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-rw-r--r--.editorconfig10
-rw-r--r--.github/workflows/static_checks.yml6
-rw-r--r--CONTRIBUTING.md2
-rw-r--r--README.md2
-rw-r--r--core/core_bind.cpp6
-rw-r--r--core/core_bind.h2
-rw-r--r--core/core_constants.cpp153
-rw-r--r--core/core_constants.h1
-rw-r--r--core/doc_data.h5
-rw-r--r--core/error/error_macros.h14
-rw-r--r--core/extension/extension_api_dump.cpp2
-rw-r--r--core/input/input.cpp25
-rw-r--r--core/input/input.h6
-rw-r--r--core/input/input_enums.h59
-rw-r--r--core/input/input_event.cpp67
-rw-r--r--core/input/input_event.h8
-rw-r--r--core/io/file_access_compressed.cpp16
-rw-r--r--core/io/file_access_compressed.h3
-rw-r--r--core/io/resource_format_binary.cpp122
-rw-r--r--core/io/resource_format_binary.h2
-rw-r--r--core/io/resource_importer.cpp16
-rw-r--r--core/io/resource_importer.h8
-rw-r--r--core/io/resource_saver.cpp24
-rw-r--r--core/io/resource_saver.h4
-rw-r--r--core/math/a_star_grid_2d.cpp2
-rw-r--r--core/object/method_bind.h2
-rw-r--r--core/object/object.cpp19
-rw-r--r--core/object/object.h21
-rw-r--r--core/object/script_language_extension.h3
-rw-r--r--core/os/os.h2
-rw-r--r--core/register_core_types.cpp7
-rw-r--r--core/templates/safe_refcount.h20
-rw-r--r--core/variant/array.cpp10
-rw-r--r--core/variant/binder_common.h39
-rw-r--r--core/variant/callable.cpp39
-rw-r--r--core/variant/callable.h5
-rw-r--r--core/variant/callable_bind.cpp60
-rw-r--r--core/variant/callable_bind.h5
-rw-r--r--core/variant/dictionary.cpp10
-rw-r--r--core/variant/type_info.h9
-rw-r--r--core/variant/variant.cpp92
-rw-r--r--core/variant/variant_call.cpp2
-rw-r--r--doc/classes/@GlobalScope.xml156
-rw-r--r--doc/classes/AnimationPlayer.xml12
-rw-r--r--doc/classes/Array.xml2
-rw-r--r--doc/classes/ArrayMesh.xml4
-rw-r--r--doc/classes/BaseButton.xml2
-rw-r--r--doc/classes/Callable.xml12
-rw-r--r--doc/classes/Control.xml82
-rw-r--r--doc/classes/DisplayServer.xml4
-rw-r--r--doc/classes/EditorPlugin.xml2
-rw-r--r--doc/classes/EditorSpinSlider.xml2
-rw-r--r--doc/classes/GraphNode.xml20
-rw-r--r--doc/classes/Input.xml4
-rw-r--r--doc/classes/InputEventAction.xml1
-rw-r--r--doc/classes/InputEventMouse.xml2
-rw-r--r--doc/classes/JavaScriptBridge.xml7
-rw-r--r--doc/classes/Label.xml2
-rw-r--r--doc/classes/Mesh.xml50
-rw-r--r--doc/classes/NavigationAgent2D.xml11
-rw-r--r--doc/classes/NavigationAgent3D.xml1
-rw-r--r--doc/classes/NavigationLink2D.xml1
-rw-r--r--doc/classes/NavigationLink3D.xml1
-rw-r--r--doc/classes/NavigationMesh.xml1
-rw-r--r--doc/classes/NavigationMeshGenerator.xml1
-rw-r--r--doc/classes/NavigationObstacle2D.xml1
-rw-r--r--doc/classes/NavigationObstacle3D.xml1
-rw-r--r--doc/classes/NavigationPathQueryParameters2D.xml1
-rw-r--r--doc/classes/NavigationPathQueryParameters3D.xml1
-rw-r--r--doc/classes/NavigationPathQueryResult2D.xml1
-rw-r--r--doc/classes/NavigationPathQueryResult3D.xml1
-rw-r--r--doc/classes/NavigationPolygon.xml1
-rw-r--r--doc/classes/NavigationRegion2D.xml1
-rw-r--r--doc/classes/NavigationRegion3D.xml1
-rw-r--r--doc/classes/NavigationServer2D.xml69
-rw-r--r--doc/classes/NavigationServer3D.xml111
-rw-r--r--doc/classes/Node.xml6
-rw-r--r--doc/classes/OS.xml5
-rw-r--r--doc/classes/Performance.xml72
-rw-r--r--doc/classes/PhysicsDirectBodyState2D.xml7
-rw-r--r--doc/classes/PhysicsDirectBodyState2DExtension.xml6
-rw-r--r--doc/classes/PhysicsDirectBodyState3D.xml4
-rw-r--r--doc/classes/PhysicsDirectBodyState3DExtension.xml2
-rw-r--r--doc/classes/PhysicsDirectSpaceState2DExtension.xml6
-rw-r--r--doc/classes/PhysicsDirectSpaceState3DExtension.xml6
-rw-r--r--doc/classes/PhysicsServer2DExtension.xml12
-rw-r--r--doc/classes/PhysicsServer3DExtension.xml12
-rw-r--r--doc/classes/Range.xml2
-rw-r--r--doc/classes/RenderingServer.xml60
-rw-r--r--doc/classes/ResourceFormatSaver.xml8
-rw-r--r--doc/classes/SceneTree.xml12
-rw-r--r--doc/classes/SpinBox.xml2
-rw-r--r--doc/classes/TabBar.xml6
-rw-r--r--doc/classes/TextureProgressBar.xml2
-rw-r--r--doc/classes/TileMap.xml2
-rw-r--r--doc/classes/Timer.xml2
-rw-r--r--doc/classes/Tree.xml6
-rw-r--r--doc/classes/VScrollBar.xml4
-rw-r--r--doc/classes/VSlider.xml4
-rw-r--r--doc/classes/VisualShader.xml24
-rw-r--r--doc/classes/VisualShaderNodeConstant.xml1
-rw-r--r--doc/classes/VisualShaderNodeDistanceFade.xml2
-rw-r--r--doc/classes/VisualShaderNodeIntParameter.xml12
-rw-r--r--doc/classes/VisualShaderNodeLinearSceneDepth.xml2
-rw-r--r--doc/classes/VisualShaderNodeParameter.xml4
-rw-r--r--doc/classes/VisualShaderNodeParticleAccelerator.xml6
-rw-r--r--doc/classes/VisualShaderNodeParticleBoxEmitter.xml2
-rw-r--r--doc/classes/VisualShaderNodeParticleConeVelocity.xml2
-rw-r--r--doc/classes/VisualShaderNodeParticleEmit.xml8
-rw-r--r--doc/classes/VisualShaderNodeParticleEmitter.xml1
-rw-r--r--doc/classes/VisualShaderNodeParticleMeshEmitter.xml5
-rw-r--r--doc/classes/VisualShaderNodeParticleMultiplyByAxisAngle.xml3
-rw-r--r--doc/classes/VisualShaderNodeParticleOutput.xml2
-rw-r--r--doc/classes/VisualShaderNodeParticleRandomness.xml7
-rw-r--r--doc/classes/VisualShaderNodeParticleRingEmitter.xml2
-rw-r--r--doc/classes/VisualShaderNodeParticleSphereEmitter.xml2
-rw-r--r--doc/classes/VisualShaderNodeProximityFade.xml2
-rw-r--r--doc/classes/VisualShaderNodeRandomRange.xml2
-rw-r--r--doc/classes/VisualShaderNodeRemap.xml2
-rw-r--r--doc/classes/VisualShaderNodeTexture2DArrayParameter.xml2
-rw-r--r--doc/classes/VisualShaderNodeTextureParameter.xml12
-rw-r--r--doc/classes/VisualShaderNodeUIntParameter.xml4
-rw-r--r--doc/classes/VisualShaderNodeUVFunc.xml1
-rw-r--r--doc/classes/VisualShaderNodeUVPolarCoord.xml2
-rw-r--r--doc/classes/VisualShaderNodeVarying.xml4
-rw-r--r--doc/classes/VisualShaderNodeVaryingGetter.xml2
-rw-r--r--doc/classes/VisualShaderNodeVaryingSetter.xml2
-rw-r--r--doc/classes/VisualShaderNodeVectorBase.xml5
-rw-r--r--drivers/unix/os_unix.cpp10
-rw-r--r--drivers/unix/os_unix.h2
-rw-r--r--drivers/vulkan/rendering_device_vulkan.cpp3
-rw-r--r--editor/action_map_editor.cpp2
-rw-r--r--editor/animation_track_editor.cpp6
-rw-r--r--editor/create_dialog.cpp2
-rw-r--r--editor/debugger/editor_profiler.cpp2
-rw-r--r--editor/debugger/editor_visual_profiler.cpp2
-rw-r--r--editor/doc_tools.cpp1
-rw-r--r--editor/editor_about.cpp4
-rw-r--r--editor/editor_asset_installer.cpp1
-rw-r--r--editor/editor_audio_buses.cpp2
-rw-r--r--editor/editor_autoload_settings.cpp2
-rw-r--r--editor/editor_file_system.cpp8
-rw-r--r--editor/editor_inspector.cpp4
-rw-r--r--editor/editor_node.cpp56
-rw-r--r--editor/editor_node.h2
-rw-r--r--editor/editor_properties.cpp290
-rw-r--r--editor/editor_properties.h34
-rw-r--r--editor/editor_properties_array_dict.cpp2
-rw-r--r--editor/editor_resource_picker.cpp2
-rw-r--r--editor/editor_settings_dialog.cpp2
-rw-r--r--editor/editor_spin_slider.cpp17
-rw-r--r--editor/editor_spin_slider.h2
-rw-r--r--editor/editor_themes.cpp39
-rw-r--r--editor/editor_title_bar.cpp2
-rw-r--r--editor/event_listener_line_edit.cpp4
-rw-r--r--editor/event_listener_line_edit.h2
-rw-r--r--editor/export/project_export.cpp2
-rw-r--r--editor/filesystem_dock.cpp16
-rw-r--r--editor/import/scene_import_settings.cpp2
-rw-r--r--editor/input_event_configuration_dialog.cpp1
-rw-r--r--editor/inspector_dock.cpp42
-rw-r--r--editor/inspector_dock.h2
-rw-r--r--editor/plugins/abstract_polygon_2d_editor.cpp2
-rw-r--r--editor/plugins/animation_blend_space_1d_editor.cpp2
-rw-r--r--editor/plugins/animation_blend_space_2d_editor.cpp2
-rw-r--r--editor/plugins/animation_blend_tree_editor_plugin.cpp6
-rw-r--r--editor/plugins/animation_blend_tree_editor_plugin.h1
-rw-r--r--editor/plugins/animation_player_editor_plugin.cpp4
-rw-r--r--editor/plugins/animation_state_machine_editor.cpp2
-rw-r--r--editor/plugins/canvas_item_editor_plugin.cpp2
-rw-r--r--editor/plugins/control_editor_plugin.cpp1
-rw-r--r--editor/plugins/material_editor_plugin.cpp2
-rw-r--r--editor/plugins/mesh_editor_plugin.cpp2
-rw-r--r--editor/plugins/node_3d_editor_plugin.cpp12
-rw-r--r--editor/plugins/polygon_3d_editor_plugin.cpp2
-rw-r--r--editor/plugins/resource_preloader_editor_plugin.cpp2
-rw-r--r--editor/plugins/script_editor_plugin.cpp44
-rw-r--r--editor/plugins/script_text_editor.cpp2
-rw-r--r--editor/plugins/shader_editor_plugin.cpp2
-rw-r--r--editor/plugins/skeleton_3d_editor_plugin.cpp2
-rw-r--r--editor/plugins/sprite_frames_editor_plugin.cpp6
-rw-r--r--editor/plugins/text_editor.cpp2
-rw-r--r--editor/plugins/text_shader_editor.cpp4
-rw-r--r--editor/plugins/texture_layered_editor_plugin.cpp2
-rw-r--r--editor/plugins/tiles/tile_map_editor.cpp2
-rw-r--r--editor/plugins/tiles/tile_set_editor.cpp2
-rw-r--r--editor/plugins/tiles/tile_set_scenes_collection_source_editor.cpp2
-rw-r--r--editor/plugins/visual_shader_editor_plugin.cpp41
-rw-r--r--editor/plugins/visual_shader_editor_plugin.h4
-rw-r--r--editor/project_converter_3_to_4.cpp7
-rw-r--r--editor/project_manager.cpp5
-rw-r--r--editor/scene_create_dialog.cpp2
-rw-r--r--editor/scene_tree_dock.cpp4
-rw-r--r--editor/scene_tree_editor.cpp2
-rw-r--r--main/main.cpp18
-rw-r--r--main/performance.cpp53
-rw-r--r--main/performance.h12
-rw-r--r--methods.py4
-rw-r--r--misc/dist/ios_xcode/godot_ios.xcodeproj/project.pbxproj12
-rw-r--r--misc/dist/ios_xcode/godot_ios/godot_ios-Info.plist10
-rw-r--r--modules/gdscript/gdscript.cpp77
-rw-r--r--modules/gdscript/gdscript.h14
-rw-r--r--modules/gdscript/gdscript_analyzer.cpp502
-rw-r--r--modules/gdscript/gdscript_analyzer.h9
-rw-r--r--modules/gdscript/gdscript_byte_codegen.cpp146
-rw-r--r--modules/gdscript/gdscript_byte_codegen.h5
-rw-r--r--modules/gdscript/gdscript_codegen.h2
-rw-r--r--modules/gdscript/gdscript_compiler.cpp50
-rw-r--r--modules/gdscript/gdscript_editor.cpp23
-rw-r--r--modules/gdscript/gdscript_parser.cpp42
-rw-r--r--modules/gdscript/gdscript_parser.h6
-rw-r--r--modules/gdscript/tests/scripts/analyzer/errors/assign_enum.gd3
-rw-r--r--modules/gdscript/tests/scripts/analyzer/errors/assign_enum.out2
-rw-r--r--modules/gdscript/tests/scripts/analyzer/errors/assign_named_enum.gd3
-rw-r--r--modules/gdscript/tests/scripts/analyzer/errors/assign_named_enum.out2
-rw-r--r--modules/gdscript/tests/scripts/analyzer/errors/cast_enum_bad_enum.gd5
-rw-r--r--modules/gdscript/tests/scripts/analyzer/errors/cast_enum_bad_enum.out2
-rw-r--r--modules/gdscript/tests/scripts/analyzer/errors/cast_enum_bad_int.gd4
-rw-r--r--modules/gdscript/tests/scripts/analyzer/errors/cast_enum_bad_int.out2
-rw-r--r--modules/gdscript/tests/scripts/analyzer/errors/constant_array_index_assign.gd5
-rw-r--r--modules/gdscript/tests/scripts/analyzer/errors/constant_array_index_assign.out2
-rw-r--r--modules/gdscript/tests/scripts/analyzer/errors/constant_dictionary_index_assign.gd5
-rw-r--r--modules/gdscript/tests/scripts/analyzer/errors/constant_dictionary_index_assign.out2
-rw-r--r--modules/gdscript/tests/scripts/analyzer/errors/constant_subscript_type.gd5
-rw-r--r--modules/gdscript/tests/scripts/analyzer/errors/constant_subscript_type.out2
-rw-r--r--modules/gdscript/tests/scripts/analyzer/errors/enum_bad_method.gd4
-rw-r--r--modules/gdscript/tests/scripts/analyzer/errors/enum_bad_method.out2
-rw-r--r--modules/gdscript/tests/scripts/analyzer/errors/enum_bad_value.gd4
-rw-r--r--modules/gdscript/tests/scripts/analyzer/errors/enum_bad_value.out2
-rw-r--r--modules/gdscript/tests/scripts/analyzer/errors/enum_class_var_assign_with_wrong_enum_type.out2
-rw-r--r--modules/gdscript/tests/scripts/analyzer/errors/enum_class_var_init_with_wrong_enum_type.out2
-rw-r--r--modules/gdscript/tests/scripts/analyzer/errors/enum_duplicate_bad_method.gd5
-rw-r--r--modules/gdscript/tests/scripts/analyzer/errors/enum_duplicate_bad_method.out2
-rw-r--r--modules/gdscript/tests/scripts/analyzer/errors/enum_function_parameter_wrong_type.gd8
-rw-r--r--modules/gdscript/tests/scripts/analyzer/errors/enum_function_parameter_wrong_type.out2
-rw-r--r--modules/gdscript/tests/scripts/analyzer/errors/enum_function_return_wrong_type.gd8
-rw-r--r--modules/gdscript/tests/scripts/analyzer/errors/enum_function_return_wrong_type.out2
-rw-r--r--modules/gdscript/tests/scripts/analyzer/errors/enum_local_var_assign_outer_with_wrong_enum_type.gd10
-rw-r--r--modules/gdscript/tests/scripts/analyzer/errors/enum_local_var_assign_outer_with_wrong_enum_type.out2
-rw-r--r--modules/gdscript/tests/scripts/analyzer/errors/enum_local_var_assign_with_wrong_enum_type.out2
-rw-r--r--modules/gdscript/tests/scripts/analyzer/errors/enum_local_var_init_with_wrong_enum_type.out2
-rw-r--r--modules/gdscript/tests/scripts/analyzer/errors/enum_native_bad_value.gd2
-rw-r--r--modules/gdscript/tests/scripts/analyzer/errors/enum_native_bad_value.out2
-rw-r--r--modules/gdscript/tests/scripts/analyzer/errors/enum_preload_unnamed_assign_to_named.gd7
-rw-r--r--modules/gdscript/tests/scripts/analyzer/errors/enum_preload_unnamed_assign_to_named.out2
-rw-r--r--modules/gdscript/tests/scripts/analyzer/errors/enum_shadows_base_enum.gd8
-rw-r--r--modules/gdscript/tests/scripts/analyzer/errors/enum_shadows_base_enum.out2
-rw-r--r--modules/gdscript/tests/scripts/analyzer/errors/enum_unnamed_assign_to_named.gd7
-rw-r--r--modules/gdscript/tests/scripts/analyzer/errors/enum_unnamed_assign_to_named.out2
-rw-r--r--modules/gdscript/tests/scripts/analyzer/errors/native_type_errors.gd2
-rw-r--r--modules/gdscript/tests/scripts/analyzer/errors/native_type_errors.out2
-rw-r--r--modules/gdscript/tests/scripts/analyzer/errors/outer_class_constants.gd8
-rw-r--r--modules/gdscript/tests/scripts/analyzer/errors/outer_class_constants.out6
-rw-r--r--modules/gdscript/tests/scripts/analyzer/errors/outer_class_constants_as_variant.gd9
-rw-r--r--modules/gdscript/tests/scripts/analyzer/errors/outer_class_constants_as_variant.out6
-rw-r--r--modules/gdscript/tests/scripts/analyzer/errors/outer_class_instance_constants.gd8
-rw-r--r--modules/gdscript/tests/scripts/analyzer/errors/outer_class_instance_constants.out6
-rw-r--r--modules/gdscript/tests/scripts/analyzer/errors/outer_class_instance_constants_as_variant.gd9
-rw-r--r--modules/gdscript/tests/scripts/analyzer/errors/outer_class_instance_constants_as_variant.out6
-rw-r--r--modules/gdscript/tests/scripts/analyzer/errors/outer_class_lookup.gd14
-rw-r--r--modules/gdscript/tests/scripts/analyzer/errors/preload_enum_error.gd6
-rw-r--r--modules/gdscript/tests/scripts/analyzer/errors/preload_enum_error.out2
-rw-r--r--modules/gdscript/tests/scripts/analyzer/errors/property_inline_set_type_error.out2
-rw-r--r--modules/gdscript/tests/scripts/analyzer/errors/return_null_in_void_func.gd2
-rw-r--r--modules/gdscript/tests/scripts/analyzer/errors/return_variant_in_void_func.gd6
-rw-r--r--modules/gdscript/tests/scripts/analyzer/features/base_outer_resolution.gd1
-rw-r--r--modules/gdscript/tests/scripts/analyzer/features/class_from_parent.gd20
-rw-r--r--modules/gdscript/tests/scripts/analyzer/features/enum_access_types.gd29
-rw-r--r--modules/gdscript/tests/scripts/analyzer/features/enum_access_types.out13
-rw-r--r--modules/gdscript/tests/scripts/analyzer/features/enum_duplicate_into_dict.gd13
-rw-r--r--modules/gdscript/tests/scripts/analyzer/features/enum_duplicate_into_dict.out7
-rw-r--r--modules/gdscript/tests/scripts/analyzer/features/enum_from_base.gd13
-rw-r--r--modules/gdscript/tests/scripts/analyzer/features/enum_from_base.out (renamed from modules/gdscript/tests/scripts/analyzer/features/enum_from_parent.out)0
-rw-r--r--modules/gdscript/tests/scripts/analyzer/features/enum_from_outer.gd (renamed from modules/gdscript/tests/scripts/analyzer/features/enum_from_parent.gd)2
-rw-r--r--modules/gdscript/tests/scripts/analyzer/features/enum_from_outer.out4
-rw-r--r--modules/gdscript/tests/scripts/analyzer/features/enum_function_typecheck.gd112
-rw-r--r--modules/gdscript/tests/scripts/analyzer/features/enum_function_typecheck.out55
-rw-r--r--modules/gdscript/tests/scripts/analyzer/features/enum_named_no_shadow.gd16
-rw-r--r--modules/gdscript/tests/scripts/analyzer/features/enum_named_no_shadow.out4
-rw-r--r--modules/gdscript/tests/scripts/analyzer/features/enum_native_access_types.gd19
-rw-r--r--modules/gdscript/tests/scripts/analyzer/features/enum_native_access_types.out9
-rw-r--r--modules/gdscript/tests/scripts/analyzer/features/enum_typecheck_inner_class.gd86
-rw-r--r--modules/gdscript/tests/scripts/analyzer/features/enum_typecheck_inner_class.out19
-rw-r--r--modules/gdscript/tests/scripts/analyzer/features/external_enum_as_constant.gd4
-rw-r--r--modules/gdscript/tests/scripts/analyzer/features/external_enum_as_constant_external.notest.gd4
-rw-r--r--modules/gdscript/tests/scripts/analyzer/features/lookup_class.gd50
-rw-r--r--modules/gdscript/tests/scripts/analyzer/features/lookup_class.out8
-rw-r--r--modules/gdscript/tests/scripts/analyzer/features/lookup_class_external.notest.gd15
-rw-r--r--modules/gdscript/tests/scripts/analyzer/features/lookup_signal.gd41
-rw-r--r--modules/gdscript/tests/scripts/analyzer/features/lookup_signal.out8
-rw-r--r--modules/gdscript/tests/scripts/analyzer/features/return_variant_typed.gd4
-rw-r--r--modules/gdscript/tests/scripts/analyzer/features/variant_arg_in_virtual_method.gd6
-rw-r--r--modules/gdscript/tests/scripts/analyzer/features/variant_arg_in_virtual_method.out2
-rw-r--r--modules/gdscript/tests/scripts/parser/errors/class_name_after_annotation.gd2
-rw-r--r--modules/gdscript/tests/scripts/parser/errors/double_dictionary_comma.gd2
-rw-r--r--modules/gdscript/tests/scripts/parser/errors/match_multiple_variable_binds_in_branch.gd6
-rw-r--r--modules/gdscript/tests/scripts/parser/features/advanced_expression_matching.gd62
-rw-r--r--modules/gdscript/tests/scripts/parser/features/basic_expression_matching.gd48
-rw-r--r--modules/gdscript/tests/scripts/parser/features/lambda_callable.gd6
-rw-r--r--modules/gdscript/tests/scripts/parser/features/match_dictionary.gd76
-rw-r--r--modules/gdscript/tests/scripts/parser/features/match_multiple_patterns_with_array.gd40
-rw-r--r--modules/gdscript/tests/scripts/parser/features/match_multiple_variable_binds_in_pattern.gd10
-rw-r--r--modules/gdscript/tests/scripts/parser/features/multiline_assert.gd24
-rw-r--r--modules/gdscript/tests/scripts/parser/features/multiline_assert.out2
-rw-r--r--modules/gdscript/tests/scripts/parser/features/unnamed_enums_outer_conflicts.gd17
-rw-r--r--modules/gdscript/tests/scripts/parser/features/unnamed_enums_outer_conflicts.out5
-rw-r--r--modules/gdscript/tests/scripts/runtime/errors/bad_conversion_for_default_parameter.gd8
-rw-r--r--modules/gdscript/tests/scripts/runtime/errors/bad_conversion_for_default_parameter.out8
-rw-r--r--modules/gdscript/tests/scripts/runtime/errors/constant_array_is_deep.gd6
-rw-r--r--modules/gdscript/tests/scripts/runtime/errors/constant_array_is_deep.out6
-rw-r--r--modules/gdscript/tests/scripts/runtime/errors/constant_array_push_back.gd4
-rw-r--r--modules/gdscript/tests/scripts/runtime/errors/constant_array_push_back.out7
-rw-r--r--modules/gdscript/tests/scripts/runtime/errors/constant_dictionary_erase.gd4
-rw-r--r--modules/gdscript/tests/scripts/runtime/errors/constant_dictionary_erase.out7
-rw-r--r--modules/gdscript/tests/scripts/runtime/errors/constant_dictionary_is_deep.gd6
-rw-r--r--modules/gdscript/tests/scripts/runtime/errors/constant_dictionary_is_deep.out6
-rw-r--r--modules/gdscript/tests/scripts/runtime/features/array_string_stringname_equivalent.gd2
-rw-r--r--modules/gdscript/tests/scripts/runtime/features/await_on_void.gd7
-rw-r--r--modules/gdscript/tests/scripts/runtime/features/await_on_void.out2
-rw-r--r--modules/gdscript/tests/scripts/runtime/features/conversion_for_default_parameter.gd19
-rw-r--r--modules/gdscript/tests/scripts/runtime/features/conversion_for_default_parameter.out8
-rw-r--r--modules/gdscript/tests/scripts/runtime/features/dictionary_string_stringname_equivalent.gd2
-rw-r--r--modules/gdscript/tests/scripts/runtime/features/does_not_override_temp_values.gd17
-rw-r--r--modules/gdscript/tests/scripts/runtime/features/does_not_override_temp_values.out2
-rw-r--r--modules/gdscript/tests/scripts/runtime/features/parameter_shadowing.gd24
-rw-r--r--modules/gdscript/tests/scripts/runtime/features/standalone-calls-do-not-write-to-nil.gd45
-rw-r--r--modules/gdscript/tests/scripts/runtime/features/standalone-calls-do-not-write-to-nil.out2
-rw-r--r--modules/gdscript/tests/scripts/runtime/features/use_conversion_assign_with_variant_value.gd9
-rw-r--r--modules/gdscript/tests/scripts/runtime/features/use_conversion_assign_with_variant_value.out3
-rw-r--r--modules/gridmap/grid_map.cpp10
-rw-r--r--modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/GodotEnums.cs44
-rw-r--r--modules/mono/editor/GodotTools/GodotTools/Build/BuildOutputView.cs14
-rw-r--r--modules/mono/editor/GodotTools/GodotTools/Build/MSBuildPanel.cs4
-rw-r--r--modules/mono/editor/bindings_generator.cpp2
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/Core/Extensions/NodeExtensions.cs9
-rw-r--r--modules/multiplayer/doc_classes/MultiplayerSpawner.xml16
-rw-r--r--modules/multiplayer/doc_classes/SceneMultiplayer.xml1
-rw-r--r--modules/multiplayer/editor/replication_editor.cpp2
-rw-r--r--modules/multiplayer/multiplayer_spawner.cpp30
-rw-r--r--modules/multiplayer/multiplayer_spawner.h5
-rw-r--r--modules/multiplayer/scene_multiplayer.cpp1
-rw-r--r--modules/navigation/godot_navigation_server.cpp177
-rw-r--r--modules/navigation/godot_navigation_server.h38
-rw-r--r--modules/navigation/nav_map.cpp33
-rw-r--r--modules/navigation/nav_map.h20
-rw-r--r--modules/openxr/SCsub1
-rw-r--r--modules/openxr/action_map/openxr_action_map.cpp25
-rw-r--r--modules/openxr/extensions/openxr_android_extension.cpp12
-rw-r--r--modules/openxr/extensions/openxr_extension_wrapper.h2
-rw-r--r--modules/openxr/extensions/openxr_opengl_extension.cpp1
-rw-r--r--modules/openxr/extensions/openxr_pico_controller_extension.cpp98
-rw-r--r--modules/openxr/extensions/openxr_pico_controller_extension.h48
-rw-r--r--modules/openxr/openxr_api.cpp8
-rw-r--r--modules/openxr/openxr_api.h1
-rw-r--r--modules/openxr/register_types.cpp2
-rw-r--r--modules/openxr/util.h6
-rw-r--r--platform/android/android_input_handler.cpp40
-rw-r--r--platform/android/android_input_handler.h12
-rw-r--r--platform/android/display_server_android.cpp4
-rw-r--r--platform/android/display_server_android.h2
-rw-r--r--platform/android/export/export_plugin.cpp2
-rw-r--r--platform/android/java_godot_lib_jni.cpp10
-rw-r--r--platform/ios/device_metrics.m242
-rw-r--r--platform/ios/export/export_plugin.cpp16
-rw-r--r--platform/linuxbsd/joypad_linux.cpp24
-rw-r--r--platform/linuxbsd/joypad_linux.h2
-rw-r--r--platform/linuxbsd/x11/display_server_x11.cpp14
-rw-r--r--platform/linuxbsd/x11/display_server_x11.h6
-rw-r--r--platform/macos/display_server_macos.h6
-rw-r--r--platform/macos/display_server_macos.mm4
-rw-r--r--platform/macos/godot_content_view.h2
-rw-r--r--platform/macos/godot_content_view.mm41
-rw-r--r--platform/macos/joypad_macos.cpp27
-rw-r--r--platform/uwp/os_uwp.cpp2
-rw-r--r--platform/uwp/os_uwp.h2
-rw-r--r--platform/web/api/api.cpp3
-rw-r--r--platform/web/api/javascript_bridge_singleton.h1
-rw-r--r--platform/web/display_server_web.cpp22
-rw-r--r--platform/web/javascript_bridge_singleton.cpp5
-rw-r--r--platform/web/os_web.cpp6
-rw-r--r--platform/web/os_web.h1
-rw-r--r--platform/web/package-lock.json12
-rw-r--r--platform/windows/display_server_windows.cpp8
-rw-r--r--platform/windows/display_server_windows.h4
-rw-r--r--platform/windows/joypad_windows.cpp25
-rw-r--r--platform/windows/os_windows.cpp32
-rw-r--r--platform/windows/os_windows.h2
-rw-r--r--scene/2d/cpu_particles_2d.cpp4
-rw-r--r--scene/2d/navigation_agent_2d.cpp20
-rw-r--r--scene/2d/navigation_agent_2d.h18
-rw-r--r--scene/2d/navigation_region_2d.cpp16
-rw-r--r--scene/2d/visible_on_screen_notifier_2d.cpp2
-rw-r--r--scene/3d/cpu_particles_3d.cpp4
-rw-r--r--scene/3d/navigation_link_3d.cpp8
-rw-r--r--scene/3d/navigation_region_3d.cpp26
-rw-r--r--scene/3d/soft_body_3d.cpp2
-rw-r--r--scene/3d/visible_on_screen_notifier_3d.cpp2
-rw-r--r--scene/animation/animation_player.cpp35
-rw-r--r--scene/animation/animation_player.h4
-rw-r--r--scene/animation/tween.cpp24
-rw-r--r--scene/animation/tween.h3
-rw-r--r--scene/gui/base_button.cpp6
-rw-r--r--scene/gui/base_button.h6
-rw-r--r--scene/gui/box_container.cpp4
-rw-r--r--scene/gui/button.cpp2
-rw-r--r--scene/gui/code_edit.cpp5
-rw-r--r--scene/gui/color_picker.cpp2
-rw-r--r--scene/gui/container.cpp12
-rw-r--r--scene/gui/control.cpp161
-rw-r--r--scene/gui/control.h24
-rw-r--r--scene/gui/dialogs.cpp2
-rw-r--r--scene/gui/flow_container.cpp12
-rw-r--r--scene/gui/graph_edit.cpp8
-rw-r--r--scene/gui/graph_node.cpp8
-rw-r--r--scene/gui/grid_container.cpp4
-rw-r--r--scene/gui/label.cpp2
-rw-r--r--scene/gui/line_edit.cpp2
-rw-r--r--scene/gui/menu_bar.cpp21
-rw-r--r--scene/gui/menu_bar.h1
-rw-r--r--scene/gui/option_button.cpp4
-rw-r--r--scene/gui/option_button.h2
-rw-r--r--scene/gui/popup_menu.cpp12
-rw-r--r--scene/gui/popup_menu.h4
-rw-r--r--scene/gui/rich_text_label.cpp1
-rw-r--r--scene/gui/scroll_container.cpp4
-rw-r--r--scene/gui/spin_box.cpp2
-rw-r--r--scene/gui/tab_bar.cpp1
-rw-r--r--scene/gui/tab_container.cpp18
-rw-r--r--scene/gui/tab_container.h2
-rw-r--r--scene/gui/text_edit.cpp2
-rw-r--r--scene/gui/tree.cpp7
-rw-r--r--scene/gui/view_panner.cpp2
-rw-r--r--scene/main/canvas_item.cpp20
-rw-r--r--scene/main/node.cpp10
-rw-r--r--scene/main/node.h3
-rw-r--r--scene/main/scene_tree.cpp19
-rw-r--r--scene/main/scene_tree.h1
-rw-r--r--scene/main/viewport.cpp37
-rw-r--r--scene/main/viewport.h4
-rw-r--r--scene/resources/immediate_mesh.cpp2
-rw-r--r--scene/resources/immediate_mesh.h2
-rw-r--r--scene/resources/mesh.cpp66
-rw-r--r--scene/resources/mesh.h12
-rw-r--r--scene/resources/navigation_mesh.cpp4
-rw-r--r--scene/resources/particle_process_material.cpp4
-rw-r--r--scene/resources/primitive_meshes.cpp2
-rw-r--r--scene/resources/primitive_meshes.h2
-rw-r--r--scene/resources/resource_format_text.cpp91
-rw-r--r--scene/resources/resource_format_text.h3
-rw-r--r--scene/resources/visual_shader.cpp8
-rw-r--r--scene/resources/visual_shader_particle_nodes.cpp90
-rw-r--r--scene/resources/visual_shader_particle_nodes.h3
-rw-r--r--servers/display_server.cpp4
-rw-r--r--servers/display_server.h2
-rw-r--r--servers/extensions/physics_server_2d_extension.cpp6
-rw-r--r--servers/extensions/physics_server_2d_extension.h1
-rw-r--r--servers/extensions/physics_server_3d_extension.cpp5
-rw-r--r--servers/extensions/physics_server_3d_extension.h2
-rw-r--r--servers/navigation_server_2d.cpp120
-rw-r--r--servers/navigation_server_2d.h75
-rw-r--r--servers/navigation_server_3d.cpp16
-rw-r--r--servers/navigation_server_3d.h97
-rw-r--r--servers/physics_2d/godot_body_2d.h6
-rw-r--r--servers/physics_2d/godot_body_direct_state_2d.cpp5
-rw-r--r--servers/physics_2d/godot_body_direct_state_2d.h2
-rw-r--r--servers/physics_2d/godot_body_pair_2d.cpp37
-rw-r--r--servers/physics_2d/godot_body_pair_2d.h1
-rw-r--r--servers/physics_3d/godot_body_3d.h6
-rw-r--r--servers/physics_3d/godot_body_direct_state_3d.cpp5
-rw-r--r--servers/physics_3d/godot_body_direct_state_3d.h2
-rw-r--r--servers/physics_3d/godot_body_pair_3d.cpp68
-rw-r--r--servers/physics_3d/godot_body_pair_3d.h1
-rw-r--r--servers/physics_server_2d.cpp1
-rw-r--r--servers/physics_server_2d.h1
-rw-r--r--servers/physics_server_3d.h2
-rw-r--r--servers/register_server_types.cpp4
-rw-r--r--servers/rendering/renderer_rd/effects/luminance.cpp255
-rw-r--r--servers/rendering/renderer_rd/effects/luminance.h120
-rw-r--r--servers/rendering/renderer_rd/effects_rd.cpp138
-rw-r--r--servers/rendering/renderer_rd/effects_rd.h51
-rw-r--r--servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp66
-rw-r--r--servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.cpp25
-rw-r--r--servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.h1
-rw-r--r--servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.cpp10
-rw-r--r--servers/rendering/renderer_rd/forward_mobile/scene_shader_forward_mobile.cpp9
-rw-r--r--servers/rendering/renderer_rd/forward_mobile/scene_shader_forward_mobile.h1
-rw-r--r--servers/rendering/renderer_rd/renderer_scene_render_rd.cpp85
-rw-r--r--servers/rendering/renderer_rd/renderer_scene_render_rd.h5
-rw-r--r--servers/rendering/renderer_rd/shader_rd.cpp5
-rw-r--r--servers/rendering/renderer_rd/shaders/effects/luminance_reduce.glsl (renamed from servers/rendering/renderer_rd/shaders/luminance_reduce.glsl)0
-rw-r--r--servers/rendering/renderer_rd/shaders/effects/luminance_reduce_raster.glsl (renamed from servers/rendering/renderer_rd/shaders/luminance_reduce_raster.glsl)0
-rw-r--r--servers/rendering/renderer_rd/shaders/effects/luminance_reduce_raster_inc.glsl (renamed from servers/rendering/renderer_rd/shaders/luminance_reduce_raster_inc.glsl)0
-rw-r--r--servers/rendering/renderer_rd/shaders/forward_clustered/scene_forward_clustered.glsl12
-rw-r--r--servers/rendering/renderer_rd/shaders/forward_clustered/scene_forward_clustered_inc.glsl3
-rw-r--r--servers/rendering/renderer_rd/storage_rd/render_scene_buffers_rd.cpp22
-rw-r--r--servers/rendering/renderer_rd/storage_rd/render_scene_buffers_rd.h9
-rw-r--r--servers/rendering/shader_compiler.cpp19
-rw-r--r--servers/rendering_server.cpp76
-rw-r--r--servers/rendering_server.h12
-rw-r--r--tests/scene/test_code_edit.h12
-rw-r--r--tests/scene/test_text_edit.h58
-rw-r--r--tests/test_macros.h14
502 files changed, 5388 insertions, 3053 deletions
diff --git a/.editorconfig b/.editorconfig
index 92ee947a82..4bb7553b16 100644
--- a/.editorconfig
+++ b/.editorconfig
@@ -21,3 +21,13 @@ indent_size = 4
[*.{yml,yaml}]
indent_style = space
indent_size = 2
+
+# GDScript unit test files
+[*.gd]
+indent_style = tab
+indent_size = 4
+insert_final_newline = true
+trim_trailing_whitespace = true
+
+[*.out]
+insert_final_newline = true
diff --git a/.github/workflows/static_checks.yml b/.github/workflows/static_checks.yml
index d8951ddb78..6c9d8d30f2 100644
--- a/.github/workflows/static_checks.yml
+++ b/.github/workflows/static_checks.yml
@@ -19,14 +19,14 @@ jobs:
sudo rm -f /etc/apt/sources.list.d/*
sudo cp -f misc/ci/sources.list /etc/apt/sources.list
wget -O - https://apt.llvm.org/llvm-snapshot.gpg.key | sudo apt-key add -
- sudo apt-add-repository "deb http://apt.llvm.org/focal/ llvm-toolchain-focal-13 main"
+ sudo apt-add-repository "deb http://apt.llvm.org/focal/ llvm-toolchain-focal-15 main"
sudo apt-get update
- name: Install dependencies
run: |
- sudo apt-get install -qq dos2unix recode clang-format-13 libxml2-utils python3-pip moreutils
+ sudo apt-get install -qq dos2unix recode clang-format-15 libxml2-utils python3-pip moreutils
sudo update-alternatives --remove-all clang-format || true
- sudo update-alternatives --install /usr/bin/clang-format clang-format /usr/bin/clang-format-13 100
+ sudo update-alternatives --install /usr/bin/clang-format clang-format /usr/bin/clang-format-15 100
sudo pip3 install black==22.3.0 pygments pytest==7.1.2 mypy==0.971
- name: File formatting checks (file_format.sh)
diff --git a/CONTRIBUTING.md b/CONTRIBUTING.md
index 63e6a89e64..21d6e110ce 100644
--- a/CONTRIBUTING.md
+++ b/CONTRIBUTING.md
@@ -55,7 +55,7 @@ in the editor, don't hesitate to include screenshots.
Making your bug report easy to reproduce will make it easier for contributors
to fix the bug.
-### Provide a simple, example project
+### Provide a simple example project
Sometimes, unexpected behavior can happen in your project. In such case,
understand that:
diff --git a/README.md b/README.md
index 6dfd4fc713..f921db4eba 100644
--- a/README.md
+++ b/README.md
@@ -41,7 +41,7 @@ Official binaries for the Godot editor and the export templates can be found
### Compiling from source
-[See the official docs](https://docs.godotengine.org/en/latest/development/compiling/)
+[See the official docs](https://docs.godotengine.org/en/latest/contributing/development/compiling)
for compilation instructions for every supported platform.
## Community and contributing
diff --git a/core/core_bind.cpp b/core/core_bind.cpp
index 0ed05a20a2..ab433bd8f1 100644
--- a/core/core_bind.cpp
+++ b/core/core_bind.cpp
@@ -257,8 +257,8 @@ Error OS::shell_open(String p_uri) {
return ::OS::get_singleton()->shell_open(p_uri);
}
-String OS::read_string_from_stdin(bool p_block) {
- return ::OS::get_singleton()->get_stdin_string(true);
+String OS::read_string_from_stdin() {
+ return ::OS::get_singleton()->get_stdin_string();
}
int OS::execute(const String &p_path, const Vector<String> &p_arguments, Array r_output, bool p_read_stderr, bool p_open_console) {
@@ -539,7 +539,7 @@ void OS::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_system_font_path", "font_name", "weight", "stretch", "italic"), &OS::get_system_font_path, DEFVAL(400), DEFVAL(100), DEFVAL(false));
ClassDB::bind_method(D_METHOD("get_system_font_path_for_text", "font_name", "text", "locale", "script", "weight", "stretch", "italic"), &OS::get_system_font_path_for_text, DEFVAL(String()), DEFVAL(String()), DEFVAL(400), DEFVAL(100), DEFVAL(false));
ClassDB::bind_method(D_METHOD("get_executable_path"), &OS::get_executable_path);
- ClassDB::bind_method(D_METHOD("read_string_from_stdin", "block"), &OS::read_string_from_stdin, DEFVAL(true));
+ ClassDB::bind_method(D_METHOD("read_string_from_stdin"), &OS::read_string_from_stdin);
ClassDB::bind_method(D_METHOD("execute", "path", "arguments", "output", "read_stderr", "open_console"), &OS::execute, DEFVAL(Array()), DEFVAL(false), DEFVAL(false));
ClassDB::bind_method(D_METHOD("create_process", "path", "arguments", "open_console"), &OS::create_process, DEFVAL(false));
ClassDB::bind_method(D_METHOD("create_instance", "arguments"), &OS::create_instance);
diff --git a/core/core_bind.h b/core/core_bind.h
index e8c59866e3..7ef346d1c4 100644
--- a/core/core_bind.h
+++ b/core/core_bind.h
@@ -146,7 +146,7 @@ public:
String get_system_font_path(const String &p_font_name, int p_weight = 400, int p_stretch = 100, bool p_italic = false) const;
Vector<String> get_system_font_path_for_text(const String &p_font_name, const String &p_text, const String &p_locale = String(), const String &p_script = String(), int p_weight = 400, int p_stretch = 100, bool p_italic = false) const;
String get_executable_path() const;
- String read_string_from_stdin(bool p_block = true);
+ String read_string_from_stdin();
int execute(const String &p_path, const Vector<String> &p_arguments, Array r_output = Array(), bool p_read_stderr = false, bool p_open_console = false);
int create_process(const String &p_path, const Vector<String> &p_arguments, bool p_open_console = false);
int create_instance(const Vector<String> &p_arguments);
diff --git a/core/core_constants.cpp b/core/core_constants.cpp
index 500a554a24..edb72f73cb 100644
--- a/core/core_constants.cpp
+++ b/core/core_constants.cpp
@@ -39,6 +39,7 @@ struct _CoreConstant {
#ifdef DEBUG_METHODS_ENABLED
StringName enum_name;
bool ignore_value_in_docs = false;
+ bool is_bitfield = false;
#endif
const char *name = nullptr;
int64_t value = 0;
@@ -46,9 +47,10 @@ struct _CoreConstant {
_CoreConstant() {}
#ifdef DEBUG_METHODS_ENABLED
- _CoreConstant(const StringName &p_enum_name, const char *p_name, int64_t p_value, bool p_ignore_value_in_docs = false) :
+ _CoreConstant(const StringName &p_enum_name, const char *p_name, int64_t p_value, bool p_ignore_value_in_docs = false, bool p_is_bitfield = false) :
enum_name(p_enum_name),
ignore_value_in_docs(p_ignore_value_in_docs),
+ is_bitfield(p_is_bitfield),
name(p_name),
value(p_value) {
}
@@ -70,13 +72,22 @@ static Vector<_CoreConstant> _global_constants;
#define BIND_CORE_ENUM_CONSTANT(m_constant) \
_global_constants.push_back(_CoreConstant(__constant_get_enum_name(m_constant, #m_constant), #m_constant, m_constant));
+#define BIND_CORE_BITFIELD_FLAG(m_constant) \
+ _global_constants.push_back(_CoreConstant(__constant_get_bitfield_name(m_constant, #m_constant), #m_constant, m_constant, false, true));
+
// This just binds enum classes as if they were regular enum constants.
#define BIND_CORE_ENUM_CLASS_CONSTANT(m_enum, m_prefix, m_member) \
_global_constants.push_back(_CoreConstant(__constant_get_enum_name(m_enum::m_member, #m_prefix "_" #m_member), #m_prefix "_" #m_member, (int64_t)m_enum::m_member));
+#define BIND_CORE_BITFIELD_CLASS_FLAG(m_enum, m_prefix, m_member) \
+ _global_constants.push_back(_CoreConstant(__constant_get_bitfield_name(m_enum::m_member, #m_prefix "_" #m_member), #m_prefix "_" #m_member, (int64_t)m_enum::m_member, false, true));
+
#define BIND_CORE_ENUM_CLASS_CONSTANT_CUSTOM(m_enum, m_name, m_member) \
_global_constants.push_back(_CoreConstant(__constant_get_enum_name(m_enum::m_member, #m_name), #m_name, (int64_t)m_enum::m_member));
+#define BIND_CORE_BITFIELD_CLASS_FLAG_CUSTOM(m_enum, m_name, m_member) \
+ _global_constants.push_back(_CoreConstant(__constant_get_bitfield_name(m_enum::m_member, #m_name), #m_name, (int64_t)m_enum::m_member, false, true));
+
#define BIND_CORE_ENUM_CLASS_CONSTANT_NO_VAL(m_enum, m_prefix, m_member) \
_global_constants.push_back(_CoreConstant(__constant_get_enum_name(m_enum::m_member, #m_prefix "_" #m_member), #m_prefix "_" #m_member, (int64_t)m_enum::m_member, true));
@@ -100,13 +111,22 @@ static Vector<_CoreConstant> _global_constants;
#define BIND_CORE_ENUM_CONSTANT(m_constant) \
_global_constants.push_back(_CoreConstant(#m_constant, m_constant));
+#define BIND_CORE_BITFIELD_FLAG(m_constant) \
+ _global_constants.push_back(_CoreConstant(#m_constant, m_constant));
+
// This just binds enum classes as if they were regular enum constants.
#define BIND_CORE_ENUM_CLASS_CONSTANT(m_enum, m_prefix, m_member) \
_global_constants.push_back(_CoreConstant(#m_prefix "_" #m_member, (int64_t)m_enum::m_member));
+#define BIND_CORE_BITFIELD_CLASS_FLAG(m_enum, m_prefix, m_member) \
+ _global_constants.push_back(_CoreConstant(#m_prefix "_" #m_member, (int64_t)m_enum::m_member));
+
#define BIND_CORE_ENUM_CLASS_CONSTANT_CUSTOM(m_enum, m_name, m_member) \
_global_constants.push_back(_CoreConstant(#m_name, (int64_t)m_enum::m_member));
+#define BIND_CORE_BITFIELD_CLASS_FLAG_CUSTOM(m_enum, m_name, m_member) \
+ _global_constants.push_back(_CoreConstant(#m_name, (int64_t)m_enum::m_member));
+
#define BIND_CORE_ENUM_CLASS_CONSTANT_NO_VAL(m_enum, m_prefix, m_member) \
_global_constants.push_back(_CoreConstant(#m_prefix "_" #m_member, (int64_t)m_enum::m_member));
@@ -439,15 +459,15 @@ void register_global_constants() {
BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, DIVISION);
BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, YDIAERESIS);
- BIND_CORE_ENUM_CLASS_CONSTANT_CUSTOM(KeyModifierMask, KEY_CODE_MASK, CODE_MASK);
- BIND_CORE_ENUM_CLASS_CONSTANT_CUSTOM(KeyModifierMask, KEY_MODIFIER_MASK, MODIFIER_MASK);
- BIND_CORE_ENUM_CLASS_CONSTANT(KeyModifierMask, KEY_MASK, CMD_OR_CTRL);
- BIND_CORE_ENUM_CLASS_CONSTANT(KeyModifierMask, KEY_MASK, SHIFT);
- BIND_CORE_ENUM_CLASS_CONSTANT(KeyModifierMask, KEY_MASK, ALT);
- BIND_CORE_ENUM_CLASS_CONSTANT(KeyModifierMask, KEY_MASK, META);
- BIND_CORE_ENUM_CLASS_CONSTANT(KeyModifierMask, KEY_MASK, CTRL);
- BIND_CORE_ENUM_CLASS_CONSTANT(KeyModifierMask, KEY_MASK, KPAD);
- BIND_CORE_ENUM_CLASS_CONSTANT(KeyModifierMask, KEY_MASK, GROUP_SWITCH);
+ BIND_CORE_BITFIELD_CLASS_FLAG_CUSTOM(KeyModifierMask, KEY_CODE_MASK, CODE_MASK);
+ BIND_CORE_BITFIELD_CLASS_FLAG_CUSTOM(KeyModifierMask, KEY_MODIFIER_MASK, MODIFIER_MASK);
+ BIND_CORE_BITFIELD_CLASS_FLAG(KeyModifierMask, KEY_MASK, CMD_OR_CTRL);
+ BIND_CORE_BITFIELD_CLASS_FLAG(KeyModifierMask, KEY_MASK, SHIFT);
+ BIND_CORE_BITFIELD_CLASS_FLAG(KeyModifierMask, KEY_MASK, ALT);
+ BIND_CORE_BITFIELD_CLASS_FLAG(KeyModifierMask, KEY_MASK, META);
+ BIND_CORE_BITFIELD_CLASS_FLAG(KeyModifierMask, KEY_MASK, CTRL);
+ BIND_CORE_BITFIELD_CLASS_FLAG(KeyModifierMask, KEY_MASK, KPAD);
+ BIND_CORE_BITFIELD_CLASS_FLAG(KeyModifierMask, KEY_MASK, GROUP_SWITCH);
BIND_CORE_ENUM_CLASS_CONSTANT(MouseButton, MOUSE_BUTTON, NONE);
BIND_CORE_ENUM_CLASS_CONSTANT(MouseButton, MOUSE_BUTTON, LEFT);
@@ -459,11 +479,12 @@ void register_global_constants() {
BIND_CORE_ENUM_CLASS_CONSTANT(MouseButton, MOUSE_BUTTON, WHEEL_RIGHT);
BIND_CORE_ENUM_CLASS_CONSTANT_CUSTOM(MouseButton, MOUSE_BUTTON_XBUTTON1, MB_XBUTTON1);
BIND_CORE_ENUM_CLASS_CONSTANT_CUSTOM(MouseButton, MOUSE_BUTTON_XBUTTON2, MB_XBUTTON2);
- BIND_CORE_ENUM_CLASS_CONSTANT(MouseButton, MOUSE_BUTTON, MASK_LEFT);
- BIND_CORE_ENUM_CLASS_CONSTANT(MouseButton, MOUSE_BUTTON, MASK_RIGHT);
- BIND_CORE_ENUM_CLASS_CONSTANT(MouseButton, MOUSE_BUTTON, MASK_MIDDLE);
- BIND_CORE_ENUM_CLASS_CONSTANT(MouseButton, MOUSE_BUTTON, MASK_XBUTTON1);
- BIND_CORE_ENUM_CLASS_CONSTANT(MouseButton, MOUSE_BUTTON, MASK_XBUTTON2);
+
+ BIND_CORE_BITFIELD_CLASS_FLAG(MouseButtonMask, MOUSE_BUTTON_MASK, LEFT);
+ BIND_CORE_BITFIELD_CLASS_FLAG(MouseButtonMask, MOUSE_BUTTON_MASK, RIGHT);
+ BIND_CORE_BITFIELD_CLASS_FLAG(MouseButtonMask, MOUSE_BUTTON_MASK, MIDDLE);
+ BIND_CORE_BITFIELD_CLASS_FLAG(MouseButtonMask, MOUSE_BUTTON_MASK, MB_XBUTTON1);
+ BIND_CORE_BITFIELD_CLASS_FLAG(MouseButtonMask, MOUSE_BUTTON_MASK, MB_XBUTTON2);
BIND_CORE_ENUM_CLASS_CONSTANT(JoyButton, JOY_BUTTON, INVALID);
BIND_CORE_ENUM_CLASS_CONSTANT(JoyButton, JOY_BUTTON, A);
@@ -600,14 +621,6 @@ void register_global_constants() {
BIND_CORE_ENUM_CONSTANT(PROPERTY_HINT_TYPE_STRING);
BIND_CORE_ENUM_CONSTANT(PROPERTY_HINT_NODE_PATH_TO_EDITED_NODE);
- BIND_CORE_ENUM_CONSTANT(PROPERTY_HINT_METHOD_OF_VARIANT_TYPE);
- BIND_CORE_ENUM_CONSTANT(PROPERTY_HINT_METHOD_OF_BASE_TYPE);
- BIND_CORE_ENUM_CONSTANT(PROPERTY_HINT_METHOD_OF_INSTANCE);
- BIND_CORE_ENUM_CONSTANT(PROPERTY_HINT_METHOD_OF_SCRIPT);
- BIND_CORE_ENUM_CONSTANT(PROPERTY_HINT_PROPERTY_OF_VARIANT_TYPE);
- BIND_CORE_ENUM_CONSTANT(PROPERTY_HINT_PROPERTY_OF_BASE_TYPE);
- BIND_CORE_ENUM_CONSTANT(PROPERTY_HINT_PROPERTY_OF_INSTANCE);
- BIND_CORE_ENUM_CONSTANT(PROPERTY_HINT_PROPERTY_OF_SCRIPT);
BIND_CORE_ENUM_CONSTANT(PROPERTY_HINT_OBJECT_TOO_BIG);
BIND_CORE_ENUM_CONSTANT(PROPERTY_HINT_NODE_PATH_VALID_TYPES);
BIND_CORE_ENUM_CONSTANT(PROPERTY_HINT_SAVE_FILE);
@@ -622,50 +635,48 @@ void register_global_constants() {
BIND_CORE_ENUM_CONSTANT(PROPERTY_HINT_PASSWORD);
BIND_CORE_ENUM_CONSTANT(PROPERTY_HINT_MAX);
- BIND_CORE_ENUM_CONSTANT(PROPERTY_USAGE_NONE);
- BIND_CORE_ENUM_CONSTANT(PROPERTY_USAGE_STORAGE);
- BIND_CORE_ENUM_CONSTANT(PROPERTY_USAGE_EDITOR);
-
- BIND_CORE_ENUM_CONSTANT(PROPERTY_USAGE_CHECKABLE);
- BIND_CORE_ENUM_CONSTANT(PROPERTY_USAGE_CHECKED);
- BIND_CORE_ENUM_CONSTANT(PROPERTY_USAGE_INTERNATIONALIZED);
- BIND_CORE_ENUM_CONSTANT(PROPERTY_USAGE_GROUP);
- BIND_CORE_ENUM_CONSTANT(PROPERTY_USAGE_CATEGORY);
- BIND_CORE_ENUM_CONSTANT(PROPERTY_USAGE_SUBGROUP);
- BIND_CORE_ENUM_CONSTANT(PROPERTY_USAGE_CLASS_IS_BITFIELD);
- BIND_CORE_ENUM_CONSTANT(PROPERTY_USAGE_NO_INSTANCE_STATE);
- BIND_CORE_ENUM_CONSTANT(PROPERTY_USAGE_RESTART_IF_CHANGED);
- BIND_CORE_ENUM_CONSTANT(PROPERTY_USAGE_SCRIPT_VARIABLE);
-
- BIND_CORE_ENUM_CONSTANT(PROPERTY_USAGE_STORE_IF_NULL);
- BIND_CORE_ENUM_CONSTANT(PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED);
- BIND_CORE_ENUM_CONSTANT(PROPERTY_USAGE_SCRIPT_DEFAULT_VALUE);
- BIND_CORE_ENUM_CONSTANT(PROPERTY_USAGE_CLASS_IS_ENUM);
- BIND_CORE_ENUM_CONSTANT(PROPERTY_USAGE_NIL_IS_VARIANT);
- BIND_CORE_ENUM_CONSTANT(PROPERTY_USAGE_INTERNAL);
- BIND_CORE_ENUM_CONSTANT(PROPERTY_USAGE_DO_NOT_SHARE_ON_DUPLICATE);
- BIND_CORE_ENUM_CONSTANT(PROPERTY_USAGE_HIGH_END_GFX);
- BIND_CORE_ENUM_CONSTANT(PROPERTY_USAGE_NODE_PATH_FROM_SCENE_ROOT);
- BIND_CORE_ENUM_CONSTANT(PROPERTY_USAGE_RESOURCE_NOT_PERSISTENT);
- BIND_CORE_ENUM_CONSTANT(PROPERTY_USAGE_KEYING_INCREMENTS);
- BIND_CORE_ENUM_CONSTANT(PROPERTY_USAGE_DEFERRED_SET_RESOURCE);
- BIND_CORE_ENUM_CONSTANT(PROPERTY_USAGE_EDITOR_INSTANTIATE_OBJECT);
- BIND_CORE_ENUM_CONSTANT(PROPERTY_USAGE_EDITOR_BASIC_SETTING);
- BIND_CORE_ENUM_CONSTANT(PROPERTY_USAGE_READ_ONLY);
- BIND_CORE_ENUM_CONSTANT(PROPERTY_USAGE_ARRAY);
-
- BIND_CORE_ENUM_CONSTANT(PROPERTY_USAGE_DEFAULT);
- BIND_CORE_ENUM_CONSTANT(PROPERTY_USAGE_DEFAULT_INTL);
- BIND_CORE_ENUM_CONSTANT(PROPERTY_USAGE_NO_EDITOR);
-
- BIND_CORE_ENUM_CONSTANT(METHOD_FLAG_NORMAL);
- BIND_CORE_ENUM_CONSTANT(METHOD_FLAG_EDITOR);
- BIND_CORE_ENUM_CONSTANT(METHOD_FLAG_CONST);
- BIND_CORE_ENUM_CONSTANT(METHOD_FLAG_VIRTUAL);
- BIND_CORE_ENUM_CONSTANT(METHOD_FLAG_VARARG);
- BIND_CORE_ENUM_CONSTANT(METHOD_FLAG_STATIC);
- BIND_CORE_ENUM_CONSTANT(METHOD_FLAG_OBJECT_CORE);
- BIND_CORE_ENUM_CONSTANT(METHOD_FLAGS_DEFAULT);
+ BIND_CORE_BITFIELD_FLAG(PROPERTY_USAGE_NONE);
+ BIND_CORE_BITFIELD_FLAG(PROPERTY_USAGE_STORAGE);
+ BIND_CORE_BITFIELD_FLAG(PROPERTY_USAGE_EDITOR);
+ BIND_CORE_BITFIELD_FLAG(PROPERTY_USAGE_INTERNAL);
+
+ BIND_CORE_BITFIELD_FLAG(PROPERTY_USAGE_CHECKABLE);
+ BIND_CORE_BITFIELD_FLAG(PROPERTY_USAGE_CHECKED);
+ BIND_CORE_BITFIELD_FLAG(PROPERTY_USAGE_GROUP);
+ BIND_CORE_BITFIELD_FLAG(PROPERTY_USAGE_CATEGORY);
+ BIND_CORE_BITFIELD_FLAG(PROPERTY_USAGE_SUBGROUP);
+ BIND_CORE_BITFIELD_FLAG(PROPERTY_USAGE_CLASS_IS_BITFIELD);
+ BIND_CORE_BITFIELD_FLAG(PROPERTY_USAGE_NO_INSTANCE_STATE);
+ BIND_CORE_BITFIELD_FLAG(PROPERTY_USAGE_RESTART_IF_CHANGED);
+ BIND_CORE_BITFIELD_FLAG(PROPERTY_USAGE_SCRIPT_VARIABLE);
+
+ BIND_CORE_BITFIELD_FLAG(PROPERTY_USAGE_STORE_IF_NULL);
+ BIND_CORE_BITFIELD_FLAG(PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED);
+ BIND_CORE_BITFIELD_FLAG(PROPERTY_USAGE_SCRIPT_DEFAULT_VALUE);
+ BIND_CORE_BITFIELD_FLAG(PROPERTY_USAGE_CLASS_IS_ENUM);
+ BIND_CORE_BITFIELD_FLAG(PROPERTY_USAGE_NIL_IS_VARIANT);
+ BIND_CORE_BITFIELD_FLAG(PROPERTY_USAGE_ARRAY);
+ BIND_CORE_BITFIELD_FLAG(PROPERTY_USAGE_DO_NOT_SHARE_ON_DUPLICATE);
+ BIND_CORE_BITFIELD_FLAG(PROPERTY_USAGE_HIGH_END_GFX);
+ BIND_CORE_BITFIELD_FLAG(PROPERTY_USAGE_NODE_PATH_FROM_SCENE_ROOT);
+ BIND_CORE_BITFIELD_FLAG(PROPERTY_USAGE_RESOURCE_NOT_PERSISTENT);
+ BIND_CORE_BITFIELD_FLAG(PROPERTY_USAGE_KEYING_INCREMENTS);
+ BIND_CORE_BITFIELD_FLAG(PROPERTY_USAGE_DEFERRED_SET_RESOURCE);
+ BIND_CORE_BITFIELD_FLAG(PROPERTY_USAGE_EDITOR_INSTANTIATE_OBJECT);
+ BIND_CORE_BITFIELD_FLAG(PROPERTY_USAGE_EDITOR_BASIC_SETTING);
+ BIND_CORE_BITFIELD_FLAG(PROPERTY_USAGE_READ_ONLY);
+
+ BIND_CORE_BITFIELD_FLAG(PROPERTY_USAGE_DEFAULT);
+ BIND_CORE_BITFIELD_FLAG(PROPERTY_USAGE_NO_EDITOR);
+
+ BIND_CORE_BITFIELD_FLAG(METHOD_FLAG_NORMAL);
+ BIND_CORE_BITFIELD_FLAG(METHOD_FLAG_EDITOR);
+ BIND_CORE_BITFIELD_FLAG(METHOD_FLAG_CONST);
+ BIND_CORE_BITFIELD_FLAG(METHOD_FLAG_VIRTUAL);
+ BIND_CORE_BITFIELD_FLAG(METHOD_FLAG_VARARG);
+ BIND_CORE_BITFIELD_FLAG(METHOD_FLAG_STATIC);
+ BIND_CORE_BITFIELD_FLAG(METHOD_FLAG_OBJECT_CORE);
+ BIND_CORE_BITFIELD_FLAG(METHOD_FLAGS_DEFAULT);
BIND_CORE_ENUM_CONSTANT_CUSTOM("TYPE_NIL", Variant::NIL);
BIND_CORE_ENUM_CONSTANT_CUSTOM("TYPE_BOOL", Variant::BOOL);
@@ -753,6 +764,10 @@ StringName CoreConstants::get_global_constant_enum(int p_idx) {
return _global_constants[p_idx].enum_name;
}
+bool CoreConstants::is_global_constant_bitfield(int p_idx) {
+ return _global_constants[p_idx].is_bitfield;
+}
+
bool CoreConstants::get_ignore_value_in_docs(int p_idx) {
return _global_constants[p_idx].ignore_value_in_docs;
}
@@ -761,6 +776,10 @@ StringName CoreConstants::get_global_constant_enum(int p_idx) {
return StringName();
}
+bool CoreConstants::is_global_constant_bitfield(int p_idx) {
+ return false;
+}
+
bool CoreConstants::get_ignore_value_in_docs(int p_idx) {
return false;
}
diff --git a/core/core_constants.h b/core/core_constants.h
index 6bd725de88..5a5cd4394c 100644
--- a/core/core_constants.h
+++ b/core/core_constants.h
@@ -37,6 +37,7 @@ class CoreConstants {
public:
static int get_global_constant_count();
static StringName get_global_constant_enum(int p_idx);
+ static bool is_global_constant_bitfield(int p_idx);
static bool get_ignore_value_in_docs(int p_idx);
static const char *get_global_constant_name(int p_idx);
static int64_t get_global_constant_value(int p_idx);
diff --git a/core/doc_data.h b/core/doc_data.h
index c547138619..1cf4e4f206 100644
--- a/core/doc_data.h
+++ b/core/doc_data.h
@@ -378,7 +378,6 @@ public:
struct ClassDoc {
String name;
String inherits;
- String category; // FIXME: Wrongly used by VisualScriptPropertySelector, should be removed.
String brief_description;
String description;
Vector<TutorialDoc> tutorials;
@@ -409,10 +408,6 @@ public:
doc.inherits = p_dict["inherits"];
}
- if (p_dict.has("category")) {
- doc.category = p_dict["category"];
- }
-
if (p_dict.has("brief_description")) {
doc.brief_description = p_dict["brief_description"];
}
diff --git a/core/error/error_macros.h b/core/error/error_macros.h
index f651ef57a3..63a2d22416 100644
--- a/core/error/error_macros.h
+++ b/core/error/error_macros.h
@@ -33,7 +33,7 @@
#include "core/typedefs.h"
-#include "core/templates/safe_refcount.h"
+#include <atomic> // We'd normally use safe_refcount.h, but that would cause circular includes.
class String;
@@ -737,10 +737,10 @@ void _err_flush_stdout();
*/
#define WARN_DEPRECATED \
if (true) { \
- static SafeFlag warning_shown; \
- if (!warning_shown.is_set()) { \
+ static std::atomic<bool> warning_shown; \
+ if (!warning_shown.load()) { \
_err_print_error(FUNCTION_STR, __FILE__, __LINE__, "This method has been deprecated and will be removed in the future.", false, ERR_HANDLER_WARNING); \
- warning_shown.set(); \
+ warning_shown.store(true); \
} \
} else \
((void)0)
@@ -750,10 +750,10 @@ void _err_flush_stdout();
*/
#define WARN_DEPRECATED_MSG(m_msg) \
if (true) { \
- static SafeFlag warning_shown; \
- if (!warning_shown.is_set()) { \
+ static std::atomic<bool> warning_shown; \
+ if (!warning_shown.load()) { \
_err_print_error(FUNCTION_STR, __FILE__, __LINE__, "This method has been deprecated and will be removed in the future.", m_msg, false, ERR_HANDLER_WARNING); \
- warning_shown.set(); \
+ warning_shown.store(true); \
} \
} else \
((void)0)
diff --git a/core/extension/extension_api_dump.cpp b/core/extension/extension_api_dump.cpp
index 1957ad987a..312064a36c 100644
--- a/core/extension/extension_api_dump.cpp
+++ b/core/extension/extension_api_dump.cpp
@@ -463,12 +463,14 @@ Dictionary GDExtensionAPIDump::generate_extension_api() {
int64_t value = CoreConstants::get_global_constant_value(i);
String enum_name = CoreConstants::get_global_constant_enum(i);
String name = CoreConstants::get_global_constant_name(i);
+ bool bitfield = CoreConstants::is_global_constant_bitfield(i);
if (!enum_name.is_empty()) {
enum_list[enum_name].push_back(Pair<String, int64_t>(name, value));
} else {
Dictionary d;
d["name"] = name;
d["value"] = value;
+ d["is_bitfield"] = bitfield;
constants.push_back(d);
}
}
diff --git a/core/input/input.cpp b/core/input/input.cpp
index a1944c0920..0afa004515 100644
--- a/core/input/input.cpp
+++ b/core/input/input.cpp
@@ -237,7 +237,7 @@ bool Input::is_anything_pressed() const {
}
return !keys_pressed.is_empty() ||
!joy_buttons_pressed.is_empty() ||
- mouse_button_mask > MouseButton::NONE;
+ !mouse_button_mask.is_empty();
}
bool Input::is_key_pressed(Key p_keycode) const {
@@ -252,7 +252,7 @@ bool Input::is_physical_key_pressed(Key p_keycode) const {
bool Input::is_mouse_button_pressed(MouseButton p_button) const {
_THREAD_SAFE_METHOD_
- return (mouse_button_mask & mouse_button_to_mask(p_button)) != MouseButton::NONE;
+ return mouse_button_mask.has_flag(mouse_button_to_mask(p_button));
}
static JoyAxis _combine_device(JoyAxis p_value, int p_device) {
@@ -504,9 +504,9 @@ void Input::_parse_input_event_impl(const Ref<InputEvent> &p_event, bool p_is_em
if (mb.is_valid()) {
if (mb->is_pressed()) {
- mouse_button_mask |= mouse_button_to_mask(mb->get_button_index());
+ mouse_button_mask.set_flag(mouse_button_to_mask(mb->get_button_index()));
} else {
- mouse_button_mask &= ~mouse_button_to_mask(mb->get_button_index());
+ mouse_button_mask.clear_flag(mouse_button_to_mask(mb->get_button_index()));
}
Point2 pos = mb->get_global_position();
@@ -534,7 +534,7 @@ void Input::_parse_input_event_impl(const Ref<InputEvent> &p_event, bool p_is_em
Vector2 relative = mm->get_relative();
mouse_velocity_track.update(relative);
- if (event_dispatch_function && emulate_touch_from_mouse && !p_is_emulated && (mm->get_button_mask() & MouseButton::LEFT) != MouseButton::NONE) {
+ if (event_dispatch_function && emulate_touch_from_mouse && !p_is_emulated && mm->get_button_mask().has_flag(MouseButtonMask::LEFT)) {
Ref<InputEventScreenDrag> drag_event;
drag_event.instantiate();
@@ -585,11 +585,14 @@ void Input::_parse_input_event_impl(const Ref<InputEvent> &p_event, bool p_is_em
button_event->set_pressed(st->is_pressed());
button_event->set_button_index(MouseButton::LEFT);
button_event->set_double_click(st->is_double_tap());
+
+ BitField<MouseButtonMask> ev_bm = mouse_button_mask;
if (st->is_pressed()) {
- button_event->set_button_mask(MouseButton(mouse_button_mask | MouseButton::MASK_LEFT));
+ ev_bm.set_flag(MouseButtonMask::LEFT);
} else {
- button_event->set_button_mask(MouseButton(mouse_button_mask & ~MouseButton::MASK_LEFT));
+ ev_bm.clear_flag(MouseButtonMask::LEFT);
}
+ button_event->set_button_mask(ev_bm);
_parse_input_event_impl(button_event, true);
}
@@ -740,7 +743,7 @@ Point2 Input::get_last_mouse_velocity() {
return mouse_velocity_track.velocity;
}
-MouseButton Input::get_mouse_button_mask() const {
+BitField<MouseButtonMask> Input::get_mouse_button_mask() const {
return mouse_button_mask; // do not trust OS implementation, should remove it - OS::get_singleton()->get_mouse_button_state();
}
@@ -821,7 +824,9 @@ void Input::ensure_touch_mouse_raised() {
button_event->set_global_position(mouse_pos);
button_event->set_pressed(false);
button_event->set_button_index(MouseButton::LEFT);
- button_event->set_button_mask(MouseButton(mouse_button_mask & ~MouseButton::MASK_LEFT));
+ BitField<MouseButtonMask> ev_bm = mouse_button_mask;
+ ev_bm.clear_flag(MouseButtonMask::LEFT);
+ button_event->set_button_mask(ev_bm);
_parse_input_event_impl(button_event, true);
}
@@ -1022,7 +1027,7 @@ void Input::joy_axis(int p_device, JoyAxis p_axis, float p_value) {
}
}
-void Input::joy_hat(int p_device, HatMask p_val) {
+void Input::joy_hat(int p_device, BitField<HatMask> p_val) {
_THREAD_SAFE_METHOD_;
const Joypad &joy = joy_names[p_device];
diff --git a/core/input/input.h b/core/input/input.h
index 5ef163e530..0915588700 100644
--- a/core/input/input.h
+++ b/core/input/input.h
@@ -82,7 +82,7 @@ public:
typedef void (*EventDispatchFunc)(const Ref<InputEvent> &p_event);
private:
- MouseButton mouse_button_mask = MouseButton::NONE;
+ BitField<MouseButtonMask> mouse_button_mask;
RBSet<Key> physical_keys_pressed;
RBSet<Key> keys_pressed;
@@ -273,7 +273,7 @@ public:
Point2 get_mouse_position() const;
Vector2 get_last_mouse_velocity();
- MouseButton get_mouse_button_mask() const;
+ BitField<MouseButtonMask> get_mouse_button_mask() const;
void warp_mouse(const Vector2 &p_position);
Point2i warp_mouse_motion(const Ref<InputEventMouseMotion> &p_motion, const Rect2 &p_rect);
@@ -310,7 +310,7 @@ public:
void parse_mapping(String p_mapping);
void joy_button(int p_device, JoyButton p_button, bool p_pressed);
void joy_axis(int p_device, JoyAxis p_axis, float p_value);
- void joy_hat(int p_device, HatMask p_val);
+ void joy_hat(int p_device, BitField<HatMask> p_val);
void add_joy_mapping(String p_mapping, bool p_update_existing = false);
void remove_joy_mapping(String p_guid);
diff --git a/core/input/input_enums.h b/core/input/input_enums.h
index c30516676f..02efde2d30 100644
--- a/core/input/input_enums.h
+++ b/core/input/input_enums.h
@@ -119,59 +119,18 @@ enum class MouseButton {
WHEEL_RIGHT = 7,
MB_XBUTTON1 = 8, // "XBUTTON1" is a reserved word on Windows.
MB_XBUTTON2 = 9, // "XBUTTON2" is a reserved word on Windows.
- MASK_LEFT = (1 << (LEFT - 1)),
- MASK_RIGHT = (1 << (RIGHT - 1)),
- MASK_MIDDLE = (1 << (MIDDLE - 1)),
- MASK_XBUTTON1 = (1 << (MB_XBUTTON1 - 1)),
- MASK_XBUTTON2 = (1 << (MB_XBUTTON2 - 1)),
};
-inline MouseButton mouse_button_to_mask(MouseButton button) {
- return MouseButton(1 << ((int)button - 1));
-}
-
-inline MouseButton operator&(MouseButton a, MouseButton b) {
- return (MouseButton)((int)a & (int)b);
-}
-
-inline MouseButton operator|(MouseButton a, MouseButton b) {
- return (MouseButton)((int)a | (int)b);
-}
-
-inline MouseButton operator^(MouseButton a, MouseButton b) {
- return (MouseButton)((int)a ^ (int)b);
-}
-
-inline MouseButton &operator|=(MouseButton &a, MouseButton b) {
- return (MouseButton &)((int &)a |= (int)b);
-}
-
-inline MouseButton &operator&=(MouseButton &a, MouseButton b) {
- return (MouseButton &)((int &)a &= (int)b);
-}
-
-inline MouseButton operator~(MouseButton a) {
- return (MouseButton)(~(int)a);
-}
-
-inline HatMask operator|(HatMask a, HatMask b) {
- return (HatMask)((int)a | (int)b);
-}
-
-inline HatMask operator&(HatMask a, HatMask b) {
- return (HatMask)((int)a & (int)b);
-}
-
-inline HatMask &operator&=(HatMask &a, HatMask b) {
- return (HatMask &)((int &)a &= (int)b);
-}
-
-inline HatMask &operator|=(HatMask &a, HatMask b) {
- return (HatMask &)((int &)a |= (int)b);
-}
+enum class MouseButtonMask {
+ LEFT = (1 << (int(MouseButton::LEFT) - 1)),
+ RIGHT = (1 << (int(MouseButton::RIGHT) - 1)),
+ MIDDLE = (1 << (int(MouseButton::MIDDLE) - 1)),
+ MB_XBUTTON1 = (1 << (int(MouseButton::MB_XBUTTON1) - 1)),
+ MB_XBUTTON2 = (1 << (int(MouseButton::MB_XBUTTON2) - 1)),
+};
-inline HatMask operator~(HatMask a) {
- return (HatMask)(~(int)a);
+inline MouseButtonMask mouse_button_to_mask(MouseButton button) {
+ return MouseButtonMask(1 << ((int)button - 1));
}
#endif // INPUT_ENUMS_H
diff --git a/core/input/input_event.cpp b/core/input/input_event.cpp
index f421ecb22d..0dd7fdc19b 100644
--- a/core/input/input_event.cpp
+++ b/core/input/input_event.cpp
@@ -216,25 +216,25 @@ void InputEventWithModifiers::set_modifiers_from_event(const InputEventWithModif
set_meta_pressed(event->is_meta_pressed());
}
-Key InputEventWithModifiers::get_modifiers_mask() const {
- Key mask = Key::NONE;
+BitField<KeyModifierMask> InputEventWithModifiers::get_modifiers_mask() const {
+ BitField<KeyModifierMask> mask;
if (is_ctrl_pressed()) {
- mask |= KeyModifierMask::CTRL;
+ mask.set_flag(KeyModifierMask::CTRL);
}
if (is_shift_pressed()) {
- mask |= KeyModifierMask::SHIFT;
+ mask.set_flag(KeyModifierMask::SHIFT);
}
if (is_alt_pressed()) {
- mask |= KeyModifierMask::ALT;
+ mask.set_flag(KeyModifierMask::ALT);
}
if (is_meta_pressed()) {
- mask |= KeyModifierMask::META;
+ mask.set_flag(KeyModifierMask::META);
}
if (is_command_or_control_autoremap()) {
#ifdef MACOS_ENABLED
- mask |= KeyModifierMask::META;
+ mask.set_flag(KeyModifierMask::META);
#else
- mask |= KeyModifierMask::CTRL;
+ mask.set_flag(KeyModifierMask::CTRL);
#endif
}
return mask;
@@ -356,11 +356,11 @@ bool InputEventKey::is_echo() const {
}
Key InputEventKey::get_keycode_with_modifiers() const {
- return keycode | get_modifiers_mask();
+ return keycode | (int64_t)get_modifiers_mask();
}
Key InputEventKey::get_physical_keycode_with_modifiers() const {
- return physical_keycode | get_modifiers_mask();
+ return physical_keycode | (int64_t)get_modifiers_mask();
}
String InputEventKey::as_text() const {
@@ -440,8 +440,8 @@ bool InputEventKey::action_match(const Ref<InputEvent> &p_event, bool p_exact_ma
} else {
match = get_physical_keycode() == key->get_physical_keycode();
}
- Key action_mask = get_modifiers_mask();
- Key key_mask = key->get_modifiers_mask();
+ Key action_mask = (Key)(int64_t)get_modifiers_mask();
+ Key key_mask = (Key)(int64_t)key->get_modifiers_mask();
if (key->is_pressed()) {
match &= (action_mask & key_mask) == action_mask;
}
@@ -505,12 +505,12 @@ void InputEventKey::_bind_methods() {
///////////////////////////////////
-void InputEventMouse::set_button_mask(MouseButton p_mask) {
+void InputEventMouse::set_button_mask(BitField<MouseButtonMask> p_mask) {
button_mask = p_mask;
emit_changed();
}
-MouseButton InputEventMouse::get_button_mask() const {
+BitField<MouseButtonMask> InputEventMouse::get_button_mask() const {
return button_mask;
}
@@ -610,8 +610,8 @@ bool InputEventMouseButton::action_match(const Ref<InputEvent> &p_event, bool p_
}
bool match = button_index == mb->button_index;
- Key action_modifiers_mask = get_modifiers_mask();
- Key button_modifiers_mask = mb->get_modifiers_mask();
+ Key action_modifiers_mask = (Key)(int64_t)get_modifiers_mask();
+ Key button_modifiers_mask = (Key)(int64_t)mb->get_modifiers_mask();
if (mb->is_pressed()) {
match &= (action_modifiers_mask & button_modifiers_mask) == action_modifiers_mask;
}
@@ -808,26 +808,23 @@ String InputEventMouseMotion::as_text() const {
}
String InputEventMouseMotion::to_string() {
- MouseButton mouse_button_mask = get_button_mask();
+ BitField<MouseButtonMask> mouse_button_mask = get_button_mask();
String button_mask_string = itos((int64_t)mouse_button_mask);
- switch (mouse_button_mask) {
- case MouseButton::MASK_LEFT:
- button_mask_string += vformat(" (%s)", TTRGET(_mouse_button_descriptions[(size_t)MouseButton::LEFT - 1]));
- break;
- case MouseButton::MASK_MIDDLE:
- button_mask_string += vformat(" (%s)", TTRGET(_mouse_button_descriptions[(size_t)MouseButton::MIDDLE - 1]));
- break;
- case MouseButton::MASK_RIGHT:
- button_mask_string += vformat(" (%s)", TTRGET(_mouse_button_descriptions[(size_t)MouseButton::RIGHT - 1]));
- break;
- case MouseButton::MASK_XBUTTON1:
- button_mask_string += vformat(" (%s)", TTRGET(_mouse_button_descriptions[(size_t)MouseButton::MB_XBUTTON1 - 1]));
- break;
- case MouseButton::MASK_XBUTTON2:
- button_mask_string += vformat(" (%s)", TTRGET(_mouse_button_descriptions[(size_t)MouseButton::MB_XBUTTON2 - 1]));
- break;
- default:
- break;
+
+ if (mouse_button_mask.has_flag(MouseButtonMask::LEFT)) {
+ button_mask_string += vformat(" (%s)", TTRGET(_mouse_button_descriptions[(size_t)MouseButton::LEFT - 1]));
+ }
+ if (mouse_button_mask.has_flag(MouseButtonMask::MIDDLE)) {
+ button_mask_string += vformat(" (%s)", TTRGET(_mouse_button_descriptions[(size_t)MouseButton::MIDDLE - 1]));
+ }
+ if (mouse_button_mask.has_flag(MouseButtonMask::RIGHT)) {
+ button_mask_string += vformat(" (%s)", TTRGET(_mouse_button_descriptions[(size_t)MouseButton::RIGHT - 1]));
+ }
+ if (mouse_button_mask.has_flag(MouseButtonMask::MB_XBUTTON1)) {
+ button_mask_string += vformat(" (%s)", TTRGET(_mouse_button_descriptions[(size_t)MouseButton::MB_XBUTTON1 - 1]));
+ }
+ if (mouse_button_mask.has_flag(MouseButtonMask::MB_XBUTTON2)) {
+ button_mask_string += vformat(" (%s)", TTRGET(_mouse_button_descriptions[(size_t)MouseButton::MB_XBUTTON2 - 1]));
}
// Work around the fact vformat can only take 5 substitutions but 7 need to be passed.
diff --git a/core/input/input_event.h b/core/input/input_event.h
index e90f38b489..2d7a72e327 100644
--- a/core/input/input_event.h
+++ b/core/input/input_event.h
@@ -138,7 +138,7 @@ public:
void set_modifiers_from_event(const InputEventWithModifiers *event);
- Key get_modifiers_mask() const;
+ BitField<KeyModifierMask> get_modifiers_mask() const;
virtual String as_text() const override;
virtual String to_string() override;
@@ -195,7 +195,7 @@ public:
class InputEventMouse : public InputEventWithModifiers {
GDCLASS(InputEventMouse, InputEventWithModifiers);
- MouseButton button_mask = MouseButton::NONE;
+ BitField<MouseButtonMask> button_mask;
Vector2 pos;
Vector2 global_pos;
@@ -204,8 +204,8 @@ protected:
static void _bind_methods();
public:
- void set_button_mask(MouseButton p_mask);
- MouseButton get_button_mask() const;
+ void set_button_mask(BitField<MouseButtonMask> p_mask);
+ BitField<MouseButtonMask> get_button_mask() const;
void set_position(const Vector2 &p_pos);
Vector2 get_position() const;
diff --git a/core/io/file_access_compressed.cpp b/core/io/file_access_compressed.cpp
index c9e0c2c638..c256668af0 100644
--- a/core/io/file_access_compressed.cpp
+++ b/core/io/file_access_compressed.cpp
@@ -184,6 +184,22 @@ bool FileAccessCompressed::is_open() const {
return f.is_valid();
}
+String FileAccessCompressed::get_path() const {
+ if (f.is_valid()) {
+ return f->get_path();
+ } else {
+ return "";
+ }
+}
+
+String FileAccessCompressed::get_path_absolute() const {
+ if (f.is_valid()) {
+ return f->get_path_absolute();
+ } else {
+ return "";
+ }
+}
+
void FileAccessCompressed::seek(uint64_t p_position) {
ERR_FAIL_COND_MSG(f.is_null(), "File must be opened before use.");
diff --git a/core/io/file_access_compressed.h b/core/io/file_access_compressed.h
index 53b4887b90..136fcede06 100644
--- a/core/io/file_access_compressed.h
+++ b/core/io/file_access_compressed.h
@@ -73,6 +73,9 @@ public:
virtual Error open_internal(const String &p_path, int p_mode_flags) override; ///< open a file
virtual bool is_open() const override; ///< true when file is open
+ virtual String get_path() const override; /// returns the path for the current open file
+ virtual String get_path_absolute() const override; /// returns the absolute path for the current open file
+
virtual void seek(uint64_t p_position) override; ///< seek to a given position
virtual void seek_end(int64_t p_position = 0) override; ///< seek from the end of file
virtual uint64_t get_position() const override; ///< get position in the file
diff --git a/core/io/resource_format_binary.cpp b/core/io/resource_format_binary.cpp
index ba6ad16ca8..45e1301930 100644
--- a/core/io/resource_format_binary.cpp
+++ b/core/io/resource_format_binary.cpp
@@ -1045,10 +1045,10 @@ void ResourceLoaderBinary::open(Ref<FileAccess> p_f, bool p_no_resources, bool p
#ifdef TOOLS_ENABLED
// Silence a warning that can happen during the initial filesystem scan due to cache being regenerated.
if (ResourceLoader::get_resource_uid(res_path) != er.uid) {
- WARN_PRINT(String(res_path + ": In external resource #" + itos(i) + ", invalid UUID: " + ResourceUID::get_singleton()->id_to_text(er.uid) + " - using text path instead: " + er.path).utf8().get_data());
+ WARN_PRINT(String(res_path + ": In external resource #" + itos(i) + ", invalid UID: " + ResourceUID::get_singleton()->id_to_text(er.uid) + " - using text path instead: " + er.path).utf8().get_data());
}
#else
- WARN_PRINT(String(res_path + ": In external resource #" + itos(i) + ", invalid UUID: " + ResourceUID::get_singleton()->id_to_text(er.uid) + " - using text path instead: " + er.path).utf8().get_data());
+ WARN_PRINT(String(res_path + ": In external resource #" + itos(i) + ", invalid UID: " + ResourceUID::get_singleton()->id_to_text(er.uid) + " - using text path instead: " + er.path).utf8().get_data());
#endif
}
}
@@ -2209,12 +2209,130 @@ Error ResourceFormatSaverBinaryInstance::save(const String &p_path, const Ref<Re
return OK;
}
+Error ResourceFormatSaverBinaryInstance::set_uid(const String &p_path, ResourceUID::ID p_uid) {
+ Ref<FileAccess> f = FileAccess::open(p_path, FileAccess::READ);
+ ERR_FAIL_COND_V_MSG(f.is_null(), ERR_CANT_OPEN, "Cannot open file '" + p_path + "'.");
+
+ Ref<FileAccess> fw;
+
+ local_path = p_path.get_base_dir();
+
+ uint8_t header[4];
+ f->get_buffer(header, 4);
+ if (header[0] == 'R' && header[1] == 'S' && header[2] == 'C' && header[3] == 'C') {
+ // Compressed.
+ Ref<FileAccessCompressed> fac;
+ fac.instantiate();
+ Error err = fac->open_after_magic(f);
+ ERR_FAIL_COND_V_MSG(err != OK, err, "Cannot open file '" + p_path + "'.");
+ f = fac;
+
+ Ref<FileAccessCompressed> facw;
+ facw.instantiate();
+ facw->configure("RSCC");
+ err = facw->open_internal(p_path + ".uidren", FileAccess::WRITE);
+ ERR_FAIL_COND_V_MSG(err, ERR_FILE_CORRUPT, "Cannot create file '" + p_path + ".uidren'.");
+
+ fw = facw;
+
+ } else if (header[0] != 'R' || header[1] != 'S' || header[2] != 'R' || header[3] != 'C') {
+ // Not a binary resource.
+ return ERR_FILE_UNRECOGNIZED;
+ } else {
+ fw = FileAccess::open(p_path + ".uidren", FileAccess::WRITE);
+ ERR_FAIL_COND_V_MSG(fw.is_null(), ERR_CANT_CREATE, "Cannot create file '" + p_path + ".uidren'.");
+
+ uint8_t magich[4] = { 'R', 'S', 'R', 'C' };
+ fw->store_buffer(magich, 4);
+ }
+
+ big_endian = f->get_32();
+ bool use_real64 = f->get_32();
+ f->set_big_endian(big_endian != 0); //read big endian if saved as big endian
+#ifdef BIG_ENDIAN_ENABLED
+ fw->store_32(!big_endian);
+#else
+ fw->store_32(big_endian);
+#endif
+ fw->set_big_endian(big_endian != 0);
+ fw->store_32(use_real64); //use real64
+
+ uint32_t ver_major = f->get_32();
+ uint32_t ver_minor = f->get_32();
+ uint32_t ver_format = f->get_32();
+
+ if (ver_format < FORMAT_VERSION_CAN_RENAME_DEPS) {
+ fw.unref();
+
+ {
+ Ref<DirAccess> da = DirAccess::create(DirAccess::ACCESS_FILESYSTEM);
+ da->remove(p_path + ".uidren");
+ }
+
+ // Use the old approach.
+
+ WARN_PRINT("This file is old, so it does not support UIDs, opening and resaving '" + p_path + "'.");
+ return ERR_UNAVAILABLE;
+ }
+
+ if (ver_format > FORMAT_VERSION || ver_major > VERSION_MAJOR) {
+ ERR_FAIL_V_MSG(ERR_FILE_UNRECOGNIZED,
+ vformat("File '%s' can't be loaded, as it uses a format version (%d) or engine version (%d.%d) which are not supported by your engine version (%s).",
+ local_path, ver_format, ver_major, ver_minor, VERSION_BRANCH));
+ }
+
+ // Since we're not actually converting the file contents, leave the version
+ // numbers in the file untouched.
+ fw->store_32(ver_major);
+ fw->store_32(ver_minor);
+ fw->store_32(ver_format);
+
+ save_ustring(fw, get_ustring(f)); //type
+
+ fw->store_64(f->get_64()); //metadata offset
+
+ uint32_t flags = f->get_32();
+ flags |= ResourceFormatSaverBinaryInstance::FORMAT_FLAG_UIDS;
+ f->get_64(); // Skip previous UID
+
+ fw->store_32(flags);
+ fw->store_64(p_uid);
+
+ //rest of file
+ uint8_t b = f->get_8();
+ while (!f->eof_reached()) {
+ fw->store_8(b);
+ b = f->get_8();
+ }
+
+ f.unref();
+
+ bool all_ok = fw->get_error() == OK;
+
+ if (!all_ok) {
+ return ERR_CANT_CREATE;
+ }
+
+ fw.unref();
+
+ Ref<DirAccess> da = DirAccess::create(DirAccess::ACCESS_RESOURCES);
+ da->remove(p_path);
+ da->rename(p_path + ".uidren", p_path);
+ return OK;
+}
+
Error ResourceFormatSaverBinary::save(const Ref<Resource> &p_resource, const String &p_path, uint32_t p_flags) {
String local_path = ProjectSettings::get_singleton()->localize_path(p_path);
ResourceFormatSaverBinaryInstance saver;
return saver.save(local_path, p_resource, p_flags);
}
+Error ResourceFormatSaverBinary::set_uid(const String &p_path, ResourceUID::ID p_uid) {
+ String local_path = ProjectSettings::get_singleton()->localize_path(p_path);
+ ResourceFormatSaverBinaryInstance saver;
+ return saver.set_uid(local_path, p_uid);
+}
+
bool ResourceFormatSaverBinary::recognize(const Ref<Resource> &p_resource) const {
return true; //all recognized
}
diff --git a/core/io/resource_format_binary.h b/core/io/resource_format_binary.h
index 36613dbd58..2e8988005f 100644
--- a/core/io/resource_format_binary.h
+++ b/core/io/resource_format_binary.h
@@ -170,6 +170,7 @@ public:
RESERVED_FIELDS = 11
};
Error save(const String &p_path, const Ref<Resource> &p_resource, uint32_t p_flags = 0);
+ Error set_uid(const String &p_path, ResourceUID::ID p_uid);
static void write_variant(Ref<FileAccess> f, const Variant &p_property, HashMap<Ref<Resource>, int> &resource_map, HashMap<Ref<Resource>, int> &external_resources, HashMap<StringName, int> &string_map, const PropertyInfo &p_hint = PropertyInfo());
};
@@ -177,6 +178,7 @@ class ResourceFormatSaverBinary : public ResourceFormatSaver {
public:
static ResourceFormatSaverBinary *singleton;
virtual Error save(const Ref<Resource> &p_resource, const String &p_path, uint32_t p_flags = 0);
+ virtual Error set_uid(const String &p_path, ResourceUID::ID p_uid);
virtual bool recognize(const Ref<Resource> &p_resource) const;
virtual void get_recognized_extensions(const Ref<Resource> &p_resource, List<String> *p_extensions) const;
diff --git a/core/io/resource_importer.cpp b/core/io/resource_importer.cpp
index a4f4d705ee..dc1de6b9ce 100644
--- a/core/io/resource_importer.cpp
+++ b/core/io/resource_importer.cpp
@@ -31,6 +31,7 @@
#include "resource_importer.h"
#include "core/config/project_settings.h"
+#include "core/io/config_file.h"
#include "core/os/os.h"
#include "core/variant/variant_parser.h"
@@ -484,3 +485,18 @@ void ResourceFormatImporter::add_importer(const Ref<ResourceImporter> &p_importe
importers.push_back(p_importer);
}
}
+
+/////
+
+Error ResourceFormatImporterSaver::set_uid(const String &p_path, ResourceUID::ID p_uid) {
+ Ref<ConfigFile> cf;
+ cf.instantiate();
+ Error err = cf->load(p_path + ".import");
+ if (err != OK) {
+ return err;
+ }
+ cf->set_value("remap", "uid", ResourceUID::get_singleton()->id_to_text(p_uid));
+ cf->save(p_path + ".import");
+
+ return OK;
+}
diff --git a/core/io/resource_importer.h b/core/io/resource_importer.h
index b104a9dffe..0089544caa 100644
--- a/core/io/resource_importer.h
+++ b/core/io/resource_importer.h
@@ -32,6 +32,7 @@
#define RESOURCE_IMPORTER_H
#include "core/io/resource_loader.h"
+#include "core/io/resource_saver.h"
class ResourceImporter;
@@ -149,4 +150,11 @@ public:
VARIANT_ENUM_CAST(ResourceImporter::ImportOrder);
+class ResourceFormatImporterSaver : public ResourceFormatSaver {
+ GDCLASS(ResourceFormatImporterSaver, ResourceFormatSaver)
+
+public:
+ virtual Error set_uid(const String &p_path, ResourceUID::ID p_uid) override;
+};
+
#endif // RESOURCE_IMPORTER_H
diff --git a/core/io/resource_saver.cpp b/core/io/resource_saver.cpp
index de450a8420..9809b9a48f 100644
--- a/core/io/resource_saver.cpp
+++ b/core/io/resource_saver.cpp
@@ -47,6 +47,12 @@ Error ResourceFormatSaver::save(const Ref<Resource> &p_resource, const String &p
return (Error)res;
}
+Error ResourceFormatSaver::set_uid(const String &p_path, ResourceUID::ID p_uid) {
+ Error err = ERR_FILE_UNRECOGNIZED;
+ GDVIRTUAL_CALL(_set_uid, p_path, p_uid, err);
+ return err;
+}
+
bool ResourceFormatSaver::recognize(const Ref<Resource> &p_resource) const {
bool success = false;
GDVIRTUAL_CALL(_recognize, p_resource, success);
@@ -85,6 +91,7 @@ bool ResourceFormatSaver::recognize_path(const Ref<Resource> &p_resource, const
void ResourceFormatSaver::_bind_methods() {
GDVIRTUAL_BIND(_save, "resource", "path", "flags");
+ GDVIRTUAL_BIND(_set_uid, "path", "uid");
GDVIRTUAL_BIND(_recognize, "resource");
GDVIRTUAL_BIND(_get_recognized_extensions, "resource");
GDVIRTUAL_BIND(_recognize_path, "resource", "path");
@@ -146,6 +153,23 @@ Error ResourceSaver::save(const Ref<Resource> &p_resource, const String &p_path,
return err;
}
+Error ResourceSaver::set_uid(const String &p_path, ResourceUID::ID p_uid) {
+ String path = p_path;
+
+ ERR_FAIL_COND_V_MSG(path.is_empty(), ERR_INVALID_PARAMETER, "Can't update UID to empty path. Provide non-empty path.");
+
+ Error err = ERR_FILE_UNRECOGNIZED;
+
+ for (int i = 0; i < saver_count; i++) {
+ err = saver[i]->set_uid(path, p_uid);
+ if (err == OK) {
+ break;
+ }
+ }
+
+ return err;
+}
+
void ResourceSaver::set_save_callback(ResourceSavedCallback p_callback) {
save_callback = p_callback;
}
diff --git a/core/io/resource_saver.h b/core/io/resource_saver.h
index f25463d71f..2043947963 100644
--- a/core/io/resource_saver.h
+++ b/core/io/resource_saver.h
@@ -42,12 +42,14 @@ protected:
static void _bind_methods();
GDVIRTUAL3R(int64_t, _save, Ref<Resource>, String, uint32_t)
+ GDVIRTUAL2R(Error, _set_uid, String, ResourceUID::ID)
GDVIRTUAL1RC(bool, _recognize, Ref<Resource>)
GDVIRTUAL1RC(Vector<String>, _get_recognized_extensions, Ref<Resource>)
GDVIRTUAL2RC(bool, _recognize_path, Ref<Resource>, String)
public:
virtual Error save(const Ref<Resource> &p_resource, const String &p_path, uint32_t p_flags = 0);
+ virtual Error set_uid(const String &p_path, ResourceUID::ID p_uid);
virtual bool recognize(const Ref<Resource> &p_resource) const;
virtual void get_recognized_extensions(const Ref<Resource> &p_resource, List<String> *p_extensions) const;
virtual bool recognize_path(const Ref<Resource> &p_resource, const String &p_path) const;
@@ -88,6 +90,8 @@ public:
static void add_resource_format_saver(Ref<ResourceFormatSaver> p_format_saver, bool p_at_front = false);
static void remove_resource_format_saver(Ref<ResourceFormatSaver> p_format_saver);
+ static Error set_uid(const String &p_path, ResourceUID::ID p_uid);
+
static void set_timestamp_on_save(bool p_timestamp) { timestamp_on_save = p_timestamp; }
static bool get_timestamp_on_save() { return timestamp_on_save; }
diff --git a/core/math/a_star_grid_2d.cpp b/core/math/a_star_grid_2d.cpp
index cacdde6da5..30d50073d7 100644
--- a/core/math/a_star_grid_2d.cpp
+++ b/core/math/a_star_grid_2d.cpp
@@ -528,7 +528,7 @@ TypedArray<Vector2i> AStarGrid2D::get_id_path(const Vector2i &p_from_id, const V
if (a == b) {
TypedArray<Vector2i> ret;
- ret.push_back(a);
+ ret.push_back(a->id);
return ret;
}
diff --git a/core/object/method_bind.h b/core/object/method_bind.h
index a59129c3e2..8334a7eef6 100644
--- a/core/object/method_bind.h
+++ b/core/object/method_bind.h
@@ -33,7 +33,7 @@
#include "core/variant/binder_common.h"
-VARIANT_ENUM_CAST(MethodFlags)
+VARIANT_BITFIELD_CAST(MethodFlags)
// some helpers
diff --git a/core/object/object.cpp b/core/object/object.cpp
index 8bc2f89c27..2cb56dfe6c 100644
--- a/core/object/object.cpp
+++ b/core/object/object.cpp
@@ -1594,25 +1594,6 @@ bool Object::is_blocking_signals() const {
return _block_signals;
}
-void Object::get_translatable_strings(List<String> *p_strings) const {
- List<PropertyInfo> plist;
- get_property_list(&plist);
-
- for (const PropertyInfo &E : plist) {
- if (!(E.usage & PROPERTY_USAGE_INTERNATIONALIZED)) {
- continue;
- }
-
- String text = get(E.name);
-
- if (text.is_empty()) {
- continue;
- }
-
- p_strings->push_back(text);
- }
-}
-
Variant::Type Object::get_static_property_type(const StringName &p_property, bool *r_valid) const {
bool valid;
Variant::Type t = ClassDB::get_property_type(get_class_name(), p_property, &valid);
diff --git a/core/object/object.h b/core/object/object.h
index 2ba86c9d31..f78c7c34fd 100644
--- a/core/object/object.h
+++ b/core/object/object.h
@@ -74,14 +74,6 @@ enum PropertyHint {
PROPERTY_HINT_OBJECT_ID,
PROPERTY_HINT_TYPE_STRING, ///< a type string, the hint is the base type to choose
PROPERTY_HINT_NODE_PATH_TO_EDITED_NODE, ///< so something else can provide this (used in scripts)
- PROPERTY_HINT_METHOD_OF_VARIANT_TYPE, ///< a method of a type
- PROPERTY_HINT_METHOD_OF_BASE_TYPE, ///< a method of a base type
- PROPERTY_HINT_METHOD_OF_INSTANCE, ///< a method of an instance
- PROPERTY_HINT_METHOD_OF_SCRIPT, ///< a method of a script & base
- PROPERTY_HINT_PROPERTY_OF_VARIANT_TYPE, ///< a property of a type
- PROPERTY_HINT_PROPERTY_OF_BASE_TYPE, ///< a property of a base type
- PROPERTY_HINT_PROPERTY_OF_INSTANCE, ///< a property of an instance
- PROPERTY_HINT_PROPERTY_OF_SCRIPT, ///< a property of a script & base
PROPERTY_HINT_OBJECT_TOO_BIG, ///< object is too big to send
PROPERTY_HINT_NODE_PATH_VALID_TYPES,
PROPERTY_HINT_SAVE_FILE, ///< a file path must be passed, hint_text (optionally) is a filter "*.png,*.wav,*.doc,". This opens a save dialog
@@ -95,16 +87,15 @@ enum PropertyHint {
PROPERTY_HINT_HIDE_QUATERNION_EDIT, /// Only Node3D::transform should hide the quaternion editor.
PROPERTY_HINT_PASSWORD,
PROPERTY_HINT_MAX,
- // When updating PropertyHint, also sync the hardcoded list in VisualScriptEditorVariableEdit
};
enum PropertyUsageFlags {
PROPERTY_USAGE_NONE = 0,
PROPERTY_USAGE_STORAGE = 1 << 1,
PROPERTY_USAGE_EDITOR = 1 << 2,
- PROPERTY_USAGE_CHECKABLE = 1 << 3, // Used for editing global variables.
- PROPERTY_USAGE_CHECKED = 1 << 4, // Used for editing global variables.
- PROPERTY_USAGE_INTERNATIONALIZED = 1 << 5, // Hint for internationalized strings.
+ PROPERTY_USAGE_INTERNAL = 1 << 3,
+ PROPERTY_USAGE_CHECKABLE = 1 << 4, // Used for editing global variables.
+ PROPERTY_USAGE_CHECKED = 1 << 5, // Used for editing global variables.
PROPERTY_USAGE_GROUP = 1 << 6, // Used for grouping props in the editor.
PROPERTY_USAGE_CATEGORY = 1 << 7,
PROPERTY_USAGE_SUBGROUP = 1 << 8,
@@ -117,7 +108,7 @@ enum PropertyUsageFlags {
PROPERTY_USAGE_SCRIPT_DEFAULT_VALUE = 1 << 15,
PROPERTY_USAGE_CLASS_IS_ENUM = 1 << 16,
PROPERTY_USAGE_NIL_IS_VARIANT = 1 << 17,
- PROPERTY_USAGE_INTERNAL = 1 << 18,
+ PROPERTY_USAGE_ARRAY = 1 << 18, // Used in the inspector to group properties as elements of an array.
PROPERTY_USAGE_DO_NOT_SHARE_ON_DUPLICATE = 1 << 19, // If the object is duplicated also this property will be duplicated.
PROPERTY_USAGE_HIGH_END_GFX = 1 << 20,
PROPERTY_USAGE_NODE_PATH_FROM_SCENE_ROOT = 1 << 21,
@@ -127,10 +118,8 @@ enum PropertyUsageFlags {
PROPERTY_USAGE_EDITOR_INSTANTIATE_OBJECT = 1 << 25, // For Object properties, instantiate them when creating in editor.
PROPERTY_USAGE_EDITOR_BASIC_SETTING = 1 << 26, //for project or editor settings, show when basic settings are selected.
PROPERTY_USAGE_READ_ONLY = 1 << 27, // Mark a property as read-only in the inspector.
- PROPERTY_USAGE_ARRAY = 1 << 28, // Used in the inspector to group properties as elements of an array.
PROPERTY_USAGE_DEFAULT = PROPERTY_USAGE_STORAGE | PROPERTY_USAGE_EDITOR,
- PROPERTY_USAGE_DEFAULT_INTL = PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_INTERNATIONALIZED,
PROPERTY_USAGE_NO_EDITOR = PROPERTY_USAGE_STORAGE,
};
@@ -894,8 +883,6 @@ public:
Variant::Type get_static_property_type(const StringName &p_property, bool *r_valid = nullptr) const;
Variant::Type get_static_property_type_indexed(const Vector<StringName> &p_path, bool *r_valid = nullptr) const;
- virtual void get_translatable_strings(List<String> *p_strings) const;
-
virtual void get_argument_options(const StringName &p_function, int p_idx, List<String> *r_options) const;
// Translate message (internationalization).
diff --git a/core/object/script_language_extension.h b/core/object/script_language_extension.h
index b705d13cd6..912f2218c4 100644
--- a/core/object/script_language_extension.h
+++ b/core/object/script_language_extension.h
@@ -125,7 +125,8 @@ public:
}
Variant ret;
GDVIRTUAL_REQUIRED_CALL(_get_property_default_value, p_property, ret);
- return ret;
+ r_value = ret;
+ return true;
}
EXBIND0(update_exports)
diff --git a/core/os/os.h b/core/os/os.h
index 3c0c05f575..b80efa47b7 100644
--- a/core/os/os.h
+++ b/core/os/os.h
@@ -131,7 +131,7 @@ public:
void print_rich(const char *p_format, ...) _PRINTF_FORMAT_ATTRIBUTE_2_3;
void printerr(const char *p_format, ...) _PRINTF_FORMAT_ATTRIBUTE_2_3;
- virtual String get_stdin_string(bool p_block = true) = 0;
+ virtual String get_stdin_string() = 0;
virtual Error get_entropy(uint8_t *r_buffer, int p_bytes) = 0; // Should return cryptographically-safe random bytes.
diff --git a/core/register_core_types.cpp b/core/register_core_types.cpp
index 81866ee7e4..700174bdae 100644
--- a/core/register_core_types.cpp
+++ b/core/register_core_types.cpp
@@ -84,6 +84,7 @@
static Ref<ResourceFormatSaverBinary> resource_saver_binary;
static Ref<ResourceFormatLoaderBinary> resource_loader_binary;
static Ref<ResourceFormatImporter> resource_format_importer;
+static Ref<ResourceFormatImporterSaver> resource_format_importer_saver;
static Ref<ResourceFormatLoaderImage> resource_format_image;
static Ref<TranslationLoaderPO> resource_format_po;
static Ref<ResourceFormatSaverCrypto> resource_format_saver_crypto;
@@ -144,6 +145,9 @@ void register_core_types() {
resource_format_importer.instantiate();
ResourceLoader::add_resource_format_loader(resource_format_importer);
+ resource_format_importer_saver.instantiate();
+ ResourceSaver::add_resource_format_saver(resource_format_importer_saver);
+
resource_format_image.instantiate();
ResourceLoader::add_resource_format_loader(resource_format_image);
@@ -389,6 +393,9 @@ void unregister_core_types() {
ResourceLoader::remove_resource_format_loader(resource_format_importer);
resource_format_importer.unref();
+ ResourceSaver::remove_resource_format_saver(resource_format_importer_saver);
+ resource_format_importer_saver.unref();
+
ResourceLoader::remove_resource_format_loader(resource_format_po);
resource_format_po.unref();
diff --git a/core/templates/safe_refcount.h b/core/templates/safe_refcount.h
index 4d32e421cd..58ed019287 100644
--- a/core/templates/safe_refcount.h
+++ b/core/templates/safe_refcount.h
@@ -33,6 +33,10 @@
#include "core/typedefs.h"
+#ifdef DEV_ENABLED
+#include "core/error/error_macros.h"
+#endif
+
#include <atomic>
#include <type_traits>
@@ -163,6 +167,16 @@ public:
class SafeRefCount {
SafeNumeric<uint32_t> count;
+#ifdef DEV_ENABLED
+ _ALWAYS_INLINE_ void _check_unref_sanity() {
+ // This won't catch every misuse, but it's better than nothing.
+ CRASH_COND_MSG(count.get() == 0,
+ "Trying to unreference a SafeRefCount which is already zero is wrong and a symptom of it being misused.\n"
+ "Upon a SafeRefCount reaching zero any object whose lifetime is tied to it, as well as the ref count itself, must be destroyed.\n"
+ "Moreover, to guarantee that, no multiple threads should be racing to do the final unreferencing to zero.");
+ }
+#endif
+
public:
_ALWAYS_INLINE_ bool ref() { // true on success
return count.conditional_increment() != 0;
@@ -173,10 +187,16 @@ public:
}
_ALWAYS_INLINE_ bool unref() { // true if must be disposed of
+#ifdef DEV_ENABLED
+ _check_unref_sanity();
+#endif
return count.decrement() == 0;
}
_ALWAYS_INLINE_ uint32_t unrefval() { // 0 if must be disposed of
+#ifdef DEV_ENABLED
+ _check_unref_sanity();
+#endif
return count.decrement();
}
diff --git a/core/variant/array.cpp b/core/variant/array.cpp
index 0fecc2fe94..f8af78f3c1 100644
--- a/core/variant/array.cpp
+++ b/core/variant/array.cpp
@@ -54,16 +54,6 @@ void Array::_ref(const Array &p_from) const {
ERR_FAIL_COND(!_fp); // should NOT happen.
- if (unlikely(_fp->read_only != nullptr)) {
- // If p_from is a read-only array, just copy the contents to avoid further modification.
- _unref();
- _p = memnew(ArrayPrivate);
- _p->refcount.init();
- _p->array = _fp->array;
- _p->typed = _fp->typed;
- return;
- }
-
if (_fp == _p) {
return; // whatever it is, nothing to do here move along
}
diff --git a/core/variant/binder_common.h b/core/variant/binder_common.h
index 358b3df0c5..81ac5adba7 100644
--- a/core/variant/binder_common.h
+++ b/core/variant/binder_common.h
@@ -146,22 +146,53 @@ VARIANT_ENUM_CAST(Side);
VARIANT_ENUM_CAST(ClockDirection);
VARIANT_ENUM_CAST(Corner);
VARIANT_ENUM_CAST(HatDir);
-VARIANT_ENUM_CAST(HatMask);
+VARIANT_BITFIELD_CAST(HatMask);
VARIANT_ENUM_CAST(JoyAxis);
VARIANT_ENUM_CAST(JoyButton);
-VARIANT_ENUM_CAST(Key);
-VARIANT_ENUM_CAST(KeyModifierMask);
+
VARIANT_ENUM_CAST(MIDIMessage);
VARIANT_ENUM_CAST(MouseButton);
+VARIANT_BITFIELD_CAST(MouseButtonMask);
VARIANT_ENUM_CAST(Orientation);
VARIANT_ENUM_CAST(HorizontalAlignment);
VARIANT_ENUM_CAST(VerticalAlignment);
VARIANT_ENUM_CAST(InlineAlignment);
VARIANT_ENUM_CAST(PropertyHint);
-VARIANT_ENUM_CAST(PropertyUsageFlags);
+VARIANT_BITFIELD_CAST(PropertyUsageFlags);
VARIANT_ENUM_CAST(Variant::Type);
VARIANT_ENUM_CAST(Variant::Operator);
+// Key
+
+VARIANT_ENUM_CAST(Key);
+VARIANT_BITFIELD_CAST(KeyModifierMask);
+
+static inline Key &operator|=(Key &a, BitField<KeyModifierMask> b) {
+ a = static_cast<Key>(static_cast<int>(a) | static_cast<int>(b.operator int64_t()));
+ return a;
+}
+
+static inline Key &operator&=(Key &a, BitField<KeyModifierMask> b) {
+ a = static_cast<Key>(static_cast<int>(a) & static_cast<int>(b.operator int64_t()));
+ return a;
+}
+
+static inline Key operator|(Key a, BitField<KeyModifierMask> b) {
+ return (Key)((int)a | (int)b.operator int64_t());
+}
+
+static inline Key operator&(Key a, BitField<KeyModifierMask> b) {
+ return (Key)((int)a & (int)b.operator int64_t());
+}
+
+static inline Key operator+(BitField<KeyModifierMask> a, Key b) {
+ return (Key)((int)a.operator int64_t() + (int)b);
+}
+
+static inline Key operator|(BitField<KeyModifierMask> a, Key b) {
+ return (Key)((int)a.operator int64_t() | (int)b);
+}
+
template <>
struct VariantCaster<char32_t> {
static _FORCE_INLINE_ char32_t cast(const Variant &p_variant) {
diff --git a/core/variant/callable.cpp b/core/variant/callable.cpp
index 60549d567e..2f2acc55a6 100644
--- a/core/variant/callable.cpp
+++ b/core/variant/callable.cpp
@@ -117,6 +117,7 @@ Callable Callable::bindv(const Array &p_arguments) {
}
Callable Callable::unbind(int p_argcount) const {
+ ERR_FAIL_COND_V_MSG(p_argcount <= 0, Callable(*this), "Amount of unbind() arguments must be 1 or greater.");
return Callable(memnew(CallableCustomUnbind(*this, p_argcount)));
}
@@ -151,6 +152,35 @@ StringName Callable::get_method() const {
return method;
}
+int Callable::get_bound_arguments_count() const {
+ if (!is_null() && is_custom()) {
+ return custom->get_bound_arguments_count();
+ } else {
+ return 0;
+ }
+}
+
+void Callable::get_bound_arguments_ref(Vector<Variant> &r_arguments, int &r_argcount) const {
+ if (!is_null() && is_custom()) {
+ custom->get_bound_arguments(r_arguments, r_argcount);
+ } else {
+ r_arguments.clear();
+ r_argcount = 0;
+ }
+}
+
+Array Callable::get_bound_arguments() const {
+ Vector<Variant> arr;
+ int ac;
+ get_bound_arguments_ref(arr, ac);
+ Array ret;
+ ret.resize(arr.size());
+ for (int i = 0; i < arr.size(); i++) {
+ ret[i] = arr[i];
+ }
+ return ret;
+}
+
CallableCustom *Callable::get_custom() const {
ERR_FAIL_COND_V_MSG(!is_custom(), nullptr,
vformat("Can't get custom on non-CallableCustom \"%s\".", operator String()));
@@ -358,6 +388,15 @@ const Callable *CallableCustom::get_base_comparator() const {
return nullptr;
}
+int CallableCustom::get_bound_arguments_count() const {
+ return 0;
+}
+
+void CallableCustom::get_bound_arguments(Vector<Variant> &r_arguments, int &r_argcount) const {
+ r_arguments = Vector<Variant>();
+ r_argcount = 0;
+}
+
CallableCustom::CallableCustom() {
ref_count.init();
}
diff --git a/core/variant/callable.h b/core/variant/callable.h
index 43fef47ec0..0abbb64c0b 100644
--- a/core/variant/callable.h
+++ b/core/variant/callable.h
@@ -107,6 +107,9 @@ public:
ObjectID get_object_id() const;
StringName get_method() const;
CallableCustom *get_custom() const;
+ int get_bound_arguments_count() const;
+ void get_bound_arguments_ref(Vector<Variant> &r_arguments, int &r_argcount) const; // Internal engine use, the exposed one is below.
+ Array get_bound_arguments() const;
uint32_t hash() const;
@@ -147,6 +150,8 @@ public:
virtual void call(const Variant **p_arguments, int p_argcount, Variant &r_return_value, Callable::CallError &r_call_error) const = 0;
virtual Error rpc(int p_peer_id, const Variant **p_arguments, int p_argcount, Callable::CallError &r_call_error) const;
virtual const Callable *get_base_comparator() const;
+ virtual int get_bound_arguments_count() const;
+ virtual void get_bound_arguments(Vector<Variant> &r_arguments, int &r_argcount) const;
CallableCustom();
virtual ~CallableCustom() {}
diff --git a/core/variant/callable_bind.cpp b/core/variant/callable_bind.cpp
index 4713a49303..5be91c6e11 100644
--- a/core/variant/callable_bind.cpp
+++ b/core/variant/callable_bind.cpp
@@ -87,6 +87,47 @@ const Callable *CallableCustomBind::get_base_comparator() const {
return &callable;
}
+int CallableCustomBind::get_bound_arguments_count() const {
+ return callable.get_bound_arguments_count() + binds.size();
+}
+
+void CallableCustomBind::get_bound_arguments(Vector<Variant> &r_arguments, int &r_argcount) const {
+ Vector<Variant> sub_args;
+ int sub_count;
+ callable.get_bound_arguments_ref(sub_args, sub_count);
+
+ if (sub_count == 0) {
+ r_arguments = binds;
+ r_argcount = binds.size();
+ return;
+ }
+
+ int new_count = sub_count + binds.size();
+ r_argcount = new_count;
+
+ if (new_count <= 0) {
+ // Removed more arguments than it adds.
+ r_arguments = Vector<Variant>();
+ return;
+ }
+
+ r_arguments.resize(new_count);
+
+ if (sub_count > 0) {
+ for (int i = 0; i < sub_count; i++) {
+ r_arguments.write[i] = sub_args[i];
+ }
+ for (int i = 0; i < binds.size(); i++) {
+ r_arguments.write[i + sub_count] = binds[i];
+ }
+ r_argcount = new_count;
+ } else {
+ for (int i = 0; i < binds.size() + sub_count; i++) {
+ r_arguments.write[i] = binds[i - sub_count];
+ }
+ }
+}
+
void CallableCustomBind::call(const Variant **p_arguments, int p_argcount, Variant &r_return_value, Callable::CallError &r_call_error) const {
const Variant **args = (const Variant **)alloca(sizeof(const Variant **) * (binds.size() + p_argcount));
for (int i = 0; i < p_argcount; i++) {
@@ -164,6 +205,25 @@ const Callable *CallableCustomUnbind::get_base_comparator() const {
return &callable;
}
+int CallableCustomUnbind::get_bound_arguments_count() const {
+ return callable.get_bound_arguments_count() - argcount;
+}
+
+void CallableCustomUnbind::get_bound_arguments(Vector<Variant> &r_arguments, int &r_argcount) const {
+ Vector<Variant> sub_args;
+ int sub_count;
+ callable.get_bound_arguments_ref(sub_args, sub_count);
+
+ r_argcount = sub_args.size() - argcount;
+
+ if (argcount >= sub_args.size()) {
+ r_arguments = Vector<Variant>();
+ } else {
+ sub_args.resize(sub_args.size() - argcount);
+ r_arguments = sub_args;
+ }
+}
+
void CallableCustomUnbind::call(const Variant **p_arguments, int p_argcount, Variant &r_return_value, Callable::CallError &r_call_error) const {
if (argcount > p_argcount) {
r_call_error.error = Callable::CallError::CALL_ERROR_TOO_FEW_ARGUMENTS;
diff --git a/core/variant/callable_bind.h b/core/variant/callable_bind.h
index 2bdf7e4782..278ed335d0 100644
--- a/core/variant/callable_bind.h
+++ b/core/variant/callable_bind.h
@@ -51,7 +51,8 @@ public:
virtual ObjectID get_object() const override; //must always be able to provide an object
virtual void call(const Variant **p_arguments, int p_argcount, Variant &r_return_value, Callable::CallError &r_call_error) const override;
virtual const Callable *get_base_comparator() const override;
-
+ virtual int get_bound_arguments_count() const override;
+ virtual void get_bound_arguments(Vector<Variant> &r_arguments, int &r_argcount) const override;
Callable get_callable() { return callable; }
Vector<Variant> get_binds() { return binds; }
@@ -76,6 +77,8 @@ public:
virtual ObjectID get_object() const override; //must always be able to provide an object
virtual void call(const Variant **p_arguments, int p_argcount, Variant &r_return_value, Callable::CallError &r_call_error) const override;
virtual const Callable *get_base_comparator() const override;
+ virtual int get_bound_arguments_count() const override;
+ virtual void get_bound_arguments(Vector<Variant> &r_arguments, int &r_argcount) const override;
Callable get_callable() { return callable; }
int get_unbinds() { return argcount; }
diff --git a/core/variant/dictionary.cpp b/core/variant/dictionary.cpp
index c545109bd8..f87064a0d1 100644
--- a/core/variant/dictionary.cpp
+++ b/core/variant/dictionary.cpp
@@ -211,16 +211,6 @@ bool Dictionary::recursive_equal(const Dictionary &p_dictionary, int recursion_c
}
void Dictionary::_ref(const Dictionary &p_from) const {
- if (unlikely(p_from._p->read_only != nullptr)) {
- // If p_from is a read-only dictionary, just copy the contents to avoid further modification.
- if (_p) {
- _unref();
- }
- _p = memnew(DictionaryPrivate);
- _p->refcount.init();
- _p->variant_map = p_from._p->variant_map;
- return;
- }
//make a copy first (thread safe)
if (!p_from._p->refcount.ref()) {
return; // couldn't copy
diff --git a/core/variant/type_info.h b/core/variant/type_info.h
index d3b507ba4d..e89658d25b 100644
--- a/core/variant/type_info.h
+++ b/core/variant/type_info.h
@@ -287,11 +287,14 @@ class BitField {
int64_t value = 0;
public:
- _FORCE_INLINE_ void set_flag(T p_flag) { value |= p_flag; }
- _FORCE_INLINE_ bool has_flag(T p_flag) const { return value & p_flag; }
- _FORCE_INLINE_ void clear_flag(T p_flag) { return value &= ~p_flag; }
+ _FORCE_INLINE_ void set_flag(T p_flag) { value |= (int64_t)p_flag; }
+ _FORCE_INLINE_ bool has_flag(T p_flag) const { return value & (int64_t)p_flag; }
+ _FORCE_INLINE_ bool is_empty() const { return value == 0; }
+ _FORCE_INLINE_ void clear_flag(T p_flag) { value &= ~(int64_t)p_flag; }
+ _FORCE_INLINE_ void clear() { value = 0; }
_FORCE_INLINE_ BitField() = default;
_FORCE_INLINE_ BitField(int64_t p_value) { value = p_value; }
+ _FORCE_INLINE_ BitField(T p_value) { value = (int64_t)p_value; }
_FORCE_INLINE_ operator int64_t() const { return value; }
_FORCE_INLINE_ operator Variant() const { return value; }
};
diff --git a/core/variant/variant.cpp b/core/variant/variant.cpp
index 7039a5d9c4..ca42738b05 100644
--- a/core/variant/variant.cpp
+++ b/core/variant/variant.cpp
@@ -3240,33 +3240,34 @@ uint32_t Variant::recursive_hash(int recursion_count) const {
}
#define hash_compare_scalar(p_lhs, p_rhs) \
- ((p_lhs) == (p_rhs)) || (Math::is_nan(p_lhs) && Math::is_nan(p_rhs))
-
-#define hash_compare_vector2(p_lhs, p_rhs) \
- (hash_compare_scalar((p_lhs).x, (p_rhs).x)) && \
- (hash_compare_scalar((p_lhs).y, (p_rhs).y))
-
-#define hash_compare_vector3(p_lhs, p_rhs) \
- (hash_compare_scalar((p_lhs).x, (p_rhs).x)) && \
- (hash_compare_scalar((p_lhs).y, (p_rhs).y)) && \
- (hash_compare_scalar((p_lhs).z, (p_rhs).z))
-#define hash_compare_vector4(p_lhs, p_rhs) \
- (hash_compare_scalar((p_lhs).x, (p_rhs).x)) && \
- (hash_compare_scalar((p_lhs).y, (p_rhs).y)) && \
- (hash_compare_scalar((p_lhs).z, (p_rhs).z)) && \
- (hash_compare_scalar((p_lhs).w, (p_rhs).w))
-
-#define hash_compare_quaternion(p_lhs, p_rhs) \
- (hash_compare_scalar((p_lhs).x, (p_rhs).x)) && \
- (hash_compare_scalar((p_lhs).y, (p_rhs).y)) && \
- (hash_compare_scalar((p_lhs).z, (p_rhs).z)) && \
- (hash_compare_scalar((p_lhs).w, (p_rhs).w))
-
-#define hash_compare_color(p_lhs, p_rhs) \
- (hash_compare_scalar((p_lhs).r, (p_rhs).r)) && \
- (hash_compare_scalar((p_lhs).g, (p_rhs).g)) && \
- (hash_compare_scalar((p_lhs).b, (p_rhs).b)) && \
- (hash_compare_scalar((p_lhs).a, (p_rhs).a))
+ (((p_lhs) == (p_rhs)) || (Math::is_nan(p_lhs) && Math::is_nan(p_rhs)))
+
+#define hash_compare_vector2(p_lhs, p_rhs) \
+ (hash_compare_scalar((p_lhs).x, (p_rhs).x) && \
+ hash_compare_scalar((p_lhs).y, (p_rhs).y))
+
+#define hash_compare_vector3(p_lhs, p_rhs) \
+ (hash_compare_scalar((p_lhs).x, (p_rhs).x) && \
+ hash_compare_scalar((p_lhs).y, (p_rhs).y) && \
+ hash_compare_scalar((p_lhs).z, (p_rhs).z))
+
+#define hash_compare_vector4(p_lhs, p_rhs) \
+ (hash_compare_scalar((p_lhs).x, (p_rhs).x) && \
+ hash_compare_scalar((p_lhs).y, (p_rhs).y) && \
+ hash_compare_scalar((p_lhs).z, (p_rhs).z) && \
+ hash_compare_scalar((p_lhs).w, (p_rhs).w))
+
+#define hash_compare_quaternion(p_lhs, p_rhs) \
+ (hash_compare_scalar((p_lhs).x, (p_rhs).x) && \
+ hash_compare_scalar((p_lhs).y, (p_rhs).y) && \
+ hash_compare_scalar((p_lhs).z, (p_rhs).z) && \
+ hash_compare_scalar((p_lhs).w, (p_rhs).w))
+
+#define hash_compare_color(p_lhs, p_rhs) \
+ (hash_compare_scalar((p_lhs).r, (p_rhs).r) && \
+ hash_compare_scalar((p_lhs).g, (p_rhs).g) && \
+ hash_compare_scalar((p_lhs).b, (p_rhs).b) && \
+ hash_compare_scalar((p_lhs).a, (p_rhs).a))
#define hash_compare_packed_array(p_lhs, p_rhs, p_type, p_compare_func) \
const Vector<p_type> &l = PackedArrayRef<p_type>::get_array(p_lhs); \
@@ -3323,8 +3324,8 @@ bool Variant::hash_compare(const Variant &p_variant, int recursion_count) const
const Rect2 *l = reinterpret_cast<const Rect2 *>(_data._mem);
const Rect2 *r = reinterpret_cast<const Rect2 *>(p_variant._data._mem);
- return (hash_compare_vector2(l->position, r->position)) &&
- (hash_compare_vector2(l->size, r->size));
+ return hash_compare_vector2(l->position, r->position) &&
+ hash_compare_vector2(l->size, r->size);
} break;
case RECT2I: {
const Rect2i *l = reinterpret_cast<const Rect2i *>(_data._mem);
@@ -3338,7 +3339,7 @@ bool Variant::hash_compare(const Variant &p_variant, int recursion_count) const
Transform2D *r = p_variant._data._transform2d;
for (int i = 0; i < 3; i++) {
- if (!(hash_compare_vector2(l->columns[i], r->columns[i]))) {
+ if (!hash_compare_vector2(l->columns[i], r->columns[i])) {
return false;
}
}
@@ -3375,16 +3376,16 @@ bool Variant::hash_compare(const Variant &p_variant, int recursion_count) const
const Plane *l = reinterpret_cast<const Plane *>(_data._mem);
const Plane *r = reinterpret_cast<const Plane *>(p_variant._data._mem);
- return (hash_compare_vector3(l->normal, r->normal)) &&
- (hash_compare_scalar(l->d, r->d));
+ return hash_compare_vector3(l->normal, r->normal) &&
+ hash_compare_scalar(l->d, r->d);
} break;
case AABB: {
const ::AABB *l = _data._aabb;
const ::AABB *r = p_variant._data._aabb;
- return (hash_compare_vector3(l->position, r->position) &&
- (hash_compare_vector3(l->size, r->size)));
+ return hash_compare_vector3(l->position, r->position) &&
+ hash_compare_vector3(l->size, r->size);
} break;
@@ -3400,7 +3401,7 @@ bool Variant::hash_compare(const Variant &p_variant, int recursion_count) const
const Basis *r = p_variant._data._basis;
for (int i = 0; i < 3; i++) {
- if (!(hash_compare_vector3(l->rows[i], r->rows[i]))) {
+ if (!hash_compare_vector3(l->rows[i], r->rows[i])) {
return false;
}
}
@@ -3413,7 +3414,7 @@ bool Variant::hash_compare(const Variant &p_variant, int recursion_count) const
const Transform3D *r = p_variant._data._transform3d;
for (int i = 0; i < 3; i++) {
- if (!(hash_compare_vector3(l->basis.rows[i], r->basis.rows[i]))) {
+ if (!hash_compare_vector3(l->basis.rows[i], r->basis.rows[i])) {
return false;
}
}
@@ -3425,7 +3426,7 @@ bool Variant::hash_compare(const Variant &p_variant, int recursion_count) const
const Projection *r = p_variant._data._projection;
for (int i = 0; i < 4; i++) {
- if (!(hash_compare_vector4(l->columns[i], r->columns[i]))) {
+ if (!hash_compare_vector4(l->columns[i], r->columns[i])) {
return false;
}
}
@@ -3653,7 +3654,22 @@ String Variant::get_call_error_text(Object *p_base, const StringName &p_method,
}
String Variant::get_callable_error_text(const Callable &p_callable, const Variant **p_argptrs, int p_argcount, const Callable::CallError &ce) {
- return get_call_error_text(p_callable.get_object(), p_callable.get_method(), p_argptrs, p_argcount, ce);
+ Vector<Variant> binds;
+ int args_bound;
+ p_callable.get_bound_arguments_ref(binds, args_bound);
+ if (args_bound <= 0) {
+ return get_call_error_text(p_callable.get_object(), p_callable.get_method(), p_argptrs, MAX(0, p_argcount + args_bound), ce);
+ } else {
+ Vector<const Variant *> argptrs;
+ argptrs.resize(p_argcount + binds.size());
+ for (int i = 0; i < p_argcount; i++) {
+ argptrs.write[i] = p_argptrs[i];
+ }
+ for (int i = 0; i < binds.size(); i++) {
+ argptrs.write[i + p_argcount] = &binds[i];
+ }
+ return get_call_error_text(p_callable.get_object(), p_callable.get_method(), (const Variant **)argptrs.ptr(), argptrs.size(), ce);
+ }
}
void Variant::register_types() {
diff --git a/core/variant/variant_call.cpp b/core/variant/variant_call.cpp
index 55bfa1f0f7..05fb62ff12 100644
--- a/core/variant/variant_call.cpp
+++ b/core/variant/variant_call.cpp
@@ -2016,6 +2016,8 @@ static void _register_variant_builtin_methods() {
bind_method(Callable, get_object, sarray(), varray());
bind_method(Callable, get_object_id, sarray(), varray());
bind_method(Callable, get_method, sarray(), varray());
+ bind_method(Callable, get_bound_arguments_count, sarray(), varray());
+ bind_method(Callable, get_bound_arguments, sarray(), varray());
bind_method(Callable, hash, sarray(), varray());
bind_method(Callable, bindv, sarray("arguments"), varray());
bind_method(Callable, unbind, sarray("argcount"), varray());
diff --git a/doc/classes/@GlobalScope.xml b/doc/classes/@GlobalScope.xml
index 6b0dccd7fc..41836650cd 100644
--- a/doc/classes/@GlobalScope.xml
+++ b/doc/classes/@GlobalScope.xml
@@ -2319,31 +2319,31 @@
<constant name="KEY_YDIAERESIS" value="255" enum="Key">
ÿ key.
