000504c0000ULL, - -1ULL, - -1ULL, - -1ULL, - -1ULL - } -#endif - }, - { "cmula", TILEGX_OPC_CMULA, 0x1, 3, TREG_ZERO, 1, - { { 23, 9, 16 }, { 0, }, { 0, }, { 0, }, { 0, } }, -#ifndef DISASM_ONLY - { - 0xc00000007ffc0000ULL, - 0ULL, - 0ULL, - 0ULL, - 0ULL - }, - { - 0x0000000050380000ULL, - -1ULL, - -1ULL, - -1ULL, - -1ULL - } -#endif - }, - { "cmulaf", TILEGX_OPC_CMULAF, 0x1, 3, TREG_ZERO, 1, - { { 23, 9, 16 }, { 0, }, { 0, }, { 0, }, { 0, } }, -#ifndef DISASM_ONLY - { - 0xc00000007ffc0000ULL, - 0ULL, - 0ULL, - 0ULL, - 0ULL - }, - { - 0x0000000050340000ULL, - -1ULL, - -1ULL, - -1ULL, - -1ULL - } -#endif - }, - { "cmulf", TILEGX_OPC_CMULF, 0x1, 3, TREG_ZERO, 1, - { { 8, 9, 16 }, { 0, }, { 0, }, { 0, }, { 0, } }, -#ifndef DISASM_ONLY - { - 0xc00000007ffc0000ULL, - 0ULL, - 0ULL, - 0ULL, - 0ULL - }, - { - 0x0000000050400000ULL, - -1ULL, - -1ULL, - -1ULL, - -1ULL - } -#endif - }, - { "cmulfr", TILEGX_OPC_CMULFR, 0x1, 3, TREG_ZERO, 1, - { { 8, 9, 16 }, { 0, }, { 0, }, { 0, }, { 0, } }, -#ifndef DISASM_ONLY - { - 0xc00000007ffc0000ULL, - 0ULL, - 0ULL, - 0ULL, - 0ULL - }, - { - 0x00000000503c0000ULL, - -1ULL, - -1ULL, - -1ULL, - -1ULL - } -#endif - }, - { "cmulh", TILEGX_OPC_CMULH, 0x1, 3, TREG_ZERO, 1, - { { 8, 9, 16 }, { 0, }, { 0, }, { 0, }, { 0, } }, -#ifndef DISASM_ONLY - { - 0xc00000007ffc0000ULL, - 0ULL, - 0ULL, - 0ULL, - 0ULL - }, - { - 0x0000000050480000ULL, - -1ULL, - -1ULL, - -1ULL, - -1ULL - } -#endif - }, - { "cmulhr", TILEGX_OPC_CMULHR, 0x1, 3, TREG_ZERO, 1, - { { 8, 9, 16 }, { 0, }, { 0, }, { 0, }, { 0, } }, -#ifndef DISASM_ONLY - { - 0xc00000007ffc0000ULL, - 0ULL, - 0ULL, - 0ULL, - 0ULL - }, - { - 0x0000000050440000ULL, - -1ULL, - -1ULL, - -1ULL, - -1ULL - } -#endif - }, - { "crc32_32", TILEGX_OPC_CRC32_32, 0x1, 3, TREG_ZERO, 1, - { { 8, 9, 16 }, { 0, }, { 0, }, { 0, }, { 0, } }, -#ifndef DISASM_ONLY - { - 0xc00000007ffc0000ULL, - 0ULL, - 0ULL, - 0ULL, - 0ULL - }, - { - 0x0000000050500000ULL, - -1ULL, - -1ULL, - -1ULL, - -1ULL - } -#endif - }, - { "crc32_8", TILEGX_OPC_CRC32_8, 0x1, 3, TREG_ZERO, 1, - { { 8, 9, 16 }, { 0, }, { 0, }, { 0, }, { 0, } }, -#ifndef DISASM_ONLY - { - 0xc00000007ffc0000ULL, - 0ULL, - 0ULL, - 0ULL, - 0ULL - }, - { - 0x0000000050540000ULL, - -1ULL, - -1ULL, - -1ULL, - -1ULL - } -#endif - }, - { "ctz", TILEGX_OPC_CTZ, 0x5, 2, TREG_ZERO, 1, - { { 8, 9 }, { 0, }, { 10, 11 }, { 0, }, { 0, } }, -#ifndef DISASM_ONLY - { - 0xc00000007ffff000ULL, - 0ULL, - 0x00000000780ff000ULL, - 0ULL, - 0ULL - }, - { - 0x0000000051482000ULL, - -1ULL, - 0x00000000300c2000ULL, - -1ULL, - -1ULL - } -#endif - }, - { "dblalign", TILEGX_OPC_DBLALIGN, 0x1, 3, TREG_ZERO, 1, - { { 23, 9, 16 }, { 0, }, { 0, }, { 0, }, { 0, } }, -#ifndef DISASM_ONLY - { - 0xc00000007ffc0000ULL, - 0ULL, - 0ULL, - 0ULL, - 0ULL - }, - { - 0x0000000050640000ULL, - -1ULL, - -1ULL, - -1ULL, - -1ULL - } -#endif - }, - { "dblalign2", TILEGX_OPC_DBLALIGN2, 0x3, 3, TREG_ZERO, 1, - { { 8, 9, 16 }, { 6, 7, 17 }, { 0, }, { 0, }, { 0, } }, -#ifndef DISASM_ONLY - { - 0xc00000007ffc0000ULL, - 0xfffe000000000000ULL, - 0ULL, - 0ULL, - 0ULL - }, - { - 0x0000000050580000ULL, - 0x281a000000000000ULL, - -1ULL, - -1ULL, - -1ULL - } -#endif - }, - { "dblalign4", TILEGX_OPC_DBLALIGN4, 0x3, 3, TREG_ZERO, 1, - { { 8, 9, 16 }, { 6, 7, 17 }, { 0, }, { 0, }, { 0, } }, -#ifndef DISASM_ONLY - { - 0xc00000007ffc0000ULL, - 0xfffe000000000000ULL, - 0ULL, - 0ULL, - 0ULL - }, - { - 0x00000000505c0000ULL, - 0x281c000000000000ULL, - -1ULL, - -1ULL, - -1ULL - } -#endif - }, - { "dblalign6", TILEGX_OPC_DBLALIGN6, 0x3, 3, TREG_ZERO, 1, - { { 8, 9, 16 }, { 6, 7, 17 }, { 0, }, { 0, }, { 0, } }, -#ifndef DISASM_ONLY - { - 0xc00000007ffc0000ULL, - 0xfffe000000000000ULL, - 0ULL, - 0ULL, - 0ULL - }, - { - 0x0000000050600000ULL, - 0x281e000000000000ULL, - -1ULL, - -1ULL, - -1ULL - } -#endif - }, - { "drain", TILEGX_OPC_DRAIN, 0x2, 0, TREG_ZERO, 0, - { { 0, }, { }, { 0, }, { 0, }, { 0, } }, -#ifndef DISASM_ONLY - { - 0ULL, - 0xfffff80000000000ULL, - 0ULL, - 0ULL, - 0ULL - }, - { - -1ULL, - 0x286a080000000000ULL, - -1ULL, - -1ULL, - -1ULL - } -#endif - }, - { "dtlbpr", TILEGX_OPC_DTLBPR, 0x2, 1, TREG_ZERO, 1, - { { 0, }, { 7 }, { 0, }, { 0, }, { 0, } }, -#ifndef DISASM_ONLY - { - 0ULL, - 0xfffff80000000000ULL, - 0ULL, - 0ULL, - 0ULL - }, - { - -1ULL, - 0x286a100000000000ULL, - -1ULL, - -1ULL, - -1ULL - } -#endif - }, - { "exch", TILEGX_OPC_EXCH, 0x2, 3, TREG_ZERO, 1, - { { 0, }, { 6, 7, 17 }, { 0, }, { 0, }, { 0, } }, -#ifndef DISASM_ONLY - { - 0ULL, - 0xfffe000000000000ULL, - 0ULL, - 0ULL, - 0ULL - }, - { - -1ULL, - 0x2822000000000000ULL, - -1ULL, - -1ULL, - -1ULL - } -#endif - }, - { "exch4", TILEGX_OPC_EXCH4, 0x2, 3, TREG_ZERO, 1, - { { 0, }, { 6, 7, 17 }, { 0, }, { 0, }, { 0, } }, -#ifndef DISASM_ONLY - { - 0ULL, - 0xfffe000000000000ULL, - 0ULL, - 0ULL, - 0ULL - }, - { - -1ULL, - 0x2820000000000000ULL, - -1ULL, - -1ULL, - -1ULL - } -#endif - }, - { "fdouble_add_flags", TILEGX_OPC_FDOUBLE_ADD_FLAGS, 0x1, 3, TREG_ZERO, 1, - { { 8, 9, 16 }, { 0, }, { 0, }, { 0, }, { 0, } }, -#ifndef DISASM_ONLY - { - 0xc00000007ffc0000ULL, - 0ULL, - 0ULL, - 0ULL, - 0ULL - }, - { - 0x00000000506c0000ULL, - -1ULL, - -1ULL, - -1ULL, - -1ULL - } -#endif - }, - { "fdouble_addsub", TILEGX_OPC_FDOUBLE_ADDSUB, 0x1, 3, TREG_ZERO, 1, - { { 23, 9, 16 }, { 0, }, { 0, }, { 0, }, { 0, } }, -#ifndef DISASM_ONLY - { - 0xc00000007ffc0000ULL, - 0ULL, - 0ULL, - 0ULL, - 0ULL - }, - { - 0x0000000050680000ULL, - -1ULL, - -1ULL, - -1ULL, - -1ULL - } -#endif - }, - { "fdouble_mul_flags", TILEGX_OPC_FDOUBLE_MUL_FLAGS, 0x1, 3, TREG_ZERO, 1, - { { 8, 9, 16 }, { 0, }, { 0, }, { 0, }, { 0, } }, -#ifndef DISASM_ONLY - { - 0xc00000007ffc0000ULL, - 0ULL, - 0ULL, - 0ULL, - 0ULL - }, - { - 0x0000000050700000ULL, - -1ULL, - -1ULL, - -1ULL, - -1ULL - } -#endif - }, - { "fdouble_pack1", TILEGX_OPC_FDOUBLE_PACK1, 0x1, 3, TREG_ZERO, 1, - { { 8, 9, 16 }, { 0, }, { 0, }, { 0, }, { 0, } }, -#ifndef DISASM_ONLY - { - 0xc00000007ffc0000ULL, - 0ULL, - 0ULL, - 0ULL, - 0ULL - }, - { - 0x0000000050740000ULL, - -1ULL, - -1ULL, - -1ULL, - -1ULL - } -#endif - }, - { "fdouble_pack2", TILEGX_OPC_FDOUBLE_PACK2, 0x1, 3, TREG_ZERO, 1, - { { 23, 9, 16 }, { 0, }, { 0, }, { 0, }, { 0, } }, -#ifndef DISASM_ONLY - { - 0xc00000007ffc0000ULL, - 0ULL, - 0ULL, - 0ULL, - 0ULL - }, - { - 0x0000000050780000ULL, - -1ULL, - -1ULL, - -1ULL, - -1ULL - } -#endif - }, - { "fdouble_sub_flags", TILEGX_OPC_FDOUBLE_SUB_FLAGS, 0x1, 3, TREG_ZERO, 1, - { { 8, 9, 16 }, { 0, }, { 0, }, { 0, }, { 0, } }, -#ifndef DISASM_ONLY - { - 0xc00000007ffc0000ULL, - 0ULL, - 0ULL, - 0ULL, - 0ULL - }, - { - 0x00000000507c0000ULL, - -1ULL, - -1ULL, - -1ULL, - -1ULL - } -#endif - }, - { "fdouble_unpack_max", TILEGX_OPC_FDOUBLE_UNPACK_MAX, 0x1, 3, TREG_ZERO, 1, - { { 8, 9, 16 }, { 0, }, { 0, }, { 0, }, { 0, } }, -#ifndef DISASM_ONLY - { - 0xc00000007ffc0000ULL, - 0ULL, - 0ULL, - 0ULL, - 0ULL - }, - { - 0x0000000050800000ULL, - -1ULL, - -1ULL, - -1ULL, - -1ULL - } -#endif - }, - { "fdouble_unpack_min", TILEGX_OPC_FDOUBLE_UNPACK_MIN, 0x1, 3, TREG_ZERO, 1, - { { 8, 9, 16 }, { 0, }, { 0, }, { 0, }, { 0, } }, -#ifndef DISASM_ONLY - { - 0xc00000007ffc0000ULL, - 0ULL, - 0ULL, - 0ULL, - 0ULL - }, - { - 0x0000000050840000ULL, - -1ULL, - -1ULL, - -1ULL, - -1ULL - } -#endif - }, - { "fetchadd", TILEGX_OPC_FETCHADD, 0x2, 3, TREG_ZERO, 1, - { { 0, }, { 6, 7, 17 }, { 0, }, { 0, }, { 0, } }, -#ifndef DISASM_ONLY - { - 0ULL, - 0xfffe000000000000ULL, - 0ULL, - 0ULL, - 0ULL - }, - { - -1ULL, - 0x282a000000000000ULL, - -1ULL, - -1ULL, - -1ULL - } -#endif - }, - { "fetchadd4", TILEGX_OPC_FETCHADD4, 0x2, 3, TREG_ZERO, 1, - { { 0, }, { 6, 7, 17 }, { 0, }, { 0, }, { 0, } }, -#ifndef DISASM_ONLY - { - 0ULL, - 0xfffe000000000000ULL, - 0ULL, - 0ULL, - 0ULL - }, - { - -1ULL, - 0x2824000000000000ULL, - -1ULL, - -1ULL, - -1ULL - } -#endif - }, - { "fetchaddgez", TILEGX_OPC_FETCHADDGEZ, 0x2, 3, TREG_ZERO, 1, - { { 0, }, { 6, 7, 17 }, { 0, }, { 0, }, { 0, } }, -#ifndef DISASM_ONLY - { - 0ULL, - 0xfffe000000000000ULL, - 0ULL, - 0ULL, - 0ULL - }, - { - -1ULL, - 0x2828000000000000ULL, - -1ULL, - -1ULL, - -1ULL - } -#endif - }, - { "fetchaddgez4", TILEGX_OPC_FETCHADDGEZ4, 0x2, 3, TREG_ZERO, 1, - { { 0, }, { 6, 7, 17 }, { 0, }, { 0, }, { 0, } }, -#ifndef DISASM_ONLY - { - 0ULL, - 0xfffe000000000000ULL, - 0ULL, - 0ULL, - 0ULL - }, - { - -1ULL, - 0x2826000000000000ULL, - -1ULL, - -1ULL, - -1ULL - } -#endif - }, - { "fetchand", TILEGX_OPC_FETCHAND, 0x2, 3, TREG_ZERO, 1, - { { 0, }, { 6, 7, 17 }, { 0, }, { 0, }, { 0, } }, -#ifndef DISASM_ONLY - { - 0ULL, - 0xfffe000000000000ULL, - 0ULL, - 0ULL, - 0ULL - }, - { - -1ULL, - 0x282e000000000000ULL, - -1ULL, - -1ULL, - -1ULL - } -#endif - }, - { "fetchand4", TILEGX_OPC_FETCHAND4, 0x2, 3, TREG_ZERO, 1, - { { 0, }, { 6, 7, 17 }, { 0, }, { 0, }, { 0, } }, -#ifndef DISASM_ONLY - { - 0ULL, - 0xfffe000000000000ULL, - 0ULL, - 0ULL, - 0ULL - }, - { - -1ULL, - 0x282c000000000000ULL, - -1ULL, - -1ULL, - -1ULL - } -#endif - }, - { "fetchor", TILEGX_OPC_FETCHOR, 0x2, 3, TREG_ZERO, 1, - { { 0, }, { 6, 7, 17 }, { 0, }, { 0, }, { 0, } }, -#ifndef DISASM_ONLY - { - 0ULL, - 0xfffe000000000000ULL, - 0ULL, - 0ULL, - 0ULL - }, - { - -1ULL, - 0x2832000000000000ULL, - -1ULL, - -1ULL, - -1ULL - } -#endif - }, - { "fetchor4", TILEGX_OPC_FETCHOR4, 0x2, 3, TREG_ZERO, 1, - { { 0, }, { 6, 7, 17 }, { 0, }, { 0, }, { 0, } }, -#ifndef DISASM_ONLY - { - 0ULL, - 0xfffe000000000000ULL, - 0ULL, - 0ULL, - 0ULL - }, - { - -1ULL, - 0x2830000000000000ULL, - -1ULL, - -1ULL, - -1ULL - } -#endif - }, - { "finv", TILEGX_OPC_FINV, 0x2, 1, TREG_ZERO, 1, - { { 0, }, { 7 }, { 0, }, { 0, }, { 0, } }, -#ifndef DISASM_ONLY - { - 0ULL, - 0xfffff80000000000ULL, - 0ULL, - 0ULL, - 0ULL - }, - { - -1ULL, - 0x286a180000000000ULL, - -1ULL, - -1ULL, - -1ULL - } -#endif - }, - { "flush", TILEGX_OPC_FLUSH, 0x2, 1, TREG_ZERO, 1, - { { 0, }, { 7 }, { 0, }, { 0, }, { 0, } }, -#ifndef DISASM_ONLY - { - 0ULL, - 0xfffff80000000000ULL, - 0ULL, - 0ULL, - 0ULL - }, - { - -1ULL, - 0x286a280000000000ULL, - -1ULL, - -1ULL, - -1ULL - } -#endif - }, - { "flushwb", TILEGX_OPC_FLUSHWB, 0x2, 0, TREG_ZERO, 1, - { { 0, }, { }, { 0, }, { 0, }, { 0, } }, -#ifndef DISASM_ONLY - { - 0ULL, - 0xfffff80000000000ULL, - 0ULL, - 0ULL, - 0ULL - }, - { - -1ULL, - 0x286a200000000000ULL, - -1ULL, - -1ULL, - -1ULL - } -#endif - }, - { "fnop", TILEGX_OPC_FNOP, 0xf, 0, TREG_ZERO, 1, - { { }, { }, { }, { }, { 0, } }, -#ifndef DISASM_ONLY - { - 0xc00000007ffff000ULL, - 0xfffff80000000000ULL, - 0x00000000780ff000ULL, - 0x3c07f80000000000ULL, - 0ULL - }, - { - 0x0000000051483000ULL, - 0x286a300000000000ULL, - 0x00000000300c3000ULL, - 0x1c06400000000000ULL, - -1ULL - } -#endif - }, - { "fsingle_add1", TILEGX_OPC_FSINGLE_ADD1, 0x1, 3, TREG_ZERO, 1, - { { 8, 9, 16 }, { 0, }, { 0, }, { 0, }, { 0, } }, -#ifndef DISASM_ONLY - { - 0xc00000007ffc0000ULL, - 0ULL, - 0ULL, - 0ULL, - 0ULL - }, - { - 0x0000000050880000ULL, - -1ULL, - -1ULL, - -1ULL, - -1ULL - } -#endif - }, - { "fsingle_addsub2", TILEGX_OPC_FSINGLE_ADDSUB2, 0x1, 3, TREG_ZERO, 1, - { { 23, 9, 16 }, { 0, }, { 0, }, { 0, }, { 0, } }, -#ifndef DISASM_ONLY - { - 0xc00000007ffc0000ULL, - 0ULL, - 0ULL, - 0ULL, - 0ULL - }, - { - 0x00000000508c0000ULL, - -1ULL, - -1ULL, - -1ULL, - -1ULL - } -#endif - }, - { "fsingle_mul1", TILEGX_OPC_FSINGLE_MUL1, 0x1, 3, TREG_ZERO, 1, - { { 8, 9, 16 }, { 0, }, { 0, }, { 0, }, { 0, } }, -#ifndef DISASM_ONLY - { - 0xc00000007ffc0000ULL, - 0ULL, - 0ULL, - 0ULL, - 0ULL - }, - { - 0x0000000050900000ULL, - -1ULL, - -1ULL, - -1ULL, - -1ULL - } -#endif - }, - { "fsingle_mul2", TILEGX_OPC_FSINGLE_MUL2, 0x1, 3, TREG_ZERO, 1, - { { 8, 9, 16 }, { 0, }, { 0, }, { 0, }, { 0, } }, -#ifndef DISASM_ONLY - { - 0xc00000007ffc0000ULL, - 0ULL, - 0ULL, - 0ULL, - 0ULL - }, - { - 0x0000000050940000ULL, - -1ULL, - -1ULL, - -1ULL, - -1ULL - } -#endif - }, - { "fsingle_pack1", TILEGX_OPC_FSINGLE_PACK1, 0x5, 2, TREG_ZERO, 1, - { { 8, 9 }, { 0, }, { 10, 11 }, { 0, }, { 0, } }, -#ifndef DISASM_ONLY - { - 0xc00000007ffff000ULL, - 0ULL, - 0x00000000780ff000ULL, - 0ULL, - 0ULL - }, - { - 0x0000000051484000ULL, - -1ULL, - 0x00000000300c4000ULL, - -1ULL, - -1ULL - } -#endif - }, - { "fsingle_pack2", TILEGX_OPC_FSINGLE_PACK2, 0x1, 3, TREG_ZERO, 1, - { { 8, 9, 16 }, { 0, }, { 0, }, { 0, }, { 0, } }, -#ifndef DISASM_ONLY - { - 0xc00000007ffc0000ULL, - 0ULL, - 0ULL, - 0ULL, - 0ULL - }, - { - 0x0000000050980000ULL, - -1ULL, - -1ULL, - -1ULL, - -1ULL - } -#endif - }, - { "fsingle_sub1", TILEGX_OPC_FSINGLE_SUB1, 0x1, 3, TREG_ZERO, 1, - { { 8, 9, 16 }, { 0, }, { 0, }, { 0, }, { 0, } }, -#ifndef DISASM_ONLY - { - 0xc00000007ffc0000ULL, - 0ULL, - 0ULL, - 0ULL, - 0ULL - }, - { - 0x00000000509c0000ULL, - -1ULL, - -1ULL, - -1ULL, - -1ULL - } -#endif - }, - { "icoh", TILEGX_OPC_ICOH, 0x2, 1, TREG_ZERO, 1, - { { 0, }, { 7 }, { 0, }, { 0, }, { 0, } }, -#ifndef DISASM_ONLY - { - 0ULL, - 0xfffff80000000000ULL, - 0ULL, - 0ULL, - 0ULL - }, - { - -1ULL, - 0x286a380000000000ULL, - -1ULL, - -1ULL, - -1ULL - } -#endif - }, - { "ill", TILEGX_OPC_ILL, 0xa, 0, TREG_ZERO, 1, - { { 0, }, { }, { 0, }, { }, { 0, } }, -#ifndef DISASM_ONLY - { - 0ULL, - 0xfffff80000000000ULL, - 0ULL, - 0x3c07f80000000000ULL, - 0ULL - }, - { - -1ULL, - 0x286a400000000000ULL, - -1ULL, - 0x1c06480000000000ULL, - -1ULL - } -#endif - }, - { "inv", TILEGX_OPC_INV, 0x2, 1, TREG_ZERO, 1, - { { 0, }, { 7 }, { 0, }, { 0, }, { 0, } }, -#ifndef DISASM_ONLY - { - 0ULL, - 0xfffff80000000000ULL, - 0ULL, - 0ULL, - 0ULL - }, - { - -1ULL, - 0x286a480000000000ULL, - -1ULL, - -1ULL, - -1ULL - } -#endif - }, - { "iret", TILEGX_OPC_IRET, 0x2, 0, TREG_ZERO, 1, - { { 0, }, { }, { 0, }, { 0, }, { 0, } }, -#ifndef DISASM_ONLY - { - 0ULL, - 0xfffff80000000000ULL, - 0ULL, - 0ULL, - 0ULL - }, - { - -1ULL, - 0x286a500000000000ULL, - -1ULL, - -1ULL, - -1ULL - } -#endif - }, - { "j", TILEGX_OPC_J, 0x2, 1, TREG_ZERO, 1, - { { 0, }, { 25 }, { 0, }, { 0, }, { 0, } }, -#ifndef DISASM_ONLY - { - 0ULL, - 0xfc00000000000000ULL, - 0ULL, - 0ULL, - 0ULL - }, - { - -1ULL, - 0x2400000000000000ULL, - -1ULL, - -1ULL, - -1ULL - } -#endif - }, - { "jal", TILEGX_OPC_JAL, 0x2, 1, TREG_LR, 1, - { { 0, }, { 25 }, { 0, }, { 0, }, { 0, } }, -#ifndef DISASM_ONLY - { - 0ULL, - 0xfc00000000000000ULL, - 0ULL, - 0ULL, - 0ULL - }, - { - -1ULL, - 0x2000000000000000ULL, - -1ULL, - -1ULL, - -1ULL - } -#endif - }, - { "jalr", TILEGX_OPC_JALR, 0xa, 1, TREG_LR, 1, - { { 0, }, { 7 }, { 0, }, { 13 }, { 0, } }, -#ifndef DISASM_ONLY - { - 0ULL, - 0xfffff80000000000ULL, - 0ULL, - 0x3c07f80000000000ULL, - 0ULL - }, - { - -1ULL, - 0x286a600000000000ULL, - -1ULL, - 0x1c06580000000000ULL, - -1ULL - } -#endif - }, - { "jalrp", TILEGX_OPC_JALRP, 0xa, 1, TREG_LR, 1, - { { 0, }, { 7 }, { 0, }, { 13 }, { 0, } }, -#ifndef DISASM_ONLY - { - 0ULL, - 0xfffff80000000000ULL, - 0ULL, - 0x3c07f80000000000ULL, - 0ULL - }, - { - -1ULL, - 0x286a580000000000ULL, - -1ULL, - 0x1c06500000000000ULL, - -1ULL - } -#endif - }, - { "jr", TILEGX_OPC_JR, 0xa, 1, TREG_ZERO, 1, - { { 0, }, { 7 }, { 0, }, { 13 }, { 0, } }, -#ifndef DISASM_ONLY - { - 0ULL, - 0xfffff80000000000ULL, - 0ULL, - 0x3c07f80000000000ULL, - 0ULL - }, - { - -1ULL, - 0x286a700000000000ULL, - -1ULL, - 0x1c06680000000000ULL, - -1ULL - } -#endif - }, - { "jrp", TILEGX_OPC_JRP, 0xa, 1, TREG_ZERO, 1, - { { 0, }, { 7 }, { 0, }, { 13 }, { 0, } }, -#ifndef DISASM_ONLY - { - 0ULL, - 0xfffff80000000000ULL, - 0ULL, - 0x3c07f80000000000ULL, - 0ULL - }, - { - -1ULL, - 0x286a680000000000ULL, - -1ULL, - 0x1c06600000000000ULL, - -1ULL - } -#endif - }, - { "ld", TILEGX_OPC_LD, 0x12, 2, TREG_ZERO, 1, - { { 0, }, { 6, 7 }, { 0, }, { 0, }, { 26, 14 } }, -#ifndef DISASM_ONLY - { - 0ULL, - 0xfffff80000000000ULL, - 0ULL, - 0ULL, - 0xc200000004000000ULL - }, - { - -1ULL, - 0x286ae80000000000ULL, - -1ULL, - -1ULL, - 0x8200000004000000ULL - } -#endif - }, - { "ld1s", TILEGX_OPC_LD1S, 0x12, 2, TREG_ZERO, 1, - { { 0, }, { 6, 7 }, { 0, }, { 0, }, { 26, 14 } }, -#ifndef DISASM_ONLY - { - 0ULL, - 0xfffff80000000000ULL, - 0ULL, - 0ULL, - 0xc200000004000000ULL - }, - { - -1ULL, - 0x286a780000000000ULL, - -1ULL, - -1ULL, - 0x4000000000000000ULL - } -#endif - }, - { "ld1s_add", TILEGX_OPC_LD1S_ADD, 0x2, 3, TREG_ZERO, 1, - { { 0, }, { 6, 15, 1 }, { 0, }, { 0, }, { 0, } }, -#ifndef DISASM_ONLY - { - 0ULL, - 0xfff8000000000000ULL, - 0ULL, - 0ULL, - 0ULL - }, - { - -1ULL, - 0x1838000000000000ULL, - -1ULL, - -1ULL, - -1ULL - } -#endif - }, - { "ld1u", TILEGX_OPC_LD1U, 0x12, 2, TREG_ZERO, 1, - { { 0, }, { 6, 7 }, { 0, }, { 0, }, { 26, 14 } }, -#ifndef DISASM_ONLY - { - 0ULL, - 0xfffff80000000000ULL, - 0ULL, - 0ULL, - 0xc200000004000000ULL - }, - { - -1ULL, - 0x286a800000000000ULL, - -1ULL, - -1ULL, - 0x4000000004000000ULL - } -#endif - }, - { "ld1u_add", TILEGX_OPC_LD1U_ADD, 0x2, 3, TREG_ZERO, 1, - { { 0, }, { 6, 15, 1 }, { 0, }, { 0, }, { 0, } }, -#ifndef DISASM_ONLY - { - 0ULL, - 0xfff8000000000000ULL, - 0ULL, - 0ULL, - 0ULL - }, - { - -1ULL, - 0x1840000000000000ULL, - -1ULL, - -1ULL, - -1ULL - } -#endif - }, - { "ld2s", TILEGX_OPC_LD2S, 0x12, 2, TREG_ZERO, 1, - { { 0, }, { 6, 7 }, { 0, }, { 0, }, { 26, 14 } }, -#ifndef DISASM_ONLY - { - 0ULL, - 0xfffff80000000000ULL, - 0ULL, - 0ULL, - 0xc200000004000000ULL - }, - { - -1ULL, - 0x286a880000000000ULL, - -1ULL, - -1ULL, - 0x4200000000000000ULL - } -#endif - }, - { "ld2s_add", TILEGX_OPC_LD2S_ADD, 0x2, 3, TREG_ZERO, 1, - { { 0, }, { 6, 15, 1 }, { 0, }, { 0, }, { 0, } }, -#ifndef DISASM_ONLY - { - 0ULL, - 0xfff8000000000000ULL, - 0ULL, - 0ULL, - 0ULL - }, - { - -1ULL, - 0x1848000000000000ULL, - -1ULL, - -1ULL, - -1ULL - } -#endif - }, - { "ld2u", TILEGX_OPC_LD2U, 0x12, 2, TREG_ZERO, 1, - { { 0, }, { 6, 7 }, { 0, }, { 0, }, { 26, 14 } }, -#ifndef DISASM_ONLY - { - 0ULL, - 0xfffff80000000000ULL, - 0ULL, - 0ULL, - 0xc200000004000000ULL - }, - { - -1ULL, - 0x286a900000000000ULL, - -1ULL, - -1ULL, - 0x4200000004000000ULL - } -#endif - }, - { "ld2u_add", TILEGX_OPC_LD2U_ADD, 0x2, 3, TREG_ZERO, 1, - { { 0, }, { 6, 15, 1 }, { 0, }, { 0, }, { 0, } }, -#ifndef DISASM_ONLY - { - 0ULL, - 0xfff8000000000000ULL, - 0ULL, - 0ULL, - 0ULL - }, - { - -1ULL, - 0x1850000000000000ULL, - -1ULL, - -1ULL, - -1ULL - } -#endif - }, - { "ld4s", TILEGX_OPC_LD4S, 0x12, 2, TREG_ZERO, 1, - { { 0, }, { 6, 7 }, { 0, }, { 0, }, { 26, 14 } }, -#ifndef DISASM_ONLY - { - 0ULL, - 0xfffff80000000000ULL, - 0ULL, - 0ULL, - 0xc200000004000000ULL - }, - { - -1ULL, - 0x286a980000000000ULL, - -1ULL, - -1ULL, - 0x8000000004000000ULL - } -#endif - }, - { "ld4s_add", TILEGX_OPC_LD4S_ADD, 0x2, 3, TREG_ZERO, 1, - { { 0, }, { 6, 15, 1 }, { 0, }, { 0, }, { 0, } }, -#ifndef DISASM_ONLY - { - 0ULL, - 0xfff8000000000000ULL, - 0ULL, - 0ULL, - 0ULL - }, - { - -1ULL, - 0x1858000000000000ULL, - -1ULL, - -1ULL, - -1ULL - } -#endif - }, - { "ld4u", TILEGX_OPC_LD4U, 0x12, 2, TREG_ZERO, 1, - { { 0, }, { 6, 7 }, { 0, }, { 0, }, { 26, 14 } }, -#ifndef DISASM_ONLY - { - 0ULL, - 0xfffff80000000000ULL, - 0ULL, - 0ULL, - 0xc200000004000000ULL - }, - { - -1ULL, - 0x286aa00000000000ULL, - -1ULL, - -1ULL, - 0x8200000000000000ULL - } -#endif - }, - { "ld4u_add", TILEGX_OPC_LD4U_ADD, 0x2, 3, TREG_ZERO, 1, - { { 0, }, { 6, 15, 1 }, { 0, }, { 0, }, { 0, } }, -#ifndef DISASM_ONLY - { - 0ULL, - 0xfff8000000000000ULL, - 0ULL, - 0ULL, - 0ULL - }, - { - -1ULL, - 0x1860000000000000ULL, - -1ULL, - -1ULL, - -1ULL - } -#endif - }, - { "ld_add", TILEGX_OPC_LD_ADD, 0x2, 3, TREG_ZERO, 1, - { { 0, }, { 6, 15, 1 }, { 0, }, { 0, }, { 0, } }, -#ifndef DISASM_ONLY - { - 0ULL, - 0xfff8000000000000ULL, - 0ULL, - 0ULL, - 0ULL - }, - { - -1ULL, - 0x18a0000000000000ULL, - -1ULL, - -1ULL, - -1ULL - } -#endif - }, - { "ldna", TILEGX_OPC_LDNA, 0x2, 2, TREG_ZERO, 1, - { { 0, }, { 6, 7 }, { 0, }, { 0, }, { 0, } }, -#ifndef DISASM_ONLY - { - 0ULL, - 0xfffff80000000000ULL, - 0ULL, - 0ULL, - 0ULL - }, - { - -1ULL, - 0x286aa80000000000ULL, - -1ULL, - -1ULL, - -1ULL - } -#endif - }, - { "ldna_add", TILEGX_OPC_LDNA_ADD, 0x2, 3, TREG_ZERO, 1, - { { 0, }, { 6, 15, 1 }, { 0, }, { 0, }, { 0, } }, -#ifndef DISASM_ONLY - { - 0ULL, - 0xfff8000000000000ULL, - 0ULL, - 0ULL, - 0ULL - }, - { - -1ULL, - 0x18a8000000000000ULL, - -1ULL, - -1ULL, - -1ULL - } -#endif - }, - { "ldnt", TILEGX_OPC_LDNT, 0x2, 2, TREG_ZERO, 1, - { { 0, }, { 6, 7 }, { 0, }, { 0, }, { 0, } }, -#ifndef DISASM_ONLY - { - 0ULL, - 0xfffff80000000000ULL, - 0ULL, - 0ULL, - 0ULL - }, - { - -1ULL, - 0x286ae00000000000ULL, - -1ULL, - -1ULL, - -1ULL - } -#endif - }, - { "ldnt1s", TILEGX_OPC_LDNT1S, 0x2, 2, TREG_ZERO, 1, - { { 0, }, { 6, 7 }, { 0, }, { 0, }, { 0, } }, -#ifndef DISASM_ONLY - { - 0ULL, - 0xfffff80000000000ULL, - 0ULL, - 0ULL, - 0ULL - }, - { - -1ULL, - 0x286ab00000000000ULL, - -1ULL, - -1ULL, - -1ULL - } -#endif - }, - { "ldnt1s_add", TILEGX_OPC_LDNT1S_ADD, 0x2, 3, TREG_ZERO, 1, - { { 0, }, { 6, 15, 1 }, { 0, }, { 0, }, { 0, } }, -#ifndef DISASM_ONLY - { - 0ULL, - 0xfff8000000000000ULL, - 0ULL, - 0ULL, - 0ULL - }, - { - -1ULL, - 0x1868000000000000ULL, - -1ULL, - -1ULL, - -1ULL - } -#endif - }, - { "ldnt1u", TILEGX_OPC_LDNT1U, 0x2, 2, TREG_ZERO, 1, - { { 0, }, { 6, 7 }, { 0, }, { 0, }, { 0, } }, -#ifndef DISASM_ONLY - { - 0ULL, - 0xfffff80000000000ULL, - 0ULL, - 0ULL, - 0ULL - }, - { - -1ULL, - 0x286ab80000000000ULL, - -1ULL, - -1ULL, - -1ULL - } -#endif - }, - { "ldnt1u_add", TILEGX_OPC_LDNT1U_ADD, 0x2, 3, TREG_ZERO, 1, - { { 0, }, { 6, 15, 1 }, { 0, }, { 0, }, { 0, } }, -#ifndef DISASM_ONLY - { - 0ULL, - 0xfff8000000000000ULL, - 0ULL, - 0ULL, - 0ULL - }, - { - -1ULL, - 0x1870000000000000ULL, - -1ULL, - -1ULL, - -1ULL - } -#endif - }, - { "ldnt2s", TILEGX_OPC_LDNT2S, 0x2, 2, TREG_ZERO, 1, - { { 0, }, { 6, 7 }, { 0, }, { 0, }, { 0, } }, -#ifndef DISASM_ONLY - { - 0ULL, - 0xfffff80000000000ULL, - 0ULL, - 0ULL, - 0ULL - }, - { - -1ULL, - 0x286ac00000000000ULL, - -1ULL, - -1ULL, - -1ULL - } -#endif - }, - { "ldnt2s_add", TILEGX_OPC_LDNT2S_ADD, 0x2, 3, TREG_ZERO, 1, - { { 0, }, { 6, 15, 1 }, { 0, }, { 0, }, { 0, } }, -#ifndef DISASM_ONLY - { - 0ULL, - 0xfff8000000000000ULL, - 0ULL, - 0ULL, - 0ULL - }, - { - -1ULL, - 0x1878000000000000ULL, - -1ULL, - -1ULL, - -1ULL - } -#endif - }, - { "ldnt2u", TILEGX_OPC_LDNT2U, 0x2, 2, TREG_ZERO, 1, - { { 0, }, { 6, 7 }, { 0, }, { 0, }, { 0, } }, -#ifndef DISASM_ONLY - { - 0ULL, - 0xfffff80000000000ULL, - 0ULL, - 0ULL, - 0ULL - }, - { - -1ULL, - 0x286ac80000000000ULL, - -1ULL, - -1ULL, - -1ULL - } -#endif - }, - { "ldnt2u_add", TILEGX_OPC_LDNT2U_ADD, 0x2, 3, TREG_ZERO, 1, - { { 0, }, { 6, 15, 1 }, { 0, }, { 0, }, { 0, } }, -#ifndef DISASM_ONLY - { - 0ULL, - 0xfff8000000000000ULL, - 0ULL, - 0ULL, - 0ULL - }, - { - -1ULL, - 0x1880000000000000ULL, - -1ULL, - -1ULL, - -1ULL - } -#endif - }, - { "ldnt4s", TILEGX_OPC_LDNT4S, 0x2, 2, TREG_ZERO, 1, - { { 0, }, { 6, 7 }, { 0, }, { 0, }, { 0, } }, -#ifndef DISASM_ONLY - { - 0ULL, - 0xfffff80000000000ULL, - 0ULL, - 0ULL, - 0ULL - }, - { - -1ULL, - 0x286ad00000000000ULL, - -1ULL, - -1ULL, - -1ULL - } -#endif - }, - { "ldnt4s_add", TILEGX_OPC_LDNT4S_ADD, 0x2, 3, TREG_ZERO, 1, - { { 0, }, { 6, 15, 1 }, { 0, }, { 0, }, { 0, } }, -#ifndef DISASM_ONLY - { - 0ULL, - 0xfff8000000000000ULL, - 0ULL, - 0ULL, - 0ULL - }, - { - -1ULL, - 0x1888000000000000ULL, - -1ULL, - -1ULL, - -1ULL - } -#endif - }, - { "ldnt4u", TILEGX_OPC_LDNT4U, 0x2, 2, TREG_ZERO, 1, - { { 0, }, { 6, 7 }, { 0, }, { 0, }, { 0, } }, -#ifndef DISASM_ONLY - { - 0ULL, - 0xfffff80000000000ULL, - 0ULL, - 0ULL, - 0ULL - }, - { - -1ULL, - 0x286ad80000000000ULL, - -1ULL, - -1ULL, - -1ULL - } -#endif - }, - { "ldnt4u_add", TILEGX_OPC_LDNT4U_ADD, 0x2, 3, TREG_ZERO, 1, - { { 0, }, { 6, 15, 1 }, { 0, }, { 0, }, { 0, } }, -#ifndef DISASM_ONLY - { - 0ULL, - 0xfff8000000000000ULL, - 0ULL, - 0ULL, - 0ULL - }, - { - -1ULL, - 0x1890000000000000ULL, - -1ULL, - -1ULL, - -1ULL - } -#endif - }, - { "ldnt_add", TILEGX_OPC_LDNT_ADD, 0x2, 3, TREG_ZERO, 1, - { { 0, }, { 6, 15, 1 }, { 0, }, { 0, }, { 0, } }, -#ifndef DISASM_ONLY - { - 0ULL, - 0xfff8000000000000ULL, - 0ULL, - 0ULL, - 0ULL - }, - { - -1ULL, - 0x1898000000000000ULL, - -1ULL, - -1ULL, - -1ULL - } -#endif - }, - { "lnk", TILEGX_OPC_LNK, 0xa, 1, TREG_ZERO, 1, - { { 0, }, { 6 }, { 0, }, { 12 }, { 0, } }, -#ifndef DISASM_ONLY - { - 0ULL, - 0xfffff80000000000ULL, - 0ULL, - 0x3c07f80000000000ULL, - 0ULL - }, - { - -1ULL, - 0x286af00000000000ULL, - -1ULL, - 0x1c06700000000000ULL, - -1ULL - } -#endif - }, - { "mf", TILEGX_OPC_MF, 0x2, 0, TREG_ZERO, 1, - { { 0, }, { }, { 0, }, { 0, }, { 0, } }, -#ifndef DISASM_ONLY - { - 0ULL, - 0xfffff80000000000ULL, - 0ULL, - 0ULL, - 0ULL - }, - { - -1ULL, - 0x286af80000000000ULL, - -1ULL, - -1ULL, - -1ULL - } -#endif - }, - { "mfspr", TILEGX_OPC_MFSPR, 0x2, 2, TREG_ZERO, 1, - { { 0, }, { 6, 27 }, { 0, }, { 0, }, { 0, } }, -#ifndef DISASM_ONLY - { - 0ULL, - 0xfff8000000000000ULL, - 0ULL, - 0ULL, - 0ULL - }, - { - -1ULL, - 0x18b0000000000000ULL, - -1ULL, - -1ULL, - -1ULL - } -#endif - }, - { "mm", TILEGX_OPC_MM, 0x1, 4, TREG_ZERO, 1, - { { 23, 9, 21, 22 }, { 0, }, { 0, }, { 0, }, { 0, } }, -#ifndef DISASM_ONLY - { - 0xc00000007f000000ULL, - 0ULL, - 0ULL, - 0ULL, - 0ULL - }, - { - 0x0000000037000000ULL, - -1ULL, - -1ULL, - -1ULL, - -1ULL - } -#endif - }, - { "mnz", TILEGX_OPC_MNZ, 0xf, 3, TREG_ZERO, 1, - { { 8, 9, 16 }, { 6, 7, 17 }, { 10, 11, 18 }, { 12, 13, 19 }, { 0, } }, -#ifndef DISASM_ONLY - { - 0xc00000007ffc0000ULL, - 0xfffe000000000000ULL, - 0x00000000780c0000ULL, - 0x3c06000000000000ULL, - 0ULL - }, - { - 0x0000000050a00000ULL, - 0x2834000000000000ULL, - 0x0000000048080000ULL, - 0x2804000000000000ULL, - -1ULL - } -#endif - }, - { "mtspr", TILEGX_OPC_MTSPR, 0x2, 2, TREG_ZERO, 1, - { { 0, }, { 28, 7 }, { 0, }, { 0, }, { 0, } }, -#ifndef DISASM_ONLY - { - 0ULL, - 0xfff8000000000000ULL, - 0ULL, - 0ULL, - 0ULL - }, - { - -1ULL, - 0x18b8000000000000ULL, - -1ULL, - -1ULL, - -1ULL - } -#endif - }, - { "mul_hs_hs", TILEGX_OPC_MUL_HS_HS, 0x5, 3, TREG_ZERO, 1, - { { 8, 9, 16 }, { 0, }, { 10, 11, 18 }, { 0, }, { 0, } }, -#ifndef DISASM_ONLY - { - 0xc00000007ffc0000ULL, - 0ULL, - 0x00000000780c0000ULL, - 0ULL, - 0ULL - }, - { - 0x0000000050d40000ULL, - -1ULL, - 0x0000000068000000ULL, - -1ULL, - -1ULL - } -#endif - }, - { "mul_hs_hu", TILEGX_OPC_MUL_HS_HU, 0x1, 3, TREG_ZERO, 1, - { { 8, 9, 16 }, { 0, }, { 0, }, { 0, }, { 0, } }, -#ifndef DISASM_ONLY - { - 0xc00000007ffc0000ULL, - 0ULL, - 0ULL, - 0ULL, - 0ULL - }, - { - 0x0000000050d80000ULL, - -1ULL, - -1ULL, - -1ULL, - -1ULL - } -#endif - }, - { "mul_hs_ls", TILEGX_OPC_MUL_HS_LS, 0x1, 3, TREG_ZERO, 1, - { { 8, 9, 16 }, { 0, }, { 0, }, { 0, }, { 0, } }, -#ifndef DISASM_ONLY - { - 0xc00000007ffc0000ULL, - 0ULL, - 0ULL, - 0ULL, - 0ULL - }, - { - 0x0000000050dc0000ULL, - -1ULL, - -1ULL, - -1ULL, - -1ULL - } -#endif - }, - { "mul_hs_lu", TILEGX_OPC_MUL_HS_LU, 0x1, 3, TREG_ZERO, 1, - { { 8, 9, 16 }, { 0, }, { 0, }, { 0, }, { 0, } }, -#ifndef DISASM_ONLY - { - 0xc00000007ffc0000ULL, - 0ULL, - 0ULL, - 0ULL, - 0ULL - }, - { - 0x0000000050e00000ULL, - -1ULL, - -1ULL, - -1ULL, - -1ULL - } -#endif - }, - { "mul_hu_hu", TILEGX_OPC_MUL_HU_HU, 0x5, 3, TREG_ZERO, 1, - { { 8, 9, 16 }, { 0, }, { 10, 11, 18 }, { 0, }, { 0, } }, -#ifndef DISASM_ONLY - { - 0xc00000007ffc0000ULL, - 0ULL, - 0x00000000780c0000ULL, - 0ULL, - 0ULL - }, - { - 0x0000000050e40000ULL, - -1ULL, - 0x0000000068040000ULL, - -1ULL, - -1ULL - } -#endif - }, - { "mul_hu_ls", TILEGX_OPC_MUL_HU_LS, 0x1, 3, TREG_ZERO, 1, - { { 8, 9, 16 }, { 0, }, { 0, }, { 0, }, { 0, } }, -#ifndef DISASM_ONLY - { - 0xc00000007ffc0000ULL, - 0ULL, - 0ULL, - 0ULL, - 0ULL - }, - { - 0x0000000050e80000ULL, - -1ULL, - -1ULL, - -1ULL, - -1ULL - } -#endif - }, - { "mul_hu_lu", TILEGX_OPC_MUL_HU_LU, 0x1, 3, TREG_ZERO, 1, - { { 8, 9, 16 }, { 0, }, { 0, }, { 0, }, { 0, } }, -#ifndef DISASM_ONLY - { - 0xc00000007ffc0000ULL, - 0ULL, - 0ULL, - 0ULL, - 0ULL - }, - { - 0x0000000050ec0000ULL, - -1ULL, - -1ULL, - -1ULL, - -1ULL - } -#endif - }, - { "mul_ls_ls", TILEGX_OPC_MUL_LS_LS, 0x5, 3, TREG_ZERO, 1, - { { 8, 9, 16 }, { 0, }, { 10, 11, 18 }, { 0, }, { 0, } }, -#ifndef DISASM_ONLY - { - 0xc00000007ffc0000ULL, - 0ULL, - 0x00000000780c0000ULL, - 0ULL, - 0ULL - }, - { - 0x0000000050f00000ULL, - -1ULL, - 0x0000000068080000ULL, - -1ULL, - -1ULL - } -#endif - }, - { "mul_ls_lu", TILEGX_OPC_MUL_LS_LU, 0x1, 3, TREG_ZERO, 1, - { { 8, 9, 16 }, { 0, }, { 0, }, { 0, }, { 0, } }, -#ifndef DISASM_ONLY - { - 0xc00000007ffc0000ULL, - 0ULL, - 0ULL, - 0ULL, - 0ULL - }, - { - 0x0000000050f40000ULL, - -1ULL, - -1ULL, - -1ULL, - -1ULL - } -#endif - }, - { "mul_lu_lu", TILEGX_OPC_MUL_LU_LU, 0x5, 3, TREG_ZERO, 1, - { { 8, 9, 16 }, { 0, }, { 10, 11, 18 }, { 0, }, { 0, } }, -#ifndef DISASM_ONLY - { - 0xc00000007ffc0000ULL, - 0ULL, - 0x00000000780c0000ULL, - 0ULL, - 0ULL - }, - { - 0x0000000050f80000ULL, - -1ULL, - 0x00000000680c0000ULL, - -1ULL, - -1ULL - } -#endif - }, - { "mula_hs_hs", TILEGX_OPC_MULA_HS_HS, 0x5, 3, TREG_ZERO, 1, - { { 23, 9, 16 }, { 0, }, { 24, 11, 18 }, { 0, }, { 0, } }, -#ifndef DISASM_ONLY - { - 0xc00000007ffc0000ULL, - 0ULL, - 0x00000000780c0000ULL, - 0ULL, - 0ULL - }, - { - 0x0000000050a80000ULL, - -1ULL, - 0x0000000070000000ULL, - -1ULL, - -1ULL - } -#endif - }, - { "mula_hs_hu", TILEGX_OPC_MULA_HS_HU, 0x1, 3, TREG_ZERO, 1, - { { 23, 9, 16 }, { 0, }, { 0, }, { 0, }, { 0, } }, -#ifndef DISASM_ONLY - { - 0xc00000007ffc0000ULL, - 0ULL, - 0ULL, - 0ULL, - 0ULL - }, - { - 0x0000000050ac0000ULL, - -1ULL, - -1ULL, - -1ULL, - -1ULL - } -#endif - }, - { "mula_hs_ls", TILEGX_OPC_MULA_HS_LS, 0x1, 3, TREG_ZERO, 1, - { { 23, 9, 16 }, { 0, }, { 0, }, { 0, }, { 0, } }, -#ifndef DISASM_ONLY - { - 0xc00000007ffc0000ULL, - 0ULL, - 0ULL, - 0ULL, - 0ULL - }, - { - 0x0000000050b00000ULL, - -1ULL, - -1ULL, - -1ULL, - -1ULL - } -#endif - }, - { "mula_hs_lu", TILEGX_OPC_MULA_HS_LU, 0x1, 3, TREG_ZERO, 1, - { { 23, 9, 16 }, { 0, }, { 0, }, { 0, }, { 0, } }, -#ifndef DISASM_ONLY - { - 0xc00000007ffc0000ULL, - 0ULL, - 0ULL, - 0ULL, - 0ULL - }, - { - 0x0000000050b40000ULL, - -1ULL, - -1ULL, - -1ULL, - -1ULL - } -#endif - }, - { "mula_hu_hu", TILEGX_OPC_MULA_HU_HU, 0x5, 3, TREG_ZERO, 1, - { { 23, 9, 16 }, { 0, }, { 24, 11, 18 }, { 0, }, { 0, } }, -#ifndef DISASM_ONLY - { - 0xc00000007ffc0000ULL, - 0ULL, - 0x00000000780c0000ULL, - 0ULL, - 0ULL - }, - { - 0x0000000050b80000ULL, - -1ULL, - 0x0000000070040000ULL, - -1ULL, - -1ULL - } -#endif - }, - { "mula_hu_ls", TILEGX_OPC_MULA_HU_LS, 0x1, 3, TREG_ZERO, 1, - { { 23, 9, 16 }, { 0, }, { 0, }, { 0, }, { 0, } }, -#ifndef DISASM_ONLY - { - 0xc00000007ffc0000ULL, - 0ULL, - 0ULL, - 0ULL, - 0ULL - }, - { - 0x0000000050bc0000ULL, - -1ULL, - -1ULL, - -1ULL, - -1ULL - } -#endif - }, - { "mula_hu_lu", TILEGX_OPC_MULA_HU_LU, 0x1, 3, TREG_ZERO, 1, - { { 23, 9, 16 }, { 0, }, { 0, }, { 0, }, { 0, } }, -#ifndef DISASM_ONLY - { - 0xc00000007ffc0000ULL, - 0ULL, - 0ULL, - 0ULL, - 0ULL - }, - { - 0x0000000050c00000ULL, - -1ULL, - -1ULL, - -1ULL, - -1ULL - } -#endif - }, - { "mula_ls_ls", TILEGX_OPC_MULA_LS_LS, 0x5, 3, TREG_ZERO, 1, - { { 23, 9, 16 }, { 0, }, { 24, 11, 18 }, { 0, }, { 0, } }, -#ifndef DISASM_ONLY - { - 0xc00000007ffc0000ULL, - 0ULL, - 0x00000000780c0000ULL, - 0ULL, - 0ULL - }, - { - 0x0000000050c40000ULL, - -1ULL, - 0x0000000070080000ULL, - -1ULL, - -1ULL - } -#endif - }, - { "mula_ls_lu", TILEGX_OPC_MULA_LS_LU, 0x1, 3, TREG_ZERO, 1, - { { 23, 9, 16 }, { 0, }, { 0, }, { 0, }, { 0, } }, -#ifndef DISASM_ONLY - { - 0xc00000007ffc0000ULL, - 0ULL, - 0ULL, - 0ULL, - 0ULL - }, - { - 0x0000000050c80000ULL, - -1ULL, - -1ULL, - -1ULL, - -1ULL - } -#endif - }, - { "mula_lu_lu", TILEGX_OPC_MULA_LU_LU, 0x5, 3, TREG_ZERO, 1, - { { 23, 9, 16 }, { 0, }, { 24, 11, 18 }, { 0, }, { 0, } }, -#ifndef DISASM_ONLY - { - 0xc00000007ffc0000ULL, - 0ULL, - 0x00000000780c0000ULL, - 0ULL, - 0ULL - }, - { - 0x0000000050cc0000ULL, - -1ULL, - 0x00000000700c0000ULL, - -1ULL, - -1ULL - } -#endif - }, - { "mulax", TILEGX_OPC_MULAX, 0x5, 3, TREG_ZERO, 1, - { { 23, 9, 16 }, { 0, }, { 24, 11, 18 }, { 0, }, { 0, } }, -#ifndef DISASM_ONLY - { - 0xc00000007ffc0000ULL, - 0ULL, - 0x00000000780c0000ULL, - 0ULL, - 0ULL - }, - { - 0x0000000050a40000ULL, - -1ULL, - 0x0000000040080000ULL, - -1ULL, - -1ULL - } -#endif - }, - { "mulx", TILEGX_OPC_MULX, 0x5, 3, TREG_ZERO, 1, - { { 8, 9, 16 }, { 0, }, { 10, 11, 18 }, { 0, }, { 0, } }, -#ifndef DISASM_ONLY - { - 0xc00000007ffc0000ULL, - 0ULL, - 0x00000000780c0000ULL, - 0ULL, - 0ULL - }, - { - 0x0000000050d00000ULL, - -1ULL, - 0x00000000400c0000ULL, - -1ULL, - -1ULL - } -#endif - }, - { "mz", TILEGX_OPC_MZ, 0xf, 3, TREG_ZERO, 1, - { { 8, 9, 16 }, { 6, 7, 17 }, { 10, 11, 18 }, { 12, 13, 19 }, { 0, } }, -#ifndef DISASM_ONLY - { - 0xc00000007ffc0000ULL, - 0xfffe000000000000ULL, - 0x00000000780c0000ULL, - 0x3c06000000000000ULL, - 0ULL - }, - { - 0x0000000050fc0000ULL, - 0x2836000000000000ULL, - 0x00000000480c0000ULL, - 0x2806000000000000ULL, - -1ULL - } -#endif - }, - { "nap", TILEGX_OPC_NAP, 0x2, 0, TREG_ZERO, 0, - { { 0, }, { }, { 0, }, { 0, }, { 0, } }, -#ifndef DISASM_ONLY - { - 0ULL, - 0xfffff80000000000ULL, - 0ULL, - 0ULL, - 0ULL - }, - { - -1ULL, - 0x286b000000000000ULL, - -1ULL, - -1ULL, - -1ULL - } -#endif - }, - { "nop", TILEGX_OPC_NOP, 0xf, 0, TREG_ZERO, 1, - { { }, { }, { }, { }, { 0, } }, -#ifndef DISASM_ONLY - { - 0xc00000007ffff000ULL, - 0xfffff80000000000ULL, - 0x00000000780ff000ULL, - 0x3c07f80000000000ULL, - 0ULL - }, - { - 0x0000000051485000ULL, - 0x286b080000000000ULL, - 0x00000000300c5000ULL, - 0x1c06780000000000ULL, - -1ULL - } -#endif - }, - { "nor", TILEGX_OPC_NOR, 0xf, 3, TREG_ZERO, 1, - { { 8, 9, 16 }, { 6, 7, 17 }, { 10, 11, 18 }, { 12, 13, 19 }, { 0, } }, -#ifndef DISASM_ONLY - { - 0xc00000007ffc0000ULL, - 0xfffe000000000000ULL, - 0x00000000780c0000ULL, - 0x3c06000000000000ULL, - 0ULL - }, - { - 0x0000000051000000ULL, - 0x2838000000000000ULL, - 0x0000000050040000ULL, - 0x2c02000000000000ULL, - -1ULL - } -#endif - }, - { "or", TILEGX_OPC_OR, 0xf, 3, TREG_ZERO, 1, - { { 8, 9, 16 }, { 6, 7, 17 }, { 10, 11, 18 }, { 12, 13, 19 }, { 0, } }, -#ifndef DISASM_ONLY - { - 0xc00000007ffc0000ULL, - 0xfffe000000000000ULL, - 0x00000000780c0000ULL, - 0x3c06000000000000ULL, - 0ULL - }, - { - 0x0000000051040000ULL, - 0x283a000000000000ULL, - 0x0000000050080000ULL, - 0x2c04000000000000ULL, - -1ULL - } -#endif - }, - { "ori", TILEGX_OPC_ORI, 0x3, 3, TREG_ZERO, 1, - { { 8, 9, 0 }, { 6, 7, 1 }, { 0, }, { 0, }, { 0, } }, -#ifndef DISASM_ONLY - { - 0xc00000007ff00000ULL, - 0xfff8000000000000ULL, - 0ULL, - 0ULL, - 0ULL - }, - { - 0x0000000040700000ULL, - 0x18c0000000000000ULL, - -1ULL, - -1ULL, - -1ULL - } -#endif - }, - { "pcnt", TILEGX_OPC_PCNT, 0x5, 2, TREG_ZERO, 1, - { { 8, 9 }, { 0, }, { 10, 11 }, { 0, }, { 0, } }, -#ifndef DISASM_ONLY - { - 0xc00000007ffff000ULL, - 0ULL, - 0x00000000780ff000ULL, - 0ULL, - 0ULL - }, - { - 0x0000000051486000ULL, - -1ULL, - 0x00000000300c6000ULL, - -1ULL, - -1ULL - } -#endif - }, - { "revbits", TILEGX_OPC_REVBITS, 0x5, 2, TREG_ZERO, 1, - { { 8, 9 }, { 0, }, { 10, 11 }, { 0, }, { 0, } }, -#ifndef DISASM_ONLY - { - 0xc00000007ffff000ULL, - 0ULL, - 0x00000000780ff000ULL, - 0ULL, - 0ULL - }, - { - 0x0000000051487000ULL, - -1ULL, - 0x00000000300c7000ULL, - -1ULL, - -1ULL - } -#endif - }, - { "revbytes", TILEGX_OPC_REVBYTES, 0x5, 2, TREG_ZERO, 1, - { { 8, 9 }, { 0, }, { 10, 11 }, { 0, }, { 0, } }, -#ifndef DISASM_ONLY - { - 0xc00000007ffff000ULL, - 0ULL, - 0x00000000780ff000ULL, - 0ULL, - 0ULL - }, - { - 0x0000000051488000ULL, - -1ULL, - 0x00000000300c8000ULL, - -1ULL, - -1ULL - } -#endif - }, - { "rotl", TILEGX_OPC_ROTL, 0xf, 3, TREG_ZERO, 1, - { { 8, 9, 16 }, { 6, 7, 17 }, { 10, 11, 18 }, { 12, 13, 19 }, { 0, } }, -#ifndef DISASM_ONLY - { - 0xc00000007ffc0000ULL, - 0xfffe000000000000ULL, - 0x00000000780c0000ULL, - 0x3c06000000000000ULL, - 0ULL - }, - { - 0x0000000051080000ULL, - 0x283c000000000000ULL, - 0x0000000058000000ULL, - 0x3000000000000000ULL, - -1ULL - } -#endif - }, - { "rotli", TILEGX_OPC_ROTLI, 0xf, 3, TREG_ZERO, 1, - { { 8, 9, 29 }, { 6, 7, 30 }, { 10, 11, 31 }, { 12, 13, 32 }, { 0, } }, -#ifndef DISASM_ONLY - { - 0xc00000007ffc0000ULL, - 0xfffe000000000000ULL, - 0x00000000780c0000ULL, - 0x3c06000000000000ULL, - 0ULL - }, - { - 0x0000000060040000ULL, - 0x3002000000000000ULL, - 0x0000000078000000ULL, - 0x3800000000000000ULL, - -1ULL - } -#endif - }, - { "shl", TILEGX_OPC_SHL, 0xf, 3, TREG_ZERO, 1, - { { 8, 9, 16 }, { 6, 7, 17 }, { 10, 11, 18 }, { 12, 13, 19 }, { 0, } }, -#ifndef DISASM_ONLY - { - 0xc00000007ffc0000ULL, - 0xfffe000000000000ULL, - 0x00000000780c0000ULL, - 0x3c06000000000000ULL, - 0ULL - }, - { - 0x0000000051280000ULL, - 0x284c000000000000ULL, - 0x0000000058040000ULL, - 0x3002000000000000ULL, - -1ULL - } -#endif - }, - { "shl16insli", TILEGX_OPC_SHL16INSLI, 0x3, 3, TREG_ZERO, 1, - { { 8, 9, 4 }, { 6, 7, 5 }, { 0, }, { 0, }, { 0, } }, -#ifndef DISASM_ONLY - { - 0xc000000070000000ULL, - 0xf800000000000000ULL, - 0ULL, - 0ULL, - 0ULL - }, - { - 0x0000000070000000ULL, - 0x3800000000000000ULL, - -1ULL, - -1ULL, - -1ULL - } -#endif - }, - { "shl1add", TILEGX_OPC_SHL1ADD, 0xf, 3, TREG_ZERO, 1, - { { 8, 9, 16 }, { 6, 7, 17 }, { 10, 11, 18 }, { 12, 13, 19 }, { 0, } }, -#ifndef DISASM_ONLY - { - 0xc00000007ffc0000ULL, - 0xfffe000000000000ULL, - 0x00000000780c0000ULL, - 0x3c06000000000000ULL, - 0ULL - }, - { - 0x0000000051100000ULL, - 0x2840000000000000ULL, - 0x0000000030000000ULL, - 0x1c00000000000000ULL, - -1ULL - } -#endif - }, - { "shl1addx", TILEGX_OPC_SHL1ADDX, 0xf, 3, TREG_ZERO, 1, - { { 8, 9, 16 }, { 6, 7, 17 }, { 10, 11, 18 }, { 12, 13, 19 }, { 0, } }, -#ifndef DISASM_ONLY - { - 0xc00000007ffc0000ULL, - 0xfffe000000000000ULL, - 0x00000000780c0000ULL, - 0x3c06000000000000ULL, - 0ULL - }, - { - 0x00000000510c0000ULL, - 0x283e000000000000ULL, - 0x0000000060040000ULL, - 0x3402000000000000ULL, - -1ULL - } -#endif - }, - { "shl2add", TILEGX_OPC_SHL2ADD, 0xf, 3, TREG_ZERO, 1, - { { 8, 9, 16 }, { 6, 7, 17 }, { 10, 11, 18 }, { 12, 13, 19 }, { 0, } }, -#ifndef DISASM_ONLY - { - 0xc00000007ffc0000ULL, - 0xfffe000000000000ULL, - 0x00000000780c0000ULL, - 0x3c06000000000000ULL, - 0ULL - }, - { - 0x0000000051180000ULL, - 0x2844000000000000ULL, - 0x0000000030040000ULL, - 0x1c02000000000000ULL, - -1ULL - } -#endif - }, - { "shl2addx", TILEGX_OPC_SHL2ADDX, 0xf, 3, TREG_ZERO, 1, - { { 8, 9, 16 }, { 6, 7, 17 }, { 10, 11, 18 }, { 12, 13, 19 }, { 0, } }, -#ifndef DISASM_ONLY - { - 0xc00000007ffc0000ULL, - 0xfffe000000000000ULL, - 0x00000000780c0000ULL, - 0x3c06000000000000ULL, - 0ULL - }, - { - 0x0000000051140000ULL, - 0x2842000000000000ULL, - 0x0000000060080000ULL, - 0x3404000000000000ULL, - -1ULL - } -#endif - }, - { "shl3add", TILEGX_OPC_SHL3ADD, 0xf, 3, TREG_ZERO, 1, - { { 8, 9, 16 }, { 6, 7, 17 }, { 10, 11, 18 }, { 12, 13, 19 }, { 0, } }, -#ifndef DISASM_ONLY - { - 0xc00000007ffc0000ULL, - 0xfffe000000000000ULL, - 0x00000000780c0000ULL, - 0x3c06000000000000ULL, - 0ULL - }, - { - 0x0000000051200000ULL, - 0x2848000000000000ULL, - 0x0000000030080000ULL, - 0x1c04000000000000ULL, - -1ULL - } -#endif - }, - { "shl3addx", TILEGX_OPC_SHL3ADDX, 0xf, 3, TREG_ZERO, 1, - { { 8, 9, 16 }, { 6, 7, 17 }, { 10, 11, 18 }, { 12, 13, 19 }, { 0, } }, -#ifndef DISASM_ONLY - { - 0xc00000007ffc0000ULL, - 0xfffe000000000000ULL, - 0x00000000780c0000ULL, - 0x3c06000000000000ULL, - 0ULL - }, - { - 0x00000000511c0000ULL, - 0x2846000000000000ULL, - 0x00000000600c0000ULL, - 0x3406000000000000ULL, - -1ULL - } -#endif - }, - { "shli", TILEGX_OPC_SHLI, 0xf, 3, TREG_ZERO, 1, - { { 8, 9, 29 }, { 6, 7, 30 }, { 10, 11, 31 }, { 12, 13, 32 }, { 0, } }, -#ifndef DISASM_ONLY - { - 0xc00000007ffc0000ULL, - 0xfffe000000000000ULL, - 0x00000000780c0000ULL, - 0x3c06000000000000ULL, - 0ULL - }, - { - 0x0000000060080000ULL, - 0x3004000000000000ULL, - 0x0000000078040000ULL, - 0x3802000000000000ULL, - -1ULL - } -#endif - }, - { "shlx", TILEGX_OPC_SHLX, 0x3, 3, TREG_ZERO, 1, - { { 8, 9, 16 }, { 6, 7, 17 }, { 0, }, { 0, }, { 0, } }, -#ifndef DISASM_ONLY - { - 0xc00000007ffc0000ULL, - 0xfffe000000000000ULL, - 0ULL, - 0ULL, - 0ULL - }, - { - 0x0000000051240000ULL, - 0x284a000000000000ULL, - -1ULL, - -1ULL, - -1ULL - } -#endif - }, - { "shlxi", TILEGX_OPC_SHLXI, 0x3, 3, TREG_ZERO, 1, - { { 8, 9, 29 }, { 6, 7, 30 }, { 0, }, { 0, }, { 0, } }, -#ifndef DISASM_ONLY - { - 0xc00000007ffc0000ULL, - 0xfffe000000000000ULL, - 0ULL, - 0ULL, - 0ULL - }, - { - 0x00000000600c0000ULL, - 0x3006000000000000ULL, - -1ULL, - -1ULL, - -1ULL - } -#endif - }, - { "shrs", TILEGX_OPC_SHRS, 0xf, 3, TREG_ZERO, 1, - { { 8, 9, 16 }, { 6, 7, 17 }, { 10, 11, 18 }, { 12, 13, 19 }, { 0, } }, -#ifndef DISASM_ONLY - { - 0xc00000007ffc0000ULL, - 0xfffe000000000000ULL, - 0x00000000780c0000ULL, - 0x3c06000000000000ULL, - 0ULL - }, - { - 0x00000000512c0000ULL, - 0x284e000000000000ULL, - 0x0000000058080000ULL, - 0x3004000000000000ULL, - -1ULL - } -#endif - }, - { "shrsi", TILEGX_OPC_SHRSI, 0xf, 3, TREG_ZERO, 1, - { { 8, 9, 29 }, { 6, 7, 30 }, { 10, 11, 31 }, { 12, 13, 32 }, { 0, } }, -#ifndef DISASM_ONLY - { - 0xc00000007ffc0000ULL, - 0xfffe000000000000ULL, - 0x00000000780c0000ULL, - 0x3c06000000000000ULL, - 0ULL - }, - { - 0x0000000060100000ULL, - 0x3008000000000000ULL, - 0x0000000078080000ULL, - 0x3804000000000000ULL, - -1ULL - } -#endif - }, - { "shru", TILEGX_OPC_SHRU, 0xf, 3, TREG_ZERO, 1, - { { 8, 9, 16 }, { 6, 7, 17 }, { 10, 11, 18 }, { 12, 13, 19 }, { 0, } }, -#ifndef DISASM_ONLY - { - 0xc00000007ffc0000ULL, - 0xfffe000000000000ULL, - 0x00000000780c0000ULL, - 0x3c06000000000000ULL, - 0ULL - }, - { - 0x0000000051340000ULL, - 0x2852000000000000ULL, - 0x00000000580c0000ULL, - 0x3006000000000000ULL, - -1ULL - } -#endif - }, - { "shrui", TILEGX_OPC_SHRUI, 0xf, 3, TREG_ZERO, 1, - { { 8, 9, 29 }, { 6, 7, 30 }, { 10, 11, 31 }, { 12, 13, 32 }, { 0, } }, -#ifndef DISASM_ONLY - { - 0xc00000007ffc0000ULL, - 0xfffe000000000000ULL, - 0x00000000780c0000ULL, - 0x3c06000000000000ULL, - 0ULL - }, - { - 0x0000000060140000ULL, - 0x300a000000000000ULL, - 0x00000000780c0000ULL, - 0x3806000000000000ULL, - -1ULL - } -#endif - }, - { "shrux", TILEGX_OPC_SHRUX, 0x3, 3, TREG_ZERO, 1, - { { 8, 9, 16 }, { 6, 7, 17 }, { 0, }, { 0, }, { 0, } }, -#ifndef DISASM_ONLY - { - 0xc00000007ffc0000ULL, - 0xfffe000000000000ULL, - 0ULL, - 0ULL, - 0ULL - }, - { - 0x0000000051300000ULL, - 0x2850000000000000ULL, - -1ULL, - -1ULL, - -1ULL - } -#endif - }, - { "shruxi", TILEGX_OPC_SHRUXI, 0x3, 3, TREG_ZERO, 1, - { { 8, 9, 29 }, { 6, 7, 30 }, { 0, }, { 0, }, { 0, } }, -#ifndef DISASM_ONLY - { - 0xc00000007ffc0000ULL, - 0xfffe000000000000ULL, - 0ULL, - 0ULL, - 0ULL - }, - { - 0x0000000060180000ULL, - 0x300c000000000000ULL, - -1ULL, - -1ULL, - -1ULL - } -#endif - }, - { "shufflebytes", TILEGX_OPC_SHUFFLEBYTES, 0x1, 3, TREG_ZERO, 1, - { { 23, 9, 16 }, { 0, }, { 0, }, { 0, }, { 0, } }, -#ifndef DISASM_ONLY - { - 0xc00000007ffc0000ULL, - 0ULL, - 0ULL, - 0ULL, - 0ULL - }, - { - 0x0000000051380000ULL, - -1ULL, - -1ULL, - -1ULL, - -1ULL - } -#endif - }, - { "st", TILEGX_OPC_ST, 0x12, 2, TREG_ZERO, 1, - { { 0, }, { 7, 17 }, { 0, }, { 0, }, { 14, 33 } }, -#ifndef DISASM_ONLY - { - 0ULL, - 0xfffe000000000000ULL, - 0ULL, - 0ULL, - 0xc200000004000000ULL - }, - { - -1ULL, - 0x2862000000000000ULL, - -1ULL, - -1ULL, - 0xc200000004000000ULL - } -#endif - }, - { "st1", TILEGX_OPC_ST1, 0x12, 2, TREG_ZERO, 1, - { { 0, }, { 7, 17 }, { 0, }, { 0, }, { 14, 33 } }, -#ifndef DISASM_ONLY - { - 0ULL, - 0xfffe000000000000ULL, - 0ULL, - 0ULL, - 0xc200000004000000ULL - }, - { - -1ULL, - 0x2854000000000000ULL, - -1ULL, - -1ULL, - 0xc000000000000000ULL - } -#endif - }, - { "st1_add", TILEGX_OPC_ST1_ADD, 0x2, 3, TREG_ZERO, 1, - { { 0, }, { 15, 17, 34 }, { 0, }, { 0, }, { 0, } }, -#ifndef DISASM_ONLY - { - 0ULL, - 0xfff8000000000000ULL, - 0ULL, - 0ULL, - 0ULL - }, - { - -1ULL, - 0x18c8000000000000ULL, - -1ULL, - -1ULL, - -1ULL - } -#endif - }, - { "st2", TILEGX_OPC_ST2, 0x12, 2, TREG_ZERO, 1, - { { 0, }, { 7, 17 }, { 0, }, { 0, }, { 14, 33 } }, -#ifndef DISASM_ONLY - { - 0ULL, - 0xfffe000000000000ULL, - 0ULL, - 0ULL, - 0xc200000004000000ULL - }, - { - -1ULL, - 0x2856000000000000ULL, - -1ULL, - -1ULL, - 0xc000000004000000ULL - } -#endif - }, - { "st2_add", TILEGX_OPC_ST2_ADD, 0x2, 3, TREG_ZERO, 1, - { { 0, }, { 15, 17, 34 }, { 0, }, { 0, }, { 0, } }, -#ifndef DISASM_ONLY - { - 0ULL, - 0xfff8000000000000ULL, - 0ULL, - 0ULL, - 0ULL - }, - { - -1ULL, - 0x18d0000000000000ULL, - -1ULL, - -1ULL, - -1ULL - } -#endif - }, - { "st4", TILEGX_OPC_ST4, 0x12, 2, TREG_ZERO, 1, - { { 0, }, { 7, 17 }, { 0, }, { 0, }, { 14, 33 } }, -#ifndef DISASM_ONLY - { - 0ULL, - 0xfffe000000000000ULL, - 0ULL, - 0ULL, - 0xc200000004000000ULL - }, - { - -1ULL, - 0x2858000000000000ULL, - -1ULL, - -1ULL, - 0xc200000000000000ULL - } -#endif - }, - { "st4_add", TILEGX_OPC_ST4_ADD, 0x2, 3, TREG_ZERO, 1, - { { 0, }, { 15, 17, 34 }, { 0, }, { 0, }, { 0, } }, -#ifndef DISASM_ONLY - { - 0ULL, - 0xfff8000000000000ULL, - 0ULL, - 0ULL, - 0ULL - }, - { - -1ULL, - 0x18d8000000000000ULL, - -1ULL, - -1ULL, - -1ULL - } -#endif - }, - { "st_add", TILEGX_OPC_ST_ADD, 0x2, 3, TREG_ZERO, 1, - { { 0, }, { 15, 17, 34 }, { 0, }, { 0, }, { 0, } }, -#ifndef DISASM_ONLY - { - 0ULL, - 0xfff8000000000000ULL, - 0ULL, - 0ULL, - 0ULL - }, - { - -1ULL, - 0x1900000000000000ULL, - -1ULL, - -1ULL, - -1ULL - } -#endif - }, - { "stnt", TILEGX_OPC_STNT, 0x2, 2, TREG_ZERO, 1, - { { 0, }, { 7, 17 }, { 0, }, { 0, }, { 0, } }, -#ifndef DISASM_ONLY - { - 0ULL, - 0xfffe000000000000ULL, - 0ULL, - 0ULL, - 0ULL - }, - { - -1ULL, - 0x2860000000000000ULL, - -1ULL, - -1ULL, - -1ULL - } -#endif - }, - { "stnt1", TILEGX_OPC_STNT1, 0x2, 2, TREG_ZERO, 1, - { { 0, }, { 7, 17 }, { 0, }, { 0, }, { 0, } }, -#ifndef DISASM_ONLY - { - 0ULL, - 0xfffe000000000000ULL, - 0ULL, - 0ULL, - 0ULL - }, - { - -1ULL, - 0x285a000000000000ULL, - -1ULL, - -1ULL, - -1ULL - } -#endif - }, - { "stnt1_add", TILEGX_OPC_STNT1_ADD, 0x2, 3, TREG_ZERO, 1, - { { 0, }, { 15, 17, 34 }, { 0, }, { 0, }, { 0, } }, -#ifndef DISASM_ONLY - { - 0ULL, - 0xfff8000000000000ULL, - 0ULL, - 0ULL, - 0ULL - }, - { - -1ULL, - 0x18e0000000000000ULL, - -1ULL, - -1ULL, - -1ULL - } -#endif - }, - { "stnt2", TILEGX_OPC_STNT2, 0x2, 2, TREG_ZERO, 1, - { { 0, }, { 7, 17 }, { 0, }, { 0, }, { 0, } }, -#ifndef DISASM_ONLY - { - 0ULL, - 0xfffe000000000000ULL, - 0ULL, - 0ULL, - 0ULL - }, - { - -1ULL, - 0x285c000000000000ULL, - -1ULL, - -1ULL, - -1ULL - } -#endif - }, - { "stnt2_add", TILEGX_OPC_STNT2_ADD, 0x2, 3, TREG_ZERO, 1, - { { 0, }, { 15, 17, 34 }, { 0, }, { 0, }, { 0, } }, -#ifndef DISASM_ONLY - { - 0ULL, - 0xfff8000000000000ULL, - 0ULL, - 0ULL, - 0ULL - }, - { - -1ULL, - 0x18e8000000000000ULL, - -1ULL, - -1ULL, - -1ULL - } -#endif - }, - { "stnt4", TILEGX_OPC_STNT4, 0x2, 2, TREG_ZERO, 1, - { { 0, }, { 7, 17 }, { 0, }, { 0, }, { 0, } }, -#ifndef DISASM_ONLY - { - 0ULL, - 0xfffe000000000000ULL, - 0ULL, - 0ULL, - 0ULL - }, - { - -1ULL, - 0x285e000000000000ULL, - -1ULL, - -1ULL, - -1ULL - } -#endif - }, - { "stnt4_add", TILEGX_OPC_STNT4_ADD, 0x2, 3, TREG_ZERO, 1, - { { 0, }, { 15, 17, 34 }, { 0, }, { 0, }, { 0, } }, -#ifndef DISASM_ONLY - { - 0ULL, - 0xfff8000000000000ULL, - 0ULL, - 0ULL, - 0ULL - }, - { - -1ULL, - 0x18f0000000000000ULL, - -1ULL, - -1ULL, - -1ULL - } -#endif - }, - { "stnt_add", TILEGX_OPC_STNT_ADD, 0x2, 3, TREG_ZERO, 1, - { { 0, }, { 15, 17, 34 }, { 0, }, { 0, }, { 0, } }, -#ifndef DISASM_ONLY - { - 0ULL, - 0xfff8000000000000ULL, - 0ULL, - 0ULL, - 0ULL - }, - { - -1ULL, - 0x18f8000000000000ULL, - -1ULL, - -1ULL, - -1ULL - } -#endif - }, - { "sub", TILEGX_OPC_SUB, 0xf, 3, TREG_ZERO, 1, - { { 8, 9, 16 }, { 6, 7, 17 }, { 10, 11, 18 }, { 12, 13, 19 }, { 0, } }, -#ifndef DISASM_ONLY - { - 0xc00000007ffc0000ULL, - 0xfffe000000000000ULL, - 0x00000000780c0000ULL, - 0x3c06000000000000ULL, - 0ULL - }, - { - 0x0000000051440000ULL, - 0x2868000000000000ULL, - 0x00000000280c0000ULL, - 0x1806000000000000ULL, - -1ULL - } -#endif - }, - { "subx", TILEGX_OPC_SUBX, 0xf, 3, TREG_ZERO, 1, - { { 8, 9, 16 }, { 6, 7, 17 }, { 10, 11, 18 }, { 12, 13, 19 }, { 0, } }, -#ifndef DISASM_ONLY - { - 0xc00000007ffc0000ULL, - 0xfffe000000000000ULL, - 0x00000000780c0000ULL, - 0x3c06000000000000ULL, - 0ULL - }, - { - 0x0000000051400000ULL, - 0x2866000000000000ULL, - 0x0000000028080000ULL, - 0x1804000000000000ULL, - -1ULL - } -#endif - }, - { "subxsc", TILEGX_OPC_SUBXSC, 0x3, 3, TREG_ZERO, 1, - { { 8, 9, 16 }, { 6, 7, 17 }, { 0, }, { 0, }, { 0, } }, -#ifndef DISASM_ONLY - { - 0xc00000007ffc0000ULL, - 0xfffe000000000000ULL, - 0ULL, - 0ULL, - 0ULL - }, - { - 0x00000000513c0000ULL, - 0x2864000000000000ULL, - -1ULL, - -1ULL, - -1ULL - } -#endif - }, - { "swint0", TILEGX_OPC_SWINT0, 0x2, 0, TREG_ZERO, 0, - { { 0, }, { }, { 0, }, { 0, }, { 0, } }, -#ifndef DISASM_ONLY - { - 0ULL, - 0xfffff80000000000ULL, - 0ULL, - 0ULL, - 0ULL - }, - { - -1ULL, - 0x286b100000000000ULL, - -1ULL, - -1ULL, - -1ULL - } -#endif - }, - { "swint1", TILEGX_OPC_SWINT1, 0x2, 0, TREG_ZERO, 0, - { { 0, }, { }, { 0, }, { 0, }, { 0, } }, -#ifndef DISASM_ONLY - { - 0ULL, - 0xfffff80000000000ULL, - 0ULL, - 0ULL, - 0ULL - }, - { - -1ULL, - 0x286b180000000000ULL, - -1ULL, - -1ULL, - -1ULL - } -#endif - }, - { "swint2", TILEGX_OPC_SWINT2, 0x2, 0, TREG_ZERO, 0, - { { 0, }, { }, { 0, }, { 0, }, { 0, } }, -#ifndef DISASM_ONLY - { - 0ULL, - 0xfffff80000000000ULL, - 0ULL, - 0ULL, - 0ULL - }, - { - -1ULL, - 0x286b200000000000ULL, - -1ULL, - -1ULL, - -1ULL - } -#endif - }, - { "swint3", TILEGX_OPC_SWINT3, 0x2, 0, TREG_ZERO, 0, - { { 0, }, { }, { 0, }, { 0, }, { 0, } }, -#ifndef DISASM_ONLY - { - 0ULL, - 0xfffff80000000000ULL, - 0ULL, - 0ULL, - 0ULL - }, - { - -1ULL, - 0x286b280000000000ULL, - -1ULL, - -1ULL, - -1ULL - } -#endif - }, - { "tblidxb0", TILEGX_OPC_TBLIDXB0, 0x5, 2, TREG_ZERO, 1, - { { 23, 9 }, { 0, }, { 24, 11 }, { 0, }, { 0, } }, -#ifndef DISASM_ONLY - { - 0xc00000007ffff000ULL, - 0ULL, - 0x00000000780ff000ULL, - 0ULL, - 0ULL - }, - { - 0x0000000051489000ULL, - -1ULL, - 0x00000000300c9000ULL, - -1ULL, - -1ULL - } -#endif - }, - { "tblidxb1", TILEGX_OPC_TBLIDXB1, 0x5, 2, TREG_ZERO, 1, - { { 23, 9 }, { 0, }, { 24, 11 }, { 0, }, { 0, } }, -#ifndef DISASM_ONLY - { - 0xc00000007ffff000ULL, - 0ULL, - 0x00000000780ff000ULL, - 0ULL, - 0ULL - }, - { - 0x000000005148a000ULL, - -1ULL, - 0x00000000300ca000ULL, - -1ULL, - -1ULL - } -#endif - }, - { "tblidxb2", TILEGX_OPC_TBLIDXB2, 0x5, 2, TREG_ZERO, 1, - { { 23, 9 }, { 0, }, { 24, 11 }, { 0, }, { 0, } }, -#ifndef DISASM_ONLY - { - 0xc00000007ffff000ULL, - 0ULL, - 0x00000000780ff000ULL, - 0ULL, - 0ULL - }, - { - 0x000000005148b000ULL, - -1ULL, - 0x00000000300cb000ULL, - -1ULL, - -1ULL - } -#endif - }, - { "tblidxb3", TILEGX_OPC_TBLIDXB3, 0x5, 2, TREG_ZERO, 1, - { { 23, 9 }, { 0, }, { 24, 11 }, { 0, }, { 0, } }, -#ifndef DISASM_ONLY - { - 0xc00000007ffff000ULL, - 0ULL, - 0x00000000780ff000ULL, - 0ULL, - 0ULL - }, - { - 0x000000005148c000ULL, - -1ULL, - 0x00000000300cc000ULL, - -1ULL, - -1ULL - } -#endif - }, - { "v1add", TILEGX_OPC_V1ADD, 0x3, 3, TREG_ZERO, 1, - { { 8, 9, 16 }, { 6, 7, 17 }, { 0, }, { 0, }, { 0, } }, -#ifndef DISASM_ONLY - { - 0xc00000007ffc0000ULL, - 0xfffe000000000000ULL, - 0ULL, - 0ULL, - 0ULL - }, - { - 0x0000000051500000ULL, - 0x286e000000000000ULL, - -1ULL, - -1ULL, - -1ULL - } -#endif - }, - { "v1addi", TILEGX_OPC_V1ADDI, 0x3, 3, TREG_ZERO, 1, - { { 8, 9, 0 }, { 6, 7, 1 }, { 0, }, { 0, }, { 0, } }, -#ifndef DISASM_ONLY - { - 0xc00000007ff00000ULL, - 0xfff8000000000000ULL, - 0ULL, - 0ULL, - 0ULL - }, - { - 0x0000000040800000ULL, - 0x1908000000000000ULL, - -1ULL, - -1ULL, - -1ULL - } -#endif - }, - { "v1adduc", TILEGX_OPC_V1ADDUC, 0x3, 3, TREG_ZERO, 1, - { { 8, 9, 16 }, { 6, 7, 17 }, { 0, }, { 0, }, { 0, } }, -#ifndef DISASM_ONLY - { - 0xc00000007ffc0000ULL, - 0xfffe000000000000ULL, - 0ULL, - 0ULL, - 0ULL - }, - { - 0x00000000514c0000ULL, - 0x286c000000000000ULL, - -1ULL, - -1ULL, - -1ULL - } -#endif - }, - { "v1adiffu", TILEGX_OPC_V1ADIFFU, 0x1, 3, TREG_ZERO, 1, - { { 8, 9, 16 }, { 0, }, { 0, }, { 0, }, { 0, } }, -#ifndef DISASM_ONLY - { - 0xc00000007ffc0000ULL, - 0ULL, - 0ULL, - 0ULL, - 0ULL - }, - { - 0x0000000051540000ULL, - -1ULL, - -1ULL, - -1ULL, - -1ULL - } -#endif - }, - { "v1avgu", TILEGX_OPC_V1AVGU, 0x1, 3, TREG_ZERO, 1, - { { 8, 9, 16 }, { 0, }, { 0, }, { 0, }, { 0, } }, -#ifndef DISASM_ONLY - { - 0xc00000007ffc0000ULL, - 0ULL, - 0ULL, - 0ULL, - 0ULL - }, - { - 0x0000000051580000ULL, - -1ULL, - -1ULL, - -1ULL, - -1ULL - } -#endif - }, - { "v1cmpeq", TILEGX_OPC_V1CMPEQ, 0x3, 3, TREG_ZERO, 1, - { { 8, 9, 16 }, { 6, 7, 17 }, { 0, }, { 0, }, { 0, } }, -#ifndef DISASM_ONLY - { - 0xc00000007ffc0000ULL, - 0xfffe000000000000ULL, - 0ULL, - 0ULL, - 0ULL - }, - { - 0x00000000515c0000ULL, - 0x2870000000000000ULL, - -1ULL, - -1ULL, - -1ULL - } -#endif - }, - { "v1cmpeqi", TILEGX_OPC_V1CMPEQI, 0x3, 3, TREG_ZERO, 1, - { { 8, 9, 0 }, { 6, 7, 1 }, { 0, }, { 0, }, { 0, } }, -#ifndef DISASM_ONLY - { - 0xc00000007ff00000ULL, - 0xfff8000000000000ULL, - 0ULL, - 0ULL, - 0ULL - }, - { - 0x0000000040900000ULL, - 0x1910000000000000ULL, - -1ULL, - -1ULL, - -1ULL - } -#endif - }, - { "v1cmples", TILEGX_OPC_V1CMPLES, 0x3, 3, TREG_ZERO, 1, - { { 8, 9, 16 }, { 6, 7, 17 }, { 0, }, { 0, }, { 0, } }, -#ifndef DISASM_ONLY - { - 0xc00000007ffc0000ULL, - 0xfffe000000000000ULL, - 0ULL, - 0ULL, - 0ULL - }, - { - 0x0000000051600000ULL, - 0x2872000000000000ULL, - -1ULL, - -1ULL, - -1ULL - } -#endif - }, - { "v1cmpleu", TILEGX_OPC_V1CMPLEU, 0x3, 3, TREG_ZERO, 1, - { { 8, 9, 16 }, { 6, 7, 17 }, { 0, }, { 0, }, { 0, } }, -#ifndef DISASM_ONLY - { - 0xc00000007ffc0000ULL, - 0xfffe000000000000ULL, - 0ULL, - 0ULL, - 0ULL - }, - { - 0x0000000051640000ULL, - 0x2874000000000000ULL, - -1ULL, - -1ULL, - -1ULL - } -#endif - }, - { "v1cmplts", TILEGX_OPC_V1CMPLTS, 0x3, 3, TREG_ZERO, 1, - { { 8, 9, 16 }, { 6, 7, 17 }, { 0, }, { 0, }, { 0, } }, -#ifndef DISASM_ONLY - { - 0xc00000007ffc0000ULL, - 0xfffe000000000000ULL, - 0ULL, - 0ULL, - 0ULL - }, - { - 0x0000000051680000ULL, - 0x2876000000000000ULL, - -1ULL, - -1ULL, - -1ULL - } -#endif - }, - { "v1cmpltsi", TILEGX_OPC_V1CMPLTSI, 0x3, 3, TREG_ZERO, 1, - { { 8, 9, 0 }, { 6, 7, 1 }, { 0, }, { 0, }, { 0, } }, -#ifndef DISASM_ONLY - { - 0xc00000007ff00000ULL, - 0xfff8000000000000ULL, - 0ULL, - 0ULL, - 0ULL - }, - { - 0x0000000040a00000ULL, - 0x1918000000000000ULL, - -1ULL, - -1ULL, - -1ULL - } -#endif - }, - { "v1cmpltu", TILEGX_OPC_V1CMPLTU, 0x3, 3, TREG_ZERO, 1, - { { 8, 9, 16 }, { 6, 7, 17 }, { 0, }, { 0, }, { 0, } }, -#ifndef DISASM_ONLY - { - 0xc00000007ffc0000ULL, - 0xfffe000000000000ULL, - 0ULL, - 0ULL, - 0ULL - }, - { - 0x00000000516c0000ULL, - 0x2878000000000000ULL, - -1ULL, - -1ULL, - -1ULL - } -#endif - }, - { "v1cmpltui", TILEGX_OPC_V1CMPLTUI, 0x3, 3, TREG_ZERO, 1, - { { 8, 9, 0 }, { 6, 7, 1 }, { 0, }, { 0, }, { 0, } }, -#ifndef DISASM_ONLY - { - 0xc00000007ff00000ULL, - 0xfff8000000000000ULL, - 0ULL, - 0ULL, - 0ULL - }, - { - 0x0000000040b00000ULL, - 0x1920000000000000ULL, - -1ULL, - -1ULL, - -1ULL - } -#endif - }, - { "v1cmpne", TILEGX_OPC_V1CMPNE, 0x3, 3, TREG_ZERO, 1, - { { 8, 9, 16 }, { 6, 7, 17 }, { 0, }, { 0, }, { 0, } }, -#ifndef DISASM_ONLY - { - 0xc00000007ffc0000ULL, - 0xfffe000000000000ULL, - 0ULL, - 0ULL, - 0ULL - }, - { - 0x0000000051700000ULL, - 0x287a000000000000ULL, - -1ULL, - -1ULL, - -1ULL - } -#endif - }, - { "v1ddotpu", TILEGX_OPC_V1DDOTPU, 0x1, 3, TREG_ZERO, 1, - { { 8, 9, 16 }, { 0, }, { 0, }, { 0, }, { 0, } }, -#ifndef DISASM_ONLY - { - 0xc00000007ffc0000ULL, - 0ULL, - 0ULL, - 0ULL, - 0ULL - }, - { - 0x0000000052880000ULL, - -1ULL, - -1ULL, - -1ULL, - -1ULL - } -#endif - }, - { "v1ddotpua", TILEGX_OPC_V1DDOTPUA, 0x1, 3, TREG_ZERO, 1, - { { 23, 9, 16 }, { 0, }, { 0, }, { 0, }, { 0, } }, -#ifndef DISASM_ONLY - { - 0xc00000007ffc0000ULL, - 0ULL, - 0ULL, - 0ULL, - 0ULL - }, - { - 0x0000000052840000ULL, - -1ULL, - -1ULL, - -1ULL, - -1ULL - } -#endif - }, - { "v1ddotpus", TILEGX_OPC_V1DDOTPUS, 0x1, 3, TREG_ZERO, 1, - { { 8, 9, 16 }, { 0, }, { 0, }, { 0, }, { 0, } }, -#ifndef DISASM_ONLY - { - 0xc00000007ffc0000ULL, - 0ULL, - 0ULL, - 0ULL, - 0ULL - }, - { - 0x0000000051780000ULL, - -1ULL, - -1ULL, - -1ULL, - -1ULL - } -#endif - }, - { "v1ddotpusa", TILEGX_OPC_V1DDOTPUSA, 0x1, 3, TREG_ZERO, 1, - { { 23, 9, 16 }, { 0, }, { 0, }, { 0, }, { 0, } }, -#ifndef DISASM_ONLY - { - 0xc00000007ffc0000ULL, - 0ULL, - 0ULL, - 0ULL, - 0ULL - }, - { - 0x0000000051740000ULL, - -1ULL, - -1ULL, - -1ULL, - -1ULL - } -#endif - }, - { "v1dotp", TILEGX_OPC_V1DOTP, 0x1, 3, TREG_ZERO, 1, - { { 8, 9, 16 }, { 0, }, { 0, }, { 0, }, { 0, } }, -#ifndef DISASM_ONLY - { - 0xc00000007ffc0000ULL, - 0ULL, - 0ULL, - 0ULL, - 0ULL - }, - { - 0x0000000051880000ULL, - -1ULL, - -1ULL, - -1ULL, - -1ULL - } -#endif - }, - { "v1dotpa", TILEGX_OPC_V1DOTPA, 0x1, 3, TREG_ZERO, 1, - { { 23, 9, 16 }, { 0, }, { 0, }, { 0, }, { 0, } }, -#ifndef DISASM_ONLY - { - 0xc00000007ffc0000ULL, - 0ULL, - 0ULL, - 0ULL, - 0ULL - }, - { - 0x00000000517c0000ULL, - -1ULL, - -1ULL, - -1ULL, - -1ULL - } -#endif - }, - { "v1dotpu", TILEGX_OPC_V1DOTPU, 0x1, 3, TREG_ZERO, 1, - { { 8, 9, 16 }, { 0, }, { 0, }, { 0, }, { 0, } }, -#ifndef DISASM_ONLY - { - 0xc00000007ffc0000ULL, - 0ULL, - 0ULL, - 0ULL, - 0ULL - }, - { - 0x0000000052900000ULL, - -1ULL, - -1ULL, - -1ULL, - -1ULL - } -#endif - }, - { "v1dotpua", TILEGX_OPC_V1DOTPUA, 0x1, 3, TREG_ZERO, 1, - { { 23, 9, 16 }, { 0, }, { 0, }, { 0, }, { 0, } }, -#ifndef DISASM_ONLY - { - 0xc00000007ffc0000ULL, - 0ULL, - 0ULL, - 0ULL, - 0ULL - }, - { - 0x00000000528c0000ULL, - -1ULL, - -1ULL, - -1ULL, - -1ULL - } -#endif - }, - { "v1dotpus", TILEGX_OPC_V1DOTPUS, 0x1, 3, TREG_ZERO, 1, - { { 8, 9, 16 }, { 0, }, { 0, }, { 0, }, { 0, } }, -#ifndef DISASM_ONLY - { - 0xc00000007ffc0000ULL, - 0ULL, - 0ULL, - 0ULL, - 0ULL - }, - { - 0x0000000051840000ULL, - -1ULL, - -1ULL, - -1ULL, - -1ULL - } -#endif - }, - { "v1dotpusa", TILEGX_OPC_V1DOTPUSA, 0x1, 3, TREG_ZERO, 1, - { { 23, 9, 16 }, { 0, }, { 0, }, { 0, }, { 0, } }, -#ifndef DISASM_ONLY - { - 0xc00000007ffc0000ULL, - 0ULL, - 0ULL, - 0ULL, - 0ULL - }, - { - 0x0000000051800000ULL, - -1ULL, - -1ULL, - -1ULL, - -1ULL - } -#endif - }, - { "v1int_h", TILEGX_OPC_V1INT_H, 0x3, 3, TREG_ZERO, 1, - { { 8, 9, 16 }, { 6, 7, 17 }, { 0, }, { 0, }, { 0, } }, -#ifndef DISASM_ONLY - { - 0xc00000007ffc0000ULL, - 0xfffe000000000000ULL, - 0ULL, - 0ULL, - 0ULL - }, - { - 0x00000000518c0000ULL, - 0x287c000000000000ULL, - -1ULL, - -1ULL, - -1ULL - } -#endif - }, - { "v1int_l", TILEGX_OPC_V1INT_L, 0x3, 3, TREG_ZERO, 1, - { { 8, 9, 16 }, { 6, 7, 17 }, { 0, }, { 0, }, { 0, } }, -#ifndef DISASM_ONLY - { - 0xc00000007ffc0000ULL, - 0xfffe000000000000ULL, - 0ULL, - 0ULL, - 0ULL - }, - { - 0x0000000051900000ULL, - 0x287e000000000000ULL, - -1ULL, - -1ULL, - -1ULL - } -#endif - }, - { "v1maxu", TILEGX_OPC_V1MAXU, 0x3, 3, TREG_ZERO, 1, - { { 8, 9, 16 }, { 6, 7, 17 }, { 0, }, { 0, }, { 0, } }, -#ifndef DISASM_ONLY - { - 0xc00000007ffc0000ULL, - 0xfffe000000000000ULL, - 0ULL, - 0ULL, - 0ULL - }, - { - 0x0000000051940000ULL, - 0x2880000000000000ULL, - -1ULL, - -1ULL, - -1ULL - } -#endif - }, - { "v1maxui", TILEGX_OPC_V1MAXUI, 0x3, 3, TREG_ZERO, 1, - { { 8, 9, 0 }, { 6, 7, 1 }, { 0, }, { 0, }, { 0, } }, -#ifndef DISASM_ONLY - { - 0xc00000007ff00000ULL, - 0xfff8000000000000ULL, - 0ULL, - 0ULL, - 0ULL - }, - { - 0x0000000040c00000ULL, - 0x1928000000000000ULL, - -1ULL, - -1ULL, - -1ULL - } -#endif - }, - { "v1minu", TILEGX_OPC_V1MINU, 0x3, 3, TREG_ZERO, 1, - { { 8, 9, 16 }, { 6, 7, 17 }, { 0, }, { 0, }, { 0, } }, -#ifndef DISASM_ONLY - { - 0xc00000007ffc0000ULL, - 0xfffe000000000000ULL, - 0ULL, - 0ULL, - 0ULL - }, - { - 0x0000000051980000ULL, - 0x2882000000000000ULL, - -1ULL, - -1ULL, - -1ULL - } -#endif - }, - { "v1minui", TILEGX_OPC_V1MINUI, 0x3, 3, TREG_ZERO, 1, - { { 8, 9, 0 }, { 6, 7, 1 }, { 0, }, { 0, }, { 0, } }, -#ifndef DISASM_ONLY - { - 0xc00000007ff00000ULL, - 0xfff8000000000000ULL, - 0ULL, - 0ULL, - 0ULL - }, - { - 0x0000000040d00000ULL, - 0x1930000000000000ULL, - -1ULL, - -1ULL, - -1ULL - } -#endif - }, - { "v1mnz", TILEGX_OPC_V1MNZ, 0x3, 3, TREG_ZERO, 1, - { { 8, 9, 16 }, { 6, 7, 17 }, { 0, }, { 0, }, { 0, } }, -#ifndef DISASM_ONLY - { - 0xc00000007ffc0000ULL, - 0xfffe000000000000ULL, - 0ULL, - 0ULL, - 0ULL - }, - { - 0x00000000519c0000ULL, - 0x2884000000000000ULL, - -1ULL, - -1ULL, - -1ULL - } -#endif - }, - { "v1multu", TILEGX_OPC_V1MULTU, 0x1, 3, TREG_ZERO, 1, - { { 8, 9, 16 }, { 0, }, { 0, }, { 0, }, { 0, } }, -#ifndef DISASM_ONLY - { - 0xc00000007ffc0000ULL, - 0ULL, - 0ULL, - 0ULL, - 0ULL - }, - { - 0x0000000051a00000ULL, - -1ULL, - -1ULL, - -1ULL, - -1ULL - } -#endif - }, - { "v1mulu", TILEGX_OPC_V1MULU, 0x1, 3, TREG_ZERO, 1, - { { 8, 9, 16 }, { 0, }, { 0, }, { 0, }, { 0, } }, -#ifndef DISASM_ONLY - { - 0xc00000007ffc0000ULL, - 0ULL, - 0ULL, - 0ULL, - 0ULL - }, - { - 0x0000000051a80000ULL, - -1ULL, - -1ULL, - -1ULL, - -1ULL - } -#endif - }, - { "v1mulus", TILEGX_OPC_V1MULUS, 0x1, 3, TREG_ZERO, 1, - { { 8, 9, 16 }, { 0, }, { 0, }, { 0, }, { 0, } }, -#ifndef DISASM_ONLY - { - 0xc00000007ffc0000ULL, - 0ULL, - 0ULL, - 0ULL, - 0ULL - }, - { - 0x0000000051a40000ULL, - -1ULL, - -1ULL, - -1ULL, - -1ULL - } -#endif - }, - { "v1mz", TILEGX_OPC_V1MZ, 0x3, 3, TREG_ZERO, 1, - { { 8, 9, 16 }, { 6, 7, 17 }, { 0, }, { 0, }, { 0, } }, -#ifndef DISASM_ONLY - { - 0xc00000007ffc0000ULL, - 0xfffe000000000000ULL, - 0ULL, - 0ULL, - 0ULL - }, - { - 0x0000000051ac0000ULL, - 0x2886000000000000ULL, - -1ULL, - -1ULL, - -1ULL - } -#endif - }, - { "v1sadau", TILEGX_OPC_V1SADAU, 0x1, 3, TREG_ZERO, 1, - { { 23, 9, 16 }, { 0, }, { 0, }, { 0, }, { 0, } }, -#ifndef DISASM_ONLY - { - 0xc00000007ffc0000ULL, - 0ULL, - 0ULL, - 0ULL, - 0ULL - }, - { - 0x0000000051b00000ULL, - -1ULL, - -1ULL, - -1ULL, - -1ULL - } -#endif - }, - { "v1sadu", TILEGX_OPC_V1SADU, 0x1, 3, TREG_ZERO, 1, - { { 8, 9, 16 }, { 0, }, { 0, }, { 0, }, { 0, } }, -#ifndef DISASM_ONLY - { - 0xc00000007ffc0000ULL, - 0ULL, - 0ULL, - 0ULL, - 0ULL - }, - { - 0x0000000051b40000ULL, - -1ULL, - -1ULL, - -1ULL, - -1ULL - } -#endif - }, - { "v1shl", TILEGX_OPC_V1SHL, 0x3, 3, TREG_ZERO, 1, - { { 8, 9, 16 }, { 6, 7, 17 }, { 0, }, { 0, }, { 0, } }, -#ifndef DISASM_ONLY - { - 0xc00000007ffc0000ULL, - 0xfffe000000000000ULL, - 0ULL, - 0ULL, - 0ULL - }, - { - 0x0000000051b80000ULL, - 0x2888000000000000ULL, - -1ULL, - -1ULL, - -1ULL - } -#endif - }, - { "v1shli", TILEGX_OPC_V1SHLI, 0x3, 3, TREG_ZERO, 1, - { { 8, 9, 29 }, { 6, 7, 30 }, { 0, }, { 0, }, { 0, } }, -#ifndef DISASM_ONLY - { - 0xc00000007ffc0000ULL, - 0xfffe000000000000ULL, - 0ULL, - 0ULL, - 0ULL - }, - { - 0x00000000601c0000ULL, - 0x300e000000000000ULL, - -1ULL, - -1ULL, - -1ULL - } -#endif - }, - { "v1shrs", TILEGX_OPC_V1SHRS, 0x3, 3, TREG_ZERO, 1, - { { 8, 9, 16 }, { 6, 7, 17 }, { 0, }, { 0, }, { 0, } }, -#ifndef DISASM_ONLY - { - 0xc00000007ffc0000ULL, - 0xfffe000000000000ULL, - 0ULL, - 0ULL, - 0ULL - }, - { - 0x0000000051bc0000ULL, - 0x288a000000000000ULL, - -1ULL, - -1ULL, - -1ULL - } -#endif - }, - { "v1shrsi", TILEGX_OPC_V1SHRSI, 0x3, 3, TREG_ZERO, 1, - { { 8, 9, 29 }, { 6, 7, 30 }, { 0, }, { 0, }, { 0, } }, -#ifndef DISASM_ONLY - { - 0xc00000007ffc0000ULL, - 0xfffe000000000000ULL, - 0ULL, - 0ULL, - 0ULL - }, - { - 0x0000000060200000ULL, - 0x3010000000000000ULL, - -1ULL, - -1ULL, - -1ULL - } -#endif - }, - { "v1shru", TILEGX_OPC_V1SHRU, 0x3, 3, TREG_ZERO, 1, - { { 8, 9, 16 }, { 6, 7, 17 }, { 0, }, { 0, }, { 0, } }, -#ifndef DISASM_ONLY - { - 0xc00000007ffc0000ULL, - 0xfffe000000000000ULL, - 0ULL, - 0ULL, - 0ULL - }, - { - 0x0000000051c00000ULL, - 0x288c000000000000ULL, - -1ULL, - -1ULL, - -1ULL - } -#endif - }, - { "v1shrui", TILEGX_OPC_V1SHRUI, 0x3, 3, TREG_ZERO, 1, - { { 8, 9, 29 }, { 6, 7, 30 }, { 0, }, { 0, }, { 0, } }, -#ifndef DISASM_ONLY - { - 0xc00000007ffc0000ULL, - 0xfffe000000000000ULL, - 0ULL, - 0ULL, - 0ULL - }, - { - 0x0000000060240000ULL, - 0x3012000000000000ULL, - -1ULL, - -1ULL, - -1ULL - } -#endif - }, - { "v1sub", TILEGX_OPC_V1SUB, 0x3, 3, TREG_ZERO, 1, - { { 8, 9, 16 }, { 6, 7, 17 }, { 0, }, { 0, }, { 0, } }, -#ifndef DISASM_ONLY - { - 0xc00000007ffc0000ULL, - 0xfffe000000000000ULL, - 0ULL, - 0ULL, - 0ULL - }, - { - 0x0000000051c80000ULL, - 0x2890000000000000ULL, - -1ULL, - -1ULL, - -1ULL - } -#endif - }, - { "v1subuc", TILEGX_OPC_V1SUBUC, 0x3, 3, TREG_ZERO, 1, - { { 8, 9, 16 }, { 6, 7, 17 }, { 0, }, { 0, }, { 0, } }, -#ifndef DISASM_ONLY - { - 0xc00000007ffc0000ULL, - 0xfffe000000000000ULL, - 0ULL, - 0ULL, - 0ULL - }, - { - 0x0000000051c40000ULL, - 0x288e000000000000ULL, - -1ULL, - -1ULL, - -1ULL - } -#endif - }, - { "v2add", TILEGX_OPC_V2ADD, 0x3, 3, TREG_ZERO, 1, - { { 8, 9, 16 }, { 6, 7, 17 }, { 0, }, { 0, }, { 0, } }, -#ifndef DISASM_ONLY - { - 0xc00000007ffc0000ULL, - 0xfffe000000000000ULL, - 0ULL, - 0ULL, - 0ULL - }, - { - 0x0000000051d00000ULL, - 0x2894000000000000ULL, - -1ULL, - -1ULL, - -1ULL - } -#endif - }, - { "v2addi", TILEGX_OPC_V2ADDI, 0x3, 3, TREG_ZERO, 1, - { { 8, 9, 0 }, { 6, 7, 1 }, { 0, }, { 0, }, { 0, } }, -#ifndef DISASM_ONLY - { - 0xc00000007ff00000ULL, - 0xfff8000000000000ULL, - 0ULL, - 0ULL, - 0ULL - }, - { - 0x0000000040e00000ULL, - 0x1938000000000000ULL, - -1ULL, - -1ULL, - -1ULL - } -#endif - }, - { "v2addsc", TILEGX_OPC_V2ADDSC, 0x3, 3, TREG_ZERO, 1, - { { 8, 9, 16 }, { 6, 7, 17 }, { 0, }, { 0, }, { 0, } }, -#ifndef DISASM_ONLY - { - 0xc00000007ffc0000ULL, - 0xfffe000000000000ULL, - 0ULL, - 0ULL, - 0ULL - }, - { - 0x0000000051cc0000ULL, - 0x2892000000000000ULL, - -1ULL, - -1ULL, - -1ULL - } -#endif - }, - { "v2adiffs", TILEGX_OPC_V2ADIFFS, 0x1, 3, TREG_ZERO, 1, - { { 8, 9, 16 }, { 0, }, { 0, }, { 0, }, { 0, } }, -#ifndef DISASM_ONLY - { - 0xc00000007ffc0000ULL, - 0ULL, - 0ULL, - 0ULL, - 0ULL - }, - { - 0x0000000051d40000ULL, - -1ULL, - -1ULL, - -1ULL, - -1ULL - } -#endif - }, - { "v2avgs", TILEGX_OPC_V2AVGS, 0x1, 3, TREG_ZERO, 1, - { { 8, 9, 16 }, { 0, }, { 0, }, { 0, }, { 0, } }, -#ifndef DISASM_ONLY - { - 0xc00000007ffc0000ULL, - 0ULL, - 0ULL, - 0ULL, - 0ULL - }, - { - 0x0000000051d80000ULL, - -1ULL, - -1ULL, - -1ULL, - -1ULL - } -#endif - }, - { "v2cmpeq", TILEGX_OPC_V2CMPEQ, 0x3, 3, TREG_ZERO, 1, - { { 8, 9, 16 }, { 6, 7, 17 }, { 0, }, { 0, }, { 0, } }, -#ifndef DISASM_ONLY - { - 0xc00000007ffc0000ULL, - 0xfffe000000000000ULL, - 0ULL, - 0ULL, - 0ULL - }, - { - 0x0000000051dc0000ULL, - 0x2896000000000000ULL, - -1ULL, - -1ULL, - -1ULL - } -#endif - }, - { "v2cmpeqi", TILEGX_OPC_V2CMPEQI, 0x3, 3, TREG_ZERO, 1, - { { 8, 9, 0 }, { 6, 7, 1 }, { 0, }, { 0, }, { 0, } }, -#ifndef DISASM_ONLY - { - 0xc00000007ff00000ULL, - 0xfff8000000000000ULL, - 0ULL, - 0ULL, - 0ULL - }, - { - 0x0000000040f00000ULL, - 0x1940000000000000ULL, - -1ULL, - -1ULL, - -1ULL - } -#endif - }, - { "v2cmples", TILEGX_OPC_V2CMPLES, 0x3, 3, TREG_ZERO, 1, - { { 8, 9, 16 }, { 6, 7, 17 }, { 0, }, { 0, }, { 0, } }, -#ifndef DISASM_ONLY - { - 0xc00000007ffc0000ULL, - 0xfffe000000000000ULL, - 0ULL, - 0ULL, - 0ULL - }, - { - 0x0000000051e00000ULL, - 0x2898000000000000ULL, - -1ULL, - -1ULL, - -1ULL - } -#endif - }, - { "v2cmpleu", TILEGX_OPC_V2CMPLEU, 0x3, 3, TREG_ZERO, 1, - { { 8, 9, 16 }, { 6, 7, 17 }, { 0, }, { 0, }, { 0, } }, -#ifndef DISASM_ONLY - { - 0xc00000007ffc0000ULL, - 0xfffe000000000000ULL, - 0ULL, - 0ULL, - 0ULL - }, - { - 0x0000000051e40000ULL, - 0x289a000000000000ULL, - -1ULL, - -1ULL, - -1ULL - } -#endif - }, - { "v2cmplts", TILEGX_OPC_V2CMPLTS, 0x3, 3, TREG_ZERO, 1, - { { 8, 9, 16 }, { 6, 7, 17 }, { 0, }, { 0, }, { 0, } }, -#ifndef DISASM_ONLY - { - 0xc00000007ffc0000ULL, - 0xfffe000000000000ULL, - 0ULL, - 0ULL, - 0ULL - }, - { - 0x0000000051e80000ULL, - 0x289c000000000000ULL, - -1ULL, - -1ULL, - -1ULL - } -#endif - }, - { "v2cmpltsi", TILEGX_OPC_V2CMPLTSI, 0x3, 3, TREG_ZERO, 1, - { { 8, 9, 0 }, { 6, 7, 1 }, { 0, }, { 0, }, { 0, } }, -#ifndef DISASM_ONLY - { - 0xc00000007ff00000ULL, - 0xfff8000000000000ULL, - 0ULL, - 0ULL, - 0ULL - }, - { - 0x0000000041000000ULL, - 0x1948000000000000ULL, - -1ULL, - -1ULL, - -1ULL - } -#endif - }, - { "v2cmpltu", TILEGX_OPC_V2CMPLTU, 0x3, 3, TREG_ZERO, 1, - { { 8, 9, 16 }, { 6, 7, 17 }, { 0, }, { 0, }, { 0, } }, -#ifndef DISASM_ONLY - { - 0xc00000007ffc0000ULL, - 0xfffe000000000000ULL, - 0ULL, - 0ULL, - 0ULL - }, - { - 0x0000000051ec0000ULL, - 0x289e000000000000ULL, - -1ULL, - -1ULL, - -1ULL - } -#endif - }, - { "v2cmpltui", TILEGX_OPC_V2CMPLTUI, 0x3, 3, TREG_ZERO, 1, - { { 8, 9, 0 }, { 6, 7, 1 }, { 0, }, { 0, }, { 0, } }, -#ifndef DISASM_ONLY - { - 0xc00000007ff00000ULL, - 0xfff8000000000000ULL, - 0ULL, - 0ULL, - 0ULL - }, - { - 0x0000000041100000ULL, - 0x1950000000000000ULL, - -1ULL, - -1ULL, - -1ULL - } -#endif - }, - { "v2cmpne", TILEGX_OPC_V2CMPNE, 0x3, 3, TREG_ZERO, 1, - { { 8, 9, 16 }, { 6, 7, 17 }, { 0, }, { 0, }, { 0, } }, -#ifndef DISASM_ONLY - { - 0xc00000007ffc0000ULL, - 0xfffe000000000000ULL, - 0ULL, - 0ULL, - 0ULL - }, - { - 0x0000000051f00000ULL, - 0x28a0000000000000ULL, - -1ULL, - -1ULL, - -1ULL - } -#endif - }, - { "v2dotp", TILEGX_OPC_V2DOTP, 0x1, 3, TREG_ZERO, 1, - { { 8, 9, 16 }, { 0, }, { 0, }, { 0, }, { 0, } }, -#ifndef DISASM_ONLY - { - 0xc00000007ffc0000ULL, - 0ULL, - 0ULL, - 0ULL, - 0ULL - }, - { - 0x0000000051f80000ULL, - -1ULL, - -1ULL, - -1ULL, - -1ULL - } -#endif - }, - { "v2dotpa", TILEGX_OPC_V2DOTPA, 0x1, 3, TREG_ZERO, 1, - { { 23, 9, 16 }, { 0, }, { 0, }, { 0, }, { 0, } }, -#ifndef DISASM_ONLY - { - 0xc00000007ffc0000ULL, - 0ULL, - 0ULL, - 0ULL, - 0ULL - }, - { - 0x0000000051f40000ULL, - -1ULL, - -1ULL, - -1ULL, - -1ULL - } -#endif - }, - { "v2int_h", TILEGX_OPC_V2INT_H, 0x3, 3, TREG_ZERO, 1, - { { 8, 9, 16 }, { 6, 7, 17 }, { 0, }, { 0, }, { 0, } }, -#ifndef DISASM_ONLY - { - 0xc00000007ffc0000ULL, - 0xfffe000000000000ULL, - 0ULL, - 0ULL, - 0ULL - }, - { - 0x0000000051fc0000ULL, - 0x28a2000000000000ULL, - -1ULL, - -1ULL, - -1ULL - } -#endif - }, - { "v2int_l", TILEGX_OPC_V2INT_L, 0x3, 3, TREG_ZERO, 1, - { { 8, 9, 16 }, { 6, 7, 17 }, { 0, }, { 0, }, { 0, } }, -#ifndef DISASM_ONLY - { - 0xc00000007ffc0000ULL, - 0xfffe000000000000ULL, - 0ULL, - 0ULL, - 0ULL - }, - { - 0x0000000052000000ULL, - 0x28a4000000000000ULL, - -1ULL, - -1ULL, - -1ULL - } -#endif - }, - { "v2maxs", TILEGX_OPC_V2MAXS, 0x3, 3, TREG_ZERO, 1, - { { 8, 9, 16 }, { 6, 7, 17 }, { 0, }, { 0, }, { 0, } }, -#ifndef DISASM_ONLY - { - 0xc00000007ffc0000ULL, - 0xfffe000000000000ULL, - 0ULL, - 0ULL, - 0ULL - }, - { - 0x0000000052040000ULL, - 0x28a6000000000000ULL, - -1ULL, - -1ULL, - -1ULL - } -#endif - }, - { "v2maxsi", TILEGX_OPC_V2MAXSI, 0x3, 3, TREG_ZERO, 1, - { { 8, 9, 0 }, { 6, 7, 1 }, { 0, }, { 0, }, { 0, } }, -#ifndef DISASM_ONLY - { - 0xc00000007ff00000ULL, - 0xfff8000000000000ULL, - 0ULL, - 0ULL, - 0ULL - }, - { - 0x0000000041200000ULL, - 0x1958000000000000ULL, - -1ULL, - -1ULL, - -1ULL - } -#endif - }, - { "v2mins", TILEGX_OPC_V2MINS, 0x3, 3, TREG_ZERO, 1, - { { 8, 9, 16 }, { 6, 7, 17 }, { 0, }, { 0, }, { 0, } }, -#ifndef DISASM_ONLY - { - 0xc00000007ffc0000ULL, - 0xfffe000000000000ULL, - 0ULL, - 0ULL, - 0ULL - }, - { - 0x0000000052080000ULL, - 0x28a8000000000000ULL, - -1ULL, - -1ULL, - -1ULL - } -#endif - }, - { "v2minsi", TILEGX_OPC_V2MINSI, 0x3, 3, TREG_ZERO, 1, - { { 8, 9, 0 }, { 6, 7, 1 }, { 0, }, { 0, }, { 0, } }, -#ifndef DISASM_ONLY - { - 0xc00000007ff00000ULL, - 0xfff8000000000000ULL, - 0ULL, - 0ULL, - 0ULL - }, - { - 0x0000000041300000ULL, - 0x1960000000000000ULL, - -1ULL, - -1ULL, - -1ULL - } -#endif - }, - { "v2mnz", TILEGX_OPC_V2MNZ, 0x3, 3, TREG_ZERO, 1, - { { 8, 9, 16 }, { 6, 7, 17 }, { 0, }, { 0, }, { 0, } }, -#ifndef DISASM_ONLY - { - 0xc00000007ffc0000ULL, - 0xfffe000000000000ULL, - 0ULL, - 0ULL, - 0ULL - }, - { - 0x00000000520c0000ULL, - 0x28aa000000000000ULL, - -1ULL, - -1ULL, - -1ULL - } -#endif - }, - { "v2mulfsc", TILEGX_OPC_V2MULFSC, 0x1, 3, TREG_ZERO, 1, - { { 8, 9, 16 }, { 0, }, { 0, }, { 0, }, { 0, } }, -#ifndef DISASM_ONLY - { - 0xc00000007ffc0000ULL, - 0ULL, - 0ULL, - 0ULL, - 0ULL - }, - { - 0x0000000052100000ULL, - -1ULL, - -1ULL, - -1ULL, - -1ULL - } -#endif - }, - { "v2muls", TILEGX_OPC_V2MULS, 0x1, 3, TREG_ZERO, 1, - { { 8, 9, 16 }, { 0, }, { 0, }, { 0, }, { 0, } }, -#ifndef DISASM_ONLY - { - 0xc00000007ffc0000ULL, - 0ULL, - 0ULL, - 0ULL, - 0ULL - }, - { - 0x0000000052140000ULL, - -1ULL, - -1ULL, - -1ULL, - -1ULL - } -#endif - }, - { "v2mults", TILEGX_OPC_V2MULTS, 0x1, 3, TREG_ZERO, 1, - { { 8, 9, 16 }, { 0, }, { 0, }, { 0, }, { 0, } }, -#ifndef DISASM_ONLY - { - 0xc00000007ffc0000ULL, - 0ULL, - 0ULL, - 0ULL, - 0ULL - }, - { - 0x0000000052180000ULL, - -1ULL, - -1ULL, - -1ULL, - -1ULL - } -#endif - }, - { "v2mz", TILEGX_OPC_V2MZ, 0x3, 3, TREG_ZERO, 1, - { { 8, 9, 16 }, { 6, 7, 17 }, { 0, }, { 0, }, { 0, } }, -#ifndef DISASM_ONLY - { - 0xc00000007ffc0000ULL, - 0xfffe000000000000ULL, - 0ULL, - 0ULL, - 0ULL - }, - { - 0x00000000521c0000ULL, - 0x28ac000000000000ULL, - -1ULL, - -1ULL, - -1ULL - } -#endif - }, - { "v2packh", TILEGX_OPC_V2PACKH, 0x3, 3, TREG_ZERO, 1, - { { 8, 9, 16 }, { 6, 7, 17 }, { 0, }, { 0, }, { 0, } }, -#ifndef DISASM_ONLY - { - 0xc00000007ffc0000ULL, - 0xfffe000000000000ULL, - 0ULL, - 0ULL, - 0ULL - }, - { - 0x0000000052200000ULL, - 0x28ae000000000000ULL, - -1ULL, - -1ULL, - -1ULL - } -#endif - }, - { "v2packl", TILEGX_OPC_V2PACKL, 0x3, 3, TREG_ZERO, 1, - { { 8, 9, 16 }, { 6, 7, 17 }, { 0, }, { 0, }, { 0, } }, -#ifndef DISASM_ONLY - { - 0xc00000007ffc0000ULL, - 0xfffe000000000000ULL, - 0ULL, - 0ULL, - 0ULL - }, - { - 0x0000000052240000ULL, - 0x28b0000000000000ULL, - -1ULL, - -1ULL, - -1ULL - } -#endif - }, - { "v2packuc", TILEGX_OPC_V2PACKUC, 0x3, 3, TREG_ZERO, 1, - { { 8, 9, 16 }, { 6, 7, 17 }, { 0, }, { 0, }, { 0, } }, -#ifndef DISASM_ONLY - { - 0xc00000007ffc0000ULL, - 0xfffe000000000000ULL, - 0ULL, - 0ULL, - 0ULL - }, - { - 0x0000000052280000ULL, - 0x28b2000000000000ULL, - -1ULL, - -1ULL, - -1ULL - } -#endif - }, - { "v2sadas", TILEGX_OPC_V2SADAS, 0x1, 3, TREG_ZERO, 1, - { { 23, 9, 16 }, { 0, }, { 0, }, { 0, }, { 0, } }, -#ifndef DISASM_ONLY - { - 0xc00000007ffc0000ULL, - 0ULL, - 0ULL, - 0ULL, - 0ULL - }, - { - 0x00000000522c0000ULL, - -1ULL, - -1ULL, - -1ULL, - -1ULL - } -#endif - }, - { "v2sadau", TILEGX_OPC_V2SADAU, 0x1, 3, TREG_ZERO, 1, - { { 23, 9, 16 }, { 0, }, { 0, }, { 0, }, { 0, } }, -#ifndef DISASM_ONLY - { - 0xc00000007ffc0000ULL, - 0ULL, - 0ULL, - 0ULL, - 0ULL - }, - { - 0x0000000052300000ULL, - -1ULL, - -1ULL, - -1ULL, - -1ULL - } -#endif - }, - { "v2sads", TILEGX_OPC_V2SADS, 0x1, 3, TREG_ZERO, 1, - { { 8, 9, 16 }, { 0, }, { 0, }, { 0, }, { 0, } }, -#ifndef DISASM_ONLY - { - 0xc00000007ffc0000ULL, - 0ULL, - 0ULL, - 0ULL, - 0ULL - }, - { - 0x0000000052340000ULL, - -1ULL, - -1ULL, - -1ULL, - -1ULL - } -#endif - }, - { "v2sadu", TILEGX_OPC_V2SADU, 0x1, 3, TREG_ZERO, 1, - { { 8, 9, 16 }, { 0, }, { 0, }, { 0, }, { 0, } }, -#ifndef DISASM_ONLY - { - 0xc00000007ffc0000ULL, - 0ULL, - 0ULL, - 0ULL, - 0ULL - }, - { - 0x0000000052380000ULL, - -1ULL, - -1ULL, - -1ULL, - -1ULL - } -#endif - }, - { "v2shl", TILEGX_OPC_V2SHL, 0x3, 3, TREG_ZERO, 1, - { { 8, 9, 16 }, { 6, 7, 17 }, { 0, }, { 0, }, { 0, } }, -#ifndef DISASM_ONLY - { - 0xc00000007ffc0000ULL, - 0xfffe000000000000ULL, - 0ULL, - 0ULL, - 0ULL - }, - { - 0x0000000052400000ULL, - 0x28b6000000000000ULL, - -1ULL, - -1ULL, - -1ULL - } -#endif - }, - { "v2shli", TILEGX_OPC_V2SHLI, 0x3, 3, TREG_ZERO, 1, - { { 8, 9, 29 }, { 6, 7, 30 }, { 0, }, { 0, }, { 0, } }, -#ifndef DISASM_ONLY - { - 0xc00000007ffc0000ULL, - 0xfffe000000000000ULL, - 0ULL, - 0ULL, - 0ULL - }, - { - 0x0000000060280000ULL, - 0x3014000000000000ULL, - -1ULL, - -1ULL, - -1ULL - } -#endif - }, - { "v2shlsc", TILEGX_OPC_V2SHLSC, 0x3, 3, TREG_ZERO, 1, - { { 8, 9, 16 }, { 6, 7, 17 }, { 0, }, { 0, }, { 0, } }, -#ifndef DISASM_ONLY - { - 0xc00000007ffc0000ULL, - 0xfffe000000000000ULL, - 0ULL, - 0ULL, - 0ULL - }, - { - 0x00000000523c0000ULL, - 0x28b4000000000000ULL, - -1ULL, - -1ULL, - -1ULL - } -#endif - }, - { "v2shrs", TILEGX_OPC_V2SHRS, 0x3, 3, TREG_ZERO, 1, - { { 8, 9, 16 }, { 6, 7, 17 }, { 0, }, { 0, }, { 0, } }, -#ifndef DISASM_ONLY - { - 0xc00000007ffc0000ULL, - 0xfffe000000000000ULL, - 0ULL, - 0ULL, - 0ULL - }, - { - 0x0000000052440000ULL, - 0x28b8000000000000ULL, - -1ULL, - -1ULL, - -1ULL - } -#endif - }, - { "v2shrsi", TILEGX_OPC_V2SHRSI, 0x3, 3, TREG_ZERO, 1, - { { 8, 9, 29 }, { 6, 7, 30 }, { 0, }, { 0, }, { 0, } }, -#ifndef DISASM_ONLY - { - 0xc00000007ffc0000ULL, - 0xfffe000000000000ULL, - 0ULL, - 0ULL, - 0ULL - }, - { - 0x00000000602c0000ULL, - 0x3016000000000000ULL, - -1ULL, - -1ULL, - -1ULL - } -#endif - }, - { "v2shru", TILEGX_OPC_V2SHRU, 0x3, 3, TREG_ZERO, 1, - { { 8, 9, 16 }, { 6, 7, 17 }, { 0, }, { 0, }, { 0, } }, -#ifndef DISASM_ONLY - { - 0xc00000007ffc0000ULL, - 0xfffe000000000000ULL, - 0ULL, - 0ULL, - 0ULL - }, - { - 0x0000000052480000ULL, - 0x28ba000000000000ULL, - -1ULL, - -1ULL, - -1ULL - } -#endif - }, - { "v2shrui", TILEGX_OPC_V2SHRUI, 0x3, 3, TREG_ZERO, 1, - { { 8, 9, 29 }, { 6, 7, 30 }, { 0, }, { 0, }, { 0, } }, -#ifndef DISASM_ONLY - { - 0xc00000007ffc0000ULL, - 0xfffe000000000000ULL, - 0ULL, - 0ULL, - 0ULL - }, - { - 0x0000000060300000ULL, - 0x3018000000000000ULL, - -1ULL, - -1ULL, - -1ULL - } -#endif - }, - { "v2sub", TILEGX_OPC_V2SUB, 0x3, 3, TREG_ZERO, 1, - { { 8, 9, 16 }, { 6, 7, 17 }, { 0, }, { 0, }, { 0, } }, -#ifndef DISASM_ONLY - { - 0xc00000007ffc0000ULL, - 0xfffe000000000000ULL, - 0ULL, - 0ULL, - 0ULL - }, - { - 0x0000000052500000ULL, - 0x28be000000000000ULL, - -1ULL, - -1ULL, - -1ULL - } -#endif - }, - { "v2subsc", TILEGX_OPC_V2SUBSC, 0x3, 3, TREG_ZERO, 1, - { { 8, 9, 16 }, { 6, 7, 17 }, { 0, }, { 0, }, { 0, } }, -#ifndef DISASM_ONLY - { - 0xc00000007ffc0000ULL, - 0xfffe000000000000ULL, - 0ULL, - 0ULL, - 0ULL - }, - { - 0x00000000524c0000ULL, - 0x28bc000000000000ULL, - -1ULL, - -1ULL, - -1ULL - } -#endif - }, - { "v4add", TILEGX_OPC_V4ADD, 0x3, 3, TREG_ZERO, 1, - { { 8, 9, 16 }, { 6, 7, 17 }, { 0, }, { 0, }, { 0, } }, -#ifndef DISASM_ONLY - { - 0xc00000007ffc0000ULL, - 0xfffe000000000000ULL, - 0ULL, - 0ULL, - 0ULL - }, - { - 0x0000000052580000ULL, - 0x28c2000000000000ULL, - -1ULL, - -1ULL, - -1ULL - } -#endif - }, - { "v4addsc", TILEGX_OPC_V4ADDSC, 0x3, 3, TREG_ZERO, 1, - { { 8, 9, 16 }, { 6, 7, 17 }, { 0, }, { 0, }, { 0, } }, -#ifndef DISASM_ONLY - { - 0xc00000007ffc0000ULL, - 0xfffe000000000000ULL, - 0ULL, - 0ULL, - 0ULL - }, - { - 0x0000000052540000ULL, - 0x28c0000000000000ULL, - -1ULL, - -1ULL, - -1ULL - } -#endif - }, - { "v4int_h", TILEGX_OPC_V4INT_H, 0x3, 3, TREG_ZERO, 1, - { { 8, 9, 16 }, { 6, 7, 17 }, { 0, }, { 0, }, { 0, } }, -#ifndef DISASM_ONLY - { - 0xc00000007ffc0000ULL, - 0xfffe000000000000ULL, - 0ULL, - 0ULL, - 0ULL - }, - { - 0x00000000525c0000ULL, - 0x28c4000000000000ULL, - -1ULL, - -1ULL, - -1ULL - } -#endif - }, - { "v4int_l", TILEGX_OPC_V4INT_L, 0x3, 3, TREG_ZERO, 1, - { { 8, 9, 16 }, { 6, 7, 17 }, { 0, }, { 0, }, { 0, } }, -#ifndef DISASM_ONLY - { - 0xc00000007ffc0000ULL, - 0xfffe000000000000ULL, - 0ULL, - 0ULL, - 0ULL - }, - { - 0x0000000052600000ULL, - 0x28c6000000000000ULL, - -1ULL, - -1ULL, - -1ULL - } -#endif - }, - { "v4packsc", TILEGX_OPC_V4PACKSC, 0x3, 3, TREG_ZERO, 1, - { { 8, 9, 16 }, { 6, 7, 17 }, { 0, }, { 0, }, { 0, } }, -#ifndef DISASM_ONLY - { - 0xc00000007ffc0000ULL, - 0xfffe000000000000ULL, - 0ULL, - 0ULL, - 0ULL - }, - { - 0x0000000052640000ULL, - 0x28c8000000000000ULL, - -1ULL, - -1ULL, - -1ULL - } -#endif - }, - { "v4shl", TILEGX_OPC_V4SHL, 0x3, 3, TREG_ZERO, 1, - { { 8, 9, 16 }, { 6, 7, 17 }, { 0, }, { 0, }, { 0, } }, -#ifndef DISASM_ONLY - { - 0xc00000007ffc0000ULL, - 0xfffe000000000000ULL, - 0ULL, - 0ULL, - 0ULL - }, - { - 0x00000000526c0000ULL, - 0x28cc000000000000ULL, - -1ULL, - -1ULL, - -1ULL - } -#endif - }, - { "v4shlsc", TILEGX_OPC_V4SHLSC, 0x3, 3, TREG_ZERO, 1, - { { 8, 9, 16 }, { 6, 7, 17 }, { 0, }, { 0, }, { 0, } }, -#ifndef DISASM_ONLY - { - 0xc00000007ffc0000ULL, - 0xfffe000000000000ULL, - 0ULL, - 0ULL, - 0ULL - }, - { - 0x0000000052680000ULL, - 0x28ca000000000000ULL, - -1ULL, - -1ULL, - -1ULL - } -#endif - }, - { "v4shrs", TILEGX_OPC_V4SHRS, 0x3, 3, TREG_ZERO, 1, - { { 8, 9, 16 }, { 6, 7, 17 }, { 0, }, { 0, }, { 0, } }, -#ifndef DISASM_ONLY - { - 0xc00000007ffc0000ULL, - 0xfffe000000000000ULL, - 0ULL, - 0ULL, - 0ULL - }, - { - 0x0000000052700000ULL, - 0x28ce000000000000ULL, - -1ULL, - -1ULL, - -1ULL - } -#endif - }, - { "v4shru", TILEGX_OPC_V4SHRU, 0x3, 3, TREG_ZERO, 1, - { { 8, 9, 16 }, { 6, 7, 17 }, { 0, }, { 0, }, { 0, } }, -#ifndef DISASM_ONLY - { - 0xc00000007ffc0000ULL, - 0xfffe000000000000ULL, - 0ULL, - 0ULL, - 0ULL - }, - { - 0x0000000052740000ULL, - 0x28d0000000000000ULL, - -1ULL, - -1ULL, - -1ULL - } -#endif - }, - { "v4sub", TILEGX_OPC_V4SUB, 0x3, 3, TREG_ZERO, 1, - { { 8, 9, 16 }, { 6, 7, 17 }, { 0, }, { 0, }, { 0, } }, -#ifndef DISASM_ONLY - { - 0xc00000007ffc0000ULL, - 0xfffe000000000000ULL, - 0ULL, - 0ULL, - 0ULL - }, - { - 0x00000000527c0000ULL, - 0x28d4000000000000ULL, - -1ULL, - -1ULL, - -1ULL - } -#endif - }, - { "v4subsc", TILEGX_OPC_V4SUBSC, 0x3, 3, TREG_ZERO, 1, - { { 8, 9, 16 }, { 6, 7, 17 }, { 0, }, { 0, }, { 0, } }, -#ifndef DISASM_ONLY - { - 0xc00000007ffc0000ULL, - 0xfffe000000000000ULL, - 0ULL, - 0ULL, - 0ULL - }, - { - 0x0000000052780000ULL, - 0x28d2000000000000ULL, - -1ULL, - -1ULL, - -1ULL - } -#endif - }, - { "wh64", TILEGX_OPC_WH64, 0x2, 1, TREG_ZERO, 1, - { { 0, }, { 7 }, { 0, }, { 0, }, { 0, } }, -#ifndef DISASM_ONLY - { - 0ULL, - 0xfffff80000000000ULL, - 0ULL, - 0ULL, - 0ULL - }, - { - -1ULL, - 0x286b300000000000ULL, - -1ULL, - -1ULL, - -1ULL - } -#endif - }, - { "xor", TILEGX_OPC_XOR, 0xf, 3, TREG_ZERO, 1, - { { 8, 9, 16 }, { 6, 7, 17 }, { 10, 11, 18 }, { 12, 13, 19 }, { 0, } }, -#ifndef DISASM_ONLY - { - 0xc00000007ffc0000ULL, - 0xfffe000000000000ULL, - 0x00000000780c0000ULL, - 0x3c06000000000000ULL, - 0ULL - }, - { - 0x0000000052800000ULL, - 0x28d6000000000000ULL, - 0x00000000500c0000ULL, - 0x2c06000000000000ULL, - -1ULL - } -#endif - }, - { "xori", TILEGX_OPC_XORI, 0x3, 3, TREG_ZERO, 1, - { { 8, 9, 0 }, { 6, 7, 1 }, { 0, }, { 0, }, { 0, } }, -#ifndef DISASM_ONLY - { - 0xc00000007ff00000ULL, - 0xfff8000000000000ULL, - 0ULL, - 0ULL, - 0ULL - }, - { - 0x0000000041400000ULL, - 0x1968000000000000ULL, - -1ULL, - -1ULL, - -1ULL - } -#endif - }, - { NULL, TILEGX_OPC_NONE, 0, 0, TREG_ZERO, 0, { { 0, } }, -#ifndef DISASM_ONLY - { 0, }, { 0, } -#endif - } -}; - -#define BITFIELD(start, size) ((start) | (((1 << (size)) - 1) << 6)) -#define CHILD(array_index) (TILEGX_OPC_NONE + (array_index)) - -static const unsigned short decode_X0_fsm[936] = -{ - BITFIELD(22, 9) /* index 0 */, - TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE, - TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE, - TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE, - TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE, - TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE, - TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE, - TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE, - TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE, - TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE, - TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE, - TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE, - TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE, - TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE, - TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE, - TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE, - TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE, - CHILD(513), CHILD(513), CHILD(513), CHILD(513), CHILD(513), CHILD(513), - CHILD(513), CHILD(513), CHILD(513), CHILD(513), CHILD(513), CHILD(513), - CHILD(513), CHILD(513), CHILD(513), CHILD(513), CHILD(513), CHILD(513), - CHILD(513), CHILD(513), CHILD(513), CHILD(513), CHILD(513), CHILD(513), - CHILD(513), CHILD(513), CHILD(513), CHILD(513), CHILD(513), CHILD(513), - CHILD(513), CHILD(513), CHILD(513), CHILD(513), CHILD(513), CHILD(513), - CHILD(513), CHILD(513), CHILD(513), CHILD(513), CHILD(513), CHILD(513), - CHILD(513), CHILD(513), CHILD(513), CHILD(513), CHILD(513), CHILD(513), - CHILD(513), CHILD(513), CHILD(513), CHILD(513), CHILD(513), CHILD(513), - CHILD(513), CHILD(513), CHILD(513), CHILD(513), CHILD(513), CHILD(513), - CHILD(513), CHILD(513), CHILD(513), CHILD(513), TILEGX_OPC_ADDXLI, - TILEGX_OPC_ADDXLI, TILEGX_OPC_ADDXLI, TILEGX_OPC_ADDXLI, TILEGX_OPC_ADDXLI, - TILEGX_OPC_ADDXLI, TILEGX_OPC_ADDXLI, TILEGX_OPC_ADDXLI, TILEGX_OPC_ADDXLI, - TILEGX_OPC_ADDXLI, TILEGX_OPC_ADDXLI, TILEGX_OPC_ADDXLI, TILEGX_OPC_ADDXLI, - TILEGX_OPC_ADDXLI, TILEGX_OPC_ADDXLI, TILEGX_OPC_ADDXLI, TILEGX_OPC_ADDXLI, - TILEGX_OPC_ADDXLI, TILEGX_OPC_ADDXLI, TILEGX_OPC_ADDXLI, TILEGX_OPC_ADDXLI, - TILEGX_OPC_ADDXLI, TILEGX_OPC_ADDXLI, TILEGX_OPC_ADDXLI, TILEGX_OPC_ADDXLI, - TILEGX_OPC_ADDXLI, TILEGX_OPC_ADDXLI, TILEGX_OPC_ADDXLI, TILEGX_OPC_ADDXLI, - TILEGX_OPC_ADDXLI, TILEGX_OPC_ADDXLI, TILEGX_OPC_ADDXLI, TILEGX_OPC_ADDXLI, - TILEGX_OPC_ADDXLI, TILEGX_OPC_ADDXLI, TILEGX_OPC_ADDXLI, TILEGX_OPC_ADDXLI, - TILEGX_OPC_ADDXLI, TILEGX_OPC_ADDXLI, TILEGX_OPC_ADDXLI, TILEGX_OPC_ADDXLI, - TILEGX_OPC_ADDXLI, TILEGX_OPC_ADDXLI, TILEGX_OPC_ADDXLI, TILEGX_OPC_ADDXLI, - TILEGX_OPC_ADDXLI, TILEGX_OPC_ADDXLI, TILEGX_OPC_ADDXLI, TILEGX_OPC_ADDXLI, - TILEGX_OPC_ADDXLI, TILEGX_OPC_ADDXLI, TILEGX_OPC_ADDXLI, TILEGX_OPC_ADDXLI, - TILEGX_OPC_ADDXLI, TILEGX_OPC_ADDXLI, TILEGX_OPC_ADDXLI, TILEGX_OPC_ADDXLI, - TILEGX_OPC_ADDXLI, TILEGX_OPC_ADDXLI, TILEGX_OPC_ADDXLI, TILEGX_OPC_ADDXLI, - TILEGX_OPC_ADDXLI, TILEGX_OPC_ADDXLI, TILEGX_OPC_ADDXLI, TILEGX_OPC_NONE, - TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE, - TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE, - TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE, - TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_BFEXTS, - TILEGX_OPC_BFEXTS, TILEGX_OPC_BFEXTS, TILEGX_OPC_BFEXTS, TILEGX_OPC_BFEXTU, - TILEGX_OPC_BFEXTU, TILEGX_OPC_BFEXTU, TILEGX_OPC_BFEXTU, TILEGX_OPC_BFINS, - TILEGX_OPC_BFINS, TILEGX_OPC_BFINS, TILEGX_OPC_BFINS, TILEGX_OPC_MM, - TILEGX_OPC_MM, TILEGX_OPC_MM, TILEGX_OPC_MM, TILEGX_OPC_NONE, - TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE, - TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE, - TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE, - TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE, - TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE, - TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE, - TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE, - TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE, CHILD(528), CHILD(578), - CHILD(583), CHILD(588), CHILD(593), CHILD(598), TILEGX_OPC_NONE, - TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE, - TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE, - TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE, - TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE, - TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE, - TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE, - TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE, - TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE, - TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE, - TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE, - TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE, - TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE, - TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE, - TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE, - TILEGX_OPC_NONE, CHILD(603), CHILD(620), CHILD(637), CHILD(654), CHILD(671), - CHILD(703), CHILD(797), CHILD(814), CHILD(831), CHILD(848), CHILD(865), - TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE, - TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE, - TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE, - TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE, - TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE, - TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE, - TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE, - TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE, - TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE, - TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE, - TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE, - TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE, - TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE, - TILEGX_OPC_NONE, CHILD(889), TILEGX_OPC_NONE, TILEGX_OPC_NONE, - TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE, - TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE, - TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE, - TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE, - TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE, - TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE, - TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE, - TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE, - TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE, - TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE, - TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE, - TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE, - TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE, - TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE, - TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE, - TILEGX_OPC_NONE, CHILD(906), CHILD(906), CHILD(906), CHILD(906), CHILD(906), - CHILD(906), CHILD(906), CHILD(906), CHILD(906), CHILD(906), CHILD(906), - CHILD(906), CHILD(906), CHILD(906), CHILD(906), CHILD(906), CHILD(906), - CHILD(906), CHILD(906), CHILD(906), CHILD(906), CHILD(906), CHILD(906), - CHILD(906), CHILD(906), CHILD(906), CHILD(906), CHILD(906), CHILD(906), - CHILD(906), CHILD(906), CHILD(906), CHILD(906), CHILD(906), CHILD(906), - CHILD(906), CHILD(906), CHILD(906), CHILD(906), CHILD(906), CHILD(906), - CHILD(906), CHILD(906), CHILD(906), CHILD(906), CHILD(906), CHILD(906), - CHILD(906), CHILD(906), CHILD(906), CHILD(906), CHILD(906), CHILD(906), - CHILD(906), CHILD(906), CHILD(906), CHILD(906), CHILD(906), CHILD(906), - CHILD(906), CHILD(906), CHILD(906), CHILD(906), CHILD(906), - BITFIELD(6, 2) /* index 513 */, - TILEGX_OPC_ADDLI, TILEGX_OPC_ADDLI, TILEGX_OPC_ADDLI, CHILD(518), - BITFIELD(8, 2) /* index 518 */, - TILEGX_OPC_ADDLI, TILEGX_OPC_ADDLI, TILEGX_OPC_ADDLI, CHILD(523), - BITFIELD(10, 2) /* index 523 */, - TILEGX_OPC_ADDLI, TILEGX_OPC_ADDLI, TILEGX_OPC_ADDLI, TILEGX_OPC_MOVELI, - BITFIELD(20, 2) /* index 528 */, - TILEGX_OPC_NONE, CHILD(533), TILEGX_OPC_ADDXI, CHILD(548), - BITFIELD(6, 2) /* index 533 */, - TILEGX_OPC_ADDI, TILEGX_OPC_ADDI, TILEGX_OPC_ADDI, CHILD(538), - BITFIELD(8, 2) /* index 538 */, - TILEGX_OPC_ADDI, TILEGX_OPC_ADDI, TILEGX_OPC_ADDI, CHILD(543), - BITFIELD(10, 2) /* index 543 */, - TILEGX_OPC_ADDI, TILEGX_OPC_ADDI, TILEGX_OPC_ADDI, TILEGX_OPC_MOVEI, - BITFIELD(0, 2) /* index 548 */, - TILEGX_OPC_ANDI, TILEGX_OPC_ANDI, TILEGX_OPC_ANDI, CHILD(553), - BITFIELD(2, 2) /* index 553 */, - TILEGX_OPC_ANDI, TILEGX_OPC_ANDI, TILEGX_OPC_ANDI, CHILD(558), - BITFIELD(4, 2) /* index 558 */, - TILEGX_OPC_ANDI, TILEGX_OPC_ANDI, TILEGX_OPC_ANDI, CHILD(563), - BITFIELD(6, 2) /* index 563 */, - TILEGX_OPC_ANDI, TILEGX_OPC_ANDI, TILEGX_OPC_ANDI, CHILD(568), - BITFIELD(8, 2) /* index 568 */, - TILEGX_OPC_ANDI, TILEGX_OPC_ANDI, TILEGX_OPC_ANDI, CHILD(573), - BITFIELD(10, 2) /* index 573 */, - TILEGX_OPC_ANDI, TILEGX_OPC_ANDI, TILEGX_OPC_ANDI, TILEGX_OPC_INFO, - BITFIELD(20, 2) /* index 578 */, - TILEGX_OPC_CMPEQI, TILEGX_OPC_CMPLTSI, TILEGX_OPC_CMPLTUI, TILEGX_OPC_ORI, - BITFIELD(20, 2) /* index 583 */, - TILEGX_OPC_V1ADDI, TILEGX_OPC_V1CMPEQI, TILEGX_OPC_V1CMPLTSI, - TILEGX_OPC_V1CMPLTUI, - BITFIELD(20, 2) /* index 588 */, - TILEGX_OPC_V1MAXUI, TILEGX_OPC_V1MINUI, TILEGX_OPC_V2ADDI, - TILEGX_OPC_V2CMPEQI, - BITFIELD(20, 2) /* index 593 */, - TILEGX_OPC_V2CMPLTSI, TILEGX_OPC_V2CMPLTUI, TILEGX_OPC_V2MAXSI, - TILEGX_OPC_V2MINSI, - BITFIELD(20, 2) /* index 598 */, - TILEGX_OPC_XORI, TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE, - BITFIELD(18, 4) /* index 603 */, - TILEGX_OPC_NONE, TILEGX_OPC_ADDXSC, TILEGX_OPC_ADDX, TILEGX_OPC_ADD, - TILEGX_OPC_AND, TILEGX_OPC_CMOVEQZ, TILEGX_OPC_CMOVNEZ, TILEGX_OPC_CMPEQ, - TILEGX_OPC_CMPLES, TILEGX_OPC_CMPLEU, TILEGX_OPC_CMPLTS, TILEGX_OPC_CMPLTU, - TILEGX_OPC_CMPNE, TILEGX_OPC_CMULAF, TILEGX_OPC_CMULA, TILEGX_OPC_CMULFR, - BITFIELD(18, 4) /* index 620 */, - TILEGX_OPC_CMULF, TILEGX_OPC_CMULHR, TILEGX_OPC_CMULH, TILEGX_OPC_CMUL, - TILEGX_OPC_CRC32_32, TILEGX_OPC_CRC32_8, TILEGX_OPC_DBLALIGN2, - TILEGX_OPC_DBLALIGN4, TILEGX_OPC_DBLALIGN6, TILEGX_OPC_DBLALIGN, - TILEGX_OPC_FDOUBLE_ADDSUB, TILEGX_OPC_FDOUBLE_ADD_FLAGS, - TILEGX_OPC_FDOUBLE_MUL_FLAGS, TILEGX_OPC_FDOUBLE_PACK1, - TILEGX_OPC_FDOUBLE_PACK2, TILEGX_OPC_FDOUBLE_SUB_FLAGS, - BITFIELD(18, 4) /* index 637 */, - TILEGX_OPC_FDOUBLE_UNPACK_MAX, TILEGX_OPC_FDOUBLE_UNPACK_MIN, - TILEGX_OPC_FSINGLE_ADD1, TILEGX_OPC_FSINGLE_ADDSUB2, - TILEGX_OPC_FSINGLE_MUL1, TILEGX_OPC_FSINGLE_MUL2, TILEGX_OPC_FSINGLE_PACK2, - TILEGX_OPC_FSINGLE_SUB1, TILEGX_OPC_MNZ, TILEGX_OPC_MULAX, - TILEGX_OPC_MULA_HS_HS, TILEGX_OPC_MULA_HS_HU, TILEGX_OPC_MULA_HS_LS, - TILEGX_OPC_MULA_HS_LU, TILEGX_OPC_MULA_HU_HU, TILEGX_OPC_MULA_HU_LS, - BITFIELD(18, 4) /* index 654 */, - TILEGX_OPC_MULA_HU_LU, TILEGX_OPC_MULA_LS_LS, TILEGX_OPC_MULA_LS_LU, - TILEGX_OPC_MULA_LU_LU, TILEGX_OPC_MULX, TILEGX_OPC_MUL_HS_HS, - TILEGX_OPC_MUL_HS_HU, TILEGX_OPC_MUL_HS_LS, TILEGX_OPC_MUL_HS_LU, - TILEGX_OPC_MUL_HU_HU, TILEGX_OPC_MUL_HU_LS, TILEGX_OPC_MUL_HU_LU, - TILEGX_OPC_MUL_LS_LS, TILEGX_OPC_MUL_LS_LU, TILEGX_OPC_MUL_LU_LU, - TILEGX_OPC_MZ, - BITFIELD(18, 4) /* index 671 */, - TILEGX_OPC_NOR, CHILD(688), TILEGX_OPC_ROTL, TILEGX_OPC_SHL1ADDX, - TILEGX_OPC_SHL1ADD, TILEGX_OPC_SHL2ADDX, TILEGX_OPC_SHL2ADD, - TILEGX_OPC_SHL3ADDX, TILEGX_OPC_SHL3ADD, TILEGX_OPC_SHLX, TILEGX_OPC_SHL, - TILEGX_OPC_SHRS, TILEGX_OPC_SHRUX, TILEGX_OPC_SHRU, TILEGX_OPC_SHUFFLEBYTES, - TILEGX_OPC_SUBXSC, - BITFIELD(12, 2) /* index 688 */, - TILEGX_OPC_OR, TILEGX_OPC_OR, TILEGX_OPC_OR, CHILD(693), - BITFIELD(14, 2) /* index 693 */, - TILEGX_OPC_OR, TILEGX_OPC_OR, TILEGX_OPC_OR, CHILD(698), - BITFIELD(16, 2) /* index 698 */, - TILEGX_OPC_OR, TILEGX_OPC_OR, TILEGX_OPC_OR, TILEGX_OPC_MOVE, - BITFIELD(18, 4) /* index 703 */, - TILEGX_OPC_SUBX, TILEGX_OPC_SUB, CHILD(720), TILEGX_OPC_V1ADDUC, - TILEGX_OPC_V1ADD, TILEGX_OPC_V1ADIFFU, TILEGX_OPC_V1AVGU, - TILEGX_OPC_V1CMPEQ, TILEGX_OPC_V1CMPLES, TILEGX_OPC_V1CMPLEU, - TILEGX_OPC_V1CMPLTS, TILEGX_OPC_V1CMPLTU, TILEGX_OPC_V1CMPNE, - TILEGX_OPC_V1DDOTPUSA, TILEGX_OPC_V1DDOTPUS, TILEGX_OPC_V1DOTPA, - BITFIELD(12, 4) /* index 720 */, - TILEGX_OPC_NONE, CHILD(737), CHILD(742), CHILD(747), CHILD(752), CHILD(757), - CHILD(762), CHILD(767), CHILD(772), CHILD(777), CHILD(782), CHILD(787), - CHILD(792), TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE, - BITFIELD(16, 2) /* index 737 */, - TILEGX_OPC_CLZ, TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE, - BITFIELD(16, 2) /* index 742 */, - TILEGX_OPC_CTZ, TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE, - BITFIELD(16, 2) /* index 747 */, - TILEGX_OPC_FNOP, TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE, - BITFIELD(16, 2) /* index 752 */, - TILEGX_OPC_FSINGLE_PACK1, TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE, - BITFIELD(16, 2) /* index 757 */, - TILEGX_OPC_NOP, TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE, - BITFIELD(16, 2) /* index 762 */, - TILEGX_OPC_PCNT, TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE, - BITFIELD(16, 2) /* index 767 */, - TILEGX_OPC_REVBITS, TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE, - BITFIELD(16, 2) /* index 772 */, - TILEGX_OPC_REVBYTES, TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE, - BITFIELD(16, 2) /* index 777 */, - TILEGX_OPC_TBLIDXB0, TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE, - BITFIELD(16, 2) /* index 782 */, - TILEGX_OPC_TBLIDXB1, TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE, - BITFIELD(16, 2) /* index 787 */, - TILEGX_OPC_TBLIDXB2, TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE, - BITFIELD(16, 2) /* index 792 */, - TILEGX_OPC_TBLIDXB3, TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE, - BITFIELD(18, 4) /* index 797 */, - TILEGX_OPC_V1DOTPUSA, TILEGX_OPC_V1DOTPUS, TILEGX_OPC_V1DOTP, - TILEGX_OPC_V1INT_H, TILEGX_OPC_V1INT_L, TILEGX_OPC_V1MAXU, - TILEGX_OPC_V1MINU, TILEGX_OPC_V1MNZ, TILEGX_OPC_V1MULTU, TILEGX_OPC_V1MULUS, - TILEGX_OPC_V1MULU, TILEGX_OPC_V1MZ, TILEGX_OPC_V1SADAU, TILEGX_OPC_V1SADU, - TILEGX_OPC_V1SHL, TILEGX_OPC_V1SHRS, - BITFIELD(18, 4) /* index 814 */, - TILEGX_OPC_V1SHRU, TILEGX_OPC_V1SUBUC, TILEGX_OPC_V1SUB, TILEGX_OPC_V2ADDSC, - TILEGX_OPC_V2ADD, TILEGX_OPC_V2ADIFFS, TILEGX_OPC_V2AVGS, - TILEGX_OPC_V2CMPEQ, TILEGX_OPC_V2CMPLES, TILEGX_OPC_V2CMPLEU, - TILEGX_OPC_V2CMPLTS, TILEGX_OPC_V2CMPLTU, TILEGX_OPC_V2CMPNE, - TILEGX_OPC_V2DOTPA, TILEGX_OPC_V2DOTP, TILEGX_OPC_V2INT_H, - BITFIELD(18, 4) /* index 831 */, - TILEGX_OPC_V2INT_L, TILEGX_OPC_V2MAXS, TILEGX_OPC_V2MINS, TILEGX_OPC_V2MNZ, - TILEGX_OPC_V2MULFSC, TILEGX_OPC_V2MULS, TILEGX_OPC_V2MULTS, TILEGX_OPC_V2MZ, - TILEGX_OPC_V2PACKH, TILEGX_OPC_V2PACKL, TILEGX_OPC_V2PACKUC, - TILEGX_OPC_V2SADAS, TILEGX_OPC_V2SADAU, TILEGX_OPC_V2SADS, - TILEGX_OPC_V2SADU, TILEGX_OPC_V2SHLSC, - BITFIELD(18, 4) /* index 848 */, - TILEGX_OPC_V2SHL, TILEGX_OPC_V2SHRS, TILEGX_OPC_V2SHRU, TILEGX_OPC_V2SUBSC, - TILEGX_OPC_V2SUB, TILEGX_OPC_V4ADDSC, TILEGX_OPC_V4ADD, TILEGX_OPC_V4INT_H, - TILEGX_OPC_V4INT_L, TILEGX_OPC_V4PACKSC, TILEGX_OPC_V4SHLSC, - TILEGX_OPC_V4SHL, TILEGX_OPC_V4SHRS, TILEGX_OPC_V4SHRU, TILEGX_OPC_V4SUBSC, - TILEGX_OPC_V4SUB, - BITFIELD(18, 3) /* index 865 */, - CHILD(874), CHILD(877), CHILD(880), CHILD(883), CHILD(886), TILEGX_OPC_NONE, - TILEGX_OPC_NONE, TILEGX_OPC_NONE, - BITFIELD(21, 1) /* index 874 */, - TILEGX_OPC_XOR, TILEGX_OPC_NONE, - BITFIELD(21, 1) /* index 877 */, - TILEGX_OPC_V1DDOTPUA, TILEGX_OPC_NONE, - BITFIELD(21, 1) /* index 880 */, - TILEGX_OPC_V1DDOTPU, TILEGX_OPC_NONE, - BITFIELD(21, 1) /* index 883 */, - TILEGX_OPC_V1DOTPUA, TILEGX_OPC_NONE, - BITFIELD(21, 1) /* index 886 */, - TILEGX_OPC_V1DOTPU, TILEGX_OPC_NONE, - BITFIELD(18, 4) /* index 889 */, - TILEGX_OPC_NONE, TILEGX_OPC_ROTLI, TILEGX_OPC_SHLI, TILEGX_OPC_SHLXI, - TILEGX_OPC_SHRSI, TILEGX_OPC_SHRUI, TILEGX_OPC_SHRUXI, TILEGX_OPC_V1SHLI, - TILEGX_OPC_V1SHRSI, TILEGX_OPC_V1SHRUI, TILEGX_OPC_V2SHLI, - TILEGX_OPC_V2SHRSI, TILEGX_OPC_V2SHRUI, TILEGX_OPC_NONE, TILEGX_OPC_NONE, - TILEGX_OPC_NONE, - BITFIELD(0, 2) /* index 906 */, - TILEGX_OPC_SHL16INSLI, TILEGX_OPC_SHL16INSLI, TILEGX_OPC_SHL16INSLI, - CHILD(911), - BITFIELD(2, 2) /* index 911 */, - TILEGX_OPC_SHL16INSLI, TILEGX_OPC_SHL16INSLI, TILEGX_OPC_SHL16INSLI, - CHILD(916), - BITFIELD(4, 2) /* index 916 */, - TILEGX_OPC_SHL16INSLI, TILEGX_OPC_SHL16INSLI, TILEGX_OPC_SHL16INSLI, - CHILD(921), - BITFIELD(6, 2) /* index 921 */, - TILEGX_OPC_SHL16INSLI, TILEGX_OPC_SHL16INSLI, TILEGX_OPC_SHL16INSLI, - CHILD(926), - BITFIELD(8, 2) /* index 926 */, - TILEGX_OPC_SHL16INSLI, TILEGX_OPC_SHL16INSLI, TILEGX_OPC_SHL16INSLI, - CHILD(931), - BITFIELD(10, 2) /* index 931 */, - TILEGX_OPC_SHL16INSLI, TILEGX_OPC_SHL16INSLI, TILEGX_OPC_SHL16INSLI, - TILEGX_OPC_INFOL, -}; - -static const unsigned short decode_X1_fsm[1266] = -{ - BITFIELD(53, 9) /* index 0 */, - CHILD(513), CHILD(513), CHILD(513), CHILD(513), CHILD(513), CHILD(513), - CHILD(513), CHILD(513), CHILD(513), CHILD(513), CHILD(513), CHILD(513), - CHILD(513), CHILD(513), CHILD(513), CHILD(513), CHILD(513), CHILD(513), - CHILD(513), CHILD(513), CHILD(513), CHILD(513), CHILD(513), CHILD(513), - CHILD(513), CHILD(513), CHILD(513), CHILD(513), CHILD(513), CHILD(513), - CHILD(513), CHILD(513), CHILD(513), CHILD(513), CHILD(513), CHILD(513), - CHILD(513), CHILD(513), CHILD(513), CHILD(513), CHILD(513), CHILD(513), - CHILD(513), CHILD(513), CHILD(513), CHILD(513), CHILD(513), CHILD(513), - CHILD(513), CHILD(513), CHILD(513), CHILD(513), CHILD(513), CHILD(513), - CHILD(513), CHILD(513), CHILD(513), CHILD(513), CHILD(513), CHILD(513), - CHILD(513), CHILD(513), CHILD(513), CHILD(513), TILEGX_OPC_ADDXLI, - TILEGX_OPC_ADDXLI, TILEGX_OPC_ADDXLI, TILEGX_OPC_ADDXLI, TILEGX_OPC_ADDXLI, - TILEGX_OPC_ADDXLI, TILEGX_OPC_ADDXLI, TILEGX_OPC_ADDXLI, TILEGX_OPC_ADDXLI, - TILEGX_OPC_ADDXLI, TILEGX_OPC_ADDXLI, TILEGX_OPC_ADDXLI, TILEGX_OPC_ADDXLI, - TILEGX_OPC_ADDXLI, TILEGX_OPC_ADDXLI, TILEGX_OPC_ADDXLI, TILEGX_OPC_ADDXLI, - TILEGX_OPC_ADDXLI, TILEGX_OPC_ADDXLI, TILEGX_OPC_ADDXLI, TILEGX_OPC_ADDXLI, - TILEGX_OPC_ADDXLI, TILEGX_OPC_ADDXLI, TILEGX_OPC_ADDXLI, TILEGX_OPC_ADDXLI, - TILEGX_OPC_ADDXLI, TILEGX_OPC_ADDXLI, TILEGX_OPC_ADDXLI, TILEGX_OPC_ADDXLI, - TILEGX_OPC_ADDXLI, TILEGX_OPC_ADDXLI, TILEGX_OPC_ADDXLI, TILEGX_OPC_ADDXLI, - TILEGX_OPC_ADDXLI, TILEGX_OPC_ADDXLI, TILEGX_OPC_ADDXLI, TILEGX_OPC_ADDXLI, - TILEGX_OPC_ADDXLI, TILEGX_OPC_ADDXLI, TILEGX_OPC_ADDXLI, TILEGX_OPC_ADDXLI, - TILEGX_OPC_ADDXLI, TILEGX_OPC_ADDXLI, TILEGX_OPC_ADDXLI, TILEGX_OPC_ADDXLI, - TILEGX_OPC_ADDXLI, TILEGX_OPC_ADDXLI, TILEGX_OPC_ADDXLI, TILEGX_OPC_ADDXLI, - TILEGX_OPC_ADDXLI, TILEGX_OPC_ADDXLI, TILEGX_OPC_ADDXLI, TILEGX_OPC_ADDXLI, - TILEGX_OPC_ADDXLI, TILEGX_OPC_ADDXLI, TILEGX_OPC_ADDXLI, TILEGX_OPC_ADDXLI, - TILEGX_OPC_ADDXLI, TILEGX_OPC_ADDXLI, TILEGX_OPC_ADDXLI, TILEGX_OPC_ADDXLI, - TILEGX_OPC_ADDXLI, TILEGX_OPC_ADDXLI, TILEGX_OPC_ADDXLI, TILEGX_OPC_NONE, - TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE, - TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE, - TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE, - TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE, - TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE, - TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE, - TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE, - TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_BEQZT, - TILEGX_OPC_BEQZT, TILEGX_OPC_BEQZ, TILEGX_OPC_BEQZ, TILEGX_OPC_BGEZT, - TILEGX_OPC_BGEZT, TILEGX_OPC_BGEZ, TILEGX_OPC_BGEZ, TILEGX_OPC_BGTZT, - TILEGX_OPC_BGTZT, TILEGX_OPC_BGTZ, TILEGX_OPC_BGTZ, TILEGX_OPC_BLBCT, - TILEGX_OPC_BLBCT, TILEGX_OPC_BLBC, TILEGX_OPC_BLBC, TILEGX_OPC_BLBST, - TILEGX_OPC_BLBST, TILEGX_OPC_BLBS, TILEGX_OPC_BLBS, TILEGX_OPC_BLEZT, - TILEGX_OPC_BLEZT, TILEGX_OPC_BLEZ, TILEGX_OPC_BLEZ, TILEGX_OPC_BLTZT, - TILEGX_OPC_BLTZT, TILEGX_OPC_BLTZ, TILEGX_OPC_BLTZ, TILEGX_OPC_BNEZT, - TILEGX_OPC_BNEZT, TILEGX_OPC_BNEZ, TILEGX_OPC_BNEZ, CHILD(528), CHILD(578), - CHILD(598), CHILD(703), CHILD(723), CHILD(728), CHILD(753), CHILD(758), - CHILD(763), CHILD(768), CHILD(773), CHILD(778), TILEGX_OPC_NONE, - TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE, - TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE, - TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE, - TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE, - TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE, - TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE, - TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE, - TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE, - TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE, - TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE, - TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE, - TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE, - TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_JAL, - TILEGX_OPC_JAL, TILEGX_OPC_JAL, TILEGX_OPC_JAL, TILEGX_OPC_JAL, - TILEGX_OPC_JAL, TILEGX_OPC_JAL, TILEGX_OPC_JAL, TILEGX_OPC_JAL, - TILEGX_OPC_JAL, TILEGX_OPC_JAL, TILEGX_OPC_JAL, TILEGX_OPC_JAL, - TILEGX_OPC_JAL, TILEGX_OPC_JAL, TILEGX_OPC_JAL, TILEGX_OPC_JAL, - TILEGX_OPC_JAL, TILEGX_OPC_JAL, TILEGX_OPC_JAL, TILEGX_OPC_JAL, - TILEGX_OPC_JAL, TILEGX_OPC_JAL, TILEGX_OPC_JAL, TILEGX_OPC_JAL, - TILEGX_OPC_JAL, TILEGX_OPC_JAL, TILEGX_OPC_JAL, TILEGX_OPC_JAL, - TILEGX_OPC_JAL, TILEGX_OPC_JAL, TILEGX_OPC_JAL, TILEGX_OPC_J, TILEGX_OPC_J, - TILEGX_OPC_J, TILEGX_OPC_J, TILEGX_OPC_J, TILEGX_OPC_J, TILEGX_OPC_J, - TILEGX_OPC_J, TILEGX_OPC_J, TILEGX_OPC_J, TILEGX_OPC_J, TILEGX_OPC_J, - TILEGX_OPC_J, TILEGX_OPC_J, TILEGX_OPC_J, TILEGX_OPC_J, TILEGX_OPC_J, - TILEGX_OPC_J, TILEGX_OPC_J, TILEGX_OPC_J, TILEGX_OPC_J, TILEGX_OPC_J, - TILEGX_OPC_J, TILEGX_OPC_J, TILEGX_OPC_J, TILEGX_OPC_J, TILEGX_OPC_J, - TILEGX_OPC_J, TILEGX_OPC_J, TILEGX_OPC_J, TILEGX_OPC_J, TILEGX_OPC_J, - CHILD(783), CHILD(800), CHILD(832), CHILD(849), CHILD(1168), CHILD(1185), - CHILD(1202), TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE, - TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE, - TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE, - TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE, - TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE, - TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE, - TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE, - TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE, - TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE, - TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE, - TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE, - TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE, - TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE, - TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE, - TILEGX_OPC_NONE, TILEGX_OPC_NONE, CHILD(1219), TILEGX_OPC_NONE, - TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE, - TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE, - TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE, - TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE, - TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE, - TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE, - TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE, - TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE, - TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE, - TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE, - TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE, - TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE, - TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE, - TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE, - TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE, - TILEGX_OPC_NONE, TILEGX_OPC_NONE, CHILD(1236), CHILD(1236), CHILD(1236), - CHILD(1236), CHILD(1236), CHILD(1236), CHILD(1236), CHILD(1236), - CHILD(1236), CHILD(1236), CHILD(1236), CHILD(1236), CHILD(1236), - CHILD(1236), CHILD(1236), CHILD(1236), CHILD(1236), CHILD(1236), - CHILD(1236), CHILD(1236), CHILD(1236), CHILD(1236), CHILD(1236), - CHILD(1236), CHILD(1236), CHILD(1236), CHILD(1236), CHILD(1236), - CHILD(1236), CHILD(1236), CHILD(1236), CHILD(1236), CHILD(1236), - CHILD(1236), CHILD(1236), CHILD(1236), CHILD(1236), CHILD(1236), - CHILD(1236), CHILD(1236), CHILD(1236), CHILD(1236), CHILD(1236), - CHILD(1236), CHILD(1236), CHILD(1236), CHILD(1236), CHILD(1236), - CHILD(1236), CHILD(1236), CHILD(1236), CHILD(1236), CHILD(1236), - CHILD(1236), CHILD(1236), CHILD(1236), CHILD(1236), CHILD(1236), - CHILD(1236), CHILD(1236), CHILD(1236), CHILD(1236), CHILD(1236), - CHILD(1236), - BITFIELD(37, 2) /* index 513 */, - TILEGX_OPC_ADDLI, TILEGX_OPC_ADDLI, TILEGX_OPC_ADDLI, CHILD(518), - BITFIELD(39, 2) /* index 518 */, - TILEGX_OPC_ADDLI, TILEGX_OPC_ADDLI, TILEGX_OPC_ADDLI, CHILD(523), - BITFIELD(41, 2) /* index 523 */, - TILEGX_OPC_ADDLI, TILEGX_OPC_ADDLI, TILEGX_OPC_ADDLI, TILEGX_OPC_MOVELI, - BITFIELD(51, 2) /* index 528 */, - TILEGX_OPC_NONE, CHILD(533), TILEGX_OPC_ADDXI, CHILD(548), - BITFIELD(37, 2) /* index 533 */, - TILEGX_OPC_ADDI, TILEGX_OPC_ADDI, TILEGX_OPC_ADDI, CHILD(538), - BITFIELD(39, 2) /* index 538 */, - TILEGX_OPC_ADDI, TILEGX_OPC_ADDI, TILEGX_OPC_ADDI, CHILD(543), - BITFIELD(41, 2) /* index 543 */, - TILEGX_OPC_ADDI, TILEGX_OPC_ADDI, TILEGX_OPC_ADDI, TILEGX_OPC_MOVEI, - BITFIELD(31, 2) /* index 548 */, - TILEGX_OPC_ANDI, TILEGX_OPC_ANDI, TILEGX_OPC_ANDI, CHILD(553), - BITFIELD(33, 2) /* index 553 */, - TILEGX_OPC_ANDI, TILEGX_OPC_ANDI, TILEGX_OPC_ANDI, CHILD(558), - BITFIELD(35, 2) /* index 558 */, - TILEGX_OPC_ANDI, TILEGX_OPC_ANDI, TILEGX_OPC_ANDI, CHILD(563), - BITFIELD(37, 2) /* index 563 */, - TILEGX_OPC_ANDI, TILEGX_OPC_ANDI, TILEGX_OPC_ANDI, CHILD(568), - BITFIELD(39, 2) /* index 568 */, - TILEGX_OPC_ANDI, TILEGX_OPC_ANDI, TILEGX_OPC_ANDI, CHILD(573), - BITFIELD(41, 2) /* index 573 */, - TILEGX_OPC_ANDI, TILEGX_OPC_ANDI, TILEGX_OPC_ANDI, TILEGX_OPC_INFO, - BITFIELD(51, 2) /* index 578 */, - TILEGX_OPC_CMPEQI, TILEGX_OPC_CMPLTSI, TILEGX_OPC_CMPLTUI, CHILD(583), - BITFIELD(31, 2) /* index 583 */, - TILEGX_OPC_LD1S_ADD, TILEGX_OPC_LD1S_ADD, TILEGX_OPC_LD1S_ADD, CHILD(588), - BITFIELD(33, 2) /* index 588 */, - TILEGX_OPC_LD1S_ADD, TILEGX_OPC_LD1S_ADD, TILEGX_OPC_LD1S_ADD, CHILD(593), - BITFIELD(35, 2) /* index 593 */, - TILEGX_OPC_LD1S_ADD, TILEGX_OPC_LD1S_ADD, TILEGX_OPC_LD1S_ADD, - TILEGX_OPC_PREFETCH_ADD_L1_FAULT, - BITFIELD(51, 2) /* index 598 */, - CHILD(603), CHILD(618), CHILD(633), CHILD(648), - BITFIELD(31, 2) /* index 603 */, - TILEGX_OPC_LD1U_ADD, TILEGX_OPC_LD1U_ADD, TILEGX_OPC_LD1U_ADD, CHILD(608), - BITFIELD(33, 2) /* index 608 */, - TILEGX_OPC_LD1U_ADD, TILEGX_OPC_LD1U_ADD, TILEGX_OPC_LD1U_ADD, CHILD(613), - BITFIELD(35, 2) /* index 613 */, - TILEGX_OPC_LD1U_ADD, TILEGX_OPC_LD1U_ADD, TILEGX_OPC_LD1U_ADD, - TILEGX_OPC_PREFETCH_ADD_L1, - BITFIELD(31, 2) /* index 618 */, - TILEGX_OPC_LD2S_ADD, TILEGX_OPC_LD2S_ADD, TILEGX_OPC_LD2S_ADD, CHILD(623), - BITFIELD(33, 2) /* index 623 */, - TILEGX_OPC_LD2S_ADD, TILEGX_OPC_LD2S_ADD, TILEGX_OPC_LD2S_ADD, CHILD(628), - BITFIELD(35, 2) /* index 628 */, - TILEGX_OPC_LD2S_ADD, TILEGX_OPC_LD2S_ADD, TILEGX_OPC_LD2S_ADD, - TILEGX_OPC_PREFETCH_ADD_L2_FAULT, - BITFIELD(31, 2) /* index 633 */, - TILEGX_OPC_LD2U_ADD, TILEGX_OPC_LD2U_ADD, TILEGX_OPC_LD2U_ADD, CHILD(638), - BITFIELD(33, 2) /* index 638 */, - TILEGX_OPC_LD2U_ADD, TILEGX_OPC_LD2U_ADD, TILEGX_OPC_LD2U_ADD, CHILD(643), - BITFIELD(35, 2) /* index 643 */, - TILEGX_OPC_LD2U_ADD, TILEGX_OPC_LD2U_ADD, TILEGX_OPC_LD2U_ADD, - TILEGX_OPC_PREFETCH_ADD_L2, - BITFIELD(31, 2) /* index 648 */, - CHILD(653), CHILD(653), CHILD(653), CHILD(673), - BITFIELD(43, 2) /* index 653 */, - CHILD(658), TILEGX_OPC_LD4S_ADD, TILEGX_OPC_LD4S_ADD, TILEGX_OPC_LD4S_ADD, - BITFIELD(45, 2) /* index 658 */, - CHILD(663), TILEGX_OPC_LD4S_ADD, TILEGX_OPC_LD4S_ADD, TILEGX_OPC_LD4S_ADD, - BITFIELD(47, 2) /* index 663 */, - CHILD(668), TILEGX_OPC_LD4S_ADD, TILEGX_OPC_LD4S_ADD, TILEGX_OPC_LD4S_ADD, - BITFIELD(49, 2) /* index 668 */, - TILEGX_OPC_LD4S_TLS, TILEGX_OPC_LD4S_ADD, TILEGX_OPC_LD4S_ADD, - TILEGX_OPC_LD4S_ADD, - BITFIELD(33, 2) /* index 673 */, - CHILD(653), CHILD(653), CHILD(653), CHILD(678), - BITFIELD(35, 2) /* index 678 */, - CHILD(653), CHILD(653), CHILD(653), CHILD(683), - BITFIELD(43, 2) /* index 683 */, - CHILD(688), TILEGX_OPC_PREFETCH_ADD_L3_FAULT, - TILEGX_OPC_PREFETCH_ADD_L3_FAULT, TILEGX_OPC_PREFETCH_ADD_L3_FAULT, - BITFIELD(45, 2) /* index 688 */, - CHILD(693), TILEGX_OPC_PREFETCH_ADD_L3_FAULT, - TILEGX_OPC_PREFETCH_ADD_L3_FAULT, TILEGX_OPC_PREFETCH_ADD_L3_FAULT, - BITFIELD(47, 2) /* index 693 */, - CHILD(698), TILEGX_OPC_PREFETCH_ADD_L3_FAULT, - TILEGX_OPC_PREFETCH_ADD_L3_FAULT, TILEGX_OPC_PREFETCH_ADD_L3_FAULT, - BITFIELD(49, 2) /* index 698 */, - TILEGX_OPC_LD4S_TLS, TILEGX_OPC_PREFETCH_ADD_L3_FAULT, - TILEGX_OPC_PREFETCH_ADD_L3_FAULT, TILEGX_OPC_PREFETCH_ADD_L3_FAULT, - BITFIELD(51, 2) /* index 703 */, - CHILD(708), TILEGX_OPC_LDNT1S_ADD, TILEGX_OPC_LDNT1U_ADD, - TILEGX_OPC_LDNT2S_ADD, - BITFIELD(31, 2) /* index 708 */, - TILEGX_OPC_LD4U_ADD, TILEGX_OPC_LD4U_ADD, TILEGX_OPC_LD4U_ADD, CHILD(713), - BITFIELD(33, 2) /* index 713 */, - TILEGX_OPC_LD4U_ADD, TILEGX_OPC_LD4U_ADD, TILEGX_OPC_LD4U_ADD, CHILD(718), - BITFIELD(35, 2) /* index 718 */, - TILEGX_OPC_LD4U_ADD, TILEGX_OPC_LD4U_ADD, TILEGX_OPC_LD4U_ADD, - TILEGX_OPC_PREFETCH_ADD_L3, - BITFIELD(51, 2) /* index 723 */, - TILEGX_OPC_LDNT2U_ADD, TILEGX_OPC_LDNT4S_ADD, TILEGX_OPC_LDNT4U_ADD, - TILEGX_OPC_LDNT_ADD, - BITFIELD(51, 2) /* index 728 */, - CHILD(733), TILEGX_OPC_LDNA_ADD, TILEGX_OPC_MFSPR, TILEGX_OPC_MTSPR, - BITFIELD(43, 2) /* index 733 */, - CHILD(738), TILEGX_OPC_LD_ADD, TILEGX_OPC_LD_ADD, TILEGX_OPC_LD_ADD, - BITFIELD(45, 2) /* index 738 */, - CHILD(743), TILEGX_OPC_LD_ADD, TILEGX_OPC_LD_ADD, TILEGX_OPC_LD_ADD, - BITFIELD(47, 2) /* index 743 */, - CHILD(748), TILEGX_OPC_LD_ADD, TILEGX_OPC_LD_ADD, TILEGX_OPC_LD_ADD, - BITFIELD(49, 2) /* index 748 */, - TILEGX_OPC_LD_TLS, TILEGX_OPC_LD_ADD, TILEGX_OPC_LD_ADD, TILEGX_OPC_LD_ADD, - BITFIELD(51, 2) /* index 753 */, - TILEGX_OPC_ORI, TILEGX_OPC_ST1_ADD, TILEGX_OPC_ST2_ADD, TILEGX_OPC_ST4_ADD, - BITFIELD(51, 2) /* index 758 */, - TILEGX_OPC_STNT1_ADD, TILEGX_OPC_STNT2_ADD, TILEGX_OPC_STNT4_ADD, - TILEGX_OPC_STNT_ADD, - BITFIELD(51, 2) /* index 763 */, - TILEGX_OPC_ST_ADD, TILEGX_OPC_V1ADDI, TILEGX_OPC_V1CMPEQI, - TILEGX_OPC_V1CMPLTSI, - BITFIELD(51, 2) /* index 768 */, - TILEGX_OPC_V1CMPLTUI, TILEGX_OPC_V1MAXUI, TILEGX_OPC_V1MINUI, - TILEGX_OPC_V2ADDI, - BITFIELD(51, 2) /* index 773 */, - TILEGX_OPC_V2CMPEQI, TILEGX_OPC_V2CMPLTSI, TILEGX_OPC_V2CMPLTUI, - TILEGX_OPC_V2MAXSI, - BITFIELD(51, 2) /* index 778 */, - TILEGX_OPC_V2MINSI, TILEGX_OPC_XORI, TILEGX_OPC_NONE, TILEGX_OPC_NONE, - BITFIELD(49, 4) /* index 783 */, - TILEGX_OPC_NONE, TILEGX_OPC_ADDXSC, TILEGX_OPC_ADDX, TILEGX_OPC_ADD, - TILEGX_OPC_AND, TILEGX_OPC_CMPEQ, TILEGX_OPC_CMPEXCH4, TILEGX_OPC_CMPEXCH, - TILEGX_OPC_CMPLES, TILEGX_OPC_CMPLEU, TILEGX_OPC_CMPLTS, TILEGX_OPC_CMPLTU, - TILEGX_OPC_CMPNE, TILEGX_OPC_DBLALIGN2, TILEGX_OPC_DBLALIGN4, - TILEGX_OPC_DBLALIGN6, - BITFIELD(49, 4) /* index 800 */, - TILEGX_OPC_EXCH4, TILEGX_OPC_EXCH, TILEGX_OPC_FETCHADD4, - TILEGX_OPC_FETCHADDGEZ4, TILEGX_OPC_FETCHADDGEZ, TILEGX_OPC_FETCHADD, - TILEGX_OPC_FETCHAND4, TILEGX_OPC_FETCHAND, TILEGX_OPC_FETCHOR4, - TILEGX_OPC_FETCHOR, TILEGX_OPC_MNZ, TILEGX_OPC_MZ, TILEGX_OPC_NOR, - CHILD(817), TILEGX_OPC_ROTL, TILEGX_OPC_SHL1ADDX, - BITFIELD(43, 2) /* index 817 */, - TILEGX_OPC_OR, TILEGX_OPC_OR, TILEGX_OPC_OR, CHILD(822), - BITFIELD(45, 2) /* index 822 */, - TILEGX_OPC_OR, TILEGX_OPC_OR, TILEGX_OPC_OR, CHILD(827), - BITFIELD(47, 2) /* index 827 */, - TILEGX_OPC_OR, TILEGX_OPC_OR, TILEGX_OPC_OR, TILEGX_OPC_MOVE, - BITFIELD(49, 4) /* index 832 */, - TILEGX_OPC_SHL1ADD, TILEGX_OPC_SHL2ADDX, TILEGX_OPC_SHL2ADD, - TILEGX_OPC_SHL3ADDX, TILEGX_OPC_SHL3ADD, TILEGX_OPC_SHLX, TILEGX_OPC_SHL, - TILEGX_OPC_SHRS, TILEGX_OPC_SHRUX, TILEGX_OPC_SHRU, TILEGX_OPC_ST1, - TILEGX_OPC_ST2, TILEGX_OPC_ST4, TILEGX_OPC_STNT1, TILEGX_OPC_STNT2, - TILEGX_OPC_STNT4, - BITFIELD(46, 7) /* index 849 */, - TILEGX_OPC_STNT, TILEGX_OPC_STNT, TILEGX_OPC_STNT, TILEGX_OPC_STNT, - TILEGX_OPC_STNT, TILEGX_OPC_STNT, TILEGX_OPC_STNT, TILEGX_OPC_STNT, - TILEGX_OPC_ST, TILEGX_OPC_ST, TILEGX_OPC_ST, TILEGX_OPC_ST, TILEGX_OPC_ST, - TILEGX_OPC_ST, TILEGX_OPC_ST, TILEGX_OPC_ST, TILEGX_OPC_SUBXSC, - TILEGX_OPC_SUBXSC, TILEGX_OPC_SUBXSC, TILEGX_OPC_SUBXSC, TILEGX_OPC_SUBXSC, - TILEGX_OPC_SUBXSC, TILEGX_OPC_SUBXSC, TILEGX_OPC_SUBXSC, TILEGX_OPC_SUBX, - TILEGX_OPC_SUBX, TILEGX_OPC_SUBX, TILEGX_OPC_SUBX, TILEGX_OPC_SUBX, - TILEGX_OPC_SUBX, TILEGX_OPC_SUBX, TILEGX_OPC_SUBX, TILEGX_OPC_SUB, - TILEGX_OPC_SUB, TILEGX_OPC_SUB, TILEGX_OPC_SUB, TILEGX_OPC_SUB, - TILEGX_OPC_SUB, TILEGX_OPC_SUB, TILEGX_OPC_SUB, CHILD(978), CHILD(987), - CHILD(1066), CHILD(1150), CHILD(1159), TILEGX_OPC_NONE, TILEGX_OPC_NONE, - TILEGX_OPC_NONE, TILEGX_OPC_V1ADDUC, TILEGX_OPC_V1ADDUC, TILEGX_OPC_V1ADDUC, - TILEGX_OPC_V1ADDUC, TILEGX_OPC_V1ADDUC, TILEGX_OPC_V1ADDUC, - TILEGX_OPC_V1ADDUC, TILEGX_OPC_V1ADDUC, TILEGX_OPC_V1ADD, TILEGX_OPC_V1ADD, - TILEGX_OPC_V1ADD, TILEGX_OPC_V1ADD, TILEGX_OPC_V1ADD, TILEGX_OPC_V1ADD, - TILEGX_OPC_V1ADD, TILEGX_OPC_V1ADD, TILEGX_OPC_V1CMPEQ, TILEGX_OPC_V1CMPEQ, - TILEGX_OPC_V1CMPEQ, TILEGX_OPC_V1CMPEQ, TILEGX_OPC_V1CMPEQ, - TILEGX_OPC_V1CMPEQ, TILEGX_OPC_V1CMPEQ, TILEGX_OPC_V1CMPEQ, - TILEGX_OPC_V1CMPLES, TILEGX_OPC_V1CMPLES, TILEGX_OPC_V1CMPLES, - TILEGX_OPC_V1CMPLES, TILEGX_OPC_V1CMPLES, TILEGX_OPC_V1CMPLES, - TILEGX_OPC_V1CMPLES, TILEGX_OPC_V1CMPLES, TILEGX_OPC_V1CMPLEU, - TILEGX_OPC_V1CMPLEU, TILEGX_OPC_V1CMPLEU, TILEGX_OPC_V1CMPLEU, - TILEGX_OPC_V1CMPLEU, TILEGX_OPC_V1CMPLEU, TILEGX_OPC_V1CMPLEU, - TILEGX_OPC_V1CMPLEU, TILEGX_OPC_V1CMPLTS, TILEGX_OPC_V1CMPLTS, - TILEGX_OPC_V1CMPLTS, TILEGX_OPC_V1CMPLTS, TILEGX_OPC_V1CMPLTS, - TILEGX_OPC_V1CMPLTS, TILEGX_OPC_V1CMPLTS, TILEGX_OPC_V1CMPLTS, - TILEGX_OPC_V1CMPLTU, TILEGX_OPC_V1CMPLTU, TILEGX_OPC_V1CMPLTU, - TILEGX_OPC_V1CMPLTU, TILEGX_OPC_V1CMPLTU, TILEGX_OPC_V1CMPLTU, - TILEGX_OPC_V1CMPLTU, TILEGX_OPC_V1CMPLTU, TILEGX_OPC_V1CMPNE, - TILEGX_OPC_V1CMPNE, TILEGX_OPC_V1CMPNE, TILEGX_OPC_V1CMPNE, - TILEGX_OPC_V1CMPNE, TILEGX_OPC_V1CMPNE, TILEGX_OPC_V1CMPNE, - TILEGX_OPC_V1CMPNE, TILEGX_OPC_V1INT_H, TILEGX_OPC_V1INT_H, - TILEGX_OPC_V1INT_H, TILEGX_OPC_V1INT_H, TILEGX_OPC_V1INT_H, - TILEGX_OPC_V1INT_H, TILEGX_OPC_V1INT_H, TILEGX_OPC_V1INT_H, - TILEGX_OPC_V1INT_L, TILEGX_OPC_V1INT_L, TILEGX_OPC_V1INT_L, - TILEGX_OPC_V1INT_L, TILEGX_OPC_V1INT_L, TILEGX_OPC_V1INT_L, - TILEGX_OPC_V1INT_L, TILEGX_OPC_V1INT_L, - BITFIELD(43, 