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-rw-r--r--doc/translations/ar.po197
-rw-r--r--doc/translations/ca.po178
-rw-r--r--doc/translations/classes.pot178
-rw-r--r--doc/translations/cs.po234
-rw-r--r--doc/translations/de.po320
-rw-r--r--doc/translations/el.po182
-rw-r--r--doc/translations/es.po221
-rw-r--r--doc/translations/fa.po178
-rw-r--r--doc/translations/fi.po263
-rw-r--r--doc/translations/fil.po178
-rw-r--r--doc/translations/fr.po686
-rw-r--r--doc/translations/gl.po178
-rw-r--r--doc/translations/hi.po178
-rw-r--r--doc/translations/hu.po178
-rw-r--r--doc/translations/id.po180
-rw-r--r--doc/translations/is.po178
-rw-r--r--doc/translations/it.po188
-rw-r--r--doc/translations/ja.po187
-rw-r--r--doc/translations/ko.po182
-rw-r--r--doc/translations/lv.po178
-rw-r--r--doc/translations/mr.po178
-rw-r--r--doc/translations/nb.po178
-rw-r--r--doc/translations/ne.po178
-rw-r--r--doc/translations/nl.po222
-rw-r--r--doc/translations/pl.po189
-rw-r--r--doc/translations/pt.po185
-rw-r--r--doc/translations/pt_BR.po185
-rw-r--r--doc/translations/ro.po178
-rw-r--r--doc/translations/ru.po217
-rw-r--r--doc/translations/sk.po178
-rw-r--r--doc/translations/sr_Cyrl.po178
-rw-r--r--doc/translations/sv.po178
-rw-r--r--doc/translations/th.po180
-rw-r--r--doc/translations/tl.po192
-rw-r--r--doc/translations/tr.po186
-rw-r--r--doc/translations/uk.po182
-rw-r--r--doc/translations/vi.po184
-rw-r--r--doc/translations/zh_CN.po939
-rw-r--r--doc/translations/zh_TW.po182
39 files changed, 6917 insertions, 1814 deletions
diff --git a/doc/translations/ar.po b/doc/translations/ar.po
index eb473b9275..d8fac5a193 100644
--- a/doc/translations/ar.po
+++ b/doc/translations/ar.po
@@ -17,12 +17,13 @@
# Spirit <i8bou3@gmail.com>, 2022.
# Mr.k <mineshtine28546271@gmail.com>, 2022.
# Hamza Kalash <mogo.gogo170@gmail.com>, 2022.
+# ywmaa <ywmaa.personal@gmail.com>, 2022.
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine class reference\n"
"Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n"
-"PO-Revision-Date: 2022-02-28 13:54+0000\n"
-"Last-Translator: Mr.k <mineshtine28546271@gmail.com>\n"
+"PO-Revision-Date: 2022-03-13 22:12+0000\n"
+"Last-Translator: ywmaa <ywmaa.personal@gmail.com>\n"
"Language-Team: Arabic <https://hosted.weblate.org/projects/godot-engine/"
"godot-class-reference/ar/>\n"
"Language: ar\n"
@@ -31,7 +32,7 @@ msgstr ""
"Content-Transfer-Encoding: 8-bit\n"
"Plural-Forms: nplurals=6; plural=n==0 ? 0 : n==1 ? 1 : n==2 ? 2 : n%100>=3 "
"&& n%100<=10 ? 3 : n%100>=11 ? 4 : 5;\n"
-"X-Generator: Weblate 4.11.1-dev\n"
+"X-Generator: Weblate 4.12-dev\n"
#: doc/tools/make_rst.py
msgid "Description"
@@ -59,7 +60,7 @@ msgstr "الإشارات"
#: doc/tools/make_rst.py
msgid "Enumerations"
-msgstr "التعدادات"
+msgstr "تعداد"
#: doc/tools/make_rst.py
msgid "Constants"
@@ -82,7 +83,6 @@ msgid "Inherits:"
msgstr "يرث:"
#: doc/tools/make_rst.py
-#, fuzzy
msgid "Inherited By:"
msgstr "موروث من قِبَل:"
@@ -124,7 +124,7 @@ msgstr ""
#: doc/tools/make_rst.py
msgid "This method is used to construct a type."
-msgstr ""
+msgstr "هذه الطريقة تستخدم لانشاء نوع/صنف."
#: doc/tools/make_rst.py
msgid ""
@@ -139,9 +139,8 @@ msgid ""
msgstr ""
#: modules/gdscript/doc_classes/@GDScript.xml
-#, fuzzy
msgid "Built-in GDScript functions."
-msgstr "دوال GDScript المدمجة."
+msgstr "دوال جي دي سكريبت/GDScript المدمجة."
#: modules/gdscript/doc_classes/@GDScript.xml
msgid ""
@@ -15948,6 +15947,11 @@ msgid ""
msgstr ""
#: doc/classes/Control.xml
+#, fuzzy
+msgid "Returns [code]true[/code] if drag operation is successful."
+msgstr "يُرجع جيب التمام \"cosine \" لقيمة المَعلم."
+
+#: doc/classes/Control.xml
msgid ""
"Invalidates the size cache in this node and in parent nodes up to toplevel. "
"Intended to be used with [method get_minimum_size] when the return value is "
@@ -16374,8 +16378,9 @@ msgstr ""
#: doc/classes/Control.xml
msgid ""
"By default, the node's pivot is its top-left corner. When you change its "
-"[member rect_scale], it will scale around this pivot. Set this property to "
-"[member rect_size] / 2 to center the pivot in the node's rectangle."
+"[member rect_rotation] or [member rect_scale], it will rotate or scale "
+"around this pivot. Set this property to [member rect_size] / 2 to pivot "
+"around the Control's center."
msgstr ""
#: doc/classes/Control.xml
@@ -18719,10 +18724,10 @@ msgid ""
"further calculations."
msgstr ""
-#: doc/classes/Curve2D.xml doc/classes/Curve3D.xml
+#: doc/classes/Curve2D.xml
msgid ""
-"Adds a point to a curve at [code]position[/code], with control points "
-"[code]in[/code] and [code]out[/code].\n"
+"Adds a point to a curve at [code]position[/code] relative to the [Curve2D]'s "
+"position, with control points [code]in[/code] and [code]out[/code].\n"
"If [code]at_position[/code] is given, the point is inserted before the point "
"number [code]at_position[/code], moving that point (and every point after) "
"after the inserted point. If [code]at_position[/code] is not given, or is an "
@@ -18874,6 +18879,18 @@ msgid ""
msgstr ""
#: doc/classes/Curve3D.xml
+msgid ""
+"Adds a point to a curve at [code]position[/code] relative to the [Curve3D]'s "
+"position, with control points [code]in[/code] and [code]out[/code].\n"
+"If [code]at_position[/code] is given, the point is inserted before the point "
+"number [code]at_position[/code], moving that point (and every point after) "
+"after the inserted point. If [code]at_position[/code] is not given, or is an "
+"illegal value ([code]at_position <0[/code] or [code]at_position >= [method "
+"get_point_count][/code]), the point will be appended at the end of the point "
+"list."
+msgstr ""
+
+#: doc/classes/Curve3D.xml
#, fuzzy
msgid "Returns the cache of points as a [PoolVector3Array]."
msgstr "يُرجع قيمة الجيب العكسية للمَعلم."
@@ -23361,10 +23378,13 @@ msgstr ""
#: doc/classes/Environment.xml
msgid ""
-"Keeps on screen every pixel drawn in the background. This is the fastest "
-"background mode, but it can only be safely used in fully-interior scenes (no "
-"visible sky or sky reflections). If enabled in a scene where the background "
-"is visible, \"ghost trail\" artifacts will be visible when moving the camera."
+"Keeps on screen every pixel drawn in the background. Only select this mode "
+"if you really need to keep the old data. On modern GPUs it will generally "
+"not be faster than clearing the background, and can be significantly slower, "
+"particularly on mobile.\n"
+"It can only be safely used in fully-interior scenes (no visible sky or sky "
+"reflections). If enabled in a scene where the background is visible, \"ghost "
+"trail\" artifacts will be visible when moving the camera."
msgstr ""
#: doc/classes/Environment.xml
@@ -26819,14 +26839,14 @@ msgstr ""
#: doc/classes/HeightMapShape.xml
msgid ""
-"Depth of the height map data. Changing this will resize the [member "
-"map_data]."
+"Number of vertices in the depth of the height map. Changing this will resize "
+"the [member map_data]."
msgstr ""
#: doc/classes/HeightMapShape.xml
msgid ""
-"Width of the height map data. Changing this will resize the [member "
-"map_data]."
+"Number of vertices in the width of the height map. Changing this will resize "
+"the [member map_data]."
msgstr ""
#: doc/classes/HFlowContainer.xml
@@ -32669,6 +32689,13 @@ msgstr ""
msgid "If [code]true[/code], the context menu will appear when right-clicked."
msgstr ""
+#: doc/classes/LineEdit.xml doc/classes/RichTextLabel.xml
+#: doc/classes/TextEdit.xml
+msgid ""
+"If [code]true[/code], the selected text will be deselected when focus is "
+"lost."
+msgstr ""
+
#: doc/classes/LineEdit.xml
msgid ""
"If [code]false[/code], existing text cannot be modified and new text cannot "
@@ -32704,6 +32731,13 @@ msgid ""
"[/codeblock]"
msgstr ""
+#: doc/classes/LineEdit.xml doc/classes/TextEdit.xml
+msgid ""
+"If [code]false[/code], using middle mouse button to paste clipboard will be "
+"disabled.\n"
+"[b]Note:[/b] This method is only implemented on Linux."
+msgstr ""
+
#: doc/classes/LineEdit.xml
msgid ""
"Opacity of the [member placeholder_text]. From [code]0[/code] to [code]1[/"
@@ -38589,6 +38623,11 @@ msgid "Returns the text of the item at index [code]idx[/code]."
msgstr ""
#: doc/classes/OptionButton.xml
+#, fuzzy
+msgid "Returns the tooltip of the item at index [code]idx[/code]."
+msgstr "يُرجع جيب المَعلم."
+
+#: doc/classes/OptionButton.xml
msgid ""
"Returns the ID of the selected item, or [code]0[/code] if no item is "
"selected."
@@ -38642,6 +38681,11 @@ msgid "Sets the text of the item at index [code]idx[/code]."
msgstr ""
#: doc/classes/OptionButton.xml
+#, fuzzy
+msgid "Sets the tooltip of the item at index [code]idx[/code]."
+msgstr "يُرجع جيب المَعلم."
+
+#: doc/classes/OptionButton.xml
msgid ""
"The index of the currently selected item, or [code]-1[/code] if no item is "
"selected."
@@ -39201,6 +39245,23 @@ msgstr ""
#: doc/classes/OS.xml
msgid ""
+"Returns the current refresh rate of the specified screen. If [code]screen[/"
+"code] is [code]-1[/code] (the default value), the current screen will be "
+"used.\n"
+"[b]Note:[/b] Returns [code]-1.0[/code] if Godot fails to find the refresh "
+"rate for the specified screen. On HTML5, [method get_screen_refresh_rate] "
+"will always return [code]-1.0[/code] as there is no way to retrieve the "
+"refresh rate on that platform.\n"
+"To fallback to a default refresh rate if the method fails, try:\n"
+"[codeblock]\n"
+"var refresh_rate = OS.get_screen_refresh_rate()\n"
+"if refresh_rate < 0:\n"
+" refresh_rate = 60.0\n"
+"[/codeblock]"
+msgstr ""
+
+#: doc/classes/OS.xml
+msgid ""
"Return the scale factor of the specified screen by index. If [code]screen[/"
"code] is [code]-1[/code] (the default value), the current screen will be "
"used.\n"
@@ -45581,6 +45642,12 @@ msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
+"If [code]true[/code], enables warnings when the type of the default value "
+"set to an exported variable is different than the specified export type."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid ""
"If [code]true[/code], enables warnings when a function is declared with the "
"same name as a constant."
msgstr ""
@@ -46004,6 +46071,19 @@ msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
+"If enabled, the moment [member Viewport.gui_disable_input] is set to "
+"[code]false[/code] to disable GUI input in a viewport, current mouse over "
+"and mouse focus will be dropped.\n"
+"That behavior helps to keep a robust GUI state, with no surprises when input "
+"is resumed regardless what has happened in the meantime.\n"
+"If disabled, the legacy behavior is used, which consists in just not doing "
+"anything besides the GUI input disable itself.\n"
+"[b]Note:[/b] This is set to [code]true[/code] by default for new projects "
+"and is the recommended setting."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid ""
"If [code]true[/code], swaps OK and Cancel buttons in dialogs on Windows and "
"UWP to follow interface conventions."
msgstr ""
@@ -46973,6 +47053,16 @@ msgid ""
msgstr ""
#: doc/classes/ProjectSettings.xml
+msgid ""
+"If [code]true[/code], smooths out collision with trimesh shapes "
+"([ConcavePolygonShape]) by telling the Bullet physics engine to generate "
+"internal edge information for every trimesh shape created.\n"
+"[b]Note:[/b] Only effective if [member physics/3d/physics_engine] is set to "
+"[code]DEFAULT[/code] or [code]Bullet[/code], [i]not[/i] [code]GodotPhysics[/"
+"code]."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
msgid "Enables [member Viewport.physics_object_picking] on the root viewport."
msgstr ""
@@ -47386,6 +47476,14 @@ msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
+"An override for [code]rendering/gles3/shaders/shader_compilation_mode[/"
+"code], so asynchronous compilation can be disabled for mobile.\n"
+"You may want to do that since mobile GPUs generally won't support "
+"ubershaders due to their complexity."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid ""
"Max buffer size for blend shapes. Any blend shape bigger than this will not "
"work."
msgstr ""
@@ -48318,13 +48416,13 @@ msgstr ""
#: doc/classes/Range.xml
msgid ""
-"Binds two ranges together along with any ranges previously grouped with "
+"Binds two [Range]s together along with any ranges previously grouped with "
"either of them. When any of range's member variables change, it will share "
"the new value with all other ranges in its group."
msgstr ""
#: doc/classes/Range.xml
-msgid "Stops range from sharing its member variables with any other."
+msgid "Stops the [Range] from sharing its member variables with any other."
msgstr ""
#: doc/classes/Range.xml
@@ -48391,7 +48489,14 @@ msgid ""
msgstr ""
#: doc/classes/Range.xml
-msgid "Emitted when [member value] changes."
+msgid ""
+"Emitted when [member value] changes. When used on a [Slider], this is called "
+"continuously while dragging (potentially every frame). If you are performing "
+"an expensive operation in a function connected to [signal value_changed], "
+"consider using a [i]debouncing[/i] [Timer] to call the function less often.\n"
+"[b]Note:[/b] Unlike signals such as [signal LineEdit.text_changed], [signal "
+"value_changed] is also emitted when [code]value[/code] is set directly via "
+"code."
msgstr ""
#: doc/classes/RayCast.xml doc/classes/RayCast2D.xml
@@ -55694,11 +55799,11 @@ msgid ""
"Returns [code]true[/code] if this string contains a valid float. This is "
"inclusive of integers, and also supports exponents:\n"
"[codeblock]\n"
-"print(\"1.7\".is_valid_float()) # Prints \"true\"\n"
-"print(\"24\".is_valid_float()) # Prints \"true\"\n"
-"print(\"7e3\".is_valid_float()) # Prints \"true\"\n"
-"print(\"24\".is_valid_float()) # Prints \"true\"\n"
-"print(\"Hello\".is_valid_float()) # Prints \"false\"\n"
+"print(\"1.7\".is_valid_float()) # Prints \"True\"\n"
+"print(\"24\".is_valid_float()) # Prints \"True\"\n"
+"print(\"7e3\".is_valid_float()) # Prints \"True\"\n"
+"print(\"24\".is_valid_float()) # Prints \"True\"\n"
+"print(\"Hello\".is_valid_float()) # Prints \"False\"\n"
"[/codeblock]"
msgstr ""
@@ -55724,9 +55829,9 @@ msgid ""
"identifier may contain only letters, digits and underscores ([code]_[/code]) "
"and the first character may not be a digit.\n"
"[codeblock]\n"
-"print(\"good_ident_1\".is_valid_identifier()) # Prints \"true\"\n"
-"print(\"1st_bad_ident\".is_valid_identifier()) # Prints \"false\"\n"
-"print(\"bad_ident_#2\".is_valid_identifier()) # Prints \"false\"\n"
+"print(\"good_ident_1\".is_valid_identifier()) # Prints \"True\"\n"
+"print(\"1st_bad_ident\".is_valid_identifier()) # Prints \"False\"\n"
+"print(\"bad_ident_#2\".is_valid_identifier()) # Prints \"False\"\n"
"[/codeblock]"
msgstr ""
@@ -55734,11 +55839,11 @@ msgstr ""
msgid ""
"Returns [code]true[/code] if this string contains a valid integer.\n"
"[codeblock]\n"
-"print(\"7\".is_valid_int()) # Prints \"true\"\n"
-"print(\"14.6\".is_valid_int()) # Prints \"false\"\n"
-"print(\"L\".is_valid_int()) # Prints \"false\"\n"
-"print(\"+3\".is_valid_int()) # Prints \"true\"\n"
-"print(\"-12\".is_valid_int()) # Prints \"true\"\n"
+"print(\"7\".is_valid_int()) # Prints \"True\"\n"
+"print(\"14.6\".is_valid_int()) # Prints \"False\"\n"
+"print(\"L\".is_valid_int()) # Prints \"False\"\n"
+"print(\"+3\".is_valid_int()) # Prints \"True\"\n"
+"print(\"-12\".is_valid_int()) # Prints \"True\"\n"
"[/codeblock]"
msgstr ""
@@ -57533,6 +57638,12 @@ msgid "Returns if the given line is wrapped."
msgstr "يُرجع قيمة ظل الزاوية للمَعلم."
#: doc/classes/TextEdit.xml
+msgid ""
+"Returns whether the mouse is over selection. If [code]edges[/code] is "
+"[code]true[/code], the edges are considered part of the selection."
+msgstr ""
+
+#: doc/classes/TextEdit.xml
msgid "Returns [code]true[/code] if the selection is active."
msgstr ""
@@ -59749,6 +59860,13 @@ msgstr ""
#: doc/classes/Time.xml
msgid ""
+"Converts the given timezone offset in minutes to a timezone offset string. "
+"For example, -480 returns \"-08:00\", 345 returns \"+05:45\", and 0 returns "
+"\"+00:00\"."
+msgstr ""
+
+#: doc/classes/Time.xml
+msgid ""
"Returns the amount of time passed in milliseconds since the engine started.\n"
"Will always be positive or 0 and uses a 64-bit value (it will wrap after "
"roughly 500 million years)."
@@ -63414,6 +63532,11 @@ msgid "Returns [code]true[/code] if there are visible modals on-screen."
msgstr ""
#: doc/classes/Viewport.xml
+#, fuzzy
+msgid "Returns [code]true[/code] if the drag operation is successful."
+msgstr "يُرجع جيب التمام \"cosine \" لقيمة المَعلم."
+
+#: doc/classes/Viewport.xml
msgid ""
"Returns [code]true[/code] if the viewport is currently performing a drag "
"operation."
diff --git a/doc/translations/ca.po b/doc/translations/ca.po
index 6c448598c1..c024a6fd7b 100644
--- a/doc/translations/ca.po
+++ b/doc/translations/ca.po
@@ -15962,6 +15962,10 @@ msgid ""
msgstr ""
#: doc/classes/Control.xml
+msgid "Returns [code]true[/code] if drag operation is successful."
+msgstr ""
+
+#: doc/classes/Control.xml
msgid ""
"Invalidates the size cache in this node and in parent nodes up to toplevel. "
"Intended to be used with [method get_minimum_size] when the return value is "
@@ -16382,8 +16386,9 @@ msgstr ""
#: doc/classes/Control.xml
msgid ""
"By default, the node's pivot is its top-left corner. When you change its "
-"[member rect_scale], it will scale around this pivot. Set this property to "
-"[member rect_size] / 2 to center the pivot in the node's rectangle."
+"[member rect_rotation] or [member rect_scale], it will rotate or scale "
+"around this pivot. Set this property to [member rect_size] / 2 to pivot "
+"around the Control's center."
msgstr ""
#: doc/classes/Control.xml
@@ -18727,10 +18732,10 @@ msgid ""
"further calculations."
msgstr ""
-#: doc/classes/Curve2D.xml doc/classes/Curve3D.xml
+#: doc/classes/Curve2D.xml
msgid ""
-"Adds a point to a curve at [code]position[/code], with control points "
-"[code]in[/code] and [code]out[/code].\n"
+"Adds a point to a curve at [code]position[/code] relative to the [Curve2D]'s "
+"position, with control points [code]in[/code] and [code]out[/code].\n"
"If [code]at_position[/code] is given, the point is inserted before the point "
"number [code]at_position[/code], moving that point (and every point after) "
"after the inserted point. If [code]at_position[/code] is not given, or is an "
@@ -18881,6 +18886,18 @@ msgid ""
msgstr ""
#: doc/classes/Curve3D.xml
+msgid ""
+"Adds a point to a curve at [code]position[/code] relative to the [Curve3D]'s "
+"position, with control points [code]in[/code] and [code]out[/code].\n"
+"If [code]at_position[/code] is given, the point is inserted before the point "
+"number [code]at_position[/code], moving that point (and every point after) "
+"after the inserted point. If [code]at_position[/code] is not given, or is an "
+"illegal value ([code]at_position <0[/code] or [code]at_position >= [method "
+"get_point_count][/code]), the point will be appended at the end of the point "
+"list."
+msgstr ""
+
+#: doc/classes/Curve3D.xml
msgid "Returns the cache of points as a [PoolVector3Array]."
msgstr ""
@@ -23364,10 +23381,13 @@ msgstr ""
#: doc/classes/Environment.xml
msgid ""
-"Keeps on screen every pixel drawn in the background. This is the fastest "
-"background mode, but it can only be safely used in fully-interior scenes (no "
-"visible sky or sky reflections). If enabled in a scene where the background "
-"is visible, \"ghost trail\" artifacts will be visible when moving the camera."
+"Keeps on screen every pixel drawn in the background. Only select this mode "
+"if you really need to keep the old data. On modern GPUs it will generally "
+"not be faster than clearing the background, and can be significantly slower, "
+"particularly on mobile.\n"
+"It can only be safely used in fully-interior scenes (no visible sky or sky "
+"reflections). If enabled in a scene where the background is visible, \"ghost "
+"trail\" artifacts will be visible when moving the camera."
msgstr ""
#: doc/classes/Environment.xml
@@ -26818,14 +26838,14 @@ msgstr ""
#: doc/classes/HeightMapShape.xml
msgid ""
-"Depth of the height map data. Changing this will resize the [member "
-"map_data]."
+"Number of vertices in the depth of the height map. Changing this will resize "
+"the [member map_data]."
msgstr ""
#: doc/classes/HeightMapShape.xml
msgid ""
-"Width of the height map data. Changing this will resize the [member "
-"map_data]."
+"Number of vertices in the width of the height map. Changing this will resize "
+"the [member map_data]."
msgstr ""
#: doc/classes/HFlowContainer.xml
@@ -32664,6 +32684,13 @@ msgstr ""
msgid "If [code]true[/code], the context menu will appear when right-clicked."
msgstr ""
+#: doc/classes/LineEdit.xml doc/classes/RichTextLabel.xml
+#: doc/classes/TextEdit.xml
+msgid ""
+"If [code]true[/code], the selected text will be deselected when focus is "
+"lost."
+msgstr ""
+
#: doc/classes/LineEdit.xml
msgid ""
"If [code]false[/code], existing text cannot be modified and new text cannot "
@@ -32699,6 +32726,13 @@ msgid ""
"[/codeblock]"
msgstr ""
+#: doc/classes/LineEdit.xml doc/classes/TextEdit.xml
+msgid ""
+"If [code]false[/code], using middle mouse button to paste clipboard will be "
+"disabled.\n"
+"[b]Note:[/b] This method is only implemented on Linux."
+msgstr ""
+
#: doc/classes/LineEdit.xml
msgid ""
"Opacity of the [member placeholder_text]. From [code]0[/code] to [code]1[/"
@@ -38558,6 +38592,10 @@ msgid "Returns the text of the item at index [code]idx[/code]."
msgstr ""
#: doc/classes/OptionButton.xml
+msgid "Returns the tooltip of the item at index [code]idx[/code]."
+msgstr ""
+
+#: doc/classes/OptionButton.xml
msgid ""
"Returns the ID of the selected item, or [code]0[/code] if no item is "
"selected."
@@ -38611,6 +38649,10 @@ msgid "Sets the text of the item at index [code]idx[/code]."
msgstr ""
#: doc/classes/OptionButton.xml
+msgid "Sets the tooltip of the item at index [code]idx[/code]."
+msgstr ""
+
+#: doc/classes/OptionButton.xml
msgid ""
"The index of the currently selected item, or [code]-1[/code] if no item is "
"selected."
@@ -39167,6 +39209,23 @@ msgstr ""
#: doc/classes/OS.xml
msgid ""
+"Returns the current refresh rate of the specified screen. If [code]screen[/"
+"code] is [code]-1[/code] (the default value), the current screen will be "
+"used.\n"
+"[b]Note:[/b] Returns [code]-1.0[/code] if Godot fails to find the refresh "
+"rate for the specified screen. On HTML5, [method get_screen_refresh_rate] "
+"will always return [code]-1.0[/code] as there is no way to retrieve the "
+"refresh rate on that platform.\n"
+"To fallback to a default refresh rate if the method fails, try:\n"
+"[codeblock]\n"
+"var refresh_rate = OS.get_screen_refresh_rate()\n"
+"if refresh_rate < 0:\n"
+" refresh_rate = 60.0\n"
+"[/codeblock]"
+msgstr ""
+
+#: doc/classes/OS.xml
+msgid ""
"Return the scale factor of the specified screen by index. If [code]screen[/"
"code] is [code]-1[/code] (the default value), the current screen will be "
"used.\n"
@@ -45523,6 +45582,12 @@ msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
+"If [code]true[/code], enables warnings when the type of the default value "
+"set to an exported variable is different than the specified export type."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid ""
"If [code]true[/code], enables warnings when a function is declared with the "
"same name as a constant."
msgstr ""
@@ -45946,6 +46011,19 @@ msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
+"If enabled, the moment [member Viewport.gui_disable_input] is set to "
+"[code]false[/code] to disable GUI input in a viewport, current mouse over "
+"and mouse focus will be dropped.\n"
+"That behavior helps to keep a robust GUI state, with no surprises when input "
+"is resumed regardless what has happened in the meantime.\n"
+"If disabled, the legacy behavior is used, which consists in just not doing "
+"anything besides the GUI input disable itself.\n"
+"[b]Note:[/b] This is set to [code]true[/code] by default for new projects "
+"and is the recommended setting."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid ""
"If [code]true[/code], swaps OK and Cancel buttons in dialogs on Windows and "
"UWP to follow interface conventions."
msgstr ""
@@ -46915,6 +46993,16 @@ msgid ""
msgstr ""
#: doc/classes/ProjectSettings.xml
+msgid ""
+"If [code]true[/code], smooths out collision with trimesh shapes "
+"([ConcavePolygonShape]) by telling the Bullet physics engine to generate "
+"internal edge information for every trimesh shape created.\n"
+"[b]Note:[/b] Only effective if [member physics/3d/physics_engine] is set to "
+"[code]DEFAULT[/code] or [code]Bullet[/code], [i]not[/i] [code]GodotPhysics[/"
+"code]."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
msgid "Enables [member Viewport.physics_object_picking] on the root viewport."
msgstr ""
@@ -47328,6 +47416,14 @@ msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
+"An override for [code]rendering/gles3/shaders/shader_compilation_mode[/"
+"code], so asynchronous compilation can be disabled for mobile.\n"
+"You may want to do that since mobile GPUs generally won't support "
+"ubershaders due to their complexity."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid ""
"Max buffer size for blend shapes. Any blend shape bigger than this will not "
"work."
msgstr ""
@@ -48260,13 +48356,13 @@ msgstr ""
#: doc/classes/Range.xml
msgid ""
-"Binds two ranges together along with any ranges previously grouped with "
+"Binds two [Range]s together along with any ranges previously grouped with "
"either of them. When any of range's member variables change, it will share "
"the new value with all other ranges in its group."
msgstr ""
#: doc/classes/Range.xml
-msgid "Stops range from sharing its member variables with any other."
+msgid "Stops the [Range] from sharing its member variables with any other."
msgstr ""
#: doc/classes/Range.xml
@@ -48333,7 +48429,14 @@ msgid ""
msgstr ""
#: doc/classes/Range.xml
-msgid "Emitted when [member value] changes."
+msgid ""
+"Emitted when [member value] changes. When used on a [Slider], this is called "
+"continuously while dragging (potentially every frame). If you are performing "
+"an expensive operation in a function connected to [signal value_changed], "
+"consider using a [i]debouncing[/i] [Timer] to call the function less often.\n"
+"[b]Note:[/b] Unlike signals such as [signal LineEdit.text_changed], [signal "
+"value_changed] is also emitted when [code]value[/code] is set directly via "
+"code."
msgstr ""
#: doc/classes/RayCast.xml doc/classes/RayCast2D.xml
@@ -55633,11 +55736,11 @@ msgid ""
"Returns [code]true[/code] if this string contains a valid float. This is "
"inclusive of integers, and also supports exponents:\n"
"[codeblock]\n"
-"print(\"1.7\".is_valid_float()) # Prints \"true\"\n"
-"print(\"24\".is_valid_float()) # Prints \"true\"\n"
-"print(\"7e3\".is_valid_float()) # Prints \"true\"\n"
-"print(\"24\".is_valid_float()) # Prints \"true\"\n"
-"print(\"Hello\".is_valid_float()) # Prints \"false\"\n"
+"print(\"1.7\".is_valid_float()) # Prints \"True\"\n"
+"print(\"24\".is_valid_float()) # Prints \"True\"\n"
+"print(\"7e3\".is_valid_float()) # Prints \"True\"\n"
+"print(\"24\".is_valid_float()) # Prints \"True\"\n"
+"print(\"Hello\".is_valid_float()) # Prints \"False\"\n"
"[/codeblock]"
msgstr ""
@@ -55663,9 +55766,9 @@ msgid ""
"identifier may contain only letters, digits and underscores ([code]_[/code]) "
"and the first character may not be a digit.\n"
"[codeblock]\n"
-"print(\"good_ident_1\".is_valid_identifier()) # Prints \"true\"\n"
-"print(\"1st_bad_ident\".is_valid_identifier()) # Prints \"false\"\n"
-"print(\"bad_ident_#2\".is_valid_identifier()) # Prints \"false\"\n"
+"print(\"good_ident_1\".is_valid_identifier()) # Prints \"True\"\n"
+"print(\"1st_bad_ident\".is_valid_identifier()) # Prints \"False\"\n"
+"print(\"bad_ident_#2\".is_valid_identifier()) # Prints \"False\"\n"
"[/codeblock]"
msgstr ""
@@ -55673,11 +55776,11 @@ msgstr ""
msgid ""
"Returns [code]true[/code] if this string contains a valid integer.\n"
"[codeblock]\n"
-"print(\"7\".is_valid_int()) # Prints \"true\"\n"
-"print(\"14.6\".is_valid_int()) # Prints \"false\"\n"
-"print(\"L\".is_valid_int()) # Prints \"false\"\n"
-"print(\"+3\".is_valid_int()) # Prints \"true\"\n"
-"print(\"-12\".is_valid_int()) # Prints \"true\"\n"
+"print(\"7\".is_valid_int()) # Prints \"True\"\n"
+"print(\"14.6\".is_valid_int()) # Prints \"False\"\n"
+"print(\"L\".is_valid_int()) # Prints \"False\"\n"
+"print(\"+3\".is_valid_int()) # Prints \"True\"\n"
+"print(\"-12\".is_valid_int()) # Prints \"True\"\n"
"[/codeblock]"
msgstr ""
@@ -57464,6 +57567,12 @@ msgid "Returns if the given line is wrapped."
msgstr ""
#: doc/classes/TextEdit.xml
+msgid ""
+"Returns whether the mouse is over selection. If [code]edges[/code] is "
+"[code]true[/code], the edges are considered part of the selection."
+msgstr ""
+
+#: doc/classes/TextEdit.xml
msgid "Returns [code]true[/code] if the selection is active."
msgstr ""
@@ -59679,6 +59788,13 @@ msgstr ""
#: doc/classes/Time.xml
msgid ""
+"Converts the given timezone offset in minutes to a timezone offset string. "
+"For example, -480 returns \"-08:00\", 345 returns \"+05:45\", and 0 returns "
+"\"+00:00\"."
+msgstr ""
+
+#: doc/classes/Time.xml
+msgid ""
"Returns the amount of time passed in milliseconds since the engine started.\n"
"Will always be positive or 0 and uses a 64-bit value (it will wrap after "
"roughly 500 million years)."
@@ -63333,6 +63449,10 @@ msgid "Returns [code]true[/code] if there are visible modals on-screen."
msgstr ""
#: doc/classes/Viewport.xml
+msgid "Returns [code]true[/code] if the drag operation is successful."
+msgstr ""
+
+#: doc/classes/Viewport.xml
msgid ""
"Returns [code]true[/code] if the viewport is currently performing a drag "
"operation."
diff --git a/doc/translations/classes.pot b/doc/translations/classes.pot
index aab649c5ed..f7706efa7d 100644
--- a/doc/translations/classes.pot
+++ b/doc/translations/classes.pot
@@ -15842,6 +15842,10 @@ msgid ""
msgstr ""
#: doc/classes/Control.xml
+msgid "Returns [code]true[/code] if drag operation is successful."
+msgstr ""
+
+#: doc/classes/Control.xml
msgid ""
"Invalidates the size cache in this node and in parent nodes up to toplevel. "
"Intended to be used with [method get_minimum_size] when the return value is "
@@ -16262,8 +16266,9 @@ msgstr ""
#: doc/classes/Control.xml
msgid ""
"By default, the node's pivot is its top-left corner. When you change its "
-"[member rect_scale], it will scale around this pivot. Set this property to "
-"[member rect_size] / 2 to center the pivot in the node's rectangle."
+"[member rect_rotation] or [member rect_scale], it will rotate or scale "
+"around this pivot. Set this property to [member rect_size] / 2 to pivot "
+"around the Control's center."
msgstr ""
#: doc/classes/Control.xml
@@ -18607,10 +18612,10 @@ msgid ""
"further calculations."
msgstr ""
-#: doc/classes/Curve2D.xml doc/classes/Curve3D.xml
+#: doc/classes/Curve2D.xml
msgid ""
-"Adds a point to a curve at [code]position[/code], with control points "
-"[code]in[/code] and [code]out[/code].\n"
+"Adds a point to a curve at [code]position[/code] relative to the [Curve2D]'s "
+"position, with control points [code]in[/code] and [code]out[/code].\n"
"If [code]at_position[/code] is given, the point is inserted before the point "
"number [code]at_position[/code], moving that point (and every point after) "
"after the inserted point. If [code]at_position[/code] is not given, or is an "
@@ -18761,6 +18766,18 @@ msgid ""
msgstr ""
#: doc/classes/Curve3D.xml
+msgid ""
+"Adds a point to a curve at [code]position[/code] relative to the [Curve3D]'s "
+"position, with control points [code]in[/code] and [code]out[/code].\n"
+"If [code]at_position[/code] is given, the point is inserted before the point "
+"number [code]at_position[/code], moving that point (and every point after) "
+"after the inserted point. If [code]at_position[/code] is not given, or is an "
+"illegal value ([code]at_position <0[/code] or [code]at_position >= [method "
+"get_point_count][/code]), the point will be appended at the end of the point "
+"list."
+msgstr ""
+
+#: doc/classes/Curve3D.xml
msgid "Returns the cache of points as a [PoolVector3Array]."
msgstr ""
@@ -23241,10 +23258,13 @@ msgstr ""
#: doc/classes/Environment.xml
msgid ""
-"Keeps on screen every pixel drawn in the background. This is the fastest "
-"background mode, but it can only be safely used in fully-interior scenes (no "
-"visible sky or sky reflections). If enabled in a scene where the background "
-"is visible, \"ghost trail\" artifacts will be visible when moving the camera."
+"Keeps on screen every pixel drawn in the background. Only select this mode "
+"if you really need to keep the old data. On modern GPUs it will generally "
+"not be faster than clearing the background, and can be significantly slower, "
+"particularly on mobile.\n"
+"It can only be safely used in fully-interior scenes (no visible sky or sky "
+"reflections). If enabled in a scene where the background is visible, \"ghost "
+"trail\" artifacts will be visible when moving the camera."
msgstr ""
#: doc/classes/Environment.xml
@@ -26695,14 +26715,14 @@ msgstr ""
#: doc/classes/HeightMapShape.xml
msgid ""
-"Depth of the height map data. Changing this will resize the [member "
-"map_data]."
+"Number of vertices in the depth of the height map. Changing this will resize "
+"the [member map_data]."
msgstr ""
#: doc/classes/HeightMapShape.xml
msgid ""
-"Width of the height map data. Changing this will resize the [member "
-"map_data]."
+"Number of vertices in the width of the height map. Changing this will resize "
+"the [member map_data]."
msgstr ""
#: doc/classes/HFlowContainer.xml
@@ -32541,6 +32561,13 @@ msgstr ""
msgid "If [code]true[/code], the context menu will appear when right-clicked."
msgstr ""
+#: doc/classes/LineEdit.xml doc/classes/RichTextLabel.xml
+#: doc/classes/TextEdit.xml
+msgid ""
+"If [code]true[/code], the selected text will be deselected when focus is "
+"lost."
+msgstr ""
+
#: doc/classes/LineEdit.xml
msgid ""
"If [code]false[/code], existing text cannot be modified and new text cannot "
@@ -32576,6 +32603,13 @@ msgid ""
"[/codeblock]"
msgstr ""
+#: doc/classes/LineEdit.xml doc/classes/TextEdit.xml
+msgid ""
+"If [code]false[/code], using middle mouse button to paste clipboard will be "
+"disabled.\n"
+"[b]Note:[/b] This method is only implemented on Linux."
+msgstr ""
+
#: doc/classes/LineEdit.xml
msgid ""
"Opacity of the [member placeholder_text]. From [code]0[/code] to [code]1[/"
@@ -38435,6 +38469,10 @@ msgid "Returns the text of the item at index [code]idx[/code]."
msgstr ""
#: doc/classes/OptionButton.xml
+msgid "Returns the tooltip of the item at index [code]idx[/code]."
+msgstr ""
+
+#: doc/classes/OptionButton.xml
msgid ""
"Returns the ID of the selected item, or [code]0[/code] if no item is "
"selected."
@@ -38488,6 +38526,10 @@ msgid "Sets the text of the item at index [code]idx[/code]."
msgstr ""
#: doc/classes/OptionButton.xml
+msgid "Sets the tooltip of the item at index [code]idx[/code]."
+msgstr ""
+
+#: doc/classes/OptionButton.xml
msgid ""
"The index of the currently selected item, or [code]-1[/code] if no item is "
"selected."
@@ -39044,6 +39086,23 @@ msgstr ""
#: doc/classes/OS.xml
msgid ""
+"Returns the current refresh rate of the specified screen. If [code]screen[/"
+"code] is [code]-1[/code] (the default value), the current screen will be "
+"used.\n"
+"[b]Note:[/b] Returns [code]-1.0[/code] if Godot fails to find the refresh "
+"rate for the specified screen. On HTML5, [method get_screen_refresh_rate] "
+"will always return [code]-1.0[/code] as there is no way to retrieve the "
+"refresh rate on that platform.\n"
+"To fallback to a default refresh rate if the method fails, try:\n"
+"[codeblock]\n"
+"var refresh_rate = OS.get_screen_refresh_rate()\n"
+"if refresh_rate < 0:\n"
+" refresh_rate = 60.0\n"
+"[/codeblock]"
+msgstr ""
+
+#: doc/classes/OS.xml
+msgid ""
"Return the scale factor of the specified screen by index. If [code]screen[/"
"code] is [code]-1[/code] (the default value), the current screen will be "
"used.\n"
@@ -45400,6 +45459,12 @@ msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
+"If [code]true[/code], enables warnings when the type of the default value "
+"set to an exported variable is different than the specified export type."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid ""
"If [code]true[/code], enables warnings when a function is declared with the "
"same name as a constant."
msgstr ""
@@ -45823,6 +45888,19 @@ msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
+"If enabled, the moment [member Viewport.gui_disable_input] is set to "
+"[code]false[/code] to disable GUI input in a viewport, current mouse over "
+"and mouse focus will be dropped.\n"
+"That behavior helps to keep a robust GUI state, with no surprises when input "
+"is resumed regardless what has happened in the meantime.\n"
+"If disabled, the legacy behavior is used, which consists in just not doing "
+"anything besides the GUI input disable itself.\n"
+"[b]Note:[/b] This is set to [code]true[/code] by default for new projects "
+"and is the recommended setting."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid ""
"If [code]true[/code], swaps OK and Cancel buttons in dialogs on Windows and "
"UWP to follow interface conventions."
msgstr ""
@@ -46792,6 +46870,16 @@ msgid ""
msgstr ""
#: doc/classes/ProjectSettings.xml
+msgid ""
+"If [code]true[/code], smooths out collision with trimesh shapes "
+"([ConcavePolygonShape]) by telling the Bullet physics engine to generate "
+"internal edge information for every trimesh shape created.\n"
+"[b]Note:[/b] Only effective if [member physics/3d/physics_engine] is set to "
+"[code]DEFAULT[/code] or [code]Bullet[/code], [i]not[/i] [code]GodotPhysics[/"
+"code]."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
msgid "Enables [member Viewport.physics_object_picking] on the root viewport."
msgstr ""
@@ -47205,6 +47293,14 @@ msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
+"An override for [code]rendering/gles3/shaders/shader_compilation_mode[/"
+"code], so asynchronous compilation can be disabled for mobile.\n"
+"You may want to do that since mobile GPUs generally won't support "
+"ubershaders due to their complexity."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid ""
"Max buffer size for blend shapes. Any blend shape bigger than this will not "
"work."
msgstr ""
@@ -48137,13 +48233,13 @@ msgstr ""
#: doc/classes/Range.xml
msgid ""
-"Binds two ranges together along with any ranges previously grouped with "
+"Binds two [Range]s together along with any ranges previously grouped with "
"either of them. When any of range's member variables change, it will share "
"the new value with all other ranges in its group."
msgstr ""
#: doc/classes/Range.xml
-msgid "Stops range from sharing its member variables with any other."
+msgid "Stops the [Range] from sharing its member variables with any other."
msgstr ""
#: doc/classes/Range.xml
@@ -48210,7 +48306,14 @@ msgid ""
msgstr ""
#: doc/classes/Range.xml
-msgid "Emitted when [member value] changes."
+msgid ""
+"Emitted when [member value] changes. When used on a [Slider], this is called "
+"continuously while dragging (potentially every frame). If you are performing "
+"an expensive operation in a function connected to [signal value_changed], "
+"consider using a [i]debouncing[/i] [Timer] to call the function less often.\n"
+"[b]Note:[/b] Unlike signals such as [signal LineEdit.text_changed], [signal "
+"value_changed] is also emitted when [code]value[/code] is set directly via "
+"code."
msgstr ""
#: doc/classes/RayCast.xml doc/classes/RayCast2D.xml
@@ -55510,11 +55613,11 @@ msgid ""
"Returns [code]true[/code] if this string contains a valid float. This is "
"inclusive of integers, and also supports exponents:\n"
"[codeblock]\n"
-"print(\"1.7\".is_valid_float()) # Prints \"true\"\n"
-"print(\"24\".is_valid_float()) # Prints \"true\"\n"
-"print(\"7e3\".is_valid_float()) # Prints \"true\"\n"
-"print(\"24\".is_valid_float()) # Prints \"true\"\n"
-"print(\"Hello\".is_valid_float()) # Prints \"false\"\n"
+"print(\"1.7\".is_valid_float()) # Prints \"True\"\n"
+"print(\"24\".is_valid_float()) # Prints \"True\"\n"
+"print(\"7e3\".is_valid_float()) # Prints \"True\"\n"
+"print(\"24\".is_valid_float()) # Prints \"True\"\n"
+"print(\"Hello\".is_valid_float()) # Prints \"False\"\n"
"[/codeblock]"
msgstr ""
@@ -55540,9 +55643,9 @@ msgid ""
"identifier may contain only letters, digits and underscores ([code]_[/code]) "
"and the first character may not be a digit.\n"
"[codeblock]\n"
-"print(\"good_ident_1\".is_valid_identifier()) # Prints \"true\"\n"
-"print(\"1st_bad_ident\".is_valid_identifier()) # Prints \"false\"\n"
-"print(\"bad_ident_#2\".is_valid_identifier()) # Prints \"false\"\n"
+"print(\"good_ident_1\".is_valid_identifier()) # Prints \"True\"\n"
+"print(\"1st_bad_ident\".is_valid_identifier()) # Prints \"False\"\n"
+"print(\"bad_ident_#2\".is_valid_identifier()) # Prints \"False\"\n"
"[/codeblock]"
msgstr ""
@@ -55550,11 +55653,11 @@ msgstr ""
msgid ""
"Returns [code]true[/code] if this string contains a valid integer.\n"
"[codeblock]\n"
-"print(\"7\".is_valid_int()) # Prints \"true\"\n"
-"print(\"14.6\".is_valid_int()) # Prints \"false\"\n"
-"print(\"L\".is_valid_int()) # Prints \"false\"\n"
-"print(\"+3\".is_valid_int()) # Prints \"true\"\n"
-"print(\"-12\".is_valid_int()) # Prints \"true\"\n"
+"print(\"7\".is_valid_int()) # Prints \"True\"\n"
+"print(\"14.6\".is_valid_int()) # Prints \"False\"\n"
+"print(\"L\".is_valid_int()) # Prints \"False\"\n"
+"print(\"+3\".is_valid_int()) # Prints \"True\"\n"
+"print(\"-12\".is_valid_int()) # Prints \"True\"\n"
"[/codeblock]"
msgstr ""
@@ -57341,6 +57444,12 @@ msgid "Returns if the given line is wrapped."
msgstr ""
#: doc/classes/TextEdit.xml
+msgid ""
+"Returns whether the mouse is over selection. If [code]edges[/code] is "
+"[code]true[/code], the edges are considered part of the selection."
+msgstr ""
+
+#: doc/classes/TextEdit.xml
msgid "Returns [code]true[/code] if the selection is active."
msgstr ""
@@ -59556,6 +59665,13 @@ msgstr ""
#: doc/classes/Time.xml
msgid ""
+"Converts the given timezone offset in minutes to a timezone offset string. "
+"For example, -480 returns \"-08:00\", 345 returns \"+05:45\", and 0 returns "
+"\"+00:00\"."
+msgstr ""
+
+#: doc/classes/Time.xml
+msgid ""
"Returns the amount of time passed in milliseconds since the engine started.\n"
"Will always be positive or 0 and uses a 64-bit value (it will wrap after "
"roughly 500 million years)."
@@ -63210,6 +63326,10 @@ msgid "Returns [code]true[/code] if there are visible modals on-screen."
msgstr ""
#: doc/classes/Viewport.xml
+msgid "Returns [code]true[/code] if the drag operation is successful."
+msgstr ""
+
+#: doc/classes/Viewport.xml
msgid ""
"Returns [code]true[/code] if the viewport is currently performing a drag "
"operation."
diff --git a/doc/translations/cs.po b/doc/translations/cs.po
index b1ce4b9d20..75cc6ed7e8 100644
--- a/doc/translations/cs.po
+++ b/doc/translations/cs.po
@@ -13,12 +13,13 @@
# Daniel <dan@ger.cz>, 2021.
# DomcaSuzi <dominio122@gmail.com>, 2021.
# Tomas Dostal <tomas.dostal.cz@gmail.com>, 2021.
+# JoeMoos <josephmoose13@gmail.com>, 2022.
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine class reference\n"
"Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n"
-"PO-Revision-Date: 2022-03-08 06:54+0000\n"
-"Last-Translator: Zbyněk <zbynek.fiala@gmail.com>\n"
+"PO-Revision-Date: 2022-03-17 13:59+0000\n"
+"Last-Translator: JoeMoos <josephmoose13@gmail.com>\n"
"Language-Team: Czech <https://hosted.weblate.org/projects/godot-engine/godot-"
"class-reference/cs/>\n"
"Language: cs\n"
@@ -75,11 +76,11 @@ msgstr "Popisy vlastnosti"
#: doc/tools/make_rst.py
msgid "Inherits:"
-msgstr ""
+msgstr "Dědí z:"
#: doc/tools/make_rst.py
msgid "Inherited By:"
-msgstr ""
+msgstr "Děděno:"
#: doc/tools/make_rst.py
msgid "(overrides %s)"
@@ -87,7 +88,7 @@ msgstr ""
#: doc/tools/make_rst.py
msgid "Default"
-msgstr ""
+msgstr "Výchozí"
#: doc/tools/make_rst.py
msgid "Setter"
@@ -95,7 +96,7 @@ msgstr ""
#: doc/tools/make_rst.py
msgid "value"
-msgstr ""
+msgstr "hodnota"
#: doc/tools/make_rst.py
msgid "Getter"
@@ -111,15 +112,17 @@ msgid ""
"This method has no side effects. It doesn't modify any of the instance's "
"member variables."
msgstr ""
+"Tato metoda nemá žádné vedlejší efekty. Nebude upravovat žádné členné "
+"proměnné instance."
#: doc/tools/make_rst.py
msgid ""
"This method accepts any number of arguments after the ones described here."
-msgstr ""
+msgstr "Tato metoda přijímá jakýkoli počet argumentů hned po zde popsaných."
#: doc/tools/make_rst.py
msgid "This method is used to construct a type."
-msgstr ""
+msgstr "Tato metoda je používána k vytvoření typu."
#: doc/tools/make_rst.py
msgid ""
@@ -2523,7 +2526,7 @@ msgstr ""
#: doc/classes/@GlobalScope.xml
msgid "$ key."
-msgstr ""
+msgstr "$ klávesa."
#: doc/classes/@GlobalScope.xml
msgid "% key."
@@ -2791,19 +2794,19 @@ msgstr ""
#: doc/classes/@GlobalScope.xml
msgid "¢ key."
-msgstr ""
+msgstr "¢ klávesa."
#: doc/classes/@GlobalScope.xml
msgid "£ key."
-msgstr ""
+msgstr "£ klávesa."
#: doc/classes/@GlobalScope.xml
msgid "¤ key."
-msgstr ""
+msgstr "¤ klávesa."
#: doc/classes/@GlobalScope.xml
msgid "¥ key."
-msgstr ""
+msgstr "¥ klávesa."
#: doc/classes/@GlobalScope.xml
msgid "¦ key."
@@ -4042,7 +4045,7 @@ msgstr ""
#: doc/classes/@GlobalScope.xml
msgid "Variable is of type [Vector2]."
-msgstr ""
+msgstr "Proměnná je typu [Vector2]."
#: doc/classes/@GlobalScope.xml
msgid "Variable is of type [Rect2]."
@@ -4050,7 +4053,7 @@ msgstr ""
#: doc/classes/@GlobalScope.xml
msgid "Variable is of type [Vector3]."
-msgstr ""
+msgstr "Proměnná je typu [Vector3]."
#: doc/classes/@GlobalScope.xml
msgid "Variable is of type [Transform2D]."
@@ -4118,11 +4121,11 @@ msgstr ""
#: doc/classes/@GlobalScope.xml
msgid "Variable is of type [PoolVector2Array]."
-msgstr ""
+msgstr "Proměnná je typu [PoolVector2Array]."
#: doc/classes/@GlobalScope.xml
msgid "Variable is of type [PoolVector3Array]."
-msgstr ""
+msgstr "Proměnná je typu [PoolVector3Array]."
#: doc/classes/@GlobalScope.xml
msgid "Variable is of type [PoolColorArray]."
@@ -4259,7 +4262,7 @@ msgstr ""
#: doc/classes/AABB.xml doc/classes/Rect2.xml doc/classes/Vector2.xml
#: doc/classes/Vector3.xml
msgid "Vector math"
-msgstr ""
+msgstr "Vektorová matematika"
#: doc/classes/AABB.xml doc/classes/Rect2.xml doc/classes/Vector2.xml
#: doc/classes/Vector3.xml
@@ -16394,6 +16397,11 @@ msgstr ""
"přiblížně rovny."
#: doc/classes/Control.xml
+#, fuzzy
+msgid "Returns [code]true[/code] if drag operation is successful."
+msgstr "Vrátí [code] true [/code], pokud je vektor normalizován, jinak false."
+
+#: doc/classes/Control.xml
msgid ""
"Invalidates the size cache in this node and in parent nodes up to toplevel. "
"Intended to be used with [method get_minimum_size] when the return value is "
@@ -16820,8 +16828,9 @@ msgstr ""
#: doc/classes/Control.xml
msgid ""
"By default, the node's pivot is its top-left corner. When you change its "
-"[member rect_scale], it will scale around this pivot. Set this property to "
-"[member rect_size] / 2 to center the pivot in the node's rectangle."
+"[member rect_rotation] or [member rect_scale], it will rotate or scale "
+"around this pivot. Set this property to [member rect_size] / 2 to pivot "
+"around the Control's center."
msgstr ""
#: doc/classes/Control.xml
@@ -19165,10 +19174,10 @@ msgid ""
"further calculations."
msgstr ""
-#: doc/classes/Curve2D.xml doc/classes/Curve3D.xml
+#: doc/classes/Curve2D.xml
msgid ""
-"Adds a point to a curve at [code]position[/code], with control points "
-"[code]in[/code] and [code]out[/code].\n"
+"Adds a point to a curve at [code]position[/code] relative to the [Curve2D]'s "
+"position, with control points [code]in[/code] and [code]out[/code].\n"
"If [code]at_position[/code] is given, the point is inserted before the point "
"number [code]at_position[/code], moving that point (and every point after) "
"after the inserted point. If [code]at_position[/code] is not given, or is an "
@@ -19320,6 +19329,18 @@ msgid ""
msgstr ""
#: doc/classes/Curve3D.xml
+msgid ""
+"Adds a point to a curve at [code]position[/code] relative to the [Curve3D]'s "
+"position, with control points [code]in[/code] and [code]out[/code].\n"
+"If [code]at_position[/code] is given, the point is inserted before the point "
+"number [code]at_position[/code], moving that point (and every point after) "
+"after the inserted point. If [code]at_position[/code] is not given, or is an "
+"illegal value ([code]at_position <0[/code] or [code]at_position >= [method "
+"get_point_count][/code]), the point will be appended at the end of the point "
+"list."
+msgstr ""
+
+#: doc/classes/Curve3D.xml
#, fuzzy
msgid "Returns the cache of points as a [PoolVector3Array]."
msgstr "Vrátí arkus sinus parametru."
@@ -23814,10 +23835,13 @@ msgstr ""
#: doc/classes/Environment.xml
msgid ""
-"Keeps on screen every pixel drawn in the background. This is the fastest "
-"background mode, but it can only be safely used in fully-interior scenes (no "
-"visible sky or sky reflections). If enabled in a scene where the background "
-"is visible, \"ghost trail\" artifacts will be visible when moving the camera."
+"Keeps on screen every pixel drawn in the background. Only select this mode "
+"if you really need to keep the old data. On modern GPUs it will generally "
+"not be faster than clearing the background, and can be significantly slower, "
+"particularly on mobile.\n"
+"It can only be safely used in fully-interior scenes (no visible sky or sky "
+"reflections). If enabled in a scene where the background is visible, \"ghost "
+"trail\" artifacts will be visible when moving the camera."
msgstr ""
#: doc/classes/Environment.xml
@@ -27276,14 +27300,14 @@ msgstr ""
#: doc/classes/HeightMapShape.xml
msgid ""
-"Depth of the height map data. Changing this will resize the [member "
-"map_data]."
+"Number of vertices in the depth of the height map. Changing this will resize "
+"the [member map_data]."
msgstr ""
#: doc/classes/HeightMapShape.xml
msgid ""
-"Width of the height map data. Changing this will resize the [member "
-"map_data]."
+"Number of vertices in the width of the height map. Changing this will resize "
+"the [member map_data]."
msgstr ""
#: doc/classes/HFlowContainer.xml
@@ -33128,6 +33152,14 @@ msgstr ""
msgid "If [code]true[/code], the context menu will appear when right-clicked."
msgstr ""
+#: doc/classes/LineEdit.xml doc/classes/RichTextLabel.xml
+#: doc/classes/TextEdit.xml
+#, fuzzy
+msgid ""
+"If [code]true[/code], the selected text will be deselected when focus is "
+"lost."
+msgstr "Vrátí [code] true [/code], pokud je vektor normalizován, jinak false."
+
#: doc/classes/LineEdit.xml
msgid ""
"If [code]false[/code], existing text cannot be modified and new text cannot "
@@ -33163,6 +33195,13 @@ msgid ""
"[/codeblock]"
msgstr ""
+#: doc/classes/LineEdit.xml doc/classes/TextEdit.xml
+msgid ""
+"If [code]false[/code], using middle mouse button to paste clipboard will be "
+"disabled.\n"
+"[b]Note:[/b] This method is only implemented on Linux."
+msgstr ""
+
#: doc/classes/LineEdit.xml
msgid ""
"Opacity of the [member placeholder_text]. From [code]0[/code] to [code]1[/"
@@ -39056,6 +39095,11 @@ msgid "Returns the text of the item at index [code]idx[/code]."
msgstr ""
#: doc/classes/OptionButton.xml
+#, fuzzy
+msgid "Returns the tooltip of the item at index [code]idx[/code]."
+msgstr "Vrací [code]true[/code] pokud [code]s[/code] je nula nebo téměř nula."
+
+#: doc/classes/OptionButton.xml
msgid ""
"Returns the ID of the selected item, or [code]0[/code] if no item is "
"selected."
@@ -39109,6 +39153,11 @@ msgid "Sets the text of the item at index [code]idx[/code]."
msgstr ""
#: doc/classes/OptionButton.xml
+#, fuzzy
+msgid "Sets the tooltip of the item at index [code]idx[/code]."
+msgstr "Vrací [code]true[/code] pokud [code]s[/code] je nula nebo téměř nula."
+
+#: doc/classes/OptionButton.xml
msgid ""
"The index of the currently selected item, or [code]-1[/code] if no item is "
"selected."
@@ -39669,6 +39718,23 @@ msgstr ""
#: doc/classes/OS.xml
msgid ""
+"Returns the current refresh rate of the specified screen. If [code]screen[/"
+"code] is [code]-1[/code] (the default value), the current screen will be "
+"used.\n"
+"[b]Note:[/b] Returns [code]-1.0[/code] if Godot fails to find the refresh "
+"rate for the specified screen. On HTML5, [method get_screen_refresh_rate] "
+"will always return [code]-1.0[/code] as there is no way to retrieve the "
+"refresh rate on that platform.\n"
+"To fallback to a default refresh rate if the method fails, try:\n"
+"[codeblock]\n"
+"var refresh_rate = OS.get_screen_refresh_rate()\n"
+"if refresh_rate < 0:\n"
+" refresh_rate = 60.0\n"
+"[/codeblock]"
+msgstr ""
+
+#: doc/classes/OS.xml
+msgid ""
"Return the scale factor of the specified screen by index. If [code]screen[/"
"code] is [code]-1[/code] (the default value), the current screen will be "
"used.\n"
@@ -42145,7 +42211,7 @@ msgstr ""
#: doc/classes/Physics2DDirectBodyState.xml
#: doc/classes/PhysicsDirectBodyState.xml
msgid "The body's transformation matrix."
-msgstr ""
+msgstr "Transformační matrix tělesa."
#: doc/classes/Physics2DDirectSpaceState.xml
msgid "Direct access object to a space in the [Physics2DServer]."
@@ -42449,7 +42515,7 @@ msgstr ""
#: doc/classes/Physics2DServer.xml
msgid "Creates a physics body."
-msgstr ""
+msgstr "Vytvoří fyzické tělěso."
#: doc/classes/Physics2DServer.xml doc/classes/PhysicsServer.xml
msgid "Returns the physics layer or layers a body belongs to."
@@ -46058,6 +46124,12 @@ msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
+"If [code]true[/code], enables warnings when the type of the default value "
+"set to an exported variable is different than the specified export type."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid ""
"If [code]true[/code], enables warnings when a function is declared with the "
"same name as a constant."
msgstr ""
@@ -46481,6 +46553,19 @@ msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
+"If enabled, the moment [member Viewport.gui_disable_input] is set to "
+"[code]false[/code] to disable GUI input in a viewport, current mouse over "
+"and mouse focus will be dropped.\n"
+"That behavior helps to keep a robust GUI state, with no surprises when input "
+"is resumed regardless what has happened in the meantime.\n"
+"If disabled, the legacy behavior is used, which consists in just not doing "
+"anything besides the GUI input disable itself.\n"
+"[b]Note:[/b] This is set to [code]true[/code] by default for new projects "
+"and is the recommended setting."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid ""
"If [code]true[/code], swaps OK and Cancel buttons in dialogs on Windows and "
"UWP to follow interface conventions."
msgstr ""
@@ -47450,6 +47535,16 @@ msgid ""
msgstr ""
#: doc/classes/ProjectSettings.xml
+msgid ""
+"If [code]true[/code], smooths out collision with trimesh shapes "
+"([ConcavePolygonShape]) by telling the Bullet physics engine to generate "
+"internal edge information for every trimesh shape created.\n"
+"[b]Note:[/b] Only effective if [member physics/3d/physics_engine] is set to "
+"[code]DEFAULT[/code] or [code]Bullet[/code], [i]not[/i] [code]GodotPhysics[/"
+"code]."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
msgid "Enables [member Viewport.physics_object_picking] on the root viewport."
msgstr ""
@@ -47863,6 +47958,14 @@ msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
+"An override for [code]rendering/gles3/shaders/shader_compilation_mode[/"
+"code], so asynchronous compilation can be disabled for mobile.\n"
+"You may want to do that since mobile GPUs generally won't support "
+"ubershaders due to their complexity."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid ""
"Max buffer size for blend shapes. Any blend shape bigger than this will not "
"work."
msgstr ""
@@ -48799,13 +48902,13 @@ msgstr ""
#: doc/classes/Range.xml
msgid ""
-"Binds two ranges together along with any ranges previously grouped with "
+"Binds two [Range]s together along with any ranges previously grouped with "
"either of them. When any of range's member variables change, it will share "
"the new value with all other ranges in its group."
msgstr ""
#: doc/classes/Range.xml
-msgid "Stops range from sharing its member variables with any other."
+msgid "Stops the [Range] from sharing its member variables with any other."
msgstr ""
#: doc/classes/Range.xml
@@ -48872,7 +48975,14 @@ msgid ""
msgstr ""
#: doc/classes/Range.xml
-msgid "Emitted when [member value] changes."
+msgid ""
+"Emitted when [member value] changes. When used on a [Slider], this is called "
+"continuously while dragging (potentially every frame). If you are performing "
+"an expensive operation in a function connected to [signal value_changed], "
+"consider using a [i]debouncing[/i] [Timer] to call the function less often.\n"
+"[b]Note:[/b] Unlike signals such as [signal LineEdit.text_changed], [signal "
+"value_changed] is also emitted when [code]value[/code] is set directly via "
+"code."
msgstr ""
#: doc/classes/RayCast.xml doc/classes/RayCast2D.xml
@@ -56187,11 +56297,11 @@ msgid ""
"Returns [code]true[/code] if this string contains a valid float. This is "
"inclusive of integers, and also supports exponents:\n"
"[codeblock]\n"
-"print(\"1.7\".is_valid_float()) # Prints \"true\"\n"
-"print(\"24\".is_valid_float()) # Prints \"true\"\n"
-"print(\"7e3\".is_valid_float()) # Prints \"true\"\n"
-"print(\"24\".is_valid_float()) # Prints \"true\"\n"
-"print(\"Hello\".is_valid_float()) # Prints \"false\"\n"
+"print(\"1.7\".is_valid_float()) # Prints \"True\"\n"
+"print(\"24\".is_valid_float()) # Prints \"True\"\n"
+"print(\"7e3\".is_valid_float()) # Prints \"True\"\n"
+"print(\"24\".is_valid_float()) # Prints \"True\"\n"
+"print(\"Hello\".is_valid_float()) # Prints \"False\"\n"
"[/codeblock]"
msgstr ""
@@ -56217,9 +56327,9 @@ msgid ""
"identifier may contain only letters, digits and underscores ([code]_[/code]) "
"and the first character may not be a digit.\n"
"[codeblock]\n"
-"print(\"good_ident_1\".is_valid_identifier()) # Prints \"true\"\n"
-"print(\"1st_bad_ident\".is_valid_identifier()) # Prints \"false\"\n"
-"print(\"bad_ident_#2\".is_valid_identifier()) # Prints \"false\"\n"
+"print(\"good_ident_1\".is_valid_identifier()) # Prints \"True\"\n"
+"print(\"1st_bad_ident\".is_valid_identifier()) # Prints \"False\"\n"
+"print(\"bad_ident_#2\".is_valid_identifier()) # Prints \"False\"\n"
"[/codeblock]"
msgstr ""
@@ -56227,11 +56337,11 @@ msgstr ""
msgid ""
"Returns [code]true[/code] if this string contains a valid integer.\n"
"[codeblock]\n"
-"print(\"7\".is_valid_int()) # Prints \"true\"\n"
-"print(\"14.6\".is_valid_int()) # Prints \"false\"\n"
-"print(\"L\".is_valid_int()) # Prints \"false\"\n"
-"print(\"+3\".is_valid_int()) # Prints \"true\"\n"
-"print(\"-12\".is_valid_int()) # Prints \"true\"\n"
+"print(\"7\".is_valid_int()) # Prints \"True\"\n"
+"print(\"14.6\".is_valid_int()) # Prints \"False\"\n"
+"print(\"L\".is_valid_int()) # Prints \"False\"\n"
+"print(\"+3\".is_valid_int()) # Prints \"True\"\n"
+"print(\"-12\".is_valid_int()) # Prints \"True\"\n"
"[/codeblock]"
msgstr ""
@@ -58035,6 +58145,12 @@ msgid "Returns if the given line is wrapped."
msgstr "Vrátí tangens parametru."
#: doc/classes/TextEdit.xml
+msgid ""
+"Returns whether the mouse is over selection. If [code]edges[/code] is "
+"[code]true[/code], the edges are considered part of the selection."
+msgstr ""
+
+#: doc/classes/TextEdit.xml
msgid "Returns [code]true[/code] if the selection is active."
msgstr ""
@@ -60271,6 +60387,13 @@ msgstr ""
#: doc/classes/Time.xml
msgid ""
+"Converts the given timezone offset in minutes to a timezone offset string. "
+"For example, -480 returns \"-08:00\", 345 returns \"+05:45\", and 0 returns "
+"\"+00:00\"."
+msgstr ""
+
+#: doc/classes/Time.xml
+msgid ""
"Returns the amount of time passed in milliseconds since the engine started.\n"
"Will always be positive or 0 and uses a 64-bit value (it will wrap after "
"roughly 500 million years)."
@@ -62958,7 +63081,7 @@ msgstr ""
#: doc/classes/Vector2.xml
msgid "Vector used for 2D math."
-msgstr ""
+msgstr "Vektor používaný pro 2D matematiku."
#: doc/classes/Vector2.xml
msgid ""
@@ -63236,6 +63359,7 @@ msgstr ""
#: doc/classes/Vector2.xml doc/classes/Vector3.xml
msgid "Zero vector, a vector with all components set to [code]0[/code]."
msgstr ""
+"Nultý vektor, vektor který má všechny komponenty nastavené na [code]0[/code]."
#: doc/classes/Vector2.xml doc/classes/Vector3.xml
msgid "One vector, a vector with all components set to [code]1[/code]."
@@ -63258,6 +63382,7 @@ msgstr ""
#: doc/classes/Vector2.xml
msgid "Up unit vector. Y is down in 2D, so this vector points -Y."
msgstr ""
+"Nahoru - jednotkový vektor. Y je dolů ve 2D, takže tento vektor míří -Y."
#: doc/classes/Vector2.xml
msgid "Down unit vector. Y is down in 2D, so this vector points +Y."
@@ -63265,7 +63390,7 @@ msgstr ""
#: doc/classes/Vector3.xml
msgid "Vector used for 3D math."
-msgstr ""
+msgstr "Vektor používaný pro 3D matematiku."
#: doc/classes/Vector3.xml
msgid ""
@@ -63411,7 +63536,7 @@ msgstr ""
#: doc/classes/Vector3.xml
msgid "Up unit vector."
-msgstr ""
+msgstr "Nahoru - jednotkový vektor."
#: doc/classes/Vector3.xml
msgid "Down unit vector."
@@ -63945,6 +64070,11 @@ msgid "Returns [code]true[/code] if there are visible modals on-screen."
msgstr "Vrátí [code] true [/code], pokud je vektor normalizován, jinak false."
#: doc/classes/Viewport.xml
+#, fuzzy
+msgid "Returns [code]true[/code] if the drag operation is successful."
+msgstr "Vrátí [code] true [/code], pokud je vektor normalizován, jinak false."
+
+#: doc/classes/Viewport.xml
msgid ""
"Returns [code]true[/code] if the viewport is currently performing a drag "
"operation."
diff --git a/doc/translations/de.po b/doc/translations/de.po
index 052dac7d28..c658b5ea67 100644
--- a/doc/translations/de.po
+++ b/doc/translations/de.po
@@ -43,12 +43,13 @@
# ‎ <artism90@googlemail.com>, 2022.
# Coxcopi70f00b67b61542fe <hn_vogel@gmx.net>, 2022.
# Leon Marz <main@lmarz.org>, 2022.
+# Robin <robin.janzen@gmx.net>, 2022.
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine class reference\n"
"Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n"
-"PO-Revision-Date: 2022-03-02 18:39+0000\n"
-"Last-Translator: Leon Marz <main@lmarz.org>\n"
+"PO-Revision-Date: 2022-03-13 22:11+0000\n"
+"Last-Translator: Robin <robin.janzen@gmx.net>\n"
"Language-Team: German <https://hosted.weblate.org/projects/godot-engine/"
"godot-class-reference/de/>\n"
"Language: de\n"
@@ -56,7 +57,7 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8-bit\n"
"Plural-Forms: nplurals=2; plural=n != 1;\n"
-"X-Generator: Weblate 4.11.1-dev\n"
+"X-Generator: Weblate 4.12-dev\n"
#: doc/tools/make_rst.py
msgid "Description"
@@ -3863,13 +3864,12 @@ msgid "Gamepad right Shoulder button."
msgstr "Game-Controller SDL rechte Schultertaste."
#: doc/classes/@GlobalScope.xml
-#, fuzzy
msgid "Gamepad right trigger."
msgstr "Gamecontroller rechte Trigger-Achse."
#: doc/classes/@GlobalScope.xml
msgid "Gamepad right stick click."
-msgstr "Klick auf dem rechten Stick des Gamepads."
+msgstr "Klick des rechten Stick des Gamepads."
#: doc/classes/@GlobalScope.xml
msgid "Gamepad left stick horizontal axis."
@@ -3958,6 +3958,7 @@ msgid ""
"MIDI note OFF message. See the documentation of [InputEventMIDI] for "
"information of how to use MIDI inputs."
msgstr ""
+"MIDI Note AUS Nachricht. Für mehr Informationen, siehe [InputEvendMIDI]."
#: doc/classes/@GlobalScope.xml
msgid ""
@@ -8311,7 +8312,6 @@ msgid "GUI in 3D Demo"
msgstr ""
#: doc/classes/Area.xml
-#, fuzzy
msgid ""
"Returns a list of intersecting [Area]s. The overlapping area's [member "
"CollisionObject.collision_layer] must be part of this area's [member "
@@ -8320,14 +8320,16 @@ msgid ""
"list is modified once during the physics step, not immediately after objects "
"are moved. Consider using signals instead."
msgstr ""
-"Gibt eine Liste der sich schneidenden [PhysicsBody2D]s zurück. Aus "
-"Leistungsgründen (Kollisionen werden alle gleichzeitig verarbeitet) wird "
-"diese Liste einmal während des Physikschritts geändert, nicht sofort nach "
-"dem Verschieben von Objekten. Erwägen Sie stattdessen die Verwendung von "
-"Signalen."
+"Gibt zurück eine Liste der sich überschneidenden [Area]s. Das [member "
+"CollisionObject.collision_layer] des überlappenden Areas muss mit der "
+"[member CollisionObject.collision_mask] dieser Area übereinstimmen, um "
+"erkannt zu werden.\n"
+"Aus Leistungsgründen (Kollisionen werden alle gleichzeitig verarbeitet) wird "
+"diese Liste nur einmal während des Physikschritts geändert, nicht sofort "
+"nach dem Verschieben von Objekten. Dafür sollte die Verwendung von Signalen "
+"erwogen werden."
#: doc/classes/Area.xml
-#, fuzzy
msgid ""
"Returns a list of intersecting [PhysicsBody]s. The overlapping body's "
"[member CollisionObject.collision_layer] must be part of this area's [member "
@@ -8336,11 +8338,14 @@ msgid ""
"list is modified once during the physics step, not immediately after objects "
"are moved. Consider using signals instead."
msgstr ""
-"Gibt eine Liste der sich schneidenden [PhysicsBody2D]s zurück. Aus "
-"Leistungsgründen (Kollisionen werden alle gleichzeitig verarbeitet) wird "
-"diese Liste einmal während des Physikschritts geändert, nicht sofort nach "
-"dem Verschieben von Objekten. Erwägen Sie stattdessen die Verwendung von "
-"Signalen."
+"Gibt zurück eine Liste der sich überschneidenden [PhysicsBody2D]s. Das "
+"[member CollisionObject.collision_layer] des überlappenden Bodys muss mit "
+"der [member CollisionObject.collision_mask] dieser Area übereinstimmen, um "
+"erkannt zu werden.\n"
+"Aus Leistungsgründen (Kollisionen werden alle gleichzeitig verarbeitet) wird "
+"diese Liste nur einmal während des Physikschritts geändert, nicht sofort "
+"nach dem Verschieben von Objekten. Dafür sollte die Verwendung von Signalen "
+"erwogen werden."
#: doc/classes/Area.xml
#, fuzzy
@@ -8391,25 +8396,24 @@ msgstr ""
#: doc/classes/Area.xml doc/classes/Area2D.xml
msgid "The name of the area's audio bus."
-msgstr "Der Name des Audiobusses des Bereichs."
+msgstr "Der Name des zugewiesenen Audio-Bus für diese Area."
#: doc/classes/Area.xml doc/classes/Area2D.xml
msgid ""
"If [code]true[/code], the area's audio bus overrides the default audio bus."
msgstr ""
-"Wenn [code]true[/code], hat der Audiobus des Bereichs Vorrang vor dem "
+"Wenn [code]true[/code], hat der Audiobus der Area Vorrang gegenüber dem "
"Standard-Audiobus."
#: doc/classes/Area.xml
-#, fuzzy
msgid ""
"The area's gravity intensity (in meters per second squared). This value "
"multiplies the gravity vector. This is useful to alter the force of gravity "
"without altering its direction."
msgstr ""
-"Die Schwerkraftintensität des Bereichs (reicht von -1024 bis 1024). Dieser "
-"Wert multipliziert den Schwerkraftvektor. Dies ist nützlich, um die "
-"Schwerkraft zu ändern, ohne ihre Richtung zu ändern."
+"Die Gravitationsintensität des Area (in m/s²). Dieser Wert multipliziert den "
+"Gravitationsvektor. Dies ist nützlich, um die Schwerkraft zu beeinflussen, "
+"ohne ihre Richtung zu ändern."
#: doc/classes/Area.xml doc/classes/Area2D.xml
msgid ""
@@ -8432,8 +8436,9 @@ msgid ""
"The area's gravity vector (not normalized). If gravity is a point (see "
"[member gravity_point]), this will be the point of attraction."
msgstr ""
-"Der Gravitationsvektor der Fläche (nicht normiert). Wenn die Schwerkraft ein "
-"Punkt ist (siehe [member gravity_point]), wird dies der Anziehungspunkt sein."
+"Der Gravitationsvektor der Area (nicht normalisiert). Ist Gravitation als "
+"Punkt festgelegt (siehe [member gravity_point]), wird dies der "
+"Anziehungspunkt sein."
#: doc/classes/Area.xml
#, fuzzy
@@ -8458,13 +8463,13 @@ msgid ""
"If [code]true[/code], the area detects bodies or areas entering and exiting "
"it."
msgstr ""
-"If [code]true[/code], erkennt die area ob andere Körper oder area's ihn "
+"If [code]true[/code], erkennt die Area, ob Bodys oder andere Areas ihn "
"betreten oder verlassen."
#: doc/classes/Area.xml doc/classes/Area2D.xml
msgid "The area's priority. Higher priority areas are processed first."
msgstr ""
-"Die Area Priorität. Area's mit höherer Priorität werden zuerst bearbeitet."
+"Die Priorität der Area. Areas mit höherer Priorität werden zuerst bearbeitet."
#: doc/classes/Area.xml
msgid ""
@@ -8478,13 +8483,16 @@ msgstr ""
#: doc/classes/Area.xml
msgid "The reverb bus name to use for this area's associated audio."
-msgstr ""
+msgstr "Der Name des zugewiesenen Reverb-Bus für diese Area."
#: doc/classes/Area.xml
msgid ""
"The degree to which this area's reverb is a uniform effect. Ranges from "
"[code]0[/code] to [code]1[/code] with [code]0.1[/code] precision."
msgstr ""
+"Der Grad, bis zu dem der Reverb der Area gleichmäßig wirkt. Reicht von "
+"[code]0[/code] bis [code]1[/code], mit einer Schrittgenauigkeit von "
+"[code]0.1[/code]."
#: doc/classes/Area.xml doc/classes/Area2D.xml
msgid ""
@@ -8618,7 +8626,6 @@ msgid "2D Platformer Demo"
msgstr ""
#: doc/classes/Area2D.xml
-#, fuzzy
msgid ""
"Returns a list of intersecting [Area2D]s. The overlapping area's [member "
"CollisionObject2D.collision_layer] must be part of this area's [member "
@@ -8627,13 +8634,16 @@ msgid ""
"list is modified once during the physics step, not immediately after objects "
"are moved. Consider using signals instead."
msgstr ""
-"Gibt eine Liste der sich schneidenden [Area2D]s zurück. Aus Leistungsgründen "
-"(Kollisionen werden alle gleichzeitig verarbeitet) wird diese Liste einmal "
-"während des Physikschritts geändert, nicht sofort nach dem Verschieben von "
-"Objekten. Erwägen Sie stattdessen die Verwendung von Signalen."
+"Gibt zurück eine Liste der sich überschneidenden [Area2D]s. Das [member "
+"CollisionObject2D.collision_layer] des überlappenden Areas muss mit der "
+"[member CollisionObject2D.collision_mask] dieser Area übereinstimmen, um "
+"erkannt zu werden.\n"
+"Aus Leistungsgründen (Kollisionen werden alle gleichzeitig verarbeitet) wird "
+"diese Liste nur einmal während des Physikschritts geändert, nicht sofort "
+"nach dem Verschieben von Objekten. Dafür sollte die Verwendung von Signalen "
+"erwogen werden."
#: doc/classes/Area2D.xml
-#, fuzzy
msgid ""
"Returns a list of intersecting [PhysicsBody2D]s. The overlapping body's "
"[member CollisionObject2D.collision_layer] must be part of this area's "
@@ -8642,11 +8652,14 @@ msgid ""
"list is modified once during the physics step, not immediately after objects "
"are moved. Consider using signals instead."
msgstr ""
-"Gibt eine Liste der sich schneidenden [PhysicsBody2D]s zurück. Aus "
-"Leistungsgründen (Kollisionen werden alle gleichzeitig verarbeitet) wird "
-"diese Liste einmal während des Physikschritts geändert, nicht sofort nach "
-"dem Verschieben von Objekten. Erwägen Sie stattdessen die Verwendung von "
-"Signalen."
+"Gibt zurück eine Liste der sich überschneidenden [PhysicsBody2D]s. Das "
+"[member CollisionObject2D.collision_layer] des überlappenden Areas muss mit "
+"der [member CollisionObject2D.collision_mask] dieser Area übereinstimmen, um "
+"erkannt zu werden.\n"
+"Aus Leistungsgründen (Kollisionen werden alle gleichzeitig verarbeitet) wird "
+"diese Liste nur einmal während des Physikschritts geändert, nicht sofort "
+"nach dem Verschieben von Objekten. Dafür sollte die Verwendung von Signalen "
+"erwogen werden."
#: doc/classes/Area2D.xml
#, fuzzy
@@ -8696,15 +8709,14 @@ msgstr ""
"[code]0[/code] (keine Dämpfung) bis [code]1[/code] (volle Dämpfung)."
#: doc/classes/Area2D.xml
-#, fuzzy
msgid ""
"The area's gravity intensity (in pixels per second squared). This value "
"multiplies the gravity vector. This is useful to alter the force of gravity "
"without altering its direction."
msgstr ""
-"Die Schwerkraftintensität des Bereichs (reicht von -1024 bis 1024). Dieser "
-"Wert multipliziert den Schwerkraftvektor. Dies ist nützlich, um die "
-"Schwerkraft zu ändern, ohne ihre Richtung zu ändern."
+"Die Gravitationsintensität des Area (in px/s²). Dieser Wert multipliziert "
+"den Gravitationsvektor. Dies ist nützlich, um die Schwerkraft zu "
+"beeinflussen, ohne ihre Richtung zu ändern."
#: doc/classes/Area2D.xml
#, fuzzy
@@ -13436,7 +13448,7 @@ msgstr ""
#: doc/classes/Button.xml doc/classes/LinkButton.xml
msgid "The button's text that will be displayed inside the button's area."
-msgstr ""
+msgstr "Die Beschriftung, die auf der Schaltfläche eingeblendet wird."
#: doc/classes/Button.xml
msgid "Align the text to the left."
@@ -18073,6 +18085,11 @@ msgstr ""
"code]angegeben ist, existiert, ansonsten [code]false[/code]."
#: doc/classes/Control.xml
+#, fuzzy
+msgid "Returns [code]true[/code] if drag operation is successful."
+msgstr "Gibt [code]true[/code] zurück, wenn eine Animation abgespielt wird."
+
+#: doc/classes/Control.xml
msgid ""
"Invalidates the size cache in this node and in parent nodes up to toplevel. "
"Intended to be used with [method get_minimum_size] when the return value is "
@@ -18499,8 +18516,9 @@ msgstr ""
#: doc/classes/Control.xml
msgid ""
"By default, the node's pivot is its top-left corner. When you change its "
-"[member rect_scale], it will scale around this pivot. Set this property to "
-"[member rect_size] / 2 to center the pivot in the node's rectangle."
+"[member rect_rotation] or [member rect_scale], it will rotate or scale "
+"around this pivot. Set this property to [member rect_size] / 2 to pivot "
+"around the Control's center."
msgstr ""
#: doc/classes/Control.xml
@@ -20857,10 +20875,10 @@ msgid ""
"further calculations."
msgstr ""
-#: doc/classes/Curve2D.xml doc/classes/Curve3D.xml
+#: doc/classes/Curve2D.xml
msgid ""
-"Adds a point to a curve at [code]position[/code], with control points "
-"[code]in[/code] and [code]out[/code].\n"
+"Adds a point to a curve at [code]position[/code] relative to the [Curve2D]'s "
+"position, with control points [code]in[/code] and [code]out[/code].\n"
"If [code]at_position[/code] is given, the point is inserted before the point "
"number [code]at_position[/code], moving that point (and every point after) "
"after the inserted point. If [code]at_position[/code] is not given, or is an "
@@ -21012,6 +21030,18 @@ msgid ""
msgstr ""
#: doc/classes/Curve3D.xml
+msgid ""
+"Adds a point to a curve at [code]position[/code] relative to the [Curve3D]'s "
+"position, with control points [code]in[/code] and [code]out[/code].\n"
+"If [code]at_position[/code] is given, the point is inserted before the point "
+"number [code]at_position[/code], moving that point (and every point after) "
+"after the inserted point. If [code]at_position[/code] is not given, or is an "
+"illegal value ([code]at_position <0[/code] or [code]at_position >= [method "
+"get_point_count][/code]), the point will be appended at the end of the point "
+"list."
+msgstr ""
+
+#: doc/classes/Curve3D.xml
#, fuzzy
msgid "Returns the cache of points as a [PoolVector3Array]."
msgstr "Liefert die Fläche des [Rect2i]."
@@ -25304,6 +25334,9 @@ msgid ""
"The bloom's intensity. If set to a value higher than [code]0[/code], this "
"will make glow visible in areas darker than the [member glow_hdr_threshold]."
msgstr ""
+"Die Intensität des Bloom-Effekts. Wenn höher eingestellt als [code]0[/code], "
+"macht es den Glow sichtbar in dunklen Bereichen, die den [member "
+"glow_hdr_threshold]-Wert unterschreiten."
#: doc/classes/Environment.xml
msgid ""
@@ -25524,10 +25557,13 @@ msgstr ""
#: doc/classes/Environment.xml
msgid ""
-"Keeps on screen every pixel drawn in the background. This is the fastest "
-"background mode, but it can only be safely used in fully-interior scenes (no "
-"visible sky or sky reflections). If enabled in a scene where the background "
-"is visible, \"ghost trail\" artifacts will be visible when moving the camera."
+"Keeps on screen every pixel drawn in the background. Only select this mode "
+"if you really need to keep the old data. On modern GPUs it will generally "
+"not be faster than clearing the background, and can be significantly slower, "
+"particularly on mobile.\n"
+"It can only be safely used in fully-interior scenes (no visible sky or sky "
+"reflections). If enabled in a scene where the background is visible, \"ghost "
+"trail\" artifacts will be visible when moving the camera."
msgstr ""
#: doc/classes/Environment.xml
@@ -29022,14 +29058,14 @@ msgstr ""
#: doc/classes/HeightMapShape.xml
msgid ""
-"Depth of the height map data. Changing this will resize the [member "
-"map_data]."
+"Number of vertices in the depth of the height map. Changing this will resize "
+"the [member map_data]."
msgstr ""
#: doc/classes/HeightMapShape.xml
msgid ""
-"Width of the height map data. Changing this will resize the [member "
-"map_data]."
+"Number of vertices in the width of the height map. Changing this will resize "
+"the [member map_data]."
msgstr ""
#: doc/classes/HFlowContainer.xml
@@ -34899,6 +34935,14 @@ msgstr ""
msgid "If [code]true[/code], the context menu will appear when right-clicked."
msgstr ""
+#: doc/classes/LineEdit.xml doc/classes/RichTextLabel.xml
+#: doc/classes/TextEdit.xml
+#, fuzzy
+msgid ""
+"If [code]true[/code], the selected text will be deselected when focus is "
+"lost."
+msgstr "Wenn [code]true[/code], wird die Textur zentriert."
+
#: doc/classes/LineEdit.xml
msgid ""
"If [code]false[/code], existing text cannot be modified and new text cannot "
@@ -34934,6 +34978,13 @@ msgid ""
"[/codeblock]"
msgstr ""
+#: doc/classes/LineEdit.xml doc/classes/TextEdit.xml
+msgid ""
+"If [code]false[/code], using middle mouse button to paste clipboard will be "
+"disabled.\n"
+"[b]Note:[/b] This method is only implemented on Linux."
+msgstr ""
+
#: doc/classes/LineEdit.xml
msgid ""
"Opacity of the [member placeholder_text]. From [code]0[/code] to [code]1[/"
@@ -40861,6 +40912,11 @@ msgid "Returns the text of the item at index [code]idx[/code]."
msgstr ""
#: doc/classes/OptionButton.xml
+#, fuzzy
+msgid "Returns the tooltip of the item at index [code]idx[/code]."
+msgstr "Liefert die Position des Punktes bei Index [code]Punkt[/code]."
+
+#: doc/classes/OptionButton.xml
msgid ""
"Returns the ID of the selected item, or [code]0[/code] if no item is "
"selected."
@@ -40914,6 +40970,11 @@ msgid "Sets the text of the item at index [code]idx[/code]."
msgstr ""
#: doc/classes/OptionButton.xml
+#, fuzzy
+msgid "Sets the tooltip of the item at index [code]idx[/code]."
+msgstr "Liefert die Position des Punktes bei Index [code]Punkt[/code]."
+
+#: doc/classes/OptionButton.xml
msgid ""
"The index of the currently selected item, or [code]-1[/code] if no item is "
"selected."
@@ -41476,6 +41537,23 @@ msgstr ""
#: doc/classes/OS.xml
msgid ""
+"Returns the current refresh rate of the specified screen. If [code]screen[/"
+"code] is [code]-1[/code] (the default value), the current screen will be "
+"used.\n"
+"[b]Note:[/b] Returns [code]-1.0[/code] if Godot fails to find the refresh "
+"rate for the specified screen. On HTML5, [method get_screen_refresh_rate] "
+"will always return [code]-1.0[/code] as there is no way to retrieve the "
+"refresh rate on that platform.\n"
+"To fallback to a default refresh rate if the method fails, try:\n"
+"[codeblock]\n"
+"var refresh_rate = OS.get_screen_refresh_rate()\n"
+"if refresh_rate < 0:\n"
+" refresh_rate = 60.0\n"
+"[/codeblock]"
+msgstr ""
+
+#: doc/classes/OS.xml
+msgid ""
"Return the scale factor of the specified screen by index. If [code]screen[/"
"code] is [code]-1[/code] (the default value), the current screen will be "
"used.\n"
@@ -47977,6 +48055,13 @@ msgid ""
msgstr ""
#: doc/classes/ProjectSettings.xml
+#, fuzzy
+msgid ""
+"If [code]true[/code], enables warnings when the type of the default value "
+"set to an exported variable is different than the specified export type."
+msgstr "Wenn [code]true[/code], ist die Filterung aktiviert."
+
+#: doc/classes/ProjectSettings.xml
msgid ""
"If [code]true[/code], enables warnings when a function is declared with the "
"same name as a constant."
@@ -48405,6 +48490,19 @@ msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
+"If enabled, the moment [member Viewport.gui_disable_input] is set to "
+"[code]false[/code] to disable GUI input in a viewport, current mouse over "
+"and mouse focus will be dropped.\n"
+"That behavior helps to keep a robust GUI state, with no surprises when input "
+"is resumed regardless what has happened in the meantime.\n"
+"If disabled, the legacy behavior is used, which consists in just not doing "
+"anything besides the GUI input disable itself.\n"
+"[b]Note:[/b] This is set to [code]true[/code] by default for new projects "
+"and is the recommended setting."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid ""
"If [code]true[/code], swaps OK and Cancel buttons in dialogs on Windows and "
"UWP to follow interface conventions."
msgstr ""
@@ -49374,6 +49472,16 @@ msgid ""
msgstr ""
#: doc/classes/ProjectSettings.xml
+msgid ""
+"If [code]true[/code], smooths out collision with trimesh shapes "
+"([ConcavePolygonShape]) by telling the Bullet physics engine to generate "
+"internal edge information for every trimesh shape created.\n"
+"[b]Note:[/b] Only effective if [member physics/3d/physics_engine] is set to "
+"[code]DEFAULT[/code] or [code]Bullet[/code], [i]not[/i] [code]GodotPhysics[/"
+"code]."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
msgid "Enables [member Viewport.physics_object_picking] on the root viewport."
msgstr ""
@@ -49787,6 +49895,14 @@ msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
+"An override for [code]rendering/gles3/shaders/shader_compilation_mode[/"
+"code], so asynchronous compilation can be disabled for mobile.\n"
+"You may want to do that since mobile GPUs generally won't support "
+"ubershaders due to their complexity."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid ""
"Max buffer size for blend shapes. Any blend shape bigger than this will not "
"work."
msgstr ""
@@ -50740,13 +50856,13 @@ msgstr ""
#: doc/classes/Range.xml
msgid ""
-"Binds two ranges together along with any ranges previously grouped with "
+"Binds two [Range]s together along with any ranges previously grouped with "
"either of them. When any of range's member variables change, it will share "
"the new value with all other ranges in its group."
msgstr ""
#: doc/classes/Range.xml
-msgid "Stops range from sharing its member variables with any other."
+msgid "Stops the [Range] from sharing its member variables with any other."
msgstr ""
#: doc/classes/Range.xml
@@ -50813,7 +50929,14 @@ msgid ""
msgstr ""
#: doc/classes/Range.xml
-msgid "Emitted when [member value] changes."
+msgid ""
+"Emitted when [member value] changes. When used on a [Slider], this is called "
+"continuously while dragging (potentially every frame). If you are performing "
+"an expensive operation in a function connected to [signal value_changed], "
+"consider using a [i]debouncing[/i] [Timer] to call the function less often.\n"
+"[b]Note:[/b] Unlike signals such as [signal LineEdit.text_changed], [signal "
+"value_changed] is also emitted when [code]value[/code] is set directly via "
+"code."
msgstr ""
#: doc/classes/RayCast.xml doc/classes/RayCast2D.xml
@@ -58208,11 +58331,11 @@ msgid ""
"Returns [code]true[/code] if this string contains a valid float. This is "
"inclusive of integers, and also supports exponents:\n"
"[codeblock]\n"
-"print(\"1.7\".is_valid_float()) # Prints \"true\"\n"
-"print(\"24\".is_valid_float()) # Prints \"true\"\n"
-"print(\"7e3\".is_valid_float()) # Prints \"true\"\n"
-"print(\"24\".is_valid_float()) # Prints \"true\"\n"
-"print(\"Hello\".is_valid_float()) # Prints \"false\"\n"
+"print(\"1.7\".is_valid_float()) # Prints \"True\"\n"
+"print(\"24\".is_valid_float()) # Prints \"True\"\n"
+"print(\"7e3\".is_valid_float()) # Prints \"True\"\n"
+"print(\"24\".is_valid_float()) # Prints \"True\"\n"
+"print(\"Hello\".is_valid_float()) # Prints \"False\"\n"
"[/codeblock]"
msgstr ""
@@ -58238,9 +58361,9 @@ msgid ""
"identifier may contain only letters, digits and underscores ([code]_[/code]) "
"and the first character may not be a digit.\n"
"[codeblock]\n"
-"print(\"good_ident_1\".is_valid_identifier()) # Prints \"true\"\n"
-"print(\"1st_bad_ident\".is_valid_identifier()) # Prints \"false\"\n"
-"print(\"bad_ident_#2\".is_valid_identifier()) # Prints \"false\"\n"
+"print(\"good_ident_1\".is_valid_identifier()) # Prints \"True\"\n"
+"print(\"1st_bad_ident\".is_valid_identifier()) # Prints \"False\"\n"
+"print(\"bad_ident_#2\".is_valid_identifier()) # Prints \"False\"\n"
"[/codeblock]"
msgstr ""
@@ -58248,11 +58371,11 @@ msgstr ""
msgid ""
"Returns [code]true[/code] if this string contains a valid integer.\n"
"[codeblock]\n"
-"print(\"7\".is_valid_int()) # Prints \"true\"\n"
-"print(\"14.6\".is_valid_int()) # Prints \"false\"\n"
-"print(\"L\".is_valid_int()) # Prints \"false\"\n"
-"print(\"+3\".is_valid_int()) # Prints \"true\"\n"
-"print(\"-12\".is_valid_int()) # Prints \"true\"\n"
+"print(\"7\".is_valid_int()) # Prints \"True\"\n"
+"print(\"14.6\".is_valid_int()) # Prints \"False\"\n"
+"print(\"L\".is_valid_int()) # Prints \"False\"\n"
+"print(\"+3\".is_valid_int()) # Prints \"True\"\n"
+"print(\"-12\".is_valid_int()) # Prints \"True\"\n"
"[/codeblock]"
msgstr ""
@@ -60076,6 +60199,15 @@ msgid "Returns if the given line is wrapped."
msgstr "Gibt den Namen des übergebenen AnimationNode zurück."
#: doc/classes/TextEdit.xml
+#, fuzzy
+msgid ""
+"Returns whether the mouse is over selection. If [code]edges[/code] is "
+"[code]true[/code], the edges are considered part of the selection."
+msgstr ""
+"Liefert [code]wahr[/code] als Ergebnis wenn [code]a[/code] und [code]b[/"
+"code] ungefähr gleich sind."
+
+#: doc/classes/TextEdit.xml
msgid "Returns [code]true[/code] if the selection is active."
msgstr ""
@@ -62334,6 +62466,13 @@ msgstr ""
#: doc/classes/Time.xml
msgid ""
+"Converts the given timezone offset in minutes to a timezone offset string. "
+"For example, -480 returns \"-08:00\", 345 returns \"+05:45\", and 0 returns "
+"\"+00:00\"."
+msgstr ""
+
+#: doc/classes/Time.xml
+msgid ""
"Returns the amount of time passed in milliseconds since the engine started.\n"
"Will always be positive or 0 and uses a 64-bit value (it will wrap after "
"roughly 500 million years)."
@@ -66165,6 +66304,11 @@ msgid "Returns [code]true[/code] if there are visible modals on-screen."
msgstr "Gibt [code]true[/code] zurück falls das Array leer ist."
#: doc/classes/Viewport.xml
+#, fuzzy
+msgid "Returns [code]true[/code] if the drag operation is successful."
+msgstr "Gibt [code]true[/code] zurück falls das Array leer ist."
+
+#: doc/classes/Viewport.xml
msgid ""
"Returns [code]true[/code] if the viewport is currently performing a drag "
"operation."
@@ -74172,7 +74316,7 @@ msgstr ""
#: modules/websocket/doc_classes/WebSocketPeer.xml
msgid "A class representing a specific WebSocket connection."
-msgstr ""
+msgstr "Eine Klasse die eine spezifische WebSocket-Verbindung repräsentiert."
#: modules/websocket/doc_classes/WebSocketPeer.xml
msgid ""
@@ -74253,7 +74397,7 @@ msgstr ""
#: modules/websocket/doc_classes/WebSocketServer.xml
msgid "A WebSocket server implementation."
-msgstr ""
+msgstr "Eine WebSocket Server Implementierung."
#: modules/websocket/doc_classes/WebSocketServer.xml
msgid ""
@@ -74275,6 +74419,8 @@ msgstr ""
#: modules/websocket/doc_classes/WebSocketServer.xml
msgid "Returns [code]true[/code] if a peer with the given ID is connected."
msgstr ""
+"Gibt [code]true[/code] zurück, wenn ein Peer mir der angegebenen ID "
+"verbunden ist."
#: modules/websocket/doc_classes/WebSocketServer.xml
msgid ""
@@ -74494,7 +74640,7 @@ msgstr ""
#: modules/webxr/doc_classes/WebXRInterface.xml
msgid "How to make a VR game for WebXR with Godot"
-msgstr ""
+msgstr "Wie man ein VR-Spiel mit WebXR mit Godot erstellt"
#: modules/webxr/doc_classes/WebXRInterface.xml
msgid ""
@@ -74757,7 +74903,7 @@ msgstr "Die Farbe des spiegelnden Lichteffekts."
#: doc/classes/WindowDialog.xml
msgid "The horizontal offset of the close button."
-msgstr ""
+msgstr "Die horizontale Verschiebung des \"Schließen\"-Buttons."
#: doc/classes/WindowDialog.xml
msgid ""
@@ -74767,11 +74913,11 @@ msgstr ""
#: doc/classes/WindowDialog.xml
msgid "The vertical offset of the title text."
