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-rw-r--r--.github/workflows/linux_builds.yml18
-rw-r--r--core/core_bind.cpp31
-rw-r--r--core/io/marshalls.cpp7
-rw-r--r--core/io/resource_format_binary.cpp11
-rw-r--r--core/io/resource_format_binary.h2
-rw-r--r--core/math/a_star.cpp10
-rw-r--r--doc/classes/CodeEdit.xml166
-rw-r--r--doc/classes/CollisionObject2D.xml4
-rw-r--r--doc/classes/CollisionObject3D.xml8
-rw-r--r--doc/classes/ProjectSettings.xml144
-rw-r--r--doc/classes/SoftBody3D.xml8
-rw-r--r--doc/classes/TextEdit.xml30
-rw-r--r--doc/classes/TileMap.xml94
-rw-r--r--doc/classes/TileSet.xml2
-rw-r--r--doc/classes/Transform2D.xml2
-rw-r--r--doc/classes/VisualShader.xml6
-rw-r--r--drivers/vulkan/vulkan_context.cpp31
-rw-r--r--editor/code_editor.cpp25
-rw-r--r--editor/dependency_editor.cpp4
-rw-r--r--editor/editor_audio_buses.cpp41
-rw-r--r--editor/editor_feature_profile.cpp12
-rw-r--r--editor/editor_inspector.cpp6
-rw-r--r--editor/editor_inspector.h2
-rw-r--r--editor/editor_properties.cpp292
-rw-r--r--editor/editor_resource_picker.cpp8
-rw-r--r--editor/editor_spin_slider.cpp10
-rw-r--r--editor/editor_themes.cpp5
-rw-r--r--editor/icons/TileMapHighlightSelected.svg1
-rw-r--r--editor/localization_editor.cpp9
-rw-r--r--editor/plugins/animation_blend_tree_editor_plugin.cpp2
-rw-r--r--editor/plugins/canvas_item_editor_plugin.cpp136
-rw-r--r--editor/plugins/canvas_item_editor_plugin.h64
-rw-r--r--editor/plugins/editor_preview_plugins.cpp2
-rw-r--r--editor/plugins/node_3d_editor_gizmos.cpp2
-rw-r--r--editor/plugins/node_3d_editor_gizmos.h2
-rw-r--r--editor/plugins/node_3d_editor_plugin.cpp146
-rw-r--r--editor/plugins/node_3d_editor_plugin.h27
-rw-r--r--editor/plugins/polygon_2d_editor_plugin.cpp30
-rw-r--r--editor/plugins/polygon_2d_editor_plugin.h12
-rw-r--r--editor/plugins/script_text_editor.cpp29
-rw-r--r--editor/plugins/shader_editor_plugin.cpp6
-rw-r--r--editor/plugins/theme_editor_plugin.cpp4
-rw-r--r--editor/plugins/tiles/atlas_merging_dialog.cpp2
-rw-r--r--editor/plugins/tiles/tile_atlas_view.cpp5
-rw-r--r--editor/plugins/tiles/tile_data_editors.h2
-rw-r--r--editor/plugins/tiles/tile_map_editor.cpp689
-rw-r--r--editor/plugins/tiles/tile_map_editor.h35
-rw-r--r--editor/plugins/tiles/tile_proxies_manager_dialog.cpp12
-rw-r--r--editor/plugins/tiles/tile_proxies_manager_dialog.h2
-rw-r--r--editor/plugins/version_control_editor_plugin.cpp26
-rw-r--r--editor/plugins/version_control_editor_plugin.h1
-rw-r--r--editor/plugins/visual_shader_editor_plugin.cpp88
-rwxr-xr-xmisc/scripts/check_ci_log.py12
-rw-r--r--modules/bullet/godot_result_callbacks.cpp14
-rw-r--r--modules/bullet/space_bullet.cpp2
-rw-r--r--modules/gridmap/grid_map_editor_plugin.cpp2
-rw-r--r--modules/visual_script/visual_script.cpp1
-rw-r--r--modules/visual_script/visual_script_editor.cpp4
-rw-r--r--modules/websocket/doc_classes/WebSocketPeer.xml6
-rw-r--r--modules/websocket/emws_client.cpp3
-rw-r--r--modules/websocket/emws_client.h1
-rw-r--r--modules/websocket/emws_peer.cpp13
-rw-r--r--modules/websocket/emws_peer.h5
-rw-r--r--modules/websocket/library_godot_websocket.js14
-rw-r--r--modules/websocket/websocket_peer.cpp1
-rw-r--r--modules/websocket/websocket_peer.h1
-rw-r--r--modules/websocket/wsl_peer.cpp12
-rw-r--r--modules/websocket/wsl_peer.h4
-rw-r--r--platform/android/export/export.cpp59
-rw-r--r--platform/windows/detect.py2
-rw-r--r--scene/2d/tile_map.cpp1618
-rw-r--r--scene/2d/tile_map.h127
-rw-r--r--scene/3d/path_3d.cpp18
-rw-r--r--scene/animation/tween.cpp2
-rw-r--r--scene/gui/code_edit.cpp490
-rw-r--r--scene/gui/code_edit.h55
-rw-r--r--scene/gui/control.cpp79
-rw-r--r--scene/gui/tab_container.cpp4
-rw-r--r--scene/gui/text_edit.cpp376
-rw-r--r--scene/gui/text_edit.h37
-rw-r--r--scene/gui/tree.h4
-rw-r--r--scene/register_scene_types.cpp5
-rw-r--r--scene/resources/default_theme/default_theme.cpp3
-rw-r--r--scene/resources/environment.cpp1
-rw-r--r--scene/resources/resource_format_text.cpp8
-rw-r--r--scene/resources/surface_tool.cpp1
-rw-r--r--scene/resources/tile_set.cpp886
-rw-r--r--scene/resources/tile_set.h74
-rw-r--r--scene/resources/visual_shader.cpp99
-rw-r--r--scene/resources/visual_shader.h10
-rw-r--r--servers/physics_2d/body_pair_2d_sw.cpp40
-rw-r--r--servers/physics_2d/body_pair_2d_sw.h4
-rw-r--r--servers/physics_2d/collision_object_2d_sw.h4
-rw-r--r--servers/physics_2d/space_2d_sw.cpp2
-rw-r--r--servers/physics_3d/body_pair_3d_sw.cpp156
-rw-r--r--servers/physics_3d/body_pair_3d_sw.h9
-rw-r--r--servers/physics_3d/collision_object_3d_sw.h4
-rw-r--r--servers/physics_3d/space_3d_sw.cpp2
-rw-r--r--servers/rendering/renderer_rd/effects_rd.cpp190
-rw-r--r--servers/rendering/renderer_rd/effects_rd.h44
-rw-r--r--servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.cpp2
-rw-r--r--servers/rendering/renderer_rd/renderer_compositor_rd.cpp2
-rw-r--r--servers/rendering/renderer_rd/renderer_scene_render_rd.cpp6
-rw-r--r--servers/rendering/renderer_rd/renderer_scene_sky_rd.cpp171
-rw-r--r--servers/rendering/renderer_rd/renderer_scene_sky_rd.h8
-rw-r--r--servers/rendering/renderer_rd/shader_rd.cpp4
-rw-r--r--servers/rendering/renderer_rd/shaders/cubemap_downsampler.glsl48
-rw-r--r--servers/rendering/renderer_rd/shaders/cubemap_downsampler_inc.glsl48
-rw-r--r--servers/rendering/renderer_rd/shaders/cubemap_downsampler_raster.glsl163
-rw-r--r--servers/rendering/renderer_rd/shaders/cubemap_filter_raster.glsl256
-rw-r--r--servers/rendering/renderer_rd/shaders/cubemap_roughness.glsl95
-rw-r--r--servers/rendering/renderer_rd/shaders/cubemap_roughness_inc.glsl94
-rw-r--r--servers/rendering/renderer_rd/shaders/cubemap_roughness_raster.glsl63
113 files changed, 4997 insertions, 2784 deletions
diff --git a/.github/workflows/linux_builds.yml b/.github/workflows/linux_builds.yml
index 1b68f66956..679362d749 100644
--- a/.github/workflows/linux_builds.yml
+++ b/.github/workflows/linux_builds.yml
@@ -70,12 +70,12 @@ jobs:
run: |
./bin/godot.linuxbsd.opt.tools.64 --test
- # Download, unzip and setup SwiftShader library [d4550ab8d3f]
+ # Download, unzip and setup SwiftShader library [4466040]
- name: Download SwiftShader
run: |
- wget https://github.com/qarmin/gtk_library_store/releases/download/3.24.0/swiftshader.zip
- unzip swiftshader.zip
- rm swiftshader.zip
+ wget https://github.com/qarmin/gtk_library_store/releases/download/3.24.0/swiftshader2.zip
+ unzip swiftshader2.zip
+ rm swiftshader2.zip
curr="$(pwd)/libvk_swiftshader.so"
sed -i "s|PATH_TO_CHANGE|$curr|" vk_swiftshader_icd.json
@@ -144,12 +144,10 @@ jobs:
scons --version
# We should always be explicit with our flags usage here since it's gonna be sure to always set those flags
- # [Workaround] SwiftShader doesn't support tessellation, so we skip Godot check about it
- name: Compilation
env:
SCONS_CACHE: ${{github.workspace}}/.scons_cache/
run: |
- sed -i "s|ERR_FAIL_COND_V(p_rasterization_state.patch_control_points|//ERR_FAIL_COND_V(p_rasterization_state.patch_control_points|" drivers/vulkan/rendering_device_vulkan.cpp
scons tools=yes tests=yes target=debug debug_symbols=no use_asan=yes use_ubsan=yes
ls -l bin/
@@ -158,12 +156,12 @@ jobs:
run: |
./bin/godot.linuxbsd.tools.64s --test
- # Download, unzip and setup SwiftShader library [d4550ab8d3f]
+ # Download, unzip and setup SwiftShader library [4466040]
- name: Download SwiftShader
run: |
- wget https://github.com/qarmin/gtk_library_store/releases/download/3.24.0/swiftshader.zip
- unzip swiftshader.zip
- rm swiftshader.zip
+ wget https://github.com/qarmin/gtk_library_store/releases/download/3.24.0/swiftshader2.zip
+ unzip swiftshader2.zip
+ rm swiftshader2.zip
curr="$(pwd)/libvk_swiftshader.so"
sed -i "s|PATH_TO_CHANGE|$curr|" vk_swiftshader_icd.json
diff --git a/core/core_bind.cpp b/core/core_bind.cpp
index 9e96d4b079..d34ed29691 100644
--- a/core/core_bind.cpp
+++ b/core/core_bind.cpp
@@ -1733,7 +1733,36 @@ void _Thread::_start_func(void *ud) {
memdelete(tud);
Callable::CallError ce;
const Variant *arg[1] = { &t->userdata };
- int argc = (int)(arg[0]->get_type() != Variant::NIL);
+ int argc = 0;
+ if (arg[0]->get_type() != Variant::NIL) {
+ // Just pass to the target function whatever came as user data
+ argc = 1;
+ } else {
+ // There are two cases of null user data:
+ // a) The target function has zero parameters and the caller is just honoring that.