</constant>
- <constant name="KEY_CODE_MASK" value="8388607" enum="KeyModifierMask">
+ <constant name="KEY_CODE_MASK" value="8388607" enum="KeyModifierMask" is_bitfield="true">
Key Code mask.
</constant>
- <constant name="KEY_MODIFIER_MASK" value="532676608" enum="KeyModifierMask">
+ <constant name="KEY_MODIFIER_MASK" value="532676608" enum="KeyModifierMask" is_bitfield="true">
Modifier key mask.
</constant>
- <constant name="KEY_MASK_CMD_OR_CTRL" value="16777216" enum="KeyModifierMask">
+ <constant name="KEY_MASK_CMD_OR_CTRL" value="16777216" enum="KeyModifierMask" is_bitfield="true">
Automatically remapped to [constant KEY_META] on macOS and [constant KEY_CTRL] on other platforms, this mask is never set in the actual events, and should be used for key mapping only.
</constant>
- <constant name="KEY_MASK_SHIFT" value="33554432" enum="KeyModifierMask">
+ <constant name="KEY_MASK_SHIFT" value="33554432" enum="KeyModifierMask" is_bitfield="true">
Shift key mask.
</constant>
- <constant name="KEY_MASK_ALT" value="67108864" enum="KeyModifierMask">
+ <constant name="KEY_MASK_ALT" value="67108864" enum="KeyModifierMask" is_bitfield="true">
Alt or Option (on macOS) key mask.
</constant>
- <constant name="KEY_MASK_META" value="134217728" enum="KeyModifierMask">
+ <constant name="KEY_MASK_META" value="134217728" enum="KeyModifierMask" is_bitfield="true">
Command (on macOS) or Meta/Windows key mask.
</constant>
- <constant name="KEY_MASK_CTRL" value="268435456" enum="KeyModifierMask">
+ <constant name="KEY_MASK_CTRL" value="268435456" enum="KeyModifierMask" is_bitfield="true">
Ctrl key mask.
</constant>
- <constant name="KEY_MASK_KPAD" value="536870912" enum="KeyModifierMask">
+ <constant name="KEY_MASK_KPAD" value="536870912" enum="KeyModifierMask" is_bitfield="true">
Keypad key mask.
</constant>
- <constant name="KEY_MASK_GROUP_SWITCH" value="1073741824" enum="KeyModifierMask">
+ <constant name="KEY_MASK_GROUP_SWITCH" value="1073741824" enum="KeyModifierMask" is_bitfield="true">
Group Switch key mask.
</constant>
<constant name="MOUSE_BUTTON_NONE" value="0" enum="MouseButton">
@@ -2376,19 +2376,19 @@
<constant name="MOUSE_BUTTON_XBUTTON2" value="9" enum="MouseButton">
Extra mouse button 2. This is sometimes present, usually to the sides of the mouse.
</constant>
- <constant name="MOUSE_BUTTON_MASK_LEFT" value="1" enum="MouseButton">
+ <constant name="MOUSE_BUTTON_MASK_LEFT" value="1" enum="MouseButtonMask" is_bitfield="true">
Primary mouse button mask, usually for the left button.
</constant>
- <constant name="MOUSE_BUTTON_MASK_RIGHT" value="2" enum="MouseButton">
+ <constant name="MOUSE_BUTTON_MASK_RIGHT" value="2" enum="MouseButtonMask" is_bitfield="true">
Secondary mouse button mask, usually for the right button.
</constant>
- <constant name="MOUSE_BUTTON_MASK_MIDDLE" value="4" enum="MouseButton">
+ <constant name="MOUSE_BUTTON_MASK_MIDDLE" value="4" enum="MouseButtonMask" is_bitfield="true">
Middle mouse button mask.
</constant>
- <constant name="MOUSE_BUTTON_MASK_XBUTTON1" value="128" enum="MouseButton">
+ <constant name="MOUSE_BUTTON_MASK_MB_XBUTTON1" value="128" enum="MouseButtonMask" is_bitfield="true">
Extra mouse button 1 mask.
</constant>
- <constant name="MOUSE_BUTTON_MASK_XBUTTON2" value="256" enum="MouseButton">
+ <constant name="MOUSE_BUTTON_MASK_MB_XBUTTON2" value="256" enum="MouseButtonMask" is_bitfield="true">
Extra mouse button 2 mask.
</constant>
<constant name="JOY_BUTTON_INVALID" value="-1" enum="JoyButton">
@@ -2794,157 +2794,135 @@
</constant>
<constant name="PROPERTY_HINT_NODE_PATH_TO_EDITED_NODE" value="24" enum="PropertyHint">
</constant>
- <constant name="PROPERTY_HINT_METHOD_OF_VARIANT_TYPE" value="25" enum="PropertyHint">
+ <constant name="PROPERTY_HINT_OBJECT_TOO_BIG" value="25" enum="PropertyHint">
</constant>
- <constant name="PROPERTY_HINT_METHOD_OF_BASE_TYPE" value="26" enum="PropertyHint">
+ <constant name="PROPERTY_HINT_NODE_PATH_VALID_TYPES" value="26" enum="PropertyHint">
</constant>
- <constant name="PROPERTY_HINT_METHOD_OF_INSTANCE" value="27" enum="PropertyHint">
+ <constant name="PROPERTY_HINT_SAVE_FILE" value="27" enum="PropertyHint">
</constant>
- <constant name="PROPERTY_HINT_METHOD_OF_SCRIPT" value="28" enum="PropertyHint">
+ <constant name="PROPERTY_HINT_GLOBAL_SAVE_FILE" value="28" enum="PropertyHint">
</constant>
- <constant name="PROPERTY_HINT_PROPERTY_OF_VARIANT_TYPE" value="29" enum="PropertyHint">
+ <constant name="PROPERTY_HINT_INT_IS_OBJECTID" value="29" enum="PropertyHint">
</constant>
- <constant name="PROPERTY_HINT_PROPERTY_OF_BASE_TYPE" value="30" enum="PropertyHint">
+ <constant name="PROPERTY_HINT_INT_IS_POINTER" value="30" enum="PropertyHint">
</constant>
- <constant name="PROPERTY_HINT_PROPERTY_OF_INSTANCE" value="31" enum="PropertyHint">
+ <constant name="PROPERTY_HINT_ARRAY_TYPE" value="31" enum="PropertyHint">
</constant>
- <constant name="PROPERTY_HINT_PROPERTY_OF_SCRIPT" value="32" enum="PropertyHint">
- </constant>
- <constant name="PROPERTY_HINT_OBJECT_TOO_BIG" value="33" enum="PropertyHint">
- </constant>
- <constant name="PROPERTY_HINT_NODE_PATH_VALID_TYPES" value="34" enum="PropertyHint">
- </constant>
- <constant name="PROPERTY_HINT_SAVE_FILE" value="35" enum="PropertyHint">
- </constant>
- <constant name="PROPERTY_HINT_GLOBAL_SAVE_FILE" value="36" enum="PropertyHint">
- </constant>
- <constant name="PROPERTY_HINT_INT_IS_OBJECTID" value="37" enum="PropertyHint">
- </constant>
- <constant name="PROPERTY_HINT_INT_IS_POINTER" value="38" enum="PropertyHint">
- </constant>
- <constant name="PROPERTY_HINT_ARRAY_TYPE" value="39" enum="PropertyHint">
- </constant>
- <constant name="PROPERTY_HINT_LOCALE_ID" value="40" enum="PropertyHint">
+ <constant name="PROPERTY_HINT_LOCALE_ID" value="32" enum="PropertyHint">
Hints that a string property is a locale code. Editing it will show a locale dialog for picking language and country.
</constant>
- <constant name="PROPERTY_HINT_LOCALIZABLE_STRING" value="41" enum="PropertyHint">
+ <constant name="PROPERTY_HINT_LOCALIZABLE_STRING" value="33" enum="PropertyHint">
Hints that a dictionary property is string translation map. Dictionary keys are locale codes and, values are translated strings.
</constant>
- <constant name="PROPERTY_HINT_NODE_TYPE" value="42" enum="PropertyHint">
+ <constant name="PROPERTY_HINT_NODE_TYPE" value="34" enum="PropertyHint">
</constant>
- <constant name="PROPERTY_HINT_HIDE_QUATERNION_EDIT" value="43" enum="PropertyHint">
+ <constant name="PROPERTY_HINT_HIDE_QUATERNION_EDIT" value="35" enum="PropertyHint">
Hints that a quaternion property should disable the temporary euler editor.
</constant>
- <constant name="PROPERTY_HINT_PASSWORD" value="44" enum="PropertyHint">
+ <constant name="PROPERTY_HINT_PASSWORD" value="36" enum="PropertyHint">
Hints that a string property is a password, and every character is replaced with the secret character.
</constant>
- <constant name="PROPERTY_HINT_MAX" value="45" enum="PropertyHint">
+ <constant name="PROPERTY_HINT_MAX" value="37" enum="PropertyHint">
</constant>
- <constant name="PROPERTY_USAGE_NONE" value="0" enum="PropertyUsageFlags">
+ <constant name="PROPERTY_USAGE_NONE" value="0" enum="PropertyUsageFlags" is_bitfield="true">
The property is not stored, and does not display in the editor. This is the default for non-exported properties.
</constant>
- <constant name="PROPERTY_USAGE_STORAGE" value="2" enum="PropertyUsageFlags">
+ <constant name="PROPERTY_USAGE_STORAGE" value="2" enum="PropertyUsageFlags" is_bitfield="true">
The property is serialized and saved in the scene file (default).
</constant>
- <constant name="PROPERTY_USAGE_EDITOR" value="4" enum="PropertyUsageFlags">
+ <constant name="PROPERTY_USAGE_EDITOR" value="4" enum="PropertyUsageFlags" is_bitfield="true">
The property is shown in the [EditorInspector] (default).
</constant>
- <constant name="PROPERTY_USAGE_CHECKABLE" value="8" enum="PropertyUsageFlags">
+ <constant name="PROPERTY_USAGE_INTERNAL" value="8" enum="PropertyUsageFlags" is_bitfield="true">
+ </constant>
+ <constant name="PROPERTY_USAGE_CHECKABLE" value="16" enum="PropertyUsageFlags" is_bitfield="true">
The property can be checked in the [EditorInspector].
</constant>
- <constant name="PROPERTY_USAGE_CHECKED" value="16" enum="PropertyUsageFlags">
+ <constant name="PROPERTY_USAGE_CHECKED" value="32" enum="PropertyUsageFlags" is_bitfield="true">
The property is checked in the [EditorInspector].
</constant>
- <constant name="PROPERTY_USAGE_INTERNATIONALIZED" value="32" enum="PropertyUsageFlags">
- The property is a translatable string.
- </constant>
- <constant name="PROPERTY_USAGE_GROUP" value="64" enum="PropertyUsageFlags">
+ <constant name="PROPERTY_USAGE_GROUP" value="64" enum="PropertyUsageFlags" is_bitfield="true">
Used to group properties together in the editor. See [EditorInspector].
</constant>
- <constant name="PROPERTY_USAGE_CATEGORY" value="128" enum="PropertyUsageFlags">
+ <constant name="PROPERTY_USAGE_CATEGORY" value="128" enum="PropertyUsageFlags" is_bitfield="true">
Used to categorize properties together in the editor.
</constant>
- <constant name="PROPERTY_USAGE_SUBGROUP" value="256" enum="PropertyUsageFlags">
+ <constant name="PROPERTY_USAGE_SUBGROUP" value="256" enum="PropertyUsageFlags" is_bitfield="true">
Used to group properties together in the editor in a subgroup (under a group). See [EditorInspector].
</constant>
- <constant name="PROPERTY_USAGE_CLASS_IS_BITFIELD" value="512" enum="PropertyUsageFlags">
+ <constant name="PROPERTY_USAGE_CLASS_IS_BITFIELD" value="512" enum="PropertyUsageFlags" is_bitfield="true">
</constant>
- <constant name="PROPERTY_USAGE_NO_INSTANCE_STATE" value="1024" enum="PropertyUsageFlags">
+ <constant name="PROPERTY_USAGE_NO_INSTANCE_STATE" value="1024" enum="PropertyUsageFlags" is_bitfield="true">
The property does not save its state in [PackedScene].
</constant>
- <constant name="PROPERTY_USAGE_RESTART_IF_CHANGED" value="2048" enum="PropertyUsageFlags">
+ <constant name="PROPERTY_USAGE_RESTART_IF_CHANGED" value="2048" enum="PropertyUsageFlags" is_bitfield="true">
Editing the property prompts the user for restarting the editor.
</constant>
- <constant name="PROPERTY_USAGE_SCRIPT_VARIABLE" value="4096" enum="PropertyUsageFlags">
+ <constant name="PROPERTY_USAGE_SCRIPT_VARIABLE" value="4096" enum="PropertyUsageFlags" is_bitfield="true">
The property is a script variable which should be serialized and saved in the scene file.
</constant>
- <constant name="PROPERTY_USAGE_STORE_IF_NULL" value="8192" enum="PropertyUsageFlags">
+ <constant name="PROPERTY_USAGE_STORE_IF_NULL" value="8192" enum="PropertyUsageFlags" is_bitfield="true">
</constant>
- <constant name="PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED" value="16384" enum="PropertyUsageFlags">
+ <constant name="PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED" value="16384" enum="PropertyUsageFlags" is_bitfield="true">
</constant>
- <constant name="PROPERTY_USAGE_SCRIPT_DEFAULT_VALUE" value="32768" enum="PropertyUsageFlags">
+ <constant name="PROPERTY_USAGE_SCRIPT_DEFAULT_VALUE" value="32768" enum="PropertyUsageFlags" is_bitfield="true">
</constant>
- <constant name="PROPERTY_USAGE_CLASS_IS_ENUM" value="65536" enum="PropertyUsageFlags">
+ <constant name="PROPERTY_USAGE_CLASS_IS_ENUM" value="65536" enum="PropertyUsageFlags" is_bitfield="true">
</constant>
- <constant name="PROPERTY_USAGE_NIL_IS_VARIANT" value="131072" enum="PropertyUsageFlags">
+ <constant name="PROPERTY_USAGE_NIL_IS_VARIANT" value="131072" enum="PropertyUsageFlags" is_bitfield="true">
</constant>
- <constant name="PROPERTY_USAGE_INTERNAL" value="262144" enum="PropertyUsageFlags">
+ <constant name="PROPERTY_USAGE_ARRAY" value="262144" enum="PropertyUsageFlags" is_bitfield="true">
+ The property is an array.
</constant>
- <constant name="PROPERTY_USAGE_DO_NOT_SHARE_ON_DUPLICATE" value="524288" enum="PropertyUsageFlags">
+ <constant name="PROPERTY_USAGE_DO_NOT_SHARE_ON_DUPLICATE" value="524288" enum="PropertyUsageFlags" is_bitfield="true">
If the property is a [Resource], a new copy of it is always created when calling [method Node.duplicate] or [method Resource.duplicate].
</constant>
- <constant name="PROPERTY_USAGE_HIGH_END_GFX" value="1048576" enum="PropertyUsageFlags">
+ <constant name="PROPERTY_USAGE_HIGH_END_GFX" value="1048576" enum="PropertyUsageFlags" is_bitfield="true">
The property is only shown in the editor if modern renderers are supported (GLES3 is excluded).
</constant>
- <constant name="PROPERTY_USAGE_NODE_PATH_FROM_SCENE_ROOT" value="2097152" enum="PropertyUsageFlags">
+ <constant name="PROPERTY_USAGE_NODE_PATH_FROM_SCENE_ROOT" value="2097152" enum="PropertyUsageFlags" is_bitfield="true">
</constant>
- <constant name="PROPERTY_USAGE_RESOURCE_NOT_PERSISTENT" value="4194304" enum="PropertyUsageFlags">
+ <constant name="PROPERTY_USAGE_RESOURCE_NOT_PERSISTENT" value="4194304" enum="PropertyUsageFlags" is_bitfield="true">
</constant>
- <constant name="PROPERTY_USAGE_KEYING_INCREMENTS" value="8388608" enum="PropertyUsageFlags">
+ <constant name="PROPERTY_USAGE_KEYING_INCREMENTS" value="8388608" enum="PropertyUsageFlags" is_bitfield="true">
</constant>
- <constant name="PROPERTY_USAGE_DEFERRED_SET_RESOURCE" value="16777216" enum="PropertyUsageFlags">
+ <constant name="PROPERTY_USAGE_DEFERRED_SET_RESOURCE" value="16777216" enum="PropertyUsageFlags" is_bitfield="true">
</constant>
- <constant name="PROPERTY_USAGE_EDITOR_INSTANTIATE_OBJECT" value="33554432" enum="PropertyUsageFlags">
+ <constant name="PROPERTY_USAGE_EDITOR_INSTANTIATE_OBJECT" value="33554432" enum="PropertyUsageFlags" is_bitfield="true">
</constant>
- <constant name="PROPERTY_USAGE_EDITOR_BASIC_SETTING" value="67108864" enum="PropertyUsageFlags">
+ <constant name="PROPERTY_USAGE_EDITOR_BASIC_SETTING" value="67108864" enum="PropertyUsageFlags" is_bitfield="true">
</constant>
- <constant name="PROPERTY_USAGE_READ_ONLY" value="134217728" enum="PropertyUsageFlags">
+ <constant name="PROPERTY_USAGE_READ_ONLY" value="134217728" enum="PropertyUsageFlags" is_bitfield="true">
The property is read-only in the [EditorInspector].
</constant>
- <constant name="PROPERTY_USAGE_ARRAY" value="268435456" enum="PropertyUsageFlags">
- The property is an array.
- </constant>
- <constant name="PROPERTY_USAGE_DEFAULT" value="6" enum="PropertyUsageFlags">
+ <constant name="PROPERTY_USAGE_DEFAULT" value="6" enum="PropertyUsageFlags" is_bitfield="true">
Default usage (storage, editor and network).
</constant>
- <constant name="PROPERTY_USAGE_DEFAULT_INTL" value="38" enum="PropertyUsageFlags">
- Default usage for translatable strings (storage, editor, network and internationalized).
- </constant>
- <constant name="PROPERTY_USAGE_NO_EDITOR" value="2" enum="PropertyUsageFlags">
+ <constant name="PROPERTY_USAGE_NO_EDITOR" value="2" enum="PropertyUsageFlags" is_bitfield="true">
Default usage but without showing the property in the editor (storage, network).
</constant>
- <constant name="METHOD_FLAG_NORMAL" value="1" enum="MethodFlags">
+ <constant name="METHOD_FLAG_NORMAL" value="1" enum="MethodFlags" is_bitfield="true">
Flag for a normal method.
</constant>
- <constant name="METHOD_FLAG_EDITOR" value="2" enum="MethodFlags">
+ <constant name="METHOD_FLAG_EDITOR" value="2" enum="MethodFlags" is_bitfield="true">
Flag for an editor method.
</constant>
- <constant name="METHOD_FLAG_CONST" value="4" enum="MethodFlags">
+ <constant name="METHOD_FLAG_CONST" value="4" enum="MethodFlags" is_bitfield="true">
Flag for a constant method.
</constant>
- <constant name="METHOD_FLAG_VIRTUAL" value="8" enum="MethodFlags">
+ <constant name="METHOD_FLAG_VIRTUAL" value="8" enum="MethodFlags" is_bitfield="true">
Flag for a virtual method.
</constant>
- <constant name="METHOD_FLAG_VARARG" value="16" enum="MethodFlags">
+ <constant name="METHOD_FLAG_VARARG" value="16" enum="MethodFlags" is_bitfield="true">
Flag for a method with a variable number of arguments.
</constant>
- <constant name="METHOD_FLAG_STATIC" value="32" enum="MethodFlags">
+ <constant name="METHOD_FLAG_STATIC" value="32" enum="MethodFlags" is_bitfield="true">
Flag for a static method.
</constant>
- <constant name="METHOD_FLAG_OBJECT_CORE" value="64" enum="MethodFlags">
+ <constant name="METHOD_FLAG_OBJECT_CORE" value="64" enum="MethodFlags" is_bitfield="true">
Used internally. Allows to not dump core virtual methods (such as [method Object._notification]) to the JSON API.
</constant>
- <constant name="METHOD_FLAGS_DEFAULT" value="1" enum="MethodFlags">
+ <constant name="METHOD_FLAGS_DEFAULT" value="1" enum="MethodFlags" is_bitfield="true">
Default method flags (normal).
</constant>
<constant name="TYPE_NIL" value="0" enum="Variant.Type">
diff --git a/doc/classes/AnimationPlayer.xml b/doc/classes/AnimationPlayer.xml
index 9efd3ac939..ca0cbf0ca1 100644
--- a/doc/classes/AnimationPlayer.xml
+++ b/doc/classes/AnimationPlayer.xml
@@ -137,6 +137,13 @@
Returns [code]true[/code] if playing an animation.
</description>
</method>
+ <method name="pause">
+ <return type="void" />
+ <description>
+ Pauses the currently playing animation. The [member current_animation_position] will be kept and calling [method play] or [method play_backwards] without arguments or with the same animation name as [member assigned_animation] will resume the animation.
+ See also [method stop].
+ </description>
+ </method>
<method name="play">
<return type="void" />
<param index="0" name="name" type="StringName" default="&quot;&quot;" />
@@ -201,10 +208,9 @@
</method>
<method name="stop">
<return type="void" />
- <param index="0" name="reset" type="bool" default="true" />
<description>
- Stops or pauses the currently playing animation. If [param reset] is [code]true[/code], the animation position is reset to [code]0[/code] and the playback speed is reset to [code]1.0[/code].
- If [param reset] is [code]false[/code], the [member current_animation_position] will be kept and calling [method play] or [method play_backwards] without arguments or with the same animation name as [member assigned_animation] will resume the animation.
+ Stops the currently playing animation. The animation position is reset to [code]0[/code] and the playback speed is reset to [code]1.0[/code].
+ See also [method pause].
</description>
</method>
</methods>
diff --git a/doc/classes/Array.xml b/doc/classes/Array.xml
index ee21493434..21ccf79fe2 100644
--- a/doc/classes/Array.xml
+++ b/doc/classes/Array.xml
@@ -244,7 +244,7 @@
<param index="0" name="deep" type="bool" default="false" />
<description>
Returns a copy of the array.
- If [param deep] is [code]true[/code], a deep copy is performed: all nested arrays and dictionaries are duplicated and will not be shared with the original array. If [code]false[/code], a shallow copy is made and references to the original nested arrays and dictionaries are kept, so that modifying a sub-array or dictionary in the copy will also impact those referenced in the source array.
+ If [param deep] is [code]true[/code], a deep copy is performed: all nested arrays and dictionaries are duplicated and will not be shared with the original array. If [code]false[/code], a shallow copy is made and references to the original nested arrays and dictionaries are kept, so that modifying a sub-array or dictionary in the copy will also impact those referenced in the source array. Note that any [Object]-derived elements will be shallow copied regardless of the [param deep] setting.
</description>
</method>
<method name="erase">
diff --git a/doc/classes/ArrayMesh.xml b/doc/classes/ArrayMesh.xml
index 70ce4ad516..f7764d5e32 100644
--- a/doc/classes/ArrayMesh.xml
+++ b/doc/classes/ArrayMesh.xml
@@ -65,7 +65,7 @@
<param index="1" name="arrays" type="Array" />
<param index="2" name="blend_shapes" type="Array[]" default="[]" />
<param index="3" name="lods" type="Dictionary" default="{}" />
- <param index="4" name="compress_flags" type="int" default="0" />
+ <param index="4" name="compress_flags" type="int" enum="Mesh.ArrayFormat" default="0" />
<description>
Creates a new surface.
Surfaces are created to be rendered using a [param primitive], which may be any of the types defined in [enum Mesh.PrimitiveType]. (As a note, when using indices, it is recommended to only use points, lines, or triangles.) [method Mesh.get_surface_count] will become the [code]surf_idx[/code] for this new surface.
@@ -141,7 +141,7 @@
</description>
</method>
<method name="surface_get_format" qualifiers="const">
- <return type="int" />
+ <return type="int" enum="Mesh.ArrayFormat" />
<param index="0" name="surf_idx" type="int" />
<description>
Returns the format mask of the requested surface (see [method add_surface_from_arrays]).
diff --git a/doc/classes/BaseButton.xml b/doc/classes/BaseButton.xml
index c92e39e08a..aedb8f4420 100644
--- a/doc/classes/BaseButton.xml
+++ b/doc/classes/BaseButton.xml
@@ -50,7 +50,7 @@
<member name="button_group" type="ButtonGroup" setter="set_button_group" getter="get_button_group">
The [ButtonGroup] associated with the button. Not to be confused with node groups.
</member>
- <member name="button_mask" type="int" setter="set_button_mask" getter="get_button_mask" enum="MouseButton" default="1">
+ <member name="button_mask" type="int" setter="set_button_mask" getter="get_button_mask" enum="MouseButtonMask" default="1">
Binary mask to choose which mouse buttons this button will respond to.
To allow both left-click and right-click, use [code]MOUSE_BUTTON_MASK_LEFT | MOUSE_BUTTON_MASK_RIGHT[/code].
</member>
diff --git a/doc/classes/Callable.xml b/doc/classes/Callable.xml
index 5c845ba57e..d1fdaef29c 100644
--- a/doc/classes/Callable.xml
+++ b/doc/classes/Callable.xml
@@ -107,6 +107,18 @@
Calls the method represented by this [Callable]. Unlike [method call], this method expects all arguments to be contained inside the [param arguments] [Array].
</description>
</method>
+ <method name="get_bound_arguments" qualifiers="const">
+ <return type="Array" />
+ <description>
+ Return the bound arguments (as long as [method get_bound_arguments_count] is greater than zero), or empty (if [method get_bound_arguments_count] is less than or equal to zero).
+ </description>
+ </method>
+ <method name="get_bound_arguments_count" qualifiers="const">
+ <return type="int" />
+ <description>
+ Returns the total amount of arguments bound (or unbound) via successive [method bind] or [method unbind] calls. If the amount of arguments unbound is greater than the ones bound, this function returns a value less than zero.
+ </description>
+ </method>
<method name="get_method" qualifiers="const">
<return type="StringName" />
<description>
diff --git a/doc/classes/Control.xml b/doc/classes/Control.xml
index b0351559ee..08964cf21d 100644
--- a/doc/classes/Control.xml
+++ b/doc/classes/Control.xml
@@ -780,67 +780,13 @@
</method>
<method name="set_drag_forwarding">
<return type="void" />
- <param index="0" name="target" type="Object" />
+ <param index="0" name="drag_func" type="Callable" />
+ <param index="1" name="can_drop_func" type="Callable" />
+ <param index="2" name="drop_func" type="Callable" />
<description>
- Forwards the handling of this control's drag and drop to [param target] object.
- Forwarding can be implemented in the target object similar to the methods [method _get_drag_data], [method _can_drop_data], and [method _drop_data] but with two differences:
- 1. The function name must be suffixed with [b]_fw[/b]
- 2. The function must take an extra argument that is the control doing the forwarding
- [codeblocks]
- [gdscript]
- # ThisControl.gd
- extends Control
- export(Control) var target_control
-
- func _ready():
- set_drag_forwarding(target_control)
-
- # TargetControl.gd
- extends Control
-
- func _can_drop_data_fw(position, data, from_control):
- return true
-
- func _drop_data_fw(position, data, from_control):
- my_handle_data(data) # Your handler method.
-
- func _get_drag_data_fw(position, from_control):
- set_drag_preview(my_preview)
- return my_data()
- [/gdscript]
- [csharp]
- // ThisControl.cs
- public class ThisControl : Control
- {
- [Export]
- public Control TargetControl { get; set; }
- public override void _Ready()
- {
- SetDragForwarding(TargetControl);
- }
- }
-
- // TargetControl.cs
- public class TargetControl : Control
- {
- public void CanDropDataFw(Vector2 position, object data, Control fromControl)
- {
- return true;
- }
-
- public void DropDataFw(Vector2 position, object data, Control fromControl)
- {
- MyHandleData(data); // Your handler method.
- }
-
- public void GetDragDataFw(Vector2 position, Control fromControl)
- {
- SetDragPreview(MyPreview);
- return MyData();
- }
- }
- [/csharp]
- [/codeblocks]
+ Forwards the handling of this control's [method _get_drag_data], [method _can_drop_data] and [method _drop_data] virtual functions to delegate callables.
+ For each argument, if not empty, the delegate callable is used, otherwise the local (virtual) function is used.
+ The function format for each callable should be exactly the same as the virtual functions described above.
</description>
</method>
<method name="set_drag_preview">
@@ -1064,13 +1010,13 @@
<member name="size" type="Vector2" setter="_set_size" getter="get_size" default="Vector2(0, 0)">
The size of the node's bounding rectangle, in pixels. [Container] nodes update this property automatically.
</member>
- <member name="size_flags_horizontal" type="int" setter="set_h_size_flags" getter="get_h_size_flags" default="1">
+ <member name="size_flags_horizontal" type="int" setter="set_h_size_flags" getter="get_h_size_flags" enum="Control.SizeFlags" default="1">
Tells the parent [Container] nodes how they should resize and place the node on the X axis. Use one of the [enum SizeFlags] constants to change the flags. See the constants to learn what each does.
</member>
<member name="size_flags_stretch_ratio" type="float" setter="set_stretch_ratio" getter="get_stretch_ratio" default="1.0">
If the node and at least one of its neighbors uses the [constant SIZE_EXPAND] size flag, the parent [Container] will let it take more or less space depending on this property. If this node has a stretch ratio of 2 and its neighbor a ratio of 1, this node will take two thirds of the available space.
</member>
- <member name="size_flags_vertical" type="int" setter="set_v_size_flags" getter="get_v_size_flags" default="1">
+ <member name="size_flags_vertical" type="int" setter="set_v_size_flags" getter="get_v_size_flags" enum="Control.SizeFlags" default="1">
Tells the parent [Container] nodes how they should resize and place the node on the Y axis. Use one of the [enum SizeFlags] constants to change the flags. See the constants to learn what each does.
</member>
<member name="theme" type="Theme" setter="set_theme" getter="get_theme">
@@ -1315,23 +1261,23 @@
<constant name="PRESET_MODE_KEEP_SIZE" value="3" enum="LayoutPresetMode">
The control's size will not change.
</constant>
- <constant name="SIZE_SHRINK_BEGIN" value="0" enum="SizeFlags">
+ <constant name="SIZE_SHRINK_BEGIN" value="0" enum="SizeFlags" is_bitfield="true">
Tells the parent [Container] to align the node with its start, either the top or the left edge. It is mutually exclusive with [constant SIZE_FILL] and other shrink size flags, but can be used with [constant SIZE_EXPAND] in some containers. Use with [member size_flags_horizontal] and [member size_flags_vertical].
[b]Note:[/b] Setting this flag is equal to not having any size flags.
</constant>
- <constant name="SIZE_FILL" value="1" enum="SizeFlags">
+ <constant name="SIZE_FILL" value="1" enum="SizeFlags" is_bitfield="true">
Tells the parent [Container] to expand the bounds of this node to fill all the available space without pushing any other node. It is mutually exclusive with shrink size flags. Use with [member size_flags_horizontal] and [member size_flags_vertical].
</constant>
- <constant name="SIZE_EXPAND" value="2" enum="SizeFlags">
+ <constant name="SIZE_EXPAND" value="2" enum="SizeFlags" is_bitfield="true">
Tells the parent [Container] to let this node take all the available space on the axis you flag. If multiple neighboring nodes are set to expand, they'll share the space based on their stretch ratio. See [member size_flags_stretch_ratio]. Use with [member size_flags_horizontal] and [member size_flags_vertical].
</constant>
- <constant name="SIZE_EXPAND_FILL" value="3" enum="SizeFlags">
+ <constant name="SIZE_EXPAND_FILL" value="3" enum="SizeFlags" is_bitfield="true">
Sets the node's size flags to both fill and expand. See [constant SIZE_FILL] and [constant SIZE_EXPAND] for more information.
</constant>
- <constant name="SIZE_SHRINK_CENTER" value="4" enum="SizeFlags">
+ <constant name="SIZE_SHRINK_CENTER" value="4" enum="SizeFlags" is_bitfield="true">
Tells the parent [Container] to center the node in the available space. It is mutually exclusive with [constant SIZE_FILL] and other shrink size flags, but can be used with [constant SIZE_EXPAND] in some containers. Use with [member size_flags_horizontal] and [member size_flags_vertical].
</constant>
- <constant name="SIZE_SHRINK_END" value="8" enum="SizeFlags">
+ <constant name="SIZE_SHRINK_END" value="8" enum="SizeFlags" is_bitfield="true">
Tells the parent [Container] to align the node with its end, either the bottom or the right edge. It is mutually exclusive with [constant SIZE_FILL] and other shrink size flags, but can be used with [constant SIZE_EXPAND] in some containers. Use with [member size_flags_horizontal] and [member size_flags_vertical].
</constant>
<constant name="MOUSE_FILTER_STOP" value="0" enum="MouseFilter">
diff --git a/doc/classes/DisplayServer.xml b/doc/classes/DisplayServer.xml
index 98e53b86f9..5da6cf8102 100644
--- a/doc/classes/DisplayServer.xml
+++ b/doc/classes/DisplayServer.xml
@@ -785,7 +785,7 @@
</description>
</method>
<method name="mouse_get_button_state" qualifiers="const">
- <return type="int" enum="MouseButton" />
+ <return type="int" enum="MouseButtonMask" />
<description>
Returns the current state of mouse buttons (whether each button is pressed) as a bitmask. If multiple mouse buttons are pressed at the same time, the bits are added together. Equivalent to [method Input.get_mouse_button_mask].
</description>
@@ -1525,7 +1525,7 @@
Makes the mouse cursor hidden if it is visible.
</constant>
<constant name="MOUSE_MODE_CAPTURED" value="2" enum="MouseMode">
- Captures the mouse. The mouse will be hidden and its position locked at the center of the screen.
+ Captures the mouse. The mouse will be hidden and its position locked at the center of the window manager's window.
[b]Note:[/b] If you want to process the mouse's movement in this mode, you need to use [member InputEventMouseMotion.relative].
</constant>
<constant name="MOUSE_MODE_CONFINED" value="3" enum="MouseMode">
diff --git a/doc/classes/EditorPlugin.xml b/doc/classes/EditorPlugin.xml
index adcc87d062..b44c1d7ffa 100644
--- a/doc/classes/EditorPlugin.xml
+++ b/doc/classes/EditorPlugin.xml
@@ -664,7 +664,7 @@
<return type="void" />
<param index="0" name="callable" type="Callable" />
<description>
- Removes a callback previsously added by [method add_undo_redo_inspector_hook_callback].
+ Removes a callback previously added by [method add_undo_redo_inspector_hook_callback].
</description>
</method>
<method name="set_force_draw_over_forwarding_enabled">
diff --git a/doc/classes/EditorSpinSlider.xml b/doc/classes/EditorSpinSlider.xml
index d270d32df7..1aef79f6e5 100644
--- a/doc/classes/EditorSpinSlider.xml
+++ b/doc/classes/EditorSpinSlider.xml
@@ -22,7 +22,7 @@
<member name="read_only" type="bool" setter="set_read_only" getter="is_read_only" default="false">
If [code]true[/code], the slider can't be interacted with.
</member>
- <member name="size_flags_vertical" type="int" setter="set_v_size_flags" getter="get_v_size_flags" overrides="Control" default="1" />
+ <member name="size_flags_vertical" type="int" setter="set_v_size_flags" getter="get_v_size_flags" overrides="Control" enum="Control.SizeFlags" default="1" />
<member name="step" type="float" setter="set_step" getter="get_step" overrides="Range" default="1.0" />
<member name="suffix" type="String" setter="set_suffix" getter="get_suffix" default="&quot;&quot;">
The suffix to display after the value (in a faded color). This should generally be a plural word. You may have to use an abbreviation if the suffix is too long to be displayed.
diff --git a/doc/classes/GraphNode.xml b/doc/classes/GraphNode.xml
index 16386ff81b..3f0080ac15 100644
--- a/doc/classes/GraphNode.xml
+++ b/doc/classes/GraphNode.xml
@@ -280,11 +280,6 @@
Emitted when the GraphNode is requested to be closed. Happens on clicking the close button (see [member show_close]).
</description>
</signal>
- <signal name="deselected">
- <description>
- Emitted when the GraphNode is deselected.
- </description>
- </signal>
<signal name="dragged">
<param index="0" name="from" type="Vector2" />
<param index="1" name="to" type="Vector2" />
@@ -292,6 +287,16 @@
Emitted when the GraphNode is dragged.
</description>
</signal>
+ <signal name="node_deselected">
+ <description>
+ Emitted when the GraphNode is deselected.
+ </description>
+ </signal>
+ <signal name="node_selected">
+ <description>
+ Emitted when the GraphNode is selected.
+ </description>
+ </signal>
<signal name="position_offset_changed">
<description>
Emitted when the GraphNode is moved.
@@ -308,11 +313,6 @@
Emitted when the GraphNode is requested to be resized. Happens on dragging the resizer handle (see [member resizable]).
</description>
</signal>
- <signal name="selected">
- <description>
- Emitted when the GraphNode is selected.
- </description>
- </signal>
<signal name="slot_updated">
<param index="0" name="idx" type="int" />
<description>
diff --git a/doc/classes/Input.xml b/doc/classes/Input.xml
index be8c8ff83f..a0d2d93a7d 100644
--- a/doc/classes/Input.xml
+++ b/doc/classes/Input.xml
@@ -155,7 +155,7 @@
</description>
</method>
<method name="get_mouse_button_mask" qualifiers="const">
- <return type="int" enum="MouseButton" />
+ <return type="int" enum="MouseButtonMask" />
<description>
Returns mouse buttons as a bitmask. If multiple mouse buttons are pressed at the same time, the bits are added together. Equivalent to [method DisplayServer.mouse_get_button_state].
</description>
@@ -397,7 +397,7 @@
Makes the mouse cursor hidden if it is visible.
</constant>
<constant name="MOUSE_MODE_CAPTURED" value="2" enum="MouseMode">
- Captures the mouse. The mouse will be hidden and its position locked at the center of the screen.
+ Captures the mouse. The mouse will be hidden and its position locked at the center of the window manager's window.
[b]Note:[/b] If you want to process the mouse's movement in this mode, you need to use [member InputEventMouseMotion.relative].
</constant>
<constant name="MOUSE_MODE_CONFINED" value="3" enum="MouseMode">
diff --git a/doc/classes/InputEventAction.xml b/doc/classes/InputEventAction.xml
index 87e2b8ea20..3816847804 100644
--- a/doc/classes/InputEventAction.xml
+++ b/doc/classes/InputEventAction.xml
@@ -5,6 +5,7 @@
</brief_description>
<description>
Contains a generic action which can be targeted from several types of inputs. Actions can be created from the [b]Input Map[/b] tab in the [b]Project &gt; Project Settings[/b] menu. See [method Node._input].
+ [b]Note:[/b] Unlike the other [InputEvent] subclasses which map to unique physical events, this virtual one is not emitted by the engine. This class is useful to emit actions manually with [method Input.parse_input_event], which are then received in [method Node._input]. To check if a physical event matches an action from the Input Map, use [method InputEvent.is_action] and [method InputEvent.is_action_pressed].
</description>
<tutorials>
<link title="InputEvent: Actions">$DOCS_URL/tutorials/inputs/inputevent.html#actions</link>
diff --git a/doc/classes/InputEventMouse.xml b/doc/classes/InputEventMouse.xml
index 889329d97e..0a1f3d2c1a 100644
--- a/doc/classes/InputEventMouse.xml
+++ b/doc/classes/InputEventMouse.xml
@@ -10,7 +10,7 @@
<link title="InputEvent">$DOCS_URL/tutorials/inputs/inputevent.html</link>
</tutorials>
<members>
- <member name="button_mask" type="int" setter="set_button_mask" getter="get_button_mask" enum="MouseButton" default="0">
+ <member name="button_mask" type="int" setter="set_button_mask" getter="get_button_mask" enum="MouseButtonMask" default="0">
The mouse button mask identifier, one of or a bitwise combination of the [enum MouseButton] button masks.
</member>
<member name="global_position" type="Vector2" setter="set_global_position" getter="get_global_position" default="Vector2(0, 0)">
diff --git a/doc/classes/JavaScriptBridge.xml b/doc/classes/JavaScriptBridge.xml
index 5e36b5cc80..340c296eef 100644
--- a/doc/classes/JavaScriptBridge.xml
+++ b/doc/classes/JavaScriptBridge.xml
@@ -46,6 +46,13 @@
If [param use_global_execution_context] is [code]true[/code], the code will be evaluated in the global execution context. Otherwise, it is evaluated in the execution context of a function within the engine's runtime environment.
</description>
</method>
+ <method name="force_fs_sync">
+ <return type="void" />
+ <description>
+ Force synchronization of the persistent file system (when enabled).
+ [b]Note:[/b] This is only useful for modules or extensions that can't use [FileAccess] to write files.
+ </description>
+ </method>
<method name="get_interface">
<return type="JavaScriptObject" />
<param index="0" name="interface" type="String" />
diff --git a/doc/classes/Label.xml b/doc/classes/Label.xml
index 1a8cbf0584..a14856b9b2 100644
--- a/doc/classes/Label.xml
+++ b/doc/classes/Label.xml
@@ -62,7 +62,7 @@
Limits the lines of text the node shows on screen.
</member>
<member name="mouse_filter" type="int" setter="set_mouse_filter" getter="get_mouse_filter" overrides="Control" enum="Control.MouseFilter" default="2" />
- <member name="size_flags_vertical" type="int" setter="set_v_size_flags" getter="get_v_size_flags" overrides="Control" default="4" />
+ <member name="size_flags_vertical" type="int" setter="set_v_size_flags" getter="get_v_size_flags" overrides="Control" enum="Control.SizeFlags" default="4" />
<member name="structured_text_bidi_override" type="int" setter="set_structured_text_bidi_override" getter="get_structured_text_bidi_override" enum="TextServer.StructuredTextParser" default="0">
Set BiDi algorithm override for the structured text.
</member>
diff --git a/doc/classes/Mesh.xml b/doc/classes/Mesh.xml
index 4d3fb7ed5c..94e80ffb2b 100644
--- a/doc/classes/Mesh.xml
+++ b/doc/classes/Mesh.xml
@@ -266,79 +266,79 @@
<constant name="ARRAY_CUSTOM_MAX" value="8" enum="ArrayCustomFormat">
Represents the size of the [enum ArrayCustomFormat] enum.
</constant>
- <constant name="ARRAY_FORMAT_VERTEX" value="1" enum="ArrayFormat">
+ <constant name="ARRAY_FORMAT_VERTEX" value="1" enum="ArrayFormat" is_bitfield="true">
Mesh array contains vertices. All meshes require a vertex array so this should always be present.
</constant>
- <constant name="ARRAY_FORMAT_NORMAL" value="2" enum="ArrayFormat">
+ <constant name="ARRAY_FORMAT_NORMAL" value="2" enum="ArrayFormat" is_bitfield="true">
Mesh array contains normals.
</constant>
- <constant name="ARRAY_FORMAT_TANGENT" value="4" enum="ArrayFormat">
+ <constant name="ARRAY_FORMAT_TANGENT" value="4" enum="ArrayFormat" is_bitfield="true">
Mesh array contains tangents.
</constant>
- <constant name="ARRAY_FORMAT_COLOR" value="8" enum="ArrayFormat">
+ <constant name="ARRAY_FORMAT_COLOR" value="8" enum="ArrayFormat" is_bitfield="true">
Mesh array contains colors.
</constant>
- <constant name="ARRAY_FORMAT_TEX_UV" value="16" enum="ArrayFormat">
+ <constant name="ARRAY_FORMAT_TEX_UV" value="16" enum="ArrayFormat" is_bitfield="true">
Mesh array contains UVs.
</constant>
- <constant name="ARRAY_FORMAT_TEX_UV2" value="32" enum="ArrayFormat">
+ <constant name="ARRAY_FORMAT_TEX_UV2" value="32" enum="ArrayFormat" is_bitfield="true">
Mesh array contains second UV.
</constant>
- <constant name="ARRAY_FORMAT_CUSTOM0" value="64" enum="ArrayFormat">
+ <constant name="ARRAY_FORMAT_CUSTOM0" value="64" enum="ArrayFormat" is_bitfield="true">
Mesh array contains custom channel index 0.
</constant>
- <constant name="ARRAY_FORMAT_CUSTOM1" value="128" enum="ArrayFormat">
+ <constant name="ARRAY_FORMAT_CUSTOM1" value="128" enum="ArrayFormat" is_bitfield="true">
Mesh array contains custom channel index 1.
</constant>
- <constant name="ARRAY_FORMAT_CUSTOM2" value="256" enum="ArrayFormat">
+ <constant name="ARRAY_FORMAT_CUSTOM2" value="256" enum="ArrayFormat" is_bitfield="true">
Mesh array contains custom channel index 2.
</constant>
- <constant name="ARRAY_FORMAT_CUSTOM3" value="512" enum="ArrayFormat">
+ <constant name="ARRAY_FORMAT_CUSTOM3" value="512" enum="ArrayFormat" is_bitfield="true">
Mesh array contains custom channel index 3.
</constant>
- <constant name="ARRAY_FORMAT_BONES" value="1024" enum="ArrayFormat">
+ <constant name="ARRAY_FORMAT_BONES" value="1024" enum="ArrayFormat" is_bitfield="true">
Mesh array contains bones.
</constant>
- <constant name="ARRAY_FORMAT_WEIGHTS" value="2048" enum="ArrayFormat">
+ <constant name="ARRAY_FORMAT_WEIGHTS" value="2048" enum="ArrayFormat" is_bitfield="true">
Mesh array contains bone weights.
</constant>
- <constant name="ARRAY_FORMAT_INDEX" value="4096" enum="ArrayFormat">
+ <constant name="ARRAY_FORMAT_INDEX" value="4096" enum="ArrayFormat" is_bitfield="true">
Mesh array uses indices.
</constant>
- <constant name="ARRAY_FORMAT_BLEND_SHAPE_MASK" value="7" enum="ArrayFormat">
+ <constant name="ARRAY_FORMAT_BLEND_SHAPE_MASK" value="7" enum="ArrayFormat" is_bitfield="true">
Mask of mesh channels permitted in blend shapes.
</constant>
- <constant name="ARRAY_FORMAT_CUSTOM_BASE" value="13" enum="ArrayFormat">
+ <constant name="ARRAY_FORMAT_CUSTOM_BASE" value="13" enum="ArrayFormat" is_bitfield="true">
Shift of first custom channel.
</constant>
- <constant name="ARRAY_FORMAT_CUSTOM_BITS" value="3" enum="ArrayFormat">
+ <constant name="ARRAY_FORMAT_CUSTOM_BITS" value="3" enum="ArrayFormat" is_bitfield="true">
Number of format bits per custom channel. See [enum ArrayCustomFormat].
</constant>
- <constant name="ARRAY_FORMAT_CUSTOM0_SHIFT" value="13" enum="ArrayFormat">
+ <constant name="ARRAY_FORMAT_CUSTOM0_SHIFT" value="13" enum="ArrayFormat" is_bitfield="true">
Amount to shift [enum ArrayCustomFormat] for custom channel index 0.
</constant>
- <constant name="ARRAY_FORMAT_CUSTOM1_SHIFT" value="16" enum="ArrayFormat">
+ <constant name="ARRAY_FORMAT_CUSTOM1_SHIFT" value="16" enum="ArrayFormat" is_bitfield="true">
Amount to shift [enum ArrayCustomFormat] for custom channel index 1.
</constant>
- <constant name="ARRAY_FORMAT_CUSTOM2_SHIFT" value="19" enum="ArrayFormat">
+ <constant name="ARRAY_FORMAT_CUSTOM2_SHIFT" value="19" enum="ArrayFormat" is_bitfield="true">
Amount to shift [enum ArrayCustomFormat] for custom channel index 2.
</constant>
- <constant name="ARRAY_FORMAT_CUSTOM3_SHIFT" value="22" enum="ArrayFormat">
+ <constant name="ARRAY_FORMAT_CUSTOM3_SHIFT" value="22" enum="ArrayFormat" is_bitfield="true">
Amount to shift [enum ArrayCustomFormat] for custom channel index 3.
</constant>
- <constant name="ARRAY_FORMAT_CUSTOM_MASK" value="7" enum="ArrayFormat">
+ <constant name="ARRAY_FORMAT_CUSTOM_MASK" value="7" enum="ArrayFormat" is_bitfield="true">
Mask of custom format bits per custom channel. Must be shifted by one of the SHIFT constants. See [enum ArrayCustomFormat].
</constant>
- <constant name="ARRAY_COMPRESS_FLAGS_BASE" value="25" enum="ArrayFormat">
+ <constant name="ARRAY_COMPRESS_FLAGS_BASE" value="25" enum="ArrayFormat" is_bitfield="true">
Shift of first compress flag. Compress flags should be passed to [method ArrayMesh.add_surface_from_arrays] and [method SurfaceTool.commit].
</constant>
- <constant name="ARRAY_FLAG_USE_2D_VERTICES" value="33554432" enum="ArrayFormat">
+ <constant name="ARRAY_FLAG_USE_2D_VERTICES" value="33554432" enum="ArrayFormat" is_bitfield="true">
Flag used to mark that the array contains 2D vertices.
</constant>
- <constant name="ARRAY_FLAG_USE_DYNAMIC_UPDATE" value="67108864" enum="ArrayFormat">
+ <constant name="ARRAY_FLAG_USE_DYNAMIC_UPDATE" value="67108864" enum="ArrayFormat" is_bitfield="true">
Flag indices that the mesh data will use [code]GL_DYNAMIC_DRAW[/code] on GLES. Unused on Vulkan.
</constant>
- <constant name="ARRAY_FLAG_USE_8_BONE_WEIGHTS" value="134217728" enum="ArrayFormat">
+ <constant name="ARRAY_FLAG_USE_8_BONE_WEIGHTS" value="134217728" enum="ArrayFormat" is_bitfield="true">
Flag used to mark that the mesh contains up to 8 bone influences per vertex. This flag indicates that [constant ARRAY_BONES] and [constant ARRAY_WEIGHTS] elements will have double length.
</constant>
<constant name="BLEND_SHAPE_MODE_NORMALIZED" value="0" enum="BlendShapeMode">
diff --git a/doc/classes/NavigationAgent2D.xml b/doc/classes/NavigationAgent2D.xml
index 31d347d76c..b561748b30 100644
--- a/doc/classes/NavigationAgent2D.xml
+++ b/doc/classes/NavigationAgent2D.xml
@@ -8,6 +8,7 @@
[b]Note:[/b] After setting [member target_location] it is required to use the [method get_next_location] function once every physics frame to update the internal path logic of the NavigationAgent. The returned vector position from this function should be used as the next movement position for the agent's parent Node.
</description>
<tutorials>
+ <link title="Using NavigationAgents">$DOCS_URL/tutorials/navigation/navigation_using_navigationagents.html</link>
</tutorials>
<methods>
<method name="distance_to_target" qualifiers="const">
@@ -113,7 +114,7 @@
<member name="max_neighbors" type="int" setter="set_max_neighbors" getter="get_max_neighbors" default="10">
The maximum number of neighbors for the agent to consider.
</member>
- <member name="max_speed" type="float" setter="set_max_speed" getter="get_max_speed" default="200.0">
+ <member name="max_speed" type="float" setter="set_max_speed" getter="get_max_speed" default="100.0">
The maximum speed that an agent can move.
</member>
<member name="navigation_layers" type="int" setter="set_navigation_layers" getter="get_navigation_layers" default="1">
@@ -122,10 +123,10 @@
<member name="neighbor_distance" type="float" setter="set_neighbor_distance" getter="get_neighbor_distance" default="500.0">
The distance to search for other agents.
</member>
- <member name="path_desired_distance" type="float" setter="set_path_desired_distance" getter="get_path_desired_distance" default="1.0">
+ <member name="path_desired_distance" type="float" setter="set_path_desired_distance" getter="get_path_desired_distance" default="20.0">
The distance threshold before a path point is considered to be reached. This will allow an agent to not have to hit a path point on the path exactly, but in the area. If this value is set to high the NavigationAgent will skip points on the path which can lead to leaving the navigation mesh. If this value is set to low the NavigationAgent will be stuck in a repath loop cause it will constantly overshoot or undershoot the distance to the next point on each physics frame update.
</member>
- <member name="path_max_distance" type="float" setter="set_path_max_distance" getter="get_path_max_distance" default="3.0">
+ <member name="path_max_distance" type="float" setter="set_path_max_distance" getter="get_path_max_distance" default="100.0">
The maximum distance the agent is allowed away from the ideal path to the final location. This can happen due to trying to avoid collisions. When the maximum distance is exceeded, it recalculates the ideal path.
</member>
<member name="path_metadata_flags" type="int" setter="set_path_metadata_flags" getter="get_path_metadata_flags" enum="NavigationPathQueryParameters2D.PathMetadataFlags" default="7">
@@ -135,13 +136,13 @@
The radius of the avoidance agent. This is the "body" of the avoidance agent and not the avoidance maneuver starting radius (which is controlled by [member neighbor_distance]).
Does not affect normal pathfinding. To change an actor's pathfinding radius bake [NavigationMesh] resources with a different [member NavigationMesh.agent_radius] property and use different navigation maps for each actor size.
</member>
- <member name="target_desired_distance" type="float" setter="set_target_desired_distance" getter="get_target_desired_distance" default="1.0">
+ <member name="target_desired_distance" type="float" setter="set_target_desired_distance" getter="get_target_desired_distance" default="10.0">
The distance threshold before the final target point is considered to be reached. This will allow an agent to not have to hit the point of the final target exactly, but only the area. If this value is set to low the NavigationAgent will be stuck in a repath loop cause it will constantly overshoot or undershoot the distance to the final target point on each physics frame update.
</member>
<member name="target_location" type="Vector2" setter="set_target_location" getter="get_target_location" default="Vector2(0, 0)">
The user-defined target location. Setting this property will clear the current navigation path.
</member>
- <member name="time_horizon" type="float" setter="set_time_horizon" getter="get_time_horizon" default="20.0">
+ <member name="time_horizon" type="float" setter="set_time_horizon" getter="get_time_horizon" default="1.0">
The minimal amount of time for which this agent's velocities, that are computed with the collision avoidance algorithm, are safe with respect to other agents. The larger the number, the sooner the agent will respond to other agents, but less freedom in choosing its velocities. Must be positive.
</member>
</members>
diff --git a/doc/classes/NavigationAgent3D.xml b/doc/classes/NavigationAgent3D.xml
index c3f4809b5e..a1b007ee56 100644
--- a/doc/classes/NavigationAgent3D.xml
+++ b/doc/classes/NavigationAgent3D.xml
@@ -8,6 +8,7 @@
[b]Note:[/b] After setting [member target_location] it is required to use the [method get_next_location] function once every physics frame to update the internal path logic of the NavigationAgent. The returned vector position from this function should be used as the next movement position for the agent's parent Node.
</description>
<tutorials>
+ <link title="Using NavigationAgents">$DOCS_URL/tutorials/navigation/navigation_using_navigationagents.html</link>
</tutorials>
<methods>
<method name="distance_to_target" qualifiers="const">
diff --git a/doc/classes/NavigationLink2D.xml b/doc/classes/NavigationLink2D.xml
index 9d75694360..44d2110a7c 100644
--- a/doc/classes/NavigationLink2D.xml
+++ b/doc/classes/NavigationLink2D.xml
@@ -7,6 +7,7 @@
Creates a link between two locations that [NavigationServer2D] can route agents through. Links can be used to express navigation methods that aren't just traveling along the surface of the navigation mesh, like zip-lines, teleporters, or jumping across gaps.
</description>
<tutorials>
+ <link title="Using NavigationLinks">$DOCS_URL/tutorials/navigation/navigation_using_navigationlinks.html</link>
</tutorials>
<methods>
<method name="get_navigation_layer_value" qualifiers="const">
diff --git a/doc/classes/NavigationLink3D.xml b/doc/classes/NavigationLink3D.xml
index 730c43c5a8..4aa5801afb 100644
--- a/doc/classes/NavigationLink3D.xml
+++ b/doc/classes/NavigationLink3D.xml
@@ -7,6 +7,7 @@
Creates a link between two locations that [NavigationServer3D] can route agents through. Links can be used to express navigation methods that aren't just traveling along the surface of the navigation mesh, like zip-lines, teleporters, or jumping across gaps.
</description>
<tutorials>
+ <link title="Using NavigationLinks">$DOCS_URL/tutorials/navigation/navigation_using_navigationlinks.html</link>
</tutorials>
<methods>
<method name="get_navigation_layer_value" qualifiers="const">
diff --git a/doc/classes/NavigationMesh.xml b/doc/classes/NavigationMesh.xml
index ff898551d4..85af44a13e 100644
--- a/doc/classes/NavigationMesh.xml
+++ b/doc/classes/NavigationMesh.xml
@@ -8,6 +8,7 @@
</description>
<tutorials>
<link title="3D Navmesh Demo">https://godotengine.org/asset-library/asset/124</link>
+ <link title="Using NavigationMeshes">$DOCS_URL/tutorials/navigation/navigation_using_navigationmeshes.html</link>
</tutorials>
<methods>
<method name="add_polygon">
diff --git a/doc/classes/NavigationMeshGenerator.xml b/doc/classes/NavigationMeshGenerator.xml
index 15d149a229..0d4c083eb0 100644
--- a/doc/classes/NavigationMeshGenerator.xml
+++ b/doc/classes/NavigationMeshGenerator.xml
@@ -11,6 +11,7 @@
[b]Note:[/b] Using meshes to not only define walkable surfaces but also obstruct navigation baking does not always work. The navigation baking has no concept of what is a geometry "inside" when dealing with mesh source geometry and this is intentional. Depending on current baking parameters, as soon as the obstructing mesh is large enough to fit a navigation mesh area inside, the baking will generate navigation mesh areas that are inside the obstructing source geometry mesh.
</description>
<tutorials>
+ <link title="Using NavigationMeshes">$DOCS_URL/tutorials/navigation/navigation_using_navigationmeshes.html</link>
</tutorials>
<methods>
<method name="bake">
diff --git a/doc/classes/NavigationObstacle2D.xml b/doc/classes/NavigationObstacle2D.xml
index ce0f05ad28..7d391bfa99 100644
--- a/doc/classes/NavigationObstacle2D.xml
+++ b/doc/classes/NavigationObstacle2D.xml
@@ -8,6 +8,7 @@
Obstacles [b]don't[/b] change the resulting path from the pathfinding, they only affect the navigation agent movement in a radius. Therefore, using obstacles for the static walls in your level won't work because those walls don't exist in the pathfinding. The navigation agent will be pushed in a semi-random direction away while moving inside that radius. Obstacles are intended as a last resort option for constantly moving objects that cannot be (re)baked to a navigation mesh efficiently.
</description>
<tutorials>
+ <link title="Using NavigationObstacles">$DOCS_URL/tutorials/navigation/navigation_using_navigationobstacles.html</link>
</tutorials>
<methods>
<method name="get_navigation_map" qualifiers="const">
diff --git a/doc/classes/NavigationObstacle3D.xml b/doc/classes/NavigationObstacle3D.xml
index 78bbb788d9..ce24d2bb0e 100644
--- a/doc/classes/NavigationObstacle3D.xml
+++ b/doc/classes/NavigationObstacle3D.xml
@@ -8,6 +8,7 @@
Obstacles [b]don't[/b] change the resulting path from the pathfinding, they only affect the navigation agent movement in a radius. Therefore, using obstacles for the static walls in your level won't work because those walls don't exist in the pathfinding. The navigation agent will be pushed in a semi-random direction away while moving inside that radius. Obstacles are intended as a last resort option for constantly moving objects that cannot be (re)baked to a navigation mesh efficiently.
</description>
<tutorials>
+ <link title="Using NavigationObstacles">$DOCS_URL/tutorials/navigation/navigation_using_navigationobstacles.html</link>
</tutorials>
<methods>
<method name="get_navigation_map" qualifiers="const">
diff --git a/doc/classes/NavigationPathQueryParameters2D.xml b/doc/classes/NavigationPathQueryParameters2D.xml
index 511b2e7a8c..05d7e9f918 100644
--- a/doc/classes/NavigationPathQueryParameters2D.xml
+++ b/doc/classes/NavigationPathQueryParameters2D.xml
@@ -7,6 +7,7 @@
This class contains the start and target position and other parameters to be used with [method NavigationServer2D.query_path].
</description>
<tutorials>
+ <link title="Using NavigationPathQueryObjects">$DOCS_URL/tutorials/navigation/navigation_using_navigationpathqueryobjects.html</link>
</tutorials>
<members>
<member name="map" type="RID" setter="set_map" getter="get_map">
diff --git a/doc/classes/NavigationPathQueryParameters3D.xml b/doc/classes/NavigationPathQueryParameters3D.xml
index b5031f60f2..690d74ab70 100644
--- a/doc/classes/NavigationPathQueryParameters3D.xml
+++ b/doc/classes/NavigationPathQueryParameters3D.xml
@@ -7,6 +7,7 @@
This class contains the start and target position and other parameters to be used with [method NavigationServer3D.query_path].
</description>
<tutorials>
+ <link title="Using NavigationPathQueryObjects">$DOCS_URL/tutorials/navigation/navigation_using_navigationpathqueryobjects.html</link>
</tutorials>
<members>
<member name="map" type="RID" setter="set_map" getter="get_map">
diff --git a/doc/classes/NavigationPathQueryResult2D.xml b/doc/classes/NavigationPathQueryResult2D.xml
index 75f7cc47aa..7bc588619d 100644
--- a/doc/classes/NavigationPathQueryResult2D.xml
+++ b/doc/classes/NavigationPathQueryResult2D.xml
@@ -7,6 +7,7 @@
This class contains the result of a navigation path query from [method NavigationServer2D.query_path].
</description>
<tutorials>
+ <link title="Using NavigationPathQueryObjects">$DOCS_URL/tutorials/navigation/navigation_using_navigationpathqueryobjects.html</link>
</tutorials>
<methods>
<method name="reset">
diff --git a/doc/classes/NavigationPathQueryResult3D.xml b/doc/classes/NavigationPathQueryResult3D.xml
index 03d41cb230..118a597b6c 100644
--- a/doc/classes/NavigationPathQueryResult3D.xml
+++ b/doc/classes/NavigationPathQueryResult3D.xml
@@ -7,6 +7,7 @@
This class contains the result of a navigation path query from [method NavigationServer3D.query_path].
</description>
<tutorials>
+ <link title="Using NavigationPathQueryObjects">$DOCS_URL/tutorials/navigation/navigation_using_navigationpathqueryobjects.html</link>
</tutorials>
<methods>
<method name="reset">
diff --git a/doc/classes/NavigationPolygon.xml b/doc/classes/NavigationPolygon.xml
index b30dd2703a..c223f88d6d 100644
--- a/doc/classes/NavigationPolygon.xml
+++ b/doc/classes/NavigationPolygon.xml
@@ -44,6 +44,7 @@
</description>
<tutorials>
<link title="2D Navigation Demo">https://godotengine.org/asset-library/asset/117</link>
+ <link title="Using NavigationMeshes">$DOCS_URL/tutorials/navigation/navigation_using_navigationmeshes.html</link>
</tutorials>
<methods>
<method name="add_outline">
diff --git a/doc/classes/NavigationRegion2D.xml b/doc/classes/NavigationRegion2D.xml
index 8b8793b3b4..5d0fe9dae4 100644
--- a/doc/classes/NavigationRegion2D.xml
+++ b/doc/classes/NavigationRegion2D.xml
@@ -13,6 +13,7 @@
[b]Note:[/b] This node caches changes to its properties, so if you make changes to the underlying region [RID] in [NavigationServer2D], they will not be reflected in this node's properties.
</description>
<tutorials>
+ <link title="Using NavigationRegions">$DOCS_URL/tutorials/navigation/navigation_using_navigationregions.html</link>
</tutorials>
<methods>
<method name="get_navigation_layer_value" qualifiers="const">
diff --git a/doc/classes/NavigationRegion3D.xml b/doc/classes/NavigationRegion3D.xml
index 10662db869..c3e554e7d6 100644
--- a/doc/classes/NavigationRegion3D.xml
+++ b/doc/classes/NavigationRegion3D.xml
@@ -13,6 +13,7 @@
[b]Note:[/b] This node caches changes to its properties, so if you make changes to the underlying region [RID] in [NavigationServer3D], they will not be reflected in this node's properties.
</description>
<tutorials>
+ <link title="Using NavigationRegions">$DOCS_URL/tutorials/navigation/navigation_using_navigationregions.html</link>
</tutorials>
<methods>
<method name="bake_navigation_mesh">
diff --git a/doc/classes/NavigationServer2D.xml b/doc/classes/NavigationServer2D.xml
index 32e48cde54..1ba949b294 100644
--- a/doc/classes/NavigationServer2D.xml
+++ b/doc/classes/NavigationServer2D.xml
@@ -15,9 +15,10 @@
</description>
<tutorials>
<link title="2D Navigation Demo">https://godotengine.org/asset-library/asset/117</link>
+ <link title="Using NavigationServer">$DOCS_URL/tutorials/navigation/navigation_using_navigationservers.html</link>
</tutorials>
<methods>
- <method name="agent_create" qualifiers="const">
+ <method name="agent_create">
<return type="RID" />
<description>
Creates the agent.
@@ -37,7 +38,7 @@
Returns true if the map got changed the previous frame.
</description>
</method>
- <method name="agent_set_callback" qualifiers="const">
+ <method name="agent_set_callback">
<return type="void" />
<param index="0" name="agent" type="RID" />
<param index="1" name="object_id" type="int" />
@@ -48,7 +49,7 @@
[b]Note:[/b] Created callbacks are always processed independently of the SceneTree state as long as the agent is on a navigation map and not freed. To disable the dispatch of a callback from an agent use [method agent_set_callback] again with a [code]0[/code] ObjectID as the [param object_id].
</description>
</method>
- <method name="agent_set_map" qualifiers="const">
+ <method name="agent_set_map">
<return type="void" />
<param index="0" name="agent" type="RID" />
<param index="1" name="map" type="RID" />
@@ -56,7 +57,7 @@
Puts the agent in the map.
</description>
</method>
- <method name="agent_set_max_neighbors" qualifiers="const">
+ <method name="agent_set_max_neighbors">
<return type="void" />
<param index="0" name="agent" type="RID" />
<param index="1" name="count" type="int" />
@@ -64,7 +65,7 @@
Sets the maximum number of other agents the agent takes into account in the navigation. The larger this number, the longer the running time of the simulation. If the number is too low, the simulation will not be safe.
</description>
</method>
- <method name="agent_set_max_speed" qualifiers="const">
+ <method name="agent_set_max_speed">
<return type="void" />
<param index="0" name="agent" type="RID" />
<param index="1" name="max_speed" type="float" />
@@ -72,7 +73,7 @@
Sets the maximum speed of the agent. Must be positive.
</description>
</method>
- <method name="agent_set_neighbor_distance" qualifiers="const">
+ <method name="agent_set_neighbor_distance">
<return type="void" />
<param index="0" name="agent" type="RID" />
<param index="1" name="distance" type="float" />
@@ -80,7 +81,7 @@
Sets the maximum distance to other agents this agent takes into account in the navigation. The larger this number, the longer the running time of the simulation. If the number is too low, the simulation will not be safe.
</description>
</method>
- <method name="agent_set_position" qualifiers="const">
+ <method name="agent_set_position">
<return type="void" />
<param index="0" name="agent" type="RID" />
<param index="1" name="position" type="Vector2" />
@@ -88,7 +89,7 @@
Sets the position of the agent in world space.
</description>
</method>
- <method name="agent_set_radius" qualifiers="const">
+ <method name="agent_set_radius">
<return type="void" />
<param index="0" name="agent" type="RID" />
<param index="1" name="radius" type="float" />
@@ -96,7 +97,7 @@
Sets the radius of the agent.
</description>
</method>
- <method name="agent_set_target_velocity" qualifiers="const">
+ <method name="agent_set_target_velocity">
<return type="void" />
<param index="0" name="agent" type="RID" />
<param index="1" name="target_velocity" type="Vector2" />
@@ -104,7 +105,7 @@
Sets the new target velocity.
</description>
</method>
- <method name="agent_set_time_horizon" qualifiers="const">
+ <method name="agent_set_time_horizon">
<return type="void" />
<param index="0" name="agent" type="RID" />
<param index="1" name="time" type="float" />
@@ -112,7 +113,7 @@
The minimal amount of time for which the agent's velocities that are computed by the simulation are safe with respect to other agents. The larger this number, the sooner this agent will respond to the presence of other agents, but the less freedom this agent has in choosing its velocities. Must be positive.
</description>
</method>
- <method name="agent_set_velocity" qualifiers="const">
+ <method name="agent_set_velocity">
<return type="void" />
<param index="0" name="agent" type="RID" />
<param index="1" name="velocity" type="Vector2" />
@@ -120,7 +121,7 @@
Sets the current velocity of the agent.
</description>
</method>
- <method name="free_rid" qualifiers="const">
+ <method name="free_rid">
<return type="void" />
<param index="0" name="rid" type="RID" />
<description>
@@ -133,7 +134,7 @@
Returns all created navigation map [RID]s on the NavigationServer. This returns both 2D and 3D created navigation maps as there is technically no distinction between them.
</description>
</method>
- <method name="link_create" qualifiers="const">
+ <method name="link_create">
<return type="RID" />
<description>
Create a new link between two locations on a map.
@@ -195,7 +196,7 @@
Returns whether this [code]link[/code] can be travelled in both directions.
</description>
</method>
- <method name="link_set_bidirectional" qualifiers="const">
+ <method name="link_set_bidirectional">
<return type="void" />
<param index="0" name="link" type="RID" />
<param index="1" name="bidirectional" type="bool" />
@@ -203,7 +204,7 @@
Sets whether this [code]link[/code] can be travelled in both directions.
</description>
</method>
- <method name="link_set_end_location" qualifiers="const">
+ <method name="link_set_end_location">
<return type="void" />
<param index="0" name="link" type="RID" />
<param index="1" name="location" type="Vector2" />
@@ -211,7 +212,7 @@
Sets the exit location for the [code]link[/code].
</description>
</method>
- <method name="link_set_enter_cost" qualifiers="const">
+ <method name="link_set_enter_cost">
<return type="void" />
<param index="0" name="link" type="RID" />
<param index="1" name="enter_cost" type="float" />
@@ -219,7 +220,7 @@
Sets the [code]enter_cost[/code] for this [code]link[/code].
</description>
</method>
- <method name="link_set_map" qualifiers="const">
+ <method name="link_set_map">
<return type="void" />
<param index="0" name="link" type="RID" />
<param index="1" name="map" type="RID" />
@@ -227,7 +228,7 @@
Sets the navigation map [RID] for the link.
</description>
</method>
- <method name="link_set_navigation_layers" qualifiers="const">
+ <method name="link_set_navigation_layers">
<return type="void" />
<param index="0" name="link" type="RID" />
<param index="1" name="navigation_layers" type="int" />
@@ -235,7 +236,7 @@
Set the links's navigation layers. This allows selecting links from a path request (when using [method NavigationServer2D.map_get_path]).
</description>
</method>
- <method name="link_set_owner_id" qualifiers="const">
+ <method name="link_set_owner_id">
<return type="void" />
<param index="0" name="link" type="RID" />
<param index="1" name="owner_id" type="int" />
@@ -243,7 +244,7 @@
Set the [code]ObjectID[/code] of the object which manages this link.
</description>
</method>
- <method name="link_set_start_location" qualifiers="const">
+ <method name="link_set_start_location">
<return type="void" />
<param index="0" name="link" type="RID" />
<param index="1" name="location" type="Vector2" />
@@ -251,7 +252,7 @@
Sets the entry location for this [code]link[/code].
</description>
</method>
- <method name="link_set_travel_cost" qualifiers="const">
+ <method name="link_set_travel_cost">
<return type="void" />
<param index="0" name="link" type="RID" />
<param index="1" name="travel_cost" type="float" />
@@ -259,7 +260,7 @@
Sets the [code]travel_cost[/code] for this [code]link[/code].
</description>
</method>
- <method name="map_create" qualifiers="const">
+ <method name="map_create">
<return type="RID" />
<description>
Create a new map.
@@ -351,7 +352,7 @@
Returns true if the map is active.
</description>
</method>
- <method name="map_set_active" qualifiers="const">
+ <method name="map_set_active">
<return type="void" />
<param index="0" name="map" type="RID" />
<param index="1" name="active" type="bool" />
@@ -359,7 +360,7 @@
Sets the map active.
</description>
</method>
- <method name="map_set_cell_size" qualifiers="const">
+ <method name="map_set_cell_size">
<return type="void" />
<param index="0" name="map" type="RID" />
<param index="1" name="cell_size" type="float" />
@@ -367,7 +368,7 @@
Set the map cell size used to weld the navigation mesh polygons.
</description>
</method>
- <method name="map_set_edge_connection_margin" qualifiers="const">
+ <method name="map_set_edge_connection_margin">
<return type="void" />
<param index="0" name="map" type="RID" />
<param index="1" name="margin" type="float" />
@@ -375,7 +376,7 @@
Set the map edge connection margin used to weld the compatible region edges.
</description>
</method>
- <method name="map_set_link_connection_radius" qualifiers="const">
+ <method name="map_set_link_connection_radius">
<return type="void" />
<param index="0" name="map" type="RID" />
<param index="1" name="radius" type="float" />
@@ -391,7 +392,7 @@
Queries a path in a given navigation map. Start and target position and other parameters are defined through [NavigationPathQueryParameters2D]. Updates the provided [NavigationPathQueryResult2D] result object with the path among other results requested by the query.
</description>
</method>
- <method name="region_create" qualifiers="const">
+ <method name="region_create">
<return type="RID" />
<description>
Creates a new region.
@@ -465,7 +466,7 @@
[b]Note:[/b] If navigation meshes from different navigation regions overlap (which should be avoided in general) the result might not be what is expected.
</description>
</method>
- <method name="region_set_enter_cost" qualifiers="const">
+ <method name="region_set_enter_cost">
<return type="void" />
<param index="0" name="region" type="RID" />
<param index="1" name="enter_cost" type="float" />
@@ -473,7 +474,7 @@
Sets the [param enter_cost] for this [param region].
</description>
</method>
- <method name="region_set_map" qualifiers="const">
+ <method name="region_set_map">
<return type="void" />
<param index="0" name="region" type="RID" />
<param index="1" name="map" type="RID" />
@@ -481,7 +482,7 @@
Sets the map for the region.
</description>
</method>
- <method name="region_set_navigation_layers" qualifiers="const">
+ <method name="region_set_navigation_layers">
<return type="void" />
<param index="0" name="region" type="RID" />
<param index="1" name="navigation_layers" type="int" />
@@ -489,7 +490,7 @@
Set the region's navigation layers. This allows selecting regions from a path request (when using [method NavigationServer2D.map_get_path]).
</description>
</method>
- <method name="region_set_navigation_polygon" qualifiers="const">
+ <method name="region_set_navigation_polygon">
<return type="void" />
<param index="0" name="region" type="RID" />
<param index="1" name="navigation_polygon" type="NavigationPolygon" />
@@ -497,7 +498,7 @@
Sets the [param navigation_polygon] for the region.
</description>
</method>
- <method name="region_set_owner_id" qualifiers="const">
+ <method name="region_set_owner_id">
<return type="void" />
<param index="0" name="region" type="RID" />
<param index="1" name="owner_id" type="int" />
@@ -505,7 +506,7 @@
Set the [code]ObjectID[/code] of the object which manages this region.
</description>
</method>
- <method name="region_set_transform" qualifiers="const">
+ <method name="region_set_transform">
<return type="void" />
<param index="0" name="region" type="RID" />
<param index="1" name="transform" type="Transform2D" />
@@ -513,7 +514,7 @@
Sets the global transformation for the region.
</description>
</method>
- <method name="region_set_travel_cost" qualifiers="const">
+ <method name="region_set_travel_cost">
<return type="void" />
<param index="0" name="region" type="RID" />
<param index="1" name="travel_cost" type="float" />
diff --git a/doc/classes/NavigationServer3D.xml b/doc/classes/NavigationServer3D.xml
index c156dfac16..e007c71342 100644
--- a/doc/classes/NavigationServer3D.xml
+++ b/doc/classes/NavigationServer3D.xml
@@ -15,9 +15,10 @@
</description>
<tutorials>
<link title="3D Navmesh Demo">https://godotengine.org/asset-library/asset/124</link>
+ <link title="Using NavigationServer">$DOCS_URL/tutorials/navigation/navigation_using_navigationservers.html</link>
</tutorials>
<methods>
- <method name="agent_create" qualifiers="const">
+ <method name="agent_create">
<return type="RID" />
<description>
Creates the agent.
@@ -37,7 +38,7 @@
Returns true if the map got changed the previous frame.
</description>
</method>
- <method name="agent_set_callback" qualifiers="const">
+ <method name="agent_set_callback">
<return type="void" />
<param index="0" name="agent" type="RID" />
<param index="1" name="object_id" type="int" />
@@ -48,7 +49,7 @@
[b]Note:[/b] Created callbacks are always processed independently of the SceneTree state as long as the agent is on a navigation map and not freed. To disable the dispatch of a callback from an agent use [method agent_set_callback] again with a [code]0[/code] ObjectID as the [param object_id].
</description>
</method>
- <method name="agent_set_map" qualifiers="const">
+ <method name="agent_set_map">
<return type="void" />
<param index="0" name="agent" type="RID" />
<param index="1" name="map" type="RID" />
@@ -56,7 +57,7 @@
Puts the agent in the map.
</description>
</method>
- <method name="agent_set_max_neighbors" qualifiers="const">
+ <method name="agent_set_max_neighbors">
<return type="void" />
<param index="0" name="agent" type="RID" />
<param index="1" name="count" type="int" />
@@ -64,7 +65,7 @@
Sets the maximum number of other agents the agent takes into account in the navigation. The larger this number, the longer the running time of the simulation. If the number is too low, the simulation will not be safe.
</description>
</method>
- <method name="agent_set_max_speed" qualifiers="const">
+ <method name="agent_set_max_speed">
<return type="void" />
<param index="0" name="agent" type="RID" />
<param index="1" name="max_speed" type="float" />
@@ -72,7 +73,7 @@
Sets the maximum speed of the agent. Must be positive.
</description>
</method>
- <method name="agent_set_neighbor_distance" qualifiers="const">
+ <method name="agent_set_neighbor_distance">
<return type="void" />
<param index="0" name="agent" type="RID" />
<param index="1" name="distance" type="float" />
@@ -80,7 +81,7 @@
Sets the maximum distance to other agents this agent takes into account in the navigation. The larger this number, the longer the running time of the simulation. If the number is too low, the simulation will not be safe.
</description>
</method>
- <method name="agent_set_position" qualifiers="const">
+ <method name="agent_set_position">
<return type="void" />
<param index="0" name="agent" type="RID" />
<param index="1" name="position" type="Vector3" />
@@ -88,7 +89,7 @@
Sets the position of the agent in world space.
</description>
</method>
- <method name="agent_set_radius" qualifiers="const">
+ <method name="agent_set_radius">
<return type="void" />
<param index="0" name="agent" type="RID" />
<param index="1" name="radius" type="float" />
@@ -96,7 +97,7 @@
Sets the radius of the agent.
</description>
</method>
- <method name="agent_set_target_velocity" qualifiers="const">
+ <method name="agent_set_target_velocity">
<return type="void" />
<param index="0" name="agent" type="RID" />
<param index="1" name="target_velocity" type="Vector3" />
@@ -104,7 +105,7 @@
Sets the new target velocity.
</description>
</method>
- <method name="agent_set_time_horizon" qualifiers="const">
+ <method name="agent_set_time_horizon">
<return type="void" />
<param index="0" name="agent" type="RID" />
<param index="1" name="time" type="float" />
@@ -112,7 +113,7 @@
The minimal amount of time for which the agent's velocities that are computed by the simulation are safe with respect to other agents. The larger this number, the sooner this agent will respond to the presence of other agents, but the less freedom this agent has in choosing its velocities. Must be positive.
</description>
</method>
- <method name="agent_set_velocity" qualifiers="const">
+ <method name="agent_set_velocity">
<return type="void" />
<param index="0" name="agent" type="RID" />
<param index="1" name="velocity" type="Vector3" />
@@ -120,7 +121,7 @@
Sets the current velocity of the agent.
</description>
</method>
- <method name="free_rid" qualifiers="const">
+ <method name="free_rid">
<return type="void" />
<param index="0" name="rid" type="RID" />
<description>
@@ -133,7 +134,14 @@
Returns all created navigation map [RID]s on the NavigationServer. This returns both 2D and 3D created navigation maps as there is technically no distinction between them.
</description>
</method>
- <method name="link_create" qualifiers="const">
+ <method name="get_process_info" qualifiers="const">
+ <return type="int" />
+ <param index="0" name="process_info" type="int" enum="NavigationServer3D.ProcessInfo" />
+ <description>
+ Returns information about the current state of the NavigationServer. See [enum ProcessInfo] for a list of available states.
+ </description>
+ </method>
+ <method name="link_create">
<return type="RID" />
<description>
Create a new link between two locations on a map.
@@ -195,7 +203,7 @@
Returns whether this [code]link[/code] can be travelled in both directions.
</description>
</method>
- <method name="link_set_bidirectional" qualifiers="const">
+ <method name="link_set_bidirectional">
<return type="void" />
<param index="0" name="link" type="RID" />
<param index="1" name="bidirectional" type="bool" />
@@ -203,7 +211,7 @@
Sets whether this [code]link[/code] can be travelled in both directions.
</description>
</method>
- <method name="link_set_end_location" qualifiers="const">
+ <method name="link_set_end_location">
<return type="void" />
<param index="0" name="link" type="RID" />
<param index="1" name="location" type="Vector3" />
@@ -211,7 +219,7 @@
Sets the exit location for the [code]link[/code].
</description>
</method>
- <method name="link_set_enter_cost" qualifiers="const">
+ <method name="link_set_enter_cost">
<return type="void" />
<param index="0" name="link" type="RID" />
<param index="1" name="enter_cost" type="float" />
@@ -219,7 +227,7 @@
Sets the [code]enter_cost[/code] for this [code]link[/code].
</description>
</method>
- <method name="link_set_map" qualifiers="const">
+ <method name="link_set_map">
<return type="void" />
<param index="0" name="link" type="RID" />
<param index="1" name="map" type="RID" />
@@ -227,7 +235,7 @@
Sets the navigation map [RID] for the link.
</description>
</method>
- <method name="link_set_navigation_layers" qualifiers="const">
+ <method name="link_set_navigation_layers">
<return type="void" />
<param index="0" name="link" type="RID" />
<param index="1" name="navigation_layers" type="int" />
@@ -235,7 +243,7 @@
Set the links's navigation layers. This allows selecting links from a path request (when using [method NavigationServer3D.map_get_path]).
</description>
</method>
- <method name="link_set_owner_id" qualifiers="const">
+ <method name="link_set_owner_id">
<return type="void" />
<param index="0" name="link" type="RID" />
<param index="1" name="owner_id" type="int" />
@@ -243,7 +251,7 @@
Set the [code]ObjectID[/code] of the object which manages this link.
</description>
</method>
- <method name="link_set_start_location" qualifiers="const">
+ <method name="link_set_start_location">
<return type="void" />
<param index="0" name="link" type="RID" />
<param index="1" name="location" type="Vector3" />
@@ -251,7 +259,7 @@
Sets the entry location for this [code]link[/code].
</description>
</method>
- <method name="link_set_travel_cost" qualifiers="const">
+ <method name="link_set_travel_cost">
<return type="void" />
<param index="0" name="link" type="RID" />
<param index="1" name="travel_cost" type="float" />
@@ -259,7 +267,7 @@
Sets the [code]travel_cost[/code] for this [code]link[/code].
</description>
</method>
- <method name="map_create" qualifiers="const">
+ <method name="map_create">
<return type="RID" />
<description>
Create a new map.
@@ -376,7 +384,7 @@
Returns true if the map is active.
</description>
</method>
- <method name="map_set_active" qualifiers="const">
+ <method name="map_set_active">
<return type="void" />
<param index="0" name="map" type="RID" />
<param index="1" name="active" type="bool" />
@@ -384,7 +392,7 @@
Sets the map active.
</description>
</method>
- <method name="map_set_cell_size" qualifiers="const">
+ <method name="map_set_cell_size">
<return type="void" />
<param index="0" name="map" type="RID" />
<param index="1" name="cell_size" type="float" />
@@ -392,7 +400,7 @@
Set the map cell size used to weld the navigation mesh polygons.
</description>
</method>
- <method name="map_set_edge_connection_margin" qualifiers="const">
+ <method name="map_set_edge_connection_margin">
<return type="void" />
<param index="0" name="map" type="RID" />
<param index="1" name="margin" type="float" />
@@ -400,7 +408,7 @@
Set the map edge connection margin used to weld the compatible region edges.
</description>
</method>
- <method name="map_set_link_connection_radius" qualifiers="const">
+ <method name="map_set_link_connection_radius">
<return type="void" />
<param index="0" name="map" type="RID" />
<param index="1" name="radius" type="float" />
@@ -408,7 +416,7 @@
Set the map's link connection radius used to connect links to navigation polygons.
</description>
</method>
- <method name="map_set_up" qualifiers="const">
+ <method name="map_set_up">
<return type="void" />
<param index="0" name="map" type="RID" />
<param index="1" name="up" type="Vector3" />
@@ -433,7 +441,7 @@
Queries a path in a given navigation map. Start and target position and other parameters are defined through [NavigationPathQueryParameters3D]. Updates the provided [NavigationPathQueryResult3D] result object with the path among other results requested by the query.
</description>
</method>
- <method name="region_bake_navigation_mesh" qualifiers="const">
+ <method name="region_bake_navigation_mesh">
<return type="void" />
<param index="0" name="navigation_mesh" type="NavigationMesh" />
<param index="1" name="root_node" type="Node" />
@@ -441,7 +449,7 @@
Bakes the [param navigation_mesh] with bake source geometry collected starting from the [param root_node].
</description>
</method>
- <method name="region_create" qualifiers="const">
+ <method name="region_create">
<return type="RID" />
<description>
Creates a new region.
@@ -515,7 +523,7 @@
[b]Note:[/b] If navigation meshes from different navigation regions overlap (which should be avoided in general) the result might not be what is expected.
</description>
</method>
- <method name="region_set_enter_cost" qualifiers="const">
+ <method name="region_set_enter_cost">
<return type="void" />
<param index="0" name="region" type="RID" />
<param index="1" name="enter_cost" type="float" />
@@ -523,7 +531,7 @@
Sets the [param enter_cost] for this [param region].
</description>
</method>
- <method name="region_set_map" qualifiers="const">
+ <method name="region_set_map">
<return type="void" />
<param index="0" name="region" type="RID" />
<param index="1" name="map" type="RID" />
@@ -531,7 +539,7 @@
Sets the map for the region.
</description>
</method>
- <method name="region_set_navigation_layers" qualifiers="const">
+ <method name="region_set_navigation_layers">
<return type="void" />
<param index="0" name="region" type="RID" />
<param index="1" name="navigation_layers" type="int" />
@@ -539,7 +547,7 @@
Set the region's navigation layers. This allows selecting regions from a path request (when using [method NavigationServer3D.map_get_path]).
</description>
</method>
- <method name="region_set_navigation_mesh" qualifiers="const">
+ <method name="region_set_navigation_mesh">
<return type="void" />
<param index="0" name="region" type="RID" />
<param index="1" name="navigation_mesh" type="NavigationMesh" />
@@ -547,7 +555,7 @@
Sets the navigation mesh for the region.
</description>
</method>
- <method name="region_set_owner_id" qualifiers="const">
+ <method name="region_set_owner_id">
<return type="void" />
<param index="0" name="region" type="RID" />
<param index="1" name="owner_id" type="int" />
@@ -555,7 +563,7 @@
Set the [code]ObjectID[/code] of the object which manages this region.
</description>
</method>
- <method name="region_set_transform" qualifiers="const">
+ <method name="region_set_transform">
<return type="void" />
<param index="0" name="region" type="RID" />
<param index="1" name="transform" type="Transform3D" />
@@ -563,7 +571,7 @@
Sets the global transformation for the region.
</description>
</method>
- <method name="region_set_travel_cost" qualifiers="const">
+ <method name="region_set_travel_cost">
<return type="void" />
<param index="0" name="region" type="RID" />
<param index="1" name="travel_cost" type="float" />
@@ -571,7 +579,7 @@
Sets the [param travel_cost] for this [param region].
</description>
</method>
- <method name="set_active" qualifiers="const">
+ <method name="set_active">
<return type="void" />
<param index="0" name="active" type="bool" />
<description>
@@ -592,4 +600,33 @@
</description>
</signal>
</signals>
+ <constants>
+ <constant name="INFO_ACTIVE_MAPS" value="0" enum="ProcessInfo">
+ Constant to get the number of active navigation maps.
+ </constant>
+ <constant name="INFO_REGION_COUNT" value="1" enum="ProcessInfo">
+ Constant to get the number of active navigation regions.
+ </constant>
+ <constant name="INFO_AGENT_COUNT" value="2" enum="ProcessInfo">
+ Constant to get the number of active navigation agents processing avoidance.
+ </constant>
+ <constant name="INFO_LINK_COUNT" value="3" enum="ProcessInfo">
+ Constant to get the number of active navigation links.
+ </constant>
+ <constant name="INFO_POLYGON_COUNT" value="4" enum="ProcessInfo">
+ Constant to get the number of navigation mesh polygons.
+ </constant>
+ <constant name="INFO_EDGE_COUNT" value="5" enum="ProcessInfo">
+ Constant to get the number of navigation mesh polygon edges.
+ </constant>
+ <constant name="INFO_EDGE_MERGE_COUNT" value="6" enum="ProcessInfo">
+ Constant to get the number of navigation mesh polygon edges that were merged due to edge key overlap.
+ </constant>
+ <constant name="INFO_EDGE_CONNECTION_COUNT" value="7" enum="ProcessInfo">
+ Constant to get the number of navigation mesh polygon edges that are considered connected by edge proximity.
+ </constant>
+ <constant name="INFO_EDGE_FREE_COUNT" value="8" enum="ProcessInfo">
+ Constant to get the number of navigation mesh polygon edges that could not be merged but may be still connected by edge proximity or with links.
+ </constant>
+ </constants>
</class>
diff --git a/doc/classes/Node.xml b/doc/classes/Node.xml
index 0ccc4155b4..02fd6dae30 100644
--- a/doc/classes/Node.xml
+++ b/doc/classes/Node.xml
@@ -421,6 +421,12 @@
Returns the node's [Viewport].
</description>
</method>
+ <method name="get_window" qualifiers="const">
+ <return type="Window" />
+ <description>
+ Returns the [Window] that contains this node. If the node is in the main window, this is equivalent to getting the root node ([code]get_tree().get_root()[/code]).
+ </description>
+ </method>
<method name="has_node" qualifiers="const">
<return type="bool" />
<param index="0" name="path" type="NodePath" />
diff --git a/doc/classes/OS.xml b/doc/classes/OS.xml
index ff4982e2fb..6dab7b4ebe 100644
--- a/doc/classes/OS.xml
+++ b/doc/classes/OS.xml
@@ -572,10 +572,9 @@
</method>
<method name="read_string_from_stdin">
<return type="String" />
- <param index="0" name="block" type="bool" default="true" />
<description>
- Reads a user input string from the standard input (usually the terminal).
- [b]Note:[/b] This method is implemented on Linux, macOS and Windows. Non-blocking reads are not currently supported on any platform.
+ Reads a user input string from the standard input (usually the terminal). This operation is [i]blocking[/i], which causes the window to freeze if [method read_string_from_stdin] is called on the main thread. The thread calling [method read_string_from_stdin] will block until the program receives a line break in standard input (usually by the user pressing [kbd]Enter[/kbd]).
+ [b]Note:[/b] This method is implemented on Linux, macOS and Windows.
</description>
</method>
<method name="request_permission">
diff --git a/doc/classes/Performance.xml b/doc/classes/Performance.xml
index 381fa3e9ef..6b7daa534e 100644
--- a/doc/classes/Performance.xml
+++ b/doc/classes/Performance.xml
@@ -131,67 +131,97 @@
<constant name="TIME_PHYSICS_PROCESS" value="2" enum="Monitor">
Time it took to complete one physics frame, in seconds. [i]Lower is better.[/i]
</constant>
- <constant name="MEMORY_STATIC" value="3" enum="Monitor">
+ <constant name="TIME_NAVIGATION_PROCESS" value="3" enum="Monitor">
+ Time it took to complete one navigation step, in seconds. This includes navigation map updates as well as agent avoidance calculations. [i]Lower is better.[/i]
+ </constant>
+ <constant name="MEMORY_STATIC" value="4" enum="Monitor">
Static memory currently used, in bytes. Not available in release builds. [i]Lower is better.[/i]
</constant>
- <constant name="MEMORY_STATIC_MAX" value="4" enum="Monitor">
+ <constant name="MEMORY_STATIC_MAX" value="5" enum="Monitor">
Available static memory. Not available in release builds. [i]Lower is better.[/i]
</constant>
- <constant name="MEMORY_MESSAGE_BUFFER_MAX" value="5" enum="Monitor">
+ <constant name="MEMORY_MESSAGE_BUFFER_MAX" value="6" enum="Monitor">
Largest amount of memory the message queue buffer has used, in bytes. The message queue is used for deferred functions calls and notifications. [i]Lower is better.[/i]
</constant>
- <constant name="OBJECT_COUNT" value="6" enum="Monitor">
+ <constant name="OBJECT_COUNT" value="7" enum="Monitor">
Number of objects currently instantiated (including nodes). [i]Lower is better.[/i]
</constant>
- <constant name="OBJECT_RESOURCE_COUNT" value="7" enum="Monitor">
+ <constant name="OBJECT_RESOURCE_COUNT" value="8" enum="Monitor">
Number of resources currently used. [i]Lower is better.[/i]
</constant>
- <constant name="OBJECT_NODE_COUNT" value="8" enum="Monitor">
+ <constant name="OBJECT_NODE_COUNT" value="9" enum="Monitor">
Number of nodes currently instantiated in the scene tree. This also includes the root node. [i]Lower is better.[/i]
</constant>
- <constant name="OBJECT_ORPHAN_NODE_COUNT" value="9" enum="Monitor">
+ <constant name="OBJECT_ORPHAN_NODE_COUNT" value="10" enum="Monitor">
Number of orphan nodes, i.e. nodes which are not parented to a node of the scene tree. [i]Lower is better.[/i]
</constant>
- <constant name="RENDER_TOTAL_OBJECTS_IN_FRAME" value="10" enum="Monitor">
+ <constant name="RENDER_TOTAL_OBJECTS_IN_FRAME" value="11" enum="Monitor">
The total number of objects in the last rendered frame. This metric doesn't include culled objects (either via hiding nodes, frustum culling or occlusion culling). [i]Lower is better.[/i]
</constant>
- <constant name="RENDER_TOTAL_PRIMITIVES_IN_FRAME" value="11" enum="Monitor">
+ <constant name="RENDER_TOTAL_PRIMITIVES_IN_FRAME" value="12" enum="Monitor">
The total number of vertices or indices rendered in the last rendered frame. This metric doesn't include primitives from culled objects (either via hiding nodes, frustum culling or occlusion culling). Due to the depth prepass and shadow passes, the number of primitives is always higher than the actual number of vertices in the scene (typically double or triple the original vertex count). [i]Lower is better.[/i]
</constant>
- <constant name="RENDER_TOTAL_DRAW_CALLS_IN_FRAME" value="12" enum="Monitor">
+ <constant name="RENDER_TOTAL_DRAW_CALLS_IN_FRAME" value="13" enum="Monitor">
The total number of draw calls performed in the last rendered frame. This metric doesn't include culled objects (either via hiding nodes, frustum culling or occlusion culling), since they do not result in draw calls. [i]Lower is better.[/i]
</constant>
- <constant name="RENDER_VIDEO_MEM_USED" value="13" enum="Monitor">
+ <constant name="RENDER_VIDEO_MEM_USED" value="14" enum="Monitor">
The amount of video memory used (texture and vertex memory combined, in bytes). Since this metric also includes miscellaneous allocations, this value is always greater than the sum of [constant RENDER_TEXTURE_MEM_USED] and [constant RENDER_BUFFER_MEM_USED]. [i]Lower is better.[/i]
</constant>
- <constant name="RENDER_TEXTURE_MEM_USED" value="14" enum="Monitor">
+ <constant name="RENDER_TEXTURE_MEM_USED" value="15" enum="Monitor">
The amount of texture memory used (in bytes). [i]Lower is better.[/i]
</constant>
- <constant name="RENDER_BUFFER_MEM_USED" value="15" enum="Monitor">
+ <constant name="RENDER_BUFFER_MEM_USED" value="16" enum="Monitor">
The amount of render buffer memory used (in bytes). [i]Lower is better.[/i]
</constant>
- <constant name="PHYSICS_2D_ACTIVE_OBJECTS" value="16" enum="Monitor">
+ <constant name="PHYSICS_2D_ACTIVE_OBJECTS" value="17" enum="Monitor">
Number of active [RigidBody2D] nodes in the game. [i]Lower is better.[/i]
</constant>
- <constant name="PHYSICS_2D_COLLISION_PAIRS" value="17" enum="Monitor">
+ <constant name="PHYSICS_2D_COLLISION_PAIRS" value="18" enum="Monitor">
Number of collision pairs in the 2D physics engine. [i]Lower is better.[/i]
</constant>
- <constant name="PHYSICS_2D_ISLAND_COUNT" value="18" enum="Monitor">
+ <constant name="PHYSICS_2D_ISLAND_COUNT" value="19" enum="Monitor">
Number of islands in the 2D physics engine. [i]Lower is better.[/i]
</constant>
- <constant name="PHYSICS_3D_ACTIVE_OBJECTS" value="19" enum="Monitor">
+ <constant name="PHYSICS_3D_ACTIVE_OBJECTS" value="20" enum="Monitor">
Number of active [RigidBody3D] and [VehicleBody3D] nodes in the game. [i]Lower is better.[/i]
</constant>
- <constant name="PHYSICS_3D_COLLISION_PAIRS" value="20" enum="Monitor">
+ <constant name="PHYSICS_3D_COLLISION_PAIRS" value="21" enum="Monitor">
Number of collision pairs in the 3D physics engine. [i]Lower is better.[/i]
</constant>
- <constant name="PHYSICS_3D_ISLAND_COUNT" value="21" enum="Monitor">
+ <constant name="PHYSICS_3D_ISLAND_COUNT" value="22" enum="Monitor">
Number of islands in the 3D physics engine. [i]Lower is better.[/i]
</constant>
- <constant name="AUDIO_OUTPUT_LATENCY" value="22" enum="Monitor">
+ <constant name="AUDIO_OUTPUT_LATENCY" value="23" enum="Monitor">
Output latency of the [AudioServer]. [i]Lower is better.[/i]
</constant>
- <constant name="MONITOR_MAX" value="23" enum="Monitor">
+ <constant name="NAVIGATION_ACTIVE_MAPS" value="24" enum="Monitor">
+ Number of active navigation maps in the [NavigationServer3D]. This also includes the two empty default navigation maps created by World2D and World3D.
+ </constant>
+ <constant name="NAVIGATION_REGION_COUNT" value="25" enum="Monitor">
+ Number of active navigation regions in the [NavigationServer3D].
+ </constant>
+ <constant name="NAVIGATION_AGENT_COUNT" value="26" enum="Monitor">
+ Number of active navigation agents processing avoidance in the [NavigationServer3D].
+ </constant>
+ <constant name="NAVIGATION_LINK_COUNT" value="27" enum="Monitor">
+ Number of active navigation links in the [NavigationServer3D].
+ </constant>
+ <constant name="NAVIGATION_POLYGON_COUNT" value="28" enum="Monitor">
+ Number of navigation mesh polygons in the [NavigationServer3D].
+ </constant>
+ <constant name="NAVIGATION_EDGE_COUNT" value="29" enum="Monitor">
+ Number of navigation mesh polygon edges in the [NavigationServer3D].
+ </constant>
+ <constant name="NAVIGATION_EDGE_MERGE_COUNT" value="30" enum="Monitor">
+ Number of navigation mesh polygon edges that were merged due to edge key overlap in the [NavigationServer3D].
+ </constant>
+ <constant name="NAVIGATION_EDGE_CONNECTION_COUNT" value="31" enum="Monitor">
+ Number of polygon edges that are considered connected by edge proximity [NavigationServer3D].
+ </constant>
+ <constant name="NAVIGATION_EDGE_FREE_COUNT" value="32" enum="Monitor">
+ Number of navigation mesh polygon edges that could not be merged in the [NavigationServer3D]. The edges still may be connected by edge proximity or with links.
+ </constant>
+ <constant name="MONITOR_MAX" value="33" enum="Monitor">
Represents the size of the [enum Monitor] enum.
</constant>
</constants>
diff --git a/doc/classes/PhysicsDirectBodyState2D.xml b/doc/classes/PhysicsDirectBodyState2D.xml
index eca6a1cbc7..a46de4c189 100644
--- a/doc/classes/PhysicsDirectBodyState2D.xml
+++ b/doc/classes/PhysicsDirectBodyState2D.xml
@@ -151,6 +151,13 @@
[b]Note:[/b] By default, this returns 0 unless bodies are configured to monitor contacts. See [member RigidBody2D.contact_monitor].
</description>
</method>
+ <method name="get_contact_impulse" qualifiers="const">
+ <return type="Vector2" />
+ <param index="0" name="contact_idx" type="int" />
+ <description>
+ Returns the impulse created by the contact.
+ </description>
+ </method>
<method name="get_contact_local_normal" qualifiers="const">
<return type="Vector2" />
<param index="0" name="contact_idx" type="int" />
diff --git a/doc/classes/PhysicsDirectBodyState2DExtension.xml b/doc/classes/PhysicsDirectBodyState2DExtension.xml
index 8fd34c1243..496cbf9136 100644
--- a/doc/classes/PhysicsDirectBodyState2DExtension.xml
+++ b/doc/classes/PhysicsDirectBodyState2DExtension.xml
@@ -130,6 +130,12 @@
<description>
</description>
</method>
+ <method name="_get_contact_impulse" qualifiers="virtual const">
+ <return type="Vector2" />
+ <param index="0" name="contact_idx" type="int" />
+ <description>
+ </description>
+ </method>
<method name="_get_contact_local_normal" qualifiers="virtual const">
<return type="Vector2" />
<param index="0" name="contact_idx" type="int" />
diff --git a/doc/classes/PhysicsDirectBodyState3D.xml b/doc/classes/PhysicsDirectBodyState3D.xml
index a809384642..edd219e66e 100644
--- a/doc/classes/PhysicsDirectBodyState3D.xml
+++ b/doc/classes/PhysicsDirectBodyState3D.xml
@@ -152,10 +152,10 @@
</description>
</method>
<method name="get_contact_impulse" qualifiers="const">
- <return type="float" />
+ <return type="Vector3" />
<param index="0" name="contact_idx" type="int" />
<description>
- Impulse created by the contact. Only implemented for Bullet physics.
+ Impulse created by the contact.
</description>
</method>
<method name="get_contact_local_normal" qualifiers="const">
diff --git a/doc/classes/PhysicsDirectBodyState3DExtension.xml b/doc/classes/PhysicsDirectBodyState3DExtension.xml
index 4432f89b9d..35cf4d4dd5 100644
--- a/doc/classes/PhysicsDirectBodyState3DExtension.xml
+++ b/doc/classes/PhysicsDirectBodyState3DExtension.xml
@@ -131,7 +131,7 @@
</description>
</method>
<method name="_get_contact_impulse" qualifiers="virtual const">
- <return type="float" />
+ <return type="Vector3" />
<param index="0" name="contact_idx" type="int" />
<description>
</description>
diff --git a/doc/classes/PhysicsDirectSpaceState2DExtension.xml b/doc/classes/PhysicsDirectSpaceState2DExtension.xml
index 3235793853..fbbb98a959 100644
--- a/doc/classes/PhysicsDirectSpaceState2DExtension.xml
+++ b/doc/classes/PhysicsDirectSpaceState2DExtension.xml
@@ -87,5 +87,11 @@
<description>
</description>
</method>
+ <method name="is_body_excluded_from_query" qualifiers="const">
+ <return type="bool" />
+ <param index="0" name="body" type="RID" />
+ <description>
+ </description>
+ </method>
</methods>
</class>
diff --git a/doc/classes/PhysicsDirectSpaceState3DExtension.xml b/doc/classes/PhysicsDirectSpaceState3DExtension.xml
index 98593012db..4297846e53 100644
--- a/doc/classes/PhysicsDirectSpaceState3DExtension.xml
+++ b/doc/classes/PhysicsDirectSpaceState3DExtension.xml
@@ -95,5 +95,11 @@
<description>
</description>
</method>
+ <method name="is_body_excluded_from_query" qualifiers="const">
+ <return type="bool" />
+ <param index="0" name="body" type="RID" />
+ <description>
+ </description>
+ </method>
</methods>
</class>
diff --git a/doc/classes/PhysicsServer2DExtension.xml b/doc/classes/PhysicsServer2DExtension.xml
index 9bb11e0d89..7ae27c3f32 100644
--- a/doc/classes/PhysicsServer2DExtension.xml
+++ b/doc/classes/PhysicsServer2DExtension.xml
@@ -933,5 +933,17 @@
<description>
</description>
</method>
+ <method name="body_test_motion_is_excluding_body" qualifiers="const">
+ <return type="bool" />
+ <param index="0" name="body" type="RID" />
+ <description>
+ </description>
+ </method>
+ <method name="body_test_motion_is_excluding_object" qualifiers="const">
+ <return type="bool" />
+ <param index="0" name="object" type="int" />
+ <description>
+ </description>
+ </method>
</methods>
</class>
diff --git a/doc/classes/PhysicsServer3DExtension.xml b/doc/classes/PhysicsServer3DExtension.xml
index d45cb17510..5fe616b948 100644
--- a/doc/classes/PhysicsServer3DExtension.xml
+++ b/doc/classes/PhysicsServer3DExtension.xml
@@ -1284,5 +1284,17 @@
<description>
</description>
</method>
+ <method name="body_test_motion_is_excluding_body" qualifiers="const">
+ <return type="bool" />
+ <param index="0" name="body" type="RID" />
+ <description>
+ </description>
+ </method>
+ <method name="body_test_motion_is_excluding_object" qualifiers="const">
+ <return type="bool" />
+ <param index="0" name="object" type="int" />
+ <description>
+ </description>
+ </method>
</methods>
</class>
diff --git a/doc/classes/Range.xml b/doc/classes/Range.xml
index 2dcfc90955..4803ea9bfb 100644
--- a/doc/classes/Range.xml
+++ b/doc/classes/Range.xml
@@ -62,7 +62,7 @@
<member name="rounded" type="bool" setter="set_use_rounded_values" getter="is_using_rounded_values" default="false">
If [code]true[/code], [code]value[/code] will always be rounded to the nearest integer.
</member>
- <member name="size_flags_vertical" type="int" setter="set_v_size_flags" getter="get_v_size_flags" overrides="Control" default="0" />
+ <member name="size_flags_vertical" type="int" setter="set_v_size_flags" getter="get_v_size_flags" overrides="Control" enum="Control.SizeFlags" default="0" />
<member name="step" type="float" setter="set_step" getter="get_step" default="0.01">
If greater than 0, [code]value[/code] will always be rounded to a multiple of [code]step[/code]. If [code]rounded[/code] is also [code]true[/code], [code]value[/code] will first be rounded to a multiple of [code]step[/code] then rounded to the nearest integer.
</member>
diff --git a/doc/classes/RenderingServer.xml b/doc/classes/RenderingServer.xml
index 87e569ba20..937d36d422 100644
--- a/doc/classes/RenderingServer.xml
+++ b/doc/classes/RenderingServer.xml
@@ -1930,7 +1930,7 @@
<param index="2" name="arrays" type="Array" />
<param index="3" name="blend_shapes" type="Array" default="[]" />
<param index="4" name="lods" type="Dictionary" default="{}" />
- <param index="5" name="compress_format" type="int" default="0" />
+ <param index="5" name="compress_format" type="int" enum="RenderingServer.ArrayFormat" default="0" />
<description>
</description>
</method>
@@ -2032,14 +2032,14 @@
</method>
<method name="mesh_surface_get_format_attribute_stride" qualifiers="const">
<return type="int" />
- <param index="0" name="format" type="int" />
+ <param index="0" name="format" type="int" enum="RenderingServer.ArrayFormat" />
<param index="1" name="vertex_count" type="int" />
<description>
</description>
</method>
<method name="mesh_surface_get_format_offset" qualifiers="const">
<return type="int" />
- <param index="0" name="format" type="int" />
+ <param index="0" name="format" type="int" enum="RenderingServer.ArrayFormat" />
<param index="1" name="vertex_count" type="int" />
<param index="2" name="array_index" type="int" />
<description>
@@ -2047,14 +2047,14 @@
</method>
<method name="mesh_surface_get_format_skin_stride" qualifiers="const">
<return type="int" />
- <param index="0" name="format" type="int" />
+ <param index="0" name="format" type="int" enum="RenderingServer.ArrayFormat" />
<param index="1" name="vertex_count" type="int" />
<description>
</description>
</method>
<method name="mesh_surface_get_format_vertex_stride" qualifiers="const">
<return type="int" />
- <param index="0" name="format" type="int" />
+ <param index="0" name="format" type="int" enum="RenderingServer.ArrayFormat" />
<param index="1" name="vertex_count" type="int" />
<description>
</description>
@@ -3745,65 +3745,65 @@
</constant>
<constant name="ARRAY_CUSTOM_MAX" value="8" enum="ArrayCustomFormat">
</constant>
- <constant name="ARRAY_FORMAT_VERTEX" value="1" enum="ArrayFormat">
+ <constant name="ARRAY_FORMAT_VERTEX" value="1" enum="ArrayFormat" is_bitfield="true">
Flag used to mark a vertex array.
</constant>
- <constant name="ARRAY_FORMAT_NORMAL" value="2" enum="ArrayFormat">
+ <constant name="ARRAY_FORMAT_NORMAL" value="2" enum="ArrayFormat" is_bitfield="true">
Flag used to mark a normal array.
</constant>
- <constant name="ARRAY_FORMAT_TANGENT" value="4" enum="ArrayFormat">
+ <constant name="ARRAY_FORMAT_TANGENT" value="4" enum="ArrayFormat" is_bitfield="true">
Flag used to mark a tangent array.
</constant>
- <constant name="ARRAY_FORMAT_COLOR" value="8" enum="ArrayFormat">
+ <constant name="ARRAY_FORMAT_COLOR" value="8" enum="ArrayFormat" is_bitfield="true">
Flag used to mark a color array.
</constant>
- <constant name="ARRAY_FORMAT_TEX_UV" value="16" enum="ArrayFormat">
+ <constant name="ARRAY_FORMAT_TEX_UV" value="16" enum="ArrayFormat" is_bitfield="true">
Flag used to mark an UV coordinates array.
</constant>
- <constant name="ARRAY_FORMAT_TEX_UV2" value="32" enum="ArrayFormat">
+ <constant name="ARRAY_FORMAT_TEX_UV2" value="32" enum="ArrayFormat" is_bitfield="true">
Flag used to mark an UV coordinates array for the second UV coordinates.
</constant>
- <constant name="ARRAY_FORMAT_CUSTOM0" value="64" enum="ArrayFormat">
+ <constant name="ARRAY_FORMAT_CUSTOM0" value="64" enum="ArrayFormat" is_bitfield="true">
</constant>
- <constant name="ARRAY_FORMAT_CUSTOM1" value="128" enum="ArrayFormat">
+ <constant name="ARRAY_FORMAT_CUSTOM1" value="128" enum="ArrayFormat" is_bitfield="true">
</constant>
- <constant name="ARRAY_FORMAT_CUSTOM2" value="256" enum="ArrayFormat">
+ <constant name="ARRAY_FORMAT_CUSTOM2" value="256" enum="ArrayFormat" is_bitfield="true">
</constant>
- <constant name="ARRAY_FORMAT_CUSTOM3" value="512" enum="ArrayFormat">
+ <constant name="ARRAY_FORMAT_CUSTOM3" value="512" enum="ArrayFormat" is_bitfield="true">
</constant>
- <constant name="ARRAY_FORMAT_BONES" value="1024" enum="ArrayFormat">
+ <constant name="ARRAY_FORMAT_BONES" value="1024" enum="ArrayFormat" is_bitfield="true">
Flag used to mark a bone information array.
</constant>
- <constant name="ARRAY_FORMAT_WEIGHTS" value="2048" enum="ArrayFormat">
+ <constant name="ARRAY_FORMAT_WEIGHTS" value="2048" enum="ArrayFormat" is_bitfield="true">
Flag used to mark a weights array.
</constant>
- <constant name="ARRAY_FORMAT_INDEX" value="4096" enum="ArrayFormat">
+ <constant name="ARRAY_FORMAT_INDEX" value="4096" enum="ArrayFormat" is_bitfield="true">
Flag used to mark an index array.
</constant>
- <constant name="ARRAY_FORMAT_BLEND_SHAPE_MASK" value="7" enum="ArrayFormat">
+ <constant name="ARRAY_FORMAT_BLEND_SHAPE_MASK" value="7" enum="ArrayFormat" is_bitfield="true">
</constant>
- <constant name="ARRAY_FORMAT_CUSTOM_BASE" value="13" enum="ArrayFormat">
+ <constant name="ARRAY_FORMAT_CUSTOM_BASE" value="13" enum="ArrayFormat" is_bitfield="true">
</constant>
- <constant name="ARRAY_FORMAT_CUSTOM_BITS" value="3" enum="ArrayFormat">
+ <constant name="ARRAY_FORMAT_CUSTOM_BITS" value="3" enum="ArrayFormat" is_bitfield="true">
</constant>
- <constant name="ARRAY_FORMAT_CUSTOM0_SHIFT" value="13" enum="ArrayFormat">
+ <constant name="ARRAY_FORMAT_CUSTOM0_SHIFT" value="13" enum="ArrayFormat" is_bitfield="true">
</constant>
- <constant name="ARRAY_FORMAT_CUSTOM1_SHIFT" value="16" enum="ArrayFormat">
+ <constant name="ARRAY_FORMAT_CUSTOM1_SHIFT" value="16" enum="ArrayFormat" is_bitfield="true">
</constant>
- <constant name="ARRAY_FORMAT_CUSTOM2_SHIFT" value="19" enum="ArrayFormat">
+ <constant name="ARRAY_FORMAT_CUSTOM2_SHIFT" value="19" enum="ArrayFormat" is_bitfield="true">
</constant>
- <constant name="ARRAY_FORMAT_CUSTOM3_SHIFT" value="22" enum="ArrayFormat">
+ <constant name="ARRAY_FORMAT_CUSTOM3_SHIFT" value="22" enum="ArrayFormat" is_bitfield="true">
</constant>
- <constant name="ARRAY_FORMAT_CUSTOM_MASK" value="7" enum="ArrayFormat">
+ <constant name="ARRAY_FORMAT_CUSTOM_MASK" value="7" enum="ArrayFormat" is_bitfield="true">
</constant>
- <constant name="ARRAY_COMPRESS_FLAGS_BASE" value="25" enum="ArrayFormat">
+ <constant name="ARRAY_COMPRESS_FLAGS_BASE" value="25" enum="ArrayFormat" is_bitfield="true">
</constant>
- <constant name="ARRAY_FLAG_USE_2D_VERTICES" value="33554432" enum="ArrayFormat">
+ <constant name="ARRAY_FLAG_USE_2D_VERTICES" value="33554432" enum="ArrayFormat" is_bitfield="true">
Flag used to mark that the array contains 2D vertices.
</constant>
- <constant name="ARRAY_FLAG_USE_DYNAMIC_UPDATE" value="67108864" enum="ArrayFormat">
+ <constant name="ARRAY_FLAG_USE_DYNAMIC_UPDATE" value="67108864" enum="ArrayFormat" is_bitfield="true">
</constant>
- <constant name="ARRAY_FLAG_USE_8_BONE_WEIGHTS" value="134217728" enum="ArrayFormat">
+ <constant name="ARRAY_FLAG_USE_8_BONE_WEIGHTS" value="134217728" enum="ArrayFormat" is_bitfield="true">
</constant>
<constant name="PRIMITIVE_POINTS" value="0" enum="PrimitiveType">
Primitive to draw consists of points.
diff --git a/doc/classes/ResourceFormatSaver.xml b/doc/classes/ResourceFormatSaver.xml
index 1f2af6d157..b0c57bc7cb 100644
--- a/doc/classes/ResourceFormatSaver.xml
+++ b/doc/classes/ResourceFormatSaver.xml
@@ -43,5 +43,13 @@
Returns [constant OK] on success, or an [enum Error] constant in case of failure.
</description>
</method>
+ <method name="_set_uid" qualifiers="virtual">
+ <return type="int" enum="Error" />
+ <param index="0" name="path" type="String" />
+ <param index="1" name="uid" type="int" />
+ <description>
+ Sets a new UID for the resource at the given [param path]. Returns [constant OK] on success, or an [enum Error] constant in case of failure.
+ </description>
+ </method>
</methods>
</class>
diff --git a/doc/classes/SceneTree.xml b/doc/classes/SceneTree.xml
index bd5b656e1a..bf19ebc23a 100644
--- a/doc/classes/SceneTree.xml
+++ b/doc/classes/SceneTree.xml
@@ -42,15 +42,15 @@
<description>
Changes the running scene to the one at the given [param path], after loading it into a [PackedScene] and creating a new instance.
Returns [constant OK] on success, [constant ERR_CANT_OPEN] if the [param path] cannot be loaded into a [PackedScene], or [constant ERR_CANT_CREATE] if that scene cannot be instantiated.
- [b]Note:[/b] The scene change is deferred, which means that the new scene node is added on the next idle frame. You won't be able to access it immediately after the [method change_scene_to_file] call.
+ [b]Note:[/b] The scene change is deferred, which means that the new scene node is added on the next idle frame. This ensures that both scenes are never loaded at the same time, which can exhaust system resources if the scenes are too large or if running in a memory constrained environment. As such, you won't be able to access the loaded scene immediately after the [method change_scene_to_file] call.
</description>
</method>
<method name="change_scene_to_packed">
<return type="int" enum="Error" />
<param index="0" name="packed_scene" type="PackedScene" />
<description>
- Changes the running scene to a new instance of the given [PackedScene].
- Returns [constant OK] on success or [constant ERR_CANT_CREATE] if the scene cannot be instantiated.
+ Changes the running scene to a new instance of the given [PackedScene] (which must be valid).
+ Returns [constant OK] on success, [constant ERR_CANT_CREATE] if the scene cannot be instantiated, or [constant ERR_INVALID_PARAMETER] if the scene is invalid.
[b]Note:[/b] The scene change is deferred, which means that the new scene node is added on the next idle frame. You won't be able to access it immediately after the [method change_scene_to_packed] call.
</description>
</method>
@@ -209,6 +209,12 @@
Sets a custom [MultiplayerAPI] with the given [param root_path] (controlling also the relative subpaths), or override the default one if [param root_path] is empty.
</description>
</method>
+ <method name="unload_current_scene">
+ <return type="void" />
+ <description>
+ If a current scene is loaded, calling this method will unload it.
+ </description>
+ </method>
</methods>
<members>
<member name="auto_accept_quit" type="bool" setter="set_auto_accept_quit" getter="is_auto_accept_quit" default="true">
diff --git a/doc/classes/SpinBox.xml b/doc/classes/SpinBox.xml
index 7d63747bd2..e2db2166ed 100644
--- a/doc/classes/SpinBox.xml
+++ b/doc/classes/SpinBox.xml
@@ -60,7 +60,7 @@
<member name="select_all_on_focus" type="bool" setter="set_select_all_on_focus" getter="is_select_all_on_focus" default="false">
If [code]true[/code], the [SpinBox] will select the whole text when the [LineEdit] gains focus. Clicking the up and down arrows won't trigger this behavior.
</member>
- <member name="size_flags_vertical" type="int" setter="set_v_size_flags" getter="get_v_size_flags" overrides="Control" default="1" />
+ <member name="size_flags_vertical" type="int" setter="set_v_size_flags" getter="get_v_size_flags" overrides="Control" enum="Control.SizeFlags" default="1" />
<member name="step" type="float" setter="set_step" getter="get_step" overrides="Range" default="1.0" />
<member name="suffix" type="String" setter="set_suffix" getter="get_suffix" default="&quot;&quot;">
Adds the specified [code]suffix[/code] string after the numerical value of the [SpinBox].
diff --git a/doc/classes/TabBar.xml b/doc/classes/TabBar.xml
index 8d56cbda13..3c7191392a 100644
--- a/doc/classes/TabBar.xml
+++ b/doc/classes/TabBar.xml
@@ -17,6 +17,12 @@
Adds a new tab.
</description>
</method>
+ <method name="clear_tabs">
+ <return type="void" />
+ <description>
+ Clears all tabs.
+ </description>
+ </method>
<method name="ensure_tab_visible">
<return type="void" />
<param index="0" name="idx" type="int" />
diff --git a/doc/classes/TextureProgressBar.xml b/doc/classes/TextureProgressBar.xml
index d7a9d06a15..f381ee771e 100644
--- a/doc/classes/TextureProgressBar.xml
+++ b/doc/classes/TextureProgressBar.xml
@@ -43,7 +43,7 @@
<member name="radial_initial_angle" type="float" setter="set_radial_initial_angle" getter="get_radial_initial_angle" default="0.0">
Starting angle for the fill of [member texture_progress] if [member fill_mode] is [constant FILL_CLOCKWISE] or [constant FILL_COUNTER_CLOCKWISE]. When the node's [code]value[/code] is equal to its [code]min_value[/code], the texture doesn't show up at all. When the [code]value[/code] increases, the texture fills and tends towards [member radial_fill_degrees].
</member>
- <member name="size_flags_vertical" type="int" setter="set_v_size_flags" getter="get_v_size_flags" overrides="Control" default="1" />
+ <member name="size_flags_vertical" type="int" setter="set_v_size_flags" getter="get_v_size_flags" overrides="Control" enum="Control.SizeFlags" default="1" />
<member name="step" type="float" setter="set_step" getter="get_step" overrides="Range" default="1.0" />
<member name="stretch_margin_bottom" type="int" setter="set_stretch_margin" getter="get_stretch_margin" default="0">
The height of the 9-patch's bottom row. A margin of 16 means the 9-slice's bottom corners and side will have a height of 16 pixels. You can set all 4 margin values individually to create panels with non-uniform borders.
diff --git a/doc/classes/TileMap.xml b/doc/classes/TileMap.xml
index 8b537545bc..8176901ff7 100644
--- a/doc/classes/TileMap.xml
+++ b/doc/classes/TileMap.xml
@@ -321,7 +321,7 @@
<param index="1" name="y_sort_enabled" type="bool" />
<description>
Enables or disables a layer's Y-sorting. If a layer is Y-sorted, the layer will behave as a CanvasItem node where each of its tile gets Y-sorted.
- Y-sorted layers should usually be on different Z-index values than not Y-sorted layers, otherwise, each of those layer will be Y-sorted as whole with the Y-sorted one. This is usually an undesired behvaior.
+ Y-sorted layers should usually be on different Z-index values than not Y-sorted layers, otherwise, each of those layer will be Y-sorted as whole with the Y-sorted one. This is usually an undesired behavior.
If [code]layer[/code] is negative, the layers are accessed from the last one.
</description>
</method>
diff --git a/doc/classes/Timer.xml b/doc/classes/Timer.xml
index d171797e80..1b6c05284e 100644
--- a/doc/classes/Timer.xml
+++ b/doc/classes/Timer.xml
@@ -48,7 +48,7 @@
</member>
<member name="time_left" type="float" setter="" getter="get_time_left">
The timer's remaining time in seconds. Returns 0 if the timer is inactive.
- [b]Note:[/b] You cannot set this value. To change the timer's remaining time, use [method start].
+ [b]Note:[/b] This value is read-only and cannot be set. It is based on [member wait_time], which can be set using [method start].
</member>
<member name="wait_time" type="float" setter="set_wait_time" getter="get_wait_time" default="1.0">
The wait time in seconds.
diff --git a/doc/classes/Tree.xml b/doc/classes/Tree.xml
index 584a2a2a7b..bfabd2d97d 100644
--- a/doc/classes/Tree.xml
+++ b/doc/classes/Tree.xml
@@ -52,6 +52,12 @@
The new item will be the [param idx]th child of parent, or it will be the last child if there are not enough siblings.
</description>
</method>
+ <method name="deselect_all">
+ <return type="void" />
+ <description>
+ Deselects all tree items (rows and columns). In [constant SELECT_MULTI] mode also removes selection cursor.
+ </description>
+ </method>
<method name="edit_selected">
<return type="bool" />
<description>
diff --git a/doc/classes/VScrollBar.xml b/doc/classes/VScrollBar.xml
index f9baf194b7..41a87ba886 100644
--- a/doc/classes/VScrollBar.xml
+++ b/doc/classes/VScrollBar.xml
@@ -9,8 +9,8 @@
<tutorials>
</tutorials>
<members>
- <member name="size_flags_horizontal" type="int" setter="set_h_size_flags" getter="get_h_size_flags" overrides="Control" default="0" />
- <member name="size_flags_vertical" type="int" setter="set_v_size_flags" getter="get_v_size_flags" overrides="Control" default="1" />
+ <member name="size_flags_horizontal" type="int" setter="set_h_size_flags" getter="get_h_size_flags" overrides="Control" enum="Control.SizeFlags" default="0" />
+ <member name="size_flags_vertical" type="int" setter="set_v_size_flags" getter="get_v_size_flags" overrides="Control" enum="Control.SizeFlags" default="1" />
</members>
<theme_items>
<theme_item name="decrement" data_type="icon" type="Texture2D">
diff --git a/doc/classes/VSlider.xml b/doc/classes/VSlider.xml
index 4bc98dea6f..2a5b5c1e0a 100644
--- a/doc/classes/VSlider.xml
+++ b/doc/classes/VSlider.xml
@@ -10,8 +10,8 @@
<tutorials>
</tutorials>
<members>
- <member name="size_flags_horizontal" type="int" setter="set_h_size_flags" getter="get_h_size_flags" overrides="Control" default="0" />
- <member name="size_flags_vertical" type="int" setter="set_v_size_flags" getter="get_v_size_flags" overrides="Control" default="1" />
+ <member name="size_flags_horizontal" type="int" setter="set_h_size_flags" getter="get_h_size_flags" overrides="Control" enum="Control.SizeFlags" default="0" />
+ <member name="size_flags_vertical" type="int" setter="set_v_size_flags" getter="get_v_size_flags" overrides="Control" enum="Control.SizeFlags" default="1" />
</members>
<theme_items>
<theme_item name="grabber_offset" data_type="constant" type="int" default="0">
diff --git a/doc/classes/VisualShader.xml b/doc/classes/VisualShader.xml
index 2d59810a5f..6bffcdef36 100644
--- a/doc/classes/VisualShader.xml
+++ b/doc/classes/VisualShader.xml
@@ -26,6 +26,7 @@
<param index="1" name="mode" type="int" enum="VisualShader.VaryingMode" />
<param index="2" name="type" type="int" enum="VisualShader.VaryingType" />
<description>
+ Adds a new varying value node to the shader.
</description>
</method>
<method name="can_connect_nodes" qualifiers="const">
@@ -106,12 +107,14 @@
<return type="int" />
<param index="0" name="type" type="int" enum="VisualShader.Type" />
<description>
+ Returns next valid node ID that can be added to the shader graph.
</description>
</method>
<method name="has_varying" qualifiers="const">
<return type="bool" />
<param index="0" name="name" type="String" />
<description>
+ Returns [code]true[/code] if the shader has a varying with the given [param name].
</description>
</method>
<method name="is_node_connection" qualifiers="const">
@@ -137,6 +140,7 @@
<return type="void" />
<param index="0" name="name" type="String" />
<description>
+ Removes a varying value node with the given [param name]. Prints an error if a node with this name is not found.
</description>
</method>
<method name="replace_node">
@@ -181,16 +185,22 @@
A shader for light calculations.
</constant>
<constant name="TYPE_START" value="3" enum="Type">
+ A function for the "start" stage of particle shader.
</constant>
<constant name="TYPE_PROCESS" value="4" enum="Type">
+ A function for the "process" stage of particle shader.
</constant>
<constant name="TYPE_COLLIDE" value="5" enum="Type">
+ A function for the "collide" stage (particle collision handler) of particle shader.
</constant>
<constant name="TYPE_START_CUSTOM" value="6" enum="Type">
+ A function for the "start" stage of particle shader, with customized output.
</constant>
<constant name="TYPE_PROCESS_CUSTOM" value="7" enum="Type">
+ A function for the "process" stage of particle shader, with customized output.
</constant>
<constant name="TYPE_SKY" value="8" enum="Type">
+ A shader for 3D environment's sky.
</constant>
<constant name="TYPE_FOG" value="9" enum="Type">
A compute shader that runs for each froxel of the volumetric fog map.
@@ -199,32 +209,46 @@
Represents the size of the [enum Type] enum.
</constant>
<constant name="VARYING_MODE_VERTEX_TO_FRAG_LIGHT" value="0" enum="VaryingMode">
+ Varying is passed from [code]Vertex[/code] function to [code]Fragment[/code] and [code]Light[/code] functions.
</constant>
<constant name="VARYING_MODE_FRAG_TO_LIGHT" value="1" enum="VaryingMode">
+ Varying is passed from [code]Fragment[/code] function to [code]Light[/code] function.
</constant>
<constant name="VARYING_MODE_MAX" value="2" enum="VaryingMode">
+ Represents the size of the [enum VaryingMode] enum.
</constant>
<constant name="VARYING_TYPE_FLOAT" value="0" enum="VaryingType">
+ Varying is of type [float].
</constant>
<constant name="VARYING_TYPE_INT" value="1" enum="VaryingType">
+ Varying is of type [int].
</constant>
<constant name="VARYING_TYPE_UINT" value="2" enum="VaryingType">
+ Varying is of type unsigned [int].
</constant>
<constant name="VARYING_TYPE_VECTOR_2D" value="3" enum="VaryingType">
+ Varying is of type [Vector2].
</constant>
<constant name="VARYING_TYPE_VECTOR_3D" value="4" enum="VaryingType">
+ Varying is of type [Vector3].
</constant>
<constant name="VARYING_TYPE_VECTOR_4D" value="5" enum="VaryingType">
+ Varying is of type [Vector4].
</constant>
<constant name="VARYING_TYPE_BOOLEAN" value="6" enum="VaryingType">
+ Varying is of type [bool].
</constant>
<constant name="VARYING_TYPE_TRANSFORM" value="7" enum="VaryingType">
+ Varying is of type [Transform3D].
</constant>
<constant name="VARYING_TYPE_MAX" value="8" enum="VaryingType">
+ Represents the size of the [enum VaryingType] enum.
</constant>
<constant name="NODE_ID_INVALID" value="-1">
+ Denotes invalid [VisualShader] node.
</constant>
<constant name="NODE_ID_OUTPUT" value="0">
+ Denotes output node of [VisualShader].
</constant>
</constants>
</class>
diff --git a/doc/classes/VisualShaderNodeConstant.xml b/doc/classes/VisualShaderNodeConstant.xml
index 213ab664ad..23b97a78c7 100644
--- a/doc/classes/VisualShaderNodeConstant.xml
+++ b/doc/classes/VisualShaderNodeConstant.xml
@@ -4,6 +4,7 @@
A base type for the constants within the visual shader graph.
</brief_description>
<description>
+ This is an abstract class. See the derived types for descriptions of the possible values.
</description>
<tutorials>
</tutorials>
diff --git a/doc/classes/VisualShaderNodeDistanceFade.xml b/doc/classes/VisualShaderNodeDistanceFade.xml
index 8ea0857776..c707035253 100644
--- a/doc/classes/VisualShaderNodeDistanceFade.xml
+++ b/doc/classes/VisualShaderNodeDistanceFade.xml
@@ -1,8 +1,10 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="VisualShaderNodeDistanceFade" inherits="VisualShaderNode" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
<brief_description>
+ A visual shader node representing distance fade effect.
</brief_description>
<description>
+ The distance fade effect fades out each pixel based on its distance to another object.
</description>
<tutorials>
</tutorials>
diff --git a/doc/classes/VisualShaderNodeIntParameter.xml b/doc/classes/VisualShaderNodeIntParameter.xml
index 70335b0c77..1ee7e3f217 100644
--- a/doc/classes/VisualShaderNodeIntParameter.xml
+++ b/doc/classes/VisualShaderNodeIntParameter.xml
@@ -1,33 +1,45 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="VisualShaderNodeIntParameter" inherits="VisualShaderNodeParameter" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
<brief_description>
+ A visual shader node for shader parameter (uniform) of type [int].