-msgstr ""
+msgstr "Die vertikale Verschiebung des Titel-Textes."
#: doc/classes/WindowDialog.xml
msgid "The font used to draw the title."
-msgstr ""
+msgstr "Die Schriftart die für den Titel verwendet wird."
#: doc/classes/WindowDialog.xml
#, fuzzy
@@ -74782,6 +74928,8 @@ msgstr "Linke Maustaste."
msgid ""
"The icon used for the close button when it's hovered with the mouse cursor."
msgstr ""
+"Das Bild, das für den \"Schließen\"-Button verwendet wird, wenn mit der Maus "
+"über diesem ist."
#: doc/classes/WindowDialog.xml
msgid ""
@@ -74809,7 +74957,7 @@ msgstr ""
#: doc/classes/World.xml
msgid "The World's [Environment]."
-msgstr ""
+msgstr "Das [Environment] der Welt."
#: doc/classes/World.xml
msgid ""
@@ -74860,6 +75008,8 @@ msgid ""
"Default environment properties for the entire scene (post-processing "
"effects, lighting and background settings)."
msgstr ""
+"Standartmäßige Umwelteigenschaften für die gesamte Szene "
+"(Bildnachbearbeitungs-Effekte, Beleuchtung und Hintergrund)."
#: doc/classes/WorldEnvironment.xml
msgid ""
@@ -74883,7 +75033,7 @@ msgstr ""
#: doc/classes/X509Certificate.xml
msgid "An X509 certificate (e.g. for SSL)."
-msgstr ""
+msgstr "Ein X509-Zertifikat (z.B. für SSL)."
#: doc/classes/X509Certificate.xml
msgid ""
@@ -74898,13 +75048,15 @@ msgstr ""
#: doc/classes/X509Certificate.xml
msgid "Loads a certificate from [code]path[/code] (\"*.crt\" file)."
-msgstr ""
+msgstr "Lädt ein Zertifikat vom Pfad [code]path[/code] (\"*.crt\" Datei)."
#: doc/classes/X509Certificate.xml
msgid ""
"Saves a certificate to the given [code]path[/code] (should be a \"*.crt\" "
"file)."
msgstr ""
+"Speichert ein Zertifikat am angegebenen [code]path[/code] (sollte eine \"*."
+"crt\" Datei sein)."
#: doc/classes/XMLParser.xml
msgid ""
@@ -74921,7 +75073,7 @@ msgstr ""
#: doc/classes/XMLParser.xml
msgid "Gets the amount of attributes in the current element."
-msgstr ""
+msgstr "Gibt die Anzahl an Attributen des aktuellen Elements zurück."
#: doc/classes/XMLParser.xml
msgid ""
@@ -75019,7 +75171,7 @@ msgstr ""
#: doc/classes/XMLParser.xml
msgid "End of element."
-msgstr ""
+msgstr "Ende des Elements."
#: doc/classes/XMLParser.xml
msgid "Text node."
diff --git a/doc/translations/el.po b/doc/translations/el.po
index 83def545e0..07ba0eeae0 100644
--- a/doc/translations/el.po
+++ b/doc/translations/el.po
@@ -15865,6 +15865,11 @@ msgid ""
msgstr ""
#: doc/classes/Control.xml
+#, fuzzy
+msgid "Returns [code]true[/code] if drag operation is successful."
+msgstr "Επιστρέφει το συνημίτονο της παραμέτρου."
+
+#: doc/classes/Control.xml
msgid ""
"Invalidates the size cache in this node and in parent nodes up to toplevel. "
"Intended to be used with [method get_minimum_size] when the return value is "
@@ -16291,8 +16296,9 @@ msgstr ""
#: doc/classes/Control.xml
msgid ""
"By default, the node's pivot is its top-left corner. When you change its "
-"[member rect_scale], it will scale around this pivot. Set this property to "
-"[member rect_size] / 2 to center the pivot in the node's rectangle."
+"[member rect_rotation] or [member rect_scale], it will rotate or scale "
+"around this pivot. Set this property to [member rect_size] / 2 to pivot "
+"around the Control's center."
msgstr ""
#: doc/classes/Control.xml
@@ -18636,10 +18642,10 @@ msgid ""
"further calculations."
msgstr ""
-#: doc/classes/Curve2D.xml doc/classes/Curve3D.xml
+#: doc/classes/Curve2D.xml
msgid ""
-"Adds a point to a curve at [code]position[/code], with control points "
-"[code]in[/code] and [code]out[/code].\n"
+"Adds a point to a curve at [code]position[/code] relative to the [Curve2D]'s "
+"position, with control points [code]in[/code] and [code]out[/code].\n"
"If [code]at_position[/code] is given, the point is inserted before the point "
"number [code]at_position[/code], moving that point (and every point after) "
"after the inserted point. If [code]at_position[/code] is not given, or is an "
@@ -18791,6 +18797,18 @@ msgid ""
msgstr ""
#: doc/classes/Curve3D.xml
+msgid ""
+"Adds a point to a curve at [code]position[/code] relative to the [Curve3D]'s "
+"position, with control points [code]in[/code] and [code]out[/code].\n"
+"If [code]at_position[/code] is given, the point is inserted before the point "
+"number [code]at_position[/code], moving that point (and every point after) "
+"after the inserted point. If [code]at_position[/code] is not given, or is an "
+"illegal value ([code]at_position <0[/code] or [code]at_position >= [method "
+"get_point_count][/code]), the point will be appended at the end of the point "
+"list."
+msgstr ""
+
+#: doc/classes/Curve3D.xml
#, fuzzy
msgid "Returns the cache of points as a [PoolVector3Array]."
msgstr "Επιστρέφει το τόξο ημιτόνου της παραμέτρου."
@@ -23278,10 +23296,13 @@ msgstr ""
#: doc/classes/Environment.xml
msgid ""
-"Keeps on screen every pixel drawn in the background. This is the fastest "
-"background mode, but it can only be safely used in fully-interior scenes (no "
-"visible sky or sky reflections). If enabled in a scene where the background "
-"is visible, \"ghost trail\" artifacts will be visible when moving the camera."
+"Keeps on screen every pixel drawn in the background. Only select this mode "
+"if you really need to keep the old data. On modern GPUs it will generally "
+"not be faster than clearing the background, and can be significantly slower, "
+"particularly on mobile.\n"
+"It can only be safely used in fully-interior scenes (no visible sky or sky "
+"reflections). If enabled in a scene where the background is visible, \"ghost "
+"trail\" artifacts will be visible when moving the camera."
msgstr ""
#: doc/classes/Environment.xml
@@ -26736,14 +26757,14 @@ msgstr ""
#: doc/classes/HeightMapShape.xml
msgid ""
-"Depth of the height map data. Changing this will resize the [member "
-"map_data]."
+"Number of vertices in the depth of the height map. Changing this will resize "
+"the [member map_data]."
msgstr ""
#: doc/classes/HeightMapShape.xml
msgid ""
-"Width of the height map data. Changing this will resize the [member "
-"map_data]."
+"Number of vertices in the width of the height map. Changing this will resize "
+"the [member map_data]."
msgstr ""
#: doc/classes/HFlowContainer.xml
@@ -32586,6 +32607,13 @@ msgstr ""
msgid "If [code]true[/code], the context menu will appear when right-clicked."
msgstr ""
+#: doc/classes/LineEdit.xml doc/classes/RichTextLabel.xml
+#: doc/classes/TextEdit.xml
+msgid ""
+"If [code]true[/code], the selected text will be deselected when focus is "
+"lost."
+msgstr ""
+
#: doc/classes/LineEdit.xml
msgid ""
"If [code]false[/code], existing text cannot be modified and new text cannot "
@@ -32621,6 +32649,13 @@ msgid ""
"[/codeblock]"
msgstr ""
+#: doc/classes/LineEdit.xml doc/classes/TextEdit.xml
+msgid ""
+"If [code]false[/code], using middle mouse button to paste clipboard will be "
+"disabled.\n"
+"[b]Note:[/b] This method is only implemented on Linux."
+msgstr ""
+
#: doc/classes/LineEdit.xml
msgid ""
"Opacity of the [member placeholder_text]. From [code]0[/code] to [code]1[/"
@@ -38500,6 +38535,11 @@ msgid "Returns the text of the item at index [code]idx[/code]."
msgstr ""
#: doc/classes/OptionButton.xml
+#, fuzzy
+msgid "Returns the tooltip of the item at index [code]idx[/code]."
+msgstr "Επιστρέφει το ημίτονο της παραμέτρου."
+
+#: doc/classes/OptionButton.xml
msgid ""
"Returns the ID of the selected item, or [code]0[/code] if no item is "
"selected."
@@ -38553,6 +38593,11 @@ msgid "Sets the text of the item at index [code]idx[/code]."
msgstr ""
#: doc/classes/OptionButton.xml
+#, fuzzy
+msgid "Sets the tooltip of the item at index [code]idx[/code]."
+msgstr "Επιστρέφει το ημίτονο της παραμέτρου."
+
+#: doc/classes/OptionButton.xml
msgid ""
"The index of the currently selected item, or [code]-1[/code] if no item is "
"selected."
@@ -39112,6 +39157,23 @@ msgstr ""
#: doc/classes/OS.xml
msgid ""
+"Returns the current refresh rate of the specified screen. If [code]screen[/"
+"code] is [code]-1[/code] (the default value), the current screen will be "
+"used.\n"
+"[b]Note:[/b] Returns [code]-1.0[/code] if Godot fails to find the refresh "
+"rate for the specified screen. On HTML5, [method get_screen_refresh_rate] "
+"will always return [code]-1.0[/code] as there is no way to retrieve the "
+"refresh rate on that platform.\n"
+"To fallback to a default refresh rate if the method fails, try:\n"
+"[codeblock]\n"
+"var refresh_rate = OS.get_screen_refresh_rate()\n"
+"if refresh_rate < 0:\n"
+" refresh_rate = 60.0\n"
+"[/codeblock]"
+msgstr ""
+
+#: doc/classes/OS.xml
+msgid ""
"Return the scale factor of the specified screen by index. If [code]screen[/"
"code] is [code]-1[/code] (the default value), the current screen will be "
"used.\n"
@@ -45479,6 +45541,12 @@ msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
+"If [code]true[/code], enables warnings when the type of the default value "
+"set to an exported variable is different than the specified export type."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid ""
"If [code]true[/code], enables warnings when a function is declared with the "
"same name as a constant."
msgstr ""
@@ -45902,6 +45970,19 @@ msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
+"If enabled, the moment [member Viewport.gui_disable_input] is set to "
+"[code]false[/code] to disable GUI input in a viewport, current mouse over "
+"and mouse focus will be dropped.\n"
+"That behavior helps to keep a robust GUI state, with no surprises when input "
+"is resumed regardless what has happened in the meantime.\n"
+"If disabled, the legacy behavior is used, which consists in just not doing "
+"anything besides the GUI input disable itself.\n"
+"[b]Note:[/b] This is set to [code]true[/code] by default for new projects "
+"and is the recommended setting."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid ""
"If [code]true[/code], swaps OK and Cancel buttons in dialogs on Windows and "
"UWP to follow interface conventions."
msgstr ""
@@ -46871,6 +46952,16 @@ msgid ""
msgstr ""
#: doc/classes/ProjectSettings.xml
+msgid ""
+"If [code]true[/code], smooths out collision with trimesh shapes "
+"([ConcavePolygonShape]) by telling the Bullet physics engine to generate "
+"internal edge information for every trimesh shape created.\n"
+"[b]Note:[/b] Only effective if [member physics/3d/physics_engine] is set to "
+"[code]DEFAULT[/code] or [code]Bullet[/code], [i]not[/i] [code]GodotPhysics[/"
+"code]."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
msgid "Enables [member Viewport.physics_object_picking] on the root viewport."
msgstr ""
@@ -47284,6 +47375,14 @@ msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
+"An override for [code]rendering/gles3/shaders/shader_compilation_mode[/"
+"code], so asynchronous compilation can be disabled for mobile.\n"
+"You may want to do that since mobile GPUs generally won't support "
+"ubershaders due to their complexity."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid ""
"Max buffer size for blend shapes. Any blend shape bigger than this will not "
"work."
msgstr ""
@@ -48216,13 +48315,13 @@ msgstr ""
#: doc/classes/Range.xml
msgid ""
-"Binds two ranges together along with any ranges previously grouped with "
+"Binds two [Range]s together along with any ranges previously grouped with "
"either of them. When any of range's member variables change, it will share "
"the new value with all other ranges in its group."
msgstr ""
#: doc/classes/Range.xml
-msgid "Stops range from sharing its member variables with any other."
+msgid "Stops the [Range] from sharing its member variables with any other."
msgstr ""
#: doc/classes/Range.xml
@@ -48289,7 +48388,14 @@ msgid ""
msgstr ""
#: doc/classes/Range.xml
-msgid "Emitted when [member value] changes."
+msgid ""
+"Emitted when [member value] changes. When used on a [Slider], this is called "
+"continuously while dragging (potentially every frame). If you are performing "
+"an expensive operation in a function connected to [signal value_changed], "
+"consider using a [i]debouncing[/i] [Timer] to call the function less often.\n"
+"[b]Note:[/b] Unlike signals such as [signal LineEdit.text_changed], [signal "
+"value_changed] is also emitted when [code]value[/code] is set directly via "
+"code."
msgstr ""
#: doc/classes/RayCast.xml doc/classes/RayCast2D.xml
@@ -55592,11 +55698,11 @@ msgid ""
"Returns [code]true[/code] if this string contains a valid float. This is "
"inclusive of integers, and also supports exponents:\n"
"[codeblock]\n"
-"print(\"1.7\".is_valid_float()) # Prints \"true\"\n"
-"print(\"24\".is_valid_float()) # Prints \"true\"\n"
-"print(\"7e3\".is_valid_float()) # Prints \"true\"\n"
-"print(\"24\".is_valid_float()) # Prints \"true\"\n"
-"print(\"Hello\".is_valid_float()) # Prints \"false\"\n"
+"print(\"1.7\".is_valid_float()) # Prints \"True\"\n"
+"print(\"24\".is_valid_float()) # Prints \"True\"\n"
+"print(\"7e3\".is_valid_float()) # Prints \"True\"\n"
+"print(\"24\".is_valid_float()) # Prints \"True\"\n"
+"print(\"Hello\".is_valid_float()) # Prints \"False\"\n"
"[/codeblock]"
msgstr ""
@@ -55622,9 +55728,9 @@ msgid ""
"identifier may contain only letters, digits and underscores ([code]_[/code]) "
"and the first character may not be a digit.\n"
"[codeblock]\n"
-"print(\"good_ident_1\".is_valid_identifier()) # Prints \"true\"\n"
-"print(\"1st_bad_ident\".is_valid_identifier()) # Prints \"false\"\n"
-"print(\"bad_ident_#2\".is_valid_identifier()) # Prints \"false\"\n"
+"print(\"good_ident_1\".is_valid_identifier()) # Prints \"True\"\n"
+"print(\"1st_bad_ident\".is_valid_identifier()) # Prints \"False\"\n"
+"print(\"bad_ident_#2\".is_valid_identifier()) # Prints \"False\"\n"
"[/codeblock]"
msgstr ""
@@ -55632,11 +55738,11 @@ msgstr ""
msgid ""
"Returns [code]true[/code] if this string contains a valid integer.\n"
"[codeblock]\n"
-"print(\"7\".is_valid_int()) # Prints \"true\"\n"
-"print(\"14.6\".is_valid_int()) # Prints \"false\"\n"
-"print(\"L\".is_valid_int()) # Prints \"false\"\n"
-"print(\"+3\".is_valid_int()) # Prints \"true\"\n"
-"print(\"-12\".is_valid_int()) # Prints \"true\"\n"
+"print(\"7\".is_valid_int()) # Prints \"True\"\n"
+"print(\"14.6\".is_valid_int()) # Prints \"False\"\n"
+"print(\"L\".is_valid_int()) # Prints \"False\"\n"
+"print(\"+3\".is_valid_int()) # Prints \"True\"\n"
+"print(\"-12\".is_valid_int()) # Prints \"True\"\n"
"[/codeblock]"
msgstr ""
@@ -57431,6 +57537,12 @@ msgid "Returns if the given line is wrapped."
msgstr "Επιστρέφει την εφαπτομένη της παραμέτρου."
#: doc/classes/TextEdit.xml
+msgid ""
+"Returns whether the mouse is over selection. If [code]edges[/code] is "
+"[code]true[/code], the edges are considered part of the selection."
+msgstr ""
+
+#: doc/classes/TextEdit.xml
msgid "Returns [code]true[/code] if the selection is active."
msgstr ""
@@ -59647,6 +59759,13 @@ msgstr ""
#: doc/classes/Time.xml
msgid ""
+"Converts the given timezone offset in minutes to a timezone offset string. "
+"For example, -480 returns \"-08:00\", 345 returns \"+05:45\", and 0 returns "
+"\"+00:00\"."
+msgstr ""
+
+#: doc/classes/Time.xml
+msgid ""
"Returns the amount of time passed in milliseconds since the engine started.\n"
"Will always be positive or 0 and uses a 64-bit value (it will wrap after "
"roughly 500 million years)."
@@ -63312,6 +63431,11 @@ msgid "Returns [code]true[/code] if there are visible modals on-screen."
msgstr ""
#: doc/classes/Viewport.xml
+#, fuzzy
+msgid "Returns [code]true[/code] if the drag operation is successful."
+msgstr "Επιστρέφει το συνημίτονο της παραμέτρου."
+
+#: doc/classes/Viewport.xml
msgid ""
"Returns [code]true[/code] if the viewport is currently performing a drag "
"operation."
diff --git a/doc/translations/es.po b/doc/translations/es.po
index 6ebc2af78b..e80ab772c3 100644
--- a/doc/translations/es.po
+++ b/doc/translations/es.po
@@ -20813,6 +20813,11 @@ msgstr ""
"dado tiene una sobreescritura válida en este nodo [Control]."
#: doc/classes/Control.xml
+#, fuzzy
+msgid "Returns [code]true[/code] if drag operation is successful."
+msgstr "Devuelve [code]true[/code] si una animacion esta reproduciendose."
+
+#: doc/classes/Control.xml
msgid ""
"Invalidates the size cache in this node and in parent nodes up to toplevel. "
"Intended to be used with [method get_minimum_size] when the return value is "
@@ -21446,10 +21451,12 @@ msgstr ""
"una textura o un nodo hijo."
#: doc/classes/Control.xml
+#, fuzzy
msgid ""
"By default, the node's pivot is its top-left corner. When you change its "
-"[member rect_scale], it will scale around this pivot. Set this property to "
-"[member rect_size] / 2 to center the pivot in the node's rectangle."
+"[member rect_rotation] or [member rect_scale], it will rotate or scale "
+"around this pivot. Set this property to [member rect_size] / 2 to pivot "
+"around the Control's center."
msgstr ""
"Por defecto, el pivote del nodo es su esquina superior izquierda. Cuando "
"cambias su [member rect_scale], se escalará alrededor de este pivote. "
@@ -24432,10 +24439,11 @@ msgstr ""
"Mantiene un cacheo de puntos precalculados a lo largo de la curva, para "
"acelerar los cálculos."
-#: doc/classes/Curve2D.xml doc/classes/Curve3D.xml
+#: doc/classes/Curve2D.xml
+#, fuzzy
msgid ""
-"Adds a point to a curve at [code]position[/code], with control points "
-"[code]in[/code] and [code]out[/code].\n"
+"Adds a point to a curve at [code]position[/code] relative to the [Curve2D]'s "
+"position, with control points [code]in[/code] and [code]out[/code].\n"
"If [code]at_position[/code] is given, the point is inserted before the point "
"number [code]at_position[/code], moving that point (and every point after) "
"after the inserted point. If [code]at_position[/code] is not given, or is an "
@@ -24674,6 +24682,27 @@ msgstr ""
#: doc/classes/Curve3D.xml
#, fuzzy
+msgid ""
+"Adds a point to a curve at [code]position[/code] relative to the [Curve3D]'s "
+"position, with control points [code]in[/code] and [code]out[/code].\n"
+"If [code]at_position[/code] is given, the point is inserted before the point "
+"number [code]at_position[/code], moving that point (and every point after) "
+"after the inserted point. If [code]at_position[/code] is not given, or is an "
+"illegal value ([code]at_position <0[/code] or [code]at_position >= [method "
+"get_point_count][/code]), the point will be appended at the end of the point "
+"list."
+msgstr ""
+"Añade un punto a una curva en la posición [code]position[/code], con puntos "
+"de control [code]in[/code] y [code]out[/code].\n"
+"Si se da [code]at_position[/code], el punto se inserta antes del número de "
+"punto [code]at_position[/code], desplazando ese punto (y todos los puntos "
+"posteriores) después del punto insertado. Si no se da [code]at_position[/"
+"code], o es un valor ilegal ([code]at_position <0[/code] o [code]at_position "
+">= [method get_point_count][/code]), el punto se añadirá al final de la "
+"lista de puntos."
+
+#: doc/classes/Curve3D.xml
+#, fuzzy
msgid "Returns the cache of points as a [PoolVector3Array]."
msgstr "Devuelve el caché de puntos como un [PackedVector3Array]."
@@ -30851,11 +30880,15 @@ msgstr ""
"el [member tonemap_mode] no se establece en [constant TONE_MAPPER_LINEAR]."
#: doc/classes/Environment.xml
+#, fuzzy
msgid ""
-"Keeps on screen every pixel drawn in the background. This is the fastest "
-"background mode, but it can only be safely used in fully-interior scenes (no "
-"visible sky or sky reflections). If enabled in a scene where the background "
-"is visible, \"ghost trail\" artifacts will be visible when moving the camera."
+"Keeps on screen every pixel drawn in the background. Only select this mode "
+"if you really need to keep the old data. On modern GPUs it will generally "
+"not be faster than clearing the background, and can be significantly slower, "
+"particularly on mobile.\n"
+"It can only be safely used in fully-interior scenes (no visible sky or sky "
+"reflections). If enabled in a scene where the background is visible, \"ghost "
+"trail\" artifacts will be visible when moving the camera."
msgstr ""
"Mantiene en pantalla cada píxel dibujado en el fondo. Este es el modo de "
"fondo más rápido, pero sólo puede ser usado con seguridad en escenas de "
@@ -35430,17 +35463,19 @@ msgstr ""
"map_width] * [member map_depth] ."
#: doc/classes/HeightMapShape.xml
+#, fuzzy
msgid ""
-"Depth of the height map data. Changing this will resize the [member "
-"map_data]."
+"Number of vertices in the depth of the height map. Changing this will resize "
+"the [member map_data]."
msgstr ""
"Los datos del mapa de la altura. Si se cambia esto, se redimensionará el "
"[member map_data]."
#: doc/classes/HeightMapShape.xml
+#, fuzzy
msgid ""
-"Width of the height map data. Changing this will resize the [member "
-"map_data]."
+"Number of vertices in the width of the height map. Changing this will resize "
+"the [member map_data]."
msgstr ""
"Ancho de los datos del mapa de altura. Si se cambia esto, se redimensionará "
"el [member map_data]."
@@ -43272,6 +43307,16 @@ msgstr ""
"Si [code]true[/code], el menú contextual aparecerá al hacer clic con el "
"botón derecho del ratón."
+#: doc/classes/LineEdit.xml doc/classes/RichTextLabel.xml
+#: doc/classes/TextEdit.xml
+#, fuzzy
+msgid ""
+"If [code]true[/code], the selected text will be deselected when focus is "
+"lost."
+msgstr ""
+"Si [code]true[/code], el elemento actualmente seleccionado puede ser "
+"seleccionado de nuevo."
+
#: doc/classes/LineEdit.xml
msgid ""
"If [code]false[/code], existing text cannot be modified and new text cannot "
@@ -43312,6 +43357,17 @@ msgid ""
"[/codeblock]"
msgstr ""
+#: doc/classes/LineEdit.xml doc/classes/TextEdit.xml
+#, fuzzy
+msgid ""
+"If [code]false[/code], using middle mouse button to paste clipboard will be "
+"disabled.\n"
+"[b]Note:[/b] This method is only implemented on Linux."
+msgstr ""
+"Devuelve [code]true[/code] si el video se está reproduciendo.\n"
+"[b]Nota:[/b] El vídeo sigue considerándose en reproducción si se interrumpe "
+"durante la reproducción."
+
#: doc/classes/LineEdit.xml
msgid ""
"Opacity of the [member placeholder_text]. From [code]0[/code] to [code]1[/"
@@ -51247,6 +51303,11 @@ msgid "Returns the text of the item at index [code]idx[/code]."
msgstr "Devuelve el texto del artículo en el índice [code]idx[/code]."
#: doc/classes/OptionButton.xml
+#, fuzzy
+msgid "Returns the tooltip of the item at index [code]idx[/code]."
+msgstr "Devuelve el texto del artículo en el índice [code]idx[/code]."
+
+#: doc/classes/OptionButton.xml
msgid ""
"Returns the ID of the selected item, or [code]0[/code] if no item is "
"selected."
@@ -51315,6 +51376,11 @@ msgid "Sets the text of the item at index [code]idx[/code]."
msgstr "Establece el texto del artículo en el índice [code]idx[/code]."
#: doc/classes/OptionButton.xml
+#, fuzzy
+msgid "Sets the tooltip of the item at index [code]idx[/code]."
+msgstr "Establece el texto del artículo en el índice [code]idx[/code]."
+
+#: doc/classes/OptionButton.xml
msgid ""
"The index of the currently selected item, or [code]-1[/code] if no item is "
"selected."
@@ -52044,6 +52110,23 @@ msgstr ""
"[b]Nota:[/b] Este método está implementado en macOS."
#: doc/classes/OS.xml
+msgid ""
+"Returns the current refresh rate of the specified screen. If [code]screen[/"
+"code] is [code]-1[/code] (the default value), the current screen will be "
+"used.\n"
+"[b]Note:[/b] Returns [code]-1.0[/code] if Godot fails to find the refresh "
+"rate for the specified screen. On HTML5, [method get_screen_refresh_rate] "
+"will always return [code]-1.0[/code] as there is no way to retrieve the "
+"refresh rate on that platform.\n"
+"To fallback to a default refresh rate if the method fails, try:\n"
+"[codeblock]\n"
+"var refresh_rate = OS.get_screen_refresh_rate()\n"
+"if refresh_rate < 0:\n"
+" refresh_rate = 60.0\n"
+"[/codeblock]"
+msgstr ""
+
+#: doc/classes/OS.xml
#, fuzzy
msgid ""
"Return the scale factor of the specified screen by index. If [code]screen[/"
@@ -60553,6 +60636,15 @@ msgstr ""
#: doc/classes/ProjectSettings.xml
#, fuzzy
msgid ""
+"If [code]true[/code], enables warnings when the type of the default value "
+"set to an exported variable is different than the specified export type."
+msgstr ""
+"Si [code]true[/code], habilita advertencias cuando un operador ternario "
+"puede emitir valores con tipos incompatibles."
+
+#: doc/classes/ProjectSettings.xml
+#, fuzzy
+msgid ""
"If [code]true[/code], enables warnings when a function is declared with the "
"same name as a constant."
msgstr ""
@@ -61118,6 +61210,19 @@ msgstr ""
"utilizará para todos los [ScrollContainer]s a menos que se sobrescriba."
#: doc/classes/ProjectSettings.xml
+msgid ""
+"If enabled, the moment [member Viewport.gui_disable_input] is set to "
+"[code]false[/code] to disable GUI input in a viewport, current mouse over "
+"and mouse focus will be dropped.\n"
+"That behavior helps to keep a robust GUI state, with no surprises when input "
+"is resumed regardless what has happened in the meantime.\n"
+"If disabled, the legacy behavior is used, which consists in just not doing "
+"anything besides the GUI input disable itself.\n"
+"[b]Note:[/b] This is set to [code]true[/code] by default for new projects "
+"and is the recommended setting."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
#, fuzzy
msgid ""
"If [code]true[/code], swaps OK and Cancel buttons in dialogs on Windows and "
@@ -62329,6 +62434,16 @@ msgstr ""
"una alternativa."
#: doc/classes/ProjectSettings.xml
+msgid ""
+"If [code]true[/code], smooths out collision with trimesh shapes "
+"([ConcavePolygonShape]) by telling the Bullet physics engine to generate "
+"internal edge information for every trimesh shape created.\n"
+"[b]Note:[/b] Only effective if [member physics/3d/physics_engine] is set to "
+"[code]DEFAULT[/code] or [code]Bullet[/code], [i]not[/i] [code]GodotPhysics[/"
+"code]."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
msgid "Enables [member Viewport.physics_object_picking] on the root viewport."
msgstr "Habilita [member Viewport.physics_object_picking] en el viewport raíz."
@@ -62771,6 +62886,14 @@ msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
+"An override for [code]rendering/gles3/shaders/shader_compilation_mode[/"
+"code], so asynchronous compilation can be disabled for mobile.\n"
+"You may want to do that since mobile GPUs generally won't support "
+"ubershaders due to their complexity."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid ""
"Max buffer size for blend shapes. Any blend shape bigger than this will not "
"work."
msgstr ""
@@ -63936,8 +64059,9 @@ msgstr ""
"[i]página[/i], por ejemplo una [ScrollBar]."
#: doc/classes/Range.xml
+#, fuzzy
msgid ""
-"Binds two ranges together along with any ranges previously grouped with "
+"Binds two [Range]s together along with any ranges previously grouped with "
"either of them. When any of range's member variables change, it will share "
"the new value with all other ranges in its group."
msgstr ""
@@ -63946,7 +64070,8 @@ msgstr ""
"compartirá el nuevo valor con todos los demás rangos de su grupo."
#: doc/classes/Range.xml
-msgid "Stops range from sharing its member variables with any other."
+#, fuzzy
+msgid "Stops the [Range] from sharing its member variables with any other."
msgstr ""
"Para el rango, de compartir sus variables de miembros con cualquier otro."
@@ -64033,8 +64158,15 @@ msgstr ""
"[member step] cambian."
#: doc/classes/Range.xml
-msgid "Emitted when [member value] changes."
-msgstr "Emitido cuando cambia [member value]."
+msgid ""
+"Emitted when [member value] changes. When used on a [Slider], this is called "
+"continuously while dragging (potentially every frame). If you are performing "
+"an expensive operation in a function connected to [signal value_changed], "
+"consider using a [i]debouncing[/i] [Timer] to call the function less often.\n"
+"[b]Note:[/b] Unlike signals such as [signal LineEdit.text_changed], [signal "
+"value_changed] is also emitted when [code]value[/code] is set directly via "
+"code."
+msgstr ""
#: doc/classes/RayCast.xml doc/classes/RayCast2D.xml
msgid "Query the closest object intersecting a ray."
@@ -73529,17 +73661,21 @@ msgstr ""
"[code]: / \\ ? * \" | % < >[/code]"
#: doc/classes/String.xml
+#, fuzzy
msgid ""
"Returns [code]true[/code] if this string contains a valid float. This is "
"inclusive of integers, and also supports exponents:\n"
"[codeblock]\n"
-"print(\"1.7\".is_valid_float()) # Prints \"true\"\n"
-"print(\"24\".is_valid_float()) # Prints \"true\"\n"
-"print(\"7e3\".is_valid_float()) # Prints \"true\"\n"
-"print(\"24\".is_valid_float()) # Prints \"true\"\n"
-"print(\"Hello\".is_valid_float()) # Prints \"false\"\n"
+"print(\"1.7\".is_valid_float()) # Prints \"True\"\n"
+"print(\"24\".is_valid_float()) # Prints \"True\"\n"
+"print(\"7e3\".is_valid_float()) # Prints \"True\"\n"
+"print(\"24\".is_valid_float()) # Prints \"True\"\n"
+"print(\"Hello\".is_valid_float()) # Prints \"False\"\n"
"[/codeblock]"
msgstr ""
+"Devuelve [code]true[/code] si esta string es un identificador válido. Un "
+"identificador válido sólo puede contener letras, dígitos y guiones bajos "
+"([code]_[/code]) y el primer carácter no puede ser un dígito."
#: doc/classes/String.xml
msgid ""
@@ -73572,9 +73708,9 @@ msgid ""
"identifier may contain only letters, digits and underscores ([code]_[/code]) "
"and the first character may not be a digit.\n"
"[codeblock]\n"
-"print(\"good_ident_1\".is_valid_identifier()) # Prints \"true\"\n"
-"print(\"1st_bad_ident\".is_valid_identifier()) # Prints \"false\"\n"
-"print(\"bad_ident_#2\".is_valid_identifier()) # Prints \"false\"\n"
+"print(\"good_ident_1\".is_valid_identifier()) # Prints \"True\"\n"
+"print(\"1st_bad_ident\".is_valid_identifier()) # Prints \"False\"\n"
+"print(\"bad_ident_#2\".is_valid_identifier()) # Prints \"False\"\n"
"[/codeblock]"
msgstr ""
"Devuelve [code]true[/code] si esta string es un identificador válido. Un "
@@ -73582,16 +73718,20 @@ msgstr ""
"([code]_[/code]) y el primer carácter no puede ser un dígito."
#: doc/classes/String.xml
+#, fuzzy
msgid ""
"Returns [code]true[/code] if this string contains a valid integer.\n"
"[codeblock]\n"
-"print(\"7\".is_valid_int()) # Prints \"true\"\n"
-"print(\"14.6\".is_valid_int()) # Prints \"false\"\n"
-"print(\"L\".is_valid_int()) # Prints \"false\"\n"
-"print(\"+3\".is_valid_int()) # Prints \"true\"\n"
-"print(\"-12\".is_valid_int()) # Prints \"true\"\n"
+"print(\"7\".is_valid_int()) # Prints \"True\"\n"
+"print(\"14.6\".is_valid_int()) # Prints \"False\"\n"
+"print(\"L\".is_valid_int()) # Prints \"False\"\n"
+"print(\"+3\".is_valid_int()) # Prints \"True\"\n"
+"print(\"-12\".is_valid_int()) # Prints \"True\"\n"
"[/codeblock]"
msgstr ""
+"Devuelve [code]true[/code] si esta string es un identificador válido. Un "
+"identificador válido sólo puede contener letras, dígitos y guiones bajos "
+"([code]_[/code]) y el primer carácter no puede ser un dígito."
#: doc/classes/String.xml
msgid ""
@@ -75905,6 +76045,15 @@ msgid "Returns if the given line is wrapped."
msgstr "Devuelve un tile con una forma determinada."
#: doc/classes/TextEdit.xml
+#, fuzzy
+msgid ""
+"Returns whether the mouse is over selection. If [code]edges[/code] is "
+"[code]true[/code], the edges are considered part of the selection."
+msgstr ""
+"Devuelve [code]true[/code] si [code]a[/code] y [code]b[/code] son "
+"aproximadamente iguales entre sí."
+
+#: doc/classes/TextEdit.xml
msgid "Returns [code]true[/code] if the selection is active."
msgstr "Devuelve [code]true[/code] si la selección está activa."
@@ -78740,6 +78889,13 @@ msgstr ""
#: doc/classes/Time.xml
msgid ""
+"Converts the given timezone offset in minutes to a timezone offset string. "
+"For example, -480 returns \"-08:00\", 345 returns \"+05:45\", and 0 returns "
+"\"+00:00\"."
+msgstr ""
+
+#: doc/classes/Time.xml
+msgid ""
"Returns the amount of time passed in milliseconds since the engine started.\n"
"Will always be positive or 0 and uses a 64-bit value (it will wrap after "
"roughly 500 million years)."
@@ -83656,6 +83812,11 @@ msgid "Returns [code]true[/code] if there are visible modals on-screen."
msgstr "Devuelve [code]true[/code] si el archivo de la escena tiene nodos."
#: doc/classes/Viewport.xml
+#, fuzzy
+msgid "Returns [code]true[/code] if the drag operation is successful."
+msgstr "Devuelve [code]true[/code] si la selección está activa."
+
+#: doc/classes/Viewport.xml
msgid ""
"Returns [code]true[/code] if the viewport is currently performing a drag "
"operation."
diff --git a/doc/translations/fa.po b/doc/translations/fa.po
index 78429f84e0..162470f04c 100644
--- a/doc/translations/fa.po
+++ b/doc/translations/fa.po
@@ -16281,6 +16281,10 @@ msgid ""
msgstr ""
#: doc/classes/Control.xml
+msgid "Returns [code]true[/code] if drag operation is successful."
+msgstr ""
+
+#: doc/classes/Control.xml
msgid ""
"Invalidates the size cache in this node and in parent nodes up to toplevel. "
"Intended to be used with [method get_minimum_size] when the return value is "
@@ -16701,8 +16705,9 @@ msgstr ""
#: doc/classes/Control.xml
msgid ""
"By default, the node's pivot is its top-left corner. When you change its "
-"[member rect_scale], it will scale around this pivot. Set this property to "
-"[member rect_size] / 2 to center the pivot in the node's rectangle."
+"[member rect_rotation] or [member rect_scale], it will rotate or scale "
+"around this pivot. Set this property to [member rect_size] / 2 to pivot "
+"around the Control's center."
msgstr ""
#: doc/classes/Control.xml
@@ -19046,10 +19051,10 @@ msgid ""
"further calculations."
msgstr ""
-#: doc/classes/Curve2D.xml doc/classes/Curve3D.xml
+#: doc/classes/Curve2D.xml
msgid ""
-"Adds a point to a curve at [code]position[/code], with control points "
-"[code]in[/code] and [code]out[/code].\n"
+"Adds a point to a curve at [code]position[/code] relative to the [Curve2D]'s "
+"position, with control points [code]in[/code] and [code]out[/code].\n"
"If [code]at_position[/code] is given, the point is inserted before the point "
"number [code]at_position[/code], moving that point (and every point after) "
"after the inserted point. If [code]at_position[/code] is not given, or is an "
@@ -19200,6 +19205,18 @@ msgid ""
msgstr ""
#: doc/classes/Curve3D.xml
+msgid ""
+"Adds a point to a curve at [code]position[/code] relative to the [Curve3D]'s "
+"position, with control points [code]in[/code] and [code]out[/code].\n"
+"If [code]at_position[/code] is given, the point is inserted before the point "
+"number [code]at_position[/code], moving that point (and every point after) "
+"after the inserted point. If [code]at_position[/code] is not given, or is an "
+"illegal value ([code]at_position <0[/code] or [code]at_position >= [method "
+"get_point_count][/code]), the point will be appended at the end of the point "
+"list."
+msgstr ""
+
+#: doc/classes/Curve3D.xml
msgid "Returns the cache of points as a [PoolVector3Array]."
msgstr ""
@@ -23683,10 +23700,13 @@ msgstr ""
#: doc/classes/Environment.xml
msgid ""
-"Keeps on screen every pixel drawn in the background. This is the fastest "
-"background mode, but it can only be safely used in fully-interior scenes (no "
-"visible sky or sky reflections). If enabled in a scene where the background "
-"is visible, \"ghost trail\" artifacts will be visible when moving the camera."
+"Keeps on screen every pixel drawn in the background. Only select this mode "
+"if you really need to keep the old data. On modern GPUs it will generally "
+"not be faster than clearing the background, and can be significantly slower, "
+"particularly on mobile.\n"
+"It can only be safely used in fully-interior scenes (no visible sky or sky "
+"reflections). If enabled in a scene where the background is visible, \"ghost "
+"trail\" artifacts will be visible when moving the camera."
msgstr ""
#: doc/classes/Environment.xml
@@ -27137,14 +27157,14 @@ msgstr ""
#: doc/classes/HeightMapShape.xml
msgid ""
-"Depth of the height map data. Changing this will resize the [member "
-"map_data]."
+"Number of vertices in the depth of the height map. Changing this will resize "
+"the [member map_data]."
msgstr ""
#: doc/classes/HeightMapShape.xml
msgid ""
-"Width of the height map data. Changing this will resize the [member "
-"map_data]."
+"Number of vertices in the width of the height map. Changing this will resize "
+"the [member map_data]."
msgstr ""
#: doc/classes/HFlowContainer.xml
@@ -32983,6 +33003,13 @@ msgstr ""
msgid "If [code]true[/code], the context menu will appear when right-clicked."
msgstr ""
+#: doc/classes/LineEdit.xml doc/classes/RichTextLabel.xml
+#: doc/classes/TextEdit.xml
+msgid ""
+"If [code]true[/code], the selected text will be deselected when focus is "
+"lost."
+msgstr ""
+
#: doc/classes/LineEdit.xml
msgid ""
"If [code]false[/code], existing text cannot be modified and new text cannot "
@@ -33018,6 +33045,13 @@ msgid ""
"[/codeblock]"
msgstr ""
+#: doc/classes/LineEdit.xml doc/classes/TextEdit.xml
+msgid ""
+"If [code]false[/code], using middle mouse button to paste clipboard will be "
+"disabled.\n"
+"[b]Note:[/b] This method is only implemented on Linux."
+msgstr ""
+
#: doc/classes/LineEdit.xml
msgid ""
"Opacity of the [member placeholder_text]. From [code]0[/code] to [code]1[/"
@@ -38883,6 +38917,10 @@ msgid "Returns the text of the item at index [code]idx[/code]."
msgstr ""
#: doc/classes/OptionButton.xml
+msgid "Returns the tooltip of the item at index [code]idx[/code]."
+msgstr ""
+
+#: doc/classes/OptionButton.xml
msgid ""
"Returns the ID of the selected item, or [code]0[/code] if no item is "
"selected."
@@ -38936,6 +38974,10 @@ msgid "Sets the text of the item at index [code]idx[/code]."
msgstr ""
#: doc/classes/OptionButton.xml
+msgid "Sets the tooltip of the item at index [code]idx[/code]."
+msgstr ""
+
+#: doc/classes/OptionButton.xml
msgid ""
"The index of the currently selected item, or [code]-1[/code] if no item is "
"selected."
@@ -39492,6 +39534,23 @@ msgstr ""
#: doc/classes/OS.xml
msgid ""
+"Returns the current refresh rate of the specified screen. If [code]screen[/"
+"code] is [code]-1[/code] (the default value), the current screen will be "
+"used.\n"
+"[b]Note:[/b] Returns [code]-1.0[/code] if Godot fails to find the refresh "
+"rate for the specified screen. On HTML5, [method get_screen_refresh_rate] "
+"will always return [code]-1.0[/code] as there is no way to retrieve the "
+"refresh rate on that platform.\n"
+"To fallback to a default refresh rate if the method fails, try:\n"
+"[codeblock]\n"
+"var refresh_rate = OS.get_screen_refresh_rate()\n"
+"if refresh_rate < 0:\n"
+" refresh_rate = 60.0\n"
+"[/codeblock]"
+msgstr ""
+
+#: doc/classes/OS.xml
+msgid ""
"Return the scale factor of the specified screen by index. If [code]screen[/"
"code] is [code]-1[/code] (the default value), the current screen will be "
"used.\n"
@@ -45860,6 +45919,12 @@ msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
+"If [code]true[/code], enables warnings when the type of the default value "
+"set to an exported variable is different than the specified export type."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid ""
"If [code]true[/code], enables warnings when a function is declared with the "
"same name as a constant."
msgstr ""
@@ -46283,6 +46348,19 @@ msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
+"If enabled, the moment [member Viewport.gui_disable_input] is set to "
+"[code]false[/code] to disable GUI input in a viewport, current mouse over "
+"and mouse focus will be dropped.\n"
+"That behavior helps to keep a robust GUI state, with no surprises when input "
+"is resumed regardless what has happened in the meantime.\n"
+"If disabled, the legacy behavior is used, which consists in just not doing "
+"anything besides the GUI input disable itself.\n"
+"[b]Note:[/b] This is set to [code]true[/code] by default for new projects "
+"and is the recommended setting."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid ""
"If [code]true[/code], swaps OK and Cancel buttons in dialogs on Windows and "
"UWP to follow interface conventions."
msgstr ""
@@ -47252,6 +47330,16 @@ msgid ""
msgstr ""
#: doc/classes/ProjectSettings.xml
+msgid ""
+"If [code]true[/code], smooths out collision with trimesh shapes "
+"([ConcavePolygonShape]) by telling the Bullet physics engine to generate "
+"internal edge information for every trimesh shape created.\n"
+"[b]Note:[/b] Only effective if [member physics/3d/physics_engine] is set to "
+"[code]DEFAULT[/code] or [code]Bullet[/code], [i]not[/i] [code]GodotPhysics[/"
+"code]."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
msgid "Enables [member Viewport.physics_object_picking] on the root viewport."
msgstr ""
@@ -47665,6 +47753,14 @@ msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
+"An override for [code]rendering/gles3/shaders/shader_compilation_mode[/"
+"code], so asynchronous compilation can be disabled for mobile.\n"
+"You may want to do that since mobile GPUs generally won't support "
+"ubershaders due to their complexity."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid ""
"Max buffer size for blend shapes. Any blend shape bigger than this will not "
"work."
msgstr ""
@@ -48601,13 +48697,13 @@ msgstr ""
#: doc/classes/Range.xml
msgid ""
-"Binds two ranges together along with any ranges previously grouped with "
+"Binds two [Range]s together along with any ranges previously grouped with "
"either of them. When any of range's member variables change, it will share "
"the new value with all other ranges in its group."
msgstr ""
#: doc/classes/Range.xml
-msgid "Stops range from sharing its member variables with any other."
+msgid "Stops the [Range] from sharing its member variables with any other."
msgstr ""
#: doc/classes/Range.xml
@@ -48674,7 +48770,14 @@ msgid ""
msgstr ""
#: doc/classes/Range.xml
-msgid "Emitted when [member value] changes."
+msgid ""
+"Emitted when [member value] changes. When used on a [Slider], this is called "
+"continuously while dragging (potentially every frame). If you are performing "
+"an expensive operation in a function connected to [signal value_changed], "
+"consider using a [i]debouncing[/i] [Timer] to call the function less often.\n"
+"[b]Note:[/b] Unlike signals such as [signal LineEdit.text_changed], [signal "
+"value_changed] is also emitted when [code]value[/code] is set directly via "
+"code."
msgstr ""
#: doc/classes/RayCast.xml doc/classes/RayCast2D.xml
@@ -55974,11 +56077,11 @@ msgid ""
"Returns [code]true[/code] if this string contains a valid float. This is "
"inclusive of integers, and also supports exponents:\n"
"[codeblock]\n"
-"print(\"1.7\".is_valid_float()) # Prints \"true\"\n"
-"print(\"24\".is_valid_float()) # Prints \"true\"\n"
-"print(\"7e3\".is_valid_float()) # Prints \"true\"\n"
-"print(\"24\".is_valid_float()) # Prints \"true\"\n"
-"print(\"Hello\".is_valid_float()) # Prints \"false\"\n"
+"print(\"1.7\".is_valid_float()) # Prints \"True\"\n"
+"print(\"24\".is_valid_float()) # Prints \"True\"\n"
+"print(\"7e3\".is_valid_float()) # Prints \"True\"\n"
+"print(\"24\".is_valid_float()) # Prints \"True\"\n"
+"print(\"Hello\".is_valid_float()) # Prints \"False\"\n"
"[/codeblock]"
msgstr ""
@@ -56004,9 +56107,9 @@ msgid ""
"identifier may contain only letters, digits and underscores ([code]_[/code]) "
"and the first character may not be a digit.\n"
"[codeblock]\n"
-"print(\"good_ident_1\".is_valid_identifier()) # Prints \"true\"\n"
-"print(\"1st_bad_ident\".is_valid_identifier()) # Prints \"false\"\n"
-"print(\"bad_ident_#2\".is_valid_identifier()) # Prints \"false\"\n"
+"print(\"good_ident_1\".is_valid_identifier()) # Prints \"True\"\n"
+"print(\"1st_bad_ident\".is_valid_identifier()) # Prints \"False\"\n"
+"print(\"bad_ident_#2\".is_valid_identifier()) # Prints \"False\"\n"
"[/codeblock]"
msgstr ""
@@ -56014,11 +56117,11 @@ msgstr ""
msgid ""
"Returns [code]true[/code] if this string contains a valid integer.\n"
"[codeblock]\n"
-"print(\"7\".is_valid_int()) # Prints \"true\"\n"
-"print(\"14.6\".is_valid_int()) # Prints \"false\"\n"
-"print(\"L\".is_valid_int()) # Prints \"false\"\n"
-"print(\"+3\".is_valid_int()) # Prints \"true\"\n"
-"print(\"-12\".is_valid_int()) # Prints \"true\"\n"
+"print(\"7\".is_valid_int()) # Prints \"True\"\n"
+"print(\"14.6\".is_valid_int()) # Prints \"False\"\n"
+"print(\"L\".is_valid_int()) # Prints \"False\"\n"
+"print(\"+3\".is_valid_int()) # Prints \"True\"\n"
+"print(\"-12\".is_valid_int()) # Prints \"True\"\n"
"[/codeblock]"
msgstr ""
@@ -57805,6 +57908,12 @@ msgid "Returns if the given line is wrapped."
msgstr ""
#: doc/classes/TextEdit.xml
+msgid ""
+"Returns whether the mouse is over selection. If [code]edges[/code] is "
+"[code]true[/code], the edges are considered part of the selection."
+msgstr ""
+
+#: doc/classes/TextEdit.xml
msgid "Returns [code]true[/code] if the selection is active."
msgstr ""
@@ -60020,6 +60129,13 @@ msgstr ""
#: doc/classes/Time.xml
msgid ""
+"Converts the given timezone offset in minutes to a timezone offset string. "
+"For example, -480 returns \"-08:00\", 345 returns \"+05:45\", and 0 returns "
+"\"+00:00\"."
+msgstr ""
+
+#: doc/classes/Time.xml
+msgid ""
"Returns the amount of time passed in milliseconds since the engine started.\n"
"Will always be positive or 0 and uses a 64-bit value (it will wrap after "
"roughly 500 million years)."
@@ -63674,6 +63790,10 @@ msgid "Returns [code]true[/code] if there are visible modals on-screen."
msgstr ""
#: doc/classes/Viewport.xml
+msgid "Returns [code]true[/code] if the drag operation is successful."
+msgstr ""
+
+#: doc/classes/Viewport.xml
msgid ""
"Returns [code]true[/code] if the viewport is currently performing a drag "
"operation."
diff --git a/doc/translations/fi.po b/doc/translations/fi.po
index df7bd8a2d9..300e1dda53 100644
--- a/doc/translations/fi.po
+++ b/doc/translations/fi.po
@@ -7,12 +7,13 @@
# Pierre Stempin <pierre.stempin@gmail.com>, 2020.
# Nekromanser <ari.taitto@protonmail.com>, 2021.
# Leevi Laine <leeviervoemil@gmail.com>, 2021.
+# Tuomas Lähteenmäki <lahtis@gmail.com>, 2022.
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine class reference\n"
"Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n"
-"PO-Revision-Date: 2021-10-28 22:08+0000\n"
-"Last-Translator: Tapani Niemi <tapani.niemi@kapsi.fi>\n"
+"PO-Revision-Date: 2022-03-17 13:59+0000\n"
+"Last-Translator: Tuomas Lähteenmäki <lahtis@gmail.com>\n"
"Language-Team: Finnish <https://hosted.weblate.org/projects/godot-engine/"
"godot-class-reference/fi/>\n"
"Language: fi\n"
@@ -20,7 +21,7 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8-bit\n"
"Plural-Forms: nplurals=2; plural=n != 1;\n"
-"X-Generator: Weblate 4.9-dev\n"
+"X-Generator: Weblate 4.12-dev\n"
#: doc/tools/make_rst.py
msgid "Description"
@@ -48,7 +49,7 @@ msgstr "Signaalit"
#: doc/tools/make_rst.py
msgid "Enumerations"
-msgstr "Luetteloinnit"
+msgstr "Luettelointi"
#: doc/tools/make_rst.py
msgid "Constants"
@@ -69,63 +70,73 @@ msgstr "Ominaisuuksien kuvaukset"
#: doc/tools/make_rst.py
msgid "Inherits:"
-msgstr ""
+msgstr "Perii:"
#: doc/tools/make_rst.py
msgid "Inherited By:"
-msgstr ""
+msgstr "Peritty:"
#: doc/tools/make_rst.py
msgid "(overrides %s)"
-msgstr ""
+msgstr "(ohittaa %s)"
#: doc/tools/make_rst.py
msgid "Default"
-msgstr ""
+msgstr "Oletus"
#: doc/tools/make_rst.py
msgid "Setter"
-msgstr ""
+msgstr "Asettaja"
#: doc/tools/make_rst.py
msgid "value"
-msgstr ""
+msgstr "arvo"
#: doc/tools/make_rst.py
msgid "Getter"
-msgstr ""
+msgstr "Saattaja"
#: doc/tools/make_rst.py
msgid ""
"This method should typically be overridden by the user to have any effect."
msgstr ""
+"Tämän metodin pitäisi yleensä olla käyttäjän ohitettavissa, jotta sillä "
+"olisi mitään vaikutusta."
#: doc/tools/make_rst.py
msgid ""
"This method has no side effects. It doesn't modify any of the instance's "
"member variables."
msgstr ""
+"Tällä menetelmällä ei ole sivuvaikutuksia. Se ei muuta mitään instanssin "
+"jäsenmuuttujia."
#: doc/tools/make_rst.py
msgid ""
"This method accepts any number of arguments after the ones described here."
msgstr ""
+"Tämä menetelmä hyväksyy minkä tahansa määrän argumentteja tässä kuvattujen "
+"jälkeen."
#: doc/tools/make_rst.py
msgid "This method is used to construct a type."
-msgstr ""
+msgstr "Tätä menetelmää käytetään tyypin rakentamiseen."
#: doc/tools/make_rst.py
msgid ""
"This method doesn't need an instance to be called, so it can be called "
"directly using the class name."
msgstr ""
+"Tämän menetelmän kutsuminen ei edellytä esiintymän kutsumista, joten sitä "
+"voidaan kutsua suoraan luokan nimellä."
#: doc/tools/make_rst.py
msgid ""
"This method describes a valid operator to use with this type as left-hand "
"operand."
msgstr ""
+"Tämä menetelmä kuvaa kelvollisen operaattorin, jota voidaan käyttää tämän "
+"tyypin kanssa vasemmanpuoleisena operaattorina."
#: modules/gdscript/doc_classes/@GDScript.xml
msgid "Built-in GDScript functions."
@@ -174,6 +185,12 @@ msgid ""
"[/codeblock]\n"
"Supported color names are the same as the constants defined in [Color]."
msgstr ""
+"Palauttaa standardoidun värin [code]nimen [/code] siten, että [code]alpha[/"
+"code] vaihtelee välillä 0 -1.\n"
+"[codeblock]\n"
+"punainen = ColorN(\"punainen\", 1)\n"
+"[/codeblock]\n"
+"Tuetut värinimet ovat samat kuin [Väri] -kohdassa määritetyt vakiot."
#: modules/gdscript/doc_classes/@GDScript.xml
msgid ""
@@ -199,6 +216,14 @@ msgid ""
"c = acos(0.866025)\n"
"[/codeblock]"
msgstr ""
+"Palauttaa kaaren kosinuksen [code]s[/code] radiaaneina. Käytä saadaksesi "
+"kulman kosinin [code]s[/code]. [code]s[/code]:n on oltava välillä "
+"[code]-1.0[/code] ja [code]1.0[/code] (mukaan lukien), muutoin [metodi acos] "
+"palauttaa [vakion NAN].\n"
+"[codeblock]\n"
+"# c on 0.523599 tai 30 astetta, jos se muunnetaan rad2deg(s) -menetelmällä.\n"
+"c = acos(0.866025)\n"
+"[/codeblock]"
#: modules/gdscript/doc_classes/@GDScript.xml
msgid ""
@@ -211,6 +236,14 @@ msgid ""
"s = asin(0.5)\n"
"[/codeblock]"
msgstr ""
+"Palauttaa [code]s[/code]:n kaarisinuksen radiaaneina. Käytä saadaksesi "
+"kulman sini [code]s[/code]. [code]s[/code]:n on oltava välillä [code]-1.0[/"
+"code] ja [code]1.0[/code] (mukaan lukien), muutoin [metodi asin] palauttaa "
+"[vakio NAN].\n"
+"[codeblock]\n"
+"# s on 0.523599 tai 30 astetta, jos se muunnetaan rad2deg(s) -menetelmällä.\n"
+"s = asin(0.5)\n"
+"[/codeblock]"
#: modules/gdscript/doc_classes/@GDScript.xml
msgid ""
@@ -238,6 +271,28 @@ msgid ""
"a message with clarifying details\n"
"[/codeblock]"
msgstr ""
+"Väittää, että [code]ehto[/code] on [code]tosi[/code]. Jos [code]ehto[/code] "
+"on [code]väärä[/code], syntyy virhe. Kun sitä suoritetaan muokkaimesta, "
+"käynnissä oleva projekti myös keskeytetään, kunnes sitä jatketaan. Tätä "
+"voidaan käyttää [metodin push_error] vahvempana muotona virheiden "
+"ilmoittamiseen projektin kehittäjille tai lisäosana käyttäjille.\n"
+"[b]Huomautus:[/b] Suorituskykysyistä [method assert]:in sisällä oleva koodi "
+"suoritetaan vain debug-rakentamisessa tai kun projekti ajetaan muokkaimesta. "
+"Älä [method assert] -kutsu koodia, jolla on sivuvaikutuksia. Muuten projekti "
+"käyttäytyy eri tavalla, kun se viedään julkaisutilassa.\n"
+"Valinnainen [code]viesti[/code]-argumentti, jos se on annettu, näytetään "
+"yleisen \"Assertion failed\" -viestin lisäksi. Tämän avulla voit antaa "
+"lisätietoja siitä, miksi väite epäonnistui.\n"
+"[codeblock]\n"
+"# Kuvitellaan, että haluamme nopeuden olevan aina välillä 0-20.\n"
+"var speed = -10\n"
+"assert(speed < 20) # Totta, ohjelma jatkuu.\n"
+"assert(speed >= 0) # False, ohjelma pysähtyy.\n"
+"assert(nopeus >= 0 ja nopeus < 20) # Voit myös yhdistää kaksi ehdollista "
+"lauseketta yhdeksi tarkistukseksi.\n"
+"assert(nopeus < 20, \"nopeus = %f, mutta nopeusrajoitus on 20\" % nopeus) # "
+"Näytä viesti selventävine yksityiskohtineen.\n"
+"[/codeblock]"
#: modules/gdscript/doc_classes/@GDScript.xml
msgid ""
@@ -15886,6 +15941,11 @@ msgid ""
msgstr ""
#: doc/classes/Control.xml
+#, fuzzy
+msgid "Returns [code]true[/code] if drag operation is successful."
+msgstr "Palauttaa parametrin kosinin."
+
+#: doc/classes/Control.xml
msgid ""
"Invalidates the size cache in this node and in parent nodes up to toplevel. "
"Intended to be used with [method get_minimum_size] when the return value is "
@@ -16312,8 +16372,9 @@ msgstr ""
#: doc/classes/Control.xml
msgid ""
"By default, the node's pivot is its top-left corner. When you change its "
-"[member rect_scale], it will scale around this pivot. Set this property to "
-"[member rect_size] / 2 to center the pivot in the node's rectangle."
+"[member rect_rotation] or [member rect_scale], it will rotate or scale "
+"around this pivot. Set this property to [member rect_size] / 2 to pivot "
+"around the Control's center."
msgstr ""
#: doc/classes/Control.xml
@@ -18657,10 +18718,10 @@ msgid ""
"further calculations."
msgstr ""
-#: doc/classes/Curve2D.xml doc/classes/Curve3D.xml
+#: doc/classes/Curve2D.xml
msgid ""
-"Adds a point to a curve at [code]position[/code], with control points "
-"[code]in[/code] and [code]out[/code].\n"
+"Adds a point to a curve at [code]position[/code] relative to the [Curve2D]'s "
+"position, with control points [code]in[/code] and [code]out[/code].\n"
"If [code]at_position[/code] is given, the point is inserted before the point "
"number [code]at_position[/code], moving that point (and every point after) "
"after the inserted point. If [code]at_position[/code] is not given, or is an "
@@ -18812,6 +18873,18 @@ msgid ""
msgstr ""
#: doc/classes/Curve3D.xml
+msgid ""
+"Adds a point to a curve at [code]position[/code] relative to the [Curve3D]'s "
+"position, with control points [code]in[/code] and [code]out[/code].\n"
+"If [code]at_position[/code] is given, the point is inserted before the point "
+"number [code]at_position[/code], moving that point (and every point after) "
+"after the inserted point. If [code]at_position[/code] is not given, or is an "
+"illegal value ([code]at_position <0[/code] or [code]at_position >= [method "
+"get_point_count][/code]), the point will be appended at the end of the point "
+"list."
+msgstr ""
+
+#: doc/classes/Curve3D.xml
#, fuzzy
msgid "Returns the cache of points as a [PoolVector3Array]."
msgstr "Palauttaa parametrin arkussinin."
@@ -23299,10 +23372,13 @@ msgstr ""
#: doc/classes/Environment.xml
msgid ""
-"Keeps on screen every pixel drawn in the background. This is the fastest "
-"background mode, but it can only be safely used in fully-interior scenes (no "
-"visible sky or sky reflections). If enabled in a scene where the background "
-"is visible, \"ghost trail\" artifacts will be visible when moving the camera."
+"Keeps on screen every pixel drawn in the background. Only select this mode "
+"if you really need to keep the old data. On modern GPUs it will generally "
+"not be faster than clearing the background, and can be significantly slower, "
+"particularly on mobile.\n"
+"It can only be safely used in fully-interior scenes (no visible sky or sky "
+"reflections). If enabled in a scene where the background is visible, \"ghost "
+"trail\" artifacts will be visible when moving the camera."
msgstr ""
#: doc/classes/Environment.xml
@@ -26764,14 +26840,14 @@ msgstr ""
#: doc/classes/HeightMapShape.xml
msgid ""
-"Depth of the height map data. Changing this will resize the [member "
-"map_data]."
+"Number of vertices in the depth of the height map. Changing this will resize "
+"the [member map_data]."
msgstr ""
#: doc/classes/HeightMapShape.xml
msgid ""
-"Width of the height map data. Changing this will resize the [member "
-"map_data]."
+"Number of vertices in the width of the height map. Changing this will resize "
+"the [member map_data]."
msgstr ""
#: doc/classes/HFlowContainer.xml
@@ -32615,6 +32691,13 @@ msgstr ""
msgid "If [code]true[/code], the context menu will appear when right-clicked."
msgstr ""
+#: doc/classes/LineEdit.xml doc/classes/RichTextLabel.xml
+#: doc/classes/TextEdit.xml
+msgid ""
+"If [code]true[/code], the selected text will be deselected when focus is "
+"lost."
+msgstr ""
+
#: doc/classes/LineEdit.xml
msgid ""
"If [code]false[/code], existing text cannot be modified and new text cannot "
@@ -32650,6 +32733,13 @@ msgid ""
"[/codeblock]"
msgstr ""
+#: doc/classes/LineEdit.xml doc/classes/TextEdit.xml
+msgid ""
+"If [code]false[/code], using middle mouse button to paste clipboard will be "
+"disabled.\n"
+"[b]Note:[/b] This method is only implemented on Linux."
+msgstr ""
+
#: doc/classes/LineEdit.xml
msgid ""
"Opacity of the [member placeholder_text]. From [code]0[/code] to [code]1[/"
@@ -36286,7 +36376,7 @@ msgstr ""
#: doc/classes/Node.xml
msgid "Nodes and Scenes"
-msgstr ""
+msgstr "Solmut ja Kohtaukset"
#: doc/classes/Node.xml
msgid "All Demos"
@@ -38530,6 +38620,11 @@ msgid "Returns the text of the item at index [code]idx[/code]."
msgstr ""
#: doc/classes/OptionButton.xml
+#, fuzzy
+msgid "Returns the tooltip of the item at index [code]idx[/code]."
+msgstr "Laskee kahden vektorin ristitulon."
+
+#: doc/classes/OptionButton.xml
msgid ""
"Returns the ID of the selected item, or [code]0[/code] if no item is "
"selected."
@@ -38583,6 +38678,11 @@ msgid "Sets the text of the item at index [code]idx[/code]."
msgstr ""
#: doc/classes/OptionButton.xml
+#, fuzzy
+msgid "Sets the tooltip of the item at index [code]idx[/code]."
+msgstr "Laskee kahden vektorin ristitulon."
+
+#: doc/classes/OptionButton.xml
msgid ""
"The index of the currently selected item, or [code]-1[/code] if no item is "
"selected."
@@ -39142,6 +39242,23 @@ msgstr ""
#: doc/classes/OS.xml
msgid ""
+"Returns the current refresh rate of the specified screen. If [code]screen[/"
+"code] is [code]-1[/code] (the default value), the current screen will be "
+"used.\n"
+"[b]Note:[/b] Returns [code]-1.0[/code] if Godot fails to find the refresh "
+"rate for the specified screen. On HTML5, [method get_screen_refresh_rate] "
+"will always return [code]-1.0[/code] as there is no way to retrieve the "
+"refresh rate on that platform.\n"
+"To fallback to a default refresh rate if the method fails, try:\n"
+"[codeblock]\n"
+"var refresh_rate = OS.get_screen_refresh_rate()\n"
+"if refresh_rate < 0:\n"
+" refresh_rate = 60.0\n"
+"[/codeblock]"
+msgstr ""
+
+#: doc/classes/OS.xml
+msgid ""
"Return the scale factor of the specified screen by index. If [code]screen[/"
"code] is [code]-1[/code] (the default value), the current screen will be "
"used.\n"
@@ -45509,6 +45626,12 @@ msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
+"If [code]true[/code], enables warnings when the type of the default value "
+"set to an exported variable is different than the specified export type."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid ""
"If [code]true[/code], enables warnings when a function is declared with the "
"same name as a constant."
msgstr ""
@@ -45932,6 +46055,19 @@ msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
+"If enabled, the moment [member Viewport.gui_disable_input] is set to "
+"[code]false[/code] to disable GUI input in a viewport, current mouse over "
+"and mouse focus will be dropped.\n"
+"That behavior helps to keep a robust GUI state, with no surprises when input "
+"is resumed regardless what has happened in the meantime.\n"
+"If disabled, the legacy behavior is used, which consists in just not doing "
+"anything besides the GUI input disable itself.\n"
+"[b]Note:[/b] This is set to [code]true[/code] by default for new projects "
+"and is the recommended setting."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid ""
"If [code]true[/code], swaps OK and Cancel buttons in dialogs on Windows and "
"UWP to follow interface conventions."
msgstr ""
@@ -46901,6 +47037,16 @@ msgid ""
msgstr ""
#: doc/classes/ProjectSettings.xml
+msgid ""
+"If [code]true[/code], smooths out collision with trimesh shapes "
+"([ConcavePolygonShape]) by telling the Bullet physics engine to generate "
+"internal edge information for every trimesh shape created.\n"
+"[b]Note:[/b] Only effective if [member physics/3d/physics_engine] is set to "
+"[code]DEFAULT[/code] or [code]Bullet[/code], [i]not[/i] [code]GodotPhysics[/"
+"code]."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
msgid "Enables [member Viewport.physics_object_picking] on the root viewport."
msgstr ""
@@ -47314,6 +47460,14 @@ msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
+"An override for [code]rendering/gles3/shaders/shader_compilation_mode[/"
+"code], so asynchronous compilation can be disabled for mobile.\n"
+"You may want to do that since mobile GPUs generally won't support "
+"ubershaders due to their complexity."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid ""
"Max buffer size for blend shapes. Any blend shape bigger than this will not "
"work."
msgstr ""
@@ -48246,13 +48400,13 @@ msgstr ""
#: doc/classes/Range.xml
msgid ""
-"Binds two ranges together along with any ranges previously grouped with "
+"Binds two [Range]s together along with any ranges previously grouped with "
"either of them. When any of range's member variables change, it will share "
"the new value with all other ranges in its group."
msgstr ""
#: doc/classes/Range.xml
-msgid "Stops range from sharing its member variables with any other."
+msgid "Stops the [Range] from sharing its member variables with any other."
msgstr ""
#: doc/classes/Range.xml
@@ -48319,7 +48473,14 @@ msgid ""
msgstr ""
#: doc/classes/Range.xml
-msgid "Emitted when [member value] changes."
+msgid ""
+"Emitted when [member value] changes. When used on a [Slider], this is called "
+"continuously while dragging (potentially every frame). If you are performing "
+"an expensive operation in a function connected to [signal value_changed], "
+"consider using a [i]debouncing[/i] [Timer] to call the function less often.\n"
+"[b]Note:[/b] Unlike signals such as [signal LineEdit.text_changed], [signal "
+"value_changed] is also emitted when [code]value[/code] is set directly via "
+"code."
msgstr ""
#: doc/classes/RayCast.xml doc/classes/RayCast2D.xml
@@ -55624,11 +55785,11 @@ msgid ""
"Returns [code]true[/code] if this string contains a valid float. This is "
"inclusive of integers, and also supports exponents:\n"
"[codeblock]\n"
-"print(\"1.7\".is_valid_float()) # Prints \"true\"\n"
-"print(\"24\".is_valid_float()) # Prints \"true\"\n"
-"print(\"7e3\".is_valid_float()) # Prints \"true\"\n"
-"print(\"24\".is_valid_float()) # Prints \"true\"\n"
-"print(\"Hello\".is_valid_float()) # Prints \"false\"\n"
+"print(\"1.7\".is_valid_float()) # Prints \"True\"\n"
+"print(\"24\".is_valid_float()) # Prints \"True\"\n"
+"print(\"7e3\".is_valid_float()) # Prints \"True\"\n"
+"print(\"24\".is_valid_float()) # Prints \"True\"\n"
+"print(\"Hello\".is_valid_float()) # Prints \"False\"\n"
"[/codeblock]"
msgstr ""
@@ -55654,9 +55815,9 @@ msgid ""
"identifier may contain only letters, digits and underscores ([code]_[/code]) "
"and the first character may not be a digit.\n"
"[codeblock]\n"
-"print(\"good_ident_1\".is_valid_identifier()) # Prints \"true\"\n"
-"print(\"1st_bad_ident\".is_valid_identifier()) # Prints \"false\"\n"
-"print(\"bad_ident_#2\".is_valid_identifier()) # Prints \"false\"\n"
+"print(\"good_ident_1\".is_valid_identifier()) # Prints \"True\"\n"
+"print(\"1st_bad_ident\".is_valid_identifier()) # Prints \"False\"\n"
+"print(\"bad_ident_#2\".is_valid_identifier()) # Prints \"False\"\n"
"[/codeblock]"
msgstr ""
@@ -55664,11 +55825,11 @@ msgstr ""
msgid ""
"Returns [code]true[/code] if this string contains a valid integer.\n"
"[codeblock]\n"
-"print(\"7\".is_valid_int()) # Prints \"true\"\n"
-"print(\"14.6\".is_valid_int()) # Prints \"false\"\n"
-"print(\"L\".is_valid_int()) # Prints \"false\"\n"
-"print(\"+3\".is_valid_int()) # Prints \"true\"\n"
-"print(\"-12\".is_valid_int()) # Prints \"true\"\n"
+"print(\"7\".is_valid_int()) # Prints \"True\"\n"
+"print(\"14.6\".is_valid_int()) # Prints \"False\"\n"
+"print(\"L\".is_valid_int()) # Prints \"False\"\n"
+"print(\"+3\".is_valid_int()) # Prints \"True\"\n"
+"print(\"-12\".is_valid_int()) # Prints \"True\"\n"
"[/codeblock]"
msgstr ""
@@ -57464,6 +57625,12 @@ msgid "Returns if the given line is wrapped."
msgstr "Palauttaa parametrin tangentin."
#: doc/classes/TextEdit.xml
+msgid ""
+"Returns whether the mouse is over selection. If [code]edges[/code] is "
+"[code]true[/code], the edges are considered part of the selection."
+msgstr ""
+
+#: doc/classes/TextEdit.xml
msgid "Returns [code]true[/code] if the selection is active."
msgstr ""
@@ -59682,6 +59849,13 @@ msgstr ""
#: doc/classes/Time.xml
msgid ""
+"Converts the given timezone offset in minutes to a timezone offset string. "
+"For example, -480 returns \"-08:00\", 345 returns \"+05:45\", and 0 returns "
+"\"+00:00\"."
+msgstr ""
+
+#: doc/classes/Time.xml
+msgid ""
"Returns the amount of time passed in milliseconds since the engine started.\n"
"Will always be positive or 0 and uses a 64-bit value (it will wrap after "
"roughly 500 million years)."
@@ -63350,6 +63524,11 @@ msgid "Returns [code]true[/code] if there are visible modals on-screen."
msgstr ""
#: doc/classes/Viewport.xml
+#, fuzzy
+msgid "Returns [code]true[/code] if the drag operation is successful."
+msgstr "Palauttaa parametrin kosinin."
+
+#: doc/classes/Viewport.xml
msgid ""
"Returns [code]true[/code] if the viewport is currently performing a drag "
"operation."
diff --git a/doc/translations/fil.po b/doc/translations/fil.po
index 7d94a0dacc..f91ed1b6b8 100644
--- a/doc/translations/fil.po
+++ b/doc/translations/fil.po
@@ -15849,6 +15849,10 @@ msgid ""
msgstr ""
#: doc/classes/Control.xml
+msgid "Returns [code]true[/code] if drag operation is successful."
+msgstr ""
+
+#: doc/classes/Control.xml
msgid ""
"Invalidates the size cache in this node and in parent nodes up to toplevel. "
"Intended to be used with [method get_minimum_size] when the return value is "
@@ -16269,8 +16273,9 @@ msgstr ""
#: doc/classes/Control.xml
msgid ""
"By default, the node's pivot is its top-left corner. When you change its "
-"[member rect_scale], it will scale around this pivot. Set this property to "
-"[member rect_size] / 2 to center the pivot in the node's rectangle."
+"[member rect_rotation] or [member rect_scale], it will rotate or scale "
+"around this pivot. Set this property to [member rect_size] / 2 to pivot "
+"around the Control's center."
msgstr ""
#: doc/classes/Control.xml
@@ -18614,10 +18619,10 @@ msgid ""
"further calculations."
msgstr ""
-#: doc/classes/Curve2D.xml doc/classes/Curve3D.xml
+#: doc/classes/Curve2D.xml
msgid ""
-"Adds a point to a curve at [code]position[/code], with control points "
-"[code]in[/code] and [code]out[/code].\n"
+"Adds a point to a curve at [code]position[/code] relative to the [Curve2D]'s "
+"position, with control points [code]in[/code] and [code]out[/code].\n"
"If [code]at_position[/code] is given, the point is inserted before the point "
"number [code]at_position[/code], moving that point (and every point after) "
"after the inserted point. If [code]at_position[/code] is not given, or is an "
@@ -18768,6 +18773,18 @@ msgid ""
msgstr ""
#: doc/classes/Curve3D.xml
+msgid ""
+"Adds a point to a curve at [code]position[/code] relative to the [Curve3D]'s "
+"position, with control points [code]in[/code] and [code]out[/code].\n"
+"If [code]at_position[/code] is given, the point is inserted before the point "
+"number [code]at_position[/code], moving that point (and every point after) "
+"after the inserted point. If [code]at_position[/code] is not given, or is an "
+"illegal value ([code]at_position <0[/code] or [code]at_position >= [method "
+"get_point_count][/code]), the point will be appended at the end of the point "
+"list."
+msgstr ""
+
+#: doc/classes/Curve3D.xml
msgid "Returns the cache of points as a [PoolVector3Array]."
msgstr ""
@@ -23251,10 +23268,13 @@ msgstr ""
#: doc/classes/Environment.xml
msgid ""
-"Keeps on screen every pixel drawn in the background. This is the fastest "
-"background mode, but it can only be safely used in fully-interior scenes (no "
-"visible sky or sky reflections). If enabled in a scene where the background "
-"is visible, \"ghost trail\" artifacts will be visible when moving the camera."
+"Keeps on screen every pixel drawn in the background. Only select this mode "
+"if you really need to keep the old data. On modern GPUs it will generally "
+"not be faster than clearing the background, and can be significantly slower, "
+"particularly on mobile.\n"
+"It can only be safely used in fully-interior scenes (no visible sky or sky "
+"reflections). If enabled in a scene where the background is visible, \"ghost "
+"trail\" artifacts will be visible when moving the camera."
msgstr ""
#: doc/classes/Environment.xml
@@ -26705,14 +26725,14 @@ msgstr ""
#: doc/classes/HeightMapShape.xml
msgid ""
-"Depth of the height map data. Changing this will resize the [member "
-"map_data]."
+"Number of vertices in the depth of the height map. Changing this will resize "
+"the [member map_data]."
msgstr ""
#: doc/classes/HeightMapShape.xml
msgid ""
-"Width of the height map data. Changing this will resize the [member "
-"map_data]."
+"Number of vertices in the width of the height map. Changing this will resize "
+"the [member map_data]."
msgstr ""
#: doc/classes/HFlowContainer.xml
@@ -32551,6 +32571,13 @@ msgstr ""
msgid "If [code]true[/code], the context menu will appear when right-clicked."
msgstr ""
+#: doc/classes/LineEdit.xml doc/classes/RichTextLabel.xml
+#: doc/classes/TextEdit.xml
+msgid ""
+"If [code]true[/code], the selected text will be deselected when focus is "
+"lost."
+msgstr ""
+
#: doc/classes/LineEdit.xml
msgid ""
"If [code]false[/code], existing text cannot be modified and new text cannot "
@@ -32586,6 +32613,13 @@ msgid ""
"[/codeblock]"
msgstr ""
+#: doc/classes/LineEdit.xml doc/classes/TextEdit.xml
+msgid ""
+"If [code]false[/code], using middle mouse button to paste clipboard will be "
+"disabled.\n"
+"[b]Note:[/b] This method is only implemented on Linux."
+msgstr ""
+
#: doc/classes/LineEdit.xml
msgid ""
"Opacity of the [member placeholder_text]. From [code]0[/code] to [code]1[/"
@@ -38445,6 +38479,10 @@ msgid "Returns the text of the item at index [code]idx[/code]."
msgstr ""
#: doc/classes/OptionButton.xml
+msgid "Returns the tooltip of the item at index [code]idx[/code]."
+msgstr ""
+
+#: doc/classes/OptionButton.xml
msgid ""
"Returns the ID of the selected item, or [code]0[/code] if no item is "
"selected."
@@ -38498,6 +38536,10 @@ msgid "Sets the text of the item at index [code]idx[/code]."
msgstr ""
#: doc/classes/OptionButton.xml
+msgid "Sets the tooltip of the item at index [code]idx[/code]."
+msgstr ""
+
+#: doc/classes/OptionButton.xml
msgid ""
"The index of the currently selected item, or [code]-1[/code] if no item is "
"selected."
@@ -39054,6 +39096,23 @@ msgstr ""
#: doc/classes/OS.xml
msgid ""
+"Returns the current refresh rate of the specified screen. If [code]screen[/"
+"code] is [code]-1[/code] (the default value), the current screen will be "
+"used.\n"
+"[b]Note:[/b] Returns [code]-1.0[/code] if Godot fails to find the refresh "
+"rate for the specified screen. On HTML5, [method get_screen_refresh_rate] "
+"will always return [code]-1.0[/code] as there is no way to retrieve the "
+"refresh rate on that platform.\n"
+"To fallback to a default refresh rate if the method fails, try:\n"
+"[codeblock]\n"
+"var refresh_rate = OS.get_screen_refresh_rate()\n"
+"if refresh_rate < 0:\n"
+" refresh_rate = 60.0\n"
+"[/codeblock]"
+msgstr ""
+
+#: doc/classes/OS.xml
+msgid ""
"Return the scale factor of the specified screen by index. If [code]screen[/"
"code] is [code]-1[/code] (the default value), the current screen will be "
"used.\n"
@@ -45410,6 +45469,12 @@ msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
+"If [code]true[/code], enables warnings when the type of the default value "
+"set to an exported variable is different than the specified export type."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid ""
"If [code]true[/code], enables warnings when a function is declared with the "
"same name as a constant."
msgstr ""
@@ -45833,6 +45898,19 @@ msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
+"If enabled, the moment [member Viewport.gui_disable_input] is set to "
+"[code]false[/code] to disable GUI input in a viewport, current mouse over "
+"and mouse focus will be dropped.\n"
+"That behavior helps to keep a robust GUI state, with no surprises when input "
+"is resumed regardless what has happened in the meantime.\n"
+"If disabled, the legacy behavior is used, which consists in just not doing "
+"anything besides the GUI input disable itself.\n"
+"[b]Note:[/b] This is set to [code]true[/code] by default for new projects "
+"and is the recommended setting."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid ""
"If [code]true[/code], swaps OK and Cancel buttons in dialogs on Windows and "
"UWP to follow interface conventions."
msgstr ""
@@ -46802,6 +46880,16 @@ msgid ""
msgstr ""
#: doc/classes/ProjectSettings.xml
+msgid ""
+"If [code]true[/code], smooths out collision with trimesh shapes "
+"([ConcavePolygonShape]) by telling the Bullet physics engine to generate "
+"internal edge information for every trimesh shape created.\n"
+"[b]Note:[/b] Only effective if [member physics/3d/physics_engine] is set to "
+"[code]DEFAULT[/code] or [code]Bullet[/code], [i]not[/i] [code]GodotPhysics[/"
+"code]."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
msgid "Enables [member Viewport.physics_object_picking] on the root viewport."
msgstr ""
@@ -47215,6 +47303,14 @@ msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
+"An override for [code]rendering/gles3/shaders/shader_compilation_mode[/"
+"code], so asynchronous compilation can be disabled for mobile.\n"
+"You may want to do that since mobile GPUs generally won't support "
+"ubershaders due to their complexity."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid ""
"Max buffer size for blend shapes. Any blend shape bigger than this will not "
"work."
msgstr ""
@@ -48147,13 +48243,13 @@ msgstr ""
#: doc/classes/Range.xml
msgid ""
-"Binds two ranges together along with any ranges previously grouped with "
+"Binds two [Range]s together along with any ranges previously grouped with "
"either of them. When any of range's member variables change, it will share "
"the new value with all other ranges in its group."
msgstr ""
#: doc/classes/Range.xml
-msgid "Stops range from sharing its member variables with any other."
+msgid "Stops the [Range] from sharing its member variables with any other."
msgstr ""
#: doc/classes/Range.xml
@@ -48220,7 +48316,14 @@ msgid ""
msgstr ""
#: doc/classes/Range.xml
-msgid "Emitted when [member value] changes."
+msgid ""
+"Emitted when [member value] changes. When used on a [Slider], this is called "
+"continuously while dragging (potentially every frame). If you are performing "
+"an expensive operation in a function connected to [signal value_changed], "
+"consider using a [i]debouncing[/i] [Timer] to call the function less often.\n"
+"[b]Note:[/b] Unlike signals such as [signal LineEdit.text_changed], [signal "
+"value_changed] is also emitted when [code]value[/code] is set directly via "
+"code."
msgstr ""
#: doc/classes/RayCast.xml doc/classes/RayCast2D.xml
@@ -55520,11 +55623,11 @@ msgid ""
"Returns [code]true[/code] if this string contains a valid float. This is "
"inclusive of integers, and also supports exponents:\n"
"[codeblock]\n"
-"print(\"1.7\".is_valid_float()) # Prints \"true\"\n"
-"print(\"24\".is_valid_float()) # Prints \"true\"\n"
-"print(\"7e3\".is_valid_float()) # Prints \"true\"\n"
-"print(\"24\".is_valid_float()) # Prints \"true\"\n"
-"print(\"Hello\".is_valid_float()) # Prints \"false\"\n"
+"print(\"1.7\".is_valid_float()) # Prints \"True\"\n"
+"print(\"24\".is_valid_float()) # Prints \"True\"\n"
+"print(\"7e3\".is_valid_float()) # Prints \"True\"\n"
+"print(\"24\".is_valid_float()) # Prints \"True\"\n"
+"print(\"Hello\".is_valid_float()) # Prints \"False\"\n"
"[/codeblock]"
msgstr ""
@@ -55550,9 +55653,9 @@ msgid ""
"identifier may contain only letters, digits and underscores ([code]_[/code]) "
"and the first character may not be a digit.\n"
"[codeblock]\n"
-"print(\"good_ident_1\".is_valid_identifier()) # Prints \"true\"\n"
-"print(\"1st_bad_ident\".is_valid_identifier()) # Prints \"false\"\n"
-"print(\"bad_ident_#2\".is_valid_identifier()) # Prints \"false\"\n"
+"print(\"good_ident_1\".is_valid_identifier()) # Prints \"True\"\n"
+"print(\"1st_bad_ident\".is_valid_identifier()) # Prints \"False\"\n"
+"print(\"bad_ident_#2\".is_valid_identifier()) # Prints \"False\"\n"
"[/codeblock]"
msgstr ""
@@ -55560,11 +55663,11 @@ msgstr ""
msgid ""
"Returns [code]true[/code] if this string contains a valid integer.\n"
"[codeblock]\n"
-"print(\"7\".is_valid_int()) # Prints \"true\"\n"
-"print(\"14.6\".is_valid_int()) # Prints \"false\"\n"
-"print(\"L\".is_valid_int()) # Prints \"false\"\n"
-"print(\"+3\".is_valid_int()) # Prints \"true\"\n"
-"print(\"-12\".is_valid_int()) # Prints \"true\"\n"
+"print(\"7\".is_valid_int()) # Prints \"True\"\n"
+"print(\"14.6\".is_valid_int()) # Prints \"False\"\n"
+"print(\"L\".is_valid_int()) # Prints \"False\"\n"
+"print(\"+3\".is_valid_int()) # Prints \"True\"\n"
+"print(\"-12\".is_valid_int()) # Prints \"True\"\n"
"[/codeblock]"
msgstr ""
@@ -57351,6 +57454,12 @@ msgid "Returns if the given line is wrapped."
msgstr ""
#: doc/classes/TextEdit.xml
+msgid ""
+"Returns whether the mouse is over selection. If [code]edges[/code] is "
+"[code]true[/code], the edges are considered part of the selection."
+msgstr ""
+
+#: doc/classes/TextEdit.xml
msgid "Returns [code]true[/code] if the selection is active."
msgstr ""
@@ -59566,6 +59675,13 @@ msgstr ""
#: doc/classes/Time.xml
msgid ""
+"Converts the given timezone offset in minutes to a timezone offset string. "
+"For example, -480 returns \"-08:00\", 345 returns \"+05:45\", and 0 returns "
+"\"+00:00\"."
+msgstr ""
+
+#: doc/classes/Time.xml
+msgid ""
"Returns the amount of time passed in milliseconds since the engine started.\n"
"Will always be positive or 0 and uses a 64-bit value (it will wrap after "
"roughly 500 million years)."
@@ -63220,6 +63336,10 @@ msgid "Returns [code]true[/code] if there are visible modals on-screen."
msgstr ""
#: doc/classes/Viewport.xml
+msgid "Returns [code]true[/code] if the drag operation is successful."
+msgstr ""
+
+#: doc/classes/Viewport.xml
msgid ""
"Returns [code]true[/code] if the viewport is currently performing a drag "
"operation."
diff --git a/doc/translations/fr.po b/doc/translations/fr.po
index 1c485e9047..2fb51cc467 100644
--- a/doc/translations/fr.po
+++ b/doc/translations/fr.po
@@ -9,7 +9,7 @@
# Anonymous <noreply@weblate.org>, 2020.
# Nathan <bonnemainsnathan@gmail.com>, 2020.
# Fox Lahoki <alexbar@live.fr>, 2020.
-# Pierre Caye <pierrecaye@laposte.net>, 2020, 2021.
+# Pierre Caye <pierrecaye@laposte.net>, 2020, 2021, 2022.
# Sofiane <Sofiane-77@caramail.fr>, 2020.
# Gaya <limanegaya@gmail.com>, 2020.
# Nick B <nbourrereg@hotmail.com>, 2020.
@@ -60,8 +60,8 @@ msgstr ""
"Project-Id-Version: Godot Engine class reference\n"
"Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2022-03-03 17:35+0000\n"
-"Last-Translator: Perrier Mathis <mathis.perrier73@gmail.com>\n"
+"PO-Revision-Date: 2022-03-17 13:59+0000\n"
+"Last-Translator: Maxime Leroy <lisacintosh@gmail.com>\n"
"Language-Team: French <https://hosted.weblate.org/projects/godot-engine/"
"godot-class-reference/fr/>\n"
"Language: fr\n"
@@ -69,7 +69,7 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=2; plural=n > 1;\n"
-"X-Generator: Weblate 4.11.1-dev\n"
+"X-Generator: Weblate 4.12-dev\n"
#: doc/tools/make_rst.py
msgid "Description"
@@ -10470,9 +10470,8 @@ msgstr ""
#: doc/classes/AudioEffect.xml doc/classes/AudioEffectRecord.xml
#: doc/classes/AudioServer.xml doc/classes/AudioStream.xml
#: doc/classes/AudioStreamPlayer.xml
-#, fuzzy
msgid "Audio Mic Record Demo"
-msgstr "Démo de spectre audio"
+msgstr "Démo d'enregistrement du microphone"
#: doc/classes/AudioEffectAmplify.xml
msgid ""
@@ -11323,9 +11322,8 @@ msgid ""
msgstr ""
#: doc/classes/AudioServer.xml doc/classes/AudioStreamPlayer.xml
-#, fuzzy
msgid "Audio Device Changer Demo"
-msgstr "Démo de spectre audio"
+msgstr "Démo de changement de périphérique audio"
#: doc/classes/AudioServer.xml
msgid "Adds a bus at [code]at_position[/code]."
@@ -13986,9 +13984,8 @@ msgid "Returns the position of camera on the device."
msgstr "Renvoie le traqueur de position à l'identification donnée."
#: doc/classes/CameraFeed.xml
-#, fuzzy
msgid "If [code]true[/code], the feed is active."
-msgstr "Si [code]true[/code], la rétroaction est activée."
+msgstr "Si [code]true[/code], le flux est actif."
#: doc/classes/CameraFeed.xml
#, fuzzy
@@ -13996,9 +13993,8 @@ msgid "The transform applied to the camera's image."
msgstr "L'image de la caméra du composant CbCr."
#: doc/classes/CameraFeed.xml
-#, fuzzy
msgid "No image set for the feed."
-msgstr "Aucun indice pour la propriété en cours d'édition."
+msgstr "Aucune image définie pour le flux."
#: doc/classes/CameraFeed.xml
msgid "Feed supplies RGB images."
@@ -18066,6 +18062,11 @@ msgstr ""
"existe, [code]false[/code] autrement."
#: doc/classes/Control.xml
+#, fuzzy
+msgid "Returns [code]true[/code] if drag operation is successful."
+msgstr "Retourne [code]true[/code] si la sélection est active."
+
+#: doc/classes/Control.xml
msgid ""
"Invalidates the size cache in this node and in parent nodes up to toplevel. "
"Intended to be used with [method get_minimum_size] when the return value is "
@@ -18492,8 +18493,9 @@ msgstr ""
#: doc/classes/Control.xml
msgid ""
"By default, the node's pivot is its top-left corner. When you change its "
-"[member rect_scale], it will scale around this pivot. Set this property to "
-"[member rect_size] / 2 to center the pivot in the node's rectangle."
+"[member rect_rotation] or [member rect_scale], it will rotate or scale "
+"around this pivot. Set this property to [member rect_size] / 2 to pivot "
+"around the Control's center."
msgstr ""
#: doc/classes/Control.xml
@@ -20538,7 +20540,7 @@ msgstr "Convertit le format de l’image. Voir les constantes [enum Format]."
#: doc/classes/CubeMap.xml
msgid "Store the [CubeMap] without any compression."
-msgstr ""
+msgstr "Enregistre le [CubeMap] sans aucune compression."
#: doc/classes/CubeMap.xml
msgid "Store the [CubeMap] with strong compression that reduces image quality."
@@ -20585,7 +20587,7 @@ msgstr ""
#: doc/classes/CubeMap.xml
msgid "Repeat (instead of clamp to edge)."
-msgstr ""
+msgstr "Répète (plutôt que s'arrête aux bords)."
#: doc/classes/CubeMap.xml
msgid "Turn on magnifying filter, to enable smooth zooming in of the texture."
@@ -20884,10 +20886,10 @@ msgid ""
"further calculations."
msgstr ""
-#: doc/classes/Curve2D.xml doc/classes/Curve3D.xml
+#: doc/classes/Curve2D.xml
msgid ""
-"Adds a point to a curve at [code]position[/code], with control points "
-"[code]in[/code] and [code]out[/code].\n"
+"Adds a point to a curve at [code]position[/code] relative to the [Curve2D]'s "
+"position, with control points [code]in[/code] and [code]out[/code].\n"
"If [code]at_position[/code] is given, the point is inserted before the point "
"number [code]at_position[/code], moving that point (and every point after) "
"after the inserted point. If [code]at_position[/code] is not given, or is an "
@@ -21039,6 +21041,18 @@ msgid ""
msgstr ""
#: doc/classes/Curve3D.xml
+msgid ""
+"Adds a point to a curve at [code]position[/code] relative to the [Curve3D]'s "
+"position, with control points [code]in[/code] and [code]out[/code].\n"
+"If [code]at_position[/code] is given, the point is inserted before the point "
+"number [code]at_position[/code], moving that point (and every point after) "
+"after the inserted point. If [code]at_position[/code] is not given, or is an "
+"illegal value ([code]at_position <0[/code] or [code]at_position >= [method "
+"get_point_count][/code]), the point will be appended at the end of the point "
+"list."
+msgstr ""
+
+#: doc/classes/Curve3D.xml
#, fuzzy
msgid "Returns the cache of points as a [PoolVector3Array]."
msgstr "Retourne le cache de points sous forme de [PackedVector3Array]."
@@ -22493,9 +22507,8 @@ msgid "Emitted if the filesystem changed."
msgstr "Émis si le système de fichiers a changé."
#: doc/classes/EditorFileSystem.xml
-#, fuzzy
msgid "Emitted if a resource is reimported."
-msgstr "Remise si une ressource est réimportée."
+msgstr "Émis si une ressource est réimportée."
#: doc/classes/EditorFileSystem.xml
msgid ""
@@ -24266,9 +24279,8 @@ msgid ""
msgstr ""
#: doc/classes/EditorSpatialGizmo.xml
-#, fuzzy
msgid "Custom gizmo for editing Spatial objects."
-msgstr "Gizmo personnalisé pour l’édition d’objets Node3D."
+msgstr "Le manipulateur personnalisé pour l’édition d’objets Spatial."
#: doc/classes/EditorSpatialGizmo.xml
msgid ""
@@ -25210,9 +25222,8 @@ msgid "The background mode. See [enum BGMode] for possible values."
msgstr ""
#: doc/classes/Environment.xml
-#, fuzzy
msgid "The [Sky] resource defined as background."
-msgstr "Le style de l’arrière-plan."
+msgstr "La ressource du [Sky] définit pour l’arrière-plan."
#: doc/classes/Environment.xml
msgid "The [Sky] resource's custom field of view."
@@ -25611,10 +25622,13 @@ msgstr ""
#: doc/classes/Environment.xml
msgid ""
-"Keeps on screen every pixel drawn in the background. This is the fastest "
-"background mode, but it can only be safely used in fully-interior scenes (no "
-"visible sky or sky reflections). If enabled in a scene where the background "
-"is visible, \"ghost trail\" artifacts will be visible when moving the camera."
+"Keeps on screen every pixel drawn in the background. Only select this mode "
+"if you really need to keep the old data. On modern GPUs it will generally "
+"not be faster than clearing the background, and can be significantly slower, "
+"particularly on mobile.\n"
+"It can only be safely used in fully-interior scenes (no visible sky or sky "
+"reflections). If enabled in a scene where the background is visible, \"ghost "
+"trail\" artifacts will be visible when moving the camera."
msgstr ""
#: doc/classes/Environment.xml
@@ -25809,7 +25823,7 @@ msgstr ""
#: doc/classes/ExternalTexture.xml
msgid "Enable OpenGL ES external texture extension."
-msgstr ""
+msgstr "Active l'extension pour les textures externes OpenGL ES."
#: doc/classes/ExternalTexture.xml
msgid ""
@@ -26492,18 +26506,12 @@ msgid ""
msgstr ""
#: doc/classes/float.xml
-#, fuzzy
msgid "Wikipedia: Double-precision floating-point format"
-msgstr ""
-"https://fr.wikipedia.org/wiki/"
-"IEEE_754#Format_double_pr%C3%A9cision_%2864_bits%29"
+msgstr "Wikipédia : Le format des nombres flottants à double précision"
#: doc/classes/float.xml
-#, fuzzy
msgid "Wikipedia: Single-precision floating-point format"
-msgstr ""
-"https://fr.wikipedia.org/wiki/"
-"IEEE_754#Format_simple_pr%C3%A9cision_%2832_bits%29"
+msgstr "Wikipédia : Le format des nombres flottants à simple précision"
#: doc/classes/float.xml
msgid ""
@@ -28101,7 +28109,7 @@ msgstr ""
#: doc/classes/Gradient.xml
msgid "Returns the interpolated color specified by [code]offset[/code]."
-msgstr ""
+msgstr "Retourne la couleur interpolée spécifiée à [code]offset[/code]."
#: doc/classes/Gradient.xml
#, fuzzy
@@ -28117,14 +28125,12 @@ msgid "Sets the offset for the ramp color at index [code]point[/code]."
msgstr ""
#: doc/classes/Gradient.xml
-#, fuzzy
msgid "Gradient's colors returned as a [PoolColorArray]."
-msgstr "Les couleurs du dégradé renvoyées sous forme de [PackedColorArray]."
+msgstr "Toutes les couleurs du dégradé retournées dans un [PoolColorArray]."
#: doc/classes/Gradient.xml
-#, fuzzy
msgid "Gradient's offsets returned as a [PoolRealArray]."
-msgstr "Les couleurs du dégradé renvoyées sous forme de [PackedColorArray]."
+msgstr "Toutes les couleurs du dégradé retournées dans un [PoolRealArray]."
#: doc/classes/GradientTexture.xml
msgid "Gradient-filled texture."
@@ -28141,11 +28147,13 @@ msgstr ""
#: doc/classes/GradientTexture.xml
msgid "The [Gradient] that will be used to fill the texture."
-msgstr ""
+msgstr "Le [Gradient] qui sera utilisé pour remplir la texture."
#: doc/classes/GradientTexture.xml
msgid "The number of color samples that will be obtained from the [Gradient]."
msgstr ""
+"Le nombre d'échantillons de couleur qui seront obtenus à partir du "
+"[Gradient]."
#: doc/classes/GradientTexture2D.xml
#, fuzzy
@@ -28349,14 +28357,12 @@ msgid "Sets the specified [code]node[/code] as the one selected."
msgstr ""
#: doc/classes/GraphEdit.xml
-#, fuzzy
msgid "If [code]true[/code], the minimap is visible."
-msgstr "Si [code]true[/code], les titres des colonnes sont visibles."
+msgstr "Si [code]true[/code], la mini-carte est visible."
#: doc/classes/GraphEdit.xml
-#, fuzzy
msgid "The opacity of the minimap rectangle."
-msgstr "La racine de la scène éditée."
+msgstr "L'opacité du rectangle de la mini-carte."
#: doc/classes/GraphEdit.xml
msgid ""
@@ -28393,26 +28399,24 @@ msgid "The current zoom value."
msgstr "La valeur de zoom actuelle."
#: doc/classes/GraphEdit.xml
-#, fuzzy
msgid "The upper zoom limit."