3) /* index 978 */, - TILEGX_OPC_NONE, TILEGX_OPC_DRAIN, TILEGX_OPC_DTLBPR, TILEGX_OPC_FINV, - TILEGX_OPC_FLUSHWB, TILEGX_OPC_FLUSH, TILEGX_OPC_FNOP, TILEGX_OPC_ICOH, - BITFIELD(43, 3) /* index 987 */, - CHILD(996), TILEGX_OPC_INV, TILEGX_OPC_IRET, TILEGX_OPC_JALRP, - TILEGX_OPC_JALR, TILEGX_OPC_JRP, TILEGX_OPC_JR, CHILD(1051), - BITFIELD(31, 2) /* index 996 */, - CHILD(1001), CHILD(1026), TILEGX_OPC_ILL, TILEGX_OPC_ILL, - BITFIELD(33, 2) /* index 1001 */, - TILEGX_OPC_ILL, TILEGX_OPC_ILL, TILEGX_OPC_ILL, CHILD(1006), - BITFIELD(35, 2) /* index 1006 */, - TILEGX_OPC_ILL, CHILD(1011), TILEGX_OPC_ILL, TILEGX_OPC_ILL, - BITFIELD(37, 2) /* index 1011 */, - TILEGX_OPC_ILL, CHILD(1016), TILEGX_OPC_ILL, TILEGX_OPC_ILL, - BITFIELD(39, 2) /* index 1016 */, - TILEGX_OPC_ILL, CHILD(1021), TILEGX_OPC_ILL, TILEGX_OPC_ILL, - BITFIELD(41, 2) /* index 1021 */, - TILEGX_OPC_ILL, TILEGX_OPC_ILL, TILEGX_OPC_BPT, TILEGX_OPC_ILL, - BITFIELD(33, 2) /* index 1026 */, - TILEGX_OPC_ILL, TILEGX_OPC_ILL, TILEGX_OPC_ILL, CHILD(1031), - BITFIELD(35, 2) /* index 1031 */, - TILEGX_OPC_ILL, CHILD(1036), TILEGX_OPC_ILL, TILEGX_OPC_ILL, - BITFIELD(37, 2) /* index 1036 */, - TILEGX_OPC_ILL, CHILD(1041), TILEGX_OPC_ILL, TILEGX_OPC_ILL, - BITFIELD(39, 2) /* index 1041 */, - TILEGX_OPC_ILL, CHILD(1046), TILEGX_OPC_ILL, TILEGX_OPC_ILL, - BITFIELD(41, 2) /* index 1046 */, - TILEGX_OPC_ILL, TILEGX_OPC_ILL, TILEGX_OPC_RAISE, TILEGX_OPC_ILL, - BITFIELD(31, 2) /* index 1051 */, - TILEGX_OPC_LD1S, TILEGX_OPC_LD1S, TILEGX_OPC_LD1S, CHILD(1056), - BITFIELD(33, 2) /* index 1056 */, - TILEGX_OPC_LD1S, TILEGX_OPC_LD1S, TILEGX_OPC_LD1S, CHILD(1061), - BITFIELD(35, 2) /* index 1061 */, - TILEGX_OPC_LD1S, TILEGX_OPC_LD1S, TILEGX_OPC_LD1S, - TILEGX_OPC_PREFETCH_L1_FAULT, - BITFIELD(43, 3) /* index 1066 */, - CHILD(1075), CHILD(1090), CHILD(1105), CHILD(1120), CHILD(1135), - TILEGX_OPC_LDNA, TILEGX_OPC_LDNT1S, TILEGX_OPC_LDNT1U, - BITFIELD(31, 2) /* index 1075 */, - TILEGX_OPC_LD1U, TILEGX_OPC_LD1U, TILEGX_OPC_LD1U, CHILD(1080), - BITFIELD(33, 2) /* index 1080 */, - TILEGX_OPC_LD1U, TILEGX_OPC_LD1U, TILEGX_OPC_LD1U, CHILD(1085), - BITFIELD(35, 2) /* index 1085 */, - TILEGX_OPC_LD1U, TILEGX_OPC_LD1U, TILEGX_OPC_LD1U, TILEGX_OPC_PREFETCH, - BITFIELD(31, 2) /* index 1090 */, - TILEGX_OPC_LD2S, TILEGX_OPC_LD2S, TILEGX_OPC_LD2S, CHILD(1095), - BITFIELD(33, 2) /* index 1095 */, - TILEGX_OPC_LD2S, TILEGX_OPC_LD2S, TILEGX_OPC_LD2S, CHILD(1100), - BITFIELD(35, 2) /* index 1100 */, - TILEGX_OPC_LD2S, TILEGX_OPC_LD2S, TILEGX_OPC_LD2S, - TILEGX_OPC_PREFETCH_L2_FAULT, - BITFIELD(31, 2) /* index 1105 */, - TILEGX_OPC_LD2U, TILEGX_OPC_LD2U, TILEGX_OPC_LD2U, CHILD(1110), - BITFIELD(33, 2) /* index 1110 */, - TILEGX_OPC_LD2U, TILEGX_OPC_LD2U, TILEGX_OPC_LD2U, CHILD(1115), - BITFIELD(35, 2) /* index 1115 */, - TILEGX_OPC_LD2U, TILEGX_OPC_LD2U, TILEGX_OPC_LD2U, TILEGX_OPC_PREFETCH_L2, - BITFIELD(31, 2) /* index 1120 */, - TILEGX_OPC_LD4S, TILEGX_OPC_LD4S, TILEGX_OPC_LD4S, CHILD(1125), - BITFIELD(33, 2) /* index 1125 */, - TILEGX_OPC_LD4S, TILEGX_OPC_LD4S, TILEGX_OPC_LD4S, CHILD(1130), - BITFIELD(35, 2) /* index 1130 */, - TILEGX_OPC_LD4S, TILEGX_OPC_LD4S, TILEGX_OPC_LD4S, - TILEGX_OPC_PREFETCH_L3_FAULT, - BITFIELD(31, 2) /* index 1135 */, - TILEGX_OPC_LD4U, TILEGX_OPC_LD4U, TILEGX_OPC_LD4U, CHILD(1140), - BITFIELD(33, 2) /* index 1140 */, - TILEGX_OPC_LD4U, TILEGX_OPC_LD4U, TILEGX_OPC_LD4U, CHILD(1145), - BITFIELD(35, 2) /* index 1145 */, - TILEGX_OPC_LD4U, TILEGX_OPC_LD4U, TILEGX_OPC_LD4U, TILEGX_OPC_PREFETCH_L3, - BITFIELD(43, 3) /* index 1150 */, - TILEGX_OPC_LDNT2S, TILEGX_OPC_LDNT2U, TILEGX_OPC_LDNT4S, TILEGX_OPC_LDNT4U, - TILEGX_OPC_LDNT, TILEGX_OPC_LD, TILEGX_OPC_LNK, TILEGX_OPC_MF, - BITFIELD(43, 3) /* index 1159 */, - TILEGX_OPC_NAP, TILEGX_OPC_NOP, TILEGX_OPC_SWINT0, TILEGX_OPC_SWINT1, - TILEGX_OPC_SWINT2, TILEGX_OPC_SWINT3, TILEGX_OPC_WH64, TILEGX_OPC_NONE, - BITFIELD(49, 4) /* index 1168 */, - TILEGX_OPC_V1MAXU, TILEGX_OPC_V1MINU, TILEGX_OPC_V1MNZ, TILEGX_OPC_V1MZ, - TILEGX_OPC_V1SHL, TILEGX_OPC_V1SHRS, TILEGX_OPC_V1SHRU, TILEGX_OPC_V1SUBUC, - TILEGX_OPC_V1SUB, TILEGX_OPC_V2ADDSC, TILEGX_OPC_V2ADD, TILEGX_OPC_V2CMPEQ, - TILEGX_OPC_V2CMPLES, TILEGX_OPC_V2CMPLEU, TILEGX_OPC_V2CMPLTS, - TILEGX_OPC_V2CMPLTU, - BITFIELD(49, 4) /* index 1185 */, - TILEGX_OPC_V2CMPNE, TILEGX_OPC_V2INT_H, TILEGX_OPC_V2INT_L, - TILEGX_OPC_V2MAXS, TILEGX_OPC_V2MINS, TILEGX_OPC_V2MNZ, TILEGX_OPC_V2MZ, - TILEGX_OPC_V2PACKH, TILEGX_OPC_V2PACKL, TILEGX_OPC_V2PACKUC, - TILEGX_OPC_V2SHLSC, TILEGX_OPC_V2SHL, TILEGX_OPC_V2SHRS, TILEGX_OPC_V2SHRU, - TILEGX_OPC_V2SUBSC, TILEGX_OPC_V2SUB, - BITFIELD(49, 4) /* index 1202 */, - TILEGX_OPC_V4ADDSC, TILEGX_OPC_V4ADD, TILEGX_OPC_V4INT_H, - TILEGX_OPC_V4INT_L, TILEGX_OPC_V4PACKSC, TILEGX_OPC_V4SHLSC, - TILEGX_OPC_V4SHL, TILEGX_OPC_V4SHRS, TILEGX_OPC_V4SHRU, TILEGX_OPC_V4SUBSC, - TILEGX_OPC_V4SUB, TILEGX_OPC_XOR, TILEGX_OPC_NONE, TILEGX_OPC_NONE, - TILEGX_OPC_NONE, TILEGX_OPC_NONE, - BITFIELD(49, 4) /* index 1219 */, - TILEGX_OPC_NONE, TILEGX_OPC_ROTLI, TILEGX_OPC_SHLI, TILEGX_OPC_SHLXI, - TILEGX_OPC_SHRSI, TILEGX_OPC_SHRUI, TILEGX_OPC_SHRUXI, TILEGX_OPC_V1SHLI, - TILEGX_OPC_V1SHRSI, TILEGX_OPC_V1SHRUI, TILEGX_OPC_V2SHLI, - TILEGX_OPC_V2SHRSI, TILEGX_OPC_V2SHRUI, TILEGX_OPC_NONE, TILEGX_OPC_NONE, - TILEGX_OPC_NONE, - BITFIELD(31, 2) /* index 1236 */, - TILEGX_OPC_SHL16INSLI, TILEGX_OPC_SHL16INSLI, TILEGX_OPC_SHL16INSLI, - CHILD(1241), - BITFIELD(33, 2) /* index 1241 */, - TILEGX_OPC_SHL16INSLI, TILEGX_OPC_SHL16INSLI, TILEGX_OPC_SHL16INSLI, - CHILD(1246), - BITFIELD(35, 2) /* index 1246 */, - TILEGX_OPC_SHL16INSLI, TILEGX_OPC_SHL16INSLI, TILEGX_OPC_SHL16INSLI, - CHILD(1251), - BITFIELD(37, 2) /* index 1251 */, - TILEGX_OPC_SHL16INSLI, TILEGX_OPC_SHL16INSLI, TILEGX_OPC_SHL16INSLI, - CHILD(1256), - BITFIELD(39, 2) /* index 1256 */, - TILEGX_OPC_SHL16INSLI, TILEGX_OPC_SHL16INSLI, TILEGX_OPC_SHL16INSLI, - CHILD(1261), - BITFIELD(41, 2) /* index 1261 */, - TILEGX_OPC_SHL16INSLI, TILEGX_OPC_SHL16INSLI, TILEGX_OPC_SHL16INSLI, - TILEGX_OPC_INFOL, -}; - -static const unsigned short decode_Y0_fsm[178] = -{ - BITFIELD(27, 4) /* index 0 */, - CHILD(17), TILEGX_OPC_ADDXI, CHILD(32), TILEGX_OPC_CMPEQI, - TILEGX_OPC_CMPLTSI, CHILD(62), CHILD(67), CHILD(118), CHILD(123), - CHILD(128), CHILD(133), CHILD(153), CHILD(158), CHILD(163), CHILD(168), - CHILD(173), - BITFIELD(6, 2) /* index 17 */, - TILEGX_OPC_ADDI, TILEGX_OPC_ADDI, TILEGX_OPC_ADDI, CHILD(22), - BITFIELD(8, 2) /* index 22 */, - TILEGX_OPC_ADDI, TILEGX_OPC_ADDI, TILEGX_OPC_ADDI, CHILD(27), - BITFIELD(10, 2) /* index 27 */, - TILEGX_OPC_ADDI, TILEGX_OPC_ADDI, TILEGX_OPC_ADDI, TILEGX_OPC_MOVEI, - BITFIELD(0, 2) /* index 32 */, - TILEGX_OPC_ANDI, TILEGX_OPC_ANDI, TILEGX_OPC_ANDI, CHILD(37), - BITFIELD(2, 2) /* index 37 */, - TILEGX_OPC_ANDI, TILEGX_OPC_ANDI, TILEGX_OPC_ANDI, CHILD(42), - BITFIELD(4, 2) /* index 42 */, - TILEGX_OPC_ANDI, TILEGX_OPC_ANDI, TILEGX_OPC_ANDI, CHILD(47), - BITFIELD(6, 2) /* index 47 */, - TILEGX_OPC_ANDI, TILEGX_OPC_ANDI, TILEGX_OPC_ANDI, CHILD(52), - BITFIELD(8, 2) /* index 52 */, - TILEGX_OPC_ANDI, TILEGX_OPC_ANDI, TILEGX_OPC_ANDI, CHILD(57), - BITFIELD(10, 2) /* index 57 */, - TILEGX_OPC_ANDI, TILEGX_OPC_ANDI, TILEGX_OPC_ANDI, TILEGX_OPC_INFO, - BITFIELD(18, 2) /* index 62 */, - TILEGX_OPC_ADDX, TILEGX_OPC_ADD, TILEGX_OPC_SUBX, TILEGX_OPC_SUB, - BITFIELD(15, 5) /* index 67 */, - TILEGX_OPC_SHL1ADD, TILEGX_OPC_SHL1ADD, TILEGX_OPC_SHL1ADD, - TILEGX_OPC_SHL1ADD, TILEGX_OPC_SHL1ADD, TILEGX_OPC_SHL1ADD, - TILEGX_OPC_SHL1ADD, TILEGX_OPC_SHL1ADD, TILEGX_OPC_SHL2ADD, - TILEGX_OPC_SHL2ADD, TILEGX_OPC_SHL2ADD, TILEGX_OPC_SHL2ADD, - TILEGX_OPC_SHL2ADD, TILEGX_OPC_SHL2ADD, TILEGX_OPC_SHL2ADD, - TILEGX_OPC_SHL2ADD, TILEGX_OPC_SHL3ADD, TILEGX_OPC_SHL3ADD, - TILEGX_OPC_SHL3ADD, TILEGX_OPC_SHL3ADD, TILEGX_OPC_SHL3ADD, - TILEGX_OPC_SHL3ADD, TILEGX_OPC_SHL3ADD, TILEGX_OPC_SHL3ADD, CHILD(100), - CHILD(109), TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE, - TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE, - BITFIELD(12, 3) /* index 100 */, - TILEGX_OPC_NONE, TILEGX_OPC_CLZ, TILEGX_OPC_CTZ, TILEGX_OPC_FNOP, - TILEGX_OPC_FSINGLE_PACK1, TILEGX_OPC_NOP, TILEGX_OPC_PCNT, - TILEGX_OPC_REVBITS, - BITFIELD(12, 3) /* index 109 */, - TILEGX_OPC_REVBYTES, TILEGX_OPC_TBLIDXB0, TILEGX_OPC_TBLIDXB1, - TILEGX_OPC_TBLIDXB2, TILEGX_OPC_TBLIDXB3, TILEGX_OPC_NONE, TILEGX_OPC_NONE, - TILEGX_OPC_NONE, - BITFIELD(18, 2) /* index 118 */, - TILEGX_OPC_CMPLES, TILEGX_OPC_CMPLEU, TILEGX_OPC_CMPLTS, TILEGX_OPC_CMPLTU, - BITFIELD(18, 2) /* index 123 */, - TILEGX_OPC_CMPEQ, TILEGX_OPC_CMPNE, TILEGX_OPC_MULAX, TILEGX_OPC_MULX, - BITFIELD(18, 2) /* index 128 */, - TILEGX_OPC_CMOVEQZ, TILEGX_OPC_CMOVNEZ, TILEGX_OPC_MNZ, TILEGX_OPC_MZ, - BITFIELD(18, 2) /* index 133 */, - TILEGX_OPC_AND, TILEGX_OPC_NOR, CHILD(138), TILEGX_OPC_XOR, - BITFIELD(12, 2) /* index 138 */, - TILEGX_OPC_OR, TILEGX_OPC_OR, TILEGX_OPC_OR, CHILD(143), - BITFIELD(14, 2) /* index 143 */, - TILEGX_OPC_OR, TILEGX_OPC_OR, TILEGX_OPC_OR, CHILD(148), - BITFIELD(16, 2) /* index 148 */, - TILEGX_OPC_OR, TILEGX_OPC_OR, TILEGX_OPC_OR, TILEGX_OPC_MOVE, - BITFIELD(18, 2) /* index 153 */, - TILEGX_OPC_ROTL, TILEGX_OPC_SHL, TILEGX_OPC_SHRS, TILEGX_OPC_SHRU, - BITFIELD(18, 2) /* index 158 */, - TILEGX_OPC_NONE, TILEGX_OPC_SHL1ADDX, TILEGX_OPC_SHL2ADDX, - TILEGX_OPC_SHL3ADDX, - BITFIELD(18, 2) /* index 163 */, - TILEGX_OPC_MUL_HS_HS, TILEGX_OPC_MUL_HU_HU, TILEGX_OPC_MUL_LS_LS, - TILEGX_OPC_MUL_LU_LU, - BITFIELD(18, 2) /* index 168 */, - TILEGX_OPC_MULA_HS_HS, TILEGX_OPC_MULA_HU_HU, TILEGX_OPC_MULA_LS_LS, - TILEGX_OPC_MULA_LU_LU, - BITFIELD(18, 2) /* index 173 */, - TILEGX_OPC_ROTLI, TILEGX_OPC_SHLI, TILEGX_OPC_SHRSI, TILEGX_OPC_SHRUI, -}; - -static const unsigned short decode_Y1_fsm[167] = -{ - BITFIELD(58, 4) /* index 0 */, - TILEGX_OPC_NONE, CHILD(17), TILEGX_OPC_ADDXI, CHILD(32), TILEGX_OPC_CMPEQI, - TILEGX_OPC_CMPLTSI, CHILD(62), CHILD(67), CHILD(117), CHILD(122), - CHILD(127), CHILD(132), CHILD(152), CHILD(157), CHILD(162), TILEGX_OPC_NONE, - BITFIELD(37, 2) /* index 17 */, - TILEGX_OPC_ADDI, TILEGX_OPC_ADDI, TILEGX_OPC_ADDI, CHILD(22), - BITFIELD(39, 2) /* index 22 */, - TILEGX_OPC_ADDI, TILEGX_OPC_ADDI, TILEGX_OPC_ADDI, CHILD(27), - BITFIELD(41, 2) /* index 27 */, - TILEGX_OPC_ADDI, TILEGX_OPC_ADDI, TILEGX_OPC_ADDI, TILEGX_OPC_MOVEI, - BITFIELD(31, 2) /* index 32 */, - TILEGX_OPC_ANDI, TILEGX_OPC_ANDI, TILEGX_OPC_ANDI, CHILD(37), - BITFIELD(33, 2) /* index 37 */, - TILEGX_OPC_ANDI, TILEGX_OPC_ANDI, TILEGX_OPC_ANDI, CHILD(42), - BITFIELD(35, 2) /* index 42 */, - TILEGX_OPC_ANDI, TILEGX_OPC_ANDI, TILEGX_OPC_ANDI, CHILD(47), - BITFIELD(37, 2) /* index 47 */, - TILEGX_OPC_ANDI, TILEGX_OPC_ANDI, TILEGX_OPC_ANDI, CHILD(52), - BITFIELD(39, 2) /* index 52 */, - TILEGX_OPC_ANDI, TILEGX_OPC_ANDI, TILEGX_OPC_ANDI, CHILD(57), - BITFIELD(41, 2) /* index 57 */, - TILEGX_OPC_ANDI, TILEGX_OPC_ANDI, TILEGX_OPC_ANDI, TILEGX_OPC_INFO, - BITFIELD(49, 2) /* index 62 */, - TILEGX_OPC_ADDX, TILEGX_OPC_ADD, TILEGX_OPC_SUBX, TILEGX_OPC_SUB, - BITFIELD(47, 4) /* index 67 */, - TILEGX_OPC_SHL1ADD, TILEGX_OPC_SHL1ADD, TILEGX_OPC_SHL1ADD, - TILEGX_OPC_SHL1ADD, TILEGX_OPC_SHL2ADD, TILEGX_OPC_SHL2ADD, - TILEGX_OPC_SHL2ADD, TILEGX_OPC_SHL2ADD, TILEGX_OPC_SHL3ADD, - TILEGX_OPC_SHL3ADD, TILEGX_OPC_SHL3ADD, TILEGX_OPC_SHL3ADD, CHILD(84), - TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_NONE, - BITFIELD(43, 3) /* index 84 */, - CHILD(93), CHILD(96), CHILD(99), CHILD(102), CHILD(105), CHILD(108), - CHILD(111), CHILD(114), - BITFIELD(46, 1) /* index 93 */, - TILEGX_OPC_NONE, TILEGX_OPC_FNOP, - BITFIELD(46, 1) /* index 96 */, - TILEGX_OPC_NONE, TILEGX_OPC_ILL, - BITFIELD(46, 1) /* index 99 */, - TILEGX_OPC_NONE, TILEGX_OPC_JALRP, - BITFIELD(46, 1) /* index 102 */, - TILEGX_OPC_NONE, TILEGX_OPC_JALR, - BITFIELD(46, 1) /* index 105 */, - TILEGX_OPC_NONE, TILEGX_OPC_JRP, - BITFIELD(46, 1) /* index 108 */, - TILEGX_OPC_NONE, TILEGX_OPC_JR, - BITFIELD(46, 1) /* index 111 */, - TILEGX_OPC_NONE, TILEGX_OPC_LNK, - BITFIELD(46, 1) /* index 114 */, - TILEGX_OPC_NONE, TILEGX_OPC_NOP, - BITFIELD(49, 2) /* index 117 */, - TILEGX_OPC_CMPLES, TILEGX_OPC_CMPLEU, TILEGX_OPC_CMPLTS, TILEGX_OPC_CMPLTU, - BITFIELD(49, 2) /* index 122 */, - TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_CMPEQ, TILEGX_OPC_CMPNE, - BITFIELD(49, 2) /* index 127 */, - TILEGX_OPC_NONE, TILEGX_OPC_NONE, TILEGX_OPC_MNZ, TILEGX_OPC_MZ, - BITFIELD(49, 2) /* index 132 */, - TILEGX_OPC_AND, TILEGX_OPC_NOR, CHILD(137), TILEGX_OPC_XOR, - BITFIELD(43, 2) /* index 137 */, - TILEGX_OPC_OR, TILEGX_OPC_OR, TILEGX_OPC_OR, CHILD(142), - BITFIELD(45, 2) /* index 142 */, - TILEGX_OPC_OR, TILEGX_OPC_OR, TILEGX_OPC_OR, CHILD(147), - BITFIELD(47, 2) /* index 147 */, - TILEGX_OPC_OR, TILEGX_OPC_OR, TILEGX_OPC_OR, TILEGX_OPC_MOVE, - BITFIELD(49, 2) /* index 152 */, - TILEGX_OPC_ROTL, TILEGX_OPC_SHL, TILEGX_OPC_SHRS, TILEGX_OPC_SHRU, - BITFIELD(49, 2) /* index 157 */, - TILEGX_OPC_NONE, TILEGX_OPC_SHL1ADDX, TILEGX_OPC_SHL2ADDX, - TILEGX_OPC_SHL3ADDX, - BITFIELD(49, 2) /* index 162 */, - TILEGX_OPC_ROTLI, TILEGX_OPC_SHLI, TILEGX_OPC_SHRSI, TILEGX_OPC_SHRUI, -}; - -static const unsigned short decode_Y2_fsm[118] = -{ - BITFIELD(62, 2) /* index 0 */, - TILEGX_OPC_NONE, CHILD(5), CHILD(66), CHILD(109), - BITFIELD(55, 3) /* index 5 */, - CHILD(14), CHILD(14), CHILD(14), CHILD(17), CHILD(40), CHILD(40), CHILD(40), - CHILD(43), - BITFIELD(26, 1) /* index 14 */, - TILEGX_OPC_LD1S, TILEGX_OPC_LD1U, - BITFIELD(26, 1) /* index 17 */, - CHILD(20), CHILD(30), - BITFIELD(51, 2) /* index 20 */, - TILEGX_OPC_LD1S, TILEGX_OPC_LD1S, TILEGX_OPC_LD1S, CHILD(25), - BITFIELD(53, 2) /* index 25 */, - TILEGX_OPC_LD1S, TILEGX_OPC_LD1S, TILEGX_OPC_LD1S, - TILEGX_OPC_PREFETCH_L1_FAULT, - BITFIELD(51, 2) /* index 30 */, - TILEGX_OPC_LD1U, TILEGX_OPC_LD1U, TILEGX_OPC_LD1U, CHILD(35), - BITFIELD(53, 2) /* index 35 */, - TILEGX_OPC_LD1U, TILEGX_OPC_LD1U, TILEGX_OPC_LD1U, TILEGX_OPC_PREFETCH, - BITFIELD(26, 1) /* index 40 */, - TILEGX_OPC_LD2S, TILEGX_OPC_LD2U, - BITFIELD(26, 1) /* index 43 */, - CHILD(46), CHILD(56), - BITFIELD(51, 2) /* index 46 */, - TILEGX_OPC_LD2S, TILEGX_OPC_LD2S, TILEGX_OPC_LD2S, CHILD(51), - BITFIELD(53, 2) /* index 51 */, - TILEGX_OPC_LD2S, TILEGX_OPC_LD2S, TILEGX_OPC_LD2S, - TILEGX_OPC_PREFETCH_L2_FAULT, - BITFIELD(51, 2) /* index 56 */, - TILEGX_OPC_LD2U, TILEGX_OPC_LD2U, TILEGX_OPC_LD2U, CHILD(61), - BITFIELD(53, 2) /* index 61 */, - TILEGX_OPC_LD2U, TILEGX_OPC_LD2U, TILEGX_OPC_LD2U, TILEGX_OPC_PREFETCH_L2, - BITFIELD(56, 2) /* index 66 */, - CHILD(71), CHILD(74), CHILD(90), CHILD(93), - BITFIELD(26, 1) /* index 71 */, - TILEGX_OPC_NONE, TILEGX_OPC_LD4S, - BITFIELD(26, 1) /* index 74 */, - TILEGX_OPC_NONE, CHILD(77), - BITFIELD(51, 2) /* index 77 */, - TILEGX_OPC_LD4S, TILEGX_OPC_LD4S, TILEGX_OPC_LD4S, CHILD(82), - BITFIELD(53, 2) /* index 82 */, - TILEGX_OPC_LD4S, TILEGX_OPC_LD4S, TILEGX_OPC_LD4S, CHILD(87), - BITFIELD(55, 1) /* index 87 */, - TILEGX_OPC_LD4S, TILEGX_OPC_PREFETCH_L3_FAULT, - BITFIELD(26, 1) /* index 90 */, - TILEGX_OPC_LD4U, TILEGX_OPC_LD, - BITFIELD(26, 1) /* index 93 */, - CHILD(96), TILEGX_OPC_LD, - BITFIELD(51, 2) /* index 96 */, - TILEGX_OPC_LD4U, TILEGX_OPC_LD4U, TILEGX_OPC_LD4U, CHILD(101), - BITFIELD(53, 2) /* index 101 */, - TILEGX_OPC_LD4U, TILEGX_OPC_LD4U, TILEGX_OPC_LD4U, CHILD(106), - BITFIELD(55, 1) /* index 106 */, - TILEGX_OPC_LD4U, TILEGX_OPC_PREFETCH_L3, - BITFIELD(26, 1) /* index 109 */, - CHILD(112), CHILD(115), - BITFIELD(57, 1) /* index 112 */, - TILEGX_OPC_ST1, TILEGX_OPC_ST4, - BITFIELD(57, 1) /* index 115 */, - TILEGX_OPC_ST2, TILEGX_OPC_ST, -}; - -#undef BITFIELD -#undef CHILD - -const unsigned short * const -tilegx_bundle_decoder_fsms[TILEGX_NUM_PIPELINE_ENCODINGS] = -{ - decode_X0_fsm, - decode_X1_fsm, - decode_Y0_fsm, - decode_Y1_fsm, - decode_Y2_fsm -}; - -const struct tilegx_operand tilegx_operands[35] = -{ - { - TILEGX_OP_TYPE_IMMEDIATE, BFD_RELOC(TILEGX_IMM8_X0), - 8, 1, 0, 0, 0, 0, - create_Imm8_X0, get_Imm8_X0 - }, - { - TILEGX_OP_TYPE_IMMEDIATE, BFD_RELOC(TILEGX_IMM8_X1), - 8, 1, 0, 0, 0, 0, - create_Imm8_X1, get_Imm8_X1 - }, - { - TILEGX_OP_TYPE_IMMEDIATE, BFD_RELOC(TILEGX_IMM8_Y0), - 8, 1, 0, 0, 0, 0, - create_Imm8_Y0, get_Imm8_Y0 - }, - { - TILEGX_OP_TYPE_IMMEDIATE, BFD_RELOC(TILEGX_IMM8_Y1), - 8, 1, 0, 0, 0, 0, - create_Imm8_Y1, get_Imm8_Y1 - }, - { - TILEGX_OP_TYPE_IMMEDIATE, BFD_RELOC(TILEGX_IMM16_X0_HW0_LAST), - 16, 1, 0, 0, 0, 0, - create_Imm16_X0, get_Imm16_X0 - }, - { - TILEGX_OP_TYPE_IMMEDIATE, BFD_RELOC(TILEGX_IMM16_X1_HW0_LAST), - 16, 1, 0, 0, 0, 0, - create_Imm16_X1, get_Imm16_X1 - }, - { - TILEGX_OP_TYPE_REGISTER, BFD_RELOC(NONE), - 6, 0, 0, 1, 0, 0, - create_Dest_X1, get_Dest_X1 - }, - { - TILEGX_OP_TYPE_REGISTER, BFD_RELOC(NONE), - 6, 0, 1, 0, 0, 0, - create_SrcA_X1, get_SrcA_X1 - }, - { - TILEGX_OP_TYPE_REGISTER, BFD_RELOC(NONE), - 6, 0, 0, 1, 0, 0, - create_Dest_X0, get_Dest_X0 - }, - { - TILEGX_OP_TYPE_REGISTER, BFD_RELOC(NONE), - 6, 0, 1, 0, 0, 0, - create_SrcA_X0, get_SrcA_X0 - }, - { - TILEGX_OP_TYPE_REGISTER, BFD_RELOC(NONE), - 6, 0, 0, 1, 0, 0, - create_Dest_Y0, get_Dest_Y0 - }, - { - TILEGX_OP_TYPE_REGISTER, BFD_RELOC(NONE), - 6, 0, 1, 0, 0, 0, - create_SrcA_Y0, get_SrcA_Y0 - }, - { - TILEGX_OP_TYPE_REGISTER, BFD_RELOC(NONE), - 6, 0, 0, 1, 0, 0, - create_Dest_Y1, get_Dest_Y1 - }, - { - TILEGX_OP_TYPE_REGISTER, BFD_RELOC(NONE), - 6, 0, 1, 0, 0, 0, - create_SrcA_Y1, get_SrcA_Y1 - }, - { - TILEGX_OP_TYPE_REGISTER, BFD_RELOC(NONE), - 6, 0, 1, 0, 0, 0, - create_SrcA_Y2, get_SrcA_Y2 - }, - { - TILEGX_OP_TYPE_REGISTER, BFD_RELOC(NONE), - 6, 0, 1, 1, 0, 0, - create_SrcA_X1, get_SrcA_X1 - }, - { - TILEGX_OP_TYPE_REGISTER, BFD_RELOC(NONE), - 6, 0, 1, 0, 0, 0, - create_SrcB_X0, get_SrcB_X0 - }, - { - TILEGX_OP_TYPE_REGISTER, BFD_RELOC(NONE), - 6, 0, 1, 0, 0, 0, - create_SrcB_X1, get_SrcB_X1 - }, - { - TILEGX_OP_TYPE_REGISTER, BFD_RELOC(NONE), - 6, 0, 1, 0, 0, 0, - create_SrcB_Y0, get_SrcB_Y0 - }, - { - TILEGX_OP_TYPE_REGISTER, BFD_RELOC(NONE), - 6, 0, 1, 0, 0, 0, - create_SrcB_Y1, get_SrcB_Y1 - }, - { - TILEGX_OP_TYPE_ADDRESS, BFD_RELOC(TILEGX_BROFF_X1), - 17, 1, 0, 0, 1, TILEGX_LOG2_BUNDLE_ALIGNMENT_IN_BYTES, - create_BrOff_X1, get_BrOff_X1 - }, - { - TILEGX_OP_TYPE_IMMEDIATE, BFD_RELOC(TILEGX_MMSTART_X0), - 6, 0, 0, 0, 0, 0, - create_BFStart_X0, get_BFStart_X0 - }, - { - TILEGX_OP_TYPE_IMMEDIATE, BFD_RELOC(TILEGX_MMEND_X0), - 6, 0, 0, 0, 0, 0, - create_BFEnd_X0, get_BFEnd_X0 - }, - { - TILEGX_OP_TYPE_REGISTER, BFD_RELOC(NONE), - 6, 0, 1, 1, 0, 0, - create_Dest_X0, get_Dest_X0 - }, - { - TILEGX_OP_TYPE_REGISTER, BFD_RELOC(NONE), - 6, 0, 1, 1, 0, 0, - create_Dest_Y0, get_Dest_Y0 - }, - { - TILEGX_OP_TYPE_ADDRESS, BFD_RELOC(TILEGX_JUMPOFF_X1), - 27, 1, 0, 0, 1, TILEGX_LOG2_BUNDLE_ALIGNMENT_IN_BYTES, - create_JumpOff_X1, get_JumpOff_X1 - }, - { - TILEGX_OP_TYPE_REGISTER, BFD_RELOC(NONE), - 6, 0, 0, 1, 0, 0, - create_SrcBDest_Y2, get_SrcBDest_Y2 - }, - { - TILEGX_OP_TYPE_SPR, BFD_RELOC(TILEGX_MF_IMM14_X1), - 14, 0, 0, 0, 0, 0, - create_MF_Imm14_X1, get_MF_Imm14_X1 - }, - { - TILEGX_OP_TYPE_SPR, BFD_RELOC(TILEGX_MT_IMM14_X1), - 14, 0, 0, 0, 0, 0, - create_MT_Imm14_X1, get_MT_Imm14_X1 - }, - { - TILEGX_OP_TYPE_IMMEDIATE, BFD_RELOC(TILEGX_SHAMT_X0), - 6, 0, 0, 0, 0, 0, - create_ShAmt_X0, get_ShAmt_X0 - }, - { - TILEGX_OP_TYPE_IMMEDIATE, BFD_RELOC(TILEGX_SHAMT_X1), - 6, 0, 0, 0, 0, 0, - create_ShAmt_X1, get_ShAmt_X1 - }, - { - TILEGX_OP_TYPE_IMMEDIATE, BFD_RELOC(TILEGX_SHAMT_Y0), - 6, 0, 0, 0, 0, 0, - create_ShAmt_Y0, get_ShAmt_Y0 - }, - { - TILEGX_OP_TYPE_IMMEDIATE, BFD_RELOC(TILEGX_SHAMT_Y1), - 6, 0, 0, 0, 0, 0, - create_ShAmt_Y1, get_ShAmt_Y1 - }, - { - TILEGX_OP_TYPE_REGISTER, BFD_RELOC(NONE), - 6, 0, 1, 0, 0, 0, - create_SrcBDest_Y2, get_SrcBDest_Y2 - }, - { - TILEGX_OP_TYPE_IMMEDIATE, BFD_RELOC(TILEGX_DEST_IMM8_X1), - 8, 1, 0, 0, 0, 0, - create_Dest_Imm8_X1, get_Dest_Imm8_X1 - } -}; - -/* Given a set of bundle bits and a specific pipe, returns which - * instruction the bundle contains in that pipe. - */ -const struct tilegx_opcode * -find_opcode(tilegx_bundle_bits bits, tilegx_pipeline pipe) -{ - const unsigned short *table = tilegx_bundle_decoder_fsms[pipe]; - int index = 0; - - while (1) - { - unsigned short bitspec = table[index]; - unsigned int bitfield = - ((unsigned int)(bits >> (bitspec & 63))) & (bitspec >> 6); - - unsigned short next = table[index + 1 + bitfield]; - if (next <= TILEGX_OPC_NONE) - return &tilegx_opcodes[next]; - - index = next - TILEGX_OPC_NONE; - } -} - -int -parse_insn_tilegx(tilegx_bundle_bits bits, - unsigned long long pc, - struct tilegx_decoded_instruction - decoded[TILEGX_MAX_INSTRUCTIONS_PER_BUNDLE]) -{ - int num_instructions = 0; - int pipe; - - int min_pipe, max_pipe; - if ((bits & TILEGX_BUNDLE_MODE_MASK) == 0) - { - min_pipe = TILEGX_PIPELINE_X0; - max_pipe = TILEGX_PIPELINE_X1; - } - else - { - min_pipe = TILEGX_PIPELINE_Y0; - max_pipe = TILEGX_PIPELINE_Y2; - } - - /* For each pipe, find an instruction that fits. */ - for (pipe = min_pipe; pipe <= max_pipe; pipe++) - { - const struct tilegx_opcode *opc; - struct tilegx_decoded_instruction *d; - int i; - - d = &decoded[num_instructions++]; - opc = find_opcode (bits, (tilegx_pipeline)pipe); - d->opcode = opc; - - /* Decode each operand, sign extending, etc. as appropriate. */ - for (i = 0; i < opc->num_operands; i++) - { - const struct tilegx_operand *op = - &tilegx_operands[opc->operands[pipe][i]]; - int raw_opval = op->extract (bits); - long long opval; - - if (op->is_signed) - { - /* Sign-extend the operand. */ - int shift = (int)((sizeof(int) * 8) - op->num_bits); - raw_opval = (raw_opval << shift) >> shift; - } - - /* Adjust PC-relative scaled branch offsets. */ - if (op->type == TILEGX_OP_TYPE_ADDRESS) - opval = (raw_opval * TILEGX_BUNDLE_SIZE_IN_BYTES) + pc; - else - opval = raw_opval; - - /* Record the final value. */ - d->operands[i] = op; - d->operand_values[i] = opval; - } - } - - return num_instructions; -} - -struct tilegx_spr -{ - /* The number */ - int number; - - /* The name */ - const char *name; -}; - -static int -tilegx_spr_compare (const void *a_ptr, const void *b_ptr) -{ - const struct tilegx_spr *a = (const struct tilegx_spr *) a_ptr; - const struct tilegx_spr *b = (const struct tilegx_spr *) b_ptr; - return (a->number - b->number); -} - -const struct tilegx_spr tilegx_sprs[] = { - { 0, "MPL_MEM_ERROR_SET_0" }, - { 1, "MPL_MEM_ERROR_SET_1" }, - { 2, "MPL_MEM_ERROR_SET_2" }, - { 3, "MPL_MEM_ERROR_SET_3" }, - { 4, "MPL_MEM_ERROR" }, - { 5, "MEM_ERROR_CBOX_ADDR" }, - { 6, "MEM_ERROR_CBOX_STATUS" }, - { 7, "MEM_ERROR_ENABLE" }, - { 8, "MEM_ERROR_MBOX_ADDR" }, - { 9, "MEM_ERROR_MBOX_STATUS" }, - { 10, "SBOX_ERROR" }, - { 11, "XDN_DEMUX_ERROR" }, - { 256, "MPL_SINGLE_STEP_3_SET_0" }, - { 257, "MPL_SINGLE_STEP_3_SET_1" }, - { 258, "MPL_SINGLE_STEP_3_SET_2" }, - { 259, "MPL_SINGLE_STEP_3_SET_3" }, - { 260, "MPL_SINGLE_STEP_3" }, - { 261, "SINGLE_STEP_CONTROL_3" }, - { 512, "MPL_SINGLE_STEP_2_SET_0" }, - { 513, "MPL_SINGLE_STEP_2_SET_1" }, - { 514, "MPL_SINGLE_STEP_2_SET_2" }, - { 515, "MPL_SINGLE_STEP_2_SET_3" }, - { 516, "MPL_SINGLE_STEP_2" }, - { 517, "SINGLE_STEP_CONTROL_2" }, - { 768, "MPL_SINGLE_STEP_1_SET_0" }, - { 769, "MPL_SINGLE_STEP_1_SET_1" }, - { 770, "MPL_SINGLE_STEP_1_SET_2" }, - { 771, "MPL_SINGLE_STEP_1_SET_3" }, - { 772, "MPL_SINGLE_STEP_1" }, - { 773, "SINGLE_STEP_CONTROL_1" }, - { 1024, "MPL_SINGLE_STEP_0_SET_0" }, - { 1025, "MPL_SINGLE_STEP_0_SET_1" }, - { 1026, "MPL_SINGLE_STEP_0_SET_2" }, - { 1027, "MPL_SINGLE_STEP_0_SET_3" }, - { 1028, "MPL_SINGLE_STEP_0" }, - { 1029, "SINGLE_STEP_CONTROL_0" }, - { 1280, "MPL_IDN_COMPLETE_SET_0" }, - { 1281, "MPL_IDN_COMPLETE_SET_1" }, - { 1282, "MPL_IDN_COMPLETE_SET_2" }, - { 1283, "MPL_IDN_COMPLETE_SET_3" }, - { 1284, "MPL_IDN_COMPLETE" }, - { 1285, "IDN_COMPLETE_PENDING" }, - { 1536, "MPL_UDN_COMPLETE_SET_0" }, - { 1537, "MPL_UDN_COMPLETE_SET_1" }, - { 1538, "MPL_UDN_COMPLETE_SET_2" }, - { 1539, "MPL_UDN_COMPLETE_SET_3" }, - { 1540, "MPL_UDN_COMPLETE" }, - { 1541, "UDN_COMPLETE_PENDING" }, - { 1792, "MPL_ITLB_MISS_SET_0" }, - { 1793, "MPL_ITLB_MISS_SET_1" }, - { 1794, "MPL_ITLB_MISS_SET_2" }, - { 1795, "MPL_ITLB_MISS_SET_3" }, - { 1796, "MPL_ITLB_MISS" }, - { 1797, "ITLB_TSB_BASE_ADDR_0" }, - { 1798, "ITLB_TSB_BASE_ADDR_1" }, - { 1920, "ITLB_CURRENT_ATTR" }, - { 1921, "ITLB_CURRENT_PA" }, - { 1922, "ITLB_CURRENT_VA" }, - { 1923, "ITLB_INDEX" }, - { 1924, "ITLB_MATCH_0" }, - { 1925, "ITLB_PERF" }, - { 1926, "ITLB_PR" }, - { 1927, "ITLB_TSB_ADDR_0" }, - { 1928, "ITLB_TSB_ADDR_1" }, - { 1929, "ITLB_TSB_FILL_CURRENT_ATTR" }, - { 1930, "ITLB_TSB_FILL_MATCH" }, - { 1931, "NUMBER_ITLB" }, - { 1932, "REPLACEMENT_ITLB" }, - { 1933, "WIRED_ITLB" }, - { 2048, "MPL_ILL_SET_0" }, - { 2049, "MPL_ILL_SET_1" }, - { 2050, "MPL_ILL_SET_2" }, - { 2051, "MPL_ILL_SET_3" }, - { 2052, "MPL_ILL" }, - { 2304, "MPL_GPV_SET_0" }, - { 2305, "MPL_GPV_SET_1" }, - { 2306, "MPL_GPV_SET_2" }, - { 2307, "MPL_GPV_SET_3" }, - { 2308, "MPL_GPV" }, - { 2309, "GPV_REASON" }, - { 2560, "MPL_IDN_ACCESS_SET_0" }, - { 2561, "MPL_IDN_ACCESS_SET_1" }, - { 2562, "MPL_IDN_ACCESS_SET_2" }, - { 2563, "MPL_IDN_ACCESS_SET_3" }, - { 2564, "MPL_IDN_ACCESS" }, - { 2565, "IDN_DEMUX_COUNT_0" }, - { 2566, "IDN_DEMUX_COUNT_1" }, - { 2567, "IDN_FLUSH_EGRESS" }, - { 2568, "IDN_PENDING" }, - { 2569, "IDN_ROUTE_ORDER" }, - { 2570, "IDN_SP_FIFO_CNT" }, - { 2688, "IDN_DATA_AVAIL" }, - { 2816, "MPL_UDN_ACCESS_SET_0" }, - { 2817, "MPL_UDN_ACCESS_SET_1" }, - { 2818, "MPL_UDN_ACCESS_SET_2" }, - { 2819, "MPL_UDN_ACCESS_SET_3" }, - { 2820, "MPL_UDN_ACCESS" }, - { 2821, "UDN_DEMUX_COUNT_0" }, - { 2822, "UDN_DEMUX_COUNT_1" }, - { 2823, "UDN_DEMUX_COUNT_2" }, - { 2824, "UDN_DEMUX_COUNT_3" }, - { 2825, "UDN_FLUSH_EGRESS" }, - { 2826, "UDN_PENDING" }, - { 2827, "UDN_ROUTE_ORDER" }, - { 2828, "UDN_SP_FIFO_CNT" }, - { 2944, "UDN_DATA_AVAIL" }, - { 3072, "MPL_SWINT_3_SET_0" }, - { 3073, "MPL_SWINT_3_SET_1" }, - { 3074, "MPL_SWINT_3_SET_2" }, - { 3075, "MPL_SWINT_3_SET_3" }, - { 3076, "MPL_SWINT_3" }, - { 3328, "MPL_SWINT_2_SET_0" }, - { 3329, "MPL_SWINT_2_SET_1" }, - { 3330, "MPL_SWINT_2_SET_2" }, - { 3331, "MPL_SWINT_2_SET_3" }, - { 3332, "MPL_SWINT_2" }, - { 3584, "MPL_SWINT_1_SET_0" }, - { 3585, "MPL_SWINT_1_SET_1" }, - { 3586, "MPL_SWINT_1_SET_2" }, - { 3587, "MPL_SWINT_1_SET_3" }, - { 3588, "MPL_SWINT_1" }, - { 3840, "MPL_SWINT_0_SET_0" }, - { 3841, "MPL_SWINT_0_SET_1" }, - { 3842, "MPL_SWINT_0_SET_2" }, - { 3843, "MPL_SWINT_0_SET_3" }, - { 3844, "MPL_SWINT_0" }, - { 4096, "MPL_ILL_TRANS_SET_0" }, - { 4097, "MPL_ILL_TRANS_SET_1" }, - { 4098, "MPL_ILL_TRANS_SET_2" }, - { 4099, "MPL_ILL_TRANS_SET_3" }, - { 4100, "MPL_ILL_TRANS" }, - { 4101, "ILL_TRANS_REASON" }, - { 4102, "ILL_VA_PC" }, - { 4352, "MPL_UNALIGN_DATA_SET_0" }, - { 4353, "MPL_UNALIGN_DATA_SET_1" }, - { 4354, "MPL_UNALIGN_DATA_SET_2" }, - { 4355, "MPL_UNALIGN_DATA_SET_3" }, - { 4356, "MPL_UNALIGN_DATA" }, - { 4608, "MPL_DTLB_MISS_SET_0" }, - { 4609, "MPL_DTLB_MISS_SET_1" }, - { 4610, "MPL_DTLB_MISS_SET_2" }, - { 4611, "MPL_DTLB_MISS_SET_3" }, - { 4612, "MPL_DTLB_MISS" }, - { 4613, "DTLB_TSB_BASE_ADDR_0" }, - { 4614, "DTLB_TSB_BASE_ADDR_1" }, - { 4736, "AAR" }, - { 4737, "CACHE_PINNED_WAYS" }, - { 4738, "DTLB_BAD_ADDR" }, - { 4739, "DTLB_BAD_ADDR_REASON" }, - { 4740, "DTLB_CURRENT_ATTR" }, - { 4741, "DTLB_CURRENT_PA" }, - { 4742, "DTLB_CURRENT_VA" }, - { 4743, "DTLB_INDEX" }, - { 4744, "DTLB_MATCH_0" }, - { 4745, "DTLB_PERF" }, - { 4746, "DTLB_TSB_ADDR_0" }, - { 4747, "DTLB_TSB_ADDR_1" }, - { 4748, "DTLB_TSB_FILL_CURRENT_ATTR" }, - { 4749, "DTLB_TSB_FILL_MATCH" }, - { 4750, "NUMBER_DTLB" }, - { 4751, "REPLACEMENT_DTLB" }, - { 4752, "WIRED_DTLB" }, - { 4864, "MPL_DTLB_ACCESS_SET_0" }, - { 4865, "MPL_DTLB_ACCESS_SET_1" }, - { 4866, "MPL_DTLB_ACCESS_SET_2" }, - { 4867, "MPL_DTLB_ACCESS_SET_3" }, - { 4868, "MPL_DTLB_ACCESS" }, - { 5120, "MPL_IDN_FIREWALL_SET_0" }, - { 5121, "MPL_IDN_FIREWALL_SET_1" }, - { 5122, "MPL_IDN_FIREWALL_SET_2" }, - { 5123, "MPL_IDN_FIREWALL_SET_3" }, - { 5124, "MPL_IDN_FIREWALL" }, - { 5125, "IDN_DIRECTION_PROTECT" }, - { 5376, "MPL_UDN_FIREWALL_SET_0" }, - { 5377, "MPL_UDN_FIREWALL_SET_1" }, - { 5378, "MPL_UDN_FIREWALL_SET_2" }, - { 5379, "MPL_UDN_FIREWALL_SET_3" }, - { 5380, "MPL_UDN_FIREWALL" }, - { 5381, "UDN_DIRECTION_PROTECT" }, - { 5632, "MPL_TILE_TIMER_SET_0" }, - { 5633, "MPL_TILE_TIMER_SET_1" }, - { 5634, "MPL_TILE_TIMER_SET_2" }, - { 5635, "MPL_TILE_TIMER_SET_3" }, - { 5636, "MPL_TILE_TIMER" }, - { 5637, "TILE_TIMER_CONTROL" }, - { 5888, "MPL_AUX_TILE_TIMER_SET_0" }, - { 5889, "MPL_AUX_TILE_TIMER_SET_1" }, - { 5890, "MPL_AUX_TILE_TIMER_SET_2" }, - { 5891, "MPL_AUX_TILE_TIMER_SET_3" }, - { 5892, "MPL_AUX_TILE_TIMER" }, - { 5893, "AUX_TILE_TIMER_CONTROL" }, - { 6144, "MPL_IDN_TIMER_SET_0" }, - { 6145, "MPL_IDN_TIMER_SET_1" }, - { 6146, "MPL_IDN_TIMER_SET_2" }, - { 6147, "MPL_IDN_TIMER_SET_3" }, - { 6148, "MPL_IDN_TIMER" }, - { 6149, "IDN_DEADLOCK_COUNT" }, - { 6150, "IDN_DEADLOCK_TIMEOUT" }, - { 6400, "MPL_UDN_TIMER_SET_0" }, - { 6401, "MPL_UDN_TIMER_SET_1" }, - { 6402, "MPL_UDN_TIMER_SET_2" }, - { 6403, "MPL_UDN_TIMER_SET_3" }, - { 6404, "MPL_UDN_TIMER" }, - { 6405, "UDN_DEADLOCK_COUNT" }, - { 6406, "UDN_DEADLOCK_TIMEOUT" }, - { 6656, "MPL_IDN_AVAIL_SET_0" }, - { 6657, "MPL_IDN_AVAIL_SET_1" }, - { 6658, "MPL_IDN_AVAIL_SET_2" }, - { 6659, "MPL_IDN_AVAIL_SET_3" }, - { 6660, "MPL_IDN_AVAIL" }, - { 6661, "IDN_AVAIL_EN" }, - { 6912, "MPL_UDN_AVAIL_SET_0" }, - { 6913, "MPL_UDN_AVAIL_SET_1" }, - { 6914, "MPL_UDN_AVAIL_SET_2" }, - { 6915, "MPL_UDN_AVAIL_SET_3" }, - { 6916, "MPL_UDN_AVAIL" }, - { 6917, "UDN_AVAIL_EN" }, - { 7168, "MPL_IPI_3_SET_0" }, - { 7169, "MPL_IPI_3_SET_1" }, - { 7170, "MPL_IPI_3_SET_2" }, - { 7171, "MPL_IPI_3_SET_3" }, - { 7172, "MPL_IPI_3" }, - { 7173, "IPI_EVENT_3" }, - { 7174, "IPI_EVENT_RESET_3" }, - { 7175, "IPI_EVENT_SET_3" }, - { 7176, "IPI_MASK_3" }, - { 7177, "IPI_MASK_RESET_3" }, - { 7178, "IPI_MASK_SET_3" }, - { 7424, "MPL_IPI_2_SET_0" }, - { 7425, "MPL_IPI_2_SET_1" }, - { 7426, "MPL_IPI_2_SET_2" }, - { 7427, "MPL_IPI_2_SET_3" }, - { 7428, "MPL_IPI_2" }, - { 7429, "IPI_EVENT_2" }, - { 7430, "IPI_EVENT_RESET_2" }, - { 7431, "IPI_EVENT_SET_2" }, - { 7432, "IPI_MASK_2" }, - { 7433, "IPI_MASK_RESET_2" }, - { 7434, "IPI_MASK_SET_2" }, - { 7680, "MPL_IPI_1_SET_0" }, - { 7681, "MPL_IPI_1_SET_1" }, - { 7682, "MPL_IPI_1_SET_2" }, - { 7683, "MPL_IPI_1_SET_3" }, - { 7684, "MPL_IPI_1" }, - { 7685, "IPI_EVENT_1" }, - { 7686, "IPI_EVENT_RESET_1" }, - { 7687, "IPI_EVENT_SET_1" }, - { 7688, "IPI_MASK_1" }, - { 7689, "IPI_MASK_RESET_1" }, - { 7690, "IPI_MASK_SET_1" }, - { 7936, "MPL_IPI_0_SET_0" }, - { 7937, "MPL_IPI_0_SET_1" }, - { 7938, "MPL_IPI_0_SET_2" }, - { 7939, "MPL_IPI_0_SET_3" }, - { 7940, "MPL_IPI_0" }, - { 7941, "IPI_EVENT_0" }, - { 7942, "IPI_EVENT_RESET_0" }, - { 7943, "IPI_EVENT_SET_0" }, - { 7944, "IPI_MASK_0" }, - { 7945, "IPI_MASK_RESET_0" }, - { 7946, "IPI_MASK_SET_0" }, - { 8192, "MPL_PERF_COUNT_SET_0" }, - { 8193, "MPL_PERF_COUNT_SET_1" }, - { 8194, "MPL_PERF_COUNT_SET_2" }, - { 8195, "MPL_PERF_COUNT_SET_3" }, - { 8196, "MPL_PERF_COUNT" }, - { 8197, "PERF_COUNT_0" }, - { 8198, "PERF_COUNT_1" }, - { 8199, "PERF_COUNT_CTL" }, - { 8200, "PERF_COUNT_DN_CTL" }, - { 8201, "PERF_COUNT_STS" }, - { 8202, "WATCH_MASK" }, - { 8203, "WATCH_VAL" }, - { 8448, "MPL_AUX_PERF_COUNT_SET_0" }, - { 8449, "MPL_AUX_PERF_COUNT_SET_1" }, - { 8450, "MPL_AUX_PERF_COUNT_SET_2" }, - { 8451, "MPL_AUX_PERF_COUNT_SET_3" }, - { 8452, "MPL_AUX_PERF_COUNT" }, - { 8453, "AUX_PERF_COUNT_0" }, - { 8454, "AUX_PERF_COUNT_1" }, - { 8455, "AUX_PERF_COUNT_CTL" }, - { 8456, "AUX_PERF_COUNT_STS" }, - { 8704, "MPL_INTCTRL_3_SET_0" }, - { 8705, "MPL_INTCTRL_3_SET_1" }, - { 8706, "MPL_INTCTRL_3_SET_2" }, - { 8707, "MPL_INTCTRL_3_SET_3" }, - { 8708, "MPL_INTCTRL_3" }, - { 8709, "INTCTRL_3_STATUS" }, - { 8710, "INTERRUPT_MASK_3" }, - { 8711, "INTERRUPT_MASK_RESET_3" }, - { 8712, "INTERRUPT_MASK_SET_3" }, - { 8713, "INTERRUPT_VECTOR_BASE_3" }, - { 8714, "SINGLE_STEP_EN_0_3" }, - { 8715, "SINGLE_STEP_EN_1_3" }, - { 8716, "SINGLE_STEP_EN_2_3" }, - { 8717, "SINGLE_STEP_EN_3_3" }, - { 8832, "EX_CONTEXT_3_0" }, - { 8833, "EX_CONTEXT_3_1" }, - { 8834, "SYSTEM_SAVE_3_0" }, - { 8835, "SYSTEM_SAVE_3_1" }, - { 8836, "SYSTEM_SAVE_3_2" }, - { 8837, "SYSTEM_SAVE_3_3" }, - { 8960, "MPL_INTCTRL_2_SET_0" }, - { 8961, "MPL_INTCTRL_2_SET_1" }, - { 8962, "MPL_INTCTRL_2_SET_2" }, - { 8963, "MPL_INTCTRL_2_SET_3" }, - { 8964, "MPL_INTCTRL_2" }, - { 8965, "INTCTRL_2_STATUS" }, - { 8966, "INTERRUPT_MASK_2" }, - { 8967, "INTERRUPT_MASK_RESET_2" }, - { 8968, "INTERRUPT_MASK_SET_2" }, - { 8969, "INTERRUPT_VECTOR_BASE_2" }, - { 8970, "SINGLE_STEP_EN_0_2" }, - { 8971, "SINGLE_STEP_EN_1_2" }, - { 8972, "SINGLE_STEP_EN_2_2" }, - { 8973, "SINGLE_STEP_EN_3_2" }, - { 9088, "EX_CONTEXT_2_0" }, - { 9089, "EX_CONTEXT_2_1" }, - { 9090, "SYSTEM_SAVE_2_0" }, - { 9091, "SYSTEM_SAVE_2_1" }, - { 9092, "SYSTEM_SAVE_2_2" }, - { 9093, "SYSTEM_SAVE_2_3" }, - { 9216, "MPL_INTCTRL_1_SET_0" }, - { 9217, "MPL_INTCTRL_1_SET_1" }, - { 9218, "MPL_INTCTRL_1_SET_2" }, - { 9219, "MPL_INTCTRL_1_SET_3" }, - { 9220, "MPL_INTCTRL_1" }, - { 9221, "INTCTRL_1_STATUS" }, - { 9222, "INTERRUPT_MASK_1" }, - { 9223, "INTERRUPT_MASK_RESET_1" }, - { 9224, "INTERRUPT_MASK_SET_1" }, - { 9225, "INTERRUPT_VECTOR_BASE_1" }, - { 9226, "SINGLE_STEP_EN_0_1" }, - { 9227, "SINGLE_STEP_EN_1_1" }, - { 9228, "SINGLE_STEP_EN_2_1" }, - { 9229, "SINGLE_STEP_EN_3_1" }, - { 9344, "EX_CONTEXT_1_0" }, - { 9345, "EX_CONTEXT_1_1" }, - { 9346, "SYSTEM_SAVE_1_0" }, - { 9347, "SYSTEM_SAVE_1_1" }, - { 9348, "SYSTEM_SAVE_1_2" }, - { 9349, "SYSTEM_SAVE_1_3" }, - { 9472, "MPL_INTCTRL_0_SET_0" }, - { 9473, "MPL_INTCTRL_0_SET_1" }, - { 9474, "MPL_INTCTRL_0_SET_2" }, - { 9475, "MPL_INTCTRL_0_SET_3" }, - { 9476, "MPL_INTCTRL_0" }, - { 9477, "INTCTRL_0_STATUS" }, - { 9478, "INTERRUPT_MASK_0" }, - { 9479, "INTERRUPT_MASK_RESET_0" }, - { 9480, "INTERRUPT_MASK_SET_0" }, - { 9481, "INTERRUPT_VECTOR_BASE_0" }, - { 9482, "SINGLE_STEP_EN_0_0" }, - { 9483, "SINGLE_STEP_EN_1_0" }, - { 9484, "SINGLE_STEP_EN_2_0" }, - { 9485, "SINGLE_STEP_EN_3_0" }, - { 9600, "EX_CONTEXT_0_0" }, - { 9601, "EX_CONTEXT_0_1" }, - { 9602, "SYSTEM_SAVE_0_0" }, - { 9603, "SYSTEM_SAVE_0_1" }, - { 9604, "SYSTEM_SAVE_0_2" }, - { 9605, "SYSTEM_SAVE_0_3" }, - { 9728, "MPL_BOOT_ACCESS_SET_0" }, - { 9729, "MPL_BOOT_ACCESS_SET_1" }, - { 9730, "MPL_BOOT_ACCESS_SET_2" }, - { 9731, "MPL_BOOT_ACCESS_SET_3" }, - { 9732, "MPL_BOOT_ACCESS" }, - { 9733, "BIG_ENDIAN_CONFIG" }, - { 9734, "CACHE_INVALIDATION_COMPRESSION_MODE" }, - { 9735, "CACHE_INVALIDATION_MASK_0" }, - { 9736, "CACHE_INVALIDATION_MASK_1" }, - { 9737, "CACHE_INVALIDATION_MASK_2" }, - { 9738, "CBOX_CACHEASRAM_CONFIG" }, - { 9739, "CBOX_CACHE_CONFIG" }, - { 9740, "CBOX_HOME_MAP_ADDR" }, - { 9741, "CBOX_HOME_MAP_DATA" }, - { 9742, "CBOX_MMAP_0" }, - { 9743, "CBOX_MMAP_1" }, - { 9744, "CBOX_MMAP_2" }, - { 9745, "CBOX_MMAP_3" }, - { 9746, "CBOX_MSR" }, - { 9747, "DIAG_BCST_CTL" }, - { 9748, "DIAG_BCST_MASK" }, - { 9749, "DIAG_BCST_TRIGGER" }, - { 9750, "DIAG_MUX_CTL" }, - { 9751, "DIAG_TRACE_CTL" }, - { 9752, "DIAG_TRACE_DATA" }, - { 9753, "DIAG_TRACE_STS" }, - { 9754, "IDN_DEMUX_BUF_THRESH" }, - { 9755, "L1_I_PIN_WAY_0" }, - { 9756, "MEM_ROUTE_ORDER" }, - { 9757, "MEM_STRIPE_CONFIG" }, - { 9758, "PERF_COUNT_PLS" }, - { 9759, "PSEUDO_RANDOM_NUMBER_MODIFY" }, - { 9760, "QUIESCE_CTL" }, - { 9761, "RSHIM_COORD" }, - { 9762, "SBOX_CONFIG" }, - { 9763, "UDN_DEMUX_BUF_THRESH" }, - { 9764, "XDN_CORE_STARVATION_COUNT" }, - { 9765, "XDN_ROUND_ROBIN_ARB_CTL" }, - { 9856, "CYCLE_MODIFY" }, - { 9857, "I_AAR" }, - { 9984, "MPL_WORLD_ACCESS_SET_0" }, - { 9985, "MPL_WORLD_ACCESS_SET_1" }, - { 9986, "MPL_WORLD_ACCESS_SET_2" }, - { 9987, "MPL_WORLD_ACCESS_SET_3" }, - { 9988, "MPL_WORLD_ACCESS" }, - { 9989, "DONE" }, - { 9990, "DSTREAM_PF" }, - { 9991, "FAIL" }, - { 9992, "INTERRUPT_CRITICAL_SECTION" }, - { 9993, "PASS" }, - { 9994, "PSEUDO_RANDOM_NUMBER" }, - { 9995, "TILE_COORD" }, - { 9996, "TILE_RTF_HWM" }, - { 10112, "CMPEXCH_VALUE" }, - { 10113, "CYCLE" }, - { 10114, "EVENT_BEGIN" }, - { 10115, "EVENT_END" }, - { 10116, "PROC_STATUS" }, - { 10117, "SIM_CONTROL" }, - { 10118, "SIM_SOCKET" }, - { 10119, "STATUS_SATURATE" }, - { 10240, "MPL_I_ASID_SET_0" }, - { 10241, "MPL_I_ASID_SET_1" }, - { 10242, "MPL_I_ASID_SET_2" }, - { 10243, "MPL_I_ASID_SET_3" }, - { 10244, "MPL_I_ASID" }, - { 10245, "I_ASID" }, - { 10496, "MPL_D_ASID_SET_0" }, - { 10497, "MPL_D_ASID_SET_1" }, - { 10498, "MPL_D_ASID_SET_2" }, - { 10499, "MPL_D_ASID_SET_3" }, - { 10500, "MPL_D_ASID" }, - { 10501, "D_ASID" }, - { 10752, "MPL_DOUBLE_FAULT_SET_0" }, - { 10753, "MPL_DOUBLE_FAULT_SET_1" }, - { 10754, "MPL_DOUBLE_FAULT_SET_2" }, - { 10755, "MPL_DOUBLE_FAULT_SET_3" }, - { 10756, "MPL_DOUBLE_FAULT" }, - { 10757, "LAST_INTERRUPT_REASON" }, -}; - -const int tilegx_num_sprs = 441; - -const char * -get_tilegx_spr_name (int num) -{ - void *result; - struct tilegx_spr key; - - key.number = num; - result = bsearch((const void *) &key, (const void *) tilegx_sprs, - tilegx_num_sprs, sizeof (struct tilegx_spr), - tilegx_spr_compare); - - if (result == NULL) - { - return (NULL); - } - else - { - struct tilegx_spr *result_ptr = (struct tilegx_spr *) result; - return (result_ptr->name); - } -} - -int -print_insn_tilegx (unsigned char * memaddr) -{ - struct tilegx_decoded_instruction - decoded[TILEGX_MAX_INSTRUCTIONS_PER_BUNDLE]; - unsigned char opbuf[TILEGX_BUNDLE_SIZE_IN_BYTES]; - int i, num_instructions, num_printed; - tilegx_mnemonic padding_mnemonic; - - memcpy((void *)opbuf, (void *)memaddr, TILEGX_BUNDLE_SIZE_IN_BYTES); - - /* Parse the instructions in the bundle. */ - num_instructions = - parse_insn_tilegx (*(unsigned long long *)opbuf, (unsigned long long)memaddr, decoded); - - /* Print the instructions in the bundle. */ - printf("{ "); - num_printed = 0; - - /* Determine which nop opcode is used for padding and should be skipped. */ - padding_mnemonic = TILEGX_OPC_FNOP; - for (i = 0; i < num_instructions; i++) - { - if (!decoded[i].opcode->can_bundle) - { - /* Instructions that cannot be bundled are padded out with nops, - rather than fnops. Displaying them is always clutter. */ - padding_mnemonic = TILEGX_OPC_NOP; - break; - } - } - - for (i = 0; i < num_instructions; i++) - { - const struct tilegx_opcode *opcode = decoded[i].opcode; - const char *name; - int j; - - /* Do not print out fnops, unless everything is an fnop, in - which case we will print out just the last one. */ - if (opcode->mnemonic == padding_mnemonic - && (num_printed > 0 || i + 1 < num_instructions)) - continue; - - if (num_printed > 0) - printf(" ; "); - ++num_printed; - - name = opcode->name; - if (name == NULL) - name = "<invalid>"; - printf("%s", name); - - for (j = 0; j < opcode->num_operands; j++) - { - unsigned long long num; - const struct tilegx_operand *op; - const char *spr_name; - - if (j > 0) - printf (","); - printf (" "); - - num = decoded[i].operand_values[j]; - - op = decoded[i].operands[j]; - switch (op->type) - { - case TILEGX_OP_TYPE_REGISTER: - printf ("%s", tilegx_register_names[(int)num]); - break; - case TILEGX_OP_TYPE_SPR: - spr_name = get_tilegx_spr_name(num); - if (spr_name != NULL) - printf ("%s", spr_name); - else - printf ("%d", (int)num); - break; - case TILEGX_OP_TYPE_IMMEDIATE: - printf ("%d", (int)num); - break; - case TILEGX_OP_TYPE_ADDRESS: - printf ("0x%016llx", num); - break; - default: - abort (); - } - } - } - printf (" }\n"); - - return TILEGX_BUNDLE_SIZE_IN_BYTES; -} diff --git a/thirdparty/pcre2/src/sljit/sljitNativeTILEGX_64.c b/thirdparty/pcre2/src/sljit/sljitNativeTILEGX_64.c deleted file mode 100644 index 003f43a790..0000000000 --- a/thirdparty/pcre2/src/sljit/sljitNativeTILEGX_64.c +++ /dev/null @@ -1,2555 +0,0 @@ -/* - * Stack-less Just-In-Time compiler - * - * Copyright 2013-2013 Tilera Corporation(jiwang@tilera.com). All rights reserved. - * Copyright Zoltan Herczeg (hzmester@freemail.hu). All rights reserved. - * - * Redistribution and use in source and binary forms, with or without modification, are - * permitted provided that the following conditions are met: - * - * 1. Redistributions of source code must retain the above copyright notice, this list of - * conditions and the following disclaimer. - * - * 2. Redistributions in binary form must reproduce the above copyright notice, this list - * of conditions and the following disclaimer in the documentation and/or other materials - * provided with the distribution. - * - * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDER(S) AND CONTRIBUTORS ``AS IS'' AND ANY - * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES - * OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT - * SHALL THE COPYRIGHT HOLDER(S) OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, - * INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED - * TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR - * BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN - * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN - * ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. - */ - -/* TileGX architecture. */ -/* Contributed by Tilera Corporation. */ -#include "sljitNativeTILEGX-encoder.c" - -#define SIMM_8BIT_MAX (0x7f) -#define SIMM_8BIT_MIN (-0x80) -#define SIMM_16BIT_MAX (0x7fff) -#define SIMM_16BIT_MIN (-0x8000) -#define SIMM_17BIT_MAX (0xffff) -#define SIMM_17BIT_MIN (-0x10000) -#define SIMM_32BIT_MAX (0x7fffffff) -#define SIMM_32BIT_MIN (-0x7fffffff - 1) -#define SIMM_48BIT_MAX (0x7fffffff0000L) -#define SIMM_48BIT_MIN (-0x800000000000L) -#define IMM16(imm) ((imm) & 0xffff) - -#define UIMM_16BIT_MAX (0xffff) - -#define TMP_REG1 (SLJIT_NUMBER_OF_REGISTERS + 2) -#define TMP_REG2 (SLJIT_NUMBER_OF_REGISTERS + 3) -#define TMP_REG3 (SLJIT_NUMBER_OF_REGISTERS + 4) -#define ADDR_TMP (SLJIT_NUMBER_OF_REGISTERS + 5) -#define PIC_ADDR_REG TMP_REG2 - -static const sljit_u8 reg_map[SLJIT_NUMBER_OF_REGISTERS + 6] = { - 63, 0, 1, 2, 3, 4, 30, 31, 32, 33, 34, 54, 5, 16, 6, 7 -}; - -#define SLJIT_LOCALS_REG_mapped 54 -#define TMP_REG1_mapped 5 -#define TMP_REG2_mapped 16 -#define TMP_REG3_mapped 6 -#define ADDR_TMP_mapped 7 - -/* Flags are keept in volatile registers. */ -#define EQUAL_FLAG 8 -/* And carry flag as well. */ -#define ULESS_FLAG 9 -#define UGREATER_FLAG 10 -#define LESS_FLAG 11 -#define GREATER_FLAG 12 -#define OVERFLOW_FLAG 13 - -#define ZERO 63 -#define RA 55 -#define TMP_EREG1 14 -#define TMP_EREG2 15 - -#define LOAD_DATA 0x01 -#define WORD_DATA 0x00 -#define BYTE_DATA 0x02 -#define HALF_DATA 0x04 -#define INT_DATA 0x06 -#define SIGNED_DATA 0x08 -#define DOUBLE_DATA 0x10 - -/* Separates integer and floating point registers */ -#define GPR_REG 0xf - -#define MEM_MASK 0x1f - -#define WRITE_BACK 0x00020 -#define ARG_TEST 0x00040 -#define ALT_KEEP_CACHE 0x00080 -#define CUMULATIVE_OP 0x00100 -#define LOGICAL_OP 0x00200 -#define IMM_OP 0x00400 -#define SRC2_IMM 0x00800 - -#define UNUSED_DEST 0x01000 -#define REG_DEST 0x02000 -#define REG1_SOURCE 0x04000 -#define REG2_SOURCE 0x08000 -#define SLOW_SRC1 0x10000 -#define SLOW_SRC2 0x20000 -#define SLOW_DEST 0x40000 - -/* Only these flags are set. UNUSED_DEST is not set when no flags should be set. - */ -#define CHECK_FLAGS(list) (!(flags & UNUSED_DEST) || (op & GET_FLAGS(~(list)))) - -SLJIT_API_FUNC_ATTRIBUTE const char *sljit_get_platform_name(void) -{ - return "TileGX" SLJIT_CPUINFO; -} - -/* Length of an instruction word */ -typedef sljit_uw sljit_ins; - -struct jit_instr { - const struct tilegx_opcode* opcode; - tilegx_pipeline pipe; - unsigned long input_registers; - unsigned long output_registers; - int operand_value[4]; - int line; -}; - -/* Opcode Helper Macros */ -#define TILEGX_X_MODE 0 - -#define X_MODE create_Mode(TILEGX_X_MODE) - -#define FNOP_X0 \ - create_Opcode_X0(RRR_0_OPCODE_X0) | \ - create_RRROpcodeExtension_X0(UNARY_RRR_0_OPCODE_X0) | \ - create_UnaryOpcodeExtension_X0(FNOP_UNARY_OPCODE_X0) - -#define FNOP_X1 \ - create_Opcode_X1(RRR_0_OPCODE_X1) | \ - create_RRROpcodeExtension_X1(UNARY_RRR_0_OPCODE_X1) | \ - create_UnaryOpcodeExtension_X1(FNOP_UNARY_OPCODE_X1) - -#define NOP \ - create_Mode(TILEGX_X_MODE) | FNOP_X0 | FNOP_X1 - -#define ANOP_X0 \ - create_Opcode_X0(RRR_0_OPCODE_X0) | \ - create_RRROpcodeExtension_X0(UNARY_RRR_0_OPCODE_X0) | \ - create_UnaryOpcodeExtension_X0(NOP_UNARY_OPCODE_X0) - -#define BPT create_Mode(TILEGX_X_MODE) | create_Opcode_X1(RRR_0_OPCODE_X1) | \ - create_RRROpcodeExtension_X1(UNARY_RRR_0_OPCODE_X1) | \ - create_UnaryOpcodeExtension_X1(ILL_UNARY_OPCODE_X1) | \ - create_Dest_X1(0x1C) | create_SrcA_X1(0x25) | ANOP_X0 - -#define ADD_X1 \ - create_Mode(TILEGX_X_MODE) | create_Opcode_X1(RRR_0_OPCODE_X1) | \ - create_RRROpcodeExtension_X1(ADD_RRR_0_OPCODE_X1) | FNOP_X0 - -#define ADDI_X1 \ - create_Mode(TILEGX_X_MODE) | create_Opcode_X1(IMM8_OPCODE_X1) | \ - create_Imm8OpcodeExtension_X1(ADDI_IMM8_OPCODE_X1) | FNOP_X0 - -#define SUB_X1 \ - create_Mode(TILEGX_X_MODE) | create_Opcode_X1(RRR_0_OPCODE_X1) | \ - create_RRROpcodeExtension_X1(SUB_RRR_0_OPCODE_X1) | FNOP_X0 - -#define NOR_X1 \ - create_Mode(TILEGX_X_MODE) | create_Opcode_X1(RRR_0_OPCODE_X1) | \ - create_RRROpcodeExtension_X1(NOR_RRR_0_OPCODE_X1) | FNOP_X0 - -#define OR_X1 \ - create_Mode(TILEGX_X_MODE) | create_Opcode_X1(RRR_0_OPCODE_X1) | \ - create_RRROpcodeExtension_X1(OR_RRR_0_OPCODE_X1) | FNOP_X0 - -#define AND_X1 \ - create_Mode(TILEGX_X_MODE) | create_Opcode_X1(RRR_0_OPCODE_X1) | \ - create_RRROpcodeExtension_X1(AND_RRR_0_OPCODE_X1) | FNOP_X0 - -#define XOR_X1 \ - create_Mode(TILEGX_X_MODE) | create_Opcode_X1(RRR_0_OPCODE_X1) | \ - create_RRROpcodeExtension_X1(XOR_RRR_0_OPCODE_X1) | FNOP_X0 - -#define CMOVNEZ_X0 \ - create_Mode(TILEGX_X_MODE) | create_Opcode_X0(RRR_0_OPCODE_X0) | \ - create_RRROpcodeExtension_X0(CMOVNEZ_RRR_0_OPCODE_X0) | FNOP_X1 - -#define CMOVEQZ_X0 \ - create_Mode(TILEGX_X_MODE) | create_Opcode_X0(RRR_0_OPCODE_X0) | \ - create_RRROpcodeExtension_X0(CMOVEQZ_RRR_0_OPCODE_X0) | FNOP_X1 - -#define ADDLI_X1 \ - create_Mode(TILEGX_X_MODE) | create_Opcode_X1(ADDLI_OPCODE_X1) | FNOP_X0 - -#define V4INT_L_X1 \ - create_Mode(TILEGX_X_MODE) | create_Opcode_X1(RRR_0_OPCODE_X1) | \ - create_RRROpcodeExtension_X1(V4INT_L_RRR_0_OPCODE_X1) | FNOP_X0 - -#define BFEXTU_X0 \ - create_Mode(TILEGX_X_MODE) | create_Opcode_X0(BF_OPCODE_X0) | \ - create_BFOpcodeExtension_X0(BFEXTU_BF_OPCODE_X0) | FNOP_X1 - -#define BFEXTS_X0 \ - create_Mode(TILEGX_X_MODE) | create_Opcode_X0(BF_OPCODE_X0) | \ - create_BFOpcodeExtension_X0(BFEXTS_BF_OPCODE_X0) | FNOP_X1 - -#define SHL16INSLI_X1 \ - create_Mode(TILEGX_X_MODE) | create_Opcode_X1(SHL16INSLI_OPCODE_X1) | FNOP_X0 - -#define ST_X1 \ - create_Mode(TILEGX_X_MODE) | create_Opcode_X1(RRR_0_OPCODE_X1) | \ - create_RRROpcodeExtension_X1(ST_RRR_0_OPCODE_X1) | create_Dest_X1(0x0) | FNOP_X0 - -#define LD_X1 \ - create_Mode(TILEGX_X_MODE) | create_Opcode_X1(RRR_0_OPCODE_X1) | \ - create_RRROpcodeExtension_X1(UNARY_RRR_0_OPCODE_X1) | \ - create_UnaryOpcodeExtension_X1(LD_UNARY_OPCODE_X1) | FNOP_X0 - -#define JR_X1 \ - create_Mode(TILEGX_X_MODE) | create_Opcode_X1(RRR_0_OPCODE_X1) | \ - create_RRROpcodeExtension_X1(UNARY_RRR_0_OPCODE_X1) | \ - create_UnaryOpcodeExtension_X1(JR_UNARY_OPCODE_X1) | FNOP_X0 - -#define JALR_X1 \ - create_Mode(TILEGX_X_MODE) | create_Opcode_X1(RRR_0_OPCODE_X1) | \ - create_RRROpcodeExtension_X1(UNARY_RRR_0_OPCODE_X1) | \ - create_UnaryOpcodeExtension_X1(JALR_UNARY_OPCODE_X1) | FNOP_X0 - -#define CLZ_X0 \ - create_Mode(TILEGX_X_MODE) | create_Opcode_X0(RRR_0_OPCODE_X0) | \ - create_RRROpcodeExtension_X0(UNARY_RRR_0_OPCODE_X0) | \ - create_UnaryOpcodeExtension_X0(CNTLZ_UNARY_OPCODE_X0) | FNOP_X1 - -#define CMPLTUI_X1 \ - create_Mode(TILEGX_X_MODE) | create_Opcode_X1(IMM8_OPCODE_X1) | \ - create_Imm8OpcodeExtension_X1(CMPLTUI_IMM8_OPCODE_X1) | FNOP_X0 - -#define CMPLTU_X1 \ - create_Mode(TILEGX_X_MODE) | create_Opcode_X1(RRR_0_OPCODE_X1) | \ - create_RRROpcodeExtension_X1(CMPLTU_RRR_0_OPCODE_X1) | FNOP_X0 - -#define CMPLTS_X1 \ - create_Mode(TILEGX_X_MODE) | create_Opcode_X1(RRR_0_OPCODE_X1) | \ - create_RRROpcodeExtension_X1(CMPLTS_RRR_0_OPCODE_X1) | FNOP_X0 - -#define XORI_X1 \ - create_Mode(TILEGX_X_MODE) | create_Opcode_X1(IMM8_OPCODE_X1) | \ - create_Imm8OpcodeExtension_X1(XORI_IMM8_OPCODE_X1) | FNOP_X0 - -#define ORI_X1 \ - create_Mode(TILEGX_X_MODE) | create_Opcode_X1(IMM8_OPCODE_X1) | \ - create_Imm8OpcodeExtension_X1(ORI_IMM8_OPCODE_X1) | FNOP_X0 - -#define ANDI_X1 \ - create_Mode(TILEGX_X_MODE) | create_Opcode_X1(IMM8_OPCODE_X1) | \ - create_Imm8OpcodeExtension_X1(ANDI_IMM8_OPCODE_X1) | FNOP_X0 - -#define SHLI_X1 \ - create_Mode(TILEGX_X_MODE) | create_Opcode_X1(SHIFT_OPCODE_X1) | \ - create_ShiftOpcodeExtension_X1(SHLI_SHIFT_OPCODE_X1) | FNOP_X0 - -#define SHL_X1 \ - create_Mode(TILEGX_X_MODE) | create_Opcode_X1(RRR_0_OPCODE_X1) | \ - create_RRROpcodeExtension_X1(SHL_RRR_0_OPCODE_X1) | FNOP_X0 - -#define SHRSI_X1 \ - create_Mode(TILEGX_X_MODE) | create_Opcode_X1(SHIFT_OPCODE_X1) | \ - create_ShiftOpcodeExtension_X1(SHRSI_SHIFT_OPCODE_X1) | FNOP_X0 - -#define SHRS_X1 \ - create_Mode(TILEGX_X_MODE) | create_Opcode_X1(RRR_0_OPCODE_X1) | \ - create_RRROpcodeExtension_X1(SHRS_RRR_0_OPCODE_X1) | FNOP_X0 - -#define SHRUI_X1 \ - create_Mode(TILEGX_X_MODE) | create_Opcode_X1(SHIFT_OPCODE_X1) | \ - create_ShiftOpcodeExtension_X1(SHRUI_SHIFT_OPCODE_X1) | FNOP_X0 - -#define SHRU_X1 \ - create_Mode(TILEGX_X_MODE) | create_Opcode_X1(RRR_0_OPCODE_X1) | \ - create_RRROpcodeExtension_X1(SHRU_RRR_0_OPCODE_X1) | FNOP_X0 - -#define BEQZ_X1 \ - create_Mode(TILEGX_X_MODE) | create_Opcode_X1(BRANCH_OPCODE_X1) | \ - create_BrType_X1(BEQZ_BRANCH_OPCODE_X1) | FNOP_X0 - -#define BNEZ_X1 \ - create_Mode(TILEGX_X_MODE) | create_Opcode_X1(BRANCH_OPCODE_X1) | \ - create_BrType_X1(BNEZ_BRANCH_OPCODE_X1) | FNOP_X0 - -#define J_X1 \ - create_Mode(TILEGX_X_MODE) | create_Opcode_X1(JUMP_OPCODE_X1) | \ - create_JumpOpcodeExtension_X1(J_JUMP_OPCODE_X1) | FNOP_X0 - -#define JAL_X1 \ - create_Mode(TILEGX_X_MODE) | create_Opcode_X1(JUMP_OPCODE_X1) | \ - create_JumpOpcodeExtension_X1(JAL_JUMP_OPCODE_X1) | FNOP_X0 - -#define DEST_X0(x) create_Dest_X0(x) -#define SRCA_X0(x) create_SrcA_X0(x) -#define SRCB_X0(x) create_SrcB_X0(x) -#define DEST_X1(x) create_Dest_X1(x) -#define SRCA_X1(x) create_SrcA_X1(x) -#define SRCB_X1(x) create_SrcB_X1(x) -#define IMM16_X1(x) create_Imm16_X1(x) -#define IMM8_X1(x) create_Imm8_X1(x) -#define BFSTART_X0(x) create_BFStart_X0(x) -#define BFEND_X0(x) create_BFEnd_X0(x) -#define SHIFTIMM_X1(x) create_ShAmt_X1(x) -#define JOFF_X1(x) create_JumpOff_X1(x) -#define BOFF_X1(x) create_BrOff_X1(x) - -static const tilegx_mnemonic data_transfer_insts[16] = { - /* u w s */ TILEGX_OPC_ST /* st */, - /* u w l */ TILEGX_OPC_LD /* ld */, - /* u b s */ TILEGX_OPC_ST1 /* st1 */, - /* u b l */ TILEGX_OPC_LD1U /* ld1u */, - /* u h s */ TILEGX_OPC_ST2 /* st2 */, - /* u h l */ TILEGX_OPC_LD2U /* ld2u */, - /* u i s */ TILEGX_OPC_ST4 /* st4 */, - /* u i l */ TILEGX_OPC_LD4U /* ld4u */, - /* s w s */ TILEGX_OPC_ST /* st */, - /* s w l */ TILEGX_OPC_LD /* ld */, - /* s b s */ TILEGX_OPC_ST1 /* st1 */, - /* s b l */ TILEGX_OPC_LD1S /* ld1s */, - /* s h s */ TILEGX_OPC_ST2 /* st2 */, - /* s h l */ TILEGX_OPC_LD2S /* ld2s */, - /* s i s */ TILEGX_OPC_ST4 /* st4 */, - /* s i l */ TILEGX_OPC_LD4S /* ld4s */, -}; - -#ifdef TILEGX_JIT_DEBUG -static sljit_s32 push_inst_debug(struct sljit_compiler *compiler, sljit_ins ins, int line) -{ - sljit_ins *ptr = (sljit_ins *)ensure_buf(compiler, sizeof(sljit_ins)); - FAIL_IF(!ptr); - *ptr = ins; - compiler->size++; - printf("|%04d|S0|:\t\t", line); - print_insn_tilegx(ptr); - return SLJIT_SUCCESS; -} - -static sljit_s32 push_inst_nodebug(struct sljit_compiler *compiler, sljit_ins ins) -{ - sljit_ins *ptr = (sljit_ins *)ensure_buf(compiler, sizeof(sljit_ins)); - FAIL_IF(!ptr); - *ptr = ins; - compiler->size++; - return SLJIT_SUCCESS; -} - -#define push_inst(a, b) push_inst_debug(a, b, __LINE__) -#else -static sljit_s32 push_inst(struct sljit_compiler *compiler, sljit_ins ins) -{ - sljit_ins *ptr = (sljit_ins *)ensure_buf(compiler, sizeof(sljit_ins)); - FAIL_IF(!ptr); - *ptr = ins; - compiler->size++; - return SLJIT_SUCCESS; -} -#endif - -#define BUNDLE_FORMAT_MASK(p0, p1, p2) \ - ((p0) | ((p1) << 8) | ((p2) << 16)) - -#define BUNDLE_FORMAT(p0, p1, p2) \ - { \ - { \ - (tilegx_pipeline)(p0), \ - (tilegx_pipeline)(p1), \ - (tilegx_pipeline)(p2) \ - }, \ - BUNDLE_FORMAT_MASK(1 << (p0), 1 << (p1), (1 << (p2))) \ - } - -#define NO_PIPELINE TILEGX_NUM_PIPELINE_ENCODINGS - -#define tilegx_is_x_pipeline(p) ((int)(p) <= (int)TILEGX_PIPELINE_X1) - -#define PI(encoding) \ - push_inst(compiler, encoding) - -#define PB3(opcode, dst, srca, srcb) \ - push_3_buffer(compiler, opcode, dst, srca, srcb, __LINE__) - -#define PB2(opcode, dst, src) \ - push_2_buffer(compiler, opcode, dst, src, __LINE__) - -#define JR(reg) \ - push_jr_buffer(compiler, TILEGX_OPC_JR, reg, __LINE__) - -#define ADD(dst, srca, srcb) \ - push_3_buffer(compiler, TILEGX_OPC_ADD, dst, srca, srcb, __LINE__) - -#define SUB(dst, srca, srcb) \ - push_3_buffer(compiler, TILEGX_OPC_SUB, dst, srca, srcb, __LINE__) - -#define MUL(dst, srca, srcb) \ - push_3_buffer(compiler, TILEGX_OPC_MULX, dst, srca, srcb, __LINE__) - -#define NOR(dst, srca, srcb) \ - push_3_buffer(compiler, TILEGX_OPC_NOR, dst, srca, srcb, __LINE__) - -#define OR(dst, srca, srcb) \ - push_3_buffer(compiler, TILEGX_OPC_OR, dst, srca, srcb, __LINE__) - -#define XOR(dst, srca, srcb) \ - push_3_buffer(compiler, TILEGX_OPC_XOR, dst, srca, srcb, __LINE__) - -#define AND(dst, srca, srcb) \ - push_3_buffer(compiler, TILEGX_OPC_AND, dst, srca, srcb, __LINE__) - -#define CLZ(dst, src) \ - push_2_buffer(compiler, TILEGX_OPC_CLZ, dst, src, __LINE__) - -#define SHLI(dst, srca, srcb) \ - push_3_buffer(compiler, TILEGX_OPC_SHLI, dst, srca, srcb, __LINE__) - -#define SHRUI(dst, srca, imm) \ - push_3_buffer(compiler, TILEGX_OPC_SHRUI, dst, srca, imm, __LINE__) - -#define XORI(dst, srca, imm) \ - push_3_buffer(compiler, TILEGX_OPC_XORI, dst, srca, imm, __LINE__) - -#define ORI(dst, srca, imm) \ - push_3_buffer(compiler, TILEGX_OPC_ORI, dst, srca, imm, __LINE__) - -#define CMPLTU(dst, srca, srcb) \ - push_3_buffer(compiler, TILEGX_OPC_CMPLTU, dst, srca, srcb, __LINE__) - -#define CMPLTS(dst, srca, srcb) \ - push_3_buffer(compiler, TILEGX_OPC_CMPLTS, dst, srca, srcb, __LINE__) - -#define CMPLTUI(dst, srca, imm) \ - push_3_buffer(compiler, TILEGX_OPC_CMPLTUI, dst, srca, imm, __LINE__) - -#define CMOVNEZ(dst, srca, srcb) \ - push_3_buffer(compiler, TILEGX_OPC_CMOVNEZ, dst, srca, srcb, __LINE__) - -#define CMOVEQZ(dst, srca, srcb) \ - push_3_buffer(compiler, TILEGX_OPC_CMOVEQZ, dst, srca, srcb, __LINE__) - -#define ADDLI(dst, srca, srcb) \ - push_3_buffer(compiler, TILEGX_OPC_ADDLI, dst, srca, srcb, __LINE__) - -#define SHL16INSLI(dst, srca, srcb) \ - push_3_buffer(compiler, TILEGX_OPC_SHL16INSLI, dst, srca, srcb, __LINE__) - -#define LD_ADD(dst, addr, adjust) \ - push_3_buffer(compiler, TILEGX_OPC_LD_ADD, dst, addr, adjust, __LINE__) - -#define ST_ADD(src, addr, adjust) \ - push_3_buffer(compiler, TILEGX_OPC_ST_ADD, src, addr, adjust, __LINE__) - -#define LD(dst, addr) \ - push_2_buffer(compiler, TILEGX_OPC_LD, dst, addr, __LINE__) - -#define BFEXTU(dst, src, start, end) \ - push_4_buffer(compiler, TILEGX_OPC_BFEXTU, dst, src, start, end, __LINE__) - -#define BFEXTS(dst, src, start, end) \ - push_4_buffer(compiler, TILEGX_OPC_BFEXTS, dst, src, start, end, __LINE__) - -#define ADD_SOLO(dest, srca, srcb) \ - push_inst(compiler, ADD_X1 | DEST_X1(dest) | SRCA_X1(srca) | SRCB_X1(srcb)) - -#define ADDI_SOLO(dest, srca, imm) \ - push_inst(compiler, ADDI_X1 | DEST_X1(dest) | SRCA_X1(srca) | IMM8_X1(imm)) - -#define ADDLI_SOLO(dest, srca, imm) \ - push_inst(compiler, ADDLI_X1 | DEST_X1(dest) | SRCA_X1(srca) | IMM16_X1(imm)) - -#define SHL16INSLI_SOLO(dest, srca, imm) \ - push_inst(compiler, SHL16INSLI_X1 | DEST_X1(dest) | SRCA_X1(srca) | IMM16_X1(imm)) - -#define JALR_SOLO(reg) \ - push_inst(compiler, JALR_X1 | SRCA_X1(reg)) - -#define JR_SOLO(reg) \ - push_inst(compiler, JR_X1 | SRCA_X1(reg)) - -struct Format { - /* Mapping of bundle issue slot to assigned pipe. */ - tilegx_pipeline pipe[TILEGX_MAX_INSTRUCTIONS_PER_BUNDLE]; - - /* Mask of pipes used by this bundle. */ - unsigned int pipe_mask; -}; - -const struct Format formats[] = -{ - /* In Y format we must always have something in Y2, since it has - * no fnop, so this conveys that Y2 must always be used. */ - BUNDLE_FORMAT(TILEGX_PIPELINE_Y0, TILEGX_PIPELINE_Y2, NO_PIPELINE), - BUNDLE_FORMAT(TILEGX_PIPELINE_Y1, TILEGX_PIPELINE_Y2, NO_PIPELINE), - BUNDLE_FORMAT(TILEGX_PIPELINE_Y2, TILEGX_PIPELINE_Y0, NO_PIPELINE), - BUNDLE_FORMAT(TILEGX_PIPELINE_Y2, TILEGX_PIPELINE_Y1, NO_PIPELINE), - - /* Y format has three instructions. */ - BUNDLE_FORMAT(TILEGX_PIPELINE_Y0, TILEGX_PIPELINE_Y1, TILEGX_PIPELINE_Y2), - BUNDLE_FORMAT(TILEGX_PIPELINE_Y0, TILEGX_PIPELINE_Y2, TILEGX_PIPELINE_Y1), - BUNDLE_FORMAT(TILEGX_PIPELINE_Y1, TILEGX_PIPELINE_Y0, TILEGX_PIPELINE_Y2), - BUNDLE_FORMAT(TILEGX_PIPELINE_Y1, TILEGX_PIPELINE_Y2, TILEGX_PIPELINE_Y0), - BUNDLE_FORMAT(TILEGX_PIPELINE_Y2, TILEGX_PIPELINE_Y0, TILEGX_PIPELINE_Y1), - BUNDLE_FORMAT(TILEGX_PIPELINE_Y2, TILEGX_PIPELINE_Y1, TILEGX_PIPELINE_Y0), - - /* X format has only two instructions. */ - BUNDLE_FORMAT(TILEGX_PIPELINE_X0, TILEGX_PIPELINE_X1, NO_PIPELINE), - BUNDLE_FORMAT(TILEGX_PIPELINE_X1, TILEGX_PIPELINE_X0, NO_PIPELINE) -}; - - -struct jit_instr inst_buf[TILEGX_MAX_INSTRUCTIONS_PER_BUNDLE]; -unsigned long inst_buf_index; - -tilegx_pipeline get_any_valid_pipe(const struct tilegx_opcode* opcode) -{ - /* FIXME: tile: we could pregenerate this. */ - int pipe; - for (pipe = 0; ((opcode->pipes & (1 << pipe)) == 0 && pipe < TILEGX_NUM_PIPELINE_ENCODINGS); pipe++) - ; - return (tilegx_pipeline)(pipe); -} - -void insert_nop(tilegx_mnemonic opc, int line) -{ - const struct tilegx_opcode* opcode = NULL; - - memmove(&inst_buf[1], &inst_buf[0], inst_buf_index * sizeof inst_buf[0]); - - opcode = &tilegx_opcodes[opc]; - inst_buf[0].opcode = opcode; - inst_buf[0].pipe = get_any_valid_pipe(opcode); - inst_buf[0].input_registers = 0; - inst_buf[0].output_registers = 0; - inst_buf[0].line = line; - ++inst_buf_index; -} - -const struct Format* compute_format() -{ - unsigned int compatible_pipes = BUNDLE_FORMAT_MASK( - inst_buf[0].opcode->pipes, - inst_buf[1].opcode->pipes, - (inst_buf_index == 3 ? inst_buf[2].opcode->pipes : (1 << NO_PIPELINE))); - - const struct Format* match = NULL; - const struct Format *b = NULL; - unsigned int i; - for (i = 0; i < sizeof formats / sizeof formats[0]; i++) { - b = &formats[i]; - if ((b->pipe_mask & compatible_pipes) == b->pipe_mask) { - match = b; - break; - } - } - - return match; -} - -sljit_s32 assign_pipes() -{ - unsigned long output_registers = 0; - unsigned int i = 0; - - if (inst_buf_index == 1) { - tilegx_mnemonic opc = inst_buf[0].opcode->can_bundle - ? TILEGX_OPC_FNOP : TILEGX_OPC_NOP; - insert_nop(opc, __LINE__); - } - - const struct Format* match = compute_format(); - - if (match == NULL) - return -1; - - for (i = 0; i < inst_buf_index; i++) { - - if ((i > 0) && ((inst_buf[i].input_registers & output_registers) != 0)) - return -1; - - if ((i > 0) && ((inst_buf[i].output_registers & output_registers) != 0)) - return -1; - - /* Don't include Rzero in the match set, to avoid triggering - needlessly on 'prefetch' instrs. */ - - output_registers |= inst_buf[i].output_registers & 0xFFFFFFFFFFFFFFL; - - inst_buf[i].pipe = match->pipe[i]; - } - - /* If only 2 instrs, and in Y-mode, insert a nop. */ - if (inst_buf_index == 2 && !tilegx_is_x_pipeline(match->pipe[0])) { - insert_nop(TILEGX_OPC_FNOP, __LINE__); - - /* Select the yet unassigned pipe. */ - tilegx_pipeline pipe = (tilegx_pipeline)(((TILEGX_PIPELINE_Y0 - + TILEGX_PIPELINE_Y1 + TILEGX_PIPELINE_Y2) - - (inst_buf[1].pipe + inst_buf[2].pipe))); - - inst_buf[0].pipe = pipe; - } - - return 0; -} - -tilegx_bundle_bits get_bundle_bit(struct jit_instr *inst) -{ - int i, val; - const struct tilegx_opcode* opcode = inst->opcode; - tilegx_bundle_bits bits = opcode->fixed_bit_values[inst->pipe]; - - const struct tilegx_operand* operand = NULL; - for (i = 0; i < opcode->num_operands; i++) { - operand = &tilegx_operands[opcode->operands[inst->pipe][i]]; - val = inst->operand_value[i]; - - bits |= operand->insert(val); - } - - return bits; -} - -static sljit_s32 update_buffer(struct sljit_compiler *compiler) -{ - int i; - int orig_index = inst_buf_index; - struct jit_instr inst0 = inst_buf[0]; - struct jit_instr inst1 = inst_buf[1]; - struct jit_instr inst2 = inst_buf[2]; - tilegx_bundle_bits bits = 0; - - /* If the bundle is valid as is, perform the encoding and return 1. */ - if (assign_pipes() == 0) { - for (i = 0; i < inst_buf_index; i++) { - bits |= get_bundle_bit(inst_buf + i); -#ifdef TILEGX_JIT_DEBUG - printf("|%04d", inst_buf[i].line); -#endif - } -#ifdef TILEGX_JIT_DEBUG - if (inst_buf_index == 3) - printf("|M0|:\t"); - else - printf("|M0|:\t\t"); - print_insn_tilegx(&bits); -#endif - - inst_buf_index = 0; - -#ifdef TILEGX_JIT_DEBUG - return push_inst_nodebug(compiler, bits); -#else - return push_inst(compiler, bits); -#endif - } - - /* If the bundle is invalid, split it in two. First encode the first two - (or possibly 1) instructions, and then the last, separately. Note that - assign_pipes may have re-ordered the instrs (by inserting no-ops in - lower slots) so we need to reset them. */ - - inst_buf_index = orig_index - 1; - inst_buf[0] = inst0; - inst_buf[1] = inst1; - inst_buf[2] = inst2; - if (assign_pipes() == 0) { - for (i = 0; i < inst_buf_index; i++) { - bits |= get_bundle_bit(inst_buf + i); -#ifdef TILEGX_JIT_DEBUG - printf("|%04d", inst_buf[i].line); -#endif - } - -#ifdef TILEGX_JIT_DEBUG - if (inst_buf_index == 3) - printf("|M1|:\t"); - else - printf("|M1|:\t\t"); - print_insn_tilegx(&bits); -#endif - - if ((orig_index - 1) == 2) { - inst_buf[0] = inst2; - inst_buf_index = 1; - } else if ((orig_index - 1) == 1) { - inst_buf[0] = inst1; - inst_buf_index = 1; - } else - SLJIT_UNREACHABLE(); - -#ifdef TILEGX_JIT_DEBUG - return push_inst_nodebug(compiler, bits); -#else - return push_inst(compiler, bits); -#endif - } else { - /* We had 3 instrs of which the first 2 can't live in the same bundle. - Split those two. Note that we don't try to then combine the second - and third instr into a single bundle. First instruction: */ - inst_buf_index = 1; - inst_buf[0] = inst0; - inst_buf[1] = inst1; - inst_buf[2] = inst2; - if (assign_pipes() == 0) { - for (i = 0; i < inst_buf_index; i++) { - bits |= get_bundle_bit(inst_buf + i); -#ifdef TILEGX_JIT_DEBUG - printf("|%04d", inst_buf[i].line); -#endif - } - -#ifdef TILEGX_JIT_DEBUG - if (inst_buf_index == 3) - printf("|M2|:\t"); - else - printf("|M2|:\t\t"); - print_insn_tilegx(&bits); -#endif - - inst_buf[0] = inst1; - inst_buf[1] = inst2; - inst_buf_index = orig_index - 1; -#ifdef TILEGX_JIT_DEBUG - return push_inst_nodebug(compiler, bits); -#else - return push_inst(compiler, bits); -#endif - } else - SLJIT_UNREACHABLE(); - } - - SLJIT_UNREACHABLE(); -} - -static sljit_s32 flush_buffer(struct sljit_compiler *compiler) -{ - while (inst_buf_index != 0) { - FAIL_IF(update_buffer(compiler)); - } - return SLJIT_SUCCESS; -} - -static sljit_s32 push_4_buffer(struct sljit_compiler *compiler, tilegx_mnemonic opc, int op0, int op1, int op2, int op3, int line) -{ - if (inst_buf_index == TILEGX_MAX_INSTRUCTIONS_PER_BUNDLE) - FAIL_IF(update_buffer(compiler)); - - const struct tilegx_opcode* opcode = &tilegx_opcodes[opc]; - inst_buf[inst_buf_index].opcode = opcode; - inst_buf[inst_buf_index].pipe = get_any_valid_pipe(opcode); - inst_buf[inst_buf_index].operand_value[0] = op0; - inst_buf[inst_buf_index].operand_value[1] = op1; - inst_buf[inst_buf_index].operand_value[2] = op2; - inst_buf[inst_buf_index].operand_value[3] = op3; - inst_buf[inst_buf_index].input_registers = 1L << op1; - inst_buf[inst_buf_index].output_registers = 1L << op0; - inst_buf[inst_buf_index].line = line; - inst_buf_index++; - - return SLJIT_SUCCESS; -} - -static sljit_s32 push_3_buffer(struct sljit_compiler *compiler, tilegx_mnemonic opc, int op0, int op1, int op2, int line) -{ - if (inst_buf_index == TILEGX_MAX_INSTRUCTIONS_PER_BUNDLE) - FAIL_IF(update_buffer(compiler)); - - const struct tilegx_opcode* opcode = &tilegx_opcodes[opc]; - inst_buf[inst_buf_index].opcode = opcode; - inst_buf[inst_buf_index].pipe = get_any_valid_pipe(opcode); - inst_buf[inst_buf_index].operand_value[0] = op0; - inst_buf[inst_buf_index].operand_value[1] = op1; - inst_buf[inst_buf_index].operand_value[2] = op2; - inst_buf[inst_buf_index].line = line; - - switch (opc) { - case TILEGX_OPC_ST_ADD: - inst_buf[inst_buf_index].input_registers = (1L << op0) | (1L << op1); - inst_buf[inst_buf_index].output_registers = 1L << op0; - break; - case TILEGX_OPC_LD_ADD: - inst_buf[inst_buf_index].input_registers = 1L << op1; - inst_buf[inst_buf_index].output_registers = (1L << op0) | (1L << op1); - break; - case TILEGX_OPC_ADD: - case TILEGX_OPC_AND: - case TILEGX_OPC_SUB: - case TILEGX_OPC_MULX: - case TILEGX_OPC_OR: - case TILEGX_OPC_XOR: - case TILEGX_OPC_NOR: - case TILEGX_OPC_SHL: - case TILEGX_OPC_SHRU: - case TILEGX_OPC_SHRS: - case TILEGX_OPC_CMPLTU: - case TILEGX_OPC_CMPLTS: - case TILEGX_OPC_CMOVEQZ: - case TILEGX_OPC_CMOVNEZ: - inst_buf[inst_buf_index].input_registers = (1L << op1) | (1L << op2); - inst_buf[inst_buf_index].output_registers = 1L << op0; - break; - case TILEGX_OPC_ADDLI: - case TILEGX_OPC_XORI: - case TILEGX_OPC_ORI: - case TILEGX_OPC_SHLI: - case TILEGX_OPC_SHRUI: - case TILEGX_OPC_SHRSI: - case TILEGX_OPC_SHL16INSLI: - case TILEGX_OPC_CMPLTUI: - case TILEGX_OPC_CMPLTSI: - inst_buf[inst_buf_index].input_registers = 1L << op1; - inst_buf[inst_buf_index].output_registers = 1L << op0; - break; - default: - printf("unrecoginzed opc: %s\n", opcode->name); - SLJIT_UNREACHABLE(); - } - - inst_buf_index++; - - return SLJIT_SUCCESS; -} - -static sljit_s32 push_2_buffer(struct sljit_compiler *compiler, tilegx_mnemonic opc, int op0, int op1, int line) -{ - if (inst_buf_index == TILEGX_MAX_INSTRUCTIONS_PER_BUNDLE) - FAIL_IF(update_buffer(compiler)); - - const struct tilegx_opcode* opcode = &tilegx_opcodes[opc]; - inst_buf[inst_buf_index].opcode = opcode; - inst_buf[inst_buf_index].pipe = get_any_valid_pipe(opcode); - inst_buf[inst_buf_index].operand_value[0] = op0; - inst_buf[inst_buf_index].operand_value[1] = op1; - inst_buf[inst_buf_index].line = line; - - switch (opc) { - case TILEGX_OPC_BEQZ: - case TILEGX_OPC_BNEZ: - inst_buf[inst_buf_index].input_registers = 1L << op0; - break; - case TILEGX_OPC_ST: - case TILEGX_OPC_ST1: - case TILEGX_OPC_ST2: - case TILEGX_OPC_ST4: - inst_buf[inst_buf_index].input_registers = (1L << op0) | (1L << op1); - inst_buf[inst_buf_index].output_registers = 0; - break; - case TILEGX_OPC_CLZ: - case TILEGX_OPC_LD: - case TILEGX_OPC_LD1U: - case TILEGX_OPC_LD1S: - case TILEGX_OPC_LD2U: - case TILEGX_OPC_LD2S: - case TILEGX_OPC_LD4U: - case TILEGX_OPC_LD4S: - inst_buf[inst_buf_index].input_registers = 1L << op1; - inst_buf[inst_buf_index].output_registers = 1L << op0; - break; - default: - printf("unrecoginzed opc: %s\n", opcode->name); - SLJIT_UNREACHABLE(); - } - - inst_buf_index++; - - return SLJIT_SUCCESS; -} - -static sljit_s32 push_0_buffer(struct sljit_compiler *compiler, tilegx_mnemonic opc, int line) -{ - if (inst_buf_index == TILEGX_MAX_INSTRUCTIONS_PER_BUNDLE) - FAIL_IF(update_buffer(compiler)); - - const struct tilegx_opcode* opcode = &tilegx_opcodes[opc]; - inst_buf[inst_buf_index].opcode = opcode; - inst_buf[inst_buf_index].pipe = get_any_valid_pipe(opcode); - inst_buf[inst_buf_index].input_registers = 0; - inst_buf[inst_buf_index].output_registers = 0; - inst_buf[inst_buf_index].line = line; - inst_buf_index++; - - return SLJIT_SUCCESS; -} - -static sljit_s32 push_jr_buffer(struct sljit_compiler *compiler, tilegx_mnemonic opc, int op0, int line) -{ - if (inst_buf_index == TILEGX_MAX_INSTRUCTIONS_PER_BUNDLE) - FAIL_IF(update_buffer(compiler)); - - const struct tilegx_opcode* opcode = &tilegx_opcodes[opc]; - inst_buf[inst_buf_index].opcode = opcode; - inst_buf[inst_buf_index].pipe = get_any_valid_pipe(opcode); - inst_buf[inst_buf_index].operand_value[0] = op0; - inst_buf[inst_buf_index].input_registers = 1L << op0; - inst_buf[inst_buf_index].output_registers = 0; - inst_buf[inst_buf_index].line = line; - inst_buf_index++; - - return flush_buffer(compiler); -} - -static SLJIT_INLINE sljit_ins * detect_jump_type(struct sljit_jump *jump, sljit_ins *code_ptr, sljit_ins *code) -{ - sljit_sw diff; - sljit_uw target_addr; - sljit_ins *inst; - - if (jump->flags & SLJIT_REWRITABLE_JUMP) - return code_ptr; - - if (jump->flags & JUMP_ADDR) - target_addr = jump->u.target; - else { - SLJIT_ASSERT(jump->flags & JUMP_LABEL); - target_addr = (sljit_uw)(code + jump->u.label->size); - } - - inst = (sljit_ins *)jump->addr; - if (jump->flags & IS_COND) - inst--; - - diff = ((sljit_sw) target_addr - (sljit_sw) inst) >> 3; - if (diff <= SIMM_17BIT_MAX && diff >= SIMM_17BIT_MIN) { - jump->flags |= PATCH_B; - - if (!(jump->flags & IS_COND)) { - if (jump->flags & IS_JAL) { - jump->flags &= ~(PATCH_B); - jump->flags |= PATCH_J; - inst[0] = JAL_X1; - -#ifdef TILEGX_JIT_DEBUG - printf("[runtime relocate]%04d:\t", __LINE__); - print_insn_tilegx(inst); -#endif - } else { - inst[0] = BEQZ_X1 | SRCA_X1(ZERO); - -#ifdef TILEGX_JIT_DEBUG - printf("[runtime relocate]%04d:\t", __LINE__); - print_insn_tilegx(inst); -#endif - } - - return inst; - } - - inst[0] = inst[0] ^ (0x7L << 55); - -#ifdef TILEGX_JIT_DEBUG - printf("[runtime relocate]%04d:\t", __LINE__); - print_insn_tilegx(inst); -#endif - jump->addr -= sizeof(sljit_ins); - return inst; - } - - if (jump->flags & IS_COND) { - if ((target_addr & ~0x3FFFFFFFL) == ((jump->addr + sizeof(sljit_ins)) & ~0x3FFFFFFFL)) { - jump->flags |= PATCH_J; - inst[0] = (inst[0] & ~(BOFF_X1(-1))) | BOFF_X1(2); - inst[1] = J_X1; - return inst + 1; - } - - return code_ptr; - } - - if ((target_addr & ~0x3FFFFFFFL) == ((jump->addr + sizeof(sljit_ins)) & ~0x3FFFFFFFL)) { - jump->flags |= PATCH_J; - - if (jump->flags & IS_JAL) { - inst[0] = JAL_X1; - -#ifdef TILEGX_JIT_DEBUG - printf("[runtime relocate]%04d:\t", __LINE__); - print_insn_tilegx(inst); -#endif - - } else { - inst[0] = J_X1; - -#ifdef TILEGX_JIT_DEBUG - printf("[runtime relocate]%04d:\t", __LINE__); - print_insn_tilegx(inst); -#endif - } - - return inst; - } - - return code_ptr; -} - -SLJIT_API_FUNC_ATTRIBUTE void * sljit_generate_code(struct sljit_compiler *compiler) -{ - struct sljit_memory_fragment *buf; - sljit_ins *code; - sljit_ins *code_ptr; - sljit_ins *buf_ptr; - sljit_ins *buf_end; - sljit_uw word_count; - sljit_uw addr; - - struct sljit_label *label; - struct sljit_jump *jump; - struct sljit_const *const_; - - CHECK_ERROR_PTR(); - CHECK_PTR(check_sljit_generate_code(compiler)); - reverse_buf(compiler); - - code = (sljit_ins *)SLJIT_MALLOC_EXEC(compiler->size * sizeof(sljit_ins)); - PTR_FAIL_WITH_EXEC_IF(code); - buf = compiler->buf; - - code_ptr = code; - word_count = 0; - label = compiler->labels; - jump = compiler->jumps; - const_ = compiler->consts; - do { - buf_ptr = (sljit_ins *)buf->memory; - buf_end = buf_ptr + (buf->used_size >> 3); - do { - *code_ptr = *buf_ptr++; - SLJIT_ASSERT(!label || label->size >= word_count); - SLJIT_ASSERT(!jump || jump->addr >= word_count); - SLJIT_ASSERT(!const_ || const_->addr >= word_count); - /* These structures are ordered by their address. */ - if (label && label->size == word_count) { - /* Just recording the address. */ - label->addr = (sljit_uw) code_ptr; - label->size = code_ptr - code; - label = label->next; - } - - if (jump && jump->addr == word_count) { - if (jump->flags & IS_JAL) - jump->addr = (sljit_uw)(code_ptr - 4); - else - jump->addr = (sljit_uw)(code_ptr - 3); - - code_ptr = detect_jump_type(jump, code_ptr, code); - jump = jump->next; - } - - if (const_ && const_->addr == word_count) { - /* Just recording the address. */ - const_->addr = (sljit_uw) code_ptr; - const_ = const_->next; - } - - code_ptr++; - word_count++; - } while (buf_ptr < buf_end); - - buf = buf->next; - } while (buf); - - if (label && label->size == word_count) { - label->addr = (sljit_uw) code_ptr; - label->size = code_ptr - code; - label = label->next; - } - - SLJIT_ASSERT(!label); - SLJIT_ASSERT(!jump); - SLJIT_ASSERT(!const_); - SLJIT_ASSERT(code_ptr - code <= (sljit_sw)compiler->size); - - jump = compiler->jumps; - while (jump) { - do { - addr = (jump->flags & JUMP_LABEL) ? jump->u.label->addr : jump->u.target; - buf_ptr = (sljit_ins *)jump->addr; - - if (jump->flags & PATCH_B) { - addr = (sljit_sw)(addr - (jump->addr)) >> 3; - SLJIT_ASSERT((sljit_sw) addr <= SIMM_17BIT_MAX && (sljit_sw) addr >= SIMM_17BIT_MIN); - buf_ptr[0] = (buf_ptr[0] & ~(BOFF_X1(-1))) | BOFF_X1(addr); - -#ifdef TILEGX_JIT_DEBUG - printf("[runtime relocate]%04d:\t", __LINE__); - print_insn_tilegx(buf_ptr); -#endif - break; - } - - if (jump->flags & PATCH_J) { - SLJIT_ASSERT((addr & ~0x3FFFFFFFL) == ((jump->addr + sizeof(sljit_ins)) & ~0x3FFFFFFFL)); - addr = (sljit_sw)(addr - (jump->addr)) >> 3; - buf_ptr[0] = (buf_ptr[0] & ~(JOFF_X1(-1))) | JOFF_X1(addr); - -#ifdef TILEGX_JIT_DEBUG - printf("[runtime relocate]%04d:\t", __LINE__); - print_insn_tilegx(buf_ptr); -#endif - break; - } - - SLJIT_ASSERT(!(jump->flags & IS_JAL)); - - /* Set the fields of immediate loads. */ - buf_ptr[0] = (buf_ptr[0] & ~(0xFFFFL << 43)) | (((addr >> 32) & 0xFFFFL) << 43); - buf_ptr[1] = (buf_ptr[1] & ~(0xFFFFL << 43)) | (((addr >> 16) & 0xFFFFL) << 43); - buf_ptr[2] = (buf_ptr[2] & ~(0xFFFFL << 43)) | ((addr & 0xFFFFL) << 43); - } while (0); - - jump = jump->next; - } - - compiler->error = SLJIT_ERR_COMPILED; - compiler->executable_size = (code_ptr - code) * sizeof(sljit_ins); - SLJIT_CACHE_FLUSH(code, code_ptr); - return code; -} - -static sljit_s32 load_immediate(struct sljit_compiler *compiler, sljit_s32 dst_ar, sljit_sw imm) -{ - - if (imm <= SIMM_16BIT_MAX && imm >= SIMM_16BIT_MIN) - return ADDLI(dst_ar, ZERO, imm); - - if (imm <= SIMM_32BIT_MAX && imm >= SIMM_32BIT_MIN) { - FAIL_IF(ADDLI(dst_ar, ZERO, imm >> 16)); - return SHL16INSLI(dst_ar, dst_ar, imm); - } - - if (imm <= SIMM_48BIT_MAX && imm >= SIMM_48BIT_MIN) { - FAIL_IF(ADDLI(dst_ar, ZERO, imm >> 32)); - FAIL_IF(SHL16INSLI(dst_ar, dst_ar, imm >> 16)); - return SHL16INSLI(dst_ar, dst_ar, imm); - } - - FAIL_IF(ADDLI(dst_ar, ZERO, imm >> 48)); - FAIL_IF(SHL16INSLI(dst_ar, dst_ar, imm >> 32)); - FAIL_IF(SHL16INSLI(dst_ar, dst_ar, imm >> 16)); - return SHL16INSLI(dst_ar, dst_ar, imm); -} - -static sljit_s32 emit_const(struct sljit_compiler *compiler, sljit_s32 dst_ar, sljit_sw imm, int flush) -{ - /* Should *not* be optimized as load_immediate, as pcre relocation - mechanism will match this fixed 4-instruction pattern. */ - if (flush) { - FAIL_IF(ADDLI_SOLO(dst_ar, ZERO, imm >> 32)); - FAIL_IF(SHL16INSLI_SOLO(dst_ar, dst_ar, imm >> 16)); - return SHL16INSLI_SOLO(dst_ar, dst_ar, imm); - } - - FAIL_IF(ADDLI(dst_ar, ZERO, imm >> 32)); - FAIL_IF(SHL16INSLI(dst_ar, dst_ar, imm >> 16)); - return SHL16INSLI(dst_ar, dst_ar, imm); -} - -static sljit_s32 emit_const_64(struct sljit_compiler *compiler, sljit_s32 dst_ar, sljit_sw imm, int flush) -{ - /* Should *not* be optimized as load_immediate, as pcre relocation - mechanism will match this fixed 4-instruction pattern. */ - if (flush) { - FAIL_IF(ADDLI_SOLO(reg_map[dst_ar], ZERO, imm >> 48)); - FAIL_IF(SHL16INSLI_SOLO(reg_map[dst_ar], reg_map[dst_ar], imm >> 32)); - FAIL_IF(SHL16INSLI_SOLO(reg_map[dst_ar], reg_map[dst_ar], imm >> 16)); - return SHL16INSLI_SOLO(reg_map[dst_ar], reg_map[dst_ar], imm); - } - - FAIL_IF(ADDLI(reg_map[dst_ar], ZERO, imm >> 48)); - FAIL_IF(SHL16INSLI(reg_map[dst_ar], reg_map[dst_ar], imm >> 32)); - FAIL_IF(SHL16INSLI(reg_map[dst_ar], reg_map[dst_ar], imm >> 16)); - return SHL16INSLI(reg_map[dst_ar], reg_map[dst_ar], imm); -} - -SLJIT_API_FUNC_ATTRIBUTE sljit_s32 sljit_emit_enter(struct sljit_compiler *compiler, - sljit_s32 options, sljit_s32 args, sljit_s32 scratches, sljit_s32 saveds, - sljit_s32 fscratches, sljit_s32 fsaveds, sljit_s32 local_size) -{ - sljit_ins base; - sljit_s32 i, tmp; - - CHECK_ERROR(); - CHECK(check_sljit_emit_enter(compiler, options, args, scratches, saveds, fscratches, fsaveds, local_size)); - set_emit_enter(compiler, options, args, scratches, saveds, fscratches, fsaveds, local_size); - - local_size += GET_SAVED_REGISTERS_SIZE(scratches, saveds, 1); - local_size = (local_size + 7) & ~7; - compiler->local_size = local_size; - - if (local_size <= SIMM_16BIT_MAX) { - /* Frequent case. */ - FAIL_IF(ADDLI(SLJIT_LOCALS_REG_mapped, SLJIT_LOCALS_REG_mapped, -local_size)); - base = SLJIT_LOCALS_REG_mapped; - } else { - FAIL_IF(load_immediate(compiler, TMP_REG1_mapped, local_size)); - FAIL_IF(ADD(TMP_REG2_mapped, SLJIT_LOCALS_REG_mapped, ZERO)); - FAIL_IF(SUB(SLJIT_LOCALS_REG_mapped, SLJIT_LOCALS_REG_mapped, TMP_REG1_mapped)); - base = TMP_REG2_mapped; - local_size = 0; - } - - /* Save the return address. */ - FAIL_IF(ADDLI(ADDR_TMP_mapped, base, local_size - 8)); - FAIL_IF(ST_ADD(ADDR_TMP_mapped, RA, -8)); - - /* Save the S registers. */ - tmp = saveds < SLJIT_NUMBER_OF_SAVED_REGISTERS ? (SLJIT_S0 + 1 - saveds) : SLJIT_FIRST_SAVED_REG; - for (i = SLJIT_S0; i >= tmp; i--) { - FAIL_IF(ST_ADD(ADDR_TMP_mapped, reg_map[i], -8)); - } - - /* Save the R registers that need to be reserved. */ - for (i = scratches; i >= SLJIT_FIRST_SAVED_REG; i--) { - FAIL_IF(ST_ADD(ADDR_TMP_mapped, reg_map[i], -8)); - } - - /* Move the arguments to S registers. */ - for (i = 0; i < args; i++) { - FAIL_IF(ADD(reg_map[SLJIT_S0 - i], i, ZERO)); - } - - return SLJIT_SUCCESS; -} - -SLJIT_API_FUNC_ATTRIBUTE sljit_s32 sljit_set_context(struct sljit_compiler *compiler, - sljit_s32 options, sljit_s32 args, sljit_s32 scratches, sljit_s32 saveds, - sljit_s32 fscratches, sljit_s32 fsaveds, sljit_s32 local_size) -{ - CHECK_ERROR(); - CHECK(check_sljit_set_context(compiler, options, args, scratches, saveds, fscratches, fsaveds, local_size)); - set_set_context(compiler, options, args, scratches, saveds, fscratches, fsaveds, local_size); - - local_size += GET_SAVED_REGISTERS_SIZE(scratches, saveds, 1); - compiler->local_size = (local_size + 7) & ~7; - - return SLJIT_SUCCESS; -} - -SLJIT_API_FUNC_ATTRIBUTE sljit_s32 sljit_emit_return(struct sljit_compiler *compiler, sljit_s32 op, sljit_s32 src, sljit_sw srcw) -{ - sljit_s32 local_size; - sljit_ins base; - sljit_s32 i, tmp; - sljit_s32 saveds; - - CHECK_ERROR(); - CHECK(check_sljit_emit_return(compiler, op, src, srcw)); - - FAIL_IF(emit_mov_before_return(compiler, op, src, srcw)); - - local_size = compiler->local_size; - if (local_size <= SIMM_16BIT_MAX) - base = SLJIT_LOCALS_REG_mapped; - else { - FAIL_IF(load_immediate(compiler, TMP_REG1_mapped, local_size)); - FAIL_IF(ADD(TMP_REG1_mapped, SLJIT_LOCALS_REG_mapped, TMP_REG1_mapped)); - base = TMP_REG1_mapped; - local_size = 0; - } - - /* Restore the return address. */ - FAIL_IF(ADDLI(ADDR_TMP_mapped, base, local_size - 8)); - FAIL_IF(LD_ADD(RA, ADDR_TMP_mapped, -8)); - - /* Restore the S registers. */ - saveds = compiler->saveds; - tmp = saveds < SLJIT_NUMBER_OF_SAVED_REGISTERS ? (SLJIT_S0 + 1 - saveds) : SLJIT_FIRST_SAVED_REG; - for (i = SLJIT_S0; i >= tmp; i--) { - FAIL_IF(LD_ADD(reg_map[i], ADDR_TMP_mapped, -8)); - } - - /* Restore the R registers that need to be reserved. */ - for (i = compiler->scratches; i >= SLJIT_FIRST_SAVED_REG; i--) { - FAIL_IF(LD_ADD(reg_map[i], ADDR_TMP_mapped, -8)); - } - - if (compiler->local_size <= SIMM_16BIT_MAX) - FAIL_IF(ADDLI(SLJIT_LOCALS_REG_mapped, SLJIT_LOCALS_REG_mapped, compiler->local_size)); - else - FAIL_IF(ADD(SLJIT_LOCALS_REG_mapped, TMP_REG1_mapped, ZERO)); - - return JR(RA); -} - -/* reg_ar is an absoulute register! */ - -/* Can perform an operation using at most 1 instruction. */ -static sljit_s32 getput_arg_fast(struct sljit_compiler *compiler, sljit_s32 flags, sljit_s32 reg_ar, sljit_s32 arg, sljit_sw argw) -{ - SLJIT_ASSERT(arg & SLJIT_MEM); - - if ((!(flags & WRITE_BACK) || !(arg & REG_MASK)) - && !(arg & OFFS_REG_MASK) && argw <= SIMM_16BIT_MAX && argw >= SIMM_16BIT_MIN) { - /* Works for both absoulte and relative addresses. */ - if (SLJIT_UNLIKELY(flags & ARG_TEST)) - return 1; - - FAIL_IF(ADDLI(ADDR_TMP_mapped, reg_map[arg & REG_MASK], argw)); - - if (flags & LOAD_DATA) - FAIL_IF(PB2(data_transfer_insts[flags & MEM_MASK], reg_ar, ADDR_TMP_mapped)); - else - FAIL_IF(PB2(data_transfer_insts[flags & MEM_MASK], ADDR_TMP_mapped, reg_ar)); - - return -1; - } - - return 0; -} - -/* See getput_arg below. - Note: can_cache is called only for binary operators. Those - operators always uses word arguments without write back. */ -static sljit_s32 can_cache(sljit_s32 arg, sljit_sw argw, sljit_s32 next_arg, sljit_sw next_argw) -{ - SLJIT_ASSERT((arg & SLJIT_MEM) && (next_arg & SLJIT_MEM)); - - /* Simple operation except for updates. */ - if (arg & OFFS_REG_MASK) { - argw &= 0x3; - next_argw &= 0x3; - if (argw && argw == next_argw - && (arg == next_arg || (arg & OFFS_REG_MASK) == (next_arg & OFFS_REG_MASK))) - return 1; - return 0; - } - - if (arg == next_arg) { - if (((next_argw - argw) <= SIMM_16BIT_MAX - && (next_argw - argw) >= SIMM_16BIT_MIN)) - return 1; - - return 0; - } - - return 0; -} - -/* Emit the necessary instructions. See can_cache above. */ -static sljit_s32 getput_arg(struct sljit_compiler *compiler, sljit_s32 flags, sljit_s32 reg_ar, sljit_s32 arg, sljit_sw argw, sljit_s32 next_arg, sljit_sw next_argw) -{ - sljit_s32 tmp_ar, base; - - SLJIT_ASSERT(arg & SLJIT_MEM); - if (!(next_arg & SLJIT_MEM)) { - next_arg = 0; - next_argw = 0; - } - - if ((flags & MEM_MASK) <= GPR_REG && (flags & LOAD_DATA)) - tmp_ar = reg_ar; - else - tmp_ar = TMP_REG1_mapped; - - base = arg & REG_MASK; - - if (SLJIT_UNLIKELY(arg & OFFS_REG_MASK)) { - argw &= 0x3; - - if ((flags & WRITE_BACK) && reg_ar == reg_map[base]) { - SLJIT_ASSERT(!(flags & LOAD_DATA) && reg_map[TMP_REG1] != reg_ar); - FAIL_IF(ADD(TMP_REG1_mapped, reg_ar, ZERO)); - reg_ar = TMP_REG1_mapped; - } - - /* Using the cache. */ - if (argw == compiler->cache_argw) { - if (!(flags & WRITE_BACK)) { - if (arg == compiler->cache_arg) { - if (flags & LOAD_DATA) - return PB2(data_transfer_insts[flags & MEM_MASK], reg_ar, TMP_REG3_mapped); - else - return PB2(data_transfer_insts[flags & MEM_MASK], TMP_REG3_mapped, reg_ar); - } - - if ((SLJIT_MEM | (arg & OFFS_REG_MASK)) == compiler->cache_arg) { - if (arg == next_arg && argw == (next_argw & 0x3)) { - compiler->cache_arg = arg; - compiler->cache_argw = argw; - FAIL_IF(ADD(TMP_REG3_mapped, reg_map[base], TMP_REG3_mapped)); - if (flags & LOAD_DATA) - return PB2(data_transfer_insts[flags & MEM_MASK], reg_ar, TMP_REG3_mapped); - else - return PB2(data_transfer_insts[flags & MEM_MASK], TMP_REG3_mapped, reg_ar); - } - - FAIL_IF(ADD(tmp_ar, reg_map[base], TMP_REG3_mapped)); - if (flags & LOAD_DATA) - return PB2(data_transfer_insts[flags & MEM_MASK], reg_ar, tmp_ar); - else - return PB2(data_transfer_insts[flags & MEM_MASK], tmp_ar, reg_ar); - } - } else { - if ((SLJIT_MEM | (arg & OFFS_REG_MASK)) == compiler->cache_arg) { - FAIL_IF(ADD(reg_map[base], reg_map[base], TMP_REG3_mapped)); - if (flags & LOAD_DATA) - return PB2(data_transfer_insts[flags & MEM_MASK], reg_ar, reg_map[base]); - else - return PB2(data_transfer_insts[flags & MEM_MASK], reg_map[base], reg_ar); - } - } - } - - if (SLJIT_UNLIKELY(argw)) { - compiler->cache_arg = SLJIT_MEM | (arg & OFFS_REG_MASK); - compiler->cache_argw = argw; - FAIL_IF(SHLI(TMP_REG3_mapped, reg_map[OFFS_REG(arg)], argw)); - } - - if (!(flags & WRITE_BACK)) { - if (arg == next_arg && argw == (next_argw & 0x3)) { - compiler->cache_arg = arg; - compiler->cache_argw = argw; - FAIL_IF(ADD(TMP_REG3_mapped, reg_map[base], reg_map[!argw ? OFFS_REG(arg) : TMP_REG3])); - tmp_ar = TMP_REG3_mapped; - } else - FAIL_IF(ADD(tmp_ar, reg_map[base], reg_map[!argw ? OFFS_REG(arg) : TMP_REG3])); - - if (flags & LOAD_DATA) - return PB2(data_transfer_insts[flags & MEM_MASK], reg_ar, tmp_ar); - else - return PB2(data_transfer_insts[flags & MEM_MASK], tmp_ar, reg_ar); - } - - FAIL_IF(ADD(reg_map[base], reg_map[base], reg_map[!argw ? OFFS_REG(arg) : TMP_REG3])); - - if (flags & LOAD_DATA) - return PB2(data_transfer_insts[flags & MEM_MASK], reg_ar, reg_map[base]); - else - return PB2(data_transfer_insts[flags & MEM_MASK], reg_map[base], reg_ar); - } - - if (SLJIT_UNLIKELY(flags & WRITE_BACK) && base) { - /* Update only applies if a base register exists. */ - if (reg_ar == reg_map[base]) { - SLJIT_ASSERT(!(flags & LOAD_DATA) && TMP_REG1_mapped != reg_ar); - if (argw <= SIMM_16BIT_MAX && argw >= SIMM_16BIT_MIN) { - FAIL_IF(ADDLI(ADDR_TMP_mapped, reg_map[base], argw)); - if (flags & LOAD_DATA) - FAIL_IF(PB2(data_transfer_insts[flags & MEM_MASK], reg_ar, ADDR_TMP_mapped)); - else - FAIL_IF(PB2(data_transfer_insts[flags & MEM_MASK], ADDR_TMP_mapped, reg_ar)); - - if (argw) - return ADDLI(reg_map[base], reg_map[base], argw); - - return SLJIT_SUCCESS; - } - - FAIL_IF(ADD(TMP_REG1_mapped, reg_ar, ZERO)); - reg_ar = TMP_REG1_mapped; - } - - if (argw <= SIMM_16BIT_MAX && argw >= SIMM_16BIT_MIN) { - if (argw) - FAIL_IF(ADDLI(reg_map[base], reg_map[base], argw)); - } else { - if (compiler->cache_arg == SLJIT_MEM - && argw - compiler->cache_argw <= SIMM_16BIT_MAX - && argw - compiler->cache_argw >= SIMM_16BIT_MIN) { - if (argw != compiler->cache_argw) { - FAIL_IF(ADD(TMP_REG3_mapped, TMP_REG3_mapped, argw - compiler->cache_argw)); - compiler->cache_argw = argw; - } - - FAIL_IF(ADD(reg_map[base], reg_map[base], TMP_REG3_mapped)); - } else { - compiler->cache_arg = SLJIT_MEM; - compiler->cache_argw = argw; - FAIL_IF(load_immediate(compiler, TMP_REG3_mapped, argw)); - FAIL_IF(ADD(reg_map[base], reg_map[base], TMP_REG3_mapped)); - } - } - - if (flags & LOAD_DATA) - return PB2(data_transfer_insts[flags & MEM_MASK], reg_ar, reg_map[base]); - else - return PB2(data_transfer_insts[flags & MEM_MASK], reg_map[base], reg_ar); - } - - if (compiler->cache_arg == arg - && argw - compiler->cache_argw <= SIMM_16BIT_MAX - && argw - compiler->cache_argw >= SIMM_16BIT_MIN) { - if (argw != compiler->cache_argw) { - FAIL_IF(ADDLI(TMP_REG3_mapped, TMP_REG3_mapped, argw - compiler->cache_argw)); - compiler->cache_argw = argw; - } - - if (flags & LOAD_DATA) - return PB2(data_transfer_insts[flags & MEM_MASK], reg_ar, TMP_REG3_mapped); - else - return PB2(data_transfer_insts[flags & MEM_MASK], TMP_REG3_mapped, reg_ar); - } - - if (compiler->cache_arg == SLJIT_MEM - && argw - compiler->cache_argw <= SIMM_16BIT_MAX - && argw - compiler->cache_argw >= SIMM_16BIT_MIN) { - if (argw != compiler->cache_argw) - FAIL_IF(ADDLI(TMP_REG3_mapped, TMP_REG3_mapped, argw - compiler->cache_argw)); - } else { - compiler->cache_arg = SLJIT_MEM; - FAIL_IF(load_immediate(compiler, TMP_REG3_mapped, argw)); - } - - compiler->cache_argw = argw; - - if (!base) { - if (flags & LOAD_DATA) - return PB2(data_transfer_insts[flags & MEM_MASK], reg_ar, TMP_REG3_mapped); - else - return PB2(data_transfer_insts[flags & MEM_MASK], TMP_REG3_mapped, reg_ar); - } - - if (arg == next_arg - && next_argw - argw <= SIMM_16BIT_MAX - && next_argw - argw >= SIMM_16BIT_MIN) { - compiler->cache_arg = arg; - FAIL_IF(ADD(TMP_REG3_mapped, TMP_REG3_mapped, reg_map[base])); - if (flags & LOAD_DATA) - return PB2(data_transfer_insts[flags & MEM_MASK], reg_ar, TMP_REG3_mapped); - else - return PB2(data_transfer_insts[flags & MEM_MASK], TMP_REG3_mapped, reg_ar); - } - - FAIL_IF(ADD(tmp_ar, TMP_REG3_mapped, reg_map[base])); - - if (flags & LOAD_DATA) - return PB2(data_transfer_insts[flags & MEM_MASK], reg_ar, tmp_ar); - else - return PB2(data_transfer_insts[flags & MEM_MASK], tmp_ar, reg_ar); -} - -static SLJIT_INLINE sljit_s32 emit_op_mem(struct sljit_compiler *compiler, sljit_s32 flags, sljit_s32 reg_ar, sljit_s32 arg, sljit_sw argw) -{ - if (getput_arg_fast(compiler, flags, reg_ar, arg, argw)) - return compiler->error; - - compiler->cache_arg = 0; - compiler->cache_argw = 0; - return getput_arg(compiler, flags, reg_ar, arg, argw, 0, 0); -} - -static SLJIT_INLINE sljit_s32 emit_op_mem2(struct sljit_compiler *compiler, sljit_s32 flags, sljit_s32 reg, sljit_s32 arg1, sljit_sw arg1w, sljit_s32 arg2, sljit_sw arg2w) -{ - if (getput_arg_fast(compiler, flags, reg, arg1, arg1w)) - return compiler->error; - return getput_arg(compiler, flags, reg, arg1, arg1w, arg2, arg2w); -} - -SLJIT_API_FUNC_ATTRIBUTE sljit_s32 sljit_emit_fast_enter(struct sljit_compiler *compiler, sljit_s32 dst, sljit_sw dstw) -{ - CHECK_ERROR(); - CHECK(check_sljit_emit_fast_enter(compiler, dst, dstw)); - ADJUST_LOCAL_OFFSET(dst, dstw); - - /* For UNUSED dst. Uncommon, but possible. */ - if (dst == SLJIT_UNUSED) - return SLJIT_SUCCESS; - - if (FAST_IS_REG(dst)) - return ADD(reg_map[dst], RA, ZERO); - - /* Memory. */ - return emit_op_mem(compiler, WORD_DATA, RA, dst, dstw); -} - -SLJIT_API_FUNC_ATTRIBUTE sljit_s32 sljit_emit_fast_return(struct sljit_compiler *compiler, sljit_s32 src, sljit_sw srcw) -{ - CHECK_ERROR(); - CHECK(check_sljit_emit_fast_return(compiler, src, srcw)); - ADJUST_LOCAL_OFFSET(src, srcw); - - if (FAST_IS_REG(src)) - FAIL_IF(ADD(RA, reg_map[src], ZERO)); - - else if (src & SLJIT_MEM) - FAIL_IF(emit_op_mem(compiler, WORD_DATA | LOAD_DATA, RA, src, srcw)); - - else if (src & SLJIT_IMM) - FAIL_IF(load_immediate(compiler, RA, srcw)); - - return JR(RA); -} - -static SLJIT_INLINE sljit_s32 emit_single_op(struct sljit_compiler *compiler, sljit_s32 op, sljit_s32 flags, sljit_s32 dst, sljit_s32 src1, sljit_sw src2) -{ - sljit_s32 overflow_ra = 0; - - switch (GET_OPCODE(op)) { - case SLJIT_MOV: - case SLJIT_MOV_P: - SLJIT_ASSERT(src1 == TMP_REG1 && !(flags & SRC2_IMM)); - if (dst != src2) - return ADD(reg_map[dst], reg_map[src2], ZERO); - return SLJIT_SUCCESS; - - case SLJIT_MOV_U32: - case SLJIT_MOV_S32: - SLJIT_ASSERT(src1 == TMP_REG1 && !(flags & SRC2_IMM)); - if ((flags & (REG_DEST | REG2_SOURCE)) == (REG_DEST | REG2_SOURCE)) { - if (op == SLJIT_MOV_S32) - return BFEXTS(reg_map[dst], reg_map[src2], 0, 31); - - return BFEXTU(reg_map[dst], reg_map[src2], 0, 31); - } else if (dst != src2) { - SLJIT_ASSERT(src2 == 0); - return ADD(reg_map[dst], reg_map[src2], ZERO); - } - - return SLJIT_SUCCESS; - - case SLJIT_MOV_U8: - case SLJIT_MOV_S8: - SLJIT_ASSERT(src1 == TMP_REG1 && !(flags & SRC2_IMM)); - if ((flags & (REG_DEST | REG2_SOURCE)) == (REG_DEST | REG2_SOURCE)) { - if (op == SLJIT_MOV_S8) - return BFEXTS(reg_map[dst], reg_map[src2], 0, 7); - - return BFEXTU(reg_map[dst], reg_map[src2], 0, 7); - } else if (dst != src2) { - SLJIT_ASSERT(src2 == 0); - return ADD(reg_map[dst], reg_map[src2], ZERO); - } - - return SLJIT_SUCCESS; - - case SLJIT_MOV_U16: - case SLJIT_MOV_S16: - SLJIT_ASSERT(src1 == TMP_REG1 && !(flags & SRC2_IMM)); - if ((flags & (REG_DEST | REG2_SOURCE)) == (REG_DEST | REG2_SOURCE)) { - if (op == SLJIT_MOV_S16) - return BFEXTS(reg_map[dst], reg_map[src2], 0, 15); - - return BFEXTU(reg_map[dst], reg_map[src2], 0, 15); - } else if (dst != src2) { - SLJIT_ASSERT(src2 == 0); - return ADD(reg_map[dst], reg_map[src2], ZERO); - } - - return SLJIT_SUCCESS; - - case SLJIT_NOT: - SLJIT_ASSERT(src1 == TMP_REG1 && !(flags & SRC2_IMM)); - if (op & SLJIT_SET_E) - FAIL_IF(NOR(EQUAL_FLAG, reg_map[src2], reg_map[src2])); - if (CHECK_FLAGS(SLJIT_SET_E)) - FAIL_IF(NOR(reg_map[dst], reg_map[src2], reg_map[src2])); - - return SLJIT_SUCCESS; - - case SLJIT_CLZ: - SLJIT_ASSERT(src1 == TMP_REG1 && !(flags & SRC2_IMM)); - if (op & SLJIT_SET_E) - FAIL_IF(CLZ(EQUAL_FLAG, reg_map[src2])); - if (CHECK_FLAGS(SLJIT_SET_E)) - FAIL_IF(CLZ(reg_map[dst], reg_map[src2])); - - return SLJIT_SUCCESS; - - case SLJIT_ADD: - if (flags & SRC2_IMM) { - if (op & SLJIT_SET_O) { - FAIL_IF(SHRUI(TMP_EREG1, reg_map[src1], 63)); - if (src2 < 0) - FAIL_IF(XORI(TMP_EREG1, TMP_EREG1, 1)); - } - - if (op & SLJIT_SET_E) - FAIL_IF(ADDLI(EQUAL_FLAG, reg_map[src1], src2)); - - if (op & SLJIT_SET_C) { - if (src2 >= 0) - FAIL_IF(ORI(ULESS_FLAG ,reg_map[src1], src2)); - else { - FAIL_IF(ADDLI(ULESS_FLAG ,ZERO, src2)); - FAIL_IF(OR(ULESS_FLAG,reg_map[src1],ULESS_FLAG)); - } - } - - /* dst may be the same as src1 or src2. */ - if (CHECK_FLAGS(SLJIT_SET_E)) - FAIL_IF(ADDLI(reg_map[dst], reg_map[src1], src2)); - - if (op & SLJIT_SET_O) { - FAIL_IF(SHRUI(OVERFLOW_FLAG, reg_map[dst], 63)); - - if (src2 < 0) - FAIL_IF(XORI(OVERFLOW_FLAG, OVERFLOW_FLAG, 1)); - } - } else { - if (op & SLJIT_SET_O) { - FAIL_IF(XOR(TMP_EREG1, reg_map[src1], reg_map[src2])); - FAIL_IF(SHRUI(TMP_EREG1, TMP_EREG1, 63)); - - if (src1 != dst) - overflow_ra = reg_map[src1]; - else if (src2 != dst) - overflow_ra = reg_map[src2]; - else { - /* Rare ocasion. */ - FAIL_IF(ADD(TMP_EREG2, reg_map[src1], ZERO)); - overflow_ra = TMP_EREG2; - } - } - - if (op & SLJIT_SET_E) - FAIL_IF(ADD(EQUAL_FLAG ,reg_map[src1], reg_map[src2])); - - if (op & SLJIT_SET_C) - FAIL_IF(OR(ULESS_FLAG,reg_map[src1], reg_map[src2])); - - /* dst may be the same as src1 or src2. */ - if (CHECK_FLAGS(SLJIT_SET_E)) - FAIL_IF(ADD(reg_map[dst],reg_map[src1], reg_map[src2])); - - if (op & SLJIT_SET_O) { - FAIL_IF(XOR(OVERFLOW_FLAG,reg_map[dst], overflow_ra)); - FAIL_IF(SHRUI(OVERFLOW_FLAG, OVERFLOW_FLAG, 63)); - } - } - - /* a + b >= a | b (otherwise, the carry should be set to 1). */ - if (op & SLJIT_SET_C) - FAIL_IF(CMPLTU(ULESS_FLAG ,reg_map[dst] ,ULESS_FLAG)); - - if (op & SLJIT_SET_O) - return CMOVNEZ(OVERFLOW_FLAG, TMP_EREG1, ZERO); - - return SLJIT_SUCCESS; - - case SLJIT_ADDC: - if (flags & SRC2_IMM) { - if (op & SLJIT_SET_C) { - if (src2 >= 0) - FAIL_IF(ORI(TMP_EREG1, reg_map[src1], src2)); - else { - FAIL_IF(ADDLI(TMP_EREG1, ZERO, src2)); - FAIL_IF(OR(TMP_EREG1, reg_map[src1], TMP_EREG1)); - } - } - - FAIL_IF(ADDLI(reg_map[dst], reg_map[src1], src2)); - - } else { - if (op & SLJIT_SET_C) - FAIL_IF(OR(TMP_EREG1, reg_map[src1], reg_map[src2])); - - /* dst may be the same as src1 or src2. */ - FAIL_IF(ADD(reg_map[dst], reg_map[src1], reg_map[src2])); - } - - if (op & SLJIT_SET_C) - FAIL_IF(CMPLTU(TMP_EREG1, reg_map[dst], TMP_EREG1)); - - FAIL_IF(ADD(reg_map[dst], reg_map[dst], ULESS_FLAG)); - - if (!(op & SLJIT_SET_C)) - return SLJIT_SUCCESS; - - /* Set TMP_EREG2 (dst == 0) && (ULESS_FLAG == 1). */ - FAIL_IF(CMPLTUI(TMP_EREG2, reg_map[dst], 1)); - FAIL_IF(AND(TMP_EREG2, TMP_EREG2, ULESS_FLAG)); - /* Set carry flag. */ - return OR(ULESS_FLAG, TMP_EREG2, TMP_EREG1); - - case SLJIT_SUB: - if ((flags & SRC2_IMM) && ((op & (SLJIT_SET_U | SLJIT_SET_S)) || src2 == SIMM_16BIT_MIN)) { - FAIL_IF(ADDLI(TMP_REG2_mapped, ZERO, src2)); - src2 = TMP_REG2; - flags &= ~SRC2_IMM; - } - - if (flags & SRC2_IMM) { - if (op & SLJIT_SET_O) { - FAIL_IF(SHRUI(TMP_EREG1,reg_map[src1], 63)); - - if (src2 < 0) - FAIL_IF(XORI(TMP_EREG1, TMP_EREG1, 1)); - - if (src1 != dst) - overflow_ra = reg_map[src1]; - else { - /* Rare ocasion. */ - FAIL_IF(ADD(TMP_EREG2, reg_map[src1], ZERO)); - overflow_ra = TMP_EREG2; - } - } - - if (op & SLJIT_SET_E) - FAIL_IF(ADDLI(EQUAL_FLAG, reg_map[src1], -src2)); - - if (op & SLJIT_SET_C) { - FAIL_IF(load_immediate(compiler, ADDR_TMP_mapped, src2)); - FAIL_IF(CMPLTU(ULESS_FLAG, reg_map[src1], ADDR_TMP_mapped)); - } - - /* dst may be the same as src1 or src2. */ - if (CHECK_FLAGS(SLJIT_SET_E)) - FAIL_IF(ADDLI(reg_map[dst], reg_map[src1], -src2)); - - } else { - - if (op & SLJIT_SET_O) { - FAIL_IF(XOR(TMP_EREG1, reg_map[src1], reg_map[src2])); - FAIL_IF(SHRUI(TMP_EREG1, TMP_EREG1, 63)); - - if (src1 != dst) - overflow_ra = reg_map[src1]; - else { - /* Rare ocasion. */ - FAIL_IF(ADD(TMP_EREG2, reg_map[src1], ZERO)); - overflow_ra = TMP_EREG2; - } - } - - if (op & SLJIT_SET_E) - FAIL_IF(SUB(EQUAL_FLAG, reg_map[src1], reg_map[src2])); - - if (op & (SLJIT_SET_U | SLJIT_SET_C)) - FAIL_IF(CMPLTU(ULESS_FLAG, reg_map[src1], reg_map[src2])); - - if (op & SLJIT_SET_U) - FAIL_IF(CMPLTU(UGREATER_FLAG, reg_map[src2], reg_map[src1])); - - if (op & SLJIT_SET_S) { - FAIL_IF(CMPLTS(LESS_FLAG ,reg_map[src1] ,reg_map[src2])); - FAIL_IF(CMPLTS(GREATER_FLAG ,reg_map[src2] ,reg_map[src1])); - } - - /* dst may be the same as src1 or src2. */ - if (CHECK_FLAGS(SLJIT_SET_E | SLJIT_SET_U | SLJIT_SET_S | SLJIT_SET_C)) - FAIL_IF(SUB(reg_map[dst], reg_map[src1], reg_map[src2])); - } - - if (op & SLJIT_SET_O) { - FAIL_IF(XOR(OVERFLOW_FLAG, reg_map[dst], overflow_ra)); - FAIL_IF(SHRUI(OVERFLOW_FLAG, OVERFLOW_FLAG, 63)); - return CMOVEQZ(OVERFLOW_FLAG, TMP_EREG1, ZERO); - } - - return SLJIT_SUCCESS; - - case SLJIT_SUBC: - if ((flags & SRC2_IMM) && src2 == SIMM_16BIT_MIN) { - FAIL_IF(ADDLI(TMP_REG2_mapped, ZERO, src2)); - src2 = TMP_REG2; - flags &= ~SRC2_IMM; - } - - if (flags & SRC2_IMM) { - if (op & SLJIT_SET_C) { - FAIL_IF(load_immediate(compiler, ADDR_TMP_mapped, -src2)); - FAIL_IF(CMPLTU(TMP_EREG1, reg_map[src1], ADDR_TMP_mapped)); - } - - /* dst may be the same as src1 or src2. */ - FAIL_IF(ADDLI(reg_map[dst], reg_map[src1], -src2)); - - } else { - if (op & SLJIT_SET_C) - FAIL_IF(CMPLTU(TMP_EREG1, reg_map[src1], reg_map[src2])); - /* dst may be the same as src1 or src2. */ - FAIL_IF(SUB(reg_map[dst], reg_map[src1], reg_map[src2])); - } - - if (op & SLJIT_SET_C) - FAIL_IF(CMOVEQZ(TMP_EREG1, reg_map[dst], ULESS_FLAG)); - - FAIL_IF(SUB(reg_map[dst], reg_map[dst], ULESS_FLAG)); - - if (op & SLJIT_SET_C) - FAIL_IF(ADD(ULESS_FLAG, TMP_EREG1, ZERO)); - - return SLJIT_SUCCESS; - - case SLJIT_MUL: - if (flags & SRC2_IMM) { - FAIL_IF(load_immediate(compiler, TMP_REG2_mapped, src2)); - src2 = TMP_REG2; - flags &= ~SRC2_IMM; - } - - FAIL_IF(MUL(reg_map[dst], reg_map[src1], reg_map[src2])); - - return SLJIT_SUCCESS; - -#define EMIT_LOGICAL(op_imm, op_norm) \ - if (flags & SRC2_IMM) { \ - FAIL_IF(load_immediate(compiler, ADDR_TMP_mapped, src2)); \ - if (op & SLJIT_SET_E) \ - FAIL_IF(push_3_buffer( \ - compiler, op_norm, EQUAL_FLAG, reg_map[src1], \ - ADDR_TMP_mapped, __LINE__)); \ - if (CHECK_FLAGS(SLJIT_SET_E)) \ - FAIL_IF(push_3_buffer( \ - compiler, op_norm, reg_map[dst], reg_map[src1], \ - ADDR_TMP_mapped, __LINE__)); \ - } else { \ - if (op & SLJIT_SET_E) \ - FAIL_IF(push_3_buffer( \ - compiler, op_norm, EQUAL_FLAG, reg_map[src1], \ - reg_map[src2], __LINE__)); \ - if (CHECK_FLAGS(SLJIT_SET_E)) \ - FAIL_IF(push_3_buffer( \ - compiler, op_norm, reg_map[dst], reg_map[src1], \ - reg_map[src2], __LINE__)); \ - } - - case SLJIT_AND: - EMIT_LOGICAL(TILEGX_OPC_ANDI, TILEGX_OPC_AND); - return SLJIT_SUCCESS; - - case SLJIT_OR: - EMIT_LOGICAL(TILEGX_OPC_ORI, TILEGX_OPC_OR); - return SLJIT_SUCCESS; - - case SLJIT_XOR: - EMIT_LOGICAL(TILEGX_OPC_XORI, TILEGX_OPC_XOR); - return SLJIT_SUCCESS; - -#define EMIT_SHIFT(op_imm, op_norm) \ - if (flags & SRC2_IMM) { \ - if (op & SLJIT_SET_E) \ - FAIL_IF(push_3_buffer( \ - compiler, op_imm, EQUAL_FLAG, reg_map[src1], \ - src2 & 0x3F, __LINE__)); \ - if (CHECK_FLAGS(SLJIT_SET_E)) \ - FAIL_IF(push_3_buffer( \ - compiler, op_imm, reg_map[dst], reg_map[src1], \ - src2 & 0x3F, __LINE__)); \ - } else { \ - if (op & SLJIT_SET_E) \ - FAIL_IF(push_3_buffer( \ - compiler, op_norm, EQUAL_FLAG, reg_map[src1], \ - reg_map[src2], __LINE__)); \ - if (CHECK_FLAGS(SLJIT_SET_E)) \ - FAIL_IF(push_3_buffer( \ - compiler, op_norm, reg_map[dst], reg_map[src1], \ - reg_map[src2], __LINE__)); \ - } - - case SLJIT_SHL: - EMIT_SHIFT(TILEGX_OPC_SHLI, TILEGX_OPC_SHL); - return SLJIT_SUCCESS; - - case SLJIT_LSHR: - EMIT_SHIFT(TILEGX_OPC_SHRUI, TILEGX_OPC_SHRU); - return SLJIT_SUCCESS; - - case SLJIT_ASHR: - EMIT_SHIFT(TILEGX_OPC_SHRSI, TILEGX_OPC_SHRS); - return SLJIT_SUCCESS; - } - - SLJIT_UNREACHABLE(); - return SLJIT_SUCCESS; -} - -static sljit_s32 emit_op(struct sljit_compiler *compiler, sljit_s32 op, sljit_s32 flags, sljit_s32 dst, sljit_sw dstw, sljit_s32 src1, sljit_sw src1w, sljit_s32 src2, sljit_sw src2w) -{ - /* arg1 goes to TMP_REG1 or src reg. - arg2 goes to TMP_REG2, imm or src reg. - TMP_REG3 can be used for caching. - result goes to TMP_REG2, so put result can use TMP_REG1 and TMP_REG3. */ - sljit_s32 dst_r = TMP_REG2; - sljit_s32 src1_r; - sljit_sw src2_r = 0; - sljit_s32 sugg_src2_r = TMP_REG2; - - if (!(flags & ALT_KEEP_CACHE)) { - compiler->cache_arg = 0; - compiler->cache_argw = 0; - } - - if (SLJIT_UNLIKELY(dst == SLJIT_UNUSED)) { - if (op >= SLJIT_MOV && op <= SLJIT_MOVU_S32 && !(src2 & SLJIT_MEM)) - return SLJIT_SUCCESS; - if (GET_FLAGS(op)) - flags |= UNUSED_DEST; - } else if (FAST_IS_REG(dst)) { - dst_r = dst; - flags |= REG_DEST; - if (op >= SLJIT_MOV && op <= SLJIT_MOVU_S32) - sugg_src2_r = dst_r; - } else if ((dst & SLJIT_MEM) && !getput_arg_fast(compiler, flags | ARG_TEST, TMP_REG1_mapped, dst, dstw)) - flags |= SLOW_DEST; - - if (flags & IMM_OP) { - if ((src2 & SLJIT_IMM) && src2w) { - if ((!(flags & LOGICAL_OP) - && (src2w <= SIMM_16BIT_MAX && src2w >= SIMM_16BIT_MIN)) - || ((flags & LOGICAL_OP) && !(src2w & ~UIMM_16BIT_MAX))) { - flags |= SRC2_IMM; - src2_r = src2w; - } - } - - if (!(flags & SRC2_IMM) && (flags & CUMULATIVE_OP) && (src1 & SLJIT_IMM) && src1w) { - if ((!(flags & LOGICAL_OP) - && (src1w <= SIMM_16BIT_MAX && src1w >= SIMM_16BIT_MIN)) - || ((flags & LOGICAL_OP) && !(src1w & ~UIMM_16BIT_MAX))) { - flags |= SRC2_IMM; - src2_r = src1w; - - /* And swap arguments. */ - src1 = src2; - src1w = src2w; - src2 = SLJIT_IMM; - /* src2w = src2_r unneeded. */ - } - } - } - - /* Source 1. */ - if (FAST_IS_REG(src1)) { - src1_r = src1; - flags |= REG1_SOURCE; - } else if (src1 & SLJIT_IMM) { - if (src1w) { - FAIL_IF(load_immediate(compiler, TMP_REG1_mapped, src1w)); - src1_r = TMP_REG1; - } else - src1_r = 0; - } else { - if (getput_arg_fast(compiler, flags | LOAD_DATA, TMP_REG1_mapped, src1, src1w)) - FAIL_IF(compiler->error); - else - flags |= SLOW_SRC1; - src1_r = TMP_REG1; - } - - /* Source 2. */ - if (FAST_IS_REG(src2)) { - src2_r = src2; - flags |= REG2_SOURCE; - if (!(flags & REG_DEST) && op >= SLJIT_MOV && op <= SLJIT_MOVU_S32) - dst_r = src2_r; - } else if (src2 & SLJIT_IMM) { - if (!(flags & SRC2_IMM)) { - if (src2w) { - FAIL_IF(load_immediate(compiler, reg_map[sugg_src2_r], src2w)); - src2_r = sugg_src2_r; - } else { - src2_r = 0; - if ((op >= SLJIT_MOV && op <= SLJIT_MOVU_S32) && (dst & SLJIT_MEM)) - dst_r = 0; - } - } - } else { - if (getput_arg_fast(compiler, flags | LOAD_DATA, reg_map[sugg_src2_r], src2, src2w)) - FAIL_IF(compiler->error); - else - flags |= SLOW_SRC2; - src2_r = sugg_src2_r; - } - - if ((flags & (SLOW_SRC1 | SLOW_SRC2)) == (SLOW_SRC1 | SLOW_SRC2)) { - SLJIT_ASSERT(src2_r == TMP_REG2); - if (!can_cache(src1, src1w, src2, src2w) && can_cache(src1, src1w, dst, dstw)) { - FAIL_IF(getput_arg(compiler, flags | LOAD_DATA, TMP_REG2_mapped, src2, src2w, src1, src1w)); - FAIL_IF(getput_arg(compiler, flags | LOAD_DATA, TMP_REG1_mapped, src1, src1w, dst, dstw)); - } else { - FAIL_IF(getput_arg(compiler, flags | LOAD_DATA, TMP_REG1_mapped, src1, src1w, src2, src2w)); - FAIL_IF(getput_arg(compiler, flags | LOAD_DATA, TMP_REG2_mapped, src2, src2w, dst, dstw)); - } - } else if (flags & SLOW_SRC1) - FAIL_IF(getput_arg(compiler, flags | LOAD_DATA, TMP_REG1_mapped, src1, src1w, dst, dstw)); - else if (flags & SLOW_SRC2) - FAIL_IF(getput_arg(compiler, flags | LOAD_DATA, reg_map[sugg_src2_r], src2, src2w, dst, dstw)); - - FAIL_IF(emit_single_op(compiler, op, flags, dst_r, src1_r, src2_r)); - - if (dst & SLJIT_MEM) { - if (!(flags & SLOW_DEST)) { - getput_arg_fast(compiler, flags, reg_map[dst_r], dst, dstw); - return compiler->error; - } - - return getput_arg(compiler, flags, reg_map[dst_r], dst, dstw, 0, 0); - } - - return SLJIT_SUCCESS; -} - -SLJIT_API_FUNC_ATTRIBUTE sljit_s32 sljit_emit_op_flags(struct sljit_compiler *compiler, sljit_s32 op, sljit_s32 dst, sljit_sw dstw, sljit_s32 src, sljit_sw srcw, sljit_s32 type) -{ - sljit_s32 sugg_dst_ar, dst_ar; - sljit_s32 flags = GET_ALL_FLAGS(op); - sljit_s32 mem_type = (op & SLJIT_I32_OP) ? (INT_DATA | SIGNED_DATA) : WORD_DATA; - - CHECK_ERROR(); - CHECK(check_sljit_emit_op_flags(compiler, op, dst, dstw, src, srcw, type)); - ADJUST_LOCAL_OFFSET(dst, dstw); - - op = GET_OPCODE(op); - if (op == SLJIT_MOV_S32 || op == SLJIT_MOV_U32) - mem_type = INT_DATA | SIGNED_DATA; - sugg_dst_ar = reg_map[(op < SLJIT_ADD && FAST_IS_REG(dst)) ? dst : TMP_REG2]; - - compiler->cache_arg = 0; - compiler->cache_argw = 0; - if (op >= SLJIT_ADD && (src & SLJIT_MEM)) { - ADJUST_LOCAL_OFFSET(src, srcw); - FAIL_IF(emit_op_mem2(compiler, mem_type | LOAD_DATA, TMP_REG1_mapped, src, srcw, dst, dstw)); - src = TMP_REG1; - srcw = 0; - } - - switch (type & 0xff) { - case SLJIT_EQUAL: - case SLJIT_NOT_EQUAL: - FAIL_IF(CMPLTUI(sugg_dst_ar, EQUAL_FLAG, 1)); - dst_ar = sugg_dst_ar; - break; - case SLJIT_LESS: - case SLJIT_GREATER_EQUAL: - dst_ar = ULESS_FLAG; - break; - case SLJIT_GREATER: - case SLJIT_LESS_EQUAL: - dst_ar = UGREATER_FLAG; - break; - case SLJIT_SIG_LESS: - case SLJIT_SIG_GREATER_EQUAL: - dst_ar = LESS_FLAG; - break; - case SLJIT_SIG_GREATER: - case SLJIT_SIG_LESS_EQUAL: - dst_ar = GREATER_FLAG; - break; - case SLJIT_OVERFLOW: - case SLJIT_NOT_OVERFLOW: - dst_ar = OVERFLOW_FLAG; - break; - case SLJIT_MUL_OVERFLOW: - case SLJIT_MUL_NOT_OVERFLOW: - FAIL_IF(CMPLTUI(sugg_dst_ar, OVERFLOW_FLAG, 1)); - dst_ar = sugg_dst_ar; - type ^= 0x1; /* Flip type bit for the XORI below. */ - break; - - default: - SLJIT_UNREACHABLE(); - dst_ar = sugg_dst_ar; - break; - } - - if (type & 0x1) { - FAIL_IF(XORI(sugg_dst_ar, dst_ar, 1)); - dst_ar = sugg_dst_ar; - } - - if (op >= SLJIT_ADD) { - if (TMP_REG2_mapped != dst_ar) - FAIL_IF(ADD(TMP_REG2_mapped, dst_ar, ZERO)); - return emit_op(compiler, op | flags, mem_type | CUMULATIVE_OP | LOGICAL_OP | IMM_OP | ALT_KEEP_CACHE, dst, dstw, src, srcw, TMP_REG2, 0); - } - - if (dst & SLJIT_MEM) - return emit_op_mem(compiler, mem_type, dst_ar, dst, dstw); - - if (sugg_dst_ar != dst_ar) - return ADD(sugg_dst_ar, dst_ar, ZERO); - - return SLJIT_SUCCESS; -} - -SLJIT_API_FUNC_ATTRIBUTE sljit_s32 sljit_emit_op0(struct sljit_compiler *compiler, sljit_s32 op) { - CHECK_ERROR(); - CHECK(check_sljit_emit_op0(compiler, op)); - - op = GET_OPCODE(op); - switch (op) { - case SLJIT_NOP: - return push_0_buffer(compiler, TILEGX_OPC_FNOP, __LINE__); - - case SLJIT_BREAKPOINT: - return PI(BPT); - - case SLJIT_LMUL_UW: - case SLJIT_LMUL_SW: - case SLJIT_DIVMOD_UW: - case SLJIT_DIVMOD_SW: - case SLJIT_DIV_UW: - case SLJIT_DIV_SW: - SLJIT_UNREACHABLE(); - } - - return SLJIT_SUCCESS; -} - -SLJIT_API_FUNC_ATTRIBUTE sljit_s32 sljit_emit_op1(struct sljit_compiler *compiler, sljit_s32 op, sljit_s32 dst, sljit_sw dstw, sljit_s32 src, sljit_sw srcw) -{ - CHECK_ERROR(); - CHECK(check_sljit_emit_op1(compiler, op, dst, dstw, src, srcw)); - ADJUST_LOCAL_OFFSET(dst, dstw); - ADJUST_LOCAL_OFFSET(src, srcw); - - switch (GET_OPCODE(op)) { - case SLJIT_MOV: - case SLJIT_MOV_P: - return emit_op(compiler, SLJIT_MOV, WORD_DATA, dst, dstw, TMP_REG1, 0, src, srcw); - - case SLJIT_MOV_U32: - return emit_op(compiler, SLJIT_MOV_U32, INT_DATA, dst, dstw, TMP_REG1, 0, src, srcw); - - case SLJIT_MOV_S32: - return emit_op(compiler, SLJIT_MOV_S32, INT_DATA | SIGNED_DATA, dst, dstw, TMP_REG1, 0, src, srcw); - - case SLJIT_MOV_U8: - return emit_op(compiler, SLJIT_MOV_U8, BYTE_DATA, dst, dstw, TMP_REG1, 0, src, (src & SLJIT_IMM) ? (sljit_u8) srcw : srcw); - - case SLJIT_MOV_S8: - return emit_op(compiler, SLJIT_MOV_S8, BYTE_DATA | SIGNED_DATA, dst, dstw, TMP_REG1, 0, src, (src & SLJIT_IMM) ? (sljit_s8) srcw : srcw); - - case SLJIT_MOV_U16: - return emit_op(compiler, SLJIT_MOV_U16, HALF_DATA, dst, dstw, TMP_REG1, 0, src, (src & SLJIT_IMM) ? (sljit_u16) srcw : srcw); - - case SLJIT_MOV_S16: - return emit_op(compiler, SLJIT_MOV_S16, HALF_DATA | SIGNED_DATA, dst, dstw, TMP_REG1, 0, src, (src & SLJIT_IMM) ? (sljit_s16) srcw : srcw); - - case SLJIT_MOVU: - case SLJIT_MOVU_P: - return emit_op(compiler, SLJIT_MOV, WORD_DATA | WRITE_BACK, dst, dstw, TMP_REG1, 0, src, srcw); - - case SLJIT_MOVU_U32: - return emit_op(compiler, SLJIT_MOV_U32, INT_DATA | WRITE_BACK, dst, dstw, TMP_REG1, 0, src, srcw); - - case SLJIT_MOVU_S32: - return emit_op(compiler, SLJIT_MOV_S32, INT_DATA | SIGNED_DATA | WRITE_BACK, dst, dstw, TMP_REG1, 0, src, srcw); - - case SLJIT_MOVU_U8: - return emit_op(compiler, SLJIT_MOV_U8, BYTE_DATA | WRITE_BACK, dst, dstw, TMP_REG1, 0, src, (src & SLJIT_IMM) ? (sljit_u8) srcw : srcw); - - case SLJIT_MOVU_S8: - return emit_op(compiler, SLJIT_MOV_S8, BYTE_DATA | SIGNED_DATA | WRITE_BACK, dst, dstw, TMP_REG1, 0, src, (src & SLJIT_IMM) ? (sljit_s8) srcw : srcw); - - case SLJIT_MOVU_U16: - return emit_op(compiler, SLJIT_MOV_U16, HALF_DATA | WRITE_BACK, dst, dstw, TMP_REG1, 0, src, (src & SLJIT_IMM) ? (sljit_u16) srcw : srcw); - - case SLJIT_MOVU_S16: - return emit_op(compiler, SLJIT_MOV_S16, HALF_DATA | SIGNED_DATA | WRITE_BACK, dst, dstw, TMP_REG1, 0, src, (src & SLJIT_IMM) ? (sljit_s16) srcw : srcw); - - case SLJIT_NOT: - return emit_op(compiler, op, 0, dst, dstw, TMP_REG1, 0, src, srcw); - - case SLJIT_NEG: - return emit_op(compiler, SLJIT_SUB | GET_ALL_FLAGS(op), IMM_OP, dst, dstw, SLJIT_IMM, 0, src, srcw); - - case SLJIT_CLZ: - return emit_op(compiler, op, (op & SLJIT_I32_OP) ? INT_DATA : WORD_DATA, dst, dstw, TMP_REG1, 0, src, srcw); - } - - return SLJIT_SUCCESS; -} - -SLJIT_API_FUNC_ATTRIBUTE sljit_s32 sljit_emit_op2(struct sljit_compiler *compiler, sljit_s32 op, sljit_s32 dst, sljit_sw dstw, sljit_s32 src1, sljit_sw src1w, sljit_s32 src2, sljit_sw src2w) -{ - CHECK_ERROR(); - CHECK(check_sljit_emit_op2(compiler, op, dst, dstw, src1, src1w, src2, src2w)); - ADJUST_LOCAL_OFFSET(dst, dstw); - ADJUST_LOCAL_OFFSET(src1, src1w); - ADJUST_LOCAL_OFFSET(src2, src2w); - - switch (GET_OPCODE(op)) { - case SLJIT_ADD: - case SLJIT_ADDC: - return emit_op(compiler, op, CUMULATIVE_OP | IMM_OP, dst, dstw, src1, src1w, src2, src2w); - - case SLJIT_SUB: - case SLJIT_SUBC: - return emit_op(compiler, op, IMM_OP, dst, dstw, src1, src1w, src2, src2w); - - case SLJIT_MUL: - return emit_op(compiler, op, CUMULATIVE_OP, dst, dstw, src1, src1w, src2, src2w); - - case SLJIT_AND: - case SLJIT_OR: - case SLJIT_XOR: - return emit_op(compiler, op, CUMULATIVE_OP | LOGICAL_OP | IMM_OP, dst, dstw, src1, src1w, src2, src2w); - - case SLJIT_SHL: - case SLJIT_LSHR: - case SLJIT_ASHR: - if (src2 & SLJIT_IMM) - src2w &= 0x3f; - if (op & SLJIT_I32_OP) - src2w &= 0x1f; - - return emit_op(compiler, op, IMM_OP, dst, dstw, src1, src1w, src2, src2w); - } - - return SLJIT_SUCCESS; -} - -SLJIT_API_FUNC_ATTRIBUTE struct sljit_label * sljit_emit_label(struct sljit_compiler *compiler) -{ - struct sljit_label *label; - - flush_buffer(compiler); - - CHECK_ERROR_PTR(); - CHECK_PTR(check_sljit_emit_label(compiler)); - - if (compiler->last_label && compiler->last_label->size == compiler->size) - return compiler->last_label; - - label = (struct sljit_label *)ensure_abuf(compiler, sizeof(struct sljit_label)); - PTR_FAIL_IF(!label); - set_label(label, compiler); - return label; -} - -SLJIT_API_FUNC_ATTRIBUTE sljit_s32 sljit_emit_ijump(struct sljit_compiler *compiler, sljit_s32 type, sljit_s32 src, sljit_sw srcw) -{ - sljit_s32 src_r = TMP_REG2; - struct sljit_jump *jump = NULL; - - flush_buffer(compiler); - - CHECK_ERROR(); - CHECK(check_sljit_emit_ijump(compiler, type, src, srcw)); - ADJUST_LOCAL_OFFSET(src, srcw); - - if (FAST_IS_REG(src)) { - if (reg_map[src] != 0) - src_r = src; - else - FAIL_IF(ADD_SOLO(TMP_REG2_mapped, reg_map[src], ZERO)); - } - - if (type >= SLJIT_CALL0) { - SLJIT_ASSERT(reg_map[PIC_ADDR_REG] == 16 && PIC_ADDR_REG == TMP_REG2); - if (src & (SLJIT_IMM | SLJIT_MEM)) { - if (src & SLJIT_IMM) - FAIL_IF(emit_const(compiler, reg_map[PIC_ADDR_REG], srcw, 1)); - else { - SLJIT_ASSERT(src_r == TMP_REG2 && (src & SLJIT_MEM)); - FAIL_IF(emit_op(compiler, SLJIT_MOV, WORD_DATA, TMP_REG2, 0, TMP_REG1, 0, src, srcw)); - } - - FAIL_IF(ADD_SOLO(0, reg_map[SLJIT_R0], ZERO)); - - FAIL_IF(ADDI_SOLO(54, 54, -16)); - - FAIL_IF(JALR_SOLO(reg_map[PIC_ADDR_REG])); - - return ADDI_SOLO(54, 54, 16); - } - - /* Register input. */ - if (type >= SLJIT_CALL1) - FAIL_IF(ADD_SOLO(0, reg_map[SLJIT_R0], ZERO)); - - FAIL_IF(ADD_SOLO(reg_map[PIC_ADDR_REG], reg_map[src_r], ZERO)); - - FAIL_IF(ADDI_SOLO(54, 54, -16)); - - FAIL_IF(JALR_SOLO(reg_map[src_r])); - - return ADDI_SOLO(54, 54, 16); - } - - if (src & SLJIT_IMM) { - jump = (struct sljit_jump *)ensure_abuf(compiler, sizeof(struct sljit_jump)); - FAIL_IF(!jump); - set_jump(jump, compiler, JUMP_ADDR | ((type >= SLJIT_FAST_CALL) ? IS_JAL : 0)); - jump->u.target = srcw; - FAIL_IF(emit_const(compiler, TMP_REG2_mapped, 0, 1)); - - if (type >= SLJIT_FAST_CALL) { - FAIL_IF(ADD_SOLO(ZERO, ZERO, ZERO)); - jump->addr = compiler->size; - FAIL_IF(JR_SOLO(reg_map[src_r])); - } else { - jump->addr = compiler->size; - FAIL_IF(JR_SOLO(reg_map[src_r])); - } - - return SLJIT_SUCCESS; - - } else if (src & SLJIT_MEM) { - FAIL_IF(emit_op(compiler, SLJIT_MOV, WORD_DATA, TMP_REG2, 0, TMP_REG1, 0, src, srcw)); - flush_buffer(compiler); - } - - FAIL_IF(JR_SOLO(reg_map[src_r])); - - if (jump) - jump->addr = compiler->size; - - return SLJIT_SUCCESS; -} - -#define BR_Z(src) \ - inst = BEQZ_X1 | SRCA_X1(src); \ - flags = IS_COND; - -#define BR_NZ(src) \ - inst = BNEZ_X1 | SRCA_X1(src); \ - flags = IS_COND; - -SLJIT_API_FUNC_ATTRIBUTE struct sljit_jump * sljit_emit_jump(struct sljit_compiler *compiler, sljit_s32 type) -{ - struct sljit_jump *jump; - sljit_ins inst; - sljit_s32 flags = 0; - - flush_buffer(compiler); - - CHECK_ERROR_PTR(); - CHECK_PTR(check_sljit_emit_jump(compiler, type)); - - jump = (struct sljit_jump *)ensure_abuf(compiler, sizeof(struct sljit_jump)); - PTR_FAIL_IF(!jump); - set_jump(jump, compiler, type & SLJIT_REWRITABLE_JUMP); - type &= 0xff; - - switch (type) { - case SLJIT_EQUAL: - BR_NZ(EQUAL_FLAG); - break; - case SLJIT_NOT_EQUAL: - BR_Z(EQUAL_FLAG); - break; - case SLJIT_LESS: - BR_Z(ULESS_FLAG); - break; - case SLJIT_GREATER_EQUAL: - BR_NZ(ULESS_FLAG); - break; - case SLJIT_GREATER: - BR_Z(UGREATER_FLAG); - break; - case SLJIT_LESS_EQUAL: - BR_NZ(UGREATER_FLAG); - break; - case SLJIT_SIG_LESS: - BR_Z(LESS_FLAG); - break; - case SLJIT_SIG_GREATER_EQUAL: - BR_NZ(LESS_FLAG); - break; - case SLJIT_SIG_GREATER: - BR_Z(GREATER_FLAG); - break; - case SLJIT_SIG_LESS_EQUAL: - BR_NZ(GREATER_FLAG); - break; - case SLJIT_OVERFLOW: - case SLJIT_MUL_OVERFLOW: - BR_Z(OVERFLOW_FLAG); - break; - case SLJIT_NOT_OVERFLOW: - case SLJIT_MUL_NOT_OVERFLOW: - BR_NZ(OVERFLOW_FLAG); - break; - default: - /* Not conditional branch. */ - inst = 0; - break; - } - - jump->flags |= flags; - - if (inst) { - inst = inst | ((type <= SLJIT_JUMP) ? BOFF_X1(5) : BOFF_X1(6)); - PTR_FAIL_IF(PI(inst)); - } - - PTR_FAIL_IF(emit_const(compiler, TMP_REG2_mapped, 0, 1)); - if (type <= SLJIT_JUMP) { - jump->addr = compiler->size; - PTR_FAIL_IF(JR_SOLO(TMP_REG2_mapped)); - } else { - SLJIT_ASSERT(reg_map[PIC_ADDR_REG] == 16 && PIC_ADDR_REG == TMP_REG2); - /* Cannot be optimized out if type is >= CALL0. */ - jump->flags |= IS_JAL | (type >= SLJIT_CALL0 ? SLJIT_REWRITABLE_JUMP : 0); - PTR_FAIL_IF(ADD_SOLO(0, reg_map[SLJIT_R0], ZERO)); - jump->addr = compiler->size; - PTR_FAIL_IF(JALR_SOLO(TMP_REG2_mapped)); - } - - return jump; -} - -SLJIT_API_FUNC_ATTRIBUTE sljit_s32 sljit_emit_fop1(struct sljit_compiler *compiler, sljit_s32 op, sljit_s32 dst, sljit_sw dstw, sljit_s32 src, sljit_sw srcw) -{ - SLJIT_UNREACHABLE(); -} - -SLJIT_API_FUNC_ATTRIBUTE sljit_s32 sljit_emit_fop2(struct sljit_compiler *compiler, sljit_s32 op, sljit_s32 dst, sljit_sw dstw, sljit_s32 src1, sljit_sw src1w, sljit_s32 src2, sljit_sw src2w) -{ - SLJIT_UNREACHABLE(); -} - -SLJIT_API_FUNC_ATTRIBUTE struct sljit_const * sljit_emit_const(struct sljit_compiler *compiler, sljit_s32 dst, sljit_sw dstw, sljit_sw init_value) -{ - struct sljit_const *const_; - sljit_s32 reg; - - flush_buffer(compiler); - - CHECK_ERROR_PTR(); - CHECK_PTR(check_sljit_emit_const(compiler, dst, dstw, init_value)); - ADJUST_LOCAL_OFFSET(dst, dstw); - - const_ = (struct sljit_const *)ensure_abuf(compiler, sizeof(struct sljit_const)); - PTR_FAIL_IF(!const_); - set_const(const_, compiler); - - reg = FAST_IS_REG(dst) ? dst : TMP_REG2; - - PTR_FAIL_IF(emit_const_64(compiler, reg, init_value, 1)); - - if (dst & SLJIT_MEM) - PTR_FAIL_IF(emit_op(compiler, SLJIT_MOV, WORD_DATA, dst, dstw, TMP_REG1, 0, TMP_REG2, 0)); - return const_; -} - -SLJIT_API_FUNC_ATTRIBUTE void sljit_set_jump_addr(sljit_uw addr, sljit_uw new_target) -{ - sljit_ins *inst = (sljit_ins *)addr; - - inst[0] = (inst[0] & ~(0xFFFFL << 43)) | (((new_target >> 32) & 0xffff) << 43); - inst[1] = (inst[1] & ~(0xFFFFL << 43)) | (((new_target >> 16) & 0xffff) << 43); - inst[2] = (inst[2] & ~(0xFFFFL << 43)) | ((new_target & 0xffff) << 43); - SLJIT_CACHE_FLUSH(inst, inst + 3); -} - -SLJIT_API_FUNC_ATTRIBUTE void sljit_set_const(sljit_uw addr, sljit_sw new_constant) -{ - sljit_ins *inst = (sljit_ins *)addr; - - inst[0] = (inst[0] & ~(0xFFFFL << 43)) | (((new_constant >> 48) & 0xFFFFL) << 43); - inst[1] = (inst[1] & ~(0xFFFFL << 43)) | (((new_constant >> 32) & 0xFFFFL) << 43); - inst[2] = (inst[2] & ~(0xFFFFL << 43)) | (((new_constant >> 16) & 0xFFFFL) << 43); - inst[3] = (inst[3] & ~(0xFFFFL << 43)) | ((new_constant & 0xFFFFL) << 43); - SLJIT_CACHE_FLUSH(inst, inst + 4); -} - -SLJIT_API_FUNC_ATTRIBUTE sljit_s32 sljit_get_register_index(sljit_s32 reg) -{ - CHECK_REG_INDEX(check_sljit_get_register_index(reg)); - return reg_map[reg]; -} - -SLJIT_API_FUNC_ATTRIBUTE sljit_s32 sljit_emit_op_custom(struct sljit_compiler *compiler, - void *instruction, sljit_s32 size) -{ - CHECK_ERROR(); - CHECK(check_sljit_emit_op_custom(compiler, instruction, size)); - return SLJIT_ERR_UNSUPPORTED; -} - diff --git a/thirdparty/pcre2/src/sljit/sljitNativeX86_32.c b/thirdparty/pcre2/src/sljit/sljitNativeX86_32.c index 34a3a3d940..79a7e8bba5 100644 --- a/thirdparty/pcre2/src/sljit/sljitNativeX86_32.c +++ b/thirdparty/pcre2/src/sljit/sljitNativeX86_32.c @@ -76,6 +76,9 @@ SLJIT_API_FUNC_ATTRIBUTE sljit_s32 sljit_emit_enter(struct sljit_compiler *compi CHECK(check_sljit_emit_enter(compiler, options, arg_types, scratches, saveds, fscratches, fsaveds, local_size)); set_emit_enter(compiler, options, arg_types, scratches, saveds, fscratches, fsaveds, local_size); + /* Emit ENDBR32 at function entry if needed. */ + FAIL_IF(emit_endbranch(compiler)); + args = get_arg_count(arg_types); compiler->args = args; @@ -307,14 +310,11 @@ SLJIT_API_FUNC_ATTRIBUTE sljit_s32 sljit_emit_return(struct sljit_compiler *comp SLJIT_SP, 0, SLJIT_SP, 0, SLJIT_IMM, compiler->local_size)); #endif - size = 2 + (compiler->scratches > 7 ? (compiler->scratches - 7) : 0) + + size = 2 + (compiler->scratches > 9 ? (compiler->scratches - 9) : 0) + (compiler->saveds <= 3 ? compiler->saveds : 3); #if (defined SLJIT_X86_32_FASTCALL && SLJIT_X86_32_FASTCALL) if (compiler->args > 2) size += 2; -#else - if (compiler->args > 0) - size += 2; #endif inst = (sljit_u8*)ensure_buf(compiler, 1 + size); FAIL_IF(!inst); @@ -367,6 +367,8 @@ static sljit_u8* emit_x86_instruction(struct sljit_compiler *compiler, sljit_s32 SLJIT_ASSERT((flags & (EX86_PREF_F2 | EX86_PREF_F3)) != (EX86_PREF_F2 | EX86_PREF_F3) && (flags & (EX86_PREF_F2 | EX86_PREF_66)) != (EX86_PREF_F2 | EX86_PREF_66) && (flags & (EX86_PREF_F3 | EX86_PREF_66)) != (EX86_PREF_F3 | EX86_PREF_66)); + /* We don't support (%ebp). */ + SLJIT_ASSERT(!