</brief_description>
<description>
+ A [VisualShaderNodeParameter] of type [int]. Offers additional customization for range of accepted values.
</description>
<tutorials>
</tutorials>
<members>
<member name="default_value" type="int" setter="set_default_value" getter="get_default_value" default="0">
+ Default value of this parameter, which will be used if not set externally. [member default_value_enabled] must be enabled; defaults to [code]0[/code] otherwise.
</member>
<member name="default_value_enabled" type="bool" setter="set_default_value_enabled" getter="is_default_value_enabled" default="false">
+ If [code]true[/code], the node will have a custom default value.
</member>
<member name="hint" type="int" setter="set_hint" getter="get_hint" enum="VisualShaderNodeIntParameter.Hint" default="0">
+ Range hint of this node. Use it to customize valid parameter range.
</member>
<member name="max" type="int" setter="set_max" getter="get_max" default="100">
+ The maximum value this parameter can take. [member hint] must be either [constant HINT_RANGE] or [constant HINT_RANGE_STEP] for this to take effect.
</member>
<member name="min" type="int" setter="set_min" getter="get_min" default="0">
+ The minimum value this parameter can take. [member hint] must be either [constant HINT_RANGE] or [constant HINT_RANGE_STEP] for this to take effect.
</member>
<member name="step" type="int" setter="set_step" getter="get_step" default="1">
+ The step between parameter's values. Forces the parameter to be a multiple of the given value. [member hint] must be [constant HINT_RANGE_STEP] for this to take effect.
</member>
</members>
<constants>
<constant name="HINT_NONE" value="0" enum="Hint">
+ The parameter will not constrain its value.
</constant>
<constant name="HINT_RANGE" value="1" enum="Hint">
+ The parameter's value must be within the specified [member min]/[member max] range.
</constant>
<constant name="HINT_RANGE_STEP" value="2" enum="Hint">
+ The parameter's value must be within the specified range, with the given [member step] between values.
</constant>
<constant name="HINT_MAX" value="3" enum="Hint">
+ Represents the size of the [enum Hint] enum.
</constant>
</constants>
</class>
diff --git a/doc/classes/VisualShaderNodeLinearSceneDepth.xml b/doc/classes/VisualShaderNodeLinearSceneDepth.xml
index fa8c01ac0a..0dff2d780d 100644
--- a/doc/classes/VisualShaderNodeLinearSceneDepth.xml
+++ b/doc/classes/VisualShaderNodeLinearSceneDepth.xml
@@ -1,8 +1,10 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="VisualShaderNodeLinearSceneDepth" inherits="VisualShaderNode" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
<brief_description>
+ A visual shader node that returns the depth value of the DEPTH_TEXTURE node in a linear space.
</brief_description>
<description>
+ This node can be used in fragment shaders.
</description>
<tutorials>
</tutorials>
diff --git a/doc/classes/VisualShaderNodeParameter.xml b/doc/classes/VisualShaderNodeParameter.xml
index 55b10ac810..acc180a7ca 100644
--- a/doc/classes/VisualShaderNodeParameter.xml
+++ b/doc/classes/VisualShaderNodeParameter.xml
@@ -13,14 +13,18 @@
Name of the parameter, by which it can be accessed through the [ShaderMaterial] properties.
</member>
<member name="qualifier" type="int" setter="set_qualifier" getter="get_qualifier" enum="VisualShaderNodeParameter.Qualifier" default="0">
+ Defines the scope of the parameter.
</member>
</members>
<constants>
<constant name="QUAL_NONE" value="0" enum="Qualifier">
+ The parameter will be tied to the [ShaderMaterial] using this shader.
</constant>
<constant name="QUAL_GLOBAL" value="1" enum="Qualifier">
+ The parameter will use a global value, defined in Project Settings.
</constant>
<constant name="QUAL_INSTANCE" value="2" enum="Qualifier">
+ The parameter will be tied to the node with attached [ShaderMaterial] using this shader.
</constant>
<constant name="QUAL_MAX" value="3" enum="Qualifier">
Represents the size of the [enum Qualifier] enum.
diff --git a/doc/classes/VisualShaderNodeParticleAccelerator.xml b/doc/classes/VisualShaderNodeParticleAccelerator.xml
index f26362b336..7a197dd8cb 100644
--- a/doc/classes/VisualShaderNodeParticleAccelerator.xml
+++ b/doc/classes/VisualShaderNodeParticleAccelerator.xml
@@ -1,21 +1,27 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="VisualShaderNodeParticleAccelerator" inherits="VisualShaderNode" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
<brief_description>
+ A visual shader node that accelerates particles.
</brief_description>
<description>
+ Particle accelerator can be used in "process" step of particle shader. It will accelerate the particles. Connect it to the Velocity output port.
</description>
<tutorials>
</tutorials>
<members>
<member name="mode" type="int" setter="set_mode" getter="get_mode" enum="VisualShaderNodeParticleAccelerator.Mode" default="0">
+ Defines in what manner the particles will be accelerated.
</member>
</members>
<constants>
<constant name="MODE_LINEAR" value="0" enum="Mode">
+ The particles will be accelerated based on their velocity.
</constant>
<constant name="MODE_RADIAL" value="1" enum="Mode">
+ The particles will be accelerated towards or away from the center.
</constant>
<constant name="MODE_TANGENTIAL" value="2" enum="Mode">
+ The particles will be accelerated tangentially to the radius vector from center to their position.
</constant>
<constant name="MODE_MAX" value="3" enum="Mode">
Represents the size of the [enum Mode] enum.
diff --git a/doc/classes/VisualShaderNodeParticleBoxEmitter.xml b/doc/classes/VisualShaderNodeParticleBoxEmitter.xml
index dbef4b806d..1bdb9d15bc 100644
--- a/doc/classes/VisualShaderNodeParticleBoxEmitter.xml
+++ b/doc/classes/VisualShaderNodeParticleBoxEmitter.xml
@@ -1,8 +1,10 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="VisualShaderNodeParticleBoxEmitter" inherits="VisualShaderNodeParticleEmitter" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
<brief_description>
+ A visual shader node that makes particles emitted in a box shape.
</brief_description>
<description>
+ [VisualShaderNodeParticleEmitter] that makes the particles emitted in box shape with the specified extents.
</description>
<tutorials>
</tutorials>
diff --git a/doc/classes/VisualShaderNodeParticleConeVelocity.xml b/doc/classes/VisualShaderNodeParticleConeVelocity.xml
index c3b3621fbc..48da5b874b 100644
--- a/doc/classes/VisualShaderNodeParticleConeVelocity.xml
+++ b/doc/classes/VisualShaderNodeParticleConeVelocity.xml
@@ -1,8 +1,10 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="VisualShaderNodeParticleConeVelocity" inherits="VisualShaderNode" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
<brief_description>
+ A visual shader node that makes particles move in a cone shape.
</brief_description>
<description>
+ This node can be used in "start" step of particle shader. It defines the initial velocity of the particles, making them move in cone shape starting from the center, with a given spread.
</description>
<tutorials>
</tutorials>
diff --git a/doc/classes/VisualShaderNodeParticleEmit.xml b/doc/classes/VisualShaderNodeParticleEmit.xml
index c5e9d25ca1..3e52a74aed 100644
--- a/doc/classes/VisualShaderNodeParticleEmit.xml
+++ b/doc/classes/VisualShaderNodeParticleEmit.xml
@@ -1,25 +1,33 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="VisualShaderNodeParticleEmit" inherits="VisualShaderNode" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
<brief_description>
+ A visual shader node that forces to emit a particle from a sub-emitter.
</brief_description>
<description>
+ This node internally calls [code]emit_subparticle[/code] shader method. It will emit a particle from the configured sub-emitter and also allows to customize how its emitted. Requires a sub-emitter assigned to the particles node with this shader.
</description>
<tutorials>
</tutorials>
<members>
<member name="flags" type="int" setter="set_flags" getter="get_flags" enum="VisualShaderNodeParticleEmit.EmitFlags" default="31">
+ Flags used to override the properties defined in the sub-emitter's process material.
</member>
</members>
<constants>
<constant name="EMIT_FLAG_POSITION" value="1" enum="EmitFlags">
+ If enabled, the particle starts with the position defined by this node.
</constant>
<constant name="EMIT_FLAG_ROT_SCALE" value="2" enum="EmitFlags">
+ If enabled, the particle starts with the rotation and scale defined by this node.
</constant>
<constant name="EMIT_FLAG_VELOCITY" value="4" enum="EmitFlags">
+ If enabled,the particle starts with the velocity defined by this node.
</constant>
<constant name="EMIT_FLAG_COLOR" value="8" enum="EmitFlags">
+ If enabled, the particle starts with the color defined by this node.
</constant>
<constant name="EMIT_FLAG_CUSTOM" value="16" enum="EmitFlags">
+ If enabled, the particle starts with the [code]CUSTOM[/code] data defined by this node.
</constant>
</constants>
</class>
diff --git a/doc/classes/VisualShaderNodeParticleEmitter.xml b/doc/classes/VisualShaderNodeParticleEmitter.xml
index ddfd410708..abb5528d5f 100644
--- a/doc/classes/VisualShaderNodeParticleEmitter.xml
+++ b/doc/classes/VisualShaderNodeParticleEmitter.xml
@@ -4,6 +4,7 @@
A base class for particle emitters.
</brief_description>
<description>
+ Particle emitter nodes can be used in "start" step of particle shaders and they define the starting position of the particles. Connect them to the Position output port.
</description>
<tutorials>
</tutorials>
diff --git a/doc/classes/VisualShaderNodeParticleMeshEmitter.xml b/doc/classes/VisualShaderNodeParticleMeshEmitter.xml
index 25dd925112..59dc74690e 100644
--- a/doc/classes/VisualShaderNodeParticleMeshEmitter.xml
+++ b/doc/classes/VisualShaderNodeParticleMeshEmitter.xml
@@ -1,17 +1,22 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="VisualShaderNodeParticleMeshEmitter" inherits="VisualShaderNodeParticleEmitter" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
<brief_description>
+ A visual shader node that makes particles emitted in a shape defined by a [Mesh].
</brief_description>
<description>
+ [VisualShaderNodeParticleEmitter] that makes the particles emitted in a shape of the assigned [member mesh]. It will emit from the mesh's surfaces, either all or only the specified one.
</description>
<tutorials>
</tutorials>
<members>
<member name="mesh" type="Mesh" setter="set_mesh" getter="get_mesh">
+ The [Mesh] that defines emission shape.
</member>
<member name="surface_index" type="int" setter="set_surface_index" getter="get_surface_index" default="0">
+ Index of the surface that emits particles. [member use_all_surfaces] must be [code]false[/code] for this to take effect.
</member>
<member name="use_all_surfaces" type="bool" setter="set_use_all_surfaces" getter="is_use_all_surfaces" default="true">
+ If [code]true[/code], the particles will emit from all surfaces of the mesh.
</member>
</members>
</class>
diff --git a/doc/classes/VisualShaderNodeParticleMultiplyByAxisAngle.xml b/doc/classes/VisualShaderNodeParticleMultiplyByAxisAngle.xml
index a911dbf3b4..95d031807b 100644
--- a/doc/classes/VisualShaderNodeParticleMultiplyByAxisAngle.xml
+++ b/doc/classes/VisualShaderNodeParticleMultiplyByAxisAngle.xml
@@ -1,13 +1,16 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="VisualShaderNodeParticleMultiplyByAxisAngle" inherits="VisualShaderNode" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
<brief_description>
+ A visual shader helper node for multiplying position and rotation of particles.
</brief_description>
<description>
+ This node helps to multiply a position input vector by rotation using specific axis. Intended to work with emitters.
</description>
<tutorials>
</tutorials>
<members>
<member name="degrees_mode" type="bool" setter="set_degrees_mode" getter="is_degrees_mode" default="true">
+ If [code]true[/code], the angle will be interpreted in degrees instead of radians.
</member>
</members>
</class>
diff --git a/doc/classes/VisualShaderNodeParticleOutput.xml b/doc/classes/VisualShaderNodeParticleOutput.xml
index 7542272e61..4a1e61b879 100644
--- a/doc/classes/VisualShaderNodeParticleOutput.xml
+++ b/doc/classes/VisualShaderNodeParticleOutput.xml
@@ -1,8 +1,10 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="VisualShaderNodeParticleOutput" inherits="VisualShaderNodeOutput" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
<brief_description>
+ Visual shader node that defines output values for particle emitting.
</brief_description>
<description>
+ This node defines how particles are emitted. It allows to customize e.g. position and velocity. Available ports are different depending on which function this node is inside (start, process, collision) and whether custom data is enabled.
</description>
<tutorials>
</tutorials>
diff --git a/doc/classes/VisualShaderNodeParticleRandomness.xml b/doc/classes/VisualShaderNodeParticleRandomness.xml
index a1f9ce040a..233e072246 100644
--- a/doc/classes/VisualShaderNodeParticleRandomness.xml
+++ b/doc/classes/VisualShaderNodeParticleRandomness.xml
@@ -1,8 +1,10 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="VisualShaderNodeParticleRandomness" inherits="VisualShaderNode" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
<brief_description>
+ Visual shader node for randomizing particle values.
</brief_description>
<description>
+ Randomness node will output pseudo-random values of the given type based on the specified minimum and maximum values.
</description>
<tutorials>
</tutorials>
@@ -21,7 +23,10 @@
<constant name="OP_TYPE_VECTOR_3D" value="2" enum="OpType">
A 3D vector type.
</constant>
- <constant name="OP_TYPE_MAX" value="3" enum="OpType">
+ <constant name="OP_TYPE_VECTOR_4D" value="3" enum="OpType">
+ A 4D vector type.
+ </constant>
+ <constant name="OP_TYPE_MAX" value="4" enum="OpType">
Represents the size of the [enum OpType] enum.
</constant>
</constants>
diff --git a/doc/classes/VisualShaderNodeParticleRingEmitter.xml b/doc/classes/VisualShaderNodeParticleRingEmitter.xml
index bebce51d6b..e2ff44ed55 100644
--- a/doc/classes/VisualShaderNodeParticleRingEmitter.xml
+++ b/doc/classes/VisualShaderNodeParticleRingEmitter.xml
@@ -1,8 +1,10 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="VisualShaderNodeParticleRingEmitter" inherits="VisualShaderNodeParticleEmitter" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
<brief_description>
+ A visual shader node that makes particles emitted in a ring shape.
</brief_description>
<description>
+ [VisualShaderNodeParticleEmitter] that makes the particles emitted in ring shape with the specified inner and outer radii and height.
</description>
<tutorials>
</tutorials>
diff --git a/doc/classes/VisualShaderNodeParticleSphereEmitter.xml b/doc/classes/VisualShaderNodeParticleSphereEmitter.xml
index ffbd384f1e..3d1e332c97 100644
--- a/doc/classes/VisualShaderNodeParticleSphereEmitter.xml
+++ b/doc/classes/VisualShaderNodeParticleSphereEmitter.xml
@@ -1,8 +1,10 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="VisualShaderNodeParticleSphereEmitter" inherits="VisualShaderNodeParticleEmitter" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
<brief_description>
+ A visual shader node that makes particles emitted in a sphere shape.
</brief_description>
<description>
+ [VisualShaderNodeParticleEmitter] that makes the particles emitted in sphere shape with the specified inner and outer radii.
</description>
<tutorials>
</tutorials>
diff --git a/doc/classes/VisualShaderNodeProximityFade.xml b/doc/classes/VisualShaderNodeProximityFade.xml
index 25051eed71..8405fcef36 100644
--- a/doc/classes/VisualShaderNodeProximityFade.xml
+++ b/doc/classes/VisualShaderNodeProximityFade.xml
@@ -1,8 +1,10 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="VisualShaderNodeProximityFade" inherits="VisualShaderNode" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
<brief_description>
+ A visual shader node representing proximity fade effect.
</brief_description>
<description>
+ The proximity fade effect fades out each pixel based on its distance to another object.
</description>
<tutorials>
</tutorials>
diff --git a/doc/classes/VisualShaderNodeRandomRange.xml b/doc/classes/VisualShaderNodeRandomRange.xml
index adc83d808c..e1a5e0b266 100644
--- a/doc/classes/VisualShaderNodeRandomRange.xml
+++ b/doc/classes/VisualShaderNodeRandomRange.xml
@@ -1,8 +1,10 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="VisualShaderNodeRandomRange" inherits="VisualShaderNode" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
<brief_description>
+ A visual shader node that generates a pseudo-random scalar.
</brief_description>
<description>
+ Random range node will output a pseudo-random scalar value in the specified range, based on the seed. The value is always the same for the given seed and range, so you should provide a changing input, e.g. by using time.
</description>
<tutorials>
</tutorials>
diff --git a/doc/classes/VisualShaderNodeRemap.xml b/doc/classes/VisualShaderNodeRemap.xml
index 5a73a76e7f..73512bcb99 100644
--- a/doc/classes/VisualShaderNodeRemap.xml
+++ b/doc/classes/VisualShaderNodeRemap.xml
@@ -1,8 +1,10 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="VisualShaderNodeRemap" inherits="VisualShaderNode" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
<brief_description>
+ A visual shader node for remap function.
</brief_description>
<description>
+ Remap will transform the input range into output range, e.g. you can change a [code]0..1[/code] value to [code]-2..2[/code] etc. See [method @GlobalScope.remap] for more details.
</description>
<tutorials>
</tutorials>
diff --git a/doc/classes/VisualShaderNodeTexture2DArrayParameter.xml b/doc/classes/VisualShaderNodeTexture2DArrayParameter.xml
index 2afaa8e219..885325bc6c 100644
--- a/doc/classes/VisualShaderNodeTexture2DArrayParameter.xml
+++ b/doc/classes/VisualShaderNodeTexture2DArrayParameter.xml
@@ -1,8 +1,10 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="VisualShaderNodeTexture2DArrayParameter" inherits="VisualShaderNodeTextureParameter" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
<brief_description>
+ A visual shader node for shader parameter (uniform) of type [Texture2DArray].
</brief_description>
<description>
+ This parameter allows to provide a collection of textures for the shader. You can use [VisualShaderNodeTexture2DArray] to extract the textures from array.
</description>
<tutorials>
</tutorials>
diff --git a/doc/classes/VisualShaderNodeTextureParameter.xml b/doc/classes/VisualShaderNodeTextureParameter.xml
index ad21c4e990..333226dc58 100644
--- a/doc/classes/VisualShaderNodeTextureParameter.xml
+++ b/doc/classes/VisualShaderNodeTextureParameter.xml
@@ -51,27 +51,39 @@
Represents the size of the [enum ColorDefault] enum.
</constant>
<constant name="FILTER_DEFAULT" value="0" enum="TextureFilter">
+ Sample the texture using the filter determined by the node this shader is attached to.
</constant>
<constant name="FILTER_NEAREST" value="1" enum="TextureFilter">
+ The texture filter reads from the nearest pixel only. The simplest and fastest method of filtering, but the texture will look pixelized.
</constant>
<constant name="FILTER_LINEAR" value="2" enum="TextureFilter">
+ The texture filter blends between the nearest four pixels. Use this for most cases where you want to avoid a pixelated style.
</constant>
<constant name="FILTER_NEAREST_MIPMAP" value="3" enum="TextureFilter">
+ The texture filter reads from the nearest pixel in the nearest mipmap. This is the fastest way to read from textures with mipmaps.
</constant>
<constant name="FILTER_LINEAR_MIPMAP" value="4" enum="TextureFilter">
+ The texture filter blends between the nearest 4 pixels and between the nearest 2 mipmaps. Use this for non-pixel art textures that may be viewed at a low scale (e.g. due to [Camera2D] zoom), as mipmaps are important to smooth out pixels that are smaller than on-screen pixels.
</constant>
<constant name="FILTER_NEAREST_MIPMAP_ANISOTROPIC" value="5" enum="TextureFilter">
+ The texture filter reads from the nearest pixel, but selects a mipmap based on the angle between the surface and the camera view. This reduces artifacts on surfaces that are almost in line with the camera. The anisotropic filtering level can be changed by adjusting [member ProjectSettings.rendering/textures/default_filters/anisotropic_filtering_level].
+ [b]Note:[/b] This texture filter is rarely useful in 2D projects. [constant FILTER_LINEAR_MIPMAP] is usually more appropriate.
</constant>
<constant name="FILTER_LINEAR_MIPMAP_ANISOTROPIC" value="6" enum="TextureFilter">
+ The texture filter blends between the nearest 4 pixels and selects a mipmap based on the angle between the surface and the camera view. This reduces artifacts on surfaces that are almost in line with the camera. This is the slowest of the filtering options, but results in the highest quality texturing. The anisotropic filtering level can be changed by adjusting [member ProjectSettings.rendering/textures/default_filters/anisotropic_filtering_level].
+ [b]Note:[/b] This texture filter is rarely useful in 2D projects. [constant FILTER_LINEAR_MIPMAP] is usually more appropriate.
</constant>
<constant name="FILTER_MAX" value="7" enum="TextureFilter">
Represents the size of the [enum TextureFilter] enum.
</constant>
<constant name="REPEAT_DEFAULT" value="0" enum="TextureRepeat">
+ Sample the texture using the repeat mode determined by the node this shader is attached to.
</constant>
<constant name="REPEAT_ENABLED" value="1" enum="TextureRepeat">
+ Texture will repeat normally.
</constant>
<constant name="REPEAT_DISABLED" value="2" enum="TextureRepeat">
+ Texture will not repeat.
</constant>
<constant name="REPEAT_MAX" value="3" enum="TextureRepeat">
Represents the size of the [enum TextureRepeat] enum.
diff --git a/doc/classes/VisualShaderNodeUIntParameter.xml b/doc/classes/VisualShaderNodeUIntParameter.xml
index 3b549c84f7..4c95e58962 100644
--- a/doc/classes/VisualShaderNodeUIntParameter.xml
+++ b/doc/classes/VisualShaderNodeUIntParameter.xml
@@ -1,15 +1,19 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="VisualShaderNodeUIntParameter" inherits="VisualShaderNodeParameter" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
<brief_description>
+ A visual shader node for shader parameter (uniform) of type unsigned [int].
</brief_description>
<description>
+ A [VisualShaderNodeParameter] of type unsigned [int]. Offers additional customization for range of accepted values.
</description>
<tutorials>
</tutorials>
<members>
<member name="default_value" type="int" setter="set_default_value" getter="get_default_value" default="0">
+ Default value of this parameter, which will be used if not set externally. [member default_value_enabled] must be enabled; defaults to [code]0[/code] otherwise.
</member>
<member name="default_value_enabled" type="bool" setter="set_default_value_enabled" getter="is_default_value_enabled" default="false">
+ If [code]true[/code], the node will have a custom default value.
</member>
</members>
</class>
diff --git a/doc/classes/VisualShaderNodeUVFunc.xml b/doc/classes/VisualShaderNodeUVFunc.xml
index 541991b790..b5143b647c 100644
--- a/doc/classes/VisualShaderNodeUVFunc.xml
+++ b/doc/classes/VisualShaderNodeUVFunc.xml
@@ -4,6 +4,7 @@
Contains functions to modify texture coordinates ([code]uv[/code]) to be used within the visual shader graph.
</brief_description>
<description>
+ UV functions are similar to [Vector2] functions, but the input port of this node uses the shader's UV value by default.
</description>
<tutorials>
</tutorials>
diff --git a/doc/classes/VisualShaderNodeUVPolarCoord.xml b/doc/classes/VisualShaderNodeUVPolarCoord.xml
index 8582939db3..49f7f52bc1 100644
--- a/doc/classes/VisualShaderNodeUVPolarCoord.xml
+++ b/doc/classes/VisualShaderNodeUVPolarCoord.xml
@@ -1,8 +1,10 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="VisualShaderNodeUVPolarCoord" inherits="VisualShaderNode" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
<brief_description>
+ A visual shader node that modifies the texture UV using polar coordinates.
</brief_description>
<description>
+ UV polar coord node will transform UV values into polar coordinates, with specified scale, zoom strength and repeat parameters. It can be used to create various swirl distortions.
</description>
<tutorials>
</tutorials>
diff --git a/doc/classes/VisualShaderNodeVarying.xml b/doc/classes/VisualShaderNodeVarying.xml
index 0dbbd61f3a..0a5c5a70af 100644
--- a/doc/classes/VisualShaderNodeVarying.xml
+++ b/doc/classes/VisualShaderNodeVarying.xml
@@ -1,15 +1,19 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="VisualShaderNodeVarying" inherits="VisualShaderNode" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
<brief_description>
+ A visual shader node that represents a "varying" shader value.
</brief_description>
<description>
+ Varying values are shader variables that can be passed between shader functions, e.g. from Vertex shader to Fragment shader.
</description>
<tutorials>
</tutorials>
<members>
<member name="varying_name" type="String" setter="set_varying_name" getter="get_varying_name" default="&quot;[None]&quot;">
+ Name of the variable. Must be unique.
</member>
<member name="varying_type" type="int" setter="set_varying_type" getter="get_varying_type" enum="VisualShader.VaryingType" default="0">
+ Type of the variable. Determines where the variable can be accessed.
</member>
</members>
</class>
diff --git a/doc/classes/VisualShaderNodeVaryingGetter.xml b/doc/classes/VisualShaderNodeVaryingGetter.xml
index de30b18d67..dea47ed3c1 100644
--- a/doc/classes/VisualShaderNodeVaryingGetter.xml
+++ b/doc/classes/VisualShaderNodeVaryingGetter.xml
@@ -1,8 +1,10 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="VisualShaderNodeVaryingGetter" inherits="VisualShaderNodeVarying" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
<brief_description>
+ A visual shader node that gets a value of a varying.
</brief_description>
<description>
+ Outputs a value of a varying defined in the shader. You need to first create a varying that can be used in the given function, e.g. varying getter in Fragment shader requires a varying with mode set to [constant VisualShader.VARYING_MODE_VERTEX_TO_FRAG_LIGHT].
</description>
<tutorials>
</tutorials>
diff --git a/doc/classes/VisualShaderNodeVaryingSetter.xml b/doc/classes/VisualShaderNodeVaryingSetter.xml
index 57ead3d82b..b305fdd3ef 100644
--- a/doc/classes/VisualShaderNodeVaryingSetter.xml
+++ b/doc/classes/VisualShaderNodeVaryingSetter.xml
@@ -1,8 +1,10 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="VisualShaderNodeVaryingSetter" inherits="VisualShaderNodeVarying" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
<brief_description>
+ A visual shader node that sets a value of a varying.
</brief_description>
<description>
+ Inputs a value to a varying defined in the shader. You need to first create a varying that can be used in the given function, e.g. varying setter in Fragment shader requires a varying with mode set to [constant VisualShader.VARYING_MODE_FRAG_TO_LIGHT].
</description>
<tutorials>
</tutorials>
diff --git a/doc/classes/VisualShaderNodeVectorBase.xml b/doc/classes/VisualShaderNodeVectorBase.xml
index d9c9f2d79c..68cf00e819 100644
--- a/doc/classes/VisualShaderNodeVectorBase.xml
+++ b/doc/classes/VisualShaderNodeVectorBase.xml
@@ -1,15 +1,16 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="VisualShaderNodeVectorBase" inherits="VisualShaderNode" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
<brief_description>
- A base type for the nodes using different vector types within the visual shader graph.
+ A base type for the nodes that perform vector operations within the visual shader graph.
</brief_description>
<description>
+ This is an abstract class. See the derived types for descriptions of the possible operations.
</description>
<tutorials>
</tutorials>
<members>
<member name="op_type" type="int" setter="set_op_type" getter="get_op_type" enum="VisualShaderNodeVectorBase.OpType" default="1">
- A base type.
+ A vector type that this operation is performed on.
</member>
</members>
<constants>
diff --git a/drivers/unix/os_unix.cpp b/drivers/unix/os_unix.cpp
index 2f3a78a689..c37b3d9c87 100644
--- a/drivers/unix/os_unix.cpp
+++ b/drivers/unix/os_unix.cpp
@@ -149,13 +149,9 @@ Vector<String> OS_Unix::get_video_adapter_driver_info() const {
return Vector<String>();
}
-String OS_Unix::get_stdin_string(bool p_block) {
- if (p_block) {
- char buff[1024];
- return String::utf8(fgets(buff, 1024, stdin));
- }
-
- return String();
+String OS_Unix::get_stdin_string() {
+ char buff[1024];
+ return String::utf8(fgets(buff, 1024, stdin));
}
Error OS_Unix::get_entropy(uint8_t *r_buffer, int p_bytes) {
diff --git a/drivers/unix/os_unix.h b/drivers/unix/os_unix.h
index 56c4d1747f..416311307c 100644
--- a/drivers/unix/os_unix.h
+++ b/drivers/unix/os_unix.h
@@ -51,7 +51,7 @@ public:
virtual Vector<String> get_video_adapter_driver_info() const override;
- virtual String get_stdin_string(bool p_block) override;
+ virtual String get_stdin_string() override;
virtual Error get_entropy(uint8_t *r_buffer, int p_bytes) override;
diff --git a/drivers/vulkan/rendering_device_vulkan.cpp b/drivers/vulkan/rendering_device_vulkan.cpp
index 425ca1c516..6c833c8a26 100644
--- a/drivers/vulkan/rendering_device_vulkan.cpp
+++ b/drivers/vulkan/rendering_device_vulkan.cpp
@@ -36,7 +36,6 @@
#include "core/io/marshalls.h"
#include "core/os/os.h"
#include "core/templates/hashfuncs.h"
-#include "core/version.h"
#include "drivers/vulkan/vulkan_context.h"
#include "thirdparty/misc/smolv.h"
@@ -4574,7 +4573,7 @@ String RenderingDeviceVulkan::_shader_uniform_debug(RID p_shader, int p_set) {
#define SHADER_BINARY_VERSION 3
String RenderingDeviceVulkan::shader_get_binary_cache_key() const {
- return "Vulkan-SV" + itos(SHADER_BINARY_VERSION) + "-" + String(VERSION_NUMBER) + "-" + String(VERSION_HASH);
+ return "Vulkan-SV" + itos(SHADER_BINARY_VERSION);
}
struct RenderingDeviceVulkanShaderBinaryDataBinding {
diff --git a/editor/action_map_editor.cpp b/editor/action_map_editor.cpp
index 8e55f3a1c3..712b11d7d7 100644
--- a/editor/action_map_editor.cpp
+++ b/editor/action_map_editor.cpp
@@ -578,7 +578,7 @@ ActionMapEditor::ActionMapEditor() {
action_tree->connect("button_clicked", callable_mp(this, &ActionMapEditor::_tree_button_pressed));
main_vbox->add_child(action_tree);
- action_tree->set_drag_forwarding(this);
+ action_tree->set_drag_forwarding_compat(this);
// Adding event dialog
event_config_dialog = memnew(InputEventConfigurationDialog);
diff --git a/editor/animation_track_editor.cpp b/editor/animation_track_editor.cpp
index 65bc7b2414..89bb1f5ae6 100644
--- a/editor/animation_track_editor.cpp
+++ b/editor/animation_track_editor.cpp
@@ -1253,7 +1253,7 @@ void AnimationTimelineEdit::_anim_length_changed(double p_new_len) {
editing = true;
Ref<EditorUndoRedoManager> &undo_redo = EditorNode::get_undo_redo();
- undo_redo->create_action(TTR("Change Animation Length"));
+ undo_redo->create_action(TTR("Change Animation Length"), UndoRedo::MERGE_ENDS);
undo_redo->add_do_method(animation.ptr(), "set_length", p_new_len);
undo_redo->add_undo_method(animation.ptr(), "set_length", animation->get_length());
undo_redo->commit_action();
@@ -2919,7 +2919,7 @@ void AnimationTrackEdit::gui_input(const Ref<InputEvent> &p_event) {
}
}
- if (mm.is_valid() && (mm->get_button_mask() & MouseButton::MASK_LEFT) != MouseButton::NONE && moving_selection_attempt) {
+ if (mm.is_valid() && mm->get_button_mask().has_flag(MouseButtonMask::LEFT) && moving_selection_attempt) {
if (!moving_selection) {
moving_selection = true;
emit_signal(SNAME("move_selection_begin"));
@@ -5309,7 +5309,7 @@ void AnimationTrackEditor::_scroll_input(const Ref<InputEvent> &p_event) {
Ref<InputEventMouseMotion> mm = p_event;
if (mm.is_valid() && box_selecting) {
- if ((mm->get_button_mask() & MouseButton::MASK_LEFT) == MouseButton::NONE) {
+ if (!mm->get_button_mask().has_flag(MouseButtonMask::LEFT)) {
// No longer.
box_selection->hide();
box_selecting = false;
diff --git a/editor/create_dialog.cpp b/editor/create_dialog.cpp
index 76d70b09e6..6e701cb6bd 100644
--- a/editor/create_dialog.cpp
+++ b/editor/create_dialog.cpp
@@ -754,7 +754,7 @@ CreateDialog::CreateDialog() {
favorites->connect("cell_selected", callable_mp(this, &CreateDialog::_favorite_selected));
favorites->connect("item_activated", callable_mp(this, &CreateDialog::_favorite_activated));
favorites->add_theme_constant_override("draw_guides", 1);
- favorites->set_drag_forwarding(this);
+ favorites->set_drag_forwarding_compat(this);
fav_vb->add_margin_child(TTR("Favorites:"), favorites, true);
VBoxContainer *rec_vb = memnew(VBoxContainer);
diff --git a/editor/debugger/editor_profiler.cpp b/editor/debugger/editor_profiler.cpp
index 2e68e91c8b..38934ae8a5 100644
--- a/editor/debugger/editor_profiler.cpp
+++ b/editor/debugger/editor_profiler.cpp
@@ -468,7 +468,7 @@ void EditorProfiler::_graph_tex_input(const Ref<InputEvent> &p_ev) {
x = frame_metrics.size() - 1;
}
- if (mb.is_valid() || (mm->get_button_mask() & MouseButton::MASK_LEFT) != MouseButton::NONE) {
+ if (mb.is_valid() || (mm->get_button_mask().has_flag(MouseButtonMask::LEFT))) {
updating_frame = true;
if (x < total_metrics) {
diff --git a/editor/debugger/editor_visual_profiler.cpp b/editor/debugger/editor_visual_profiler.cpp
index 8fa77fd028..91d9204863 100644
--- a/editor/debugger/editor_visual_profiler.cpp
+++ b/editor/debugger/editor_visual_profiler.cpp
@@ -544,7 +544,7 @@ void EditorVisualProfiler::_graph_tex_input(const Ref<InputEvent> &p_ev) {
hover_metric = -1;
}
- if (mb.is_valid() || (mm->get_button_mask() & MouseButton::MASK_LEFT) != MouseButton::NONE) {
+ if (mb.is_valid() || mm->get_button_mask().has_flag(MouseButtonMask::LEFT)) {
//cursor_metric=x;
updating_frame = true;
diff --git a/editor/doc_tools.cpp b/editor/doc_tools.cpp
index 002599acdb..85adc312f2 100644
--- a/editor/doc_tools.cpp
+++ b/editor/doc_tools.cpp
@@ -845,6 +845,7 @@ void DocTools::generate(bool p_basic_types) {
for (int i = 0; i < CoreConstants::get_global_constant_count(); i++) {
DocData::ConstantDoc cd;
cd.name = CoreConstants::get_global_constant_name(i);
+ cd.is_bitfield = CoreConstants::is_global_constant_bitfield(i);
if (!CoreConstants::get_ignore_value_in_docs(i)) {
cd.value = itos(CoreConstants::get_global_constant_value(i));
cd.is_value_valid = true;
diff --git a/editor/editor_about.cpp b/editor/editor_about.cpp
index ae9abc638f..25bca2a099 100644
--- a/editor/editor_about.cpp
+++ b/editor/editor_about.cpp
@@ -153,8 +153,8 @@ EditorAbout::EditorAbout() {
Label *about_text = memnew(Label);
about_text->set_v_size_flags(Control::SIZE_SHRINK_CENTER);
- about_text->set_text(String::utf8("\xc2\xa9 2014-present ") + TTR("Godot Engine contributors") +
- "\n\xc2\xa9 2007-2014 Juan Linietsky, Ariel Manzur.\n");
+ about_text->set_text(String::utf8("\xc2\xa9 2014-present ") + TTR("Godot Engine contributors") + "." +
+ String::utf8("\n\xc2\xa9 2007-2014 Juan Linietsky, Ariel Manzur.\n"));
version_info_vbc->add_child(about_text);
hbc->add_child(version_info_vbc);
diff --git a/editor/editor_asset_installer.cpp b/editor/editor_asset_installer.cpp
index 0258ac532f..a5bc90159a 100644
--- a/editor/editor_asset_installer.cpp
+++ b/editor/editor_asset_installer.cpp
@@ -120,7 +120,6 @@ void EditorAssetInstaller::open(const String &p_path, int p_depth) {
// Mark C# support as unavailable.
extension_guess["cs"] = tree->get_theme_icon(SNAME("ImportFail"), SNAME("EditorIcons"));
}
- extension_guess["vs"] = tree->get_theme_icon(SNAME("VisualScript"), SNAME("EditorIcons"));
extension_guess["res"] = tree->get_theme_icon(SNAME("Resource"), SNAME("EditorIcons"));
extension_guess["tres"] = tree->get_theme_icon(SNAME("Resource"), SNAME("EditorIcons"));
diff --git a/editor/editor_audio_buses.cpp b/editor/editor_audio_buses.cpp
index 5296749c18..7ef99d56ab 100644
--- a/editor/editor_audio_buses.cpp
+++ b/editor/editor_audio_buses.cpp
@@ -903,7 +903,7 @@ EditorAudioBus::EditorAudioBus(EditorAudioBuses *p_buses, bool p_is_master) {
effects->connect("item_edited", callable_mp(this, &EditorAudioBus::_effect_edited));
effects->connect("cell_selected", callable_mp(this, &EditorAudioBus::_effect_selected));
effects->set_edit_checkbox_cell_only_when_checkbox_is_pressed(true);
- effects->set_drag_forwarding(this);
+ effects->set_drag_forwarding_compat(this);
effects->connect("item_mouse_selected", callable_mp(this, &EditorAudioBus::_effect_rmb));
effects->set_allow_rmb_select(true);
effects->set_focus_mode(FOCUS_CLICK);
diff --git a/editor/editor_autoload_settings.cpp b/editor/editor_autoload_settings.cpp
index db251c857c..4001b849ff 100644
--- a/editor/editor_autoload_settings.cpp
+++ b/editor/editor_autoload_settings.cpp
@@ -935,7 +935,7 @@ EditorAutoloadSettings::EditorAutoloadSettings() {
tree->set_select_mode(Tree::SELECT_MULTI);
tree->set_allow_reselect(true);
- tree->set_drag_forwarding(this);
+ tree->set_drag_forwarding_compat(this);
tree->set_columns(4);
tree->set_column_titles_visible(true);
diff --git a/editor/editor_file_system.cpp b/editor/editor_file_system.cpp
index 28424d53b1..4efc7c3055 100644
--- a/editor/editor_file_system.cpp
+++ b/editor/editor_file_system.cpp
@@ -433,7 +433,7 @@ bool EditorFileSystem::_test_for_reimport(const String &p_path, bool p_only_impo
}
if (!found_uid) {
- return true; //UUID not found, old format, reimport.
+ return true; //UID not found, old format, reimport.
}
Ref<ResourceImporter> importer = ResourceFormatImporter::get_singleton()->get_importer_by_name(importer_name);
@@ -868,7 +868,7 @@ void EditorFileSystem::_scan_new_dir(EditorFileSystemDirectory *p_dir, Ref<DirAc
}
if (fc->uid == ResourceUID::INVALID_ID) {
- // imported files should always have a UUID, so attempt to fetch it.
+ // imported files should always have a UID, so attempt to fetch it.
fi->uid = ResourceLoader::get_resource_uid(path);
}
@@ -2319,14 +2319,14 @@ ResourceUID::ID EditorFileSystem::_resource_saver_get_resource_id_for_path(const
}
if (p_generate) {
- return ResourceUID::get_singleton()->create_id(); // Just create a new one, we will be notified of save anyway and fetch the right UUID at that time, to keep things simple.
+ return ResourceUID::get_singleton()->create_id(); // Just create a new one, we will be notified of save anyway and fetch the right UID at that time, to keep things simple.
} else {
return ResourceUID::INVALID_ID;
}
} else if (fs->files[cpos]->uid != ResourceUID::INVALID_ID) {
return fs->files[cpos]->uid;
} else if (p_generate) {
- return ResourceUID::get_singleton()->create_id(); // Just create a new one, we will be notified of save anyway and fetch the right UUID at that time, to keep things simple.
+ return ResourceUID::get_singleton()->create_id(); // Just create a new one, we will be notified of save anyway and fetch the right UID at that time, to keep things simple.
} else {
return ResourceUID::INVALID_ID;
}
diff --git a/editor/editor_inspector.cpp b/editor/editor_inspector.cpp
index c24bab054f..12aa44891d 100644
--- a/editor/editor_inspector.cpp
+++ b/editor/editor_inspector.cpp
@@ -618,7 +618,7 @@ void EditorProperty::gui_input(const Ref<InputEvent> &p_event) {
if (is_layout_rtl()) {
mpos.x = get_size().x - mpos.x;
}
- bool button_left = (me->get_button_mask() & MouseButton::MASK_LEFT) != MouseButton::NONE;
+ bool button_left = me->get_button_mask().has_flag(MouseButtonMask::LEFT);
bool new_keying_hover = keying_rect.has_point(mpos) && !button_left;
if (new_keying_hover != keying_hover) {
@@ -2065,7 +2065,7 @@ void EditorInspectorArray::_setup() {
ae.panel = memnew(PanelContainer);
ae.panel->set_focus_mode(FOCUS_ALL);
ae.panel->set_mouse_filter(MOUSE_FILTER_PASS);
- ae.panel->set_drag_forwarding(this);
+ ae.panel->set_drag_forwarding_compat(this);
ae.panel->set_meta("index", begin_array_index + i);
ae.panel->set_tooltip_text(vformat(TTR("Element %d: %s%d*"), i, array_element_prefix, i));
ae.panel->connect("focus_entered", callable_mp((CanvasItem *)ae.panel, &PanelContainer::queue_redraw));
diff --git a/editor/editor_node.cpp b/editor/editor_node.cpp
index 13dd03068f..ab79031ad2 100644
--- a/editor/editor_node.cpp
+++ b/editor/editor_node.cpp
@@ -493,16 +493,16 @@ void EditorNode::_update_from_settings() {
tree->set_debug_collision_contact_color(GLOBAL_GET("debug/shapes/collision/contact_color"));
#ifdef DEBUG_ENABLED
- NavigationServer3D::get_singleton_mut()->set_debug_navigation_edge_connection_color(GLOBAL_GET("debug/shapes/navigation/edge_connection_color"));
- NavigationServer3D::get_singleton_mut()->set_debug_navigation_geometry_edge_color(GLOBAL_GET("debug/shapes/navigation/geometry_edge_color"));
- NavigationServer3D::get_singleton_mut()->set_debug_navigation_geometry_face_color(GLOBAL_GET("debug/shapes/navigation/geometry_face_color"));
- NavigationServer3D::get_singleton_mut()->set_debug_navigation_geometry_edge_disabled_color(GLOBAL_GET("debug/shapes/navigation/geometry_edge_disabled_color"));
- NavigationServer3D::get_singleton_mut()->set_debug_navigation_geometry_face_disabled_color(GLOBAL_GET("debug/shapes/navigation/geometry_face_disabled_color"));
- NavigationServer3D::get_singleton_mut()->set_debug_navigation_enable_edge_connections(GLOBAL_GET("debug/shapes/navigation/enable_edge_connections"));
- NavigationServer3D::get_singleton_mut()->set_debug_navigation_enable_edge_connections_xray(GLOBAL_GET("debug/shapes/navigation/enable_edge_connections_xray"));
- NavigationServer3D::get_singleton_mut()->set_debug_navigation_enable_edge_lines(GLOBAL_GET("debug/shapes/navigation/enable_edge_lines"));
- NavigationServer3D::get_singleton_mut()->set_debug_navigation_enable_edge_lines_xray(GLOBAL_GET("debug/shapes/navigation/enable_edge_lines_xray"));
- NavigationServer3D::get_singleton_mut()->set_debug_navigation_enable_geometry_face_random_color(GLOBAL_GET("debug/shapes/navigation/enable_geometry_face_random_color"));
+ NavigationServer3D::get_singleton()->set_debug_navigation_edge_connection_color(GLOBAL_GET("debug/shapes/navigation/edge_connection_color"));
+ NavigationServer3D::get_singleton()->set_debug_navigation_geometry_edge_color(GLOBAL_GET("debug/shapes/navigation/geometry_edge_color"));
+ NavigationServer3D::get_singleton()->set_debug_navigation_geometry_face_color(GLOBAL_GET("debug/shapes/navigation/geometry_face_color"));
+ NavigationServer3D::get_singleton()->set_debug_navigation_geometry_edge_disabled_color(GLOBAL_GET("debug/shapes/navigation/geometry_edge_disabled_color"));
+ NavigationServer3D::get_singleton()->set_debug_navigation_geometry_face_disabled_color(GLOBAL_GET("debug/shapes/navigation/geometry_face_disabled_color"));
+ NavigationServer3D::get_singleton()->set_debug_navigation_enable_edge_connections(GLOBAL_GET("debug/shapes/navigation/enable_edge_connections"));
+ NavigationServer3D::get_singleton()->set_debug_navigation_enable_edge_connections_xray(GLOBAL_GET("debug/shapes/navigation/enable_edge_connections_xray"));
+ NavigationServer3D::get_singleton()->set_debug_navigation_enable_edge_lines(GLOBAL_GET("debug/shapes/navigation/enable_edge_lines"));
+ NavigationServer3D::get_singleton()->set_debug_navigation_enable_edge_lines_xray(GLOBAL_GET("debug/shapes/navigation/enable_edge_lines_xray"));
+ NavigationServer3D::get_singleton()->set_debug_navigation_enable_geometry_face_random_color(GLOBAL_GET("debug/shapes/navigation/enable_geometry_face_random_color"));
#endif // DEBUG_ENABLED
}
@@ -1123,6 +1123,12 @@ void EditorNode::_version_button_pressed() {
DisplayServer::get_singleton()->clipboard_set(version_btn->get_meta(META_TEXT_TO_COPY));
}
+void EditorNode::_update_undo_redo_allowed() {
+ Ref<EditorUndoRedoManager> undo_redo = get_undo_redo();
+ file_menu->set_item_disabled(file_menu->get_item_index(EDIT_UNDO), !undo_redo->has_undo());
+ file_menu->set_item_disabled(file_menu->get_item_index(EDIT_REDO), !undo_redo->has_redo());
+}
+
void EditorNode::_node_renamed() {
if (InspectorDock::get_inspector_singleton()) {
InspectorDock::get_inspector_singleton()->update_tree();
@@ -2330,7 +2336,7 @@ void EditorNode::_edit_current(bool p_skip_foreign) {
if (main_plugin && !skip_main_plugin) {
// Special case if use of external editor is true.
Resource *current_res = Object::cast_to<Resource>(current_obj);
- if (main_plugin->get_name() == "Script" && !current_obj->is_class("VisualScript") && current_res && !current_res->is_built_in() && (bool(EDITOR_GET("text_editor/external/use_external_editor")) || overrides_external_editor(current_obj))) {
+ if (main_plugin->get_name() == "Script" && current_res && !current_res->is_built_in() && (bool(EDITOR_GET("text_editor/external/use_external_editor")) || overrides_external_editor(current_obj))) {
if (!changing_scene) {
main_plugin->edit(current_obj);
}
@@ -3245,16 +3251,8 @@ void EditorNode::_discard_changes(const String &p_str) {
}
void EditorNode::_update_file_menu_opened() {
- Ref<Shortcut> close_scene_sc = ED_GET_SHORTCUT("editor/close_scene");
- close_scene_sc->set_name(TTR("Close Scene"));
- Ref<Shortcut> reopen_closed_scene_sc = ED_GET_SHORTCUT("editor/reopen_closed_scene");
- reopen_closed_scene_sc->set_name(TTR("Reopen Closed Scene"));
-
file_menu->set_item_disabled(file_menu->get_item_index(FILE_OPEN_PREV), previous_scenes.is_empty());
-
- Ref<EditorUndoRedoManager> undo_redo = editor_data.get_undo_redo();
- file_menu->set_item_disabled(file_menu->get_item_index(EDIT_UNDO), !undo_redo->has_undo());
- file_menu->set_item_disabled(file_menu->get_item_index(EDIT_REDO), !undo_redo->has_redo());
+ _update_undo_redo_allowed();
}
void EditorNode::_update_file_menu_closed() {
@@ -5281,12 +5279,10 @@ void EditorNode::_scene_tab_input(const Ref<InputEvent> &p_input) {
scene_tabs_context_menu->add_item(TTR("Play This Scene"), RUN_PLAY_SCENE);
scene_tabs_context_menu->add_separator();
- Ref<Shortcut> close_tab_sc = ED_GET_SHORTCUT("editor/close_scene");
- close_tab_sc->set_name(TTR("Close Tab"));
- scene_tabs_context_menu->add_shortcut(close_tab_sc, FILE_CLOSE);
- Ref<Shortcut> undo_close_tab_sc = ED_GET_SHORTCUT("editor/reopen_closed_scene");
- undo_close_tab_sc->set_name(TTR("Undo Close Tab"));
- scene_tabs_context_menu->add_shortcut(undo_close_tab_sc, FILE_OPEN_PREV);
+ scene_tabs_context_menu->add_shortcut(ED_GET_SHORTCUT("editor/close_scene"), FILE_CLOSE);
+ scene_tabs_context_menu->set_item_text(scene_tabs_context_menu->get_item_index(FILE_CLOSE), TTR("Close Tab"));
+ scene_tabs_context_menu->add_shortcut(ED_GET_SHORTCUT("editor/reopen_closed_scene"), FILE_OPEN_PREV);
+ scene_tabs_context_menu->set_item_text(scene_tabs_context_menu->get_item_index(FILE_OPEN_PREV), TTR("Undo Close Tab"));
if (previous_scenes.is_empty()) {
scene_tabs_context_menu->set_item_disabled(scene_tabs_context_menu->get_item_index(FILE_OPEN_PREV), true);
}
@@ -6053,6 +6049,9 @@ EditorNode::EditorNode() {
singleton = this;
+ get_undo_redo()->connect("version_changed", callable_mp(this, &EditorNode::_update_undo_redo_allowed));
+ get_undo_redo()->connect("history_changed", callable_mp(this, &EditorNode::_update_undo_redo_allowed));
+
TranslationServer::get_singleton()->set_enabled(false);
// Load settings.
if (!EditorSettings::get_singleton()) {
@@ -6094,7 +6093,10 @@ EditorNode::EditorNode() {
}
// Define a minimum window size to prevent UI elements from overlapping or being cut off.
- DisplayServer::get_singleton()->window_set_min_size(Size2(1024, 600) * EDSCALE);
+ Window *w = Object::cast_to<Window>(SceneTree::get_singleton()->get_root());
+ if (w) {
+ w->set_min_size(Size2(1024, 600) * EDSCALE);
+ }
FileDialog::set_default_show_hidden_files(EDITOR_GET("filesystem/file_dialog/show_hidden_files"));
EditorFileDialog::set_default_show_hidden_files(EDITOR_GET("filesystem/file_dialog/show_hidden_files"));
diff --git a/editor/editor_node.h b/editor/editor_node.h
index f3dad8e223..ae951808d5 100644
--- a/editor/editor_node.h
+++ b/editor/editor_node.h
@@ -577,6 +577,8 @@ private:
void _titlebar_resized();
void _version_button_pressed();
+ void _update_undo_redo_allowed();
+
int _save_external_resources();
bool _validate_scene_recursive(const String &p_filename, Node *p_node);
diff --git a/editor/editor_properties.cpp b/editor/editor_properties.cpp
index ba42bbf3bd..8ef394a59f 100644
--- a/editor/editor_properties.cpp
+++ b/editor/editor_properties.cpp
@@ -68,7 +68,7 @@ EditorPropertyNil::EditorPropertyNil() {
void EditorPropertyText::_set_read_only(bool p_read_only) {
text->set_editable(!p_read_only);
-};
+}
void EditorPropertyText::_text_submitted(const String &p_string) {
if (updating) {
@@ -133,7 +133,7 @@ EditorPropertyText::EditorPropertyText() {
void EditorPropertyMultilineText::_set_read_only(bool p_read_only) {
text->set_editable(!p_read_only);
open_big_text->set_disabled(p_read_only);
-};
+}
void EditorPropertyMultilineText::_big_text_changed() {
text->set_text(big_text->get_text());
@@ -236,7 +236,7 @@ EditorPropertyMultilineText::EditorPropertyMultilineText(bool p_expression) {
void EditorPropertyTextEnum::_set_read_only(bool p_read_only) {
option_button->set_disabled(p_read_only);
edit_button->set_disabled(p_read_only);
-};
+}
void EditorPropertyTextEnum::_emit_changed_value(String p_string) {
if (string_name) {
@@ -450,7 +450,7 @@ EditorPropertyLocale::EditorPropertyLocale() {
void EditorPropertyPath::_set_read_only(bool p_read_only) {
path->set_editable(!p_read_only);
path_edit->set_disabled(p_read_only);
-};
+}
void EditorPropertyPath::_path_selected(const String &p_path) {
emit_changed(get_edited_property(), p_path);
@@ -569,7 +569,7 @@ EditorPropertyPath::EditorPropertyPath() {
HBoxContainer *path_hb = memnew(HBoxContainer);
add_child(path_hb);
path = memnew(LineEdit);
- path->set_drag_forwarding(this);
+ path->set_drag_forwarding_compat(this);
path->set_structured_text_bidi_override(TextServer::STRUCTURED_TEXT_FILE);
path_hb->add_child(path);
path->connect("text_submitted", callable_mp(this, &EditorPropertyPath::_path_selected));
@@ -588,7 +588,7 @@ EditorPropertyPath::EditorPropertyPath() {
void EditorPropertyClassName::_set_read_only(bool p_read_only) {
property->set_disabled(p_read_only);
-};
+}
void EditorPropertyClassName::setup(const String &p_base_type, const String &p_selected_type) {
base_type = p_base_type;
@@ -629,112 +629,11 @@ EditorPropertyClassName::EditorPropertyClassName() {
add_child(dialog);
}
-///////////////////// MEMBER /////////////////////////
-
-void EditorPropertyMember::_set_read_only(bool p_read_only) {
- property->set_disabled(p_read_only);
-};
-
-void EditorPropertyMember::_property_selected(const String &p_selected) {
- emit_changed(get_edited_property(), p_selected);
- update_property();
-}
-
-void EditorPropertyMember::_property_select() {
- if (!selector) {
- selector = memnew(PropertySelector);
- selector->connect("selected", callable_mp(this, &EditorPropertyMember::_property_selected));
- add_child(selector);
- }
-
- String current = get_edited_object()->get(get_edited_property());
-
- if (hint == MEMBER_METHOD_OF_VARIANT_TYPE) {
- Variant::Type type = Variant::NIL;
- for (int i = 0; i < Variant::VARIANT_MAX; i++) {
- if (hint_text == Variant::get_type_name(Variant::Type(i))) {
- type = Variant::Type(i);
- }
- }
- if (type != Variant::NIL) {
- selector->select_method_from_basic_type(type, current);
- }
-
- } else if (hint == MEMBER_METHOD_OF_BASE_TYPE) {
- selector->select_method_from_base_type(hint_text, current);
-
- } else if (hint == MEMBER_METHOD_OF_INSTANCE) {
- Object *instance = ObjectDB::get_instance(ObjectID(hint_text.to_int()));
- if (instance) {
- selector->select_method_from_instance(instance, current);
- }
-
- } else if (hint == MEMBER_METHOD_OF_SCRIPT) {
- Object *obj = ObjectDB::get_instance(ObjectID(hint_text.to_int()));
- if (Object::cast_to<Script>(obj)) {
- selector->select_method_from_script(Object::cast_to<Script>(obj), current);
- }
-
- } else if (hint == MEMBER_PROPERTY_OF_VARIANT_TYPE) {
- Variant::Type type = Variant::NIL;
- String tname = hint_text;
- if (tname.contains(".")) {
- tname = tname.get_slice(".", 0);
- }
- for (int i = 0; i < Variant::VARIANT_MAX; i++) {
- if (tname == Variant::get_type_name(Variant::Type(i))) {
- type = Variant::Type(Variant::Type(i));
- }
- }
-
- if (type != Variant::NIL) {
- selector->select_property_from_basic_type(type, current);
- }
-
- } else if (hint == MEMBER_PROPERTY_OF_BASE_TYPE) {
- selector->select_property_from_base_type(hint_text, current);
-
- } else if (hint == MEMBER_PROPERTY_OF_INSTANCE) {
- Object *instance = ObjectDB::get_instance(ObjectID(hint_text.to_int()));
- if (instance) {
- selector->select_property_from_instance(instance, current);
- }
-
- } else if (hint == MEMBER_PROPERTY_OF_SCRIPT) {
- Object *obj = ObjectDB::get_instance(ObjectID(hint_text.to_int()));
- if (Object::cast_to<Script>(obj)) {
- selector->select_property_from_script(Object::cast_to<Script>(obj), current);
- }
- }
-}
-
-void EditorPropertyMember::setup(Type p_hint, const String &p_hint_text) {
- hint = p_hint;
- hint_text = p_hint_text;
-}
-
-void EditorPropertyMember::update_property() {
- String full_path = get_edited_object()->get(get_edited_property());
- property->set_text(full_path);
-}
-
-void EditorPropertyMember::_bind_methods() {
-}
-
-EditorPropertyMember::EditorPropertyMember() {
- selector = nullptr;
- property = memnew(Button);
- property->set_clip_text(true);
- add_child(property);
- add_focusable(property);
- property->connect("pressed", callable_mp(this, &EditorPropertyMember::_property_select));
-}
-
///////////////////// CHECK /////////////////////////
void EditorPropertyCheck::_set_read_only(bool p_read_only) {
checkbox->set_disabled(p_read_only);
-};
+}
void EditorPropertyCheck::_checkbox_pressed() {
emit_changed(get_edited_property(), checkbox->is_pressed());
@@ -761,7 +660,7 @@ EditorPropertyCheck::EditorPropertyCheck() {
void EditorPropertyEnum::_set_read_only(bool p_read_only) {
options->set_disabled(p_read_only);
-};
+}
void EditorPropertyEnum::_option_selected(int p_which) {
int64_t val = options->get_item_metadata(p_which);
@@ -820,7 +719,7 @@ void EditorPropertyFlags::_set_read_only(bool p_read_only) {
for (CheckBox *check : flags) {
check->set_disabled(p_read_only);
}
-};
+}
void EditorPropertyFlags::_flag_toggled(int p_index) {
uint32_t value = get_edited_object()->get(get_edited_property());
@@ -1186,7 +1085,7 @@ void EditorPropertyLayers::_notification(int p_what) {
void EditorPropertyLayers::_set_read_only(bool p_read_only) {
button->set_disabled(p_read_only);
grid->set_read_only(p_read_only);
-};
+}
void EditorPropertyLayers::_grid_changed(uint32_t p_grid) {
emit_changed(get_edited_property(), p_grid);
@@ -1359,7 +1258,7 @@ EditorPropertyLayers::EditorPropertyLayers() {
void EditorPropertyInteger::_set_read_only(bool p_read_only) {
spin->set_read_only(p_read_only);
-};
+}
void EditorPropertyInteger::_value_changed(int64_t val) {
if (setting) {
@@ -1406,7 +1305,7 @@ EditorPropertyInteger::EditorPropertyInteger() {
void EditorPropertyObjectID::_set_read_only(bool p_read_only) {
edit->set_disabled(p_read_only);
-};
+}
void EditorPropertyObjectID::_edit_pressed() {
emit_signal(SNAME("object_id_selected"), get_edited_property(), get_edited_object()->get(get_edited_property()));
@@ -1496,7 +1395,7 @@ EditorPropertyCallable::EditorPropertyCallable() {
void EditorPropertyFloat::_set_read_only(bool p_read_only) {
spin->set_read_only(p_read_only);
-};
+}
void EditorPropertyFloat::_value_changed(double val) {
if (setting) {
@@ -1546,7 +1445,7 @@ EditorPropertyFloat::EditorPropertyFloat() {
void EditorPropertyEasing::_set_read_only(bool p_read_only) {
spin->set_read_only(p_read_only);
-};
+}
void EditorPropertyEasing::_drag_easing(const Ref<InputEvent> &p_ev) {
if (is_read_only()) {
@@ -1577,7 +1476,7 @@ void EditorPropertyEasing::_drag_easing(const Ref<InputEvent> &p_ev) {
const Ref<InputEventMouseMotion> mm = p_ev;
- if (dragging && mm.is_valid() && (mm->get_button_mask() & MouseButton::MASK_LEFT) != MouseButton::NONE) {
+ if (dragging && mm.is_valid() && (mm->get_button_mask().has_flag(MouseButtonMask::LEFT))) {
float rel = mm->get_relative().x;
if (rel == 0) {
return;
@@ -1769,7 +1668,7 @@ void EditorPropertyVector2::_set_read_only(bool p_read_only) {
for (int i = 0; i < 2; i++) {
spin[i]->set_read_only(p_read_only);
}
-};
+}
void EditorPropertyVector2::_value_changed(double val, const String &p_name) {
if (setting) {
@@ -1900,7 +1799,7 @@ void EditorPropertyRect2::_set_read_only(bool p_read_only) {
for (int i = 0; i < 4; i++) {
spin[i]->set_read_only(p_read_only);
}
-};
+}
void EditorPropertyRect2::_value_changed(double val, const String &p_name) {
if (setting) {
@@ -2003,7 +1902,7 @@ void EditorPropertyVector3::_set_read_only(bool p_read_only) {
for (int i = 0; i < 3; i++) {
spin[i]->set_read_only(p_read_only);
}
-};
+}
void EditorPropertyVector3::_value_changed(double val, const String &p_name) {
if (setting) {
@@ -2182,7 +2081,7 @@ void EditorPropertyVector2i::_set_read_only(bool p_read_only) {
for (int i = 0; i < 2; i++) {
spin[i]->set_read_only(p_read_only);
}
-};
+}
void EditorPropertyVector2i::_value_changed(double val, const String &p_name) {
if (setting) {
@@ -2312,7 +2211,7 @@ void EditorPropertyRect2i::_set_read_only(bool p_read_only) {
for (int i = 0; i < 4; i++) {
spin[i]->set_read_only(p_read_only);
}
-};
+}
void EditorPropertyRect2i::_value_changed(double val, const String &p_name) {
if (setting) {
@@ -2414,7 +2313,7 @@ void EditorPropertyVector3i::_set_read_only(bool p_read_only) {
for (int i = 0; i < 3; i++) {
spin[i]->set_read_only(p_read_only);
}
-};
+}
void EditorPropertyVector3i::_value_changed(double val, const String &p_name) {
if (setting) {
@@ -2564,7 +2463,7 @@ void EditorPropertyPlane::_set_read_only(bool p_read_only) {
for (int i = 0; i < 4; i++) {
spin[i]->set_read_only(p_read_only);
}
-};
+}
void EditorPropertyPlane::_value_changed(double val, const String &p_name) {
if (setting) {
@@ -2660,7 +2559,7 @@ void EditorPropertyQuaternion::_set_read_only(bool p_read_only) {
for (int i = 0; i < 3; i++) {
euler[i]->set_read_only(p_read_only);
}
-};
+}
void EditorPropertyQuaternion::_edit_custom_value() {
if (edit_button->is_pressed()) {
@@ -2873,7 +2772,7 @@ void EditorPropertyVector4::_set_read_only(bool p_read_only) {
for (int i = 0; i < 4; i++) {
spin[i]->set_read_only(p_read_only);
}
-};
+}
void EditorPropertyVector4::_value_changed(double val, const String &p_name) {
if (setting) {
@@ -2963,7 +2862,7 @@ void EditorPropertyVector4i::_set_read_only(bool p_read_only) {
for (int i = 0; i < 4; i++) {
spin[i]->set_read_only(p_read_only);
}
-};
+}
void EditorPropertyVector4i::_value_changed(double val, const String &p_name) {
if (setting) {
@@ -3052,7 +2951,7 @@ void EditorPropertyAABB::_set_read_only(bool p_read_only) {
for (int i = 0; i < 6; i++) {
spin[i]->set_read_only(p_read_only);
}
-};
+}
void EditorPropertyAABB::_value_changed(double val, const String &p_name) {
if (setting) {
@@ -3135,7 +3034,7 @@ void EditorPropertyTransform2D::_set_read_only(bool p_read_only) {
for (int i = 0; i < 6; i++) {
spin[i]->set_read_only(p_read_only);
}
-};
+}
void EditorPropertyTransform2D::_value_changed(double val, const String &p_name) {
if (setting) {
@@ -3226,7 +3125,7 @@ void EditorPropertyBasis::_set_read_only(bool p_read_only) {
for (int i = 0; i < 9; i++) {
spin[i]->set_read_only(p_read_only);
}
-};
+}
void EditorPropertyBasis::_value_changed(double val, const String &p_name) {
if (setting) {
@@ -3316,7 +3215,7 @@ void EditorPropertyTransform3D::_set_read_only(bool p_read_only) {
for (int i = 0; i < 12; i++) {
spin[i]->set_read_only(p_read_only);
}
-};
+}
void EditorPropertyTransform3D::_value_changed(double val, const String &p_name) {
if (setting) {
@@ -3414,7 +3313,7 @@ void EditorPropertyProjection::_set_read_only(bool p_read_only) {
for (int i = 0; i < 12; i++) {
spin[i]->set_read_only(p_read_only);
}
-};
+}
void EditorPropertyProjection::_value_changed(double val, const String &p_name) {
if (setting) {
@@ -3517,7 +3416,7 @@ EditorPropertyProjection::EditorPropertyProjection() {
void EditorPropertyColor::_set_read_only(bool p_read_only) {
picker->set_disabled(p_read_only);
-};
+}
void EditorPropertyColor::_color_changed(const Color &p_color) {
// Cancel the color change if the current color is identical to the new one.
@@ -3787,7 +3686,7 @@ EditorPropertyNodePath::EditorPropertyNodePath() {
assign->set_h_size_flags(SIZE_EXPAND_FILL);
assign->set_clip_text(true);
assign->connect("pressed", callable_mp(this, &EditorPropertyNodePath::_node_assign));
- assign->set_drag_forwarding(this);
+ assign->set_drag_forwarding_compat(this);
hbc->add_child(assign);
clear = memnew(Button);
@@ -3819,7 +3718,7 @@ EditorPropertyRID::EditorPropertyRID() {
void EditorPropertyResource::_set_read_only(bool p_read_only) {
resource_picker->set_editable(!p_read_only);
-};
+}
void EditorPropertyResource::_resource_selected(const Ref<Resource> &p_resource, bool p_inspect) {
if (p_resource->is_built_in() && !p_resource->get_path().is_empty()) {
@@ -3847,13 +3746,91 @@ void EditorPropertyResource::_resource_selected(const Ref<Resource> &p_resource,
}
}
+static bool _find_recursive_resources(const Variant &v, HashSet<Resource *> &resources_found) {
+ switch (v.get_type()) {
+ case Variant::ARRAY: {
+ Array a = v;
+ for (int i = 0; i < a.size(); i++) {
+ Variant v2 = a[i];
+ if (v2.get_type() != Variant::ARRAY && v2.get_type() != Variant::DICTIONARY && v2.get_type() != Variant::OBJECT) {
+ continue;
+ }
+ if (_find_recursive_resources(v2, resources_found)) {
+ return true;
+ }
+ }
+ } break;
+ case Variant::DICTIONARY: {
+ Dictionary d = v;
+ List<Variant> keys;
+ d.get_key_list(&keys);
+ for (const Variant &k : keys) {
+ if (k.get_type() == Variant::ARRAY || k.get_type() == Variant::DICTIONARY || k.get_type() == Variant::OBJECT) {
+ if (_find_recursive_resources(k, resources_found)) {
+ return true;
+ }
+ }
+ Variant v2 = d[k];
+ if (v2.get_type() == Variant::ARRAY || v2.get_type() == Variant::DICTIONARY || v2.get_type() == Variant::OBJECT) {
+ if (_find_recursive_resources(v2, resources_found)) {
+ return true;
+ }
+ }
+ }
+ } break;
+ case Variant::OBJECT: {
+ Ref<Resource> r = v;
+
+ if (r.is_null()) {
+ return false;
+ }
+
+ if (resources_found.has(r.ptr())) {
+ return true;
+ }
+
+ resources_found.insert(r.ptr());
+
+ List<PropertyInfo> plist;
+ r->get_property_list(&plist);
+ for (const PropertyInfo &pinfo : plist) {
+ if (!(pinfo.usage & PROPERTY_USAGE_STORAGE)) {
+ continue;
+ }
+
+ if (pinfo.type != Variant::ARRAY && pinfo.type != Variant::DICTIONARY && pinfo.type != Variant::OBJECT) {
+ continue;
+ }
+ if (_find_recursive_resources(r->get(pinfo.name), resources_found)) {
+ return true;
+ }
+ }
+ } break;
+ default: {
+ }
+ }
+ return false;
+}
+
void EditorPropertyResource::_resource_changed(const Ref<Resource> &p_resource) {
- // Make visual script the correct type.
- Ref<Script> s = p_resource;
+ Resource *r = Object::cast_to<Resource>(get_edited_object());
+ if (r) {
+ // Check for recursive setting of resource
+ HashSet<Resource *> resources_found;
+ resources_found.insert(r);
+ bool found = _find_recursive_resources(p_resource, resources_found);
+ if (found) {
+ EditorNode::get_singleton()->show_warning(TTR("Recursion detected, unable to assign resource to property."));
+ emit_changed(get_edited_property(), Ref<Resource>());
+ update_property();
+ return;
+ }
+ }
// The bool is_script applies only to an object's main script.
// Changing the value of Script-type exported variables of the main script should not trigger saving/reloading properties.
bool is_script = false;
+ Ref<Script> s = p_resource;
if (get_edited_object() && s.is_valid() && get_edited_property() == CoreStringNames::get_singleton()->_script) {
is_script = true;
InspectorDock::get_singleton()->store_script_properties(get_edited_object());
@@ -3863,7 +3840,7 @@ void EditorPropertyResource::_resource_changed(const Ref<Resource> &p_resource)
// Prevent the creation of invalid ViewportTextures when possible.
Ref<ViewportTexture> vpt = p_resource;
if (vpt.is_valid()) {
- Resource *r = Object::cast_to<Resource>(get_edited_object());
+ r = Object::cast_to<Resource>(get_edited_object());
if (r && r->get_path().is_resource_file()) {
EditorNode::get_singleton()->show_warning(TTR("Can't create a ViewportTexture on resources saved as a file.\nResource needs to belong to a scene."));
emit_changed(get_edited_property(), Ref<Resource>());
@@ -4409,45 +4386,6 @@ EditorProperty *EditorInspectorDefaultPlugin::get_editor_for_property(Object *p_
editor->set_save_mode();
}
return editor;
- } else if (p_hint == PROPERTY_HINT_METHOD_OF_VARIANT_TYPE ||
- p_hint == PROPERTY_HINT_METHOD_OF_BASE_TYPE ||
- p_hint == PROPERTY_HINT_METHOD_OF_INSTANCE ||
- p_hint == PROPERTY_HINT_METHOD_OF_SCRIPT ||
- p_hint == PROPERTY_HINT_PROPERTY_OF_VARIANT_TYPE ||
- p_hint == PROPERTY_HINT_PROPERTY_OF_BASE_TYPE ||
- p_hint == PROPERTY_HINT_PROPERTY_OF_INSTANCE ||
- p_hint == PROPERTY_HINT_PROPERTY_OF_SCRIPT) {
- EditorPropertyMember *editor = memnew(EditorPropertyMember);
-
- EditorPropertyMember::Type type = EditorPropertyMember::MEMBER_METHOD_OF_BASE_TYPE;
- switch (p_hint) {
- case PROPERTY_HINT_METHOD_OF_BASE_TYPE:
- type = EditorPropertyMember::MEMBER_METHOD_OF_BASE_TYPE;
- break;
- case PROPERTY_HINT_METHOD_OF_INSTANCE:
- type = EditorPropertyMember::MEMBER_METHOD_OF_INSTANCE;
- break;
- case PROPERTY_HINT_METHOD_OF_SCRIPT:
- type = EditorPropertyMember::MEMBER_METHOD_OF_SCRIPT;
- break;
- case PROPERTY_HINT_PROPERTY_OF_VARIANT_TYPE:
- type = EditorPropertyMember::MEMBER_PROPERTY_OF_VARIANT_TYPE;
- break;
- case PROPERTY_HINT_PROPERTY_OF_BASE_TYPE:
- type = EditorPropertyMember::MEMBER_PROPERTY_OF_BASE_TYPE;
- break;
- case PROPERTY_HINT_PROPERTY_OF_INSTANCE:
- type = EditorPropertyMember::MEMBER_PROPERTY_OF_INSTANCE;
- break;
- case PROPERTY_HINT_PROPERTY_OF_SCRIPT:
- type = EditorPropertyMember::MEMBER_PROPERTY_OF_SCRIPT;
- break;
- default: {
- }
- }
- editor->setup(type, p_hint_text);
- return editor;
-
} else {
EditorPropertyText *editor = memnew(EditorPropertyText);
if (p_hint == PROPERTY_HINT_PLACEHOLDER_TEXT) {
diff --git a/editor/editor_properties.h b/editor/editor_properties.h
index 03e318b706..a255af30ee 100644
--- a/editor/editor_properties.h
+++ b/editor/editor_properties.h
@@ -203,40 +203,6 @@ public:
EditorPropertyClassName();
};
-class EditorPropertyMember : public EditorProperty {
- GDCLASS(EditorPropertyMember, EditorProperty);
-
-public:
- enum Type {
- MEMBER_METHOD_OF_VARIANT_TYPE, ///< a method of a type
- MEMBER_METHOD_OF_BASE_TYPE, ///< a method of a base type
- MEMBER_METHOD_OF_INSTANCE, ///< a method of an instance
- MEMBER_METHOD_OF_SCRIPT, ///< a method of a script & base
- MEMBER_PROPERTY_OF_VARIANT_TYPE, ///< a property of a type
- MEMBER_PROPERTY_OF_BASE_TYPE, ///< a property of a base type
- MEMBER_PROPERTY_OF_INSTANCE, ///< a property of an instance
- MEMBER_PROPERTY_OF_SCRIPT, ///< a property of a script & base
- };
-
-private:
- Type hint;
- PropertySelector *selector = nullptr;
- Button *property = nullptr;
- String hint_text;
-
- void _property_selected(const String &p_selected);
- void _property_select();
-
-protected:
- virtual void _set_read_only(bool p_read_only) override;
- static void _bind_methods();
-
-public:
- void setup(Type p_hint, const String &p_hint_text);
- virtual void update_property() override;
- EditorPropertyMember();
-};
-
class EditorPropertyCheck : public EditorProperty {
GDCLASS(EditorPropertyCheck, EditorProperty);
CheckBox *checkbox = nullptr;
diff --git a/editor/editor_properties_array_dict.cpp b/editor/editor_properties_array_dict.cpp
index 10f46283e6..ed667aa7c8 100644
--- a/editor/editor_properties_array_dict.cpp
+++ b/editor/editor_properties_array_dict.cpp
@@ -715,7 +715,7 @@ EditorPropertyArray::EditorPropertyArray() {
edit->set_clip_text(true);
edit->connect("pressed", callable_mp(this, &EditorPropertyArray::_edit_pressed));
edit->set_toggle_mode(true);
- edit->set_drag_forwarding(this);
+ edit->set_drag_forwarding_compat(this);
edit->connect("draw", callable_mp(this, &EditorPropertyArray::_button_draw));
add_child(edit);
add_focusable(edit);
diff --git a/editor/editor_resource_picker.cpp b/editor/editor_resource_picker.cpp
index 94152dfd49..6b733e11f7 100644
--- a/editor/editor_resource_picker.cpp
+++ b/editor/editor_resource_picker.cpp
@@ -950,7 +950,7 @@ EditorResourcePicker::EditorResourcePicker(bool p_hide_assign_button_controls) {
assign_button->set_flat(true);
assign_button->set_h_size_flags(SIZE_EXPAND_FILL);
assign_button->set_clip_text(true);
- assign_button->set_drag_forwarding(this);
+ assign_button->set_drag_forwarding_compat(this);
add_child(assign_button);
assign_button->connect("pressed", callable_mp(this, &EditorResourcePicker::_resource_selected));
assign_button->connect("draw", callable_mp(this, &EditorResourcePicker::_button_draw));
diff --git a/editor/editor_settings_dialog.cpp b/editor/editor_settings_dialog.cpp
index 5985af21cd..2881302775 100644
--- a/editor/editor_settings_dialog.cpp
+++ b/editor/editor_settings_dialog.cpp
@@ -793,7 +793,7 @@ EditorSettingsDialog::EditorSettingsDialog() {
shortcuts->connect("item_activated", callable_mp(this, &EditorSettingsDialog::_shortcut_cell_double_clicked));
tab_shortcuts->add_child(shortcuts);
- shortcuts->set_drag_forwarding(this);
+ shortcuts->set_drag_forwarding_compat(this);
// Adding event dialog
shortcut_editor = memnew(InputEventConfigurationDialog);
diff --git a/editor/editor_spin_slider.cpp b/editor/editor_spin_slider.cpp
index ea03b1c744..177266e366 100644
--- a/editor/editor_spin_slider.cpp
+++ b/editor/editor_spin_slider.cpp
@@ -253,6 +253,12 @@ void EditorSpinSlider::_value_input_gui_input(const Ref<InputEvent> &p_event) {
value_input_dirty = true;
set_process_internal(true);
} break;
+ case Key::ESCAPE: {
+ value_input_closed_frame = Engine::get_singleton()->get_frames_drawn();
+ if (value_input_popup) {
+ value_input_popup->hide();
+ }
+ } break;
default:
break;
}
@@ -479,10 +485,10 @@ void EditorSpinSlider::_notification(int p_what) {
} break;
case NOTIFICATION_FOCUS_ENTER: {
- if ((Input::get_singleton()->is_action_pressed("ui_focus_next") || Input::get_singleton()->is_action_pressed("ui_focus_prev")) && !value_input_just_closed) {
+ if ((Input::get_singleton()->is_action_pressed("ui_focus_next") || Input::get_singleton()->is_action_pressed("ui_focus_prev")) && value_input_closed_frame != Engine::get_singleton()->get_frames_drawn()) {
_focus_entered();
}
- value_input_just_closed = false;
+ value_input_closed_frame = 0;
} break;
}
}
@@ -553,7 +559,7 @@ void EditorSpinSlider::_evaluate_input_text() {
//text_submitted signal
void EditorSpinSlider::_value_input_submitted(const String &p_text) {
- value_input_just_closed = true;
+ value_input_closed_frame = Engine::get_singleton()->get_frames_drawn();
if (value_input_popup) {
value_input_popup->hide();
}
@@ -562,7 +568,7 @@ void EditorSpinSlider::_value_input_submitted(const String &p_text) {
//modal_closed signal
void EditorSpinSlider::_value_input_closed() {
_evaluate_input_text();
- value_input_just_closed = true;
+ value_input_closed_frame = Engine::get_singleton()->get_frames_drawn();
}
//focus_exited signal
@@ -578,7 +584,7 @@ void EditorSpinSlider::_value_focus_exited() {
// -> TAB was pressed
// -> modal_close was not called
// -> need to close/hide manually
- if (!value_input_just_closed) { //value_input_just_closed should do the same
+ if (value_input_closed_frame != Engine::get_singleton()->get_frames_drawn()) {
if (value_input_popup) {
value_input_popup->hide();
}
@@ -672,6 +678,7 @@ void EditorSpinSlider::_ensure_input_popup() {
add_child(value_input_popup);
value_input = memnew(LineEdit);
+ value_input->set_focus_mode(FOCUS_CLICK);
value_input_popup->add_child(value_input);
value_input->set_anchors_and_offsets_preset(PRESET_FULL_RECT);
value_input_popup->connect("hidden", callable_mp(this, &EditorSpinSlider::_value_input_closed));
diff --git a/editor/editor_spin_slider.h b/editor/editor_spin_slider.h
index 99eb953166..a4d810b18b 100644
--- a/editor/editor_spin_slider.h
+++ b/editor/editor_spin_slider.h
@@ -65,7 +65,7 @@ class EditorSpinSlider : public Range {
Control *value_input_popup = nullptr;
LineEdit *value_input = nullptr;
- bool value_input_just_closed = false;
+ uint64_t value_input_closed_frame = 0;
bool value_input_dirty = false;
bool hide_slider = false;
diff --git a/editor/editor_themes.cpp b/editor/editor_themes.cpp
index 96c8aa6fb5..d8252bed9c 100644
--- a/editor/editor_themes.cpp
+++ b/editor/editor_themes.cpp
@@ -133,25 +133,26 @@ void EditorColorMap::create() {
add_conversion_color_pair("#0e71fc", "#0350bd"); // New Autotile
add_conversion_color_pair("#c6ced4", "#828f9b"); // New Atlas
- // Visual script
- add_conversion_color_pair("#41ecad", "#25e3a0"); // VisualScript variant
- add_conversion_color_pair("#6f91f0", "#6d8eeb"); // VisualScript bool
- add_conversion_color_pair("#5abbef", "#4fb2e9"); // VisualScript int
- add_conversion_color_pair("#35d4f4", "#27ccf0"); // VisualScript float
- add_conversion_color_pair("#4593ec", "#4690e7"); // VisualScript String
- add_conversion_color_pair("#ac73f1", "#ad76ee"); // VisualScript Vector2
- add_conversion_color_pair("#f1738f", "#ee758e"); // VisualScript Rect2
- add_conversion_color_pair("#de66f0", "#dc6aed"); // VisualScript Vector3
- add_conversion_color_pair("#b9ec41", "#96ce1a"); // VisualScript Transform2D
- add_conversion_color_pair("#f74949", "#f77070"); // VisualScript Plane
- add_conversion_color_pair("#ec418e", "#ec69a3"); // VisualScript Quat
- add_conversion_color_pair("#ee5677", "#ee7991"); // VisualScript AABB
- add_conversion_color_pair("#e1ec41", "#b2bb19"); // VisualScript Basis
- add_conversion_color_pair("#f68f45", "#f49047"); // VisualScript Transform
- add_conversion_color_pair("#417aec", "#6993ec"); // VisualScript NodePath
- add_conversion_color_pair("#41ec80", "#2ce573"); // VisualScript RID
- add_conversion_color_pair("#55f3e3", "#12d5c3"); // VisualScript Object
- add_conversion_color_pair("#54ed9e", "#57e99f"); // VisualScript Dictionary
+ // Variant types
+ add_conversion_color_pair("#41ecad", "#25e3a0"); // Variant
+ add_conversion_color_pair("#6f91f0", "#6d8eeb"); // bool
+ add_conversion_color_pair("#5abbef", "#4fb2e9"); // int
+ add_conversion_color_pair("#35d4f4", "#27ccf0"); // float
+ add_conversion_color_pair("#4593ec", "#4690e7"); // String
+ add_conversion_color_pair("#ac73f1", "#ad76ee"); // Vector2
+ add_conversion_color_pair("#f1738f", "#ee758e"); // Rect2
+ add_conversion_color_pair("#de66f0", "#dc6aed"); // Vector3
+ add_conversion_color_pair("#b9ec41", "#96ce1a"); // Transform2D
+ add_conversion_color_pair("#f74949", "#f77070"); // Plane
+ add_conversion_color_pair("#ec418e", "#ec69a3"); // Quaternion
+ add_conversion_color_pair("#ee5677", "#ee7991"); // AABB
+ add_conversion_color_pair("#e1ec41", "#b2bb19"); // Basis
+ add_conversion_color_pair("#f68f45", "#f49047"); // Transform3D
+ add_conversion_color_pair("#417aec", "#6993ec"); // NodePath
+ add_conversion_color_pair("#41ec80", "#2ce573"); // RID
+ add_conversion_color_pair("#55f3e3", "#12d5c3"); // Object
+ add_conversion_color_pair("#54ed9e", "#57e99f"); // Dictionary
+
// Visual shaders
add_conversion_color_pair("#77ce57", "#67c046"); // Vector funcs
add_conversion_color_pair("#ea686c", "#d95256"); // Vector transforms
diff --git a/editor/editor_title_bar.cpp b/editor/editor_title_bar.cpp
index d756606029..0271bbd64a 100644
--- a/editor/editor_title_bar.cpp
+++ b/editor/editor_title_bar.cpp
@@ -37,7 +37,7 @@ void EditorTitleBar::input(const Ref<InputEvent> &p_event) {
Ref<InputEventMouseMotion> mm = p_event;
if (mm.is_valid() && moving) {
- if ((mm->get_button_mask() & MouseButton::LEFT) == MouseButton::LEFT) {
+ if (mm->get_button_mask().has_flag(MouseButtonMask::LEFT)) {
Window *w = Object::cast_to<Window>(get_viewport());
if (w) {
Point2 mouse = DisplayServer::get_singleton()->mouse_get_position();
diff --git a/editor/event_listener_line_edit.cpp b/editor/event_listener_line_edit.cpp
index 3a99c4e264..274fe34c52 100644
--- a/editor/event_listener_line_edit.cpp
+++ b/editor/event_listener_line_edit.cpp
@@ -168,8 +168,8 @@ void EventListenerLineEdit::clear_event() {
}
}
-void EventListenerLineEdit::set_allowed_input_types(int input_types) {
- allowed_input_types = input_types;
+void EventListenerLineEdit::set_allowed_input_types(int p_type_masks) {
+ allowed_input_types = p_type_masks;
}
int EventListenerLineEdit::get_allowed_input_types() const {
diff --git a/editor/event_listener_line_edit.h b/editor/event_listener_line_edit.h
index 0679733b6a..aa0cc91d47 100644
--- a/editor/event_listener_line_edit.h
+++ b/editor/event_listener_line_edit.h
@@ -67,7 +67,7 @@ public:
Ref<InputEvent> get_event() const;
void clear_event();
- void set_allowed_input_types(int input_types);
+ void set_allowed_input_types(int p_type_masks);
int get_allowed_input_types() const;
void grab_focus();
diff --git a/editor/export/project_export.cpp b/editor/export/project_export.cpp
index 3e06633cc8..df5d2dcd29 100644
--- a/editor/export/project_export.cpp
+++ b/editor/export/project_export.cpp
@@ -1023,7 +1023,7 @@ ProjectExportDialog::ProjectExportDialog() {
mc->set_v_size_flags(Control::SIZE_EXPAND_FILL);
presets = memnew(ItemList);
// TODO: Must reimplement drag forwarding.
- //presets->set_drag_forwarding(this);
+ //presets->set_drag_forwarding_compat(this);
mc->add_child(presets);
presets->connect("item_selected", callable_mp(this, &ProjectExportDialog::_edit_preset));
duplicate_preset = memnew(Button);
diff --git a/editor/filesystem_dock.cpp b/editor/filesystem_dock.cpp
index e66be6ce49..6eed3e3e61 100644
--- a/editor/filesystem_dock.cpp
+++ b/editor/filesystem_dock.cpp
@@ -2599,7 +2599,8 @@ void FileSystemDock::_file_and_folders_fill_popup(PopupMenu *p_popup, Vector<Str
String fpath = p_paths[0];
String item_text = fpath.ends_with("/") ? TTR("Open in File Manager") : TTR("Show in File Manager");
- p_popup->add_icon_item(get_theme_icon(SNAME("Filesystem"), SNAME("EditorIcons")), item_text, FILE_SHOW_IN_EXPLORER);
+ p_popup->add_icon_shortcut(get_theme_icon(SNAME("Filesystem"), SNAME("EditorIcons")), ED_GET_SHORTCUT("filesystem_dock/show_in_explorer"), FILE_SHOW_IN_EXPLORER);
+ p_popup->set_item_text(p_popup->get_item_index(FILE_SHOW_IN_EXPLORER), item_text);
path = fpath;
}
}
@@ -2644,7 +2645,7 @@ void FileSystemDock::_tree_empty_click(const Vector2 &p_pos, MouseButton p_butto
tree_popup->add_icon_item(get_theme_icon(SNAME("Object"), SNAME("EditorIcons")), TTR("New Resource..."), FILE_NEW_RESOURCE);
tree_popup->add_icon_item(get_theme_icon(SNAME("TextFile"), SNAME("EditorIcons")), TTR("New TextFile..."), FILE_NEW_TEXTFILE);
tree_popup->add_separator();
- tree_popup->add_icon_item(get_theme_icon(SNAME("Filesystem"), SNAME("EditorIcons")), TTR("Open in File Manager"), FILE_SHOW_IN_EXPLORER);
+ tree_popup->add_icon_shortcut(get_theme_icon(SNAME("Filesystem"), SNAME("EditorIcons")), ED_GET_SHORTCUT("filesystem_dock/show_in_explorer"), FILE_SHOW_IN_EXPLORER);
tree_popup->set_position(tree->get_screen_position() + p_pos);
tree_popup->reset_size();
@@ -2704,7 +2705,7 @@ void FileSystemDock::_file_list_empty_clicked(const Vector2 &p_pos, MouseButton
file_list_popup->add_icon_item(get_theme_icon(SNAME("Object"), SNAME("EditorIcons")), TTR("New Resource..."), FILE_NEW_RESOURCE);
file_list_popup->add_icon_item(get_theme_icon(SNAME("TextFile"), SNAME("EditorIcons")), TTR("New TextFile..."), FILE_NEW_TEXTFILE);
file_list_popup->add_separator();
- file_list_popup->add_icon_item(get_theme_icon(SNAME("Filesystem"), SNAME("EditorIcons")), TTR("Open in File Manager"), FILE_SHOW_IN_EXPLORER);
+ file_list_popup->add_icon_shortcut(get_theme_icon(SNAME("Filesystem"), SNAME("EditorIcons")), ED_GET_SHORTCUT("filesystem_dock/show_in_explorer"), FILE_SHOW_IN_EXPLORER);
file_list_popup->set_position(files->get_screen_position() + p_pos);
file_list_popup->reset_size();
file_list_popup->popup();
@@ -2816,6 +2817,8 @@ void FileSystemDock::_tree_gui_input(Ref<InputEvent> p_event) {
_tree_rmb_option(FILE_REMOVE);
} else if (ED_IS_SHORTCUT("filesystem_dock/rename", p_event)) {
_tree_rmb_option(FILE_RENAME);
+ } else if (ED_IS_SHORTCUT("filesystem_dock/show_in_explorer", p_event)) {
+ _tree_rmb_option(FILE_SHOW_IN_EXPLORER);
} else if (ED_IS_SHORTCUT("editor/open_search", p_event)) {
focus_on_filter();
} else {
@@ -2874,6 +2877,8 @@ void FileSystemDock::_file_list_gui_input(Ref<InputEvent> p_event) {
_file_list_rmb_option(FILE_REMOVE);
} else if (ED_IS_SHORTCUT("filesystem_dock/rename", p_event)) {
_file_list_rmb_option(FILE_RENAME);
+ } else if (ED_IS_SHORTCUT("filesystem_dock/show_in_explorer", p_event)) {
+ _file_list_rmb_option(FILE_SHOW_IN_EXPLORER);
} else if (ED_IS_SHORTCUT("editor/open_search", p_event)) {
focus_on_filter();
} else {
@@ -3045,6 +3050,7 @@ FileSystemDock::FileSystemDock() {
ED_SHORTCUT("filesystem_dock/delete", TTR("Delete"), Key::KEY_DELETE);
ED_SHORTCUT("filesystem_dock/rename", TTR("Rename..."), Key::F2);
ED_SHORTCUT_OVERRIDE("filesystem_dock/rename", "macos", Key::ENTER);
+ ED_SHORTCUT("filesystem_dock/show_in_explorer", TTR("Open in File Manager"));
VBoxContainer *top_vbc = memnew(VBoxContainer);
add_child(top_vbc);
@@ -3116,7 +3122,7 @@ FileSystemDock::FileSystemDock() {
tree = memnew(Tree);
tree->set_hide_root(true);
- tree->set_drag_forwarding(this);
+ tree->set_drag_forwarding_compat(this);
tree->set_allow_rmb_select(true);
tree->set_select_mode(Tree::SELECT_MULTI);
tree->set_custom_minimum_size(Size2(0, 15 * EDSCALE));
@@ -3153,7 +3159,7 @@ FileSystemDock::FileSystemDock() {
files = memnew(ItemList);
files->set_v_size_flags(SIZE_EXPAND_FILL);
files->set_select_mode(ItemList::SELECT_MULTI);
- files->set_drag_forwarding(this);
+ files->set_drag_forwarding_compat(this);
files->connect("item_clicked", callable_mp(this, &FileSystemDock::_file_list_item_clicked));
files->connect("gui_input", callable_mp(this, &FileSystemDock::_file_list_gui_input));
files->connect("multi_selected", callable_mp(this, &FileSystemDock::_file_multi_selected));
diff --git a/editor/import/scene_import_settings.cpp b/editor/import/scene_import_settings.cpp
index a9b43ba5f1..f6ec7da158 100644
--- a/editor/import/scene_import_settings.cpp
+++ b/editor/import/scene_import_settings.cpp
@@ -849,7 +849,7 @@ void SceneImportSettings::_viewport_input(const Ref<InputEvent> &p_input) {
zoom = &md.cam_zoom;
}
Ref<InputEventMouseMotion> mm = p_input;
- if (mm.is_valid() && (mm->get_button_mask() & MouseButton::MASK_LEFT) != MouseButton::NONE) {
+ if (mm.is_valid() && (mm->get_button_mask().has_flag(MouseButtonMask::LEFT))) {
(*rot_x) -= mm->get_relative().y * 0.01 * EDSCALE;
(*rot_y) -= mm->get_relative().x * 0.01 * EDSCALE;
(*rot_x) = CLAMP((*rot_x), -Math_PI / 2, Math_PI / 2);
diff --git a/editor/input_event_configuration_dialog.cpp b/editor/input_event_configuration_dialog.cpp
index b137f6f668..08d4bfff4a 100644
--- a/editor/input_event_configuration_dialog.cpp
+++ b/editor/input_event_configuration_dialog.cpp
@@ -515,6 +515,7 @@ Ref<InputEvent> InputEventConfigurationDialog::get_event() const {
void InputEventConfigurationDialog::set_allowed_input_types(int p_type_masks) {
allowed_input_types = p_type_masks;
+ event_listener->set_allowed_input_types(p_type_masks);
}
InputEventConfigurationDialog::InputEventConfigurationDialog() {
diff --git a/editor/inspector_dock.cpp b/editor/inspector_dock.cpp
index fbe01c26b0..4cd8976e80 100644
--- a/editor/inspector_dock.cpp
+++ b/editor/inspector_dock.cpp
@@ -35,6 +35,7 @@
#include "editor/editor_scale.h"
#include "editor/editor_settings.h"
#include "editor/editor_undo_redo_manager.h"
+#include "editor/filesystem_dock.h"
#include "editor/plugins/script_editor_plugin.h"
InspectorDock *InspectorDock::singleton = nullptr;
@@ -86,6 +87,11 @@ void InspectorDock::_menu_option_confirm(int p_option, bool p_confirmed) {
case RESOURCE_EDIT_CLIPBOARD: {
_paste_resource();
} break;
+ case RESOURCE_SHOW_IN_FILESYSTEM: {
+ Ref<Resource> current_res = _get_current_resource();
+ ERR_FAIL_COND(current_res.is_null());
+ FileSystemDock::get_singleton()->navigate_to_path(current_res->get_path());
+ } break;
case OBJECT_REQUEST_HELP: {
if (current) {
@@ -257,12 +263,8 @@ void InspectorDock::_resource_file_selected(String p_file) {
}
void InspectorDock::_save_resource(bool save_as) {
- ObjectID current_id = EditorNode::get_singleton()->get_editor_selection_history()->get_current();
- Object *current_obj = current_id.is_valid() ? ObjectDB::get_instance(current_id) : nullptr;
-
- ERR_FAIL_COND(!Object::cast_to<Resource>(current_obj));
-
- Ref<Resource> current_res = Ref<Resource>(Object::cast_to<Resource>(current_obj));
+ Ref<Resource> current_res = _get_current_resource();
+ ERR_FAIL_COND(current_res.is_null());
if (save_as) {
EditorNode::get_singleton()->save_resource_as(current_res);
@@ -272,24 +274,15 @@ void InspectorDock::_save_resource(bool save_as) {
}
void InspectorDock::_unref_resource() {
- ObjectID current_id = EditorNode::get_singleton()->get_editor_selection_history()->get_current();
- Object *current_obj = current_id.is_valid() ? ObjectDB::get_instance(current_id) : nullptr;
-
- ERR_FAIL_COND(!Object::cast_to<Resource>(current_obj));
-
- Ref<Resource> current_res = Ref<Resource>(Object::cast_to<Resource>(current_obj));
+ Ref<Resource> current_res = _get_current_resource();
+ ERR_FAIL_COND(current_res.is_null());
current_res->set_path("");
EditorNode::get_singleton()->edit_current();
}
void InspectorDock::_copy_resource() {
- ObjectID current_id = EditorNode::get_singleton()->get_editor_selection_history()->get_current();
- Object *current_obj = current_id.is_valid() ? ObjectDB::get_instance(current_id) : nullptr;
-
- ERR_FAIL_COND(!Object::cast_to<Resource>(current_obj));
-
- Ref<Resource> current_res = Ref<Resource>(Object::cast_to<Resource>(current_obj));
-
+ Ref<Resource> current_res = _get_current_resource();
+ ERR_FAIL_COND(current_res.is_null());
EditorSettings::get_singleton()->set_resource_clipboard(current_res);
}
@@ -304,6 +297,16 @@ void InspectorDock::_prepare_resource_extra_popup() {
Ref<Resource> r = EditorSettings::get_singleton()->get_resource_clipboard();
PopupMenu *popup = resource_extra_button->get_popup();
popup->set_item_disabled(popup->get_item_index(RESOURCE_EDIT_CLIPBOARD), r.is_null());
+
+ Ref<Resource> current_res = _get_current_resource();
+ ERR_FAIL_COND(current_res.is_null());
+ popup->set_item_disabled(popup->get_item_index(RESOURCE_SHOW_IN_FILESYSTEM), current_res->is_built_in());
+}
+
+Ref<Resource> InspectorDock::_get_current_resource() const {
+ ObjectID current_id = EditorNode::get_singleton()->get_editor_selection_history()->get_current();
+ Object *current_obj = current_id.is_valid() ? ObjectDB::get_instance(current_id) : nullptr;
+ return Ref<Resource>(Object::cast_to<Resource>(current_obj));
}
void InspectorDock::_prepare_history() {
@@ -662,6 +665,7 @@ InspectorDock::InspectorDock(EditorData &p_editor_data) {
resource_extra_button->get_popup()->add_icon_shortcut(get_theme_icon(SNAME("ActionCopy"), SNAME("EditorIcons")), ED_SHORTCUT("property_editor/copy_resource", TTR("Copy Resource")), RESOURCE_COPY);
resource_extra_button->get_popup()->set_item_disabled(1, true);
resource_extra_button->get_popup()->add_separator();
+ resource_extra_button->get_popup()->add_shortcut(ED_SHORTCUT("property_editor/show_in_filesystem", TTR("Show in FileSystem")), RESOURCE_SHOW_IN_FILESYSTEM);
resource_extra_button->get_popup()->add_shortcut(ED_SHORTCUT("property_editor/unref_resource", TTR("Make Resource Built-In")), RESOURCE_MAKE_BUILT_IN);
resource_extra_button->get_popup()->set_item_disabled(3, true);
resource_extra_button->get_popup()->connect("id_pressed", callable_mp(this, &InspectorDock::_menu_option));
diff --git a/editor/inspector_dock.h b/editor/inspector_dock.h
index fb2e1d53b1..c2c1b55fb1 100644
--- a/editor/inspector_dock.h
+++ b/editor/inspector_dock.h
@@ -51,6 +51,7 @@ class InspectorDock : public VBoxContainer {
RESOURCE_LOAD,
RESOURCE_SAVE,
RESOURCE_SAVE_AS,
+ RESOURCE_SHOW_IN_FILESYSTEM,
RESOURCE_MAKE_BUILT_IN,
RESOURCE_COPY,
RESOURCE_EDIT_CLIPBOARD,
@@ -119,6 +120,7 @@ class InspectorDock : public VBoxContainer {
void _copy_resource();
void _paste_resource();
void _prepare_resource_extra_popup();
+ Ref<Resource> _get_current_resource() const;
void _info_pressed();
void _resource_created();
diff --git a/editor/plugins/abstract_polygon_2d_editor.cpp b/editor/plugins/abstract_polygon_2d_editor.cpp
index 3a83d9b9c2..8e94ae871b 100644
--- a/editor/plugins/abstract_polygon_2d_editor.cpp
+++ b/editor/plugins/abstract_polygon_2d_editor.cpp
@@ -410,7 +410,7 @@ bool AbstractPolygon2DEditor::forward_gui_input(const Ref<InputEvent> &p_event)
if (mm.is_valid()) {
Vector2 gpoint = mm->get_position();
- if (edited_point.valid() && (wip_active || (mm->get_button_mask() & MouseButton::MASK_LEFT) != MouseButton::NONE)) {
+ if (edited_point.valid() && (wip_active || mm->get_button_mask().has_flag(MouseButtonMask::LEFT))) {
Vector2 cpoint = _get_node()->to_local(canvas_item_editor->snap_point(canvas_item_editor->get_canvas_transform().affine_inverse().xform(gpoint)));
//Move the point in a single axis. Should only work when editing a polygon and while holding shift.
diff --git a/editor/plugins/animation_blend_space_1d_editor.cpp b/editor/plugins/animation_blend_space_1d_editor.cpp
index ec3f2b0f63..85cca23e64 100644
--- a/editor/plugins/animation_blend_space_1d_editor.cpp
+++ b/editor/plugins/animation_blend_space_1d_editor.cpp
@@ -200,7 +200,7 @@ void AnimationNodeBlendSpace1DEditor::_blend_space_gui_input(const Ref<InputEven
_update_edited_point_pos();
}
- if (mm.is_valid() && tool_blend->is_pressed() && (mm->get_button_mask() & MouseButton::MASK_LEFT) != MouseButton::NONE) {
+ if (mm.is_valid() && tool_blend->is_pressed() && (mm->get_button_mask().has_flag(MouseButtonMask::LEFT))) {
float blend_pos = mm->get_position().x / blend_space_draw->get_size().x;
blend_pos *= blend_space->get_max_space() - blend_space->get_min_space();
blend_pos += blend_space->get_min_space();
diff --git a/editor/plugins/animation_blend_space_2d_editor.cpp b/editor/plugins/animation_blend_space_2d_editor.cpp
index 00e7f28bb5..c22f0a9f15 100644
--- a/editor/plugins/animation_blend_space_2d_editor.cpp
+++ b/editor/plugins/animation_blend_space_2d_editor.cpp
@@ -308,7 +308,7 @@ void AnimationNodeBlendSpace2DEditor::_blend_space_gui_input(const Ref<InputEven
blend_space_draw->queue_redraw();
}
- if (mm.is_valid() && tool_blend->is_pressed() && (mm->get_button_mask() & MouseButton::MASK_LEFT) != MouseButton::NONE) {
+ if (mm.is_valid() && tool_blend->is_pressed() && (mm->get_button_mask().has_flag(MouseButtonMask::LEFT))) {
Vector2 blend_pos = (mm->get_position() / blend_space_draw->get_size());
blend_pos.y = 1.0 - blend_pos.y;
blend_pos *= (blend_space->get_max_space() - blend_space->get_min_space());
diff --git a/editor/plugins/animation_blend_tree_editor_plugin.cpp b/editor/plugins/animation_blend_tree_editor_plugin.cpp
index 0ebc780604..f680993026 100644
--- a/editor/plugins/animation_blend_tree_editor_plugin.cpp
+++ b/editor/plugins/animation_blend_tree_editor_plugin.cpp
@@ -425,6 +425,11 @@ void AnimationNodeBlendTreeEditor::_connection_from_empty(const String &p_to, in
}
}
+void AnimationNodeBlendTreeEditor::_popup_hide() {
+ to_node = "";
+ to_slot = -1;
+}
+
void AnimationNodeBlendTreeEditor::_node_dragged(const Vector2 &p_from, const Vector2 &p_to, const StringName &p_which) {
updating = true;
Ref<EditorUndoRedoManager> &undo_redo = EditorNode::get_undo_redo();
@@ -1096,6 +1101,7 @@ AnimationNodeBlendTreeEditor::AnimationNodeBlendTreeEditor() {
add_node->set_text(TTR("Add Node..."));
graph->get_zoom_hbox()->move_child(add_node, 0);
add_node->get_popup()->connect("id_pressed", callable_mp(this, &AnimationNodeBlendTreeEditor::_add_node));
+ add_node->get_popup()->connect("popup_hide", callable_mp(this, &AnimationNodeBlendTreeEditor::_popup_hide), CONNECT_DEFERRED);
add_node->connect("about_to_popup", callable_mp(this, &AnimationNodeBlendTreeEditor::_update_options_menu).bind(false));
add_node->set_disabled(read_only);
diff --git a/editor/plugins/animation_blend_tree_editor_plugin.h b/editor/plugins/animation_blend_tree_editor_plugin.h
index b471d47df6..afb3394238 100644
--- a/editor/plugins/animation_blend_tree_editor_plugin.h
+++ b/editor/plugins/animation_blend_tree_editor_plugin.h
@@ -121,6 +121,7 @@ class AnimationNodeBlendTreeEditor : public AnimationTreeNodeEditorPlugin {
void _popup_request(const Vector2 &p_position);
void _connection_to_empty(const String &p_from, int p_from_slot, const Vector2 &p_release_position);
void _connection_from_empty(const String &p_to, int p_to_slot, const Vector2 &p_release_position);
+ void _popup_hide();
void _property_changed(const StringName &p_property, const Variant &p_value, const String &p_field, bool p_changing);
diff --git a/editor/plugins/animation_player_editor_plugin.cpp b/editor/plugins/animation_player_editor_plugin.cpp
index ec3eb1a494..10f2ce25d9 100644
--- a/editor/plugins/animation_player_editor_plugin.cpp
+++ b/editor/plugins/animation_player_editor_plugin.cpp
@@ -267,7 +267,7 @@ void AnimationPlayerEditor::_stop_pressed() {
return;
}
- player->stop(false);
+ player->pause();
play->set_pressed(false);
stop->set_pressed(true);
}
@@ -1155,7 +1155,7 @@ void AnimationPlayerEditor::_seek_value_changed(float p_value, bool p_set, bool
player->seek_delta(pos, pos - cpos);
} else {
- player->stop(true);
+ player->stop();
player->seek(pos, true);
}
}
diff --git a/editor/plugins/animation_state_machine_editor.cpp b/editor/plugins/animation_state_machine_editor.cpp
index 4ea2f0c561..0de5064a00 100644
--- a/editor/plugins/animation_state_machine_editor.cpp
+++ b/editor/plugins/animation_state_machine_editor.cpp
@@ -337,7 +337,7 @@ void AnimationNodeStateMachineEditor::_state_machine_gui_input(const Ref<InputEv
Ref<InputEventMouseMotion> mm = p_event;
// Pan window
- if (mm.is_valid() && (mm->get_button_mask() & MouseButton::MASK_MIDDLE) != MouseButton::NONE) {
+ if (mm.is_valid() && mm->get_button_mask().has_flag(MouseButtonMask::MIDDLE)) {
h_scroll->set_value(h_scroll->get_value() - mm->get_relative().x);
v_scroll->set_value(v_scroll->get_value() - mm->get_relative().y);
}
diff --git a/editor/plugins/canvas_item_editor_plugin.cpp b/editor/plugins/canvas_item_editor_plugin.cpp
index 24e4aeb358..7f9a23463c 100644
--- a/editor/plugins/canvas_item_editor_plugin.cpp
+++ b/editor/plugins/canvas_item_editor_plugin.cpp
@@ -1322,7 +1322,7 @@ bool CanvasItemEditor::_gui_input_pivot(const Ref<InputEvent> &p_event) {
// Drag the pivot (in pivot mode / with V key)
if (drag_type == DRAG_NONE) {
if ((b.is_valid() && b->is_pressed() && b->get_button_index() == MouseButton::LEFT && tool == TOOL_EDIT_PIVOT) ||
- (k.is_valid() && k->is_pressed() && !k->is_echo() && k->get_keycode() == Key::V && tool == TOOL_SELECT && k->get_modifiers_mask() == Key::NONE)) {
+ (k.is_valid() && k->is_pressed() && !k->is_echo() && k->get_keycode() == Key::V && tool == TOOL_SELECT && k->get_modifiers_mask().is_empty())) {
List<CanvasItem *> selection = _get_edited_canvas_items();
// Filters the selection with nodes that allow setting the pivot
diff --git a/editor/plugins/control_editor_plugin.cpp b/editor/plugins/control_editor_plugin.cpp
index 0fff16bf24..ad3e861b79 100644
--- a/editor/plugins/control_editor_plugin.cpp
+++ b/editor/plugins/control_editor_plugin.cpp
@@ -727,6 +727,7 @@ void ControlEditorToolbar::_anchors_preset_selected(int p_preset) {
for (Node *E : selection) {
Control *control = Object::cast_to<Control>(E);
if (control) {
+ undo_redo->add_do_property(control, "layout_mode", LayoutMode::LAYOUT_MODE_ANCHORS);
undo_redo->add_do_property(control, "anchors_preset", preset);
undo_redo->add_undo_method(control, "_edit_set_state", control->_edit_get_state());
}
diff --git a/editor/plugins/material_editor_plugin.cpp b/editor/plugins/material_editor_plugin.cpp
index e66c5214a9..bb2bac7c04 100644
--- a/editor/plugins/material_editor_plugin.cpp
+++ b/editor/plugins/material_editor_plugin.cpp
@@ -44,7 +44,7 @@ void MaterialEditor::gui_input(const Ref<InputEvent> &p_event) {
ERR_FAIL_COND(p_event.is_null());
Ref<InputEventMouseMotion> mm = p_event;
- if (mm.is_valid() && (mm->get_button_mask() & MouseButton::MASK_LEFT) != MouseButton::NONE) {
+ if (mm.is_valid() && (mm->get_button_mask().has_flag(MouseButtonMask::LEFT))) {
rot.x -= mm->get_relative().y * 0.01;
rot.y -= mm->get_relative().x * 0.01;
diff --git a/editor/plugins/mesh_editor_plugin.cpp b/editor/plugins/mesh_editor_plugin.cpp
index a9cbec00b5..ee555ae8d4 100644
--- a/editor/plugins/mesh_editor_plugin.cpp
+++ b/editor/plugins/mesh_editor_plugin.cpp
@@ -39,7 +39,7 @@ void MeshEditor::gui_input(const Ref<InputEvent> &p_event) {
ERR_FAIL_COND(p_event.is_null());
Ref<InputEventMouseMotion> mm = p_event;
- if (mm.is_valid() && (mm->get_button_mask() & MouseButton::MASK_LEFT) != MouseButton::NONE) {
+ if (mm.is_valid() && (mm->get_button_mask().has_flag(MouseButtonMask::LEFT))) {
rot_x -= mm->get_relative().y * 0.01;
rot_y -= mm->get_relative().x * 0.01;
if (rot_x < -Math_PI / 2) {
diff --git a/editor/plugins/node_3d_editor_plugin.cpp b/editor/plugins/node_3d_editor_plugin.cpp
index 1147d5ff8c..4fe1a6c034 100644
--- a/editor/plugins/node_3d_editor_plugin.cpp
+++ b/editor/plugins/node_3d_editor_plugin.cpp
@@ -1911,7 +1911,7 @@ void Node3DEditorViewport::_sinput(const Ref<InputEvent> &p_event) {
}
}
- if (spatial_editor->get_current_hover_gizmo().is_null() && (m->get_button_mask() & MouseButton::MASK_LEFT) == MouseButton::NONE && !_edit.gizmo.is_valid()) {
+ if (spatial_editor->get_current_hover_gizmo().is_null() && !m->get_button_mask().has_flag(MouseButtonMask::LEFT) && !_edit.gizmo.is_valid()) {
_transform_gizmo_select(_edit.mouse_pos, true);
}
@@ -1924,7 +1924,7 @@ void Node3DEditorViewport::_sinput(const Ref<InputEvent> &p_event) {
String n = _edit.gizmo->get_handle_name(_edit.gizmo_handle, _edit.gizmo_handle_secondary);
set_message(n + ": " + String(v));
- } else if ((m->get_button_mask() & MouseButton::MASK_LEFT) != MouseButton::NONE || _edit.instant) {
+ } else if (m->get_button_mask().has_flag(MouseButtonMask::LEFT) || _edit.instant) {
if (nav_scheme == NAVIGATION_MAYA && m->is_alt_pressed()) {
nav_mode = NAVIGATION_ORBIT;
} else if (nav_scheme == NAVIGATION_MODO && m->is_alt_pressed() && m->is_shift_pressed()) {
@@ -1963,7 +1963,7 @@ void Node3DEditorViewport::_sinput(const Ref<InputEvent> &p_event) {
update_transform(m->get_position(), _get_key_modifier(m) == Key::SHIFT);
}
- } else if ((m->get_button_mask() & MouseButton::MASK_RIGHT) != MouseButton::NONE || freelook_active) {
+ } else if (m->get_button_mask().has_flag(MouseButtonMask::RIGHT) || freelook_active) {
if (nav_scheme == NAVIGATION_MAYA && m->is_alt_pressed()) {
nav_mode = NAVIGATION_ZOOM;
} else if (freelook_active) {
@@ -1972,7 +1972,7 @@ void Node3DEditorViewport::_sinput(const Ref<InputEvent> &p_event) {
nav_mode = NAVIGATION_PAN;
}
- } else if ((m->get_button_mask() & MouseButton::MASK_MIDDLE) != MouseButton::NONE) {
+ } else if (m->get_button_mask().has_flag(MouseButtonMask::MIDDLE)) {
const Key mod = _get_key_modifier(m);
if (nav_scheme == NAVIGATION_GODOT) {
if (mod == _get_key_modifier_setting("editors/3d/navigation/pan_modifier")) {
@@ -4921,7 +4921,7 @@ Node3DEditorViewport::Node3DEditorViewport(Node3DEditor *p_spatial_editor, int p
c->add_child(viewport);
surface = memnew(Control);
- surface->set_drag_forwarding(this);
+ surface->set_drag_forwarding_compat(this);
add_child(surface);
surface->set_anchors_and_offsets_preset(Control::PRESET_FULL_RECT);
surface->set_clip_contents(true);
@@ -7995,7 +7995,7 @@ void Node3DEditor::_update_preview_environment() {
void Node3DEditor::_sun_direction_input(const Ref<InputEvent> &p_event) {
Ref<InputEventMouseMotion> mm = p_event;
- if (mm.is_valid() && (mm->get_button_mask() & MouseButton::MASK_LEFT) != MouseButton::NONE) {
+ if (mm.is_valid() && (mm->get_button_mask().has_flag(MouseButtonMask::LEFT))) {
sun_rotation.x += mm->get_relative().y * (0.02 * EDSCALE);
sun_rotation.y -= mm->get_relative().x * (0.02 * EDSCALE);
sun_rotation.x = CLAMP(sun_rotation.x, -Math_TAU / 4, Math_TAU / 4);
diff --git a/editor/plugins/polygon_3d_editor_plugin.cpp b/editor/plugins/polygon_3d_editor_plugin.cpp
index 294aa32444..8dc0ca9431 100644
--- a/editor/plugins/polygon_3d_editor_plugin.cpp
+++ b/editor/plugins/polygon_3d_editor_plugin.cpp
@@ -313,7 +313,7 @@ EditorPlugin::AfterGUIInput Polygon3DEditor::forward_3d_gui_input(Camera3D *p_ca
Ref<InputEventMouseMotion> mm = p_event;
if (mm.is_valid()) {
- if (edited_point != -1 && (wip_active || (mm->get_button_mask() & MouseButton::MASK_LEFT) != MouseButton::NONE)) {
+ if (edited_point != -1 && (wip_active || mm->get_button_mask().has_flag(MouseButtonMask::LEFT))) {
Vector2 gpoint = mm->get_position();
Vector3 ray_from = p_camera->project_ray_origin(gpoint);
diff --git a/editor/plugins/resource_preloader_editor_plugin.cpp b/editor/plugins/resource_preloader_editor_plugin.cpp
index 27cad1cb7e..2a5529e229 100644
--- a/editor/plugins/resource_preloader_editor_plugin.cpp
+++ b/editor/plugins/resource_preloader_editor_plugin.cpp
@@ -379,7 +379,7 @@ ResourcePreloaderEditor::ResourcePreloaderEditor() {
tree->set_column_expand(1, true);
tree->set_v_size_flags(SIZE_EXPAND_FILL);
- tree->set_drag_forwarding(this);
+ tree->set_drag_forwarding_compat(this);
vbc->add_child(tree);
dialog = memnew(AcceptDialog);
diff --git a/editor/plugins/script_editor_plugin.cpp b/editor/plugins/script_editor_plugin.cpp
index 61bf51b6dc..caa42b677c 100644
--- a/editor/plugins/script_editor_plugin.cpp
+++ b/editor/plugins/script_editor_plugin.cpp
@@ -223,7 +223,6 @@ void ScriptEditorBase::_bind_methods() {
ADD_SIGNAL(MethodInfo("request_open_script_at_line", PropertyInfo(Variant::OBJECT, "script"), PropertyInfo(Variant::INT, "line")));
ADD_SIGNAL(MethodInfo("request_save_history"));
ADD_SIGNAL(MethodInfo("go_to_help", PropertyInfo(Variant::STRING, "what")));
- // TODO: This signal is no use for VisualScript.
ADD_SIGNAL(MethodInfo("search_in_files_requested", PropertyInfo(Variant::STRING, "text")));
ADD_SIGNAL(MethodInfo("replace_in_files_requested", PropertyInfo(Variant::STRING, "text")));
ADD_SIGNAL(MethodInfo("go_to_method", PropertyInfo(Variant::OBJECT, "script"), PropertyInfo(Variant::STRING, "method")));
@@ -2205,8 +2204,7 @@ bool ScriptEditor::edit(const Ref<Resource> &p_resource, int p_line, int p_col,
if (use_external_editor &&
(EditorDebuggerNode::get_singleton()->get_dump_stack_script() != p_resource || EditorDebuggerNode::get_singleton()->get_debug_with_external_editor()) &&
- p_resource->get_path().is_resource_file() &&
- !p_resource->is_class("VisualScript")) {
+ p_resource->get_path().is_resource_file()) {
String path = EDITOR_GET("text_editor/external/exec_path");
String flags = EDITOR_GET("text_editor/external/exec_flags");
@@ -2305,21 +2303,20 @@ bool ScriptEditor::edit(const Ref<Resource> &p_resource, int p_line, int p_col,
se->set_edited_resource(p_resource);
- if (!p_resource->is_class("VisualScript")) {
- bool highlighter_set = false;
- for (int i = 0; i < syntax_highlighters.size(); i++) {
- Ref<EditorSyntaxHighlighter> highlighter = syntax_highlighters[i]->_create();
- if (highlighter.is_null()) {
- continue;
- }
- se->add_syntax_highlighter(highlighter);
+ // Syntax highlighting.
+ bool highlighter_set = false;
+ for (int i = 0; i < syntax_highlighters.size(); i++) {
+ Ref<EditorSyntaxHighlighter> highlighter = syntax_highlighters[i]->_create();
+ if (highlighter.is_null()) {
+ continue;
+ }
+ se->add_syntax_highlighter(highlighter);
- if (scr != nullptr && !highlighter_set) {
- PackedStringArray languages = highlighter->_get_supported_languages();
- if (languages.has(scr->get_language()->get_name())) {
- se->set_syntax_highlighter(highlighter);
- highlighter_set = true;
- }
+ if (scr != nullptr && !highlighter_set) {
+ PackedStringArray languages = highlighter->_get_supported_languages();
+ if (languages.has(scr->get_language()->get_name())) {
+ se->set_syntax_highlighter(highlighter);
+ highlighter_set = true;
}
}
}
@@ -2954,15 +2951,18 @@ void ScriptEditor::drop_data_fw(const Point2 &p_point, const Variant &p_data, Co
Ref<Resource> res = open_file(file);
if (res.is_valid()) {
- if (tab_container->get_tab_count() > num_tabs_before) {
+ const int num_tabs = tab_container->get_tab_count();
+ if (num_tabs > num_tabs_before) {
tab_container->move_child(tab_container->get_tab_control(tab_container->get_tab_count() - 1), new_index);
- num_tabs_before = tab_container->get_tab_count();
- } else { /* Maybe script was already open */
+ num_tabs_before = num_tabs;
+ } else if (num_tabs > 0) { /* Maybe script was already open */
tab_container->move_child(tab_container->get_tab_control(tab_container->get_current_tab()), new_index);
}
}
}
- tab_container->set_current_tab(new_index);
+ if (tab_container->get_tab_count() > 0) {
+ tab_container->set_current_tab(new_index);
+ }
_update_script_names();
}
}
@@ -3669,7 +3669,7 @@ ScriptEditor::ScriptEditor() {
_sort_list_on_update = true;
script_list->connect("item_clicked", callable_mp(this, &ScriptEditor::_script_list_clicked), CONNECT_DEFERRED);
script_list->set_allow_rmb_select(true);
- script_list->set_drag_forwarding(this);
+ script_list->set_drag_forwarding_compat(this);
context_menu = memnew(PopupMenu);
add_child(context_menu);
diff --git a/editor/plugins/script_text_editor.cpp b/editor/plugins/script_text_editor.cpp
index 9406701ade..4d525cc5a9 100644
--- a/editor/plugins/script_text_editor.cpp
+++ b/editor/plugins/script_text_editor.cpp
@@ -2167,7 +2167,7 @@ ScriptTextEditor::ScriptTextEditor() {
connection_info_dialog = memnew(ConnectionInfoDialog);
- code_editor->get_text_editor()->set_drag_forwarding(this);
+ code_editor->get_text_editor()->set_drag_forwarding_compat(this);
}
ScriptTextEditor::~ScriptTextEditor() {
diff --git a/editor/plugins/shader_editor_plugin.cpp b/editor/plugins/shader_editor_plugin.cpp
index da6a1ea0af..a822584619 100644
--- a/editor/plugins/shader_editor_plugin.cpp
+++ b/editor/plugins/shader_editor_plugin.cpp
@@ -451,7 +451,7 @@ ShaderEditorPlugin::ShaderEditorPlugin() {
vb->add_child(shader_list);
shader_list->connect("item_selected", callable_mp(this, &ShaderEditorPlugin::_shader_selected));
shader_list->connect("item_clicked", callable_mp(this, &ShaderEditorPlugin::_shader_list_clicked));
- shader_list->set_drag_forwarding(this);
+ shader_list->set_drag_forwarding_compat(this);
main_split->add_child(vb);
vb->set_custom_minimum_size(Size2(200, 300) * EDSCALE);
diff --git a/editor/plugins/skeleton_3d_editor_plugin.cpp b/editor/plugins/skeleton_3d_editor_plugin.cpp
index 0c8fc08795..956150ec69 100644
--- a/editor/plugins/skeleton_3d_editor_plugin.cpp
+++ b/editor/plugins/skeleton_3d_editor_plugin.cpp
@@ -813,7 +813,7 @@ void Skeleton3DEditor::create_editors() {
joint_tree->set_v_size_flags(SIZE_EXPAND_FILL);
joint_tree->set_h_size_flags(SIZE_EXPAND_FILL);
joint_tree->set_allow_rmb_select(true);
- joint_tree->set_drag_forwarding(this);
+ joint_tree->set_drag_forwarding_compat(this);
s_con->add_child(joint_tree);
pose_editor = memnew(BoneTransformEditor(skeleton));
diff --git a/editor/plugins/sprite_frames_editor_plugin.cpp b/editor/plugins/sprite_frames_editor_plugin.cpp
index 4fa56189bb..7603a5e55d 100644
--- a/editor/plugins/sprite_frames_editor_plugin.cpp
+++ b/editor/plugins/sprite_frames_editor_plugin.cpp
@@ -197,7 +197,7 @@ void SpriteFramesEditor::_sheet_preview_input(const Ref<InputEvent> &p_event) {
}
const Ref<InputEventMouseMotion> mm = p_event;
- if (mm.is_valid() && (mm->get_button_mask() & MouseButton::MASK_LEFT) != MouseButton::NONE) {
+ if (mm.is_valid() && (mm->get_button_mask().has_flag(MouseButtonMask::LEFT))) {
// Select by holding down the mouse button on frames.
const int idx = _sheet_preview_position_to_frame_index(mm->get_position());
@@ -238,7 +238,7 @@ void SpriteFramesEditor::_sheet_scroll_input(const Ref<InputEvent> &p_event) {
}
const Ref<InputEventMouseMotion> mm = p_event;
- if (mm.is_valid() && (mm->get_button_mask() & MouseButton::MASK_MIDDLE) != MouseButton::NONE) {
+ if (mm.is_valid() && mm->get_button_mask().has_flag(MouseButtonMask::MIDDLE)) {
const Vector2 dragged = Input::get_singleton()->warp_mouse_motion(mm, split_sheet_scroll->get_global_rect());
split_sheet_scroll->set_h_scroll(split_sheet_scroll->get_h_scroll() - dragged.x);
split_sheet_scroll->set_v_scroll(split_sheet_scroll->get_v_scroll() - dragged.y);
@@ -1408,7 +1408,7 @@ SpriteFramesEditor::SpriteFramesEditor() {
frame_list->set_max_columns(0);
frame_list->set_icon_mode(ItemList::ICON_MODE_TOP);
frame_list->set_max_text_lines(2);
- frame_list->set_drag_forwarding(this);
+ frame_list->set_drag_forwarding_compat(this);
frame_list->connect("gui_input", callable_mp(this, &SpriteFramesEditor::_frame_list_gui_input));
frame_list->connect("item_selected", callable_mp(this, &SpriteFramesEditor::_frame_list_item_selected));
diff --git a/editor/plugins/text_editor.cpp b/editor/plugins/text_editor.cpp
index f3f0542b9b..ad5881c76f 100644
--- a/editor/plugins/text_editor.cpp
+++ b/editor/plugins/text_editor.cpp
@@ -650,7 +650,7 @@ TextEditor::TextEditor() {
goto_line_dialog = memnew(GotoLineDialog);
add_child(goto_line_dialog);
- code_editor->get_text_editor()->set_drag_forwarding(this);
+ code_editor->get_text_editor()->set_drag_forwarding_compat(this);
}
TextEditor::~TextEditor() {
diff --git a/editor/plugins/text_shader_editor.cpp b/editor/plugins/text_shader_editor.cpp
index cd160f8b14..1b29999796 100644
--- a/editor/plugins/text_shader_editor.cpp
+++ b/editor/plugins/text_shader_editor.cpp
@@ -301,7 +301,9 @@ void ShaderTextEditor::_load_theme_settings() {
syntax_highlighter->clear_color_regions();
syntax_highlighter->add_color_region("/*", "*/", comment_color, false);
syntax_highlighter->add_color_region("//", "", comment_color, true);
- syntax_highlighter->set_disabled_branch_color(comment_color);
+
+ // Disabled preprocessor branches use translucent text color to be easier to distinguish from comments.