-msgstr "La valeur de zoom actuelle."
+msgstr "La valeur maximale du zoom."
#: doc/classes/GraphEdit.xml
-#, fuzzy
msgid "The lower zoom limit."
-msgstr "Le signal à émettre."
+msgstr "La valeur minimale du zoom."
#: doc/classes/GraphEdit.xml
msgid "The step of each zoom level."
-msgstr ""
+msgstr "La différence entre chaque niveau de zoom."
#: doc/classes/GraphEdit.xml
msgid "Emitted at the beginning of a GraphNode movement."
-msgstr ""
+msgstr "Émis au début d'un mouvement d'un GraphNode."
#: doc/classes/GraphEdit.xml
msgid "Emitted at the end of a GraphNode movement."
-msgstr ""
+msgstr "Émis à la fin d'un mouvement d'un GraphNode."
#: doc/classes/GraphEdit.xml
msgid ""
@@ -28440,7 +28444,7 @@ msgstr "Émis lorsque le curseur change."
#: doc/classes/GraphEdit.xml
msgid "Emitted when a GraphNode is attempted to be removed from the GraphEdit."
-msgstr ""
+msgstr "Émis quand un GraphNode serait retiré d'un GraphEdit."
#: doc/classes/GraphEdit.xml
msgid ""
@@ -28452,16 +28456,15 @@ msgstr ""
#: doc/classes/GraphEdit.xml
msgid ""
"Emitted when a GraphNode is attempted to be duplicated in the GraphEdit."
-msgstr ""
+msgstr "Émis quand un GraphNode serait dupliqué d'un GraphEdit."
#: doc/classes/GraphEdit.xml
msgid "Emitted when a GraphNode is selected."
msgstr "Émis lorsqu’un GraphNode est sélectionné."
#: doc/classes/GraphEdit.xml
-#, fuzzy
msgid "Emitted when the user presses [code]Ctrl + V[/code]."
-msgstr "Émis lorsque le curseur change."
+msgstr "Émis quand l'utilisateur presse [code]Ctrl + V[/code]."
#: doc/classes/GraphEdit.xml
msgid ""
@@ -28486,11 +28489,11 @@ msgstr "La couleur des lignes secondaires de la grille."
#: doc/classes/GraphEdit.xml
msgid "The fill color of the selection rectangle."
-msgstr ""
+msgstr "La couleur de remplissage du rectangle de sélection."
#: doc/classes/GraphEdit.xml
msgid "The outline color of the selection rectangle."
-msgstr ""
+msgstr "La couleur de la bordure du rectangle de sélection."
#: doc/classes/GraphEdit.xml
msgid ""
@@ -28503,19 +28506,19 @@ msgstr ""
#: doc/classes/GraphEdit.xml
msgid "The icon for the zoom out button."
-msgstr ""
+msgstr "L'icône pour le bouton du zoom arrière."
#: doc/classes/GraphEdit.xml
msgid "The icon for the zoom in button."
-msgstr ""
+msgstr "L'icône pour le bouton du zoom avant."
#: doc/classes/GraphEdit.xml
msgid "The icon for the zoom reset button."
-msgstr ""
+msgstr "L'icône pour le bouton du rétablissement du zoom."
#: doc/classes/GraphEdit.xml
msgid "The icon for the snap toggle button."
-msgstr ""
+msgstr "L'icône du bouton d'activation de la magnétisation."
#: doc/classes/GraphEdit.xml
msgid "The background drawn under the grid."
@@ -28557,9 +28560,8 @@ msgid "Disables input and output slot whose index is [code]idx[/code]."
msgstr ""
#: doc/classes/GraphNode.xml
-#, fuzzy
msgid "Returns the [Color] of the input connection [code]idx[/code]."
-msgstr "Retourne le nom du nœud à [code]idx[/code]."
+msgstr "Retourne la [Color] de la connexion d'entrée à [code]idx[/code]."
#: doc/classes/GraphNode.xml
msgid ""
@@ -28568,16 +28570,15 @@ msgstr ""
#: doc/classes/GraphNode.xml
msgid "Returns the position of the input connection [code]idx[/code]."
-msgstr ""
+msgstr "Retourne la position de la connexion d'entrée à [code]idx[/code]."
#: doc/classes/GraphNode.xml
msgid "Returns the type of the input connection [code]idx[/code]."
-msgstr ""
+msgstr "Retourne le type de connexion pour entrée [code]idx[/code]."
#: doc/classes/GraphNode.xml
-#, fuzzy
msgid "Returns the [Color] of the output connection [code]idx[/code]."
-msgstr "Retourne le nom du nœud à [code]idx[/code]."
+msgstr "Retourne la [Color] de la connexion de sortie à [code]idx[/code]."
#: doc/classes/GraphNode.xml
msgid ""
@@ -28586,11 +28587,11 @@ msgstr ""
#: doc/classes/GraphNode.xml
msgid "Returns the position of the output connection [code]idx[/code]."
-msgstr ""
+msgstr "Retourne la position de la connexion de sortie à [code]idx[/code]."
#: doc/classes/GraphNode.xml
msgid "Returns the type of the output connection [code]idx[/code]."
-msgstr ""
+msgstr "Retourne le type de connexion pour la sortie [code]idx[/code]."
#: doc/classes/GraphNode.xml
#, fuzzy
@@ -28694,7 +28695,7 @@ msgstr ""
#: doc/classes/GraphNode.xml
msgid "If [code]true[/code], the GraphNode is a comment node."
-msgstr ""
+msgstr "Si [code]true[/code], le GraphNode est un nœud de commentaire."
#: doc/classes/GraphNode.xml
msgid ""
@@ -28728,7 +28729,7 @@ msgstr ""
#: doc/classes/GraphNode.xml
msgid "The text displayed in the GraphNode's title bar."
-msgstr ""
+msgstr "Le texte affiché dans la barre de titre du GraphNode."
#: doc/classes/GraphNode.xml
msgid ""
@@ -28789,11 +28790,11 @@ msgstr "Couleur du texte du titre."
#: doc/classes/GraphNode.xml doc/classes/WindowDialog.xml
msgid "The vertical offset of the close button."
-msgstr ""
+msgstr "Le décalage vertical du bouton fermer."
#: doc/classes/GraphNode.xml
msgid "Horizontal offset for the ports."
-msgstr "Décalage horizontal pour les ports."
+msgstr "Le décalage horizontal pour les ports."
#: doc/classes/GraphNode.xml
msgid "The vertical distance between ports."
@@ -28801,7 +28802,7 @@ msgstr "La distance verticale entre les ports."
#: doc/classes/GraphNode.xml
msgid "Vertical offset of the title text."
-msgstr "Décalage vertical du texte du titre."
+msgstr "Le décalage vertical du texte de titre."
#: doc/classes/GraphNode.xml
msgid "Font used for the title text."
@@ -28811,6 +28812,7 @@ msgstr "Police utilisée pour le texte du titre."
msgid ""
"The icon for the close button, visible when [member show_close] is enabled."
msgstr ""
+"L'icône pour le bouton fermer, visible quand [member show_close] est activé."
#: doc/classes/GraphNode.xml
msgid "The icon used for representing ports."
@@ -28878,13 +28880,11 @@ msgstr ""
#: doc/classes/GridContainer.xml doc/classes/HFlowContainer.xml
#: doc/classes/VFlowContainer.xml
-#, fuzzy
msgid "The horizontal separation of children nodes."
msgstr "La séparation horizontale des nœuds enfants."
#: doc/classes/GridContainer.xml doc/classes/HFlowContainer.xml
#: doc/classes/VFlowContainer.xml
-#, fuzzy
msgid "The vertical separation of children nodes."
msgstr "La séparation verticale des nœuds enfants."
@@ -29184,14 +29184,14 @@ msgstr ""
#: doc/classes/HeightMapShape.xml
msgid ""
-"Depth of the height map data. Changing this will resize the [member "
-"map_data]."
+"Number of vertices in the depth of the height map. Changing this will resize "
+"the [member map_data]."
msgstr ""
#: doc/classes/HeightMapShape.xml
msgid ""
-"Width of the height map data. Changing this will resize the [member "
-"map_data]."
+"Number of vertices in the width of the height map. Changing this will resize "
+"the [member map_data]."
msgstr ""
#: doc/classes/HFlowContainer.xml
@@ -29200,9 +29200,8 @@ msgid "Horizontal flow container."
msgstr "Conteneur de boîte horizontale."
#: doc/classes/HFlowContainer.xml
-#, fuzzy
msgid "Horizontal version of [FlowContainer]."
-msgstr "Conteneur fractionné horizontal."
+msgstr "La version horizontale du [FlowContainer]."
#: doc/classes/HingeJoint.xml
#, fuzzy
@@ -29231,7 +29230,7 @@ msgstr "Si [code]true[/code], active le drapeau spécifié."
#: doc/classes/HingeJoint.xml doc/classes/PinJoint.xml
msgid "Sets the value of the specified parameter."
-msgstr ""
+msgstr "Définit une valeur pour le paramètre spécifié."
#: doc/classes/HingeJoint.xml doc/classes/PhysicsServer.xml
msgid ""
@@ -29372,11 +29371,8 @@ msgid "Displayed when the mouse cursor hovers over the decrement button."
msgstr ""
#: doc/classes/HScrollBar.xml doc/classes/VScrollBar.xml
-#, fuzzy
msgid "Displayed when the decrement button is being pressed."
-msgstr ""
-"Émis lorsque le dialogue est accepté, c'est-à-dire lorsque le bouton OK est "
-"enfoncé."
+msgstr "Affiché quand le bouton de reduction est appuyé."
#: doc/classes/HScrollBar.xml
#, fuzzy
@@ -29394,11 +29390,8 @@ msgstr ""
"S'affiche lorsque le curseur de la souris survole le bouton d'incrémentation."
#: doc/classes/HScrollBar.xml doc/classes/VScrollBar.xml
-#, fuzzy
msgid "Displayed when the increment button is being pressed."
-msgstr ""
-"Émis lorsque le dialogue est accepté, c'est-à-dire lorsque le bouton OK est "
-"enfoncé."
+msgstr "Affiché quand le bouton d'augmentation est appuyé."
#: doc/classes/HScrollBar.xml doc/classes/VScrollBar.xml
msgid ""
@@ -30442,9 +30435,8 @@ msgstr ""
"La demande a échoué en raison d'une erreur de connexion (lecture / écriture)."
#: doc/classes/HTTPRequest.xml
-#, fuzzy
msgid "Request failed on SSL handshake."
-msgstr "Demande échouée sur la poignée de main SSL."
+msgstr "La demande a échoué lors de la poignée de main SSL."
#: doc/classes/HTTPRequest.xml
msgid "Request does not have a response (yet)."
@@ -30601,10 +30593,8 @@ msgid "Fills the image with [code]color[/code]."
msgstr "Remplis toute l'image avec la couleur [code]color[/code]."
#: doc/classes/Image.xml
-#, fuzzy
msgid "Fills [code]rect[/code] with [code]color[/code]."
-msgstr ""
-"Renvoie [code]true[/code] si la colonne [code]column[/code] est modifiable."
+msgstr "Remplis le [code]rect[/code] avec la [code]color[/code]."
#: doc/classes/Image.xml
#, fuzzy
@@ -30633,9 +30623,8 @@ msgid ""
msgstr ""
#: doc/classes/Image.xml
-#, fuzzy
msgid "Returns a copy of the image's raw data."
-msgstr "Retourne les données brutes de l’image."
+msgstr "Retourne une copie des données brutes de l’image."
#: doc/classes/Image.xml
msgid "Returns the image's format. See [enum Format] constants."
@@ -31319,21 +31308,23 @@ msgstr ""
#: doc/classes/ImageTexture.xml
msgid "The storage type (raw, lossy, or compressed)."
-msgstr ""
+msgstr "Le type de stockage (brut, avec perte, ou compressé)."
#: doc/classes/ImageTexture.xml
msgid "[Image] data is stored raw and unaltered."
-msgstr ""
+msgstr "Les données de [Image] sont stockées brutes et sans modifications."
#: doc/classes/ImageTexture.xml
msgid ""
"[Image] data is compressed with a lossy algorithm. You can set the storage "
"quality with [member lossy_quality]."
msgstr ""
+"Les données de [Image] sont compressées avec perte. Vous pouvez définir la "
+"qualité de compression avec [member lossy_quality]."
#: doc/classes/ImageTexture.xml
msgid "[Image] data is compressed with a lossless algorithm."
-msgstr ""
+msgstr "Les données de [Image] sont compressées avec un algorithme sans perte."
#: doc/classes/ImmediateGeometry.xml
msgid "Draws simple geometry from code."
@@ -32474,9 +32465,8 @@ msgid ""
msgstr ""
#: doc/classes/InputEventMouseMotion.xml
-#, fuzzy
msgid "Mouse and input coordinates"
-msgstr "Demi-décalage sur la coordonnée X."
+msgstr "Les coordonnées de la souris"
#: doc/classes/InputEventMouseMotion.xml
msgid ""
@@ -32625,9 +32615,8 @@ msgid "Removes all events from an action."
msgstr "Retire tous les événements d'une action."
#: doc/classes/InputMap.xml
-#, fuzzy
msgid "Returns a deadzone value for the action."
-msgstr "Renvoie la valeur absolue du paramètre."
+msgstr "Retourne la valeur de la zone morte de l'action."
#: doc/classes/InputMap.xml
msgid ""
@@ -32799,7 +32788,7 @@ msgstr ""
#: doc/classes/InterpolatedCamera.xml
msgid "[i]Deprecated.[/i] Camera which moves toward another node."
-msgstr ""
+msgstr "[i]Obsolète.[/i] La caméra qui se place devant un autre nœud."
#: doc/classes/InterpolatedCamera.xml
msgid ""
@@ -34713,26 +34702,24 @@ msgstr ""
"directional_shadow_fade_start]."
#: doc/classes/Light.xml
-#, fuzzy
msgid ""
"Constant for accessing [member DirectionalLight."
"directional_shadow_normal_bias]."
msgstr ""
-"Constante pour accéder à [member DirectionalLight3D."
-"directional_shadow_fade_start]."
+"Constante pour accéder à [member DirectionalLight."
+"directional_shadow_normal_bias]."
#: doc/classes/Light.xml
msgid "Constant for accessing [member shadow_bias]."
msgstr ""
#: doc/classes/Light.xml
-#, fuzzy
msgid ""
"Constant for accessing [member DirectionalLight."
"directional_shadow_bias_split_scale]."
msgstr ""
-"Constante pour accéder à [member DirectionalLight3D."
-"directional_shadow_fade_start]."
+"Constante pour accéder à [member DirectionalLight."
+"directional_shadow_bias_split_scale]."
#: doc/classes/Light.xml
msgid ""
@@ -35085,11 +35072,11 @@ msgstr "Ne pas dessiner les bords de la ligne."
#: doc/classes/Line2D.xml
msgid "Draws the line cap as a box."
-msgstr ""
+msgstr "Dessine le bout de la ligne avec une boîte."
#: doc/classes/Line2D.xml
msgid "Draws the line cap as a circle."
-msgstr ""
+msgstr "Dessine le bout de la ligne avec un arrondi."
#: doc/classes/Line2D.xml
msgid ""
@@ -35211,7 +35198,7 @@ msgstr ""
#: doc/classes/LineEdit.xml doc/classes/TextEdit.xml
msgid "If [code]true[/code], the caret (visual cursor) blinks."
-msgstr ""
+msgstr "Si [code]true[/code], le curseur de texte clignote."
#: doc/classes/LineEdit.xml doc/classes/TextEdit.xml
msgid "Duration (in seconds) of a caret's blinking cycle."
@@ -35233,6 +35220,16 @@ msgstr ""
msgid "If [code]true[/code], the context menu will appear when right-clicked."
msgstr ""
+#: doc/classes/LineEdit.xml doc/classes/RichTextLabel.xml
+#: doc/classes/TextEdit.xml
+#, fuzzy
+msgid ""
+"If [code]true[/code], the selected text will be deselected when focus is "
+"lost."
+msgstr ""
+"Si [code]true[/code], la cellule actuellement sélectionnée peut être "
+"sélectionnée à nouveau."
+
#: doc/classes/LineEdit.xml
msgid ""
"If [code]false[/code], existing text cannot be modified and new text cannot "
@@ -35268,6 +35265,13 @@ msgid ""
"[/codeblock]"
msgstr ""
+#: doc/classes/LineEdit.xml doc/classes/TextEdit.xml
+msgid ""
+"If [code]false[/code], using middle mouse button to paste clipboard will be "
+"disabled.\n"
+"[b]Note:[/b] This method is only implemented on Linux."
+msgstr ""
+
#: doc/classes/LineEdit.xml
msgid ""
"Opacity of the [member placeholder_text]. From [code]0[/code] to [code]1[/"
@@ -35307,7 +35311,7 @@ msgstr ""
#: doc/classes/LineEdit.xml
msgid "If [code]false[/code], using shortcuts will be disabled."
-msgstr ""
+msgstr "Si [code]false[/code], les raccourcis sont désactivés."
#: doc/classes/LineEdit.xml
msgid ""
@@ -35353,11 +35357,11 @@ msgstr ""
#: doc/classes/LineEdit.xml
msgid "Stretches whitespaces to fit the [LineEdit]'s width."
-msgstr ""
+msgstr "Élargis les espaces pour s'adapter à la largeur du [LineEdit]."
#: doc/classes/LineEdit.xml doc/classes/TextEdit.xml
msgid "Cuts (copies and clears) the selected text."
-msgstr ""
+msgstr "Coupe (copie puis efface) le texte sélectionné."
#: doc/classes/LineEdit.xml doc/classes/TextEdit.xml
msgid "Copies the selected text."
@@ -35401,7 +35405,7 @@ msgstr ""
#: doc/classes/LineEdit.xml
msgid "Color of the [LineEdit]'s visual cursor (caret)."
-msgstr ""
+msgstr "La couleur du curseur de texte du [LineEdit]."
#: doc/classes/LineEdit.xml
msgid "Default font color."
@@ -35436,7 +35440,7 @@ msgstr ""
#: doc/classes/LineEdit.xml
msgid "Background used when [LineEdit] has GUI focus."
-msgstr ""
+msgstr "L'arrière-plan quand le [LineEdit] à le focus."
#: doc/classes/LineEdit.xml
msgid "Default background for the [LineEdit]."
@@ -35462,7 +35466,7 @@ msgstr ""
#: doc/classes/LineShape2D.xml
msgid "The line's distance from the origin."
-msgstr ""
+msgstr "La distance de la ligne à l'origine."
#: doc/classes/LineShape2D.xml
msgid "The line's normal."
@@ -35470,7 +35474,7 @@ msgstr "La normale de la ligne."
#: doc/classes/LinkButton.xml
msgid "Simple button used to represent a link to some resource."
-msgstr ""
+msgstr "Un simple bouton pour représente un lien vers une ressource."
#: doc/classes/LinkButton.xml
msgid ""
@@ -35539,7 +35543,7 @@ msgstr ""
#: doc/classes/Listener.xml doc/classes/Listener2D.xml
msgid "Overrides the location sounds are heard from."
-msgstr ""
+msgstr "Remplace la position d'où les sons sont entendus."
#: doc/classes/Listener.xml
msgid ""
@@ -35551,6 +35555,7 @@ msgstr ""
#: doc/classes/Listener.xml
msgid "Disables the listener to use the current camera's listener instead."
msgstr ""
+"Désactive l'écouteur pour utiliser à la place celui de la caméra actuelle."
#: doc/classes/Listener.xml
msgid "Returns the listener's global orthonormalized [Transform]."
@@ -35566,7 +35571,7 @@ msgstr ""
#: doc/classes/Listener.xml
msgid "Enables the listener. This will override the current camera's listener."
-msgstr ""
+msgstr "Active cet écouteur. Cela va remplacer celui de la caméra actuelle."
#: doc/classes/Listener2D.xml
msgid ""
@@ -35895,6 +35900,8 @@ msgstr "Transformation de données (marshalling) et assistants d'encodage."
#: doc/classes/Marshalls.xml
msgid "Provides data transformation and encoding utility functions."
msgstr ""
+"Fournis des fonctions utilitaires pour la transformation et le codage des "
+"données."
#: doc/classes/Marshalls.xml
#, fuzzy
@@ -35974,11 +35981,11 @@ msgstr ""
#: doc/classes/Material.xml
msgid "Maximum value for the [member render_priority] parameter."
-msgstr ""
+msgstr "La valeur maximale pour le paramètre [member render_priority]."
#: doc/classes/Material.xml
msgid "Minimum value for the [member render_priority] parameter."
-msgstr ""
+msgstr "La valeur minimale pour le paramètre [member render_priority]."
#: doc/classes/MenuButton.xml
msgid "Special button that brings up a [PopupMenu] when clicked."
@@ -36038,11 +36045,11 @@ msgstr ""
#: doc/classes/MenuButton.xml
msgid "Text [Color] used when the [MenuButton] is being hovered."
-msgstr ""
+msgstr "La [Color] du texte utilisée quand le [MenuButton] est survolé."
#: doc/classes/MenuButton.xml
msgid "Text [Color] used when the [MenuButton] is being pressed."
-msgstr ""
+msgstr "La [Color] du texte utilisée quand le [MenuButton] est appuyé."
#: doc/classes/MenuButton.xml
msgid "The horizontal space between [MenuButton]'s icon and text."
@@ -36054,7 +36061,7 @@ msgstr "La [Font] du texte du [MenuButton]."
#: doc/classes/MenuButton.xml
msgid "[StyleBox] used when the [MenuButton] is disabled."
-msgstr ""
+msgstr "Le [StyleBox] utilisé quand le [MenuButton] est désactivé."
#: doc/classes/MenuButton.xml
msgid ""
@@ -36065,7 +36072,7 @@ msgstr ""
#: doc/classes/MenuButton.xml
msgid "[StyleBox] used when the [MenuButton] is being hovered."
-msgstr ""
+msgstr "Le [StyleBox] utilisé quand le [MenuButton] est survolé."
#: doc/classes/MenuButton.xml
msgid "Default [StyleBox] for the [MenuButton]."
@@ -36073,11 +36080,12 @@ msgstr "Le [StyleBox] par défaut pour [MenuButton]."
#: doc/classes/MenuButton.xml
msgid "[StyleBox] used when the [MenuButton] is being pressed."
-msgstr ""
+msgstr "Le [StyleBox] utilisé quand le [MenuButton] est appuyé."
#: doc/classes/Mesh.xml
msgid "A [Resource] that contains vertex array-based geometry."
msgstr ""
+"Une [Resource] qui contient une géométrie à base d'un tableau de sommets."
#: doc/classes/Mesh.xml
msgid ""
@@ -36131,7 +36139,7 @@ msgstr ""
#: doc/classes/Mesh.xml
msgid "Returns the amount of surfaces that the [Mesh] holds."
-msgstr ""
+msgstr "Retourne le nombre de surfaces du [Mesh]."
#: doc/classes/Mesh.xml
msgid ""
@@ -36167,7 +36175,7 @@ msgstr ""
#: doc/classes/Mesh.xml
msgid "Render array as lines (every two vertices a line is created)."
-msgstr ""
+msgstr "Rend le tableau en ligne (une ligne est créée tous les deux sommets)."
#: doc/classes/Mesh.xml
msgid "Render array as line strip."
@@ -36180,15 +36188,15 @@ msgstr ""
#: doc/classes/Mesh.xml
msgid "Render array as triangles (every three vertices a triangle is created)."
msgstr ""
+"Rend le tableau en triangle (un triangle est créée tous les trois sommets)."
#: doc/classes/Mesh.xml
msgid "Render array as triangle strips."
msgstr ""
#: doc/classes/Mesh.xml
-#, fuzzy
msgid "Render array as triangle fans."
-msgstr "Retourne les faces (un tableau de triangles)."
+msgstr ""
#: doc/classes/Mesh.xml doc/classes/VisualServer.xml
msgid "Blend shapes are normalized."
@@ -36248,9 +36256,9 @@ msgid ""
msgstr ""
#: doc/classes/Mesh.xml doc/classes/VisualServer.xml
-#, fuzzy
msgid "Flag used to mark a compressed (half float) vertex array."
-msgstr "Drapeau utilisé pour marquer un tableau de sommets."
+msgstr ""
+"Drapeau utilisé pour marquer un tableau compressé (demi flottant) de sommets."
#: doc/classes/Mesh.xml doc/classes/VisualServer.xml
msgid "Flag used to mark a compressed (half float) normal array."
@@ -36259,34 +36267,39 @@ msgstr ""
#: doc/classes/Mesh.xml doc/classes/VisualServer.xml
msgid "Flag used to mark a compressed (half float) tangent array."
msgstr ""
+"Drapeau utilisé pour marquer un tableau compressé (demi flottant) de "
+"tangentes."
#: doc/classes/Mesh.xml doc/classes/VisualServer.xml
msgid "Flag used to mark a compressed (half float) color array."
msgstr ""
+"Drapeau utilisé pour marquer un tableau compressé (demi flottant) de "
+"couleurs."
#: doc/classes/Mesh.xml doc/classes/VisualServer.xml
msgid "Flag used to mark a compressed (half float) UV coordinates array."
msgstr ""
+"Drapeau utilisé pour marquer un tableau compressé (demi flottant) de UV."
#: doc/classes/Mesh.xml doc/classes/VisualServer.xml
msgid ""
"Flag used to mark a compressed (half float) UV coordinates array for the "
"second UV coordinates."
msgstr ""
+"Drapeau utilisé pour marquer un tableau compressé (demi flottant) de UV2."
#: doc/classes/Mesh.xml doc/classes/VisualServer.xml
-#, fuzzy
msgid "Flag used to mark a compressed bone array."
-msgstr "Drapeau utilisé pour marquer un tableau de couleurs."
+msgstr "Drapeau utilisé pour marquer un tableau compressé d'os."
#: doc/classes/Mesh.xml doc/classes/VisualServer.xml
-#, fuzzy
msgid "Flag used to mark a compressed (half float) weight array."
-msgstr "Drapeau utilisé pour marquer un tableau de poids."
+msgstr ""
+"Drapeau utilisé pour marquer un tableau compressé (demi flottant) de poids."
#: doc/classes/Mesh.xml doc/classes/VisualServer.xml
msgid "Flag used to mark a compressed index array."
-msgstr ""
+msgstr "L'option pour marquer un tableau d'indices compressé."
#: doc/classes/Mesh.xml doc/classes/VisualServer.xml
msgid "Flag used to mark that the array contains 2D vertices."
@@ -38323,7 +38336,6 @@ msgid ""
msgstr ""
#: doc/classes/NavigationPolygon.xml
-#, fuzzy
msgid "Returns the count of all polygons."
msgstr "Retourne le nombre de tous les polygones."
@@ -38420,9 +38432,8 @@ msgid ""
msgstr ""
#: doc/classes/NavigationServer.xml
-#, fuzzy
msgid "Bakes the navigation mesh."
-msgstr "Définit le maillage de l'élément."
+msgstr "Prépare le maillage de navigation."
#: doc/classes/NavigationServer.xml
msgid "Control activation of this server."
@@ -38920,7 +38931,7 @@ msgstr ""
#: doc/classes/Node.xml
msgid "Base class for all [i]scene[/i] objects."
-msgstr ""
+msgstr "Classe de base pour les objets [i]scene[/i]."
#: doc/classes/Node.xml
msgid ""
@@ -39287,7 +39298,7 @@ msgstr ""
#: doc/classes/Node.xml
msgid "Returns the number of child nodes."
-msgstr ""
+msgstr "Retourne le nombre de nœuds enfant."
#: doc/classes/Node.xml
msgid "Returns an array of references to node's children."
@@ -39941,19 +39952,19 @@ msgstr ""
#: doc/classes/Node.xml
msgid "Emitted when the node is ready."
-msgstr ""
+msgstr "Émis quand le nœud est prêt ([i]ready[/i])."
#: doc/classes/Node.xml
msgid "Emitted when the node is renamed."
-msgstr ""
+msgstr "Émis quand le nœud est renommé."
#: doc/classes/Node.xml
msgid "Emitted when the node enters the tree."
-msgstr ""
+msgstr "Émis quand le nœud entre dans l'arborescence."
#: doc/classes/Node.xml
msgid "Emitted after the node exits the tree and is no longer active."
-msgstr ""
+msgstr "Émis quand le nœud quitte l'arborescence et n'est plus actif."
#: doc/classes/Node.xml
msgid ""
@@ -41306,6 +41317,11 @@ msgid "Returns the text of the item at index [code]idx[/code]."
msgstr "Retourne le texte de l'élément à l'index [code]idx[/code]."
#: doc/classes/OptionButton.xml
+#, fuzzy
+msgid "Returns the tooltip of the item at index [code]idx[/code]."
+msgstr "Retourne le texte de l'élément à l'index [code]idx[/code]."
+
+#: doc/classes/OptionButton.xml
msgid ""
"Returns the ID of the selected item, or [code]0[/code] if no item is "
"selected."
@@ -41361,6 +41377,11 @@ msgid "Sets the text of the item at index [code]idx[/code]."
msgstr "Définit le texte pour l'élément à l'index [code]idx[/code]."
#: doc/classes/OptionButton.xml
+#, fuzzy
+msgid "Sets the tooltip of the item at index [code]idx[/code]."
+msgstr "Définit le texte pour l'élément à l'index [code]idx[/code]."
+
+#: doc/classes/OptionButton.xml
msgid ""
"The index of the currently selected item, or [code]-1[/code] if no item is "
"selected."
@@ -41924,6 +41945,23 @@ msgstr ""
#: doc/classes/OS.xml
msgid ""
+"Returns the current refresh rate of the specified screen. If [code]screen[/"
+"code] is [code]-1[/code] (the default value), the current screen will be "
+"used.\n"
+"[b]Note:[/b] Returns [code]-1.0[/code] if Godot fails to find the refresh "
+"rate for the specified screen. On HTML5, [method get_screen_refresh_rate] "
+"will always return [code]-1.0[/code] as there is no way to retrieve the "
+"refresh rate on that platform.\n"
+"To fallback to a default refresh rate if the method fails, try:\n"
+"[codeblock]\n"
+"var refresh_rate = OS.get_screen_refresh_rate()\n"
+"if refresh_rate < 0:\n"
+" refresh_rate = 60.0\n"
+"[/codeblock]"
+msgstr ""
+
+#: doc/classes/OS.xml
+msgid ""
"Return the scale factor of the specified screen by index. If [code]screen[/"
"code] is [code]-1[/code] (the default value), the current screen will be "
"used.\n"
@@ -42538,9 +42576,8 @@ msgid ""
msgstr ""
#: doc/classes/OS.xml
-#, fuzzy
msgid "The current screen orientation."
-msgstr "La scène actuelle."
+msgstr "L'orientation de l'écran actuel."
#: doc/classes/OS.xml
msgid "The current tablet driver in use."
@@ -42725,6 +42762,13 @@ msgid ""
"- Android: [code]jObject[/code] the main android activity (not yet "
"implemented)"
msgstr ""
+"Lien de la fenêtre:\n"
+"- Windows : [code]HWND[/code] de la fenêtre principale\n"
+"- Linux : [code]X11::Window*[/code] de la fenêtre principale\n"
+"- MacOS : [code]NSWindow*[/code] de la fenêtre principale (pas encore "
+"implémenté)\n"
+"- Android : [code]jObject[/code] de l'activité Android principale (pas "
+"encore implémenté)"
#: doc/classes/OS.xml
msgid ""
@@ -42732,6 +42776,10 @@ msgid ""
"- Windows: [code]HDC[/code] of the main window drawing context\n"
"- MacOS: [code]NSView*[/code] of the main windows view (not yet implemented)"
msgstr ""
+"Vue de la fenêtre :\n"
+"- Windows : [code]HDC[/code] du context de dessin de la fenêtre principale\n"
+"- MacOS : [code]NSView*[/code] de la vue de la fenêtre principale (pas "
+"encore implémenté)"
#: doc/classes/OS.xml
msgid ""
@@ -42740,6 +42788,10 @@ msgid ""
"- Linux: [code]X11::GLXContext[/code]\n"
"- MacOS: [code]NSOpenGLContext*[/code] (not yet implemented)"
msgstr ""
+"Contexte OpenGL :\n"
+"- Windows : [code]HGLRC[/code]\n"
+"- Linux : [code]X11::GLXContext[/code]\n"
+"- MacOS : [code]NSOpenGLContext*[/code] (pas encore implémenté)"
#: doc/classes/OS.xml
msgid "Landscape screen orientation."
@@ -42750,14 +42802,12 @@ msgid "Portrait screen orientation."
msgstr "Orientation de l'écran en mode portrait."
#: doc/classes/OS.xml
-#, fuzzy
msgid "Reverse landscape screen orientation."
-msgstr "Inverser la dernière action d'annulation."
+msgstr "Inverser l'orientation de l'écran en mode paysage."
#: doc/classes/OS.xml
-#, fuzzy
msgid "Reverse portrait screen orientation."
-msgstr "Inverser la dernière action d'annulation."
+msgstr "Inverser l'orientation de l'écran en mode portrait."
#: doc/classes/OS.xml
msgid "Uses landscape or reverse landscape based on the hardware sensor."
@@ -43362,9 +43412,8 @@ msgid ""
msgstr ""
#: doc/classes/Particles.xml
-#, fuzzy
msgid "GPU-based 3D particle emitter."
-msgstr "Émetteur de particules 3D."
+msgstr "Émetteur de particules 3D calculées par le CPU."
#: doc/classes/Particles.xml
msgid ""
@@ -43483,9 +43532,8 @@ msgid "Maximum number of draw passes supported."
msgstr "Nombre maximal de passes de tirage prises en charge."
#: doc/classes/Particles2D.xml
-#, fuzzy
msgid "GPU-based 2D particle emitter."
-msgstr "Émetteur de particules 2D."
+msgstr "Émetteur de particules 2D calculées par le CPU."
#: doc/classes/Particles2D.xml
msgid ""
@@ -44184,9 +44232,8 @@ msgid "Items or joined items drawn per frame."
msgstr "Les éléments et les éléments joins affichés par trame."
#: doc/classes/Performance.xml
-#, fuzzy
msgid "Draw calls per frame."
-msgstr "Objets 3D dessinés par image."
+msgstr "Les appels de dessin par trame."
#: doc/classes/Performance.xml doc/classes/VisualServer.xml
msgid ""
@@ -45716,9 +45763,8 @@ msgid ""
msgstr ""
#: doc/classes/PhysicsServer.xml
-#, fuzzy
msgid "Sets object pickable with rays."
-msgstr "Définit l'objet sélectionnable avec des rayons."
+msgstr "Définit l'objet comme sélectionnable par les rayons."
#: doc/classes/PhysicsServer.xml
msgid ""
@@ -48452,6 +48498,13 @@ msgid ""
msgstr ""
#: doc/classes/ProjectSettings.xml
+#, fuzzy
+msgid ""
+"If [code]true[/code], enables warnings when the type of the default value "
+"set to an exported variable is different than the specified export type."
+msgstr "Si [code]true[/code], le filtrage est activé."
+
+#: doc/classes/ProjectSettings.xml
msgid ""
"If [code]true[/code], enables warnings when a function is declared with the "
"same name as a constant."
@@ -48879,6 +48932,19 @@ msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
+"If enabled, the moment [member Viewport.gui_disable_input] is set to "
+"[code]false[/code] to disable GUI input in a viewport, current mouse over "
+"and mouse focus will be dropped.\n"
+"That behavior helps to keep a robust GUI state, with no surprises when input "
+"is resumed regardless what has happened in the meantime.\n"
+"If disabled, the legacy behavior is used, which consists in just not doing "
+"anything besides the GUI input disable itself.\n"
+"[b]Note:[/b] This is set to [code]true[/code] by default for new projects "
+"and is the recommended setting."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid ""
"If [code]true[/code], swaps OK and Cancel buttons in dialogs on Windows and "
"UWP to follow interface conventions."
msgstr ""
@@ -49853,6 +49919,16 @@ msgid ""
msgstr ""
#: doc/classes/ProjectSettings.xml
+msgid ""
+"If [code]true[/code], smooths out collision with trimesh shapes "
+"([ConcavePolygonShape]) by telling the Bullet physics engine to generate "
+"internal edge information for every trimesh shape created.\n"
+"[b]Note:[/b] Only effective if [member physics/3d/physics_engine] is set to "
+"[code]DEFAULT[/code] or [code]Bullet[/code], [i]not[/i] [code]GodotPhysics[/"
+"code]."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
msgid "Enables [member Viewport.physics_object_picking] on the root viewport."
msgstr ""
@@ -50266,6 +50342,14 @@ msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
+"An override for [code]rendering/gles3/shaders/shader_compilation_mode[/"
+"code], so asynchronous compilation can be disabled for mobile.\n"
+"You may want to do that since mobile GPUs generally won't support "
+"ubershaders due to their complexity."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid ""
"Max buffer size for blend shapes. Any blend shape bigger than this will not "
"work."
msgstr ""
@@ -51223,13 +51307,13 @@ msgstr ""
#: doc/classes/Range.xml
msgid ""
-"Binds two ranges together along with any ranges previously grouped with "
+"Binds two [Range]s together along with any ranges previously grouped with "
"either of them. When any of range's member variables change, it will share "
"the new value with all other ranges in its group."
msgstr ""
#: doc/classes/Range.xml
-msgid "Stops range from sharing its member variables with any other."
+msgid "Stops the [Range] from sharing its member variables with any other."
msgstr ""
#: doc/classes/Range.xml
@@ -51296,8 +51380,15 @@ msgid ""
msgstr ""
#: doc/classes/Range.xml
-msgid "Emitted when [member value] changes."
-msgstr "Émis lorsque [member value] change."
+msgid ""
+"Emitted when [member value] changes. When used on a [Slider], this is called "
+"continuously while dragging (potentially every frame). If you are performing "
+"an expensive operation in a function connected to [signal value_changed], "
+"consider using a [i]debouncing[/i] [Timer] to call the function less often.\n"
+"[b]Note:[/b] Unlike signals such as [signal LineEdit.text_changed], [signal "
+"value_changed] is also emitted when [code]value[/code] is set directly via "
+"code."
+msgstr ""
#: doc/classes/RayCast.xml doc/classes/RayCast2D.xml
msgid "Query the closest object intersecting a ray."
@@ -51658,9 +51749,8 @@ msgid ""
msgstr ""
#: doc/classes/Reference.xml
-#, fuzzy
msgid "Base class for reference-counted objects."
-msgstr "Classe de base pour les objets comptés de référence."
+msgstr "Classe de base pour les objets avec références comptées."
#: doc/classes/Reference.xml
msgid ""
@@ -52384,7 +52474,7 @@ msgstr ""
#: doc/classes/ResourceImporter.xml
msgid "Import plugins"
-msgstr ""
+msgstr "Importer des plugins"
#: doc/classes/ResourceImporter.xml
#, fuzzy
@@ -55965,14 +56055,20 @@ msgstr ""
#: doc/classes/Spatial.xml
msgid "Rotates the local transformation around the X axis by angle in radians."
msgstr ""
+"Pivote la transformation locale autour de l'axe X à partir d'un angle en "
+"radians."
#: doc/classes/Spatial.xml
msgid "Rotates the local transformation around the Y axis by angle in radians."
msgstr ""
+"Pivote la transformation locale autour de l'axe Y à partir d'un angle en "
+"radians."
#: doc/classes/Spatial.xml
msgid "Rotates the local transformation around the Z axis by angle in radians."
msgstr ""
+"Pivote la transformation locale autour de l'axe Z à partir d'un angle en "
+"radians."
#: doc/classes/Spatial.xml
msgid ""
@@ -56925,12 +57021,10 @@ msgid "Texture specifying per-pixel normal vector."
msgstr "La texture spécifiant le vecteur de normale par pixel."
#: doc/classes/SpatialMaterial.xml
-#, fuzzy
msgid "Texture specifying per-pixel rim value."
msgstr "La texture spécifiant la valeur du bord par pixel."
#: doc/classes/SpatialMaterial.xml
-#, fuzzy
msgid "Texture specifying per-pixel clearcoat value."
msgstr "La texture spécifiant la valeur du vernis par pixel."
@@ -58786,11 +58880,11 @@ msgid ""
"Returns [code]true[/code] if this string contains a valid float. This is "
"inclusive of integers, and also supports exponents:\n"
"[codeblock]\n"
-"print(\"1.7\".is_valid_float()) # Prints \"true\"\n"
-"print(\"24\".is_valid_float()) # Prints \"true\"\n"
-"print(\"7e3\".is_valid_float()) # Prints \"true\"\n"
-"print(\"24\".is_valid_float()) # Prints \"true\"\n"
-"print(\"Hello\".is_valid_float()) # Prints \"false\"\n"
+"print(\"1.7\".is_valid_float()) # Prints \"True\"\n"
+"print(\"24\".is_valid_float()) # Prints \"True\"\n"
+"print(\"7e3\".is_valid_float()) # Prints \"True\"\n"
+"print(\"24\".is_valid_float()) # Prints \"True\"\n"
+"print(\"Hello\".is_valid_float()) # Prints \"False\"\n"
"[/codeblock]"
msgstr ""
@@ -58816,9 +58910,9 @@ msgid ""
"identifier may contain only letters, digits and underscores ([code]_[/code]) "
"and the first character may not be a digit.\n"
"[codeblock]\n"
-"print(\"good_ident_1\".is_valid_identifier()) # Prints \"true\"\n"
-"print(\"1st_bad_ident\".is_valid_identifier()) # Prints \"false\"\n"
-"print(\"bad_ident_#2\".is_valid_identifier()) # Prints \"false\"\n"
+"print(\"good_ident_1\".is_valid_identifier()) # Prints \"True\"\n"
+"print(\"1st_bad_ident\".is_valid_identifier()) # Prints \"False\"\n"
+"print(\"bad_ident_#2\".is_valid_identifier()) # Prints \"False\"\n"
"[/codeblock]"
msgstr ""
@@ -58826,11 +58920,11 @@ msgstr ""
msgid ""
"Returns [code]true[/code] if this string contains a valid integer.\n"
"[codeblock]\n"
-"print(\"7\".is_valid_int()) # Prints \"true\"\n"
-"print(\"14.6\".is_valid_int()) # Prints \"false\"\n"
-"print(\"L\".is_valid_int()) # Prints \"false\"\n"
-"print(\"+3\".is_valid_int()) # Prints \"true\"\n"
-"print(\"-12\".is_valid_int()) # Prints \"true\"\n"
+"print(\"7\".is_valid_int()) # Prints \"True\"\n"
+"print(\"14.6\".is_valid_int()) # Prints \"False\"\n"
+"print(\"L\".is_valid_int()) # Prints \"False\"\n"
+"print(\"+3\".is_valid_int()) # Prints \"True\"\n"
+"print(\"-12\".is_valid_int()) # Prints \"True\"\n"
"[/codeblock]"
msgstr ""
@@ -60691,6 +60785,15 @@ msgid "Returns if the given line is wrapped."
msgstr "Renvoie le texte de la colonne donnée."
#: doc/classes/TextEdit.xml
+#, fuzzy
+msgid ""
+"Returns whether the mouse is over selection. If [code]edges[/code] is "
+"[code]true[/code], the edges are considered part of the selection."
+msgstr ""
+"Renvoie [code]true[/code] (vrai) si [code]a[/code] et [code]b[/code] sont "
+"approximativement égaux l'un à l'autre."
+
+#: doc/classes/TextEdit.xml
msgid "Returns [code]true[/code] if the selection is active."
msgstr "Retourne [code]true[/code] si la sélection est active."
@@ -61619,7 +61722,7 @@ msgstr ""
#: doc/classes/TextureRect.xml
msgid "If [code]true[/code], the texture scales to fit its bounding rectangle."
-msgstr ""
+msgstr "Si [code]true[/code], la texture s'adapte à la taille de l'élément."
#: doc/classes/TextureRect.xml
msgid ""
@@ -61628,9 +61731,8 @@ msgid ""
msgstr ""
#: doc/classes/TextureRect.xml
-#, fuzzy
msgid "The node's [Texture] resource."
-msgstr "La ressource [Texture2D] du nœud."
+msgstr "La ressource [Texture] du nœud."
#: doc/classes/TextureRect.xml
msgid ""
@@ -61645,6 +61747,8 @@ msgid ""
"Scale the texture to fit the node's bounding rectangle, center it and "
"maintain its aspect ratio."
msgstr ""
+"Adapte la texture à la taille de l'élément en la centrant et en maintenant "
+"ses proportions."
#: doc/classes/Theme.xml
msgid "Theme for controls."
@@ -61661,9 +61765,8 @@ msgid ""
msgstr ""
#: doc/classes/Theme.xml
-#, fuzzy
msgid "Clears all values on the theme."
-msgstr "Efface toutes les valeurs sur le thème."
+msgstr "Efface toutes les valeurs de ce thème."
#: doc/classes/Theme.xml
#, fuzzy
@@ -62066,26 +62169,23 @@ msgstr ""
#: doc/classes/Theme.xml
#, fuzzy
msgid "Theme's [Color] item type."
-msgstr "La [Color] du brouillard."
+msgstr "Le type [Color] du thème."
#: doc/classes/Theme.xml
-#, fuzzy
msgid "Theme's constant item type."
-msgstr "Le type de la constante."
+msgstr "Le type de la constante du thème."
#: doc/classes/Theme.xml
-#, fuzzy
msgid "Theme's [Font] item type."
-msgstr "Le type de la constante."
+msgstr "Le type [Font] du thème."
#: doc/classes/Theme.xml
-#, fuzzy
msgid "Theme's icon [Texture] item type."
-msgstr "La ressource [Texture2D] du nœud."
+msgstr "Le type [Texture] de l'icône du thème."
#: doc/classes/Theme.xml
msgid "Theme's [StyleBox] item type."
-msgstr ""
+msgstr "Le type [StyleBox] du thème."
#: doc/classes/Theme.xml
#, fuzzy
@@ -62094,7 +62194,7 @@ msgstr "Valeur maximale pour le mode énumeration."
#: doc/classes/Thread.xml
msgid "A unit of execution in a process."
-msgstr ""
+msgstr "Une unité d'exécution dans un processus."
#: doc/classes/Thread.xml
msgid ""
@@ -62107,17 +62207,20 @@ msgstr ""
#: doc/classes/Thread.xml
msgid "Using multiple threads"
-msgstr "Utilisation de plusieurs threads"
+msgstr "Utiliser plusieurs fils d'exécution"
#: doc/classes/Thread.xml
msgid "Thread-safe APIs"
-msgstr ""
+msgstr "Les API sûres pour plusieurs fils d'exécution"
#: doc/classes/Thread.xml
msgid ""
"Returns the current [Thread]'s ID, uniquely identifying it among all "
"threads. If the [Thread] is not running this returns an empty string."
msgstr ""
+"Retourne l'identifiant du [Thread] actuel, qui lui est unique parmi tous les "
+"autres fils d'exécution. Si le [Thread] n'est pas actif, une chaine vide est "
+"retournée."
#: doc/classes/Thread.xml
msgid ""
@@ -62191,7 +62294,7 @@ msgstr ""
#: doc/classes/TileMap.xml doc/classes/TileSet.xml
msgid "2D Hexagonal Demo"
-msgstr ""
+msgstr "Démo Hexagonale en 2D"
#: doc/classes/TileMap.xml
msgid "Clears all cells."
@@ -62199,7 +62302,7 @@ msgstr "Efface toutes les cellules."
#: doc/classes/TileMap.xml
msgid "Clears cells that do not exist in the tileset."
-msgstr ""
+msgstr "Efface les cellules qui n'existent plus dans le tileset."
#: doc/classes/TileMap.xml
msgid ""
@@ -62222,10 +62325,12 @@ msgstr ""
#: doc/classes/TileMap.xml
msgid "Returns [code]true[/code] if the given collision layer bit is set."
msgstr ""
+"Retourne [code]true[/code] si le bit du calque de collision est définit."
#: doc/classes/TileMap.xml
msgid "Returns [code]true[/code] if the given collision mask bit is set."
msgstr ""
+"Retourne [code]true[/code] si le bit du masque de collision est définit."
#: doc/classes/TileMap.xml
msgid ""
@@ -62251,6 +62356,8 @@ msgid ""
"Returns [code]true[/code] if the given cell is transposed, i.e. the X and Y "
"axes are swapped."
msgstr ""
+"Retourne [code]true[/code] si la cellule spécifiée est transposée, c'est-à-"
+"dire que les axes X et Y sont inversés."
#: doc/classes/TileMap.xml
msgid "Returns [code]true[/code] if the given cell is flipped in the X axis."
@@ -62986,6 +63093,13 @@ msgstr ""
#: doc/classes/Time.xml
msgid ""
+"Converts the given timezone offset in minutes to a timezone offset string. "
+"For example, -480 returns \"-08:00\", 345 returns \"+05:45\", and 0 returns "
+"\"+00:00\"."
+msgstr ""
+
+#: doc/classes/Time.xml
+msgid ""
"Returns the amount of time passed in milliseconds since the engine started.\n"
"Will always be positive or 0 and uses a 64-bit value (it will wrap after "
"roughly 500 million years)."
@@ -63234,7 +63348,7 @@ msgstr ""
#: doc/classes/Timer.xml
msgid "Update the timer during the idle time at each frame."
-msgstr ""
+msgstr "Met à jour le minuteur durant un moment inoccupé de chaque trame."
#: doc/classes/ToolButton.xml
msgid "Flat button helper class."
@@ -63249,6 +63363,12 @@ msgid ""
"btn.flat = true\n"
"[/codeblock]"
msgstr ""
+"C'est une classe d'aide pour générer des boutons plats (voir [member Button."
+"flat]), créer un [ToolButton] est équivalent à :\n"
+"[codeblock]\n"
+"var btn = Button.new()\n"
+"btn.flat = true\n"
+"[/codeblock]"
#: doc/classes/ToolButton.xml
msgid "Default text [Color] of the [ToolButton]."
@@ -63265,22 +63385,21 @@ msgid ""
"text color of the button. Disabled, hovered, and pressed states take "
"precedence over this color."
msgstr ""
+"La [Color] du texte quand le [ToolButton] a le focus. Ne remplace que la "
+"couleur normale du texte du bouton. Les états désactivés, survolés et "
+"appuyés sont prioritaire sur cette couleur."
#: doc/classes/ToolButton.xml
msgid "Text [Color] used when the [ToolButton] is being hovered."
-msgstr ""
+msgstr "La [Color] du texte utilisé quand un [ToolButton] est survolé."
#: doc/classes/ToolButton.xml
-#, fuzzy
msgid "Text [Color] used when the [ToolButton] is being pressed."
-msgstr ""
-"Le [StyleBox] qui s'affiche en arrière-plan lorsque l'on appuie sur le "
-"[CheckButton]."
+msgstr "La [Color] du texte utilisé quand un [ToolButton] est appuyé."
#: doc/classes/ToolButton.xml
-#, fuzzy
msgid "The horizontal space between [ToolButton]'s icon and text."
-msgstr "L'espacement entre l'icône de l'élément et le texte."
+msgstr "L'espacement horizontal entre l'icône et le texte du [ToolButton]."
#: doc/classes/ToolButton.xml
msgid "[Font] of the [ToolButton]'s text."
@@ -63302,18 +63421,15 @@ msgstr ""
#: doc/classes/ToolButton.xml
msgid "[StyleBox] used when the [ToolButton] is being hovered."
-msgstr ""
+msgstr "Le [StyleBox] utilisé quand le [CheckButton] est survolé."
#: doc/classes/ToolButton.xml
msgid "Default [StyleBox] for the [ToolButton]."
msgstr "Le [StyleBox] par défaut pour le [ToolButton]."
#: doc/classes/ToolButton.xml
-#, fuzzy
msgid "[StyleBox] used when the [ToolButton] is being pressed."
-msgstr ""
-"Le [StyleBox] qui s'affiche en arrière-plan lorsque l'on appuie sur le "
-"[CheckButton]."
+msgstr "Le [StyleBox] utilisé quand le [CheckButton] est appuyé."
#: doc/classes/TouchScreenButton.xml
msgid "Button for touch screen devices for gameplay use."
@@ -63341,6 +63457,8 @@ msgstr "Retourne [code]true[/code] si le bouton est actuelle pressé."
#: doc/classes/TouchScreenButton.xml
msgid "The button's action. Actions can be handled with [InputEventAction]."
msgstr ""
+"L'action du bouton. Les actions peuvent être interceptées avec "
+"[InputEventAction]."
#: doc/classes/TouchScreenButton.xml
#, fuzzy
@@ -63381,6 +63499,8 @@ msgstr ""
msgid ""
"The button's visibility mode. See [enum VisibilityMode] for possible values."
msgstr ""
+"Le mode de visibilité du bouton. Voir [enum VisibilityMode] pour les valeurs "
+"possibles."
#: doc/classes/TouchScreenButton.xml
msgid "Emitted when the button is pressed (down)."
@@ -63740,6 +63860,9 @@ msgid ""
"See also [method OS.get_locale] and [method OS.get_locale_language] to query "
"the locale of the user system."
msgstr ""
+"Retourne le langage actuel du projet.\n"
+"Voir aussi [method OS.get_locale] et [method OS.get_locale_language] pour "
+"récupérer le langage du système de l'utilisateur."
#: doc/classes/TranslationServer.xml
msgid ""
@@ -63762,7 +63885,7 @@ msgstr ""
#: doc/classes/TranslationServer.xml
msgid "Returns the current locale's translation for the given message (key)."
-msgstr ""
+msgstr "Retourne la traduction du langage actuel pour le message (clé) donnée."
#: doc/classes/Tree.xml
msgid "Control to show a tree of items."
@@ -63959,10 +64082,14 @@ msgstr "Définit le titre d’une colonne."
msgid ""
"If [code]true[/code], the currently selected cell may be selected again."
msgstr ""
+"Si [code]true[/code], la cellule actuellement sélectionnée peut être "
+"sélectionnée à nouveau."
#: doc/classes/Tree.xml
msgid "If [code]true[/code], a right mouse button click can select items."
msgstr ""
+"Si [code]true[/code], une clic droit de la souris peut sélectionner des "
+"éléments."
#: doc/classes/Tree.xml
msgid "If [code]true[/code], column titles are visible."
@@ -63993,6 +64120,8 @@ msgstr ""
msgid ""
"Allows single or multiple selection. See the [enum SelectMode] constants."
msgstr ""
+"Permet de sélectionner un seul ou plusieurs éléments. Voir les constantes "
+"[enum SelectMode]."
#: doc/classes/Tree.xml
msgid ""
@@ -64202,7 +64331,7 @@ msgstr ""
#: doc/classes/Tree.xml
msgid "The arrow icon used when a foldable item is collapsed."
-msgstr ""
+msgstr "L'icône de la flèche utilisée quand les éléments sont réduits."
#: doc/classes/Tree.xml
msgid ""
@@ -64240,7 +64369,7 @@ msgstr "Le [StyleBox] utilisé quand le [Tree] a actuellement le focus."
#: doc/classes/Tree.xml
msgid "[StyleBox] used when a button in the tree is pressed."
-msgstr ""
+msgstr "Le [StyleBox] utilisé quand un bouton dans l'arborescence est appuyé."
#: doc/classes/Tree.xml
msgid "[StyleBox] used for the cursor, when the [Tree] is being focused."
@@ -64260,12 +64389,16 @@ msgid ""
"[StyleBox] for a [constant TreeItem.CELL_MODE_CUSTOM] mode cell when it's "
"hovered."
msgstr ""
+"Le [StyleBox] pour une cellule avec le mode [constant TreeItem."
+"CELL_MODE_CUSTOM] quand survolée."
#: doc/classes/Tree.xml
msgid ""
"[StyleBox] for a [constant TreeItem.CELL_MODE_CUSTOM] mode cell when it's "
"pressed."
msgstr ""
+"Le [StyleBox] pour une cellule avec le mode [constant TreeItem."
+"CELL_MODE_CUSTOM] quand appuyée."
#: doc/classes/Tree.xml
msgid ""
@@ -64317,7 +64450,7 @@ msgstr ""
#: doc/classes/TreeItem.xml
msgid "Resets the background color for the given column to default."
-msgstr ""
+msgstr "Rétablit la couleur d'arrière-plan par défaut de la colonne spécifiée."
#: doc/classes/TreeItem.xml
msgid "Resets the color for the given column to default."
@@ -64607,7 +64740,7 @@ msgstr ""
#: doc/classes/TreeItem.xml
msgid "If [code]true[/code], the given column is selectable."
-msgstr ""
+msgstr "Si [code]true[/code], la colonne spécifiée est sélectionnable."
#: doc/classes/TreeItem.xml
msgid ""
@@ -64631,7 +64764,7 @@ msgstr "Définit le texte de l’info-bulle de la colonne donnée."
#: doc/classes/TreeItem.xml
msgid "If [code]true[/code], the TreeItem is collapsed."
-msgstr ""
+msgstr "Si [code]true[/code], le TreeItem est développé."
#: doc/classes/TreeItem.xml
msgid "The custom minimum height."
@@ -64646,13 +64779,12 @@ msgid "Cell contains a string."
msgstr "La cellule contient une chaîne de caractères."
#: doc/classes/TreeItem.xml
-#, fuzzy
msgid "Cell contains a checkbox."
-msgstr "La cellule contient une icône."
+msgstr "La cellule contient une checkbox."
#: doc/classes/TreeItem.xml
msgid "Cell contains a range."
-msgstr ""
+msgstr "La cellule contient un intervalle."
#: doc/classes/TreeItem.xml
msgid "Cell contains an icon."
@@ -64660,15 +64792,15 @@ msgstr "La cellule contient une icône."
#: doc/classes/TreeItem.xml
msgid "Align text to the left. See [code]set_text_align()[/code]."
-msgstr ""
+msgstr "Aligne le texte à gauche. Voir [code]set_text_align()[/code]."
#: doc/classes/TreeItem.xml
msgid "Center text. See [code]set_text_align()[/code]."
-msgstr "Centre du texte. Voir [code]set_text_align()[/code]."
+msgstr "Centre le texte. Voir [code]set_text_align()[/code]."
#: doc/classes/TreeItem.xml
msgid "Align text to the right. See [code]set_text_align()[/code]."
-msgstr ""
+msgstr "Aligne le texte à droite. Voir [code]set_text_align()[/code]."
#: doc/classes/TriangleMesh.xml
msgid "Internal mesh type."
@@ -64855,7 +64987,7 @@ msgstr ""
#: doc/classes/Tween.xml
msgid "Stops animating all tweens."
-msgstr ""
+msgstr "Arrête l'animation de tous les tweens."
#: doc/classes/Tween.xml
msgid ""
@@ -66415,7 +66547,7 @@ msgstr ""
#: doc/classes/VehicleWheel.xml
msgid "The radius of the wheel in meters."
-msgstr ""
+msgstr "La rayon de la roue en mètres."
#: doc/classes/VehicleWheel.xml
msgid ""
@@ -66439,9 +66571,8 @@ msgid "Vertical flow container."
msgstr "Conteneur vertical."
#: doc/classes/VFlowContainer.xml
-#, fuzzy
msgid "Vertical version of [FlowContainer]."
-msgstr "La version verticale de [Separator]."
+msgstr "La version verticale du [FlowContainer]."
#: doc/classes/VideoPlayer.xml
msgid "Control for playing video streams."
@@ -66504,7 +66635,7 @@ msgstr ""
#: doc/classes/VideoPlayer.xml
msgid "Audio bus to use for sound playback."
-msgstr ""
+msgstr "Le bus audio pour la lecture de sons."
#: doc/classes/VideoPlayer.xml
msgid ""
@@ -66660,7 +66791,7 @@ msgstr ""
#: doc/classes/Viewport.xml doc/classes/ViewportTexture.xml
msgid "3D in 2D Demo"
-msgstr ""
+msgstr "Démo pour la 3D dans la 2D"
#: doc/classes/Viewport.xml
msgid "Screen Capture Demo"
@@ -66668,11 +66799,11 @@ msgstr ""
#: doc/classes/Viewport.xml
msgid "Dynamic Split Screen Demo"
-msgstr ""
+msgstr "Démo de l'écran partagé dynamique"
#: doc/classes/Viewport.xml doc/classes/ViewportTexture.xml
msgid "3D Viewport Scaling Demo"
-msgstr ""
+msgstr "Démo de mise à l'échelle d'un fenêtre d'affichage 3D"
#: doc/classes/Viewport.xml
msgid ""
@@ -66692,7 +66823,7 @@ msgstr "Retourne la caméra 3D active."
#: doc/classes/Viewport.xml
msgid "Returns the total transform of the viewport."
-msgstr ""
+msgstr "Retourne la transformation totale de la fenêtre d'affichage."
#: doc/classes/Viewport.xml
#, fuzzy
@@ -66753,6 +66884,11 @@ msgid "Returns [code]true[/code] if there are visible modals on-screen."
msgstr "Retourne [code]true[/code] si la colonne donnée est cochée."
#: doc/classes/Viewport.xml
+#, fuzzy
+msgid "Returns [code]true[/code] if the drag operation is successful."
+msgstr "Retourne [code]true[/code] si la sélection est active."
+
+#: doc/classes/Viewport.xml
msgid ""
"Returns [code]true[/code] if the viewport is currently performing a drag "
"operation."
@@ -66944,6 +67080,10 @@ msgid ""
"Since Viewports in Godot 3.x render upside-down, it's recommended to set "
"this to [code]true[/code] in most situations."
msgstr ""
+"Si [code]true[/code], le rendu final sera inversé verticalement. Comme les "
+"fenêtres d'affichage dans Godot 3.x font des rendus à l'envers, il est "
+"recommandé de mettre cette valeur à [code]true[/code] dans la plupart des "
+"cas."
#: doc/classes/Viewport.xml
msgid "The subdivision amount of the first quadrant on the shadow atlas."
@@ -67208,9 +67348,8 @@ msgid ""
msgstr ""
#: doc/classes/ViewportContainer.xml
-#, fuzzy
msgid "Control for holding [Viewport]s."
-msgstr "Contrôle pour maintenir les [SubViewport]s."
+msgstr "Le contrôle pour contenir les [Viewport]."
#: doc/classes/ViewportContainer.xml
msgid ""
@@ -67295,7 +67434,7 @@ msgstr "Si [code]true[/code], les nœuds [RigidBody3D] seront mis en pause."
#: doc/classes/VisibilityEnabler.xml doc/classes/VisibilityEnabler2D.xml
msgid "If [code]true[/code], [AnimationPlayer] nodes will be paused."
-msgstr ""
+msgstr "Si [code]true[/code], les nœuds [AnimationPlayer] seront mis en pause."
#: doc/classes/VisibilityEnabler.xml doc/classes/VisibilityEnabler2D.xml
msgid "This enabler will pause [AnimationPlayer] nodes."
@@ -67326,7 +67465,7 @@ msgstr ""
#: doc/classes/VisibilityEnabler2D.xml
msgid "If [code]true[/code], [RigidBody2D] nodes will be paused."
-msgstr ""
+msgstr "Si [code]true[/code], les nœuds [RigidBody2D] seront mis en pause."
#: doc/classes/VisibilityEnabler2D.xml
#, fuzzy
@@ -67408,9 +67547,8 @@ msgstr ""
"l’écran dans le passage de tirage."
#: doc/classes/VisibilityNotifier.xml
-#, fuzzy
msgid "The VisibilityNotifier's bounding box."
-msgstr "Rectangle englobant de VisibilityNotifier2D."
+msgstr "Le rectangle du VisibilityNotifier."
#: doc/classes/VisibilityNotifier.xml
#, fuzzy
@@ -67462,7 +67600,7 @@ msgstr "Rectangle englobant de VisibilityNotifier2D."
#: doc/classes/VisibilityNotifier2D.xml
msgid "Emitted when the VisibilityNotifier2D enters the screen."
-msgstr "Émis lorsque le VisibilityNotifier2D entre dans l'écran."
+msgstr "Émis lorsque le VisibilityNotifier2D apparait à l'écran."
#: doc/classes/VisibilityNotifier2D.xml
msgid "Emitted when the VisibilityNotifier2D exits the screen."
@@ -68608,9 +68746,8 @@ msgid ""
msgstr ""
#: modules/visual_script/doc_classes/VisualScriptInputAction.xml
-#, fuzzy
msgid "Name of the action."
-msgstr "Refaire la dernière action."
+msgstr "Le nom de l'action."
#: modules/visual_script/doc_classes/VisualScriptInputAction.xml
#, fuzzy
@@ -68782,6 +68919,8 @@ msgid ""
"Mathematical constant [code]e[/code], the natural log base: [code]2.718282[/"
"code]."
msgstr ""
+"La constante mathématique [code]e[/code], la base du logarithme népérien : "
+"[code]2.718282[/code]."
#: modules/visual_script/doc_classes/VisualScriptMathConstant.xml
msgid "Square root of two: [code]1.414214[/code]."
@@ -68797,11 +68936,11 @@ msgstr "Pas un nombre : [code]nan[/code]."
#: modules/visual_script/doc_classes/VisualScriptMathConstant.xml
msgid "Represents the size of the [enum MathConstant] enum."
-msgstr ""
+msgstr "Représente la taille de l'énumération [enum MathConstant]."
#: modules/visual_script/doc_classes/VisualScriptNode.xml
msgid "A node which is part of a [VisualScript]."
-msgstr ""
+msgstr "Un nœud qui appartient à un [VisualScript]."
#: modules/visual_script/doc_classes/VisualScriptNode.xml
msgid ""
@@ -69629,9 +69768,8 @@ msgid "Sets if [CanvasItem]'s children should be sorted by y-position."
msgstr ""
#: doc/classes/VisualServer.xml
-#, fuzzy
msgid "Sets the [CanvasItem]'s [Transform2D]."
-msgstr "Retourne le [Transform2D] du propriétaire de la forme."
+msgstr "Définit la [Transform2D] du [CanvasItem]."
#: doc/classes/VisualServer.xml
msgid "Sets if the [CanvasItem] uses its parent's material."
@@ -69699,12 +69837,10 @@ msgstr ""
"utilisant la [method instance_set_base] utilisant le RID retourné."
#: doc/classes/VisualServer.xml
-#, fuzzy
msgid "Enables or disables light occluder."
msgstr "Active ou désactive l'obturateur de lumière."
#: doc/classes/VisualServer.xml
-#, fuzzy
msgid "Sets a light occluder's polygon."
msgstr "Définit le polygone d'un occluseur de lumière."
@@ -70783,9 +70919,8 @@ msgid "Returns a mesh's number of surfaces."
msgstr ""
#: doc/classes/VisualServer.xml
-#, fuzzy
msgid "Removes a mesh's surface."
-msgstr "Supprime un sous-nœud."
+msgstr "Supprime la surface d'un maillage."
#: doc/classes/VisualServer.xml
#, fuzzy
@@ -71390,7 +71525,7 @@ msgstr ""
#: doc/classes/VisualServer.xml
msgid "Returns the parameters of a shader."
-msgstr ""
+msgstr "Retourne les paramètres d'un shader."
#: doc/classes/VisualServer.xml
#, fuzzy
@@ -71460,9 +71595,8 @@ msgstr ""
"utilisant la [method instance_set_base] utilisant le RID retourné."
#: doc/classes/VisualServer.xml
-#, fuzzy
msgid "Sets a sky's texture."
-msgstr "Retourne la texture de la tuile."
+msgstr "Définit la texture du ciel."
#: doc/classes/VisualServer.xml
#, fuzzy
@@ -71542,14 +71676,12 @@ msgid "Returns the format of the texture's image."
msgstr "Renvoie le reste de deux vecteurs."
#: doc/classes/VisualServer.xml
-#, fuzzy
msgid "Returns the texture's height."
-msgstr "Retourne la hauteur de texture."
+msgstr "Retourne la hauteur de la texture."
#: doc/classes/VisualServer.xml
-#, fuzzy
msgid "Returns the texture's path."
-msgstr "Renvoie la largeur de texture."
+msgstr "Retourne le chemin de la texture."
#: doc/classes/VisualServer.xml
#, fuzzy
@@ -71562,9 +71694,8 @@ msgid "Returns the type of the texture, can be any of the [enum TextureType]."
msgstr "Retourne le type du nœud à [code]idx[/code]."
#: doc/classes/VisualServer.xml
-#, fuzzy
msgid "Returns the texture's width."
-msgstr "Renvoie la largeur de texture."
+msgstr "Retourne la largeur de la texture."
#: doc/classes/VisualServer.xml
msgid ""
@@ -71584,9 +71715,8 @@ msgid "Sets the texture's flags. See [enum TextureFlags] for options."
msgstr ""
#: doc/classes/VisualServer.xml
-#, fuzzy
msgid "Sets the texture's path."
-msgstr "Renvoie la largeur de texture."
+msgstr "Définit le chemin de la texture."
#: doc/classes/VisualServer.xml
msgid ""
@@ -71663,7 +71793,7 @@ msgstr ""
#: doc/classes/VisualServer.xml
msgid "Returns the viewport's last rendered frame."
-msgstr ""
+msgstr "Retourne la dernière trame de rendu de la fenêtre d'affichage."
#: doc/classes/VisualServer.xml
msgid "Detaches a viewport from a canvas and vice versa."
@@ -71708,6 +71838,7 @@ msgstr ""
#: doc/classes/VisualServer.xml
msgid "Sets the viewport's global transformation matrix."
msgstr ""
+"Définit la matrice de transformation globale de la fenêtre d'affichage."
#: doc/classes/VisualServer.xml
#, fuzzy
@@ -71725,6 +71856,8 @@ msgstr "Actuellement non implémenté dans Godot 3.x."
#: doc/classes/VisualServer.xml
msgid "Sets the anti-aliasing mode. See [enum ViewportMSAA] for options."
msgstr ""
+"Définit le mode d'anticrénelage. Voir [enum ViewportMSAA] pour les "
+"possibilités."
#: doc/classes/VisualServer.xml
msgid "Sets the viewport's parent to another viewport."
@@ -71775,12 +71908,14 @@ msgstr ""
#: doc/classes/VisualServer.xml
msgid "Sets the viewport's width and height."
-msgstr ""
+msgstr "Définit la largeur et la hauteur de la fenêtre d'affichage."
#: doc/classes/VisualServer.xml
msgid ""
"If [code]true[/code], the viewport renders its background as transparent."
msgstr ""
+"Si [code]true[/code], la fenêtre d'affichage rend son arrière-plan de "
+"manière transparente."
#: doc/classes/VisualServer.xml
msgid ""
@@ -72125,9 +72260,8 @@ msgid "The spotlight's attenuation."
msgstr "L'atténuation du projecteur."
#: doc/classes/VisualServer.xml
-#, fuzzy
msgid "Scales the shadow color."
-msgstr "Définit la police [Color]."
+msgstr "Met à l'échelle la couleur de l'ombre."
#: doc/classes/VisualServer.xml
msgid "Max distance that shadows will be rendered."
@@ -73683,7 +73817,7 @@ msgstr ""
#: doc/classes/VisualShaderNodeIs.xml
msgid "The comparison function. See [enum Function] for options."
-msgstr ""
+msgstr "La fonction de comparaison. Voir [enum Function] pour les options."
#: doc/classes/VisualShaderNodeIs.xml
msgid "Comparison with [code]INF[/code] (Infinity)."
diff --git a/doc/translations/gl.po b/doc/translations/gl.po
index a62aba930d..20605af75c 100644
--- a/doc/translations/gl.po
+++ b/doc/translations/gl.po
@@ -15850,6 +15850,10 @@ msgid ""
msgstr ""
#: doc/classes/Control.xml
+msgid "Returns [code]true[/code] if drag operation is successful."
+msgstr ""
+
+#: doc/classes/Control.xml
msgid ""
"Invalidates the size cache in this node and in parent nodes up to toplevel. "
"Intended to be used with [method get_minimum_size] when the return value is "
@@ -16270,8 +16274,9 @@ msgstr ""
#: doc/classes/Control.xml
msgid ""
"By default, the node's pivot is its top-left corner. When you change its "
-"[member rect_scale], it will scale around this pivot. Set this property to "
-"[member rect_size] / 2 to center the pivot in the node's rectangle."
+"[member rect_rotation] or [member rect_scale], it will rotate or scale "
+"around this pivot. Set this property to [member rect_size] / 2 to pivot "
+"around the Control's center."
msgstr ""
#: doc/classes/Control.xml
@@ -18615,10 +18620,10 @@ msgid ""
"further calculations."
msgstr ""
-#: doc/classes/Curve2D.xml doc/classes/Curve3D.xml
+#: doc/classes/Curve2D.xml
msgid ""
-"Adds a point to a curve at [code]position[/code], with control points "
-"[code]in[/code] and [code]out[/code].\n"
+"Adds a point to a curve at [code]position[/code] relative to the [Curve2D]'s "
+"position, with control points [code]in[/code] and [code]out[/code].\n"
"If [code]at_position[/code] is given, the point is inserted before the point "
"number [code]at_position[/code], moving that point (and every point after) "
"after the inserted point. If [code]at_position[/code] is not given, or is an "
@@ -18769,6 +18774,18 @@ msgid ""
msgstr ""
#: doc/classes/Curve3D.xml
+msgid ""
+"Adds a point to a curve at [code]position[/code] relative to the [Curve3D]'s "
+"position, with control points [code]in[/code] and [code]out[/code].\n"
+"If [code]at_position[/code] is given, the point is inserted before the point "
+"number [code]at_position[/code], moving that point (and every point after) "
+"after the inserted point. If [code]at_position[/code] is not given, or is an "
+"illegal value ([code]at_position <0[/code] or [code]at_position >= [method "
+"get_point_count][/code]), the point will be appended at the end of the point "
+"list."
+msgstr ""
+
+#: doc/classes/Curve3D.xml
msgid "Returns the cache of points as a [PoolVector3Array]."
msgstr ""
@@ -23249,10 +23266,13 @@ msgstr ""
#: doc/classes/Environment.xml
msgid ""
-"Keeps on screen every pixel drawn in the background. This is the fastest "
-"background mode, but it can only be safely used in fully-interior scenes (no "
-"visible sky or sky reflections). If enabled in a scene where the background "
-"is visible, \"ghost trail\" artifacts will be visible when moving the camera."
+"Keeps on screen every pixel drawn in the background. Only select this mode "
+"if you really need to keep the old data. On modern GPUs it will generally "
+"not be faster than clearing the background, and can be significantly slower, "
+"particularly on mobile.\n"
+"It can only be safely used in fully-interior scenes (no visible sky or sky "
+"reflections). If enabled in a scene where the background is visible, \"ghost "
+"trail\" artifacts will be visible when moving the camera."
msgstr ""
#: doc/classes/Environment.xml
@@ -26703,14 +26723,14 @@ msgstr ""
#: doc/classes/HeightMapShape.xml
msgid ""
-"Depth of the height map data. Changing this will resize the [member "
-"map_data]."
+"Number of vertices in the depth of the height map. Changing this will resize "
+"the [member map_data]."
msgstr ""
#: doc/classes/HeightMapShape.xml
msgid ""
-"Width of the height map data. Changing this will resize the [member "
-"map_data]."
+"Number of vertices in the width of the height map. Changing this will resize "
+"the [member map_data]."
msgstr ""
#: doc/classes/HFlowContainer.xml
@@ -32549,6 +32569,13 @@ msgstr ""
msgid "If [code]true[/code], the context menu will appear when right-clicked."
msgstr ""
+#: doc/classes/LineEdit.xml doc/classes/RichTextLabel.xml
+#: doc/classes/TextEdit.xml
+msgid ""
+"If [code]true[/code], the selected text will be deselected when focus is "
+"lost."
+msgstr ""
+
#: doc/classes/LineEdit.xml
msgid ""
"If [code]false[/code], existing text cannot be modified and new text cannot "
@@ -32584,6 +32611,13 @@ msgid ""
"[/codeblock]"
msgstr ""
+#: doc/classes/LineEdit.xml doc/classes/TextEdit.xml
+msgid ""
+"If [code]false[/code], using middle mouse button to paste clipboard will be "
+"disabled.\n"
+"[b]Note:[/b] This method is only implemented on Linux."
+msgstr ""
+
#: doc/classes/LineEdit.xml
msgid ""
"Opacity of the [member placeholder_text]. From [code]0[/code] to [code]1[/"
@@ -38443,6 +38477,10 @@ msgid "Returns the text of the item at index [code]idx[/code]."
msgstr ""
#: doc/classes/OptionButton.xml
+msgid "Returns the tooltip of the item at index [code]idx[/code]."
+msgstr ""
+
+#: doc/classes/OptionButton.xml
msgid ""
"Returns the ID of the selected item, or [code]0[/code] if no item is "
"selected."
@@ -38496,6 +38534,10 @@ msgid "Sets the text of the item at index [code]idx[/code]."
msgstr ""
#: doc/classes/OptionButton.xml
+msgid "Sets the tooltip of the item at index [code]idx[/code]."
+msgstr ""
+
+#: doc/classes/OptionButton.xml
msgid ""
"The index of the currently selected item, or [code]-1[/code] if no item is "
"selected."
@@ -39052,6 +39094,23 @@ msgstr ""
#: doc/classes/OS.xml
msgid ""
+"Returns the current refresh rate of the specified screen. If [code]screen[/"
+"code] is [code]-1[/code] (the default value), the current screen will be "
+"used.\n"
+"[b]Note:[/b] Returns [code]-1.0[/code] if Godot fails to find the refresh "
+"rate for the specified screen. On HTML5, [method get_screen_refresh_rate] "
+"will always return [code]-1.0[/code] as there is no way to retrieve the "
+"refresh rate on that platform.\n"
+"To fallback to a default refresh rate if the method fails, try:\n"
+"[codeblock]\n"
+"var refresh_rate = OS.get_screen_refresh_rate()\n"
+"if refresh_rate < 0:\n"
+" refresh_rate = 60.0\n"
+"[/codeblock]"
+msgstr ""
+
+#: doc/classes/OS.xml
+msgid ""
"Return the scale factor of the specified screen by index. If [code]screen[/"
"code] is [code]-1[/code] (the default value), the current screen will be "
"used.\n"
@@ -45408,6 +45467,12 @@ msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
+"If [code]true[/code], enables warnings when the type of the default value "
+"set to an exported variable is different than the specified export type."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid ""
"If [code]true[/code], enables warnings when a function is declared with the "
"same name as a constant."
msgstr ""
@@ -45831,6 +45896,19 @@ msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
+"If enabled, the moment [member Viewport.gui_disable_input] is set to "
+"[code]false[/code] to disable GUI input in a viewport, current mouse over "
+"and mouse focus will be dropped.\n"
+"That behavior helps to keep a robust GUI state, with no surprises when input "
+"is resumed regardless what has happened in the meantime.\n"
+"If disabled, the legacy behavior is used, which consists in just not doing "
+"anything besides the GUI input disable itself.\n"
+"[b]Note:[/b] This is set to [code]true[/code] by default for new projects "
+"and is the recommended setting."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid ""
"If [code]true[/code], swaps OK and Cancel buttons in dialogs on Windows and "
"UWP to follow interface conventions."
msgstr ""
@@ -46800,6 +46878,16 @@ msgid ""
msgstr ""
#: doc/classes/ProjectSettings.xml
+msgid ""
+"If [code]true[/code], smooths out collision with trimesh shapes "
+"([ConcavePolygonShape]) by telling the Bullet physics engine to generate "
+"internal edge information for every trimesh shape created.\n"
+"[b]Note:[/b] Only effective if [member physics/3d/physics_engine] is set to "
+"[code]DEFAULT[/code] or [code]Bullet[/code], [i]not[/i] [code]GodotPhysics[/"
+"code]."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
msgid "Enables [member Viewport.physics_object_picking] on the root viewport."
msgstr ""
@@ -47213,6 +47301,14 @@ msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
+"An override for [code]rendering/gles3/shaders/shader_compilation_mode[/"
+"code], so asynchronous compilation can be disabled for mobile.\n"
+"You may want to do that since mobile GPUs generally won't support "
+"ubershaders due to their complexity."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid ""
"Max buffer size for blend shapes. Any blend shape bigger than this will not "
"work."
msgstr ""
@@ -48145,13 +48241,13 @@ msgstr ""
#: doc/classes/Range.xml
msgid ""
-"Binds two ranges together along with any ranges previously grouped with "
+"Binds two [Range]s together along with any ranges previously grouped with "
"either of them. When any of range's member variables change, it will share "
"the new value with all other ranges in its group."
msgstr ""
#: doc/classes/Range.xml
-msgid "Stops range from sharing its member variables with any other."
+msgid "Stops the [Range] from sharing its member variables with any other."
msgstr ""
#: doc/classes/Range.xml
@@ -48218,7 +48314,14 @@ msgid ""
msgstr ""
#: doc/classes/Range.xml
-msgid "Emitted when [member value] changes."
+msgid ""
+"Emitted when [member value] changes. When used on a [Slider], this is called "
+"continuously while dragging (potentially every frame). If you are performing "
+"an expensive operation in a function connected to [signal value_changed], "
+"consider using a [i]debouncing[/i] [Timer] to call the function less often.\n"
+"[b]Note:[/b] Unlike signals such as [signal LineEdit.text_changed], [signal "
+"value_changed] is also emitted when [code]value[/code] is set directly via "
+"code."
msgstr ""
#: doc/classes/RayCast.xml doc/classes/RayCast2D.xml
@@ -55518,11 +55621,11 @@ msgid ""
"Returns [code]true[/code] if this string contains a valid float. This is "
"inclusive of integers, and also supports exponents:\n"
"[codeblock]\n"
-"print(\"1.7\".is_valid_float()) # Prints \"true\"\n"
-"print(\"24\".is_valid_float()) # Prints \"true\"\n"
-"print(\"7e3\".is_valid_float()) # Prints \"true\"\n"
-"print(\"24\".is_valid_float()) # Prints \"true\"\n"
-"print(\"Hello\".is_valid_float()) # Prints \"false\"\n"
+"print(\"1.7\".is_valid_float()) # Prints \"True\"\n"
+"print(\"24\".is_valid_float()) # Prints \"True\"\n"
+"print(\"7e3\".is_valid_float()) # Prints \"True\"\n"
+"print(\"24\".is_valid_float()) # Prints \"True\"\n"
+"print(\"Hello\".is_valid_float()) # Prints \"False\"\n"
"[/codeblock]"
msgstr ""
@@ -55548,9 +55651,9 @@ msgid ""
"identifier may contain only letters, digits and underscores ([code]_[/code]) "
"and the first character may not be a digit.\n"
"[codeblock]\n"
-"print(\"good_ident_1\".is_valid_identifier()) # Prints \"true\"\n"
-"print(\"1st_bad_ident\".is_valid_identifier()) # Prints \"false\"\n"
-"print(\"bad_ident_#2\".is_valid_identifier()) # Prints \"false\"\n"
+"print(\"good_ident_1\".is_valid_identifier()) # Prints \"True\"\n"
+"print(\"1st_bad_ident\".is_valid_identifier()) # Prints \"False\"\n"
+"print(\"bad_ident_#2\".is_valid_identifier()) # Prints \"False\"\n"
"[/codeblock]"
msgstr ""
@@ -55558,11 +55661,11 @@ msgstr ""
msgid ""
"Returns [code]true[/code] if this string contains a valid integer.\n"
"[codeblock]\n"
-"print(\"7\".is_valid_int()) # Prints \"true\"\n"
-"print(\"14.6\".is_valid_int()) # Prints \"false\"\n"
-"print(\"L\".is_valid_int()) # Prints \"false\"\n"
-"print(\"+3\".is_valid_int()) # Prints \"true\"\n"
-"print(\"-12\".is_valid_int()) # Prints \"true\"\n"
+"print(\"7\".is_valid_int()) # Prints \"True\"\n"
+"print(\"14.6\".is_valid_int()) # Prints \"False\"\n"
+"print(\"L\".is_valid_int()) # Prints \"False\"\n"
+"print(\"+3\".is_valid_int()) # Prints \"True\"\n"
+"print(\"-12\".is_valid_int()) # Prints \"True\"\n"
"[/codeblock]"
msgstr ""
@@ -57349,6 +57452,12 @@ msgid "Returns if the given line is wrapped."
msgstr ""
#: doc/classes/TextEdit.xml
+msgid ""
+"Returns whether the mouse is over selection. If [code]edges[/code] is "
+"[code]true[/code], the edges are considered part of the selection."
+msgstr ""
+
+#: doc/classes/TextEdit.xml
msgid "Returns [code]true[/code] if the selection is active."
msgstr ""
@@ -59564,6 +59673,13 @@ msgstr ""
#: doc/classes/Time.xml
msgid ""
+"Converts the given timezone offset in minutes to a timezone offset string. "
+"For example, -480 returns \"-08:00\", 345 returns \"+05:45\", and 0 returns "
+"\"+00:00\"."
+msgstr ""
+
+#: doc/classes/Time.xml
+msgid ""
"Returns the amount of time passed in milliseconds since the engine started.\n"
"Will always be positive or 0 and uses a 64-bit value (it will wrap after "
"roughly 500 million years)."
@@ -63218,6 +63334,10 @@ msgid "Returns [code]true[/code] if there are visible modals on-screen."
msgstr ""
#: doc/classes/Viewport.xml
+msgid "Returns [code]true[/code] if the drag operation is successful."
+msgstr ""
+
+#: doc/classes/Viewport.xml
msgid ""
"Returns [code]true[/code] if the viewport is currently performing a drag "
"operation."
diff --git a/doc/translations/hi.po b/doc/translations/hi.po
index fee4b208a2..8e526e6594 100644
--- a/doc/translations/hi.po
+++ b/doc/translations/hi.po
@@ -15849,6 +15849,10 @@ msgid ""
msgstr ""
#: doc/classes/Control.xml
+msgid "Returns [code]true[/code] if drag operation is successful."
+msgstr ""
+
+#: doc/classes/Control.xml
msgid ""
"Invalidates the size cache in this node and in parent nodes up to toplevel. "
"Intended to be used with [method get_minimum_size] when the return value is "
@@ -16269,8 +16273,9 @@ msgstr ""
#: doc/classes/Control.xml
msgid ""
"By default, the node's pivot is its top-left corner. When you change its "
-"[member rect_scale], it will scale around this pivot. Set this property to "
-"[member rect_size] / 2 to center the pivot in the node's rectangle."
+"[member rect_rotation] or [member rect_scale], it will rotate or scale "
+"around this pivot. Set this property to [member rect_size] / 2 to pivot "
+"around the Control's center."
msgstr ""
#: doc/classes/Control.xml
@@ -18614,10 +18619,10 @@ msgid ""
"further calculations."
msgstr ""
-#: doc/classes/Curve2D.xml doc/classes/Curve3D.xml
+#: doc/classes/Curve2D.xml
msgid ""
-"Adds a point to a curve at [code]position[/code], with control points "
-"[code]in[/code] and [code]out[/code].\n"
+"Adds a point to a curve at [code]position[/code] relative to the [Curve2D]'s "
+"position, with control points [code]in[/code] and [code]out[/code].\n"
"If [code]at_position[/code] is given, the point is inserted before the point "
"number [code]at_position[/code], moving that point (and every point after) "
"after the inserted point. If [code]at_position[/code] is not given, or is an "
@@ -18768,6 +18773,18 @@ msgid ""
msgstr ""
#: doc/classes/Curve3D.xml
+msgid ""
+"Adds a point to a curve at [code]position[/code] relative to the [Curve3D]'s "
+"position, with control points [code]in[/code] and [code]out[/code].\n"
+"If [code]at_position[/code] is given, the point is inserted before the point "
+"number [code]at_position[/code], moving that point (and every point after) "
+"after the inserted point. If [code]at_position[/code] is not given, or is an "
+"illegal value ([code]at_position <0[/code] or [code]at_position >= [method "
+"get_point_count][/code]), the point will be appended at the end of the point "
+"list."
+msgstr ""
+
+#: doc/classes/Curve3D.xml
msgid "Returns the cache of points as a [PoolVector3Array]."
msgstr ""
@@ -23248,10 +23265,13 @@ msgstr ""
#: doc/classes/Environment.xml
msgid ""
-"Keeps on screen every pixel drawn in the background. This is the fastest "
-"background mode, but it can only be safely used in fully-interior scenes (no "
-"visible sky or sky reflections). If enabled in a scene where the background "
-"is visible, \"ghost trail\" artifacts will be visible when moving the camera."
+"Keeps on screen every pixel drawn in the background. Only select this mode "
+"if you really need to keep the old data. On modern GPUs it will generally "
+"not be faster than clearing the background, and can be significantly slower, "
+"particularly on mobile.\n"
+"It can only be safely used in fully-interior scenes (no visible sky or sky "
+"reflections). If enabled in a scene where the background is visible, \"ghost "
+"trail\" artifacts will be visible when moving the camera."
msgstr ""
#: doc/classes/Environment.xml
@@ -26702,14 +26722,14 @@ msgstr ""
#: doc/classes/HeightMapShape.xml
msgid ""
-"Depth of the height map data. Changing this will resize the [member "
-"map_data]."
+"Number of vertices in the depth of the height map. Changing this will resize "
+"the [member map_data]."
msgstr ""
#: doc/classes/HeightMapShape.xml
msgid ""
-"Width of the height map data. Changing this will resize the [member "
-"map_data]."
+"Number of vertices in the width of the height map. Changing this will resize "
+"the [member map_data]."
msgstr ""
#: doc/classes/HFlowContainer.xml
@@ -32548,6 +32568,13 @@ msgstr ""
msgid "If [code]true[/code], the context menu will appear when right-clicked."
msgstr ""
+#: doc/classes/LineEdit.xml doc/classes/RichTextLabel.xml
+#: doc/classes/TextEdit.xml
+msgid ""
+"If [code]true[/code], the selected text will be deselected when focus is "
+"lost."
+msgstr ""
+
#: doc/classes/LineEdit.xml
msgid ""
"If [code]false[/code], existing text cannot be modified and new text cannot "
@@ -32583,6 +32610,13 @@ msgid ""
"[/codeblock]"
msgstr ""
+#: doc/classes/LineEdit.xml doc/classes/TextEdit.xml
+msgid ""
+"If [code]false[/code], using middle mouse button to paste clipboard will be "
+"disabled.\n"
+"[b]Note:[/b] This method is only implemented on Linux."
+msgstr ""
+
#: doc/classes/LineEdit.xml
msgid ""
"Opacity of the [member placeholder_text]. From [code]0[/code] to [code]1[/"
@@ -38442,6 +38476,10 @@ msgid "Returns the text of the item at index [code]idx[/code]."
msgstr ""
#: doc/classes/OptionButton.xml
+msgid "Returns the tooltip of the item at index [code]idx[/code]."
+msgstr ""
+
+#: doc/classes/OptionButton.xml
msgid ""
"Returns the ID of the selected item, or [code]0[/code] if no item is "
"selected."
@@ -38495,6 +38533,10 @@ msgid "Sets the text of the item at index [code]idx[/code]."
msgstr ""
#: doc/classes/OptionButton.xml
+msgid "Sets the tooltip of the item at index [code]idx[/code]."
+msgstr ""
+
+#: doc/classes/OptionButton.xml
msgid ""
"The index of the currently selected item, or [code]-1[/code] if no item is "
"selected."
@@ -39051,6 +39093,23 @@ msgstr ""
#: doc/classes/OS.xml
msgid ""
+"Returns the current refresh rate of the specified screen. If [code]screen[/"
+"code] is [code]-1[/code] (the default value), the current screen will be "
+"used.\n"
+"[b]Note:[/b] Returns [code]-1.0[/code] if Godot fails to find the refresh "
+"rate for the specified screen. On HTML5, [method get_screen_refresh_rate] "
+"will always return [code]-1.0[/code] as there is no way to retrieve the "
+"refresh rate on that platform.\n"
+"To fallback to a default refresh rate if the method fails, try:\n"
+"[codeblock]\n"
+"var refresh_rate = OS.get_screen_refresh_rate()\n"
+"if refresh_rate < 0:\n"
+" refresh_rate = 60.0\n"
+"[/codeblock]"
+msgstr ""
+
+#: doc/classes/OS.xml
+msgid ""
"Return the scale factor of the specified screen by index. If [code]screen[/"
"code] is [code]-1[/code] (the default value), the current screen will be "
"used.\n"
@@ -45407,6 +45466,12 @@ msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
+"If [code]true[/code], enables warnings when the type of the default value "
+"set to an exported variable is different than the specified export type."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid ""
"If [code]true[/code], enables warnings when a function is declared with the "
"same name as a constant."
msgstr ""
@@ -45830,6 +45895,19 @@ msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
+"If enabled, the moment [member Viewport.gui_disable_input] is set to "
+"[code]false[/code] to disable GUI input in a viewport, current mouse over "
+"and mouse focus will be dropped.\n"
+"That behavior helps to keep a robust GUI state, with no surprises when input "
+"is resumed regardless what has happened in the meantime.\n"
+"If disabled, the legacy behavior is used, which consists in just not doing "
+"anything besides the GUI input disable itself.\n"
+"[b]Note:[/b] This is set to [code]true[/code] by default for new projects "
+"and is the recommended setting."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid ""
"If [code]true[/code], swaps OK and Cancel buttons in dialogs on Windows and "
"UWP to follow interface conventions."
msgstr ""
@@ -46799,6 +46877,16 @@ msgid ""
msgstr ""
#: doc/classes/ProjectSettings.xml
+msgid ""
+"If [code]true[/code], smooths out collision with trimesh shapes "
+"([ConcavePolygonShape]) by telling the Bullet physics engine to generate "
+"internal edge information for every trimesh shape created.\n"
+"[b]Note:[/b] Only effective if [member physics/3d/physics_engine] is set to "
+"[code]DEFAULT[/code] or [code]Bullet[/code], [i]not[/i] [code]GodotPhysics[/"
+"code]."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
msgid "Enables [member Viewport.physics_object_picking] on the root viewport."
msgstr ""
@@ -47212,6 +47300,14 @@ msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
+"An override for [code]rendering/gles3/shaders/shader_compilation_mode[/"
+"code], so asynchronous compilation can be disabled for mobile.\n"
+"You may want to do that since mobile GPUs generally won't support "
+"ubershaders due to their complexity."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid ""
"Max buffer size for blend shapes. Any blend shape bigger than this will not "
"work."
msgstr ""
@@ -48144,13 +48240,13 @@ msgstr ""
#: doc/classes/Range.xml
msgid ""
-"Binds two ranges together along with any ranges previously grouped with "
+"Binds two [Range]s together along with any ranges previously grouped with "
"either of them. When any of range's member variables change, it will share "
"the new value with all other ranges in its group."
msgstr ""
#: doc/classes/Range.xml
-msgid "Stops range from sharing its member variables with any other."
+msgid "Stops the [Range] from sharing its member variables with any other."
msgstr ""
#: doc/classes/Range.xml
@@ -48217,7 +48313,14 @@ msgid ""
msgstr ""
#: doc/classes/Range.xml
-msgid "Emitted when [member value] changes."
+msgid ""
+"Emitted when [member value] changes. When used on a [Slider], this is called "
+"continuously while dragging (potentially every frame). If you are performing "
+"an expensive operation in a function connected to [signal value_changed], "
+"consider using a [i]debouncing[/i] [Timer] to call the function less often.\n"
+"[b]Note:[/b] Unlike signals such as [signal LineEdit.text_changed], [signal "
+"value_changed] is also emitted when [code]value[/code] is set directly via "
+"code."
msgstr ""
#: doc/classes/RayCast.xml doc/classes/RayCast2D.xml
@@ -55517,11 +55620,11 @@ msgid ""
"Returns [code]true[/code] if this string contains a valid float. This is "
"inclusive of integers, and also supports exponents:\n"
"[codeblock]\n"
-"print(\"1.7\".is_valid_float()) # Prints \"true\"\n"
-"print(\"24\".is_valid_float()) # Prints \"true\"\n"
-"print(\"7e3\".is_valid_float()) # Prints \"true\"\n"
-"print(\"24\".is_valid_float()) # Prints \"true\"\n"
-"print(\"Hello\".is_valid_float()) # Prints \"false\"\n"
+"print(\"1.7\".is_valid_float()) # Prints \"True\"\n"
+"print(\"24\".is_valid_float()) # Prints \"True\"\n"
+"print(\"7e3\".is_valid_float()) # Prints \"True\"\n"
+"print(\"24\".is_valid_float()) # Prints \"True\"\n"
+"print(\"Hello\".is_valid_float()) # Prints \"False\"\n"
"[/codeblock]"
msgstr ""
@@ -55547,9 +55650,9 @@ msgid ""
"identifier may contain only letters, digits and underscores ([code]_[/code]) "
"and the first character may not be a digit.\n"
"[codeblock]\n"
-"print(\"good_ident_1\".is_valid_identifier()) # Prints \"true\"\n"
-"print(\"1st_bad_ident\".is_valid_identifier()) # Prints \"false\"\n"
-"print(\"bad_ident_#2\".is_valid_identifier()) # Prints \"false\"\n"
+"print(\"good_ident_1\".is_valid_identifier()) # Prints \"True\"\n"
+"print(\"1st_bad_ident\".is_valid_identifier()) # Prints \"False\"\n"
+"print(\"bad_ident_#2\".is_valid_identifier()) # Prints \"False\"\n"
"[/codeblock]"
msgstr ""
@@ -55557,11 +55660,11 @@ msgstr ""
msgid ""
"Returns [code]true[/code] if this string contains a valid integer.\n"
"[codeblock]\n"
-"print(\"7\".is_valid_int()) # Prints \"true\"\n"
-"print(\"14.6\".is_valid_int()) # Prints \"false\"\n"
-"print(\"L\".is_valid_int()) # Prints \"false\"\n"
-"print(\"+3\".is_valid_int()) # Prints \"true\"\n"
-"print(\"-12\".is_valid_int()) # Prints \"true\"\n"
+"print(\"7\".is_valid_int()) # Prints \"True\"\n"
+"print(\"14.6\".is_valid_int()) # Prints \"False\"\n"
+"print(\"L\".is_valid_int()) # Prints \"False\"\n"
+"print(\"+3\".is_valid_int()) # Prints \"True\"\n"
+"print(\"-12\".is_valid_int()) # Prints \"True\"\n"
"[/codeblock]"
msgstr ""
@@ -57348,6 +57451,12 @@ msgid "Returns if the given line is wrapped."
msgstr ""
#: doc/classes/TextEdit.xml
+msgid ""
+"Returns whether the mouse is over selection. If [code]edges[/code] is "
+"[code]true[/code], the edges are considered part of the selection."
+msgstr ""
+
+#: doc/classes/TextEdit.xml
msgid "Returns [code]true[/code] if the selection is active."
msgstr ""
@@ -59563,6 +59672,13 @@ msgstr ""
#: doc/classes/Time.xml
msgid ""
+"Converts the given timezone offset in minutes to a timezone offset string. "
+"For example, -480 returns \"-08:00\", 345 returns \"+05:45\", and 0 returns "
+"\"+00:00\"."
+msgstr ""
+
+#: doc/classes/Time.xml
+msgid ""
"Returns the amount of time passed in milliseconds since the engine started.\n"
"Will always be positive or 0 and uses a 64-bit value (it will wrap after "
"roughly 500 million years)."
@@ -63217,6 +63333,10 @@ msgid "Returns [code]true[/code] if there are visible modals on-screen."
msgstr ""
#: doc/classes/Viewport.xml
+msgid "Returns [code]true[/code] if the drag operation is successful."