(b & SLJIT_MEM) || immb || reg_map[b & REG_MASK] != 5); size &= 0xf; inst_size = size; @@ -863,14 +865,10 @@ SLJIT_API_FUNC_ATTRIBUTE sljit_s32 sljit_emit_fast_enter(struct sljit_compiler * return SLJIT_SUCCESS; } -SLJIT_API_FUNC_ATTRIBUTE sljit_s32 sljit_emit_fast_return(struct sljit_compiler *compiler, sljit_s32 src, sljit_sw srcw) +static sljit_s32 emit_fast_return(struct sljit_compiler *compiler, sljit_s32 src, sljit_sw srcw) { sljit_u8 *inst; - CHECK_ERROR(); - CHECK(check_sljit_emit_fast_return(compiler, src, srcw)); - ADJUST_LOCAL_OFFSET(src, srcw); - CHECK_EXTRA_REGS(src, srcw, (void)0); if (FAST_IS_REG(src)) { @@ -894,3 +892,37 @@ SLJIT_API_FUNC_ATTRIBUTE sljit_s32 sljit_emit_fast_return(struct sljit_compiler RET(); return SLJIT_SUCCESS; } + +static sljit_s32 skip_frames_before_return(struct sljit_compiler *compiler) +{ + sljit_s32 size, saved_size; + sljit_s32 has_f64_aligment; + + /* Don't adjust shadow stack if it isn't enabled. */ + if (!cpu_has_shadow_stack ()) + return SLJIT_SUCCESS; + + SLJIT_ASSERT(compiler->args >= 0); + SLJIT_ASSERT(compiler->local_size > 0); + +#if !defined(__APPLE__) + has_f64_aligment = compiler->options & SLJIT_F64_ALIGNMENT; +#else + has_f64_aligment = 0; +#endif + + size = compiler->local_size; + saved_size = (1 + (compiler->scratches > 9 ? (compiler->scratches - 9) : 0) + (compiler->saveds <= 3 ? compiler->saveds : 3)) * sizeof(sljit_uw); + if (has_f64_aligment) { + /* mov TMP_REG1, [esp + local_size]. */ + EMIT_MOV(compiler, TMP_REG1, 0, SLJIT_MEM1(SLJIT_SP), size); + /* mov TMP_REG1, [TMP_REG1+ saved_size]. */ + EMIT_MOV(compiler, TMP_REG1, 0, SLJIT_MEM1(TMP_REG1), saved_size); + /* Move return address to [esp]. */ + EMIT_MOV(compiler, SLJIT_MEM1(SLJIT_SP), 0, TMP_REG1, 0); + size = 0; + } else + size += saved_size; + + return adjust_shadow_stack(compiler, SLJIT_UNUSED, 0, SLJIT_SP, size); +} diff --git a/thirdparty/pcre2/src/sljit/sljitNativeX86_64.c b/thirdparty/pcre2/src/sljit/sljitNativeX86_64.c index 5758711954..e85b56a61a 100644 --- a/thirdparty/pcre2/src/sljit/sljitNativeX86_64.c +++ b/thirdparty/pcre2/src/sljit/sljitNativeX86_64.c @@ -135,6 +135,9 @@ SLJIT_API_FUNC_ATTRIBUTE sljit_s32 sljit_emit_enter(struct sljit_compiler *compi CHECK(check_sljit_emit_enter(compiler, options, arg_types, scratches, saveds, fscratches, fsaveds, local_size)); set_emit_enter(compiler, options, arg_types, scratches, saveds, fscratches, fsaveds, local_size); + /* Emit ENDBR64 at function entry if needed. */ + FAIL_IF(emit_endbranch(compiler)); + compiler->mode32 = 0; #ifdef _WIN64 @@ -796,14 +799,10 @@ SLJIT_API_FUNC_ATTRIBUTE sljit_s32 sljit_emit_fast_enter(struct sljit_compiler * return SLJIT_SUCCESS; } -SLJIT_API_FUNC_ATTRIBUTE sljit_s32 sljit_emit_fast_return(struct sljit_compiler *compiler, sljit_s32 src, sljit_sw srcw) +static sljit_s32 emit_fast_return(struct sljit_compiler *compiler, sljit_s32 src, sljit_sw srcw) { sljit_u8 *inst; - CHECK_ERROR(); - CHECK(check_sljit_emit_fast_return(compiler, src, srcw)); - ADJUST_LOCAL_OFFSET(src, srcw); - if (FAST_IS_REG(src)) { if (reg_map[src] < 8) { inst = (sljit_u8*)ensure_buf(compiler, 1 + 1 + 1); @@ -898,3 +897,22 @@ static sljit_s32 emit_mov_int(struct sljit_compiler *compiler, sljit_s32 sign, return SLJIT_SUCCESS; } + +static sljit_s32 skip_frames_before_return(struct sljit_compiler *compiler) +{ + sljit_s32 tmp, size; + + /* Don't adjust shadow stack if it isn't enabled. */ + if (!cpu_has_shadow_stack ()) + return SLJIT_SUCCESS; + + size = compiler->local_size; + tmp = compiler->scratches; + if (tmp >= SLJIT_FIRST_SAVED_REG) + size += (tmp - SLJIT_FIRST_SAVED_REG + 1) * sizeof(sljit_uw); + tmp = compiler->saveds < SLJIT_NUMBER_OF_SAVED_REGISTERS ? (SLJIT_S0 + 1 - compiler->saveds) : SLJIT_FIRST_SAVED_REG; + if (SLJIT_S0 >= tmp) + size += (SLJIT_S0 - tmp + 1) * sizeof(sljit_uw); + + return adjust_shadow_stack(compiler, SLJIT_UNUSED, 0, SLJIT_SP, size); +} diff --git a/thirdparty/pcre2/src/sljit/sljitNativeX86_common.c b/thirdparty/pcre2/src/sljit/sljitNativeX86_common.c index 6296da5382..ddcc5ebf76 100644 --- a/thirdparty/pcre2/src/sljit/sljitNativeX86_common.c +++ b/thirdparty/pcre2/src/sljit/sljitNativeX86_common.c @@ -506,7 +506,7 @@ SLJIT_API_FUNC_ATTRIBUTE void* sljit_generate_code(struct sljit_compiler *compil reverse_buf(compiler); /* Second code generation pass. */ - code = (sljit_u8*)SLJIT_MALLOC_EXEC(compiler->size); + code = (sljit_u8*)SLJIT_MALLOC_EXEC(compiler->size, compiler->exec_allocator_data); PTR_FAIL_WITH_EXEC_IF(code); buf = compiler->buf; @@ -557,7 +557,7 @@ SLJIT_API_FUNC_ATTRIBUTE void* sljit_generate_code(struct sljit_compiler *compil SLJIT_ASSERT(put_label->label); put_label->addr = (sljit_uw)code_ptr; #if (defined SLJIT_CONFIG_X86_64 && SLJIT_CONFIG_X86_64) - code_ptr = generate_put_label_code(put_label, code_ptr, (sljit_uw)(SLJIT_ADD_EXEC_OFFSET(code, executable_offset) + put_label->label->size)); + code_ptr = generate_put_label_code(put_label, code_ptr, (sljit_uw)SLJIT_ADD_EXEC_OFFSET(code, executable_offset) + put_label->label->size); #endif put_label = put_label->next; break; @@ -629,7 +629,11 @@ SLJIT_API_FUNC_ATTRIBUTE void* sljit_generate_code(struct sljit_compiler *compil compiler->error = SLJIT_ERR_COMPILED; compiler->executable_offset = executable_offset; compiler->executable_size = code_ptr - code; - return (void*)(code + executable_offset); + + code = (sljit_u8*)SLJIT_ADD_EXEC_OFFSET(code, executable_offset); + + SLJIT_UPDATE_WX_FLAGS(code, (sljit_u8*)SLJIT_ADD_EXEC_OFFSET(code_ptr, executable_offset), 1); + return (void*)code; } SLJIT_API_FUNC_ATTRIBUTE sljit_s32 sljit_has_cpu_feature(sljit_s32 feature_type) @@ -657,6 +661,9 @@ SLJIT_API_FUNC_ATTRIBUTE sljit_s32 sljit_has_cpu_feature(sljit_s32 feature_type) get_cpu_features(); return cpu_has_cmov; + case SLJIT_HAS_PREFETCH: + return 1; + case SLJIT_HAS_SSE2: #if (defined SLJIT_DETECT_SSE2 && SLJIT_DETECT_SSE2) if (cpu_has_sse2 == -1) @@ -702,6 +709,166 @@ static SLJIT_INLINE sljit_s32 emit_sse2_store(struct sljit_compiler *compiler, static SLJIT_INLINE sljit_s32 emit_sse2_load(struct sljit_compiler *compiler, sljit_s32 single, sljit_s32 dst, sljit_s32 src, sljit_sw srcw); +static sljit_s32 emit_cmp_binary(struct sljit_compiler *compiler, + sljit_s32 src1, sljit_sw src1w, + sljit_s32 src2, sljit_sw src2w); + +static SLJIT_INLINE sljit_s32 emit_endbranch(struct sljit_compiler *compiler) +{ +#if (defined SLJIT_CONFIG_X86_CET && SLJIT_CONFIG_X86_CET) + /* Emit endbr32/endbr64 when CET is enabled. */ + sljit_u8 *inst; + inst = (sljit_u8*)ensure_buf(compiler, 1 + 4); + FAIL_IF(!inst); + INC_SIZE(4); + *inst++ = 0xf3; + *inst++ = 0x0f; + *inst++ = 0x1e; +#if (defined SLJIT_CONFIG_X86_32 && SLJIT_CONFIG_X86_32) + *inst = 0xfb; +#else + *inst = 0xfa; +#endif +#else /* !SLJIT_CONFIG_X86_CET */ + SLJIT_UNUSED_ARG(compiler); +#endif /* SLJIT_CONFIG_X86_CET */ + return SLJIT_SUCCESS; +} + +#if (defined SLJIT_CONFIG_X86_CET && SLJIT_CONFIG_X86_CET) && defined (__SHSTK__) + +static SLJIT_INLINE sljit_s32 emit_rdssp(struct sljit_compiler *compiler, sljit_s32 reg) +{ + sljit_u8 *inst; + sljit_s32 size; + +#if (defined SLJIT_CONFIG_X86_64 && SLJIT_CONFIG_X86_64) + size = 5; +#else + size = 4; +#endif + + inst = (sljit_u8*)ensure_buf(compiler, 1 + size); + FAIL_IF(!inst); + INC_SIZE(size); + *inst++ = 0xf3; +#if (defined SLJIT_CONFIG_X86_64 && SLJIT_CONFIG_X86_64) + *inst++ = REX_W | (reg_map[reg] <= 7 ? 0 : REX_B); +#endif + *inst++ = 0x0f; + *inst++ = 0x1e; + *inst = (0x3 << 6) | (0x1 << 3) | (reg_map[reg] & 0x7); + return SLJIT_SUCCESS; +} + +static SLJIT_INLINE sljit_s32 emit_incssp(struct sljit_compiler *compiler, sljit_s32 reg) +{ + sljit_u8 *inst; + sljit_s32 size; + +#if (defined SLJIT_CONFIG_X86_64 && SLJIT_CONFIG_X86_64) + size = 5; +#else + size = 4; +#endif + + inst = (sljit_u8*)ensure_buf(compiler, 1 + size); + FAIL_IF(!inst); + INC_SIZE(size); + *inst++ = 0xf3; +#if (defined SLJIT_CONFIG_X86_64 && SLJIT_CONFIG_X86_64) + *inst++ = REX_W | (reg_map[reg] <= 7 ? 0 : REX_B); +#endif + *inst++ = 0x0f; + *inst++ = 0xae; + *inst = (0x3 << 6) | (0x5 << 3) | (reg_map[reg] & 0x7); + return SLJIT_SUCCESS; +} + +#endif /* SLJIT_CONFIG_X86_CET && __SHSTK__ */ + +static SLJIT_INLINE sljit_s32 cpu_has_shadow_stack(void) +{ +#if (defined SLJIT_CONFIG_X86_CET && SLJIT_CONFIG_X86_CET) && defined (__SHSTK__) + return _get_ssp() != 0; +#else /* !SLJIT_CONFIG_X86_CET || !__SHSTK__ */ + return 0; +#endif /* SLJIT_CONFIG_X86_CET && __SHSTK__ */ +} + +static SLJIT_INLINE sljit_s32 adjust_shadow_stack(struct sljit_compiler *compiler, + sljit_s32 src, sljit_sw srcw, sljit_s32 base, sljit_sw disp) +{ +#if (defined SLJIT_CONFIG_X86_CET && SLJIT_CONFIG_X86_CET) && defined (__SHSTK__) + sljit_u8 *inst, *jz_after_cmp_inst; + sljit_uw size_jz_after_cmp_inst; + + sljit_uw size_before_rdssp_inst = compiler->size; + + /* Generate "RDSSP TMP_REG1". */ + FAIL_IF(emit_rdssp(compiler, TMP_REG1)); + + /* Load return address on shadow stack into TMP_REG1. */ +#if (defined SLJIT_CONFIG_X86_32 && SLJIT_CONFIG_X86_32) + SLJIT_ASSERT(reg_map[TMP_REG1] == 5); + + /* Hand code unsupported "mov 0x0(%ebp),%ebp". */ + inst = (sljit_u8*)ensure_buf(compiler, 1 + 3); + FAIL_IF(!inst); + INC_SIZE(3); + *inst++ = 0x8b; + *inst++ = 0x6d; + *inst = 0; +#else /* !SLJIT_CONFIG_X86_32 */ + EMIT_MOV(compiler, TMP_REG1, 0, SLJIT_MEM1(TMP_REG1), 0); +#endif /* SLJIT_CONFIG_X86_32 */ + + if (src == SLJIT_UNUSED) { + /* Return address is on stack. */ + src = SLJIT_MEM1(base); + srcw = disp; + } + + /* Compare return address against TMP_REG1. */ + FAIL_IF(emit_cmp_binary (compiler, TMP_REG1, 0, src, srcw)); + + /* Generate JZ to skip shadow stack ajdustment when shadow + stack matches normal stack. */ + inst = (sljit_u8*)ensure_buf(compiler, 1 + 2); + FAIL_IF(!inst); + INC_SIZE(2); + *inst++ = get_jump_code(SLJIT_EQUAL) - 0x10; + size_jz_after_cmp_inst = compiler->size; + jz_after_cmp_inst = inst; + +#if (defined SLJIT_CONFIG_X86_64 && SLJIT_CONFIG_X86_64) + /* REX_W is not necessary. */ + compiler->mode32 = 1; +#endif + /* Load 1 into TMP_REG1. */ + EMIT_MOV(compiler, TMP_REG1, 0, SLJIT_IMM, 1); + + /* Generate "INCSSP TMP_REG1". */ + FAIL_IF(emit_incssp(compiler, TMP_REG1)); + + /* Jump back to "RDSSP TMP_REG1" to check shadow stack again. */ + inst = (sljit_u8*)ensure_buf(compiler, 1 + 2); + FAIL_IF(!inst); + INC_SIZE(2); + *inst++ = JMP_i8; + *inst = size_before_rdssp_inst - compiler->size; + + *jz_after_cmp_inst = compiler->size - size_jz_after_cmp_inst; +#else /* !SLJIT_CONFIG_X86_CET || !__SHSTK__ */ + SLJIT_UNUSED_ARG(compiler); + SLJIT_UNUSED_ARG(src); + SLJIT_UNUSED_ARG(srcw); + SLJIT_UNUSED_ARG(base); + SLJIT_UNUSED_ARG(disp); +#endif /* SLJIT_CONFIG_X86_CET && __SHSTK__ */ + return SLJIT_SUCCESS; +} + #if (defined SLJIT_CONFIG_X86_32 && SLJIT_CONFIG_X86_32) #include "sljitNativeX86_32.c" #else @@ -905,6 +1072,10 @@ SLJIT_API_FUNC_ATTRIBUTE sljit_s32 sljit_emit_op0(struct sljit_compiler *compile EMIT_MOV(compiler, SLJIT_R1, 0, TMP_REG1, 0); #endif break; + case SLJIT_ENDBR: + return emit_endbranch(compiler); + case SLJIT_SKIP_FRAMES_BEFORE_RETURN: + return skip_frames_before_return(compiler); } return SLJIT_SUCCESS; @@ -1074,12 +1245,12 @@ static sljit_s32 emit_prefetch(struct sljit_compiler *compiler, sljit_s32 op, *inst++ = GROUP_0F; *inst++ = PREFETCH; - if (op >= SLJIT_MOV_U8 && op <= SLJIT_MOV_S8) - *inst |= (3 << 3); - else if (op >= SLJIT_MOV_U16 && op <= SLJIT_MOV_S16) - *inst |= (2 << 3); - else + if (op == SLJIT_PREFETCH_L1) *inst |= (1 << 3); + else if (op == SLJIT_PREFETCH_L2) + *inst |= (2 << 3); + else if (op == SLJIT_PREFETCH_L3) + *inst |= (3 << 3); return SLJIT_SUCCESS; } @@ -1284,12 +1455,6 @@ SLJIT_API_FUNC_ATTRIBUTE sljit_s32 sljit_emit_op1(struct sljit_compiler *compile compiler->mode32 = op_flags & SLJIT_I32_OP; #endif - if (dst == SLJIT_UNUSED && !HAS_FLAGS(op)) { - if (op <= SLJIT_MOV_P && (src & SLJIT_MEM)) - return emit_prefetch(compiler, op, src, srcw); - return SLJIT_SUCCESS; - } - op = GET_OPCODE(op); if (op >= SLJIT_MOV && op <= SLJIT_MOV_P) { @@ -2150,6 +2315,10 @@ SLJIT_API_FUNC_ATTRIBUTE sljit_s32 sljit_emit_op2(struct sljit_compiler *compile if (!HAS_FLAGS(op)) { if ((src2 & SLJIT_IMM) && emit_lea_binary(compiler, dst, dstw, src1, src1w, SLJIT_IMM, -src2w) != SLJIT_ERR_UNSUPPORTED) return compiler->error; + if (SLOW_IS_REG(dst) && src2 == dst) { + FAIL_IF(emit_non_cum_binary(compiler, BINARY_OPCODE(SUB), dst, 0, dst, 0, src1, src1w)); + return emit_unary(compiler, NEG_rm, dst, 0, dst, 0); + } } if (dst == SLJIT_UNUSED) @@ -2186,6 +2355,33 @@ SLJIT_API_FUNC_ATTRIBUTE sljit_s32 sljit_emit_op2(struct sljit_compiler *compile return SLJIT_SUCCESS; } +SLJIT_API_FUNC_ATTRIBUTE sljit_s32 sljit_emit_op_src(struct sljit_compiler *compiler, sljit_s32 op, + sljit_s32 src, sljit_sw srcw) +{ + CHECK_ERROR(); + CHECK(check_sljit_emit_op_src(compiler, op, src, srcw)); + ADJUST_LOCAL_OFFSET(src, srcw); + + CHECK_EXTRA_REGS(src, srcw, (void)0); + + switch (op) { + case SLJIT_FAST_RETURN: + return emit_fast_return(compiler, src, srcw); + case SLJIT_SKIP_FRAMES_BEFORE_FAST_RETURN: + /* Don't adjust shadow stack if it isn't enabled. */ + if (!cpu_has_shadow_stack ()) + return SLJIT_SUCCESS; + return adjust_shadow_stack(compiler, src, srcw, SLJIT_UNUSED, 0); + case SLJIT_PREFETCH_L1: + case SLJIT_PREFETCH_L2: + case SLJIT_PREFETCH_L3: + case SLJIT_PREFETCH_ONCE: + return emit_prefetch(compiler, op, src, srcw); + } + + return SLJIT_SUCCESS; +} + SLJIT_API_FUNC_ATTRIBUTE sljit_s32 sljit_get_register_index(sljit_s32 reg) { CHECK_REG_INDEX(check_sljit_get_register_index(reg)); @@ -2926,15 +3122,21 @@ SLJIT_API_FUNC_ATTRIBUTE struct sljit_put_label* sljit_emit_put_label(struct slj SLJIT_API_FUNC_ATTRIBUTE void sljit_set_jump_addr(sljit_uw addr, sljit_uw new_target, sljit_sw executable_offset) { SLJIT_UNUSED_ARG(executable_offset); + + SLJIT_UPDATE_WX_FLAGS((void*)addr, (void*)(addr + sizeof(sljit_uw)), 0); #if (defined SLJIT_CONFIG_X86_32 && SLJIT_CONFIG_X86_32) sljit_unaligned_store_sw((void*)addr, new_target - (addr + 4) - (sljit_uw)executable_offset); #else sljit_unaligned_store_sw((void*)addr, (sljit_sw) new_target); #endif + SLJIT_UPDATE_WX_FLAGS((void*)addr, (void*)(addr + sizeof(sljit_uw)), 1); } SLJIT_API_FUNC_ATTRIBUTE void sljit_set_const(sljit_uw addr, sljit_sw new_constant, sljit_sw executable_offset) { SLJIT_UNUSED_ARG(executable_offset); + + SLJIT_UPDATE_WX_FLAGS((void*)addr, (void*)(addr + sizeof(sljit_sw)), 0); sljit_unaligned_store_sw((void*)addr, new_constant); + SLJIT_UPDATE_WX_FLAGS((void*)addr, (void*)(addr + sizeof(sljit_sw)), 1); } diff --git a/thirdparty/pcre2/src/sljit/sljitProtExecAllocator.c b/thirdparty/pcre2/src/sljit/sljitProtExecAllocator.c index 8a5b2b3cfe..147175afa6 100644 --- a/thirdparty/pcre2/src/sljit/sljitProtExecAllocator.c +++ b/thirdparty/pcre2/src/sljit/sljitProtExecAllocator.c @@ -70,92 +70,112 @@ struct chunk_header { void *executable; - int fd; }; /* alloc_chunk / free_chunk : * allocate executable system memory chunks * the size is always divisible by CHUNK_SIZE - allocator_grab_lock / allocator_release_lock : - * make the allocator thread safe - * can be empty if the OS (or the application) does not support threading + SLJIT_ALLOCATOR_LOCK / SLJIT_ALLOCATOR_UNLOCK : + * provided as part of sljitUtils * only the allocator requires this lock, sljit is fully thread safe as it only uses local variables */ +#ifndef __NetBSD__ +#include <sys/stat.h> #include <fcntl.h> +#include <stdio.h> +#include <string.h> #ifndef O_NOATIME #define O_NOATIME 0 #endif -#ifdef __O_TMPFILE +/* this is a linux extension available since kernel 3.11 */ #ifndef O_TMPFILE -#define O_TMPFILE (__O_TMPFILE | O_DIRECTORY) -#endif +#define O_TMPFILE 020200000 #endif -int mkostemp(char *template, int flags); +#ifndef _GNU_SOURCE char *secure_getenv(const char *name); +int mkostemp(char *template, int flags); +#endif static SLJIT_INLINE int create_tempfile(void) { int fd; - char tmp_name[256]; - size_t tmp_name_len; + size_t tmp_name_len = 0; char *dir; - size_t len; - -#ifdef P_tmpdir - len = (P_tmpdir != NULL) ? strlen(P_tmpdir) : 0; + struct stat st; +#if defined(SLJIT_SINGLE_THREADED) && SLJIT_SINGLE_THREADED + mode_t mode; +#endif - if (len > 0 && len < sizeof(tmp_name)) { - strcpy(tmp_name, P_tmpdir); - tmp_name_len = len; - } - else { - strcpy(tmp_name, "/tmp"); - tmp_name_len = 4; +#ifdef HAVE_MEMFD_CREATE + /* this is a GNU extension, make sure to use -D_GNU_SOURCE */ + fd = memfd_create("sljit", MFD_CLOEXEC); + if (fd != -1) { + fchmod(fd, 0); + return fd; } -#else - strcpy(tmp_name, "/tmp"); - tmp_name_len = 4; #endif dir = secure_getenv("TMPDIR"); + if (dir) { - len = strlen(dir); - if (len > 0 && len < sizeof(tmp_name)) { - strcpy(tmp_name, dir); - tmp_name_len = len; + tmp_name_len = strlen(dir); + if (tmp_name_len > 0 && tmp_name_len < sizeof(tmp_name)) { + if ((stat(dir, &st) == 0) && S_ISDIR(st.st_mode)) + strcpy(tmp_name, dir); } } +#ifdef P_tmpdir + if (!tmp_name_len) { + tmp_name_len = strlen(P_tmpdir); + if (tmp_name_len > 0 && tmp_name_len < sizeof(tmp_name)) + strcpy(tmp_name, P_tmpdir); + } +#endif + if (!tmp_name_len) { + strcpy(tmp_name, "/tmp"); + tmp_name_len = 4; + } + SLJIT_ASSERT(tmp_name_len > 0 && tmp_name_len < sizeof(tmp_name)); - while (tmp_name_len > 0 && tmp_name[tmp_name_len - 1] == '/') { - tmp_name_len--; - tmp_name[tmp_name_len] = '\0'; - } + if (tmp_name[tmp_name_len - 1] == '/') + tmp_name[--tmp_name_len] = '\0'; -#ifdef O_TMPFILE - fd = open(tmp_name, O_TMPFILE | O_EXCL | O_RDWR | O_NOATIME | O_CLOEXEC, S_IRUSR | S_IWUSR); +#ifdef __linux__ + /* + * the previous trimming might had left an empty string if TMPDIR="/" + * so work around the problem below + */ + fd = open(tmp_name_len ? tmp_name : "/", + O_TMPFILE | O_EXCL | O_RDWR | O_NOATIME | O_CLOEXEC, 0); if (fd != -1) return fd; #endif if (tmp_name_len + 7 >= sizeof(tmp_name)) - { return -1; - } strcpy(tmp_name + tmp_name_len, "/XXXXXX"); +#if defined(SLJIT_SINGLE_THREADED) && SLJIT_SINGLE_THREADED + mode = umask(0777); +#endif fd = mkostemp(tmp_name, O_CLOEXEC | O_NOATIME); +#if defined(SLJIT_SINGLE_THREADED) && SLJIT_SINGLE_THREADED + umask(mode); +#else + fchmod(fd, 0); +#endif if (fd == -1) - return fd; + return -1; if (unlink(tmp_name)) { close(fd); @@ -189,23 +209,52 @@ static SLJIT_INLINE struct chunk_header* alloc_chunk(sljit_uw size) retval->executable = mmap(NULL, size, PROT_READ | PROT_EXEC, MAP_SHARED, fd, 0); if (retval->executable == MAP_FAILED) { - munmap(retval, size); + munmap((void *)retval, size); close(fd); return NULL; } - retval->fd = fd; + close(fd); return retval; } +#else +/* + * MAP_REMAPDUP is a NetBSD extension available sinde 8.0, make sure to + * adjust your feature macros (ex: -D_NETBSD_SOURCE) as needed + */ +static SLJIT_INLINE struct chunk_header* alloc_chunk(sljit_uw size) +{ + struct chunk_header *retval; + + retval = (struct chunk_header *)mmap(NULL, size, + PROT_READ | PROT_WRITE | PROT_MPROTECT(PROT_EXEC), + MAP_ANON | MAP_SHARED, -1, 0); + + if (retval == MAP_FAILED) + return NULL; + + retval->executable = mremap(retval, size, NULL, size, MAP_REMAPDUP); + if (retval->executable == MAP_FAILED) { + munmap((void *)retval, size); + return NULL; + } + + if (mprotect(retval->executable, size, PROT_READ | PROT_EXEC) == -1) { + munmap(retval->executable, size); + munmap((void *)retval, size); + return NULL; + } + + return retval; +} +#endif /* NetBSD */ static SLJIT_INLINE void free_chunk(void *chunk, sljit_uw size) { struct chunk_header *header = ((struct chunk_header *)chunk) - 1; - int fd = header->fd; munmap(header->executable, size); - munmap(header, size); - close(fd); + munmap((void *)header, size); } /* --------------------------------------------------------------------- */ @@ -272,7 +321,7 @@ SLJIT_API_FUNC_ATTRIBUTE void* sljit_malloc_exec(sljit_uw size) sljit_uw chunk_size; sljit_sw executable_offset; - allocator_grab_lock(); + SLJIT_ALLOCATOR_LOCK(); if (size < (64 - sizeof(struct block_header))) size = (64 - sizeof(struct block_header)); size = ALIGN_SIZE(size); @@ -297,7 +346,7 @@ SLJIT_API_FUNC_ATTRIBUTE void* sljit_malloc_exec(sljit_uw size) } allocated_size += size; header->size = size; - allocator_release_lock(); + SLJIT_ALLOCATOR_UNLOCK(); return MEM_START(header); } free_block = free_block->next; @@ -308,7 +357,7 @@ SLJIT_API_FUNC_ATTRIBUTE void* sljit_malloc_exec(sljit_uw size) chunk_header = alloc_chunk(chunk_size); if (!chunk_header) { - allocator_release_lock(); + SLJIT_ALLOCATOR_UNLOCK(); return NULL; } @@ -342,7 +391,7 @@ SLJIT_API_FUNC_ATTRIBUTE void* sljit_malloc_exec(sljit_uw size) next_header->size = 1; next_header->prev_size = chunk_size; next_header->executable_offset = executable_offset; - allocator_release_lock(); + SLJIT_ALLOCATOR_UNLOCK(); return MEM_START(header); } @@ -351,7 +400,7 @@ SLJIT_API_FUNC_ATTRIBUTE void sljit_free_exec(void* ptr) struct block_header *header; struct free_block* free_block; - allocator_grab_lock(); + SLJIT_ALLOCATOR_LOCK(); header = AS_BLOCK_HEADER(ptr, -(sljit_sw)sizeof(struct block_header)); header = AS_BLOCK_HEADER(header, -header->executable_offset); allocated_size -= header->size; @@ -385,11 +434,13 @@ SLJIT_API_FUNC_ATTRIBUTE void sljit_free_exec(void* ptr) if (total_size - free_block->size > (allocated_size * 3 / 2)) { total_size -= free_block->size; sljit_remove_free_block(free_block); - free_chunk(free_block, free_block->size + sizeof(struct block_header)); + free_chunk(free_block, free_block->size + + sizeof(struct chunk_header) + + sizeof(struct block_header)); } } - allocator_release_lock(); + SLJIT_ALLOCATOR_UNLOCK(); } SLJIT_API_FUNC_ATTRIBUTE void sljit_free_unused_memory_exec(void) @@ -397,7 +448,7 @@ SLJIT_API_FUNC_ATTRIBUTE void sljit_free_unused_memory_exec(void) struct free_block* free_block; struct free_block* next_free_block; - allocator_grab_lock(); + SLJIT_ALLOCATOR_LOCK(); free_block = free_blocks; while (free_block) { @@ -406,13 +457,15 @@ SLJIT_API_FUNC_ATTRIBUTE void sljit_free_unused_memory_exec(void) AS_BLOCK_HEADER(free_block, free_block->size)->size == 1) { total_size -= free_block->size; sljit_remove_free_block(free_block); - free_chunk(free_block, free_block->size + sizeof(struct block_header)); + free_chunk(free_block, free_block->size + + sizeof(struct chunk_header) + + sizeof(struct block_header)); } free_block = next_free_block; } SLJIT_ASSERT((total_size && free_blocks) || (!total_size && !free_blocks)); - allocator_release_lock(); + SLJIT_ALLOCATOR_UNLOCK(); } SLJIT_API_FUNC_ATTRIBUTE sljit_sw sljit_exec_offset(void* ptr) diff --git a/thirdparty/pcre2/src/sljit/sljitUtils.c b/thirdparty/pcre2/src/sljit/sljitUtils.c index 857492a174..08ca35cf37 100644 --- a/thirdparty/pcre2/src/sljit/sljitUtils.c +++ b/thirdparty/pcre2/src/sljit/sljitUtils.c @@ -28,220 +28,225 @@ /* Locks */ /* ------------------------------------------------------------------------ */ -#if (defined SLJIT_EXECUTABLE_ALLOCATOR && SLJIT_EXECUTABLE_ALLOCATOR) || (defined SLJIT_UTIL_GLOBAL_LOCK && SLJIT_UTIL_GLOBAL_LOCK) +/* Executable Allocator */ +#if (defined SLJIT_EXECUTABLE_ALLOCATOR && SLJIT_EXECUTABLE_ALLOCATOR) \ + && !(defined SLJIT_WX_EXECUTABLE_ALLOCATOR && SLJIT_WX_EXECUTABLE_ALLOCATOR) #if (defined SLJIT_SINGLE_THREADED && SLJIT_SINGLE_THREADED) +#define SLJIT_ALLOCATOR_LOCK() +#define SLJIT_ALLOCATOR_UNLOCK() +#elif !(defined _WIN32) +#include <pthread.h> + +static pthread_mutex_t allocator_lock = PTHREAD_MUTEX_INITIALIZER; -#if (defined SLJIT_EXECUTABLE_ALLOCATOR && SLJIT_EXECUTABLE_ALLOCATOR) +#define SLJIT_ALLOCATOR_LOCK() pthread_mutex_lock(&allocator_lock) +#define SLJIT_ALLOCATOR_UNLOCK() pthread_mutex_unlock(&allocator_lock) +#else /* windows */ +static HANDLE allocator_lock; static SLJIT_INLINE void allocator_grab_lock(void) { - /* Always successful. */ + HANDLE lock; + if (SLJIT_UNLIKELY(!allocator_lock)) { + lock = CreateMutex(NULL, FALSE, NULL); + if (InterlockedCompareExchangePointer(&allocator_lock, lock, NULL)) + CloseHandle(lock); + } + WaitForSingleObject(allocator_lock, INFINITE); } -static SLJIT_INLINE void allocator_release_lock(void) -{ - /* Always successful. */ -} +#define SLJIT_ALLOCATOR_LOCK() allocator_grab_lock() +#define SLJIT_ALLOCATOR_UNLOCK() ReleaseMutex(allocator_lock) +#endif /* thread implementation */ +#endif /* SLJIT_EXECUTABLE_ALLOCATOR && !SLJIT_WX_EXECUTABLE_ALLOCATOR */ -#endif /* SLJIT_EXECUTABLE_ALLOCATOR */ +/* ------------------------------------------------------------------------ */ +/* Stack */ +/* ------------------------------------------------------------------------ */ -#if (defined SLJIT_UTIL_GLOBAL_LOCK && SLJIT_UTIL_GLOBAL_LOCK) +#if ((defined SLJIT_UTIL_STACK && SLJIT_UTIL_STACK) \ + && !(defined SLJIT_UTIL_SIMPLE_STACK_ALLOCATION && SLJIT_UTIL_SIMPLE_STACK_ALLOCATION)) \ + || ((defined SLJIT_EXECUTABLE_ALLOCATOR && SLJIT_EXECUTABLE_ALLOCATOR) \ + && !((defined SLJIT_PROT_EXECUTABLE_ALLOCATOR && SLJIT_PROT_EXECUTABLE_ALLOCATOR) \ + || (defined SLJIT_WX_EXECUTABLE_ALLOCATOR && SLJIT_WX_EXECUTABLE_ALLOCATOR))) -SLJIT_API_FUNC_ATTRIBUTE void SLJIT_FUNC sljit_grab_lock(void) -{ - /* Always successful. */ -} +#ifndef _WIN32 +/* Provides mmap function. */ +#include <sys/types.h> +#include <sys/mman.h> -SLJIT_API_FUNC_ATTRIBUTE void SLJIT_FUNC sljit_release_lock(void) -{ - /* Always successful. */ -} +#ifndef MAP_ANON +#ifdef MAP_ANONYMOUS +#define MAP_ANON MAP_ANONYMOUS +#endif /* MAP_ANONYMOUS */ +#endif /* !MAP_ANON */ -#endif /* SLJIT_UTIL_GLOBAL_LOCK */ +#ifndef MAP_ANON -#elif defined(_WIN32) /* SLJIT_SINGLE_THREADED */ +#include <fcntl.h> -#include "windows.h" +#ifdef O_CLOEXEC +#define SLJIT_CLOEXEC O_CLOEXEC +#else /* !O_CLOEXEC */ +#define SLJIT_CLOEXEC 0 +#endif /* O_CLOEXEC */ -#if (defined SLJIT_EXECUTABLE_ALLOCATOR && SLJIT_EXECUTABLE_ALLOCATOR) +/* Some old systems do not have MAP_ANON. */ +static int dev_zero = -1; -static HANDLE allocator_mutex = 0; +#if (defined SLJIT_SINGLE_THREADED && SLJIT_SINGLE_THREADED) -static SLJIT_INLINE void allocator_grab_lock(void) +static SLJIT_INLINE int open_dev_zero(void) { - /* No idea what to do if an error occures. Static mutexes should never fail... */ - if (!allocator_mutex) - allocator_mutex = CreateMutex(NULL, TRUE, NULL); - else - WaitForSingleObject(allocator_mutex, INFINITE); -} + dev_zero = open("/dev/zero", O_RDWR | SLJIT_CLOEXEC); -static SLJIT_INLINE void allocator_release_lock(void) -{ - ReleaseMutex(allocator_mutex); + return dev_zero < 0; } -#endif /* SLJIT_EXECUTABLE_ALLOCATOR */ +#else /* !SLJIT_SINGLE_THREADED */ -#if (defined SLJIT_UTIL_GLOBAL_LOCK && SLJIT_UTIL_GLOBAL_LOCK) +#include <pthread.h> -static HANDLE global_mutex = 0; +static pthread_mutex_t dev_zero_mutex = PTHREAD_MUTEX_INITIALIZER; -SLJIT_API_FUNC_ATTRIBUTE void SLJIT_FUNC sljit_grab_lock(void) +static SLJIT_INLINE int open_dev_zero(void) { - /* No idea what to do if an error occures. Static mutexes should never fail... */ - if (!global_mutex) - global_mutex = CreateMutex(NULL, TRUE, NULL); - else - WaitForSingleObject(global_mutex, INFINITE); -} + pthread_mutex_lock(&dev_zero_mutex); + if (SLJIT_UNLIKELY(dev_zero < 0)) + dev_zero = open("/dev/zero", O_RDWR | SLJIT_CLOEXEC); -SLJIT_API_FUNC_ATTRIBUTE void SLJIT_FUNC sljit_release_lock(void) -{ - ReleaseMutex(global_mutex); + pthread_mutex_unlock(&dev_zero_mutex); + return dev_zero < 0; } -#endif /* SLJIT_UTIL_GLOBAL_LOCK */ - -#else /* _WIN32 */ - -#if (defined SLJIT_EXECUTABLE_ALLOCATOR && SLJIT_EXECUTABLE_ALLOCATOR) - -#include <pthread.h> +#endif /* SLJIT_SINGLE_THREADED */ +#undef SLJIT_CLOEXEC +#endif /* !MAP_ANON */ +#endif /* !_WIN32 */ +#endif /* open_dev_zero */ -static pthread_mutex_t allocator_mutex = PTHREAD_MUTEX_INITIALIZER; +#if (defined SLJIT_UTIL_STACK && SLJIT_UTIL_STACK) \ + || (defined SLJIT_EXECUTABLE_ALLOCATOR && SLJIT_EXECUTABLE_ALLOCATOR) -static SLJIT_INLINE void allocator_grab_lock(void) -{ - pthread_mutex_lock(&allocator_mutex); -} +#ifdef _WIN32 -static SLJIT_INLINE void allocator_release_lock(void) -{ - pthread_mutex_unlock(&allocator_mutex); +static SLJIT_INLINE sljit_sw get_page_alignment(void) { + SYSTEM_INFO si; + static sljit_sw sljit_page_align; + if (!sljit_page_align) { + GetSystemInfo(&si); + sljit_page_align = si.dwPageSize - 1; + } + return sljit_page_align; } -#endif /* SLJIT_EXECUTABLE_ALLOCATOR */ - -#if (defined SLJIT_UTIL_GLOBAL_LOCK && SLJIT_UTIL_GLOBAL_LOCK) - -#include <pthread.h> +#else -static pthread_mutex_t global_mutex = PTHREAD_MUTEX_INITIALIZER; +#include <unistd.h> -SLJIT_API_FUNC_ATTRIBUTE void SLJIT_FUNC sljit_grab_lock(void) -{ - pthread_mutex_lock(&global_mutex); +static SLJIT_INLINE sljit_sw get_page_alignment(void) { + static sljit_sw sljit_page_align; + if (!sljit_page_align) { + sljit_page_align = sysconf(_SC_PAGESIZE); + /* Should never happen. */ + if (sljit_page_align < 0) + sljit_page_align = 4096; + sljit_page_align--; + } + return sljit_page_align; } -SLJIT_API_FUNC_ATTRIBUTE void SLJIT_FUNC sljit_release_lock(void) -{ - pthread_mutex_unlock(&global_mutex); -} +#endif /* _WIN32 */ -#endif /* SLJIT_UTIL_GLOBAL_LOCK */ +#endif /* get_page_alignment() */ -#endif /* _WIN32 */ +#if (defined SLJIT_UTIL_STACK && SLJIT_UTIL_STACK) -/* ------------------------------------------------------------------------ */ -/* Stack */ -/* ------------------------------------------------------------------------ */ +#if (defined SLJIT_UTIL_SIMPLE_STACK_ALLOCATION && SLJIT_UTIL_SIMPLE_STACK_ALLOCATION) -#if (defined SLJIT_UTIL_STACK && SLJIT_UTIL_STACK) || (defined SLJIT_EXECUTABLE_ALLOCATOR && SLJIT_EXECUTABLE_ALLOCATOR) +SLJIT_API_FUNC_ATTRIBUTE struct sljit_stack* SLJIT_FUNC sljit_allocate_stack(sljit_uw start_size, sljit_uw max_size, void *allocator_data) +{ + struct sljit_stack *stack; + void *ptr; -#ifdef _WIN32 -#include "windows.h" -#else -/* Provides mmap function. */ -#include <sys/types.h> -#include <sys/mman.h> -#ifndef MAP_ANON -#ifdef MAP_ANONYMOUS -#define MAP_ANON MAP_ANONYMOUS -#endif -#endif -/* For detecting the page size. */ -#include <unistd.h> + SLJIT_UNUSED_ARG(allocator_data); -#ifndef MAP_ANON + if (start_size > max_size || start_size < 1) + return NULL; -#include <fcntl.h> + stack = (struct sljit_stack*)SLJIT_MALLOC(sizeof(struct sljit_stack), allocator_data); + if (stack == NULL) + return NULL; -/* Some old systems does not have MAP_ANON. */ -static sljit_s32 dev_zero = -1; + ptr = SLJIT_MALLOC(max_size, allocator_data); + if (ptr == NULL) { + SLJIT_FREE(stack, allocator_data); + return NULL; + } -#if (defined SLJIT_SINGLE_THREADED && SLJIT_SINGLE_THREADED) + stack->min_start = (sljit_u8 *)ptr; + stack->end = stack->min_start + max_size; + stack->start = stack->end - start_size; + stack->top = stack->end; + return stack; +} -static SLJIT_INLINE sljit_s32 open_dev_zero(void) +SLJIT_API_FUNC_ATTRIBUTE void SLJIT_FUNC sljit_free_stack(struct sljit_stack *stack, void *allocator_data) { - dev_zero = open("/dev/zero", O_RDWR); - return dev_zero < 0; + SLJIT_UNUSED_ARG(allocator_data); + SLJIT_FREE((void*)stack->min_start, allocator_data); + SLJIT_FREE(stack, allocator_data); } -#else /* SLJIT_SINGLE_THREADED */ - -#include <pthread.h> - -static pthread_mutex_t dev_zero_mutex = PTHREAD_MUTEX_INITIALIZER; - -static SLJIT_INLINE sljit_s32 open_dev_zero(void) +SLJIT_API_FUNC_ATTRIBUTE sljit_u8 *SLJIT_FUNC sljit_stack_resize(struct sljit_stack *stack, sljit_u8 *new_start) { - pthread_mutex_lock(&dev_zero_mutex); - /* The dev_zero might be initialized by another thread during the waiting. */ - if (dev_zero < 0) { - dev_zero = open("/dev/zero", O_RDWR); - } - pthread_mutex_unlock(&dev_zero_mutex); - return dev_zero < 0; + if ((new_start < stack->min_start) || (new_start >= stack->end)) + return NULL; + stack->start = new_start; + return new_start; } -#endif /* SLJIT_SINGLE_THREADED */ +#else /* !SLJIT_UTIL_SIMPLE_STACK_ALLOCATION */ -#endif +#ifdef _WIN32 -#endif +SLJIT_API_FUNC_ATTRIBUTE void SLJIT_FUNC sljit_free_stack(struct sljit_stack *stack, void *allocator_data) +{ + SLJIT_UNUSED_ARG(allocator_data); + VirtualFree((void*)stack->min_start, 0, MEM_RELEASE); + SLJIT_FREE(stack, allocator_data); +} -#endif /* SLJIT_UTIL_STACK || SLJIT_EXECUTABLE_ALLOCATOR */ +#else /* !_WIN32 */ -#if (defined SLJIT_UTIL_STACK && SLJIT_UTIL_STACK) +SLJIT_API_FUNC_ATTRIBUTE void SLJIT_FUNC sljit_free_stack(struct sljit_stack *stack, void *allocator_data) +{ + SLJIT_UNUSED_ARG(allocator_data); + munmap((void*)stack->min_start, stack->end - stack->min_start); + SLJIT_FREE(stack, allocator_data); +} -/* Planning to make it even more clever in the future. */ -static sljit_sw sljit_page_align = 0; +#endif /* _WIN32 */ SLJIT_API_FUNC_ATTRIBUTE struct sljit_stack* SLJIT_FUNC sljit_allocate_stack(sljit_uw start_size, sljit_uw max_size, void *allocator_data) { struct sljit_stack *stack; void *ptr; -#ifdef _WIN32 - SYSTEM_INFO si; -#endif + sljit_sw page_align; SLJIT_UNUSED_ARG(allocator_data); + if (start_size > max_size || start_size < 1) return NULL; -#ifdef _WIN32 - if (!sljit_page_align) { - GetSystemInfo(&si); - sljit_page_align = si.dwPageSize - 1; - } -#else - if (!sljit_page_align) { - sljit_page_align = sysconf(_SC_PAGESIZE); - /* Should never happen. */ - if (sljit_page_align < 0) - sljit_page_align = 4096; - sljit_page_align--; - } -#endif - stack = (struct sljit_stack*)SLJIT_MALLOC(sizeof(struct sljit_stack), allocator_data); - if (!stack) + if (stack == NULL) return NULL; /* Align max_size. */ - max_size = (max_size + sljit_page_align) & ~sljit_page_align; + page_align = get_page_alignment(); + max_size = (max_size + page_align) & ~page_align; #ifdef _WIN32 ptr = VirtualAlloc(NULL, max_size, MEM_RESERVE, PAGE_READWRITE); @@ -258,18 +263,16 @@ SLJIT_API_FUNC_ATTRIBUTE struct sljit_stack* SLJIT_FUNC sljit_allocate_stack(slj sljit_free_stack(stack, allocator_data); return NULL; } -#else +#else /* !_WIN32 */ #ifdef MAP_ANON ptr = mmap(NULL, max_size, PROT_READ | PROT_WRITE, MAP_PRIVATE | MAP_ANON, -1, 0); -#else - if (dev_zero < 0) { - if (open_dev_zero()) { - SLJIT_FREE(stack, allocator_data); - return NULL; - } +#else /* !MAP_ANON */ + if (SLJIT_UNLIKELY((dev_zero < 0) && open_dev_zero())) { + SLJIT_FREE(stack, allocator_data); + return NULL; } ptr = mmap(NULL, max_size, PROT_READ | PROT_WRITE, MAP_PRIVATE, dev_zero, 0); -#endif +#endif /* MAP_ANON */ if (ptr == MAP_FAILED) { SLJIT_FREE(stack, allocator_data); return NULL; @@ -277,35 +280,28 @@ SLJIT_API_FUNC_ATTRIBUTE struct sljit_stack* SLJIT_FUNC sljit_allocate_stack(slj stack->min_start = (sljit_u8 *)ptr; stack->end = stack->min_start + max_size; stack->start = stack->end - start_size; -#endif +#endif /* _WIN32 */ + stack->top = stack->end; return stack; } -#undef PAGE_ALIGN - -SLJIT_API_FUNC_ATTRIBUTE void SLJIT_FUNC sljit_free_stack(struct sljit_stack *stack, void *allocator_data) -{ - SLJIT_UNUSED_ARG(allocator_data); -#ifdef _WIN32 - VirtualFree((void*)stack->min_start, 0, MEM_RELEASE); -#else - munmap((void*)stack->min_start, stack->end - stack->min_start); -#endif - SLJIT_FREE(stack, allocator_data); -} - SLJIT_API_FUNC_ATTRIBUTE sljit_u8 *SLJIT_FUNC sljit_stack_resize(struct sljit_stack *stack, sljit_u8 *new_start) { +#if defined _WIN32 || defined(POSIX_MADV_DONTNEED) sljit_uw aligned_old_start; sljit_uw aligned_new_start; + sljit_sw page_align; +#endif if ((new_start < stack->min_start) || (new_start >= stack->end)) return NULL; #ifdef _WIN32 - aligned_new_start = (sljit_uw)new_start & ~sljit_page_align; - aligned_old_start = ((sljit_uw)stack->start) & ~sljit_page_align; + page_align = get_page_alignment(); + + aligned_new_start = (sljit_uw)new_start & ~page_align; + aligned_old_start = ((sljit_uw)stack->start) & ~page_align; if (aligned_new_start != aligned_old_start) { if (aligned_new_start < aligned_old_start) { if (!VirtualAlloc((void*)aligned_new_start, aligned_old_start - aligned_new_start, MEM_COMMIT, PAGE_READWRITE)) @@ -316,24 +312,26 @@ SLJIT_API_FUNC_ATTRIBUTE sljit_u8 *SLJIT_FUNC sljit_stack_resize(struct sljit_st return NULL; } } -#else - if (stack->start < new_start) { - aligned_new_start = (sljit_uw)new_start & ~sljit_page_align; - aligned_old_start = ((sljit_uw)stack->start) & ~sljit_page_align; - /* If madvise is available, we release the unnecessary space. */ -#if defined(MADV_DONTNEED) - if (aligned_new_start > aligned_old_start) - madvise((void*)aligned_old_start, aligned_new_start - aligned_old_start, MADV_DONTNEED); #elif defined(POSIX_MADV_DONTNEED) - if (aligned_new_start > aligned_old_start) + if (stack->start < new_start) { + page_align = get_page_alignment(); + + aligned_new_start = (sljit_uw)new_start & ~page_align; + aligned_old_start = ((sljit_uw)stack->start) & ~page_align; + + if (aligned_new_start > aligned_old_start) { posix_madvise((void*)aligned_old_start, aligned_new_start - aligned_old_start, POSIX_MADV_DONTNEED); -#endif +#ifdef MADV_FREE + madvise((void*)aligned_old_start, aligned_new_start - aligned_old_start, MADV_FREE); +#endif /* MADV_FREE */ + } } -#endif +#endif /* _WIN32 */ + stack->start = new_start; return new_start; } -#endif /* SLJIT_UTIL_STACK */ +#endif /* SLJIT_UTIL_SIMPLE_STACK_ALLOCATION */ -#endif +#endif /* SLJIT_UTIL_STACK */ diff --git a/thirdparty/pcre2/src/sljit/sljitWXExecAllocator.c b/thirdparty/pcre2/src/sljit/sljitWXExecAllocator.c new file mode 100644 index 0000000000..6ef71f7d83 --- /dev/null +++ b/thirdparty/pcre2/src/sljit/sljitWXExecAllocator.c @@ -0,0 +1,225 @@ +/* + * Stack-less Just-In-Time compiler + * + * Copyright Zoltan Herczeg (hzmester@freemail.hu). All rights reserved. + * + * Redistribution and use in source and binary forms, with or without modification, are + * permitted provided that the following conditions are met: + * + * 1. Redistributions of source code must retain the above copyright notice, this list of + * conditions and the following disclaimer. + * + * 2. Redistributions in binary form must reproduce the above copyright notice, this list + * of conditions and the following disclaimer in the documentation and/or other materials + * provided with the distribution. + * + * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDER(S) AND CONTRIBUTORS ``AS IS'' AND ANY + * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES + * OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT + * SHALL THE COPYRIGHT HOLDER(S) OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, + * INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED + * TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR + * BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN + * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN + * ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + */ + +/* + This file contains a simple W^X executable memory allocator for POSIX + like systems and Windows + + In *NIX, MAP_ANON is required (that is considered a feature) so make + sure to set the right availability macros for your system or the code + will fail to build. + + If your system doesn't support mapping of anonymous pages (ex: IRIX) it + is also likely that it doesn't need this allocator and should be using + the standard one instead. + + It allocates a separate map for each code block and may waste a lot of + memory, because whatever was requested, will be rounded up to the page + size (minimum 4KB, but could be even bigger). + + It changes the page permissions (RW <-> RX) as needed and therefore, if you + will be updating the code after it has been generated, need to make sure to + block any concurrent execution, or could result in a SIGBUS, that could + even manifest itself at a different address than the one that was being + modified. + + Only use if you are unable to use the regular allocator because of security + restrictions and adding exceptions to your application or the system are + not possible. +*/ + +#define SLJIT_UPDATE_WX_FLAGS(from, to, enable_exec) \ + sljit_update_wx_flags((from), (to), (enable_exec)) + +#ifndef _WIN32 +#include <sys/types.h> +#include <sys/mman.h> + +#ifdef __NetBSD__ +#if defined(PROT_MPROTECT) +#define check_se_protected(ptr, size) (0) +#define SLJIT_PROT_WX PROT_MPROTECT(PROT_EXEC) +#else /* !PROT_MPROTECT */ +#ifdef _NETBSD_SOURCE +#include <sys/param.h> +#else /* !_NETBSD_SOURCE */ +typedef unsigned int u_int; +#define devmajor_t sljit_s32 +#endif /* _NETBSD_SOURCE */ +#include <sys/sysctl.h> +#include <unistd.h> + +#define check_se_protected(ptr, size) netbsd_se_protected() + +static SLJIT_INLINE int netbsd_se_protected(void) +{ + int mib[3]; + int paxflags; + size_t len = sizeof(paxflags); + + mib[0] = CTL_PROC; + mib[1] = getpid(); + mib[2] = PROC_PID_PAXFLAGS; + + if (SLJIT_UNLIKELY(sysctl(mib, 3, &paxflags, &len, NULL, 0) < 0)) + return -1; + + return (paxflags & CTL_PROC_PAXFLAGS_MPROTECT) ? -1 : 0; +} +#endif /* PROT_MPROTECT */ +#else /* POSIX */ +#define check_se_protected(ptr, size) generic_se_protected(ptr, size) + +static SLJIT_INLINE int generic_se_protected(void *ptr, sljit_uw size) +{ + if (SLJIT_LIKELY(!mprotect(ptr, size, PROT_EXEC))) + return mprotect(ptr, size, PROT_READ | PROT_WRITE); + + return -1; +} +#endif /* NetBSD */ + +#if defined SLJIT_SINGLE_THREADED && SLJIT_SINGLE_THREADED +#define SLJIT_SE_LOCK() +#define SLJIT_SE_UNLOCK() +#else /* !SLJIT_SINGLE_THREADED */ +#include <pthread.h> +#define SLJIT_SE_LOCK() pthread_mutex_lock(&se_lock) +#define SLJIT_SE_UNLOCK() pthread_mutex_unlock(&se_lock) +#endif /* SLJIT_SINGLE_THREADED */ + +#ifndef SLJIT_PROT_WX +#define SLJIT_PROT_WX 0 +#endif /* !SLJIT_PROT_WX */ + +SLJIT_API_FUNC_ATTRIBUTE void* sljit_malloc_exec(sljit_uw size) +{ +#if !(defined SLJIT_SINGLE_THREADED && SLJIT_SINGLE_THREADED) + static pthread_mutex_t se_lock = PTHREAD_MUTEX_INITIALIZER; +#endif + static int se_protected = !SLJIT_PROT_WX; + sljit_uw* ptr; + + if (SLJIT_UNLIKELY(se_protected < 0)) + return NULL; + + size += sizeof(sljit_uw); + ptr = (sljit_uw*)mmap(NULL, size, PROT_READ | PROT_WRITE | SLJIT_PROT_WX, + MAP_PRIVATE | MAP_ANON, -1, 0); + + if (ptr == MAP_FAILED) + return NULL; + + if (SLJIT_UNLIKELY(se_protected > 0)) { + SLJIT_SE_LOCK(); + se_protected = check_se_protected(ptr, size); + SLJIT_SE_UNLOCK(); + if (SLJIT_UNLIKELY(se_protected < 0)) { + munmap((void *)ptr, size); + return NULL; + } + } + + *ptr++ = size; + return ptr; +} + +#undef SLJIT_PROT_WX +#undef SLJIT_SE_UNLOCK +#undef SLJIT_SE_LOCK + +SLJIT_API_FUNC_ATTRIBUTE void sljit_free_exec(void* ptr) +{ + sljit_uw *start_ptr = ((sljit_uw*)ptr) - 1; + munmap((void*)start_ptr, *start_ptr); +} + +static void sljit_update_wx_flags(void *from, void *to, sljit_s32 enable_exec) +{ + sljit_uw page_mask = (sljit_uw)get_page_alignment(); + sljit_uw start = (sljit_uw)from; + sljit_uw end = (sljit_uw)to; + int prot = PROT_READ | (enable_exec ? PROT_EXEC : PROT_WRITE); + + SLJIT_ASSERT(start < end); + + start &= ~page_mask; + end = (end + page_mask) & ~page_mask; + + mprotect((void*)start, end - start, prot); +} + +#else /* windows */ + +SLJIT_API_FUNC_ATTRIBUTE void* sljit_malloc_exec(sljit_uw size) +{ + sljit_uw *ptr; + + size += sizeof(sljit_uw); + ptr = (sljit_uw*)VirtualAlloc(NULL, size, + MEM_COMMIT | MEM_RESERVE, PAGE_READWRITE); + + if (!ptr) + return NULL; + + *ptr++ = size; + + return ptr; +} + +SLJIT_API_FUNC_ATTRIBUTE void sljit_free_exec(void* ptr) +{ + sljit_uw start = (sljit_uw)ptr - sizeof(sljit_uw); +#if defined(SLJIT_DEBUG) && SLJIT_DEBUG + sljit_uw page_mask = (sljit_uw)get_page_alignment(); + + SLJIT_ASSERT(!(start & page_mask)); +#endif + VirtualFree((void*)start, 0, MEM_RELEASE); +} + +static void sljit_update_wx_flags(void *from, void *to, sljit_s32 enable_exec) +{ + DWORD oldprot; + sljit_uw page_mask = (sljit_uw)get_page_alignment(); + sljit_uw start = (sljit_uw)from; + sljit_uw end = (sljit_uw)to; + DWORD prot = enable_exec ? PAGE_EXECUTE : PAGE_READWRITE; + + SLJIT_ASSERT(start < end); + + start &= ~page_mask; + end = (end + page_mask) & ~page_mask; + + VirtualProtect((void*)start, end - start, prot, &oldprot); +} + +#endif /* !windows */ + +SLJIT_API_FUNC_ATTRIBUTE void sljit_free_unused_memory_exec(void) +{ + /* This allocator does not keep unused memory for future allocations. */ +} diff --git a/thirdparty/spirv-reflect/LICENSE b/thirdparty/spirv-reflect/LICENSE new file mode 100644 index 0000000000..261eeb9e9f --- /dev/null +++ b/thirdparty/spirv-reflect/LICENSE @@ -0,0 +1,201 @@ + Apache License + Version 2.0, January 2004 + http://www.apache.org/licenses/ + + TERMS AND CONDITIONS FOR USE, REPRODUCTION, AND DISTRIBUTION + + 1. Definitions. + + "License" shall mean the terms and conditions for use, reproduction, + and distribution as defined by Sections 1 through 9 of this document. + + "Licensor" shall mean the copyright owner or entity authorized by + the copyright owner that is granting the License. + + "Legal Entity" shall mean the union of the acting entity and all + other entities that control, are controlled by, or are under common + control with that entity. For the purposes of this definition, + "control" means (i) the power, direct or indirect, to cause the + direction or management of such entity, whether by contract or + otherwise, or (ii) ownership of fifty percent (50%) or more of the + outstanding shares, or (iii) beneficial ownership of such entity. + + "You" (or "Your") shall mean an individual or Legal Entity + exercising permissions granted by this License. + + "Source" form shall mean the preferred form for making modifications, + including but not limited to software source code, documentation + source, and configuration files. + + "Object" form shall mean any form resulting from mechanical + transformation or translation of a Source form, including but + not limited to compiled object code, generated documentation, + and conversions to other media types. + + "Work" shall mean the work of authorship, whether in Source or + Object form, made available under the License, as indicated by a + copyright notice that is included in or attached to the work + (an example is provided in the Appendix below). + + "Derivative Works" shall mean any work, whether in Source or Object + form, that is based on (or derived from) the Work and for which the + editorial revisions, annotations, elaborations, or other modifications + represent, as a whole, an original work of authorship. For the purposes + of this License, Derivative Works shall not include works that remain + separable from, or merely link (or bind by name) to the interfaces of, + the Work and Derivative Works thereof. + + "Contribution" shall mean any work of authorship, including + the original version of the Work and any modifications or additions + to that Work or Derivative Works thereof, that is intentionally + submitted to Licensor for inclusion in the Work by the copyright owner + or by an individual or Legal Entity authorized to submit on behalf of + the copyright owner. For the purposes of this definition, "submitted" + means any form of electronic, verbal, or written communication sent + to the Licensor or its representatives, including but not limited to + communication on electronic mailing lists, source code control systems, + and issue tracking systems that are managed by, or on behalf of, the + Licensor for the purpose of discussing and improving the Work, but + excluding communication that is conspicuously marked or otherwise + designated in writing by the copyright owner as "Not a Contribution." + + "Contributor" shall mean Licensor and any individual or Legal Entity + on behalf of whom a Contribution has been received by Licensor and + subsequently incorporated within the Work. + + 2. Grant of Copyright License. Subject to the terms and conditions of + this License, each Contributor hereby grants to You a perpetual, + worldwide, non-exclusive, no-charge, royalty-free, irrevocable + copyright license to reproduce, prepare Derivative Works of, + publicly display, publicly perform, sublicense, and distribute the + Work and such Derivative Works in Source or Object form. + + 3. Grant of Patent License. Subject to the terms and conditions of + this License, each Contributor hereby grants to You a perpetual, + worldwide, non-exclusive, no-charge, royalty-free, irrevocable + (except as stated in this section) patent license to make, have made, + use, offer to sell, sell, import, and otherwise transfer the Work, + where such license applies only to those patent claims licensable + by such Contributor that are necessarily infringed by their + Contribution(s) alone or by combination of their Contribution(s) + with the Work to which such Contribution(s) was submitted. If You + institute patent litigation against any entity (including a + cross-claim or counterclaim in a lawsuit) alleging that the Work + or a Contribution incorporated within the Work constitutes direct + or contributory patent infringement, then any patent licenses + granted to You under this License for that Work shall terminate + as of the date such litigation is filed. + + 4. Redistribution. You may reproduce and distribute copies of the + Work or Derivative Works thereof in any medium, with or without + modifications, and in Source or Object form, provided that You + meet the following conditions: + + (a) You must give any other recipients of the Work or + Derivative Works a copy of this License; and + + (b) You must cause any modified files to carry prominent notices + stating that You changed the files; and + + (c) You must retain, in the Source form of any Derivative Works + that You distribute, all copyright, patent, trademark, and + attribution notices from the Source form of the Work, + excluding those notices that do not pertain to any part of + the Derivative Works; and + + (d) If the Work includes a "NOTICE" text file as part of its + distribution, then any Derivative Works that You distribute must + include a readable copy of the attribution notices contained + within such NOTICE file, excluding those notices that do not + pertain to any part of the Derivative Works, in at least one + of the following places: within a NOTICE text file distributed + as part of the Derivative Works; within the Source form or + documentation, if provided along with the Derivative Works; or, + within a display generated by the Derivative Works, if and + wherever such third-party notices normally appear. The contents + of the NOTICE file are for informational purposes only and + do not modify the License. You may add Your own attribution + notices within Derivative Works that You distribute, alongside + or as an addendum to the NOTICE text from the Work, provided + that such additional attribution notices cannot be construed + as modifying the License. + + You may add Your own copyright statement to Your modifications and + may provide additional or different license terms and conditions + for use, reproduction, or distribution of Your modifications, or + for any such Derivative Works as a whole, provided Your use, + reproduction, and distribution of the Work otherwise complies with + the conditions stated in this License. + + 5. Submission of Contributions. Unless You explicitly state otherwise, + any Contribution intentionally submitted for inclusion in the Work + by You to the Licensor shall be under the terms and conditions of + this License, without any additional terms or conditions. + Notwithstanding the above, nothing herein shall supersede or modify + the terms of any separate license agreement you may have executed + with Licensor regarding such Contributions. + + 6. Trademarks. This License does not grant permission to use the trade + names, trademarks, service marks, or product names of the Licensor, + except as required for reasonable and customary use in describing the + origin of the Work and reproducing the content of the NOTICE file. + + 7. Disclaimer of Warranty. Unless required by applicable law or + agreed to in writing, Licensor provides the Work (and each + Contributor provides its Contributions) on an "AS IS" BASIS, + WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or + implied, including, without limitation, any warranties or conditions + of TITLE, NON-INFRINGEMENT, MERCHANTABILITY, or FITNESS FOR A + PARTICULAR PURPOSE. You are solely responsible for determining the + appropriateness of using or redistributing the Work and assume any + risks associated with Your exercise of permissions under this License. + + 8. Limitation of Liability. In no event and under no legal theory, + whether in tort (including negligence), contract, or otherwise, + unless required by applicable law (such as deliberate and grossly + negligent acts) or agreed to in writing, shall any Contributor be + liable to You for damages, including any direct, indirect, special, + incidental, or consequential damages of any character arising as a + result of this License or out of the use or inability to use the + Work (including but not limited to damages for loss of goodwill, + work stoppage, computer failure or malfunction, or any and all + other commercial damages or losses), even if such Contributor + has been advised of the possibility of such damages. + + 9. Accepting Warranty or Additional Liability. While redistributing + the Work or Derivative Works thereof, You may choose to offer, + and charge a fee for, acceptance of support, warranty, indemnity, + or other liability obligations and/or rights consistent with this + License. However, in accepting such obligations, You may act only + on Your own behalf and on Your sole responsibility, not on behalf + of any other Contributor, and only if You agree to indemnify, + defend, and hold each Contributor harmless for any liability + incurred by, or claims asserted against, such Contributor by reason + of your accepting any such warranty or additional liability. + + END OF TERMS AND CONDITIONS + + APPENDIX: How to apply the Apache License to your work. + + To apply the Apache License to your work, attach the following + boilerplate notice, with the fields enclosed by brackets "[]" + replaced with your own identifying information. (Don't include + the brackets!) The text should be enclosed in the appropriate + comment syntax for the file format. We also recommend that a + file or class name and description of purpose be included on the + same "printed page" as the copyright notice for easier + identification within third-party archives. + + Copyright [yyyy] [name of copyright owner] + + Licensed under the Apache License, Version 2.0 (the "License"); + you may not use this file except in compliance with the License. + You may obtain a copy of the License at + + http://www.apache.org/licenses/LICENSE-2.0 + + Unless required by applicable law or agreed to in writing, software + distributed under the License is distributed on an "AS IS" BASIS, + WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + See the License for the specific language governing permissions and + limitations under the License. diff --git a/thirdparty/spirv-reflect/include/spirv/unified1/spirv.h b/thirdparty/spirv-reflect/include/spirv/unified1/spirv.h index a61a2d2935..949f1980e7 100644 --- a/thirdparty/spirv-reflect/include/spirv/unified1/spirv.h +++ b/thirdparty/spirv-reflect/include/spirv/unified1/spirv.h @@ -1,5 +1,5 @@ /* -** Copyright (c) 2014-2018 The Khronos Group Inc. +** Copyright (c) 2014-2020 The Khronos Group Inc. ** ** Permission is hereby granted, free of charge, to any person obtaining a copy ** of this software and/or associated documentation files (the "Materials"), @@ -31,13 +31,16 @@ /* ** Enumeration tokens for SPIR-V, in various styles: -** C, C++, C++11, JSON, Lua, Python +** C, C++, C++11, JSON, Lua, Python, C#, D ** ** - C will have tokens with a "Spv" prefix, e.g.: SpvSourceLanguageGLSL ** - C++ will have tokens in the "spv" name space, e.g.: spv::SourceLanguageGLSL ** - C++11 will use enum classes in the spv namespace, e.g.: spv::SourceLanguage::GLSL ** - Lua will use tables, e.g.: spv.SourceLanguage.GLSL ** - Python will use dictionaries, e.g.: spv['SourceLanguage']['GLSL'] +** - C# will use enum classes in the Specification class located in the "Spv" namespace, +** e.g.: Spv.Specification.SourceLanguage.GLSL +** - D will have tokens under the "spv" module, e.g: spv.SourceLanguage.GLSL ** ** Some tokens act like mask values, which can be OR'd together, ** while others are mutually exclusive. The mask-like ones have @@ -50,12 +53,12 @@ typedef unsigned int SpvId; -#define SPV_VERSION 0x10300 -#define SPV_REVISION 1 +#define SPV_VERSION 0x10500 +#define SPV_REVISION 4 static const unsigned int SpvMagicNumber = 0x07230203; -static const unsigned int SpvVersion = 0x00010300; -static const unsigned int SpvRevision = 1; +static const unsigned int SpvVersion = 0x00010500; +static const unsigned int SpvRevision = 4; static const unsigned int SpvOpCodeMask = 0xffff; static const unsigned int SpvWordCountShift = 16; @@ -77,6 +80,20 @@ typedef enum SpvExecutionModel_ { SpvExecutionModelFragment = 4, SpvExecutionModelGLCompute = 5, SpvExecutionModelKernel = 6, + SpvExecutionModelTaskNV = 5267, + SpvExecutionModelMeshNV = 5268, + SpvExecutionModelRayGenerationKHR = 5313, + SpvExecutionModelRayGenerationNV = 5313, + SpvExecutionModelIntersectionKHR = 5314, + SpvExecutionModelIntersectionNV = 5314, + SpvExecutionModelAnyHitKHR = 5315, + SpvExecutionModelAnyHitNV = 5315, + SpvExecutionModelClosestHitKHR = 5316, + SpvExecutionModelClosestHitNV = 5316, + SpvExecutionModelMissKHR = 5317, + SpvExecutionModelMissNV = 5317, + SpvExecutionModelCallableKHR = 5318, + SpvExecutionModelCallableNV = 5318, SpvExecutionModelMax = 0x7fffffff, } SpvExecutionModel; @@ -84,6 +101,8 @@ typedef enum SpvAddressingModel_ { SpvAddressingModelLogical = 0, SpvAddressingModelPhysical32 = 1, SpvAddressingModelPhysical64 = 2, + SpvAddressingModelPhysicalStorageBuffer64 = 5348, + SpvAddressingModelPhysicalStorageBuffer64EXT = 5348, SpvAddressingModelMax = 0x7fffffff, } SpvAddressingModel; @@ -91,6 +110,8 @@ typedef enum SpvMemoryModel_ { SpvMemoryModelSimple = 0, SpvMemoryModelGLSL450 = 1, SpvMemoryModelOpenCL = 2, + SpvMemoryModelVulkan = 3, + SpvMemoryModelVulkanKHR = 3, SpvMemoryModelMax = 0x7fffffff, } SpvMemoryModel; @@ -134,7 +155,27 @@ typedef enum SpvExecutionMode_ { SpvExecutionModeLocalSizeId = 38, SpvExecutionModeLocalSizeHintId = 39, SpvExecutionModePostDepthCoverage = 4446, + SpvExecutionModeDenormPreserve = 4459, + SpvExecutionModeDenormFlushToZero = 4460, + SpvExecutionModeSignedZeroInfNanPreserve = 4461, + SpvExecutionModeRoundingModeRTE = 4462, + SpvExecutionModeRoundingModeRTZ = 4463, SpvExecutionModeStencilRefReplacingEXT = 5027, + SpvExecutionModeOutputLinesNV = 5269, + SpvExecutionModeOutputPrimitivesNV = 5270, + SpvExecutionModeDerivativeGroupQuadsNV = 5289, + SpvExecutionModeDerivativeGroupLinearNV = 5290, + SpvExecutionModeOutputTrianglesNV = 5298, + SpvExecutionModePixelInterlockOrderedEXT = 5366, + SpvExecutionModePixelInterlockUnorderedEXT = 5367, + SpvExecutionModeSampleInterlockOrderedEXT = 5368, + SpvExecutionModeSampleInterlockUnorderedEXT = 5369, + SpvExecutionModeShadingRateInterlockOrderedEXT = 5370, + SpvExecutionModeShadingRateInterlockUnorderedEXT = 5371, + SpvExecutionModeMaxWorkgroupSizeINTEL = 5893, + SpvExecutionModeMaxWorkDimINTEL = 5894, + SpvExecutionModeNoGlobalOffsetINTEL = 5895, + SpvExecutionModeNumSIMDWorkitemsINTEL = 5896, SpvExecutionModeMax = 0x7fffffff, } SpvExecutionMode; @@ -152,6 +193,21 @@ typedef enum SpvStorageClass_ { SpvStorageClassAtomicCounter = 10, SpvStorageClassImage = 11, SpvStorageClassStorageBuffer = 12, + SpvStorageClassCallableDataKHR = 5328, + SpvStorageClassCallableDataNV = 5328, + SpvStorageClassIncomingCallableDataKHR = 5329, + SpvStorageClassIncomingCallableDataNV = 5329, + SpvStorageClassRayPayloadKHR = 5338, + SpvStorageClassRayPayloadNV = 5338, + SpvStorageClassHitAttributeKHR = 5339, + SpvStorageClassHitAttributeNV = 5339, + SpvStorageClassIncomingRayPayloadKHR = 5342, + SpvStorageClassIncomingRayPayloadNV = 5342, + SpvStorageClassShaderRecordBufferKHR = 5343, + SpvStorageClassShaderRecordBufferNV = 5343, + SpvStorageClassPhysicalStorageBuffer = 5349, + SpvStorageClassPhysicalStorageBufferEXT = 5349, + SpvStorageClassCodeSectionINTEL = 5605, SpvStorageClassMax = 0x7fffffff, } SpvStorageClass; @@ -222,6 +278,8 @@ typedef enum SpvImageFormat_ { SpvImageFormatRg8ui = 37, SpvImageFormatR16ui = 38, SpvImageFormatR8ui = 39, + SpvImageFormatR64ui = 40, + SpvImageFormatR64i = 41, SpvImageFormatMax = 0x7fffffff, } SpvImageFormat; @@ -279,6 +337,16 @@ typedef enum SpvImageOperandsShift_ { SpvImageOperandsConstOffsetsShift = 5, SpvImageOperandsSampleShift = 6, SpvImageOperandsMinLodShift = 7, + SpvImageOperandsMakeTexelAvailableShift = 8, + SpvImageOperandsMakeTexelAvailableKHRShift = 8, + SpvImageOperandsMakeTexelVisibleShift = 9, + SpvImageOperandsMakeTexelVisibleKHRShift = 9, + SpvImageOperandsNonPrivateTexelShift = 10, + SpvImageOperandsNonPrivateTexelKHRShift = 10, + SpvImageOperandsVolatileTexelShift = 11, + SpvImageOperandsVolatileTexelKHRShift = 11, + SpvImageOperandsSignExtendShift = 12, + SpvImageOperandsZeroExtendShift = 13, SpvImageOperandsMax = 0x7fffffff, } SpvImageOperandsShift; @@ -292,6 +360,16 @@ typedef enum SpvImageOperandsMask_ { SpvImageOperandsConstOffsetsMask = 0x00000020, SpvImageOperandsSampleMask = 0x00000040, SpvImageOperandsMinLodMask = 0x00000080, + SpvImageOperandsMakeTexelAvailableMask = 0x00000100, + SpvImageOperandsMakeTexelAvailableKHRMask = 0x00000100, + SpvImageOperandsMakeTexelVisibleMask = 0x00000200, + SpvImageOperandsMakeTexelVisibleKHRMask = 0x00000200, + SpvImageOperandsNonPrivateTexelMask = 0x00000400, + SpvImageOperandsNonPrivateTexelKHRMask = 0x00000400, + SpvImageOperandsVolatileTexelMask = 0x00000800, + SpvImageOperandsVolatileTexelKHRMask = 0x00000800, + SpvImageOperandsSignExtendMask = 0x00001000, + SpvImageOperandsZeroExtendMask = 0x00002000, } SpvImageOperandsMask; typedef enum SpvFPFastMathModeShift_ { @@ -372,6 +450,7 @@ typedef enum SpvDecoration_ { SpvDecorationNonWritable = 24, SpvDecorationNonReadable = 25, SpvDecorationUniform = 26, + SpvDecorationUniformId = 27, SpvDecorationSaturatedConversion = 28, SpvDecorationStream = 29, SpvDecorationLocation = 30, @@ -392,13 +471,41 @@ typedef enum SpvDecoration_ { SpvDecorationMaxByteOffset = 45, SpvDecorationAlignmentId = 46, SpvDecorationMaxByteOffsetId = 47, + SpvDecorationNoSignedWrap = 4469, + SpvDecorationNoUnsignedWrap = 4470, SpvDecorationExplicitInterpAMD = 4999, SpvDecorationOverrideCoverageNV = 5248, SpvDecorationPassthroughNV = 5250, SpvDecorationViewportRelativeNV = 5252, SpvDecorationSecondaryViewportRelativeNV = 5256, + SpvDecorationPerPrimitiveNV = 5271, + SpvDecorationPerViewNV = 5272, + SpvDecorationPerTaskNV = 5273, + SpvDecorationPerVertexNV = 5285, + SpvDecorationNonUniform = 5300, + SpvDecorationNonUniformEXT = 5300, + SpvDecorationRestrictPointer = 5355, + SpvDecorationRestrictPointerEXT = 5355, + SpvDecorationAliasedPointer = 5356, + SpvDecorationAliasedPointerEXT = 5356, + SpvDecorationReferencedIndirectlyINTEL = 5602, + SpvDecorationCounterBuffer = 5634, SpvDecorationHlslCounterBufferGOOGLE = 5634, SpvDecorationHlslSemanticGOOGLE = 5635, + SpvDecorationUserSemantic = 5635, + SpvDecorationUserTypeGOOGLE = 5636, + SpvDecorationRegisterINTEL = 5825, + SpvDecorationMemoryINTEL = 5826, + SpvDecorationNumbanksINTEL = 5827, + SpvDecorationBankwidthINTEL = 5828, + SpvDecorationMaxPrivateCopiesINTEL = 5829, + SpvDecorationSinglepumpINTEL = 5830, + SpvDecorationDoublepumpINTEL = 5831, + SpvDecorationMaxReplicatesINTEL = 5832, + SpvDecorationSimpleDualPortINTEL = 5833, + SpvDecorationMergeINTEL = 5834, + SpvDecorationBankBitsINTEL = 5835, + SpvDecorationForcePow2DepthINTEL = 5836, SpvDecorationMax = 0x7fffffff, } SpvDecoration; @@ -457,8 +564,10 @@ typedef enum SpvBuiltIn_ { SpvBuiltInBaseVertex = 4424, SpvBuiltInBaseInstance = 4425, SpvBuiltInDrawIndex = 4426, + SpvBuiltInPrimitiveShadingRateKHR = 4432, SpvBuiltInDeviceIndex = 4438, SpvBuiltInViewIndex = 4440, + SpvBuiltInShadingRateKHR = 4444, SpvBuiltInBaryCoordNoPerspAMD = 4992, SpvBuiltInBaryCoordNoPerspCentroidAMD = 4993, SpvBuiltInBaryCoordNoPerspSampleAMD = 4994, @@ -473,6 +582,52 @@ typedef enum SpvBuiltIn_ { SpvBuiltInPositionPerViewNV = 5261, SpvBuiltInViewportMaskPerViewNV = 5262, SpvBuiltInFullyCoveredEXT = 5264, + SpvBuiltInTaskCountNV = 5274, + SpvBuiltInPrimitiveCountNV = 5275, + SpvBuiltInPrimitiveIndicesNV = 5276, + SpvBuiltInClipDistancePerViewNV = 5277, + SpvBuiltInCullDistancePerViewNV = 5278, + SpvBuiltInLayerPerViewNV = 5279, + SpvBuiltInMeshViewCountNV = 5280, + SpvBuiltInMeshViewIndicesNV = 5281, + SpvBuiltInBaryCoordNV = 5286, + SpvBuiltInBaryCoordNoPerspNV = 5287, + SpvBuiltInFragSizeEXT = 5292, + SpvBuiltInFragmentSizeNV = 5292, + SpvBuiltInFragInvocationCountEXT = 5293, + SpvBuiltInInvocationsPerPixelNV = 5293, + SpvBuiltInLaunchIdKHR = 5319, + SpvBuiltInLaunchIdNV = 5319, + SpvBuiltInLaunchSizeKHR = 5320, + SpvBuiltInLaunchSizeNV = 5320, + SpvBuiltInWorldRayOriginKHR = 5321, + SpvBuiltInWorldRayOriginNV = 5321, + SpvBuiltInWorldRayDirectionKHR = 5322, + SpvBuiltInWorldRayDirectionNV = 5322, + SpvBuiltInObjectRayOriginKHR = 5323, + SpvBuiltInObjectRayOriginNV = 5323, + SpvBuiltInObjectRayDirectionKHR = 5324, + SpvBuiltInObjectRayDirectionNV = 5324, + SpvBuiltInRayTminKHR = 5325, + SpvBuiltInRayTminNV = 5325, + SpvBuiltInRayTmaxKHR = 5326, + SpvBuiltInRayTmaxNV = 5326, + SpvBuiltInInstanceCustomIndexKHR = 5327, + SpvBuiltInInstanceCustomIndexNV = 5327, + SpvBuiltInObjectToWorldKHR = 5330, + SpvBuiltInObjectToWorldNV = 5330, + SpvBuiltInWorldToObjectKHR = 5331, + SpvBuiltInWorldToObjectNV = 5331, + SpvBuiltInHitTNV = 5332, + SpvBuiltInHitKindKHR = 5333, + SpvBuiltInHitKindNV = 5333, + SpvBuiltInIncomingRayFlagsKHR = 5351, + SpvBuiltInIncomingRayFlagsNV = 5351, + SpvBuiltInRayGeometryIndexKHR = 5352, + SpvBuiltInWarpsPerSMNV = 5374, + SpvBuiltInSMCountNV = 5375, + SpvBuiltInWarpIDNV = 5376, + SpvBuiltInSMIDNV = 5377, SpvBuiltInMax = 0x7fffffff, } SpvBuiltIn; @@ -493,6 +648,18 @@ typedef enum SpvLoopControlShift_ { SpvLoopControlDontUnrollShift = 1, SpvLoopControlDependencyInfiniteShift = 2, SpvLoopControlDependencyLengthShift = 3, + SpvLoopControlMinIterationsShift = 4, + SpvLoopControlMaxIterationsShift = 5, + SpvLoopControlIterationMultipleShift = 6, + SpvLoopControlPeelCountShift = 7, + SpvLoopControlPartialCountShift = 8, + SpvLoopControlInitiationIntervalINTELShift = 16, + SpvLoopControlMaxConcurrencyINTELShift = 17, + SpvLoopControlDependencyArrayINTELShift = 18, + SpvLoopControlPipelineEnableINTELShift = 19, + SpvLoopControlLoopCoalesceINTELShift = 20, + SpvLoopControlMaxInterleavingINTELShift = 21, + SpvLoopControlSpeculatedIterationsINTELShift = 22, SpvLoopControlMax = 0x7fffffff, } SpvLoopControlShift; @@ -502,6 +669,18 @@ typedef enum SpvLoopControlMask_ { SpvLoopControlDontUnrollMask = 0x00000002, SpvLoopControlDependencyInfiniteMask = 0x00000004, SpvLoopControlDependencyLengthMask = 0x00000008, + SpvLoopControlMinIterationsMask = 0x00000010, + SpvLoopControlMaxIterationsMask = 0x00000020, + SpvLoopControlIterationMultipleMask = 0x00000040, + SpvLoopControlPeelCountMask = 0x00000080, + SpvLoopControlPartialCountMask = 0x00000100, + SpvLoopControlInitiationIntervalINTELMask = 0x00010000, + SpvLoopControlMaxConcurrencyINTELMask = 0x00020000, + SpvLoopControlDependencyArrayINTELMask = 0x00040000, + SpvLoopControlPipelineEnableINTELMask = 0x00080000, + SpvLoopControlLoopCoalesceINTELMask = 0x00100000, + SpvLoopControlMaxInterleavingINTELMask = 0x00200000, + SpvLoopControlSpeculatedIterationsINTELMask = 0x00400000, } SpvLoopControlMask; typedef enum SpvFunctionControlShift_ { @@ -531,6 +710,13 @@ typedef enum SpvMemorySemanticsShift_ { SpvMemorySemanticsCrossWorkgroupMemoryShift = 9, SpvMemorySemanticsAtomicCounterMemoryShift = 10, SpvMemorySemanticsImageMemoryShift = 11, + SpvMemorySemanticsOutputMemoryShift = 12, + SpvMemorySemanticsOutputMemoryKHRShift = 12, + SpvMemorySemanticsMakeAvailableShift = 13, + SpvMemorySemanticsMakeAvailableKHRShift = 13, + SpvMemorySemanticsMakeVisibleShift = 14, + SpvMemorySemanticsMakeVisibleKHRShift = 14, + SpvMemorySemanticsVolatileShift = 15, SpvMemorySemanticsMax = 0x7fffffff, } SpvMemorySemanticsShift; @@ -546,12 +732,25 @@ typedef enum SpvMemorySemanticsMask_ { SpvMemorySemanticsCrossWorkgroupMemoryMask = 0x00000200, SpvMemorySemanticsAtomicCounterMemoryMask = 0x00000400, SpvMemorySemanticsImageMemoryMask = 0x00000800, + SpvMemorySemanticsOutputMemoryMask = 0x00001000, + SpvMemorySemanticsOutputMemoryKHRMask = 0x00001000, + SpvMemorySemanticsMakeAvailableMask = 0x00002000, + SpvMemorySemanticsMakeAvailableKHRMask = 0x00002000, + SpvMemorySemanticsMakeVisibleMask = 0x00004000, + SpvMemorySemanticsMakeVisibleKHRMask = 0x00004000, + SpvMemorySemanticsVolatileMask = 0x00008000, } SpvMemorySemanticsMask; typedef enum SpvMemoryAccessShift_ { SpvMemoryAccessVolatileShift = 0, SpvMemoryAccessAlignedShift = 1, SpvMemoryAccessNontemporalShift = 2, + SpvMemoryAccessMakePointerAvailableShift = 3, + SpvMemoryAccessMakePointerAvailableKHRShift = 3, + SpvMemoryAccessMakePointerVisibleShift = 4, + SpvMemoryAccessMakePointerVisibleKHRShift = 4, + SpvMemoryAccessNonPrivatePointerShift = 5, + SpvMemoryAccessNonPrivatePointerKHRShift = 5, SpvMemoryAccessMax = 0x7fffffff, } SpvMemoryAccessShift; @@ -560,6 +759,12 @@ typedef enum SpvMemoryAccessMask_ { SpvMemoryAccessVolatileMask = 0x00000001, SpvMemoryAccessAlignedMask = 0x00000002, SpvMemoryAccessNontemporalMask = 0x00000004, + SpvMemoryAccessMakePointerAvailableMask = 0x00000008, + SpvMemoryAccessMakePointerAvailableKHRMask = 0x00000008, + SpvMemoryAccessMakePointerVisibleMask = 0x00000010, + SpvMemoryAccessMakePointerVisibleKHRMask = 0x00000010, + SpvMemoryAccessNonPrivatePointerMask = 0x00000020, + SpvMemoryAccessNonPrivatePointerKHRMask = 0x00000020, } SpvMemoryAccessMask; typedef enum SpvScope_ { @@ -568,6 +773,9 @@ typedef enum SpvScope_ { SpvScopeWorkgroup = 2, SpvScopeSubgroup = 3, SpvScopeInvocation = 4, + SpvScopeQueueFamily = 5, + SpvScopeQueueFamilyKHR = 5, + SpvScopeShaderCallKHR = 6, SpvScopeMax = 0x7fffffff, } SpvScope; @@ -667,6 +875,9 @@ typedef enum SpvCapability_ { SpvCapabilityGroupNonUniformShuffleRelative = 66, SpvCapabilityGroupNonUniformClustered = 67, SpvCapabilityGroupNonUniformQuad = 68, + SpvCapabilityShaderLayer = 69, + SpvCapabilityShaderViewportIndex = 70, + SpvCapabilityFragmentShadingRateKHR = 4422, SpvCapabilitySubgroupBallotKHR = 4423, SpvCapabilityDrawParameters = 4427, SpvCapabilitySubgroupVoteKHR = 4431, @@ -682,11 +893,25 @@ typedef enum SpvCapability_ { SpvCapabilityVariablePointers = 4442, SpvCapabilityAtomicStorageOps = 4445, SpvCapabilitySampleMaskPostDepthCoverage = 4447, + SpvCapabilityStorageBuffer8BitAccess = 4448, + SpvCapabilityUniformAndStorageBuffer8BitAccess = 4449, + SpvCapabilityStoragePushConstant8 = 4450, + SpvCapabilityDenormPreserve = 4464, + SpvCapabilityDenormFlushToZero = 4465, + SpvCapabilitySignedZeroInfNanPreserve = 4466, + SpvCapabilityRoundingModeRTE = 4467, + SpvCapabilityRoundingModeRTZ = 4468, + SpvCapabilityRayQueryProvisionalKHR = 4471, + SpvCapabilityRayQueryKHR = 4472, + SpvCapabilityRayTraversalPrimitiveCullingKHR = 4478, + SpvCapabilityRayTracingKHR = 4479, SpvCapabilityFloat16ImageAMD = 5008, SpvCapabilityImageGatherBiasLodAMD = 5009, SpvCapabilityFragmentMaskAMD = 5010, SpvCapabilityStencilExportEXT = 5013, SpvCapabilityImageReadWriteLodAMD = 5015, + SpvCapabilityInt64ImageEXT = 5016, + SpvCapabilityShaderClockKHR = 5055, SpvCapabilitySampleMaskOverrideCoverageNV = 5249, SpvCapabilityGeometryShaderPassthroughNV = 5251, SpvCapabilityShaderViewportIndexLayerEXT = 5254, @@ -695,13 +920,137 @@ typedef enum SpvCapability_ { SpvCapabilityShaderStereoViewNV = 5259, SpvCapabilityPerViewAttributesNV = 5260, SpvCapabilityFragmentFullyCoveredEXT = 5265, + SpvCapabilityMeshShadingNV = 5266, + SpvCapabilityImageFootprintNV = 5282, + SpvCapabilityFragmentBarycentricNV = 5284, + SpvCapabilityComputeDerivativeGroupQuadsNV = 5288, + SpvCapabilityFragmentDensityEXT = 5291, + SpvCapabilityShadingRateNV = 5291, SpvCapabilityGroupNonUniformPartitionedNV = 5297, + SpvCapabilityShaderNonUniform = 5301, + SpvCapabilityShaderNonUniformEXT = 5301, + SpvCapabilityRuntimeDescriptorArray = 5302, + SpvCapabilityRuntimeDescriptorArrayEXT = 5302, + SpvCapabilityInputAttachmentArrayDynamicIndexing = 5303, + SpvCapabilityInputAttachmentArrayDynamicIndexingEXT = 5303, + SpvCapabilityUniformTexelBufferArrayDynamicIndexing = 5304, + SpvCapabilityUniformTexelBufferArrayDynamicIndexingEXT = 5304, + SpvCapabilityStorageTexelBufferArrayDynamicIndexing = 5305, + SpvCapabilityStorageTexelBufferArrayDynamicIndexingEXT = 5305, + SpvCapabilityUniformBufferArrayNonUniformIndexing = 5306, + SpvCapabilityUniformBufferArrayNonUniformIndexingEXT = 5306, + SpvCapabilitySampledImageArrayNonUniformIndexing = 5307, + SpvCapabilitySampledImageArrayNonUniformIndexingEXT = 5307, + SpvCapabilityStorageBufferArrayNonUniformIndexing = 5308, + SpvCapabilityStorageBufferArrayNonUniformIndexingEXT = 5308, + SpvCapabilityStorageImageArrayNonUniformIndexing = 5309, + SpvCapabilityStorageImageArrayNonUniformIndexingEXT = 5309, + SpvCapabilityInputAttachmentArrayNonUniformIndexing = 5310, + SpvCapabilityInputAttachmentArrayNonUniformIndexingEXT = 5310, + SpvCapabilityUniformTexelBufferArrayNonUniformIndexing = 5311, + SpvCapabilityUniformTexelBufferArrayNonUniformIndexingEXT = 5311, + SpvCapabilityStorageTexelBufferArrayNonUniformIndexing = 5312, + SpvCapabilityStorageTexelBufferArrayNonUniformIndexingEXT = 5312, + SpvCapabilityRayTracingNV = 5340, + SpvCapabilityVulkanMemoryModel = 5345, + SpvCapabilityVulkanMemoryModelKHR = 5345, + SpvCapabilityVulkanMemoryModelDeviceScope = 5346, + SpvCapabilityVulkanMemoryModelDeviceScopeKHR = 5346, + SpvCapabilityPhysicalStorageBufferAddresses = 5347, + SpvCapabilityPhysicalStorageBufferAddressesEXT = 5347, + SpvCapabilityComputeDerivativeGroupLinearNV = 5350, + SpvCapabilityRayTracingProvisionalKHR = 5353, + SpvCapabilityCooperativeMatrixNV = 5357, + SpvCapabilityFragmentShaderSampleInterlockEXT = 5363, + SpvCapabilityFragmentShaderShadingRateInterlockEXT = 5372, + SpvCapabilityShaderSMBuiltinsNV = 5373, + SpvCapabilityFragmentShaderPixelInterlockEXT = 5378, + SpvCapabilityDemoteToHelperInvocationEXT = 5379, SpvCapabilitySubgroupShuffleINTEL = 5568, SpvCapabilitySubgroupBufferBlockIOINTEL = 5569, SpvCapabilitySubgroupImageBlockIOINTEL = 5570, + SpvCapabilitySubgroupImageMediaBlockIOINTEL = 5579, + SpvCapabilityIntegerFunctions2INTEL = 5584, + SpvCapabilityFunctionPointersINTEL = 5603, + SpvCapabilityIndirectReferencesINTEL = 5604, + SpvCapabilitySubgroupAvcMotionEstimationINTEL = 5696, + SpvCapabilitySubgroupAvcMotionEstimationIntraINTEL = 5697, + SpvCapabilitySubgroupAvcMotionEstimationChromaINTEL = 5698, + SpvCapabilityFPGAMemoryAttributesINTEL = 5824, + SpvCapabilityUnstructuredLoopControlsINTEL = 5886, + SpvCapabilityFPGALoopControlsINTEL = 5888, + SpvCapabilityKernelAttributesINTEL = 5892, + SpvCapabilityFPGAKernelAttributesINTEL = 5897, + SpvCapabilityBlockingPipesINTEL = 5945, + SpvCapabilityFPGARegINTEL = 5948, + SpvCapabilityAtomicFloat32AddEXT = 6033, + SpvCapabilityAtomicFloat64AddEXT = 6034, SpvCapabilityMax = 0x7fffffff, } SpvCapability; +typedef enum SpvRayFlagsShift_ { + SpvRayFlagsOpaqueKHRShift = 0, + SpvRayFlagsNoOpaqueKHRShift = 1, + SpvRayFlagsTerminateOnFirstHitKHRShift = 2, + SpvRayFlagsSkipClosestHitShaderKHRShift = 3, + SpvRayFlagsCullBackFacingTrianglesKHRShift = 4, + SpvRayFlagsCullFrontFacingTrianglesKHRShift = 5, + SpvRayFlagsCullOpaqueKHRShift = 6, + SpvRayFlagsCullNoOpaqueKHRShift = 7, + SpvRayFlagsSkipTrianglesKHRShift = 8, + SpvRayFlagsSkipAABBsKHRShift = 9, + SpvRayFlagsMax = 0x7fffffff, +} SpvRayFlagsShift; + +typedef enum SpvRayFlagsMask_ { + SpvRayFlagsMaskNone = 0, + SpvRayFlagsOpaqueKHRMask = 0x00000001, + SpvRayFlagsNoOpaqueKHRMask = 0x00000002, + SpvRayFlagsTerminateOnFirstHitKHRMask = 0x00000004, + SpvRayFlagsSkipClosestHitShaderKHRMask = 0x00000008, + SpvRayFlagsCullBackFacingTrianglesKHRMask = 0x00000010, + SpvRayFlagsCullFrontFacingTrianglesKHRMask = 0x00000020, + SpvRayFlagsCullOpaqueKHRMask = 0x00000040, + SpvRayFlagsCullNoOpaqueKHRMask = 0x00000080, + SpvRayFlagsSkipTrianglesKHRMask = 0x00000100, + SpvRayFlagsSkipAABBsKHRMask = 0x00000200, +} SpvRayFlagsMask; + +typedef enum SpvRayQueryIntersection_ { + SpvRayQueryIntersectionRayQueryCandidateIntersectionKHR = 0, + SpvRayQueryIntersectionRayQueryCommittedIntersectionKHR = 1, + SpvRayQueryIntersectionMax = 0x7fffffff, +} SpvRayQueryIntersection; + +typedef enum SpvRayQueryCommittedIntersectionType_ { + SpvRayQueryCommittedIntersectionTypeRayQueryCommittedIntersectionNoneKHR = 0, + SpvRayQueryCommittedIntersectionTypeRayQueryCommittedIntersectionTriangleKHR = 1, + SpvRayQueryCommittedIntersectionTypeRayQueryCommittedIntersectionGeneratedKHR = 2, + SpvRayQueryCommittedIntersectionTypeMax = 0x7fffffff, +} SpvRayQueryCommittedIntersectionType; + +typedef enum SpvRayQueryCandidateIntersectionType_ { + SpvRayQueryCandidateIntersectionTypeRayQueryCandidateIntersectionTriangleKHR = 0, + SpvRayQueryCandidateIntersectionTypeRayQueryCandidateIntersectionAABBKHR = 1, + SpvRayQueryCandidateIntersectionTypeMax = 0x7fffffff, +} SpvRayQueryCandidateIntersectionType; + +typedef enum SpvFragmentShadingRateShift_ { + SpvFragmentShadingRateVertical2PixelsShift = 0, + SpvFragmentShadingRateVertical4PixelsShift = 1, + SpvFragmentShadingRateHorizontal2PixelsShift = 2, + SpvFragmentShadingRateHorizontal4PixelsShift = 3, + SpvFragmentShadingRateMax = 0x7fffffff, +} SpvFragmentShadingRateShift; + +typedef enum SpvFragmentShadingRateMask_ { + SpvFragmentShadingRateMaskNone = 0, + SpvFragmentShadingRateVertical2PixelsMask = 0x00000001, + SpvFragmentShadingRateVertical4PixelsMask = 0x00000002, + SpvFragmentShadingRateHorizontal2PixelsMask = 0x00000004, + SpvFragmentShadingRateHorizontal4PixelsMask = 0x00000008, +} SpvFragmentShadingRateMask; + typedef enum SpvOp_ { SpvOpNop = 0, SpvOpUndef = 1, @@ -1043,12 +1392,29 @@ typedef enum SpvOp_ { SpvOpGroupNonUniformLogicalXor = 364, SpvOpGroupNonUniformQuadBroadcast = 365, SpvOpGroupNonUniformQuadSwap = 366, + SpvOpCopyLogical = 400, + SpvOpPtrEqual = 401, + SpvOpPtrNotEqual = 402, + SpvOpPtrDiff = 403, + SpvOpTerminateInvocation = 4416, SpvOpSubgroupBallotKHR = 4421, SpvOpSubgroupFirstInvocationKHR = 4422, SpvOpSubgroupAllKHR = 4428, SpvOpSubgroupAnyKHR = 4429, SpvOpSubgroupAllEqualKHR = 4430, SpvOpSubgroupReadInvocationKHR = 4432, + SpvOpTraceRayKHR = 4445, + SpvOpExecuteCallableKHR = 4446, + SpvOpConvertUToAccelerationStructureKHR = 4447, + SpvOpIgnoreIntersectionKHR = 4448, + SpvOpTerminateRayKHR = 4449, + SpvOpTypeRayQueryKHR = 4472, + SpvOpRayQueryInitializeKHR = 4473, + SpvOpRayQueryTerminateKHR = 4474, + SpvOpRayQueryGenerateIntersectionKHR = 4475, + SpvOpRayQueryConfirmIntersectionKHR = 4476, + SpvOpRayQueryProceedKHR = 4477, + SpvOpRayQueryGetIntersectionTypeKHR = 4479, SpvOpGroupIAddNonUniformAMD = 5000, SpvOpGroupFAddNonUniformAMD = 5001, SpvOpGroupFMinNonUniformAMD = 5002, @@ -1059,7 +1425,27 @@ typedef enum SpvOp_ { SpvOpGroupSMaxNonUniformAMD = 5007, SpvOpFragmentMaskFetchAMD = 5011, SpvOpFragmentFetchAMD = 5012, + SpvOpReadClockKHR = 5056, + SpvOpImageSampleFootprintNV = 5283, SpvOpGroupNonUniformPartitionNV = 5296, + SpvOpWritePackedPrimitiveIndices4x8NV = 5299, + SpvOpReportIntersectionKHR = 5334, + SpvOpReportIntersectionNV = 5334, + SpvOpIgnoreIntersectionNV = 5335, + SpvOpTerminateRayNV = 5336, + SpvOpTraceNV = 5337, + SpvOpTypeAccelerationStructureKHR = 5341, + SpvOpTypeAccelerationStructureNV = 5341, + SpvOpExecuteCallableNV = 5344, + SpvOpTypeCooperativeMatrixNV = 5358, + SpvOpCooperativeMatrixLoadNV = 5359, + SpvOpCooperativeMatrixStoreNV = 5360, + SpvOpCooperativeMatrixMulAddNV = 5361, + SpvOpCooperativeMatrixLengthNV = 5362, + SpvOpBeginInvocationInterlockEXT = 5364, + SpvOpEndInvocationInterlockEXT = 5365, + SpvOpDemoteToHelperInvocationEXT = 5380, + SpvOpIsHelperInvocationEXT = 5381, SpvOpSubgroupShuffleINTEL = 5571, SpvOpSubgroupShuffleDownINTEL = 5572, SpvOpSubgroupShuffleUpINTEL = 5573, @@ -1068,10 +1454,739 @@ typedef enum SpvOp_ { SpvOpSubgroupBlockWriteINTEL = 5576, SpvOpSubgroupImageBlockReadINTEL = 5577, SpvOpSubgroupImageBlockWriteINTEL = 5578, + SpvOpSubgroupImageMediaBlockReadINTEL = 5580, + SpvOpSubgroupImageMediaBlockWriteINTEL = 5581, + SpvOpUCountLeadingZerosINTEL = 5585, + SpvOpUCountTrailingZerosINTEL = 5586, + SpvOpAbsISubINTEL = 5587, + SpvOpAbsUSubINTEL = 5588, + SpvOpIAddSatINTEL = 5589, + SpvOpUAddSatINTEL = 5590, + SpvOpIAverageINTEL = 5591, + SpvOpUAverageINTEL = 5592, + SpvOpIAverageRoundedINTEL = 5593, + SpvOpUAverageRoundedINTEL = 5594, + SpvOpISubSatINTEL = 5595, + SpvOpUSubSatINTEL = 5596, + SpvOpIMul32x16INTEL = 5597, + SpvOpUMul32x16INTEL = 5598, + SpvOpFunctionPointerINTEL = 5600, + SpvOpFunctionPointerCallINTEL = 5601, + SpvOpDecorateString = 5632, SpvOpDecorateStringGOOGLE = 5632, + SpvOpMemberDecorateString = 5633, SpvOpMemberDecorateStringGOOGLE = 5633, + SpvOpVmeImageINTEL = 5699, + SpvOpTypeVmeImageINTEL = 5700, + SpvOpTypeAvcImePayloadINTEL = 5701, + SpvOpTypeAvcRefPayloadINTEL = 5702, + SpvOpTypeAvcSicPayloadINTEL = 5703, + SpvOpTypeAvcMcePayloadINTEL = 5704, + SpvOpTypeAvcMceResultINTEL = 5705, + SpvOpTypeAvcImeResultINTEL = 5706, + SpvOpTypeAvcImeResultSingleReferenceStreamoutINTEL = 5707, + SpvOpTypeAvcImeResultDualReferenceStreamoutINTEL = 5708, + SpvOpTypeAvcImeSingleReferenceStreaminINTEL = 5709, + SpvOpTypeAvcImeDualReferenceStreaminINTEL = 5710, + SpvOpTypeAvcRefResultINTEL = 5711, + SpvOpTypeAvcSicResultINTEL = 5712, + SpvOpSubgroupAvcMceGetDefaultInterBaseMultiReferencePenaltyINTEL = 5713, + SpvOpSubgroupAvcMceSetInterBaseMultiReferencePenaltyINTEL = 5714, + SpvOpSubgroupAvcMceGetDefaultInterShapePenaltyINTEL = 5715, + SpvOpSubgroupAvcMceSetInterShapePenaltyINTEL = 5716, + SpvOpSubgroupAvcMceGetDefaultInterDirectionPenaltyINTEL = 5717, + SpvOpSubgroupAvcMceSetInterDirectionPenaltyINTEL = 5718, + SpvOpSubgroupAvcMceGetDefaultIntraLumaShapePenaltyINTEL = 5719, + SpvOpSubgroupAvcMceGetDefaultInterMotionVectorCostTableINTEL = 5720, + SpvOpSubgroupAvcMceGetDefaultHighPenaltyCostTableINTEL = 5721, + SpvOpSubgroupAvcMceGetDefaultMediumPenaltyCostTableINTEL = 5722, + SpvOpSubgroupAvcMceGetDefaultLowPenaltyCostTableINTEL = 5723, + SpvOpSubgroupAvcMceSetMotionVectorCostFunctionINTEL = 5724, + SpvOpSubgroupAvcMceGetDefaultIntraLumaModePenaltyINTEL = 5725, + SpvOpSubgroupAvcMceGetDefaultNonDcLumaIntraPenaltyINTEL = 5726, + SpvOpSubgroupAvcMceGetDefaultIntraChromaModeBasePenaltyINTEL = 5727, + SpvOpSubgroupAvcMceSetAcOnlyHaarINTEL = 5728, + SpvOpSubgroupAvcMceSetSourceInterlacedFieldPolarityINTEL = 5729, + SpvOpSubgroupAvcMceSetSingleReferenceInterlacedFieldPolarityINTEL = 5730, + SpvOpSubgroupAvcMceSetDualReferenceInterlacedFieldPolaritiesINTEL = 5731, + SpvOpSubgroupAvcMceConvertToImePayloadINTEL = 5732, + SpvOpSubgroupAvcMceConvertToImeResultINTEL = 5733, + SpvOpSubgroupAvcMceConvertToRefPayloadINTEL = 5734, + SpvOpSubgroupAvcMceConvertToRefResultINTEL = 5735, + SpvOpSubgroupAvcMceConvertToSicPayloadINTEL = 5736, + SpvOpSubgroupAvcMceConvertToSicResultINTEL = 5737, + SpvOpSubgroupAvcMceGetMotionVectorsINTEL = 5738, + SpvOpSubgroupAvcMceGetInterDistortionsINTEL = 5739, + SpvOpSubgroupAvcMceGetBestInterDistortionsINTEL = 5740, + SpvOpSubgroupAvcMceGetInterMajorShapeINTEL = 5741, + SpvOpSubgroupAvcMceGetInterMinorShapeINTEL = 5742, + SpvOpSubgroupAvcMceGetInterDirectionsINTEL = 5743, + SpvOpSubgroupAvcMceGetInterMotionVectorCountINTEL = 5744, + SpvOpSubgroupAvcMceGetInterReferenceIdsINTEL = 5745, + SpvOpSubgroupAvcMceGetInterReferenceInterlacedFieldPolaritiesINTEL = 5746, + SpvOpSubgroupAvcImeInitializeINTEL = 5747, + SpvOpSubgroupAvcImeSetSingleReferenceINTEL = 5748, + SpvOpSubgroupAvcImeSetDualReferenceINTEL = 5749, + SpvOpSubgroupAvcImeRefWindowSizeINTEL = 5750, + SpvOpSubgroupAvcImeAdjustRefOffsetINTEL = 5751, + SpvOpSubgroupAvcImeConvertToMcePayloadINTEL = 5752, + SpvOpSubgroupAvcImeSetMaxMotionVectorCountINTEL = 5753, + SpvOpSubgroupAvcImeSetUnidirectionalMixDisableINTEL = 5754, + SpvOpSubgroupAvcImeSetEarlySearchTerminationThresholdINTEL = 5755, + SpvOpSubgroupAvcImeSetWeightedSadINTEL = 5756, + SpvOpSubgroupAvcImeEvaluateWithSingleReferenceINTEL = 5757, + SpvOpSubgroupAvcImeEvaluateWithDualReferenceINTEL = 5758, + SpvOpSubgroupAvcImeEvaluateWithSingleReferenceStreaminINTEL = 5759, + SpvOpSubgroupAvcImeEvaluateWithDualReferenceStreaminINTEL = 5760, + SpvOpSubgroupAvcImeEvaluateWithSingleReferenceStreamoutINTEL = 5761, + SpvOpSubgroupAvcImeEvaluateWithDualReferenceStreamoutINTEL = 5762, + SpvOpSubgroupAvcImeEvaluateWithSingleReferenceStreaminoutINTEL = 5763, + SpvOpSubgroupAvcImeEvaluateWithDualReferenceStreaminoutINTEL = 5764, + SpvOpSubgroupAvcImeConvertToMceResultINTEL = 5765, + SpvOpSubgroupAvcImeGetSingleReferenceStreaminINTEL = 5766, + SpvOpSubgroupAvcImeGetDualReferenceStreaminINTEL = 5767, + SpvOpSubgroupAvcImeStripSingleReferenceStreamoutINTEL = 5768, + SpvOpSubgroupAvcImeStripDualReferenceStreamoutINTEL = 5769, + SpvOpSubgroupAvcImeGetStreamoutSingleReferenceMajorShapeMotionVectorsINTEL = 5770, + SpvOpSubgroupAvcImeGetStreamoutSingleReferenceMajorShapeDistortionsINTEL = 5771, + SpvOpSubgroupAvcImeGetStreamoutSingleReferenceMajorShapeReferenceIdsINTEL = 5772, + SpvOpSubgroupAvcImeGetStreamoutDualReferenceMajorShapeMotionVectorsINTEL = 5773, + SpvOpSubgroupAvcImeGetStreamoutDualReferenceMajorShapeDistortionsINTEL = 5774, + SpvOpSubgroupAvcImeGetStreamoutDualReferenceMajorShapeReferenceIdsINTEL = 5775, + SpvOpSubgroupAvcImeGetBorderReachedINTEL = 5776, + SpvOpSubgroupAvcImeGetTruncatedSearchIndicationINTEL = 5777, + SpvOpSubgroupAvcImeGetUnidirectionalEarlySearchTerminationINTEL = 5778, + SpvOpSubgroupAvcImeGetWeightingPatternMinimumMotionVectorINTEL = 5779, + SpvOpSubgroupAvcImeGetWeightingPatternMinimumDistortionINTEL = 5780, + SpvOpSubgroupAvcFmeInitializeINTEL = 5781, + SpvOpSubgroupAvcBmeInitializeINTEL = 5782, + SpvOpSubgroupAvcRefConvertToMcePayloadINTEL = 5783, + SpvOpSubgroupAvcRefSetBidirectionalMixDisableINTEL = 5784, + SpvOpSubgroupAvcRefSetBilinearFilterEnableINTEL = 5785, + SpvOpSubgroupAvcRefEvaluateWithSingleReferenceINTEL = 5786, + SpvOpSubgroupAvcRefEvaluateWithDualReferenceINTEL = 5787, + SpvOpSubgroupAvcRefEvaluateWithMultiReferenceINTEL = 5788, + SpvOpSubgroupAvcRefEvaluateWithMultiReferenceInterlacedINTEL = 5789, + SpvOpSubgroupAvcRefConvertToMceResultINTEL = 5790, + SpvOpSubgroupAvcSicInitializeINTEL = 5791, + SpvOpSubgroupAvcSicConfigureSkcINTEL = 5792, + SpvOpSubgroupAvcSicConfigureIpeLumaINTEL = 5793, + SpvOpSubgroupAvcSicConfigureIpeLumaChromaINTEL = 5794, + SpvOpSubgroupAvcSicGetMotionVectorMaskINTEL = 5795, + SpvOpSubgroupAvcSicConvertToMcePayloadINTEL = 5796, + SpvOpSubgroupAvcSicSetIntraLumaShapePenaltyINTEL = 5797, + SpvOpSubgroupAvcSicSetIntraLumaModeCostFunctionINTEL = 5798, + SpvOpSubgroupAvcSicSetIntraChromaModeCostFunctionINTEL = 5799, + SpvOpSubgroupAvcSicSetBilinearFilterEnableINTEL = 5800, + SpvOpSubgroupAvcSicSetSkcForwardTransformEnableINTEL = 5801, + SpvOpSubgroupAvcSicSetBlockBasedRawSkipSadINTEL = 5802, + SpvOpSubgroupAvcSicEvaluateIpeINTEL = 5803, + SpvOpSubgroupAvcSicEvaluateWithSingleReferenceINTEL = 5804, + SpvOpSubgroupAvcSicEvaluateWithDualReferenceINTEL = 5805, + SpvOpSubgroupAvcSicEvaluateWithMultiReferenceINTEL = 5806, + SpvOpSubgroupAvcSicEvaluateWithMultiReferenceInterlacedINTEL = 5807, + SpvOpSubgroupAvcSicConvertToMceResultINTEL = 5808, + SpvOpSubgroupAvcSicGetIpeLumaShapeINTEL = 5809, + SpvOpSubgroupAvcSicGetBestIpeLumaDistortionINTEL = 5810, + SpvOpSubgroupAvcSicGetBestIpeChromaDistortionINTEL = 5811, + SpvOpSubgroupAvcSicGetPackedIpeLumaModesINTEL = 5812, + SpvOpSubgroupAvcSicGetIpeChromaModeINTEL = 5813, + SpvOpSubgroupAvcSicGetPackedSkcLumaCountThresholdINTEL = 5814, + SpvOpSubgroupAvcSicGetPackedSkcLumaSumThresholdINTEL = 5815, + SpvOpSubgroupAvcSicGetInterRawSadsINTEL = 5816, + SpvOpLoopControlINTEL = 5887, + SpvOpReadPipeBlockingINTEL = 5946, + SpvOpWritePipeBlockingINTEL = 5947, + SpvOpFPGARegINTEL = 5949, + SpvOpRayQueryGetRayTMinKHR = 6016, + SpvOpRayQueryGetRayFlagsKHR = 6017, + SpvOpRayQueryGetIntersectionTKHR = 6018, + SpvOpRayQueryGetIntersectionInstanceCustomIndexKHR = 6019, + SpvOpRayQueryGetIntersectionInstanceIdKHR = 6020, + SpvOpRayQueryGetIntersectionInstanceShaderBindingTableRecordOffsetKHR = 6021, + SpvOpRayQueryGetIntersectionGeometryIndexKHR = 6022, + SpvOpRayQueryGetIntersectionPrimitiveIndexKHR = 6023, + SpvOpRayQueryGetIntersectionBarycentricsKHR = 6024, + SpvOpRayQueryGetIntersectionFrontFaceKHR = 6025, + SpvOpRayQueryGetIntersectionCandidateAABBOpaqueKHR = 6026, + SpvOpRayQueryGetIntersectionObjectRayDirectionKHR = 6027, + SpvOpRayQueryGetIntersectionObjectRayOriginKHR = 6028, + SpvOpRayQueryGetWorldRayDirectionKHR = 6029, + SpvOpRayQueryGetWorldRayOriginKHR = 6030, + SpvOpRayQueryGetIntersectionObjectToWorldKHR = 6031, + SpvOpRayQueryGetIntersectionWorldToObjectKHR = 6032, + SpvOpAtomicFAddEXT = 6035, SpvOpMax = 0x7fffffff, } SpvOp; -#endif // #ifndef spirv_H +#ifdef SPV_ENABLE_UTILITY_CODE +inline void SpvHasResultAndType(SpvOp opcode, bool *hasResult, bool *hasResultType) { + *hasResult = *hasResultType = false; + switch (opcode) { + default: /* unknown opcode */ break; + case SpvOpNop: *hasResult = false; *hasResultType = false; break; + case SpvOpUndef: *hasResult = true; *hasResultType = true; break; + case SpvOpSourceContinued: *hasResult = false; *hasResultType = false; break; + case SpvOpSource: *hasResult = false; *hasResultType = false; break; + case SpvOpSourceExtension: *hasResult = false; *hasResultType = false; break; + case SpvOpName: *hasResult = false; *hasResultType = false; break; + case SpvOpMemberName: *hasResult = false; *hasResultType = false; break; + case SpvOpString: *hasResult = true; *hasResultType = false; break; + case SpvOpLine: *hasResult = false; *hasResultType = false; break; + case SpvOpExtension: *hasResult = false; *hasResultType = false; break; + case SpvOpExtInstImport: *hasResult = true; *hasResultType = false; break; + case SpvOpExtInst: *hasResult = true; *hasResultType = true; break; + case SpvOpMemoryModel: *hasResult = false; *hasResultType = false; break; + case SpvOpEntryPoint: *hasResult = false; *hasResultType = false; break; + case SpvOpExecutionMode: *hasResult = false; *hasResultType = false; break; + case SpvOpCapability: *hasResult = false; *hasResultType = false; break; + case SpvOpTypeVoid: *hasResult = true; *hasResultType = false; break; + case SpvOpTypeBool: *hasResult = true; *hasResultType = false; break; + case SpvOpTypeInt: *hasResult = true; *hasResultType = false; break; + case SpvOpTypeFloat: *hasResult = true; *hasResultType = false; break; + case SpvOpTypeVector: *hasResult = true; *hasResultType = false; break; + case SpvOpTypeMatrix: *hasResult = true; *hasResultType = false; break; + case SpvOpTypeImage: *hasResult = true; *hasResultType = false; break; + case SpvOpTypeSampler: *hasResult = true; *hasResultType = false; break; + case SpvOpTypeSampledImage: *hasResult = true; *hasResultType = false; break; + case SpvOpTypeArray: *hasResult = true; *hasResultType = false; break; + case SpvOpTypeRuntimeArray: *hasResult = true; *hasResultType = false; break; + case SpvOpTypeStruct: *hasResult = true; *hasResultType = false; break; + case SpvOpTypeOpaque: *hasResult = true; *hasResultType = false; break; + case SpvOpTypePointer: *hasResult = true; *hasResultType = false; break; + case SpvOpTypeFunction: *hasResult = true; *hasResultType = false; break; + case SpvOpTypeEvent: *hasResult = true; *hasResultType = false; break; + case SpvOpTypeDeviceEvent: *hasResult = true; *hasResultType = false; break; + case SpvOpTypeReserveId: *hasResult = true; *hasResultType = false; break; + case SpvOpTypeQueue: *hasResult = true; *hasResultType = false; break; + case SpvOpTypePipe: *hasResult = true; *hasResultType = false; break; + case SpvOpTypeForwardPointer: *hasResult = false; *hasResultType = false; break; + case SpvOpConstantTrue: *hasResult = true; *hasResultType = true; break; + case SpvOpConstantFalse: *hasResult = true; *hasResultType = true; break; + case SpvOpConstant: *hasResult = true; *hasResultType = true; break; + case SpvOpConstantComposite: *hasResult = true; *hasResultType = true; break; + case SpvOpConstantSampler: *hasResult = true; *hasResultType = true; break; + case SpvOpConstantNull: *hasResult = true; *hasResultType = true; break; + case SpvOpSpecConstantTrue: *hasResult = true; *hasResultType = true; break; + case SpvOpSpecConstantFalse: *hasResult = true; *hasResultType = true; break; + case SpvOpSpecConstant: *hasResult = true; *hasResultType = true; break; + case SpvOpSpecConstantComposite: *hasResult = true; *hasResultType = true; break; + case SpvOpSpecConstantOp: *hasResult = true; *hasResultType = true; break; + case SpvOpFunction: *hasResult = true; *hasResultType = true; break; + case SpvOpFunctionParameter: *hasResult = true; *hasResultType = true; break; + case SpvOpFunctionEnd: *hasResult = false; *hasResultType = false; break; + case SpvOpFunctionCall: *hasResult = true; *hasResultType = true; break; + case SpvOpVariable: *hasResult = true; *hasResultType = true; break; + case SpvOpImageTexelPointer: *hasResult = true; *hasResultType = true; break; + case SpvOpLoad: *hasResult = true; *hasResultType = true; break; + case SpvOpStore: *hasResult = false; *hasResultType = false; break; + case SpvOpCopyMemory: *hasResult = false; *hasResultType = false; break; + case SpvOpCopyMemorySized: *hasResult = false; *hasResultType = false; break; + case SpvOpAccessChain: *hasResult = true; *hasResultType = true; break; + case SpvOpInBoundsAccessChain: *hasResult = true; *hasResultType = true; break; + case SpvOpPtrAccessChain: *hasResult = true; *hasResultType = true; break; + case SpvOpArrayLength: *hasResult = true; *hasResultType = true; break; + case SpvOpGenericPtrMemSemantics: *hasResult = true; *hasResultType = true; break; + case SpvOpInBoundsPtrAccessChain: *hasResult = true; *hasResultType = true; break; + case SpvOpDecorate: *hasResult = false; *hasResultType = false; break; + case SpvOpMemberDecorate: *hasResult = false; *hasResultType = false; break; + case SpvOpDecorationGroup: *hasResult = true; *hasResultType = false; break; + case SpvOpGroupDecorate: *hasResult = false; *hasResultType = false; break; + case SpvOpGroupMemberDecorate: *hasResult = false; *hasResultType = false; break; + case SpvOpVectorExtractDynamic: *hasResult = true; *hasResultType = true; break; + case SpvOpVectorInsertDynamic: *hasResult = true; *hasResultType = true; break; + case SpvOpVectorShuffle: *hasResult = true; *hasResultType = true; break; + case SpvOpCompositeConstruct: *hasResult = true; *hasResultType = true; break; + case SpvOpCompositeExtract: *hasResult = true; *hasResultType = true; break; + case SpvOpCompositeInsert: *hasResult = true; *hasResultType = true; break; + case SpvOpCopyObject: *hasResult = true; *hasResultType = true; break; + case SpvOpTranspose: *hasResult = true; *hasResultType = true; break; + case SpvOpSampledImage: *hasResult = true; *hasResultType = true; break; + case SpvOpImageSampleImplicitLod: *hasResult = true; *hasResultType = true; break; + case SpvOpImageSampleExplicitLod: *hasResult = true; *hasResultType = true; break; + case SpvOpImageSampleDrefImplicitLod: *hasResult = true; *hasResultType = true; break; + case SpvOpImageSampleDrefExplicitLod: *hasResult = true; *hasResultType = true; break; + case SpvOpImageSampleProjImplicitLod: *hasResult = true; *hasResultType = true; break; + case SpvOpImageSampleProjExplicitLod: *hasResult = true; *hasResultType = true; break; + case SpvOpImageSampleProjDrefImplicitLod: *hasResult = true; *hasResultType = true; break; + case SpvOpImageSampleProjDrefExplicitLod: *hasResult = true; *hasResultType = true; break; + case SpvOpImageFetch: *hasResult = true; *hasResultType = true; break; + case SpvOpImageGather: *hasResult = true; *hasResultType = true; break; + case SpvOpImageDrefGather: *hasResult = true; *hasResultType = true; break; + case SpvOpImageRead: *hasResult = true; *hasResultType = true; break; + case SpvOpImageWrite: *hasResult = false; *hasResultType = false; break; + case SpvOpImage: *hasResult = true; *hasResultType = true; break; + case SpvOpImageQueryFormat: *hasResult = true; *hasResultType = true; break; + case SpvOpImageQueryOrder: *hasResult = true; *hasResultType = true; break; + case SpvOpImageQuerySizeLod: *hasResult = true; *hasResultType = true; break; + case SpvOpImageQuerySize: *hasResult = true; *hasResultType = true; break; + case SpvOpImageQueryLod: *hasResult = true; *hasResultType = true; break; + case SpvOpImageQueryLevels: *hasResult = true; *hasResultType = true; break; + case SpvOpImageQuerySamples: *hasResult = true; *hasResultType = true; break; + case SpvOpConvertFToU: *hasResult = true; *hasResultType = true; break; + case SpvOpConvertFToS: *hasResult = true; *hasResultType = true; break; + case SpvOpConvertSToF: *hasResult = true; *hasResultType = true; break; + case SpvOpConvertUToF: *hasResult = true; *hasResultType = true; break; + case SpvOpUConvert: *hasResult = true; *hasResultType = true; break; + case SpvOpSConvert: *hasResult = true; *hasResultType = true; break; + case SpvOpFConvert: *hasResult = true; *hasResultType = true; break; + case SpvOpQuantizeToF16: *hasResult = true; *hasResultType = true; break; + case SpvOpConvertPtrToU: *hasResult = true; *hasResultType = true; break; + case SpvOpSatConvertSToU: *hasResult = true; *hasResultType = true; break; + case SpvOpSatConvertUToS: *hasResult = true; *hasResultType = true; break; + case SpvOpConvertUToPtr: *hasResult = true; *hasResultType = true; break; + case SpvOpPtrCastToGeneric: *hasResult = true; *hasResultType = true; break; + case SpvOpGenericCastToPtr: *hasResult = true; *hasResultType = true; break; + case SpvOpGenericCastToPtrExplicit: *hasResult = true; *hasResultType = true; break; + case SpvOpBitcast: *hasResult = true; *hasResultType = true; break; + case SpvOpSNegate: *hasResult = true; *hasResultType = true; break; + case SpvOpFNegate: *hasResult = true; *hasResultType = true; break; + case SpvOpIAdd: *hasResult = true; *hasResultType = true; break; + case SpvOpFAdd: *hasResult = true; *hasResultType = true; break; + case SpvOpISub: *hasResult = true; *hasResultType = true; break; + case SpvOpFSub: *hasResult = true; *hasResultType = true; break; + case SpvOpIMul: *hasResult = true; *hasResultType = true; break; + case SpvOpFMul: *hasResult = true; *hasResultType = true; break; + case SpvOpUDiv: *hasResult = true; *hasResultType = true; break; + case SpvOpSDiv: *hasResult = true; *hasResultType = true; break; + case SpvOpFDiv: *hasResult = true; *hasResultType = true; break; + case SpvOpUMod: *hasResult = true; *hasResultType = true; break; + case SpvOpSRem: *hasResult = true; *hasResultType = true; break; + case SpvOpSMod: *hasResult = true; *hasResultType = true; break; + case SpvOpFRem: *hasResult = true; *hasResultType = true; break; + case SpvOpFMod: *hasResult = true; *hasResultType = true; break; + case SpvOpVectorTimesScalar: *hasResult = true; *hasResultType = true; break; + case SpvOpMatrixTimesScalar: *hasResult = true; *hasResultType = true; break; + case SpvOpVectorTimesMatrix: *hasResult = true; *hasResultType = true; break; + case SpvOpMatrixTimesVector: *hasResult = true; *hasResultType = true; break; + case SpvOpMatrixTimesMatrix: *hasResult = true; *hasResultType = true; break; + case SpvOpOuterProduct: *hasResult = true; *hasResultType = true; break; + case SpvOpDot: *hasResult = true; *hasResultType = true; break; + case SpvOpIAddCarry: *hasResult = true; *hasResultType = true; break; + case SpvOpISubBorrow: *hasResult = true; *hasResultType = true; break; + case SpvOpUMulExtended: *hasResult = true; *hasResultType = true; break; + case SpvOpSMulExtended: *hasResult = true; *hasResultType = true; break; + case SpvOpAny: *hasResult = true; *hasResultType = true; break; + case SpvOpAll: *hasResult = true; *hasResultType = true; break; + case SpvOpIsNan: *hasResult = true; *hasResultType = true; break; + case SpvOpIsInf: *hasResult = true; *hasResultType = true; break; + case SpvOpIsFinite: *hasResult = true; *hasResultType = true; break; + case SpvOpIsNormal: *hasResult = true; *hasResultType = true; break; + case SpvOpSignBitSet: *hasResult = true; *hasResultType = true; break; + case SpvOpLessOrGreater: *hasResult = true; *hasResultType = true; break; + case SpvOpOrdered: *hasResult = true; *hasResultType = true; break; + case SpvOpUnordered: *hasResult = true; *hasResultType = true; break; + case SpvOpLogicalEqual: *hasResult = true; *hasResultType = true; break; + case SpvOpLogicalNotEqual: *hasResult = true; *hasResultType = true; break; + case SpvOpLogicalOr: *hasResult = true; *hasResultType = true; break; + case SpvOpLogicalAnd: *hasResult = true; *hasResultType = true; break; + case SpvOpLogicalNot: *hasResult = true; *hasResultType = true; break; + case SpvOpSelect: *hasResult = true; *hasResultType = true; break; + case SpvOpIEqual: *hasResult = true; *hasResultType = true; break; + case SpvOpINotEqual: *hasResult = true; *hasResultType = true; break; + case SpvOpUGreaterThan: *hasResult = true; *hasResultType = true; break; + case SpvOpSGreaterThan: *hasResult = true; *hasResultType = true; break; + case SpvOpUGreaterThanEqual: *hasResult = true; *hasResultType = true; break; + case SpvOpSGreaterThanEqual: *hasResult = true; *hasResultType = true; break; + case SpvOpULessThan: *hasResult = true; *hasResultType = true; break; + case SpvOpSLessThan: *hasResult = true; *hasResultType = true; break; + case SpvOpULessThanEqual: *hasResult = true; *hasResultType = true; break; + case SpvOpSLessThanEqual: *hasResult = true; *hasResultType = true; break; + case SpvOpFOrdEqual: *hasResult = true; *hasResultType = true; break; + case SpvOpFUnordEqual: *hasResult = true; *hasResultType = true; break; + case SpvOpFOrdNotEqual: *hasResult = true; *hasResultType = true; break; + case SpvOpFUnordNotEqual: *hasResult = true; *hasResultType = true; break; + case SpvOpFOrdLessThan: *hasResult = true; *hasResultType = true; break; + case SpvOpFUnordLessThan: *hasResult = true; *hasResultType = true; break; + case SpvOpFOrdGreaterThan: *hasResult = true; *hasResultType = true; break; + case SpvOpFUnordGreaterThan: *hasResult = true; *hasResultType = true; break; + case SpvOpFOrdLessThanEqual: *hasResult = true; *hasResultType = true; break; + case SpvOpFUnordLessThanEqual: *hasResult = true; *hasResultType = true; break; + case SpvOpFOrdGreaterThanEqual: *hasResult = true; *hasResultType = true; break; + case SpvOpFUnordGreaterThanEqual: *hasResult = true; *hasResultType = true; break; + case SpvOpShiftRightLogical: *hasResult = true; *hasResultType = true; break; + case SpvOpShiftRightArithmetic: *hasResult = true; *hasResultType = true; break; + case SpvOpShiftLeftLogical: *hasResult = true; *hasResultType = true; break; + case SpvOpBitwiseOr: *hasResult = true; *hasResultType = true; break; + case SpvOpBitwiseXor: *hasResult = true; *hasResultType = true; break; + case SpvOpBitwiseAnd: *hasResult = true; *hasResultType = true; break; + case SpvOpNot: *hasResult = true; *hasResultType = true; break; + case SpvOpBitFieldInsert: *hasResult = true; *hasResultType = true; break; + case SpvOpBitFieldSExtract: *hasResult = true; *hasResultType = true; break; + case SpvOpBitFieldUExtract: *hasResult = true; *hasResultType = true; break; + case SpvOpBitReverse: *hasResult = true; *hasResultType = true; break; + case SpvOpBitCount: *hasResult = true; *hasResultType = true; break; + case SpvOpDPdx: *hasResult = true; *hasResultType = true; break; + case SpvOpDPdy: *hasResult = true; *hasResultType = true; break; + case SpvOpFwidth: *hasResult = true; *hasResultType = true; break; + case SpvOpDPdxFine: *hasResult = true; *hasResultType = true; break; + case SpvOpDPdyFine: *hasResult = true; *hasResultType = true; break; + case SpvOpFwidthFine: *hasResult = true; *hasResultType = true; break; + case SpvOpDPdxCoarse: *hasResult = true; *hasResultType = true; break; + case SpvOpDPdyCoarse: *hasResult = true; *hasResultType = true; break; + case SpvOpFwidthCoarse: *hasResult = true; *hasResultType = true; break; + case SpvOpEmitVertex: *hasResult = false; *hasResultType = false; break; + case SpvOpEndPrimitive: *hasResult = false; *hasResultType = false; break; + case SpvOpEmitStreamVertex: *hasResult = false; *hasResultType = false; break; + case SpvOpEndStreamPrimitive: *hasResult = false; *hasResultType = false; break; + case SpvOpControlBarrier: *hasResult = false; *hasResultType = false; break; + case SpvOpMemoryBarrier: *hasResult = false; *hasResultType = false; break; + case SpvOpAtomicLoad: *hasResult = true; *hasResultType = true; break; + case SpvOpAtomicStore: *hasResult = false; *hasResultType = false; break; + case SpvOpAtomicExchange: *hasResult = true; *hasResultType = true; break; + case SpvOpAtomicCompareExchange: *hasResult = true; *hasResultType = true; break; + case SpvOpAtomicCompareExchangeWeak: *hasResult = true; *hasResultType = true; break; + case SpvOpAtomicIIncrement: *hasResult = true; *hasResultType = true; break; + case SpvOpAtomicIDecrement: *hasResult = true; *hasResultType = true; break; + case SpvOpAtomicIAdd: *hasResult = true; *hasResultType = true; break; + case SpvOpAtomicISub: *hasResult = true; *hasResultType = true; break; + case SpvOpAtomicSMin: *hasResult = true; *hasResultType = true; break; + case SpvOpAtomicUMin: *hasResult = true; *hasResultType = true; break; + case SpvOpAtomicSMax: *hasResult = true; *hasResultType = true; break; + case SpvOpAtomicUMax: *hasResult = true; *hasResultType = true; break; + case SpvOpAtomicAnd: *hasResult = true; *hasResultType = true; break; + case SpvOpAtomicOr: *hasResult = true; *hasResultType = true; break; + case SpvOpAtomicXor: *hasResult = true; *hasResultType = true; break; + case SpvOpPhi: *hasResult = true; *hasResultType = true; break; + case SpvOpLoopMerge: *hasResult = false; *hasResultType = false; break; + case SpvOpSelectionMerge: *hasResult = false; *hasResultType = false; break; + case SpvOpLabel: *hasResult = true; *hasResultType = false; break; + case SpvOpBranch: *hasResult = false; *hasResultType = false; break; + case SpvOpBranchConditional: *hasResult = false; *hasResultType = false; break; + case SpvOpSwitch: *hasResult = false; *hasResultType = false; break; + case SpvOpKill: *hasResult = false; *hasResultType = false; break; + case SpvOpReturn: *hasResult = false; *hasResultType = false; break; + case SpvOpReturnValue: *hasResult = false; *hasResultType = false; break; + case SpvOpUnreachable: *hasResult = false; *hasResultType = false; break; + case SpvOpLifetimeStart: *hasResult = false; *hasResultType = false; break; + case SpvOpLifetimeStop: *hasResult = false; *hasResultType = false; break; + case SpvOpGroupAsyncCopy: *hasResult = true; *hasResultType = true; break; + case SpvOpGroupWaitEvents: *hasResult = false; *hasResultType = false; break; + case SpvOpGroupAll: *hasResult = true; *hasResultType = true; break; + case SpvOpGroupAny: *hasResult = true; *hasResultType = true; break; + case SpvOpGroupBroadcast: *hasResult = true; *hasResultType = true; break; + case SpvOpGroupIAdd: *hasResult = true; *hasResultType = true; break; + case SpvOpGroupFAdd: *hasResult = true; *hasResultType = true; break; + case SpvOpGroupFMin: *hasResult = true; *hasResultType = true; break; + case SpvOpGroupUMin: *hasResult = true; *hasResultType = true; break; + case SpvOpGroupSMin: *hasResult = true; *hasResultType = true; break; + case SpvOpGroupFMax: *hasResult = true; *hasResultType = true; break; + case SpvOpGroupUMax: *hasResult = true; *hasResultType = true; break; + case SpvOpGroupSMax: *hasResult = true; *hasResultType = true; break; + case SpvOpReadPipe: *hasResult = true; *hasResultType = true; break; + case SpvOpWritePipe: *hasResult = true; *hasResultType = true; break; + case SpvOpReservedReadPipe: *hasResult = true; *hasResultType = true; break; + case SpvOpReservedWritePipe: *hasResult = true; *hasResultType = true; break; + case SpvOpReserveReadPipePackets: *hasResult = true; *hasResultType = true; break; + case SpvOpReserveWritePipePackets: *hasResult = true; *hasResultType = true; break; + case SpvOpCommitReadPipe: *hasResult = false; *hasResultType = false; break; + case SpvOpCommitWritePipe: *hasResult = false; *hasResultType = false; break; + case SpvOpIsValidReserveId: *hasResult = true; *hasResultType = true; break; + case SpvOpGetNumPipePackets: *hasResult = true; *hasResultType = true; break; + case SpvOpGetMaxPipePackets: *hasResult = true; *hasResultType = true; break; + case SpvOpGroupReserveReadPipePackets: *hasResult = true; *hasResultType = true; break; + case SpvOpGroupReserveWritePipePackets: *hasResult = true; *hasResultType = true; break; + case SpvOpGroupCommitReadPipe: *hasResult = false; *hasResultType = false; break; + case SpvOpGroupCommitWritePipe: *hasResult = false; *hasResultType = false; break; + case SpvOpEnqueueMarker: *hasResult = true; *hasResultType = true; break; + case SpvOpEnqueueKernel: *hasResult = true; *hasResultType = true; break; + case SpvOpGetKernelNDrangeSubGroupCount: *hasResult = true; *hasResultType = true; break; + case SpvOpGetKernelNDrangeMaxSubGroupSize: *hasResult = true; *hasResultType = true; break; + case SpvOpGetKernelWorkGroupSize: *hasResult = true; *hasResultType = true; break; + case SpvOpGetKernelPreferredWorkGroupSizeMultiple: *hasResult = true; *hasResultType = true; break; + case SpvOpRetainEvent: *hasResult = false; *hasResultType = false; break; + case SpvOpReleaseEvent: *hasResult = false; *hasResultType = false; break; + case SpvOpCreateUserEvent: *hasResult = true; *hasResultType = true; break; + case SpvOpIsValidEvent: *hasResult = true; *hasResultType = true; break; + case SpvOpSetUserEventStatus: *hasResult = false; *hasResultType = false; break; + case SpvOpCaptureEventProfilingInfo: *hasResult = false; *hasResultType = false; break; + case SpvOpGetDefaultQueue: *hasResult = true; *hasResultType = true; break; + case SpvOpBuildNDRange: *hasResult = true; *hasResultType = true; break; + case SpvOpImageSparseSampleImplicitLod: *hasResult = true; *hasResultType = true; break; + case SpvOpImageSparseSampleExplicitLod: *hasResult = true; *hasResultType = true; break; + case SpvOpImageSparseSampleDrefImplicitLod: *hasResult = true; *hasResultType = true; break; + case SpvOpImageSparseSampleDrefExplicitLod: *hasResult = true; *hasResultType = true; break; + case SpvOpImageSparseSampleProjImplicitLod: *hasResult = true; *hasResultType = true; break; + case SpvOpImageSparseSampleProjExplicitLod: *hasResult = true; *hasResultType = true; break; + case SpvOpImageSparseSampleProjDrefImplicitLod: *hasResult = true; *hasResultType = true; break; + case SpvOpImageSparseSampleProjDrefExplicitLod: *hasResult = true; *hasResultType = true; break; + case SpvOpImageSparseFetch: *hasResult = true; *hasResultType = true; break; + case SpvOpImageSparseGather: *hasResult = true; *hasResultType = true; break; + case SpvOpImageSparseDrefGather: *hasResult = true; *hasResultType = true; break; + case SpvOpImageSparseTexelsResident: *hasResult = true; *hasResultType = true; break; + case SpvOpNoLine: *hasResult = false; *hasResultType = false; break; + case SpvOpAtomicFlagTestAndSet: *hasResult = true; *hasResultType = true; break; + case