+ // b) The target function has at least one parameter with no default and the caller is
+ // leveraging the fact that user data defaults to null in Thread.start().
+ // We care about the case of more than one parameter because, even if a thread
+ // function can have one at most, out mindset here is to do our best with the
+ // only/first one and let the call handle any other error conditions, like too
+ // much arguments.
+ // We must check if we are in case b).
+ int target_param_count = 0;
+ int target_default_arg_count = 0;
+ Ref<Script> script = t->target_instance->get_script();
+ if (script.is_valid()) {
+ MethodInfo mi = script->get_method_info(t->target_method);
+ target_param_count = mi.arguments.size();
+ target_default_arg_count = mi.default_arguments.size();
+ } else {
+ MethodBind *method = ClassDB::get_method(t->target_instance->get_class_name(), t->target_method);
+ target_param_count = method->get_argument_count();
+ target_default_arg_count = method->get_default_argument_count();
+ }
+ if (target_param_count >= 1 && target_default_arg_count == target_param_count) {
+ argc = 1;
+ }
+ }
Thread::set_name(t->target_method);
diff --git a/core/io/marshalls.cpp b/core/io/marshalls.cpp
index 4f85eced93..e7d5b78d14 100644
--- a/core/io/marshalls.cpp
+++ b/core/io/marshalls.cpp
@@ -746,7 +746,7 @@ Error decode_variant(Variant &r_variant, const uint8_t *p_buffer, int p_len, int
} break;
case Variant::PACKED_INT64_ARRAY: {
ERR_FAIL_COND_V(len < 4, ERR_INVALID_DATA);
- int64_t count = decode_uint64(buf);
+ int32_t count = decode_uint32(buf);
buf += 4;
len -= 4;
ERR_FAIL_MUL_OF(count, 8, ERR_INVALID_DATA);
@@ -795,7 +795,7 @@ Error decode_variant(Variant &r_variant, const uint8_t *p_buffer, int p_len, int
} break;
case Variant::PACKED_FLOAT64_ARRAY: {
ERR_FAIL_COND_V(len < 4, ERR_INVALID_DATA);
- int64_t count = decode_uint64(buf);
+ int32_t count = decode_uint32(buf);
buf += 4;
len -= 4;
ERR_FAIL_MUL_OF(count, 8, ERR_INVALID_DATA);
@@ -804,7 +804,6 @@ Error decode_variant(Variant &r_variant, const uint8_t *p_buffer, int p_len, int
Vector<double> data;
if (count) {
- //const double*rbuf=(const double*)buf;
data.resize(count);
double *w = data.ptrw();
for (int64_t i = 0; i < count; i++) {
@@ -1519,7 +1518,7 @@ Error encode_variant(const Variant &p_variant, uint8_t *r_buffer, int &r_len, bo
int datasize = sizeof(int64_t);
if (buf) {
- encode_uint64(datalen, buf);
+ encode_uint32(datalen, buf);
buf += 4;
const int64_t *r = data.ptr();
for (int64_t i = 0; i < datalen; i++) {
diff --git a/core/io/resource_format_binary.cpp b/core/io/resource_format_binary.cpp
index a3ebc32cc5..00d4d093da 100644
--- a/core/io/resource_format_binary.cpp
+++ b/core/io/resource_format_binary.cpp
@@ -903,10 +903,11 @@ void ResourceLoaderBinary::open(FileAccess *p_f, bool p_no_resources, bool p_kee
if (using_uids) {
uid = f->get_64();
} else {
+ f->get_64(); // skip over uid field
uid = ResourceUID::INVALID_ID;
}
- for (int i = 0; i < 5; i++) {
+ for (int i = 0; i < ResourceFormatSaverBinaryInstance::RESERVED_FIELDS; i++) {
f->get_32(); //skip a few reserved fields
}
@@ -1209,8 +1210,8 @@ Error ResourceFormatLoaderBinary::rename_dependencies(const String &p_path, cons
fw->store_32(flags);
fw->store_64(uid_data);
- for (int i = 0; i < 5; i++) {
- f->store_32(0); // reserved
+ for (int i = 0; i < ResourceFormatSaverBinaryInstance::RESERVED_FIELDS; i++) {
+ fw->store_32(0); // reserved
f->get_32();
}
@@ -1264,7 +1265,7 @@ Error ResourceFormatLoaderBinary::rename_dependencies(const String &p_path, cons
if (using_uids) {
ResourceUID::ID uid = ResourceSaver::get_resource_id_for_path(full_path);
- f->store_64(uid);
+ fw->store_64(uid);
}
}
@@ -1902,7 +1903,7 @@ Error ResourceFormatSaverBinaryInstance::save(const String &p_path, const RES &p
f->store_32(FORMAT_FLAG_NAMED_SCENE_IDS | FORMAT_FLAG_UIDS);
ResourceUID::ID uid = ResourceSaver::get_resource_id_for_path(p_path, true);
f->store_64(uid);
- for (int i = 0; i < 5; i++) {
+ for (int i = 0; i < ResourceFormatSaverBinaryInstance::RESERVED_FIELDS; i++) {
f->store_32(0); // reserved
}
diff --git a/core/io/resource_format_binary.h b/core/io/resource_format_binary.h
index ac964d2053..a6e6d1848e 100644
--- a/core/io/resource_format_binary.h
+++ b/core/io/resource_format_binary.h
@@ -164,6 +164,8 @@ public:
enum {
FORMAT_FLAG_NAMED_SCENE_IDS = 1,
FORMAT_FLAG_UIDS = 2,
+ // Amount of reserved 32-bit fields in resource header
+ RESERVED_FIELDS = 11
};
Error save(const String &p_path, const RES &p_resource, uint32_t p_flags = 0);
static void write_variant(FileAccess *f, const Variant &p_property, Map<RES, int> &resource_map, Map<RES, int> &external_resources, Map<StringName, int> &string_map, const PropertyInfo &p_hint = PropertyInfo());
diff --git a/core/math/a_star.cpp b/core/math/a_star.cpp
index 88e11a630c..322eb7ac61 100644
--- a/core/math/a_star.cpp
+++ b/core/math/a_star.cpp
@@ -35,18 +35,12 @@
#include "scene/scene_string_names.h"
int AStar::get_available_point_id() const {
- if (points.is_empty()) {
- return 1;
- }
-
- // calculate our new next available point id if bigger than before or next id already contained in set of points.
if (points.has(last_free_id)) {
- int cur_new_id = last_free_id;
+ int cur_new_id = last_free_id + 1;
while (points.has(cur_new_id)) {
cur_new_id++;
}
- int &non_const = const_cast<int &>(last_free_id);
- non_const = cur_new_id;
+ const_cast<int &>(last_free_id) = cur_new_id;
}
return last_free_id;
diff --git a/doc/classes/CodeEdit.xml b/doc/classes/CodeEdit.xml
index 6a3f38f51e..0b060ec277 100644
--- a/doc/classes/CodeEdit.xml
+++ b/doc/classes/CodeEdit.xml
@@ -1,8 +1,10 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="CodeEdit" inherits="TextEdit" version="4.0">
<brief_description>
+ Multiline text control intended for editing code.
</brief_description>
<description>
+ CodeEdit is a specialised [TextEdit] designed for editing plain text code files. It contains a bunch of features commonly found in code editors such as line numbers, line folding, code completion, indent management and string / comment management.
[b]Note[/b]: By default [CodeEdit] always use left-to-right text direction to correctly display source code.
</description>
<tutorials>
@@ -30,6 +32,15 @@
Override this method to define what happens when the user requests code completion. If [code]force[/code] is true, any checks should be bypassed.
</description>
</method>
+ <method name="add_auto_brace_completion_pair">
+ <return type="void" />
+ <argument index="0" name="start_key" type="String" />
+ <argument index="1" name="end_key" type="String" />
+ <description>
+ Adds a brace pair.
+ Both the start and end keys must be symbols. Only the start key has to be unique.
+ </description>
+ </method>
<method name="add_code_completion_option">
<return type="void" />
<argument index="0" name="type" type="int" enum="CodeEdit.CodeCompletionKind" />
@@ -81,11 +92,13 @@
<method name="clear_bookmarked_lines">
<return type="void" />
<description>
+ Clears all bookmarked lines.
</description>
</method>
<method name="clear_breakpointed_lines">
<return type="void" />
<description>
+ Clears all breakpointed lines.
</description>
</method>
<method name="clear_comment_delimiters">
@@ -97,6 +110,7 @@
<method name="clear_executing_lines">
<return type="void" />
<description>
+ Clears all executed lines.
</description>
</method>
<method name="clear_string_delimiters">
@@ -137,14 +151,23 @@
Folds the given line, if possible (see [method can_fold_line]).
</description>
</method>
+ <method name="get_auto_brace_completion_close_key" qualifiers="const">
+ <return type="String" />
+ <argument index="0" name="open_key" type="String" />
+ <description>
+ Gets the matching auto brace close key for [code]open_key[/code].
+ </description>
+ </method>
<method name="get_bookmarked_lines" qualifiers="const">
<return type="Array" />
<description>
+ Gets all bookmarked lines.
</description>
</method>
<method name="get_breakpointed_lines" qualifiers="const">
<return type="Array" />
<description>
+ Gets all breakpointed lines.
</description>
</method>
<method name="get_code_completion_option" qualifiers="const">
@@ -205,6 +228,7 @@
<method name="get_executing_lines" qualifiers="const">
<return type="Array" />
<description>
+ Gets all executing lines.
</description>
</method>
<method name="get_folded_lines" qualifiers="const">
@@ -219,6 +243,26 @@
Returns the full text with char [code]0xFFFF[/code] at the caret location.
</description>
</method>
+ <method name="get_text_for_symbol_lookup">
+ <return type="String" />
+ <description>
+ Returns the full text with char [code]0xFFFF[/code] at the cursor location.
+ </description>
+ </method>
+ <method name="has_auto_brace_completion_close_key" qualifiers="const">
+ <return type="bool" />
+ <argument index="0" name="close_key" type="String" />
+ <description>
+ Returns [code]true[/code] if close key [code]close_key[/code] exists.
+ </description>
+ </method>
+ <method name="has_auto_brace_completion_open_key" qualifiers="const">
+ <return type="bool" />
+ <argument index="0" name="open_key" type="String" />
+ <description>
+ Returns [code]true[/code] if open key [code]open_key[/code] exists.
+ </description>
+ </method>
<method name="has_comment_delimiter" qualifiers="const">
<return type="bool" />
<argument index="0" name="start_key" type="String" />
@@ -259,18 +303,21 @@
<return type="bool" />
<argument index="0" name="line" type="int" />
<description>
+ Returns whether the line at the specified index is bookmarked or not.
</description>
</method>
<method name="is_line_breakpointed" qualifiers="const">
<return type="bool" />
<argument index="0" name="line" type="int" />
<description>
+ Returns whether the line at the specified index is breakpointed or not.