+msgstr ""
+
+#: doc/classes/Viewport.xml
msgid ""
"Returns [code]true[/code] if the viewport is currently performing a drag "
"operation."
diff --git a/doc/translations/hu.po b/doc/translations/hu.po
index b0e78ab725..7c93fcd2ba 100644
--- a/doc/translations/hu.po
+++ b/doc/translations/hu.po
@@ -15867,6 +15867,10 @@ msgid ""
msgstr ""
#: doc/classes/Control.xml
+msgid "Returns [code]true[/code] if drag operation is successful."
+msgstr ""
+
+#: doc/classes/Control.xml
msgid ""
"Invalidates the size cache in this node and in parent nodes up to toplevel. "
"Intended to be used with [method get_minimum_size] when the return value is "
@@ -16287,8 +16291,9 @@ msgstr ""
#: doc/classes/Control.xml
msgid ""
"By default, the node's pivot is its top-left corner. When you change its "
-"[member rect_scale], it will scale around this pivot. Set this property to "
-"[member rect_size] / 2 to center the pivot in the node's rectangle."
+"[member rect_rotation] or [member rect_scale], it will rotate or scale "
+"around this pivot. Set this property to [member rect_size] / 2 to pivot "
+"around the Control's center."
msgstr ""
#: doc/classes/Control.xml
@@ -18632,10 +18637,10 @@ msgid ""
"further calculations."
msgstr ""
-#: doc/classes/Curve2D.xml doc/classes/Curve3D.xml
+#: doc/classes/Curve2D.xml
msgid ""
-"Adds a point to a curve at [code]position[/code], with control points "
-"[code]in[/code] and [code]out[/code].\n"
+"Adds a point to a curve at [code]position[/code] relative to the [Curve2D]'s "
+"position, with control points [code]in[/code] and [code]out[/code].\n"
"If [code]at_position[/code] is given, the point is inserted before the point "
"number [code]at_position[/code], moving that point (and every point after) "
"after the inserted point. If [code]at_position[/code] is not given, or is an "
@@ -18786,6 +18791,18 @@ msgid ""
msgstr ""
#: doc/classes/Curve3D.xml
+msgid ""
+"Adds a point to a curve at [code]position[/code] relative to the [Curve3D]'s "
+"position, with control points [code]in[/code] and [code]out[/code].\n"
+"If [code]at_position[/code] is given, the point is inserted before the point "
+"number [code]at_position[/code], moving that point (and every point after) "
+"after the inserted point. If [code]at_position[/code] is not given, or is an "
+"illegal value ([code]at_position <0[/code] or [code]at_position >= [method "
+"get_point_count][/code]), the point will be appended at the end of the point "
+"list."
+msgstr ""
+
+#: doc/classes/Curve3D.xml
msgid "Returns the cache of points as a [PoolVector3Array]."
msgstr ""
@@ -23266,10 +23283,13 @@ msgstr ""
#: doc/classes/Environment.xml
msgid ""
-"Keeps on screen every pixel drawn in the background. This is the fastest "
-"background mode, but it can only be safely used in fully-interior scenes (no "
-"visible sky or sky reflections). If enabled in a scene where the background "
-"is visible, \"ghost trail\" artifacts will be visible when moving the camera."
+"Keeps on screen every pixel drawn in the background. Only select this mode "
+"if you really need to keep the old data. On modern GPUs it will generally "
+"not be faster than clearing the background, and can be significantly slower, "
+"particularly on mobile.\n"
+"It can only be safely used in fully-interior scenes (no visible sky or sky "
+"reflections). If enabled in a scene where the background is visible, \"ghost "
+"trail\" artifacts will be visible when moving the camera."
msgstr ""
#: doc/classes/Environment.xml
@@ -26720,14 +26740,14 @@ msgstr ""
#: doc/classes/HeightMapShape.xml
msgid ""
-"Depth of the height map data. Changing this will resize the [member "
-"map_data]."
+"Number of vertices in the depth of the height map. Changing this will resize "
+"the [member map_data]."
msgstr ""
#: doc/classes/HeightMapShape.xml
msgid ""
-"Width of the height map data. Changing this will resize the [member "
-"map_data]."
+"Number of vertices in the width of the height map. Changing this will resize "
+"the [member map_data]."
msgstr ""
#: doc/classes/HFlowContainer.xml
@@ -32566,6 +32586,13 @@ msgstr ""
msgid "If [code]true[/code], the context menu will appear when right-clicked."
msgstr ""
+#: doc/classes/LineEdit.xml doc/classes/RichTextLabel.xml
+#: doc/classes/TextEdit.xml
+msgid ""
+"If [code]true[/code], the selected text will be deselected when focus is "
+"lost."
+msgstr ""
+
#: doc/classes/LineEdit.xml
msgid ""
"If [code]false[/code], existing text cannot be modified and new text cannot "
@@ -32601,6 +32628,13 @@ msgid ""
"[/codeblock]"
msgstr ""
+#: doc/classes/LineEdit.xml doc/classes/TextEdit.xml
+msgid ""
+"If [code]false[/code], using middle mouse button to paste clipboard will be "
+"disabled.\n"
+"[b]Note:[/b] This method is only implemented on Linux."
+msgstr ""
+
#: doc/classes/LineEdit.xml
msgid ""
"Opacity of the [member placeholder_text]. From [code]0[/code] to [code]1[/"
@@ -38460,6 +38494,10 @@ msgid "Returns the text of the item at index [code]idx[/code]."
msgstr ""
#: doc/classes/OptionButton.xml
+msgid "Returns the tooltip of the item at index [code]idx[/code]."
+msgstr ""
+
+#: doc/classes/OptionButton.xml
msgid ""
"Returns the ID of the selected item, or [code]0[/code] if no item is "
"selected."
@@ -38513,6 +38551,10 @@ msgid "Sets the text of the item at index [code]idx[/code]."
msgstr ""
#: doc/classes/OptionButton.xml
+msgid "Sets the tooltip of the item at index [code]idx[/code]."
+msgstr ""
+
+#: doc/classes/OptionButton.xml
msgid ""
"The index of the currently selected item, or [code]-1[/code] if no item is "
"selected."
@@ -39069,6 +39111,23 @@ msgstr ""
#: doc/classes/OS.xml
msgid ""
+"Returns the current refresh rate of the specified screen. If [code]screen[/"
+"code] is [code]-1[/code] (the default value), the current screen will be "
+"used.\n"
+"[b]Note:[/b] Returns [code]-1.0[/code] if Godot fails to find the refresh "
+"rate for the specified screen. On HTML5, [method get_screen_refresh_rate] "
+"will always return [code]-1.0[/code] as there is no way to retrieve the "
+"refresh rate on that platform.\n"
+"To fallback to a default refresh rate if the method fails, try:\n"
+"[codeblock]\n"
+"var refresh_rate = OS.get_screen_refresh_rate()\n"
+"if refresh_rate < 0:\n"
+" refresh_rate = 60.0\n"
+"[/codeblock]"
+msgstr ""
+
+#: doc/classes/OS.xml
+msgid ""
"Return the scale factor of the specified screen by index. If [code]screen[/"
"code] is [code]-1[/code] (the default value), the current screen will be "
"used.\n"
@@ -45425,6 +45484,12 @@ msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
+"If [code]true[/code], enables warnings when the type of the default value "
+"set to an exported variable is different than the specified export type."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid ""
"If [code]true[/code], enables warnings when a function is declared with the "
"same name as a constant."
msgstr ""
@@ -45848,6 +45913,19 @@ msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
+"If enabled, the moment [member Viewport.gui_disable_input] is set to "
+"[code]false[/code] to disable GUI input in a viewport, current mouse over "
+"and mouse focus will be dropped.\n"
+"That behavior helps to keep a robust GUI state, with no surprises when input "
+"is resumed regardless what has happened in the meantime.\n"
+"If disabled, the legacy behavior is used, which consists in just not doing "
+"anything besides the GUI input disable itself.\n"
+"[b]Note:[/b] This is set to [code]true[/code] by default for new projects "
+"and is the recommended setting."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid ""
"If [code]true[/code], swaps OK and Cancel buttons in dialogs on Windows and "
"UWP to follow interface conventions."
msgstr ""
@@ -46817,6 +46895,16 @@ msgid ""
msgstr ""
#: doc/classes/ProjectSettings.xml
+msgid ""
+"If [code]true[/code], smooths out collision with trimesh shapes "
+"([ConcavePolygonShape]) by telling the Bullet physics engine to generate "
+"internal edge information for every trimesh shape created.\n"
+"[b]Note:[/b] Only effective if [member physics/3d/physics_engine] is set to "
+"[code]DEFAULT[/code] or [code]Bullet[/code], [i]not[/i] [code]GodotPhysics[/"
+"code]."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
msgid "Enables [member Viewport.physics_object_picking] on the root viewport."
msgstr ""
@@ -47230,6 +47318,14 @@ msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
+"An override for [code]rendering/gles3/shaders/shader_compilation_mode[/"
+"code], so asynchronous compilation can be disabled for mobile.\n"
+"You may want to do that since mobile GPUs generally won't support "
+"ubershaders due to their complexity."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid ""
"Max buffer size for blend shapes. Any blend shape bigger than this will not "
"work."
msgstr ""
@@ -48162,13 +48258,13 @@ msgstr ""
#: doc/classes/Range.xml
msgid ""
-"Binds two ranges together along with any ranges previously grouped with "
+"Binds two [Range]s together along with any ranges previously grouped with "
"either of them. When any of range's member variables change, it will share "
"the new value with all other ranges in its group."
msgstr ""
#: doc/classes/Range.xml
-msgid "Stops range from sharing its member variables with any other."
+msgid "Stops the [Range] from sharing its member variables with any other."
msgstr ""
#: doc/classes/Range.xml
@@ -48235,7 +48331,14 @@ msgid ""
msgstr ""
#: doc/classes/Range.xml
-msgid "Emitted when [member value] changes."
+msgid ""
+"Emitted when [member value] changes. When used on a [Slider], this is called "
+"continuously while dragging (potentially every frame). If you are performing "
+"an expensive operation in a function connected to [signal value_changed], "
+"consider using a [i]debouncing[/i] [Timer] to call the function less often.\n"
+"[b]Note:[/b] Unlike signals such as [signal LineEdit.text_changed], [signal "
+"value_changed] is also emitted when [code]value[/code] is set directly via "
+"code."
msgstr ""
#: doc/classes/RayCast.xml doc/classes/RayCast2D.xml
@@ -55535,11 +55638,11 @@ msgid ""
"Returns [code]true[/code] if this string contains a valid float. This is "
"inclusive of integers, and also supports exponents:\n"
"[codeblock]\n"
-"print(\"1.7\".is_valid_float()) # Prints \"true\"\n"
-"print(\"24\".is_valid_float()) # Prints \"true\"\n"
-"print(\"7e3\".is_valid_float()) # Prints \"true\"\n"
-"print(\"24\".is_valid_float()) # Prints \"true\"\n"
-"print(\"Hello\".is_valid_float()) # Prints \"false\"\n"
+"print(\"1.7\".is_valid_float()) # Prints \"True\"\n"
+"print(\"24\".is_valid_float()) # Prints \"True\"\n"
+"print(\"7e3\".is_valid_float()) # Prints \"True\"\n"
+"print(\"24\".is_valid_float()) # Prints \"True\"\n"
+"print(\"Hello\".is_valid_float()) # Prints \"False\"\n"
"[/codeblock]"
msgstr ""
@@ -55565,9 +55668,9 @@ msgid ""
"identifier may contain only letters, digits and underscores ([code]_[/code]) "
"and the first character may not be a digit.\n"
"[codeblock]\n"
-"print(\"good_ident_1\".is_valid_identifier()) # Prints \"true\"\n"
-"print(\"1st_bad_ident\".is_valid_identifier()) # Prints \"false\"\n"
-"print(\"bad_ident_#2\".is_valid_identifier()) # Prints \"false\"\n"
+"print(\"good_ident_1\".is_valid_identifier()) # Prints \"True\"\n"
+"print(\"1st_bad_ident\".is_valid_identifier()) # Prints \"False\"\n"
+"print(\"bad_ident_#2\".is_valid_identifier()) # Prints \"False\"\n"
"[/codeblock]"
msgstr ""
@@ -55575,11 +55678,11 @@ msgstr ""
msgid ""
"Returns [code]true[/code] if this string contains a valid integer.\n"
"[codeblock]\n"
-"print(\"7\".is_valid_int()) # Prints \"true\"\n"
-"print(\"14.6\".is_valid_int()) # Prints \"false\"\n"
-"print(\"L\".is_valid_int()) # Prints \"false\"\n"
-"print(\"+3\".is_valid_int()) # Prints \"true\"\n"
-"print(\"-12\".is_valid_int()) # Prints \"true\"\n"
+"print(\"7\".is_valid_int()) # Prints \"True\"\n"
+"print(\"14.6\".is_valid_int()) # Prints \"False\"\n"
+"print(\"L\".is_valid_int()) # Prints \"False\"\n"
+"print(\"+3\".is_valid_int()) # Prints \"True\"\n"
+"print(\"-12\".is_valid_int()) # Prints \"True\"\n"
"[/codeblock]"
msgstr ""
@@ -57366,6 +57469,12 @@ msgid "Returns if the given line is wrapped."
msgstr ""
#: doc/classes/TextEdit.xml
+msgid ""
+"Returns whether the mouse is over selection. If [code]edges[/code] is "
+"[code]true[/code], the edges are considered part of the selection."
+msgstr ""
+
+#: doc/classes/TextEdit.xml
msgid "Returns [code]true[/code] if the selection is active."
msgstr ""
@@ -59581,6 +59690,13 @@ msgstr ""
#: doc/classes/Time.xml
msgid ""
+"Converts the given timezone offset in minutes to a timezone offset string. "
+"For example, -480 returns \"-08:00\", 345 returns \"+05:45\", and 0 returns "
+"\"+00:00\"."
+msgstr ""
+
+#: doc/classes/Time.xml
+msgid ""
"Returns the amount of time passed in milliseconds since the engine started.\n"
"Will always be positive or 0 and uses a 64-bit value (it will wrap after "
"roughly 500 million years)."
@@ -63235,6 +63351,10 @@ msgid "Returns [code]true[/code] if there are visible modals on-screen."
msgstr ""
#: doc/classes/Viewport.xml
+msgid "Returns [code]true[/code] if the drag operation is successful."
+msgstr ""
+
+#: doc/classes/Viewport.xml
msgid ""
"Returns [code]true[/code] if the viewport is currently performing a drag "
"operation."
diff --git a/doc/translations/id.po b/doc/translations/id.po
index dcc5c28d89..fc6b486005 100644
--- a/doc/translations/id.po
+++ b/doc/translations/id.po
@@ -16057,6 +16057,10 @@ msgid ""
msgstr ""
#: doc/classes/Control.xml
+msgid "Returns [code]true[/code] if drag operation is successful."
+msgstr ""
+
+#: doc/classes/Control.xml
msgid ""
"Invalidates the size cache in this node and in parent nodes up to toplevel. "
"Intended to be used with [method get_minimum_size] when the return value is "
@@ -16477,8 +16481,9 @@ msgstr ""
#: doc/classes/Control.xml
msgid ""
"By default, the node's pivot is its top-left corner. When you change its "
-"[member rect_scale], it will scale around this pivot. Set this property to "
-"[member rect_size] / 2 to center the pivot in the node's rectangle."
+"[member rect_rotation] or [member rect_scale], it will rotate or scale "
+"around this pivot. Set this property to [member rect_size] / 2 to pivot "
+"around the Control's center."
msgstr ""
#: doc/classes/Control.xml
@@ -18822,10 +18827,10 @@ msgid ""
"further calculations."
msgstr ""
-#: doc/classes/Curve2D.xml doc/classes/Curve3D.xml
+#: doc/classes/Curve2D.xml
msgid ""
-"Adds a point to a curve at [code]position[/code], with control points "
-"[code]in[/code] and [code]out[/code].\n"
+"Adds a point to a curve at [code]position[/code] relative to the [Curve2D]'s "
+"position, with control points [code]in[/code] and [code]out[/code].\n"
"If [code]at_position[/code] is given, the point is inserted before the point "
"number [code]at_position[/code], moving that point (and every point after) "
"after the inserted point. If [code]at_position[/code] is not given, or is an "
@@ -18976,6 +18981,18 @@ msgid ""
msgstr ""
#: doc/classes/Curve3D.xml
+msgid ""
+"Adds a point to a curve at [code]position[/code] relative to the [Curve3D]'s "
+"position, with control points [code]in[/code] and [code]out[/code].\n"
+"If [code]at_position[/code] is given, the point is inserted before the point "
+"number [code]at_position[/code], moving that point (and every point after) "
+"after the inserted point. If [code]at_position[/code] is not given, or is an "
+"illegal value ([code]at_position <0[/code] or [code]at_position >= [method "
+"get_point_count][/code]), the point will be appended at the end of the point "
+"list."
+msgstr ""
+
+#: doc/classes/Curve3D.xml
msgid "Returns the cache of points as a [PoolVector3Array]."
msgstr ""
@@ -23460,10 +23477,13 @@ msgstr ""
#: doc/classes/Environment.xml
msgid ""
-"Keeps on screen every pixel drawn in the background. This is the fastest "
-"background mode, but it can only be safely used in fully-interior scenes (no "
-"visible sky or sky reflections). If enabled in a scene where the background "
-"is visible, \"ghost trail\" artifacts will be visible when moving the camera."
+"Keeps on screen every pixel drawn in the background. Only select this mode "
+"if you really need to keep the old data. On modern GPUs it will generally "
+"not be faster than clearing the background, and can be significantly slower, "
+"particularly on mobile.\n"
+"It can only be safely used in fully-interior scenes (no visible sky or sky "
+"reflections). If enabled in a scene where the background is visible, \"ghost "
+"trail\" artifacts will be visible when moving the camera."
msgstr ""
#: doc/classes/Environment.xml
@@ -26917,14 +26937,14 @@ msgstr ""
#: doc/classes/HeightMapShape.xml
msgid ""
-"Depth of the height map data. Changing this will resize the [member "
-"map_data]."
+"Number of vertices in the depth of the height map. Changing this will resize "
+"the [member map_data]."
msgstr ""
#: doc/classes/HeightMapShape.xml
msgid ""
-"Width of the height map data. Changing this will resize the [member "
-"map_data]."
+"Number of vertices in the width of the height map. Changing this will resize "
+"the [member map_data]."
msgstr ""
#: doc/classes/HFlowContainer.xml
@@ -32763,6 +32783,13 @@ msgstr ""
msgid "If [code]true[/code], the context menu will appear when right-clicked."
msgstr ""
+#: doc/classes/LineEdit.xml doc/classes/RichTextLabel.xml
+#: doc/classes/TextEdit.xml
+msgid ""
+"If [code]true[/code], the selected text will be deselected when focus is "
+"lost."
+msgstr ""
+
#: doc/classes/LineEdit.xml
msgid ""
"If [code]false[/code], existing text cannot be modified and new text cannot "
@@ -32798,6 +32825,13 @@ msgid ""
"[/codeblock]"
msgstr ""
+#: doc/classes/LineEdit.xml doc/classes/TextEdit.xml
+msgid ""
+"If [code]false[/code], using middle mouse button to paste clipboard will be "
+"disabled.\n"
+"[b]Note:[/b] This method is only implemented on Linux."
+msgstr ""
+
#: doc/classes/LineEdit.xml
msgid ""
"Opacity of the [member placeholder_text]. From [code]0[/code] to [code]1[/"
@@ -38671,6 +38705,11 @@ msgid "Returns the text of the item at index [code]idx[/code]."
msgstr ""
#: doc/classes/OptionButton.xml
+#, fuzzy
+msgid "Returns the tooltip of the item at index [code]idx[/code]."
+msgstr "Mengembalikan nilai hiperbolik tangen dari parameter."
+
+#: doc/classes/OptionButton.xml
msgid ""
"Returns the ID of the selected item, or [code]0[/code] if no item is "
"selected."
@@ -38724,6 +38763,11 @@ msgid "Sets the text of the item at index [code]idx[/code]."
msgstr ""
#: doc/classes/OptionButton.xml
+#, fuzzy
+msgid "Sets the tooltip of the item at index [code]idx[/code]."
+msgstr "Mengembalikan nilai hiperbolik tangen dari parameter."
+
+#: doc/classes/OptionButton.xml
msgid ""
"The index of the currently selected item, or [code]-1[/code] if no item is "
"selected."
@@ -39280,6 +39324,23 @@ msgstr ""
#: doc/classes/OS.xml
msgid ""
+"Returns the current refresh rate of the specified screen. If [code]screen[/"
+"code] is [code]-1[/code] (the default value), the current screen will be "
+"used.\n"
+"[b]Note:[/b] Returns [code]-1.0[/code] if Godot fails to find the refresh "
+"rate for the specified screen. On HTML5, [method get_screen_refresh_rate] "
+"will always return [code]-1.0[/code] as there is no way to retrieve the "
+"refresh rate on that platform.\n"
+"To fallback to a default refresh rate if the method fails, try:\n"
+"[codeblock]\n"
+"var refresh_rate = OS.get_screen_refresh_rate()\n"
+"if refresh_rate < 0:\n"
+" refresh_rate = 60.0\n"
+"[/codeblock]"
+msgstr ""
+
+#: doc/classes/OS.xml
+msgid ""
"Return the scale factor of the specified screen by index. If [code]screen[/"
"code] is [code]-1[/code] (the default value), the current screen will be "
"used.\n"
@@ -45653,6 +45714,12 @@ msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
+"If [code]true[/code], enables warnings when the type of the default value "
+"set to an exported variable is different than the specified export type."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid ""
"If [code]true[/code], enables warnings when a function is declared with the "
"same name as a constant."
msgstr ""
@@ -46076,6 +46143,19 @@ msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
+"If enabled, the moment [member Viewport.gui_disable_input] is set to "
+"[code]false[/code] to disable GUI input in a viewport, current mouse over "
+"and mouse focus will be dropped.\n"
+"That behavior helps to keep a robust GUI state, with no surprises when input "
+"is resumed regardless what has happened in the meantime.\n"
+"If disabled, the legacy behavior is used, which consists in just not doing "
+"anything besides the GUI input disable itself.\n"
+"[b]Note:[/b] This is set to [code]true[/code] by default for new projects "
+"and is the recommended setting."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid ""
"If [code]true[/code], swaps OK and Cancel buttons in dialogs on Windows and "
"UWP to follow interface conventions."
msgstr ""
@@ -47045,6 +47125,16 @@ msgid ""
msgstr ""
#: doc/classes/ProjectSettings.xml
+msgid ""
+"If [code]true[/code], smooths out collision with trimesh shapes "
+"([ConcavePolygonShape]) by telling the Bullet physics engine to generate "
+"internal edge information for every trimesh shape created.\n"
+"[b]Note:[/b] Only effective if [member physics/3d/physics_engine] is set to "
+"[code]DEFAULT[/code] or [code]Bullet[/code], [i]not[/i] [code]GodotPhysics[/"
+"code]."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
msgid "Enables [member Viewport.physics_object_picking] on the root viewport."
msgstr ""
@@ -47458,6 +47548,14 @@ msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
+"An override for [code]rendering/gles3/shaders/shader_compilation_mode[/"
+"code], so asynchronous compilation can be disabled for mobile.\n"
+"You may want to do that since mobile GPUs generally won't support "
+"ubershaders due to their complexity."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid ""
"Max buffer size for blend shapes. Any blend shape bigger than this will not "
"work."
msgstr ""
@@ -48390,13 +48488,13 @@ msgstr ""
#: doc/classes/Range.xml
msgid ""
-"Binds two ranges together along with any ranges previously grouped with "
+"Binds two [Range]s together along with any ranges previously grouped with "
"either of them. When any of range's member variables change, it will share "
"the new value with all other ranges in its group."
msgstr ""
#: doc/classes/Range.xml
-msgid "Stops range from sharing its member variables with any other."
+msgid "Stops the [Range] from sharing its member variables with any other."
msgstr ""
#: doc/classes/Range.xml
@@ -48463,7 +48561,14 @@ msgid ""
msgstr ""
#: doc/classes/Range.xml
-msgid "Emitted when [member value] changes."
+msgid ""
+"Emitted when [member value] changes. When used on a [Slider], this is called "
+"continuously while dragging (potentially every frame). If you are performing "
+"an expensive operation in a function connected to [signal value_changed], "
+"consider using a [i]debouncing[/i] [Timer] to call the function less often.\n"
+"[b]Note:[/b] Unlike signals such as [signal LineEdit.text_changed], [signal "
+"value_changed] is also emitted when [code]value[/code] is set directly via "
+"code."
msgstr ""
#: doc/classes/RayCast.xml doc/classes/RayCast2D.xml
@@ -55765,11 +55870,11 @@ msgid ""
"Returns [code]true[/code] if this string contains a valid float. This is "
"inclusive of integers, and also supports exponents:\n"
"[codeblock]\n"
-"print(\"1.7\".is_valid_float()) # Prints \"true\"\n"
-"print(\"24\".is_valid_float()) # Prints \"true\"\n"
-"print(\"7e3\".is_valid_float()) # Prints \"true\"\n"
-"print(\"24\".is_valid_float()) # Prints \"true\"\n"
-"print(\"Hello\".is_valid_float()) # Prints \"false\"\n"
+"print(\"1.7\".is_valid_float()) # Prints \"True\"\n"
+"print(\"24\".is_valid_float()) # Prints \"True\"\n"
+"print(\"7e3\".is_valid_float()) # Prints \"True\"\n"
+"print(\"24\".is_valid_float()) # Prints \"True\"\n"
+"print(\"Hello\".is_valid_float()) # Prints \"False\"\n"
"[/codeblock]"
msgstr ""
@@ -55795,9 +55900,9 @@ msgid ""
"identifier may contain only letters, digits and underscores ([code]_[/code]) "
"and the first character may not be a digit.\n"
"[codeblock]\n"
-"print(\"good_ident_1\".is_valid_identifier()) # Prints \"true\"\n"
-"print(\"1st_bad_ident\".is_valid_identifier()) # Prints \"false\"\n"
-"print(\"bad_ident_#2\".is_valid_identifier()) # Prints \"false\"\n"
+"print(\"good_ident_1\".is_valid_identifier()) # Prints \"True\"\n"
+"print(\"1st_bad_ident\".is_valid_identifier()) # Prints \"False\"\n"
+"print(\"bad_ident_#2\".is_valid_identifier()) # Prints \"False\"\n"
"[/codeblock]"
msgstr ""
@@ -55805,11 +55910,11 @@ msgstr ""
msgid ""
"Returns [code]true[/code] if this string contains a valid integer.\n"
"[codeblock]\n"
-"print(\"7\".is_valid_int()) # Prints \"true\"\n"
-"print(\"14.6\".is_valid_int()) # Prints \"false\"\n"
-"print(\"L\".is_valid_int()) # Prints \"false\"\n"
-"print(\"+3\".is_valid_int()) # Prints \"true\"\n"
-"print(\"-12\".is_valid_int()) # Prints \"true\"\n"
+"print(\"7\".is_valid_int()) # Prints \"True\"\n"
+"print(\"14.6\".is_valid_int()) # Prints \"False\"\n"
+"print(\"L\".is_valid_int()) # Prints \"False\"\n"
+"print(\"+3\".is_valid_int()) # Prints \"True\"\n"
+"print(\"-12\".is_valid_int()) # Prints \"True\"\n"
"[/codeblock]"
msgstr ""
@@ -57600,6 +57705,12 @@ msgid "Returns if the given line is wrapped."
msgstr ""
#: doc/classes/TextEdit.xml
+msgid ""
+"Returns whether the mouse is over selection. If [code]edges[/code] is "
+"[code]true[/code], the edges are considered part of the selection."
+msgstr ""
+
+#: doc/classes/TextEdit.xml
msgid "Returns [code]true[/code] if the selection is active."
msgstr ""
@@ -59815,6 +59926,13 @@ msgstr ""
#: doc/classes/Time.xml
msgid ""
+"Converts the given timezone offset in minutes to a timezone offset string. "
+"For example, -480 returns \"-08:00\", 345 returns \"+05:45\", and 0 returns "
+"\"+00:00\"."
+msgstr ""
+
+#: doc/classes/Time.xml
+msgid ""
"Returns the amount of time passed in milliseconds since the engine started.\n"
"Will always be positive or 0 and uses a 64-bit value (it will wrap after "
"roughly 500 million years)."
@@ -63470,6 +63588,10 @@ msgid "Returns [code]true[/code] if there are visible modals on-screen."
msgstr ""
#: doc/classes/Viewport.xml
+msgid "Returns [code]true[/code] if the drag operation is successful."
+msgstr ""
+
+#: doc/classes/Viewport.xml
msgid ""
"Returns [code]true[/code] if the viewport is currently performing a drag "
"operation."
diff --git a/doc/translations/is.po b/doc/translations/is.po
index 80c026c0f8..704ccfa6bf 100644
--- a/doc/translations/is.po
+++ b/doc/translations/is.po
@@ -15849,6 +15849,10 @@ msgid ""
msgstr ""
#: doc/classes/Control.xml
+msgid "Returns [code]true[/code] if drag operation is successful."
+msgstr ""
+
+#: doc/classes/Control.xml
msgid ""
"Invalidates the size cache in this node and in parent nodes up to toplevel. "
"Intended to be used with [method get_minimum_size] when the return value is "
@@ -16269,8 +16273,9 @@ msgstr ""
#: doc/classes/Control.xml
msgid ""
"By default, the node's pivot is its top-left corner. When you change its "
-"[member rect_scale], it will scale around this pivot. Set this property to "
-"[member rect_size] / 2 to center the pivot in the node's rectangle."
+"[member rect_rotation] or [member rect_scale], it will rotate or scale "
+"around this pivot. Set this property to [member rect_size] / 2 to pivot "
+"around the Control's center."
msgstr ""
#: doc/classes/Control.xml
@@ -18614,10 +18619,10 @@ msgid ""
"further calculations."
msgstr ""
-#: doc/classes/Curve2D.xml doc/classes/Curve3D.xml
+#: doc/classes/Curve2D.xml
msgid ""
-"Adds a point to a curve at [code]position[/code], with control points "
-"[code]in[/code] and [code]out[/code].\n"
+"Adds a point to a curve at [code]position[/code] relative to the [Curve2D]'s "
+"position, with control points [code]in[/code] and [code]out[/code].\n"
"If [code]at_position[/code] is given, the point is inserted before the point "
"number [code]at_position[/code], moving that point (and every point after) "
"after the inserted point. If [code]at_position[/code] is not given, or is an "
@@ -18768,6 +18773,18 @@ msgid ""
msgstr ""
#: doc/classes/Curve3D.xml
+msgid ""
+"Adds a point to a curve at [code]position[/code] relative to the [Curve3D]'s "
+"position, with control points [code]in[/code] and [code]out[/code].\n"
+"If [code]at_position[/code] is given, the point is inserted before the point "
+"number [code]at_position[/code], moving that point (and every point after) "
+"after the inserted point. If [code]at_position[/code] is not given, or is an "
+"illegal value ([code]at_position <0[/code] or [code]at_position >= [method "
+"get_point_count][/code]), the point will be appended at the end of the point "
+"list."
+msgstr ""
+
+#: doc/classes/Curve3D.xml
msgid "Returns the cache of points as a [PoolVector3Array]."
msgstr ""
@@ -23248,10 +23265,13 @@ msgstr ""
#: doc/classes/Environment.xml
msgid ""
-"Keeps on screen every pixel drawn in the background. This is the fastest "
-"background mode, but it can only be safely used in fully-interior scenes (no "
-"visible sky or sky reflections). If enabled in a scene where the background "
-"is visible, \"ghost trail\" artifacts will be visible when moving the camera."
+"Keeps on screen every pixel drawn in the background. Only select this mode "
+"if you really need to keep the old data. On modern GPUs it will generally "
+"not be faster than clearing the background, and can be significantly slower, "
+"particularly on mobile.\n"
+"It can only be safely used in fully-interior scenes (no visible sky or sky "
+"reflections). If enabled in a scene where the background is visible, \"ghost "
+"trail\" artifacts will be visible when moving the camera."
msgstr ""
#: doc/classes/Environment.xml
@@ -26702,14 +26722,14 @@ msgstr ""
#: doc/classes/HeightMapShape.xml
msgid ""
-"Depth of the height map data. Changing this will resize the [member "
-"map_data]."
+"Number of vertices in the depth of the height map. Changing this will resize "
+"the [member map_data]."
msgstr ""
#: doc/classes/HeightMapShape.xml
msgid ""
-"Width of the height map data. Changing this will resize the [member "
-"map_data]."
+"Number of vertices in the width of the height map. Changing this will resize "
+"the [member map_data]."
msgstr ""
#: doc/classes/HFlowContainer.xml
@@ -32548,6 +32568,13 @@ msgstr ""
msgid "If [code]true[/code], the context menu will appear when right-clicked."
msgstr ""
+#: doc/classes/LineEdit.xml doc/classes/RichTextLabel.xml
+#: doc/classes/TextEdit.xml
+msgid ""
+"If [code]true[/code], the selected text will be deselected when focus is "
+"lost."
+msgstr ""
+
#: doc/classes/LineEdit.xml
msgid ""
"If [code]false[/code], existing text cannot be modified and new text cannot "
@@ -32583,6 +32610,13 @@ msgid ""
"[/codeblock]"
msgstr ""
+#: doc/classes/LineEdit.xml doc/classes/TextEdit.xml
+msgid ""
+"If [code]false[/code], using middle mouse button to paste clipboard will be "
+"disabled.\n"
+"[b]Note:[/b] This method is only implemented on Linux."
+msgstr ""
+
#: doc/classes/LineEdit.xml
msgid ""
"Opacity of the [member placeholder_text]. From [code]0[/code] to [code]1[/"
@@ -38442,6 +38476,10 @@ msgid "Returns the text of the item at index [code]idx[/code]."
msgstr ""
#: doc/classes/OptionButton.xml
+msgid "Returns the tooltip of the item at index [code]idx[/code]."
+msgstr ""
+
+#: doc/classes/OptionButton.xml
msgid ""
"Returns the ID of the selected item, or [code]0[/code] if no item is "
"selected."
@@ -38495,6 +38533,10 @@ msgid "Sets the text of the item at index [code]idx[/code]."
msgstr ""
#: doc/classes/OptionButton.xml
+msgid "Sets the tooltip of the item at index [code]idx[/code]."
+msgstr ""
+
+#: doc/classes/OptionButton.xml
msgid ""
"The index of the currently selected item, or [code]-1[/code] if no item is "
"selected."
@@ -39051,6 +39093,23 @@ msgstr ""
#: doc/classes/OS.xml
msgid ""
+"Returns the current refresh rate of the specified screen. If [code]screen[/"
+"code] is [code]-1[/code] (the default value), the current screen will be "
+"used.\n"
+"[b]Note:[/b] Returns [code]-1.0[/code] if Godot fails to find the refresh "
+"rate for the specified screen. On HTML5, [method get_screen_refresh_rate] "
+"will always return [code]-1.0[/code] as there is no way to retrieve the "
+"refresh rate on that platform.\n"
+"To fallback to a default refresh rate if the method fails, try:\n"
+"[codeblock]\n"
+"var refresh_rate = OS.get_screen_refresh_rate()\n"
+"if refresh_rate < 0:\n"
+" refresh_rate = 60.0\n"
+"[/codeblock]"
+msgstr ""
+
+#: doc/classes/OS.xml
+msgid ""
"Return the scale factor of the specified screen by index. If [code]screen[/"
"code] is [code]-1[/code] (the default value), the current screen will be "
"used.\n"
@@ -45407,6 +45466,12 @@ msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
+"If [code]true[/code], enables warnings when the type of the default value "
+"set to an exported variable is different than the specified export type."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid ""
"If [code]true[/code], enables warnings when a function is declared with the "
"same name as a constant."
msgstr ""
@@ -45830,6 +45895,19 @@ msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
+"If enabled, the moment [member Viewport.gui_disable_input] is set to "
+"[code]false[/code] to disable GUI input in a viewport, current mouse over "
+"and mouse focus will be dropped.\n"
+"That behavior helps to keep a robust GUI state, with no surprises when input "
+"is resumed regardless what has happened in the meantime.\n"
+"If disabled, the legacy behavior is used, which consists in just not doing "
+"anything besides the GUI input disable itself.\n"
+"[b]Note:[/b] This is set to [code]true[/code] by default for new projects "
+"and is the recommended setting."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid ""
"If [code]true[/code], swaps OK and Cancel buttons in dialogs on Windows and "
"UWP to follow interface conventions."
msgstr ""
@@ -46799,6 +46877,16 @@ msgid ""
msgstr ""
#: doc/classes/ProjectSettings.xml
+msgid ""
+"If [code]true[/code], smooths out collision with trimesh shapes "
+"([ConcavePolygonShape]) by telling the Bullet physics engine to generate "
+"internal edge information for every trimesh shape created.\n"
+"[b]Note:[/b] Only effective if [member physics/3d/physics_engine] is set to "
+"[code]DEFAULT[/code] or [code]Bullet[/code], [i]not[/i] [code]GodotPhysics[/"
+"code]."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
msgid "Enables [member Viewport.physics_object_picking] on the root viewport."
msgstr ""
@@ -47212,6 +47300,14 @@ msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
+"An override for [code]rendering/gles3/shaders/shader_compilation_mode[/"
+"code], so asynchronous compilation can be disabled for mobile.\n"
+"You may want to do that since mobile GPUs generally won't support "
+"ubershaders due to their complexity."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid ""
"Max buffer size for blend shapes. Any blend shape bigger than this will not "
"work."
msgstr ""
@@ -48144,13 +48240,13 @@ msgstr ""
#: doc/classes/Range.xml
msgid ""
-"Binds two ranges together along with any ranges previously grouped with "
+"Binds two [Range]s together along with any ranges previously grouped with "
"either of them. When any of range's member variables change, it will share "
"the new value with all other ranges in its group."
msgstr ""
#: doc/classes/Range.xml
-msgid "Stops range from sharing its member variables with any other."
+msgid "Stops the [Range] from sharing its member variables with any other."
msgstr ""
#: doc/classes/Range.xml
@@ -48217,7 +48313,14 @@ msgid ""
msgstr ""
#: doc/classes/Range.xml
-msgid "Emitted when [member value] changes."
+msgid ""
+"Emitted when [member value] changes. When used on a [Slider], this is called "
+"continuously while dragging (potentially every frame). If you are performing "
+"an expensive operation in a function connected to [signal value_changed], "
+"consider using a [i]debouncing[/i] [Timer] to call the function less often.\n"
+"[b]Note:[/b] Unlike signals such as [signal LineEdit.text_changed], [signal "
+"value_changed] is also emitted when [code]value[/code] is set directly via "
+"code."
msgstr ""
#: doc/classes/RayCast.xml doc/classes/RayCast2D.xml
@@ -55517,11 +55620,11 @@ msgid ""
"Returns [code]true[/code] if this string contains a valid float. This is "
"inclusive of integers, and also supports exponents:\n"
"[codeblock]\n"
-"print(\"1.7\".is_valid_float()) # Prints \"true\"\n"
-"print(\"24\".is_valid_float()) # Prints \"true\"\n"
-"print(\"7e3\".is_valid_float()) # Prints \"true\"\n"
-"print(\"24\".is_valid_float()) # Prints \"true\"\n"
-"print(\"Hello\".is_valid_float()) # Prints \"false\"\n"
+"print(\"1.7\".is_valid_float()) # Prints \"True\"\n"
+"print(\"24\".is_valid_float()) # Prints \"True\"\n"
+"print(\"7e3\".is_valid_float()) # Prints \"True\"\n"
+"print(\"24\".is_valid_float()) # Prints \"True\"\n"
+"print(\"Hello\".is_valid_float()) # Prints \"False\"\n"
"[/codeblock]"
msgstr ""
@@ -55547,9 +55650,9 @@ msgid ""
"identifier may contain only letters, digits and underscores ([code]_[/code]) "
"and the first character may not be a digit.\n"
"[codeblock]\n"
-"print(\"good_ident_1\".is_valid_identifier()) # Prints \"true\"\n"
-"print(\"1st_bad_ident\".is_valid_identifier()) # Prints \"false\"\n"
-"print(\"bad_ident_#2\".is_valid_identifier()) # Prints \"false\"\n"
+"print(\"good_ident_1\".is_valid_identifier()) # Prints \"True\"\n"
+"print(\"1st_bad_ident\".is_valid_identifier()) # Prints \"False\"\n"
+"print(\"bad_ident_#2\".is_valid_identifier()) # Prints \"False\"\n"
"[/codeblock]"
msgstr ""
@@ -55557,11 +55660,11 @@ msgstr ""
msgid ""
"Returns [code]true[/code] if this string contains a valid integer.\n"
"[codeblock]\n"
-"print(\"7\".is_valid_int()) # Prints \"true\"\n"
-"print(\"14.6\".is_valid_int()) # Prints \"false\"\n"
-"print(\"L\".is_valid_int()) # Prints \"false\"\n"
-"print(\"+3\".is_valid_int()) # Prints \"true\"\n"
-"print(\"-12\".is_valid_int()) # Prints \"true\"\n"
+"print(\"7\".is_valid_int()) # Prints \"True\"\n"
+"print(\"14.6\".is_valid_int()) # Prints \"False\"\n"
+"print(\"L\".is_valid_int()) # Prints \"False\"\n"
+"print(\"+3\".is_valid_int()) # Prints \"True\"\n"
+"print(\"-12\".is_valid_int()) # Prints \"True\"\n"
"[/codeblock]"
msgstr ""
@@ -57348,6 +57451,12 @@ msgid "Returns if the given line is wrapped."
msgstr ""
#: doc/classes/TextEdit.xml
+msgid ""
+"Returns whether the mouse is over selection. If [code]edges[/code] is "
+"[code]true[/code], the edges are considered part of the selection."
+msgstr ""
+
+#: doc/classes/TextEdit.xml
msgid "Returns [code]true[/code] if the selection is active."
msgstr ""
@@ -59563,6 +59672,13 @@ msgstr ""
#: doc/classes/Time.xml
msgid ""
+"Converts the given timezone offset in minutes to a timezone offset string. "
+"For example, -480 returns \"-08:00\", 345 returns \"+05:45\", and 0 returns "
+"\"+00:00\"."
+msgstr ""
+
+#: doc/classes/Time.xml
+msgid ""
"Returns the amount of time passed in milliseconds since the engine started.\n"
"Will always be positive or 0 and uses a 64-bit value (it will wrap after "
"roughly 500 million years)."
@@ -63217,6 +63333,10 @@ msgid "Returns [code]true[/code] if there are visible modals on-screen."
msgstr ""
#: doc/classes/Viewport.xml
+msgid "Returns [code]true[/code] if the drag operation is successful."
+msgstr ""
+
+#: doc/classes/Viewport.xml
msgid ""
"Returns [code]true[/code] if the viewport is currently performing a drag "
"operation."
diff --git a/doc/translations/it.po b/doc/translations/it.po
index dcafac6cc5..5953035ec5 100644
--- a/doc/translations/it.po
+++ b/doc/translations/it.po
@@ -16918,6 +16918,11 @@ msgstr ""
"esiste, [code]false[/code] altrimenti."
#: doc/classes/Control.xml
+#, fuzzy
+msgid "Returns [code]true[/code] if drag operation is successful."
+msgstr "Ritorna [code]true[/code] se [Rect2i] è piano o vuoto."
+
+#: doc/classes/Control.xml
msgid ""
"Invalidates the size cache in this node and in parent nodes up to toplevel. "
"Intended to be used with [method get_minimum_size] when the return value is "
@@ -17344,8 +17349,9 @@ msgstr ""
#: doc/classes/Control.xml
msgid ""
"By default, the node's pivot is its top-left corner. When you change its "
-"[member rect_scale], it will scale around this pivot. Set this property to "
-"[member rect_size] / 2 to center the pivot in the node's rectangle."
+"[member rect_rotation] or [member rect_scale], it will rotate or scale "
+"around this pivot. Set this property to [member rect_size] / 2 to pivot "
+"around the Control's center."
msgstr ""
#: doc/classes/Control.xml
@@ -19689,10 +19695,10 @@ msgid ""
"further calculations."
msgstr ""
-#: doc/classes/Curve2D.xml doc/classes/Curve3D.xml
+#: doc/classes/Curve2D.xml
msgid ""
-"Adds a point to a curve at [code]position[/code], with control points "
-"[code]in[/code] and [code]out[/code].\n"
+"Adds a point to a curve at [code]position[/code] relative to the [Curve2D]'s "
+"position, with control points [code]in[/code] and [code]out[/code].\n"
"If [code]at_position[/code] is given, the point is inserted before the point "
"number [code]at_position[/code], moving that point (and every point after) "
"after the inserted point. If [code]at_position[/code] is not given, or is an "
@@ -19844,6 +19850,18 @@ msgid ""
msgstr ""
#: doc/classes/Curve3D.xml
+msgid ""
+"Adds a point to a curve at [code]position[/code] relative to the [Curve3D]'s "
+"position, with control points [code]in[/code] and [code]out[/code].\n"
+"If [code]at_position[/code] is given, the point is inserted before the point "
+"number [code]at_position[/code], moving that point (and every point after) "
+"after the inserted point. If [code]at_position[/code] is not given, or is an "
+"illegal value ([code]at_position <0[/code] or [code]at_position >= [method "
+"get_point_count][/code]), the point will be appended at the end of the point "
+"list."
+msgstr ""
+
+#: doc/classes/Curve3D.xml
#, fuzzy
msgid "Returns the cache of points as a [PoolVector3Array]."
msgstr "Restituisce l'arco-seno del parametro."
@@ -24340,10 +24358,13 @@ msgstr ""
#: doc/classes/Environment.xml
msgid ""
-"Keeps on screen every pixel drawn in the background. This is the fastest "
-"background mode, but it can only be safely used in fully-interior scenes (no "
-"visible sky or sky reflections). If enabled in a scene where the background "
-"is visible, \"ghost trail\" artifacts will be visible when moving the camera."
+"Keeps on screen every pixel drawn in the background. Only select this mode "
+"if you really need to keep the old data. On modern GPUs it will generally "
+"not be faster than clearing the background, and can be significantly slower, "
+"particularly on mobile.\n"
+"It can only be safely used in fully-interior scenes (no visible sky or sky "
+"reflections). If enabled in a scene where the background is visible, \"ghost "
+"trail\" artifacts will be visible when moving the camera."
msgstr ""
#: doc/classes/Environment.xml
@@ -27820,14 +27841,14 @@ msgstr ""
#: doc/classes/HeightMapShape.xml
msgid ""
-"Depth of the height map data. Changing this will resize the [member "
-"map_data]."
+"Number of vertices in the depth of the height map. Changing this will resize "
+"the [member map_data]."
msgstr ""
#: doc/classes/HeightMapShape.xml
msgid ""
-"Width of the height map data. Changing this will resize the [member "
-"map_data]."
+"Number of vertices in the width of the height map. Changing this will resize "
+"the [member map_data]."
msgstr ""
#: doc/classes/HFlowContainer.xml
@@ -33680,6 +33701,16 @@ msgstr ""
msgid "If [code]true[/code], the context menu will appear when right-clicked."
msgstr ""
+#: doc/classes/LineEdit.xml doc/classes/RichTextLabel.xml
+#: doc/classes/TextEdit.xml
+#, fuzzy
+msgid ""
+"If [code]true[/code], the selected text will be deselected when focus is "
+"lost."
+msgstr ""
+"Se [code] vero [/code], i nodi figli sono ordinati, altrimenti l'ordinamento "
+"è disabilitato."
+
#: doc/classes/LineEdit.xml
msgid ""
"If [code]false[/code], existing text cannot be modified and new text cannot "
@@ -33715,6 +33746,13 @@ msgid ""
"[/codeblock]"
msgstr ""
+#: doc/classes/LineEdit.xml doc/classes/TextEdit.xml
+msgid ""
+"If [code]false[/code], using middle mouse button to paste clipboard will be "
+"disabled.\n"
+"[b]Note:[/b] This method is only implemented on Linux."
+msgstr ""
+
#: doc/classes/LineEdit.xml
msgid ""
"Opacity of the [member placeholder_text]. From [code]0[/code] to [code]1[/"
@@ -39619,6 +39657,11 @@ msgid "Returns the text of the item at index [code]idx[/code]."
msgstr ""
#: doc/classes/OptionButton.xml
+#, fuzzy
+msgid "Returns the tooltip of the item at index [code]idx[/code]."
+msgstr "Calcola il prodotto vettoriale di questo vettore e [code]b[/code]."
+
+#: doc/classes/OptionButton.xml
msgid ""
"Returns the ID of the selected item, or [code]0[/code] if no item is "
"selected."
@@ -39672,6 +39715,11 @@ msgid "Sets the text of the item at index [code]idx[/code]."
msgstr ""
#: doc/classes/OptionButton.xml
+#, fuzzy
+msgid "Sets the tooltip of the item at index [code]idx[/code]."
+msgstr "Calcola il prodotto vettoriale di questo vettore e [code]b[/code]."
+
+#: doc/classes/OptionButton.xml
msgid ""
"The index of the currently selected item, or [code]-1[/code] if no item is "
"selected."
@@ -40232,6 +40280,23 @@ msgstr ""
#: doc/classes/OS.xml
msgid ""
+"Returns the current refresh rate of the specified screen. If [code]screen[/"
+"code] is [code]-1[/code] (the default value), the current screen will be "
+"used.\n"
+"[b]Note:[/b] Returns [code]-1.0[/code] if Godot fails to find the refresh "
+"rate for the specified screen. On HTML5, [method get_screen_refresh_rate] "
+"will always return [code]-1.0[/code] as there is no way to retrieve the "
+"refresh rate on that platform.\n"
+"To fallback to a default refresh rate if the method fails, try:\n"
+"[codeblock]\n"
+"var refresh_rate = OS.get_screen_refresh_rate()\n"
+"if refresh_rate < 0:\n"
+" refresh_rate = 60.0\n"
+"[/codeblock]"
+msgstr ""
+
+#: doc/classes/OS.xml
+msgid ""
"Return the scale factor of the specified screen by index. If [code]screen[/"
"code] is [code]-1[/code] (the default value), the current screen will be "
"used.\n"
@@ -46631,6 +46696,12 @@ msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
+"If [code]true[/code], enables warnings when the type of the default value "
+"set to an exported variable is different than the specified export type."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid ""
"If [code]true[/code], enables warnings when a function is declared with the "
"same name as a constant."
msgstr ""
@@ -47054,6 +47125,19 @@ msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
+"If enabled, the moment [member Viewport.gui_disable_input] is set to "
+"[code]false[/code] to disable GUI input in a viewport, current mouse over "
+"and mouse focus will be dropped.\n"
+"That behavior helps to keep a robust GUI state, with no surprises when input "
+"is resumed regardless what has happened in the meantime.\n"
+"If disabled, the legacy behavior is used, which consists in just not doing "
+"anything besides the GUI input disable itself.\n"
+"[b]Note:[/b] This is set to [code]true[/code] by default for new projects "
+"and is the recommended setting."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid ""
"If [code]true[/code], swaps OK and Cancel buttons in dialogs on Windows and "
"UWP to follow interface conventions."
msgstr ""
@@ -48023,6 +48107,16 @@ msgid ""
msgstr ""
#: doc/classes/ProjectSettings.xml
+msgid ""
+"If [code]true[/code], smooths out collision with trimesh shapes "
+"([ConcavePolygonShape]) by telling the Bullet physics engine to generate "
+"internal edge information for every trimesh shape created.\n"
+"[b]Note:[/b] Only effective if [member physics/3d/physics_engine] is set to "
+"[code]DEFAULT[/code] or [code]Bullet[/code], [i]not[/i] [code]GodotPhysics[/"
+"code]."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
msgid "Enables [member Viewport.physics_object_picking] on the root viewport."
msgstr ""
@@ -48436,6 +48530,14 @@ msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
+"An override for [code]rendering/gles3/shaders/shader_compilation_mode[/"
+"code], so asynchronous compilation can be disabled for mobile.\n"
+"You may want to do that since mobile GPUs generally won't support "
+"ubershaders due to their complexity."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid ""
"Max buffer size for blend shapes. Any blend shape bigger than this will not "
"work."
msgstr ""
@@ -49371,13 +49473,13 @@ msgstr ""
#: doc/classes/Range.xml
msgid ""
-"Binds two ranges together along with any ranges previously grouped with "
+"Binds two [Range]s together along with any ranges previously grouped with "
"either of them. When any of range's member variables change, it will share "
"the new value with all other ranges in its group."
msgstr ""
#: doc/classes/Range.xml
-msgid "Stops range from sharing its member variables with any other."
+msgid "Stops the [Range] from sharing its member variables with any other."
msgstr ""
#: doc/classes/Range.xml
@@ -49444,7 +49546,14 @@ msgid ""
msgstr ""
#: doc/classes/Range.xml
-msgid "Emitted when [member value] changes."
+msgid ""
+"Emitted when [member value] changes. When used on a [Slider], this is called "
+"continuously while dragging (potentially every frame). If you are performing "
+"an expensive operation in a function connected to [signal value_changed], "
+"consider using a [i]debouncing[/i] [Timer] to call the function less often.\n"
+"[b]Note:[/b] Unlike signals such as [signal LineEdit.text_changed], [signal "
+"value_changed] is also emitted when [code]value[/code] is set directly via "
+"code."
msgstr ""
#: doc/classes/RayCast.xml doc/classes/RayCast2D.xml
@@ -56763,11 +56872,11 @@ msgid ""
"Returns [code]true[/code] if this string contains a valid float. This is "
"inclusive of integers, and also supports exponents:\n"
"[codeblock]\n"
-"print(\"1.7\".is_valid_float()) # Prints \"true\"\n"
-"print(\"24\".is_valid_float()) # Prints \"true\"\n"
-"print(\"7e3\".is_valid_float()) # Prints \"true\"\n"
-"print(\"24\".is_valid_float()) # Prints \"true\"\n"
-"print(\"Hello\".is_valid_float()) # Prints \"false\"\n"
+"print(\"1.7\".is_valid_float()) # Prints \"True\"\n"
+"print(\"24\".is_valid_float()) # Prints \"True\"\n"
+"print(\"7e3\".is_valid_float()) # Prints \"True\"\n"
+"print(\"24\".is_valid_float()) # Prints \"True\"\n"
+"print(\"Hello\".is_valid_float()) # Prints \"False\"\n"
"[/codeblock]"
msgstr ""
@@ -56793,9 +56902,9 @@ msgid ""
"identifier may contain only letters, digits and underscores ([code]_[/code]) "
"and the first character may not be a digit.\n"
"[codeblock]\n"
-"print(\"good_ident_1\".is_valid_identifier()) # Prints \"true\"\n"
-"print(\"1st_bad_ident\".is_valid_identifier()) # Prints \"false\"\n"
-"print(\"bad_ident_#2\".is_valid_identifier()) # Prints \"false\"\n"
+"print(\"good_ident_1\".is_valid_identifier()) # Prints \"True\"\n"
+"print(\"1st_bad_ident\".is_valid_identifier()) # Prints \"False\"\n"
+"print(\"bad_ident_#2\".is_valid_identifier()) # Prints \"False\"\n"
"[/codeblock]"
msgstr ""
@@ -56803,11 +56912,11 @@ msgstr ""
msgid ""
"Returns [code]true[/code] if this string contains a valid integer.\n"
"[codeblock]\n"
-"print(\"7\".is_valid_int()) # Prints \"true\"\n"
-"print(\"14.6\".is_valid_int()) # Prints \"false\"\n"
-"print(\"L\".is_valid_int()) # Prints \"false\"\n"
-"print(\"+3\".is_valid_int()) # Prints \"true\"\n"
-"print(\"-12\".is_valid_int()) # Prints \"true\"\n"
+"print(\"7\".is_valid_int()) # Prints \"True\"\n"
+"print(\"14.6\".is_valid_int()) # Prints \"False\"\n"
+"print(\"L\".is_valid_int()) # Prints \"False\"\n"
+"print(\"+3\".is_valid_int()) # Prints \"True\"\n"
+"print(\"-12\".is_valid_int()) # Prints \"True\"\n"
"[/codeblock]"
msgstr ""
@@ -58611,6 +58720,15 @@ msgid "Returns if the given line is wrapped."
msgstr "Restituisce la tangente del parametro."
#: doc/classes/TextEdit.xml
+#, fuzzy
+msgid ""
+"Returns whether the mouse is over selection. If [code]edges[/code] is "
+"[code]true[/code], the edges are considered part of the selection."
+msgstr ""
+"Restituisce [code]true[/code] se [code]a[/code] e [code]b[/code] sono "
+"approssimativamente uguali tra di loro."
+
+#: doc/classes/TextEdit.xml
msgid "Returns [code]true[/code] if the selection is active."
msgstr ""
@@ -60849,6 +60967,13 @@ msgstr ""
#: doc/classes/Time.xml
msgid ""
+"Converts the given timezone offset in minutes to a timezone offset string. "
+"For example, -480 returns \"-08:00\", 345 returns \"+05:45\", and 0 returns "
+"\"+00:00\"."
+msgstr ""
+
+#: doc/classes/Time.xml
+msgid ""
"Returns the amount of time passed in milliseconds since the engine started.\n"
"Will always be positive or 0 and uses a 64-bit value (it will wrap after "
"roughly 500 million years)."
@@ -64542,6 +64667,11 @@ msgid "Returns [code]true[/code] if there are visible modals on-screen."
msgstr "Ritorna [code]true[/code] se [Rect2i] è piano o vuoto."
#: doc/classes/Viewport.xml
+#, fuzzy
+msgid "Returns [code]true[/code] if the drag operation is successful."
+msgstr "Ritorna [code]true[/code] se [Rect2i] è piano o vuoto."
+
+#: doc/classes/Viewport.xml
msgid ""
"Returns [code]true[/code] if the viewport is currently performing a drag "
"operation."
diff --git a/doc/translations/ja.po b/doc/translations/ja.po
index ddb9eb6efe..64c0815640 100644
--- a/doc/translations/ja.po
+++ b/doc/translations/ja.po
@@ -18941,6 +18941,11 @@ msgstr ""
"code]、そうでない場合は [code]false[/code] を返します。"
#: doc/classes/Control.xml
+#, fuzzy
+msgid "Returns [code]true[/code] if drag operation is successful."
+msgstr "アニメーションが再生中であれば [code]true[/code] を返します。"
+
+#: doc/classes/Control.xml
msgid ""
"Invalidates the size cache in this node and in parent nodes up to toplevel. "
"Intended to be used with [method get_minimum_size] when the return value is "
@@ -19367,8 +19372,9 @@ msgstr ""
#: doc/classes/Control.xml
msgid ""
"By default, the node's pivot is its top-left corner. When you change its "
-"[member rect_scale], it will scale around this pivot. Set this property to "
-"[member rect_size] / 2 to center the pivot in the node's rectangle."
+"[member rect_rotation] or [member rect_scale], it will rotate or scale "
+"around this pivot. Set this property to [member rect_size] / 2 to pivot "
+"around the Control's center."
msgstr ""
#: doc/classes/Control.xml
@@ -21763,10 +21769,10 @@ msgid ""
"further calculations."
msgstr ""
-#: doc/classes/Curve2D.xml doc/classes/Curve3D.xml
+#: doc/classes/Curve2D.xml
msgid ""
-"Adds a point to a curve at [code]position[/code], with control points "
-"[code]in[/code] and [code]out[/code].\n"
+"Adds a point to a curve at [code]position[/code] relative to the [Curve2D]'s "
+"position, with control points [code]in[/code] and [code]out[/code].\n"
"If [code]at_position[/code] is given, the point is inserted before the point "
"number [code]at_position[/code], moving that point (and every point after) "
"after the inserted point. If [code]at_position[/code] is not given, or is an "
@@ -21918,6 +21924,18 @@ msgid ""
msgstr ""
#: doc/classes/Curve3D.xml
+msgid ""
+"Adds a point to a curve at [code]position[/code] relative to the [Curve3D]'s "
+"position, with control points [code]in[/code] and [code]out[/code].\n"
+"If [code]at_position[/code] is given, the point is inserted before the point "
+"number [code]at_position[/code], moving that point (and every point after) "
+"after the inserted point. If [code]at_position[/code] is not given, or is an "
+"illegal value ([code]at_position <0[/code] or [code]at_position >= [method "
+"get_point_count][/code]), the point will be appended at the end of the point "
+"list."
+msgstr ""
+
+#: doc/classes/Curve3D.xml
#, fuzzy
msgid "Returns the cache of points as a [PoolVector3Array]."
msgstr "ブレンド軸上のポイントの数を返します。"
@@ -26439,10 +26457,13 @@ msgstr ""
#: doc/classes/Environment.xml
msgid ""
-"Keeps on screen every pixel drawn in the background. This is the fastest "
-"background mode, but it can only be safely used in fully-interior scenes (no "
-"visible sky or sky reflections). If enabled in a scene where the background "
-"is visible, \"ghost trail\" artifacts will be visible when moving the camera."
+"Keeps on screen every pixel drawn in the background. Only select this mode "
+"if you really need to keep the old data. On modern GPUs it will generally "
+"not be faster than clearing the background, and can be significantly slower, "
+"particularly on mobile.\n"
+"It can only be safely used in fully-interior scenes (no visible sky or sky "
+"reflections). If enabled in a scene where the background is visible, \"ghost "
+"trail\" artifacts will be visible when moving the camera."
msgstr ""
#: doc/classes/Environment.xml
@@ -29944,14 +29965,14 @@ msgstr ""
#: doc/classes/HeightMapShape.xml
msgid ""
-"Depth of the height map data. Changing this will resize the [member "
-"map_data]."
+"Number of vertices in the depth of the height map. Changing this will resize "
+"the [member map_data]."
msgstr ""
#: doc/classes/HeightMapShape.xml
msgid ""
-"Width of the height map data. Changing this will resize the [member "
-"map_data]."
+"Number of vertices in the width of the height map. Changing this will resize "
+"the [member map_data]."
msgstr ""
#: doc/classes/HFlowContainer.xml
@@ -35847,6 +35868,14 @@ msgstr ""
msgid "If [code]true[/code], the context menu will appear when right-clicked."
msgstr ""
+#: doc/classes/LineEdit.xml doc/classes/RichTextLabel.xml
+#: doc/classes/TextEdit.xml
+#, fuzzy
+msgid ""
+"If [code]true[/code], the selected text will be deselected when focus is "
+"lost."
+msgstr "[code]true[/code] であれば、テクスチャは中央になります。"
+
#: doc/classes/LineEdit.xml
msgid ""
"If [code]false[/code], existing text cannot be modified and new text cannot "
@@ -35882,6 +35911,13 @@ msgid ""
"[/codeblock]"
msgstr ""
+#: doc/classes/LineEdit.xml doc/classes/TextEdit.xml
+msgid ""
+"If [code]false[/code], using middle mouse button to paste clipboard will be "
+"disabled.\n"
+"[b]Note:[/b] This method is only implemented on Linux."
+msgstr ""
+
#: doc/classes/LineEdit.xml
msgid ""
"Opacity of the [member placeholder_text]. From [code]0[/code] to [code]1[/"
@@ -41818,6 +41854,11 @@ msgid "Returns the text of the item at index [code]idx[/code]."
msgstr ""
#: doc/classes/OptionButton.xml
+#, fuzzy
+msgid "Returns the tooltip of the item at index [code]idx[/code]."
+msgstr "インデックス [code]bus_idx[/code] のバスの音量を dB で返します。"
+
+#: doc/classes/OptionButton.xml
msgid ""
"Returns the ID of the selected item, or [code]0[/code] if no item is "
"selected."
@@ -41871,6 +41912,11 @@ msgid "Sets the text of the item at index [code]idx[/code]."
msgstr ""
#: doc/classes/OptionButton.xml
+#, fuzzy
+msgid "Sets the tooltip of the item at index [code]idx[/code]."
+msgstr "インデックス [code]bus_idx[/code] のバスの音量を dB で返します。"
+
+#: doc/classes/OptionButton.xml
msgid ""
"The index of the currently selected item, or [code]-1[/code] if no item is "
"selected."
@@ -42433,6 +42479,23 @@ msgstr ""
#: doc/classes/OS.xml
msgid ""
+"Returns the current refresh rate of the specified screen. If [code]screen[/"
+"code] is [code]-1[/code] (the default value), the current screen will be "
+"used.\n"
+"[b]Note:[/b] Returns [code]-1.0[/code] if Godot fails to find the refresh "
+"rate for the specified screen. On HTML5, [method get_screen_refresh_rate] "
+"will always return [code]-1.0[/code] as there is no way to retrieve the "
+"refresh rate on that platform.\n"
+"To fallback to a default refresh rate if the method fails, try:\n"
+"[codeblock]\n"
+"var refresh_rate = OS.get_screen_refresh_rate()\n"
+"if refresh_rate < 0:\n"
+" refresh_rate = 60.0\n"
+"[/codeblock]"
+msgstr ""
+
+#: doc/classes/OS.xml
+msgid ""
"Return the scale factor of the specified screen by index. If [code]screen[/"
"code] is [code]-1[/code] (the default value), the current screen will be "
"used.\n"
@@ -48875,6 +48938,13 @@ msgstr ""
#: doc/classes/ProjectSettings.xml
#, fuzzy
msgid ""
+"If [code]true[/code], enables warnings when the type of the default value "
+"set to an exported variable is different than the specified export type."
+msgstr "[code]true[/code]の場合、法線マッピングが有効になります。"
+
+#: doc/classes/ProjectSettings.xml
+#, fuzzy
+msgid ""
"If [code]true[/code], enables warnings when a function is declared with the "
"same name as a constant."
msgstr ""
@@ -49304,6 +49374,19 @@ msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
+"If enabled, the moment [member Viewport.gui_disable_input] is set to "
+"[code]false[/code] to disable GUI input in a viewport, current mouse over "
+"and mouse focus will be dropped.\n"
+"That behavior helps to keep a robust GUI state, with no surprises when input "
+"is resumed regardless what has happened in the meantime.\n"
+"If disabled, the legacy behavior is used, which consists in just not doing "
+"anything besides the GUI input disable itself.\n"
+"[b]Note:[/b] This is set to [code]true[/code] by default for new projects "
+"and is the recommended setting."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid ""
"If [code]true[/code], swaps OK and Cancel buttons in dialogs on Windows and "
"UWP to follow interface conventions."
msgstr ""
@@ -50273,6 +50356,16 @@ msgid ""
msgstr ""
#: doc/classes/ProjectSettings.xml
+msgid ""
+"If [code]true[/code], smooths out collision with trimesh shapes "
+"([ConcavePolygonShape]) by telling the Bullet physics engine to generate "
+"internal edge information for every trimesh shape created.\n"
+"[b]Note:[/b] Only effective if [member physics/3d/physics_engine] is set to "
+"[code]DEFAULT[/code] or [code]Bullet[/code], [i]not[/i] [code]GodotPhysics[/"
+"code]."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
msgid "Enables [member Viewport.physics_object_picking] on the root viewport."
msgstr ""
@@ -50686,6 +50779,14 @@ msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
+"An override for [code]rendering/gles3/shaders/shader_compilation_mode[/"
+"code], so asynchronous compilation can be disabled for mobile.\n"
+"You may want to do that since mobile GPUs generally won't support "
+"ubershaders due to their complexity."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid ""
"Max buffer size for blend shapes. Any blend shape bigger than this will not "
"work."
msgstr ""
@@ -51624,13 +51725,13 @@ msgstr ""
#: doc/classes/Range.xml
msgid ""
-"Binds two ranges together along with any ranges previously grouped with "
+"Binds two [Range]s together along with any ranges previously grouped with "
"either of them. When any of range's member variables change, it will share "
"the new value with all other ranges in its group."
msgstr ""
#: doc/classes/Range.xml
-msgid "Stops range from sharing its member variables with any other."
+msgid "Stops the [Range] from sharing its member variables with any other."
msgstr ""
#: doc/classes/Range.xml
@@ -51697,7 +51798,14 @@ msgid ""
msgstr ""
#: doc/classes/Range.xml
-msgid "Emitted when [member value] changes."
+msgid ""
+"Emitted when [member value] changes. When used on a [Slider], this is called "
+"continuously while dragging (potentially every frame). If you are performing "
+"an expensive operation in a function connected to [signal value_changed], "
+"consider using a [i]debouncing[/i] [Timer] to call the function less often.\n"
+"[b]Note:[/b] Unlike signals such as [signal LineEdit.text_changed], [signal "
+"value_changed] is also emitted when [code]value[/code] is set directly via "
+"code."
msgstr ""
#: doc/classes/RayCast.xml doc/classes/RayCast2D.xml
@@ -59342,11 +59450,11 @@ msgid ""
"Returns [code]true[/code] if this string contains a valid float. This is "
"inclusive of integers, and also supports exponents:\n"
"[codeblock]\n"
-"print(\"1.7\".is_valid_float()) # Prints \"true\"\n"
-"print(\"24\".is_valid_float()) # Prints \"true\"\n"
-"print(\"7e3\".is_valid_float()) # Prints \"true\"\n"
-"print(\"24\".is_valid_float()) # Prints \"true\"\n"
-"print(\"Hello\".is_valid_float()) # Prints \"false\"\n"
+"print(\"1.7\".is_valid_float()) # Prints \"True\"\n"
+"print(\"24\".is_valid_float()) # Prints \"True\"\n"
+"print(\"7e3\".is_valid_float()) # Prints \"True\"\n"
+"print(\"24\".is_valid_float()) # Prints \"True\"\n"
+"print(\"Hello\".is_valid_float()) # Prints \"False\"\n"
"[/codeblock]"
msgstr ""
@@ -59372,9 +59480,9 @@ msgid ""
"identifier may contain only letters, digits and underscores ([code]_[/code]) "
"and the first character may not be a digit.\n"
"[codeblock]\n"
-"print(\"good_ident_1\".is_valid_identifier()) # Prints \"true\"\n"
-"print(\"1st_bad_ident\".is_valid_identifier()) # Prints \"false\"\n"
-"print(\"bad_ident_#2\".is_valid_identifier()) # Prints \"false\"\n"
+"print(\"good_ident_1\".is_valid_identifier()) # Prints \"True\"\n"
+"print(\"1st_bad_ident\".is_valid_identifier()) # Prints \"False\"\n"
+"print(\"bad_ident_#2\".is_valid_identifier()) # Prints \"False\"\n"
"[/codeblock]"
msgstr ""
@@ -59382,11 +59490,11 @@ msgstr ""
msgid ""
"Returns [code]true[/code] if this string contains a valid integer.\n"
"[codeblock]\n"
-"print(\"7\".is_valid_int()) # Prints \"true\"\n"
-"print(\"14.6\".is_valid_int()) # Prints \"false\"\n"
-"print(\"L\".is_valid_int()) # Prints \"false\"\n"
-"print(\"+3\".is_valid_int()) # Prints \"true\"\n"
-"print(\"-12\".is_valid_int()) # Prints \"true\"\n"
+"print(\"7\".is_valid_int()) # Prints \"True\"\n"
+"print(\"14.6\".is_valid_int()) # Prints \"False\"\n"
+"print(\"L\".is_valid_int()) # Prints \"False\"\n"
+"print(\"+3\".is_valid_int()) # Prints \"True\"\n"
+"print(\"-12\".is_valid_int()) # Prints \"True\"\n"
"[/codeblock]"
msgstr ""
@@ -61207,6 +61315,15 @@ msgid "Returns if the given line is wrapped."
msgstr "指定されたアニメーションノードの名前を返します。"
#: doc/classes/TextEdit.xml
+#, fuzzy
+msgid ""
+"Returns whether the mouse is over selection. If [code]edges[/code] is "
+"[code]true[/code], the edges are considered part of the selection."
+msgstr ""
+"もし [code]a[/code] と [code]b[/code] がほとんど等しいならば [code]true[/"
+"code] を返します。"
+
+#: doc/classes/TextEdit.xml
msgid "Returns [code]true[/code] if the selection is active."
msgstr ""
@@ -63463,6 +63580,13 @@ msgstr ""
#: doc/classes/Time.xml
msgid ""
+"Converts the given timezone offset in minutes to a timezone offset string. "
+"For example, -480 returns \"-08:00\", 345 returns \"+05:45\", and 0 returns "
+"\"+00:00\"."
+msgstr ""
+
+#: doc/classes/Time.xml
+msgid ""
"Returns the amount of time passed in milliseconds since the engine started.\n"
"Will always be positive or 0 and uses a 64-bit value (it will wrap after "
"roughly 500 million years)."
@@ -67163,6 +67287,11 @@ msgid "Returns [code]true[/code] if there are visible modals on-screen."
msgstr "配列が空の場合は[code]true[/code]を返します。"
#: doc/classes/Viewport.xml
+#, fuzzy
+msgid "Returns [code]true[/code] if the drag operation is successful."
+msgstr "配列が空の場合は[code]true[/code]を返します。"
+
+#: doc/classes/Viewport.xml
msgid ""
"Returns [code]true[/code] if the viewport is currently performing a drag "
"operation."
diff --git a/doc/translations/ko.po b/doc/translations/ko.po
index d4b782b0c0..7a5bfa260b 100644
--- a/doc/translations/ko.po
+++ b/doc/translations/ko.po
@@ -16015,6 +16015,11 @@ msgid ""
msgstr ""
#: doc/classes/Control.xml
+#, fuzzy
+msgid "Returns [code]true[/code] if drag operation is successful."
+msgstr "매개변수의 코사인 값을 반환합니다."
+
+#: doc/classes/Control.xml
msgid ""
"Invalidates the size cache in this node and in parent nodes up to toplevel. "
"Intended to be used with [method get_minimum_size] when the return value is "
@@ -16441,8 +16446,9 @@ msgstr ""
#: doc/classes/Control.xml
msgid ""
"By default, the node's pivot is its top-left corner. When you change its "
-"[member rect_scale], it will scale around this pivot. Set this property to "
-"[member rect_size] / 2 to center the pivot in the node's rectangle."
+"[member rect_rotation] or [member rect_scale], it will rotate or scale "
+"around this pivot. Set this property to [member rect_size] / 2 to pivot "
+"around the Control's center."
msgstr ""
#: doc/classes/Control.xml
@@ -18786,10 +18792,10 @@ msgid ""
"further calculations."
msgstr ""
-#: doc/classes/Curve2D.xml doc/classes/Curve3D.xml
+#: doc/classes/Curve2D.xml
msgid ""
-"Adds a point to a curve at [code]position[/code], with control points "
-"[code]in[/code] and [code]out[/code].\n"
+"Adds a point to a curve at [code]position[/code] relative to the [Curve2D]'s "
+"position, with control points [code]in[/code] and [code]out[/code].\n"
"If [code]at_position[/code] is given, the point is inserted before the point "
"number [code]at_position[/code], moving that point (and every point after) "
"after the inserted point. If [code]at_position[/code] is not given, or is an "
@@ -18941,6 +18947,18 @@ msgid ""
msgstr ""
#: doc/classes/Curve3D.xml
+msgid ""
+"Adds a point to a curve at [code]position[/code] relative to the [Curve3D]'s "
+"position, with control points [code]in[/code] and [code]out[/code].\n"
+"If [code]at_position[/code] is given, the point is inserted before the point "
+"number [code]at_position[/code], moving that point (and every point after) "
+"after the inserted point. If [code]at_position[/code] is not given, or is an "
+"illegal value ([code]at_position <0[/code] or [code]at_position >= [method "
+"get_point_count][/code]), the point will be appended at the end of the point "
+"list."
+msgstr ""
+
+#: doc/classes/Curve3D.xml
#, fuzzy
msgid "Returns the cache of points as a [PoolVector3Array]."
msgstr "매개변수의 아크사인 값을 반환합니다."
@@ -23489,10 +23507,13 @@ msgstr ""
#: doc/classes/Environment.xml
msgid ""
-"Keeps on screen every pixel drawn in the background. This is the fastest "
-"background mode, but it can only be safely used in fully-interior scenes (no "
-"visible sky or sky reflections). If enabled in a scene where the background "
-"is visible, \"ghost trail\" artifacts will be visible when moving the camera."
+"Keeps on screen every pixel drawn in the background. Only select this mode "
+"if you really need to keep the old data. On modern GPUs it will generally "
+"not be faster than clearing the background, and can be significantly slower, "
+"particularly on mobile.\n"
+"It can only be safely used in fully-interior scenes (no visible sky or sky "
+"reflections). If enabled in a scene where the background is visible, \"ghost "
+"trail\" artifacts will be visible when moving the camera."
msgstr ""
#: doc/classes/Environment.xml
@@ -26948,14 +26969,14 @@ msgstr ""
#: doc/classes/HeightMapShape.xml
msgid ""
-"Depth of the height map data. Changing this will resize the [member "
-"map_data]."
+"Number of vertices in the depth of the height map. Changing this will resize "
+"the [member map_data]."
msgstr ""
#: doc/classes/HeightMapShape.xml
msgid ""
-"Width of the height map data. Changing this will resize the [member "
-"map_data]."
+"Number of vertices in the width of the height map. Changing this will resize "
+"the [member map_data]."
msgstr ""
#: doc/classes/HFlowContainer.xml
@@ -32805,6 +32826,13 @@ msgstr ""
msgid "If [code]true[/code], the context menu will appear when right-clicked."
msgstr ""
+#: doc/classes/LineEdit.xml doc/classes/RichTextLabel.xml
+#: doc/classes/TextEdit.xml
+msgid ""
+"If [code]true[/code], the selected text will be deselected when focus is "
+"lost."
+msgstr ""
+
#: doc/classes/LineEdit.xml
msgid ""
"If [code]false[/code], existing text cannot be modified and new text cannot "
@@ -32840,6 +32868,13 @@ msgid ""
"[/codeblock]"
msgstr ""
+#: doc/classes/LineEdit.xml doc/classes/TextEdit.xml
+msgid ""
+"If [code]false[/code], using middle mouse button to paste clipboard will be "
+"disabled.\n"
+"[b]Note:[/b] This method is only implemented on Linux."
+msgstr ""
+
#: doc/classes/LineEdit.xml
msgid ""
"Opacity of the [member placeholder_text]. From [code]0[/code] to [code]1[/"
@@ -38851,6 +38886,11 @@ msgid "Returns the text of the item at index [code]idx[/code]."
msgstr ""
#: doc/classes/OptionButton.xml
+#, fuzzy
+msgid "Returns the tooltip of the item at index [code]idx[/code]."
+msgstr "매개변수의 사인 값을 반환합니다."
+
+#: doc/classes/OptionButton.xml
msgid ""
"Returns the ID of the selected item, or [code]0[/code] if no item is "
"selected."
@@ -38904,6 +38944,11 @@ msgid "Sets the text of the item at index [code]idx[/code]."
msgstr ""
#: doc/classes/OptionButton.xml
+#, fuzzy
+msgid "Sets the tooltip of the item at index [code]idx[/code]."
+msgstr "매개변수의 사인 값을 반환합니다."
+
+#: doc/classes/OptionButton.xml
msgid ""
"The index of the currently selected item, or [code]-1[/code] if no item is "
"selected."
@@ -39463,6 +39508,23 @@ msgstr ""
#: doc/classes/OS.xml
msgid ""
+"Returns the current refresh rate of the specified screen. If [code]screen[/"
+"code] is [code]-1[/code] (the default value), the current screen will be "
+"used.\n"
+"[b]Note:[/b] Returns [code]-1.0[/code] if Godot fails to find the refresh "
+"rate for the specified screen. On HTML5, [method get_screen_refresh_rate] "
+"will always return [code]-1.0[/code] as there is no way to retrieve the "
+"refresh rate on that platform.\n"
+"To fallback to a default refresh rate if the method fails, try:\n"
+"[codeblock]\n"
+"var refresh_rate = OS.get_screen_refresh_rate()\n"
+"if refresh_rate < 0:\n"
+" refresh_rate = 60.0\n"
+"[/codeblock]"
+msgstr ""
+
+#: doc/classes/OS.xml
+msgid ""
"Return the scale factor of the specified screen by index. If [code]screen[/"
"code] is [code]-1[/code] (the default value), the current screen will be "
"used.\n"
@@ -45842,6 +45904,12 @@ msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
+"If [code]true[/code], enables warnings when the type of the default value "
+"set to an exported variable is different than the specified export type."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid ""
"If [code]true[/code], enables warnings when a function is declared with the "
"same name as a constant."
msgstr ""
@@ -46265,6 +46333,19 @@ msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
+"If enabled, the moment [member Viewport.gui_disable_input] is set to "
+"[code]false[/code] to disable GUI input in a viewport, current mouse over "
+"and mouse focus will be dropped.\n"
+"That behavior helps to keep a robust GUI state, with no surprises when input "
+"is resumed regardless what has happened in the meantime.\n"
+"If disabled, the legacy behavior is used, which consists in just not doing "
+"anything besides the GUI input disable itself.\n"
+"[b]Note:[/b] This is set to [code]true[/code] by default for new projects "
+"and is the recommended setting."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid ""
"If [code]true[/code], swaps OK and Cancel buttons in dialogs on Windows and "
"UWP to follow interface conventions."
msgstr ""
@@ -47234,6 +47315,16 @@ msgid ""
msgstr ""
#: doc/classes/ProjectSettings.xml
+msgid ""
+"If [code]true[/code], smooths out collision with trimesh shapes "
+"([ConcavePolygonShape]) by telling the Bullet physics engine to generate "
+"internal edge information for every trimesh shape created.\n"
+"[b]Note:[/b] Only effective if [member physics/3d/physics_engine] is set to "
+"[code]DEFAULT[/code] or [code]Bullet[/code], [i]not[/i] [code]GodotPhysics[/"
+"code]."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
msgid "Enables [member Viewport.physics_object_picking] on the root viewport."
msgstr ""
@@ -47647,6 +47738,14 @@ msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
+"An override for [code]rendering/gles3/shaders/shader_compilation_mode[/"
+"code], so asynchronous compilation can be disabled for mobile.\n"
+"You may want to do that since mobile GPUs generally won't support "
+"ubershaders due to their complexity."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid ""
"Max buffer size for blend shapes. Any blend shape bigger than this will not "
"work."
msgstr ""
@@ -48579,13 +48678,13 @@ msgstr ""
#: doc/classes/Range.xml
msgid ""
-"Binds two ranges together along with any ranges previously grouped with "
+"Binds two [Range]s together along with any ranges previously grouped with "
"either of them. When any of range's member variables change, it will share "
"the new value with all other ranges in its group."
msgstr ""
#: doc/classes/Range.xml
-msgid "Stops range from sharing its member variables with any other."
+msgid "Stops the [Range] from sharing its member variables with any other."
msgstr ""
#: doc/classes/Range.xml
@@ -48652,7 +48751,14 @@ msgid ""
msgstr ""
#: doc/classes/Range.xml
-msgid "Emitted when [member value] changes."
+msgid ""
+"Emitted when [member value] changes. When used on a [Slider], this is called "
+"continuously while dragging (potentially every frame). If you are performing "
+"an expensive operation in a function connected to [signal value_changed], "
+"consider using a [i]debouncing[/i] [Timer] to call the function less often.\n"
+"[b]Note:[/b] Unlike signals such as [signal LineEdit.text_changed], [signal "
+"value_changed] is also emitted when [code]value[/code] is set directly via "
+"code."
msgstr ""
#: doc/classes/RayCast.xml doc/classes/RayCast2D.xml
@@ -55955,11 +56061,11 @@ msgid ""
"Returns [code]true[/code] if this string contains a valid float. This is "
"inclusive of integers, and also supports exponents:\n"
"[codeblock]\n"
-"print(\"1.7\".is_valid_float()) # Prints \"true\"\n"
-"print(\"24\".is_valid_float()) # Prints \"true\"\n"
-"print(\"7e3\".is_valid_float()) # Prints \"true\"\n"
-"print(\"24\".is_valid_float()) # Prints \"true\"\n"
-"print(\"Hello\".is_valid_float()) # Prints \"false\"\n"
+"print(\"1.7\".is_valid_float()) # Prints \"True\"\n"
+"print(\"24\".is_valid_float()) # Prints \"True\"\n"
+"print(\"7e3\".is_valid_float()) # Prints \"True\"\n"
+"print(\"24\".is_valid_float()) # Prints \"True\"\n"
+"print(\"Hello\".is_valid_float()) # Prints \"False\"\n"
"[/codeblock]"
msgstr ""
@@ -55985,9 +56091,9 @@ msgid ""
"identifier may contain only letters, digits and underscores ([code]_[/code]) "
"and the first character may not be a digit.\n"
"[codeblock]\n"
-"print(\"good_ident_1\".is_valid_identifier()) # Prints \"true\"\n"
-"print(\"1st_bad_ident\".is_valid_identifier()) # Prints \"false\"\n"
-"print(\"bad_ident_#2\".is_valid_identifier()) # Prints \"false\"\n"
+"print(\"good_ident_1\".is_valid_identifier()) # Prints \"True\"\n"
+"print(\"1st_bad_ident\".is_valid_identifier()) # Prints \"False\"\n"
+"print(\"bad_ident_#2\".is_valid_identifier()) # Prints \"False\"\n"
"[/codeblock]"
msgstr ""
@@ -55995,11 +56101,11 @@ msgstr ""
msgid ""
"Returns [code]true[/code] if this string contains a valid integer.\n"
"[codeblock]\n"
-"print(\"7\".is_valid_int()) # Prints \"true\"\n"
-"print(\"14.6\".is_valid_int()) # Prints \"false\"\n"
-"print(\"L\".is_valid_int()) # Prints \"false\"\n"
-"print(\"+3\".is_valid_int()) # Prints \"true\"\n"
-"print(\"-12\".is_valid_int()) # Prints \"true\"\n"
+"print(\"7\".is_valid_int()) # Prints \"True\"\n"
+"print(\"14.6\".is_valid_int()) # Prints \"False\"\n"
+"print(\"L\".is_valid_int()) # Prints \"False\"\n"
+"print(\"+3\".is_valid_int()) # Prints \"True\"\n"
+"print(\"-12\".is_valid_int()) # Prints \"True\"\n"
"[/codeblock]"
msgstr ""
@@ -57794,6 +57900,12 @@ msgid "Returns if the given line is wrapped."
msgstr "매개변수의 탄젠트 값을 반환합니다."
#: doc/classes/TextEdit.xml
+msgid ""
+"Returns whether the mouse is over selection. If [code]edges[/code] is "
+"[code]true[/code], the edges are considered part of the selection."
+msgstr ""
+
+#: doc/classes/TextEdit.xml
msgid "Returns [code]true[/code] if the selection is active."
msgstr ""
@@ -60010,6 +60122,13 @@ msgstr ""
#: doc/classes/Time.xml
msgid ""
+"Converts the given timezone offset in minutes to a timezone offset string. "
+"For example, -480 returns \"-08:00\", 345 returns \"+05:45\", and 0 returns "
+"\"+00:00\"."
+msgstr ""
+
+#: doc/classes/Time.xml
+msgid ""
"Returns the amount of time passed in milliseconds since the engine started.\n"
"Will always be positive or 0 and uses a 64-bit value (it will wrap after "
"roughly 500 million years)."
@@ -63687,6 +63806,11 @@ msgid "Returns [code]true[/code] if there are visible modals on-screen."
msgstr ""
#: doc/classes/Viewport.xml
+#, fuzzy
+msgid "Returns [code]true[/code] if the drag operation is successful."
+msgstr "매개변수의 코사인 값을 반환합니다."
+
+#: doc/classes/Viewport.xml
msgid ""
"Returns [code]true[/code] if the viewport is currently performing a drag "
"operation."
diff --git a/doc/translations/lv.po b/doc/translations/lv.po
index 97a0990d75..6b7ee2aeb8 100644
--- a/doc/translations/lv.po
+++ b/doc/translations/lv.po
@@ -15864,6 +15864,10 @@ msgid ""
msgstr ""
#: doc/classes/Control.xml
+msgid "Returns [code]true[/code] if drag operation is successful."
+msgstr ""
+
+#: doc/classes/Control.xml
msgid ""
"Invalidates the size cache in this node and in parent nodes up to toplevel. "
"Intended to be used with [method get_minimum_size] when the return value is "
@@ -16284,8 +16288,9 @@ msgstr ""
#: doc/classes/Control.xml
msgid ""
"By default, the node's pivot is its top-left corner. When you change its "
-"[member rect_scale], it will scale around this pivot. Set this property to "
-"[member rect_size] / 2 to center the pivot in the node's rectangle."
+"[member rect_rotation] or [member rect_scale], it will rotate or scale "
+"around this pivot. Set this property to [member rect_size] / 2 to pivot "
+"around the Control's center."
msgstr ""
#: doc/classes/Control.xml
@@ -18629,10 +18634,10 @@ msgid ""
"further calculations."
msgstr ""
-#: doc/classes/Curve2D.xml doc/classes/Curve3D.xml
+#: doc/classes/Curve2D.xml
msgid ""
-"Adds a point to a curve at [code]position[/code], with control points "
-"[code]in[/code] and [code]out[/code].\n"
+"Adds a point to a curve at [code]position[/code] relative to the [Curve2D]'s "
+"position, with control points [code]in[/code] and [code]out[/code].\n"
"If [code]at_position[/code] is given, the point is inserted before the point "
"number [code]at_position[/code], moving that point (and every point after) "
"after the inserted point. If [code]at_position[/code] is not given, or is an "
@@ -18783,6 +18788,18 @@ msgid ""
msgstr ""
#: doc/classes/Curve3D.xml
+msgid ""
+"Adds a point to a curve at [code]position[/code] relative to the [Curve3D]'s "
+"position, with control points [code]in[/code] and [code]out[/code].\n"
+"If [code]at_position[/code] is given, the point is inserted before the point "
+"number [code]at_position[/code], moving that point (and every point after) "
+"after the inserted point. If [code]at_position[/code] is not given, or is an "
+"illegal value ([code]at_position <0[/code] or [code]at_position >= [method "
+"get_point_count][/code]), the point will be appended at the end of the point "
+"list."
+msgstr ""
+
+#: doc/classes/Curve3D.xml
msgid "Returns the cache of points as a [PoolVector3Array]."
msgstr ""
@@ -23266,10 +23283,13 @@ msgstr ""
#: doc/classes/Environment.xml
msgid ""
-"Keeps on screen every pixel drawn in the background. This is the fastest "
-"background mode, but it can only be safely used in fully-interior scenes (no "
-"visible sky or sky reflections). If enabled in a scene where the background "
-"is visible, \"ghost trail\" artifacts will be visible when moving the camera."
+"Keeps on screen every pixel drawn in the background. Only select this mode "
+"if you really need to keep the old data. On modern GPUs it will generally "
+"not be faster than clearing the background, and can be significantly slower, "
+"particularly on mobile.\n"
+"It can only be safely used in fully-interior scenes (no visible sky or sky "
+"reflections). If enabled in a scene where the background is visible, \"ghost "
+"trail\" artifacts will be visible when moving the camera."
msgstr ""
#: doc/classes/Environment.xml
@@ -26720,14 +26740,14 @@ msgstr ""
#: doc/classes/HeightMapShape.xml
msgid ""
-"Depth of the height map data. Changing this will resize the [member "
-"map_data]."
+"Number of vertices in the depth of the height map. Changing this will resize "
+"the [member map_data]."
msgstr ""
#: doc/classes/HeightMapShape.xml
msgid ""
-"Width of the height map data. Changing this will resize the [member "
-"map_data]."
+"Number of vertices in the width of the height map. Changing this will resize "
+"the [member map_data]."
msgstr ""
#: doc/classes/HFlowContainer.xml
@@ -32566,6 +32586,13 @@ msgstr ""
msgid "If [code]true[/code], the context menu will appear when right-clicked."
msgstr ""
+#: doc/classes/LineEdit.xml doc/classes/RichTextLabel.xml
+#: doc/classes/TextEdit.xml
+msgid ""
+"If [code]true[/code], the selected text will be deselected when focus is "
+"lost."
+msgstr ""
+
#: doc/classes/LineEdit.xml
msgid ""
"If [code]false[/code], existing text cannot be modified and new text cannot "
@@ -32601,6 +32628,13 @@ msgid ""
"[/codeblock]"
msgstr ""
+#: doc/classes/LineEdit.xml doc/classes/TextEdit.xml
+msgid ""
+"If [code]false[/code], using middle mouse button to paste clipboard will be "
+"disabled.\n"
+"[b]Note:[/b] This method is only implemented on Linux."
+msgstr ""
+
#: doc/classes/LineEdit.xml
msgid ""
"Opacity of the [member placeholder_text]. From [code]0[/code] to [code]1[/"
@@ -38460,6 +38494,10 @@ msgid "Returns the text of the item at index [code]idx[/code]."
msgstr ""
#: doc/classes/OptionButton.xml
+msgid "Returns the tooltip of the item at index [code]idx[/code]."
+msgstr ""
+
+#: doc/classes/OptionButton.xml
msgid ""
"Returns the ID of the selected item, or [code]0[/code] if no item is "
"selected."
@@ -38513,6 +38551,10 @@ msgid "Sets the text of the item at index [code]idx[/code]."
msgstr ""
#: doc/classes/OptionButton.xml
+msgid "Sets the tooltip of the item at index [code]idx[/code]."
+msgstr ""
+
+#: doc/classes/OptionButton.xml
msgid ""
"The index of the currently selected item, or [code]-1[/code] if no item is "
"selected."
@@ -39069,6 +39111,23 @@ msgstr ""
#: doc/classes/OS.xml
msgid ""
+"Returns the current refresh rate of the specified screen. If [code]screen[/"
+"code] is [code]-1[/code] (the default value), the current screen will be "
+"used.\n"
+"[b]Note:[/b] Returns [code]-1.0[/code] if Godot fails to find the refresh "
+"rate for the specified screen. On HTML5, [method get_screen_refresh_rate] "
+"will always return [code]-1.0[/code] as there is no way to retrieve the "
+"refresh rate on that platform.\n"
+"To fallback to a default refresh rate if the method fails, try:\n"
+"[codeblock]\n"
+"var refresh_rate = OS.get_screen_refresh_rate()\n"
+"if refresh_rate < 0:\n"
+" refresh_rate = 60.0\n"
+"[/codeblock]"
+msgstr ""
+
+#: doc/classes/OS.xml
+msgid ""
"Return the scale factor of the specified screen by index. If [code]screen[/"
"code] is [code]-1[/code] (the default value), the current screen will be "
"used.\n"
@@ -45425,6 +45484,12 @@ msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
+"If [code]true[/code], enables warnings when the type of the default value "
+"set to an exported variable is different than the specified export type."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid ""
"If [code]true[/code], enables warnings when a function is declared with the "
"same name as a constant."
msgstr ""
@@ -45848,6 +45913,19 @@ msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
+"If enabled, the moment [member Viewport.gui_disable_input] is set to "
+"[code]false[/code] to disable GUI input in a viewport, current mouse over "
+"and mouse focus will be dropped.\n"
+"That behavior helps to keep a robust GUI state, with no surprises when input "
+"is resumed regardless what has happened in the meantime.\n"
+"If disabled, the legacy behavior is used, which consists in just not doing "
+"anything besides the GUI input disable itself.\n"
+"[b]Note:[/b] This is set to [code]true[/code] by default for new projects "
+"and is the recommended setting."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid ""
"If [code]true[/code], swaps OK and Cancel buttons in dialogs on Windows and "
"UWP to follow interface conventions."
msgstr ""
@@ -46817,6 +46895,16 @@ msgid ""
msgstr ""
#: doc/classes/ProjectSettings.xml
+msgid ""
+"If [code]true[/code], smooths out collision with trimesh shapes "
+"([ConcavePolygonShape]) by telling the Bullet physics engine to generate "
+"internal edge information for every trimesh shape created.\n"
+"[b]Note:[/b] Only effective if [member physics/3d/physics_engine] is set to "
+"[code]DEFAULT[/code] or [code]Bullet[/code], [i]not[/i] [code]GodotPhysics[/"
+"code]."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
msgid "Enables [member Viewport.physics_object_picking] on the root viewport."
msgstr ""
@@ -47230,6 +47318,14 @@ msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
+"An override for [code]rendering/gles3/shaders/shader_compilation_mode[/"
+"code], so asynchronous compilation can be disabled for mobile.\n"
+"You may want to do that since mobile GPUs generally won't support "
+"ubershaders due to their complexity."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid ""
"Max buffer size for blend shapes. Any blend shape bigger than this will not "
"work."
msgstr ""
@@ -48162,13 +48258,13 @@ msgstr ""
#: doc/classes/Range.xml
msgid ""
-"Binds two ranges together along with any ranges previously grouped with "
+"Binds two [Range]s together along with any ranges previously grouped with "
"either of them. When any of range's member variables change, it will share "
"the new value with all other ranges in its group."
msgstr ""
#: doc/classes/Range.xml
-msgid "Stops range from sharing its member variables with any other."
+msgid "Stops the [Range] from sharing its member variables with any other."
msgstr ""
#: doc/classes/Range.xml
@@ -48235,7 +48331,14 @@ msgid ""
msgstr ""
#: doc/classes/Range.xml
-msgid "Emitted when [member value] changes."
+msgid ""
+"Emitted when [member value] changes. When used on a [Slider], this is called "
+"continuously while dragging (potentially every frame). If you are performing "
+"an expensive operation in a function connected to [signal value_changed], "
+"consider using a [i]debouncing[/i] [Timer] to call the function less often.\n"
+"[b]Note:[/b] Unlike signals such as [signal LineEdit.text_changed], [signal "
+"value_changed] is also emitted when [code]value[/code] is set directly via "
+"code."
msgstr ""
#: doc/classes/RayCast.xml doc/classes/RayCast2D.xml
@@ -55535,11 +55638,11 @@ msgid ""
"Returns [code]true[/code] if this string contains a valid float. This is "
"inclusive of integers, and also supports exponents:\n"
"[codeblock]\n"
-"print(\"1.7\".is_valid_float()) # Prints \"true\"\n"
-"print(\"24\".is_valid_float()) # Prints \"true\"\n"
-"print(\"7e3\".is_valid_float()) # Prints \"true\"\n"
-"print(\"24\".is_valid_float()) # Prints \"true\"\n"
-"print(\"Hello\".is_valid_float()) # Prints \"false\"\n"
+"print(\"1.7\".is_valid_float()) # Prints \"True\"\n"
+"print(\"24\".is_valid_float()) # Prints \"True\"\n"
+"print(\"7e3\".is_valid_float()) # Prints \"True\"\n"
+"print(\"24\".is_valid_float()) # Prints \"True\"\n"
+"print(\"Hello\".is_valid_float()) # Prints \"False\"\n"
"[/codeblock]"
msgstr ""
@@ -55565,9 +55668,9 @@ msgid ""
"identifier may contain only letters, digits and underscores ([code]_[/code]) "
"and the first character may not be a digit.\n"
"[codeblock]\n"
-"print(\"good_ident_1\".is_valid_identifier()) # Prints \"true\"\n"
-"print(\"1st_bad_ident\".is_valid_identifier()) # Prints \"false\"\n"
-"print(\"bad_ident_#2\".is_valid_identifier()) # Prints \"false\"\n"
+"print(\"good_ident_1\".is_valid_identifier()) # Prints \"True\"\n"
+"print(\"1st_bad_ident\".is_valid_identifier()) # Prints \"False\"\n"
+"print(\"bad_ident_#2\".is_valid_identifier()) # Prints \"False\"\n"
"[/codeblock]"
msgstr ""
@@ -55575,11 +55678,11 @@ msgstr ""
msgid ""
"Returns [code]true[/code] if this string contains a valid integer.\n"
"[codeblock]\n"
-"print(\"7\".is_valid_int()) # Prints \"true\"\n"
-"print(\"14.6\".is_valid_int()) # Prints \"false\"\n"
-"print(\"L\".is_valid_int()) # Prints \"false\"\n"
-"print(\"+3\".is_valid_int()) # Prints \"true\"\n"
-"print(\"-12\".is_valid_int()) # Prints \"true\"\n"
+"print(\"7\".is_valid_int()) # Prints \"True\"\n"
+"print(\"14.6\".is_valid_int()) # Prints \"False\"\n"
+"print(\"L\".is_valid_int()) # Prints \"False\"\n"
+"print(\"+3\".is_valid_int()) # Prints \"True\"\n"
+"print(\"-12\".is_valid_int()) # Prints \"True\"\n"
"[/codeblock]"
msgstr ""
@@ -57366,6 +57469,12 @@ msgid "Returns if the given line is wrapped."
msgstr ""
#: doc/classes/TextEdit.xml
+msgid ""
+"Returns whether the mouse is over selection. If [code]edges[/code] is "
+"[code]true[/code], the edges are considered part of the selection."