SpvOpAtomicFlagClear: *hasResult = false; *hasResultType = false; break; + case SpvOpImageSparseRead: *hasResult = true; *hasResultType = true; break; + case SpvOpSizeOf: *hasResult = true; *hasResultType = true; break; + case SpvOpTypePipeStorage: *hasResult = true; *hasResultType = false; break; + case SpvOpConstantPipeStorage: *hasResult = true; *hasResultType = true; break; + case SpvOpCreatePipeFromPipeStorage: *hasResult = true; *hasResultType = true; break; + case SpvOpGetKernelLocalSizeForSubgroupCount: *hasResult = true; *hasResultType = true; break; + case SpvOpGetKernelMaxNumSubgroups: *hasResult = true; *hasResultType = true; break; + case SpvOpTypeNamedBarrier: *hasResult = true; *hasResultType = false; break; + case SpvOpNamedBarrierInitialize: *hasResult = true; *hasResultType = true; break; + case SpvOpMemoryNamedBarrier: *hasResult = false; *hasResultType = false; break; + case SpvOpModuleProcessed: *hasResult = false; *hasResultType = false; break; + case SpvOpExecutionModeId: *hasResult = false; *hasResultType = false; break; + case SpvOpDecorateId: *hasResult = false; *hasResultType = false; break; + case SpvOpGroupNonUniformElect: *hasResult = true; *hasResultType = true; break; + case SpvOpGroupNonUniformAll: *hasResult = true; *hasResultType = true; break; + case SpvOpGroupNonUniformAny: *hasResult = true; *hasResultType = true; break; + case SpvOpGroupNonUniformAllEqual: *hasResult = true; *hasResultType = true; break; + case SpvOpGroupNonUniformBroadcast: *hasResult = true; *hasResultType = true; break; + case SpvOpGroupNonUniformBroadcastFirst: *hasResult = true; *hasResultType = true; break; + case SpvOpGroupNonUniformBallot: *hasResult = true; *hasResultType = true; break; + case SpvOpGroupNonUniformInverseBallot: *hasResult = true; *hasResultType = true; break; + case SpvOpGroupNonUniformBallotBitExtract: *hasResult = true; *hasResultType = true; break; + case SpvOpGroupNonUniformBallotBitCount: *hasResult = true; *hasResultType = true; break; + case SpvOpGroupNonUniformBallotFindLSB: *hasResult = true; *hasResultType = true; break; + case SpvOpGroupNonUniformBallotFindMSB: *hasResult = true; *hasResultType = true; break; + case SpvOpGroupNonUniformShuffle: *hasResult = true; *hasResultType = true; break; + case SpvOpGroupNonUniformShuffleXor: *hasResult = true; *hasResultType = true; break; + case SpvOpGroupNonUniformShuffleUp: *hasResult = true; *hasResultType = true; break; + case SpvOpGroupNonUniformShuffleDown: *hasResult = true; *hasResultType = true; break; + case SpvOpGroupNonUniformIAdd: *hasResult = true; *hasResultType = true; break; + case SpvOpGroupNonUniformFAdd: *hasResult = true; *hasResultType = true; break; + case SpvOpGroupNonUniformIMul: *hasResult = true; *hasResultType = true; break; + case SpvOpGroupNonUniformFMul: *hasResult = true; *hasResultType = true; break; + case SpvOpGroupNonUniformSMin: *hasResult = true; *hasResultType = true; break; + case SpvOpGroupNonUniformUMin: *hasResult = true; *hasResultType = true; break; + case SpvOpGroupNonUniformFMin: *hasResult = true; *hasResultType = true; break; + case SpvOpGroupNonUniformSMax: *hasResult = true; *hasResultType = true; break; + case SpvOpGroupNonUniformUMax: *hasResult = true; *hasResultType = true; break; + case SpvOpGroupNonUniformFMax: *hasResult = true; *hasResultType = true; break; + case SpvOpGroupNonUniformBitwiseAnd: *hasResult = true; *hasResultType = true; break; + case SpvOpGroupNonUniformBitwiseOr: *hasResult = true; *hasResultType = true; break; + case SpvOpGroupNonUniformBitwiseXor: *hasResult = true; *hasResultType = true; break; + case SpvOpGroupNonUniformLogicalAnd: *hasResult = true; *hasResultType = true; break; + case SpvOpGroupNonUniformLogicalOr: *hasResult = true; *hasResultType = true; break; + case SpvOpGroupNonUniformLogicalXor: *hasResult = true; *hasResultType = true; break; + case SpvOpGroupNonUniformQuadBroadcast: *hasResult = true; *hasResultType = true; break; + case SpvOpGroupNonUniformQuadSwap: *hasResult = true; *hasResultType = true; break; + case SpvOpCopyLogical: *hasResult = true; *hasResultType = true; break; + case SpvOpPtrEqual: *hasResult = true; *hasResultType = true; break; + case SpvOpPtrNotEqual: *hasResult = true; *hasResultType = true; break; + case SpvOpPtrDiff: *hasResult = true; *hasResultType = true; break; + case SpvOpTerminateInvocation: *hasResult = false; *hasResultType = false; break; + case SpvOpSubgroupBallotKHR: *hasResult = true; *hasResultType = true; break; + case SpvOpSubgroupFirstInvocationKHR: *hasResult = true; *hasResultType = true; break; + case SpvOpSubgroupAllKHR: *hasResult = true; *hasResultType = true; break; + case SpvOpSubgroupAnyKHR: *hasResult = true; *hasResultType = true; break; + case SpvOpSubgroupAllEqualKHR: *hasResult = true; *hasResultType = true; break; + case SpvOpSubgroupReadInvocationKHR: *hasResult = true; *hasResultType = true; break; + case SpvOpTraceRayKHR: *hasResult = false; *hasResultType = false; break; + case SpvOpExecuteCallableKHR: *hasResult = false; *hasResultType = false; break; + case SpvOpConvertUToAccelerationStructureKHR: *hasResult = true; *hasResultType = true; break; + case SpvOpIgnoreIntersectionKHR: *hasResult = false; *hasResultType = false; break; + case SpvOpTerminateRayKHR: *hasResult = false; *hasResultType = false; break; + case SpvOpTypeRayQueryKHR: *hasResult = true; *hasResultType = false; break; + case SpvOpRayQueryInitializeKHR: *hasResult = false; *hasResultType = false; break; + case SpvOpRayQueryTerminateKHR: *hasResult = false; *hasResultType = false; break; + case SpvOpRayQueryGenerateIntersectionKHR: *hasResult = false; *hasResultType = false; break; + case SpvOpRayQueryConfirmIntersectionKHR: *hasResult = false; *hasResultType = false; break; + case SpvOpRayQueryProceedKHR: *hasResult = true; *hasResultType = true; break; + case SpvOpRayQueryGetIntersectionTypeKHR: *hasResult = true; *hasResultType = true; break; + case SpvOpGroupIAddNonUniformAMD: *hasResult = true; *hasResultType = true; break; + case SpvOpGroupFAddNonUniformAMD: *hasResult = true; *hasResultType = true; break; + case SpvOpGroupFMinNonUniformAMD: *hasResult = true; *hasResultType = true; break; + case SpvOpGroupUMinNonUniformAMD: *hasResult = true; *hasResultType = true; break; + case SpvOpGroupSMinNonUniformAMD: *hasResult = true; *hasResultType = true; break; + case SpvOpGroupFMaxNonUniformAMD: *hasResult = true; *hasResultType = true; break; + case SpvOpGroupUMaxNonUniformAMD: *hasResult = true; *hasResultType = true; break; + case SpvOpGroupSMaxNonUniformAMD: *hasResult = true; *hasResultType = true; break; + case SpvOpFragmentMaskFetchAMD: *hasResult = true; *hasResultType = true; break; + case SpvOpFragmentFetchAMD: *hasResult = true; *hasResultType = true; break; + case SpvOpReadClockKHR: *hasResult = true; *hasResultType = true; break; + case SpvOpImageSampleFootprintNV: *hasResult = true; *hasResultType = true; break; + case SpvOpGroupNonUniformPartitionNV: *hasResult = true; *hasResultType = true; break; + case SpvOpWritePackedPrimitiveIndices4x8NV: *hasResult = false; *hasResultType = false; break; + case SpvOpReportIntersectionNV: *hasResult = true; *hasResultType = true; break; + case SpvOpIgnoreIntersectionNV: *hasResult = false; *hasResultType = false; break; + case SpvOpTerminateRayNV: *hasResult = false; *hasResultType = false; break; + case SpvOpTraceNV: *hasResult = false; *hasResultType = false; break; + case SpvOpTypeAccelerationStructureNV: *hasResult = true; *hasResultType = false; break; + case SpvOpExecuteCallableNV: *hasResult = false; *hasResultType = false; break; + case SpvOpTypeCooperativeMatrixNV: *hasResult = true; *hasResultType = false; break; + case SpvOpCooperativeMatrixLoadNV: *hasResult = true; *hasResultType = true; break; + case SpvOpCooperativeMatrixStoreNV: *hasResult = false; *hasResultType = false; break; + case SpvOpCooperativeMatrixMulAddNV: *hasResult = true; *hasResultType = true; break; + case SpvOpCooperativeMatrixLengthNV: *hasResult = true; *hasResultType = true; break; + case SpvOpBeginInvocationInterlockEXT: *hasResult = false; *hasResultType = false; break; + case SpvOpEndInvocationInterlockEXT: *hasResult = false; *hasResultType = false; break; + case SpvOpDemoteToHelperInvocationEXT: *hasResult = false; *hasResultType = false; break; + case SpvOpIsHelperInvocationEXT: *hasResult = true; *hasResultType = true; break; + case SpvOpSubgroupShuffleINTEL: *hasResult = true; *hasResultType = true; break; + case SpvOpSubgroupShuffleDownINTEL: *hasResult = true; *hasResultType = true; break; + case SpvOpSubgroupShuffleUpINTEL: *hasResult = true; *hasResultType = true; break; + case SpvOpSubgroupShuffleXorINTEL: *hasResult = true; *hasResultType = true; break; + case SpvOpSubgroupBlockReadINTEL: *hasResult = true; *hasResultType = true; break; + case SpvOpSubgroupBlockWriteINTEL: *hasResult = false; *hasResultType = false; break; + case SpvOpSubgroupImageBlockReadINTEL: *hasResult = true; *hasResultType = true; break; + case SpvOpSubgroupImageBlockWriteINTEL: *hasResult = false; *hasResultType = false; break; + case SpvOpSubgroupImageMediaBlockReadINTEL: *hasResult = true; *hasResultType = true; break; + case SpvOpSubgroupImageMediaBlockWriteINTEL: *hasResult = false; *hasResultType = false; break; + case SpvOpUCountLeadingZerosINTEL: *hasResult = true; *hasResultType = true; break; + case SpvOpUCountTrailingZerosINTEL: *hasResult = true; *hasResultType = true; break; + case SpvOpAbsISubINTEL: *hasResult = true; *hasResultType = true; break; + case SpvOpAbsUSubINTEL: *hasResult = true; *hasResultType = true; break; + case SpvOpIAddSatINTEL: *hasResult = true; *hasResultType = true; break; + case SpvOpUAddSatINTEL: *hasResult = true; *hasResultType = true; break; + case SpvOpIAverageINTEL: *hasResult = true; *hasResultType = true; break; + case SpvOpUAverageINTEL: *hasResult = true; *hasResultType = true; break; + case SpvOpIAverageRoundedINTEL: *hasResult = true; *hasResultType = true; break; + case SpvOpUAverageRoundedINTEL: *hasResult = true; *hasResultType = true; break; + case SpvOpISubSatINTEL: *hasResult = true; *hasResultType = true; break; + case SpvOpUSubSatINTEL: *hasResult = true; *hasResultType = true; break; + case SpvOpIMul32x16INTEL: *hasResult = true; *hasResultType = true; break; + case SpvOpUMul32x16INTEL: *hasResult = true; *hasResultType = true; break; + case SpvOpFunctionPointerINTEL: *hasResult = true; *hasResultType = true; break; + case SpvOpFunctionPointerCallINTEL: *hasResult = true; *hasResultType = true; break; + case SpvOpDecorateString: *hasResult = false; *hasResultType = false; break; + case SpvOpMemberDecorateString: *hasResult = false; *hasResultType = false; break; + case SpvOpVmeImageINTEL: *hasResult = true; *hasResultType = true; break; + case SpvOpTypeVmeImageINTEL: *hasResult = true; *hasResultType = false; break; + case SpvOpTypeAvcImePayloadINTEL: *hasResult = true; *hasResultType = false; break; + case SpvOpTypeAvcRefPayloadINTEL: *hasResult = true; *hasResultType = false; break; + case SpvOpTypeAvcSicPayloadINTEL: *hasResult = true; *hasResultType = false; break; + case SpvOpTypeAvcMcePayloadINTEL: *hasResult = true; *hasResultType = false; break; + case SpvOpTypeAvcMceResultINTEL: *hasResult = true; *hasResultType = false; break; + case SpvOpTypeAvcImeResultINTEL: *hasResult = true; *hasResultType = false; break; + case SpvOpTypeAvcImeResultSingleReferenceStreamoutINTEL: *hasResult = true; *hasResultType = false; break; + case SpvOpTypeAvcImeResultDualReferenceStreamoutINTEL: *hasResult = true; *hasResultType = false; break; + case SpvOpTypeAvcImeSingleReferenceStreaminINTEL: *hasResult = true; *hasResultType = false; break; + case SpvOpTypeAvcImeDualReferenceStreaminINTEL: *hasResult = true; *hasResultType = false; break; + case SpvOpTypeAvcRefResultINTEL: *hasResult = true; *hasResultType = false; break; + case SpvOpTypeAvcSicResultINTEL: *hasResult = true; *hasResultType = false; break; + case SpvOpSubgroupAvcMceGetDefaultInterBaseMultiReferencePenaltyINTEL: *hasResult = true; *hasResultType = true; break; + case SpvOpSubgroupAvcMceSetInterBaseMultiReferencePenaltyINTEL: *hasResult = true; *hasResultType = true; break; + case SpvOpSubgroupAvcMceGetDefaultInterShapePenaltyINTEL: *hasResult = true; *hasResultType = true; break; + case SpvOpSubgroupAvcMceSetInterShapePenaltyINTEL: *hasResult = true; *hasResultType = true; break; + case SpvOpSubgroupAvcMceGetDefaultInterDirectionPenaltyINTEL: *hasResult = true; *hasResultType = true; break; + case SpvOpSubgroupAvcMceSetInterDirectionPenaltyINTEL: *hasResult = true; *hasResultType = true; break; + case SpvOpSubgroupAvcMceGetDefaultIntraLumaShapePenaltyINTEL: *hasResult = true; *hasResultType = true; break; + case SpvOpSubgroupAvcMceGetDefaultInterMotionVectorCostTableINTEL: *hasResult = true; *hasResultType = true; break; + case SpvOpSubgroupAvcMceGetDefaultHighPenaltyCostTableINTEL: *hasResult = true; *hasResultType = true; break; + case SpvOpSubgroupAvcMceGetDefaultMediumPenaltyCostTableINTEL: *hasResult = true; *hasResultType = true; break; + case SpvOpSubgroupAvcMceGetDefaultLowPenaltyCostTableINTEL: *hasResult = true; *hasResultType = true; break; + case SpvOpSubgroupAvcMceSetMotionVectorCostFunctionINTEL: *hasResult = true; *hasResultType = true; break; + case SpvOpSubgroupAvcMceGetDefaultIntraLumaModePenaltyINTEL: *hasResult = true; *hasResultType = true; break; + case SpvOpSubgroupAvcMceGetDefaultNonDcLumaIntraPenaltyINTEL: *hasResult = true; *hasResultType = true; break; + case SpvOpSubgroupAvcMceGetDefaultIntraChromaModeBasePenaltyINTEL: *hasResult = true; *hasResultType = true; break; + case SpvOpSubgroupAvcMceSetAcOnlyHaarINTEL: *hasResult = true; *hasResultType = true; break; + case SpvOpSubgroupAvcMceSetSourceInterlacedFieldPolarityINTEL: *hasResult = true; *hasResultType = true; break; + case SpvOpSubgroupAvcMceSetSingleReferenceInterlacedFieldPolarityINTEL: *hasResult = true; *hasResultType = true; break; + case SpvOpSubgroupAvcMceSetDualReferenceInterlacedFieldPolaritiesINTEL: *hasResult = true; *hasResultType = true; break; + case SpvOpSubgroupAvcMceConvertToImePayloadINTEL: *hasResult = true; *hasResultType = true; break; + case SpvOpSubgroupAvcMceConvertToImeResultINTEL: *hasResult = true; *hasResultType = true; break; + case SpvOpSubgroupAvcMceConvertToRefPayloadINTEL: *hasResult = true; *hasResultType = true; break; + case SpvOpSubgroupAvcMceConvertToRefResultINTEL: *hasResult = true; *hasResultType = true; break; + case SpvOpSubgroupAvcMceConvertToSicPayloadINTEL: *hasResult = true; *hasResultType = true; break; + case SpvOpSubgroupAvcMceConvertToSicResultINTEL: *hasResult = true; *hasResultType = true; break; + case SpvOpSubgroupAvcMceGetMotionVectorsINTEL: *hasResult = true; *hasResultType = true; break; + case SpvOpSubgroupAvcMceGetInterDistortionsINTEL: *hasResult = true; *hasResultType = true; break; + case SpvOpSubgroupAvcMceGetBestInterDistortionsINTEL: *hasResult = true; *hasResultType = true; break; + case SpvOpSubgroupAvcMceGetInterMajorShapeINTEL: *hasResult = true; *hasResultType = true; break; + case SpvOpSubgroupAvcMceGetInterMinorShapeINTEL: *hasResult = true; *hasResultType = true; break; + case SpvOpSubgroupAvcMceGetInterDirectionsINTEL: *hasResult = true; *hasResultType = true; break; + case SpvOpSubgroupAvcMceGetInterMotionVectorCountINTEL: *hasResult = true; *hasResultType = true; break; + case SpvOpSubgroupAvcMceGetInterReferenceIdsINTEL: *hasResult = true; *hasResultType = true; break; + case SpvOpSubgroupAvcMceGetInterReferenceInterlacedFieldPolaritiesINTEL: *hasResult = true; *hasResultType = true; break; + case SpvOpSubgroupAvcImeInitializeINTEL: *hasResult = true; *hasResultType = true; break; + case SpvOpSubgroupAvcImeSetSingleReferenceINTEL: *hasResult = true; *hasResultType = true; break; + case SpvOpSubgroupAvcImeSetDualReferenceINTEL: *hasResult = true; *hasResultType = true; break; + case SpvOpSubgroupAvcImeRefWindowSizeINTEL: *hasResult = true; *hasResultType = true; break; + case SpvOpSubgroupAvcImeAdjustRefOffsetINTEL: *hasResult = true; *hasResultType = true; break; + case SpvOpSubgroupAvcImeConvertToMcePayloadINTEL: *hasResult = true; *hasResultType = true; break; + case SpvOpSubgroupAvcImeSetMaxMotionVectorCountINTEL: *hasResult = true; *hasResultType = true; break; + case SpvOpSubgroupAvcImeSetUnidirectionalMixDisableINTEL: *hasResult = true; *hasResultType = true; break; + case SpvOpSubgroupAvcImeSetEarlySearchTerminationThresholdINTEL: *hasResult = true; *hasResultType = true; break; + case SpvOpSubgroupAvcImeSetWeightedSadINTEL: *hasResult = true; *hasResultType = true; break; + case SpvOpSubgroupAvcImeEvaluateWithSingleReferenceINTEL: *hasResult = true; *hasResultType = true; break; + case SpvOpSubgroupAvcImeEvaluateWithDualReferenceINTEL: *hasResult = true; *hasResultType = true; break; + case SpvOpSubgroupAvcImeEvaluateWithSingleReferenceStreaminINTEL: *hasResult = true; *hasResultType = true; break; + case SpvOpSubgroupAvcImeEvaluateWithDualReferenceStreaminINTEL: *hasResult = true; *hasResultType = true; break; + case SpvOpSubgroupAvcImeEvaluateWithSingleReferenceStreamoutINTEL: *hasResult = true; *hasResultType = true; break; + case SpvOpSubgroupAvcImeEvaluateWithDualReferenceStreamoutINTEL: *hasResult = true; *hasResultType = true; break; + case SpvOpSubgroupAvcImeEvaluateWithSingleReferenceStreaminoutINTEL: *hasResult = true; *hasResultType = true; break; + case SpvOpSubgroupAvcImeEvaluateWithDualReferenceStreaminoutINTEL: *hasResult = true; *hasResultType = true; break; + case SpvOpSubgroupAvcImeConvertToMceResultINTEL: *hasResult = true; *hasResultType = true; break; + case SpvOpSubgroupAvcImeGetSingleReferenceStreaminINTEL: *hasResult = true; *hasResultType = true; break; + case SpvOpSubgroupAvcImeGetDualReferenceStreaminINTEL: *hasResult = true; *hasResultType = true; break; + case SpvOpSubgroupAvcImeStripSingleReferenceStreamoutINTEL: *hasResult = true; *hasResultType = true; break; + case SpvOpSubgroupAvcImeStripDualReferenceStreamoutINTEL: *hasResult = true; *hasResultType = true; break; + case SpvOpSubgroupAvcImeGetStreamoutSingleReferenceMajorShapeMotionVectorsINTEL: *hasResult = true; *hasResultType = true; break; + case SpvOpSubgroupAvcImeGetStreamoutSingleReferenceMajorShapeDistortionsINTEL: *hasResult = true; *hasResultType = true; break; + case SpvOpSubgroupAvcImeGetStreamoutSingleReferenceMajorShapeReferenceIdsINTEL: *hasResult = true; *hasResultType = true; break; + case SpvOpSubgroupAvcImeGetStreamoutDualReferenceMajorShapeMotionVectorsINTEL: *hasResult = true; *hasResultType = true; break; + case SpvOpSubgroupAvcImeGetStreamoutDualReferenceMajorShapeDistortionsINTEL: *hasResult = true; *hasResultType = true; break; + case SpvOpSubgroupAvcImeGetStreamoutDualReferenceMajorShapeReferenceIdsINTEL: *hasResult = true; *hasResultType = true; break; + case SpvOpSubgroupAvcImeGetBorderReachedINTEL: *hasResult = true; *hasResultType = true; break; + case SpvOpSubgroupAvcImeGetTruncatedSearchIndicationINTEL: *hasResult = true; *hasResultType = true; break; + case SpvOpSubgroupAvcImeGetUnidirectionalEarlySearchTerminationINTEL: *hasResult = true; *hasResultType = true; break; + case SpvOpSubgroupAvcImeGetWeightingPatternMinimumMotionVectorINTEL: *hasResult = true; *hasResultType = true; break; + case SpvOpSubgroupAvcImeGetWeightingPatternMinimumDistortionINTEL: *hasResult = true; *hasResultType = true; break; + case SpvOpSubgroupAvcFmeInitializeINTEL: *hasResult = true; *hasResultType = true; break; + case SpvOpSubgroupAvcBmeInitializeINTEL: *hasResult = true; *hasResultType = true; break; + case SpvOpSubgroupAvcRefConvertToMcePayloadINTEL: *hasResult = true; *hasResultType = true; break; + case SpvOpSubgroupAvcRefSetBidirectionalMixDisableINTEL: *hasResult = true; *hasResultType = true; break; + case SpvOpSubgroupAvcRefSetBilinearFilterEnableINTEL: *hasResult = true; *hasResultType = true; break; + case SpvOpSubgroupAvcRefEvaluateWithSingleReferenceINTEL: *hasResult = true; *hasResultType = true; break; + case SpvOpSubgroupAvcRefEvaluateWithDualReferenceINTEL: *hasResult = true; *hasResultType = true; break; + case SpvOpSubgroupAvcRefEvaluateWithMultiReferenceINTEL: *hasResult = true; *hasResultType = true; break; + case SpvOpSubgroupAvcRefEvaluateWithMultiReferenceInterlacedINTEL: *hasResult = true; *hasResultType = true; break; + case SpvOpSubgroupAvcRefConvertToMceResultINTEL: *hasResult = true; *hasResultType = true; break; + case SpvOpSubgroupAvcSicInitializeINTEL: *hasResult = true; *hasResultType = true; break; + case SpvOpSubgroupAvcSicConfigureSkcINTEL: *hasResult = true; *hasResultType = true; break; + case SpvOpSubgroupAvcSicConfigureIpeLumaINTEL: *hasResult = true; *hasResultType = true; break; + case SpvOpSubgroupAvcSicConfigureIpeLumaChromaINTEL: *hasResult = true; *hasResultType = true; break; + case SpvOpSubgroupAvcSicGetMotionVectorMaskINTEL: *hasResult = true; *hasResultType = true; break; + case SpvOpSubgroupAvcSicConvertToMcePayloadINTEL: *hasResult = true; *hasResultType = true; break; + case SpvOpSubgroupAvcSicSetIntraLumaShapePenaltyINTEL: *hasResult = true; *hasResultType = true; break; + case SpvOpSubgroupAvcSicSetIntraLumaModeCostFunctionINTEL: *hasResult = true; *hasResultType = true; break; + case SpvOpSubgroupAvcSicSetIntraChromaModeCostFunctionINTEL: *hasResult = true; *hasResultType = true; break; + case SpvOpSubgroupAvcSicSetBilinearFilterEnableINTEL: *hasResult = true; *hasResultType = true; break; + case SpvOpSubgroupAvcSicSetSkcForwardTransformEnableINTEL: *hasResult = true; *hasResultType = true; break; + case SpvOpSubgroupAvcSicSetBlockBasedRawSkipSadINTEL: *hasResult = true; *hasResultType = true; break; + case SpvOpSubgroupAvcSicEvaluateIpeINTEL: *hasResult = true; *hasResultType = true; break; + case SpvOpSubgroupAvcSicEvaluateWithSingleReferenceINTEL: *hasResult = true; *hasResultType = true; break; + case SpvOpSubgroupAvcSicEvaluateWithDualReferenceINTEL: *hasResult = true; *hasResultType = true; break; + case SpvOpSubgroupAvcSicEvaluateWithMultiReferenceINTEL: *hasResult = true; *hasResultType = true; break; + case SpvOpSubgroupAvcSicEvaluateWithMultiReferenceInterlacedINTEL: *hasResult = true; *hasResultType = true; break; + case SpvOpSubgroupAvcSicConvertToMceResultINTEL: *hasResult = true; *hasResultType = true; break; + case SpvOpSubgroupAvcSicGetIpeLumaShapeINTEL: *hasResult = true; *hasResultType = true; break; + case SpvOpSubgroupAvcSicGetBestIpeLumaDistortionINTEL: *hasResult = true; *hasResultType = true; break; + case SpvOpSubgroupAvcSicGetBestIpeChromaDistortionINTEL: *hasResult = true; *hasResultType = true; break; + case SpvOpSubgroupAvcSicGetPackedIpeLumaModesINTEL: *hasResult = true; *hasResultType = true; break; + case SpvOpSubgroupAvcSicGetIpeChromaModeINTEL: *hasResult = true; *hasResultType = true; break; + case SpvOpSubgroupAvcSicGetPackedSkcLumaCountThresholdINTEL: *hasResult = true; *hasResultType = true; break; + case SpvOpSubgroupAvcSicGetPackedSkcLumaSumThresholdINTEL: *hasResult = true; *hasResultType = true; break; + case SpvOpSubgroupAvcSicGetInterRawSadsINTEL: *hasResult = true; *hasResultType = true; break; + case SpvOpLoopControlINTEL: *hasResult = false; *hasResultType = false; break; + case SpvOpReadPipeBlockingINTEL: *hasResult = true; *hasResultType = true; break; + case SpvOpWritePipeBlockingINTEL: *hasResult = true; *hasResultType = true; break; + case SpvOpFPGARegINTEL: *hasResult = true; *hasResultType = true; break; + case SpvOpRayQueryGetRayTMinKHR: *hasResult = true; *hasResultType = true; break; + case SpvOpRayQueryGetRayFlagsKHR: *hasResult = true; *hasResultType = true; break; + case SpvOpRayQueryGetIntersectionTKHR: *hasResult = true; *hasResultType = true; break; + case SpvOpRayQueryGetIntersectionInstanceCustomIndexKHR: *hasResult = true; *hasResultType = true; break; + case SpvOpRayQueryGetIntersectionInstanceIdKHR: *hasResult = true; *hasResultType = true; break; + case SpvOpRayQueryGetIntersectionInstanceShaderBindingTableRecordOffsetKHR: *hasResult = true; *hasResultType = true; break; + case SpvOpRayQueryGetIntersectionGeometryIndexKHR: *hasResult = true; *hasResultType = true; break; + case SpvOpRayQueryGetIntersectionPrimitiveIndexKHR: *hasResult = true; *hasResultType = true; break; + case SpvOpRayQueryGetIntersectionBarycentricsKHR: *hasResult = true; *hasResultType = true; break; + case SpvOpRayQueryGetIntersectionFrontFaceKHR: *hasResult = true; *hasResultType = true; break; + case SpvOpRayQueryGetIntersectionCandidateAABBOpaqueKHR: *hasResult = true; *hasResultType = true; break; + case SpvOpRayQueryGetIntersectionObjectRayDirectionKHR: *hasResult = true; *hasResultType = true; break; + case SpvOpRayQueryGetIntersectionObjectRayOriginKHR: *hasResult = true; *hasResultType = true; break; + case SpvOpRayQueryGetWorldRayDirectionKHR: *hasResult = true; *hasResultType = true; break; + case SpvOpRayQueryGetWorldRayOriginKHR: *hasResult = true; *hasResultType = true; break; + case SpvOpRayQueryGetIntersectionObjectToWorldKHR: *hasResult = true; *hasResultType = true; break; + case SpvOpRayQueryGetIntersectionWorldToObjectKHR: *hasResult = true; *hasResultType = true; break; + case SpvOpAtomicFAddEXT: *hasResult = true; *hasResultType = true; break; + } +} +#endif /* SPV_ENABLE_UTILITY_CODE */ + +#endif diff --git a/thirdparty/spirv-reflect/spirv_reflect.c b/thirdparty/spirv-reflect/spirv_reflect.c index 3df963d1ae..0fc979a8a4 100644 --- a/thirdparty/spirv-reflect/spirv_reflect.c +++ b/thirdparty/spirv-reflect/spirv_reflect.c @@ -27,6 +27,13 @@ #include <stdlib.h> #endif +#if defined(SPIRV_REFLECT_ENABLE_ASSERTS) + #define SPV_REFLECT_ASSERT(COND) \ + assert(COND); +#else +#define SPV_REFLECT_ASSERT(COND) +#endif + // Temporary enums until these make it into SPIR-V/Vulkan // clang-format off enum { @@ -192,7 +199,7 @@ typedef struct Parser { SpvSourceLanguage source_language; uint32_t source_language_version; uint32_t source_file_id; - String source_embedded; + const char* source_embedded; size_t node_count; Node* nodes; uint32_t entry_point_count; @@ -552,6 +559,7 @@ static void DestroyParser(Parser* p_parser) SafeFree(p_parser->nodes); SafeFree(p_parser->strings); + SafeFree(p_parser->source_embedded); SafeFree(p_parser->functions); SafeFree(p_parser->access_chains); p_parser->node_count = 0; @@ -605,6 +613,7 @@ static SpvReflectResult ParseNodes(Parser* p_parser) } // Mark source file id node p_parser->source_file_id = (uint32_t)INVALID_VALUE; + p_parser->source_embedded = NULL; // Function node uint32_t function_node = (uint32_t)INVALID_VALUE; @@ -645,6 +654,48 @@ static SpvReflectResult ParseNodes(Parser* p_parser) if (p_node->word_count >= 4) { CHECKED_READU32(p_parser, p_node->word_offset + 3, p_parser->source_file_id); } + if (p_node->word_count >= 5) { + const char* p_source = (const char*)(p_parser->spirv_code + p_node->word_offset + 4); + + const size_t source_len = strlen(p_source); + char* p_source_temp = (char*)calloc(source_len + 1, sizeof(char*)); + + if (IsNull(p_source_temp)) { + return SPV_REFLECT_RESULT_ERROR_ALLOC_FAILED; + } + + #ifdef _WIN32 + strcpy_s(p_source_temp, source_len + 1, p_source); + #else + strcpy(p_source_temp, p_source); + #endif + + p_parser->source_embedded = p_source_temp; + } + } + break; + + case SpvOpSourceContinued: { + const char* p_source = (const char*)(p_parser->spirv_code + p_node->word_offset + 1); + + const size_t source_len = strlen(p_source); + const size_t embedded_source_len = strlen(p_parser->source_embedded); + char* p_continued_source = (char*)calloc(source_len + embedded_source_len + 1, sizeof(char*)); + + if (IsNull(p_continued_source)) { + return SPV_REFLECT_RESULT_ERROR_ALLOC_FAILED; + } + + #ifdef _WIN32 + strcpy_s(p_continued_source, embedded_source_len + 1, p_parser->source_embedded); + strcat_s(p_continued_source, source_len + 1, p_source); + #else + strcpy(p_continued_source, p_parser->source_embedded); + strcat(p_continued_source, p_source); + #endif + + SafeFree(p_parser->source_embedded); + p_parser->source_embedded = p_continued_source; } break; @@ -680,6 +731,8 @@ static SpvReflectResult ParseNodes(Parser* p_parser) case SpvOpTypeReserveId: case SpvOpTypeQueue: case SpvOpTypePipe: + case SpvOpTypeAccelerationStructureKHR: + case SpvOpTypeRayQueryKHR: { CHECKED_READU32(p_parser, p_node->word_offset + 1, p_node->result_id); p_node->is_type = true; @@ -889,7 +942,7 @@ static SpvReflectResult ParseStrings(Parser* p_parser) ++string_index; } } - + return SPV_REFLECT_RESULT_SUCCESS; } @@ -909,6 +962,25 @@ static SpvReflectResult ParseSource(Parser* p_parser, SpvReflectShaderModule* p_ } } } + + //Source code + if (IsNotNull(p_parser->source_embedded)) + { + const size_t source_len = strlen(p_parser->source_embedded); + char* p_source = (char*)calloc(source_len + 1, sizeof(char*)); + + if (IsNull(p_source)) { + return SPV_REFLECT_RESULT_ERROR_ALLOC_FAILED; + } + + #ifdef _WIN32 + strcpy_s(p_source, source_len + 1, p_parser->source_embedded); + #else + strcpy(p_source, p_parser->source_embedded); + #endif + + p_module->source_source = p_source; + } } return SPV_REFLECT_RESULT_SUCCESS; @@ -1486,6 +1558,7 @@ static SpvReflectResult ParseType( } else { result = SPV_REFLECT_RESULT_ERROR_SPIRV_INVALID_ID_REFERENCE; + SPV_REFLECT_ASSERT(false); } } break; @@ -1501,6 +1574,7 @@ static SpvReflectResult ParseType( } else { result = SPV_REFLECT_RESULT_ERROR_SPIRV_INVALID_ID_REFERENCE; + SPV_REFLECT_ASSERT(false); } p_type->traits.numeric.matrix.row_count = p_type->traits.numeric.vector.component_count; p_type->traits.numeric.matrix.stride = p_node->decorations.matrix_stride; @@ -1536,7 +1610,8 @@ static SpvReflectResult ParseType( result = ParseType(p_parser, p_next_node, NULL, p_module, p_type); } else { - result = SPV_REFLECT_RESULT_ERROR_SPIRV_INVALID_ID_REFERENCE; + result = SPV_REFLECT_RESULT_ERROR_SPIRV_INVALID_ID_REFERENCE; + SPV_REFLECT_ASSERT(false); } } break; @@ -1567,6 +1642,7 @@ static SpvReflectResult ParseType( p_type->traits.array.dims_count += 1; } else { result = SPV_REFLECT_RESULT_ERROR_SPIRV_INVALID_ID_REFERENCE; + SPV_REFLECT_ASSERT(false); } } // Parse next dimension or element type @@ -1577,6 +1653,7 @@ static SpvReflectResult ParseType( } else { result = SPV_REFLECT_RESULT_ERROR_SPIRV_INVALID_ID_REFERENCE; + SPV_REFLECT_ASSERT(false); } } } @@ -1592,6 +1669,7 @@ static SpvReflectResult ParseType( } else { result = SPV_REFLECT_RESULT_ERROR_SPIRV_INVALID_ID_REFERENCE; + SPV_REFLECT_ASSERT(false); } } break; @@ -1608,6 +1686,7 @@ static SpvReflectResult ParseType( Node* p_member_node = FindNode(p_parser, member_id); if (IsNull(p_member_node)) { result = SPV_REFLECT_RESULT_ERROR_SPIRV_INVALID_ID_REFERENCE; + SPV_REFLECT_ASSERT(false); break; } @@ -1643,9 +1722,15 @@ static SpvReflectResult ParseType( } else { result = SPV_REFLECT_RESULT_ERROR_SPIRV_INVALID_ID_REFERENCE; + SPV_REFLECT_ASSERT(false); } } break; + + case SpvOpTypeAccelerationStructureKHR: { + p_type->type_flags |= SPV_REFLECT_TYPE_FLAG_EXTERNAL_ACCELERATION_STRUCTURE; + } + break; } if (result == SPV_REFLECT_RESULT_SUCCESS) { @@ -1718,7 +1803,9 @@ static SpvReflectResult ParseDescriptorBindings(Parser* p_parser, SpvReflectShad for (size_t i = 0; i < p_parser->node_count; ++i) { Node* p_node = &(p_parser->nodes[i]); if ((p_node->op != SpvOpVariable) || - ((p_node->storage_class != SpvStorageClassUniform) && (p_node->storage_class != SpvStorageClassUniformConstant))) + ((p_node->storage_class != SpvStorageClassUniform) && + (p_node->storage_class != SpvStorageClassStorageBuffer) && + (p_node->storage_class != SpvStorageClassUniformConstant))) { continue; } @@ -1752,7 +1839,9 @@ static SpvReflectResult ParseDescriptorBindings(Parser* p_parser, SpvReflectShad for (size_t i = 0; i < p_parser->node_count; ++i) { Node* p_node = &(p_parser->nodes[i]); if ((p_node->op != SpvOpVariable) || - ((p_node->storage_class != SpvStorageClassUniform) && (p_node->storage_class != SpvStorageClassUniformConstant)))\ + ((p_node->storage_class != SpvStorageClassUniform) && + (p_node->storage_class != SpvStorageClassStorageBuffer) && + (p_node->storage_class != SpvStorageClassUniformConstant))) { continue; } @@ -1764,8 +1853,11 @@ static SpvReflectResult ParseDescriptorBindings(Parser* p_parser, SpvReflectShad if (IsNull(p_type)) { return SPV_REFLECT_RESULT_ERROR_SPIRV_INVALID_ID_REFERENCE; } - // If the type is a pointer, resolve it + // If the type is a pointer, resolve it. We need to retain the storage class + // from the pointer so that we can use it to deduce deescriptor types. + SpvStorageClass pointer_storage_class = SpvStorageClassMax; if (p_type->op == SpvOpTypePointer) { + pointer_storage_class = p_type->storage_class; // Find the type's node Node* p_type_node = FindNode(p_parser, p_type->id); if (IsNull(p_type_node)) { @@ -1788,6 +1880,18 @@ static SpvReflectResult ParseDescriptorBindings(Parser* p_parser, SpvReflectShad p_descriptor->uav_counter_id = p_node->decorations.uav_counter_buffer.value; p_descriptor->type_description = p_type; + // If this is in the StorageBuffer storage class, it's for sure a storage + // buffer descriptor. We need to handle this case earlier because in SPIR-V + // there are two ways to indicate a storage buffer: + // 1) Uniform storage class + BufferBlock decoration, or + // 2) StorageBuffer storage class + Buffer decoration. + // The 1) way is deprecated since SPIR-V v1.3. But the Buffer decoration is + // also used together with Uniform storage class to mean uniform buffer.. + // We'll handle the pre-v1.3 cases in ParseDescriptorType(). + if (pointer_storage_class == SpvStorageClassStorageBuffer) { + p_descriptor->descriptor_type = SPV_REFLECT_DESCRIPTOR_TYPE_STORAGE_BUFFER; + } + // Copy image traits if ((p_type->type_flags & SPV_REFLECT_TYPE_FLAG_EXTERNAL_MASK) == SPV_REFLECT_TYPE_FLAG_EXTERNAL_IMAGE) { memcpy(&p_descriptor->image, &p_type->traits.image, sizeof(p_descriptor->image)); @@ -1840,78 +1944,84 @@ static SpvReflectResult ParseDescriptorType(SpvReflectShaderModule* p_module) SpvReflectDescriptorBinding* p_descriptor = &(p_module->descriptor_bindings[descriptor_index]); SpvReflectTypeDescription* p_type = p_descriptor->type_description; - switch (p_type->type_flags & SPV_REFLECT_TYPE_FLAG_EXTERNAL_MASK) { - default: assert(false && "unknown type flag"); break; + if ((int)p_descriptor->descriptor_type == (int)INVALID_VALUE) { + switch (p_type->type_flags & SPV_REFLECT_TYPE_FLAG_EXTERNAL_MASK) { + default: assert(false && "unknown type flag"); break; - case SPV_REFLECT_TYPE_FLAG_EXTERNAL_IMAGE: { - if (p_descriptor->image.dim == SpvDimBuffer) { - switch (p_descriptor->image.sampled) { - default: assert(false && "unknown texel buffer sampled value"); break; - case IMAGE_SAMPLED: p_descriptor->descriptor_type = SPV_REFLECT_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER; break; - case IMAGE_STORAGE: p_descriptor->descriptor_type = SPV_REFLECT_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER; break; + case SPV_REFLECT_TYPE_FLAG_EXTERNAL_IMAGE: { + if (p_descriptor->image.dim == SpvDimBuffer) { + switch (p_descriptor->image.sampled) { + default: assert(false && "unknown texel buffer sampled value"); break; + case IMAGE_SAMPLED: p_descriptor->descriptor_type = SPV_REFLECT_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER; break; + case IMAGE_STORAGE: p_descriptor->descriptor_type = SPV_REFLECT_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER; break; + } } - } - else if(p_descriptor->image.dim == SpvDimSubpassData) { - p_descriptor->descriptor_type = SPV_REFLECT_DESCRIPTOR_TYPE_INPUT_ATTACHMENT; - } - else { - switch (p_descriptor->image.sampled) { - default: assert(false && "unknown image sampled value"); break; - case IMAGE_SAMPLED: p_descriptor->descriptor_type = SPV_REFLECT_DESCRIPTOR_TYPE_SAMPLED_IMAGE; break; - case IMAGE_STORAGE: p_descriptor->descriptor_type = SPV_REFLECT_DESCRIPTOR_TYPE_STORAGE_IMAGE; break; + else if(p_descriptor->image.dim == SpvDimSubpassData) { + p_descriptor->descriptor_type = SPV_REFLECT_DESCRIPTOR_TYPE_INPUT_ATTACHMENT; + } + else { + switch (p_descriptor->image.sampled) { + default: assert(false && "unknown image sampled value"); break; + case IMAGE_SAMPLED: p_descriptor->descriptor_type = SPV_REFLECT_DESCRIPTOR_TYPE_SAMPLED_IMAGE; break; + case IMAGE_STORAGE: p_descriptor->descriptor_type = SPV_REFLECT_DESCRIPTOR_TYPE_STORAGE_IMAGE; break; + } } } - } - break; + break; - case SPV_REFLECT_TYPE_FLAG_EXTERNAL_SAMPLER: { - p_descriptor->descriptor_type = SPV_REFLECT_DESCRIPTOR_TYPE_SAMPLER; - } - break; + case SPV_REFLECT_TYPE_FLAG_EXTERNAL_SAMPLER: { + p_descriptor->descriptor_type = SPV_REFLECT_DESCRIPTOR_TYPE_SAMPLER; + } + break; - case (SPV_REFLECT_TYPE_FLAG_EXTERNAL_SAMPLED_IMAGE | SPV_REFLECT_TYPE_FLAG_EXTERNAL_IMAGE): { - // This is a workaround for: https://github.com/KhronosGroup/glslang/issues/1096 - if (p_descriptor->image.dim == SpvDimBuffer) { - switch (p_descriptor->image.sampled) { - default: assert(false && "unknown texel buffer sampled value"); break; - case IMAGE_SAMPLED: p_descriptor->descriptor_type = SPV_REFLECT_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER; break; - case IMAGE_STORAGE: p_descriptor->descriptor_type = SPV_REFLECT_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER; break; + case (SPV_REFLECT_TYPE_FLAG_EXTERNAL_SAMPLED_IMAGE | SPV_REFLECT_TYPE_FLAG_EXTERNAL_IMAGE): { + // This is a workaround for: https://github.com/KhronosGroup/glslang/issues/1096 + if (p_descriptor->image.dim == SpvDimBuffer) { + switch (p_descriptor->image.sampled) { + default: assert(false && "unknown texel buffer sampled value"); break; + case IMAGE_SAMPLED: p_descriptor->descriptor_type = SPV_REFLECT_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER; break; + case IMAGE_STORAGE: p_descriptor->descriptor_type = SPV_REFLECT_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER; break; + } + } + else { + p_descriptor->descriptor_type = SPV_REFLECT_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER; } } - else { - p_descriptor->descriptor_type = SPV_REFLECT_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER; - } - } - break; + break; - case SPV_REFLECT_TYPE_FLAG_EXTERNAL_BLOCK: { - if (p_type->decoration_flags & SPV_REFLECT_DECORATION_BLOCK) { - p_descriptor->descriptor_type = SPV_REFLECT_DESCRIPTOR_TYPE_UNIFORM_BUFFER; - } - else if (p_type->decoration_flags & SPV_REFLECT_DECORATION_BUFFER_BLOCK) { - p_descriptor->descriptor_type = SPV_REFLECT_DESCRIPTOR_TYPE_STORAGE_BUFFER; + case SPV_REFLECT_TYPE_FLAG_EXTERNAL_BLOCK: { + if (p_type->decoration_flags & SPV_REFLECT_DECORATION_BLOCK) { + p_descriptor->descriptor_type = SPV_REFLECT_DESCRIPTOR_TYPE_UNIFORM_BUFFER; + } + else if (p_type->decoration_flags & SPV_REFLECT_DECORATION_BUFFER_BLOCK) { + p_descriptor->descriptor_type = SPV_REFLECT_DESCRIPTOR_TYPE_STORAGE_BUFFER; + } + else { + assert(false && "unknown struct"); + } } - else { - assert(false && "unknown struct"); + break; + + case SPV_REFLECT_TYPE_FLAG_EXTERNAL_ACCELERATION_STRUCTURE: { + p_descriptor->descriptor_type = SPV_REFLECT_DESCRIPTOR_TYPE_ACCELERATION_STRUCTURE_KHR; } + break; } - break; } switch (p_descriptor->descriptor_type) { - case SPV_REFLECT_DESCRIPTOR_TYPE_SAMPLER : p_descriptor->resource_type = SPV_REFLECT_RESOURCE_FLAG_SAMPLER; break; - case SPV_REFLECT_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER : p_descriptor->resource_type = (SpvReflectResourceType)(SPV_REFLECT_RESOURCE_FLAG_SAMPLER | SPV_REFLECT_RESOURCE_FLAG_SRV); break; - case SPV_REFLECT_DESCRIPTOR_TYPE_SAMPLED_IMAGE : p_descriptor->resource_type = SPV_REFLECT_RESOURCE_FLAG_SRV; break; - case SPV_REFLECT_DESCRIPTOR_TYPE_STORAGE_IMAGE : p_descriptor->resource_type = SPV_REFLECT_RESOURCE_FLAG_UAV; break; - case SPV_REFLECT_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER : p_descriptor->resource_type = SPV_REFLECT_RESOURCE_FLAG_SRV; break; - case SPV_REFLECT_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER : p_descriptor->resource_type = SPV_REFLECT_RESOURCE_FLAG_UAV; break; - case SPV_REFLECT_DESCRIPTOR_TYPE_UNIFORM_BUFFER : p_descriptor->resource_type = SPV_REFLECT_RESOURCE_FLAG_CBV; break; - case SPV_REFLECT_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC : p_descriptor->resource_type = SPV_REFLECT_RESOURCE_FLAG_CBV; break; - case SPV_REFLECT_DESCRIPTOR_TYPE_STORAGE_BUFFER : p_descriptor->resource_type = SPV_REFLECT_RESOURCE_FLAG_UAV; break; - case SPV_REFLECT_DESCRIPTOR_TYPE_STORAGE_BUFFER_DYNAMIC : p_descriptor->resource_type = SPV_REFLECT_RESOURCE_FLAG_UAV; break; - - case SPV_REFLECT_DESCRIPTOR_TYPE_INPUT_ATTACHMENT: - break; + case SPV_REFLECT_DESCRIPTOR_TYPE_SAMPLER : p_descriptor->resource_type = SPV_REFLECT_RESOURCE_FLAG_SAMPLER; break; + case SPV_REFLECT_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER : p_descriptor->resource_type = (SpvReflectResourceType)(SPV_REFLECT_RESOURCE_FLAG_SAMPLER | SPV_REFLECT_RESOURCE_FLAG_SRV); break; + case SPV_REFLECT_DESCRIPTOR_TYPE_SAMPLED_IMAGE : p_descriptor->resource_type = SPV_REFLECT_RESOURCE_FLAG_SRV; break; + case SPV_REFLECT_DESCRIPTOR_TYPE_STORAGE_IMAGE : p_descriptor->resource_type = SPV_REFLECT_RESOURCE_FLAG_UAV; break; + case SPV_REFLECT_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER : p_descriptor->resource_type = SPV_REFLECT_RESOURCE_FLAG_SRV; break; + case SPV_REFLECT_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER : p_descriptor->resource_type = SPV_REFLECT_RESOURCE_FLAG_UAV; break; + case SPV_REFLECT_DESCRIPTOR_TYPE_UNIFORM_BUFFER : p_descriptor->resource_type = SPV_REFLECT_RESOURCE_FLAG_CBV; break; + case SPV_REFLECT_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC : p_descriptor->resource_type = SPV_REFLECT_RESOURCE_FLAG_CBV; break; + case SPV_REFLECT_DESCRIPTOR_TYPE_STORAGE_BUFFER : p_descriptor->resource_type = SPV_REFLECT_RESOURCE_FLAG_UAV; break; + case SPV_REFLECT_DESCRIPTOR_TYPE_STORAGE_BUFFER_DYNAMIC : p_descriptor->resource_type = SPV_REFLECT_RESOURCE_FLAG_UAV; break; + case SPV_REFLECT_DESCRIPTOR_TYPE_INPUT_ATTACHMENT : break; + case SPV_REFLECT_DESCRIPTOR_TYPE_ACCELERATION_STRUCTURE_KHR : p_descriptor->resource_type = SPV_REFLECT_RESOURCE_FLAG_SRV; break; } } @@ -1950,7 +2060,7 @@ static SpvReflectResult ParseUAVCounterBindings(SpvReflectShaderModule* p_module memset(name, 0, MAX_NODE_NAME_LENGTH); memcpy(name, p_descriptor->name, descriptor_name_length); -#if defined(WIN32) +#if defined(_WIN32) strcat_s(name, MAX_NODE_NAME_LENGTH, k_count_tag); #else strcat(name, k_count_tag); @@ -2188,6 +2298,29 @@ static SpvReflectResult ParseDescriptorBlockVariableSizes( return SPV_REFLECT_RESULT_SUCCESS; } +static void MarkSelfAndAllMemberVarsAsUsed(SpvReflectBlockVariable* p_var) +{ + // Clear the current variable's USED flag + p_var->flags &= ~SPV_REFLECT_VARIABLE_FLAGS_UNUSED; + + SpvOp op_type = p_var->type_description->op; + switch (op_type) { + default: break; + + case SpvOpTypeArray: { + } + break; + + case SpvOpTypeStruct: { + for (uint32_t i = 0; i < p_var->member_count; ++i) { + SpvReflectBlockVariable* p_member_var = &p_var->members[i]; + MarkSelfAndAllMemberVarsAsUsed(p_member_var); + } + } + break; + } +} + static SpvReflectResult ParseDescriptorBlockVariableUsage( Parser* p_parser, SpvReflectShaderModule* p_module, @@ -2201,7 +2334,7 @@ static SpvReflectResult ParseDescriptorBlockVariableUsage( (void)p_access_chain; (void)p_var; - // Clear the current variable's USED flag + // Clear the current variable's UNUSED flag p_var->flags &= ~SPV_REFLECT_VARIABLE_FLAGS_UNUSED; // Parsing arrays requires overriding the op type for @@ -2229,19 +2362,33 @@ static SpvReflectResult ParseDescriptorBlockVariableUsage( if (p_type == NULL) { return SPV_REFLECT_RESULT_ERROR_SPIRV_INVALID_ID_REFERENCE; } - // Next access index + // Next access chain index index_index += 1; } - // Parse current var again with a type override and advanced index index - SpvReflectResult result = ParseDescriptorBlockVariableUsage( - p_parser, - p_module, - p_access_chain, - index_index, - p_type->op, - p_var); - if (result != SPV_REFLECT_RESULT_SUCCESS) { - return result; + + // Only continue parsing if there's remaining indices in the access + // chain. If the end of the access chain has been reach then all + // remaining variables (including those in struct hierarchies) + // are considered USED. + // + // See: https://github.com/KhronosGroup/SPIRV-Reflect/issues/78 + // + if (index_index < p_access_chain->index_count) { + // Parse current var again with a type override and advanced index index + SpvReflectResult result = ParseDescriptorBlockVariableUsage( + p_parser, + p_module, + p_access_chain, + index_index, + p_type->op, + p_var); + if (result != SPV_REFLECT_RESULT_SUCCESS) { + return result; + } + } + else { + // Clear UNUSED flag for remaining variables + MarkSelfAndAllMemberVarsAsUsed(p_var); } } break; @@ -2251,26 +2398,52 @@ static SpvReflectResult ParseDescriptorBlockVariableUsage( if (p_var->member_count == 0) { return SPV_REFLECT_RESULT_ERROR_SPIRV_UNEXPECTED_BLOCK_DATA; } - + // Get member variable at the access's chain current index uint32_t index = p_access_chain->indexes[index_index]; - if (index >= p_var->member_count) { return SPV_REFLECT_RESULT_ERROR_SPIRV_INVALID_BLOCK_MEMBER_REFERENCE; } - SpvReflectBlockVariable* p_member_var = &p_var->members[index]; + + // Next access chain index + index_index += 1; + + // Only continue parsing if there's remaining indices in the access + // chain. If the end of the access chain has been reach then all + // remaining variables (including those in struct hierarchies) + // are considered USED. + // + // See: https://github.com/KhronosGroup/SPIRV-Reflect/issues/78 + // if (index_index < p_access_chain->index_count) { - SpvReflectResult result = ParseDescriptorBlockVariableUsage( - p_parser, - p_module, - p_access_chain, - index_index + 1, - (SpvOp)INVALID_VALUE, - p_member_var); - if (result != SPV_REFLECT_RESULT_SUCCESS) { - return result; - } + SpvReflectResult result = ParseDescriptorBlockVariableUsage( + p_parser, + p_module, + p_access_chain, + index_index, + (SpvOp)INVALID_VALUE, + p_member_var); + if (result != SPV_REFLECT_RESULT_SUCCESS) { + return result; + } } + else { + // Clear UNUSED flag for remaining variables + MarkSelfAndAllMemberVarsAsUsed(p_member_var); + } + //SpvReflectBlockVariable* p_member_var = &p_var->members[index]; + //if (index_index < p_access_chain->index_count) { + // SpvReflectResult result = ParseDescriptorBlockVariableUsage( + // p_parser, + // p_module, + // p_access_chain, + // index_index + 1, + // (SpvOp)INVALID_VALUE, + // p_member_var); + // if (result != SPV_REFLECT_RESULT_SUCCESS) { + // return result; + // } + //} } break; } @@ -2342,39 +2515,69 @@ static SpvReflectResult ParseFormat( ) { SpvReflectResult result = SPV_REFLECT_RESULT_ERROR_INTERNAL_ERROR; - bool signedness = p_type->traits.numeric.scalar.signedness; + bool signedness = (p_type->traits.numeric.scalar.signedness != 0); + uint32_t bit_width = p_type->traits.numeric.scalar.width; if (p_type->type_flags & SPV_REFLECT_TYPE_FLAG_VECTOR) { uint32_t component_count = p_type->traits.numeric.vector.component_count; if (p_type->type_flags & SPV_REFLECT_TYPE_FLAG_FLOAT) { - switch (component_count) { - case 2: *p_format = SPV_REFLECT_FORMAT_R32G32_SFLOAT; break; - case 3: *p_format = SPV_REFLECT_FORMAT_R32G32B32_SFLOAT; break; - case 4: *p_format = SPV_REFLECT_FORMAT_R32G32B32A32_SFLOAT; break; + switch (bit_width) { + case 32: { + switch (component_count) { + case 2: *p_format = SPV_REFLECT_FORMAT_R32G32_SFLOAT; break; + case 3: *p_format = SPV_REFLECT_FORMAT_R32G32B32_SFLOAT; break; + case 4: *p_format = SPV_REFLECT_FORMAT_R32G32B32A32_SFLOAT; break; + } + } + case 64: { + switch (component_count) { + case 2: *p_format = SPV_REFLECT_FORMAT_R64G64_SFLOAT; break; + case 3: *p_format = SPV_REFLECT_FORMAT_R64G64B64_SFLOAT; break; + case 4: *p_format = SPV_REFLECT_FORMAT_R64G64B64A64_SFLOAT; break; + } + } } result = SPV_REFLECT_RESULT_SUCCESS; } else if (p_type->type_flags & (SPV_REFLECT_TYPE_FLAG_INT | SPV_REFLECT_TYPE_FLAG_BOOL)) { - switch (component_count) { - case 2: *p_format = signedness ? SPV_REFLECT_FORMAT_R32G32_SINT : SPV_REFLECT_FORMAT_R32G32_UINT; break; - case 3: *p_format = signedness ? SPV_REFLECT_FORMAT_R32G32B32_SINT : SPV_REFLECT_FORMAT_R32G32B32_UINT; break; - case 4: *p_format = signedness ? SPV_REFLECT_FORMAT_R32G32B32A32_SINT : SPV_REFLECT_FORMAT_R32G32B32A32_UINT; break; + switch (bit_width) { + case 32: { + switch (component_count) { + case 2: *p_format = signedness ? SPV_REFLECT_FORMAT_R32G32_SINT : SPV_REFLECT_FORMAT_R32G32_UINT; break; + case 3: *p_format = signedness ? SPV_REFLECT_FORMAT_R32G32B32_SINT : SPV_REFLECT_FORMAT_R32G32B32_UINT; break; + case 4: *p_format = signedness ? SPV_REFLECT_FORMAT_R32G32B32A32_SINT : SPV_REFLECT_FORMAT_R32G32B32A32_UINT; break; + } + } + case 64: { + switch (component_count) { + case 2: *p_format = signedness ? SPV_REFLECT_FORMAT_R64G64_SINT : SPV_REFLECT_FORMAT_R64G64_UINT; break; + case 3: *p_format = signedness ? SPV_REFLECT_FORMAT_R64G64B64_SINT : SPV_REFLECT_FORMAT_R64G64B64_UINT; break; + case 4: *p_format = signedness ? SPV_REFLECT_FORMAT_R64G64B64A64_SINT : SPV_REFLECT_FORMAT_R64G64B64A64_UINT; break; + } + } } result = SPV_REFLECT_RESULT_SUCCESS; } } else if (p_type->type_flags & SPV_REFLECT_TYPE_FLAG_FLOAT) { - *p_format = SPV_REFLECT_FORMAT_R32_SFLOAT; + switch(bit_width) { + case 32: + *p_format = SPV_REFLECT_FORMAT_R32_SFLOAT; + break; + case 64: + *p_format = SPV_REFLECT_FORMAT_R64_SFLOAT; + break; + } result = SPV_REFLECT_RESULT_SUCCESS; } else if (p_type->type_flags & (SPV_REFLECT_TYPE_FLAG_INT | SPV_REFLECT_TYPE_FLAG_BOOL)) { - if (signedness) { - *p_format = SPV_REFLECT_FORMAT_R32_SINT; - result = SPV_REFLECT_RESULT_SUCCESS; - } - else { - *p_format = SPV_REFLECT_FORMAT_R32_UINT; - result = SPV_REFLECT_RESULT_SUCCESS; - } + switch(bit_width) { + case 32: + *p_format = signedness ? SPV_REFLECT_FORMAT_R32_SINT : SPV_REFLECT_FORMAT_R32_UINT; break; + break; + case 64: + *p_format = signedness ? SPV_REFLECT_FORMAT_R64_SINT : SPV_REFLECT_FORMAT_R64_UINT; break; + } + result = SPV_REFLECT_RESULT_SUCCESS; } else if (p_type->type_flags & SPV_REFLECT_TYPE_FLAG_STRUCT) { *p_format = SPV_REFLECT_FORMAT_UNDEFINED; @@ -2410,6 +2613,7 @@ static SpvReflectResult ParseInterfaceVariable( SpvReflectInterfaceVariable* p_member_var = &p_var->members[member_index]; SpvReflectResult result = ParseInterfaceVariable(p_parser, p_member_decorations, p_module, p_member_type, p_member_var, p_has_built_in); if (result != SPV_REFLECT_RESULT_SUCCESS) { + SPV_REFLECT_ASSERT(false); return result; } } @@ -2427,9 +2631,13 @@ static SpvReflectResult ParseInterfaceVariable( *p_has_built_in |= p_type_node_decorations->is_built_in; - SpvReflectResult result = ParseFormat(p_var->type_description, &p_var->format); - if (result != SPV_REFLECT_RESULT_SUCCESS) { - return result; + // Only parse format for interface variables that are input or output + if ((p_var->storage_class == SpvStorageClassInput) || (p_var->storage_class == SpvStorageClassOutput)) { + SpvReflectResult result = ParseFormat(p_var->type_description, &p_var->format); + if (result != SPV_REFLECT_RESULT_SUCCESS) { + SPV_REFLECT_ASSERT(false); + return result; + } } return SPV_REFLECT_RESULT_SUCCESS; @@ -2439,50 +2647,57 @@ static SpvReflectResult ParseInterfaceVariables( Parser* p_parser, SpvReflectShaderModule* p_module, SpvReflectEntryPoint* p_entry, - size_t io_var_count, - uint32_t* io_vars + uint32_t interface_variable_count, + uint32_t* p_interface_variable_ids ) { - if (io_var_count == 0) { + if (interface_variable_count == 0) { return SPV_REFLECT_RESULT_SUCCESS; } - p_entry->input_variable_count = 0; - p_entry->output_variable_count = 0; - for (size_t i = 0; i < io_var_count; ++i) { - uint32_t var_result_id = *(io_vars + i); - Node* p_node = FindNode(p_parser, var_result_id); - if (IsNull(p_node)) { - return SPV_REFLECT_RESULT_ERROR_SPIRV_INVALID_ID_REFERENCE; - } - - if (p_node->storage_class == SpvStorageClassInput) { - p_entry->input_variable_count += 1; - } - else if (p_node->storage_class == SpvStorageClassOutput) { - p_entry->output_variable_count += 1; - } - } - - if (p_entry->input_variable_count > 0) { - p_entry->input_variables = (SpvReflectInterfaceVariable*)calloc(p_entry->input_variable_count, sizeof(*(p_entry->input_variables))); - if (IsNull(p_entry->input_variables)) { - return SPV_REFLECT_RESULT_ERROR_ALLOC_FAILED; - } - } - - - if (p_entry->output_variable_count > 0) { - p_entry->output_variables = (SpvReflectInterfaceVariable*)calloc(p_entry->output_variable_count, sizeof(*(p_entry->output_variables))); - if (IsNull(p_entry->output_variables)) { + p_entry->interface_variable_count = interface_variable_count; + p_entry->input_variable_count = 0; + p_entry->output_variable_count = 0; + for (size_t i = 0; i < interface_variable_count; ++i) { + uint32_t var_result_id = *(p_interface_variable_ids + i); + Node* p_node = FindNode(p_parser, var_result_id); + if (IsNull(p_node)) { + return SPV_REFLECT_RESULT_ERROR_SPIRV_INVALID_ID_REFERENCE; + } + + if (p_node->storage_class == SpvStorageClassInput) { + p_entry->input_variable_count += 1; + } + else if (p_node->storage_class == SpvStorageClassOutput) { + p_entry->output_variable_count += 1; + } + } + + if (p_entry->input_variable_count > 0) { + p_entry->input_variables = (SpvReflectInterfaceVariable**)calloc(p_entry->input_variable_count, sizeof(*(p_entry->input_variables))); + if (IsNull(p_entry->input_variables)) { + return SPV_REFLECT_RESULT_ERROR_ALLOC_FAILED; + } + } + + if (p_entry->output_variable_count > 0) { + p_entry->output_variables = (SpvReflectInterfaceVariable**)calloc(p_entry->output_variable_count, sizeof(*(p_entry->output_variables))); + if (IsNull(p_entry->output_variables)) { + return SPV_REFLECT_RESULT_ERROR_ALLOC_FAILED; + } + } + + if (p_entry->interface_variable_count > 0) { + p_entry->interface_variables = (SpvReflectInterfaceVariable*)calloc(p_entry->interface_variable_count, sizeof(*(p_entry->interface_variables))); + if (IsNull(p_entry->interface_variables)) { return SPV_REFLECT_RESULT_ERROR_ALLOC_FAILED; } } size_t input_index = 0; size_t output_index = 0; - for (size_t i = 0; i < io_var_count; ++i) { - uint32_t var_result_id = *(io_vars + i); + for (size_t i = 0; i < interface_variable_count; ++i) { + uint32_t var_result_id = *(p_interface_variable_ids + i); Node* p_node = FindNode(p_parser, var_result_id); if (IsNull(p_node)) { return SPV_REFLECT_RESULT_ERROR_SPIRV_INVALID_ID_REFERENCE; @@ -2511,22 +2726,8 @@ static SpvReflectResult ParseInterfaceVariables( return SPV_REFLECT_RESULT_ERROR_SPIRV_INVALID_ID_REFERENCE; } - SpvReflectInterfaceVariable* p_var = NULL; - if (p_node->storage_class == SpvStorageClassInput) { - p_var = &(p_entry->input_variables[input_index]); - p_var->storage_class = SpvStorageClassInput; - ++input_index; - } - else if (p_node->storage_class == SpvStorageClassOutput) { - p_var = &(p_entry->output_variables[output_index]); - p_var->storage_class = SpvStorageClassOutput; - ++output_index; - } else { - // interface variables can only have input or output storage classes; - // anything else is either a new addition or an error. - assert(false && "Unsupported storage class for interface variable"); - return SPV_REFLECT_RESULT_ERROR_SPIRV_INVALID_STORAGE_CLASS; - } + SpvReflectInterfaceVariable* p_var = &(p_entry->interface_variables[i]); + p_var->storage_class = p_node->storage_class; bool has_built_in = p_node->decorations.is_built_in; SpvReflectResult result = ParseInterfaceVariable( @@ -2537,9 +2738,20 @@ static SpvReflectResult ParseInterfaceVariables( p_var, &has_built_in); if (result != SPV_REFLECT_RESULT_SUCCESS) { + SPV_REFLECT_ASSERT(false); return result; } + // Input and output variables + if (p_var->storage_class == SpvStorageClassInput) { + p_entry->input_variables[input_index] = p_var; + ++input_index; + } + else if (p_node->storage_class == SpvStorageClassOutput) { + p_entry->output_variables[output_index] = p_var; + ++output_index; + } + // SPIR-V result id p_var->spirv_id = p_node->result_id; // Name @@ -2809,6 +3021,14 @@ static SpvReflectResult ParseEntryPoints(Parser* p_parser, SpvReflectShaderModul case SpvExecutionModelGeometry : p_entry_point->shader_stage = SPV_REFLECT_SHADER_STAGE_GEOMETRY_BIT; break; case SpvExecutionModelFragment : p_entry_point->shader_stage = SPV_REFLECT_SHADER_STAGE_FRAGMENT_BIT; break; case SpvExecutionModelGLCompute : p_entry_point->shader_stage = SPV_REFLECT_SHADER_STAGE_COMPUTE_BIT; break; + case SpvExecutionModelTaskNV : p_entry_point->shader_stage = SPV_REFLECT_SHADER_STAGE_TASK_BIT_NV; break; + case SpvExecutionModelMeshNV : p_entry_point->shader_stage = SPV_REFLECT_SHADER_STAGE_MESH_BIT_NV; break; + case SpvExecutionModelRayGenerationKHR : p_entry_point->shader_stage = SPV_REFLECT_SHADER_STAGE_RAYGEN_BIT_KHR; break; + case SpvExecutionModelIntersectionKHR : p_entry_point->shader_stage = SPV_REFLECT_SHADER_STAGE_INTERSECTION_BIT_KHR; break; + case SpvExecutionModelAnyHitKHR : p_entry_point->shader_stage = SPV_REFLECT_SHADER_STAGE_ANY_HIT_BIT_KHR; break; + case SpvExecutionModelClosestHitKHR : p_entry_point->shader_stage = SPV_REFLECT_SHADER_STAGE_CLOSEST_HIT_BIT_KHR; break; + case SpvExecutionModelMissKHR : p_entry_point->shader_stage = SPV_REFLECT_SHADER_STAGE_MISS_BIT_KHR; break; + case SpvExecutionModelCallableKHR : p_entry_point->shader_stage = SPV_REFLECT_SHADER_STAGE_CALLABLE_BIT_KHR; break; } ++entry_point_index; @@ -2823,11 +3043,11 @@ static SpvReflectResult ParseEntryPoints(Parser* p_parser, SpvReflectShaderModul p_entry_point->name = (const char*)(p_parser->spirv_code + p_node->word_offset + name_start_word_offset); uint32_t name_word_count = RoundUp(name_length_with_terminator, SPIRV_WORD_SIZE) / SPIRV_WORD_SIZE; - size_t interface_variable_count = (p_node->word_count - (name_start_word_offset + name_word_count)); - uint32_t* interface_variables = NULL; + uint32_t interface_variable_count = (p_node->word_count - (name_start_word_offset + name_word_count)); + uint32_t* p_interface_variables = NULL; if (interface_variable_count > 0) { - interface_variables = (uint32_t*)calloc(interface_variable_count, sizeof(*(interface_variables))); - if (IsNull(interface_variables)) { + p_interface_variables = (uint32_t*)calloc(interface_variable_count, sizeof(*(p_interface_variables))); + if (IsNull(p_interface_variables)) { return SPV_REFLECT_RESULT_ERROR_ALLOC_FAILED; } } @@ -2836,7 +3056,7 @@ static SpvReflectResult ParseEntryPoints(Parser* p_parser, SpvReflectShaderModul uint32_t var_result_id = (uint32_t)INVALID_VALUE; uint32_t offset = name_start_word_offset + name_word_count + var_index; CHECKED_READU32(p_parser, p_node->word_offset + offset, var_result_id); - interface_variables[var_index] = var_result_id; + p_interface_variables[var_index] = var_result_id; } result = ParseInterfaceVariables( @@ -2844,11 +3064,11 @@ static SpvReflectResult ParseEntryPoints(Parser* p_parser, SpvReflectShaderModul p_module, p_entry_point, interface_variable_count, - interface_variables); + p_interface_variables); if (result != SPV_REFLECT_RESULT_SUCCESS) { return result; } - SafeFree(interface_variables); + SafeFree(p_interface_variables); result = ParseStaticallyUsedResources( p_parser, @@ -2869,6 +3089,104 @@ static SpvReflectResult ParseEntryPoints(Parser* p_parser, SpvReflectShaderModul return SPV_REFLECT_RESULT_SUCCESS; } +static SpvReflectResult ParseExecutionModes(Parser* p_parser, SpvReflectShaderModule* p_module) +{ + assert(IsNotNull(p_parser)); + assert(IsNotNull(p_parser->nodes)); + assert(IsNotNull(p_module)); + + if (IsNotNull(p_parser) && IsNotNull(p_parser->spirv_code) && IsNotNull(p_parser->nodes)) { + for (size_t node_idx = 0; node_idx < p_parser->node_count; ++node_idx) { + Node* p_node = &(p_parser->nodes[node_idx]); + if (p_node->op != SpvOpExecutionMode) { + continue; + } + + // Read entry point id + uint32_t entry_point_id = 0; + CHECKED_READU32(p_parser, p_node->word_offset + 1, entry_point_id); + + // Find entry point + SpvReflectEntryPoint* p_entry_point = NULL; + for (size_t entry_point_idx = 0; entry_point_idx < p_module->entry_point_count; ++entry_point_idx) { + if (p_module->entry_points[entry_point_idx].id == entry_point_id) { + p_entry_point = &p_module->entry_points[entry_point_idx]; + break; + } + } + // Bail if entry point is null + if (IsNull(p_entry_point)) { + return SPV_REFLECT_RESULT_ERROR_SPIRV_INVALID_ENTRY_POINT; + } + + // Read execution mode + uint32_t execution_mode = (uint32_t)INVALID_VALUE; + CHECKED_READU32(p_parser, p_node->word_offset + 2, execution_mode); + + // Parse execution mode + switch (execution_mode) { + default: { + return SPV_REFLECT_RESULT_ERROR_SPIRV_INVALID_EXECUTION_MODE; + } + break; + + case SpvExecutionModeInvocations: + case SpvExecutionModeSpacingEqual: + case SpvExecutionModeSpacingFractionalEven: + case SpvExecutionModeSpacingFractionalOdd: + case SpvExecutionModeVertexOrderCw: + case SpvExecutionModeVertexOrderCcw: + case SpvExecutionModePixelCenterInteger: + case SpvExecutionModeOriginUpperLeft: + case SpvExecutionModeOriginLowerLeft: + case SpvExecutionModeEarlyFragmentTests: + case SpvExecutionModePointMode: + case SpvExecutionModeXfb: + case SpvExecutionModeDepthReplacing: + case SpvExecutionModeDepthGreater: + case SpvExecutionModeDepthLess: + case SpvExecutionModeDepthUnchanged: + break; + + case SpvExecutionModeLocalSize: { + CHECKED_READU32(p_parser, p_node->word_offset + 3, p_entry_point->local_size.x); + CHECKED_READU32(p_parser, p_node->word_offset + 4, p_entry_point->local_size.y); + CHECKED_READU32(p_parser, p_node->word_offset + 5, p_entry_point->local_size.z); + } + break; + + case SpvExecutionModeLocalSizeHint: + case SpvExecutionModeInputPoints: + case SpvExecutionModeInputLines: + case SpvExecutionModeInputLinesAdjacency: + case SpvExecutionModeTriangles: + case SpvExecutionModeInputTrianglesAdjacency: + case SpvExecutionModeQuads: + case SpvExecutionModeIsolines: + case SpvExecutionModeOutputVertices: + case SpvExecutionModeOutputPoints: + case SpvExecutionModeOutputLineStrip: + case SpvExecutionModeOutputTriangleStrip: + case SpvExecutionModeVecTypeHint: + case SpvExecutionModeContractionOff: + case SpvExecutionModeInitializer: + case SpvExecutionModeFinalizer: + case SpvExecutionModeSubgroupSize: + case SpvExecutionModeSubgroupsPerWorkgroup: + case SpvExecutionModeSubgroupsPerWorkgroupId: + case SpvExecutionModeLocalSizeId: + case SpvExecutionModeLocalSizeHintId: + case SpvExecutionModePostDepthCoverage: + case SpvExecutionModeStencilRefReplacingEXT: + case SpvExecutionModeOutputPrimitivesNV: + case SpvExecutionModeOutputTrianglesNV: + break; + } + } + } + return SPV_REFLECT_RESULT_SUCCESS; +} + static SpvReflectResult ParsePushConstantBlocks(Parser* p_parser, SpvReflectShaderModule* p_module) { for (size_t i = 0; i < p_parser->node_count; ++i) { @@ -3180,24 +3498,31 @@ SpvReflectResult spvReflectCreateShaderModule( if (result == SPV_REFLECT_RESULT_SUCCESS) { result = ParseNodes(&parser); + SPV_REFLECT_ASSERT(result == SPV_REFLECT_RESULT_SUCCESS); } if (result == SPV_REFLECT_RESULT_SUCCESS) { result = ParseStrings(&parser); + SPV_REFLECT_ASSERT(result == SPV_REFLECT_RESULT_SUCCESS); } if (result == SPV_REFLECT_RESULT_SUCCESS) { result = ParseSource(&parser, p_module); + SPV_REFLECT_ASSERT(result == SPV_REFLECT_RESULT_SUCCESS); } if (result == SPV_REFLECT_RESULT_SUCCESS) { result = ParseFunctions(&parser); + SPV_REFLECT_ASSERT(result == SPV_REFLECT_RESULT_SUCCESS); } if (result == SPV_REFLECT_RESULT_SUCCESS) { result = ParseMemberCounts(&parser); + SPV_REFLECT_ASSERT(result == SPV_REFLECT_RESULT_SUCCESS); } if (result == SPV_REFLECT_RESULT_SUCCESS) { result = ParseNames(&parser); + SPV_REFLECT_ASSERT(result == SPV_REFLECT_RESULT_SUCCESS); } if (result == SPV_REFLECT_RESULT_SUCCESS) { result = ParseDecorations(&parser); + SPV_REFLECT_ASSERT(result == SPV_REFLECT_RESULT_SUCCESS); } // Start of reflection data parsing @@ -3215,24 +3540,31 @@ SpvReflectResult spvReflectCreateShaderModule( } if (result == SPV_REFLECT_RESULT_SUCCESS) { result = ParseTypes(&parser, p_module); + SPV_REFLECT_ASSERT(result == SPV_REFLECT_RESULT_SUCCESS); } if (result == SPV_REFLECT_RESULT_SUCCESS) { result = ParseDescriptorBindings(&parser, p_module); + SPV_REFLECT_ASSERT(result == SPV_REFLECT_RESULT_SUCCESS); } if (result == SPV_REFLECT_RESULT_SUCCESS) { result = ParseDescriptorType(p_module); + SPV_REFLECT_ASSERT(result == SPV_REFLECT_RESULT_SUCCESS); } if (result == SPV_REFLECT_RESULT_SUCCESS) { result = ParseUAVCounterBindings(p_module); + SPV_REFLECT_ASSERT(result == SPV_REFLECT_RESULT_SUCCESS); } if (result == SPV_REFLECT_RESULT_SUCCESS) { result = ParseDescriptorBlocks(&parser, p_module); + SPV_REFLECT_ASSERT(result == SPV_REFLECT_RESULT_SUCCESS); } if (result == SPV_REFLECT_RESULT_SUCCESS) { result = ParsePushConstantBlocks(&parser, p_module); + SPV_REFLECT_ASSERT(result == SPV_REFLECT_RESULT_SUCCESS); } if (result == SPV_REFLECT_RESULT_SUCCESS) { result = ParseEntryPoints(&parser, p_module); + SPV_REFLECT_ASSERT(result == SPV_REFLECT_RESULT_SUCCESS); } if (result == SPV_REFLECT_RESULT_SUCCESS && p_module->entry_point_count > 0) { SpvReflectEntryPoint* p_entry = &(p_module->entry_points[0]); @@ -3244,12 +3576,20 @@ SpvReflectResult spvReflectCreateShaderModule( p_module->input_variables = p_entry->input_variables; p_module->output_variable_count = p_entry->output_variable_count; p_module->output_variables = p_entry->output_variables; + p_module->interface_variable_count = p_entry->interface_variable_count; + p_module->interface_variables = p_entry->interface_variables; } if (result == SPV_REFLECT_RESULT_SUCCESS) { result = DisambiguateStorageBufferSrvUav(p_module); + SPV_REFLECT_ASSERT(result == SPV_REFLECT_RESULT_SUCCESS); } if (result == SPV_REFLECT_RESULT_SUCCESS) { result = SynchronizeDescriptorSets(p_module); + SPV_REFLECT_ASSERT(result == SPV_REFLECT_RESULT_SUCCESS); + } + if (result == SPV_REFLECT_RESULT_SUCCESS) { + result = ParseExecutionModes(&parser, p_module); + SPV_REFLECT_ASSERT(result == SPV_REFLECT_RESULT_SUCCESS); } // Destroy module if parse was not successful @@ -3319,6 +3659,8 @@ void spvReflectDestroyShaderModule(SpvReflectShaderModule* p_module) return; } + SafeFree(p_module->source_source); + // Descriptor set bindings for (size_t i = 0; i < p_module->descriptor_set_count; ++i) { SpvReflectDescriptorSet* p_set = &p_module->descriptor_sets[i]; @@ -3335,11 +3677,8 @@ void spvReflectDestroyShaderModule(SpvReflectShaderModule* p_module) // Entry points for (size_t i = 0; i < p_module->entry_point_count; ++i) { SpvReflectEntryPoint* p_entry = &p_module->entry_points[i]; - for (size_t j = 0; j < p_entry->input_variable_count; j++) { - SafeFreeInterfaceVariable(&p_entry->input_variables[j]); - } - for (size_t j = 0; j < p_entry->output_variable_count; j++) { - SafeFreeInterfaceVariable(&p_entry->output_variables[j]); + for (size_t j = 0; j < p_entry->interface_variable_count; j++) { + SafeFreeInterfaceVariable(&p_entry->interface_variables[j]); } for (uint32_t j = 0; j < p_entry->descriptor_set_count; ++j) { SafeFree(p_entry->descriptor_sets[j].bindings); @@ -3347,6 +3686,7 @@ void spvReflectDestroyShaderModule(SpvReflectShaderModule* p_module) SafeFree(p_entry->descriptor_sets); SafeFree(p_entry->input_variables); SafeFree(p_entry->output_variables); + SafeFree(p_entry->interface_variables); SafeFree(p_entry->used_uniforms); SafeFree(p_entry->used_push_constants); } @@ -3552,6 +3892,73 @@ SpvReflectResult spvReflectEnumerateEntryPointDescriptorSets( return SPV_REFLECT_RESULT_SUCCESS; } +SpvReflectResult spvReflectEnumerateInterfaceVariables( + const SpvReflectShaderModule* p_module, + uint32_t* p_count, + SpvReflectInterfaceVariable** pp_variables +) +{ + if (IsNull(p_module)) { + return SPV_REFLECT_RESULT_ERROR_NULL_POINTER; + } + if (IsNull(p_count)) { + return SPV_REFLECT_RESULT_ERROR_NULL_POINTER; + } + + if (IsNotNull(pp_variables)) { + if (*p_count != p_module->interface_variable_count) { + return SPV_REFLECT_RESULT_ERROR_COUNT_MISMATCH; + } + + for (uint32_t index = 0; index < *p_count; ++index) { + SpvReflectInterfaceVariable* p_var = &p_module->interface_variables[index]; + pp_variables[index] = p_var; + } + } + else { + *p_count = p_module->interface_variable_count; + } + + return SPV_REFLECT_RESULT_SUCCESS; +} + +SpvReflectResult spvReflectEnumerateEntryPointInterfaceVariables( + const SpvReflectShaderModule* p_module, + const char* entry_point, + uint32_t* p_count, + SpvReflectInterfaceVariable** pp_variables +) +{ + if (IsNull(p_module)) { + return SPV_REFLECT_RESULT_ERROR_NULL_POINTER; + } + if (IsNull(p_count)) { + return SPV_REFLECT_RESULT_ERROR_NULL_POINTER; + } + + const SpvReflectEntryPoint* p_entry = + spvReflectGetEntryPoint(p_module, entry_point); + if (IsNull(p_entry)) { + return SPV_REFLECT_RESULT_ERROR_ELEMENT_NOT_FOUND; + } + + if (IsNotNull(pp_variables)) { + if (*p_count != p_entry->interface_variable_count) { + return SPV_REFLECT_RESULT_ERROR_COUNT_MISMATCH; + } + + for (uint32_t index = 0; index < *p_count; ++index) { + SpvReflectInterfaceVariable* p_var = &p_entry->interface_variables[index]; + pp_variables[index] = p_var; + } + } + else { + *p_count = p_entry->interface_variable_count; + } + + return SPV_REFLECT_RESULT_SUCCESS; +} + SpvReflectResult spvReflectEnumerateInputVariables( const SpvReflectShaderModule* p_module, uint32_t* p_count, @@ -3571,7 +3978,7 @@ SpvReflectResult spvReflectEnumerateInputVariables( } for (uint32_t index = 0; index < *p_count; ++index) { - SpvReflectInterfaceVariable* p_var = (SpvReflectInterfaceVariable*)&p_module->input_variables[index]; + SpvReflectInterfaceVariable* p_var = p_module->input_variables[index]; pp_variables[index] = p_var; } } @@ -3608,7 +4015,7 @@ SpvReflectResult spvReflectEnumerateEntryPointInputVariables( } for (uint32_t index = 0; index < *p_count; ++index) { - SpvReflectInterfaceVariable* p_var = (SpvReflectInterfaceVariable*)&p_entry->input_variables[index]; + SpvReflectInterfaceVariable* p_var = p_entry->input_variables[index]; pp_variables[index] = p_var; } } @@ -3638,7 +4045,7 @@ SpvReflectResult spvReflectEnumerateOutputVariables( } for (uint32_t index = 0; index < *p_count; ++index) { - SpvReflectInterfaceVariable* p_var = (SpvReflectInterfaceVariable*)&p_module->output_variables[index]; + SpvReflectInterfaceVariable* p_var = p_module->output_variables[index]; pp_variables[index] = p_var; } } @@ -3675,7 +4082,7 @@ SpvReflectResult spvReflectEnumerateEntryPointOutputVariables( } for (uint32_t index = 0; index < *p_count; ++index) { - SpvReflectInterfaceVariable* p_var = (SpvReflectInterfaceVariable*)&p_entry->output_variables[index]; + SpvReflectInterfaceVariable* p_var = p_entry->output_variables[index]; pp_variables[index] = p_var; } } @@ -3907,7 +4314,7 @@ const SpvReflectInterfaceVariable* spvReflectGetInputVariableByLocation( const SpvReflectInterfaceVariable* p_var = NULL; if (IsNotNull(p_module)) { for (uint32_t index = 0; index < p_module->input_variable_count; ++index) { - const SpvReflectInterfaceVariable* p_potential = &p_module->input_variables[index]; + const SpvReflectInterfaceVariable* p_potential = p_module->input_variables[index]; if (p_potential->location == location) { p_var = p_potential; } @@ -3955,7 +4362,7 @@ const SpvReflectInterfaceVariable* spvReflectGetEntryPointInputVariableByLocatio return NULL; } for (uint32_t index = 0; index < p_entry->input_variable_count; ++index) { - const SpvReflectInterfaceVariable* p_potential = &p_entry->input_variables[index]; + const SpvReflectInterfaceVariable* p_potential = p_entry->input_variables[index]; if (p_potential->location == location) { p_var = p_potential; } @@ -3991,7 +4398,7 @@ const SpvReflectInterfaceVariable* spvReflectGetInputVariableBySemantic( const SpvReflectInterfaceVariable* p_var = NULL; if (IsNotNull(p_module)) { for (uint32_t index = 0; index < p_module->input_variable_count; ++index) { - const SpvReflectInterfaceVariable* p_potential = &p_module->input_variables[index]; + const SpvReflectInterfaceVariable* p_potential = p_module->input_variables[index]; if (p_potential->semantic != NULL && strcmp(p_potential->semantic, semantic) == 0) { p_var = p_potential; } @@ -4035,7 +4442,7 @@ const SpvReflectInterfaceVariable* spvReflectGetEntryPointInputVariableBySemanti return NULL; } for (uint32_t index = 0; index < p_entry->input_variable_count; ++index) { - const SpvReflectInterfaceVariable* p_potential = &p_entry->input_variables[index]; + const SpvReflectInterfaceVariable* p_potential = p_entry->input_variables[index]; if (p_potential->semantic != NULL && strcmp(p_potential->semantic, semantic) == 0) { p_var = p_potential; } @@ -4065,7 +4472,7 @@ const SpvReflectInterfaceVariable* spvReflectGetOutputVariableByLocation( const SpvReflectInterfaceVariable* p_var = NULL; if (IsNotNull(p_module)) { for (uint32_t index = 0; index < p_module->output_variable_count; ++index) { - const SpvReflectInterfaceVariable* p_potential = &p_module->output_variables[index]; + const SpvReflectInterfaceVariable* p_potential = p_module->output_variables[index]; if (p_potential->location == location) { p_var = p_potential; } @@ -4112,7 +4519,7 @@ const SpvReflectInterfaceVariable* spvReflectGetEntryPointOutputVariableByLocati return NULL; } for (uint32_t index = 0; index < p_entry->output_variable_count; ++index) { - const SpvReflectInterfaceVariable* p_potential = &p_entry->output_variables[index]; + const SpvReflectInterfaceVariable* p_potential = p_entry->output_variables[index]; if (p_potential->location == location) { p_var = p_potential; } @@ -4148,7 +4555,7 @@ const SpvReflectInterfaceVariable* spvReflectGetOutputVariableBySemantic( const SpvReflectInterfaceVariable* p_var = NULL; if (IsNotNull(p_module)) { for (uint32_t index = 0; index < p_module->output_variable_count; ++index) { - const SpvReflectInterfaceVariable* p_potential = &p_module->output_variables[index]; + const SpvReflectInterfaceVariable* p_potential = p_module->output_variables[index]; if (p_potential->semantic != NULL && strcmp(p_potential->semantic, semantic) == 0) { p_var = p_potential; } @@ -4191,7 +4598,7 @@ const SpvReflectInterfaceVariable* spvReflectGetEntryPointOutputVariableBySemant return NULL; } for (uint32_t index = 0; index < p_entry->output_variable_count; ++index) { - const SpvReflectInterfaceVariable* p_potential = &p_entry->output_variables[index]; + const SpvReflectInterfaceVariable* p_potential = p_entry->output_variables[index]; if (p_potential->semantic != NULL && strcmp(p_potential->semantic, semantic) == 0) { p_var = p_potential; } @@ -4297,13 +4704,13 @@ SpvReflectResult spvReflectChangeDescriptorBindingNumbers( return SPV_REFLECT_RESULT_ERROR_RANGE_EXCEEDED; } // Binding number - if (new_binding_number != SPV_REFLECT_BINDING_NUMBER_DONT_CHANGE) { + if (new_binding_number != (uint32_t)SPV_REFLECT_BINDING_NUMBER_DONT_CHANGE) { uint32_t* p_code = p_module->_internal->spirv_code + p_target_descriptor->word_offset.binding; *p_code = new_binding_number; p_target_descriptor->binding = new_binding_number; } // Set number - if (new_set_binding != SPV_REFLECT_SET_NUMBER_DONT_CHANGE) { + if (new_set_binding != (uint32_t)SPV_REFLECT_SET_NUMBER_DONT_CHANGE) { uint32_t* p_code = p_module->_internal->spirv_code + p_target_descriptor->word_offset.set; *p_code = new_set_binding; p_target_descriptor->set = new_set_binding; @@ -4311,7 +4718,7 @@ SpvReflectResult spvReflectChangeDescriptorBindingNumbers( } SpvReflectResult result = SPV_REFLECT_RESULT_SUCCESS; - if (new_set_binding != SPV_REFLECT_SET_NUMBER_DONT_CHANGE) { + if (new_set_binding != (uint32_t)SPV_REFLECT_SET_NUMBER_DONT_CHANGE) { result = SynchronizeDescriptorSets(p_module); } return result; @@ -4352,7 +4759,7 @@ SpvReflectResult spvReflectChangeDescriptorSetNumber( } SpvReflectResult result = SPV_REFLECT_RESULT_SUCCESS; - if (IsNotNull(p_target_set) && new_set_number != SPV_REFLECT_SET_NUMBER_DONT_CHANGE) { + if (IsNotNull(p_target_set) && new_set_number != (uint32_t)SPV_REFLECT_SET_NUMBER_DONT_CHANGE) { for (uint32_t index = 0; index < p_target_set->binding_count; ++index) { SpvReflectDescriptorBinding* p_descriptor = p_target_set->bindings[index]; if (p_descriptor->word_offset.set > (p_module->_internal->spirv_word_count - 1)) { @@ -4398,8 +4805,8 @@ SpvReflectResult spvReflectChangeInputVariableLocation( return SPV_REFLECT_RESULT_ERROR_NULL_POINTER; } for (uint32_t index = 0; index < p_module->input_variable_count; ++index) { - if(&p_module->input_variables[index] == p_input_variable) { - return ChangeVariableLocation(p_module, &p_module->input_variables[index], new_location); + if(p_module->input_variables[index] == p_input_variable) { + return ChangeVariableLocation(p_module, p_module->input_variables[index], new_location); } } return SPV_REFLECT_RESULT_ERROR_ELEMENT_NOT_FOUND; @@ -4418,8 +4825,8 @@ SpvReflectResult spvReflectChangeOutputVariableLocation( return SPV_REFLECT_RESULT_ERROR_NULL_POINTER; } for (uint32_t index = 0; index < p_module->output_variable_count; ++index) { - if(&p_module->output_variables[index] == p_output_variable) { - return ChangeVariableLocation(p_module, &p_module->output_variables[index], new_location); + if(p_module->output_variables[index] == p_output_variable) { + return ChangeVariableLocation(p_module, p_module->output_variables[index], new_location); } } return SPV_REFLECT_RESULT_ERROR_ELEMENT_NOT_FOUND; diff --git a/thirdparty/spirv-reflect/spirv_reflect.h b/thirdparty/spirv-reflect/spirv_reflect.h index 6554aaa2cf..a5a956e9e8 100644 --- a/thirdparty/spirv-reflect/spirv_reflect.h +++ b/thirdparty/spirv-reflect/spirv_reflect.h @@ -72,26 +72,29 @@ typedef enum SpvReflectResult { SPV_REFLECT_RESULT_ERROR_SPIRV_INVALID_INSTRUCTION, SPV_REFLECT_RESULT_ERROR_SPIRV_UNEXPECTED_BLOCK_DATA, SPV_REFLECT_RESULT_ERROR_SPIRV_INVALID_BLOCK_MEMBER_REFERENCE, + SPV_REFLECT_RESULT_ERROR_SPIRV_INVALID_ENTRY_POINT, + SPV_REFLECT_RESULT_ERROR_SPIRV_INVALID_EXECUTION_MODE, } SpvReflectResult; /*! @enum SpvReflectTypeFlagBits */ typedef enum SpvReflectTypeFlagBits { - SPV_REFLECT_TYPE_FLAG_UNDEFINED = 0x00000000, - SPV_REFLECT_TYPE_FLAG_VOID = 0x00000001, - SPV_REFLECT_TYPE_FLAG_BOOL = 0x00000002, - SPV_REFLECT_TYPE_FLAG_INT = 0x00000004, - SPV_REFLECT_TYPE_FLAG_FLOAT = 0x00000008, - SPV_REFLECT_TYPE_FLAG_VECTOR = 0x00000100, - SPV_REFLECT_TYPE_FLAG_MATRIX = 0x00000200, - SPV_REFLECT_TYPE_FLAG_EXTERNAL_IMAGE = 0x00010000, - SPV_REFLECT_TYPE_FLAG_EXTERNAL_SAMPLER = 0x00020000, - SPV_REFLECT_TYPE_FLAG_EXTERNAL_SAMPLED_IMAGE = 0x00040000, - SPV_REFLECT_TYPE_FLAG_EXTERNAL_BLOCK = 0x00080000, - SPV_REFLECT_TYPE_FLAG_EXTERNAL_MASK = 0x000F0000, - SPV_REFLECT_TYPE_FLAG_STRUCT = 0x10000000, - SPV_REFLECT_TYPE_FLAG_ARRAY = 0x20000000, + SPV_REFLECT_TYPE_FLAG_UNDEFINED = 0x00000000, + SPV_REFLECT_TYPE_FLAG_VOID = 0x00000001, + SPV_REFLECT_TYPE_FLAG_BOOL = 0x00000002, + SPV_REFLECT_TYPE_FLAG_INT = 0x00000004, + SPV_REFLECT_TYPE_FLAG_FLOAT = 0x00000008, + SPV_REFLECT_TYPE_FLAG_VECTOR = 0x00000100, + SPV_REFLECT_TYPE_FLAG_MATRIX = 0x00000200, + SPV_REFLECT_TYPE_FLAG_EXTERNAL_IMAGE = 0x00010000, + SPV_REFLECT_TYPE_FLAG_EXTERNAL_SAMPLER = 0x00020000, + SPV_REFLECT_TYPE_FLAG_EXTERNAL_SAMPLED_IMAGE = 0x00040000, + SPV_REFLECT_TYPE_FLAG_EXTERNAL_BLOCK = 0x00080000, + SPV_REFLECT_TYPE_FLAG_EXTERNAL_ACCELERATION_STRUCTURE = 0x00100000, + SPV_REFLECT_TYPE_FLAG_EXTERNAL_MASK = 0x00FF0000, + SPV_REFLECT_TYPE_FLAG_STRUCT = 0x10000000, + SPV_REFLECT_TYPE_FLAG_ARRAY = 0x20000000, } SpvReflectTypeFlagBits; typedef uint32_t SpvReflectTypeFlags; @@ -141,6 +144,18 @@ typedef enum SpvReflectFormat { SPV_REFLECT_FORMAT_R32G32B32A32_UINT = 107, // = VK_FORMAT_R32G32B32A32_UINT SPV_REFLECT_FORMAT_R32G32B32A32_SINT = 108, // = VK_FORMAT_R32G32B32A32_SINT SPV_REFLECT_FORMAT_R32G32B32A32_SFLOAT = 109, // = VK_FORMAT_R32G32B32A32_SFLOAT + SPV_REFLECT_FORMAT_R64_UINT = 110, // = VK_FORMAT_R64_UINT + SPV_REFLECT_FORMAT_R64_SINT = 111, // = VK_FORMAT_R64_SINT + SPV_REFLECT_FORMAT_R64_SFLOAT = 112, // = VK_FORMAT_R64_SFLOAT + SPV_REFLECT_FORMAT_R64G64_UINT = 113, // = VK_FORMAT_R64G64_UINT + SPV_REFLECT_FORMAT_R64G64_SINT = 114, // = VK_FORMAT_R64G64_SINT + SPV_REFLECT_FORMAT_R64G64_SFLOAT = 115, // = VK_FORMAT_R64G64_SFLOAT + SPV_REFLECT_FORMAT_R64G64B64_UINT = 116, // = VK_FORMAT_R64G64B64_UINT + SPV_REFLECT_FORMAT_R64G64B64_SINT = 117, // = VK_FORMAT_R64G64B64_SINT + SPV_REFLECT_FORMAT_R64G64B64_SFLOAT = 118, // = VK_FORMAT_R64G64B64_FLOAT + SPV_REFLECT_FORMAT_R64G64B64A64_UINT = 119, // = VK_FORMAT_R64G64B64A64_UINT + SPV_REFLECT_FORMAT_R64G64B64A64_SINT = 120, // = VK_FORMAT_R64G64B64A64_SINT + SPV_REFLECT_FORMAT_R64G64B64A64_SFLOAT = 121, // = VK_FORMAT_R64G64B64A64_SFLOAT } SpvReflectFormat; /*! @enum SpvReflectVariableFlagBits @@ -157,17 +172,18 @@ typedef uint32_t SpvReflectVariableFlags; */ typedef enum SpvReflectDescriptorType { - SPV_REFLECT_DESCRIPTOR_TYPE_SAMPLER = 0, // = VK_DESCRIPTOR_TYPE_SAMPLER - SPV_REFLECT_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER = 1, // = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER - SPV_REFLECT_DESCRIPTOR_TYPE_SAMPLED_IMAGE = 2, // = VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE - SPV_REFLECT_DESCRIPTOR_TYPE_STORAGE_IMAGE = 3, // = VK_DESCRIPTOR_TYPE_STORAGE_IMAGE - SPV_REFLECT_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER = 4, // = VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER - SPV_REFLECT_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER = 5, // = VK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER - SPV_REFLECT_DESCRIPTOR_TYPE_UNIFORM_BUFFER = 6, // = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER - SPV_REFLECT_DESCRIPTOR_TYPE_STORAGE_BUFFER = 7, // = VK_DESCRIPTOR_TYPE_STORAGE_BUFFER - SPV_REFLECT_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC = 8, // = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC - SPV_REFLECT_DESCRIPTOR_TYPE_STORAGE_BUFFER_DYNAMIC = 9, // = VK_DESCRIPTOR_TYPE_STORAGE_BUFFER_DYNAMIC - SPV_REFLECT_DESCRIPTOR_TYPE_INPUT_ATTACHMENT = 10, // = VK_DESCRIPTOR_TYPE_INPUT_ATTACHMENT + SPV_REFLECT_DESCRIPTOR_TYPE_SAMPLER = 0, // = VK_DESCRIPTOR_TYPE_SAMPLER + SPV_REFLECT_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER = 1, // = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER + SPV_REFLECT_DESCRIPTOR_TYPE_SAMPLED_IMAGE = 2, // = VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE + SPV_REFLECT_DESCRIPTOR_TYPE_STORAGE_IMAGE = 3, // = VK_DESCRIPTOR_TYPE_STORAGE_IMAGE + SPV_REFLECT_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER = 4, // = VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER + SPV_REFLECT_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER = 5, // = VK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER + SPV_REFLECT_DESCRIPTOR_TYPE_UNIFORM_BUFFER = 6, // = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER + SPV_REFLECT_DESCRIPTOR_TYPE_STORAGE_BUFFER = 7, // = VK_DESCRIPTOR_TYPE_STORAGE_BUFFER + SPV_REFLECT_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC = 8, // = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC + SPV_REFLECT_DESCRIPTOR_TYPE_STORAGE_BUFFER_DYNAMIC = 9, // = VK_DESCRIPTOR_TYPE_STORAGE_BUFFER_DYNAMIC + SPV_REFLECT_DESCRIPTOR_TYPE_INPUT_ATTACHMENT = 10, // = VK_DESCRIPTOR_TYPE_INPUT_ATTACHMENT + SPV_REFLECT_DESCRIPTOR_TYPE_ACCELERATION_STRUCTURE_KHR = 1000150000 // = VK_DESCRIPTOR_TYPE_ACCELERATION_STRUCTURE_KHR } SpvReflectDescriptorType; /*! @enum SpvReflectShaderStageFlagBits @@ -180,6 +196,15 @@ typedef enum SpvReflectShaderStageFlagBits { SPV_REFLECT_SHADER_STAGE_GEOMETRY_BIT = 0x00000008, // = VK_SHADER_STAGE_GEOMETRY_BIT SPV_REFLECT_SHADER_STAGE_FRAGMENT_BIT = 0x00000010, // = VK_SHADER_STAGE_FRAGMENT_BIT SPV_REFLECT_SHADER_STAGE_COMPUTE_BIT = 0x00000020, // = VK_SHADER_STAGE_COMPUTE_BIT + SPV_REFLECT_SHADER_STAGE_TASK_BIT_NV = 0x00000040, // = VK_SHADER_STAGE_TASK_BIT_NV + SPV_REFLECT_SHADER_STAGE_MESH_BIT_NV = 0x00000080, // = VK_SHADER_STAGE_MESH_BIT_NV + SPV_REFLECT_SHADER_STAGE_RAYGEN_BIT_KHR = 0x00000100, // VK_SHADER_STAGE_RAYGEN_BIT_KHR + SPV_REFLECT_SHADER_STAGE_ANY_HIT_BIT_KHR = 0x00000200, // VK_SHADER_STAGE_ANY_HIT_BIT_KHR + SPV_REFLECT_SHADER_STAGE_CLOSEST_HIT_BIT_KHR = 0x00000400, // VK_SHADER_STAGE_CLOSEST_HIT_BIT_KHR + SPV_REFLECT_SHADER_STAGE_MISS_BIT_KHR = 0x00000800, // VK_SHADER_STAGE_MISS_BIT_KHR + SPV_REFLECT_SHADER_STAGE_INTERSECTION_BIT_KHR = 0x00001000, // VK_SHADER_STAGE_INTERSECTION_BIT_KHR + SPV_REFLECT_SHADER_STAGE_CALLABLE_BIT_KHR = 0x00002000, // VK_SHADER_STAGE_CALLABLE_BIT_KHR + } SpvReflectShaderStageFlagBits; /*! @enum SpvReflectGenerator @@ -365,10 +390,12 @@ typedef struct SpvReflectEntryPoint { SpvExecutionModel spirv_execution_model; SpvReflectShaderStageFlagBits shader_stage; - uint32_t input_variable_count; - SpvReflectInterfaceVariable* input_variables; - uint32_t output_variable_count; - SpvReflectInterfaceVariable* output_variables; + uint32_t input_variable_count; + SpvReflectInterfaceVariable** input_variables; + uint32_t output_variable_count; + SpvReflectInterfaceVariable** output_variables; + uint32_t interface_variable_count; + SpvReflectInterfaceVariable* interface_variables; uint32_t descriptor_set_count; SpvReflectDescriptorSet* descriptor_sets; @@ -377,6 +404,12 @@ typedef struct SpvReflectEntryPoint { uint32_t* used_uniforms; uint32_t used_push_constant_count; uint32_t* used_push_constants; + + struct LocalSize { + uint32_t x; + uint32_t y; + uint32_t z; + } local_size; } SpvReflectEntryPoint; /*! @struct SpvReflectShaderModule @@ -398,10 +431,12 @@ typedef struct SpvReflectShaderModule { SpvReflectDescriptorBinding* descriptor_bindings; uint32_t descriptor_set_count; SpvReflectDescriptorSet descriptor_sets[SPV_REFLECT_MAX_DESCRIPTOR_SETS]; - uint32_t input_variable_count; - SpvReflectInterfaceVariable* input_variables; - uint32_t output_variable_count; - SpvReflectInterfaceVariable* output_variables; + uint32_t input_variable_count; + SpvReflectInterfaceVariable** input_variables; + uint32_t output_variable_count; + SpvReflectInterfaceVariable** output_variables; + uint32_t interface_variable_count; + SpvReflectInterfaceVariable* interface_variables; uint32_t push_constant_block_count; SpvReflectBlockVariable* push_constant_blocks; @@ -582,6 +617,58 @@ SpvReflectResult spvReflectEnumerateEntryPointDescriptorSets( ); +/*! @fn spvReflectEnumerateInterfaceVariables + @brief If the module contains multiple entry points, this will only get + the interface variables for the first one. + @param p_module Pointer to an instance of SpvReflectShaderModule. + @param p_count If pp_variables is NULL, the module's interface variable + count will be stored here. + If pp_variables is not NULL, *p_count must contain + the module's interface variable count. + @param pp_variables If NULL, the module's interface variable count will be + written to *p_count. + If non-NULL, pp_variables must point to an array with + *p_count entries, where pointers to the module's + interface variables will be written. The caller must not + free the interface variables written to this array. + @return If successful, returns SPV_REFLECT_RESULT_SUCCESS. + Otherwise, the error code indicates the cause of the + failure. + +*/ +SpvReflectResult spvReflectEnumerateInterfaceVariables( + const SpvReflectShaderModule* p_module, + uint32_t* p_count, + SpvReflectInterfaceVariable** pp_variables +); + +/*! @fn spvReflectEnumerateEntryPointInterfaceVariables + @brief Enumerate the interface variables for a given entry point. + @param entry_point The name of the entry point to get the interface variables for. + @param p_module Pointer to an instance of SpvReflectShaderModule. + @param p_count If pp_variables is NULL, the entry point's interface variable + count will be stored here. + If pp_variables is not NULL, *p_count must contain + the entry point's interface variable count. + @param pp_variables If NULL, the entry point's interface variable count will be + written to *p_count. + If non-NULL, pp_variables must point to an array with + *p_count entries, where pointers to the entry point's + interface variables will be written. The caller must not + free the interface variables written to this array. + @return If successful, returns SPV_REFLECT_RESULT_SUCCESS. + Otherwise, the error code indicates the cause of the + failure. + +*/ +SpvReflectResult spvReflectEnumerateEntryPointInterfaceVariables( + const SpvReflectShaderModule* p_module, + const char* entry_point, + uint32_t* p_count, + SpvReflectInterfaceVariable** pp_variables +); + + /*! @fn spvReflectEnumerateInputVariables @brief If the module contains multiple entry points, this will only get the input variables for the first one. @@ -1310,10 +1397,12 @@ public: SpvReflectResult EnumerateEntryPointDescriptorBindings(const char* entry_point, uint32_t* p_count, SpvReflectDescriptorBinding** pp_bindings) const; SpvReflectResult EnumerateDescriptorSets( uint32_t* p_count, SpvReflectDescriptorSet** pp_sets) const ; SpvReflectResult EnumerateEntryPointDescriptorSets(const char* entry_point, uint32_t* p_count, SpvReflectDescriptorSet** pp_sets) const ; + SpvReflectResult EnumerateInterfaceVariables(uint32_t* p_count, SpvReflectInterfaceVariable** pp_variables) const; + SpvReflectResult EnumerateEntryPointInterfaceVariables(const char* entry_point, uint32_t* p_count, SpvReflectInterfaceVariable** pp_variables) const; SpvReflectResult EnumerateInputVariables(uint32_t* p_count,SpvReflectInterfaceVariable** pp_variables) const; - SpvReflectResult EnumerateEntryPointInputVariables(const char* entry_point, uint32_t* p_count,SpvReflectInterfaceVariable** pp_variables) const; + SpvReflectResult EnumerateEntryPointInputVariables(const char* entry_point, uint32_t* p_count, SpvReflectInterfaceVariable** pp_variables) const; SpvReflectResult EnumerateOutputVariables(uint32_t* p_count,SpvReflectInterfaceVariable** pp_variables) const; - SpvReflectResult EnumerateEntryPointOutputVariables(const char* entry_point, uint32_t* p_count,SpvReflectInterfaceVariable** pp_variables) const; + SpvReflectResult EnumerateEntryPointOutputVariables(const char* entry_point, uint32_t* p_count, SpvReflectInterfaceVariable** pp_variables) const; SpvReflectResult EnumeratePushConstantBlocks(uint32_t* p_count, SpvReflectBlockVariable** pp_blocks) const; SpvReflectResult EnumerateEntryPointPushConstantBlocks(const char* entry_point, uint32_t* p_count, SpvReflectBlockVariable** pp_blocks) const; SPV_REFLECT_DEPRECATED("Renamed to EnumeratePushConstantBlocks") @@ -1361,6 +1450,11 @@ public: SpvReflectResult ChangeOutputVariableLocation(const SpvReflectInterfaceVariable* p_output_variable, uint32_t new_location); private: + // Make noncopyable + ShaderModule(const ShaderModule&); + ShaderModule& operator=(const ShaderModule&); + +private: mutable SpvReflectResult m_result = SPV_REFLECT_RESULT_NOT_READY; SpvReflectShaderModule m_module = {}; }; @@ -1591,6 +1685,48 @@ inline SpvReflectResult ShaderModule::EnumerateEntryPointDescriptorSets( } +/*! @fn EnumerateInterfaceVariables + + @param count + @param pp_variables + @return + +*/ +inline SpvReflectResult ShaderModule::EnumerateInterfaceVariables( + uint32_t* p_count, + SpvReflectInterfaceVariable** pp_variables +) const +{ + m_result = spvReflectEnumerateInterfaceVariables( + &m_module, + p_count, + pp_variables); + return m_result; +} + +/*! @fn EnumerateEntryPointInterfaceVariables + + @param entry_point + @param count + @param pp_variables + @return + +*/ +inline SpvReflectResult ShaderModule::EnumerateEntryPointInterfaceVariables( + const char* entry_point, + uint32_t* p_count, + SpvReflectInterfaceVariable** pp_variables +) const +{ + m_result = spvReflectEnumerateEntryPointInterfaceVariables( + &m_module, + entry_point, + p_count, + pp_variables); + return m_result; +} + + /*! @fn EnumerateInputVariables @param count diff --git a/thirdparty/zstd/common/bitstream.h b/thirdparty/zstd/common/bitstream.h index 37b99c01ee..d9a2730104 100644 --- a/thirdparty/zstd/common/bitstream.h +++ b/thirdparty/zstd/common/bitstream.h @@ -17,7 +17,6 @@ #if defined (__cplusplus) extern "C" { #endif - /* * This API consists of small unitary functions, which must be inlined for best performance. * Since link-time-optimization is not available for all compilers, @@ -36,10 +35,12 @@ extern "C" { /*========================================= * Target specific =========================================*/ -#if defined(__BMI__) && defined(__GNUC__) -# include <immintrin.h> /* support for bextr (experimental) */ -#elif defined(__ICCARM__) -# include <intrinsics.h> +#ifndef ZSTD_NO_INTRINSICS +# if defined(__BMI__) && defined(__GNUC__) +# include <immintrin.h> /* support for bextr (experimental) */ +# elif defined(__ICCARM__) +# include <intrinsics.h> +# endif #endif #define STREAM_ACCUMULATOR_MIN_32 25 @@ -141,8 +142,12 @@ MEM_STATIC unsigned BIT_highbit32 (U32 val) assert(val != 0); { # if defined(_MSC_VER) /* Visual */ - unsigned long r=0; - return _BitScanReverse ( &r, val ) ? (unsigned)r : 0; +# if STATIC_BMI2 == 1 + return _lzcnt_u32(val) ^ 31; +# else + unsigned long r = 0; + return _BitScanReverse(&r, val) ? (unsigned)r : 0; +# endif # elif defined(__GNUC__) && (__GNUC__ >= 3) /* Use GCC Intrinsic */ return __builtin_clz (val) ^ 31; # elif defined(__ICCARM__) /* IAR Intrinsic */ @@ -198,7 +203,7 @@ MEM_STATIC size_t BIT_initCStream(BIT_CStream_t* bitC, MEM_STATIC void BIT_addBits(BIT_CStream_t* bitC, size_t value, unsigned nbBits) { - MEM_STATIC_ASSERT(BIT_MASK_SIZE == 32); + DEBUG_STATIC_ASSERT(BIT_MASK_SIZE == 32); assert(nbBits < BIT_MASK_SIZE); assert(nbBits + bitC->bitPos < sizeof(bitC->bitContainer) * 8); bitC->bitContainer |= (value & BIT_mask[nbBits]) << bitC->bitPos; @@ -271,7 +276,7 @@ MEM_STATIC size_t BIT_closeCStream(BIT_CStream_t* bitC) */ MEM_STATIC size_t BIT_initDStream(BIT_DStream_t* bitD, const void* srcBuffer, size_t srcSize) { - if (srcSize < 1) { memset(bitD, 0, sizeof(*bitD)); return ERROR(srcSize_wrong); } + if (srcSize < 1) { ZSTD_memset(bitD, 0, sizeof(*bitD)); return ERROR(srcSize_wrong); } bitD->start = (const char*)srcBuffer; bitD->limitPtr = bitD->start + sizeof(bitD->bitContainer); @@ -317,12 +322,12 @@ MEM_STATIC size_t BIT_initDStream(BIT_DStream_t* bitD, const void* srcBuffer, si return srcSize; } -MEM_STATIC size_t BIT_getUpperBits(size_t bitContainer, U32 const start) +MEM_STATIC FORCE_INLINE_ATTR size_t BIT_getUpperBits(size_t bitContainer, U32 const start) { return bitContainer >> start; } -MEM_STATIC size_t BIT_getMiddleBits(size_t bitContainer, U32 const start, U32 const nbBits) +MEM_STATIC FORCE_INLINE_ATTR size_t BIT_getMiddleBits(size_t bitContainer, U32 const start, U32 const nbBits) { U32 const regMask = sizeof(bitContainer)*8 - 1; /* if start > regMask, bitstream is corrupted, and result is undefined */ @@ -330,10 +335,14 @@ MEM_STATIC size_t BIT_getMiddleBits(size_t bitContainer, U32 const start, U32 co return (bitContainer >> (start & regMask)) & BIT_mask[nbBits]; } -MEM_STATIC size_t BIT_getLowerBits(size_t bitContainer, U32 const nbBits) +MEM_STATIC FORCE_INLINE_ATTR size_t BIT_getLowerBits(size_t bitContainer, U32 const nbBits) { +#if defined(STATIC_BMI2) && STATIC_BMI2 == 1 + return _bzhi_u64(bitContainer, nbBits); +#else assert(nbBits < BIT_MASK_SIZE); return bitContainer & BIT_mask[nbBits]; +#endif } /*! BIT_lookBits() : @@ -342,7 +351,7 @@ MEM_STATIC size_t BIT_getLowerBits(size_t bitContainer, U32 const nbBits) * On 32-bits, maxNbBits==24. * On 64-bits, maxNbBits==56. * @return : value extracted */ -MEM_STATIC size_t BIT_lookBits(const BIT_DStream_t* bitD, U32 nbBits) +MEM_STATIC FORCE_INLINE_ATTR size_t BIT_lookBits(const BIT_DStream_t* bitD, U32 nbBits) { /* arbitrate between double-shift and shift+mask */ #if 1 @@ -365,7 +374,7 @@ MEM_STATIC size_t BIT_lookBitsFast(const BIT_DStream_t* bitD, U32 nbBits) return (bitD->bitContainer << (bitD->bitsConsumed & regMask)) >> (((regMask+1)-nbBits) & regMask); } -MEM_STATIC void BIT_skipBits(BIT_DStream_t* bitD, U32 nbBits) +MEM_STATIC FORCE_INLINE_ATTR void BIT_skipBits(BIT_DStream_t* bitD, U32 nbBits) { bitD->bitsConsumed += nbBits; } @@ -374,7 +383,7 @@ MEM_STATIC void BIT_skipBits(BIT_DStream_t* bitD, U32 nbBits) * Read (consume) next n bits from local register and update. * Pay attention to not read more than nbBits contained into local register. * @return : extracted value. */ -MEM_STATIC size_t BIT_readBits(BIT_DStream_t* bitD, unsigned nbBits) +MEM_STATIC FORCE_INLINE_ATTR size_t BIT_readBits(BIT_DStream_t* bitD, unsigned nbBits) { size_t const value = BIT_lookBits(bitD, nbBits); BIT_skipBits(bitD, nbBits); diff --git a/thirdparty/zstd/common/compiler.h b/thirdparty/zstd/common/compiler.h index 95e9483521..3e454f38c1 100644 --- a/thirdparty/zstd/common/compiler.h +++ b/thirdparty/zstd/common/compiler.h @@ -39,6 +39,17 @@ #endif /** + On MSVC qsort requires that functions passed into it use the __cdecl calling conversion(CC). + This explictly marks such functions as __cdecl so that the code will still compile + if a CC other than __cdecl has been made the default. +*/ +#if defined(_MSC_VER) +# define WIN_CDECL __cdecl +#else +# define WIN_CDECL +#endif + +/** * FORCE_INLINE_TEMPLATE is used to define C "templates", which take constant * parameters. They must be inlined for the compiler to eliminate the constant * branches. @@ -114,12 +125,12 @@ # include <mmintrin.h> /* https://msdn.microsoft.com/fr-fr/library/84szxsww(v=vs.90).aspx */ # define PREFETCH_L1(ptr) _mm_prefetch((const char*)(ptr), _MM_HINT_T0) # define PREFETCH_L2(ptr) _mm_prefetch((const char*)(ptr), _MM_HINT_T1) -# elif defined(__aarch64__) -# define PREFETCH_L1(ptr) __asm__ __volatile__("prfm pldl1keep, %0" ::"Q"(*(ptr))) -# define PREFETCH_L2(ptr) __asm__ __volatile__("prfm pldl2keep, %0" ::"Q"(*(ptr))) # elif defined(__GNUC__) && ( (__GNUC__ >= 4) || ( (__GNUC__ == 3) && (__GNUC_MINOR__ >= 1) ) ) # define PREFETCH_L1(ptr) __builtin_prefetch((ptr), 0 /* rw==read */, 3 /* locality */) # define PREFETCH_L2(ptr) __builtin_prefetch((ptr), 0 /* rw==read */, 2 /* locality */) +# elif defined(__aarch64__) +# define PREFETCH_L1(ptr) __asm__ __volatile__("prfm pldl1keep, %0" ::"Q"(*(ptr))) +# define PREFETCH_L2(ptr) __asm__ __volatile__("prfm pldl2keep, %0" ::"Q"(*(ptr))) # else # define PREFETCH_L1(ptr) (void)(ptr) /* disabled */ # define PREFETCH_L2(ptr) (void)(ptr) /* disabled */ @@ -172,4 +183,106 @@ # pragma warning(disable : 4324) /* disable: C4324: padded structure */ #endif +/*Like DYNAMIC_BMI2 but for compile time determination of BMI2 support*/ +#ifndef STATIC_BMI2 +# if defined(_MSC_VER) && (defined(_M_X64) || defined(_M_I86)) +# ifdef __AVX2__ //MSVC does not have a BMI2 specific flag, but every CPU that supports AVX2 also supports BMI2 +# define STATIC_BMI2 1 +# endif +# endif +#endif + +#ifndef STATIC_BMI2 + #define STATIC_BMI2 0 +#endif + +/* compat. with non-clang compilers */ +#ifndef __has_builtin +# define __has_builtin(x) 0 +#endif + +/* compat. with non-clang compilers */ +#ifndef __has_feature +# define __has_feature(x) 0 +#endif + +/* detects whether we are being compiled under msan */ +#ifndef ZSTD_MEMORY_SANITIZER +# if __has_feature(memory_sanitizer) +# define ZSTD_MEMORY_SANITIZER 1 +# else +# define ZSTD_MEMORY_SANITIZER 0 +# endif +#endif + +#if ZSTD_MEMORY_SANITIZER +/* Not all platforms that support msan provide sanitizers/msan_interface.h. + * We therefore declare the functions we need ourselves, rather than trying to + * include the header file... */ +#include <stddef.h> /* size_t */ +#define ZSTD_DEPS_NEED_STDINT +#include "zstd_deps.h" /* intptr_t */ + +/* Make memory region fully initialized (without changing its contents). */ +void __msan_unpoison(const volatile void *a, size_t size); + +/* Make memory region fully uninitialized (without changing its contents). + This is a legacy interface that does not update origin information. Use + __msan_allocated_memory() instead. */ +void __msan_poison(const volatile void *a, size_t size); + +/* Returns the offset of the first (at least partially) poisoned byte in the + memory range, or -1 if the whole range is good. */ +intptr_t __msan_test_shadow(const volatile void *x, size_t size); +#endif + +/* detects whether we are being compiled under asan */ +#ifndef ZSTD_ADDRESS_SANITIZER +# if __has_feature(address_sanitizer) +# define ZSTD_ADDRESS_SANITIZER 1 +# elif defined(__SANITIZE_ADDRESS__) +# define ZSTD_ADDRESS_SANITIZER 1 +# else +# define ZSTD_ADDRESS_SANITIZER 0 +# endif +#endif + +#if ZSTD_ADDRESS_SANITIZER +/* Not all platforms that support asan provide sanitizers/asan_interface.h. + * We therefore declare the functions we need ourselves, rather than trying to + * include the header file... */ +#include <stddef.h> /* size_t */ + +/** + * Marks a memory region (<c>[addr, addr+size)</c>) as unaddressable. + * + * This memory must be previously allocated by your program. Instrumented + * code is forbidden from accessing addresses in this region until it is + * unpoisoned. This function is not guaranteed to poison the entire region - + * it could poison only a subregion of <c>[addr, addr+size)</c> due to ASan + * alignment restrictions. + * + * \note This function is not thread-safe because no two threads can poison or + * unpoison memory in the same memory region simultaneously. + * + * \param addr Start of memory region. + * \param size Size of memory region. */ +void __asan_poison_memory_region(void const volatile *addr, size_t size); + +/** + * Marks a memory region (<c>[addr, addr+size)</c>) as addressable. + * + * This memory must be previously allocated by your program. Accessing + * addresses in this region is allowed until this region is poisoned again. + * This function could unpoison a super-region of <c>[addr, addr+size)</c> due + * to ASan alignment restrictions. + * + * \note This function is not thread-safe because no two threads can + * poison or unpoison memory in the same memory region simultaneously. + * + * \param addr Start of memory region. + * \param size Size of memory region. */ +void __asan_unpoison_memory_region(void const volatile *addr, size_t size); +#endif + #endif /* ZSTD_COMPILER_H */ diff --git a/thirdparty/zstd/common/cpu.h b/thirdparty/zstd/common/cpu.h index 6e8a974f62..cb210593ea 100644 --- a/thirdparty/zstd/common/cpu.h +++ b/thirdparty/zstd/common/cpu.h @@ -16,8 +16,6 @@ * https://github.com/facebook/folly/blob/master/folly/CpuId.h */ -#include <string.h> - #include "mem.h" #ifdef _MSC_VER diff --git a/thirdparty/zstd/common/debug.h b/thirdparty/zstd/common/debug.h index ac6224888d..8b5734366c 100644 --- a/thirdparty/zstd/common/debug.h +++ b/thirdparty/zstd/common/debug.h @@ -51,15 +51,6 @@ extern "C" { #endif -/* DEBUGFILE can be defined externally, - * typically through compiler command line. - * note : currently useless. - * Value must be stderr or stdout */ -#ifndef DEBUGFILE -# define DEBUGFILE stderr -#endif - - /* recommended values for DEBUGLEVEL : * 0 : release mode, no debug, all run-time checks disabled * 1 : enables assert() only, no display @@ -76,7 +67,8 @@ extern "C" { */ #if (DEBUGLEVEL>=1) -# include <assert.h> +# define ZSTD_DEPS_NEED_ASSERT +# include "zstd_deps.h" #else # ifndef assert /* assert may be already defined, due to prior #include <assert.h> */ # define assert(condition) ((void)0) /* disable assert (default) */ @@ -84,7 +76,8 @@ extern "C" { #endif #if (DEBUGLEVEL>=2) -# include <stdio.h> +# define ZSTD_DEPS_NEED_IO +# include "zstd_deps.h" extern int g_debuglevel; /* the variable is only declared, it actually lives in debug.c, and is shared by the whole process. @@ -92,14 +85,14 @@ extern int g_debuglevel; /* the variable is only declared, It's useful when enabling very verbose levels on selective conditions (such as position in src) */ -# define RAWLOG(l, ...) { \ - if (l<=g_debuglevel) { \ - fprintf(stderr, __VA_ARGS__); \ +# define RAWLOG(l, ...) { \ + if (l<=g_debuglevel) { \ + ZSTD_DEBUG_PRINT(__VA_ARGS__); \ } } -# define DEBUGLOG(l, ...) { \ - if (l<=g_debuglevel) { \ - fprintf(stderr, __FILE__ ": " __VA_ARGS__); \ - fprintf(stderr, " \n"); \ +# define DEBUGLOG(l, ...) { \ + if (l<=g_debuglevel) { \ + ZSTD_DEBUG_PRINT(__FILE__ ": " __VA_ARGS__); \ + ZSTD_DEBUG_PRINT(" \n"); \ } } #else # define RAWLOG(l, ...) {} /* disabled */ diff --git a/thirdparty/zstd/common/entropy_common.c b/thirdparty/zstd/common/entropy_common.c index 9d3e4e8e36..f9fcb1acfc 100644 --- a/thirdparty/zstd/common/entropy_common.c +++ b/thirdparty/zstd/common/entropy_common.c @@ -38,8 +38,31 @@ const char* HUF_getErrorName(size_t code) { return ERR_getErrorName(code); } /*-************************************************************** * FSE NCount encoding-decoding ****************************************************************/ -size_t FSE_readNCount (short* normalizedCounter, unsigned* maxSVPtr, unsigned* tableLogPtr, - const void* headerBuffer, size_t hbSize) +static U32 FSE_ctz(U32 val) +{ + assert(val != 0); + { +# if defined(_MSC_VER) /* Visual */ + unsigned long r=0; + return _BitScanForward(&r, val) ? (unsigned)r : 0; +# elif defined(__GNUC__) && (__GNUC__ >= 3) /* GCC Intrinsic */ + return __builtin_ctz(val); +# elif defined(__ICCARM__) /* IAR Intrinsic */ + return __CTZ(val); +# else /* Software version */ + U32 count = 0; + while ((val & 1) == 0) { + val >>= 1; + ++count; + } + return count; +# endif + } +} + +FORCE_INLINE_TEMPLATE +size_t FSE_readNCount_body(short* normalizedCounter, unsigned* maxSVPtr, unsigned* tableLogPtr, + const void* headerBuffer, size_t hbSize) { const BYTE* const istart = (const BYTE*) headerBuffer; const BYTE* const iend = istart + hbSize; @@ -50,23 +73,23 @@ size_t FSE_readNCount (short* normalizedCounter, unsigned* maxSVPtr, unsigned* t U32 bitStream; int bitCount; unsigned charnum = 0; + unsigned const maxSV1 = *maxSVPtr + 1; int previous0 = 0; - if (hbSize < 4) { - /* This function only works when hbSize >= 4 */ - char buffer[4]; - memset(buffer, 0, sizeof(buffer)); - memcpy(buffer, headerBuffer, hbSize); + if (hbSize < 8) { + /* This function only works when hbSize >= 8 */ + char buffer[8] = {0}; + ZSTD_memcpy(buffer, headerBuffer, hbSize); { size_t const countSize = FSE_readNCount(normalizedCounter, maxSVPtr, tableLogPtr, buffer, sizeof(buffer)); if (FSE_isError(countSize)) return countSize; if (countSize > hbSize) return ERROR(corruption_detected); return countSize; } } - assert(hbSize >= 4); + assert(hbSize >= 8); /* init */ - memset(normalizedCounter, 0, (*maxSVPtr+1) * sizeof(normalizedCounter[0])); /* all symbols not present in NCount have a frequency of 0 */ + ZSTD_memset(normalizedCounter, 0, (*maxSVPtr+1) * sizeof(normalizedCounter[0])); /* all symbols not present in NCount have a frequency of 0 */ bitStream = MEM_readLE32(ip); nbBits = (bitStream & 0xF) + FSE_MIN_TABLELOG; /* extract tableLog */ if (nbBits > FSE_TABLELOG_ABSOLUTE_MAX) return ERROR(tableLog_tooLarge); @@ -77,36 +100,58 @@ size_t FSE_readNCount (short* normalizedCounter, unsigned* maxSVPtr, unsigned* t threshold = 1<<nbBits; nbBits++; - while ((remaining>1) & (charnum<=*maxSVPtr)) { + for (;;) { if (previous0) { - unsigned n0 = charnum; - while ((bitStream & 0xFFFF) == 0xFFFF) { - n0 += 24; - if (ip < iend-5) { - ip += 2; - bitStream = MEM_readLE32(ip) >> bitCount; + /* Count the number of repeats. Each time the + * 2-bit repeat code is 0b11 there is another + * repeat. + * Avoid UB by setting the high bit to 1. + */ + int repeats = FSE_ctz(~bitStream | 0x80000000) >> 1; + while (repeats >= 12) { + charnum += 3 * 12; + if (LIKELY(ip <= iend-7)) { + ip += 3; } else { - bitStream >>= 16; - bitCount += 16; - } } - while ((bitStream & 3) == 3) { - n0 += 3; - bitStream >>= 2; - bitCount += 2; + bitCount -= (int)(8 * (iend - 7 - ip)); + bitCount &= 31; + ip = iend - 4; + } + bitStream = MEM_readLE32(ip) >> bitCount; + repeats = FSE_ctz(~bitStream | 0x80000000) >> 1; } - n0 += bitStream & 3; + charnum += 3 * repeats; + bitStream >>= 2 * repeats; + bitCount += 2 * repeats; + + /* Add the final repeat which isn't 0b11. */ + assert((bitStream & 3) < 3); + charnum += bitStream & 3; bitCount += 2; - if (n0 > *maxSVPtr) return ERROR(maxSymbolValue_tooSmall); - while (charnum < n0) normalizedCounter[charnum++] = 0; - if ((ip <= iend-7) || (ip + (bitCount>>3) <= iend-4)) { + + /* This is an error, but break and return an error + * at the end, because returning out of a loop makes + * it harder for the compiler to optimize. + */ + if (charnum >= maxSV1) break; + + /* We don't need to set the normalized count to 0 + * because we already memset the whole buffer to 0. + */ + + if (LIKELY(ip <= iend-7) || (ip + (bitCount>>3) <= iend-4)) { assert((bitCount >> 3) <= 3); /* For first condition to work */ ip += bitCount>>3; bitCount &= 7; - bitStream = MEM_readLE32(ip) >> bitCount; } else { - bitStream >>= 2; - } } - { int const max = (2*threshold-1) - remaining; + bitCount -= (int)(8 * (iend - 4 - ip)); + bitCount &= 31; + ip = iend - 4; + } + bitStream = MEM_readLE32(ip) >> bitCount; + } + { + int const max = (2*threshold-1) - remaining; int count; if ((bitStream & (threshold-1)) < (U32)max) { @@ -119,24 +164,43 @@ size_t FSE_readNCount (short* normalizedCounter, unsigned* maxSVPtr, unsigned* t } count--; /* extra accuracy */ - remaining -= count < 0 ? -count : count; /* -1 means +1 */ + /* When it matters (small blocks), this is a + * predictable branch, because we don't use -1. + */ + if (count >= 0) { + remaining -= count; + } else { + assert(count == -1); + remaining += count; + } normalizedCounter[charnum++] = (short)count; previous0 = !count; - while (remaining < threshold) { - nbBits--; - threshold >>= 1; + + assert(threshold > 1); + if (remaining < threshold) { + /* This branch can be folded into the + * threshold update condition because we + * know that threshold > 1. + */ + if (remaining <= 1) break; + nbBits = BIT_highbit32(remaining) + 1; + threshold = 1 << (nbBits - 1); } + if (charnum >= maxSV1) break; - if ((ip <= iend-7) || (ip + (bitCount>>3) <= iend-4)) { + if (LIKELY(ip <= iend-7) || (ip + (bitCount>>3) <= iend-4)) { ip += bitCount>>3; bitCount &= 7; } else { bitCount -= (int)(8 * (iend - 4 - ip)); + bitCount &= 31; ip = iend - 4; } - bitStream = MEM_readLE32(ip) >> (bitCount & 31); - } } /* while ((remaining>1) & (charnum<=*maxSVPtr)) */ + bitStream = MEM_readLE32(ip) >> bitCount; + } } if (remaining != 1) return ERROR(corruption_detected); + /* Only possible when there are too many zeros. */ + if (charnum > maxSV1) return ERROR(maxSymbolValue_tooSmall); if (bitCount > 32) return ERROR(corruption_detected); *maxSVPtr = charnum-1; @@ -144,6 +208,43 @@ size_t FSE_readNCount (short* normalizedCounter, unsigned* maxSVPtr, unsigned* t return ip-istart; } +/* Avoids the FORCE_INLINE of the _body() function. */ +static size_t FSE_readNCount_body_default( + short* normalizedCounter, unsigned* maxSVPtr, unsigned* tableLogPtr, + const void* headerBuffer, size_t hbSize) +{ + return FSE_readNCount_body(normalizedCounter, maxSVPtr, tableLogPtr, headerBuffer, hbSize); +} + +#if DYNAMIC_BMI2 +TARGET_ATTRIBUTE("bmi2") static size_t FSE_readNCount_body_bmi2( + short* normalizedCounter, unsigned* maxSVPtr, unsigned* tableLogPtr, + const void* headerBuffer, size_t hbSize) +{ + return FSE_readNCount_body(normalizedCounter, maxSVPtr, tableLogPtr, headerBuffer, hbSize); +} +#endif + +size_t FSE_readNCount_bmi2( + short* normalizedCounter, unsigned* maxSVPtr, unsigned* tableLogPtr, + const void* headerBuffer, size_t hbSize, int bmi2) +{ +#if DYNAMIC_BMI2 + if (bmi2) { + return FSE_readNCount_body_bmi2(normalizedCounter, maxSVPtr, tableLogPtr, headerBuffer, hbSize); + } +#endif + (void)bmi2; + return FSE_readNCount_body_default(normalizedCounter, maxSVPtr, tableLogPtr, headerBuffer, hbSize); +} + +size_t FSE_readNCount( + short* normalizedCounter, unsigned* maxSVPtr, unsigned* tableLogPtr, + const void* headerBuffer, size_t hbSize) +{ + return FSE_readNCount_bmi2(normalizedCounter, maxSVPtr, tableLogPtr, headerBuffer, hbSize, /* bmi2 */ 0); +} + /*! HUF_readStats() : Read compact Huffman tree, saved by HUF_writeCTable(). @@ -156,6 +257,17 @@ size_t HUF_readStats(BYTE* huffWeight, size_t hwSize, U32* rankStats, U32* nbSymbolsPtr, U32* tableLogPtr, const void* src, size_t srcSize) { + U32 wksp[HUF_READ_STATS_WORKSPACE_SIZE_U32]; + return HUF_readStats_wksp(huffWeight, hwSize, rankStats, nbSymbolsPtr, tableLogPtr, src, srcSize, wksp, sizeof(wksp), /* bmi2 */ 0); +} + +FORCE_INLINE_TEMPLATE size_t +HUF_readStats_body(BYTE* huffWeight, size_t hwSize, U32* rankStats, + U32* nbSymbolsPtr, U32* tableLogPtr, + const void* src, size_t srcSize, + void* workSpace, size_t wkspSize, + int bmi2) +{ U32 weightTotal; const BYTE* ip = (const BYTE*) src; size_t iSize; @@ -163,7 +275,7 @@ size_t HUF_readStats(BYTE* huffWeight, size_t hwSize, U32* rankStats, if (!srcSize) return ERROR(srcSize_wrong); iSize = ip[0]; - /* memset(huffWeight, 0, hwSize); *//* is not necessary, even though some analyzer complain ... */ + /* ZSTD_memset(huffWeight, 0, hwSize); *//* is not necessary, even though some analyzer complain ... */ if (iSize >= 128) { /* special header */ oSize = iSize - 127; @@ -177,14 +289,14 @@ size_t HUF_readStats(BYTE* huffWeight, size_t hwSize, U32* rankStats, huffWeight[n+1] = ip[n/2] & 15; } } } else { /* header compressed with FSE (normal case) */ - FSE_DTable fseWorkspace[FSE_DTABLE_SIZE_U32(6)]; /* 6 is max possible tableLog for HUF header (maybe even 5, to be tested) */ if (iSize+1 > srcSize) return ERROR(srcSize_wrong); - oSize = FSE_decompress_wksp(huffWeight, hwSize-1, ip+1, iSize, fseWorkspace, 6); /* max (hwSize-1) values decoded, as last one is implied */ + /* max (hwSize-1) values decoded, as last one is implied */ + oSize = FSE_decompress_wksp_bmi2(huffWeight, hwSize-1, ip+1, iSize, 6, workSpace, wkspSize, bmi2); if (FSE_isError(oSize)) return oSize; } /* collect weight stats */ - memset(rankStats, 0, (HUF_TABLELOG_MAX + 1) * sizeof(U32)); + ZSTD_memset(rankStats, 0, (HUF_TABLELOG_MAX + 1) * sizeof(U32)); weightTotal = 0; { U32 n; for (n=0; n<oSize; n++) { if (huffWeight[n] >= HUF_TABLELOG_MAX) return ERROR(corruption_detected); @@ -214,3 +326,37 @@ size_t HUF_readStats(BYTE* huffWeight, size_t hwSize, U32* rankStats, *nbSymbolsPtr = (U32)(oSize+1); return iSize+1; } + +/* Avoids the FORCE_INLINE of the _body() function. */ +static size_t HUF_readStats_body_default(BYTE* huffWeight, size_t hwSize, U32* rankStats, + U32* nbSymbolsPtr, U32* tableLogPtr, + const void* src, size_t srcSize, + void* workSpace, size_t wkspSize) +{ + return HUF_readStats_body(huffWeight, hwSize, rankStats, nbSymbolsPtr, tableLogPtr, src, srcSize, workSpace, wkspSize, 0); +} + +#if DYNAMIC_BMI2 +static TARGET_ATTRIBUTE("bmi2") size_t HUF_readStats_body_bmi2(BYTE* huffWeight, size_t hwSize, U32* rankStats, + U32* nbSymbolsPtr, U32* tableLogPtr, + const void* src, size_t srcSize, + void* workSpace, size_t wkspSize) +{ + return HUF_readStats_body(huffWeight, hwSize, rankStats, nbSymbolsPtr, tableLogPtr, src, srcSize, workSpace, wkspSize, 1); +} +#endif + +size_t HUF_readStats_wksp(BYTE* huffWeight, size_t hwSize, U32* rankStats, + U32* nbSymbolsPtr, U32* tableLogPtr, + const void* src, size_t srcSize, + void* workSpace, size_t wkspSize, + int bmi2) +{ +#if DYNAMIC_BMI2 + if (bmi2) { + return HUF_readStats_body_bmi2(huffWeight, hwSize, rankStats, nbSymbolsPtr, tableLogPtr, src, srcSize, workSpace, wkspSize); + } +#endif + (void)bmi2; + return