</description>
</method>
<method name="is_line_executing" qualifiers="const">
<return type="bool" />
<argument index="0" name="line" type="int" />
<description>
+ Returns whether the line at the specified index is marked as executing or not.
</description>
</method>
<method name="is_line_folded" qualifiers="const">
@@ -327,6 +374,7 @@
<argument index="0" name="line" type="int" />
<argument index="1" name="bookmarked" type="bool" />
<description>
+ Sets the line as bookmarked.
</description>
</method>
<method name="set_line_as_breakpoint">
@@ -334,6 +382,7 @@
<argument index="0" name="line" type="int" />
<argument index="1" name="breakpointed" type="bool" />
<description>
+ Sets the line as breakpointed.
</description>
</method>
<method name="set_line_as_executing">
@@ -341,6 +390,14 @@
<argument index="0" name="line" type="int" />
<argument index="1" name="executing" type="bool" />
<description>
+ Sets the line as executing.
+ </description>
+ </method>
+ <method name="set_symbol_lookup_word_as_valid">
+ <return type="void" />
+ <argument index="0" name="valid" type="bool" />
+ <description>
+ Sets the symbol emitted by [signal symbol_validate] as a valid lookup.
</description>
</method>
<method name="toggle_foldable_line">
@@ -353,6 +410,7 @@
<method name="unfold_all_lines">
<return type="void" />
<description>
+ Unfolds all lines, folded or not.
</description>
</method>
<method name="unfold_line">
@@ -378,6 +436,15 @@
</method>
</methods>
<members>
+ <member name="auto_brace_completion_enabled" type="bool" setter="set_auto_brace_completion_enabled" getter="is_auto_brace_completion_enabled" default="false">
+ Sets whether brace pairs should be autocompleted.
+ </member>
+ <member name="auto_brace_completion_highlight_matching" type="bool" setter="set_highlight_matching_braces_enabled" getter="is_highlight_matching_braces_enabled" default="false">
+ Highlight mismatching brace pairs.
+ </member>
+ <member name="auto_brace_completion_pairs" type="Dictionary" setter="set_auto_brace_completion_pairs" getter="get_auto_brace_completion_pairs" default="{&quot;\&quot;&quot;: &quot;\&quot;&quot;,&quot;&apos;&quot;: &quot;&apos;&quot;,&quot;(&quot;: &quot;)&quot;,&quot;[&quot;: &quot;]&quot;,&quot;{&quot;: &quot;}&quot;}">
+ Sets the brace pairs to be autocompleted.
+ </member>
<member name="code_completion_enabled" type="bool" setter="set_code_completion_enabled" getter="is_code_completion_enabled" default="false">
Sets whether code completion is allowed.
</member>
@@ -387,18 +454,26 @@
<member name="delimiter_comments" type="String[]" setter="set_comment_delimiters" getter="get_comment_delimiters" default="[]">
Sets the comment delimiters. All existing comment delimiters will be removed.
</member>
- <member name="delimiter_strings" type="String[]" setter="set_string_delimiters" getter="get_string_delimiters" default="[]">
+ <member name="delimiter_strings" type="String[]" setter="set_string_delimiters" getter="get_string_delimiters" default="[&quot;&apos; &apos;&quot;, &quot;\&quot; \&quot;&quot;]">
Sets the string delimiters. All existing string delimiters will be removed.
</member>
- <member name="draw_bookmarks" type="bool" setter="set_draw_bookmarks_gutter" getter="is_drawing_bookmarks_gutter" default="false">
+ <member name="gutters_draw_bookmarks" type="bool" setter="set_draw_bookmarks_gutter" getter="is_drawing_bookmarks_gutter" default="false">
+ Sets if bookmarked should be drawn in the gutter. This gutter is shared with breakpoints and executing lines.
</member>
- <member name="draw_breakpoints_gutter" type="bool" setter="set_draw_breakpoints_gutter" getter="is_drawing_breakpoints_gutter" default="false">
+ <member name="gutters_draw_breakpoints_gutter" type="bool" setter="set_draw_breakpoints_gutter" getter="is_drawing_breakpoints_gutter" default="false">
+ Sets if breakpoints should be drawn in the gutter. This gutter is shared with bookmarks and executing lines.
</member>
- <member name="draw_executing_lines" type="bool" setter="set_draw_executing_lines_gutter" getter="is_drawing_executing_lines_gutter" default="false">
+ <member name="gutters_draw_executing_lines" type="bool" setter="set_draw_executing_lines_gutter" getter="is_drawing_executing_lines_gutter" default="false">
+ Sets if executing lines should be marked in the gutter. This gutter is shared with breakpoints and bookmarks lines.
</member>
- <member name="draw_fold_gutter" type="bool" setter="set_draw_fold_gutter" getter="is_drawing_fold_gutter" default="false">
+ <member name="gutters_draw_fold_gutter" type="bool" setter="set_draw_fold_gutter" getter="is_drawing_fold_gutter" default="false">
+ Sets if foldable lines icons should be drawn in the gutter.
</member>
- <member name="draw_line_numbers" type="bool" setter="set_draw_line_numbers" getter="is_draw_line_numbers_enabled" default="false">
+ <member name="gutters_draw_line_numbers" type="bool" setter="set_draw_line_numbers" getter="is_draw_line_numbers_enabled" default="false">
+ Sets if line numbers should be drawn in the gutter.
+ </member>
+ <member name="gutters_zero_pad_line_numbers" type="bool" setter="set_line_numbers_zero_padded" getter="is_line_numbers_zero_padded" default="false">
+ Sets if line numbers drawn in the gutter are zero padded.
</member>
<member name="indent_automatic" type="bool" setter="set_auto_indent_enabled" getter="is_auto_indent_enabled" default="false">
Sets whether automatic indent are enabled, this will add an extra indent if a prefix or brace is found.
@@ -413,18 +488,23 @@
Use spaces instead of tabs for indentation.
</member>
<member name="layout_direction" type="int" setter="set_layout_direction" getter="get_layout_direction" override="true" enum="Control.LayoutDirection" default="2" />
- <member name="line_folding" type="bool" setter="set_line_folding_enabled" getter="is_line_folding_enabled" default="true">
+ <member name="line_folding" type="bool" setter="set_line_folding_enabled" getter="is_line_folding_enabled" default="false">
Sets whether line folding is allowed.
</member>
+ <member name="line_length_guidelines" type="int[]" setter="set_line_length_guidelines" getter="get_line_length_guidelines" default="[]">
+ Draws vertical lines at the provided columns. The first entry is considered a main hard guideline and is draw more prominently
+ </member>
<member name="structured_text_bidi_override_options" type="Array" setter="set_structured_text_bidi_override_options" getter="get_structured_text_bidi_override_options" override="true" default="[]" />
- <member name="text_direction" type="int" setter="set_text_direction" getter="get_text_direction" override="true" enum="Control.TextDirection" default="1" />
- <member name="zero_pad_line_numbers" type="bool" setter="set_line_numbers_zero_padded" getter="is_line_numbers_zero_padded" default="false">
+ <member name="symbol_lookup_on_click" type="bool" setter="set_symbol_lookup_on_click_enabled" getter="is_symbol_lookup_on_click_enabled" default="false">
+ Set when a validated word from [signal symbol_validate] is clicked, the [signal symbol_lookup] should be emitted.
</member>
+ <member name="text_direction" type="int" setter="set_text_direction" getter="get_text_direction" override="true" enum="Control.TextDirection" default="1" />
</members>
<signals>
<signal name="breakpoint_toggled">
<argument index="0" name="line" type="int" />
<description>
+ Emitted when a breakpoint is added or removed from a line. If the line is moved via backspace a removed is emitted at the old line.
</description>
</signal>
<signal name="request_code_completion">
@@ -432,114 +512,176 @@
Emitted when the user requests code completion.
</description>
</signal>
+ <signal name="symbol_lookup">
+ <argument index="0" name="symbol" type="String" />
+ <argument index="1" name="line" type="int" />
+ <argument index="2" name="column" type="int" />
+ <description>
+ Emitted when the user has clicked on a valid symbol.
+ </description>
+ </signal>
+ <signal name="symbol_validate">
+ <argument index="0" name="symbol" type="String" />
+ <description>
+ Emitted when the user hovers over a symbol. The symbol should be validated and responded to, by calling [method set_symbol_lookup_word_as_valid].
+ </description>
+ </signal>
</signals>
<constants>
<constant name="KIND_CLASS" value="0" enum="CodeCompletionKind">
+ Marks the option as a class.
</constant>
<constant name="KIND_FUNCTION" value="1" enum="CodeCompletionKind">
+ Marks the option as a function.
</constant>
<constant name="KIND_SIGNAL" value="2" enum="CodeCompletionKind">
+ Marks the option as a Godot signal.
</constant>
<constant name="KIND_VARIABLE" value="3" enum="CodeCompletionKind">
+ Marks the option as a variable.
</constant>
<constant name="KIND_MEMBER" value="4" enum="CodeCompletionKind">
+ Marks the option as a member.
</constant>
<constant name="KIND_ENUM" value="5" enum="CodeCompletionKind">
+ Marks the option as a enum entry.
</constant>
<constant name="KIND_CONSTANT" value="6" enum="CodeCompletionKind">
+ Marks the option as a constant.
</constant>
<constant name="KIND_NODE_PATH" value="7" enum="CodeCompletionKind">
+ Marks the option as a Godot node path.
</constant>
<constant name="KIND_FILE_PATH" value="8" enum="CodeCompletionKind">
+ Marks the option as a file path.
</constant>
<constant name="KIND_PLAIN_TEXT" value="9" enum="CodeCompletionKind">
+ Marks the option as unclassified or plain text.
</constant>
</constants>
<theme_items>
<theme_item name="background_color" type="Color" default="Color(0, 0, 0, 0)">
+ Sets the background [Color].
</theme_item>
<theme_item name="bookmark" type="Texture2D">
+ Sets a custom [Texture2D] to draw in the bookmark gutter for bookmarked lines.
</theme_item>
<theme_item name="bookmark_color" type="Color" default="Color(0.5, 0.64, 1, 0.8)">
+ [Color] of the bookmark icon for bookmarked lines.
</theme_item>
<theme_item name="brace_mismatch_color" type="Color" default="Color(1, 0.2, 0.2, 1)">
+ [Color] of the text to highlight mismatched braces.
</theme_item>
<theme_item name="breakpoint" type="Texture2D">
+ Sets a custom [Texture2D] to draw in the breakpoint gutter for breakpointed lines.
</theme_item>
<theme_item name="breakpoint_color" type="Color" default="Color(0.9, 0.29, 0.3, 1)">
+ [Color] of the breakpoint icon for bookmarked lines.
</theme_item>
<theme_item name="can_fold" type="Texture2D">
+ Sets a custom [Texture2D] to draw in the line folding gutter when a line can be folded.
</theme_item>
<theme_item name="caret_background_color" type="Color" default="Color(0, 0, 0, 1)">
+ [Color] of the text behind the caret when block caret is enabled.