+msgstr ""
+
+#: doc/classes/TextEdit.xml
msgid "Returns [code]true[/code] if the selection is active."
msgstr ""
@@ -59581,6 +59690,13 @@ msgstr ""
#: doc/classes/Time.xml
msgid ""
+"Converts the given timezone offset in minutes to a timezone offset string. "
+"For example, -480 returns \"-08:00\", 345 returns \"+05:45\", and 0 returns "
+"\"+00:00\"."
+msgstr ""
+
+#: doc/classes/Time.xml
+msgid ""
"Returns the amount of time passed in milliseconds since the engine started.\n"
"Will always be positive or 0 and uses a 64-bit value (it will wrap after "
"roughly 500 million years)."
@@ -63235,6 +63351,10 @@ msgid "Returns [code]true[/code] if there are visible modals on-screen."
msgstr ""
#: doc/classes/Viewport.xml
+msgid "Returns [code]true[/code] if the drag operation is successful."
+msgstr ""
+
+#: doc/classes/Viewport.xml
msgid ""
"Returns [code]true[/code] if the viewport is currently performing a drag "
"operation."
diff --git a/doc/translations/mr.po b/doc/translations/mr.po
index 81a14f7e5a..e001339b39 100644
--- a/doc/translations/mr.po
+++ b/doc/translations/mr.po
@@ -15847,6 +15847,10 @@ msgid ""
msgstr ""
#: doc/classes/Control.xml
+msgid "Returns [code]true[/code] if drag operation is successful."
+msgstr ""
+
+#: doc/classes/Control.xml
msgid ""
"Invalidates the size cache in this node and in parent nodes up to toplevel. "
"Intended to be used with [method get_minimum_size] when the return value is "
@@ -16267,8 +16271,9 @@ msgstr ""
#: doc/classes/Control.xml
msgid ""
"By default, the node's pivot is its top-left corner. When you change its "
-"[member rect_scale], it will scale around this pivot. Set this property to "
-"[member rect_size] / 2 to center the pivot in the node's rectangle."
+"[member rect_rotation] or [member rect_scale], it will rotate or scale "
+"around this pivot. Set this property to [member rect_size] / 2 to pivot "
+"around the Control's center."
msgstr ""
#: doc/classes/Control.xml
@@ -18612,10 +18617,10 @@ msgid ""
"further calculations."
msgstr ""
-#: doc/classes/Curve2D.xml doc/classes/Curve3D.xml
+#: doc/classes/Curve2D.xml
msgid ""
-"Adds a point to a curve at [code]position[/code], with control points "
-"[code]in[/code] and [code]out[/code].\n"
+"Adds a point to a curve at [code]position[/code] relative to the [Curve2D]'s "
+"position, with control points [code]in[/code] and [code]out[/code].\n"
"If [code]at_position[/code] is given, the point is inserted before the point "
"number [code]at_position[/code], moving that point (and every point after) "
"after the inserted point. If [code]at_position[/code] is not given, or is an "
@@ -18766,6 +18771,18 @@ msgid ""
msgstr ""
#: doc/classes/Curve3D.xml
+msgid ""
+"Adds a point to a curve at [code]position[/code] relative to the [Curve3D]'s "
+"position, with control points [code]in[/code] and [code]out[/code].\n"
+"If [code]at_position[/code] is given, the point is inserted before the point "
+"number [code]at_position[/code], moving that point (and every point after) "
+"after the inserted point. If [code]at_position[/code] is not given, or is an "
+"illegal value ([code]at_position <0[/code] or [code]at_position >= [method "
+"get_point_count][/code]), the point will be appended at the end of the point "
+"list."
+msgstr ""
+
+#: doc/classes/Curve3D.xml
msgid "Returns the cache of points as a [PoolVector3Array]."
msgstr ""
@@ -23246,10 +23263,13 @@ msgstr ""
#: doc/classes/Environment.xml
msgid ""
-"Keeps on screen every pixel drawn in the background. This is the fastest "
-"background mode, but it can only be safely used in fully-interior scenes (no "
-"visible sky or sky reflections). If enabled in a scene where the background "
-"is visible, \"ghost trail\" artifacts will be visible when moving the camera."
+"Keeps on screen every pixel drawn in the background. Only select this mode "
+"if you really need to keep the old data. On modern GPUs it will generally "
+"not be faster than clearing the background, and can be significantly slower, "
+"particularly on mobile.\n"
+"It can only be safely used in fully-interior scenes (no visible sky or sky "
+"reflections). If enabled in a scene where the background is visible, \"ghost "
+"trail\" artifacts will be visible when moving the camera."
msgstr ""
#: doc/classes/Environment.xml
@@ -26700,14 +26720,14 @@ msgstr ""
#: doc/classes/HeightMapShape.xml
msgid ""
-"Depth of the height map data. Changing this will resize the [member "
-"map_data]."
+"Number of vertices in the depth of the height map. Changing this will resize "
+"the [member map_data]."
msgstr ""
#: doc/classes/HeightMapShape.xml
msgid ""
-"Width of the height map data. Changing this will resize the [member "
-"map_data]."
+"Number of vertices in the width of the height map. Changing this will resize "
+"the [member map_data]."
msgstr ""
#: doc/classes/HFlowContainer.xml
@@ -32546,6 +32566,13 @@ msgstr ""
msgid "If [code]true[/code], the context menu will appear when right-clicked."
msgstr ""
+#: doc/classes/LineEdit.xml doc/classes/RichTextLabel.xml
+#: doc/classes/TextEdit.xml
+msgid ""
+"If [code]true[/code], the selected text will be deselected when focus is "
+"lost."
+msgstr ""
+
#: doc/classes/LineEdit.xml
msgid ""
"If [code]false[/code], existing text cannot be modified and new text cannot "
@@ -32581,6 +32608,13 @@ msgid ""
"[/codeblock]"
msgstr ""
+#: doc/classes/LineEdit.xml doc/classes/TextEdit.xml
+msgid ""
+"If [code]false[/code], using middle mouse button to paste clipboard will be "
+"disabled.\n"
+"[b]Note:[/b] This method is only implemented on Linux."
+msgstr ""
+
#: doc/classes/LineEdit.xml
msgid ""
"Opacity of the [member placeholder_text]. From [code]0[/code] to [code]1[/"
@@ -38440,6 +38474,10 @@ msgid "Returns the text of the item at index [code]idx[/code]."
msgstr ""
#: doc/classes/OptionButton.xml
+msgid "Returns the tooltip of the item at index [code]idx[/code]."
+msgstr ""
+
+#: doc/classes/OptionButton.xml
msgid ""
"Returns the ID of the selected item, or [code]0[/code] if no item is "
"selected."
@@ -38493,6 +38531,10 @@ msgid "Sets the text of the item at index [code]idx[/code]."
msgstr ""
#: doc/classes/OptionButton.xml
+msgid "Sets the tooltip of the item at index [code]idx[/code]."
+msgstr ""
+
+#: doc/classes/OptionButton.xml
msgid ""
"The index of the currently selected item, or [code]-1[/code] if no item is "
"selected."
@@ -39049,6 +39091,23 @@ msgstr ""
#: doc/classes/OS.xml
msgid ""
+"Returns the current refresh rate of the specified screen. If [code]screen[/"
+"code] is [code]-1[/code] (the default value), the current screen will be "
+"used.\n"
+"[b]Note:[/b] Returns [code]-1.0[/code] if Godot fails to find the refresh "
+"rate for the specified screen. On HTML5, [method get_screen_refresh_rate] "
+"will always return [code]-1.0[/code] as there is no way to retrieve the "
+"refresh rate on that platform.\n"
+"To fallback to a default refresh rate if the method fails, try:\n"
+"[codeblock]\n"
+"var refresh_rate = OS.get_screen_refresh_rate()\n"
+"if refresh_rate < 0:\n"
+" refresh_rate = 60.0\n"
+"[/codeblock]"
+msgstr ""
+
+#: doc/classes/OS.xml
+msgid ""
"Return the scale factor of the specified screen by index. If [code]screen[/"
"code] is [code]-1[/code] (the default value), the current screen will be "
"used.\n"
@@ -45405,6 +45464,12 @@ msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
+"If [code]true[/code], enables warnings when the type of the default value "
+"set to an exported variable is different than the specified export type."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid ""
"If [code]true[/code], enables warnings when a function is declared with the "
"same name as a constant."
msgstr ""
@@ -45828,6 +45893,19 @@ msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
+"If enabled, the moment [member Viewport.gui_disable_input] is set to "
+"[code]false[/code] to disable GUI input in a viewport, current mouse over "
+"and mouse focus will be dropped.\n"
+"That behavior helps to keep a robust GUI state, with no surprises when input "
+"is resumed regardless what has happened in the meantime.\n"
+"If disabled, the legacy behavior is used, which consists in just not doing "
+"anything besides the GUI input disable itself.\n"
+"[b]Note:[/b] This is set to [code]true[/code] by default for new projects "
+"and is the recommended setting."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid ""
"If [code]true[/code], swaps OK and Cancel buttons in dialogs on Windows and "
"UWP to follow interface conventions."
msgstr ""
@@ -46797,6 +46875,16 @@ msgid ""
msgstr ""
#: doc/classes/ProjectSettings.xml
+msgid ""
+"If [code]true[/code], smooths out collision with trimesh shapes "
+"([ConcavePolygonShape]) by telling the Bullet physics engine to generate "
+"internal edge information for every trimesh shape created.\n"
+"[b]Note:[/b] Only effective if [member physics/3d/physics_engine] is set to "
+"[code]DEFAULT[/code] or [code]Bullet[/code], [i]not[/i] [code]GodotPhysics[/"
+"code]."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
msgid "Enables [member Viewport.physics_object_picking] on the root viewport."
msgstr ""
@@ -47210,6 +47298,14 @@ msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
+"An override for [code]rendering/gles3/shaders/shader_compilation_mode[/"
+"code], so asynchronous compilation can be disabled for mobile.\n"
+"You may want to do that since mobile GPUs generally won't support "
+"ubershaders due to their complexity."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid ""
"Max buffer size for blend shapes. Any blend shape bigger than this will not "
"work."
msgstr ""
@@ -48142,13 +48238,13 @@ msgstr ""
#: doc/classes/Range.xml
msgid ""
-"Binds two ranges together along with any ranges previously grouped with "
+"Binds two [Range]s together along with any ranges previously grouped with "
"either of them. When any of range's member variables change, it will share "
"the new value with all other ranges in its group."
msgstr ""
#: doc/classes/Range.xml
-msgid "Stops range from sharing its member variables with any other."
+msgid "Stops the [Range] from sharing its member variables with any other."
msgstr ""
#: doc/classes/Range.xml
@@ -48215,7 +48311,14 @@ msgid ""
msgstr ""
#: doc/classes/Range.xml
-msgid "Emitted when [member value] changes."
+msgid ""
+"Emitted when [member value] changes. When used on a [Slider], this is called "
+"continuously while dragging (potentially every frame). If you are performing "
+"an expensive operation in a function connected to [signal value_changed], "
+"consider using a [i]debouncing[/i] [Timer] to call the function less often.\n"
+"[b]Note:[/b] Unlike signals such as [signal LineEdit.text_changed], [signal "
+"value_changed] is also emitted when [code]value[/code] is set directly via "
+"code."
msgstr ""
#: doc/classes/RayCast.xml doc/classes/RayCast2D.xml
@@ -55515,11 +55618,11 @@ msgid ""
"Returns [code]true[/code] if this string contains a valid float. This is "
"inclusive of integers, and also supports exponents:\n"
"[codeblock]\n"
-"print(\"1.7\".is_valid_float()) # Prints \"true\"\n"
-"print(\"24\".is_valid_float()) # Prints \"true\"\n"
-"print(\"7e3\".is_valid_float()) # Prints \"true\"\n"
-"print(\"24\".is_valid_float()) # Prints \"true\"\n"
-"print(\"Hello\".is_valid_float()) # Prints \"false\"\n"
+"print(\"1.7\".is_valid_float()) # Prints \"True\"\n"
+"print(\"24\".is_valid_float()) # Prints \"True\"\n"
+"print(\"7e3\".is_valid_float()) # Prints \"True\"\n"
+"print(\"24\".is_valid_float()) # Prints \"True\"\n"
+"print(\"Hello\".is_valid_float()) # Prints \"False\"\n"
"[/codeblock]"
msgstr ""
@@ -55545,9 +55648,9 @@ msgid ""
"identifier may contain only letters, digits and underscores ([code]_[/code]) "
"and the first character may not be a digit.\n"
"[codeblock]\n"
-"print(\"good_ident_1\".is_valid_identifier()) # Prints \"true\"\n"
-"print(\"1st_bad_ident\".is_valid_identifier()) # Prints \"false\"\n"
-"print(\"bad_ident_#2\".is_valid_identifier()) # Prints \"false\"\n"
+"print(\"good_ident_1\".is_valid_identifier()) # Prints \"True\"\n"
+"print(\"1st_bad_ident\".is_valid_identifier()) # Prints \"False\"\n"
+"print(\"bad_ident_#2\".is_valid_identifier()) # Prints \"False\"\n"
"[/codeblock]"
msgstr ""
@@ -55555,11 +55658,11 @@ msgstr ""
msgid ""
"Returns [code]true[/code] if this string contains a valid integer.\n"
"[codeblock]\n"
-"print(\"7\".is_valid_int()) # Prints \"true\"\n"
-"print(\"14.6\".is_valid_int()) # Prints \"false\"\n"
-"print(\"L\".is_valid_int()) # Prints \"false\"\n"
-"print(\"+3\".is_valid_int()) # Prints \"true\"\n"
-"print(\"-12\".is_valid_int()) # Prints \"true\"\n"
+"print(\"7\".is_valid_int()) # Prints \"True\"\n"
+"print(\"14.6\".is_valid_int()) # Prints \"False\"\n"
+"print(\"L\".is_valid_int()) # Prints \"False\"\n"
+"print(\"+3\".is_valid_int()) # Prints \"True\"\n"
+"print(\"-12\".is_valid_int()) # Prints \"True\"\n"
"[/codeblock]"
msgstr ""
@@ -57346,6 +57449,12 @@ msgid "Returns if the given line is wrapped."
msgstr ""
#: doc/classes/TextEdit.xml
+msgid ""
+"Returns whether the mouse is over selection. If [code]edges[/code] is "
+"[code]true[/code], the edges are considered part of the selection."
+msgstr ""
+
+#: doc/classes/TextEdit.xml
msgid "Returns [code]true[/code] if the selection is active."
msgstr ""
@@ -59561,6 +59670,13 @@ msgstr ""
#: doc/classes/Time.xml
msgid ""
+"Converts the given timezone offset in minutes to a timezone offset string. "
+"For example, -480 returns \"-08:00\", 345 returns \"+05:45\", and 0 returns "
+"\"+00:00\"."
+msgstr ""
+
+#: doc/classes/Time.xml
+msgid ""
"Returns the amount of time passed in milliseconds since the engine started.\n"
"Will always be positive or 0 and uses a 64-bit value (it will wrap after "
"roughly 500 million years)."
@@ -63215,6 +63331,10 @@ msgid "Returns [code]true[/code] if there are visible modals on-screen."
msgstr ""
#: doc/classes/Viewport.xml
+msgid "Returns [code]true[/code] if the drag operation is successful."
+msgstr ""
+
+#: doc/classes/Viewport.xml
msgid ""
"Returns [code]true[/code] if the viewport is currently performing a drag "
"operation."
diff --git a/doc/translations/nb.po b/doc/translations/nb.po
index 8cd83ba148..4d54bdee6e 100644
--- a/doc/translations/nb.po
+++ b/doc/translations/nb.po
@@ -15859,6 +15859,10 @@ msgid ""
msgstr ""
#: doc/classes/Control.xml
+msgid "Returns [code]true[/code] if drag operation is successful."
+msgstr ""
+
+#: doc/classes/Control.xml
msgid ""
"Invalidates the size cache in this node and in parent nodes up to toplevel. "
"Intended to be used with [method get_minimum_size] when the return value is "
@@ -16279,8 +16283,9 @@ msgstr ""
#: doc/classes/Control.xml
msgid ""
"By default, the node's pivot is its top-left corner. When you change its "
-"[member rect_scale], it will scale around this pivot. Set this property to "
-"[member rect_size] / 2 to center the pivot in the node's rectangle."
+"[member rect_rotation] or [member rect_scale], it will rotate or scale "
+"around this pivot. Set this property to [member rect_size] / 2 to pivot "
+"around the Control's center."
msgstr ""
#: doc/classes/Control.xml
@@ -18624,10 +18629,10 @@ msgid ""
"further calculations."
msgstr ""
-#: doc/classes/Curve2D.xml doc/classes/Curve3D.xml
+#: doc/classes/Curve2D.xml
msgid ""
-"Adds a point to a curve at [code]position[/code], with control points "
-"[code]in[/code] and [code]out[/code].\n"
+"Adds a point to a curve at [code]position[/code] relative to the [Curve2D]'s "
+"position, with control points [code]in[/code] and [code]out[/code].\n"
"If [code]at_position[/code] is given, the point is inserted before the point "
"number [code]at_position[/code], moving that point (and every point after) "
"after the inserted point. If [code]at_position[/code] is not given, or is an "
@@ -18778,6 +18783,18 @@ msgid ""
msgstr ""
#: doc/classes/Curve3D.xml
+msgid ""
+"Adds a point to a curve at [code]position[/code] relative to the [Curve3D]'s "
+"position, with control points [code]in[/code] and [code]out[/code].\n"
+"If [code]at_position[/code] is given, the point is inserted before the point "
+"number [code]at_position[/code], moving that point (and every point after) "
+"after the inserted point. If [code]at_position[/code] is not given, or is an "
+"illegal value ([code]at_position <0[/code] or [code]at_position >= [method "
+"get_point_count][/code]), the point will be appended at the end of the point "
+"list."
+msgstr ""
+
+#: doc/classes/Curve3D.xml
msgid "Returns the cache of points as a [PoolVector3Array]."
msgstr ""
@@ -23258,10 +23275,13 @@ msgstr ""
#: doc/classes/Environment.xml
msgid ""
-"Keeps on screen every pixel drawn in the background. This is the fastest "
-"background mode, but it can only be safely used in fully-interior scenes (no "
-"visible sky or sky reflections). If enabled in a scene where the background "
-"is visible, \"ghost trail\" artifacts will be visible when moving the camera."
+"Keeps on screen every pixel drawn in the background. Only select this mode "
+"if you really need to keep the old data. On modern GPUs it will generally "
+"not be faster than clearing the background, and can be significantly slower, "
+"particularly on mobile.\n"
+"It can only be safely used in fully-interior scenes (no visible sky or sky "
+"reflections). If enabled in a scene where the background is visible, \"ghost "
+"trail\" artifacts will be visible when moving the camera."
msgstr ""
#: doc/classes/Environment.xml
@@ -26712,14 +26732,14 @@ msgstr ""
#: doc/classes/HeightMapShape.xml
msgid ""
-"Depth of the height map data. Changing this will resize the [member "
-"map_data]."
+"Number of vertices in the depth of the height map. Changing this will resize "
+"the [member map_data]."
msgstr ""
#: doc/classes/HeightMapShape.xml
msgid ""
-"Width of the height map data. Changing this will resize the [member "
-"map_data]."
+"Number of vertices in the width of the height map. Changing this will resize "
+"the [member map_data]."
msgstr ""
#: doc/classes/HFlowContainer.xml
@@ -32558,6 +32578,13 @@ msgstr ""
msgid "If [code]true[/code], the context menu will appear when right-clicked."
msgstr ""
+#: doc/classes/LineEdit.xml doc/classes/RichTextLabel.xml
+#: doc/classes/TextEdit.xml
+msgid ""
+"If [code]true[/code], the selected text will be deselected when focus is "
+"lost."
+msgstr ""
+
#: doc/classes/LineEdit.xml
msgid ""
"If [code]false[/code], existing text cannot be modified and new text cannot "
@@ -32593,6 +32620,13 @@ msgid ""
"[/codeblock]"
msgstr ""
+#: doc/classes/LineEdit.xml doc/classes/TextEdit.xml
+msgid ""
+"If [code]false[/code], using middle mouse button to paste clipboard will be "
+"disabled.\n"
+"[b]Note:[/b] This method is only implemented on Linux."
+msgstr ""
+
#: doc/classes/LineEdit.xml
msgid ""
"Opacity of the [member placeholder_text]. From [code]0[/code] to [code]1[/"
@@ -38452,6 +38486,10 @@ msgid "Returns the text of the item at index [code]idx[/code]."
msgstr ""
#: doc/classes/OptionButton.xml
+msgid "Returns the tooltip of the item at index [code]idx[/code]."
+msgstr ""
+
+#: doc/classes/OptionButton.xml
msgid ""
"Returns the ID of the selected item, or [code]0[/code] if no item is "
"selected."
@@ -38505,6 +38543,10 @@ msgid "Sets the text of the item at index [code]idx[/code]."
msgstr ""
#: doc/classes/OptionButton.xml
+msgid "Sets the tooltip of the item at index [code]idx[/code]."
+msgstr ""
+
+#: doc/classes/OptionButton.xml
msgid ""
"The index of the currently selected item, or [code]-1[/code] if no item is "
"selected."
@@ -39061,6 +39103,23 @@ msgstr ""
#: doc/classes/OS.xml
msgid ""
+"Returns the current refresh rate of the specified screen. If [code]screen[/"
+"code] is [code]-1[/code] (the default value), the current screen will be "
+"used.\n"
+"[b]Note:[/b] Returns [code]-1.0[/code] if Godot fails to find the refresh "
+"rate for the specified screen. On HTML5, [method get_screen_refresh_rate] "
+"will always return [code]-1.0[/code] as there is no way to retrieve the "
+"refresh rate on that platform.\n"
+"To fallback to a default refresh rate if the method fails, try:\n"
+"[codeblock]\n"
+"var refresh_rate = OS.get_screen_refresh_rate()\n"
+"if refresh_rate < 0:\n"
+" refresh_rate = 60.0\n"
+"[/codeblock]"
+msgstr ""
+
+#: doc/classes/OS.xml
+msgid ""
"Return the scale factor of the specified screen by index. If [code]screen[/"
"code] is [code]-1[/code] (the default value), the current screen will be "
"used.\n"
@@ -45417,6 +45476,12 @@ msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
+"If [code]true[/code], enables warnings when the type of the default value "
+"set to an exported variable is different than the specified export type."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid ""
"If [code]true[/code], enables warnings when a function is declared with the "
"same name as a constant."
msgstr ""
@@ -45840,6 +45905,19 @@ msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
+"If enabled, the moment [member Viewport.gui_disable_input] is set to "
+"[code]false[/code] to disable GUI input in a viewport, current mouse over "
+"and mouse focus will be dropped.\n"
+"That behavior helps to keep a robust GUI state, with no surprises when input "
+"is resumed regardless what has happened in the meantime.\n"
+"If disabled, the legacy behavior is used, which consists in just not doing "
+"anything besides the GUI input disable itself.\n"
+"[b]Note:[/b] This is set to [code]true[/code] by default for new projects "
+"and is the recommended setting."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid ""
"If [code]true[/code], swaps OK and Cancel buttons in dialogs on Windows and "
"UWP to follow interface conventions."
msgstr ""
@@ -46809,6 +46887,16 @@ msgid ""
msgstr ""
#: doc/classes/ProjectSettings.xml
+msgid ""
+"If [code]true[/code], smooths out collision with trimesh shapes "
+"([ConcavePolygonShape]) by telling the Bullet physics engine to generate "
+"internal edge information for every trimesh shape created.\n"
+"[b]Note:[/b] Only effective if [member physics/3d/physics_engine] is set to "
+"[code]DEFAULT[/code] or [code]Bullet[/code], [i]not[/i] [code]GodotPhysics[/"
+"code]."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
msgid "Enables [member Viewport.physics_object_picking] on the root viewport."
msgstr ""
@@ -47222,6 +47310,14 @@ msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
+"An override for [code]rendering/gles3/shaders/shader_compilation_mode[/"
+"code], so asynchronous compilation can be disabled for mobile.\n"
+"You may want to do that since mobile GPUs generally won't support "
+"ubershaders due to their complexity."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid ""
"Max buffer size for blend shapes. Any blend shape bigger than this will not "
"work."
msgstr ""
@@ -48154,13 +48250,13 @@ msgstr ""
#: doc/classes/Range.xml
msgid ""
-"Binds two ranges together along with any ranges previously grouped with "
+"Binds two [Range]s together along with any ranges previously grouped with "
"either of them. When any of range's member variables change, it will share "
"the new value with all other ranges in its group."
msgstr ""
#: doc/classes/Range.xml
-msgid "Stops range from sharing its member variables with any other."
+msgid "Stops the [Range] from sharing its member variables with any other."
msgstr ""
#: doc/classes/Range.xml
@@ -48227,7 +48323,14 @@ msgid ""
msgstr ""
#: doc/classes/Range.xml
-msgid "Emitted when [member value] changes."
+msgid ""
+"Emitted when [member value] changes. When used on a [Slider], this is called "
+"continuously while dragging (potentially every frame). If you are performing "
+"an expensive operation in a function connected to [signal value_changed], "
+"consider using a [i]debouncing[/i] [Timer] to call the function less often.\n"
+"[b]Note:[/b] Unlike signals such as [signal LineEdit.text_changed], [signal "
+"value_changed] is also emitted when [code]value[/code] is set directly via "
+"code."
msgstr ""
#: doc/classes/RayCast.xml doc/classes/RayCast2D.xml
@@ -55527,11 +55630,11 @@ msgid ""
"Returns [code]true[/code] if this string contains a valid float. This is "
"inclusive of integers, and also supports exponents:\n"
"[codeblock]\n"
-"print(\"1.7\".is_valid_float()) # Prints \"true\"\n"
-"print(\"24\".is_valid_float()) # Prints \"true\"\n"
-"print(\"7e3\".is_valid_float()) # Prints \"true\"\n"
-"print(\"24\".is_valid_float()) # Prints \"true\"\n"
-"print(\"Hello\".is_valid_float()) # Prints \"false\"\n"
+"print(\"1.7\".is_valid_float()) # Prints \"True\"\n"
+"print(\"24\".is_valid_float()) # Prints \"True\"\n"
+"print(\"7e3\".is_valid_float()) # Prints \"True\"\n"
+"print(\"24\".is_valid_float()) # Prints \"True\"\n"
+"print(\"Hello\".is_valid_float()) # Prints \"False\"\n"
"[/codeblock]"
msgstr ""
@@ -55557,9 +55660,9 @@ msgid ""
"identifier may contain only letters, digits and underscores ([code]_[/code]) "
"and the first character may not be a digit.\n"
"[codeblock]\n"
-"print(\"good_ident_1\".is_valid_identifier()) # Prints \"true\"\n"
-"print(\"1st_bad_ident\".is_valid_identifier()) # Prints \"false\"\n"
-"print(\"bad_ident_#2\".is_valid_identifier()) # Prints \"false\"\n"
+"print(\"good_ident_1\".is_valid_identifier()) # Prints \"True\"\n"
+"print(\"1st_bad_ident\".is_valid_identifier()) # Prints \"False\"\n"
+"print(\"bad_ident_#2\".is_valid_identifier()) # Prints \"False\"\n"
"[/codeblock]"
msgstr ""
@@ -55567,11 +55670,11 @@ msgstr ""
msgid ""
"Returns [code]true[/code] if this string contains a valid integer.\n"
"[codeblock]\n"
-"print(\"7\".is_valid_int()) # Prints \"true\"\n"
-"print(\"14.6\".is_valid_int()) # Prints \"false\"\n"
-"print(\"L\".is_valid_int()) # Prints \"false\"\n"
-"print(\"+3\".is_valid_int()) # Prints \"true\"\n"
-"print(\"-12\".is_valid_int()) # Prints \"true\"\n"
+"print(\"7\".is_valid_int()) # Prints \"True\"\n"
+"print(\"14.6\".is_valid_int()) # Prints \"False\"\n"
+"print(\"L\".is_valid_int()) # Prints \"False\"\n"
+"print(\"+3\".is_valid_int()) # Prints \"True\"\n"
+"print(\"-12\".is_valid_int()) # Prints \"True\"\n"
"[/codeblock]"
msgstr ""
@@ -57358,6 +57461,12 @@ msgid "Returns if the given line is wrapped."
msgstr ""
#: doc/classes/TextEdit.xml
+msgid ""
+"Returns whether the mouse is over selection. If [code]edges[/code] is "
+"[code]true[/code], the edges are considered part of the selection."
+msgstr ""
+
+#: doc/classes/TextEdit.xml
msgid "Returns [code]true[/code] if the selection is active."
msgstr ""
@@ -59573,6 +59682,13 @@ msgstr ""
#: doc/classes/Time.xml
msgid ""
+"Converts the given timezone offset in minutes to a timezone offset string. "
+"For example, -480 returns \"-08:00\", 345 returns \"+05:45\", and 0 returns "
+"\"+00:00\"."
+msgstr ""
+
+#: doc/classes/Time.xml
+msgid ""
"Returns the amount of time passed in milliseconds since the engine started.\n"
"Will always be positive or 0 and uses a 64-bit value (it will wrap after "
"roughly 500 million years)."
@@ -63227,6 +63343,10 @@ msgid "Returns [code]true[/code] if there are visible modals on-screen."
msgstr ""
#: doc/classes/Viewport.xml
+msgid "Returns [code]true[/code] if the drag operation is successful."
+msgstr ""
+
+#: doc/classes/Viewport.xml
msgid ""
"Returns [code]true[/code] if the viewport is currently performing a drag "
"operation."
diff --git a/doc/translations/ne.po b/doc/translations/ne.po
index dcc8e21951..b3231caf4d 100644
--- a/doc/translations/ne.po
+++ b/doc/translations/ne.po
@@ -15847,6 +15847,10 @@ msgid ""
msgstr ""
#: doc/classes/Control.xml
+msgid "Returns [code]true[/code] if drag operation is successful."
+msgstr ""
+
+#: doc/classes/Control.xml
msgid ""
"Invalidates the size cache in this node and in parent nodes up to toplevel. "
"Intended to be used with [method get_minimum_size] when the return value is "
@@ -16267,8 +16271,9 @@ msgstr ""
#: doc/classes/Control.xml
msgid ""
"By default, the node's pivot is its top-left corner. When you change its "
-"[member rect_scale], it will scale around this pivot. Set this property to "
-"[member rect_size] / 2 to center the pivot in the node's rectangle."
+"[member rect_rotation] or [member rect_scale], it will rotate or scale "
+"around this pivot. Set this property to [member rect_size] / 2 to pivot "
+"around the Control's center."
msgstr ""
#: doc/classes/Control.xml
@@ -18612,10 +18617,10 @@ msgid ""
"further calculations."
msgstr ""
-#: doc/classes/Curve2D.xml doc/classes/Curve3D.xml
+#: doc/classes/Curve2D.xml
msgid ""
-"Adds a point to a curve at [code]position[/code], with control points "
-"[code]in[/code] and [code]out[/code].\n"
+"Adds a point to a curve at [code]position[/code] relative to the [Curve2D]'s "
+"position, with control points [code]in[/code] and [code]out[/code].\n"
"If [code]at_position[/code] is given, the point is inserted before the point "
"number [code]at_position[/code], moving that point (and every point after) "
"after the inserted point. If [code]at_position[/code] is not given, or is an "
@@ -18766,6 +18771,18 @@ msgid ""
msgstr ""
#: doc/classes/Curve3D.xml
+msgid ""
+"Adds a point to a curve at [code]position[/code] relative to the [Curve3D]'s "
+"position, with control points [code]in[/code] and [code]out[/code].\n"
+"If [code]at_position[/code] is given, the point is inserted before the point "
+"number [code]at_position[/code], moving that point (and every point after) "
+"after the inserted point. If [code]at_position[/code] is not given, or is an "
+"illegal value ([code]at_position <0[/code] or [code]at_position >= [method "
+"get_point_count][/code]), the point will be appended at the end of the point "
+"list."
+msgstr ""
+
+#: doc/classes/Curve3D.xml
msgid "Returns the cache of points as a [PoolVector3Array]."
msgstr ""
@@ -23246,10 +23263,13 @@ msgstr ""
#: doc/classes/Environment.xml
msgid ""
-"Keeps on screen every pixel drawn in the background. This is the fastest "
-"background mode, but it can only be safely used in fully-interior scenes (no "
-"visible sky or sky reflections). If enabled in a scene where the background "
-"is visible, \"ghost trail\" artifacts will be visible when moving the camera."
+"Keeps on screen every pixel drawn in the background. Only select this mode "
+"if you really need to keep the old data. On modern GPUs it will generally "
+"not be faster than clearing the background, and can be significantly slower, "
+"particularly on mobile.\n"
+"It can only be safely used in fully-interior scenes (no visible sky or sky "
+"reflections). If enabled in a scene where the background is visible, \"ghost "
+"trail\" artifacts will be visible when moving the camera."
msgstr ""
#: doc/classes/Environment.xml
@@ -26700,14 +26720,14 @@ msgstr ""
#: doc/classes/HeightMapShape.xml
msgid ""
-"Depth of the height map data. Changing this will resize the [member "
-"map_data]."
+"Number of vertices in the depth of the height map. Changing this will resize "
+"the [member map_data]."
msgstr ""
#: doc/classes/HeightMapShape.xml
msgid ""
-"Width of the height map data. Changing this will resize the [member "
-"map_data]."
+"Number of vertices in the width of the height map. Changing this will resize "
+"the [member map_data]."
msgstr ""
#: doc/classes/HFlowContainer.xml
@@ -32546,6 +32566,13 @@ msgstr ""
msgid "If [code]true[/code], the context menu will appear when right-clicked."
msgstr ""
+#: doc/classes/LineEdit.xml doc/classes/RichTextLabel.xml
+#: doc/classes/TextEdit.xml
+msgid ""
+"If [code]true[/code], the selected text will be deselected when focus is "
+"lost."
+msgstr ""
+
#: doc/classes/LineEdit.xml
msgid ""
"If [code]false[/code], existing text cannot be modified and new text cannot "
@@ -32581,6 +32608,13 @@ msgid ""
"[/codeblock]"
msgstr ""
+#: doc/classes/LineEdit.xml doc/classes/TextEdit.xml
+msgid ""
+"If [code]false[/code], using middle mouse button to paste clipboard will be "
+"disabled.\n"
+"[b]Note:[/b] This method is only implemented on Linux."
+msgstr ""
+
#: doc/classes/LineEdit.xml
msgid ""
"Opacity of the [member placeholder_text]. From [code]0[/code] to [code]1[/"
@@ -38440,6 +38474,10 @@ msgid "Returns the text of the item at index [code]idx[/code]."
msgstr ""
#: doc/classes/OptionButton.xml
+msgid "Returns the tooltip of the item at index [code]idx[/code]."
+msgstr ""
+
+#: doc/classes/OptionButton.xml
msgid ""
"Returns the ID of the selected item, or [code]0[/code] if no item is "
"selected."
@@ -38493,6 +38531,10 @@ msgid "Sets the text of the item at index [code]idx[/code]."
msgstr ""
#: doc/classes/OptionButton.xml
+msgid "Sets the tooltip of the item at index [code]idx[/code]."
+msgstr ""
+
+#: doc/classes/OptionButton.xml
msgid ""
"The index of the currently selected item, or [code]-1[/code] if no item is "
"selected."
@@ -39049,6 +39091,23 @@ msgstr ""
#: doc/classes/OS.xml
msgid ""
+"Returns the current refresh rate of the specified screen. If [code]screen[/"
+"code] is [code]-1[/code] (the default value), the current screen will be "
+"used.\n"
+"[b]Note:[/b] Returns [code]-1.0[/code] if Godot fails to find the refresh "
+"rate for the specified screen. On HTML5, [method get_screen_refresh_rate] "
+"will always return [code]-1.0[/code] as there is no way to retrieve the "
+"refresh rate on that platform.\n"
+"To fallback to a default refresh rate if the method fails, try:\n"
+"[codeblock]\n"
+"var refresh_rate = OS.get_screen_refresh_rate()\n"
+"if refresh_rate < 0:\n"
+" refresh_rate = 60.0\n"
+"[/codeblock]"
+msgstr ""
+
+#: doc/classes/OS.xml
+msgid ""
"Return the scale factor of the specified screen by index. If [code]screen[/"
"code] is [code]-1[/code] (the default value), the current screen will be "
"used.\n"
@@ -45405,6 +45464,12 @@ msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
+"If [code]true[/code], enables warnings when the type of the default value "
+"set to an exported variable is different than the specified export type."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid ""
"If [code]true[/code], enables warnings when a function is declared with the "
"same name as a constant."
msgstr ""
@@ -45828,6 +45893,19 @@ msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
+"If enabled, the moment [member Viewport.gui_disable_input] is set to "
+"[code]false[/code] to disable GUI input in a viewport, current mouse over "
+"and mouse focus will be dropped.\n"
+"That behavior helps to keep a robust GUI state, with no surprises when input "
+"is resumed regardless what has happened in the meantime.\n"
+"If disabled, the legacy behavior is used, which consists in just not doing "
+"anything besides the GUI input disable itself.\n"
+"[b]Note:[/b] This is set to [code]true[/code] by default for new projects "
+"and is the recommended setting."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid ""
"If [code]true[/code], swaps OK and Cancel buttons in dialogs on Windows and "
"UWP to follow interface conventions."
msgstr ""
@@ -46797,6 +46875,16 @@ msgid ""
msgstr ""
#: doc/classes/ProjectSettings.xml
+msgid ""
+"If [code]true[/code], smooths out collision with trimesh shapes "
+"([ConcavePolygonShape]) by telling the Bullet physics engine to generate "
+"internal edge information for every trimesh shape created.\n"
+"[b]Note:[/b] Only effective if [member physics/3d/physics_engine] is set to "
+"[code]DEFAULT[/code] or [code]Bullet[/code], [i]not[/i] [code]GodotPhysics[/"
+"code]."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
msgid "Enables [member Viewport.physics_object_picking] on the root viewport."
msgstr ""
@@ -47210,6 +47298,14 @@ msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
+"An override for [code]rendering/gles3/shaders/shader_compilation_mode[/"
+"code], so asynchronous compilation can be disabled for mobile.\n"
+"You may want to do that since mobile GPUs generally won't support "
+"ubershaders due to their complexity."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid ""
"Max buffer size for blend shapes. Any blend shape bigger than this will not "
"work."
msgstr ""
@@ -48142,13 +48238,13 @@ msgstr ""
#: doc/classes/Range.xml
msgid ""
-"Binds two ranges together along with any ranges previously grouped with "
+"Binds two [Range]s together along with any ranges previously grouped with "
"either of them. When any of range's member variables change, it will share "
"the new value with all other ranges in its group."
msgstr ""
#: doc/classes/Range.xml
-msgid "Stops range from sharing its member variables with any other."
+msgid "Stops the [Range] from sharing its member variables with any other."
msgstr ""
#: doc/classes/Range.xml
@@ -48215,7 +48311,14 @@ msgid ""
msgstr ""
#: doc/classes/Range.xml
-msgid "Emitted when [member value] changes."
+msgid ""
+"Emitted when [member value] changes. When used on a [Slider], this is called "
+"continuously while dragging (potentially every frame). If you are performing "
+"an expensive operation in a function connected to [signal value_changed], "
+"consider using a [i]debouncing[/i] [Timer] to call the function less often.\n"
+"[b]Note:[/b] Unlike signals such as [signal LineEdit.text_changed], [signal "
+"value_changed] is also emitted when [code]value[/code] is set directly via "
+"code."
msgstr ""
#: doc/classes/RayCast.xml doc/classes/RayCast2D.xml
@@ -55515,11 +55618,11 @@ msgid ""
"Returns [code]true[/code] if this string contains a valid float. This is "
"inclusive of integers, and also supports exponents:\n"
"[codeblock]\n"
-"print(\"1.7\".is_valid_float()) # Prints \"true\"\n"
-"print(\"24\".is_valid_float()) # Prints \"true\"\n"
-"print(\"7e3\".is_valid_float()) # Prints \"true\"\n"
-"print(\"24\".is_valid_float()) # Prints \"true\"\n"
-"print(\"Hello\".is_valid_float()) # Prints \"false\"\n"
+"print(\"1.7\".is_valid_float()) # Prints \"True\"\n"
+"print(\"24\".is_valid_float()) # Prints \"True\"\n"
+"print(\"7e3\".is_valid_float()) # Prints \"True\"\n"
+"print(\"24\".is_valid_float()) # Prints \"True\"\n"
+"print(\"Hello\".is_valid_float()) # Prints \"False\"\n"
"[/codeblock]"
msgstr ""
@@ -55545,9 +55648,9 @@ msgid ""
"identifier may contain only letters, digits and underscores ([code]_[/code]) "
"and the first character may not be a digit.\n"
"[codeblock]\n"
-"print(\"good_ident_1\".is_valid_identifier()) # Prints \"true\"\n"
-"print(\"1st_bad_ident\".is_valid_identifier()) # Prints \"false\"\n"
-"print(\"bad_ident_#2\".is_valid_identifier()) # Prints \"false\"\n"
+"print(\"good_ident_1\".is_valid_identifier()) # Prints \"True\"\n"
+"print(\"1st_bad_ident\".is_valid_identifier()) # Prints \"False\"\n"
+"print(\"bad_ident_#2\".is_valid_identifier()) # Prints \"False\"\n"
"[/codeblock]"
msgstr ""
@@ -55555,11 +55658,11 @@ msgstr ""
msgid ""
"Returns [code]true[/code] if this string contains a valid integer.\n"
"[codeblock]\n"
-"print(\"7\".is_valid_int()) # Prints \"true\"\n"
-"print(\"14.6\".is_valid_int()) # Prints \"false\"\n"
-"print(\"L\".is_valid_int()) # Prints \"false\"\n"
-"print(\"+3\".is_valid_int()) # Prints \"true\"\n"
-"print(\"-12\".is_valid_int()) # Prints \"true\"\n"
+"print(\"7\".is_valid_int()) # Prints \"True\"\n"
+"print(\"14.6\".is_valid_int()) # Prints \"False\"\n"
+"print(\"L\".is_valid_int()) # Prints \"False\"\n"
+"print(\"+3\".is_valid_int()) # Prints \"True\"\n"
+"print(\"-12\".is_valid_int()) # Prints \"True\"\n"
"[/codeblock]"
msgstr ""
@@ -57346,6 +57449,12 @@ msgid "Returns if the given line is wrapped."
msgstr ""
#: doc/classes/TextEdit.xml
+msgid ""
+"Returns whether the mouse is over selection. If [code]edges[/code] is "
+"[code]true[/code], the edges are considered part of the selection."
+msgstr ""
+
+#: doc/classes/TextEdit.xml
msgid "Returns [code]true[/code] if the selection is active."
msgstr ""
@@ -59561,6 +59670,13 @@ msgstr ""
#: doc/classes/Time.xml
msgid ""
+"Converts the given timezone offset in minutes to a timezone offset string. "
+"For example, -480 returns \"-08:00\", 345 returns \"+05:45\", and 0 returns "
+"\"+00:00\"."
+msgstr ""
+
+#: doc/classes/Time.xml
+msgid ""
"Returns the amount of time passed in milliseconds since the engine started.\n"
"Will always be positive or 0 and uses a 64-bit value (it will wrap after "
"roughly 500 million years)."
@@ -63215,6 +63331,10 @@ msgid "Returns [code]true[/code] if there are visible modals on-screen."
msgstr ""
#: doc/classes/Viewport.xml
+msgid "Returns [code]true[/code] if the drag operation is successful."
+msgstr ""
+
+#: doc/classes/Viewport.xml
msgid ""
"Returns [code]true[/code] if the viewport is currently performing a drag "
"operation."
diff --git a/doc/translations/nl.po b/doc/translations/nl.po
index 7095944510..7af8cd1303 100644
--- a/doc/translations/nl.po
+++ b/doc/translations/nl.po
@@ -7,12 +7,13 @@
# marnicq van loon <marnicqvanloon@gmail.com>, 2020.
# Pierre Stempin <pierre.stempin@gmail.com>, 2020.
# Daan van Luijk <daanvl@outlook.be>, 2021.
+# voylin <0voylin0@gmail.com>, 2022.
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine class reference\n"
"Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n"
-"PO-Revision-Date: 2021-11-07 22:24+0000\n"
-"Last-Translator: Daan van Luijk <daanvl@outlook.be>\n"
+"PO-Revision-Date: 2022-03-15 01:57+0000\n"
+"Last-Translator: voylin <0voylin0@gmail.com>\n"
"Language-Team: Dutch <https://hosted.weblate.org/projects/godot-engine/godot-"
"class-reference/nl/>\n"
"Language: nl\n"
@@ -20,7 +21,7 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8-bit\n"
"Plural-Forms: nplurals=2; plural=n != 1;\n"
-"X-Generator: Weblate 4.9-dev\n"
+"X-Generator: Weblate 4.12-dev\n"
#: doc/tools/make_rst.py
msgid "Description"
@@ -63,69 +64,78 @@ msgid "Method Descriptions"
msgstr "Methodebeschrijvingen"
#: doc/tools/make_rst.py
-#, fuzzy
msgid "Theme Property Descriptions"
-msgstr "Eigenschapbeschrijvingen"
+msgstr "Thema Eigenschap Beschrijvingen"
#: doc/tools/make_rst.py
msgid "Inherits:"
-msgstr ""
+msgstr "Erven:"
#: doc/tools/make_rst.py
msgid "Inherited By:"
-msgstr ""
+msgstr "Geërft door:"
#: doc/tools/make_rst.py
msgid "(overrides %s)"
-msgstr ""
+msgstr "(overschrijft %s)"
#: doc/tools/make_rst.py
msgid "Default"
-msgstr ""
+msgstr "Standaard"
#: doc/tools/make_rst.py
msgid "Setter"
-msgstr ""
+msgstr "Setter"
#: doc/tools/make_rst.py
msgid "value"
-msgstr ""
+msgstr "waarde"
#: doc/tools/make_rst.py
msgid "Getter"
-msgstr ""
+msgstr "Getter"
#: doc/tools/make_rst.py
msgid ""
"This method should typically be overridden by the user to have any effect."
msgstr ""
+"Deze methode hoort overschreven te worden door de gebruiker om effect te "
+"hebben."
#: doc/tools/make_rst.py
msgid ""
"This method has no side effects. It doesn't modify any of the instance's "
"member variables."
msgstr ""
+"Deze methode heeft geen bijwerkingen. Hij wijzigt geen variabelen van de "
+"instantie."
#: doc/tools/make_rst.py
msgid ""
"This method accepts any number of arguments after the ones described here."
msgstr ""
+"Deze methode accepteert elke hoeveelheid argumenten na degenen die hier "
+"beschreven zijn."
#: doc/tools/make_rst.py
msgid "This method is used to construct a type."
-msgstr ""
+msgstr "Deze methode word gebruikt om een type aan te maken."
#: doc/tools/make_rst.py
msgid ""
"This method doesn't need an instance to be called, so it can be called "
"directly using the class name."
msgstr ""
+"Deze methode heeft geen instantie nodig om te worden aangeroepen, hij kan "
+"aangeroepen worden door middel van de naam van de klasse."
#: doc/tools/make_rst.py
msgid ""
"This method describes a valid operator to use with this type as left-hand "
"operand."
msgstr ""
+"Deze methode beschrijft een geldige operator die dit type als linker-operand "
+"gebruikt."
#: modules/gdscript/doc_classes/@GDScript.xml
msgid "Built-in GDScript functions."
@@ -207,6 +217,14 @@ msgid ""
"c = acos(0.866025)\n"
"[/codeblock]"
msgstr ""
+"Geeft de arc cosine van [code]s[/code] in radialen terug. Dit word gebruikt "
+"om de hoek van de cosine [code]s[/code] te krijgen. [code]s[/code] moet "
+"tussen [code]-1.0[/code] en [code]1.0[/code] (inclusief), anders zal [method "
+"acos] [constant NAN] terug geven.\n"
+"[codeblock]\n"
+"# c is 0.523599 of 30 graden als we dit omzetten aan de hand van rad2deg(s)\n"
+"c = acos(0.866025)\n"
+"[/codeblock]"
#: modules/gdscript/doc_classes/@GDScript.xml
msgid ""
@@ -15898,6 +15916,10 @@ msgid ""
msgstr ""
#: doc/classes/Control.xml
+msgid "Returns [code]true[/code] if drag operation is successful."
+msgstr ""
+
+#: doc/classes/Control.xml
msgid ""
"Invalidates the size cache in this node and in parent nodes up to toplevel. "
"Intended to be used with [method get_minimum_size] when the return value is "
@@ -16318,8 +16340,9 @@ msgstr ""
#: doc/classes/Control.xml
msgid ""
"By default, the node's pivot is its top-left corner. When you change its "
-"[member rect_scale], it will scale around this pivot. Set this property to "
-"[member rect_size] / 2 to center the pivot in the node's rectangle."
+"[member rect_rotation] or [member rect_scale], it will rotate or scale "
+"around this pivot. Set this property to [member rect_size] / 2 to pivot "
+"around the Control's center."
msgstr ""
#: doc/classes/Control.xml
@@ -18663,10 +18686,10 @@ msgid ""
"further calculations."
msgstr ""
-#: doc/classes/Curve2D.xml doc/classes/Curve3D.xml
+#: doc/classes/Curve2D.xml
msgid ""
-"Adds a point to a curve at [code]position[/code], with control points "
-"[code]in[/code] and [code]out[/code].\n"
+"Adds a point to a curve at [code]position[/code] relative to the [Curve2D]'s "
+"position, with control points [code]in[/code] and [code]out[/code].\n"
"If [code]at_position[/code] is given, the point is inserted before the point "
"number [code]at_position[/code], moving that point (and every point after) "
"after the inserted point. If [code]at_position[/code] is not given, or is an "
@@ -18817,6 +18840,18 @@ msgid ""
msgstr ""
#: doc/classes/Curve3D.xml
+msgid ""
+"Adds a point to a curve at [code]position[/code] relative to the [Curve3D]'s "
+"position, with control points [code]in[/code] and [code]out[/code].\n"
+"If [code]at_position[/code] is given, the point is inserted before the point "
+"number [code]at_position[/code], moving that point (and every point after) "
+"after the inserted point. If [code]at_position[/code] is not given, or is an "
+"illegal value ([code]at_position <0[/code] or [code]at_position >= [method "
+"get_point_count][/code]), the point will be appended at the end of the point "
+"list."
+msgstr ""
+
+#: doc/classes/Curve3D.xml
msgid "Returns the cache of points as a [PoolVector3Array]."
msgstr ""
@@ -23300,10 +23335,13 @@ msgstr ""
#: doc/classes/Environment.xml
msgid ""
-"Keeps on screen every pixel drawn in the background. This is the fastest "
-"background mode, but it can only be safely used in fully-interior scenes (no "
-"visible sky or sky reflections). If enabled in a scene where the background "
-"is visible, \"ghost trail\" artifacts will be visible when moving the camera."
+"Keeps on screen every pixel drawn in the background. Only select this mode "
+"if you really need to keep the old data. On modern GPUs it will generally "
+"not be faster than clearing the background, and can be significantly slower, "
+"particularly on mobile.\n"
+"It can only be safely used in fully-interior scenes (no visible sky or sky "
+"reflections). If enabled in a scene where the background is visible, \"ghost "
+"trail\" artifacts will be visible when moving the camera."
msgstr ""
#: doc/classes/Environment.xml
@@ -26754,14 +26792,14 @@ msgstr ""
#: doc/classes/HeightMapShape.xml
msgid ""
-"Depth of the height map data. Changing this will resize the [member "
-"map_data]."
+"Number of vertices in the depth of the height map. Changing this will resize "
+"the [member map_data]."
msgstr ""
#: doc/classes/HeightMapShape.xml
msgid ""
-"Width of the height map data. Changing this will resize the [member "
-"map_data]."
+"Number of vertices in the width of the height map. Changing this will resize "
+"the [member map_data]."
msgstr ""
#: doc/classes/HFlowContainer.xml
@@ -32600,6 +32638,13 @@ msgstr ""
msgid "If [code]true[/code], the context menu will appear when right-clicked."
msgstr ""
+#: doc/classes/LineEdit.xml doc/classes/RichTextLabel.xml
+#: doc/classes/TextEdit.xml
+msgid ""
+"If [code]true[/code], the selected text will be deselected when focus is "
+"lost."
+msgstr ""
+
#: doc/classes/LineEdit.xml
msgid ""
"If [code]false[/code], existing text cannot be modified and new text cannot "
@@ -32635,6 +32680,13 @@ msgid ""
"[/codeblock]"
msgstr ""
+#: doc/classes/LineEdit.xml doc/classes/TextEdit.xml
+msgid ""
+"If [code]false[/code], using middle mouse button to paste clipboard will be "
+"disabled.\n"
+"[b]Note:[/b] This method is only implemented on Linux."
+msgstr ""
+
#: doc/classes/LineEdit.xml
msgid ""
"Opacity of the [member placeholder_text]. From [code]0[/code] to [code]1[/"
@@ -38494,6 +38546,10 @@ msgid "Returns the text of the item at index [code]idx[/code]."
msgstr ""
#: doc/classes/OptionButton.xml
+msgid "Returns the tooltip of the item at index [code]idx[/code]."
+msgstr ""
+
+#: doc/classes/OptionButton.xml
msgid ""
"Returns the ID of the selected item, or [code]0[/code] if no item is "
"selected."
@@ -38547,6 +38603,10 @@ msgid "Sets the text of the item at index [code]idx[/code]."
msgstr ""
#: doc/classes/OptionButton.xml
+msgid "Sets the tooltip of the item at index [code]idx[/code]."
+msgstr ""
+
+#: doc/classes/OptionButton.xml
msgid ""
"The index of the currently selected item, or [code]-1[/code] if no item is "
"selected."
@@ -39103,6 +39163,23 @@ msgstr ""
#: doc/classes/OS.xml
msgid ""
+"Returns the current refresh rate of the specified screen. If [code]screen[/"
+"code] is [code]-1[/code] (the default value), the current screen will be "
+"used.\n"
+"[b]Note:[/b] Returns [code]-1.0[/code] if Godot fails to find the refresh "
+"rate for the specified screen. On HTML5, [method get_screen_refresh_rate] "
+"will always return [code]-1.0[/code] as there is no way to retrieve the "
+"refresh rate on that platform.\n"
+"To fallback to a default refresh rate if the method fails, try:\n"
+"[codeblock]\n"
+"var refresh_rate = OS.get_screen_refresh_rate()\n"
+"if refresh_rate < 0:\n"
+" refresh_rate = 60.0\n"
+"[/codeblock]"
+msgstr ""
+
+#: doc/classes/OS.xml
+msgid ""
"Return the scale factor of the specified screen by index. If [code]screen[/"
"code] is [code]-1[/code] (the default value), the current screen will be "
"used.\n"
@@ -45459,6 +45536,12 @@ msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
+"If [code]true[/code], enables warnings when the type of the default value "
+"set to an exported variable is different than the specified export type."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid ""
"If [code]true[/code], enables warnings when a function is declared with the "
"same name as a constant."
msgstr ""
@@ -45882,6 +45965,19 @@ msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
+"If enabled, the moment [member Viewport.gui_disable_input] is set to "
+"[code]false[/code] to disable GUI input in a viewport, current mouse over "
+"and mouse focus will be dropped.\n"
+"That behavior helps to keep a robust GUI state, with no surprises when input "
+"is resumed regardless what has happened in the meantime.\n"
+"If disabled, the legacy behavior is used, which consists in just not doing "
+"anything besides the GUI input disable itself.\n"
+"[b]Note:[/b] This is set to [code]true[/code] by default for new projects "
+"and is the recommended setting."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid ""
"If [code]true[/code], swaps OK and Cancel buttons in dialogs on Windows and "
"UWP to follow interface conventions."
msgstr ""
@@ -46851,6 +46947,16 @@ msgid ""
msgstr ""
#: doc/classes/ProjectSettings.xml
+msgid ""
+"If [code]true[/code], smooths out collision with trimesh shapes "
+"([ConcavePolygonShape]) by telling the Bullet physics engine to generate "
+"internal edge information for every trimesh shape created.\n"
+"[b]Note:[/b] Only effective if [member physics/3d/physics_engine] is set to "
+"[code]DEFAULT[/code] or [code]Bullet[/code], [i]not[/i] [code]GodotPhysics[/"
+"code]."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
msgid "Enables [member Viewport.physics_object_picking] on the root viewport."
msgstr ""
@@ -47264,6 +47370,14 @@ msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
+"An override for [code]rendering/gles3/shaders/shader_compilation_mode[/"
+"code], so asynchronous compilation can be disabled for mobile.\n"
+"You may want to do that since mobile GPUs generally won't support "
+"ubershaders due to their complexity."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid ""
"Max buffer size for blend shapes. Any blend shape bigger than this will not "
"work."
msgstr ""
@@ -48196,13 +48310,13 @@ msgstr ""
#: doc/classes/Range.xml
msgid ""
-"Binds two ranges together along with any ranges previously grouped with "
+"Binds two [Range]s together along with any ranges previously grouped with "
"either of them. When any of range's member variables change, it will share "
"the new value with all other ranges in its group."
msgstr ""
#: doc/classes/Range.xml
-msgid "Stops range from sharing its member variables with any other."
+msgid "Stops the [Range] from sharing its member variables with any other."
msgstr ""
#: doc/classes/Range.xml
@@ -48269,7 +48383,14 @@ msgid ""
msgstr ""
#: doc/classes/Range.xml
-msgid "Emitted when [member value] changes."
+msgid ""
+"Emitted when [member value] changes. When used on a [Slider], this is called "
+"continuously while dragging (potentially every frame). If you are performing "
+"an expensive operation in a function connected to [signal value_changed], "
+"consider using a [i]debouncing[/i] [Timer] to call the function less often.\n"
+"[b]Note:[/b] Unlike signals such as [signal LineEdit.text_changed], [signal "
+"value_changed] is also emitted when [code]value[/code] is set directly via "
+"code."
msgstr ""
#: doc/classes/RayCast.xml doc/classes/RayCast2D.xml
@@ -55570,11 +55691,11 @@ msgid ""
"Returns [code]true[/code] if this string contains a valid float. This is "
"inclusive of integers, and also supports exponents:\n"
"[codeblock]\n"
-"print(\"1.7\".is_valid_float()) # Prints \"true\"\n"
-"print(\"24\".is_valid_float()) # Prints \"true\"\n"
-"print(\"7e3\".is_valid_float()) # Prints \"true\"\n"
-"print(\"24\".is_valid_float()) # Prints \"true\"\n"
-"print(\"Hello\".is_valid_float()) # Prints \"false\"\n"
+"print(\"1.7\".is_valid_float()) # Prints \"True\"\n"
+"print(\"24\".is_valid_float()) # Prints \"True\"\n"
+"print(\"7e3\".is_valid_float()) # Prints \"True\"\n"
+"print(\"24\".is_valid_float()) # Prints \"True\"\n"
+"print(\"Hello\".is_valid_float()) # Prints \"False\"\n"
"[/codeblock]"
msgstr ""
@@ -55600,9 +55721,9 @@ msgid ""
"identifier may contain only letters, digits and underscores ([code]_[/code]) "
"and the first character may not be a digit.\n"
"[codeblock]\n"
-"print(\"good_ident_1\".is_valid_identifier()) # Prints \"true\"\n"
-"print(\"1st_bad_ident\".is_valid_identifier()) # Prints \"false\"\n"
-"print(\"bad_ident_#2\".is_valid_identifier()) # Prints \"false\"\n"
+"print(\"good_ident_1\".is_valid_identifier()) # Prints \"True\"\n"
+"print(\"1st_bad_ident\".is_valid_identifier()) # Prints \"False\"\n"
+"print(\"bad_ident_#2\".is_valid_identifier()) # Prints \"False\"\n"
"[/codeblock]"
msgstr ""
@@ -55610,11 +55731,11 @@ msgstr ""
msgid ""
"Returns [code]true[/code] if this string contains a valid integer.\n"
"[codeblock]\n"
-"print(\"7\".is_valid_int()) # Prints \"true\"\n"
-"print(\"14.6\".is_valid_int()) # Prints \"false\"\n"
-"print(\"L\".is_valid_int()) # Prints \"false\"\n"
-"print(\"+3\".is_valid_int()) # Prints \"true\"\n"
-"print(\"-12\".is_valid_int()) # Prints \"true\"\n"
+"print(\"7\".is_valid_int()) # Prints \"True\"\n"
+"print(\"14.6\".is_valid_int()) # Prints \"False\"\n"
+"print(\"L\".is_valid_int()) # Prints \"False\"\n"
+"print(\"+3\".is_valid_int()) # Prints \"True\"\n"
+"print(\"-12\".is_valid_int()) # Prints \"True\"\n"
"[/codeblock]"
msgstr ""
@@ -57401,6 +57522,12 @@ msgid "Returns if the given line is wrapped."
msgstr ""
#: doc/classes/TextEdit.xml
+msgid ""
+"Returns whether the mouse is over selection. If [code]edges[/code] is "
+"[code]true[/code], the edges are considered part of the selection."
+msgstr ""
+
+#: doc/classes/TextEdit.xml
msgid "Returns [code]true[/code] if the selection is active."
msgstr ""
@@ -59616,6 +59743,13 @@ msgstr ""
#: doc/classes/Time.xml
msgid ""
+"Converts the given timezone offset in minutes to a timezone offset string. "
+"For example, -480 returns \"-08:00\", 345 returns \"+05:45\", and 0 returns "
+"\"+00:00\"."
+msgstr ""
+
+#: doc/classes/Time.xml
+msgid ""
"Returns the amount of time passed in milliseconds since the engine started.\n"
"Will always be positive or 0 and uses a 64-bit value (it will wrap after "
"roughly 500 million years)."
@@ -63270,6 +63404,10 @@ msgid "Returns [code]true[/code] if there are visible modals on-screen."
msgstr ""
#: doc/classes/Viewport.xml
+msgid "Returns [code]true[/code] if the drag operation is successful."
+msgstr ""
+
+#: doc/classes/Viewport.xml
msgid ""
"Returns [code]true[/code] if the viewport is currently performing a drag "
"operation."
diff --git a/doc/translations/pl.po b/doc/translations/pl.po
index 615d1ff53f..45e9c8d39c 100644
--- a/doc/translations/pl.po
+++ b/doc/translations/pl.po
@@ -16352,6 +16352,13 @@ msgid ""
msgstr ""
#: doc/classes/Control.xml
+#, fuzzy
+msgid "Returns [code]true[/code] if drag operation is successful."
+msgstr ""
+"Jeśli [code]true[/code], potomne węzły są sortowane. W innym przypadku jest "
+"wyłączone."
+
+#: doc/classes/Control.xml
msgid ""
"Invalidates the size cache in this node and in parent nodes up to toplevel. "
"Intended to be used with [method get_minimum_size] when the return value is "
@@ -16778,8 +16785,9 @@ msgstr ""
#: doc/classes/Control.xml
msgid ""
"By default, the node's pivot is its top-left corner. When you change its "
-"[member rect_scale], it will scale around this pivot. Set this property to "
-"[member rect_size] / 2 to center the pivot in the node's rectangle."
+"[member rect_rotation] or [member rect_scale], it will rotate or scale "
+"around this pivot. Set this property to [member rect_size] / 2 to pivot "
+"around the Control's center."
msgstr ""
#: doc/classes/Control.xml
@@ -19123,10 +19131,10 @@ msgid ""
"further calculations."
msgstr ""
-#: doc/classes/Curve2D.xml doc/classes/Curve3D.xml
+#: doc/classes/Curve2D.xml
msgid ""
-"Adds a point to a curve at [code]position[/code], with control points "
-"[code]in[/code] and [code]out[/code].\n"
+"Adds a point to a curve at [code]position[/code] relative to the [Curve2D]'s "
+"position, with control points [code]in[/code] and [code]out[/code].\n"
"If [code]at_position[/code] is given, the point is inserted before the point "
"number [code]at_position[/code], moving that point (and every point after) "
"after the inserted point. If [code]at_position[/code] is not given, or is an "
@@ -19278,6 +19286,18 @@ msgid ""
msgstr ""
#: doc/classes/Curve3D.xml
+msgid ""
+"Adds a point to a curve at [code]position[/code] relative to the [Curve3D]'s "
+"position, with control points [code]in[/code] and [code]out[/code].\n"
+"If [code]at_position[/code] is given, the point is inserted before the point "
+"number [code]at_position[/code], moving that point (and every point after) "
+"after the inserted point. If [code]at_position[/code] is not given, or is an "
+"illegal value ([code]at_position <0[/code] or [code]at_position >= [method "
+"get_point_count][/code]), the point will be appended at the end of the point "
+"list."
+msgstr ""
+
+#: doc/classes/Curve3D.xml
#, fuzzy
msgid "Returns the cache of points as a [PoolVector3Array]."
msgstr "Zwraca arcus sinus parametru."
@@ -23771,10 +23791,13 @@ msgstr ""
#: doc/classes/Environment.xml
msgid ""
-"Keeps on screen every pixel drawn in the background. This is the fastest "
-"background mode, but it can only be safely used in fully-interior scenes (no "
-"visible sky or sky reflections). If enabled in a scene where the background "
-"is visible, \"ghost trail\" artifacts will be visible when moving the camera."
+"Keeps on screen every pixel drawn in the background. Only select this mode "
+"if you really need to keep the old data. On modern GPUs it will generally "
+"not be faster than clearing the background, and can be significantly slower, "
+"particularly on mobile.\n"
+"It can only be safely used in fully-interior scenes (no visible sky or sky "
+"reflections). If enabled in a scene where the background is visible, \"ghost "
+"trail\" artifacts will be visible when moving the camera."
msgstr ""
#: doc/classes/Environment.xml
@@ -27242,14 +27265,14 @@ msgstr ""
#: doc/classes/HeightMapShape.xml
msgid ""
-"Depth of the height map data. Changing this will resize the [member "
-"map_data]."
+"Number of vertices in the depth of the height map. Changing this will resize "
+"the [member map_data]."
msgstr ""
#: doc/classes/HeightMapShape.xml
msgid ""
-"Width of the height map data. Changing this will resize the [member "
-"map_data]."
+"Number of vertices in the width of the height map. Changing this will resize "
+"the [member map_data]."
msgstr ""
#: doc/classes/HFlowContainer.xml
@@ -33104,6 +33127,16 @@ msgstr ""
msgid "If [code]true[/code], the context menu will appear when right-clicked."
msgstr ""
+#: doc/classes/LineEdit.xml doc/classes/RichTextLabel.xml
+#: doc/classes/TextEdit.xml
+#, fuzzy
+msgid ""
+"If [code]true[/code], the selected text will be deselected when focus is "
+"lost."
+msgstr ""
+"Jeśli [code]true[/code], potomne węzły są sortowane. W innym przypadku jest "
+"wyłączone."
+
#: doc/classes/LineEdit.xml
msgid ""
"If [code]false[/code], existing text cannot be modified and new text cannot "
@@ -33139,6 +33172,13 @@ msgid ""
"[/codeblock]"
msgstr ""
+#: doc/classes/LineEdit.xml doc/classes/TextEdit.xml
+msgid ""
+"If [code]false[/code], using middle mouse button to paste clipboard will be "
+"disabled.\n"
+"[b]Note:[/b] This method is only implemented on Linux."
+msgstr ""
+
#: doc/classes/LineEdit.xml
msgid ""
"Opacity of the [member placeholder_text]. From [code]0[/code] to [code]1[/"
@@ -39041,6 +39081,11 @@ msgid "Returns the text of the item at index [code]idx[/code]."
msgstr ""
#: doc/classes/OptionButton.xml
+#, fuzzy
+msgid "Returns the tooltip of the item at index [code]idx[/code]."
+msgstr "Liczy iloczyn wektorowy tego wektora oraz [code]b[/code]."
+
+#: doc/classes/OptionButton.xml
msgid ""
"Returns the ID of the selected item, or [code]0[/code] if no item is "
"selected."
@@ -39094,6 +39139,11 @@ msgid "Sets the text of the item at index [code]idx[/code]."
msgstr ""
#: doc/classes/OptionButton.xml
+#, fuzzy
+msgid "Sets the tooltip of the item at index [code]idx[/code]."
+msgstr "Liczy iloczyn wektorowy tego wektora oraz [code]b[/code]."
+
+#: doc/classes/OptionButton.xml
msgid ""
"The index of the currently selected item, or [code]-1[/code] if no item is "
"selected."
@@ -39656,6 +39706,23 @@ msgstr ""
#: doc/classes/OS.xml
msgid ""
+"Returns the current refresh rate of the specified screen. If [code]screen[/"
+"code] is [code]-1[/code] (the default value), the current screen will be "
+"used.\n"
+"[b]Note:[/b] Returns [code]-1.0[/code] if Godot fails to find the refresh "
+"rate for the specified screen. On HTML5, [method get_screen_refresh_rate] "
+"will always return [code]-1.0[/code] as there is no way to retrieve the "
+"refresh rate on that platform.\n"
+"To fallback to a default refresh rate if the method fails, try:\n"
+"[codeblock]\n"
+"var refresh_rate = OS.get_screen_refresh_rate()\n"
+"if refresh_rate < 0:\n"
+" refresh_rate = 60.0\n"
+"[/codeblock]"
+msgstr ""
+
+#: doc/classes/OS.xml
+msgid ""
"Return the scale factor of the specified screen by index. If [code]screen[/"
"code] is [code]-1[/code] (the default value), the current screen will be "
"used.\n"
@@ -46054,6 +46121,12 @@ msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
+"If [code]true[/code], enables warnings when the type of the default value "
+"set to an exported variable is different than the specified export type."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid ""
"If [code]true[/code], enables warnings when a function is declared with the "
"same name as a constant."
msgstr ""
@@ -46477,6 +46550,19 @@ msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
+"If enabled, the moment [member Viewport.gui_disable_input] is set to "
+"[code]false[/code] to disable GUI input in a viewport, current mouse over "
+"and mouse focus will be dropped.\n"
+"That behavior helps to keep a robust GUI state, with no surprises when input "
+"is resumed regardless what has happened in the meantime.\n"
+"If disabled, the legacy behavior is used, which consists in just not doing "
+"anything besides the GUI input disable itself.\n"
+"[b]Note:[/b] This is set to [code]true[/code] by default for new projects "
+"and is the recommended setting."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid ""
"If [code]true[/code], swaps OK and Cancel buttons in dialogs on Windows and "
"UWP to follow interface conventions."
msgstr ""
@@ -47446,6 +47532,16 @@ msgid ""
msgstr ""
#: doc/classes/ProjectSettings.xml
+msgid ""
+"If [code]true[/code], smooths out collision with trimesh shapes "
+"([ConcavePolygonShape]) by telling the Bullet physics engine to generate "
+"internal edge information for every trimesh shape created.\n"
+"[b]Note:[/b] Only effective if [member physics/3d/physics_engine] is set to "
+"[code]DEFAULT[/code] or [code]Bullet[/code], [i]not[/i] [code]GodotPhysics[/"
+"code]."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
msgid "Enables [member Viewport.physics_object_picking] on the root viewport."
msgstr ""
@@ -47859,6 +47955,14 @@ msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
+"An override for [code]rendering/gles3/shaders/shader_compilation_mode[/"
+"code], so asynchronous compilation can be disabled for mobile.\n"
+"You may want to do that since mobile GPUs generally won't support "
+"ubershaders due to their complexity."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid ""
"Max buffer size for blend shapes. Any blend shape bigger than this will not "
"work."
msgstr ""
@@ -48796,13 +48900,13 @@ msgstr ""
#: doc/classes/Range.xml
msgid ""
-"Binds two ranges together along with any ranges previously grouped with "
+"Binds two [Range]s together along with any ranges previously grouped with "
"either of them. When any of range's member variables change, it will share "
"the new value with all other ranges in its group."
msgstr ""
#: doc/classes/Range.xml
-msgid "Stops range from sharing its member variables with any other."
+msgid "Stops the [Range] from sharing its member variables with any other."
msgstr ""
#: doc/classes/Range.xml
@@ -48869,7 +48973,14 @@ msgid ""
msgstr ""
#: doc/classes/Range.xml
-msgid "Emitted when [member value] changes."
+msgid ""
+"Emitted when [member value] changes. When used on a [Slider], this is called "
+"continuously while dragging (potentially every frame). If you are performing "
+"an expensive operation in a function connected to [signal value_changed], "
+"consider using a [i]debouncing[/i] [Timer] to call the function less often.\n"
+"[b]Note:[/b] Unlike signals such as [signal LineEdit.text_changed], [signal "
+"value_changed] is also emitted when [code]value[/code] is set directly via "
+"code."
msgstr ""
#: doc/classes/RayCast.xml doc/classes/RayCast2D.xml
@@ -56182,11 +56293,11 @@ msgid ""
"Returns [code]true[/code] if this string contains a valid float. This is "
"inclusive of integers, and also supports exponents:\n"
"[codeblock]\n"
-"print(\"1.7\".is_valid_float()) # Prints \"true\"\n"
-"print(\"24\".is_valid_float()) # Prints \"true\"\n"
-"print(\"7e3\".is_valid_float()) # Prints \"true\"\n"
-"print(\"24\".is_valid_float()) # Prints \"true\"\n"
-"print(\"Hello\".is_valid_float()) # Prints \"false\"\n"
+"print(\"1.7\".is_valid_float()) # Prints \"True\"\n"
+"print(\"24\".is_valid_float()) # Prints \"True\"\n"
+"print(\"7e3\".is_valid_float()) # Prints \"True\"\n"
+"print(\"24\".is_valid_float()) # Prints \"True\"\n"
+"print(\"Hello\".is_valid_float()) # Prints \"False\"\n"
"[/codeblock]"
msgstr ""
@@ -56212,9 +56323,9 @@ msgid ""
"identifier may contain only letters, digits and underscores ([code]_[/code]) "
"and the first character may not be a digit.\n"
"[codeblock]\n"
-"print(\"good_ident_1\".is_valid_identifier()) # Prints \"true\"\n"
-"print(\"1st_bad_ident\".is_valid_identifier()) # Prints \"false\"\n"
-"print(\"bad_ident_#2\".is_valid_identifier()) # Prints \"false\"\n"
+"print(\"good_ident_1\".is_valid_identifier()) # Prints \"True\"\n"
+"print(\"1st_bad_ident\".is_valid_identifier()) # Prints \"False\"\n"
+"print(\"bad_ident_#2\".is_valid_identifier()) # Prints \"False\"\n"
"[/codeblock]"
msgstr ""
@@ -56222,11 +56333,11 @@ msgstr ""
msgid ""
"Returns [code]true[/code] if this string contains a valid integer.\n"
"[codeblock]\n"
-"print(\"7\".is_valid_int()) # Prints \"true\"\n"
-"print(\"14.6\".is_valid_int()) # Prints \"false\"\n"
-"print(\"L\".is_valid_int()) # Prints \"false\"\n"
-"print(\"+3\".is_valid_int()) # Prints \"true\"\n"
-"print(\"-12\".is_valid_int()) # Prints \"true\"\n"
+"print(\"7\".is_valid_int()) # Prints \"True\"\n"
+"print(\"14.6\".is_valid_int()) # Prints \"False\"\n"
+"print(\"L\".is_valid_int()) # Prints \"False\"\n"
+"print(\"+3\".is_valid_int()) # Prints \"True\"\n"
+"print(\"-12\".is_valid_int()) # Prints \"True\"\n"
"[/codeblock]"
msgstr ""
@@ -58022,6 +58133,12 @@ msgid "Returns if the given line is wrapped."
msgstr "Zwraca tangens parametru."
#: doc/classes/TextEdit.xml
+msgid ""
+"Returns whether the mouse is over selection. If [code]edges[/code] is "
+"[code]true[/code], the edges are considered part of the selection."
+msgstr ""
+
+#: doc/classes/TextEdit.xml
msgid "Returns [code]true[/code] if the selection is active."
msgstr ""
@@ -60248,6 +60365,13 @@ msgstr ""
#: doc/classes/Time.xml
msgid ""
+"Converts the given timezone offset in minutes to a timezone offset string. "
+"For example, -480 returns \"-08:00\", 345 returns \"+05:45\", and 0 returns "
+"\"+00:00\"."
+msgstr ""
+
+#: doc/classes/Time.xml
+msgid ""
"Returns the amount of time passed in milliseconds since the engine started.\n"
"Will always be positive or 0 and uses a 64-bit value (it will wrap after "
"roughly 500 million years)."
@@ -63914,6 +64038,13 @@ msgid "Returns [code]true[/code] if there are visible modals on-screen."
msgstr ""
#: doc/classes/Viewport.xml
+#, fuzzy
+msgid "Returns [code]true[/code] if the drag operation is successful."
+msgstr ""
+"Jeśli [code]true[/code], potomne węzły są sortowane. W innym przypadku jest "
+"wyłączone."
+
+#: doc/classes/Viewport.xml
msgid ""
"Returns [code]true[/code] if the viewport is currently performing a drag "
"operation."
diff --git a/doc/translations/pt.po b/doc/translations/pt.po
index eb2e648038..42b3a739f1 100644
--- a/doc/translations/pt.po
+++ b/doc/translations/pt.po
@@ -16672,6 +16672,11 @@ msgid ""
msgstr ""
#: doc/classes/Control.xml
+#, fuzzy
+msgid "Returns [code]true[/code] if drag operation is successful."
+msgstr "Retorna [code]true[/code] se o script pode ser instanciado."
+
+#: doc/classes/Control.xml
msgid ""
"Invalidates the size cache in this node and in parent nodes up to toplevel. "
"Intended to be used with [method get_minimum_size] when the return value is "
@@ -17100,8 +17105,9 @@ msgstr ""
#: doc/classes/Control.xml
msgid ""
"By default, the node's pivot is its top-left corner. When you change its "
-"[member rect_scale], it will scale around this pivot. Set this property to "
-"[member rect_size] / 2 to center the pivot in the node's rectangle."
+"[member rect_rotation] or [member rect_scale], it will rotate or scale "
+"around this pivot. Set this property to [member rect_size] / 2 to pivot "
+"around the Control's center."
msgstr ""
#: doc/classes/Control.xml
@@ -19449,10 +19455,10 @@ msgid ""
"further calculations."
msgstr ""
-#: doc/classes/Curve2D.xml doc/classes/Curve3D.xml
+#: doc/classes/Curve2D.xml
msgid ""
-"Adds a point to a curve at [code]position[/code], with control points "
-"[code]in[/code] and [code]out[/code].\n"
+"Adds a point to a curve at [code]position[/code] relative to the [Curve2D]'s "
+"position, with control points [code]in[/code] and [code]out[/code].\n"
"If [code]at_position[/code] is given, the point is inserted before the point "
"number [code]at_position[/code], moving that point (and every point after) "
"after the inserted point. If [code]at_position[/code] is not given, or is an "
@@ -19603,6 +19609,18 @@ msgid ""
msgstr ""
#: doc/classes/Curve3D.xml
+msgid ""
+"Adds a point to a curve at [code]position[/code] relative to the [Curve3D]'s "
+"position, with control points [code]in[/code] and [code]out[/code].\n"
+"If [code]at_position[/code] is given, the point is inserted before the point "
+"number [code]at_position[/code], moving that point (and every point after) "
+"after the inserted point. If [code]at_position[/code] is not given, or is an "
+"illegal value ([code]at_position <0[/code] or [code]at_position >= [method "
+"get_point_count][/code]), the point will be appended at the end of the point "
+"list."
+msgstr ""
+
+#: doc/classes/Curve3D.xml
msgid "Returns the cache of points as a [PoolVector3Array]."
msgstr ""
@@ -24091,10 +24109,13 @@ msgstr ""
#: doc/classes/Environment.xml
msgid ""
-"Keeps on screen every pixel drawn in the background. This is the fastest "
-"background mode, but it can only be safely used in fully-interior scenes (no "
-"visible sky or sky reflections). If enabled in a scene where the background "
-"is visible, \"ghost trail\" artifacts will be visible when moving the camera."
+"Keeps on screen every pixel drawn in the background. Only select this mode "
+"if you really need to keep the old data. On modern GPUs it will generally "
+"not be faster than clearing the background, and can be significantly slower, "
+"particularly on mobile.\n"
+"It can only be safely used in fully-interior scenes (no visible sky or sky "
+"reflections). If enabled in a scene where the background is visible, \"ghost "
+"trail\" artifacts will be visible when moving the camera."
msgstr ""
#: doc/classes/Environment.xml
@@ -27548,14 +27569,14 @@ msgstr ""
#: doc/classes/HeightMapShape.xml
msgid ""
-"Depth of the height map data. Changing this will resize the [member "
-"map_data]."
+"Number of vertices in the depth of the height map. Changing this will resize "
+"the [member map_data]."
msgstr ""
#: doc/classes/HeightMapShape.xml
msgid ""
-"Width of the height map data. Changing this will resize the [member "
-"map_data]."
+"Number of vertices in the width of the height map. Changing this will resize "
+"the [member map_data]."
msgstr ""
#: doc/classes/HFlowContainer.xml
@@ -33398,6 +33419,14 @@ msgstr ""
msgid "If [code]true[/code], the context menu will appear when right-clicked."
msgstr ""
+#: doc/classes/LineEdit.xml doc/classes/RichTextLabel.xml
+#: doc/classes/TextEdit.xml
+#, fuzzy
+msgid ""
+"If [code]true[/code], the selected text will be deselected when focus is "
+"lost."
+msgstr "Se [code]true[/code], a texture será centralizada."
+
#: doc/classes/LineEdit.xml
msgid ""
"If [code]false[/code], existing text cannot be modified and new text cannot "
@@ -33433,6 +33462,13 @@ msgid ""
"[/codeblock]"
msgstr ""
+#: doc/classes/LineEdit.xml doc/classes/TextEdit.xml
+msgid ""
+"If [code]false[/code], using middle mouse button to paste clipboard will be "
+"disabled.\n"
+"[b]Note:[/b] This method is only implemented on Linux."
+msgstr ""
+
#: doc/classes/LineEdit.xml
msgid ""
"Opacity of the [member placeholder_text]. From [code]0[/code] to [code]1[/"
@@ -39315,6 +39351,11 @@ msgid "Returns the text of the item at index [code]idx[/code]."
msgstr ""
#: doc/classes/OptionButton.xml
+#, fuzzy
+msgid "Returns the tooltip of the item at index [code]idx[/code]."
+msgstr "Retorna o tipo do nó em at [code]idx[/code]."
+
+#: doc/classes/OptionButton.xml
msgid ""
"Returns the ID of the selected item, or [code]0[/code] if no item is "
"selected."
@@ -39368,6 +39409,11 @@ msgid "Sets the text of the item at index [code]idx[/code]."
msgstr ""
#: doc/classes/OptionButton.xml
+#, fuzzy
+msgid "Sets the tooltip of the item at index [code]idx[/code]."
+msgstr "Retorna o tipo do nó em at [code]idx[/code]."
+
+#: doc/classes/OptionButton.xml
msgid ""
"The index of the currently selected item, or [code]-1[/code] if no item is "
"selected."
@@ -39924,6 +39970,23 @@ msgstr ""
#: doc/classes/OS.xml
msgid ""
+"Returns the current refresh rate of the specified screen. If [code]screen[/"
+"code] is [code]-1[/code] (the default value), the current screen will be "
+"used.\n"
+"[b]Note:[/b] Returns [code]-1.0[/code] if Godot fails to find the refresh "
+"rate for the specified screen. On HTML5, [method get_screen_refresh_rate] "
+"will always return [code]-1.0[/code] as there is no way to retrieve the "
+"refresh rate on that platform.\n"
+"To fallback to a default refresh rate if the method fails, try:\n"
+"[codeblock]\n"
+"var refresh_rate = OS.get_screen_refresh_rate()\n"
+"if refresh_rate < 0:\n"
+" refresh_rate = 60.0\n"
+"[/codeblock]"
+msgstr ""
+
+#: doc/classes/OS.xml
+msgid ""
"Return the scale factor of the specified screen by index. If [code]screen[/"
"code] is [code]-1[/code] (the default value), the current screen will be "
"used.\n"
@@ -46284,6 +46347,12 @@ msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
+"If [code]true[/code], enables warnings when the type of the default value "
+"set to an exported variable is different than the specified export type."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid ""
"If [code]true[/code], enables warnings when a function is declared with the "
"same name as a constant."
msgstr ""
@@ -46707,6 +46776,19 @@ msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
+"If enabled, the moment [member Viewport.gui_disable_input] is set to "
+"[code]false[/code] to disable GUI input in a viewport, current mouse over "
+"and mouse focus will be dropped.\n"
+"That behavior helps to keep a robust GUI state, with no surprises when input "
+"is resumed regardless what has happened in the meantime.\n"
+"If disabled, the legacy behavior is used, which consists in just not doing "
+"anything besides the GUI input disable itself.\n"
+"[b]Note:[/b] This is set to [code]true[/code] by default for new projects "
+"and is the recommended setting."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid ""
"If [code]true[/code], swaps OK and Cancel buttons in dialogs on Windows and "
"UWP to follow interface conventions."
msgstr ""
@@ -47676,6 +47758,16 @@ msgid ""
msgstr ""
#: doc/classes/ProjectSettings.xml
+msgid ""
+"If [code]true[/code], smooths out collision with trimesh shapes "
+"([ConcavePolygonShape]) by telling the Bullet physics engine to generate "
+"internal edge information for every trimesh shape created.\n"
+"[b]Note:[/b] Only effective if [member physics/3d/physics_engine] is set to "
+"[code]DEFAULT[/code] or [code]Bullet[/code], [i]not[/i] [code]GodotPhysics[/"
+"code]."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
msgid "Enables [member Viewport.physics_object_picking] on the root viewport."
msgstr ""
@@ -48089,6 +48181,14 @@ msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
+"An override for [code]rendering/gles3/shaders/shader_compilation_mode[/"
+"code], so asynchronous compilation can be disabled for mobile.\n"
+"You may want to do that since mobile GPUs generally won't support "
+"ubershaders due to their complexity."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid ""
"Max buffer size for blend shapes. Any blend shape bigger than this will not "
"work."
msgstr ""
@@ -49021,13 +49121,13 @@ msgstr ""
#: doc/classes/Range.xml
msgid ""
-"Binds two ranges together along with any ranges previously grouped with "
+"Binds two [Range]s together along with any ranges previously grouped with "
"either of them. When any of range's member variables change, it will share "
"the new value with all other ranges in its group."
msgstr ""
#: doc/classes/Range.xml
-msgid "Stops range from sharing its member variables with any other."
+msgid "Stops the [Range] from sharing its member variables with any other."
msgstr ""
#: doc/classes/Range.xml
@@ -49094,8 +49194,15 @@ msgid ""
msgstr ""
#: doc/classes/Range.xml
-msgid "Emitted when [member value] changes."
-msgstr "Emitido quando [member value] muda."
+msgid ""
+"Emitted when [member value] changes. When used on a [Slider], this is called "
+"continuously while dragging (potentially every frame). If you are performing "
+"an expensive operation in a function connected to [signal value_changed], "
+"consider using a [i]debouncing[/i] [Timer] to call the function less often.\n"
+"[b]Note:[/b] Unlike signals such as [signal LineEdit.text_changed], [signal "
+"value_changed] is also emitted when [code]value[/code] is set directly via "
+"code."
+msgstr ""
#: doc/classes/RayCast.xml doc/classes/RayCast2D.xml
msgid "Query the closest object intersecting a ray."
@@ -56418,11 +56525,11 @@ msgid ""
"Returns [code]true[/code] if this string contains a valid float. This is "
"inclusive of integers, and also supports exponents:\n"
"[codeblock]\n"
-"print(\"1.7\".is_valid_float()) # Prints \"true\"\n"
-"print(\"24\".is_valid_float()) # Prints \"true\"\n"
-"print(\"7e3\".is_valid_float()) # Prints \"true\"\n"
-"print(\"24\".is_valid_float()) # Prints \"true\"\n"
-"print(\"Hello\".is_valid_float()) # Prints \"false\"\n"
+"print(\"1.7\".is_valid_float()) # Prints \"True\"\n"
+"print(\"24\".is_valid_float()) # Prints \"True\"\n"
+"print(\"7e3\".is_valid_float()) # Prints \"True\"\n"
+"print(\"24\".is_valid_float()) # Prints \"True\"\n"
+"print(\"Hello\".is_valid_float()) # Prints \"False\"\n"
"[/codeblock]"
msgstr ""
@@ -56448,9 +56555,9 @@ msgid ""
"identifier may contain only letters, digits and underscores ([code]_[/code]) "
"and the first character may not be a digit.\n"
"[codeblock]\n"
-"print(\"good_ident_1\".is_valid_identifier()) # Prints \"true\"\n"
-"print(\"1st_bad_ident\".is_valid_identifier()) # Prints \"false\"\n"
-"print(\"bad_ident_#2\".is_valid_identifier()) # Prints \"false\"\n"
+"print(\"good_ident_1\".is_valid_identifier()) # Prints \"True\"\n"
+"print(\"1st_bad_ident\".is_valid_identifier()) # Prints \"False\"\n"
+"print(\"bad_ident_#2\".is_valid_identifier()) # Prints \"False\"\n"
"[/codeblock]"
msgstr ""
@@ -56458,11 +56565,11 @@ msgstr ""
msgid ""
"Returns [code]true[/code] if this string contains a valid integer.\n"
"[codeblock]\n"
-"print(\"7\".is_valid_int()) # Prints \"true\"\n"
-"print(\"14.6\".is_valid_int()) # Prints \"false\"\n"
-"print(\"L\".is_valid_int()) # Prints \"false\"\n"
-"print(\"+3\".is_valid_int()) # Prints \"true\"\n"
-"print(\"-12\".is_valid_int()) # Prints \"true\"\n"
+"print(\"7\".is_valid_int()) # Prints \"True\"\n"
+"print(\"14.6\".is_valid_int()) # Prints \"False\"\n"
+"print(\"L\".is_valid_int()) # Prints \"False\"\n"
+"print(\"+3\".is_valid_int()) # Prints \"True\"\n"
+"print(\"-12\".is_valid_int()) # Prints \"True\"\n"
"[/codeblock]"
msgstr ""
@@ -58253,6 +58360,12 @@ msgid "Returns if the given line is wrapped."
msgstr ""
#: doc/classes/TextEdit.xml
+msgid ""
+"Returns whether the mouse is over selection. If [code]edges[/code] is "
+"[code]true[/code], the edges are considered part of the selection."
+msgstr ""
+
+#: doc/classes/TextEdit.xml
msgid "Returns [code]true[/code] if the selection is active."
msgstr ""
@@ -60473,6 +60586,13 @@ msgstr ""
#: doc/classes/Time.xml
msgid ""
+"Converts the given timezone offset in minutes to a timezone offset string. "
+"For example, -480 returns \"-08:00\", 345 returns \"+05:45\", and 0 returns "
+"\"+00:00\"."
+msgstr ""
+
+#: doc/classes/Time.xml
+msgid ""
"Returns the amount of time passed in milliseconds since the engine started.\n"
"Will always be positive or 0 and uses a 64-bit value (it will wrap after "
"roughly 500 million years)."
@@ -64138,6 +64258,11 @@ msgid "Returns [code]true[/code] if there are visible modals on-screen."
msgstr ""
#: doc/classes/Viewport.xml
+#, fuzzy
+msgid "Returns [code]true[/code] if the drag operation is successful."
+msgstr "Retorna [code]true[/code] se o script pode ser instanciado."
+
+#: doc/classes/Viewport.xml
msgid ""
"Returns [code]true[/code] if the viewport is currently performing a drag "
"operation."
diff --git a/doc/translations/pt_BR.po b/doc/translations/pt_BR.po
index fbf4dbeaa6..b324ecff06 100644
--- a/doc/translations/pt_BR.po
+++ b/doc/translations/pt_BR.po
@@ -16989,6 +16989,11 @@ msgid ""
msgstr ""
#: doc/classes/Control.xml
+#, fuzzy
+msgid "Returns [code]true[/code] if drag operation is successful."
+msgstr "Retorna [code]true[/code] se o script pode ser instanciado."
+
+#: doc/classes/Control.xml
msgid ""
"Invalidates the size cache in this node and in parent nodes up to toplevel. "
"Intended to be used with [method get_minimum_size] when the return value is "
@@ -17417,8 +17422,9 @@ msgstr ""
#: doc/classes/Control.xml
msgid ""
"By default, the node's pivot is its top-left corner. When you change its "
-"[member rect_scale], it will scale around this pivot. Set this property to "
-"[member rect_size] / 2 to center the pivot in the node's rectangle."
+"[member rect_rotation] or [member rect_scale], it will rotate or scale "
+"around this pivot. Set this property to [member rect_size] / 2 to pivot "
+"around the Control's center."
msgstr ""
#: doc/classes/Control.xml
@@ -19766,10 +19772,10 @@ msgid ""
"further calculations."
msgstr ""
-#: doc/classes/Curve2D.xml doc/classes/Curve3D.xml
+#: doc/classes/Curve2D.xml
msgid ""
-"Adds a point to a curve at [code]position[/code], with control points "
-"[code]in[/code] and [code]out[/code].\n"
+"Adds a point to a curve at [code]position[/code] relative to the [Curve2D]'s "
+"position, with control points [code]in[/code] and [code]out[/code].\n"
"If [code]at_position[/code] is given, the point is inserted before the point "
"number [code]at_position[/code], moving that point (and every point after) "
"after the inserted point. If [code]at_position[/code] is not given, or is an "
@@ -19921,6 +19927,18 @@ msgid ""
msgstr ""
#: doc/classes/Curve3D.xml
+msgid ""
+"Adds a point to a curve at [code]position[/code] relative to the [Curve3D]'s "
+"position, with control points [code]in[/code] and [code]out[/code].\n"
+"If [code]at_position[/code] is given, the point is inserted before the point "
+"number [code]at_position[/code], moving that point (and every point after) "
+"after the inserted point. If [code]at_position[/code] is not given, or is an "
+"illegal value ([code]at_position <0[/code] or [code]at_position >= [method "
+"get_point_count][/code]), the point will be appended at the end of the point "
+"list."
+msgstr ""
+
+#: doc/classes/Curve3D.xml
#, fuzzy
msgid "Returns the cache of points as a [PoolVector3Array]."
msgstr "Retorna o arco-seno do parâmetro."
@@ -24420,10 +24438,13 @@ msgstr ""
#: doc/classes/Environment.xml
msgid ""
-"Keeps on screen every pixel drawn in the background. This is the fastest "
-"background mode, but it can only be safely used in fully-interior scenes (no "
-"visible sky or sky reflections). If enabled in a scene where the background "
-"is visible, \"ghost trail\" artifacts will be visible when moving the camera."
+"Keeps on screen every pixel drawn in the background. Only select this mode "
+"if you really need to keep the old data. On modern GPUs it will generally "
+"not be faster than clearing the background, and can be significantly slower, "
+"particularly on mobile.\n"
+"It can only be safely used in fully-interior scenes (no visible sky or sky "
+"reflections). If enabled in a scene where the background is visible, \"ghost "
+"trail\" artifacts will be visible when moving the camera."
msgstr ""
#: doc/classes/Environment.xml
@@ -27902,14 +27923,14 @@ msgstr ""
#: doc/classes/HeightMapShape.xml
msgid ""
-"Depth of the height map data. Changing this will resize the [member "
-"map_data]."
+"Number of vertices in the depth of the height map. Changing this will resize "
+"the [member map_data]."
msgstr ""
#: doc/classes/HeightMapShape.xml
msgid ""
-"Width of the height map data. Changing this will resize the [member "
-"map_data]."
+"Number of vertices in the width of the height map. Changing this will resize "
+"the [member map_data]."
msgstr ""
#: doc/classes/HFlowContainer.xml
@@ -33767,6 +33788,14 @@ msgstr ""
msgid "If [code]true[/code], the context menu will appear when right-clicked."
msgstr ""
+#: doc/classes/LineEdit.xml doc/classes/RichTextLabel.xml
+#: doc/classes/TextEdit.xml
+#, fuzzy
+msgid ""
+"If [code]true[/code], the selected text will be deselected when focus is "
+"lost."
+msgstr "Retorna [code]true[/code] se o script pode ser instanciado."
+
#: doc/classes/LineEdit.xml
msgid ""
"If [code]false[/code], existing text cannot be modified and new text cannot "
@@ -33802,6 +33831,13 @@ msgid ""
"[/codeblock]"
msgstr ""
+#: doc/classes/LineEdit.xml doc/classes/TextEdit.xml
+msgid ""
+"If [code]false[/code], using middle mouse button to paste clipboard will be "
+"disabled.\n"
+"[b]Note:[/b] This method is only implemented on Linux."
+msgstr ""
+
#: doc/classes/LineEdit.xml
msgid ""
"Opacity of the [member placeholder_text]. From [code]0[/code] to [code]1[/"
@@ -39705,6 +39741,11 @@ msgid "Returns the text of the item at index [code]idx[/code]."
msgstr ""
#: doc/classes/OptionButton.xml
+#, fuzzy
+msgid "Returns the tooltip of the item at index [code]idx[/code]."
+msgstr "Retorna o tipo do nó em at [code]idx[/code]."
+
+#: doc/classes/OptionButton.xml
msgid ""
"Returns the ID of the selected item, or [code]0[/code] if no item is "
"selected."
@@ -39758,6 +39799,11 @@ msgid "Sets the text of the item at index [code]idx[/code]."
msgstr ""
#: doc/classes/OptionButton.xml
+#, fuzzy
+msgid "Sets the tooltip of the item at index [code]idx[/code]."
+msgstr "Retorna o tipo do nó em at [code]idx[/code]."
+
+#: doc/classes/OptionButton.xml
msgid ""
"The index of the currently selected item, or [code]-1[/code] if no item is "
"selected."