HUF_readStats_body_default(huffWeight, hwSize, rankStats, nbSymbolsPtr, tableLogPtr, src, srcSize, workSpace, wkspSize); +} diff --git a/thirdparty/zstd/common/error_private.c b/thirdparty/zstd/common/error_private.c index cd437529c1..45bba5305b 100644 --- a/thirdparty/zstd/common/error_private.c +++ b/thirdparty/zstd/common/error_private.c @@ -48,6 +48,7 @@ const char* ERR_getErrorString(ERR_enum code) case PREFIX(frameIndex_tooLarge): return "Frame index is too large"; case PREFIX(seekableIO): return "An I/O error occurred when reading/seeking"; case PREFIX(dstBuffer_wrong): return "Destination buffer is wrong"; + case PREFIX(srcBuffer_wrong): return "Source buffer is wrong"; case PREFIX(maxCode): default: return notErrorCode; } diff --git a/thirdparty/zstd/common/error_private.h b/thirdparty/zstd/common/error_private.h index 982cf8e9fe..71b37b8dfa 100644 --- a/thirdparty/zstd/common/error_private.h +++ b/thirdparty/zstd/common/error_private.h @@ -21,7 +21,7 @@ extern "C" { /* **************************************** * Dependencies ******************************************/ -#include <stddef.h> /* size_t */ +#include "zstd_deps.h" /* size_t */ #include "zstd_errors.h" /* enum list */ diff --git a/thirdparty/zstd/common/fse.h b/thirdparty/zstd/common/fse.h index ff54e70ea7..dd5fc44e80 100644 --- a/thirdparty/zstd/common/fse.h +++ b/thirdparty/zstd/common/fse.h @@ -23,7 +23,7 @@ extern "C" { /*-***************************************** * Dependencies ******************************************/ -#include <stddef.h> /* size_t, ptrdiff_t */ +#include "zstd_deps.h" /* size_t, ptrdiff_t */ /*-***************************************** @@ -137,10 +137,16 @@ FSE_PUBLIC_API unsigned FSE_optimalTableLog(unsigned maxTableLog, size_t srcSize /*! FSE_normalizeCount(): normalize counts so that sum(count[]) == Power_of_2 (2^tableLog) 'normalizedCounter' is a table of short, of minimum size (maxSymbolValue+1). + useLowProbCount is a boolean parameter which trades off compressed size for + faster header decoding. When it is set to 1, the compressed data will be slightly + smaller. And when it is set to 0, FSE_readNCount() and FSE_buildDTable() will be + faster. If you are compressing a small amount of data (< 2 KB) then useLowProbCount=0 + is a good default, since header deserialization makes a big speed difference. + Otherwise, useLowProbCount=1 is a good default, since the speed difference is small. @return : tableLog, or an errorCode, which can be tested using FSE_isError() */ FSE_PUBLIC_API size_t FSE_normalizeCount(short* normalizedCounter, unsigned tableLog, - const unsigned* count, size_t srcSize, unsigned maxSymbolValue); + const unsigned* count, size_t srcSize, unsigned maxSymbolValue, unsigned useLowProbCount); /*! FSE_NCountWriteBound(): Provides the maximum possible size of an FSE normalized table, given 'maxSymbolValue' and 'tableLog'. @@ -228,6 +234,13 @@ FSE_PUBLIC_API size_t FSE_readNCount (short* normalizedCounter, unsigned* maxSymbolValuePtr, unsigned* tableLogPtr, const void* rBuffer, size_t rBuffSize); +/*! FSE_readNCount_bmi2(): + * Same as FSE_readNCount() but pass bmi2=1 when your CPU supports BMI2 and 0 otherwise. + */ +FSE_PUBLIC_API size_t FSE_readNCount_bmi2(short* normalizedCounter, + unsigned* maxSymbolValuePtr, unsigned* tableLogPtr, + const void* rBuffer, size_t rBuffSize, int bmi2); + /*! Constructor and Destructor of FSE_DTable. Note that its size depends on 'tableLog' */ typedef unsigned FSE_DTable; /* don't allocate that. It's just a way to be more restrictive than void* */ @@ -288,12 +301,12 @@ If there is an error, the function will return an error code, which can be teste *******************************************/ /* FSE buffer bounds */ #define FSE_NCOUNTBOUND 512 -#define FSE_BLOCKBOUND(size) (size + (size>>7) + 4 /* fse states */ + sizeof(size_t) /* bitContainer */) +#define FSE_BLOCKBOUND(size) ((size) + ((size)>>7) + 4 /* fse states */ + sizeof(size_t) /* bitContainer */) #define FSE_COMPRESSBOUND(size) (FSE_NCOUNTBOUND + FSE_BLOCKBOUND(size)) /* Macro version, useful for static allocation */ /* It is possible to statically allocate FSE CTable/DTable as a table of FSE_CTable/FSE_DTable using below macros */ -#define FSE_CTABLE_SIZE_U32(maxTableLog, maxSymbolValue) (1 + (1<<(maxTableLog-1)) + ((maxSymbolValue+1)*2)) -#define FSE_DTABLE_SIZE_U32(maxTableLog) (1 + (1<<maxTableLog)) +#define FSE_CTABLE_SIZE_U32(maxTableLog, maxSymbolValue) (1 + (1<<((maxTableLog)-1)) + (((maxSymbolValue)+1)*2)) +#define FSE_DTABLE_SIZE_U32(maxTableLog) (1 + (1<<(maxTableLog))) /* or use the size to malloc() space directly. Pay attention to alignment restrictions though */ #define FSE_CTABLE_SIZE(maxTableLog, maxSymbolValue) (FSE_CTABLE_SIZE_U32(maxTableLog, maxSymbolValue) * sizeof(FSE_CTable)) @@ -309,9 +322,9 @@ unsigned FSE_optimalTableLog_internal(unsigned maxTableLog, size_t srcSize, unsi /* FSE_compress_wksp() : * Same as FSE_compress2(), but using an externally allocated scratch buffer (`workSpace`). - * FSE_WKSP_SIZE_U32() provides the minimum size required for `workSpace` as a table of FSE_CTable. + * FSE_COMPRESS_WKSP_SIZE_U32() provides the minimum size required for `workSpace` as a table of FSE_CTable. */ -#define FSE_WKSP_SIZE_U32(maxTableLog, maxSymbolValue) ( FSE_CTABLE_SIZE_U32(maxTableLog, maxSymbolValue) + ((maxTableLog > 12) ? (1 << (maxTableLog - 2)) : 1024) ) +#define FSE_COMPRESS_WKSP_SIZE_U32(maxTableLog, maxSymbolValue) ( FSE_CTABLE_SIZE_U32(maxTableLog, maxSymbolValue) + ((maxTableLog > 12) ? (1 << (maxTableLog - 2)) : 1024) ) size_t FSE_compress_wksp (void* dst, size_t dstSize, const void* src, size_t srcSize, unsigned maxSymbolValue, unsigned tableLog, void* workSpace, size_t wkspSize); size_t FSE_buildCTable_raw (FSE_CTable* ct, unsigned nbBits); @@ -322,18 +335,30 @@ size_t FSE_buildCTable_rle (FSE_CTable* ct, unsigned char symbolValue); /* FSE_buildCTable_wksp() : * Same as FSE_buildCTable(), but using an externally allocated scratch buffer (`workSpace`). - * `wkspSize` must be >= `(1<<tableLog)`. + * `wkspSize` must be >= `FSE_BUILD_CTABLE_WORKSPACE_SIZE_U32(maxSymbolValue, tableLog)` of `unsigned`. */ +#define FSE_BUILD_CTABLE_WORKSPACE_SIZE_U32(maxSymbolValue, tableLog) (maxSymbolValue + 2 + (1ull << (tableLog - 2))) +#define FSE_BUILD_CTABLE_WORKSPACE_SIZE(maxSymbolValue, tableLog) (sizeof(unsigned) * FSE_BUILD_CTABLE_WORKSPACE_SIZE_U32(maxSymbolValue, tableLog)) size_t FSE_buildCTable_wksp(FSE_CTable* ct, const short* normalizedCounter, unsigned maxSymbolValue, unsigned tableLog, void* workSpace, size_t wkspSize); +#define FSE_BUILD_DTABLE_WKSP_SIZE(maxTableLog, maxSymbolValue) (sizeof(short) * (maxSymbolValue + 1) + (1ULL << maxTableLog) + 8) +#define FSE_BUILD_DTABLE_WKSP_SIZE_U32(maxTableLog, maxSymbolValue) ((FSE_BUILD_DTABLE_WKSP_SIZE(maxTableLog, maxSymbolValue) + sizeof(unsigned) - 1) / sizeof(unsigned)) +FSE_PUBLIC_API size_t FSE_buildDTable_wksp(FSE_DTable* dt, const short* normalizedCounter, unsigned maxSymbolValue, unsigned tableLog, void* workSpace, size_t wkspSize); +/**< Same as FSE_buildDTable(), using an externally allocated `workspace` produced with `FSE_BUILD_DTABLE_WKSP_SIZE_U32(maxSymbolValue)` */ + size_t FSE_buildDTable_raw (FSE_DTable* dt, unsigned nbBits); /**< build a fake FSE_DTable, designed to read a flat distribution where each symbol uses nbBits */ size_t FSE_buildDTable_rle (FSE_DTable* dt, unsigned char symbolValue); /**< build a fake FSE_DTable, designed to always generate the same symbolValue */ -size_t FSE_decompress_wksp(void* dst, size_t dstCapacity, const void* cSrc, size_t cSrcSize, FSE_DTable* workSpace, unsigned maxLog); -/**< same as FSE_decompress(), using an externally allocated `workSpace` produced with `FSE_DTABLE_SIZE_U32(maxLog)` */ +#define FSE_DECOMPRESS_WKSP_SIZE_U32(maxTableLog, maxSymbolValue) (FSE_DTABLE_SIZE_U32(maxTableLog) + FSE_BUILD_DTABLE_WKSP_SIZE_U32(maxTableLog, maxSymbolValue)) +#define FSE_DECOMPRESS_WKSP_SIZE(maxTableLog, maxSymbolValue) (FSE_DECOMPRESS_WKSP_SIZE_U32(maxTableLog, maxSymbolValue) * sizeof(unsigned)) +size_t FSE_decompress_wksp(void* dst, size_t dstCapacity, const void* cSrc, size_t cSrcSize, unsigned maxLog, void* workSpace, size_t wkspSize); +/**< same as FSE_decompress(), using an externally allocated `workSpace` produced with `FSE_DECOMPRESS_WKSP_SIZE_U32(maxLog, maxSymbolValue)` */ + +size_t FSE_decompress_wksp_bmi2(void* dst, size_t dstCapacity, const void* cSrc, size_t cSrcSize, unsigned maxLog, void* workSpace, size_t wkspSize, int bmi2); +/**< Same as FSE_decompress_wksp() but with dynamic BMI2 support. Pass 1 if your CPU supports BMI2 or 0 if it doesn't. */ typedef enum { FSE_repeat_none, /**< Cannot use the previous table */ @@ -644,6 +669,9 @@ MEM_STATIC unsigned FSE_endOfDState(const FSE_DState_t* DStatePtr) #ifndef FSE_DEFAULT_MEMORY_USAGE # define FSE_DEFAULT_MEMORY_USAGE 13 #endif +#if (FSE_DEFAULT_MEMORY_USAGE > FSE_MAX_MEMORY_USAGE) +# error "FSE_DEFAULT_MEMORY_USAGE must be <= FSE_MAX_MEMORY_USAGE" +#endif /*!FSE_MAX_SYMBOL_VALUE : * Maximum symbol value authorized. @@ -677,7 +705,7 @@ MEM_STATIC unsigned FSE_endOfDState(const FSE_DState_t* DStatePtr) # error "FSE_MAX_TABLELOG > FSE_TABLELOG_ABSOLUTE_MAX is not supported" #endif -#define FSE_TABLESTEP(tableSize) ((tableSize>>1) + (tableSize>>3) + 3) +#define FSE_TABLESTEP(tableSize) (((tableSize)>>1) + ((tableSize)>>3) + 3) #endif /* FSE_STATIC_LINKING_ONLY */ diff --git a/thirdparty/zstd/common/fse_decompress.c b/thirdparty/zstd/common/fse_decompress.c index bcc2223ccc..c164430f99 100644 --- a/thirdparty/zstd/common/fse_decompress.c +++ b/thirdparty/zstd/common/fse_decompress.c @@ -16,13 +16,14 @@ /* ************************************************************** * Includes ****************************************************************/ -#include <stdlib.h> /* malloc, free, qsort */ -#include <string.h> /* memcpy, memset */ +#include "debug.h" /* assert */ #include "bitstream.h" #include "compiler.h" #define FSE_STATIC_LINKING_ONLY #include "fse.h" #include "error_private.h" +#define ZSTD_DEPS_NEED_MALLOC +#include "zstd_deps.h" /* ************************************************************** @@ -59,25 +60,27 @@ FSE_DTable* FSE_createDTable (unsigned tableLog) { if (tableLog > FSE_TABLELOG_ABSOLUTE_MAX) tableLog = FSE_TABLELOG_ABSOLUTE_MAX; - return (FSE_DTable*)malloc( FSE_DTABLE_SIZE_U32(tableLog) * sizeof (U32) ); + return (FSE_DTable*)ZSTD_malloc( FSE_DTABLE_SIZE_U32(tableLog) * sizeof (U32) ); } void FSE_freeDTable (FSE_DTable* dt) { - free(dt); + ZSTD_free(dt); } -size_t FSE_buildDTable(FSE_DTable* dt, const short* normalizedCounter, unsigned maxSymbolValue, unsigned tableLog) +static size_t FSE_buildDTable_internal(FSE_DTable* dt, const short* normalizedCounter, unsigned maxSymbolValue, unsigned tableLog, void* workSpace, size_t wkspSize) { void* const tdPtr = dt+1; /* because *dt is unsigned, 32-bits aligned on 32-bits */ FSE_DECODE_TYPE* const tableDecode = (FSE_DECODE_TYPE*) (tdPtr); - U16 symbolNext[FSE_MAX_SYMBOL_VALUE+1]; + U16* symbolNext = (U16*)workSpace; + BYTE* spread = (BYTE*)(symbolNext + maxSymbolValue + 1); U32 const maxSV1 = maxSymbolValue + 1; U32 const tableSize = 1 << tableLog; U32 highThreshold = tableSize-1; /* Sanity Checks */ + if (FSE_BUILD_DTABLE_WKSP_SIZE(tableLog, maxSymbolValue) > wkspSize) return ERROR(maxSymbolValue_tooLarge); if (maxSymbolValue > FSE_MAX_SYMBOL_VALUE) return ERROR(maxSymbolValue_tooLarge); if (tableLog > FSE_MAX_TABLELOG) return ERROR(tableLog_tooLarge); @@ -95,11 +98,57 @@ size_t FSE_buildDTable(FSE_DTable* dt, const short* normalizedCounter, unsigned if (normalizedCounter[s] >= largeLimit) DTableH.fastMode=0; symbolNext[s] = normalizedCounter[s]; } } } - memcpy(dt, &DTableH, sizeof(DTableH)); + ZSTD_memcpy(dt, &DTableH, sizeof(DTableH)); } /* Spread symbols */ - { U32 const tableMask = tableSize-1; + if (highThreshold == tableSize - 1) { + size_t const tableMask = tableSize-1; + size_t const step = FSE_TABLESTEP(tableSize); + /* First lay down the symbols in order. + * We use a uint64_t to lay down 8 bytes at a time. This reduces branch + * misses since small blocks generally have small table logs, so nearly + * all symbols have counts <= 8. We ensure we have 8 bytes at the end of + * our buffer to handle the over-write. + */ + { + U64 const add = 0x0101010101010101ull; + size_t pos = 0; + U64 sv = 0; + U32 s; + for (s=0; s<maxSV1; ++s, sv += add) { + int i; + int const n = normalizedCounter[s]; + MEM_write64(spread + pos, sv); + for (i = 8; i < n; i += 8) { + MEM_write64(spread + pos + i, sv); + } + pos += n; + } + } + /* Now we spread those positions across the table. + * The benefit of doing it in two stages is that we avoid the the + * variable size inner loop, which caused lots of branch misses. + * Now we can run through all the positions without any branch misses. + * We unroll the loop twice, since that is what emperically worked best. + */ + { + size_t position = 0; + size_t s; + size_t const unroll = 2; + assert(tableSize % unroll == 0); /* FSE_MIN_TABLELOG is 5 */ + for (s = 0; s < (size_t)tableSize; s += unroll) { + size_t u; + for (u = 0; u < unroll; ++u) { + size_t const uPosition = (position + (u * step)) & tableMask; + tableDecode[uPosition].symbol = spread[s + u]; + } + position = (position + (unroll * step)) & tableMask; + } + assert(position == 0); + } + } else { + U32 const tableMask = tableSize-1; U32 const step = FSE_TABLESTEP(tableSize); U32 s, position = 0; for (s=0; s<maxSV1; s++) { @@ -124,6 +173,11 @@ size_t FSE_buildDTable(FSE_DTable* dt, const short* normalizedCounter, unsigned return 0; } +size_t FSE_buildDTable_wksp(FSE_DTable* dt, const short* normalizedCounter, unsigned maxSymbolValue, unsigned tableLog, void* workSpace, size_t wkspSize) +{ + return FSE_buildDTable_internal(dt, normalizedCounter, maxSymbolValue, tableLog, workSpace, wkspSize); +} + #ifndef FSE_COMMONDEFS_ONLY @@ -251,36 +305,89 @@ size_t FSE_decompress_usingDTable(void* dst, size_t originalSize, } -size_t FSE_decompress_wksp(void* dst, size_t dstCapacity, const void* cSrc, size_t cSrcSize, FSE_DTable* workSpace, unsigned maxLog) +size_t FSE_decompress_wksp(void* dst, size_t dstCapacity, const void* cSrc, size_t cSrcSize, unsigned maxLog, void* workSpace, size_t wkspSize) +{ + return FSE_decompress_wksp_bmi2(dst, dstCapacity, cSrc, cSrcSize, maxLog, workSpace, wkspSize, /* bmi2 */ 0); +} + +FORCE_INLINE_TEMPLATE size_t FSE_decompress_wksp_body( + void* dst, size_t dstCapacity, + const void* cSrc, size_t cSrcSize, + unsigned maxLog, void* workSpace, size_t wkspSize, + int bmi2) { const BYTE* const istart = (const BYTE*)cSrc; const BYTE* ip = istart; short counting[FSE_MAX_SYMBOL_VALUE+1]; unsigned tableLog; unsigned maxSymbolValue = FSE_MAX_SYMBOL_VALUE; + FSE_DTable* const dtable = (FSE_DTable*)workSpace; /* normal FSE decoding mode */ - size_t const NCountLength = FSE_readNCount (counting, &maxSymbolValue, &tableLog, istart, cSrcSize); + size_t const NCountLength = FSE_readNCount_bmi2(counting, &maxSymbolValue, &tableLog, istart, cSrcSize, bmi2); if (FSE_isError(NCountLength)) return NCountLength; - /* if (NCountLength >= cSrcSize) return ERROR(srcSize_wrong); */ /* too small input size; supposed to be already checked in NCountLength, only remaining case : NCountLength==cSrcSize */ if (tableLog > maxLog) return ERROR(tableLog_tooLarge); + assert(NCountLength <= cSrcSize); ip += NCountLength; cSrcSize -= NCountLength; - CHECK_F( FSE_buildDTable (workSpace, counting, maxSymbolValue, tableLog) ); + if (FSE_DECOMPRESS_WKSP_SIZE(tableLog, maxSymbolValue) > wkspSize) return ERROR(tableLog_tooLarge); + workSpace = dtable + FSE_DTABLE_SIZE_U32(tableLog); + wkspSize -= FSE_DTABLE_SIZE(tableLog); + + CHECK_F( FSE_buildDTable_internal(dtable, counting, maxSymbolValue, tableLog, workSpace, wkspSize) ); + + { + const void* ptr = dtable; + const FSE_DTableHeader* DTableH = (const FSE_DTableHeader*)ptr; + const U32 fastMode = DTableH->fastMode; + + /* select fast mode (static) */ + if (fastMode) return FSE_decompress_usingDTable_generic(dst, dstCapacity, ip, cSrcSize, dtable, 1); + return FSE_decompress_usingDTable_generic(dst, dstCapacity, ip, cSrcSize, dtable, 0); + } +} + +/* Avoids the FORCE_INLINE of the _body() function. */ +static size_t FSE_decompress_wksp_body_default(void* dst, size_t dstCapacity, const void* cSrc, size_t cSrcSize, unsigned maxLog, void* workSpace, size_t wkspSize) +{ + return FSE_decompress_wksp_body(dst, dstCapacity, cSrc, cSrcSize, maxLog, workSpace, wkspSize, 0); +} + +#if DYNAMIC_BMI2 +TARGET_ATTRIBUTE("bmi2") static size_t FSE_decompress_wksp_body_bmi2(void* dst, size_t dstCapacity, const void* cSrc, size_t cSrcSize, unsigned maxLog, void* workSpace, size_t wkspSize) +{ + return FSE_decompress_wksp_body(dst, dstCapacity, cSrc, cSrcSize, maxLog, workSpace, wkspSize, 1); +} +#endif - return FSE_decompress_usingDTable (dst, dstCapacity, ip, cSrcSize, workSpace); /* always return, even if it is an error code */ +size_t FSE_decompress_wksp_bmi2(void* dst, size_t dstCapacity, const void* cSrc, size_t cSrcSize, unsigned maxLog, void* workSpace, size_t wkspSize, int bmi2) +{ +#if DYNAMIC_BMI2 + if (bmi2) { + return FSE_decompress_wksp_body_bmi2(dst, dstCapacity, cSrc, cSrcSize, maxLog, workSpace, wkspSize); + } +#endif + (void)bmi2; + return FSE_decompress_wksp_body_default(dst, dstCapacity, cSrc, cSrcSize, maxLog, workSpace, wkspSize); } typedef FSE_DTable DTable_max_t[FSE_DTABLE_SIZE_U32(FSE_MAX_TABLELOG)]; +#ifndef ZSTD_NO_UNUSED_FUNCTIONS +size_t FSE_buildDTable(FSE_DTable* dt, const short* normalizedCounter, unsigned maxSymbolValue, unsigned tableLog) { + U32 wksp[FSE_BUILD_DTABLE_WKSP_SIZE_U32(FSE_TABLELOG_ABSOLUTE_MAX, FSE_MAX_SYMBOL_VALUE)]; + return FSE_buildDTable_wksp(dt, normalizedCounter, maxSymbolValue, tableLog, wksp, sizeof(wksp)); +} + size_t FSE_decompress(void* dst, size_t dstCapacity, const void* cSrc, size_t cSrcSize) { - DTable_max_t dt; /* Static analyzer seems unable to understand this table will be properly initialized later */ - return FSE_decompress_wksp(dst, dstCapacity, cSrc, cSrcSize, dt, FSE_MAX_TABLELOG); + /* Static analyzer seems unable to understand this table will be properly initialized later */ + U32 wksp[FSE_DECOMPRESS_WKSP_SIZE_U32(FSE_MAX_TABLELOG, FSE_MAX_SYMBOL_VALUE)]; + return FSE_decompress_wksp(dst, dstCapacity, cSrc, cSrcSize, FSE_MAX_TABLELOG, wksp, sizeof(wksp)); } - +#endif #endif /* FSE_COMMONDEFS_ONLY */ diff --git a/thirdparty/zstd/common/huf.h b/thirdparty/zstd/common/huf.h index ef432685da..1afef90c7c 100644 --- a/thirdparty/zstd/common/huf.h +++ b/thirdparty/zstd/common/huf.h @@ -20,7 +20,7 @@ extern "C" { #define HUF_H_298734234 /* *** Dependencies *** */ -#include <stddef.h> /* size_t */ +#include "zstd_deps.h" /* size_t */ /* *** library symbols visibility *** */ @@ -111,6 +111,8 @@ HUF_PUBLIC_API size_t HUF_compress4X_wksp (void* dst, size_t dstCapacity, /* *** Dependencies *** */ #include "mem.h" /* U32 */ +#define FSE_STATIC_LINKING_ONLY +#include "fse.h" /* *** Constants *** */ @@ -133,12 +135,16 @@ HUF_PUBLIC_API size_t HUF_compress4X_wksp (void* dst, size_t dstCapacity, #define HUF_COMPRESSBOUND(size) (HUF_CTABLEBOUND + HUF_BLOCKBOUND(size)) /* Macro version, useful for static allocation */ /* static allocation of HUF's Compression Table */ +/* this is a private definition, just exposed for allocation and strict aliasing purpose. never EVER access its members directly */ +struct HUF_CElt_s { + U16 val; + BYTE nbBits; +}; /* typedef'd to HUF_CElt */ +typedef struct HUF_CElt_s HUF_CElt; /* consider it an incomplete type */ #define HUF_CTABLE_SIZE_U32(maxSymbolValue) ((maxSymbolValue)+1) /* Use tables of U32, for proper alignment */ #define HUF_CTABLE_SIZE(maxSymbolValue) (HUF_CTABLE_SIZE_U32(maxSymbolValue) * sizeof(U32)) #define HUF_CREATE_STATIC_CTABLE(name, maxSymbolValue) \ - U32 name##hb[HUF_CTABLE_SIZE_U32(maxSymbolValue)]; \ - void* name##hv = &(name##hb); \ - HUF_CElt* name = (HUF_CElt*)(name##hv) /* no final ; */ + HUF_CElt name[HUF_CTABLE_SIZE_U32(maxSymbolValue)] /* no final ; */ /* static allocation of HUF's DTable */ typedef U32 HUF_DTable; @@ -184,7 +190,6 @@ size_t HUF_decompress4X2_DCtx_wksp(HUF_DTable* dctx, void* dst, size_t dstSize, * or to save and regenerate 'CTable' using external methods. */ unsigned HUF_optimalTableLog(unsigned maxTableLog, size_t srcSize, unsigned maxSymbolValue); -typedef struct HUF_CElt_s HUF_CElt; /* incomplete type */ size_t HUF_buildCTable (HUF_CElt* CTable, const unsigned* count, unsigned maxSymbolValue, unsigned maxNbBits); /* @return : maxNbBits; CTable and count can overlap. In which case, CTable will overwrite count content */ size_t HUF_writeCTable (void* dst, size_t maxDstSize, const HUF_CElt* CTable, unsigned maxSymbolValue, unsigned huffLog); size_t HUF_compress4X_usingCTable(void* dst, size_t dstSize, const void* src, size_t srcSize, const HUF_CElt* CTable); @@ -226,6 +231,19 @@ size_t HUF_readStats(BYTE* huffWeight, size_t hwSize, U32* rankStats, U32* nbSymbolsPtr, U32* tableLogPtr, const void* src, size_t srcSize); +/*! HUF_readStats_wksp() : + * Same as HUF_readStats() but takes an external workspace which must be + * 4-byte aligned and its size must be >= HUF_READ_STATS_WORKSPACE_SIZE. + * If the CPU has BMI2 support, pass bmi2=1, otherwise pass bmi2=0. + */ +#define HUF_READ_STATS_WORKSPACE_SIZE_U32 FSE_DECOMPRESS_WKSP_SIZE_U32(6, HUF_TABLELOG_MAX-1) +#define HUF_READ_STATS_WORKSPACE_SIZE (HUF_READ_STATS_WORKSPACE_SIZE_U32 * sizeof(unsigned)) +size_t HUF_readStats_wksp(BYTE* huffWeight, size_t hwSize, + U32* rankStats, U32* nbSymbolsPtr, U32* tableLogPtr, + const void* src, size_t srcSize, + void* workspace, size_t wkspSize, + int bmi2); + /** HUF_readCTable() : * Loading a CTable saved with HUF_writeCTable() */ size_t HUF_readCTable (HUF_CElt* CTable, unsigned* maxSymbolValuePtr, const void* src, size_t srcSize, unsigned *hasZeroWeights); @@ -332,6 +350,9 @@ size_t HUF_decompress1X1_DCtx_wksp_bmi2(HUF_DTable* dctx, void* dst, size_t dstS #endif size_t HUF_decompress4X_usingDTable_bmi2(void* dst, size_t maxDstSize, const void* cSrc, size_t cSrcSize, const HUF_DTable* DTable, int bmi2); size_t HUF_decompress4X_hufOnly_wksp_bmi2(HUF_DTable* dctx, void* dst, size_t dstSize, const void* cSrc, size_t cSrcSize, void* workSpace, size_t wkspSize, int bmi2); +#ifndef HUF_FORCE_DECOMPRESS_X2 +size_t HUF_readDTableX1_wksp_bmi2(HUF_DTable* DTable, const void* src, size_t srcSize, void* workSpace, size_t wkspSize, int bmi2); +#endif #endif /* HUF_STATIC_LINKING_ONLY */ diff --git a/thirdparty/zstd/common/mem.h b/thirdparty/zstd/common/mem.h index 89c8aea7d2..4728ef767b 100644 --- a/thirdparty/zstd/common/mem.h +++ b/thirdparty/zstd/common/mem.h @@ -18,8 +18,10 @@ extern "C" { /*-**************************************** * Dependencies ******************************************/ -#include <stddef.h> /* size_t, ptrdiff_t */ -#include <string.h> /* memcpy */ +#include <stddef.h> /* size_t, ptrdiff_t */ +#include "compiler.h" /* __has_builtin */ +#include "debug.h" /* DEBUG_STATIC_ASSERT */ +#include "zstd_deps.h" /* ZSTD_memcpy */ /*-**************************************** @@ -39,93 +41,15 @@ extern "C" { # define MEM_STATIC static /* this version may generate warnings for unused static functions; disable the relevant warning */ #endif -#ifndef __has_builtin -# define __has_builtin(x) 0 /* compat. with non-clang compilers */ -#endif - -/* code only tested on 32 and 64 bits systems */ -#define MEM_STATIC_ASSERT(c) { enum { MEM_static_assert = 1/(int)(!!(c)) }; } -MEM_STATIC void MEM_check(void) { MEM_STATIC_ASSERT((sizeof(size_t)==4) || (sizeof(size_t)==8)); } - -/* detects whether we are being compiled under msan */ -#if defined (__has_feature) -# if __has_feature(memory_sanitizer) -# define MEMORY_SANITIZER 1 -# endif -#endif - -#if defined (MEMORY_SANITIZER) -/* Not all platforms that support msan provide sanitizers/msan_interface.h. - * We therefore declare the functions we need ourselves, rather than trying to - * include the header file... */ - -#include <stdint.h> /* intptr_t */ - -/* Make memory region fully initialized (without changing its contents). */ -void __msan_unpoison(const volatile void *a, size_t size); - -/* Make memory region fully uninitialized (without changing its contents). - This is a legacy interface that does not update origin information. Use - __msan_allocated_memory() instead. */ -void __msan_poison(const volatile void *a, size_t size); - -/* Returns the offset of the first (at least partially) poisoned byte in the - memory range, or -1 if the whole range is good. */ -intptr_t __msan_test_shadow(const volatile void *x, size_t size); -#endif - -/* detects whether we are being compiled under asan */ -#if defined (__has_feature) -# if __has_feature(address_sanitizer) -# define ADDRESS_SANITIZER 1 -# endif -#elif defined(__SANITIZE_ADDRESS__) -# define ADDRESS_SANITIZER 1 -#endif - -#if defined (ADDRESS_SANITIZER) -/* Not all platforms that support asan provide sanitizers/asan_interface.h. - * We therefore declare the functions we need ourselves, rather than trying to - * include the header file... */ - -/** - * Marks a memory region (<c>[addr, addr+size)</c>) as unaddressable. - * - * This memory must be previously allocated by your program. Instrumented - * code is forbidden from accessing addresses in this region until it is - * unpoisoned. This function is not guaranteed to poison the entire region - - * it could poison only a subregion of <c>[addr, addr+size)</c> due to ASan - * alignment restrictions. - * - * \note This function is not thread-safe because no two threads can poison or - * unpoison memory in the same memory region simultaneously. - * - * \param addr Start of memory region. - * \param size Size of memory region. */ -void __asan_poison_memory_region(void const volatile *addr, size_t size); - -/** - * Marks a memory region (<c>[addr, addr+size)</c>) as addressable. - * - * This memory must be previously allocated by your program. Accessing - * addresses in this region is allowed until this region is poisoned again. - * This function could unpoison a super-region of <c>[addr, addr+size)</c> due - * to ASan alignment restrictions. - * - * \note This function is not thread-safe because no two threads can - * poison or unpoison memory in the same memory region simultaneously. - * - * \param addr Start of memory region. - * \param size Size of memory region. */ -void __asan_unpoison_memory_region(void const volatile *addr, size_t size); -#endif - - /*-************************************************************** * Basic Types *****************************************************************/ #if !defined (__VMS) && (defined (__cplusplus) || (defined (__STDC_VERSION__) && (__STDC_VERSION__ >= 199901L) /* C99 */) ) -# include <stdint.h> +# if defined(_AIX) +# include <inttypes.h> +# else +# include <stdint.h> /* intptr_t */ +# endif typedef uint8_t BYTE; typedef uint16_t U16; typedef int16_t S16; @@ -157,7 +81,53 @@ void __asan_unpoison_memory_region(void const volatile *addr, size_t size); /*-************************************************************** -* Memory I/O +* Memory I/O API +*****************************************************************/ +/*=== Static platform detection ===*/ +MEM_STATIC unsigned MEM_32bits(void); +MEM_STATIC unsigned MEM_64bits(void); +MEM_STATIC unsigned MEM_isLittleEndian(void); + +/*=== Native unaligned read/write ===*/ +MEM_STATIC U16 MEM_read16(const void* memPtr); +MEM_STATIC U32 MEM_read32(const void* memPtr); +MEM_STATIC U64 MEM_read64(const void* memPtr); +MEM_STATIC size_t MEM_readST(const void* memPtr); + +MEM_STATIC void MEM_write16(void* memPtr, U16 value); +MEM_STATIC void MEM_write32(void* memPtr, U32 value); +MEM_STATIC void MEM_write64(void* memPtr, U64 value); + +/*=== Little endian unaligned read/write ===*/ +MEM_STATIC U16 MEM_readLE16(const void* memPtr); +MEM_STATIC U32 MEM_readLE24(const void* memPtr); +MEM_STATIC U32 MEM_readLE32(const void* memPtr); +MEM_STATIC U64 MEM_readLE64(const void* memPtr); +MEM_STATIC size_t MEM_readLEST(const void* memPtr); + +MEM_STATIC void MEM_writeLE16(void* memPtr, U16 val); +MEM_STATIC void MEM_writeLE24(void* memPtr, U32 val); +MEM_STATIC void MEM_writeLE32(void* memPtr, U32 val32); +MEM_STATIC void MEM_writeLE64(void* memPtr, U64 val64); +MEM_STATIC void MEM_writeLEST(void* memPtr, size_t val); + +/*=== Big endian unaligned read/write ===*/ +MEM_STATIC U32 MEM_readBE32(const void* memPtr); +MEM_STATIC U64 MEM_readBE64(const void* memPtr); +MEM_STATIC size_t MEM_readBEST(const void* memPtr); + +MEM_STATIC void MEM_writeBE32(void* memPtr, U32 val32); +MEM_STATIC void MEM_writeBE64(void* memPtr, U64 val64); +MEM_STATIC void MEM_writeBEST(void* memPtr, size_t val); + +/*=== Byteswap ===*/ +MEM_STATIC U32 MEM_swap32(U32 in); +MEM_STATIC U64 MEM_swap64(U64 in); +MEM_STATIC size_t MEM_swapST(size_t in); + + +/*-************************************************************** +* Memory I/O Implementation *****************************************************************/ /* MEM_FORCE_MEMORY_ACCESS : * By default, access to unaligned memory is controlled by `memcpy()`, which is safe and portable. @@ -236,37 +206,37 @@ MEM_STATIC void MEM_write64(void* memPtr, U64 value) { ((unalign64*)memPtr)->v = MEM_STATIC U16 MEM_read16(const void* memPtr) { - U16 val; memcpy(&val, memPtr, sizeof(val)); return val; + U16 val; ZSTD_memcpy(&val, memPtr, sizeof(val)); return val; } MEM_STATIC U32 MEM_read32(const void* memPtr) { - U32 val; memcpy(&val, memPtr, sizeof(val)); return val; + U32 val; ZSTD_memcpy(&val, memPtr, sizeof(val)); return val; } MEM_STATIC U64 MEM_read64(const void* memPtr) { - U64 val; memcpy(&val, memPtr, sizeof(val)); return val; + U64 val; ZSTD_memcpy(&val, memPtr, sizeof(val)); return val; } MEM_STATIC size_t MEM_readST(const void* memPtr) { - size_t val; memcpy(&val, memPtr, sizeof(val)); return val; + size_t val; ZSTD_memcpy(&val, memPtr, sizeof(val)); return val; } MEM_STATIC void MEM_write16(void* memPtr, U16 value) { - memcpy(memPtr, &value, sizeof(value)); + ZSTD_memcpy(memPtr, &value, sizeof(value)); } MEM_STATIC void MEM_write32(void* memPtr, U32 value) { - memcpy(memPtr, &value, sizeof(value)); + ZSTD_memcpy(memPtr, &value, sizeof(value)); } MEM_STATIC void MEM_write64(void* memPtr, U64 value) { - memcpy(memPtr, &value, sizeof(value)); + ZSTD_memcpy(memPtr, &value, sizeof(value)); } #endif /* MEM_FORCE_MEMORY_ACCESS */ @@ -445,6 +415,9 @@ MEM_STATIC void MEM_writeBEST(void* memPtr, size_t val) MEM_writeBE64(memPtr, (U64)val); } +/* code only tested on 32 and 64 bits systems */ +MEM_STATIC void MEM_check(void) { DEBUG_STATIC_ASSERT((sizeof(size_t)==4) || (sizeof(size_t)==8)); } + #if defined (__cplusplus) } diff --git a/thirdparty/zstd/common/pool.c b/thirdparty/zstd/common/pool.c index aa4b4de0d3..4c1b83376f 100644 --- a/thirdparty/zstd/common/pool.c +++ b/thirdparty/zstd/common/pool.c @@ -10,9 +10,9 @@ /* ====== Dependencies ======= */ -#include <stddef.h> /* size_t */ +#include "zstd_deps.h" /* size_t */ #include "debug.h" /* assert */ -#include "zstd_internal.h" /* ZSTD_malloc, ZSTD_free */ +#include "zstd_internal.h" /* ZSTD_customMalloc, ZSTD_customFree */ #include "pool.h" /* ====== Compiler specifics ====== */ @@ -105,6 +105,10 @@ static void* POOL_thread(void* opaque) { assert(0); /* Unreachable */ } +POOL_ctx* ZSTD_createThreadPool(size_t numThreads) { + return POOL_create (numThreads, 0); +} + POOL_ctx* POOL_create(size_t numThreads, size_t queueSize) { return POOL_create_advanced(numThreads, queueSize, ZSTD_defaultCMem); } @@ -115,14 +119,14 @@ POOL_ctx* POOL_create_advanced(size_t numThreads, size_t queueSize, /* Check parameters */ if (!numThreads) { return NULL; } /* Allocate the context and zero initialize */ - ctx = (POOL_ctx*)ZSTD_calloc(sizeof(POOL_ctx), customMem); + ctx = (POOL_ctx*)ZSTD_customCalloc(sizeof(POOL_ctx), customMem); if (!ctx) { return NULL; } /* Initialize the job queue. * It needs one extra space since one space is wasted to differentiate * empty and full queues. */ ctx->queueSize = queueSize + 1; - ctx->queue = (POOL_job*)ZSTD_malloc(ctx->queueSize * sizeof(POOL_job), customMem); + ctx->queue = (POOL_job*)ZSTD_customMalloc(ctx->queueSize * sizeof(POOL_job), customMem); ctx->queueHead = 0; ctx->queueTail = 0; ctx->numThreadsBusy = 0; @@ -136,7 +140,7 @@ POOL_ctx* POOL_create_advanced(size_t numThreads, size_t queueSize, } ctx->shutdown = 0; /* Allocate space for the thread handles */ - ctx->threads = (ZSTD_pthread_t*)ZSTD_malloc(numThreads * sizeof(ZSTD_pthread_t), customMem); + ctx->threads = (ZSTD_pthread_t*)ZSTD_customMalloc(numThreads * sizeof(ZSTD_pthread_t), customMem); ctx->threadCapacity = 0; ctx->customMem = customMem; /* Check for errors */ @@ -179,12 +183,14 @@ void POOL_free(POOL_ctx *ctx) { ZSTD_pthread_mutex_destroy(&ctx->queueMutex); ZSTD_pthread_cond_destroy(&ctx->queuePushCond); ZSTD_pthread_cond_destroy(&ctx->queuePopCond); - ZSTD_free(ctx->queue, ctx->customMem); - ZSTD_free(ctx->threads, ctx->customMem); - ZSTD_free(ctx, ctx->customMem); + ZSTD_customFree(ctx->queue, ctx->customMem); + ZSTD_customFree(ctx->threads, ctx->customMem); + ZSTD_customFree(ctx, ctx->customMem); } - +void ZSTD_freeThreadPool (ZSTD_threadPool* pool) { + POOL_free (pool); +} size_t POOL_sizeof(POOL_ctx *ctx) { if (ctx==NULL) return 0; /* supports sizeof NULL */ @@ -203,11 +209,11 @@ static int POOL_resize_internal(POOL_ctx* ctx, size_t numThreads) return 0; } /* numThreads > threadCapacity */ - { ZSTD_pthread_t* const threadPool = (ZSTD_pthread_t*)ZSTD_malloc(numThreads * sizeof(ZSTD_pthread_t), ctx->customMem); + { ZSTD_pthread_t* const threadPool = (ZSTD_pthread_t*)ZSTD_customMalloc(numThreads * sizeof(ZSTD_pthread_t), ctx->customMem); if (!threadPool) return 1; /* replace existing thread pool */ - memcpy(threadPool, ctx->threads, ctx->threadCapacity * sizeof(*threadPool)); - ZSTD_free(ctx->threads, ctx->customMem); + ZSTD_memcpy(threadPool, ctx->threads, ctx->threadCapacity * sizeof(*threadPool)); + ZSTD_customFree(ctx->threads, ctx->customMem); ctx->threads = threadPool; /* Initialize additional threads */ { size_t threadId; @@ -301,7 +307,7 @@ int POOL_tryAdd(POOL_ctx* ctx, POOL_function function, void* opaque) struct POOL_ctx_s { int dummy; }; -static POOL_ctx g_ctx; +static POOL_ctx g_poolCtx; POOL_ctx* POOL_create(size_t numThreads, size_t queueSize) { return POOL_create_advanced(numThreads, queueSize, ZSTD_defaultCMem); @@ -311,11 +317,11 @@ POOL_ctx* POOL_create_advanced(size_t numThreads, size_t queueSize, ZSTD_customM (void)numThreads; (void)queueSize; (void)customMem; - return &g_ctx; + return &g_poolCtx; } void POOL_free(POOL_ctx* ctx) { - assert(!ctx || ctx == &g_ctx); + assert(!ctx || ctx == &g_poolCtx); (void)ctx; } @@ -337,7 +343,7 @@ int POOL_tryAdd(POOL_ctx* ctx, POOL_function function, void* opaque) { size_t POOL_sizeof(POOL_ctx* ctx) { if (ctx==NULL) return 0; /* supports sizeof NULL */ - assert(ctx == &g_ctx); + assert(ctx == &g_poolCtx); return sizeof(*ctx); } diff --git a/thirdparty/zstd/common/pool.h b/thirdparty/zstd/common/pool.h index 259bafc975..63954ca6ca 100644 --- a/thirdparty/zstd/common/pool.h +++ b/thirdparty/zstd/common/pool.h @@ -16,7 +16,7 @@ extern "C" { #endif -#include <stddef.h> /* size_t */ +#include "zstd_deps.h" #define ZSTD_STATIC_LINKING_ONLY /* ZSTD_customMem */ #include "../zstd.h" diff --git a/thirdparty/zstd/common/threading.c b/thirdparty/zstd/common/threading.c index e2edb313eb..92cf57c195 100644 --- a/thirdparty/zstd/common/threading.c +++ b/thirdparty/zstd/common/threading.c @@ -78,11 +78,12 @@ int ZSTD_pthread_join(ZSTD_pthread_t thread, void **value_ptr) #if defined(ZSTD_MULTITHREAD) && DEBUGLEVEL >= 1 && !defined(_WIN32) -#include <stdlib.h> +#define ZSTD_DEPS_NEED_MALLOC +#include "zstd_deps.h" int ZSTD_pthread_mutex_init(ZSTD_pthread_mutex_t* mutex, pthread_mutexattr_t const* attr) { - *mutex = (pthread_mutex_t*)malloc(sizeof(pthread_mutex_t)); + *mutex = (pthread_mutex_t*)ZSTD_malloc(sizeof(pthread_mutex_t)); if (!*mutex) return 1; return pthread_mutex_init(*mutex, attr); @@ -94,14 +95,14 @@ int ZSTD_pthread_mutex_destroy(ZSTD_pthread_mutex_t* mutex) return 0; { int const ret = pthread_mutex_destroy(*mutex); - free(*mutex); + ZSTD_free(*mutex); return ret; } } int ZSTD_pthread_cond_init(ZSTD_pthread_cond_t* cond, pthread_condattr_t const* attr) { - *cond = (pthread_cond_t*)malloc(sizeof(pthread_cond_t)); + *cond = (pthread_cond_t*)ZSTD_malloc(sizeof(pthread_cond_t)); if (!*cond) return 1; return pthread_cond_init(*cond, attr); @@ -113,7 +114,7 @@ int ZSTD_pthread_cond_destroy(ZSTD_pthread_cond_t* cond) return 0; { int const ret = pthread_cond_destroy(*cond); - free(*cond); + ZSTD_free(*cond); return ret; } } diff --git a/thirdparty/zstd/common/xxhash.c b/thirdparty/zstd/common/xxhash.c index 597de18fc8..e708df3c33 100644 --- a/thirdparty/zstd/common/xxhash.c +++ b/thirdparty/zstd/common/xxhash.c @@ -77,14 +77,12 @@ * Includes & Memory related functions ***************************************/ /* Modify the local functions below should you wish to use some other memory routines */ -/* for malloc(), free() */ -#include <stdlib.h> -#include <stddef.h> /* size_t */ -static void* XXH_malloc(size_t s) { return malloc(s); } -static void XXH_free (void* p) { free(p); } -/* for memcpy() */ -#include <string.h> -static void* XXH_memcpy(void* dest, const void* src, size_t size) { return memcpy(dest,src,size); } +/* for ZSTD_malloc(), ZSTD_free() */ +#define ZSTD_DEPS_NEED_MALLOC +#include "zstd_deps.h" /* size_t, ZSTD_malloc, ZSTD_free, ZSTD_memcpy */ +static void* XXH_malloc(size_t s) { return ZSTD_malloc(s); } +static void XXH_free (void* p) { ZSTD_free(p); } +static void* XXH_memcpy(void* dest, const void* src, size_t size) { return ZSTD_memcpy(dest,src,size); } #ifndef XXH_STATIC_LINKING_ONLY # define XXH_STATIC_LINKING_ONLY @@ -95,49 +93,13 @@ static void* XXH_memcpy(void* dest, const void* src, size_t size) { return memcp /* ************************************* * Compiler Specific Options ***************************************/ -#if (defined(__GNUC__) && !defined(__STRICT_ANSI__)) || defined(__cplusplus) || defined(__STDC_VERSION__) && __STDC_VERSION__ >= 199901L /* C99 */ -# define INLINE_KEYWORD inline -#else -# define INLINE_KEYWORD -#endif - -#if defined(__GNUC__) || defined(__ICCARM__) -# define FORCE_INLINE_ATTR __attribute__((always_inline)) -#elif defined(_MSC_VER) -# define FORCE_INLINE_ATTR __forceinline -#else -# define FORCE_INLINE_ATTR -#endif - -#define FORCE_INLINE_TEMPLATE static INLINE_KEYWORD FORCE_INLINE_ATTR - - -#ifdef _MSC_VER -# pragma warning(disable : 4127) /* disable: C4127: conditional expression is constant */ -#endif +#include "compiler.h" /* ************************************* * Basic Types ***************************************/ -#ifndef MEM_MODULE -# define MEM_MODULE -# if !defined (__VMS) && (defined (__cplusplus) || (defined (__STDC_VERSION__) && (__STDC_VERSION__ >= 199901L) /* C99 */) ) -# include <stdint.h> - typedef uint8_t BYTE; - typedef uint16_t U16; - typedef uint32_t U32; - typedef int32_t S32; - typedef uint64_t U64; -# else - typedef unsigned char BYTE; - typedef unsigned short U16; - typedef unsigned int U32; - typedef signed int S32; - typedef unsigned long long U64; /* if your compiler doesn't support unsigned long long, replace by another 64-bit type here. Note that xxhash.h will also need to be updated. */ -# endif -#endif - +#include "mem.h" /* BYTE, U32, U64, size_t */ #if (defined(XXH_FORCE_MEMORY_ACCESS) && (XXH_FORCE_MEMORY_ACCESS==2)) @@ -163,14 +125,14 @@ static U64 XXH_read64(const void* ptr) { return ((const unalign*)ptr)->u64; } static U32 XXH_read32(const void* memPtr) { U32 val; - memcpy(&val, memPtr, sizeof(val)); + ZSTD_memcpy(&val, memPtr, sizeof(val)); return val; } static U64 XXH_read64(const void* memPtr) { U64 val; - memcpy(&val, memPtr, sizeof(val)); + ZSTD_memcpy(&val, memPtr, sizeof(val)); return val; } @@ -307,12 +269,12 @@ XXH_PUBLIC_API unsigned XXH_versionNumber (void) { return XXH_VERSION_NUMBER; } ****************************/ XXH_PUBLIC_API void XXH32_copyState(XXH32_state_t* restrict dstState, const XXH32_state_t* restrict srcState) { - memcpy(dstState, srcState, sizeof(*dstState)); + ZSTD_memcpy(dstState, srcState, sizeof(*dstState)); } XXH_PUBLIC_API void XXH64_copyState(XXH64_state_t* restrict dstState, const XXH64_state_t* restrict srcState) { - memcpy(dstState, srcState, sizeof(*dstState)); + ZSTD_memcpy(dstState, srcState, sizeof(*dstState)); } @@ -554,12 +516,12 @@ XXH_PUBLIC_API XXH_errorcode XXH64_freeState(XXH64_state_t* statePtr) XXH_PUBLIC_API XXH_errorcode XXH32_reset(XXH32_state_t* statePtr, unsigned int seed) { XXH32_state_t state; /* using a local state to memcpy() in order to avoid strict-aliasing warnings */ - memset(&state, 0, sizeof(state)-4); /* do not write into reserved, for future removal */ + ZSTD_memset(&state, 0, sizeof(state)-4); /* do not write into reserved, for future removal */ state.v1 = seed + PRIME32_1 + PRIME32_2; state.v2 = seed + PRIME32_2; state.v3 = seed + 0; state.v4 = seed - PRIME32_1; - memcpy(statePtr, &state, sizeof(state)); + ZSTD_memcpy(statePtr, &state, sizeof(state)); return XXH_OK; } @@ -567,12 +529,12 @@ XXH_PUBLIC_API XXH_errorcode XXH32_reset(XXH32_state_t* statePtr, unsigned int s XXH_PUBLIC_API XXH_errorcode XXH64_reset(XXH64_state_t* statePtr, unsigned long long seed) { XXH64_state_t state; /* using a local state to memcpy() in order to avoid strict-aliasing warnings */ - memset(&state, 0, sizeof(state)-8); /* do not write into reserved, for future removal */ + ZSTD_memset(&state, 0, sizeof(state)-8); /* do not write into reserved, for future removal */ state.v1 = seed + PRIME64_1 + PRIME64_2; state.v2 = seed + PRIME64_2; state.v3 = seed + 0; state.v4 = seed - PRIME64_1; - memcpy(statePtr, &state, sizeof(state)); + ZSTD_memcpy(statePtr, &state, sizeof(state)); return XXH_OK; } @@ -843,14 +805,14 @@ XXH_PUBLIC_API void XXH32_canonicalFromHash(XXH32_canonical_t* dst, XXH32_hash_t { XXH_STATIC_ASSERT(sizeof(XXH32_canonical_t) == sizeof(XXH32_hash_t)); if (XXH_CPU_LITTLE_ENDIAN) hash = XXH_swap32(hash); - memcpy(dst, &hash, sizeof(*dst)); + ZSTD_memcpy(dst, &hash, sizeof(*dst)); } XXH_PUBLIC_API void XXH64_canonicalFromHash(XXH64_canonical_t* dst, XXH64_hash_t hash) { XXH_STATIC_ASSERT(sizeof(XXH64_canonical_t) == sizeof(XXH64_hash_t)); if (XXH_CPU_LITTLE_ENDIAN) hash = XXH_swap64(hash); - memcpy(dst, &hash, sizeof(*dst)); + ZSTD_memcpy(dst, &hash, sizeof(*dst)); } XXH_PUBLIC_API XXH32_hash_t XXH32_hashFromCanonical(const XXH32_canonical_t* src) diff --git a/thirdparty/zstd/common/xxhash.h b/thirdparty/zstd/common/xxhash.h index 4207eba832..eceb55d5e0 100644 --- a/thirdparty/zstd/common/xxhash.h +++ b/thirdparty/zstd/common/xxhash.h @@ -55,7 +55,7 @@ extern "C" { /* **************************** * Definitions ******************************/ -#include <stddef.h> /* size_t */ +#include "zstd_deps.h" typedef enum { XXH_OK=0, XXH_ERROR } XXH_errorcode; diff --git a/thirdparty/zstd/common/zstd_common.c b/thirdparty/zstd/common/zstd_common.c index 91fe3323a5..939e9f08fa 100644 --- a/thirdparty/zstd/common/zstd_common.c +++ b/thirdparty/zstd/common/zstd_common.c @@ -13,8 +13,8 @@ /*-************************************* * Dependencies ***************************************/ -#include <stdlib.h> /* malloc, calloc, free */ -#include <string.h> /* memset */ +#define ZSTD_DEPS_NEED_MALLOC +#include "zstd_deps.h" /* ZSTD_malloc, ZSTD_calloc, ZSTD_free, ZSTD_memset */ #include "error_private.h" #include "zstd_internal.h" @@ -53,31 +53,31 @@ const char* ZSTD_getErrorString(ZSTD_ErrorCode code) { return ERR_getErrorString /*=************************************************************** * Custom allocator ****************************************************************/ -void* ZSTD_malloc(size_t size, ZSTD_customMem customMem) +void* ZSTD_customMalloc(size_t size, ZSTD_customMem customMem) { if (customMem.customAlloc) return customMem.customAlloc(customMem.opaque, size); - return malloc(size); + return ZSTD_malloc(size); } -void* ZSTD_calloc(size_t size, ZSTD_customMem customMem) +void* ZSTD_customCalloc(size_t size, ZSTD_customMem customMem) { if (customMem.customAlloc) { /* calloc implemented as malloc+memset; * not as efficient as calloc, but next best guess for custom malloc */ void* const ptr = customMem.customAlloc(customMem.opaque, size); - memset(ptr, 0, size); + ZSTD_memset(ptr, 0, size); return ptr; } - return calloc(1, size); + return ZSTD_calloc(1, size); } -void ZSTD_free(void* ptr, ZSTD_customMem customMem) +void ZSTD_customFree(void* ptr, ZSTD_customMem customMem) { if (ptr!=NULL) { if (customMem.customFree) customMem.customFree(customMem.opaque, ptr); else - free(ptr); + ZSTD_free(ptr); } } diff --git a/thirdparty/zstd/common/zstd_deps.h b/thirdparty/zstd/common/zstd_deps.h new file mode 100644 index 0000000000..0fb8b7818b --- /dev/null +++ b/thirdparty/zstd/common/zstd_deps.h @@ -0,0 +1,111 @@ +/* + * Copyright (c) 2016-2020, Facebook, Inc. + * All rights reserved. + * + * This source code is licensed under both the BSD-style license (found in the + * LICENSE file in the root directory of this source tree) and the GPLv2 (found + * in the COPYING file in the root directory of this source tree). + * You may select, at your option, one of the above-listed licenses. + */ + +/* This file provides common libc dependencies that zstd requires. + * The purpose is to allow replacing this file with a custom implementation + * to compile zstd without libc support. + */ + +/* Need: + * NULL + * INT_MAX + * UINT_MAX + * ZSTD_memcpy() + * ZSTD_memset() + * ZSTD_memmove() + */ +#ifndef ZSTD_DEPS_COMMON +#define ZSTD_DEPS_COMMON + +#include <limits.h> +#include <stddef.h> +#include <string.h> + +#if defined(__GNUC__) && __GNUC__ >= 4 +# define ZSTD_memcpy(d,s,l) __builtin_memcpy((d),(s),(l)) +# define ZSTD_memmove(d,s,l) __builtin_memmove((d),(s),(l)) +# define ZSTD_memset(p,v,l) __builtin_memset((p),(v),(l)) +#else +# define ZSTD_memcpy(d,s,l) memcpy((d),(s),(l)) +# define ZSTD_memmove(d,s,l) memmove((d),(s),(l)) +# define ZSTD_memset(p,v,l) memset((p),(v),(l)) +#endif + +#endif /* ZSTD_DEPS_COMMON */ + +/* Need: + * ZSTD_malloc() + * ZSTD_free() + * ZSTD_calloc() + */ +#ifdef ZSTD_DEPS_NEED_MALLOC +#ifndef ZSTD_DEPS_MALLOC +#define ZSTD_DEPS_MALLOC + +#include <stdlib.h> + +#define ZSTD_malloc(s) malloc(s) +#define ZSTD_calloc(n,s) calloc((n), (s)) +#define ZSTD_free(p) free((p)) + +#endif /* ZSTD_DEPS_MALLOC */ +#endif /* ZSTD_DEPS_NEED_MALLOC */ + +/* + * Provides 64-bit math support. + * Need: + * U64 ZSTD_div64(U64 dividend, U32 divisor) + */ +#ifdef ZSTD_DEPS_NEED_MATH64 +#ifndef ZSTD_DEPS_MATH64 +#define ZSTD_DEPS_MATH64 + +#define ZSTD_div64(dividend, divisor) ((dividend) / (divisor)) + +#endif /* ZSTD_DEPS_MATH64 */ +#endif /* ZSTD_DEPS_NEED_MATH64 */ + +/* Need: + * assert() + */ +#ifdef ZSTD_DEPS_NEED_ASSERT +#ifndef ZSTD_DEPS_ASSERT +#define ZSTD_DEPS_ASSERT + +#include <assert.h> + +#endif /* ZSTD_DEPS_ASSERT */ +#endif /* ZSTD_DEPS_NEED_ASSERT */ + +/* Need: + * ZSTD_DEBUG_PRINT() + */ +#ifdef ZSTD_DEPS_NEED_IO +#ifndef ZSTD_DEPS_IO +#define ZSTD_DEPS_IO + +#include <stdio.h> +#define ZSTD_DEBUG_PRINT(...) fprintf(stderr, __VA_ARGS__) + +#endif /* ZSTD_DEPS_IO */ +#endif /* ZSTD_DEPS_NEED_IO */ + +/* Only requested when <stdint.h> is known to be present. + * Need: + * intptr_t + */ +#ifdef ZSTD_DEPS_NEED_STDINT +#ifndef ZSTD_DEPS_STDINT +#define ZSTD_DEPS_STDINT + +#include <stdint.h> + +#endif /* ZSTD_DEPS_STDINT */ +#endif /* ZSTD_DEPS_NEED_STDINT */ diff --git a/thirdparty/zstd/common/zstd_errors.h b/thirdparty/zstd/common/zstd_errors.h index 998398e7e5..6d0d003004 100644 --- a/thirdparty/zstd/common/zstd_errors.h +++ b/thirdparty/zstd/common/zstd_errors.h @@ -77,6 +77,7 @@ typedef enum { ZSTD_error_frameIndex_tooLarge = 100, ZSTD_error_seekableIO = 102, ZSTD_error_dstBuffer_wrong = 104, + ZSTD_error_srcBuffer_wrong = 105, ZSTD_error_maxCode = 120 /* never EVER use this value directly, it can change in future versions! Use ZSTD_isError() instead */ } ZSTD_ErrorCode; diff --git a/thirdparty/zstd/common/zstd_internal.h b/thirdparty/zstd/common/zstd_internal.h index 3bc7e55a0a..0991f20a08 100644 --- a/thirdparty/zstd/common/zstd_internal.h +++ b/thirdparty/zstd/common/zstd_internal.h @@ -19,7 +19,7 @@ /*-************************************* * Dependencies ***************************************/ -#ifdef __aarch64__ +#if !defined(ZSTD_NO_INTRINSICS) && defined(__ARM_NEON) #include <arm_neon.h> #endif #include "compiler.h" @@ -139,7 +139,7 @@ void _force_has_format_string(const char *format, ...) { #define ZSTD_REP_NUM 3 /* number of repcodes */ #define ZSTD_REP_MOVE (ZSTD_REP_NUM-1) -static const U32 repStartValue[ZSTD_REP_NUM] = { 1, 4, 8 }; +static UNUSED_ATTR const U32 repStartValue[ZSTD_REP_NUM] = { 1, 4, 8 }; #define KB *(1 <<10) #define MB *(1 <<20) @@ -153,13 +153,13 @@ static const U32 repStartValue[ZSTD_REP_NUM] = { 1, 4, 8 }; #define BIT0 1 #define ZSTD_WINDOWLOG_ABSOLUTEMIN 10 -static const size_t ZSTD_fcs_fieldSize[4] = { 0, 2, 4, 8 }; -static const size_t ZSTD_did_fieldSize[4] = { 0, 1, 2, 4 }; +static UNUSED_ATTR const size_t ZSTD_fcs_fieldSize[4] = { 0, 2, 4, 8 }; +static UNUSED_ATTR const size_t ZSTD_did_fieldSize[4] = { 0, 1, 2, 4 }; #define ZSTD_FRAMEIDSIZE 4 /* magic number size */ #define ZSTD_BLOCKHEADERSIZE 3 /* C standard doesn't allow `static const` variable to be init using another `static const` variable */ -static const size_t ZSTD_blockHeaderSize = ZSTD_BLOCKHEADERSIZE; +static UNUSED_ATTR const size_t ZSTD_blockHeaderSize = ZSTD_BLOCKHEADERSIZE; typedef enum { bt_raw, bt_rle, bt_compressed, bt_reserved } blockType_e; #define ZSTD_FRAMECHECKSUMSIZE 4 @@ -186,61 +186,75 @@ typedef enum { set_basic, set_rle, set_compressed, set_repeat } symbolEncodingTy #define OffFSELog 8 #define MaxFSELog MAX(MAX(MLFSELog, LLFSELog), OffFSELog) -static const U32 LL_bits[MaxLL+1] = { 0, 0, 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, 0, 0, - 1, 1, 1, 1, 2, 2, 3, 3, - 4, 6, 7, 8, 9,10,11,12, - 13,14,15,16 }; -static const S16 LL_defaultNorm[MaxLL+1] = { 4, 3, 2, 2, 2, 2, 2, 2, - 2, 2, 2, 2, 2, 1, 1, 1, - 2, 2, 2, 2, 2, 2, 2, 2, - 2, 3, 2, 1, 1, 1, 1, 1, - -1,-1,-1,-1 }; +#define ZSTD_MAX_HUF_HEADER_SIZE 128 /* header + <= 127 byte tree description */ +/* Each table cannot take more than #symbols * FSELog bits */ +#define ZSTD_MAX_FSE_HEADERS_SIZE (((MaxML + 1) * MLFSELog + (MaxLL + 1) * LLFSELog + (MaxOff + 1) * OffFSELog + 7) / 8) + +static UNUSED_ATTR const U32 LL_bits[MaxLL+1] = { + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 1, 1, 1, 1, 2, 2, 3, 3, + 4, 6, 7, 8, 9,10,11,12, + 13,14,15,16 +}; +static UNUSED_ATTR const S16 LL_defaultNorm[MaxLL+1] = { + 4, 3, 2, 2, 2, 2, 2, 2, + 2, 2, 2, 2, 2, 1, 1, 1, + 2, 2, 2, 2, 2, 2, 2, 2, + 2, 3, 2, 1, 1, 1, 1, 1, + -1,-1,-1,-1 +}; #define LL_DEFAULTNORMLOG 6 /* for static allocation */ -static const U32 LL_defaultNormLog = LL_DEFAULTNORMLOG; - -static const U32 ML_bits[MaxML+1] = { 0, 0, 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, 0, 0, - 1, 1, 1, 1, 2, 2, 3, 3, - 4, 4, 5, 7, 8, 9,10,11, - 12,13,14,15,16 }; -static const S16 ML_defaultNorm[MaxML+1] = { 1, 4, 3, 2, 2, 2, 2, 2, - 2, 1, 1, 1, 1, 1, 1, 1, - 1, 1, 1, 1, 1, 1, 1, 1, - 1, 1, 1, 1, 1, 1, 1, 1, - 1, 1, 1, 1, 1, 1, 1, 1, - 1, 1, 1, 1, 1, 1,-1,-1, - -1,-1,-1,-1,-1 }; +static UNUSED_ATTR const U32 LL_defaultNormLog = LL_DEFAULTNORMLOG; + +static UNUSED_ATTR const U32 ML_bits[MaxML+1] = { + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, + 1, 1, 1, 1, 2, 2, 3, 3, + 4, 4, 5, 7, 8, 9,10,11, + 12,13,14,15,16 +}; +static UNUSED_ATTR const S16 ML_defaultNorm[MaxML+1] = { + 1, 4, 3, 2, 2, 2, 2, 2, + 2, 1, 1, 1, 1, 1, 1, 1, + 1, 1, 1, 1, 1, 1, 1, 1, + 1, 1, 1, 1, 1, 1, 1, 1, + 1, 1, 1, 1, 1, 1, 1, 1, + 1, 1, 1, 1, 1, 1,-1,-1, + -1,-1,-1,-1,-1 +}; #define ML_DEFAULTNORMLOG 6 /* for static allocation */ -static const U32 ML_defaultNormLog = ML_DEFAULTNORMLOG; - -static const S16 OF_defaultNorm[DefaultMaxOff+1] = { 1, 1, 1, 1, 1, 1, 2, 2, - 2, 1, 1, 1, 1, 1, 1, 1, - 1, 1, 1, 1, 1, 1, 1, 1, - -1,-1,-1,-1,-1 }; +static UNUSED_ATTR const U32 ML_defaultNormLog = ML_DEFAULTNORMLOG; + +static UNUSED_ATTR const S16 OF_defaultNorm[DefaultMaxOff+1] = { + 1, 1, 1, 1, 1, 1, 2, 2, + 2, 1, 1, 1, 1, 1, 1, 1, + 1, 1, 1, 1, 1, 1, 1, 1, + -1,-1,-1,-1,-1 +}; #define OF_DEFAULTNORMLOG 5 /* for static allocation */ -static const U32 OF_defaultNormLog = OF_DEFAULTNORMLOG; +static UNUSED_ATTR const U32 OF_defaultNormLog = OF_DEFAULTNORMLOG; /*-******************************************* * Shared functions to include for inlining *********************************************/ static void ZSTD_copy8(void* dst, const void* src) { -#ifdef __aarch64__ +#if !defined(ZSTD_NO_INTRINSICS) && defined(__ARM_NEON) vst1_u8((uint8_t*)dst, vld1_u8((const uint8_t*)src)); #else - memcpy(dst, src, 8); + ZSTD_memcpy(dst, src, 8); #endif } #define COPY8(d,s) { ZSTD_copy8(d,s); d+=8; s+=8; } static void ZSTD_copy16(void* dst, const void* src) { -#ifdef __aarch64__ +#if !defined(ZSTD_NO_INTRINSICS) && defined(__ARM_NEON) vst1q_u8((uint8_t*)dst, vld1q_u8((const uint8_t*)src)); #else - memcpy(dst, src, 16); + ZSTD_memcpy(dst, src, 16); #endif } #define COPY16(d,s) { ZSTD_copy16(d,s); d+=16; s+=16; } @@ -255,13 +269,13 @@ typedef enum { } ZSTD_overlap_e; /*! ZSTD_wildcopy() : - * Custom version of memcpy(), can over read/write up to WILDCOPY_OVERLENGTH bytes (if length==0) + * Custom version of ZSTD_memcpy(), can over read/write up to WILDCOPY_OVERLENGTH bytes (if length==0) * @param ovtype controls the overlap detection * - ZSTD_no_overlap: The source and destination are guaranteed to be at least WILDCOPY_VECLEN bytes apart. * - ZSTD_overlap_src_before_dst: The src and dst may overlap, but they MUST be at least 8 bytes apart. * The src buffer must be before the dst buffer. */ -MEM_STATIC FORCE_INLINE_ATTR +MEM_STATIC FORCE_INLINE_ATTR void ZSTD_wildcopy(void* dst, const void* src, ptrdiff_t length, ZSTD_overlap_e const ovtype) { ptrdiff_t diff = (BYTE*)dst - (const BYTE*)src; @@ -284,14 +298,16 @@ void ZSTD_wildcopy(void* dst, const void* src, ptrdiff_t length, ZSTD_overlap_e * one COPY16() in the first call. Then, do two calls per loop since * at that point it is more likely to have a high trip count. */ -#ifndef __aarch64__ +#ifdef __aarch64__ do { COPY16(op, ip); } while (op < oend); #else - COPY16(op, ip); - if (op >= oend) return; + ZSTD_copy16(op, ip); + if (16 >= length) return; + op += 16; + ip += 16; do { COPY16(op, ip); COPY16(op, ip); @@ -305,7 +321,7 @@ MEM_STATIC size_t ZSTD_limitCopy(void* dst, size_t dstCapacity, const void* src, { size_t const length = MIN(dstCapacity, srcSize); if (length > 0) { - memcpy(dst, src, length); + ZSTD_memcpy(dst, src, length); } return length; } @@ -320,28 +336,39 @@ MEM_STATIC size_t ZSTD_limitCopy(void* dst, size_t dstCapacity, const void* src, * In which case, resize it down to free some memory */ #define ZSTD_WORKSPACETOOLARGE_MAXDURATION 128 +/* Controls whether the input/output buffer is buffered or stable. */ +typedef enum { + ZSTD_bm_buffered = 0, /* Buffer the input/output */ + ZSTD_bm_stable = 1 /* ZSTD_inBuffer/ZSTD_outBuffer is stable */ +} ZSTD_bufferMode_e; + /*-******************************************* * Private declarations *********************************************/ typedef struct seqDef_s { - U32 offset; + U32 offset; /* Offset code of the sequence */ U16 litLength; U16 matchLength; } seqDef; typedef struct { seqDef* sequencesStart; - seqDef* sequences; + seqDef* sequences; /* ptr to end of sequences */ BYTE* litStart; - BYTE* lit; + BYTE* lit; /* ptr to end of literals */ BYTE* llCode; BYTE* mlCode; BYTE* ofCode; size_t maxNbSeq; size_t maxNbLit; - U32 longLengthID; /* 0 == no longLength; 1 == Lit.longLength; 2 == Match.longLength; */ - U32 longLengthPos; + + /* longLengthPos and longLengthID to allow us to represent either a single litLength or matchLength + * in the seqStore that has a value larger than U16 (if it exists). To do so, we increment + * the existing value of the litLength or matchLength by 0x10000. + */ + U32 longLengthID; /* 0 == no longLength; 1 == Represent the long literal; 2 == Represent the long match; */ + U32 longLengthPos; /* Index of the sequence to apply long length modification to */ } seqStore_t; typedef struct { @@ -384,9 +411,9 @@ const seqStore_t* ZSTD_getSeqStore(const ZSTD_CCtx* ctx); /* compress & dictBu void ZSTD_seqToCodes(const seqStore_t* seqStorePtr); /* compress, dictBuilder, decodeCorpus (shouldn't get its definition from here) */ /* custom memory allocation functions */ -void* ZSTD_malloc(size_t size, ZSTD_customMem customMem); -void* ZSTD_calloc(size_t size, ZSTD_customMem customMem); -void ZSTD_free(void* ptr, ZSTD_customMem customMem); +void* ZSTD_customMalloc(size_t size, ZSTD_customMem customMem); +void* ZSTD_customCalloc(size_t size, ZSTD_customMem customMem); +void ZSTD_customFree(void* ptr, ZSTD_customMem customMem); MEM_STATIC U32 ZSTD_highbit32(U32 val) /* compress, dictBuilder, decodeCorpus */ @@ -394,8 +421,12 @@ MEM_STATIC U32 ZSTD_highbit32(U32 val) /* compress, dictBuilder, decodeCorpus assert(val != 0); { # if defined(_MSC_VER) /* Visual */ - unsigned long r=0; - return _BitScanReverse(&r, val) ? (unsigned)r : 0; +# if STATIC_BMI2 == 1 + return _lzcnt_u32(val)^31; +# else + unsigned long r=0; + return _BitScanReverse(&r, val) ? (unsigned)r : 0; +# endif # elif defined(__GNUC__) && (__GNUC__ >= 3) /* GCC Intrinsic */ return __builtin_clz (val) ^ 31; # elif defined(__ICCARM__) /* IAR Intrinsic */ diff --git a/thirdparty/zstd/compress/fse_compress.c b/thirdparty/zstd/compress/fse_compress.c index a42759814f..304a82b3cc 100644 --- a/thirdparty/zstd/compress/fse_compress.c +++ b/thirdparty/zstd/compress/fse_compress.c @@ -15,8 +15,6 @@ /* ************************************************************** * Includes ****************************************************************/ -#include <stdlib.h> /* malloc, free, qsort */ -#include <string.h> /* memcpy, memset */ #include "../common/compiler.h" #include "../common/mem.h" /* U32, U16, etc. */ #include "../common/debug.h" /* assert, DEBUGLOG */ @@ -25,6 +23,9 @@ #define FSE_STATIC_LINKING_ONLY #include "../common/fse.h" #include "../common/error_private.h" +#define ZSTD_DEPS_NEED_MALLOC +#define ZSTD_DEPS_NEED_MATH64 +#include "../common/zstd_deps.h" /* ZSTD_malloc, ZSTD_free, ZSTD_memcpy, ZSTD_memset */ /* ************************************************************** @@ -74,13 +75,15 @@ size_t FSE_buildCTable_wksp(FSE_CTable* ct, void* const FSCT = ((U32*)ptr) + 1 /* header */ + (tableLog ? tableSize>>1 : 1) ; FSE_symbolCompressionTransform* const symbolTT = (FSE_symbolCompressionTransform*) (FSCT); U32 const step = FSE_TABLESTEP(tableSize); - U32 cumul[FSE_MAX_SYMBOL_VALUE+2]; - FSE_FUNCTION_TYPE* const tableSymbol = (FSE_FUNCTION_TYPE*)workSpace; + U32* cumul = (U32*)workSpace; + FSE_FUNCTION_TYPE* tableSymbol = (FSE_FUNCTION_TYPE*)(cumul + (maxSymbolValue + 2)); + U32 highThreshold = tableSize-1; + if ((size_t)workSpace & 3) return ERROR(GENERIC); /* Must be 4 byte aligned */ + if (FSE_BUILD_CTABLE_WORKSPACE_SIZE(maxSymbolValue, tableLog) > wkspSize) return ERROR(tableLog_tooLarge); /* CTable header */ - if (((size_t)1 << tableLog) * sizeof(FSE_FUNCTION_TYPE) > wkspSize) return ERROR(tableLog_tooLarge); tableU16[-2] = (U16) tableLog; tableU16[-1] = (U16) maxSymbolValue; assert(tableLog < 16); /* required for threshold strategy to work */ @@ -89,7 +92,7 @@ size_t FSE_buildCTable_wksp(FSE_CTable* ct, * http://fastcompression.blogspot.fr/2014/02/fse-distributing-symbol-values.html */ #ifdef __clang_analyzer__ - memset(tableSymbol, 0, sizeof(*tableSymbol) * tableSize); /* useless initialization, just to keep scan-build happy */ + ZSTD_memset(tableSymbol, 0, sizeof(*tableSymbol) * tableSize); /* useless initialization, just to keep scan-build happy */ #endif /* symbol start positions */ @@ -168,12 +171,13 @@ size_t FSE_buildCTable_wksp(FSE_CTable* ct, return 0; } - +#ifndef ZSTD_NO_UNUSED_FUNCTIONS size_t FSE_buildCTable(FSE_CTable* ct, const short* normalizedCounter, unsigned maxSymbolValue, unsigned tableLog) { FSE_FUNCTION_TYPE tableSymbol[FSE_MAX_TABLESIZE]; /* memset() is not necessary, even if static analyzer complain about it */ return FSE_buildCTable_wksp(ct, normalizedCounter, maxSymbolValue, tableLog, tableSymbol, sizeof(tableSymbol)); } +#endif @@ -307,10 +311,10 @@ FSE_CTable* FSE_createCTable (unsigned maxSymbolValue, unsigned tableLog) size_t size; if (tableLog > FSE_TABLELOG_ABSOLUTE_MAX) tableLog = FSE_TABLELOG_ABSOLUTE_MAX; size = FSE_CTABLE_SIZE_U32 (tableLog, maxSymbolValue) * sizeof(U32); - return (FSE_CTable*)malloc(size); + return (FSE_CTable*)ZSTD_malloc(size); } -void FSE_freeCTable (FSE_CTable* ct) { free(ct); } +void FSE_freeCTable (FSE_CTable* ct) { ZSTD_free(ct); } /* provides the minimum logSize to safely represent a distribution */ static unsigned FSE_minTableLog(size_t srcSize, unsigned maxSymbolValue) @@ -341,11 +345,10 @@ unsigned FSE_optimalTableLog(unsigned maxTableLog, size_t srcSize, unsigned maxS return FSE_optimalTableLog_internal(maxTableLog, srcSize, maxSymbolValue, 2); } - /* Secondary normalization method. To be used when primary method fails. */ -static size_t FSE_normalizeM2(short* norm, U32 tableLog, const unsigned* count, size_t total, U32 maxSymbolValue) +static size_t FSE_normalizeM2(short* norm, U32 tableLog, const unsigned* count, size_t total, U32 maxSymbolValue, short lowProbCount) { short const NOT_YET_ASSIGNED = -2; U32 s; @@ -362,7 +365,7 @@ static size_t FSE_normalizeM2(short* norm, U32 tableLog, const unsigned* count, continue; } if (count[s] <= lowThreshold) { - norm[s] = -1; + norm[s] = lowProbCount; distributed++; total -= count[s]; continue; @@ -414,7 +417,7 @@ static size_t FSE_normalizeM2(short* norm, U32 tableLog, const unsigned* count, { U64 const vStepLog = 62 - tableLog; U64 const mid = (1ULL << (vStepLog-1)) - 1; - U64 const rStep = ((((U64)1<<vStepLog) * ToDistribute) + mid) / total; /* scale on remaining */ + U64 const rStep = ZSTD_div64((((U64)1<<vStepLog) * ToDistribute) + mid, (U32)total); /* scale on remaining */ U64 tmpTotal = mid; for (s=0; s<=maxSymbolValue; s++) { if (norm[s]==NOT_YET_ASSIGNED) { @@ -431,10 +434,9 @@ static size_t FSE_normalizeM2(short* norm, U32 tableLog, const unsigned* count, return 0; } - size_t FSE_normalizeCount (short* normalizedCounter, unsigned tableLog, const unsigned* count, size_t total, - unsigned maxSymbolValue) + unsigned maxSymbolValue, unsigned useLowProbCount) { /* Sanity checks */ if (tableLog==0) tableLog = FSE_DEFAULT_TABLELOG; @@ -443,8 +445,9 @@ size_t FSE_normalizeCount (short* normalizedCounter, unsigned tableLog, if (tableLog < FSE_minTableLog(total, maxSymbolValue)) return ERROR(GENERIC); /* Too small tableLog, compression potentially impossible */ { static U32 const rtbTable[] = { 0, 473195, 504333, 520860, 550000, 700000, 750000, 830000 }; + short const lowProbCount = useLowProbCount ? -1 : 1; U64 const scale = 62 - tableLog; - U64 const step = ((U64)1<<62) / total; /* <== here, one division ! */ + U64 const step = ZSTD_div64((U64)1<<62, (U32)total); /* <== here, one division ! */ U64 const vStep = 1ULL<<(scale-20); int stillToDistribute = 1<<tableLog; unsigned s; @@ -456,7 +459,7 @@ size_t FSE_normalizeCount (short* normalizedCounter, unsigned tableLog, if (count[s] == total) return 0; /* rle special case */ if (count[s] == 0) { normalizedCounter[s]=0; continue; } if (count[s] <= lowThreshold) { - normalizedCounter[s] = -1; + normalizedCounter[s] = lowProbCount; stillToDistribute--; } else { short proba = (short)((count[s]*step) >> scale); @@ -470,7 +473,7 @@ size_t FSE_normalizeCount (short* normalizedCounter, unsigned tableLog, } } if (-stillToDistribute >= (normalizedCounter[largest] >> 1)) { /* corner case, need another normalization method */ - size_t const errorCode = FSE_normalizeM2(normalizedCounter, tableLog, count, total, maxSymbolValue); + size_t const errorCode = FSE_normalizeM2(normalizedCounter, tableLog, count, total, maxSymbolValue, lowProbCount); if (FSE_isError(errorCode)) return errorCode; } else normalizedCounter[largest] += (short)stillToDistribute; @@ -625,6 +628,7 @@ size_t FSE_compress_usingCTable (void* dst, size_t dstSize, size_t FSE_compressBound(size_t size) { return FSE_COMPRESSBOUND(size); } +#ifndef ZSTD_NO_UNUSED_FUNCTIONS /* FSE_compress_wksp() : * Same as FSE_compress2(), but using an externally allocated scratch buffer (`workSpace`). * `wkspSize` size must be `(1<<tableLog)`. @@ -643,7 +647,7 @@ size_t FSE_compress_wksp (void* dst, size_t dstSize, const void* src, size_t src size_t const scratchBufferSize = wkspSize - (CTableSize * sizeof(FSE_CTable)); /* init conditions */ - if (wkspSize < FSE_WKSP_SIZE_U32(tableLog, maxSymbolValue)) return ERROR(tableLog_tooLarge); + if (wkspSize < FSE_COMPRESS_WKSP_SIZE_U32(tableLog, maxSymbolValue)) return ERROR(tableLog_tooLarge); if (srcSize <= 1) return 0; /* Not compressible */ if (!maxSymbolValue) maxSymbolValue = FSE_MAX_SYMBOL_VALUE; if (!tableLog) tableLog = FSE_DEFAULT_TABLELOG; @@ -656,7 +660,7 @@ size_t FSE_compress_wksp (void* dst, size_t dstSize, const void* src, size_t src } tableLog = FSE_optimalTableLog(tableLog, srcSize, maxSymbolValue); - CHECK_F( FSE_normalizeCount(norm, tableLog, count, srcSize, maxSymbolValue) ); + CHECK_F( FSE_normalizeCount(norm, tableLog, count, srcSize, maxSymbolValue, /* useLowProbCount */ srcSize >= 2048) ); /* Write table description header */ { CHECK_V_F(nc_err, FSE_writeNCount(op, oend-op, norm, maxSymbolValue, tableLog) ); @@ -678,13 +682,16 @@ size_t FSE_compress_wksp (void* dst, size_t dstSize, const void* src, size_t src typedef struct { FSE_CTable CTable_max[FSE_CTABLE_SIZE_U32(FSE_MAX_TABLELOG, FSE_MAX_SYMBOL_VALUE)]; - BYTE scratchBuffer[1 << FSE_MAX_TABLELOG]; + union { + U32 hist_wksp[HIST_WKSP_SIZE_U32]; + BYTE scratchBuffer[1 << FSE_MAX_TABLELOG]; + } workspace; } fseWkspMax_t; size_t FSE_compress2 (void* dst, size_t dstCapacity, const void* src, size_t srcSize, unsigned maxSymbolValue, unsigned tableLog) { fseWkspMax_t scratchBuffer; - DEBUG_STATIC_ASSERT(sizeof(scratchBuffer) >= FSE_WKSP_SIZE_U32(FSE_MAX_TABLELOG, FSE_MAX_SYMBOL_VALUE)); /* compilation failures here means scratchBuffer is not large enough */ + DEBUG_STATIC_ASSERT(sizeof(scratchBuffer) >= FSE_COMPRESS_WKSP_SIZE_U32(FSE_MAX_TABLELOG, FSE_MAX_SYMBOL_VALUE)); /* compilation failures here means scratchBuffer is not large enough */ if (tableLog > FSE_MAX_TABLELOG) return ERROR(tableLog_tooLarge); return FSE_compress_wksp(dst, dstCapacity, src, srcSize, maxSymbolValue, tableLog, &scratchBuffer, sizeof(scratchBuffer)); } @@ -693,6 +700,6 @@ size_t FSE_compress (void* dst, size_t dstCapacity, const void* src, size_t srcS { return FSE_compress2(dst, dstCapacity, src, srcSize, FSE_MAX_SYMBOL_VALUE, FSE_DEFAULT_TABLELOG); } - +#endif #endif /* FSE_COMMONDEFS_ONLY */ diff --git a/thirdparty/zstd/compress/hist.c b/thirdparty/zstd/compress/hist.c index 61e08c7968..a9659d11ad 100644 --- a/thirdparty/zstd/compress/hist.c +++ b/thirdparty/zstd/compress/hist.c @@ -34,7 +34,7 @@ unsigned HIST_count_simple(unsigned* count, unsigned* maxSymbolValuePtr, unsigned maxSymbolValue = *maxSymbolValuePtr; unsigned largestCount=0; - memset(count, 0, (maxSymbolValue+1) * sizeof(*count)); + ZSTD_memset(count, 0, (maxSymbolValue+1) * sizeof(*count)); if (srcSize==0) { *maxSymbolValuePtr = 0; return 0; } while (ip<end) { @@ -60,9 +60,9 @@ typedef enum { trustInput, checkMaxSymbolValue } HIST_checkInput_e; * this design makes better use of OoO cpus, * and is noticeably faster when some values are heavily repeated. * But it needs some additional workspace for intermediate tables. - * `workSpace` size must be a table of size >= HIST_WKSP_SIZE_U32. + * `workSpace` must be a U32 table of size >= HIST_WKSP_SIZE_U32. * @return : largest histogram frequency, - * or an error code (notably when histogram would be larger than *maxSymbolValuePtr). */ + * or an error code (notably when histogram's alphabet is larger than *maxSymbolValuePtr) */ static size_t HIST_count_parallel_wksp( unsigned* count, unsigned* maxSymbolValuePtr, const void* source, size_t sourceSize, @@ -71,22 +71,21 @@ static size_t HIST_count_parallel_wksp( { const BYTE* ip = (const BYTE*)source; const BYTE* const iend = ip+sourceSize; - unsigned maxSymbolValue = *maxSymbolValuePtr; + size_t const countSize = (*maxSymbolValuePtr + 1) * sizeof(*count); unsigned max=0; U32* const Counting1 = workSpace; U32* const Counting2 = Counting1 + 256; U32* const Counting3 = Counting2 + 256; U32* const Counting4 = Counting3 + 256; - memset(workSpace, 0, 4*256*sizeof(unsigned)); - /* safety checks */ + assert(*maxSymbolValuePtr <= 255); if (!sourceSize) { - memset(count, 0, maxSymbolValue + 1); + ZSTD_memset(count, 0, countSize); *maxSymbolValuePtr = 0; return 0; } - if (!maxSymbolValue) maxSymbolValue = 255; /* 0 == default */ + ZSTD_memset(workSpace, 0, 4*256*sizeof(unsigned)); /* by stripes of 16 bytes */ { U32 cached = MEM_read32(ip); ip += 4; @@ -118,21 +117,18 @@ static size_t HIST_count_parallel_wksp( /* finish last symbols */ while (ip<iend) Counting1[*ip++]++; - if (check) { /* verify stats will fit into destination table */ - U32 s; for (s=255; s>maxSymbolValue; s--) { - Counting1[s] += Counting2[s] + Counting3[s] + Counting4[s]; - if (Counting1[s]) return ERROR(maxSymbolValue_tooSmall); - } } - { U32 s; - if (maxSymbolValue > 255) maxSymbolValue = 255; - for (s=0; s<=maxSymbolValue; s++) { - count[s] = Counting1[s] + Counting2[s] + Counting3[s] + Counting4[s]; - if (count[s] > max) max = count[s]; + for (s=0; s<256; s++) { + Counting1[s] += Counting2[s] + Counting3[s] + Counting4[s]; + if (Counting1[s] > max) max = Counting1[s]; } } - while (!count[maxSymbolValue]) maxSymbolValue--; - *maxSymbolValuePtr = maxSymbolValue; + { unsigned maxSymbolValue = 255; + while (!Counting1[maxSymbolValue]) maxSymbolValue--; + if (check && maxSymbolValue > *maxSymbolValuePtr) return ERROR(maxSymbolValue_tooSmall); + *maxSymbolValuePtr = maxSymbolValue; + ZSTD_memmove(count, Counting1, countSize); /* in case count & Counting1 are overlapping */ + } return (size_t)max; } @@ -152,14 +148,6 @@ size_t HIST_countFast_wksp(unsigned* count, unsigned* maxSymbolValuePtr, return HIST_count_parallel_wksp(count, maxSymbolValuePtr, source, sourceSize, trustInput, (U32*)workSpace); } -/* fast variant (unsafe : won't check if src contains values beyond count[] limit) */ -size_t HIST_countFast(unsigned* count, unsigned* maxSymbolValuePtr, - const void* source, size_t sourceSize) -{ - unsigned tmpCounters[HIST_WKSP_SIZE_U32]; - return HIST_countFast_wksp(count, maxSymbolValuePtr, source, sourceSize, tmpCounters, sizeof(tmpCounters)); -} - /* HIST_count_wksp() : * Same as HIST_count(), but using an externally provided scratch buffer. * `workSpace` size must be table of >= HIST_WKSP_SIZE_U32 unsigned */ @@ -175,9 +163,19 @@ size_t HIST_count_wksp(unsigned* count, unsigned* maxSymbolValuePtr, return HIST_countFast_wksp(count, maxSymbolValuePtr, source, sourceSize, workSpace, workSpaceSize); } +#ifndef ZSTD_NO_UNUSED_FUNCTIONS +/* fast variant (unsafe : won't check if src contains values beyond count[] limit) */ +size_t HIST_countFast(unsigned* count, unsigned* maxSymbolValuePtr, + const void* source, size_t sourceSize) +{ + unsigned tmpCounters[HIST_WKSP_SIZE_U32]; + return HIST_countFast_wksp(count, maxSymbolValuePtr, source, sourceSize, tmpCounters, sizeof(tmpCounters)); +} + size_t HIST_count(unsigned* count, unsigned* maxSymbolValuePtr, const void* src, size_t srcSize) { unsigned tmpCounters[HIST_WKSP_SIZE_U32]; return HIST_count_wksp(count, maxSymbolValuePtr, src, srcSize, tmpCounters, sizeof(tmpCounters)); } +#endif diff --git a/thirdparty/zstd/compress/hist.h b/thirdparty/zstd/compress/hist.h index 77e3ec4fb1..fb9ead6834 100644 --- a/thirdparty/zstd/compress/hist.h +++ b/thirdparty/zstd/compress/hist.h @@ -14,7 +14,7 @@ ****************************************************************** */ /* --- dependencies --- */ -#include <stddef.h> /* size_t */ +#include "../common/zstd_deps.h" /* size_t */ /* --- simple histogram functions --- */ diff --git a/thirdparty/zstd/compress/huf_compress.c b/thirdparty/zstd/compress/huf_compress.c index 546879868a..302e08864d 100644 --- a/thirdparty/zstd/compress/huf_compress.c +++ b/thirdparty/zstd/compress/huf_compress.c @@ -23,8 +23,7 @@ /* ************************************************************** * Includes ****************************************************************/ -#include <string.h> /* memcpy, memset */ -#include <stdio.h> /* printf (debug) */ +#include "../common/zstd_deps.h" /* ZSTD_memcpy, ZSTD_memset */ #include "../common/compiler.h" #include "../common/bitstream.h" #include "hist.h" @@ -70,7 +69,7 @@ static size_t HUF_compressWeights (void* dst, size_t dstSize, const void* weight U32 tableLog = MAX_FSE_TABLELOG_FOR_HUFF_HEADER; FSE_CTable CTable[FSE_CTABLE_SIZE_U32(MAX_FSE_TABLELOG_FOR_HUFF_HEADER, HUF_TABLELOG_MAX)]; - BYTE scratchBuffer[1<<MAX_FSE_TABLELOG_FOR_HUFF_HEADER]; + U32 scratchBuffer[FSE_BUILD_CTABLE_WORKSPACE_SIZE_U32(HUF_TABLELOG_MAX, MAX_FSE_TABLELOG_FOR_HUFF_HEADER)]; unsigned count[HUF_TABLELOG_MAX+1]; S16 norm[HUF_TABLELOG_MAX+1]; @@ -85,7 +84,7 @@ static size_t HUF_compressWeights (void* dst, size_t dstSize, const void* weight } tableLog = FSE_optimalTableLog(tableLog, wtSize, maxSymbolValue); - CHECK_F( FSE_normalizeCount(norm, tableLog, count, wtSize, maxSymbolValue) ); + CHECK_F( FSE_normalizeCount(norm, tableLog, count, wtSize, maxSymbolValue, /* useLowProbCount */ 0) ); /* Write table description header */ { CHECK_V_F(hSize, FSE_writeNCount(op, (size_t)(oend-op), norm, maxSymbolValue, tableLog) ); @@ -103,11 +102,6 @@ static size_t HUF_compressWeights (void* dst, size_t dstSize, const void* weight } -struct HUF_CElt_s { - U16 val; - BYTE nbBits; -}; /* typedef'd to HUF_CElt within "huf.h" */ - /*! HUF_writeCTable() : `CTable` : Huffman tree to save, using huf representation. @return : size of saved CTable */ @@ -156,6 +150,7 @@ size_t HUF_readCTable (HUF_CElt* CTable, unsigned* maxSymbolValuePtr, const void /* get symbol weights */ CHECK_V_F(readSize, HUF_readStats(huffWeight, HUF_SYMBOLVALUE_MAX+1, rankVal, &nbSymbols, &tableLog, src, srcSize)); + *hasZeroWeights = (rankVal[0] > 0); /* check result */ if (tableLog > HUF_TABLELOG_MAX) return ERROR(tableLog_tooLarge); @@ -164,16 +159,14 @@ size_t HUF_readCTable (HUF_CElt* CTable, unsigned* maxSymbolValuePtr, const void /* Prepare base value per rank */ { U32 n, nextRankStart = 0; for (n=1; n<=tableLog; n++) { - U32 current = nextRankStart; + U32 curr = nextRankStart; nextRankStart += (rankVal[n] << (n-1)); - rankVal[n] = current; + rankVal[n] = curr; } } /* fill nbBits */ - *hasZeroWeights = 0; { U32 n; for (n=0; n<nbSymbols; n++) { const U32 w = huffWeight[n]; - *hasZeroWeights |= (w == 0); CTable[n].nbBits = (BYTE)(tableLog + 1 - w) & -(w != 0); } } @@ -212,32 +205,63 @@ typedef struct nodeElt_s { BYTE nbBits; } nodeElt; +/** + * HUF_setMaxHeight(): + * Enforces maxNbBits on the Huffman tree described in huffNode. + * + * It sets all nodes with nbBits > maxNbBits to be maxNbBits. Then it adjusts + * the tree to so that it is a valid canonical Huffman tree. + * + * @pre The sum of the ranks of each symbol == 2^largestBits, + * where largestBits == huffNode[lastNonNull].nbBits. + * @post The sum of the ranks of each symbol == 2^largestBits, + * where largestBits is the return value <= maxNbBits. + * + * @param huffNode The Huffman tree modified in place to enforce maxNbBits. + * @param lastNonNull The symbol with the lowest count in the Huffman tree. + * @param maxNbBits The maximum allowed number of bits, which the Huffman tree + * may not respect. After this function the Huffman tree will + * respect maxNbBits. + * @return The maximum number of bits of the Huffman tree after adjustment, + * necessarily no more than maxNbBits. + */ static U32 HUF_setMaxHeight(nodeElt* huffNode, U32 lastNonNull, U32 maxNbBits) { const U32 largestBits = huffNode[lastNonNull].nbBits; - if (largestBits <= maxNbBits) return largestBits; /* early exit : no elt > maxNbBits */ + /* early exit : no elt > maxNbBits, so the tree is already valid. */ + if (largestBits <= maxNbBits) return largestBits; /* there are several too large elements (at least >= 2) */ { int totalCost = 0; const U32 baseCost = 1 << (largestBits - maxNbBits); int n = (int)lastNonNull; + /* Adjust any ranks > maxNbBits to maxNbBits. + * Compute totalCost, which is how far the sum of the ranks is + * we are over 2^largestBits after adjust the offending ranks. + */ while (huffNode[n].nbBits > maxNbBits) { totalCost += baseCost - (1 << (largestBits - huffNode[n].nbBits)); huffNode[n].nbBits = (BYTE)maxNbBits; - n --; - } /* n stops at huffNode[n].nbBits <= maxNbBits */ - while (huffNode[n].nbBits == maxNbBits) n--; /* n end at index of smallest symbol using < maxNbBits */ + n--; + } + /* n stops at huffNode[n].nbBits <= maxNbBits */ + assert(huffNode[n].nbBits <= maxNbBits); + /* n end at index of smallest symbol using < maxNbBits */ + while (huffNode[n].nbBits == maxNbBits) --n; - /* renorm totalCost */ - totalCost >>= (largestBits - maxNbBits); /* note : totalCost is necessarily a multiple of baseCost */ + /* renorm totalCost from 2^largestBits to 2^maxNbBits + * note : totalCost is necessarily a multiple of baseCost */ + assert((totalCost & (baseCost - 1)) == 0); + totalCost >>= (largestBits - maxNbBits); + assert(totalCost > 0); /* repay normalized cost */ { U32 const noSymbol = 0xF0F0F0F0; U32 rankLast[HUF_TABLELOG_MAX+2]; - /* Get pos of last (smallest) symbol per rank */ - memset(rankLast, 0xF0, sizeof(rankLast)); + /* Get pos of last (smallest = lowest cum. count) symbol per rank */ + ZSTD_memset(rankLast, 0xF0, sizeof(rankLast)); { U32 currentNbBits = maxNbBits; int pos; for (pos=n ; pos >= 0; pos--) { @@ -247,34 +271,65 @@ static U32 HUF_setMaxHeight(nodeElt* huffNode, U32 lastNonNull, U32 maxNbBits) } } while (totalCost > 0) { + /* Try to reduce the next power of 2 above totalCost because we + * gain back half the rank. + */ U32 nBitsToDecrease = BIT_highbit32((U32)totalCost) + 1; for ( ; nBitsToDecrease > 1; nBitsToDecrease--) { U32 const highPos = rankLast[nBitsToDecrease]; U32 const lowPos = rankLast[nBitsToDecrease-1]; if (highPos == noSymbol) continue; + /* Decrease highPos if no symbols of lowPos or if it is + * not cheaper to remove 2 lowPos than highPos. + */ if (lowPos == noSymbol) break; { U32 const highTotal = huffNode[highPos].count; U32 const lowTotal = 2 * huffNode[lowPos].count; if (highTotal <= lowTotal) break; } } /* only triggered when no more rank 1 symbol left => find closest one (note : there is necessarily at least one !) */ + assert(rankLast[nBitsToDecrease] != noSymbol || nBitsToDecrease == 1); /* HUF_MAX_TABLELOG test just to please gcc 5+; but it should not be necessary */ while ((nBitsToDecrease<=HUF_TABLELOG_MAX) && (rankLast[nBitsToDecrease] == noSymbol)) - nBitsToDecrease ++; + nBitsToDecrease++; + assert(rankLast[nBitsToDecrease] != noSymbol); + /* Increase the number of bits to gain back half the rank cost. */ totalCost -= 1 << (nBitsToDecrease-1); + huffNode[rankLast[nBitsToDecrease]].nbBits++; + + /* Fix up the new rank. + * If the new rank was empty, this symbol is now its smallest. + * Otherwise, this symbol will be the largest in the new rank so no adjustment. + */ if (rankLast[nBitsToDecrease-1] == noSymbol) - rankLast[nBitsToDecrease-1] = rankLast[nBitsToDecrease]; /* this rank is no longer empty */ - huffNode[rankLast[nBitsToDecrease]].nbBits ++; + rankLast[nBitsToDecrease-1] = rankLast[nBitsToDecrease]; + /* Fix up the old rank. + * If the symbol was at position 0, meaning it was the highest weight symbol in the tree, + * it must be the only symbol in its rank, so the old rank now has no symbols. + * Otherwise, since the Huffman nodes are sorted by count, the previous position is now + * the smallest node in the rank. If the previous position belongs to a different rank, + * then the rank is now empty. + */ if (rankLast[nBitsToDecrease] == 0) /* special case, reached largest symbol */ rankLast[nBitsToDecrease] = noSymbol; else { rankLast[nBitsToDecrease]--; if (huffNode[rankLast[nBitsToDecrease]].nbBits != maxNbBits-nBitsToDecrease) rankLast[nBitsToDecrease] = noSymbol; /* this rank is now empty */ - } } /* while (totalCost > 0) */ - + } + } /* while (totalCost > 0) */ + + /* If we've removed too much weight, then we have to add it back. + * To avoid overshooting again, we only adjust the smallest rank. + * We take the largest nodes from the lowest rank 0 and move them + * to rank 1. There's guaranteed to be enough rank 0 symbols because + * TODO. + */ while (totalCost < 0) { /* Sometimes, cost correction overshoot */ - if (rankLast[1] == noSymbol) { /* special case : no rank 1 symbol (using maxNbBits-1); let's create one from largest rank 0 (using maxNbBits) */ + /* special case : no rank 1 symbol (using maxNbBits-1); + * let's create one from largest rank 0 (using maxNbBits). + */ + if (rankLast[1] == noSymbol) { while (huffNode[n].nbBits == maxNbBits) n--; huffNode[n+1].nbBits--; assert(n >= 0); @@ -285,14 +340,16 @@ static U32 HUF_setMaxHeight(nodeElt* huffNode, U32 lastNonNull, U32 maxNbBits) huffNode[ rankLast[1] + 1 ].nbBits--; rankLast[1]++; totalCost ++; - } } } /* there are several too large elements (at least >= 2) */ + } + } /* repay normalized cost */ + } /* there are several too large elements (at least >= 2) */ return maxNbBits; } typedef struct { U32 base; - U32 current; + U32 curr; } rankPos; typedef nodeElt huffNodeTable[HUF_CTABLE_WORKSPACE_SIZE_U32]; @@ -304,21 +361,45 @@ typedef struct { rankPos rankPosition[RANK_POSITION_TABLE_SIZE]; } HUF_buildCTable_wksp_tables; +/** + * HUF_sort(): + * Sorts the symbols [0, maxSymbolValue] by count[symbol] in decreasing order. + * + * @param[out] huffNode Sorted symbols by decreasing count. Only members `.count` and `.byte` are filled. + * Must have (maxSymbolValue + 1) entries. + * @param[in] count Histogram of the symbols. + * @param[in] maxSymbolValue Maximum symbol value. + * @param rankPosition This is a scratch workspace. Must have RANK_POSITION_TABLE_SIZE entries. + */ static void HUF_sort(nodeElt* huffNode, const unsigned* count, U32 maxSymbolValue, rankPos* rankPosition) { - U32 n; - - memset(rankPosition, 0, sizeof(*rankPosition) * RANK_POSITION_TABLE_SIZE); - for (n=0; n<=maxSymbolValue; n++) { - U32 r = BIT_highbit32(count[n] + 1); - rankPosition[r].base ++; + int n; + int const maxSymbolValue1 = (int)maxSymbolValue + 1; + + /* Compute base and set curr to base. + * For symbol s let lowerRank = BIT_highbit32(count[n]+1) and rank = lowerRank + 1. + * Then 2^lowerRank <= count[n]+1 <= 2^rank. + * We attribute each symbol to lowerRank's base value, because we want to know where + * each rank begins in the output, so for rank R we want to count ranks R+1 and above. + */ + ZSTD_memset(rankPosition, 0, sizeof(*rankPosition) * RANK_POSITION_TABLE_SIZE); + for (n = 0; n < maxSymbolValue1; ++n) { + U32 lowerRank = BIT_highbit32(count[n] + 1); + rankPosition[lowerRank].base++; } - for (n=30; n>0; n--) rankPosition[n-1].base += rankPosition[n].base; - for (n=0; n<32; n++) rankPosition[n].current = rankPosition[n].base; - for (n=0; n<=maxSymbolValue; n++) { + assert(rankPosition[RANK_POSITION_TABLE_SIZE - 1].base == 0); + for (n = RANK_POSITION_TABLE_SIZE - 1; n > 0; --n) { + rankPosition[n-1].base += rankPosition[n].base; + rankPosition[n-1].curr = rankPosition[n-1].base; + } + /* Sort */ + for (n = 0; n < maxSymbolValue1; ++n) { U32 const c = count[n]; U32 const r = BIT_highbit32(c+1) + 1; - U32 pos = rankPosition[r].current++; + U32 pos = rankPosition[r].curr++; + /* Insert into the correct position in the rank. + * We have at most 256 symbols, so this insertion should be fine. + */ while ((pos > rankPosition[r].base) && (c > huffNode[pos-1].count)) { huffNode[pos] = huffNode[pos-1]; pos--; @@ -335,28 +416,20 @@ static void HUF_sort(nodeElt* huffNode, const unsigned* count, U32 maxSymbolValu */ #define STARTNODE (HUF_SYMBOLVALUE_MAX+1) -size_t HUF_buildCTable_wksp (HUF_CElt* tree, const unsigned* count, U32 maxSymbolValue, U32 maxNbBits, void* workSpace, size_t wkspSize) +/* HUF_buildTree(): + * Takes the huffNode array sorted by HUF_sort() and builds an unlimited-depth Huffman tree. + * + * @param huffNode The array sorted by HUF_sort(). Builds the Huffman tree in this array. + * @param maxSymbolValue The maximum symbol value. + * @return The smallest node in the Huffman tree (by count). + */ +static int HUF_buildTree(nodeElt* huffNode, U32 maxSymbolValue) { - HUF_buildCTable_wksp_tables* const wksp_tables = (HUF_buildCTable_wksp_tables*)workSpace; - nodeElt* const huffNode0 = wksp_tables->huffNodeTbl; - nodeElt* const huffNode = huffNode0+1; + nodeElt* const huffNode0 = huffNode - 1; int nonNullRank; int lowS, lowN; int nodeNb = STARTNODE; int n, nodeRoot; - - /* safety checks */ - if (((size_t)workSpace & 3) != 0) return ERROR(GENERIC); /* must be aligned on 4-bytes boundaries */ - if (wkspSize < sizeof(HUF_buildCTable_wksp_tables)) - return ERROR(workSpace_tooSmall); - if (maxNbBits == 0) maxNbBits = HUF_TABLELOG_DEFAULT; - if (maxSymbolValue > HUF_SYMBOLVALUE_MAX) - return ERROR(maxSymbolValue_tooLarge); - memset(huffNode0, 0, sizeof(huffNodeTable)); - - /* sort, decreasing order */ - HUF_sort(huffNode, count, maxSymbolValue, wksp_tables->rankPosition); - /* init for parents */ nonNullRank = (int)maxSymbolValue; while(huffNode[nonNullRank].count == 0) nonNullRank--; @@ -383,42 +456,72 @@ size_t HUF_buildCTable_wksp (HUF_CElt* tree, const unsigned* count, U32 maxSymbo for (n=0; n<=nonNullRank; n++) huffNode[n].nbBits = huffNode[ huffNode[n].parent ].nbBits + 1; + return nonNullRank; +} + +/** + * HUF_buildCTableFromTree(): + * Build the CTable given the Huffman tree in huffNode. + * + * @param[out] CTable The output Huffman CTable. + * @param huffNode The Huffman tree. + * @param nonNullRank The last and smallest node in the Huffman tree. + * @param maxSymbolValue The maximum symbol value. + * @param maxNbBits The exact maximum number of bits used in the Huffman tree. + */ +static void HUF_buildCTableFromTree(HUF_CElt* CTable, nodeElt const* huffNode, int nonNullRank, U32 maxSymbolValue, U32 maxNbBits) +{ + /* fill result into ctable (val, nbBits) */ + int n; + U16 nbPerRank[HUF_TABLELOG_MAX+1] = {0}; + U16 valPerRank[HUF_TABLELOG_MAX+1] = {0}; + int const alphabetSize = (int)(maxSymbolValue + 1); + for (n=0; n<=nonNullRank; n++) + nbPerRank[huffNode[n].nbBits]++; + /* determine starting value per rank */ + { U16 min = 0; + for (n=(int)maxNbBits; n>0; n--) { + valPerRank[n] = min; /* get starting value within each rank */ + min += nbPerRank[n]; + min >>= 1; + } } + for (n=0; n<alphabetSize; n++) + CTable[huffNode[n].byte].nbBits = huffNode[n].nbBits; /* push nbBits per symbol, symbol order */ + for (n=0; n<alphabetSize; n++) + CTable[n].val = valPerRank[CTable[n].nbBits]++; /* assign value within rank, symbol order */ +} + +size_t HUF_buildCTable_wksp (HUF_CElt* tree, const unsigned* count, U32 maxSymbolValue, U32 maxNbBits, void* workSpace, size_t wkspSize) +{ + HUF_buildCTable_wksp_tables* const wksp_tables = (HUF_buildCTable_wksp_tables*)workSpace; + nodeElt* const huffNode0 = wksp_tables->huffNodeTbl; + nodeElt* const huffNode = huffNode0+1; + int nonNullRank; + + /* safety checks */ + if (((size_t)workSpace & 3) != 0) return ERROR(GENERIC); /* must be aligned on 4-bytes boundaries */ + if (wkspSize < sizeof(HUF_buildCTable_wksp_tables)) + return ERROR(workSpace_tooSmall); + if (maxNbBits == 0) maxNbBits = HUF_TABLELOG_DEFAULT; + if (maxSymbolValue > HUF_SYMBOLVALUE_MAX) + return ERROR(maxSymbolValue_tooLarge); + ZSTD_memset(huffNode0, 0, sizeof(huffNodeTable)); + + /* sort, decreasing order */ + HUF_sort(huffNode, count, maxSymbolValue, wksp_tables->rankPosition); + + /* build tree */ + nonNullRank = HUF_buildTree(huffNode, maxSymbolValue); + /* enforce maxTableLog */ maxNbBits = HUF_setMaxHeight(huffNode, (U32)nonNullRank, maxNbBits); + if (maxNbBits > HUF_TABLELOG_MAX) return ERROR(GENERIC); /* check fit into table */ - /* fill result into tree (val, nbBits) */ - { U16 nbPerRank[HUF_TABLELOG_MAX+1] = {0}; - U16 valPerRank[HUF_TABLELOG_MAX+1] = {0}; - int const alphabetSize = (int)(maxSymbolValue + 1); - if (maxNbBits > HUF_TABLELOG_MAX) return ERROR(GENERIC); /* check fit into table */ - for (n=0; n<=nonNullRank; n++) - nbPerRank[huffNode[n].nbBits]++; - /* determine stating value per rank */ - { U16 min = 0; - for (n=(int)maxNbBits; n>0; n--) { - valPerRank[n] = min; /* get starting value within each rank */ - min += nbPerRank[n]; - min >>= 1; - } } - for (n=0; n<alphabetSize; n++) - tree[huffNode[n].byte].nbBits = huffNode[n].nbBits; /* push nbBits per symbol, symbol order */ - for (n=0; n<alphabetSize; n++) - tree[n].val = valPerRank[tree[n].nbBits]++; /* assign value within rank, symbol order */ - } + HUF_buildCTableFromTree(tree, huffNode, nonNullRank, maxSymbolValue, maxNbBits); return maxNbBits; } -/** HUF_buildCTable() : - * @return : maxNbBits - * Note : count is used before tree is written, so they can safely overlap - */ -size_t HUF_buildCTable (HUF_CElt* tree, const unsigned* count, unsigned maxSymbolValue, unsigned maxNbBits) -{ - HUF_buildCTable_wksp_tables workspace; - return HUF_buildCTable_wksp(tree, count, maxSymbolValue, maxNbBits, &workspace, sizeof(workspace)); -} - size_t HUF_estimateCompressedSize(const HUF_CElt* CTable, const unsigned* count, unsigned maxSymbolValue) { size_t nbBits = 0; @@ -633,25 +736,26 @@ typedef struct { } HUF_compress_tables_t; /* HUF_compress_internal() : - * `workSpace` must a table of at least HUF_WORKSPACE_SIZE_U32 unsigned */ + * `workSpace_align4` must be aligned on 4-bytes boundaries, + * and occupies the same space as a table of HUF_WORKSPACE_SIZE_U32 unsigned */ static size_t HUF_compress_internal (void* dst, size_t dstSize, const void* src, size_t srcSize, unsigned maxSymbolValue, unsigned huffLog, HUF_nbStreams_e nbStreams, - void* workSpace, size_t wkspSize, + void* workSpace_align4, size_t wkspSize, HUF_CElt* oldHufTable, HUF_repeat* repeat, int preferRepeat, const int bmi2) { - HUF_compress_tables_t* const table = (HUF_compress_tables_t*)workSpace; + HUF_compress_tables_t* const table = (HUF_compress_tables_t*)workSpace_align4; BYTE* const ostart = (BYTE*)dst; BYTE* const oend = ostart + dstSize; BYTE* op = ostart; HUF_STATIC_ASSERT(sizeof(*table) <= HUF_WORKSPACE_SIZE); + assert(((size_t)workSpace_align4 & 3) == 0); /* must be aligned on 4-bytes boundaries */ /* checks & inits */ - if (((size_t)workSpace & 3) != 0) return ERROR(GENERIC); /* must be aligned on 4-bytes boundaries */ if (wkspSize < HUF_WORKSPACE_SIZE) return ERROR(workSpace_tooSmall); if (!srcSize) return 0; /* Uncompressed */ if (!dstSize) return 0; /* cannot fit anything within dst budget */ @@ -669,7 +773,7 @@ HUF_compress_internal (void* dst, size_t dstSize, } /* Scan input and build symbol stats */ - { CHECK_V_F(largest, HIST_count_wksp (table->count, &maxSymbolValue, (const BYTE*)src, srcSize, workSpace, wkspSize) ); + { CHECK_V_F(largest, HIST_count_wksp (table->count, &maxSymbolValue, (const BYTE*)src, srcSize, workSpace_align4, wkspSize) ); if (largest == srcSize) { *ostart = ((const BYTE*)src)[0]; return 1; } /* single symbol, rle */ if (largest <= (srcSize >> 7)+4) return 0; /* heuristic : probably not compressible enough */ } @@ -695,7 +799,7 @@ HUF_compress_internal (void* dst, size_t dstSize, CHECK_F(maxBits); huffLog = (U32)maxBits; /* Zero unused symbols in CTable, so we can check it for validity */ - memset(table->CTable + (maxSymbolValue + 1), 0, + ZSTD_memset(table->CTable + (maxSymbolValue + 1), 0, sizeof(table->CTable) - ((maxSymbolValue + 1) * sizeof(HUF_CElt))); } @@ -716,7 +820,7 @@ HUF_compress_internal (void* dst, size_t dstSize, op += hSize; if (repeat) { *repeat = HUF_repeat_none; } if (oldHufTable) - memcpy(oldHufTable, table->CTable, sizeof(table->CTable)); /* Save new table */ + ZSTD_memcpy(oldHufTable, table->CTable, sizeof(table->CTable)); /* Save new table */ } return HUF_compressCTable_internal(ostart, op, oend, src, srcSize, @@ -747,14 +851,6 @@ size_t HUF_compress1X_repeat (void* dst, size_t dstSize, repeat, preferRepeat, bmi2); } -size_t HUF_compress1X (void* dst, size_t dstSize, - const void* src, size_t srcSize, - unsigned maxSymbolValue, unsigned huffLog) -{ - unsigned workSpace[HUF_WORKSPACE_SIZE_U32]; - return HUF_compress1X_wksp(dst, dstSize, src, srcSize, maxSymbolValue, huffLog, workSpace, sizeof(workSpace)); -} - /* HUF_compress4X_repeat(): * compress input using 4 streams. * provide workspace to generate compression tables */ @@ -784,6 +880,25 @@ size_t HUF_compress4X_repeat (void* dst, size_t dstSize, hufTable, repeat, preferRepeat, bmi2); } +#ifndef ZSTD_NO_UNUSED_FUNCTIONS +/** HUF_buildCTable() : + * @return : maxNbBits + * Note : count is used before tree is written, so they can safely overlap + */ +size_t HUF_buildCTable (HUF_CElt* tree, const unsigned* count, unsigned maxSymbolValue, unsigned maxNbBits) +{ + HUF_buildCTable_wksp_tables workspace; + return HUF_buildCTable_wksp(tree, count, maxSymbolValue, maxNbBits, &workspace, sizeof(workspace)); +} + +size_t HUF_compress1X (void* dst, size_t dstSize, + const void* src, size_t srcSize, + unsigned maxSymbolValue, unsigned huffLog) +{ + unsigned workSpace[HUF_WORKSPACE_SIZE_U32]; + return HUF_compress1X_wksp(dst, dstSize, src, srcSize, maxSymbolValue, huffLog, workSpace, sizeof(workSpace)); +} + size_t HUF_compress2 (void* dst, size_t dstSize, const void* src, size_t srcSize, unsigned maxSymbolValue, unsigned huffLog) @@ -796,3 +911,4 @@ size_t HUF_compress (void* dst, size_t maxDstSize, const void* src, size_t srcSi { return HUF_compress2(dst, maxDstSize, src, srcSize, 255, HUF_TABLELOG_DEFAULT); } +#endif diff --git a/thirdparty/zstd/compress/zstd_compress.c b/thirdparty/zstd/compress/zstd_compress.c index 3f963b1cff..386b051df6 100644 --- a/thirdparty/zstd/compress/zstd_compress.c +++ b/thirdparty/zstd/compress/zstd_compress.c @@ -11,8 +11,7 @@ /*-************************************* * Dependencies ***************************************/ -#include <limits.h> /* INT_MAX */ -#include <string.h> /* memset */ +#include "../common/zstd_deps.h" /* INT_MAX, ZSTD_memset, ZSTD_memcpy */ #include "../common/cpu.h" #include "../common/mem.h" #include "hist.h" /* HIST_countFast_wksp */ @@ -30,6 +29,19 @@ #include "zstd_ldm.h" #include "zstd_compress_superblock.h" +/* *************************************************************** +* Tuning parameters +*****************************************************************/ +/*! + * COMPRESS_HEAPMODE : + * Select how default decompression function ZSTD_compress() allocates its context, + * on stack (0, default), or into heap (1). + * Note that functions with explicit context such as ZSTD_compressCCtx() are unaffected. + */ +#ifndef ZSTD_COMPRESS_HEAPMODE +# define ZSTD_COMPRESS_HEAPMODE 0 +#endif + /*-************************************* * Helper functions @@ -52,6 +64,7 @@ size_t ZSTD_compressBound(size_t srcSize) { struct ZSTD_CDict_s { const void* dictContent; size_t dictContentSize; + ZSTD_dictContentType_e dictContentType; /* The dictContentType the CDict was created with */ U32* entropyWorkspace; /* entropy workspace of HUF_WORKSPACE_SIZE bytes */ ZSTD_cwksp workspace; ZSTD_matchState_t matchState; @@ -69,7 +82,7 @@ ZSTD_CCtx* ZSTD_createCCtx(void) static void ZSTD_initCCtx(ZSTD_CCtx* cctx, ZSTD_customMem memManager) { assert(cctx != NULL); - memset(cctx, 0, sizeof(*cctx)); + ZSTD_memset(cctx, 0, sizeof(*cctx)); cctx->customMem = memManager; cctx->bmi2 = ZSTD_cpuid_bmi2(ZSTD_cpuid()); { size_t const err = ZSTD_CCtx_reset(cctx, ZSTD_reset_parameters); @@ -82,8 +95,8 @@ ZSTD_CCtx* ZSTD_createCCtx_advanced(ZSTD_customMem customMem) { ZSTD_STATIC_ASSERT(zcss_init==0); ZSTD_STATIC_ASSERT(ZSTD_CONTENTSIZE_UNKNOWN==(0ULL - 1)); - if (!customMem.customAlloc ^ !customMem.customFree) return NULL; - { ZSTD_CCtx* const cctx = (ZSTD_CCtx*)ZSTD_malloc(sizeof(ZSTD_CCtx), customMem); + if ((!customMem.customAlloc) ^ (!customMem.customFree)) return NULL; + { ZSTD_CCtx* const cctx = (ZSTD_CCtx*)ZSTD_customMalloc(sizeof(ZSTD_CCtx), customMem); if (!cctx) return NULL; ZSTD_initCCtx(cctx, customMem); return cctx; @@ -96,20 +109,20 @@ ZSTD_CCtx* ZSTD_initStaticCCtx(void* workspace, size_t workspaceSize) ZSTD_CCtx* cctx; if (workspaceSize <= sizeof(ZSTD_CCtx)) return NULL; /* minimum size */ if ((size_t)workspace & 7) return NULL; /* must be 8-aligned */ - ZSTD_cwksp_init(&ws, workspace, workspaceSize); + ZSTD_cwksp_init(&ws, workspace, workspaceSize, ZSTD_cwksp_static_alloc); cctx = (ZSTD_CCtx*)ZSTD_cwksp_reserve_object(&ws, sizeof(ZSTD_CCtx)); if (cctx == NULL) return NULL; - memset(cctx, 0, sizeof(ZSTD_CCtx)); + ZSTD_memset(cctx, 0, sizeof(ZSTD_CCtx)); ZSTD_cwksp_move(&cctx->workspace, &ws); cctx->staticSize = workspaceSize; /* statically sized space. entropyWorkspace never moves (but prev/next block swap places) */ - if (!ZSTD_cwksp_check_available(&cctx->workspace, HUF_WORKSPACE_SIZE + 2 * sizeof(ZSTD_compressedBlockState_t))) return NULL; + if (!ZSTD_cwksp_check_available(&cctx->workspace, ENTROPY_WORKSPACE_SIZE + 2 * sizeof(ZSTD_compressedBlockState_t))) return NULL; cctx->blockState.prevCBlock = (ZSTD_compressedBlockState_t*)ZSTD_cwksp_reserve_object(&cctx->workspace, sizeof(ZSTD_compressedBlockState_t)); cctx->blockState.nextCBlock = (ZSTD_compressedBlockState_t*)ZSTD_cwksp_reserve_object(&cctx->workspace, sizeof(ZSTD_compressedBlockState_t)); - cctx->entropyWorkspace = (U32*)ZSTD_cwksp_reserve_object(&cctx->workspace, HUF_WORKSPACE_SIZE); + cctx->entropyWorkspace = (U32*)ZSTD_cwksp_reserve_object(&cctx->workspace, ENTROPY_WORKSPACE_SIZE); cctx->bmi2 = ZSTD_cpuid_bmi2(ZSTD_cpuid()); return cctx; } @@ -119,10 +132,10 @@ ZSTD_CCtx* ZSTD_initStaticCCtx(void* workspace, size_t workspaceSize) */ static void ZSTD_clearAllDicts(ZSTD_CCtx* cctx) { - ZSTD_free(cctx->localDict.dictBuffer, cctx->customMem); + ZSTD_customFree(cctx->localDict.dictBuffer, cctx->customMem); ZSTD_freeCDict(cctx->localDict.cdict); - memset(&cctx->localDict, 0, sizeof(cctx->localDict)); - memset(&cctx->prefixDict, 0, sizeof(cctx->prefixDict)); + ZSTD_memset(&cctx->localDict, 0, sizeof(cctx->localDict)); + ZSTD_memset(&cctx->prefixDict, 0, sizeof(cctx->prefixDict)); cctx->cdict = NULL; } @@ -153,7 +166,7 @@ size_t ZSTD_freeCCtx(ZSTD_CCtx* cctx) int cctxInWorkspace = ZSTD_cwksp_owns_buffer(&cctx->workspace, cctx); ZSTD_freeCCtxContent(cctx); if (!cctxInWorkspace) { - ZSTD_free(cctx, cctx->customMem); + ZSTD_customFree(cctx, cctx->customMem); } } return 0; @@ -189,15 +202,32 @@ size_t ZSTD_sizeof_CStream(const ZSTD_CStream* zcs) /* private API call, for dictBuilder only */ const seqStore_t* ZSTD_getSeqStore(const ZSTD_CCtx* ctx) { return &(ctx->seqStore); } +/* Returns 1 if compression parameters are such that we should + * enable long distance matching (wlog >= 27, strategy >= btopt). + * Returns 0 otherwise. + */ +static U32 ZSTD_CParams_shouldEnableLdm(const ZSTD_compressionParameters* const cParams) { + return cParams->strategy >= ZSTD_btopt && cParams->windowLog >= 27; +} + static ZSTD_CCtx_params ZSTD_makeCCtxParamsFromCParams( ZSTD_compressionParameters cParams) { ZSTD_CCtx_params cctxParams; - memset(&cctxParams, 0, sizeof(cctxParams)); + /* should not matter, as all cParams are presumed properly defined */ + ZSTD_CCtxParams_init(&cctxParams, ZSTD_CLEVEL_DEFAULT); cctxParams.cParams = cParams; - cctxParams.compressionLevel = ZSTD_CLEVEL_DEFAULT; /* should not matter, as all cParams are presumed properly defined */ + + if (ZSTD_CParams_shouldEnableLdm(&cParams)) { + DEBUGLOG(4, "ZSTD_makeCCtxParamsFromCParams(): Including LDM into cctx params"); + cctxParams.ldmParams.enableLdm = 1; + /* LDM is enabled by default for optimal parser and window size >= 128MB */ + ZSTD_ldm_adjustParameters(&cctxParams.ldmParams, &cParams); + assert(cctxParams.ldmParams.hashLog >= cctxParams.ldmParams.bucketSizeLog); + assert(cctxParams.ldmParams.hashRateLog < 32); + } + assert(!ZSTD_checkCParams(cParams)); - cctxParams.fParams.contentSizeFlag = 1; return cctxParams; } @@ -205,13 +235,12 @@ static ZSTD_CCtx_params* ZSTD_createCCtxParams_advanced( ZSTD_customMem customMem) { ZSTD_CCtx_params* params; - if (!customMem.customAlloc ^ !customMem.customFree) return NULL; - params = (ZSTD_CCtx_params*)ZSTD_calloc( + if ((!customMem.customAlloc) ^ (!customMem.customFree)) return NULL; + params = (ZSTD_CCtx_params*)ZSTD_customCalloc( sizeof(ZSTD_CCtx_params), customMem); if (!params) { return NULL; } + ZSTD_CCtxParams_init(params, ZSTD_CLEVEL_DEFAULT); params->customMem = customMem; - params->compressionLevel = ZSTD_CLEVEL_DEFAULT; - params->fParams.contentSizeFlag = 1; return params; } @@ -223,7 +252,7 @@ ZSTD_CCtx_params* ZSTD_createCCtxParams(void) size_t ZSTD_freeCCtxParams(ZSTD_CCtx_params* params) { if (params == NULL) { return 0; } - ZSTD_free(params, params->customMem); + ZSTD_customFree(params, params->customMem); return 0; } @@ -234,7 +263,7 @@ size_t ZSTD_CCtxParams_reset(ZSTD_CCtx_params* params) size_t ZSTD_CCtxParams_init(ZSTD_CCtx_params* cctxParams, int compressionLevel) { RETURN_ERROR_IF(!cctxParams, GENERIC, "NULL pointer!"); - memset(cctxParams, 0, sizeof(*cctxParams)); + ZSTD_memset(cctxParams, 0, sizeof(*cctxParams)); cctxParams->compressionLevel = compressionLevel; cctxParams->fParams.contentSizeFlag = 1; return 0; @@ -244,7 +273,7 @@ size_t ZSTD_CCtxParams_init_advanced(ZSTD_CCtx_params* cctxParams, ZSTD_paramete { RETURN_ERROR_IF(!cctxParams, GENERIC, "NULL pointer!"); FORWARD_IF_ERROR( ZSTD_checkCParams(params.cParams) , ""); - memset(cctxParams, 0, sizeof(*cctxParams)); + ZSTD_memset(cctxParams, 0, sizeof(*cctxParams)); assert(!ZSTD_checkCParams(params.cParams)); cctxParams->cParams = params.cParams; cctxParams->fParams = params.fParams; @@ -354,6 +383,11 @@ ZSTD_bounds ZSTD_cParam_getBounds(ZSTD_cParameter param) #endif return bounds; + case ZSTD_c_enableDedicatedDictSearch: + bounds.lowerBound = 0; + bounds.upperBound = 1; + return bounds; + case ZSTD_c_enableLongDistanceMatching: bounds.lowerBound = 0; bounds.upperBound = 1; @@ -397,7 +431,7 @@ ZSTD_bounds ZSTD_cParam_getBounds(ZSTD_cParameter param) return bounds; case ZSTD_c_forceAttachDict: - ZSTD_STATIC_ASSERT(ZSTD_dictDefaultAttach < ZSTD_dictForceCopy); + ZSTD_STATIC_ASSERT(ZSTD_dictDefaultAttach < ZSTD_dictForceLoad); bounds.lowerBound = ZSTD_dictDefaultAttach; bounds.upperBound = ZSTD_dictForceLoad; /* note : how to ensure at compile time that this is the highest value enum ? */ return bounds; @@ -418,6 +452,22 @@ ZSTD_bounds ZSTD_cParam_getBounds(ZSTD_cParameter param) bounds.upperBound = ZSTD_SRCSIZEHINT_MAX; return bounds; + case ZSTD_c_stableInBuffer: + case ZSTD_c_stableOutBuffer: + bounds.lowerBound = (int)ZSTD_bm_buffered; + bounds.upperBound = (int)ZSTD_bm_stable; + return bounds; + + case ZSTD_c_blockDelimiters: + bounds.lowerBound = (int)ZSTD_sf_noBlockDelimiters; + bounds.upperBound = (int)ZSTD_sf_explicitBlockDelimiters; + return bounds; + + case ZSTD_c_validateSequences: + bounds.lowerBound = 0; + bounds.upperBound = 1; + return bounds; + default: bounds.error = ERROR(parameter_unsupported); return bounds; @@ -465,6 +515,7 @@ static int ZSTD_isUpdateAuthorized(ZSTD_cParameter param) case ZSTD_c_jobSize: case ZSTD_c_overlapLog: case ZSTD_c_rsyncable: + case ZSTD_c_enableDedicatedDictSearch: case ZSTD_c_enableLongDistanceMatching: case ZSTD_c_ldmHashLog: case ZSTD_c_ldmMinMatch: @@ -474,6 +525,10 @@ static int ZSTD_isUpdateAuthorized(ZSTD_cParameter param) case ZSTD_c_literalCompressionMode: case ZSTD_c_targetCBlockSize: case ZSTD_c_srcSizeHint: + case ZSTD_c_stableInBuffer: + case ZSTD_c_stableOutBuffer: + case ZSTD_c_blockDelimiters: + case ZSTD_c_validateSequences: default: return 0; } @@ -515,12 +570,17 @@ size_t ZSTD_CCtx_setParameter(ZSTD_CCtx* cctx, ZSTD_cParameter param, int value) case ZSTD_c_jobSize: case ZSTD_c_overlapLog: case ZSTD_c_rsyncable: + case ZSTD_c_enableDedicatedDictSearch: case ZSTD_c_enableLongDistanceMatching: case ZSTD_c_ldmHashLog: case ZSTD_c_ldmMinMatch: case ZSTD_c_ldmBucketSizeLog: case ZSTD_c_targetCBlockSize: case ZSTD_c_srcSizeHint: + case ZSTD_c_stableInBuffer: + case ZSTD_c_stableOutBuffer: + case ZSTD_c_blockDelimiters: + case ZSTD_c_validateSequences: break; default: RETURN_ERROR(parameter_unsupported, "unknown parameter"); @@ -541,9 +601,10 @@ size_t ZSTD_CCtxParams_setParameter(ZSTD_CCtx_params* CCtxParams, case ZSTD_c_compressionLevel : { FORWARD_IF_ERROR(ZSTD_cParam_clampBounds(param, &value), ""); - if (value) { /* 0 : does not change current level */ + if (value == 0) + CCtxParams->compressionLevel = ZSTD_CLEVEL_DEFAULT; /* 0 == default */ + else CCtxParams->compressionLevel = value; - } if (CCtxParams->compressionLevel >= 0) return (size_t)CCtxParams->compressionLevel; return 0; /* return type (size_t) cannot represent negative values */ } @@ -667,6 +728,10 @@ size_t ZSTD_CCtxParams_setParameter(ZSTD_CCtx_params* CCtxParams, return CCtxParams->rsyncable; #endif + case ZSTD_c_enableDedicatedDictSearch : + CCtxParams->enableDedicatedDictSearch = (value!=0); + return CCtxParams->enableDedicatedDictSearch; + case ZSTD_c_enableLongDistanceMatching : CCtxParams->ldmParams.enableLdm = (value!=0); return CCtxParams->ldmParams.enableLdm; @@ -707,6 +772,26 @@ size_t ZSTD_CCtxParams_setParameter(ZSTD_CCtx_params* CCtxParams, CCtxParams->srcSizeHint = value; return CCtxParams->srcSizeHint; + case ZSTD_c_stableInBuffer: + BOUNDCHECK(ZSTD_c_stableInBuffer, value); + CCtxParams->inBufferMode = (ZSTD_bufferMode_e)value; + return CCtxParams->inBufferMode; + + case ZSTD_c_stableOutBuffer: + BOUNDCHECK(ZSTD_c_stableOutBuffer, value); + CCtxParams->outBufferMode = (ZSTD_bufferMode_e)value; + return CCtxParams->outBufferMode; + + case ZSTD_c_blockDelimiters: + BOUNDCHECK(ZSTD_c_blockDelimiters, value); + CCtxParams->blockDelimiters = (ZSTD_sequenceFormat_e)value; + return CCtxParams->blockDelimiters; + + case ZSTD_c_validateSequences: + BOUNDCHECK(ZSTD_c_validateSequences, value); + CCtxParams->validateSequences = value; + return CCtxParams->validateSequences; + default: RETURN_ERROR(parameter_unsupported, "unknown parameter"); } } @@ -794,6 +879,9 @@ size_t ZSTD_CCtxParams_getParameter( *value = CCtxParams->rsyncable; break; #endif + case ZSTD_c_enableDedicatedDictSearch : + *value = CCtxParams->enableDedicatedDictSearch; + break; case ZSTD_c_enableLongDistanceMatching : *value = CCtxParams->ldmParams.enableLdm; break; @@ -815,6 +903,18 @@ size_t ZSTD_CCtxParams_getParameter( case ZSTD_c_srcSizeHint : *value = (int)CCtxParams->srcSizeHint; break; + case ZSTD_c_stableInBuffer : + *value = (int)CCtxParams->inBufferMode; + break; + case ZSTD_c_stableOutBuffer : + *value = (int)CCtxParams->outBufferMode; + break; + case ZSTD_c_blockDelimiters : + *value = (int)CCtxParams->blockDelimiters; + break; + case ZSTD_c_validateSequences : + *value = (int)CCtxParams->validateSequences; + break; default: RETURN_ERROR(parameter_unsupported, "unknown parameter"); } return 0; @@ -850,6 +950,14 @@ ZSTDLIB_API size_t ZSTD_CCtx_setPledgedSrcSize(ZSTD_CCtx* cctx, unsigned long lo return 0; } +static ZSTD_compressionParameters ZSTD_dedicatedDictSearch_getCParams( + int const compressionLevel, + size_t const dictSize); +static int ZSTD_dedicatedDictSearch_isSupported( + const ZSTD_compressionParameters* cParams); +static void ZSTD_dedicatedDictSearch_revertCParams( + ZSTD_compressionParameters* cParams); + /** * Initializes the local dict using the requested parameters. * NOTE: This does not use the pledged src size, because it may be used for more @@ -858,8 +966,6 @@ ZSTDLIB_API size_t ZSTD_CCtx_setPledgedSrcSize(ZSTD_CCtx* cctx, unsigned long lo static size_t ZSTD_initLocalDict(ZSTD_CCtx* cctx) { ZSTD_localDict* const dl = &cctx->localDict; - ZSTD_compressionParameters const cParams = ZSTD_getCParamsFromCCtxParams( - &cctx->requestedParams, ZSTD_CONTENTSIZE_UNKNOWN, dl->dictSize); if (dl->dict == NULL) { /* No local dictionary. */ assert(dl->dictBuffer == NULL); @@ -876,12 +982,12 @@ static size_t ZSTD_initLocalDict(ZSTD_CCtx* cctx) assert(cctx->cdict == NULL); assert(cctx->prefixDict.dict == NULL); - dl->cdict = ZSTD_createCDict_advanced( + dl->cdict = ZSTD_createCDict_advanced2( dl->dict, dl->dictSize, ZSTD_dlm_byRef, dl->dictContentType, - cParams, + &cctx->requestedParams, cctx->customMem); RETURN_ERROR_IF(!dl->cdict, memory_allocation, "ZSTD_createCDict_advanced failed"); cctx->cdict = dl->cdict; @@ -894,8 +1000,6 @@ size_t ZSTD_CCtx_loadDictionary_advanced( { RETURN_ERROR_IF(cctx->streamStage != zcss_init, stage_wrong, "Can't load a dictionary when ctx is not in init stage."); - RETURN_ERROR_IF(cctx->staticSize, memory_allocation, - "no malloc for static CCtx"); DEBUGLOG(4, "ZSTD_CCtx_loadDictionary_advanced (size: %u)", (U32)dictSize); ZSTD_clearAllDicts(cctx); /* in case one already exists */ if (dict == NULL || dictSize == 0) /* no dictionary mode */ @@ -903,9 +1007,12 @@ size_t ZSTD_CCtx_loadDictionary_advanced( if (dictLoadMethod == ZSTD_dlm_byRef) { cctx->localDict.dict = dict; } else { - void* dictBuffer = ZSTD_malloc(dictSize, cctx->customMem); + void* dictBuffer; + RETURN_ERROR_IF(cctx->staticSize, memory_allocation, + "no malloc for static CCtx"); + dictBuffer = ZSTD_customMalloc(dictSize, cctx->customMem); RETURN_ERROR_IF(!dictBuffer, memory_allocation, "NULL pointer!"); - memcpy(dictBuffer, dict, dictSize); + ZSTD_memcpy(dictBuffer, dict, dictSize); cctx->localDict.dictBuffer = dictBuffer; cctx->localDict.dict = dictBuffer; } @@ -938,6 +1045,14 @@ size_t ZSTD_CCtx_refCDict(ZSTD_CCtx* cctx, const ZSTD_CDict* cdict) return 0; } +size_t ZSTD_CCtx_refThreadPool(ZSTD_CCtx* cctx, ZSTD_threadPool* pool) +{ + RETURN_ERROR_IF(cctx->streamStage != zcss_init, stage_wrong, + "Can't ref a pool when ctx not in init stage."); + cctx->pool = pool; + return 0; +} + size_t ZSTD_CCtx_refPrefix(ZSTD_CCtx* cctx, const void* prefix, size_t prefixSize) { return ZSTD_CCtx_refPrefix_advanced(cctx, prefix, prefixSize, ZSTD_dct_rawContent); @@ -1022,24 +1137,73 @@ U32 ZSTD_cycleLog(U32 hashLog, ZSTD_strategy strat) return hashLog - btScale; } +/** ZSTD_dictAndWindowLog() : + * Returns an adjusted window log that is large enough to fit the source and the dictionary. + * The zstd format says that the entire dictionary is valid if one byte of the dictionary + * is within the window. So the hashLog and chainLog should be large enough to reference both + * the dictionary and the window. So we must use this adjusted dictAndWindowLog when downsizing + * the hashLog and windowLog. + * NOTE: srcSize must not be ZSTD_CONTENTSIZE_UNKNOWN. + */ +static U32 ZSTD_dictAndWindowLog(U32 windowLog, U64 srcSize, U64 dictSize) +{ + const U64 maxWindowSize = 1ULL << ZSTD_WINDOWLOG_MAX; + /* No dictionary ==> No change */ + if (dictSize == 0) { + return windowLog; + } + assert(windowLog <= ZSTD_WINDOWLOG_MAX); + assert(srcSize != ZSTD_CONTENTSIZE_UNKNOWN); /* Handled in ZSTD_adjustCParams_internal() */ + { + U64 const windowSize = 1ULL << windowLog; + U64 const dictAndWindowSize = dictSize + windowSize; + /* If the window size is already large enough to fit both the source and the dictionary + * then just use the window size. Otherwise adjust so that it fits the dictionary and + * the window. + */ + if (windowSize >= dictSize + srcSize) { + return windowLog; /* Window size large enough already */ + } else if (dictAndWindowSize >= maxWindowSize) { + return ZSTD_WINDOWLOG_MAX; /* Larger than max window log */ + } else { + return ZSTD_highbit32((U32)dictAndWindowSize - 1) + 1; + } + } +} + /** ZSTD_adjustCParams_internal() : * optimize `cPar` for a specified input (`srcSize` and `dictSize`). * mostly downsize to reduce memory consumption and initialization latency. * `srcSize` can be ZSTD_CONTENTSIZE_UNKNOWN when not known. + * `mode` is the mode for parameter adjustment. See docs for `ZSTD_cParamMode_e`. * note : `srcSize==0` means 0! * condition : cPar is presumed validated (can be checked using ZSTD_checkCParams()). */ static ZSTD_compressionParameters ZSTD_adjustCParams_internal(ZSTD_compressionParameters cPar, unsigned long long srcSize, - size_t dictSize) + size_t dictSize, + ZSTD_cParamMode_e mode) { - static const U64 minSrcSize = 513; /* (1<<9) + 1 */ - static const U64 maxWindowResize = 1ULL << (ZSTD_WINDOWLOG_MAX-1); + const U64 minSrcSize = 513; /* (1<<9) + 1 */ + const U64 maxWindowResize = 1ULL << (ZSTD_WINDOWLOG_MAX-1); assert(ZSTD_checkCParams(cPar)==0); if (dictSize && srcSize == ZSTD_CONTENTSIZE_UNKNOWN) srcSize = minSrcSize; + switch (mode) { + case ZSTD_cpm_noAttachDict: + case ZSTD_cpm_unknown: + case ZSTD_cpm_createCDict: + break; + case ZSTD_cpm_attachDict: + dictSize = 0; + break; + default: + assert(0); + break; + } + /* resize windowLog if input is small enough, to use less memory */ if ( (srcSize < maxWindowResize) && (dictSize < maxWindowResize) ) { @@ -1049,10 +1213,11 @@ ZSTD_adjustCParams_internal(ZSTD_compressionParameters cPar, ZSTD_highbit32(tSize-1) + 1; if (cPar.windowLog > srcLog) cPar.windowLog = srcLog; } - if (cPar.hashLog > cPar.windowLog+1) cPar.hashLog = cPar.windowLog+1; - { U32 const cycleLog = ZSTD_cycleLog(cPar.chainLog, cPar.strategy); - if (cycleLog > cPar.windowLog) - cPar.chainLog -= (cycleLog - cPar.windowLog); + { U32 const dictAndWindowLog = ZSTD_dictAndWindowLog(cPar.windowLog, (U64)srcSize, (U64)dictSize); + U32 const cycleLog = ZSTD_cycleLog(cPar.chainLog, cPar.strategy); + if (cPar.hashLog > dictAndWindowLog+1) cPar.hashLog = dictAndWindowLog+1; + if (cycleLog > dictAndWindowLog) + cPar.chainLog -= (cycleLog - dictAndWindowLog); } if (cPar.windowLog < ZSTD_WINDOWLOG_ABSOLUTEMIN) @@ -1068,31 +1233,38 @@ ZSTD_adjustCParams(ZSTD_compressionParameters cPar, { cPar = ZSTD_clampCParams(cPar); /* resulting cPar is necessarily valid (all parameters within range) */ if (srcSize == 0) srcSize = ZSTD_CONTENTSIZE_UNKNOWN; - return ZSTD_adjustCParams_internal(cPar, srcSize, dictSize); + return ZSTD_adjustCParams_internal(cPar, srcSize, dictSize, ZSTD_cpm_unknown); } -static ZSTD_compressionParameters ZSTD_getCParams_internal(int compressionLevel, unsigned long long srcSizeHint, size_t dictSize); -static ZSTD_parameters ZSTD_getParams_internal(int compressionLevel, unsigned long long srcSizeHint, size_t dictSize); +static ZSTD_compressionParameters ZSTD_getCParams_internal(int compressionLevel, unsigned long long srcSizeHint, size_t dictSize, ZSTD_cParamMode_e mode); +static ZSTD_parameters ZSTD_getParams_internal(int compressionLevel, unsigned long long srcSizeHint, size_t dictSize, ZSTD_cParamMode_e mode); + +static void ZSTD_overrideCParams( + ZSTD_compressionParameters* cParams, + const ZSTD_compressionParameters* overrides) +{ + if (overrides->windowLog) cParams->windowLog = overrides->windowLog; + if (overrides->hashLog) cParams->hashLog = overrides->hashLog; + if (overrides->chainLog) cParams->chainLog = overrides->chainLog; + if (overrides->searchLog) cParams->searchLog = overrides->searchLog; + if (overrides->minMatch) cParams->minMatch = overrides->minMatch; + if (overrides->targetLength) cParams->targetLength = overrides->targetLength; + if (overrides->strategy) cParams->strategy = overrides->strategy; +} ZSTD_compressionParameters ZSTD_getCParamsFromCCtxParams( - const ZSTD_CCtx_params* CCtxParams, U64 srcSizeHint, size_t dictSize) + const ZSTD_CCtx_params* CCtxParams, U64 srcSizeHint, size_t dictSize, ZSTD_cParamMode_e mode) { ZSTD_compressionParameters cParams; if (srcSizeHint == ZSTD_CONTENTSIZE_UNKNOWN && CCtxParams->srcSizeHint > 0) { srcSizeHint = CCtxParams->srcSizeHint; } - cParams = ZSTD_getCParams_internal(CCtxParams->compressionLevel, srcSizeHint, dictSize); + cParams = ZSTD_getCParams_internal(CCtxParams->compressionLevel, srcSizeHint, dictSize, mode); if (CCtxParams->ldmParams.enableLdm) cParams.windowLog = ZSTD_LDM_DEFAULT_WINDOW_LOG; - if (CCtxParams->cParams.windowLog) cParams.windowLog = CCtxParams->cParams.windowLog; - if (CCtxParams->cParams.hashLog) cParams.hashLog = CCtxParams->cParams.hashLog; - if (CCtxParams->cParams.chainLog) cParams.chainLog = CCtxParams->cParams.chainLog; - if (CCtxParams->cParams.searchLog) cParams.searchLog = CCtxParams->cParams.searchLog; - if (CCtxParams->cParams.minMatch) cParams.minMatch = CCtxParams->cParams.minMatch; - if (CCtxParams->cParams.targetLength) cParams.targetLength = CCtxParams->cParams.targetLength; - if (CCtxParams->cParams.strategy) cParams.strategy = CCtxParams->cParams.strategy; + ZSTD_overrideCParams(&cParams, &CCtxParams->cParams); assert(!ZSTD_checkCParams(cParams)); /* srcSizeHint == 0 means 0 */ - return ZSTD_adjustCParams_internal(cParams, srcSizeHint, dictSize); + return ZSTD_adjustCParams_internal(cParams, srcSizeHint, dictSize, mode); } static size_t @@ -1123,45 +1295,61 @@ ZSTD_sizeof_matchState(const ZSTD_compressionParameters* const cParams, return tableSpace + optSpace; } -size_t ZSTD_estimateCCtxSize_usingCCtxParams(const ZSTD_CCtx_params* params) +static size_t ZSTD_estimateCCtxSize_usingCCtxParams_internal( + const ZSTD_compressionParameters* cParams, + const ldmParams_t* ldmParams, + const int isStatic, + const size_t buffInSize, + const size_t buffOutSize, + const U64 pledgedSrcSize) { - RETURN_ERROR_IF(params->nbWorkers > 0, GENERIC, "Estimate CCtx size is supported for single-threaded compression only."); - { ZSTD_compressionParameters const cParams = - ZSTD_getCParamsFromCCtxParams(params, ZSTD_CONTENTSIZE_UNKNOWN, 0); - size_t const blockSize = MIN(ZSTD_BLOCKSIZE_MAX, (size_t)1 << cParams.windowLog); - U32 const divider = (cParams.minMatch==3) ? 