</theme_item>
<theme_item name="caret_color" type="Color" default="Color(0.88, 0.88, 0.88, 1)">
+ [Color] of the caret.
</theme_item>
<theme_item name="code_folding_color" type="Color" default="Color(0.8, 0.8, 0.8, 0.8)">
+ [Color] for all icons related to line folding.
</theme_item>
<theme_item name="completion" type="StyleBox">
+ [StyleBox] for the code completion popup.
</theme_item>
<theme_item name="completion_background_color" type="Color" default="Color(0.17, 0.16, 0.2, 1)">
+ Sets the background [Color] for the code completion popup.
</theme_item>
<theme_item name="completion_existing_color" type="Color" default="Color(0.87, 0.87, 0.87, 0.13)">
+ Background highlight [Color] for matching text in code completion options.
</theme_item>
<theme_item name="completion_font_color" type="Color" default="Color(0.67, 0.67, 0.67, 1)">
+ Font [Color] for the code completion popup.
</theme_item>
<theme_item name="completion_lines" type="int" default="7">
+ Max number of options to display in the code completion popup at any one time.
</theme_item>
<theme_item name="completion_max_width" type="int" default="50">
+ Max width of options in the code completion popup. Options longer then this will be cut off.
</theme_item>
<theme_item name="completion_scroll_color" type="Color" default="Color(1, 1, 1, 1)">
+ [Color] of the scrollbar in the code completion popup.
</theme_item>
<theme_item name="completion_scroll_width" type="int" default="3">
+ Width of the scrollbar in the code completion popup.
</theme_item>
<theme_item name="completion_selected_color" type="Color" default="Color(0.26, 0.26, 0.27, 1)">
+ Background highlight [Color] for the current selected option item in the code completion popup.
</theme_item>
<theme_item name="current_line_color" type="Color" default="Color(0.25, 0.25, 0.26, 0.8)">
+ Background [Color] of the line containing the caret.
</theme_item>
<theme_item name="executing_line" type="Texture2D">
+ Icon to draw in the executing gutter for executing lines.
</theme_item>
<theme_item name="executing_line_color" type="Color" default="Color(0.98, 0.89, 0.27, 1)">
+ [Color] of the executing icon for executing lines.
</theme_item>
<theme_item name="focus" type="StyleBox">
+ Sets the [StyleBox] when in focus.
</theme_item>
<theme_item name="folded" type="Texture2D">
+ Sets a custom [Texture2D] to draw in the line folding gutter when a line is folded and can be unfolded.
</theme_item>
<theme_item name="folded_eol_icon" type="Texture2D">
+ Sets a custom [Texture2D] to draw at the end of a folded line.
</theme_item>
<theme_item name="font" type="Font">
+ Sets the default [Font].
</theme_item>
<theme_item name="font_color" type="Color" default="Color(0.88, 0.88, 0.88, 1)">
+ Sets the font [Color].
</theme_item>
<theme_item name="font_outline_color" type="Color" default="Color(1, 1, 1, 1)">
The tint of text outline of the [CodeEdit].
</theme_item>
<theme_item name="font_readonly_color" type="Color" default="Color(0.88, 0.88, 0.88, 0.5)">
+ Sets the font [Color] when [member readonly] is enabled.
</theme_item>
<theme_item name="font_selected_color" type="Color" default="Color(0, 0, 0, 1)">
+ Sets the [Color] of the selected text. [member override_selected_font_color] has to be enabled.
</theme_item>
<theme_item name="font_size" type="int">
- Font size of the [CodeEdit]'s text.
+ Sets default font size.
+ </theme_item>
+ <theme_item name="line_length_guideline_color" type="Color" default="Color(0.3, 0.5, 0.8, 0.1)">
+ [Color] of the main line length guideline, secondary guidelines will have 50% alpha applied.
</theme_item>
<theme_item name="line_number_color" type="Color" default="Color(0.67, 0.67, 0.67, 0.4)">
+ Sets the [Color] of line numbers.
</theme_item>
<theme_item name="line_spacing" type="int" default="4">
+ Sets the spacing between the lines.
</theme_item>
<theme_item name="normal" type="StyleBox">
+ Sets the [StyleBox].
</theme_item>
<theme_item name="outline_size" type="int" default="0">
The size of the text outline.
</theme_item>
<theme_item name="read_only" type="StyleBox">
- </theme_item>
- <theme_item name="safe_line_number_color" type="Color" default="Color(0.67, 0.78, 0.67, 0.6)">
+ Sets the [StyleBox] when [member readonly] is enabled.
</theme_item>
<theme_item name="selection_color" type="Color" default="Color(0.49, 0.49, 0.49, 1)">
+ Sets the highlight [Color] of text selections.
</theme_item>
<theme_item name="space" type="Texture2D">
+ Sets a custom [Texture2D] for space text characters.
</theme_item>
<theme_item name="tab" type="Texture2D">
+ Sets a custom [Texture2D] for tab text characters.
</theme_item>
<theme_item name="word_highlighted_color" type="Color" default="Color(0.8, 0.9, 0.9, 0.15)">
+ Sets the highlight [Color] of multiple occurrences. [member highlight_all_occurrences] has to be enabled.
</theme_item>
</theme_items>
</class>
diff --git a/doc/classes/CollisionObject2D.xml b/doc/classes/CollisionObject2D.xml
index b6269520e1..6bb756ea2c 100644
--- a/doc/classes/CollisionObject2D.xml
+++ b/doc/classes/CollisionObject2D.xml
@@ -200,11 +200,11 @@
<members>
<member name="collision_layer" type="int" setter="set_collision_layer" getter="get_collision_layer" default="1">
The physics layers this CollisionObject2D is in. Collision objects can exist in one or more of 32 different layers. See also [member collision_mask].
- [b]Note:[/b] A contact is detected if object A is in any of the layers that object B scans, or object B is in any layers that object A scans. See [url=https://docs.godotengine.org/en/latest/tutorials/physics/physics_introduction.html#collision-layers-and-masks]Collision layers and masks[/url] in the documentation for more information.
+ [b]Note:[/b] Object A can detect a contact with object B only if object B is in any of the layers that object A scans. See [url=https://docs.godotengine.org/en/latest/tutorials/physics/physics_introduction.html#collision-layers-and-masks]Collision layers and masks[/url] in the documentation for more information.
</member>
<member name="collision_mask" type="int" setter="set_collision_mask" getter="get_collision_mask" default="1">
The physics layers this CollisionObject2D scans. Collision objects can scan one or more of 32 different layers. See also [member collision_layer].
- [b]Note:[/b] A contact is detected if object A is in any of the layers that object B scans, or object B is in any layers that object A scans. See [url=https://docs.godotengine.org/en/latest/tutorials/physics/physics_introduction.html#collision-layers-and-masks]Collision layers and masks[/url] in the documentation for more information.
+ [b]Note:[/b] Object A can detect a contact with object B only if object B is in any of the layers that object A scans. See [url=https://docs.godotengine.org/en/latest/tutorials/physics/physics_introduction.html#collision-layers-and-masks]Collision layers and masks[/url] in the documentation for more information.
</member>
<member name="disable_mode" type="int" setter="set_disable_mode" getter="get_disable_mode" enum="CollisionObject2D.DisableMode" default="0">
Defines the behavior in physics when [member Node.process_mode] is set to [constant Node.PROCESS_MODE_DISABLED]. See [enum DisableMode] for more details about the different modes.
diff --git a/doc/classes/CollisionObject3D.xml b/doc/classes/CollisionObject3D.xml
index ecfe758343..0210f6297f 100644
--- a/doc/classes/CollisionObject3D.xml
+++ b/doc/classes/CollisionObject3D.xml
@@ -171,12 +171,12 @@
</methods>
<members>
<member name="collision_layer" type="int" setter="set_collision_layer" getter="get_collision_layer" default="1">
- The physics layers this CollisionObject3D is in. Collision objects can exist in one or more of 32 different layers. See also [member collision_mask].
- [b]Note:[/b] A contact is detected if object A is in any of the layers that object B scans, or object B is in any layers that object A scans. See [url=https://docs.godotengine.org/en/latest/tutorials/physics/physics_introduction.html#collision-layers-and-masks]Collision layers and masks[/url] in the documentation for more information.
+ The physics layers this CollisionObject3D [b]is in[/b]. Collision objects can exist in one or more of 32 different layers. See also [member collision_mask].
+ [b]Note:[/b] Object A can detect a contact with object B only if object B is in any of the layers that object A scans. See [url=https://docs.godotengine.org/en/latest/tutorials/physics/physics_introduction.html#collision-layers-and-masks]Collision layers and masks[/url] in the documentation for more information.
</member>
<member name="collision_mask" type="int" setter="set_collision_mask" getter="get_collision_mask" default="1">
- The physics layers this CollisionObject3D scans. Collision objects can scan one or more of 32 different layers. See also [member collision_layer].
- [b]Note:[/b] A contact is detected if object A is in any of the layers that object B scans, or object B is in any layers that object A scans. See [url=https://docs.godotengine.org/en/latest/tutorials/physics/physics_introduction.html#collision-layers-and-masks]Collision layers and masks[/url] in the documentation for more information.
+ The physics layers this CollisionObject3D [b]scans[/b]. Collision objects can scan one or more of 32 different layers. See also [member collision_layer].
+ [b]Note:[/b] Object A can detect a contact with object B only if object B is in any of the layers that object A scans. See [url=https://docs.godotengine.org/en/latest/tutorials/physics/physics_introduction.html#collision-layers-and-masks]Collision layers and masks[/url] in the documentation for more information.
</member>
<member name="disable_mode" type="int" setter="set_disable_mode" getter="get_disable_mode" enum="CollisionObject3D.DisableMode" default="0">
Defines the behavior in physics when [member Node.process_mode] is set to [constant Node.PROCESS_MODE_DISABLED]. See [enum DisableMode] for more details about the different modes.
diff --git a/doc/classes/ProjectSettings.xml b/doc/classes/ProjectSettings.xml
index a1a320446b..383049fb3e 100644
--- a/doc/classes/ProjectSettings.xml
+++ b/doc/classes/ProjectSettings.xml
@@ -786,9 +786,45 @@
<member name="layer_names/2d_navigation/layer_2" type="String" setter="" getter="" default="&quot;&quot;">
Optional name for the 2D navigation layer 2. If left empty, the layer will display as "Layer 2".
</member>
+ <member name="layer_names/2d_navigation/layer_20" type="String" setter="" getter="" default="&quot;&quot;">
+ Optional name for the 2D navigation layer 20. If left empty, the layer will display as "Layer 20".
+ </member>
+ <member name="layer_names/2d_navigation/layer_21" type="String" setter="" getter="" default="&quot;&quot;">
+ Optional name for the 2D navigation layer 21. If left empty, the layer will display as "Layer 21".
+ </member>
+ <member name="layer_names/2d_navigation/layer_22" type="String" setter="" getter="" default="&quot;&quot;">
+ Optional name for the 2D navigation layer 22. If left empty, the layer will display as "Layer 22".