@@ -40319,6 +40365,23 @@ msgstr ""
#: doc/classes/OS.xml
msgid ""
+"Returns the current refresh rate of the specified screen. If [code]screen[/"
+"code] is [code]-1[/code] (the default value), the current screen will be "
+"used.\n"
+"[b]Note:[/b] Returns [code]-1.0[/code] if Godot fails to find the refresh "
+"rate for the specified screen. On HTML5, [method get_screen_refresh_rate] "
+"will always return [code]-1.0[/code] as there is no way to retrieve the "
+"refresh rate on that platform.\n"
+"To fallback to a default refresh rate if the method fails, try:\n"
+"[codeblock]\n"
+"var refresh_rate = OS.get_screen_refresh_rate()\n"
+"if refresh_rate < 0:\n"
+" refresh_rate = 60.0\n"
+"[/codeblock]"
+msgstr ""
+
+#: doc/classes/OS.xml
+msgid ""
"Return the scale factor of the specified screen by index. If [code]screen[/"
"code] is [code]-1[/code] (the default value), the current screen will be "
"used.\n"
@@ -46722,6 +46785,12 @@ msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
+"If [code]true[/code], enables warnings when the type of the default value "
+"set to an exported variable is different than the specified export type."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid ""
"If [code]true[/code], enables warnings when a function is declared with the "
"same name as a constant."
msgstr ""
@@ -47145,6 +47214,19 @@ msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
+"If enabled, the moment [member Viewport.gui_disable_input] is set to "
+"[code]false[/code] to disable GUI input in a viewport, current mouse over "
+"and mouse focus will be dropped.\n"
+"That behavior helps to keep a robust GUI state, with no surprises when input "
+"is resumed regardless what has happened in the meantime.\n"
+"If disabled, the legacy behavior is used, which consists in just not doing "
+"anything besides the GUI input disable itself.\n"
+"[b]Note:[/b] This is set to [code]true[/code] by default for new projects "
+"and is the recommended setting."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid ""
"If [code]true[/code], swaps OK and Cancel buttons in dialogs on Windows and "
"UWP to follow interface conventions."
msgstr ""
@@ -48114,6 +48196,16 @@ msgid ""
msgstr ""
#: doc/classes/ProjectSettings.xml
+msgid ""
+"If [code]true[/code], smooths out collision with trimesh shapes "
+"([ConcavePolygonShape]) by telling the Bullet physics engine to generate "
+"internal edge information for every trimesh shape created.\n"
+"[b]Note:[/b] Only effective if [member physics/3d/physics_engine] is set to "
+"[code]DEFAULT[/code] or [code]Bullet[/code], [i]not[/i] [code]GodotPhysics[/"
+"code]."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
msgid "Enables [member Viewport.physics_object_picking] on the root viewport."
msgstr ""
@@ -48527,6 +48619,14 @@ msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
+"An override for [code]rendering/gles3/shaders/shader_compilation_mode[/"
+"code], so asynchronous compilation can be disabled for mobile.\n"
+"You may want to do that since mobile GPUs generally won't support "
+"ubershaders due to their complexity."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid ""
"Max buffer size for blend shapes. Any blend shape bigger than this will not "
"work."
msgstr ""
@@ -49463,13 +49563,13 @@ msgstr ""
#: doc/classes/Range.xml
msgid ""
-"Binds two ranges together along with any ranges previously grouped with "
+"Binds two [Range]s together along with any ranges previously grouped with "
"either of them. When any of range's member variables change, it will share "
"the new value with all other ranges in its group."
msgstr ""
#: doc/classes/Range.xml
-msgid "Stops range from sharing its member variables with any other."
+msgid "Stops the [Range] from sharing its member variables with any other."
msgstr ""
#: doc/classes/Range.xml
@@ -49536,8 +49636,15 @@ msgid ""
msgstr ""
#: doc/classes/Range.xml
-msgid "Emitted when [member value] changes."
-msgstr "Emitido quando [member value] muda."
+msgid ""
+"Emitted when [member value] changes. When used on a [Slider], this is called "
+"continuously while dragging (potentially every frame). If you are performing "
+"an expensive operation in a function connected to [signal value_changed], "
+"consider using a [i]debouncing[/i] [Timer] to call the function less often.\n"
+"[b]Note:[/b] Unlike signals such as [signal LineEdit.text_changed], [signal "
+"value_changed] is also emitted when [code]value[/code] is set directly via "
+"code."
+msgstr ""
#: doc/classes/RayCast.xml doc/classes/RayCast2D.xml
msgid "Query the closest object intersecting a ray."
@@ -56872,11 +56979,11 @@ msgid ""
"Returns [code]true[/code] if this string contains a valid float. This is "
"inclusive of integers, and also supports exponents:\n"
"[codeblock]\n"
-"print(\"1.7\".is_valid_float()) # Prints \"true\"\n"
-"print(\"24\".is_valid_float()) # Prints \"true\"\n"
-"print(\"7e3\".is_valid_float()) # Prints \"true\"\n"
-"print(\"24\".is_valid_float()) # Prints \"true\"\n"
-"print(\"Hello\".is_valid_float()) # Prints \"false\"\n"
+"print(\"1.7\".is_valid_float()) # Prints \"True\"\n"
+"print(\"24\".is_valid_float()) # Prints \"True\"\n"
+"print(\"7e3\".is_valid_float()) # Prints \"True\"\n"
+"print(\"24\".is_valid_float()) # Prints \"True\"\n"
+"print(\"Hello\".is_valid_float()) # Prints \"False\"\n"
"[/codeblock]"
msgstr ""
@@ -56902,9 +57009,9 @@ msgid ""
"identifier may contain only letters, digits and underscores ([code]_[/code]) "
"and the first character may not be a digit.\n"
"[codeblock]\n"
-"print(\"good_ident_1\".is_valid_identifier()) # Prints \"true\"\n"
-"print(\"1st_bad_ident\".is_valid_identifier()) # Prints \"false\"\n"
-"print(\"bad_ident_#2\".is_valid_identifier()) # Prints \"false\"\n"
+"print(\"good_ident_1\".is_valid_identifier()) # Prints \"True\"\n"
+"print(\"1st_bad_ident\".is_valid_identifier()) # Prints \"False\"\n"
+"print(\"bad_ident_#2\".is_valid_identifier()) # Prints \"False\"\n"
"[/codeblock]"
msgstr ""
@@ -56912,11 +57019,11 @@ msgstr ""
msgid ""
"Returns [code]true[/code] if this string contains a valid integer.\n"
"[codeblock]\n"
-"print(\"7\".is_valid_int()) # Prints \"true\"\n"
-"print(\"14.6\".is_valid_int()) # Prints \"false\"\n"
-"print(\"L\".is_valid_int()) # Prints \"false\"\n"
-"print(\"+3\".is_valid_int()) # Prints \"true\"\n"
-"print(\"-12\".is_valid_int()) # Prints \"true\"\n"
+"print(\"7\".is_valid_int()) # Prints \"True\"\n"
+"print(\"14.6\".is_valid_int()) # Prints \"False\"\n"
+"print(\"L\".is_valid_int()) # Prints \"False\"\n"
+"print(\"+3\".is_valid_int()) # Prints \"True\"\n"
+"print(\"-12\".is_valid_int()) # Prints \"True\"\n"
"[/codeblock]"
msgstr ""
@@ -58722,6 +58829,12 @@ msgid "Returns if the given line is wrapped."
msgstr "Retorna a tangente do parâmetro."
#: doc/classes/TextEdit.xml
+msgid ""
+"Returns whether the mouse is over selection. If [code]edges[/code] is "
+"[code]true[/code], the edges are considered part of the selection."
+msgstr ""
+
+#: doc/classes/TextEdit.xml
msgid "Returns [code]true[/code] if the selection is active."
msgstr ""
@@ -60950,6 +61063,13 @@ msgstr ""
#: doc/classes/Time.xml
msgid ""
+"Converts the given timezone offset in minutes to a timezone offset string. "
+"For example, -480 returns \"-08:00\", 345 returns \"+05:45\", and 0 returns "
+"\"+00:00\"."
+msgstr ""
+
+#: doc/classes/Time.xml
+msgid ""
"Returns the amount of time passed in milliseconds since the engine started.\n"
"Will always be positive or 0 and uses a 64-bit value (it will wrap after "
"roughly 500 million years)."
@@ -64625,6 +64745,11 @@ msgid "Returns [code]true[/code] if there are visible modals on-screen."
msgstr "Retorna [code]true[/code] se o script pode ser instanciado."
#: doc/classes/Viewport.xml
+#, fuzzy
+msgid "Returns [code]true[/code] if the drag operation is successful."
+msgstr "Retorna [code]true[/code] se o script pode ser instanciado."
+
+#: doc/classes/Viewport.xml
msgid ""
"Returns [code]true[/code] if the viewport is currently performing a drag "
"operation."
diff --git a/doc/translations/ro.po b/doc/translations/ro.po
index e80f0ba009..5d80a1018e 100644
--- a/doc/translations/ro.po
+++ b/doc/translations/ro.po
@@ -15867,6 +15867,10 @@ msgid ""
msgstr ""
#: doc/classes/Control.xml
+msgid "Returns [code]true[/code] if drag operation is successful."
+msgstr ""
+
+#: doc/classes/Control.xml
msgid ""
"Invalidates the size cache in this node and in parent nodes up to toplevel. "
"Intended to be used with [method get_minimum_size] when the return value is "
@@ -16287,8 +16291,9 @@ msgstr ""
#: doc/classes/Control.xml
msgid ""
"By default, the node's pivot is its top-left corner. When you change its "
-"[member rect_scale], it will scale around this pivot. Set this property to "
-"[member rect_size] / 2 to center the pivot in the node's rectangle."
+"[member rect_rotation] or [member rect_scale], it will rotate or scale "
+"around this pivot. Set this property to [member rect_size] / 2 to pivot "
+"around the Control's center."
msgstr ""
#: doc/classes/Control.xml
@@ -18632,10 +18637,10 @@ msgid ""
"further calculations."
msgstr ""
-#: doc/classes/Curve2D.xml doc/classes/Curve3D.xml
+#: doc/classes/Curve2D.xml
msgid ""
-"Adds a point to a curve at [code]position[/code], with control points "
-"[code]in[/code] and [code]out[/code].\n"
+"Adds a point to a curve at [code]position[/code] relative to the [Curve2D]'s "
+"position, with control points [code]in[/code] and [code]out[/code].\n"
"If [code]at_position[/code] is given, the point is inserted before the point "
"number [code]at_position[/code], moving that point (and every point after) "
"after the inserted point. If [code]at_position[/code] is not given, or is an "
@@ -18786,6 +18791,18 @@ msgid ""
msgstr ""
#: doc/classes/Curve3D.xml
+msgid ""
+"Adds a point to a curve at [code]position[/code] relative to the [Curve3D]'s "
+"position, with control points [code]in[/code] and [code]out[/code].\n"
+"If [code]at_position[/code] is given, the point is inserted before the point "
+"number [code]at_position[/code], moving that point (and every point after) "
+"after the inserted point. If [code]at_position[/code] is not given, or is an "
+"illegal value ([code]at_position <0[/code] or [code]at_position >= [method "
+"get_point_count][/code]), the point will be appended at the end of the point "
+"list."
+msgstr ""
+
+#: doc/classes/Curve3D.xml
msgid "Returns the cache of points as a [PoolVector3Array]."
msgstr ""
@@ -23269,10 +23286,13 @@ msgstr ""
#: doc/classes/Environment.xml
msgid ""
-"Keeps on screen every pixel drawn in the background. This is the fastest "
-"background mode, but it can only be safely used in fully-interior scenes (no "
-"visible sky or sky reflections). If enabled in a scene where the background "
-"is visible, \"ghost trail\" artifacts will be visible when moving the camera."
+"Keeps on screen every pixel drawn in the background. Only select this mode "
+"if you really need to keep the old data. On modern GPUs it will generally "
+"not be faster than clearing the background, and can be significantly slower, "
+"particularly on mobile.\n"
+"It can only be safely used in fully-interior scenes (no visible sky or sky "
+"reflections). If enabled in a scene where the background is visible, \"ghost "
+"trail\" artifacts will be visible when moving the camera."
msgstr ""
#: doc/classes/Environment.xml
@@ -26723,14 +26743,14 @@ msgstr ""
#: doc/classes/HeightMapShape.xml
msgid ""
-"Depth of the height map data. Changing this will resize the [member "
-"map_data]."
+"Number of vertices in the depth of the height map. Changing this will resize "
+"the [member map_data]."
msgstr ""
#: doc/classes/HeightMapShape.xml
msgid ""
-"Width of the height map data. Changing this will resize the [member "
-"map_data]."
+"Number of vertices in the width of the height map. Changing this will resize "
+"the [member map_data]."
msgstr ""
#: doc/classes/HFlowContainer.xml
@@ -32569,6 +32589,13 @@ msgstr ""
msgid "If [code]true[/code], the context menu will appear when right-clicked."
msgstr ""
+#: doc/classes/LineEdit.xml doc/classes/RichTextLabel.xml
+#: doc/classes/TextEdit.xml
+msgid ""
+"If [code]true[/code], the selected text will be deselected when focus is "
+"lost."
+msgstr ""
+
#: doc/classes/LineEdit.xml
msgid ""
"If [code]false[/code], existing text cannot be modified and new text cannot "
@@ -32604,6 +32631,13 @@ msgid ""
"[/codeblock]"
msgstr ""
+#: doc/classes/LineEdit.xml doc/classes/TextEdit.xml
+msgid ""
+"If [code]false[/code], using middle mouse button to paste clipboard will be "
+"disabled.\n"
+"[b]Note:[/b] This method is only implemented on Linux."
+msgstr ""
+
#: doc/classes/LineEdit.xml
msgid ""
"Opacity of the [member placeholder_text]. From [code]0[/code] to [code]1[/"
@@ -38463,6 +38497,10 @@ msgid "Returns the text of the item at index [code]idx[/code]."
msgstr ""
#: doc/classes/OptionButton.xml
+msgid "Returns the tooltip of the item at index [code]idx[/code]."
+msgstr ""
+
+#: doc/classes/OptionButton.xml
msgid ""
"Returns the ID of the selected item, or [code]0[/code] if no item is "
"selected."
@@ -38516,6 +38554,10 @@ msgid "Sets the text of the item at index [code]idx[/code]."
msgstr ""
#: doc/classes/OptionButton.xml
+msgid "Sets the tooltip of the item at index [code]idx[/code]."
+msgstr ""
+
+#: doc/classes/OptionButton.xml
msgid ""
"The index of the currently selected item, or [code]-1[/code] if no item is "
"selected."
@@ -39072,6 +39114,23 @@ msgstr ""
#: doc/classes/OS.xml
msgid ""
+"Returns the current refresh rate of the specified screen. If [code]screen[/"
+"code] is [code]-1[/code] (the default value), the current screen will be "
+"used.\n"
+"[b]Note:[/b] Returns [code]-1.0[/code] if Godot fails to find the refresh "
+"rate for the specified screen. On HTML5, [method get_screen_refresh_rate] "
+"will always return [code]-1.0[/code] as there is no way to retrieve the "
+"refresh rate on that platform.\n"
+"To fallback to a default refresh rate if the method fails, try:\n"
+"[codeblock]\n"
+"var refresh_rate = OS.get_screen_refresh_rate()\n"
+"if refresh_rate < 0:\n"
+" refresh_rate = 60.0\n"
+"[/codeblock]"
+msgstr ""
+
+#: doc/classes/OS.xml
+msgid ""
"Return the scale factor of the specified screen by index. If [code]screen[/"
"code] is [code]-1[/code] (the default value), the current screen will be "
"used.\n"
@@ -45428,6 +45487,12 @@ msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
+"If [code]true[/code], enables warnings when the type of the default value "
+"set to an exported variable is different than the specified export type."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid ""
"If [code]true[/code], enables warnings when a function is declared with the "
"same name as a constant."
msgstr ""
@@ -45851,6 +45916,19 @@ msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
+"If enabled, the moment [member Viewport.gui_disable_input] is set to "
+"[code]false[/code] to disable GUI input in a viewport, current mouse over "
+"and mouse focus will be dropped.\n"
+"That behavior helps to keep a robust GUI state, with no surprises when input "
+"is resumed regardless what has happened in the meantime.\n"
+"If disabled, the legacy behavior is used, which consists in just not doing "
+"anything besides the GUI input disable itself.\n"
+"[b]Note:[/b] This is set to [code]true[/code] by default for new projects "
+"and is the recommended setting."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid ""
"If [code]true[/code], swaps OK and Cancel buttons in dialogs on Windows and "
"UWP to follow interface conventions."
msgstr ""
@@ -46820,6 +46898,16 @@ msgid ""
msgstr ""
#: doc/classes/ProjectSettings.xml
+msgid ""
+"If [code]true[/code], smooths out collision with trimesh shapes "
+"([ConcavePolygonShape]) by telling the Bullet physics engine to generate "
+"internal edge information for every trimesh shape created.\n"
+"[b]Note:[/b] Only effective if [member physics/3d/physics_engine] is set to "
+"[code]DEFAULT[/code] or [code]Bullet[/code], [i]not[/i] [code]GodotPhysics[/"
+"code]."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
msgid "Enables [member Viewport.physics_object_picking] on the root viewport."
msgstr ""
@@ -47233,6 +47321,14 @@ msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
+"An override for [code]rendering/gles3/shaders/shader_compilation_mode[/"
+"code], so asynchronous compilation can be disabled for mobile.\n"
+"You may want to do that since mobile GPUs generally won't support "
+"ubershaders due to their complexity."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid ""
"Max buffer size for blend shapes. Any blend shape bigger than this will not "
"work."
msgstr ""
@@ -48165,13 +48261,13 @@ msgstr ""
#: doc/classes/Range.xml
msgid ""
-"Binds two ranges together along with any ranges previously grouped with "
+"Binds two [Range]s together along with any ranges previously grouped with "
"either of them. When any of range's member variables change, it will share "
"the new value with all other ranges in its group."
msgstr ""
#: doc/classes/Range.xml
-msgid "Stops range from sharing its member variables with any other."
+msgid "Stops the [Range] from sharing its member variables with any other."
msgstr ""
#: doc/classes/Range.xml
@@ -48238,7 +48334,14 @@ msgid ""
msgstr ""
#: doc/classes/Range.xml
-msgid "Emitted when [member value] changes."
+msgid ""
+"Emitted when [member value] changes. When used on a [Slider], this is called "
+"continuously while dragging (potentially every frame). If you are performing "
+"an expensive operation in a function connected to [signal value_changed], "
+"consider using a [i]debouncing[/i] [Timer] to call the function less often.\n"
+"[b]Note:[/b] Unlike signals such as [signal LineEdit.text_changed], [signal "
+"value_changed] is also emitted when [code]value[/code] is set directly via "
+"code."
msgstr ""
#: doc/classes/RayCast.xml doc/classes/RayCast2D.xml
@@ -55538,11 +55641,11 @@ msgid ""
"Returns [code]true[/code] if this string contains a valid float. This is "
"inclusive of integers, and also supports exponents:\n"
"[codeblock]\n"
-"print(\"1.7\".is_valid_float()) # Prints \"true\"\n"
-"print(\"24\".is_valid_float()) # Prints \"true\"\n"
-"print(\"7e3\".is_valid_float()) # Prints \"true\"\n"
-"print(\"24\".is_valid_float()) # Prints \"true\"\n"
-"print(\"Hello\".is_valid_float()) # Prints \"false\"\n"
+"print(\"1.7\".is_valid_float()) # Prints \"True\"\n"
+"print(\"24\".is_valid_float()) # Prints \"True\"\n"
+"print(\"7e3\".is_valid_float()) # Prints \"True\"\n"
+"print(\"24\".is_valid_float()) # Prints \"True\"\n"
+"print(\"Hello\".is_valid_float()) # Prints \"False\"\n"
"[/codeblock]"
msgstr ""
@@ -55568,9 +55671,9 @@ msgid ""
"identifier may contain only letters, digits and underscores ([code]_[/code]) "
"and the first character may not be a digit.\n"
"[codeblock]\n"
-"print(\"good_ident_1\".is_valid_identifier()) # Prints \"true\"\n"
-"print(\"1st_bad_ident\".is_valid_identifier()) # Prints \"false\"\n"
-"print(\"bad_ident_#2\".is_valid_identifier()) # Prints \"false\"\n"
+"print(\"good_ident_1\".is_valid_identifier()) # Prints \"True\"\n"
+"print(\"1st_bad_ident\".is_valid_identifier()) # Prints \"False\"\n"
+"print(\"bad_ident_#2\".is_valid_identifier()) # Prints \"False\"\n"
"[/codeblock]"
msgstr ""
@@ -55578,11 +55681,11 @@ msgstr ""
msgid ""
"Returns [code]true[/code] if this string contains a valid integer.\n"
"[codeblock]\n"
-"print(\"7\".is_valid_int()) # Prints \"true\"\n"
-"print(\"14.6\".is_valid_int()) # Prints \"false\"\n"
-"print(\"L\".is_valid_int()) # Prints \"false\"\n"
-"print(\"+3\".is_valid_int()) # Prints \"true\"\n"
-"print(\"-12\".is_valid_int()) # Prints \"true\"\n"
+"print(\"7\".is_valid_int()) # Prints \"True\"\n"
+"print(\"14.6\".is_valid_int()) # Prints \"False\"\n"
+"print(\"L\".is_valid_int()) # Prints \"False\"\n"
+"print(\"+3\".is_valid_int()) # Prints \"True\"\n"
+"print(\"-12\".is_valid_int()) # Prints \"True\"\n"
"[/codeblock]"
msgstr ""
@@ -57369,6 +57472,12 @@ msgid "Returns if the given line is wrapped."
msgstr ""
#: doc/classes/TextEdit.xml
+msgid ""
+"Returns whether the mouse is over selection. If [code]edges[/code] is "
+"[code]true[/code], the edges are considered part of the selection."
+msgstr ""
+
+#: doc/classes/TextEdit.xml
msgid "Returns [code]true[/code] if the selection is active."
msgstr ""
@@ -59584,6 +59693,13 @@ msgstr ""
#: doc/classes/Time.xml
msgid ""
+"Converts the given timezone offset in minutes to a timezone offset string. "
+"For example, -480 returns \"-08:00\", 345 returns \"+05:45\", and 0 returns "
+"\"+00:00\"."
+msgstr ""
+
+#: doc/classes/Time.xml
+msgid ""
"Returns the amount of time passed in milliseconds since the engine started.\n"
"Will always be positive or 0 and uses a 64-bit value (it will wrap after "
"roughly 500 million years)."
@@ -63238,6 +63354,10 @@ msgid "Returns [code]true[/code] if there are visible modals on-screen."
msgstr ""
#: doc/classes/Viewport.xml
+msgid "Returns [code]true[/code] if the drag operation is successful."
+msgstr ""
+
+#: doc/classes/Viewport.xml
msgid ""
"Returns [code]true[/code] if the viewport is currently performing a drag "
"operation."
diff --git a/doc/translations/ru.po b/doc/translations/ru.po
index 419a3bf547..57001546f3 100644
--- a/doc/translations/ru.po
+++ b/doc/translations/ru.po
@@ -39,12 +39,14 @@
# Russkikh Michail <summersay415@gmail.com>, 2022.
# Kirill Slesarenok <s.k.s.10.09.2001@gmail.com>, 2022.
# Иван Гай <yfrde615@gmail.com>, 2022.
+# Bebihindra <denisk.chebotarev@mail.ru>, 2022.
+# Alex_Faction <creeponedead@gmail.com>, 2022.
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine class reference\n"
"Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n"
-"PO-Revision-Date: 2022-03-02 18:39+0000\n"
-"Last-Translator: Rustam Alieskerov <rustam.aleskerov7@gmail.com>\n"
+"PO-Revision-Date: 2022-03-13 22:11+0000\n"
+"Last-Translator: Alex_Faction <creeponedead@gmail.com>\n"
"Language-Team: Russian <https://hosted.weblate.org/projects/godot-engine/"
"godot-class-reference/ru/>\n"
"Language: ru\n"
@@ -53,7 +55,7 @@ msgstr ""
"Content-Transfer-Encoding: 8-bit\n"
"Plural-Forms: nplurals=3; plural=n%10==1 && n%100!=11 ? 0 : n%10>=2 && "
"n%10<=4 && (n%100<10 || n%100>=20) ? 1 : 2;\n"
-"X-Generator: Weblate 4.11.1-dev\n"
+"X-Generator: Weblate 4.12-dev\n"
#: doc/tools/make_rst.py
msgid "Description"
@@ -164,8 +166,8 @@ msgid ""
"This method describes a valid operator to use with this type as left-hand "
"operand."
msgstr ""
-"Этот метод описывает подходящий оператор, который необходимо использовать с "
-"этим типом, как левый операнд."
+"Этот метод описывает допустимый оператор для использования с этим типом в "
+"качестве левого операнда."
#: modules/gdscript/doc_classes/@GDScript.xml
msgid "Built-in GDScript functions."
@@ -438,12 +440,12 @@ msgid ""
"a = clamp(15, 1, 20) # a is 15\n"
"[/codeblock]"
msgstr ""
-"Ограничивает [code]value[/code], и возвращает значение не меньше [code]min[/"
+"Ограничивает [code]value[/code], возвращая значение не меньше [code]min[/"
"code] и не больше [code]max[/code].\n"
"[codeblock]\n"
"a = clamp(1000, 1, 20) # a будет 20\n"
-"a = clamp(-10, 1, 20) # a будет 1\n"
-"a = clamp(15, 1, 20) # a будет 15\n"
+"a = clamp(-10, 1, 20) # a будет 1\n"
+"a = clamp(15, 1, 20) # a будет 15\n"
"[/codeblock]"
#: modules/gdscript/doc_classes/@GDScript.xml
@@ -485,18 +487,15 @@ msgstr ""
"[/codeblock]"
#: modules/gdscript/doc_classes/@GDScript.xml
-#, fuzzy
msgid ""
"Returns the hyperbolic cosine of [code]s[/code] in radians.\n"
"[codeblock]\n"
"print(cosh(1)) # Prints 1.543081\n"
"[/codeblock]"
msgstr ""
-"Возвращает гиперболический косинус угла [code]s[/code], заданного в "
-"радианах.\n"
+"Возвращает гиперболический косинус угла [code]s[/code] в радианах.\n"
"[codeblock]\n"
-"# Печатает 1.543081\n"
-"print(cosh(1))\n"
+"print(cosh(1)) # Выведет 1.543081\n"
"[/codeblock]"
#: modules/gdscript/doc_classes/@GDScript.xml
@@ -671,7 +670,6 @@ msgstr ""
"напрямую."
#: modules/gdscript/doc_classes/@GDScript.xml
-#, fuzzy
msgid ""
"Returns the floating-point remainder of [code]a/b[/code], keeping the sign "
"of [code]a[/code].\n"
@@ -683,8 +681,7 @@ msgstr ""
"Возвращает значение с плавающей точкой остатка от деления [code]a/b[/code], "
"сохраняя знак [code]a[/code].\n"
"[codeblock]\n"
-"# remainder равно 1.5\n"
-"var remainder = fmod(7, 5.5)\n"
+"var remainder = fmod(7, 5.5) # remainder равно 1.5\n"
"[/codeblock]\n"
"Для получения целочисленного остатка используйте оператор %."
@@ -17628,6 +17625,11 @@ msgstr ""
"приблизительно равны друг другу."
#: doc/classes/Control.xml
+#, fuzzy
+msgid "Returns [code]true[/code] if drag operation is successful."
+msgstr "Возвращает [code]true[/code] если массив пустой."
+
+#: doc/classes/Control.xml
msgid ""
"Invalidates the size cache in this node and in parent nodes up to toplevel. "
"Intended to be used with [method get_minimum_size] when the return value is "
@@ -18054,8 +18056,9 @@ msgstr ""
#: doc/classes/Control.xml
msgid ""
"By default, the node's pivot is its top-left corner. When you change its "
-"[member rect_scale], it will scale around this pivot. Set this property to "
-"[member rect_size] / 2 to center the pivot in the node's rectangle."
+"[member rect_rotation] or [member rect_scale], it will rotate or scale "
+"around this pivot. Set this property to [member rect_size] / 2 to pivot "
+"around the Control's center."
msgstr ""
#: doc/classes/Control.xml
@@ -20403,10 +20406,10 @@ msgid ""
"further calculations."
msgstr ""
-#: doc/classes/Curve2D.xml doc/classes/Curve3D.xml
+#: doc/classes/Curve2D.xml
msgid ""
-"Adds a point to a curve at [code]position[/code], with control points "
-"[code]in[/code] and [code]out[/code].\n"
+"Adds a point to a curve at [code]position[/code] relative to the [Curve2D]'s "
+"position, with control points [code]in[/code] and [code]out[/code].\n"
"If [code]at_position[/code] is given, the point is inserted before the point "
"number [code]at_position[/code], moving that point (and every point after) "
"after the inserted point. If [code]at_position[/code] is not given, or is an "
@@ -20558,6 +20561,18 @@ msgid ""
msgstr ""
#: doc/classes/Curve3D.xml
+msgid ""
+"Adds a point to a curve at [code]position[/code] relative to the [Curve3D]'s "
+"position, with control points [code]in[/code] and [code]out[/code].\n"
+"If [code]at_position[/code] is given, the point is inserted before the point "
+"number [code]at_position[/code], moving that point (and every point after) "
+"after the inserted point. If [code]at_position[/code] is not given, or is an "
+"illegal value ([code]at_position <0[/code] or [code]at_position >= [method "
+"get_point_count][/code]), the point will be appended at the end of the point "
+"list."
+msgstr ""
+
+#: doc/classes/Curve3D.xml
#, fuzzy
msgid "Returns the cache of points as a [PoolVector3Array]."
msgstr "Возвращает арксинус параметра."
@@ -25069,10 +25084,13 @@ msgstr ""
#: doc/classes/Environment.xml
msgid ""
-"Keeps on screen every pixel drawn in the background. This is the fastest "
-"background mode, but it can only be safely used in fully-interior scenes (no "
-"visible sky or sky reflections). If enabled in a scene where the background "
-"is visible, \"ghost trail\" artifacts will be visible when moving the camera."
+"Keeps on screen every pixel drawn in the background. Only select this mode "
+"if you really need to keep the old data. On modern GPUs it will generally "
+"not be faster than clearing the background, and can be significantly slower, "
+"particularly on mobile.\n"
+"It can only be safely used in fully-interior scenes (no visible sky or sky "
+"reflections). If enabled in a scene where the background is visible, \"ghost "
+"trail\" artifacts will be visible when moving the camera."
msgstr ""
#: doc/classes/Environment.xml
@@ -28543,14 +28561,14 @@ msgstr ""
#: doc/classes/HeightMapShape.xml
msgid ""
-"Depth of the height map data. Changing this will resize the [member "
-"map_data]."
+"Number of vertices in the depth of the height map. Changing this will resize "
+"the [member map_data]."
msgstr ""
#: doc/classes/HeightMapShape.xml
msgid ""
-"Width of the height map data. Changing this will resize the [member "
-"map_data]."
+"Number of vertices in the width of the height map. Changing this will resize "
+"the [member map_data]."
msgstr ""
#: doc/classes/HFlowContainer.xml
@@ -34426,6 +34444,14 @@ msgstr ""
msgid "If [code]true[/code], the context menu will appear when right-clicked."
msgstr ""
+#: doc/classes/LineEdit.xml doc/classes/RichTextLabel.xml
+#: doc/classes/TextEdit.xml
+#, fuzzy
+msgid ""
+"If [code]true[/code], the selected text will be deselected when focus is "
+"lost."
+msgstr "Если [code]true[/code], текстура будет центрирована."
+
#: doc/classes/LineEdit.xml
msgid ""
"If [code]false[/code], existing text cannot be modified and new text cannot "
@@ -34461,6 +34487,13 @@ msgid ""
"[/codeblock]"
msgstr ""
+#: doc/classes/LineEdit.xml doc/classes/TextEdit.xml
+msgid ""
+"If [code]false[/code], using middle mouse button to paste clipboard will be "
+"disabled.\n"
+"[b]Note:[/b] This method is only implemented on Linux."
+msgstr ""
+
#: doc/classes/LineEdit.xml
msgid ""
"Opacity of the [member placeholder_text]. From [code]0[/code] to [code]1[/"
@@ -38121,7 +38154,7 @@ msgstr ""
#: doc/classes/Node.xml
msgid "Nodes and Scenes"
-msgstr ""
+msgstr "Узлы и Сцены"
#: doc/classes/Node.xml
msgid "All Demos"
@@ -40373,6 +40406,11 @@ msgid "Returns the text of the item at index [code]idx[/code]."
msgstr ""
#: doc/classes/OptionButton.xml
+#, fuzzy
+msgid "Returns the tooltip of the item at index [code]idx[/code]."
+msgstr "Возвращает скалярное произведение с вектором [code]b[/code]."
+
+#: doc/classes/OptionButton.xml
msgid ""
"Returns the ID of the selected item, or [code]0[/code] if no item is "
"selected."
@@ -40426,6 +40464,11 @@ msgid "Sets the text of the item at index [code]idx[/code]."
msgstr ""
#: doc/classes/OptionButton.xml
+#, fuzzy
+msgid "Sets the tooltip of the item at index [code]idx[/code]."
+msgstr "Возвращает скалярное произведение с вектором [code]b[/code]."
+
+#: doc/classes/OptionButton.xml
msgid ""
"The index of the currently selected item, or [code]-1[/code] if no item is "
"selected."
@@ -40991,6 +41034,23 @@ msgstr ""
#: doc/classes/OS.xml
msgid ""
+"Returns the current refresh rate of the specified screen. If [code]screen[/"
+"code] is [code]-1[/code] (the default value), the current screen will be "
+"used.\n"
+"[b]Note:[/b] Returns [code]-1.0[/code] if Godot fails to find the refresh "
+"rate for the specified screen. On HTML5, [method get_screen_refresh_rate] "
+"will always return [code]-1.0[/code] as there is no way to retrieve the "
+"refresh rate on that platform.\n"
+"To fallback to a default refresh rate if the method fails, try:\n"
+"[codeblock]\n"
+"var refresh_rate = OS.get_screen_refresh_rate()\n"
+"if refresh_rate < 0:\n"
+" refresh_rate = 60.0\n"
+"[/codeblock]"
+msgstr ""
+
+#: doc/classes/OS.xml
+msgid ""
"Return the scale factor of the specified screen by index. If [code]screen[/"
"code] is [code]-1[/code] (the default value), the current screen will be "
"used.\n"
@@ -47417,6 +47477,15 @@ msgid ""
msgstr ""
#: doc/classes/ProjectSettings.xml
+#, fuzzy
+msgid ""
+"If [code]true[/code], enables warnings when the type of the default value "
+"set to an exported variable is different than the specified export type."
+msgstr ""
+"Если [code]true[/code], анимация [member animation] воспроизводится в данный "
+"момент."
+
+#: doc/classes/ProjectSettings.xml
msgid ""
"If [code]true[/code], enables warnings when a function is declared with the "
"same name as a constant."
@@ -47845,6 +47914,19 @@ msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
+"If enabled, the moment [member Viewport.gui_disable_input] is set to "
+"[code]false[/code] to disable GUI input in a viewport, current mouse over "
+"and mouse focus will be dropped.\n"
+"That behavior helps to keep a robust GUI state, with no surprises when input "
+"is resumed regardless what has happened in the meantime.\n"
+"If disabled, the legacy behavior is used, which consists in just not doing "
+"anything besides the GUI input disable itself.\n"
+"[b]Note:[/b] This is set to [code]true[/code] by default for new projects "
+"and is the recommended setting."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid ""
"If [code]true[/code], swaps OK and Cancel buttons in dialogs on Windows and "
"UWP to follow interface conventions."
msgstr ""
@@ -48814,6 +48896,16 @@ msgid ""
msgstr ""
#: doc/classes/ProjectSettings.xml
+msgid ""
+"If [code]true[/code], smooths out collision with trimesh shapes "
+"([ConcavePolygonShape]) by telling the Bullet physics engine to generate "
+"internal edge information for every trimesh shape created.\n"
+"[b]Note:[/b] Only effective if [member physics/3d/physics_engine] is set to "
+"[code]DEFAULT[/code] or [code]Bullet[/code], [i]not[/i] [code]GodotPhysics[/"
+"code]."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
msgid "Enables [member Viewport.physics_object_picking] on the root viewport."
msgstr ""
@@ -49227,6 +49319,14 @@ msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
+"An override for [code]rendering/gles3/shaders/shader_compilation_mode[/"
+"code], so asynchronous compilation can be disabled for mobile.\n"
+"You may want to do that since mobile GPUs generally won't support "
+"ubershaders due to their complexity."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid ""
"Max buffer size for blend shapes. Any blend shape bigger than this will not "
"work."
msgstr ""
@@ -50206,13 +50306,13 @@ msgstr ""
#: doc/classes/Range.xml
msgid ""
-"Binds two ranges together along with any ranges previously grouped with "
+"Binds two [Range]s together along with any ranges previously grouped with "
"either of them. When any of range's member variables change, it will share "
"the new value with all other ranges in its group."
msgstr ""
#: doc/classes/Range.xml
-msgid "Stops range from sharing its member variables with any other."
+msgid "Stops the [Range] from sharing its member variables with any other."
msgstr ""
#: doc/classes/Range.xml
@@ -50279,7 +50379,14 @@ msgid ""
msgstr ""
#: doc/classes/Range.xml
-msgid "Emitted when [member value] changes."
+msgid ""
+"Emitted when [member value] changes. When used on a [Slider], this is called "
+"continuously while dragging (potentially every frame). If you are performing "
+"an expensive operation in a function connected to [signal value_changed], "
+"consider using a [i]debouncing[/i] [Timer] to call the function less often.\n"
+"[b]Note:[/b] Unlike signals such as [signal LineEdit.text_changed], [signal "
+"value_changed] is also emitted when [code]value[/code] is set directly via "
+"code."
msgstr ""
#: doc/classes/RayCast.xml doc/classes/RayCast2D.xml
@@ -57631,11 +57738,11 @@ msgid ""
"Returns [code]true[/code] if this string contains a valid float. This is "
"inclusive of integers, and also supports exponents:\n"
"[codeblock]\n"
-"print(\"1.7\".is_valid_float()) # Prints \"true\"\n"
-"print(\"24\".is_valid_float()) # Prints \"true\"\n"
-"print(\"7e3\".is_valid_float()) # Prints \"true\"\n"
-"print(\"24\".is_valid_float()) # Prints \"true\"\n"
-"print(\"Hello\".is_valid_float()) # Prints \"false\"\n"
+"print(\"1.7\".is_valid_float()) # Prints \"True\"\n"
+"print(\"24\".is_valid_float()) # Prints \"True\"\n"
+"print(\"7e3\".is_valid_float()) # Prints \"True\"\n"
+"print(\"24\".is_valid_float()) # Prints \"True\"\n"
+"print(\"Hello\".is_valid_float()) # Prints \"False\"\n"
"[/codeblock]"
msgstr ""
@@ -57661,9 +57768,9 @@ msgid ""
"identifier may contain only letters, digits and underscores ([code]_[/code]) "
"and the first character may not be a digit.\n"
"[codeblock]\n"
-"print(\"good_ident_1\".is_valid_identifier()) # Prints \"true\"\n"
-"print(\"1st_bad_ident\".is_valid_identifier()) # Prints \"false\"\n"
-"print(\"bad_ident_#2\".is_valid_identifier()) # Prints \"false\"\n"
+"print(\"good_ident_1\".is_valid_identifier()) # Prints \"True\"\n"
+"print(\"1st_bad_ident\".is_valid_identifier()) # Prints \"False\"\n"
+"print(\"bad_ident_#2\".is_valid_identifier()) # Prints \"False\"\n"
"[/codeblock]"
msgstr ""
@@ -57671,11 +57778,11 @@ msgstr ""
msgid ""
"Returns [code]true[/code] if this string contains a valid integer.\n"
"[codeblock]\n"
-"print(\"7\".is_valid_int()) # Prints \"true\"\n"
-"print(\"14.6\".is_valid_int()) # Prints \"false\"\n"
-"print(\"L\".is_valid_int()) # Prints \"false\"\n"
-"print(\"+3\".is_valid_int()) # Prints \"true\"\n"
-"print(\"-12\".is_valid_int()) # Prints \"true\"\n"
+"print(\"7\".is_valid_int()) # Prints \"True\"\n"
+"print(\"14.6\".is_valid_int()) # Prints \"False\"\n"
+"print(\"L\".is_valid_int()) # Prints \"False\"\n"
+"print(\"+3\".is_valid_int()) # Prints \"True\"\n"
+"print(\"-12\".is_valid_int()) # Prints \"True\"\n"
"[/codeblock]"
msgstr ""
@@ -59482,6 +59589,12 @@ msgid "Returns if the given line is wrapped."
msgstr "Возвращает [Texture2D] заданного кадра."
#: doc/classes/TextEdit.xml
+msgid ""
+"Returns whether the mouse is over selection. If [code]edges[/code] is "
+"[code]true[/code], the edges are considered part of the selection."
+msgstr ""
+
+#: doc/classes/TextEdit.xml
msgid "Returns [code]true[/code] if the selection is active."
msgstr ""
@@ -61727,6 +61840,13 @@ msgstr ""
#: doc/classes/Time.xml
msgid ""
+"Converts the given timezone offset in minutes to a timezone offset string. "
+"For example, -480 returns \"-08:00\", 345 returns \"+05:45\", and 0 returns "
+"\"+00:00\"."
+msgstr ""
+
+#: doc/classes/Time.xml
+msgid ""
"Returns the amount of time passed in milliseconds since the engine started.\n"
"Will always be positive or 0 and uses a 64-bit value (it will wrap after "
"roughly 500 million years)."
@@ -65534,6 +65654,11 @@ msgid "Returns [code]true[/code] if there are visible modals on-screen."
msgstr "Возвращает [code]true[/code] если массив пустой."
#: doc/classes/Viewport.xml
+#, fuzzy
+msgid "Returns [code]true[/code] if the drag operation is successful."
+msgstr "Возвращает [code]true[/code] если массив пустой."
+
+#: doc/classes/Viewport.xml
msgid ""
"Returns [code]true[/code] if the viewport is currently performing a drag "
"operation."
diff --git a/doc/translations/sk.po b/doc/translations/sk.po
index 7f5375076e..607fa7197e 100644
--- a/doc/translations/sk.po
+++ b/doc/translations/sk.po
@@ -15850,6 +15850,10 @@ msgid ""
msgstr ""
#: doc/classes/Control.xml
+msgid "Returns [code]true[/code] if drag operation is successful."
+msgstr ""
+
+#: doc/classes/Control.xml
msgid ""
"Invalidates the size cache in this node and in parent nodes up to toplevel. "
"Intended to be used with [method get_minimum_size] when the return value is "
@@ -16270,8 +16274,9 @@ msgstr ""
#: doc/classes/Control.xml
msgid ""
"By default, the node's pivot is its top-left corner. When you change its "
-"[member rect_scale], it will scale around this pivot. Set this property to "
-"[member rect_size] / 2 to center the pivot in the node's rectangle."
+"[member rect_rotation] or [member rect_scale], it will rotate or scale "
+"around this pivot. Set this property to [member rect_size] / 2 to pivot "
+"around the Control's center."
msgstr ""
#: doc/classes/Control.xml
@@ -18615,10 +18620,10 @@ msgid ""
"further calculations."
msgstr ""
-#: doc/classes/Curve2D.xml doc/classes/Curve3D.xml
+#: doc/classes/Curve2D.xml
msgid ""
-"Adds a point to a curve at [code]position[/code], with control points "
-"[code]in[/code] and [code]out[/code].\n"
+"Adds a point to a curve at [code]position[/code] relative to the [Curve2D]'s "
+"position, with control points [code]in[/code] and [code]out[/code].\n"
"If [code]at_position[/code] is given, the point is inserted before the point "
"number [code]at_position[/code], moving that point (and every point after) "
"after the inserted point. If [code]at_position[/code] is not given, or is an "
@@ -18769,6 +18774,18 @@ msgid ""
msgstr ""
#: doc/classes/Curve3D.xml
+msgid ""
+"Adds a point to a curve at [code]position[/code] relative to the [Curve3D]'s "
+"position, with control points [code]in[/code] and [code]out[/code].\n"
+"If [code]at_position[/code] is given, the point is inserted before the point "
+"number [code]at_position[/code], moving that point (and every point after) "
+"after the inserted point. If [code]at_position[/code] is not given, or is an "
+"illegal value ([code]at_position <0[/code] or [code]at_position >= [method "
+"get_point_count][/code]), the point will be appended at the end of the point "
+"list."
+msgstr ""
+
+#: doc/classes/Curve3D.xml
msgid "Returns the cache of points as a [PoolVector3Array]."
msgstr ""
@@ -23252,10 +23269,13 @@ msgstr ""
#: doc/classes/Environment.xml
msgid ""
-"Keeps on screen every pixel drawn in the background. This is the fastest "
-"background mode, but it can only be safely used in fully-interior scenes (no "
-"visible sky or sky reflections). If enabled in a scene where the background "
-"is visible, \"ghost trail\" artifacts will be visible when moving the camera."
+"Keeps on screen every pixel drawn in the background. Only select this mode "
+"if you really need to keep the old data. On modern GPUs it will generally "
+"not be faster than clearing the background, and can be significantly slower, "
+"particularly on mobile.\n"
+"It can only be safely used in fully-interior scenes (no visible sky or sky "
+"reflections). If enabled in a scene where the background is visible, \"ghost "
+"trail\" artifacts will be visible when moving the camera."
msgstr ""
#: doc/classes/Environment.xml
@@ -26706,14 +26726,14 @@ msgstr ""
#: doc/classes/HeightMapShape.xml
msgid ""
-"Depth of the height map data. Changing this will resize the [member "
-"map_data]."
+"Number of vertices in the depth of the height map. Changing this will resize "
+"the [member map_data]."
msgstr ""
#: doc/classes/HeightMapShape.xml
msgid ""
-"Width of the height map data. Changing this will resize the [member "
-"map_data]."
+"Number of vertices in the width of the height map. Changing this will resize "
+"the [member map_data]."
msgstr ""
#: doc/classes/HFlowContainer.xml
@@ -32552,6 +32572,13 @@ msgstr ""
msgid "If [code]true[/code], the context menu will appear when right-clicked."
msgstr ""
+#: doc/classes/LineEdit.xml doc/classes/RichTextLabel.xml
+#: doc/classes/TextEdit.xml
+msgid ""
+"If [code]true[/code], the selected text will be deselected when focus is "
+"lost."
+msgstr ""
+
#: doc/classes/LineEdit.xml
msgid ""
"If [code]false[/code], existing text cannot be modified and new text cannot "
@@ -32587,6 +32614,13 @@ msgid ""
"[/codeblock]"
msgstr ""
+#: doc/classes/LineEdit.xml doc/classes/TextEdit.xml
+msgid ""
+"If [code]false[/code], using middle mouse button to paste clipboard will be "
+"disabled.\n"
+"[b]Note:[/b] This method is only implemented on Linux."
+msgstr ""
+
#: doc/classes/LineEdit.xml
msgid ""
"Opacity of the [member placeholder_text]. From [code]0[/code] to [code]1[/"
@@ -38446,6 +38480,10 @@ msgid "Returns the text of the item at index [code]idx[/code]."
msgstr ""
#: doc/classes/OptionButton.xml
+msgid "Returns the tooltip of the item at index [code]idx[/code]."
+msgstr ""
+
+#: doc/classes/OptionButton.xml
msgid ""
"Returns the ID of the selected item, or [code]0[/code] if no item is "
"selected."
@@ -38499,6 +38537,10 @@ msgid "Sets the text of the item at index [code]idx[/code]."
msgstr ""
#: doc/classes/OptionButton.xml
+msgid "Sets the tooltip of the item at index [code]idx[/code]."
+msgstr ""
+
+#: doc/classes/OptionButton.xml
msgid ""
"The index of the currently selected item, or [code]-1[/code] if no item is "
"selected."
@@ -39055,6 +39097,23 @@ msgstr ""
#: doc/classes/OS.xml
msgid ""
+"Returns the current refresh rate of the specified screen. If [code]screen[/"
+"code] is [code]-1[/code] (the default value), the current screen will be "
+"used.\n"
+"[b]Note:[/b] Returns [code]-1.0[/code] if Godot fails to find the refresh "
+"rate for the specified screen. On HTML5, [method get_screen_refresh_rate] "
+"will always return [code]-1.0[/code] as there is no way to retrieve the "
+"refresh rate on that platform.\n"
+"To fallback to a default refresh rate if the method fails, try:\n"
+"[codeblock]\n"
+"var refresh_rate = OS.get_screen_refresh_rate()\n"
+"if refresh_rate < 0:\n"
+" refresh_rate = 60.0\n"
+"[/codeblock]"
+msgstr ""
+
+#: doc/classes/OS.xml
+msgid ""
"Return the scale factor of the specified screen by index. If [code]screen[/"
"code] is [code]-1[/code] (the default value), the current screen will be "
"used.\n"
@@ -45411,6 +45470,12 @@ msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
+"If [code]true[/code], enables warnings when the type of the default value "
+"set to an exported variable is different than the specified export type."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid ""
"If [code]true[/code], enables warnings when a function is declared with the "
"same name as a constant."
msgstr ""
@@ -45834,6 +45899,19 @@ msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
+"If enabled, the moment [member Viewport.gui_disable_input] is set to "
+"[code]false[/code] to disable GUI input in a viewport, current mouse over "
+"and mouse focus will be dropped.\n"
+"That behavior helps to keep a robust GUI state, with no surprises when input "
+"is resumed regardless what has happened in the meantime.\n"
+"If disabled, the legacy behavior is used, which consists in just not doing "
+"anything besides the GUI input disable itself.\n"
+"[b]Note:[/b] This is set to [code]true[/code] by default for new projects "
+"and is the recommended setting."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid ""
"If [code]true[/code], swaps OK and Cancel buttons in dialogs on Windows and "
"UWP to follow interface conventions."
msgstr ""
@@ -46803,6 +46881,16 @@ msgid ""
msgstr ""
#: doc/classes/ProjectSettings.xml
+msgid ""
+"If [code]true[/code], smooths out collision with trimesh shapes "
+"([ConcavePolygonShape]) by telling the Bullet physics engine to generate "
+"internal edge information for every trimesh shape created.\n"
+"[b]Note:[/b] Only effective if [member physics/3d/physics_engine] is set to "
+"[code]DEFAULT[/code] or [code]Bullet[/code], [i]not[/i] [code]GodotPhysics[/"
+"code]."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
msgid "Enables [member Viewport.physics_object_picking] on the root viewport."
msgstr ""
@@ -47216,6 +47304,14 @@ msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
+"An override for [code]rendering/gles3/shaders/shader_compilation_mode[/"
+"code], so asynchronous compilation can be disabled for mobile.\n"
+"You may want to do that since mobile GPUs generally won't support "
+"ubershaders due to their complexity."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid ""
"Max buffer size for blend shapes. Any blend shape bigger than this will not "
"work."
msgstr ""
@@ -48148,13 +48244,13 @@ msgstr ""
#: doc/classes/Range.xml
msgid ""
-"Binds two ranges together along with any ranges previously grouped with "
+"Binds two [Range]s together along with any ranges previously grouped with "
"either of them. When any of range's member variables change, it will share "
"the new value with all other ranges in its group."
msgstr ""
#: doc/classes/Range.xml
-msgid "Stops range from sharing its member variables with any other."
+msgid "Stops the [Range] from sharing its member variables with any other."
msgstr ""
#: doc/classes/Range.xml
@@ -48221,7 +48317,14 @@ msgid ""
msgstr ""
#: doc/classes/Range.xml
-msgid "Emitted when [member value] changes."
+msgid ""
+"Emitted when [member value] changes. When used on a [Slider], this is called "
+"continuously while dragging (potentially every frame). If you are performing "
+"an expensive operation in a function connected to [signal value_changed], "
+"consider using a [i]debouncing[/i] [Timer] to call the function less often.\n"
+"[b]Note:[/b] Unlike signals such as [signal LineEdit.text_changed], [signal "
+"value_changed] is also emitted when [code]value[/code] is set directly via "
+"code."
msgstr ""
#: doc/classes/RayCast.xml doc/classes/RayCast2D.xml
@@ -55521,11 +55624,11 @@ msgid ""
"Returns [code]true[/code] if this string contains a valid float. This is "
"inclusive of integers, and also supports exponents:\n"
"[codeblock]\n"
-"print(\"1.7\".is_valid_float()) # Prints \"true\"\n"
-"print(\"24\".is_valid_float()) # Prints \"true\"\n"
-"print(\"7e3\".is_valid_float()) # Prints \"true\"\n"
-"print(\"24\".is_valid_float()) # Prints \"true\"\n"
-"print(\"Hello\".is_valid_float()) # Prints \"false\"\n"
+"print(\"1.7\".is_valid_float()) # Prints \"True\"\n"
+"print(\"24\".is_valid_float()) # Prints \"True\"\n"
+"print(\"7e3\".is_valid_float()) # Prints \"True\"\n"
+"print(\"24\".is_valid_float()) # Prints \"True\"\n"
+"print(\"Hello\".is_valid_float()) # Prints \"False\"\n"
"[/codeblock]"
msgstr ""
@@ -55551,9 +55654,9 @@ msgid ""
"identifier may contain only letters, digits and underscores ([code]_[/code]) "
"and the first character may not be a digit.\n"
"[codeblock]\n"
-"print(\"good_ident_1\".is_valid_identifier()) # Prints \"true\"\n"
-"print(\"1st_bad_ident\".is_valid_identifier()) # Prints \"false\"\n"
-"print(\"bad_ident_#2\".is_valid_identifier()) # Prints \"false\"\n"
+"print(\"good_ident_1\".is_valid_identifier()) # Prints \"True\"\n"
+"print(\"1st_bad_ident\".is_valid_identifier()) # Prints \"False\"\n"
+"print(\"bad_ident_#2\".is_valid_identifier()) # Prints \"False\"\n"
"[/codeblock]"
msgstr ""
@@ -55561,11 +55664,11 @@ msgstr ""
msgid ""
"Returns [code]true[/code] if this string contains a valid integer.\n"
"[codeblock]\n"
-"print(\"7\".is_valid_int()) # Prints \"true\"\n"
-"print(\"14.6\".is_valid_int()) # Prints \"false\"\n"
-"print(\"L\".is_valid_int()) # Prints \"false\"\n"
-"print(\"+3\".is_valid_int()) # Prints \"true\"\n"
-"print(\"-12\".is_valid_int()) # Prints \"true\"\n"
+"print(\"7\".is_valid_int()) # Prints \"True\"\n"
+"print(\"14.6\".is_valid_int()) # Prints \"False\"\n"
+"print(\"L\".is_valid_int()) # Prints \"False\"\n"
+"print(\"+3\".is_valid_int()) # Prints \"True\"\n"
+"print(\"-12\".is_valid_int()) # Prints \"True\"\n"
"[/codeblock]"
msgstr ""
@@ -57352,6 +57455,12 @@ msgid "Returns if the given line is wrapped."
msgstr ""
#: doc/classes/TextEdit.xml
+msgid ""
+"Returns whether the mouse is over selection. If [code]edges[/code] is "
+"[code]true[/code], the edges are considered part of the selection."
+msgstr ""
+
+#: doc/classes/TextEdit.xml
msgid "Returns [code]true[/code] if the selection is active."
msgstr ""
@@ -59567,6 +59676,13 @@ msgstr ""
#: doc/classes/Time.xml
msgid ""
+"Converts the given timezone offset in minutes to a timezone offset string. "
+"For example, -480 returns \"-08:00\", 345 returns \"+05:45\", and 0 returns "
+"\"+00:00\"."
+msgstr ""
+
+#: doc/classes/Time.xml
+msgid ""
"Returns the amount of time passed in milliseconds since the engine started.\n"
"Will always be positive or 0 and uses a 64-bit value (it will wrap after "
"roughly 500 million years)."
@@ -63221,6 +63337,10 @@ msgid "Returns [code]true[/code] if there are visible modals on-screen."
msgstr ""
#: doc/classes/Viewport.xml
+msgid "Returns [code]true[/code] if the drag operation is successful."
+msgstr ""
+
+#: doc/classes/Viewport.xml
msgid ""
"Returns [code]true[/code] if the viewport is currently performing a drag "
"operation."
diff --git a/doc/translations/sr_Cyrl.po b/doc/translations/sr_Cyrl.po
index fb2ee3eda8..620a2f5b47 100644
--- a/doc/translations/sr_Cyrl.po
+++ b/doc/translations/sr_Cyrl.po
@@ -15861,6 +15861,10 @@ msgid ""
msgstr ""
#: doc/classes/Control.xml
+msgid "Returns [code]true[/code] if drag operation is successful."
+msgstr ""
+
+#: doc/classes/Control.xml
msgid ""
"Invalidates the size cache in this node and in parent nodes up to toplevel. "
"Intended to be used with [method get_minimum_size] when the return value is "
@@ -16281,8 +16285,9 @@ msgstr ""
#: doc/classes/Control.xml
msgid ""
"By default, the node's pivot is its top-left corner. When you change its "
-"[member rect_scale], it will scale around this pivot. Set this property to "
-"[member rect_size] / 2 to center the pivot in the node's rectangle."
+"[member rect_rotation] or [member rect_scale], it will rotate or scale "
+"around this pivot. Set this property to [member rect_size] / 2 to pivot "
+"around the Control's center."
msgstr ""
#: doc/classes/Control.xml
@@ -18626,10 +18631,10 @@ msgid ""
"further calculations."
msgstr ""
-#: doc/classes/Curve2D.xml doc/classes/Curve3D.xml
+#: doc/classes/Curve2D.xml
msgid ""
-"Adds a point to a curve at [code]position[/code], with control points "
-"[code]in[/code] and [code]out[/code].\n"
+"Adds a point to a curve at [code]position[/code] relative to the [Curve2D]'s "
+"position, with control points [code]in[/code] and [code]out[/code].\n"
"If [code]at_position[/code] is given, the point is inserted before the point "
"number [code]at_position[/code], moving that point (and every point after) "
"after the inserted point. If [code]at_position[/code] is not given, or is an "
@@ -18780,6 +18785,18 @@ msgid ""
msgstr ""
#: doc/classes/Curve3D.xml
+msgid ""
+"Adds a point to a curve at [code]position[/code] relative to the [Curve3D]'s "
+"position, with control points [code]in[/code] and [code]out[/code].\n"
+"If [code]at_position[/code] is given, the point is inserted before the point "
+"number [code]at_position[/code], moving that point (and every point after) "
+"after the inserted point. If [code]at_position[/code] is not given, or is an "
+"illegal value ([code]at_position <0[/code] or [code]at_position >= [method "
+"get_point_count][/code]), the point will be appended at the end of the point "
+"list."
+msgstr ""
+
+#: doc/classes/Curve3D.xml
msgid "Returns the cache of points as a [PoolVector3Array]."
msgstr ""
@@ -23263,10 +23280,13 @@ msgstr ""
#: doc/classes/Environment.xml
msgid ""
-"Keeps on screen every pixel drawn in the background. This is the fastest "
-"background mode, but it can only be safely used in fully-interior scenes (no "
-"visible sky or sky reflections). If enabled in a scene where the background "
-"is visible, \"ghost trail\" artifacts will be visible when moving the camera."
+"Keeps on screen every pixel drawn in the background. Only select this mode "
+"if you really need to keep the old data. On modern GPUs it will generally "
+"not be faster than clearing the background, and can be significantly slower, "
+"particularly on mobile.\n"
+"It can only be safely used in fully-interior scenes (no visible sky or sky "
+"reflections). If enabled in a scene where the background is visible, \"ghost "
+"trail\" artifacts will be visible when moving the camera."
msgstr ""
#: doc/classes/Environment.xml
@@ -26717,14 +26737,14 @@ msgstr ""
#: doc/classes/HeightMapShape.xml
msgid ""
-"Depth of the height map data. Changing this will resize the [member "
-"map_data]."
+"Number of vertices in the depth of the height map. Changing this will resize "
+"the [member map_data]."
msgstr ""
#: doc/classes/HeightMapShape.xml
msgid ""
-"Width of the height map data. Changing this will resize the [member "
-"map_data]."
+"Number of vertices in the width of the height map. Changing this will resize "
+"the [member map_data]."
msgstr ""
#: doc/classes/HFlowContainer.xml
@@ -32563,6 +32583,13 @@ msgstr ""
msgid "If [code]true[/code], the context menu will appear when right-clicked."
msgstr ""
+#: doc/classes/LineEdit.xml doc/classes/RichTextLabel.xml
+#: doc/classes/TextEdit.xml
+msgid ""
+"If [code]true[/code], the selected text will be deselected when focus is "
+"lost."
+msgstr ""
+
#: doc/classes/LineEdit.xml
msgid ""
"If [code]false[/code], existing text cannot be modified and new text cannot "
@@ -32598,6 +32625,13 @@ msgid ""
"[/codeblock]"
msgstr ""
+#: doc/classes/LineEdit.xml doc/classes/TextEdit.xml
+msgid ""
+"If [code]false[/code], using middle mouse button to paste clipboard will be "
+"disabled.\n"
+"[b]Note:[/b] This method is only implemented on Linux."
+msgstr ""
+
#: doc/classes/LineEdit.xml
msgid ""
"Opacity of the [member placeholder_text]. From [code]0[/code] to [code]1[/"
@@ -38457,6 +38491,10 @@ msgid "Returns the text of the item at index [code]idx[/code]."
msgstr ""
#: doc/classes/OptionButton.xml
+msgid "Returns the tooltip of the item at index [code]idx[/code]."
+msgstr ""
+
+#: doc/classes/OptionButton.xml
msgid ""
"Returns the ID of the selected item, or [code]0[/code] if no item is "
"selected."
@@ -38510,6 +38548,10 @@ msgid "Sets the text of the item at index [code]idx[/code]."
msgstr ""
#: doc/classes/OptionButton.xml
+msgid "Sets the tooltip of the item at index [code]idx[/code]."
+msgstr ""
+
+#: doc/classes/OptionButton.xml
msgid ""
"The index of the currently selected item, or [code]-1[/code] if no item is "
"selected."
@@ -39066,6 +39108,23 @@ msgstr ""
#: doc/classes/OS.xml
msgid ""
+"Returns the current refresh rate of the specified screen. If [code]screen[/"
+"code] is [code]-1[/code] (the default value), the current screen will be "
+"used.\n"
+"[b]Note:[/b] Returns [code]-1.0[/code] if Godot fails to find the refresh "
+"rate for the specified screen. On HTML5, [method get_screen_refresh_rate] "
+"will always return [code]-1.0[/code] as there is no way to retrieve the "
+"refresh rate on that platform.\n"
+"To fallback to a default refresh rate if the method fails, try:\n"
+"[codeblock]\n"
+"var refresh_rate = OS.get_screen_refresh_rate()\n"
+"if refresh_rate < 0:\n"
+" refresh_rate = 60.0\n"
+"[/codeblock]"
+msgstr ""
+
+#: doc/classes/OS.xml
+msgid ""
"Return the scale factor of the specified screen by index. If [code]screen[/"
"code] is [code]-1[/code] (the default value), the current screen will be "
"used.\n"
@@ -45422,6 +45481,12 @@ msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
+"If [code]true[/code], enables warnings when the type of the default value "
+"set to an exported variable is different than the specified export type."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid ""
"If [code]true[/code], enables warnings when a function is declared with the "
"same name as a constant."
msgstr ""
@@ -45845,6 +45910,19 @@ msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
+"If enabled, the moment [member Viewport.gui_disable_input] is set to "
+"[code]false[/code] to disable GUI input in a viewport, current mouse over "
+"and mouse focus will be dropped.\n"
+"That behavior helps to keep a robust GUI state, with no surprises when input "
+"is resumed regardless what has happened in the meantime.\n"
+"If disabled, the legacy behavior is used, which consists in just not doing "
+"anything besides the GUI input disable itself.\n"
+"[b]Note:[/b] This is set to [code]true[/code] by default for new projects "
+"and is the recommended setting."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid ""
"If [code]true[/code], swaps OK and Cancel buttons in dialogs on Windows and "
"UWP to follow interface conventions."
msgstr ""
@@ -46814,6 +46892,16 @@ msgid ""
msgstr ""
#: doc/classes/ProjectSettings.xml
+msgid ""
+"If [code]true[/code], smooths out collision with trimesh shapes "
+"([ConcavePolygonShape]) by telling the Bullet physics engine to generate "
+"internal edge information for every trimesh shape created.\n"
+"[b]Note:[/b] Only effective if [member physics/3d/physics_engine] is set to "
+"[code]DEFAULT[/code] or [code]Bullet[/code], [i]not[/i] [code]GodotPhysics[/"
+"code]."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
msgid "Enables [member Viewport.physics_object_picking] on the root viewport."
msgstr ""
@@ -47227,6 +47315,14 @@ msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
+"An override for [code]rendering/gles3/shaders/shader_compilation_mode[/"
+"code], so asynchronous compilation can be disabled for mobile.\n"
+"You may want to do that since mobile GPUs generally won't support "
+"ubershaders due to their complexity."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid ""
"Max buffer size for blend shapes. Any blend shape bigger than this will not "
"work."
msgstr ""
@@ -48159,13 +48255,13 @@ msgstr ""
#: doc/classes/Range.xml
msgid ""
-"Binds two ranges together along with any ranges previously grouped with "
+"Binds two [Range]s together along with any ranges previously grouped with "
"either of them. When any of range's member variables change, it will share "
"the new value with all other ranges in its group."
msgstr ""
#: doc/classes/Range.xml
-msgid "Stops range from sharing its member variables with any other."
+msgid "Stops the [Range] from sharing its member variables with any other."
msgstr ""
#: doc/classes/Range.xml
@@ -48232,7 +48328,14 @@ msgid ""
msgstr ""
#: doc/classes/Range.xml
-msgid "Emitted when [member value] changes."
+msgid ""
+"Emitted when [member value] changes. When used on a [Slider], this is called "
+"continuously while dragging (potentially every frame). If you are performing "
+"an expensive operation in a function connected to [signal value_changed], "
+"consider using a [i]debouncing[/i] [Timer] to call the function less often.\n"
+"[b]Note:[/b] Unlike signals such as [signal LineEdit.text_changed], [signal "
+"value_changed] is also emitted when [code]value[/code] is set directly via "
+"code."
msgstr ""
#: doc/classes/RayCast.xml doc/classes/RayCast2D.xml
@@ -55532,11 +55635,11 @@ msgid ""
"Returns [code]true[/code] if this string contains a valid float. This is "
"inclusive of integers, and also supports exponents:\n"
"[codeblock]\n"
-"print(\"1.7\".is_valid_float()) # Prints \"true\"\n"
-"print(\"24\".is_valid_float()) # Prints \"true\"\n"
-"print(\"7e3\".is_valid_float()) # Prints \"true\"\n"
-"print(\"24\".is_valid_float()) # Prints \"true\"\n"
-"print(\"Hello\".is_valid_float()) # Prints \"false\"\n"
+"print(\"1.7\".is_valid_float()) # Prints \"True\"\n"
+"print(\"24\".is_valid_float()) # Prints \"True\"\n"
+"print(\"7e3\".is_valid_float()) # Prints \"True\"\n"
+"print(\"24\".is_valid_float()) # Prints \"True\"\n"
+"print(\"Hello\".is_valid_float()) # Prints \"False\"\n"
"[/codeblock]"
msgstr ""
@@ -55562,9 +55665,9 @@ msgid ""
"identifier may contain only letters, digits and underscores ([code]_[/code]) "
"and the first character may not be a digit.\n"
"[codeblock]\n"
-"print(\"good_ident_1\".is_valid_identifier()) # Prints \"true\"\n"
-"print(\"1st_bad_ident\".is_valid_identifier()) # Prints \"false\"\n"
-"print(\"bad_ident_#2\".is_valid_identifier()) # Prints \"false\"\n"
+"print(\"good_ident_1\".is_valid_identifier()) # Prints \"True\"\n"
+"print(\"1st_bad_ident\".is_valid_identifier()) # Prints \"False\"\n"
+"print(\"bad_ident_#2\".is_valid_identifier()) # Prints \"False\"\n"
"[/codeblock]"
msgstr ""
@@ -55572,11 +55675,11 @@ msgstr ""
msgid ""
"Returns [code]true[/code] if this string contains a valid integer.\n"
"[codeblock]\n"
-"print(\"7\".is_valid_int()) # Prints \"true\"\n"
-"print(\"14.6\".is_valid_int()) # Prints \"false\"\n"
-"print(\"L\".is_valid_int()) # Prints \"false\"\n"
-"print(\"+3\".is_valid_int()) # Prints \"true\"\n"
-"print(\"-12\".is_valid_int()) # Prints \"true\"\n"
+"print(\"7\".is_valid_int()) # Prints \"True\"\n"
+"print(\"14.6\".is_valid_int()) # Prints \"False\"\n"
+"print(\"L\".is_valid_int()) # Prints \"False\"\n"
+"print(\"+3\".is_valid_int()) # Prints \"True\"\n"
+"print(\"-12\".is_valid_int()) # Prints \"True\"\n"
"[/codeblock]"
msgstr ""
@@ -57363,6 +57466,12 @@ msgid "Returns if the given line is wrapped."
msgstr ""
#: doc/classes/TextEdit.xml
+msgid ""
+"Returns whether the mouse is over selection. If [code]edges[/code] is "
+"[code]true[/code], the edges are considered part of the selection."
+msgstr ""
+
+#: doc/classes/TextEdit.xml
msgid "Returns [code]true[/code] if the selection is active."
msgstr ""
@@ -59578,6 +59687,13 @@ msgstr ""
#: doc/classes/Time.xml
msgid ""
+"Converts the given timezone offset in minutes to a timezone offset string. "
+"For example, -480 returns \"-08:00\", 345 returns \"+05:45\", and 0 returns "
+"\"+00:00\"."
+msgstr ""
+
+#: doc/classes/Time.xml
+msgid ""
"Returns the amount of time passed in milliseconds since the engine started.\n"
"Will always be positive or 0 and uses a 64-bit value (it will wrap after "
"roughly 500 million years)."
@@ -63232,6 +63348,10 @@ msgid "Returns [code]true[/code] if there are visible modals on-screen."
msgstr ""
#: doc/classes/Viewport.xml
+msgid "Returns [code]true[/code] if the drag operation is successful."
+msgstr ""
+
+#: doc/classes/Viewport.xml
msgid ""
"Returns [code]true[/code] if the viewport is currently performing a drag "
"operation."
diff --git a/doc/translations/sv.po b/doc/translations/sv.po
index 708b006742..f6e68b0231 100644
--- a/doc/translations/sv.po
+++ b/doc/translations/sv.po
@@ -15850,6 +15850,10 @@ msgid ""
msgstr ""
#: doc/classes/Control.xml
+msgid "Returns [code]true[/code] if drag operation is successful."
+msgstr ""
+
+#: doc/classes/Control.xml
msgid ""
"Invalidates the size cache in this node and in parent nodes up to toplevel. "
"Intended to be used with [method get_minimum_size] when the return value is "
@@ -16270,8 +16274,9 @@ msgstr ""
#: doc/classes/Control.xml
msgid ""
"By default, the node's pivot is its top-left corner. When you change its "
-"[member rect_scale], it will scale around this pivot. Set this property to "
-"[member rect_size] / 2 to center the pivot in the node's rectangle."
+"[member rect_rotation] or [member rect_scale], it will rotate or scale "
+"around this pivot. Set this property to [member rect_size] / 2 to pivot "
+"around the Control's center."
msgstr ""
#: doc/classes/Control.xml
@@ -18615,10 +18620,10 @@ msgid ""
"further calculations."
msgstr ""
-#: doc/classes/Curve2D.xml doc/classes/Curve3D.xml
+#: doc/classes/Curve2D.xml
msgid ""
-"Adds a point to a curve at [code]position[/code], with control points "
-"[code]in[/code] and [code]out[/code].\n"
+"Adds a point to a curve at [code]position[/code] relative to the [Curve2D]'s "
+"position, with control points [code]in[/code] and [code]out[/code].\n"
"If [code]at_position[/code] is given, the point is inserted before the point "
"number [code]at_position[/code], moving that point (and every point after) "
"after the inserted point. If [code]at_position[/code] is not given, or is an "
@@ -18769,6 +18774,18 @@ msgid ""
msgstr ""
#: doc/classes/Curve3D.xml
+msgid ""
+"Adds a point to a curve at [code]position[/code] relative to the [Curve3D]'s "
+"position, with control points [code]in[/code] and [code]out[/code].\n"
+"If [code]at_position[/code] is given, the point is inserted before the point "
+"number [code]at_position[/code], moving that point (and every point after) "
+"after the inserted point. If [code]at_position[/code] is not given, or is an "
+"illegal value ([code]at_position <0[/code] or [code]at_position >= [method "
+"get_point_count][/code]), the point will be appended at the end of the point "
+"list."
+msgstr ""
+
+#: doc/classes/Curve3D.xml
msgid "Returns the cache of points as a [PoolVector3Array]."
msgstr ""
@@ -23249,10 +23266,13 @@ msgstr ""
#: doc/classes/Environment.xml
msgid ""
-"Keeps on screen every pixel drawn in the background. This is the fastest "
-"background mode, but it can only be safely used in fully-interior scenes (no "
-"visible sky or sky reflections). If enabled in a scene where the background "
-"is visible, \"ghost trail\" artifacts will be visible when moving the camera."
+"Keeps on screen every pixel drawn in the background. Only select this mode "
+"if you really need to keep the old data. On modern GPUs it will generally "
+"not be faster than clearing the background, and can be significantly slower, "
+"particularly on mobile.\n"
+"It can only be safely used in fully-interior scenes (no visible sky or sky "
+"reflections). If enabled in a scene where the background is visible, \"ghost "
+"trail\" artifacts will be visible when moving the camera."
msgstr ""
#: doc/classes/Environment.xml
@@ -26703,14 +26723,14 @@ msgstr ""
#: doc/classes/HeightMapShape.xml
msgid ""
-"Depth of the height map data. Changing this will resize the [member "
-"map_data]."
+"Number of vertices in the depth of the height map. Changing this will resize "
+"the [member map_data]."
msgstr ""
#: doc/classes/HeightMapShape.xml
msgid ""
-"Width of the height map data. Changing this will resize the [member "
-"map_data]."
+"Number of vertices in the width of the height map. Changing this will resize "
+"the [member map_data]."
msgstr ""
#: doc/classes/HFlowContainer.xml
@@ -32549,6 +32569,13 @@ msgstr ""
msgid "If [code]true[/code], the context menu will appear when right-clicked."
msgstr ""
+#: doc/classes/LineEdit.xml doc/classes/RichTextLabel.xml
+#: doc/classes/TextEdit.xml
+msgid ""
+"If [code]true[/code], the selected text will be deselected when focus is "
+"lost."
+msgstr ""
+
#: doc/classes/LineEdit.xml
msgid ""
"If [code]false[/code], existing text cannot be modified and new text cannot "
@@ -32584,6 +32611,13 @@ msgid ""
"[/codeblock]"
msgstr ""
+#: doc/classes/LineEdit.xml doc/classes/TextEdit.xml
+msgid ""
+"If [code]false[/code], using middle mouse button to paste clipboard will be "
+"disabled.\n"
+"[b]Note:[/b] This method is only implemented on Linux."
+msgstr ""
+
#: doc/classes/LineEdit.xml
msgid ""
"Opacity of the [member placeholder_text]. From [code]0[/code] to [code]1[/"
@@ -38443,6 +38477,10 @@ msgid "Returns the text of the item at index [code]idx[/code]."
msgstr ""
#: doc/classes/OptionButton.xml
+msgid "Returns the tooltip of the item at index [code]idx[/code]."
+msgstr ""
+
+#: doc/classes/OptionButton.xml
msgid ""
"Returns the ID of the selected item, or [code]0[/code] if no item is "
"selected."
@@ -38496,6 +38534,10 @@ msgid "Sets the text of the item at index [code]idx[/code]."
msgstr ""
#: doc/classes/OptionButton.xml
+msgid "Sets the tooltip of the item at index [code]idx[/code]."
+msgstr ""
+
+#: doc/classes/OptionButton.xml
msgid ""
"The index of the currently selected item, or [code]-1[/code] if no item is "
"selected."
@@ -39052,6 +39094,23 @@ msgstr ""
#: doc/classes/OS.xml
msgid ""
+"Returns the current refresh rate of the specified screen. If [code]screen[/"
+"code] is [code]-1[/code] (the default value), the current screen will be "
+"used.\n"
+"[b]Note:[/b] Returns [code]-1.0[/code] if Godot fails to find the refresh "
+"rate for the specified screen. On HTML5, [method get_screen_refresh_rate] "
+"will always return [code]-1.0[/code] as there is no way to retrieve the "
+"refresh rate on that platform.\n"
+"To fallback to a default refresh rate if the method fails, try:\n"
+"[codeblock]\n"
+"var refresh_rate = OS.get_screen_refresh_rate()\n"
+"if refresh_rate < 0:\n"
+" refresh_rate = 60.0\n"
+"[/codeblock]"
+msgstr ""
+
+#: doc/classes/OS.xml
+msgid ""
"Return the scale factor of the specified screen by index. If [code]screen[/"
"code] is [code]-1[/code] (the default value), the current screen will be "
"used.\n"
@@ -45408,6 +45467,12 @@ msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
+"If [code]true[/code], enables warnings when the type of the default value "
+"set to an exported variable is different than the specified export type."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid ""
"If [code]true[/code], enables warnings when a function is declared with the "
"same name as a constant."
msgstr ""
@@ -45831,6 +45896,19 @@ msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
+"If enabled, the moment [member Viewport.gui_disable_input] is set to "
+"[code]false[/code] to disable GUI input in a viewport, current mouse over "
+"and mouse focus will be dropped.\n"
+"That behavior helps to keep a robust GUI state, with no surprises when input "
+"is resumed regardless what has happened in the meantime.\n"
+"If disabled, the legacy behavior is used, which consists in just not doing "
+"anything besides the GUI input disable itself.\n"
+"[b]Note:[/b] This is set to [code]true[/code] by default for new projects "
+"and is the recommended setting."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid ""
"If [code]true[/code], swaps OK and Cancel buttons in dialogs on Windows and "
"UWP to follow interface conventions."
msgstr ""
@@ -46800,6 +46878,16 @@ msgid ""
msgstr ""
#: doc/classes/ProjectSettings.xml
+msgid ""
+"If [code]true[/code], smooths out collision with trimesh shapes "
+"([ConcavePolygonShape]) by telling the Bullet physics engine to generate "
+"internal edge information for every trimesh shape created.\n"
+"[b]Note:[/b] Only effective if [member physics/3d/physics_engine] is set to "
+"[code]DEFAULT[/code] or [code]Bullet[/code], [i]not[/i] [code]GodotPhysics[/"
+"code]."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
msgid "Enables [member Viewport.physics_object_picking] on the root viewport."
msgstr ""
@@ -47213,6 +47301,14 @@ msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
+"An override for [code]rendering/gles3/shaders/shader_compilation_mode[/"
+"code], so asynchronous compilation can be disabled for mobile.\n"
+"You may want to do that since mobile GPUs generally won't support "
+"ubershaders due to their complexity."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid ""
"Max buffer size for blend shapes. Any blend shape bigger than this will not "
"work."
msgstr ""
@@ -48145,13 +48241,13 @@ msgstr ""
#: doc/classes/Range.xml
msgid ""
-"Binds two ranges together along with any ranges previously grouped with "
+"Binds two [Range]s together along with any ranges previously grouped with "
"either of them. When any of range's member variables change, it will share "
"the new value with all other ranges in its group."
msgstr ""
#: doc/classes/Range.xml
-msgid "Stops range from sharing its member variables with any other."
+msgid "Stops the [Range] from sharing its member variables with any other."
msgstr ""
#: doc/classes/Range.xml
@@ -48218,7 +48314,14 @@ msgid ""
msgstr ""
#: doc/classes/Range.xml
-msgid "Emitted when [member value] changes."
+msgid ""
+"Emitted when [member value] changes. When used on a [Slider], this is called "
+"continuously while dragging (potentially every frame). If you are performing "
+"an expensive operation in a function connected to [signal value_changed], "
+"consider using a [i]debouncing[/i] [Timer] to call the function less often.\n"
+"[b]Note:[/b] Unlike signals such as [signal LineEdit.text_changed], [signal "
+"value_changed] is also emitted when [code]value[/code] is set directly via "
+"code."
msgstr ""
#: doc/classes/RayCast.xml doc/classes/RayCast2D.xml
@@ -55518,11 +55621,11 @@ msgid ""
"Returns [code]true[/code] if this string contains a valid float. This is "
"inclusive of integers, and also supports exponents:\n"
"[codeblock]\n"
-"print(\"1.7\".is_valid_float()) # Prints \"true\"\n"
-"print(\"24\".is_valid_float()) # Prints \"true\"\n"
-"print(\"7e3\".is_valid_float()) # Prints \"true\"\n"
-"print(\"24\".is_valid_float()) # Prints \"true\"\n"
-"print(\"Hello\".is_valid_float()) # Prints \"false\"\n"
+"print(\"1.7\".is_valid_float()) # Prints \"True\"\n"
+"print(\"24\".is_valid_float()) # Prints \"True\"\n"
+"print(\"7e3\".is_valid_float()) # Prints \"True\"\n"
+"print(\"24\".is_valid_float()) # Prints \"True\"\n"
+"print(\"Hello\".is_valid_float()) # Prints \"False\"\n"
"[/codeblock]"
msgstr ""
@@ -55548,9 +55651,9 @@ msgid ""
"identifier may contain only letters, digits and underscores ([code]_[/code]) "
"and the first character may not be a digit.\n"
"[codeblock]\n"
-"print(\"good_ident_1\".is_valid_identifier()) # Prints \"true\"\n"
-"print(\"1st_bad_ident\".is_valid_identifier()) # Prints \"false\"\n"
-"print(\"bad_ident_#2\".is_valid_identifier()) # Prints \"false\"\n"
+"print(\"good_ident_1\".is_valid_identifier()) # Prints \"True\"\n"
+"print(\"1st_bad_ident\".is_valid_identifier()) # Prints \"False\"\n"
+"print(\"bad_ident_#2\".is_valid_identifier()) # Prints \"False\"\n"
"[/codeblock]"
msgstr ""
@@ -55558,11 +55661,11 @@ msgstr ""
msgid ""
"Returns [code]true[/code] if this string contains a valid integer.\n"
"[codeblock]\n"
-"print(\"7\".is_valid_int()) # Prints \"true\"\n"
-"print(\"14.6\".is_valid_int()) # Prints \"false\"\n"
-"print(\"L\".is_valid_int()) # Prints \"false\"\n"
-"print(\"+3\".is_valid_int()) # Prints \"true\"\n"
-"print(\"-12\".is_valid_int()) # Prints \"true\"\n"
+"print(\"7\".is_valid_int()) # Prints \"True\"\n"
+"print(\"14.6\".is_valid_int()) # Prints \"False\"\n"
+"print(\"L\".is_valid_int()) # Prints \"False\"\n"
+"print(\"+3\".is_valid_int()) # Prints \"True\"\n"
+"print(\"-12\".is_valid_int()) # Prints \"True\"\n"
"[/codeblock]"
msgstr ""
@@ -57349,6 +57452,12 @@ msgid "Returns if the given line is wrapped."
msgstr ""
#: doc/classes/TextEdit.xml
+msgid ""
+"Returns whether the mouse is over selection. If [code]edges[/code] is "
+"[code]true[/code], the edges are considered part of the selection."
+msgstr ""
+
+#: doc/classes/TextEdit.xml
msgid "Returns [code]true[/code] if the selection is active."
msgstr ""
@@ -59564,6 +59673,13 @@ msgstr ""
#: doc/classes/Time.xml
msgid ""
+"Converts the given timezone offset in minutes to a timezone offset string. "
+"For example, -480 returns \"-08:00\", 345 returns \"+05:45\", and 0 returns "
+"\"+00:00\"."
+msgstr ""
+
+#: doc/classes/Time.xml
+msgid ""
"Returns the amount of time passed in milliseconds since the engine started.\n"
"Will always be positive or 0 and uses a 64-bit value (it will wrap after "
"roughly 500 million years)."
@@ -63218,6 +63334,10 @@ msgid "Returns [code]true[/code] if there are visible modals on-screen."
msgstr ""
#: doc/classes/Viewport.xml
+msgid "Returns [code]true[/code] if the drag operation is successful."
+msgstr ""
+
+#: doc/classes/Viewport.xml
msgid ""
"Returns [code]true[/code] if the viewport is currently performing a drag "
"operation."
diff --git a/doc/translations/th.po b/doc/translations/th.po
index 684a6a0bc6..ca2ce020a6 100644
--- a/doc/translations/th.po
+++ b/doc/translations/th.po
@@ -15958,6 +15958,10 @@ msgid ""
msgstr ""
#: doc/classes/Control.xml
+msgid "Returns [code]true[/code] if drag operation is successful."
+msgstr ""
+
+#: doc/classes/Control.xml
msgid ""
"Invalidates the size cache in this node and in parent nodes up to toplevel. "
"Intended to be used with [method get_minimum_size] when the return value is "
@@ -16378,8 +16382,9 @@ msgstr ""
#: doc/classes/Control.xml
msgid ""
"By default, the node's pivot is its top-left corner. When you change its "
-"[member rect_scale], it will scale around this pivot. Set this property to "
-"[member rect_size] / 2 to center the pivot in the node's rectangle."
+"[member rect_rotation] or [member rect_scale], it will rotate or scale "
+"around this pivot. Set this property to [member rect_size] / 2 to pivot "
+"around the Control's center."
msgstr ""
#: doc/classes/Control.xml
@@ -18723,10 +18728,10 @@ msgid ""
"further calculations."
msgstr ""
-#: doc/classes/Curve2D.xml doc/classes/Curve3D.xml
+#: doc/classes/Curve2D.xml
msgid ""
-"Adds a point to a curve at [code]position[/code], with control points "
-"[code]in[/code] and [code]out[/code].\n"
+"Adds a point to a curve at [code]position[/code] relative to the [Curve2D]'s "
+"position, with control points [code]in[/code] and [code]out[/code].\n"
"If [code]at_position[/code] is given, the point is inserted before the point "
"number [code]at_position[/code], moving that point (and every point after) "
"after the inserted point. If [code]at_position[/code] is not given, or is an "
@@ -18877,6 +18882,18 @@ msgid ""
msgstr ""
#: doc/classes/Curve3D.xml
+msgid ""
+"Adds a point to a curve at [code]position[/code] relative to the [Curve3D]'s "
+"position, with control points [code]in[/code] and [code]out[/code].\n"
+"If [code]at_position[/code] is given, the point is inserted before the point "
+"number [code]at_position[/code], moving that point (and every point after) "
+"after the inserted point. If [code]at_position[/code] is not given, or is an "
+"illegal value ([code]at_position <0[/code] or [code]at_position >= [method "
+"get_point_count][/code]), the point will be appended at the end of the point "
+"list."
+msgstr ""
+
+#: doc/classes/Curve3D.xml
msgid "Returns the cache of points as a [PoolVector3Array]."
msgstr ""
@@ -23361,10 +23378,13 @@ msgstr ""
#: doc/classes/Environment.xml
msgid ""
-"Keeps on screen every pixel drawn in the background. This is the fastest "
-"background mode, but it can only be safely used in fully-interior scenes (no "
-"visible sky or sky reflections). If enabled in a scene where the background "
-"is visible, \"ghost trail\" artifacts will be visible when moving the camera."
+"Keeps on screen every pixel drawn in the background. Only select this mode "
+"if you really need to keep the old data. On modern GPUs it will generally "
+"not be faster than clearing the background, and can be significantly slower, "
+"particularly on mobile.\n"
+"It can only be safely used in fully-interior scenes (no visible sky or sky "
+"reflections). If enabled in a scene where the background is visible, \"ghost "
+"trail\" artifacts will be visible when moving the camera."
msgstr ""
#: doc/classes/Environment.xml
@@ -26817,14 +26837,14 @@ msgstr ""
#: doc/classes/HeightMapShape.xml
msgid ""
-"Depth of the height map data. Changing this will resize the [member "
-"map_data]."
+"Number of vertices in the depth of the height map. Changing this will resize "
+"the [member map_data]."
msgstr ""
#: doc/classes/HeightMapShape.xml
msgid ""
-"Width of the height map data. Changing this will resize the [member "
-"map_data]."
+"Number of vertices in the width of the height map. Changing this will resize "
+"the [member map_data]."
msgstr ""
#: doc/classes/HFlowContainer.xml
@@ -32685,6 +32705,13 @@ msgstr ""
msgid "If [code]true[/code], the context menu will appear when right-clicked."
msgstr ""
+#: doc/classes/LineEdit.xml doc/classes/RichTextLabel.xml
+#: doc/classes/TextEdit.xml
+msgid ""
+"If [code]true[/code], the selected text will be deselected when focus is "
+"lost."
+msgstr ""
+
#: doc/classes/LineEdit.xml
msgid ""
"If [code]false[/code], existing text cannot be modified and new text cannot "
@@ -32720,6 +32747,13 @@ msgid ""
"[/codeblock]"
msgstr ""
+#: doc/classes/LineEdit.xml doc/classes/TextEdit.xml
+msgid ""
+"If [code]false[/code], using middle mouse button to paste clipboard will be "
+"disabled.\n"
+"[b]Note:[/b] This method is only implemented on Linux."
+msgstr ""
+
#: doc/classes/LineEdit.xml
msgid ""
"Opacity of the [member placeholder_text]. From [code]0[/code] to [code]1[/"
@@ -38639,6 +38673,11 @@ msgid "Returns the text of the item at index [code]idx[/code]."
msgstr ""
#: doc/classes/OptionButton.xml
+#, fuzzy
+msgid "Returns the tooltip of the item at index [code]idx[/code]."
+msgstr "คืนค่าการกำหนดค่าของลำโพง"
+
+#: doc/classes/OptionButton.xml
msgid ""
"Returns the ID of the selected item, or [code]0[/code] if no item is "
"selected."
@@ -38692,6 +38731,11 @@ msgid "Sets the text of the item at index [code]idx[/code]."
msgstr ""
#: doc/classes/OptionButton.xml
+#, fuzzy
+msgid "Sets the tooltip of the item at index [code]idx[/code]."
+msgstr "คืนค่าการกำหนดค่าของลำโพง"
+
+#: doc/classes/OptionButton.xml
msgid ""
"The index of the currently selected item, or [code]-1[/code] if no item is "
"selected."
@@ -39249,6 +39293,23 @@ msgstr ""
#: doc/classes/OS.xml
msgid ""
+"Returns the current refresh rate of the specified screen. If [code]screen[/"
+"code] is [code]-1[/code] (the default value), the current screen will be "
+"used.\n"
+"[b]Note:[/b] Returns [code]-1.0[/code] if Godot fails to find the refresh "
+"rate for the specified screen. On HTML5, [method get_screen_refresh_rate] "
+"will always return [code]-1.0[/code] as there is no way to retrieve the "
+"refresh rate on that platform.\n"
+"To fallback to a default refresh rate if the method fails, try:\n"
+"[codeblock]\n"
+"var refresh_rate = OS.get_screen_refresh_rate()\n"
+"if refresh_rate < 0:\n"
+" refresh_rate = 60.0\n"
+"[/codeblock]"
+msgstr ""
+
+#: doc/classes/OS.xml
+msgid ""
"Return the scale factor of the specified screen by index. If [code]screen[/"
"code] is [code]-1[/code] (the default value), the current screen will be "
"used.\n"
@@ -45612,6 +45673,12 @@ msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
+"If [code]true[/code], enables warnings when the type of the default value "
+"set to an exported variable is different than the specified export type."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid ""
"If [code]true[/code], enables warnings when a function is declared with the "
"same name as a constant."
msgstr ""
@@ -46035,6 +46102,19 @@ msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
+"If enabled, the moment [member Viewport.gui_disable_input] is set to "
+"[code]false[/code] to disable GUI input in a viewport, current mouse over "
+"and mouse focus will be dropped.\n"
+"That behavior helps to keep a robust GUI state, with no surprises when input "
+"is resumed regardless what has happened in the meantime.\n"
+"If disabled, the legacy behavior is used, which consists in just not doing "
+"anything besides the GUI input disable itself.\n"
+"[b]Note:[/b] This is set to [code]true[/code] by default for new projects "
+"and is the recommended setting."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid ""
"If [code]true[/code], swaps OK and Cancel buttons in dialogs on Windows and "
"UWP to follow interface conventions."
msgstr ""
@@ -47009,6 +47089,16 @@ msgid ""
msgstr ""
#: doc/classes/ProjectSettings.xml
+msgid ""
+"If [code]true[/code], smooths out collision with trimesh shapes "
+"([ConcavePolygonShape]) by telling the Bullet physics engine to generate "
+"internal edge information for every trimesh shape created.\n"
+"[b]Note:[/b] Only effective if [member physics/3d/physics_engine] is set to "
+"[code]DEFAULT[/code] or [code]Bullet[/code], [i]not[/i] [code]GodotPhysics[/"
+"code]."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
msgid "Enables [member Viewport.physics_object_picking] on the root viewport."
msgstr ""
@@ -47422,6 +47512,14 @@ msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
+"An override for [code]rendering/gles3/shaders/shader_compilation_mode[/"
+"code], so asynchronous compilation can be disabled for mobile.\n"
+"You may want to do that since mobile GPUs generally won't support "
+"ubershaders due to their complexity."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid ""
"Max buffer size for blend shapes. Any blend shape bigger than this will not "
"work."
msgstr ""
@@ -48354,13 +48452,13 @@ msgstr ""
#: doc/classes/Range.xml
msgid ""
-"Binds two ranges together along with any ranges previously grouped with "
+"Binds two [Range]s together along with any ranges previously grouped with "
"either of them. When any of range's member variables change, it will share "
"the new value with all other ranges in its group."
msgstr ""
#: doc/classes/Range.xml
-msgid "Stops range from sharing its member variables with any other."
+msgid "Stops the [Range] from sharing its member variables with any other."
msgstr ""
#: doc/classes/Range.xml
@@ -48427,7 +48525,14 @@ msgid ""
msgstr ""
#: doc/classes/Range.xml
-msgid "Emitted when [member value] changes."
+msgid ""
+"Emitted when [member value] changes. When used on a [Slider], this is called "
+"continuously while dragging (potentially every frame). If you are performing "
+"an expensive operation in a function connected to [signal value_changed], "
+"consider using a [i]debouncing[/i] [Timer] to call the function less often.\n"
+"[b]Note:[/b] Unlike signals such as [signal LineEdit.text_changed], [signal "
+"value_changed] is also emitted when [code]value[/code] is set directly via "
+"code."
msgstr ""
#: doc/classes/RayCast.xml doc/classes/RayCast2D.xml
@@ -55731,11 +55836,11 @@ msgid ""
"Returns [code]true[/code] if this string contains a valid float. This is "
"inclusive of integers, and also supports exponents:\n"
"[codeblock]\n"
-"print(\"1.7\".is_valid_float()) # Prints \"true\"\n"
-"print(\"24\".is_valid_float()) # Prints \"true\"\n"
-"print(\"7e3\".is_valid_float()) # Prints \"true\"\n"
-"print(\"24\".is_valid_float()) # Prints \"true\"\n"
-"print(\"Hello\".is_valid_float()) # Prints \"false\"\n"
+"print(\"1.7\".is_valid_float()) # Prints \"True\"\n"
+"print(\"24\".is_valid_float()) # Prints \"True\"\n"
+"print(\"7e3\".is_valid_float()) # Prints \"True\"\n"
+"print(\"24\".is_valid_float()) # Prints \"True\"\n"
+"print(\"Hello\".is_valid_float()) # Prints \"False\"\n"
"[/codeblock]"
msgstr ""
@@ -55761,9 +55866,9 @@ msgid ""
"identifier may contain only letters, digits and underscores ([code]_[/code]) "
"and the first character may not be a digit.\n"
"[codeblock]\n"
-"print(\"good_ident_1\".is_valid_identifier()) # Prints \"true\"\n"
-"print(\"1st_bad_ident\".is_valid_identifier()) # Prints \"false\"\n"
-"print(\"bad_ident_#2\".is_valid_identifier()) # Prints \"false\"\n"
+"print(\"good_ident_1\".is_valid_identifier()) # Prints \"True\"\n"
+"print(\"1st_bad_ident\".is_valid_identifier()) # Prints \"False\"\n"
+"print(\"bad_ident_#2\".is_valid_identifier()) # Prints \"False\"\n"
"[/codeblock]"
msgstr ""
@@ -55771,11 +55876,11 @@ msgstr ""
msgid ""
"Returns [code]true[/code] if this string contains a valid integer.\n"
"[codeblock]\n"
-"print(\"7\".is_valid_int()) # Prints \"true\"\n"
-"print(\"14.6\".is_valid_int()) # Prints \"false\"\n"
-"print(\"L\".is_valid_int()) # Prints \"false\"\n"
-"print(\"+3\".is_valid_int()) # Prints \"true\"\n"
-"print(\"-12\".is_valid_int()) # Prints \"true\"\n"
+"print(\"7\".is_valid_int()) # Prints \"True\"\n"
+"print(\"14.6\".is_valid_int()) # Prints \"False\"\n"
+"print(\"L\".is_valid_int()) # Prints \"False\"\n"
+"print(\"+3\".is_valid_int()) # Prints \"True\"\n"
+"print(\"-12\".is_valid_int()) # Prints \"True\"\n"
"[/codeblock]"
msgstr ""
@@ -57566,6 +57671,12 @@ msgid "Returns if the given line is wrapped."
msgstr ""
#: doc/classes/TextEdit.xml
+msgid ""
+"Returns whether the mouse is over selection. If [code]edges[/code] is "
+"[code]true[/code], the edges are considered part of the selection."
+msgstr ""
+
+#: doc/classes/TextEdit.xml
msgid "Returns [code]true[/code] if the selection is active."
msgstr ""
@@ -59781,6 +59892,13 @@ msgstr ""
#: doc/classes/Time.xml
msgid ""
+"Converts the given timezone offset in minutes to a timezone offset string. "
+"For example, -480 returns \"-08:00\", 345 returns \"+05:45\", and 0 returns "
+"\"+00:00\"."
+msgstr ""
+
+#: doc/classes/Time.xml
+msgid ""
"Returns the amount of time passed in milliseconds since the engine started.\n"
"Will always be positive or 0 and uses a 64-bit value (it will wrap after "
"roughly 500 million years)."
@@ -63448,6 +63566,10 @@ msgid "Returns [code]true[/code] if there are visible modals on-screen."
msgstr ""
#: doc/classes/Viewport.xml
+msgid "Returns [code]true[/code] if the drag operation is successful."
+msgstr ""
+
+#: doc/classes/Viewport.xml
msgid ""
"Returns [code]true[/code] if the viewport is currently performing a drag "
"operation."
diff --git a/doc/translations/tl.po b/doc/translations/tl.po
index 7a9fb2b1f7..385070cca2 100644
--- a/doc/translations/tl.po
+++ b/doc/translations/tl.po
@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine class reference\n"
"Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n"
-"PO-Revision-Date: 2022-02-26 10:27+0000\n"
+"PO-Revision-Date: 2022-03-17 13:59+0000\n"
"Last-Translator: Napstaguy04 <brokenscreen3@gmail.com>\n"
"Language-Team: Tagalog <https://hosted.weblate.org/projects/godot-engine/"
"godot-class-reference/tl/>\n"
@@ -18,7 +18,7 @@ msgstr ""
"Content-Transfer-Encoding: 8-bit\n"
"Plural-Forms: nplurals=2; plural=n != 1 && n != 2 && n != 3 && (n % 10 == 4 "
"|| n % 10 == 6 || n % 10 == 9);\n"
-"X-Generator: Weblate 4.11.1-dev\n"
+"X-Generator: Weblate 4.12-dev\n"
#: doc/tools/make_rst.py
msgid "Description"
@@ -573,6 +573,10 @@ msgid ""
"print(hash(\"a\")) # Prints 177670\n"
"[/codeblock]"
msgstr ""
+"Binabalik ang integer hash ng variable na ipinasa.\n"
+"[codeblock]\n"
+"print(hash(\"a\")) #Prints 177670\n"
+"[code/block]"
#: modules/gdscript/doc_classes/@GDScript.xml
msgid ""
@@ -15929,6 +15933,13 @@ msgid ""
msgstr ""
#: doc/classes/Control.xml
+#, fuzzy
+msgid "Returns [code]true[/code] if drag operation is successful."