3 : 4; - size_t const maxNbSeq = blockSize / divider; - size_t const tokenSpace = ZSTD_cwksp_alloc_size(WILDCOPY_OVERLENGTH + blockSize) - + ZSTD_cwksp_alloc_size(maxNbSeq * sizeof(seqDef)) - + 3 * ZSTD_cwksp_alloc_size(maxNbSeq * sizeof(BYTE)); - size_t const entropySpace = ZSTD_cwksp_alloc_size(HUF_WORKSPACE_SIZE); - size_t const blockStateSpace = 2 * ZSTD_cwksp_alloc_size(sizeof(ZSTD_compressedBlockState_t)); - size_t const matchStateSize = ZSTD_sizeof_matchState(&cParams, /* forCCtx */ 1); + size_t const windowSize = MAX(1, (size_t)MIN(((U64)1 << cParams->windowLog), pledgedSrcSize)); + size_t const blockSize = MIN(ZSTD_BLOCKSIZE_MAX, windowSize); + U32 const divider = (cParams->minMatch==3) ? 3 : 4; + size_t const maxNbSeq = blockSize / divider; + size_t const tokenSpace = ZSTD_cwksp_alloc_size(WILDCOPY_OVERLENGTH + blockSize) + + ZSTD_cwksp_alloc_size(maxNbSeq * sizeof(seqDef)) + + 3 * ZSTD_cwksp_alloc_size(maxNbSeq * sizeof(BYTE)); + size_t const entropySpace = ZSTD_cwksp_alloc_size(ENTROPY_WORKSPACE_SIZE); + size_t const blockStateSpace = 2 * ZSTD_cwksp_alloc_size(sizeof(ZSTD_compressedBlockState_t)); + size_t const matchStateSize = ZSTD_sizeof_matchState(cParams, /* forCCtx */ 1); - size_t const ldmSpace = ZSTD_ldm_getTableSize(params->ldmParams); - size_t const ldmSeqSpace = ZSTD_cwksp_alloc_size(ZSTD_ldm_getMaxNbSeq(params->ldmParams, blockSize) * sizeof(rawSeq)); + size_t const ldmSpace = ZSTD_ldm_getTableSize(*ldmParams); + size_t const maxNbLdmSeq = ZSTD_ldm_getMaxNbSeq(*ldmParams, blockSize); + size_t const ldmSeqSpace = ldmParams->enableLdm ? + ZSTD_cwksp_alloc_size(maxNbLdmSeq * sizeof(rawSeq)) : 0; - /* estimateCCtxSize is for one-shot compression. So no buffers should - * be needed. However, we still allocate two 0-sized buffers, which can - * take space under ASAN. */ - size_t const bufferSpace = ZSTD_cwksp_alloc_size(0) - + ZSTD_cwksp_alloc_size(0); - size_t const cctxSpace = ZSTD_cwksp_alloc_size(sizeof(ZSTD_CCtx)); + size_t const bufferSpace = ZSTD_cwksp_alloc_size(buffInSize) + + ZSTD_cwksp_alloc_size(buffOutSize); - size_t const neededSpace = - cctxSpace + - entropySpace + - blockStateSpace + - ldmSpace + - ldmSeqSpace + - matchStateSize + - tokenSpace + - bufferSpace; + size_t const cctxSpace = isStatic ? ZSTD_cwksp_alloc_size(sizeof(ZSTD_CCtx)) : 0; - DEBUGLOG(5, "estimate workspace : %u", (U32)neededSpace); - return neededSpace; - } + size_t const neededSpace = + cctxSpace + + entropySpace + + blockStateSpace + + ldmSpace + + ldmSeqSpace + + matchStateSize + + tokenSpace + + bufferSpace; + + DEBUGLOG(5, "estimate workspace : %u", (U32)neededSpace); + return neededSpace; +} + +size_t ZSTD_estimateCCtxSize_usingCCtxParams(const ZSTD_CCtx_params* params) +{ + ZSTD_compressionParameters const cParams = + ZSTD_getCParamsFromCCtxParams(params, ZSTD_CONTENTSIZE_UNKNOWN, 0, ZSTD_cpm_noAttachDict); + + RETURN_ERROR_IF(params->nbWorkers > 0, GENERIC, "Estimate CCtx size is supported for single-threaded compression only."); + /* estimateCCtxSize is for one-shot compression. So no buffers should + * be needed. However, we still allocate two 0-sized buffers, which can + * take space under ASAN. */ + return ZSTD_estimateCCtxSize_usingCCtxParams_internal( + &cParams, ¶ms->ldmParams, 1, 0, 0, ZSTD_CONTENTSIZE_UNKNOWN); } size_t ZSTD_estimateCCtxSize_usingCParams(ZSTD_compressionParameters cParams) @@ -1172,7 +1360,7 @@ size_t ZSTD_estimateCCtxSize_usingCParams(ZSTD_compressionParameters cParams) static size_t ZSTD_estimateCCtxSize_internal(int compressionLevel) { - ZSTD_compressionParameters const cParams = ZSTD_getCParams_internal(compressionLevel, ZSTD_CONTENTSIZE_UNKNOWN, 0); + ZSTD_compressionParameters const cParams = ZSTD_getCParams_internal(compressionLevel, ZSTD_CONTENTSIZE_UNKNOWN, 0, ZSTD_cpm_noAttachDict); return ZSTD_estimateCCtxSize_usingCParams(cParams); } @@ -1191,15 +1379,18 @@ size_t ZSTD_estimateCStreamSize_usingCCtxParams(const ZSTD_CCtx_params* params) { RETURN_ERROR_IF(params->nbWorkers > 0, GENERIC, "Estimate CCtx size is supported for single-threaded compression only."); { ZSTD_compressionParameters const cParams = - ZSTD_getCParamsFromCCtxParams(params, ZSTD_CONTENTSIZE_UNKNOWN, 0); - size_t const CCtxSize = ZSTD_estimateCCtxSize_usingCCtxParams(params); + ZSTD_getCParamsFromCCtxParams(params, ZSTD_CONTENTSIZE_UNKNOWN, 0, ZSTD_cpm_noAttachDict); size_t const blockSize = MIN(ZSTD_BLOCKSIZE_MAX, (size_t)1 << cParams.windowLog); - size_t const inBuffSize = ((size_t)1 << cParams.windowLog) + blockSize; - size_t const outBuffSize = ZSTD_compressBound(blockSize) + 1; - size_t const streamingSize = ZSTD_cwksp_alloc_size(inBuffSize) - + ZSTD_cwksp_alloc_size(outBuffSize); - - return CCtxSize + streamingSize; + size_t const inBuffSize = (params->inBufferMode == ZSTD_bm_buffered) + ? ((size_t)1 << cParams.windowLog) + blockSize + : 0; + size_t const outBuffSize = (params->outBufferMode == ZSTD_bm_buffered) + ? ZSTD_compressBound(blockSize) + 1 + : 0; + + return ZSTD_estimateCCtxSize_usingCCtxParams_internal( + &cParams, ¶ms->ldmParams, 1, inBuffSize, outBuffSize, + ZSTD_CONTENTSIZE_UNKNOWN); } } @@ -1211,7 +1402,7 @@ size_t ZSTD_estimateCStreamSize_usingCParams(ZSTD_compressionParameters cParams) static size_t ZSTD_estimateCStreamSize_internal(int compressionLevel) { - ZSTD_compressionParameters const cParams = ZSTD_getCParams_internal(compressionLevel, ZSTD_CONTENTSIZE_UNKNOWN, 0); + ZSTD_compressionParameters const cParams = ZSTD_getCParams_internal(compressionLevel, ZSTD_CONTENTSIZE_UNKNOWN, 0, ZSTD_cpm_noAttachDict); return ZSTD_estimateCStreamSize_usingCParams(cParams); } @@ -1305,16 +1496,6 @@ static void ZSTD_invalidateMatchState(ZSTD_matchState_t* ms) } /** - * Indicates whether this compression proceeds directly from user-provided - * source buffer to user-provided destination buffer (ZSTDb_not_buffered), or - * whether the context needs to buffer the input/output (ZSTDb_buffered). - */ -typedef enum { - ZSTDb_not_buffered, - ZSTDb_buffered -} ZSTD_buffered_policy_e; - -/** * Controls, for this matchState reset, whether the tables need to be cleared / * prepared for the coming compression (ZSTDcrp_makeClean), or whether the * tables can be left unclean (ZSTDcrp_leaveDirty), because we know that a @@ -1441,45 +1622,32 @@ static size_t ZSTD_resetCCtx_internal(ZSTD_CCtx* zc, size_t const blockSize = MIN(ZSTD_BLOCKSIZE_MAX, windowSize); U32 const divider = (params.cParams.minMatch==3) ? 3 : 4; size_t const maxNbSeq = blockSize / divider; - size_t const tokenSpace = ZSTD_cwksp_alloc_size(WILDCOPY_OVERLENGTH + blockSize) - + ZSTD_cwksp_alloc_size(maxNbSeq * sizeof(seqDef)) - + 3 * ZSTD_cwksp_alloc_size(maxNbSeq * sizeof(BYTE)); - size_t const buffOutSize = (zbuff==ZSTDb_buffered) ? ZSTD_compressBound(blockSize)+1 : 0; - size_t const buffInSize = (zbuff==ZSTDb_buffered) ? windowSize + blockSize : 0; - size_t const matchStateSize = ZSTD_sizeof_matchState(¶ms.cParams, /* forCCtx */ 1); + size_t const buffOutSize = (zbuff == ZSTDb_buffered && params.outBufferMode == ZSTD_bm_buffered) + ? ZSTD_compressBound(blockSize) + 1 + : 0; + size_t const buffInSize = (zbuff == ZSTDb_buffered && params.inBufferMode == ZSTD_bm_buffered) + ? windowSize + blockSize + : 0; size_t const maxNbLdmSeq = ZSTD_ldm_getMaxNbSeq(params.ldmParams, blockSize); - ZSTD_indexResetPolicy_e needsIndexReset = zc->initialized ? ZSTDirp_continue : ZSTDirp_reset; + int const indexTooClose = ZSTD_indexTooCloseToMax(zc->blockState.matchState.window); + ZSTD_indexResetPolicy_e needsIndexReset = + (!indexTooClose && zc->initialized) ? ZSTDirp_continue : ZSTDirp_reset; - if (ZSTD_indexTooCloseToMax(zc->blockState.matchState.window)) { - needsIndexReset = ZSTDirp_reset; - } + size_t const neededSpace = + ZSTD_estimateCCtxSize_usingCCtxParams_internal( + ¶ms.cParams, ¶ms.ldmParams, zc->staticSize != 0, + buffInSize, buffOutSize, pledgedSrcSize); + FORWARD_IF_ERROR(neededSpace, "cctx size estimate failed!"); if (!zc->staticSize) ZSTD_cwksp_bump_oversized_duration(ws, 0); /* Check if workspace is large enough, alloc a new one if needed */ - { size_t const cctxSpace = zc->staticSize ? ZSTD_cwksp_alloc_size(sizeof(ZSTD_CCtx)) : 0; - size_t const entropySpace = ZSTD_cwksp_alloc_size(HUF_WORKSPACE_SIZE); - size_t const blockStateSpace = 2 * ZSTD_cwksp_alloc_size(sizeof(ZSTD_compressedBlockState_t)); - size_t const bufferSpace = ZSTD_cwksp_alloc_size(buffInSize) + ZSTD_cwksp_alloc_size(buffOutSize); - size_t const ldmSpace = ZSTD_ldm_getTableSize(params.ldmParams); - size_t const ldmSeqSpace = ZSTD_cwksp_alloc_size(maxNbLdmSeq * sizeof(rawSeq)); - - size_t const neededSpace = - cctxSpace + - entropySpace + - blockStateSpace + - ldmSpace + - ldmSeqSpace + - matchStateSize + - tokenSpace + - bufferSpace; - + { int const workspaceTooSmall = ZSTD_cwksp_sizeof(ws) < neededSpace; int const workspaceWasteful = ZSTD_cwksp_check_wasteful(ws, neededSpace); - DEBUGLOG(4, "Need %zuKB workspace, including %zuKB for match state, and %zuKB for buffers", - neededSpace>>10, matchStateSize>>10, bufferSpace>>10); + DEBUGLOG(4, "Need %zu B workspace", neededSpace); DEBUGLOG(4, "windowSize: %zu - blockSize: %zu", windowSize, blockSize); if (workspaceTooSmall || workspaceWasteful) { @@ -1503,7 +1671,7 @@ static size_t ZSTD_resetCCtx_internal(ZSTD_CCtx* zc, RETURN_ERROR_IF(zc->blockState.prevCBlock == NULL, memory_allocation, "couldn't allocate prevCBlock"); zc->blockState.nextCBlock = (ZSTD_compressedBlockState_t*) ZSTD_cwksp_reserve_object(ws, sizeof(ZSTD_compressedBlockState_t)); RETURN_ERROR_IF(zc->blockState.nextCBlock == NULL, memory_allocation, "couldn't allocate nextCBlock"); - zc->entropyWorkspace = (U32*) ZSTD_cwksp_reserve_object(ws, HUF_WORKSPACE_SIZE); + zc->entropyWorkspace = (U32*) ZSTD_cwksp_reserve_object(ws, ENTROPY_WORKSPACE_SIZE); RETURN_ERROR_IF(zc->blockState.nextCBlock == NULL, memory_allocation, "couldn't allocate entropyWorkspace"); } } @@ -1534,6 +1702,7 @@ static size_t ZSTD_resetCCtx_internal(ZSTD_CCtx* zc, zc->seqStore.maxNbLit = blockSize; /* buffers */ + zc->bufferedPolicy = zbuff; zc->inBuffSize = buffInSize; zc->inBuff = (char*)ZSTD_cwksp_reserve_buffer(ws, buffInSize); zc->outBuffSize = buffOutSize; @@ -1546,7 +1715,7 @@ static size_t ZSTD_resetCCtx_internal(ZSTD_CCtx* zc, ((size_t)1) << (params.ldmParams.hashLog - params.ldmParams.bucketSizeLog); zc->ldmState.bucketOffsets = ZSTD_cwksp_reserve_buffer(ws, ldmBucketSize); - memset(zc->ldmState.bucketOffsets, 0, ldmBucketSize); + ZSTD_memset(zc->ldmState.bucketOffsets, 0, ldmBucketSize); } /* sequences storage */ @@ -1570,7 +1739,7 @@ static size_t ZSTD_resetCCtx_internal(ZSTD_CCtx* zc, /* TODO: avoid memset? */ size_t const ldmHSize = ((size_t)1) << params.ldmParams.hashLog; zc->ldmState.hashTable = (ldmEntry_t*)ZSTD_cwksp_reserve_aligned(ws, ldmHSize * sizeof(ldmEntry_t)); - memset(zc->ldmState.hashTable, 0, ldmHSize * sizeof(ldmEntry_t)); + ZSTD_memset(zc->ldmState.hashTable, 0, ldmHSize * sizeof(ldmEntry_t)); zc->ldmSequences = (rawSeq*)ZSTD_cwksp_reserve_aligned(ws, maxNbLdmSeq * sizeof(rawSeq)); zc->maxNbLdmSequences = maxNbLdmSeq; @@ -1579,6 +1748,12 @@ static size_t ZSTD_resetCCtx_internal(ZSTD_CCtx* zc, zc->ldmState.loadedDictEnd = 0; } + /* Due to alignment, when reusing a workspace, we can actually consume + * up to 3 extra bytes for alignment. See the comments in zstd_cwksp.h + */ + assert(ZSTD_cwksp_used(ws) >= neededSpace && + ZSTD_cwksp_used(ws) <= neededSpace + 3); + DEBUGLOG(3, "wksp: finished allocating, %zd bytes remain available", ZSTD_cwksp_available_space(ws)); zc->initialized = 1; @@ -1618,12 +1793,14 @@ static int ZSTD_shouldAttachDict(const ZSTD_CDict* cdict, U64 pledgedSrcSize) { size_t cutoff = attachDictSizeCutoffs[cdict->matchState.cParams.strategy]; - return ( pledgedSrcSize <= cutoff - || pledgedSrcSize == ZSTD_CONTENTSIZE_UNKNOWN - || params->attachDictPref == ZSTD_dictForceAttach ) - && params->attachDictPref != ZSTD_dictForceCopy - && !params->forceWindow; /* dictMatchState isn't correctly - * handled in _enforceMaxDist */ + int const dedicatedDictSearch = cdict->matchState.dedicatedDictSearch; + return dedicatedDictSearch + || ( ( pledgedSrcSize <= cutoff + || pledgedSrcSize == ZSTD_CONTENTSIZE_UNKNOWN + || params->attachDictPref == ZSTD_dictForceAttach ) + && params->attachDictPref != ZSTD_dictForceCopy + && !params->forceWindow ); /* dictMatchState isn't correctly + * handled in _enforceMaxDist */ } static size_t @@ -1633,17 +1810,24 @@ ZSTD_resetCCtx_byAttachingCDict(ZSTD_CCtx* cctx, U64 pledgedSrcSize, ZSTD_buffered_policy_e zbuff) { - { const ZSTD_compressionParameters* const cdict_cParams = &cdict->matchState.cParams; + { + ZSTD_compressionParameters adjusted_cdict_cParams = cdict->matchState.cParams; unsigned const windowLog = params.cParams.windowLog; assert(windowLog != 0); /* Resize working context table params for input only, since the dict * has its own tables. */ - /* pledgeSrcSize == 0 means 0! */ - params.cParams = ZSTD_adjustCParams_internal(*cdict_cParams, pledgedSrcSize, 0); + /* pledgedSrcSize == 0 means 0! */ + + if (cdict->matchState.dedicatedDictSearch) { + ZSTD_dedicatedDictSearch_revertCParams(&adjusted_cdict_cParams); + } + + params.cParams = ZSTD_adjustCParams_internal(adjusted_cdict_cParams, pledgedSrcSize, + cdict->dictContentSize, ZSTD_cpm_attachDict); params.cParams.windowLog = windowLog; FORWARD_IF_ERROR(ZSTD_resetCCtx_internal(cctx, params, pledgedSrcSize, ZSTDcrp_makeClean, zbuff), ""); - assert(cctx->appliedParams.cParams.strategy == cdict_cParams->strategy); + assert(cctx->appliedParams.cParams.strategy == adjusted_cdict_cParams.strategy); } { const U32 cdictEnd = (U32)( cdict->matchState.window.nextSrc @@ -1670,7 +1854,7 @@ ZSTD_resetCCtx_byAttachingCDict(ZSTD_CCtx* cctx, cctx->dictID = cdict->dictID; /* copy block state */ - memcpy(cctx->blockState.prevCBlock, &cdict->cBlockState, sizeof(cdict->cBlockState)); + ZSTD_memcpy(cctx->blockState.prevCBlock, &cdict->cBlockState, sizeof(cdict->cBlockState)); return 0; } @@ -1683,6 +1867,8 @@ static size_t ZSTD_resetCCtx_byCopyingCDict(ZSTD_CCtx* cctx, { const ZSTD_compressionParameters *cdict_cParams = &cdict->matchState.cParams; + assert(!cdict->matchState.dedicatedDictSearch); + DEBUGLOG(4, "copying dictionary into context"); { unsigned const windowLog = params.cParams.windowLog; @@ -1703,10 +1889,10 @@ static size_t ZSTD_resetCCtx_byCopyingCDict(ZSTD_CCtx* cctx, { size_t const chainSize = (cdict_cParams->strategy == ZSTD_fast) ? 0 : ((size_t)1 << cdict_cParams->chainLog); size_t const hSize = (size_t)1 << cdict_cParams->hashLog; - memcpy(cctx->blockState.matchState.hashTable, + ZSTD_memcpy(cctx->blockState.matchState.hashTable, cdict->matchState.hashTable, hSize * sizeof(U32)); - memcpy(cctx->blockState.matchState.chainTable, + ZSTD_memcpy(cctx->blockState.matchState.chainTable, cdict->matchState.chainTable, chainSize * sizeof(U32)); } @@ -1715,7 +1901,7 @@ static size_t ZSTD_resetCCtx_byCopyingCDict(ZSTD_CCtx* cctx, { int const h3log = cctx->blockState.matchState.hashLog3; size_t const h3Size = h3log ? ((size_t)1 << h3log) : 0; assert(cdict->matchState.hashLog3 == 0); - memset(cctx->blockState.matchState.hashTable3, 0, h3Size * sizeof(U32)); + ZSTD_memset(cctx->blockState.matchState.hashTable3, 0, h3Size * sizeof(U32)); } ZSTD_cwksp_mark_tables_clean(&cctx->workspace); @@ -1731,7 +1917,7 @@ static size_t ZSTD_resetCCtx_byCopyingCDict(ZSTD_CCtx* cctx, cctx->dictID = cdict->dictID; /* copy block state */ - memcpy(cctx->blockState.prevCBlock, &cdict->cBlockState, sizeof(cdict->cBlockState)); + ZSTD_memcpy(cctx->blockState.prevCBlock, &cdict->cBlockState, sizeof(cdict->cBlockState)); return 0; } @@ -1775,7 +1961,7 @@ static size_t ZSTD_copyCCtx_internal(ZSTD_CCtx* dstCCtx, RETURN_ERROR_IF(srcCCtx->stage!=ZSTDcs_init, stage_wrong, "Can't copy a ctx that's not in init stage."); - memcpy(&dstCCtx->customMem, &srcCCtx->customMem, sizeof(ZSTD_customMem)); + ZSTD_memcpy(&dstCCtx->customMem, &srcCCtx->customMem, sizeof(ZSTD_customMem)); { ZSTD_CCtx_params params = dstCCtx->requestedParams; /* Copy only compression parameters related to tables. */ params.cParams = srcCCtx->appliedParams.cParams; @@ -1797,13 +1983,13 @@ static size_t ZSTD_copyCCtx_internal(ZSTD_CCtx* dstCCtx, int const h3log = srcCCtx->blockState.matchState.hashLog3; size_t const h3Size = h3log ? ((size_t)1 << h3log) : 0; - memcpy(dstCCtx->blockState.matchState.hashTable, + ZSTD_memcpy(dstCCtx->blockState.matchState.hashTable, srcCCtx->blockState.matchState.hashTable, hSize * sizeof(U32)); - memcpy(dstCCtx->blockState.matchState.chainTable, + ZSTD_memcpy(dstCCtx->blockState.matchState.chainTable, srcCCtx->blockState.matchState.chainTable, chainSize * sizeof(U32)); - memcpy(dstCCtx->blockState.matchState.hashTable3, + ZSTD_memcpy(dstCCtx->blockState.matchState.hashTable3, srcCCtx->blockState.matchState.hashTable3, h3Size * sizeof(U32)); } @@ -1821,7 +2007,7 @@ static size_t ZSTD_copyCCtx_internal(ZSTD_CCtx* dstCCtx, dstCCtx->dictID = srcCCtx->dictID; /* copy block state */ - memcpy(dstCCtx->blockState.prevCBlock, srcCCtx->blockState.prevCBlock, sizeof(*srcCCtx->blockState.prevCBlock)); + ZSTD_memcpy(dstCCtx->blockState.prevCBlock, srcCCtx->blockState.prevCBlock, sizeof(*srcCCtx->blockState.prevCBlock)); return 0; } @@ -1834,7 +2020,7 @@ static size_t ZSTD_copyCCtx_internal(ZSTD_CCtx* dstCCtx, size_t ZSTD_copyCCtx(ZSTD_CCtx* dstCCtx, const ZSTD_CCtx* srcCCtx, unsigned long long pledgedSrcSize) { ZSTD_frameParameters fParams = { 1 /*content*/, 0 /*checksum*/, 0 /*noDictID*/ }; - ZSTD_buffered_policy_e const zbuff = (ZSTD_buffered_policy_e)(srcCCtx->inBuffSize>0); + ZSTD_buffered_policy_e const zbuff = srcCCtx->bufferedPolicy; ZSTD_STATIC_ASSERT((U32)ZSTDb_buffered==1); if (pledgedSrcSize==0) pledgedSrcSize = ZSTD_CONTENTSIZE_UNKNOWN; fParams.contentSizeFlag = (pledgedSrcSize != ZSTD_CONTENTSIZE_UNKNOWN); @@ -1861,7 +2047,7 @@ ZSTD_reduceTable_internal (U32* const table, U32 const size, U32 const reducerVa assert((size & (ZSTD_ROWSIZE-1)) == 0); /* multiple of ZSTD_ROWSIZE */ assert(size < (1U<<31)); /* can be casted to int */ -#if defined (MEMORY_SANITIZER) && !defined (ZSTD_MSAN_DONT_POISON_WORKSPACE) +#if ZSTD_MEMORY_SANITIZER && !defined (ZSTD_MSAN_DONT_POISON_WORKSPACE) /* To validate that the table re-use logic is sound, and that we don't * access table space that we haven't cleaned, we re-"poison" the table * space every time we mark it dirty. @@ -1958,10 +2144,10 @@ static int ZSTD_useTargetCBlockSize(const ZSTD_CCtx_params* cctxParams) return (cctxParams->targetCBlockSize != 0); } -/* ZSTD_compressSequences_internal(): +/* ZSTD_entropyCompressSequences_internal(): * actually compresses both literals and sequences */ MEM_STATIC size_t -ZSTD_compressSequences_internal(seqStore_t* seqStorePtr, +ZSTD_entropyCompressSequences_internal(seqStore_t* seqStorePtr, const ZSTD_entropyCTables_t* prevEntropy, ZSTD_entropyCTables_t* nextEntropy, const ZSTD_CCtx_params* cctxParams, @@ -1971,7 +2157,7 @@ ZSTD_compressSequences_internal(seqStore_t* seqStorePtr, { const int longOffsets = cctxParams->cParams.windowLog > STREAM_ACCUMULATOR_MIN; ZSTD_strategy const strategy = cctxParams->cParams.strategy; - unsigned count[MaxSeq+1]; + unsigned* count = (unsigned*)entropyWorkspace; FSE_CTable* CTable_LitLength = nextEntropy->fse.litlengthCTable; FSE_CTable* CTable_OffsetBits = nextEntropy->fse.offcodeCTable; FSE_CTable* CTable_MatchLength = nextEntropy->fse.matchlengthCTable; @@ -1987,8 +2173,12 @@ ZSTD_compressSequences_internal(seqStore_t* seqStorePtr, BYTE* seqHead; BYTE* lastNCount = NULL; - DEBUGLOG(5, "ZSTD_compressSequences_internal (nbSeq=%zu)", nbSeq); + entropyWorkspace = count + (MaxSeq + 1); + entropyWkspSize -= (MaxSeq + 1) * sizeof(*count); + + DEBUGLOG(4, "ZSTD_entropyCompressSequences_internal (nbSeq=%zu)", nbSeq); ZSTD_STATIC_ASSERT(HUF_WORKSPACE_SIZE >= (1<<MAX(MLFSELog,LLFSELog))); + assert(entropyWkspSize >= HUF_WORKSPACE_SIZE); /* Compress literals */ { const BYTE* const literals = seqStorePtr->litStart; @@ -2023,7 +2213,7 @@ ZSTD_compressSequences_internal(seqStore_t* seqStorePtr, assert(op <= oend); if (nbSeq==0) { /* Copy the old tables over as if we repeated them */ - memcpy(&nextEntropy->fse, &prevEntropy->fse, sizeof(prevEntropy->fse)); + ZSTD_memcpy(&nextEntropy->fse, &prevEntropy->fse, sizeof(prevEntropy->fse)); return (size_t)(op - ostart); } @@ -2148,7 +2338,7 @@ ZSTD_compressSequences_internal(seqStore_t* seqStorePtr, } MEM_STATIC size_t -ZSTD_compressSequences(seqStore_t* seqStorePtr, +ZSTD_entropyCompressSequences(seqStore_t* seqStorePtr, const ZSTD_entropyCTables_t* prevEntropy, ZSTD_entropyCTables_t* nextEntropy, const ZSTD_CCtx_params* cctxParams, @@ -2157,7 +2347,7 @@ ZSTD_compressSequences(seqStore_t* seqStorePtr, void* entropyWorkspace, size_t entropyWkspSize, int bmi2) { - size_t const cSize = ZSTD_compressSequences_internal( + size_t const cSize = ZSTD_entropyCompressSequences_internal( seqStorePtr, prevEntropy, nextEntropy, cctxParams, dst, dstCapacity, entropyWorkspace, entropyWkspSize, bmi2); @@ -2167,13 +2357,13 @@ ZSTD_compressSequences(seqStore_t* seqStorePtr, */ if ((cSize == ERROR(dstSize_tooSmall)) & (srcSize <= dstCapacity)) return 0; /* block not compressed */ - FORWARD_IF_ERROR(cSize, "ZSTD_compressSequences_internal failed"); + FORWARD_IF_ERROR(cSize, "ZSTD_entropyCompressSequences_internal failed"); /* Check compressibility */ { size_t const maxCSize = srcSize - ZSTD_minGain(srcSize, cctxParams->cParams.strategy); if (cSize >= maxCSize) return 0; /* block not compressed */ } - + DEBUGLOG(4, "ZSTD_entropyCompressSequences() cSize: %zu\n", cSize); return cSize; } @@ -2182,7 +2372,7 @@ ZSTD_compressSequences(seqStore_t* seqStorePtr, * assumption : strat is a valid strategy */ ZSTD_blockCompressor ZSTD_selectBlockCompressor(ZSTD_strategy strat, ZSTD_dictMode_e dictMode) { - static const ZSTD_blockCompressor blockCompressor[3][ZSTD_STRATEGY_MAX+1] = { + static const ZSTD_blockCompressor blockCompressor[4][ZSTD_STRATEGY_MAX+1] = { { ZSTD_compressBlock_fast /* default for 0 */, ZSTD_compressBlock_fast, ZSTD_compressBlock_doubleFast, @@ -2212,7 +2402,17 @@ ZSTD_blockCompressor ZSTD_selectBlockCompressor(ZSTD_strategy strat, ZSTD_dictMo ZSTD_compressBlock_btlazy2_dictMatchState, ZSTD_compressBlock_btopt_dictMatchState, ZSTD_compressBlock_btultra_dictMatchState, - ZSTD_compressBlock_btultra_dictMatchState } + ZSTD_compressBlock_btultra_dictMatchState }, + { NULL /* default for 0 */, + NULL, + NULL, + ZSTD_compressBlock_greedy_dedicatedDictSearch, + ZSTD_compressBlock_lazy_dedicatedDictSearch, + ZSTD_compressBlock_lazy2_dedicatedDictSearch, + NULL, + NULL, + NULL, + NULL } }; ZSTD_blockCompressor selectedCompressor; ZSTD_STATIC_ASSERT((unsigned)ZSTD_fast == 1); @@ -2226,7 +2426,7 @@ ZSTD_blockCompressor ZSTD_selectBlockCompressor(ZSTD_strategy strat, ZSTD_dictMo static void ZSTD_storeLastLiterals(seqStore_t* seqStorePtr, const BYTE* anchor, size_t lastLLSize) { - memcpy(seqStorePtr->lit, anchor, lastLLSize); + ZSTD_memcpy(seqStorePtr->lit, anchor, lastLLSize); seqStorePtr->lit += lastLLSize; } @@ -2247,7 +2447,11 @@ static size_t ZSTD_buildSeqStore(ZSTD_CCtx* zc, const void* src, size_t srcSize) /* Assert that we have correctly flushed the ctx params into the ms's copy */ ZSTD_assertEqualCParams(zc->appliedParams.cParams, ms->cParams); if (srcSize < MIN_CBLOCK_SIZE+ZSTD_blockHeaderSize+1) { - ZSTD_ldm_skipSequences(&zc->externSeqStore, srcSize, zc->appliedParams.cParams.minMatch); + if (zc->appliedParams.cParams.strategy >= ZSTD_btopt) { + ZSTD_ldm_skipRawSeqStoreBytes(&zc->externSeqStore, srcSize); + } else { + ZSTD_ldm_skipSequences(&zc->externSeqStore, srcSize, zc->appliedParams.cParams.minMatch); + } return ZSTDbss_noCompress; /* don't even attempt compression below a certain srcSize */ } ZSTD_resetSeqStore(&(zc->seqStore)); @@ -2263,10 +2467,10 @@ static size_t ZSTD_buildSeqStore(ZSTD_CCtx* zc, const void* src, size_t srcSize) /* limited update after a very long match */ { const BYTE* const base = ms->window.base; const BYTE* const istart = (const BYTE*)src; - const U32 current = (U32)(istart-base); + const U32 curr = (U32)(istart-base); if (sizeof(ptrdiff_t)==8) assert(istart - base < (ptrdiff_t)(U32)(-1)); /* ensure no overflow */ - if (current > ms->nextToUpdate + 384) - ms->nextToUpdate = current - MIN(192, (U32)(current - ms->nextToUpdate - 384)); + if (curr > ms->nextToUpdate + 384) + ms->nextToUpdate = curr - MIN(192, (U32)(curr - ms->nextToUpdate - 384)); } /* select and store sequences */ @@ -2286,7 +2490,7 @@ static size_t ZSTD_buildSeqStore(ZSTD_CCtx* zc, const void* src, size_t srcSize) src, srcSize); assert(zc->externSeqStore.pos <= zc->externSeqStore.size); } else if (zc->appliedParams.ldmParams.enableLdm) { - rawSeqStore_t ldmSeqStore = {NULL, 0, 0, 0}; + rawSeqStore_t ldmSeqStore = kNullRawSeqStore; ldmSeqStore.seq = zc->ldmSequences; ldmSeqStore.capacity = zc->maxNbLdmSequences; @@ -2303,6 +2507,7 @@ static size_t ZSTD_buildSeqStore(ZSTD_CCtx* zc, const void* src, size_t srcSize) assert(ldmSeqStore.pos == ldmSeqStore.size); } else { /* not long range mode */ ZSTD_blockCompressor const blockCompressor = ZSTD_selectBlockCompressor(zc->appliedParams.cParams.strategy, dictMode); + ms->ldmSeqStore = NULL; lastLLSize = blockCompressor(ms, &zc->seqStore, zc->blockState.nextCBlock->rep, src, srcSize); } { const BYTE* const lastLiterals = (const BYTE*)src + srcSize - lastLLSize; @@ -2314,17 +2519,25 @@ static size_t ZSTD_buildSeqStore(ZSTD_CCtx* zc, const void* src, size_t srcSize) static void ZSTD_copyBlockSequences(ZSTD_CCtx* zc) { const seqStore_t* seqStore = ZSTD_getSeqStore(zc); - const seqDef* seqs = seqStore->sequencesStart; - size_t seqsSize = seqStore->sequences - seqs; + const seqDef* seqStoreSeqs = seqStore->sequencesStart; + size_t seqStoreSeqSize = seqStore->sequences - seqStoreSeqs; + size_t seqStoreLiteralsSize = (size_t)(seqStore->lit - seqStore->litStart); + size_t literalsRead = 0; + size_t lastLLSize; ZSTD_Sequence* outSeqs = &zc->seqCollector.seqStart[zc->seqCollector.seqIndex]; - size_t i; size_t position; int repIdx; + size_t i; + repcodes_t updatedRepcodes; assert(zc->seqCollector.seqIndex + 1 < zc->seqCollector.maxSequences); - for (i = 0, position = 0; i < seqsSize; ++i) { - outSeqs[i].offset = seqs[i].offset; - outSeqs[i].litLength = seqs[i].litLength; - outSeqs[i].matchLength = seqs[i].matchLength + MINMATCH; + /* Ensure we have enough space for last literals "sequence" */ + assert(zc->seqCollector.maxSequences >= seqStoreSeqSize + 1); + ZSTD_memcpy(updatedRepcodes.rep, zc->blockState.prevCBlock->rep, sizeof(repcodes_t)); + for (i = 0; i < seqStoreSeqSize; ++i) { + U32 rawOffset = seqStoreSeqs[i].offset - ZSTD_REP_NUM; + outSeqs[i].litLength = seqStoreSeqs[i].litLength; + outSeqs[i].matchLength = seqStoreSeqs[i].matchLength + MINMATCH; + outSeqs[i].rep = 0; if (i == seqStore->longLengthPos) { if (seqStore->longLengthID == 1) { @@ -2334,39 +2547,44 @@ static void ZSTD_copyBlockSequences(ZSTD_CCtx* zc) } } - if (outSeqs[i].offset <= ZSTD_REP_NUM) { - outSeqs[i].rep = outSeqs[i].offset; - repIdx = (unsigned int)i - outSeqs[i].offset; - - if (outSeqs[i].litLength == 0) { - if (outSeqs[i].offset < 3) { - --repIdx; + if (seqStoreSeqs[i].offset <= ZSTD_REP_NUM) { + /* Derive the correct offset corresponding to a repcode */ + outSeqs[i].rep = seqStoreSeqs[i].offset; + if (outSeqs[i].litLength != 0) { + rawOffset = updatedRepcodes.rep[outSeqs[i].rep - 1]; + } else { + if (outSeqs[i].rep == 3) { + rawOffset = updatedRepcodes.rep[0] - 1; } else { - repIdx = (unsigned int)i - 1; + rawOffset = updatedRepcodes.rep[outSeqs[i].rep]; } - ++outSeqs[i].rep; - } - assert(repIdx >= -3); - outSeqs[i].offset = repIdx >= 0 ? outSeqs[repIdx].offset : repStartValue[-repIdx - 1]; - if (outSeqs[i].rep == 4) { - --outSeqs[i].offset; } - } else { - outSeqs[i].offset -= ZSTD_REP_NUM; } - - position += outSeqs[i].litLength; - outSeqs[i].matchPos = (unsigned int)position; - position += outSeqs[i].matchLength; + outSeqs[i].offset = rawOffset; + /* seqStoreSeqs[i].offset == offCode+1, and ZSTD_updateRep() expects offCode + so we provide seqStoreSeqs[i].offset - 1 */ + updatedRepcodes = ZSTD_updateRep(updatedRepcodes.rep, + seqStoreSeqs[i].offset - 1, + seqStoreSeqs[i].litLength == 0); + literalsRead += outSeqs[i].litLength; } - zc->seqCollector.seqIndex += seqsSize; + /* Insert last literals (if any exist) in the block as a sequence with ml == off == 0. + * If there are no last literals, then we'll emit (of: 0, ml: 0, ll: 0), which is a marker + * for the block boundary, according to the API. + */ + assert(seqStoreLiteralsSize >= literalsRead); + lastLLSize = seqStoreLiteralsSize - literalsRead; + outSeqs[i].litLength = (U32)lastLLSize; + outSeqs[i].matchLength = outSeqs[i].offset = outSeqs[i].rep = 0; + seqStoreSeqSize++; + zc->seqCollector.seqIndex += seqStoreSeqSize; } -size_t ZSTD_getSequences(ZSTD_CCtx* zc, ZSTD_Sequence* outSeqs, - size_t outSeqsSize, const void* src, size_t srcSize) +size_t ZSTD_generateSequences(ZSTD_CCtx* zc, ZSTD_Sequence* outSeqs, + size_t outSeqsSize, const void* src, size_t srcSize) { const size_t dstCapacity = ZSTD_compressBound(srcSize); - void* dst = ZSTD_malloc(dstCapacity, ZSTD_defaultCMem); + void* dst = ZSTD_customMalloc(dstCapacity, ZSTD_defaultCMem); SeqCollector seqCollector; RETURN_ERROR_IF(dst == NULL, memory_allocation, "NULL pointer!"); @@ -2378,16 +2596,47 @@ size_t ZSTD_getSequences(ZSTD_CCtx* zc, ZSTD_Sequence* outSeqs, zc->seqCollector = seqCollector; ZSTD_compress2(zc, dst, dstCapacity, src, srcSize); - ZSTD_free(dst, ZSTD_defaultCMem); + ZSTD_customFree(dst, ZSTD_defaultCMem); return zc->seqCollector.seqIndex; } -/* Returns true if the given block is a RLE block */ -static int ZSTD_isRLE(const BYTE *ip, size_t length) { +size_t ZSTD_mergeBlockDelimiters(ZSTD_Sequence* sequences, size_t seqsSize) { + size_t in = 0; + size_t out = 0; + for (; in < seqsSize; ++in) { + if (sequences[in].offset == 0 && sequences[in].matchLength == 0) { + if (in != seqsSize - 1) { + sequences[in+1].litLength += sequences[in].litLength; + } + } else { + sequences[out] = sequences[in]; + ++out; + } + } + return out; +} + +/* Unrolled loop to read four size_ts of input at a time. Returns 1 if is RLE, 0 if not. */ +static int ZSTD_isRLE(const BYTE* src, size_t length) { + const BYTE* ip = src; + const BYTE value = ip[0]; + const size_t valueST = (size_t)((U64)value * 0x0101010101010101ULL); + const size_t unrollSize = sizeof(size_t) * 4; + const size_t unrollMask = unrollSize - 1; + const size_t prefixLength = length & unrollMask; size_t i; - if (length < 2) return 1; - for (i = 1; i < length; ++i) { - if (ip[0] != ip[i]) return 0; + size_t u; + if (length == 1) return 1; + /* Check if prefix is RLE first before using unrolled loop */ + if (prefixLength && ZSTD_count(ip+1, ip, ip+prefixLength) != prefixLength-1) { + return 0; + } + for (i = prefixLength; i != length; i += unrollSize) { + for (u = 0; u < unrollSize; u += sizeof(size_t)) { + if (MEM_readST(ip + i + u) != valueST) { + return 0; + } + } } return 1; } @@ -2434,18 +2683,25 @@ static size_t ZSTD_compressBlock_internal(ZSTD_CCtx* zc, if (zc->seqCollector.collectSequences) { ZSTD_copyBlockSequences(zc); + ZSTD_confirmRepcodesAndEntropyTables(zc); return 0; } /* encode sequences and literals */ - cSize = ZSTD_compressSequences(&zc->seqStore, + cSize = ZSTD_entropyCompressSequences(&zc->seqStore, &zc->blockState.prevCBlock->entropy, &zc->blockState.nextCBlock->entropy, &zc->appliedParams, dst, dstCapacity, srcSize, - zc->entropyWorkspace, HUF_WORKSPACE_SIZE /* statically allocated in resetCCtx */, + zc->entropyWorkspace, ENTROPY_WORKSPACE_SIZE /* statically allocated in resetCCtx */, zc->bmi2); + if (zc->seqCollector.collectSequences) { + ZSTD_copyBlockSequences(zc); + return 0; + } + + if (frame && /* We don't want to emit our first block as a RLE even if it qualifies because * doing so will cause the decoder (cli only) to throw a "should consume all input error." @@ -2593,7 +2849,7 @@ static size_t ZSTD_compress_frameChunk (ZSTD_CCtx* cctx, assert(cctx->appliedParams.cParams.windowLog <= ZSTD_WINDOWLOG_MAX); - DEBUGLOG(5, "ZSTD_compress_frameChunk (blockSize=%u)", (unsigned)blockSize); + DEBUGLOG(4, "ZSTD_compress_frameChunk (blockSize=%u)", (unsigned)blockSize); if (cctx->appliedParams.fParams.checksumFlag && srcSize) XXH64_update(&cctx->xxhState, src, srcSize); @@ -2673,7 +2929,6 @@ static size_t ZSTD_writeFrameHeader(void* dst, size_t dstCapacity, "dst buf is too small to fit worst-case frame header size."); DEBUGLOG(4, "ZSTD_writeFrameHeader : dictIDFlag : %u ; dictID : %u ; dictIDSizeCode : %u", !params->fParams.noDictIDFlag, (unsigned)dictID, (unsigned)dictIDSizeCode); - if (params->format == ZSTD_f_zstd1) { MEM_writeLE32(dst, ZSTD_MAGICNUMBER); pos = 4; @@ -2725,6 +2980,7 @@ size_t ZSTD_referenceExternalSequences(ZSTD_CCtx* cctx, rawSeq* seq, size_t nbSe cctx->externSeqStore.size = nbSeq; cctx->externSeqStore.capacity = nbSeq; cctx->externSeqStore.pos = 0; + cctx->externSeqStore.posInSequence = 0; return 0; } @@ -2862,8 +3118,12 @@ static size_t ZSTD_loadDictionaryContent(ZSTD_matchState_t* ms, case ZSTD_greedy: case ZSTD_lazy: case ZSTD_lazy2: - if (chunk >= HASH_READ_SIZE) + if (chunk >= HASH_READ_SIZE && ms->dedicatedDictSearch) { + assert(chunk == remaining); /* must load everything in one go */ + ZSTD_dedicatedDictSearch_lazy_loadDictionary(ms, ichunk-HASH_READ_SIZE); + } else if (chunk >= HASH_READ_SIZE) { ZSTD_insertAndFindFirstIndex(ms, ichunk-HASH_READ_SIZE); + } break; case ZSTD_btlazy2: /* we want the dictionary table fully sorted */ @@ -2887,22 +3147,28 @@ static size_t ZSTD_loadDictionaryContent(ZSTD_matchState_t* ms, /* Dictionaries that assign zero probability to symbols that show up causes problems - when FSE encoding. Refuse dictionaries that assign zero probability to symbols - that we may encounter during compression. - NOTE: This behavior is not standard and could be improved in the future. */ -static size_t ZSTD_checkDictNCount(short* normalizedCounter, unsigned dictMaxSymbolValue, unsigned maxSymbolValue) { + * when FSE encoding. Mark dictionaries with zero probability symbols as FSE_repeat_check + * and only dictionaries with 100% valid symbols can be assumed valid. + */ +static FSE_repeat ZSTD_dictNCountRepeat(short* normalizedCounter, unsigned dictMaxSymbolValue, unsigned maxSymbolValue) +{ U32 s; - RETURN_ERROR_IF(dictMaxSymbolValue < maxSymbolValue, dictionary_corrupted, "dict fse tables don't have all symbols"); + if (dictMaxSymbolValue < maxSymbolValue) { + return FSE_repeat_check; + } for (s = 0; s <= maxSymbolValue; ++s) { - RETURN_ERROR_IF(normalizedCounter[s] == 0, dictionary_corrupted, "dict fse tables don't have all symbols"); + if (normalizedCounter[s] == 0) { + return FSE_repeat_check; + } } - return 0; + return FSE_repeat_valid; } size_t ZSTD_loadCEntropy(ZSTD_compressedBlockState_t* bs, void* workspace, - short* offcodeNCount, unsigned* offcodeMaxValue, const void* const dict, size_t dictSize) { + short offcodeNCount[MaxOff+1]; + unsigned offcodeMaxValue = MaxOff; const BYTE* dictPtr = (const BYTE*)dict; /* skip magic num and dict ID */ const BYTE* const dictEnd = dictPtr + dictSize; dictPtr += 8; @@ -2924,16 +3190,16 @@ size_t ZSTD_loadCEntropy(ZSTD_compressedBlockState_t* bs, void* workspace, } { unsigned offcodeLog; - size_t const offcodeHeaderSize = FSE_readNCount(offcodeNCount, offcodeMaxValue, &offcodeLog, dictPtr, dictEnd-dictPtr); + size_t const offcodeHeaderSize = FSE_readNCount(offcodeNCount, &offcodeMaxValue, &offcodeLog, dictPtr, dictEnd-dictPtr); RETURN_ERROR_IF(FSE_isError(offcodeHeaderSize), dictionary_corrupted, ""); RETURN_ERROR_IF(offcodeLog > OffFSELog, dictionary_corrupted, ""); - /* Defer checking offcodeMaxValue because we need to know the size of the dictionary content */ /* fill all offset symbols to avoid garbage at end of table */ RETURN_ERROR_IF(FSE_isError(FSE_buildCTable_wksp( bs->entropy.fse.offcodeCTable, offcodeNCount, MaxOff, offcodeLog, workspace, HUF_WORKSPACE_SIZE)), dictionary_corrupted, ""); + /* Defer checking offcodeMaxValue because we need to know the size of the dictionary content */ dictPtr += offcodeHeaderSize; } @@ -2942,13 +3208,12 @@ size_t ZSTD_loadCEntropy(ZSTD_compressedBlockState_t* bs, void* workspace, size_t const matchlengthHeaderSize = FSE_readNCount(matchlengthNCount, &matchlengthMaxValue, &matchlengthLog, dictPtr, dictEnd-dictPtr); RETURN_ERROR_IF(FSE_isError(matchlengthHeaderSize), dictionary_corrupted, ""); RETURN_ERROR_IF(matchlengthLog > MLFSELog, dictionary_corrupted, ""); - /* Every match length code must have non-zero probability */ - FORWARD_IF_ERROR( ZSTD_checkDictNCount(matchlengthNCount, matchlengthMaxValue, MaxML), ""); RETURN_ERROR_IF(FSE_isError(FSE_buildCTable_wksp( bs->entropy.fse.matchlengthCTable, matchlengthNCount, matchlengthMaxValue, matchlengthLog, workspace, HUF_WORKSPACE_SIZE)), dictionary_corrupted, ""); + bs->entropy.fse.matchlength_repeatMode = ZSTD_dictNCountRepeat(matchlengthNCount, matchlengthMaxValue, MaxML); dictPtr += matchlengthHeaderSize; } @@ -2957,13 +3222,12 @@ size_t ZSTD_loadCEntropy(ZSTD_compressedBlockState_t* bs, void* workspace, size_t const litlengthHeaderSize = FSE_readNCount(litlengthNCount, &litlengthMaxValue, &litlengthLog, dictPtr, dictEnd-dictPtr); RETURN_ERROR_IF(FSE_isError(litlengthHeaderSize), dictionary_corrupted, ""); RETURN_ERROR_IF(litlengthLog > LLFSELog, dictionary_corrupted, ""); - /* Every literal length code must have non-zero probability */ - FORWARD_IF_ERROR( ZSTD_checkDictNCount(litlengthNCount, litlengthMaxValue, MaxLL), ""); RETURN_ERROR_IF(FSE_isError(FSE_buildCTable_wksp( bs->entropy.fse.litlengthCTable, litlengthNCount, litlengthMaxValue, litlengthLog, workspace, HUF_WORKSPACE_SIZE)), dictionary_corrupted, ""); + bs->entropy.fse.litlength_repeatMode = ZSTD_dictNCountRepeat(litlengthNCount, litlengthMaxValue, MaxLL); dictPtr += litlengthHeaderSize; } @@ -2973,12 +3237,28 @@ size_t ZSTD_loadCEntropy(ZSTD_compressedBlockState_t* bs, void* workspace, bs->rep[2] = MEM_readLE32(dictPtr+8); dictPtr += 12; + { size_t const dictContentSize = (size_t)(dictEnd - dictPtr); + U32 offcodeMax = MaxOff; + if (dictContentSize <= ((U32)-1) - 128 KB) { + U32 const maxOffset = (U32)dictContentSize + 128 KB; /* The maximum offset that must be supported */ + offcodeMax = ZSTD_highbit32(maxOffset); /* Calculate minimum offset code required to represent maxOffset */ + } + /* All offset values <= dictContentSize + 128 KB must be representable for a valid table */ + bs->entropy.fse.offcode_repeatMode = ZSTD_dictNCountRepeat(offcodeNCount, offcodeMaxValue, MIN(offcodeMax, MaxOff)); + + /* All repCodes must be <= dictContentSize and != 0 */ + { U32 u; + for (u=0; u<3; u++) { + RETURN_ERROR_IF(bs->rep[u] == 0, dictionary_corrupted, ""); + RETURN_ERROR_IF(bs->rep[u] > dictContentSize, dictionary_corrupted, ""); + } } } + return dictPtr - (const BYTE*)dict; } /* Dictionary format : * See : - * https://github.com/facebook/zstd/blob/master/doc/zstd_compression_format.md#dictionary-format + * https://github.com/facebook/zstd/blob/release/doc/zstd_compression_format.md#dictionary-format */ /*! ZSTD_loadZstdDictionary() : * @return : dictID, or an error code @@ -2995,8 +3275,6 @@ static size_t ZSTD_loadZstdDictionary(ZSTD_compressedBlockState_t* bs, { const BYTE* dictPtr = (const BYTE*)dict; const BYTE* const dictEnd = dictPtr + dictSize; - short offcodeNCount[MaxOff+1]; - unsigned offcodeMaxValue = MaxOff; size_t dictID; size_t eSize; @@ -3005,32 +3283,16 @@ static size_t ZSTD_loadZstdDictionary(ZSTD_compressedBlockState_t* bs, assert(MEM_readLE32(dictPtr) == ZSTD_MAGIC_DICTIONARY); dictID = params->fParams.noDictIDFlag ? 0 : MEM_readLE32(dictPtr + 4 /* skip magic number */ ); - eSize = ZSTD_loadCEntropy(bs, workspace, offcodeNCount, &offcodeMaxValue, dict, dictSize); + eSize = ZSTD_loadCEntropy(bs, workspace, dict, dictSize); FORWARD_IF_ERROR(eSize, "ZSTD_loadCEntropy failed"); dictPtr += eSize; - { size_t const dictContentSize = (size_t)(dictEnd - dictPtr); - U32 offcodeMax = MaxOff; - if (dictContentSize <= ((U32)-1) - 128 KB) { - U32 const maxOffset = (U32)dictContentSize + 128 KB; /* The maximum offset that must be supported */ - offcodeMax = ZSTD_highbit32(maxOffset); /* Calculate minimum offset code required to represent maxOffset */ - } - /* All offset values <= dictContentSize + 128 KB must be representable */ - FORWARD_IF_ERROR(ZSTD_checkDictNCount(offcodeNCount, offcodeMaxValue, MIN(offcodeMax, MaxOff)), ""); - /* All repCodes must be <= dictContentSize and != 0*/ - { U32 u; - for (u=0; u<3; u++) { - RETURN_ERROR_IF(bs->rep[u] == 0, dictionary_corrupted, ""); - RETURN_ERROR_IF(bs->rep[u] > dictContentSize, dictionary_corrupted, ""); - } } - - bs->entropy.fse.offcode_repeatMode = FSE_repeat_valid; - bs->entropy.fse.matchlength_repeatMode = FSE_repeat_valid; - bs->entropy.fse.litlength_repeatMode = FSE_repeat_valid; + { + size_t const dictContentSize = (size_t)(dictEnd - dictPtr); FORWARD_IF_ERROR(ZSTD_loadDictionaryContent( ms, NULL, ws, params, dictPtr, dictContentSize, dtlm), ""); - return dictID; } + return dictID; } /** ZSTD_compress_insertDictionary() : @@ -3074,7 +3336,7 @@ ZSTD_compress_insertDictionary(ZSTD_compressedBlockState_t* bs, } #define ZSTD_USE_CDICT_PARAMS_SRCSIZE_CUTOFF (128 KB) -#define ZSTD_USE_CDICT_PARAMS_DICTSIZE_MULTIPLIER (6) +#define ZSTD_USE_CDICT_PARAMS_DICTSIZE_MULTIPLIER (6ULL) /*! ZSTD_compressBegin_internal() : * @return : 0, or an error code */ @@ -3106,7 +3368,7 @@ static size_t ZSTD_compressBegin_internal(ZSTD_CCtx* cctx, ZSTD_compress_insertDictionary( cctx->blockState.prevCBlock, &cctx->blockState.matchState, &cctx->ldmState, &cctx->workspace, &cctx->appliedParams, cdict->dictContent, - cdict->dictContentSize, dictContentType, dtlm, + cdict->dictContentSize, cdict->dictContentType, dtlm, cctx->entropyWorkspace) : ZSTD_compress_insertDictionary( cctx->blockState.prevCBlock, &cctx->blockState.matchState, @@ -3153,7 +3415,7 @@ size_t ZSTD_compressBegin_advanced(ZSTD_CCtx* cctx, size_t ZSTD_compressBegin_usingDict(ZSTD_CCtx* cctx, const void* dict, size_t dictSize, int compressionLevel) { - ZSTD_parameters const params = ZSTD_getParams_internal(compressionLevel, ZSTD_CONTENTSIZE_UNKNOWN, dictSize); + ZSTD_parameters const params = ZSTD_getParams_internal(compressionLevel, ZSTD_CONTENTSIZE_UNKNOWN, dictSize, ZSTD_cpm_noAttachDict); ZSTD_CCtx_params const cctxParams = ZSTD_assignParamsToCCtxParams(&cctx->requestedParams, ¶ms); DEBUGLOG(4, "ZSTD_compressBegin_usingDict (dictSize=%u)", (unsigned)dictSize); @@ -3234,7 +3496,6 @@ size_t ZSTD_compressEnd (ZSTD_CCtx* cctx, return cSize + endResult; } - static size_t ZSTD_compress_internal (ZSTD_CCtx* cctx, void* dst, size_t dstCapacity, const void* src, size_t srcSize, @@ -3287,7 +3548,7 @@ size_t ZSTD_compress_usingDict(ZSTD_CCtx* cctx, const void* dict, size_t dictSize, int compressionLevel) { - ZSTD_parameters const params = ZSTD_getParams_internal(compressionLevel, srcSize, dict ? dictSize : 0); + ZSTD_parameters const params = ZSTD_getParams_internal(compressionLevel, srcSize, dict ? dictSize : 0, ZSTD_cpm_noAttachDict); ZSTD_CCtx_params cctxParams = ZSTD_assignParamsToCCtxParams(&cctx->requestedParams, ¶ms); DEBUGLOG(4, "ZSTD_compress_usingDict (srcSize=%u)", (unsigned)srcSize); assert(params.fParams.contentSizeFlag == 1); @@ -3309,10 +3570,17 @@ size_t ZSTD_compress(void* dst, size_t dstCapacity, int compressionLevel) { size_t result; +#if ZSTD_COMPRESS_HEAPMODE + ZSTD_CCtx* cctx = ZSTD_createCCtx(); + RETURN_ERROR_IF(!cctx, memory_allocation, "ZSTD_createCCtx failed"); + result = ZSTD_compressCCtx(cctx, dst, dstCapacity, src, srcSize, compressionLevel); + ZSTD_freeCCtx(cctx); +#else ZSTD_CCtx ctxBody; ZSTD_initCCtx(&ctxBody, ZSTD_defaultCMem); result = ZSTD_compressCCtx(&ctxBody, dst, dstCapacity, src, srcSize, compressionLevel); ZSTD_freeCCtxContent(&ctxBody); /* can't free ctxBody itself, as it's on stack; free only heap content */ +#endif return result; } @@ -3335,7 +3603,7 @@ size_t ZSTD_estimateCDictSize_advanced( size_t ZSTD_estimateCDictSize(size_t dictSize, int compressionLevel) { - ZSTD_compressionParameters const cParams = ZSTD_getCParams_internal(compressionLevel, ZSTD_CONTENTSIZE_UNKNOWN, dictSize); + ZSTD_compressionParameters const cParams = ZSTD_getCParams_internal(compressionLevel, ZSTD_CONTENTSIZE_UNKNOWN, dictSize, ZSTD_cpm_createCDict); return ZSTD_estimateCDictSize_advanced(dictSize, cParams, ZSTD_dlm_byCopy); } @@ -3353,20 +3621,25 @@ static size_t ZSTD_initCDict_internal( const void* dictBuffer, size_t dictSize, ZSTD_dictLoadMethod_e dictLoadMethod, ZSTD_dictContentType_e dictContentType, - ZSTD_compressionParameters cParams) + ZSTD_CCtx_params params) { DEBUGLOG(3, "ZSTD_initCDict_internal (dictContentType:%u)", (unsigned)dictContentType); - assert(!ZSTD_checkCParams(cParams)); - cdict->matchState.cParams = cParams; + assert(!ZSTD_checkCParams(params.cParams)); + cdict->matchState.cParams = params.cParams; + cdict->matchState.dedicatedDictSearch = params.enableDedicatedDictSearch; + if (cdict->matchState.dedicatedDictSearch && dictSize > ZSTD_CHUNKSIZE_MAX) { + cdict->matchState.dedicatedDictSearch = 0; + } if ((dictLoadMethod == ZSTD_dlm_byRef) || (!dictBuffer) || (!dictSize)) { cdict->dictContent = dictBuffer; } else { void *internalBuffer = ZSTD_cwksp_reserve_object(&cdict->workspace, ZSTD_cwksp_align(dictSize, sizeof(void*))); RETURN_ERROR_IF(!internalBuffer, memory_allocation, "NULL pointer!"); cdict->dictContent = internalBuffer; - memcpy(internalBuffer, dictBuffer, dictSize); + ZSTD_memcpy(internalBuffer, dictBuffer, dictSize); } cdict->dictContentSize = dictSize; + cdict->dictContentType = dictContentType; cdict->entropyWorkspace = (U32*)ZSTD_cwksp_reserve_object(&cdict->workspace, HUF_WORKSPACE_SIZE); @@ -3376,18 +3649,15 @@ static size_t ZSTD_initCDict_internal( FORWARD_IF_ERROR(ZSTD_reset_matchState( &cdict->matchState, &cdict->workspace, - &cParams, + ¶ms.cParams, ZSTDcrp_makeClean, ZSTDirp_reset, ZSTD_resetTarget_CDict), ""); /* (Maybe) load the dictionary * Skips loading the dictionary if it is < 8 bytes. */ - { ZSTD_CCtx_params params; - memset(¶ms, 0, sizeof(params)); - params.compressionLevel = ZSTD_CLEVEL_DEFAULT; + { params.compressionLevel = ZSTD_CLEVEL_DEFAULT; params.fParams.contentSizeFlag = 1; - params.cParams = cParams; { size_t const dictID = ZSTD_compress_insertDictionary( &cdict->cBlockState, &cdict->matchState, NULL, &cdict->workspace, ¶ms, cdict->dictContent, cdict->dictContentSize, @@ -3401,13 +3671,11 @@ static size_t ZSTD_initCDict_internal( return 0; } -ZSTD_CDict* ZSTD_createCDict_advanced(const void* dictBuffer, size_t dictSize, +static ZSTD_CDict* ZSTD_createCDict_advanced_internal(size_t dictSize, ZSTD_dictLoadMethod_e dictLoadMethod, - ZSTD_dictContentType_e dictContentType, ZSTD_compressionParameters cParams, ZSTD_customMem customMem) { - DEBUGLOG(3, "ZSTD_createCDict_advanced, mode %u", (unsigned)dictContentType); - if (!customMem.customAlloc ^ !customMem.customFree) return NULL; + if ((!customMem.customAlloc) ^ (!customMem.customFree)) return NULL; { size_t const workspaceSize = ZSTD_cwksp_alloc_size(sizeof(ZSTD_CDict)) + @@ -3415,16 +3683,16 @@ ZSTD_CDict* ZSTD_createCDict_advanced(const void* dictBuffer, size_t dictSize, ZSTD_sizeof_matchState(&cParams, /* forCCtx */ 0) + (dictLoadMethod == ZSTD_dlm_byRef ? 0 : ZSTD_cwksp_alloc_size(ZSTD_cwksp_align(dictSize, sizeof(void*)))); - void* const workspace = ZSTD_malloc(workspaceSize, customMem); + void* const workspace = ZSTD_customMalloc(workspaceSize, customMem); ZSTD_cwksp ws; ZSTD_CDict* cdict; if (!workspace) { - ZSTD_free(workspace, customMem); + ZSTD_customFree(workspace, customMem); return NULL; } - ZSTD_cwksp_init(&ws, workspace, workspaceSize); + ZSTD_cwksp_init(&ws, workspace, workspaceSize, ZSTD_cwksp_dynamic_alloc); cdict = (ZSTD_CDict*)ZSTD_cwksp_reserve_object(&ws, sizeof(ZSTD_CDict)); assert(cdict != NULL); @@ -3432,35 +3700,94 @@ ZSTD_CDict* ZSTD_createCDict_advanced(const void* dictBuffer, size_t dictSize, cdict->customMem = customMem; cdict->compressionLevel = 0; /* signals advanced API usage */ - if (ZSTD_isError( ZSTD_initCDict_internal(cdict, - dictBuffer, dictSize, - dictLoadMethod, dictContentType, - cParams) )) { - ZSTD_freeCDict(cdict); - return NULL; - } - return cdict; } } +ZSTD_CDict* ZSTD_createCDict_advanced(const void* dictBuffer, size_t dictSize, + ZSTD_dictLoadMethod_e dictLoadMethod, + ZSTD_dictContentType_e dictContentType, + ZSTD_compressionParameters cParams, + ZSTD_customMem customMem) +{ + ZSTD_CCtx_params cctxParams; + ZSTD_memset(&cctxParams, 0, sizeof(cctxParams)); + ZSTD_CCtxParams_init(&cctxParams, 0); + cctxParams.cParams = cParams; + cctxParams.customMem = customMem; + return ZSTD_createCDict_advanced2( + dictBuffer, dictSize, + dictLoadMethod, dictContentType, + &cctxParams, customMem); +} + +ZSTDLIB_API ZSTD_CDict* ZSTD_createCDict_advanced2( + const void* dict, size_t dictSize, + ZSTD_dictLoadMethod_e dictLoadMethod, + ZSTD_dictContentType_e dictContentType, + const ZSTD_CCtx_params* originalCctxParams, + ZSTD_customMem customMem) +{ + ZSTD_CCtx_params cctxParams = *originalCctxParams; + ZSTD_compressionParameters cParams; + ZSTD_CDict* cdict; + + DEBUGLOG(3, "ZSTD_createCDict_advanced2, mode %u", (unsigned)dictContentType); + if (!customMem.customAlloc ^ !customMem.customFree) return NULL; + + if (cctxParams.enableDedicatedDictSearch) { + cParams = ZSTD_dedicatedDictSearch_getCParams( + cctxParams.compressionLevel, dictSize); + ZSTD_overrideCParams(&cParams, &cctxParams.cParams); + } else { + cParams = ZSTD_getCParamsFromCCtxParams( + &cctxParams, ZSTD_CONTENTSIZE_UNKNOWN, dictSize, ZSTD_cpm_createCDict); + } + + if (!ZSTD_dedicatedDictSearch_isSupported(&cParams)) { + /* Fall back to non-DDSS params */ + cctxParams.enableDedicatedDictSearch = 0; + cParams = ZSTD_getCParamsFromCCtxParams( + &cctxParams, ZSTD_CONTENTSIZE_UNKNOWN, dictSize, ZSTD_cpm_createCDict); + } + + cctxParams.cParams = cParams; + + cdict = ZSTD_createCDict_advanced_internal(dictSize, + dictLoadMethod, cctxParams.cParams, + customMem); + + if (ZSTD_isError( ZSTD_initCDict_internal(cdict, + dict, dictSize, + dictLoadMethod, dictContentType, + cctxParams) )) { + ZSTD_freeCDict(cdict); + return NULL; + } + + return cdict; +} + ZSTD_CDict* ZSTD_createCDict(const void* dict, size_t dictSize, int compressionLevel) { - ZSTD_compressionParameters cParams = ZSTD_getCParams_internal(compressionLevel, ZSTD_CONTENTSIZE_UNKNOWN, dictSize); - ZSTD_CDict* cdict = ZSTD_createCDict_advanced(dict, dictSize, + ZSTD_compressionParameters cParams = ZSTD_getCParams_internal(compressionLevel, ZSTD_CONTENTSIZE_UNKNOWN, dictSize, ZSTD_cpm_createCDict); + ZSTD_CDict* const cdict = ZSTD_createCDict_advanced(dict, dictSize, ZSTD_dlm_byCopy, ZSTD_dct_auto, cParams, ZSTD_defaultCMem); if (cdict) - cdict->compressionLevel = compressionLevel == 0 ? ZSTD_CLEVEL_DEFAULT : compressionLevel; + cdict->compressionLevel = (compressionLevel == 0) ? ZSTD_CLEVEL_DEFAULT : compressionLevel; return cdict; } ZSTD_CDict* ZSTD_createCDict_byReference(const void* dict, size_t dictSize, int compressionLevel) { - ZSTD_compressionParameters cParams = ZSTD_getCParams_internal(compressionLevel, ZSTD_CONTENTSIZE_UNKNOWN, dictSize); - return ZSTD_createCDict_advanced(dict, dictSize, + ZSTD_compressionParameters cParams = ZSTD_getCParams_internal(compressionLevel, ZSTD_CONTENTSIZE_UNKNOWN, dictSize, ZSTD_cpm_createCDict); + ZSTD_CDict* const cdict = ZSTD_createCDict_advanced(dict, dictSize, ZSTD_dlm_byRef, ZSTD_dct_auto, cParams, ZSTD_defaultCMem); + if (cdict) + cdict->compressionLevel = (compressionLevel == 0) ? ZSTD_CLEVEL_DEFAULT : compressionLevel; + return cdict; } size_t ZSTD_freeCDict(ZSTD_CDict* cdict) @@ -3470,7 +3797,7 @@ size_t ZSTD_freeCDict(ZSTD_CDict* cdict) int cdictInWorkspace = ZSTD_cwksp_owns_buffer(&cdict->workspace, cdict); ZSTD_cwksp_free(&cdict->workspace, cMem); if (!cdictInWorkspace) { - ZSTD_free(cdict, cMem); + ZSTD_customFree(cdict, cMem); } return 0; } @@ -3503,12 +3830,13 @@ const ZSTD_CDict* ZSTD_initStaticCDict( + ZSTD_cwksp_alloc_size(HUF_WORKSPACE_SIZE) + matchStateSize; ZSTD_CDict* cdict; + ZSTD_CCtx_params params; if ((size_t)workspace & 7) return NULL; /* 8-aligned */ { ZSTD_cwksp ws; - ZSTD_cwksp_init(&ws, workspace, workspaceSize); + ZSTD_cwksp_init(&ws, workspace, workspaceSize, ZSTD_cwksp_static_alloc); cdict = (ZSTD_CDict*)ZSTD_cwksp_reserve_object(&ws, sizeof(ZSTD_CDict)); if (cdict == NULL) return NULL; ZSTD_cwksp_move(&cdict->workspace, &ws); @@ -3518,10 +3846,13 @@ const ZSTD_CDict* ZSTD_initStaticCDict( (unsigned)workspaceSize, (unsigned)neededSize, (unsigned)(workspaceSize < neededSize)); if (workspaceSize < neededSize) return NULL; + ZSTD_CCtxParams_init(¶ms, 0); + params.cParams = cParams; + if (ZSTD_isError( ZSTD_initCDict_internal(cdict, dict, dictSize, dictLoadMethod, dictContentType, - cParams) )) + params) )) return NULL; return cdict; @@ -3533,6 +3864,17 @@ ZSTD_compressionParameters ZSTD_getCParamsFromCDict(const ZSTD_CDict* cdict) return cdict->matchState.cParams; } +/*! ZSTD_getDictID_fromCDict() : + * Provides the dictID of the dictionary loaded into `cdict`. + * If @return == 0, the dictionary is not conformant to Zstandard specification, or empty. + * Non-conformant dictionaries can still be loaded, but as content-only dictionaries. */ +unsigned ZSTD_getDictID_fromCDict(const ZSTD_CDict* cdict) +{ + if (cdict==NULL) return 0; + return cdict->dictID; +} + + /* ZSTD_compressBegin_usingCDict_advanced() : * cdict must be != NULL */ size_t ZSTD_compressBegin_usingCDict_advanced( @@ -3640,32 +3982,12 @@ size_t ZSTD_CStreamOutSize(void) return ZSTD_compressBound(ZSTD_BLOCKSIZE_MAX) + ZSTD_blockHeaderSize + 4 /* 32-bits hash */ ; } -static size_t ZSTD_resetCStream_internal(ZSTD_CStream* cctx, - const void* const dict, size_t const dictSize, ZSTD_dictContentType_e const dictContentType, - const ZSTD_CDict* const cdict, - ZSTD_CCtx_params params, unsigned long long const pledgedSrcSize) +static ZSTD_cParamMode_e ZSTD_getCParamMode(ZSTD_CDict const* cdict, ZSTD_CCtx_params const* params, U64 pledgedSrcSize) { - DEBUGLOG(4, "ZSTD_resetCStream_internal"); - /* Finalize the compression parameters */ - params.cParams = ZSTD_getCParamsFromCCtxParams(¶ms, pledgedSrcSize, dictSize); - /* params are supposed to be fully validated at this point */ - assert(!ZSTD_isError(ZSTD_checkCParams(params.cParams))); - assert(!((dict) && (cdict))); /* either dict or cdict, not both */ - - FORWARD_IF_ERROR( ZSTD_compressBegin_internal(cctx, - dict, dictSize, dictContentType, ZSTD_dtlm_fast, - cdict, - ¶ms, pledgedSrcSize, - ZSTDb_buffered) , ""); - - cctx->inToCompress = 0; - cctx->inBuffPos = 0; - cctx->inBuffTarget = cctx->blockSize - + (cctx->blockSize == pledgedSrcSize); /* for small input: avoid automatic flush on reaching end of block, since it would require to add a 3-bytes null block to end frame */ - cctx->outBuffContentSize = cctx->outBuffFlushedSize = 0; - cctx->streamStage = zcss_load; - cctx->frameEnded = 0; - return 0; /* ready to go */ + if (cdict != NULL && ZSTD_shouldAttachDict(cdict, params, pledgedSrcSize)) + return ZSTD_cpm_attachDict; + else + return ZSTD_cpm_noAttachDict; } /* ZSTD_resetCStream(): @@ -3815,12 +4137,17 @@ static size_t ZSTD_compressStream_generic(ZSTD_CStream* zcs, /* check expectations */ DEBUGLOG(5, "ZSTD_compressStream_generic, flush=%u", (unsigned)flushMode); - assert(zcs->inBuff != NULL); - assert(zcs->inBuffSize > 0); - assert(zcs->outBuff != NULL); - assert(zcs->outBuffSize > 0); + if (zcs->appliedParams.inBufferMode == ZSTD_bm_buffered) { + assert(zcs->inBuff != NULL); + assert(zcs->inBuffSize > 0); + } + if (zcs->appliedParams.outBufferMode == ZSTD_bm_buffered) { + assert(zcs->outBuff != NULL); + assert(zcs->outBuffSize > 0); + } assert(output->pos <= output->size); assert(input->pos <= input->size); + assert((U32)flushMode <= (U32)ZSTD_e_end); while (someMoreWork) { switch(zcs->streamStage) @@ -3830,7 +4157,8 @@ static size_t ZSTD_compressStream_generic(ZSTD_CStream* zcs, case zcss_load: if ( (flushMode == ZSTD_e_end) - && ((size_t)(oend-op) >= ZSTD_compressBound(iend-ip)) /* enough dstCapacity */ + && ( (size_t)(oend-op) >= ZSTD_compressBound(iend-ip) /* Enough output space */ + || zcs->appliedParams.outBufferMode == ZSTD_bm_stable) /* OR we are allowed to return dstSizeTooSmall */ && (zcs->inBuffPos == 0) ) { /* shortcut to compression pass directly into output buffer */ size_t const cSize = ZSTD_compressEnd(zcs, @@ -3843,8 +4171,9 @@ static size_t ZSTD_compressStream_generic(ZSTD_CStream* zcs, ZSTD_CCtx_reset(zcs, ZSTD_reset_session_only); someMoreWork = 0; break; } - /* complete loading into inBuffer */ - { size_t const toLoad = zcs->inBuffTarget - zcs->inBuffPos; + /* complete loading into inBuffer in buffered mode */ + if (zcs->appliedParams.inBufferMode == ZSTD_bm_buffered) { + size_t const toLoad = zcs->inBuffTarget - zcs->inBuffPos; size_t const loaded = ZSTD_limitCopy( zcs->inBuff + zcs->inBuffPos, toLoad, ip, iend-ip); @@ -3864,31 +4193,49 @@ static size_t ZSTD_compressStream_generic(ZSTD_CStream* zcs, } /* compress current block (note : this stage cannot be stopped in the middle) */ DEBUGLOG(5, "stream compression stage (flushMode==%u)", flushMode); - { void* cDst; + { int const inputBuffered = (zcs->appliedParams.inBufferMode == ZSTD_bm_buffered); + void* cDst; size_t cSize; - size_t const iSize = zcs->inBuffPos - zcs->inToCompress; size_t oSize = oend-op; - unsigned const lastBlock = (flushMode == ZSTD_e_end) && (ip==iend); - if (oSize >= ZSTD_compressBound(iSize)) + size_t const iSize = inputBuffered + ? zcs->inBuffPos - zcs->inToCompress + : MIN((size_t)(iend - ip), zcs->blockSize); + if (oSize >= ZSTD_compressBound(iSize) || zcs->appliedParams.outBufferMode == ZSTD_bm_stable) cDst = op; /* compress into output buffer, to skip flush stage */ else cDst = zcs->outBuff, oSize = zcs->outBuffSize; - cSize = lastBlock ? - ZSTD_compressEnd(zcs, cDst, oSize, - zcs->inBuff + zcs->inToCompress, iSize) : - ZSTD_compressContinue(zcs, cDst, oSize, - zcs->inBuff + zcs->inToCompress, iSize); - FORWARD_IF_ERROR(cSize, "%s", lastBlock ? "ZSTD_compressEnd failed" : "ZSTD_compressContinue failed"); - zcs->frameEnded = lastBlock; - /* prepare next block */ - zcs->inBuffTarget = zcs->inBuffPos + zcs->blockSize; - if (zcs->inBuffTarget > zcs->inBuffSize) - zcs->inBuffPos = 0, zcs->inBuffTarget = zcs->blockSize; - DEBUGLOG(5, "inBuffTarget:%u / inBuffSize:%u", - (unsigned)zcs->inBuffTarget, (unsigned)zcs->inBuffSize); - if (!lastBlock) - assert(zcs->inBuffTarget <= zcs->inBuffSize); - zcs->inToCompress = zcs->inBuffPos; + if (inputBuffered) { + unsigned const lastBlock = (flushMode == ZSTD_e_end) && (ip==iend); + cSize = lastBlock ? + ZSTD_compressEnd(zcs, cDst, oSize, + zcs->inBuff + zcs->inToCompress, iSize) : + ZSTD_compressContinue(zcs, cDst, oSize, + zcs->inBuff + zcs->inToCompress, iSize); + FORWARD_IF_ERROR(cSize, "%s", lastBlock ? "ZSTD_compressEnd failed" : "ZSTD_compressContinue failed"); + zcs->frameEnded = lastBlock; + /* prepare next block */ + zcs->inBuffTarget = zcs->inBuffPos + zcs->blockSize; + if (zcs->inBuffTarget > zcs->inBuffSize) + zcs->inBuffPos = 0, zcs->inBuffTarget = zcs->blockSize; + DEBUGLOG(5, "inBuffTarget:%u / inBuffSize:%u", + (unsigned)zcs->inBuffTarget, (unsigned)zcs->inBuffSize); + if (!lastBlock) + assert(zcs->inBuffTarget <= zcs->inBuffSize); + zcs->inToCompress = zcs->inBuffPos; + } else { + unsigned const lastBlock = (ip + iSize == iend); + assert(flushMode == ZSTD_e_end /* Already validated */); + cSize = lastBlock ? + ZSTD_compressEnd(zcs, cDst, oSize, ip, iSize) : + ZSTD_compressContinue(zcs, cDst, oSize, ip, iSize); + /* Consume the input prior to error checking to mirror buffered mode. */ + if (iSize > 0) + ip += iSize; + FORWARD_IF_ERROR(cSize, "%s", lastBlock ? "ZSTD_compressEnd failed" : "ZSTD_compressContinue failed"); + zcs->frameEnded = lastBlock; + if (lastBlock) + assert(ip == iend); + } if (cDst == op) { /* no need to flush */ op += cSize; if (zcs->frameEnded) { @@ -3905,6 +4252,7 @@ static size_t ZSTD_compressStream_generic(ZSTD_CStream* zcs, /* fall-through */ case zcss_flush: DEBUGLOG(5, "flush stage"); + assert(zcs->appliedParams.outBufferMode == ZSTD_bm_buffered); { size_t const toFlush = zcs->outBuffContentSize - zcs->outBuffFlushedSize; size_t const flushed = ZSTD_limitCopy(op, (size_t)(oend-op), zcs->outBuff + zcs->outBuffFlushedSize, toFlush); @@ -3959,6 +4307,116 @@ size_t ZSTD_compressStream(ZSTD_CStream* zcs, ZSTD_outBuffer* output, ZSTD_inBuf return ZSTD_nextInputSizeHint_MTorST(zcs); } +/* After a compression call set the expected input/output buffer. + * This is validated at the start of the next compression call. + */ +static void ZSTD_setBufferExpectations(ZSTD_CCtx* cctx, ZSTD_outBuffer const* output, ZSTD_inBuffer const* input) +{ + if (cctx->appliedParams.inBufferMode == ZSTD_bm_stable) { + cctx->expectedInBuffer = *input; + } + if (cctx->appliedParams.outBufferMode == ZSTD_bm_stable) { + cctx->expectedOutBufferSize = output->size - output->pos; + } +} + +/* Validate that the input/output buffers match the expectations set by + * ZSTD_setBufferExpectations. + */ +static size_t ZSTD_checkBufferStability(ZSTD_CCtx const* cctx, + ZSTD_outBuffer const* output, + ZSTD_inBuffer const* input, + ZSTD_EndDirective endOp) +{ + if (cctx->appliedParams.inBufferMode == ZSTD_bm_stable) { + ZSTD_inBuffer const expect = cctx->expectedInBuffer; + if (expect.src != input->src || expect.pos != input->pos || expect.size != input->size) + RETURN_ERROR(srcBuffer_wrong, "ZSTD_c_stableInBuffer enabled but input differs!"); + if (endOp != ZSTD_e_end) + RETURN_ERROR(srcBuffer_wrong, "ZSTD_c_stableInBuffer can only be used with ZSTD_e_end!"); + } + if (cctx->appliedParams.outBufferMode == ZSTD_bm_stable) { + size_t const outBufferSize = output->size - output->pos; + if (cctx->expectedOutBufferSize != outBufferSize) + RETURN_ERROR(dstBuffer_wrong, "ZSTD_c_stableOutBuffer enabled but output size differs!"); + } + return 0; +} + +static size_t ZSTD_CCtx_init_compressStream2(ZSTD_CCtx* cctx, + ZSTD_EndDirective endOp, + size_t inSize) { + ZSTD_CCtx_params params = cctx->requestedParams; + ZSTD_prefixDict const prefixDict = cctx->prefixDict; + FORWARD_IF_ERROR( ZSTD_initLocalDict(cctx) , ""); /* Init the local dict if present. */ + ZSTD_memset(&cctx->prefixDict, 0, sizeof(cctx->prefixDict)); /* single usage */ + assert(prefixDict.dict==NULL || cctx->cdict==NULL); /* only one can be set */ + if (cctx->cdict) + params.compressionLevel = cctx->cdict->compressionLevel; /* let cdict take priority in terms of compression level */ + DEBUGLOG(4, "ZSTD_compressStream2 : transparent init stage"); + if (endOp == ZSTD_e_end) cctx->pledgedSrcSizePlusOne = inSize + 1; /* auto-fix pledgedSrcSize */ + { + size_t const dictSize = prefixDict.dict + ? prefixDict.dictSize + : (cctx->cdict ? cctx->cdict->dictContentSize : 0); + ZSTD_cParamMode_e const mode = ZSTD_getCParamMode(cctx->cdict, ¶ms, cctx->pledgedSrcSizePlusOne - 1); + params.cParams = ZSTD_getCParamsFromCCtxParams( + ¶ms, cctx->pledgedSrcSizePlusOne-1, + dictSize, mode); + } + + if (ZSTD_CParams_shouldEnableLdm(¶ms.cParams)) { + /* Enable LDM by default for optimal parser and window size >= 128MB */ + DEBUGLOG(4, "LDM enabled by default (window size >= 128MB, strategy >= btopt)"); + params.ldmParams.enableLdm = 1; + } + +#ifdef ZSTD_MULTITHREAD + if ((cctx->pledgedSrcSizePlusOne-1) <= ZSTDMT_JOBSIZE_MIN) { + params.nbWorkers = 0; /* do not invoke multi-threading when src size is too small */ + } + if (params.nbWorkers > 0) { + /* mt context creation */ + if (cctx->mtctx == NULL) { + DEBUGLOG(4, "ZSTD_compressStream2: creating new mtctx for nbWorkers=%u", + params.nbWorkers); + cctx->mtctx = ZSTDMT_createCCtx_advanced((U32)params.nbWorkers, cctx->customMem, cctx->pool); + RETURN_ERROR_IF(cctx->mtctx == NULL, memory_allocation, "NULL pointer!"); + } + /* mt compression */ + DEBUGLOG(4, "call ZSTDMT_initCStream_internal as nbWorkers=%u", params.nbWorkers); + FORWARD_IF_ERROR( ZSTDMT_initCStream_internal( + cctx->mtctx, + prefixDict.dict, prefixDict.dictSize, prefixDict.dictContentType, + cctx->cdict, params, cctx->pledgedSrcSizePlusOne-1) , ""); + cctx->streamStage = zcss_load; + cctx->appliedParams = params; + } else +#endif + { U64 const pledgedSrcSize = cctx->pledgedSrcSizePlusOne - 1; + assert(!ZSTD_isError(ZSTD_checkCParams(params.cParams))); + FORWARD_IF_ERROR( ZSTD_compressBegin_internal(cctx, + prefixDict.dict, prefixDict.dictSize, prefixDict.dictContentType, ZSTD_dtlm_fast, + cctx->cdict, + ¶ms, pledgedSrcSize, + ZSTDb_buffered) , ""); + assert(cctx->appliedParams.nbWorkers == 0); + cctx->inToCompress = 0; + cctx->inBuffPos = 0; + if (cctx->appliedParams.inBufferMode == ZSTD_bm_buffered) { + /* for small input: avoid automatic flush on reaching end of block, since + * it would require to add a 3-bytes null block to end frame + */ + cctx->inBuffTarget = cctx->blockSize + (cctx->blockSize == pledgedSrcSize); + } else { + cctx->inBuffTarget = 0; + } + cctx->outBuffContentSize = cctx->outBuffFlushedSize = 0; + cctx->streamStage = zcss_load; + cctx->frameEnded = 0; + } + return 0; +} size_t ZSTD_compressStream2( ZSTD_CCtx* cctx, ZSTD_outBuffer* output, @@ -3967,82 +4425,65 @@ size_t ZSTD_compressStream2( ZSTD_CCtx* cctx, { DEBUGLOG(5, "ZSTD_compressStream2, endOp=%u ", (unsigned)endOp); /* check conditions */ - RETURN_ERROR_IF(output->pos > output->size, GENERIC, "invalid buffer"); - RETURN_ERROR_IF(input->pos > input->size, GENERIC, "invalid buffer"); - assert(cctx!=NULL); + RETURN_ERROR_IF(output->pos > output->size, dstSize_tooSmall, "invalid output buffer"); + RETURN_ERROR_IF(input->pos > input->size, srcSize_wrong, "invalid input buffer"); + RETURN_ERROR_IF((U32)endOp > (U32)ZSTD_e_end, parameter_outOfBound, "invalid endDirective"); + assert(cctx != NULL); /* transparent initialization stage */ if (cctx->streamStage == zcss_init) { - ZSTD_CCtx_params params = cctx->requestedParams; - ZSTD_prefixDict const prefixDict = cctx->prefixDict; - FORWARD_IF_ERROR( ZSTD_initLocalDict(cctx) , ""); /* Init the local dict if present. */ - memset(&cctx->prefixDict, 0, sizeof(cctx->prefixDict)); /* single usage */ - assert(prefixDict.dict==NULL || cctx->cdict==NULL); /* only one can be set */ - DEBUGLOG(4, "ZSTD_compressStream2 : transparent init stage"); - if (endOp == ZSTD_e_end) cctx->pledgedSrcSizePlusOne = input->size + 1; /* auto-fix pledgedSrcSize */ - params.cParams = ZSTD_getCParamsFromCCtxParams( - &cctx->requestedParams, cctx->pledgedSrcSizePlusOne-1, 0 /*dictSize*/); - - -#ifdef ZSTD_MULTITHREAD - if ((cctx->pledgedSrcSizePlusOne-1) <= ZSTDMT_JOBSIZE_MIN) { - params.nbWorkers = 0; /* do not invoke multi-threading when src size is too small */ - } - if (params.nbWorkers > 0) { - /* mt context creation */ - if (cctx->mtctx == NULL) { - DEBUGLOG(4, "ZSTD_compressStream2: creating new mtctx for nbWorkers=%u", - params.nbWorkers); - cctx->mtctx = ZSTDMT_createCCtx_advanced((U32)params.nbWorkers, cctx->customMem); - RETURN_ERROR_IF(cctx->mtctx == NULL, memory_allocation, "NULL pointer!"); - } - /* mt compression */ - DEBUGLOG(4, "call ZSTDMT_initCStream_internal as nbWorkers=%u", params.nbWorkers); - FORWARD_IF_ERROR( ZSTDMT_initCStream_internal( - cctx->mtctx, - prefixDict.dict, prefixDict.dictSize, prefixDict.dictContentType, - cctx->cdict, params, cctx->pledgedSrcSizePlusOne-1) , ""); - cctx->streamStage = zcss_load; - cctx->appliedParams.nbWorkers = params.nbWorkers; - } else -#endif - { FORWARD_IF_ERROR( ZSTD_resetCStream_internal(cctx, - prefixDict.dict, prefixDict.dictSize, prefixDict.dictContentType, - cctx->cdict, - params, cctx->pledgedSrcSizePlusOne-1) , ""); - assert(cctx->streamStage == zcss_load); - assert(cctx->appliedParams.nbWorkers == 0); - } } + FORWARD_IF_ERROR(ZSTD_CCtx_init_compressStream2(cctx, endOp, input->size), "CompressStream2 initialization failed"); + ZSTD_setBufferExpectations(cctx, output, input); /* Set initial buffer expectations now that we've initialized */ + } /* end of transparent initialization stage */ + FORWARD_IF_ERROR(ZSTD_checkBufferStability(cctx, output, input, endOp), "invalid buffers"); /* compression stage */ #ifdef ZSTD_MULTITHREAD if (cctx->appliedParams.nbWorkers > 0) { - int const forceMaxProgress = (endOp == ZSTD_e_flush || endOp == ZSTD_e_end); size_t flushMin; - assert(forceMaxProgress || endOp == ZSTD_e_continue /* Protection for a new flush type */); if (cctx->cParamsChanged) { ZSTDMT_updateCParams_whileCompressing(cctx->mtctx, &cctx->requestedParams); cctx->cParamsChanged = 0; } - do { + for (;;) { + size_t const ipos = input->pos; + size_t const opos = output->pos; flushMin = ZSTDMT_compressStream_generic(cctx->mtctx, output, input, endOp); if ( ZSTD_isError(flushMin) || (endOp == ZSTD_e_end && flushMin == 0) ) { /* compression completed */ ZSTD_CCtx_reset(cctx, ZSTD_reset_session_only); } FORWARD_IF_ERROR(flushMin, "ZSTDMT_compressStream_generic failed"); - } while (forceMaxProgress && flushMin != 0 && output->pos < output->size); + + if (endOp == ZSTD_e_continue) { + /* We only require some progress with ZSTD_e_continue, not maximal progress. + * We're done if we've consumed or produced any bytes, or either buffer is + * full. + */ + if (input->pos != ipos || output->pos != opos || input->pos == input->size || output->pos == output->size) + break; + } else { + assert(endOp == ZSTD_e_flush || endOp == ZSTD_e_end); + /* We require maximal progress. We're done when the flush is complete or the + * output buffer is full. + */ + if (flushMin == 0 || output->pos == output->size) + break; + } + } DEBUGLOG(5, "completed ZSTD_compressStream2 delegating to ZSTDMT_compressStream_generic"); /* Either we don't require maximum forward progress, we've finished the * flush, or we are out of output space. */ - assert(!forceMaxProgress || flushMin == 0 || output->pos == output->size); + assert(endOp == ZSTD_e_continue || flushMin == 0 || output->pos == output->size); + ZSTD_setBufferExpectations(cctx, output, input); return flushMin; } #endif FORWARD_IF_ERROR( ZSTD_compressStream_generic(cctx, output, input, endOp) , ""); DEBUGLOG(5, "completed ZSTD_compressStream2"); + ZSTD_setBufferExpectations(cctx, output, input); return cctx->outBuffContentSize - cctx->outBuffFlushedSize; /* remaining to flush */ } @@ -4065,14 +4506,22 @@ size_t ZSTD_compress2(ZSTD_CCtx* cctx, void* dst, size_t dstCapacity, const void* src, size_t srcSize) { + ZSTD_bufferMode_e const originalInBufferMode = cctx->requestedParams.inBufferMode; + ZSTD_bufferMode_e const originalOutBufferMode = cctx->requestedParams.outBufferMode; DEBUGLOG(4, "ZSTD_compress2 (srcSize=%u)", (unsigned)srcSize); ZSTD_CCtx_reset(cctx, ZSTD_reset_session_only); + /* Enable stable input/output buffers. */ + cctx->requestedParams.inBufferMode = ZSTD_bm_stable; + cctx->requestedParams.outBufferMode = ZSTD_bm_stable; { size_t oPos = 0; size_t iPos = 0; size_t const result = ZSTD_compressStream2_simpleArgs(cctx, dst, dstCapacity, &oPos, src, srcSize, &iPos, ZSTD_e_end); + /* Reset to the original values. */ + cctx->requestedParams.inBufferMode = originalInBufferMode; + cctx->requestedParams.outBufferMode = originalOutBufferMode; FORWARD_IF_ERROR(result, "ZSTD_compressStream2_simpleArgs failed"); if (result != 0) { /* compression not completed, due to lack of output space */ assert(oPos == dstCapacity); @@ -4083,6 +4532,409 @@ size_t ZSTD_compress2(ZSTD_CCtx* cctx, } } +typedef struct { + U32 idx; /* Index in array of ZSTD_Sequence */ + U32 posInSequence; /* Position within sequence at idx */ + size_t posInSrc; /* Number of bytes given by sequences provided so far */ +} ZSTD_sequencePosition; + +/* Returns a ZSTD error code if sequence is not valid */ +static size_t ZSTD_validateSequence(U32 offCode, U32 matchLength, + size_t posInSrc, U32 windowLog, size_t dictSize, U32 minMatch) { + size_t offsetBound; + U32 windowSize = 1 << windowLog; + /* posInSrc represents the amount of data the the decoder would decode up to this point. + * As long as the amount of data decoded is less than or equal to window size, offsets may be + * larger than the total length of output decoded in order to reference the dict, even larger than + * window size. After output surpasses windowSize, we're limited to windowSize offsets again. + */ + offsetBound = posInSrc > windowSize ? (size_t)windowSize : posInSrc + (size_t)dictSize; + RETURN_ERROR_IF(offCode > offsetBound + ZSTD_REP_MOVE, corruption_detected, "Offset too large!"); + RETURN_ERROR_IF(matchLength < minMatch, corruption_detected, "Matchlength too small"); + return 0; +} + +/* Returns an offset code, given a sequence's raw offset, the ongoing repcode array, and whether litLength == 0 */ +static U32 ZSTD_finalizeOffCode(U32 rawOffset, const U32 rep[ZSTD_REP_NUM], U32 ll0) { + U32 offCode = rawOffset + ZSTD_REP_MOVE; + U32 repCode = 0; + + if (!ll0 && rawOffset == rep[0]) { + repCode = 1; + } else if (rawOffset == rep[1]) { + repCode = 2 - ll0; + } else if (rawOffset == rep[2]) { + repCode = 3 - ll0; + } else if (ll0 && rawOffset == rep[0] - 1) { + repCode = 3; + } + if (repCode) { + /* ZSTD_storeSeq expects a number in the range [0, 2] to represent a repcode */ + offCode = repCode - 1; + } + return offCode; +} + +/* Returns 0 on success, and a ZSTD_error otherwise. This function scans through an array of + * ZSTD_Sequence, storing the sequences it finds, until it reaches a block delimiter. + */ +static size_t ZSTD_copySequencesToSeqStoreExplicitBlockDelim(ZSTD_CCtx* cctx, ZSTD_sequencePosition* seqPos, + const ZSTD_Sequence* const inSeqs, size_t inSeqsSize, + const void* src, size_t blockSize) { + U32 idx = seqPos->idx; + BYTE const* ip = (BYTE const*)(src); + const BYTE* const iend = ip + blockSize; + repcodes_t updatedRepcodes; + U32 dictSize; + U32 litLength; + U32 matchLength; + U32 ll0; + U32 offCode; + + if (cctx->cdict) { + dictSize = (U32)cctx->cdict->dictContentSize; + } else if (cctx->prefixDict.dict) { + dictSize = (U32)cctx->prefixDict.dictSize; + } else { + dictSize = 0; + } + ZSTD_memcpy(updatedRepcodes.rep, cctx->blockState.prevCBlock->rep, sizeof(repcodes_t)); + for (; (inSeqs[idx].matchLength != 0 || inSeqs[idx].offset != 0) && idx < inSeqsSize; ++idx) { + litLength = inSeqs[idx].litLength; + matchLength = inSeqs[idx].matchLength; + ll0 = litLength == 0; + offCode = ZSTD_finalizeOffCode(inSeqs[idx].offset, updatedRepcodes.rep, ll0); + updatedRepcodes = ZSTD_updateRep(updatedRepcodes.rep, offCode, ll0); + + DEBUGLOG(6, "Storing sequence: (of: %u, ml: %u, ll: %u)", offCode, matchLength, litLength); + if (cctx->appliedParams.validateSequences) { + seqPos->posInSrc += litLength + matchLength; + FORWARD_IF_ERROR(ZSTD_validateSequence(offCode, matchLength, seqPos->posInSrc, + cctx->appliedParams.cParams.windowLog, dictSize, + cctx->appliedParams.cParams.minMatch), + "Sequence validation failed"); + } + RETURN_ERROR_IF(idx - seqPos->idx > cctx->seqStore.maxNbSeq, memory_allocation, + "Not enough memory allocated. Try adjusting ZSTD_c_minMatch."); + ZSTD_storeSeq(&cctx->seqStore, litLength, ip, iend, offCode, matchLength - MINMATCH); + ip += matchLength + litLength; + } + ZSTD_memcpy(cctx->blockState.nextCBlock->rep, updatedRepcodes.rep, sizeof(repcodes_t)); + + if (inSeqs[idx].litLength) { + DEBUGLOG(6, "Storing last literals of size: %u", inSeqs[idx].litLength); + ZSTD_storeLastLiterals(&cctx->seqStore, ip, inSeqs[idx].litLength); + ip += inSeqs[idx].litLength; + seqPos->posInSrc += inSeqs[idx].litLength; + } + RETURN_ERROR_IF(ip != iend, corruption_detected, "Blocksize doesn't agree with block delimiter!"); + seqPos->idx = idx+1; + return 0; +} + +/* Returns the number of bytes to move the current read position back by. Only non-zero + * if we ended up splitting a sequence. Otherwise, it may return a ZSTD error if something + * went wrong. + * + * This function will attempt to scan through blockSize bytes represented by the sequences + * in inSeqs, storing any (partial) sequences. + * + * Occasionally, we may want to change the actual number of bytes we consumed from inSeqs to + * avoid splitting a match, or to avoid splitting a match such that it would produce a match + * smaller than MINMATCH. In this case, we return the number of bytes that we didn't read from this block. + */ +static size_t ZSTD_copySequencesToSeqStoreNoBlockDelim(ZSTD_CCtx* cctx, ZSTD_sequencePosition* seqPos, + const ZSTD_Sequence* const inSeqs, size_t inSeqsSize, + const void* src, size_t blockSize) { + U32 idx = seqPos->idx; + U32 startPosInSequence = seqPos->posInSequence; + U32 endPosInSequence = seqPos->posInSequence + (U32)blockSize; + size_t dictSize; + BYTE const* ip = (BYTE const*)(src); + BYTE const* iend = ip + blockSize; /* May be adjusted if we decide to process fewer than blockSize bytes */ + repcodes_t updatedRepcodes; + U32 bytesAdjustment = 0; + U32 finalMatchSplit = 0; + U32 litLength; + U32 matchLength; + U32 rawOffset; + U32 offCode; + + if (cctx->cdict) { + dictSize = cctx->cdict->dictContentSize; + } else if (cctx->prefixDict.dict) { + dictSize = cctx->prefixDict.dictSize; + } else { + dictSize = 0; + } + DEBUGLOG(5, "ZSTD_copySequencesToSeqStore: idx: %u PIS: %u blockSize: %zu", idx, startPosInSequence, blockSize); + DEBUGLOG(5, "Start seq: idx: %u (of: %u ml: %u ll: %u)", idx, inSeqs[idx].offset, inSeqs[idx].matchLength, inSeqs[idx].litLength); + ZSTD_memcpy(updatedRepcodes.rep, cctx->blockState.prevCBlock->rep, sizeof(repcodes_t)); + while (endPosInSequence && idx < inSeqsSize && !finalMatchSplit) { + const ZSTD_Sequence currSeq = inSeqs[idx]; + litLength = currSeq.litLength; + matchLength = currSeq.matchLength; + rawOffset = currSeq.offset; + + /* Modify the sequence depending on where endPosInSequence lies */ + if (endPosInSequence >= currSeq.litLength + currSeq.matchLength) { + if (startPosInSequence >= litLength) { + startPosInSequence -= litLength; + litLength = 0; + matchLength -= startPosInSequence; + } else { + litLength -= startPosInSequence; + } + /* Move to the next sequence */ + endPosInSequence -= currSeq.litLength + currSeq.matchLength; + startPosInSequence = 0; + idx++; + } else { + /* This is the final (partial) sequence we're adding from inSeqs, and endPosInSequence + does not reach the end of the match. So, we have to split the sequence */ + DEBUGLOG(6, "Require a split: diff: %u, idx: %u PIS: %u", + currSeq.litLength + currSeq.matchLength - endPosInSequence, idx, endPosInSequence); + if (endPosInSequence > litLength) { + U32 firstHalfMatchLength; + litLength = startPosInSequence >= litLength ? 0 : litLength - startPosInSequence; + firstHalfMatchLength = endPosInSequence - startPosInSequence - litLength; + if (matchLength > blockSize && firstHalfMatchLength >= cctx->appliedParams.cParams.minMatch) { + /* Only ever split the match if it is larger than the block size */ + U32 secondHalfMatchLength = currSeq.matchLength + currSeq.litLength - endPosInSequence; + if (secondHalfMatchLength < cctx->appliedParams.cParams.minMatch) { + /* Move the endPosInSequence backward so that it creates match of minMatch length */ + endPosInSequence -= cctx->appliedParams.cParams.minMatch - secondHalfMatchLength; + bytesAdjustment = cctx->appliedParams.cParams.minMatch - secondHalfMatchLength; + firstHalfMatchLength -= bytesAdjustment; + } + matchLength = firstHalfMatchLength; + /* Flag that we split the last match - after storing the sequence, exit the loop, + but keep the value of endPosInSequence */ + finalMatchSplit = 1; + } else { + /* Move the position in sequence backwards so that we don't split match, and break to store + * the last literals. We use the original currSeq.litLength as a marker for where endPosInSequence + * should go. We prefer to do this whenever it is not necessary to split the match, or if doing so + * would cause the first half of the match to be too small + */ + bytesAdjustment = endPosInSequence - currSeq.litLength; + endPosInSequence = currSeq.litLength; + break; + } + } else { + /* This sequence ends inside the literals, break to store the last literals */ + break; + } + } + /* Check if this offset can be represented with a repcode */ + { U32 ll0 = (litLength == 0); + offCode = ZSTD_finalizeOffCode(rawOffset, updatedRepcodes.rep, ll0); + updatedRepcodes = ZSTD_updateRep(updatedRepcodes.rep, offCode, ll0); + } + + if (cctx->appliedParams.validateSequences) { + seqPos->posInSrc += litLength + matchLength; + FORWARD_IF_ERROR(ZSTD_validateSequence(offCode, matchLength, seqPos->posInSrc, + cctx->appliedParams.cParams.windowLog, dictSize, + cctx->appliedParams.cParams.minMatch), + "Sequence validation failed"); + } + DEBUGLOG(6, "Storing sequence: (of: %u, ml: %u, ll: %u)", offCode, matchLength, litLength); + RETURN_ERROR_IF(idx - seqPos->idx > cctx->seqStore.maxNbSeq, memory_allocation, + "Not enough memory allocated. Try adjusting ZSTD_c_minMatch."); + ZSTD_storeSeq(&cctx->seqStore, litLength, ip, iend, offCode, matchLength - MINMATCH); + ip += matchLength + litLength; + } + DEBUGLOG(5, "Ending seq: idx: %u (of: %u ml: %u ll: %u)", idx, inSeqs[idx].offset, inSeqs[idx].matchLength, inSeqs[idx].litLength); + assert(idx == inSeqsSize || endPosInSequence <= inSeqs[idx].litLength + inSeqs[idx].matchLength); + seqPos->idx = idx; + seqPos->posInSequence = endPosInSequence; + ZSTD_memcpy(cctx->blockState.nextCBlock->rep, updatedRepcodes.rep, sizeof(repcodes_t)); + + iend -= bytesAdjustment; + if (ip != iend) { + /* Store any last literals */ + U32 lastLLSize = (U32)(iend - ip); + assert(ip <= iend); + DEBUGLOG(6, "Storing last literals of size: %u", lastLLSize); + ZSTD_storeLastLiterals(&cctx->seqStore, ip, lastLLSize); + seqPos->posInSrc += lastLLSize; + } + + return bytesAdjustment; +} + +typedef size_t (*ZSTD_sequenceCopier) (ZSTD_CCtx* cctx, ZSTD_sequencePosition* seqPos, + const ZSTD_Sequence* const inSeqs, size_t inSeqsSize, + const void* src, size_t blockSize); +static ZSTD_sequenceCopier ZSTD_selectSequenceCopier(ZSTD_sequenceFormat_e mode) { + ZSTD_sequenceCopier sequenceCopier = NULL; + assert(ZSTD_cParam_withinBounds(ZSTD_c_blockDelimiters, mode)); + if (mode == ZSTD_sf_explicitBlockDelimiters) { + return ZSTD_copySequencesToSeqStoreExplicitBlockDelim; + } else if (mode == ZSTD_sf_noBlockDelimiters) { + return ZSTD_copySequencesToSeqStoreNoBlockDelim; + } + assert(sequenceCopier != NULL); + return sequenceCopier; +} + +/* Compress, block-by-block, all of the sequences given. + * + * Returns the cumulative size of all compressed blocks (including their headers), otherwise a ZSTD error. + */ +static size_t ZSTD_compressSequences_internal(ZSTD_CCtx* cctx, + void* dst, size_t dstCapacity, + const ZSTD_Sequence* inSeqs, size_t inSeqsSize, + const void* src, size_t srcSize) { + size_t cSize = 0; + U32 lastBlock; + size_t blockSize; + size_t compressedSeqsSize; + size_t remaining = srcSize; + ZSTD_sequencePosition seqPos = {0, 0, 0}; + + BYTE const* ip = (BYTE const*)src; + BYTE* op = (BYTE*)dst; + ZSTD_sequenceCopier sequenceCopier = ZSTD_selectSequenceCopier(cctx->appliedParams.blockDelimiters); + + DEBUGLOG(4, "ZSTD_compressSequences_internal srcSize: %zu, inSeqsSize: %zu", srcSize, inSeqsSize); + /* Special case: empty frame */ + if (remaining == 0) { + U32 const cBlockHeader24 = 1 /* last block */ + (((U32)bt_raw)<<1); + RETURN_ERROR_IF(dstCapacity<4, dstSize_tooSmall, "No room for empty frame block header"); + MEM_writeLE32(op, cBlockHeader24); + op += ZSTD_blockHeaderSize; + dstCapacity -= ZSTD_blockHeaderSize; + cSize += ZSTD_blockHeaderSize; + } + + while (remaining) { + size_t cBlockSize; + size_t additionalByteAdjustment; + lastBlock = remaining <= cctx->blockSize; + blockSize = lastBlock ? (U32)remaining : (U32)cctx->blockSize; + ZSTD_resetSeqStore(&cctx->seqStore); + DEBUGLOG(4, "Working on new block. Blocksize: %zu", blockSize); + + additionalByteAdjustment = sequenceCopier(cctx, &seqPos, inSeqs, inSeqsSize, ip, blockSize); + FORWARD_IF_ERROR(additionalByteAdjustment, "Bad sequence copy"); + blockSize -= additionalByteAdjustment; + + /* If blocks are too small, emit as a nocompress block */ + if (blockSize < MIN_CBLOCK_SIZE+ZSTD_blockHeaderSize+1) { + cBlockSize = ZSTD_noCompressBlock(op, dstCapacity, ip, blockSize, lastBlock); + FORWARD_IF_ERROR(cBlockSize, "Nocompress block failed"); + DEBUGLOG(4, "Block too small, writing out nocompress block: cSize: %zu", cBlockSize); + cSize += cBlockSize; + ip += blockSize; + op += cBlockSize; + remaining -= blockSize; + dstCapacity -= cBlockSize; + continue; + } + + compressedSeqsSize = ZSTD_entropyCompressSequences(&cctx->seqStore, + &cctx->blockState.prevCBlock->entropy, &cctx->blockState.nextCBlock->entropy, + &cctx->appliedParams, + op + ZSTD_blockHeaderSize /* Leave space for block header */, dstCapacity - ZSTD_blockHeaderSize, + blockSize, + cctx->entropyWorkspace, ENTROPY_WORKSPACE_SIZE /* statically allocated in resetCCtx */, + cctx->bmi2); + FORWARD_IF_ERROR(compressedSeqsSize, "Compressing sequences of block failed"); + DEBUGLOG(4, "Compressed sequences size: %zu", compressedSeqsSize); + + if (!cctx->isFirstBlock && + ZSTD_maybeRLE(&cctx->seqStore) && + ZSTD_isRLE((BYTE const*)src, srcSize)) { + /* We don't want to emit our first block as a RLE even if it qualifies because + * doing so will cause the decoder (cli only) to throw a "should consume all input error." + * This is only an issue for zstd <= v1.4.3 + */ + compressedSeqsSize = 1; + } + + if (compressedSeqsSize == 0) { + /* ZSTD_noCompressBlock writes the block header as well */ + cBlockSize = ZSTD_noCompressBlock(op, dstCapacity, ip, blockSize, lastBlock); + FORWARD_IF_ERROR(cBlockSize, "Nocompress block failed"); + DEBUGLOG(4, "Writing out nocompress block, size: %zu", cBlockSize); + } else if (compressedSeqsSize == 1) { + cBlockSize = ZSTD_rleCompressBlock(op, dstCapacity, *ip, blockSize, lastBlock); + FORWARD_IF_ERROR(cBlockSize, "RLE compress block failed"); + DEBUGLOG(4, "Writing out RLE block, size: %zu", cBlockSize); + } else { + U32 cBlockHeader; + /* Error checking and repcodes update */ + ZSTD_confirmRepcodesAndEntropyTables(cctx); + if (cctx->blockState.prevCBlock->entropy.fse.offcode_repeatMode == FSE_repeat_valid) + cctx->blockState.prevCBlock->entropy.fse.offcode_repeatMode = FSE_repeat_check; + + /* Write block header into beginning of block*/ + cBlockHeader = lastBlock + (((U32)bt_compressed)<<1) + (U32)(compressedSeqsSize << 3); + MEM_writeLE24(op, cBlockHeader); + cBlockSize = ZSTD_blockHeaderSize + compressedSeqsSize; + DEBUGLOG(4, "Writing out compressed block, size: %zu", cBlockSize); + } + + cSize += cBlockSize; + DEBUGLOG(4, "cSize running total: %zu", cSize); + + if (lastBlock) { + break; + } else { + ip += blockSize; + op += cBlockSize; + remaining -= blockSize; + dstCapacity -= cBlockSize; + cctx->isFirstBlock = 0; + } + } + + return cSize; +} + +size_t ZSTD_compressSequences(ZSTD_CCtx* const cctx, void* dst, size_t dstCapacity, + const ZSTD_Sequence* inSeqs, size_t inSeqsSize, + const void* src, size_t srcSize) { + BYTE* op = (BYTE*)dst; + size_t cSize = 0; + size_t compressedBlocksSize = 0; + size_t frameHeaderSize = 0; + + /* Transparent initialization stage, same as compressStream2() */ + DEBUGLOG(3, "ZSTD_compressSequences()"); + assert(cctx != NULL); + FORWARD_IF_ERROR(ZSTD_CCtx_init_compressStream2(cctx, ZSTD_e_end, srcSize), "CCtx initialization failed"); + /* Begin writing output, starting with frame header */ + frameHeaderSize = ZSTD_writeFrameHeader(op, dstCapacity, &cctx->appliedParams, srcSize, cctx->dictID); + op += frameHeaderSize; + dstCapacity -= frameHeaderSize; + cSize += frameHeaderSize; + if (cctx->appliedParams.fParams.checksumFlag && srcSize) { + XXH64_update(&cctx->xxhState, src, srcSize); + } + /* cSize includes block header size and compressed sequences size */ + compressedBlocksSize = ZSTD_compressSequences_internal(cctx, + op, dstCapacity, + inSeqs, inSeqsSize, + src, srcSize); + FORWARD_IF_ERROR(compressedBlocksSize, "Compressing blocks failed!"); + cSize += compressedBlocksSize; + dstCapacity -= compressedBlocksSize; + + if (cctx->appliedParams.fParams.checksumFlag) { + U32 const checksum = (U32) XXH64_digest(&cctx->xxhState); + RETURN_ERROR_IF(dstCapacity<4, dstSize_tooSmall, "no room for checksum"); + DEBUGLOG(4, "Write checksum : %08X", (unsigned)checksum); + MEM_writeLE32((char*)dst + cSize, checksum); + cSize += 4; + } + + DEBUGLOG(3, "Final compressed size: %zu", cSize); + return cSize; +} + /*====== Finalize ======*/ /*! ZSTD_flushStream() : @@ -4223,25 +5075,103 @@ static const ZSTD_compressionParameters ZSTD_defaultCParameters[4][ZSTD_MAX_CLEV }, }; +static ZSTD_compressionParameters ZSTD_dedicatedDictSearch_getCParams(int const compressionLevel, size_t const dictSize) +{ + ZSTD_compressionParameters cParams = ZSTD_getCParams_internal(compressionLevel, 0, dictSize, ZSTD_cpm_createCDict); + switch (cParams.strategy) { + case ZSTD_fast: + case ZSTD_dfast: + break; + case ZSTD_greedy: + case ZSTD_lazy: + case ZSTD_lazy2: + cParams.hashLog += ZSTD_LAZY_DDSS_BUCKET_LOG; + break; + case ZSTD_btlazy2: + case ZSTD_btopt: + case ZSTD_btultra: + case ZSTD_btultra2: + break; + } + return cParams; +} + +static int ZSTD_dedicatedDictSearch_isSupported( + ZSTD_compressionParameters const* cParams) +{ + return (cParams->strategy >= ZSTD_greedy) && (cParams->strategy <= ZSTD_lazy2); +} + +/** + * Reverses the adjustment applied to cparams when enabling dedicated dict + * search. This is used to recover the params set to be used in the working + * context. (Otherwise, those tables would also grow.) + */ +static void ZSTD_dedicatedDictSearch_revertCParams( + ZSTD_compressionParameters* cParams) { + switch (cParams->strategy) { + case ZSTD_fast: + case ZSTD_dfast: + break; + case ZSTD_greedy: + case ZSTD_lazy: + case ZSTD_lazy2: + cParams->hashLog -= ZSTD_LAZY_DDSS_BUCKET_LOG; + break; + case ZSTD_btlazy2: + case ZSTD_btopt: + case ZSTD_btultra: + case ZSTD_btultra2: + break; + } +} + +static U64 ZSTD_getCParamRowSize(U64 srcSizeHint, size_t dictSize, ZSTD_cParamMode_e mode) +{ + switch (mode) { + case ZSTD_cpm_unknown: + case ZSTD_cpm_noAttachDict: + case ZSTD_cpm_createCDict: + break; + case ZSTD_cpm_attachDict: + dictSize = 0; + break; + default: + assert(0); + break; + } + { int const unknown = srcSizeHint == ZSTD_CONTENTSIZE_UNKNOWN; + size_t const addedSize = unknown && dictSize > 0 ? 500 : 0; + return unknown && dictSize == 0 ? ZSTD_CONTENTSIZE_UNKNOWN : srcSizeHint+dictSize+addedSize; + } +} + /*! ZSTD_getCParams_internal() : * @return ZSTD_compressionParameters structure for a selected compression level, srcSize and dictSize. * Note: srcSizeHint 0 means 0, use ZSTD_CONTENTSIZE_UNKNOWN for unknown. - * Use dictSize == 0 for unknown or unused. */ -static ZSTD_compressionParameters ZSTD_getCParams_internal(int compressionLevel, unsigned long long srcSizeHint, size_t dictSize) + * Use dictSize == 0 for unknown or unused. + * Note: `mode` controls how we treat the `dictSize`. See docs for `ZSTD_cParamMode_e`. */ +static ZSTD_compressionParameters ZSTD_getCParams_internal(int compressionLevel, unsigned long long srcSizeHint, size_t dictSize, ZSTD_cParamMode_e mode) { - int const unknown = srcSizeHint == ZSTD_CONTENTSIZE_UNKNOWN; - size_t const addedSize = unknown && dictSize > 0 ? 500 : 0; - U64 const rSize = unknown && dictSize == 0 ? ZSTD_CONTENTSIZE_UNKNOWN : srcSizeHint+dictSize+addedSize; + U64 const rSize = ZSTD_getCParamRowSize(srcSizeHint, dictSize, mode); U32 const tableID = (rSize <= 256 KB) + (rSize <= 128 KB) + (rSize <= 16 KB); - int row = compressionLevel; + int row; DEBUGLOG(5, "ZSTD_getCParams_internal (cLevel=%i)", compressionLevel); + + /* row */ if (compressionLevel == 0) row = ZSTD_CLEVEL_DEFAULT; /* 0 == default */ - if (compressionLevel < 0) row = 0; /* entry 0 is baseline for fast mode */ - if (compressionLevel > ZSTD_MAX_CLEVEL) row = ZSTD_MAX_CLEVEL; + else if (compressionLevel < 0) row = 0; /* entry 0 is baseline for fast mode */ + else if (compressionLevel > ZSTD_MAX_CLEVEL) row = ZSTD_MAX_CLEVEL; + else row = compressionLevel; + { ZSTD_compressionParameters cp = ZSTD_defaultCParameters[tableID][row]; - if (compressionLevel < 0) cp.targetLength = (unsigned)(-compressionLevel); /* acceleration factor */ + /* acceleration factor */ + if (compressionLevel < 0) { + int const clampedCompressionLevel = MAX(ZSTD_minCLevel(), compressionLevel); + cp.targetLength = (unsigned)(-clampedCompressionLevel); + } /* refine parameters based on srcSize & dictSize */ - return ZSTD_adjustCParams_internal(cp, srcSizeHint, dictSize); + return ZSTD_adjustCParams_internal(cp, srcSizeHint, dictSize, mode); } } @@ -4251,18 +5181,18 @@ static ZSTD_compressionParameters ZSTD_getCParams_internal(int compressionLevel, ZSTD_compressionParameters ZSTD_getCParams(int compressionLevel, unsigned long long srcSizeHint, size_t dictSize) { if (srcSizeHint == 0) srcSizeHint = ZSTD_CONTENTSIZE_UNKNOWN; - return ZSTD_getCParams_internal(compressionLevel, srcSizeHint, dictSize); + return ZSTD_getCParams_internal(compressionLevel, srcSizeHint, dictSize, ZSTD_cpm_unknown); } /*! ZSTD_getParams() : * same idea as ZSTD_getCParams() * @return a `ZSTD_parameters` structure (instead of `ZSTD_compressionParameters`). * Fields of `ZSTD_frameParameters` are set to default values */ -static ZSTD_parameters ZSTD_getParams_internal(int compressionLevel, unsigned long long srcSizeHint, size_t dictSize) { +static ZSTD_parameters ZSTD_getParams_internal(int compressionLevel, unsigned long long srcSizeHint, size_t dictSize, ZSTD_cParamMode_e mode) { ZSTD_parameters params; - ZSTD_compressionParameters const cParams = ZSTD_getCParams_internal(compressionLevel, srcSizeHint, dictSize); + ZSTD_compressionParameters const cParams = ZSTD_getCParams_internal(compressionLevel, srcSizeHint, dictSize, mode); DEBUGLOG(5, "ZSTD_getParams (cLevel=%i)", compressionLevel); - memset(¶ms, 0, sizeof(params)); + ZSTD_memset(¶ms, 0, sizeof(params)); params.cParams = cParams; params.fParams.contentSizeFlag = 1; return params; @@ -4274,5 +5204,5 @@ static ZSTD_parameters ZSTD_getParams_internal(int compressionLevel, unsigned lo * Fields of `ZSTD_frameParameters` are set to default values */ ZSTD_parameters ZSTD_getParams(int compressionLevel, unsigned long long srcSizeHint, size_t dictSize) { if (srcSizeHint == 0) srcSizeHint = ZSTD_CONTENTSIZE_UNKNOWN; - return ZSTD_getParams_internal(compressionLevel, srcSizeHint, dictSize); + return ZSTD_getParams_internal(compressionLevel, srcSizeHint, dictSize, ZSTD_cpm_unknown); } diff --git a/thirdparty/zstd/compress/zstd_compress_internal.h b/thirdparty/zstd/compress/zstd_compress_internal.h index db73f6ce21..c04998b8b1 100644 --- a/thirdparty/zstd/compress/zstd_compress_internal.h +++ b/thirdparty/zstd/compress/zstd_compress_internal.h @@ -28,7 +28,6 @@ extern "C" { #endif - /*-************************************* * Constants ***************************************/ @@ -64,7 +63,7 @@ typedef struct { } ZSTD_localDict; typedef struct { - U32 CTable[HUF_CTABLE_SIZE_U32(255)]; + HUF_CElt CTable[HUF_CTABLE_SIZE_U32(255)]; HUF_repeat repeatMode; } ZSTD_hufCTables_t; @@ -83,11 +82,28 @@ typedef struct { } ZSTD_entropyCTables_t; typedef struct { - U32 off; - U32 len; + U32 off; /* Offset code (offset + ZSTD_REP_MOVE) for the match */ + U32 len; /* Raw length of match */ } ZSTD_match_t; typedef struct { + U32 offset; /* Offset of sequence */ + U32 litLength; /* Length of literals prior to match */ + U32 matchLength; /* Raw length of match */ +} rawSeq; + +typedef struct { + rawSeq* seq; /* The start of the sequences */ + size_t pos; /* The index in seq where reading stopped. pos <= size. */ + size_t posInSequence; /* The position within the sequence at seq[pos] where reading + stopped. posInSequence <= seq[pos].litLength + seq[pos].matchLength */ + size_t size; /* The number of sequences. <= capacity. */ + size_t capacity; /* The capacity starting from `seq` pointer */ +} rawSeqStore_t; + +UNUSED_ATTR static const rawSeqStore_t kNullRawSeqStore = {NULL, 0, 0, 0, 0}; + +typedef struct { int price; U32 off; U32 mlen; @@ -147,9 +163,13 @@ struct ZSTD_matchState_t { U32* hashTable; U32* hashTable3; U32* chainTable; + int dedicatedDictSearch; /* Indicates whether this matchState is using the + * dedicated dictionary search structure. + */ optState_t opt; /* optimal parser state */ const ZSTD_matchState_t* dictMatchState; ZSTD_compressionParameters cParams; + const rawSeqStore_t* ldmSeqStore; }; typedef struct { @@ -182,19 +202,6 @@ typedef struct { } ldmParams_t; typedef struct { - U32 offset; - U32 litLength; - U32 matchLength; -} rawSeq; - -typedef struct { - rawSeq* seq; /* The start of the sequences */ - size_t pos; /* The position where reading stopped. <= size. */ - size_t size; /* The number of sequences. <= capacity. */ - size_t capacity; /* The capacity starting from `seq` pointer */ -} rawSeqStore_t; - -typedef struct { int collectSequences; ZSTD_Sequence* seqStart; size_t seqIndex; @@ -228,10 +235,34 @@ struct ZSTD_CCtx_params_s { /* Long distance matching parameters */ ldmParams_t ldmParams; + /* Dedicated dict search algorithm trigger */ + int enableDedicatedDictSearch; + + /* Input/output buffer modes */ + ZSTD_bufferMode_e inBufferMode; + ZSTD_bufferMode_e outBufferMode; + + /* Sequence compression API */ + ZSTD_sequenceFormat_e blockDelimiters; + int validateSequences; + /* Internal use, for createCCtxParams() and freeCCtxParams() only */ ZSTD_customMem customMem; }; /* typedef'd to ZSTD_CCtx_params within "zstd.h" */ +#define COMPRESS_SEQUENCES_WORKSPACE_SIZE (sizeof(unsigned) * (MaxSeq + 2)) +#define ENTROPY_WORKSPACE_SIZE (HUF_WORKSPACE_SIZE + COMPRESS_SEQUENCES_WORKSPACE_SIZE) + +/** + * Indicates whether this compression proceeds directly from user-provided + * source buffer to user-provided destination buffer (ZSTDb_not_buffered), or + * whether the context needs to buffer the input/output (ZSTDb_buffered). + */ +typedef enum { + ZSTDb_not_buffered, + ZSTDb_buffered +} ZSTD_buffered_policy_e; + struct ZSTD_CCtx_s { ZSTD_compressionStage_e stage; int cParamsChanged; /* == 1 if cParams(except wlog) or compression level are changed in requestedParams. Triggers transmission of new params to ZSTDMT (if available) then reset to 0. */ @@ -247,6 +278,7 @@ struct ZSTD_CCtx_s { unsigned long long producedCSize; XXH64_state_t xxhState; ZSTD_customMem customMem; + ZSTD_threadPool* pool; size_t staticSize; SeqCollector seqCollector; int isFirstBlock; @@ -258,7 +290,10 @@ struct ZSTD_CCtx_s { size_t maxNbLdmSequences; rawSeqStore_t externSeqStore; /* Mutable reference to external sequences */ ZSTD_blockState_t blockState; - U32* entropyWorkspace; /* entropy workspace of HUF_WORKSPACE_SIZE bytes */ + U32* entropyWorkspace; /* entropy workspace of ENTROPY_WORKSPACE_SIZE bytes */ + + /* Wether we are streaming or not */ + ZSTD_buffered_policy_e bufferedPolicy; /* streaming */ char* inBuff; @@ -273,6 +308,10 @@ struct ZSTD_CCtx_s { ZSTD_cStreamStage streamStage; U32 frameEnded; + /* Stable in/out buffer verification */ + ZSTD_inBuffer expectedInBuffer; + size_t expectedOutBufferSize; + /* Dictionary */ ZSTD_localDict localDict; const ZSTD_CDict* cdict; @@ -286,8 +325,32 @@ struct ZSTD_CCtx_s { typedef enum { ZSTD_dtlm_fast, ZSTD_dtlm_full } ZSTD_dictTableLoadMethod_e; -typedef enum { ZSTD_noDict = 0, ZSTD_extDict = 1, ZSTD_dictMatchState = 2 } ZSTD_dictMode_e; - +typedef enum { + ZSTD_noDict = 0, + ZSTD_extDict = 1, + ZSTD_dictMatchState = 2, + ZSTD_dedicatedDictSearch = 3 +} ZSTD_dictMode_e; + +typedef enum { + ZSTD_cpm_noAttachDict = 0, /* Compression with ZSTD_noDict or ZSTD_extDict. + * In this mode we use both the srcSize and the dictSize + * when selecting and adjusting parameters. + */ + ZSTD_cpm_attachDict = 1, /* Compression with ZSTD_dictMatchState or ZSTD_dedicatedDictSearch. + * In this mode we only take the srcSize into account when selecting + * and adjusting parameters. + */ + ZSTD_cpm_createCDict = 2, /* Creating a CDict. + * In this mode we take both the source size and the dictionary size + * into account when selecting and adjusting the parameters. + */ + ZSTD_cpm_unknown = 3, /* ZSTD_getCParams, ZSTD_getParams, ZSTD_adjustParams. + * We don't know what these parameters are for. We default to the legacy + * behavior of taking both the source size and the dict size into account + * when selecting and adjusting parameters. + */ +} ZSTD_cParamMode_e; typedef size_t (*ZSTD_blockCompressor) ( ZSTD_matchState_t* bs, seqStore_t* seqStore, U32 rep[ZSTD_REP_NUM], @@ -345,7 +408,7 @@ MEM_STATIC repcodes_t ZSTD_updateRep(U32 const rep[3], U32 const offset, U32 con newReps.rep[1] = rep[0]; newReps.rep[0] = currentOffset; } else { /* repCode == 0 */ - memcpy(&newReps, rep, sizeof(newReps)); + ZSTD_memcpy(&newReps, rep, sizeof(newReps)); } } return newReps; @@ -372,7 +435,7 @@ MEM_STATIC size_t ZSTD_noCompressBlock (void* dst, size_t dstCapacity, const voi RETURN_ERROR_IF(srcSize + ZSTD_blockHeaderSize > dstCapacity, dstSize_tooSmall, "dst buf too small for uncompressed block"); MEM_writeLE24(dst, cBlockHeader24); - memcpy((BYTE*)dst + ZSTD_blockHeaderSize, src, srcSize); + ZSTD_memcpy((BYTE*)dst + ZSTD_blockHeaderSize, src, srcSize); return ZSTD_blockHeaderSize + srcSize; } @@ -498,8 +561,12 @@ static unsigned ZSTD_NbCommonBytes (size_t val) if (MEM_isLittleEndian()) { if (MEM_64bits()) { # if defined(_MSC_VER) && defined(_WIN64) - unsigned long r = 0; - return _BitScanForward64( &r, (U64)val ) ? (unsigned)(r >> 3) : 0; +# if STATIC_BMI2 + return _tzcnt_u64(val) >> 3; +# else + unsigned long r = 0; + return _BitScanForward64( &r, (U64)val ) ? (unsigned)(r >> 3) : 0; +# endif # elif defined(__GNUC__) && (__GNUC__ >= 4) return (__builtin_ctzll((U64)val) >> 3); # else @@ -530,8 +597,12 @@ static unsigned ZSTD_NbCommonBytes (size_t val) } else { /* Big Endian CPU */ if (MEM_64bits()) { # if defined(_MSC_VER) && defined(_WIN64) - unsigned long r = 0; - return _BitScanReverse64( &r, val ) ? (unsigned)(r >> 3) : 0; +# if STATIC_BMI2 + return _lzcnt_u64(val) >> 3; +# else + unsigned long r = 0; + return _BitScanReverse64(&r, (U64)val) ? (unsigned)(r >> 3) : 0; +# endif # elif defined(__GNUC__) && (__GNUC__ >= 4) return (__builtin_clzll(val) >> 3); # else @@ -626,7 +697,8 @@ static const U64 prime8bytes = 0xCF1BBCDCB7A56463ULL; static size_t ZSTD_hash8(U64 u, U32 h) { return (size_t)(((u) * prime8bytes) >> (64-h)) ; } static size_t ZSTD_hash8Ptr(const void* p, U32 h) { return ZSTD_hash8(MEM_readLE64(p), h); } -MEM_STATIC size_t ZSTD_hashPtr(const void* p, U32 hBits, U32 mls) +MEM_STATIC FORCE_INLINE_ATTR +size_t ZSTD_hashPtr(const void* p, U32 hBits, U32 mls) { switch(mls) { @@ -742,7 +814,7 @@ MEM_STATIC ZSTD_dictMode_e ZSTD_matchState_dictMode(const ZSTD_matchState_t *ms) return ZSTD_window_hasExtDict(ms->window) ? ZSTD_extDict : ms->dictMatchState != NULL ? - ZSTD_dictMatchState : + (ms->dictMatchState->dedicatedDictSearch ? ZSTD_dedicatedDictSearch : ZSTD_dictMatchState) : ZSTD_noDict; } @@ -754,8 +826,8 @@ MEM_STATIC ZSTD_dictMode_e ZSTD_matchState_dictMode(const ZSTD_matchState_t *ms) MEM_STATIC U32 ZSTD_window_needOverflowCorrection(ZSTD_window_t const window, void const* srcEnd) { - U32 const current = (U32)((BYTE const*)srcEnd - window.base); - return current > ZSTD_CURRENT_MAX; + U32 const curr = (U32)((BYTE const*)srcEnd - window.base); + return curr > ZSTD_CURRENT_MAX; } /** @@ -791,14 +863,14 @@ MEM_STATIC U32 ZSTD_window_correctOverflow(ZSTD_window_t* window, U32 cycleLog, * windowLog <= 31 ==> 3<<29 + 1<<windowLog < 7<<29 < 1<<32. */ U32 const cycleMask = (1U << cycleLog) - 1; - U32 const current = (U32)((BYTE const*)src - window->base); - U32 const currentCycle0 = current & cycleMask; + U32 const curr = (U32)((BYTE const*)src - window->base); + U32 const currentCycle0 = curr & cycleMask; /* Exclude zero so that newCurrent - maxDist >= 1. */ U32 const currentCycle1 = currentCycle0 == 0 ? (1U << cycleLog) : currentCycle0; U32 const newCurrent = currentCycle1 + maxDist; - U32 const correction = current - newCurrent; + U32 const correction = curr - newCurrent; assert((maxDist & cycleMask) == 0); - assert(current > newCurrent); + assert(curr > newCurrent); /* Loose bound, should be around 1<<29 (see above) */ assert(correction > 1<<28); @@ -919,7 +991,7 @@ ZSTD_checkDictValidity(const ZSTD_window_t* window, } MEM_STATIC void ZSTD_window_init(ZSTD_window_t* window) { - memset(window, 0, sizeof(*window)); + ZSTD_memset(window, 0, sizeof(*window)); window->base = (BYTE const*)""; window->dictBase = (BYTE const*)""; window->dictLimit = 1; /* start from 1, so that 1st position is valid */ @@ -973,12 +1045,16 @@ MEM_STATIC U32 ZSTD_window_update(ZSTD_window_t* window, /** * Returns the lowest allowed match index. It may either be in the ext-dict or the prefix. */ -MEM_STATIC U32 ZSTD_getLowestMatchIndex(const ZSTD_matchState_t* ms, U32 current, unsigned windowLog) +MEM_STATIC U32 ZSTD_getLowestMatchIndex(const ZSTD_matchState_t* ms, U32 curr, unsigned windowLog) { U32 const maxDistance = 1U << windowLog; U32 const lowestValid = ms->window.lowLimit; - U32 const withinWindow = (current - lowestValid > maxDistance) ? current - maxDistance : lowestValid; + U32 const withinWindow = (curr - lowestValid > maxDistance) ? curr - maxDistance : lowestValid; U32 const isDictionary = (ms->loadedDictEnd != 0); + /* When using a dictionary the entire dictionary is valid if a single byte of the dictionary + * is within the window. We invalidate the dictionary (and set loadedDictEnd to 0) when it isn't + * valid for the entire block. So this check is sufficient to find the lowest valid match index. + */ U32 const matchLowest = isDictionary ? lowestValid : withinWindow; return matchLowest; } @@ -986,12 +1062,15 @@ MEM_STATIC U32 ZSTD_getLowestMatchIndex(const ZSTD_matchState_t* ms, U32 current /** * Returns the lowest allowed match index in the prefix. */ -MEM_STATIC U32 ZSTD_getLowestPrefixIndex(const ZSTD_matchState_t* ms, U32 current, unsigned windowLog) +MEM_STATIC U32 ZSTD_getLowestPrefixIndex(const ZSTD_matchState_t* ms, U32 curr, unsigned windowLog) { U32 const maxDistance = 1U << windowLog; U32 const lowestValid = ms->window.dictLimit; - U32 const withinWindow = (current - lowestValid > maxDistance) ? current - maxDistance : lowestValid; + U32 const withinWindow = (curr - lowestValid > maxDistance) ? curr - maxDistance : lowestValid; U32 const isDictionary = (ms->loadedDictEnd != 0); + /* When computing the lowest prefix index we need to take the dictionary into account to handle + * the edge case where the dictionary and the source are contiguous in memory. + */ U32 const matchLowest = isDictionary ? lowestValid : withinWindow; return matchLowest; } @@ -1045,7 +1124,6 @@ MEM_STATIC void ZSTD_debugTable(const U32* table, U32 max) * assumptions : magic number supposed already checked * and dictSize >= 8 */ size_t ZSTD_loadCEntropy(ZSTD_compressedBlockState_t* bs, void* workspace, - short* offcodeNCount, unsigned* offcodeMaxValue, const void* const dict, size_t dictSize); void ZSTD_reset_compressedBlockState(ZSTD_compressedBlockState_t* bs); @@ -1061,7 +1139,7 @@ void ZSTD_reset_compressedBlockState(ZSTD_compressedBlockState_t* bs); * Note: srcSizeHint == 0 means 0! */ ZSTD_compressionParameters ZSTD_getCParamsFromCCtxParams( - const ZSTD_CCtx_params* CCtxParams, U64 srcSizeHint, size_t dictSize); + const ZSTD_CCtx_params* CCtxParams, U64 srcSizeHint, size_t dictSize, ZSTD_cParamMode_e mode); /*! ZSTD_initCStream_internal() : * Private use only. Init streaming operation. diff --git a/thirdparty/zstd/compress/zstd_compress_literals.c b/thirdparty/zstd/compress/zstd_compress_literals.c index 17e7168d89..6dd1c1447a 100644 --- a/thirdparty/zstd/compress/zstd_compress_literals.c +++ b/thirdparty/zstd/compress/zstd_compress_literals.c @@ -35,7 +35,7 @@ size_t ZSTD_noCompressLiterals (void* dst, size_t dstCapacity, const void* src, assert(0); } - memcpy(ostart + flSize, src, srcSize); + ZSTD_memcpy(ostart + flSize, src, srcSize); DEBUGLOG(5, "Raw literals: %u -> %u", (U32)srcSize, (U32)(srcSize + flSize)); return srcSize + flSize; } @@ -86,7 +86,7 @@ size_t ZSTD_compressLiterals (ZSTD_hufCTables_t const* prevHuf, disableLiteralCompression, (U32)srcSize); /* Prepare nextEntropy assuming reusing the existing table */ - memcpy(nextHuf, prevHuf, sizeof(*prevHuf)); + ZSTD_memcpy(nextHuf, prevHuf, sizeof(*prevHuf)); if (disableLiteralCompression) return ZSTD_noCompressLiterals(dst, dstCapacity, src, srcSize); @@ -118,11 +118,11 @@ size_t ZSTD_compressLiterals (ZSTD_hufCTables_t const* prevHuf, } if ((cLitSize==0) | (cLitSize >= srcSize - minGain) | ERR_isError(cLitSize)) { - memcpy(nextHuf, prevHuf, sizeof(*prevHuf)); + ZSTD_memcpy(nextHuf, prevHuf, sizeof(*prevHuf)); return ZSTD_noCompressLiterals(dst, dstCapacity, src, srcSize); } if (cLitSize==1) { - memcpy(nextHuf, prevHuf, sizeof(*prevHuf)); + ZSTD_memcpy(nextHuf, prevHuf, sizeof(*prevHuf)); return ZSTD_compressRleLiteralsBlock(dst, dstCapacity, src, srcSize); } diff --git a/thirdparty/zstd/compress/zstd_compress_sequences.c b/thirdparty/zstd/compress/zstd_compress_sequences.c index f9f8097c83..be30c08c6b 100644 --- a/thirdparty/zstd/compress/zstd_compress_sequences.c +++ b/thirdparty/zstd/compress/zstd_compress_sequences.c @@ -51,6 +51,19 @@ static unsigned ZSTD_getFSEMaxSymbolValue(FSE_CTable const* ctable) { } /** + * Returns true if we should use ncount=-1 else we should + * use ncount=1 for low probability symbols instead. + */ +static unsigned ZSTD_useLowProbCount(size_t const nbSeq) +{ + /* Heuristic: This should cover most blocks <= 16K and + * start to fade out after 16K to about 32K depending on + * comprssibility. + */ + return nbSeq >= 2048; +} + +/** * Returns the cost in bytes of encoding the normalized count header. * Returns an error if any of the helper functions return an error. */ @@ -60,7 +73,7 @@ static size_t ZSTD_NCountCost(unsigned const* count, unsigned const max, BYTE wksp[FSE_NCOUNTBOUND]; S16 norm[MaxSeq + 1]; const U32 tableLog = FSE_optimalTableLog(FSELog, nbSeq, max); - FORWARD_IF_ERROR(FSE_normalizeCount(norm, tableLog, count, nbSeq, max), ""); + FORWARD_IF_ERROR(FSE_normalizeCount(norm, tableLog, count, nbSeq, max, ZSTD_useLowProbCount(nbSeq)), ""); return FSE_writeNCount(wksp, sizeof(wksp), norm, max, tableLog); } @@ -239,7 +252,7 @@ ZSTD_buildCTable(void* dst, size_t dstCapacity, *op = codeTable[0]; return 1; case set_repeat: - memcpy(nextCTable, prevCTable, prevCTableSize); + ZSTD_memcpy(nextCTable, prevCTable, prevCTableSize); return 0; case set_basic: FORWARD_IF_ERROR(FSE_buildCTable_wksp(nextCTable, defaultNorm, defaultMax, defaultNormLog, entropyWorkspace, entropyWorkspaceSize), ""); /* note : could be pre-calculated */ @@ -253,7 +266,8 @@ ZSTD_buildCTable(void* dst, size_t dstCapacity, nbSeq_1--; } assert(nbSeq_1 > 1); - FORWARD_IF_ERROR(FSE_normalizeCount(norm, tableLog, count, nbSeq_1, max), ""); + assert(entropyWorkspaceSize >= FSE_BUILD_CTABLE_WORKSPACE_SIZE(MaxSeq, MaxFSELog)); + FORWARD_IF_ERROR(FSE_normalizeCount(norm, tableLog, count, nbSeq_1, max, ZSTD_useLowProbCount(nbSeq_1)), ""); { size_t const NCountSize = FSE_writeNCount(op, oend - op, norm, max, tableLog); /* overflow protected */ FORWARD_IF_ERROR(NCountSize, "FSE_writeNCount failed"); FORWARD_IF_ERROR(FSE_buildCTable_wksp(nextCTable, norm, max, tableLog, entropyWorkspace, entropyWorkspaceSize), ""); diff --git a/thirdparty/zstd/compress/zstd_compress_superblock.c b/thirdparty/zstd/compress/zstd_compress_superblock.c index b693866c0a..e23e619eef 100644 --- a/thirdparty/zstd/compress/zstd_compress_superblock.c +++ b/thirdparty/zstd/compress/zstd_compress_superblock.c @@ -29,7 +29,7 @@ * This metadata is populated in ZSTD_buildSuperBlockEntropy_literal() */ typedef struct { symbolEncodingType_e hType; - BYTE hufDesBuffer[500]; /* TODO give name to this value */ + BYTE hufDesBuffer[ZSTD_MAX_HUF_HEADER_SIZE]; size_t hufDesSize; } ZSTD_hufCTablesMetadata_t; @@ -42,7 +42,7 @@ typedef struct { symbolEncodingType_e llType; symbolEncodingType_e ofType; symbolEncodingType_e mlType; - BYTE fseTablesBuffer[500]; /* TODO give name to this value */ + BYTE fseTablesBuffer[ZSTD_MAX_FSE_HEADERS_SIZE]; size_t fseTablesSize; size_t lastCountSize; /* This is to account for bug in 1.3.4. More detail in ZSTD_compressSubBlock_sequences() */ } ZSTD_fseCTablesMetadata_t; @@ -79,7 +79,7 @@ static size_t ZSTD_buildSuperBlockEntropy_literal(void* const src, size_t srcSiz DEBUGLOG(5, "ZSTD_buildSuperBlockEntropy_literal (srcSize=%zu)", srcSize); /* Prepare nextEntropy assuming reusing the existing table */ - memcpy(nextHuf, prevHuf, sizeof(*prevHuf)); + ZSTD_memcpy(nextHuf, prevHuf, sizeof(*prevHuf)); if (disableLiteralsCompression) { DEBUGLOG(5, "set_basic - disabled"); @@ -118,7 +118,7 @@ static size_t ZSTD_buildSuperBlockEntropy_literal(void* const src, size_t srcSiz } /* Build Huffman Tree */ - memset(nextHuf->CTable, 0, sizeof(nextHuf->CTable)); + ZSTD_memset(nextHuf->CTable, 0, sizeof(nextHuf->CTable)); huffLog = HUF_optimalTableLog(huffLog, srcSize, maxSymbolValue); { size_t const maxBits = HUF_buildCTable_wksp((HUF_CElt*)nextHuf->CTable, countWksp, maxSymbolValue, huffLog, @@ -137,14 +137,14 @@ static size_t ZSTD_buildSuperBlockEntropy_literal(void* const src, size_t srcSiz (HUF_CElt const*)prevHuf->CTable, countWksp, maxSymbolValue); if (oldCSize < srcSize && (oldCSize <= hSize + newCSize || hSize + 12 >= srcSize)) { DEBUGLOG(5, "set_repeat - smaller"); - memcpy(nextHuf, prevHuf, sizeof(*prevHuf)); + ZSTD_memcpy(nextHuf, prevHuf, sizeof(*prevHuf)); hufMetadata->hType = set_repeat; return 0; } } if (newCSize + hSize >= srcSize) { DEBUGLOG(5, "set_basic - no gains"); - memcpy(nextHuf, prevHuf, sizeof(*prevHuf)); + ZSTD_memcpy(nextHuf, prevHuf, sizeof(*prevHuf)); hufMetadata->hType = set_basic; return 0; } @@ -188,7 +188,7 @@ static size_t ZSTD_buildSuperBlockEntropy_sequences(seqStore_t* seqStorePtr, assert(cTableWkspSize >= (1 << MaxFSELog) * sizeof(FSE_FUNCTION_TYPE)); DEBUGLOG(5, "ZSTD_buildSuperBlockEntropy_sequences (nbSeq=%zu)", nbSeq); - memset(workspace, 0, wkspSize); + ZSTD_memset(workspace, 0, wkspSize); fseMetadata->lastCountSize = 0; /* convert length/distances into codes */ @@ -348,7 +348,7 @@ static size_t ZSTD_compressSubBlock_literal(const HUF_CElt* hufTable, assert(hufMetadata->hType == set_compressed || hufMetadata->hType == set_repeat); if (writeEntropy && hufMetadata->hType == set_compressed) { - memcpy(op, hufMetadata->hufDesBuffer, hufMetadata->hufDesSize); + ZSTD_memcpy(op, hufMetadata->hufDesBuffer, hufMetadata->hufDesSize); op += hufMetadata->hufDesSize; cLitSize += hufMetadata->hufDesSize; DEBUGLOG(5, "ZSTD_compressSubBlock_literal (hSize=%zu)", hufMetadata->hufDesSize); @@ -474,7 +474,7 @@ static size_t ZSTD_compressSubBlock_sequences(const ZSTD_fseCTables_t* fseTables const U32 MLtype = fseMetadata->mlType; DEBUGLOG(5, "ZSTD_compressSubBlock_sequences (fseTablesSize=%zu)", fseMetadata->fseTablesSize); *seqHead = (BYTE)((LLtype<<6) + (Offtype<<4) + (MLtype<<2)); - memcpy(op, fseMetadata->fseTablesBuffer, fseMetadata->fseTablesSize); + ZSTD_memcpy(op, fseMetadata->fseTablesBuffer, fseMetadata->fseTablesSize); op += fseMetadata->fseTablesSize; } else { const U32 repeat = set_repeat; @@ -603,7 +603,7 @@ static size_t ZSTD_estimateSubBlockSize_symbolType(symbolEncodingType_e type, const BYTE* codeTable, unsigned maxCode, size_t nbSeq, const FSE_CTable* fseCTable, const U32* additionalBits, - short const* defaultNorm, U32 defaultNormLog, + short const* defaultNorm, U32 defaultNormLog, U32 defaultMax, void* workspace, size_t wkspSize) { unsigned* const countWksp = (unsigned*)workspace; @@ -615,7 +615,11 @@ static size_t ZSTD_estimateSubBlockSize_symbolType(symbolEncodingType_e type, HIST_countFast_wksp(countWksp, &max, codeTable, nbSeq, workspace, wkspSize); /* can't fail */ if (type == set_basic) { - cSymbolTypeSizeEstimateInBits = ZSTD_crossEntropyCost(defaultNorm, defaultNormLog, countWksp, max); + /* We selected this encoding type, so it must be valid. */ + assert(max <= defaultMax); + cSymbolTypeSizeEstimateInBits = max <= defaultMax + ? ZSTD_crossEntropyCost(defaultNorm, defaultNormLog, countWksp, max) + : ERROR(GENERIC); } else if (type == set_rle) { cSymbolTypeSizeEstimateInBits = 0; } else if (type == set_compressed || type == set_repeat) { @@ -643,15 +647,15 @@ static size_t ZSTD_estimateSubBlockSize_sequences(const BYTE* ofCodeTable, size_t cSeqSizeEstimate = 0; cSeqSizeEstimate += ZSTD_estimateSubBlockSize_symbolType(fseMetadata->ofType, ofCodeTable, MaxOff, nbSeq, fseTables->offcodeCTable, NULL, - OF_defaultNorm, OF_defaultNormLog, + OF_defaultNorm, OF_defaultNormLog, DefaultMaxOff, workspace, wkspSize); cSeqSizeEstimate += ZSTD_estimateSubBlockSize_symbolType(fseMetadata->llType, llCodeTable, MaxLL, nbSeq, fseTables->litlengthCTable, LL_bits, - LL_defaultNorm, LL_defaultNormLog, + LL_defaultNorm, LL_defaultNormLog, MaxLL, workspace, wkspSize); cSeqSizeEstimate += ZSTD_estimateSubBlockSize_symbolType(fseMetadata->mlType, mlCodeTable, MaxML, nbSeq, fseTables->matchlengthCTable, ML_bits, - ML_defaultNorm, ML_defaultNormLog, + ML_defaultNorm, ML_defaultNormLog, MaxML, workspace, wkspSize); if (writeEntropy) cSeqSizeEstimate += fseMetadata->fseTablesSize; return cSeqSizeEstimate + sequencesSectionHeaderSize; @@ -790,7 +794,7 @@ static size_t ZSTD_compressSubBlock_multi(const seqStore_t* seqStorePtr, } while (!lastSequence); if (writeLitEntropy) { DEBUGLOG(5, "ZSTD_compressSubBlock_multi has literal entropy tables unwritten"); - memcpy(&nextCBlock->entropy.huf, &prevCBlock->entropy.huf, sizeof(prevCBlock->entropy.huf)); + ZSTD_memcpy(&nextCBlock->entropy.huf, &prevCBlock->entropy.huf, sizeof(prevCBlock->entropy.huf)); } if (writeSeqEntropy && ZSTD_needSequenceEntropyTables(&entropyMetadata->fseMetadata)) { /* If we haven't written our entropy tables, then we've violated our contract and @@ -809,11 +813,11 @@ static size_t ZSTD_compressSubBlock_multi(const seqStore_t* seqStorePtr, if (sp < send) { seqDef const* seq; repcodes_t rep; - memcpy(&rep, prevCBlock->rep, sizeof(rep)); + ZSTD_memcpy(&rep, prevCBlock->rep, sizeof(rep)); for (seq = sstart; seq < sp; ++seq) { rep = ZSTD_updateRep(rep.rep, seq->offset - 1, ZSTD_getSequenceLength(seqStorePtr, seq).litLength == 0); } - memcpy(nextCBlock->rep, &rep, sizeof(rep)); + ZSTD_memcpy(nextCBlock->rep, &rep, sizeof(rep)); } } DEBUGLOG(5, "ZSTD_compressSubBlock_multi compressed"); @@ -831,7 +835,7 @@ size_t ZSTD_compressSuperBlock(ZSTD_CCtx* zc, &zc->blockState.nextCBlock->entropy, &zc->appliedParams, &entropyMetadata, - zc->entropyWorkspace, HUF_WORKSPACE_SIZE /* statically allocated in resetCCtx */), ""); + zc->entropyWorkspace, ENTROPY_WORKSPACE_SIZE /* statically allocated in resetCCtx */), ""); return ZSTD_compressSubBlock_multi(&zc->seqStore, zc->blockState.prevCBlock, @@ -841,5 +845,5 @@ size_t ZSTD_compressSuperBlock(ZSTD_CCtx* zc, dst, dstCapacity, src, srcSize, zc->bmi2, lastBlock, - zc->entropyWorkspace, HUF_WORKSPACE_SIZE /* statically allocated in resetCCtx */); + zc->entropyWorkspace, ENTROPY_WORKSPACE_SIZE /* statically allocated in resetCCtx */); } diff --git a/thirdparty/zstd/compress/zstd_cwksp.h b/thirdparty/zstd/compress/zstd_cwksp.h index a25c9263b7..d65170b39c 100644 --- a/thirdparty/zstd/compress/zstd_cwksp.h +++ b/thirdparty/zstd/compress/zstd_cwksp.h @@ -45,6 +45,16 @@ typedef enum { } ZSTD_cwksp_alloc_phase_e; /** + * Used to describe whether the workspace is statically allocated (and will not + * necessarily ever be freed), or if it's dynamically allocated and we can + * expect a well-formed caller to free this. + */ +typedef enum { + ZSTD_cwksp_dynamic_alloc, + ZSTD_cwksp_static_alloc +} ZSTD_cwksp_static_alloc_e; + +/** * Zstd fits all its internal datastructures into a single continuous buffer, * so that it only needs to perform a single OS allocation (or so that a buffer * can be provided to it and it can perform no allocations at all). This buffer @@ -92,7 +102,7 @@ typedef enum { * * - Static objects: this is optionally the enclosing ZSTD_CCtx or ZSTD_CDict, * so that literally everything fits in a single buffer. Note: if present, - * this must be the first object in the workspace, since ZSTD_free{CCtx, + * this must be the first object in the workspace, since ZSTD_customFree{CCtx, * CDict}() rely on a pointer comparison to see whether one or two frees are * required. * @@ -137,9 +147,10 @@ typedef struct { void* tableValidEnd; void* allocStart; - int allocFailed; + BYTE allocFailed; int workspaceOversizedDuration; ZSTD_cwksp_alloc_phase_e phase; + ZSTD_cwksp_static_alloc_e isStatic; } ZSTD_cwksp; /*-************************************* @@ -178,7 +189,9 @@ MEM_STATIC size_t ZSTD_cwksp_align(size_t size, size_t const align) { * else is though. */ MEM_STATIC size_t ZSTD_cwksp_alloc_size(size_t size) { -#if defined (ADDRESS_SANITIZER) && !defined (ZSTD_ASAN_DONT_POISON_WORKSPACE) + if (size == 0) + return 0; +#if ZSTD_ADDRESS_SANITIZER && !defined (ZSTD_ASAN_DONT_POISON_WORKSPACE) return size + 2 * ZSTD_CWKSP_ASAN_REDZONE_SIZE; #else return size; @@ -228,7 +241,10 @@ MEM_STATIC void* ZSTD_cwksp_reserve_internal( ZSTD_cwksp_internal_advance_phase(ws, phase); alloc = (BYTE *)ws->allocStart - bytes; -#if defined (ADDRESS_SANITIZER) && !defined (ZSTD_ASAN_DONT_POISON_WORKSPACE) + if (bytes == 0) + return NULL; + +#if ZSTD_ADDRESS_SANITIZER && !defined (ZSTD_ASAN_DONT_POISON_WORKSPACE) /* over-reserve space */ alloc = (BYTE *)alloc - 2 * ZSTD_CWKSP_ASAN_REDZONE_SIZE; #endif @@ -247,11 +263,13 @@ MEM_STATIC void* ZSTD_cwksp_reserve_internal( } ws->allocStart = alloc; -#if defined (ADDRESS_SANITIZER) && !defined (ZSTD_ASAN_DONT_POISON_WORKSPACE) +#if ZSTD_ADDRESS_SANITIZER && !defined (ZSTD_ASAN_DONT_POISON_WORKSPACE) /* Move alloc so there's ZSTD_CWKSP_ASAN_REDZONE_SIZE unused space on * either size. */ alloc = (BYTE *)alloc + ZSTD_CWKSP_ASAN_REDZONE_SIZE; - __asan_unpoison_memory_region(alloc, bytes); + if (ws->isStatic == ZSTD_cwksp_dynamic_alloc) { + __asan_unpoison_memory_region(alloc, bytes); + } #endif return alloc; @@ -296,8 +314,10 @@ MEM_STATIC void* ZSTD_cwksp_reserve_table(ZSTD_cwksp* ws, size_t bytes) { } ws->tableEnd = end; -#if defined (ADDRESS_SANITIZER) && !defined (ZSTD_ASAN_DONT_POISON_WORKSPACE) - __asan_unpoison_memory_region(alloc, bytes); +#if ZSTD_ADDRESS_SANITIZER && !defined (ZSTD_ASAN_DONT_POISON_WORKSPACE) + if (ws->isStatic == ZSTD_cwksp_dynamic_alloc) { + __asan_unpoison_memory_region(alloc, bytes); + } #endif return alloc; @@ -311,7 +331,7 @@ MEM_STATIC void* ZSTD_cwksp_reserve_object(ZSTD_cwksp* ws, size_t bytes) { void* alloc = ws->objectEnd; void* end = (BYTE*)alloc + roundedBytes; -#if defined (ADDRESS_SANITIZER) && !defined (ZSTD_ASAN_DONT_POISON_WORKSPACE) +#if ZSTD_ADDRESS_SANITIZER && !defined (ZSTD_ASAN_DONT_POISON_WORKSPACE) /* over-reserve space */ end = (BYTE *)end + 2 * ZSTD_CWKSP_ASAN_REDZONE_SIZE; #endif @@ -332,11 +352,13 @@ MEM_STATIC void* ZSTD_cwksp_reserve_object(ZSTD_cwksp* ws, size_t bytes) { ws->tableEnd = end; ws->tableValidEnd = end; -#if defined (ADDRESS_SANITIZER) && !defined (ZSTD_ASAN_DONT_POISON_WORKSPACE) +#if ZSTD_ADDRESS_SANITIZER && !defined (ZSTD_ASAN_DONT_POISON_WORKSPACE) /* Move alloc so there's ZSTD_CWKSP_ASAN_REDZONE_SIZE unused space on * either size. */ alloc = (BYTE *)alloc + ZSTD_CWKSP_ASAN_REDZONE_SIZE; - __asan_unpoison_memory_region(alloc, bytes); + if (ws->isStatic == ZSTD_cwksp_dynamic_alloc) { + __asan_unpoison_memory_region(alloc, bytes); + } #endif return alloc; @@ -345,7 +367,7 @@ MEM_STATIC void* ZSTD_cwksp_reserve_object(ZSTD_cwksp* ws, size_t bytes) { MEM_STATIC void ZSTD_cwksp_mark_tables_dirty(ZSTD_cwksp* ws) { DEBUGLOG(4, "cwksp: ZSTD_cwksp_mark_tables_dirty"); -#if defined (MEMORY_SANITIZER) && !defined (ZSTD_MSAN_DONT_POISON_WORKSPACE) +#if ZSTD_MEMORY_SANITIZER && !defined (ZSTD_MSAN_DONT_POISON_WORKSPACE) /* To validate that the table re-use logic is sound, and that we don't * access table space that we haven't cleaned, we re-"poison" the table * space every time we mark it dirty. */ @@ -380,7 +402,7 @@ MEM_STATIC void ZSTD_cwksp_clean_tables(ZSTD_cwksp* ws) { assert(ws->tableValidEnd >= ws->objectEnd); assert(ws->tableValidEnd <= ws->allocStart); if (ws->tableValidEnd < ws->tableEnd) { - memset(ws->tableValidEnd, 0, (BYTE*)ws->tableEnd - (BYTE*)ws->tableValidEnd); + ZSTD_memset(ws->tableValidEnd, 0, (BYTE*)ws->tableEnd - (BYTE*)ws->tableValidEnd); } ZSTD_cwksp_mark_tables_clean(ws); } @@ -392,8 +414,12 @@ MEM_STATIC void ZSTD_cwksp_clean_tables(ZSTD_cwksp* ws) { MEM_STATIC void ZSTD_cwksp_clear_tables(ZSTD_cwksp* ws) { DEBUGLOG(4, "cwksp: clearing tables!"); -#if defined (ADDRESS_SANITIZER) && !defined (ZSTD_ASAN_DONT_POISON_WORKSPACE) - { +#if ZSTD_ADDRESS_SANITIZER && !defined (ZSTD_ASAN_DONT_POISON_WORKSPACE) + /* We don't do this when the workspace is statically allocated, because + * when that is the case, we have no capability to hook into the end of the + * workspace's lifecycle to unpoison the memory. + */ + if (ws->isStatic == ZSTD_cwksp_dynamic_alloc) { size_t size = (BYTE*)ws->tableValidEnd - (BYTE*)ws->objectEnd; __asan_poison_memory_region(ws->objectEnd, size); } @@ -410,7 +436,7 @@ MEM_STATIC void ZSTD_cwksp_clear_tables(ZSTD_cwksp* ws) { MEM_STATIC void ZSTD_cwksp_clear(ZSTD_cwksp* ws) { DEBUGLOG(4, "cwksp: clearing!"); -#if defined (MEMORY_SANITIZER) && !defined (ZSTD_MSAN_DONT_POISON_WORKSPACE) +#if ZSTD_MEMORY_SANITIZER && !defined (ZSTD_MSAN_DONT_POISON_WORKSPACE) /* To validate that the context re-use logic is sound, and that we don't * access stuff that this compression hasn't initialized, we re-"poison" * the workspace (or at least the non-static, non-table parts of it) @@ -421,8 +447,12 @@ MEM_STATIC void ZSTD_cwksp_clear(ZSTD_cwksp* ws) { } #endif -#if defined (ADDRESS_SANITIZER) && !defined (ZSTD_ASAN_DONT_POISON_WORKSPACE) - { +#if ZSTD_ADDRESS_SANITIZER && !defined (ZSTD_ASAN_DONT_POISON_WORKSPACE) + /* We don't do this when the workspace is statically allocated, because + * when that is the case, we have no capability to hook into the end of the + * workspace's lifecycle to unpoison the memory. + */ + if (ws->isStatic == ZSTD_cwksp_dynamic_alloc) { size_t size = (BYTE*)ws->workspaceEnd - (BYTE*)ws->objectEnd; __asan_poison_memory_region(ws->objectEnd, size); } @@ -442,7 +472,7 @@ MEM_STATIC void ZSTD_cwksp_clear(ZSTD_cwksp* ws) { * Any existing values in the workspace are ignored (the previously managed * buffer, if present, must be separately freed). */ -MEM_STATIC void ZSTD_cwksp_init(ZSTD_cwksp* ws, void* start, size_t size) { +MEM_STATIC void ZSTD_cwksp_init(ZSTD_cwksp* ws, void* start, size_t size, ZSTD_cwksp_static_alloc_e isStatic) { DEBUGLOG(4, "cwksp: init'ing workspace with %zd bytes", size); assert(((size_t)start & (sizeof(void*)-1)) == 0); /* ensure correct alignment */ ws->workspace = start; @@ -450,24 +480,25 @@ MEM_STATIC void ZSTD_cwksp_init(ZSTD_cwksp* ws, void* start, size_t size) { ws->objectEnd = ws->workspace; ws->tableValidEnd = ws->objectEnd; ws->phase = ZSTD_cwksp_alloc_objects; + ws->isStatic = isStatic; ZSTD_cwksp_clear(ws); ws->workspaceOversizedDuration = 0; ZSTD_cwksp_assert_internal_consistency(ws); } MEM_STATIC size_t ZSTD_cwksp_create(ZSTD_cwksp* ws, size_t size, ZSTD_customMem customMem) { - void* workspace = ZSTD_malloc(size, customMem); + void* workspace = ZSTD_customMalloc(size, customMem); DEBUGLOG(4, "cwksp: creating new workspace with %zd bytes", size); RETURN_ERROR_IF(workspace == NULL, memory_allocation, "NULL pointer!"); - ZSTD_cwksp_init(ws, workspace, size); + ZSTD_cwksp_init(ws, workspace, size, ZSTD_cwksp_dynamic_alloc); return 0; } MEM_STATIC void ZSTD_cwksp_free(ZSTD_cwksp* ws, ZSTD_customMem customMem) { void *ptr = ws->workspace; DEBUGLOG(4, "cwksp: freeing workspace"); - memset(ws, 0, sizeof(ZSTD_cwksp)); - ZSTD_free(ptr, customMem); + ZSTD_memset(ws, 0, sizeof(ZSTD_cwksp)); + ZSTD_customFree(ptr, customMem); } /** @@ -476,13 +507,18 @@ MEM_STATIC void ZSTD_cwksp_free(ZSTD_cwksp* ws, ZSTD_customMem customMem) { */ MEM_STATIC void ZSTD_cwksp_move(ZSTD_cwksp* dst, ZSTD_cwksp* src) { *dst = *src; - memset(src, 0, sizeof(ZSTD_cwksp)); + ZSTD_memset(src, 0, sizeof(ZSTD_cwksp)); } MEM_STATIC size_t ZSTD_cwksp_sizeof(const ZSTD_cwksp* ws) { return (size_t)((BYTE*)ws->workspaceEnd - (BYTE*)ws->workspace); } +MEM_STATIC size_t ZSTD_cwksp_used(const ZSTD_cwksp* ws) { + return (size_t)((BYTE*)ws->tableEnd - (BYTE*)ws->workspace) + + (size_t)((BYTE*)ws->workspaceEnd - (BYTE*)ws->allocStart); +} + MEM_STATIC int ZSTD_cwksp_reserve_failed(const ZSTD_cwksp* ws) { return ws->allocFailed; } diff --git a/thirdparty/zstd/compress/zstd_double_fast.c b/thirdparty/zstd/compress/zstd_double_fast.c index 27eed66cfe..ef12a524f7 100644 --- a/thirdparty/zstd/compress/zstd_double_fast.c +++ b/thirdparty/zstd/compress/zstd_double_fast.c @@ -31,15 +31,15 @@ void ZSTD_fillDoubleHashTable(ZSTD_matchState_t* ms, * is empty. */ for (; ip + fastHashFillStep - 1 <= iend; ip += fastHashFillStep) { - U32 const current = (U32)(ip - base); + U32 const curr = (U32)(ip - base); U32 i; for (i = 0; i < fastHashFillStep; ++i) { size_t const smHash = ZSTD_hashPtr(ip + i, hBitsS, mls); size_t const lgHash = ZSTD_hashPtr(ip + i, hBitsL, 8); if (i == 0) - hashSmall[smHash] = current + i; + hashSmall[smHash] = curr + i; if (i == 0 || hashLarge[lgHash] == 0) - hashLarge[lgHash] = current + i; + hashLarge[lgHash] = curr + i; /* Only load extra positions for ZSTD_dtlm_full */ if (dtlm == ZSTD_dtlm_fast) break; @@ -108,9 +108,9 @@ size_t ZSTD_compressBlock_doubleFast_generic( /* init */ ip += (dictAndPrefixLength == 0); if (dictMode == ZSTD_noDict) { - U32 const current = (U32)(ip - base); - U32 const windowLow = ZSTD_getLowestPrefixIndex(ms, current, cParams->windowLog); - U32 const maxRep = current - windowLow; + U32 const curr = (U32)(ip - base); + U32 const windowLow = ZSTD_getLowestPrefixIndex(ms, curr, cParams->windowLog); + U32 const maxRep = curr - windowLow; if (offset_2 > maxRep) offsetSaved = offset_2, offset_2 = 0; if (offset_1 > maxRep) offsetSaved = offset_1, offset_1 = 0; } @@ -129,17 +129,17 @@ size_t ZSTD_compressBlock_doubleFast_generic( size_t const h = ZSTD_hashPtr(ip, hBitsS, mls); size_t const dictHL = ZSTD_hashPtr(ip, dictHBitsL, 8); size_t const dictHS = ZSTD_hashPtr(ip, dictHBitsS, mls); - U32 const current = (U32)(ip-base); + U32 const curr = (U32)(ip-base); U32 const matchIndexL = hashLong[h2]; U32 matchIndexS = hashSmall[h]; const BYTE* matchLong = base + matchIndexL; const BYTE* match = base + matchIndexS; - const U32 repIndex = current + 1 - offset_1; + const U32 repIndex = curr + 1 - offset_1; const BYTE* repMatch = (dictMode == ZSTD_dictMatchState && repIndex < prefixLowestIndex) ? dictBase + (repIndex - dictIndexDelta) : base + repIndex; - hashLong[h2] = hashSmall[h] = current; /* update hash tables */ + hashLong[h2] = hashSmall[h] = curr; /* update hash tables */ /* check dictMatchState repcode */ if (dictMode == ZSTD_dictMatchState @@ -177,7 +177,7 @@ size_t ZSTD_compressBlock_doubleFast_generic( if (dictMatchL > dictStart && MEM_read64(dictMatchL) == MEM_read64(ip)) { mLength = ZSTD_count_2segments(ip+8, dictMatchL+8, iend, dictEnd, prefixLowest) + 8; - offset = (U32)(current - dictMatchIndexL - dictIndexDelta); + offset = (U32)(curr - dictMatchIndexL - dictIndexDelta); while (((ip>anchor) & (dictMatchL>dictStart)) && (ip[-1] == dictMatchL[-1])) { ip--; dictMatchL--; mLength++; } /* catch up */ goto _match_found; } } @@ -209,7 +209,7 @@ _search_next_long: size_t const dictHLNext = ZSTD_hashPtr(ip+1, dictHBitsL, 8); U32 const matchIndexL3 = hashLong[hl3]; const BYTE* matchL3 = base + matchIndexL3; - hashLong[hl3] = current + 1; + hashLong[hl3] = curr + 1; /* check prefix long +1 match */ if (matchIndexL3 > prefixLowestIndex) { @@ -228,7 +228,7 @@ _search_next_long: if (dictMatchL3 > dictStart && MEM_read64(dictMatchL3) == MEM_read64(ip+1)) { mLength = ZSTD_count_2segments(ip+1+8, dictMatchL3+8, iend, dictEnd, prefixLowest) + 8; ip++; - offset = (U32)(current + 1 - dictMatchIndexL3 - dictIndexDelta); + offset = (U32)(curr + 1 - dictMatchIndexL3 - dictIndexDelta); while (((ip>anchor) & (dictMatchL3>dictStart)) && (ip[-1] == dictMatchL3[-1])) { ip--; dictMatchL3--; mLength++; } /* catch up */ goto _match_found; } } } @@ -236,7 +236,7 @@ _search_next_long: /* if no long +1 match, explore the short match we found */ if (dictMode == ZSTD_dictMatchState && matchIndexS < prefixLowestIndex) { mLength = ZSTD_count_2segments(ip+4, match+4, iend, dictEnd, prefixLowest) + 4; - offset = (U32)(current - matchIndexS); + offset = (U32)(curr - matchIndexS); while (((ip>anchor) & (match>dictStart)) && (ip[-1] == match[-1])) { ip--; match--; mLength++; } /* catch up */ } else { mLength = ZSTD_count(ip+4, match+4, iend) + 4; @@ -260,7 +260,7 @@ _match_stored: if (ip <= ilimit) { /* Complementary insertion */ /* done after iLimit test, as candidates could be > iend-8 */ - { U32 const indexToInsert = current+2; + { U32 const indexToInsert = curr+2; hashLong[ZSTD_hashPtr(base+indexToInsert, hBitsL, 8)] = indexToInsert; hashLong[ZSTD_hashPtr(ip-2, hBitsL, 8)] = (U32)(ip-2-base); hashSmall[ZSTD_hashPtr(base+indexToInsert, hBitsS, mls)] = indexToInsert; @@ -401,12 +401,12 @@ static size_t ZSTD_compressBlock_doubleFast_extDict_generic( const BYTE* const matchLongBase = matchLongIndex < prefixStartIndex ? dictBase : base; const BYTE* matchLong = matchLongBase + matchLongIndex; - const U32 current = (U32)(ip-base); - const U32 repIndex = current + 1 - offset_1; /* offset_1 expected <= current +1 */ + const U32 curr = (U32)(ip-base); + const U32 repIndex = curr + 1 - offset_1; /* offset_1 expected <= curr +1 */ const BYTE* const repBase = repIndex < prefixStartIndex ? dictBase : base; const BYTE* const repMatch = repBase + repIndex; size_t mLength; - hashSmall[hSmall] = hashLong[hLong] = current; /* update hash table */ + hashSmall[hSmall] = hashLong[hLong] = curr; /* update hash table */ if ((((U32)((prefixStartIndex-1) - repIndex) >= 3) /* intentional underflow : ensure repIndex doesn't overlap dict + prefix */ & (repIndex > dictStartIndex)) @@ -421,7 +421,7 @@ static size_t ZSTD_compressBlock_doubleFast_extDict_generic( const BYTE* const lowMatchPtr = matchLongIndex < prefixStartIndex ? dictStart : prefixStart; U32 offset; mLength = ZSTD_count_2segments(ip+8, matchLong+8, iend, matchEnd, prefixStart) + 8; - offset = current - matchLongIndex; + offset = curr - matchLongIndex; while (((ip>anchor) & (matchLong>lowMatchPtr)) && (ip[-1] == matchLong[-1])) { ip--; matchLong--; mLength++; } /* catch up */ offset_2 = offset_1; offset_1 = offset; @@ -433,19 +433,19 @@ static size_t ZSTD_compressBlock_doubleFast_extDict_generic( const BYTE* const match3Base = matchIndex3 < prefixStartIndex ? dictBase : base; const BYTE* match3 = match3Base + matchIndex3; U32 offset; - hashLong[h3] = current + 1; + hashLong[h3] = curr + 1; if ( (matchIndex3 > dictStartIndex) && (MEM_read64(match3) == MEM_read64(ip+1)) ) { const BYTE* const matchEnd = matchIndex3 < prefixStartIndex ? dictEnd : iend; const BYTE* const lowMatchPtr = matchIndex3 < prefixStartIndex ? dictStart : prefixStart; mLength = ZSTD_count_2segments(ip+9, match3+8, iend, matchEnd, prefixStart) + 8; ip++; - offset = current+1 - matchIndex3; + offset = curr+1 - matchIndex3; while (((ip>anchor) & (match3>lowMatchPtr)) && (ip[-1] == match3[-1])) { ip--; match3--; mLength++; } /* catch up */ } else { const BYTE* const matchEnd = matchIndex < prefixStartIndex ? dictEnd : iend; const BYTE* const lowMatchPtr = matchIndex < prefixStartIndex ? dictStart : prefixStart; mLength = ZSTD_count_2segments(ip+4, match+4, iend, matchEnd, prefixStart) + 4; - offset = current - matchIndex; + offset = curr - matchIndex; while (((ip>anchor) & (match>lowMatchPtr)) && (ip[-1] == match[-1])) { ip--; match--; mLength++; } /* catch up */ } offset_2 = offset_1; @@ -464,7 +464,7 @@ static size_t ZSTD_compressBlock_doubleFast_extDict_generic( if (ip <= ilimit) { /* Complementary insertion */ /* done after iLimit test, as candidates could be > iend-8 */ - { U32 const indexToInsert = current+2; + { U32 const indexToInsert = curr+2; hashLong[ZSTD_hashPtr(base+indexToInsert, hBitsL, 8)] = indexToInsert; hashLong[ZSTD_hashPtr(ip-2, hBitsL, 8)] = (U32)(ip-2-base); hashSmall[ZSTD_hashPtr(base+indexToInsert, hBitsS, mls)] = indexToInsert; diff --git a/thirdparty/zstd/compress/zstd_fast.c b/thirdparty/zstd/compress/zstd_fast.c index 85a3a7a91e..db7ce83d0a 100644 --- a/thirdparty/zstd/compress/zstd_fast.c +++ b/thirdparty/zstd/compress/zstd_fast.c @@ -29,16 +29,16 @@ void ZSTD_fillHashTable(ZSTD_matchState_t* ms, * Insert the other positions if their hash entry is empty. */ for ( ; ip + fastHashFillStep < iend + 2; ip += fastHashFillStep) { - U32 const current = (U32)(ip - base); + U32 const curr = (U32)(ip - base); size_t const hash0 = ZSTD_hashPtr(ip, hBits, mls); - hashTable[hash0] = current; + hashTable[hash0] = curr; if (dtlm == ZSTD_dtlm_fast) continue; /* Only load extra positions for ZSTD_dtlm_full */ { U32 p; for (p = 1; p < fastHashFillStep; ++p) { size_t const hash = ZSTD_hashPtr(ip + p, hBits, mls); if (hashTable[hash] == 0) { /* not yet filled */ - hashTable[hash] = current + p; + hashTable[hash] = curr + p; } } } } } @@ -72,9 +72,9 @@ ZSTD_compressBlock_fast_generic( DEBUGLOG(5, "ZSTD_compressBlock_fast_generic"); ip0 += (ip0 == prefixStart); ip1 = ip0 + 1; - { U32 const current = (U32)(ip0 - base); - U32 const windowLow = ZSTD_getLowestPrefixIndex(ms, current, cParams->windowLog); - U32 const maxRep = current - windowLow; + { U32 const curr = (U32)(ip0 - base); + U32 const windowLow = ZSTD_getLowestPrefixIndex(ms, curr, cParams->windowLog); + U32 const maxRep = curr - windowLow; if (offset_2 > maxRep) offsetSaved = offset_2, offset_2 = 0; if (offset_1 > maxRep) offsetSaved = offset_1, offset_1 = 0; } @@ -258,14 +258,14 @@ size_t ZSTD_compressBlock_fast_dictMatchState_generic( while (ip < ilimit) { /* < instead of <=, because repcode check at (ip+1) */ size_t mLength; size_t const h = ZSTD_hashPtr(ip, hlog, mls); - U32 const current = (U32)(ip-base); + U32 const curr = (U32)(ip-base); U32 const matchIndex = hashTable[h]; const BYTE* match = base + matchIndex; - const U32 repIndex = current + 1 - offset_1; + const U32 repIndex = curr + 1 - offset_1; const BYTE* repMatch = (repIndex < prefixStartIndex) ? dictBase + (repIndex - dictIndexDelta) : base + repIndex; - hashTable[h] = current; /* update hash table */ + hashTable[h] = curr; /* update hash table */ if ( ((U32)((prefixStartIndex-1) - repIndex) >= 3) /* intentional underflow : ensure repIndex isn't overlapping dict + prefix */ && (MEM_read32(repMatch) == MEM_read32(ip+1)) ) { @@ -284,7 +284,7 @@ size_t ZSTD_compressBlock_fast_dictMatchState_generic( continue; } else { /* found a dict match */ - U32 const offset = (U32)(current-dictMatchIndex-dictIndexDelta); + U32 const offset = (U32)(curr-dictMatchIndex-dictIndexDelta); mLength = ZSTD_count_2segments(ip+4, dictMatch+4, iend, dictEnd, prefixStart) + 4; while (((ip>anchor) & (dictMatch>dictStart)) && (ip[-1] == dictMatch[-1])) { @@ -316,8 +316,8 @@ size_t ZSTD_compressBlock_fast_dictMatchState_generic( if (ip <= ilimit) { /* Fill Table */ - assert(base+current+2 > istart); /* check base overflow */ - hashTable[ZSTD_hashPtr(base+current+2, hlog, mls)] = current+2; /* here because current+2 could be > iend-8 */ + assert(base+curr+2 > istart); /* check base overflow */ + hashTable[ZSTD_hashPtr(base+curr+2, hlog, mls)] = curr+2; /* here because curr+2 could be > iend-8 */ hashTable[ZSTD_hashPtr(ip-2, hlog, mls)] = (U32)(ip-2-base); /* check immediate repcode */ @@ -410,13 +410,13 @@ static size_t ZSTD_compressBlock_fast_extDict_generic( const U32 matchIndex = hashTable[h]; const BYTE* const matchBase = matchIndex < prefixStartIndex ? dictBase : base; const BYTE* match = matchBase + matchIndex; - const U32 current = (U32)(ip-base); - const U32 repIndex = current + 1 - offset_1; + const U32 curr = (U32)(ip-base); + const U32 repIndex = curr + 1 - offset_1; const BYTE* const repBase = repIndex < prefixStartIndex ? dictBase : base; const BYTE* const repMatch = repBase + repIndex; - hashTable[h] = current; /* update hash table */ - DEBUGLOG(7, "offset_1 = %u , current = %u", offset_1, current); - assert(offset_1 <= current +1); /* check repIndex */ + hashTable[h] = curr; /* update hash table */ + DEBUGLOG(7, "offset_1 = %u , curr = %u", offset_1, curr); + assert(offset_1 <= curr +1); /* check repIndex */ if ( (((U32)((prefixStartIndex-1) - repIndex) >= 3) /* intentional underflow */ & (repIndex > dictStartIndex)) && (MEM_read32(repMatch) == MEM_read32(ip+1)) ) { @@ -435,7 +435,7 @@ static size_t ZSTD_compressBlock_fast_extDict_generic( } { const BYTE* const matchEnd = matchIndex < prefixStartIndex ? dictEnd : iend; const BYTE* const lowMatchPtr = matchIndex < prefixStartIndex ? dictStart : prefixStart; - U32 const offset = current - matchIndex; + U32 const offset = curr - matchIndex; size_t mLength = ZSTD_count_2segments(ip+4, match+4, iend, matchEnd, prefixStart) + 4; while (((ip>anchor) & (match>lowMatchPtr)) && (ip[-1] == match[-1])) { ip--; match--; mLength++; } /* catch up */ offset_2 = offset_1; offset_1 = offset; /* update offset history */ @@ -446,7 +446,7 @@ static size_t ZSTD_compressBlock_fast_extDict_generic( if (ip <= ilimit) { /* Fill Table */ - hashTable[ZSTD_hashPtr(base+current+2, hlog, mls)] = current+2; + hashTable[ZSTD_hashPtr(base+curr+2, hlog, mls)] = curr+2; hashTable[ZSTD_hashPtr(ip-2, hlog, mls)] = (U32)(ip-2-base); /* check immediate repcode */ while (ip <= ilimit) { diff --git a/thirdparty/zstd/compress/zstd_lazy.c b/thirdparty/zstd/compress/zstd_lazy.c index 4cf5c88b53..49ec1b09ef 100644 --- a/thirdparty/zstd/compress/zstd_lazy.c +++ b/thirdparty/zstd/compress/zstd_lazy.c @@ -58,11 +58,11 @@ ZSTD_updateDUBT(ZSTD_matchState_t* ms, /** ZSTD_insertDUBT1() : * sort one already inserted but unsorted position - * assumption : current >= btlow == (current - btmask) + * assumption : curr >= btlow == (curr - btmask) * doesn't fail */ static void ZSTD_insertDUBT1(ZSTD_matchState_t* ms, - U32 current, const BYTE* inputEnd, + U32 curr, const BYTE* inputEnd, U32 nbCompares, U32 btLow, const ZSTD_dictMode_e dictMode) { @@ -74,41 +74,41 @@ ZSTD_insertDUBT1(ZSTD_matchState_t* ms, const BYTE* const base = ms->window.base; const BYTE* const dictBase = ms->window.dictBase; const U32 dictLimit = ms->window.dictLimit; - const BYTE* const ip = (current>=dictLimit) ? base + current : dictBase + current; - const BYTE* const iend = (current>=dictLimit) ? inputEnd : dictBase + dictLimit; + const BYTE* const ip = (curr>=dictLimit) ? base + curr : dictBase + curr; + const BYTE* const iend = (curr>=dictLimit) ? inputEnd : dictBase + dictLimit; const BYTE* const dictEnd = dictBase + dictLimit; const BYTE* const prefixStart = base + dictLimit; const BYTE* match; - U32* smallerPtr = bt + 2*(current&btMask); + U32* smallerPtr = bt + 2*(curr&btMask); U32* largerPtr = smallerPtr + 1; U32 matchIndex = *smallerPtr; /* this candidate is unsorted : next sorted candidate is reached through *smallerPtr, while *largerPtr contains previous unsorted candidate (which is already saved and can be overwritten) */ U32 dummy32; /* to be nullified at the end */ U32 const windowValid = ms->window.lowLimit; U32 const maxDistance = 1U << cParams->windowLog; - U32 const windowLow = (current - windowValid > maxDistance) ? current - maxDistance : windowValid; + U32 const windowLow = (curr - windowValid > maxDistance) ? curr - maxDistance : windowValid; DEBUGLOG(8, "ZSTD_insertDUBT1(%u) (dictLimit=%u, lowLimit=%u)", - current, dictLimit, windowLow); - assert(current >= btLow); + curr, dictLimit, windowLow); + assert(curr >= btLow); assert(ip < iend); /* condition for ZSTD_count */ while (nbCompares-- && (matchIndex > windowLow)) { U32* const nextPtr = bt + 2*(matchIndex & btMask); size_t matchLength = MIN(commonLengthSmaller, commonLengthLarger); /* guaranteed minimum nb of common bytes */ - assert(matchIndex < current); + assert(matchIndex < curr); /* note : all candidates are now supposed sorted, * but it's still possible to have nextPtr[1] == ZSTD_DUBT_UNSORTED_MARK * when a real index has the same value as ZSTD_DUBT_UNSORTED_MARK */ if ( (dictMode != ZSTD_extDict) || (matchIndex+matchLength >= dictLimit) /* both in current segment*/ - || (current < dictLimit) /* both in extDict */) { + || (curr < dictLimit) /* both in extDict */) { const BYTE* const mBase = ( (dictMode != ZSTD_extDict) || (matchIndex+matchLength >= dictLimit)) ? base : dictBase; assert( (matchIndex+matchLength >= dictLimit) /* might be wrong if extDict is incorrectly set to 0 */ - || (current < dictLimit) ); + || (curr < dictLimit) ); match = mBase + matchIndex; matchLength += ZSTD_count(ip+matchLength, match+matchLength, iend); } else { @@ -119,7 +119,7 @@ ZSTD_insertDUBT1(ZSTD_matchState_t* ms, } DEBUGLOG(8, "ZSTD_insertDUBT1: comparing %u with %u : found %u common bytes ", - current, matchIndex, (U32)matchLength); + curr, matchIndex, (U32)matchLength); if (ip+matchLength == iend) { /* equal : no way to know if inf or sup */ break; /* drop , to guarantee consistency ; miss a bit of compression, but other solutions can corrupt tree */ @@ -168,7 +168,7 @@ ZSTD_DUBT_findBetterDictMatch ( const BYTE* const base = ms->window.base; const BYTE* const prefixStart = base + ms->window.dictLimit; - U32 const current = (U32)(ip-base); + U32 const curr = (U32)(ip-base); const BYTE* const dictBase = dms->window.base; const BYTE* const dictEnd = dms->window.nextSrc; U32 const dictHighLimit = (U32)(dms->window.nextSrc - dms->window.base); @@ -195,10 +195,10 @@ ZSTD_DUBT_findBetterDictMatch ( if (matchLength > bestLength) { U32 matchIndex = dictMatchIndex + dictIndexDelta; - if ( (4*(int)(matchLength-bestLength)) > (int)(ZSTD_highbit32(current-matchIndex+1) - ZSTD_highbit32((U32)offsetPtr[0]+1)) ) { + if ( (4*(int)(matchLength-bestLength)) > (int)(ZSTD_highbit32(curr-matchIndex+1) - ZSTD_highbit32((U32)offsetPtr[0]+1)) ) { DEBUGLOG(9, "ZSTD_DUBT_findBetterDictMatch(%u) : found better match length %u -> %u and offsetCode %u -> %u (dictMatchIndex %u, matchIndex %u)", - current, (U32)bestLength, (U32)matchLength, (U32)*offsetPtr, ZSTD_REP_MOVE + current - matchIndex, dictMatchIndex, matchIndex); - bestLength = matchLength, *offsetPtr = ZSTD_REP_MOVE + current - matchIndex; + curr, (U32)bestLength, (U32)matchLength, (U32)*offsetPtr, ZSTD_REP_MOVE + curr - matchIndex, dictMatchIndex, matchIndex); + bestLength = matchLength, *offsetPtr = ZSTD_REP_MOVE + curr - matchIndex; } if (ip+matchLength == iend) { /* reached end of input : ip[matchLength] is not valid, no way to know if it's larger or smaller than match */ break; /* drop, to guarantee consistency (miss a little bit of compression) */ @@ -218,9 +218,9 @@ ZSTD_DUBT_findBetterDictMatch ( } if (bestLength >= MINMATCH) { - U32 const mIndex = current - ((U32)*offsetPtr - ZSTD_REP_MOVE); (void)mIndex; + U32 const mIndex = curr - ((U32)*offsetPtr - ZSTD_REP_MOVE); (void)mIndex; DEBUGLOG(8, "ZSTD_DUBT_findBetterDictMatch(%u) : found match of length %u and offsetCode %u (pos %u)", - current, (U32)bestLength, (U32)*offsetPtr, mIndex); + curr, (U32)bestLength, (U32)*offsetPtr, mIndex); } return bestLength; @@ -241,13 +241,13 @@ ZSTD_DUBT_findBestMatch(ZSTD_matchState_t* ms, U32 matchIndex = hashTable[h]; const BYTE* const base = ms->window.base; - U32 const current = (U32)(ip-base); - U32 const windowLow = ZSTD_getLowestMatchIndex(ms, current, cParams->windowLog); + U32 const curr = (U32)(ip-base); + U32 const windowLow = ZSTD_getLowestMatchIndex(ms, curr, cParams->windowLog); U32* const bt = ms->chainTable; U32 const btLog = cParams->chainLog - 1; U32 const btMask = (1 << btLog) - 1; - U32 const btLow = (btMask >= current) ? 0 : current - btMask; + U32 const btLow = (btMask >= curr) ? 0 : curr - btMask; U32 const unsortLimit = MAX(btLow, windowLow); U32* nextCandidate = bt + 2*(matchIndex&btMask); @@ -256,8 +256,9 @@ ZSTD_DUBT_findBestMatch(ZSTD_matchState_t* ms, U32 nbCandidates = nbCompares; U32 previousCandidate = 0; - DEBUGLOG(7, "ZSTD_DUBT_findBestMatch (%u) ", current); + DEBUGLOG(7, "ZSTD_DUBT_findBestMatch (%u) ", curr); assert(ip <= iend-8); /* required for h calculation */ + assert(dictMode != ZSTD_dedicatedDictSearch); /* reach end of unsorted candidates list */ while ( (matchIndex > unsortLimit) @@ -299,14 +300,14 @@ ZSTD_DUBT_findBestMatch(ZSTD_matchState_t* ms, const U32 dictLimit = ms->window.dictLimit; const BYTE* const dictEnd = dictBase + dictLimit; const BYTE* const prefixStart = base + dictLimit; - U32* smallerPtr = bt + 2*(current&btMask); - U32* largerPtr = bt + 2*(current&btMask) + 1; - U32 matchEndIdx = current + 8 + 1; + U32* smallerPtr = bt + 2*(curr&btMask); + U32* largerPtr = bt + 2*(curr&btMask) + 1; + U32 matchEndIdx = curr + 8 + 1; U32 dummy32; /* to be nullified at the end */ size_t bestLength = 0; matchIndex = hashTable[h]; - hashTable[h] = current; /* Update Hash Table */ + hashTable[h] = curr; /* Update Hash Table */ while (nbCompares-- && (matchIndex > windowLow)) { U32* const nextPtr = bt + 2*(matchIndex & btMask); @@ -326,8 +327,8 @@ ZSTD_DUBT_findBestMatch(ZSTD_matchState_t* ms, if (matchLength > bestLength) { if (matchLength > matchEndIdx - matchIndex) matchEndIdx = matchIndex + (U32)matchLength; - if ( (4*(int)(matchLength-bestLength)) > (int)(ZSTD_highbit32(current-matchIndex+1) - ZSTD_highbit32((U32)offsetPtr[0]+1)) ) - bestLength = matchLength, *offsetPtr = ZSTD_REP_MOVE + current - matchIndex; + if ( (4*(int)(matchLength-bestLength)) > (int)(ZSTD_highbit32(curr-matchIndex+1) - ZSTD_highbit32((U32)offsetPtr[0]+1)) ) + bestLength = matchLength, *offsetPtr = ZSTD_REP_MOVE + curr - matchIndex; if (ip+matchLength == iend) { /* equal : no way to know if inf or sup */ if (dictMode == ZSTD_dictMatchState) { nbCompares = 0; /* in addition to avoiding checking any @@ -363,12 +364,12 @@ ZSTD_DUBT_findBestMatch(ZSTD_matchState_t* ms, mls, dictMode); } - assert(matchEndIdx > current+8); /* ensure nextToUpdate is increased */ + assert(matchEndIdx > curr+8); /* ensure nextToUpdate is increased */ ms->nextToUpdate = matchEndIdx - 8; /* skip repetitive patterns */ if (bestLength >= MINMATCH) { - U32 const mIndex = current - ((U32)*offsetPtr - ZSTD_REP_MOVE); (void)mIndex; + U32 const mIndex = curr - ((U32)*offsetPtr - ZSTD_REP_MOVE); (void)mIndex; DEBUGLOG(8, "ZSTD_DUBT_findBestMatch(%u) : found match of length %u and offsetCode %u (pos %u)", - current, (U32)bestLength, (U32)*offsetPtr, mIndex); + curr, (U32)bestLength, (U32)*offsetPtr, mIndex); } return bestLength; } @@ -446,7 +447,7 @@ static size_t ZSTD_BtFindBestMatch_extDict_selectMLS ( /* Update chains up to ip (excluded) Assumption : always within prefix (i.e. not within extDict) */ -static U32 ZSTD_insertAndFindFirstIndex_internal( +FORCE_INLINE_TEMPLATE U32 ZSTD_insertAndFindFirstIndex_internal( ZSTD_matchState_t* ms, const ZSTD_compressionParameters* const cParams, const BYTE* ip, U32 const mls) @@ -475,6 +476,121 @@ U32 ZSTD_insertAndFindFirstIndex(ZSTD_matchState_t* ms, const BYTE* ip) { return ZSTD_insertAndFindFirstIndex_internal(ms, cParams, ip, ms->cParams.minMatch); } +void ZSTD_dedicatedDictSearch_lazy_loadDictionary(ZSTD_matchState_t* ms, const BYTE* const ip) +{ + const BYTE* const base = ms->window.base; + U32 const target = (U32)(ip - base); + U32* const hashTable = ms->hashTable; + U32* const chainTable = ms->chainTable; + U32 const chainSize = 1 << ms->cParams.chainLog; + U32 idx = ms->nextToUpdate; + U32 const minChain = chainSize < target ? target - chainSize : idx; + U32 const bucketSize = 1 << ZSTD_LAZY_DDSS_BUCKET_LOG; + U32 const cacheSize = bucketSize - 1; + U32 const chainAttempts = (1 << ms->cParams.searchLog) - cacheSize; + U32 const chainLimit = chainAttempts > 255 ? 255 : chainAttempts; + + /* We know the hashtable is oversized by a factor of `bucketSize`. + * We are going to temporarily pretend `bucketSize == 1`, keeping only a + * single entry. We will use the rest of the space to construct a temporary + * chaintable. + */ + U32 const hashLog = ms->cParams.hashLog - ZSTD_LAZY_DDSS_BUCKET_LOG; + U32* const tmpHashTable = hashTable; + U32* const tmpChainTable = hashTable + ((size_t)1 << hashLog); + U32 const tmpChainSize = ((1 << ZSTD_LAZY_DDSS_BUCKET_LOG) - 1) << hashLog; + U32 const tmpMinChain = tmpChainSize < target ? target - tmpChainSize : idx; + + U32 hashIdx; + + assert(ms->cParams.chainLog <= 24); + assert(ms->cParams.hashLog >= ms->cParams.chainLog); + assert(idx != 0); + assert(tmpMinChain <= minChain); + + /* fill conventional hash table and conventional chain table */ + for ( ; idx < target; idx++) { + U32 const h = (U32)ZSTD_hashPtr(base + idx, hashLog, ms->cParams.minMatch); + if (idx >= tmpMinChain) { + tmpChainTable[idx - tmpMinChain] = hashTable[h]; + } + tmpHashTable[h] = idx; + } + + /* sort chains into ddss chain table */ + { + U32 chainPos = 0; + for (hashIdx = 0; hashIdx < (1U << hashLog); hashIdx++) { + U32 count; + U32 countBeyondMinChain = 0; + U32 i = tmpHashTable[hashIdx]; + for (count = 0; i >= tmpMinChain && count < cacheSize; count++) { + /* skip through the chain to the first position that won't be + * in the hash cache bucket */ + if (i < minChain) { + countBeyondMinChain++; + } + i = tmpChainTable[i - tmpMinChain]; + } + if (count == cacheSize) { + for (count = 0; count < chainLimit;) { + if (i < minChain) { + if (!i || countBeyondMinChain++ > cacheSize) { + /* only allow pulling `cacheSize` number of entries + * into the cache or chainTable beyond `minChain`, + * to replace the entries pulled out of the + * chainTable into the cache. This lets us reach + * back further without increasing the total number + * of entries in the chainTable, guaranteeing the + * DDSS chain table will fit into the space + * allocated for the regular one. */ + break; + } + } + chainTable[chainPos++] = i; + count++; + if (i < tmpMinChain) { + break; + } + i = tmpChainTable[i - tmpMinChain]; + } + } else { + count = 0; + } + if (count) { + tmpHashTable[hashIdx] = ((chainPos - count) << 8) + count; + } else { + tmpHashTable[hashIdx] = 0; + } + } + assert(chainPos <= chainSize); /* I believe this is guaranteed... */ + } + + /* move chain pointers into the last entry of each hash bucket */ + for (hashIdx = (1 << hashLog); hashIdx; ) { + U32 const bucketIdx = --hashIdx << ZSTD_LAZY_DDSS_BUCKET_LOG; + U32 const chainPackedPointer = tmpHashTable[hashIdx]; + U32 i; + for (i = 0; i < cacheSize; i++) { + hashTable[bucketIdx + i] = 0; + } + hashTable[bucketIdx + bucketSize - 1] = chainPackedPointer; + } + + /* fill the buckets of the hash table */ + for (idx = ms->nextToUpdate; idx < target; idx++) { + U32 const h = (U32)ZSTD_hashPtr(base + idx, hashLog, ms->cParams.minMatch) + << ZSTD_LAZY_DDSS_BUCKET_LOG; + U32 i; + /* Shift hash cache down 1. */ + for (i = cacheSize - 1; i; i--) + hashTable[h + i] = hashTable[h + i - 1]; + hashTable[h] = idx; + } + + ms->nextToUpdate = target; +} + /* inlining is important to hardwire a hot branch (template emulation) */ FORCE_INLINE_TEMPLATE @@ -493,20 +609,33 @@ size_t ZSTD_HcFindBestMatch_generic ( const U32 dictLimit = ms->window.dictLimit; const BYTE* const prefixStart = base + dictLimit; const BYTE* const dictEnd = dictBase + dictLimit; - const U32 current = (U32)(ip-base); + const U32 curr = (U32)(ip-base); const U32 maxDistance = 1U << cParams->windowLog; const U32 lowestValid = ms->window.lowLimit; - const U32 withinMaxDistance = (current - lowestValid > maxDistance) ? current - maxDistance : lowestValid; + const U32 withinMaxDistance = (curr - lowestValid > maxDistance) ? curr - maxDistance : lowestValid; const U32 isDictionary = (ms->loadedDictEnd != 0); const U32 lowLimit = isDictionary ? lowestValid : withinMaxDistance; - const U32 minChain = current > chainSize ? current - chainSize : 0; + const U32 minChain = curr > chainSize ? curr - chainSize : 0; U32 nbAttempts = 1U << cParams->searchLog; size_t ml=4-1; + const ZSTD_matchState_t* const dms = ms->dictMatchState; + const U32 ddsHashLog = dictMode == ZSTD_dedicatedDictSearch + ? dms->cParams.hashLog - ZSTD_LAZY_DDSS_BUCKET_LOG : 0; + const size_t ddsIdx = dictMode == ZSTD_dedicatedDictSearch + ? ZSTD_hashPtr(ip, ddsHashLog, mls) << ZSTD_LAZY_DDSS_BUCKET_LOG : 0; + + U32 matchIndex; + + if (dictMode == ZSTD_dedicatedDictSearch) { + const U32* entry = &dms->hashTable[ddsIdx]; + PREFETCH_L1(entry); + } + /* HC4 match finder */ - U32 matchIndex = ZSTD_insertAndFindFirstIndex_internal(ms, cParams, ip, mls); + matchIndex = ZSTD_insertAndFindFirstIndex_internal(ms, cParams, ip, mls); - for ( ; (matchIndex>lowLimit) & (nbAttempts>0) ; nbAttempts--) { + for ( ; (matchIndex>=lowLimit) & (nbAttempts>0) ; nbAttempts--) { size_t currentMl=0; if ((dictMode != ZSTD_extDict) || matchIndex >= dictLimit) { const BYTE* const match = base + matchIndex; @@ -523,7 +652,7 @@ size_t ZSTD_HcFindBestMatch_generic ( /* save best solution */ if (currentMl > ml) { ml = currentMl; - *offsetPtr = current - matchIndex + ZSTD_REP_MOVE; + *offsetPtr = curr - matchIndex + ZSTD_REP_MOVE; if (ip+currentMl == iLimit) break; /* best possible, avoids read overflow on next attempt */ } @@ -531,8 +660,92 @@ size_t ZSTD_HcFindBestMatch_generic ( matchIndex = NEXT_IN_CHAIN(matchIndex, chainMask); } - if (dictMode == ZSTD_dictMatchState) { - const ZSTD_matchState_t* const dms = ms->dictMatchState; + if (dictMode == ZSTD_dedicatedDictSearch) { + const U32 ddsLowestIndex = dms->window.dictLimit; + const BYTE* const ddsBase = dms->window.base; + const BYTE* const ddsEnd = dms->window.nextSrc; + const U32 ddsSize = (U32)(ddsEnd - ddsBase); + const U32 ddsIndexDelta = dictLimit - ddsSize; + const U32 bucketSize = (1 << ZSTD_LAZY_DDSS_BUCKET_LOG); + const U32 bucketLimit = nbAttempts < bucketSize - 1 ? nbAttempts : bucketSize - 1; + U32 ddsAttempt; + + for (ddsAttempt = 0; ddsAttempt < bucketSize - 1; ddsAttempt++) { + PREFETCH_L1(ddsBase + dms->hashTable[ddsIdx + ddsAttempt]); + } + + { + U32 const chainPackedPointer = dms->hashTable[ddsIdx + bucketSize - 1]; + U32 const chainIndex = chainPackedPointer >> 8; + + PREFETCH_L1(&dms->chainTable[chainIndex]); + } + + for (ddsAttempt = 0; ddsAttempt < bucketLimit; ddsAttempt++) { + size_t currentMl=0; + const BYTE* match; + matchIndex = dms->hashTable[ddsIdx + ddsAttempt]; + match = ddsBase + matchIndex; + + if (!matchIndex) { + return ml; + } + + /* guaranteed by table construction */ + (void)ddsLowestIndex; + assert(matchIndex >= ddsLowestIndex); + assert(match+4 <= ddsEnd); + if (MEM_read32(match) == MEM_read32(ip)) { + /* assumption : matchIndex <= dictLimit-4 (by table construction) */ + currentMl = ZSTD_count_2segments(ip+4, match+4, iLimit, ddsEnd, prefixStart) + 4; + } + + /* save best solution */ + if (currentMl > ml) { + ml = currentMl; + *offsetPtr = curr - (matchIndex + ddsIndexDelta) + ZSTD_REP_MOVE; + if (ip+currentMl == iLimit) { + /* best possible, avoids read overflow on next attempt */ + return ml; + } + } + } + + { + U32 const chainPackedPointer = dms->hashTable[ddsIdx + bucketSize - 1]; + U32 chainIndex = chainPackedPointer >> 8; + U32 const chainLength = chainPackedPointer & 0xFF; + U32 const chainAttempts = nbAttempts - ddsAttempt; + U32 const chainLimit = chainAttempts > chainLength ? chainLength : chainAttempts; + U32 chainAttempt; + + for (chainAttempt = 0 ; chainAttempt < chainLimit; chainAttempt++) { + PREFETCH_L1(ddsBase + dms->chainTable[chainIndex + chainAttempt]); + } + + for (chainAttempt = 0 ; chainAttempt < chainLimit; chainAttempt++, chainIndex++) { + size_t currentMl=0; + const BYTE* match; + matchIndex = dms->chainTable[chainIndex]; + match = ddsBase + matchIndex; + + /* guaranteed by table construction */ + assert(matchIndex >= ddsLowestIndex); + assert(match+4 <= ddsEnd); + if (MEM_read32(match) == MEM_read32(ip)) { + /* assumption : matchIndex <= dictLimit-4 (by table construction) */ + currentMl = ZSTD_count_2segments(ip+4, match+4, iLimit, ddsEnd, prefixStart) + 4; + } + + /* save best solution */ + if (currentMl > ml) { + ml = currentMl; + *offsetPtr = curr - (matchIndex + ddsIndexDelta) + ZSTD_REP_MOVE; + if (ip+currentMl == iLimit) break; /* best possible, avoids read overflow on next attempt */ + } + } + } + } else if (dictMode == ZSTD_dictMatchState) { const U32* const dmsChainTable = dms->chainTable; const U32 dmsChainSize = (1 << dms->cParams.chainLog); const U32 dmsChainMask = dmsChainSize - 1; @@ -545,7 +758,7 @@ size_t ZSTD_HcFindBestMatch_generic ( matchIndex = dms->hashTable[ZSTD_hashPtr(ip, dms->cParams.hashLog, mls)]; - for ( ; (matchIndex>dmsLowestIndex) & (nbAttempts>0) ; nbAttempts--) { + for ( ; (matchIndex>=dmsLowestIndex) & (nbAttempts>0) ; nbAttempts--) { size_t currentMl=0; const BYTE* const match = dmsBase + matchIndex; assert(match+4 <= dmsEnd); @@ -555,11 +768,12 @@ size_t ZSTD_HcFindBestMatch_generic ( /* save best solution */ if (currentMl > ml) { ml = currentMl; - *offsetPtr = current - (matchIndex + dmsIndexDelta) + ZSTD_REP_MOVE; + *offsetPtr = curr - (matchIndex + dmsIndexDelta) + ZSTD_REP_MOVE; if (ip+currentMl == iLimit) break; /* best possible, avoids read overflow on next attempt */ } if (matchIndex <= dmsMinChain) break; + matchIndex = dmsChainTable[matchIndex & dmsChainMask]; } } @@ -600,6 +814,22 @@ static size_t ZSTD_HcFindBestMatch_dictMatchState_selectMLS ( } +static size_t ZSTD_HcFindBestMatch_dedicatedDictSearch_selectMLS ( + ZSTD_matchState_t* ms, + const BYTE* ip, const BYTE* const iLimit, + size_t* offsetPtr) +{ + switch(ms->cParams.minMatch) + { + default : /* includes case 3 */ + case 4 : return ZSTD_HcFindBestMatch_generic(ms, ip, iLimit, offsetPtr, 4, ZSTD_dedicatedDictSearch); + case 5 : return ZSTD_HcFindBestMatch_generic(ms, ip, iLimit, offsetPtr, 5, ZSTD_dedicatedDictSearch); + case 7 : + case 6 : return ZSTD_HcFindBestMatch_generic(ms, ip, iLimit, offsetPtr, 6, ZSTD_dedicatedDictSearch); + } +} + + FORCE_INLINE_TEMPLATE size_t ZSTD_HcFindBestMatch_extDict_selectMLS ( ZSTD_matchState_t* ms, const BYTE* ip, const BYTE* const iLimit, @@ -641,39 +871,62 @@ ZSTD_compressBlock_lazy_generic( typedef size_t (*searchMax_f)( ZSTD_matchState_t* ms, const BYTE* ip, const BYTE* iLimit, size_t* offsetPtr); - searchMax_f const searchMax = dictMode == ZSTD_dictMatchState ? - (searchMethod==search_binaryTree ? ZSTD_BtFindBestMatch_dictMatchState_selectMLS - : ZSTD_HcFindBestMatch_dictMatchState_selectMLS) : - (searchMethod==search_binaryTree ? ZSTD_BtFindBestMatch_selectMLS - : ZSTD_HcFindBestMatch_selectMLS); + + /** + * This table is indexed first by the four ZSTD_dictMode_e values, and then + * by the two searchMethod_e values. NULLs are placed for configurations + * that should never occur (extDict modes go to the other implementation + * below and there is no DDSS for binary tree search yet). + */ + const searchMax_f searchFuncs[4][2] = { + { + ZSTD_HcFindBestMatch_selectMLS, + ZSTD_BtFindBestMatch_selectMLS + }, + { + NULL, + NULL + }, + { + ZSTD_HcFindBestMatch_dictMatchState_selectMLS, + ZSTD_BtFindBestMatch_dictMatchState_selectMLS + }, + { + ZSTD_HcFindBestMatch_dedicatedDictSearch_selectMLS, + NULL + } + }; + + searchMax_f const searchMax = searchFuncs[dictMode][searchMethod == search_binaryTree]; U32 offset_1 = rep[0], offset_2 = rep[1], savedOffset=0; + const int isDMS = dictMode == ZSTD_dictMatchState; + const int isDDS = dictMode == ZSTD_dedicatedDictSearch; + const int isDxS = isDMS || isDDS; const ZSTD_matchState_t* const dms = ms->dictMatchState; - const U32 dictLowestIndex = dictMode == ZSTD_dictMatchState ? - dms->window.dictLimit : 0; - const BYTE* const dictBase = dictMode == ZSTD_dictMatchState ? - dms->window.base : NULL; - const BYTE* const dictLowest = dictMode == ZSTD_dictMatchState ? - dictBase + dictLowestIndex : NULL; - const BYTE* const dictEnd = dictMode == ZSTD_dictMatchState ? - dms->window.nextSrc : NULL; - const U32 dictIndexDelta = dictMode == ZSTD_dictMatchState ? + const U32 dictLowestIndex = isDxS ? dms->window.dictLimit : 0; + const BYTE* const dictBase = isDxS ? dms->window.base : NULL; + const BYTE* const dictLowest = isDxS ? dictBase + dictLowestIndex : NULL; + const BYTE* const dictEnd = isDxS ? dms->window.nextSrc : NULL; + const U32 dictIndexDelta = isDxS ? prefixLowestIndex - (U32)(dictEnd - dictBase) : 0; const U32 dictAndPrefixLength = (U32)((ip - prefixLowest) + (dictEnd - dictLowest)); + assert(searchMax != NULL); + DEBUGLOG(5, "ZSTD_compressBlock_lazy_generic (dictMode=%u)", (U32)dictMode); /* init */ ip += (dictAndPrefixLength == 0); if (dictMode == ZSTD_noDict) { - U32 const current = (U32)(ip - base); - U32 const windowLow = ZSTD_getLowestPrefixIndex(ms, current, ms->cParams.windowLog); - U32 const maxRep = current - windowLow; + U32 const curr = (U32)(ip - base); + U32 const windowLow = ZSTD_getLowestPrefixIndex(ms, curr, ms->cParams.windowLog); + U32 const maxRep = curr - windowLow; if (offset_2 > maxRep) savedOffset = offset_2, offset_2 = 0; if (offset_1 > maxRep) savedOffset = offset_1, offset_1 = 0; } - if (dictMode == ZSTD_dictMatchState) { + if (isDxS) { /* dictMatchState repCode checks don't currently handle repCode == 0 * disabling. */ assert(offset_1 <= dictAndPrefixLength); @@ -693,9 +946,9 @@ ZSTD_compressBlock_lazy_generic( const BYTE* start=ip+1; /* check repCode */ - if (dictMode == ZSTD_dictMatchState) { + if (isDxS) { const U32 repIndex = (U32)(ip - base) + 1 - offset_1; - const BYTE* repMatch = (dictMode == ZSTD_dictMatchState + const BYTE* repMatch = ((dictMode == ZSTD_dictMatchState || dictMode == ZSTD_dedicatedDictSearch) && repIndex < prefixLowestIndex) ? dictBase + (repIndex - dictIndexDelta) : base + repIndex; @@ -736,7 +989,7 @@ ZSTD_compressBlock_lazy_generic( if ((mlRep >= 4) && (gain2 > gain1)) matchLength = mlRep, offset = 0, start = ip; } - if (dictMode == ZSTD_dictMatchState) { + if (isDxS) { const U32 repIndex = (U32)(ip - base) - offset_1; const BYTE* repMatch = repIndex < prefixLowestIndex ? dictBase + (repIndex - dictIndexDelta) : @@ -771,7 +1024,7 @@ ZSTD_compressBlock_lazy_generic( if ((mlRep >= 4) && (gain2 > gain1)) matchLength = mlRep, offset = 0, start = ip; } - if (dictMode == ZSTD_dictMatchState) { + if (isDxS) { const U32 repIndex = (U32)(ip - base) - offset_1; const BYTE* repMatch = repIndex < prefixLowestIndex ? dictBase + (repIndex - dictIndexDelta) : @@ -809,7 +1062,7 @@ ZSTD_compressBlock_lazy_generic( && (start[-1] == (start-(offset-ZSTD_REP_MOVE))[-1]) ) /* only search for offset within prefix */ { start--; matchLength++; } } - if (dictMode == ZSTD_dictMatchState) { + if (isDxS) { U32 const matchIndex = (U32)((start-base) - (offset - ZSTD_REP_MOVE)); const BYTE* match = (matchIndex < prefixLowestIndex) ? dictBase + matchIndex - dictIndexDelta : base + matchIndex; const BYTE* const mStart = (matchIndex < prefixLowestIndex) ? dictLowest : prefixLowest; @@ -825,12 +1078,11 @@ _storeSequence: } /* check immediate repcode */ - if (dictMode == ZSTD_dictMatchState) { + if (isDxS) { while (ip <= ilimit) { U32 const current2 = (U32)(ip-base); U32 const repIndex = current2 - offset_2; - const BYTE* repMatch = dictMode == ZSTD_dictMatchState - && repIndex < prefixLowestIndex ? + const BYTE* repMatch = repIndex < prefixLowestIndex ? dictBase - dictIndexDelta + repIndex : base + repIndex; if ( ((U32)((prefixLowestIndex-1) - (U32)repIndex) >= 3 /* intentional overflow */) @@ -925,6 +1177,28 @@ size_t ZSTD_compressBlock_greedy_dictMatchState( } +size_t ZSTD_compressBlock_lazy2_dedicatedDictSearch( + ZSTD_matchState_t* ms, seqStore_t* seqStore, U32 rep[ZSTD_REP_NUM], + void const* src, size_t srcSize) +{ + return ZSTD_compressBlock_lazy_generic(ms, seqStore, rep, src, srcSize, search_hashChain, 2, ZSTD_dedicatedDictSearch); +} + +size_t ZSTD_compressBlock_lazy_dedicatedDictSearch( + ZSTD_matchState_t* ms, seqStore_t* seqStore, U32 rep[ZSTD_REP_NUM], + void const* src, size_t srcSize) +{ + return ZSTD_compressBlock_lazy_generic(ms, seqStore, rep, src, srcSize, search_hashChain, 1, ZSTD_dedicatedDictSearch); +} + +size_t ZSTD_compressBlock_greedy_dedicatedDictSearch( + ZSTD_matchState_t* ms, seqStore_t* seqStore, U32 rep[ZSTD_REP_NUM], + void const* src, size_t srcSize) +{ + return ZSTD_compressBlock_lazy_generic(ms, seqStore, rep, src, srcSize, search_hashChain, 0, ZSTD_dedicatedDictSearch); +} + + FORCE_INLINE_TEMPLATE size_t ZSTD_compressBlock_lazy_extDict_generic( ZSTD_matchState_t* ms, seqStore_t* seqStore, @@ -968,11 +1242,11 @@ size_t ZSTD_compressBlock_lazy_extDict_generic( size_t matchLength=0; size_t offset=0; const BYTE* start=ip+1; - U32 current = (U32)(ip-base); + U32 curr = (U32)(ip-base); /* check repCode */ - { const U32 windowLow = ZSTD_getLowestMatchIndex(ms, current+1, windowLog); - const U32 repIndex = (U32)(current+1 - offset_1); + { const U32 windowLow = ZSTD_getLowestMatchIndex(ms, curr+1, windowLog); + const U32 repIndex = (U32)(curr+1 - offset_1); const BYTE* const repBase = repIndex < dictLimit ? dictBase : base; const BYTE* const repMatch = repBase + repIndex; if (((U32)((dictLimit-1) - repIndex) >= 3) & (repIndex > windowLow)) /* intentional overflow */ @@ -999,11 +1273,11 @@ size_t ZSTD_compressBlock_lazy_extDict_generic( if (depth>=1) while (ip<ilimit) { ip ++; - current++; + curr++; /* check repCode */ if (offset) { - const U32 windowLow = ZSTD_getLowestMatchIndex(ms, current, windowLog); - const U32 repIndex = (U32)(current - offset_1); + const U32 windowLow = ZSTD_getLowestMatchIndex(ms, curr, windowLog); + const U32 repIndex = (U32)(curr - offset_1); const BYTE* const repBase = repIndex < dictLimit ? dictBase : base; const BYTE* const repMatch = repBase + repIndex; if (((U32)((dictLimit-1) - repIndex) >= 3) & (repIndex > windowLow)) /* intentional overflow */ @@ -1030,11 +1304,11 @@ size_t ZSTD_compressBlock_lazy_extDict_generic( /* let's find an even better one */ if ((depth==2) && (ip<ilimit)) { ip ++; - current++; + curr++; /* check repCode */ if (offset) { - const U32 windowLow = ZSTD_getLowestMatchIndex(ms, current, windowLog); - const U32 repIndex = (U32)(current - offset_1); + const U32 windowLow = ZSTD_getLowestMatchIndex(ms, curr, windowLog); + const U32 repIndex = (U32)(curr - offset_1); const BYTE* const repBase = repIndex < dictLimit ? dictBase : base; const BYTE* const repMatch = repBase + repIndex; if (((U32)((dictLimit-1) - repIndex) >= 3) & (repIndex > windowLow)) /* intentional overflow */ diff --git a/thirdparty/zstd/compress/zstd_lazy.h b/thirdparty/zstd/compress/zstd_lazy.h index 581936f03b..d0214d5e73 100644 --- a/thirdparty/zstd/compress/zstd_lazy.h +++ b/thirdparty/zstd/compress/zstd_lazy.h @@ -17,8 +17,18 @@ extern "C" { #include "zstd_compress_internal.h" +/** + * Dedicated Dictionary Search Structure bucket log. In the + * ZSTD_dedicatedDictSearch mode, the hashTable has + * 2 ** ZSTD_LAZY_DDSS_BUCKET_LOG entries in each bucket, rather than just + * one. + */ +#define ZSTD_LAZY_DDSS_BUCKET_LOG 2 + U32 ZSTD_insertAndFindFirstIndex(ZSTD_matchState_t* ms, const BYTE* ip); +void ZSTD_dedicatedDictSearch_lazy_loadDictionary(ZSTD_matchState_t* ms, const BYTE* const ip); + void ZSTD_preserveUnsortedMark (U32* const table, U32 const size, U32 const reducerValue); /*! used in ZSTD_reduceIndex(). preemptively increase value of ZSTD_DUBT_UNSORTED_MARK */ size_t ZSTD_compressBlock_btlazy2( @@ -47,6 +57,16 @@ size_t ZSTD_compressBlock_greedy_dictMatchState( ZSTD_matchState_t* ms, seqStore_t* seqStore, U32 rep[ZSTD_REP_NUM], void const* src, size_t srcSize); +size_t ZSTD_compressBlock_lazy2_dedicatedDictSearch( + ZSTD_matchState_t* ms, seqStore_t* seqStore, U32 rep[ZSTD_REP_NUM], + void const* src, size_t srcSize); +size_t ZSTD_compressBlock_lazy_dedicatedDictSearch( + ZSTD_matchState_t* ms, seqStore_t* seqStore, U32 rep[ZSTD_REP_NUM], + void const* src, size_t srcSize); +size_t ZSTD_compressBlock_greedy_dedicatedDictSearch( + ZSTD_matchState_t* ms, seqStore_t* seqStore, U32 rep[ZSTD_REP_NUM], + void const* src, size_t srcSize); + size_t ZSTD_compressBlock_greedy_extDict( ZSTD_matchState_t* ms, seqStore_t* seqStore, U32 rep[ZSTD_REP_NUM], void const* src, size_t srcSize); diff --git a/thirdparty/zstd/compress/zstd_ldm.c b/thirdparty/zstd/compress/zstd_ldm.c index 8c47948358..3f3d7c46ab 100644 --- a/thirdparty/zstd/compress/zstd_ldm.c +++ b/thirdparty/zstd/compress/zstd_ldm.c @@ -27,13 +27,6 @@ void ZSTD_ldm_adjustParameters(ldmParams_t* params, DEBUGLOG(4, "ZSTD_ldm_adjustParameters"); if (!params->bucketSizeLog) params->bucketSizeLog = LDM_BUCKET_SIZE_LOG; if (!params->minMatchLength) params->minMatchLength = LDM_MIN_MATCH_LENGTH; - if (cParams->strategy >= ZSTD_btopt) { - /* Get out of the way of the optimal parser */ - U32 const minMatch = MAX(cParams->targetLength, params->minMatchLength); - assert(minMatch >= ZSTD_LDM_MINMATCH_MIN); - assert(minMatch <= ZSTD_LDM_MINMATCH_MAX); - params->minMatchLength = minMatch; - } if (params->hashLog == 0) { params->hashLog = MAX(ZSTD_HASHLOG_MIN, params->windowLog - LDM_HASH_RLOG); assert(params->hashLog <= ZSTD_HASHLOG_MAX); @@ -150,10 +143,10 @@ static void ZSTD_ldm_makeEntryAndInsertByTag(ldmState_t* ldmState, * We count only bytes where pMatch >= pBase and pIn >= pAnchor. */ static size_t ZSTD_ldm_countBackwardsMatch( const BYTE* pIn, const BYTE* pAnchor, - const BYTE* pMatch, const BYTE* pBase) + const BYTE* pMatch, const BYTE* pMatchBase) { size_t matchLength = 0; - while (pIn > pAnchor && pMatch > pBase && pIn[-1] == pMatch[-1]) { + while (pIn > pAnchor && pMatch > pMatchBase && pIn[-1] == pMatch[-1]) { pIn--; pMatch--; matchLength++; @@ -161,6 +154,27 @@ static size_t ZSTD_ldm_countBackwardsMatch( return matchLength; } +/** ZSTD_ldm_countBackwardsMatch_2segments() : + * Returns the number of bytes that match backwards from pMatch, + * even with the backwards match spanning 2 different segments. + * + * On reaching `pMatchBase`, start counting from mEnd */ +static size_t ZSTD_ldm_countBackwardsMatch_2segments( + const BYTE* pIn, const BYTE* pAnchor, + const BYTE* pMatch, const BYTE* pMatchBase, + const BYTE* pExtDictStart, const BYTE* pExtDictEnd) +{ + size_t matchLength = ZSTD_ldm_countBackwardsMatch(pIn, pAnchor, pMatch, pMatchBase); + if (pMatch - matchLength != pMatchBase || pMatchBase == pExtDictStart) { + /* If backwards match is entirely in the extDict or prefix, immediately return */ + return matchLength; + } + DEBUGLOG(7, "ZSTD_ldm_countBackwardsMatch_2segments: found 2-parts backwards match (length in prefix==%zu)", matchLength); + matchLength += ZSTD_ldm_countBackwardsMatch(pIn - matchLength, pAnchor, pExtDictEnd, pExtDictStart); + DEBUGLOG(7, "final backwards match length = %zu", matchLength); + return matchLength; +} + /** ZSTD_ldm_fillFastTables() : * * Fills the relevant tables for the ZSTD_fast and ZSTD_dfast strategies. @@ -246,10 +260,10 @@ void ZSTD_ldm_fillHashTable( * (after a long match, only update tables a limited amount). */ static void ZSTD_ldm_limitTableUpdate(ZSTD_matchState_t* ms, const BYTE* anchor) { - U32 const current = (U32)(anchor - ms->window.base); - if (current > ms->nextToUpdate + 1024) { + U32 const curr = (U32)(anchor - ms->window.base); + if (curr > ms->nextToUpdate + 1024) { ms->nextToUpdate = - current - MIN(512, current - ms->nextToUpdate - 1024); + curr - MIN(512, curr - ms->nextToUpdate - 1024); } } @@ -286,7 +300,7 @@ static size_t ZSTD_ldm_generateSequences_internal( while (ip <= ilimit) { size_t mLength; - U32 const current = (U32)(ip - base); + U32 const curr = (U32)(ip - base); size_t forwardMatchLength = 0, backwardMatchLength = 0; ldmEntry_t* bestEntry = NULL; if (ip != istart) { @@ -336,8 +350,9 @@ static size_t ZSTD_ldm_generateSequences_internal( continue; } curBackwardMatchLength = - ZSTD_ldm_countBackwardsMatch(ip, anchor, pMatch, - lowMatchPtr); + ZSTD_ldm_countBackwardsMatch_2segments(ip, anchor, + pMatch, lowMatchPtr, + dictStart, dictEnd); curTotalMatchLength = curForwardMatchLength + curBackwardMatchLength; } else { /* !extDict */ @@ -365,7 +380,7 @@ static size_t ZSTD_ldm_generateSequences_internal( /* No match found -- continue searching */ if (bestEntry == NULL) { ZSTD_ldm_makeEntryAndInsertByTag(ldmState, rollingHash, - hBits, current, + hBits, curr, *params); ip++; continue; @@ -377,11 +392,11 @@ static size_t ZSTD_ldm_generateSequences_internal( { /* Store the sequence: - * ip = current - backwardMatchLength + * ip = curr - backwardMatchLength * The match is at (bestEntry->offset - backwardMatchLength) */ U32 const matchIndex = bestEntry->offset; - U32 const offset = current - matchIndex; + U32 const offset = curr - matchIndex; rawSeq* const seq = rawSeqStore->seq + rawSeqStore->size; /* Out of sequence storage */ @@ -562,6 +577,23 @@ static rawSeq maybeSplitSequence(rawSeqStore_t* rawSeqStore, return sequence; } +void ZSTD_ldm_skipRawSeqStoreBytes(rawSeqStore_t* rawSeqStore, size_t nbBytes) { + U32 currPos = (U32)(rawSeqStore->posInSequence + nbBytes); + while (currPos && rawSeqStore->pos < rawSeqStore->size) { + rawSeq currSeq = rawSeqStore->seq[rawSeqStore->pos]; + if (currPos >= currSeq.litLength + currSeq.matchLength) { + currPos -= currSeq.litLength + currSeq.matchLength; + rawSeqStore->pos++; + } else { + rawSeqStore->posInSequence = currPos; + break; + } + } + if (currPos == 0 || rawSeqStore->pos == rawSeqStore->size) { + rawSeqStore->posInSequence = 0; + } +} + size_t ZSTD_ldm_blockCompress(rawSeqStore_t* rawSeqStore, ZSTD_matchState_t* ms, seqStore_t* seqStore, U32 rep[ZSTD_REP_NUM], void const* src, size_t srcSize) @@ -577,6 +609,15 @@ size_t ZSTD_ldm_blockCompress(rawSeqStore_t* rawSeqStore, BYTE const* ip = istart; DEBUGLOG(5, "ZSTD_ldm_blockCompress: srcSize=%zu", srcSize); + /* If using opt parser, use LDMs only as candidates rather than always accepting them */ + if (cParams->strategy >= ZSTD_btopt) { + size_t lastLLSize; + ms->ldmSeqStore = rawSeqStore; + lastLLSize = blockCompressor(ms, seqStore, rep, src, srcSize); + ZSTD_ldm_skipRawSeqStoreBytes(rawSeqStore, srcSize); + return lastLLSize; + } + assert(rawSeqStore->pos <= rawSeqStore->size); assert(rawSeqStore->size <= rawSeqStore->capacity); /* Loop through each sequence and apply the block compressor to the lits */ diff --git a/thirdparty/zstd/compress/zstd_ldm.h b/thirdparty/zstd/compress/zstd_ldm.h index 229ea05a9e..6561024e4c 100644 --- a/thirdparty/zstd/compress/zstd_ldm.h +++ b/thirdparty/zstd/compress/zstd_ldm.h @@ -78,6 +78,12 @@ size_t ZSTD_ldm_blockCompress(rawSeqStore_t* rawSeqStore, void ZSTD_ldm_skipSequences(rawSeqStore_t* rawSeqStore, size_t srcSize, U32 const minMatch); +/* ZSTD_ldm_skipRawSeqStoreBytes(): + * Moves forward in rawSeqStore by nbBytes, updating fields 'pos' and 'posInSequence'. + * Not to be used in conjunction with ZSTD_ldm_skipSequences(). + * Must be called for data with is not passed to ZSTD_ldm_blockCompress(). + */ +void ZSTD_ldm_skipRawSeqStoreBytes(rawSeqStore_t* rawSeqStore, size_t nbBytes); /** ZSTD_ldm_getTableSize() : * Estimate the space needed for long distance matching tables or 0 if LDM is diff --git a/thirdparty/zstd/compress/zstd_opt.c b/thirdparty/zstd/compress/zstd_opt.c index 36fff050cf..e55c459deb 100644 --- a/thirdparty/zstd/compress/zstd_opt.c +++ b/thirdparty/zstd/compress/zstd_opt.c @@ -386,32 +386,32 @@ static U32 ZSTD_insertBt1( const BYTE* const dictEnd = dictBase + dictLimit; const BYTE* const prefixStart = base + dictLimit; const BYTE* match; - const U32 current = (U32)(ip-base); - const U32 btLow = btMask >= current ? 0 : current - btMask; - U32* smallerPtr = bt + 2*(current&btMask); + const U32 curr = (U32)(ip-base); + const U32 btLow = btMask >= curr ? 0 : curr - btMask; + U32* smallerPtr = bt + 2*(curr&btMask); U32* largerPtr = smallerPtr + 1; U32 dummy32; /* to be nullified at the end */ U32 const windowLow = ms->window.lowLimit; - U32 matchEndIdx = current+8+1; + U32 matchEndIdx = curr+8+1; size_t bestLength = 8; U32 nbCompares = 1U << cParams->searchLog; #ifdef ZSTD_C_PREDICT - U32 predictedSmall = *(bt + 2*((current-1)&btMask) + 0); - U32 predictedLarge = *(bt + 2*((current-1)&btMask) + 1); + U32 predictedSmall = *(bt + 2*((curr-1)&btMask) + 0); + U32 predictedLarge = *(bt + 2*((curr-1)&btMask) + 1); predictedSmall += (predictedSmall>0); predictedLarge += (predictedLarge>0); #endif /* ZSTD_C_PREDICT */ - DEBUGLOG(8, "ZSTD_insertBt1 (%u)", current); + DEBUGLOG(8, "ZSTD_insertBt1 (%u)", curr); assert(ip <= iend-8); /* required for h calculation */ - hashTable[h] = current; /* Update Hash Table */ + hashTable[h] = curr; /* Update Hash Table */ assert(windowLow > 0); while (nbCompares-- && (matchIndex >= windowLow)) { U32* const nextPtr = bt + 2*(matchIndex & btMask); size_t matchLength = MIN(commonLengthSmaller, commonLengthLarger); /* guaranteed minimum nb of common bytes */ - assert(matchIndex < current); + assert(matchIndex < curr); #ifdef ZSTD_C_PREDICT /* note : can create issues when hlog small <= 11 */ const U32* predictPtr = bt + 2*((matchIndex-1) & btMask); /* written this way, as bt is a roll buffer */ @@ -474,8 +474,8 @@ static U32 ZSTD_insertBt1( *smallerPtr = *largerPtr = 0; { U32 positions = 0; if (bestLength > 384) positions = MIN(192, (U32)(bestLength - 384)); /* speed optimization */ - assert(matchEndIdx > current + 8); - return MAX(positions, matchEndIdx - (current + 8)); + assert(matchEndIdx > curr + 8); + return MAX(positions, matchEndIdx - (curr + 8)); } } @@ -519,7 +519,7 @@ U32 ZSTD_insertBtAndGetAllMatches ( const ZSTD_compressionParameters* const cParams = &ms->cParams; U32 const sufficient_len = MIN(cParams->targetLength, ZSTD_OPT_NUM -1); const BYTE* const base = ms->window.base; - U32 const current = (U32)(ip-base); + U32 const curr = (U32)(ip-base); U32 const hashLog = cParams->hashLog; U32 const minMatch = (mls==3) ? 3 : 4; U32* const hashTable = ms->hashTable; @@ -533,12 +533,12 @@ U32 ZSTD_insertBtAndGetAllMatches ( U32 const dictLimit = ms->window.dictLimit; const BYTE* const dictEnd = dictBase + dictLimit; const BYTE* const prefixStart = base + dictLimit; - U32 const btLow = (btMask >= current) ? 0 : current - btMask; - U32 const windowLow = ZSTD_getLowestMatchIndex(ms, current, cParams->windowLog); + U32 const btLow = (btMask >= curr) ? 0 : curr - btMask; + U32 const windowLow = ZSTD_getLowestMatchIndex(ms, curr, cParams->windowLog); U32 const matchLow = windowLow ? windowLow : 1; - U32* smallerPtr = bt + 2*(current&btMask); - U32* largerPtr = bt + 2*(current&btMask) + 1; - U32 matchEndIdx = current+8+1; /* farthest referenced position of any match => detects repetitive patterns */ + U32* smallerPtr = bt + 2*(curr&btMask); + U32* largerPtr = bt + 2*(curr&btMask) + 1; + U32 matchEndIdx = curr+8+1; /* farthest referenced position of any match => detects repetitive patterns */ U32 dummy32; /* to be nullified at the end */ U32 mnum = 0; U32 nbCompares = 1U << cParams->searchLog; @@ -557,7 +557,7 @@ U32 ZSTD_insertBtAndGetAllMatches ( U32 const dmsBtLow = dictMode == ZSTD_dictMatchState && dmsBtMask < dmsHighLimit - dmsLowLimit ? dmsHighLimit - dmsBtMask : dmsLowLimit; size_t bestLength = lengthToBeat-1; - DEBUGLOG(8, "ZSTD_insertBtAndGetAllMatches: current=%u", current); + DEBUGLOG(8, "ZSTD_insertBtAndGetAllMatches: current=%u", curr); /* check repCode */ assert(ll0 <= 1); /* necessarily 1 or 0 */ @@ -565,29 +565,29 @@ U32 ZSTD_insertBtAndGetAllMatches ( U32 repCode; for (repCode = ll0; repCode < lastR; repCode++) { U32 const repOffset = (repCode==ZSTD_REP_NUM) ? (rep[0] - 1) : rep[repCode]; - U32 const repIndex = current - repOffset; + U32 const repIndex = curr - repOffset; U32 repLen = 0; - assert(current >= dictLimit); - if (repOffset-1 /* intentional overflow, discards 0 and -1 */ < current-dictLimit) { /* equivalent to `current > repIndex >= dictLimit` */ + assert(curr >= dictLimit); + if (repOffset-1 /* intentional overflow, discards 0 and -1 */ < curr-dictLimit) { /* equivalent to `curr > repIndex >= dictLimit` */ /* We must validate the repcode offset because when we're using a dictionary the * valid offset range shrinks when the dictionary goes out of bounds. */ if ((repIndex >= windowLow) & (ZSTD_readMINMATCH(ip, minMatch) == ZSTD_readMINMATCH(ip - repOffset, minMatch))) { repLen = (U32)ZSTD_count(ip+minMatch, ip+minMatch-repOffset, iLimit) + minMatch; } - } else { /* repIndex < dictLimit || repIndex >= current */ + } else { /* repIndex < dictLimit || repIndex >= curr */ const BYTE* const repMatch = dictMode == ZSTD_dictMatchState ? dmsBase + repIndex - dmsIndexDelta : dictBase + repIndex; - assert(current >= windowLow); + assert(curr >= windowLow); if ( dictMode == ZSTD_extDict - && ( ((repOffset-1) /*intentional overflow*/ < current - windowLow) /* equivalent to `current > repIndex >= windowLow` */ + && ( ((repOffset-1) /*intentional overflow*/ < curr - windowLow) /* equivalent to `curr > repIndex >= windowLow` */ & (((U32)((dictLimit-1) - repIndex) >= 3) ) /* intentional overflow : do not test positions overlapping 2 memory segments */) && (ZSTD_readMINMATCH(ip, minMatch) == ZSTD_readMINMATCH(repMatch, minMatch)) ) { repLen = (U32)ZSTD_count_2segments(ip+minMatch, repMatch+minMatch, iLimit, dictEnd, prefixStart) + minMatch; } if (dictMode == ZSTD_dictMatchState - && ( ((repOffset-1) /*intentional overflow*/ < current - (dmsLowLimit + dmsIndexDelta)) /* equivalent to `current > repIndex >= dmsLowLimit` */ + && ( ((repOffset-1) /*intentional overflow*/ < curr - (dmsLowLimit + dmsIndexDelta)) /* equivalent to `curr > repIndex >= dmsLowLimit` */ & ((U32)((dictLimit-1) - repIndex) >= 3) ) /* intentional overflow : do not test positions overlapping 2 memory segments */ && (ZSTD_readMINMATCH(ip, minMatch) == ZSTD_readMINMATCH(repMatch, minMatch)) ) { repLen = (U32)ZSTD_count_2segments(ip+minMatch, repMatch+minMatch, iLimit, dmsEnd, prefixStart) + minMatch; @@ -609,7 +609,7 @@ U32 ZSTD_insertBtAndGetAllMatches ( if ((mls == 3) /*static*/ && (bestLength < mls)) { U32 const matchIndex3 = ZSTD_insertAndFindFirstIndexHash3(ms, nextToUpdate3, ip); if ((matchIndex3 >= matchLow) - & (current - matchIndex3 < (1<<18)) /*heuristic : longer distance likely too expensive*/ ) { + & (curr - matchIndex3 < (1<<18)) /*heuristic : longer distance likely too expensive*/ ) { size_t mlen; if ((dictMode == ZSTD_noDict) /*static*/ || (dictMode == ZSTD_dictMatchState) /*static*/ || (matchIndex3 >= dictLimit)) { const BYTE* const match = base + matchIndex3; @@ -624,26 +624,26 @@ U32 ZSTD_insertBtAndGetAllMatches ( DEBUGLOG(8, "found small match with hlog3, of length %u", (U32)mlen); bestLength = mlen; - assert(current > matchIndex3); + assert(curr > matchIndex3); assert(mnum==0); /* no prior solution */ - matches[0].off = (current - matchIndex3) + ZSTD_REP_MOVE; + matches[0].off = (curr - matchIndex3) + ZSTD_REP_MOVE; matches[0].len = (U32)mlen; mnum = 1; if ( (mlen > sufficient_len) | (ip+mlen == iLimit) ) { /* best possible length */ - ms->nextToUpdate = current+1; /* skip insertion */ + ms->nextToUpdate = curr+1; /* skip insertion */ return 1; } } } /* no dictMatchState lookup: dicts don't have a populated HC3 table */ } - hashTable[h] = current; /* Update Hash Table */ + hashTable[h] = curr; /* Update Hash Table */ while (nbCompares-- && (matchIndex >= matchLow)) { U32* const nextPtr = bt + 2*(matchIndex & btMask); const BYTE* match; size_t matchLength = MIN(commonLengthSmaller, commonLengthLarger); /* guaranteed minimum nb of common bytes */ - assert(current > matchIndex); + assert(curr > matchIndex); if ((dictMode == ZSTD_noDict) || (dictMode == ZSTD_dictMatchState) || (matchIndex+matchLength >= dictLimit)) { assert(matchIndex+matchLength >= dictLimit); /* ensure the condition is correct when !extDict */ @@ -660,12 +660,12 @@ U32 ZSTD_insertBtAndGetAllMatches ( if (matchLength > bestLength) { DEBUGLOG(8, "found match of length %u at distance %u (offCode=%u)", - (U32)matchLength, current - matchIndex, current - matchIndex + ZSTD_REP_MOVE); + (U32)matchLength, curr - matchIndex, curr - matchIndex + ZSTD_REP_MOVE); assert(matchEndIdx > matchIndex); if (matchLength > matchEndIdx - matchIndex) matchEndIdx = matchIndex + (U32)matchLength; bestLength = matchLength; - matches[mnum].off = (current - matchIndex) + ZSTD_REP_MOVE; + matches[mnum].off = (curr - matchIndex) + ZSTD_REP_MOVE; matches[mnum].len = (U32)matchLength; mnum++; if ( (matchLength > ZSTD_OPT_NUM) @@ -708,11 +708,11 @@ U32 ZSTD_insertBtAndGetAllMatches ( if (matchLength > bestLength) { matchIndex = dictMatchIndex + dmsIndexDelta; DEBUGLOG(8, "found dms match of length %u at distance %u (offCode=%u)", - (U32)matchLength, current - matchIndex, current - matchIndex + ZSTD_REP_MOVE); + (U32)matchLength, curr - matchIndex, curr - matchIndex + ZSTD_REP_MOVE); if (matchLength > matchEndIdx - matchIndex) matchEndIdx = matchIndex + (U32)matchLength; bestLength = matchLength; - matches[mnum].off = (current - matchIndex) + ZSTD_REP_MOVE; + matches[mnum].off = (curr - matchIndex) + ZSTD_REP_MOVE; matches[mnum].len = (U32)matchLength; mnum++; if ( (matchLength > ZSTD_OPT_NUM) @@ -733,7 +733,7 @@ U32 ZSTD_insertBtAndGetAllMatches ( } } - assert(matchEndIdx > current+8); + assert(matchEndIdx > curr+8); ms->nextToUpdate = matchEndIdx - 8; /* skip repetitive patterns */ return mnum; } @@ -764,6 +764,140 @@ FORCE_INLINE_TEMPLATE U32 ZSTD_BtGetAllMatches ( } } +/************************* +* LDM helper functions * +*************************/ + +/* Struct containing info needed to make decision about ldm inclusion */ +typedef struct { + rawSeqStore_t seqStore; /* External match candidates store for this block */ + U32 startPosInBlock; /* Start position of the current match candidate */ + U32 endPosInBlock; /* End position of the current match candidate */ + U32 offset; /* Offset of the match candidate */ +} ZSTD_optLdm_t; + +/* ZSTD_optLdm_skipRawSeqStoreBytes(): + * Moves forward in rawSeqStore by nbBytes, which will update the fields 'pos' and 'posInSequence'. + */ +static void ZSTD_optLdm_skipRawSeqStoreBytes(rawSeqStore_t* rawSeqStore, size_t nbBytes) { + U32 currPos = (U32)(rawSeqStore->posInSequence + nbBytes); + while (currPos && rawSeqStore->pos < rawSeqStore->size) { + rawSeq currSeq = rawSeqStore->seq[rawSeqStore->pos]; + if (currPos >= currSeq.litLength + currSeq.matchLength) { + currPos -= currSeq.litLength + currSeq.matchLength; + rawSeqStore->pos++; + } else { + rawSeqStore->posInSequence = currPos; + break; + } + } + if (currPos == 0 || rawSeqStore->pos == rawSeqStore->size) { + rawSeqStore->posInSequence = 0; + } +} + +/* ZSTD_opt_getNextMatchAndUpdateSeqStore(): + * Calculates the beginning and end of the next match in the current block. + * Updates 'pos' and 'posInSequence' of the ldmSeqStore. + */ +static void ZSTD_opt_getNextMatchAndUpdateSeqStore(ZSTD_optLdm_t* optLdm, U32 currPosInBlock, + U32 blockBytesRemaining) { + rawSeq currSeq; + U32 currBlockEndPos; + U32 literalsBytesRemaining; + U32 matchBytesRemaining; + + /* Setting match end position to MAX to ensure we never use an LDM during this block */ + if (optLdm->seqStore.size == 0 || optLdm->seqStore.pos >= optLdm->seqStore.size) { + optLdm->startPosInBlock = UINT_MAX; + optLdm->endPosInBlock = UINT_MAX; + return; + } + /* Calculate appropriate bytes left in matchLength and litLength after adjusting + based on ldmSeqStore->posInSequence */ + currSeq = optLdm->seqStore.seq[optLdm->seqStore.pos]; + assert(optLdm->seqStore.posInSequence <= currSeq.litLength + currSeq.matchLength); + currBlockEndPos = currPosInBlock + blockBytesRemaining; + literalsBytesRemaining = (optLdm->seqStore.posInSequence < currSeq.litLength) ? + currSeq.litLength - (U32)optLdm->seqStore.posInSequence : + 0; + matchBytesRemaining = (literalsBytesRemaining == 0) ? + currSeq.matchLength - ((U32)optLdm->seqStore.posInSequence - currSeq.litLength) : + currSeq.matchLength; + + /* If there are more literal bytes than bytes remaining in block, no ldm is possible */ + if (literalsBytesRemaining >= blockBytesRemaining) { + optLdm->startPosInBlock = UINT_MAX; + optLdm->endPosInBlock = UINT_MAX; + ZSTD_optLdm_skipRawSeqStoreBytes(&optLdm->seqStore, blockBytesRemaining); + return; + } + + /* Matches may be < MINMATCH by this process. In that case, we will reject them + when we are deciding whether or not to add the ldm */ + optLdm->startPosInBlock = currPosInBlock + literalsBytesRemaining; + optLdm->endPosInBlock = optLdm->startPosInBlock + matchBytesRemaining; + optLdm->offset = currSeq.offset; + + if (optLdm->endPosInBlock > currBlockEndPos) { + /* Match ends after the block ends, we can't use the whole match */ + optLdm->endPosInBlock = currBlockEndPos; + ZSTD_optLdm_skipRawSeqStoreBytes(&optLdm->seqStore, currBlockEndPos - currPosInBlock); + } else { + /* Consume nb of bytes equal to size of sequence left */ + ZSTD_optLdm_skipRawSeqStoreBytes(&optLdm->seqStore, literalsBytesRemaining + matchBytesRemaining); + } +} + +/* ZSTD_optLdm_maybeAddMatch(): + * Adds a match if it's long enough, based on it's 'matchStartPosInBlock' + * and 'matchEndPosInBlock', into 'matches'. Maintains the correct ordering of 'matches' + */ +static void ZSTD_optLdm_maybeAddMatch(ZSTD_match_t* matches, U32* nbMatches, + ZSTD_optLdm_t* optLdm, U32 currPosInBlock) { + U32 posDiff = currPosInBlock - optLdm->startPosInBlock; + /* Note: ZSTD_match_t actually contains offCode and matchLength (before subtracting MINMATCH) */ + U32 candidateMatchLength = optLdm->endPosInBlock - optLdm->startPosInBlock - posDiff; + U32 candidateOffCode = optLdm->offset + ZSTD_REP_MOVE; + + /* Ensure that current block position is not outside of the match */ + if (currPosInBlock < optLdm->startPosInBlock + || currPosInBlock >= optLdm->endPosInBlock + || candidateMatchLength < MINMATCH) { + return; + } + + if (*nbMatches == 0 || ((candidateMatchLength > matches[*nbMatches-1].len) && *nbMatches < ZSTD_OPT_NUM)) { + DEBUGLOG(6, "ZSTD_optLdm_maybeAddMatch(): Adding ldm candidate match (offCode: %u matchLength %u) at block position=%u", + candidateOffCode, candidateMatchLength, currPosInBlock); + matches[*nbMatches].len = candidateMatchLength; + matches[*nbMatches].off = candidateOffCode; + (*nbMatches)++; + } +} + +/* ZSTD_optLdm_processMatchCandidate(): + * Wrapper function to update ldm seq store and call ldm functions as necessary. + */ +static void ZSTD_optLdm_processMatchCandidate(ZSTD_optLdm_t* optLdm, ZSTD_match_t* matches, U32* nbMatches, + U32 currPosInBlock, U32 remainingBytes) { + if (optLdm->seqStore.size == 0 || optLdm->seqStore.pos >= optLdm->seqStore.size) { + return; + } + + if (currPosInBlock >= optLdm->endPosInBlock) { + if (currPosInBlock > optLdm->endPosInBlock) { + /* The position at which ZSTD_optLdm_processMatchCandidate() is called is not necessarily + * at the end of a match from the ldm seq store, and will often be some bytes + * over beyond matchEndPosInBlock. As such, we need to correct for these "overshoots" + */ + U32 posOvershoot = currPosInBlock - optLdm->endPosInBlock; + ZSTD_optLdm_skipRawSeqStoreBytes(&optLdm->seqStore, posOvershoot); + } + ZSTD_opt_getNextMatchAndUpdateSeqStore(optLdm, currPosInBlock, remainingBytes); + } + ZSTD_optLdm_maybeAddMatch(matches, nbMatches, optLdm, currPosInBlock); +} /*-******************************* * Optimal parser @@ -817,6 +951,11 @@ ZSTD_compressBlock_opt_generic(ZSTD_matchState_t* ms, ZSTD_optimal_t* const opt = optStatePtr->priceTable; ZSTD_match_t* const matches = optStatePtr->matchTable; ZSTD_optimal_t lastSequence; + ZSTD_optLdm_t optLdm; + + optLdm.seqStore = ms->ldmSeqStore ? *ms->ldmSeqStore : kNullRawSeqStore; + optLdm.endPosInBlock = optLdm.startPosInBlock = optLdm.offset = 0; + ZSTD_opt_getNextMatchAndUpdateSeqStore(&optLdm, (U32)(ip-istart), (U32)(iend-ip)); /* init */ DEBUGLOG(5, "ZSTD_compressBlock_opt_generic: current=%u, prefix=%u, nextToUpdate=%u", @@ -832,7 +971,9 @@ ZSTD_compressBlock_opt_generic(ZSTD_matchState_t* ms, /* find first match */ { U32 const litlen = (U32)(ip - anchor); U32 const ll0 = !litlen; - U32 const nbMatches = ZSTD_BtGetAllMatches(matches, ms, &nextToUpdate3, ip, iend, dictMode, rep, ll0, minMatch); + U32 nbMatches = ZSTD_BtGetAllMatches(matches, ms, &nextToUpdate3, ip, iend, dictMode, rep, ll0, minMatch); + ZSTD_optLdm_processMatchCandidate(&optLdm, matches, &nbMatches, + (U32)(ip-istart), (U32)(iend - ip)); if (!nbMatches) { ip++; continue; } /* initialize opt[0] */ @@ -925,9 +1066,9 @@ ZSTD_compressBlock_opt_generic(ZSTD_matchState_t* ms, if (opt[cur].mlen != 0) { U32 const prev = cur - opt[cur].mlen; repcodes_t newReps = ZSTD_updateRep(opt[prev].rep, opt[cur].off, opt[cur].litlen==0); - memcpy(opt[cur].rep, &newReps, sizeof(repcodes_t)); + ZSTD_memcpy(opt[cur].rep, &newReps, sizeof(repcodes_t)); } else { - memcpy(opt[cur].rep, opt[cur - 1].rep, sizeof(repcodes_t)); + ZSTD_memcpy(opt[cur].rep, opt[cur - 1].rep, sizeof(repcodes_t)); } /* last match must start at a minimum distance of 8 from oend */ @@ -945,8 +1086,12 @@ ZSTD_compressBlock_opt_generic(ZSTD_matchState_t* ms, U32 const litlen = (opt[cur].mlen == 0) ? opt[cur].litlen : 0; U32 const previousPrice = opt[cur].price; U32 const basePrice = previousPrice + ZSTD_litLengthPrice(0, optStatePtr, optLevel); - U32 const nbMatches = ZSTD_BtGetAllMatches(matches, ms, &nextToUpdate3, inr, iend, dictMode, opt[cur].rep, ll0, minMatch); + U32 nbMatches = ZSTD_BtGetAllMatches(matches, ms, &nextToUpdate3, inr, iend, dictMode, opt[cur].rep, ll0, minMatch); U32 matchNb; + + ZSTD_optLdm_processMatchCandidate(&optLdm, matches, &nbMatches, + (U32)(inr-istart), (U32)(iend-inr)); + if (!nbMatches) { DEBUGLOG(7, "rPos:%u : no match found", cur); continue; @@ -1010,9 +1155,9 @@ _shortestPath: /* cur, last_pos, best_mlen, best_off have to be set */ */ if (lastSequence.mlen != 0) { repcodes_t reps = ZSTD_updateRep(opt[cur].rep, lastSequence.off, lastSequence.litlen==0); - memcpy(rep, &reps, sizeof(reps)); + ZSTD_memcpy(rep, &reps, sizeof(reps)); } else { - memcpy(rep, opt[cur].rep, sizeof(repcodes_t)); + ZSTD_memcpy(rep, opt[cur].rep, sizeof(repcodes_t)); } { U32 const storeEnd = cur + 1; @@ -1110,7 +1255,7 @@ ZSTD_initStats_ultra(ZSTD_matchState_t* ms, const void* src, size_t srcSize) { U32 tmpRep[ZSTD_REP_NUM]; /* updated rep codes will sink here */ - memcpy(tmpRep, rep, sizeof(tmpRep)); + ZSTD_memcpy(tmpRep, rep, sizeof(tmpRep)); DEBUGLOG(4, "ZSTD_initStats_ultra (srcSize=%zu)", srcSize); assert(ms->opt.litLengthSum == 0); /* first block */ @@ -1143,7 +1288,7 @@ size_t ZSTD_compressBlock_btultra2( ZSTD_matchState_t* ms, seqStore_t* seqStore, U32 rep[ZSTD_REP_NUM], const void* src, size_t srcSize) { - U32 const current = (U32)((const BYTE*)src - ms->window.base); + U32 const curr = (U32)((const BYTE*)src - ms->window.base); DEBUGLOG(5, "ZSTD_compressBlock_btultra2 (srcSize=%zu)", srcSize); /* 2-pass strategy: @@ -1158,7 +1303,7 @@ size_t ZSTD_compressBlock_btultra2( if ( (ms->opt.litLengthSum==0) /* first block */ && (seqStore->sequences == seqStore->sequencesStart) /* no ldm */ && (ms->window.dictLimit == ms->window.lowLimit) /* no dictionary */ - && (current == ms->window.dictLimit) /* start of frame, nothing already loaded nor skipped */ + && (curr == ms->window.dictLimit) /* start of frame, nothing already loaded nor skipped */ && (srcSize > ZSTD_PREDEF_THRESHOLD) ) { ZSTD_initStats_ultra(ms, seqStore, rep, src, srcSize); diff --git a/thirdparty/zstd/compress/zstdmt_compress.c b/thirdparty/zstd/compress/zstdmt_compress.c index 1e3c8fdbee..50454a50b9 100644 --- a/thirdparty/zstd/compress/zstdmt_compress.c +++ b/thirdparty/zstd/compress/zstdmt_compress.c @@ -20,8 +20,7 @@ /* ====== Dependencies ====== */ -#include <string.h> /* memcpy, memset */ -#include <limits.h> /* INT_MAX, UINT_MAX */ +#include "../common/zstd_deps.h" /* ZSTD_memcpy, ZSTD_memset, INT_MAX, UINT_MAX */ #include "../common/mem.h" /* MEM_STATIC */ #include "../common/pool.h" /* threadpool */ #include "../common/threading.h" /* mutex */ @@ -106,11 +105,11 @@ typedef struct ZSTDMT_bufferPool_s { static ZSTDMT_bufferPool* ZSTDMT_createBufferPool(unsigned nbWorkers, ZSTD_customMem cMem) { unsigned const maxNbBuffers = 2*nbWorkers + 3; - ZSTDMT_bufferPool* const bufPool = (ZSTDMT_bufferPool*)ZSTD_calloc( + ZSTDMT_bufferPool* const bufPool = (ZSTDMT_bufferPool*)ZSTD_customCalloc( sizeof(ZSTDMT_bufferPool) + (maxNbBuffers-1) * sizeof(buffer_t), cMem); if (bufPool==NULL) return NULL; if (ZSTD_pthread_mutex_init(&bufPool->poolMutex, NULL)) { - ZSTD_free(bufPool, cMem); + ZSTD_customFree(bufPool, cMem); return NULL; } bufPool->bufferSize = 64 KB; @@ -127,10 +126,10 @@ static void ZSTDMT_freeBufferPool(ZSTDMT_bufferPool* bufPool) if (!bufPool) return; /* compatibility with free on NULL */ for (u=0; u<bufPool->totalBuffers; u++) { DEBUGLOG(4, "free buffer %2u (address:%08X)", u, (U32)(size_t)bufPool->bTable[u].start); - ZSTD_free(bufPool->bTable[u].start, bufPool->cMem); + ZSTD_customFree(bufPool->bTable[u].start, bufPool->cMem); } ZSTD_pthread_mutex_destroy(&bufPool->poolMutex); - ZSTD_free(bufPool, bufPool->cMem); + ZSTD_customFree(bufPool, bufPool->cMem); } /* only works at initialization, not during compression */ @@ -201,13 +200,13 @@ static buffer_t ZSTDMT_getBuffer(ZSTDMT_bufferPool* bufPool) } /* size conditions not respected : scratch this buffer, create new one */ DEBUGLOG(5, "ZSTDMT_getBuffer: existing buffer does not meet size conditions => freeing"); - ZSTD_free(buf.start, bufPool->cMem); + ZSTD_customFree(buf.start, bufPool->cMem); } ZSTD_pthread_mutex_unlock(&bufPool->poolMutex); /* create new buffer */ DEBUGLOG(5, "ZSTDMT_getBuffer: create a new buffer"); { buffer_t buffer; - void* const start = ZSTD_malloc(bSize, bufPool->cMem); + void* const start = ZSTD_customMalloc(bSize, bufPool->cMem); buffer.start = start; /* note : start can be NULL if malloc fails ! */ buffer.capacity = (start==NULL) ? 0 : bSize; if (start==NULL) { @@ -229,13 +228,13 @@ static buffer_t ZSTDMT_resizeBuffer(ZSTDMT_bufferPool* bufPool, buffer_t buffer) { size_t const bSize = bufPool->bufferSize; if (buffer.capacity < bSize) { - void* const start = ZSTD_malloc(bSize, bufPool->cMem); + void* const start = ZSTD_customMalloc(bSize, bufPool->cMem); buffer_t newBuffer; newBuffer.start = start; newBuffer.capacity = start == NULL ? 0 : bSize; if (start != NULL) { assert(newBuffer.capacity >= buffer.capacity); - memcpy(newBuffer.start, buffer.start, buffer.capacity); + ZSTD_memcpy(newBuffer.start, buffer.start, buffer.capacity); DEBUGLOG(5, "ZSTDMT_resizeBuffer: created buffer of size %u", (U32)bSize); return newBuffer; } @@ -261,14 +260,12 @@ static void ZSTDMT_releaseBuffer(ZSTDMT_bufferPool* bufPool, buffer_t buf) ZSTD_pthread_mutex_unlock(&bufPool->poolMutex); /* Reached bufferPool capacity (should not happen) */ DEBUGLOG(5, "ZSTDMT_releaseBuffer: pool capacity reached => freeing "); - ZSTD_free(buf.start, bufPool->cMem); + ZSTD_customFree(buf.start, bufPool->cMem); } /* ===== Seq Pool Wrapper ====== */ -static rawSeqStore_t kNullRawSeqStore = {NULL, 0, 0, 0}; - typedef ZSTDMT_bufferPool ZSTDMT_seqPool; static size_t ZSTDMT_sizeof_seqPool(ZSTDMT_seqPool* seqPool) @@ -278,7 +275,7 @@ static size_t ZSTDMT_sizeof_seqPool(ZSTDMT_seqPool* seqPool) static rawSeqStore_t bufferToSeq(buffer_t buffer) { - rawSeqStore_t seq = {NULL, 0, 0, 0}; + rawSeqStore_t seq = kNullRawSeqStore; seq.seq = (rawSeq*)buffer.start; seq.capacity = buffer.capacity / sizeof(rawSeq); return seq; @@ -354,7 +351,7 @@ static void ZSTDMT_freeCCtxPool(ZSTDMT_CCtxPool* pool) for (cid=0; cid<pool->totalCCtx; cid++) ZSTD_freeCCtx(pool->cctx[cid]); /* note : compatible with free on NULL */ ZSTD_pthread_mutex_destroy(&pool->poolMutex); - ZSTD_free(pool, pool->cMem); + ZSTD_customFree(pool, pool->cMem); } /* ZSTDMT_createCCtxPool() : @@ -362,12 +359,12 @@ static void ZSTDMT_freeCCtxPool(ZSTDMT_CCtxPool* pool) static ZSTDMT_CCtxPool* ZSTDMT_createCCtxPool(int nbWorkers, ZSTD_customMem cMem) { - ZSTDMT_CCtxPool* const cctxPool = (ZSTDMT_CCtxPool*) ZSTD_calloc( + ZSTDMT_CCtxPool* const cctxPool = (ZSTDMT_CCtxPool*) ZSTD_customCalloc( sizeof(ZSTDMT_CCtxPool) + (nbWorkers-1)*sizeof(ZSTD_CCtx*), cMem); assert(nbWorkers > 0); if (!cctxPool) return NULL; if (ZSTD_pthread_mutex_init(&cctxPool->poolMutex, NULL)) { - ZSTD_free(cctxPool, cMem); + ZSTD_customFree(cctxPool, cMem); return NULL; } cctxPool->cMem = cMem; @@ -478,7 +475,7 @@ ZSTDMT_serialState_reset(serialState_t* serialState, serialState->ldmState.hashPower = ZSTD_rollingHash_primePower(params.ldmParams.minMatchLength); } else { - memset(¶ms.ldmParams, 0, sizeof(params.ldmParams)); + ZSTD_memset(¶ms.ldmParams, 0, sizeof(params.ldmParams)); } serialState->nextJobID = 0; if (params.fParams.checksumFlag) @@ -499,18 +496,18 @@ ZSTDMT_serialState_reset(serialState_t* serialState, ZSTD_window_init(&serialState->ldmState.window); /* Resize tables and output space if necessary. */ if (serialState->ldmState.hashTable == NULL || serialState->params.ldmParams.hashLog < hashLog) { - ZSTD_free(serialState->ldmState.hashTable, cMem); - serialState->ldmState.hashTable = (ldmEntry_t*)ZSTD_malloc(hashSize, cMem); + ZSTD_customFree(serialState->ldmState.hashTable, cMem); + serialState->ldmState.hashTable = (ldmEntry_t*)ZSTD_customMalloc(hashSize, cMem); } if (serialState->ldmState.bucketOffsets == NULL || prevBucketLog < bucketLog) { - ZSTD_free(serialState->ldmState.bucketOffsets, cMem); - serialState->ldmState.bucketOffsets = (BYTE*)ZSTD_malloc(bucketSize, cMem); + ZSTD_customFree(serialState->ldmState.bucketOffsets, cMem); + serialState->ldmState.bucketOffsets = (BYTE*)ZSTD_customMalloc(bucketSize, cMem); } if (!serialState->ldmState.hashTable || !serialState->ldmState.bucketOffsets) return 1; /* Zero the tables */ - memset(serialState->ldmState.hashTable, 0, hashSize); - memset(serialState->ldmState.bucketOffsets, 0, bucketSize); + ZSTD_memset(serialState->ldmState.hashTable, 0, hashSize); + ZSTD_memset(serialState->ldmState.bucketOffsets, 0, bucketSize); /* Update window state and fill hash table with dict */ serialState->ldmState.loadedDictEnd = 0; @@ -537,7 +534,7 @@ ZSTDMT_serialState_reset(serialState_t* serialState, static int ZSTDMT_serialState_init(serialState_t* serialState) { int initError = 0; - memset(serialState, 0, sizeof(*serialState)); + ZSTD_memset(serialState, 0, sizeof(*serialState)); initError |= ZSTD_pthread_mutex_init(&serialState->mutex, NULL); initError |= ZSTD_pthread_cond_init(&serialState->cond, NULL); initError |= ZSTD_pthread_mutex_init(&serialState->ldmWindowMutex, NULL); @@ -552,8 +549,8 @@ static void ZSTDMT_serialState_free(serialState_t* serialState) ZSTD_pthread_cond_destroy(&serialState->cond); ZSTD_pthread_mutex_destroy(&serialState->ldmWindowMutex); ZSTD_pthread_cond_destroy(&serialState->ldmWindowCond); - ZSTD_free(serialState->ldmState.hashTable, cMem); - ZSTD_free(serialState->ldmState.bucketOffsets, cMem); + ZSTD_customFree(serialState->ldmState.hashTable, cMem); + ZSTD_customFree(serialState->ldmState.bucketOffsets, cMem); } static void ZSTDMT_serialState_update(serialState_t* serialState, @@ -820,7 +817,6 @@ struct ZSTDMT_CCtx_s { roundBuff_t roundBuff; serialState_t serial; rsyncState_t rsync; - unsigned singleBlockingThread; unsigned jobIDMask; unsigned doneJobID; unsigned nextJobID; @@ -832,6 +828,7 @@ struct ZSTDMT_CCtx_s { ZSTD_customMem cMem; ZSTD_CDict* cdictLocal; const ZSTD_CDict* cdict; + unsigned providedFactory: 1; }; static void ZSTDMT_freeJobsTable(ZSTDMT_jobDescription* jobTable, U32 nbJobs, ZSTD_customMem cMem) @@ -842,7 +839,7 @@ static void ZSTDMT_freeJobsTable(ZSTDMT_jobDescription* jobTable, U32 nbJobs, ZS ZSTD_pthread_mutex_destroy(&jobTable[jobNb].job_mutex); ZSTD_pthread_cond_destroy(&jobTable[jobNb].job_cond); } - ZSTD_free(jobTable, cMem); + ZSTD_customFree(jobTable, cMem); } /* ZSTDMT_allocJobsTable() @@ -854,7 +851,7 @@ static ZSTDMT_jobDescription* ZSTDMT_createJobsTable(U32* nbJobsPtr, ZSTD_custom U32 const nbJobs = 1 << nbJobsLog2; U32 jobNb; ZSTDMT_jobDescription* const jobTable = (ZSTDMT_jobDescription*) - ZSTD_calloc(nbJobs * sizeof(ZSTDMT_jobDescription), cMem); + ZSTD_customCalloc(nbJobs * sizeof(ZSTDMT_jobDescription), cMem); int initError = 0; if (jobTable==NULL) return NULL; *nbJobsPtr = nbJobs; @@ -885,12 +882,12 @@ static size_t ZSTDMT_expandJobsTable (ZSTDMT_CCtx* mtctx, U32 nbWorkers) { /* ZSTDMT_CCtxParam_setNbWorkers(): * Internal use only */ -size_t ZSTDMT_CCtxParam_setNbWorkers(ZSTD_CCtx_params* params, unsigned nbWorkers) +static size_t ZSTDMT_CCtxParam_setNbWorkers(ZSTD_CCtx_params* params, unsigned nbWorkers) { return ZSTD_CCtxParams_setParameter(params, ZSTD_c_nbWorkers, (int)nbWorkers); } -MEM_STATIC ZSTDMT_CCtx* ZSTDMT_createCCtx_advanced_internal(unsigned nbWorkers, ZSTD_customMem cMem) +MEM_STATIC ZSTDMT_CCtx* ZSTDMT_createCCtx_advanced_internal(unsigned nbWorkers, ZSTD_customMem cMem, ZSTD_threadPool* pool) { ZSTDMT_CCtx* mtctx; U32 nbJobs = nbWorkers + 2; @@ -903,12 +900,19 @@ MEM_STATIC ZSTDMT_CCtx* ZSTDMT_createCCtx_advanced_internal(unsigned nbWorkers, /* invalid custom allocator */ return NULL; - mtctx = (ZSTDMT_CCtx*) ZSTD_calloc(sizeof(ZSTDMT_CCtx), cMem); + mtctx = (ZSTDMT_CCtx*) ZSTD_customCalloc(sizeof(ZSTDMT_CCtx), cMem); if (!mtctx) return NULL; ZSTDMT_CCtxParam_setNbWorkers(&mtctx->params, nbWorkers); mtctx->cMem = cMem; mtctx->allJobsCompleted = 1; - mtctx->factory = POOL_create_advanced(nbWorkers, 0, cMem); + if (pool != NULL) { + mtctx->factory = pool; + mtctx->providedFactory = 1; + } + else { + mtctx->factory = POOL_create_advanced(nbWorkers, 0, cMem); + mtctx->providedFactory = 0; + } mtctx->jobs = ZSTDMT_createJobsTable(&nbJobs, cMem); assert(nbJobs > 0); assert((nbJobs & (nbJobs - 1)) == 0); /* ensure nbJobs is a power of 2 */ mtctx->jobIDMask = nbJobs - 1; @@ -925,22 +929,18 @@ MEM_STATIC ZSTDMT_CCtx* ZSTDMT_createCCtx_advanced_internal(unsigned nbWorkers, return mtctx; } -ZSTDMT_CCtx* ZSTDMT_createCCtx_advanced(unsigned nbWorkers, ZSTD_customMem cMem) +ZSTDMT_CCtx* ZSTDMT_createCCtx_advanced(unsigned nbWorkers, ZSTD_customMem cMem, ZSTD_threadPool* pool) { #ifdef ZSTD_MULTITHREAD - return ZSTDMT_createCCtx_advanced_internal(nbWorkers, cMem); + return ZSTDMT_createCCtx_advanced_internal(nbWorkers, cMem, pool); #else (void)nbWorkers; (void)cMem; + (void)pool; return NULL; #endif } -ZSTDMT_CCtx* ZSTDMT_createCCtx(unsigned nbWorkers) -{ - return ZSTDMT_createCCtx_advanced(nbWorkers, ZSTD_defaultCMem); -} - /* ZSTDMT_releaseAllJobResources() : * note : ensure all workers are killed first ! */ @@ -957,7 +957,7 @@ static void ZSTDMT_releaseAllJobResources(ZSTDMT_CCtx* mtctx) ZSTDMT_releaseBuffer(mtctx->bufPool, mtctx->jobs[jobID].dstBuff); /* Clear the job description, but keep the mutex/cond */ - memset(&mtctx->jobs[jobID], 0, sizeof(mtctx->jobs[jobID])); + ZSTD_memset(&mtctx->jobs[jobID], 0, sizeof(mtctx->jobs[jobID])); mtctx->jobs[jobID].job_mutex = mutex; mtctx->jobs[jobID].job_cond = cond; } @@ -984,7 +984,8 @@ static void ZSTDMT_waitForAllJobsCompleted(ZSTDMT_CCtx* mtctx) size_t ZSTDMT_freeCCtx(ZSTDMT_CCtx* mtctx) { if (mtctx==NULL) return 0; /* compatible with free on NULL */ - POOL_free(mtctx->factory); /* stop and free worker threads */ + if (!mtctx->providedFactory) + POOL_free(mtctx->factory); /* stop and free worker threads */ ZSTDMT_releaseAllJobResources(mtctx); /* release job resources into pools first */ ZSTDMT_freeJobsTable(mtctx->jobs, mtctx->jobIDMask+1, mtctx->cMem); ZSTDMT_freeBufferPool(mtctx->bufPool); @@ -993,8 +994,8 @@ size_t ZSTDMT_freeCCtx(ZSTDMT_CCtx* mtctx) ZSTDMT_serialState_free(&mtctx->serial); ZSTD_freeCDict(mtctx->cdictLocal); if (mtctx->roundBuff.buffer) - ZSTD_free(mtctx->roundBuff.buffer, mtctx->cMem); - ZSTD_free(mtctx, mtctx->cMem); + ZSTD_customFree(mtctx->roundBuff.buffer, mtctx->cMem); + ZSTD_customFree(mtctx, mtctx->cMem); return 0; } @@ -1011,65 +1012,6 @@ size_t ZSTDMT_sizeof_CCtx(ZSTDMT_CCtx* mtctx) + mtctx->roundBuff.capacity; } -/* Internal only */ -size_t -ZSTDMT_CCtxParam_setMTCtxParameter(ZSTD_CCtx_params* params, - ZSTDMT_parameter parameter, - int value) -{ - DEBUGLOG(4, "ZSTDMT_CCtxParam_setMTCtxParameter"); - switch(parameter) - { - case ZSTDMT_p_jobSize : - DEBUGLOG(4, "ZSTDMT_CCtxParam_setMTCtxParameter : set jobSize to %i", value); - return ZSTD_CCtxParams_setParameter(params, ZSTD_c_jobSize, value); - case ZSTDMT_p_overlapLog : - DEBUGLOG(4, "ZSTDMT_p_overlapLog : %i", value); - return ZSTD_CCtxParams_setParameter(params, ZSTD_c_overlapLog, value); - case ZSTDMT_p_rsyncable : - DEBUGLOG(4, "ZSTD_p_rsyncable : %i", value); - return ZSTD_CCtxParams_setParameter(params, ZSTD_c_rsyncable, value); - default : - return ERROR(parameter_unsupported); - } -} - -size_t ZSTDMT_setMTCtxParameter(ZSTDMT_CCtx* mtctx, ZSTDMT_parameter parameter, int value) -{ - DEBUGLOG(4, "ZSTDMT_setMTCtxParameter"); - return ZSTDMT_CCtxParam_setMTCtxParameter(&mtctx->params, parameter, value); -} - -size_t ZSTDMT_getMTCtxParameter(ZSTDMT_CCtx* mtctx, ZSTDMT_parameter parameter, int* value) -{ - switch (parameter) { - case ZSTDMT_p_jobSize: - return ZSTD_CCtxParams_getParameter(&mtctx->params, ZSTD_c_jobSize, value); - case ZSTDMT_p_overlapLog: - return ZSTD_CCtxParams_getParameter(&mtctx->params, ZSTD_c_overlapLog, value); - case ZSTDMT_p_rsyncable: - return ZSTD_CCtxParams_getParameter(&mtctx->params, ZSTD_c_rsyncable, value); - default: - return ERROR(parameter_unsupported); - } -} - -/* Sets parameters relevant to the compression job, - * initializing others to default values. */ -static ZSTD_CCtx_params ZSTDMT_initJobCCtxParams(const ZSTD_CCtx_params* params) -{ - ZSTD_CCtx_params jobParams = *params; - /* Clear parameters related to multithreading */ - jobParams.forceWindow = 0; - jobParams.nbWorkers = 0; - jobParams.jobSize = 0; - jobParams.overlapLog = 0; - jobParams.rsyncable = 0; - memset(&jobParams.ldmParams, 0, sizeof(ldmParams_t)); - memset(&jobParams.customMem, 0, sizeof(ZSTD_customMem)); - return jobParams; -} - /* ZSTDMT_resize() : * @return : error code if fails, 0 on success */ @@ -1098,7 +1040,7 @@ void ZSTDMT_updateCParams_whileCompressing(ZSTDMT_CCtx* mtctx, const ZSTD_CCtx_p DEBUGLOG(5, "ZSTDMT_updateCParams_whileCompressing (level:%i)", compressionLevel); mtctx->params.compressionLevel = compressionLevel; - { ZSTD_compressionParameters cParams = ZSTD_getCParamsFromCCtxParams(cctxParams, ZSTD_CONTENTSIZE_UNKNOWN, 0); + { ZSTD_compressionParameters cParams = ZSTD_getCParamsFromCCtxParams(cctxParams, ZSTD_CONTENTSIZE_UNKNOWN, 0, ZSTD_cpm_noAttachDict); cParams.windowLog = saved_wlog; mtctx->params.cParams = cParams; } @@ -1185,8 +1127,8 @@ static unsigned ZSTDMT_computeTargetJobLog(const ZSTD_CCtx_params* params) if (params->ldmParams.enableLdm) { /* In Long Range Mode, the windowLog is typically oversized. * In which case, it's preferable to determine the jobSize - * based on chainLog instead. */ - jobLog = MAX(21, params->cParams.chainLog + 4); + * based on cycleLog instead. */ + jobLog = MAX(21, ZSTD_cycleLog(params->cParams.chainLog, params->cParams.strategy) + 3); } else { jobLog = MAX(20, params->cParams.windowLog + 2); } @@ -1240,174 +1182,6 @@ static size_t ZSTDMT_computeOverlapSize(const ZSTD_CCtx_params* params) return (ovLog==0) ? 0 : (size_t)1 << ovLog; } -static unsigned -ZSTDMT_computeNbJobs(const ZSTD_CCtx_params* params, size_t srcSize, unsigned nbWorkers) -{ - assert(nbWorkers>0); - { size_t const jobSizeTarget = (size_t)1 << ZSTDMT_computeTargetJobLog(params); - size_t const jobMaxSize = jobSizeTarget << 2; - size_t const passSizeMax = jobMaxSize * nbWorkers; - unsigned const multiplier = (unsigned)(srcSize / passSizeMax) + 1; - unsigned const nbJobsLarge = multiplier * nbWorkers; - unsigned const nbJobsMax = (unsigned)(srcSize / jobSizeTarget) + 1; - unsigned const nbJobsSmall = MIN(nbJobsMax, nbWorkers); - return (multiplier>1) ? nbJobsLarge : nbJobsSmall; -} } - -/* ZSTDMT_compress_advanced_internal() : - * This is a blocking function : it will only give back control to caller after finishing its compression job. - */ -static size_t -ZSTDMT_compress_advanced_internal( - ZSTDMT_CCtx* mtctx, - void* dst, size_t dstCapacity, - const void* src, size_t srcSize, - const ZSTD_CDict* cdict, - ZSTD_CCtx_params params) -{ - ZSTD_CCtx_params const jobParams = ZSTDMT_initJobCCtxParams(¶ms); - size_t const overlapSize = ZSTDMT_computeOverlapSize(¶ms); - unsigned const nbJobs = ZSTDMT_computeNbJobs(¶ms, srcSize, params.nbWorkers); - size_t const proposedJobSize = (srcSize + (nbJobs-1)) / nbJobs; - size_t const avgJobSize = (((proposedJobSize-1) & 0x1FFFF) < 0x7FFF) ? proposedJobSize + 0xFFFF : proposedJobSize; /* avoid too small last block */ - const char* const srcStart = (const char*)src; - size_t remainingSrcSize = srcSize; - unsigned const compressWithinDst = (dstCapacity >= ZSTD_compressBound(srcSize)) ? nbJobs : (unsigned)(dstCapacity / ZSTD_compressBound(avgJobSize)); /* presumes avgJobSize >= 256 KB, which should be the case */ - size_t frameStartPos = 0, dstBufferPos = 0; - assert(jobParams.nbWorkers == 0); - assert(mtctx->cctxPool->totalCCtx == params.nbWorkers); - - params.jobSize = (U32)avgJobSize; - DEBUGLOG(4, "ZSTDMT_compress_advanced_internal: nbJobs=%2u (rawSize=%u bytes; fixedSize=%u) ", - nbJobs, (U32)proposedJobSize, (U32)avgJobSize); - - if ((nbJobs==1) | (params.nbWorkers<=1)) { /* fallback to single-thread mode : this is a blocking invocation anyway */ - ZSTD_CCtx* const cctx = mtctx->cctxPool->cctx[0]; - DEBUGLOG(4, "ZSTDMT_compress_advanced_internal: fallback to single-thread mode"); - if (cdict) return ZSTD_compress_usingCDict_advanced(cctx, dst, dstCapacity, src, srcSize, cdict, jobParams.fParams); - return ZSTD_compress_advanced_internal(cctx, dst, dstCapacity, src, srcSize, NULL, 0, &jobParams); - } - - assert(avgJobSize >= 256 KB); /* condition for ZSTD_compressBound(A) + ZSTD_compressBound(B) <= ZSTD_compressBound(A+B), required to compress directly into Dst (no additional buffer) */ - ZSTDMT_setBufferSize(mtctx->bufPool, ZSTD_compressBound(avgJobSize) ); - /* LDM doesn't even try to load the dictionary in single-ingestion mode */ - if (ZSTDMT_serialState_reset(&mtctx->serial, mtctx->seqPool, params, avgJobSize, NULL, 0, ZSTD_dct_auto)) - return ERROR(memory_allocation); - - FORWARD_IF_ERROR( ZSTDMT_expandJobsTable(mtctx, nbJobs) , ""); /* only expands if necessary */ - - { unsigned u; - for (u=0; u<nbJobs; u++) { - size_t const jobSize = MIN(remainingSrcSize, avgJobSize); - size_t const dstBufferCapacity = ZSTD_compressBound(jobSize); - buffer_t const dstAsBuffer = { (char*)dst + dstBufferPos, dstBufferCapacity }; - buffer_t const dstBuffer = u < compressWithinDst ? dstAsBuffer : g_nullBuffer; - size_t dictSize = u ? overlapSize : 0; - - mtctx->jobs[u].prefix.start = srcStart + frameStartPos - dictSize; - mtctx->jobs[u].prefix.size = dictSize; - mtctx->jobs[u].src.start = srcStart + frameStartPos; - mtctx->jobs[u].src.size = jobSize; assert(jobSize > 0); /* avoid job.src.size == 0 */ - mtctx->jobs[u].consumed = 0; - mtctx->jobs[u].cSize = 0; - mtctx->jobs[u].cdict = (u==0) ? cdict : NULL; - mtctx->jobs[u].fullFrameSize = srcSize; - mtctx->jobs[u].params = jobParams; - /* do not calculate checksum within sections, but write it in header for first section */ - mtctx->jobs[u].dstBuff = dstBuffer; - mtctx->jobs[u].cctxPool = mtctx->cctxPool; - mtctx->jobs[u].bufPool = mtctx->bufPool; - mtctx->jobs[u].seqPool = mtctx->seqPool; - mtctx->jobs[u].serial = &mtctx->serial; - mtctx->jobs[u].jobID = u; - mtctx->jobs[u].firstJob = (u==0); - mtctx->jobs[u].lastJob = (u==nbJobs-1); - - DEBUGLOG(5, "ZSTDMT_compress_advanced_internal: posting job %u (%u bytes)", u, (U32)jobSize); - DEBUG_PRINTHEX(6, mtctx->jobs[u].prefix.start, 12); - POOL_add(mtctx->factory, ZSTDMT_compressionJob, &mtctx->jobs[u]); - - frameStartPos += jobSize; - dstBufferPos += dstBufferCapacity; - remainingSrcSize -= jobSize; - } } - - /* collect result */ - { size_t error = 0, dstPos = 0; - unsigned jobID; - for (jobID=0; jobID<nbJobs; jobID++) { - DEBUGLOG(5, "waiting for job %u ", jobID); - ZSTD_PTHREAD_MUTEX_LOCK(&mtctx->jobs[jobID].job_mutex); - while (mtctx->jobs[jobID].consumed < mtctx->jobs[jobID].src.size) { - DEBUGLOG(5, "waiting for jobCompleted signal from job %u", jobID); - ZSTD_pthread_cond_wait(&mtctx->jobs[jobID].job_cond, &mtctx->jobs[jobID].job_mutex); - } - ZSTD_pthread_mutex_unlock(&mtctx->jobs[jobID].job_mutex); - DEBUGLOG(5, "ready to write job %u ", jobID); - - { size_t const cSize = mtctx->jobs[jobID].cSize; - if (ZSTD_isError(cSize)) error = cSize; - if ((!error) && (dstPos + cSize > dstCapacity)) error = ERROR(dstSize_tooSmall); - if (jobID) { /* note : job 0 is written directly at dst, which is correct position */ - if (!error) - memmove((char*)dst + dstPos, mtctx->jobs[jobID].dstBuff.start, cSize); /* may overlap when job compressed within dst */ - if (jobID >= compressWithinDst) { /* job compressed into its own buffer, which must be released */ - DEBUGLOG(5, "releasing buffer %u>=%u", jobID, compressWithinDst); - ZSTDMT_releaseBuffer(mtctx->bufPool, mtctx->jobs[jobID].dstBuff); - } } - mtctx->jobs[jobID].dstBuff = g_nullBuffer; - mtctx->jobs[jobID].cSize = 0; - dstPos += cSize ; - } - } /* for (jobID=0; jobID<nbJobs; jobID++) */ - - DEBUGLOG(4, "checksumFlag : %u ", params.fParams.checksumFlag); - if (params.fParams.checksumFlag) { - U32 const checksum = (U32)XXH64_digest(&mtctx->serial.xxhState); - if (dstPos + 4 > dstCapacity) { - error = ERROR(dstSize_tooSmall); - } else { - DEBUGLOG(4, "writing checksum : %08X \n", checksum); - MEM_writeLE32((char*)dst + dstPos, checksum); - dstPos += 4; - } } - - if (!error) DEBUGLOG(4, "compressed size : %u ", (U32)dstPos); - return error ? error : dstPos; - } -} - -size_t ZSTDMT_compress_advanced(ZSTDMT_CCtx* mtctx, - void* dst, size_t dstCapacity, - const void* src, size_t srcSize, - const ZSTD_CDict* cdict, - ZSTD_parameters params, - int overlapLog) -{ - ZSTD_CCtx_params cctxParams = mtctx->params; - cctxParams.cParams = params.cParams; - cctxParams.fParams = params.fParams; - assert(ZSTD_OVERLAPLOG_MIN <= overlapLog && overlapLog <= ZSTD_OVERLAPLOG_MAX); - cctxParams.overlapLog = overlapLog; - return ZSTDMT_compress_advanced_internal(mtctx, - dst, dstCapacity, - src, srcSize, - cdict, cctxParams); -} - - -size_t ZSTDMT_compressCCtx(ZSTDMT_CCtx* mtctx, - void* dst, size_t dstCapacity, - const void* src, size_t srcSize, - int compressionLevel) -{ - ZSTD_parameters params = ZSTD_getParams(compressionLevel, srcSize, 0); - int const overlapLog = ZSTDMT_overlapLog_default(params.cParams.strategy); - params.fParams.contentSizeFlag = 1; - return ZSTDMT_compress_advanced(mtctx, dst, dstCapacity, src, srcSize, NULL, params, overlapLog); -} - - /* ====================================== */ /* ======= Streaming API ======= */ /* ====================================== */ @@ -1432,16 +1206,6 @@ size_t ZSTDMT_initCStream_internal( if (params.jobSize != 0 && params.jobSize < ZSTDMT_JOBSIZE_MIN) params.jobSize = ZSTDMT_JOBSIZE_MIN; if (params.jobSize > (size_t)ZSTDMT_JOBSIZE_MAX) params.jobSize = (size_t)ZSTDMT_JOBSIZE_MAX; - mtctx->singleBlockingThread = (pledgedSrcSize <= ZSTDMT_JOBSIZE_MIN); /* do not trigger multi-threading when srcSize is too small */ - if (mtctx->singleBlockingThread) { - ZSTD_CCtx_params const singleThreadParams = ZSTDMT_initJobCCtxParams(¶ms); - DEBUGLOG(5, "ZSTDMT_initCStream_internal: switch to single blocking thread mode"); - assert(singleThreadParams.nbWorkers == 0); - return ZSTD_initCStream_internal(mtctx->cctxPool->cctx[0], - dict, dictSize, cdict, - &singleThreadParams, pledgedSrcSize); - } - DEBUGLOG(4, "ZSTDMT_initCStream_internal: %u workers", params.nbWorkers); if (mtctx->allJobsCompleted == 0) { /* previous compression not correctly finished */ @@ -1504,8 +1268,8 @@ size_t ZSTDMT_initCStream_internal( size_t const capacity = MAX(windowSize, sectionsSize) + slackSize; if (mtctx->roundBuff.capacity < capacity) { if (mtctx->roundBuff.buffer) - ZSTD_free(mtctx->roundBuff.buffer, mtctx->cMem); - mtctx->roundBuff.buffer = (BYTE*)ZSTD_malloc(capacity, mtctx->cMem); + ZSTD_customFree(mtctx->roundBuff.buffer, mtctx->cMem); + mtctx->roundBuff.buffer = (BYTE*)ZSTD_customMalloc(capacity, mtctx->cMem); if (mtctx->roundBuff.buffer == NULL) { mtctx->roundBuff.capacity = 0; return ERROR(memory_allocation); @@ -1530,53 +1294,6 @@ size_t ZSTDMT_initCStream_internal( return 0; } -size_t ZSTDMT_initCStream_advanced(ZSTDMT_CCtx* mtctx, - const void* dict, size_t dictSize, - ZSTD_parameters params, - unsigned long long pledgedSrcSize) -{ - ZSTD_CCtx_params cctxParams = mtctx->params; /* retrieve sticky params */ - DEBUGLOG(4, "ZSTDMT_initCStream_advanced (pledgedSrcSize=%u)", (U32)pledgedSrcSize); - cctxParams.cParams = params.cParams; - cctxParams.fParams = params.fParams; - return ZSTDMT_initCStream_internal(mtctx, dict, dictSize, ZSTD_dct_auto, NULL, - cctxParams, pledgedSrcSize); -} - -size_t ZSTDMT_initCStream_usingCDict(ZSTDMT_CCtx* mtctx, - const ZSTD_CDict* cdict, - ZSTD_frameParameters fParams, - unsigned long long pledgedSrcSize) -{ - ZSTD_CCtx_params cctxParams = mtctx->params; - if (cdict==NULL) return ERROR(dictionary_wrong); /* method incompatible with NULL cdict */ - cctxParams.cParams = ZSTD_getCParamsFromCDict(cdict); - cctxParams.fParams = fParams; - return ZSTDMT_initCStream_internal(mtctx, NULL, 0 /*dictSize*/, ZSTD_dct_auto, cdict, - cctxParams, pledgedSrcSize); -} - - -/* ZSTDMT_resetCStream() : - * pledgedSrcSize can be zero == unknown (for the time being) - * prefer using ZSTD_CONTENTSIZE_UNKNOWN, - * as `0` might mean "empty" in the future */ -size_t ZSTDMT_resetCStream(ZSTDMT_CCtx* mtctx, unsigned long long pledgedSrcSize) -{ - if (!pledgedSrcSize) pledgedSrcSize = ZSTD_CONTENTSIZE_UNKNOWN; - return ZSTDMT_initCStream_internal(mtctx, NULL, 0, ZSTD_dct_auto, 0, mtctx->params, - pledgedSrcSize); -} - -size_t ZSTDMT_initCStream(ZSTDMT_CCtx* mtctx, int compressionLevel) { - ZSTD_parameters const params = ZSTD_getParams(compressionLevel, ZSTD_CONTENTSIZE_UNKNOWN, 0); - ZSTD_CCtx_params cctxParams = mtctx->params; /* retrieve sticky params */ - DEBUGLOG(4, "ZSTDMT_initCStream (cLevel=%i)", compressionLevel); - cctxParams.cParams = params.cParams; - cctxParams.fParams = params.fParams; - return ZSTDMT_initCStream_internal(mtctx, NULL, 0, ZSTD_dct_auto, NULL, cctxParams, ZSTD_CONTENTSIZE_UNKNOWN); -} - /* ZSTDMT_writeLastEmptyBlock() * Write a single empty block with an end-of-frame to finish a frame. @@ -1740,7 +1457,7 @@ static size_t ZSTDMT_flushProduced(ZSTDMT_CCtx* mtctx, ZSTD_outBuffer* output, u assert(cSize >= mtctx->jobs[wJobID].dstFlushed); assert(mtctx->jobs[wJobID].dstBuff.start != NULL); if (toFlush > 0) { - memcpy((char*)output->dst + output->pos, + ZSTD_memcpy((char*)output->dst + output->pos, (const char*)mtctx->jobs[wJobID].dstBuff.start + mtctx->jobs[wJobID].dstFlushed, toFlush); } @@ -1894,7 +1611,7 @@ static int ZSTDMT_tryGetInputRange(ZSTDMT_CCtx* mtctx) return 0; } ZSTDMT_waitForLdmComplete(mtctx, buffer); - memmove(start, mtctx->inBuff.prefix.start, prefixSize); + ZSTD_memmove(start, mtctx->inBuff.prefix.start, prefixSize); mtctx->inBuff.prefix.start = start; mtctx->roundBuff.pos = prefixSize; } @@ -1968,6 +1685,16 @@ findSynchronizationPoint(ZSTDMT_CCtx const* mtctx, ZSTD_inBuffer const input) pos = 0; prev = (BYTE const*)mtctx->inBuff.buffer.start + mtctx->inBuff.filled - RSYNC_LENGTH; hash = ZSTD_rollingHash_compute(prev, RSYNC_LENGTH); + if ((hash & hitMask) == hitMask) { + /* We're already at a sync point so don't load any more until + * we're able to flush this sync point. + * This likely happened because the job table was full so we + * couldn't add our job. + */ + syncPoint.toLoad = 0; + syncPoint.flush = 1; + return syncPoint; + } } else { /* We don't have enough bytes buffered to initialize the hash, but * we know we have at least RSYNC_LENGTH bytes total. @@ -2022,34 +1749,11 @@ size_t ZSTDMT_compressStream_generic(ZSTDMT_CCtx* mtctx, assert(output->pos <= output->size); assert(input->pos <= input->size); - if (mtctx->singleBlockingThread) { /* delegate to single-thread (synchronous) */ - return ZSTD_compressStream2(mtctx->cctxPool->cctx[0], output, input, endOp); - } - if ((mtctx->frameEnded) && (endOp==ZSTD_e_continue)) { /* current frame being ended. Only flush/end are allowed */ return ERROR(stage_wrong); } - /* single-pass shortcut (note : synchronous-mode) */ - if ( (!mtctx->params.rsyncable) /* rsyncable mode is disabled */ - && (mtctx->nextJobID == 0) /* just started */ - && (mtctx->inBuff.filled == 0) /* nothing buffered */ - && (!mtctx->jobReady) /* no job already created */ - && (endOp == ZSTD_e_end) /* end order */ - && (output->size - output->pos >= ZSTD_compressBound(input->size - input->pos)) ) { /* enough space in dst */ - size_t const cSize = ZSTDMT_compress_advanced_internal(mtctx, - (char*)output->dst + output->pos, output->size - output->pos, - (const char*)input->src + input->pos, input->size - input->pos, - mtctx->cdict, mtctx->params); - if (ZSTD_isError(cSize)) return cSize; - input->pos = input->size; - output->pos += cSize; - mtctx->allJobsCompleted = 1; - mtctx->frameEnded = 1; - return 0; - } - /* fill input buffer */ if ( (!mtctx->jobReady) && (input->size > input->pos) ) { /* support NULL input */ @@ -2072,13 +1776,21 @@ size_t ZSTDMT_compressStream_generic(ZSTDMT_CCtx* mtctx, assert(mtctx->inBuff.buffer.capacity >= mtctx->targetSectionSize); DEBUGLOG(5, "ZSTDMT_compressStream_generic: adding %u bytes on top of %u to buffer of size %u", (U32)syncPoint.toLoad, (U32)mtctx->inBuff.filled, (U32)mtctx->targetSectionSize); - memcpy((char*)mtctx->inBuff.buffer.start + mtctx->inBuff.filled, (const char*)input->src + input->pos, syncPoint.toLoad); + ZSTD_memcpy((char*)mtctx->inBuff.buffer.start + mtctx->inBuff.filled, (const char*)input->src + input->pos, syncPoint.toLoad); input->pos += syncPoint.toLoad; mtctx->inBuff.filled += syncPoint.toLoad; forwardInputProgress = syncPoint.toLoad>0; } - if ((input->pos < input->size) && (endOp == ZSTD_e_end)) - endOp = ZSTD_e_flush; /* can't end now : not all input consumed */ + } + if ((input->pos < input->size) && (endOp == ZSTD_e_end)) { + /* Can't end yet because the input is not fully consumed. + * We are in one of these cases: + * - mtctx->inBuff is NULL & empty: we couldn't get an input buffer so don't create a new job. + * - We filled the input buffer: flush this job but don't end the frame. + * - We hit a synchronization point: flush this job but don't end the frame. + */ + assert(mtctx->inBuff.filled == 0 || mtctx->inBuff.filled == mtctx->targetSectionSize || mtctx->params.rsyncable); + endOp = ZSTD_e_flush; } if ( (mtctx->jobReady) @@ -2097,47 +1809,3 @@ size_t ZSTDMT_compressStream_generic(ZSTDMT_CCtx* mtctx, return remainingToFlush; } } - - -size_t ZSTDMT_compressStream(ZSTDMT_CCtx* mtctx, ZSTD_outBuffer* output, ZSTD_inBuffer* input) -{ - FORWARD_IF_ERROR( ZSTDMT_compressStream_generic(mtctx, output, input, ZSTD_e_continue) , ""); - - /* recommended next input size : fill current input buffer */ - return mtctx->targetSectionSize - mtctx->inBuff.filled; /* note : could be zero when input buffer is fully filled and no more availability to create new job */ -} - - -static size_t ZSTDMT_flushStream_internal(ZSTDMT_CCtx* mtctx, ZSTD_outBuffer* output, ZSTD_EndDirective endFrame) -{ - size_t const srcSize = mtctx->inBuff.filled; - DEBUGLOG(5, "ZSTDMT_flushStream_internal"); - - if ( mtctx->jobReady /* one job ready for a worker to pick up */ - || (srcSize > 0) /* still some data within input buffer */ - || ((endFrame==ZSTD_e_end) && !mtctx->frameEnded)) { /* need a last 0-size block to end frame */ - DEBUGLOG(5, "ZSTDMT_flushStream_internal : create a new job (%u bytes, end:%u)", - (U32)srcSize, (U32)endFrame); - FORWARD_IF_ERROR( ZSTDMT_createCompressionJob(mtctx, srcSize, endFrame) , ""); - } - - /* check if there is any data available to flush */ - return ZSTDMT_flushProduced(mtctx, output, 1 /* blockToFlush */, endFrame); -} - - -size_t ZSTDMT_flushStream(ZSTDMT_CCtx* mtctx, ZSTD_outBuffer* output) -{ - DEBUGLOG(5, "ZSTDMT_flushStream"); - if (mtctx->singleBlockingThread) - return ZSTD_flushStream(mtctx->cctxPool->cctx[0], output); - return ZSTDMT_flushStream_internal(mtctx, output, ZSTD_e_flush); -} - -size_t ZSTDMT_endStream(ZSTDMT_CCtx* mtctx, ZSTD_outBuffer* output) -{ - DEBUGLOG(4, "ZSTDMT_endStream"); - if (mtctx->singleBlockingThread) - return ZSTD_endStream(mtctx->cctxPool->cctx[0], output); - return ZSTDMT_flushStream_internal(mtctx, output, ZSTD_e_end); -} diff --git a/thirdparty/zstd/compress/zstdmt_compress.h b/thirdparty/zstd/compress/zstdmt_compress.h index 89914eb7f8..0a9e551c99 100644 --- a/thirdparty/zstd/compress/zstdmt_compress.h +++ b/thirdparty/zstd/compress/zstdmt_compress.h @@ -19,26 +19,14 @@ /* Note : This is an internal API. * These APIs used to be exposed with ZSTDLIB_API, * because it used to be the only way to invoke MT compression. - * Now, it's recommended to use ZSTD_compress2 and ZSTD_compressStream2() - * instead. - * - * If you depend on these APIs and can't switch, then define - * ZSTD_LEGACY_MULTITHREADED_API when making the dynamic library. - * However, we may completely remove these functions in a future - * release, so please switch soon. + * Now, you must use ZSTD_compress2 and ZSTD_compressStream2() instead. * * This API requires ZSTD_MULTITHREAD to be defined during compilation, * otherwise ZSTDMT_createCCtx*() will fail. */ -#ifdef ZSTD_LEGACY_MULTITHREADED_API -# define ZSTDMT_API ZSTDLIB_API -#else -# define ZSTDMT_API -#endif - /* === Dependencies === */ -#include <stddef.h> /* size_t */ +#include "../common/zstd_deps.h" /* size_t */ #define ZSTD_STATIC_LINKING_ONLY /* ZSTD_parameters */ #include "../zstd.h" /* ZSTD_inBuffer, ZSTD_outBuffer, ZSTDLIB_API */ @@ -54,78 +42,34 @@ #define ZSTDMT_JOBSIZE_MAX (MEM_32bits() ? (512 MB) : (1024 MB)) +/* ======================================================== + * === Private interface, for use by ZSTD_compress.c === + * === Not exposed in libzstd. Never invoke directly === + * ======================================================== */ + /* === Memory management === */ typedef struct ZSTDMT_CCtx_s ZSTDMT_CCtx; /* Requires ZSTD_MULTITHREAD to be defined during compilation, otherwise it will return NULL. */ -ZSTDMT_API ZSTDMT_CCtx* ZSTDMT_createCCtx(unsigned nbWorkers); -/* Requires ZSTD_MULTITHREAD to be defined during compilation, otherwise it will return NULL. */ -ZSTDMT_API ZSTDMT_CCtx* ZSTDMT_createCCtx_advanced(unsigned nbWorkers, - ZSTD_customMem cMem); -ZSTDMT_API size_t ZSTDMT_freeCCtx(ZSTDMT_CCtx* mtctx); - -ZSTDMT_API size_t ZSTDMT_sizeof_CCtx(ZSTDMT_CCtx* mtctx); - - -/* === Simple one-pass compression function === */ - -ZSTDMT_API size_t ZSTDMT_compressCCtx(ZSTDMT_CCtx* mtctx, - void* dst, size_t dstCapacity, - const void* src, size_t srcSize, - int compressionLevel); - +ZSTDMT_CCtx* ZSTDMT_createCCtx_advanced(unsigned nbWorkers, + ZSTD_customMem cMem, + ZSTD_threadPool *pool); +size_t ZSTDMT_freeCCtx(ZSTDMT_CCtx* mtctx); +size_t ZSTDMT_sizeof_CCtx(ZSTDMT_CCtx* mtctx); /* === Streaming functions === */ -ZSTDMT_API size_t ZSTDMT_initCStream(ZSTDMT_CCtx* mtctx, int compressionLevel); -ZSTDMT_API size_t ZSTDMT_resetCStream(ZSTDMT_CCtx* mtctx, unsigned long long pledgedSrcSize); /**< if srcSize is not known at reset time, use ZSTD_CONTENTSIZE_UNKNOWN. Note: for compatibility with older programs, 0 means the same as ZSTD_CONTENTSIZE_UNKNOWN, but it will change in the future to mean "empty" */ - -ZSTDMT_API size_t ZSTDMT_nextInputSizeHint(const ZSTDMT_CCtx* mtctx); -ZSTDMT_API size_t ZSTDMT_compressStream(ZSTDMT_CCtx* mtctx, ZSTD_outBuffer* output, ZSTD_inBuffer* input); - -ZSTDMT_API size_t ZSTDMT_flushStream(ZSTDMT_CCtx* mtctx, ZSTD_outBuffer* output); /**< @return : 0 == all flushed; >0 : still some data to be flushed; or an error code (ZSTD_isError()) */ -ZSTDMT_API size_t ZSTDMT_endStream(ZSTDMT_CCtx* mtctx, ZSTD_outBuffer* output); /**< @return : 0 == all flushed; >0 : still some data to be flushed; or an error code (ZSTD_isError()) */ - - -/* === Advanced functions and parameters === */ - -ZSTDMT_API size_t ZSTDMT_compress_advanced(ZSTDMT_CCtx* mtctx, - void* dst, size_t dstCapacity, - const void* src, size_t srcSize, - const ZSTD_CDict* cdict, - ZSTD_parameters params, - int overlapLog); - -ZSTDMT_API size_t ZSTDMT_initCStream_advanced(ZSTDMT_CCtx* mtctx, - const void* dict, size_t dictSize, /* dict can be released after init, a local copy is preserved within zcs */ - ZSTD_parameters params, - unsigned long long pledgedSrcSize); /* pledgedSrcSize is optional and can be zero == unknown */ - -ZSTDMT_API size_t ZSTDMT_initCStream_usingCDict(ZSTDMT_CCtx* mtctx, - const ZSTD_CDict* cdict, - ZSTD_frameParameters fparams, - unsigned long long pledgedSrcSize); /* note : zero means empty */ - -/* ZSTDMT_parameter : - * List of parameters that can be set using ZSTDMT_setMTCtxParameter() */ -typedef enum { - ZSTDMT_p_jobSize, /* Each job is compressed in parallel. By default, this value is dynamically determined depending on compression parameters. Can be set explicitly here. */ - ZSTDMT_p_overlapLog, /* Each job may reload a part of previous job to enhance compression ratio; 0 == no overlap, 6(default) == use 1/8th of window, >=9 == use full window. This is a "sticky" parameter : its value will be re-used on next compression job */ - ZSTDMT_p_rsyncable /* Enables rsyncable mode. */ -} ZSTDMT_parameter; - -/* ZSTDMT_setMTCtxParameter() : - * allow setting individual parameters, one at a time, among a list of enums defined in ZSTDMT_parameter. - * The function must be called typically after ZSTD_createCCtx() but __before ZSTDMT_init*() !