+ </member>
+ <member name="layer_names/2d_navigation/layer_23" type="String" setter="" getter="" default="&quot;&quot;">
+ Optional name for the 2D navigation layer 23. If left empty, the layer will display as "Layer 23".
+ </member>
+ <member name="layer_names/2d_navigation/layer_24" type="String" setter="" getter="" default="&quot;&quot;">
+ Optional name for the 2D navigation layer 24. If left empty, the layer will display as "Layer 24".
+ </member>
+ <member name="layer_names/2d_navigation/layer_25" type="String" setter="" getter="" default="&quot;&quot;">
+ Optional name for the 2D navigation layer 25. If left empty, the layer will display as "Layer 25".
+ </member>
+ <member name="layer_names/2d_navigation/layer_26" type="String" setter="" getter="" default="&quot;&quot;">
+ Optional name for the 2D navigation layer 26. If left empty, the layer will display as "Layer 26".
+ </member>
+ <member name="layer_names/2d_navigation/layer_27" type="String" setter="" getter="" default="&quot;&quot;">
+ Optional name for the 2D navigation layer 27. If left empty, the layer will display as "Layer 27".
+ </member>
+ <member name="layer_names/2d_navigation/layer_28" type="String" setter="" getter="" default="&quot;&quot;">
+ Optional name for the 2D navigation layer 28. If left empty, the layer will display as "Layer 28".
+ </member>
+ <member name="layer_names/2d_navigation/layer_29" type="String" setter="" getter="" default="&quot;&quot;">
+ Optional name for the 2D navigation layer 29. If left empty, the layer will display as "Layer 29".
+ </member>
<member name="layer_names/2d_navigation/layer_3" type="String" setter="" getter="" default="&quot;&quot;">
Optional name for the 2D navigation layer 3. If left empty, the layer will display as "Layer 3".
</member>
+ <member name="layer_names/2d_navigation/layer_30" type="String" setter="" getter="" default="&quot;&quot;">
+ Optional name for the 2D navigation layer 30. If left empty, the layer will display as "Layer 30".
+ </member>
+ <member name="layer_names/2d_navigation/layer_31" type="String" setter="" getter="" default="&quot;&quot;">
+ Optional name for the 2D navigation layer 31. If left empty, the layer will display as "Layer 31".
+ </member>
<member name="layer_names/2d_navigation/layer_4" type="String" setter="" getter="" default="&quot;&quot;">
Optional name for the 2D navigation layer 4. If left empty, the layer will display as "Layer 4".
</member>
@@ -846,9 +882,45 @@
<member name="layer_names/2d_physics/layer_2" type="String" setter="" getter="" default="&quot;&quot;">
Optional name for the 2D physics layer 2. If left empty, the layer will display as "Layer 2".
</member>
+ <member name="layer_names/2d_physics/layer_20" type="String" setter="" getter="" default="&quot;&quot;">
+ Optional name for the 2D physics layer 20. If left empty, the layer will display as "Layer 20".
+ </member>
+ <member name="layer_names/2d_physics/layer_21" type="String" setter="" getter="" default="&quot;&quot;">
+ Optional name for the 2D physics layer 21. If left empty, the layer will display as "Layer 21".
+ </member>
+ <member name="layer_names/2d_physics/layer_22" type="String" setter="" getter="" default="&quot;&quot;">
+ Optional name for the 2D physics layer 22. If left empty, the layer will display as "Layer 22".
+ </member>
+ <member name="layer_names/2d_physics/layer_23" type="String" setter="" getter="" default="&quot;&quot;">
+ Optional name for the 2D physics layer 23. If left empty, the layer will display as "Layer 23".
+ </member>
+ <member name="layer_names/2d_physics/layer_24" type="String" setter="" getter="" default="&quot;&quot;">
+ Optional name for the 2D physics layer 24. If left empty, the layer will display as "Layer 24".
+ </member>
+ <member name="layer_names/2d_physics/layer_25" type="String" setter="" getter="" default="&quot;&quot;">
+ Optional name for the 2D physics layer 25. If left empty, the layer will display as "Layer 25".
+ </member>
+ <member name="layer_names/2d_physics/layer_26" type="String" setter="" getter="" default="&quot;&quot;">
+ Optional name for the 2D physics layer 26. If left empty, the layer will display as "Layer 26".
+ </member>
+ <member name="layer_names/2d_physics/layer_27" type="String" setter="" getter="" default="&quot;&quot;">
+ Optional name for the 2D physics layer 27. If left empty, the layer will display as "Layer 27".
+ </member>
+ <member name="layer_names/2d_physics/layer_28" type="String" setter="" getter="" default="&quot;&quot;">
+ Optional name for the 2D physics layer 28. If left empty, the layer will display as "Layer 28".
+ </member>
+ <member name="layer_names/2d_physics/layer_29" type="String" setter="" getter="" default="&quot;&quot;">
+ Optional name for the 2D physics layer 29. If left empty, the layer will display as "Layer 29".
+ </member>
<member name="layer_names/2d_physics/layer_3" type="String" setter="" getter="" default="&quot;&quot;">
Optional name for the 2D physics layer 3. If left empty, the layer will display as "Layer 3".
</member>
+ <member name="layer_names/2d_physics/layer_30" type="String" setter="" getter="" default="&quot;&quot;">
+ Optional name for the 2D physics layer 30. If left empty, the layer will display as "Layer 30".
+ </member>
+ <member name="layer_names/2d_physics/layer_31" type="String" setter="" getter="" default="&quot;&quot;">
+ Optional name for the 2D physics layer 31. If left empty, the layer will display as "Layer 31".
+ </member>
<member name="layer_names/2d_physics/layer_4" type="String" setter="" getter="" default="&quot;&quot;">
Optional name for the 2D physics layer 4. If left empty, the layer will display as "Layer 4".
</member>
@@ -966,9 +1038,45 @@
<member name="layer_names/3d_navigation/layer_2" type="String" setter="" getter="" default="&quot;&quot;">
Optional name for the 3D navigation layer 2. If left empty, the layer will display as "Layer 2".
</member>
+ <member name="layer_names/3d_navigation/layer_20" type="String" setter="" getter="" default="&quot;&quot;">
+ Optional name for the 3D navigation layer 20. If left empty, the layer will display as "Layer 20".
+ </member>
+ <member name="layer_names/3d_navigation/layer_21" type="String" setter="" getter="" default="&quot;&quot;">
+ Optional name for the 3D navigation layer 21. If left empty, the layer will display as "Layer 21".
+ </member>
+ <member name="layer_names/3d_navigation/layer_22" type="String" setter="" getter="" default="&quot;&quot;">
+ Optional name for the 3D navigation layer 22. If left empty, the layer will display as "Layer 22".
+ </member>
+ <member name="layer_names/3d_navigation/layer_23" type="String" setter="" getter="" default="&quot;&quot;">
+ Optional name for the 3D navigation layer 23. If left empty, the layer will display as "Layer 23".
+ </member>
+ <member name="layer_names/3d_navigation/layer_24" type="String" setter="" getter="" default="&quot;&quot;">
+ Optional name for the 3D navigation layer 24. If left empty, the layer will display as "Layer 24".
+ </member>
+ <member name="layer_names/3d_navigation/layer_25" type="String" setter="" getter="" default="&quot;&quot;">
+ Optional name for the 3D navigation layer 25. If left empty, the layer will display as "Layer 25".
+ </member>
+ <member name="layer_names/3d_navigation/layer_26" type="String" setter="" getter="" default="&quot;&quot;">
+ Optional name for the 3D navigation layer 26. If left empty, the layer will display as "Layer 26".
+ </member>
+ <member name="layer_names/3d_navigation/layer_27" type="String" setter="" getter="" default="&quot;&quot;">
+ Optional name for the 3D navigation layer 27. If left empty, the layer will display as "Layer 27".
+ </member>
+ <member name="layer_names/3d_navigation/layer_28" type="String" setter="" getter="" default="&quot;&quot;">
+ Optional name for the 3D navigation layer 28. If left empty, the layer will display as "Layer 28".
+ </member>
+ <member name="layer_names/3d_navigation/layer_29" type="String" setter="" getter="" default="&quot;&quot;">
+ Optional name for the 3D navigation layer 29. If left empty, the layer will display as "Layer 29".
+ </member>
<member name="layer_names/3d_navigation/layer_3" type="String" setter="" getter="" default="&quot;&quot;">
Optional name for the 3D navigation layer 3. If left empty, the layer will display as "Layer 3".
</member>
+ <member name="layer_names/3d_navigation/layer_30" type="String" setter="" getter="" default="&quot;&quot;">
+ Optional name for the 3D navigation layer 30. If left empty, the layer will display as "Layer 30".
+ </member>
+ <member name="layer_names/3d_navigation/layer_31" type="String" setter="" getter="" default="&quot;&quot;">
+ Optional name for the 3D navigation layer 31. If left empty, the layer will display as "Layer 31".
+ </member>
<member name="layer_names/3d_navigation/layer_4" type="String" setter="" getter="" default="&quot;&quot;">
Optional name for the 3D navigation layer 4. If left empty, the layer will display as "Layer 4".
</member>
@@ -1026,9 +1134,45 @@
<member name="layer_names/3d_physics/layer_2" type="String" setter="" getter="" default="&quot;&quot;">
Optional name for the 3D physics layer 2. If left empty, the layer will display as "Layer 2".
</member>
+ <member name="layer_names/3d_physics/layer_20" type="String" setter="" getter="" default="&quot;&quot;">
+ Optional name for the 3D physics layer 20. If left empty, the layer will display as "Layer 20".
+ </member>
+ <member name="layer_names/3d_physics/layer_21" type="String" setter="" getter="" default="&quot;&quot;">
+ Optional name for the 3D physics layer 21. If left empty, the layer will display as "Layer 21".
+ </member>
+ <member name="layer_names/3d_physics/layer_22" type="String" setter="" getter="" default="&quot;&quot;">
+ Optional name for the 3D physics layer 22. If left empty, the layer will display as "Layer 22".
+ </member>
+ <member name="layer_names/3d_physics/layer_23" type="String" setter="" getter="" default="&quot;&quot;">
+ Optional name for the 3D physics layer 23. If left empty, the layer will display as "Layer 23".
+ </member>
+ <member name="layer_names/3d_physics/layer_24" type="String" setter="" getter="" default="&quot;&quot;">
+ Optional name for the 3D physics layer 24. If left empty, the layer will display as "Layer 24".
+ </member>
+ <member name="layer_names/3d_physics/layer_25" type="String" setter="" getter="" default="&quot;&quot;">
+ Optional name for the 3D physics layer 25. If left empty, the layer will display as "Layer 25".
+ </member>
+ <member name="layer_names/3d_physics/layer_26" type="String" setter="" getter="" default="&quot;&quot;">
+ Optional name for the 3D physics layer 26. If left empty, the layer will display as "Layer 26".