+ syntax_highlighter->set_disabled_branch_color(Color(EDITOR_GET("text_editor/theme/highlighting/text_color")) * Color(1, 1, 1, 0.5));
te->clear_comment_delimiters();
te->add_comment_delimiter("/*", "*/", false);
diff --git a/editor/plugins/texture_layered_editor_plugin.cpp b/editor/plugins/texture_layered_editor_plugin.cpp
index 9a3b157f5b..816d081617 100644
--- a/editor/plugins/texture_layered_editor_plugin.cpp
+++ b/editor/plugins/texture_layered_editor_plugin.cpp
@@ -36,7 +36,7 @@ void TextureLayeredEditor::gui_input(const Ref<InputEvent> &p_event) {
ERR_FAIL_COND(p_event.is_null());
Ref<InputEventMouseMotion> mm = p_event;
- if (mm.is_valid() && (mm->get_button_mask() & MouseButton::MASK_LEFT) != MouseButton::NONE) {
+ if (mm.is_valid() && (mm->get_button_mask().has_flag(MouseButtonMask::LEFT))) {
y_rot += -mm->get_relative().x * 0.01;
x_rot += mm->get_relative().y * 0.01;
_update_material();
diff --git a/editor/plugins/tiles/tile_map_editor.cpp b/editor/plugins/tiles/tile_map_editor.cpp
index e7dc5d825b..dd4daa45b7 100644
--- a/editor/plugins/tiles/tile_map_editor.cpp
+++ b/editor/plugins/tiles/tile_map_editor.cpp
@@ -2236,7 +2236,7 @@ TileMapEditorTilesPlugin::TileMapEditorTilesPlugin() {
scene_tiles_list = memnew(ItemList);
scene_tiles_list->set_h_size_flags(Control::SIZE_EXPAND_FILL);
scene_tiles_list->set_v_size_flags(Control::SIZE_EXPAND_FILL);
- scene_tiles_list->set_drag_forwarding(this);
+ scene_tiles_list->set_drag_forwarding_compat(this);
scene_tiles_list->set_select_mode(ItemList::SELECT_MULTI);
scene_tiles_list->connect("multi_selected", callable_mp(this, &TileMapEditorTilesPlugin::_scenes_list_multi_selected));
scene_tiles_list->connect("empty_clicked", callable_mp(this, &TileMapEditorTilesPlugin::_scenes_list_lmb_empty_clicked));
diff --git a/editor/plugins/tiles/tile_set_editor.cpp b/editor/plugins/tiles/tile_set_editor.cpp
index d269a7c0ec..b44cb18dc7 100644
--- a/editor/plugins/tiles/tile_set_editor.cpp
+++ b/editor/plugins/tiles/tile_set_editor.cpp
@@ -728,7 +728,7 @@ TileSetEditor::TileSetEditor() {
sources_list->add_user_signal(MethodInfo("sort_request"));
sources_list->connect("sort_request", callable_mp(this, &TileSetEditor::_update_sources_list).bind(-1));
sources_list->set_texture_filter(CanvasItem::TEXTURE_FILTER_NEAREST);
- sources_list->set_drag_forwarding(this);
+ sources_list->set_drag_forwarding_compat(this);
split_container_left_side->add_child(sources_list);
HBoxContainer *sources_bottom_actions = memnew(HBoxContainer);
diff --git a/editor/plugins/tiles/tile_set_scenes_collection_source_editor.cpp b/editor/plugins/tiles/tile_set_scenes_collection_source_editor.cpp
index 5af338caa0..0ff8788626 100644
--- a/editor/plugins/tiles/tile_set_scenes_collection_source_editor.cpp
+++ b/editor/plugins/tiles/tile_set_scenes_collection_source_editor.cpp
@@ -509,7 +509,7 @@ TileSetScenesCollectionSourceEditor::TileSetScenesCollectionSourceEditor() {
scene_tiles_list = memnew(ItemList);
scene_tiles_list->set_h_size_flags(SIZE_EXPAND_FILL);
scene_tiles_list->set_v_size_flags(SIZE_EXPAND_FILL);
- scene_tiles_list->set_drag_forwarding(this);
+ scene_tiles_list->set_drag_forwarding_compat(this);
scene_tiles_list->connect("item_selected", callable_mp(this, &TileSetScenesCollectionSourceEditor::_update_tile_inspector).unbind(1));
scene_tiles_list->connect("item_selected", callable_mp(this, &TileSetScenesCollectionSourceEditor::_update_action_buttons).unbind(1));
scene_tiles_list->connect("item_activated", callable_mp(this, &TileSetScenesCollectionSourceEditor::_scenes_list_item_activated));
diff --git a/editor/plugins/visual_shader_editor_plugin.cpp b/editor/plugins/visual_shader_editor_plugin.cpp
index 4cf397ffd0..56dbdb49eb 100644
--- a/editor/plugins/visual_shader_editor_plugin.cpp
+++ b/editor/plugins/visual_shader_editor_plugin.cpp
@@ -177,8 +177,8 @@ void VisualShaderGraphPlugin::update_node(VisualShader::Type p_type, int p_node_
if (p_type != visual_shader->get_shader_type() || !links.has(p_node_id)) {
return;
}
- remove_node(p_type, p_node_id);
- add_node(p_type, p_node_id);
+ remove_node(p_type, p_node_id, true);
+ add_node(p_type, p_node_id, true);
}
void VisualShaderGraphPlugin::set_input_port_default_value(VisualShader::Type p_type, int p_node_id, int p_port_id, Variant p_value) {
@@ -305,8 +305,8 @@ void VisualShaderGraphPlugin::update_parameter_refs() {
for (KeyValue<int, Link> &E : links) {
VisualShaderNodeParameterRef *ref = Object::cast_to<VisualShaderNodeParameterRef>(E.value.visual_node);
if (ref) {
- remove_node(E.value.type, E.key);
- add_node(E.value.type, E.key);
+ remove_node(E.value.type, E.key, true);
+ add_node(E.value.type, E.key, true);
}
}
}
@@ -356,7 +356,7 @@ void VisualShaderGraphPlugin::update_theme() {
vector_expanded_color[3] = editor->get_theme_color(SNAME("axis_w_color"), SNAME("Editor")); // alpha
}
-void VisualShaderGraphPlugin::add_node(VisualShader::Type p_type, int p_id) {
+void VisualShaderGraphPlugin::add_node(VisualShader::Type p_type, int p_id, bool p_just_update) {
if (!visual_shader.is_valid() || p_type != visual_shader->get_shader_type()) {
return;
}
@@ -424,7 +424,12 @@ void VisualShaderGraphPlugin::add_node(VisualShader::Type p_type, int p_id) {
graph->add_child(node);
node->set_theme(vstheme);
editor->_update_created_node(node);
- register_link(p_type, p_id, vsnode.ptr(), node);
+
+ if (p_just_update) {
+ links[p_id].graph_node = node;
+ } else {
+ register_link(p_type, p_id, vsnode.ptr(), node);
+ }
if (is_resizable) {
size = resizable_node->get_size();
@@ -1038,11 +1043,13 @@ void VisualShaderGraphPlugin::add_node(VisualShader::Type p_type, int p_id) {
}
}
-void VisualShaderGraphPlugin::remove_node(VisualShader::Type p_type, int p_id) {
+void VisualShaderGraphPlugin::remove_node(VisualShader::Type p_type, int p_id, bool p_just_update) {
if (visual_shader->get_shader_type() == p_type && links.has(p_id)) {
links[p_id].graph_node->get_parent()->remove_child(links[p_id].graph_node);
memdelete(links[p_id].graph_node);
- links.erase(p_id);
+ if (!p_just_update) {
+ links.erase(p_id);
+ }
}
}
@@ -1913,7 +1920,7 @@ void VisualShaderEditor::_update_graph() {
graph_plugin->update_theme();
for (int n_i = 0; n_i < nodes.size(); n_i++) {
- graph_plugin->add_node(type, nodes[n_i]);
+ graph_plugin->add_node(type, nodes[n_i], false);
}
graph_plugin->make_dirty(false);
@@ -2967,8 +2974,8 @@ void VisualShaderEditor::_add_node(int p_idx, const Vector<Variant> &p_ops, Stri
}
undo_redo->add_do_method(visual_shader.ptr(), "add_node", type, vsnode, position, id_to_use);
undo_redo->add_undo_method(visual_shader.ptr(), "remove_node", type, id_to_use);
- undo_redo->add_do_method(graph_plugin.ptr(), "add_node", type, id_to_use);
- undo_redo->add_undo_method(graph_plugin.ptr(), "remove_node", type, id_to_use);
+ undo_redo->add_do_method(graph_plugin.ptr(), "add_node", type, id_to_use, false);
+ undo_redo->add_undo_method(graph_plugin.ptr(), "remove_node", type, id_to_use, false);
VisualShaderNodeExpression *expr = Object::cast_to<VisualShaderNodeExpression>(vsnode.ptr());
if (expr) {
@@ -3361,7 +3368,7 @@ void VisualShaderEditor::_delete_nodes(int p_type, const List<int> &p_nodes) {
undo_redo->add_do_method(visual_shader.ptr(), "remove_node", type, F);
undo_redo->add_undo_method(visual_shader.ptr(), "add_node", type, node, visual_shader->get_node_position(type, F), F);
- undo_redo->add_undo_method(graph_plugin.ptr(), "add_node", type, F);
+ undo_redo->add_undo_method(graph_plugin.ptr(), "add_node", type, F, false);
VisualShaderNodeParameter *parameter = Object::cast_to<VisualShaderNodeParameter>(node.ptr());
if (parameter) {
@@ -3391,7 +3398,7 @@ void VisualShaderEditor::_delete_nodes(int p_type, const List<int> &p_nodes) {
// delete nodes from the graph
for (const int &F : p_nodes) {
- undo_redo->add_do_method(graph_plugin.ptr(), "remove_node", type, F);
+ undo_redo->add_do_method(graph_plugin.ptr(), "remove_node", type, F, false);
}
// update parameter refs if any parameter has been deleted
@@ -4131,7 +4138,7 @@ void VisualShaderEditor::_dup_paste_nodes(int p_type, List<CopyItem> &r_items, c
}
undo_redo->add_do_method(visual_shader.ptr(), "add_node", type, node, item.position + p_offset, id_from);
- undo_redo->add_do_method(graph_plugin.ptr(), "add_node", type, id_from);
+ undo_redo->add_do_method(graph_plugin.ptr(), "add_node", type, id_from, false);
added_set.insert(id_from);
id_from++;
@@ -4153,7 +4160,7 @@ void VisualShaderEditor::_dup_paste_nodes(int p_type, List<CopyItem> &r_items, c
continue;
}
undo_redo->add_undo_method(visual_shader.ptr(), "remove_node", type, id_from);
- undo_redo->add_undo_method(graph_plugin.ptr(), "remove_node", type, id_from);
+ undo_redo->add_undo_method(graph_plugin.ptr(), "remove_node", type, id_from, false);
id_from++;
}
@@ -4915,7 +4922,7 @@ VisualShaderEditor::VisualShaderEditor() {
graph->set_h_size_flags(SIZE_EXPAND_FILL);
graph->set_show_zoom_label(true);
add_child(graph);
- graph->set_drag_forwarding(this);
+ graph->set_drag_forwarding_compat(this);
float graph_minimap_opacity = EDITOR_GET("editors/visual_editors/minimap_opacity");
graph->set_minimap_opacity(graph_minimap_opacity);
float graph_lines_curvature = EDITOR_GET("editors/visual_editors/lines_curvature");
@@ -5146,7 +5153,7 @@ VisualShaderEditor::VisualShaderEditor() {
members = memnew(Tree);
members_vb->add_child(members);
- members->set_drag_forwarding(this);
+ members->set_drag_forwarding_compat(this);
members->set_h_size_flags(SIZE_EXPAND_FILL);
members->set_v_size_flags(SIZE_EXPAND_FILL);
members->set_hide_root(true);
diff --git a/editor/plugins/visual_shader_editor_plugin.h b/editor/plugins/visual_shader_editor_plugin.h
index a43d44473f..88f5e3359c 100644
--- a/editor/plugins/visual_shader_editor_plugin.h
+++ b/editor/plugins/visual_shader_editor_plugin.h
@@ -119,8 +119,8 @@ public:
void make_dirty(bool p_enabled);
void update_node(VisualShader::Type p_type, int p_id);
void update_node_deferred(VisualShader::Type p_type, int p_node_id);
- void add_node(VisualShader::Type p_type, int p_id);
- void remove_node(VisualShader::Type p_type, int p_id);
+ void add_node(VisualShader::Type p_type, int p_id, bool p_just_update);
+ void remove_node(VisualShader::Type p_type, int p_id, bool p_just_update);
void connect_nodes(VisualShader::Type p_type, int p_from_node, int p_from_port, int p_to_node, int p_to_port);
void disconnect_nodes(VisualShader::Type p_type, int p_from_node, int p_from_port, int p_to_node, int p_to_port);
void show_port_preview(VisualShader::Type p_type, int p_node_id, int p_port_id);
diff --git a/editor/project_converter_3_to_4.cpp b/editor/project_converter_3_to_4.cpp
index 22d118cd90..8396d50a0e 100644
--- a/editor/project_converter_3_to_4.cpp
+++ b/editor/project_converter_3_to_4.cpp
@@ -122,9 +122,6 @@ static const char *enum_renames[][2] = {
{ "JOINT_SLIDER", "JOINT_TYPE_SLIDER" }, // PhysicsServer3D
{ "KEY_CONTROL", "KEY_CTRL" }, // Globals
{ "LOOP_PING_PONG", "LOOP_PINGPONG" }, // AudioStreamWAV
- { "MATH_RAND", "MATH_RANDF_RANGE" }, // VisualScriptBuiltinFunc
- { "MATH_RANDOM", "MATH_RANDI_RANGE" }, // VisualScriptBuiltinFunc
- { "MATH_STEPIFY", "MATH_STEP_DECIMALS" }, // VisualScriptBuiltinFunc
{ "MODE_KINEMATIC", "FREEZE_MODE_KINEMATIC" }, // RigidBody
{ "MODE_OPEN_ANY", "FILE_MODE_OPEN_ANY" }, // FileDialog
{ "MODE_OPEN_DIR", "FILE_MODE_OPEN_DIR" }, // FileDialog
@@ -239,6 +236,7 @@ static const char *gdscript_function_renames[][2] = {
{ "body_add_torque", "body_apply_torque" }, // PhysicsServer2D
{ "bumpmap_to_normalmap", "bump_map_to_normal_map" }, // Image
{ "can_be_hidden", "_can_be_hidden" }, // EditorNode3DGizmoPlugin
+ { "can_drop_data", "_can_drop_data" }, // Control
{ "can_drop_data_fw", "_can_drop_data_fw" }, // ScriptEditor
{ "can_generate_small_preview", "_can_generate_small_preview" }, // EditorResourcePreviewGenerator
{ "can_instance", "can_instantiate" }, // PackedScene, Script
@@ -265,6 +263,7 @@ static const char *gdscript_function_renames[][2] = {
{ "delete_char_at_cursor", "delete_char_at_caret" }, // LineEdit
{ "deselect_items", "deselect_all" }, // FileDialog
{ "disable_plugin", "_disable_plugin" }, // EditorPlugin
+ { "drop_data", "_drop_data" }, // Control
{ "drop_data_fw", "_drop_data_fw" }, // ScriptEditor
{ "exclude_polygons_2d", "exclude_polygons" }, // Geometry2D
{ "find_node", "find_child" }, // Node
@@ -694,6 +693,7 @@ static const char *csharp_function_renames[][2] = {
{ "BindChildNodeToBone", "SetBoneChildren" }, // Skeleton3D
{ "BumpmapToNormalmap", "BumpMapToNormalMap" }, // Image
{ "CanBeHidden", "_CanBeHidden" }, // EditorNode3DGizmoPlugin
+ { "CanDropData", "_CanDropData" }, // Control
{ "CanDropDataFw", "_CanDropDataFw" }, // ScriptEditor
{ "CanGenerateSmallPreview", "_CanGenerateSmallPreview" }, // EditorResourcePreviewGenerator
{ "CanInstance", "CanInstantiate" }, // PackedScene, Script
@@ -717,6 +717,7 @@ static const char *csharp_function_renames[][2] = {
{ "DampedStringJointSetParam", "DampedSpringJointSetParam" }, // PhysicsServer2D
{ "DeleteCharAtCursor", "DeleteCharAtCaret" }, // LineEdit
{ "DeselectItems", "DeselectAll" }, // FileDialog
+ { "DropData", "_DropData" }, // Control
{ "DropDataFw", "_DropDataFw" }, // ScriptEditor
{ "ExcludePolygons2d", "ExcludePolygons" }, // Geometry2D
{ "FindScancodeFromString", "FindKeycodeFromString" }, // OS
diff --git a/editor/project_manager.cpp b/editor/project_manager.cpp
index dc755cab41..b4ffc7d78d 100644
--- a/editor/project_manager.cpp
+++ b/editor/project_manager.cpp
@@ -3008,7 +3008,10 @@ ProjectManager::ProjectManager() {
SceneTree::get_singleton()->get_root()->connect("files_dropped", callable_mp(this, &ProjectManager::_files_dropped));
// Define a minimum window size to prevent UI elements from overlapping or being cut off.
- DisplayServer::get_singleton()->window_set_min_size(Size2(520, 350) * EDSCALE);
+ Window *w = Object::cast_to<Window>(SceneTree::get_singleton()->get_root());
+ if (w) {
+ w->set_min_size(Size2(520, 350) * EDSCALE);
+ }
// Resize the bootsplash window based on Editor display scale EDSCALE.
float scale_factor = MAX(1, EDSCALE);
diff --git a/editor/scene_create_dialog.cpp b/editor/scene_create_dialog.cpp
index c1dbd4d6bc..c861fadcf0 100644
--- a/editor/scene_create_dialog.cpp
+++ b/editor/scene_create_dialog.cpp
@@ -171,7 +171,9 @@ Node *SceneCreateDialog::create_scene_root() {
break;
case ROOT_USER_INTERFACE: {
Control *gui_ctl = memnew(Control);
+ // Making the root control full rect by default is more useful for resizable UIs.
gui_ctl->set_anchors_and_offsets_preset(Control::PRESET_FULL_RECT);
+ gui_ctl->set_grow_direction_preset(Control::PRESET_FULL_RECT);
root = gui_ctl;
} break;
case ROOT_OTHER:
diff --git a/editor/scene_tree_dock.cpp b/editor/scene_tree_dock.cpp
index d2d5f249dd..ac6bceaa55 100644
--- a/editor/scene_tree_dock.cpp
+++ b/editor/scene_tree_dock.cpp
@@ -1184,7 +1184,9 @@ void SceneTreeDock::_tool_selected(int p_tool, bool p_confirm_override) {
break;
case TOOL_CREATE_USER_INTERFACE: {
Control *node = memnew(Control);
- node->set_anchors_and_offsets_preset(PRESET_FULL_RECT); //more useful for resizable UIs.
+ // Making the root control full rect by default is more useful for resizable UIs.
+ node->set_anchors_and_offsets_preset(PRESET_FULL_RECT);
+ node->set_grow_direction_preset(PRESET_FULL_RECT);
new_node = node;
} break;
diff --git a/editor/scene_tree_editor.cpp b/editor/scene_tree_editor.cpp
index dad584ea92..2f50172f54 100644
--- a/editor/scene_tree_editor.cpp
+++ b/editor/scene_tree_editor.cpp
@@ -1415,7 +1415,7 @@ SceneTreeEditor::SceneTreeEditor(bool p_label, bool p_can_rename, bool p_can_ope
add_child(tree);
- tree->set_drag_forwarding(this);
+ tree->set_drag_forwarding_compat(this);
if (p_can_rename) {
tree->set_allow_rmb_select(true);
tree->connect("item_mouse_selected", callable_mp(this, &SceneTreeEditor::_rmb_select));
diff --git a/main/main.cpp b/main/main.cpp
index 4cab469672..5736aedfe5 100644
--- a/main/main.cpp
+++ b/main/main.cpp
@@ -2607,7 +2607,7 @@ bool Main::start() {
if (debug_navigation) {
sml->set_debug_navigation_hint(true);
NavigationServer3D::get_singleton()->set_active(true);
- NavigationServer3D::get_singleton_mut()->set_debug_enabled(true);
+ NavigationServer3D::get_singleton()->set_debug_enabled(true);
}
#endif
@@ -2769,10 +2769,6 @@ bool Main::start() {
DisplayServer::get_singleton()->window_set_title(appname);
#endif
- // Define a very small minimum window size to prevent bugs such as GH-37242.
- // It can still be overridden by the user in a script.
- DisplayServer::get_singleton()->window_set_min_size(Size2i(64, 64));
-
bool snap_controls = GLOBAL_GET("gui/common/snap_controls_to_pixels");
sml->get_root()->set_snap_controls_to_pixels(snap_controls);
@@ -2968,6 +2964,7 @@ bool Main::is_iterating() {
// For performance metrics.
static uint64_t physics_process_max = 0;
static uint64_t process_max = 0;
+static uint64_t navigation_process_max = 0;
bool Main::iteration() {
//for now do not error on this
@@ -2996,6 +2993,7 @@ bool Main::iteration() {
uint64_t physics_process_ticks = 0;
uint64_t process_ticks = 0;
+ uint64_t navigation_process_ticks = 0;
frame += ticks_elapsed;
@@ -3032,7 +3030,13 @@ bool Main::iteration() {
break;
}
- NavigationServer3D::get_singleton_mut()->process(physics_step * time_scale);
+ NavigationServer3D::get_singleton()->process(physics_step * time_scale);
+ uint64_t navigation_begin = OS::get_singleton()->get_ticks_usec();
+
+ NavigationServer3D::get_singleton()->process(physics_step * time_scale);
+
+ navigation_process_ticks = MAX(navigation_process_ticks, OS::get_singleton()->get_ticks_usec() - navigation_begin); // keep the largest one for reference
+ navigation_process_max = MAX(OS::get_singleton()->get_ticks_usec() - navigation_begin, navigation_process_max);
message_queue->flush();
@@ -3112,8 +3116,10 @@ bool Main::iteration() {
Engine::get_singleton()->_fps = frames;
performance->set_process_time(USEC_TO_SEC(process_max));
performance->set_physics_process_time(USEC_TO_SEC(physics_process_max));
+ performance->set_navigation_process_time(USEC_TO_SEC(navigation_process_max));
process_max = 0;
physics_process_max = 0;
+ navigation_process_max = 0;
frame %= 1000000;
frames = 0;
diff --git a/main/performance.cpp b/main/performance.cpp
index c2624c708f..448ddd0e96 100644
--- a/main/performance.cpp
+++ b/main/performance.cpp
@@ -36,6 +36,7 @@
#include "scene/main/node.h"
#include "scene/main/scene_tree.h"
#include "servers/audio_server.h"
+#include "servers/navigation_server_3d.h"
#include "servers/physics_server_2d.h"
#include "servers/physics_server_3d.h"
#include "servers/rendering_server.h"
@@ -54,6 +55,7 @@ void Performance::_bind_methods() {
BIND_ENUM_CONSTANT(TIME_FPS);
BIND_ENUM_CONSTANT(TIME_PROCESS);
BIND_ENUM_CONSTANT(TIME_PHYSICS_PROCESS);
+ BIND_ENUM_CONSTANT(TIME_NAVIGATION_PROCESS);
BIND_ENUM_CONSTANT(MEMORY_STATIC);
BIND_ENUM_CONSTANT(MEMORY_STATIC_MAX);
BIND_ENUM_CONSTANT(MEMORY_MESSAGE_BUFFER_MAX);
@@ -74,7 +76,15 @@ void Performance::_bind_methods() {
BIND_ENUM_CONSTANT(PHYSICS_3D_COLLISION_PAIRS);
BIND_ENUM_CONSTANT(PHYSICS_3D_ISLAND_COUNT);
BIND_ENUM_CONSTANT(AUDIO_OUTPUT_LATENCY);
-
+ BIND_ENUM_CONSTANT(NAVIGATION_ACTIVE_MAPS);
+ BIND_ENUM_CONSTANT(NAVIGATION_REGION_COUNT);
+ BIND_ENUM_CONSTANT(NAVIGATION_AGENT_COUNT);
+ BIND_ENUM_CONSTANT(NAVIGATION_LINK_COUNT);
+ BIND_ENUM_CONSTANT(NAVIGATION_POLYGON_COUNT);
+ BIND_ENUM_CONSTANT(NAVIGATION_EDGE_COUNT);
+ BIND_ENUM_CONSTANT(NAVIGATION_EDGE_MERGE_COUNT);
+ BIND_ENUM_CONSTANT(NAVIGATION_EDGE_CONNECTION_COUNT);
+ BIND_ENUM_CONSTANT(NAVIGATION_EDGE_FREE_COUNT);
BIND_ENUM_CONSTANT(MONITOR_MAX);
}
@@ -93,6 +103,7 @@ String Performance::get_monitor_name(Monitor p_monitor) const {
"time/fps",
"time/process",
"time/physics_process",
+ "time/navigation_process",
"memory/static",
"memory/static_max",
"memory/msg_buf_max",
@@ -113,6 +124,15 @@ String Performance::get_monitor_name(Monitor p_monitor) const {
"physics_3d/collision_pairs",
"physics_3d/islands",
"audio/driver/output_latency",
+ "navigation/active_maps",
+ "navigation/regions",
+ "navigation/agents",
+ "navigation/links",
+ "navigation/polygons",
+ "navigation/edges",
+ "navigation/edges_merged",
+ "navigation/edges_connected",
+ "navigation/edges_free",
};
@@ -127,6 +147,8 @@ double Performance::get_monitor(Monitor p_monitor) const {
return _process_time;
case TIME_PHYSICS_PROCESS:
return _physics_process_time;
+ case TIME_NAVIGATION_PROCESS:
+ return _navigation_process_time;
case MEMORY_STATIC:
return Memory::get_mem_usage();
case MEMORY_STATIC_MAX:
@@ -167,6 +189,24 @@ double Performance::get_monitor(Monitor p_monitor) const {
return PhysicsServer3D::get_singleton()->get_process_info(PhysicsServer3D::INFO_ISLAND_COUNT);
case AUDIO_OUTPUT_LATENCY:
return AudioServer::get_singleton()->get_output_latency();
+ case NAVIGATION_ACTIVE_MAPS:
+ return NavigationServer3D::get_singleton()->get_process_info(NavigationServer3D::INFO_ACTIVE_MAPS);
+ case NAVIGATION_REGION_COUNT:
+ return NavigationServer3D::get_singleton()->get_process_info(NavigationServer3D::INFO_REGION_COUNT);
+ case NAVIGATION_AGENT_COUNT:
+ return NavigationServer3D::get_singleton()->get_process_info(NavigationServer3D::INFO_AGENT_COUNT);
+ case NAVIGATION_LINK_COUNT:
+ return NavigationServer3D::get_singleton()->get_process_info(NavigationServer3D::INFO_LINK_COUNT);
+ case NAVIGATION_POLYGON_COUNT:
+ return NavigationServer3D::get_singleton()->get_process_info(NavigationServer3D::INFO_POLYGON_COUNT);
+ case NAVIGATION_EDGE_COUNT:
+ return NavigationServer3D::get_singleton()->get_process_info(NavigationServer3D::INFO_EDGE_COUNT);
+ case NAVIGATION_EDGE_MERGE_COUNT:
+ return NavigationServer3D::get_singleton()->get_process_info(NavigationServer3D::INFO_EDGE_MERGE_COUNT);
+ case NAVIGATION_EDGE_CONNECTION_COUNT:
+ return NavigationServer3D::get_singleton()->get_process_info(NavigationServer3D::INFO_EDGE_CONNECTION_COUNT);
+ case NAVIGATION_EDGE_FREE_COUNT:
+ return NavigationServer3D::get_singleton()->get_process_info(NavigationServer3D::INFO_EDGE_FREE_COUNT);
default: {
}
@@ -182,6 +222,7 @@ Performance::MonitorType Performance::get_monitor_type(Monitor p_monitor) const
MONITOR_TYPE_QUANTITY,
MONITOR_TYPE_TIME,
MONITOR_TYPE_TIME,
+ MONITOR_TYPE_TIME,
MONITOR_TYPE_MEMORY,
MONITOR_TYPE_MEMORY,
MONITOR_TYPE_MEMORY,
@@ -202,6 +243,12 @@ Performance::MonitorType Performance::get_monitor_type(Monitor p_monitor) const
MONITOR_TYPE_QUANTITY,
MONITOR_TYPE_QUANTITY,
MONITOR_TYPE_TIME,
+ MONITOR_TYPE_QUANTITY,
+ MONITOR_TYPE_QUANTITY,
+ MONITOR_TYPE_QUANTITY,
+ MONITOR_TYPE_QUANTITY,
+ MONITOR_TYPE_QUANTITY,
+ MONITOR_TYPE_QUANTITY,
};
@@ -216,6 +263,10 @@ void Performance::set_physics_process_time(double p_pt) {
_physics_process_time = p_pt;
}
+void Performance::set_navigation_process_time(double p_pt) {
+ _navigation_process_time = p_pt;
+}
+
void Performance::add_custom_monitor(const StringName &p_id, const Callable &p_callable, const Vector<Variant> &p_args) {
ERR_FAIL_COND_MSG(has_custom_monitor(p_id), "Custom monitor with id '" + String(p_id) + "' already exists.");
_monitor_map.insert(p_id, MonitorCall(p_callable, p_args));
diff --git a/main/performance.h b/main/performance.h
index 14695ab5a3..34162b2da9 100644
--- a/main/performance.h
+++ b/main/performance.h
@@ -50,6 +50,7 @@ class Performance : public Object {
double _process_time;
double _physics_process_time;
+ double _navigation_process_time;
class MonitorCall {
Callable _callable;
@@ -69,6 +70,7 @@ public:
TIME_FPS,
TIME_PROCESS,
TIME_PHYSICS_PROCESS,
+ TIME_NAVIGATION_PROCESS,
MEMORY_STATIC,
MEMORY_STATIC_MAX,
MEMORY_MESSAGE_BUFFER_MAX,
@@ -89,6 +91,15 @@ public:
PHYSICS_3D_COLLISION_PAIRS,
PHYSICS_3D_ISLAND_COUNT,
AUDIO_OUTPUT_LATENCY,
+ NAVIGATION_ACTIVE_MAPS,
+ NAVIGATION_REGION_COUNT,
+ NAVIGATION_AGENT_COUNT,
+ NAVIGATION_LINK_COUNT,
+ NAVIGATION_POLYGON_COUNT,
+ NAVIGATION_EDGE_COUNT,
+ NAVIGATION_EDGE_MERGE_COUNT,
+ NAVIGATION_EDGE_CONNECTION_COUNT,
+ NAVIGATION_EDGE_FREE_COUNT,
MONITOR_MAX
};
@@ -105,6 +116,7 @@ public:
void set_process_time(double p_pt);
void set_physics_process_time(double p_pt);
+ void set_navigation_process_time(double p_pt);
void add_custom_monitor(const StringName &p_id, const Callable &p_callable, const Vector<Variant> &p_args);
void remove_custom_monitor(const StringName &p_id);
diff --git a/methods.py b/methods.py
index 99a59b49e3..ee88401671 100644
--- a/methods.py
+++ b/methods.py
@@ -111,6 +111,10 @@ def get_version_info(module_version_string="", silent=False):
head = open(os.path.join(gitfolder, "HEAD"), "r", encoding="utf8").readline().strip()
if head.startswith("ref: "):
ref = head[5:]
+ # If this directory is a Git worktree instead of a root clone.
+ parts = gitfolder.split("/")
+ if len(parts) > 2 and parts[-2] == "worktrees":
+ gitfolder = "/".join(parts[0:-2])
head = os.path.join(gitfolder, ref)
packedrefs = os.path.join(gitfolder, "packed-refs")
if os.path.isfile(head):
diff --git a/misc/dist/ios_xcode/godot_ios.xcodeproj/project.pbxproj b/misc/dist/ios_xcode/godot_ios.xcodeproj/project.pbxproj
index e717b501f4..16e58172b2 100644
--- a/misc/dist/ios_xcode/godot_ios.xcodeproj/project.pbxproj
+++ b/misc/dist/ios_xcode/godot_ios.xcodeproj/project.pbxproj
@@ -328,7 +328,11 @@
"$(PROJECT_DIR)/**",
);
PRODUCT_BUNDLE_IDENTIFIER = $bundle_identifier;
- PRODUCT_NAME = "$(TARGET_NAME)";
+ INFOPLIST_KEY_CFBundleDisplayName = "$name";
+ PRODUCT_NAME = "$binary";
+ EXECUTABLE_NAME = "$binary";
+ MARKETING_VERSION = $short_version;
+ CURRENT_PROJECT_VERSION = $version;
PROVISIONING_PROFILE = "$provisioning_profile_uuid_debug";
TARGETED_DEVICE_FAMILY = "$targeted_device_family";
VALID_ARCHS = "arm64 x86_64";
@@ -360,7 +364,11 @@
"$(PROJECT_DIR)/**",
);
PRODUCT_BUNDLE_IDENTIFIER = $bundle_identifier;
- PRODUCT_NAME = "$(TARGET_NAME)";
+ INFOPLIST_KEY_CFBundleDisplayName = "$name";
+ PRODUCT_NAME = "$binary";
+ EXECUTABLE_NAME = "$binary";
+ MARKETING_VERSION = $short_version;
+ CURRENT_PROJECT_VERSION = $version;
PROVISIONING_PROFILE = "$provisioning_profile_uuid_release";
TARGETED_DEVICE_FAMILY = "$targeted_device_family";
VALID_ARCHS = "arm64 x86_64";
diff --git a/misc/dist/ios_xcode/godot_ios/godot_ios-Info.plist b/misc/dist/ios_xcode/godot_ios/godot_ios-Info.plist
index b88dfae5b2..ee5f1d35ae 100644
--- a/misc/dist/ios_xcode/godot_ios/godot_ios-Info.plist
+++ b/misc/dist/ios_xcode/godot_ios/godot_ios-Info.plist
@@ -5,9 +5,9 @@
<key>CFBundleDevelopmentRegion</key>
<string>en</string>
<key>CFBundleDisplayName</key>
- <string>$name</string>
+ <string>$(INFOPLIST_KEY_CFBundleDisplayName)</string>
<key>CFBundleExecutable</key>
- <string>$binary</string>
+ <string>$(EXECUTABLE_NAME)</string>
<key>CFBundleIcons</key>
<dict/>
<key>CFBundleIcons~ipad</key>
@@ -17,15 +17,15 @@
<key>CFBundleInfoDictionaryVersion</key>
<string>6.0</string>
<key>CFBundleName</key>
- <string>$name</string>
+ <string>$(PRODUCT_NAME)</string>
<key>CFBundlePackageType</key>
<string>APPL</string>
<key>CFBundleShortVersionString</key>
- <string>$short_version</string>
+ <string>$(MARKETING_VERSION)</string>
<key>CFBundleSignature</key>
<string>$signature</string>
<key>CFBundleVersion</key>
- <string>$version</string>
+ <string>$(CURRENT_PROJECT_VERSION)</string>
<key>ITSAppUsesNonExemptEncryption</key>
<false />
<key>LSRequiresIPhoneOS</key>
diff --git a/modules/gdscript/gdscript.cpp b/modules/gdscript/gdscript.cpp
index 8dc47cbfd5..7b79c9cf7e 100644
--- a/modules/gdscript/gdscript.cpp
+++ b/modules/gdscript/gdscript.cpp
@@ -1307,7 +1307,7 @@ GDScript *GDScript::_get_gdscript_from_variant(const Variant &p_variant) {
}
void GDScript::_get_dependencies(RBSet<GDScript *> &p_dependencies, const GDScript *p_except) {
- if (skip_dependencies || p_dependencies.has(this)) {
+ if (p_dependencies.has(this)) {
return;
}
p_dependencies.insert(this);
@@ -1365,7 +1365,7 @@ GDScript::GDScript() :
}
}
-void GDScript::_save_orphaned_subclasses() {
+void GDScript::_save_orphaned_subclasses(GDScript::ClearData *p_clear_data) {
struct ClassRefWithName {
ObjectID id;
String fully_qualified_name;
@@ -1381,8 +1381,17 @@ void GDScript::_save_orphaned_subclasses() {
}
// clear subclasses to allow unused subclasses to be deleted
+ for (KeyValue<StringName, Ref<GDScript>> &E : subclasses) {
+ p_clear_data->scripts.insert(E.value);
+ }
subclasses.clear();
// subclasses are also held by constants, clear those as well
+ for (KeyValue<StringName, Variant> &E : constants) {
+ GDScript *gdscr = _get_gdscript_from_variant(E.value);
+ if (gdscr != nullptr) {
+ p_clear_data->scripts.insert(gdscr);
+ }
+ }
constants.clear();
// keep orphan subclass only for subclasses that are still in use
@@ -1413,60 +1422,50 @@ void GDScript::_init_rpc_methods_properties() {
}
}
-void GDScript::clear() {
+void GDScript::clear(GDScript::ClearData *p_clear_data) {
if (clearing) {
return;
}
clearing = true;
- RBSet<GDScript *> must_clear_dependencies = get_must_clear_dependencies();
- HashMap<GDScript *, ObjectID> must_clear_dependencies_objectids;
+ GDScript::ClearData data;
+ GDScript::ClearData *clear_data = p_clear_data;
+ bool is_root = false;
- // Log the objectids before clearing, as a cascade of clear could
- // remove instances that are still in the clear loop
- for (GDScript *E : must_clear_dependencies) {
- must_clear_dependencies_objectids.insert(E, E->get_instance_id());
+ // If `clear_data` is `nullptr`, it means that it's the root.
+ // The root is in charge to clear functions and scripts of itself and its dependencies
+ if (clear_data == nullptr) {
+ clear_data = &data;
+ is_root = true;
}
+ RBSet<GDScript *> must_clear_dependencies = get_must_clear_dependencies();
for (GDScript *E : must_clear_dependencies) {
- Object *obj = ObjectDB::get_instance(must_clear_dependencies_objectids[E]);
- if (obj == nullptr) {
- continue;
- }
-
- E->skip_dependencies = true;
- E->clear();
- E->skip_dependencies = false;
- GDScriptCache::remove_script(E->get_path());
+ clear_data->scripts.insert(E);
+ E->clear(clear_data);
}
- RBSet<StringName> member_function_names;
for (const KeyValue<StringName, GDScriptFunction *> &E : member_functions) {
- member_function_names.insert(E.key);
- }
- for (const StringName &E : member_function_names) {
- if (member_functions.has(E)) {
- memdelete(member_functions[E]);
- }
+ clear_data->functions.insert(E.value);
}
- member_function_names.clear();
member_functions.clear();
for (KeyValue<StringName, GDScript::MemberInfo> &E : member_indices) {
+ clear_data->scripts.insert(E.value.data_type.script_type_ref);
E.value.data_type.script_type_ref = Ref<Script>();
}
if (implicit_initializer) {
- memdelete(implicit_initializer);
+ clear_data->functions.insert(implicit_initializer);
+ implicit_initializer = nullptr;
}
- implicit_initializer = nullptr;
if (implicit_ready) {
- memdelete(implicit_ready);
+ clear_data->functions.insert(implicit_ready);
+ implicit_ready = nullptr;
}
- implicit_ready = nullptr;
- _save_orphaned_subclasses();
+ _save_orphaned_subclasses(clear_data);
#ifdef TOOLS_ENABLED
// Clearing inner class doc, script doc only cleared when the script source deleted.
@@ -1474,7 +1473,21 @@ void GDScript::clear() {
_clear_doc();
}
#endif
- clearing = false;
+
+ // If it's not the root, skip clearing the data
+ if (is_root) {
+ // All dependencies have been accounted for
+ for (GDScriptFunction *E : clear_data->functions) {
+ memdelete(E);
+ }
+ for (Ref<Script> &E : clear_data->scripts) {
+ Ref<GDScript> gdscr = E;
+ if (gdscr.is_valid()) {
+ GDScriptCache::remove_script(gdscr->get_path());
+ }
+ }
+ clear_data->clear();
+ }
}
GDScript::~GDScript() {
diff --git a/modules/gdscript/gdscript.h b/modules/gdscript/gdscript.h
index 24ef67ddaf..a53785a98d 100644
--- a/modules/gdscript/gdscript.h
+++ b/modules/gdscript/gdscript.h
@@ -62,7 +62,6 @@ class GDScript : public Script {
bool tool = false;
bool valid = false;
bool reloading = false;
- bool skip_dependencies = false;
struct MemberInfo {
int index = 0;
@@ -71,6 +70,15 @@ class GDScript : public Script {
GDScriptDataType data_type;
};
+ struct ClearData {
+ RBSet<GDScriptFunction *> functions;
+ RBSet<Ref<Script>> scripts;
+ void clear() {
+ functions.clear();
+ scripts.clear();
+ }
+ };
+
friend class GDScriptInstance;
friend class GDScriptFunction;
friend class GDScriptAnalyzer;
@@ -157,7 +165,7 @@ class GDScript : public Script {
bool _update_exports(bool *r_err = nullptr, bool p_recursive_call = false, PlaceHolderScriptInstance *p_instance_to_update = nullptr);
- void _save_orphaned_subclasses();
+ void _save_orphaned_subclasses(GDScript::ClearData *p_clear_data);
void _init_rpc_methods_properties();
void _get_script_property_list(List<PropertyInfo> *r_list, bool p_include_base) const;
@@ -180,7 +188,7 @@ protected:
static void _bind_methods();
public:
- void clear();
+ void clear(GDScript::ClearData *p_clear_data = nullptr);
virtual bool is_valid() const override { return valid; }
diff --git a/modules/gdscript/gdscript_analyzer.cpp b/modules/gdscript/gdscript_analyzer.cpp
index 8a07d509a1..ddfdc937c4 100644
--- a/modules/gdscript/gdscript_analyzer.cpp
+++ b/modules/gdscript/gdscript_analyzer.cpp
@@ -42,6 +42,9 @@
#include "gdscript_utility_functions.h"
#include "scene/resources/packed_scene.h"
+#define UNNAMED_ENUM "<anonymous enum>"
+#define ENUM_SEPARATOR "::"
+
static MethodInfo info_from_utility_func(const StringName &p_function) {
ERR_FAIL_COND_V(!Variant::has_utility_function(p_function), MethodInfo());
@@ -65,9 +68,6 @@ static MethodInfo info_from_utility_func(const StringName &p_function) {
pi.name = "arg" + itos(i + 1);
#endif
pi.type = Variant::get_utility_function_argument_type(p_function, i);
- if (pi.type == Variant::NIL) {
- pi.usage |= PROPERTY_USAGE_NIL_IS_VARIANT;
- }
info.arguments.push_back(pi);
}
}
@@ -100,19 +100,45 @@ static GDScriptParser::DataType make_native_meta_type(const StringName &p_class_
type.type_source = GDScriptParser::DataType::ANNOTATED_EXPLICIT;
type.kind = GDScriptParser::DataType::NATIVE;
type.builtin_type = Variant::OBJECT;
- type.is_constant = true;
type.native_type = p_class_name;
+ type.is_constant = true;
type.is_meta_type = true;
return type;
}
-static GDScriptParser::DataType make_native_enum_type(const StringName &p_native_class, const StringName &p_enum_name) {
+static GDScriptParser::DataType make_script_meta_type(const Ref<Script> &p_script) {
GDScriptParser::DataType type;
type.type_source = GDScriptParser::DataType::ANNOTATED_EXPLICIT;
- type.kind = GDScriptParser::DataType::ENUM;
- type.builtin_type = Variant::INT;
+ type.kind = GDScriptParser::DataType::SCRIPT;
+ type.builtin_type = Variant::OBJECT;
+ type.native_type = p_script->get_instance_base_type();
+ type.script_type = p_script;
+ type.script_path = p_script->get_path();
type.is_constant = true;
type.is_meta_type = true;
+ return type;
+}
+
+// In enum types, native_type is used to store the class (native or otherwise) that the enum belongs to.
+// This disambiguates between similarly named enums in base classes or outer classes
+static GDScriptParser::DataType make_enum_type(const StringName &p_enum_name, const String &p_base_name, const bool p_meta = false) {
+ GDScriptParser::DataType type;
+ type.type_source = GDScriptParser::DataType::ANNOTATED_EXPLICIT;
+ type.kind = GDScriptParser::DataType::ENUM;
+ type.builtin_type = p_meta ? Variant::DICTIONARY : Variant::INT;
+ type.enum_type = p_enum_name;
+ type.is_constant = true;
+ type.is_meta_type = p_meta;
+
+ // For enums, native_type is only used to check compatibility in is_type_compatible()
+ // We can set anything readable here for error messages, as long as it uniquely identifies the type of the enum
+ type.native_type = p_base_name + ENUM_SEPARATOR + p_enum_name;
+
+ return type;
+}
+
+static GDScriptParser::DataType make_native_enum_type(const StringName &p_enum_name, const StringName &p_native_class, const bool p_meta = true) {
+ GDScriptParser::DataType type = make_enum_type(p_enum_name, p_native_class, p_meta);
List<StringName> enum_values;
ClassDB::get_enum_constants(p_native_class, p_enum_name, &enum_values);
@@ -134,6 +160,19 @@ static GDScriptParser::DataType make_builtin_meta_type(Variant::Type p_type) {
return type;
}
+static StringName enum_get_value_name(const GDScriptParser::DataType p_type, int64_t p_val) {
+ // Check that an enum has a given value, not key.
+ // Make sure that implicit conversion to int64_t is sensible before calling!
+ HashMap<StringName, int64_t>::ConstIterator i = p_type.enum_values.begin();
+ while (i) {
+ if (i->value == p_val) {
+ return i->key;
+ }
+ ++i;
+ }
+ return StringName();
+}
+
bool GDScriptAnalyzer::has_member_name_conflict_in_script_class(const StringName &p_member_name, const GDScriptParser::ClassNode *p_class, const GDScriptParser::Node *p_member) {
if (p_class->members_indices.has(p_member_name)) {
int index = p_class->members_indices[p_member_name];
@@ -192,6 +231,7 @@ Error GDScriptAnalyzer::check_native_member_name_conflict(const StringName &p_me
}
Error GDScriptAnalyzer::check_class_member_name_conflict(const GDScriptParser::ClassNode *p_class_node, const StringName &p_member_name, const GDScriptParser::Node *p_member_node) {
+ // TODO check outer classes for static members only
const GDScriptParser::DataType *current_data_type = &p_class_node->base_type;
while (current_data_type && current_data_type->kind == GDScriptParser::DataType::Kind::CLASS) {
GDScriptParser::ClassNode *current_class_node = current_data_type->class_type;
@@ -220,9 +260,13 @@ Error GDScriptAnalyzer::check_class_member_name_conflict(const GDScriptParser::C
}
void GDScriptAnalyzer::get_class_node_current_scope_classes(GDScriptParser::ClassNode *p_node, List<GDScriptParser::ClassNode *> *p_list) {
+ ERR_FAIL_NULL(p_node);
+ ERR_FAIL_NULL(p_list);
+
if (p_list->find(p_node) != nullptr) {
return;
}
+
p_list->push_back(p_node);
// TODO: Try to solve class inheritance if not yet resolving.
@@ -547,11 +591,8 @@ GDScriptParser::DataType GDScriptAnalyzer::resolve_datatype(GDScriptParser::Type
result.builtin_type = GDScriptParser::get_builtin_type(first);
if (result.builtin_type == Variant::ARRAY) {
- GDScriptParser::DataType container_type = resolve_datatype(p_type->container_type);
-
+ GDScriptParser::DataType container_type = type_from_metatype(resolve_datatype(p_type->container_type));
if (container_type.kind != GDScriptParser::DataType::VARIANT) {
- container_type.is_meta_type = false;
- container_type.is_constant = false;
result.set_container_element_type(container_type);
}
}
@@ -573,12 +614,7 @@ GDScriptParser::DataType GDScriptAnalyzer::resolve_datatype(GDScriptParser::Type
}
result = ref->get_parser()->head->get_datatype();
} else {
- result.kind = GDScriptParser::DataType::SCRIPT;
- result.script_type = ResourceLoader::load(path, "Script");
- result.native_type = result.script_type->get_instance_base_type();
- result.script_path = path;
- result.is_constant = true;
- result.is_meta_type = false;
+ result = make_script_meta_type(ResourceLoader::load(path, "Script"));
}
}
} else if (ProjectSettings::get_singleton()->has_autoload(first) && ProjectSettings::get_singleton()->get_autoload(first).is_singleton) {
@@ -591,12 +627,17 @@ GDScriptParser::DataType GDScriptAnalyzer::resolve_datatype(GDScriptParser::Type
result = ref->get_parser()->head->get_datatype();
} else if (ClassDB::has_enum(parser->current_class->base_type.native_type, first)) {
// Native enum in current class.
- result = make_native_enum_type(parser->current_class->base_type.native_type, first);
+ result = make_native_enum_type(first, parser->current_class->base_type.native_type);
} else {
// Classes in current scope.
List<GDScriptParser::ClassNode *> script_classes;
+ bool found = false;
get_class_node_current_scope_classes(parser->current_class, &script_classes);
for (GDScriptParser::ClassNode *script_class : script_classes) {
+ if (found) {
+ break;
+ }
+
if (script_class->identifier && script_class->identifier->name == first) {
result = script_class->get_datatype();
break;
@@ -608,14 +649,16 @@ GDScriptParser::DataType GDScriptAnalyzer::resolve_datatype(GDScriptParser::Type
switch (member.type) {
case GDScriptParser::ClassNode::Member::CLASS:
result = member.get_datatype();
+ found = true;
break;
case GDScriptParser::ClassNode::Member::ENUM:
result = member.get_datatype();
+ found = true;
break;
case GDScriptParser::ClassNode::Member::CONSTANT:
if (member.get_datatype().is_meta_type) {
result = member.get_datatype();
- result.is_meta_type = false;
+ found = true;
break;
} else if (Ref<Script>(member.constant->initializer->reduced_value).is_valid()) {
Ref<GDScript> gdscript = member.constant->initializer->reduced_value;
@@ -626,16 +669,10 @@ GDScriptParser::DataType GDScriptAnalyzer::resolve_datatype(GDScriptParser::Type
return bad_type;
}
result = ref->get_parser()->head->get_datatype();
- result.is_meta_type = false;
} else {
- Ref<Script> script = member.constant->initializer->reduced_value;
- result.kind = GDScriptParser::DataType::SCRIPT;
- result.builtin_type = Variant::OBJECT;
- result.script_type = script;
- result.script_path = script->get_path();
- result.native_type = script->get_instance_base_type();
- result.is_meta_type = false;
+ result = make_script_meta_type(member.constant->initializer->reduced_value);
}
+ found = true;
break;
}
[[fallthrough]];
@@ -667,15 +704,17 @@ GDScriptParser::DataType GDScriptAnalyzer::resolve_datatype(GDScriptParser::Type
}
} else if (result.kind == GDScriptParser::DataType::NATIVE) {
// Only enums allowed for native.
- if (!ClassDB::has_enum(result.native_type, p_type->type_chain[1]->name)) {
- push_error(vformat(R"(Could not find nested type "%s" under base "%s".)", p_type->type_chain[1]->name, result.to_string()), p_type->type_chain[1]);
- return bad_type;
- }
- if (p_type->type_chain.size() > 2) {
- push_error(R"(Enums cannot contain nested types.)", p_type->type_chain[2]);
+ if (ClassDB::has_enum(result.native_type, p_type->type_chain[1]->name)) {
+ if (p_type->type_chain.size() > 2) {
+ push_error(R"(Enums cannot contain nested types.)", p_type->type_chain[2]);
+ return bad_type;
+ } else {
+ result = make_native_enum_type(p_type->type_chain[1]->name, result.native_type);
+ }
+ } else {
+ push_error(vformat(R"(Could not find type "%s" in "%s".)", p_type->type_chain[1]->name, first), p_type->type_chain[1]);
return bad_type;
}
- result = make_native_enum_type(result.native_type, p_type->type_chain[1]->name);
} else {
push_error(vformat(R"(Could not find nested type "%s" under base "%s".)", p_type->type_chain[1]->name, result.to_string()), p_type->type_chain[1]);
return bad_type;
@@ -787,8 +826,7 @@ void GDScriptAnalyzer::resolve_class_member(GDScriptParser::ClassNode *p_class,
for (int j = 0; j < member.signal->parameters.size(); j++) {
GDScriptParser::ParameterNode *param = member.signal->parameters[j];
- GDScriptParser::DataType param_type = resolve_datatype(param->datatype_specifier);
- param_type.is_meta_type = false;
+ GDScriptParser::DataType param_type = type_from_metatype(resolve_datatype(param->datatype_specifier));
param->set_datatype(param_type);
mi.arguments.push_back(PropertyInfo(param_type.builtin_type, param->identifier->name));
// TODO: add signal parameter default values
@@ -804,15 +842,7 @@ void GDScriptAnalyzer::resolve_class_member(GDScriptParser::ClassNode *p_class,
check_class_member_name_conflict(p_class, member.m_enum->identifier->name, member.m_enum);
member.m_enum->set_datatype(resolving_datatype);
-
- GDScriptParser::DataType enum_type;
- enum_type.type_source = GDScriptParser::DataType::ANNOTATED_EXPLICIT;
- enum_type.kind = GDScriptParser::DataType::ENUM;
- enum_type.builtin_type = Variant::DICTIONARY;
- enum_type.enum_type = member.m_enum->identifier->name;
- enum_type.native_type = p_class->fqcn + "." + member.m_enum->identifier->name;
- enum_type.is_meta_type = true;
- enum_type.is_constant = true;
+ GDScriptParser::DataType enum_type = make_enum_type(member.m_enum->identifier->name, p_class->fqcn, true);
const GDScriptParser::EnumNode *prev_enum = current_enum;
current_enum = member.m_enum;
@@ -846,6 +876,7 @@ void GDScriptAnalyzer::resolve_class_member(GDScriptParser::ClassNode *p_class,
current_enum = prev_enum;
+ dictionary.set_read_only(true);
member.m_enum->set_datatype(enum_type);
member.m_enum->dictionary = dictionary;
@@ -892,11 +923,7 @@ void GDScriptAnalyzer::resolve_class_member(GDScriptParser::ClassNode *p_class,
// Also update the original references.
member.enum_value.parent_enum->values.set(member.enum_value.index, member.enum_value);
- GDScriptParser::DataType datatype;
- datatype.type_source = GDScriptParser::DataType::ANNOTATED_EXPLICIT;
- datatype.kind = GDScriptParser::DataType::BUILTIN;
- datatype.builtin_type = Variant::INT;
- member.enum_value.identifier->set_datatype(datatype);
+ member.enum_value.identifier->set_datatype(make_enum_type(UNNAMED_ENUM, p_class->fqcn, false));
} break;
case GDScriptParser::ClassNode::Member::CLASS:
check_class_member_name_conflict(p_class, member.m_class->identifier->name, member.m_class);
@@ -1330,7 +1357,7 @@ void GDScriptAnalyzer::resolve_function_signature(GDScriptParser::FunctionNode *
}
} else {
if (p_function->return_type != nullptr) {
- p_function->set_datatype(resolve_datatype(p_function->return_type));
+ p_function->set_datatype(type_from_metatype(resolve_datatype(p_function->return_type)));
} else {
// In case the function is not typed, we can safely assume it's a Variant, so it's okay to mark as "inferred" here.
// It's not "undetected" to not mix up with unknown functions.
@@ -1364,7 +1391,7 @@ void GDScriptAnalyzer::resolve_function_signature(GDScriptParser::FunctionNode *
if (!valid) {
// Compute parent signature as a string to show in the error message.
- String parent_signature = function_name.operator String() + "(";
+ String parent_signature = String(function_name) + "(";
int j = 0;
for (const GDScriptParser::DataType &par_type : parameters_types) {
if (j > 0) {
@@ -1484,14 +1511,12 @@ void GDScriptAnalyzer::resolve_assignable(GDScriptParser::AssignableNode *p_assi
GDScriptParser::DataType type;
type.kind = GDScriptParser::DataType::VARIANT;
- bool is_variable = p_assignable->type == GDScriptParser::Node::VARIABLE;
bool is_constant = p_assignable->type == GDScriptParser::Node::CONSTANT;
GDScriptParser::DataType specified_type;
bool has_specified_type = p_assignable->datatype_specifier != nullptr;
if (has_specified_type) {
- specified_type = resolve_datatype(p_assignable->datatype_specifier);
- specified_type.is_meta_type = false;
+ specified_type = type_from_metatype(resolve_datatype(p_assignable->datatype_specifier));
type = specified_type;
}
@@ -1507,9 +1532,9 @@ void GDScriptAnalyzer::resolve_assignable(GDScriptParser::AssignableNode *p_assi
if (is_constant) {
if (p_assignable->initializer->type == GDScriptParser::Node::ARRAY) {
- const_fold_array(static_cast<GDScriptParser::ArrayNode *>(p_assignable->initializer));
+ const_fold_array(static_cast<GDScriptParser::ArrayNode *>(p_assignable->initializer), true);
} else if (p_assignable->initializer->type == GDScriptParser::Node::DICTIONARY) {
- const_fold_dictionary(static_cast<GDScriptParser::DictionaryNode *>(p_assignable->initializer));
+ const_fold_dictionary(static_cast<GDScriptParser::DictionaryNode *>(p_assignable->initializer), true);
}
if (!p_assignable->initializer->is_constant) {
push_error(vformat(R"(Assigned value for %s "%s" isn't a constant expression.)", p_kind, p_assignable->identifier->name), p_assignable->initializer);
@@ -1547,13 +1572,11 @@ void GDScriptAnalyzer::resolve_assignable(GDScriptParser::AssignableNode *p_assi
} else if (!specified_type.is_variant()) {
if (initializer_type.is_variant() || !initializer_type.is_hard_type()) {
mark_node_unsafe(p_assignable->initializer);
- if (is_variable) {
- static_cast<GDScriptParser::VariableNode *>(p_assignable)->use_conversion_assign = true;
- }
+ p_assignable->use_conversion_assign = true;
} else if (!is_type_compatible(specified_type, initializer_type, true, p_assignable->initializer)) {
- if (is_variable && is_type_compatible(initializer_type, specified_type, true, p_assignable->initializer)) {
+ if (!is_constant && is_type_compatible(initializer_type, specified_type, true, p_assignable->initializer)) {
mark_node_unsafe(p_assignable->initializer);
- static_cast<GDScriptParser::VariableNode *>(p_assignable)->use_conversion_assign = true;
+ p_assignable->use_conversion_assign = true;
} else {
push_error(vformat(R"(Cannot assign a value of type %s to %s "%s" with specified type %s.)", initializer_type.to_string(), p_kind, p_assignable->identifier->name, specified_type.to_string()), p_assignable->initializer);
}
@@ -2063,6 +2086,10 @@ void GDScriptAnalyzer::reduce_assignment(GDScriptParser::AssignmentNode *p_assig
GDScriptParser::DataType assignee_type = p_assignment->assignee->get_datatype();
+ if (assignee_type.is_constant || (p_assignment->assignee->type == GDScriptParser::Node::SUBSCRIPT && static_cast<GDScriptParser::SubscriptNode *>(p_assignment->assignee)->base->is_constant)) {
+ push_error("Cannot assign a new value to a constant.", p_assignment->assignee);
+ }
+
// Check if assigned value is an array literal, so we can make it a typed array too if appropriate.
if (assignee_type.has_container_element_type() && p_assignment->assigned_value->type == GDScriptParser::Node::ARRAY) {
update_array_literal_element_type(assignee_type, static_cast<GDScriptParser::ArrayNode *>(p_assignment->assigned_value));
@@ -2070,24 +2097,22 @@ void GDScriptAnalyzer::reduce_assignment(GDScriptParser::AssignmentNode *p_assig
GDScriptParser::DataType assigned_value_type = p_assignment->assigned_value->get_datatype();
- if (assignee_type.is_constant) {
- push_error("Cannot assign a new value to a constant.", p_assignment->assignee);
- }
-
bool compatible = true;
GDScriptParser::DataType op_type = assigned_value_type;
- if (p_assignment->operation != GDScriptParser::AssignmentNode::OP_NONE) {
+ if (p_assignment->operation != GDScriptParser::AssignmentNode::OP_NONE && !op_type.is_variant()) {
op_type = get_operation_type(p_assignment->variant_op, assignee_type, assigned_value_type, compatible, p_assignment->assigned_value);
}
p_assignment->set_datatype(op_type);
- if (assignee_type.is_hard_type() && !assignee_type.is_variant() && op_type.is_hard_type()) {
+ // If Assignee is a variant, then you can assign anything
+ // When the assigned value has a known type, further checks are possible.
+ if (assignee_type.is_hard_type() && !assignee_type.is_variant() && op_type.is_hard_type() && !op_type.is_variant()) {
if (compatible) {
compatible = is_type_compatible(assignee_type, op_type, true, p_assignment->assigned_value);
if (!compatible) {
// Try reverse test since it can be a masked subtype.
if (!is_type_compatible(op_type, assignee_type, true)) {
- push_error(vformat(R"(Cannot assign a value of type "%s" to a target of type "%s".)", assigned_value_type.to_string(), assignee_type.to_string()), p_assignment->assigned_value);
+ push_error(vformat(R"(Value of type "%s" cannot be assigned to a variable of type "%s".)", assigned_value_type.to_string(), assignee_type.to_string()), p_assignment->assigned_value);
} else {
// TODO: Add warning.
mark_node_unsafe(p_assignment);
@@ -2141,7 +2166,7 @@ void GDScriptAnalyzer::reduce_assignment(GDScriptParser::AssignmentNode *p_assig
if (!id_type.is_hard_type()) {
id_type.kind = GDScriptParser::DataType::VARIANT;
id_type.type_source = GDScriptParser::DataType::UNDETECTED;
- identifier->variable_source->set_datatype(id_type);
+ identifier->bind_source->set_datatype(id_type);
}
} break;
default:
@@ -2368,7 +2393,7 @@ void GDScriptAnalyzer::reduce_call(GDScriptParser::CallNode *p_call, bool p_is_a
switch (err.error) {
case Callable::CallError::CALL_ERROR_INVALID_ARGUMENT:
- push_error(vformat(R"(Invalid argument for %s constructor: argument %d should be %s but is %s.)", Variant::get_type_name(builtin_type), err.argument + 1,
+ push_error(vformat(R"(Invalid argument for %s constructor: argument %d should be "%s" but is "%s".)", Variant::get_type_name(builtin_type), err.argument + 1,
Variant::get_type_name(Variant::Type(err.expected)), p_call->arguments[err.argument]->get_datatype().to_string()),
p_call->arguments[err.argument]);
break;
@@ -2428,7 +2453,7 @@ void GDScriptAnalyzer::reduce_call(GDScriptParser::CallNode *p_call, bool p_is_a
bool types_match = true;
for (int i = 0; i < p_call->arguments.size(); i++) {
- GDScriptParser::DataType par_type = type_from_property(info.arguments[i]);
+ GDScriptParser::DataType par_type = type_from_property(info.arguments[i], true);
if (!is_type_compatible(par_type, p_call->arguments[i]->get_datatype(), true)) {
types_match = false;
@@ -2466,7 +2491,7 @@ void GDScriptAnalyzer::reduce_call(GDScriptParser::CallNode *p_call, bool p_is_a
} else if (GDScriptUtilityFunctions::function_exists(function_name)) {
MethodInfo function_info = GDScriptUtilityFunctions::get_function_info(function_name);
- if (!p_is_root && function_info.return_val.type == Variant::NIL && ((function_info.return_val.usage & PROPERTY_USAGE_NIL_IS_VARIANT) == 0)) {
+ if (!p_is_root && !p_is_await && function_info.return_val.type == Variant::NIL && ((function_info.return_val.usage & PROPERTY_USAGE_NIL_IS_VARIANT) == 0)) {
push_error(vformat(R"*(Cannot get return value of call to "%s()" because it returns "void".)*", function_name), p_call);
}
@@ -2484,8 +2509,8 @@ void GDScriptAnalyzer::reduce_call(GDScriptParser::CallNode *p_call, bool p_is_a
switch (err.error) {
case Callable::CallError::CALL_ERROR_INVALID_ARGUMENT: {
PropertyInfo wrong_arg = function_info.arguments[err.argument];
- push_error(vformat(R"*(Invalid argument for "%s()" function: argument %d should be %s but is %s.)*", function_name, err.argument + 1,
- type_from_property(wrong_arg).to_string(), p_call->arguments[err.argument]->get_datatype().to_string()),
+ push_error(vformat(R"*(Invalid argument for "%s()" function: argument %d should be "%s" but is "%s".)*", function_name, err.argument + 1,
+ type_from_property(wrong_arg, true).to_string(), p_call->arguments[err.argument]->get_datatype().to_string()),
p_call->arguments[err.argument]);
} break;
case Callable::CallError::CALL_ERROR_INVALID_METHOD:
@@ -2513,7 +2538,7 @@ void GDScriptAnalyzer::reduce_call(GDScriptParser::CallNode *p_call, bool p_is_a
} else if (Variant::has_utility_function(function_name)) {
MethodInfo function_info = info_from_utility_func(function_name);
- if (!p_is_root && function_info.return_val.type == Variant::NIL && ((function_info.return_val.usage & PROPERTY_USAGE_NIL_IS_VARIANT) == 0)) {
+ if (!p_is_root && !p_is_await && function_info.return_val.type == Variant::NIL && ((function_info.return_val.usage & PROPERTY_USAGE_NIL_IS_VARIANT) == 0)) {
push_error(vformat(R"*(Cannot get return value of call to "%s()" because it returns "void".)*", function_name), p_call);
}
@@ -2532,12 +2557,12 @@ void GDScriptAnalyzer::reduce_call(GDScriptParser::CallNode *p_call, bool p_is_a
case Callable::CallError::CALL_ERROR_INVALID_ARGUMENT: {
String expected_type_name;
if (err.argument < function_info.arguments.size()) {
- expected_type_name = type_from_property(function_info.arguments[err.argument]).to_string();
+ expected_type_name = type_from_property(function_info.arguments[err.argument], true).to_string();
} else {
expected_type_name = Variant::get_type_name((Variant::Type)err.expected);
}
- push_error(vformat(R"*(Invalid argument for "%s()" function: argument %d should be %s but is %s.)*", function_name, err.argument + 1,
+ push_error(vformat(R"*(Invalid argument for "%s()" function: argument %d should be "%s" but is "%s".)*", function_name, err.argument + 1,
expected_type_name, p_call->arguments[err.argument]->get_datatype().to_string()),
p_call->arguments[err.argument]);
} break;
@@ -2659,7 +2684,7 @@ void GDScriptAnalyzer::reduce_call(GDScriptParser::CallNode *p_call, bool p_is_a
mark_lambda_use_self();
}
- if (!p_is_root && return_type.is_hard_type() && return_type.kind == GDScriptParser::DataType::BUILTIN && return_type.builtin_type == Variant::NIL) {
+ if (!p_is_root && !p_is_await && return_type.is_hard_type() && return_type.kind == GDScriptParser::DataType::BUILTIN && return_type.builtin_type == Variant::NIL) {
push_error(vformat(R"*(Cannot get return value of call to "%s()" because it returns "void".)*", p_call->function_name), p_call);
}
@@ -2683,8 +2708,10 @@ void GDScriptAnalyzer::reduce_call(GDScriptParser::CallNode *p_call, bool p_is_a
} else {
bool found = false;
- // Check if the name exists as something else.
- if (!p_call->is_super && callee_type != GDScriptParser::Node::NONE) {
+ // Enums do not have functions other than the built-in dictionary ones.
+ if (base_type.kind == GDScriptParser::DataType::ENUM && base_type.is_meta_type) {
+ push_error(vformat(R"*(Enums only have Dictionary built-in methods. Function "%s()" does not exist for enum "%s".)*", p_call->function_name, base_type.enum_type), p_call->callee);
+ } else if (!p_call->is_super && callee_type != GDScriptParser::Node::NONE) { // Check if the name exists as something else.
GDScriptParser::IdentifierNode *callee_id;
if (callee_type == GDScriptParser::Node::IDENTIFIER) {
callee_id = static_cast<GDScriptParser::IdentifierNode *>(p_call->callee);
@@ -2714,7 +2741,7 @@ void GDScriptAnalyzer::reduce_call(GDScriptParser::CallNode *p_call, bool p_is_a
String base_name = is_self && !p_call->is_super ? "self" : base_type.to_string();
push_error(vformat(R"*(Function "%s()" not found in base %s.)*", p_call->function_name, base_name), p_call->is_super ? p_call : p_call->callee);
} else if (!found && (!p_call->is_super && base_type.is_hard_type() && base_type.kind == GDScriptParser::DataType::NATIVE && base_type.is_meta_type)) {
- push_error(vformat(R"*(Static function "%s()" not found in base "%s".)*", p_call->function_name, base_type.native_type.operator String()), p_call);
+ push_error(vformat(R"*(Static function "%s()" not found in base "%s".)*", p_call->function_name, base_type.native_type), p_call);
}
}
@@ -2728,33 +2755,61 @@ void GDScriptAnalyzer::reduce_call(GDScriptParser::CallNode *p_call, bool p_is_a
void GDScriptAnalyzer::reduce_cast(GDScriptParser::CastNode *p_cast) {
reduce_expression(p_cast->operand);
- GDScriptParser::DataType cast_type = resolve_datatype(p_cast->cast_type);
+ GDScriptParser::DataType cast_type = type_from_metatype(resolve_datatype(p_cast->cast_type));
if (!cast_type.is_set()) {
mark_node_unsafe(p_cast);
return;
}
- cast_type = type_from_metatype(cast_type); // The casted value won't be a type name.
p_cast->set_datatype(cast_type);
if (!cast_type.is_variant()) {
GDScriptParser::DataType op_type = p_cast->operand->get_datatype();
if (!op_type.is_variant()) {
bool valid = false;
+ bool more_informative_error = false;
if (op_type.kind == GDScriptParser::DataType::ENUM && cast_type.kind == GDScriptParser::DataType::ENUM) {
- // Enum types are compatible between each other, so it's a safe cast.
- valid = true;
+ // Enum casts are compatible when value from operand exists in target enum
+ if (p_cast->operand->is_constant && p_cast->operand->reduced) {
+ if (enum_get_value_name(cast_type, p_cast->operand->reduced_value) != StringName()) {
+ valid = true;
+ } else {
+ valid = false;
+ more_informative_error = true;
+ push_error(vformat(R"(Invalid cast. Enum "%s" does not have value corresponding to "%s.%s" (%d).)",
+ cast_type.to_string(), op_type.enum_type,
+ enum_get_value_name(op_type, p_cast->operand->reduced_value), // Can never be null
+ p_cast->operand->reduced_value.operator uint64_t()),
+ p_cast->cast_type);
+ }
+ } else {
+ // Can't statically tell whether int has a corresponding enum value. Valid but dangerous!
+ mark_node_unsafe(p_cast);
+ valid = true;
+ }
} else if (op_type.kind == GDScriptParser::DataType::BUILTIN && op_type.builtin_type == Variant::INT && cast_type.kind == GDScriptParser::DataType::ENUM) {
- // Convertint int to enum is always valid.
- valid = true;
+ // Int assignment to enum not valid when exact int assigned is known but is not an enum value
+ if (p_cast->operand->is_constant && p_cast->operand->reduced) {
+ if (enum_get_value_name(cast_type, p_cast->operand->reduced_value) != StringName()) {
+ valid = true;
+ } else {
+ valid = false;
+ more_informative_error = true;
+ push_error(vformat(R"(Invalid cast. Enum "%s" does not have enum value %d.)", cast_type.to_string(), p_cast->operand->reduced_value.operator uint64_t()), p_cast->cast_type);
+ }
+ } else {
+ // Can't statically tell whether int has a corresponding enum value. Valid but dangerous!
+ mark_node_unsafe(p_cast);
+ valid = true;
+ }
} else if (op_type.kind == GDScriptParser::DataType::BUILTIN && cast_type.kind == GDScriptParser::DataType::BUILTIN) {
valid = Variant::can_convert(op_type.builtin_type, cast_type.builtin_type);
} else if (op_type.kind != GDScriptParser::DataType::BUILTIN && cast_type.kind != GDScriptParser::DataType::BUILTIN) {
valid = is_type_compatible(cast_type, op_type) || is_type_compatible(op_type, cast_type);
}
- if (!valid) {
+ if (!valid && !more_informative_error) {
push_error(vformat(R"(Invalid cast. Cannot convert from "%s" to "%s".)", op_type.to_string(), cast_type.to_string()), p_cast->cast_type);
}
}
@@ -2840,18 +2895,22 @@ GDScriptParser::DataType GDScriptAnalyzer::make_global_class_meta_type(const Str
return ref->get_parser()->head->get_datatype();
} else {
- type.type_source = GDScriptParser::DataType::ANNOTATED_EXPLICIT;
- type.kind = GDScriptParser::DataType::SCRIPT;
- type.builtin_type = Variant::OBJECT;
- type.script_type = ResourceLoader::load(path, "Script");
- type.native_type = type.script_type->get_instance_base_type();
- type.script_path = path;
- type.is_constant = true;
- type.is_meta_type = true;
- return type;
+ return make_script_meta_type(ResourceLoader::load(path, "Script"));
}
}
+void GDScriptAnalyzer::reduce_identifier_from_base_set_class(GDScriptParser::IdentifierNode *p_identifier, GDScriptParser::DataType p_identifier_datatype) {
+ ERR_FAIL_NULL(p_identifier);
+
+ p_identifier->set_datatype(p_identifier_datatype);
+ Error err = OK;
+ GDScript *scr = GDScriptCache::get_full_script(p_identifier_datatype.script_path, err).ptr();
+ ERR_FAIL_COND_MSG(err != OK, "Error while getting full script.");
+ scr = scr->find_class(p_identifier_datatype.class_type->fqcn);
+ p_identifier->reduced_value = scr;
+ p_identifier->is_constant = true;
+}
+
void GDScriptAnalyzer::reduce_identifier_from_base(GDScriptParser::IdentifierNode *p_identifier, GDScriptParser::DataType *p_base) {
if (!p_identifier->get_datatype().has_no_type()) {
return;
@@ -2869,26 +2928,14 @@ void GDScriptAnalyzer::reduce_identifier_from_base(GDScriptParser::IdentifierNod
if (base.kind == GDScriptParser::DataType::ENUM) {
if (base.is_meta_type) {
if (base.enum_values.has(name)) {
+ p_identifier->set_datatype(type_from_metatype(base));
p_identifier->is_constant = true;
p_identifier->reduced_value = base.enum_values[name];
-
- GDScriptParser::DataType result;
- result.type_source = GDScriptParser::DataType::ANNOTATED_EXPLICIT;
- result.kind = GDScriptParser::DataType::ENUM;
- result.is_constant = true;
- result.builtin_type = Variant::INT;
- result.native_type = base.native_type;
- result.enum_type = base.enum_type;
- result.enum_values = base.enum_values;
- p_identifier->set_datatype(result);
return;
- } else {
- // Consider as a Dictionary, so it can be anything.
- // This will be evaluated in the next if block.
- base.kind = GDScriptParser::DataType::BUILTIN;
- base.builtin_type = Variant::DICTIONARY;
- base.is_meta_type = false;
}
+
+ // Enum does not have this value, return.
+ return;
} else {
push_error(R"(Cannot get property from enum value.)", p_identifier);
return;
@@ -2942,102 +2989,91 @@ void GDScriptAnalyzer::reduce_identifier_from_base(GDScriptParser::IdentifierNod
}
GDScriptParser::ClassNode *base_class = base.class_type;
+ List<GDScriptParser::ClassNode *> script_classes;
+ bool is_base = true;
- // TODO: Switch current class/function/suite here to avoid misrepresenting identifiers (in recursive reduce calls).
- while (base_class != nullptr) {
- if (base_class->identifier && base_class->identifier->name == name) {
- p_identifier->set_datatype(base_class->get_datatype());
+ if (base_class != nullptr) {
+ get_class_node_current_scope_classes(base_class, &script_classes);
+ }
+
+ for (GDScriptParser::ClassNode *script_class : script_classes) {
+ if (p_base == nullptr && script_class->identifier && script_class->identifier->name == name) {
+ reduce_identifier_from_base_set_class(p_identifier, script_class->get_datatype());
return;
}
- if (base_class->has_member(name)) {
- resolve_class_member(base_class, name, p_identifier);
+ if (script_class->has_member(name)) {
+ resolve_class_member(script_class, name, p_identifier);
- GDScriptParser::ClassNode::Member member = base_class->get_member(name);
- p_identifier->set_datatype(member.get_datatype());
+ GDScriptParser::ClassNode::Member member = script_class->get_member(name);
switch (member.type) {
- case GDScriptParser::ClassNode::Member::CONSTANT:
+ case GDScriptParser::ClassNode::Member::CONSTANT: {
+ p_identifier->set_datatype(member.get_datatype());
p_identifier->is_constant = true;
p_identifier->reduced_value = member.constant->initializer->reduced_value;
p_identifier->source = GDScriptParser::IdentifierNode::MEMBER_CONSTANT;
p_identifier->constant_source = member.constant;
- break;
- case GDScriptParser::ClassNode::Member::ENUM_VALUE:
+ return;
+ }
+
+ case GDScriptParser::ClassNode::Member::ENUM_VALUE: {
+ p_identifier->set_datatype(member.get_datatype());
p_identifier->is_constant = true;
p_identifier->reduced_value = member.enum_value.value;
p_identifier->source = GDScriptParser::IdentifierNode::MEMBER_CONSTANT;
- break;
- case GDScriptParser::ClassNode::Member::ENUM:
+ return;
+ }
+
+ case GDScriptParser::ClassNode::Member::ENUM: {
+ p_identifier->set_datatype(member.get_datatype());
p_identifier->is_constant = true;
p_identifier->reduced_value = member.m_enum->dictionary;
p_identifier->source = GDScriptParser::IdentifierNode::MEMBER_CONSTANT;
- break;
- case GDScriptParser::ClassNode::Member::VARIABLE:
- p_identifier->source = GDScriptParser::IdentifierNode::MEMBER_VARIABLE;
- p_identifier->variable_source = member.variable;
- member.variable->usages += 1;
- break;
- case GDScriptParser::ClassNode::Member::SIGNAL:
- p_identifier->source = GDScriptParser::IdentifierNode::MEMBER_SIGNAL;
- break;
- case GDScriptParser::ClassNode::Member::FUNCTION:
- p_identifier->set_datatype(make_callable_type(member.function->info));
- break;
- case GDScriptParser::ClassNode::Member::CLASS:
- if (p_base != nullptr && p_base->is_constant) {
- p_identifier->is_constant = true;
- p_identifier->source = GDScriptParser::IdentifierNode::MEMBER_CONSTANT;
-
- Error err = OK;
- GDScript *scr = GDScriptCache::get_full_script(base.script_path, err).ptr();
- ERR_FAIL_COND_MSG(err != OK, "Error while getting subscript full script.");
- scr = scr->find_class(p_identifier->get_datatype().class_type->fqcn);
- p_identifier->reduced_value = scr;
+ return;
+ }
+
+ case GDScriptParser::ClassNode::Member::VARIABLE: {
+ if (is_base && !base.is_meta_type) {
+ p_identifier->set_datatype(member.get_datatype());
+ p_identifier->source = GDScriptParser::IdentifierNode::MEMBER_VARIABLE;
+ p_identifier->variable_source = member.variable;
+ member.variable->usages += 1;
+ return;
}
- break;
- default:
- break; // Type already set.
- }
- return;
- }
- // Check outer constants.
- // TODO: Allow outer static functions.
- if (base_class->outer != nullptr) {
- List<GDScriptParser::ClassNode *> script_classes;
- get_class_node_current_scope_classes(base_class->outer, &script_classes);
- for (GDScriptParser::ClassNode *script_class : script_classes) {
- if (script_class->has_member(name)) {
- resolve_class_member(script_class, name, p_identifier);
-
- GDScriptParser::ClassNode::Member member = script_class->get_member(name);
- switch (member.type) {
- case GDScriptParser::ClassNode::Member::CONSTANT:
- // TODO: Make sure loops won't cause problem. And make special error message for those.
- p_identifier->set_datatype(member.get_datatype());
- p_identifier->is_constant = true;
- p_identifier->reduced_value = member.constant->initializer->reduced_value;
- return;
- case GDScriptParser::ClassNode::Member::ENUM_VALUE:
- p_identifier->set_datatype(member.get_datatype());
- p_identifier->is_constant = true;
- p_identifier->reduced_value = member.enum_value.value;
- return;
- case GDScriptParser::ClassNode::Member::ENUM:
- p_identifier->set_datatype(member.get_datatype());
- p_identifier->is_constant = true;
- p_identifier->reduced_value = member.m_enum->dictionary;
- return;
- case GDScriptParser::ClassNode::Member::CLASS:
- p_identifier->set_datatype(member.get_datatype());
- return;
- default:
- break;
+ } break;
+
+ case GDScriptParser::ClassNode::Member::SIGNAL: {
+ if (is_base && !base.is_meta_type) {
+ p_identifier->set_datatype(member.get_datatype());
+ p_identifier->source = GDScriptParser::IdentifierNode::MEMBER_SIGNAL;
+ return;
+ }
+ } break;
+
+ case GDScriptParser::ClassNode::Member::FUNCTION: {
+ if (is_base && !base.is_meta_type) {
+ p_identifier->set_datatype(make_callable_type(member.function->info));
+ return;
}
+ } break;
+
+ case GDScriptParser::ClassNode::Member::CLASS: {
+ reduce_identifier_from_base_set_class(p_identifier, member.get_datatype());
+ return;
+ }
+
+ default: {
+ // Do nothing
}
}
}
- base_class = base_class->base_type.class_type;
+ if (is_base) {
+ is_base = script_class->base_type.class_type != nullptr;
+ if (!is_base && p_base != nullptr) {
+ break;
+ }
+ }
}
// Check native members. No need for native class recursion because Node exposes all Object's properties.
@@ -3067,35 +3103,39 @@ void GDScriptAnalyzer::reduce_identifier_from_base(GDScriptParser::IdentifierNod
return;
}
if (ClassDB::has_enum(native, name)) {
- p_identifier->set_datatype(make_native_enum_type(native, name));
+ p_identifier->set_datatype(make_native_enum_type(name, native));
p_identifier->source = GDScriptParser::IdentifierNode::MEMBER_CONSTANT;
return;
}
bool valid = false;
+
int64_t int_constant = ClassDB::get_integer_constant(native, name, &valid);
if (valid) {
p_identifier->is_constant = true;
p_identifier->reduced_value = int_constant;
- p_identifier->set_datatype(type_from_variant(int_constant, p_identifier));
p_identifier->source = GDScriptParser::IdentifierNode::MEMBER_CONSTANT;
- return;
+
+ // Check whether this constant, which exists, belongs to an enum
+ StringName enum_name = ClassDB::get_integer_constant_enum(native, name);
+ if (enum_name != StringName()) {
+ p_identifier->set_datatype(make_native_enum_type(enum_name, native, false));
+ } else {
+ p_identifier->set_datatype(type_from_variant(int_constant, p_identifier));
+ }
}
}
}
void GDScriptAnalyzer::reduce_identifier(GDScriptParser::IdentifierNode *p_identifier, bool can_be_builtin) {
- // TODO: This is opportunity to further infer types.
+ // TODO: This is an opportunity to further infer types.
- // Check if we are inside and enum. This allows enum values to access other elements of the same enum.
+ // Check if we are inside an enum. This allows enum values to access other elements of the same enum.
if (current_enum) {
for (int i = 0; i < current_enum->values.size(); i++) {
const GDScriptParser::EnumNode::Value &element = current_enum->values[i];
if (element.identifier->name == p_identifier->name) {
- GDScriptParser::DataType type;
- type.type_source = GDScriptParser::DataType::ANNOTATED_EXPLICIT;
- type.kind = element.parent_enum->identifier ? GDScriptParser::DataType::ENUM : GDScriptParser::DataType::BUILTIN;
- type.builtin_type = Variant::INT;
- type.is_constant = true;
+ StringName enum_name = current_enum->identifier->name ? current_enum->identifier->name : UNNAMED_ENUM;
+ GDScriptParser::DataType type = make_enum_type(enum_name, parser->current_class->fqcn, false);
if (element.parent_enum->identifier) {
type.enum_type = element.parent_enum->identifier->name;
}
@@ -3164,18 +3204,20 @@ void GDScriptAnalyzer::reduce_identifier(GDScriptParser::IdentifierNode *p_ident
}
if (found_source) {
- if ((p_identifier->source == GDScriptParser::IdentifierNode::MEMBER_VARIABLE || p_identifier->source == GDScriptParser::IdentifierNode::INHERITED_VARIABLE) && parser->current_function && parser->current_function->is_static) {
+ bool source_is_variable = p_identifier->source == GDScriptParser::IdentifierNode::MEMBER_VARIABLE || p_identifier->source == GDScriptParser::IdentifierNode::INHERITED_VARIABLE;
+ bool source_is_signal = p_identifier->source == GDScriptParser::IdentifierNode::MEMBER_SIGNAL;
+ if ((source_is_variable || source_is_signal) && parser->current_function && parser->current_function->is_static) {
// Get the parent function above any lambda.
GDScriptParser::FunctionNode *parent_function = parser->current_function;
while (parent_function->source_lambda) {
parent_function = parent_function->source_lambda->parent_function;
}
- push_error(vformat(R"*(Cannot access instance variable "%s" from the static function "%s()".)*", p_identifier->name, parent_function->identifier->name), p_identifier);
+ push_error(vformat(R"*(Cannot access %s "%s" from the static function "%s()".)*", source_is_signal ? "signal" : "instance variable", p_identifier->name, parent_function->identifier->name), p_identifier);
}
if (!lambda_stack.is_empty()) {
- // If the identifier is a member variable (including the native class properties), we consider the lambda to be using `self`, so we keep a reference to the current instance.
- if (p_identifier->source == GDScriptParser::IdentifierNode::MEMBER_VARIABLE || p_identifier->source == GDScriptParser::IdentifierNode::INHERITED_VARIABLE) {
+ // If the identifier is a member variable (including the native class properties) or a signal, we consider the lambda to be using `self`, so we keep a reference to the current instance.
+ if (source_is_variable || source_is_signal) {
mark_lambda_use_self();
return; // No need to capture.
}
@@ -3411,9 +3453,9 @@ void GDScriptAnalyzer::reduce_subscript(GDScriptParser::SubscriptNode *p_subscri
reduce_expression(p_subscript->base);
if (p_subscript->base->type == GDScriptParser::Node::ARRAY) {
- const_fold_array(static_cast<GDScriptParser::ArrayNode *>(p_subscript->base));
+ const_fold_array(static_cast<GDScriptParser::ArrayNode *>(p_subscript->base), false);
} else if (p_subscript->base->type == GDScriptParser::Node::DICTIONARY) {
- const_fold_dictionary(static_cast<GDScriptParser::DictionaryNode *>(p_subscript->base));
+ const_fold_dictionary(static_cast<GDScriptParser::DictionaryNode *>(p_subscript->base), false);
}
}
@@ -3473,12 +3515,12 @@ void GDScriptAnalyzer::reduce_subscript(GDScriptParser::SubscriptNode *p_subscri
Variant value = p_subscript->base->reduced_value.get(p_subscript->index->reduced_value, &valid);
if (!valid) {
push_error(vformat(R"(Cannot get index "%s" from "%s".)", p_subscript->index->reduced_value, p_subscript->base->reduced_value), p_subscript->index);
+ result_type.kind = GDScriptParser::DataType::VARIANT;
} else {
p_subscript->is_constant = true;
p_subscript->reduced_value = value;
result_type = type_from_variant(value, p_subscript);
}
- result_type.kind = GDScriptParser::DataType::VARIANT;
} else {
GDScriptParser::DataType base_type = p_subscript->base->get_datatype();
GDScriptParser::DataType index_type = p_subscript->index->get_datatype();
@@ -3738,20 +3780,17 @@ void GDScriptAnalyzer::reduce_unary_op(GDScriptParser::UnaryOpNode *p_unary_op)
p_unary_op->set_datatype(result);
}
-void GDScriptAnalyzer::const_fold_array(GDScriptParser::ArrayNode *p_array) {
- bool all_is_constant = true;
-
+void GDScriptAnalyzer::const_fold_array(GDScriptParser::ArrayNode *p_array, bool p_is_const) {
for (int i = 0; i < p_array->elements.size(); i++) {
GDScriptParser::ExpressionNode *element = p_array->elements[i];
if (element->type == GDScriptParser::Node::ARRAY) {
- const_fold_array(static_cast<GDScriptParser::ArrayNode *>(element));
+ const_fold_array(static_cast<GDScriptParser::ArrayNode *>(element), p_is_const);
} else if (element->type == GDScriptParser::Node::DICTIONARY) {
- const_fold_dictionary(static_cast<GDScriptParser::DictionaryNode *>(element));
+ const_fold_dictionary(static_cast<GDScriptParser::DictionaryNode *>(element), p_is_const);
}
- all_is_constant = all_is_constant && element->is_constant;
- if (!all_is_constant) {
+ if (!element->is_constant) {
return;
}
}
@@ -3761,24 +3800,24 @@ void GDScriptAnalyzer::const_fold_array(GDScriptParser::ArrayNode *p_array) {
for (int i = 0; i < p_array->elements.size(); i++) {
array[i] = p_array->elements[i]->reduced_value;
}
+ if (p_is_const) {
+ array.set_read_only(true);
+ }
p_array->is_constant = true;
p_array->reduced_value = array;
}
-void GDScriptAnalyzer::const_fold_dictionary(GDScriptParser::DictionaryNode *p_dictionary) {
- bool all_is_constant = true;
-
+void GDScriptAnalyzer::const_fold_dictionary(GDScriptParser::DictionaryNode *p_dictionary, bool p_is_const) {
for (int i = 0; i < p_dictionary->elements.size(); i++) {
const GDScriptParser::DictionaryNode::Pair &element = p_dictionary->elements[i];
if (element.value->type == GDScriptParser::Node::ARRAY) {
- const_fold_array(static_cast<GDScriptParser::ArrayNode *>(element.value));
+ const_fold_array(static_cast<GDScriptParser::ArrayNode *>(element.value), p_is_const);
} else if (element.value->type == GDScriptParser::Node::DICTIONARY) {
- const_fold_dictionary(static_cast<GDScriptParser::DictionaryNode *>(element.value));
+ const_fold_dictionary(static_cast<GDScriptParser::DictionaryNode *>(element.value), p_is_const);
}
- all_is_constant = all_is_constant && element.key->is_constant && element.value->is_constant;
- if (!all_is_constant) {
+ if (!element.key->is_constant || !element.value->is_constant) {
return;
}
}
@@ -3788,6 +3827,9 @@ void GDScriptAnalyzer::const_fold_dictionary(GDScriptParser::DictionaryNode *p_d
const GDScriptParser::DictionaryNode::Pair &element = p_dictionary->elements[i];
dict[element.key->reduced_value] = element.value->reduced_value;
}
+ if (p_is_const) {
+ dict.set_read_only(true);
+ }
p_dictionary->is_constant = true;
p_dictionary->reduced_value = dict;
}
@@ -3865,20 +3907,21 @@ GDScriptParser::DataType GDScriptAnalyzer::type_from_variant(const Variant &p_va
return result;
}
-GDScriptParser::DataType GDScriptAnalyzer::type_from_metatype(const GDScriptParser::DataType &p_meta_type) const {
+GDScriptParser::DataType GDScriptAnalyzer::type_from_metatype(const GDScriptParser::DataType &p_meta_type) {
GDScriptParser::DataType result = p_meta_type;
result.is_meta_type = false;
- result.is_constant = false;
if (p_meta_type.kind == GDScriptParser::DataType::ENUM) {
result.builtin_type = Variant::INT;
+ } else {
+ result.is_constant = false;
}
return result;
}
-GDScriptParser::DataType GDScriptAnalyzer::type_from_property(const PropertyInfo &p_property) const {
+GDScriptParser::DataType GDScriptAnalyzer::type_from_property(const PropertyInfo &p_property, bool p_is_arg) const {
GDScriptParser::DataType result;
result.type_source = GDScriptParser::DataType::ANNOTATED_EXPLICIT;
- if (p_property.type == Variant::NIL && (p_property.usage & PROPERTY_USAGE_NIL_IS_VARIANT)) {
+ if (p_property.type == Variant::NIL && (p_is_arg || (p_property.usage & PROPERTY_USAGE_NIL_IS_VARIANT))) {
// Variant
result.kind = GDScriptParser::DataType::VARIANT;
return result;
@@ -3928,11 +3971,12 @@ bool GDScriptAnalyzer::get_function_signature(GDScriptParser::Node *p_source, bo
r_default_arg_count = 0;
StringName function_name = p_function;
+ bool was_enum = false;
if (p_base_type.kind == GDScriptParser::DataType::ENUM) {
+ was_enum = true;
if (p_base_type.is_meta_type) {
// Enum type can be treated as a dictionary value.
p_base_type.kind = GDScriptParser::DataType::BUILTIN;
- p_base_type.builtin_type = Variant::DICTIONARY;
p_base_type.is_meta_type = false;
} else {
push_error("Cannot call function on enum value.", p_source);
@@ -3955,6 +3999,10 @@ bool GDScriptAnalyzer::get_function_signature(GDScriptParser::Node *p_source, bo
if (E.name == p_function) {
function_signature_from_info(E, r_return_type, r_par_types, r_default_arg_count, r_static, r_vararg);
r_static = Variant::is_builtin_method_static(p_base_type.builtin_type, function_name);
+ // Cannot use non-const methods on enums.
+ if (!r_static && was_enum && !(E.flags & METHOD_FLAG_CONST)) {
+ push_error(vformat(R"*(Cannot call non-const Dictionary function "%s()" on enum "%s".)*", p_function, p_base_type.enum_type), p_source);
+ }
return true;
}
}
@@ -4060,7 +4108,7 @@ bool GDScriptAnalyzer::function_signature_from_info(const MethodInfo &p_info, GD
r_static = (p_info.flags & METHOD_FLAG_STATIC) != 0;
for (const PropertyInfo &E : p_info.arguments) {
- r_par_types.push_back(type_from_property(E));
+ r_par_types.push_back(type_from_property(E, true));
}
return true;
}
@@ -4069,7 +4117,7 @@ bool GDScriptAnalyzer::validate_call_arg(const MethodInfo &p_method, const GDScr
List<GDScriptParser::DataType> arg_types;
for (const PropertyInfo &E : p_method.arguments) {
- arg_types.push_back(type_from_property(E));
+ arg_types.push_back(type_from_property(E, true));
}
return validate_call_arg(arg_types, p_method.default_arguments.size(), (p_method.flags & METHOD_FLAG_VARARG) != 0, p_call);
@@ -4102,7 +4150,7 @@ bool GDScriptAnalyzer::validate_call_arg(const List<GDScriptParser::DataType> &p
// Supertypes are acceptable for dynamic compliance, but it's unsafe.
mark_node_unsafe(p_call);
if (!is_type_compatible(arg_type, par_type)) {
- push_error(vformat(R"*(Invalid argument for "%s()" function: argument %d should be %s but is %s.)*",
+ push_error(vformat(R"*(Invalid argument for "%s()" function: argument %d should be "%s" but is "%s".)*",
p_call->function_name, i + 1, par_type.to_string(), arg_type.to_string()),
p_call->arguments[i]);
valid = false;
diff --git a/modules/gdscript/gdscript_analyzer.h b/modules/gdscript/gdscript_analyzer.h
index a7f8e3b556..da7b7ddb75 100644
--- a/modules/gdscript/gdscript_analyzer.h
+++ b/modules/gdscript/gdscript_analyzer.h
@@ -102,13 +102,13 @@ class GDScriptAnalyzer {
void reduce_ternary_op(GDScriptParser::TernaryOpNode *p_ternary_op);
void reduce_unary_op(GDScriptParser::UnaryOpNode *p_unary_op);
- void const_fold_array(GDScriptParser::ArrayNode *p_array);
- void const_fold_dictionary(GDScriptParser::DictionaryNode *p_dictionary);
+ void const_fold_array(GDScriptParser::ArrayNode *p_array, bool p_is_const);
+ void const_fold_dictionary(GDScriptParser::DictionaryNode *p_dictionary, bool p_is_const);
// Helpers.
GDScriptParser::DataType type_from_variant(const Variant &p_value, const GDScriptParser::Node *p_source);
- GDScriptParser::DataType type_from_metatype(const GDScriptParser::DataType &p_meta_type) const;
- GDScriptParser::DataType type_from_property(const PropertyInfo &p_property) const;
+ static GDScriptParser::DataType type_from_metatype(const GDScriptParser::DataType &p_meta_type);
+ GDScriptParser::DataType type_from_property(const PropertyInfo &p_property, bool p_is_arg = false) const;
GDScriptParser::DataType make_global_class_meta_type(const StringName &p_class_name, const GDScriptParser::Node *p_source);
bool get_function_signature(GDScriptParser::Node *p_source, bool p_is_constructor, GDScriptParser::DataType base_type, const StringName &p_function, GDScriptParser::DataType &r_return_type, List<GDScriptParser::DataType> &r_par_types, int &r_default_arg_count, bool &r_static, bool &r_vararg);
bool function_signature_from_info(const MethodInfo &p_info, GDScriptParser::DataType &r_return_type, List<GDScriptParser::DataType> &r_par_types, int &r_default_arg_count, bool &r_static, bool &r_vararg);
@@ -123,6 +123,7 @@ class GDScriptAnalyzer {
void mark_lambda_use_self();
bool class_exists(const StringName &p_class) const;
Ref<GDScriptParserRef> get_parser_for(const String &p_path);
+ static void reduce_identifier_from_base_set_class(GDScriptParser::IdentifierNode *p_identifier, GDScriptParser::DataType p_identifier_datatype);
#ifdef DEBUG_ENABLED
bool is_shadowing(GDScriptParser::IdentifierNode *p_local, const String &p_context);
#endif
diff --git a/modules/gdscript/gdscript_byte_codegen.cpp b/modules/gdscript/gdscript_byte_codegen.cpp
index 8b3ae17e5f..6c80fb7665 100644
--- a/modules/gdscript/gdscript_byte_codegen.cpp
+++ b/modules/gdscript/gdscript_byte_codegen.cpp
@@ -872,8 +872,12 @@ void GDScriptByteCodeGenerator::write_assign_false(const Address &p_target) {
append(p_target);
}
-void GDScriptByteCodeGenerator::write_assign_default_parameter(const Address &p_dst, const Address &p_src) {
- write_assign(p_dst, p_src);
+void GDScriptByteCodeGenerator::write_assign_default_parameter(const Address &p_dst, const Address &p_src, bool p_use_conversion) {
+ if (p_use_conversion) {
+ write_assign_with_conversion(p_dst, p_src);
+ } else {
+ write_assign(p_dst, p_src);
+ }
function->default_arguments.push_back(opcodes.size());
}
@@ -920,13 +924,29 @@ void GDScriptByteCodeGenerator::write_cast(const Address &p_target, const Addres
append(index);
}
+GDScriptCodeGenerator::Address GDScriptByteCodeGenerator::get_call_target(const GDScriptCodeGenerator::Address &p_target, Variant::Type p_type) {
+ if (p_target.mode == Address::NIL) {
+ GDScriptDataType type;
+ if (p_type != Variant::NIL) {
+ type.has_type = true;
+ type.kind = GDScriptDataType::BUILTIN;
+ type.builtin_type = p_type;
+ }
+ uint32_t addr = add_temporary(type);
+ pop_temporary();
+ return Address(Address::TEMPORARY, addr, type);
+ } else {
+ return p_target;
+ }
+}
+
void GDScriptByteCodeGenerator::write_call(const Address &p_target, const Address &p_base, const StringName &p_function_name, const Vector<Address> &p_arguments) {
append_opcode_and_argcount(p_target.mode == Address::NIL ? GDScriptFunction::OPCODE_CALL : GDScriptFunction::OPCODE_CALL_RETURN, 2 + p_arguments.size());
for (int i = 0; i < p_arguments.size(); i++) {
append(p_arguments[i]);
}
append(p_base);
- append(p_target);
+ append(get_call_target(p_target));
append(p_arguments.size());
append(p_function_name);
}
@@ -936,7 +956,7 @@ void GDScriptByteCodeGenerator::write_super_call(const Address &p_target, const
for (int i = 0; i < p_arguments.size(); i++) {
append(p_arguments[i]);
}
- append(p_target);
+ append(get_call_target(p_target));
append(p_arguments.size());
append(p_function_name);
}
@@ -947,7 +967,7 @@ void GDScriptByteCodeGenerator::write_call_async(const Address &p_target, const
append(p_arguments[i]);
}
append(p_base);
- append(p_target);
+ append(get_call_target(p_target));
append(p_arguments.size());
append(p_function_name);
}
@@ -957,7 +977,7 @@ void GDScriptByteCodeGenerator::write_call_gdscript_utility(const Address &p_tar
for (int i = 0; i < p_arguments.size(); i++) {
append(p_arguments[i]);
}
- append(p_target);
+ append(get_call_target(p_target));
append(p_arguments.size());
append(p_function);
}
@@ -979,11 +999,17 @@ void GDScriptByteCodeGenerator::write_call_utility(const Address &p_target, cons
}
if (is_validated) {
+ Variant::Type result_type = Variant::has_utility_function_return_value(p_function) ? Variant::get_utility_function_return_type(p_function) : Variant::NIL;
+ Address target = get_call_target(p_target, result_type);
+ Variant::Type temp_type = temporaries[target.address].type;
+ if (result_type != temp_type) {
+ write_type_adjust(target, result_type);
+ }
append_opcode_and_argcount(GDScriptFunction::OPCODE_CALL_UTILITY_VALIDATED, 1 + p_arguments.size());
for (int i = 0; i < p_arguments.size(); i++) {
append(p_arguments[i]);
}
- append(p_target);
+ append(target);
append(p_arguments.size());
append(Variant::get_validated_utility_function(p_function));
} else {
@@ -991,13 +1017,13 @@ void GDScriptByteCodeGenerator::write_call_utility(const Address &p_target, cons
for (int i = 0; i < p_arguments.size(); i++) {
append(p_arguments[i]);
}
- append(p_target);
+ append(get_call_target(p_target));
append(p_arguments.size());
append(p_function);
}
}
-void GDScriptByteCodeGenerator::write_call_builtin_type(const Address &p_target, const Address &p_base, Variant::Type p_type, const StringName &p_method, const Vector<Address> &p_arguments) {
+void GDScriptByteCodeGenerator::write_call_builtin_type(const Address &p_target, const Address &p_base, Variant::Type p_type, const StringName &p_method, bool p_is_static, const Vector<Address> &p_arguments) {
bool is_validated = false;
// Check if all types are correct.
@@ -1017,16 +1043,26 @@ void GDScriptByteCodeGenerator::write_call_builtin_type(const Address &p_target,
if (!is_validated) {
// Perform regular call.
- write_call(p_target, p_base, p_method, p_arguments);
+ if (p_is_static) {
+ append_opcode_and_argcount(GDScriptFunction::OPCODE_CALL_BUILTIN_STATIC, p_arguments.size() + 1);
+ for (int i = 0; i < p_arguments.size(); i++) {
+ append(p_arguments[i]);
+ }
+ append(get_call_target(p_target));
+ append(p_type);
+ append(p_method);
+ append(p_arguments.size());
+ } else {
+ write_call(p_target, p_base, p_method, p_arguments);
+ }
return;
}
- if (p_target.mode == Address::TEMPORARY) {
- Variant::Type result_type = Variant::get_builtin_method_return_type(p_type, p_method);
- Variant::Type temp_type = temporaries[p_target.address].type;
- if (result_type != temp_type) {
- write_type_adjust(p_target, result_type);
- }
+ Variant::Type result_type = Variant::get_builtin_method_return_type(p_type, p_method);
+ Address target = get_call_target(p_target, result_type);
+ Variant::Type temp_type = temporaries[target.address].type;
+ if (result_type != temp_type) {
+ write_type_adjust(target, result_type);
}
append_opcode_and_argcount(GDScriptFunction::OPCODE_CALL_BUILTIN_TYPE_VALIDATED, 2 + p_arguments.size());
@@ -1035,59 +1071,17 @@ void GDScriptByteCodeGenerator::write_call_builtin_type(const Address &p_target,
append(p_arguments[i]);
}
append(p_base);
- append(p_target);
+ append(target);
append(p_arguments.size());
append(Variant::get_validated_builtin_method(p_type, p_method));
}
-void GDScriptByteCodeGenerator::write_call_builtin_type_static(const Address &p_target, Variant::Type p_type, const StringName &p_method, const Vector<Address> &p_arguments) {
- bool is_validated = false;
-
- // Check if all types are correct.
- if (Variant::is_builtin_method_vararg(p_type, p_method)) {
- is_validated = true; // Vararg works fine with any argument, since they can be any type.
- } else if (p_arguments.size() == Variant::get_builtin_method_argument_count(p_type, p_method)) {
- bool all_types_exact = true;
- for (int i = 0; i < p_arguments.size(); i++) {
- if (!IS_BUILTIN_TYPE(p_arguments[i], Variant::get_builtin_method_argument_type(p_type, p_method, i))) {
- all_types_exact = false;
- break;
- }
- }
-
- is_validated = all_types_exact;
- }
-
- if (!is_validated) {
- // Perform regular call.
- append_opcode_and_argcount(GDScriptFunction::OPCODE_CALL_BUILTIN_STATIC, p_arguments.size() + 1);
- for (int i = 0; i < p_arguments.size(); i++) {
- append(p_arguments[i]);
- }
- append(p_target);
- append(p_type);
- append(p_method);
- append(p_arguments.size());
- return;
- }
-
- if (p_target.mode == Address::TEMPORARY) {
- Variant::Type result_type = Variant::get_builtin_method_return_type(p_type, p_method);
- Variant::Type temp_type = temporaries[p_target.address].type;
- if (result_type != temp_type) {
- write_type_adjust(p_target, result_type);
- }
- }
-
- append_opcode_and_argcount(GDScriptFunction::OPCODE_CALL_BUILTIN_TYPE_VALIDATED, 2 + p_arguments.size());
+void GDScriptByteCodeGenerator::write_call_builtin_type(const Address &p_target, const Address &p_base, Variant::Type p_type, const StringName &p_method, const Vector<Address> &p_arguments) {
+ write_call_builtin_type(p_target, p_base, p_type, p_method, false, p_arguments);
+}
- for (int i = 0; i < p_arguments.size(); i++) {
- append(p_arguments[i]);
- }
- append(Address()); // No base since it's static.
- append(p_target);
- append(p_arguments.size());
- append(Variant::get_validated_builtin_method(p_type, p_method));
+void GDScriptByteCodeGenerator::write_call_builtin_type_static(const Address &p_target, Variant::Type p_type, const StringName &p_method, const Vector<Address> &p_arguments) {
+ write_call_builtin_type(p_target, Address(), p_type, p_method, true, p_arguments);
}
void GDScriptByteCodeGenerator::write_call_native_static(const Address &p_target, const StringName &p_class, const StringName &p_method, const Vector<Address> &p_arguments) {
@@ -1101,7 +1095,7 @@ void GDScriptByteCodeGenerator::write_call_native_static(const Address &p_target
for (int i = 0; i < p_arguments.size(); i++) {
append(p_arguments[i]);
}
- append(p_target);
+ append(get_call_target(p_target));
append(method);
append(p_arguments.size());
return;
@@ -1114,7 +1108,7 @@ void GDScriptByteCodeGenerator::write_call_method_bind(const Address &p_target,
append(p_arguments[i]);
}
append(p_base);
- append(p_target);
+ append(get_call_target(p_target));
append(p_arguments.size());
append(p_method);
}
@@ -1178,7 +1172,7 @@ void GDScriptByteCodeGenerator::write_call_ptrcall(const Address &p_target, cons
append(p_arguments[i]);
}
append(p_base);
- append(p_target);
+ append(get_call_target(p_target));
append(p_arguments.size());
append(p_method);
if (is_ptrcall) {
@@ -1194,7 +1188,7 @@ void GDScriptByteCodeGenerator::write_call_self(const Address &p_target, const S
append(p_arguments[i]);
}
append(GDScriptFunction::ADDR_TYPE_STACK << GDScriptFunction::ADDR_BITS);
- append(p_target);
+ append(get_call_target(p_target));
append(p_arguments.size());
append(p_function_name);
}
@@ -1205,7 +1199,7 @@ void GDScriptByteCodeGenerator::write_call_self_async(const Address &p_target, c
append(p_arguments[i]);
}
append(GDScriptFunction::ADDR_SELF);
- append(p_target);
+ append(get_call_target(p_target));
append(p_arguments.size());
append(p_function_name);
}
@@ -1216,7 +1210,7 @@ void GDScriptByteCodeGenerator::write_call_script_function(const Address &p_targ
append(p_arguments[i]);
}
append(p_base);
- append(p_target);
+ append(get_call_target(p_target));
append(p_arguments.size());
append(p_function_name);
}
@@ -1227,7 +1221,7 @@ void GDScriptByteCodeGenerator::write_lambda(const Address &p_target, GDScriptFu
append(p_captures[i]);
}
- append(p_target);
+ append(get_call_target(p_target));
append(p_captures.size());
append(p_function);
}
@@ -1266,7 +1260,7 @@ void GDScriptByteCodeGenerator::write_construct(const Address &p_target, Variant
for (int i = 0; i < p_arguments.size(); i++) {
append(p_arguments[i]);
}
- append(p_target);
+ append(get_call_target(p_target));
append(p_arguments.size());
append(Variant::get_validated_constructor(p_type, valid_constructor));
return;
@@ -1277,7 +1271,7 @@ void GDScriptByteCodeGenerator::write_construct(const Address &p_target, Variant
for (int i = 0; i < p_arguments.size(); i++) {
append(p_arguments[i]);
}
- append(p_target);
+ append(get_call_target(p_target));
append(p_arguments.size());
append(p_type);
}
@@ -1287,7 +1281,7 @@ void GDScriptByteCodeGenerator::write_construct_array(const Address &p_target, c
for (int i = 0; i < p_arguments.size(); i++) {
append(p_arguments[i]);
}
- append(p_target);
+ append(get_call_target(p_target));
append(p_arguments.size());
}
@@ -1296,7 +1290,7 @@ void GDScriptByteCodeGenerator::write_construct_typed_array(const Address &p_tar
for (int i = 0; i < p_arguments.size(); i++) {
append(p_arguments[i]);
}
- append(p_target);
+ append(get_call_target(p_target));
if (p_element_type.script_type) {
Variant script_type = Ref<Script>(p_element_type.script_type);
int addr = get_constant_pos(script_type);
@@ -1315,7 +1309,7 @@ void GDScriptByteCodeGenerator::write_construct_dictionary(const Address &p_targ
for (int i = 0; i < p_arguments.size(); i++) {
append(p_arguments[i]);
}
- append(p_target);
+ append(get_call_target(p_target));
append(p_arguments.size() / 2); // This is number of key-value pairs, so only half of actual arguments.
}
diff --git a/modules/gdscript/gdscript_byte_codegen.h b/modules/gdscript/gdscript_byte_codegen.h
index ba4847813f..171c505116 100644
--- a/modules/gdscript/gdscript_byte_codegen.h
+++ b/modules/gdscript/gdscript_byte_codegen.h
@@ -309,6 +309,8 @@ class GDScriptByteCodeGenerator : public GDScriptCodeGenerator {
}
}
+ Address get_call_target(const Address &p_target, Variant::Type p_type = Variant::NIL);
+
int address_of(const Address &p_address) {
switch (p_address.mode) {
case Address::SELF:
@@ -458,7 +460,7 @@ public:
virtual void write_assign_with_conversion(const Address &p_target, const Address &p_source) override;
virtual void write_assign_true(const Address &p_target) override;
virtual void write_assign_false(const Address &p_target) override;
- virtual void write_assign_default_parameter(const Address &p_dst, const Address &p_src) override;
+ virtual void write_assign_default_parameter(const Address &p_dst, const Address &p_src, bool p_use_conversion) override;
virtual void write_store_global(const Address &p_dst, int p_global_index) override;
virtual void write_store_named_global(const Address &p_dst, const StringName &p_global) override;
virtual void write_cast(const Address &p_target, const Address &p_source, const GDScriptDataType &p_type) override;
@@ -467,6 +469,7 @@ public:
virtual void write_call_async(const Address &p_target, const Address &p_base, const StringName &p_function_name, const Vector<Address> &p_arguments) override;
virtual void write_call_utility(const Address &p_target, const StringName &p_function, const Vector<Address> &p_arguments) override;
virtual void write_call_gdscript_utility(const Address &p_target, GDScriptUtilityFunctions::FunctionPtr p_function, const Vector<Address> &p_arguments) override;
+ void write_call_builtin_type(const Address &p_target, const Address &p_base, Variant::Type p_type, const StringName &p_method, bool p_is_static, const Vector<Address> &p_arguments);
virtual void write_call_builtin_type(const Address &p_target, const Address &p_base, Variant::Type p_type, const StringName &p_method, const Vector<Address> &p_arguments) override;
virtual void write_call_builtin_type_static(const Address &p_target, Variant::Type p_type, const StringName &p_method, const Vector<Address> &p_arguments) override;
virtual void write_call_native_static(const Address &p_target, const StringName &p_class, const StringName &p_method, const Vector<Address> &p_arguments) override;
diff --git a/modules/gdscript/gdscript_codegen.h b/modules/gdscript/gdscript_codegen.h
index c7a1bcb9e9..e885938eba 100644
--- a/modules/gdscript/gdscript_codegen.h
+++ b/modules/gdscript/gdscript_codegen.h
@@ -113,7 +113,7 @@ public:
virtual void write_assign_with_conversion(const Address &p_target, const Address &p_source) = 0;
virtual void write_assign_true(const Address &p_target) = 0;
virtual void write_assign_false(const Address &p_target) = 0;
- virtual void write_assign_default_parameter(const Address &dst, const Address &src) = 0;
+ virtual void write_assign_default_parameter(const Address &dst, const Address &src, bool p_use_conversion) = 0;
virtual void write_store_global(const Address &p_dst, int p_global_index) = 0;
virtual void write_store_named_global(const Address &p_dst, const StringName &p_global) = 0;
virtual void write_cast(const Address &p_target, const Address &p_source, const GDScriptDataType &p_type) = 0;
diff --git a/modules/gdscript/gdscript_compiler.cpp b/modules/gdscript/gdscript_compiler.cpp
index 2d36692c3c..77c6690d20 100644
--- a/modules/gdscript/gdscript_compiler.cpp
+++ b/modules/gdscript/gdscript_compiler.cpp
@@ -213,7 +213,7 @@ static bool _have_exact_arguments(const MethodBind *p_method, const Vector<GDScr
}
GDScriptCodeGenerator::Address GDScriptCompiler::_parse_expression(CodeGen &codegen, Error &r_error, const GDScriptParser::ExpressionNode *p_expression, bool p_root, bool p_initializer, const GDScriptCodeGenerator::Address &p_index_addr) {
- if (p_expression->is_constant) {
+ if (p_expression->is_constant && !p_expression->get_datatype().is_meta_type) {
return codegen.add_constant(p_expression->reduced_value);
}
@@ -520,10 +520,12 @@ GDScriptCodeGenerator::Address GDScriptCompiler::_parse_expression(CodeGen &code
case GDScriptParser::Node::CALL: {
const GDScriptParser::CallNode *call = static_cast<const GDScriptParser::CallNode *>(p_expression);
GDScriptDataType type = _gdtype_from_datatype(call->get_datatype(), codegen.script);
- GDScriptCodeGenerator::Address result = codegen.add_temporary(type);
- GDScriptCodeGenerator::Address nil = GDScriptCodeGenerator::Address(GDScriptCodeGenerator::Address::NIL);
-
- GDScriptCodeGenerator::Address return_addr = p_root ? nil : result;
+ GDScriptCodeGenerator::Address result;
+ if (p_root) {
+ result = GDScriptCodeGenerator::Address(GDScriptCodeGenerator::Address::NIL);
+ } else {
+ result = codegen.add_temporary(type);
+ }
Vector<GDScriptCodeGenerator::Address> arguments;
for (int i = 0; i < call->arguments.size(); i++) {
@@ -538,20 +540,20 @@ GDScriptCodeGenerator::Address GDScriptCompiler::_parse_expression(CodeGen &code
// Construct a built-in type.
Variant::Type vtype = GDScriptParser::get_builtin_type(static_cast<GDScriptParser::IdentifierNode *>(call->callee)->name);
- gen->write_construct(return_addr, vtype, arguments);
+ gen->write_construct(result, vtype, arguments);
} else if (!call->is_super && call->callee->type == GDScriptParser::Node::IDENTIFIER && Variant::has_utility_function(call->function_name)) {
// Variant utility function.
- gen->write_call_utility(return_addr, call->function_name, arguments);
+ gen->write_call_utility(result, call->function_name, arguments);
} else if (!call->is_super && call->callee->type == GDScriptParser::Node::IDENTIFIER && GDScriptUtilityFunctions::function_exists(call->function_name)) {
// GDScript utility function.
- gen->write_call_gdscript_utility(return_addr, GDScriptUtilityFunctions::get_function(call->function_name), arguments);
+ gen->write_call_gdscript_utility(result, GDScriptUtilityFunctions::get_function(call->function_name), arguments);
} else {
// Regular function.
const GDScriptParser::ExpressionNode *callee = call->callee;
if (call->is_super) {
// Super call.
- gen->write_super_call(return_addr, call->function_name, arguments);
+ gen->write_super_call(result, call->function_name, arguments);
} else {
if (callee->type == GDScriptParser::Node::IDENTIFIER) {
// Self function call.
@@ -563,24 +565,24 @@ GDScriptCodeGenerator::Address GDScriptCompiler::_parse_expression(CodeGen &code
if (_have_exact_arguments(method, arguments)) {
// Exact arguments, use ptrcall.
- gen->write_call_ptrcall(return_addr, self, method, arguments);
+ gen->write_call_ptrcall(result, self, method, arguments);
} else {
// Not exact arguments, but still can use method bind call.
- gen->write_call_method_bind(return_addr, self, method, arguments);
+ gen->write_call_method_bind(result, self, method, arguments);
}
} else if ((codegen.function_node && codegen.function_node->is_static) || call->function_name == "new") {
GDScriptCodeGenerator::Address self;
self.mode = GDScriptCodeGenerator::Address::CLASS;
if (within_await) {
- gen->write_call_async(return_addr, self, call->function_name, arguments);
+ gen->write_call_async(result, self, call->function_name, arguments);
} else {
- gen->write_call(return_addr, self, call->function_name, arguments);
+ gen->write_call(result, self, call->function_name, arguments);
}
} else {
if (within_await) {
- gen->write_call_self_async(return_addr, call->function_name, arguments);
+ gen->write_call_self_async(result, call->function_name, arguments);
} else {
- gen->write_call_self(return_addr, call->function_name, arguments);
+ gen->write_call_self(result, call->function_name, arguments);
}
}
} else if (callee->type == GDScriptParser::Node::SUBSCRIPT) {
@@ -589,18 +591,18 @@ GDScriptCodeGenerator::Address GDScriptCompiler::_parse_expression(CodeGen &code
if (subscript->is_attribute) {
// May be static built-in method call.
if (!call->is_super && subscript->base->type == GDScriptParser::Node::IDENTIFIER && GDScriptParser::get_builtin_type(static_cast<GDScriptParser::IdentifierNode *>(subscript->base)->name) < Variant::VARIANT_MAX) {
- gen->write_call_builtin_type_static(return_addr, GDScriptParser::get_builtin_type(static_cast<GDScriptParser::IdentifierNode *>(subscript->base)->name), subscript->attribute->name, arguments);
+ gen->write_call_builtin_type_static(result, GDScriptParser::get_builtin_type(static_cast<GDScriptParser::IdentifierNode *>(subscript->base)->name), subscript->attribute->name, arguments);
} else if (!call->is_super && subscript->base->type == GDScriptParser::Node::IDENTIFIER && call->function_name != SNAME("new") &&
ClassDB::class_exists(static_cast<GDScriptParser::IdentifierNode *>(subscript->base)->name) && !Engine::get_singleton()->has_singleton(static_cast<GDScriptParser::IdentifierNode *>(subscript->base)->name)) {
// It's a static native method call.
- gen->write_call_native_static(return_addr, static_cast<GDScriptParser::IdentifierNode *>(subscript->base)->name, subscript->attribute->name, arguments);
+ gen->write_call_native_static(result, static_cast<GDScriptParser::IdentifierNode *>(subscript->base)->name, subscript->attribute->name, arguments);
} else {
GDScriptCodeGenerator::Address base = _parse_expression(codegen, r_error, subscript->base);
if (r_error) {
return GDScriptCodeGenerator::Address();
}
if (within_await) {
- gen->write_call_async(return_addr, base, call->function_name, arguments);
+ gen->write_call_async(result, base, call->function_name, arguments);
} else if (base.type.has_type && base.type.kind != GDScriptDataType::BUILTIN) {
// Native method, use faster path.
StringName class_name;
@@ -613,18 +615,18 @@ GDScriptCodeGenerator::Address GDScriptCompiler::_parse_expression(CodeGen &code
MethodBind *method = ClassDB::get_method(class_name, call->function_name);
if (_have_exact_arguments(method, arguments)) {
// Exact arguments, use ptrcall.
- gen->write_call_ptrcall(return_addr, base, method, arguments);
+ gen->write_call_ptrcall(result, base, method, arguments);
} else {
// Not exact arguments, but still can use method bind call.
- gen->write_call_method_bind(return_addr, base, method, arguments);
+ gen->write_call_method_bind(result, base, method, arguments);
}
} else {
- gen->write_call(return_addr, base, call->function_name, arguments);
+ gen->write_call(result, base, call->function_name, arguments);
}
} else if (base.type.has_type && base.type.kind == GDScriptDataType::BUILTIN) {
- gen->write_call_builtin_type(return_addr, base, base.type.builtin_type, call->function_name, arguments);
+ gen->write_call_builtin_type(result, base, base.type.builtin_type, call->function_name, arguments);
} else {
- gen->write_call(return_addr, base, call->function_name, arguments);
+ gen->write_call(result, base, call->function_name, arguments);
}
if (base.mode == GDScriptCodeGenerator::Address::TEMPORARY) {
gen->pop_temporary();
@@ -2114,7 +2116,7 @@ GDScriptFunction *GDScriptCompiler::_parse_function(Error &r_error, GDScript *p_
}
}
- codegen.generator->write_assign_default_parameter(dst_addr, src_addr);
+ codegen.generator->write_assign_default_parameter(dst_addr, src_addr, parameter->use_conversion_assign);
if (src_addr.mode == GDScriptCodeGenerator::Address::TEMPORARY) {
codegen.generator->pop_temporary();
}
diff --git a/modules/gdscript/gdscript_editor.cpp b/modules/gdscript/gdscript_editor.cpp
index 6f8b90bd06..0a1ae46927 100644
--- a/modules/gdscript/gdscript_editor.cpp
+++ b/modules/gdscript/gdscript_editor.cpp
@@ -995,9 +995,8 @@ static void _find_identifiers_in_base(const GDScriptCompletionIdentifier &p_base
ERR_FAIL_COND(p_recursion_depth > COMPLETION_RECURSION_LIMIT);
GDScriptParser::DataType base_type = p_base.type;
- bool _static = base_type.is_meta_type;
- if (_static && base_type.kind != GDScriptParser::DataType::BUILTIN) {
+ if (base_type.is_meta_type && base_type.kind != GDScriptParser::DataType::BUILTIN && base_type.kind != GDScriptParser::DataType::ENUM) {
ScriptLanguage::CodeCompletionOption option("new", ScriptLanguage::CODE_COMPLETION_KIND_FUNCTION, ScriptLanguage::LOCATION_LOCAL);
option.insert_text += "(";
r_result.insert(option.display, option);
@@ -1006,7 +1005,7 @@ static void _find_identifiers_in_base(const GDScriptCompletionIdentifier &p_base
while (!base_type.has_no_type()) {
switch (base_type.kind) {
case GDScriptParser::DataType::CLASS: {
- _find_identifiers_in_class(base_type.class_type, p_only_functions, _static, false, r_result, p_recursion_depth + 1);
+ _find_identifiers_in_class(base_type.class_type, p_only_functions, base_type.is_meta_type, false, r_result, p_recursion_depth + 1);
// This already finds all parent identifiers, so we are done.
base_type = GDScriptParser::DataType();
} break;
@@ -1014,7 +1013,7 @@ static void _find_identifiers_in_base(const GDScriptCompletionIdentifier &p_base
Ref<Script> scr = base_type.script_type;
if (scr.is_valid()) {
if (!p_only_functions) {
- if (!_static) {
+ if (!base_type.is_meta_type) {
List<PropertyInfo> members;
scr->get_script_property_list(&members);
for (const PropertyInfo &E : members) {
@@ -1090,7 +1089,7 @@ static void _find_identifiers_in_base(const GDScriptCompletionIdentifier &p_base
r_result.insert(option.display, option);
}
- if (!_static || Engine::get_singleton()->has_singleton(type)) {
+ if (!base_type.is_meta_type || Engine::get_singleton()->has_singleton(type)) {
List<PropertyInfo> pinfo;
ClassDB::get_property_list(type, &pinfo);
for (const PropertyInfo &E : pinfo) {
@@ -1107,7 +1106,7 @@ static void _find_identifiers_in_base(const GDScriptCompletionIdentifier &p_base
}
}
- bool only_static = _static && !Engine::get_singleton()->has_singleton(type);
+ bool only_static = base_type.is_meta_type && !Engine::get_singleton()->has_singleton(type);
List<MethodInfo> methods;
ClassDB::get_method_list(type, &methods, false, true);
@@ -1129,6 +1128,7 @@ static void _find_identifiers_in_base(const GDScriptCompletionIdentifier &p_base
}
return;
} break;
+ case GDScriptParser::DataType::ENUM:
case GDScriptParser::DataType::BUILTIN: {
Callable::CallError err;
Variant tmp;
@@ -1156,6 +1156,10 @@ static void _find_identifiers_in_base(const GDScriptCompletionIdentifier &p_base
List<MethodInfo> methods;
tmp.get_method_list(&methods);
for (const MethodInfo &E : methods) {
+ if (base_type.kind == GDScriptParser::DataType::ENUM && base_type.is_meta_type && !(E.flags & METHOD_FLAG_CONST)) {
+ // Enum types are static and cannot change, therefore we skip non-const dictionary methods.
+ continue;
+ }
ScriptLanguage::CodeCompletionOption option(E.name, ScriptLanguage::CODE_COMPLETION_KIND_FUNCTION);
if (E.arguments.size()) {
option.insert_text += "(";
@@ -1364,6 +1368,9 @@ static bool _guess_expression_type(GDScriptParser::CompletionContext &p_context,
if (p_expression->is_constant) {
// Already has a value, so just use that.
r_type = _type_from_variant(p_expression->reduced_value);
+ if (p_expression->get_datatype().kind == GDScriptParser::DataType::ENUM) {
+ r_type.type = p_expression->get_datatype();
+ }
found = true;
} else {
switch (p_expression->type) {
@@ -2977,7 +2984,9 @@ static void _find_call_arguments(GDScriptParser::CompletionContext &p_context, c
// The path needs quotes if it's not a valid identifier (with an exception
// for "/" as path separator, which also doesn't require quotes).
if (!opt.replace("/", "_").is_valid_identifier()) {
- opt = opt.quote(quote_style); // Handle user preference.
+ // Ignore quote_style and just use double quotes for paths with apostrophes.
+ // Double quotes don't need to be checked because they're not valid in node and property names.
+ opt = opt.quote(opt.contains("'") ? "\"" : quote_style); // Handle user preference.
}
ScriptLanguage::CodeCompletionOption option(opt, ScriptLanguage::CODE_COMPLETION_KIND_NODE_PATH);
options.insert(option.display, option);
diff --git a/modules/gdscript/gdscript_parser.cpp b/modules/gdscript/gdscript_parser.cpp
index 6107bb37c8..bbea6fe857 100644
--- a/modules/gdscript/gdscript_parser.cpp
+++ b/modules/gdscript/gdscript_parser.cpp
@@ -1299,16 +1299,18 @@ GDScriptParser::EnumNode *GDScriptParser::parse_enum() {
EnumNode::Value item;
GDScriptParser::IdentifierNode *identifier = parse_identifier();
#ifdef DEBUG_ENABLED
- for (MethodInfo &info : gdscript_funcs) {
- if (info.name == identifier->name) {
+ if (!named) { // Named enum identifiers do not shadow anything since you can only access them with NamedEnum.ENUM_VALUE
+ for (MethodInfo &info : gdscript_funcs) {
+ if (info.name == identifier->name) {
+ push_warning(identifier, GDScriptWarning::SHADOWED_GLOBAL_IDENTIFIER, "enum member", identifier->name, "built-in function");
+ }
+ }
+ if (Variant::has_utility_function(identifier->name)) {
push_warning(identifier, GDScriptWarning::SHADOWED_GLOBAL_IDENTIFIER, "enum member", identifier->name, "built-in function");
+ } else if (ClassDB::class_exists(identifier->name)) {
+ push_warning(identifier, GDScriptWarning::SHADOWED_GLOBAL_IDENTIFIER, "enum member", identifier->name, "global class");
}
}
- if (Variant::has_utility_function(identifier->name)) {
- push_warning(identifier, GDScriptWarning::SHADOWED_GLOBAL_IDENTIFIER, "enum member", identifier->name, "built-in function");
- } else if (ClassDB::class_exists(identifier->name)) {
- push_warning(identifier, GDScriptWarning::SHADOWED_GLOBAL_IDENTIFIER, "enum member", identifier->name, "global class");
- }
#endif
item.identifier = identifier;
item.parent_enum = enum_node;
@@ -1319,14 +1321,8 @@ GDScriptParser::EnumNode *GDScriptParser::parse_enum() {
if (elements.has(item.identifier->name)) {
push_error(vformat(R"(Name "%s" was already in this enum (at line %d).)", item.identifier->name, elements[item.identifier->name]), item.identifier);
} else if (!named) {
- // TODO: Abstract this recursive member check.
- ClassNode *parent = current_class;
- while (parent != nullptr) {
- if (parent->members_indices.has(item.identifier->name)) {
- push_error(vformat(R"(Name "%s" is already used as a class %s.)", item.identifier->name, parent->get_member(item.identifier->name).get_type_name()));
- break;
- }
- parent = parent->outer;
+ if (current_class->members_indices.has(item.identifier->name)) {
+ push_error(vformat(R"(Name "%s" is already used as a class %s.)", item.identifier->name, current_class->get_member(item.identifier->name).get_type_name()));
}
}
@@ -1799,24 +1795,29 @@ GDScriptParser::AssertNode *GDScriptParser::parse_assert() {
// TODO: Add assert message.
AssertNode *assert = alloc_node<AssertNode>();
+ push_multiline(true);
consume(GDScriptTokenizer::Token::PARENTHESIS_OPEN, R"(Expected "(" after "assert".)");
+
assert->condition = parse_expression(false);
if (assert->condition == nullptr) {
push_error("Expected expression to assert.");
+ pop_multiline();
complete_extents(assert);
return nullptr;
}
- if (match(GDScriptTokenizer::Token::COMMA)) {
- // Error message.
+ if (match(GDScriptTokenizer::Token::COMMA) && !check(GDScriptTokenizer::Token::PARENTHESIS_CLOSE)) {
assert->message = parse_expression(false);
if (assert->message == nullptr) {
push_error(R"(Expected error message for assert after ",".)");
+ pop_multiline();
complete_extents(assert);
return nullptr;
}
+ match(GDScriptTokenizer::Token::COMMA);
}
+ pop_multiline();
consume(GDScriptTokenizer::Token::PARENTHESIS_CLOSE, R"*(Expected ")" after assert expression.)*");
complete_extents(assert);
@@ -4087,8 +4088,11 @@ String GDScriptParser::DataType::to_string() const {
}
return native_type.operator String();
}
- case ENUM:
- return enum_type.operator String() + " (enum)";
+ case ENUM: {
+ // native_type contains either the native class defining the enum
+ // or the fully qualified class name of the script defining the enum
+ return String(native_type).get_file(); // Remove path, keep filename
+ }
case RESOLVING:
case UNRESOLVED:
return "<unresolved type>";
diff --git a/modules/gdscript/gdscript_parser.h b/modules/gdscript/gdscript_parser.h
index 65eace8088..0903f62061 100644
--- a/modules/gdscript/gdscript_parser.h
+++ b/modules/gdscript/gdscript_parser.h
@@ -185,8 +185,8 @@ public:
case BUILTIN:
return builtin_type == p_other.builtin_type;
case NATIVE:
- case ENUM:
- return native_type == p_other.native_type && enum_type == p_other.enum_type;
+ case ENUM: // Enums use native_type to identify the enum and its base class.
+ return native_type == p_other.native_type;
case SCRIPT:
return script_type == p_other.script_type;
case CLASS:
@@ -360,6 +360,7 @@ public:
ExpressionNode *initializer = nullptr;
TypeNode *datatype_specifier = nullptr;
bool infer_datatype = false;
+ bool use_conversion_assign = false;
int usages = 0;
virtual ~AssignableNode() {}
@@ -1182,7 +1183,6 @@ public:
bool onready = false;
PropertyInfo export_info;
int assignments = 0;
- bool use_conversion_assign = false;
#ifdef TOOLS_ENABLED
String doc_description;
#endif // TOOLS_ENABLED
diff --git a/modules/gdscript/tests/scripts/analyzer/errors/assign_enum.gd b/modules/gdscript/tests/scripts/analyzer/errors/assign_enum.gd
new file mode 100644
index 0000000000..8123fc53d9
--- /dev/null
+++ b/modules/gdscript/tests/scripts/analyzer/errors/assign_enum.gd
@@ -0,0 +1,3 @@
+enum { V }
+func test():
+ V = 1
diff --git a/modules/gdscript/tests/scripts/analyzer/errors/assign_enum.out b/modules/gdscript/tests/scripts/analyzer/errors/assign_enum.out
new file mode 100644
index 0000000000..5275183da2
--- /dev/null
+++ b/modules/gdscript/tests/scripts/analyzer/errors/assign_enum.out
@@ -0,0 +1,2 @@
+GDTEST_ANALYZER_ERROR
+Cannot assign a new value to a constant.
diff --git a/modules/gdscript/tests/scripts/analyzer/errors/assign_named_enum.gd b/modules/gdscript/tests/scripts/analyzer/errors/assign_named_enum.gd
new file mode 100644
index 0000000000..da2b13d690
--- /dev/null
+++ b/modules/gdscript/tests/scripts/analyzer/errors/assign_named_enum.gd
@@ -0,0 +1,3 @@
+enum NamedEnum { V }
+func test():
+ NamedEnum.V = 1
diff --git a/modules/gdscript/tests/scripts/analyzer/errors/assign_named_enum.out b/modules/gdscript/tests/scripts/analyzer/errors/assign_named_enum.out
new file mode 100644
index 0000000000..5275183da2
--- /dev/null
+++ b/modules/gdscript/tests/scripts/analyzer/errors/assign_named_enum.out
@@ -0,0 +1,2 @@
+GDTEST_ANALYZER_ERROR
+Cannot assign a new value to a constant.
diff --git a/modules/gdscript/tests/scripts/analyzer/errors/cast_enum_bad_enum.gd b/modules/gdscript/tests/scripts/analyzer/errors/cast_enum_bad_enum.gd
new file mode 100644
index 0000000000..71616ea3af
--- /dev/null
+++ b/modules/gdscript/tests/scripts/analyzer/errors/cast_enum_bad_enum.gd
@@ -0,0 +1,5 @@
+enum MyEnum { ENUM_VALUE_1, ENUM_VALUE_2 }
+enum MyOtherEnum { OTHER_ENUM_VALUE_1, OTHER_ENUM_VALUE_2, OTHER_ENUM_VALUE_3 }
+
+func test():
+ print(MyOtherEnum.OTHER_ENUM_VALUE_3 as MyEnum)
diff --git a/modules/gdscript/tests/scripts/analyzer/errors/cast_enum_bad_enum.out b/modules/gdscript/tests/scripts/analyzer/errors/cast_enum_bad_enum.out
new file mode 100644
index 0000000000..3a8d2a205a
--- /dev/null
+++ b/modules/gdscript/tests/scripts/analyzer/errors/cast_enum_bad_enum.out
@@ -0,0 +1,2 @@
+GDTEST_ANALYZER_ERROR
+Invalid cast. Enum "cast_enum_bad_enum.gd::MyEnum" does not have value corresponding to "MyOtherEnum.OTHER_ENUM_VALUE_3" (2).
diff --git a/modules/gdscript/tests/scripts/analyzer/errors/cast_enum_bad_int.gd b/modules/gdscript/tests/scripts/analyzer/errors/cast_enum_bad_int.gd
new file mode 100644
index 0000000000..60a31fb318
--- /dev/null
+++ b/modules/gdscript/tests/scripts/analyzer/errors/cast_enum_bad_int.gd
@@ -0,0 +1,4 @@
+enum MyEnum { ENUM_VALUE_1, ENUM_VALUE_2 }
+
+func test():
+ print(2 as MyEnum)
diff --git a/modules/gdscript/tests/scripts/analyzer/errors/cast_enum_bad_int.out b/modules/gdscript/tests/scripts/analyzer/errors/cast_enum_bad_int.out
new file mode 100644
index 0000000000..bc0d8b7834
--- /dev/null
+++ b/modules/gdscript/tests/scripts/analyzer/errors/cast_enum_bad_int.out
@@ -0,0 +1,2 @@
+GDTEST_ANALYZER_ERROR
+Invalid cast. Enum "cast_enum_bad_int.gd::MyEnum" does not have enum value 2.
diff --git a/modules/gdscript/tests/scripts/analyzer/errors/constant_array_index_assign.gd b/modules/gdscript/tests/scripts/analyzer/errors/constant_array_index_assign.gd
new file mode 100644
index 0000000000..b8603dd4ca
--- /dev/null
+++ b/modules/gdscript/tests/scripts/analyzer/errors/constant_array_index_assign.gd
@@ -0,0 +1,5 @@
+const array: Array = [0]
+
+func test():
+ var key: int = 0
+ array[key] = 0
diff --git a/modules/gdscript/tests/scripts/analyzer/errors/constant_array_index_assign.out b/modules/gdscript/tests/scripts/analyzer/errors/constant_array_index_assign.out
new file mode 100644
index 0000000000..5275183da2
--- /dev/null
+++ b/modules/gdscript/tests/scripts/analyzer/errors/constant_array_index_assign.out
@@ -0,0 +1,2 @@
+GDTEST_ANALYZER_ERROR
+Cannot assign a new value to a constant.
diff --git a/modules/gdscript/tests/scripts/analyzer/errors/constant_dictionary_index_assign.gd b/modules/gdscript/tests/scripts/analyzer/errors/constant_dictionary_index_assign.gd
new file mode 100644
index 0000000000..9b5112b788
--- /dev/null
+++ b/modules/gdscript/tests/scripts/analyzer/errors/constant_dictionary_index_assign.gd
@@ -0,0 +1,5 @@
+const dictionary := {}
+
+func test():
+ var key: int = 0
+ dictionary[key] = 0
diff --git a/modules/gdscript/tests/scripts/analyzer/errors/constant_dictionary_index_assign.out b/modules/gdscript/tests/scripts/analyzer/errors/constant_dictionary_index_assign.out
new file mode 100644
index 0000000000..5275183da2
--- /dev/null
+++ b/modules/gdscript/tests/scripts/analyzer/errors/constant_dictionary_index_assign.out
@@ -0,0 +1,2 @@
+GDTEST_ANALYZER_ERROR
+Cannot assign a new value to a constant.
diff --git a/modules/gdscript/tests/scripts/analyzer/errors/constant_subscript_type.gd b/modules/gdscript/tests/scripts/analyzer/errors/constant_subscript_type.gd
new file mode 100644
index 0000000000..87fbe1229c
--- /dev/null
+++ b/modules/gdscript/tests/scripts/analyzer/errors/constant_subscript_type.gd
@@ -0,0 +1,5 @@
+const base := [0]
+
+func test():
+ var sub := base[0]
+ if sub is String: pass
diff --git a/modules/gdscript/tests/scripts/analyzer/errors/constant_subscript_type.out b/modules/gdscript/tests/scripts/analyzer/errors/constant_subscript_type.out
new file mode 100644
index 0000000000..54c190cf8a
--- /dev/null
+++ b/modules/gdscript/tests/scripts/analyzer/errors/constant_subscript_type.out
@@ -0,0 +1,2 @@
+GDTEST_ANALYZER_ERROR
+Expression is of type "int" so it can't be of type "String".
diff --git a/modules/gdscript/tests/scripts/analyzer/errors/enum_bad_method.gd b/modules/gdscript/tests/scripts/analyzer/errors/enum_bad_method.gd
new file mode 100644
index 0000000000..2940c03515
--- /dev/null
+++ b/modules/gdscript/tests/scripts/analyzer/errors/enum_bad_method.gd
@@ -0,0 +1,4 @@
+enum Enum {V1, V2}
+
+func test():
+ Enum.clear()
diff --git a/modules/gdscript/tests/scripts/analyzer/errors/enum_bad_method.out b/modules/gdscript/tests/scripts/analyzer/errors/enum_bad_method.out
new file mode 100644
index 0000000000..9ca86eca9c
--- /dev/null
+++ b/modules/gdscript/tests/scripts/analyzer/errors/enum_bad_method.out
@@ -0,0 +1,2 @@
+GDTEST_ANALYZER_ERROR
+Cannot call non-const Dictionary function "clear()" on enum "Enum".
diff --git a/modules/gdscript/tests/scripts/analyzer/errors/enum_bad_value.gd b/modules/gdscript/tests/scripts/analyzer/errors/enum_bad_value.gd
new file mode 100644
index 0000000000..a66e2714d9
--- /dev/null
+++ b/modules/gdscript/tests/scripts/analyzer/errors/enum_bad_value.gd
@@ -0,0 +1,4 @@
+enum Enum {V1, V2}
+
+func test():
+ var bad = Enum.V3
diff --git a/modules/gdscript/tests/scripts/analyzer/errors/enum_bad_value.out b/modules/gdscript/tests/scripts/analyzer/errors/enum_bad_value.out
new file mode 100644
index 0000000000..ddbdc17a42
--- /dev/null
+++ b/modules/gdscript/tests/scripts/analyzer/errors/enum_bad_value.out
@@ -0,0 +1,2 @@
+GDTEST_ANALYZER_ERROR
+Cannot find member "V3" in base "enum_bad_value.gd::Enum".
diff --git a/modules/gdscript/tests/scripts/analyzer/errors/enum_class_var_assign_with_wrong_enum_type.out b/modules/gdscript/tests/scripts/analyzer/errors/enum_class_var_assign_with_wrong_enum_type.out
index fde7e92f8c..02c4633586 100644
--- a/modules/gdscript/tests/scripts/analyzer/errors/enum_class_var_assign_with_wrong_enum_type.out
+++ b/modules/gdscript/tests/scripts/analyzer/errors/enum_class_var_assign_with_wrong_enum_type.out
@@ -1,2 +1,2 @@
GDTEST_ANALYZER_ERROR
-Cannot assign a value of type "MyOtherEnum (enum)" to a target of type "MyEnum (enum)".