+msgstr ""
+"Kung [code]true[/code], ang mga child nodes ay inaayos, kung hindi ang pag-"
+"so-sort ay hindi pinapagana."
+
+#: doc/classes/Control.xml
msgid ""
"Invalidates the size cache in this node and in parent nodes up to toplevel. "
"Intended to be used with [method get_minimum_size] when the return value is "
@@ -16349,8 +16360,9 @@ msgstr ""
#: doc/classes/Control.xml
msgid ""
"By default, the node's pivot is its top-left corner. When you change its "
-"[member rect_scale], it will scale around this pivot. Set this property to "
-"[member rect_size] / 2 to center the pivot in the node's rectangle."
+"[member rect_rotation] or [member rect_scale], it will rotate or scale "
+"around this pivot. Set this property to [member rect_size] / 2 to pivot "
+"around the Control's center."
msgstr ""
#: doc/classes/Control.xml
@@ -18694,10 +18706,10 @@ msgid ""
"further calculations."
msgstr ""
-#: doc/classes/Curve2D.xml doc/classes/Curve3D.xml
+#: doc/classes/Curve2D.xml
msgid ""
-"Adds a point to a curve at [code]position[/code], with control points "
-"[code]in[/code] and [code]out[/code].\n"
+"Adds a point to a curve at [code]position[/code] relative to the [Curve2D]'s "
+"position, with control points [code]in[/code] and [code]out[/code].\n"
"If [code]at_position[/code] is given, the point is inserted before the point "
"number [code]at_position[/code], moving that point (and every point after) "
"after the inserted point. If [code]at_position[/code] is not given, or is an "
@@ -18848,6 +18860,18 @@ msgid ""
msgstr ""
#: doc/classes/Curve3D.xml
+msgid ""
+"Adds a point to a curve at [code]position[/code] relative to the [Curve3D]'s "
+"position, with control points [code]in[/code] and [code]out[/code].\n"
+"If [code]at_position[/code] is given, the point is inserted before the point "
+"number [code]at_position[/code], moving that point (and every point after) "
+"after the inserted point. If [code]at_position[/code] is not given, or is an "
+"illegal value ([code]at_position <0[/code] or [code]at_position >= [method "
+"get_point_count][/code]), the point will be appended at the end of the point "
+"list."
+msgstr ""
+
+#: doc/classes/Curve3D.xml
msgid "Returns the cache of points as a [PoolVector3Array]."
msgstr ""
@@ -23328,10 +23352,13 @@ msgstr ""
#: doc/classes/Environment.xml
msgid ""
-"Keeps on screen every pixel drawn in the background. This is the fastest "
-"background mode, but it can only be safely used in fully-interior scenes (no "
-"visible sky or sky reflections). If enabled in a scene where the background "
-"is visible, \"ghost trail\" artifacts will be visible when moving the camera."
+"Keeps on screen every pixel drawn in the background. Only select this mode "
+"if you really need to keep the old data. On modern GPUs it will generally "
+"not be faster than clearing the background, and can be significantly slower, "
+"particularly on mobile.\n"
+"It can only be safely used in fully-interior scenes (no visible sky or sky "
+"reflections). If enabled in a scene where the background is visible, \"ghost "
+"trail\" artifacts will be visible when moving the camera."
msgstr ""
#: doc/classes/Environment.xml
@@ -26782,14 +26809,14 @@ msgstr ""
#: doc/classes/HeightMapShape.xml
msgid ""
-"Depth of the height map data. Changing this will resize the [member "
-"map_data]."
+"Number of vertices in the depth of the height map. Changing this will resize "
+"the [member map_data]."
msgstr ""
#: doc/classes/HeightMapShape.xml
msgid ""
-"Width of the height map data. Changing this will resize the [member "
-"map_data]."
+"Number of vertices in the width of the height map. Changing this will resize "
+"the [member map_data]."
msgstr ""
#: doc/classes/HFlowContainer.xml
@@ -32628,6 +32655,13 @@ msgstr ""
msgid "If [code]true[/code], the context menu will appear when right-clicked."
msgstr ""
+#: doc/classes/LineEdit.xml doc/classes/RichTextLabel.xml
+#: doc/classes/TextEdit.xml
+msgid ""
+"If [code]true[/code], the selected text will be deselected when focus is "
+"lost."
+msgstr ""
+
#: doc/classes/LineEdit.xml
msgid ""
"If [code]false[/code], existing text cannot be modified and new text cannot "
@@ -32663,6 +32697,13 @@ msgid ""
"[/codeblock]"
msgstr ""
+#: doc/classes/LineEdit.xml doc/classes/TextEdit.xml
+msgid ""
+"If [code]false[/code], using middle mouse button to paste clipboard will be "
+"disabled.\n"
+"[b]Note:[/b] This method is only implemented on Linux."
+msgstr ""
+
#: doc/classes/LineEdit.xml
msgid ""
"Opacity of the [member placeholder_text]. From [code]0[/code] to [code]1[/"
@@ -38528,6 +38569,10 @@ msgid "Returns the text of the item at index [code]idx[/code]."
msgstr ""
#: doc/classes/OptionButton.xml
+msgid "Returns the tooltip of the item at index [code]idx[/code]."
+msgstr ""
+
+#: doc/classes/OptionButton.xml
msgid ""
"Returns the ID of the selected item, or [code]0[/code] if no item is "
"selected."
@@ -38581,6 +38626,10 @@ msgid "Sets the text of the item at index [code]idx[/code]."
msgstr ""
#: doc/classes/OptionButton.xml
+msgid "Sets the tooltip of the item at index [code]idx[/code]."
+msgstr ""
+
+#: doc/classes/OptionButton.xml
msgid ""
"The index of the currently selected item, or [code]-1[/code] if no item is "
"selected."
@@ -39137,6 +39186,23 @@ msgstr ""
#: doc/classes/OS.xml
msgid ""
+"Returns the current refresh rate of the specified screen. If [code]screen[/"
+"code] is [code]-1[/code] (the default value), the current screen will be "
+"used.\n"
+"[b]Note:[/b] Returns [code]-1.0[/code] if Godot fails to find the refresh "
+"rate for the specified screen. On HTML5, [method get_screen_refresh_rate] "
+"will always return [code]-1.0[/code] as there is no way to retrieve the "
+"refresh rate on that platform.\n"
+"To fallback to a default refresh rate if the method fails, try:\n"
+"[codeblock]\n"
+"var refresh_rate = OS.get_screen_refresh_rate()\n"
+"if refresh_rate < 0:\n"
+" refresh_rate = 60.0\n"
+"[/codeblock]"
+msgstr ""
+
+#: doc/classes/OS.xml
+msgid ""
"Return the scale factor of the specified screen by index. If [code]screen[/"
"code] is [code]-1[/code] (the default value), the current screen will be "
"used.\n"
@@ -45496,6 +45562,12 @@ msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
+"If [code]true[/code], enables warnings when the type of the default value "
+"set to an exported variable is different than the specified export type."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid ""
"If [code]true[/code], enables warnings when a function is declared with the "
"same name as a constant."
msgstr ""
@@ -45919,6 +45991,19 @@ msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
+"If enabled, the moment [member Viewport.gui_disable_input] is set to "
+"[code]false[/code] to disable GUI input in a viewport, current mouse over "
+"and mouse focus will be dropped.\n"
+"That behavior helps to keep a robust GUI state, with no surprises when input "
+"is resumed regardless what has happened in the meantime.\n"
+"If disabled, the legacy behavior is used, which consists in just not doing "
+"anything besides the GUI input disable itself.\n"
+"[b]Note:[/b] This is set to [code]true[/code] by default for new projects "
+"and is the recommended setting."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid ""
"If [code]true[/code], swaps OK and Cancel buttons in dialogs on Windows and "
"UWP to follow interface conventions."
msgstr ""
@@ -46888,6 +46973,16 @@ msgid ""
msgstr ""
#: doc/classes/ProjectSettings.xml
+msgid ""
+"If [code]true[/code], smooths out collision with trimesh shapes "
+"([ConcavePolygonShape]) by telling the Bullet physics engine to generate "
+"internal edge information for every trimesh shape created.\n"
+"[b]Note:[/b] Only effective if [member physics/3d/physics_engine] is set to "
+"[code]DEFAULT[/code] or [code]Bullet[/code], [i]not[/i] [code]GodotPhysics[/"
+"code]."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
msgid "Enables [member Viewport.physics_object_picking] on the root viewport."
msgstr ""
@@ -47301,6 +47396,14 @@ msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
+"An override for [code]rendering/gles3/shaders/shader_compilation_mode[/"
+"code], so asynchronous compilation can be disabled for mobile.\n"
+"You may want to do that since mobile GPUs generally won't support "
+"ubershaders due to their complexity."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid ""
"Max buffer size for blend shapes. Any blend shape bigger than this will not "
"work."
msgstr ""
@@ -48233,13 +48336,13 @@ msgstr ""
#: doc/classes/Range.xml
msgid ""
-"Binds two ranges together along with any ranges previously grouped with "
+"Binds two [Range]s together along with any ranges previously grouped with "
"either of them. When any of range's member variables change, it will share "
"the new value with all other ranges in its group."
msgstr ""
#: doc/classes/Range.xml
-msgid "Stops range from sharing its member variables with any other."
+msgid "Stops the [Range] from sharing its member variables with any other."
msgstr ""
#: doc/classes/Range.xml
@@ -48306,7 +48409,14 @@ msgid ""
msgstr ""
#: doc/classes/Range.xml
-msgid "Emitted when [member value] changes."
+msgid ""
+"Emitted when [member value] changes. When used on a [Slider], this is called "
+"continuously while dragging (potentially every frame). If you are performing "
+"an expensive operation in a function connected to [signal value_changed], "
+"consider using a [i]debouncing[/i] [Timer] to call the function less often.\n"
+"[b]Note:[/b] Unlike signals such as [signal LineEdit.text_changed], [signal "
+"value_changed] is also emitted when [code]value[/code] is set directly via "
+"code."
msgstr ""
#: doc/classes/RayCast.xml doc/classes/RayCast2D.xml
@@ -55606,11 +55716,11 @@ msgid ""
"Returns [code]true[/code] if this string contains a valid float. This is "
"inclusive of integers, and also supports exponents:\n"
"[codeblock]\n"
-"print(\"1.7\".is_valid_float()) # Prints \"true\"\n"
-"print(\"24\".is_valid_float()) # Prints \"true\"\n"
-"print(\"7e3\".is_valid_float()) # Prints \"true\"\n"
-"print(\"24\".is_valid_float()) # Prints \"true\"\n"
-"print(\"Hello\".is_valid_float()) # Prints \"false\"\n"
+"print(\"1.7\".is_valid_float()) # Prints \"True\"\n"
+"print(\"24\".is_valid_float()) # Prints \"True\"\n"
+"print(\"7e3\".is_valid_float()) # Prints \"True\"\n"
+"print(\"24\".is_valid_float()) # Prints \"True\"\n"
+"print(\"Hello\".is_valid_float()) # Prints \"False\"\n"
"[/codeblock]"
msgstr ""
@@ -55636,9 +55746,9 @@ msgid ""
"identifier may contain only letters, digits and underscores ([code]_[/code]) "
"and the first character may not be a digit.\n"
"[codeblock]\n"
-"print(\"good_ident_1\".is_valid_identifier()) # Prints \"true\"\n"
-"print(\"1st_bad_ident\".is_valid_identifier()) # Prints \"false\"\n"
-"print(\"bad_ident_#2\".is_valid_identifier()) # Prints \"false\"\n"
+"print(\"good_ident_1\".is_valid_identifier()) # Prints \"True\"\n"
+"print(\"1st_bad_ident\".is_valid_identifier()) # Prints \"False\"\n"
+"print(\"bad_ident_#2\".is_valid_identifier()) # Prints \"False\"\n"
"[/codeblock]"
msgstr ""
@@ -55646,11 +55756,11 @@ msgstr ""
msgid ""
"Returns [code]true[/code] if this string contains a valid integer.\n"
"[codeblock]\n"
-"print(\"7\".is_valid_int()) # Prints \"true\"\n"
-"print(\"14.6\".is_valid_int()) # Prints \"false\"\n"
-"print(\"L\".is_valid_int()) # Prints \"false\"\n"
-"print(\"+3\".is_valid_int()) # Prints \"true\"\n"
-"print(\"-12\".is_valid_int()) # Prints \"true\"\n"
+"print(\"7\".is_valid_int()) # Prints \"True\"\n"
+"print(\"14.6\".is_valid_int()) # Prints \"False\"\n"
+"print(\"L\".is_valid_int()) # Prints \"False\"\n"
+"print(\"+3\".is_valid_int()) # Prints \"True\"\n"
+"print(\"-12\".is_valid_int()) # Prints \"True\"\n"
"[/codeblock]"
msgstr ""
@@ -57437,6 +57547,12 @@ msgid "Returns if the given line is wrapped."
msgstr ""
#: doc/classes/TextEdit.xml
+msgid ""
+"Returns whether the mouse is over selection. If [code]edges[/code] is "
+"[code]true[/code], the edges are considered part of the selection."
+msgstr ""
+
+#: doc/classes/TextEdit.xml
msgid "Returns [code]true[/code] if the selection is active."
msgstr ""
@@ -59655,6 +59771,13 @@ msgstr ""
#: doc/classes/Time.xml
msgid ""
+"Converts the given timezone offset in minutes to a timezone offset string. "
+"For example, -480 returns \"-08:00\", 345 returns \"+05:45\", and 0 returns "
+"\"+00:00\"."
+msgstr ""
+
+#: doc/classes/Time.xml
+msgid ""
"Returns the amount of time passed in milliseconds since the engine started.\n"
"Will always be positive or 0 and uses a 64-bit value (it will wrap after "
"roughly 500 million years)."
@@ -63309,6 +63432,13 @@ msgid "Returns [code]true[/code] if there are visible modals on-screen."
msgstr ""
#: doc/classes/Viewport.xml
+#, fuzzy
+msgid "Returns [code]true[/code] if the drag operation is successful."
+msgstr ""
+"Kung [code]true[/code], ang mga child nodes ay inaayos, kung hindi ang pag-"
+"so-sort ay hindi pinapagana."
+
+#: doc/classes/Viewport.xml
msgid ""
"Returns [code]true[/code] if the viewport is currently performing a drag "
"operation."
diff --git a/doc/translations/tr.po b/doc/translations/tr.po
index 39cd3b64ef..f2eaa55c6c 100644
--- a/doc/translations/tr.po
+++ b/doc/translations/tr.po
@@ -16639,6 +16639,12 @@ msgid ""
msgstr ""
#: doc/classes/Control.xml
+#, fuzzy
+msgid "Returns [code]true[/code] if drag operation is successful."
+msgstr ""
+"Eğer [code]true[/code] ise düğümler sıraya sokulur, yoksa sıraya sokulmaz."
+
+#: doc/classes/Control.xml
msgid ""
"Invalidates the size cache in this node and in parent nodes up to toplevel. "
"Intended to be used with [method get_minimum_size] when the return value is "
@@ -17065,8 +17071,9 @@ msgstr ""
#: doc/classes/Control.xml
msgid ""
"By default, the node's pivot is its top-left corner. When you change its "
-"[member rect_scale], it will scale around this pivot. Set this property to "
-"[member rect_size] / 2 to center the pivot in the node's rectangle."
+"[member rect_rotation] or [member rect_scale], it will rotate or scale "
+"around this pivot. Set this property to [member rect_size] / 2 to pivot "
+"around the Control's center."
msgstr ""
#: doc/classes/Control.xml
@@ -19410,10 +19417,10 @@ msgid ""
"further calculations."
msgstr ""
-#: doc/classes/Curve2D.xml doc/classes/Curve3D.xml
+#: doc/classes/Curve2D.xml
msgid ""
-"Adds a point to a curve at [code]position[/code], with control points "
-"[code]in[/code] and [code]out[/code].\n"
+"Adds a point to a curve at [code]position[/code] relative to the [Curve2D]'s "
+"position, with control points [code]in[/code] and [code]out[/code].\n"
"If [code]at_position[/code] is given, the point is inserted before the point "
"number [code]at_position[/code], moving that point (and every point after) "
"after the inserted point. If [code]at_position[/code] is not given, or is an "
@@ -19565,6 +19572,18 @@ msgid ""
msgstr ""
#: doc/classes/Curve3D.xml
+msgid ""
+"Adds a point to a curve at [code]position[/code] relative to the [Curve3D]'s "
+"position, with control points [code]in[/code] and [code]out[/code].\n"
+"If [code]at_position[/code] is given, the point is inserted before the point "
+"number [code]at_position[/code], moving that point (and every point after) "
+"after the inserted point. If [code]at_position[/code] is not given, or is an "
+"illegal value ([code]at_position <0[/code] or [code]at_position >= [method "
+"get_point_count][/code]), the point will be appended at the end of the point "
+"list."
+msgstr ""
+
+#: doc/classes/Curve3D.xml
#, fuzzy
msgid "Returns the cache of points as a [PoolVector3Array]."
msgstr "Verilen bir değerin ark-sinüsünü döndürür."
@@ -24054,10 +24073,13 @@ msgstr ""
#: doc/classes/Environment.xml
msgid ""
-"Keeps on screen every pixel drawn in the background. This is the fastest "
-"background mode, but it can only be safely used in fully-interior scenes (no "
-"visible sky or sky reflections). If enabled in a scene where the background "
-"is visible, \"ghost trail\" artifacts will be visible when moving the camera."
+"Keeps on screen every pixel drawn in the background. Only select this mode "
+"if you really need to keep the old data. On modern GPUs it will generally "
+"not be faster than clearing the background, and can be significantly slower, "
+"particularly on mobile.\n"
+"It can only be safely used in fully-interior scenes (no visible sky or sky "
+"reflections). If enabled in a scene where the background is visible, \"ghost "
+"trail\" artifacts will be visible when moving the camera."
msgstr ""
#: doc/classes/Environment.xml
@@ -27520,14 +27542,14 @@ msgstr ""
#: doc/classes/HeightMapShape.xml
msgid ""
-"Depth of the height map data. Changing this will resize the [member "
-"map_data]."
+"Number of vertices in the depth of the height map. Changing this will resize "
+"the [member map_data]."
msgstr ""
#: doc/classes/HeightMapShape.xml
msgid ""
-"Width of the height map data. Changing this will resize the [member "
-"map_data]."
+"Number of vertices in the width of the height map. Changing this will resize "
+"the [member map_data]."
msgstr ""
#: doc/classes/HFlowContainer.xml
@@ -33372,6 +33394,15 @@ msgstr ""
msgid "If [code]true[/code], the context menu will appear when right-clicked."
msgstr ""
+#: doc/classes/LineEdit.xml doc/classes/RichTextLabel.xml
+#: doc/classes/TextEdit.xml
+#, fuzzy
+msgid ""
+"If [code]true[/code], the selected text will be deselected when focus is "
+"lost."
+msgstr ""
+"Eğer [code]true[/code] ise düğümler sıraya sokulur, yoksa sıraya sokulmaz."
+
#: doc/classes/LineEdit.xml
msgid ""
"If [code]false[/code], existing text cannot be modified and new text cannot "
@@ -33407,6 +33438,13 @@ msgid ""
"[/codeblock]"
msgstr ""
+#: doc/classes/LineEdit.xml doc/classes/TextEdit.xml
+msgid ""
+"If [code]false[/code], using middle mouse button to paste clipboard will be "
+"disabled.\n"
+"[b]Note:[/b] This method is only implemented on Linux."
+msgstr ""
+
#: doc/classes/LineEdit.xml
msgid ""
"Opacity of the [member placeholder_text]. From [code]0[/code] to [code]1[/"
@@ -39298,6 +39336,11 @@ msgid "Returns the text of the item at index [code]idx[/code]."
msgstr ""
#: doc/classes/OptionButton.xml
+#, fuzzy
+msgid "Returns the tooltip of the item at index [code]idx[/code]."
+msgstr "Verilen değerin sinüsünü döndürür."
+
+#: doc/classes/OptionButton.xml
msgid ""
"Returns the ID of the selected item, or [code]0[/code] if no item is "
"selected."
@@ -39351,6 +39394,11 @@ msgid "Sets the text of the item at index [code]idx[/code]."
msgstr ""
#: doc/classes/OptionButton.xml
+#, fuzzy
+msgid "Sets the tooltip of the item at index [code]idx[/code]."
+msgstr "Verilen değerin sinüsünü döndürür."
+
+#: doc/classes/OptionButton.xml
msgid ""
"The index of the currently selected item, or [code]-1[/code] if no item is "
"selected."
@@ -39910,6 +39958,23 @@ msgstr ""
#: doc/classes/OS.xml
msgid ""
+"Returns the current refresh rate of the specified screen. If [code]screen[/"
+"code] is [code]-1[/code] (the default value), the current screen will be "
+"used.\n"
+"[b]Note:[/b] Returns [code]-1.0[/code] if Godot fails to find the refresh "
+"rate for the specified screen. On HTML5, [method get_screen_refresh_rate] "
+"will always return [code]-1.0[/code] as there is no way to retrieve the "
+"refresh rate on that platform.\n"
+"To fallback to a default refresh rate if the method fails, try:\n"
+"[codeblock]\n"
+"var refresh_rate = OS.get_screen_refresh_rate()\n"
+"if refresh_rate < 0:\n"
+" refresh_rate = 60.0\n"
+"[/codeblock]"
+msgstr ""
+
+#: doc/classes/OS.xml
+msgid ""
"Return the scale factor of the specified screen by index. If [code]screen[/"
"code] is [code]-1[/code] (the default value), the current screen will be "
"used.\n"
@@ -46300,6 +46365,12 @@ msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
+"If [code]true[/code], enables warnings when the type of the default value "
+"set to an exported variable is different than the specified export type."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid ""
"If [code]true[/code], enables warnings when a function is declared with the "
"same name as a constant."
msgstr ""
@@ -46723,6 +46794,19 @@ msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
+"If enabled, the moment [member Viewport.gui_disable_input] is set to "
+"[code]false[/code] to disable GUI input in a viewport, current mouse over "
+"and mouse focus will be dropped.\n"
+"That behavior helps to keep a robust GUI state, with no surprises when input "
+"is resumed regardless what has happened in the meantime.\n"
+"If disabled, the legacy behavior is used, which consists in just not doing "
+"anything besides the GUI input disable itself.\n"
+"[b]Note:[/b] This is set to [code]true[/code] by default for new projects "
+"and is the recommended setting."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid ""
"If [code]true[/code], swaps OK and Cancel buttons in dialogs on Windows and "
"UWP to follow interface conventions."
msgstr ""
@@ -47692,6 +47776,16 @@ msgid ""
msgstr ""
#: doc/classes/ProjectSettings.xml
+msgid ""
+"If [code]true[/code], smooths out collision with trimesh shapes "
+"([ConcavePolygonShape]) by telling the Bullet physics engine to generate "
+"internal edge information for every trimesh shape created.\n"
+"[b]Note:[/b] Only effective if [member physics/3d/physics_engine] is set to "
+"[code]DEFAULT[/code] or [code]Bullet[/code], [i]not[/i] [code]GodotPhysics[/"
+"code]."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
msgid "Enables [member Viewport.physics_object_picking] on the root viewport."
msgstr ""
@@ -48105,6 +48199,14 @@ msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
+"An override for [code]rendering/gles3/shaders/shader_compilation_mode[/"
+"code], so asynchronous compilation can be disabled for mobile.\n"
+"You may want to do that since mobile GPUs generally won't support "
+"ubershaders due to their complexity."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid ""
"Max buffer size for blend shapes. Any blend shape bigger than this will not "
"work."
msgstr ""
@@ -49042,13 +49144,13 @@ msgstr ""
#: doc/classes/Range.xml
msgid ""
-"Binds two ranges together along with any ranges previously grouped with "
+"Binds two [Range]s together along with any ranges previously grouped with "
"either of them. When any of range's member variables change, it will share "
"the new value with all other ranges in its group."
msgstr ""
#: doc/classes/Range.xml
-msgid "Stops range from sharing its member variables with any other."
+msgid "Stops the [Range] from sharing its member variables with any other."
msgstr ""
#: doc/classes/Range.xml
@@ -49115,7 +49217,14 @@ msgid ""
msgstr ""
#: doc/classes/Range.xml
-msgid "Emitted when [member value] changes."
+msgid ""
+"Emitted when [member value] changes. When used on a [Slider], this is called "
+"continuously while dragging (potentially every frame). If you are performing "
+"an expensive operation in a function connected to [signal value_changed], "
+"consider using a [i]debouncing[/i] [Timer] to call the function less often.\n"
+"[b]Note:[/b] Unlike signals such as [signal LineEdit.text_changed], [signal "
+"value_changed] is also emitted when [code]value[/code] is set directly via "
+"code."
msgstr ""
#: doc/classes/RayCast.xml doc/classes/RayCast2D.xml
@@ -56422,11 +56531,11 @@ msgid ""
"Returns [code]true[/code] if this string contains a valid float. This is "
"inclusive of integers, and also supports exponents:\n"
"[codeblock]\n"
-"print(\"1.7\".is_valid_float()) # Prints \"true\"\n"
-"print(\"24\".is_valid_float()) # Prints \"true\"\n"
-"print(\"7e3\".is_valid_float()) # Prints \"true\"\n"
-"print(\"24\".is_valid_float()) # Prints \"true\"\n"
-"print(\"Hello\".is_valid_float()) # Prints \"false\"\n"
+"print(\"1.7\".is_valid_float()) # Prints \"True\"\n"
+"print(\"24\".is_valid_float()) # Prints \"True\"\n"
+"print(\"7e3\".is_valid_float()) # Prints \"True\"\n"
+"print(\"24\".is_valid_float()) # Prints \"True\"\n"
+"print(\"Hello\".is_valid_float()) # Prints \"False\"\n"
"[/codeblock]"
msgstr ""
@@ -56452,9 +56561,9 @@ msgid ""
"identifier may contain only letters, digits and underscores ([code]_[/code]) "
"and the first character may not be a digit.\n"
"[codeblock]\n"
-"print(\"good_ident_1\".is_valid_identifier()) # Prints \"true\"\n"
-"print(\"1st_bad_ident\".is_valid_identifier()) # Prints \"false\"\n"
-"print(\"bad_ident_#2\".is_valid_identifier()) # Prints \"false\"\n"
+"print(\"good_ident_1\".is_valid_identifier()) # Prints \"True\"\n"
+"print(\"1st_bad_ident\".is_valid_identifier()) # Prints \"False\"\n"
+"print(\"bad_ident_#2\".is_valid_identifier()) # Prints \"False\"\n"
"[/codeblock]"
msgstr ""
@@ -56462,11 +56571,11 @@ msgstr ""
msgid ""
"Returns [code]true[/code] if this string contains a valid integer.\n"
"[codeblock]\n"
-"print(\"7\".is_valid_int()) # Prints \"true\"\n"
-"print(\"14.6\".is_valid_int()) # Prints \"false\"\n"
-"print(\"L\".is_valid_int()) # Prints \"false\"\n"
-"print(\"+3\".is_valid_int()) # Prints \"true\"\n"
-"print(\"-12\".is_valid_int()) # Prints \"true\"\n"
+"print(\"7\".is_valid_int()) # Prints \"True\"\n"
+"print(\"14.6\".is_valid_int()) # Prints \"False\"\n"
+"print(\"L\".is_valid_int()) # Prints \"False\"\n"
+"print(\"+3\".is_valid_int()) # Prints \"True\"\n"
+"print(\"-12\".is_valid_int()) # Prints \"True\"\n"
"[/codeblock]"
msgstr ""
@@ -58261,6 +58370,12 @@ msgid "Returns if the given line is wrapped."
msgstr "Verilen değerin tanjantını döndürür."
#: doc/classes/TextEdit.xml
+msgid ""
+"Returns whether the mouse is over selection. If [code]edges[/code] is "
+"[code]true[/code], the edges are considered part of the selection."
+msgstr ""
+
+#: doc/classes/TextEdit.xml
msgid "Returns [code]true[/code] if the selection is active."
msgstr ""
@@ -60479,6 +60594,13 @@ msgstr ""
#: doc/classes/Time.xml
msgid ""
+"Converts the given timezone offset in minutes to a timezone offset string. "
+"For example, -480 returns \"-08:00\", 345 returns \"+05:45\", and 0 returns "
+"\"+00:00\"."
+msgstr ""
+
+#: doc/classes/Time.xml
+msgid ""
"Returns the amount of time passed in milliseconds since the engine started.\n"
"Will always be positive or 0 and uses a 64-bit value (it will wrap after "
"roughly 500 million years)."
@@ -64144,6 +64266,12 @@ msgid "Returns [code]true[/code] if there are visible modals on-screen."
msgstr ""
#: doc/classes/Viewport.xml
+#, fuzzy
+msgid "Returns [code]true[/code] if the drag operation is successful."
+msgstr ""
+"Eğer [code]true[/code] ise düğümler sıraya sokulur, yoksa sıraya sokulmaz."
+
+#: doc/classes/Viewport.xml
msgid ""
"Returns [code]true[/code] if the viewport is currently performing a drag "
"operation."
diff --git a/doc/translations/uk.po b/doc/translations/uk.po
index 9f268b548f..dc2e7969b1 100644
--- a/doc/translations/uk.po
+++ b/doc/translations/uk.po
@@ -16016,6 +16016,11 @@ msgid ""
msgstr ""
#: doc/classes/Control.xml
+#, fuzzy
+msgid "Returns [code]true[/code] if drag operation is successful."
+msgstr "Повертає косинус параметра."
+
+#: doc/classes/Control.xml
msgid ""
"Invalidates the size cache in this node and in parent nodes up to toplevel. "
"Intended to be used with [method get_minimum_size] when the return value is "
@@ -16442,8 +16447,9 @@ msgstr ""
#: doc/classes/Control.xml
msgid ""
"By default, the node's pivot is its top-left corner. When you change its "
-"[member rect_scale], it will scale around this pivot. Set this property to "
-"[member rect_size] / 2 to center the pivot in the node's rectangle."
+"[member rect_rotation] or [member rect_scale], it will rotate or scale "
+"around this pivot. Set this property to [member rect_size] / 2 to pivot "
+"around the Control's center."
msgstr ""
#: doc/classes/Control.xml
@@ -18787,10 +18793,10 @@ msgid ""
"further calculations."
msgstr ""
-#: doc/classes/Curve2D.xml doc/classes/Curve3D.xml
+#: doc/classes/Curve2D.xml
msgid ""
-"Adds a point to a curve at [code]position[/code], with control points "
-"[code]in[/code] and [code]out[/code].\n"
+"Adds a point to a curve at [code]position[/code] relative to the [Curve2D]'s "
+"position, with control points [code]in[/code] and [code]out[/code].\n"
"If [code]at_position[/code] is given, the point is inserted before the point "
"number [code]at_position[/code], moving that point (and every point after) "
"after the inserted point. If [code]at_position[/code] is not given, or is an "
@@ -18942,6 +18948,18 @@ msgid ""
msgstr ""
#: doc/classes/Curve3D.xml
+msgid ""
+"Adds a point to a curve at [code]position[/code] relative to the [Curve3D]'s "
+"position, with control points [code]in[/code] and [code]out[/code].\n"
+"If [code]at_position[/code] is given, the point is inserted before the point "
+"number [code]at_position[/code], moving that point (and every point after) "
+"after the inserted point. If [code]at_position[/code] is not given, or is an "
+"illegal value ([code]at_position <0[/code] or [code]at_position >= [method "
+"get_point_count][/code]), the point will be appended at the end of the point "
+"list."
+msgstr ""
+
+#: doc/classes/Curve3D.xml
#, fuzzy
msgid "Returns the cache of points as a [PoolVector3Array]."
msgstr "Повертає арксинус параметра."
@@ -23429,10 +23447,13 @@ msgstr ""
#: doc/classes/Environment.xml
msgid ""
-"Keeps on screen every pixel drawn in the background. This is the fastest "
-"background mode, but it can only be safely used in fully-interior scenes (no "
-"visible sky or sky reflections). If enabled in a scene where the background "
-"is visible, \"ghost trail\" artifacts will be visible when moving the camera."
+"Keeps on screen every pixel drawn in the background. Only select this mode "
+"if you really need to keep the old data. On modern GPUs it will generally "
+"not be faster than clearing the background, and can be significantly slower, "
+"particularly on mobile.\n"
+"It can only be safely used in fully-interior scenes (no visible sky or sky "
+"reflections). If enabled in a scene where the background is visible, \"ghost "
+"trail\" artifacts will be visible when moving the camera."
msgstr ""
#: doc/classes/Environment.xml
@@ -26894,14 +26915,14 @@ msgstr ""
#: doc/classes/HeightMapShape.xml
msgid ""
-"Depth of the height map data. Changing this will resize the [member "
-"map_data]."
+"Number of vertices in the depth of the height map. Changing this will resize "
+"the [member map_data]."
msgstr ""
#: doc/classes/HeightMapShape.xml
msgid ""
-"Width of the height map data. Changing this will resize the [member "
-"map_data]."
+"Number of vertices in the width of the height map. Changing this will resize "
+"the [member map_data]."
msgstr ""
#: doc/classes/HFlowContainer.xml
@@ -32745,6 +32766,13 @@ msgstr ""
msgid "If [code]true[/code], the context menu will appear when right-clicked."
msgstr ""
+#: doc/classes/LineEdit.xml doc/classes/RichTextLabel.xml
+#: doc/classes/TextEdit.xml
+msgid ""
+"If [code]true[/code], the selected text will be deselected when focus is "
+"lost."
+msgstr ""
+
#: doc/classes/LineEdit.xml
msgid ""
"If [code]false[/code], existing text cannot be modified and new text cannot "
@@ -32780,6 +32808,13 @@ msgid ""
"[/codeblock]"
msgstr ""
+#: doc/classes/LineEdit.xml doc/classes/TextEdit.xml
+msgid ""
+"If [code]false[/code], using middle mouse button to paste clipboard will be "
+"disabled.\n"
+"[b]Note:[/b] This method is only implemented on Linux."
+msgstr ""
+
#: doc/classes/LineEdit.xml
msgid ""
"Opacity of the [member placeholder_text]. From [code]0[/code] to [code]1[/"
@@ -38667,6 +38702,11 @@ msgid "Returns the text of the item at index [code]idx[/code]."
msgstr ""
#: doc/classes/OptionButton.xml
+#, fuzzy
+msgid "Returns the tooltip of the item at index [code]idx[/code]."
+msgstr "Обчислює векторний добуток цього вектора і [code]b[/code]."
+
+#: doc/classes/OptionButton.xml
msgid ""
"Returns the ID of the selected item, or [code]0[/code] if no item is "
"selected."
@@ -38720,6 +38760,11 @@ msgid "Sets the text of the item at index [code]idx[/code]."
msgstr ""
#: doc/classes/OptionButton.xml
+#, fuzzy
+msgid "Sets the tooltip of the item at index [code]idx[/code]."
+msgstr "Обчислює векторний добуток цього вектора і [code]b[/code]."
+
+#: doc/classes/OptionButton.xml
msgid ""
"The index of the currently selected item, or [code]-1[/code] if no item is "
"selected."
@@ -39279,6 +39324,23 @@ msgstr ""
#: doc/classes/OS.xml
msgid ""
+"Returns the current refresh rate of the specified screen. If [code]screen[/"
+"code] is [code]-1[/code] (the default value), the current screen will be "
+"used.\n"
+"[b]Note:[/b] Returns [code]-1.0[/code] if Godot fails to find the refresh "
+"rate for the specified screen. On HTML5, [method get_screen_refresh_rate] "
+"will always return [code]-1.0[/code] as there is no way to retrieve the "
+"refresh rate on that platform.\n"
+"To fallback to a default refresh rate if the method fails, try:\n"
+"[codeblock]\n"
+"var refresh_rate = OS.get_screen_refresh_rate()\n"
+"if refresh_rate < 0:\n"
+" refresh_rate = 60.0\n"
+"[/codeblock]"
+msgstr ""
+
+#: doc/classes/OS.xml
+msgid ""
"Return the scale factor of the specified screen by index. If [code]screen[/"
"code] is [code]-1[/code] (the default value), the current screen will be "
"used.\n"
@@ -45660,6 +45722,12 @@ msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
+"If [code]true[/code], enables warnings when the type of the default value "
+"set to an exported variable is different than the specified export type."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid ""
"If [code]true[/code], enables warnings when a function is declared with the "
"same name as a constant."
msgstr ""
@@ -46083,6 +46151,19 @@ msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
+"If enabled, the moment [member Viewport.gui_disable_input] is set to "
+"[code]false[/code] to disable GUI input in a viewport, current mouse over "
+"and mouse focus will be dropped.\n"
+"That behavior helps to keep a robust GUI state, with no surprises when input "
+"is resumed regardless what has happened in the meantime.\n"
+"If disabled, the legacy behavior is used, which consists in just not doing "
+"anything besides the GUI input disable itself.\n"
+"[b]Note:[/b] This is set to [code]true[/code] by default for new projects "
+"and is the recommended setting."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid ""
"If [code]true[/code], swaps OK and Cancel buttons in dialogs on Windows and "
"UWP to follow interface conventions."
msgstr ""
@@ -47052,6 +47133,16 @@ msgid ""
msgstr ""
#: doc/classes/ProjectSettings.xml
+msgid ""
+"If [code]true[/code], smooths out collision with trimesh shapes "
+"([ConcavePolygonShape]) by telling the Bullet physics engine to generate "
+"internal edge information for every trimesh shape created.\n"
+"[b]Note:[/b] Only effective if [member physics/3d/physics_engine] is set to "
+"[code]DEFAULT[/code] or [code]Bullet[/code], [i]not[/i] [code]GodotPhysics[/"
+"code]."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
msgid "Enables [member Viewport.physics_object_picking] on the root viewport."
msgstr ""
@@ -47465,6 +47556,14 @@ msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
+"An override for [code]rendering/gles3/shaders/shader_compilation_mode[/"
+"code], so asynchronous compilation can be disabled for mobile.\n"
+"You may want to do that since mobile GPUs generally won't support "
+"ubershaders due to their complexity."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid ""
"Max buffer size for blend shapes. Any blend shape bigger than this will not "
"work."
msgstr ""
@@ -48397,13 +48496,13 @@ msgstr ""
#: doc/classes/Range.xml
msgid ""
-"Binds two ranges together along with any ranges previously grouped with "
+"Binds two [Range]s together along with any ranges previously grouped with "
"either of them. When any of range's member variables change, it will share "
"the new value with all other ranges in its group."
msgstr ""
#: doc/classes/Range.xml
-msgid "Stops range from sharing its member variables with any other."
+msgid "Stops the [Range] from sharing its member variables with any other."
msgstr ""
#: doc/classes/Range.xml
@@ -48470,7 +48569,14 @@ msgid ""
msgstr ""
#: doc/classes/Range.xml
-msgid "Emitted when [member value] changes."
+msgid ""
+"Emitted when [member value] changes. When used on a [Slider], this is called "
+"continuously while dragging (potentially every frame). If you are performing "
+"an expensive operation in a function connected to [signal value_changed], "
+"consider using a [i]debouncing[/i] [Timer] to call the function less often.\n"
+"[b]Note:[/b] Unlike signals such as [signal LineEdit.text_changed], [signal "
+"value_changed] is also emitted when [code]value[/code] is set directly via "
+"code."
msgstr ""
#: doc/classes/RayCast.xml doc/classes/RayCast2D.xml
@@ -55775,11 +55881,11 @@ msgid ""
"Returns [code]true[/code] if this string contains a valid float. This is "
"inclusive of integers, and also supports exponents:\n"
"[codeblock]\n"
-"print(\"1.7\".is_valid_float()) # Prints \"true\"\n"
-"print(\"24\".is_valid_float()) # Prints \"true\"\n"
-"print(\"7e3\".is_valid_float()) # Prints \"true\"\n"
-"print(\"24\".is_valid_float()) # Prints \"true\"\n"
-"print(\"Hello\".is_valid_float()) # Prints \"false\"\n"
+"print(\"1.7\".is_valid_float()) # Prints \"True\"\n"
+"print(\"24\".is_valid_float()) # Prints \"True\"\n"
+"print(\"7e3\".is_valid_float()) # Prints \"True\"\n"
+"print(\"24\".is_valid_float()) # Prints \"True\"\n"
+"print(\"Hello\".is_valid_float()) # Prints \"False\"\n"
"[/codeblock]"
msgstr ""
@@ -55805,9 +55911,9 @@ msgid ""
"identifier may contain only letters, digits and underscores ([code]_[/code]) "
"and the first character may not be a digit.\n"
"[codeblock]\n"
-"print(\"good_ident_1\".is_valid_identifier()) # Prints \"true\"\n"
-"print(\"1st_bad_ident\".is_valid_identifier()) # Prints \"false\"\n"
-"print(\"bad_ident_#2\".is_valid_identifier()) # Prints \"false\"\n"
+"print(\"good_ident_1\".is_valid_identifier()) # Prints \"True\"\n"
+"print(\"1st_bad_ident\".is_valid_identifier()) # Prints \"False\"\n"
+"print(\"bad_ident_#2\".is_valid_identifier()) # Prints \"False\"\n"
"[/codeblock]"
msgstr ""
@@ -55815,11 +55921,11 @@ msgstr ""
msgid ""
"Returns [code]true[/code] if this string contains a valid integer.\n"
"[codeblock]\n"
-"print(\"7\".is_valid_int()) # Prints \"true\"\n"
-"print(\"14.6\".is_valid_int()) # Prints \"false\"\n"
-"print(\"L\".is_valid_int()) # Prints \"false\"\n"
-"print(\"+3\".is_valid_int()) # Prints \"true\"\n"
-"print(\"-12\".is_valid_int()) # Prints \"true\"\n"
+"print(\"7\".is_valid_int()) # Prints \"True\"\n"
+"print(\"14.6\".is_valid_int()) # Prints \"False\"\n"
+"print(\"L\".is_valid_int()) # Prints \"False\"\n"
+"print(\"+3\".is_valid_int()) # Prints \"True\"\n"
+"print(\"-12\".is_valid_int()) # Prints \"True\"\n"
"[/codeblock]"
msgstr ""
@@ -57615,6 +57721,12 @@ msgid "Returns if the given line is wrapped."
msgstr "Повертає тангенс параметра."
#: doc/classes/TextEdit.xml
+msgid ""
+"Returns whether the mouse is over selection. If [code]edges[/code] is "
+"[code]true[/code], the edges are considered part of the selection."
+msgstr ""
+
+#: doc/classes/TextEdit.xml
msgid "Returns [code]true[/code] if the selection is active."
msgstr ""
@@ -59833,6 +59945,13 @@ msgstr ""
#: doc/classes/Time.xml
msgid ""
+"Converts the given timezone offset in minutes to a timezone offset string. "
+"For example, -480 returns \"-08:00\", 345 returns \"+05:45\", and 0 returns "
+"\"+00:00\"."
+msgstr ""
+
+#: doc/classes/Time.xml
+msgid ""
"Returns the amount of time passed in milliseconds since the engine started.\n"
"Will always be positive or 0 and uses a 64-bit value (it will wrap after "
"roughly 500 million years)."
@@ -63499,6 +63618,11 @@ msgid "Returns [code]true[/code] if there are visible modals on-screen."
msgstr ""
#: doc/classes/Viewport.xml
+#, fuzzy
+msgid "Returns [code]true[/code] if the drag operation is successful."
+msgstr "Повертає косинус параметра."
+
+#: doc/classes/Viewport.xml
msgid ""
"Returns [code]true[/code] if the viewport is currently performing a drag "
"operation."
diff --git a/doc/translations/vi.po b/doc/translations/vi.po
index 94b26a92d6..1a98c49ac8 100644
--- a/doc/translations/vi.po
+++ b/doc/translations/vi.po
@@ -16316,6 +16316,11 @@ msgid ""
msgstr ""
#: doc/classes/Control.xml
+#, fuzzy
+msgid "Returns [code]true[/code] if drag operation is successful."
+msgstr "Nếu [code]true[/code], họa tiết sẽ được căn ở trung tâm."
+
+#: doc/classes/Control.xml
msgid ""
"Invalidates the size cache in this node and in parent nodes up to toplevel. "
"Intended to be used with [method get_minimum_size] when the return value is "
@@ -16742,8 +16747,9 @@ msgstr ""
#: doc/classes/Control.xml
msgid ""
"By default, the node's pivot is its top-left corner. When you change its "
-"[member rect_scale], it will scale around this pivot. Set this property to "
-"[member rect_size] / 2 to center the pivot in the node's rectangle."
+"[member rect_rotation] or [member rect_scale], it will rotate or scale "
+"around this pivot. Set this property to [member rect_size] / 2 to pivot "
+"around the Control's center."
msgstr ""
#: doc/classes/Control.xml
@@ -19088,10 +19094,10 @@ msgid ""
"further calculations."
msgstr ""
-#: doc/classes/Curve2D.xml doc/classes/Curve3D.xml
+#: doc/classes/Curve2D.xml
msgid ""
-"Adds a point to a curve at [code]position[/code], with control points "
-"[code]in[/code] and [code]out[/code].\n"
+"Adds a point to a curve at [code]position[/code] relative to the [Curve2D]'s "
+"position, with control points [code]in[/code] and [code]out[/code].\n"
"If [code]at_position[/code] is given, the point is inserted before the point "
"number [code]at_position[/code], moving that point (and every point after) "
"after the inserted point. If [code]at_position[/code] is not given, or is an "
@@ -19243,6 +19249,18 @@ msgid ""
msgstr ""
#: doc/classes/Curve3D.xml
+msgid ""
+"Adds a point to a curve at [code]position[/code] relative to the [Curve3D]'s "
+"position, with control points [code]in[/code] and [code]out[/code].\n"
+"If [code]at_position[/code] is given, the point is inserted before the point "
+"number [code]at_position[/code], moving that point (and every point after) "
+"after the inserted point. If [code]at_position[/code] is not given, or is an "
+"illegal value ([code]at_position <0[/code] or [code]at_position >= [method "
+"get_point_count][/code]), the point will be appended at the end of the point "
+"list."
+msgstr ""
+
+#: doc/classes/Curve3D.xml
#, fuzzy
msgid "Returns the cache of points as a [PoolVector3Array]."
msgstr "Trả về sin nghịch đảo của tham số."
@@ -23730,10 +23748,13 @@ msgstr ""
#: doc/classes/Environment.xml
msgid ""
-"Keeps on screen every pixel drawn in the background. This is the fastest "
-"background mode, but it can only be safely used in fully-interior scenes (no "
-"visible sky or sky reflections). If enabled in a scene where the background "
-"is visible, \"ghost trail\" artifacts will be visible when moving the camera."
+"Keeps on screen every pixel drawn in the background. Only select this mode "
+"if you really need to keep the old data. On modern GPUs it will generally "
+"not be faster than clearing the background, and can be significantly slower, "
+"particularly on mobile.\n"
+"It can only be safely used in fully-interior scenes (no visible sky or sky "
+"reflections). If enabled in a scene where the background is visible, \"ghost "
+"trail\" artifacts will be visible when moving the camera."
msgstr ""
#: doc/classes/Environment.xml
@@ -27189,14 +27210,14 @@ msgstr ""
#: doc/classes/HeightMapShape.xml
msgid ""
-"Depth of the height map data. Changing this will resize the [member "
-"map_data]."
+"Number of vertices in the depth of the height map. Changing this will resize "
+"the [member map_data]."
msgstr ""
#: doc/classes/HeightMapShape.xml
msgid ""
-"Width of the height map data. Changing this will resize the [member "
-"map_data]."
+"Number of vertices in the width of the height map. Changing this will resize "
+"the [member map_data]."
msgstr ""
#: doc/classes/HFlowContainer.xml
@@ -33041,6 +33062,14 @@ msgstr ""
msgid "If [code]true[/code], the context menu will appear when right-clicked."
msgstr ""
+#: doc/classes/LineEdit.xml doc/classes/RichTextLabel.xml
+#: doc/classes/TextEdit.xml
+#, fuzzy
+msgid ""
+"If [code]true[/code], the selected text will be deselected when focus is "
+"lost."
+msgstr "Nếu [code]true[/code], họa tiết sẽ được căn ở trung tâm."
+
#: doc/classes/LineEdit.xml
msgid ""
"If [code]false[/code], existing text cannot be modified and new text cannot "
@@ -33076,6 +33105,13 @@ msgid ""
"[/codeblock]"
msgstr ""
+#: doc/classes/LineEdit.xml doc/classes/TextEdit.xml
+msgid ""
+"If [code]false[/code], using middle mouse button to paste clipboard will be "
+"disabled.\n"
+"[b]Note:[/b] This method is only implemented on Linux."
+msgstr ""
+
#: doc/classes/LineEdit.xml
msgid ""
"Opacity of the [member placeholder_text]. From [code]0[/code] to [code]1[/"
@@ -38965,6 +39001,11 @@ msgid "Returns the text of the item at index [code]idx[/code]."
msgstr ""
#: doc/classes/OptionButton.xml
+#, fuzzy
+msgid "Returns the tooltip of the item at index [code]idx[/code]."
+msgstr "Trả về sin của tham số."
+
+#: doc/classes/OptionButton.xml
msgid ""
"Returns the ID of the selected item, or [code]0[/code] if no item is "
"selected."
@@ -39018,6 +39059,11 @@ msgid "Sets the text of the item at index [code]idx[/code]."
msgstr ""
#: doc/classes/OptionButton.xml
+#, fuzzy
+msgid "Sets the tooltip of the item at index [code]idx[/code]."
+msgstr "Trả về sin của tham số."
+
+#: doc/classes/OptionButton.xml
msgid ""
"The index of the currently selected item, or [code]-1[/code] if no item is "
"selected."
@@ -39577,6 +39623,23 @@ msgstr ""
#: doc/classes/OS.xml
msgid ""
+"Returns the current refresh rate of the specified screen. If [code]screen[/"
+"code] is [code]-1[/code] (the default value), the current screen will be "
+"used.\n"
+"[b]Note:[/b] Returns [code]-1.0[/code] if Godot fails to find the refresh "
+"rate for the specified screen. On HTML5, [method get_screen_refresh_rate] "
+"will always return [code]-1.0[/code] as there is no way to retrieve the "
+"refresh rate on that platform.\n"
+"To fallback to a default refresh rate if the method fails, try:\n"
+"[codeblock]\n"
+"var refresh_rate = OS.get_screen_refresh_rate()\n"
+"if refresh_rate < 0:\n"
+" refresh_rate = 60.0\n"
+"[/codeblock]"
+msgstr ""
+
+#: doc/classes/OS.xml
+msgid ""
"Return the scale factor of the specified screen by index. If [code]screen[/"
"code] is [code]-1[/code] (the default value), the current screen will be "
"used.\n"
@@ -45966,6 +46029,13 @@ msgid ""
msgstr ""
#: doc/classes/ProjectSettings.xml
+#, fuzzy
+msgid ""
+"If [code]true[/code], enables warnings when the type of the default value "
+"set to an exported variable is different than the specified export type."
+msgstr "Nếu [code]true[/code], họa tiết sẽ được căn ở trung tâm."
+
+#: doc/classes/ProjectSettings.xml
msgid ""
"If [code]true[/code], enables warnings when a function is declared with the "
"same name as a constant."
@@ -46392,6 +46462,19 @@ msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
+"If enabled, the moment [member Viewport.gui_disable_input] is set to "
+"[code]false[/code] to disable GUI input in a viewport, current mouse over "
+"and mouse focus will be dropped.\n"
+"That behavior helps to keep a robust GUI state, with no surprises when input "
+"is resumed regardless what has happened in the meantime.\n"
+"If disabled, the legacy behavior is used, which consists in just not doing "
+"anything besides the GUI input disable itself.\n"
+"[b]Note:[/b] This is set to [code]true[/code] by default for new projects "
+"and is the recommended setting."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid ""
"If [code]true[/code], swaps OK and Cancel buttons in dialogs on Windows and "
"UWP to follow interface conventions."
msgstr ""
@@ -47361,6 +47444,16 @@ msgid ""
msgstr ""
#: doc/classes/ProjectSettings.xml
+msgid ""
+"If [code]true[/code], smooths out collision with trimesh shapes "
+"([ConcavePolygonShape]) by telling the Bullet physics engine to generate "
+"internal edge information for every trimesh shape created.\n"
+"[b]Note:[/b] Only effective if [member physics/3d/physics_engine] is set to "
+"[code]DEFAULT[/code] or [code]Bullet[/code], [i]not[/i] [code]GodotPhysics[/"
+"code]."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
msgid "Enables [member Viewport.physics_object_picking] on the root viewport."
msgstr ""
@@ -47774,6 +47867,14 @@ msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
+"An override for [code]rendering/gles3/shaders/shader_compilation_mode[/"
+"code], so asynchronous compilation can be disabled for mobile.\n"
+"You may want to do that since mobile GPUs generally won't support "
+"ubershaders due to their complexity."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid ""
"Max buffer size for blend shapes. Any blend shape bigger than this will not "
"work."
msgstr ""
@@ -48709,13 +48810,13 @@ msgstr ""
#: doc/classes/Range.xml
msgid ""
-"Binds two ranges together along with any ranges previously grouped with "
+"Binds two [Range]s together along with any ranges previously grouped with "
"either of them. When any of range's member variables change, it will share "
"the new value with all other ranges in its group."
msgstr ""
#: doc/classes/Range.xml
-msgid "Stops range from sharing its member variables with any other."
+msgid "Stops the [Range] from sharing its member variables with any other."
msgstr ""
#: doc/classes/Range.xml
@@ -48782,7 +48883,14 @@ msgid ""
msgstr ""
#: doc/classes/Range.xml
-msgid "Emitted when [member value] changes."
+msgid ""
+"Emitted when [member value] changes. When used on a [Slider], this is called "
+"continuously while dragging (potentially every frame). If you are performing "
+"an expensive operation in a function connected to [signal value_changed], "
+"consider using a [i]debouncing[/i] [Timer] to call the function less often.\n"
+"[b]Note:[/b] Unlike signals such as [signal LineEdit.text_changed], [signal "
+"value_changed] is also emitted when [code]value[/code] is set directly via "
+"code."
msgstr ""
#: doc/classes/RayCast.xml doc/classes/RayCast2D.xml
@@ -56091,11 +56199,11 @@ msgid ""
"Returns [code]true[/code] if this string contains a valid float. This is "
"inclusive of integers, and also supports exponents:\n"
"[codeblock]\n"
-"print(\"1.7\".is_valid_float()) # Prints \"true\"\n"
-"print(\"24\".is_valid_float()) # Prints \"true\"\n"
-"print(\"7e3\".is_valid_float()) # Prints \"true\"\n"
-"print(\"24\".is_valid_float()) # Prints \"true\"\n"
-"print(\"Hello\".is_valid_float()) # Prints \"false\"\n"
+"print(\"1.7\".is_valid_float()) # Prints \"True\"\n"
+"print(\"24\".is_valid_float()) # Prints \"True\"\n"
+"print(\"7e3\".is_valid_float()) # Prints \"True\"\n"
+"print(\"24\".is_valid_float()) # Prints \"True\"\n"
+"print(\"Hello\".is_valid_float()) # Prints \"False\"\n"
"[/codeblock]"
msgstr ""
@@ -56121,9 +56229,9 @@ msgid ""
"identifier may contain only letters, digits and underscores ([code]_[/code]) "
"and the first character may not be a digit.\n"
"[codeblock]\n"
-"print(\"good_ident_1\".is_valid_identifier()) # Prints \"true\"\n"
-"print(\"1st_bad_ident\".is_valid_identifier()) # Prints \"false\"\n"
-"print(\"bad_ident_#2\".is_valid_identifier()) # Prints \"false\"\n"
+"print(\"good_ident_1\".is_valid_identifier()) # Prints \"True\"\n"
+"print(\"1st_bad_ident\".is_valid_identifier()) # Prints \"False\"\n"
+"print(\"bad_ident_#2\".is_valid_identifier()) # Prints \"False\"\n"
"[/codeblock]"
msgstr ""
@@ -56131,11 +56239,11 @@ msgstr ""
msgid ""
"Returns [code]true[/code] if this string contains a valid integer.\n"
"[codeblock]\n"
-"print(\"7\".is_valid_int()) # Prints \"true\"\n"
-"print(\"14.6\".is_valid_int()) # Prints \"false\"\n"
-"print(\"L\".is_valid_int()) # Prints \"false\"\n"
-"print(\"+3\".is_valid_int()) # Prints \"true\"\n"
-"print(\"-12\".is_valid_int()) # Prints \"true\"\n"
+"print(\"7\".is_valid_int()) # Prints \"True\"\n"
+"print(\"14.6\".is_valid_int()) # Prints \"False\"\n"
+"print(\"L\".is_valid_int()) # Prints \"False\"\n"
+"print(\"+3\".is_valid_int()) # Prints \"True\"\n"
+"print(\"-12\".is_valid_int()) # Prints \"True\"\n"
"[/codeblock]"
msgstr ""
@@ -57930,6 +58038,12 @@ msgid "Returns if the given line is wrapped."
msgstr "Trả về [Texture2D] của khung hình được cho."
#: doc/classes/TextEdit.xml
+msgid ""
+"Returns whether the mouse is over selection. If [code]edges[/code] is "
+"[code]true[/code], the edges are considered part of the selection."
+msgstr ""
+
+#: doc/classes/TextEdit.xml
msgid "Returns [code]true[/code] if the selection is active."
msgstr ""
@@ -60148,6 +60262,13 @@ msgstr ""
#: doc/classes/Time.xml
msgid ""
+"Converts the given timezone offset in minutes to a timezone offset string. "
+"For example, -480 returns \"-08:00\", 345 returns \"+05:45\", and 0 returns "
+"\"+00:00\"."
+msgstr ""
+
+#: doc/classes/Time.xml
+msgid ""
"Returns the amount of time passed in milliseconds since the engine started.\n"
"Will always be positive or 0 and uses a 64-bit value (it will wrap after "
"roughly 500 million years)."
@@ -63817,6 +63938,11 @@ msgid "Returns [code]true[/code] if there are visible modals on-screen."
msgstr ""
#: doc/classes/Viewport.xml
+#, fuzzy
+msgid "Returns [code]true[/code] if the drag operation is successful."
+msgstr "Nếu [code]true[/code], họa tiết sẽ được căn ở trung tâm."
+
+#: doc/classes/Viewport.xml
msgid ""
"Returns [code]true[/code] if the viewport is currently performing a drag "
"operation."
diff --git a/doc/translations/zh_CN.po b/doc/translations/zh_CN.po
index 43706eb180..b902af288f 100644
--- a/doc/translations/zh_CN.po
+++ b/doc/translations/zh_CN.po
@@ -62,7 +62,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine class reference\n"
"Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n"
-"PO-Revision-Date: 2022-03-08 06:54+0000\n"
+"PO-Revision-Date: 2022-03-17 18:46+0000\n"
"Last-Translator: Haoyu Qiu <timothyqiu32@gmail.com>\n"
"Language-Team: Chinese (Simplified) <https://hosted.weblate.org/projects/"
"godot-engine/godot-class-reference/zh_Hans/>\n"
@@ -4177,8 +4177,8 @@ msgid ""
"pick in a list specified via a hint string such as [code]\"Hello,Something,"
"Else\"[/code]."
msgstr ""
-"通过一个提示串,提示一个整数、浮点或字符串属性是枚举值,枚举值取值来自于形如"
-"[code]\"Hello,Something,Else\"[/code]的提示串。"
+"提示整数、浮点数或字符串属性为枚举值,可选值列表通过提示字符串指定,例如 "
+"[code]\"Hello,Something,Else\"[/code]。"
#: doc/classes/@GlobalScope.xml
msgid ""
@@ -4188,6 +4188,10 @@ msgid ""
"arbitrary values and can be empty. The list of values serves to suggest "
"possible values."
msgstr ""
+"提示字符串属性为枚举值,可选值列表通过提示字符串指定,例如 [code]\"Hello,"
+"Something,Else\"[/code]。\n"
+"与 [constant PROPERTY_HINT_ENUM] 不同,具有这个提示的属性仍能够接受任意值,而"
+"且可以为空。可选值列表用于提示可能的值。"
#: doc/classes/@GlobalScope.xml
msgid ""
@@ -5069,7 +5073,7 @@ msgstr "模式列举的最大值。"
#: doc/classes/AnimatedSprite.xml
msgid "Sprite node that can use multiple textures for animation."
-msgstr "可以使用多个纹理进行动画处理的 Sprite 节点。"
+msgstr "可以使用多个纹理进行动画处理的精灵节点。"
#: doc/classes/AnimatedSprite.xml
msgid ""
@@ -5176,7 +5180,7 @@ msgstr "当[member frame]更改时发出。"
#: doc/classes/AnimatedSprite3D.xml
msgid ""
"2D sprite node in 3D world, that can use multiple 2D textures for animation."
-msgstr "3D世界中的2D精灵节点,可以使用多个2D纹理进行动画处理。"
+msgstr "3D 世界中的 2D 精灵节点,可以使用多个 2D 纹理进行动画处理。"
#: doc/classes/AnimatedSprite3D.xml
msgid ""
@@ -5704,7 +5708,7 @@ msgid ""
"Sets the transition curve (easing) for a specific key (see the built-in math "
"function [method @GDScript.ease])."
msgstr ""
-"设置特定键的过渡曲线(缓动)(参阅内置数学函数[method @GDScript.ease])。"
+"设置特定键的过渡曲线(缓动)(参阅内置数学函数 [method @GDScript.ease])。"
#: doc/classes/Animation.xml
msgid "Sets the value of an existing key."
@@ -5837,15 +5841,15 @@ msgstr "动画曲目在其他 [AnimationPlayer] 节点中播放动画。"
#: doc/classes/Animation.xml
msgid "No interpolation (nearest value)."
-msgstr "无内插(最近值)。"
+msgstr "无插值(最近值)。"
#: doc/classes/Animation.xml
msgid "Linear interpolation."
-msgstr "线性插值."
+msgstr "线性插值。"
#: doc/classes/Animation.xml
msgid "Cubic interpolation."
-msgstr "三次插值."
+msgstr "三次插值。"
#: doc/classes/Animation.xml
msgid "Update between keyframes."
@@ -5864,8 +5868,8 @@ msgid ""
"Same as linear interpolation, but also interpolates from the current value "
"(i.e. dynamically at runtime) if the first key isn't at 0 seconds."
msgstr ""
-"与线性插值相同,但如果第一个键不是在0秒时,也会从当前值进行插值(即在运行时动"
-"态插值)。"
+"与线性插值相同,但如果第一个关键帧不在第 0 秒,则会从当前值进行插值(即在运行"
+"时动态插值)。"
#: doc/classes/AnimationNode.xml
msgid "Base resource for [AnimationTree] nodes."
@@ -5955,7 +5959,7 @@ msgid ""
"Gets the value of a parameter. Parameters are custom local memory used for "
"your nodes, given a resource can be reused in multiple trees."
msgstr ""
-"获取一个参数的值。参数是你的节点使用的自定义本地存储,给定的资源可以在多个树"
+"获取一个参数的值。参数是你的节点使用的自定义本地内存,给定的资源可以在多个树"
"中重复使用。"
#: doc/classes/AnimationNode.xml
@@ -5972,7 +5976,7 @@ msgid ""
"memory used for your nodes, given a resource can be reused in multiple "
"trees. Format is similar to [method Object.get_property_list]."
msgstr ""
-"获取参数的属性信息。参数是你的节点使用的自定义本地存储,给定的资源可以在多个"
+"获取参数的属性信息。参数是你的节点使用的自定义本地内存,给定的资源可以在多个"
"树中重复使用。格式类似于[method Object.get_property_list]。"
#: doc/classes/AnimationNode.xml
@@ -5982,9 +5986,8 @@ msgid ""
msgstr "返回[code]true[/code],是否希望混合树编辑器在此节点上显示过滤器编辑。"
#: doc/classes/AnimationNode.xml
-#, fuzzy
msgid "Returns whether the given path is filtered."
-msgstr "返回[code]true[/code]是否对指定路径进行过滤。"
+msgstr "返回是否对给定的路径进行过滤。"
#: doc/classes/AnimationNode.xml
msgid ""
@@ -6001,7 +6004,7 @@ msgstr ""
"对的增量,除非 [code]seek[/code] 是 [code]true[/code],此时它是绝对的时间。\n"
"请在这里调用 [method blend_input]、[method blend_node] 或 [method "
"blend_animation] 函数。你也可以使用 [method get_parameter] 和 [method "
-"set_parameter] 来修改本地存储。\n"
+"set_parameter] 来修改本地内存。\n"
"这个函数应该返回当前动画完成的剩余时间(如果不确定,请传递被调用的主混合"
"值)。"
@@ -6014,12 +6017,11 @@ msgid "Adds or removes a path for the filter."
msgstr "添加或删除筛选器的路径。"
#: doc/classes/AnimationNode.xml
-#, fuzzy
msgid ""
"Sets a custom parameter. These are used as local memory, because resources "
"can be reused across the tree or scenes."
msgstr ""
-"设置一个自定义参数。这些参数被用作本地存储,因为资源可以在树或场景中重复使"
+"设置一个自定义参数。这些参数被用作本地内存,因为资源可以在树或场景中重复使"
"用。"
#: doc/classes/AnimationNode.xml
@@ -6027,9 +6029,8 @@ msgid "If [code]true[/code], filtering is enabled."
msgstr "如果为 [code]true[/code],则启用筛选功能。"
#: doc/classes/AnimationNode.xml
-#, fuzzy
msgid "Emitted when the node was removed from the graph."
-msgstr "当该节点从图中删除时调用。"
+msgstr "当该节点从图中删除时触发。"
#: doc/classes/AnimationNode.xml
msgid ""
@@ -6986,8 +6987,8 @@ msgid ""
"Returns [code]true[/code] if the [AnimationPlayer] stores an [Animation] "
"with key [code]name[/code]."
msgstr ""
-"如果[AnimationPlayer]存储了带有[code]name[/code]with key[Animation],返回"
-"[code]true[/code]。"
+"如果该 [AnimationPlayer] 存储了键名为 [code]name[/code] 的 [Animation],则返"
+"回 [code]true[/code]。"
#: doc/classes/AnimationPlayer.xml
msgid "Returns [code]true[/code] if playing an animation."
@@ -7331,8 +7332,7 @@ msgid ""
"[i]Deprecated.[/i] Animation player that uses a node graph for blending "
"animations. Superseded by [AnimationTree]."
msgstr ""
-"[i]已弃用。[/i] 使用节点图(node graph)来混合动画的动画播放器。由 "
-"[AnimationTree] 取代。"
+"[i]已弃用。[/i]使用节点图来混合动画的动画播放器。由 [AnimationTree] 取代。"
#: doc/classes/AnimationTreePlayer.xml
msgid ""
@@ -11960,7 +11960,6 @@ msgid "Number of available audio buses."
msgstr "可用音频总线的数量。"
#: doc/classes/AudioServer.xml
-#, fuzzy
msgid ""
"Name of the current device for audio input (see [method get_device_list]). "
"On systems with multiple audio inputs (such as analog, USB and HDMI audio), "
@@ -11969,9 +11968,9 @@ msgid ""
"input. If an invalid device name is set, the value will be reverted back to "
"[code]\"Default\"[/code]."
msgstr ""
-"当前音频输出设备名称(见 [method get_device_list])。在具有多个音频输出的系统"
-"中(例如模拟、USB、HDMI 音频),可用于选择音频输出设备。将值设为 "
-"[code]\"Default\"[/code] 则会从系统默认的音频输出播放音频。如果设置了无效的设"
+"当前音频输出设备的名称(见 [method get_device_list])。在具有多个音频输出的系"
+"统中(例如模拟、USB、HDMI 音频),可用于选择音频输出设备。为 "
+"[code]\"Default\"[/code] 时会从系统默认的音频输出播放音频。如果设置了无效的设"
"备名称,该值会被恢复为 [code]\"Default\"[/code]。"
#: doc/classes/AudioServer.xml
@@ -12194,7 +12193,7 @@ msgstr ""
#: doc/classes/AudioStreamPlayer.xml
msgid "Plays back audio non-positionally."
-msgstr "非定位地播放音频。"
+msgstr "播放音频,不考虑所处位置。"
#: doc/classes/AudioStreamPlayer.xml
msgid ""
@@ -12218,7 +12217,7 @@ msgstr "返回与此 [AudioStreamPlayer] 关联的 [AudioStreamPlayback] 对象
#: doc/classes/AudioStreamPlayer.xml
msgid "Plays the audio from the given [code]from_position[/code], in seconds."
-msgstr "从给定的 [code]from_position[/code] 播放音频,以秒为单位。"
+msgstr "从给定的位置 [code]from_position[/code] 播放音频,以秒为单位。"
#: doc/classes/AudioStreamPlayer.xml doc/classes/AudioStreamPlayer2D.xml
#: doc/classes/AudioStreamPlayer3D.xml
@@ -12280,20 +12279,20 @@ msgstr "当音频停止播放时发出。"
#: doc/classes/AudioStreamPlayer.xml
msgid "The audio will be played only on the first channel."
-msgstr "音频将只在第一个频道播放。"
+msgstr "音频将只在第一个声道中播放。"
#: doc/classes/AudioStreamPlayer.xml
msgid "The audio will be played on all surround channels."
-msgstr "音频将在所有环绕声频道播放。"
+msgstr "音频将在所有环绕声声道中播放。"
#: doc/classes/AudioStreamPlayer.xml
msgid ""
"The audio will be played on the second channel, which is usually the center."
-msgstr "音频将在第二通道,也就是通常的中央播放。"
+msgstr "音频将在第二个声道中播放,通常位于中央。"
#: doc/classes/AudioStreamPlayer2D.xml
msgid "Plays positional sound in 2D space."
-msgstr "在 2D 空间中播放位置声音。"
+msgstr "在 2D 空间中播放与位置相关的声音。"
#: doc/classes/AudioStreamPlayer2D.xml
msgid ""
@@ -12312,19 +12311,19 @@ msgstr ""
#: doc/classes/AudioStreamPlayer2D.xml doc/classes/AudioStreamPlayer3D.xml
msgid "Returns the position in the [AudioStream]."
-msgstr "返回[AudioStream]中的位置。"
+msgstr "返回 [AudioStream] 中的位置。"
#: doc/classes/AudioStreamPlayer2D.xml
msgid ""
"Returns the [AudioStreamPlayback] object associated with this "
"[AudioStreamPlayer2D]."
-msgstr "返回与该[AudioStreamPlayer2D]相关联的[AudioStreamPlayback]对象。"
+msgstr "返回与该 [AudioStreamPlayer2D] 相关联的 [AudioStreamPlayback] 对象。"
#: doc/classes/AudioStreamPlayer2D.xml doc/classes/AudioStreamPlayer3D.xml
msgid ""
"Plays the audio from the given position [code]from_position[/code], in "
"seconds."
-msgstr "从给定的位置[code]from_position[/code]播放音频,以秒为单位。"
+msgstr "从给定的位置 [code]from_position[/code] 播放音频,以秒为单位。"
#: doc/classes/AudioStreamPlayer2D.xml
msgid ""
@@ -12352,7 +12351,7 @@ msgstr "基础音量,无衰减。"
#: doc/classes/AudioStreamPlayer3D.xml
msgid "Plays positional sound in 3D space."
-msgstr "在 3D 空间中播放位置声音。"
+msgstr "在 3D 空间中播放与位置相关的声音。"
#: doc/classes/AudioStreamPlayer3D.xml
msgid ""
@@ -14244,8 +14243,8 @@ msgid ""
"description). If the camera node is outside the scene tree, it will attempt "
"to become current once it's added."
msgstr ""
-"使此相机成为[Viewport]的当前相机(见类的说明)。如果相机节点在场景树之外,一"
-"旦添加,它将尝试成为当前相机。"
+"使此相机成为 [Viewport] 的当前相机(见类的说明)。如果相机节点在场景树之外,"
+"一旦添加,它将尝试成为当前相机。"
#: doc/classes/Camera.xml
msgid ""
@@ -14537,7 +14536,7 @@ msgstr ""
#: doc/classes/Camera2D.xml
msgid "Camera node for 2D scenes."
-msgstr "二维场景的相机节点。"
+msgstr "2D 场景的相机节点。"
#: doc/classes/Camera2D.xml
msgid ""
@@ -15710,22 +15709,20 @@ msgid "Returns the RID of the canvas used by this layer."
msgstr "返回此层使用的画布的 RID。"
#: doc/classes/CanvasLayer.xml
-#, fuzzy
msgid ""
"Hides any [CanvasItem] under this [CanvasLayer]. This is equivalent to "
"setting [member visible] to [code]false[/code]."
msgstr ""
-"如果该 [CanvasItem] 目前是可见的,则将其隐藏。等价于将 [member visible] 设为 "
+"隐藏该 [CanvasLayer] 下的所有 [CanvasItem]。等价于将 [member visible] 设为 "
"[code]false[/code]。"
#: doc/classes/CanvasLayer.xml
-#, fuzzy
msgid ""
"Shows any [CanvasItem] under this [CanvasLayer]. This is equivalent to "
"setting [member visible] to [code]true[/code]."
msgstr ""
-"如果该 [CanvasItem] 目前是可见的,则将其隐藏。等价于将 [member visible] 设为 "
-"[code]false[/code]。"
+"显示该 [CanvasLayer] 下的所有 [CanvasItem]。等价于将 [member visible] 设为 "
+"[code]true[/code]。"
#: doc/classes/CanvasLayer.xml
msgid ""
@@ -19198,7 +19195,6 @@ msgstr ""
"rect_position]。"
#: doc/classes/Control.xml
-#, fuzzy
msgid ""
"Returns a [Color] from the first matching [Theme] in the tree if that "
"[Theme] has a color item with the specified [code]name[/code] and "
@@ -19223,7 +19219,8 @@ msgid ""
msgstr ""
"如果该 [Theme] 具有指定 [code]name[/code] 和 [code]theme_type[/code] 的颜色"
"项,则从树中第一个匹配的 [Theme] 返回 [Color]。如果省略 [code]theme_type[/"
-"code],则使用当前控件的类名作为类型。如果类型是类名,则还会按继承顺序检查其父"
+"code],则使用当前控件的类名作为类型,如果定义了 [member "
+"theme_type_variation] 则也会使用。如果类型是类名,则还会按继承顺序检查其父"
"类。\n"
"对于当前控件,首先考虑其本地覆盖项,参阅 [method add_color_override],然后是"
"其分配的 [member theme]。在当前控件之后,考虑每个父控件及其分配的 [member "
@@ -19565,6 +19562,11 @@ msgstr ""
"参阅 [method add_stylebox_override]。"
#: doc/classes/Control.xml
+#, fuzzy
+msgid "Returns [code]true[/code] if drag operation is successful."
+msgstr "如果正在播放动画,返回[code]true[/code]。"
+
+#: doc/classes/Control.xml
msgid ""
"Invalidates the size cache in this node and in parent nodes up to toplevel. "
"Intended to be used with [method get_minimum_size] when the return value is "
@@ -20153,10 +20155,12 @@ msgstr ""
"内容,无论是纹理还是子节点。"
#: doc/classes/Control.xml
+#, fuzzy
msgid ""
"By default, the node's pivot is its top-left corner. When you change its "
-"[member rect_scale], it will scale around this pivot. Set this property to "
-"[member rect_size] / 2 to center the pivot in the node's rectangle."
+"[member rect_rotation] or [member rect_scale], it will rotate or scale "
+"around this pivot. Set this property to [member rect_size] / 2 to pivot "
+"around the Control's center."
msgstr ""
"默认情况下,该节点的轴心位于其左上角。当您更改其 [member rect_scale] 时,它将"
"围绕此轴心进行缩放。将此属性设置为 [member rect_size] / 2,以将轴心在节点的矩"
@@ -20268,6 +20272,17 @@ msgid ""
"The earliest match against any type/class name is returned. The project-"
"level Theme and the default Theme are checked last."
msgstr ""
+"主题类型变种的名称,这个 [Control] 用它来查询自身的主题项目。为空时,会使用该"
+"节点的类名(例如 [Button] 控件使用 [code]Button[/code])与所有父类的类名(按"
+"照继承的顺序)。\n"
+"设值后,这个属性会为其指定的名称赋予最高优先级。这个类型可以扩展另一个类型,"
+"形成依赖链。请参阅 [method Theme.set_type_variation]。如果无法使用这个类型或"
+"者其基础类型找到主题项目,会使用类名进行查询。\n"
+"[b]注意:[/b]要查询 [Control] 自身的项目,请勿在使用各种 [code]get_*[/code] "
+"方法时指定 [code]theme_type[/code]。\n"
+"[b]注意:[/b]主题项目的查询是按照树顺序进行的,从枝到根,会检查各个 "
+"[Control] 节点的 [member theme] 属性。返回的是最早符合条件的类型/类名。项目级"
+"别的主题和默认主题会在最后检查。"
#: doc/classes/Control.xml
msgid "Emitted when the node gains keyboard focus."
@@ -20889,7 +20904,7 @@ msgstr ""
#: doc/classes/CPUParticles.xml
msgid "CPU-based 3D particle emitter."
-msgstr "基于CPU的3D粒子发射器。"
+msgstr "基于 CPU 的 3D 粒子发射器。"
#: doc/classes/CPUParticles.xml
msgid ""
@@ -20900,9 +20915,9 @@ msgid ""
"[b]Note:[/b] Unlike [Particles], the visibility rect is generated on-the-fly "
"and doesn't need to be configured by the user."
msgstr ""
-"基于CPU的3D粒子节点,用于创建各种粒子系统和效果。\n"
-"参阅[Particles],它是以硬件加速提供相同的功能,但可能无法在旧设备上运行。\n"
-"[b]注意:[/b] 与[Particles]不同,其可见性矩形是即时生成的,不需要用户配置。"
+"基于 CPU 的 3D 粒子节点,用于创建各种粒子系统和效果。\n"
+"参阅 [Particles],它是以硬件加速提供相同的功能,但可能无法在旧设备上运行。\n"
+"[b]注意:[/b]与 [Particles] 不同,其可见性矩形是即时生成的,不需要用户配置。"
#: doc/classes/CPUParticles.xml
msgid ""
@@ -21541,7 +21556,7 @@ msgstr "表示[enum EmissionShape]枚举的大小。"
#: doc/classes/CPUParticles2D.xml
msgid "CPU-based 2D particle emitter."
-msgstr "基于CPU的2D粒子发射器。"
+msgstr "基于 CPU 的 2D 粒子发射器。"
#: doc/classes/CPUParticles2D.xml
msgid ""
@@ -21552,9 +21567,11 @@ msgid ""
"[b]Note:[/b] Unlike [Particles2D], the visibility rect is generated on-the-"
"fly and doesn't need to be configured by the user."
msgstr ""
-"基于CPU的2D粒子节点,用于创建各种粒子系统和效果。\n"
-"参阅[Particles2D],它通过硬件加速提供相同的功能,但可能无法在旧设备上运行。\n"
-"[b]注意:[/b] 其与[Particles2D]不同,可见性矩形是即时生成的,不需要用户配置。"
+"基于 CPU 的 2D 粒子节点,用于创建各种粒子系统和效果。\n"
+"参阅 [Particles2D],它通过硬件加速提供相同的功能,但可能无法在旧设备上运"
+"行。\n"
+"[b]注意:[/b]其与 [Particles2D] 不同,可见性矩形是即时生成的,不需要用户配"
+"置。"
#: doc/classes/CPUParticles2D.xml
msgid ""
@@ -23002,10 +23019,11 @@ msgstr ""
"采样用于其他目的。\n"
"它保留了沿曲线的预计算点的缓存,以加快进一步的计算。"
-#: doc/classes/Curve2D.xml doc/classes/Curve3D.xml
+#: doc/classes/Curve2D.xml
+#, fuzzy
msgid ""
-"Adds a point to a curve at [code]position[/code], with control points "
-"[code]in[/code] and [code]out[/code].\n"
+"Adds a point to a curve at [code]position[/code] relative to the [Curve2D]'s "
+"position, with control points [code]in[/code] and [code]out[/code].\n"
"If [code]at_position[/code] is given, the point is inserted before the point "
"number [code]at_position[/code], moving that point (and every point after) "
"after the inserted point. If [code]at_position[/code] is not given, or is an "
@@ -23216,6 +23234,26 @@ msgstr ""
"它沿曲线保留了一个预先计算好的点缓存,以加快进一步的计算。"
#: doc/classes/Curve3D.xml
+#, fuzzy
+msgid ""
+"Adds a point to a curve at [code]position[/code] relative to the [Curve3D]'s "
+"position, with control points [code]in[/code] and [code]out[/code].\n"
+"If [code]at_position[/code] is given, the point is inserted before the point "
+"number [code]at_position[/code], moving that point (and every point after) "
+"after the inserted point. If [code]at_position[/code] is not given, or is an "
+"illegal value ([code]at_position <0[/code] or [code]at_position >= [method "
+"get_point_count][/code]), the point will be appended at the end of the point "
+"list."
+msgstr ""
+"在曲线的 [code]position[/code] 上添加一个点,控制点 [code]in[/code] 和 "
+"[code]out[/code]。\n"
+"如果给定了 [code]at_position[/code],这个点会被插入到点号 [code]at_position[/"
+"code] 之前,并将这个点(以及之后的每一个点)移到被插入点之后。如果"
+"[code]at_position[/code]没有给定,或者是一个非法值([code]at_position <0[/"
+"code]或[code]at_position >= [method get_point_count][/code]),该点将被追加在"
+"点列表的最后。"
+
+#: doc/classes/Curve3D.xml
msgid "Returns the cache of points as a [PoolVector3Array]."
msgstr "以 [PoolVector3Array] 的形式返回缓存的点。"
@@ -28244,7 +28282,7 @@ msgid ""
"Returns the fraction through the current physics tick we are at the time of "
"rendering the frame. This can be used to implement fixed timestep "
"interpolation."
-msgstr "返回渲染框架时当前物理滴标记中的分数。这可用于实现固定的时间步插值。"
+msgstr "返回渲染帧时当前物理周期中的分数。可用于实现固定的时间步插值。"
#: doc/classes/Engine.xml
msgid ""
@@ -28385,8 +28423,8 @@ msgstr ""
"可以让输入变得更加灵敏、也可以绕过碰撞隧道问题,但请记得这么做也会提升 CPU 的"
"占用率。另请参阅 [member target_fps] 和 [member ProjectSettings.physics/"
"common/physics_fps]。\n"
-"[b]注意:[/b]每个渲染帧最多只能模拟 8 次物理迭代。如果为了追赶渲染,需要在每"
-"个渲染帧中模拟多于 8 次物理迭代,游戏看上去会是降速的(即便在物理计算中始终使"
+"[b]注意:[/b]每个渲染帧最多只能模拟 8 个物理周期。如果为了追赶渲染,需要在每"
+"个渲染帧中模拟多于 8 个物理周期,游戏看上去会是降速的(即便在物理计算中始终使"
"用 [code]delta[/code])。因此,建议不要将 [member Engine."
"iterations_per_second] 设为大于 240 的值。否则,渲染帧率低于 30 FPS 时游戏就"
"会低速运行。"
@@ -28404,10 +28442,10 @@ msgid ""
"solution, the physics jitter fix should be disabled by setting [member "
"physics_jitter_fix] to [code]0[/code]."
msgstr ""
-"控制物理时钟与实时同步程度。如果是0或更少,时钟是同步的。这样的值建议用于网络"
-"游戏,因为时钟的同步性很重要。较高的值会导致游戏中的时钟和真实时钟之间的偏差"
-"较大,但可以平滑帧速率的抖动。默认值0.5对大多数人来说应该是良好的;超过2的值"
-"可能导致游戏对掉帧的反应有明显的延迟,因此不推荐使用。\n"
+"控制物理周期与实际时间的同步程度。如果小于等于 0,则周期是同步的。这样的值建"
+"议用于网络游戏,因为时钟的同步性很重要。较高的值会导致游戏中的时钟和真实时钟"
+"之间的偏差较大,但可以平滑帧速率的抖动。默认值0.5对大多数人来说应该是良好的;"
+"超过2的值可能导致游戏对掉帧的反应有明显的延迟,因此不推荐使用。\n"
"[b]注意:[/b]为了获得最佳效果,当使用自定义物理插值这种解决方案时,应通过将 "
"[member physics_jitter_fix] 设置为 [code]0[/code] 来禁用物理抖动修复。"
@@ -28448,8 +28486,8 @@ msgid ""
"real life, whilst a value of 0.5 means the game moves at half the regular "
"speed."
msgstr ""
-"控制游戏中的时钟与现实生活中的时钟的快慢。默认值为1.0。值为2.0意味着游戏的移"
-"动速度是现实生活的两倍,而值为0.5意味着游戏的移动速度是常规速度的一半。"
+"控制游戏中的时钟与现实生活中的时钟的快慢。默认值为 1.0。值为 2.0 意味着游戏的"
+"移动速度是现实生活的两倍,而值为 0.5 意味着游戏的移动速度是常规速度的一半。"
#: doc/classes/Environment.xml
msgid ""
@@ -28870,6 +28908,18 @@ msgid ""
"[member ProjectSettings.rendering/quality/depth/hdr]'s [code].mobile[/code] "
"override."
msgstr ""
+"为 [code]true[/code] 时,启用发光效果。\n"
+"[b]注意:[/b]仅在 [member ProjectSettings.rendering/quality/intended_usage/"
+"framebuffer_allocation] 为 [b]3D[/b]([i]不是[/i] [b]3D Without Effects[/b])"
+"时有效。在移动平台,[member ProjectSettings.rendering/quality/intended_usage/"
+"framebuffer_allocation] 默认为 [b]3D Without Effects[/b],因此需要将 [code]."
+"mobile[/code] 覆盖项改为 [b]3D[/b]。\n"
+"[b]注意:[/b]在移动平台上使用 GLES3 时,因为性能原因默认禁用了 HDR 渲染。也就"
+"是说发光效果只会在 [member glow_hdr_threshold] 低于 [code]1.0[/code] 或者 "
+"[member glow_bloom] 大于 [code]0.0[/code] 时可见。也可以考虑将 [member "
+"glow_intensity] 增加到 [code]1.5[/code]。如果想要让移动平台上的发光效果与桌面"
+"平台一致(以牺牲性能为代价),可以启用 [member ProjectSettings.rendering/"
+"quality/depth/hdr] 的 [code].mobile[/code] 覆盖项。"
#: doc/classes/Environment.xml
msgid ""
@@ -28888,8 +28938,8 @@ msgid ""
"doesn't support HDR), this needs to be below [code]1.0[/code] for glow to be "
"visible. A value of [code]0.9[/code] works well in this case."
msgstr ""
-"HDR glow的下限。当使用GLES2渲染器(不支持HDR)时,需要低于[code]1.0[/code]才"
-"能看到glow。在这种情况下,值[code]0.9[/code]的效果很好。"
+"HDR 发光的下限。当使用(不支持 HDR 的)GLES2 渲染器时,需要低于 [code]1.0[/"
+"code] 才能看到发光。在这种情况下,值 [code]0.9[/code] 的效果很好。"
#: doc/classes/Environment.xml
msgid ""
@@ -28906,48 +28956,49 @@ msgstr ""
msgid ""
"The glow intensity. When using the GLES2 renderer, this should be increased "
"to 1.5 to compensate for the lack of HDR rendering."
-msgstr "发光强度。使用GLES2渲染器时,应将其增加到1.5以弥补HDR渲染的不足。"
+msgstr ""
+"发光强度。使用 GLES2 渲染器时,应将其增加到 1.5 以弥补 HDR 渲染的不足。"
#: doc/classes/Environment.xml
msgid ""
"If [code]true[/code], the 1st level of glow is enabled. This is the most "
"\"local\" level (least blurry)."
msgstr ""
-"如果为[code]true[/code],则启用第1级glow。这是最 \"局部 \"的级别(最不模"
-"糊)。"
+"如果为 [code]true[/code],则启用第 1 级发光。这是最“局部”的级别(最不模糊)。"
#: doc/classes/Environment.xml
msgid "If [code]true[/code], the 2th level of glow is enabled."
-msgstr "如果为[code]true[/code],则启用第2级glow。"
+msgstr "如果为 [code]true[/code],则启用第 2 级发光。"
#: doc/classes/Environment.xml
msgid "If [code]true[/code], the 3th level of glow is enabled."
-msgstr "如果[code]true[/code],则启用第3几glow。"
+msgstr "如果为 [code]true[/code],则启用第 3 级发光。"
#: doc/classes/Environment.xml
msgid "If [code]true[/code], the 4th level of glow is enabled."
-msgstr "如果[code]true[/code],则启用第四级glow。"
+msgstr "如果为 [code]true[/code],则启用第 4 级发光。"
#: doc/classes/Environment.xml
msgid "If [code]true[/code], the 5th level of glow is enabled."
-msgstr "如果[code]true[/code],则启用第五级glow。"
+msgstr "如果为 [code]true[/code],则启用第 5 级发光。"
#: doc/classes/Environment.xml
msgid "If [code]true[/code], the 6th level of glow is enabled."
-msgstr "如果[code]true[/code],则启用第六级glow。"
+msgstr "如果为 [code]true[/code],则启用第 6 级发光。"
#: doc/classes/Environment.xml
msgid ""
"If [code]true[/code], the 7th level of glow is enabled. This is the most "
"\"global\" level (blurriest)."
msgstr ""
-"如果[code]true[/code],则启用第七级glow。这是最 \"全局 \"的级别(最模糊)。"
+"如果为 [code]true[/code],则启用第 7 级发光。这是最“全局”的级别(最模糊)。"
#: doc/classes/Environment.xml
msgid ""
"The glow strength. When using the GLES2 renderer, this should be increased "
"to 1.3 to compensate for the lack of HDR rendering."
-msgstr "辉光强度。当使用GLES2渲染器时,应将其提高到1.3,以弥补HDR渲染的不足。"
+msgstr ""
+"辉光强度。当使用 GLES2 渲染器时,应将其提高到 1.3,以弥补 HDR 渲染的不足。"
#: doc/classes/Environment.xml
msgid "The depth tolerance for screen-space reflections."
@@ -28960,8 +29011,9 @@ msgid ""
"[ReflectionProbe]s, but are slower and can't reflect surfaces occluded by "
"others."
msgstr ""
-"如果[code]true[/code],启用屏幕空间反射。屏幕空间反射比[GIProbe]或"
-"[ReflectionProbe]的反射更精确,但速度较慢,而且不能反射被其他物体遮挡的表面。"
+"如果为 [code]true[/code],则启用屏幕空间反射。屏幕空间反射比 [GIProbe] 或 "
+"[ReflectionProbe] 的反射更精确,但速度较慢,而且不能反射被其他物体遮挡的表"
+"面。"
#: doc/classes/Environment.xml
msgid ""
@@ -28973,7 +29025,7 @@ msgstr "屏幕空间反射的淡入距离。影响从反射材质到屏幕空间
msgid ""
"The fade-out distance for screen-space reflections. Affects the area from "
"the screen-space reflection to the \"global\" reflection."
-msgstr "屏幕空间反射的淡出距离。影响从屏幕空间反射到 \"全局 \"反射的区域。"
+msgstr "屏幕空间反射的淡出距离。影响从屏幕空间反射到“全局”反射的区域。"
#: doc/classes/Environment.xml
msgid ""
@@ -29001,14 +29053,14 @@ msgid ""
"The screen-space ambient occlusion bias. This should be kept high enough to "
"prevent \"smooth\" curves from being affected by ambient occlusion."
msgstr ""
-"屏幕空间的环境遮挡偏差。该值应保持在足够高的水平,以防止 \"平滑 \"曲线受到环"
-"境遮挡的影响。"
+"屏幕空间环境光遮蔽偏差。该值应保持在足够高的水平,以防止“平滑”曲线受到环境光"
+"遮蔽的影响。"
#: doc/classes/Environment.xml
msgid ""
"The screen-space ambient occlusion blur quality. See [enum SSAOBlur] for "
"possible values."
-msgstr "屏幕空间环境遮挡质量。可能的值请参阅[enum SSAOBlur]。"
+msgstr "屏幕空间环境光遮蔽质量。可能的值请参阅 [enum SSAOBlur]。"
#: doc/classes/Environment.xml
msgid "The screen-space ambient occlusion color."
@@ -29016,7 +29068,7 @@ msgstr "屏幕空间环境光遮蔽颜色。"
#: doc/classes/Environment.xml
msgid "The screen-space ambient occlusion edge sharpness."
-msgstr "屏幕空间环境遮挡边缘锐度。"
+msgstr "屏幕空间环境光遮蔽边缘锐度。"
#: doc/classes/Environment.xml
msgid ""
@@ -29028,22 +29080,22 @@ msgid ""
"a costly effect and should be disabled first when running into performance "
"issues."
msgstr ""
-"如果[code]true[/code],启用屏幕空间环境遮挡效果。这将使物体的角落和空洞变暗,"
-"以模拟现实生活中环境光无法到达整个物体。这对于小型的动态物体来说效果很好,但"
-"在大型静态物体上,烘焙的照明或环境遮挡纹理会更好地显示环境遮挡。这是一个昂贵"
-"的效果,当遇到性能问题时,应该首先禁用。"
+"如果[code]true[/code],启用屏幕空间环境光遮蔽效果。这将使物体的角落和空洞变"
+"暗,以模拟现实生活中环境光无法到达整个物体。这对于小型的动态物体来说效果很"
+"好,但在大型静态物体上,烘焙的照明或环境光遮蔽纹理会更好地显示环境光遮蔽。这"
+"是一个昂贵的效果,当遇到性能问题时,应该首先禁用。"
#: doc/classes/Environment.xml
msgid ""
"The primary screen-space ambient occlusion intensity. See also [member "
"ssao_radius]."
-msgstr "主要的屏幕空间环境遮挡强度。参阅[member ssao_radius]。"
+msgstr "主要的屏幕空间环境光遮蔽强度。参阅[member ssao_radius]。"
#: doc/classes/Environment.xml
msgid ""
"The secondary screen-space ambient occlusion intensity. See also [member "
"ssao_radius2]."
-msgstr "主要的屏幕空间环境光遮挡强度。参阅 [member ssao_radius]。"
+msgstr "主要的屏幕空间环境光遮蔽强度。参阅 [member ssao_radius]。"
#: doc/classes/Environment.xml
msgid ""
@@ -29052,21 +29104,21 @@ msgid ""
"can't be seen in direct light. Values higher than [code]0[/code] will make "
"the SSAO effect visible in direct light."
msgstr ""
-"直射光下的屏幕空间环境遮挡强度。在现实生活中,环境遮挡只适用于间接光,也就是"
-"说在直射光下无法看到其效果。高于[code]0[/code]的数值将使SSAO效果在直射光下可"
-"见。"
+"直射光下的屏幕空间环境光遮蔽强度。在现实生活中,环境遮挡只适用于间接光,也就"
+"是说在直射光下无法看到其效果。高于[code]0[/code]的数值将使SSAO效果在直射光下"
+"可见。"
#: doc/classes/Environment.xml
msgid ""
"The screen-space ambient occlusion quality. Higher qualities will make "
"better use of small objects for ambient occlusion, but are slower."
msgstr ""
-"屏幕空间的环境遮蔽质量。更高的质量将更好地利用小物体进行环境遮蔽,但速度较"
-"慢。"
+"屏幕空间的环境光遮蔽质量。更高的质量将更好地利用小物体进行环境光遮蔽,但速度"
+"较慢。"
#: doc/classes/Environment.xml
msgid "The primary screen-space ambient occlusion radius."
-msgstr "主屏空间环境遮挡半径。"
+msgstr "主屏空间环境光遮蔽半径。"
#: doc/classes/Environment.xml
msgid ""
@@ -29075,8 +29127,8 @@ msgid ""
"occlusion effect which can be used to improve the effect's appearance (at "
"the cost of performance)."
msgstr ""
-"次要屏幕空间环境遮蔽半径。如果设置为高于[code]0[/code]的值,则启用次要屏幕空"
-"间的环境遮蔽效果,可以用来改善效果表现,但以性能为代价。"
+"次要屏幕空间环境光遮蔽半径。如果设置为高于[code]0[/code]的值,则启用次要屏幕"
+"空间的环境光遮蔽效果,可以用来改善效果表现,但以性能为代价。"
#: doc/classes/Environment.xml
msgid "The default exposure used for tonemapping."
@@ -29088,23 +29140,27 @@ msgid ""
"HDR values to be suitable for rendering on a LDR display. (Godot doesn't "
"support rendering on HDR displays yet.)"
msgstr ""
-"要使用的色调映射模式。色调映射是“转换” HDR值以适合在LDR显示器上呈现的过程。 "
-"(Godot尚不支持在HDR显示器上进行渲染。)"
+"要使用的色调映射模式。色调映射是“转换”HDR 值以适合在 LDR 显示器上呈现的过程。"
+"(Godot 尚不支持在 HDR 显示器上进行渲染。)"
#: doc/classes/Environment.xml
msgid ""
"The white reference value for tonemapping. Only effective if the [member "
"tonemap_mode] isn't set to [constant TONE_MAPPER_LINEAR]."
msgstr ""
-"调色映射的白色参考值。只有当[member tonemap_mode]没有设置为[constant "
-"TONE_MAPPER_LINEAR]时才有效。"
+"调色映射的白色参考值。只有当 [member tonemap_mode] 没有设置为 [constant "
+"TONE_MAPPER_LINEAR] 时才有效。"
#: doc/classes/Environment.xml
+#, fuzzy
msgid ""
-"Keeps on screen every pixel drawn in the background. This is the fastest "
-"background mode, but it can only be safely used in fully-interior scenes (no "
-"visible sky or sky reflections). If enabled in a scene where the background "
-"is visible, \"ghost trail\" artifacts will be visible when moving the camera."