+ </member>
+ <member name="layer_names/3d_physics/layer_27" type="String" setter="" getter="" default="&quot;&quot;">
+ Optional name for the 3D physics layer 27. If left empty, the layer will display as "Layer 27".
+ </member>
+ <member name="layer_names/3d_physics/layer_28" type="String" setter="" getter="" default="&quot;&quot;">
+ Optional name for the 3D physics layer 28. If left empty, the layer will display as "Layer 28".
+ </member>
+ <member name="layer_names/3d_physics/layer_29" type="String" setter="" getter="" default="&quot;&quot;">
+ Optional name for the 3D physics layer 29. If left empty, the layer will display as "Layer 29".
+ </member>
<member name="layer_names/3d_physics/layer_3" type="String" setter="" getter="" default="&quot;&quot;">
Optional name for the 3D physics layer 3. If left empty, the layer will display as "Layer 3".
</member>
+ <member name="layer_names/3d_physics/layer_30" type="String" setter="" getter="" default="&quot;&quot;">
+ Optional name for the 3D physics layer 30. If left empty, the layer will display as "Layer 30".
+ </member>
+ <member name="layer_names/3d_physics/layer_31" type="String" setter="" getter="" default="&quot;&quot;">
+ Optional name for the 3D physics layer 31. If left empty, the layer will display as "Layer 31".
+ </member>
<member name="layer_names/3d_physics/layer_4" type="String" setter="" getter="" default="&quot;&quot;">
Optional name for the 3D physics layer 4. If left empty, the layer will display as "Layer 4".
</member>
diff --git a/doc/classes/SoftBody3D.xml b/doc/classes/SoftBody3D.xml
index 16f80c43bc..53bd7e67bf 100644
--- a/doc/classes/SoftBody3D.xml
+++ b/doc/classes/SoftBody3D.xml
@@ -68,12 +68,12 @@
</methods>
<members>
<member name="collision_layer" type="int" setter="set_collision_layer" getter="get_collision_layer" default="1">
- The physics layers this SoftBody3D is in.
- Collidable objects can exist in any of 32 different layers. These layers work like a tagging system, and are not visual. A collidable can use these layers to select with which objects it can collide, using the collision_mask property.
- A contact is detected if object A is in any of the layers that object B scans, or object B is in any layer scanned by object A. See [url=https://docs.godotengine.org/en/latest/tutorials/physics/physics_introduction.html#collision-layers-and-masks]Collision layers and masks[/url] in the documentation for more information.
+ The physics layers this SoftBody3D [b]is in[/b]. Collision objects can exist in one or more of 32 different layers. See also [member collision_mask].
+ [b]Note:[/b] Object A can detect a contact with object B only if object B is in any of the layers that object A scans. See [url=https://docs.godotengine.org/en/latest/tutorials/physics/physics_introduction.html#collision-layers-and-masks]Collision layers and masks[/url] in the documentation for more information.
</member>
<member name="collision_mask" type="int" setter="set_collision_mask" getter="get_collision_mask" default="1">
- The physics layers this SoftBody3D scans for collisions. See [url=https://docs.godotengine.org/en/latest/tutorials/physics/physics_introduction.html#collision-layers-and-masks]Collision layers and masks[/url] in the documentation for more information.
+ The physics layers this SoftBody3D [b]scans[/b]. Collision objects can scan one or more of 32 different layers. See also [member collision_layer].
+ [b]Note:[/b] Object A can detect a contact with object B only if object B is in any of the layers that object A scans. See [url=https://docs.godotengine.org/en/latest/tutorials/physics/physics_introduction.html#collision-layers-and-masks]Collision layers and masks[/url] in the documentation for more information.
</member>
<member name="damping_coefficient" type="float" setter="set_damping_coefficient" getter="get_damping_coefficient" default="0.01">
</member>
diff --git a/doc/classes/TextEdit.xml b/doc/classes/TextEdit.xml
index 5444721e10..5d62050a94 100644
--- a/doc/classes/TextEdit.xml
+++ b/doc/classes/TextEdit.xml
@@ -16,6 +16,12 @@
A virtual method that is called whenever backspace is triggered.
</description>
</method>
+ <method name="_handle_unicode_input" qualifiers="virtual">
+ <return type="void" />
+ <argument index="0" name="unicode" type="int" />
+ <description>
+ </description>
+ </method>
<method name="add_gutter">
<return type="void" />
<argument index="0" name="at" type="int" default="-1" />
@@ -256,6 +262,11 @@
Returns the [TextEdit]'s' tab size.
</description>
</method>
+ <method name="get_total_gutter_width" qualifiers="const">
+ <return type="int" />
+ <description>
+ </description>
+ </method>
<method name="get_visible_line_count" qualifiers="const">
<return type="int" />
<description>
@@ -281,6 +292,11 @@
Returns [code]true[/code] if the caret is visible on the screen.
</description>
</method>
+ <method name="is_dragging_cursor" qualifiers="const">
+ <return type="bool" />
+ <description>
+ </description>
+ </method>
<method name="is_gutter_clickable" qualifiers="const">
<return type="bool" />
<argument index="0" name="gutter" type="int" />
@@ -654,18 +670,6 @@
<description>
</description>
</signal>
- <signal name="symbol_lookup">
- <argument index="0" name="symbol" type="String" />
- <argument index="1" name="row" type="int" />
- <argument index="2" name="column" type="int" />
- <description>
- </description>
- </signal>
- <signal name="symbol_validate">
- <argument index="0" name="symbol" type="String" />
- <description>
- </description>
- </signal>
<signal name="text_changed">
<description>
Emitted when the text changes.
@@ -790,8 +794,6 @@
<theme_item name="background_color" type="Color" default="Color(0, 0, 0, 0)">
Sets the background [Color] of this [TextEdit].
</theme_item>
- <theme_item name="brace_mismatch_color" type="Color" default="Color(1, 0.2, 0.2, 1)">
- </theme_item>
<theme_item name="caret_background_color" type="Color" default="Color(0, 0, 0, 1)">
</theme_item>
<theme_item name="caret_color" type="Color" default="Color(0.88, 0.88, 0.88, 1)">
diff --git a/doc/classes/TileMap.xml b/doc/classes/TileMap.xml
index 957619ad81..f3c64c3c7d 100644
--- a/doc/classes/TileMap.xml
+++ b/doc/classes/TileMap.xml
@@ -31,22 +31,43 @@
</method>
<method name="get_cell_alternative_tile" qualifiers="const">
<return type="int" />
- <argument index="0" name="coords" type="Vector2i" />
- <argument index="1" name="use_proxies" type="bool" />
+ <argument index="0" name="layer" type="int" />
+ <argument index="1" name="coords" type="Vector2i" />
+ <argument index="2" name="use_proxies" type="bool" />
<description>
</description>
</method>
<method name="get_cell_atlas_coords" qualifiers="const">
<return type="Vector2i" />
- <argument index="0" name="coords" type="Vector2i" />
- <argument index="1" name="use_proxies" type="bool" />
+ <argument index="0" name="layer" type="int" />
+ <argument index="1" name="coords" type="Vector2i" />
+ <argument index="2" name="use_proxies" type="bool" />
<description>
</description>
</method>
<method name="get_cell_source_id" qualifiers="const">
<return type="int" />
- <argument index="0" name="coords" type="Vector2i" />
- <argument index="1" name="use_proxies" type="bool" />
+ <argument index="0" name="layer" type="int" />
+ <argument index="1" name="coords" type="Vector2i" />
+ <argument index="2" name="use_proxies" type="bool" />
+ <description>
+ </description>
+ </method>
+ <method name="get_layer_name" qualifiers="const">
+ <return type="String" />
+ <argument index="0" name="layer" type="int" />
+ <description>
+ </description>
+ </method>
+ <method name="get_layer_y_sort_origin" qualifiers="const">
+ <return type="int" />
+ <argument index="0" name="layer" type="int" />
+ <description>
+ </description>
+ </method>
+ <method name="get_layer_z_indexd" qualifiers="const">
+ <return type="int" />
+ <argument index="0" name="layer" type="int" />
<description>
</description>
</method>
@@ -65,6 +86,7 @@
</method>
<method name="get_used_cells" qualifiers="const">
<return type="Vector2i[]" />
+ <argument index="0" name="layer" type="int" />
<description>
Returns a [Vector2] array with the positions of all cells containing a tile from the tileset (i.e. a tile index different from [code]-1[/code]).
</description>
@@ -75,6 +97,18 @@
Returns a rectangle enclosing the used (non-empty) tiles of the map.
</description>
</method>
+ <method name="is_layer_enabled" qualifiers="const">
+ <return type="bool" />
+ <argument index="0" name="layer" type="int" />
+ <description>
+ </description>
+ </method>
+ <method name="is_layer_y_sort_enabled" qualifiers="const">
+ <return type="bool" />
+ <argument index="0" name="layer" type="int" />
+ <description>
+ </description>
+ </method>
<method name="map_to_world" qualifiers="const">
<return type="Vector2" />
<argument index="0" name="map_position" type="Vector2i" />
@@ -84,18 +118,48 @@
</method>
<method name="set_cell">
<return type="void" />
- <argument index="0" name="coords" type="Vector2i" />
- <argument index="1" name="source_id" type="int" default="-1" />
- <argument index="2" name="atlas_coords" type="Vector2i" default="Vector2i(-1, -1)" />
- <argument index="3" name="alternative_tile" type="int" default="-1" />
+ <argument index="0" name="layer" type="int" />
+ <argument index="1" name="coords" type="Vector2i" />
+ <argument index="2" name="source_id" type="int" default="-1" />
+ <argument index="3" name="atlas_coords" type="Vector2i" default="Vector2i(-1, -1)" />
+ <argument index="4" name="alternative_tile" type="int" default="-1" />
<description>
Sets the tile index for the cell given by a Vector2i.
</description>
</method>
- <method name="update_dirty_quadrants">
+ <method name="set_layer_enabled">
+ <return type="void" />
+ <argument index="0" name="layer" type="int" />
+ <argument index="1" name="enabled" type="bool" />
+ <description>
+ </description>
+ </method>
+ <method name="set_layer_name">
+ <return type="void" />
+ <argument index="0" name="layer" type="int" />
+ <argument index="1" name="name" type="String" />
+ <description>
+ </description>
+ </method>
+ <method name="set_layer_y_sort_enabled">
<return type="void" />
+ <argument index="0" name="layer" type="int" />
+ <argument index="1" name="y_sort_enabled" type="bool" />
+ <description>
+ </description>
+ </method>
+ <method name="set_layer_y_sort_origin">
+ <return type="void" />
+ <argument index="0" name="layer" type="int" />
+ <argument index="1" name="y_sort_origin" type="int" />
+ <description>
+ </description>
+ </method>
+ <method name="set_layer_z_index">
+ <return type="void" />
+ <argument index="0" name="layer" type="int" />
+ <argument index="1" name="z_index" type="int" />
<description>
- Updates the tile map's quadrants, allowing things such as navigation and collision shapes to be immediately used if modified.