+Value of type "enum_class_var_assign_with_wrong_enum_type.gd::MyOtherEnum" cannot be assigned to a variable of type "enum_class_var_assign_with_wrong_enum_type.gd::MyEnum".
diff --git a/modules/gdscript/tests/scripts/analyzer/errors/enum_class_var_init_with_wrong_enum_type.out b/modules/gdscript/tests/scripts/analyzer/errors/enum_class_var_init_with_wrong_enum_type.out
index 6fa2682d0a..441cccbf7b 100644
--- a/modules/gdscript/tests/scripts/analyzer/errors/enum_class_var_init_with_wrong_enum_type.out
+++ b/modules/gdscript/tests/scripts/analyzer/errors/enum_class_var_init_with_wrong_enum_type.out
@@ -1,2 +1,2 @@
GDTEST_ANALYZER_ERROR
-Cannot assign a value of type MyOtherEnum (enum) to variable "class_var" with specified type MyEnum (enum).
+Cannot assign a value of type enum_class_var_init_with_wrong_enum_type.gd::MyOtherEnum to variable "class_var" with specified type enum_class_var_init_with_wrong_enum_type.gd::MyEnum.
diff --git a/modules/gdscript/tests/scripts/analyzer/errors/enum_duplicate_bad_method.gd b/modules/gdscript/tests/scripts/analyzer/errors/enum_duplicate_bad_method.gd
new file mode 100644
index 0000000000..2c7dfafd06
--- /dev/null
+++ b/modules/gdscript/tests/scripts/analyzer/errors/enum_duplicate_bad_method.gd
@@ -0,0 +1,5 @@
+enum Enum {V1, V2}
+
+func test():
+ var Enum2 = Enum
+ Enum2.clear()
diff --git a/modules/gdscript/tests/scripts/analyzer/errors/enum_duplicate_bad_method.out b/modules/gdscript/tests/scripts/analyzer/errors/enum_duplicate_bad_method.out
new file mode 100644
index 0000000000..9ca86eca9c
--- /dev/null
+++ b/modules/gdscript/tests/scripts/analyzer/errors/enum_duplicate_bad_method.out
@@ -0,0 +1,2 @@
+GDTEST_ANALYZER_ERROR
+Cannot call non-const Dictionary function "clear()" on enum "Enum".
diff --git a/modules/gdscript/tests/scripts/analyzer/errors/enum_function_parameter_wrong_type.gd b/modules/gdscript/tests/scripts/analyzer/errors/enum_function_parameter_wrong_type.gd
new file mode 100644
index 0000000000..62ac1c3108
--- /dev/null
+++ b/modules/gdscript/tests/scripts/analyzer/errors/enum_function_parameter_wrong_type.gd
@@ -0,0 +1,8 @@
+enum MyEnum { ENUM_VALUE_1, ENUM_VALUE_2 }
+enum MyOtherEnum { OTHER_ENUM_VALUE_1, OTHER_ENUM_VALUE_2 }
+
+func enum_func(e : MyEnum) -> void:
+ print(e)
+
+func test():
+ enum_func(MyOtherEnum.OTHER_ENUM_VALUE_1)
diff --git a/modules/gdscript/tests/scripts/analyzer/errors/enum_function_parameter_wrong_type.out b/modules/gdscript/tests/scripts/analyzer/errors/enum_function_parameter_wrong_type.out
new file mode 100644
index 0000000000..e85f7d6f9f
--- /dev/null
+++ b/modules/gdscript/tests/scripts/analyzer/errors/enum_function_parameter_wrong_type.out
@@ -0,0 +1,2 @@
+GDTEST_ANALYZER_ERROR
+Invalid argument for "enum_func()" function: argument 1 should be "enum_function_parameter_wrong_type.gd::MyEnum" but is "enum_function_parameter_wrong_type.gd::MyOtherEnum".
diff --git a/modules/gdscript/tests/scripts/analyzer/errors/enum_function_return_wrong_type.gd b/modules/gdscript/tests/scripts/analyzer/errors/enum_function_return_wrong_type.gd
new file mode 100644
index 0000000000..18b3ffb0fc
--- /dev/null
+++ b/modules/gdscript/tests/scripts/analyzer/errors/enum_function_return_wrong_type.gd
@@ -0,0 +1,8 @@
+enum MyEnum { ENUM_VALUE_1, ENUM_VALUE_2 }
+enum MyOtherEnum { OTHER_ENUM_VALUE_1, OTHER_ENUM_VALUE_2 }
+
+func enum_func() -> MyEnum:
+ return MyOtherEnum.OTHER_ENUM_VALUE_1
+
+func test():
+ print(enum_func())
diff --git a/modules/gdscript/tests/scripts/analyzer/errors/enum_function_return_wrong_type.out b/modules/gdscript/tests/scripts/analyzer/errors/enum_function_return_wrong_type.out
new file mode 100644
index 0000000000..f7ea3267fa
--- /dev/null
+++ b/modules/gdscript/tests/scripts/analyzer/errors/enum_function_return_wrong_type.out
@@ -0,0 +1,2 @@
+GDTEST_ANALYZER_ERROR
+Cannot return value of type "enum_function_return_wrong_type.gd::MyOtherEnum" because the function return type is "enum_function_return_wrong_type.gd::MyEnum".
diff --git a/modules/gdscript/tests/scripts/analyzer/errors/enum_local_var_assign_outer_with_wrong_enum_type.gd b/modules/gdscript/tests/scripts/analyzer/errors/enum_local_var_assign_outer_with_wrong_enum_type.gd
new file mode 100644
index 0000000000..2b006f1f69
--- /dev/null
+++ b/modules/gdscript/tests/scripts/analyzer/errors/enum_local_var_assign_outer_with_wrong_enum_type.gd
@@ -0,0 +1,10 @@
+enum MyEnum { ENUM_VALUE_1, ENUM_VALUE_2 }
+
+class InnerClass:
+ enum MyEnum { ENUM_VALUE_1, ENUM_VALUE_2 }
+
+func test():
+ var local_var: MyEnum = MyEnum.ENUM_VALUE_1
+ print(local_var)
+ local_var = InnerClass.MyEnum.ENUM_VALUE_2
+ print(local_var)
diff --git a/modules/gdscript/tests/scripts/analyzer/errors/enum_local_var_assign_outer_with_wrong_enum_type.out b/modules/gdscript/tests/scripts/analyzer/errors/enum_local_var_assign_outer_with_wrong_enum_type.out
new file mode 100644
index 0000000000..38df5a0cd8
--- /dev/null
+++ b/modules/gdscript/tests/scripts/analyzer/errors/enum_local_var_assign_outer_with_wrong_enum_type.out
@@ -0,0 +1,2 @@
+GDTEST_ANALYZER_ERROR
+Value of type "enum_local_var_assign_outer_with_wrong_enum_type.gd::InnerClass::MyEnum" cannot be assigned to a variable of type "enum_local_var_assign_outer_with_wrong_enum_type.gd::MyEnum".
diff --git a/modules/gdscript/tests/scripts/analyzer/errors/enum_local_var_assign_with_wrong_enum_type.out b/modules/gdscript/tests/scripts/analyzer/errors/enum_local_var_assign_with_wrong_enum_type.out
index fde7e92f8c..2adcbd9edf 100644
--- a/modules/gdscript/tests/scripts/analyzer/errors/enum_local_var_assign_with_wrong_enum_type.out
+++ b/modules/gdscript/tests/scripts/analyzer/errors/enum_local_var_assign_with_wrong_enum_type.out
@@ -1,2 +1,2 @@
GDTEST_ANALYZER_ERROR
-Cannot assign a value of type "MyOtherEnum (enum)" to a target of type "MyEnum (enum)".
+Value of type "enum_local_var_assign_with_wrong_enum_type.gd::MyOtherEnum" cannot be assigned to a variable of type "enum_local_var_assign_with_wrong_enum_type.gd::MyEnum".
diff --git a/modules/gdscript/tests/scripts/analyzer/errors/enum_local_var_init_with_wrong_enum_type.out b/modules/gdscript/tests/scripts/analyzer/errors/enum_local_var_init_with_wrong_enum_type.out
index 07fb19f1ff..331113dd30 100644
--- a/modules/gdscript/tests/scripts/analyzer/errors/enum_local_var_init_with_wrong_enum_type.out
+++ b/modules/gdscript/tests/scripts/analyzer/errors/enum_local_var_init_with_wrong_enum_type.out
@@ -1,2 +1,2 @@
GDTEST_ANALYZER_ERROR
-Cannot assign a value of type MyOtherEnum (enum) to variable "local_var" with specified type MyEnum (enum).
+Cannot assign a value of type enum_local_var_init_with_wrong_enum_type.gd::MyOtherEnum to variable "local_var" with specified type enum_local_var_init_with_wrong_enum_type.gd::MyEnum.
diff --git a/modules/gdscript/tests/scripts/analyzer/errors/enum_native_bad_value.gd b/modules/gdscript/tests/scripts/analyzer/errors/enum_native_bad_value.gd
new file mode 100644
index 0000000000..744c2e47ce
--- /dev/null
+++ b/modules/gdscript/tests/scripts/analyzer/errors/enum_native_bad_value.gd
@@ -0,0 +1,2 @@
+func test():
+ var _bad = TileSet.TileShape.THIS_DOES_NOT_EXIST
diff --git a/modules/gdscript/tests/scripts/analyzer/errors/enum_native_bad_value.out b/modules/gdscript/tests/scripts/analyzer/errors/enum_native_bad_value.out
new file mode 100644
index 0000000000..49f041a2dd
--- /dev/null
+++ b/modules/gdscript/tests/scripts/analyzer/errors/enum_native_bad_value.out
@@ -0,0 +1,2 @@
+GDTEST_ANALYZER_ERROR
+Cannot find member "THIS_DOES_NOT_EXIST" in base "TileSet::TileShape".
diff --git a/modules/gdscript/tests/scripts/analyzer/errors/enum_preload_unnamed_assign_to_named.gd b/modules/gdscript/tests/scripts/analyzer/errors/enum_preload_unnamed_assign_to_named.gd
new file mode 100644
index 0000000000..81d5d59ae8
--- /dev/null
+++ b/modules/gdscript/tests/scripts/analyzer/errors/enum_preload_unnamed_assign_to_named.gd
@@ -0,0 +1,7 @@
+enum MyEnum { VALUE_A, VALUE_B, VALUE_C = 42 }
+
+func test():
+ const P = preload("../features/enum_value_from_parent.gd")
+ var local_var: MyEnum
+ local_var = P.VALUE_B
+ print(local_var)
diff --git a/modules/gdscript/tests/scripts/analyzer/errors/enum_preload_unnamed_assign_to_named.out b/modules/gdscript/tests/scripts/analyzer/errors/enum_preload_unnamed_assign_to_named.out
new file mode 100644
index 0000000000..6298c026b4
--- /dev/null
+++ b/modules/gdscript/tests/scripts/analyzer/errors/enum_preload_unnamed_assign_to_named.out
@@ -0,0 +1,2 @@
+GDTEST_ANALYZER_ERROR
+Value of type "enum_value_from_parent.gd::<anonymous enum>" cannot be assigned to a variable of type "enum_preload_unnamed_assign_to_named.gd::MyEnum".
diff --git a/modules/gdscript/tests/scripts/analyzer/errors/enum_shadows_base_enum.gd b/modules/gdscript/tests/scripts/analyzer/errors/enum_shadows_base_enum.gd
new file mode 100644
index 0000000000..96904c297a
--- /dev/null
+++ b/modules/gdscript/tests/scripts/analyzer/errors/enum_shadows_base_enum.gd
@@ -0,0 +1,8 @@
+class A:
+ enum { V }
+
+class B extends A:
+ enum { V }
+
+func test():
+ pass
diff --git a/modules/gdscript/tests/scripts/analyzer/errors/enum_shadows_base_enum.out b/modules/gdscript/tests/scripts/analyzer/errors/enum_shadows_base_enum.out
new file mode 100644
index 0000000000..7961a1a481
--- /dev/null
+++ b/modules/gdscript/tests/scripts/analyzer/errors/enum_shadows_base_enum.out
@@ -0,0 +1,2 @@
+GDTEST_ANALYZER_ERROR
+The member "V" already exists in parent class A.
diff --git a/modules/gdscript/tests/scripts/analyzer/errors/enum_unnamed_assign_to_named.gd b/modules/gdscript/tests/scripts/analyzer/errors/enum_unnamed_assign_to_named.gd
new file mode 100644
index 0000000000..7e749db6b5
--- /dev/null
+++ b/modules/gdscript/tests/scripts/analyzer/errors/enum_unnamed_assign_to_named.gd
@@ -0,0 +1,7 @@
+enum { ENUM_VALUE_1, ENUM_VALUE_2 }
+
+enum MyEnum { ENUM_VALUE_1, ENUM_VALUE_2 }
+
+func test():
+ var local_var: MyEnum = ENUM_VALUE_1
+ print(local_var)
diff --git a/modules/gdscript/tests/scripts/analyzer/errors/enum_unnamed_assign_to_named.out b/modules/gdscript/tests/scripts/analyzer/errors/enum_unnamed_assign_to_named.out
new file mode 100644
index 0000000000..b70121ed81
--- /dev/null
+++ b/modules/gdscript/tests/scripts/analyzer/errors/enum_unnamed_assign_to_named.out
@@ -0,0 +1,2 @@
+GDTEST_ANALYZER_ERROR
+Cannot assign a value of type enum_unnamed_assign_to_named.gd::<anonymous enum> to variable "local_var" with specified type enum_unnamed_assign_to_named.gd::MyEnum.
diff --git a/modules/gdscript/tests/scripts/analyzer/errors/native_type_errors.gd b/modules/gdscript/tests/scripts/analyzer/errors/native_type_errors.gd
new file mode 100644
index 0000000000..e1bed94406
--- /dev/null
+++ b/modules/gdscript/tests/scripts/analyzer/errors/native_type_errors.gd
@@ -0,0 +1,2 @@
+func test():
+ TileSet.this_does_not_exist # Does not exist
diff --git a/modules/gdscript/tests/scripts/analyzer/errors/native_type_errors.out b/modules/gdscript/tests/scripts/analyzer/errors/native_type_errors.out
new file mode 100644
index 0000000000..06180c3a55
--- /dev/null
+++ b/modules/gdscript/tests/scripts/analyzer/errors/native_type_errors.out
@@ -0,0 +1,2 @@
+GDTEST_ANALYZER_ERROR
+Cannot find member "this_does_not_exist" in base "TileSet".
diff --git a/modules/gdscript/tests/scripts/analyzer/errors/outer_class_constants.gd b/modules/gdscript/tests/scripts/analyzer/errors/outer_class_constants.gd
new file mode 100644
index 0000000000..1cf3870a8e
--- /dev/null
+++ b/modules/gdscript/tests/scripts/analyzer/errors/outer_class_constants.gd
@@ -0,0 +1,8 @@
+class Outer:
+ const OUTER_CONST: = 0
+ class Inner:
+ pass
+
+func test() -> void:
+ var type: = Outer.Inner
+ print(type.OUTER_CONST)
diff --git a/modules/gdscript/tests/scripts/analyzer/errors/outer_class_constants.out b/modules/gdscript/tests/scripts/analyzer/errors/outer_class_constants.out
new file mode 100644
index 0000000000..73a54d7820
--- /dev/null
+++ b/modules/gdscript/tests/scripts/analyzer/errors/outer_class_constants.out
@@ -0,0 +1,6 @@
+GDTEST_RUNTIME_ERROR
+>> SCRIPT ERROR
+>> on function: test()
+>> analyzer/errors/outer_class_constants.gd
+>> 8
+>> Invalid get index 'OUTER_CONST' (on base: 'GDScript').
diff --git a/modules/gdscript/tests/scripts/analyzer/errors/outer_class_constants_as_variant.gd b/modules/gdscript/tests/scripts/analyzer/errors/outer_class_constants_as_variant.gd
new file mode 100644
index 0000000000..c1074df915
--- /dev/null
+++ b/modules/gdscript/tests/scripts/analyzer/errors/outer_class_constants_as_variant.gd
@@ -0,0 +1,9 @@
+class Outer:
+ const OUTER_CONST: = 0
+ class Inner:
+ pass
+
+func test() -> void:
+ var type: = Outer.Inner
+ var type_v: Variant = type
+ print(type_v.OUTER_CONST)
diff --git a/modules/gdscript/tests/scripts/analyzer/errors/outer_class_constants_as_variant.out b/modules/gdscript/tests/scripts/analyzer/errors/outer_class_constants_as_variant.out
new file mode 100644
index 0000000000..92e7b9316e
--- /dev/null
+++ b/modules/gdscript/tests/scripts/analyzer/errors/outer_class_constants_as_variant.out
@@ -0,0 +1,6 @@
+GDTEST_RUNTIME_ERROR
+>> SCRIPT ERROR
+>> on function: test()
+>> analyzer/errors/outer_class_constants_as_variant.gd
+>> 9
+>> Invalid get index 'OUTER_CONST' (on base: 'GDScript').
diff --git a/modules/gdscript/tests/scripts/analyzer/errors/outer_class_instance_constants.gd b/modules/gdscript/tests/scripts/analyzer/errors/outer_class_instance_constants.gd
new file mode 100644
index 0000000000..2631c3c500
--- /dev/null
+++ b/modules/gdscript/tests/scripts/analyzer/errors/outer_class_instance_constants.gd
@@ -0,0 +1,8 @@
+class Outer:
+ const OUTER_CONST: = 0
+ class Inner:
+ pass
+
+func test() -> void:
+ var instance: = Outer.Inner.new()
+ print(instance.OUTER_CONST)
diff --git a/modules/gdscript/tests/scripts/analyzer/errors/outer_class_instance_constants.out b/modules/gdscript/tests/scripts/analyzer/errors/outer_class_instance_constants.out
new file mode 100644
index 0000000000..892f8e2c3f
--- /dev/null
+++ b/modules/gdscript/tests/scripts/analyzer/errors/outer_class_instance_constants.out
@@ -0,0 +1,6 @@
+GDTEST_RUNTIME_ERROR
+>> SCRIPT ERROR
+>> on function: test()
+>> analyzer/errors/outer_class_instance_constants.gd
+>> 8
+>> Invalid get index 'OUTER_CONST' (on base: 'RefCounted (Inner)').
diff --git a/modules/gdscript/tests/scripts/analyzer/errors/outer_class_instance_constants_as_variant.gd b/modules/gdscript/tests/scripts/analyzer/errors/outer_class_instance_constants_as_variant.gd
new file mode 100644
index 0000000000..cba788381e
--- /dev/null
+++ b/modules/gdscript/tests/scripts/analyzer/errors/outer_class_instance_constants_as_variant.gd
@@ -0,0 +1,9 @@
+class Outer:
+ const OUTER_CONST: = 0
+ class Inner:
+ pass
+
+func test() -> void:
+ var instance: = Outer.Inner.new()
+ var instance_v: Variant = instance
+ print(instance_v.OUTER_CONST)
diff --git a/modules/gdscript/tests/scripts/analyzer/errors/outer_class_instance_constants_as_variant.out b/modules/gdscript/tests/scripts/analyzer/errors/outer_class_instance_constants_as_variant.out
new file mode 100644
index 0000000000..8257e74f57
--- /dev/null
+++ b/modules/gdscript/tests/scripts/analyzer/errors/outer_class_instance_constants_as_variant.out
@@ -0,0 +1,6 @@
+GDTEST_RUNTIME_ERROR
+>> SCRIPT ERROR
+>> on function: test()
+>> analyzer/errors/outer_class_instance_constants_as_variant.gd
+>> 9
+>> Invalid get index 'OUTER_CONST' (on base: 'RefCounted (Inner)').
diff --git a/modules/gdscript/tests/scripts/analyzer/errors/outer_class_lookup.gd b/modules/gdscript/tests/scripts/analyzer/errors/outer_class_lookup.gd
index 65c0d9dabc..200c352223 100644
--- a/modules/gdscript/tests/scripts/analyzer/errors/outer_class_lookup.gd
+++ b/modules/gdscript/tests/scripts/analyzer/errors/outer_class_lookup.gd
@@ -1,12 +1,12 @@
class A:
- class B:
- func test():
- print(A.B.D)
+ class B:
+ func test():
+ print(A.B.D)
class C:
- class D:
- pass
+ class D:
+ pass
func test():
- var inst = A.B.new()
- inst.test()
+ var inst = A.B.new()
+ inst.test()
diff --git a/modules/gdscript/tests/scripts/analyzer/errors/preload_enum_error.gd b/modules/gdscript/tests/scripts/analyzer/errors/preload_enum_error.gd
new file mode 100644
index 0000000000..4e75ded96a
--- /dev/null
+++ b/modules/gdscript/tests/scripts/analyzer/errors/preload_enum_error.gd
@@ -0,0 +1,6 @@
+enum LocalNamed { VALUE_A, VALUE_B, VALUE_C = 42 }
+
+func test():
+ const P = preload("../features/enum_from_outer.gd")
+ var x : LocalNamed
+ x = P.Named.VALUE_A
diff --git a/modules/gdscript/tests/scripts/analyzer/errors/preload_enum_error.out b/modules/gdscript/tests/scripts/analyzer/errors/preload_enum_error.out
new file mode 100644
index 0000000000..5e3c446bf6
--- /dev/null
+++ b/modules/gdscript/tests/scripts/analyzer/errors/preload_enum_error.out
@@ -0,0 +1,2 @@
+GDTEST_ANALYZER_ERROR
+Value of type "enum_from_outer.gd::Named" cannot be assigned to a variable of type "preload_enum_error.gd::LocalNamed".
diff --git a/modules/gdscript/tests/scripts/analyzer/errors/property_inline_set_type_error.out b/modules/gdscript/tests/scripts/analyzer/errors/property_inline_set_type_error.out
index bbadf1ce27..bf776029b9 100644
--- a/modules/gdscript/tests/scripts/analyzer/errors/property_inline_set_type_error.out
+++ b/modules/gdscript/tests/scripts/analyzer/errors/property_inline_set_type_error.out
@@ -1,2 +1,2 @@
GDTEST_ANALYZER_ERROR
-Cannot assign a value of type "String" to a target of type "int".
+Value of type "String" cannot be assigned to a variable of type "int".
diff --git a/modules/gdscript/tests/scripts/analyzer/errors/return_null_in_void_func.gd b/modules/gdscript/tests/scripts/analyzer/errors/return_null_in_void_func.gd
index 63587942f7..393b66c9f0 100644
--- a/modules/gdscript/tests/scripts/analyzer/errors/return_null_in_void_func.gd
+++ b/modules/gdscript/tests/scripts/analyzer/errors/return_null_in_void_func.gd
@@ -1,2 +1,2 @@
func test() -> void:
- return null
+ return null
diff --git a/modules/gdscript/tests/scripts/analyzer/errors/return_variant_in_void_func.gd b/modules/gdscript/tests/scripts/analyzer/errors/return_variant_in_void_func.gd
index 0ee4e7ea36..6be2730bab 100644
--- a/modules/gdscript/tests/scripts/analyzer/errors/return_variant_in_void_func.gd
+++ b/modules/gdscript/tests/scripts/analyzer/errors/return_variant_in_void_func.gd
@@ -1,4 +1,4 @@
func test() -> void:
- var a
- a = 1
- return a
+ var a
+ a = 1
+ return a
diff --git a/modules/gdscript/tests/scripts/analyzer/features/base_outer_resolution.gd b/modules/gdscript/tests/scripts/analyzer/features/base_outer_resolution.gd
index 7881a0feb6..a94487d989 100644
--- a/modules/gdscript/tests/scripts/analyzer/features/base_outer_resolution.gd
+++ b/modules/gdscript/tests/scripts/analyzer/features/base_outer_resolution.gd
@@ -11,4 +11,3 @@ func test() -> void:
Extend.InnerClass.InnerInnerClass.test_a_b_c(A.new(), B.new(), C.new())
Extend.InnerClass.InnerInnerClass.test_enum(C.TestEnum.HELLO_WORLD)
Extend.InnerClass.InnerInnerClass.test_a_prime(A.APrime.new())
-
diff --git a/modules/gdscript/tests/scripts/analyzer/features/class_from_parent.gd b/modules/gdscript/tests/scripts/analyzer/features/class_from_parent.gd
index 30e7deb05a..7c846c59bd 100644
--- a/modules/gdscript/tests/scripts/analyzer/features/class_from_parent.gd
+++ b/modules/gdscript/tests/scripts/analyzer/features/class_from_parent.gd
@@ -1,19 +1,19 @@
class A:
- var x = 3
+ var x = 3
class B:
- var x = 4
+ var x = 4
class C:
- var x = 5
+ var x = 5
class Test:
- var a = A.new()
- var b: B = B.new()
- var c := C.new()
+ var a = A.new()
+ var b: B = B.new()
+ var c := C.new()
func test():
- var test_instance := Test.new()
- prints(test_instance.a.x)
- prints(test_instance.b.x)
- prints(test_instance.c.x)
+ var test_instance := Test.new()
+ prints(test_instance.a.x)
+ prints(test_instance.b.x)
+ prints(test_instance.c.x)
diff --git a/modules/gdscript/tests/scripts/analyzer/features/enum_access_types.gd b/modules/gdscript/tests/scripts/analyzer/features/enum_access_types.gd
new file mode 100644
index 0000000000..9bc08f2dc5
--- /dev/null
+++ b/modules/gdscript/tests/scripts/analyzer/features/enum_access_types.gd
@@ -0,0 +1,29 @@
+class_name EnumAccessOuterClass
+
+class InnerClass:
+ enum MyEnum { V0, V2, V1 }
+
+ static func print_enums():
+ print("Inner - Inner")
+ print(MyEnum.V0, MyEnum.V1, MyEnum.V2)
+ print(InnerClass.MyEnum.V0, InnerClass.MyEnum.V1, InnerClass.MyEnum.V2)
+ print(EnumAccessOuterClass.InnerClass.MyEnum.V0, EnumAccessOuterClass.InnerClass.MyEnum.V1, EnumAccessOuterClass.InnerClass.MyEnum.V2)
+
+ print("Inner - Outer")
+ print(EnumAccessOuterClass.MyEnum.V0, EnumAccessOuterClass.MyEnum.V1, EnumAccessOuterClass.MyEnum.V2)
+
+
+enum MyEnum { V0, V1, V2 }
+
+func print_enums():
+ print("Outer - Outer")
+ print(MyEnum.V0, MyEnum.V1, MyEnum.V2)
+ print(EnumAccessOuterClass.MyEnum.V0, EnumAccessOuterClass.MyEnum.V1, EnumAccessOuterClass.MyEnum.V2)
+
+ print("Outer - Inner")
+ print(InnerClass.MyEnum.V0, InnerClass.MyEnum.V1, InnerClass.MyEnum.V2)
+ print(EnumAccessOuterClass.InnerClass.MyEnum.V0, EnumAccessOuterClass.InnerClass.MyEnum.V1, EnumAccessOuterClass.InnerClass.MyEnum.V2)
+
+func test():
+ print_enums()
+ InnerClass.print_enums()
diff --git a/modules/gdscript/tests/scripts/analyzer/features/enum_access_types.out b/modules/gdscript/tests/scripts/analyzer/features/enum_access_types.out
new file mode 100644
index 0000000000..02e2e2b396
--- /dev/null
+++ b/modules/gdscript/tests/scripts/analyzer/features/enum_access_types.out
@@ -0,0 +1,13 @@
+GDTEST_OK
+Outer - Outer
+012
+012
+Outer - Inner
+021
+021
+Inner - Inner
+021
+021
+021
+Inner - Outer
+012
diff --git a/modules/gdscript/tests/scripts/analyzer/features/enum_duplicate_into_dict.gd b/modules/gdscript/tests/scripts/analyzer/features/enum_duplicate_into_dict.gd
new file mode 100644
index 0000000000..3076e7069f
--- /dev/null
+++ b/modules/gdscript/tests/scripts/analyzer/features/enum_duplicate_into_dict.gd
@@ -0,0 +1,13 @@
+enum Enum {V1, V2}
+
+func test():
+ var enumAsDict : Dictionary = Enum.duplicate()
+ var enumAsVariant = Enum.duplicate()
+ print(Enum.has("V1"))
+ print(enumAsDict.has("V1"))
+ print(enumAsVariant.has("V1"))
+ enumAsDict.clear()
+ enumAsVariant.clear()
+ print(Enum.has("V1"))
+ print(enumAsDict.has("V1"))
+ print(enumAsVariant.has("V1"))
diff --git a/modules/gdscript/tests/scripts/analyzer/features/enum_duplicate_into_dict.out b/modules/gdscript/tests/scripts/analyzer/features/enum_duplicate_into_dict.out
new file mode 100644
index 0000000000..a41924d0c9
--- /dev/null
+++ b/modules/gdscript/tests/scripts/analyzer/features/enum_duplicate_into_dict.out
@@ -0,0 +1,7 @@
+GDTEST_OK
+true
+true
+true
+true
+false
+false
diff --git a/modules/gdscript/tests/scripts/analyzer/features/enum_from_base.gd b/modules/gdscript/tests/scripts/analyzer/features/enum_from_base.gd
new file mode 100644
index 0000000000..b3f9941903
--- /dev/null
+++ b/modules/gdscript/tests/scripts/analyzer/features/enum_from_base.gd
@@ -0,0 +1,13 @@
+class A:
+ enum Named { VALUE_A, VALUE_B, VALUE_C = 42 }
+
+class B extends A:
+ var a = Named.VALUE_A
+ var b = Named.VALUE_B
+ var c = Named.VALUE_C
+
+func test():
+ var test_instance = B.new()
+ prints("a", test_instance.a, test_instance.a == A.Named.VALUE_A)
+ prints("b", test_instance.b, test_instance.b == A.Named.VALUE_B)
+ prints("c", test_instance.c, test_instance.c == B.Named.VALUE_C)
diff --git a/modules/gdscript/tests/scripts/analyzer/features/enum_from_parent.out b/modules/gdscript/tests/scripts/analyzer/features/enum_from_base.out
index c160839da3..c160839da3 100644
--- a/modules/gdscript/tests/scripts/analyzer/features/enum_from_parent.out
+++ b/modules/gdscript/tests/scripts/analyzer/features/enum_from_base.out
diff --git a/modules/gdscript/tests/scripts/analyzer/features/enum_from_parent.gd b/modules/gdscript/tests/scripts/analyzer/features/enum_from_outer.gd
index 5f57c5b8c2..4d6852a9be 100644
--- a/modules/gdscript/tests/scripts/analyzer/features/enum_from_parent.gd
+++ b/modules/gdscript/tests/scripts/analyzer/features/enum_from_outer.gd
@@ -1,5 +1,3 @@
-extends Node
-
enum Named { VALUE_A, VALUE_B, VALUE_C = 42 }
class Test:
diff --git a/modules/gdscript/tests/scripts/analyzer/features/enum_from_outer.out b/modules/gdscript/tests/scripts/analyzer/features/enum_from_outer.out
new file mode 100644
index 0000000000..c160839da3
--- /dev/null
+++ b/modules/gdscript/tests/scripts/analyzer/features/enum_from_outer.out
@@ -0,0 +1,4 @@
+GDTEST_OK
+a 0 true
+b 1 true
+c 42 true
diff --git a/modules/gdscript/tests/scripts/analyzer/features/enum_function_typecheck.gd b/modules/gdscript/tests/scripts/analyzer/features/enum_function_typecheck.gd
new file mode 100644
index 0000000000..8a4e89d0d6
--- /dev/null
+++ b/modules/gdscript/tests/scripts/analyzer/features/enum_function_typecheck.gd
@@ -0,0 +1,112 @@
+class_name EnumFunctionTypecheckOuterClass
+
+enum MyEnum { V0, V1, V2 }
+
+class InnerClass:
+ enum MyEnum { V0, V2, V1 }
+
+ func inner_inner_no_class(e : MyEnum) -> MyEnum:
+ print(e)
+ return e
+
+ func inner_inner_class(e : InnerClass.MyEnum) -> InnerClass.MyEnum:
+ print(e)
+ return e
+
+ func inner_inner_class_class(e : EnumFunctionTypecheckOuterClass.InnerClass.MyEnum) -> EnumFunctionTypecheckOuterClass.InnerClass.MyEnum:
+ print(e)
+ return e
+
+ func inner_outer(e : EnumFunctionTypecheckOuterClass.MyEnum) -> EnumFunctionTypecheckOuterClass.MyEnum:
+ print(e)
+ return e
+
+ func test():
+ var _d
+ print("Inner")
+
+ var o := EnumFunctionTypecheckOuterClass.new()
+
+ _d = o.outer_outer_no_class(EnumFunctionTypecheckOuterClass.MyEnum.V1)
+ print()
+ _d = o.outer_outer_class(EnumFunctionTypecheckOuterClass.MyEnum.V1)
+ print()
+ _d = o.outer_inner_class(MyEnum.V1)
+ _d = o.outer_inner_class(InnerClass.MyEnum.V1)
+ _d = o.outer_inner_class(EnumFunctionTypecheckOuterClass.InnerClass.MyEnum.V1)
+ print()
+ _d = o.outer_inner_class_class(MyEnum.V1)
+ _d = o.outer_inner_class_class(InnerClass.MyEnum.V1)
+ _d = o.outer_inner_class_class(EnumFunctionTypecheckOuterClass.InnerClass.MyEnum.V1)
+ print()
+ print()
+
+
+ _d = inner_inner_no_class(MyEnum.V1)
+ _d = inner_inner_no_class(InnerClass.MyEnum.V1)
+ _d = inner_inner_no_class(EnumFunctionTypecheckOuterClass.InnerClass.MyEnum.V1)
+ print()
+ _d = inner_inner_class(MyEnum.V1)
+ _d = inner_inner_class(InnerClass.MyEnum.V1)
+ _d = inner_inner_class(EnumFunctionTypecheckOuterClass.InnerClass.MyEnum.V1)
+ print()
+ _d = inner_inner_class_class(MyEnum.V1)
+ _d = inner_inner_class_class(InnerClass.MyEnum.V1)
+ _d = inner_inner_class_class(EnumFunctionTypecheckOuterClass.InnerClass.MyEnum.V1)
+ print()
+ _d = inner_outer(EnumFunctionTypecheckOuterClass.MyEnum.V1)
+ print()
+ print()
+
+
+func outer_outer_no_class(e : MyEnum) -> MyEnum:
+ print(e)
+ return e
+
+func outer_outer_class(e : EnumFunctionTypecheckOuterClass.MyEnum) -> EnumFunctionTypecheckOuterClass.MyEnum:
+ print(e)
+ return e
+
+func outer_inner_class(e : InnerClass.MyEnum) -> InnerClass.MyEnum:
+ print(e)
+ return e
+
+func outer_inner_class_class(e : EnumFunctionTypecheckOuterClass.InnerClass.MyEnum) -> EnumFunctionTypecheckOuterClass.InnerClass.MyEnum:
+ print(e)
+ return e
+
+func test():
+ var _d
+ print("Outer")
+
+ _d = outer_outer_no_class(MyEnum.V1)
+ _d = outer_outer_no_class(EnumFunctionTypecheckOuterClass.MyEnum.V1)
+ print()
+ _d = outer_outer_class(MyEnum.V1)
+ _d = outer_outer_class(EnumFunctionTypecheckOuterClass.MyEnum.V1)
+ print()
+ _d = outer_inner_class(InnerClass.MyEnum.V1)
+ _d = outer_inner_class(EnumFunctionTypecheckOuterClass.InnerClass.MyEnum.V1)
+ print()
+ _d = outer_inner_class_class(InnerClass.MyEnum.V1)
+ _d = outer_inner_class_class(EnumFunctionTypecheckOuterClass.InnerClass.MyEnum.V1)
+ print()
+ print()
+
+ var i := EnumFunctionTypecheckOuterClass.InnerClass.new()
+
+ _d = i.inner_inner_no_class(InnerClass.MyEnum.V1)
+ _d = i.inner_inner_no_class(EnumFunctionTypecheckOuterClass.InnerClass.MyEnum.V1)
+ print()
+ _d = i.inner_inner_class(InnerClass.MyEnum.V1)
+ _d = i.inner_inner_class(EnumFunctionTypecheckOuterClass.InnerClass.MyEnum.V1)
+ print()
+ _d = i.inner_inner_class_class(InnerClass.MyEnum.V1)
+ _d = i.inner_inner_class_class(EnumFunctionTypecheckOuterClass.InnerClass.MyEnum.V1)
+ print()
+ _d = i.inner_outer(MyEnum.V1)
+ _d = i.inner_outer(EnumFunctionTypecheckOuterClass.MyEnum.V1)
+ print()
+ print()
+
+ i.test()
diff --git a/modules/gdscript/tests/scripts/analyzer/features/enum_function_typecheck.out b/modules/gdscript/tests/scripts/analyzer/features/enum_function_typecheck.out
new file mode 100644
index 0000000000..2e3ce1aa10
--- /dev/null
+++ b/modules/gdscript/tests/scripts/analyzer/features/enum_function_typecheck.out
@@ -0,0 +1,55 @@
+GDTEST_OK
+Outer
+1
+1
+
+1
+1
+
+2
+2
+
+2
+2
+
+
+2
+2
+
+2
+2
+
+2
+2
+
+1
+1
+
+
+Inner
+1
+
+1
+
+2
+2
+2
+
+2
+2
+2
+
+
+2
+2
+2
+
+2
+2
+2
+
+2
+2
+2
+
+1
diff --git a/modules/gdscript/tests/scripts/analyzer/features/enum_named_no_shadow.gd b/modules/gdscript/tests/scripts/analyzer/features/enum_named_no_shadow.gd
new file mode 100644
index 0000000000..b97d9bbb6b
--- /dev/null
+++ b/modules/gdscript/tests/scripts/analyzer/features/enum_named_no_shadow.gd
@@ -0,0 +1,16 @@
+const A := 1
+enum { B }
+enum NamedEnum { C }
+
+class Parent:
+ const D := 2
+ enum { E }
+ enum NamedEnum2 { F }
+
+class Child extends Parent:
+ enum TestEnum { A, B, C, D, E, F, Node, Object, Child, Parent}
+
+func test():
+ print(A, B, NamedEnum.C, Parent.D, Parent.E, Parent.NamedEnum2.F)
+ print(Child.TestEnum.A, Child.TestEnum.B, Child.TestEnum.C, Child.TestEnum.D, Child.TestEnum.E, Child.TestEnum.F)
+ print(Child.TestEnum.Node, Child.TestEnum.Object, Child.TestEnum.Child, Child.TestEnum.Parent)
diff --git a/modules/gdscript/tests/scripts/analyzer/features/enum_named_no_shadow.out b/modules/gdscript/tests/scripts/analyzer/features/enum_named_no_shadow.out
new file mode 100644
index 0000000000..864ba2a549
--- /dev/null
+++ b/modules/gdscript/tests/scripts/analyzer/features/enum_named_no_shadow.out
@@ -0,0 +1,4 @@
+GDTEST_OK
+100200
+012345
+6789
diff --git a/modules/gdscript/tests/scripts/analyzer/features/enum_native_access_types.gd b/modules/gdscript/tests/scripts/analyzer/features/enum_native_access_types.gd
new file mode 100644
index 0000000000..6a0a1e1969
--- /dev/null
+++ b/modules/gdscript/tests/scripts/analyzer/features/enum_native_access_types.gd
@@ -0,0 +1,19 @@
+func print_enum(e : TileSet.TileShape) -> TileSet.TileShape:
+ print(e)
+ return e
+
+func test():
+ var v : TileSet.TileShape
+ v = TileSet.TILE_SHAPE_SQUARE
+ v = print_enum(v)
+ v = print_enum(TileSet.TILE_SHAPE_SQUARE)
+ v = TileSet.TileShape.TILE_SHAPE_SQUARE
+ v = print_enum(v)
+ v = print_enum(TileSet.TileShape.TILE_SHAPE_SQUARE)
+
+ v = TileSet.TILE_SHAPE_ISOMETRIC
+ v = print_enum(v)
+ v = print_enum(TileSet.TILE_SHAPE_ISOMETRIC)
+ v = TileSet.TileShape.TILE_SHAPE_ISOMETRIC
+ v = print_enum(v)
+ v = print_enum(TileSet.TileShape.TILE_SHAPE_ISOMETRIC)
diff --git a/modules/gdscript/tests/scripts/analyzer/features/enum_native_access_types.out b/modules/gdscript/tests/scripts/analyzer/features/enum_native_access_types.out
new file mode 100644
index 0000000000..1126dcc6ec
--- /dev/null
+++ b/modules/gdscript/tests/scripts/analyzer/features/enum_native_access_types.out
@@ -0,0 +1,9 @@
+GDTEST_OK
+0
+0
+0
+0
+1
+1
+1
+1
diff --git a/modules/gdscript/tests/scripts/analyzer/features/enum_typecheck_inner_class.gd b/modules/gdscript/tests/scripts/analyzer/features/enum_typecheck_inner_class.gd
new file mode 100644
index 0000000000..b05ae82048
--- /dev/null
+++ b/modules/gdscript/tests/scripts/analyzer/features/enum_typecheck_inner_class.gd
@@ -0,0 +1,86 @@
+class_name EnumTypecheckOuterClass
+
+enum MyEnum { V0, V1, V2 }
+
+class InnerClass:
+ enum MyEnum { V0, V2, V1 }
+
+ static func test_inner_from_inner():
+ print("Inner - Inner")
+ var e1 : MyEnum
+ var e2 : InnerClass.MyEnum
+ var e3 : EnumTypecheckOuterClass.InnerClass.MyEnum
+
+ print("Self ", e1, e2, e3)
+ e1 = MyEnum.V1
+ e2 = MyEnum.V1
+ e3 = MyEnum.V1
+ print("MyEnum ", e1, e2, e3)
+ e1 = InnerClass.MyEnum.V1
+ e2 = InnerClass.MyEnum.V1
+ e3 = InnerClass.MyEnum.V1
+ print("Inner.MyEnum ", e1, e2, e3)
+ e1 = EnumTypecheckOuterClass.InnerClass.MyEnum.V1
+ e2 = EnumTypecheckOuterClass.InnerClass.MyEnum.V1
+ e3 = EnumTypecheckOuterClass.InnerClass.MyEnum.V1
+ print("Outer.Inner.MyEnum ", e1, e2, e3)
+
+ e1 = e2
+ e1 = e3
+ e2 = e1
+ e2 = e3
+ e3 = e1
+ e3 = e2
+
+ print()
+
+ static func test_outer_from_inner():
+ print("Inner - Outer")
+ var e : EnumTypecheckOuterClass.MyEnum
+
+ e = EnumTypecheckOuterClass.MyEnum.V1
+ print("Outer.MyEnum ", e)
+
+ print()
+
+func test_outer_from_outer():
+ print("Outer - Outer")
+ var e1 : MyEnum
+ var e2 : EnumTypecheckOuterClass.MyEnum
+
+ print("Self ", e1, e2)
+ e1 = MyEnum.V1
+ e2 = MyEnum.V1
+ print("Outer ", e1, e2)
+ e1 = EnumTypecheckOuterClass.MyEnum.V1
+ e2 = EnumTypecheckOuterClass.MyEnum.V1
+ print("Outer.MyEnum ", e1, e2)
+
+ e1 = e2
+ e2 = e1
+
+ print()
+
+func test_inner_from_outer():
+ print("Outer - Inner")
+ var e1 : InnerClass.MyEnum
+ var e2 : EnumTypecheckOuterClass.InnerClass.MyEnum
+
+ print("Inner ", e1, e2)
+ e1 = InnerClass.MyEnum.V1
+ e2 = InnerClass.MyEnum.V1
+ print("Outer.Inner ", e1, e2)
+ e1 = EnumTypecheckOuterClass.InnerClass.MyEnum.V1
+ e2 = EnumTypecheckOuterClass.InnerClass.MyEnum.V1
+ print("Outer.Inner.MyEnum ", e1, e2)
+
+ e1 = e2
+ e2 = e1
+
+ print()
+
+func test():
+ test_outer_from_outer()
+ test_inner_from_outer()
+ InnerClass.test_outer_from_inner()
+ InnerClass.test_inner_from_inner()
diff --git a/modules/gdscript/tests/scripts/analyzer/features/enum_typecheck_inner_class.out b/modules/gdscript/tests/scripts/analyzer/features/enum_typecheck_inner_class.out
new file mode 100644
index 0000000000..3b2dcade26
--- /dev/null
+++ b/modules/gdscript/tests/scripts/analyzer/features/enum_typecheck_inner_class.out
@@ -0,0 +1,19 @@
+GDTEST_OK
+Outer - Outer
+Self 00
+Outer 11
+Outer.MyEnum 11
+
+Outer - Inner
+Inner 00
+Outer.Inner 22
+Outer.Inner.MyEnum 22
+
+Inner - Outer
+Outer.MyEnum 1
+
+Inner - Inner
+Self 000
+MyEnum 222
+Inner.MyEnum 222
+Outer.Inner.MyEnum 222
diff --git a/modules/gdscript/tests/scripts/analyzer/features/external_enum_as_constant.gd b/modules/gdscript/tests/scripts/analyzer/features/external_enum_as_constant.gd
index 757744b6f1..0c740935b9 100644
--- a/modules/gdscript/tests/scripts/analyzer/features/external_enum_as_constant.gd
+++ b/modules/gdscript/tests/scripts/analyzer/features/external_enum_as_constant.gd
@@ -2,5 +2,5 @@ const External = preload("external_enum_as_constant_external.notest.gd")
const MyEnum = External.MyEnum
func test():
- print(MyEnum.WAITING == 0)
- print(MyEnum.GODOT == 1)
+ print(MyEnum.WAITING == 0)
+ print(MyEnum.GODOT == 1)
diff --git a/modules/gdscript/tests/scripts/analyzer/features/external_enum_as_constant_external.notest.gd b/modules/gdscript/tests/scripts/analyzer/features/external_enum_as_constant_external.notest.gd
index 7c090844d0..24c1e41aab 100644
--- a/modules/gdscript/tests/scripts/analyzer/features/external_enum_as_constant_external.notest.gd
+++ b/modules/gdscript/tests/scripts/analyzer/features/external_enum_as_constant_external.notest.gd
@@ -1,4 +1,4 @@
enum MyEnum {
- WAITING,
- GODOT
+ WAITING,
+ GODOT
}
diff --git a/modules/gdscript/tests/scripts/analyzer/features/lookup_class.gd b/modules/gdscript/tests/scripts/analyzer/features/lookup_class.gd
new file mode 100644
index 0000000000..541da78332
--- /dev/null
+++ b/modules/gdscript/tests/scripts/analyzer/features/lookup_class.gd
@@ -0,0 +1,50 @@
+# Inner-outer class lookup
+class A:
+ const Q: = "right one"
+
+class X:
+ const Q: = "wrong one"
+
+class Y extends X:
+ class B extends A:
+ static func check() -> void:
+ print(Q)
+
+# External class lookup
+const External: = preload("lookup_class_external.notest.gd")
+
+class Internal extends External.A:
+ static func check() -> void:
+ print(TARGET)
+
+ class E extends External.E:
+ static func check() -> void:
+ print(TARGET)
+ print(WAITING)
+
+# Variable lookup
+class C:
+ var Q := 'right one'
+
+class D:
+ const Q := 'wrong one'
+
+class E extends D:
+ class F extends C:
+ func check() -> void:
+ print(Q)
+
+# Test
+func test() -> void:
+ # Inner-outer class lookup
+ Y.B.check()
+ print("---")
+
+ # External class lookup
+ Internal.check()
+ Internal.E.check()
+ print("---")
+
+ # Variable lookup
+ var f: = E.F.new()
+ f.check()
diff --git a/modules/gdscript/tests/scripts/analyzer/features/lookup_class.out b/modules/gdscript/tests/scripts/analyzer/features/lookup_class.out
new file mode 100644
index 0000000000..a0983c1438
--- /dev/null
+++ b/modules/gdscript/tests/scripts/analyzer/features/lookup_class.out
@@ -0,0 +1,8 @@
+GDTEST_OK
+right one
+---
+wrong
+right
+godot
+---
+right one
diff --git a/modules/gdscript/tests/scripts/analyzer/features/lookup_class_external.notest.gd b/modules/gdscript/tests/scripts/analyzer/features/lookup_class_external.notest.gd
new file mode 100644
index 0000000000..a2904e20a8
--- /dev/null
+++ b/modules/gdscript/tests/scripts/analyzer/features/lookup_class_external.notest.gd
@@ -0,0 +1,15 @@
+class A:
+ const TARGET: = "wrong"
+
+ class B:
+ const TARGET: = "wrong"
+ const WAITING: = "godot"
+
+ class D extends C:
+ pass
+
+class C:
+ const TARGET: = "right"
+
+class E extends A.B.D:
+ pass
diff --git a/modules/gdscript/tests/scripts/analyzer/features/lookup_signal.gd b/modules/gdscript/tests/scripts/analyzer/features/lookup_signal.gd
new file mode 100644
index 0000000000..26cf6c7322
--- /dev/null
+++ b/modules/gdscript/tests/scripts/analyzer/features/lookup_signal.gd
@@ -0,0 +1,41 @@
+signal hello
+
+func get_signal() -> Signal:
+ return hello
+
+class A:
+ signal hello
+
+ func get_signal() -> Signal:
+ return hello
+
+ class B:
+ signal hello
+
+ func get_signal() -> Signal:
+ return hello
+
+class C extends A.B:
+ func get_signal() -> Signal:
+ return hello
+
+func test():
+ var a: = A.new()
+ var b: = A.B.new()
+ var c: = C.new()
+
+ var hello_a_result: = hello == a.get_signal()
+ var hello_b_result: = hello == b.get_signal()
+ var hello_c_result: = hello == c.get_signal()
+ var a_b_result: = a.get_signal() == b.get_signal()
+ var a_c_result: = a.get_signal() == c.get_signal()
+ var b_c_result: = b.get_signal() == c.get_signal()
+ var c_c_result: = c.get_signal() == c.get_signal()
+
+ print("hello == A.hello? %s" % hello_a_result)
+ print("hello == A.B.hello? %s" % hello_b_result)
+ print("hello == C.hello? %s" % hello_c_result)
+ print("A.hello == A.B.hello? %s" % a_b_result)
+ print("A.hello == C.hello? %s" % a_c_result)
+ print("A.B.hello == C.hello? %s" % b_c_result)
+ print("C.hello == C.hello? %s" % c_c_result)
diff --git a/modules/gdscript/tests/scripts/analyzer/features/lookup_signal.out b/modules/gdscript/tests/scripts/analyzer/features/lookup_signal.out
new file mode 100644
index 0000000000..6b0d32eaf8
--- /dev/null
+++ b/modules/gdscript/tests/scripts/analyzer/features/lookup_signal.out
@@ -0,0 +1,8 @@
+GDTEST_OK
+hello == A.hello? false
+hello == A.B.hello? false
+hello == C.hello? false
+A.hello == A.B.hello? false
+A.hello == C.hello? false
+A.B.hello == C.hello? false
+C.hello == C.hello? true
diff --git a/modules/gdscript/tests/scripts/analyzer/features/return_variant_typed.gd b/modules/gdscript/tests/scripts/analyzer/features/return_variant_typed.gd
index c9caef7d7c..95f04421d1 100644
--- a/modules/gdscript/tests/scripts/analyzer/features/return_variant_typed.gd
+++ b/modules/gdscript/tests/scripts/analyzer/features/return_variant_typed.gd
@@ -1,5 +1,5 @@
func variant() -> Variant:
- return 'variant'
+ return 'variant'
func test():
- print(variant())
+ print(variant())
diff --git a/modules/gdscript/tests/scripts/analyzer/features/variant_arg_in_virtual_method.gd b/modules/gdscript/tests/scripts/analyzer/features/variant_arg_in_virtual_method.gd
new file mode 100644
index 0000000000..da24c06b2e
--- /dev/null
+++ b/modules/gdscript/tests/scripts/analyzer/features/variant_arg_in_virtual_method.gd
@@ -0,0 +1,6 @@
+class Check extends Node:
+ func _set(_property: StringName, _value: Variant) -> bool:
+ return true
+
+func test() -> void:
+ print('OK')
diff --git a/modules/gdscript/tests/scripts/analyzer/features/variant_arg_in_virtual_method.out b/modules/gdscript/tests/scripts/analyzer/features/variant_arg_in_virtual_method.out
new file mode 100644
index 0000000000..1ccb591560
--- /dev/null
+++ b/modules/gdscript/tests/scripts/analyzer/features/variant_arg_in_virtual_method.out
@@ -0,0 +1,2 @@
+GDTEST_OK
+OK
diff --git a/modules/gdscript/tests/scripts/parser/errors/class_name_after_annotation.gd b/modules/gdscript/tests/scripts/parser/errors/class_name_after_annotation.gd
index ada6030132..179e454073 100644
--- a/modules/gdscript/tests/scripts/parser/errors/class_name_after_annotation.gd
+++ b/modules/gdscript/tests/scripts/parser/errors/class_name_after_annotation.gd
@@ -3,4 +3,4 @@
class_name HelloWorld
func test():
- pass
+ pass
diff --git a/modules/gdscript/tests/scripts/parser/errors/double_dictionary_comma.gd b/modules/gdscript/tests/scripts/parser/errors/double_dictionary_comma.gd
index 92dfb2366d..816783f239 100644
--- a/modules/gdscript/tests/scripts/parser/errors/double_dictionary_comma.gd
+++ b/modules/gdscript/tests/scripts/parser/errors/double_dictionary_comma.gd
@@ -1,2 +1,2 @@
func test():
- var dictionary = { hello = "world",, }
+ var dictionary = { hello = "world",, }
diff --git a/modules/gdscript/tests/scripts/parser/errors/match_multiple_variable_binds_in_branch.gd b/modules/gdscript/tests/scripts/parser/errors/match_multiple_variable_binds_in_branch.gd
index 4608c778aa..7a745bd995 100644
--- a/modules/gdscript/tests/scripts/parser/errors/match_multiple_variable_binds_in_branch.gd
+++ b/modules/gdscript/tests/scripts/parser/errors/match_multiple_variable_binds_in_branch.gd
@@ -1,4 +1,4 @@
func test():
- match 1:
- [[[var a]]], 2:
- pass
+ match 1:
+ [[[var a]]], 2:
+ pass
diff --git a/modules/gdscript/tests/scripts/parser/features/advanced_expression_matching.gd b/modules/gdscript/tests/scripts/parser/features/advanced_expression_matching.gd
index 43b513045b..a7197bf68f 100644
--- a/modules/gdscript/tests/scripts/parser/features/advanced_expression_matching.gd
+++ b/modules/gdscript/tests/scripts/parser/features/advanced_expression_matching.gd
@@ -1,34 +1,34 @@
func foo(x):
- match x:
- 1 + 1:
- print("1+1")
- [1,2,[1,{1:2,2:var z,..}]]:
- print("[1,2,[1,{1:2,2:var z,..}]]")
- print(z)
- 1 if true else 2:
- print("1 if true else 2")
- 1 < 2:
- print("1 < 2")
- 1 or 2 and 1:
- print("1 or 2 and 1")
- 6 | 1:
- print("1 | 1")
- 1 >> 1:
- print("1 >> 1")
- 1, 2 or 3, 4:
- print("1, 2 or 3, 4")
- _:
- print("wildcard")
+ match x:
+ 1 + 1:
+ print("1+1")
+ [1,2,[1,{1:2,2:var z,..}]]:
+ print("[1,2,[1,{1:2,2:var z,..}]]")
+ print(z)
+ 1 if true else 2:
+ print("1 if true else 2")
+ 1 < 2:
+ print("1 < 2")
+ 1 or 2 and 1:
+ print("1 or 2 and 1")
+ 6 | 1:
+ print("1 | 1")
+ 1 >> 1:
+ print("1 >> 1")
+ 1, 2 or 3, 4:
+ print("1, 2 or 3, 4")
+ _:
+ print("wildcard")
func test():
- foo(6 | 1)
- foo(1 >> 1)
- foo(2)
- foo(1)
- foo(1+1)
- foo(1 < 2)
- foo([2, 1])
- foo(4)
- foo([1, 2, [1, {1 : 2, 2:3}]])
- foo([1, 2, [1, {1 : 2, 2:[1,3,5, "123"], 4:2}]])
- foo([1, 2, [1, {1 : 2}]])
+ foo(6 | 1)
+ foo(1 >> 1)
+ foo(2)
+ foo(1)
+ foo(1+1)
+ foo(1 < 2)
+ foo([2, 1])
+ foo(4)
+ foo([1, 2, [1, {1 : 2, 2:3}]])
+ foo([1, 2, [1, {1 : 2, 2:[1,3,5, "123"], 4:2}]])
+ foo([1, 2, [1, {1 : 2}]])
diff --git a/modules/gdscript/tests/scripts/parser/features/basic_expression_matching.gd b/modules/gdscript/tests/scripts/parser/features/basic_expression_matching.gd
index 2b46f1e88a..c959c6c6af 100644
--- a/modules/gdscript/tests/scripts/parser/features/basic_expression_matching.gd
+++ b/modules/gdscript/tests/scripts/parser/features/basic_expression_matching.gd
@@ -1,27 +1,27 @@
func foo(x):
- match x:
- 1:
- print("1")
- 2:
- print("2")
- [1, 2]:
- print("[1, 2]")
- 3 or 4:
- print("3 or 4")
- 4:
- print("4")
- {1 : 2, 2 : 3}:
- print("{1 : 2, 2 : 3}")
- _:
- print("wildcard")
+ match x:
+ 1:
+ print("1")
+ 2:
+ print("2")
+ [1, 2]:
+ print("[1, 2]")
+ 3 or 4:
+ print("3 or 4")
+ 4:
+ print("4")
+ {1 : 2, 2 : 3}:
+ print("{1 : 2, 2 : 3}")
+ _:
+ print("wildcard")
func test():
- foo(0)
- foo(1)
- foo(2)
- foo([1, 2])
- foo(3)
- foo(4)
- foo([4,4])
- foo({1 : 2, 2 : 3})
- foo({1 : 2, 4 : 3})
+ foo(0)
+ foo(1)
+ foo(2)
+ foo([1, 2])
+ foo(3)
+ foo(4)
+ foo([4,4])
+ foo({1 : 2, 2 : 3})
+ foo({1 : 2, 4 : 3})
diff --git a/modules/gdscript/tests/scripts/parser/features/lambda_callable.gd b/modules/gdscript/tests/scripts/parser/features/lambda_callable.gd
index c3b2506156..17d00bce3c 100644
--- a/modules/gdscript/tests/scripts/parser/features/lambda_callable.gd
+++ b/modules/gdscript/tests/scripts/parser/features/lambda_callable.gd
@@ -1,4 +1,4 @@
func test():
- var my_lambda = func(x):
- print(x)
- my_lambda.call("hello")
+ var my_lambda = func(x):
+ print(x)
+ my_lambda.call("hello")
diff --git a/modules/gdscript/tests/scripts/parser/features/match_dictionary.gd b/modules/gdscript/tests/scripts/parser/features/match_dictionary.gd
index 377dd25e9e..75857fb8ff 100644
--- a/modules/gdscript/tests/scripts/parser/features/match_dictionary.gd
+++ b/modules/gdscript/tests/scripts/parser/features/match_dictionary.gd
@@ -1,43 +1,43 @@
func foo(x):
- match x:
- {"key1": "value1", "key2": "value2"}:
- print('{"key1": "value1", "key2": "value2"}')
- {"key1": "value1", "key2"}:
- print('{"key1": "value1", "key2"}')
- {"key1", "key2": "value2"}:
- print('{"key1", "key2": "value2"}')
- {"key1", "key2"}:
- print('{"key1", "key2"}')
- {"key1": "value1"}:
- print('{"key1": "value1"}')
- {"key1"}:
- print('{"key1"}')
- _:
- print("wildcard")
+ match x:
+ {"key1": "value1", "key2": "value2"}:
+ print('{"key1": "value1", "key2": "value2"}')
+ {"key1": "value1", "key2"}:
+ print('{"key1": "value1", "key2"}')
+ {"key1", "key2": "value2"}:
+ print('{"key1", "key2": "value2"}')
+ {"key1", "key2"}:
+ print('{"key1", "key2"}')
+ {"key1": "value1"}:
+ print('{"key1": "value1"}')
+ {"key1"}:
+ print('{"key1"}')
+ _:
+ print("wildcard")
func bar(x):
- match x:
- {0}:
- print("0")
- {1}:
- print("1")
- {2}:
- print("2")
- _:
- print("wildcard")
+ match x:
+ {0}:
+ print("0")
+ {1}:
+ print("1")
+ {2}:
+ print("2")
+ _:
+ print("wildcard")
func test():
- foo({"key1": "value1", "key2": "value2"})
- foo({"key1": "value1", "key2": ""})
- foo({"key1": "", "key2": "value2"})
- foo({"key1": "", "key2": ""})
- foo({"key1": "value1"})
- foo({"key1": ""})
- foo({"key1": "value1", "key2": "value2", "key3": "value3"})
- foo({"key1": "value1", "key3": ""})
- foo({"key2": "value2"})
- foo({"key3": ""})
- bar({0: "0"})
- bar({1: "1"})
- bar({2: "2"})
- bar({3: "3"})
+ foo({"key1": "value1", "key2": "value2"})
+ foo({"key1": "value1", "key2": ""})
+ foo({"key1": "", "key2": "value2"})
+ foo({"key1": "", "key2": ""})
+ foo({"key1": "value1"})
+ foo({"key1": ""})
+ foo({"key1": "value1", "key2": "value2", "key3": "value3"})
+ foo({"key1": "value1", "key3": ""})
+ foo({"key2": "value2"})
+ foo({"key3": ""})
+ bar({0: "0"})
+ bar({1: "1"})
+ bar({2: "2"})
+ bar({3: "3"})
diff --git a/modules/gdscript/tests/scripts/parser/features/match_multiple_patterns_with_array.gd b/modules/gdscript/tests/scripts/parser/features/match_multiple_patterns_with_array.gd
index dbe223f5f5..a278ea1154 100644
--- a/modules/gdscript/tests/scripts/parser/features/match_multiple_patterns_with_array.gd
+++ b/modules/gdscript/tests/scripts/parser/features/match_multiple_patterns_with_array.gd
@@ -1,26 +1,26 @@
func foo(x):
- match x:
- 1, [2]:
- print('1, [2]')
- _:
- print('wildcard')
+ match x:
+ 1, [2]:
+ print('1, [2]')
+ _:
+ print('wildcard')
func bar(x):
- match x:
- [1], [2], [3]:
- print('[1], [2], [3]')
- [4]:
- print('[4]')
- _:
- print('wildcard')
+ match x:
+ [1], [2], [3]:
+ print('[1], [2], [3]')
+ [4]:
+ print('[4]')
+ _:
+ print('wildcard')
func test():
- foo(1)
- foo([2])
- foo(2)
- bar([1])
- bar([2])
- bar([3])
- bar([4])
- bar([5])
+ foo(1)
+ foo([2])
+ foo(2)
+ bar([1])
+ bar([2])
+ bar([3])
+ bar([4])
+ bar([5])
diff --git a/modules/gdscript/tests/scripts/parser/features/match_multiple_variable_binds_in_pattern.gd b/modules/gdscript/tests/scripts/parser/features/match_multiple_variable_binds_in_pattern.gd
index a0ae7fb17c..0a71f33c25 100644
--- a/modules/gdscript/tests/scripts/parser/features/match_multiple_variable_binds_in_pattern.gd
+++ b/modules/gdscript/tests/scripts/parser/features/match_multiple_variable_binds_in_pattern.gd
@@ -1,6 +1,6 @@
func test():
- match [1, 2, 3]:
- [var a, var b, var c]:
- print(a == 1)
- print(b == 2)
- print(c == 3)
+ match [1, 2, 3]:
+ [var a, var b, var c]:
+ print(a == 1)
+ print(b == 2)
+ print(c == 3)
diff --git a/modules/gdscript/tests/scripts/parser/features/multiline_assert.gd b/modules/gdscript/tests/scripts/parser/features/multiline_assert.gd
new file mode 100644
index 0000000000..8c699c604d
--- /dev/null
+++ b/modules/gdscript/tests/scripts/parser/features/multiline_assert.gd
@@ -0,0 +1,24 @@
+func test():
+ var x := 5
+
+ assert(x > 0)
+ assert(x > 0,)
+ assert(x > 0, 'message')
+ assert(x > 0, 'message',)
+
+ assert(
+ x > 0
+ )
+ assert(
+ x > 0,
+ )
+ assert(
+ x > 0,
+ 'message'
+ )
+ assert(
+ x > 0,
+ 'message',
+ )
+
+ print('OK')
diff --git a/modules/gdscript/tests/scripts/parser/features/multiline_assert.out b/modules/gdscript/tests/scripts/parser/features/multiline_assert.out
new file mode 100644
index 0000000000..1ccb591560
--- /dev/null
+++ b/modules/gdscript/tests/scripts/parser/features/multiline_assert.out
@@ -0,0 +1,2 @@
+GDTEST_OK
+OK
diff --git a/modules/gdscript/tests/scripts/parser/features/unnamed_enums_outer_conflicts.gd b/modules/gdscript/tests/scripts/parser/features/unnamed_enums_outer_conflicts.gd
new file mode 100644
index 0000000000..4cbb464f59
--- /dev/null
+++ b/modules/gdscript/tests/scripts/parser/features/unnamed_enums_outer_conflicts.gd
@@ -0,0 +1,17 @@
+class A:
+ enum { X = 1 }
+
+ class B:
+ enum { X = 2 }
+
+class C:
+ const X = 3
+
+ class D:
+ enum { X = 4 }
+
+func test():
+ print(A.X)
+ print(A.B.X)
+ print(C.X)
+ print(C.D.X)
diff --git a/modules/gdscript/tests/scripts/parser/features/unnamed_enums_outer_conflicts.out b/modules/gdscript/tests/scripts/parser/features/unnamed_enums_outer_conflicts.out
new file mode 100644
index 0000000000..7536c38490
--- /dev/null
+++ b/modules/gdscript/tests/scripts/parser/features/unnamed_enums_outer_conflicts.out
@@ -0,0 +1,5 @@
+GDTEST_OK
+1
+2
+3
+4
diff --git a/modules/gdscript/tests/scripts/runtime/errors/bad_conversion_for_default_parameter.gd b/modules/gdscript/tests/scripts/runtime/errors/bad_conversion_for_default_parameter.gd
new file mode 100644
index 0000000000..a72ac9b5ee
--- /dev/null
+++ b/modules/gdscript/tests/scripts/runtime/errors/bad_conversion_for_default_parameter.gd
@@ -0,0 +1,8 @@
+var weakling = 'not float'
+func weak(x: float = weakling):
+ print(x)
+ print('typeof x is', typeof(x))
+
+func test():
+ print(typeof(weak()))
+ print('not ok')
diff --git a/modules/gdscript/tests/scripts/runtime/errors/bad_conversion_for_default_parameter.out b/modules/gdscript/tests/scripts/runtime/errors/bad_conversion_for_default_parameter.out
new file mode 100644
index 0000000000..8543cf976e
--- /dev/null
+++ b/modules/gdscript/tests/scripts/runtime/errors/bad_conversion_for_default_parameter.out
@@ -0,0 +1,8 @@
+GDTEST_RUNTIME_ERROR
+>> SCRIPT ERROR
+>> on function: weak()
+>> runtime/errors/bad_conversion_for_default_parameter.gd
+>> 2
+>> Trying to assign value of type 'String' to a variable of type 'float'.
+0
+not ok
diff --git a/modules/gdscript/tests/scripts/runtime/errors/constant_array_is_deep.gd b/modules/gdscript/tests/scripts/runtime/errors/constant_array_is_deep.gd
new file mode 100644
index 0000000000..a5ecaba38d
--- /dev/null
+++ b/modules/gdscript/tests/scripts/runtime/errors/constant_array_is_deep.gd
@@ -0,0 +1,6 @@
+const array: Array = [{}]
+
+func test():
+ var dictionary := array[0]
+ var key: int = 0
+ dictionary[key] = 0
diff --git a/modules/gdscript/tests/scripts/runtime/errors/constant_array_is_deep.out b/modules/gdscript/tests/scripts/runtime/errors/constant_array_is_deep.out
new file mode 100644
index 0000000000..2a97eaea44
--- /dev/null
+++ b/modules/gdscript/tests/scripts/runtime/errors/constant_array_is_deep.out
@@ -0,0 +1,6 @@
+GDTEST_RUNTIME_ERROR
+>> SCRIPT ERROR
+>> on function: test()
+>> runtime/errors/constant_array_is_deep.gd
+>> 6
+>> Invalid set index '0' (on base: 'Dictionary') with value of type 'int'
diff --git a/modules/gdscript/tests/scripts/runtime/errors/constant_array_push_back.gd b/modules/gdscript/tests/scripts/runtime/errors/constant_array_push_back.gd
new file mode 100644
index 0000000000..3e71cd0518
--- /dev/null
+++ b/modules/gdscript/tests/scripts/runtime/errors/constant_array_push_back.gd
@@ -0,0 +1,4 @@
+const array: Array = [0]
+
+func test():
+ array.push_back(0)
diff --git a/modules/gdscript/tests/scripts/runtime/errors/constant_array_push_back.out b/modules/gdscript/tests/scripts/runtime/errors/constant_array_push_back.out
new file mode 100644
index 0000000000..ba3e1c46c6
--- /dev/null
+++ b/modules/gdscript/tests/scripts/runtime/errors/constant_array_push_back.out
@@ -0,0 +1,7 @@
+GDTEST_RUNTIME_ERROR
+>> ERROR
+>> on function: push_back()
+>> core/variant/array.cpp
+>> 253
+>> Condition "_p->read_only" is true.
+>> Array is in read-only state.
diff --git a/modules/gdscript/tests/scripts/runtime/errors/constant_dictionary_erase.gd b/modules/gdscript/tests/scripts/runtime/errors/constant_dictionary_erase.gd
new file mode 100644
index 0000000000..7b350e81ad
--- /dev/null
+++ b/modules/gdscript/tests/scripts/runtime/errors/constant_dictionary_erase.gd
@@ -0,0 +1,4 @@
+const dictionary := {}
+
+func test():
+ dictionary.erase(0)
diff --git a/modules/gdscript/tests/scripts/runtime/errors/constant_dictionary_erase.out b/modules/gdscript/tests/scripts/runtime/errors/constant_dictionary_erase.out
new file mode 100644
index 0000000000..3e7ca11a4f
--- /dev/null
+++ b/modules/gdscript/tests/scripts/runtime/errors/constant_dictionary_erase.out
@@ -0,0 +1,7 @@
+GDTEST_RUNTIME_ERROR
+>> ERROR
+>> on function: erase()
+>> core/variant/dictionary.cpp
+>> 177
+>> Condition "_p->read_only" is true. Returning: false
+>> Dictionary is in read-only state.
diff --git a/modules/gdscript/tests/scripts/runtime/errors/constant_dictionary_is_deep.gd b/modules/gdscript/tests/scripts/runtime/errors/constant_dictionary_is_deep.gd
new file mode 100644
index 0000000000..4763210a7f
--- /dev/null
+++ b/modules/gdscript/tests/scripts/runtime/errors/constant_dictionary_is_deep.gd
@@ -0,0 +1,6 @@
+const dictionary := {0: [0]}
+
+func test():
+ var array := dictionary[0]
+ var key: int = 0
+ array[key] = 0
diff --git a/modules/gdscript/tests/scripts/runtime/errors/constant_dictionary_is_deep.out b/modules/gdscript/tests/scripts/runtime/errors/constant_dictionary_is_deep.out
new file mode 100644
index 0000000000..c807db6b0c
--- /dev/null
+++ b/modules/gdscript/tests/scripts/runtime/errors/constant_dictionary_is_deep.out
@@ -0,0 +1,6 @@
+GDTEST_RUNTIME_ERROR
+>> SCRIPT ERROR
+>> on function: test()
+>> runtime/errors/constant_dictionary_is_deep.gd
+>> 6
+>> Invalid set index '0' (on base: 'Array') with value of type 'int'
diff --git a/modules/gdscript/tests/scripts/runtime/features/array_string_stringname_equivalent.gd b/modules/gdscript/tests/scripts/runtime/features/array_string_stringname_equivalent.gd
index 9b64084fa6..bd38259cec 100644
--- a/modules/gdscript/tests/scripts/runtime/features/array_string_stringname_equivalent.gd
+++ b/modules/gdscript/tests/scripts/runtime/features/array_string_stringname_equivalent.gd
@@ -9,7 +9,7 @@ func test():
array_sname.push_back(&"godot")
print("String in Array: ", "godot" in array_sname)
- # Not equal because the values are different types.
+ # Not equal because the values are different types.
print("Arrays not equal: ", array_str != array_sname)
var string_array: Array[String] = []
diff --git a/modules/gdscript/tests/scripts/runtime/features/await_on_void.gd b/modules/gdscript/tests/scripts/runtime/features/await_on_void.gd
new file mode 100644
index 0000000000..46b9fbc951
--- /dev/null
+++ b/modules/gdscript/tests/scripts/runtime/features/await_on_void.gd
@@ -0,0 +1,7 @@
+func wait() -> void:
+ pass
+
+func test():
+ @warning_ignore(redundant_await)
+ await wait()
+ print("end")
diff --git a/modules/gdscript/tests/scripts/runtime/features/await_on_void.out b/modules/gdscript/tests/scripts/runtime/features/await_on_void.out
new file mode 100644
index 0000000000..5bc3dcf2db
--- /dev/null
+++ b/modules/gdscript/tests/scripts/runtime/features/await_on_void.out
@@ -0,0 +1,2 @@
+GDTEST_OK
+end
diff --git a/modules/gdscript/tests/scripts/runtime/features/conversion_for_default_parameter.gd b/modules/gdscript/tests/scripts/runtime/features/conversion_for_default_parameter.gd
new file mode 100644
index 0000000000..9d0c6317b3
--- /dev/null
+++ b/modules/gdscript/tests/scripts/runtime/features/conversion_for_default_parameter.gd
@@ -0,0 +1,19 @@
+func literal(x: float = 1):
+ print('x is ', x)
+ print('typeof x is ', typeof(x))
+
+var inferring := 2
+func inferred(x: float = inferring):
+ print('x is ', x)
+ print('typeof x is ', typeof(x))
+
+var weakling = 3
+func weak(x: float = weakling):
+ print('x is ', x)
+ print('typeof x is ', typeof(x))
+
+func test():
+ literal()
+ inferred()
+ weak()
+ print('ok')
diff --git a/modules/gdscript/tests/scripts/runtime/features/conversion_for_default_parameter.out b/modules/gdscript/tests/scripts/runtime/features/conversion_for_default_parameter.out
new file mode 100644
index 0000000000..a9ef4919cf
--- /dev/null
+++ b/modules/gdscript/tests/scripts/runtime/features/conversion_for_default_parameter.out
@@ -0,0 +1,8 @@
+GDTEST_OK
+x is 1
+typeof x is 3
+x is 2
+typeof x is 3
+x is 3
+typeof x is 3
+ok
diff --git a/modules/gdscript/tests/scripts/runtime/features/dictionary_string_stringname_equivalent.gd b/modules/gdscript/tests/scripts/runtime/features/dictionary_string_stringname_equivalent.gd
index 1f15026f17..94bac1974f 100644
--- a/modules/gdscript/tests/scripts/runtime/features/dictionary_string_stringname_equivalent.gd
+++ b/modules/gdscript/tests/scripts/runtime/features/dictionary_string_stringname_equivalent.gd
@@ -13,5 +13,5 @@ func test():
print("String gets StringName: ", stringname_dict.get("abc"))
stringname_dict[&"abc"] = 42
- # They compare equal because StringName keys are converted to String.
+ # They compare equal because StringName keys are converted to String.
print("String Dictionary == StringName Dictionary: ", string_dict == stringname_dict)
diff --git a/modules/gdscript/tests/scripts/runtime/features/does_not_override_temp_values.gd b/modules/gdscript/tests/scripts/runtime/features/does_not_override_temp_values.gd
new file mode 100644
index 0000000000..1d4b400d81
--- /dev/null
+++ b/modules/gdscript/tests/scripts/runtime/features/does_not_override_temp_values.gd
@@ -0,0 +1,17 @@
+# https://github.com/godotengine/godot/issues/71177
+
+func test():
+ builtin_method()
+ builtin_method_static()
+ print("done")
+
+func builtin_method():
+ var pba := PackedByteArray()
+ @warning_ignore(return_value_discarded)
+ pba.resize(1) # Built-in validated.
+
+
+func builtin_method_static():
+ var _pba := PackedByteArray()
+ @warning_ignore(return_value_discarded)
+ Vector2.from_angle(PI) # Static built-in validated.
diff --git a/modules/gdscript/tests/scripts/runtime/features/does_not_override_temp_values.out b/modules/gdscript/tests/scripts/runtime/features/does_not_override_temp_values.out
new file mode 100644
index 0000000000..8e68c97774
--- /dev/null
+++ b/modules/gdscript/tests/scripts/runtime/features/does_not_override_temp_values.out
@@ -0,0 +1,2 @@
+GDTEST_OK
+done
diff --git a/modules/gdscript/tests/scripts/runtime/features/parameter_shadowing.gd b/modules/gdscript/tests/scripts/runtime/features/parameter_shadowing.gd
index f33ba7dffd..252e100bda 100644
--- a/modules/gdscript/tests/scripts/runtime/features/parameter_shadowing.gd
+++ b/modules/gdscript/tests/scripts/runtime/features/parameter_shadowing.gd
@@ -3,23 +3,23 @@
var a: int = 1
func shadow_regular_assignment(a: Variant, b: Variant) -> void:
- print(a)
- print(self.a)
- a = b
- print(a)
- print(self.a)
+ print(a)
+ print(self.a)
+ a = b
+ print(a)
+ print(self.a)
var v := Vector2(0.0, 0.0)
func shadow_subscript_assignment(v: Vector2, x: float) -> void:
- print(v)
- print(self.v)
- v.x += x
- print(v)
- print(self.v)
+ print(v)
+ print(self.v)
+ v.x += x
+ print(v)
+ print(self.v)
func test():
- shadow_regular_assignment('a', 'b')
- shadow_subscript_assignment(Vector2(1.0, 1.0), 5.0)
+ shadow_regular_assignment('a', 'b')
+ shadow_subscript_assignment(Vector2(1.0, 1.0), 5.0)
diff --git a/modules/gdscript/tests/scripts/runtime/features/standalone-calls-do-not-write-to-nil.gd b/modules/gdscript/tests/scripts/runtime/features/standalone-calls-do-not-write-to-nil.gd
new file mode 100644
index 0000000000..cc34e71b01
--- /dev/null
+++ b/modules/gdscript/tests/scripts/runtime/features/standalone-calls-do-not-write-to-nil.gd
@@ -0,0 +1,45 @@
+# https://github.com/godotengine/godot/issues/70964
+
+func test():
+ test_construct(0, false)
+ test_utility(0, false)
+ test_builtin_call(Vector2.UP, false)
+ test_builtin_call_validated(Vector2.UP, false)
+ test_object_call(RefCounted.new(), false)
+ test_object_call_method_bind(Resource.new(), false)
+ test_object_call_ptrcall(RefCounted.new(), false)
+
+ print("end")
+
+func test_construct(v, f):
+ Vector2(v, v) # Built-in type construct.
+ assert(not f) # Test unary operator reading from `nil`.
+
+func test_utility(v, f):
+ abs(v) # Utility function.
+ assert(not f) # Test unary operator reading from `nil`.
+
+func test_builtin_call(v, f):
+ @warning_ignore(unsafe_method_access)
+ v.angle() # Built-in method call.
+ assert(not f) # Test unary operator reading from `nil`.
+
+func test_builtin_call_validated(v: Vector2, f):
+ @warning_ignore(return_value_discarded)
+ v.abs() # Built-in method call validated.
+ assert(not f) # Test unary operator reading from `nil`.
+
+func test_object_call(v, f):
+ @warning_ignore(unsafe_method_access)
+ v.get_reference_count() # Native type method call.
+ assert(not f) # Test unary operator reading from `nil`.
+
+func test_object_call_method_bind(v: Resource, f):
+ @warning_ignore(return_value_discarded)
+ v.duplicate() # Native type method call with MethodBind.
+ assert(not f) # Test unary operator reading from `nil`.
+
+func test_object_call_ptrcall(v: RefCounted, f):
+ @warning_ignore(return_value_discarded)
+ v.get_reference_count() # Native type method call with ptrcall.
+ assert(not f) # Test unary operator reading from `nil`.
diff --git a/modules/gdscript/tests/scripts/runtime/features/standalone-calls-do-not-write-to-nil.out b/modules/gdscript/tests/scripts/runtime/features/standalone-calls-do-not-write-to-nil.out
new file mode 100644
index 0000000000..5bc3dcf2db
--- /dev/null
+++ b/modules/gdscript/tests/scripts/runtime/features/standalone-calls-do-not-write-to-nil.out
@@ -0,0 +1,2 @@
+GDTEST_OK
+end
diff --git a/modules/gdscript/tests/scripts/runtime/features/use_conversion_assign_with_variant_value.gd b/modules/gdscript/tests/scripts/runtime/features/use_conversion_assign_with_variant_value.gd
new file mode 100644
index 0000000000..af3f3cb941
--- /dev/null
+++ b/modules/gdscript/tests/scripts/runtime/features/use_conversion_assign_with_variant_value.gd
@@ -0,0 +1,9 @@
+# https://github.com/godotengine/godot/issues/71172
+
+func test():
+ @warning_ignore(narrowing_conversion)
+ var foo: int = 0.0
+ print(typeof(foo) == TYPE_INT)
+ var dict : Dictionary = {"a":0.0}
+ foo = dict.get("a")
+ print(typeof(foo) == TYPE_INT)
diff --git a/modules/gdscript/tests/scripts/runtime/features/use_conversion_assign_with_variant_value.out b/modules/gdscript/tests/scripts/runtime/features/use_conversion_assign_with_variant_value.out
new file mode 100644
index 0000000000..9d111a8322
--- /dev/null
+++ b/modules/gdscript/tests/scripts/runtime/features/use_conversion_assign_with_variant_value.out
@@ -0,0 +1,3 @@
+GDTEST_OK
+true
+true
diff --git a/modules/gridmap/grid_map.cpp b/modules/gridmap/grid_map.cpp
index faee36fb82..3c0bd56e86 100644
--- a/modules/gridmap/grid_map.cpp
+++ b/modules/gridmap/grid_map.cpp
@@ -1310,8 +1310,8 @@ RID GridMap::get_bake_mesh_instance(int p_idx) {
GridMap::GridMap() {
set_notify_transform(true);
#ifdef DEBUG_ENABLED
- NavigationServer3D::get_singleton_mut()->connect("map_changed", callable_mp(this, &GridMap::_navigation_map_changed));
- NavigationServer3D::get_singleton_mut()->connect("navigation_debug_changed", callable_mp(this, &GridMap::_update_navigation_debug_edge_connections));
+ NavigationServer3D::get_singleton()->connect("map_changed", callable_mp(this, &GridMap::_navigation_map_changed));
+ NavigationServer3D::get_singleton()->connect("navigation_debug_changed", callable_mp(this, &GridMap::_update_navigation_debug_edge_connections));
#endif // DEBUG_ENABLED
}
@@ -1338,8 +1338,8 @@ GridMap::~GridMap() {
clear();
#ifdef DEBUG_ENABLED
- NavigationServer3D::get_singleton_mut()->disconnect("map_changed", callable_mp(this, &GridMap::_navigation_map_changed));
- NavigationServer3D::get_singleton_mut()->disconnect("navigation_debug_changed", callable_mp(this, &GridMap::_update_navigation_debug_edge_connections));
+ NavigationServer3D::get_singleton()->disconnect("map_changed", callable_mp(this, &GridMap::_navigation_map_changed));
+ NavigationServer3D::get_singleton()->disconnect("navigation_debug_changed", callable_mp(this, &GridMap::_update_navigation_debug_edge_connections));
#endif // DEBUG_ENABLED
}
@@ -1421,7 +1421,7 @@ void GridMap::_update_octant_navigation_debug_edge_connections_mesh(const Octant
return;
}
- Ref<StandardMaterial3D> edge_connections_material = NavigationServer3D::get_singleton_mut()->get_debug_navigation_edge_connections_material();
+ Ref<StandardMaterial3D> edge_connections_material = NavigationServer3D::get_singleton()->get_debug_navigation_edge_connections_material();
Array mesh_array;
mesh_array.resize(Mesh::ARRAY_MAX);
diff --git a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/GodotEnums.cs b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/GodotEnums.cs
index 7f1231dbcb..5fb29b86da 100644
--- a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/GodotEnums.cs
+++ b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/GodotEnums.cs
@@ -74,27 +74,19 @@ namespace Godot.SourceGenerators
ObjectId = 22,
TypeString = 23,
NodePathToEditedNode = 24,
- MethodOfVariantType = 25,
- MethodOfBaseType = 26,
- MethodOfInstance = 27,
- MethodOfScript = 28,
- PropertyOfVariantType = 29,
- PropertyOfBaseType = 30,
- PropertyOfInstance = 31,
- PropertyOfScript = 32,
- ObjectTooBig = 33,
- NodePathValidTypes = 34,
- SaveFile = 35,
- GlobalSaveFile = 36,
- IntIsObjectid = 37,
- IntIsPointer = 38,
- ArrayType = 39,
- LocaleId = 40,
- LocalizableString = 41,
- NodeType = 42,
- HideQuaternionEdit = 43,
- Password = 44,
- Max = 45
+ ObjectTooBig = 25,
+ NodePathValidTypes = 26,
+ SaveFile = 27,
+ GlobalSaveFile = 28,
+ IntIsObjectid = 29,
+ IntIsPointer = 30,
+ ArrayType = 31,
+ LocaleId = 32,
+ LocalizableString = 33,
+ NodeType = 34,
+ HideQuaternionEdit = 35,
+ Password = 36,
+ Max = 37
}
[Flags]
@@ -103,9 +95,9 @@ namespace Godot.SourceGenerators
None = 0,
Storage = 2,
Editor = 4,
- Checkable = 8,
- Checked = 16,
- Internationalized = 32,
+ Internal = 8,
+ Checkable = 16,
+ Checked = 32,
Group = 64,
Category = 128,
Subgroup = 256,
@@ -118,7 +110,7 @@ namespace Godot.SourceGenerators
ScriptDefaultValue = 32768,
ClassIsEnum = 65536,
NilIsVariant = 131072,
- Internal = 262144,
+ Array = 262144,
DoNotShareOnDuplicate = 524288,
HighEndGfx = 1048576,
NodePathFromSceneRoot = 2097152,
@@ -128,9 +120,7 @@ namespace Godot.SourceGenerators
EditorInstantiateObject = 33554432,
EditorBasicSetting = 67108864,
ReadOnly = 134217728,
- Array = 268435456,
Default = 6,
- DefaultIntl = 38,
NoEditor = 2
}
diff --git a/modules/mono/editor/GodotTools/GodotTools/Build/BuildOutputView.cs b/modules/mono/editor/GodotTools/GodotTools/Build/BuildOutputView.cs
index 4d40724a83..e439822666 100644
--- a/modules/mono/editor/GodotTools/GodotTools/Build/BuildOutputView.cs
+++ b/modules/mono/editor/GodotTools/GodotTools/Build/BuildOutputView.cs
@@ -356,19 +356,19 @@ namespace GodotTools.Build
{
base._Ready();
- SizeFlagsVertical = (int)SizeFlags.ExpandFill;
+ SizeFlagsVertical = SizeFlags.ExpandFill;
var hsc = new HSplitContainer
{
- SizeFlagsHorizontal = (int)SizeFlags.ExpandFill,
- SizeFlagsVertical = (int)SizeFlags.ExpandFill
+ SizeFlagsHorizontal = SizeFlags.ExpandFill,
+ SizeFlagsVertical = SizeFlags.ExpandFill
};
AddChild(hsc);
_issuesList = new ItemList
{
- SizeFlagsVertical = (int)SizeFlags.ExpandFill,
- SizeFlagsHorizontal = (int)SizeFlags.ExpandFill // Avoid being squashed by the build log
+ SizeFlagsVertical = SizeFlags.ExpandFill,
+ SizeFlagsHorizontal = SizeFlags.ExpandFill // Avoid being squashed by the build log
};
_issuesList.ItemActivated += IssueActivated;
_issuesList.AllowRmbSelect = true;
@@ -382,8 +382,8 @@ namespace GodotTools.Build
_buildLog = new TextEdit
{
Editable = false,
- SizeFlagsVertical = (int)SizeFlags.ExpandFill,
- SizeFlagsHorizontal = (int)SizeFlags.ExpandFill // Avoid being squashed by the issues list
+ SizeFlagsVertical = SizeFlags.ExpandFill,
+ SizeFlagsHorizontal = SizeFlags.ExpandFill // Avoid being squashed by the issues list
};
hsc.AddChild(_buildLog);
diff --git a/modules/mono/editor/GodotTools/GodotTools/Build/MSBuildPanel.cs b/modules/mono/editor/GodotTools/GodotTools/Build/MSBuildPanel.cs
index 237ac85267..2e438f3f8f 100644
--- a/modules/mono/editor/GodotTools/GodotTools/Build/MSBuildPanel.cs
+++ b/modules/mono/editor/GodotTools/GodotTools/Build/MSBuildPanel.cs
@@ -123,9 +123,9 @@ namespace GodotTools.Build
base._Ready();
CustomMinimumSize = new Vector2i(0, (int)(228 * EditorScale));
- SizeFlagsVertical = (int)SizeFlags.ExpandFill;
+ SizeFlagsVertical = SizeFlags.ExpandFill;
- var toolBarHBox = new HBoxContainer { SizeFlagsHorizontal = (int)SizeFlags.ExpandFill };
+ var toolBarHBox = new HBoxContainer { SizeFlagsHorizontal = SizeFlags.ExpandFill };
AddChild(toolBarHBox);
_buildMenuBtn = new MenuButton { Text = "Build", Icon = GetThemeIcon("Play", "EditorIcons") };
diff --git a/modules/mono/editor/bindings_generator.cpp b/modules/mono/editor/bindings_generator.cpp
index e40b17cecb..c0d88553ad 100644
--- a/modules/mono/editor/bindings_generator.cpp
+++ b/modules/mono/editor/bindings_generator.cpp
@@ -3806,7 +3806,7 @@ void BindingsGenerator::_populate_global_constants() {
if (enum_name != StringName()) {
EnumInterface ienum(enum_name);
- // TODO: ienum.is_flags is always false for core constants since they don't seem to support bitfield enums
+ ienum.is_flags = CoreConstants::is_global_constant_bitfield(i);
List<EnumInterface>::Element *enum_match = global_enums.find(ienum);
if (enum_match) {
enum_match->get().constants.push_back(iconstant);
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Extensions/NodeExtensions.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Extensions/NodeExtensions.cs
index 03996bafdd..8325af034c 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Extensions/NodeExtensions.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Extensions/NodeExtensions.cs
@@ -48,13 +48,8 @@ namespace Godot
}
/// <summary>
- /// Fetches a node. The <see cref="NodePath"/> can be either a relative path (from
- /// the current node) or an absolute path (in the scene tree) to a node. If the path
- /// does not exist, a <see langword="null"/> instance is returned and an error
- /// is logged. Attempts to access methods on the return value will result in an
- /// "Attempt to call &lt;method&gt; on a null instance." error.
- /// Note: Fetching absolute paths only works when the node is inside the scene tree
- /// (see <see cref="IsInsideTree"/>).
+ /// Similar to <see cref="GetNode"/>, but does not log an error if <paramref name="path"/>
+ /// does not point to a valid <see cref="Node"/>.
/// </summary>
/// <example>
/// Example: Assume your current node is Character and the following tree:
diff --git a/modules/multiplayer/doc_classes/MultiplayerSpawner.xml b/modules/multiplayer/doc_classes/MultiplayerSpawner.xml
index a3ca2d6486..b6a31cf542 100644
--- a/modules/multiplayer/doc_classes/MultiplayerSpawner.xml
+++ b/modules/multiplayer/doc_classes/MultiplayerSpawner.xml
@@ -5,20 +5,12 @@
</brief_description>
<description>
Spawnable scenes can be configured in the editor or through code (see [method add_spawnable_scene]).
- Also supports custom node spawns through [method spawn], calling [method _spawn_custom] on all peers.
+ Also supports custom node spawns through [method spawn], calling [member spawn_function] on all peers.
Internally, [MultiplayerSpawner] uses [method MultiplayerAPI.object_configuration_add] to notify spawns passing the spawned node as the [code]object[/code] and itself as the [code]configuration[/code], and [method MultiplayerAPI.object_configuration_remove] to notify despawns in a similar way.
</description>
<tutorials>
</tutorials>
<methods>
- <method name="_spawn_custom" qualifiers="virtual">
- <return type="Node" />
- <param index="0" name="data" type="Variant" />
- <description>
- Method called on all peers when a custom spawn was requested by the authority using [method spawn]. Should return a [Node] that is not in the scene tree.
- [b]Note:[/b] Spawned nodes should [b]not[/b] be added to the scene with [method Node.add_child]. This is done automatically.
- </description>
- </method>
<method name="add_spawnable_scene">
<return type="void" />
<param index="0" name="path" type="String" />
@@ -49,12 +41,16 @@
<return type="Node" />
<param index="0" name="data" type="Variant" default="null" />
<description>
- Requests a custom spawn, with [code]data[/code] passed to [method _spawn_custom] on all peers. Returns the locally spawned node instance already inside the scene tree, and added as a child of the node pointed by [member spawn_path].
+ Requests a custom spawn, with [code]data[/code] passed to [member spawn_function] on all peers. Returns the locally spawned node instance already inside the scene tree, and added as a child of the node pointed by [member spawn_path].
[b]Note:[/b] Spawnable scenes are spawned automatically. [method spawn] is only needed for custom spawns.
</description>
</method>
</methods>
<members>
+ <member name="spawn_function" type="Callable" setter="set_spawn_function" getter="get_spawn_function">
+ Method called on all peers when for every custom [method spawn] requested by the authority. Will receive the [code]data[/code] parameter, and should return a [Node] that is not in the scene tree.
+ [b]Note:[/b] The returned node should [b]not[/b] be added to the scene with [method Node.add_child]. This is done automatically.
+ </member>
<member name="spawn_limit" type="int" setter="set_spawn_limit" getter="get_spawn_limit" default="0">
Maximum nodes that is allowed to be spawned by this spawner. Includes both spawnable scenes and custom spawns.
When set to [code]0[/code] (the default), there is no limit.
diff --git a/modules/multiplayer/doc_classes/SceneMultiplayer.xml b/modules/multiplayer/doc_classes/SceneMultiplayer.xml
index e4e2b4f631..a688c5fd79 100644
--- a/modules/multiplayer/doc_classes/SceneMultiplayer.xml
+++ b/modules/multiplayer/doc_classes/SceneMultiplayer.xml
@@ -79,6 +79,7 @@
</member>
<member name="server_relay" type="bool" setter="set_server_relay_enabled" getter="is_server_relay_enabled" default="true">
Enable or disable the server feature that notifies clients of other peers' connection/disconnection, and relays messages between them. When this option is [code]false[/code], clients won't be automatically notified of other peers and won't be able to send them packets through the server.
+ [b]Note:[/b] Changing this option while other peers are connected may lead to unexpected behaviors.
[b]Note:[/b] Support for this feature may depend on the current [MultiplayerPeer] configuration. See [method MultiplayerPeer.is_server_relay_supported].
</member>
</members>
diff --git a/modules/multiplayer/editor/replication_editor.cpp b/modules/multiplayer/editor/replication_editor.cpp
index dbf1eecf0e..4ab41cfcb0 100644
--- a/modules/multiplayer/editor/replication_editor.cpp
+++ b/modules/multiplayer/editor/replication_editor.cpp
@@ -250,7 +250,7 @@ ReplicationEditor::ReplicationEditor() {
tree->add_child(drop_label);
drop_label->set_anchors_and_offsets_preset(Control::PRESET_FULL_RECT);
- tree->set_drag_forwarding(this);
+ tree->set_drag_forwarding_compat(this);
}
void ReplicationEditor::_bind_methods() {
diff --git a/modules/multiplayer/multiplayer_spawner.cpp b/modules/multiplayer/multiplayer_spawner.cpp
index 52b874d280..7ed69a84d0 100644
--- a/modules/multiplayer/multiplayer_spawner.cpp
+++ b/modules/multiplayer/multiplayer_spawner.cpp
@@ -93,13 +93,6 @@ PackedStringArray MultiplayerSpawner::get_configuration_warnings() const {
if (spawn_path.is_empty() || !has_node(spawn_path)) {
warnings.push_back(RTR("A valid NodePath must be set in the \"Spawn Path\" property in order for MultiplayerSpawner to be able to spawn Nodes."));
}
- bool has_scenes = get_spawnable_scene_count() > 0;
- // Can't check if method is overridden in placeholder scripts.
- bool has_placeholder_script = get_script_instance() && get_script_instance()->is_placeholder();
- if (!has_scenes && !GDVIRTUAL_IS_OVERRIDDEN(_spawn_custom) && !has_placeholder_script) {
- warnings.push_back(RTR("A list of PackedScenes must be set in the \"Auto Spawn List\" property in order for MultiplayerSpawner to automatically spawn them remotely when added as child of \"spawn_path\"."));
- warnings.push_back(RTR("Alternatively, a Script implementing the function \"_spawn_custom\" must be set for this MultiplayerSpawner, and \"spawn\" must be called explicitly in code."));
- }
return warnings;
}
@@ -162,7 +155,9 @@ void MultiplayerSpawner::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_spawn_limit", "limit"), &MultiplayerSpawner::set_spawn_limit);
ADD_PROPERTY(PropertyInfo(Variant::INT, "spawn_limit", PROPERTY_HINT_RANGE, "0,1024,1,or_greater"), "set_spawn_limit", "get_spawn_limit");
- GDVIRTUAL_BIND(_spawn_custom, "data");
+ ClassDB::bind_method(D_METHOD("get_spawn_function"), &MultiplayerSpawner::get_spawn_function);
+ ClassDB::bind_method(D_METHOD("set_spawn_function", "spawn_function"), &MultiplayerSpawner::set_spawn_function);
+ ADD_PROPERTY(PropertyInfo(Variant::CALLABLE, "spawn_function", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR), "set_spawn_function", "get_spawn_function");
ADD_SIGNAL(MethodInfo("despawned", PropertyInfo(Variant::OBJECT, "node", PROPERTY_HINT_RESOURCE_TYPE, "Node")));
ADD_SIGNAL(MethodInfo("spawned", PropertyInfo(Variant::OBJECT, "node", PROPERTY_HINT_RESOURCE_TYPE, "Node")));
@@ -183,7 +178,7 @@ void MultiplayerSpawner::_update_spawn_node() {
Node *node = spawn_path.is_empty() && is_inside_tree() ? nullptr : get_node_or_null(spawn_path);
if (node) {
spawn_node = node->get_instance_id();
- if (get_spawnable_scene_count() && !GDVIRTUAL_IS_OVERRIDDEN(_spawn_custom)) {
+ if (get_spawnable_scene_count()) {
node->connect("child_entered_tree", callable_mp(this, &MultiplayerSpawner::_node_added));
}
} else {
@@ -298,23 +293,26 @@ Node *MultiplayerSpawner::instantiate_scene(int p_id) {
Node *MultiplayerSpawner::instantiate_custom(const Variant &p_data) {
ERR_FAIL_COND_V_MSG(spawn_limit && spawn_limit <= tracked_nodes.size(), nullptr, "Spawn limit reached!");
- Node *node = nullptr;
- if (GDVIRTUAL_CALL(_spawn_custom, p_data, node)) {
- return node;
- }
- ERR_FAIL_V_MSG(nullptr, "Method '_spawn_custom' is not implemented on this peer.");
+ ERR_FAIL_COND_V_MSG(!spawn_function.is_valid(), nullptr, "Custom spawn requires a valid 'spawn_function'.");
+ const Variant *argv[1] = { &p_data };
+ Variant ret;
+ Callable::CallError ce;
+ spawn_function.callp(argv, 1, ret, ce);
+ ERR_FAIL_COND_V_MSG(ce.error != Callable::CallError::CALL_OK, nullptr, "Failed to call spawn function.");
+ ERR_FAIL_COND_V_MSG(ret.get_type() != Variant::OBJECT, nullptr, "The spawn function must return a Node.");
+ return Object::cast_to<Node>(ret.operator Object *());
}
Node *MultiplayerSpawner::spawn(const Variant &p_data) {
ERR_FAIL_COND_V(!is_inside_tree() || !get_multiplayer()->has_multiplayer_peer() || !is_multiplayer_authority(), nullptr);
ERR_FAIL_COND_V_MSG(spawn_limit && spawn_limit <= tracked_nodes.size(), nullptr, "Spawn limit reached!");
- ERR_FAIL_COND_V_MSG(!GDVIRTUAL_IS_OVERRIDDEN(_spawn_custom), nullptr, "Custom spawn requires the '_spawn_custom' virtual method to be implemented via script.");
+ ERR_FAIL_COND_V_MSG(!spawn_function.is_valid(), nullptr, "Custom spawn requires the 'spawn_function' property to be a valid callable.");
Node *parent = get_spawn_node();
ERR_FAIL_COND_V_MSG(!parent, nullptr, "Cannot find spawn node.");
Node *node = instantiate_custom(p_data);
- ERR_FAIL_COND_V_MSG(!node, nullptr, "The '_spawn_custom' implementation must return a valid Node.");
+ ERR_FAIL_COND_V_MSG(!node, nullptr, "The 'spawn_function' callable must return a valid node.");
_track(node, p_data);
parent->add_child(node, true);
diff --git a/modules/multiplayer/multiplayer_spawner.h b/modules/multiplayer/multiplayer_spawner.h
index 3793c2d111..8d401a6818 100644
--- a/modules/multiplayer/multiplayer_spawner.h
+++ b/modules/multiplayer/multiplayer_spawner.h
@@ -71,6 +71,7 @@ private:
ObjectID spawn_node;
HashMap<ObjectID, SpawnInfo> tracked_nodes;
uint32_t spawn_limit = 0;
+ Callable spawn_function;
void _update_spawn_node();
void _track(Node *p_node, const Variant &p_argument, int p_scene_id = INVALID_ID);
@@ -106,6 +107,8 @@ public:
void set_spawn_path(const NodePath &p_path);
uint32_t get_spawn_limit() const { return spawn_limit; }
void set_spawn_limit(uint32_t p_limit) { spawn_limit = p_limit; }
+ void set_spawn_function(Callable p_spawn_function) { spawn_function = p_spawn_function; }
+ Callable get_spawn_function() const { return spawn_function; }
const Variant get_spawn_argument(const ObjectID &p_id) const;
int find_spawnable_scene_index_from_object(const ObjectID &p_id) const;
@@ -114,8 +117,6 @@ public:
Node *instantiate_custom(const Variant &p_data);
Node *instantiate_scene(int p_idx);
- GDVIRTUAL1R(Node *, _spawn_custom, const Variant &);
-
MultiplayerSpawner() {}
};
diff --git a/modules/multiplayer/scene_multiplayer.cpp b/modules/multiplayer/scene_multiplayer.cpp
index 0a580f782f..01fc1b5275 100644
--- a/modules/multiplayer/scene_multiplayer.cpp
+++ b/modules/multiplayer/scene_multiplayer.cpp
@@ -610,7 +610,6 @@ Error SceneMultiplayer::object_configuration_remove(Object *p_obj, Variant p_con
}
void SceneMultiplayer::set_server_relay_enabled(bool p_enabled) {
- ERR_FAIL_COND_MSG(multiplayer_peer.is_valid() && multiplayer_peer->get_connection_status() != MultiplayerPeer::CONNECTION_DISCONNECTED, "Cannot change the server relay option while the multiplayer peer is active.");
server_relay = p_enabled;
}
diff --git a/modules/navigation/godot_navigation_server.cpp b/modules/navigation/godot_navigation_server.cpp
index 4532ea9391..9b5d78d465 100644
--- a/modules/navigation/godot_navigation_server.cpp
+++ b/modules/navigation/godot_navigation_server.cpp
@@ -52,7 +52,7 @@ using namespace NavigationUtilities;
server->MERGE(_cmd_, F_NAME)(d_0); \
} \
}; \
- void GodotNavigationServer::F_NAME(T_0 D_0) const { \
+ void GodotNavigationServer::F_NAME(T_0 D_0) { \
auto cmd = memnew(MERGE(F_NAME, _command)( \
D_0)); \
add_command(cmd); \
@@ -73,7 +73,7 @@ using namespace NavigationUtilities;
server->MERGE(_cmd_, F_NAME)(d_0, d_1); \
} \
}; \
- void GodotNavigationServer::F_NAME(T_0 D_0, T_1 D_1) const { \
+ void GodotNavigationServer::F_NAME(T_0 D_0, T_1 D_1) { \
auto cmd = memnew(MERGE(F_NAME, _command)( \
D_0, \
D_1)); \
@@ -81,34 +81,34 @@ using namespace NavigationUtilities;
} \
void GodotNavigationServer::MERGE(_cmd_, F_NAME)(T_0 D_0, T_1 D_1)
-#define COMMAND_4(F_NAME, T_0, D_0, T_1, D_1, T_2, D_2, T_3, D_3) \
- struct MERGE(F_NAME, _command) : public SetCommand { \
- T_0 d_0; \
- T_1 d_1; \
- T_2 d_2; \
- T_3 d_3; \
- MERGE(F_NAME, _command) \
- ( \
- T_0 p_d_0, \
- T_1 p_d_1, \
- T_2 p_d_2, \
- T_3 p_d_3) : \
- d_0(p_d_0), \
- d_1(p_d_1), \
- d_2(p_d_2), \
- d_3(p_d_3) {} \
- virtual void exec(GodotNavigationServer *server) override { \
- server->MERGE(_cmd_, F_NAME)(d_0, d_1, d_2, d_3); \
- } \
- }; \
- void GodotNavigationServer::F_NAME(T_0 D_0, T_1 D_1, T_2 D_2, T_3 D_3) const { \
- auto cmd = memnew(MERGE(F_NAME, _command)( \
- D_0, \
- D_1, \
- D_2, \
- D_3)); \
- add_command(cmd); \
- } \
+#define COMMAND_4(F_NAME, T_0, D_0, T_1, D_1, T_2, D_2, T_3, D_3) \
+ struct MERGE(F_NAME, _command) : public SetCommand { \
+ T_0 d_0; \
+ T_1 d_1; \
+ T_2 d_2; \
+ T_3 d_3; \
+ MERGE(F_NAME, _command) \
+ ( \
+ T_0 p_d_0, \
+ T_1 p_d_1, \
+ T_2 p_d_2, \
+ T_3 p_d_3) : \
+ d_0(p_d_0), \
+ d_1(p_d_1), \
+ d_2(p_d_2), \
+ d_3(p_d_3) {} \
+ virtual void exec(GodotNavigationServer *server) override { \
+ server->MERGE(_cmd_, F_NAME)(d_0, d_1, d_2, d_3); \
+ } \
+ }; \
+ void GodotNavigationServer::F_NAME(T_0 D_0, T_1 D_1, T_2 D_2, T_3 D_3) { \
+ auto cmd = memnew(MERGE(F_NAME, _command)( \
+ D_0, \
+ D_1, \
+ D_2, \
+ D_3)); \
+ add_command(cmd); \
+ } \
void GodotNavigationServer::MERGE(_cmd_, F_NAME)(T_0 D_0, T_1 D_1, T_2 D_2, T_3 D_3)
GodotNavigationServer::GodotNavigationServer() {}
@@ -117,12 +117,10 @@ GodotNavigationServer::~GodotNavigationServer() {
flush_queries();
}
-void GodotNavigationServer::add_command(SetCommand *command) const {
- GodotNavigationServer *mut_this = const_cast<GodotNavigationServer *>(this);
- {
- MutexLock lock(commands_mutex);
- mut_this->commands.push_back(command);
- }
+void GodotNavigationServer::add_command(SetCommand *command) {
+ MutexLock lock(commands_mutex);
+
+ commands.push_back(command);
}
TypedArray<RID> GodotNavigationServer::get_maps() const {
@@ -137,12 +135,12 @@ TypedArray<RID> GodotNavigationServer::get_maps() const {
return all_map_rids;
}
-RID GodotNavigationServer::map_create() const {
- GodotNavigationServer *mut_this = const_cast<GodotNavigationServer *>(this);
- MutexLock lock(mut_this->operations_mutex);
+RID GodotNavigationServer::map_create() {
+ MutexLock lock(operations_mutex);
+
RID rid = map_owner.make_rid();
- NavMap *space = map_owner.get_or_null(rid);
- space->set_self(rid);
+ NavMap *map = map_owner.get_or_null(rid);
+ map->set_self(rid);
return rid;
}
@@ -279,8 +277,10 @@ TypedArray<RID> GodotNavigationServer::map_get_regions(RID p_map) const {
TypedArray<RID> regions_rids;
const NavMap *map = map_owner.get_or_null(p_map);
ERR_FAIL_COND_V(map == nullptr, regions_rids);
+
const LocalVector<NavRegion *> regions = map->get_regions();
regions_rids.resize(regions.size());
+
for (uint32_t i = 0; i < regions.size(); i++) {
regions_rids[i] = regions[i]->get_self();
}
@@ -291,8 +291,10 @@ TypedArray<RID> GodotNavigationServer::map_get_agents(RID p_map) const {
TypedArray<RID> agents_rids;
const NavMap *map = map_owner.get_or_null(p_map);
ERR_FAIL_COND_V(map == nullptr, agents_rids);
+
const LocalVector<RvoAgent *> agents = map->get_agents();
agents_rids.resize(agents.size());
+
for (uint32_t i = 0; i < agents.size(); i++) {
agents_rids[i] = agents[i]->get_self();
}
@@ -302,6 +304,7 @@ TypedArray<RID> GodotNavigationServer::map_get_agents(RID p_map) const {
RID GodotNavigationServer::region_get_map(RID p_region) const {
NavRegion *region = region_owner.get_or_null(p_region);
ERR_FAIL_COND_V(region == nullptr, RID());
+
if (region->get_map()) {
return region->get_map()->get_self();
}
@@ -311,15 +314,16 @@ RID GodotNavigationServer::region_get_map(RID p_region) const {
RID GodotNavigationServer::agent_get_map(RID p_agent) const {
RvoAgent *agent = agent_owner.get_or_null(p_agent);
ERR_FAIL_COND_V(agent == nullptr, RID());
+
if (agent->get_map()) {
return agent->get_map()->get_self();
}
return RID();
}
-RID GodotNavigationServer::region_create() const {
- GodotNavigationServer *mut_this = const_cast<GodotNavigationServer *>(this);
- MutexLock lock(mut_this->operations_mutex);
+RID GodotNavigationServer::region_create() {
+ MutexLock lock(operations_mutex);
+
RID rid = region_owner.make_rid();
NavRegion *reg = region_owner.get_or_null(rid);
reg->set_self(rid);
@@ -402,6 +406,7 @@ ObjectID GodotNavigationServer::region_get_owner_id(RID p_region) const {
bool GodotNavigationServer::region_owns_point(RID p_region, const Vector3 &p_point) const {
const NavRegion *region = region_owner.get_or_null(p_region);
ERR_FAIL_COND_V(region == nullptr, false);
+
if (region->get_map()) {
RID closest_point_owner = map_get_closest_point_owner(region->get_map()->get_self(), p_point);
return closest_point_owner == region->get_self();
@@ -430,7 +435,7 @@ COMMAND_2(region_set_navigation_mesh, RID, p_region, Ref<NavigationMesh>, p_navi
region->set_mesh(p_navigation_mesh);
}
-void GodotNavigationServer::region_bake_navigation_mesh(Ref<NavigationMesh> p_navigation_mesh, Node *p_root_node) const {
+void GodotNavigationServer::region_bake_navigation_mesh(Ref<NavigationMesh> p_navigation_mesh, Node *p_root_node) {
ERR_FAIL_COND(p_navigation_mesh.is_null());
ERR_FAIL_COND(p_root_node == nullptr);
@@ -461,9 +466,9 @@ Vector3 GodotNavigationServer::region_get_connection_pathway_end(RID p_region, i
return region->get_connection_pathway_end(p_connection_id);
}
-RID GodotNavigationServer::link_create() const {
- GodotNavigationServer *mut_this = const_cast<GodotNavigationServer *>(this);
- MutexLock lock(mut_this->operations_mutex);
+RID GodotNavigationServer::link_create() {
+ MutexLock lock(operations_mutex);
+
RID rid = link_owner.make_rid();
NavLink *link = link_owner.get_or_null(rid);
link->set_self(rid);
@@ -600,9 +605,9 @@ ObjectID GodotNavigationServer::link_get_owner_id(RID p_link) const {
return link->get_owner_id();
}
-RID GodotNavigationServer::agent_create() const {
- GodotNavigationServer *mut_this = const_cast<GodotNavigationServer *>(this);
- MutexLock lock(mut_this->operations_mutex);
+RID GodotNavigationServer::agent_create() {
+ MutexLock lock(operations_mutex);
+
RID rid = agent_owner.make_rid();
RvoAgent *agent = agent_owner.get_or_null(rid);
agent->set_self(rid);
@@ -789,10 +794,10 @@ COMMAND_1(free, RID, p_object) {
}
}
-void GodotNavigationServer::set_active(bool p_active) const {
- GodotNavigationServer *mut_this = const_cast<GodotNavigationServer *>(this);
- MutexLock lock(mut_this->operations_mutex);
- mut_this->active = p_active;
+void GodotNavigationServer::set_active(bool p_active) {
+ MutexLock lock(operations_mutex);
+
+ active = p_active;
}
void GodotNavigationServer::flush_queries() {
@@ -800,6 +805,7 @@ void GodotNavigationServer::flush_queries() {
// even with mutable functions.
MutexLock lock(commands_mutex);
MutexLock lock2(operations_mutex);
+
for (size_t i(0); i < commands.size(); i++) {
commands[i]->exec(this);
memdelete(commands[i]);
@@ -823,6 +829,15 @@ void GodotNavigationServer::process(real_t p_delta_time) {
return;
}
+ int _new_pm_region_count = 0;
+ int _new_pm_agent_count = 0;
+ int _new_pm_link_count = 0;
+ int _new_pm_polygon_count = 0;
+ int _new_pm_edge_count = 0;
+ int _new_pm_edge_merge_count = 0;
+ int _new_pm_edge_connection_count = 0;
+ int _new_pm_edge_free_count = 0;
+
// In c++ we can't be sure that this is performed in the main thread
// even with mutable functions.
MutexLock lock(operations_mutex);
@@ -831,6 +846,15 @@ void GodotNavigationServer::process(real_t p_delta_time) {
active_maps[i]->step(p_delta_time);
active_maps[i]->dispatch_callbacks();
+ _new_pm_region_count += active_maps[i]->get_pm_region_count();
+ _new_pm_agent_count += active_maps[i]->get_pm_agent_count();
+ _new_pm_link_count += active_maps[i]->get_pm_link_count();
+ _new_pm_polygon_count += active_maps[i]->get_pm_polygon_count();
+ _new_pm_edge_count += active_maps[i]->get_pm_edge_count();
+ _new_pm_edge_merge_count += active_maps[i]->get_pm_edge_merge_count();
+ _new_pm_edge_connection_count += active_maps[i]->get_pm_edge_connection_count();
+ _new_pm_edge_free_count += active_maps[i]->get_pm_edge_free_count();
+
// Emit a signal if a map changed.
const uint32_t new_map_update_id = active_maps[i]->get_map_update_id();
if (new_map_update_id != active_maps_update_id[i]) {
@@ -838,6 +862,15 @@ void GodotNavigationServer::process(real_t p_delta_time) {
active_maps_update_id[i] = new_map_update_id;
}
}
+
+ pm_region_count = _new_pm_region_count;
+ pm_agent_count = _new_pm_agent_count;
+ pm_link_count = _new_pm_link_count;
+ pm_polygon_count = _new_pm_polygon_count;
+ pm_edge_count = _new_pm_edge_count;
+ pm_edge_merge_count = _new_pm_edge_merge_count;
+ pm_edge_connection_count = _new_pm_edge_connection_count;
+ pm_edge_free_count = _new_pm_edge_free_count;
}
PathQueryResult GodotNavigationServer::_query_path(const PathQueryParameters &p_parameters) const {
@@ -880,6 +913,40 @@ PathQueryResult GodotNavigationServer::_query_path(const PathQueryParameters &p_
return r_query_result;
}
+int GodotNavigationServer::get_process_info(ProcessInfo p_info) const {
+ switch (p_info) {
+ case INFO_ACTIVE_MAPS: {
+ return active_maps.size();
+ } break;
+ case INFO_REGION_COUNT: {
+ return pm_region_count;
+ } break;
+ case INFO_AGENT_COUNT: {
+ return pm_agent_count;
+ } break;
+ case INFO_LINK_COUNT: {
+ return pm_link_count;
+ } break;
+ case INFO_POLYGON_COUNT: {
+ return pm_polygon_count;
+ } break;
+ case INFO_EDGE_COUNT: {
+ return pm_edge_count;
+ } break;
+ case INFO_EDGE_MERGE_COUNT: {
+ return pm_edge_merge_count;
+ } break;
+ case INFO_EDGE_CONNECTION_COUNT: {
+ return pm_edge_connection_count;
+ } break;
+ case INFO_EDGE_FREE_COUNT: {
+ return pm_edge_free_count;
+ } break;
+ }
+
+ return 0;
+}
+
#undef COMMAND_1
#undef COMMAND_2
#undef COMMAND_4
diff --git a/modules/navigation/godot_navigation_server.h b/modules/navigation/godot_navigation_server.h
index 519034119d..a87a88d3bc 100644
--- a/modules/navigation/godot_navigation_server.h
+++ b/modules/navigation/godot_navigation_server.h
@@ -46,16 +46,16 @@
#define MERGE_INTERNAL(A, B) A##B
#define MERGE(A, B) MERGE_INTERNAL(A, B)
-#define COMMAND_1(F_NAME, T_0, D_0) \
- virtual void F_NAME(T_0 D_0) const override; \
+#define COMMAND_1(F_NAME, T_0, D_0) \
+ virtual void F_NAME(T_0 D_0) override; \
void MERGE(_cmd_, F_NAME)(T_0 D_0)
-#define COMMAND_2(F_NAME, T_0, D_0, T_1, D_1) \
- virtual void F_NAME(T_0 D_0, T_1 D_1) const override; \
+#define COMMAND_2(F_NAME, T_0, D_0, T_1, D_1) \
+ virtual void F_NAME(T_0 D_0, T_1 D_1) override; \
void MERGE(_cmd_, F_NAME)(T_0 D_0, T_1 D_1)
-#define COMMAND_4_DEF(F_NAME, T_0, D_0, T_1, D_1, T_2, D_2, T_3, D_3, D_3_DEF) \
- virtual void F_NAME(T_0 D_0, T_1 D_1, T_2 D_2, T_3 D_3 = D_3_DEF) const override; \
+#define COMMAND_4_DEF(F_NAME, T_0, D_0, T_1, D_1, T_2, D_2, T_3, D_3, D_3_DEF) \
+ virtual void F_NAME(T_0 D_0, T_1 D_1, T_2 D_2, T_3 D_3 = D_3_DEF) override; \
void MERGE(_cmd_, F_NAME)(T_0 D_0, T_1 D_1, T_2 D_2, T_3 D_3)
class GodotNavigationServer;
@@ -81,15 +81,25 @@ class GodotNavigationServer : public NavigationServer3D {
LocalVector<NavMap *> active_maps;
LocalVector<uint32_t> active_maps_update_id;
+ // Performance Monitor
+ int pm_region_count = 0;
+ int pm_agent_count = 0;
+ int pm_link_count = 0;
+ int pm_polygon_count = 0;
+ int pm_edge_count = 0;
+ int pm_edge_merge_count = 0;
+ int pm_edge_connection_count = 0;
+ int pm_edge_free_count = 0;
+
public:
GodotNavigationServer();
virtual ~GodotNavigationServer();
- void add_command(SetCommand *command) const;
+ void add_command(SetCommand *command);
virtual TypedArray<RID> get_maps() const override;
- virtual RID map_create() const override;
+ virtual RID map_create() override;
COMMAND_2(map_set_active, RID, p_map, bool, p_active);
virtual bool map_is_active(RID p_map) const override;
@@ -118,7 +128,7 @@ public:
virtual void map_force_update(RID p_map) override;
- virtual RID region_create() const override;
+ virtual RID region_create() override;
COMMAND_2(region_set_enter_cost, RID, p_region, real_t, p_enter_cost);
virtual real_t region_get_enter_cost(RID p_region) const override;
@@ -136,12 +146,12 @@ public:
virtual uint32_t region_get_navigation_layers(RID p_region) const override;
COMMAND_2(region_set_transform, RID, p_region, Transform3D, p_transform);
COMMAND_2(region_set_navigation_mesh, RID, p_region, Ref<NavigationMesh>, p_navigation_mesh);
- virtual void region_bake_navigation_mesh(Ref<NavigationMesh> p_navigation_mesh, Node *p_root_node) const override;
+ virtual void region_bake_navigation_mesh(Ref<NavigationMesh> p_navigation_mesh, Node *p_root_node) override;
virtual int region_get_connections_count(RID p_region) const override;
virtual Vector3 region_get_connection_pathway_start(RID p_region, int p_connection_id) const override;
virtual Vector3 region_get_connection_pathway_end(RID p_region, int p_connection_id) const override;
- virtual RID link_create() const override;
+ virtual RID link_create() override;
COMMAND_2(link_set_map, RID, p_link, RID, p_map);
virtual RID link_get_map(RID p_link) const override;
COMMAND_2(link_set_bidirectional, RID, p_link, bool, p_bidirectional);
@@ -159,7 +169,7 @@ public:
COMMAND_2(link_set_owner_id, RID, p_link, ObjectID, p_owner_id);
virtual ObjectID link_get_owner_id(RID p_link) const override;
- virtual RID agent_create() const override;
+ virtual RID agent_create() override;
COMMAND_2(agent_set_map, RID, p_agent, RID, p_map);
virtual RID agent_get_map(RID p_agent) const override;
COMMAND_2(agent_set_neighbor_distance, RID, p_agent, real_t, p_distance);
@@ -176,12 +186,14 @@ public:
COMMAND_1(free, RID, p_object);
- virtual void set_active(bool p_active) const override;
+ virtual void set_active(bool p_active) override;
void flush_queries();
virtual void process(real_t p_delta_time) override;
virtual NavigationUtilities::PathQueryResult _query_path(const NavigationUtilities::PathQueryParameters &p_parameters) const override;
+
+ int get_process_info(ProcessInfo p_info) const override;
};
#undef COMMAND_1
diff --git a/modules/navigation/nav_map.cpp b/modules/navigation/nav_map.cpp
index 2a2f8aa1b7..fd735f8793 100644
--- a/modules/navigation/nav_map.cpp
+++ b/modules/navigation/nav_map.cpp
@@ -611,6 +611,16 @@ void NavMap::remove_agent_as_controlled(RvoAgent *agent) {
}
void NavMap::sync() {
+ // Performance Monitor
+ int _new_pm_region_count = regions.size();
+ int _new_pm_agent_count = agents.size();
+ int _new_pm_link_count = links.size();
+ int _new_pm_polygon_count = pm_polygon_count;
+ int _new_pm_edge_count = pm_edge_count;
+ int _new_pm_edge_merge_count = pm_edge_merge_count;
+ int _new_pm_edge_connection_count = pm_edge_connection_count;
+ int _new_pm_edge_free_count = pm_edge_free_count;
+
// Check if we need to update the links.
if (regenerate_polygons) {
for (uint32_t r = 0; r < regions.size(); r++) {
@@ -632,6 +642,12 @@ void NavMap::sync() {
}
if (regenerate_links) {
+ _new_pm_polygon_count = 0;
+ _new_pm_edge_count = 0;
+ _new_pm_edge_merge_count = 0;
+ _new_pm_edge_connection_count = 0;
+ _new_pm_edge_free_count = 0;
+
// Remove regions connections.
for (uint32_t r = 0; r < regions.size(); r++) {
regions[r]->get_connections().clear();
@@ -654,6 +670,8 @@ void NavMap::sync() {
count += regions[r]->get_polygons().size();
}
+ _new_pm_polygon_count = polygons.size();
+
// Group all edges per key.
HashMap<gd::EdgeKey, Vector<gd::Edge::Connection>, gd::EdgeKey> connections;
for (uint32_t poly_id = 0; poly_id < polygons.size(); poly_id++) {
@@ -666,6 +684,7 @@ void NavMap::sync() {
HashMap<gd::EdgeKey, Vector<gd::Edge::Connection>, gd::EdgeKey>::Iterator connection = connections.find(ek);
if (!connection) {
connections[ek] = Vector<gd::Edge::Connection>();
+ _new_pm_edge_count += 1;
}
if (connections[ek].size() <= 1) {
// Add the polygon/edge tuple to this key.
@@ -691,6 +710,7 @@ void NavMap::sync() {
c1.polygon->edges[c1.edge].connections.push_back(c2);
c2.polygon->edges[c2.edge].connections.push_back(c1);
// Note: The pathway_start/end are full for those connection and do not need to be modified.
+ _new_pm_edge_merge_count += 1;
} else {
CRASH_COND_MSG(E.value.size() != 1, vformat("Number of connection != 1. Found: %d", E.value.size()));
free_edges.push_back(E.value[0]);
@@ -704,6 +724,8 @@ void NavMap::sync() {
// to be connected, create new polygons to remove that small gap is
// not really useful and would result in wasteful computation during
// connection, integration and path finding.
+ _new_pm_edge_free_count = free_edges.size();
+
for (int i = 0; i < free_edges.size(); i++) {
const gd::Edge::Connection &free_edge = free_edges[i];
Vector3 edge_p1 = free_edge.polygon->points[free_edge.edge].pos;
@@ -757,6 +779,7 @@ void NavMap::sync() {
// Add the connection to the region_connection map.