__ - * Parameters not explicitly reset by ZSTDMT_init*() remain the same in consecutive compression sessions. - * @return : 0, or an error code (which can be tested using ZSTD_isError()) */ -ZSTDMT_API size_t ZSTDMT_setMTCtxParameter(ZSTDMT_CCtx* mtctx, ZSTDMT_parameter parameter, int value); - -/* ZSTDMT_getMTCtxParameter() : - * Query the ZSTDMT_CCtx for a parameter value. - * @return : 0, or an error code (which can be tested using ZSTD_isError()) */ -ZSTDMT_API size_t ZSTDMT_getMTCtxParameter(ZSTDMT_CCtx* mtctx, ZSTDMT_parameter parameter, int* value); +size_t ZSTDMT_nextInputSizeHint(const ZSTDMT_CCtx* mtctx); +/*! ZSTDMT_initCStream_internal() : + * Private use only. Init streaming operation. + * expects params to be valid. + * must receive dict, or cdict, or none, but not both. + * @return : 0, or an error code */ +size_t ZSTDMT_initCStream_internal(ZSTDMT_CCtx* zcs, + const void* dict, size_t dictSize, ZSTD_dictContentType_e dictContentType, + const ZSTD_CDict* cdict, + ZSTD_CCtx_params params, unsigned long long pledgedSrcSize); /*! ZSTDMT_compressStream_generic() : * Combines ZSTDMT_compressStream() with optional ZSTDMT_flushStream() or ZSTDMT_endStream() @@ -134,16 +78,10 @@ ZSTDMT_API size_t ZSTDMT_getMTCtxParameter(ZSTDMT_CCtx* mtctx, ZSTDMT_parameter * 0 if fully flushed * or an error code * note : needs to be init using any ZSTD_initCStream*() variant */ -ZSTDMT_API size_t ZSTDMT_compressStream_generic(ZSTDMT_CCtx* mtctx, - ZSTD_outBuffer* output, - ZSTD_inBuffer* input, - ZSTD_EndDirective endOp); - - -/* ======================================================== - * === Private interface, for use by ZSTD_compress.c === - * === Not exposed in libzstd. Never invoke directly === - * ======================================================== */ +size_t ZSTDMT_compressStream_generic(ZSTDMT_CCtx* mtctx, + ZSTD_outBuffer* output, + ZSTD_inBuffer* input, + ZSTD_EndDirective endOp); /*! ZSTDMT_toFlushNow() * Tell how many bytes are ready to be flushed immediately. @@ -153,15 +91,6 @@ ZSTDMT_API size_t ZSTDMT_compressStream_generic(ZSTDMT_CCtx* mtctx, * therefore flushing is limited by speed of oldest job. */ size_t ZSTDMT_toFlushNow(ZSTDMT_CCtx* mtctx); -/*! ZSTDMT_CCtxParam_setMTCtxParameter() - * like ZSTDMT_setMTCtxParameter(), but into a ZSTD_CCtx_Params */ -size_t ZSTDMT_CCtxParam_setMTCtxParameter(ZSTD_CCtx_params* params, ZSTDMT_parameter parameter, int value); - -/*! ZSTDMT_CCtxParam_setNbWorkers() - * Set nbWorkers, and clamp it. - * Also reset jobSize and overlapLog */ -size_t ZSTDMT_CCtxParam_setNbWorkers(ZSTD_CCtx_params* params, unsigned nbWorkers); - /*! ZSTDMT_updateCParams_whileCompressing() : * Updates only a selected set of compression parameters, to remain compatible with current frame. * New parameters will be applied to next compression job. */ @@ -174,17 +103,6 @@ void ZSTDMT_updateCParams_whileCompressing(ZSTDMT_CCtx* mtctx, const ZSTD_CCtx_p ZSTD_frameProgression ZSTDMT_getFrameProgression(ZSTDMT_CCtx* mtctx); -/*! ZSTDMT_initCStream_internal() : - * Private use only. Init streaming operation. - * expects params to be valid. - * must receive dict, or cdict, or none, but not both. - * @return : 0, or an error code */ -size_t ZSTDMT_initCStream_internal(ZSTDMT_CCtx* zcs, - const void* dict, size_t dictSize, ZSTD_dictContentType_e dictContentType, - const ZSTD_CDict* cdict, - ZSTD_CCtx_params params, unsigned long long pledgedSrcSize); - - #if defined (__cplusplus) } #endif diff --git a/thirdparty/zstd/decompress/huf_decompress.c b/thirdparty/zstd/decompress/huf_decompress.c index 68293a1309..1418206718 100644 --- a/thirdparty/zstd/decompress/huf_decompress.c +++ b/thirdparty/zstd/decompress/huf_decompress.c @@ -15,7 +15,7 @@ /* ************************************************************** * Dependencies ****************************************************************/ -#include <string.h> /* memcpy, memset */ +#include "../common/zstd_deps.h" /* ZSTD_memcpy, ZSTD_memset */ #include "../common/compiler.h" #include "../common/bitstream.h" /* BIT_* */ #include "../common/fse.h" /* to compress headers */ @@ -103,7 +103,7 @@ typedef struct { BYTE maxTableLog; BYTE tableType; BYTE tableLog; BYTE reserved; static DTableDesc HUF_getDTableDesc(const HUF_DTable* table) { DTableDesc dtd; - memcpy(&dtd, table, sizeof(dtd)); + ZSTD_memcpy(&dtd, table, sizeof(dtd)); return dtd; } @@ -115,29 +115,51 @@ static DTableDesc HUF_getDTableDesc(const HUF_DTable* table) /*-***************************/ typedef struct { BYTE byte; BYTE nbBits; } HUF_DEltX1; /* single-symbol decoding */ +/** + * Packs 4 HUF_DEltX1 structs into a U64. This is used to lay down 4 entries at + * a time. + */ +static U64 HUF_DEltX1_set4(BYTE symbol, BYTE nbBits) { + U64 D4; + if (MEM_isLittleEndian()) { + D4 = symbol + (nbBits << 8); + } else { + D4 = (symbol << 8) + nbBits; + } + D4 *= 0x0001000100010001ULL; + return D4; +} + +typedef struct { + U32 rankVal[HUF_TABLELOG_ABSOLUTEMAX + 1]; + U32 rankStart[HUF_TABLELOG_ABSOLUTEMAX + 1]; + U32 statsWksp[HUF_READ_STATS_WORKSPACE_SIZE_U32]; + BYTE symbols[HUF_SYMBOLVALUE_MAX + 1]; + BYTE huffWeight[HUF_SYMBOLVALUE_MAX + 1]; +} HUF_ReadDTableX1_Workspace; + + size_t HUF_readDTableX1_wksp(HUF_DTable* DTable, const void* src, size_t srcSize, void* workSpace, size_t wkspSize) { + return HUF_readDTableX1_wksp_bmi2(DTable, src, srcSize, workSpace, wkspSize, /* bmi2 */ 0); +} + +size_t HUF_readDTableX1_wksp_bmi2(HUF_DTable* DTable, const void* src, size_t srcSize, void* workSpace, size_t wkspSize, int bmi2) +{ U32 tableLog = 0; U32 nbSymbols = 0; size_t iSize; void* const dtPtr = DTable + 1; HUF_DEltX1* const dt = (HUF_DEltX1*)dtPtr; + HUF_ReadDTableX1_Workspace* wksp = (HUF_ReadDTableX1_Workspace*)workSpace; - U32* rankVal; - BYTE* huffWeight; - size_t spaceUsed32 = 0; - - rankVal = (U32 *)workSpace + spaceUsed32; - spaceUsed32 += HUF_TABLELOG_ABSOLUTEMAX + 1; - huffWeight = (BYTE *)((U32 *)workSpace + spaceUsed32); - spaceUsed32 += HUF_ALIGN(HUF_SYMBOLVALUE_MAX + 1, sizeof(U32)) >> 2; - - if ((spaceUsed32 << 2) > wkspSize) return ERROR(tableLog_tooLarge); + DEBUG_STATIC_ASSERT(HUF_DECOMPRESS_WORKSPACE_SIZE >= sizeof(*wksp)); + if (sizeof(*wksp) > wkspSize) return ERROR(tableLog_tooLarge); DEBUG_STATIC_ASSERT(sizeof(DTableDesc) == sizeof(HUF_DTable)); - /* memset(huffWeight, 0, sizeof(huffWeight)); */ /* is not necessary, even though some analyzer complain ... */ + /* ZSTD_memset(huffWeight, 0, sizeof(huffWeight)); */ /* is not necessary, even though some analyzer complain ... */ - iSize = HUF_readStats(huffWeight, HUF_SYMBOLVALUE_MAX + 1, rankVal, &nbSymbols, &tableLog, src, srcSize); + iSize = HUF_readStats_wksp(wksp->huffWeight, HUF_SYMBOLVALUE_MAX + 1, wksp->rankVal, &nbSymbols, &tableLog, src, srcSize, wksp->statsWksp, sizeof(wksp->statsWksp), bmi2); if (HUF_isError(iSize)) return iSize; /* Table header */ @@ -145,52 +167,117 @@ size_t HUF_readDTableX1_wksp(HUF_DTable* DTable, const void* src, size_t srcSize if (tableLog > (U32)(dtd.maxTableLog+1)) return ERROR(tableLog_tooLarge); /* DTable too small, Huffman tree cannot fit in */ dtd.tableType = 0; dtd.tableLog = (BYTE)tableLog; - memcpy(DTable, &dtd, sizeof(dtd)); + ZSTD_memcpy(DTable, &dtd, sizeof(dtd)); } - /* Calculate starting value for each rank */ - { U32 n, nextRankStart = 0; - for (n=1; n<tableLog+1; n++) { - U32 const current = nextRankStart; - nextRankStart += (rankVal[n] << (n-1)); - rankVal[n] = current; - } } + /* Compute symbols and rankStart given rankVal: + * + * rankVal already contains the number of values of each weight. + * + * symbols contains the symbols ordered by weight. First are the rankVal[0] + * weight 0 symbols, followed by the rankVal[1] weight 1 symbols, and so on. + * symbols[0] is filled (but unused) to avoid a branch. + * + * rankStart contains the offset where each rank belongs in the DTable. + * rankStart[0] is not filled because there are no entries in the table for + * weight 0. + */ + { + int n; + int nextRankStart = 0; + int const unroll = 4; + int const nLimit = (int)nbSymbols - unroll + 1; + for (n=0; n<(int)tableLog+1; n++) { + U32 const curr = nextRankStart; + nextRankStart += wksp->rankVal[n]; + wksp->rankStart[n] = curr; + } + for (n=0; n < nLimit; n += unroll) { + int u; + for (u=0; u < unroll; ++u) { + size_t const w = wksp->huffWeight[n+u]; + wksp->symbols[wksp->rankStart[w]++] = (BYTE)(n+u); + } + } + for (; n < (int)nbSymbols; ++n) { + size_t const w = wksp->huffWeight[n]; + wksp->symbols[wksp->rankStart[w]++] = (BYTE)n; + } + } - /* fill DTable */ - { U32 n; - size_t const nEnd = nbSymbols; - for (n=0; n<nEnd; n++) { - size_t const w = huffWeight[n]; - size_t const length = (1 << w) >> 1; - size_t const uStart = rankVal[w]; - size_t const uEnd = uStart + length; - size_t u; - HUF_DEltX1 D; - D.byte = (BYTE)n; - D.nbBits = (BYTE)(tableLog + 1 - w); - rankVal[w] = (U32)uEnd; - if (length < 4) { - /* Use length in the loop bound so the compiler knows it is short. */ - for (u = 0; u < length; ++u) - dt[uStart + u] = D; - } else { - /* Unroll the loop 4 times, we know it is a power of 2. */ - for (u = uStart; u < uEnd; u += 4) { - dt[u + 0] = D; - dt[u + 1] = D; - dt[u + 2] = D; - dt[u + 3] = D; - } } } } + /* fill DTable + * We fill all entries of each weight in order. + * That way length is a constant for each iteration of the outter loop. + * We can switch based on the length to a different inner loop which is + * optimized for that particular case. + */ + { + U32 w; + int symbol=wksp->rankVal[0]; + int rankStart=0; + for (w=1; w<tableLog+1; ++w) { + int const symbolCount = wksp->rankVal[w]; + int const length = (1 << w) >> 1; + int uStart = rankStart; + BYTE const nbBits = (BYTE)(tableLog + 1 - w); + int s; + int u; + switch (length) { + case 1: + for (s=0; s<symbolCount; ++s) { + HUF_DEltX1 D; + D.byte = wksp->symbols[symbol + s]; + D.nbBits = nbBits; + dt[uStart] = D; + uStart += 1; + } + break; + case 2: + for (s=0; s<symbolCount; ++s) { + HUF_DEltX1 D; + D.byte = wksp->symbols[symbol + s]; + D.nbBits = nbBits; + dt[uStart+0] = D; + dt[uStart+1] = D; + uStart += 2; + } + break; + case 4: + for (s=0; s<symbolCount; ++s) { + U64 const D4 = HUF_DEltX1_set4(wksp->symbols[symbol + s], nbBits); + MEM_write64(dt + uStart, D4); + uStart += 4; + } + break; + case 8: + for (s=0; s<symbolCount; ++s) { + U64 const D4 = HUF_DEltX1_set4(wksp->symbols[symbol + s], nbBits); + MEM_write64(dt + uStart, D4); + MEM_write64(dt + uStart + 4, D4); + uStart += 8; + } + break; + default: + for (s=0; s<symbolCount; ++s) { + U64 const D4 = HUF_DEltX1_set4(wksp->symbols[symbol + s], nbBits); + for (u=0; u < length; u += 16) { + MEM_write64(dt + uStart + u + 0, D4); + MEM_write64(dt + uStart + u + 4, D4); + MEM_write64(dt + uStart + u + 8, D4); + MEM_write64(dt + uStart + u + 12, D4); + } + assert(u == length); + uStart += length; + } + break; + } + symbol += symbolCount; + rankStart += symbolCount * length; + } + } return iSize; } -size_t HUF_readDTableX1(HUF_DTable* DTable, const void* src, size_t srcSize) -{ - U32 workSpace[HUF_DECOMPRESS_WORKSPACE_SIZE_U32]; - return HUF_readDTableX1_wksp(DTable, src, srcSize, - workSpace, sizeof(workSpace)); -} - FORCE_INLINE_TEMPLATE BYTE HUF_decodeSymbolX1(BIT_DStream_t* Dstream, const HUF_DEltX1* dt, const U32 dtLog) { @@ -389,20 +476,6 @@ size_t HUF_decompress1X1_DCtx_wksp(HUF_DTable* DCtx, void* dst, size_t dstSize, } -size_t HUF_decompress1X1_DCtx(HUF_DTable* DCtx, void* dst, size_t dstSize, - const void* cSrc, size_t cSrcSize) -{ - U32 workSpace[HUF_DECOMPRESS_WORKSPACE_SIZE_U32]; - return HUF_decompress1X1_DCtx_wksp(DCtx, dst, dstSize, cSrc, cSrcSize, - workSpace, sizeof(workSpace)); -} - -size_t HUF_decompress1X1 (void* dst, size_t dstSize, const void* cSrc, size_t cSrcSize) -{ - HUF_CREATE_STATIC_DTABLEX1(DTable, HUF_TABLELOG_MAX); - return HUF_decompress1X1_DCtx (DTable, dst, dstSize, cSrc, cSrcSize); -} - size_t HUF_decompress4X1_usingDTable( void* dst, size_t dstSize, const void* cSrc, size_t cSrcSize, @@ -419,8 +492,7 @@ static size_t HUF_decompress4X1_DCtx_wksp_bmi2(HUF_DTable* dctx, void* dst, size { const BYTE* ip = (const BYTE*) cSrc; - size_t const hSize = HUF_readDTableX1_wksp (dctx, cSrc, cSrcSize, - workSpace, wkspSize); + size_t const hSize = HUF_readDTableX1_wksp_bmi2(dctx, cSrc, cSrcSize, workSpace, wkspSize, bmi2); if (HUF_isError(hSize)) return hSize; if (hSize >= cSrcSize) return ERROR(srcSize_wrong); ip += hSize; cSrcSize -= hSize; @@ -436,18 +508,6 @@ size_t HUF_decompress4X1_DCtx_wksp(HUF_DTable* dctx, void* dst, size_t dstSize, } -size_t HUF_decompress4X1_DCtx (HUF_DTable* dctx, void* dst, size_t dstSize, const void* cSrc, size_t cSrcSize) -{ - U32 workSpace[HUF_DECOMPRESS_WORKSPACE_SIZE_U32]; - return HUF_decompress4X1_DCtx_wksp(dctx, dst, dstSize, cSrc, cSrcSize, - workSpace, sizeof(workSpace)); -} -size_t HUF_decompress4X1 (void* dst, size_t dstSize, const void* cSrc, size_t cSrcSize) -{ - HUF_CREATE_STATIC_DTABLEX1(DTable, HUF_TABLELOG_MAX); - return HUF_decompress4X1_DCtx(DTable, dst, dstSize, cSrc, cSrcSize); -} - #endif /* HUF_FORCE_DECOMPRESS_X2 */ @@ -474,7 +534,7 @@ static void HUF_fillDTableX2Level2(HUF_DEltX2* DTable, U32 sizeLog, const U32 co U32 rankVal[HUF_TABLELOG_MAX + 1]; /* get pre-calculated rankVal */ - memcpy(rankVal, rankValOrigin, sizeof(rankVal)); + ZSTD_memcpy(rankVal, rankValOrigin, sizeof(rankVal)); /* fill skipped values */ if (minWeight>1) { @@ -516,7 +576,7 @@ static void HUF_fillDTableX2(HUF_DEltX2* DTable, const U32 targetLog, const U32 minBits = nbBitsBaseline - maxWeight; U32 s; - memcpy(rankVal, rankValOrigin, sizeof(rankVal)); + ZSTD_memcpy(rankVal, rankValOrigin, sizeof(rankVal)); /* fill DTable */ for (s=0; s<sortedListSize; s++) { @@ -581,11 +641,11 @@ size_t HUF_readDTableX2_wksp(HUF_DTable* DTable, if ((spaceUsed32 << 2) > wkspSize) return ERROR(tableLog_tooLarge); rankStart = rankStart0 + 1; - memset(rankStats, 0, sizeof(U32) * (2 * HUF_TABLELOG_MAX + 2 + 1)); + ZSTD_memset(rankStats, 0, sizeof(U32) * (2 * HUF_TABLELOG_MAX + 2 + 1)); DEBUG_STATIC_ASSERT(sizeof(HUF_DEltX2) == sizeof(HUF_DTable)); /* if compiler fails here, assertion is wrong */ if (maxTableLog > HUF_TABLELOG_MAX) return ERROR(tableLog_tooLarge); - /* memset(weightList, 0, sizeof(weightList)); */ /* is not necessary, even though some analyzer complain ... */ + /* ZSTD_memset(weightList, 0, sizeof(weightList)); */ /* is not necessary, even though some analyzer complain ... */ iSize = HUF_readStats(weightList, HUF_SYMBOLVALUE_MAX + 1, rankStats, &nbSymbols, &tableLog, src, srcSize); if (HUF_isError(iSize)) return iSize; @@ -599,9 +659,9 @@ size_t HUF_readDTableX2_wksp(HUF_DTable* DTable, /* Get start index of each weight */ { U32 w, nextRankStart = 0; for (w=1; w<maxW+1; w++) { - U32 current = nextRankStart; + U32 curr = nextRankStart; nextRankStart += rankStats[w]; - rankStart[w] = current; + rankStart[w] = curr; } rankStart[0] = nextRankStart; /* put all 0w symbols at the end of sorted list*/ sizeOfSort = nextRankStart; @@ -624,9 +684,9 @@ size_t HUF_readDTableX2_wksp(HUF_DTable* DTable, U32 nextRankVal = 0; U32 w; for (w=1; w<maxW+1; w++) { - U32 current = nextRankVal; + U32 curr = nextRankVal; nextRankVal += rankStats[w] << (w+rescale); - rankVal0[w] = current; + rankVal0[w] = curr; } } { U32 const minBits = tableLog+1 - maxW; U32 consumed; @@ -644,23 +704,16 @@ size_t HUF_readDTableX2_wksp(HUF_DTable* DTable, dtd.tableLog = (BYTE)maxTableLog; dtd.tableType = 1; - memcpy(DTable, &dtd, sizeof(dtd)); + ZSTD_memcpy(DTable, &dtd, sizeof(dtd)); return iSize; } -size_t HUF_readDTableX2(HUF_DTable* DTable, const void* src, size_t srcSize) -{ - U32 workSpace[HUF_DECOMPRESS_WORKSPACE_SIZE_U32]; - return HUF_readDTableX2_wksp(DTable, src, srcSize, - workSpace, sizeof(workSpace)); -} - FORCE_INLINE_TEMPLATE U32 HUF_decodeSymbolX2(void* op, BIT_DStream_t* DStream, const HUF_DEltX2* dt, const U32 dtLog) { size_t const val = BIT_lookBitsFast(DStream, dtLog); /* note : dtLog >= 1 */ - memcpy(op, dt+val, 2); + ZSTD_memcpy(op, dt+val, 2); BIT_skipBits(DStream, dt[val].nbBits); return dt[val].length; } @@ -669,7 +722,7 @@ FORCE_INLINE_TEMPLATE U32 HUF_decodeLastSymbolX2(void* op, BIT_DStream_t* DStream, const HUF_DEltX2* dt, const U32 dtLog) { size_t const val = BIT_lookBitsFast(DStream, dtLog); /* note : dtLog >= 1 */ - memcpy(op, dt+val, 1); + ZSTD_memcpy(op, dt+val, 1); if (dt[val].length==1) BIT_skipBits(DStream, dt[val].nbBits); else { if (DStream->bitsConsumed < (sizeof(DStream->bitContainer)*8)) { @@ -890,20 +943,6 @@ size_t HUF_decompress1X2_DCtx_wksp(HUF_DTable* DCtx, void* dst, size_t dstSize, } -size_t HUF_decompress1X2_DCtx(HUF_DTable* DCtx, void* dst, size_t dstSize, - const void* cSrc, size_t cSrcSize) -{ - U32 workSpace[HUF_DECOMPRESS_WORKSPACE_SIZE_U32]; - return HUF_decompress1X2_DCtx_wksp(DCtx, dst, dstSize, cSrc, cSrcSize, - workSpace, sizeof(workSpace)); -} - -size_t HUF_decompress1X2 (void* dst, size_t dstSize, const void* cSrc, size_t cSrcSize) -{ - HUF_CREATE_STATIC_DTABLEX2(DTable, HUF_TABLELOG_MAX); - return HUF_decompress1X2_DCtx(DTable, dst, dstSize, cSrc, cSrcSize); -} - size_t HUF_decompress4X2_usingDTable( void* dst, size_t dstSize, const void* cSrc, size_t cSrcSize, @@ -937,20 +976,6 @@ size_t HUF_decompress4X2_DCtx_wksp(HUF_DTable* dctx, void* dst, size_t dstSize, } -size_t HUF_decompress4X2_DCtx(HUF_DTable* dctx, void* dst, size_t dstSize, - const void* cSrc, size_t cSrcSize) -{ - U32 workSpace[HUF_DECOMPRESS_WORKSPACE_SIZE_U32]; - return HUF_decompress4X2_DCtx_wksp(dctx, dst, dstSize, cSrc, cSrcSize, - workSpace, sizeof(workSpace)); -} - -size_t HUF_decompress4X2 (void* dst, size_t dstSize, const void* cSrc, size_t cSrcSize) -{ - HUF_CREATE_STATIC_DTABLEX2(DTable, HUF_TABLELOG_MAX); - return HUF_decompress4X2_DCtx(DTable, dst, dstSize, cSrc, cSrcSize); -} - #endif /* HUF_FORCE_DECOMPRESS_X1 */ @@ -1051,67 +1076,6 @@ U32 HUF_selectDecoder (size_t dstSize, size_t cSrcSize) } -typedef size_t (*decompressionAlgo)(void* dst, size_t dstSize, const void* cSrc, size_t cSrcSize); - -size_t HUF_decompress (void* dst, size_t dstSize, const void* cSrc, size_t cSrcSize) -{ -#if !defined(HUF_FORCE_DECOMPRESS_X1) && !defined(HUF_FORCE_DECOMPRESS_X2) - static const decompressionAlgo decompress[2] = { HUF_decompress4X1, HUF_decompress4X2 }; -#endif - - /* validation checks */ - if (dstSize == 0) return ERROR(dstSize_tooSmall); - if (cSrcSize > dstSize) return ERROR(corruption_detected); /* invalid */ - if (cSrcSize == dstSize) { memcpy(dst, cSrc, dstSize); return dstSize; } /* not compressed */ - if (cSrcSize == 1) { memset(dst, *(const BYTE*)cSrc, dstSize); return dstSize; } /* RLE */ - - { U32 const algoNb = HUF_selectDecoder(dstSize, cSrcSize); -#if defined(HUF_FORCE_DECOMPRESS_X1) - (void)algoNb; - assert(algoNb == 0); - return HUF_decompress4X1(dst, dstSize, cSrc, cSrcSize); -#elif defined(HUF_FORCE_DECOMPRESS_X2) - (void)algoNb; - assert(algoNb == 1); - return HUF_decompress4X2(dst, dstSize, cSrc, cSrcSize); -#else - return decompress[algoNb](dst, dstSize, cSrc, cSrcSize); -#endif - } -} - -size_t HUF_decompress4X_DCtx (HUF_DTable* dctx, void* dst, size_t dstSize, const void* cSrc, size_t cSrcSize) -{ - /* validation checks */ - if (dstSize == 0) return ERROR(dstSize_tooSmall); - if (cSrcSize > dstSize) return ERROR(corruption_detected); /* invalid */ - if (cSrcSize == dstSize) { memcpy(dst, cSrc, dstSize); return dstSize; } /* not compressed */ - if (cSrcSize == 1) { memset(dst, *(const BYTE*)cSrc, dstSize); return dstSize; } /* RLE */ - - { U32 const algoNb = HUF_selectDecoder(dstSize, cSrcSize); -#if defined(HUF_FORCE_DECOMPRESS_X1) - (void)algoNb; - assert(algoNb == 0); - return HUF_decompress4X1_DCtx(dctx, dst, dstSize, cSrc, cSrcSize); -#elif defined(HUF_FORCE_DECOMPRESS_X2) - (void)algoNb; - assert(algoNb == 1); - return HUF_decompress4X2_DCtx(dctx, dst, dstSize, cSrc, cSrcSize); -#else - return algoNb ? HUF_decompress4X2_DCtx(dctx, dst, dstSize, cSrc, cSrcSize) : - HUF_decompress4X1_DCtx(dctx, dst, dstSize, cSrc, cSrcSize) ; -#endif - } -} - -size_t HUF_decompress4X_hufOnly(HUF_DTable* dctx, void* dst, size_t dstSize, const void* cSrc, size_t cSrcSize) -{ - U32 workSpace[HUF_DECOMPRESS_WORKSPACE_SIZE_U32]; - return HUF_decompress4X_hufOnly_wksp(dctx, dst, dstSize, cSrc, cSrcSize, - workSpace, sizeof(workSpace)); -} - - size_t HUF_decompress4X_hufOnly_wksp(HUF_DTable* dctx, void* dst, size_t dstSize, const void* cSrc, size_t cSrcSize, void* workSpace, @@ -1145,8 +1109,8 @@ size_t HUF_decompress1X_DCtx_wksp(HUF_DTable* dctx, void* dst, size_t dstSize, /* validation checks */ if (dstSize == 0) return ERROR(dstSize_tooSmall); if (cSrcSize > dstSize) return ERROR(corruption_detected); /* invalid */ - if (cSrcSize == dstSize) { memcpy(dst, cSrc, dstSize); return dstSize; } /* not compressed */ - if (cSrcSize == 1) { memset(dst, *(const BYTE*)cSrc, dstSize); return dstSize; } /* RLE */ + if (cSrcSize == dstSize) { ZSTD_memcpy(dst, cSrc, dstSize); return dstSize; } /* not compressed */ + if (cSrcSize == 1) { ZSTD_memset(dst, *(const BYTE*)cSrc, dstSize); return dstSize; } /* RLE */ { U32 const algoNb = HUF_selectDecoder(dstSize, cSrcSize); #if defined(HUF_FORCE_DECOMPRESS_X1) @@ -1168,14 +1132,6 @@ size_t HUF_decompress1X_DCtx_wksp(HUF_DTable* dctx, void* dst, size_t dstSize, } } -size_t HUF_decompress1X_DCtx(HUF_DTable* dctx, void* dst, size_t dstSize, - const void* cSrc, size_t cSrcSize) -{ - U32 workSpace[HUF_DECOMPRESS_WORKSPACE_SIZE_U32]; - return HUF_decompress1X_DCtx_wksp(dctx, dst, dstSize, cSrc, cSrcSize, - workSpace, sizeof(workSpace)); -} - size_t HUF_decompress1X_usingDTable_bmi2(void* dst, size_t maxDstSize, const void* cSrc, size_t cSrcSize, const HUF_DTable* DTable, int bmi2) { @@ -1199,7 +1155,7 @@ size_t HUF_decompress1X1_DCtx_wksp_bmi2(HUF_DTable* dctx, void* dst, size_t dstS { const BYTE* ip = (const BYTE*) cSrc; - size_t const hSize = HUF_readDTableX1_wksp(dctx, cSrc, cSrcSize, workSpace, wkspSize); + size_t const hSize = HUF_readDTableX1_wksp_bmi2(dctx, cSrc, cSrcSize, workSpace, wkspSize, bmi2); if (HUF_isError(hSize)) return hSize; if (hSize >= cSrcSize) return ERROR(srcSize_wrong); ip += hSize; cSrcSize -= hSize; @@ -1246,3 +1202,149 @@ size_t HUF_decompress4X_hufOnly_wksp_bmi2(HUF_DTable* dctx, void* dst, size_t ds #endif } } + +#ifndef ZSTD_NO_UNUSED_FUNCTIONS +#ifndef HUF_FORCE_DECOMPRESS_X2 +size_t HUF_readDTableX1(HUF_DTable* DTable, const void* src, size_t srcSize) +{ + U32 workSpace[HUF_DECOMPRESS_WORKSPACE_SIZE_U32]; + return HUF_readDTableX1_wksp(DTable, src, srcSize, + workSpace, sizeof(workSpace)); +} + +size_t HUF_decompress1X1_DCtx(HUF_DTable* DCtx, void* dst, size_t dstSize, + const void* cSrc, size_t cSrcSize) +{ + U32 workSpace[HUF_DECOMPRESS_WORKSPACE_SIZE_U32]; + return HUF_decompress1X1_DCtx_wksp(DCtx, dst, dstSize, cSrc, cSrcSize, + workSpace, sizeof(workSpace)); +} + +size_t HUF_decompress1X1 (void* dst, size_t dstSize, const void* cSrc, size_t cSrcSize) +{ + HUF_CREATE_STATIC_DTABLEX1(DTable, HUF_TABLELOG_MAX); + return HUF_decompress1X1_DCtx (DTable, dst, dstSize, cSrc, cSrcSize); +} +#endif + +#ifndef HUF_FORCE_DECOMPRESS_X1 +size_t HUF_readDTableX2(HUF_DTable* DTable, const void* src, size_t srcSize) +{ + U32 workSpace[HUF_DECOMPRESS_WORKSPACE_SIZE_U32]; + return HUF_readDTableX2_wksp(DTable, src, srcSize, + workSpace, sizeof(workSpace)); +} + +size_t HUF_decompress1X2_DCtx(HUF_DTable* DCtx, void* dst, size_t dstSize, + const void* cSrc, size_t cSrcSize) +{ + U32 workSpace[HUF_DECOMPRESS_WORKSPACE_SIZE_U32]; + return HUF_decompress1X2_DCtx_wksp(DCtx, dst, dstSize, cSrc, cSrcSize, + workSpace, sizeof(workSpace)); +} + +size_t HUF_decompress1X2 (void* dst, size_t dstSize, const void* cSrc, size_t cSrcSize) +{ + HUF_CREATE_STATIC_DTABLEX2(DTable, HUF_TABLELOG_MAX); + return HUF_decompress1X2_DCtx(DTable, dst, dstSize, cSrc, cSrcSize); +} +#endif + +#ifndef HUF_FORCE_DECOMPRESS_X2 +size_t HUF_decompress4X1_DCtx (HUF_DTable* dctx, void* dst, size_t dstSize, const void* cSrc, size_t cSrcSize) +{ + U32 workSpace[HUF_DECOMPRESS_WORKSPACE_SIZE_U32]; + return HUF_decompress4X1_DCtx_wksp(dctx, dst, dstSize, cSrc, cSrcSize, + workSpace, sizeof(workSpace)); +} +size_t HUF_decompress4X1 (void* dst, size_t dstSize, const void* cSrc, size_t cSrcSize) +{ + HUF_CREATE_STATIC_DTABLEX1(DTable, HUF_TABLELOG_MAX); + return HUF_decompress4X1_DCtx(DTable, dst, dstSize, cSrc, cSrcSize); +} +#endif + +#ifndef HUF_FORCE_DECOMPRESS_X1 +size_t HUF_decompress4X2_DCtx(HUF_DTable* dctx, void* dst, size_t dstSize, + const void* cSrc, size_t cSrcSize) +{ + U32 workSpace[HUF_DECOMPRESS_WORKSPACE_SIZE_U32]; + return HUF_decompress4X2_DCtx_wksp(dctx, dst, dstSize, cSrc, cSrcSize, + workSpace, sizeof(workSpace)); +} + +size_t HUF_decompress4X2 (void* dst, size_t dstSize, const void* cSrc, size_t cSrcSize) +{ + HUF_CREATE_STATIC_DTABLEX2(DTable, HUF_TABLELOG_MAX); + return HUF_decompress4X2_DCtx(DTable, dst, dstSize, cSrc, cSrcSize); +} +#endif + +typedef size_t (*decompressionAlgo)(void* dst, size_t dstSize, const void* cSrc, size_t cSrcSize); + +size_t HUF_decompress (void* dst, size_t dstSize, const void* cSrc, size_t cSrcSize) +{ +#if !defined(HUF_FORCE_DECOMPRESS_X1) && !defined(HUF_FORCE_DECOMPRESS_X2) + static const decompressionAlgo decompress[2] = { HUF_decompress4X1, HUF_decompress4X2 }; +#endif + + /* validation checks */ + if (dstSize == 0) return ERROR(dstSize_tooSmall); + if (cSrcSize > dstSize) return ERROR(corruption_detected); /* invalid */ + if (cSrcSize == dstSize) { ZSTD_memcpy(dst, cSrc, dstSize); return dstSize; } /* not compressed */ + if (cSrcSize == 1) { ZSTD_memset(dst, *(const BYTE*)cSrc, dstSize); return dstSize; } /* RLE */ + + { U32 const algoNb = HUF_selectDecoder(dstSize, cSrcSize); +#if defined(HUF_FORCE_DECOMPRESS_X1) + (void)algoNb; + assert(algoNb == 0); + return HUF_decompress4X1(dst, dstSize, cSrc, cSrcSize); +#elif defined(HUF_FORCE_DECOMPRESS_X2) + (void)algoNb; + assert(algoNb == 1); + return HUF_decompress4X2(dst, dstSize, cSrc, cSrcSize); +#else + return decompress[algoNb](dst, dstSize, cSrc, cSrcSize); +#endif + } +} + +size_t HUF_decompress4X_DCtx (HUF_DTable* dctx, void* dst, size_t dstSize, const void* cSrc, size_t cSrcSize) +{ + /* validation checks */ + if (dstSize == 0) return ERROR(dstSize_tooSmall); + if (cSrcSize > dstSize) return ERROR(corruption_detected); /* invalid */ + if (cSrcSize == dstSize) { ZSTD_memcpy(dst, cSrc, dstSize); return dstSize; } /* not compressed */ + if (cSrcSize == 1) { ZSTD_memset(dst, *(const BYTE*)cSrc, dstSize); return dstSize; } /* RLE */ + + { U32 const algoNb = HUF_selectDecoder(dstSize, cSrcSize); +#if defined(HUF_FORCE_DECOMPRESS_X1) + (void)algoNb; + assert(algoNb == 0); + return HUF_decompress4X1_DCtx(dctx, dst, dstSize, cSrc, cSrcSize); +#elif defined(HUF_FORCE_DECOMPRESS_X2) + (void)algoNb; + assert(algoNb == 1); + return HUF_decompress4X2_DCtx(dctx, dst, dstSize, cSrc, cSrcSize); +#else + return algoNb ? HUF_decompress4X2_DCtx(dctx, dst, dstSize, cSrc, cSrcSize) : + HUF_decompress4X1_DCtx(dctx, dst, dstSize, cSrc, cSrcSize) ; +#endif + } +} + +size_t HUF_decompress4X_hufOnly(HUF_DTable* dctx, void* dst, size_t dstSize, const void* cSrc, size_t cSrcSize) +{ + U32 workSpace[HUF_DECOMPRESS_WORKSPACE_SIZE_U32]; + return HUF_decompress4X_hufOnly_wksp(dctx, dst, dstSize, cSrc, cSrcSize, + workSpace, sizeof(workSpace)); +} + +size_t HUF_decompress1X_DCtx(HUF_DTable* dctx, void* dst, size_t dstSize, + const void* cSrc, size_t cSrcSize) +{ + U32 workSpace[HUF_DECOMPRESS_WORKSPACE_SIZE_U32]; + return HUF_decompress1X_DCtx_wksp(dctx, dst, dstSize, cSrc, cSrcSize, + workSpace, sizeof(workSpace)); +} +#endif diff --git a/thirdparty/zstd/decompress/zstd_ddict.c b/thirdparty/zstd/decompress/zstd_ddict.c index c8cb8ecc95..f5cc23b387 100644 --- a/thirdparty/zstd/decompress/zstd_ddict.c +++ b/thirdparty/zstd/decompress/zstd_ddict.c @@ -14,7 +14,7 @@ /*-******************************************************* * Dependencies *********************************************************/ -#include <string.h> /* memcpy, memmove, memset */ +#include "../common/zstd_deps.h" /* ZSTD_memcpy, ZSTD_memmove, ZSTD_memset */ #include "../common/cpu.h" /* bmi2 */ #include "../common/mem.h" /* low level memory routines */ #define FSE_STATIC_LINKING_ONLY @@ -127,11 +127,11 @@ static size_t ZSTD_initDDict_internal(ZSTD_DDict* ddict, ddict->dictContent = dict; if (!dict) dictSize = 0; } else { - void* const internalBuffer = ZSTD_malloc(dictSize, ddict->cMem); + void* const internalBuffer = ZSTD_customMalloc(dictSize, ddict->cMem); ddict->dictBuffer = internalBuffer; ddict->dictContent = internalBuffer; if (!internalBuffer) return ERROR(memory_allocation); - memcpy(internalBuffer, dict, dictSize); + ZSTD_memcpy(internalBuffer, dict, dictSize); } ddict->dictSize = dictSize; ddict->entropy.hufTable[0] = (HUF_DTable)((HufLog)*0x1000001); /* cover both little and big endian */ @@ -147,9 +147,9 @@ ZSTD_DDict* ZSTD_createDDict_advanced(const void* dict, size_t dictSize, ZSTD_dictContentType_e dictContentType, ZSTD_customMem customMem) { - if (!customMem.customAlloc ^ !customMem.customFree) return NULL; + if ((!customMem.customAlloc) ^ (!customMem.customFree)) return NULL; - { ZSTD_DDict* const ddict = (ZSTD_DDict*) ZSTD_malloc(sizeof(ZSTD_DDict), customMem); + { ZSTD_DDict* const ddict = (ZSTD_DDict*) ZSTD_customMalloc(sizeof(ZSTD_DDict), customMem); if (ddict == NULL) return NULL; ddict->cMem = customMem; { size_t const initResult = ZSTD_initDDict_internal(ddict, @@ -198,7 +198,7 @@ const ZSTD_DDict* ZSTD_initStaticDDict( if ((size_t)sBuffer & 7) return NULL; /* 8-aligned */ if (sBufferSize < neededSpace) return NULL; if (dictLoadMethod == ZSTD_dlm_byCopy) { - memcpy(ddict+1, dict, dictSize); /* local copy */ + ZSTD_memcpy(ddict+1, dict, dictSize); /* local copy */ dict = ddict+1; } if (ZSTD_isError( ZSTD_initDDict_internal(ddict, @@ -213,8 +213,8 @@ size_t ZSTD_freeDDict(ZSTD_DDict* ddict) { if (ddict==NULL) return 0; /* support free on NULL */ { ZSTD_customMem const cMem = ddict->cMem; - ZSTD_free(ddict->dictBuffer, cMem); - ZSTD_free(ddict, cMem); + ZSTD_customFree(ddict->dictBuffer, cMem); + ZSTD_customFree(ddict, cMem); return 0; } } diff --git a/thirdparty/zstd/decompress/zstd_ddict.h b/thirdparty/zstd/decompress/zstd_ddict.h index af307efd3d..8906a71c94 100644 --- a/thirdparty/zstd/decompress/zstd_ddict.h +++ b/thirdparty/zstd/decompress/zstd_ddict.h @@ -15,7 +15,7 @@ /*-******************************************************* * Dependencies *********************************************************/ -#include <stddef.h> /* size_t */ +#include "../common/zstd_deps.h" /* size_t */ #include "../zstd.h" /* ZSTD_DDict, and several public functions */ diff --git a/thirdparty/zstd/decompress/zstd_decompress.c b/thirdparty/zstd/decompress/zstd_decompress.c index be5c7cfc33..21f846bc77 100644 --- a/thirdparty/zstd/decompress/zstd_decompress.c +++ b/thirdparty/zstd/decompress/zstd_decompress.c @@ -55,7 +55,7 @@ /*-******************************************************* * Dependencies *********************************************************/ -#include <string.h> /* memcpy, memmove, memset */ +#include "../common/zstd_deps.h" /* ZSTD_memcpy, ZSTD_memmove, ZSTD_memset */ #include "../common/cpu.h" /* bmi2 */ #include "../common/mem.h" /* low level memory routines */ #define FSE_STATIC_LINKING_ONLY @@ -94,11 +94,18 @@ static size_t ZSTD_startingInputLength(ZSTD_format_e format) return startingInputLength; } +static void ZSTD_DCtx_resetParameters(ZSTD_DCtx* dctx) +{ + assert(dctx->streamStage == zdss_init); + dctx->format = ZSTD_f_zstd1; + dctx->maxWindowSize = ZSTD_MAXWINDOWSIZE_DEFAULT; + dctx->outBufferMode = ZSTD_bm_buffered; + dctx->forceIgnoreChecksum = ZSTD_d_validateChecksum; +} + static void ZSTD_initDCtx_internal(ZSTD_DCtx* dctx) { - dctx->format = ZSTD_f_zstd1; /* ZSTD_decompressBegin() invokes ZSTD_startingInputLength() with argument dctx->format */ dctx->staticSize = 0; - dctx->maxWindowSize = ZSTD_MAXWINDOWSIZE_DEFAULT; dctx->ddict = NULL; dctx->ddictLocal = NULL; dctx->dictEnd = NULL; @@ -113,7 +120,8 @@ static void ZSTD_initDCtx_internal(ZSTD_DCtx* dctx) dctx->noForwardProgress = 0; dctx->oversizedDuration = 0; dctx->bmi2 = ZSTD_cpuid_bmi2(ZSTD_cpuid()); - dctx->outBufferMode = ZSTD_obm_buffered; + ZSTD_DCtx_resetParameters(dctx); + dctx->validateChecksum = 1; #ifdef FUZZING_BUILD_MODE_UNSAFE_FOR_PRODUCTION dctx->dictContentEndForFuzzing = NULL; #endif @@ -134,9 +142,9 @@ ZSTD_DCtx* ZSTD_initStaticDCtx(void *workspace, size_t workspaceSize) ZSTD_DCtx* ZSTD_createDCtx_advanced(ZSTD_customMem customMem) { - if (!customMem.customAlloc ^ !customMem.customFree) return NULL; + if ((!customMem.customAlloc) ^ (!customMem.customFree)) return NULL; - { ZSTD_DCtx* const dctx = (ZSTD_DCtx*)ZSTD_malloc(sizeof(*dctx), customMem); + { ZSTD_DCtx* const dctx = (ZSTD_DCtx*)ZSTD_customMalloc(sizeof(*dctx), customMem); if (!dctx) return NULL; dctx->customMem = customMem; ZSTD_initDCtx_internal(dctx); @@ -164,13 +172,13 @@ size_t ZSTD_freeDCtx(ZSTD_DCtx* dctx) RETURN_ERROR_IF(dctx->staticSize, memory_allocation, "not compatible with static DCtx"); { ZSTD_customMem const cMem = dctx->customMem; ZSTD_clearDict(dctx); - ZSTD_free(dctx->inBuff, cMem); + ZSTD_customFree(dctx->inBuff, cMem); dctx->inBuff = NULL; #if defined(ZSTD_LEGACY_SUPPORT) && (ZSTD_LEGACY_SUPPORT >= 1) if (dctx->legacyContext) ZSTD_freeLegacyStreamContext(dctx->legacyContext, dctx->previousLegacyVersion); #endif - ZSTD_free(dctx, cMem); + ZSTD_customFree(dctx, cMem); return 0; } } @@ -179,7 +187,7 @@ size_t ZSTD_freeDCtx(ZSTD_DCtx* dctx) void ZSTD_copyDCtx(ZSTD_DCtx* dstDCtx, const ZSTD_DCtx* srcDCtx) { size_t const toCopy = (size_t)((char*)(&dstDCtx->inBuff) - (char*)dstDCtx); - memcpy(dstDCtx, srcDCtx, toCopy); /* no need to copy workspace */ + ZSTD_memcpy(dstDCtx, srcDCtx, toCopy); /* no need to copy workspace */ } @@ -246,7 +254,7 @@ size_t ZSTD_getFrameHeader_advanced(ZSTD_frameHeader* zfhPtr, const void* src, s const BYTE* ip = (const BYTE*)src; size_t const minInputSize = ZSTD_startingInputLength(format); - memset(zfhPtr, 0, sizeof(*zfhPtr)); /* not strictly necessary, but static analyzer do not understand that zfhPtr is only going to be read only if return value is zero, since they are 2 different signals */ + ZSTD_memset(zfhPtr, 0, sizeof(*zfhPtr)); /* not strictly necessary, but static analyzer do not understand that zfhPtr is only going to be read only if return value is zero, since they are 2 different signals */ if (srcSize < minInputSize) return minInputSize; RETURN_ERROR_IF(src==NULL, GENERIC, "invalid parameter"); @@ -256,7 +264,7 @@ size_t ZSTD_getFrameHeader_advanced(ZSTD_frameHeader* zfhPtr, const void* src, s /* skippable frame */ if (srcSize < ZSTD_SKIPPABLEHEADERSIZE) return ZSTD_SKIPPABLEHEADERSIZE; /* magic number + frame length */ - memset(zfhPtr, 0, sizeof(*zfhPtr)); + ZSTD_memset(zfhPtr, 0, sizeof(*zfhPtr)); zfhPtr->frameContentSize = MEM_readLE32((const char *)src + ZSTD_FRAMEIDSIZE); zfhPtr->frameType = ZSTD_skippableFrame; return 0; @@ -446,7 +454,8 @@ static size_t ZSTD_decodeFrameHeader(ZSTD_DCtx* dctx, const void* src, size_t he RETURN_ERROR_IF(dctx->fParams.dictID && (dctx->dictID != dctx->fParams.dictID), dictionary_wrong, ""); #endif - if (dctx->fParams.checksumFlag) XXH64_reset(&dctx->xxhState, 0); + dctx->validateChecksum = (dctx->fParams.checksumFlag && !dctx->forceIgnoreChecksum) ? 1 : 0; + if (dctx->validateChecksum) XXH64_reset(&dctx->xxhState, 0); return 0; } @@ -461,7 +470,7 @@ static ZSTD_frameSizeInfo ZSTD_errorFrameSizeInfo(size_t ret) static ZSTD_frameSizeInfo ZSTD_findFrameSizeInfo(const void* src, size_t srcSize) { ZSTD_frameSizeInfo frameSizeInfo; - memset(&frameSizeInfo, 0, sizeof(ZSTD_frameSizeInfo)); + ZSTD_memset(&frameSizeInfo, 0, sizeof(ZSTD_frameSizeInfo)); #if defined(ZSTD_LEGACY_SUPPORT) && (ZSTD_LEGACY_SUPPORT >= 1) if (ZSTD_isLegacy(src, srcSize)) @@ -516,7 +525,7 @@ static ZSTD_frameSizeInfo ZSTD_findFrameSizeInfo(const void* src, size_t srcSize ip += 4; } - frameSizeInfo.compressedSize = ip - ipstart; + frameSizeInfo.compressedSize = (size_t)(ip - ipstart); frameSizeInfo.decompressedBound = (zfh.frameContentSize != ZSTD_CONTENTSIZE_UNKNOWN) ? zfh.frameContentSize : nbBlocks * zfh.blockSizeMax; @@ -579,12 +588,12 @@ static size_t ZSTD_copyRawBlock(void* dst, size_t dstCapacity, const void* src, size_t srcSize) { DEBUGLOG(5, "ZSTD_copyRawBlock"); + RETURN_ERROR_IF(srcSize > dstCapacity, dstSize_tooSmall, ""); if (dst == NULL) { if (srcSize == 0) return 0; RETURN_ERROR(dstBuffer_null, ""); } - RETURN_ERROR_IF(srcSize > dstCapacity, dstSize_tooSmall, ""); - memcpy(dst, src, srcSize); + ZSTD_memcpy(dst, src, srcSize); return srcSize; } @@ -592,12 +601,12 @@ static size_t ZSTD_setRleBlock(void* dst, size_t dstCapacity, BYTE b, size_t regenSize) { + RETURN_ERROR_IF(regenSize > dstCapacity, dstSize_tooSmall, ""); if (dst == NULL) { if (regenSize == 0) return 0; RETURN_ERROR(dstBuffer_null, ""); } - RETURN_ERROR_IF(regenSize > dstCapacity, dstSize_tooSmall, ""); - memset(dst, b, regenSize); + ZSTD_memset(dst, b, regenSize); return regenSize; } @@ -647,13 +656,13 @@ static size_t ZSTD_decompressFrame(ZSTD_DCtx* dctx, switch(blockProperties.blockType) { case bt_compressed: - decodedSize = ZSTD_decompressBlock_internal(dctx, op, oend-op, ip, cBlockSize, /* frame */ 1); + decodedSize = ZSTD_decompressBlock_internal(dctx, op, (size_t)(oend-op), ip, cBlockSize, /* frame */ 1); break; case bt_raw : - decodedSize = ZSTD_copyRawBlock(op, oend-op, ip, cBlockSize); + decodedSize = ZSTD_copyRawBlock(op, (size_t)(oend-op), ip, cBlockSize); break; case bt_rle : - decodedSize = ZSTD_setRleBlock(op, oend-op, *ip, blockProperties.origSize); + decodedSize = ZSTD_setRleBlock(op, (size_t)(oend-op), *ip, blockProperties.origSize); break; case bt_reserved : default: @@ -661,7 +670,7 @@ static size_t ZSTD_decompressFrame(ZSTD_DCtx* dctx, } if (ZSTD_isError(decodedSize)) return decodedSize; - if (dctx->fParams.checksumFlag) + if (dctx->validateChecksum) XXH64_update(&dctx->xxhState, op, decodedSize); if (decodedSize != 0) op += decodedSize; @@ -676,11 +685,13 @@ static size_t ZSTD_decompressFrame(ZSTD_DCtx* dctx, corruption_detected, ""); } if (dctx->fParams.checksumFlag) { /* Frame content checksum verification */ - U32 const checkCalc = (U32)XXH64_digest(&dctx->xxhState); - U32 checkRead; RETURN_ERROR_IF(remainingSrcSize<4, checksum_wrong, ""); - checkRead = MEM_readLE32(ip); - RETURN_ERROR_IF(checkRead != checkCalc, checksum_wrong, ""); + if (!dctx->forceIgnoreChecksum) { + U32 const checkCalc = (U32)XXH64_digest(&dctx->xxhState); + U32 checkRead; + checkRead = MEM_readLE32(ip); + RETURN_ERROR_IF(checkRead != checkCalc, checksum_wrong, ""); + } ip += 4; remainingSrcSize -= 4; } @@ -688,7 +699,7 @@ static size_t ZSTD_decompressFrame(ZSTD_DCtx* dctx, /* Allow caller to get size read */ *srcPtr = ip; *srcSizePtr = remainingSrcSize; - return op-ostart; + return (size_t)(op-ostart); } static size_t ZSTD_decompressMultiFrame(ZSTD_DCtx* dctx, @@ -721,7 +732,7 @@ static size_t ZSTD_decompressMultiFrame(ZSTD_DCtx* dctx, decodedSize = ZSTD_decompressLegacy(dst, dstCapacity, src, frameSize, dict, dictSize); if (ZSTD_isError(decodedSize)) return decodedSize; - assert(decodedSize <=- dstCapacity); + assert(decodedSize <= dstCapacity); dst = (BYTE*)dst + decodedSize; dstCapacity -= decodedSize; @@ -761,15 +772,13 @@ static size_t ZSTD_decompressMultiFrame(ZSTD_DCtx* dctx, (ZSTD_getErrorCode(res) == ZSTD_error_prefix_unknown) && (moreThan1Frame==1), srcSize_wrong, - "at least one frame successfully completed, but following " - "bytes are garbage: it's more likely to be a srcSize error, " - "specifying more bytes than compressed size of frame(s). This " - "error message replaces ERROR(prefix_unknown), which would be " - "confusing, as the first header is actually correct. Note that " - "one could be unlucky, it might be a corruption error instead, " - "happening right at the place where we expect zstd magic " - "bytes. But this is _much_ less likely than a srcSize field " - "error."); + "At least one frame successfully completed, " + "but following bytes are garbage: " + "it's more likely to be a srcSize error, " + "specifying more input bytes than size of frame(s). " + "Note: one could be unlucky, it might be a corruption error instead, " + "happening right at the place where we expect zstd magic bytes. " + "But this is _much_ less likely than a srcSize field error."); if (ZSTD_isError(res)) return res; assert(res <= dstCapacity); if (res != 0) @@ -781,7 +790,7 @@ static size_t ZSTD_decompressMultiFrame(ZSTD_DCtx* dctx, RETURN_ERROR_IF(srcSize, srcSize_wrong, "input not entirely consumed"); - return (BYTE*)dst - (BYTE*)dststart; + return (size_t)((BYTE*)dst - (BYTE*)dststart); } size_t ZSTD_decompress_usingDict(ZSTD_DCtx* dctx, @@ -899,21 +908,21 @@ size_t ZSTD_decompressContinue(ZSTD_DCtx* dctx, void* dst, size_t dstCapacity, c if (dctx->format == ZSTD_f_zstd1) { /* allows header */ assert(srcSize >= ZSTD_FRAMEIDSIZE); /* to read skippable magic number */ if ((MEM_readLE32(src) & ZSTD_MAGIC_SKIPPABLE_MASK) == ZSTD_MAGIC_SKIPPABLE_START) { /* skippable frame */ - memcpy(dctx->headerBuffer, src, srcSize); + ZSTD_memcpy(dctx->headerBuffer, src, srcSize); dctx->expected = ZSTD_SKIPPABLEHEADERSIZE - srcSize; /* remaining to load to get full skippable frame header */ dctx->stage = ZSTDds_decodeSkippableHeader; return 0; } } dctx->headerSize = ZSTD_frameHeaderSize_internal(src, srcSize, dctx->format); if (ZSTD_isError(dctx->headerSize)) return dctx->headerSize; - memcpy(dctx->headerBuffer, src, srcSize); + ZSTD_memcpy(dctx->headerBuffer, src, srcSize); dctx->expected = dctx->headerSize - srcSize; dctx->stage = ZSTDds_decodeFrameHeader; return 0; case ZSTDds_decodeFrameHeader: assert(src != NULL); - memcpy(dctx->headerBuffer + (dctx->headerSize - srcSize), src, srcSize); + ZSTD_memcpy(dctx->headerBuffer + (dctx->headerSize - srcSize), src, srcSize); FORWARD_IF_ERROR(ZSTD_decodeFrameHeader(dctx, dctx->headerBuffer, dctx->headerSize), ""); dctx->expected = ZSTD_blockHeaderSize; dctx->stage = ZSTDds_decodeBlockHeader; @@ -977,7 +986,7 @@ size_t ZSTD_decompressContinue(ZSTD_DCtx* dctx, void* dst, size_t dstCapacity, c RETURN_ERROR_IF(rSize > dctx->fParams.blockSizeMax, corruption_detected, "Decompressed Block Size Exceeds Maximum"); DEBUGLOG(5, "ZSTD_decompressContinue: decoded size from block : %u", (unsigned)rSize); dctx->decodedSize += rSize; - if (dctx->fParams.checksumFlag) XXH64_update(&dctx->xxhState, dst, rSize); + if (dctx->validateChecksum) XXH64_update(&dctx->xxhState, dst, rSize); dctx->previousDstEnd = (char*)dst + rSize; /* Stay on the same stage until we are finished streaming the block. */ @@ -1007,10 +1016,13 @@ size_t ZSTD_decompressContinue(ZSTD_DCtx* dctx, void* dst, size_t dstCapacity, c case ZSTDds_checkChecksum: assert(srcSize == 4); /* guaranteed by dctx->expected */ - { U32 const h32 = (U32)XXH64_digest(&dctx->xxhState); - U32 const check32 = MEM_readLE32(src); - DEBUGLOG(4, "ZSTD_decompressContinue: checksum : calculated %08X :: %08X read", (unsigned)h32, (unsigned)check32); - RETURN_ERROR_IF(check32 != h32, checksum_wrong, ""); + { + if (dctx->validateChecksum) { + U32 const h32 = (U32)XXH64_digest(&dctx->xxhState); + U32 const check32 = MEM_readLE32(src); + DEBUGLOG(4, "ZSTD_decompressContinue: checksum : calculated %08X :: %08X read", (unsigned)h32, (unsigned)check32); + RETURN_ERROR_IF(check32 != h32, checksum_wrong, ""); + } dctx->expected = 0; dctx->stage = ZSTDds_getFrameHeaderSize; return 0; @@ -1019,7 +1031,7 @@ size_t ZSTD_decompressContinue(ZSTD_DCtx* dctx, void* dst, size_t dstCapacity, c case ZSTDds_decodeSkippableHeader: assert(src != NULL); assert(srcSize <= ZSTD_SKIPPABLEHEADERSIZE); - memcpy(dctx->headerBuffer + (ZSTD_SKIPPABLEHEADERSIZE - srcSize), src, srcSize); /* complete skippable header */ + ZSTD_memcpy(dctx->headerBuffer + (ZSTD_SKIPPABLEHEADERSIZE - srcSize), src, srcSize); /* complete skippable header */ dctx->expected = MEM_readLE32(dctx->headerBuffer + ZSTD_FRAMEIDSIZE); /* note : dctx->expected can grow seriously large, beyond local buffer size */ dctx->stage = ZSTDds_skipFrame; return 0; @@ -1075,7 +1087,7 @@ ZSTD_loadDEntropy(ZSTD_entropyDTables_t* entropy, workspace, workspaceSize); #else size_t const hSize = HUF_readDTableX2_wksp(entropy->hufTable, - dictPtr, dictEnd - dictPtr, + dictPtr, (size_t)(dictEnd - dictPtr), workspace, workspaceSize); #endif RETURN_ERROR_IF(HUF_isError(hSize), dictionary_corrupted, ""); @@ -1084,40 +1096,46 @@ ZSTD_loadDEntropy(ZSTD_entropyDTables_t* entropy, { short offcodeNCount[MaxOff+1]; unsigned offcodeMaxValue = MaxOff, offcodeLog; - size_t const offcodeHeaderSize = FSE_readNCount(offcodeNCount, &offcodeMaxValue, &offcodeLog, dictPtr, dictEnd-dictPtr); + size_t const offcodeHeaderSize = FSE_readNCount(offcodeNCount, &offcodeMaxValue, &offcodeLog, dictPtr, (size_t)(dictEnd-dictPtr)); RETURN_ERROR_IF(FSE_isError(offcodeHeaderSize), dictionary_corrupted, ""); RETURN_ERROR_IF(offcodeMaxValue > MaxOff, dictionary_corrupted, ""); RETURN_ERROR_IF(offcodeLog > OffFSELog, dictionary_corrupted, ""); ZSTD_buildFSETable( entropy->OFTable, offcodeNCount, offcodeMaxValue, OF_base, OF_bits, - offcodeLog); + offcodeLog, + entropy->workspace, sizeof(entropy->workspace), + /* bmi2 */0); dictPtr += offcodeHeaderSize; } { short matchlengthNCount[MaxML+1]; unsigned matchlengthMaxValue = MaxML, matchlengthLog; - size_t const matchlengthHeaderSize = FSE_readNCount(matchlengthNCount, &matchlengthMaxValue, &matchlengthLog, dictPtr, dictEnd-dictPtr); + size_t const matchlengthHeaderSize = FSE_readNCount(matchlengthNCount, &matchlengthMaxValue, &matchlengthLog, dictPtr, (size_t)(dictEnd-dictPtr)); RETURN_ERROR_IF(FSE_isError(matchlengthHeaderSize), dictionary_corrupted, ""); RETURN_ERROR_IF(matchlengthMaxValue > MaxML, dictionary_corrupted, ""); RETURN_ERROR_IF(matchlengthLog > MLFSELog, dictionary_corrupted, ""); ZSTD_buildFSETable( entropy->MLTable, matchlengthNCount, matchlengthMaxValue, ML_base, ML_bits, - matchlengthLog); + matchlengthLog, + entropy->workspace, sizeof(entropy->workspace), + /* bmi2 */ 0); dictPtr += matchlengthHeaderSize; } { short litlengthNCount[MaxLL+1]; unsigned litlengthMaxValue = MaxLL, litlengthLog; - size_t const litlengthHeaderSize = FSE_readNCount(litlengthNCount, &litlengthMaxValue, &litlengthLog, dictPtr, dictEnd-dictPtr); + size_t const litlengthHeaderSize = FSE_readNCount(litlengthNCount, &litlengthMaxValue, &litlengthLog, dictPtr, (size_t)(dictEnd-dictPtr)); RETURN_ERROR_IF(FSE_isError(litlengthHeaderSize), dictionary_corrupted, ""); RETURN_ERROR_IF(litlengthMaxValue > MaxLL, dictionary_corrupted, ""); RETURN_ERROR_IF(litlengthLog > LLFSELog, dictionary_corrupted, ""); ZSTD_buildFSETable( entropy->LLTable, litlengthNCount, litlengthMaxValue, LL_base, LL_bits, - litlengthLog); + litlengthLog, + entropy->workspace, sizeof(entropy->workspace), + /* bmi2 */ 0); dictPtr += litlengthHeaderSize; } @@ -1131,7 +1149,7 @@ ZSTD_loadDEntropy(ZSTD_entropyDTables_t* entropy, entropy->rep[i] = rep; } } - return dictPtr - (const BYTE*)dict; + return (size_t)(dictPtr - (const BYTE*)dict); } static size_t ZSTD_decompress_insertDictionary(ZSTD_DCtx* dctx, const void* dict, size_t dictSize) @@ -1170,7 +1188,7 @@ size_t ZSTD_decompressBegin(ZSTD_DCtx* dctx) dctx->dictID = 0; dctx->bType = bt_reserved; ZSTD_STATIC_ASSERT(sizeof(dctx->entropy.rep) == sizeof(repStartValue)); - memcpy(dctx->entropy.rep, repStartValue, sizeof(repStartValue)); /* initial repcodes */ + ZSTD_memcpy(dctx->entropy.rep, repStartValue, sizeof(repStartValue)); /* initial repcodes */ dctx->LLTptr = dctx->entropy.LLTable; dctx->MLTptr = dctx->entropy.MLTable; dctx->OFTptr = dctx->entropy.OFTable; @@ -1394,7 +1412,7 @@ size_t ZSTD_DCtx_setMaxWindowSize(ZSTD_DCtx* dctx, size_t maxWindowSize) size_t ZSTD_DCtx_setFormat(ZSTD_DCtx* dctx, ZSTD_format_e format) { - return ZSTD_DCtx_setParameter(dctx, ZSTD_d_format, format); + return ZSTD_DCtx_setParameter(dctx, ZSTD_d_format, (int)format); } ZSTD_bounds ZSTD_dParam_getBounds(ZSTD_dParameter dParam) @@ -1411,8 +1429,12 @@ ZSTD_bounds ZSTD_dParam_getBounds(ZSTD_dParameter dParam) ZSTD_STATIC_ASSERT(ZSTD_f_zstd1 < ZSTD_f_zstd1_magicless); return bounds; case ZSTD_d_stableOutBuffer: - bounds.lowerBound = (int)ZSTD_obm_buffered; - bounds.upperBound = (int)ZSTD_obm_stable; + bounds.lowerBound = (int)ZSTD_bm_buffered; + bounds.upperBound = (int)ZSTD_bm_stable; + return bounds; + case ZSTD_d_forceIgnoreChecksum: + bounds.lowerBound = (int)ZSTD_d_validateChecksum; + bounds.upperBound = (int)ZSTD_d_ignoreChecksum; return bounds; default:; } @@ -1436,6 +1458,26 @@ static int ZSTD_dParam_withinBounds(ZSTD_dParameter dParam, int value) RETURN_ERROR_IF(!ZSTD_dParam_withinBounds(p, v), parameter_outOfBound, ""); \ } +size_t ZSTD_DCtx_getParameter(ZSTD_DCtx* dctx, ZSTD_dParameter param, int* value) +{ + switch (param) { + case ZSTD_d_windowLogMax: + *value = (int)ZSTD_highbit32((U32)dctx->maxWindowSize); + return 0; + case ZSTD_d_format: + *value = (int)dctx->format; + return 0; + case ZSTD_d_stableOutBuffer: + *value = (int)dctx->outBufferMode; + return 0; + case ZSTD_d_forceIgnoreChecksum: + *value = (int)dctx->forceIgnoreChecksum; + return 0; + default:; + } + RETURN_ERROR(parameter_unsupported, ""); +} + size_t ZSTD_DCtx_setParameter(ZSTD_DCtx* dctx, ZSTD_dParameter dParam, int value) { RETURN_ERROR_IF(dctx->streamStage != zdss_init, stage_wrong, ""); @@ -1451,7 +1493,11 @@ size_t ZSTD_DCtx_setParameter(ZSTD_DCtx* dctx, ZSTD_dParameter dParam, int value return 0; case ZSTD_d_stableOutBuffer: CHECK_DBOUNDS(ZSTD_d_stableOutBuffer, value); - dctx->outBufferMode = (ZSTD_outBufferMode_e)value; + dctx->outBufferMode = (ZSTD_bufferMode_e)value; + return 0; + case ZSTD_d_forceIgnoreChecksum: + CHECK_DBOUNDS(ZSTD_d_forceIgnoreChecksum, value); + dctx->forceIgnoreChecksum = (ZSTD_forceIgnoreChecksum_e)value; return 0; default:; } @@ -1469,8 +1515,7 @@ size_t ZSTD_DCtx_reset(ZSTD_DCtx* dctx, ZSTD_ResetDirective reset) || (reset == ZSTD_reset_session_and_parameters) ) { RETURN_ERROR_IF(dctx->streamStage != zdss_init, stage_wrong, ""); ZSTD_clearDict(dctx); - dctx->format = ZSTD_f_zstd1; - dctx->maxWindowSize = ZSTD_MAXWINDOWSIZE_DEFAULT; + ZSTD_DCtx_resetParameters(dctx); } return 0; } @@ -1524,7 +1569,7 @@ static void ZSTD_DCtx_updateOversizedDuration(ZSTD_DStream* zds, size_t const ne { if (ZSTD_DCtx_isOverflow(zds, neededInBuffSize, neededOutBuffSize)) zds->oversizedDuration++; - else + else zds->oversizedDuration = 0; } @@ -1538,7 +1583,7 @@ static size_t ZSTD_checkOutBuffer(ZSTD_DStream const* zds, ZSTD_outBuffer const* { ZSTD_outBuffer const expect = zds->expectedOutBuffer; /* No requirement when ZSTD_obm_stable is not enabled. */ - if (zds->outBufferMode != ZSTD_obm_stable) + if (zds->outBufferMode != ZSTD_bm_stable) return 0; /* Any buffer is allowed in zdss_init, this must be the same for every other call until * the context is reset. @@ -1548,7 +1593,7 @@ static size_t ZSTD_checkOutBuffer(ZSTD_DStream const* zds, ZSTD_outBuffer const* /* The buffer must match our expectation exactly. */ if (expect.dst == output->dst && expect.pos == output->pos && expect.size == output->size) return 0; - RETURN_ERROR(dstBuffer_wrong, "ZSTD_obm_stable enabled but output differs!"); + RETURN_ERROR(dstBuffer_wrong, "ZSTD_d_stableOutBuffer enabled but output differs!"); } /* Calls ZSTD_decompressContinue() with the right parameters for ZSTD_decompressStream() @@ -1560,7 +1605,7 @@ static size_t ZSTD_decompressContinueStream( ZSTD_DStream* zds, char** op, char* oend, void const* src, size_t srcSize) { int const isSkipFrame = ZSTD_isSkipFrame(zds); - if (zds->outBufferMode == ZSTD_obm_buffered) { + if (zds->outBufferMode == ZSTD_bm_buffered) { size_t const dstSize = isSkipFrame ? 0 : zds->outBuffSize - zds->outStart; size_t const decodedSize = ZSTD_decompressContinue(zds, zds->outBuff + zds->outStart, dstSize, src, srcSize); @@ -1573,14 +1618,14 @@ static size_t ZSTD_decompressContinueStream( } } else { /* Write directly into the output buffer */ - size_t const dstSize = isSkipFrame ? 0 : oend - *op; + size_t const dstSize = isSkipFrame ? 0 : (size_t)(oend - *op); size_t const decodedSize = ZSTD_decompressContinue(zds, *op, dstSize, src, srcSize); FORWARD_IF_ERROR(decodedSize, ""); *op += decodedSize; /* Flushing is not needed. */ zds->streamStage = zdss_read; assert(*op <= oend); - assert(zds->outBufferMode == ZSTD_obm_stable); + assert(zds->outBufferMode == ZSTD_bm_stable); } return 0; } @@ -1663,14 +1708,14 @@ size_t ZSTD_decompressStream(ZSTD_DStream* zds, ZSTD_outBuffer* output, ZSTD_inB assert(iend >= ip); if (toLoad > remainingInput) { /* not enough input to load full header */ if (remainingInput > 0) { - memcpy(zds->headerBuffer + zds->lhSize, ip, remainingInput); + ZSTD_memcpy(zds->headerBuffer + zds->lhSize, ip, remainingInput); zds->lhSize += remainingInput; } input->pos = input->size; return (MAX((size_t)ZSTD_FRAMEHEADERSIZE_MIN(zds->format), hSize) - zds->lhSize) + ZSTD_blockHeaderSize; /* remaining header bytes + next block header */ } assert(ip != NULL); - memcpy(zds->headerBuffer + zds->lhSize, ip, toLoad); zds->lhSize = hSize; ip += toLoad; + ZSTD_memcpy(zds->headerBuffer + zds->lhSize, ip, toLoad); zds->lhSize = hSize; ip += toLoad; break; } } @@ -1678,10 +1723,10 @@ size_t ZSTD_decompressStream(ZSTD_DStream* zds, ZSTD_outBuffer* output, ZSTD_inB if (zds->fParams.frameContentSize != ZSTD_CONTENTSIZE_UNKNOWN && zds->fParams.frameType != ZSTD_skippableFrame && (U64)(size_t)(oend-op) >= zds->fParams.frameContentSize) { - size_t const cSize = ZSTD_findFrameCompressedSize(istart, iend-istart); + size_t const cSize = ZSTD_findFrameCompressedSize(istart, (size_t)(iend-istart)); if (cSize <= (size_t)(iend-istart)) { /* shortcut : using single-pass mode */ - size_t const decompressedSize = ZSTD_decompress_usingDDict(zds, op, oend-op, istart, cSize, ZSTD_getDDict(zds)); + size_t const decompressedSize = ZSTD_decompress_usingDDict(zds, op, (size_t)(oend-op), istart, cSize, ZSTD_getDDict(zds)); if (ZSTD_isError(decompressedSize)) return decompressedSize; DEBUGLOG(4, "shortcut to single-pass ZSTD_decompress_usingDDict()") ip = istart + cSize; @@ -1693,7 +1738,7 @@ size_t ZSTD_decompressStream(ZSTD_DStream* zds, ZSTD_outBuffer* output, ZSTD_inB } } /* Check output buffer is large enough for ZSTD_odm_stable. */ - if (zds->outBufferMode == ZSTD_obm_stable + if (zds->outBufferMode == ZSTD_bm_stable && zds->fParams.frameType != ZSTD_skippableFrame && zds->fParams.frameContentSize != ZSTD_CONTENTSIZE_UNKNOWN && (U64)(size_t)(oend-op) < zds->fParams.frameContentSize) { @@ -1723,7 +1768,7 @@ size_t ZSTD_decompressStream(ZSTD_DStream* zds, ZSTD_outBuffer* output, ZSTD_inB /* Adapt buffer sizes to frame header instructions */ { size_t const neededInBuffSize = MAX(zds->fParams.blockSizeMax, 4 /* frame checksum */); - size_t const neededOutBuffSize = zds->outBufferMode == ZSTD_obm_buffered + size_t const neededOutBuffSize = zds->outBufferMode == ZSTD_bm_buffered ? ZSTD_decodingBufferSize_min(zds->fParams.windowSize, zds->fParams.frameContentSize) : 0; @@ -1731,7 +1776,7 @@ size_t ZSTD_decompressStream(ZSTD_DStream* zds, ZSTD_outBuffer* output, ZSTD_inB { int const tooSmall = (zds->inBuffSize < neededInBuffSize) || (zds->outBuffSize < neededOutBuffSize); int const tooLarge = ZSTD_DCtx_isOversizedTooLong(zds); - + if (tooSmall || tooLarge) { size_t const bufferSize = neededInBuffSize + neededOutBuffSize; DEBUGLOG(4, "inBuff : from %u to %u", @@ -1745,10 +1790,10 @@ size_t ZSTD_decompressStream(ZSTD_DStream* zds, ZSTD_outBuffer* output, ZSTD_inB bufferSize > zds->staticSize - sizeof(ZSTD_DCtx), memory_allocation, ""); } else { - ZSTD_free(zds->inBuff, zds->customMem); + ZSTD_customFree(zds->inBuff, zds->customMem); zds->inBuffSize = 0; zds->outBuffSize = 0; - zds->inBuff = (char*)ZSTD_malloc(bufferSize, zds->customMem); + zds->inBuff = (char*)ZSTD_customMalloc(bufferSize, zds->customMem); RETURN_ERROR_IF(zds->inBuff == NULL, memory_allocation, ""); } zds->inBuffSize = neededInBuffSize; @@ -1760,7 +1805,7 @@ size_t ZSTD_decompressStream(ZSTD_DStream* zds, ZSTD_outBuffer* output, ZSTD_inB case zdss_read: DEBUGLOG(5, "stage zdss_read"); - { size_t const neededInSize = ZSTD_nextSrcSizeToDecompressWithInputSize(zds, iend - ip); + { size_t const neededInSize = ZSTD_nextSrcSizeToDecompressWithInputSize(zds, (size_t)(iend - ip)); DEBUGLOG(5, "neededInSize = %u", (U32)neededInSize); if (neededInSize==0) { /* end of frame */ zds->streamStage = zdss_init; @@ -1790,7 +1835,7 @@ size_t ZSTD_decompressStream(ZSTD_DStream* zds, ZSTD_outBuffer* output, ZSTD_inB RETURN_ERROR_IF(toLoad > zds->inBuffSize - zds->inPos, corruption_detected, "should never happen"); - loadedSize = ZSTD_limitCopy(zds->inBuff + zds->inPos, toLoad, ip, iend-ip); + loadedSize = ZSTD_limitCopy(zds->inBuff + zds->inPos, toLoad, ip, (size_t)(iend-ip)); } ip += loadedSize; zds->inPos += loadedSize; @@ -1804,7 +1849,7 @@ size_t ZSTD_decompressStream(ZSTD_DStream* zds, ZSTD_outBuffer* output, ZSTD_inB } case zdss_flush: { size_t const toFlushSize = zds->outEnd - zds->outStart; - size_t const flushedSize = ZSTD_limitCopy(op, oend-op, zds->outBuff + zds->outStart, toFlushSize); + size_t const flushedSize = ZSTD_limitCopy(op, (size_t)(oend-op), zds->outBuff + zds->outStart, toFlushSize); op += flushedSize; zds->outStart += flushedSize; if (flushedSize == toFlushSize) { /* flush completed */ diff --git a/thirdparty/zstd/decompress/zstd_decompress_block.c b/thirdparty/zstd/decompress/zstd_decompress_block.c index ad3b3d8dbd..19cbdc5c16 100644 --- a/thirdparty/zstd/decompress/zstd_decompress_block.c +++ b/thirdparty/zstd/decompress/zstd_decompress_block.c @@ -14,7 +14,7 @@ /*-******************************************************* * Dependencies *********************************************************/ -#include <string.h> /* memcpy, memmove, memset */ +#include "../common/zstd_deps.h" /* ZSTD_memcpy, ZSTD_memmove, ZSTD_memset */ #include "../common/compiler.h" /* prefetch */ #include "../common/cpu.h" /* bmi2 */ #include "../common/mem.h" /* low level memory routines */ @@ -44,7 +44,7 @@ /*_******************************************************* * Memory operations **********************************************************/ -static void ZSTD_copy4(void* dst, const void* src) { memcpy(dst, src, 4); } +static void ZSTD_copy4(void* dst, const void* src) { ZSTD_memcpy(dst, src, 4); } /*-************************************************************* @@ -166,7 +166,7 @@ size_t ZSTD_decodeLiteralsBlock(ZSTD_DCtx* dctx, dctx->litSize = litSize; dctx->litEntropy = 1; if (litEncType==set_compressed) dctx->HUFptr = dctx->entropy.hufTable; - memset(dctx->litBuffer + dctx->litSize, 0, WILDCOPY_OVERLENGTH); + ZSTD_memset(dctx->litBuffer + dctx->litSize, 0, WILDCOPY_OVERLENGTH); return litCSize + lhSize; } @@ -191,10 +191,10 @@ size_t ZSTD_decodeLiteralsBlock(ZSTD_DCtx* dctx, if (lhSize+litSize+WILDCOPY_OVERLENGTH > srcSize) { /* risk reading beyond src buffer with wildcopy */ RETURN_ERROR_IF(litSize+lhSize > srcSize, corruption_detected, ""); - memcpy(dctx->litBuffer, istart+lhSize, litSize); + ZSTD_memcpy(dctx->litBuffer, istart+lhSize, litSize); dctx->litPtr = dctx->litBuffer; dctx->litSize = litSize; - memset(dctx->litBuffer + dctx->litSize, 0, WILDCOPY_OVERLENGTH); + ZSTD_memset(dctx->litBuffer + dctx->litSize, 0, WILDCOPY_OVERLENGTH); return lhSize+litSize; } /* direct reference into compressed stream */ @@ -223,7 +223,7 @@ size_t ZSTD_decodeLiteralsBlock(ZSTD_DCtx* dctx, break; } RETURN_ERROR_IF(litSize > ZSTD_BLOCKSIZE_MAX, corruption_detected, ""); - memset(dctx->litBuffer, istart[lhSize], litSize + WILDCOPY_OVERLENGTH); + ZSTD_memset(dctx->litBuffer, istart[lhSize], litSize + WILDCOPY_OVERLENGTH); dctx->litPtr = dctx->litBuffer; dctx->litSize = litSize; return lhSize+1; @@ -236,7 +236,7 @@ size_t ZSTD_decodeLiteralsBlock(ZSTD_DCtx* dctx, /* Default FSE distribution tables. * These are pre-calculated FSE decoding tables using default distributions as defined in specification : - * https://github.com/facebook/zstd/blob/master/doc/zstd_compression_format.md#default-distributions + * https://github.com/facebook/zstd/blob/release/doc/zstd_compression_format.md#default-distributions * They were generated programmatically with following method : * - start from default distributions, present in /lib/common/zstd_internal.h * - generate tables normally, using ZSTD_buildFSETable() @@ -364,23 +364,26 @@ static void ZSTD_buildSeqTable_rle(ZSTD_seqSymbol* dt, U32 baseValue, U32 nbAddB * generate FSE decoding table for one symbol (ll, ml or off) * cannot fail if input is valid => * all inputs are presumed validated at this stage */ -void -ZSTD_buildFSETable(ZSTD_seqSymbol* dt, +FORCE_INLINE_TEMPLATE +void ZSTD_buildFSETable_body(ZSTD_seqSymbol* dt, const short* normalizedCounter, unsigned maxSymbolValue, const U32* baseValue, const U32* nbAdditionalBits, - unsigned tableLog) + unsigned tableLog, void* wksp, size_t wkspSize) { ZSTD_seqSymbol* const tableDecode = dt+1; - U16 symbolNext[MaxSeq+1]; - U32 const maxSV1 = maxSymbolValue + 1; U32 const tableSize = 1 << tableLog; - U32 highThreshold = tableSize-1; + + U16* symbolNext = (U16*)wksp; + BYTE* spread = (BYTE*)(symbolNext + MaxSeq + 1); + U32 highThreshold = tableSize - 1; + /* Sanity Checks */ assert(maxSymbolValue <= MaxSeq); assert(tableLog <= MaxFSELog); - + assert(wkspSize >= ZSTD_BUILD_FSE_TABLE_WKSP_SIZE); + (void)wkspSize; /* Init, lay down lowprob symbols */ { ZSTD_seqSymbol_header DTableH; DTableH.tableLog = tableLog; @@ -396,16 +399,69 @@ ZSTD_buildFSETable(ZSTD_seqSymbol* dt, assert(normalizedCounter[s]>=0); symbolNext[s] = (U16)normalizedCounter[s]; } } } - memcpy(dt, &DTableH, sizeof(DTableH)); + ZSTD_memcpy(dt, &DTableH, sizeof(DTableH)); } /* Spread symbols */ - { U32 const tableMask = tableSize-1; + assert(tableSize <= 512); + /* Specialized symbol spreading for the case when there are + * no low probability (-1 count) symbols. When compressing + * small blocks we avoid low probability symbols to hit this + * case, since header decoding speed matters more. + */ + if (highThreshold == tableSize - 1) { + size_t const tableMask = tableSize-1; + size_t const step = FSE_TABLESTEP(tableSize); + /* First lay down the symbols in order. + * We use a uint64_t to lay down 8 bytes at a time. This reduces branch + * misses since small blocks generally have small table logs, so nearly + * all symbols have counts <= 8. We ensure we have 8 bytes at the end of + * our buffer to handle the over-write. + */ + { + U64 const add = 0x0101010101010101ull; + size_t pos = 0; + U64 sv = 0; + U32 s; + for (s=0; s<maxSV1; ++s, sv += add) { + int i; + int const n = normalizedCounter[s]; + MEM_write64(spread + pos, sv); + for (i = 8; i < n; i += 8) { + MEM_write64(spread + pos + i, sv); + } + pos += n; + } + } + /* Now we spread those positions across the table. + * The benefit of doing it in two stages is that we avoid the the + * variable size inner loop, which caused lots of branch misses. + * Now we can run through all the positions without any branch misses. + * We unroll the loop twice, since that is what emperically worked best. + */ + { + size_t position = 0; + size_t s; + size_t const unroll = 2; + assert(tableSize % unroll == 0); /* FSE_MIN_TABLELOG is 5 */ + for (s = 0; s < (size_t)tableSize; s += unroll) { + size_t u; + for (u = 0; u < unroll; ++u) { + size_t const uPosition = (position + (u * step)) & tableMask; + tableDecode[uPosition].baseValue = spread[s + u]; + } + position = (position + (unroll * step)) & tableMask; + } + assert(position == 0); + } + } else { + U32 const tableMask = tableSize-1; U32 const step = FSE_TABLESTEP(tableSize); U32 s, position = 0; for (s=0; s<maxSV1; s++) { int i; - for (i=0; i<normalizedCounter[s]; i++) { + int const n = normalizedCounter[s]; + for (i=0; i<n; i++) { tableDecode[position].baseValue = s; position = (position + step) & tableMask; while (position > highThreshold) position = (position + step) & tableMask; /* lowprob area */ @@ -414,7 +470,8 @@ ZSTD_buildFSETable(ZSTD_seqSymbol* dt, } /* Build Decoding table */ - { U32 u; + { + U32 u; for (u=0; u<tableSize; u++) { U32 const symbol = tableDecode[u].baseValue; U32 const nextState = symbolNext[symbol]++; @@ -423,7 +480,46 @@ ZSTD_buildFSETable(ZSTD_seqSymbol* dt, assert(nbAdditionalBits[symbol] < 255); tableDecode[u].nbAdditionalBits = (BYTE)nbAdditionalBits[symbol]; tableDecode[u].baseValue = baseValue[symbol]; - } } + } + } +} + +/* Avoids the FORCE_INLINE of the _body() function. */ +static void ZSTD_buildFSETable_body_default(ZSTD_seqSymbol* dt, + const short* normalizedCounter, unsigned maxSymbolValue, + const U32* baseValue, const U32* nbAdditionalBits, + unsigned tableLog, void* wksp, size_t wkspSize) +{ + ZSTD_buildFSETable_body(dt, normalizedCounter, maxSymbolValue, + baseValue, nbAdditionalBits, tableLog, wksp, wkspSize); +} + +#if DYNAMIC_BMI2 +TARGET_ATTRIBUTE("bmi2") static void ZSTD_buildFSETable_body_bmi2(ZSTD_seqSymbol* dt, + const short* normalizedCounter, unsigned maxSymbolValue, + const U32* baseValue, const U32* nbAdditionalBits, + unsigned tableLog, void* wksp, size_t wkspSize) +{ + ZSTD_buildFSETable_body(dt, normalizedCounter, maxSymbolValue, + baseValue, nbAdditionalBits, tableLog, wksp, wkspSize); +} +#endif + +void ZSTD_buildFSETable(ZSTD_seqSymbol* dt, + const short* normalizedCounter, unsigned maxSymbolValue, + const U32* baseValue, const U32* nbAdditionalBits, + unsigned tableLog, void* wksp, size_t wkspSize, int bmi2) +{ +#if DYNAMIC_BMI2 + if (bmi2) { + ZSTD_buildFSETable_body_bmi2(dt, normalizedCounter, maxSymbolValue, + baseValue, nbAdditionalBits, tableLog, wksp, wkspSize); + return; + } +#endif + (void)bmi2; + ZSTD_buildFSETable_body_default(dt, normalizedCounter, maxSymbolValue, + baseValue, nbAdditionalBits, tableLog, wksp, wkspSize); } @@ -435,7 +531,8 @@ static size_t ZSTD_buildSeqTable(ZSTD_seqSymbol* DTableSpace, const ZSTD_seqSymb const void* src, size_t srcSize, const U32* baseValue, const U32* nbAdditionalBits, const ZSTD_seqSymbol* defaultTable, U32 flagRepeatTable, - int ddictIsCold, int nbSeq) + int ddictIsCold, int nbSeq, U32* wksp, size_t wkspSize, + int bmi2) { switch(type) { @@ -467,7 +564,7 @@ static size_t ZSTD_buildSeqTable(ZSTD_seqSymbol* DTableSpace, const ZSTD_seqSymb size_t const headerSize = FSE_readNCount(norm, &max, &tableLog, src, srcSize); RETURN_ERROR_IF(FSE_isError(headerSize), corruption_detected, ""); RETURN_ERROR_IF(tableLog > maxLog, corruption_detected, ""); - ZSTD_buildFSETable(DTableSpace, norm, max, baseValue, nbAdditionalBits, tableLog); + ZSTD_buildFSETable(DTableSpace, norm, max, baseValue, nbAdditionalBits, tableLog, wksp, wkspSize, bmi2); *DTablePtr = DTableSpace; return headerSize; } @@ -499,7 +596,8 @@ size_t ZSTD_decodeSeqHeaders(ZSTD_DCtx* dctx, int* nbSeqPtr, if (nbSeq > 0x7F) { if (nbSeq == 0xFF) { RETURN_ERROR_IF(ip+2 > iend, srcSize_wrong, ""); - nbSeq = MEM_readLE16(ip) + LONGNBSEQ, ip+=2; + nbSeq = MEM_readLE16(ip) + LONGNBSEQ; + ip+=2; } else { RETURN_ERROR_IF(ip >= iend, srcSize_wrong, ""); nbSeq = ((nbSeq-0x80)<<8) + *ip++; @@ -520,7 +618,9 @@ size_t ZSTD_decodeSeqHeaders(ZSTD_DCtx* dctx, int* nbSeqPtr, ip, iend-ip, LL_base, LL_bits, LL_defaultDTable, dctx->fseEntropy, - dctx->ddictIsCold, nbSeq); + dctx->ddictIsCold, nbSeq, + dctx->workspace, sizeof(dctx->workspace), + dctx->bmi2); RETURN_ERROR_IF(ZSTD_isError(llhSize), corruption_detected, "ZSTD_buildSeqTable failed"); ip += llhSize; } @@ -530,7 +630,9 @@ size_t ZSTD_decodeSeqHeaders(ZSTD_DCtx* dctx, int* nbSeqPtr, ip, iend-ip, OF_base, OF_bits, OF_defaultDTable, dctx->fseEntropy, - dctx->ddictIsCold, nbSeq); + dctx->ddictIsCold, nbSeq, + dctx->workspace, sizeof(dctx->workspace), + dctx->bmi2); RETURN_ERROR_IF(ZSTD_isError(ofhSize), corruption_detected, "ZSTD_buildSeqTable failed"); ip += ofhSize; } @@ -540,7 +642,9 @@ size_t ZSTD_decodeSeqHeaders(ZSTD_DCtx* dctx, int* nbSeqPtr, ip, iend-ip, ML_base, ML_bits, ML_defaultDTable, dctx->fseEntropy, - dctx->ddictIsCold, nbSeq); + dctx->ddictIsCold, nbSeq, + dctx->workspace, sizeof(dctx->workspace), + dctx->bmi2); RETURN_ERROR_IF(ZSTD_isError(mlhSize), corruption_detected, "ZSTD_buildSeqTable failed"); ip += mlhSize; } @@ -686,12 +790,12 @@ size_t ZSTD_execSequenceEnd(BYTE* op, RETURN_ERROR_IF(sequence.offset > (size_t)(oLitEnd - virtualStart), corruption_detected, ""); match = dictEnd - (prefixStart-match); if (match + sequence.matchLength <= dictEnd) { - memmove(oLitEnd, match, sequence.matchLength); + ZSTD_memmove(oLitEnd, match, sequence.matchLength); return sequenceLength; } /* span extDict & currentPrefixSegment */ { size_t const length1 = dictEnd - match; - memmove(oLitEnd, match, length1); + ZSTD_memmove(oLitEnd, match, length1); op = oLitEnd + length1; sequence.matchLength -= length1; match = prefixStart; @@ -752,12 +856,12 @@ size_t ZSTD_execSequence(BYTE* op, RETURN_ERROR_IF(UNLIKELY(sequence.offset > (size_t)(oLitEnd - virtualStart)), corruption_detected, ""); match = dictEnd + (match - prefixStart); if (match + sequence.matchLength <= dictEnd) { - memmove(oLitEnd, match, sequence.matchLength); + ZSTD_memmove(oLitEnd, match, sequence.matchLength); return sequenceLength; } /* span extDict & currentPrefixSegment */ { size_t const length1 = dictEnd - match; - memmove(oLitEnd, match, length1); + ZSTD_memmove(oLitEnd, match, length1); op = oLitEnd + length1; sequence.matchLength -= length1; match = prefixStart; @@ -948,7 +1052,7 @@ ZSTD_decodeSequence(seqState_t* seqState, const ZSTD_longOffset_e longOffsets, c } #ifdef FUZZING_BUILD_MODE_UNSAFE_FOR_PRODUCTION -static int ZSTD_dictionaryIsActive(ZSTD_DCtx const* dctx, BYTE const* prefixStart, BYTE const* oLitEnd) +MEM_STATIC int ZSTD_dictionaryIsActive(ZSTD_DCtx const* dctx, BYTE const* prefixStart, BYTE const* oLitEnd) { size_t const windowSize = dctx->fParams.windowSize; /* No dictionary used. */ @@ -969,6 +1073,7 @@ MEM_STATIC void ZSTD_assertValidSequence( seq_t const seq, BYTE const* prefixStart, BYTE const* virtualStart) { +#if DEBUGLEVEL >= 1 size_t const windowSize = dctx->fParams.windowSize; size_t const sequenceSize = seq.litLength + seq.matchLength; BYTE const* const oLitEnd = op + seq.litLength; @@ -986,6 +1091,9 @@ MEM_STATIC void ZSTD_assertValidSequence( /* Offset must be within our window. */ assert(seq.offset <= windowSize); } +#else + (void)dctx, (void)op, (void)oend, (void)seq, (void)prefixStart, (void)virtualStart; +#endif } #endif @@ -1080,14 +1188,14 @@ ZSTD_decompressSequences_body( ZSTD_DCtx* dctx, #endif DEBUGLOG(6, "regenerated sequence size : %u", (U32)oneSeqSize); BIT_reloadDStream(&(seqState.DStream)); + op += oneSeqSize; /* gcc and clang both don't like early returns in this loop. - * gcc doesn't like early breaks either. - * Instead save an error and report it at the end. - * When there is an error, don't increment op, so we don't - * overwrite. + * Instead break and check for an error at the end of the loop. */ - if (UNLIKELY(ZSTD_isError(oneSeqSize))) error = oneSeqSize; - else op += oneSeqSize; + if (UNLIKELY(ZSTD_isError(oneSeqSize))) { + error = oneSeqSize; + break; + } if (UNLIKELY(!--nbSeq)) break; } @@ -1104,7 +1212,7 @@ ZSTD_decompressSequences_body( ZSTD_DCtx* dctx, { size_t const lastLLSize = litEnd - litPtr; RETURN_ERROR_IF(lastLLSize > (size_t)(oend-op), dstSize_tooSmall, ""); if (op != NULL) { - memcpy(op, litPtr, lastLLSize); + ZSTD_memcpy(op, litPtr, lastLLSize); op += lastLLSize; } } @@ -1209,7 +1317,7 @@ ZSTD_decompressSequencesLong_body( { size_t const lastLLSize = litEnd - litPtr; RETURN_ERROR_IF(lastLLSize > (size_t)(oend-op), dstSize_tooSmall, ""); if (op != NULL) { - memcpy(op, litPtr, lastLLSize); + ZSTD_memcpy(op, litPtr, lastLLSize); op += lastLLSize; } } diff --git a/thirdparty/zstd/decompress/zstd_decompress_block.h b/thirdparty/zstd/decompress/zstd_decompress_block.h index bf39b7350c..b5715c168e 100644 --- a/thirdparty/zstd/decompress/zstd_decompress_block.h +++ b/thirdparty/zstd/decompress/zstd_decompress_block.h @@ -15,7 +15,7 @@ /*-******************************************************* * Dependencies *********************************************************/ -#include <stddef.h> /* size_t */ +#include "../common/zstd_deps.h" /* size_t */ #include "../zstd.h" /* DCtx, and some public functions */ #include "../common/zstd_internal.h" /* blockProperties_t, and some public functions */ #include "zstd_decompress_internal.h" /* ZSTD_seqSymbol */ @@ -48,12 +48,15 @@ size_t ZSTD_decompressBlock_internal(ZSTD_DCtx* dctx, * this function must be called with valid parameters only * (dt is large enough, normalizedCounter distribution total is a power of 2, max is within range, etc.) * in which case it cannot fail. + * The workspace must be 4-byte aligned and at least ZSTD_BUILD_FSE_TABLE_WKSP_SIZE bytes, which is + * defined in zstd_decompress_internal.h. * Internal use only. */ void ZSTD_buildFSETable(ZSTD_seqSymbol* dt, const short* normalizedCounter, unsigned maxSymbolValue, const U32* baseValue, const U32* nbAdditionalBits, - unsigned tableLog); + unsigned tableLog, void* wksp, size_t wkspSize, + int bmi2); #endif /* ZSTD_DEC_BLOCK_H */ diff --git a/thirdparty/zstd/decompress/zstd_decompress_internal.h b/thirdparty/zstd/decompress/zstd_decompress_internal.h index 9ad96c5548..f80b471e99 100644 --- a/thirdparty/zstd/decompress/zstd_decompress_internal.h +++ b/thirdparty/zstd/decompress/zstd_decompress_internal.h @@ -27,26 +27,26 @@ /*-******************************************************* * Constants *********************************************************/ -static const U32 LL_base[MaxLL+1] = { +static UNUSED_ATTR const U32 LL_base[MaxLL+1] = { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 18, 20, 22, 24, 28, 32, 40, 48, 64, 0x80, 0x100, 0x200, 0x400, 0x800, 0x1000, 0x2000, 0x4000, 0x8000, 0x10000 }; -static const U32 OF_base[MaxOff+1] = { +static UNUSED_ATTR const U32 OF_base[MaxOff+1] = { 0, 1, 1, 5, 0xD, 0x1D, 0x3D, 0x7D, 0xFD, 0x1FD, 0x3FD, 0x7FD, 0xFFD, 0x1FFD, 0x3FFD, 0x7FFD, 0xFFFD, 0x1FFFD, 0x3FFFD, 0x7FFFD, 0xFFFFD, 0x1FFFFD, 0x3FFFFD, 0x7FFFFD, 0xFFFFFD, 0x1FFFFFD, 0x3FFFFFD, 0x7FFFFFD, 0xFFFFFFD, 0x1FFFFFFD, 0x3FFFFFFD, 0x7FFFFFFD }; -static const U32 OF_bits[MaxOff+1] = { +static UNUSED_ATTR const U32 OF_bits[MaxOff+1] = { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31 }; -static const U32 ML_base[MaxML+1] = { +static UNUSED_ATTR const U32 ML_base[MaxML+1] = { 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, @@ -73,12 +73,16 @@ static const U32 ML_base[MaxML+1] = { #define SEQSYMBOL_TABLE_SIZE(log) (1 + (1 << (log))) +#define ZSTD_BUILD_FSE_TABLE_WKSP_SIZE (sizeof(S16) * (MaxSeq + 1) + (1u << MaxFSELog) + sizeof(U64)) +#define ZSTD_BUILD_FSE_TABLE_WKSP_SIZE_U32 ((ZSTD_BUILD_FSE_TABLE_WKSP_SIZE + sizeof(U32) - 1) / sizeof(U32)) + typedef struct { ZSTD_seqSymbol LLTable[SEQSYMBOL_TABLE_SIZE(LLFSELog)]; /* Note : Space reserved for FSE Tables */ ZSTD_seqSymbol OFTable[SEQSYMBOL_TABLE_SIZE(OffFSELog)]; /* is also used as temporary workspace while building hufTable during DDict creation */ ZSTD_seqSymbol MLTable[SEQSYMBOL_TABLE_SIZE(MLFSELog)]; /* and therefore must be at least HUF_DECOMPRESS_WORKSPACE_SIZE large */ HUF_DTable hufTable[HUF_DTABLE_SIZE(HufLog)]; /* can accommodate HUF_decompress4X */ U32 rep[ZSTD_REP_NUM]; + U32 workspace[ZSTD_BUILD_FSE_TABLE_WKSP_SIZE_U32]; } ZSTD_entropyDTables_t; typedef enum { ZSTDds_getFrameHeaderSize, ZSTDds_decodeFrameHeader, @@ -95,11 +99,6 @@ typedef enum { ZSTD_use_once = 1 /* Use the dictionary once and set to ZSTD_dont_use */ } ZSTD_dictUses_e; -typedef enum { - ZSTD_obm_buffered = 0, /* Buffer the output */ - ZSTD_obm_stable = 1 /* ZSTD_outBuffer is stable */ -} ZSTD_outBufferMode_e; - struct ZSTD_DCtx_s { const ZSTD_seqSymbol* LLTptr; @@ -122,6 +121,8 @@ struct ZSTD_DCtx_s XXH64_state_t xxhState; size_t headerSize; ZSTD_format_e format; + ZSTD_forceIgnoreChecksum_e forceIgnoreChecksum; /* User specified: if == 1, will ignore checksums in compressed frame. Default == 0 */ + U32 validateChecksum; /* if == 1, will validate checksum. Is == 1 if (fParams.checksumFlag == 1) and (forceIgnoreChecksum == 0). */ const BYTE* litPtr; ZSTD_customMem customMem; size_t litSize; @@ -152,7 +153,7 @@ struct ZSTD_DCtx_s U32 legacyVersion; U32 hostageByte; int noForwardProgress; - ZSTD_outBufferMode_e outBufferMode; + ZSTD_bufferMode_e outBufferMode; ZSTD_outBuffer expectedOutBuffer; /* workspace */ diff --git a/thirdparty/zstd/zstd.h b/thirdparty/zstd/zstd.h index 8c6fc6ae90..b0ecdf5538 100644 --- a/thirdparty/zstd/zstd.h +++ b/thirdparty/zstd/zstd.h @@ -72,16 +72,21 @@ extern "C" { /*------ Version ------*/ #define ZSTD_VERSION_MAJOR 1 #define ZSTD_VERSION_MINOR 4 -#define ZSTD_VERSION_RELEASE 5 - +#define ZSTD_VERSION_RELEASE 8 #define ZSTD_VERSION_NUMBER (ZSTD_VERSION_MAJOR *100*100 + ZSTD_VERSION_MINOR *100 + ZSTD_VERSION_RELEASE) -ZSTDLIB_API unsigned ZSTD_versionNumber(void); /**< to check runtime library version */ + +/*! ZSTD_versionNumber() : + * Return runtime library version, the value is (MAJOR*100*100 + MINOR*100 + RELEASE). */ +ZSTDLIB_API unsigned ZSTD_versionNumber(void); #define ZSTD_LIB_VERSION ZSTD_VERSION_MAJOR.ZSTD_VERSION_MINOR.ZSTD_VERSION_RELEASE #define ZSTD_QUOTE(str) #str #define ZSTD_EXPAND_AND_QUOTE(str) ZSTD_QUOTE(str) #define ZSTD_VERSION_STRING ZSTD_EXPAND_AND_QUOTE(ZSTD_LIB_VERSION) -ZSTDLIB_API const char* ZSTD_versionString(void); /* requires v1.3.0+ */ + +/*! ZSTD_versionString() : + * Return runtime library version, like "1.4.5". Requires v1.3.0+. */ +ZSTDLIB_API const char* ZSTD_versionString(void); /* ************************************* * Default constant @@ -334,7 +339,9 @@ typedef enum { * for large inputs, by finding large matches at long distance. * It increases memory usage and window size. * Note: enabling this parameter increases default ZSTD_c_windowLog to 128 MB - * except when expressly set to a different value. */ + * except when expressly set to a different value. + * Note: will be enabled by default if ZSTD_c_windowLog >= 128 MB and + * compression strategy >= ZSTD_btopt (== compression level 16+) */ ZSTD_c_ldmHashLog=161, /* Size of the table for long distance matching, as a power of 2. * Larger values increase memory usage and compression ratio, * but decrease compression speed. @@ -365,16 +372,20 @@ typedef enum { ZSTD_c_dictIDFlag=202, /* When applicable, dictionary's ID is written into frame header (default:1) */ /* multi-threading parameters */ - /* These parameters are only useful if multi-threading is enabled (compiled with build macro ZSTD_MULTITHREAD). - * They return an error otherwise. */ + /* These parameters are only active if multi-threading is enabled (compiled with build macro ZSTD_MULTITHREAD). + * Otherwise, trying to set any other value than default (0) will be a no-op and return an error. + * In a situation where it's unknown if the linked library supports multi-threading or not, + * setting ZSTD_c_nbWorkers to any value >= 1 and consulting the return value provides a quick way to check this property. + */ ZSTD_c_nbWorkers=400, /* Select how many threads will be spawned to compress in parallel. - * When nbWorkers >= 1, triggers asynchronous mode when used with ZSTD_compressStream*() : + * When nbWorkers >= 1, triggers asynchronous mode when invoking ZSTD_compressStream*() : * ZSTD_compressStream*() consumes input and flush output if possible, but immediately gives back control to caller, - * while compression work is performed in parallel, within worker threads. + * while compression is performed in parallel, within worker thread(s). * (note : a strong exception to this rule is when first invocation of ZSTD_compressStream2() sets ZSTD_e_end : * in which case, ZSTD_compressStream2() delegates to ZSTD_compress2(), which is always a blocking call). * More workers improve speed, but also increase memory usage. - * Default value is `0`, aka "single-threaded mode" : no worker is spawned, compression is performed inside Caller's thread, all invocations are blocking */ + * Default value is `0`, aka "single-threaded mode" : no worker is spawned, + * compression is performed inside Caller's thread, and all invocations are blocking */ ZSTD_c_jobSize=401, /* Size of a compression job. This value is enforced only when nbWorkers >= 1. * Each compression job is completed in parallel, so this value can indirectly impact the nb of active threads. * 0 means default, which is dynamically determined based on compression parameters. @@ -403,6 +414,11 @@ typedef enum { * ZSTD_c_literalCompressionMode * ZSTD_c_targetCBlockSize * ZSTD_c_srcSizeHint + * ZSTD_c_enableDedicatedDictSearch + * ZSTD_c_stableInBuffer + * ZSTD_c_stableOutBuffer + * ZSTD_c_blockDelimiters + * ZSTD_c_validateSequences * Because they are not stable, it's necessary to define ZSTD_STATIC_LINKING_ONLY to access them. * note : never ever use experimentalParam? names directly; * also, the enums values themselves are unstable and can still change. @@ -413,7 +429,12 @@ typedef enum { ZSTD_c_experimentalParam4=1001, ZSTD_c_experimentalParam5=1002, ZSTD_c_experimentalParam6=1003, - ZSTD_c_experimentalParam7=1004 + ZSTD_c_experimentalParam7=1004, + ZSTD_c_experimentalParam8=1005, + ZSTD_c_experimentalParam9=1006, + ZSTD_c_experimentalParam10=1007, + ZSTD_c_experimentalParam11=1008, + ZSTD_c_experimentalParam12=1009 } ZSTD_cParameter; typedef struct { @@ -524,11 +545,13 @@ typedef enum { * At the time of this writing, they include : * ZSTD_d_format * ZSTD_d_stableOutBuffer + * ZSTD_d_forceIgnoreChecksum * Because they are not stable, it's necessary to define ZSTD_STATIC_LINKING_ONLY to access them. * note : never ever use experimentalParam? names directly */ ZSTD_d_experimentalParam1=1000, - ZSTD_d_experimentalParam2=1001 + ZSTD_d_experimentalParam2=1001, + ZSTD_d_experimentalParam3=1002 } ZSTD_dParameter; @@ -664,8 +687,9 @@ typedef enum { * - Compression parameters cannot be changed once compression is started (save a list of exceptions in multi-threading mode) * - output->pos must be <= dstCapacity, input->pos must be <= srcSize * - output->pos and input->pos will be updated. They are guaranteed to remain below their respective limit. + * - endOp must be a valid directive * - When nbWorkers==0 (default), function is blocking : it completes its job before returning to caller. - * - When nbWorkers>=1, function is non-blocking : it just acquires a copy of input, and distributes jobs to internal worker threads, flush whatever is available, + * - When nbWorkers>=1, function is non-blocking : it copies a portion of input, distributes jobs to internal worker threads, flush to output whatever is available, * and then immediately returns, just indicating that there is some data remaining to be flushed. * The function nonetheless guarantees forward progress : it will return only after it reads or write at least 1+ byte. * - Exception : if the first call requests a ZSTD_e_end directive and provides enough dstCapacity, the function delegates to ZSTD_compress2() which is always blocking. @@ -1100,21 +1124,40 @@ ZSTDLIB_API size_t ZSTD_sizeof_DDict(const ZSTD_DDict* ddict); typedef struct ZSTD_CCtx_params_s ZSTD_CCtx_params; typedef struct { - unsigned int matchPos; /* Match pos in dst */ - /* If seqDef.offset > 3, then this is seqDef.offset - 3 - * If seqDef.offset < 3, then this is the corresponding repeat offset - * But if seqDef.offset < 3 and litLength == 0, this is the - * repeat offset before the corresponding repeat offset - * And if seqDef.offset == 3 and litLength == 0, this is the - * most recent repeat offset - 1 - */ - unsigned int offset; - unsigned int litLength; /* Literal length */ - unsigned int matchLength; /* Match length */ - /* 0 when seq not rep and seqDef.offset otherwise - * when litLength == 0 this will be <= 4, otherwise <= 3 like normal - */ - unsigned int rep; + unsigned int offset; /* The offset of the match. (NOT the same as the offset code) + * If offset == 0 and matchLength == 0, this sequence represents the last + * literals in the block of litLength size. + */ + + unsigned int litLength; /* Literal length of the sequence. */ + unsigned int matchLength; /* Match length of the sequence. */ + + /* Note: Users of this API may provide a sequence with matchLength == litLength == offset == 0. + * In this case, we will treat the sequence as a marker for a block boundary. + */ + + unsigned int rep; /* Represents which repeat offset is represented by the field 'offset'. + * Ranges from [0, 3]. + * + * Repeat offsets are essentially previous offsets from previous sequences sorted in + * recency order. For more detail, see doc/zstd_compression_format.md + * + * If rep == 0, then 'offset' does not contain a repeat offset. + * If rep > 0: + * If litLength != 0: + * rep == 1 --> offset == repeat_offset_1 + * rep == 2 --> offset == repeat_offset_2 + * rep == 3 --> offset == repeat_offset_3 + * If litLength == 0: + * rep == 1 --> offset == repeat_offset_2 + * rep == 2 --> offset == repeat_offset_3 + * rep == 3 --> offset == repeat_offset_1 - 1 + * + * Note: This field is optional. ZSTD_generateSequences() will calculate the value of + * 'rep', but repeat offsets do not necessarily need to be calculated from an external + * sequence provider's perspective. For example, ZSTD_compressSequences() does not + * use this 'rep' field at all (as of now). + */ } ZSTD_Sequence; typedef struct { @@ -1157,6 +1200,12 @@ typedef enum { } ZSTD_format_e; typedef enum { + /* Note: this enum controls ZSTD_d_forceIgnoreChecksum */ + ZSTD_d_validateChecksum = 0, + ZSTD_d_ignoreChecksum = 1 +} ZSTD_forceIgnoreChecksum_e; + +typedef enum { /* Note: this enum and the behavior it controls are effectively internal * implementation details of the compressor. They are expected to continue * to evolve and should be considered only in the context of extremely @@ -1253,14 +1302,74 @@ ZSTDLIB_API unsigned long long ZSTD_decompressBound(const void* src, size_t srcS * or an error code (if srcSize is too small) */ ZSTDLIB_API size_t ZSTD_frameHeaderSize(const void* src, size_t srcSize); -/*! ZSTD_getSequences() : - * Extract sequences from the sequence store +typedef enum { + ZSTD_sf_noBlockDelimiters = 0, /* Representation of ZSTD_Sequence has no block delimiters, sequences only */ + ZSTD_sf_explicitBlockDelimiters = 1 /* Representation of ZSTD_Sequence contains explicit block delimiters */ +} ZSTD_sequenceFormat_e; + +/*! ZSTD_generateSequences() : + * Generate sequences using ZSTD_compress2, given a source buffer. + * + * Each block will end with a dummy sequence + * with offset == 0, matchLength == 0, and litLength == length of last literals. + * litLength may be == 0, and if so, then the sequence of (of: 0 ml: 0 ll: 0) + * simply acts as a block delimiter. + * * zc can be used to insert custom compression params. * This function invokes ZSTD_compress2 - * @return : number of sequences extracted + * + * The output of this function can be fed into ZSTD_compressSequences() with CCtx + * setting of ZSTD_c_blockDelimiters as ZSTD_sf_explicitBlockDelimiters + * @return : number of sequences generated + */ + +ZSTDLIB_API size_t ZSTD_generateSequences(ZSTD_CCtx* zc, ZSTD_Sequence* outSeqs, + size_t outSeqsSize, const void* src, size_t srcSize); + +/*! ZSTD_mergeBlockDelimiters() : + * Given an array of ZSTD_Sequence, remove all sequences that represent block delimiters/last literals + * by merging them into into the literals of the next sequence. + * + * As such, the final generated result has no explicit representation of block boundaries, + * and the final last literals segment is not represented in the sequences. + * + * The output of this function can be fed into ZSTD_compressSequences() with CCtx + * setting of ZSTD_c_blockDelimiters as ZSTD_sf_noBlockDelimiters + * @return : number of sequences left after merging + */ +ZSTDLIB_API size_t ZSTD_mergeBlockDelimiters(ZSTD_Sequence* sequences, size_t seqsSize); + +/*! ZSTD_compressSequences() : + * Compress an array of ZSTD_Sequence, generated from the original source buffer, into dst. + * If a dictionary is included, then the cctx should reference the dict. (see: ZSTD_CCtx_refCDict(), ZSTD_CCtx_loadDictionary(), etc.) + * The entire source is compressed into a single frame. + * + * The compression behavior changes based on cctx params. In particular: + * If ZSTD_c_blockDelimiters == ZSTD_sf_noBlockDelimiters, the array of ZSTD_Sequence is expected to contain + * no block delimiters (defined in ZSTD_Sequence). Block boundaries are roughly determined based on + * the block size derived from the cctx, and sequences may be split. This is the default setting. + * + * If ZSTD_c_blockDelimiters == ZSTD_sf_explicitBlockDelimiters, the array of ZSTD_Sequence is expected to contain + * block delimiters (defined in ZSTD_Sequence). Behavior is undefined if no block delimiters are provided. + * + * If ZSTD_c_validateSequences == 0, this function will blindly accept the sequences provided. Invalid sequences cause undefined + * behavior. If ZSTD_c_validateSequences == 1, then if sequence is invalid (see doc/zstd_compression_format.md for + * specifics regarding offset/matchlength requirements) then the function will bail out and return an error. + * + * In addition to the two adjustable experimental params, there are other important cctx params. + * - ZSTD_c_minMatch MUST be set as less than or equal to the smallest match generated by the match finder. It has a minimum value of ZSTD_MINMATCH_MIN. + * - ZSTD_c_compressionLevel accordingly adjusts the strength of the entropy coder, as it would in typical compression. + * - ZSTD_c_windowLog affects offset validation: this function will return an error at higher debug levels if a provided offset + * is larger than what the spec allows for a given window log and dictionary (if present). See: doc/zstd_compression_format.md + * + * Note: Repcodes are, as of now, always re-calculated within this function, so ZSTD_Sequence::rep is unused. + * Note 2: Once we integrate ability to ingest repcodes, the explicit block delims mode must respect those repcodes exactly, + * and cannot emit an RLE block that disagrees with the repcode history + * @return : final compressed size or a ZSTD error. */ -ZSTDLIB_API size_t ZSTD_getSequences(ZSTD_CCtx* zc, ZSTD_Sequence* outSeqs, - size_t outSeqsSize, const void* src, size_t srcSize); +ZSTDLIB_API size_t ZSTD_compressSequences(ZSTD_CCtx* const cctx, void* dst, size_t dstSize, + const ZSTD_Sequence* inSeqs, size_t inSeqsSize, + const void* src, size_t srcSize); /*************************************** @@ -1372,7 +1481,11 @@ ZSTDLIB_API const ZSTD_DDict* ZSTD_initStaticDDict( typedef void* (*ZSTD_allocFunction) (void* opaque, size_t size); typedef void (*ZSTD_freeFunction) (void* opaque, void* address); typedef struct { ZSTD_allocFunction customAlloc; ZSTD_freeFunction customFree; void* opaque; } ZSTD_customMem; -static ZSTD_customMem const ZSTD_defaultCMem = { NULL, NULL, NULL }; /**< this constant defers to stdlib's functions */ +static +#ifdef __GNUC__ +__attribute__((__unused__)) +#endif +ZSTD_customMem const ZSTD_defaultCMem = { NULL, NULL, NULL }; /**< this constant defers to stdlib's functions */ ZSTDLIB_API ZSTD_CCtx* ZSTD_createCCtx_advanced(ZSTD_customMem customMem); ZSTDLIB_API ZSTD_CStream* ZSTD_createCStream_advanced(ZSTD_customMem customMem); @@ -1385,13 +1498,36 @@ ZSTDLIB_API ZSTD_CDict* ZSTD_createCDict_advanced(const void* dict, size_t dictS ZSTD_compressionParameters cParams, ZSTD_customMem customMem); +/* ! Thread pool : + * These prototypes make it possible to share a thread pool among multiple compression contexts. + * This can limit resources for applications with multiple threads where each one uses + * a threaded compression mode (via ZSTD_c_nbWorkers parameter). + * ZSTD_createThreadPool creates a new thread pool with a given number of threads. + * Note that the lifetime of such pool must exist while being used. + * ZSTD_CCtx_refThreadPool assigns a thread pool to a context (use NULL argument value + * to use an internal thread pool). + * ZSTD_freeThreadPool frees a thread pool. + */ +typedef struct POOL_ctx_s ZSTD_threadPool; +ZSTDLIB_API ZSTD_threadPool* ZSTD_createThreadPool(size_t numThreads); +ZSTDLIB_API void ZSTD_freeThreadPool (ZSTD_threadPool* pool); +ZSTDLIB_API size_t ZSTD_CCtx_refThreadPool(ZSTD_CCtx* cctx, ZSTD_threadPool* pool); + +/* + * This API is temporary and is expected to change or disappear in the future! + */ +ZSTDLIB_API ZSTD_CDict* ZSTD_createCDict_advanced2( + const void* dict, size_t dictSize, + ZSTD_dictLoadMethod_e dictLoadMethod, + ZSTD_dictContentType_e dictContentType, + const ZSTD_CCtx_params* cctxParams, + ZSTD_customMem customMem); + ZSTDLIB_API ZSTD_DDict* ZSTD_createDDict_advanced(const void* dict, size_t dictSize, ZSTD_dictLoadMethod_e dictLoadMethod, ZSTD_dictContentType_e dictContentType, ZSTD_customMem customMem); - - /*************************************** * Advanced compression functions ***************************************/ @@ -1404,6 +1540,12 @@ ZSTDLIB_API ZSTD_DDict* ZSTD_createDDict_advanced(const void* dict, size_t dictS * note: equivalent to ZSTD_createCDict_advanced(), with dictLoadMethod==ZSTD_dlm_byRef */ ZSTDLIB_API ZSTD_CDict* ZSTD_createCDict_byReference(const void* dictBuffer, size_t dictSize, int compressionLevel); +/*! ZSTD_getDictID_fromCDict() : + * Provides the dictID of the dictionary loaded into `cdict`. + * If @return == 0, the dictionary is not conformant to Zstandard specification, or empty. + * Non-conformant dictionaries can still be loaded, but as content-only dictionaries. */ +ZSTDLIB_API unsigned ZSTD_getDictID_fromCDict(const ZSTD_CDict* cdict); + /*! ZSTD_getCParams() : * @return ZSTD_compressionParameters structure for a selected compression level and estimated srcSize. * `estimatedSrcSize` value is optional, select 0 if not known */ @@ -1518,6 +1660,143 @@ ZSTDLIB_API size_t ZSTD_CCtx_refPrefix_advanced(ZSTD_CCtx* cctx, const void* pre * but compression ratio may regress significantly if guess considerably underestimates */ #define ZSTD_c_srcSizeHint ZSTD_c_experimentalParam7 +/* Controls whether the new and experimental "dedicated dictionary search + * structure" can be used. This feature is still rough around the edges, be + * prepared for surprising behavior! + * + * How to use it: + * + * When using a CDict, whether to use this feature or not is controlled at + * CDict creation, and it must be set in a CCtxParams set passed into that + * construction (via ZSTD_createCDict_advanced2()). A compression will then + * use the feature or not based on how the CDict was constructed; the value of + * this param, set in the CCtx, will have no effect. + * + * However, when a dictionary buffer is passed into a CCtx, such as via + * ZSTD_CCtx_loadDictionary(), this param can be set on the CCtx to control + * whether the CDict that is created internally can use the feature or not. + * + * What it does: + * + * Normally, the internal data structures of the CDict are analogous to what + * would be stored in a CCtx after compressing the contents of a dictionary. + * To an approximation, a compression using a dictionary can then use those + * data structures to simply continue what is effectively a streaming + * compression where the simulated compression of the dictionary left off. + * Which is to say, the search structures in the CDict are normally the same + * format as in the CCtx. + * + * It is possible to do better, since the CDict is not like a CCtx: the search + * structures are written once during CDict creation, and then are only read + * after that, while the search structures in the CCtx are both read and + * written as the compression goes along. This means we can choose a search + * structure for the dictionary that is read-optimized. + * + * This feature enables the use of that different structure. + * + * Note that some of the members of the ZSTD_compressionParameters struct have + * different semantics and constraints in the dedicated search structure. It is + * highly recommended that you simply set a compression level in the CCtxParams + * you pass into the CDict creation call, and avoid messing with the cParams + * directly. + * + * Effects: + * + * This will only have any effect when the selected ZSTD_strategy + * implementation supports this feature. Currently, that's limited to + * ZSTD_greedy, ZSTD_lazy, and ZSTD_lazy2. + * + * Note that this means that the CDict tables can no longer be copied into the + * CCtx, so the dict attachment mode ZSTD_dictForceCopy will no longer be + * useable. The dictionary can only be attached or reloaded. + * + * In general, you should expect compression to be faster--sometimes very much + * so--and CDict creation to be slightly slower. Eventually, we will probably + * make this mode the default. + */ +#define ZSTD_c_enableDedicatedDictSearch ZSTD_c_experimentalParam8 + +/* ZSTD_c_stableInBuffer + * Experimental parameter. + * Default is 0 == disabled. Set to 1 to enable. + * + * Tells the compressor that the ZSTD_inBuffer will ALWAYS be the same + * between calls, except for the modifications that zstd makes to pos (the + * caller must not modify pos). This is checked by the compressor, and + * compression will fail if it ever changes. This means the only flush + * mode that makes sense is ZSTD_e_end, so zstd will error if ZSTD_e_end + * is not used. The data in the ZSTD_inBuffer in the range [src, src + pos) + * MUST not be modified during compression or you will get data corruption. + * + * When this flag is enabled zstd won't allocate an input window buffer, + * because the user guarantees it can reference the ZSTD_inBuffer until + * the frame is complete. But, it will still allocate an output buffer + * large enough to fit a block (see ZSTD_c_stableOutBuffer). This will also + * avoid the memcpy() from the input buffer to the input window buffer. + * + * NOTE: ZSTD_compressStream2() will error if ZSTD_e_end is not used. + * That means this flag cannot be used with ZSTD_compressStream(). + * + * NOTE: So long as the ZSTD_inBuffer always points to valid memory, using + * this flag is ALWAYS memory safe, and will never access out-of-bounds + * memory. However, compression WILL fail if you violate the preconditions. + * + * WARNING: The data in the ZSTD_inBuffer in the range [dst, dst + pos) MUST + * not be modified during compression or you will get data corruption. This + * is because zstd needs to reference data in the ZSTD_inBuffer to find + * matches. Normally zstd maintains its own window buffer for this purpose, + * but passing this flag tells zstd to use the user provided buffer. + */ +#define ZSTD_c_stableInBuffer ZSTD_c_experimentalParam9 + +/* ZSTD_c_stableOutBuffer + * Experimental parameter. + * Default is 0 == disabled. Set to 1 to enable. + * + * Tells he compressor that the ZSTD_outBuffer will not be resized between + * calls. Specifically: (out.size - out.pos) will never grow. This gives the + * compressor the freedom to say: If the compressed data doesn't fit in the + * output buffer then return ZSTD_error_dstSizeTooSmall. This allows us to + * always decompress directly into the output buffer, instead of decompressing + * into an internal buffer and copying to the output buffer. + * + * When this flag is enabled zstd won't allocate an output buffer, because + * it can write directly to the ZSTD_outBuffer. It will still allocate the + * input window buffer (see ZSTD_c_stableInBuffer). + * + * Zstd will check that (out.size - out.pos) never grows and return an error + * if it does. While not strictly necessary, this should prevent surprises. + */ +#define ZSTD_c_stableOutBuffer ZSTD_c_experimentalParam10 + +/* ZSTD_c_blockDelimiters + * Default is 0 == ZSTD_sf_noBlockDelimiters. + * + * For use with sequence compression API: ZSTD_compressSequences(). + * + * Designates whether or not the given array of ZSTD_Sequence contains block delimiters + * and last literals, which are defined as sequences with offset == 0 and matchLength == 0. + * See the definition of ZSTD_Sequence for more specifics. + */ +#define ZSTD_c_blockDelimiters ZSTD_c_experimentalParam11 + +/* ZSTD_c_validateSequences + * Default is 0 == disabled. Set to 1 to enable sequence validation. + * + * For use with sequence compression API: ZSTD_compressSequences(). + * Designates whether or not we validate sequences provided to ZSTD_compressSequences() + * during function execution. + * + * Without validation, providing a sequence that does not conform to the zstd spec will cause + * undefined behavior, and may produce a corrupted block. + * + * With validation enabled, a if sequence is invalid (see doc/zstd_compression_format.md for + * specifics regarding offset/matchlength requirements) then the function will bail out and + * return an error. + * + */ +#define ZSTD_c_validateSequences ZSTD_c_experimentalParam12 + /*! ZSTD_CCtx_getParameter() : * Get the requested compression parameter value, selected by enum ZSTD_cParameter, * and store it into int* value. @@ -1566,8 +1845,10 @@ ZSTDLIB_API size_t ZSTD_CCtxParams_init_advanced(ZSTD_CCtx_params* cctxParams, Z /*! ZSTD_CCtxParams_setParameter() : * Similar to ZSTD_CCtx_setParameter. * Set one compression parameter, selected by enum ZSTD_cParameter. - * Parameters must be applied to a ZSTD_CCtx using ZSTD_CCtx_setParametersUsingCCtxParams(). - * @result : 0, or an error code (which can be tested with ZSTD_isError()). + * Parameters must be applied to a ZSTD_CCtx using + * ZSTD_CCtx_setParametersUsingCCtxParams(). + * @result : a code representing success or failure (which can be tested with + * ZSTD_isError()). */ ZSTDLIB_API size_t ZSTD_CCtxParams_setParameter(ZSTD_CCtx_params* params, ZSTD_cParameter param, int value); @@ -1647,6 +1928,13 @@ ZSTDLIB_API size_t ZSTD_DCtx_refPrefix_advanced(ZSTD_DCtx* dctx, const void* pre */ ZSTDLIB_API size_t ZSTD_DCtx_setMaxWindowSize(ZSTD_DCtx* dctx, size_t maxWindowSize); +/*! ZSTD_DCtx_getParameter() : + * Get the requested decompression parameter value, selected by enum ZSTD_dParameter, + * and store it into int* value. + * @return : 0, or an error code (which can be tested with ZSTD_isError()). + */ +ZSTDLIB_API size_t ZSTD_DCtx_getParameter(ZSTD_DCtx* dctx, ZSTD_dParameter param, int* value); + /* ZSTD_d_format * experimental parameter, * allowing selection between ZSTD_format_e input compression formats @@ -1684,6 +1972,17 @@ ZSTDLIB_API size_t ZSTD_DCtx_setMaxWindowSize(ZSTD_DCtx* dctx, size_t maxWindowS */ #define ZSTD_d_stableOutBuffer ZSTD_d_experimentalParam2 +/* ZSTD_d_forceIgnoreChecksum + * Experimental parameter. + * Default is 0 == disabled. Set to 1 to enable + * + * Tells the decompressor to skip checksum validation during decompression, regardless + * of whether checksumming was specified during compression. This offers some + * slight performance benefits, and may be useful for debugging. + * Param has values of type ZSTD_forceIgnoreChecksum_e + */ +#define ZSTD_d_forceIgnoreChecksum ZSTD_d_experimentalParam3 + /*! ZSTD_DCtx_setFormat() : * Instruct the decoder context about what kind of data to decode next. * This instruction is mandatory to decode data without a fully-formed header, @@ -1711,7 +2010,8 @@ ZSTDLIB_API size_t ZSTD_decompressStream_simpleArgs ( ********************************************************************/ /*===== Advanced Streaming compression functions =====*/ -/**! ZSTD_initCStream_srcSize() : + +/*! ZSTD_initCStream_srcSize() : * This function is deprecated, and equivalent to: * ZSTD_CCtx_reset(zcs, ZSTD_reset_session_only); * ZSTD_CCtx_refCDict(zcs, NULL); // clear the dictionary (if any) @@ -1728,7 +2028,7 @@ ZSTD_initCStream_srcSize(ZSTD_CStream* zcs, int compressionLevel, unsigned long long pledgedSrcSize); -/**! ZSTD_initCStream_usingDict() : +/*! ZSTD_initCStream_usingDict() : * This function is deprecated, and is equivalent to: * ZSTD_CCtx_reset(zcs, ZSTD_reset_session_only); * ZSTD_CCtx_setParameter(zcs, ZSTD_c_compressionLevel, compressionLevel); @@ -1745,7 +2045,7 @@ ZSTD_initCStream_usingDict(ZSTD_CStream* zcs, const void* dict, size_t dictSize, int compressionLevel); -/**! ZSTD_initCStream_advanced() : +/*! ZSTD_initCStream_advanced() : * This function is deprecated, and is approximately equivalent to: * ZSTD_CCtx_reset(zcs, ZSTD_reset_session_only); * // Pseudocode: Set each zstd parameter and leave the rest as-is. @@ -1766,7 +2066,7 @@ ZSTD_initCStream_advanced(ZSTD_CStream* zcs, ZSTD_parameters params, unsigned long long pledgedSrcSize); -/**! ZSTD_initCStream_usingCDict() : +/*! ZSTD_initCStream_usingCDict() : * This function is deprecated, and equivalent to: * ZSTD_CCtx_reset(zcs, ZSTD_reset_session_only); * ZSTD_CCtx_refCDict(zcs, cdict); @@ -1776,7 +2076,7 @@ ZSTD_initCStream_advanced(ZSTD_CStream* zcs, */ ZSTDLIB_API size_t ZSTD_initCStream_usingCDict(ZSTD_CStream* zcs, const ZSTD_CDict* cdict); -/**! ZSTD_initCStream_usingCDict_advanced() : +/*! ZSTD_initCStream_usingCDict_advanced() : * This function is DEPRECATED, and is approximately equivalent to: * ZSTD_CCtx_reset(zcs, ZSTD_reset_session_only); * // Pseudocode: Set each zstd frame parameter and leave the rest as-is. @@ -1849,7 +2149,8 @@ ZSTDLIB_API size_t ZSTD_toFlushNow(ZSTD_CCtx* cctx); /*===== Advanced Streaming decompression functions =====*/ -/** + +/*! * This function is deprecated, and is equivalent to: * * ZSTD_DCtx_reset(zds, ZSTD_reset_session_only); @@ -1860,7 +2161,7 @@ ZSTDLIB_API size_t ZSTD_toFlushNow(ZSTD_CCtx* cctx); */ ZSTDLIB_API size_t ZSTD_initDStream_usingDict(ZSTD_DStream* zds, const void* dict, size_t dictSize); -/** +/*! * This function is deprecated, and is equivalent to: * * ZSTD_DCtx_reset(zds, ZSTD_reset_session_only); @@ -1871,7 +2172,7 @@ ZSTDLIB_API size_t ZSTD_initDStream_usingDict(ZSTD_DStream* zds, const void* dic */ ZSTDLIB_API size_t ZSTD_initDStream_usingDDict(ZSTD_DStream* zds, const ZSTD_DDict* ddict); -/** +/*! * This function is deprecated, and is equivalent to: * * ZSTD_DCtx_reset(zds, ZSTD_reset_session_only); @@ -1933,7 +2234,7 @@ ZSTDLIB_API size_t ZSTD_compressContinue(ZSTD_CCtx* cctx, void* dst, size_t dstC ZSTDLIB_API size_t ZSTD_compressEnd(ZSTD_CCtx* cctx, void* dst, size_t dstCapacity, const void* src, size_t srcSize); -/*- +/** Buffer-less streaming decompression (synchronous mode) A ZSTD_DCtx object is required to track streaming operations. diff --git a/version.py b/version.py index 2a6a9c0a28..517a47f568 100644 --- a/version.py +++ b/version.py @@ -5,5 +5,5 @@ minor = 0 patch = 0 status = "dev" module_config = "" -year = 2020 +year = 2021 website = "https://godotengine.org" |