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-rw-r--r--servers/rendering/renderer_rd/renderer_storage_rd.cpp9
1 files changed, 6 insertions, 3 deletions
diff --git a/servers/rendering/renderer_rd/renderer_storage_rd.cpp b/servers/rendering/renderer_rd/renderer_storage_rd.cpp
index ddc3a8049f..cca2917728 100644
--- a/servers/rendering/renderer_rd/renderer_storage_rd.cpp
+++ b/servers/rendering/renderer_rd/renderer_storage_rd.cpp
@@ -2818,12 +2818,15 @@ void RendererStorageRD::MaterialData::update_textures(const Map<StringName, Vari
case ShaderLanguage::ShaderNode::Uniform::HINT_BLACK_ALBEDO: {
rd_texture = singleton->texture_rd_get_default(DEFAULT_RD_TEXTURE_BLACK);
} break;
- case ShaderLanguage::ShaderNode::Uniform::HINT_NONE: {
- rd_texture = singleton->texture_rd_get_default(DEFAULT_RD_TEXTURE_NORMAL);
- } break;
case ShaderLanguage::ShaderNode::Uniform::HINT_ANISOTROPY: {
rd_texture = singleton->texture_rd_get_default(DEFAULT_RD_TEXTURE_ANISO);
} break;
+ case ShaderLanguage::ShaderNode::Uniform::HINT_NORMAL: {
+ rd_texture = singleton->texture_rd_get_default(DEFAULT_RD_TEXTURE_NORMAL);
+ } break;
+ case ShaderLanguage::ShaderNode::Uniform::HINT_ROUGHNESS_NORMAL: {
+ rd_texture = singleton->texture_rd_get_default(DEFAULT_RD_TEXTURE_NORMAL);
+ } break;
default: {
rd_texture = singleton->texture_rd_get_default(DEFAULT_RD_TEXTURE_WHITE);
} break;