((NavRegion *)free_edge.polygon->owner)->get_connections().push_back(new_connection);
+ _new_pm_edge_connection_count += 1;
}
}
@@ -892,6 +915,16 @@ void NavMap::sync() {
regenerate_polygons = false;
regenerate_links = false;
agents_dirty = false;
+
+ // Performance Monitor
+ pm_region_count = _new_pm_region_count;
+ pm_agent_count = _new_pm_agent_count;
+ pm_link_count = _new_pm_link_count;
+ pm_polygon_count = _new_pm_polygon_count;
+ pm_edge_count = _new_pm_edge_count;
+ pm_edge_merge_count = _new_pm_edge_merge_count;
+ pm_edge_connection_count = _new_pm_edge_connection_count;
+ pm_edge_free_count = _new_pm_edge_free_count;
}
void NavMap::compute_single_step(uint32_t index, RvoAgent **agent) {
diff --git a/modules/navigation/nav_map.h b/modules/navigation/nav_map.h
index 321d5560f0..fce7aff3ba 100644
--- a/modules/navigation/nav_map.h
+++ b/modules/navigation/nav_map.h
@@ -89,6 +89,16 @@ class NavMap : public NavRid {
/// Change the id each time the map is updated.
uint32_t map_update_id = 0;
+ // Performance Monitor
+ int pm_region_count = 0;
+ int pm_agent_count = 0;
+ int pm_link_count = 0;
+ int pm_polygon_count = 0;
+ int pm_edge_count = 0;
+ int pm_edge_merge_count = 0;
+ int pm_edge_connection_count = 0;
+ int pm_edge_free_count = 0;
+
public:
NavMap();
~NavMap();
@@ -152,6 +162,16 @@ public:
void step(real_t p_deltatime);
void dispatch_callbacks();
+ // Performance Monitor
+ int get_pm_region_count() const { return pm_region_count; }
+ int get_pm_agent_count() const { return pm_agent_count; }
+ int get_pm_link_count() const { return pm_link_count; }
+ int get_pm_polygon_count() const { return pm_polygon_count; }
+ int get_pm_edge_count() const { return pm_edge_count; }
+ int get_pm_edge_merge_count() const { return pm_edge_merge_count; }
+ int get_pm_edge_connection_count() const { return pm_edge_connection_count; }
+ int get_pm_edge_free_count() const { return pm_edge_free_count; }
+
private:
void compute_single_step(uint32_t index, RvoAgent **agent);
void clip_path(const LocalVector<gd::NavigationPoly> &p_navigation_polys, Vector<Vector3> &path, const gd::NavigationPoly *from_poly, const Vector3 &p_to_point, const gd::NavigationPoly *p_to_poly, Vector<int32_t> *r_path_types, TypedArray<RID> *r_path_rids, Vector<int64_t> *r_path_owners) const;
diff --git a/modules/openxr/SCsub b/modules/openxr/SCsub
index fefee9bb24..3b39967ba4 100644
--- a/modules/openxr/SCsub
+++ b/modules/openxr/SCsub
@@ -101,6 +101,7 @@ env_openxr.add_source_files(module_obj, "extensions/openxr_huawei_controller_ext
env_openxr.add_source_files(module_obj, "extensions/openxr_hand_tracking_extension.cpp")
env_openxr.add_source_files(module_obj, "extensions/openxr_fb_passthrough_extension_wrapper.cpp")
env_openxr.add_source_files(module_obj, "extensions/openxr_fb_display_refresh_rate_extension.cpp")
+env_openxr.add_source_files(module_obj, "extensions/openxr_pico_controller_extension.cpp")
env_openxr.add_source_files(module_obj, "extensions/openxr_wmr_controller_extension.cpp")
env.modules_sources += module_obj
diff --git a/modules/openxr/action_map/openxr_action_map.cpp b/modules/openxr/action_map/openxr_action_map.cpp
index e3ff1b4382..669c395b3e 100644
--- a/modules/openxr/action_map/openxr_action_map.cpp
+++ b/modules/openxr/action_map/openxr_action_map.cpp
@@ -307,6 +307,31 @@ void OpenXRActionMap::create_default_action_sets() {
profile->add_new_binding(haptic, "/user/hand/left/output/haptic,/user/hand/right/output/haptic");
add_interaction_profile(profile);
+ // Create our Pico 4 / Neo 3 controller profile
+ profile = OpenXRInteractionProfile::new_profile("/interaction_profiles/pico/neo3_controller");
+ profile->add_new_binding(default_pose, "/user/hand/left/input/aim/pose,/user/hand/right/input/aim/pose");
+ profile->add_new_binding(aim_pose, "/user/hand/left/input/aim/pose,/user/hand/right/input/aim/pose");
+ profile->add_new_binding(grip_pose, "/user/hand/left/input/grip/pose,/user/hand/right/input/grip/pose");
+ profile->add_new_binding(palm_pose, "/user/hand/left/input/palm_ext/pose,/user/hand/right/input/palm_ext/pose");
+ profile->add_new_binding(select_button, "/user/hand/left/input/system/click,/user/hand/right/input/system/click"); // system click may not be available
+ profile->add_new_binding(menu_button, "/user/hand/left/input/back/click,/user/hand/right/input/back/click"); // right hand back click may not be available
+ profile->add_new_binding(ax_button, "/user/hand/left/input/x/click,/user/hand/right/input/a/click"); // x on left hand, a on right hand
+ profile->add_new_binding(ax_touch, "/user/hand/left/input/x/touch,/user/hand/right/input/a/touch");
+ profile->add_new_binding(by_button, "/user/hand/left/input/y/click,/user/hand/right/input/b/click"); // y on left hand, b on right hand
+ profile->add_new_binding(by_touch, "/user/hand/left/input/y/touch,/user/hand/right/input/b/touch");
+ profile->add_new_binding(trigger, "/user/hand/left/input/trigger/value,/user/hand/right/input/trigger/value");
+ profile->add_new_binding(trigger_click, "/user/hand/left/input/trigger/value,/user/hand/right/input/trigger/value"); // should be converted to boolean
+ profile->add_new_binding(trigger_touch, "/user/hand/left/input/trigger/touch,/user/hand/right/input/trigger/touch");
+ profile->add_new_binding(grip, "/user/hand/left/input/squeeze/value,/user/hand/right/input/squeeze/value"); // should be converted to boolean
+ profile->add_new_binding(grip_click, "/user/hand/left/input/squeeze/value,/user/hand/right/input/squeeze/value");
+ // primary on our pico controller is our thumbstick
+ profile->add_new_binding(primary, "/user/hand/left/input/thumbstick,/user/hand/right/input/thumbstick");
+ profile->add_new_binding(primary_click, "/user/hand/left/input/thumbstick/click,/user/hand/right/input/thumbstick/click");
+ profile->add_new_binding(primary_touch, "/user/hand/left/input/thumbstick/touch,/user/hand/right/input/thumbstick/touch");
+ // pico controller has no secondary input
+ profile->add_new_binding(haptic, "/user/hand/left/output/haptic,/user/hand/right/output/haptic");
+ add_interaction_profile(profile);
+
// Create our Valve index controller profile
profile = OpenXRInteractionProfile::new_profile("/interaction_profiles/valve/index_controller");
profile->add_new_binding(default_pose, "/user/hand/left/input/aim/pose,/user/hand/right/input/aim/pose");
diff --git a/modules/openxr/extensions/openxr_android_extension.cpp b/modules/openxr/extensions/openxr_android_extension.cpp
index aae284f6bd..4465daf22a 100644
--- a/modules/openxr/extensions/openxr_android_extension.cpp
+++ b/modules/openxr/extensions/openxr_android_extension.cpp
@@ -51,18 +51,17 @@ OpenXRAndroidExtension::OpenXRAndroidExtension() {
HashMap<String, bool *> OpenXRAndroidExtension::get_requested_extensions() {
HashMap<String, bool *> request_extensions;
- request_extensions[XR_KHR_LOADER_INIT_ANDROID_EXTENSION_NAME] = &loader_init_extension_available;
request_extensions[XR_KHR_ANDROID_CREATE_INSTANCE_EXTENSION_NAME] = &create_instance_extension_available;
return request_extensions;
}
void OpenXRAndroidExtension::on_before_instance_created() {
- if (!loader_init_extension_available) {
- print_line("OpenXR: XR_KHR_loader_init_android is not reported as available - trying to initialize anyway...");
+ if (XR_FAILED(EXT_TRY_INIT_XR_FUNC(xrInitializeLoaderKHR))) {
+ // XR_KHR_loader_init not supported on this platform
+ return;
}
-
- EXT_INIT_XR_FUNC(xrInitializeLoaderKHR);
+ loader_init_extension_available = true;
JNIEnv *env = get_jni_env();
JavaVM *vm;
@@ -85,6 +84,9 @@ static XrInstanceCreateInfoAndroidKHR instance_create_info;
void *OpenXRAndroidExtension::set_instance_create_info_and_get_next_pointer(void *p_next_pointer) {
if (!create_instance_extension_available) {
+ if (!loader_init_extension_available) {
+ WARN_PRINT("No Android extensions available, couldn't pass JVM and Activity to OpenXR");
+ }
return nullptr;
}
diff --git a/modules/openxr/extensions/openxr_extension_wrapper.h b/modules/openxr/extensions/openxr_extension_wrapper.h
index 51eb06c9df..84279635b5 100644
--- a/modules/openxr/extensions/openxr_extension_wrapper.h
+++ b/modules/openxr/extensions/openxr_extension_wrapper.h
@@ -73,7 +73,7 @@ public:
virtual void on_before_instance_created() {} // `on_before_instance_created` is called before we create our OpenXR instance.
virtual void on_instance_created(const XrInstance p_instance) {} // `on_instance_created` is called right after we've successfully created our OpenXR instance.
virtual void on_instance_destroyed() {} // `on_instance_destroyed` is called right before we destroy our OpenXR instance.
- virtual void on_session_created(const XrSession p_instance) {} // `on_session_created` is called right after we've successsfully created our OpenXR session.
+ virtual void on_session_created(const XrSession p_instance) {} // `on_session_created` is called right after we've successfully created our OpenXR session.
virtual void on_session_destroyed() {} // `on_session_destroyed` is called right before we destroy our OpenXR session.
// `on_process` is called as part of our OpenXR process handling,
diff --git a/modules/openxr/extensions/openxr_opengl_extension.cpp b/modules/openxr/extensions/openxr_opengl_extension.cpp
index cd371b9ed9..6ce8f0805f 100644
--- a/modules/openxr/extensions/openxr_opengl_extension.cpp
+++ b/modules/openxr/extensions/openxr_opengl_extension.cpp
@@ -157,7 +157,6 @@ void *OpenXROpenGLExtension::set_session_create_and_get_next_pointer(void *p_nex
}
void OpenXROpenGLExtension::get_usable_swapchain_formats(Vector<int64_t> &p_usable_swap_chains) {
- p_usable_swap_chains.push_back(GL_SRGB8_ALPHA8);
p_usable_swap_chains.push_back(GL_RGBA8);
}
diff --git a/modules/openxr/extensions/openxr_pico_controller_extension.cpp b/modules/openxr/extensions/openxr_pico_controller_extension.cpp
new file mode 100644
index 0000000000..f2fcf22ce2
--- /dev/null
+++ b/modules/openxr/extensions/openxr_pico_controller_extension.cpp
@@ -0,0 +1,98 @@
+/**************************************************************************/
+/* openxr_pico_controller_extension.cpp */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
+
+#include "openxr_pico_controller_extension.h"
+#include "../action_map/openxr_interaction_profile_meta_data.h"
+
+// Pico controllers are not part of the OpenXR spec at the time of writing this
+// code. We'll hardcode the extension name that is used internally, verified by
+// tests on the Pico 4. Note that later versions of the Pico 4 and OpenXR
+// runtime on Pico might use a different, standardized extension name.
+#ifndef XR_PICO_CONTROLLER_INTERACTION_EXTENSION_NAME
+#define XR_PICO_CONTROLLER_INTERACTION_EXTENSION_NAME "XR_PICO_controller_interaction"
+#endif
+
+HashMap<String, bool *> OpenXRPicoControllerExtension::get_requested_extensions() {
+ HashMap<String, bool *> request_extensions;
+
+ request_extensions[XR_PICO_CONTROLLER_INTERACTION_EXTENSION_NAME] = &available;
+
+ return request_extensions;
+}
+
+bool OpenXRPicoControllerExtension::is_available() {
+ return available;
+}
+
+void OpenXRPicoControllerExtension::on_register_metadata() {
+ OpenXRInteractionProfileMetaData *metadata = OpenXRInteractionProfileMetaData::get_singleton();
+ ERR_FAIL_NULL(metadata);
+
+ // Pico controller (Pico 4 and Pico Neo 3 controllers)
+ metadata->register_interaction_profile("Pico controller", "/interaction_profiles/pico/neo3_controller", XR_PICO_CONTROLLER_INTERACTION_EXTENSION_NAME);
+ metadata->register_io_path("/interaction_profiles/pico/neo3_controller", "Grip pose", "/user/hand/left", "/user/hand/left/input/grip/pose", "", OpenXRAction::OPENXR_ACTION_POSE);
+ metadata->register_io_path("/interaction_profiles/pico/neo3_controller", "Grip pose", "/user/hand/right", "/user/hand/right/input/grip/pose", "", OpenXRAction::OPENXR_ACTION_POSE);
+ metadata->register_io_path("/interaction_profiles/pico/neo3_controller", "Aim pose", "/user/hand/left", "/user/hand/left/input/aim/pose", "", OpenXRAction::OPENXR_ACTION_POSE);
+ metadata->register_io_path("/interaction_profiles/pico/neo3_controller", "Aim pose", "/user/hand/right", "/user/hand/right/input/aim/pose", "", OpenXRAction::OPENXR_ACTION_POSE);
+ metadata->register_io_path("/interaction_profiles/pico/neo3_controller", "Palm pose", "/user/hand/left", "/user/hand/left/input/palm_ext/pose", XR_EXT_PALM_POSE_EXTENSION_NAME, OpenXRAction::OPENXR_ACTION_POSE);
+ metadata->register_io_path("/interaction_profiles/pico/neo3_controller", "Palm pose", "/user/hand/right", "/user/hand/right/input/palm_ext/pose", XR_EXT_PALM_POSE_EXTENSION_NAME, OpenXRAction::OPENXR_ACTION_POSE);
+
+ metadata->register_io_path("/interaction_profiles/pico/neo3_controller", "Menu click", "/user/hand/left", "/user/hand/left/input/back/click", "", OpenXRAction::OPENXR_ACTION_BOOL);
+ metadata->register_io_path("/interaction_profiles/pico/neo3_controller", "Screenshot click", "/user/hand/right", "/user/hand/right/input/back/click", "", OpenXRAction::OPENXR_ACTION_BOOL);
+ metadata->register_io_path("/interaction_profiles/pico/neo3_controller", "System click", "/user/hand/left", "/user/hand/left/input/system/click", "", OpenXRAction::OPENXR_ACTION_BOOL);
+ metadata->register_io_path("/interaction_profiles/pico/neo3_controller", "System click", "/user/hand/right", "/user/hand/right/input/system/click", "", OpenXRAction::OPENXR_ACTION_BOOL);
+
+ metadata->register_io_path("/interaction_profiles/pico/neo3_controller", "X click", "/user/hand/left", "/user/hand/left/input/x/click", "", OpenXRAction::OPENXR_ACTION_BOOL);
+ metadata->register_io_path("/interaction_profiles/pico/neo3_controller", "X touch", "/user/hand/left", "/user/hand/left/input/x/touch", "", OpenXRAction::OPENXR_ACTION_BOOL);
+ metadata->register_io_path("/interaction_profiles/pico/neo3_controller", "Y click", "/user/hand/left", "/user/hand/left/input/y/click", "", OpenXRAction::OPENXR_ACTION_BOOL);
+ metadata->register_io_path("/interaction_profiles/pico/neo3_controller", "Y touch", "/user/hand/left", "/user/hand/left/input/y/touch", "", OpenXRAction::OPENXR_ACTION_BOOL);
+ metadata->register_io_path("/interaction_profiles/pico/neo3_controller", "A click", "/user/hand/right", "/user/hand/right/input/a/click", "", OpenXRAction::OPENXR_ACTION_BOOL);
+ metadata->register_io_path("/interaction_profiles/pico/neo3_controller", "A touch", "/user/hand/right", "/user/hand/right/input/a/touch", "", OpenXRAction::OPENXR_ACTION_BOOL);
+ metadata->register_io_path("/interaction_profiles/pico/neo3_controller", "B click", "/user/hand/right", "/user/hand/right/input/b/click", "", OpenXRAction::OPENXR_ACTION_BOOL);
+ metadata->register_io_path("/interaction_profiles/pico/neo3_controller", "B touch", "/user/hand/right", "/user/hand/right/input/b/touch", "", OpenXRAction::OPENXR_ACTION_BOOL);
+
+ metadata->register_io_path("/interaction_profiles/pico/neo3_controller", "Trigger", "/user/hand/left", "/user/hand/left/input/trigger/value", "", OpenXRAction::OPENXR_ACTION_FLOAT);
+ metadata->register_io_path("/interaction_profiles/pico/neo3_controller", "Trigger touch", "/user/hand/left", "/user/hand/left/input/trigger/touch", "", OpenXRAction::OPENXR_ACTION_BOOL);
+ metadata->register_io_path("/interaction_profiles/pico/neo3_controller", "Trigger", "/user/hand/right", "/user/hand/right/input/trigger/value", "", OpenXRAction::OPENXR_ACTION_FLOAT);
+ metadata->register_io_path("/interaction_profiles/pico/neo3_controller", "Trigger touch", "/user/hand/right", "/user/hand/right/input/trigger/touch", "", OpenXRAction::OPENXR_ACTION_BOOL);
+
+ metadata->register_io_path("/interaction_profiles/pico/neo3_controller", "Squeeze", "/user/hand/left", "/user/hand/left/input/squeeze/value", "", OpenXRAction::OPENXR_ACTION_FLOAT);
+ metadata->register_io_path("/interaction_profiles/pico/neo3_controller", "Squeeze", "/user/hand/right", "/user/hand/right/input/squeeze/value", "", OpenXRAction::OPENXR_ACTION_FLOAT);
+
+ metadata->register_io_path("/interaction_profiles/pico/neo3_controller", "Thumbstick", "/user/hand/left", "/user/hand/left/input/thumbstick", "", OpenXRAction::OPENXR_ACTION_VECTOR2);
+ metadata->register_io_path("/interaction_profiles/pico/neo3_controller", "Thumbstick click", "/user/hand/left", "/user/hand/left/input/thumbstick/click", "", OpenXRAction::OPENXR_ACTION_BOOL);
+ metadata->register_io_path("/interaction_profiles/pico/neo3_controller", "Thumbstick touch", "/user/hand/left", "/user/hand/left/input/thumbstick/touch", "", OpenXRAction::OPENXR_ACTION_BOOL);
+ metadata->register_io_path("/interaction_profiles/pico/neo3_controller", "Thumbstick", "/user/hand/right", "/user/hand/right/input/thumbstick", "", OpenXRAction::OPENXR_ACTION_VECTOR2);
+ metadata->register_io_path("/interaction_profiles/pico/neo3_controller", "Thumbstick click", "/user/hand/right", "/user/hand/right/input/thumbstick/click", "", OpenXRAction::OPENXR_ACTION_BOOL);
+ metadata->register_io_path("/interaction_profiles/pico/neo3_controller", "Thumbstick touch", "/user/hand/right", "/user/hand/right/input/thumbstick/touch", "", OpenXRAction::OPENXR_ACTION_BOOL);
+
+ metadata->register_io_path("/interaction_profiles/pico/neo3_controller", "Haptic output", "/user/hand/left", "/user/hand/left/output/haptic", "", OpenXRAction::OPENXR_ACTION_HAPTIC);
+ metadata->register_io_path("/interaction_profiles/pico/neo3_controller", "Haptic output", "/user/hand/right", "/user/hand/right/output/haptic", "", OpenXRAction::OPENXR_ACTION_HAPTIC);
+}
diff --git a/modules/openxr/extensions/openxr_pico_controller_extension.h b/modules/openxr/extensions/openxr_pico_controller_extension.h
new file mode 100644
index 0000000000..a2a1e2f3d3
--- /dev/null
+++ b/modules/openxr/extensions/openxr_pico_controller_extension.h
@@ -0,0 +1,48 @@
+/**************************************************************************/
+/* openxr_pico_controller_extension.h */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
+
+#ifndef OPENXR_PICO_CONTROLLER_EXTENSION_H
+#define OPENXR_PICO_CONTROLLER_EXTENSION_H
+
+#include "openxr_extension_wrapper.h"
+
+class OpenXRPicoControllerExtension : public OpenXRExtensionWrapper {
+public:
+ virtual HashMap<String, bool *> get_requested_extensions() override;
+
+ bool is_available();
+
+ virtual void on_register_metadata() override;
+
+private:
+ bool available = false;
+};
+
+#endif // OPENXR_PICO_CONTROLLER_EXTENSION_H
diff --git a/modules/openxr/openxr_api.cpp b/modules/openxr/openxr_api.cpp
index 550ed8052e..d556f475d2 100644
--- a/modules/openxr/openxr_api.cpp
+++ b/modules/openxr/openxr_api.cpp
@@ -217,7 +217,7 @@ bool OpenXRAPI::is_top_level_path_supported(const String &p_toplevel_path) {
String required_extension = OpenXRInteractionProfileMetaData::get_singleton()->get_top_level_extension(p_toplevel_path);
// If unsupported is returned we likely have a misspelled interaction profile path in our action map. Always output that as an error.
- ERR_FAIL_COND_V_MSG(required_extension == XR_PATH_UNSUPPORTED_NAME, false, "OpenXR: Unsupported interaction profile " + p_toplevel_path);
+ ERR_FAIL_COND_V_MSG(required_extension == XR_PATH_UNSUPPORTED_NAME, false, "OpenXR: Unsupported toplevel path " + p_toplevel_path);
if (required_extension == "") {
// no extension needed, core top level are always "supported", they just won't be used if not really supported
@@ -1224,8 +1224,12 @@ bool OpenXRAPI::resolve_instance_openxr_symbols() {
return true;
}
+XrResult OpenXRAPI::try_get_instance_proc_addr(const char *p_name, PFN_xrVoidFunction *p_addr) {
+ return xrGetInstanceProcAddr(instance, p_name, p_addr);
+}
+
XrResult OpenXRAPI::get_instance_proc_addr(const char *p_name, PFN_xrVoidFunction *p_addr) {
- XrResult result = xrGetInstanceProcAddr(instance, p_name, p_addr);
+ XrResult result = try_get_instance_proc_addr(p_name, p_addr);
if (result != XR_SUCCESS) {
String error_message = String("Symbol ") + p_name + " not found in OpenXR instance.";
diff --git a/modules/openxr/openxr_api.h b/modules/openxr/openxr_api.h
index a697a5f90a..5fb8de660e 100644
--- a/modules/openxr/openxr_api.h
+++ b/modules/openxr/openxr_api.h
@@ -305,6 +305,7 @@ public:
static bool openxr_is_enabled(bool p_check_run_in_editor = true);
_FORCE_INLINE_ static OpenXRAPI *get_singleton() { return singleton; }
+ XrResult try_get_instance_proc_addr(const char *p_name, PFN_xrVoidFunction *p_addr);
XrResult get_instance_proc_addr(const char *p_name, PFN_xrVoidFunction *p_addr);
String get_error_string(XrResult result);
String get_swapchain_format_name(int64_t p_swapchain_format) const;
diff --git a/modules/openxr/register_types.cpp b/modules/openxr/register_types.cpp
index 56c31883e6..4e2fe3dab5 100644
--- a/modules/openxr/register_types.cpp
+++ b/modules/openxr/register_types.cpp
@@ -53,6 +53,7 @@
#include "extensions/openxr_htc_vive_tracker_extension.h"
#include "extensions/openxr_huawei_controller_extension.h"
#include "extensions/openxr_palm_pose_extension.h"
+#include "extensions/openxr_pico_controller_extension.h"
#include "extensions/openxr_wmr_controller_extension.h"
static OpenXRAPI *openxr_api = nullptr;
@@ -92,6 +93,7 @@ void initialize_openxr_module(ModuleInitializationLevel p_level) {
// register our other extensions
OpenXRAPI::register_extension_wrapper(memnew(OpenXRPalmPoseExtension));
+ OpenXRAPI::register_extension_wrapper(memnew(OpenXRPicoControllerExtension));
OpenXRAPI::register_extension_wrapper(memnew(OpenXRCompositionLayerDepthExtension));
OpenXRAPI::register_extension_wrapper(memnew(OpenXRHTCControllerExtension));
OpenXRAPI::register_extension_wrapper(memnew(OpenXRHTCViveTrackerExtension));
diff --git a/modules/openxr/util.h b/modules/openxr/util.h
index f3fa187faa..6665d45007 100644
--- a/modules/openxr/util.h
+++ b/modules/openxr/util.h
@@ -53,6 +53,12 @@
#define EXT_INIT_XR_FUNC(name) INIT_XR_FUNC(OpenXRAPI::get_singleton(), name)
#define OPENXR_API_INIT_XR_FUNC(name) INIT_XR_FUNC(this, name)
+#define TRY_INIT_XR_FUNC(openxr_api, name) \
+ openxr_api->try_get_instance_proc_addr(#name, (PFN_xrVoidFunction *)&name##_ptr)
+
+#define EXT_TRY_INIT_XR_FUNC(name) TRY_INIT_XR_FUNC(OpenXRAPI::get_singleton(), name)
+#define OPENXR_TRY_API_INIT_XR_FUNC(name) TRY_INIT_XR_FUNC(this, name)
+
#define EXT_PROTO_XRRESULT_FUNC1(func_name, arg1_type, arg1) \
PFN_##func_name func_name##_ptr = nullptr; \
XRAPI_ATTR XrResult XRAPI_CALL func_name(UNPACK arg1_type p_##arg1) const { \
diff --git a/platform/android/android_input_handler.cpp b/platform/android/android_input_handler.cpp
index cfa1046bb3..e3f93086dc 100644
--- a/platform/android/android_input_handler.cpp
+++ b/platform/android/android_input_handler.cpp
@@ -225,7 +225,7 @@ void AndroidInputHandler::process_touch_event(int p_event, int p_pointer, const
}
}
-void AndroidInputHandler::_parse_mouse_event_info(MouseButton event_buttons_mask, bool p_pressed, bool p_double_click, bool p_source_mouse_relative) {
+void AndroidInputHandler::_parse_mouse_event_info(BitField<MouseButtonMask> event_buttons_mask, bool p_pressed, bool p_double_click, bool p_source_mouse_relative) {
if (!mouse_event_info.valid) {
return;
}
@@ -242,7 +242,7 @@ void AndroidInputHandler::_parse_mouse_event_info(MouseButton event_buttons_mask
hover_prev_pos = mouse_event_info.pos;
}
ev->set_pressed(p_pressed);
- MouseButton changed_button_mask = MouseButton(buttons_state ^ event_buttons_mask);
+ BitField<MouseButtonMask> changed_button_mask = BitField<MouseButtonMask>(buttons_state.operator int64_t() ^ event_buttons_mask.operator int64_t());
buttons_state = event_buttons_mask;
@@ -253,12 +253,12 @@ void AndroidInputHandler::_parse_mouse_event_info(MouseButton event_buttons_mask
}
void AndroidInputHandler::_release_mouse_event_info(bool p_source_mouse_relative) {
- _parse_mouse_event_info(MouseButton::NONE, false, false, p_source_mouse_relative);
+ _parse_mouse_event_info(BitField<MouseButtonMask>(), false, false, p_source_mouse_relative);
mouse_event_info.valid = false;
}
void AndroidInputHandler::process_mouse_event(int p_event_action, int p_event_android_buttons_mask, Point2 p_event_pos, Vector2 p_delta, bool p_double_click, bool p_source_mouse_relative) {
- MouseButton event_buttons_mask = _android_button_mask_to_godot_button_mask(p_event_android_buttons_mask);
+ BitField<MouseButtonMask> event_buttons_mask = _android_button_mask_to_godot_button_mask(p_event_android_buttons_mask);
switch (p_event_action) {
case AMOTION_EVENT_ACTION_HOVER_MOVE: // hover move
case AMOTION_EVENT_ACTION_HOVER_ENTER: // hover enter
@@ -342,11 +342,11 @@ void AndroidInputHandler::process_mouse_event(int p_event_action, int p_event_an
}
}
-void AndroidInputHandler::_wheel_button_click(MouseButton event_buttons_mask, const Ref<InputEventMouseButton> &ev, MouseButton wheel_button, float factor) {
+void AndroidInputHandler::_wheel_button_click(BitField<MouseButtonMask> event_buttons_mask, const Ref<InputEventMouseButton> &ev, MouseButton wheel_button, float factor) {
Ref<InputEventMouseButton> evd = ev->duplicate();
_set_key_modifier_state(evd);
evd->set_button_index(wheel_button);
- evd->set_button_mask(MouseButton(event_buttons_mask ^ mouse_button_to_mask(wheel_button)));
+ evd->set_button_mask(BitField<MouseButtonMask>(event_buttons_mask.operator int64_t() ^ int64_t(mouse_button_to_mask(wheel_button))));
evd->set_factor(factor);
Input::get_singleton()->parse_input_event(evd);
Ref<InputEventMouseButton> evdd = evd->duplicate();
@@ -373,39 +373,39 @@ void AndroidInputHandler::process_pan(Point2 p_pos, Vector2 p_delta) {
Input::get_singleton()->parse_input_event(pan_event);
}
-MouseButton AndroidInputHandler::_button_index_from_mask(MouseButton button_mask) {
- switch (button_mask) {
- case MouseButton::MASK_LEFT:
+MouseButton AndroidInputHandler::_button_index_from_mask(BitField<MouseButtonMask> button_mask) {
+ switch (MouseButtonMask(button_mask.operator int64_t())) {
+ case MouseButtonMask::LEFT:
return MouseButton::LEFT;
- case MouseButton::MASK_RIGHT:
+ case MouseButtonMask::RIGHT:
return MouseButton::RIGHT;
- case MouseButton::MASK_MIDDLE:
+ case MouseButtonMask::MIDDLE:
return MouseButton::MIDDLE;
- case MouseButton::MASK_XBUTTON1:
+ case MouseButtonMask::MB_XBUTTON1:
return MouseButton::MB_XBUTTON1;
- case MouseButton::MASK_XBUTTON2:
+ case MouseButtonMask::MB_XBUTTON2:
return MouseButton::MB_XBUTTON2;
default:
return MouseButton::NONE;
}
}
-MouseButton AndroidInputHandler::_android_button_mask_to_godot_button_mask(int android_button_mask) {
- MouseButton godot_button_mask = MouseButton::NONE;
+BitField<MouseButtonMask> AndroidInputHandler::_android_button_mask_to_godot_button_mask(int android_button_mask) {
+ BitField<MouseButtonMask> godot_button_mask;
if (android_button_mask & AMOTION_EVENT_BUTTON_PRIMARY) {
- godot_button_mask |= MouseButton::MASK_LEFT;
+ godot_button_mask.set_flag(MouseButtonMask::LEFT);
}
if (android_button_mask & AMOTION_EVENT_BUTTON_SECONDARY) {
- godot_button_mask |= MouseButton::MASK_RIGHT;
+ godot_button_mask.set_flag(MouseButtonMask::RIGHT);
}
if (android_button_mask & AMOTION_EVENT_BUTTON_TERTIARY) {
- godot_button_mask |= MouseButton::MASK_MIDDLE;
+ godot_button_mask.set_flag(MouseButtonMask::MIDDLE);
}
if (android_button_mask & AMOTION_EVENT_BUTTON_BACK) {
- godot_button_mask |= MouseButton::MASK_XBUTTON1;
+ godot_button_mask.set_flag(MouseButtonMask::MB_XBUTTON1);
}
if (android_button_mask & AMOTION_EVENT_BUTTON_FORWARD) {
- godot_button_mask |= MouseButton::MASK_XBUTTON2;
+ godot_button_mask.set_flag(MouseButtonMask::MB_XBUTTON2);
}
return godot_button_mask;
diff --git a/platform/android/android_input_handler.h b/platform/android/android_input_handler.h
index 1b89096057..34259efd81 100644
--- a/platform/android/android_input_handler.h
+++ b/platform/android/android_input_handler.h
@@ -61,7 +61,7 @@ public:
int index = 0; // Can be either JoyAxis or JoyButton.
bool pressed = false;
float value = 0;
- HatMask hat = HatMask::CENTER;
+ BitField<HatMask> hat;
};
private:
@@ -70,7 +70,7 @@ private:
bool control_mem = false;
bool meta_mem = false;
- MouseButton buttons_state = MouseButton::NONE;
+ BitField<MouseButtonMask> buttons_state;
Vector<TouchPos> touch;
MouseEventInfo mouse_event_info;
@@ -78,12 +78,12 @@ private:
void _set_key_modifier_state(Ref<InputEventWithModifiers> ev);
- static MouseButton _button_index_from_mask(MouseButton button_mask);
- static MouseButton _android_button_mask_to_godot_button_mask(int android_button_mask);
+ static MouseButton _button_index_from_mask(BitField<MouseButtonMask> button_mask);
+ static BitField<MouseButtonMask> _android_button_mask_to_godot_button_mask(int android_button_mask);
- void _wheel_button_click(MouseButton event_buttons_mask, const Ref<InputEventMouseButton> &ev, MouseButton wheel_button, float factor);
+ void _wheel_button_click(BitField<MouseButtonMask> event_buttons_mask, const Ref<InputEventMouseButton> &ev, MouseButton wheel_button, float factor);
- void _parse_mouse_event_info(MouseButton event_buttons_mask, bool p_pressed, bool p_double_click, bool p_source_mouse_relative);
+ void _parse_mouse_event_info(BitField<MouseButtonMask> event_buttons_mask, bool p_pressed, bool p_double_click, bool p_source_mouse_relative);
void _release_mouse_event_info(bool p_source_mouse_relative = false);
diff --git a/platform/android/display_server_android.cpp b/platform/android/display_server_android.cpp
index 70370764e2..780ad4334e 100644
--- a/platform/android/display_server_android.cpp
+++ b/platform/android/display_server_android.cpp
@@ -624,8 +624,8 @@ Point2i DisplayServerAndroid::mouse_get_position() const {
return Input::get_singleton()->get_mouse_position();
}
-MouseButton DisplayServerAndroid::mouse_get_button_state() const {
- return (MouseButton)Input::get_singleton()->get_mouse_button_mask();
+BitField<MouseButtonMask> DisplayServerAndroid::mouse_get_button_state() const {
+ return Input::get_singleton()->get_mouse_button_mask();
}
void DisplayServerAndroid::_cursor_set_shape_helper(CursorShape p_shape, bool force) {
diff --git a/platform/android/display_server_android.h b/platform/android/display_server_android.h
index faaa3dbd9c..b2400d81dc 100644
--- a/platform/android/display_server_android.h
+++ b/platform/android/display_server_android.h
@@ -207,7 +207,7 @@ public:
void notify_surface_changed(int p_width, int p_height);
virtual Point2i mouse_get_position() const override;
- virtual MouseButton mouse_get_button_state() const override;
+ virtual BitField<MouseButtonMask> mouse_get_button_state() const override;
void reset_swap_buffers_flag();
bool should_swap_buffers() const;
diff --git a/platform/android/export/export_plugin.cpp b/platform/android/export/export_plugin.cpp
index 0bb7b57a35..a602cc7926 100644
--- a/platform/android/export/export_plugin.cpp
+++ b/platform/android/export/export_plugin.cpp
@@ -1025,7 +1025,7 @@ void EditorExportPlatformAndroid::_fix_manifest(const Ref<EditorExportPreset> &p
string_table.write[attr_value] = "com.oculus.handtracking.version";
}
- if (tname == "meta-data" && attrname == "name" && value == "xr_hand_tracking_version_value") {
+ if (tname == "meta-data" && attrname == "value" && value == "xr_hand_tracking_version_value") {
string_table.write[attr_value] = "V2.0";
}
}
diff --git a/platform/android/java_godot_lib_jni.cpp b/platform/android/java_godot_lib_jni.cpp
index b502e587a7..e6cdd7932a 100644
--- a/platform/android/java_godot_lib_jni.cpp
+++ b/platform/android/java_godot_lib_jni.cpp
@@ -353,19 +353,19 @@ JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_joyhat(JNIEnv *env, j
AndroidInputHandler::JoypadEvent jevent;
jevent.device = p_device;
jevent.type = AndroidInputHandler::JOY_EVENT_HAT;
- HatMask hat = HatMask::CENTER;
+ BitField<HatMask> hat;
if (p_hat_x != 0) {
if (p_hat_x < 0) {
- hat |= HatMask::LEFT;
+ hat.set_flag(HatMask::LEFT);
} else {
- hat |= HatMask::RIGHT;
+ hat.set_flag(HatMask::RIGHT);
}
}
if (p_hat_y != 0) {
if (p_hat_y < 0) {
- hat |= HatMask::UP;
+ hat.set_flag(HatMask::UP);
} else {
- hat |= HatMask::DOWN;
+ hat.set_flag(HatMask::DOWN);
}
}
jevent.hat = hat;
diff --git a/platform/ios/device_metrics.m b/platform/ios/device_metrics.m
index b51f45c602..d6f5ec8e42 100644
--- a/platform/ios/device_metrics.m
+++ b/platform/ios/device_metrics.m
@@ -35,117 +35,159 @@
+ (NSDictionary *)dpiList {
return @{
@[
- @"iPad1,1",
- @"iPad2,1",
- @"iPad2,2",
- @"iPad2,3",
- @"iPad2,4",
+ @"iPad1,1", // iPad 1th Gen
+ @"iPad1,2", // iPad 1th Gen (3G)
+ @"iPad2,1", // iPad 2nd Gen
+ @"iPad2,2", // iPad 2nd Gen (GSM)
+ @"iPad2,3", // iPad 2nd Gen (CDMA)
+ @"iPad2,4", // iPad 2nd Gen
] : @132,
@[
- @"iPhone1,1",
- @"iPhone1,2",
- @"iPhone2,1",
- @"iPad2,5",
- @"iPad2,6",
- @"iPad2,7",
- @"iPod1,1",
- @"iPod2,1",
- @"iPod3,1",
+ @"iPhone1,1", // iPhone 1st Gen
+ @"iPhone1,2", // iPhone 3G
+ @"iPhone2,1", // iPhone 3GS
+ @"iPad2,5", // iPad mini
+ @"iPad2,6", // iPad mini (GSM+LTE)
+ @"iPad2,7", // iPad mini (CDMA+LTE)
+ @"iPod1,1", // iPod 1st Gen
+ @"iPod2,1", // iPod 2nd Gen
+ @"iPod3,1", // iPod 3rd Gen
] : @163,
@[
- @"iPad3,1",
- @"iPad3,2",
- @"iPad3,3",
- @"iPad3,4",
- @"iPad3,5",
- @"iPad3,6",
- @"iPad4,1",
- @"iPad4,2",
- @"iPad4,3",
- @"iPad5,3",
- @"iPad5,4",
- @"iPad6,3",
- @"iPad6,4",
- @"iPad6,7",
- @"iPad6,8",
- @"iPad6,11",
- @"iPad6,12",
- @"iPad7,1",
- @"iPad7,2",
- @"iPad7,3",
- @"iPad7,4",
- @"iPad7,5",
- @"iPad7,6",
- @"iPad7,11",
- @"iPad7,12",
- @"iPad8,1",
- @"iPad8,2",
- @"iPad8,3",
- @"iPad8,4",
- @"iPad8,5",
- @"iPad8,6",
- @"iPad8,7",
- @"iPad8,8",
- @"iPad8,9",
- @"iPad8,10",
- @"iPad8,11",
- @"iPad8,12",
- @"iPad11,3",
- @"iPad11,4",
+ @"iPad3,1", // iPad 3rd Gen
+ @"iPad3,2", // iPad 3rd Gen (CDMA)
+ @"iPad3,3", // iPad 3rd Gen (GSM)
+ @"iPad3,4", // iPad 4th Gen
+ @"iPad3,5", // iPad 4th Gen (GSM+LTE)
+ @"iPad3,6", // iPad 4th Gen (CDMA+LTE)
+ @"iPad4,1", // iPad Air (WiFi)
+ @"iPad4,2", // iPad Air (GSM+CDMA)
+ @"iPad4,3", // iPad Air (China)
+ @"iPad4,7", // iPad mini 3 (WiFi)
+ @"iPad4,8", // iPad mini 3 (GSM+CDMA)
+ @"iPad4,9", // iPad Mini 3 (China)
+ @"iPad6,3", // iPad Pro (9.7 inch, WiFi)
+ @"iPad6,4", // iPad Pro (9.7 inch, WiFi+LTE)
+ @"iPad6,7", // iPad Pro (12.9 inch, WiFi)
+ @"iPad6,8", // iPad Pro (12.9 inch, WiFi+LTE)
+ @"iPad6,11", // iPad 5th Gen (2017)
+ @"iPad6,12", // iPad 5th Gen (2017)
+ @"iPad7,1", // iPad Pro 2nd Gen (WiFi)
+ @"iPad7,2", // iPad Pro 2nd Gen (WiFi+Cellular)
+ @"iPad7,3", // iPad Pro 10.5-inch 2nd Gen
+ @"iPad7,4", // iPad Pro 10.5-inch 2nd Gen
+ @"iPad7,5", // iPad 6th Gen (WiFi)
+ @"iPad7,6", // iPad 6th Gen (WiFi+Cellular)
+ @"iPad7,11", // iPad 7th Gen 10.2-inch (WiFi)
+ @"iPad7,12", // iPad 7th Gen 10.2-inch (WiFi+Cellular)
+ @"iPad8,1", // iPad Pro 11 inch 3rd Gen (WiFi)
+ @"iPad8,2", // iPad Pro 11 inch 3rd Gen (1TB, WiFi)
+ @"iPad8,3", // iPad Pro 11 inch 3rd Gen (WiFi+Cellular)
+ @"iPad8,4", // iPad Pro 11 inch 3rd Gen (1TB, WiFi+Cellular)
+ @"iPad8,5", // iPad Pro 12.9 inch 3rd Gen (WiFi)
+ @"iPad8,6", // iPad Pro 12.9 inch 3rd Gen (1TB, WiFi)
+ @"iPad8,7", // iPad Pro 12.9 inch 3rd Gen (WiFi+Cellular)
+ @"iPad8,8", // iPad Pro 12.9 inch 3rd Gen (1TB, WiFi+Cellular)
+ @"iPad8,9", // iPad Pro 11 inch 4th Gen (WiFi)
+ @"iPad8,10", // iPad Pro 11 inch 4th Gen (WiFi+Cellular)
+ @"iPad8,11", // iPad Pro 12.9 inch 4th Gen (WiFi)
+ @"iPad8,12", // iPad Pro 12.9 inch 4th Gen (WiFi+Cellular)
+ @"iPad11,3", // iPad Air 3rd Gen (WiFi)
+ @"iPad11,4", // iPad Air 3rd Gen
+ @"iPad11,6", // iPad 8th Gen (WiFi)
+ @"iPad11,7", // iPad 8th Gen (WiFi+Cellular)
+ @"iPad12,1", // iPad 9th Gen (WiFi)
+ @"iPad12,2", // iPad 9th Gen (WiFi+Cellular)
+ @"iPad13,1", // iPad Air 4th Gen (WiFi)
+ @"iPad13,2", // iPad Air 4th Gen (WiFi+Cellular)
+ @"iPad13,4", // iPad Pro 11 inch 5th Gen
+ @"iPad13,5", // iPad Pro 11 inch 5th Gen
+ @"iPad13,6", // iPad Pro 11 inch 5th Gen
+ @"iPad13,7", // iPad Pro 11 inch 5th Gen
+ @"iPad13,8", // iPad Pro 12.9 inch 5th Gen
+ @"iPad13,9", // iPad Pro 12.9 inch 5th Gen
+ @"iPad13,10", // iPad Pro 12.9 inch 5th Gen
+ @"iPad13,11", // iPad Pro 12.9 inch 5th Gen
+ @"iPad13,16", // iPad Air 5th Gen (WiFi)
+ @"iPad13,17", // iPad Air 5th Gen (WiFi+Cellular)
+ @"iPad13,18", // iPad 10th Gen
+ @"iPad13,19", // iPad 10th Gen
+ @"iPad14,3", // iPad Pro 11 inch 6th Gen
+ @"iPad14,4", // iPad Pro 11 inch 6th Gen
+ @"iPad14,5", // iPad Pro 12.9 inch 6th Gen
+ @"iPad14,6", // iPad Pro 12.9 inch 6th Gen
] : @264,
@[
- @"iPhone3,1",
- @"iPhone3,2",
- @"iPhone3,3",
- @"iPhone4,1",
- @"iPhone5,1",
- @"iPhone5,2",
- @"iPhone5,3",
- @"iPhone5,4",
- @"iPhone6,1",
- @"iPhone6,2",
- @"iPhone7,2",
- @"iPhone8,1",
- @"iPhone8,4",
- @"iPhone9,1",
- @"iPhone9,3",
- @"iPhone10,1",
- @"iPhone10,4",
- @"iPhone11,8",
- @"iPhone12,1",
- @"iPhone12,8",
- @"iPad4,4",
- @"iPad4,5",
- @"iPad4,6",
- @"iPad4,7",
- @"iPad4,8",
- @"iPad4,9",
- @"iPad5,1",
- @"iPad5,2",
- @"iPad11,1",
- @"iPad11,2",
- @"iPod4,1",
- @"iPod5,1",
- @"iPod7,1",
- @"iPod9,1",
+ @"iPhone3,1", // iPhone 4
+ @"iPhone3,2", // iPhone 4 (GSM)
+ @"iPhone3,3", // iPhone 4 (CDMA)
+ @"iPhone4,1", // iPhone 4S
+ @"iPhone5,1", // iPhone 5 (GSM)
+ @"iPhone5,2", // iPhone 5 (GSM+CDMA)
+ @"iPhone5,3", // iPhone 5C (GSM)
+ @"iPhone5,4", // iPhone 5C (Global)
+ @"iPhone6,1", // iPhone 5S (GSM)
+ @"iPhone6,2", // iPhone 5S (Global)
+ @"iPhone7,2", // iPhone 6
+ @"iPhone8,1", // iPhone 6s
+ @"iPhone8,4", // iPhone SE (GSM)
+ @"iPhone9,1", // iPhone 7
+ @"iPhone9,3", // iPhone 7
+ @"iPhone10,1", // iPhone 8
+ @"iPhone10,4", // iPhone 8
+ @"iPhone11,8", // iPhone XR
+ @"iPhone12,1", // iPhone 11
+ @"iPhone12,8", // iPhone SE 2nd gen
+ @"iPhone14,6", // iPhone SE 3rd gen
+ @"iPad4,4", // iPad mini Retina (WiFi)
+ @"iPad4,5", // iPad mini Retina (GSM+CDMA)
+ @"iPad4,6", // iPad mini Retina (China)
+ @"iPad5,1", // iPad mini 4th Gen (WiFi)
+ @"iPad5,2", // iPad mini 4th Gen
+ @"iPad5,3", // iPad Air 2 (WiFi)
+ @"iPad5,4", // iPad Air 2
+ @"iPad11,1", // iPad mini 5th Gen (WiFi)
+ @"iPad11,2", // iPad mini 5th Gen
+ @"iPad14,1", // iPad mini 6th Gen (WiFi)
+ @"iPad14,2", // iPad mini 6th Gen
+ @"iPod4,1", // iPod 4th Gen
+ @"iPod5,1", // iPod 5th Gen
+ @"iPod7,1", // iPod 6th Gen
+ @"iPod9,1", // iPod 7th Gen
] : @326,
@[
- @"iPhone7,1",
- @"iPhone8,2",
- @"iPhone9,2",
- @"iPhone9,4",
- @"iPhone10,2",
- @"iPhone10,5",
+ @"iPhone7,1", // iPhone 6 Plus
+ @"iPhone8,2", // iPhone 6s Plus
+ @"iPhone9,2", // iPhone 7 Plus
+ @"iPhone9,4", // iPhone 7 Plus
+ @"iPhone10,2", // iPhone 8 Plus
+ @"iPhone10,5", // iPhone 8 Plus
] : @401,
@[
- @"iPhone10,3",
- @"iPhone10,6",
- @"iPhone11,2",
- @"iPhone11,4",
- @"iPhone11,6",
- @"iPhone12,3",
- @"iPhone12,5",
+ @"iPhone10,3", // iPhone X Global
+ @"iPhone10,6", // iPhone X GSM
+ @"iPhone11,2", // iPhone XS
+ @"iPhone11,4", // iPhone XS Max
+ @"iPhone11,6", // iPhone XS Max Global
+ @"iPhone12,3", // iPhone 11 Pro
+ @"iPhone12,5", // iPhone 11 Pro Max
+ @"iPhone13,4", // iPhone 12 Pro Max
+ @"iPhone14,3", // iPhone 13 Pro Max
+ @"iPhone14,8", // iPhone 14 Plus
] : @458,
+ @[
+ @"iPhone13,2", // iPhone 12
+ @"iPhone13,3", // iPhone 12 Pro
+ @"iPhone14,2", // iPhone 13 Pro
+ @"iPhone14,5", // iPhone 13
+ @"iPhone14,7", // iPhone 14
+ @"iPhone15,2", // iPhone 14 Pro
+ @"iPhone15,3", // iPhone 14 Pro Max
+ ] : @460,
+ @[
+ @"iPhone13,1", // iPhone 12 Mini
+ @"iPhone14,4", // iPhone 13 Mini
+ ] : @476
};
}
diff --git a/platform/ios/export/export_plugin.cpp b/platform/ios/export/export_plugin.cpp
index 49b4852cbf..43eb0f4b1f 100644
--- a/platform/ios/export/export_plugin.cpp
+++ b/platform/ios/export/export_plugin.cpp
@@ -1799,7 +1799,10 @@ Error EditorExportPlatformIOS::export_project(const Ref<EditorExportPreset> &p_p
ERR_FAIL_COND_V(dylibs_dir.is_null(), ERR_CANT_OPEN);
CodesignData codesign_data(p_preset, p_debug);
err = _walk_dir_recursive(dylibs_dir, _codesign, &codesign_data);
- ERR_FAIL_COND_V(err, err);
+ if (err != OK) {
+ add_message(EXPORT_MESSAGE_ERROR, TTR("Code Signing"), TTR("Code signing failed, see editor log for details."));
+ return err;
+ }
}
if (ep.step("Making .xcarchive", 3)) {
@@ -1825,6 +1828,10 @@ Error EditorExportPlatformIOS::export_project(const Ref<EditorExportPreset> &p_p
err = OS::get_singleton()->execute("xcodebuild", archive_args, &archive_str, nullptr, true);
ERR_FAIL_COND_V(err, err);
print_line("xcodebuild (.xcarchive):\n" + archive_str);
+ if (!archive_str.contains("** ARCHIVE SUCCEEDED **")) {
+ add_message(EXPORT_MESSAGE_ERROR, TTR("Xcode Build"), TTR("Xcode project build failed, see editor log for details."));
+ return FAILED;
+ }
if (ep.step("Making .ipa", 4)) {
return ERR_SKIP;
@@ -1841,9 +1848,14 @@ Error EditorExportPlatformIOS::export_project(const Ref<EditorExportPreset> &p_p
String export_str;
err = OS::get_singleton()->execute("xcodebuild", export_args, &export_str, nullptr, true);
ERR_FAIL_COND_V(err, err);
+
print_line("xcodebuild (.ipa):\n" + export_str);
+ if (!export_str.contains("** EXPORT SUCCEEDED **")) {
+ add_message(EXPORT_MESSAGE_ERROR, TTR("Xcode Build"), TTR(".ipa export failed, see editor log for details."));
+ return FAILED;
+ }
#else
- print_line(".ipa can only be built on macOS. Leaving Xcode project without building the package.");
+ add_message(EXPORT_MESSAGE_WARNING, TTR("Xcode Build"), TTR(".ipa can only be built on macOS. Leaving Xcode project without building the package."));
#endif
return OK;
diff --git a/platform/linuxbsd/joypad_linux.cpp b/platform/linuxbsd/joypad_linux.cpp
index 672c48addc..b77f989677 100644
--- a/platform/linuxbsd/joypad_linux.cpp
+++ b/platform/linuxbsd/joypad_linux.cpp
@@ -59,7 +59,7 @@ JoypadLinux::Joypad::~Joypad() {
}
void JoypadLinux::Joypad::reset() {
- dpad = HatMask::CENTER;
+ dpad = 0;
fd = -1;
for (int i = 0; i < MAX_ABS; i++) {
abs_map[i] = -1;
@@ -485,27 +485,33 @@ void JoypadLinux::process_joypads() {
case ABS_HAT0X:
if (joypad_event.value != 0) {
if (joypad_event.value < 0) {
- joypad.dpad = (HatMask)((joypad.dpad | HatMask::LEFT) & ~HatMask::RIGHT);
+ joypad.dpad.set_flag(HatMask::LEFT);
+ joypad.dpad.clear_flag(HatMask::RIGHT);
} else {
- joypad.dpad = (HatMask)((joypad.dpad | HatMask::RIGHT) & ~HatMask::LEFT);
+ joypad.dpad.set_flag(HatMask::RIGHT);
+ joypad.dpad.clear_flag(HatMask::LEFT);
}
} else {
- joypad.dpad &= ~(HatMask::LEFT | HatMask::RIGHT);
+ joypad.dpad.clear_flag(HatMask::LEFT);
+ joypad.dpad.clear_flag(HatMask::RIGHT);
}
- input->joy_hat(i, (HatMask)joypad.dpad);
+ input->joy_hat(i, joypad.dpad);
break;
case ABS_HAT0Y:
if (joypad_event.value != 0) {
if (joypad_event.value < 0) {
- joypad.dpad = (HatMask)((joypad.dpad | HatMask::UP) & ~HatMask::DOWN);
+ joypad.dpad.set_flag(HatMask::UP);
+ joypad.dpad.clear_flag(HatMask::DOWN);
} else {
- joypad.dpad = (HatMask)((joypad.dpad | HatMask::DOWN) & ~HatMask::UP);
+ joypad.dpad.set_flag(HatMask::DOWN);
+ joypad.dpad.clear_flag(HatMask::UP);
}
} else {
- joypad.dpad &= ~(HatMask::UP | HatMask::DOWN);
+ joypad.dpad.clear_flag(HatMask::UP);
+ joypad.dpad.clear_flag(HatMask::DOWN);
}
- input->joy_hat(i, (HatMask)joypad.dpad);
+ input->joy_hat(i, joypad.dpad);
break;
default:
diff --git a/platform/linuxbsd/joypad_linux.h b/platform/linuxbsd/joypad_linux.h
index 7926756cbe..6661abdb37 100644
--- a/platform/linuxbsd/joypad_linux.h
+++ b/platform/linuxbsd/joypad_linux.h
@@ -62,7 +62,7 @@ private:
float curr_axis[MAX_ABS];
int key_map[MAX_KEY];
int abs_map[MAX_ABS];
- HatMask dpad = HatMask::CENTER;
+ BitField<HatMask> dpad;
int fd = -1;
String devpath;
diff --git a/platform/linuxbsd/x11/display_server_x11.cpp b/platform/linuxbsd/x11/display_server_x11.cpp
index ea109a8816..10fd9972e3 100644
--- a/platform/linuxbsd/x11/display_server_x11.cpp
+++ b/platform/linuxbsd/x11/display_server_x11.cpp
@@ -458,7 +458,7 @@ Point2i DisplayServerX11::mouse_get_position() const {
return Vector2i();
}
-MouseButton DisplayServerX11::mouse_get_button_state() const {
+BitField<MouseButtonMask> DisplayServerX11::mouse_get_button_state() const {
return last_button_state;
}
@@ -2843,13 +2843,13 @@ void DisplayServerX11::_get_key_modifier_state(unsigned int p_x11_state, Ref<Inp
state->set_meta_pressed((p_x11_state & Mod4Mask));
}
-MouseButton DisplayServerX11::_get_mouse_button_state(MouseButton p_x11_button, int p_x11_type) {
- MouseButton mask = mouse_button_to_mask(p_x11_button);
+BitField<MouseButtonMask> DisplayServerX11::_get_mouse_button_state(MouseButton p_x11_button, int p_x11_type) {
+ MouseButtonMask mask = mouse_button_to_mask(p_x11_button);
if (p_x11_type == ButtonPress) {
- last_button_state |= mask;
+ last_button_state.set_flag(mask);
} else {
- last_button_state &= ~mask;
+ last_button_state.clear_flag(mask);
}
return last_button_state;
@@ -4171,13 +4171,13 @@ void DisplayServerX11::process_events() {
if (xi.pressure_supported) {
mm->set_pressure(xi.pressure);
} else {
- mm->set_pressure(bool(mouse_get_button_state() & MouseButton::MASK_LEFT) ? 1.0f : 0.0f);
+ mm->set_pressure(bool(mouse_get_button_state().has_flag(MouseButtonMask::LEFT)) ? 1.0f : 0.0f);
}
mm->set_tilt(xi.tilt);
mm->set_pen_inverted(xi.pen_inverted);
_get_key_modifier_state(event.xmotion.state, mm);
- mm->set_button_mask((MouseButton)mouse_get_button_state());
+ mm->set_button_mask(mouse_get_button_state());
mm->set_position(pos);
mm->set_global_position(pos);
mm->set_velocity(Input::get_singleton()->get_last_mouse_velocity());
diff --git a/platform/linuxbsd/x11/display_server_x11.h b/platform/linuxbsd/x11/display_server_x11.h
index 2fac446fcf..43a66f95b2 100644
--- a/platform/linuxbsd/x11/display_server_x11.h
+++ b/platform/linuxbsd/x11/display_server_x11.h
@@ -205,7 +205,7 @@ class DisplayServerX11 : public DisplayServer {
Point2i last_click_pos = Point2i(-100, -100);
uint64_t last_click_ms = 0;
MouseButton last_click_button_index = MouseButton::NONE;
- MouseButton last_button_state = MouseButton::NONE;
+ BitField<MouseButtonMask> last_button_state;
bool app_focused = false;
uint64_t time_since_no_focus = 0;
@@ -234,7 +234,7 @@ class DisplayServerX11 : public DisplayServer {
Rect2i _screen_get_rect(int p_screen) const;
- MouseButton _get_mouse_button_state(MouseButton p_x11_button, int p_x11_type);
+ BitField<MouseButtonMask> _get_mouse_button_state(MouseButton p_x11_button, int p_x11_type);
void _get_key_modifier_state(unsigned int p_x11_state, Ref<InputEventWithModifiers> state);
void _flush_mouse_motion();
@@ -344,7 +344,7 @@ public:
virtual void warp_mouse(const Point2i &p_position) override;
virtual Point2i mouse_get_position() const override;
- virtual MouseButton mouse_get_button_state() const override;
+ virtual BitField<MouseButtonMask> mouse_get_button_state() const override;
virtual void clipboard_set(const String &p_text) override;
virtual String clipboard_get() const override;
diff --git a/platform/macos/display_server_macos.h b/platform/macos/display_server_macos.h
index 2927c67890..7f57644a4c 100644
--- a/platform/macos/display_server_macos.h
+++ b/platform/macos/display_server_macos.h
@@ -154,7 +154,7 @@ private:
CGEventSourceRef event_source;
MouseMode mouse_mode = MOUSE_MODE_VISIBLE;
- MouseButton last_button_state = MouseButton::NONE;
+ BitField<MouseButtonMask> last_button_state;
bool drop_events = false;
bool in_dispatch_input_event = false;
@@ -317,8 +317,8 @@ public:
bool update_mouse_wrap(WindowData &p_wd, NSPoint &r_delta, NSPoint &r_mpos, NSTimeInterval p_timestamp);
virtual void warp_mouse(const Point2i &p_position) override;
virtual Point2i mouse_get_position() const override;
- void mouse_set_button_state(MouseButton p_state);
- virtual MouseButton mouse_get_button_state() const override;
+ void mouse_set_button_state(BitField<MouseButtonMask> p_state);
+ virtual BitField<MouseButtonMask> mouse_get_button_state() const override;
virtual void clipboard_set(const String &p_text) override;
virtual String clipboard_get() const override;
diff --git a/platform/macos/display_server_macos.mm b/platform/macos/display_server_macos.mm
index 3bbb3e35fb..759ae03d95 100644
--- a/platform/macos/display_server_macos.mm
+++ b/platform/macos/display_server_macos.mm
@@ -2034,11 +2034,11 @@ Point2i DisplayServerMacOS::mouse_get_position() const {
return Vector2i();
}
-void DisplayServerMacOS::mouse_set_button_state(MouseButton p_state) {
+void DisplayServerMacOS::mouse_set_button_state(BitField<MouseButtonMask> p_state) {
last_button_state = p_state;
}
-MouseButton DisplayServerMacOS::mouse_get_button_state() const {
+BitField<MouseButtonMask> DisplayServerMacOS::mouse_get_button_state() const {
return last_button_state;
}
diff --git a/platform/macos/godot_content_view.h b/platform/macos/godot_content_view.h
index c0fde4d765..ba7f15c32b 100644
--- a/platform/macos/godot_content_view.h
+++ b/platform/macos/godot_content_view.h
@@ -66,7 +66,7 @@
- (void)processScrollEvent:(NSEvent *)event button:(MouseButton)button factor:(double)factor;
- (void)processPanEvent:(NSEvent *)event dx:(double)dx dy:(double)dy;
-- (void)processMouseEvent:(NSEvent *)event index:(MouseButton)index mask:(MouseButton)mask pressed:(bool)pressed;
+- (void)processMouseEvent:(NSEvent *)event index:(MouseButton)index pressed:(bool)pressed;
- (void)setWindowID:(DisplayServer::WindowID)wid;
- (void)updateLayerDelegate;
- (void)cancelComposition;
diff --git a/platform/macos/godot_content_view.mm b/platform/macos/godot_content_view.mm
index 50befc997d..337aa59a5e 100644
--- a/platform/macos/godot_content_view.mm
+++ b/platform/macos/godot_content_view.mm
@@ -371,19 +371,21 @@
ds->cursor_update_shape();
}
-- (void)processMouseEvent:(NSEvent *)event index:(MouseButton)index mask:(MouseButton)mask pressed:(bool)pressed {
+- (void)processMouseEvent:(NSEvent *)event index:(MouseButton)index pressed:(bool)pressed {
DisplayServerMacOS *ds = (DisplayServerMacOS *)DisplayServer::get_singleton();
if (!ds || !ds->has_window(window_id)) {
return;
}
DisplayServerMacOS::WindowData &wd = ds->get_window(window_id);
- MouseButton last_button_state = ds->mouse_get_button_state();
+ BitField<MouseButtonMask> last_button_state = ds->mouse_get_button_state();
+
+ MouseButtonMask mask = mouse_button_to_mask(index);
if (pressed) {
- last_button_state |= mask;
+ last_button_state.set_flag(mask);
} else {
- last_button_state &= (MouseButton)~mask;
+ last_button_state.clear_flag(mask);
}
ds->mouse_set_button_state(last_button_state);
@@ -407,10 +409,10 @@
- (void)mouseDown:(NSEvent *)event {
if (([event modifierFlags] & NSEventModifierFlagControl)) {
mouse_down_control = true;
- [self processMouseEvent:event index:MouseButton::RIGHT mask:MouseButton::MASK_RIGHT pressed:true];
+ [self processMouseEvent:event index:MouseButton::RIGHT pressed:true];
} else {
mouse_down_control = false;
- [self processMouseEvent:event index:MouseButton::LEFT mask:MouseButton::MASK_LEFT pressed:true];
+ [self processMouseEvent:event index:MouseButton::LEFT pressed:true];
}
}
@@ -420,9 +422,9 @@
- (void)mouseUp:(NSEvent *)event {
if (mouse_down_control) {
- [self processMouseEvent:event index:MouseButton::RIGHT mask:MouseButton::MASK_RIGHT pressed:false];
+ [self processMouseEvent:event index:MouseButton::RIGHT pressed:false];
} else {
- [self processMouseEvent:event index:MouseButton::LEFT mask:MouseButton::MASK_LEFT pressed:false];
+ [self processMouseEvent:event index:MouseButton::LEFT pressed:false];
}
}
@@ -469,7 +471,7 @@
}
- (void)rightMouseDown:(NSEvent *)event {
- [self processMouseEvent:event index:MouseButton::RIGHT mask:MouseButton::MASK_RIGHT pressed:true];
+ [self processMouseEvent:event index:MouseButton::RIGHT pressed:true];
}
- (void)rightMouseDragged:(NSEvent *)event {
@@ -477,16 +479,16 @@
}
- (void)rightMouseUp:(NSEvent *)event {
- [self processMouseEvent:event index:MouseButton::RIGHT mask:MouseButton::MASK_RIGHT pressed:false];
+ [self processMouseEvent:event index:MouseButton::RIGHT pressed:false];
}
- (void)otherMouseDown:(NSEvent *)event {
if ((int)[event buttonNumber] == 2) {
- [self processMouseEvent:event index:MouseButton::MIDDLE mask:MouseButton::MASK_MIDDLE pressed:true];
+ [self processMouseEvent:event index:MouseButton::MIDDLE pressed:true];
} else if ((int)[event buttonNumber] == 3) {
- [self processMouseEvent:event index:MouseButton::MB_XBUTTON1 mask:MouseButton::MASK_XBUTTON1 pressed:true];
+ [self processMouseEvent:event index:MouseButton::MB_XBUTTON1 pressed:true];
} else if ((int)[event buttonNumber] == 4) {
- [self processMouseEvent:event index:MouseButton::MB_XBUTTON2 mask:MouseButton::MASK_XBUTTON2 pressed:true];
+ [self processMouseEvent:event index:MouseButton::MB_XBUTTON2 pressed:true];
} else {
return;
}
@@ -498,11 +500,11 @@
- (void)otherMouseUp:(NSEvent *)event {
if ((int)[event buttonNumber] == 2) {
- [self processMouseEvent:event index:MouseButton::MIDDLE mask:MouseButton::MASK_MIDDLE pressed:false];
+ [self processMouseEvent:event index:MouseButton::MIDDLE pressed:false];
} else if ((int)[event buttonNumber] == 3) {
- [self processMouseEvent:event index:MouseButton::MB_XBUTTON1 mask:MouseButton::MASK_XBUTTON1 pressed:false];
+ [self processMouseEvent:event index:MouseButton::MB_XBUTTON1 pressed:false];
} else if ((int)[event buttonNumber] == 4) {
- [self processMouseEvent:event index:MouseButton::MB_XBUTTON2 mask:MouseButton::MASK_XBUTTON2 pressed:false];
+ [self processMouseEvent:event index:MouseButton::MB_XBUTTON2 pressed:false];
} else {
return;
}
@@ -751,7 +753,8 @@
}
DisplayServerMacOS::WindowData &wd = ds->get_window(window_id);
- MouseButton mask = mouse_button_to_mask(button);
+ MouseButtonMask mask = mouse_button_to_mask(button);
+ BitField<MouseButtonMask> last_button_state = ds->mouse_get_button_state();
Ref<InputEventMouseButton> sc;
sc.instantiate();
@@ -763,7 +766,7 @@
sc->set_pressed(true);
sc->set_position(wd.mouse_pos);
sc->set_global_position(wd.mouse_pos);
- MouseButton last_button_state = ds->mouse_get_button_state() | (MouseButton)mask;
+ last_button_state.set_flag(mask);
sc->set_button_mask(last_button_state);
ds->mouse_set_button_state(last_button_state);
@@ -776,7 +779,7 @@
sc->set_pressed(false);
sc->set_position(wd.mouse_pos);
sc->set_global_position(wd.mouse_pos);
- last_button_state &= (MouseButton)~mask;
+ last_button_state.clear_flag(mask);
sc->set_button_mask(last_button_state);
ds->mouse_set_button_state(last_button_state);
diff --git a/platform/macos/joypad_macos.cpp b/platform/macos/joypad_macos.cpp
index 4ea18916fe..b7b8e0604c 100644
--- a/platform/macos/joypad_macos.cpp
+++ b/platform/macos/joypad_macos.cpp
@@ -402,10 +402,10 @@ bool joypad::check_ff_features() {
return false;
}
-static HatMask process_hat_value(int p_min, int p_max, int p_value, bool p_offset_hat) {
+static BitField<HatMask> process_hat_value(int p_min, int p_max, int p_value, bool p_offset_hat) {
int range = (p_max - p_min + 1);
int value = p_value - p_min;
- HatMask hat_value = HatMask::CENTER;
+ BitField<HatMask> hat_value;
if (range == 4) {
value *= 2;
}
@@ -415,31 +415,34 @@ static HatMask process_hat_value(int p_min, int p_max, int p_value, bool p_offse
switch (value) {
case 0:
- hat_value = HatMask::UP;
+ hat_value.set_flag(HatMask::UP);
break;
case 1:
- hat_value = (HatMask::UP | HatMask::RIGHT);
+ hat_value.set_flag(HatMask::UP);
+ hat_value.set_flag(HatMask::RIGHT);
break;
case 2:
- hat_value = HatMask::RIGHT;
+ hat_value.set_flag(HatMask::RIGHT);
break;
case 3:
- hat_value = (HatMask::DOWN | HatMask::RIGHT);
+ hat_value.set_flag(HatMask::DOWN);
+ hat_value.set_flag(HatMask::RIGHT);
break;
case 4:
- hat_value = HatMask::DOWN;
+ hat_value.set_flag(HatMask::DOWN);
break;
case 5:
- hat_value = (HatMask::DOWN | HatMask::LEFT);
+ hat_value.set_flag(HatMask::DOWN);
+ hat_value.set_flag(HatMask::LEFT);
break;
case 6:
- hat_value = HatMask::LEFT;
+ hat_value.set_flag(HatMask::LEFT);
break;
case 7:
- hat_value = (HatMask::UP | HatMask::LEFT);
+ hat_value.set_flag(HatMask::UP);
+ hat_value.set_flag(HatMask::LEFT);
break;
default:
- hat_value = HatMask::CENTER;
break;
}
return hat_value;
@@ -474,7 +477,7 @@ void JoypadMacOS::process_joypads() {
for (int j = 0; j < joy.hat_elements.size(); j++) {
rec_element &elem = joy.hat_elements.write[j];
int value = joy.get_hid_element_state(&elem);
- HatMask hat_value = process_hat_value(elem.min, elem.max, value, joy.offset_hat);
+ BitField<HatMask> hat_value = process_hat_value(elem.min, elem.max, value, joy.offset_hat);
input->joy_hat(joy.id, hat_value);
}
diff --git a/platform/uwp/os_uwp.cpp b/platform/uwp/os_uwp.cpp
index 40c19056b3..38df68c764 100644
--- a/platform/uwp/os_uwp.cpp
+++ b/platform/uwp/os_uwp.cpp
@@ -680,7 +680,7 @@ bool OS_UWP::set_environment(const String &p_var, const String &p_value) const {
return false;
}
-String OS_UWP::get_stdin_string(bool p_block) {
+String OS_UWP::get_stdin_string() {
return String();
}
diff --git a/platform/uwp/os_uwp.h b/platform/uwp/os_uwp.h
index 02a81f1a47..153656add7 100644
--- a/platform/uwp/os_uwp.h
+++ b/platform/uwp/os_uwp.h
@@ -162,7 +162,7 @@ public:
HANDLE mouse_mode_changed;
virtual void alert(const String &p_alert, const String &p_title = "ALERT!");
- String get_stdin_string(bool p_block);
+ String get_stdin_string();
void set_mouse_mode(MouseMode p_mode);
MouseMode get_mouse_mode() const;
diff --git a/platform/web/api/api.cpp b/platform/web/api/api.cpp
index eb3a199ae1..a630e3d866 100644
--- a/platform/web/api/api.cpp
+++ b/platform/web/api/api.cpp
@@ -73,6 +73,7 @@ void JavaScriptBridge::_bind_methods() {
ClassDB::bind_method(D_METHOD("download_buffer", "buffer", "name", "mime"), &JavaScriptBridge::download_buffer, DEFVAL("application/octet-stream"));
ClassDB::bind_method(D_METHOD("pwa_needs_update"), &JavaScriptBridge::pwa_needs_update);
ClassDB::bind_method(D_METHOD("pwa_update"), &JavaScriptBridge::pwa_update);
+ ClassDB::bind_method(D_METHOD("force_fs_sync"), &JavaScriptBridge::force_fs_sync);
ADD_SIGNAL(MethodInfo("pwa_update_available"));
}
@@ -111,6 +112,8 @@ bool JavaScriptBridge::pwa_needs_update() const {
Error JavaScriptBridge::pwa_update() {
return ERR_UNAVAILABLE;
}
+void JavaScriptBridge::force_fs_sync() {
+}
void JavaScriptBridge::download_buffer(Vector<uint8_t> p_arr, const String &p_name, const String &p_mime) {
}
#endif
diff --git a/platform/web/api/javascript_bridge_singleton.h b/platform/web/api/javascript_bridge_singleton.h
index bcf1ed653a..456fa6b313 100644
--- a/platform/web/api/javascript_bridge_singleton.h
+++ b/platform/web/api/javascript_bridge_singleton.h
@@ -61,6 +61,7 @@ public:
void download_buffer(Vector<uint8_t> p_arr, const String &p_name, const String &p_mime = "application/octet-stream");
bool pwa_needs_update() const;
Error pwa_update();
+ void force_fs_sync();
static JavaScriptBridge *get_singleton();
JavaScriptBridge();
diff --git a/platform/web/display_server_web.cpp b/platform/web/display_server_web.cpp
index 2c69c0873d..7dd0515d3f 100644
--- a/platform/web/display_server_web.cpp
+++ b/platform/web/display_server_web.cpp
@@ -193,12 +193,12 @@ int DisplayServerWeb::mouse_button_callback(int p_pressed, int p_button, double
}
}
- MouseButton mask = Input::get_singleton()->get_mouse_button_mask();
- MouseButton button_flag = mouse_button_to_mask(ev->get_button_index());
+ BitField<MouseButtonMask> mask = Input::get_singleton()->get_mouse_button_mask();
+ MouseButtonMask button_flag = mouse_button_to_mask(ev->get_button_index());
if (ev->is_pressed()) {
- mask |= button_flag;
- } else if ((mask & button_flag) != MouseButton::NONE) {
- mask &= ~button_flag;
+ mask.set_flag(button_flag);
+ } else if (mask.has_flag(button_flag)) {
+ mask.clear_flag(button_flag);
} else {
// Received release event, but press was outside the canvas, so ignore.
return false;
@@ -218,10 +218,10 @@ int DisplayServerWeb::mouse_button_callback(int p_pressed, int p_button, double
}
void DisplayServerWeb::mouse_move_callback(double p_x, double p_y, double p_rel_x, double p_rel_y, int p_modifiers) {
- MouseButton input_mask = Input::get_singleton()->get_mouse_button_mask();
+ BitField<MouseButtonMask> input_mask = Input::get_singleton()->get_mouse_button_mask();
// For motion outside the canvas, only read mouse movement if dragging
// started inside the canvas; imitating desktop app behavior.
- if (!get_singleton()->cursor_inside_canvas && input_mask == MouseButton::NONE) {
+ if (!get_singleton()->cursor_inside_canvas && input_mask.is_empty()) {
return;
}
@@ -525,15 +525,17 @@ int DisplayServerWeb::mouse_wheel_callback(double p_delta_x, double p_delta_y) {
// Different browsers give wildly different delta values, and we can't
// interpret deltaMode, so use default value for wheel events' factor.
- MouseButton button_flag = mouse_button_to_mask(ev->get_button_index());
+ MouseButtonMask button_flag = mouse_button_to_mask(ev->get_button_index());
+ BitField<MouseButtonMask> button_mask = input->get_mouse_button_mask();
+ button_mask.set_flag(button_flag);
ev->set_pressed(true);
- ev->set_button_mask(input->get_mouse_button_mask() | button_flag);
+ ev->set_button_mask(button_mask);
input->parse_input_event(ev);
Ref<InputEventMouseButton> release = ev->duplicate();
release->set_pressed(false);
- release->set_button_mask(MouseButton(input->get_mouse_button_mask() & ~button_flag));
+ release->set_button_mask(input->get_mouse_button_mask());
input->parse_input_event(release);
return true;
diff --git a/platform/web/javascript_bridge_singleton.cpp b/platform/web/javascript_bridge_singleton.cpp
index 308ca2d5de..dba630404f 100644
--- a/platform/web/javascript_bridge_singleton.cpp
+++ b/platform/web/javascript_bridge_singleton.cpp
@@ -361,6 +361,11 @@ void JavaScriptBridge::download_buffer(Vector<uint8_t> p_arr, const String &p_na
bool JavaScriptBridge::pwa_needs_update() const {
return OS_Web::get_singleton()->pwa_needs_update();
}
+
Error JavaScriptBridge::pwa_update() {
return OS_Web::get_singleton()->pwa_update();
}
+
+void JavaScriptBridge::force_fs_sync() {
+ OS_Web::get_singleton()->force_fs_sync();
+}
diff --git a/platform/web/os_web.cpp b/platform/web/os_web.cpp
index cb304ce7ac..e12f62f4ad 100644
--- a/platform/web/os_web.cpp
+++ b/platform/web/os_web.cpp
@@ -196,6 +196,12 @@ void OS_Web::update_pwa_state_callback() {
}
}
+void OS_Web::force_fs_sync() {
+ if (is_userfs_persistent()) {
+ idb_needs_sync = true;
+ }
+}
+
Error OS_Web::pwa_update() {
return godot_js_pwa_update() ? FAILED : OK;
}
diff --git a/platform/web/os_web.h b/platform/web/os_web.h
index c8fdea2ee0..70d8af9db9 100644
--- a/platform/web/os_web.h
+++ b/platform/web/os_web.h
@@ -69,6 +69,7 @@ public:
bool pwa_needs_update() const { return pwa_is_waiting; }
Error pwa_update();
+ void force_fs_sync();
void initialize_joypads() override;
diff --git a/platform/web/package-lock.json b/platform/web/package-lock.json
index e1428546c6..4399e8243c 100644
--- a/platform/web/package-lock.json
+++ b/platform/web/package-lock.json
@@ -1529,9 +1529,9 @@
"dev": true
},
"node_modules/json5": {
- "version": "1.0.1",
- "resolved": "https://registry.npmjs.org/json5/-/json5-1.0.1.tgz",
- "integrity": "sha512-aKS4WQjPenRxiQsC93MNfjx+nbF4PAdYzmd/1JIj8HYzqfbu86beTuNgXDzPknWk0n0uARlyewZo4s++ES36Ow==",
+ "version": "1.0.2",
+ "resolved": "https://registry.npmjs.org/json5/-/json5-1.0.2.tgz",
+ "integrity": "sha512-g1MWMLBiz8FKi1e4w0UyVL3w+iJceWAFBAaBnnGKOpNa5f8TLktkbre1+s6oICydWAm+HRUGTmI+//xv2hvXYA==",
"dev": true,
"dependencies": {
"minimist": "^1.2.0"
@@ -3662,9 +3662,9 @@
"dev": true
},
"json5": {
- "version": "1.0.1",
- "resolved": "https://registry.npmjs.org/json5/-/json5-1.0.1.tgz",
- "integrity": "sha512-aKS4WQjPenRxiQsC93MNfjx+nbF4PAdYzmd/1JIj8HYzqfbu86beTuNgXDzPknWk0n0uARlyewZo4s++ES36Ow==",
+ "version": "1.0.2",
+ "resolved": "https://registry.npmjs.org/json5/-/json5-1.0.2.tgz",
+ "integrity": "sha512-g1MWMLBiz8FKi1e4w0UyVL3w+iJceWAFBAaBnnGKOpNa5f8TLktkbre1+s6oICydWAm+HRUGTmI+//xv2hvXYA==",
"dev": true,
"requires": {
"minimist": "^1.2.0"
diff --git a/platform/windows/display_server_windows.cpp b/platform/windows/display_server_windows.cpp
index 889797ca62..99b80c2e2a 100644
--- a/platform/windows/display_server_windows.cpp
+++ b/platform/windows/display_server_windows.cpp
@@ -257,7 +257,7 @@ Point2i DisplayServerWindows::mouse_get_position() const {
return Point2i(p.x, p.y) - _get_screens_origin();
}
-MouseButton DisplayServerWindows::mouse_get_button_state() const {
+BitField<MouseButtonMask> DisplayServerWindows::mouse_get_button_state() const {
return last_button_state;
}
@@ -3162,9 +3162,9 @@ LRESULT DisplayServerWindows::WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARA
mb->set_alt_pressed(alt_mem);
// mb->is_alt_pressed()=(wParam&MK_MENU)!=0;
if (mb->is_pressed()) {
- last_button_state |= mouse_button_to_mask(mb->get_button_index());
+ last_button_state.set_flag(mouse_button_to_mask(mb->get_button_index()));
} else {
- last_button_state &= ~mouse_button_to_mask(mb->get_button_index());
+ last_button_state.clear_flag(mouse_button_to_mask(mb->get_button_index()));
}
mb->set_button_mask(last_button_state);
@@ -3205,7 +3205,7 @@ LRESULT DisplayServerWindows::WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARA
// Send release for mouse wheel.
Ref<InputEventMouseButton> mbd = mb->duplicate();
mbd->set_window_id(window_id);
- last_button_state &= ~mouse_button_to_mask(mbd->get_button_index());
+ last_button_state.clear_flag(mouse_button_to_mask(mbd->get_button_index()));
mbd->set_button_mask(last_button_state);
mbd->set_pressed(false);
Input::get_singleton()->parse_input_event(mbd);
diff --git a/platform/windows/display_server_windows.h b/platform/windows/display_server_windows.h
index feed9f35ed..e9f30024b2 100644
--- a/platform/windows/display_server_windows.h
+++ b/platform/windows/display_server_windows.h
@@ -446,7 +446,7 @@ class DisplayServerWindows : public DisplayServer {
bool shift_mem = false;
bool control_mem = false;
bool meta_mem = false;
- MouseButton last_button_state = MouseButton::NONE;
+ BitField<MouseButtonMask> last_button_state;
bool use_raw_input = false;
bool drop_events = false;
bool in_dispatch_input_event = false;
@@ -506,7 +506,7 @@ public:
virtual void warp_mouse(const Point2i &p_position) override;
virtual Point2i mouse_get_position() const override;
- virtual MouseButton mouse_get_button_state() const override;
+ virtual BitField<MouseButtonMask> mouse_get_button_state() const override;
virtual void clipboard_set(const String &p_text) override;
virtual String clipboard_get() const override;
diff --git a/platform/windows/joypad_windows.cpp b/platform/windows/joypad_windows.cpp
index aed5f5b8dc..183958cf40 100644
--- a/platform/windows/joypad_windows.cpp
+++ b/platform/windows/joypad_windows.cpp
@@ -420,38 +420,43 @@ void JoypadWindows::process_joypads() {
}
void JoypadWindows::post_hat(int p_device, DWORD p_dpad) {
- HatMask dpad_val = (HatMask)0;
+ BitField<HatMask> dpad_val;
// Should be -1 when centered, but according to docs:
// "Some drivers report the centered position of the POV indicator as 65,535. Determine whether the indicator is centered as follows:
// BOOL POVCentered = (LOWORD(dwPOV) == 0xFFFF);"
// https://docs.microsoft.com/en-us/previous-versions/windows/desktop/ee416628(v%3Dvs.85)#remarks
if (LOWORD(p_dpad) == 0xFFFF) {
- dpad_val = (HatMask)HatMask::CENTER;
+ // Do nothing.
+ // dpad_val.set_flag(HatMask::CENTER);
}
if (p_dpad == 0) {
- dpad_val = (HatMask)HatMask::UP;
+ dpad_val.set_flag(HatMask::UP);
} else if (p_dpad == 4500) {
- dpad_val = (HatMask)(HatMask::UP | HatMask::RIGHT);
+ dpad_val.set_flag(HatMask::UP);
+ dpad_val.set_flag(HatMask::RIGHT);
} else if (p_dpad == 9000) {
- dpad_val = (HatMask)HatMask::RIGHT;
+ dpad_val.set_flag(HatMask::RIGHT);
} else if (p_dpad == 13500) {
- dpad_val = (HatMask)(HatMask::RIGHT | HatMask::DOWN);
+ dpad_val.set_flag(HatMask::RIGHT);
+ dpad_val.set_flag(HatMask::DOWN);
} else if (p_dpad == 18000) {
- dpad_val = (HatMask)HatMask::DOWN;
+ dpad_val.set_flag(HatMask::DOWN);
} else if (p_dpad == 22500) {
- dpad_val = (HatMask)(HatMask::DOWN | HatMask::LEFT);
+ dpad_val.set_flag(HatMask::DOWN);
+ dpad_val.set_flag(HatMask::LEFT);
} else if (p_dpad == 27000) {
- dpad_val = (HatMask)HatMask::LEFT;
+ dpad_val.set_flag(HatMask::LEFT);
} else if (p_dpad == 31500) {
- dpad_val = (HatMask)(HatMask::LEFT | HatMask::UP);
+ dpad_val.set_flag(HatMask::LEFT);
+ dpad_val.set_flag(HatMask::UP);
}
input->joy_hat(p_device, dpad_val);
}
diff --git a/platform/windows/os_windows.cpp b/platform/windows/os_windows.cpp
index 2a44a19085..b3831573cf 100644
--- a/platform/windows/os_windows.cpp
+++ b/platform/windows/os_windows.cpp
@@ -718,15 +718,23 @@ Error OS_Windows::create_process(const String &p_path, const List<String> &p_arg
}
Error OS_Windows::kill(const ProcessID &p_pid) {
- ERR_FAIL_COND_V(!process_map->has(p_pid), FAILED);
+ int ret = 0;
+ if (process_map->has(p_pid)) {
+ const PROCESS_INFORMATION pi = (*process_map)[p_pid].pi;
+ process_map->erase(p_pid);
- const PROCESS_INFORMATION pi = (*process_map)[p_pid].pi;
- process_map->erase(p_pid);
+ ret = TerminateProcess(pi.hProcess, 0);
- const int ret = TerminateProcess(pi.hProcess, 0);
+ CloseHandle(pi.hProcess);
+ CloseHandle(pi.hThread);
+ } else {
+ HANDLE hProcess = OpenProcess(PROCESS_TERMINATE, false, (DWORD)p_pid);
+ if (hProcess != NULL) {
+ ret = TerminateProcess(hProcess, 0);
- CloseHandle(pi.hProcess);
- CloseHandle(pi.hThread);
+ CloseHandle(hProcess);
+ }
+ }
return ret != 0 ? OK : FAILED;
}
@@ -1162,13 +1170,11 @@ bool OS_Windows::set_environment(const String &p_var, const String &p_value) con
return (bool)SetEnvironmentVariableW((LPCWSTR)(p_var.utf16().get_data()), (LPCWSTR)(p_value.utf16().get_data()));
}
-String OS_Windows::get_stdin_string(bool p_block) {
- if (p_block) {
- WCHAR buff[1024];
- DWORD count = 0;
- if (ReadConsoleW(GetStdHandle(STD_INPUT_HANDLE), buff, 1024, &count, nullptr)) {
- return String::utf16((const char16_t *)buff, count);
- }
+String OS_Windows::get_stdin_string() {
+ WCHAR buff[1024];
+ DWORD count = 0;
+ if (ReadConsoleW(GetStdHandle(STD_INPUT_HANDLE), buff, 1024, &count, nullptr)) {
+ return String::utf16((const char16_t *)buff, count);
}
return String();
diff --git a/platform/windows/os_windows.h b/platform/windows/os_windows.h
index 9cb3977030..c33e0f6740 100644
--- a/platform/windows/os_windows.h
+++ b/platform/windows/os_windows.h
@@ -140,7 +140,7 @@ protected:
virtual void finalize() override;
virtual void finalize_core() override;
- virtual String get_stdin_string(bool p_block) override;
+ virtual String get_stdin_string() override;
String _quote_command_line_argument(const String &p_text) const;
diff --git a/scene/2d/cpu_particles_2d.cpp b/scene/2d/cpu_particles_2d.cpp
index 39be51879d..afd4763d74 100644
--- a/scene/2d/cpu_particles_2d.cpp
+++ b/scene/2d/cpu_particles_2d.cpp
@@ -1430,8 +1430,8 @@ void CPUParticles2D::_bind_methods() {
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "anim_speed_min", PROPERTY_HINT_RANGE, "0,128,0.01,or_greater,or_less"), "set_param_min", "get_param_min", PARAM_ANIM_SPEED);
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "anim_speed_max", PROPERTY_HINT_RANGE, "0,128,0.01,or_greater,or_less"), "set_param_max", "get_param_max", PARAM_ANIM_SPEED);
ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "anim_speed_curve", PROPERTY_HINT_RESOURCE_TYPE, "Curve"), "set_param_curve", "get_param_curve", PARAM_ANIM_SPEED);
- ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "anim_offset_min", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param_min", "get_param_min", PARAM_ANIM_OFFSET);
- ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "anim_offset_max", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param_max", "get_param_max", PARAM_ANIM_OFFSET);
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "anim_offset_min", PROPERTY_HINT_RANGE, "0,1,0.0001"), "set_param_min", "get_param_min", PARAM_ANIM_OFFSET);
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "anim_offset_max", PROPERTY_HINT_RANGE, "0,1,0.0001"), "set_param_max", "get_param_max", PARAM_ANIM_OFFSET);
ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "anim_offset_curve", PROPERTY_HINT_RESOURCE_TYPE, "Curve"), "set_param_curve", "get_param_curve", PARAM_ANIM_OFFSET);
BIND_ENUM_CONSTANT(PARAM_INITIAL_LINEAR_VELOCITY);
diff --git a/scene/2d/navigation_agent_2d.cpp b/scene/2d/navigation_agent_2d.cpp
index 4f6ba093cb..6b842e6e6b 100644
--- a/scene/2d/navigation_agent_2d.cpp
+++ b/scene/2d/navigation_agent_2d.cpp
@@ -94,9 +94,9 @@ void NavigationAgent2D::_bind_methods() {
ADD_GROUP("Pathfinding", "");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "target_location", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR), "set_target_location", "get_target_location");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "path_desired_distance", PROPERTY_HINT_RANGE, "0.1,100,0.01,suffix:px"), "set_path_desired_distance", "get_path_desired_distance");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "target_desired_distance", PROPERTY_HINT_RANGE, "0.1,100,0.01,suffix:px"), "set_target_desired_distance", "get_target_desired_distance");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "path_max_distance", PROPERTY_HINT_RANGE, "10,100,1,suffix:px"), "set_path_max_distance", "get_path_max_distance");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "path_desired_distance", PROPERTY_HINT_RANGE, "0.1,1000,0.01,suffix:px"), "set_path_desired_distance", "get_path_desired_distance");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "target_desired_distance", PROPERTY_HINT_RANGE, "0.1,1000,0.01,suffix:px"), "set_target_desired_distance", "get_target_desired_distance");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "path_max_distance", PROPERTY_HINT_RANGE, "10,1000,1,suffix:px"), "set_path_max_distance", "get_path_max_distance");
ADD_PROPERTY(PropertyInfo(Variant::INT, "navigation_layers", PROPERTY_HINT_LAYERS_2D_NAVIGATION), "set_navigation_layers", "get_navigation_layers");
ADD_PROPERTY(PropertyInfo(Variant::INT, "path_metadata_flags", PROPERTY_HINT_FLAGS, "Include Types,Include RIDs,Include Owners"), "set_path_metadata_flags", "get_path_metadata_flags");
@@ -105,8 +105,8 @@ void NavigationAgent2D::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "radius", PROPERTY_HINT_RANGE, "0.1,500,0.01,suffix:px"), "set_radius", "get_radius");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "neighbor_distance", PROPERTY_HINT_RANGE, "0.1,100000,0.01,suffix:px"), "set_neighbor_distance", "get_neighbor_distance");
ADD_PROPERTY(PropertyInfo(Variant::INT, "max_neighbors", PROPERTY_HINT_RANGE, "1,10000,1"), "set_max_neighbors", "get_max_neighbors");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "time_horizon", PROPERTY_HINT_RANGE, "0.1,10000,0.01,suffix:s"), "set_time_horizon", "get_time_horizon");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "max_speed", PROPERTY_HINT_RANGE, "0.1,100000,0.01,suffix:px/s"), "set_max_speed", "get_max_speed");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "time_horizon", PROPERTY_HINT_RANGE, "0.1,10,0.01,suffix:s"), "set_time_horizon", "get_time_horizon");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "max_speed", PROPERTY_HINT_RANGE, "0.1,10000,0.01,suffix:px/s"), "set_max_speed", "get_max_speed");
ADD_SIGNAL(MethodInfo("path_changed"));
ADD_SIGNAL(MethodInfo("target_reached"));
@@ -182,11 +182,11 @@ void NavigationAgent2D::_notification(int p_what) {
NavigationAgent2D::NavigationAgent2D() {
agent = NavigationServer2D::get_singleton()->agent_create();
- set_neighbor_distance(500.0);
- set_max_neighbors(10);
- set_time_horizon(20.0);
- set_radius(10.0);
- set_max_speed(200.0);
+ set_neighbor_distance(neighbor_distance);
+ set_max_neighbors(max_neighbors);
+ set_time_horizon(time_horizon);
+ set_radius(radius);
+ set_max_speed(max_speed);
// Preallocate query and result objects to improve performance.
navigation_query = Ref<NavigationPathQueryParameters2D>();
diff --git a/scene/2d/navigation_agent_2d.h b/scene/2d/navigation_agent_2d.h
index 113b1e9623..190a2fcbda 100644
--- a/scene/2d/navigation_agent_2d.h
+++ b/scene/2d/navigation_agent_2d.h
@@ -50,15 +50,15 @@ class NavigationAgent2D : public Node {
uint32_t navigation_layers = 1;
BitField<NavigationPathQueryParameters2D::PathMetadataFlags> path_metadata_flags = NavigationPathQueryParameters2D::PathMetadataFlags::PATH_METADATA_INCLUDE_ALL;
- real_t path_desired_distance = 1.0;
- real_t target_desired_distance = 1.0;
- real_t radius = 0.0;
- real_t neighbor_distance = 0.0;
- int max_neighbors = 0;
- real_t time_horizon = 0.0;
- real_t max_speed = 0.0;
-
- real_t path_max_distance = 3.0;
+ real_t path_desired_distance = 20.0;
+ real_t target_desired_distance = 10.0;
+ real_t radius = 10.0;
+ real_t neighbor_distance = 500.0;
+ int max_neighbors = 10;
+ real_t time_horizon = 1.0;
+ real_t max_speed = 100.0;
+
+ real_t path_max_distance = 100.0;
Vector2 target_location;
bool target_position_submitted = false;
diff --git a/scene/2d/navigation_region_2d.cpp b/scene/2d/navigation_region_2d.cpp
index a205e704ba..fe6af8dad2 100644
--- a/scene/2d/navigation_region_2d.cpp
+++ b/scene/2d/navigation_region_2d.cpp
@@ -48,10 +48,10 @@ void NavigationRegion2D::set_enabled(bool p_enabled) {
if (!enabled) {
NavigationServer2D::get_singleton()->region_set_map(region, RID());
- NavigationServer2D::get_singleton_mut()->disconnect("map_changed", callable_mp(this, &NavigationRegion2D::_map_changed));
+ NavigationServer2D::get_singleton()->disconnect("map_changed", callable_mp(this, &NavigationRegion2D::_map_changed));
} else {
NavigationServer2D::get_singleton()->region_set_map(region, get_world_2d()->get_navigation_map());
- NavigationServer2D::get_singleton_mut()->connect("map_changed", callable_mp(this, &NavigationRegion2D::_map_changed));
+ NavigationServer2D::get_singleton()->connect("map_changed", callable_mp(this, &NavigationRegion2D::_map_changed));
}
#ifdef DEBUG_ENABLED
@@ -150,7 +150,7 @@ void NavigationRegion2D::_notification(int p_what) {
case NOTIFICATION_ENTER_TREE: {
if (enabled) {
NavigationServer2D::get_singleton()->region_set_map(region, get_world_2d()->get_navigation_map());
- NavigationServer2D::get_singleton_mut()->connect("map_changed", callable_mp(this, &NavigationRegion2D::_map_changed));
+ NavigationServer2D::get_singleton()->connect("map_changed", callable_mp(this, &NavigationRegion2D::_map_changed));
}
} break;
@@ -161,7 +161,7 @@ void NavigationRegion2D::_notification(int p_what) {
case NOTIFICATION_EXIT_TREE: {
NavigationServer2D::get_singleton()->region_set_map(region, RID());
if (enabled) {
- NavigationServer2D::get_singleton_mut()->disconnect("map_changed", callable_mp(this, &NavigationRegion2D::_map_changed));
+ NavigationServer2D::get_singleton()->disconnect("map_changed", callable_mp(this, &NavigationRegion2D::_map_changed));
}
} break;
@@ -337,8 +337,8 @@ NavigationRegion2D::NavigationRegion2D() {
NavigationServer2D::get_singleton()->region_set_travel_cost(region, get_travel_cost());
#ifdef DEBUG_ENABLED
- NavigationServer3D::get_singleton_mut()->connect("map_changed", callable_mp(this, &NavigationRegion2D::_map_changed));
- NavigationServer3D::get_singleton_mut()->connect("navigation_debug_changed", callable_mp(this, &NavigationRegion2D::_map_changed));
+ NavigationServer3D::get_singleton()->connect("map_changed", callable_mp(this, &NavigationRegion2D::_map_changed));
+ NavigationServer3D::get_singleton()->connect("navigation_debug_changed", callable_mp(this, &NavigationRegion2D::_map_changed));
#endif // DEBUG_ENABLED
}
@@ -347,7 +347,7 @@ NavigationRegion2D::~NavigationRegion2D() {
NavigationServer2D::get_singleton()->free(region);
#ifdef DEBUG_ENABLED
- NavigationServer3D::get_singleton_mut()->disconnect("map_changed", callable_mp(this, &NavigationRegion2D::_map_changed));
- NavigationServer3D::get_singleton_mut()->disconnect("navigation_debug_changed", callable_mp(this, &NavigationRegion2D::_map_changed));
+ NavigationServer3D::get_singleton()->disconnect("map_changed", callable_mp(this, &NavigationRegion2D::_map_changed));
+ NavigationServer3D::get_singleton()->disconnect("navigation_debug_changed", callable_mp(this, &NavigationRegion2D::_map_changed));
#endif // DEBUG_ENABLED
}
diff --git a/scene/2d/visible_on_screen_notifier_2d.cpp b/scene/2d/visible_on_screen_notifier_2d.cpp
index 9a3fe73be1..237eb3d987 100644
--- a/scene/2d/visible_on_screen_notifier_2d.cpp
+++ b/scene/2d/visible_on_screen_notifier_2d.cpp
@@ -137,7 +137,7 @@ void VisibleOnScreenEnabler2D::set_enable_node_path(NodePath p_path) {
return;
}
enable_node_path = p_path;
- if (is_inside_tree()) {
+ if (is_inside_tree() && !Engine::get_singleton()->is_editor_hint()) {
node_id = ObjectID();
Node *node = get_node(enable_node_path);
if (node) {
diff --git a/scene/3d/cpu_particles_3d.cpp b/scene/3d/cpu_particles_3d.cpp
index f24ed805c3..b9a161e476 100644
--- a/scene/3d/cpu_particles_3d.cpp
+++ b/scene/3d/cpu_particles_3d.cpp
@@ -1616,8 +1616,8 @@ void CPUParticles3D::_bind_methods() {
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "anim_speed_min", PROPERTY_HINT_RANGE, "0,128,0.01,or_greater,or_less"), "set_param_min", "get_param_min", PARAM_ANIM_SPEED);
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "anim_speed_max", PROPERTY_HINT_RANGE, "0,128,0.01,or_greater,or_less"), "set_param_max", "get_param_max", PARAM_ANIM_SPEED);
ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "anim_speed_curve", PROPERTY_HINT_RESOURCE_TYPE, "Curve"), "set_param_curve", "get_param_curve", PARAM_ANIM_SPEED);
- ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "anim_offset_min", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param_min", "get_param_min", PARAM_ANIM_OFFSET);
- ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "anim_offset_max", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param_max", "get_param_max", PARAM_ANIM_OFFSET);
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "anim_offset_min", PROPERTY_HINT_RANGE, "0,1,0.0001"), "set_param_min", "get_param_min", PARAM_ANIM_OFFSET);
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "anim_offset_max", PROPERTY_HINT_RANGE, "0,1,0.0001"), "set_param_max", "get_param_max", PARAM_ANIM_OFFSET);
ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "anim_offset_curve", PROPERTY_HINT_RESOURCE_TYPE, "Curve"), "set_param_curve", "get_param_curve", PARAM_ANIM_OFFSET);
BIND_ENUM_CONSTANT(PARAM_INITIAL_LINEAR_VELOCITY);
diff --git a/scene/3d/navigation_link_3d.cpp b/scene/3d/navigation_link_3d.cpp
index b64cf11c05..e058ef62d0 100644
--- a/scene/3d/navigation_link_3d.cpp
+++ b/scene/3d/navigation_link_3d.cpp
@@ -133,8 +133,8 @@ void NavigationLink3D::_update_debug_mesh() {
RS::get_singleton()->instance_set_scenario(debug_instance, get_world_3d()->get_scenario());
RS::get_singleton()->instance_set_visible(debug_instance, is_visible_in_tree());
- Ref<StandardMaterial3D> link_material = NavigationServer3D::get_singleton_mut()->get_debug_navigation_link_connections_material();
- Ref<StandardMaterial3D> disabled_link_material = NavigationServer3D::get_singleton_mut()->get_debug_navigation_link_connections_disabled_material();
+ Ref<StandardMaterial3D> link_material = NavigationServer3D::get_singleton()->get_debug_navigation_link_connections_material();
+ Ref<StandardMaterial3D> disabled_link_material = NavigationServer3D::get_singleton()->get_debug_navigation_link_connections_disabled_material();
if (enabled) {
RS::get_singleton()->instance_set_surface_override_material(debug_instance, 0, link_material->get_rid());
@@ -262,10 +262,10 @@ void NavigationLink3D::set_enabled(bool p_enabled) {
#ifdef DEBUG_ENABLED
if (debug_instance.is_valid() && debug_mesh.is_valid()) {
if (enabled) {
- Ref<StandardMaterial3D> link_material = NavigationServer3D::get_singleton_mut()->get_debug_navigation_link_connections_material();
+ Ref<StandardMaterial3D> link_material = NavigationServer3D::get_singleton()->get_debug_navigation_link_connections_material();
RS::get_singleton()->instance_set_surface_override_material(debug_instance, 0, link_material->get_rid());
} else {
- Ref<StandardMaterial3D> disabled_link_material = NavigationServer3D::get_singleton_mut()->get_debug_navigation_link_connections_disabled_material();
+ Ref<StandardMaterial3D> disabled_link_material = NavigationServer3D::get_singleton()->get_debug_navigation_link_connections_disabled_material();
RS::get_singleton()->instance_set_surface_override_material(debug_instance, 0, disabled_link_material->get_rid());
}
}
diff --git a/scene/3d/navigation_region_3d.cpp b/scene/3d/navigation_region_3d.cpp
index d5b79690dd..22a6ec3517 100644
--- a/scene/3d/navigation_region_3d.cpp
+++ b/scene/3d/navigation_region_3d.cpp
@@ -55,10 +55,10 @@ void NavigationRegion3D::set_enabled(bool p_enabled) {
if (!is_enabled()) {
if (debug_mesh.is_valid()) {
if (debug_mesh->get_surface_count() > 0) {
- RS::get_singleton()->instance_set_surface_override_material(debug_instance, 0, NavigationServer3D::get_singleton_mut()->get_debug_navigation_geometry_face_disabled_material()->get_rid());
+ RS::get_singleton()->instance_set_surface_override_material(debug_instance, 0, NavigationServer3D::get_singleton()->get_debug_navigation_geometry_face_disabled_material()->get_rid());
}
if (debug_mesh->get_surface_count() > 1) {
- RS::get_singleton()->instance_set_surface_override_material(debug_instance, 1, NavigationServer3D::get_singleton_mut()->get_debug_navigation_geometry_edge_disabled_material()->get_rid());
+ RS::get_singleton()->instance_set_surface_override_material(debug_instance, 1, NavigationServer3D::get_singleton()->get_debug_navigation_geometry_edge_disabled_material()->get_rid());
}
}
} else {
@@ -365,9 +365,9 @@ NavigationRegion3D::NavigationRegion3D() {
NavigationServer3D::get_singleton()->region_set_travel_cost(region, get_travel_cost());
#ifdef DEBUG_ENABLED
- NavigationServer3D::get_singleton_mut()->connect("map_changed", callable_mp(this, &NavigationRegion3D::_navigation_map_changed));
- NavigationServer3D::get_singleton_mut()->connect("navigation_debug_changed", callable_mp(this, &NavigationRegion3D::_update_debug_mesh));
- NavigationServer3D::get_singleton_mut()->connect("navigation_debug_changed", callable_mp(this, &NavigationRegion3D::_update_debug_edge_connections_mesh));
+ NavigationServer3D::get_singleton()->connect("map_changed", callable_mp(this, &NavigationRegion3D::_navigation_map_changed));
+ NavigationServer3D::get_singleton()->connect("navigation_debug_changed", callable_mp(this, &NavigationRegion3D::_update_debug_mesh));
+ NavigationServer3D::get_singleton()->connect("navigation_debug_changed", callable_mp(this, &NavigationRegion3D::_update_debug_edge_connections_mesh));
#endif // DEBUG_ENABLED
}
@@ -379,9 +379,9 @@ NavigationRegion3D::~NavigationRegion3D() {
NavigationServer3D::get_singleton()->free(region);
#ifdef DEBUG_ENABLED
- NavigationServer3D::get_singleton_mut()->disconnect("map_changed", callable_mp(this, &NavigationRegion3D::_navigation_map_changed));
- NavigationServer3D::get_singleton_mut()->disconnect("navigation_debug_changed", callable_mp(this, &NavigationRegion3D::_update_debug_mesh));
- NavigationServer3D::get_singleton_mut()->disconnect("navigation_debug_changed", callable_mp(this, &NavigationRegion3D::_update_debug_edge_connections_mesh));
+ NavigationServer3D::get_singleton()->disconnect("map_changed", callable_mp(this, &NavigationRegion3D::_navigation_map_changed));
+ NavigationServer3D::get_singleton()->disconnect("navigation_debug_changed", callable_mp(this, &NavigationRegion3D::_update_debug_mesh));
+ NavigationServer3D::get_singleton()->disconnect("navigation_debug_changed", callable_mp(this, &NavigationRegion3D::_update_debug_edge_connections_mesh));
ERR_FAIL_NULL(RenderingServer::get_singleton());
if (debug_instance.is_valid()) {
@@ -459,8 +459,8 @@ void NavigationRegion3D::_update_debug_mesh() {
Color debug_navigation_geometry_face_color = NavigationServer3D::get_singleton()->get_debug_navigation_geometry_face_color();
- Ref<StandardMaterial3D> face_material = NavigationServer3D::get_singleton_mut()->get_debug_navigation_geometry_face_material();
- Ref<StandardMaterial3D> line_material = NavigationServer3D::get_singleton_mut()->get_debug_navigation_geometry_edge_material();
+ Ref<StandardMaterial3D> face_material = NavigationServer3D::get_singleton()->get_debug_navigation_geometry_face_material();
+ Ref<StandardMaterial3D> line_material = NavigationServer3D::get_singleton()->get_debug_navigation_geometry_edge_material();
RandomPCG rand;
Color polygon_color = debug_navigation_geometry_face_color;
@@ -518,10 +518,10 @@ void NavigationRegion3D::_update_debug_mesh() {
if (!is_enabled()) {
if (debug_mesh.is_valid()) {
if (debug_mesh->get_surface_count() > 0) {
- RS::get_singleton()->instance_set_surface_override_material(debug_instance, 0, NavigationServer3D::get_singleton_mut()->get_debug_navigation_geometry_face_disabled_material()->get_rid());
+ RS::get_singleton()->instance_set_surface_override_material(debug_instance, 0, NavigationServer3D::get_singleton()->get_debug_navigation_geometry_face_disabled_material()->get_rid());
}
if (debug_mesh->get_surface_count() > 1) {
- RS::get_singleton()->instance_set_surface_override_material(debug_instance, 1, NavigationServer3D::get_singleton_mut()->get_debug_navigation_geometry_edge_disabled_material()->get_rid());
+ RS::get_singleton()->instance_set_surface_override_material(debug_instance, 1, NavigationServer3D::get_singleton()->get_debug_navigation_geometry_edge_disabled_material()->get_rid());
}
}
} else {
@@ -610,7 +610,7 @@ void NavigationRegion3D::_update_debug_edge_connections_mesh() {
return;
}
- Ref<StandardMaterial3D> edge_connections_material = NavigationServer3D::get_singleton_mut()->get_debug_navigation_edge_connections_material();
+ Ref<StandardMaterial3D> edge_connections_material = NavigationServer3D::get_singleton()->get_debug_navigation_edge_connections_material();
Array mesh_array;
mesh_array.resize(Mesh::ARRAY_MAX);
diff --git a/scene/3d/soft_body_3d.cpp b/scene/3d/soft_body_3d.cpp
index e73bd460ed..e8b51ceb92 100644
--- a/scene/3d/soft_body_3d.cpp
+++ b/scene/3d/soft_body_3d.cpp
@@ -368,7 +368,7 @@ void SoftBody3D::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::INT, "collision_layer", PROPERTY_HINT_LAYERS_3D_PHYSICS), "set_collision_layer", "get_collision_layer");
ADD_PROPERTY(PropertyInfo(Variant::INT, "collision_mask", PROPERTY_HINT_LAYERS_3D_PHYSICS), "set_collision_mask", "get_collision_mask");
- ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "parent_collision_ignore", PROPERTY_HINT_PROPERTY_OF_VARIANT_TYPE, "Parent collision object"), "set_parent_collision_ignore", "get_parent_collision_ignore");
+ ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "parent_collision_ignore", PROPERTY_HINT_NODE_PATH_VALID_TYPES, "CollisionObject3D"), "set_parent_collision_ignore", "get_parent_collision_ignore");
ADD_PROPERTY(PropertyInfo(Variant::INT, "simulation_precision", PROPERTY_HINT_RANGE, "1,100,1"), "set_simulation_precision", "get_simulation_precision");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "total_mass", PROPERTY_HINT_RANGE, "0.01,10000,1"), "set_total_mass", "get_total_mass");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "linear_stiffness", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_linear_stiffness", "get_linear_stiffness");
diff --git a/scene/3d/visible_on_screen_notifier_3d.cpp b/scene/3d/visible_on_screen_notifier_3d.cpp
index 60a0b03c0d..afddfdb749 100644
--- a/scene/3d/visible_on_screen_notifier_3d.cpp
+++ b/scene/3d/visible_on_screen_notifier_3d.cpp
@@ -128,7 +128,7 @@ void VisibleOnScreenEnabler3D::set_enable_node_path(NodePath p_path) {
return;
}
enable_node_path = p_path;
- if (is_inside_tree()) {
+ if (is_inside_tree() && !Engine::get_singleton()->is_editor_hint()) {
node_id = ObjectID();
Node *node = get_node(enable_node_path);
if (node) {
diff --git a/scene/animation/animation_player.cpp b/scene/animation/animation_player.cpp
index 7f42c8fac3..4714282347 100644
--- a/scene/animation/animation_player.cpp
+++ b/scene/animation/animation_player.cpp
@@ -1731,18 +1731,12 @@ String AnimationPlayer::get_assigned_animation() const {
return playback.assigned;
}
-void AnimationPlayer::stop(bool p_reset) {
- _stop_playing_caches();
- Playback &c = playback;
- c.blend.clear();
- if (p_reset) {
- c.current.from = nullptr;
- c.current.speed_scale = 1;
- c.current.pos = 0;
- }
- _set_process(false);
- queued.clear();
- playing = false;
+void AnimationPlayer::pause() {
+ _stop_internal(false);
+}
+
+void AnimationPlayer::stop() {
+ _stop_internal(true);
}
void AnimationPlayer::set_speed_scale(float p_speed) {
@@ -1957,6 +1951,20 @@ void AnimationPlayer::_set_process(bool p_process, bool p_force) {
processing = p_process;
}
+void AnimationPlayer::_stop_internal(bool p_reset) {
+ _stop_playing_caches();
+ Playback &c = playback;
+ c.blend.clear();
+ if (p_reset) {
+ c.current.from = nullptr;
+ c.current.speed_scale = 1;
+ c.current.pos = 0;
+ }
+ _set_process(false);
+ queued.clear();
+ playing = false;
+}
+
void AnimationPlayer::animation_set_next(const StringName &p_animation, const StringName &p_next) {
ERR_FAIL_COND_MSG(!animation_set.has(p_animation), vformat("Animation not found: %s.", p_animation));
animation_set[p_animation].next = p_next;
@@ -2119,7 +2127,8 @@ void AnimationPlayer::_bind_methods() {
ClassDB::bind_method(D_METHOD("play", "name", "custom_blend", "custom_speed", "from_end"), &AnimationPlayer::play, DEFVAL(""), DEFVAL(-1), DEFVAL(1.0), DEFVAL(false));
ClassDB::bind_method(D_METHOD("play_backwards", "name", "custom_blend"), &AnimationPlayer::play_backwards, DEFVAL(""), DEFVAL(-1));
- ClassDB::bind_method(D_METHOD("stop", "reset"), &AnimationPlayer::stop, DEFVAL(true));
+ ClassDB::bind_method(D_METHOD("pause"), &AnimationPlayer::pause);
+ ClassDB::bind_method(D_METHOD("stop"), &AnimationPlayer::stop);
ClassDB::bind_method(D_METHOD("is_playing"), &AnimationPlayer::is_playing);
ClassDB::bind_method(D_METHOD("set_current_animation", "anim"), &AnimationPlayer::set_current_animation);
diff --git a/scene/animation/animation_player.h b/scene/animation/animation_player.h
index f431253876..80ceb70d10 100644
--- a/scene/animation/animation_player.h
+++ b/scene/animation/animation_player.h
@@ -294,6 +294,7 @@ private:
void _animation_changed(const StringName &p_name);
void _set_process(bool p_process, bool p_force = false);
+ void _stop_internal(bool p_reset);
bool playing = false;
@@ -346,7 +347,8 @@ public:
void queue(const StringName &p_name);
Vector<String> get_queue();
void clear_queue();
- void stop(bool p_reset = true);
+ void pause();
+ void stop();
bool is_playing() const;
String get_current_animation() const;
void set_current_animation(const String &p_anim);
diff --git a/scene/animation/tween.cpp b/scene/animation/tween.cpp
index b88695427e..be8c23844f 100644
--- a/scene/animation/tween.cpp
+++ b/scene/animation/tween.cpp
@@ -60,7 +60,7 @@ void Tweener::_bind_methods() {
ADD_SIGNAL(MethodInfo("finished"));
}
-void Tween::start_tweeners() {
+void Tween::_start_tweeners() {
if (tweeners.is_empty()) {
dead = true;
ERR_FAIL_MSG("Tween without commands, aborting.");
@@ -71,6 +71,15 @@ void Tween::start_tweeners() {
}
}
+void Tween::_stop_internal(bool p_reset) {
+ running = false;
+ if (p_reset) {
+ started = false;
+ dead = false;
+ total_time = 0;
+ }
+}
+
Ref<PropertyTweener> Tween::tween_property(Object *p_target, NodePath p_property, Variant p_to, double p_duration) {
ERR_FAIL_NULL_V(p_target, nullptr);
ERR_FAIL_COND_V_MSG(!valid, nullptr, "Tween invalid. Either finished or created outside scene tree.");
@@ -135,14 +144,11 @@ void Tween::append(Ref<Tweener> p_tweener) {
}
void Tween::stop() {
- started = false;
- running = false;
- dead = false;
- total_time = 0;
+ _stop_internal(true);
}
void Tween::pause() {
- running = false;
+ _stop_internal(false);
}
void Tween::play() {
@@ -278,7 +284,7 @@ bool Tween::step(double p_delta) {
current_step = 0;
loops_done = 0;
total_time = 0;
- start_tweeners();
+ _start_tweeners();
started = true;
}
@@ -319,7 +325,7 @@ bool Tween::step(double p_delta) {
} else {
emit_signal(SNAME("loop_finished"), loops_done);
current_step = 0;
- start_tweeners();
+ _start_tweeners();
#ifdef DEBUG_ENABLED
if (loops <= 0 && Math::is_equal_approx(rem_delta, initial_delta)) {
if (!potential_infinite) {
@@ -332,7 +338,7 @@ bool Tween::step(double p_delta) {
#endif
}
} else {
- start_tweeners();
+ _start_tweeners();
}
}
}
diff --git a/scene/animation/tween.h b/scene/animation/tween.h
index 8f65416e71..08911d6623 100644
--- a/scene/animation/tween.h
+++ b/scene/animation/tween.h
@@ -123,7 +123,8 @@ private:
typedef real_t (*interpolater)(real_t t, real_t b, real_t c, real_t d);
static interpolater interpolaters[TRANS_MAX][EASE_MAX];
- void start_tweeners();
+ void _start_tweeners();
+ void _stop_internal(bool p_reset);
protected:
static void _bind_methods();
diff --git a/scene/gui/base_button.cpp b/scene/gui/base_button.cpp
index 4c27cf4b21..9cc25bf743 100644
--- a/scene/gui/base_button.cpp
+++ b/scene/gui/base_button.cpp
@@ -62,7 +62,7 @@ void BaseButton::gui_input(const Ref<InputEvent> &p_event) {
Ref<InputEventMouseButton> mouse_button = p_event;
bool ui_accept = p_event->is_action("ui_accept", true) && !p_event->is_echo();
- bool button_masked = mouse_button.is_valid() && (mouse_button_to_mask(mouse_button->get_button_index()) & button_mask) != MouseButton::NONE;
+ bool button_masked = mouse_button.is_valid() && button_mask.has_flag(mouse_button_to_mask(mouse_button->get_button_index()));
if (button_masked || ui_accept) {
was_mouse_pressed = button_masked;
on_action_event(p_event);
@@ -323,11 +323,11 @@ BaseButton::ActionMode BaseButton::get_action_mode() const {
return action_mode;
}
-void BaseButton::set_button_mask(MouseButton p_mask) {
+void BaseButton::set_button_mask(BitField<MouseButtonMask> p_mask) {
button_mask = p_mask;
}
-MouseButton BaseButton::get_button_mask() const {
+BitField<MouseButtonMask> BaseButton::get_button_mask() const {
return button_mask;
}
diff --git a/scene/gui/base_button.h b/scene/gui/base_button.h
index d7e6b68517..f7c864c5fb 100644
--- a/scene/gui/base_button.h
+++ b/scene/gui/base_button.h
@@ -46,7 +46,7 @@ public:
};
private:
- MouseButton button_mask = MouseButton::MASK_LEFT;
+ BitField<MouseButtonMask> button_mask = MouseButtonMask::LEFT;
bool toggle_mode = false;
bool shortcut_in_tooltip = true;
bool was_mouse_pressed = false;
@@ -122,8 +122,8 @@ public:
void set_keep_pressed_outside(bool p_on);
bool is_keep_pressed_outside() const;
- void set_button_mask(MouseButton p_mask);
- MouseButton get_button_mask() const;
+ void set_button_mask(BitField<MouseButtonMask> p_mask);
+ BitField<MouseButtonMask> get_button_mask() const;
void set_shortcut(const Ref<Shortcut> &p_shortcut);
Ref<Shortcut> get_shortcut() const;
diff --git a/scene/gui/box_container.cpp b/scene/gui/box_container.cpp
index 1e75659a8c..97729b1ac5 100644
--- a/scene/gui/box_container.cpp
+++ b/scene/gui/box_container.cpp
@@ -68,12 +68,12 @@ void BoxContainer::_resort() {
if (vertical) { /* VERTICAL */
stretch_min += size.height;
msc.min_size = size.height;
- msc.will_stretch = c->get_v_size_flags() & SIZE_EXPAND;
+ msc.will_stretch = c->get_v_size_flags().has_flag(SIZE_EXPAND);
} else { /* HORIZONTAL */
stretch_min += size.width;
msc.min_size = size.width;
- msc.will_stretch = c->get_h_size_flags() & SIZE_EXPAND;
+ msc.will_stretch = c->get_h_size_flags().has_flag(SIZE_EXPAND);
}
if (msc.will_stretch) {
diff --git a/scene/gui/button.cpp b/scene/gui/button.cpp
index 46764b64b2..1e07a53642 100644
--- a/scene/gui/button.cpp
+++ b/scene/gui/button.cpp
@@ -572,7 +572,7 @@ void Button::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_expand_icon", "enabled"), &Button::set_expand_icon);
ClassDB::bind_method(D_METHOD("is_expand_icon"), &Button::is_expand_icon);
- ADD_PROPERTY(PropertyInfo(Variant::STRING, "text", PROPERTY_HINT_MULTILINE_TEXT, "", PROPERTY_USAGE_DEFAULT_INTL), "set_text", "get_text");
+ ADD_PROPERTY(PropertyInfo(Variant::STRING, "text", PROPERTY_HINT_MULTILINE_TEXT), "set_text", "get_text");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "icon", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"), "set_button_icon", "get_button_icon");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "flat"), "set_flat", "is_flat");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "clip_text"), "set_clip_text", "get_clip_text");
diff --git a/scene/gui/code_edit.cpp b/scene/gui/code_edit.cpp
index a68dfa80ba..7539810feb 100644
--- a/scene/gui/code_edit.cpp
+++ b/scene/gui/code_edit.cpp
@@ -380,13 +380,13 @@ void CodeEdit::gui_input(const Ref<InputEvent> &p_gui_input) {
}
if (symbol_lookup_on_click_enabled) {
- if (mm->is_command_or_control_pressed() && mm->get_button_mask() == MouseButton::NONE) {
+ if (mm->is_command_or_control_pressed() && mm->get_button_mask().is_empty()) {
symbol_lookup_pos = get_line_column_at_pos(mpos);
symbol_lookup_new_word = get_word_at_pos(mpos);
if (symbol_lookup_new_word != symbol_lookup_word) {
emit_signal(SNAME("symbol_validate"), symbol_lookup_new_word);
}
- } else if (!mm->is_command_or_control_pressed() || (mm->get_button_mask() != MouseButton::NONE && symbol_lookup_pos != get_line_column_at_pos(mpos))) {
+ } else if (!mm->is_command_or_control_pressed() || (!mm->get_button_mask().is_empty() && symbol_lookup_pos != get_line_column_at_pos(mpos))) {
set_symbol_lookup_word_as_valid(false);
}
}
@@ -2899,6 +2899,7 @@ void CodeEdit::_filter_code_completion_candidates_impl() {
const int caret_line = get_caret_line();
const int caret_column = get_caret_column();
const String line = get_line(caret_line);
+ ERR_FAIL_INDEX_MSG(caret_column - 1, line.length(), "Caret column exceeds line length.");
if (caret_column > 0 && line[caret_column - 1] == '(' && !code_completion_forced) {
cancel_code_completion();
diff --git a/scene/gui/color_picker.cpp b/scene/gui/color_picker.cpp
index 944363bcb0..b5846cb692 100644
--- a/scene/gui/color_picker.cpp
+++ b/scene/gui/color_picker.cpp
@@ -642,7 +642,7 @@ inline int ColorPicker::_get_preset_size() {
void ColorPicker::_add_preset_button(int p_size, const Color &p_color) {
ColorPresetButton *btn_preset_new = memnew(ColorPresetButton(p_color, p_size));
btn_preset_new->set_tooltip_text(vformat(RTR("Color: #%s\nLMB: Apply color\nRMB: Remove preset"), p_color.to_html(p_color.a < 1)));
- btn_preset_new->set_drag_forwarding(this);
+ btn_preset_new->set_drag_forwarding_compat(this);
btn_preset_new->set_button_group(preset_group);
preset_container->add_child(btn_preset_new);
btn_preset_new->set_pressed(true);
diff --git a/scene/gui/container.cpp b/scene/gui/container.cpp
index 8d25195199..145074a626 100644
--- a/scene/gui/container.cpp
+++ b/scene/gui/container.cpp
@@ -104,22 +104,22 @@ void Container::fit_child_in_rect(Control *p_child, const Rect2 &p_rect) {
Size2 minsize = p_child->get_combined_minimum_size();
Rect2 r = p_rect;
- if (!(p_child->get_h_size_flags() & SIZE_FILL)) {
+ if (!(p_child->get_h_size_flags().has_flag(SIZE_FILL))) {
r.size.x = minsize.width;
- if (p_child->get_h_size_flags() & SIZE_SHRINK_END) {
+ if (p_child->get_h_size_flags().has_flag(SIZE_SHRINK_END)) {
r.position.x += rtl ? 0 : (p_rect.size.width - minsize.width);
- } else if (p_child->get_h_size_flags() & SIZE_SHRINK_CENTER) {
+ } else if (p_child->get_h_size_flags().has_flag(SIZE_SHRINK_CENTER)) {
r.position.x += Math::floor((p_rect.size.x - minsize.width) / 2);
} else {
r.position.x += rtl ? (p_rect.size.width - minsize.width) : 0;
}
}
- if (!(p_child->get_v_size_flags() & SIZE_FILL)) {
+ if (!(p_child->get_v_size_flags().has_flag(SIZE_FILL))) {
r.size.y = minsize.y;
- if (p_child->get_v_size_flags() & SIZE_SHRINK_END) {
+ if (p_child->get_v_size_flags().has_flag(SIZE_SHRINK_END)) {
r.position.y += p_rect.size.height - minsize.height;
- } else if (p_child->get_v_size_flags() & SIZE_SHRINK_CENTER) {
+ } else if (p_child->get_v_size_flags().has_flag(SIZE_SHRINK_CENTER)) {
r.position.y += Math::floor((p_rect.size.y - minsize.height) / 2);
} else {
r.position.y += 0;
diff --git a/scene/gui/control.cpp b/scene/gui/control.cpp
index 7daeb6eab6..4188946494 100644
--- a/scene/gui/control.cpp
+++ b/scene/gui/control.cpp
@@ -105,7 +105,7 @@ void Control::_edit_set_state(const Dictionary &p_state) {
}
_set_layout_mode(_layout);
- if (_layout == LayoutMode::LAYOUT_MODE_ANCHORS) {
+ if (_layout == LayoutMode::LAYOUT_MODE_ANCHORS || _layout == LayoutMode::LAYOUT_MODE_UNCONTROLLED) {
_set_anchors_layout_preset((int)state["anchors_layout_preset"]);
}
@@ -125,7 +125,7 @@ void Control::_edit_set_state(const Dictionary &p_state) {
void Control::_edit_set_position(const Point2 &p_position) {
ERR_FAIL_COND_MSG(!Engine::get_singleton()->is_editor_hint(), "This function can only be used from editor plugins.");
- set_position(p_position, ControlEditorToolbar::get_singleton()->is_anchors_mode_enabled() && Object::cast_to<Control>(data.parent));
+ set_position(p_position, ControlEditorToolbar::get_singleton()->is_anchors_mode_enabled() && get_parent_control());
};
Point2 Control::_edit_get_position() const {
@@ -553,7 +553,8 @@ void Control::_validate_property(PropertyInfo &p_property) const {
}
// Use the layout mode to display or hide advanced anchoring properties.
- bool use_anchors = _get_layout_mode() == LayoutMode::LAYOUT_MODE_ANCHORS;
+ LayoutMode _layout = _get_layout_mode();
+ bool use_anchors = (_layout == LayoutMode::LAYOUT_MODE_ANCHORS || _layout == LayoutMode::LAYOUT_MODE_UNCONTROLLED);
if (!use_anchors && p_property.name == "anchors_preset") {
p_property.usage ^= PROPERTY_USAGE_EDITOR;
}
@@ -606,7 +607,7 @@ bool Control::is_top_level_control() const {
}
Control *Control::get_parent_control() const {
- return data.parent;
+ return data.parent_control;
}
Window *Control::get_parent_window() const {
@@ -863,6 +864,14 @@ void Control::_set_layout_mode(LayoutMode p_mode) {
}
}
+void Control::_update_layout_mode() {
+ LayoutMode computed_layout = _get_layout_mode();
+ if (data.stored_layout_mode != computed_layout) {
+ data.stored_layout_mode = computed_layout;
+ notify_property_list_changed();
+ }
+}
+
Control::LayoutMode Control::_get_layout_mode() const {
Node *parent_node = get_parent_control();
// In these modes the property is read-only.
@@ -895,11 +904,9 @@ Control::LayoutMode Control::_get_default_layout_mode() const {
}
void Control::_set_anchors_layout_preset(int p_preset) {
- bool list_changed = false;
-
- if (data.stored_layout_mode != LayoutMode::LAYOUT_MODE_ANCHORS) {
- list_changed = true;
- data.stored_layout_mode = LayoutMode::LAYOUT_MODE_ANCHORS;
+ if (data.stored_layout_mode != LayoutMode::LAYOUT_MODE_UNCONTROLLED && data.stored_layout_mode != LayoutMode::LAYOUT_MODE_ANCHORS) {
+ // In other modes the anchor preset is non-operational and shouldn't be set to anything.
+ return;
}
if (p_preset == -1) {
@@ -910,6 +917,8 @@ void Control::_set_anchors_layout_preset(int p_preset) {
return; // Keep settings as is.
}
+ bool list_changed = false;
+
if (data.stored_use_custom_anchors) {
list_changed = true;
data.stored_use_custom_anchors = false;
@@ -952,6 +961,11 @@ void Control::_set_anchors_layout_preset(int p_preset) {
}
int Control::_get_anchors_layout_preset() const {
+ // If this is a layout mode that doesn't rely on anchors, avoid excessive checks.
+ if (data.stored_layout_mode != LayoutMode::LAYOUT_MODE_UNCONTROLLED && data.stored_layout_mode != LayoutMode::LAYOUT_MODE_ANCHORS) {
+ return LayoutPreset::PRESET_TOP_LEFT;
+ }
+
// If the custom preset was selected by user, use it.
if (data.stored_use_custom_anchors) {
return -1;
@@ -1533,19 +1547,20 @@ void Control::update_minimum_size() {
Control *invalidate = this;
- //invalidate cache upwards
+ // Invalidate cache upwards.
while (invalidate && invalidate->data.minimum_size_valid) {
invalidate->data.minimum_size_valid = false;
if (invalidate->is_set_as_top_level()) {
- break; // do not go further up
+ break; // Do not go further up.
}
- if (!invalidate->data.parent && get_parent()) {
- Window *parent_window = Object::cast_to<Window>(get_parent());
- if (parent_window && parent_window->is_wrapping_controls()) {
- parent_window->child_controls_changed();
- }
+
+ Window *parent_window = invalidate->get_parent_window();
+ if (parent_window && parent_window->is_wrapping_controls()) {
+ parent_window->child_controls_changed();
+ break; // Stop on a window as well.
}
- invalidate = invalidate->data.parent;
+
+ invalidate = invalidate->get_parent_control();
}
if (!is_visible_in_tree()) {
@@ -1684,27 +1699,27 @@ void Control::_clear_size_warning() {
// Container sizing.
-void Control::set_h_size_flags(int p_flags) {
- if (data.h_size_flags == p_flags) {
+void Control::set_h_size_flags(BitField<SizeFlags> p_flags) {
+ if ((int)data.h_size_flags == (int)p_flags) {
return;
}
data.h_size_flags = p_flags;
emit_signal(SceneStringNames::get_singleton()->size_flags_changed);
}
-int Control::get_h_size_flags() const {
+BitField<Control::SizeFlags> Control::get_h_size_flags() const {
return data.h_size_flags;
}
-void Control::set_v_size_flags(int p_flags) {
- if (data.v_size_flags == p_flags) {
+void Control::set_v_size_flags(BitField<SizeFlags> p_flags) {
+ if ((int)data.v_size_flags == (int)p_flags) {
return;
}
data.v_size_flags = p_flags;
emit_signal(SceneStringNames::get_singleton()->size_flags_changed);
}
-int Control::get_v_size_flags() const {
+BitField<Control::SizeFlags> Control::get_v_size_flags() const {
return data.v_size_flags;
}
@@ -1806,33 +1821,53 @@ bool Control::is_focus_owner_in_shortcut_context() const {
// Drag and drop handling.
-void Control::set_drag_forwarding(Object *p_target) {
- if (p_target) {
- data.drag_owner = p_target->get_instance_id();
+void Control::set_drag_forwarding_compat(Object *p_base) {
+ if (p_base != nullptr) {
+ data.forward_drag = Callable(p_base, "_get_drag_data_fw").bind(this);
+ data.forward_can_drop = Callable(p_base, "_can_drop_data_fw").bind(this);
+ data.forward_drop = Callable(p_base, "_drop_data_fw").bind(this);
+
} else {
- data.drag_owner = ObjectID();
+ data.forward_drag = Callable();
+ data.forward_can_drop = Callable();
+ data.forward_drop = Callable();
}
}
+void Control::set_drag_forwarding(const Callable &p_drag, const Callable &p_can_drop, const Callable &p_drop) {
+ data.forward_drag = p_drag;
+ data.forward_can_drop = p_can_drop;
+ data.forward_drop = p_drop;
+}
+
Variant Control::get_drag_data(const Point2 &p_point) {
- if (data.drag_owner.is_valid()) {
- Object *obj = ObjectDB::get_instance(data.drag_owner);
- if (obj) {
- return obj->call("_get_drag_data_fw", p_point, this);
+ Variant ret;
+ if (data.forward_drag.is_valid()) {
+ Variant p = p_point;
+ const Variant *vp[1] = { &p };
+ Callable::CallError ce;
+ data.forward_drag.callp((const Variant **)vp, 1, ret, ce);
+ if (ce.error != Callable::CallError::CALL_OK) {
+ ERR_FAIL_V_MSG(Variant(), "Error calling forwarded method from 'get_drag_data': " + Variant::get_callable_error_text(data.forward_drag, (const Variant **)vp, 1, ce) + ".");
}
+ return ret;
}
- Variant dd;
- GDVIRTUAL_CALL(_get_drag_data, p_point, dd);
- return dd;
+ GDVIRTUAL_CALL(_get_drag_data, p_point, ret);
+ return ret;
}
bool Control::can_drop_data(const Point2 &p_point, const Variant &p_data) const {
- if (data.drag_owner.is_valid()) {
- Object *obj = ObjectDB::get_instance(data.drag_owner);
- if (obj) {
- return obj->call("_can_drop_data_fw", p_point, p_data, this);
+ if (data.forward_can_drop.is_valid()) {
+ Variant ret;
+ Variant p = p_point;
+ const Variant *vp[2] = { &p, &p_data };
+ Callable::CallError ce;
+ data.forward_can_drop.callp((const Variant **)vp, 2, ret, ce);
+ if (ce.error != Callable::CallError::CALL_OK) {
+ ERR_FAIL_V_MSG(Variant(), "Error calling forwarded method from 'can_drop_data': " + Variant::get_callable_error_text(data.forward_can_drop, (const Variant **)vp, 2, ce) + ".");
}
+ return ret;
}
bool ret = false;
@@ -1841,12 +1876,16 @@ bool Control::can_drop_data(const Point2 &p_point, const Variant &p_data) const
}
void Control::drop_data(const Point2 &p_point, const Variant &p_data) {
- if (data.drag_owner.is_valid()) {
- Object *obj = ObjectDB::get_instance(data.drag_owner);
- if (obj) {
- obj->call("_drop_data_fw", p_point, p_data, this);
- return;
+ if (data.forward_drop.is_valid()) {
+ Variant ret;
+ Variant p = p_point;
+ const Variant *vp[2] = { &p, &p_data };
+ Callable::CallError ce;
+ data.forward_drop.callp((const Variant **)vp, 2, ret, ce);
+ if (ce.error != Callable::CallError::CALL_OK) {
+ ERR_FAIL_MSG("Error calling forwarded method from 'drop_data': " + Variant::get_callable_error_text(data.forward_drop, (const Variant **)vp, 2, ce) + ".");
}
+ return;
}
GDVIRTUAL_CALL(_drop_data, p_point, p_data);
@@ -2858,10 +2897,19 @@ void Control::_notification(int p_notification) {
} break;
case NOTIFICATION_PARENTED: {
+ Node *parent_node = get_parent();
+ data.parent_control = Object::cast_to<Control>(parent_node);
+ data.parent_window = Object::cast_to<Window>(parent_node);
+
data.theme_owner->assign_theme_on_parented(this);
+
+ _update_layout_mode();
} break;
case NOTIFICATION_UNPARENTED: {
+ data.parent_control = nullptr;
+ data.parent_window = nullptr;
+
data.theme_owner->clear_theme_on_unparented(this);
} break;
@@ -2887,8 +2935,6 @@ void Control::_notification(int p_notification) {
} break;
case NOTIFICATION_ENTER_CANVAS: {
- data.parent = Object::cast_to<Control>(get_parent());
- data.parent_window = Object::cast_to<Window>(get_parent());
data.is_rtl_dirty = true;
CanvasItem *node = this;
@@ -2946,17 +2992,16 @@ void Control::_notification(int p_notification) {
data.RI = nullptr;
}
- data.parent = nullptr;
data.parent_canvas_item = nullptr;
- data.parent_window = nullptr;
data.is_rtl_dirty = true;
} break;
case NOTIFICATION_MOVED_IN_PARENT: {
- // some parents need to know the order of the children to draw (like TabContainer)
- // update if necessary
- if (data.parent) {
- data.parent->queue_redraw();
+ // Some parents need to know the order of the children to draw (like TabContainer),
+ // so we update them just in case.