</description>
</method>
<method name="world_to_map" qualifiers="const">
@@ -110,9 +174,11 @@
<member name="cell_quadrant_size" type="int" setter="set_quadrant_size" getter="get_quadrant_size" default="16">
The TileMap's quadrant size. Optimizes drawing by batching, using chunks of this size.
</member>
- <member name="show_collision" type="int" setter="set_collision_visibility_mode" getter="get_collision_visibility_mode" enum="TileMap.VisibilityMode" default="0">
+ <member name="collision_visibility_mode" type="int" setter="set_collision_visibility_mode" getter="get_collision_visibility_mode" enum="TileMap.VisibilityMode" default="0">
+ </member>
+ <member name="layers_count" type="int" setter="set_layers_count" getter="get_layers_count" default="1">
</member>
- <member name="show_navigation" type="int" setter="set_navigation_visibility_mode" getter="get_navigation_visibility_mode" enum="TileMap.VisibilityMode" default="0">
+ <member name="navigation_visibility_mode" type="int" setter="set_navigation_visibility_mode" getter="get_navigation_visibility_mode" enum="TileMap.VisibilityMode" default="0">
</member>
<member name="tile_set" type="TileSet" setter="set_tileset" getter="get_tileset">
The assigned [TileSet].
diff --git a/doc/classes/TileSet.xml b/doc/classes/TileSet.xml
index 27e31f25a4..439c6e3830 100644
--- a/doc/classes/TileSet.xml
+++ b/doc/classes/TileSet.xml
@@ -329,8 +329,6 @@
</member>
<member name="uv_clipping" type="bool" setter="set_uv_clipping" getter="is_uv_clipping" default="false">
</member>
- <member name="y_sorting" type="bool" setter="set_y_sorting" getter="is_y_sorting" default="false">
- </member>
</members>
<constants>
<constant name="TILE_SHAPE_SQUARE" value="0" enum="TileShape">
diff --git a/doc/classes/Transform2D.xml b/doc/classes/Transform2D.xml
index 2c3eda1e07..b9d3951b0a 100644
--- a/doc/classes/Transform2D.xml
+++ b/doc/classes/Transform2D.xml
@@ -4,7 +4,7 @@
2D transformation (2×3 matrix).
</brief_description>
<description>
- 2×3 matrix (2 rows, 3 columns) used for 2D linear transformations. It can represent transformations such as translation, rotation, or scaling. It consists of a three [Vector2] values: [member x], [member y], and the [member origin].
+ 2×3 matrix (2 rows, 3 columns) used for 2D linear transformations. It can represent transformations such as translation, rotation, or scaling. It consists of three [Vector2] values: [member x], [member y], and the [member origin].
For more information, read the "Matrices and transforms" documentation article.
</description>
<tutorials>
diff --git a/doc/classes/VisualShader.xml b/doc/classes/VisualShader.xml
index 6f65f32ed5..cdb9de4f86 100644
--- a/doc/classes/VisualShader.xml
+++ b/doc/classes/VisualShader.xml
@@ -146,11 +146,13 @@
</method>
</methods>
<members>
+ <member name="engine_version" type="Dictionary" setter="set_engine_version" getter="get_engine_version" default="{}">
+ The Godot version this [VisualShader] was designed for, in the form of a [Dictionary] with [code]major[/code] and [code]minor[/code] keys with integer values. Example: [code]{"major": 4, "minor": 0}[/code]
+ This is used by the editor to convert visual shaders from older Godot versions.
+ </member>
<member name="graph_offset" type="Vector2" setter="set_graph_offset" getter="get_graph_offset" default="Vector2(0, 0)">
The offset vector of the whole graph.
</member>
- <member name="version" type="String" setter="set_version" getter="get_version" default="&quot;&quot;">
- </member>
</members>
<constants>
<constant name="TYPE_VERTEX" value="0" enum="Type">
diff --git a/drivers/vulkan/vulkan_context.cpp b/drivers/vulkan/vulkan_context.cpp
index d35c519320..a9d0fb6fed 100644
--- a/drivers/vulkan/vulkan_context.cpp
+++ b/drivers/vulkan/vulkan_context.cpp
@@ -577,26 +577,22 @@ Error VulkanContext::_check_capabilities() {
multiview_capabilities.max_view_count = multiviewProperties.maxMultiviewViewCount;
multiview_capabilities.max_instance_count = multiviewProperties.maxMultiviewInstanceIndex;
-#ifdef DEBUG_ENABLED
- print_line("- Vulkan multiview supported:");
- print_line(" max view count: " + itos(multiview_capabilities.max_view_count));
- print_line(" max instances: " + itos(multiview_capabilities.max_instance_count));
+ print_verbose("- Vulkan multiview supported:");
+ print_verbose(" max view count: " + itos(multiview_capabilities.max_view_count));
+ print_verbose(" max instances: " + itos(multiview_capabilities.max_instance_count));
} else {
- print_line("- Vulkan multiview not supported");
-#endif
+ print_verbose("- Vulkan multiview not supported");
}
-#ifdef DEBUG_ENABLED
- print_line("- Vulkan subgroup:");
- print_line(" size: " + itos(subgroup_capabilities.size));
- print_line(" stages: " + subgroup_capabilities.supported_stages_desc());
- print_line(" supported ops: " + subgroup_capabilities.supported_operations_desc());
+ print_verbose("- Vulkan subgroup:");
+ print_verbose(" size: " + itos(subgroup_capabilities.size));
+ print_verbose(" stages: " + subgroup_capabilities.supported_stages_desc());
+ print_verbose(" supported ops: " + subgroup_capabilities.supported_operations_desc());
if (subgroup_capabilities.quadOperationsInAllStages) {
- print_line(" quad operations in all stages");
+ print_verbose(" quad operations in all stages");
}
} else {
- print_line("- Couldn't call vkGetPhysicalDeviceProperties2");
-#endif
+ print_verbose("- Couldn't call vkGetPhysicalDeviceProperties2");
}
return OK;
@@ -737,10 +733,11 @@ Error VulkanContext::_create_physical_device() {
} vendor_names[] = {
{ 0x1002, "AMD" },
{ 0x1010, "ImgTec" },
+ { 0x106B, "Apple" },
{ 0x10DE, "NVIDIA" },
{ 0x13B5, "ARM" },
{ 0x5143, "Qualcomm" },
- { 0x8086, "INTEL" },
+ { 0x8086, "Intel" },
{ 0, nullptr },
};
device_name = gpu_props.deviceName;
@@ -757,9 +754,9 @@ Error VulkanContext::_create_physical_device() {
vendor_idx++;
}
}
-#ifdef DEBUG_ENABLED
+
print_line("Using Vulkan Device #" + itos(device_index) + ": " + device_vendor + " - " + device_name);
-#endif
+
device_api_version = gpu_props.apiVersion;
err = vkEnumerateDeviceExtensionProperties(gpu, nullptr, &device_extension_count, nullptr);
diff --git a/editor/code_editor.cpp b/editor/code_editor.cpp
index 285084a72b..eeb99b3677 100644
--- a/editor/code_editor.cpp
+++ b/editor/code_editor.cpp
@@ -951,14 +951,20 @@ void CodeTextEditor::update_editor_settings() {
text_editor->set_line_folding_enabled(EditorSettings::get_singleton()->get("text_editor/appearance/code_folding"));
text_editor->set_draw_fold_gutter(EditorSettings::get_singleton()->get("text_editor/appearance/code_folding"));
text_editor->set_wrap_enabled(EditorSettings::get_singleton()->get("text_editor/appearance/word_wrap"));
- text_editor->set_show_line_length_guidelines(EditorSettings::get_singleton()->get("text_editor/appearance/show_line_length_guidelines"));
- text_editor->set_line_length_guideline_soft_column(EditorSettings::get_singleton()->get("text_editor/appearance/line_length_guideline_soft_column"));
- text_editor->set_line_length_guideline_hard_column(EditorSettings::get_singleton()->get("text_editor/appearance/line_length_guideline_hard_column"));
text_editor->set_scroll_pass_end_of_file(EditorSettings::get_singleton()->get("text_editor/cursor/scroll_past_end_of_file"));
text_editor->cursor_set_block_mode(EditorSettings::get_singleton()->get("text_editor/cursor/block_caret"));
text_editor->cursor_set_blink_enabled(EditorSettings::get_singleton()->get("text_editor/cursor/caret_blink"));
text_editor->cursor_set_blink_speed(EditorSettings::get_singleton()->get("text_editor/cursor/caret_blink_speed"));
- text_editor->set_auto_brace_completion(EditorSettings::get_singleton()->get("text_editor/completion/auto_brace_complete"));
+ text_editor->set_auto_brace_completion_enabled(EditorSettings::get_singleton()->get("text_editor/completion/auto_brace_complete"));
+
+ if (EditorSettings::get_singleton()->get("text_editor/appearance/show_line_length_guidelines")) {
+ TypedArray<int> guideline_cols;
+ guideline_cols.append(EditorSettings::get_singleton()->get("text_editor/appearance/line_length_guideline_hard_column"));
+ if (EditorSettings::get_singleton()->get("text_editor/appearance/line_length_guideline_soft_column") != guideline_cols[0]) {
+ guideline_cols.append(EditorSettings::get_singleton()->get("text_editor/appearance/line_length_guideline_soft_column"));
+ }
+ text_editor->set_line_length_guidelines(guideline_cols);
+ }
}
void CodeTextEditor::set_find_replace_bar(FindReplaceBar *p_bar) {
@@ -1609,16 +1615,9 @@ void CodeTextEditor::_apply_settings_change() {
} break;
}
- // Auto brace completion.