+"Keeps on screen every pixel drawn in the background. Only select this mode "
+"if you really need to keep the old data. On modern GPUs it will generally "
+"not be faster than clearing the background, and can be significantly slower, "
+"particularly on mobile.\n"
+"It can only be safely used in fully-interior scenes (no visible sky or sky "
+"reflections). If enabled in a scene where the background is visible, \"ghost "
+"trail\" artifacts will be visible when moving the camera."
msgstr ""
"在屏幕上保留背景中绘制的每个像素。这是最快的背景模式,但它只能在完全室内场景"
"(没有可见的天空或天空反射)中安全使用。如果在背景可见的场景中启用,当移动相"
@@ -31482,7 +31538,6 @@ msgstr ""
"一个空的 [PoolIntArray]。"
#: doc/classes/Geometry.xml
-#, fuzzy
msgid ""
"Triangulates the polygon specified by the points in [code]polygon[/code]. "
"Returns a [PoolIntArray] where each triangle consists of three consecutive "
@@ -31495,7 +31550,8 @@ msgstr ""
"对多边形 [code]polygon[/code] 中的点指定的多边形进行三角化。返回一个 "
"[PoolIntArray],其中每个三角形由 [code]polygon[/code] 中三个连续的点索引组成"
"(即返回的数组将有 [code]n * 3[/code] 个元素,[code]n[/code] 是找到的三角形的"
-"数量)。如果三角化没有成功,将返回一个空的 [PoolIntArray]。"
+"数量)。输出的三角始终是逆时针的,如果为顺时针则会将轮廓翻转。如果三角化没有"
+"成功,将返回一个空的 [PoolIntArray]。"
#: doc/classes/Geometry.xml
msgid ""
@@ -31803,7 +31859,6 @@ msgid "GI probes"
msgstr "GI 探针"
#: doc/classes/GIProbe.xml
-#, fuzzy
msgid ""
"Bakes the effect from all [GeometryInstance]s marked with [member "
"GeometryInstance.use_in_baked_light] and [Light]s marked with either "
@@ -31829,9 +31884,12 @@ msgstr ""
"[code]true[/code],在烘焙光线后,这将生成一个[MultiMesh],其中有一个立方体代"
"表每个实体单元,每个立方体的颜色与该单元的反照率颜色一致。这可以用来可视化 "
"[GIProbe] 的数据,以调试任何可能发生的问题。\n"
-"[b]注意:[/b] [method bake] 在编辑器和导出后的项目中都是有效的。因此适用于程"
-"序化生成或者用户构建的关卡。在多数场景中,烘焙 [GIProbe] 通常需要花费 5 到 "
-"20 秒。减少 [member subdiv] 可以加速烘焙。"
+"[b]注意:[/b][method bake] 在编辑器和导出后的项目中都是有效的。因此适用于程序"
+"化生成或者用户构建的关卡。在多数场景中,烘焙 [GIProbe] 通常需要花费 5 到 20 "
+"秒。减少 [member subdiv] 可以加速烘焙。\n"
+"[b]注意:[/b]调用 [method bake] 前 [GeometryInstance] 和 [Light] 必须完全就"
+"绪。如果这些是使用程序创建的,并且烘焙后的 [GIProbe] 中缺少某些网格和灯光,请"
+"使用 [code]call_deferred(\"bake\")[/code],不要直接调用 [method bake]。"
#: doc/classes/GIProbe.xml
msgid "Calls [method bake] with [code]create_visual_debug[/code] enabled."
@@ -32588,8 +32646,8 @@ msgid ""
"allowing connections between GraphNodes. Slots can have different, "
"incompatible types."
msgstr ""
-"图形节点GraphNode是一个允许多个图形节点GraphNode之间连接的输入和输出槽容器。"
-"槽位可以有不同的、不兼容的类型。"
+"GraphNode 是一种可能包含若干输入输出槽的容器,GraphNode 之间能够通过槽位相"
+"连。槽位的类型可以互不相同、互不兼容。"
#: doc/classes/GraphNode.xml
msgid ""
@@ -32610,59 +32668,58 @@ msgid ""
"are on the right side of GraphNode. Only enabled slots are counted as "
"connections."
msgstr ""
-"图形节点GraphNode是一个容器。每个图形节点GraphNode可以有几个输入和输出槽,有"
-"时被称为端口,允许图形节点GraphNode之间的连接。要在图形节点GraphNode上添加一"
-"个槽,需要向它添加任何控件[Control]派生的子节点。\n"
-"在为图形节点GraphNode添加至少一个子节点后,将在检查器中自动创建名为 \"插槽"
-"Slot \"的新部分。当 \"插槽\"被展开时,你会看到带有每个槽索引号的列表。你可以"
-"点击它们来进一步展开。\n"
+"GraphNode 是一种容器。每个 GraphNode 都可以有若干个输入和输出槽,有时被称为端"
+"口,能够让 GraphNode 之间相连。向 GraphNode 添加任何派生自 [Control] 的子节点"
+"后,才能添加槽位。\n"
+"在为 GraphNode 添加至少一个子节点后,将在检查器中自动创建名为“Slot”的新部分。"
+"展开“Slot”后,你会看到带有每个槽索引号的列表。你可以点击它们来进一步展开。\n"
"在检查器中,你可以启用(显示)或禁用(隐藏)插槽。默认情况下,所有槽都是禁用"
-"的,所以你最初可能看不到图形节点GraphNode上的任何槽。你可以给每个插槽指定一个"
-"类型。只有相同类型的插槽才能够相互连接。你还可以给插槽指定颜色。为图形节点"
-"GraphNode中的每个GUI元素定义了一个输入和输出槽的元组。输入连接在图形节点"
-"GraphNode的左边,输出连接在右边。只有启用的插槽才被算作连接。"
+"的,所以你最初可能看不到 GraphNode 上的任何槽。你可以给每个插槽指定一个类型。"
+"只有相同类型的插槽才能够相互连接。你还可以给插槽指定颜色。为 GraphNode 中的每"
+"个 GUI 元素定义了一个输入和输出槽的元组。输入连接在 GraphNode 的左边,输出连"
+"接在右边。只有启用的插槽才被算作连接。"
#: doc/classes/GraphNode.xml
msgid "Disables all input and output slots of the GraphNode."
-msgstr "禁用GraphNode的所有输入和输出槽。"
+msgstr "禁用 GraphNode 的所有输入和输出槽。"
#: doc/classes/GraphNode.xml
msgid "Disables input and output slot whose index is [code]idx[/code]."
-msgstr "禁用索引为[code]idx[/code]的输入和输出槽。"
+msgstr "禁用索引为 [code]idx[/code] 的输入和输出槽。"
#: doc/classes/GraphNode.xml
msgid "Returns the [Color] of the input connection [code]idx[/code]."
-msgstr "返回输入连接[code]idx[/code]的颜色[Color]。"
+msgstr "返回输入连接 [code]idx[/code] 的颜色 [Color]。"
#: doc/classes/GraphNode.xml
msgid ""
"Returns the number of enabled input slots (connections) to the GraphNode."
-msgstr "返回图形节点GraphNode的启用输入槽(连接)的数量。"
+msgstr "返回 GraphNode 的启用输入槽(连接)的数量。"
#: doc/classes/GraphNode.xml
msgid "Returns the position of the input connection [code]idx[/code]."
-msgstr "返回输入连接[code]idx[/code]的位置。"
+msgstr "返回输入连接 [code]idx[/code] 的位置。"
#: doc/classes/GraphNode.xml
msgid "Returns the type of the input connection [code]idx[/code]."
-msgstr "返回输入连接的类型[code]idx[/code]。"
+msgstr "返回输入连接的类型 [code]idx[/code]。"
#: doc/classes/GraphNode.xml
msgid "Returns the [Color] of the output connection [code]idx[/code]."
-msgstr "返回输出连接[code]idx[/code]的颜色[Color]。"
+msgstr "返回输出连接 [code]idx[/code] 的颜色 [Color]。"
#: doc/classes/GraphNode.xml
msgid ""
"Returns the number of enabled output slots (connections) of the GraphNode."
-msgstr "返回图形节点GraphNode的启用输出槽(连接)的数量。"
+msgstr "返回 GraphNode 的启用输出槽(连接)的数量。"
#: doc/classes/GraphNode.xml
msgid "Returns the position of the output connection [code]idx[/code]."
-msgstr "返回输出连接[code]idx[/code]的位置。"
+msgstr "返回输出连接 [code]idx[/code] 的位置。"
#: doc/classes/GraphNode.xml
msgid "Returns the type of the output connection [code]idx[/code]."
-msgstr "返回输出连接的类型[code]idx[/code]。"
+msgstr "返回输出连接的类型 [code]idx[/code]。"
#: doc/classes/GraphNode.xml
msgid "Returns the left (input) [Color] of the slot [code]idx[/code]."
@@ -32923,23 +32980,23 @@ msgstr "当[member comment]被启用,且[GraphNode]获得焦点时使用的[St
#: doc/classes/GraphNode.xml
msgid "The default background for [GraphNode]."
-msgstr "[GraphNode]的默认背景。"
+msgstr "[GraphNode] 的默认背景。"
#: doc/classes/GraphNode.xml
msgid ""
"The background used when [member overlay] is set to [constant "
"OVERLAY_POSITION]."
-msgstr "当[member overlay]设置为[constant OVERLAY_POSITION]时使用的背景。"
+msgstr "当 [member overlay] 设置为 [constant OVERLAY_POSITION] 时使用的背景。"
#: doc/classes/GraphNode.xml
msgid "The background used when the [GraphNode] is selected."
-msgstr "[GraphNode]被选中时使用的背景。"
+msgstr "[GraphNode] 被选中时使用的背景。"
#: doc/classes/GridContainer.xml
msgid ""
"Grid container used to arrange Control-derived children in a grid like "
"layout."
-msgstr "网格容器,用于在类似网格的布局中排列Control派生的子项。"
+msgstr "网格容器,用于将派生自 Control 的子节点按照类似网格的形式排列。"
#: doc/classes/GridContainer.xml
msgid ""
@@ -32954,20 +33011,20 @@ msgid ""
"[b]Note:[/b] GridContainer only works with child nodes inheriting from "
"Control. It won't rearrange child nodes inheriting from Node2D."
msgstr ""
-"GridContainer将把它的Control派生的子级排布在一个类似网格的结构中,网格列是"
-"[member columns]属性指定,行的数量等于容器中子级的数量除以列的数量。例如,如"
-"果容器有5个子级,2个列,容器中就会有3行。\n"
+"GridContainer 将把它的 Control 派生的子节点排布在一个类似网格的结构中,网格的"
+"列数由 [member columns] 属性指定,行数等于容器中子节点的数量除以列数。例如,"
+"如果容器有 5 个子节点、2 列,那么容器中就会有 3 行。\n"
"请注意,网格布局将保留每个大小的容器的列和行,并且空列将自动扩展。\n"
-"[b]注意:[/b] GridContainer只对继承自Control的子节点生效。它不会重新排列继承"
-"自Node2D的子节点。"
+"[b]注意:[/b]GridContainer 只对继承自 Control 的子节点生效。它不会重新排列继"
+"承自 Node2D 的子节点。"
#: doc/classes/GridContainer.xml
msgid ""
"The number of columns in the [GridContainer]. If modified, [GridContainer] "
"reorders its Control-derived children to accommodate the new layout."
msgstr ""
-"在[GridContainer]中的列的数量。如果修改,[GridContainer]会重新排列其Control派"
-"生的子代,以适应新的布局。"
+"[GridContainer] 中的列数。修改后,[GridContainer] 会重新排列其派生自 Control "
+"的子节点,以适应新的布局。"
#: doc/classes/GridContainer.xml doc/classes/HFlowContainer.xml
#: doc/classes/VFlowContainer.xml
@@ -33334,15 +33391,17 @@ msgstr ""
"高度图数据,池数组的大小必须是 [member map_width] * [member map_depth]。"
#: doc/classes/HeightMapShape.xml
+#, fuzzy
msgid ""
-"Depth of the height map data. Changing this will resize the [member "
-"map_data]."
+"Number of vertices in the depth of the height map. Changing this will resize "
+"the [member map_data]."
msgstr "高度图数据的深度。更改此设置将调整 [member map_data] 的大小。"
#: doc/classes/HeightMapShape.xml
+#, fuzzy
msgid ""
-"Width of the height map data. Changing this will resize the [member "
-"map_data]."
+"Number of vertices in the width of the height map. Changing this will resize "
+"the [member map_data]."
msgstr "高度图数据的宽度。更改此设置将调整 [member map_data] 的大小。"
#: doc/classes/HFlowContainer.xml
@@ -33672,7 +33731,7 @@ msgstr "抓取器获得焦点时的材质。"
msgid ""
"The texture for the ticks, visible when [member Slider.tick_count] is "
"greater than 0."
-msgstr "刻度的纹理。当[member Slider.tick_count]大于0时可见。"
+msgstr "刻度的纹理。当 [member Slider.tick_count] 大于 0 时可见。"
#: doc/classes/HSlider.xml
msgid "The background of the area to the left of the grabber."
@@ -40120,6 +40179,10 @@ msgid ""
"[b]Note:[/b] Contact shadows can look broken, so leaving this property to "
"[code]0.0[/code] is recommended."
msgstr ""
+"通过渲染屏幕空间的接触阴影,尝试减小 [member shadow_bias] 带来的空隙。会影响"
+"性能,尤其是取值较高时。\n"
+"[b]注意:[/b]接触阴影可能会破坏视觉效果,所以建议将这个属性保持为 [code]0.0[/"
+"code]。"
#: doc/classes/Light.xml
msgid "If [code]true[/code], the light will cast shadows."
@@ -40544,6 +40607,10 @@ msgid ""
"width]. For thin lines, this value should be reduced to a number between "
"[code]2[/code] and [code]4[/code] to improve performance."
msgstr ""
+"连接点及端点的圆角平滑度。取值越高,边角越平滑,不过渲染和更新的消耗也越大。"
+"只会在端点或连接点被设为圆角时使用。\n"
+"[b]注意:[/b]默认值针对的是使用默认 [member width] 的线条。针对更细的线条,应"
+"该将这个值减小到 [code]2[/code] 和 [code]4[/code] 之间,提升性能。"
#: doc/classes/Line2D.xml
msgid ""
@@ -40785,6 +40852,14 @@ msgstr ""
msgid "If [code]true[/code], the context menu will appear when right-clicked."
msgstr "如果为[code]true[/code],右键单击将出现上下文菜单。"
+#: doc/classes/LineEdit.xml doc/classes/RichTextLabel.xml
+#: doc/classes/TextEdit.xml
+#, fuzzy
+msgid ""
+"If [code]true[/code], the selected text will be deselected when focus is "
+"lost."
+msgstr "如果为[code]true[/code],则可以再次选择当前选中的项目。"
+
#: doc/classes/LineEdit.xml
msgid ""
"If [code]false[/code], existing text cannot be modified and new text cannot "
@@ -40837,6 +40912,16 @@ msgstr ""
"# `text_change_rejected` is emitted with \"bye\" as parameter.\n"
"[/codeblock]"
+#: doc/classes/LineEdit.xml doc/classes/TextEdit.xml
+#, fuzzy
+msgid ""
+"If [code]false[/code], using middle mouse button to paste clipboard will be "
+"disabled.\n"
+"[b]Note:[/b] This method is only implemented on Linux."
+msgstr ""
+"如果本地视频正在播放,返回[code]true[/code]。\n"
+"[b]注意:[/b] 这个方法只在iOS上实现。"
+
#: doc/classes/LineEdit.xml
msgid ""
"Opacity of the [member placeholder_text]. From [code]0[/code] to [code]1[/"
@@ -41602,7 +41687,7 @@ msgid ""
"Returns a decoded string corresponding to the Base64-encoded string "
"[code]base64_str[/code]."
msgstr ""
-"返回一个与Base64编码的字符串[code]base64_str[/code]相对应的解码字符串。"
+"返回与 Base64 编码的字符串 [code]base64_str[/code] 相对应的解码字符串。"
#: doc/classes/Marshalls.xml
msgid ""
@@ -41633,13 +41718,13 @@ msgid ""
"[code]full_objects[/code] is [code]true[/code], encoding objects is allowed "
"(and can potentially include code)."
msgstr ""
-"返回一个Base64编码的[Variant][code]variant[/code]的字符串。如果"
-"[code]full_objects[/code]是[code]true[/code],允许对对象进行编码(有可能包括"
-"代码)。"
+"返回经过 Base64 编码的 [Variant] [code]variant[/code] 的字符串。如果 "
+"[code]full_objects[/code] 为 [code]true[/code],则允许将对象进行编码(有可能"
+"包括代码)。"
#: doc/classes/Material.xml
msgid "Abstract base [Resource] for coloring and shading geometry."
-msgstr "用于为几何体上色(Coloring)和着色(Shading)的[Resource]抽象子类。"
+msgstr "用于为几何体上色(Coloring)和着色(Shading)的 [Resource] 抽象基类。"
#: doc/classes/Material.xml
msgid ""
@@ -41648,9 +41733,9 @@ msgid ""
"carry a Material. A few flags and parameters are shared between all material "
"types and are configured here."
msgstr ""
-"材质是基本[Resource],用于几何体着色器和上色。所有的材质都继承自它,几乎所有"
-"的[VisualInstance]派生节点都带有材质。有几个标志和参数在所有材质类型之间是共"
-"享的,并在这里进行配置。"
+"Material 是用于为几何体上色和着色的 [Resource] 基类。所有的材质都继承自它,几"
+"乎所有的 [VisualInstance] 派生节点都带有材质。有几个标志和参数在所有材质类型"
+"之间是共享的,并在这里进行配置。"
#: doc/classes/Material.xml
msgid ""
@@ -42763,6 +42848,9 @@ msgid ""
"used when initially placing an instance such as a bullet to prevent "
"graphical glitches."
msgstr ""
+"使用[i]物理插值[/i]时,这个函数可以让你在当前物理周期中阻止实例的插值。\n"
+"这样你就可以对实例进行即时移动,对子弹等实例进行初始定位时应该使用这个函数,"
+"可以防止图像问题。"
#: doc/classes/MultiMesh.xml
msgid ""
@@ -42795,6 +42883,12 @@ msgid ""
"When the order of instances is coherent, the simpler [method MultiMesh."
"set_as_bulk_array] can still be used with interpolation."
msgstr ""
+"[method MultiMesh.set_as_bulk_array] 的备选版本,可用于[i]物理插值[/i]。这个"
+"方法接受两个数组,能够一次性设置当前周期和上一周期的数据。渲染器会自动在每一"
+"帧进行插值。\n"
+"可用于实例的顺序每个物理周期都会发生变化的情况,例如粒子系统。\n"
+"如果实例的顺序是连贯的,仍旧可以使用更简单的 [method MultiMesh."
+"set_as_bulk_array] 也可以进行插值。"
#: doc/classes/MultiMesh.xml
msgid ""
@@ -42856,6 +42950,11 @@ msgid ""
"special cases mentioned above, the quality should be comparable to high "
"quality."
msgstr ""
+"选择所使用的插值方法倾向于速度还是质量。\n"
+"使用较低的物理周期率(一般低于 20)或较高的对象旋转率时,使用高质量设置可能带"
+"来更好的效果。\n"
+"[b]注意:[/b]快速并不意味着低质。除了上面提到的特殊情况外,质量应该与高质量选"
+"项相当。"
#: doc/classes/MultiMesh.xml
msgid "Format of transform used to transform mesh, either 2D or 3D."
@@ -42923,13 +43022,13 @@ msgstr ""
msgid ""
"Always interpolate using Basis lerping, which can produce warping artifacts "
"in some situations."
-msgstr ""
+msgstr "总是使用 Basis 线性插值,某些情况下可能造成变形问题。"
#: doc/classes/MultiMesh.xml
msgid ""
"Attempt to interpolate using Basis slerping (spherical linear interpolation) "
"where possible, otherwise fall back to lerping."
-msgstr ""
+msgstr "尽可能尝试使用 Basis 球面线性插值,否则使用线性插值。"
#: doc/classes/MultiMeshInstance.xml
msgid "Node that instances a [MultiMesh]."
@@ -45888,6 +45987,10 @@ msgid ""
"[b]and[/b] physics interpolation is enabled within the [SceneTree]. This can "
"be tested using [method is_physics_interpolated_and_enabled]."
msgstr ""
+"如果这个 Node 设置了物理插值标志,则返回 [code]true[/code](见 [method "
+"set_physics_interpolated])。\n"
+"[b]注意:[/b]只有在设置了标志[b]并且[/b]该 [SceneTree] 启用了物理插值时,才会"
+"启用插值。可以使用 [method is_physics_interpolated_and_enabled] 进行检查。"
#: doc/classes/Node.xml
msgid ""
@@ -45898,6 +46001,12 @@ msgid ""
"See [member SceneTree.physics_interpolation] and [member ProjectSettings."
"physics/common/physics_interpolation]."
msgstr ""
+"如果启用了物理插值(见 [method set_physics_interpolated])[b]并且[/b]该 "
+"[SceneTree] 也启用了物理插值,则返回 [code]true[/code]。\n"
+"这是 [method is_physics_interpolated] 的简便版本,还会检查是否全局启用了物理"
+"插值。\n"
+"见 [member SceneTree.physics_interpolation] 和 [member ProjectSettings."
+"physics/common/physics_interpolation]。"
#: doc/classes/Node.xml
msgid ""
@@ -46149,6 +46258,13 @@ msgid ""
"[b]Note:[/b] This function should be called [b]after[/b] moving the node, "
"rather than before."
msgstr ""
+"启用物理插值时,将节点移动到显著不同的变换(例如在关卡中进行放置)可能造成可"
+"见的问题,因为渲染出的效果就是在该物理周期内从旧位置移动到了新位置。\n"
+"这个问题可以通过调用 [code]reset_physics_interpolation[/code] 解决,会在该物"
+"理周期完成前暂时关闭插值。\n"
+"该节点及其子项会递归地接收到 [constant "
+"NOTIFICATION_RESET_PHYSICS_INTERPOLATION]。\n"
+"[b]注意:[/b]这个函数应该在移动节点[b]之后[/b]调用,而不是之前。"
#: doc/classes/Node.xml
msgid ""
@@ -46295,6 +46411,8 @@ msgid ""
"[b]Note:[/b] This can be especially useful for [Camera]s, where custom "
"interpolation can sometimes give superior results."
msgstr ""
+"启用或禁用该节点的物理插值,可以在开关全局物理插值的基础上进行微调。\n"
+"[b]注意:[/b]对 [Camera] 尤其有用,自定义插值有时会带来更好的效果。"
#: doc/classes/Node.xml
msgid ""
@@ -46612,11 +46730,12 @@ msgstr ""
"同,它每次节点进入树时都会发送,而不是只发送一次。"
#: doc/classes/Node.xml
-#, fuzzy
msgid ""
"Notification received when [method reset_physics_interpolation] is called on "
"the node or parent nodes."
-msgstr "在父节点中移动节点时收到该通知。"
+msgstr ""
+"在该节点或其父节点上调用 [method reset_physics_interpolation] 时会收到该通"
+"知。"
#: doc/classes/Node.xml
msgid ""
@@ -47200,9 +47319,9 @@ msgstr ""
"[b]注意:[/b]与对 [Reference] 的引用不同,对存储在变量中的对象的引用可能会在"
"没有警告的情况下变得无效。因此,建议对数据类使用 [Reference] 而不是 "
"[Object]。\n"
-"[b]注意:[/b]由于一个 bug,你无法使用 [code]Object.new()[/code] 创建“普通” "
-"Object 对象。请换用 [code]ClassDB.instance(\"Object\")[/code]。这个 bug 仅限"
-"于 Object 本身,[Reference] 等派生类不受影响。"
+"[b]注意:[/b]由于一个 bug,你无法使用 [code]Object.new()[/code] 创建“普"
+"通”Object 对象。请换用 [code]ClassDB.instance(\"Object\")[/code]。这个 bug 仅"
+"限于 Object 本身,[Reference] 等派生类不受影响。"
#: doc/classes/Object.xml doc/classes/Reference.xml doc/classes/Resource.xml
msgid "When and how to avoid using nodes for everything"
@@ -47534,9 +47653,9 @@ msgid ""
"This ID can be saved in [EncodedObjectAsID], and can be used to retrieve the "
"object instance with [method @GDScript.instance_from_id]."
msgstr ""
-"返回对象的唯一实例ID。\n"
-"这个ID可以保存在[EncodedObjectAsID]中,并且可以用[method @GDScript."
-"instance_from_id]来检索对象实例。"
+"返回该对象的唯一实例 ID。\n"
+"这个 ID 可以保存在 [EncodedObjectAsID] 中,并且可以用 [method @GDScript."
+"instance_from_id] 来检索对象实例。"
#: doc/classes/Object.xml
msgid "Returns the object's metadata entry for the given [code]name[/code]."
@@ -47569,11 +47688,11 @@ msgstr ""
msgid ""
"Returns the object's [Script] instance, or [code]null[/code] if none is "
"assigned."
-msgstr "返回该对象的[Script]实例,如果没有指定,则返回[code]null[/code]。"
+msgstr "返回该对象的 [Script] 实例,如果没有指定,则返回 [code]null[/code]。"
#: doc/classes/Object.xml
msgid "Returns an [Array] of connections for the given [code]signal[/code]."
-msgstr "返回给定[code]signal[/code]的连接的[Array]。"
+msgstr "返回给定信号 [code]signal[/code] 的连接的 [Array]。"
#: doc/classes/Object.xml
msgid "Returns the list of signals as an [Array] of dictionaries."
@@ -47584,17 +47703,18 @@ msgid ""
"Returns [code]true[/code] if a metadata entry is found with the given "
"[code]name[/code]."
msgstr ""
-"如果找到一个具有给定[code]name[/code]的元数据条目,则返回[code]true[/code]。"
+"如果能够找到具有给定名称 [code]name[/code] 的元数据条目,则返回 [code]true[/"
+"code]。"
#: doc/classes/Object.xml
msgid ""
"Returns [code]true[/code] if the object contains the given [code]method[/"
"code]."
-msgstr "如果对象包含给定的[code]method[/code],返回[code]true[/code]。"
+msgstr "如果对象包含给定的方法 [code]method[/code],则返回 [code]true[/code]。"
#: doc/classes/Object.xml
msgid "Returns [code]true[/code] if the given [code]signal[/code] exists."
-msgstr "如果给定的[code]signal[/code]存在,返回[code]true[/code]。"
+msgstr "如果给定的信号 [code]signal[/code] 存在,则返回 [code]true[/code]。"
#: doc/classes/Object.xml
msgid ""
@@ -47602,12 +47722,12 @@ msgid ""
"exists. Only signals added using [method add_user_signal] are taken into "
"account."
msgstr ""
-"如果给定的用户定义的[code]signal[/code]存在,返回[code]true[/code]。只有使用"
-"[method add_user_signal]添加的信号才被考虑在内。"
+"如果给定的用户定义的信号 [code]signal[/code] 存在,则返回 [code]true[/code]。"
+"只有使用 [method add_user_signal] 添加的信号才被考虑在内。"
#: doc/classes/Object.xml
msgid "Returns [code]true[/code] if signal emission blocking is enabled."
-msgstr "如果启用了信号发射阻断,则返回[code]true[/code]。"
+msgstr "如果启用了信号发射阻断,则返回 [code]true[/code]。"
#: doc/classes/Object.xml
msgid ""
@@ -47628,15 +47748,15 @@ msgid ""
"Returns [code]true[/code] if a connection exists for a given [code]signal[/"
"code], [code]target[/code], and [code]method[/code]."
msgstr ""
-"如果给定 [code]信号[/code]、[code]目标[/code] 和 [code]方法[/code] 存在连接,"
-"则返回 [code]true[/code]。"
+"如果给定的信号 [code]signal[/code]、目标 [code]target[/code]、方法 "
+"[code]method[/code] 存在连接,则返回 [code]true[/code]。"
#: doc/classes/Object.xml
msgid ""
"Returns [code]true[/code] if the [method Node.queue_free] method was called "
"for the object."
msgstr ""
-"如果为该对象调用了[method Node.queue_free]方法,返回[code]true[/code]。"
+"如果为该对象调用了 [method Node.queue_free] 方法,则返回 [code]true[/code]。"
#: doc/classes/Object.xml
msgid ""
@@ -47649,12 +47769,12 @@ msgid ""
"_notification] is called first on the highest ancestor ([Object] itself), "
"and then down to its successive inheriting classes."
msgstr ""
-"向对象发送一个给定的通知,这也将触发对该对象继承的所有类的[method "
-"_notification]方法的调用。\n"
-"如果[code]reversed[/code]是[code]true[/code],[method _notification]首先在对"
-"象自己的类上被调用,然后再到其连续的父类上。如果[code]reversed[/code]是"
-"[code]false[/code],[method _notification]首先在最高的祖先([Object]本身)上"
-"被调用,然后向下到其连续的继承类。"
+"向对象发送给定的通知,这也将触发对该对象继承的所有类的 [method "
+"_notification] 方法的调用。\n"
+"如果 [code]reversed[/code] 是 [code]true[/code],[method _notification] 首先"
+"在对象自己的类上被调用,然后再到其连续的父类上。如果 [code]reversed[/code] "
+"是 [code]false[/code],[method _notification] 首先在最高的祖先([Object] 本"
+"身)上被调用,然后向下到其后续的继承类。"
#: doc/classes/Object.xml
msgid ""
@@ -47716,8 +47836,8 @@ msgid ""
"print(position) # (42, -10)\n"
"[/codeblock]"
msgstr ""
-"为[NodePath]标识的属性分配一个新值。节点路径应该相对于当前对象,可以使用冒号"
-"([code]:[/code])访问嵌套属性。举例如下:\n"
+"为 [NodePath] 标识的属性分配新值。节点路径应该相对于当前对象,可以使用冒号"
+"([code]:[/code])访问嵌套属性。示例:\n"
"[codeblock]\n"
"set_indexed(\"position\", Vector2(42, 0))\n"
"set_indexed(\"position:y\", -10)\n"
@@ -47764,7 +47884,7 @@ msgid ""
"Override the method [method _to_string] to customize the [String] "
"representation."
msgstr ""
-"返回一个表示对象的 [String]。如果没有覆盖,默认为 [code]\"[ClassName:RID]\"[/"
+"返回表示对象的 [String]。如果没有覆盖,默认为 [code]\"[ClassName:RID]\"[/"
"code]。\n"
"可以通过重写 [method _to_string] 方法来自定义 [String] 表示。"
@@ -47797,16 +47917,15 @@ msgid ""
"Connects a signal in deferred mode. This way, signal emissions are stored in "
"a queue, then set on idle time."
msgstr ""
-"在延迟模式下连接一个信号。这样,信号发射被储存在一个队列中,然后在空闲时间发"
-"出。"
+"以延迟模式连接信号。这样,信号发射会被储存在一个队列中,然后在空闲时间发出。"
#: doc/classes/Object.xml
msgid "Persisting connections are saved when the object is serialized to file."
-msgstr "当对象序列化为文件时,将保存持久连接。"
+msgstr "持久化连接,会在该对象序列化为文件时保存。"
#: doc/classes/Object.xml
msgid "One-shot connections disconnect themselves after emission."
-msgstr "信号触发后断开一次性连接。"
+msgstr "一次性连接,会在触发后自行断开。"
#: doc/classes/Object.xml
msgid ""
@@ -47814,8 +47933,8 @@ msgid ""
"connected several times to the same target, and will only be fully "
"disconnected once no references are left."
msgstr ""
-"连接一个信号作为引用计数。这意味着一个给定的信号可以多次连接到同一个目标,并"
-"且只有在没有引用时才会完全断开连接。"
+"以引用计数形式连接信号。这意味着一个给定的信号可以多次连接到同一个目标,并且"
+"只有在没有引用时才会完全断开连接。"
#: doc/classes/Occluder.xml
msgid "Allows [OccluderShape]s to be used for occlusion culling."
@@ -47959,11 +48078,10 @@ msgid "Allows changing the polygon geometry from code."
msgstr "允许通过代码修改多边形形状。"
#: doc/classes/OccluderShapePolygon.xml
-#, fuzzy
msgid ""
"Specifies whether the occluder should operate from both sides. If "
"[code]false[/code], the occluder will operate one way only."
-msgstr "指定该遮挡器是应该为单向还是双向。"
+msgstr "指定该遮挡器是否为双向。为 [code]false[/code] 时,遮挡器为单向。"
#: doc/classes/OccluderShapeSphere.xml
msgid "Spherical occlusion primitive for use with the [Occluder] node."
@@ -48277,6 +48395,11 @@ msgid "Returns the text of the item at index [code]idx[/code]."
msgstr "返回索引[code]idx[/code]处项目的文本。"
#: doc/classes/OptionButton.xml
+#, fuzzy
+msgid "Returns the tooltip of the item at index [code]idx[/code]."
+msgstr "返回索引[code]idx[/code]处项目的文本。"
+
+#: doc/classes/OptionButton.xml
msgid ""
"Returns the ID of the selected item, or [code]0[/code] if no item is "
"selected."
@@ -48335,6 +48458,11 @@ msgid "Sets the text of the item at index [code]idx[/code]."
msgstr "在索引[code]idx[/code]处设置项的文本。"
#: doc/classes/OptionButton.xml
+#, fuzzy
+msgid "Sets the tooltip of the item at index [code]idx[/code]."
+msgstr "在索引[code]idx[/code]处设置项的文本。"
+
+#: doc/classes/OptionButton.xml
msgid ""
"The index of the currently selected item, or [code]-1[/code] if no item is "
"selected."
@@ -48433,7 +48561,7 @@ msgid ""
"driver, date and time, timers, environment variables, execution of binaries, "
"command line, etc."
msgstr ""
-"操作系统的功能。OS包装了与主机操作系统通信的最常见功能,如剪贴板、视频驱动程"
+"操作系统的功能。OS 包装了与主机操作系统通信的最常见功能,如剪贴板、视频驱动程"
"序、日期和时间、计时器、环境变量、二进制文件的执行、命令行等。"
#: doc/classes/OS.xml
@@ -49019,6 +49147,8 @@ msgid ""
"machine. On CPUs with HyperThreading enabled, this number will be greater "
"than the number of [i]physical[/i] CPU cores."
msgstr ""
+"返回主机的[i]逻辑[/i] CPU 核心数。对于启用了超线程的 CPU,这个数会比[i]物理[/"
+"i] CPU 核心数大。"
#: doc/classes/OS.xml
msgid ""
@@ -49028,6 +49158,9 @@ msgid ""
"iOS. On Android, HTML5 and UWP, [method get_processor_name] returns an empty "
"string."
msgstr ""
+"返回主机的 CPU 型号名称(例如“Intel(R) Core(TM) i7-6700K CPU @ 4.00GHz”)。\n"
+"[b]注意:[/b]这个方法仅在 Windows、macOS、Linux 和 iOS 上实现。在 Android、"
+"HTML5 和 UWP 上,[method get_processor_name] 返回的是空字符串。"
#: doc/classes/OS.xml
msgid "Returns the window size including decorations like window borders."
@@ -49047,7 +49180,7 @@ msgstr ""
#: doc/classes/OS.xml
msgid "Returns the number of displays attached to the host machine."
-msgstr "返回连接到宿主机的显示器数量。"
+msgstr "返回连接到主机的显示器数量。"
#: doc/classes/OS.xml
msgid ""
@@ -49108,6 +49241,23 @@ msgstr ""
#: doc/classes/OS.xml
msgid ""
+"Returns the current refresh rate of the specified screen. If [code]screen[/"
+"code] is [code]-1[/code] (the default value), the current screen will be "
+"used.\n"
+"[b]Note:[/b] Returns [code]-1.0[/code] if Godot fails to find the refresh "
+"rate for the specified screen. On HTML5, [method get_screen_refresh_rate] "
+"will always return [code]-1.0[/code] as there is no way to retrieve the "
+"refresh rate on that platform.\n"
+"To fallback to a default refresh rate if the method fails, try:\n"
+"[codeblock]\n"
+"var refresh_rate = OS.get_screen_refresh_rate()\n"
+"if refresh_rate < 0:\n"
+" refresh_rate = 60.0\n"
+"[/codeblock]"
+msgstr ""
+
+#: doc/classes/OS.xml
+msgid ""
"Return the scale factor of the specified screen by index. If [code]screen[/"
"code] is [code]-1[/code] (the default value), the current screen will be "
"used.\n"
@@ -49847,7 +49997,7 @@ msgstr ""
#: doc/classes/OS.xml
msgid "The clipboard from the host OS. Might be unavailable on some platforms."
-msgstr "宿主操作系统的剪贴板。在某些平台上可能不可用。"
+msgstr "主机操作系统的剪贴板。在某些平台上可能不可用。"
#: doc/classes/OS.xml
msgid "The current screen index (starting from 0)."
@@ -56518,7 +56668,7 @@ msgstr "项目的描述,在项目管理器中悬停时显示为工具提示。
msgid ""
"Icon used for the project, set when project loads. Exporters will also use "
"this icon when possible."
-msgstr "用于项目的图标,在项目加载时设置。导出时也将尽可能使用此图标。"
+msgstr "项目所使用的图标,在项目加载时设置。导出时也将尽可能使用此图标。"
#: doc/classes/ProjectSettings.xml
msgid ""
@@ -56790,9 +56940,9 @@ msgstr ""
"指定偏好的音频输出延迟,单位为毫秒。值越低,音频延迟越小,代价是 CPU 占用率会"
"更高。在较慢的硬件上,使用较低的值可能产生爆裂声。\n"
"音频输出延迟可能受到宿主的操作系统和音频硬件驱动的限制。如果宿主无法提供指定"
-"的音频输出延迟,Godot 会尝试使用宿主所允许范围内与其最接近的值。因此你应当始"
+"的音频输出延迟,Godot 会尝试使用主机所允许范围内与其最接近的值。因此你应当始"
"终使用 [method AudioServer.get_output_latency] 获取实际的音频输出延迟。\n"
-"[b]注意:[/b] 此设置在 Windows 上会被忽略。"
+"[b]注意:[/b]此设置在 Windows 上会被忽略。"
#: doc/classes/ProjectSettings.xml
msgid ""
@@ -56904,6 +57054,14 @@ msgstr ""
"警告。"
#: doc/classes/ProjectSettings.xml
+#, fuzzy
+msgid ""
+"If [code]true[/code], enables warnings when the type of the default value "
+"set to an exported variable is different than the specified export type."
+msgstr ""
+"如果[code]true[/code],则当三元运算符可能发出类型不兼容的值时,将启用警告。"
+
+#: doc/classes/ProjectSettings.xml
msgid ""
"If [code]true[/code], enables warnings when a function is declared with the "
"same name as a constant."
@@ -57432,6 +57590,19 @@ msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
+"If enabled, the moment [member Viewport.gui_disable_input] is set to "
+"[code]false[/code] to disable GUI input in a viewport, current mouse over "
+"and mouse focus will be dropped.\n"
+"That behavior helps to keep a robust GUI state, with no surprises when input "
+"is resumed regardless what has happened in the meantime.\n"
+"If disabled, the legacy behavior is used, which consists in just not doing "
+"anything besides the GUI input disable itself.\n"
+"[b]Note:[/b] This is set to [code]true[/code] by default for new projects "
+"and is the recommended setting."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid ""
"If [code]true[/code], swaps OK and Cancel buttons in dialogs on Windows and "
"UWP to follow interface conventions."
msgstr ""
@@ -57443,14 +57614,14 @@ msgid ""
"Path to a custom [Theme] resource file to use for the project ([code]theme[/"
"code] or generic [code]tres[/code]/[code]res[/code] extension)."
msgstr ""
-"用于项目的自定义[Theme]资源文件的路径([code]theme[/code]或通用[code]tres[/"
-"code]/[code]res[/code]扩展名)。"
+"用于项目的自定义 [Theme] 资源文件的路径([code]theme[/code] 或通用 "
+"[code]tres[/code]/[code]res[/code] 扩展名)。"
#: doc/classes/ProjectSettings.xml
msgid ""
"Path to a custom [Font] resource to use as default for all GUI elements of "
"the project."
-msgstr "自定义[Font]资源的路径,用于项目的所有GUI元素的默认字体。"
+msgstr "自定义 [Font] 资源的路径,用于项目的所有 GUI 元素的默认字体。"
#: doc/classes/ProjectSettings.xml
msgid "If [code]true[/code], makes sure the theme used works with HiDPI."
@@ -58590,6 +58761,16 @@ msgstr ""
"支持\"GodotPhysics\"引擎作为替代。"
#: doc/classes/ProjectSettings.xml
+msgid ""
+"If [code]true[/code], smooths out collision with trimesh shapes "
+"([ConcavePolygonShape]) by telling the Bullet physics engine to generate "
+"internal edge information for every trimesh shape created.\n"
+"[b]Note:[/b] Only effective if [member physics/3d/physics_engine] is set to "
+"[code]DEFAULT[/code] or [code]Bullet[/code], [i]not[/i] [code]GodotPhysics[/"
+"code]."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
msgid "Enables [member Viewport.physics_object_picking] on the root viewport."
msgstr "在根视图上启用 [member Viewport.physics_object_picking]。"
@@ -58634,8 +58815,8 @@ msgstr ""
"执行频率。另请参见 [member debug/settings/fps/force_fps]。\n"
"[b]注意:[/b]本属性在程序开始运行时是只读的。要在运行时修改物理 FPS,请设置 "
"[member Engine.iterations_per_second]。\n"
-"[b]注意:[/b]每个渲染帧最多只能模拟 8 次物理迭代。如果为了追赶渲染,需要在每"
-"个渲染帧中模拟多于 8 次物理迭代,游戏看上去会是降速的(即便在物理计算中始终使"
+"[b]注意:[/b]每个渲染帧最多只能模拟 8 个物理周期。如果为了追赶渲染,需要在每"
+"个渲染帧中模拟多于 8 个物理周期,游戏看上去会是降速的(即便在物理计算中始终使"
"用 [code]delta[/code])。因此,建议不要将 [member physics/common/"
"physics_fps] 设为大于 240 的值。否则,渲染帧率低于 30 FPS 时游戏就会低速运"
"行。"
@@ -58650,9 +58831,13 @@ msgid ""
"prevent a visible glitch. You can do this using the [method Node."
"reset_physics_interpolation] function."
msgstr ""
+"为 [code]true[/code] 时,渲染器会根据物理对象最近两次的变换对其变换进行插值,"
+"从而在物理周期与渲染帧不一致时得到平滑的运动。\n"
+"[b]注意:[/b]将对象移动到新位置时(并非一般的物理运动)你可能会想要临时关闭插"
+"值,避免显示问题。你可以使用 [method Node.reset_physics_interpolation] 函数实"
+"现。"
#: doc/classes/ProjectSettings.xml
-#, fuzzy
msgid ""
"Controls how much physics ticks are synchronized with real time. For 0 or "
"less, the ticks are synchronized. Such values are recommended for network "
@@ -58669,14 +58854,16 @@ msgid ""
"[b]Note:[/b] This property is only read when the project starts. To change "
"the value at runtime, set [member Engine.physics_jitter_fix] instead."
msgstr ""
-"控制物理时钟实时同步的程度。如果是0或更少,时钟是同步的。这样的值建议用于网络"
-"游戏,因为时钟的同步性很重要。较高的值会导致游戏中的时钟和真实时钟的偏差较"
-"大,但可以平滑帧速率的抖动。默认值0.5对大多数人来说应是不错的;超过2的值可能"
-"会导致游戏对掉帧的反应有明显的延迟,因此不建议使用。\n"
-"[b]注意:[/b]为了获得最佳效果,当使用自定义物理插值解决方案时,应该通过将"
-"[member physics/common/physics_jitter_fix]设置为[code]0[/code]来禁用物理抖动"
-"修复。\n"
-"[b]注意:[/b] 这个属性只在项目启动时被读取。要在运行时改变物理FPS,请设置"
+"控制物理周期与实际时间的同步程度。如果小于等于 0,则周期是同步的。这样的值建"
+"议用于网络游戏,因为时钟的同步性很重要。较高的值会导致游戏中的时钟和真实时钟"
+"的偏差较大,但可以平滑帧速率的抖动。默认值 0.5 对大多数人来说应是不错的;超"
+"过 2 的值可能会导致游戏对掉帧的反应有明显的延迟,因此不建议使用。\n"
+"[b]注意:[/b]为了获得最佳效果,当使用自定义物理插值解决方案时,应该通过将 "
+"[member physics/common/physics_jitter_fix] 设置为 [code]0[/code] 来禁用物理抖"
+"动修复。\n"
+"[b]注意:[/b]如果启用了 [member physics/common/physics_interpolation],运行时"
+"会自动禁用抖动修复。\n"
+"[b]注意:[/b]这个属性只在项目启动时被读取。要在运行时改变物理 FPS,请设置 "
"[member Engine.physics_jitter_fix]。"
#: doc/classes/ProjectSettings.xml
@@ -59162,6 +59349,14 @@ msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
+"An override for [code]rendering/gles3/shaders/shader_compilation_mode[/"
+"code], so asynchronous compilation can be disabled for mobile.\n"
+"You may want to do that since mobile GPUs generally won't support "
+"ubershaders due to their complexity."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid ""
"Max buffer size for blend shapes. Any blend shape bigger than this will not "
"work."
msgstr "混合形状的最大缓冲区大小。任何比这更大的混合形状都不起作用。"
@@ -59368,7 +59563,6 @@ msgstr ""
"时,才应该使用该选项。"
#: doc/classes/ProjectSettings.xml
-#, fuzzy
msgid ""
"If [code]true[/code], allocates the root [Viewport]'s framebuffer with high "
"dynamic range. High dynamic range allows the use of [Color] values greater "
@@ -59378,7 +59572,9 @@ msgid ""
"[b]Note:[/b] Only available on the GLES3 backend."
msgstr ""
"如果为 [code]true[/code],分配根 [Viewport] 的帧缓冲时将使用高动态范围。高动"
-"态范围允许使用大于 1 的 [Color] 值。\n"
+"态范围允许使用大于 1 的 [Color] 值。如果 [member Environment."
+"glow_hdr_threshold] 大于等于 [code]1.0[/code],那么就必须将其设为 "
+"[code]true[/code],发光渲染才能正常工作。\n"
"[b]注意:[/b]仅在 GLES3 后端中可用。"
#: doc/classes/ProjectSettings.xml
@@ -59389,6 +59585,11 @@ msgid ""
"glow_hdr_threshold] is greater than or equal to [code]1.0[/code].\n"
"[b]Note:[/b] Only available on the GLES3 backend."
msgstr ""
+"[member rendering/quality/depth/hdr] 在移动设备上的低端的覆盖项,为的是性能考"
+"量或驱动支持。如果 [member Environment.glow_hdr_threshold] 大于等于 "
+"[code]1.0[/code],那么就必须将其设为 [code]true[/code],发光渲染才能正常工"
+"作。\n"
+"[b]注意:[/b]仅在 GLES3 后端中可用。"
#: doc/classes/ProjectSettings.xml
msgid ""
@@ -59560,7 +59761,6 @@ msgstr ""
"称为“三线性过滤”)。"
#: doc/classes/ProjectSettings.xml
-#, fuzzy
msgid ""
"Strategy used for framebuffer allocation. The simpler it is, the less "
"resources it uses (but the less features it supports). If set to \"2D "
@@ -59572,7 +59772,7 @@ msgstr ""
"用于帧缓冲区的分配策略。它越简单,使用的资源就越少(但支持的功能也越少)。如"
"果设置为“2D Without Sampling”(2D 无采样)或“3D Without Effects”(3D 无特"
"效),将不分配采样缓冲区。这意味着 [code]SCREEN_TEXTURE[/code] 和 "
-"[code]DEPTH_TEXTURE[/code] 将不能在着色器中使用,后期处理特效将不能在 "
+"[code]DEPTH_TEXTURE[/code] 将不能在着色器中使用,发光等后期处理特效将不能在 "
"[Environment] 中使用。"
#: doc/classes/ProjectSettings.xml
@@ -60397,8 +60597,9 @@ msgstr ""
"一个浮点[i]值[/i],用于[i]步进[/i]和[i]页面[/i],例如[ScrollBar]。"
#: doc/classes/Range.xml
+#, fuzzy
msgid ""
-"Binds two ranges together along with any ranges previously grouped with "
+"Binds two [Range]s together along with any ranges previously grouped with "
"either of them. When any of range's member variables change, it will share "
"the new value with all other ranges in its group."
msgstr ""
@@ -60406,7 +60607,8 @@ msgstr ""
"员变量改变时,它将与它的组中的所有其他范围共享新的值。"
#: doc/classes/Range.xml
-msgid "Stops range from sharing its member variables with any other."
+#, fuzzy
+msgid "Stops the [Range] from sharing its member variables with any other."
msgstr "停止与任何其他成员变量共享其成员变量的范围。"
#: doc/classes/Range.xml
@@ -60485,8 +60687,15 @@ msgstr ""
"变时释放信号。"
#: doc/classes/Range.xml
-msgid "Emitted when [member value] changes."
-msgstr "在 [member value] 改变时释放信号。"
+msgid ""
+"Emitted when [member value] changes. When used on a [Slider], this is called "
+"continuously while dragging (potentially every frame). If you are performing "
+"an expensive operation in a function connected to [signal value_changed], "
+"consider using a [i]debouncing[/i] [Timer] to call the function less often.\n"
+"[b]Note:[/b] Unlike signals such as [signal LineEdit.text_changed], [signal "
+"value_changed] is also emitted when [code]value[/code] is set directly via "
+"code."
+msgstr ""
#: doc/classes/RayCast.xml doc/classes/RayCast2D.xml
msgid "Query the closest object intersecting a ray."
@@ -61648,8 +61857,8 @@ msgid ""
"from a [PackedScene] instantiation, returns the local scene where this "
"resource's unique copy is in use. Otherwise, returns [code]null[/code]."
msgstr ""
-"如果[member resource_local_to_scene]被启用,并且该资源是从一个[PackedScene]实"
-"例中加载的,则返回该资源的唯一副本正在使用的本地场景。否则,返回[code]null[/"
+"如果启用了 [member resource_local_to_scene],并且该资源是从 [PackedScene] 实"
+"例中加载的,则返回该资源的唯一副本正在使用的本地场景。否则返回 [code]null[/"
"code]。"
#: doc/classes/Resource.xml
@@ -61658,8 +61867,8 @@ msgid ""
"[Texture], [Mesh], etc) are high-level abstractions of resources stored in a "
"server, so this function will return the original RID."
msgstr ""
-"返回资源的RID(或者一个空的RID)。许多资源(如[Texture]、[Mesh]等)是存储在服"
-"务器server中的资源的高级抽象,所以这个函数将返回原始的RID。"
+"返回该资源的 RID(或者空的 RID)。许多资源(如 [Texture]、[Mesh] 等)是存储在"
+"服务器中的资源的高级抽象,所以这个函数将返回原始的 RID。"
#: doc/classes/Resource.xml
msgid ""
@@ -61683,8 +61892,8 @@ msgid ""
"the latter would error out if another resource was already cached for the "
"given path."
msgstr ""
-"设置资源的路径,可能会覆盖这个路径的现有缓存条目。这与设置[member "
-"resource_path]不同,因为后者会在其他资源已经被缓存在给定的路径上时出错。"
+"设置资源的路径,可能会覆盖这个路径的现有缓存条目。这与设置 [member "
+"resource_path] 不同,因为后者会在其他资源已经被缓存在给定的路径上时出错。"
#: doc/classes/Resource.xml
msgid ""
@@ -61702,9 +61911,9 @@ msgid ""
"current resource in the editor inspector. For built-in scripts, the [member "
"resource_name] will be displayed as the tab name in the script editor."
msgstr ""
-"资源名称。这是一个可选的标识符。如果 [member resource_name] 资源名不是空的,"
-"则将显示其值,以表示编辑器检查器中的当前资源。对于内置脚本,[member "
-"resource_name]将作为脚本编辑器中的选项卡名称显示。"
+"资源的名称,是可选的标识符。如果 [member resource_name] 不为空,则编辑器检查"
+"器中将用这个值来表示当前的资源。对于内置脚本,[member resource_name] 将作为脚"
+"本编辑器中的选项卡名称显示。"
#: doc/classes/Resource.xml
msgid ""
@@ -61721,9 +61930,9 @@ msgid ""
"[b]Note:[/b] This signal is not emitted automatically for custom resources, "
"which means that you need to create a setter and emit the signal yourself."
msgstr ""
-"每当资源发生变化时就会发射。\n"
-"[b]注意:[/b]对于自定义资源,这个信号不会自动发射,这意味着你需要自己创建一个"
-"设置器setter并发射信号。"
+"每当资源发生变化时就会触发。\n"
+"[b]注意:[/b]自定义资源不会自动触发这个信号,这意味着你需要自己创建一个 "
+"Setter 并触发信号。"
#: doc/classes/ResourceFormatLoader.xml
msgid "Loads a specific resource type from a file."
@@ -62229,14 +62438,14 @@ msgid ""
"[RichTextEffect], it will continuously process the effect unless the project "
"is paused. This may impact battery life negatively."
msgstr ""
-"一个用于[RichTextLabel]的自定义效果。\n"
-"[b]注意:[/b] 为了使[RichTextEffect]能够使用,必须在脚本中定义一个名为"
-"[code]bbcode[/code]的BBCode标签作为成员变量。\n"
+"用于 [RichTextLabel] 的自定义效果。\n"
+"[b]注意:[/b] 为了使 [RichTextEffect] 能够使用,必须在脚本中定义一个名为 "
+"[code]bbcode[/code] 的 BBCode 标签作为成员变量。\n"
"[codeblock]\n"
-"# RichTextEffect将可以像这样使用:`[example]一些文本[/example]`.\n"
+"# 这个 RichTextEffect 的用法就会是:`[example]一些文本[/example]`.\n"
"var bbcode = \"example\"\n"
"[/codeblock]\n"
-"[b]注意:[/b]只要一个[RichTextLabel]包含至少一个[RichTextEffect],它就会持续"
+"[b]注意:[/b]只要 [RichTextLabel] 中包含至少一个 [RichTextEffect],它就会持续"
"处理这个效果,除非项目暂停。这可能会对电池寿命产生负面影响。"
#: doc/classes/RichTextEffect.xml
@@ -63264,7 +63473,7 @@ msgstr ""
#: doc/classes/RigidBody2D.xml
msgid "A body that is controlled by the 2D physics engine."
-msgstr "由2D物理引擎控制的实体。"
+msgstr "由 2D 物理引擎控制的实体。"
#: doc/classes/RigidBody2D.xml
msgid ""
@@ -64749,6 +64958,8 @@ msgid ""
"using [member ProjectSettings.physics/common/physics_interpolation], this "
"property allows control over interpolation at runtime."
msgstr ""
+"尽管一般是使用 [member ProjectSettings.physics/common/physics_interpolation] "
+"来全局开关物理插值的,这个属性可以在运行时控制插值。"
#: doc/classes/SceneTree.xml
msgid ""
@@ -65794,8 +66005,8 @@ msgid ""
"SkeletonIK is used to place the end bone of a [Skeleton] bone chain at a "
"certain point in 3D by rotating all bones in the chain accordingly."
msgstr ""
-"SkeletonIK用于将[Skeleton]骨链的末端骨骼置于3D中的某一点,并相应地旋转骨链中"
-"的所有骨骼。"
+"SkeletonIK 可用于将 [Skeleton] 骨链的末端骨骼置于 3D 中的某一点,并相应地旋转"
+"骨链中的所有骨骼。"
#: doc/classes/SkeletonIK.xml
msgid ""
@@ -66299,6 +66510,11 @@ msgid ""
"include [Camera]s focusing on a node, or finding where to fire lasers from "
"on a frame rather than physics tick."
msgstr ""
+"使用物理插值时,你可能会想要知道节点在插值后(显示)的变换,而不是标准的变换"
+"(只有对最近的一次物理周期而言才准确)。\n"
+"这对于基于帧的操作而言尤为重要,这些操作是在 [method Node._process] 中进行"
+"的,而不是 [method Node._physics_process]。例如让 [Camera] 聚焦到某个节点上,"
+"在某一帧中查找应该从哪里发射激光,而不是物理帧。"
#: doc/classes/Spatial.xml
msgid ""
@@ -68477,7 +68693,6 @@ msgstr ""
"则从后面看它是不可见的。"
#: doc/classes/SpriteBase3D.xml
-#, fuzzy
msgid ""
"A color value used to [i]multiply[/i] the texture's colors. Can be used for "
"mood-coloring or to simulate the color of light.\n"
@@ -68495,10 +68710,9 @@ msgstr ""
"色。否则会忽略 [member modulate] 中所定义的颜色。对于 [SpatialMaterial],必须"
"让 [member SpatialMaterial.vertex_color_use_as_albedo] 为 [code]true[/code]。"
"对于 [ShaderMaterial],着色器的 [code]fragment()[/code] 函数中必须插入 "
-"[code]ALBEDO *= COLOR.rgb;[/color]。"
+"[code]ALBEDO *= COLOR.rgb;[/code]。"
#: doc/classes/SpriteBase3D.xml
-#, fuzzy
msgid ""
"The texture's visibility on a scale from [code]0[/code] (fully invisible) to "
"[code]1[/code] (fully visible). [member opacity] is a multiplier for the "
@@ -68518,7 +68732,7 @@ msgstr ""
"色。否则会忽略 [member opacity] 中所定义的不透明度。对于 [SpatialMaterial],"
"必须让 [member SpatialMaterial.vertex_color_use_as_albedo] 为 [code]true[/"
"code]。对于 [ShaderMaterial],着色器的 [code]fragment()[/code] 函数中必须插"
-"入 [code]ALPHA *= COLOR.a;[/color]。"
+"入 [code]ALPHA *= COLOR.a;[/code]。"
#: doc/classes/SpriteBase3D.xml
msgid "The size of one pixel's width on the sprite to scale it in 3D."
@@ -69293,6 +69507,10 @@ msgid ""
"print(\"Bigrams\".bigrams()) # Prints \"[Bi, ig, gr, ra, am, ms]\"\n"
"[/codeblock]"
msgstr ""
+"返回包含该字符串的双字母组(连续字母的组合)的数组。\n"
+"[codeblock]\n"
+"print(\"Bigrams\".bigrams()) # 输出“[Bi, ig, gr, ra, am, ms]”\n"
+"[/codeblock]"
#: doc/classes/String.xml
msgid ""
@@ -69658,17 +69876,27 @@ msgstr ""
"[code]: / \\ ? * \" | % < >[/code]"
#: doc/classes/String.xml
+#, fuzzy
msgid ""
"Returns [code]true[/code] if this string contains a valid float. This is "
"inclusive of integers, and also supports exponents:\n"
"[codeblock]\n"
-"print(\"1.7\".is_valid_float()) # Prints \"true\"\n"
-"print(\"24\".is_valid_float()) # Prints \"true\"\n"
-"print(\"7e3\".is_valid_float()) # Prints \"true\"\n"
-"print(\"24\".is_valid_float()) # Prints \"true\"\n"
-"print(\"Hello\".is_valid_float()) # Prints \"false\"\n"
+"print(\"1.7\".is_valid_float()) # Prints \"True\"\n"
+"print(\"24\".is_valid_float()) # Prints \"True\"\n"
+"print(\"7e3\".is_valid_float()) # Prints \"True\"\n"
+"print(\"24\".is_valid_float()) # Prints \"True\"\n"
+"print(\"Hello\".is_valid_float()) # Prints \"False\"\n"
"[/codeblock]"
msgstr ""
+"如果该字符串包含有效的浮点数,则返回 [code]true[/code]。包含整数,也支持指数"
+"幂:\n"
+"[codeblock]\n"
+"print(\"1.7\".is_valid_float()) # 输出“true”\n"
+"print(\"24\".is_valid_float()) # 输出“true”\n"
+"print(\"7e3\".is_valid_float()) # 输出“true”\n"
+"print(\"24\".is_valid_float()) # 输出“true”\n"
+"print(\"Hello\".is_valid_float()) # 输出“false”\n"
+"[/codeblock]"
#: doc/classes/String.xml
msgid ""
@@ -69699,25 +69927,39 @@ msgid ""
"identifier may contain only letters, digits and underscores ([code]_[/code]) "
"and the first character may not be a digit.\n"
"[codeblock]\n"
-"print(\"good_ident_1\".is_valid_identifier()) # Prints \"true\"\n"
-"print(\"1st_bad_ident\".is_valid_identifier()) # Prints \"false\"\n"
-"print(\"bad_ident_#2\".is_valid_identifier()) # Prints \"false\"\n"
+"print(\"good_ident_1\".is_valid_identifier()) # Prints \"True\"\n"
+"print(\"1st_bad_ident\".is_valid_identifier()) # Prints \"False\"\n"
+"print(\"bad_ident_#2\".is_valid_identifier()) # Prints \"False\"\n"
"[/codeblock]"
msgstr ""
"该字符串为有效标识符时,返回 [code]true[/code]。有效标识符仅能够包含字母、数"
-"字、下划线([code]_[/code]),并且不能以数字开头。"
+"字、下划线([code]_[/code]),并且不能以数字开头。\n"
+"[codeblock]\n"
+"print(\"good_ident_1\".is_valid_identifier()) # 输出“true”\n"
+"print(\"1st_bad_ident\".is_valid_identifier()) # 输出“false”\n"
+"print(\"bad_ident_#2\".is_valid_identifier()) # 输出“false”\n"
+"[/codeblock]"
#: doc/classes/String.xml
+#, fuzzy
msgid ""
"Returns [code]true[/code] if this string contains a valid integer.\n"
"[codeblock]\n"
-"print(\"7\".is_valid_int()) # Prints \"true\"\n"
-"print(\"14.6\".is_valid_int()) # Prints \"false\"\n"
-"print(\"L\".is_valid_int()) # Prints \"false\"\n"
-"print(\"+3\".is_valid_int()) # Prints \"true\"\n"
-"print(\"-12\".is_valid_int()) # Prints \"true\"\n"
+"print(\"7\".is_valid_int()) # Prints \"True\"\n"
+"print(\"14.6\".is_valid_int()) # Prints \"False\"\n"
+"print(\"L\".is_valid_int()) # Prints \"False\"\n"
+"print(\"+3\".is_valid_int()) # Prints \"True\"\n"
+"print(\"-12\".is_valid_int()) # Prints \"True\"\n"
"[/codeblock]"
msgstr ""
+"如果该字符串包含有效的整数,则返回 [code]true[/code]\n"
+"[codeblock]\n"
+"print(\"7\".is_valid_int()) # 输出“true”\n"
+"print(\"14.6\".is_valid_int()) # 输出“false”\n"
+"print(\"L\".is_valid_int()) # 输出“false”\n"
+"print(\"+3\".is_valid_int()) # 输出“true”\n"
+"print(\"-12\".is_valid_int()) # 输出“true”\n"
+"[/codeblock]"
#: doc/classes/String.xml
msgid ""
@@ -69775,34 +70017,34 @@ msgstr ""
"一的前缀字符串,请参阅 [method trim_prefix]。"
#: doc/classes/String.xml
-#, fuzzy
msgid ""
"Does a simple case-sensitive expression match, where [code]\"*\"[/code] "
"matches zero or more arbitrary characters and [code]\"?\"[/code] matches any "
"single character except a period ([code]\".\"[/code]). An empty string or "
"empty expression always evaluates to [code]false[/code]."
msgstr ""
-"判断表达式是否匹配(区分大小写),其中 [code]\"*\"[/code] 匹配零个或多个任意字"
-"符并且 [code]\"?\"[/code] 匹配除句点( [code]\".\"[/code] )外的任意字符。"
+"判断表达式是否匹配,区分大小写,其中 [code]\"*\"[/code] 匹配零个或多个任意字"
+"符并且 [code]\"?\"[/code] 匹配除句点( [code]\".\"[/code] )外的任意字符。如果"
+"字符串或表达式为空,则始终返回 [code]false[/code]。"
#: doc/classes/String.xml
-#, fuzzy
msgid ""
"Does a simple case-insensitive expression match, where [code]\"*\"[/code] "
"matches zero or more arbitrary characters and [code]\"?\"[/code] matches any "
"single character except a period ([code]\".\"[/code]). An empty string or "
"empty expression always evaluates to [code]false[/code]."
msgstr ""
-"判断表达式是否匹配(不区分大小写),其中 [code]\"*\"[/code] 匹配零个或多个任意"
-"字符并且 [code]\"?\"[/code] 匹配除句点( [code]\".\"[/code] )外的任意字符。"
+"判断表达式是否匹配,不区分大小写,其中 [code]\"*\"[/code] 匹配零个或多个任意"
+"字符并且 [code]\"?\"[/code] 匹配除句点( [code]\".\"[/code] )外的任意字符。如"
+"果字符串或表达式为空,则始终返回 [code]false[/code]。"
#: doc/classes/String.xml
msgid "Returns the MD5 hash of the string as an array of bytes."
-msgstr "以一个字节数组的形式返回字符串的MD5哈希值。"
+msgstr "以字节数组的形式返回该字符串的 MD5 哈希值。"
#: doc/classes/String.xml
msgid "Returns the MD5 hash of the string as a string."
-msgstr "以一个字符串的形式返回字符串的MD5哈希值。"
+msgstr "以字符串的形式返回该字符串的 MD5 哈希值。"
#: doc/classes/String.xml
msgid ""
@@ -70025,6 +70267,15 @@ msgid ""
"print(\"ABC123\".similarity(\"abc123\")) # Prints \"0.4\"\n"
"[/codeblock]"
msgstr ""
+"返回该字符串与另一个字符串的相似指数([url=https://zh.wikipedia.org/wiki/"
+"Dice%E7%B3%BB%E6%95%B0]索伦森-骰子系数[/url])。1.0 表示完全相似,0.0 表示完"
+"全不相似。\n"
+"[codeblock]\n"
+"print(\"ABC123\".similarity(\"ABC123\")) # 输出“1”\n"
+"print(\"ABC123\".similarity(\"XYZ456\")) # 输出“0”\n"
+"print(\"ABC123\".similarity(\"123ABC\")) # 输出“0.8”\n"
+"print(\"ABC123\".similarity(\"abc123\")) # 输出“0.4”\n"
+"[/codeblock]"
#: doc/classes/String.xml
msgid "Returns a simplified canonical path."
@@ -71841,14 +72092,12 @@ msgid "Returns the total width of all gutters and internal padding."
msgstr "返回所有栏位及内部边距的总宽度。"
#: doc/classes/TextEdit.xml
-#, fuzzy
msgid "Returns the total amount of lines that could be drawn."
-msgstr "返回该 Label 的文本行数。"
+msgstr "返回可绘制的总行数。"
#: doc/classes/TextEdit.xml
-#, fuzzy
msgid "Returns the number of visible lines, including wrapped text."
-msgstr "返回可见行数。"
+msgstr "返回可见行数,包括自动换行。"
#: doc/classes/TextEdit.xml
msgid ""
@@ -71903,6 +72152,13 @@ msgid "Returns if the given line is wrapped."
msgstr "返回给定的行是否换行。"
#: doc/classes/TextEdit.xml
+#, fuzzy
+msgid ""
+"Returns whether the mouse is over selection. If [code]edges[/code] is "
+"[code]true[/code], the edges are considered part of the selection."
+msgstr "返回节点[code]id[/code]和[code]dst_id[/code]是否在指定的插槽上连接。"
+
+#: doc/classes/TextEdit.xml
msgid "Returns [code]true[/code] if the selection is active."
msgstr "如果选择处于活动状态,则返回 [code]true[/code]。"
@@ -73089,6 +73345,8 @@ msgid ""
"Unmarks [code]theme_type[/code] as being a variation of another theme type. "
"See [method set_type_variation]."
msgstr ""
+"取消将主题类型 [code]theme_type[/code] 标记为任何主题类型的变种。见 [method "
+"set_type_variation]。"
#: doc/classes/Theme.xml
msgid "Sets the theme's values to a copy of the default theme values."
@@ -73274,17 +73532,17 @@ msgstr ""
"[b]注意:[/b][code]node_type[/code]没有生效,在未来的版本中会被删除。"
#: doc/classes/Theme.xml
-#, fuzzy
msgid ""
"Returns the name of the base theme type if [code]theme_type[/code] is a "
"valid variation type. Returns an empty string otherwise."
-msgstr "返回正在播放的场景名称。如果当前没有场景正在播放,返回一个空字符串。"
+msgstr ""
+"如果主题类型 [code]theme_type[/code] 为有效的变种类型,则返回其基础主题类型的"
+"名称。否则返回空字符串。"
#: doc/classes/Theme.xml
-#, fuzzy
msgid ""
"Returns a list of all type variations for the given [code]base_type[/code]."
-msgstr "返回给定[code]signal[/code]的连接的[Array]。"
+msgstr "返回给定的基础类型 [code]base_type[/code] 的所有类型变种。"
#: doc/classes/Theme.xml
msgid ""
@@ -73354,12 +73612,12 @@ msgstr ""
"如果该主题没有[code]node_type[/code],则返回[code]false[/code]。"
#: doc/classes/Theme.xml
-#, fuzzy
msgid ""
"Returns [code]true[/code] if [code]theme_type[/code] is marked as a "
"variation of [code]base_type[/code]."
msgstr ""
-"如果预加载器包含一个与[code]name[/code]相关的资源,则返回[code]true[/code]。"
+"如果主题类型 [code]theme_type[/code] 被标记为基础类型 [code]base_type[/code] "
+"的变种,则返回 [code]true[/code]。"
#: doc/classes/Theme.xml
msgid ""
@@ -73504,6 +73762,15 @@ msgid ""
"[b]Note:[/b] Suggestions only show up if this theme resource is set as the "
"project default theme. See [member ProjectSettings.gui/theme/custom]."
msgstr ""
+"将主题类型 [code]theme_type[/code] 标记为基础类型 [code]base_type[/code] 的变"
+"种。\n"
+"这会将 [code]theme_type[/code] 添加为 [code]base_type[/code] 类的 [Control] "
+"的 [member Control.theme_type_variation] 的建议选项。\n"
+"变种可以嵌套,即 [code]base_type[/code] 也可以是变种。如果 [code]base_type[/"
+"code] 与该 [Control] 相匹配,且存在以它结尾的变种链,则整条链上的变种都会作为"
+"建议选项。\n"
+"[b]注意:[/b]只有该主题资源被设为项目默认主题时才会出现建议。见 [member "
+"ProjectSettings.gui/theme/custom]。"
#: doc/classes/Theme.xml
msgid ""
@@ -74094,9 +74361,9 @@ msgid ""
"[b]Note:[/b] [code]neighbor_id[/code] will be [code]-1[/code] ([constant "
"TileMap.INVALID_CELL]) when checking a tile against an empty neighbor tile."
msgstr ""
-"确定什么时候自动图块器应该考虑将两个不同的自动图块器ID绑定在一起。\n"
-"[b]注意:[/b] [code]neighbour_id[/code]当检查一个图块与一个空的相邻图块时,将"
-"是[code]-1[/code],即[constant TileMap.INVALID_CELL]。"
+"确定什么时候自动图块器应该考虑将两个不同的自动图块器 ID 绑定在一起。\n"
+"[b]注意:[/b]当检查一个图块与一个空的相邻图块时,[code]neighbour_id[/code] 将"
+"是 [code]-1[/code],即 [constant TileMap.INVALID_CELL]。"
#: doc/classes/TileSet.xml
msgid "Clears all bitmask information of the autotile."
@@ -74614,6 +74881,13 @@ msgstr ""
#: doc/classes/Time.xml
msgid ""
+"Converts the given timezone offset in minutes to a timezone offset string. "
+"For example, -480 returns \"-08:00\", 345 returns \"+05:45\", and 0 returns "
+"\"+00:00\"."
+msgstr ""
+
+#: doc/classes/Time.xml
+msgid ""
"Returns the amount of time passed in milliseconds since the engine started.\n"
"Will always be positive or 0 and uses a 64-bit value (it will wrap after "
"roughly 500 million years)."
@@ -75996,7 +76270,7 @@ msgstr "每个项内的垂直填充,即项内容与上或下边框之间的距
#: doc/classes/Tree.xml
msgid "[Font] of the title button's text."
-msgstr "标题按钮文本的[Font]字体。"
+msgstr "标题按钮文本的 [Font] 字体。"
#: doc/classes/Tree.xml
msgid "The arrow icon used when a foldable item is not collapsed."
@@ -76011,89 +76285,90 @@ msgid ""
"The check icon to display when the [constant TreeItem.CELL_MODE_CHECK] mode "
"cell is checked."
msgstr ""
-"当[constant TreeItem.CELL_MODE_CHECK]模式单元格被选中时,显示的选中图标。"
+"当 [constant TreeItem.CELL_MODE_CHECK] 模式单元格被选中时,显示的选中图标。"
#: doc/classes/Tree.xml
msgid ""
"The arrow icon to display for the [constant TreeItem.CELL_MODE_RANGE] mode "
"cell."
-msgstr "为[constant TreeItem.CELL_MODE_RANGE]模式单元显示的箭头图标。"
+msgstr "为 [constant TreeItem.CELL_MODE_RANGE] 模式单元显示的箭头图标。"
#: doc/classes/Tree.xml
msgid ""
"The check icon to display when the [constant TreeItem.CELL_MODE_CHECK] mode "
"cell is unchecked."
msgstr ""
-"当[constant TreeItem.CELL_MODE_CHECK]模式单元未被选中时,要显示的选中图标。"
+"当 [constant TreeItem.CELL_MODE_CHECK] 模式单元未被选中时,要显示的选中图标。"
#: doc/classes/Tree.xml
msgid ""
"The updown arrow icon to display for the [constant TreeItem.CELL_MODE_RANGE] "
"mode cell."
-msgstr "为[constant TreeItem.CELL_MODE_RANGE]模式单元显示的向下箭头图标。"
+msgstr "为 [constant TreeItem.CELL_MODE_RANGE] 模式单元显示的向下箭头图标。"
#: doc/classes/Tree.xml
msgid ""
"Default [StyleBox] for the [Tree], i.e. used when the control is not being "
"focused."
-msgstr "[Tree]的默认[StyleBox],即在控件没有获得焦点时使用。"
+msgstr "[Tree] 的默认 [StyleBox],即在控件没有获得焦点时使用。"
#: doc/classes/Tree.xml
msgid "[StyleBox] used when the [Tree] is being focused."
-msgstr "当[Tree]获得焦点时使用的[StyleBox]。"
+msgstr "当 [Tree] 获得焦点时使用的 [StyleBox]。"
#: doc/classes/Tree.xml
msgid "[StyleBox] used when a button in the tree is pressed."
-msgstr "当树中的按钮被按下时使用的[StyleBox]。"
+msgstr "当树中的按钮被按下时使用的 [StyleBox]。"
#: doc/classes/Tree.xml
msgid "[StyleBox] used for the cursor, when the [Tree] is being focused."
-msgstr "当[Tree]获得焦点时,用于光标的[StyleBox]。"
+msgstr "当 [Tree] 获得焦点时,用于光标的 [StyleBox]。"
#: doc/classes/Tree.xml
msgid "[StyleBox] used for the cursor, when the [Tree] is not being focused."
-msgstr "当[Tree]未获聚焦时,用于光标的[StyleBox]。"
+msgstr "当 [Tree] 未获聚焦时,用于光标的 [StyleBox]。"
#: doc/classes/Tree.xml
msgid ""
"Default [StyleBox] for a [constant TreeItem.CELL_MODE_CUSTOM] mode cell."
-msgstr "为[constant TreeItem.CELL_MODE_CUSTOM]模式的单元格默认的[StyleBox]。"
+msgstr ""
+"为 [constant TreeItem.CELL_MODE_CUSTOM] 模式的单元格默认的 [StyleBox]。"
#: doc/classes/Tree.xml
msgid ""
"[StyleBox] for a [constant TreeItem.CELL_MODE_CUSTOM] mode cell when it's "
"hovered."
msgstr ""
-"当[constant TreeItem.CELL_MODE_CUSTOM]模式的单元格被悬停时的[StyleBox]。"
+"当 [constant TreeItem.CELL_MODE_CUSTOM] 模式的单元格被悬停时的 [StyleBox]。"
#: doc/classes/Tree.xml
msgid ""
"[StyleBox] for a [constant TreeItem.CELL_MODE_CUSTOM] mode cell when it's "
"pressed."
msgstr ""
-"当[constant TreeItem.CELL_MODE_CUSTOM]模式的单元格被按下时的[StyleBox]。"
+"当 [constant TreeItem.CELL_MODE_CUSTOM] 模式的单元格被按下时的 [StyleBox]。"
#: doc/classes/Tree.xml
msgid ""
"[StyleBox] for the selected items, used when the [Tree] is not being focused."
-msgstr "所选项的[StyleBox],当[Tree]没有获得焦点时使用。"
+msgstr "所选项目的 [StyleBox],当 [Tree] 没有获得焦点时使用。"
#: doc/classes/Tree.xml
msgid ""
"[StyleBox] for the selected items, used when the [Tree] is being focused."
-msgstr "所选项目的[StyleBox],在[Tree]获得焦点时使用。"
+msgstr "所选项目的 [StyleBox],在 [Tree] 获得焦点时使用。"
#: doc/classes/Tree.xml
msgid "[StyleBox] used when the title button is being hovered."
-msgstr "当标题按钮被悬停时使用的[StyleBox]。"
+msgstr "当标题按钮被悬停时使用的 [StyleBox]。"
#: doc/classes/Tree.xml
msgid "Default [StyleBox] for the title button."
-msgstr "标题按钮的默认[StyleBox]。"
+msgstr "标题按钮的默认 [StyleBox]。"
#: doc/classes/Tree.xml
msgid "[StyleBox] used when the title button is being pressed."
-msgstr "当标题按钮被按下时使用的[StyleBox]。"
+msgstr "当标题按钮被按下时使用的 [StyleBox]。"
#: doc/classes/TreeItem.xml
msgid "Control for a single item inside a [Tree]."
@@ -76105,11 +76380,10 @@ msgid ""
"styled as well as contain buttons.\n"
"You can remove a [TreeItem] by using [method Object.free]."
msgstr ""
-"控件[Tree]中的单个项目。可以有子级[TreeItem], 样式, 以及包含按钮。\n"
-"您可以使用[method Object.free]删除[TreeItem]。"
+"控件 [Tree] 中的单个项目。可以有子级 [TreeItem], 样式, 以及包含按钮。\n"
+"您可以使用 [method Object.free] 删除 [TreeItem]。"
#: doc/classes/TreeItem.xml
-#, fuzzy
msgid ""
"Adds a button with [Texture] [code]button[/code] at column [code]column[/"
"code]. The [code]id[/code] is used to identify the button. If not specified, "
@@ -76118,9 +76392,9 @@ msgid ""
"be [code]disabled[/code] and have a [code]tooltip[/code]."
msgstr ""
"在 [code]column[/code] 列添加一个带有 [Texture] [code]button[/code] 的按钮。 "
-"[code]id[/code] 用于标识按钮。如果未指定,则使用下一个可用索引,可以通过在此"
-"方法之后调用 [method get_button_count] 来检索该索引。可选,该按钮可以 "
-"[code]disabled[/code] 和具有 [code]tooltip[/code]。"
+"[code]id[/code] 用于标识按钮。如果未指定,则使用下一个可用索引,可以在此方法"
+"之前调用 [method get_button_count] 来获取该索引。另外,该按钮还可以通过 "
+"[code]disabled[/code] 禁用、通过 [code]tooltip[/code] 设置工具提示。"
#: doc/classes/TreeItem.xml
msgid ""
@@ -76165,9 +76439,8 @@ msgstr ""
"引号,否则返回 -1。"
#: doc/classes/TreeItem.xml
-#, fuzzy
msgid "Returns the number of buttons in column [code]column[/code]."
-msgstr "返回列[code]column[/code]的自定义颜色。"
+msgstr "返回在 [code]column[/code] 列中按钮的数量。"
#: doc/classes/TreeItem.xml
msgid ""
@@ -78973,26 +79246,26 @@ msgstr ""
"org/]WebM[/url] 视频格式的 [VideoStream] 资源。支持 VP8 和 VP9 编解码器。VP8 "
"和 VP9 编解码器比 [VideoStreamTheora] 更高效,但其需要更多的 CPU 资源来解码,"
"尤其是 VP9。VP8 和 VP9 编解码器是在 CPU 上解码的。\n"
-"[b]注意:[/b] 不支持 Alpha 通道(也称为不透明度)。视频将始终显示为黑色背景,"
+"[b]注意:[/b]不支持 Alpha 通道(也称为不透明度)。视频将始终显示为黑色背景,"
"即使它最初包含 Alpha 通道。\n"
-"[b]注意:[/b] Godot 中的 WebM 视频播放存在已知的错误和性能问题。如果你遇到问"
+"[b]注意:[/b]Godot 中的 WebM 视频播放存在已知的错误和性能问题。如果你遇到问"
"题,可以尝试用 Ogg Theora 格式代替:[VideoStreamTheora]"
#: modules/webm/doc_classes/VideoStreamWebm.xml
msgid "Returns the WebM video file handled by this [VideoStreamWebm]."
-msgstr "返回由这个[VideoStreamWebm]处理的WebM视频文件。"
+msgstr "返回由这个 [VideoStreamWebm] 处理的 WebM 视频文件。"
#: modules/webm/doc_classes/VideoStreamWebm.xml
msgid ""
"Sets the WebM video file that this [VideoStreamWebm] resource handles. The "
"[code]file[/code] name should have the [code].webm[/code] extension."
msgstr ""
-"设置这个[VideoStreamWebm]资源处理的WebM视频文件。[code]file[/code]名称具有"
-"[code].webm[/code]扩展名。"
+"设置这个 [VideoStreamWebm] 资源处理的 WebM 视频文件。文件名 [code]file[/"
+"code] 具有 [code].webm[/code] 扩展名。"
#: doc/classes/Viewport.xml
msgid "Creates a sub-view into the screen."
-msgstr "在屏幕中创建一个子视图。"
+msgstr "在屏幕中创建子视图。"
#: doc/classes/Viewport.xml
msgid ""
@@ -79133,6 +79406,11 @@ msgid "Returns [code]true[/code] if there are visible modals on-screen."
msgstr "如果屏幕上有可见的模型,返回[code]true[/code]。"
#: doc/classes/Viewport.xml
+#, fuzzy
+msgid "Returns [code]true[/code] if the drag operation is successful."
+msgstr "如果选择处于活动状态,则返回 [code]true[/code]。"
+
+#: doc/classes/Viewport.xml
msgid ""
"Returns [code]true[/code] if the viewport is currently performing a drag "
"operation."
@@ -89382,13 +89660,13 @@ msgstr "获取当前元素中的属性数量。"
msgid ""
"Gets the name of the attribute specified by the index in [code]idx[/code] "
"argument."
-msgstr "获取由[code]idx[/code]参数中的索引指定的属性名称。"
+msgstr "获取由 [code]idx[/code] 参数中的索引指定的属性名称。"
#: doc/classes/XMLParser.xml
msgid ""
"Gets the value of the attribute specified by the index in [code]idx[/code] "
"argument."
-msgstr "获取由[code]idx[/code]参数中的索引指定的属性值。"
+msgstr "获取由 [code]idx[/code] 参数中的索引指定的属性值。"
#: doc/classes/XMLParser.xml
msgid "Gets the current line in the parsed file (currently not implemented)."
@@ -89398,21 +89676,20 @@ msgstr "获取被解析文件中的当前行(目前未实现)。"
msgid ""
"Gets the value of a certain attribute of the current element by name. This "
"will raise an error if the element has no such attribute."
-msgstr ""
-"通过名称获取当前元素的某个属性的值。如果该元素没有该属性,将引发一个错误。"
+msgstr "通过名称获取当前元素的某个属性的值。如果该元素没有该属性,将引发错误。"
#: doc/classes/XMLParser.xml
msgid ""
"Gets the value of a certain attribute of the current element by name. This "
"will return an empty [String] if the attribute is not found."
msgstr ""
-"通过名称获取当前元素的某个属性值。如果没有找到该属性,将返回空的[String]。"
+"通过名称获取当前元素的某个属性值。如果没有找到该属性,将返回空的 [String]。"
#: doc/classes/XMLParser.xml
msgid ""
"Gets the contents of a text node. This will raise an error in any other type "
"of node."
-msgstr "获取文本节点的内容。若在任何其他类型的节点中,这将引发一个错误。"
+msgstr "获取文本节点的内容。若在任何其他类型的节点中,将引发错误。"
#: doc/classes/XMLParser.xml
msgid ""
@@ -89447,23 +89724,23 @@ msgstr ""
#: doc/classes/XMLParser.xml
msgid "Opens an XML file for parsing. This returns an error code."
-msgstr "打开一个 XML 文件进行解析。这将返回一个错误代码。"
+msgstr "打开一个 XML 文件进行解析。返回的是错误码。"
#: doc/classes/XMLParser.xml
msgid "Opens an XML raw buffer for parsing. This returns an error code."
-msgstr "打开一个 XML 原始缓冲区进行解析。这将返回一个错误代码。"
+msgstr "打开一个 XML 原始缓冲区进行解析。返回的是错误码。"
#: doc/classes/XMLParser.xml
msgid "Reads the next node of the file. This returns an error code."
-msgstr "读取文件的下一个节点。这将返回一个错误代码。"
+msgstr "读取文件的下一个节点。返回的是错误码。"
#: doc/classes/XMLParser.xml
msgid ""
"Moves the buffer cursor to a certain offset (since the beginning) and read "
"the next node there. This returns an error code."
msgstr ""
-"将缓冲区光标移动到某一偏移量(相对于开始位置)并在那里读取下一个节点。这将返"
-"回一个错误代码。"
+"将缓冲区光标移动到某一偏移量(相对于开始位置)并在那里读取下一个节点。返回的"
+"是错误码。"
#: doc/classes/XMLParser.xml
msgid ""
diff --git a/doc/translations/zh_TW.po b/doc/translations/zh_TW.po
index 9a4f44af62..633dc45410 100644
--- a/doc/translations/zh_TW.po
+++ b/doc/translations/zh_TW.po
@@ -15970,6 +15970,11 @@ msgid ""
msgstr ""
#: doc/classes/Control.xml
+#, fuzzy
+msgid "Returns [code]true[/code] if drag operation is successful."
+msgstr "回傳參數的餘弦值。"
+
+#: doc/classes/Control.xml
msgid ""
"Invalidates the size cache in this node and in parent nodes up to toplevel. "
"Intended to be used with [method get_minimum_size] when the return value is "
@@ -16396,8 +16401,9 @@ msgstr ""
#: doc/classes/Control.xml
msgid ""
"By default, the node's pivot is its top-left corner. When you change its "
-"[member rect_scale], it will scale around this pivot. Set this property to "
-"[member rect_size] / 2 to center the pivot in the node's rectangle."
+"[member rect_rotation] or [member rect_scale], it will rotate or scale "
+"around this pivot. Set this property to [member rect_size] / 2 to pivot "
+"around the Control's center."
msgstr ""
#: doc/classes/Control.xml
@@ -18741,10 +18747,10 @@ msgid ""
"further calculations."
msgstr ""
-#: doc/classes/Curve2D.xml doc/classes/Curve3D.xml
+#: doc/classes/Curve2D.xml
msgid ""
-"Adds a point to a curve at [code]position[/code], with control points "
-"[code]in[/code] and [code]out[/code].\n"
+"Adds a point to a curve at [code]position[/code] relative to the [Curve2D]'s "
+"position, with control points [code]in[/code] and [code]out[/code].\n"
"If [code]at_position[/code] is given, the point is inserted before the point "
"number [code]at_position[/code], moving that point (and every point after) "
"after the inserted point. If [code]at_position[/code] is not given, or is an "
@@ -18896,6 +18902,18 @@ msgid ""
msgstr ""
#: doc/classes/Curve3D.xml
+msgid ""
+"Adds a point to a curve at [code]position[/code] relative to the [Curve3D]'s "
+"position, with control points [code]in[/code] and [code]out[/code].\n"
+"If [code]at_position[/code] is given, the point is inserted before the point "
+"number [code]at_position[/code], moving that point (and every point after) "
+"after the inserted point. If [code]at_position[/code] is not given, or is an "
+"illegal value ([code]at_position <0[/code] or [code]at_position >= [method "
+"get_point_count][/code]), the point will be appended at the end of the point "
+"list."
+msgstr ""
+
+#: doc/classes/Curve3D.xml
#, fuzzy
msgid "Returns the cache of points as a [PoolVector3Array]."
msgstr "回傳參數的反正弦值。"
@@ -23383,10 +23401,13 @@ msgstr ""
#: doc/classes/Environment.xml
msgid ""
-"Keeps on screen every pixel drawn in the background. This is the fastest "
-"background mode, but it can only be safely used in fully-interior scenes (no "
-"visible sky or sky reflections). If enabled in a scene where the background "
-"is visible, \"ghost trail\" artifacts will be visible when moving the camera."
+"Keeps on screen every pixel drawn in the background. Only select this mode "
+"if you really need to keep the old data. On modern GPUs it will generally "
+"not be faster than clearing the background, and can be significantly slower, "
+"particularly on mobile.\n"
+"It can only be safely used in fully-interior scenes (no visible sky or sky "
+"reflections). If enabled in a scene where the background is visible, \"ghost "
+"trail\" artifacts will be visible when moving the camera."
msgstr ""
#: doc/classes/Environment.xml
@@ -26848,14 +26869,14 @@ msgstr ""
#: doc/classes/HeightMapShape.xml
msgid ""
-"Depth of the height map data. Changing this will resize the [member "
-"map_data]."
+"Number of vertices in the depth of the height map. Changing this will resize "
+"the [member map_data]."
msgstr ""
#: doc/classes/HeightMapShape.xml
msgid ""
-"Width of the height map data. Changing this will resize the [member "
-"map_data]."
+"Number of vertices in the width of the height map. Changing this will resize "
+"the [member map_data]."
msgstr ""
#: doc/classes/HFlowContainer.xml
@@ -32699,6 +32720,13 @@ msgstr ""
msgid "If [code]true[/code], the context menu will appear when right-clicked."
msgstr ""
+#: doc/classes/LineEdit.xml doc/classes/RichTextLabel.xml
+#: doc/classes/TextEdit.xml
+msgid ""
+"If [code]true[/code], the selected text will be deselected when focus is "
+"lost."
+msgstr ""
+
#: doc/classes/LineEdit.xml
msgid ""
"If [code]false[/code], existing text cannot be modified and new text cannot "
@@ -32734,6 +32762,13 @@ msgid ""
"[/codeblock]"
msgstr ""
+#: doc/classes/LineEdit.xml doc/classes/TextEdit.xml
+msgid ""
+"If [code]false[/code], using middle mouse button to paste clipboard will be "
+"disabled.\n"
+"[b]Note:[/b] This method is only implemented on Linux."
+msgstr ""
+
#: doc/classes/LineEdit.xml
msgid ""
"Opacity of the [member placeholder_text]. From [code]0[/code] to [code]1[/"
@@ -38620,6 +38655,11 @@ msgid "Returns the text of the item at index [code]idx[/code]."
msgstr ""
#: doc/classes/OptionButton.xml
+#, fuzzy
+msgid "Returns the tooltip of the item at index [code]idx[/code]."
+msgstr "計算兩個向量的外積。"
+
+#: doc/classes/OptionButton.xml
msgid ""
"Returns the ID of the selected item, or [code]0[/code] if no item is "
"selected."
@@ -38673,6 +38713,11 @@ msgid "Sets the text of the item at index [code]idx[/code]."
msgstr ""
#: doc/classes/OptionButton.xml
+#, fuzzy
+msgid "Sets the tooltip of the item at index [code]idx[/code]."
+msgstr "計算兩個向量的外積。"
+
+#: doc/classes/OptionButton.xml
msgid ""
"The index of the currently selected item, or [code]-1[/code] if no item is "
"selected."
@@ -39232,6 +39277,23 @@ msgstr ""
#: doc/classes/OS.xml
msgid ""
+"Returns the current refresh rate of the specified screen. If [code]screen[/"
+"code] is [code]-1[/code] (the default value), the current screen will be "
+"used.\n"
+"[b]Note:[/b] Returns [code]-1.0[/code] if Godot fails to find the refresh "
+"rate for the specified screen. On HTML5, [method get_screen_refresh_rate] "
+"will always return [code]-1.0[/code] as there is no way to retrieve the "
+"refresh rate on that platform.\n"
+"To fallback to a default refresh rate if the method fails, try:\n"
+"[codeblock]\n"
+"var refresh_rate = OS.get_screen_refresh_rate()\n"
+"if refresh_rate < 0:\n"
+" refresh_rate = 60.0\n"
+"[/codeblock]"
+msgstr ""
+
+#: doc/classes/OS.xml
+msgid ""
"Return the scale factor of the specified screen by index. If [code]screen[/"
"code] is [code]-1[/code] (the default value), the current screen will be "
"used.\n"
@@ -45611,6 +45673,12 @@ msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
+"If [code]true[/code], enables warnings when the type of the default value "
+"set to an exported variable is different than the specified export type."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid ""
"If [code]true[/code], enables warnings when a function is declared with the "
"same name as a constant."
msgstr ""
@@ -46034,6 +46102,19 @@ msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
+"If enabled, the moment [member Viewport.gui_disable_input] is set to "
+"[code]false[/code] to disable GUI input in a viewport, current mouse over "
+"and mouse focus will be dropped.\n"
+"That behavior helps to keep a robust GUI state, with no surprises when input "
+"is resumed regardless what has happened in the meantime.\n"
+"If disabled, the legacy behavior is used, which consists in just not doing "
+"anything besides the GUI input disable itself.\n"
+"[b]Note:[/b] This is set to [code]true[/code] by default for new projects "
+"and is the recommended setting."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid ""
"If [code]true[/code], swaps OK and Cancel buttons in dialogs on Windows and "
"UWP to follow interface conventions."
msgstr ""
@@ -47003,6 +47084,16 @@ msgid ""
msgstr ""
#: doc/classes/ProjectSettings.xml
+msgid ""
+"If [code]true[/code], smooths out collision with trimesh shapes "
+"([ConcavePolygonShape]) by telling the Bullet physics engine to generate "
+"internal edge information for every trimesh shape created.\n"
+"[b]Note:[/b] Only effective if [member physics/3d/physics_engine] is set to "
+"[code]DEFAULT[/code] or [code]Bullet[/code], [i]not[/i] [code]GodotPhysics[/"
+"code]."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
msgid "Enables [member Viewport.physics_object_picking] on the root viewport."
msgstr ""
@@ -47416,6 +47507,14 @@ msgstr ""
#: doc/classes/ProjectSettings.xml
msgid ""
+"An override for [code]rendering/gles3/shaders/shader_compilation_mode[/"
+"code], so asynchronous compilation can be disabled for mobile.\n"
+"You may want to do that since mobile GPUs generally won't support "
+"ubershaders due to their complexity."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml
+msgid ""
"Max buffer size for blend shapes. Any blend shape bigger than this will not "
"work."
msgstr ""
@@ -48348,13 +48447,13 @@ msgstr ""
#: doc/classes/Range.xml
msgid ""
-"Binds two ranges together along with any ranges previously grouped with "
+"Binds two [Range]s together along with any ranges previously grouped with "
"either of them. When any of range's member variables change, it will share "
"the new value with all other ranges in its group."
msgstr ""
#: doc/classes/Range.xml
-msgid "Stops range from sharing its member variables with any other."
+msgid "Stops the [Range] from sharing its member variables with any other."
msgstr ""
#: doc/classes/Range.xml
@@ -48421,7 +48520,14 @@ msgid ""
msgstr ""
#: doc/classes/Range.xml
-msgid "Emitted when [member value] changes."
+msgid ""
+"Emitted when [member value] changes. When used on a [Slider], this is called "
+"continuously while dragging (potentially every frame). If you are performing "
+"an expensive operation in a function connected to [signal value_changed], "
+"consider using a [i]debouncing[/i] [Timer] to call the function less often.\n"
+"[b]Note:[/b] Unlike signals such as [signal LineEdit.text_changed], [signal "
+"value_changed] is also emitted when [code]value[/code] is set directly via "
+"code."
msgstr ""
#: doc/classes/RayCast.xml doc/classes/RayCast2D.xml
@@ -55726,11 +55832,11 @@ msgid ""
"Returns [code]true[/code] if this string contains a valid float. This is "
"inclusive of integers, and also supports exponents:\n"
"[codeblock]\n"
-"print(\"1.7\".is_valid_float()) # Prints \"true\"\n"
-"print(\"24\".is_valid_float()) # Prints \"true\"\n"
-"print(\"7e3\".is_valid_float()) # Prints \"true\"\n"
-"print(\"24\".is_valid_float()) # Prints \"true\"\n"
-"print(\"Hello\".is_valid_float()) # Prints \"false\"\n"
+"print(\"1.7\".is_valid_float()) # Prints \"True\"\n"
+"print(\"24\".is_valid_float()) # Prints \"True\"\n"
+"print(\"7e3\".is_valid_float()) # Prints \"True\"\n"
+"print(\"24\".is_valid_float()) # Prints \"True\"\n"
+"print(\"Hello\".is_valid_float()) # Prints \"False\"\n"
"[/codeblock]"
msgstr ""
@@ -55756,9 +55862,9 @@ msgid ""
"identifier may contain only letters, digits and underscores ([code]_[/code]) "
"and the first character may not be a digit.\n"
"[codeblock]\n"
-"print(\"good_ident_1\".is_valid_identifier()) # Prints \"true\"\n"
-"print(\"1st_bad_ident\".is_valid_identifier()) # Prints \"false\"\n"
-"print(\"bad_ident_#2\".is_valid_identifier()) # Prints \"false\"\n"
+"print(\"good_ident_1\".is_valid_identifier()) # Prints \"True\"\n"
+"print(\"1st_bad_ident\".is_valid_identifier()) # Prints \"False\"\n"
+"print(\"bad_ident_#2\".is_valid_identifier()) # Prints \"False\"\n"
"[/codeblock]"
msgstr ""
@@ -55766,11 +55872,11 @@ msgstr ""
msgid ""
"Returns [code]true[/code] if this string contains a valid integer.\n"
"[codeblock]\n"
-"print(\"7\".is_valid_int()) # Prints \"true\"\n"
-"print(\"14.6\".is_valid_int()) # Prints \"false\"\n"
-"print(\"L\".is_valid_int()) # Prints \"false\"\n"
-"print(\"+3\".is_valid_int()) # Prints \"true\"\n"
-"print(\"-12\".is_valid_int()) # Prints \"true\"\n"
+"print(\"7\".is_valid_int()) # Prints \"True\"\n"
+"print(\"14.6\".is_valid_int()) # Prints \"False\"\n"
+"print(\"L\".is_valid_int()) # Prints \"False\"\n"
+"print(\"+3\".is_valid_int()) # Prints \"True\"\n"
+"print(\"-12\".is_valid_int()) # Prints \"True\"\n"
"[/codeblock]"
msgstr ""
@@ -57566,6 +57672,12 @@ msgid "Returns if the given line is wrapped."
msgstr "回傳參數的正切值。"
#: doc/classes/TextEdit.xml
+msgid ""
+"Returns whether the mouse is over selection. If [code]edges[/code] is "
+"[code]true[/code], the edges are considered part of the selection."
+msgstr ""
+
+#: doc/classes/TextEdit.xml
msgid "Returns [code]true[/code] if the selection is active."
msgstr ""
@@ -59784,6 +59896,13 @@ msgstr ""
#: doc/classes/Time.xml
msgid ""
+"Converts the given timezone offset in minutes to a timezone offset string. "
+"For example, -480 returns \"-08:00\", 345 returns \"+05:45\", and 0 returns "
+"\"+00:00\"."
+msgstr ""
+
+#: doc/classes/Time.xml
+msgid ""
"Returns the amount of time passed in milliseconds since the engine started.\n"
"Will always be positive or 0 and uses a 64-bit value (it will wrap after "
"roughly 500 million years)."
@@ -63452,6 +63571,11 @@ msgid "Returns [code]true[/code] if there are visible modals on-screen."
msgstr ""
#: doc/classes/Viewport.xml
+#, fuzzy
+msgid "Returns [code]true[/code] if the drag operation is successful."
+msgstr "回傳參數的餘弦值。"
+
+#: doc/classes/Viewport.xml
msgid ""
"Returns [code]true[/code] if the viewport is currently performing a drag "
"operation."