+ Control *parent_control = get_parent_control();
+ if (parent_control) {
+ parent_control->queue_redraw();
}
queue_redraw();
@@ -3178,7 +3223,7 @@ void Control::_bind_methods() {
ClassDB::bind_method(D_METHOD("grab_click_focus"), &Control::grab_click_focus);
- ClassDB::bind_method(D_METHOD("set_drag_forwarding", "target"), &Control::set_drag_forwarding);
+ ClassDB::bind_method(D_METHOD("set_drag_forwarding", "drag_func", "can_drop_func", "drop_func"), &Control::set_drag_forwarding);
ClassDB::bind_method(D_METHOD("set_drag_preview", "control"), &Control::set_drag_preview);
ClassDB::bind_method(D_METHOD("is_drag_successful"), &Control::is_drag_successful);
@@ -3326,12 +3371,12 @@ void Control::_bind_methods() {
BIND_ENUM_CONSTANT(PRESET_MODE_KEEP_HEIGHT);
BIND_ENUM_CONSTANT(PRESET_MODE_KEEP_SIZE);
- BIND_ENUM_CONSTANT(SIZE_SHRINK_BEGIN);
- BIND_ENUM_CONSTANT(SIZE_FILL);
- BIND_ENUM_CONSTANT(SIZE_EXPAND);
- BIND_ENUM_CONSTANT(SIZE_EXPAND_FILL);
- BIND_ENUM_CONSTANT(SIZE_SHRINK_CENTER);
- BIND_ENUM_CONSTANT(SIZE_SHRINK_END);
+ BIND_BITFIELD_FLAG(SIZE_SHRINK_BEGIN);
+ BIND_BITFIELD_FLAG(SIZE_FILL);
+ BIND_BITFIELD_FLAG(SIZE_EXPAND);
+ BIND_BITFIELD_FLAG(SIZE_EXPAND_FILL);
+ BIND_BITFIELD_FLAG(SIZE_SHRINK_CENTER);
+ BIND_BITFIELD_FLAG(SIZE_SHRINK_END);
BIND_ENUM_CONSTANT(MOUSE_FILTER_STOP);
BIND_ENUM_CONSTANT(MOUSE_FILTER_PASS);
diff --git a/scene/gui/control.h b/scene/gui/control.h
index a11f7da00f..22a37dd89e 100644
--- a/scene/gui/control.h
+++ b/scene/gui/control.h
@@ -165,10 +165,12 @@ private:
List<Control *>::Element *RI = nullptr;
- Control *parent = nullptr;
+ Control *parent_control = nullptr;
Window *parent_window = nullptr;
CanvasItem *parent_canvas_item = nullptr;
- ObjectID drag_owner;
+ Callable forward_drag;
+ Callable forward_can_drop;
+ Callable forward_drop;
// Positioning and sizing.
@@ -198,8 +200,8 @@ private:
// Container sizing.
- int h_size_flags = SIZE_FILL;
- int v_size_flags = SIZE_FILL;
+ BitField<SizeFlags> h_size_flags = SIZE_FILL;
+ BitField<SizeFlags> v_size_flags = SIZE_FILL;
real_t expand = 1.0;
Point2 custom_minimum_size;
@@ -280,6 +282,7 @@ private:
void _compute_anchors(Rect2 p_rect, const real_t p_offsets[4], real_t (&r_anchors)[4]);
void _set_layout_mode(LayoutMode p_mode);
+ void _update_layout_mode();
LayoutMode _get_layout_mode() const;
LayoutMode _get_default_layout_mode() const;
void _set_anchors_layout_preset(int p_preset);
@@ -471,10 +474,10 @@ public:
// Container sizing.
- void set_h_size_flags(int p_flags);
- int get_h_size_flags() const;
- void set_v_size_flags(int p_flags);
- int get_v_size_flags() const;
+ void set_h_size_flags(BitField<SizeFlags> p_flags);
+ BitField<SizeFlags> get_h_size_flags() const;
+ void set_v_size_flags(BitField<SizeFlags> p_flags);
+ BitField<SizeFlags> get_v_size_flags() const;
void set_stretch_ratio(real_t p_ratio);
real_t get_stretch_ratio() const;
@@ -499,7 +502,8 @@ public:
// Drag and drop handling.
- virtual void set_drag_forwarding(Object *p_target);
+ virtual void set_drag_forwarding(const Callable &p_drag, const Callable &p_can_drop, const Callable &p_drop);
+ virtual void set_drag_forwarding_compat(Object *p_base);
virtual Variant get_drag_data(const Point2 &p_point);
virtual bool can_drop_data(const Point2 &p_point, const Variant &p_data) const;
virtual void drop_data(const Point2 &p_point, const Variant &p_data);
@@ -619,7 +623,7 @@ public:
};
VARIANT_ENUM_CAST(Control::FocusMode);
-VARIANT_ENUM_CAST(Control::SizeFlags);
+VARIANT_BITFIELD_CAST(Control::SizeFlags);
VARIANT_ENUM_CAST(Control::CursorShape);
VARIANT_ENUM_CAST(Control::LayoutPreset);
VARIANT_ENUM_CAST(Control::LayoutPresetMode);
diff --git a/scene/gui/dialogs.cpp b/scene/gui/dialogs.cpp
index 1d5e6320dd..4365db2ea2 100644
--- a/scene/gui/dialogs.cpp
+++ b/scene/gui/dialogs.cpp
@@ -378,7 +378,7 @@ void AcceptDialog::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::STRING, "ok_button_text"), "set_ok_button_text", "get_ok_button_text");
ADD_GROUP("Dialog", "dialog_");
- ADD_PROPERTY(PropertyInfo(Variant::STRING, "dialog_text", PROPERTY_HINT_MULTILINE_TEXT, "", PROPERTY_USAGE_DEFAULT_INTL), "set_text", "get_text");
+ ADD_PROPERTY(PropertyInfo(Variant::STRING, "dialog_text", PROPERTY_HINT_MULTILINE_TEXT), "set_text", "get_text");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "dialog_hide_on_ok"), "set_hide_on_ok", "get_hide_on_ok");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "dialog_close_on_escape"), "set_close_on_escape", "get_close_on_escape");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "dialog_autowrap"), "set_autowrap", "has_autowrap");
diff --git a/scene/gui/flow_container.cpp b/scene/gui/flow_container.cpp
index e0a303651a..12ce6e17cb 100644
--- a/scene/gui/flow_container.cpp
+++ b/scene/gui/flow_container.cpp
@@ -86,7 +86,7 @@ void FlowContainer::_resort() {
}
line_height = MAX(line_height, child_msc.x);
- if (child->get_v_size_flags() & SIZE_EXPAND) {
+ if (child->get_v_size_flags().has_flag(SIZE_EXPAND)) {
line_stretch_ratio_total += child->get_stretch_ratio();
}
ofs.y += child_msc.y;
@@ -108,7 +108,7 @@ void FlowContainer::_resort() {
}
line_height = MAX(line_height, child_msc.y);
- if (child->get_h_size_flags() & SIZE_EXPAND) {
+ if (child->get_h_size_flags().has_flag(SIZE_EXPAND)) {
line_stretch_ratio_total += child->get_stretch_ratio();
}
ofs.x += child_msc.x;
@@ -175,21 +175,21 @@ void FlowContainer::_resort() {
}
if (vertical) { /* VERTICAL */
- if (child->get_h_size_flags() & (SIZE_FILL | SIZE_SHRINK_CENTER | SIZE_SHRINK_END)) {
+ if (child->get_h_size_flags().has_flag(SIZE_FILL) || child->get_h_size_flags().has_flag(SIZE_SHRINK_CENTER) || child->get_h_size_flags().has_flag(SIZE_SHRINK_END)) {
child_size.width = line_data.min_line_height;
}
- if (child->get_v_size_flags() & SIZE_EXPAND) {
+ if (child->get_v_size_flags().has_flag(SIZE_EXPAND)) {
int stretch = line_data.stretch_avail * child->get_stretch_ratio() / line_data.stretch_ratio_total;
child_size.height += stretch;
}
} else { /* HORIZONTAL */
- if (child->get_v_size_flags() & (SIZE_FILL | SIZE_SHRINK_CENTER | SIZE_SHRINK_END)) {
+ if (child->get_v_size_flags().has_flag(SIZE_FILL) || child->get_v_size_flags().has_flag(SIZE_SHRINK_CENTER) || child->get_v_size_flags().has_flag(SIZE_SHRINK_END)) {
child_size.height = line_data.min_line_height;
}
- if (child->get_h_size_flags() & SIZE_EXPAND) {
+ if (child->get_h_size_flags().has_flag(SIZE_EXPAND)) {
int stretch = line_data.stretch_avail * child->get_stretch_ratio() / line_data.stretch_ratio_total;
child_size.width += stretch;
}
diff --git a/scene/gui/graph_edit.cpp b/scene/gui/graph_edit.cpp
index a7b01e00ae..2fd6d666e5 100644
--- a/scene/gui/graph_edit.cpp
+++ b/scene/gui/graph_edit.cpp
@@ -404,8 +404,8 @@ void GraphEdit::add_child_notify(Node *p_child) {
if (gn) {
gn->set_scale(Vector2(zoom, zoom));
gn->connect("position_offset_changed", callable_mp(this, &GraphEdit::_graph_node_moved).bind(gn));
- gn->connect("selected", callable_mp(this, &GraphEdit::_graph_node_selected).bind(gn));
- gn->connect("deselected", callable_mp(this, &GraphEdit::_graph_node_deselected).bind(gn));
+ gn->connect("node_selected", callable_mp(this, &GraphEdit::_graph_node_selected).bind(gn));
+ gn->connect("node_deselected", callable_mp(this, &GraphEdit::_graph_node_deselected).bind(gn));
gn->connect("slot_updated", callable_mp(this, &GraphEdit::_graph_node_slot_updated).bind(gn));
gn->connect("raise_request", callable_mp(this, &GraphEdit::_graph_node_raised).bind(gn));
gn->connect("item_rect_changed", callable_mp((CanvasItem *)connections_layer, &CanvasItem::queue_redraw));
@@ -432,8 +432,8 @@ void GraphEdit::remove_child_notify(Node *p_child) {
GraphNode *gn = Object::cast_to<GraphNode>(p_child);
if (gn) {
gn->disconnect("position_offset_changed", callable_mp(this, &GraphEdit::_graph_node_moved));
- gn->disconnect("selected", callable_mp(this, &GraphEdit::_graph_node_selected));
- gn->disconnect("deselected", callable_mp(this, &GraphEdit::_graph_node_deselected));
+ gn->disconnect("node_selected", callable_mp(this, &GraphEdit::_graph_node_selected));
+ gn->disconnect("node_deselected", callable_mp(this, &GraphEdit::_graph_node_deselected));
gn->disconnect("slot_updated", callable_mp(this, &GraphEdit::_graph_node_slot_updated));
gn->disconnect("raise_request", callable_mp(this, &GraphEdit::_graph_node_raised));
diff --git a/scene/gui/graph_node.cpp b/scene/gui/graph_node.cpp
index b0318b3e8f..f8d2ff0d2c 100644
--- a/scene/gui/graph_node.cpp
+++ b/scene/gui/graph_node.cpp
@@ -174,7 +174,7 @@ void GraphNode::_resort() {
stretch_min += size.height;
msc.min_size = size.height;
- msc.will_stretch = c->get_v_size_flags() & SIZE_EXPAND;
+ msc.will_stretch = c->get_v_size_flags().has_flag(SIZE_EXPAND);
if (msc.will_stretch) {
stretch_avail += msc.min_size;
@@ -749,7 +749,7 @@ void GraphNode::set_selected(bool p_selected) {
}
selected = p_selected;
- emit_signal(p_selected ? SNAME("selected") : SNAME("deselected"));
+ emit_signal(p_selected ? SNAME("node_selected") : SNAME("node_deselected"));
queue_redraw();
}
@@ -1161,8 +1161,8 @@ void GraphNode::_bind_methods() {
ADD_GROUP("", "");
ADD_SIGNAL(MethodInfo("position_offset_changed"));
- ADD_SIGNAL(MethodInfo("selected"));
- ADD_SIGNAL(MethodInfo("deselected"));
+ ADD_SIGNAL(MethodInfo("node_selected"));
+ ADD_SIGNAL(MethodInfo("node_deselected"));
ADD_SIGNAL(MethodInfo("slot_updated", PropertyInfo(Variant::INT, "idx")));
ADD_SIGNAL(MethodInfo("dragged", PropertyInfo(Variant::VECTOR2, "from"), PropertyInfo(Variant::VECTOR2, "to")));
ADD_SIGNAL(MethodInfo("raise_request"));
diff --git a/scene/gui/grid_container.cpp b/scene/gui/grid_container.cpp
index e11afdf00d..28f86369a2 100644
--- a/scene/gui/grid_container.cpp
+++ b/scene/gui/grid_container.cpp
@@ -73,10 +73,10 @@ void GridContainer::_notification(int p_what) {
row_minh[row] = ms.height;
}
- if (c->get_h_size_flags() & SIZE_EXPAND) {
+ if (c->get_h_size_flags().has_flag(SIZE_EXPAND)) {
col_expanded.insert(col);
}
- if (c->get_v_size_flags() & SIZE_EXPAND) {
+ if (c->get_v_size_flags().has_flag(SIZE_EXPAND)) {
row_expanded.insert(row);
}
}
diff --git a/scene/gui/label.cpp b/scene/gui/label.cpp
index 81e5de1886..cafea83f16 100644
--- a/scene/gui/label.cpp
+++ b/scene/gui/label.cpp
@@ -949,7 +949,7 @@ void Label::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_structured_text_bidi_override_options", "args"), &Label::set_structured_text_bidi_override_options);
ClassDB::bind_method(D_METHOD("get_structured_text_bidi_override_options"), &Label::get_structured_text_bidi_override_options);
- ADD_PROPERTY(PropertyInfo(Variant::STRING, "text", PROPERTY_HINT_MULTILINE_TEXT, "", PROPERTY_USAGE_DEFAULT_INTL), "set_text", "get_text");
+ ADD_PROPERTY(PropertyInfo(Variant::STRING, "text", PROPERTY_HINT_MULTILINE_TEXT), "set_text", "get_text");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "label_settings", PROPERTY_HINT_RESOURCE_TYPE, "LabelSettings"), "set_label_settings", "get_label_settings");
ADD_PROPERTY(PropertyInfo(Variant::INT, "horizontal_alignment", PROPERTY_HINT_ENUM, "Left,Center,Right,Fill"), "set_horizontal_alignment", "get_horizontal_alignment");
ADD_PROPERTY(PropertyInfo(Variant::INT, "vertical_alignment", PROPERTY_HINT_ENUM, "Top,Center,Bottom,Fill"), "set_vertical_alignment", "get_vertical_alignment");
diff --git a/scene/gui/line_edit.cpp b/scene/gui/line_edit.cpp
index ab96e2c557..e5bb64b225 100644
--- a/scene/gui/line_edit.cpp
+++ b/scene/gui/line_edit.cpp
@@ -394,7 +394,7 @@ void LineEdit::gui_input(const Ref<InputEvent> &p_event) {
}
}
- if ((m->get_button_mask() & MouseButton::MASK_LEFT) != MouseButton::NONE) {
+ if (m->get_button_mask().has_flag(MouseButtonMask::LEFT)) {
if (selection.creating) {
set_caret_at_pixel_pos(m->get_position().x);
selection_fill_at_caret();
diff --git a/scene/gui/menu_bar.cpp b/scene/gui/menu_bar.cpp
index d262959e8a..224e405d41 100644
--- a/scene/gui/menu_bar.cpp
+++ b/scene/gui/menu_bar.cpp
@@ -842,27 +842,6 @@ String MenuBar::get_tooltip(const Point2 &p_pos) const {
}
}
-void MenuBar::get_translatable_strings(List<String> *p_strings) const {
- Vector<PopupMenu *> popups = _get_popups();
- for (int i = 0; i < popups.size(); i++) {
- PopupMenu *pm = popups[i];
-
- if (!pm->has_meta("_menu_name") && !pm->has_meta("_menu_tooltip")) {
- continue;
- }
-
- String name = pm->get_meta("_menu_name");
- if (!name.is_empty()) {
- p_strings->push_back(name);
- }
-
- String tooltip = pm->get_meta("_menu_tooltip");
- if (!tooltip.is_empty()) {
- p_strings->push_back(tooltip);
- }
- }
-}
-
MenuBar::MenuBar() {
set_process_shortcut_input(true);
}
diff --git a/scene/gui/menu_bar.h b/scene/gui/menu_bar.h
index 306fcc01ab..3436978a0e 100644
--- a/scene/gui/menu_bar.h
+++ b/scene/gui/menu_bar.h
@@ -170,7 +170,6 @@ public:
PopupMenu *get_menu_popup(int p_menu) const;
- virtual void get_translatable_strings(List<String> *p_strings) const override;
virtual String get_tooltip(const Point2 &p_pos) const override;
MenuBar();
diff --git a/scene/gui/option_button.cpp b/scene/gui/option_button.cpp
index f21b5f43c6..027c97b383 100644
--- a/scene/gui/option_button.cpp
+++ b/scene/gui/option_button.cpp
@@ -519,10 +519,6 @@ void OptionButton::show_popup() {
popup->popup();
}
-void OptionButton::get_translatable_strings(List<String> *p_strings) const {
- popup->get_translatable_strings(p_strings);
-}
-
void OptionButton::_validate_property(PropertyInfo &p_property) const {
if (p_property.name == "text" || p_property.name == "icon") {
p_property.usage = PROPERTY_USAGE_NONE;
diff --git a/scene/gui/option_button.h b/scene/gui/option_button.h
index 9e409356e2..d8e2f3209d 100644
--- a/scene/gui/option_button.h
+++ b/scene/gui/option_button.h
@@ -125,8 +125,6 @@ public:
PopupMenu *get_popup() const;
void show_popup();
- virtual void get_translatable_strings(List<String> *p_strings) const override;
-
OptionButton(const String &p_text = String());
~OptionButton();
};
diff --git a/scene/gui/popup_menu.cpp b/scene/gui/popup_menu.cpp
index 942e6fac7f..4e8a44dd63 100644
--- a/scene/gui/popup_menu.cpp
+++ b/scene/gui/popup_menu.cpp
@@ -395,10 +395,10 @@ void PopupMenu::gui_input(const Ref<InputEvent> &p_event) {
// Activate the item on release of either the left mouse button or
// any mouse button held down when the popup was opened.
// This allows for opening the popup and triggering an action in a single mouse click.
- if (button_idx == MouseButton::LEFT || (initial_button_mask & mouse_button_to_mask(button_idx)) != MouseButton::NONE) {
+ if (button_idx == MouseButton::LEFT || initial_button_mask.has_flag(mouse_button_to_mask(button_idx))) {
bool was_during_grabbed_click = during_grabbed_click;
during_grabbed_click = false;
- initial_button_mask = MouseButton::NONE;
+ initial_button_mask.clear();
// Disable clicks under a time threshold to avoid selection right when opening the popup.
uint64_t now = OS::get_singleton()->get_ticks_msec();
@@ -1841,14 +1841,6 @@ void PopupMenu::set_parent_rect(const Rect2 &p_rect) {
parent_rect = p_rect;
}
-void PopupMenu::get_translatable_strings(List<String> *p_strings) const {
- for (int i = 0; i < items.size(); i++) {
- if (!items[i].xl_text.is_empty()) {
- p_strings->push_back(items[i].xl_text);
- }
- }
-}
-
void PopupMenu::add_autohide_area(const Rect2 &p_area) {
autohide_areas.push_back(p_area);
}
diff --git a/scene/gui/popup_menu.h b/scene/gui/popup_menu.h
index 1e56f8c192..bcc02a890f 100644
--- a/scene/gui/popup_menu.h
+++ b/scene/gui/popup_menu.h
@@ -92,7 +92,7 @@ class PopupMenu : public Popup {
Timer *submenu_timer = nullptr;
List<Rect2> autohide_areas;
Vector<Item> items;
- MouseButton initial_button_mask = MouseButton::NONE;
+ BitField<MouseButtonMask> initial_button_mask;
bool during_grabbed_click = false;
int mouse_over = -1;
int submenu_over = -1;
@@ -284,8 +284,6 @@ public:
virtual String get_tooltip(const Point2 &p_pos) const;
- virtual void get_translatable_strings(List<String> *p_strings) const override;
-
void add_autohide_area(const Rect2 &p_area);
void clear_autohide_areas();
diff --git a/scene/gui/rich_text_label.cpp b/scene/gui/rich_text_label.cpp
index dea61fcf66..5ab64b35fd 100644
--- a/scene/gui/rich_text_label.cpp
+++ b/scene/gui/rich_text_label.cpp
@@ -3336,6 +3336,7 @@ void RichTextLabel::push_table(int p_columns, InlineAlignment p_alignment, int p
_stop_thread();
MutexLock data_lock(data_mutex);
+ ERR_FAIL_COND(current->type == ITEM_TABLE);
ERR_FAIL_COND(p_columns < 1);
ItemTable *item = memnew(ItemTable);
diff --git a/scene/gui/scroll_container.cpp b/scene/gui/scroll_container.cpp
index ed24f30197..b678f46091 100644
--- a/scene/gui/scroll_container.cpp
+++ b/scene/gui/scroll_container.cpp
@@ -327,10 +327,10 @@ void ScrollContainer::_reposition_children() {
Size2 minsize = c->get_combined_minimum_size();
Rect2 r = Rect2(-Size2(get_h_scroll(), get_v_scroll()), minsize);
- if (c->get_h_size_flags() & SIZE_EXPAND) {
+ if (c->get_h_size_flags().has_flag(SIZE_EXPAND)) {
r.size.width = MAX(size.width, minsize.width);
}
- if (c->get_v_size_flags() & SIZE_EXPAND) {
+ if (c->get_v_size_flags().has_flag(SIZE_EXPAND)) {
r.size.height = MAX(size.height, minsize.height);
}
r.position += ofs;
diff --git a/scene/gui/spin_box.cpp b/scene/gui/spin_box.cpp
index 29458ea16c..dfc03c666b 100644
--- a/scene/gui/spin_box.cpp
+++ b/scene/gui/spin_box.cpp
@@ -176,7 +176,7 @@ void SpinBox::gui_input(const Ref<InputEvent> &p_event) {
Ref<InputEventMouseMotion> mm = p_event;
- if (mm.is_valid() && (mm->get_button_mask() & MouseButton::MASK_LEFT) != MouseButton::NONE) {
+ if (mm.is_valid() && (mm->get_button_mask().has_flag(MouseButtonMask::LEFT))) {
if (drag.enabled) {
drag.diff_y += mm->get_relative().y;
double diff_y = -0.01 * Math::pow(ABS(drag.diff_y), 1.8) * SIGN(drag.diff_y);
diff --git a/scene/gui/tab_bar.cpp b/scene/gui/tab_bar.cpp
index ce6ccc3fa4..eca6cb3eef 100644
--- a/scene/gui/tab_bar.cpp
+++ b/scene/gui/tab_bar.cpp
@@ -1577,6 +1577,7 @@ void TabBar::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_scroll_to_selected"), &TabBar::get_scroll_to_selected);
ClassDB::bind_method(D_METHOD("set_select_with_rmb", "enabled"), &TabBar::set_select_with_rmb);
ClassDB::bind_method(D_METHOD("get_select_with_rmb"), &TabBar::get_select_with_rmb);
+ ClassDB::bind_method(D_METHOD("clear_tabs"), &TabBar::clear_tabs);
ADD_SIGNAL(MethodInfo("tab_selected", PropertyInfo(Variant::INT, "tab")));
ADD_SIGNAL(MethodInfo("tab_changed", PropertyInfo(Variant::INT, "tab")));
diff --git a/scene/gui/tab_container.cpp b/scene/gui/tab_container.cpp
index 0d7b055ce8..3457cfa94f 100644
--- a/scene/gui/tab_container.cpp
+++ b/scene/gui/tab_container.cpp
@@ -803,22 +803,6 @@ Ref<Texture2D> TabContainer::get_tab_button_icon(int p_tab) const {
return tab_bar->get_tab_button_icon(p_tab);
}
-void TabContainer::get_translatable_strings(List<String> *p_strings) const {
- Vector<Control *> controls = _get_tab_controls();
- for (int i = 0; i < controls.size(); i++) {
- Control *c = controls[i];
-
- if (!c->has_meta("_tab_name")) {
- continue;
- }
-
- String name = c->get_meta("_tab_name");
- if (!name.is_empty()) {
- p_strings->push_back(name);
- }
- }
-}
-
Size2 TabContainer::get_minimum_size() const {
Size2 ms;
@@ -991,7 +975,7 @@ void TabContainer::_bind_methods() {
TabContainer::TabContainer() {
tab_bar = memnew(TabBar);
- tab_bar->set_drag_forwarding(this);
+ tab_bar->set_drag_forwarding_compat(this);
add_child(tab_bar, false, INTERNAL_MODE_FRONT);
tab_bar->set_anchors_and_offsets_preset(Control::PRESET_TOP_WIDE);
tab_bar->connect("tab_changed", callable_mp(this, &TabContainer::_on_tab_changed));
diff --git a/scene/gui/tab_container.h b/scene/gui/tab_container.h
index 4a0205c2f4..3020e1fada 100644
--- a/scene/gui/tab_container.h
+++ b/scene/gui/tab_container.h
@@ -147,8 +147,6 @@ public:
virtual Size2 get_minimum_size() const override;
- virtual void get_translatable_strings(List<String> *p_strings) const override;
-
void set_popup(Node *p_popup);
Popup *get_popup() const;
diff --git a/scene/gui/text_edit.cpp b/scene/gui/text_edit.cpp
index 898c91a03c..108a533a74 100644
--- a/scene/gui/text_edit.cpp
+++ b/scene/gui/text_edit.cpp
@@ -1906,7 +1906,7 @@ void TextEdit::gui_input(const Ref<InputEvent> &p_gui_input) {
mpos.x = get_size().x - mpos.x;
}
- if ((mm->get_button_mask() & MouseButton::MASK_LEFT) != MouseButton::NONE && get_viewport()->gui_get_drag_data() == Variant()) { // Ignore if dragging.
+ if (mm->get_button_mask().has_flag(MouseButtonMask::LEFT) && get_viewport()->gui_get_drag_data() == Variant()) { // Ignore if dragging.
_reset_caret_blink_timer();
if (draw_minimap && !dragging_selection) {
diff --git a/scene/gui/tree.cpp b/scene/gui/tree.cpp
index ace3edfcb0..3458b87b8d 100644
--- a/scene/gui/tree.cpp
+++ b/scene/gui/tree.cpp
@@ -4850,7 +4850,11 @@ void Tree::_do_incr_search(const String &p_add) {
return;
}
- item->select(col);
+ if (select_mode == SELECT_MULTI) {
+ item->set_as_cursor(col);
+ } else {
+ item->select(col);
+ }
ensure_cursor_is_visible();
}
@@ -5180,6 +5184,7 @@ void Tree::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_pressed_button"), &Tree::get_pressed_button);
ClassDB::bind_method(D_METHOD("set_select_mode", "mode"), &Tree::set_select_mode);
ClassDB::bind_method(D_METHOD("get_select_mode"), &Tree::get_select_mode);
+ ClassDB::bind_method(D_METHOD("deselect_all"), &Tree::deselect_all);
ClassDB::bind_method(D_METHOD("set_columns", "amount"), &Tree::set_columns);
ClassDB::bind_method(D_METHOD("get_columns"), &Tree::get_columns);
diff --git a/scene/gui/view_panner.cpp b/scene/gui/view_panner.cpp
index 9a0c93a1df..e8d54e6937 100644
--- a/scene/gui/view_panner.cpp
+++ b/scene/gui/view_panner.cpp
@@ -114,7 +114,7 @@ bool ViewPanner::gui_input(const Ref<InputEvent> &p_event, Rect2 p_canvas_rect)
if (k.is_valid()) {
if (pan_view_shortcut.is_valid() && pan_view_shortcut->matches_event(k)) {
pan_key_pressed = k->is_pressed();
- if (simple_panning_enabled || (Input::get_singleton()->get_mouse_button_mask() & MouseButton::LEFT) != MouseButton::NONE) {
+ if (simple_panning_enabled || Input::get_singleton()->get_mouse_button_mask().has_flag(MouseButtonMask::LEFT)) {
is_dragging = pan_key_pressed;
}
return true;
diff --git a/scene/main/canvas_item.cpp b/scene/main/canvas_item.cpp
index a04c299705..3f98b540fc 100644
--- a/scene/main/canvas_item.cpp
+++ b/scene/main/canvas_item.cpp
@@ -195,7 +195,15 @@ void CanvasItem::_top_level_raise_self() {
}
void CanvasItem::_enter_canvas() {
- if ((!Object::cast_to<CanvasItem>(get_parent())) || top_level) {
+ // Resolves to nullptr if the node is toplevel.
+ CanvasItem *parent_item = get_parent_item();
+
+ if (parent_item) {
+ canvas_layer = parent_item->canvas_layer;
+ RenderingServer::get_singleton()->canvas_item_set_parent(canvas_item, parent_item->get_canvas_item());
+ RenderingServer::get_singleton()->canvas_item_set_draw_index(canvas_item, get_index());
+ RenderingServer::get_singleton()->canvas_item_set_visibility_layer(canvas_item, visibility_layer);
+ } else {
Node *n = this;
canvas_layer = nullptr;
@@ -231,13 +239,6 @@ void CanvasItem::_enter_canvas() {
}
get_tree()->call_group_flags(SceneTree::GROUP_CALL_UNIQUE | SceneTree::GROUP_CALL_DEFERRED, canvas_group, SNAME("_top_level_raise_self"));
-
- } else {
- CanvasItem *parent = get_parent_item();
- canvas_layer = parent->canvas_layer;
- RenderingServer::get_singleton()->canvas_item_set_parent(canvas_item, parent->get_canvas_item());
- RenderingServer::get_singleton()->canvas_item_set_draw_index(canvas_item, get_index());
- RenderingServer::get_singleton()->canvas_item_set_visibility_layer(canvas_item, visibility_layer);
}
pending_update = false;
@@ -320,8 +321,7 @@ void CanvasItem::_notification(int p_what) {
if (canvas_group != StringName()) {
get_tree()->call_group_flags(SceneTree::GROUP_CALL_UNIQUE | SceneTree::GROUP_CALL_DEFERRED, canvas_group, "_top_level_raise_self");
} else {
- CanvasItem *p = get_parent_item();
- ERR_FAIL_COND(!p);
+ ERR_FAIL_COND_MSG(!get_parent_item(), "Moved child is in incorrect state (no canvas group, no canvas item parent).");
RenderingServer::get_singleton()->canvas_item_set_draw_index(canvas_item, get_index());
}
} break;
diff --git a/scene/main/node.cpp b/scene/main/node.cpp
index 3544ec4c83..eb57ccfef1 100644
--- a/scene/main/node.cpp
+++ b/scene/main/node.cpp
@@ -39,6 +39,7 @@
#include "scene/animation/tween.h"
#include "scene/debugger/scene_debugger.h"
#include "scene/main/multiplayer_api.h"
+#include "scene/main/window.h"
#include "scene/resources/packed_scene.h"
#include "scene/scene_string_names.h"
#include "viewport.h"
@@ -1467,6 +1468,14 @@ Node *Node::find_parent(const String &p_pattern) const {
return nullptr;
}
+Window *Node::get_window() const {
+ Viewport *vp = get_viewport();
+ if (vp) {
+ return vp->get_base_window();
+ }
+ return nullptr;
+}
+
bool Node::is_ancestor_of(const Node *p_node) const {
ERR_FAIL_NULL_V(p_node, false);
Node *p = p_node->data.parent;
@@ -2858,6 +2867,7 @@ void Node::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_physics_process_internal", "enable"), &Node::set_physics_process_internal);
ClassDB::bind_method(D_METHOD("is_physics_processing_internal"), &Node::is_physics_processing_internal);
+ ClassDB::bind_method(D_METHOD("get_window"), &Node::get_window);
ClassDB::bind_method(D_METHOD("get_tree"), &Node::get_tree);
ClassDB::bind_method(D_METHOD("create_tween"), &Node::create_tween);
diff --git a/scene/main/node.h b/scene/main/node.h
index 398465c3cd..dbdcca6170 100644
--- a/scene/main/node.h
+++ b/scene/main/node.h
@@ -37,6 +37,7 @@
#include "scene/main/scene_tree.h"
class Viewport;
+class Window;
class SceneState;
class Tween;
class PropertyTweener;
@@ -321,6 +322,8 @@ public:
Node *get_parent() const;
Node *find_parent(const String &p_pattern) const;
+ Window *get_window() const;
+
_FORCE_INLINE_ SceneTree *get_tree() const {
ERR_FAIL_COND_V(!data.tree, nullptr);
return data.tree;
diff --git a/scene/main/scene_tree.cpp b/scene/main/scene_tree.cpp
index 73d85a0660..b5c587c0aa 100644
--- a/scene/main/scene_tree.cpp
+++ b/scene/main/scene_tree.cpp
@@ -1131,11 +1131,11 @@ Error SceneTree::change_scene_to_file(const String &p_path) {
}
Error SceneTree::change_scene_to_packed(const Ref<PackedScene> &p_scene) {
- Node *new_scene = nullptr;
- if (p_scene.is_valid()) {
- new_scene = p_scene->instantiate();
- ERR_FAIL_COND_V(!new_scene, ERR_CANT_CREATE);
- }
+ ERR_FAIL_COND_V_MSG(p_scene.is_null(), ERR_INVALID_PARAMETER, "Can't change to a null scene. Use unload_current_scene() if you wish to unload it.");
+
+ Node *new_scene = p_scene->instantiate();
+ new_scene = p_scene->instantiate();
+ ERR_FAIL_COND_V(!new_scene, ERR_CANT_CREATE);
call_deferred(SNAME("_change_scene"), new_scene);
return OK;
@@ -1147,6 +1147,13 @@ Error SceneTree::reload_current_scene() {
return change_scene_to_file(fname);
}
+void SceneTree::unload_current_scene() {
+ if (current_scene) {
+ memdelete(current_scene);
+ current_scene = nullptr;
+ }
+}
+
void SceneTree::add_current_scene(Node *p_current) {
current_scene = p_current;
root->add_child(p_current);
@@ -1297,6 +1304,7 @@ void SceneTree::_bind_methods() {
ClassDB::bind_method(D_METHOD("change_scene_to_packed", "packed_scene"), &SceneTree::change_scene_to_packed);
ClassDB::bind_method(D_METHOD("reload_current_scene"), &SceneTree::reload_current_scene);
+ ClassDB::bind_method(D_METHOD("unload_current_scene"), &SceneTree::unload_current_scene);
ClassDB::bind_method(D_METHOD("_change_scene"), &SceneTree::_change_scene);
@@ -1396,6 +1404,7 @@ SceneTree::SceneTree() {
// Create with mainloop.
root = memnew(Window);
+ root->set_min_size(Size2i(64, 64)); // Define a very small minimum window size to prevent bugs such as GH-37242.
root->set_process_mode(Node::PROCESS_MODE_PAUSABLE);
root->set_name("root");
root->set_title(GLOBAL_GET("application/config/name"));
diff --git a/scene/main/scene_tree.h b/scene/main/scene_tree.h
index 77cfe0a04a..fc185b4f37 100644
--- a/scene/main/scene_tree.h
+++ b/scene/main/scene_tree.h
@@ -361,6 +361,7 @@ public:
Error change_scene_to_file(const String &p_path);
Error change_scene_to_packed(const Ref<PackedScene> &p_scene);
Error reload_current_scene();
+ void unload_current_scene();
Ref<SceneTreeTimer> create_timer(double p_delay_sec, bool p_process_always = true, bool p_process_in_physics = false, bool p_ignore_time_scale = false);
Ref<Tween> create_tween();
diff --git a/scene/main/viewport.cpp b/scene/main/viewport.cpp
index 1287f69bef..7ca1f9d3ec 100644
--- a/scene/main/viewport.cpp
+++ b/scene/main/viewport.cpp
@@ -603,9 +603,9 @@ void Viewport::_process_picking() {
physics_last_mouse_state.meta = mb->is_meta_pressed();
if (mb->is_pressed()) {
- physics_last_mouse_state.mouse_mask |= mouse_button_to_mask(mb->get_button_index());
+ physics_last_mouse_state.mouse_mask.set_flag(mouse_button_to_mask(mb->get_button_index()));
} else {
- physics_last_mouse_state.mouse_mask &= ~mouse_button_to_mask(mb->get_button_index());
+ physics_last_mouse_state.mouse_mask.clear_flag(mouse_button_to_mask(mb->get_button_index()));
// If touch mouse raised, assume we don't know last mouse pos until new events come
if (mb->get_device() == InputEvent::DEVICE_ID_TOUCH_MOUSE) {
@@ -1496,19 +1496,20 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) {
Point2 mpos = mb->get_position();
if (mb->is_pressed()) {
Size2 pos = mpos;
- if (gui.mouse_focus_mask != MouseButton::NONE) {
+ if (!gui.mouse_focus_mask.is_empty()) {
// Do not steal mouse focus and stuff while a focus mask exists.
- gui.mouse_focus_mask |= mouse_button_to_mask(mb->get_button_index());
+ gui.mouse_focus_mask.set_flag(mouse_button_to_mask(mb->get_button_index()));
} else {
gui.mouse_focus = gui_find_control(pos);
gui.last_mouse_focus = gui.mouse_focus;
if (!gui.mouse_focus) {
- gui.mouse_focus_mask = MouseButton::NONE;
+ gui.mouse_focus_mask.clear();
return;
}
- gui.mouse_focus_mask = mouse_button_to_mask(mb->get_button_index());
+ gui.mouse_focus_mask.clear();
+ gui.mouse_focus_mask.set_flag(mouse_button_to_mask(mb->get_button_index()));
if (mb->get_button_index() == MouseButton::LEFT) {
gui.drag_accum = Vector2();
@@ -1578,7 +1579,7 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) {
_perform_drop(gui.drag_mouse_over, gui.drag_mouse_over_pos);
}
- gui.mouse_focus_mask &= ~mouse_button_to_mask(mb->get_button_index()); // Remove from mask.
+ gui.mouse_focus_mask.clear_flag(mouse_button_to_mask(mb->get_button_index())); // Remove from mask.
if (!gui.mouse_focus) {
// Release event is only sent if a mouse focus (previously pressed button) exists.
@@ -1597,7 +1598,7 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) {
// Disable mouse focus if needed before calling input,
// this makes popups on mouse press event work better,
// as the release will never be received otherwise.
- if (gui.mouse_focus_mask == MouseButton::NONE) {
+ if (gui.mouse_focus_mask.is_empty()) {
gui.mouse_focus = nullptr;
gui.forced_mouse_focus = false;
}
@@ -1619,7 +1620,7 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) {
Point2 mpos = mm->get_position();
// Drag & drop.
- if (!gui.drag_attempted && gui.mouse_focus && (mm->get_button_mask() & MouseButton::MASK_LEFT) != MouseButton::NONE) {
+ if (!gui.drag_attempted && gui.mouse_focus && (mm->get_button_mask().has_flag(MouseButtonMask::LEFT))) {
gui.drag_accum += mm->get_relative();
float len = gui.drag_accum.length();
if (len > 10) {
@@ -1633,7 +1634,7 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) {
if (gui.drag_data.get_type() != Variant::NIL) {
gui.mouse_focus = nullptr;
gui.forced_mouse_focus = false;
- gui.mouse_focus_mask = MouseButton::NONE;
+ gui.mouse_focus_mask.clear();
break;
} else {
Control *drag_preview = _gui_get_drag_preview();
@@ -1701,7 +1702,7 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) {
mm->set_velocity(velocity);
mm->set_relative(rel);
- if (mm->get_button_mask() == MouseButton::NONE) {
+ if (mm->get_button_mask().is_empty()) {
// Nothing pressed.
bool is_tooltip_shown = false;
@@ -1744,7 +1745,7 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) {
Control *c = over;
Vector2 cpos = pos;
while (c) {
- if (gui.mouse_focus_mask != MouseButton::NONE || c->has_point(cpos)) {
+ if (!gui.mouse_focus_mask.is_empty() || c->has_point(cpos)) {
cursor_shape = c->get_cursor_shape(cpos);
} else {
cursor_shape = Control::CURSOR_ARROW;
@@ -2103,7 +2104,7 @@ void Viewport::_gui_cleanup_internal_state(Ref<InputEvent> p_event) {
Ref<InputEventMouseButton> mb = p_event;
if (mb.is_valid()) {
if (!mb->is_pressed()) {
- gui.mouse_focus_mask &= ~mouse_button_to_mask(mb->get_button_index()); // Remove from mask.
+ gui.mouse_focus_mask.clear_flag(mouse_button_to_mask(mb->get_button_index())); // Remove from mask.
}
}
}
@@ -2194,7 +2195,7 @@ void Viewport::_gui_remove_control(Control *p_control) {
if (gui.mouse_focus == p_control) {
gui.mouse_focus = nullptr;
gui.forced_mouse_focus = false;
- gui.mouse_focus_mask = MouseButton::NONE;
+ gui.mouse_focus_mask.clear();
}
if (gui.last_mouse_focus == p_control) {
gui.last_mouse_focus = nullptr;
@@ -2263,10 +2264,10 @@ void Viewport::_drop_mouse_over() {
void Viewport::_drop_mouse_focus() {
Control *c = gui.mouse_focus;
- MouseButton mask = gui.mouse_focus_mask;
+ BitField<MouseButtonMask> mask = gui.mouse_focus_mask;
gui.mouse_focus = nullptr;
gui.forced_mouse_focus = false;
- gui.mouse_focus_mask = MouseButton::NONE;
+ gui.mouse_focus_mask.clear();
for (int i = 0; i < 3; i++) {
if ((int)mask & (1 << i)) {
@@ -2374,7 +2375,7 @@ void Viewport::_post_gui_grab_click_focus() {
return;
}
- MouseButton mask = gui.mouse_focus_mask;
+ BitField<MouseButtonMask> mask = gui.mouse_focus_mask;
Point2 click = gui.mouse_focus->get_global_transform_with_canvas().affine_inverse().xform(gui.last_mouse_pos);
for (int i = 0; i < 3; i++) {
@@ -3239,7 +3240,7 @@ void Viewport::pass_mouse_focus_to(Viewport *p_viewport, Control *p_control) {
gui.mouse_focus = nullptr;
gui.forced_mouse_focus = false;
- gui.mouse_focus_mask = MouseButton::NONE;
+ gui.mouse_focus_mask.clear();
}
}
diff --git a/scene/main/viewport.h b/scene/main/viewport.h
index ca6f3163df..9f182682d7 100644
--- a/scene/main/viewport.h
+++ b/scene/main/viewport.h
@@ -259,7 +259,7 @@ private:
bool control = false;
bool shift = false;
bool meta = false;
- MouseButton mouse_mask = MouseButton::NONE;
+ BitField<MouseButtonMask> mouse_mask;
} physics_last_mouse_state;
@@ -358,7 +358,7 @@ private:
Control *mouse_focus = nullptr;
Control *last_mouse_focus = nullptr;
Control *mouse_click_grabber = nullptr;
- MouseButton mouse_focus_mask = MouseButton::NONE;
+ BitField<MouseButtonMask> mouse_focus_mask;
Control *key_focus = nullptr;
Control *mouse_over = nullptr;
Control *drag_mouse_over = nullptr;
diff --git a/scene/resources/immediate_mesh.cpp b/scene/resources/immediate_mesh.cpp
index 2254c19327..247927163b 100644
--- a/scene/resources/immediate_mesh.cpp
+++ b/scene/resources/immediate_mesh.cpp
@@ -346,7 +346,7 @@ TypedArray<Array> ImmediateMesh::surface_get_blend_shape_arrays(int p_surface) c
Dictionary ImmediateMesh::surface_get_lods(int p_surface) const {
return Dictionary();
}
-uint32_t ImmediateMesh::surface_get_format(int p_idx) const {
+BitField<Mesh::ArrayFormat> ImmediateMesh::surface_get_format(int p_idx) const {
ERR_FAIL_INDEX_V(p_idx, int(surfaces.size()), 0);
return surfaces[p_idx].format;
}
diff --git a/scene/resources/immediate_mesh.h b/scene/resources/immediate_mesh.h
index 9407ecd98c..bf07c82a0c 100644
--- a/scene/resources/immediate_mesh.h
+++ b/scene/resources/immediate_mesh.h
@@ -99,7 +99,7 @@ public:
virtual Array surface_get_arrays(int p_surface) const override;
virtual TypedArray<Array> surface_get_blend_shape_arrays(int p_surface) const override;
virtual Dictionary surface_get_lods(int p_surface) const override;
- virtual uint32_t surface_get_format(int p_idx) const override;
+ virtual BitField<ArrayFormat> surface_get_format(int p_idx) const override;
virtual PrimitiveType surface_get_primitive_type(int p_idx) const override;
virtual void surface_set_material(int p_idx, const Ref<Material> &p_material) override;
virtual Ref<Material> surface_get_material(int p_idx) const override;
diff --git a/scene/resources/mesh.cpp b/scene/resources/mesh.cpp
index 07baa0ad96..5e18b5df37 100644
--- a/scene/resources/mesh.cpp
+++ b/scene/resources/mesh.cpp
@@ -75,7 +75,7 @@ Dictionary Mesh::surface_get_lods(int p_surface) const {
return ret;
}
-uint32_t Mesh::surface_get_format(int p_idx) const {
+BitField<Mesh::ArrayFormat> Mesh::surface_get_format(int p_idx) const {
uint32_t ret = 0;
GDVIRTUAL_REQUIRED_CALL(_surface_get_format, p_idx, ret);
return ret;
@@ -658,35 +658,35 @@ void Mesh::_bind_methods() {
BIND_ENUM_CONSTANT(ARRAY_CUSTOM_RGBA_FLOAT);
BIND_ENUM_CONSTANT(ARRAY_CUSTOM_MAX);
- BIND_ENUM_CONSTANT(ARRAY_FORMAT_VERTEX);
- BIND_ENUM_CONSTANT(ARRAY_FORMAT_NORMAL);
- BIND_ENUM_CONSTANT(ARRAY_FORMAT_TANGENT);
- BIND_ENUM_CONSTANT(ARRAY_FORMAT_COLOR);
- BIND_ENUM_CONSTANT(ARRAY_FORMAT_TEX_UV);
- BIND_ENUM_CONSTANT(ARRAY_FORMAT_TEX_UV2);
- BIND_ENUM_CONSTANT(ARRAY_FORMAT_CUSTOM0);
- BIND_ENUM_CONSTANT(ARRAY_FORMAT_CUSTOM1);
- BIND_ENUM_CONSTANT(ARRAY_FORMAT_CUSTOM2);
- BIND_ENUM_CONSTANT(ARRAY_FORMAT_CUSTOM3);
- BIND_ENUM_CONSTANT(ARRAY_FORMAT_BONES);
- BIND_ENUM_CONSTANT(ARRAY_FORMAT_WEIGHTS);
- BIND_ENUM_CONSTANT(ARRAY_FORMAT_INDEX);
-
- BIND_ENUM_CONSTANT(ARRAY_FORMAT_BLEND_SHAPE_MASK);
-
- BIND_ENUM_CONSTANT(ARRAY_FORMAT_CUSTOM_BASE);
- BIND_ENUM_CONSTANT(ARRAY_FORMAT_CUSTOM_BITS);
- BIND_ENUM_CONSTANT(ARRAY_FORMAT_CUSTOM0_SHIFT);
- BIND_ENUM_CONSTANT(ARRAY_FORMAT_CUSTOM1_SHIFT);
- BIND_ENUM_CONSTANT(ARRAY_FORMAT_CUSTOM2_SHIFT);
- BIND_ENUM_CONSTANT(ARRAY_FORMAT_CUSTOM3_SHIFT);
-
- BIND_ENUM_CONSTANT(ARRAY_FORMAT_CUSTOM_MASK);
- BIND_ENUM_CONSTANT(ARRAY_COMPRESS_FLAGS_BASE);
-
- BIND_ENUM_CONSTANT(ARRAY_FLAG_USE_2D_VERTICES);
- BIND_ENUM_CONSTANT(ARRAY_FLAG_USE_DYNAMIC_UPDATE);
- BIND_ENUM_CONSTANT(ARRAY_FLAG_USE_8_BONE_WEIGHTS);
+ BIND_BITFIELD_FLAG(ARRAY_FORMAT_VERTEX);
+ BIND_BITFIELD_FLAG(ARRAY_FORMAT_NORMAL);
+ BIND_BITFIELD_FLAG(ARRAY_FORMAT_TANGENT);
+ BIND_BITFIELD_FLAG(ARRAY_FORMAT_COLOR);
+ BIND_BITFIELD_FLAG(ARRAY_FORMAT_TEX_UV);
+ BIND_BITFIELD_FLAG(ARRAY_FORMAT_TEX_UV2);
+ BIND_BITFIELD_FLAG(ARRAY_FORMAT_CUSTOM0);
+ BIND_BITFIELD_FLAG(ARRAY_FORMAT_CUSTOM1);
+ BIND_BITFIELD_FLAG(ARRAY_FORMAT_CUSTOM2);
+ BIND_BITFIELD_FLAG(ARRAY_FORMAT_CUSTOM3);
+ BIND_BITFIELD_FLAG(ARRAY_FORMAT_BONES);
+ BIND_BITFIELD_FLAG(ARRAY_FORMAT_WEIGHTS);
+ BIND_BITFIELD_FLAG(ARRAY_FORMAT_INDEX);
+
+ BIND_BITFIELD_FLAG(ARRAY_FORMAT_BLEND_SHAPE_MASK);
+
+ BIND_BITFIELD_FLAG(ARRAY_FORMAT_CUSTOM_BASE);
+ BIND_BITFIELD_FLAG(ARRAY_FORMAT_CUSTOM_BITS);
+ BIND_BITFIELD_FLAG(ARRAY_FORMAT_CUSTOM0_SHIFT);
+ BIND_BITFIELD_FLAG(ARRAY_FORMAT_CUSTOM1_SHIFT);
+ BIND_BITFIELD_FLAG(ARRAY_FORMAT_CUSTOM2_SHIFT);
+ BIND_BITFIELD_FLAG(ARRAY_FORMAT_CUSTOM3_SHIFT);
+
+ BIND_BITFIELD_FLAG(ARRAY_FORMAT_CUSTOM_MASK);
+ BIND_BITFIELD_FLAG(ARRAY_COMPRESS_FLAGS_BASE);
+
+ BIND_BITFIELD_FLAG(ARRAY_FLAG_USE_2D_VERTICES);
+ BIND_BITFIELD_FLAG(ARRAY_FLAG_USE_DYNAMIC_UPDATE);
+ BIND_BITFIELD_FLAG(ARRAY_FLAG_USE_8_BONE_WEIGHTS);
BIND_ENUM_CONSTANT(BLEND_SHAPE_MODE_NORMALIZED);
BIND_ENUM_CONSTANT(BLEND_SHAPE_MODE_RELATIVE);
@@ -1554,7 +1554,7 @@ void ArrayMesh::_recompute_aabb() {
}
// TODO: Need to add binding to add_surface using future MeshSurfaceData object.
-void ArrayMesh::add_surface(uint32_t p_format, PrimitiveType p_primitive, const Vector<uint8_t> &p_array, const Vector<uint8_t> &p_attribute_array, const Vector<uint8_t> &p_skin_array, int p_vertex_count, const Vector<uint8_t> &p_index_array, int p_index_count, const AABB &p_aabb, const Vector<uint8_t> &p_blend_shape_data, const Vector<AABB> &p_bone_aabbs, const Vector<RS::SurfaceData::LOD> &p_lods) {
+void ArrayMesh::add_surface(BitField<ArrayFormat> p_format, PrimitiveType p_primitive, const Vector<uint8_t> &p_array, const Vector<uint8_t> &p_attribute_array, const Vector<uint8_t> &p_skin_array, int p_vertex_count, const Vector<uint8_t> &p_index_array, int p_index_count, const AABB &p_aabb, const Vector<uint8_t> &p_blend_shape_data, const Vector<AABB> &p_bone_aabbs, const Vector<RS::SurfaceData::LOD> &p_lods) {
_create_if_empty();
Surface s;
@@ -1589,7 +1589,7 @@ void ArrayMesh::add_surface(uint32_t p_format, PrimitiveType p_primitive, const
emit_changed();
}
-void ArrayMesh::add_surface_from_arrays(PrimitiveType p_primitive, const Array &p_arrays, const TypedArray<Array> &p_blend_shapes, const Dictionary &p_lods, uint32_t p_flags) {
+void ArrayMesh::add_surface_from_arrays(PrimitiveType p_primitive, const Array &p_arrays, const TypedArray<Array> &p_blend_shapes, const Dictionary &p_lods, BitField<ArrayFormat> p_flags) {
ERR_FAIL_COND(p_arrays.size() != ARRAY_MAX);
RS::SurfaceData surface;
@@ -1705,7 +1705,7 @@ int ArrayMesh::surface_get_array_index_len(int p_idx) const {
return surfaces[p_idx].index_array_length;
}
-uint32_t ArrayMesh::surface_get_format(int p_idx) const {
+BitField<Mesh::ArrayFormat> ArrayMesh::surface_get_format(int p_idx) const {
ERR_FAIL_INDEX_V(p_idx, surfaces.size(), 0);
return surfaces[p_idx].format;
}
diff --git a/scene/resources/mesh.h b/scene/resources/mesh.h
index f62f060682..1baa466312 100644
--- a/scene/resources/mesh.h
+++ b/scene/resources/mesh.h
@@ -156,7 +156,7 @@ public:
virtual Array surface_get_arrays(int p_surface) const;
virtual TypedArray<Array> surface_get_blend_shape_arrays(int p_surface) const;
virtual Dictionary surface_get_lods(int p_surface) const;
- virtual uint32_t surface_get_format(int p_idx) const;
+ virtual BitField<ArrayFormat> surface_get_format(int p_idx) const;
virtual PrimitiveType surface_get_primitive_type(int p_idx) const;
virtual void surface_set_material(int p_idx, const Ref<Material> &p_material);
virtual Ref<Material> surface_get_material(int p_idx) const;
@@ -269,9 +269,9 @@ protected:
static void _bind_methods();
public:
- void add_surface_from_arrays(PrimitiveType p_primitive, const Array &p_arrays, const TypedArray<Array> &p_blend_shapes = TypedArray<Array>(), const Dictionary &p_lods = Dictionary(), uint32_t p_flags = 0);
+ void add_surface_from_arrays(PrimitiveType p_primitive, const Array &p_arrays, const TypedArray<Array> &p_blend_shapes = TypedArray<Array>(), const Dictionary &p_lods = Dictionary(), BitField<ArrayFormat> p_flags = 0);
- void add_surface(uint32_t p_format, PrimitiveType p_primitive, const Vector<uint8_t> &p_array, const Vector<uint8_t> &p_attribute_array, const Vector<uint8_t> &p_skin_array, int p_vertex_count, const Vector<uint8_t> &p_index_array, int p_index_count, const AABB &p_aabb, const Vector<uint8_t> &p_blend_shape_data = Vector<uint8_t>(), const Vector<AABB> &p_bone_aabbs = Vector<AABB>(), const Vector<RS::SurfaceData::LOD> &p_lods = Vector<RS::SurfaceData::LOD>());
+ void add_surface(BitField<ArrayFormat> p_format, PrimitiveType p_primitive, const Vector<uint8_t> &p_array, const Vector<uint8_t> &p_attribute_array, const Vector<uint8_t> &p_skin_array, int p_vertex_count, const Vector<uint8_t> &p_index_array, int p_index_count, const AABB &p_aabb, const Vector<uint8_t> &p_blend_shape_data = Vector<uint8_t>(), const Vector<AABB> &p_bone_aabbs = Vector<AABB>(), const Vector<RS::SurfaceData::LOD> &p_lods = Vector<RS::SurfaceData::LOD>());
Array surface_get_arrays(int p_surface) const override;
TypedArray<Array> surface_get_blend_shape_arrays(int p_surface) const override;
@@ -298,7 +298,7 @@ public:
int surface_get_array_len(int p_idx) const override;
int surface_get_array_index_len(int p_idx) const override;
- uint32_t surface_get_format(int p_idx) const override;
+ BitField<ArrayFormat> surface_get_format(int p_idx) const override;
PrimitiveType surface_get_primitive_type(int p_idx) const override;
virtual void surface_set_material(int p_idx, const Ref<Material> &p_material) override;
@@ -330,7 +330,7 @@ public:
};
VARIANT_ENUM_CAST(Mesh::ArrayType);
-VARIANT_ENUM_CAST(Mesh::ArrayFormat);
+VARIANT_BITFIELD_CAST(Mesh::ArrayFormat);
VARIANT_ENUM_CAST(Mesh::ArrayCustomFormat);
VARIANT_ENUM_CAST(Mesh::PrimitiveType);
VARIANT_ENUM_CAST(Mesh::BlendShapeMode);
@@ -351,7 +351,7 @@ public:
virtual Array surface_get_arrays(int p_surface) const override { return Array(); }
virtual TypedArray<Array> surface_get_blend_shape_arrays(int p_surface) const override { return TypedArray<Array>(); }
virtual Dictionary surface_get_lods(int p_surface) const override { return Dictionary(); }
- virtual uint32_t surface_get_format(int p_idx) const override { return 0; }
+ virtual BitField<ArrayFormat> surface_get_format(int p_idx) const override { return 0; }
virtual PrimitiveType surface_get_primitive_type(int p_idx) const override { return PRIMITIVE_TRIANGLES; }
virtual void surface_set_material(int p_idx, const Ref<Material> &p_material) override {}
virtual Ref<Material> surface_get_material(int p_idx) const override { return Ref<Material>(); }
diff --git a/scene/resources/navigation_mesh.cpp b/scene/resources/navigation_mesh.cpp
index 287597de32..7e1b42c80b 100644
--- a/scene/resources/navigation_mesh.cpp
+++ b/scene/resources/navigation_mesh.cpp
@@ -401,7 +401,7 @@ Ref<ArrayMesh> NavigationMesh::get_debug_mesh() {
}
debug_mesh->add_surface_from_arrays(Mesh::PRIMITIVE_TRIANGLES, face_mesh_array);
- Ref<StandardMaterial3D> debug_geometry_face_material = NavigationServer3D::get_singleton_mut()->get_debug_navigation_geometry_face_material();
+ Ref<StandardMaterial3D> debug_geometry_face_material = NavigationServer3D::get_singleton()->get_debug_navigation_geometry_face_material();
debug_mesh->surface_set_material(0, debug_geometry_face_material);
// if enabled build geometry edge line surface
@@ -426,7 +426,7 @@ Ref<ArrayMesh> NavigationMesh::get_debug_mesh() {
line_mesh_array.resize(Mesh::ARRAY_MAX);
line_mesh_array[Mesh::ARRAY_VERTEX] = line_vertex_array;
debug_mesh->add_surface_from_arrays(Mesh::PRIMITIVE_LINES, line_mesh_array);
- Ref<StandardMaterial3D> debug_geometry_edge_material = NavigationServer3D::get_singleton_mut()->get_debug_navigation_geometry_edge_material();
+ Ref<StandardMaterial3D> debug_geometry_edge_material = NavigationServer3D::get_singleton()->get_debug_navigation_geometry_edge_material();
debug_mesh->surface_set_material(1, debug_geometry_edge_material);
}
diff --git a/scene/resources/particle_process_material.cpp b/scene/resources/particle_process_material.cpp
index a7f48b92fe..7ae154ea1d 100644
--- a/scene/resources/particle_process_material.cpp
+++ b/scene/resources/particle_process_material.cpp
@@ -1756,8 +1756,8 @@ void ParticleProcessMaterial::_bind_methods() {
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "anim_speed_min", PROPERTY_HINT_RANGE, "0,16,0.01,or_less,or_greater"), "set_param_min", "get_param_min", PARAM_ANIM_SPEED);
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "anim_speed_max", PROPERTY_HINT_RANGE, "0,16,0.01,or_less,or_greater"), "set_param_max", "get_param_max", PARAM_ANIM_SPEED);
ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "anim_speed_curve", PROPERTY_HINT_RESOURCE_TYPE, "CurveTexture"), "set_param_texture", "get_param_texture", PARAM_ANIM_SPEED);
- ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "anim_offset_min", PROPERTY_HINT_RANGE, "0,16,0.01,or_less,or_greater"), "set_param_min", "get_param_min", PARAM_ANIM_OFFSET);
- ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "anim_offset_max", PROPERTY_HINT_RANGE, "0,16,0.01,or_less,or_greater"), "set_param_max", "get_param_max", PARAM_ANIM_OFFSET);
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "anim_offset_min", PROPERTY_HINT_RANGE, "0,1,0.0001"), "set_param_min", "get_param_min", PARAM_ANIM_OFFSET);
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "anim_offset_max", PROPERTY_HINT_RANGE, "0,1,0.0001"), "set_param_max", "get_param_max", PARAM_ANIM_OFFSET);
ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "anim_offset_curve", PROPERTY_HINT_RESOURCE_TYPE, "CurveTexture"), "set_param_texture", "get_param_texture", PARAM_ANIM_OFFSET);
ADD_GROUP("Sub Emitter", "sub_emitter_");
diff --git a/scene/resources/primitive_meshes.cpp b/scene/resources/primitive_meshes.cpp
index b6e953dd56..5ef66a22b6 100644
--- a/scene/resources/primitive_meshes.cpp
+++ b/scene/resources/primitive_meshes.cpp
@@ -180,7 +180,7 @@ TypedArray<Array> PrimitiveMesh::surface_get_blend_shape_arrays(int p_surface) c
return TypedArray<Array>(); //not really supported
}
-uint32_t PrimitiveMesh::surface_get_format(int p_idx) const {
+BitField<Mesh::ArrayFormat> PrimitiveMesh::surface_get_format(int p_idx) const {
ERR_FAIL_INDEX_V(p_idx, 1, 0);
uint32_t mesh_format = RS::ARRAY_FORMAT_VERTEX | RS::ARRAY_FORMAT_NORMAL | RS::ARRAY_FORMAT_TANGENT | RS::ARRAY_FORMAT_TEX_UV | RS::ARRAY_FORMAT_INDEX;
diff --git a/scene/resources/primitive_meshes.h b/scene/resources/primitive_meshes.h
index c1c51b350b..22cd12b004 100644
--- a/scene/resources/primitive_meshes.h
+++ b/scene/resources/primitive_meshes.h
@@ -84,7 +84,7 @@ public:
virtual Array surface_get_arrays(int p_surface) const override;
virtual TypedArray<Array> surface_get_blend_shape_arrays(int p_surface) const override;
virtual Dictionary surface_get_lods(int p_surface) const override;
- virtual uint32_t surface_get_format(int p_idx) const override;
+ virtual BitField<ArrayFormat> surface_get_format(int p_idx) const override;
virtual Mesh::PrimitiveType surface_get_primitive_type(int p_idx) const override;
virtual void surface_set_material(int p_idx, const Ref<Material> &p_material) override;
virtual Ref<Material> surface_get_material(int p_idx) const override;
diff --git a/scene/resources/resource_format_text.cpp b/scene/resources/resource_format_text.cpp
index ade8875935..80b9ff3f38 100644
--- a/scene/resources/resource_format_text.cpp
+++ b/scene/resources/resource_format_text.cpp
@@ -449,10 +449,10 @@ Error ResourceLoaderText::load() {
#ifdef TOOLS_ENABLED
// Silence a warning that can happen during the initial filesystem scan due to cache being regenerated.
if (ResourceLoader::get_resource_uid(path) != uid) {
- WARN_PRINT(String(res_path + ":" + itos(lines) + " - ext_resource, invalid UUID: " + uidt + " - using text path instead: " + path).utf8().get_data());
+ WARN_PRINT(String(res_path + ":" + itos(lines) + " - ext_resource, invalid UID: " + uidt + " - using text path instead: " + path).utf8().get_data());
}
#else
- WARN_PRINT(String(res_path + ":" + itos(lines) + " - ext_resource, invalid UUID: " + uidt + " - using text path instead: " + path).utf8().get_data());
+ WARN_PRINT(String(res_path + ":" + itos(lines) + " - ext_resource, invalid UID: " + uidt + " - using text path instead: " + path).utf8().get_data());
#endif
}
}
@@ -601,14 +601,14 @@ Error ResourceLoaderText::load() {
resource_current++;
+ if (progress && resources_total > 0) {
+ *progress = resource_current / float(resources_total);
+ }
+
int_resources[id] = res; //always assign int resources
- if (do_assign) {
- if (cache_mode == ResourceFormatLoader::CACHE_MODE_IGNORE) {
- res->set_path(path);
- } else {
- res->set_path(path, cache_mode == ResourceFormatLoader::CACHE_MODE_REPLACE);
- res->set_scene_unique_id(id);
- }
+ if (do_assign && cache_mode != ResourceFormatLoader::CACHE_MODE_IGNORE) {
+ res->set_path(path, cache_mode == ResourceFormatLoader::CACHE_MODE_REPLACE);
+ res->set_scene_unique_id(id);
}
Dictionary missing_resource_properties;
@@ -663,10 +663,6 @@ Error ResourceLoaderText::load() {
if (!missing_resource_properties.is_empty()) {
res->set_meta(META_MISSING_RESOURCES, missing_resource_properties);
}
-
- if (progress && resources_total > 0) {
- *progress = resource_current / float(resources_total);
- }
}
while (true) {
@@ -716,8 +712,6 @@ Error ResourceLoaderText::load() {
resource = Ref<Resource>(r);
}
- resource_current++;
-
Dictionary missing_resource_properties;
while (true) {
@@ -770,6 +764,12 @@ Error ResourceLoaderText::load() {
}
}
+ resource_current++;
+
+ if (progress && resources_total > 0) {
+ *progress = resource_current / float(resources_total);
+ }
+
if (missing_resource) {
missing_resource->set_recording_properties(false);
}
@@ -779,9 +779,6 @@ Error ResourceLoaderText::load() {
}
error = OK;
- if (progress && resources_total > 0) {
- *progress = resource_current / float(resources_total);
- }
return error;
}
@@ -2237,6 +2234,35 @@ Error ResourceFormatSaverTextInstance::save(const String &p_path, const Ref<Reso
return OK;
}
+Error ResourceLoaderText::set_uid(Ref<FileAccess> p_f, ResourceUID::ID p_uid) {
+ open(p_f, true);
+ ERR_FAIL_COND_V(error != OK, error);
+ ignore_resource_parsing = true;
+
+ Ref<FileAccess> fw;
+
+ fw = FileAccess::open(local_path + ".uidren", FileAccess::WRITE);
+ if (is_scene) {
+ fw->store_string("[gd_scene load_steps=" + itos(resources_total) + " format=" + itos(FORMAT_VERSION) + " uid=\"" + ResourceUID::get_singleton()->id_to_text(p_uid) + "\"]");
+ } else {
+ fw->store_string("[gd_resource type=\"" + res_type + "\" load_steps=" + itos(resources_total) + " format=" + itos(FORMAT_VERSION) + " uid=\"" + ResourceUID::get_singleton()->id_to_text(p_uid) + "\"]");
+ }
+
+ uint8_t c = f->get_8();
+ while (!f->eof_reached()) {
+ fw->store_8(c);
+ c = f->get_8();
+ }
+
+ bool all_ok = fw->get_error() == OK;
+
+ if (!all_ok) {
+ return ERR_CANT_CREATE;
+ }
+
+ return OK;
+}
+
Error ResourceFormatSaverText::save(const Ref<Resource> &p_resource, const String &p_path, uint32_t p_flags) {
if (p_path.ends_with(".tscn") && !Ref<PackedScene>(p_resource).is_valid()) {
return ERR_FILE_UNRECOGNIZED;
@@ -2246,6 +2272,35 @@ Error ResourceFormatSaverText::save(const Ref<Resource> &p_resource, const Strin
return saver.save(p_path, p_resource, p_flags);
}
+Error ResourceFormatSaverText::set_uid(const String &p_path, ResourceUID::ID p_uid) {
+ String lc = p_path.to_lower();
+ if (!lc.ends_with(".tscn") && !lc.ends_with(".tres")) {
+ return ERR_FILE_UNRECOGNIZED;
+ }
+
+ String local_path = ProjectSettings::get_singleton()->localize_path(p_path);
+ Error err = OK;
+ {
+ Ref<FileAccess> fo = FileAccess::open(p_path, FileAccess::READ);
+ if (fo.is_null()) {
+ ERR_FAIL_V(ERR_CANT_OPEN);
+ }
+
+ ResourceLoaderText loader;
+ loader.local_path = local_path;
+ loader.res_path = loader.local_path;
+ err = loader.set_uid(fo, p_uid);
+ }
+
+ if (err == OK) {
+ Ref<DirAccess> da = DirAccess::create(DirAccess::ACCESS_RESOURCES);
+ da->remove(local_path);
+ da->rename(local_path + ".uidren", local_path);
+ }
+
+ return err;
+}
+
bool ResourceFormatSaverText::recognize(const Ref<Resource> &p_resource) const {
return true; // All resources recognized!
}
diff --git a/scene/resources/resource_format_text.h b/scene/resources/resource_format_text.h
index f96511fb74..0f95e2fbfd 100644
--- a/scene/resources/resource_format_text.h
+++ b/scene/resources/resource_format_text.h
@@ -106,6 +106,7 @@ class ResourceLoaderText {
VariantParser::ResourceParser rp;
friend class ResourceFormatLoaderText;
+ friend class ResourceFormatSaverText;
Error error = OK;
@@ -117,6 +118,7 @@ public:
void set_local_path(const String &p_local_path);
Ref<Resource> get_resource();
Error load();
+ Error set_uid(Ref<FileAccess> p_f, ResourceUID::ID p_uid);
int get_stage() const;
int get_stage_count() const;
void set_translation_remapped(bool p_remapped);
@@ -195,6 +197,7 @@ class ResourceFormatSaverText : public ResourceFormatSaver {
public:
static ResourceFormatSaverText *singleton;
virtual Error save(const Ref<Resource> &p_resource, const String &p_path, uint32_t p_flags = 0);
+ virtual Error set_uid(const String &p_path, ResourceUID::ID p_uid);
virtual bool recognize(const Ref<Resource> &p_resource) const;
virtual void get_recognized_extensions(const Ref<Resource> &p_resource, List<String> *p_extensions) const;
diff --git a/scene/resources/visual_shader.cpp b/scene/resources/visual_shader.cpp
index 0008250f8f..4c99563a91 100644
--- a/scene/resources/visual_shader.cpp
+++ b/scene/resources/visual_shader.cpp
@@ -2508,14 +2508,6 @@ void VisualShader::_update_shader() const {
global_compute_code += " return __rand_from_seed(seed) * (to - from) + from;\n";
global_compute_code += "}\n\n";
- global_compute_code += "vec2 __randv2_range(inout uint seed, vec2 from, vec2 to) {\n";
- global_compute_code += " return vec2(__randf_range(seed, from.x, to.x), __randf_range(seed, from.y, to.y));\n";
- global_compute_code += "}\n\n";
-
- global_compute_code += "vec3 __randv3_range(inout uint seed, vec3 from, vec3 to) {\n";
- global_compute_code += " return vec3(__randf_range(seed, from.x, to.x), __randf_range(seed, from.y, to.y), __randf_range(seed, from.z, to.z));\n";
- global_compute_code += "}\n\n";
-
global_compute_code += "uint __hash(uint x) {\n";
global_compute_code += " x = ((x >> uint(16)) ^ x) * uint(73244475);\n";
global_compute_code += " x = ((x >> uint(16)) ^ x) * uint(73244475);\n";
diff --git a/scene/resources/visual_shader_particle_nodes.cpp b/scene/resources/visual_shader_particle_nodes.cpp
index 4ac663f7f2..9cf42b681c 100644
--- a/scene/resources/visual_shader_particle_nodes.cpp
+++ b/scene/resources/visual_shader_particle_nodes.cpp
@@ -911,11 +911,12 @@ void VisualShaderNodeParticleRandomness::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_op_type", "type"), &VisualShaderNodeParticleRandomness::set_op_type);
ClassDB::bind_method(D_METHOD("get_op_type"), &VisualShaderNodeParticleRandomness::get_op_type);
- ADD_PROPERTY(PropertyInfo(Variant::INT, "op_type", PROPERTY_HINT_ENUM, "Scalar,Vector2,Vector3"), "set_op_type", "get_op_type");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "op_type", PROPERTY_HINT_ENUM, "Scalar,Vector2,Vector3,Vector4"), "set_op_type", "get_op_type");
BIND_ENUM_CONSTANT(OP_TYPE_SCALAR);
BIND_ENUM_CONSTANT(OP_TYPE_VECTOR_2D);
BIND_ENUM_CONSTANT(OP_TYPE_VECTOR_3D);
+ BIND_ENUM_CONSTANT(OP_TYPE_VECTOR_4D);
BIND_ENUM_CONSTANT(OP_TYPE_MAX);
}
@@ -939,6 +940,8 @@ VisualShaderNodeParticleRandomness::PortType VisualShaderNodeParticleRandomness:
return PORT_TYPE_VECTOR_2D;
case OP_TYPE_VECTOR_3D:
return PORT_TYPE_VECTOR_3D;
+ case OP_TYPE_VECTOR_4D:
+ return PORT_TYPE_VECTOR_4D;
default:
break;
}
@@ -950,48 +953,69 @@ String VisualShaderNodeParticleRandomness::get_output_port_name(int p_port) cons
}
int VisualShaderNodeParticleRandomness::get_input_port_count() const {
- return 2;
+ return 3;
}
VisualShaderNodeParticleRandomness::PortType VisualShaderNodeParticleRandomness::get_input_port_type(int p_port) const {
- switch (op_type) {
- case OP_TYPE_VECTOR_2D:
- return PORT_TYPE_VECTOR_2D;
- case OP_TYPE_VECTOR_3D:
- return PORT_TYPE_VECTOR_3D;
- default:
+ switch (p_port) {
+ case 0:
+ return PORT_TYPE_SCALAR_UINT;
+ case 1:
+ case 2:
+ switch (op_type) {
+ case OP_TYPE_VECTOR_2D:
+ return PORT_TYPE_VECTOR_2D;
+ case OP_TYPE_VECTOR_3D:
+ return PORT_TYPE_VECTOR_3D;
+ case OP_TYPE_VECTOR_4D:
+ return PORT_TYPE_VECTOR_4D;
+ default:
+ break;
+ }
break;
}
return PORT_TYPE_SCALAR;
}
String VisualShaderNodeParticleRandomness::get_input_port_name(int p_port) const {
- if (p_port == 0) {
- return "min";
- } else if (p_port == 1) {
- return "max";
+ switch (p_port) {
+ case 0:
+ return "seed";
+ case 1:
+ return "min";
+ case 2:
+ return "max";
}
return String();
}
-String VisualShaderNodeParticleRandomness::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const {
+bool VisualShaderNodeParticleRandomness::is_input_port_default(int p_port, Shader::Mode p_mode) const {
+ return p_port == 0; // seed
+}
+
+String VisualShaderNodeParticleRandomness::generate_global_per_node(Shader::Mode p_mode, int p_id) const {
String code;
- switch (op_type) {
- case OP_TYPE_SCALAR: {
- code += vformat(" %s = __randf_range(__seed, %s, %s);\n", p_output_vars[0], p_input_vars[0].is_empty() ? (String)get_input_port_default_value(0) : p_input_vars[0], p_input_vars[1].is_empty() ? (String)get_input_port_default_value(1) : p_input_vars[1]);
- } break;
- case OP_TYPE_VECTOR_2D: {
- code += vformat(" %s = __randv2_range(__seed, %s, %s);\n", p_output_vars[0], p_input_vars[0].is_empty() ? (String)get_input_port_default_value(0) : p_input_vars[0], p_input_vars[1].is_empty() ? (String)get_input_port_default_value(1) : p_input_vars[1]);
- } break;
- case OP_TYPE_VECTOR_3D: {
- code += vformat(" %s = __randv3_range(__seed, %s, %s);\n", p_output_vars[0], p_input_vars[0].is_empty() ? (String)get_input_port_default_value(0) : p_input_vars[0], p_input_vars[1].is_empty() ? (String)get_input_port_default_value(1) : p_input_vars[1]);
- } break;
- default:
- break;
- }
+
+ code += "vec2 __randv2_range(inout uint seed, vec2 from, vec2 to) {\n";
+ code += " return vec2(__randf_range(seed, from.x, to.x), __randf_range(seed, from.y, to.y));\n";
+ code += "}\n\n";
+
+ code += "vec3 __randv3_range(inout uint seed, vec3 from, vec3 to) {\n";
+ code += " return vec3(__randf_range(seed, from.x, to.x), __randf_range(seed, from.y, to.y), __randf_range(seed, from.z, to.z));\n";
+ code += "}\n\n";
+
+ code += "vec4 __randv4_range(inout uint seed, vec4 from, vec4 to) {\n";
+ code += " return vec4(__randf_range(seed, from.x, to.x), __randf_range(seed, from.y, to.y), __randf_range(seed, from.z, to.z), __randf_range(seed, from.w, to.w));\n";
+ code += "}\n\n";
+
return code;
}
+String VisualShaderNodeParticleRandomness::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const {
+ static const char *func[(int)OP_TYPE_MAX] = { "__randf_range", "__randv2_range", "__randv3_range", "__randv4_range" };
+ return vformat(" %s = %s(%s, %s, %s);\n", p_output_vars[0], func[op_type], p_input_vars[0].is_empty() ? "__seed" : p_input_vars[0], p_input_vars[1].is_empty() ? (String)get_input_port_default_value(1) : p_input_vars[1], p_input_vars[2].is_empty() ? (String)get_input_port_default_value(2) : p_input_vars[2]);
+}
+
void VisualShaderNodeParticleRandomness::set_op_type(OpType p_op_type) {
ERR_FAIL_INDEX(int(p_op_type), int(OP_TYPE_MAX));
if (op_type == p_op_type) {
@@ -999,16 +1023,20 @@ void VisualShaderNodeParticleRandomness::set_op_type(OpType p_op_type) {
}
switch (p_op_type) {
case OP_TYPE_SCALAR: {
- set_input_port_default_value(0, 0.0, get_input_port_default_value(0));
set_input_port_default_value(1, 0.0, get_input_port_default_value(1));
+ set_input_port_default_value(2, 0.0, get_input_port_default_value(2));
} break;
case OP_TYPE_VECTOR_2D: {
- set_input_port_default_value(0, Vector2(), get_input_port_default_value(0));
set_input_port_default_value(1, Vector2(), get_input_port_default_value(1));
+ set_input_port_default_value(2, Vector2(), get_input_port_default_value(2));
} break;
case OP_TYPE_VECTOR_3D: {
- set_input_port_default_value(0, Vector3(), get_input_port_default_value(0));
set_input_port_default_value(1, Vector3(), get_input_port_default_value(1));
+ set_input_port_default_value(2, Vector3(), get_input_port_default_value(2));
+ } break;
+ case OP_TYPE_VECTOR_4D: {
+ set_input_port_default_value(1, Quaternion(), get_input_port_default_value(1));
+ set_input_port_default_value(2, Quaternion(), get_input_port_default_value(2));
} break;
default:
break;
@@ -1026,8 +1054,8 @@ bool VisualShaderNodeParticleRandomness::has_output_port_preview(int p_port) con
}
VisualShaderNodeParticleRandomness::VisualShaderNodeParticleRandomness() {
- set_input_port_default_value(0, -1.0);
- set_input_port_default_value(1, 1.0);
+ set_input_port_default_value(1, -1.0);
+ set_input_port_default_value(2, 1.0);
}
// VisualShaderNodeParticleAccelerator
diff --git a/scene/resources/visual_shader_particle_nodes.h b/scene/resources/visual_shader_particle_nodes.h
index c0ab974693..08fb059534 100644
--- a/scene/resources/visual_shader_particle_nodes.h
+++ b/scene/resources/visual_shader_particle_nodes.h
@@ -216,6 +216,7 @@ public:
OP_TYPE_SCALAR,
OP_TYPE_VECTOR_2D,
OP_TYPE_VECTOR_3D,
+ OP_TYPE_VECTOR_4D,
OP_TYPE_MAX,
};
@@ -232,12 +233,14 @@ public:
virtual int get_input_port_count() const override;
virtual PortType get_input_port_type(int p_port) const override;
virtual String get_input_port_name(int p_port) const override;
+ virtual bool is_input_port_default(int p_port, Shader::Mode p_mode) const override;
virtual int get_output_port_count() const override;
virtual PortType get_output_port_type(int p_port) const override;
virtual String get_output_port_name(int p_port) const override;
virtual bool has_output_port_preview(int p_port) const override;
+ virtual String generate_global_per_node(Shader::Mode p_mode, int p_id) const override;
virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
void set_op_type(OpType p_type);
diff --git a/servers/display_server.cpp b/servers/display_server.cpp
index 07e0b8057e..6af4783fa5 100644
--- a/servers/display_server.cpp
+++ b/servers/display_server.cpp
@@ -331,8 +331,8 @@ Point2i DisplayServer::mouse_get_position() const {
ERR_FAIL_V_MSG(Point2i(), "Mouse is not supported by this display server.");
}
-MouseButton DisplayServer::mouse_get_button_state() const {
- ERR_FAIL_V_MSG(MouseButton::NONE, "Mouse is not supported by this display server.");
+BitField<MouseButtonMask> DisplayServer::mouse_get_button_state() const {
+ ERR_FAIL_V_MSG(0, "Mouse is not supported by this display server.");
}
void DisplayServer::clipboard_set(const String &p_text) {
diff --git a/servers/display_server.h b/servers/display_server.h
index ee53ec1ca0..0e4c8aa172 100644
--- a/servers/display_server.h
+++ b/servers/display_server.h
@@ -230,7 +230,7 @@ public:
virtual void warp_mouse(const Point2i &p_position);
virtual Point2i mouse_get_position() const;
- virtual MouseButton mouse_get_button_state() const;
+ virtual BitField<MouseButtonMask> mouse_get_button_state() const;
virtual void clipboard_set(const String &p_text);
virtual String clipboard_get() const;
diff --git a/servers/extensions/physics_server_2d_extension.cpp b/servers/extensions/physics_server_2d_extension.cpp
index a0c082ee44..2dbb59a323 100644
--- a/servers/extensions/physics_server_2d_extension.cpp
+++ b/servers/extensions/physics_server_2d_extension.cpp
@@ -37,6 +37,8 @@ bool PhysicsDirectSpaceState2DExtension::is_body_excluded_from_query(const RID &
thread_local const HashSet<RID> *PhysicsDirectSpaceState2DExtension::exclude = nullptr;
void PhysicsDirectSpaceState2DExtension::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("is_body_excluded_from_query", "body"), &PhysicsDirectSpaceState2DExtension::is_body_excluded_from_query);
+
GDVIRTUAL_BIND(_intersect_ray, "from", "to", "collision_mask", "collide_with_bodies", "collide_with_areas", "hit_from_inside", "result");
GDVIRTUAL_BIND(_intersect_point, "position", "canvas_instance_id", "collision_mask", "collide_with_bodies", "collide_with_areas", "results", "max_results");
GDVIRTUAL_BIND(_intersect_shape, "shape_rid", "transform", "motion", "margin", "collision_mask", "collide_with_bodies", "collide_with_areas", "result", "max_results");
@@ -101,6 +103,7 @@ void PhysicsDirectBodyState2DExtension::_bind_methods() {
GDVIRTUAL_BIND(_get_contact_collider_object, "contact_idx");
GDVIRTUAL_BIND(_get_contact_collider_shape, "contact_idx");
GDVIRTUAL_BIND(_get_contact_collider_velocity_at_position, "contact_idx");
+ GDVIRTUAL_BIND(_get_contact_impulse, "contact_idx");
GDVIRTUAL_BIND(_get_step);
GDVIRTUAL_BIND(_integrate_forces);
@@ -202,6 +205,9 @@ void PhysicsServer2DExtension::_bind_methods() {
/* BODY API */
+ ClassDB::bind_method(D_METHOD("body_test_motion_is_excluding_body", "body"), &PhysicsServer2DExtension::body_test_motion_is_excluding_body);
+ ClassDB::bind_method(D_METHOD("body_test_motion_is_excluding_object", "object"), &PhysicsServer2DExtension::body_test_motion_is_excluding_object);
+
GDVIRTUAL_BIND(_body_create);
GDVIRTUAL_BIND(_body_set_space, "body", "space");
diff --git a/servers/extensions/physics_server_2d_extension.h b/servers/extensions/physics_server_2d_extension.h
index c4970f6398..0008653f66 100644
--- a/servers/extensions/physics_server_2d_extension.h
+++ b/servers/extensions/physics_server_2d_extension.h
@@ -100,6 +100,7 @@ public:
EXBIND1RC(Object *, get_contact_collider_object, int)
EXBIND1RC(int, get_contact_collider_shape, int)
EXBIND1RC(Vector2, get_contact_collider_velocity_at_position, int)
+ EXBIND1RC(Vector2, get_contact_impulse, int)
EXBIND0RC(real_t, get_step)
EXBIND0(integrate_forces)
diff --git a/servers/extensions/physics_server_3d_extension.cpp b/servers/extensions/physics_server_3d_extension.cpp
index 788ece721b..0d8476fd68 100644
--- a/servers/extensions/physics_server_3d_extension.cpp
+++ b/servers/extensions/physics_server_3d_extension.cpp
@@ -37,6 +37,8 @@ bool PhysicsDirectSpaceState3DExtension::is_body_excluded_from_query(const RID &
thread_local const HashSet<RID> *PhysicsDirectSpaceState3DExtension::exclude = nullptr;
void PhysicsDirectSpaceState3DExtension::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("is_body_excluded_from_query", "body"), &PhysicsDirectSpaceState3DExtension::is_body_excluded_from_query);
+
GDVIRTUAL_BIND(_intersect_ray, "from", "to", "collision_mask", "collide_with_bodies", "collide_with_areas", "hit_from_inside", "hit_back_faces", "result");
GDVIRTUAL_BIND(_intersect_point, "position", "collision_mask", "collide_with_bodies", "collide_with_areas", "results", "max_results");
GDVIRTUAL_BIND(_intersect_shape, "shape_rid", "transform", "motion", "margin", "collision_mask", "collide_with_bodies", "collide_with_areas", "result_count", "max_results");
@@ -206,6 +208,9 @@ void PhysicsServer3DExtension::_bind_methods() {
/* BODY API */
+ ClassDB::bind_method(D_METHOD("body_test_motion_is_excluding_body", "body"), &PhysicsServer3DExtension::body_test_motion_is_excluding_body);
+ ClassDB::bind_method(D_METHOD("body_test_motion_is_excluding_object", "object"), &PhysicsServer3DExtension::body_test_motion_is_excluding_object);
+
GDVIRTUAL_BIND(_body_create);
GDVIRTUAL_BIND(_body_set_space, "body", "space");
diff --git a/servers/extensions/physics_server_3d_extension.h b/servers/extensions/physics_server_3d_extension.h
index 9394ff3949..bec403c0ec 100644
--- a/servers/extensions/physics_server_3d_extension.h
+++ b/servers/extensions/physics_server_3d_extension.h
@@ -94,7 +94,7 @@ public:
EXBIND1RC(Vector3, get_contact_local_position, int)
EXBIND1RC(Vector3, get_contact_local_normal, int)
- EXBIND1RC(real_t, get_contact_impulse, int)
+ EXBIND1RC(Vector3, get_contact_impulse, int)
EXBIND1RC(int, get_contact_local_shape, int)
EXBIND1RC(RID, get_contact_collider, int)
EXBIND1RC(Vector3, get_contact_collider_position, int)
diff --git a/servers/navigation_server_2d.cpp b/servers/navigation_server_2d.cpp
index 9b2755806b..943b2ae467 100644
--- a/servers/navigation_server_2d.cpp
+++ b/servers/navigation_server_2d.cpp
@@ -36,15 +36,20 @@
NavigationServer2D *NavigationServer2D::singleton = nullptr;
+#define FORWARD_0(FUNC_NAME) \
+ NavigationServer2D::FUNC_NAME() { \
+ return NavigationServer3D::get_singleton()->FUNC_NAME(); \
+ }
+
#define FORWARD_0_C(FUNC_NAME) \
NavigationServer2D::FUNC_NAME() \
const { \
return NavigationServer3D::get_singleton()->FUNC_NAME(); \
}
-#define FORWARD_1(FUNC_NAME, T_0, D_0, CONV_0) \
- NavigationServer2D::FUNC_NAME(T_0 D_0) { \
- return NavigationServer3D::get_singleton_mut()->FUNC_NAME(CONV_0(D_0)); \
+#define FORWARD_1(FUNC_NAME, T_0, D_0, CONV_0) \
+ NavigationServer2D::FUNC_NAME(T_0 D_0) { \
+ return NavigationServer3D::get_singleton()->FUNC_NAME(CONV_0(D_0)); \
}
#define FORWARD_1_C(FUNC_NAME, T_0, D_0, CONV_0) \
@@ -59,6 +64,11 @@ NavigationServer2D *NavigationServer2D::singleton = nullptr;
return CONV_R(NavigationServer3D::get_singleton()->FUNC_NAME(CONV_0(D_0))); \
}
+#define FORWARD_2(FUNC_NAME, T_0, D_0, T_1, D_1, CONV_0, CONV_1) \
+ NavigationServer2D::FUNC_NAME(T_0 D_0, T_1 D_1) { \
+ return NavigationServer3D::get_singleton()->FUNC_NAME(CONV_0(D_0), CONV_1(D_1)); \
+ }
+
#define FORWARD_2_C(FUNC_NAME, T_0, D_0, T_1, D_1, CONV_0, CONV_1) \
NavigationServer2D::FUNC_NAME(T_0 D_0, T_1 D_1) \
const { \
@@ -71,6 +81,11 @@ NavigationServer2D *NavigationServer2D::singleton = nullptr;
return CONV_R(NavigationServer3D::get_singleton()->FUNC_NAME(CONV_0(D_0), CONV_1(D_1))); \
}
+#define FORWARD_4(FUNC_NAME, T_0, D_0, T_1, D_1, T_2, D_2, T_3, D_3, CONV_0, CONV_1, CONV_2, CONV_3) \
+ NavigationServer2D::FUNC_NAME(T_0 D_0, T_1 D_1, T_2 D_2, T_3 D_3) { \
+ return NavigationServer3D::get_singleton()->FUNC_NAME(CONV_0(D_0), CONV_1(D_1), CONV_2(D_2), CONV_3(D_3)); \
+ }
+
#define FORWARD_4_R_C(CONV_R, FUNC_NAME, T_0, D_0, T_1, D_1, T_2, D_2, T_3, D_3, CONV_0, CONV_1, CONV_2, CONV_3) \
NavigationServer2D::FUNC_NAME(T_0 D_0, T_1 D_1, T_2 D_2, T_3 D_3) \
const { \
@@ -166,14 +181,14 @@ void NavigationServer2D::_emit_map_changed(RID p_map) {
#ifdef DEBUG_ENABLED
void NavigationServer2D::set_debug_enabled(bool p_enabled) {
- NavigationServer3D::get_singleton_mut()->set_debug_enabled(p_enabled);
+ NavigationServer3D::get_singleton()->set_debug_enabled(p_enabled);
}
bool NavigationServer2D::get_debug_enabled() const {
return NavigationServer3D::get_singleton()->get_debug_enabled();
}
void NavigationServer2D::set_debug_navigation_edge_connection_color(const Color &p_color) {
- NavigationServer3D::get_singleton_mut()->set_debug_navigation_edge_connection_color(p_color);
+ NavigationServer3D::get_singleton()->set_debug_navigation_edge_connection_color(p_color);
}
Color NavigationServer2D::get_debug_navigation_edge_connection_color() const {
@@ -181,7 +196,7 @@ Color NavigationServer2D::get_debug_navigation_edge_connection_color() const {
}
void NavigationServer2D::set_debug_navigation_geometry_face_color(const Color &p_color) {
- NavigationServer3D::get_singleton_mut()->set_debug_navigation_geometry_face_color(p_color);
+ NavigationServer3D::get_singleton()->set_debug_navigation_geometry_face_color(p_color);
}
Color NavigationServer2D::get_debug_navigation_geometry_face_color() const {
@@ -189,7 +204,7 @@ Color NavigationServer2D::get_debug_navigation_geometry_face_color() const {
}
void NavigationServer2D::set_debug_navigation_geometry_face_disabled_color(const Color &p_color) {
- NavigationServer3D::get_singleton_mut()->set_debug_navigation_geometry_face_disabled_color(p_color);
+ NavigationServer3D::get_singleton()->set_debug_navigation_geometry_face_disabled_color(p_color);
}
Color NavigationServer2D::get_debug_navigation_geometry_face_disabled_color() const {
@@ -197,7 +212,7 @@ Color NavigationServer2D::get_debug_navigation_geometry_face_disabled_color() co
}
void NavigationServer2D::set_debug_navigation_link_connection_color(const Color &p_color) {
- NavigationServer3D::get_singleton_mut()->set_debug_navigation_link_connection_color(p_color);
+ NavigationServer3D::get_singleton()->set_debug_navigation_link_connection_color(p_color);
}
Color NavigationServer2D::get_debug_navigation_link_connection_color() const {
@@ -205,7 +220,7 @@ Color NavigationServer2D::get_debug_navigation_link_connection_color() const {
}
void NavigationServer2D::set_debug_navigation_link_connection_disabled_color(const Color &p_color) {
- NavigationServer3D::get_singleton_mut()->set_debug_navigation_link_connection_disabled_color(p_color);
+ NavigationServer3D::get_singleton()->set_debug_navigation_link_connection_disabled_color(p_color);
}
Color NavigationServer2D::get_debug_navigation_link_connection_disabled_color() const {
@@ -213,7 +228,7 @@ Color NavigationServer2D::get_debug_navigation_link_connection_disabled_color()
}
void NavigationServer2D::set_debug_navigation_enable_edge_connections(const bool p_value) {
- NavigationServer3D::get_singleton_mut()->set_debug_navigation_enable_edge_connections(p_value);
+ NavigationServer3D::get_singleton()->set_debug_navigation_enable_edge_connections(p_value);
}
bool NavigationServer2D::get_debug_navigation_enable_edge_connections() const {
@@ -303,7 +318,7 @@ void NavigationServer2D::_bind_methods() {
NavigationServer2D::NavigationServer2D() {
singleton = this;
ERR_FAIL_COND_MSG(!NavigationServer3D::get_singleton(), "The Navigation3D singleton should be initialized before the 2D one.");
- NavigationServer3D::get_singleton_mut()->connect("map_changed", callable_mp(this, &NavigationServer2D::_emit_map_changed));
+ NavigationServer3D::get_singleton()->connect("map_changed", callable_mp(this, &NavigationServer2D::_emit_map_changed));
}
NavigationServer2D::~NavigationServer2D() {
@@ -322,23 +337,23 @@ RID FORWARD_1_C(region_get_map, RID, p_region, rid_to_rid);
RID FORWARD_1_C(agent_get_map, RID, p_agent, rid_to_rid);
-RID FORWARD_0_C(map_create);
+RID FORWARD_0(map_create);
-void FORWARD_2_C(map_set_active, RID, p_map, bool, p_active, rid_to_rid, bool_to_bool);
+void FORWARD_2(map_set_active, RID, p_map, bool, p_active, rid_to_rid, bool_to_bool);
bool FORWARD_1_C(map_is_active, RID, p_map, rid_to_rid);
void NavigationServer2D::map_force_update(RID p_map) {
- NavigationServer3D::get_singleton_mut()->map_force_update(p_map);
+ NavigationServer3D::get_singleton()->map_force_update(p_map);
}
-void FORWARD_2_C(map_set_cell_size, RID, p_map, real_t, p_cell_size, rid_to_rid, real_to_real);
+void FORWARD_2(map_set_cell_size, RID, p_map, real_t, p_cell_size, rid_to_rid, real_to_real);
real_t FORWARD_1_C(map_get_cell_size, RID, p_map, rid_to_rid);
-void FORWARD_2_C(map_set_edge_connection_margin, RID, p_map, real_t, p_connection_margin, rid_to_rid, real_to_real);
+void FORWARD_2(map_set_edge_connection_margin, RID, p_map, real_t, p_connection_margin, rid_to_rid, real_to_real);
real_t FORWARD_1_C(map_get_edge_connection_margin, RID, p_map, rid_to_rid);
-void FORWARD_2_C(map_set_link_connection_radius, RID, p_map, real_t, p_connection_radius, rid_to_rid, real_to_real);
+void FORWARD_2(map_set_link_connection_radius, RID, p_map, real_t, p_connection_radius, rid_to_rid, real_to_real);
real_t FORWARD_1_C(map_get_link_connection_radius, RID, p_map, rid_to_rid);
Vector<Vector2> FORWARD_5_R_C(vector_v3_to_v2, map_get_path, RID, p_map, Vector2, p_origin, Vector2, p_destination, bool, p_optimize, uint32_t, p_layers, rid_to_rid, v2_to_v3, v2_to_v3, bool_to_bool, uint32_to_uint32);
@@ -346,22 +361,22 @@ Vector<Vector2> FORWARD_5_R_C(vector_v3_to_v2, map_get_path, RID, p_map, Vector2
Vector2 FORWARD_2_R_C(v3_to_v2, map_get_closest_point, RID, p_map, const Vector2 &, p_point, rid_to_rid, v2_to_v3);
RID FORWARD_2_C(map_get_closest_point_owner, RID, p_map, const Vector2 &, p_point, rid_to_rid, v2_to_v3);
-RID FORWARD_0_C(region_create);
+RID FORWARD_0(region_create);
-void FORWARD_2_C(region_set_enter_cost, RID, p_region, real_t, p_enter_cost, rid_to_rid, real_to_real);
+void FORWARD_2(region_set_enter_cost, RID, p_region, real_t, p_enter_cost, rid_to_rid, real_to_real);
real_t FORWARD_1_C(region_get_enter_cost, RID, p_region, rid_to_rid);
-void FORWARD_2_C(region_set_travel_cost, RID, p_region, real_t, p_travel_cost, rid_to_rid, real_to_real);
+void FORWARD_2(region_set_travel_cost, RID, p_region, real_t, p_travel_cost, rid_to_rid, real_to_real);
real_t FORWARD_1_C(region_get_travel_cost, RID, p_region, rid_to_rid);
-void FORWARD_2_C(region_set_owner_id, RID, p_region, ObjectID, p_owner_id, rid_to_rid, id_to_id);
+void FORWARD_2(region_set_owner_id, RID, p_region, ObjectID, p_owner_id, rid_to_rid, id_to_id);
ObjectID FORWARD_1_C(region_get_owner_id, RID, p_region, rid_to_rid);
bool FORWARD_2_C(region_owns_point, RID, p_region, const Vector2 &, p_point, rid_to_rid, v2_to_v3);
-void FORWARD_2_C(region_set_map, RID, p_region, RID, p_map, rid_to_rid, rid_to_rid);
-void FORWARD_2_C(region_set_navigation_layers, RID, p_region, uint32_t, p_navigation_layers, rid_to_rid, uint32_to_uint32);
+void FORWARD_2(region_set_map, RID, p_region, RID, p_map, rid_to_rid, rid_to_rid);
+void FORWARD_2(region_set_navigation_layers, RID, p_region, uint32_t, p_navigation_layers, rid_to_rid, uint32_to_uint32);
uint32_t FORWARD_1_C(region_get_navigation_layers, RID, p_region, rid_to_rid);
-void FORWARD_2_C(region_set_transform, RID, p_region, Transform2D, p_transform, rid_to_rid, trf2_to_trf3);
+void FORWARD_2(region_set_transform, RID, p_region, Transform2D, p_transform, rid_to_rid, trf2_to_trf3);
-void NavigationServer2D::region_set_navigation_polygon(RID p_region, Ref<NavigationPolygon> p_navigation_polygon) const {
+void NavigationServer2D::region_set_navigation_polygon(RID p_region, Ref<NavigationPolygon> p_navigation_polygon) {
NavigationServer3D::get_singleton()->region_set_navigation_mesh(p_region, poly_to_mesh(p_navigation_polygon));
}
@@ -369,56 +384,45 @@ int FORWARD_1_C(region_get_connections_count, RID, p_region, rid_to_rid);
Vector2 FORWARD_2_R_C(v3_to_v2, region_get_connection_pathway_start, RID, p_region, int, p_connection_id, rid_to_rid, int_to_int);
Vector2 FORWARD_2_R_C(v3_to_v2, region_get_connection_pathway_end, RID, p_region, int, p_connection_id, rid_to_rid, int_to_int);
-RID FORWARD_0_C(link_create);
+RID FORWARD_0(link_create);
-void FORWARD_2_C(link_set_map, RID, p_link, RID, p_map, rid_to_rid, rid_to_rid);
+void FORWARD_2(link_set_map, RID, p_link, RID, p_map, rid_to_rid, rid_to_rid);
RID FORWARD_1_C(link_get_map, RID, p_link, rid_to_rid);
-void FORWARD_2_C(link_set_bidirectional, RID, p_link, bool, p_bidirectional, rid_to_rid, bool_to_bool);
+void FORWARD_2(link_set_bidirectional, RID, p_link, bool, p_bidirectional, rid_to_rid, bool_to_bool);
bool FORWARD_1_C(link_is_bidirectional, RID, p_link, rid_to_rid);
-void FORWARD_2_C(link_set_navigation_layers, RID, p_link, uint32_t, p_navigation_layers, rid_to_rid, uint32_to_uint32);
+void FORWARD_2(link_set_navigation_layers, RID, p_link, uint32_t, p_navigation_layers, rid_to_rid, uint32_to_uint32);
uint32_t FORWARD_1_C(link_get_navigation_layers, RID, p_link, rid_to_rid);
-void FORWARD_2_C(link_set_start_location, RID, p_link, Vector2, p_location, rid_to_rid, v2_to_v3);
+void FORWARD_2(link_set_start_location, RID, p_link, Vector2, p_location, rid_to_rid, v2_to_v3);
Vector2 FORWARD_1_R_C(v3_to_v2, link_get_start_location, RID, p_link, rid_to_rid);
-void FORWARD_2_C(link_set_end_location, RID, p_link, Vector2, p_location, rid_to_rid, v2_to_v3);
+void FORWARD_2(link_set_end_location, RID, p_link, Vector2, p_location, rid_to_rid, v2_to_v3);
Vector2 FORWARD_1_R_C(v3_to_v2, link_get_end_location, RID, p_link, rid_to_rid);
-void FORWARD_2_C(link_set_enter_cost, RID, p_link, real_t, p_enter_cost, rid_to_rid, real_to_real);
+void FORWARD_2(link_set_enter_cost, RID, p_link, real_t, p_enter_cost, rid_to_rid, real_to_real);
real_t FORWARD_1_C(link_get_enter_cost, RID, p_link, rid_to_rid);
-void FORWARD_2_C(link_set_travel_cost, RID, p_link, real_t, p_travel_cost, rid_to_rid, real_to_real);
+void FORWARD_2(link_set_travel_cost, RID, p_link, real_t, p_travel_cost, rid_to_rid, real_to_real);
real_t FORWARD_1_C(link_get_travel_cost, RID, p_link, rid_to_rid);
-void FORWARD_2_C(link_set_owner_id, RID, p_link, ObjectID, p_owner_id, rid_to_rid, id_to_id);
+void FORWARD_2(link_set_owner_id, RID, p_link, ObjectID, p_owner_id, rid_to_rid, id_to_id);
ObjectID FORWARD_1_C(link_get_owner_id, RID, p_link, rid_to_rid);
-RID NavigationServer2D::agent_create() const {
+RID NavigationServer2D::agent_create() {
RID agent = NavigationServer3D::get_singleton()->agent_create();
NavigationServer3D::get_singleton()->agent_set_ignore_y(agent, true);
return agent;
}
-void FORWARD_2_C(agent_set_map, RID, p_agent, RID, p_map, rid_to_rid, rid_to_rid);
-
-void FORWARD_2_C(agent_set_neighbor_distance, RID, p_agent, real_t, p_dist, rid_to_rid, real_to_real);
-
-void FORWARD_2_C(agent_set_max_neighbors, RID, p_agent, int, p_count, rid_to_rid, int_to_int);
-
-void FORWARD_2_C(agent_set_time_horizon, RID, p_agent, real_t, p_time, rid_to_rid, real_to_real);
-
-void FORWARD_2_C(agent_set_radius, RID, p_agent, real_t, p_radius, rid_to_rid, real_to_real);
-
-void FORWARD_2_C(agent_set_max_speed, RID, p_agent, real_t, p_max_speed, rid_to_rid, real_to_real);
-
-void FORWARD_2_C(agent_set_velocity, RID, p_agent, Vector2, p_velocity, rid_to_rid, v2_to_v3);
-
-void FORWARD_2_C(agent_set_target_velocity, RID, p_agent, Vector2, p_velocity, rid_to_rid, v2_to_v3);
-
-void FORWARD_2_C(agent_set_position, RID, p_agent, Vector2, p_position, rid_to_rid, v2_to_v3);
-
-void FORWARD_2_C(agent_set_ignore_y, RID, p_agent, bool, p_ignore, rid_to_rid, bool_to_bool);
-
+void FORWARD_2(agent_set_map, RID, p_agent, RID, p_map, rid_to_rid, rid_to_rid);
+void FORWARD_2(agent_set_neighbor_distance, RID, p_agent, real_t, p_dist, rid_to_rid, real_to_real);
+void FORWARD_2(agent_set_max_neighbors, RID, p_agent, int, p_count, rid_to_rid, int_to_int);
+void FORWARD_2(agent_set_time_horizon, RID, p_agent, real_t, p_time, rid_to_rid, real_to_real);
+void FORWARD_2(agent_set_radius, RID, p_agent, real_t, p_radius, rid_to_rid, real_to_real);
+void FORWARD_2(agent_set_max_speed, RID, p_agent, real_t, p_max_speed, rid_to_rid, real_to_real);
+void FORWARD_2(agent_set_velocity, RID, p_agent, Vector2, p_velocity, rid_to_rid, v2_to_v3);
+void FORWARD_2(agent_set_target_velocity, RID, p_agent, Vector2, p_velocity, rid_to_rid, v2_to_v3);
+void FORWARD_2(agent_set_position, RID, p_agent, Vector2, p_position, rid_to_rid, v2_to_v3);
+void FORWARD_2(agent_set_ignore_y, RID, p_agent, bool, p_ignore, rid_to_rid, bool_to_bool);
bool FORWARD_1_C(agent_is_map_changed, RID, p_agent, rid_to_rid);
+void FORWARD_4(agent_set_callback, RID, p_agent, ObjectID, p_object_id, StringName, p_method, Variant, p_udata, rid_to_rid, id_to_id, sn_to_sn, var_to_var);
-void FORWARD_4_C(agent_set_callback, RID, p_agent, ObjectID, p_object_id, StringName, p_method, Variant, p_udata, rid_to_rid, id_to_id, sn_to_sn, var_to_var);
-
-void FORWARD_1_C(free, RID, p_object, rid_to_rid);
+void FORWARD_1(free, RID, p_object, rid_to_rid);
void NavigationServer2D::query_path(const Ref<NavigationPathQueryParameters2D> &p_query_parameters, Ref<NavigationPathQueryResult2D> p_query_result) const {
ERR_FAIL_COND(!p_query_parameters.is_valid());
diff --git a/servers/navigation_server_2d.h b/servers/navigation_server_2d.h
index eabd506341..0adf736b2a 100644
--- a/servers/navigation_server_2d.h
+++ b/servers/navigation_server_2d.h
@@ -51,36 +51,33 @@ protected:
public:
/// Thread safe, can be used across many threads.
- static const NavigationServer2D *get_singleton() { return singleton; }
-
- /// MUST be used in single thread!
- static NavigationServer2D *get_singleton_mut() { return singleton; }
+ static NavigationServer2D *get_singleton() { return singleton; }
virtual TypedArray<RID> get_maps() const;
/// Create a new map.
- virtual RID map_create() const;
+ virtual RID map_create();
/// Set map active.
- virtual void map_set_active(RID p_map, bool p_active) const;
+ virtual void map_set_active(RID p_map, bool p_active);
/// Returns true if the map is active.
virtual bool map_is_active(RID p_map) const;
/// Set the map cell size used to weld the navigation mesh polygons.
- virtual void map_set_cell_size(RID p_map, real_t p_cell_size) const;
+ virtual void map_set_cell_size(RID p_map, real_t p_cell_size);
/// Returns the map cell size.
virtual real_t map_get_cell_size(RID p_map) const;
/// Set the map edge connection margin used to weld the compatible region edges.
- virtual void map_set_edge_connection_margin(RID p_map, real_t p_connection_margin) const;
+ virtual void map_set_edge_connection_margin(RID p_map, real_t p_connection_margin);
/// Returns the edge connection margin of this map.
virtual real_t map_get_edge_connection_margin(RID p_map) const;
/// Set the map link connection radius used to attach links to the nav mesh.
- virtual void map_set_link_connection_radius(RID p_map, real_t p_connection_radius) const;
+ virtual void map_set_link_connection_radius(RID p_map, real_t p_connection_radius);
/// Returns the link connection radius of this map.
virtual real_t map_get_link_connection_radius(RID p_map) const;
@@ -98,35 +95,35 @@ public:
virtual void map_force_update(RID p_map);
/// Creates a new region.
- virtual RID region_create() const;
+ virtual RID region_create();
/// Set the enter_cost of a region
- virtual void region_set_enter_cost(RID p_region, real_t p_enter_cost) const;
+ virtual void region_set_enter_cost(RID p_region, real_t p_enter_cost);
virtual real_t region_get_enter_cost(RID p_region) const;
/// Set the travel_cost of a region
- virtual void region_set_travel_cost(RID p_region, real_t p_travel_cost) const;
+ virtual void region_set_travel_cost(RID p_region, real_t p_travel_cost);
virtual real_t region_get_travel_cost(RID p_region) const;
/// Set the node which manages this region.
- virtual void region_set_owner_id(RID p_region, ObjectID p_owner_id) const;
+ virtual void region_set_owner_id(RID p_region, ObjectID p_owner_id);
virtual ObjectID region_get_owner_id(RID p_region) const;
virtual bool region_owns_point(RID p_region, const Vector2 &p_point) const;
/// Set the map of this region.
- virtual void region_set_map(RID p_region, RID p_map) const;
+ virtual void region_set_map(RID p_region, RID p_map);
virtual RID region_get_map(RID p_region) const;
/// Set the region's layers
- virtual void region_set_navigation_layers(RID p_region, uint32_t p_navigation_layers) const;
+ virtual void region_set_navigation_layers(RID p_region, uint32_t p_navigation_layers);
virtual uint32_t region_get_navigation_layers(RID p_region) const;
/// Set the global transformation of this region.
- virtual void region_set_transform(RID p_region, Transform2D p_transform) const;
+ virtual void region_set_transform(RID p_region, Transform2D p_transform);
/// Set the navigation poly of this region.
- virtual void region_set_navigation_polygon(RID p_region, Ref<NavigationPolygon> p_navigation_polygon) const;
+ virtual void region_set_navigation_polygon(RID p_region, Ref<NavigationPolygon> p_navigation_polygon);
/// Get a list of a region's connection to other regions.
virtual int region_get_connections_count(RID p_region) const;
@@ -134,45 +131,45 @@ public:
virtual Vector2 region_get_connection_pathway_end(RID p_region, int p_connection_id) const;
/// Creates a new link between locations in the nav map.
- virtual RID link_create() const;
+ virtual RID link_create();
/// Set the map of this link.
- virtual void link_set_map(RID p_link, RID p_map) const;
+ virtual void link_set_map(RID p_link, RID p_map);
virtual RID link_get_map(RID p_link) const;
/// Set whether this link travels in both directions.
- virtual void link_set_bidirectional(RID p_link, bool p_bidirectional) const;
+ virtual void link_set_bidirectional(RID p_link, bool p_bidirectional);
virtual bool link_is_bidirectional(RID p_link) const;
/// Set the link's layers.
- virtual void link_set_navigation_layers(RID p_link, uint32_t p_navigation_layers) const;
+ virtual void link_set_navigation_layers(RID p_link, uint32_t p_navigation_layers);
virtual uint32_t link_get_navigation_layers(RID p_link) const;
/// Set the start location of the link.
- virtual void link_set_start_location(RID p_link, Vector2 p_location) const;
+ virtual void link_set_start_location(RID p_link, Vector2 p_location);
virtual Vector2 link_get_start_location(RID p_link) const;
/// Set the end location of the link.
- virtual void link_set_end_location(RID p_link, Vector2 p_location) const;
+ virtual void link_set_end_location(RID p_link, Vector2 p_location);
virtual Vector2 link_get_end_location(RID p_link) const;
/// Set the enter cost of the link.
- virtual void link_set_enter_cost(RID p_link, real_t p_enter_cost) const;
+ virtual void link_set_enter_cost(RID p_link, real_t p_enter_cost);
virtual real_t link_get_enter_cost(RID p_link) const;
/// Set the travel cost of the link.
- virtual void link_set_travel_cost(RID p_link, real_t p_travel_cost) const;
+ virtual void link_set_travel_cost(RID p_link, real_t p_travel_cost);
virtual real_t link_get_travel_cost(RID p_link) const;
/// Set the node which manages this link.
- virtual void link_set_owner_id(RID p_link, ObjectID p_owner_id) const;
+ virtual void link_set_owner_id(RID p_link, ObjectID p_owner_id);
virtual ObjectID link_get_owner_id(RID p_link) const;
/// Creates the agent.
- virtual RID agent_create() const;
+ virtual RID agent_create();
/// Put the agent in the map.
- virtual void agent_set_map(RID p_agent, RID p_map) const;
+ virtual void agent_set_map(RID p_agent, RID p_map);
virtual RID agent_get_map(RID p_agent) const;
/// The maximum distance (center point to
@@ -182,7 +179,7 @@ public:
/// time of the simulation. If the number is too
/// low, the simulation will not be safe.
/// Must be non-negative.
- virtual void agent_set_neighbor_distance(RID p_agent, real_t p_distance) const;
+ virtual void agent_set_neighbor_distance(RID p_agent, real_t p_distance);
/// The maximum number of other agents this
/// agent takes into account in the navigation.
@@ -190,7 +187,7 @@ public:
/// running time of the simulation. If the
/// number is too low, the simulation will not
/// be safe.
- virtual void agent_set_max_neighbors(RID p_agent, int p_count) const;
+ virtual void agent_set_max_neighbors(RID p_agent, int p_count);
/// The minimal amount of time for which this
/// agent's velocities that are computed by the
@@ -200,38 +197,38 @@ public:
/// other agents, but the less freedom this
/// agent has in choosing its velocities.
/// Must be positive.
- virtual void agent_set_time_horizon(RID p_agent, real_t p_time) const;
+ virtual void agent_set_time_horizon(RID p_agent, real_t p_time);
/// The radius of this agent.
/// Must be non-negative.
- virtual void agent_set_radius(RID p_agent, real_t p_radius) const;
+ virtual void agent_set_radius(RID p_agent, real_t p_radius);
/// The maximum speed of this agent.
/// Must be non-negative.
- virtual void agent_set_max_speed(RID p_agent, real_t p_max_speed) const;
+ virtual void agent_set_max_speed(RID p_agent, real_t p_max_speed);
/// Current velocity of the agent
- virtual void agent_set_velocity(RID p_agent, Vector2 p_velocity) const;
+ virtual void agent_set_velocity(RID p_agent, Vector2 p_velocity);
/// The new target velocity.
- virtual void agent_set_target_velocity(RID p_agent, Vector2 p_velocity) const;
+ virtual void agent_set_target_velocity(RID p_agent, Vector2 p_velocity);
/// Position of the agent in world space.
- virtual void agent_set_position(RID p_agent, Vector2 p_position) const;
+ virtual void agent_set_position(RID p_agent, Vector2 p_position);
/// Agent ignore the Y axis and avoid collisions by moving only on the horizontal plane
- virtual void agent_set_ignore_y(RID p_agent, bool p_ignore) const;
+ virtual void agent_set_ignore_y(RID p_agent, bool p_ignore);
/// Returns true if the map got changed the previous frame.
virtual bool agent_is_map_changed(RID p_agent) const;
/// Callback called at the end of the RVO process
- virtual void agent_set_callback(RID p_agent, ObjectID p_object_id, StringName p_method, Variant p_udata = Variant()) const;
+ virtual void agent_set_callback(RID p_agent, ObjectID p_object_id, StringName p_method, Variant p_udata = Variant());
virtual void query_path(const Ref<NavigationPathQueryParameters2D> &p_query_parameters, Ref<NavigationPathQueryResult2D> p_query_result) const;
/// Destroy the `RID`
- virtual void free(RID p_object) const;
+ virtual void free(RID p_object);
NavigationServer2D();
virtual ~NavigationServer2D();
diff --git a/servers/navigation_server_3d.cpp b/servers/navigation_server_3d.cpp
index 35a965388d..253b28a623 100644
--- a/servers/navigation_server_3d.cpp
+++ b/servers/navigation_server_3d.cpp
@@ -123,13 +123,21 @@ void NavigationServer3D::_bind_methods() {
ADD_SIGNAL(MethodInfo("map_changed", PropertyInfo(Variant::RID, "map")));
ADD_SIGNAL(MethodInfo("navigation_debug_changed"));
-}
-const NavigationServer3D *NavigationServer3D::get_singleton() {
- return singleton;
+ ClassDB::bind_method(D_METHOD("get_process_info", "process_info"), &NavigationServer3D::get_process_info);
+
+ BIND_ENUM_CONSTANT(INFO_ACTIVE_MAPS);
+ BIND_ENUM_CONSTANT(INFO_REGION_COUNT);
+ BIND_ENUM_CONSTANT(INFO_AGENT_COUNT);
+ BIND_ENUM_CONSTANT(INFO_LINK_COUNT);
+ BIND_ENUM_CONSTANT(INFO_POLYGON_COUNT);
+ BIND_ENUM_CONSTANT(INFO_EDGE_COUNT);
+ BIND_ENUM_CONSTANT(INFO_EDGE_MERGE_COUNT);
+ BIND_ENUM_CONSTANT(INFO_EDGE_CONNECTION_COUNT);
+ BIND_ENUM_CONSTANT(INFO_EDGE_FREE_COUNT);
}
-NavigationServer3D *NavigationServer3D::get_singleton_mut() {
+NavigationServer3D *NavigationServer3D::get_singleton() {
return singleton;
}
diff --git a/servers/navigation_server_3d.h b/servers/navigation_server_3d.h
index 0215ab3469..6c4bd2e151 100644
--- a/servers/navigation_server_3d.h
+++ b/servers/navigation_server_3d.h
@@ -55,42 +55,39 @@ protected:
public:
/// Thread safe, can be used across many threads.
- static const NavigationServer3D *get_singleton();
-
- /// MUST be used in single thread!
- static NavigationServer3D *get_singleton_mut();
+ static NavigationServer3D *get_singleton();
virtual TypedArray<RID> get_maps() const = 0;
/// Create a new map.
- virtual RID map_create() const = 0;
+ virtual RID map_create() = 0;
/// Set map active.
- virtual void map_set_active(RID p_map, bool p_active) const = 0;
+ virtual void map_set_active(RID p_map, bool p_active) = 0;
/// Returns true if the map is active.
virtual bool map_is_active(RID p_map) const = 0;
/// Set the map UP direction.
- virtual void map_set_up(RID p_map, Vector3 p_up) const = 0;
+ virtual void map_set_up(RID p_map, Vector3 p_up) = 0;
/// Returns the map UP direction.
virtual Vector3 map_get_up(RID p_map) const = 0;
/// Set the map cell size used to weld the navigation mesh polygons.
- virtual void map_set_cell_size(RID p_map, real_t p_cell_size) const = 0;
+ virtual void map_set_cell_size(RID p_map, real_t p_cell_size) = 0;
/// Returns the map cell size.
virtual real_t map_get_cell_size(RID p_map) const = 0;
/// Set the map edge connection margin used to weld the compatible region edges.
- virtual void map_set_edge_connection_margin(RID p_map, real_t p_connection_margin) const = 0;
+ virtual void map_set_edge_connection_margin(RID p_map, real_t p_connection_margin) = 0;
/// Returns the edge connection margin of this map.
virtual real_t map_get_edge_connection_margin(RID p_map) const = 0;
/// Set the map link connection radius used to attach links to the nav mesh.
- virtual void map_set_link_connection_radius(RID p_map, real_t p_connection_radius) const = 0;
+ virtual void map_set_link_connection_radius(RID p_map, real_t p_connection_radius) = 0;
/// Returns the link connection radius of this map.
virtual real_t map_get_link_connection_radius(RID p_map) const = 0;
@@ -110,38 +107,38 @@ public:
virtual void map_force_update(RID p_map) = 0;
/// Creates a new region.
- virtual RID region_create() const = 0;
+ virtual RID region_create() = 0;
/// Set the enter_cost of a region
- virtual void region_set_enter_cost(RID p_region, real_t p_enter_cost) const = 0;
+ virtual void region_set_enter_cost(RID p_region, real_t p_enter_cost) = 0;
virtual real_t region_get_enter_cost(RID p_region) const = 0;
/// Set the travel_cost of a region
- virtual void region_set_travel_cost(RID p_region, real_t p_travel_cost) const = 0;
+ virtual void region_set_travel_cost(RID p_region, real_t p_travel_cost) = 0;
virtual real_t region_get_travel_cost(RID p_region) const = 0;
/// Set the node which manages this region.
- virtual void region_set_owner_id(RID p_region, ObjectID p_owner_id) const = 0;
+ virtual void region_set_owner_id(RID p_region, ObjectID p_owner_id) = 0;
virtual ObjectID region_get_owner_id(RID p_region) const = 0;
virtual bool region_owns_point(RID p_region, const Vector3 &p_point) const = 0;
/// Set the map of this region.
- virtual void region_set_map(RID p_region, RID p_map) const = 0;
+ virtual void region_set_map(RID p_region, RID p_map) = 0;
virtual RID region_get_map(RID p_region) const = 0;
/// Set the region's layers
- virtual void region_set_navigation_layers(RID p_region, uint32_t p_navigation_layers) const = 0;
+ virtual void region_set_navigation_layers(RID p_region, uint32_t p_navigation_layers) = 0;
virtual uint32_t region_get_navigation_layers(RID p_region) const = 0;
/// Set the global transformation of this region.
- virtual void region_set_transform(RID p_region, Transform3D p_transform) const = 0;
+ virtual void region_set_transform(RID p_region, Transform3D p_transform) = 0;
/// Set the navigation mesh of this region.
- virtual void region_set_navigation_mesh(RID p_region, Ref<NavigationMesh> p_navigation_mesh) const = 0;
+ virtual void region_set_navigation_mesh(RID p_region, Ref<NavigationMesh> p_navigation_mesh) = 0;
/// Bake the navigation mesh.
- virtual void region_bake_navigation_mesh(Ref<NavigationMesh> p_navigation_mesh, Node *p_root_node) const = 0;
+ virtual void region_bake_navigation_mesh(Ref<NavigationMesh> p_navigation_mesh, Node *p_root_node) = 0;
/// Get a list of a region's connection to other regions.
virtual int region_get_connections_count(RID p_region) const = 0;
@@ -149,45 +146,45 @@ public:
virtual Vector3 region_get_connection_pathway_end(RID p_region, int p_connection_id) const = 0;
/// Creates a new link between locations in the nav map.
- virtual RID link_create() const = 0;
+ virtual RID link_create() = 0;
/// Set the map of this link.
- virtual void link_set_map(RID p_link, RID p_map) const = 0;
+ virtual void link_set_map(RID p_link, RID p_map) = 0;
virtual RID link_get_map(RID p_link) const = 0;
/// Set whether this link travels in both directions.
- virtual void link_set_bidirectional(RID p_link, bool p_bidirectional) const = 0;
+ virtual void link_set_bidirectional(RID p_link, bool p_bidirectional) = 0;
virtual bool link_is_bidirectional(RID p_link) const = 0;
/// Set the link's layers.
- virtual void link_set_navigation_layers(RID p_link, uint32_t p_navigation_layers) const = 0;
+ virtual void link_set_navigation_layers(RID p_link, uint32_t p_navigation_layers) = 0;
virtual uint32_t link_get_navigation_layers(RID p_link) const = 0;
/// Set the start location of the link.
- virtual void link_set_start_location(RID p_link, Vector3 p_location) const = 0;
+ virtual void link_set_start_location(RID p_link, Vector3 p_location) = 0;
virtual Vector3 link_get_start_location(RID p_link) const = 0;
/// Set the end location of the link.
- virtual void link_set_end_location(RID p_link, Vector3 p_location) const = 0;
+ virtual void link_set_end_location(RID p_link, Vector3 p_location) = 0;
virtual Vector3 link_get_end_location(RID p_link) const = 0;
/// Set the enter cost of the link.
- virtual void link_set_enter_cost(RID p_link, real_t p_enter_cost) const = 0;
+ virtual void link_set_enter_cost(RID p_link, real_t p_enter_cost) = 0;
virtual real_t link_get_enter_cost(RID p_link) const = 0;
/// Set the travel cost of the link.
- virtual void link_set_travel_cost(RID p_link, real_t p_travel_cost) const = 0;
+ virtual void link_set_travel_cost(RID p_link, real_t p_travel_cost) = 0;
virtual real_t link_get_travel_cost(RID p_link) const = 0;
/// Set the node which manages this link.
- virtual void link_set_owner_id(RID p_link, ObjectID p_owner_id) const = 0;
+ virtual void link_set_owner_id(RID p_link, ObjectID p_owner_id) = 0;
virtual ObjectID link_get_owner_id(RID p_link) const = 0;
/// Creates the agent.
- virtual RID agent_create() const = 0;
+ virtual RID agent_create() = 0;
/// Put the agent in the map.
- virtual void agent_set_map(RID p_agent, RID p_map) const = 0;
+ virtual void agent_set_map(RID p_agent, RID p_map) = 0;
virtual RID agent_get_map(RID p_agent) const = 0;
/// The maximum distance (center point to
@@ -197,7 +194,7 @@ public:
/// time of the simulation. If the number is too
/// low, the simulation will not be safe.
/// Must be non-negative.
- virtual void agent_set_neighbor_distance(RID p_agent, real_t p_distance) const = 0;
+ virtual void agent_set_neighbor_distance(RID p_agent, real_t p_distance) = 0;
/// The maximum number of other agents this
/// agent takes into account in the navigation.
@@ -205,7 +202,7 @@ public:
/// running time of the simulation. If the
/// number is too low, the simulation will not
/// be safe.
- virtual void agent_set_max_neighbors(RID p_agent, int p_count) const = 0;
+ virtual void agent_set_max_neighbors(RID p_agent, int p_count) = 0;
/// The minimal amount of time for which this
/// agent's velocities that are computed by the
@@ -215,39 +212,39 @@ public:
/// other agents, but the less freedom this
/// agent has in choosing its velocities.
/// Must be positive.
- virtual void agent_set_time_horizon(RID p_agent, real_t p_time) const = 0;
+ virtual void agent_set_time_horizon(RID p_agent, real_t p_time) = 0;
/// The radius of this agent.
/// Must be non-negative.
- virtual void agent_set_radius(RID p_agent, real_t p_radius) const = 0;
+ virtual void agent_set_radius(RID p_agent, real_t p_radius) = 0;
/// The maximum speed of this agent.
/// Must be non-negative.
- virtual void agent_set_max_speed(RID p_agent, real_t p_max_speed) const = 0;
+ virtual void agent_set_max_speed(RID p_agent, real_t p_max_speed) = 0;
/// Current velocity of the agent
- virtual void agent_set_velocity(RID p_agent, Vector3 p_velocity) const = 0;
+ virtual void agent_set_velocity(RID p_agent, Vector3 p_velocity) = 0;
/// The new target velocity.
- virtual void agent_set_target_velocity(RID p_agent, Vector3 p_velocity) const = 0;
+ virtual void agent_set_target_velocity(RID p_agent, Vector3 p_velocity) = 0;
/// Position of the agent in world space.
- virtual void agent_set_position(RID p_agent, Vector3 p_position) const = 0;
+ virtual void agent_set_position(RID p_agent, Vector3 p_position) = 0;
/// Agent ignore the Y axis and avoid collisions by moving only on the horizontal plane
- virtual void agent_set_ignore_y(RID p_agent, bool p_ignore) const = 0;
+ virtual void agent_set_ignore_y(RID p_agent, bool p_ignore) = 0;
/// Returns true if the map got changed the previous frame.
virtual bool agent_is_map_changed(RID p_agent) const = 0;
/// Callback called at the end of the RVO process
- virtual void agent_set_callback(RID p_agent, ObjectID p_object_id, StringName p_method, Variant p_udata = Variant()) const = 0;
+ virtual void agent_set_callback(RID p_agent, ObjectID p_object_id, StringName p_method, Variant p_udata = Variant()) = 0;
/// Destroy the `RID`
- virtual void free(RID p_object) const = 0;
+ virtual void free(RID p_object) = 0;
/// Control activation of this server.
- virtual void set_active(bool p_active) const = 0;
+ virtual void set_active(bool p_active) = 0;
/// Process the collision avoidance agents.
/// The result of this process is needed by the physics server,
@@ -263,6 +260,20 @@ public:
NavigationServer3D();
virtual ~NavigationServer3D();
+ enum ProcessInfo {
+ INFO_ACTIVE_MAPS,
+ INFO_REGION_COUNT,
+ INFO_AGENT_COUNT,
+ INFO_LINK_COUNT,
+ INFO_POLYGON_COUNT,
+ INFO_EDGE_COUNT,
+ INFO_EDGE_MERGE_COUNT,
+ INFO_EDGE_CONNECTION_COUNT,
+ INFO_EDGE_FREE_COUNT,
+ };
+
+ virtual int get_process_info(ProcessInfo p_info) const = 0;
+
#ifdef DEBUG_ENABLED
private:
bool debug_enabled = false;
@@ -360,4 +371,6 @@ public:
static NavigationServer3D *new_default_server();
};
+VARIANT_ENUM_CAST(NavigationServer3D::ProcessInfo);
+
#endif // NAVIGATION_SERVER_3D_H
diff --git a/servers/physics_2d/godot_body_2d.h b/servers/physics_2d/godot_body_2d.h
index 34da64dac9..71dc826604 100644
--- a/servers/physics_2d/godot_body_2d.h
+++ b/servers/physics_2d/godot_body_2d.h
@@ -132,6 +132,7 @@ class GodotBody2D : public GodotCollisionObject2D {
ObjectID collider_instance_id;
RID collider;
Vector2 collider_velocity_at_pos;
+ Vector2 impulse;
};
Vector<Contact> contacts; //no contacts by default
@@ -190,7 +191,7 @@ public:
_FORCE_INLINE_ int get_max_contacts_reported() const { return contacts.size(); }
_FORCE_INLINE_ bool can_report_contacts() const { return !contacts.is_empty(); }
- _FORCE_INLINE_ void add_contact(const Vector2 &p_local_pos, const Vector2 &p_local_normal, real_t p_depth, int p_local_shape, const Vector2 &p_collider_pos, int p_collider_shape, ObjectID p_collider_instance_id, const RID &p_collider, const Vector2 &p_collider_velocity_at_pos);
+ _FORCE_INLINE_ void add_contact(const Vector2 &p_local_pos, const Vector2 &p_local_normal, real_t p_depth, int p_local_shape, const Vector2 &p_collider_pos, int p_collider_shape, ObjectID p_collider_instance_id, const RID &p_collider, const Vector2 &p_collider_velocity_at_pos, const Vector2 &p_impulse);
_FORCE_INLINE_ void add_exception(const RID &p_exception) { exceptions.insert(p_exception); }
_FORCE_INLINE_ void remove_exception(const RID &p_exception) { exceptions.erase(p_exception); }
@@ -340,7 +341,7 @@ public:
//add contact inline
-void GodotBody2D::add_contact(const Vector2 &p_local_pos, const Vector2 &p_local_normal, real_t p_depth, int p_local_shape, const Vector2 &p_collider_pos, int p_collider_shape, ObjectID p_collider_instance_id, const RID &p_collider, const Vector2 &p_collider_velocity_at_pos) {
+void GodotBody2D::add_contact(const Vector2 &p_local_pos, const Vector2 &p_local_normal, real_t p_depth, int p_local_shape, const Vector2 &p_collider_pos, int p_collider_shape, ObjectID p_collider_instance_id, const RID &p_collider, const Vector2 &p_collider_velocity_at_pos, const Vector2 &p_impulse) {
int c_max = contacts.size();
if (c_max == 0) {
@@ -380,6 +381,7 @@ void GodotBody2D::add_contact(const Vector2 &p_local_pos, const Vector2 &p_local
c[idx].collider_instance_id = p_collider_instance_id;
c[idx].collider = p_collider;
c[idx].collider_velocity_at_pos = p_collider_velocity_at_pos;
+ c[idx].impulse = p_impulse;
}
#endif // GODOT_BODY_2D_H
diff --git a/servers/physics_2d/godot_body_direct_state_2d.cpp b/servers/physics_2d/godot_body_direct_state_2d.cpp
index 35092b631a..2fa933ce17 100644
--- a/servers/physics_2d/godot_body_direct_state_2d.cpp
+++ b/servers/physics_2d/godot_body_direct_state_2d.cpp
@@ -210,6 +210,11 @@ Vector2 GodotPhysicsDirectBodyState2D::get_contact_collider_velocity_at_position
return body->contacts[p_contact_idx].collider_velocity_at_pos;
}
+Vector2 GodotPhysicsDirectBodyState2D::get_contact_impulse(int p_contact_idx) const {
+ ERR_FAIL_INDEX_V(p_contact_idx, body->contact_count, Vector2());
+ return body->contacts[p_contact_idx].impulse;
+}
+
PhysicsDirectSpaceState2D *GodotPhysicsDirectBodyState2D::get_space_state() {
return body->get_space()->get_direct_state();
}
diff --git a/servers/physics_2d/godot_body_direct_state_2d.h b/servers/physics_2d/godot_body_direct_state_2d.h
index c01ee62920..545d52ad23 100644
--- a/servers/physics_2d/godot_body_direct_state_2d.h
+++ b/servers/physics_2d/godot_body_direct_state_2d.h
@@ -92,8 +92,8 @@ public:
virtual Vector2 get_contact_collider_position(int p_contact_idx) const override;
virtual ObjectID get_contact_collider_id(int p_contact_idx) const override;
virtual int get_contact_collider_shape(int p_contact_idx) const override;
-
virtual Vector2 get_contact_collider_velocity_at_position(int p_contact_idx) const override;
+ virtual Vector2 get_contact_impulse(int p_contact_idx) const override;
virtual PhysicsDirectSpaceState2D *get_space_state() override;
diff --git a/servers/physics_2d/godot_body_pair_2d.cpp b/servers/physics_2d/godot_body_pair_2d.cpp
index 474367def0..40dbb4fcf4 100644
--- a/servers/physics_2d/godot_body_pair_2d.cpp
+++ b/servers/physics_2d/godot_body_pair_2d.cpp
@@ -434,21 +434,6 @@ bool GodotBodyPair2D::pre_solve(real_t p_step) {
c.rA = global_A - A->get_center_of_mass();
c.rB = global_B - B->get_center_of_mass() - offset_B;
- if (A->can_report_contacts()) {
- Vector2 crB(-B->get_angular_velocity() * c.rB.y, B->get_angular_velocity() * c.rB.x);
- A->add_contact(global_A + offset_A, -c.normal, depth, shape_A, global_B + offset_A, shape_B, B->get_instance_id(), B->get_self(), crB + B->get_linear_velocity());
- }
-
- if (B->can_report_contacts()) {
- Vector2 crA(-A->get_angular_velocity() * c.rA.y, A->get_angular_velocity() * c.rA.x);
- B->add_contact(global_B + offset_A, c.normal, depth, shape_B, global_A + offset_A, shape_A, A->get_instance_id(), A->get_self(), crA + A->get_linear_velocity());
- }
-
- if (report_contacts_only) {
- collided = false;
- continue;
- }
-
// Precompute normal mass, tangent mass, and bias.
real_t rnA = c.rA.dot(c.normal);
real_t rnB = c.rB.dot(c.normal);
@@ -466,11 +451,28 @@ bool GodotBodyPair2D::pre_solve(real_t p_step) {
c.bias = -bias * inv_dt * MIN(0.0f, -depth + max_penetration);
c.depth = depth;
+ Vector2 P = c.acc_normal_impulse * c.normal + c.acc_tangent_impulse * tangent;
+
+ c.acc_impulse -= P;
+
+ if (A->can_report_contacts()) {
+ Vector2 crB(-B->get_angular_velocity() * c.rB.y, B->get_angular_velocity() * c.rB.x);
+ A->add_contact(global_A + offset_A, -c.normal, depth, shape_A, global_B + offset_A, shape_B, B->get_instance_id(), B->get_self(), crB + B->get_linear_velocity(), c.acc_impulse);
+ }
+
+ if (B->can_report_contacts()) {
+ Vector2 crA(-A->get_angular_velocity() * c.rA.y, A->get_angular_velocity() * c.rA.x);
+ B->add_contact(global_B + offset_A, c.normal, depth, shape_B, global_A + offset_A, shape_A, A->get_instance_id(), A->get_self(), crA + A->get_linear_velocity(), c.acc_impulse);
+ }
+
+ if (report_contacts_only) {
+ collided = false;
+ continue;
+ }
+
#ifdef ACCUMULATE_IMPULSES
{
// Apply normal + friction impulse
- Vector2 P = c.acc_normal_impulse * c.normal + c.acc_tangent_impulse * tangent;
-
if (collide_A) {
A->apply_impulse(-P, c.rA + A->get_center_of_mass());
}
@@ -581,6 +583,7 @@ void GodotBodyPair2D::solve(real_t p_step) {
if (collide_B) {
B->apply_impulse(j, c.rB + B->get_center_of_mass());
}
+ c.acc_impulse -= j;
}
}
diff --git a/servers/physics_2d/godot_body_pair_2d.h b/servers/physics_2d/godot_body_pair_2d.h
index 7e7a9839c1..4e9bfa6022 100644
--- a/servers/physics_2d/godot_body_pair_2d.h
+++ b/servers/physics_2d/godot_body_pair_2d.h
@@ -59,6 +59,7 @@ class GodotBodyPair2D : public GodotConstraint2D {
Vector2 position;
Vector2 normal;
Vector2 local_A, local_B;
+ Vector2 acc_impulse; // accumulated impulse
real_t acc_normal_impulse = 0.0; // accumulated normal impulse (Pn)
real_t acc_tangent_impulse = 0.0; // accumulated tangent impulse (Pt)
real_t acc_bias_impulse = 0.0; // accumulated normal impulse for position bias (Pnb)
diff --git a/servers/physics_3d/godot_body_3d.h b/servers/physics_3d/godot_body_3d.h
index fbab27a176..51b360d705 100644
--- a/servers/physics_3d/godot_body_3d.h
+++ b/servers/physics_3d/godot_body_3d.h
@@ -126,6 +126,7 @@ class GodotBody3D : public GodotCollisionObject3D {
ObjectID collider_instance_id;
RID collider;
Vector3 collider_velocity_at_pos;
+ Vector3 impulse;
};
Vector<Contact> contacts; //no contacts by default
@@ -183,7 +184,7 @@ public:
_FORCE_INLINE_ int get_max_contacts_reported() const { return contacts.size(); }
_FORCE_INLINE_ bool can_report_contacts() const { return !contacts.is_empty(); }
- _FORCE_INLINE_ void add_contact(const Vector3 &p_local_pos, const Vector3 &p_local_normal, real_t p_depth, int p_local_shape, const Vector3 &p_collider_pos, int p_collider_shape, ObjectID p_collider_instance_id, const RID &p_collider, const Vector3 &p_collider_velocity_at_pos);
+ _FORCE_INLINE_ void add_contact(const Vector3 &p_local_pos, const Vector3 &p_local_normal, real_t p_depth, int p_local_shape, const Vector3 &p_collider_pos, int p_collider_shape, ObjectID p_collider_instance_id, const RID &p_collider, const Vector3 &p_collider_velocity_at_pos, const Vector3 &p_impulse);
_FORCE_INLINE_ void add_exception(const RID &p_exception) { exceptions.insert(p_exception); }
_FORCE_INLINE_ void remove_exception(const RID &p_exception) { exceptions.erase(p_exception); }
@@ -347,7 +348,7 @@ public:
//add contact inline
-void GodotBody3D::add_contact(const Vector3 &p_local_pos, const Vector3 &p_local_normal, real_t p_depth, int p_local_shape, const Vector3 &p_collider_pos, int p_collider_shape, ObjectID p_collider_instance_id, const RID &p_collider, const Vector3 &p_collider_velocity_at_pos) {
+void GodotBody3D::add_contact(const Vector3 &p_local_pos, const Vector3 &p_local_normal, real_t p_depth, int p_local_shape, const Vector3 &p_collider_pos, int p_collider_shape, ObjectID p_collider_instance_id, const RID &p_collider, const Vector3 &p_collider_velocity_at_pos, const Vector3 &p_impulse) {
int c_max = contacts.size();
if (c_max == 0) {
@@ -387,6 +388,7 @@ void GodotBody3D::add_contact(const Vector3 &p_local_pos, const Vector3 &p_local
c[idx].collider_instance_id = p_collider_instance_id;
c[idx].collider = p_collider;
c[idx].collider_velocity_at_pos = p_collider_velocity_at_pos;
+ c[idx].impulse = p_impulse;
}
#endif // GODOT_BODY_3D_H
diff --git a/servers/physics_3d/godot_body_direct_state_3d.cpp b/servers/physics_3d/godot_body_direct_state_3d.cpp
index 7d13fb0615..9f28f3809a 100644
--- a/servers/physics_3d/godot_body_direct_state_3d.cpp
+++ b/servers/physics_3d/godot_body_direct_state_3d.cpp
@@ -188,8 +188,9 @@ Vector3 GodotPhysicsDirectBodyState3D::get_contact_local_normal(int p_contact_id
return body->contacts[p_contact_idx].local_normal;
}
-real_t GodotPhysicsDirectBodyState3D::get_contact_impulse(int p_contact_idx) const {
- return 0.0f; // Only implemented for bullet
+Vector3 GodotPhysicsDirectBodyState3D::get_contact_impulse(int p_contact_idx) const {
+ ERR_FAIL_INDEX_V(p_contact_idx, body->contact_count, Vector3());
+ return body->contacts[p_contact_idx].impulse;
}
int GodotPhysicsDirectBodyState3D::get_contact_local_shape(int p_contact_idx) const {
diff --git a/servers/physics_3d/godot_body_direct_state_3d.h b/servers/physics_3d/godot_body_direct_state_3d.h
index 1ce535953d..be2e851b4d 100644
--- a/servers/physics_3d/godot_body_direct_state_3d.h
+++ b/servers/physics_3d/godot_body_direct_state_3d.h
@@ -89,7 +89,7 @@ public:
virtual Vector3 get_contact_local_position(int p_contact_idx) const override;
virtual Vector3 get_contact_local_normal(int p_contact_idx) const override;
- virtual real_t get_contact_impulse(int p_contact_idx) const override;
+ virtual Vector3 get_contact_impulse(int p_contact_idx) const override;
virtual int get_contact_local_shape(int p_contact_idx) const override;
virtual RID get_contact_collider(int p_contact_idx) const override;
diff --git a/servers/physics_3d/godot_body_pair_3d.cpp b/servers/physics_3d/godot_body_pair_3d.cpp
index 78e3bed007..ce3da390cb 100644
--- a/servers/physics_3d/godot_body_pair_3d.cpp
+++ b/servers/physics_3d/godot_body_pair_3d.cpp
@@ -364,16 +364,30 @@ bool GodotBodyPair3D::pre_solve(real_t p_step) {
c.rA = global_A - A->get_center_of_mass();
c.rB = global_B - B->get_center_of_mass() - offset_B;
+ // Precompute normal mass, tangent mass, and bias.
+ Vector3 inertia_A = inv_inertia_tensor_A.xform(c.rA.cross(c.normal));
+ Vector3 inertia_B = inv_inertia_tensor_B.xform(c.rB.cross(c.normal));
+ real_t kNormal = inv_mass_A + inv_mass_B;
+ kNormal += c.normal.dot(inertia_A.cross(c.rA)) + c.normal.dot(inertia_B.cross(c.rB));
+ c.mass_normal = 1.0f / kNormal;
+
+ c.bias = -bias * inv_dt * MIN(0.0f, -depth + max_penetration);
+ c.depth = depth;
+
+ Vector3 j_vec = c.normal * c.acc_normal_impulse + c.acc_tangent_impulse;
+
+ c.acc_impulse -= j_vec;
+
// contact query reporting...
if (A->can_report_contacts()) {
Vector3 crA = A->get_angular_velocity().cross(c.rA) + A->get_linear_velocity();
- A->add_contact(global_A, -c.normal, depth, shape_A, global_B, shape_B, B->get_instance_id(), B->get_self(), crA);
+ A->add_contact(global_A, -c.normal, depth, shape_A, global_B, shape_B, B->get_instance_id(), B->get_self(), crA, c.acc_impulse);
}
if (B->can_report_contacts()) {
Vector3 crB = B->get_angular_velocity().cross(c.rB) + B->get_linear_velocity();
- B->add_contact(global_B, c.normal, depth, shape_B, global_A, shape_A, A->get_instance_id(), A->get_self(), crB);
+ B->add_contact(global_B, c.normal, depth, shape_B, global_A, shape_A, A->get_instance_id(), A->get_self(), crB, -c.acc_impulse);
}
if (report_contacts_only) {
@@ -384,17 +398,6 @@ bool GodotBodyPair3D::pre_solve(real_t p_step) {
c.active = true;
do_process = true;
- // Precompute normal mass, tangent mass, and bias.
- Vector3 inertia_A = inv_inertia_tensor_A.xform(c.rA.cross(c.normal));
- Vector3 inertia_B = inv_inertia_tensor_B.xform(c.rB.cross(c.normal));
- real_t kNormal = inv_mass_A + inv_mass_B;
- kNormal += c.normal.dot(inertia_A.cross(c.rA)) + c.normal.dot(inertia_B.cross(c.rB));
- c.mass_normal = 1.0f / kNormal;
-
- c.bias = -bias * inv_dt * MIN(0.0f, -depth + max_penetration);
- c.depth = depth;
-
- Vector3 j_vec = c.normal * c.acc_normal_impulse + c.acc_tangent_impulse;
if (collide_A) {
A->apply_impulse(-j_vec, c.rA + A->get_center_of_mass());
}
@@ -504,6 +507,7 @@ void GodotBodyPair3D::solve(real_t p_step) {
if (collide_B) {
B->apply_impulse(j, c.rB + B->get_center_of_mass());
}
+ c.acc_impulse -= j;
c.active = true;
}
@@ -550,6 +554,7 @@ void GodotBodyPair3D::solve(real_t p_step) {
if (collide_B) {
B->apply_impulse(jt, c.rB + B->get_center_of_mass());
}
+ c.acc_impulse -= jt;
c.active = true;
}
@@ -745,23 +750,6 @@ bool GodotBodySoftBodyPair3D::pre_solve(real_t p_step) {
c.rA = global_A - transform_A.origin - body->get_center_of_mass();
c.rB = global_B;
- if (body->can_report_contacts()) {
- Vector3 crA = body->get_angular_velocity().cross(c.rA) + body->get_linear_velocity();
- body->add_contact(global_A, -c.normal, depth, body_shape, global_B, 0, soft_body->get_instance_id(), soft_body->get_self(), crA);
- }
-
- if (report_contacts_only) {
- collided = false;
- continue;
- }
-
- c.active = true;
- do_process = true;
-
- if (body_collides) {
- body->set_active(true);
- }
-
// Precompute normal mass, tangent mass, and bias.
Vector3 inertia_A = body_inv_inertia_tensor.xform(c.rA.cross(c.normal));
real_t kNormal = body_inv_mass + node_inv_mass;
@@ -778,6 +766,24 @@ bool GodotBodySoftBodyPair3D::pre_solve(real_t p_step) {
if (soft_body_collides) {
soft_body->apply_node_impulse(c.index_B, j_vec);
}
+ c.acc_impulse -= j_vec;
+
+ if (body->can_report_contacts()) {
+ Vector3 crA = body->get_angular_velocity().cross(c.rA) + body->get_linear_velocity();
+ body->add_contact(global_A, -c.normal, depth, body_shape, global_B, 0, soft_body->get_instance_id(), soft_body->get_self(), crA, c.acc_impulse);
+ }
+
+ if (report_contacts_only) {
+ collided = false;
+ continue;
+ }
+
+ c.active = true;
+ do_process = true;
+
+ if (body_collides) {
+ body->set_active(true);
+ }
c.bounce = body->get_bounce();
@@ -880,6 +886,7 @@ void GodotBodySoftBodyPair3D::solve(real_t p_step) {
if (soft_body_collides) {
soft_body->apply_node_impulse(c.index_B, j);
}
+ c.acc_impulse -= j;
c.active = true;
}
@@ -924,6 +931,7 @@ void GodotBodySoftBodyPair3D::solve(real_t p_step) {
if (soft_body_collides) {
soft_body->apply_node_impulse(c.index_B, jt);
}
+ c.acc_impulse -= jt;
c.active = true;
}
diff --git a/servers/physics_3d/godot_body_pair_3d.h b/servers/physics_3d/godot_body_pair_3d.h
index d69215f145..c3165c7fcf 100644
--- a/servers/physics_3d/godot_body_pair_3d.h
+++ b/servers/physics_3d/godot_body_pair_3d.h
@@ -44,6 +44,7 @@ protected:
Vector3 normal;
int index_A = 0, index_B = 0;
Vector3 local_A, local_B;
+ Vector3 acc_impulse; // accumulated impulse - only one of the object's impulse is needed as impulse_a == -impulse_b
real_t acc_normal_impulse = 0.0; // accumulated normal impulse (Pn)
Vector3 acc_tangent_impulse; // accumulated tangent impulse (Pt)
real_t acc_bias_impulse = 0.0; // accumulated normal impulse for position bias (Pnb)
diff --git a/servers/physics_server_2d.cpp b/servers/physics_server_2d.cpp
index 4973b9970a..214de27b35 100644
--- a/servers/physics_server_2d.cpp
+++ b/servers/physics_server_2d.cpp
@@ -126,6 +126,7 @@ void PhysicsDirectBodyState2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_contact_collider_object", "contact_idx"), &PhysicsDirectBodyState2D::get_contact_collider_object);
ClassDB::bind_method(D_METHOD("get_contact_collider_shape", "contact_idx"), &PhysicsDirectBodyState2D::get_contact_collider_shape);
ClassDB::bind_method(D_METHOD("get_contact_collider_velocity_at_position", "contact_idx"), &PhysicsDirectBodyState2D::get_contact_collider_velocity_at_position);
+ ClassDB::bind_method(D_METHOD("get_contact_impulse", "contact_idx"), &PhysicsDirectBodyState2D::get_contact_impulse);
ClassDB::bind_method(D_METHOD("get_step"), &PhysicsDirectBodyState2D::get_step);
ClassDB::bind_method(D_METHOD("integrate_forces"), &PhysicsDirectBodyState2D::integrate_forces);
ClassDB::bind_method(D_METHOD("get_space_state"), &PhysicsDirectBodyState2D::get_space_state);
diff --git a/servers/physics_server_2d.h b/servers/physics_server_2d.h
index aac4d9d69e..836ab5bd76 100644
--- a/servers/physics_server_2d.h
+++ b/servers/physics_server_2d.h
@@ -99,6 +99,7 @@ public:
virtual Object *get_contact_collider_object(int p_contact_idx) const;
virtual int get_contact_collider_shape(int p_contact_idx) const = 0;
virtual Vector2 get_contact_collider_velocity_at_position(int p_contact_idx) const = 0;
+ virtual Vector2 get_contact_impulse(int p_contact_idx) const = 0;
virtual real_t get_step() const = 0;
virtual void integrate_forces();
diff --git a/servers/physics_server_3d.h b/servers/physics_server_3d.h
index f77ec06ccf..d1c644d51a 100644
--- a/servers/physics_server_3d.h
+++ b/servers/physics_server_3d.h
@@ -95,7 +95,7 @@ public:
virtual Vector3 get_contact_local_position(int p_contact_idx) const = 0;
virtual Vector3 get_contact_local_normal(int p_contact_idx) const = 0;
- virtual real_t get_contact_impulse(int p_contact_idx) const = 0;
+ virtual Vector3 get_contact_impulse(int p_contact_idx) const = 0;
virtual int get_contact_local_shape(int p_contact_idx) const = 0;
virtual RID get_contact_collider(int p_contact_idx) const = 0;
diff --git a/servers/register_server_types.cpp b/servers/register_server_types.cpp
index e9ffac1faa..8cc2cc0756 100644
--- a/servers/register_server_types.cpp
+++ b/servers/register_server_types.cpp
@@ -301,8 +301,8 @@ void register_server_singletons() {
Engine::get_singleton()->add_singleton(Engine::Singleton("AudioServer", AudioServer::get_singleton(), "AudioServer"));
Engine::get_singleton()->add_singleton(Engine::Singleton("PhysicsServer2D", PhysicsServer2D::get_singleton(), "PhysicsServer2D"));
Engine::get_singleton()->add_singleton(Engine::Singleton("PhysicsServer3D", PhysicsServer3D::get_singleton(), "PhysicsServer3D"));
- Engine::get_singleton()->add_singleton(Engine::Singleton("NavigationServer2D", NavigationServer2D::get_singleton_mut(), "NavigationServer2D"));
- Engine::get_singleton()->add_singleton(Engine::Singleton("NavigationServer3D", NavigationServer3D::get_singleton_mut(), "NavigationServer3D"));
+ Engine::get_singleton()->add_singleton(Engine::Singleton("NavigationServer2D", NavigationServer2D::get_singleton(), "NavigationServer2D"));
+ Engine::get_singleton()->add_singleton(Engine::Singleton("NavigationServer3D", NavigationServer3D::get_singleton(), "NavigationServer3D"));
Engine::get_singleton()->add_singleton(Engine::Singleton("XRServer", XRServer::get_singleton(), "XRServer"));
Engine::get_singleton()->add_singleton(Engine::Singleton("CameraServer", CameraServer::get_singleton(), "CameraServer"));
}
diff --git a/servers/rendering/renderer_rd/effects/luminance.cpp b/servers/rendering/renderer_rd/effects/luminance.cpp
new file mode 100644
index 0000000000..7462282932
--- /dev/null
+++ b/servers/rendering/renderer_rd/effects/luminance.cpp
@@ -0,0 +1,255 @@
+/**************************************************************************/
+/* luminance.cpp */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
+
+#include "luminance.h"
+#include "../framebuffer_cache_rd.h"
+#include "../uniform_set_cache_rd.h"
+#include "servers/rendering/renderer_rd/storage_rd/material_storage.h"
+
+using namespace RendererRD;
+
+Luminance::Luminance(bool p_prefer_raster_effects) {
+ prefer_raster_effects = p_prefer_raster_effects;
+
+ if (prefer_raster_effects) {
+ Vector<String> luminance_reduce_modes;
+ luminance_reduce_modes.push_back("\n#define FIRST_PASS\n"); // LUMINANCE_REDUCE_FRAGMENT_FIRST
+ luminance_reduce_modes.push_back("\n"); // LUMINANCE_REDUCE_FRAGMENT
+ luminance_reduce_modes.push_back("\n#define FINAL_PASS\n"); // LUMINANCE_REDUCE_FRAGMENT_FINAL
+
+ luminance_reduce_raster.shader.initialize(luminance_reduce_modes);
+ luminance_reduce_raster.shader_version = luminance_reduce_raster.shader.version_create();
+
+ for (int i = 0; i < LUMINANCE_REDUCE_FRAGMENT_MAX; i++) {
+ luminance_reduce_raster.pipelines[i].setup(luminance_reduce_raster.shader.version_get_shader(luminance_reduce_raster.shader_version, i), RD::RENDER_PRIMITIVE_TRIANGLES, RD::PipelineRasterizationState(), RD::PipelineMultisampleState(), RD::PipelineDepthStencilState(), RD::PipelineColorBlendState::create_disabled(), 0);
+ }
+ } else {
+ // Initialize luminance_reduce
+ Vector<String> luminance_reduce_modes;
+ luminance_reduce_modes.push_back("\n#define READ_TEXTURE\n");
+ luminance_reduce_modes.push_back("\n");
+ luminance_reduce_modes.push_back("\n#define WRITE_LUMINANCE\n");
+
+ luminance_reduce.shader.initialize(luminance_reduce_modes);
+ luminance_reduce.shader_version = luminance_reduce.shader.version_create();
+
+ for (int i = 0; i < LUMINANCE_REDUCE_MAX; i++) {
+ luminance_reduce.pipelines[i] = RD::get_singleton()->compute_pipeline_create(luminance_reduce.shader.version_get_shader(luminance_reduce.shader_version, i));
+ }
+
+ for (int i = 0; i < LUMINANCE_REDUCE_FRAGMENT_MAX; i++) {
+ luminance_reduce_raster.pipelines[i].clear();
+ }
+ }
+}
+
+Luminance::~Luminance() {
+ if (prefer_raster_effects) {
+ luminance_reduce_raster.shader.version_free(luminance_reduce_raster.shader_version);
+ } else {
+ luminance_reduce.shader.version_free(luminance_reduce.shader_version);
+ }
+}
+
+void Luminance::LuminanceBuffers::set_prefer_raster_effects(bool p_prefer_raster_effects) {
+ prefer_raster_effects = p_prefer_raster_effects;
+}
+
+void Luminance::LuminanceBuffers::configure(RenderSceneBuffersRD *p_render_buffers) {
+ Size2i internal_size = p_render_buffers->get_internal_size();
+ int w = internal_size.x;
+ int h = internal_size.y;
+
+ while (true) {
+ w = MAX(w / 8, 1);
+ h = MAX(h / 8, 1);
+
+ RD::TextureFormat tf;
+ tf.format = RD::DATA_FORMAT_R32_SFLOAT;
+ tf.width = w;
+ tf.height = h;
+
+ bool final = w == 1 && h == 1;
+
+ if (prefer_raster_effects) {
+ tf.usage_bits = RD::TEXTURE_USAGE_COLOR_ATTACHMENT_BIT | RD::TEXTURE_USAGE_SAMPLING_BIT;
+ } else {
+ tf.usage_bits = RD::TEXTURE_USAGE_STORAGE_BIT;
+ if (final) {
+ tf.usage_bits |= RD::TEXTURE_USAGE_SAMPLING_BIT;
+ }
+ }
+
+ RID texture = RD::get_singleton()->texture_create(tf, RD::TextureView());
+ reduce.push_back(texture);
+
+ if (final) {
+ current = RD::get_singleton()->texture_create(tf, RD::TextureView());
+ break;
+ }
+ }
+}
+
+void Luminance::LuminanceBuffers::free_data() {
+ for (int i = 0; i < reduce.size(); i++) {
+ RD::get_singleton()->free(reduce[i]);
+ }
+ reduce.clear();
+
+ if (current.is_valid()) {
+ RD::get_singleton()->free(current);
+ current = RID();
+ }
+}
+
+Ref<Luminance::LuminanceBuffers> Luminance::get_luminance_buffers(Ref<RenderSceneBuffersRD> p_render_buffers) {
+ if (p_render_buffers->has_custom_data(RB_LUMINANCE_BUFFERS)) {
+ return p_render_buffers->get_custom_data(RB_LUMINANCE_BUFFERS);
+ }
+
+ Ref<LuminanceBuffers> buffers;
+ buffers.instantiate();
+ buffers->set_prefer_raster_effects(prefer_raster_effects);
+ buffers->configure(p_render_buffers.ptr());
+
+ p_render_buffers->set_custom_data(RB_LUMINANCE_BUFFERS, buffers);
+
+ return buffers;
+}
+
+RID Luminance::get_current_luminance_buffer(Ref<RenderSceneBuffersRD> p_render_buffers) {
+ if (p_render_buffers->has_custom_data(RB_LUMINANCE_BUFFERS)) {
+ Ref<LuminanceBuffers> buffers = p_render_buffers->get_custom_data(RB_LUMINANCE_BUFFERS);
+ return buffers->current;
+ }
+
+ return RID();
+}
+
+void Luminance::luminance_reduction(RID p_source_texture, const Size2i p_source_size, Ref<LuminanceBuffers> p_luminance_buffers, float p_min_luminance, float p_max_luminance, float p_adjust, bool p_set) {
+ UniformSetCacheRD *uniform_set_cache = UniformSetCacheRD::get_singleton();
+ ERR_FAIL_NULL(uniform_set_cache);
+ MaterialStorage *material_storage = MaterialStorage::get_singleton();
+ ERR_FAIL_NULL(material_storage);
+
+ // setup our uniforms
+ RID default_sampler = material_storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
+
+ if (prefer_raster_effects) {
+ LuminanceReduceRasterPushConstant push_constant;
+ memset(&push_constant, 0, sizeof(LuminanceReduceRasterPushConstant));
+
+ push_constant.max_luminance = p_max_luminance;
+ push_constant.min_luminance = p_min_luminance;
+ push_constant.exposure_adjust = p_adjust;
+
+ for (int i = 0; i < p_luminance_buffers->reduce.size(); i++) {
+ push_constant.source_size[0] = i == 0 ? p_source_size.x : push_constant.dest_size[0];
+ push_constant.source_size[1] = i == 0 ? p_source_size.y : push_constant.dest_size[1];
+ push_constant.dest_size[0] = MAX(push_constant.source_size[0] / 8, 1);
+ push_constant.dest_size[1] = MAX(push_constant.source_size[1] / 8, 1);
+
+ bool final = !p_set && (push_constant.dest_size[0] == 1) && (push_constant.dest_size[1] == 1);
+ LuminanceReduceRasterMode mode = final ? LUMINANCE_REDUCE_FRAGMENT_FINAL : (i == 0 ? LUMINANCE_REDUCE_FRAGMENT_FIRST : LUMINANCE_REDUCE_FRAGMENT);
+ RID shader = luminance_reduce_raster.shader.version_get_shader(luminance_reduce_raster.shader_version, mode);
+
+ RID framebuffer = FramebufferCacheRD::get_singleton()->get_cache(p_luminance_buffers->reduce[i]);
+
+ RD::Uniform u_source_texture(RD::UNIFORM_TYPE_SAMPLER_WITH_TEXTURE, 0, Vector<RID>({ default_sampler, i == 0 ? p_source_texture : p_luminance_buffers->reduce[i - 1] }));
+
+ RD::DrawListID draw_list = RD::get_singleton()->draw_list_begin(framebuffer, RD::INITIAL_ACTION_KEEP, RD::FINAL_ACTION_READ, RD::INITIAL_ACTION_KEEP, RD::FINAL_ACTION_DISCARD);
+ RD::get_singleton()->draw_list_bind_render_pipeline(draw_list, luminance_reduce_raster.pipelines[mode].get_render_pipeline(RD::INVALID_ID, RD::get_singleton()->framebuffer_get_format(framebuffer)));
+ RD::get_singleton()->draw_list_bind_uniform_set(draw_list, uniform_set_cache->get_cache(shader, 0, u_source_texture), 0);
+ if (final) {
+ RD::Uniform u_current_texture(RD::UNIFORM_TYPE_SAMPLER_WITH_TEXTURE, 0, Vector<RID>({ default_sampler, p_luminance_buffers->current }));
+ RD::get_singleton()->draw_list_bind_uniform_set(draw_list, uniform_set_cache->get_cache(shader, 1, u_current_texture), 1);
+ }
+ RD::get_singleton()->draw_list_bind_index_array(draw_list, material_storage->get_quad_index_array());
+
+ RD::get_singleton()->draw_list_set_push_constant(draw_list, &push_constant, sizeof(LuminanceReduceRasterPushConstant));
+
+ RD::get_singleton()->draw_list_draw(draw_list, true);
+ RD::get_singleton()->draw_list_end();
+ }
+ } else {
+ LuminanceReducePushConstant push_constant;
+ memset(&push_constant, 0, sizeof(LuminanceReducePushConstant));
+
+ push_constant.source_size[0] = p_source_size.x;
+ push_constant.source_size[1] = p_source_size.y;
+ push_constant.max_luminance = p_max_luminance;
+ push_constant.min_luminance = p_min_luminance;
+ push_constant.exposure_adjust = p_adjust;
+
+ RD::ComputeListID compute_list = RD::get_singleton()->compute_list_begin();
+
+ for (int i = 0; i < p_luminance_buffers->reduce.size(); i++) {
+ RID shader;
+
+ if (i == 0) {
+ shader = luminance_reduce.shader.version_get_shader(luminance_reduce.shader_version, LUMINANCE_REDUCE_READ);
+ RD::Uniform u_source_texture(RD::UNIFORM_TYPE_SAMPLER_WITH_TEXTURE, 0, Vector<RID>({ default_sampler, p_source_texture }));
+
+ RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, luminance_reduce.pipelines[LUMINANCE_REDUCE_READ]);
+ RD::get_singleton()->compute_list_bind_uniform_set(compute_list, uniform_set_cache->get_cache(shader, 0, u_source_texture), 0);
+ } else {
+ RD::get_singleton()->compute_list_add_barrier(compute_list); //needs barrier, wait until previous is done
+
+ if (i == p_luminance_buffers->reduce.size() - 1 && !p_set) {
+ shader = luminance_reduce.shader.version_get_shader(luminance_reduce.shader_version, LUMINANCE_REDUCE_WRITE);
+ RD::Uniform u_current_texture(RD::UNIFORM_TYPE_SAMPLER_WITH_TEXTURE, 0, Vector<RID>({ default_sampler, p_luminance_buffers->current }));
+
+ RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, luminance_reduce.pipelines[LUMINANCE_REDUCE_WRITE]);
+ RD::get_singleton()->compute_list_bind_uniform_set(compute_list, uniform_set_cache->get_cache(shader, 2, u_current_texture), 2);
+ } else {
+ shader = luminance_reduce.shader.version_get_shader(luminance_reduce.shader_version, LUMINANCE_REDUCE);
+ RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, luminance_reduce.pipelines[LUMINANCE_REDUCE]);
+ }
+
+ RD::Uniform u_source_texture(RD::UNIFORM_TYPE_IMAGE, 0, p_luminance_buffers->reduce[i - 1]);
+ RD::get_singleton()->compute_list_bind_uniform_set(compute_list, uniform_set_cache->get_cache(shader, 0, u_source_texture), 0);
+ }
+
+ RD::Uniform u_reduce_texture(RD::UNIFORM_TYPE_IMAGE, 0, p_luminance_buffers->reduce[i]);
+ RD::get_singleton()->compute_list_bind_uniform_set(compute_list, uniform_set_cache->get_cache(shader, 1, u_reduce_texture), 1);
+
+ RD::get_singleton()->compute_list_set_push_constant(compute_list, &push_constant, sizeof(LuminanceReducePushConstant));
+
+ RD::get_singleton()->compute_list_dispatch_threads(compute_list, push_constant.source_size[0], push_constant.source_size[1], 1);
+
+ push_constant.source_size[0] = MAX(push_constant.source_size[0] / 8, 1);
+ push_constant.source_size[1] = MAX(push_constant.source_size[1] / 8, 1);
+ }
+
+ RD::get_singleton()->compute_list_end();
+ }
+
+ SWAP(p_luminance_buffers->current, p_luminance_buffers->reduce.write[p_luminance_buffers->reduce.size() - 1]);
+}
diff --git a/servers/rendering/renderer_rd/effects/luminance.h b/servers/rendering/renderer_rd/effects/luminance.h
new file mode 100644
index 0000000000..0f343fceab
--- /dev/null
+++ b/servers/rendering/renderer_rd/effects/luminance.h
@@ -0,0 +1,120 @@
+/**************************************************************************/
+/* luminance.h */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
+
+#ifndef LUMINANCE_RD_H
+#define LUMINANCE_RD_H
+
+#include "servers/rendering/renderer_rd/pipeline_cache_rd.h"
+#include "servers/rendering/renderer_rd/shaders/effects/luminance_reduce.glsl.gen.h"
+#include "servers/rendering/renderer_rd/shaders/effects/luminance_reduce_raster.glsl.gen.h"
+#include "servers/rendering/renderer_rd/storage_rd/render_scene_buffers_rd.h"
+#include "servers/rendering/renderer_scene_render.h"
+
+#include "servers/rendering_server.h"
+
+#define RB_LUMINANCE_BUFFERS SNAME("luminance_buffers")
+
+namespace RendererRD {
+
+class Luminance {
+private:
+ bool prefer_raster_effects;
+
+ enum LuminanceReduceMode {
+ LUMINANCE_REDUCE_READ,
+ LUMINANCE_REDUCE,
+ LUMINANCE_REDUCE_WRITE,
+ LUMINANCE_REDUCE_MAX
+ };
+
+ struct LuminanceReducePushConstant {
+ int32_t source_size[2];
+ float max_luminance;
+ float min_luminance;
+ float exposure_adjust;
+ float pad[3];
+ };
+
+ struct LuminanceReduce {
+ LuminanceReduceShaderRD shader;
+ RID shader_version;
+ RID pipelines[LUMINANCE_REDUCE_MAX];
+ } luminance_reduce;
+
+ enum LuminanceReduceRasterMode {
+ LUMINANCE_REDUCE_FRAGMENT_FIRST,
+ LUMINANCE_REDUCE_FRAGMENT,
+ LUMINANCE_REDUCE_FRAGMENT_FINAL,
+ LUMINANCE_REDUCE_FRAGMENT_MAX
+ };
+
+ struct LuminanceReduceRasterPushConstant {
+ int32_t source_size[2];
+ int32_t dest_size[2];
+ float exposure_adjust;
+ float min_luminance;
+ float max_luminance;
+ uint32_t pad1;
+ };
+
+ struct LuminanceReduceFragment {
+ LuminanceReduceRasterShaderRD shader;
+ RID shader_version;
+ PipelineCacheRD pipelines[LUMINANCE_REDUCE_FRAGMENT_MAX];
+ } luminance_reduce_raster;
+
+public:
+ class LuminanceBuffers : public RenderBufferCustomDataRD {
+ GDCLASS(LuminanceBuffers, RenderBufferCustomDataRD);
+
+ private:
+ bool prefer_raster_effects;
+
+ public:
+ Vector<RID> reduce;
+ RID current;
+
+ virtual void configure(RenderSceneBuffersRD *p_render_buffers) override;
+ virtual void free_data() override;
+
+ void set_prefer_raster_effects(bool p_prefer_raster_effects);
+ };
+
+ Ref<LuminanceBuffers> get_luminance_buffers(Ref<RenderSceneBuffersRD> p_render_buffers);
+ RID get_current_luminance_buffer(Ref<RenderSceneBuffersRD> p_render_buffers);
+ void luminance_reduction(RID p_source_texture, const Size2i p_source_size, Ref<LuminanceBuffers> p_luminance_buffers, float p_min_luminance, float p_max_luminance, float p_adjust, bool p_set = false);
+
+ Luminance(bool p_prefer_raster_effects);
+ ~Luminance();
+};
+
+} // namespace RendererRD
+
+#endif // LUMINANCE_RD_H
diff --git a/servers/rendering/renderer_rd/effects_rd.cpp b/servers/rendering/renderer_rd/effects_rd.cpp
index 6d15d5c77b..b7a1396f9c 100644
--- a/servers/rendering/renderer_rd/effects_rd.cpp
+++ b/servers/rendering/renderer_rd/effects_rd.cpp
@@ -55,36 +55,13 @@ RID EffectsRD::_get_uniform_set_from_image(RID p_image) {
u.append_id(p_image);
uniforms.push_back(u);
//any thing with the same configuration (one texture in binding 0 for set 0), is good
- RID uniform_set = RD::get_singleton()->uniform_set_create(uniforms, luminance_reduce.shader.version_get_shader(luminance_reduce.shader_version, 0), 1);
+ RID uniform_set = RD::get_singleton()->uniform_set_create(uniforms, roughness_limiter.shader.version_get_shader(roughness_limiter.shader_version, 0), 1);
image_to_uniform_set_cache[p_image] = uniform_set;
return uniform_set;
}
-RID EffectsRD::_get_uniform_set_from_texture(RID p_texture, bool p_use_mipmaps) {
- if (texture_to_uniform_set_cache.has(p_texture)) {
- RID uniform_set = texture_to_uniform_set_cache[p_texture];
- if (RD::get_singleton()->uniform_set_is_valid(uniform_set)) {
- return uniform_set;
- }
- }
-
- Vector<RD::Uniform> uniforms;
- RD::Uniform u;
- u.uniform_type = RD::UNIFORM_TYPE_SAMPLER_WITH_TEXTURE;
- u.binding = 0;
- u.append_id(p_use_mipmaps ? default_mipmap_sampler : default_sampler);
- u.append_id(p_texture);
- uniforms.push_back(u);
- // anything with the same configuration (one texture in binding 0 for set 0), is good
- RID uniform_set = RD::get_singleton()->uniform_set_create(uniforms, luminance_reduce_raster.shader.version_get_shader(luminance_reduce_raster.shader_version, 0), 0);
-
- texture_to_uniform_set_cache[p_texture] = uniform_set;
-
- return uniform_set;
-}
-
RID EffectsRD::_get_compute_uniform_set_from_texture(RID p_texture, bool p_use_mipmaps) {
if (texture_to_compute_uniform_set_cache.has(p_texture)) {
RID uniform_set = texture_to_compute_uniform_set_cache[p_texture];
@@ -101,86 +78,13 @@ RID EffectsRD::_get_compute_uniform_set_from_texture(RID p_texture, bool p_use_m
u.append_id(p_texture);
uniforms.push_back(u);
//any thing with the same configuration (one texture in binding 0 for set 0), is good
- RID uniform_set = RD::get_singleton()->uniform_set_create(uniforms, luminance_reduce.shader.version_get_shader(luminance_reduce.shader_version, 0), 0);
+ RID uniform_set = RD::get_singleton()->uniform_set_create(uniforms, roughness_limiter.shader.version_get_shader(roughness_limiter.shader_version, 0), 0);
texture_to_compute_uniform_set_cache[p_texture] = uniform_set;
return uniform_set;
}
-void EffectsRD::luminance_reduction(RID p_source_texture, const Size2i p_source_size, const Vector<RID> p_reduce, RID p_prev_luminance, float p_min_luminance, float p_max_luminance, float p_adjust, bool p_set) {
- ERR_FAIL_COND_MSG(prefer_raster_effects, "Can't use compute version of luminance reduction with the mobile renderer.");
-
- luminance_reduce.push_constant.source_size[0] = p_source_size.x;
- luminance_reduce.push_constant.source_size[1] = p_source_size.y;
- luminance_reduce.push_constant.max_luminance = p_max_luminance;
- luminance_reduce.push_constant.min_luminance = p_min_luminance;
- luminance_reduce.push_constant.exposure_adjust = p_adjust;
-
- RD::ComputeListID compute_list = RD::get_singleton()->compute_list_begin();
-
- for (int i = 0; i < p_reduce.size(); i++) {
- if (i == 0) {
- RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, luminance_reduce.pipelines[LUMINANCE_REDUCE_READ]);
- RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_compute_uniform_set_from_texture(p_source_texture), 0);
- } else {
- RD::get_singleton()->compute_list_add_barrier(compute_list); //needs barrier, wait until previous is done
-
- if (i == p_reduce.size() - 1 && !p_set) {
- RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, luminance_reduce.pipelines[LUMINANCE_REDUCE_WRITE]);
- RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_compute_uniform_set_from_texture(p_prev_luminance), 2);
- } else {
- RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, luminance_reduce.pipelines[LUMINANCE_REDUCE]);
- }
-
- RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_uniform_set_from_image(p_reduce[i - 1]), 0);
- }
-
- RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_uniform_set_from_image(p_reduce[i]), 1);
-
- RD::get_singleton()->compute_list_set_push_constant(compute_list, &luminance_reduce.push_constant, sizeof(LuminanceReducePushConstant));
-
- RD::get_singleton()->compute_list_dispatch_threads(compute_list, luminance_reduce.push_constant.source_size[0], luminance_reduce.push_constant.source_size[1], 1);
-
- luminance_reduce.push_constant.source_size[0] = MAX(luminance_reduce.push_constant.source_size[0] / 8, 1);
- luminance_reduce.push_constant.source_size[1] = MAX(luminance_reduce.push_constant.source_size[1] / 8, 1);
- }
-
- RD::get_singleton()->compute_list_end();
-}
-
-void EffectsRD::luminance_reduction_raster(RID p_source_texture, const Size2i p_source_size, const Vector<RID> p_reduce, Vector<RID> p_fb, RID p_prev_luminance, float p_min_luminance, float p_max_luminance, float p_adjust, bool p_set) {
- ERR_FAIL_COND_MSG(!prefer_raster_effects, "Can't use raster version of luminance reduction with the clustered renderer.");
- ERR_FAIL_COND_MSG(p_reduce.size() != p_fb.size(), "Incorrect frame buffer account for luminance reduction.");
-
- luminance_reduce_raster.push_constant.max_luminance = p_max_luminance;
- luminance_reduce_raster.push_constant.min_luminance = p_min_luminance;
- luminance_reduce_raster.push_constant.exposure_adjust = p_adjust;
-
- for (int i = 0; i < p_reduce.size(); i++) {
- luminance_reduce_raster.push_constant.source_size[0] = i == 0 ? p_source_size.x : luminance_reduce_raster.push_constant.dest_size[0];
- luminance_reduce_raster.push_constant.source_size[1] = i == 0 ? p_source_size.y : luminance_reduce_raster.push_constant.dest_size[1];
- luminance_reduce_raster.push_constant.dest_size[0] = MAX(luminance_reduce_raster.push_constant.source_size[0] / 8, 1);
- luminance_reduce_raster.push_constant.dest_size[1] = MAX(luminance_reduce_raster.push_constant.source_size[1] / 8, 1);
-
- bool final = !p_set && (luminance_reduce_raster.push_constant.dest_size[0] == 1) && (luminance_reduce_raster.push_constant.dest_size[1] == 1);
- LuminanceReduceRasterMode mode = final ? LUMINANCE_REDUCE_FRAGMENT_FINAL : (i == 0 ? LUMINANCE_REDUCE_FRAGMENT_FIRST : LUMINANCE_REDUCE_FRAGMENT);
-
- RD::DrawListID draw_list = RD::get_singleton()->draw_list_begin(p_fb[i], RD::INITIAL_ACTION_KEEP, RD::FINAL_ACTION_READ, RD::INITIAL_ACTION_KEEP, RD::FINAL_ACTION_DISCARD);
- RD::get_singleton()->draw_list_bind_render_pipeline(draw_list, luminance_reduce_raster.pipelines[mode].get_render_pipeline(RD::INVALID_ID, RD::get_singleton()->framebuffer_get_format(p_fb[i])));
- RD::get_singleton()->draw_list_bind_uniform_set(draw_list, _get_uniform_set_from_texture(i == 0 ? p_source_texture : p_reduce[i - 1]), 0);
- if (final) {
- RD::get_singleton()->draw_list_bind_uniform_set(draw_list, _get_uniform_set_from_texture(p_prev_luminance), 1);
- }
- RD::get_singleton()->draw_list_bind_index_array(draw_list, index_array);
-
- RD::get_singleton()->draw_list_set_push_constant(draw_list, &luminance_reduce_raster.push_constant, sizeof(LuminanceReduceRasterPushConstant));
-
- RD::get_singleton()->draw_list_draw(draw_list, true);
- RD::get_singleton()->draw_list_end();
- }
-}
-
void EffectsRD::roughness_limit(RID p_source_normal, RID p_roughness, const Size2i &p_size, float p_curve) {
roughness_limiter.push_constant.screen_size[0] = p_size.x;
roughness_limiter.push_constant.screen_size[1] = p_size.y;
@@ -270,39 +174,6 @@ void EffectsRD::sort_buffer(RID p_uniform_set, int p_size) {
EffectsRD::EffectsRD(bool p_prefer_raster_effects) {
prefer_raster_effects = p_prefer_raster_effects;
- if (prefer_raster_effects) {
- Vector<String> luminance_reduce_modes;
- luminance_reduce_modes.push_back("\n#define FIRST_PASS\n"); // LUMINANCE_REDUCE_FRAGMENT_FIRST
- luminance_reduce_modes.push_back("\n"); // LUMINANCE_REDUCE_FRAGMENT
- luminance_reduce_modes.push_back("\n#define FINAL_PASS\n"); // LUMINANCE_REDUCE_FRAGMENT_FINAL
-
- luminance_reduce_raster.shader.initialize(luminance_reduce_modes);
- memset(&luminance_reduce_raster.push_constant, 0, sizeof(LuminanceReduceRasterPushConstant));
- luminance_reduce_raster.shader_version = luminance_reduce_raster.shader.version_create();
-
- for (int i = 0; i < LUMINANCE_REDUCE_FRAGMENT_MAX; i++) {
- luminance_reduce_raster.pipelines[i].setup(luminance_reduce_raster.shader.version_get_shader(luminance_reduce_raster.shader_version, i), RD::RENDER_PRIMITIVE_TRIANGLES, RD::PipelineRasterizationState(), RD::PipelineMultisampleState(), RD::PipelineDepthStencilState(), RD::PipelineColorBlendState::create_disabled(), 0);
- }
- } else {
- // Initialize luminance_reduce
- Vector<String> luminance_reduce_modes;
- luminance_reduce_modes.push_back("\n#define READ_TEXTURE\n");
- luminance_reduce_modes.push_back("\n");
- luminance_reduce_modes.push_back("\n#define WRITE_LUMINANCE\n");
-
- luminance_reduce.shader.initialize(luminance_reduce_modes);
-
- luminance_reduce.shader_version = luminance_reduce.shader.version_create();
-
- for (int i = 0; i < LUMINANCE_REDUCE_MAX; i++) {
- luminance_reduce.pipelines[i] = RD::get_singleton()->compute_pipeline_create(luminance_reduce.shader.version_get_shader(luminance_reduce.shader_version, i));
- }
-
- for (int i = 0; i < LUMINANCE_REDUCE_FRAGMENT_MAX; i++) {
- luminance_reduce_raster.pipelines[i].clear();
- }
- }
-
if (!prefer_raster_effects) {
// Initialize roughness limiter
Vector<String> shader_modes;
@@ -368,11 +239,6 @@ EffectsRD::~EffectsRD() {
RD::get_singleton()->free(default_mipmap_sampler);
RD::get_singleton()->free(index_buffer); //array gets freed as dependency
- if (prefer_raster_effects) {
- luminance_reduce_raster.shader.version_free(luminance_reduce_raster.shader_version);
- } else {
- luminance_reduce.shader.version_free(luminance_reduce.shader_version);
- }
if (!prefer_raster_effects) {
roughness_limiter.shader.version_free(roughness_limiter.shader_version);
}
diff --git a/servers/rendering/renderer_rd/effects_rd.h b/servers/rendering/renderer_rd/effects_rd.h
index bbe240b241..45198e5fc5 100644
--- a/servers/rendering/renderer_rd/effects_rd.h
+++ b/servers/rendering/renderer_rd/effects_rd.h
@@ -33,8 +33,6 @@
#include "core/math/projection.h"
#include "servers/rendering/renderer_rd/pipeline_cache_rd.h"
-#include "servers/rendering/renderer_rd/shaders/luminance_reduce.glsl.gen.h"
-#include "servers/rendering/renderer_rd/shaders/luminance_reduce_raster.glsl.gen.h"
#include "servers/rendering/renderer_rd/shaders/roughness_limiter.glsl.gen.h"
#include "servers/rendering/renderer_rd/shaders/sort.glsl.gen.h"
#include "servers/rendering/renderer_scene_render.h"
@@ -45,51 +43,6 @@ class EffectsRD {
private:
bool prefer_raster_effects;
- enum LuminanceReduceMode {
- LUMINANCE_REDUCE_READ,
- LUMINANCE_REDUCE,
- LUMINANCE_REDUCE_WRITE,
- LUMINANCE_REDUCE_MAX
- };
-
- struct LuminanceReducePushConstant {
- int32_t source_size[2];
- float max_luminance;
- float min_luminance;
- float exposure_adjust;
- float pad[3];
- };
-
- struct LuminanceReduce {
- LuminanceReducePushConstant push_constant;
- LuminanceReduceShaderRD shader;
- RID shader_version;
- RID pipelines[LUMINANCE_REDUCE_MAX];
- } luminance_reduce;
-
- enum LuminanceReduceRasterMode {
- LUMINANCE_REDUCE_FRAGMENT_FIRST,
- LUMINANCE_REDUCE_FRAGMENT,
- LUMINANCE_REDUCE_FRAGMENT_FINAL,
- LUMINANCE_REDUCE_FRAGMENT_MAX
- };
-
- struct LuminanceReduceRasterPushConstant {
- int32_t source_size[2];
- int32_t dest_size[2];
- float exposure_adjust;
- float min_luminance;
- float max_luminance;
- uint32_t pad1;
- };
-
- struct LuminanceReduceFragment {
- LuminanceReduceRasterPushConstant push_constant;
- LuminanceReduceRasterShaderRD shader;
- RID shader_version;
- PipelineCacheRD pipelines[LUMINANCE_REDUCE_FRAGMENT_MAX];
- } luminance_reduce_raster;
-
struct RoughnessLimiterPushConstant {
int32_t screen_size[2];
float curve;
@@ -164,15 +117,11 @@ private:
RBMap<TextureSamplerPair, RID> texture_sampler_to_compute_uniform_set_cache;
RID _get_uniform_set_from_image(RID p_texture);
- RID _get_uniform_set_from_texture(RID p_texture, bool p_use_mipmaps = false);
RID _get_compute_uniform_set_from_texture(RID p_texture, bool p_use_mipmaps = false);
public:
bool get_prefer_raster_effects();
- void luminance_reduction(RID p_source_texture, const Size2i p_source_size, const Vector<RID> p_reduce, RID p_prev_luminance, float p_min_luminance, float p_max_luminance, float p_adjust, bool p_set = false);
- void luminance_reduction_raster(RID p_source_texture, const Size2i p_source_size, const Vector<RID> p_reduce, Vector<RID> p_fb, RID p_prev_luminance, float p_min_luminance, float p_max_luminance, float p_adjust, bool p_set = false);
-
void roughness_limit(RID p_source_normal, RID p_roughness, const Size2i &p_size, float p_curve);
void sort_buffer(RID p_uniform_set, int p_size);
diff --git a/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp b/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp
index 85b5ef5e09..bd34d83ea3 100644
--- a/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp
+++ b/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp
@@ -1668,39 +1668,15 @@ void RenderForwardClustered::_render_scene(RenderDataRD *p_render_data, const Co
using_voxelgi = true;
}
- if (p_render_data->environment.is_null() && using_voxelgi) {
- depth_pass_mode = PASS_MODE_DEPTH_NORMAL_ROUGHNESS_VOXEL_GI;
- } else if (p_render_data->environment.is_valid() && (environment_get_ssr_enabled(p_render_data->environment) || environment_get_sdfgi_enabled(p_render_data->environment) || using_voxelgi)) {
+ if (p_render_data->environment.is_valid()) {
if (environment_get_sdfgi_enabled(p_render_data->environment)) {
- depth_pass_mode = using_voxelgi ? PASS_MODE_DEPTH_NORMAL_ROUGHNESS_VOXEL_GI : PASS_MODE_DEPTH_NORMAL_ROUGHNESS; // also voxelgi
using_sdfgi = true;
- } else {
- depth_pass_mode = using_voxelgi ? PASS_MODE_DEPTH_NORMAL_ROUGHNESS_VOXEL_GI : PASS_MODE_DEPTH_NORMAL_ROUGHNESS;
}
if (environment_get_ssr_enabled(p_render_data->environment)) {
using_separate_specular = true;
using_ssr = true;
color_pass_flags |= COLOR_PASS_FLAG_SEPARATE_SPECULAR;
}
- } else if (p_render_data->environment.is_valid() && (environment_get_ssao_enabled(p_render_data->environment) || using_ssil || get_debug_draw_mode() == RS::VIEWPORT_DEBUG_DRAW_NORMAL_BUFFER)) {
- depth_pass_mode = PASS_MODE_DEPTH_NORMAL_ROUGHNESS;
- }
-
- switch (depth_pass_mode) {
- case PASS_MODE_DEPTH: {
- depth_framebuffer = rb_data->get_depth_fb();
- } break;
- case PASS_MODE_DEPTH_NORMAL_ROUGHNESS: {
- depth_framebuffer = rb_data->get_depth_fb(RenderBufferDataForwardClustered::DEPTH_FB_ROUGHNESS);
- depth_pass_clear.push_back(Color(0.5, 0.5, 0.5, 0));
- } break;
- case PASS_MODE_DEPTH_NORMAL_ROUGHNESS_VOXEL_GI: {
- depth_framebuffer = rb_data->get_depth_fb(RenderBufferDataForwardClustered::DEPTH_FB_ROUGHNESS_VOXELGI);
- depth_pass_clear.push_back(Color(0.5, 0.5, 0.5, 0));
- depth_pass_clear.push_back(Color(0, 0, 0, 0));
- } break;
- default: {
- };
}
if (p_render_data->scene_data->view_count > 1) {
@@ -1731,6 +1707,38 @@ void RenderForwardClustered::_render_scene(RenderDataRD *p_render_data, const Co
RD::get_singleton()->draw_command_end_label();
+ if (rb.is_valid()) {
+ if (using_voxelgi) {
+ depth_pass_mode = PASS_MODE_DEPTH_NORMAL_ROUGHNESS_VOXEL_GI;
+ } else if (p_render_data->environment.is_valid()) {
+ if (environment_get_ssr_enabled(p_render_data->environment) ||
+ environment_get_sdfgi_enabled(p_render_data->environment) ||
+ environment_get_ssao_enabled(p_render_data->environment) ||
+ using_ssil ||
+ get_debug_draw_mode() == RS::VIEWPORT_DEBUG_DRAW_NORMAL_BUFFER ||
+ scene_state.used_normal_texture) {
+ depth_pass_mode = PASS_MODE_DEPTH_NORMAL_ROUGHNESS;
+ }
+ }
+
+ switch (depth_pass_mode) {
+ case PASS_MODE_DEPTH: {
+ depth_framebuffer = rb_data->get_depth_fb();
+ } break;
+ case PASS_MODE_DEPTH_NORMAL_ROUGHNESS: {
+ depth_framebuffer = rb_data->get_depth_fb(RenderBufferDataForwardClustered::DEPTH_FB_ROUGHNESS);
+ depth_pass_clear.push_back(Color(0.5, 0.5, 0.5, 0));
+ } break;
+ case PASS_MODE_DEPTH_NORMAL_ROUGHNESS_VOXEL_GI: {
+ depth_framebuffer = rb_data->get_depth_fb(RenderBufferDataForwardClustered::DEPTH_FB_ROUGHNESS_VOXELGI);
+ depth_pass_clear.push_back(Color(0.5, 0.5, 0.5, 0));
+ depth_pass_clear.push_back(Color(0, 0, 0, 0));
+ } break;
+ default: {
+ };
+ }
+ }
+
bool using_sss = rb_data.is_valid() && scene_state.used_sss && ss_effects->sss_get_quality() != RS::SUB_SURFACE_SCATTERING_QUALITY_DISABLED;
if (using_sss && !using_separate_specular) {
@@ -1914,7 +1922,7 @@ void RenderForwardClustered::_render_scene(RenderDataRD *p_render_data, const Co
RID rp_uniform_set = _setup_render_pass_uniform_set(RENDER_LIST_OPAQUE, p_render_data, radiance_texture, true);
bool can_continue_color = !scene_state.used_screen_texture && !using_ssr && !using_sss;
- bool can_continue_depth = !scene_state.used_depth_texture && !using_ssr && !using_sss;
+ bool can_continue_depth = !(scene_state.used_depth_texture || scene_state.used_normal_texture) && !using_ssr && !using_sss;
{
bool will_continue_color = (can_continue_color || draw_sky || draw_sky_fog_only || debug_voxelgis || debug_sdfgi_probes);
@@ -3436,7 +3444,7 @@ void RenderForwardClustered::_geometry_instance_add_surface_with_material(Geomet
RendererRD::MeshStorage *mesh_storage = RendererRD::MeshStorage::get_singleton();
bool has_read_screen_alpha = p_material->shader_data->uses_screen_texture || p_material->shader_data->uses_depth_texture || p_material->shader_data->uses_normal_texture;
- bool has_base_alpha = (p_material->shader_data->uses_alpha && !p_material->shader_data->uses_alpha_clip) || has_read_screen_alpha;
+ bool has_base_alpha = (p_material->shader_data->uses_alpha && (!p_material->shader_data->uses_alpha_clip || p_material->shader_data->uses_alpha_antialiasing)) || has_read_screen_alpha;
bool has_blend_alpha = p_material->shader_data->uses_blend_alpha;
bool has_alpha = has_base_alpha || has_blend_alpha;
@@ -3465,7 +3473,7 @@ void RenderForwardClustered::_geometry_instance_add_surface_with_material(Geomet
if (has_alpha || has_read_screen_alpha || p_material->shader_data->depth_draw == SceneShaderForwardClustered::ShaderData::DEPTH_DRAW_DISABLED || p_material->shader_data->depth_test == SceneShaderForwardClustered::ShaderData::DEPTH_TEST_DISABLED) {
//material is only meant for alpha pass
flags |= GeometryInstanceSurfaceDataCache::FLAG_PASS_ALPHA;
- if (p_material->shader_data->uses_depth_prepass_alpha && !(p_material->shader_data->depth_draw == SceneShaderForwardClustered::ShaderData::DEPTH_DRAW_DISABLED || p_material->shader_data->depth_test == SceneShaderForwardClustered::ShaderData::DEPTH_TEST_DISABLED)) {
+ if ((p_material->shader_data->uses_depth_prepass_alpha || p_material->shader_data->uses_alpha_antialiasing) && !(p_material->shader_data->depth_draw == SceneShaderForwardClustered::ShaderData::DEPTH_DRAW_DISABLED || p_material->shader_data->depth_test == SceneShaderForwardClustered::ShaderData::DEPTH_TEST_DISABLED)) {
flags |= GeometryInstanceSurfaceDataCache::FLAG_PASS_DEPTH;
flags |= GeometryInstanceSurfaceDataCache::FLAG_PASS_SHADOW;
}
@@ -3481,7 +3489,7 @@ void RenderForwardClustered::_geometry_instance_add_surface_with_material(Geomet
SceneShaderForwardClustered::MaterialData *material_shadow = nullptr;
void *surface_shadow = nullptr;
- if (!p_material->shader_data->uses_particle_trails && !p_material->shader_data->writes_modelview_or_projection && !p_material->shader_data->uses_vertex && !p_material->shader_data->uses_position && !p_material->shader_data->uses_discard && !p_material->shader_data->uses_depth_prepass_alpha && !p_material->shader_data->uses_alpha_clip && p_material->shader_data->cull_mode == SceneShaderForwardClustered::ShaderData::CULL_BACK && !p_material->shader_data->uses_point_size) {
+ if (!p_material->shader_data->uses_particle_trails && !p_material->shader_data->writes_modelview_or_projection && !p_material->shader_data->uses_vertex && !p_material->shader_data->uses_position && !p_material->shader_data->uses_discard && !p_material->shader_data->uses_depth_prepass_alpha && !p_material->shader_data->uses_alpha_clip && !p_material->shader_data->uses_alpha_antialiasing && p_material->shader_data->cull_mode == SceneShaderForwardClustered::ShaderData::CULL_BACK && !p_material->shader_data->uses_point_size) {
flags |= GeometryInstanceSurfaceDataCache::FLAG_USES_SHARED_SHADOW_MATERIAL;
material_shadow = static_cast<SceneShaderForwardClustered::MaterialData *>(RendererRD::MaterialStorage::get_singleton()->material_get_data(scene_shader.default_material, RendererRD::MaterialStorage::SHADER_TYPE_3D));
diff --git a/servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.cpp b/servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.cpp
index 9117320eab..7eabce2f79 100644
--- a/servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.cpp
+++ b/servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.cpp
@@ -60,6 +60,7 @@ void SceneShaderForwardClustered::ShaderData::set_code(const String &p_code) {
uses_point_size = false;
uses_alpha = false;
uses_alpha_clip = false;
+ uses_alpha_antialiasing = false;
uses_blend_alpha = false;
uses_depth_prepass_alpha = false;
uses_discard = false;
@@ -111,9 +112,9 @@ void SceneShaderForwardClustered::ShaderData::set_code(const String &p_code) {
actions.usage_flag_pointers["ALPHA"] = &uses_alpha;
actions.usage_flag_pointers["ALPHA_SCISSOR_THRESHOLD"] = &uses_alpha_clip;
- // Use alpha clip pipeline for alpha hash/dither.
- // This prevents sorting issues inherent to alpha blending and allows such materials to cast shadows.
actions.usage_flag_pointers["ALPHA_HASH_SCALE"] = &uses_alpha_clip;
+ actions.usage_flag_pointers["ALPHA_ANTIALIASING_EDGE"] = &uses_alpha_antialiasing;
+ actions.usage_flag_pointers["ALPHA_TEXTURE_COORDINATE"] = &uses_alpha_antialiasing;
actions.render_mode_flags["depth_prepass_alpha"] = &uses_depth_prepass_alpha;
actions.usage_flag_pointers["SSS_STRENGTH"] = &uses_sss;
@@ -121,7 +122,7 @@ void SceneShaderForwardClustered::ShaderData::set_code(const String &p_code) {
actions.usage_flag_pointers["SCREEN_TEXTURE"] = &uses_screen_texture;
actions.usage_flag_pointers["DEPTH_TEXTURE"] = &uses_depth_texture;
- actions.usage_flag_pointers["NORMAL_TEXTURE"] = &uses_normal_texture;
+ actions.usage_flag_pointers["NORMAL_ROUGHNESS_TEXTURE"] = &uses_normal_texture;
actions.usage_flag_pointers["DISCARD"] = &uses_discard;
actions.usage_flag_pointers["TIME"] = &uses_time;
actions.usage_flag_pointers["ROUGHNESS"] = &uses_roughness;
@@ -309,14 +310,6 @@ void SceneShaderForwardClustered::ShaderData::set_code(const String &p_code) {
}
RD::PipelineDepthStencilState depth_stencil = depth_stencil_state;
- if (depth_pre_pass_enabled && casts_shadows() && !uses_depth_prepass_alpha) {
- // We already have a depth from the depth pre-pass, there is no need to write it again.
- // In addition we can use COMPARE_OP_EQUAL instead of COMPARE_OP_LESS_OR_EQUAL.
- // This way we can use the early depth test to discard transparent fragments before the fragment shader even starts.
- // This cannot be used with depth_prepass_alpha as it uses a different threshold during the depth-prepass and regular drawing.
- depth_stencil.depth_compare_operator = RD::COMPARE_OP_EQUAL;
- depth_stencil.enable_depth_write = false;
- }
RD::PipelineColorBlendState blend_state;
RD::PipelineMultisampleState multisample_state;
@@ -338,6 +331,14 @@ void SceneShaderForwardClustered::ShaderData::set_code(const String &p_code) {
} else {
blend_state = blend_state_color_opaque;
+ if (depth_pre_pass_enabled) {
+ // We already have a depth from the depth pre-pass, there is no need to write it again.
+ // In addition we can use COMPARE_OP_EQUAL instead of COMPARE_OP_LESS_OR_EQUAL.
+ // This way we can use the early depth test to discard transparent fragments before the fragment shader even starts.
+ depth_stencil.depth_compare_operator = RD::COMPARE_OP_EQUAL;
+ depth_stencil.enable_depth_write = false;
+ }
+
if (l & PIPELINE_COLOR_PASS_FLAG_SEPARATE_SPECULAR) {
shader_flags |= SHADER_COLOR_PASS_FLAG_SEPARATE_SPECULAR;
}
@@ -392,7 +393,7 @@ bool SceneShaderForwardClustered::ShaderData::is_animated() const {
bool SceneShaderForwardClustered::ShaderData::casts_shadows() const {
bool has_read_screen_alpha = uses_screen_texture || uses_depth_texture || uses_normal_texture;
- bool has_base_alpha = (uses_alpha && !uses_alpha_clip) || has_read_screen_alpha;
+ bool has_base_alpha = (uses_alpha && (!uses_alpha_clip || uses_alpha_antialiasing)) || has_read_screen_alpha;
bool has_alpha = has_base_alpha || uses_blend_alpha;
return !has_alpha || (uses_depth_prepass_alpha && !(depth_draw == DEPTH_DRAW_DISABLED || depth_test == DEPTH_TEST_DISABLED));
diff --git a/servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.h b/servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.h
index 1169ae784c..ffaf091b36 100644
--- a/servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.h
+++ b/servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.h
@@ -153,6 +153,7 @@ public:
bool uses_alpha = false;
bool uses_blend_alpha = false;
bool uses_alpha_clip = false;
+ bool uses_alpha_antialiasing = false;
bool uses_depth_prepass_alpha = false;
bool uses_discard = false;
bool uses_roughness = false;
diff --git a/servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.cpp b/servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.cpp
index 72857cdea7..78d29e2a41 100644
--- a/servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.cpp
+++ b/servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.cpp
@@ -2349,9 +2349,9 @@ void RenderForwardMobile::_geometry_instance_add_surface_with_material(GeometryI
RendererRD::MeshStorage *mesh_storage = RendererRD::MeshStorage::get_singleton();
bool has_read_screen_alpha = p_material->shader_data->uses_screen_texture || p_material->shader_data->uses_depth_texture || p_material->shader_data->uses_normal_texture;
- bool has_base_alpha = ((p_material->shader_data->uses_alpha && !p_material->shader_data->uses_alpha_clip) || has_read_screen_alpha);
+ bool has_base_alpha = p_material->shader_data->uses_alpha && (!p_material->shader_data->uses_alpha_clip || p_material->shader_data->uses_alpha_antialiasing);
bool has_blend_alpha = p_material->shader_data->uses_blend_alpha;
- bool has_alpha = has_base_alpha || has_blend_alpha;
+ bool has_alpha = has_base_alpha || has_blend_alpha || has_read_screen_alpha;
uint32_t flags = 0;
@@ -2375,10 +2375,10 @@ void RenderForwardMobile::_geometry_instance_add_surface_with_material(GeometryI
flags |= GeometryInstanceSurfaceDataCache::FLAG_USES_DOUBLE_SIDED_SHADOWS;
}
- if (has_alpha || has_read_screen_alpha || p_material->shader_data->depth_draw == SceneShaderForwardMobile::ShaderData::DEPTH_DRAW_DISABLED || p_material->shader_data->depth_test == SceneShaderForwardMobile::ShaderData::DEPTH_TEST_DISABLED) {
+ if (has_alpha || p_material->shader_data->depth_draw == SceneShaderForwardMobile::ShaderData::DEPTH_DRAW_DISABLED || p_material->shader_data->depth_test == SceneShaderForwardMobile::ShaderData::DEPTH_TEST_DISABLED) {
//material is only meant for alpha pass
flags |= GeometryInstanceSurfaceDataCache::FLAG_PASS_ALPHA;
- if (p_material->shader_data->uses_depth_prepass_alpha && !(p_material->shader_data->depth_draw == SceneShaderForwardMobile::ShaderData::DEPTH_DRAW_DISABLED || p_material->shader_data->depth_test == SceneShaderForwardMobile::ShaderData::DEPTH_TEST_DISABLED)) {
+ if ((p_material->shader_data->uses_depth_prepass_alpha || p_material->shader_data->uses_alpha_antialiasing) && !(p_material->shader_data->depth_draw == SceneShaderForwardMobile::ShaderData::DEPTH_DRAW_DISABLED || p_material->shader_data->depth_test == SceneShaderForwardMobile::ShaderData::DEPTH_TEST_DISABLED)) {
flags |= GeometryInstanceSurfaceDataCache::FLAG_PASS_DEPTH;
flags |= GeometryInstanceSurfaceDataCache::FLAG_PASS_SHADOW;
}
@@ -2394,7 +2394,7 @@ void RenderForwardMobile::_geometry_instance_add_surface_with_material(GeometryI
SceneShaderForwardMobile::MaterialData *material_shadow = nullptr;
void *surface_shadow = nullptr;
- if (!p_material->shader_data->uses_particle_trails && !p_material->shader_data->writes_modelview_or_projection && !p_material->shader_data->uses_vertex && !p_material->shader_data->uses_discard && !p_material->shader_data->uses_depth_prepass_alpha && !p_material->shader_data->uses_alpha_clip) {
+ if (!p_material->shader_data->uses_particle_trails && !p_material->shader_data->writes_modelview_or_projection && !p_material->shader_data->uses_vertex && !p_material->shader_data->uses_discard && !p_material->shader_data->uses_depth_prepass_alpha && !p_material->shader_data->uses_alpha_clip && !p_material->shader_data->uses_alpha_antialiasing) {
flags |= GeometryInstanceSurfaceDataCache::FLAG_USES_SHARED_SHADOW_MATERIAL;
material_shadow = static_cast<SceneShaderForwardMobile::MaterialData *>(RendererRD::MaterialStorage::get_singleton()->material_get_data(scene_shader.default_material, RendererRD::MaterialStorage::SHADER_TYPE_3D));
diff --git a/servers/rendering/renderer_rd/forward_mobile/scene_shader_forward_mobile.cpp b/servers/rendering/renderer_rd/forward_mobile/scene_shader_forward_mobile.cpp
index 2e9a33a636..ee4c8001eb 100644
--- a/servers/rendering/renderer_rd/forward_mobile/scene_shader_forward_mobile.cpp
+++ b/servers/rendering/renderer_rd/forward_mobile/scene_shader_forward_mobile.cpp
@@ -62,6 +62,7 @@ void SceneShaderForwardMobile::ShaderData::set_code(const String &p_code) {
uses_point_size = false;
uses_alpha = false;
uses_alpha_clip = false;
+ uses_alpha_antialiasing = false;
uses_blend_alpha = false;
uses_depth_prepass_alpha = false;
uses_discard = false;
@@ -112,9 +113,9 @@ void SceneShaderForwardMobile::ShaderData::set_code(const String &p_code) {
actions.usage_flag_pointers["ALPHA"] = &uses_alpha;
actions.usage_flag_pointers["ALPHA_SCISSOR_THRESHOLD"] = &uses_alpha_clip;
- // Use alpha clip pipeline for alpha hash/dither.
- // This prevents sorting issues inherent to alpha blending and allows such materials to cast shadows.
actions.usage_flag_pointers["ALPHA_HASH_SCALE"] = &uses_alpha_clip;
+ actions.usage_flag_pointers["ALPHA_ANTIALIASING_EDGE"] = &uses_alpha_antialiasing;
+ actions.usage_flag_pointers["ALPHA_TEXTURE_COORDINATE"] = &uses_alpha_antialiasing;
actions.render_mode_flags["depth_prepass_alpha"] = &uses_depth_prepass_alpha;
// actions.usage_flag_pointers["SSS_STRENGTH"] = &uses_sss;
@@ -122,7 +123,7 @@ void SceneShaderForwardMobile::ShaderData::set_code(const String &p_code) {
actions.usage_flag_pointers["SCREEN_TEXTURE"] = &uses_screen_texture;
actions.usage_flag_pointers["DEPTH_TEXTURE"] = &uses_depth_texture;
- actions.usage_flag_pointers["NORMAL_TEXTURE"] = &uses_normal_texture;
+ actions.usage_flag_pointers["NORMAL_ROUGHNESS_TEXTURE"] = &uses_normal_texture;
actions.usage_flag_pointers["DISCARD"] = &uses_discard;
actions.usage_flag_pointers["TIME"] = &uses_time;
actions.usage_flag_pointers["ROUGHNESS"] = &uses_roughness;
@@ -338,7 +339,7 @@ bool SceneShaderForwardMobile::ShaderData::is_animated() const {
bool SceneShaderForwardMobile::ShaderData::casts_shadows() const {
bool has_read_screen_alpha = uses_screen_texture || uses_depth_texture || uses_normal_texture;
- bool has_base_alpha = (uses_alpha && !uses_alpha_clip) || has_read_screen_alpha;
+ bool has_base_alpha = (uses_alpha && (!uses_alpha_clip || uses_alpha_antialiasing)) || has_read_screen_alpha;
bool has_alpha = has_base_alpha || uses_blend_alpha;
return !has_alpha || (uses_depth_prepass_alpha && !(depth_draw == DEPTH_DRAW_DISABLED || depth_test == DEPTH_TEST_DISABLED));
diff --git a/servers/rendering/renderer_rd/forward_mobile/scene_shader_forward_mobile.h b/servers/rendering/renderer_rd/forward_mobile/scene_shader_forward_mobile.h
index 99f252b9ca..1f92697ecc 100644
--- a/servers/rendering/renderer_rd/forward_mobile/scene_shader_forward_mobile.h
+++ b/servers/rendering/renderer_rd/forward_mobile/scene_shader_forward_mobile.h
@@ -114,6 +114,7 @@ public:
bool uses_alpha = false;
bool uses_blend_alpha = false;
bool uses_alpha_clip = false;
+ bool uses_alpha_antialiasing = false;
bool uses_depth_prepass_alpha = false;
bool uses_discard = false;
bool uses_roughness = false;
diff --git a/servers/rendering/renderer_rd/renderer_scene_render_rd.cpp b/servers/rendering/renderer_rd/renderer_scene_render_rd.cpp
index d426c4fc2e..1d45db8eaf 100644
--- a/servers/rendering/renderer_rd/renderer_scene_render_rd.cpp
+++ b/servers/rendering/renderer_rd/renderer_scene_render_rd.cpp
@@ -249,57 +249,6 @@ Ref<RenderSceneBuffers> RendererSceneRenderRD::render_buffers_create() {
return rb;
}
-void RendererSceneRenderRD::_allocate_luminance_textures(Ref<RenderSceneBuffersRD> rb) {
- ERR_FAIL_COND(!rb->luminance.current.is_null());
-
- Size2i internal_size = rb->get_internal_size();
- int w = internal_size.x;
- int h = internal_size.y;
-
- while (true) {
- w = MAX(w / 8, 1);
- h = MAX(h / 8, 1);
-
- RD::TextureFormat tf;
- tf.format = RD::DATA_FORMAT_R32_SFLOAT;
- tf.width = w;
- tf.height = h;
-
- bool final = w == 1 && h == 1;
-
- if (_render_buffers_can_be_storage()) {
- tf.usage_bits = RD::TEXTURE_USAGE_STORAGE_BIT;
- if (final) {
- tf.usage_bits |= RD::TEXTURE_USAGE_SAMPLING_BIT;
- }
- } else {
- tf.usage_bits = RD::TEXTURE_USAGE_COLOR_ATTACHMENT_BIT | RD::TEXTURE_USAGE_SAMPLING_BIT;
- }
-
- RID texture = RD::get_singleton()->texture_create(tf, RD::TextureView());
-
- rb->luminance.reduce.push_back(texture);
- if (!_render_buffers_can_be_storage()) {
- Vector<RID> fb;
- fb.push_back(texture);
-
- rb->luminance.fb.push_back(RD::get_singleton()->framebuffer_create(fb));
- }
-
- if (final) {
- rb->luminance.current = RD::get_singleton()->texture_create(tf, RD::TextureView());
-
- if (!_render_buffers_can_be_storage()) {
- Vector<RID> fb;
- fb.push_back(rb->luminance.current);
-
- rb->luminance.current_fb = RD::get_singleton()->framebuffer_create(fb);
- }
- break;
- }
- }
-}
-
void RendererSceneRenderRD::_render_buffers_copy_screen_texture(const RenderDataRD *p_render_data) {
Ref<RenderSceneBuffersRD> rb = p_render_data->render_buffers;
ERR_FAIL_COND(rb.is_null());
@@ -443,9 +392,9 @@ void RendererSceneRenderRD::_render_buffers_post_process_and_tonemap(const Rende
RENDER_TIMESTAMP("Auto exposure");
RD::get_singleton()->draw_command_begin_label("Auto exposure");
- if (rb->luminance.current.is_null()) {
- _allocate_luminance_textures(rb);
- }
+
+ Ref<RendererRD::Luminance::LuminanceBuffers> luminance_buffers = luminance->get_luminance_buffers(rb);
+
uint64_t auto_exposure_version = RSG::camera_attributes->camera_attributes_get_auto_exposure_version(p_render_data->camera_attributes);
bool set_immediate = auto_exposure_version != rb->get_auto_exposure_version();
rb->set_auto_exposure_version(auto_exposure_version);
@@ -453,16 +402,9 @@ void RendererSceneRenderRD::_render_buffers_post_process_and_tonemap(const Rende
double step = RSG::camera_attributes->camera_attributes_get_auto_exposure_adjust_speed(p_render_data->camera_attributes) * time_step;
float auto_exposure_min_sensitivity = RSG::camera_attributes->camera_attributes_get_auto_exposure_min_sensitivity(p_render_data->camera_attributes);
float auto_exposure_max_sensitivity = RSG::camera_attributes->camera_attributes_get_auto_exposure_max_sensitivity(p_render_data->camera_attributes);
- if (can_use_storage) {
- RendererCompositorRD::singleton->get_effects()->luminance_reduction(internal_texture, internal_size, rb->luminance.reduce, rb->luminance.current, auto_exposure_min_sensitivity, auto_exposure_max_sensitivity, step, set_immediate);
- } else {
- RendererCompositorRD::singleton->get_effects()->luminance_reduction_raster(internal_texture, internal_size, rb->luminance.reduce, rb->luminance.fb, rb->luminance.current, auto_exposure_min_sensitivity, auto_exposure_max_sensitivity, step, set_immediate);
- }
+ luminance->luminance_reduction(internal_texture, internal_size, luminance_buffers, auto_exposure_min_sensitivity, auto_exposure_max_sensitivity, step, set_immediate);
+
// Swap final reduce with prev luminance.
- SWAP(rb->luminance.current, rb->luminance.reduce.write[rb->luminance.reduce.size() - 1]);
- if (!can_use_storage) {
- SWAP(rb->luminance.current_fb, rb->luminance.fb.write[rb->luminance.fb.size() - 1]);
- }
auto_exposure_scale = RSG::camera_attributes->camera_attributes_get_auto_exposure_scale(p_render_data->camera_attributes);
@@ -496,8 +438,8 @@ void RendererSceneRenderRD::_render_buffers_post_process_and_tonemap(const Rende
if (i == 0) {
RID luminance_texture;
- if (RSG::camera_attributes->camera_attributes_uses_auto_exposure(p_render_data->camera_attributes) && rb->luminance.current.is_valid()) {
- luminance_texture = rb->luminance.current;
+ if (RSG::camera_attributes->camera_attributes_uses_auto_exposure(p_render_data->camera_attributes)) {
+ luminance_texture = luminance->get_current_luminance_buffer(rb); // this will return and empty RID if we don't have an auto exposure buffer
}
RID source = rb->get_internal_texture(l);
RID dest = rb->get_texture_slice(RB_SCOPE_BUFFERS, RB_TEX_BLUR_1, l, i);
@@ -530,9 +472,9 @@ void RendererSceneRenderRD::_render_buffers_post_process_and_tonemap(const Rende
RendererRD::ToneMapper::TonemapSettings tonemap;
- if (can_use_effects && RSG::camera_attributes->camera_attributes_uses_auto_exposure(p_render_data->camera_attributes) && rb->luminance.current.is_valid()) {
+ tonemap.exposure_texture = luminance->get_current_luminance_buffer(rb);
+ if (can_use_effects && RSG::camera_attributes->camera_attributes_uses_auto_exposure(p_render_data->camera_attributes) && tonemap.exposure_texture.is_valid()) {
tonemap.use_auto_exposure = true;
- tonemap.exposure_texture = rb->luminance.current;
tonemap.auto_exposure_scale = auto_exposure_scale;
} else {
tonemap.exposure_texture = texture_storage->texture_rd_get_default(RendererRD::TextureStorage::DEFAULT_RD_TEXTURE_WHITE);
@@ -746,10 +688,11 @@ void RendererSceneRenderRD::_render_buffers_debug_draw(Ref<RenderSceneBuffersRD>
}
if (debug_draw == RS::VIEWPORT_DEBUG_DRAW_SCENE_LUMINANCE) {
- if (p_render_buffers->luminance.current.is_valid()) {
+ RID luminance_texture = luminance->get_current_luminance_buffer(p_render_buffers);
+ if (luminance_texture.is_valid()) {
Size2i rtsize = texture_storage->render_target_get_size(render_target);
- copy_effects->copy_to_fb_rect(p_render_buffers->luminance.current, texture_storage->render_target_get_rd_framebuffer(render_target), Rect2(Vector2(), rtsize / 8), false, true);
+ copy_effects->copy_to_fb_rect(luminance_texture, texture_storage->render_target_get_rd_framebuffer(render_target), Rect2(Vector2(), rtsize / 8), false, true);
}
}
@@ -1334,6 +1277,7 @@ void RendererSceneRenderRD::init() {
bool can_use_vrs = is_vrs_supported();
bokeh_dof = memnew(RendererRD::BokehDOF(!can_use_storage));
copy_effects = memnew(RendererRD::CopyEffects(!can_use_storage));
+ luminance = memnew(RendererRD::Luminance(!can_use_storage));
tone_mapper = memnew(RendererRD::ToneMapper);
if (can_use_vrs) {
vrs = memnew(RendererRD::VRS);
@@ -1354,6 +1298,9 @@ RendererSceneRenderRD::~RendererSceneRenderRD() {
if (copy_effects) {
memdelete(copy_effects);
}
+ if (luminance) {
+ memdelete(luminance);
+ }
if (tone_mapper) {
memdelete(tone_mapper);
}
diff --git a/servers/rendering/renderer_rd/renderer_scene_render_rd.h b/servers/rendering/renderer_rd/renderer_scene_render_rd.h
index 54f068c314..6fa2f7a570 100644
--- a/servers/rendering/renderer_rd/renderer_scene_render_rd.h
+++ b/servers/rendering/renderer_rd/renderer_scene_render_rd.h
@@ -38,6 +38,7 @@
#include "servers/rendering/renderer_rd/effects/bokeh_dof.h"
#include "servers/rendering/renderer_rd/effects/copy_effects.h"
#include "servers/rendering/renderer_rd/effects/fsr.h"
+#include "servers/rendering/renderer_rd/effects/luminance.h"
#include "servers/rendering/renderer_rd/effects/tone_mapper.h"
#include "servers/rendering/renderer_rd/effects/vrs.h"
#include "servers/rendering/renderer_rd/environment/fog.h"
@@ -105,6 +106,7 @@ protected:
RendererRD::ForwardIDStorage *forward_id_storage = nullptr;
RendererRD::BokehDOF *bokeh_dof = nullptr;
RendererRD::CopyEffects *copy_effects = nullptr;
+ RendererRD::Luminance *luminance = nullptr;
RendererRD::ToneMapper *tone_mapper = nullptr;
RendererRD::FSR *fsr = nullptr;
RendererRD::VRS *vrs = nullptr;
@@ -180,9 +182,6 @@ private:
/* RENDER BUFFERS */
- // TODO move into effects/luminance.h/cpp
- void _allocate_luminance_textures(Ref<RenderSceneBuffersRD> rb);
-
/* GI */
bool screen_space_roughness_limiter = false;
float screen_space_roughness_limiter_amount = 0.25;
diff --git a/servers/rendering/renderer_rd/shader_rd.cpp b/servers/rendering/renderer_rd/shader_rd.cpp
index ab64ae1055..2d5263a3e2 100644
--- a/servers/rendering/renderer_rd/shader_rd.cpp
+++ b/servers/rendering/renderer_rd/shader_rd.cpp
@@ -33,6 +33,7 @@
#include "core/io/compression.h"
#include "core/io/dir_access.h"
#include "core/io/file_access.h"
+#include "core/version.h"
#include "renderer_compositor_rd.h"
#include "servers/rendering/rendering_device.h"
#include "thirdparty/misc/smolv.h"
@@ -116,6 +117,10 @@ void ShaderRD::setup(const char *p_vertex_code, const char *p_fragment_code, con
}
StringBuilder tohash;
+ tohash.append("[GodotVersionNumber]");
+ tohash.append(VERSION_NUMBER);
+ tohash.append("[GodotVersionHash]");
+ tohash.append(VERSION_HASH);
tohash.append("[SpirvCacheKey]");
tohash.append(RenderingDevice::get_singleton()->shader_get_spirv_cache_key());
tohash.append("[BinaryCacheKey]");
diff --git a/servers/rendering/renderer_rd/shaders/luminance_reduce.glsl b/servers/rendering/renderer_rd/shaders/effects/luminance_reduce.glsl
index 0ee4cf6e31..0ee4cf6e31 100644
--- a/servers/rendering/renderer_rd/shaders/luminance_reduce.glsl
+++ b/servers/rendering/renderer_rd/shaders/effects/luminance_reduce.glsl
diff --git a/servers/rendering/renderer_rd/shaders/luminance_reduce_raster.glsl b/servers/rendering/renderer_rd/shaders/effects/luminance_reduce_raster.glsl
index 29ebd74a90..29ebd74a90 100644
--- a/servers/rendering/renderer_rd/shaders/luminance_reduce_raster.glsl
+++ b/servers/rendering/renderer_rd/shaders/effects/luminance_reduce_raster.glsl
diff --git a/servers/rendering/renderer_rd/shaders/luminance_reduce_raster_inc.glsl b/servers/rendering/renderer_rd/shaders/effects/luminance_reduce_raster_inc.glsl
index b8860f6518..b8860f6518 100644
--- a/servers/rendering/renderer_rd/shaders/luminance_reduce_raster_inc.glsl
+++ b/servers/rendering/renderer_rd/shaders/effects/luminance_reduce_raster_inc.glsl
diff --git a/servers/rendering/renderer_rd/shaders/forward_clustered/scene_forward_clustered.glsl b/servers/rendering/renderer_rd/shaders/forward_clustered/scene_forward_clustered.glsl
index be53a7ae49..d32e6d717f 100644
--- a/servers/rendering/renderer_rd/shaders/forward_clustered/scene_forward_clustered.glsl
+++ b/servers/rendering/renderer_rd/shaders/forward_clustered/scene_forward_clustered.glsl
@@ -118,9 +118,15 @@ layout(location = 10) out flat uint instance_index_interp;
// !BAS! This needs to become an input once we implement our fallback!
#define ViewIndex 0
#endif // has_VK_KHR_multiview
+vec3 normal_roughness_uv(vec2 uv) {
+ return vec3(uv, ViewIndex);
+}
#else // USE_MULTIVIEW
// Set to zero, not supported in non stereo
#define ViewIndex 0
+vec2 normal_roughness_uv(vec2 uv) {
+ return uv;
+}
#endif //USE_MULTIVIEW
invariant gl_Position;
@@ -544,9 +550,15 @@ layout(location = 10) in flat uint instance_index_interp;
// !BAS! This needs to become an input once we implement our fallback!
#define ViewIndex 0
#endif // has_VK_KHR_multiview
+vec3 normal_roughness_uv(vec2 uv) {
+ return vec3(uv, ViewIndex);
+}
#else // USE_MULTIVIEW
// Set to zero, not supported in non stereo
#define ViewIndex 0
+vec2 normal_roughness_uv(vec2 uv) {
+ return uv;
+}
#endif //USE_MULTIVIEW
//defines to keep compatibility with vertex
diff --git a/servers/rendering/renderer_rd/shaders/forward_clustered/scene_forward_clustered_inc.glsl b/servers/rendering/renderer_rd/shaders/forward_clustered/scene_forward_clustered_inc.glsl
index 3a45ab0059..1f524313f2 100644
--- a/servers/rendering/renderer_rd/shaders/forward_clustered/scene_forward_clustered_inc.glsl
+++ b/servers/rendering/renderer_rd/shaders/forward_clustered/scene_forward_clustered_inc.glsl
@@ -268,6 +268,7 @@ layout(r32ui, set = 1, binding = 13) uniform restrict uimage3D geom_facing_grid;
#define color_buffer shadow_atlas
#define normal_roughness_buffer shadow_atlas
+#define multiviewSampler sampler2D
#else
layout(set = 1, binding = 10) uniform texture2D depth_buffer;
@@ -277,10 +278,12 @@ layout(set = 1, binding = 11) uniform texture2D color_buffer;
layout(set = 1, binding = 12) uniform texture2DArray normal_roughness_buffer;
layout(set = 1, binding = 14) uniform texture2DArray ambient_buffer;
layout(set = 1, binding = 15) uniform texture2DArray reflection_buffer;
+#define multiviewSampler sampler2DArray
#else // USE_MULTIVIEW
layout(set = 1, binding = 12) uniform texture2D normal_roughness_buffer;
layout(set = 1, binding = 14) uniform texture2D ambient_buffer;
layout(set = 1, binding = 15) uniform texture2D reflection_buffer;
+#define multiviewSampler sampler2D
#endif
layout(set = 1, binding = 13) uniform texture2D ao_buffer;
layout(set = 1, binding = 16) uniform texture2DArray sdfgi_lightprobe_texture;
diff --git a/servers/rendering/renderer_rd/storage_rd/render_scene_buffers_rd.cpp b/servers/rendering/renderer_rd/storage_rd/render_scene_buffers_rd.cpp
index a953bac433..d67a848a40 100644
--- a/servers/rendering/renderer_rd/storage_rd/render_scene_buffers_rd.cpp
+++ b/servers/rendering/renderer_rd/storage_rd/render_scene_buffers_rd.cpp
@@ -94,28 +94,6 @@ void RenderSceneBuffersRD::cleanup() {
free_named_texture(E.value);
}
named_textures.clear();
-
- // old stuff, to be re-evaluated...
-
- for (int i = 0; i < luminance.fb.size(); i++) {
- RD::get_singleton()->free(luminance.fb[i]);
- }
- luminance.fb.clear();
-
- for (int i = 0; i < luminance.reduce.size(); i++) {
- RD::get_singleton()->free(luminance.reduce[i]);
- }
- luminance.reduce.clear();
-
- if (luminance.current_fb.is_valid()) {
- RD::get_singleton()->free(luminance.current_fb);
- luminance.current_fb = RID();
- }
-
- if (luminance.current.is_valid()) {
- RD::get_singleton()->free(luminance.current);
- luminance.current = RID();
- }
}
void RenderSceneBuffersRD::configure(RID p_render_target, const Size2i p_internal_size, const Size2i p_target_size, float p_fsr_sharpness, float p_texture_mipmap_bias, RS::ViewportMSAA p_msaa_3d, RenderingServer::ViewportScreenSpaceAA p_screen_space_aa, bool p_use_taa, bool p_use_debanding, uint32_t p_view_count) {
diff --git a/servers/rendering/renderer_rd/storage_rd/render_scene_buffers_rd.h b/servers/rendering/renderer_rd/storage_rd/render_scene_buffers_rd.h
index 1bd542500c..ff946f410f 100644
--- a/servers/rendering/renderer_rd/storage_rd/render_scene_buffers_rd.h
+++ b/servers/rendering/renderer_rd/storage_rd/render_scene_buffers_rd.h
@@ -213,15 +213,6 @@ public:
// 2 full size, 2 half size
WeightBuffers weight_buffers[4]; // Only used in raster
-
- struct Luminance {
- Vector<RID> reduce;
- RID current;
-
- // used only on mobile renderer
- Vector<RID> fb;
- RID current_fb;
- } luminance;
};
#endif // RENDER_SCENE_BUFFERS_RD_H
diff --git a/servers/rendering/shader_compiler.cpp b/servers/rendering/shader_compiler.cpp
index 57215d9d63..626da90168 100644
--- a/servers/rendering/shader_compiler.cpp
+++ b/servers/rendering/shader_compiler.cpp
@@ -1183,6 +1183,10 @@ String ShaderCompiler::_dump_node_code(const SL::Node *p_node, int p_level, Gene
code += "(";
+ // if normal roughness texture is used, we will add logic to automatically switch between
+ // sampler2D and sampler2D array and vec2 UV and vec3 UV.
+ bool normal_roughness_texture_used = false;
+
for (int i = 1; i < onode->arguments.size(); i++) {
if (i > 1) {
code += ", ";
@@ -1282,11 +1286,24 @@ String ShaderCompiler::_dump_node_code(const SL::Node *p_node, int p_level, Gene
}
}
- code += ShaderLanguage::get_datatype_name(onode->arguments[i]->get_datatype()) + "(" + node_code + ", " + sampler_name + ")";
+ String data_type_name = "";
+ if (texture_uniform == "NORMAL_ROUGHNESS_TEXTURE") {
+ data_type_name = "multiviewSampler";
+ normal_roughness_texture_used = true;
+ } else {
+ data_type_name = ShaderLanguage::get_datatype_name(onode->arguments[i]->get_datatype());
+ }
+
+ code += data_type_name + "(" + node_code + ", " + sampler_name + ")";
} else {
code += node_code;
}
} else {
+ if (normal_roughness_texture_used && i == 2) {
+ // UV coordinate after using normal roughness texture.
+ node_code = "normal_roughness_uv(" + node_code + ".xy)";
+ }
+
code += node_code;
}
}
diff --git a/servers/rendering_server.cpp b/servers/rendering_server.cpp
index 13891e59fb..658d683398 100644
--- a/servers/rendering_server.cpp
+++ b/servers/rendering_server.cpp
@@ -700,9 +700,9 @@ Error RenderingServer::_surface_set_data(Array p_arrays, uint32_t p_format, uint
return OK;
}
-uint32_t RenderingServer::mesh_surface_get_format_offset(uint32_t p_format, int p_vertex_len, int p_array_index) const {
+uint32_t RenderingServer::mesh_surface_get_format_offset(BitField<ArrayFormat> p_format, int p_vertex_len, int p_array_index) const {
ERR_FAIL_INDEX_V(p_array_index, ARRAY_MAX, 0);
- p_format &= ~ARRAY_FORMAT_INDEX;
+ p_format = int64_t(p_format) & ~ARRAY_FORMAT_INDEX;
uint32_t offsets[ARRAY_MAX];
uint32_t vstr;
uint32_t astr;
@@ -711,8 +711,8 @@ uint32_t RenderingServer::mesh_surface_get_format_offset(uint32_t p_format, int
return offsets[p_array_index];
}
-uint32_t RenderingServer::mesh_surface_get_format_vertex_stride(uint32_t p_format, int p_vertex_len) const {
- p_format &= ~ARRAY_FORMAT_INDEX;
+uint32_t RenderingServer::mesh_surface_get_format_vertex_stride(BitField<ArrayFormat> p_format, int p_vertex_len) const {
+ p_format = int64_t(p_format) & ~ARRAY_FORMAT_INDEX;
uint32_t offsets[ARRAY_MAX];
uint32_t vstr;
uint32_t astr;
@@ -720,8 +720,8 @@ uint32_t RenderingServer::mesh_surface_get_format_vertex_stride(uint32_t p_forma
mesh_surface_make_offsets_from_format(p_format, p_vertex_len, 0, offsets, vstr, astr, sstr);
return vstr;
}
-uint32_t RenderingServer::mesh_surface_get_format_attribute_stride(uint32_t p_format, int p_vertex_len) const {
- p_format &= ~ARRAY_FORMAT_INDEX;
+uint32_t RenderingServer::mesh_surface_get_format_attribute_stride(BitField<ArrayFormat> p_format, int p_vertex_len) const {
+ p_format = int64_t(p_format) & ~ARRAY_FORMAT_INDEX;
uint32_t offsets[ARRAY_MAX];
uint32_t vstr;
uint32_t astr;
@@ -729,8 +729,8 @@ uint32_t RenderingServer::mesh_surface_get_format_attribute_stride(uint32_t p_fo
mesh_surface_make_offsets_from_format(p_format, p_vertex_len, 0, offsets, vstr, astr, sstr);
return astr;
}
-uint32_t RenderingServer::mesh_surface_get_format_skin_stride(uint32_t p_format, int p_vertex_len) const {
- p_format &= ~ARRAY_FORMAT_INDEX;
+uint32_t RenderingServer::mesh_surface_get_format_skin_stride(BitField<ArrayFormat> p_format, int p_vertex_len) const {
+ p_format = int64_t(p_format) & ~ARRAY_FORMAT_INDEX;
uint32_t offsets[ARRAY_MAX];
uint32_t vstr;
uint32_t astr;
@@ -1049,7 +1049,7 @@ Error RenderingServer::mesh_create_surface_data_from_arrays(SurfaceData *r_surfa
return OK;
}
-void RenderingServer::mesh_add_surface_from_arrays(RID p_mesh, PrimitiveType p_primitive, const Array &p_arrays, const Array &p_blend_shapes, const Dictionary &p_lods, uint32_t p_compress_format) {
+void RenderingServer::mesh_add_surface_from_arrays(RID p_mesh, PrimitiveType p_primitive, const Array &p_arrays, const Array &p_blend_shapes, const Dictionary &p_lods, BitField<ArrayFormat> p_compress_format) {
SurfaceData sd;
Error err = mesh_create_surface_data_from_arrays(&sd, p_primitive, p_arrays, p_blend_shapes, p_lods, p_compress_format);
if (err != OK) {
@@ -1797,35 +1797,35 @@ void RenderingServer::_bind_methods() {
BIND_ENUM_CONSTANT(ARRAY_CUSTOM_RGBA_FLOAT);
BIND_ENUM_CONSTANT(ARRAY_CUSTOM_MAX);
- BIND_ENUM_CONSTANT(ARRAY_FORMAT_VERTEX);
- BIND_ENUM_CONSTANT(ARRAY_FORMAT_NORMAL);
- BIND_ENUM_CONSTANT(ARRAY_FORMAT_TANGENT);
- BIND_ENUM_CONSTANT(ARRAY_FORMAT_COLOR);
- BIND_ENUM_CONSTANT(ARRAY_FORMAT_TEX_UV);
- BIND_ENUM_CONSTANT(ARRAY_FORMAT_TEX_UV2);
- BIND_ENUM_CONSTANT(ARRAY_FORMAT_CUSTOM0);
- BIND_ENUM_CONSTANT(ARRAY_FORMAT_CUSTOM1);
- BIND_ENUM_CONSTANT(ARRAY_FORMAT_CUSTOM2);
- BIND_ENUM_CONSTANT(ARRAY_FORMAT_CUSTOM3);
- BIND_ENUM_CONSTANT(ARRAY_FORMAT_BONES);
- BIND_ENUM_CONSTANT(ARRAY_FORMAT_WEIGHTS);
- BIND_ENUM_CONSTANT(ARRAY_FORMAT_INDEX);
-
- BIND_ENUM_CONSTANT(ARRAY_FORMAT_BLEND_SHAPE_MASK);
-
- BIND_ENUM_CONSTANT(ARRAY_FORMAT_CUSTOM_BASE);
- BIND_ENUM_CONSTANT(ARRAY_FORMAT_CUSTOM_BITS);
- BIND_ENUM_CONSTANT(ARRAY_FORMAT_CUSTOM0_SHIFT);
- BIND_ENUM_CONSTANT(ARRAY_FORMAT_CUSTOM1_SHIFT);
- BIND_ENUM_CONSTANT(ARRAY_FORMAT_CUSTOM2_SHIFT);
- BIND_ENUM_CONSTANT(ARRAY_FORMAT_CUSTOM3_SHIFT);
-
- BIND_ENUM_CONSTANT(ARRAY_FORMAT_CUSTOM_MASK);
- BIND_ENUM_CONSTANT(ARRAY_COMPRESS_FLAGS_BASE);
-
- BIND_ENUM_CONSTANT(ARRAY_FLAG_USE_2D_VERTICES);
- BIND_ENUM_CONSTANT(ARRAY_FLAG_USE_DYNAMIC_UPDATE);
- BIND_ENUM_CONSTANT(ARRAY_FLAG_USE_8_BONE_WEIGHTS);
+ BIND_BITFIELD_FLAG(ARRAY_FORMAT_VERTEX);
+ BIND_BITFIELD_FLAG(ARRAY_FORMAT_NORMAL);
+ BIND_BITFIELD_FLAG(ARRAY_FORMAT_TANGENT);
+ BIND_BITFIELD_FLAG(ARRAY_FORMAT_COLOR);
+ BIND_BITFIELD_FLAG(ARRAY_FORMAT_TEX_UV);
+ BIND_BITFIELD_FLAG(ARRAY_FORMAT_TEX_UV2);
+ BIND_BITFIELD_FLAG(ARRAY_FORMAT_CUSTOM0);
+ BIND_BITFIELD_FLAG(ARRAY_FORMAT_CUSTOM1);
+ BIND_BITFIELD_FLAG(ARRAY_FORMAT_CUSTOM2);
+ BIND_BITFIELD_FLAG(ARRAY_FORMAT_CUSTOM3);
+ BIND_BITFIELD_FLAG(ARRAY_FORMAT_BONES);
+ BIND_BITFIELD_FLAG(ARRAY_FORMAT_WEIGHTS);
+ BIND_BITFIELD_FLAG(ARRAY_FORMAT_INDEX);
+
+ BIND_BITFIELD_FLAG(ARRAY_FORMAT_BLEND_SHAPE_MASK);
+
+ BIND_BITFIELD_FLAG(ARRAY_FORMAT_CUSTOM_BASE);
+ BIND_BITFIELD_FLAG(ARRAY_FORMAT_CUSTOM_BITS);
+ BIND_BITFIELD_FLAG(ARRAY_FORMAT_CUSTOM0_SHIFT);
+ BIND_BITFIELD_FLAG(ARRAY_FORMAT_CUSTOM1_SHIFT);
+ BIND_BITFIELD_FLAG(ARRAY_FORMAT_CUSTOM2_SHIFT);
+ BIND_BITFIELD_FLAG(ARRAY_FORMAT_CUSTOM3_SHIFT);
+
+ BIND_BITFIELD_FLAG(ARRAY_FORMAT_CUSTOM_MASK);
+ BIND_BITFIELD_FLAG(ARRAY_COMPRESS_FLAGS_BASE);
+
+ BIND_BITFIELD_FLAG(ARRAY_FLAG_USE_2D_VERTICES);
+ BIND_BITFIELD_FLAG(ARRAY_FLAG_USE_DYNAMIC_UPDATE);
+ BIND_BITFIELD_FLAG(ARRAY_FLAG_USE_8_BONE_WEIGHTS);
BIND_ENUM_CONSTANT(PRIMITIVE_POINTS);
BIND_ENUM_CONSTANT(PRIMITIVE_LINES);
diff --git a/servers/rendering_server.h b/servers/rendering_server.h
index a5862b80cd..88144cfeeb 100644
--- a/servers/rendering_server.h
+++ b/servers/rendering_server.h
@@ -320,10 +320,10 @@ public:
virtual void mesh_set_blend_shape_count(RID p_mesh, int p_blend_shape_count) = 0;
- virtual uint32_t mesh_surface_get_format_offset(uint32_t p_format, int p_vertex_len, int p_array_index) const;
- virtual uint32_t mesh_surface_get_format_vertex_stride(uint32_t p_format, int p_vertex_len) const;
- virtual uint32_t mesh_surface_get_format_attribute_stride(uint32_t p_format, int p_vertex_len) const;
- virtual uint32_t mesh_surface_get_format_skin_stride(uint32_t p_format, int p_vertex_len) const;
+ virtual uint32_t mesh_surface_get_format_offset(BitField<ArrayFormat> p_format, int p_vertex_len, int p_array_index) const;
+ virtual uint32_t mesh_surface_get_format_vertex_stride(BitField<ArrayFormat> p_format, int p_vertex_len) const;
+ virtual uint32_t mesh_surface_get_format_attribute_stride(BitField<ArrayFormat> p_format, int p_vertex_len) const;
+ virtual uint32_t mesh_surface_get_format_skin_stride(BitField<ArrayFormat> p_format, int p_vertex_len) const;
/// Returns stride
virtual void mesh_surface_make_offsets_from_format(uint32_t p_format, int p_vertex_len, int p_index_len, uint32_t *r_offsets, uint32_t &r_vertex_element_size, uint32_t &r_attrib_element_size, uint32_t &r_skin_element_size) const;
@@ -333,7 +333,7 @@ public:
TypedArray<Array> mesh_surface_get_blend_shape_arrays(RID p_mesh, int p_surface) const;
Dictionary mesh_surface_get_lods(RID p_mesh, int p_surface) const;
- virtual void mesh_add_surface_from_arrays(RID p_mesh, PrimitiveType p_primitive, const Array &p_arrays, const Array &p_blend_shapes = Array(), const Dictionary &p_lods = Dictionary(), uint32_t p_compress_format = 0);
+ virtual void mesh_add_surface_from_arrays(RID p_mesh, PrimitiveType p_primitive, const Array &p_arrays, const Array &p_blend_shapes = Array(), const Dictionary &p_lods = Dictionary(), BitField<ArrayFormat> p_compress_format = 0);
virtual void mesh_add_surface(RID p_mesh, const SurfaceData &p_surface) = 0;
virtual int mesh_get_blend_shape_count(RID p_mesh) const = 0;
@@ -1610,7 +1610,7 @@ VARIANT_ENUM_CAST(RenderingServer::TextureLayeredType);
VARIANT_ENUM_CAST(RenderingServer::CubeMapLayer);
VARIANT_ENUM_CAST(RenderingServer::ShaderMode);
VARIANT_ENUM_CAST(RenderingServer::ArrayType);
-VARIANT_ENUM_CAST(RenderingServer::ArrayFormat);
+VARIANT_BITFIELD_CAST(RenderingServer::ArrayFormat);
VARIANT_ENUM_CAST(RenderingServer::ArrayCustomFormat);
VARIANT_ENUM_CAST(RenderingServer::PrimitiveType);
VARIANT_ENUM_CAST(RenderingServer::BlendShapeMode);
diff --git a/tests/scene/test_code_edit.h b/tests/scene/test_code_edit.h
index d262785864..c68560000c 100644
--- a/tests/scene/test_code_edit.h
+++ b/tests/scene/test_code_edit.h
@@ -2894,7 +2894,7 @@ TEST_CASE("[SceneTree][CodeEdit] completion") {
CHECK(code_edit->get_caret_column() == 6);
code_edit->undo();
- // brace completion disbaled
+ // brace completion disabled
code_edit->set_auto_brace_completion_enabled(false);
// Full completion.
@@ -2934,7 +2934,7 @@ TEST_CASE("[SceneTree][CodeEdit] completion") {
CHECK(code_edit->get_caret_column() == 7);
code_edit->undo();
- // brace completion disbaled
+ // brace completion disabled
code_edit->set_auto_brace_completion_enabled(false);
// Full completion.
@@ -3111,15 +3111,15 @@ TEST_CASE("[SceneTree][CodeEdit] completion") {
Point2 caret_pos = code_edit->get_caret_draw_pos();
caret_pos.y += code_edit->get_line_height();
- SEND_GUI_MOUSE_BUTTON_EVENT(code_edit, caret_pos, MouseButton::WHEEL_DOWN, MouseButton::NONE, Key::NONE);
+ SEND_GUI_MOUSE_BUTTON_EVENT(code_edit, caret_pos, MouseButton::WHEEL_DOWN, 0, Key::NONE);
CHECK(code_edit->get_code_completion_selected_index() == 1);
- SEND_GUI_MOUSE_BUTTON_EVENT(code_edit, caret_pos, MouseButton::WHEEL_UP, MouseButton::NONE, Key::NONE);
+ SEND_GUI_MOUSE_BUTTON_EVENT(code_edit, caret_pos, MouseButton::WHEEL_UP, 0, Key::NONE);
CHECK(code_edit->get_code_completion_selected_index() == 0);
/* Single click selects. */
caret_pos.y += code_edit->get_line_height() * 2;
- SEND_GUI_MOUSE_BUTTON_EVENT(code_edit, caret_pos, MouseButton::LEFT, MouseButton::MASK_LEFT, Key::NONE);
+ SEND_GUI_MOUSE_BUTTON_EVENT(code_edit, caret_pos, MouseButton::LEFT, MouseButtonMask::LEFT, Key::NONE);
CHECK(code_edit->get_code_completion_selected_index() == 2);
/* Double click inserts. */
@@ -3330,7 +3330,7 @@ TEST_CASE("[SceneTree][CodeEdit] symbol lookup") {
Point2 caret_pos = code_edit->get_caret_draw_pos();
caret_pos.x += 60;
- SEND_GUI_MOUSE_BUTTON_EVENT(code_edit, caret_pos, MouseButton::NONE, MouseButton::NONE, Key::NONE);
+ SEND_GUI_MOUSE_BUTTON_EVENT(code_edit, caret_pos, MouseButton::NONE, 0, Key::NONE);
CHECK(code_edit->get_text_for_symbol_lookup() == "this is s" + String::chr(0xFFFF) + "ome text");
SIGNAL_WATCH(code_edit, "symbol_validate");
diff --git a/tests/scene/test_text_edit.h b/tests/scene/test_text_edit.h
index e5b80911b2..944f9cb9f6 100644
--- a/tests/scene/test_text_edit.h
+++ b/tests/scene/test_text_edit.h
@@ -891,8 +891,8 @@ TEST_CASE("[SceneTree][TextEdit] text entry") {
text_edit->grab_focus();
MessageQueue::get_singleton()->flush();
- SEND_GUI_MOUSE_BUTTON_EVENT(text_edit, text_edit->get_pos_at_line_column(0, 1), MouseButton::LEFT, MouseButton::MASK_LEFT, Key::NONE);
- SEND_GUI_MOUSE_MOTION_EVENT(text_edit, text_edit->get_pos_at_line_column(0, 7), MouseButton::MASK_LEFT, Key::NONE);
+ SEND_GUI_MOUSE_BUTTON_EVENT(text_edit, text_edit->get_pos_at_line_column(0, 1), MouseButton::LEFT, MouseButtonMask::LEFT, Key::NONE);
+ SEND_GUI_MOUSE_MOTION_EVENT(text_edit, text_edit->get_pos_at_line_column(0, 7), MouseButtonMask::LEFT, Key::NONE);
CHECK(text_edit->has_selection());
CHECK(text_edit->get_selected_text() == "for s");
CHECK(text_edit->get_selection_mode() == TextEdit::SELECTION_MODE_POINTER);
@@ -903,12 +903,12 @@ TEST_CASE("[SceneTree][TextEdit] text entry") {
CHECK(text_edit->get_caret_line() == 1);
CHECK(text_edit->get_caret_column() == 5);
- SEND_GUI_MOUSE_BUTTON_EVENT(text_edit, text_edit->get_pos_at_line_column(0, 9), MouseButton::LEFT, MouseButton::MASK_LEFT, Key::NONE);
+ SEND_GUI_MOUSE_BUTTON_EVENT(text_edit, text_edit->get_pos_at_line_column(0, 9), MouseButton::LEFT, MouseButtonMask::LEFT, Key::NONE);
CHECK_FALSE(text_edit->has_selection());
text_edit->set_selecting_enabled(false);
- SEND_GUI_MOUSE_BUTTON_EVENT(text_edit, text_edit->get_pos_at_line_column(0, 1), MouseButton::LEFT, MouseButton::MASK_LEFT, Key::NONE);
- SEND_GUI_MOUSE_MOTION_EVENT(text_edit, text_edit->get_pos_at_line_column(0, 7), MouseButton::MASK_LEFT, Key::NONE);
+ SEND_GUI_MOUSE_BUTTON_EVENT(text_edit, text_edit->get_pos_at_line_column(0, 1), MouseButton::LEFT, MouseButtonMask::LEFT, Key::NONE);
+ SEND_GUI_MOUSE_MOTION_EVENT(text_edit, text_edit->get_pos_at_line_column(0, 7), MouseButtonMask::LEFT, Key::NONE);
CHECK_FALSE(text_edit->has_selection());
CHECK(text_edit->get_caret_line() == 1);
CHECK(text_edit->get_caret_column() == 5);
@@ -935,7 +935,7 @@ TEST_CASE("[SceneTree][TextEdit] text entry") {
CHECK(text_edit->get_caret_column() == 3);
SIGNAL_CHECK("caret_changed", empty_signal_args);
- SEND_GUI_MOUSE_MOTION_EVENT(text_edit, text_edit->get_pos_at_line_column(0, 7), MouseButton::MASK_LEFT, Key::NONE);
+ SEND_GUI_MOUSE_MOTION_EVENT(text_edit, text_edit->get_pos_at_line_column(0, 7), MouseButtonMask::LEFT, Key::NONE);
CHECK(text_edit->has_selection());
CHECK(text_edit->get_selected_text() == "for selection");
CHECK(text_edit->get_selection_mode() == TextEdit::SELECTION_MODE_WORD);
@@ -949,7 +949,7 @@ TEST_CASE("[SceneTree][TextEdit] text entry") {
Point2i line_0 = text_edit->get_pos_at_line_column(0, 0);
line_0.y /= 2;
- SEND_GUI_MOUSE_BUTTON_EVENT(text_edit, line_0, MouseButton::LEFT, MouseButton::MASK_LEFT, Key::NONE);
+ SEND_GUI_MOUSE_BUTTON_EVENT(text_edit, line_0, MouseButton::LEFT, MouseButtonMask::LEFT, Key::NONE);
CHECK_FALSE(text_edit->has_selection());
text_edit->set_selecting_enabled(false);
@@ -968,7 +968,7 @@ TEST_CASE("[SceneTree][TextEdit] text entry") {
MessageQueue::get_singleton()->flush();
SEND_GUI_DOUBLE_CLICK(text_edit, text_edit->get_pos_at_line_column(0, 2), Key::NONE);
- SEND_GUI_MOUSE_BUTTON_EVENT(text_edit, text_edit->get_pos_at_line_column(0, 2), MouseButton::LEFT, MouseButton::MASK_LEFT, Key::NONE);
+ SEND_GUI_MOUSE_BUTTON_EVENT(text_edit, text_edit->get_pos_at_line_column(0, 2), MouseButton::LEFT, MouseButtonMask::LEFT, Key::NONE);
CHECK(text_edit->has_selection());
CHECK(text_edit->get_selected_text() == "for selection");
CHECK(text_edit->get_selection_mode() == TextEdit::SELECTION_MODE_LINE);
@@ -981,12 +981,12 @@ TEST_CASE("[SceneTree][TextEdit] text entry") {
Point2i line_0 = text_edit->get_pos_at_line_column(0, 0);
line_0.y /= 2;
- SEND_GUI_MOUSE_BUTTON_EVENT(text_edit, line_0, MouseButton::LEFT, MouseButton::MASK_LEFT, Key::NONE);
+ SEND_GUI_MOUSE_BUTTON_EVENT(text_edit, line_0, MouseButton::LEFT, MouseButtonMask::LEFT, Key::NONE);
CHECK_FALSE(text_edit->has_selection());
text_edit->set_selecting_enabled(false);
SEND_GUI_DOUBLE_CLICK(text_edit, text_edit->get_pos_at_line_column(0, 2), Key::NONE);
- SEND_GUI_MOUSE_BUTTON_EVENT(text_edit, text_edit->get_pos_at_line_column(0, 2), MouseButton::LEFT, MouseButton::MASK_LEFT, Key::NONE);
+ SEND_GUI_MOUSE_BUTTON_EVENT(text_edit, text_edit->get_pos_at_line_column(0, 2), MouseButton::LEFT, MouseButtonMask::LEFT, Key::NONE);
CHECK_FALSE(text_edit->has_selection());
CHECK(text_edit->get_caret_line() == 1);
CHECK(text_edit->get_caret_column() == 0);
@@ -1000,8 +1000,8 @@ TEST_CASE("[SceneTree][TextEdit] text entry") {
text_edit->set_text("this is some text\nfor selection");
MessageQueue::get_singleton()->flush();
- SEND_GUI_MOUSE_BUTTON_EVENT(text_edit, text_edit->get_pos_at_line_column(0, 0), MouseButton::LEFT, MouseButton::MASK_LEFT, Key::NONE);
- SEND_GUI_MOUSE_BUTTON_EVENT(text_edit, text_edit->get_pos_at_line_column(0, 7), MouseButton::LEFT, MouseButton::MASK_LEFT, Key::NONE | KeyModifierMask::SHIFT);
+ SEND_GUI_MOUSE_BUTTON_EVENT(text_edit, text_edit->get_pos_at_line_column(0, 0), MouseButton::LEFT, MouseButtonMask::LEFT, Key::NONE);
+ SEND_GUI_MOUSE_BUTTON_EVENT(text_edit, text_edit->get_pos_at_line_column(0, 7), MouseButton::LEFT, MouseButtonMask::LEFT, Key::NONE | KeyModifierMask::SHIFT);
CHECK(text_edit->has_selection());
CHECK(text_edit->get_selected_text() == "for s");
CHECK(text_edit->get_selection_mode() == TextEdit::SELECTION_MODE_POINTER);
@@ -1012,12 +1012,12 @@ TEST_CASE("[SceneTree][TextEdit] text entry") {
CHECK(text_edit->get_caret_line() == 1);
CHECK(text_edit->get_caret_column() == 5);
- SEND_GUI_MOUSE_BUTTON_EVENT(text_edit, text_edit->get_pos_at_line_column(0, 9), MouseButton::LEFT, MouseButton::MASK_LEFT, Key::NONE);
+ SEND_GUI_MOUSE_BUTTON_EVENT(text_edit, text_edit->get_pos_at_line_column(0, 9), MouseButton::LEFT, MouseButtonMask::LEFT, Key::NONE);
CHECK_FALSE(text_edit->has_selection());
text_edit->set_selecting_enabled(false);
- SEND_GUI_MOUSE_BUTTON_EVENT(text_edit, text_edit->get_pos_at_line_column(0, 0), MouseButton::LEFT, MouseButton::MASK_LEFT, Key::NONE);
- SEND_GUI_MOUSE_BUTTON_EVENT(text_edit, text_edit->get_pos_at_line_column(0, 7), MouseButton::LEFT, MouseButton::MASK_LEFT, Key::NONE | KeyModifierMask::SHIFT);
+ SEND_GUI_MOUSE_BUTTON_EVENT(text_edit, text_edit->get_pos_at_line_column(0, 0), MouseButton::LEFT, MouseButtonMask::LEFT, Key::NONE);
+ SEND_GUI_MOUSE_BUTTON_EVENT(text_edit, text_edit->get_pos_at_line_column(0, 7), MouseButton::LEFT, MouseButtonMask::LEFT, Key::NONE | KeyModifierMask::SHIFT);
CHECK_FALSE(text_edit->has_selection());
CHECK(text_edit->get_caret_line() == 1);
CHECK(text_edit->get_caret_column() == 5);
@@ -1149,19 +1149,19 @@ TEST_CASE("[SceneTree][TextEdit] text entry") {
Point2i line_0 = text_edit->get_pos_at_line_column(0, 0);
line_0.y /= 2;
- SEND_GUI_MOUSE_BUTTON_EVENT(text_edit, line_0, MouseButton::LEFT, MouseButton::MASK_LEFT, Key::NONE);
+ SEND_GUI_MOUSE_BUTTON_EVENT(text_edit, line_0, MouseButton::LEFT, MouseButtonMask::LEFT, Key::NONE);
CHECK(text_edit->is_mouse_over_selection());
- SEND_GUI_MOUSE_MOTION_EVENT(text_edit, text_edit->get_pos_at_line_column(0, 7), MouseButton::MASK_LEFT, Key::NONE);
+ SEND_GUI_MOUSE_MOTION_EVENT(text_edit, text_edit->get_pos_at_line_column(0, 7), MouseButtonMask::LEFT, Key::NONE);
CHECK(text_edit->get_viewport()->gui_is_dragging());
CHECK(text_edit->get_viewport()->gui_get_drag_data() == "drag me");
line_0 = target_text_edit->get_pos_at_line_column(0, 0);
line_0.y /= 2;
line_0.x += 401; // As empty add one.
- SEND_GUI_MOUSE_MOTION_EVENT(target_text_edit, line_0, MouseButton::MASK_LEFT, Key::NONE);
+ SEND_GUI_MOUSE_MOTION_EVENT(target_text_edit, line_0, MouseButtonMask::LEFT, Key::NONE);
CHECK(text_edit->get_viewport()->gui_is_dragging());
- SEND_GUI_MOUSE_BUTTON_RELEASED_EVENT(target_text_edit, line_0, MouseButton::LEFT, MouseButton::MASK_LEFT, Key::NONE);
+ SEND_GUI_MOUSE_BUTTON_RELEASED_EVENT(target_text_edit, line_0, MouseButton::LEFT, MouseButtonMask::LEFT, Key::NONE);
CHECK_FALSE(text_edit->get_viewport()->gui_is_dragging());
CHECK(text_edit->get_text() == "");
@@ -3093,14 +3093,14 @@ TEST_CASE("[SceneTree][TextEdit] context menu") {
CHECK_FALSE(text_edit->is_context_menu_enabled());
CHECK_FALSE(text_edit->is_menu_visible());
- SEND_GUI_MOUSE_BUTTON_EVENT(text_edit, Point2i(600, 10), MouseButton::RIGHT, MouseButton::MASK_RIGHT, Key::NONE);
+ SEND_GUI_MOUSE_BUTTON_EVENT(text_edit, Point2i(600, 10), MouseButton::RIGHT, MouseButtonMask::RIGHT, Key::NONE);
CHECK_FALSE(text_edit->is_menu_visible());
text_edit->set_context_menu_enabled(true);
CHECK(text_edit->is_context_menu_enabled());
CHECK_FALSE(text_edit->is_menu_visible());
- SEND_GUI_MOUSE_BUTTON_EVENT(text_edit, Point2i(700, 10), MouseButton::RIGHT, MouseButton::MASK_RIGHT, Key::NONE);
+ SEND_GUI_MOUSE_BUTTON_EVENT(text_edit, Point2i(700, 10), MouseButton::RIGHT, MouseButtonMask::RIGHT, Key::NONE);
CHECK(text_edit->is_menu_visible());
memdelete(text_edit);
@@ -3340,13 +3340,13 @@ TEST_CASE("[SceneTree][TextEdit] caret") {
text_edit->set_move_caret_on_right_click_enabled(false);
CHECK_FALSE(text_edit->is_move_caret_on_right_click_enabled());
- SEND_GUI_MOUSE_BUTTON_EVENT(text_edit, Point2i(100, 1), MouseButton::RIGHT, MouseButton::MASK_RIGHT, Key::NONE);
+ SEND_GUI_MOUSE_BUTTON_EVENT(text_edit, Point2i(100, 1), MouseButton::RIGHT, MouseButtonMask::RIGHT, Key::NONE);
CHECK(text_edit->get_caret_column() == caret_col);
text_edit->set_move_caret_on_right_click_enabled(true);
CHECK(text_edit->is_move_caret_on_right_click_enabled());
- SEND_GUI_MOUSE_BUTTON_EVENT(text_edit, Point2i(100, 1), MouseButton::RIGHT, MouseButton::MASK_RIGHT, Key::NONE);
+ SEND_GUI_MOUSE_BUTTON_EVENT(text_edit, Point2i(100, 1), MouseButton::RIGHT, MouseButtonMask::RIGHT, Key::NONE);
CHECK(text_edit->get_caret_column() != caret_col);
text_edit->set_move_caret_on_right_click_enabled(false);
@@ -3860,28 +3860,28 @@ TEST_CASE("[SceneTree][TextEdit] viewport") {
// Scroll.
int v_scroll = text_edit->get_v_scroll();
- SEND_GUI_MOUSE_BUTTON_EVENT(text_edit, Point2i(10, 10), MouseButton::WHEEL_DOWN, MouseButton::WHEEL_DOWN, Key::NONE);
+ SEND_GUI_MOUSE_BUTTON_EVENT(text_edit, Point2i(10, 10), MouseButton::WHEEL_DOWN, 0, Key::NONE);
CHECK(text_edit->get_v_scroll() > v_scroll);
- SEND_GUI_MOUSE_BUTTON_EVENT(text_edit, Point2i(10, 10), MouseButton::WHEEL_UP, MouseButton::WHEEL_UP, Key::NONE);
+ SEND_GUI_MOUSE_BUTTON_EVENT(text_edit, Point2i(10, 10), MouseButton::WHEEL_UP, 0, Key::NONE);
CHECK(text_edit->get_v_scroll() == v_scroll);
// smooth scroll speed.
text_edit->set_smooth_scroll_enabled(true);
v_scroll = text_edit->get_v_scroll();
- SEND_GUI_MOUSE_BUTTON_EVENT(text_edit, Point2i(10, 10), MouseButton::WHEEL_DOWN, MouseButton::WHEEL_DOWN, Key::NONE);
+ SEND_GUI_MOUSE_BUTTON_EVENT(text_edit, Point2i(10, 10), MouseButton::WHEEL_DOWN, 0, Key::NONE);
text_edit->notification(TextEdit::NOTIFICATION_INTERNAL_PHYSICS_PROCESS);
CHECK(text_edit->get_v_scroll() >= v_scroll);
- SEND_GUI_MOUSE_BUTTON_EVENT(text_edit, Point2i(10, 10), MouseButton::WHEEL_UP, MouseButton::WHEEL_UP, Key::NONE);
+ SEND_GUI_MOUSE_BUTTON_EVENT(text_edit, Point2i(10, 10), MouseButton::WHEEL_UP, 0, Key::NONE);
text_edit->notification(TextEdit::NOTIFICATION_INTERNAL_PHYSICS_PROCESS);
CHECK(text_edit->get_v_scroll() == v_scroll);
v_scroll = text_edit->get_v_scroll();
text_edit->set_v_scroll_speed(10000);
- SEND_GUI_MOUSE_BUTTON_EVENT(text_edit, Point2i(10, 10), MouseButton::WHEEL_DOWN, MouseButton::WHEEL_DOWN, Key::NONE);
+ SEND_GUI_MOUSE_BUTTON_EVENT(text_edit, Point2i(10, 10), MouseButton::WHEEL_DOWN, 0, Key::NONE);
text_edit->notification(TextEdit::NOTIFICATION_INTERNAL_PHYSICS_PROCESS);
CHECK(text_edit->get_v_scroll() >= v_scroll);
- SEND_GUI_MOUSE_BUTTON_EVENT(text_edit, Point2i(10, 10), MouseButton::WHEEL_UP, MouseButton::WHEEL_UP, Key::NONE);
+ SEND_GUI_MOUSE_BUTTON_EVENT(text_edit, Point2i(10, 10), MouseButton::WHEEL_UP, 0, Key::NONE);
text_edit->notification(TextEdit::NOTIFICATION_INTERNAL_PHYSICS_PROCESS);
CHECK(text_edit->get_v_scroll() == v_scroll);
diff --git a/tests/test_macros.h b/tests/test_macros.h
index 8f339f1d9b..3074c1abf5 100644
--- a/tests/test_macros.h
+++ b/tests/test_macros.h
@@ -136,7 +136,7 @@ int register_test_command(String p_command, TestFunc p_function);
// SEND_GUI_KEY_EVENT - takes an object and a keycode set. e.g SEND_GUI_KEY_EVENT(code_edit, Key::A | KeyModifierMask::META).
// SEND_GUI_MOUSE_BUTTON_EVENT - takes an object, position, mouse button, mouse mask and modifiers e.g SEND_GUI_MOUSE_BUTTON_EVENT(code_edit, Vector2(50, 50), MOUSE_BUTTON_NONE, MOUSE_BUTTON_NONE, Key::None);
// SEND_GUI_MOUSE_BUTTON_RELEASED_EVENT - takes an object, position, mouse button, mouse mask and modifiers e.g SEND_GUI_MOUSE_BUTTON_RELEASED_EVENT(code_edit, Vector2(50, 50), MOUSE_BUTTON_NONE, MOUSE_BUTTON_NONE, Key::None);
-// SEND_GUI_MOUSE_MOTION_EVENT - takes an object, position, mouse mask and modifiers e.g SEND_GUI_MOUSE_MOTION_EVENT(code_edit, Vector2(50, 50), MouseButton::MASK_LEFT, KeyModifierMask::META);
+// SEND_GUI_MOUSE_MOTION_EVENT - takes an object, position, mouse mask and modifiers e.g SEND_GUI_MOUSE_MOTION_EVENT(code_edit, Vector2(50, 50), MouseButtonMask::LEFT, KeyModifierMask::META);
// SEND_GUI_DOUBLE_CLICK - takes an object, position and modifiers. e.g SEND_GUI_DOUBLE_CLICK(code_edit, Vector2(50, 50), KeyModifierMask::META);
#define SEND_GUI_ACTION(m_object, m_action) \
@@ -188,12 +188,12 @@ int register_test_command(String p_command, TestFunc p_function);
MessageQueue::get_singleton()->flush(); \
}
-#define SEND_GUI_DOUBLE_CLICK(m_object, m_local_pos, m_modifers) \
- { \
- _CREATE_GUI_MOUSE_EVENT(m_object, m_local_pos, MouseButton::LEFT, MouseButton::LEFT, m_modifers); \
- event->set_double_click(true); \
- m_object->get_viewport()->push_input(event); \
- MessageQueue::get_singleton()->flush(); \
+#define SEND_GUI_DOUBLE_CLICK(m_object, m_local_pos, m_modifers) \
+ { \
+ _CREATE_GUI_MOUSE_EVENT(m_object, m_local_pos, MouseButton::LEFT, 0, m_modifers); \
+ event->set_double_click(true); \
+ m_object->get_viewport()->push_input(event); \
+ MessageQueue::get_singleton()->flush(); \
}
// We toggle _print_error_enabled to prevent display server not supported warnings.