- text_editor->set_auto_brace_completion(
- EDITOR_GET("text_editor/completion/auto_brace_complete"));
-
- code_complete_timer->set_wait_time(
- EDITOR_GET("text_editor/completion/code_complete_delay"));
-
- // Call hint settings.
text_editor->set_code_hint_draw_below(EDITOR_GET("text_editor/completion/put_callhint_tooltip_below_current_line"));
+ code_complete_timer->set_wait_time(EDITOR_GET("text_editor/completion/code_complete_delay"));
idle->set_wait_time(EDITOR_GET("text_editor/completion/idle_parse_delay"));
}
@@ -1832,7 +1831,7 @@ CodeTextEditor::CodeTextEditor() {
}
text_editor->set_draw_line_numbers(true);
- text_editor->set_brace_matching(true);
+ text_editor->set_highlight_matching_braces_enabled(true);
text_editor->set_auto_indent_enabled(true);
status_bar = memnew(HBoxContainer);
diff --git a/editor/dependency_editor.cpp b/editor/dependency_editor.cpp
index 069ae2c7f2..a9d8cb219c 100644
--- a/editor/dependency_editor.cpp
+++ b/editor/dependency_editor.cpp
@@ -463,13 +463,13 @@ void DependencyRemoveDialog::show(const Vector<String> &p_folders, const Vector<
removed_deps.sort();
if (removed_deps.is_empty()) {
owners->hide();
- text->set_text(TTR("Remove selected files from the project? (no undo)\nYou can find the removed files in the system trash to restore them."));
+ text->set_text(TTR("Remove the selected files from the project? (Cannot be undone.)\nDepending on your filesystem configuration, the files will either be moved to the system trash or deleted permanently."));
set_size(Size2());
popup_centered();
} else {
_build_removed_dependency_tree(removed_deps);
owners->show();
- text->set_text(TTR("The files being removed are required by other resources in order for them to work.\nRemove them anyway? (no undo)\nYou can find the removed files in the system trash to restore them."));
+ text->set_text(TTR("The files being removed are required by other resources in order for them to work.\nRemove them anyway? (Cannot be undone.)\nDepending on your filesystem configuration, the files will either be moved to the system trash or deleted permanently."));
popup_centered(Size2(500, 350));
}
EditorFileSystem::get_singleton()->scan_changes();
diff --git a/editor/editor_audio_buses.cpp b/editor/editor_audio_buses.cpp
index 4a19f007d4..5209ee06c6 100644
--- a/editor/editor_audio_buses.cpp
+++ b/editor/editor_audio_buses.cpp
@@ -62,7 +62,8 @@ void EditorAudioBus::_update_visible_channels() {
void EditorAudioBus::_notification(int p_what) {
switch (p_what) {
- case NOTIFICATION_READY: {
+ case NOTIFICATION_ENTER_TREE:
+ case NOTIFICATION_THEME_CHANGED: {
for (int i = 0; i < CHANNELS_MAX; i++) {
channel[i].vu_l->set_under_texture(get_theme_icon(SNAME("BusVuEmpty"), SNAME("EditorIcons")));
channel[i].vu_l->set_progress_texture(get_theme_icon(SNAME("BusVuFull"), SNAME("EditorIcons")));
@@ -86,6 +87,12 @@ void EditorAudioBus::_notification(int p_what) {
bus_options->set_icon(get_theme_icon(SNAME("GuiTabMenuHl"), SNAME("EditorIcons")));
+ audio_value_preview_label->add_theme_color_override("font_color", get_theme_color(SNAME("font_color"), SNAME("TooltipLabel")));
+ audio_value_preview_label->add_theme_color_override("font_shadow_color", get_theme_color(SNAME("font_shadow_color"), SNAME("TooltipLabel")));
+ audio_value_preview_box->add_theme_style_override("panel", get_theme_stylebox(SNAME("panel"), SNAME("TooltipPanel")));
+ } break;
+
+ case NOTIFICATION_READY: {
update_bus();
set_process(true);
} break;
@@ -157,26 +164,7 @@ void EditorAudioBus::_notification(int p_what) {
set_process(is_visible_in_tree());
} break;
- case NOTIFICATION_THEME_CHANGED: {
- for (int i = 0; i < CHANNELS_MAX; i++) {
- channel[i].vu_l->set_under_texture(get_theme_icon(SNAME("BusVuEmpty"), SNAME("EditorIcons")));
- channel[i].vu_l->set_progress_texture(get_theme_icon(SNAME("BusVuFull"), SNAME("EditorIcons")));
- channel[i].vu_r->set_under_texture(get_theme_icon(SNAME("BusVuEmpty"), SNAME("EditorIcons")));
- channel[i].vu_r->set_progress_texture(get_theme_icon(SNAME("BusVuFull"), SNAME("EditorIcons")));
- channel[i].prev_active = true;
- }
-
- disabled_vu = get_theme_icon(SNAME("BusVuFrozen"), SNAME("EditorIcons"));
-
- solo->set_icon(get_theme_icon(SNAME("AudioBusSolo"), SNAME("EditorIcons")));
- mute->set_icon(get_theme_icon(SNAME("AudioBusMute"), SNAME("EditorIcons")));
- bypass->set_icon(get_theme_icon(SNAME("AudioBusBypass"), SNAME("EditorIcons")));
-
- bus_options->set_icon(get_theme_icon(SNAME("GuiTabMenuHl"), SNAME("EditorIcons")));
- audio_value_preview_box->add_theme_color_override("font_color", get_theme_color(SNAME("font_color"), SNAME("TooltipLabel")));
- audio_value_preview_box->add_theme_style_override("panel", get_theme_stylebox(SNAME("panel"), SNAME("TooltipPanel")));
- } break;
case NOTIFICATION_MOUSE_EXIT:
case NOTIFICATION_DRAG_END: {
if (hovering_drop) {
@@ -833,6 +821,11 @@ EditorAudioBus::EditorAudioBus(EditorAudioBuses *p_buses, bool p_is_master) {
slider->set_clip_contents(false);
audio_value_preview_box = memnew(Panel);
+ slider->add_child(audio_value_preview_box);
+ audio_value_preview_box->set_as_top_level(true);
+ audio_value_preview_box->set_mouse_filter(MOUSE_FILTER_PASS);
+ audio_value_preview_box->hide();
+
HBoxContainer *audioprev_hbc = memnew(HBoxContainer);
audioprev_hbc->set_v_size_flags(SIZE_EXPAND_FILL);
audioprev_hbc->set_h_size_flags(SIZE_EXPAND_FILL);
@@ -842,16 +835,8 @@ EditorAudioBus::EditorAudioBus(EditorAudioBuses *p_buses, bool p_is_master) {
audio_value_preview_label->set_v_size_flags(SIZE_EXPAND_FILL);
audio_value_preview_label->set_h_size_flags(SIZE_EXPAND_FILL);
audio_value_preview_label->set_mouse_filter(MOUSE_FILTER_PASS);
- audio_value_preview_box->add_theme_color_override("font_color", get_theme_color(SNAME("font_color"), SNAME("TooltipLabel")));
-
audioprev_hbc->add_child(audio_value_preview_label);
- slider->add_child(audio_value_preview_box);
- audio_value_preview_box->set_as_top_level(true);
- audio_value_preview_box->add_theme_style_override("panel", get_theme_stylebox(SNAME("panel"), SNAME("TooltipPanel")));
- audio_value_preview_box->set_mouse_filter(MOUSE_FILTER_PASS);
- audio_value_preview_box->hide();
-
preview_timer = memnew(Timer);
preview_timer->set_wait_time(0.8f);
preview_timer->set_one_shot(true);
diff --git a/editor/editor_feature_profile.cpp b/editor/editor_feature_profile.cpp
index 22f44a54bb..72a0c353e8 100644
--- a/editor/editor_feature_profile.cpp
+++ b/editor/editor_feature_profile.cpp
@@ -740,7 +740,7 @@ void EditorFeatureProfileManager::_update_selected_profile() {
TreeItem *features = class_list->create_item(root);
TreeItem *last_feature;
- features->set_text(0, TTR("Main Features") + ":");
+ features->set_text(0, TTR("Main Features:"));
for (int i = 0; i < EditorFeatureProfile::FEATURE_MAX; i++) {
TreeItem *feature;
if (i == EditorFeatureProfile::FEATURE_IMPORT_DOCK) {
@@ -764,7 +764,7 @@ void EditorFeatureProfileManager::_update_selected_profile() {
}
TreeItem *classes = class_list->create_item(root);
- classes->set_text(0, TTR("Nodes and Classes") + ":");
+ classes->set_text(0, TTR("Nodes and Classes:"));
_fill_classes_from(classes, "Node", class_selected);
_fill_classes_from(classes, "Resource", class_selected);
@@ -917,7 +917,7 @@ EditorFeatureProfileManager::EditorFeatureProfileManager() {
class_list_vbc->set_h_size_flags(Control::SIZE_EXPAND_FILL);
class_list = memnew(Tree);
- class_list_vbc->add_margin_child(TTR("Configure Selected Profile") + ":", class_list, true);
+ class_list_vbc->add_margin_child(TTR("Configure Selected Profile:"), class_list, true);
class_list->set_hide_root(true);
class_list->set_edit_checkbox_cell_only_when_checkbox_is_pressed(true);
class_list->connect("cell_selected", callable_mp(this, &EditorFeatureProfileManager::_class_list_item_selected));
@@ -931,11 +931,11 @@ EditorFeatureProfileManager::EditorFeatureProfileManager() {
property_list_vbc->set_h_size_flags(Control::SIZE_EXPAND_FILL);
description_bit = memnew(EditorHelpBit);
- property_list_vbc->add_margin_child(TTR("Description") + ":", description_bit, false);
+ property_list_vbc->add_margin_child(TTR("Description:"), description_bit, false);
description_bit->set_custom_minimum_size(Size2(0, 80) * EDSCALE);
property_list = memnew(Tree);
- property_list_vbc->add_margin_child(TTR("Extra Options") + ":", property_list, true);
+ property_list_vbc->add_margin_child(TTR("Extra Options:"), property_list, true);
property_list->set_hide_root(true);
property_list->set_hide_folding(true);
property_list->set_edit_checkbox_cell_only_when_checkbox_is_pressed(true);
@@ -957,7 +957,7 @@ EditorFeatureProfileManager::EditorFeatureProfileManager() {
VBoxContainer *new_profile_vb = memnew(VBoxContainer);
new_profile_dialog->add_child(new_profile_vb);
Label *new_profile_label = memnew(Label);
- new_profile_label->set_text(TTR("New profile name") + ":");
+ new_profile_label->set_text(TTR("New profile name:"));
new_profile_vb->add_child(new_profile_label);
new_profile_name = memnew(LineEdit);
new_profile_vb->add_child(new_profile_name);
diff --git a/editor/editor_inspector.cpp b/editor/editor_inspector.cpp
index 4a3413d9ef..d7b7e8e52d 100644
--- a/editor/editor_inspector.cpp
+++ b/editor/editor_inspector.cpp
@@ -417,7 +417,7 @@ bool EditorPropertyRevert::may_node_be_in_instance(Node *p_node) {
return might_be; // or might not be
}
-bool EditorPropertyRevert::get_instantiated_node_original_property(Node *p_node, const StringName &p_prop, Variant &value) {
+bool EditorPropertyRevert::get_instantiated_node_original_property(Node *p_node, const StringName &p_prop, Variant &value, bool p_check_class_default) {
Node *node = p_node;
Node *orig = node;
@@ -455,7 +455,7 @@ bool EditorPropertyRevert::get_instantiated_node_original_property(Node *p_node,
node = node->get_owner();
}
- if (!found && p_node) {
+ if (p_check_class_default && !found && p_node) {
//if not found, try default class value
Variant attempt = ClassDB::class_get_default_property_value(p_node->get_class_name(), p_prop);
if (attempt.get_type() != Variant::NIL) {
@@ -548,7 +548,7 @@ Variant EditorPropertyRevert::get_property_revert_value(Object *p_object, const
if (!ignore_parent) {
//check for difference including instantiation
Variant vorig;
- if (EditorPropertyRevert::get_instantiated_node_original_property(node, p_property, vorig)) {
+ if (EditorPropertyRevert::get_instantiated_node_original_property(node, p_property, vorig, false)) {
return vorig;
}
}
diff --git a/editor/editor_inspector.h b/editor/editor_inspector.h
index 2bb856dc81..3c9ba9f39d 100644
--- a/editor/editor_inspector.h
+++ b/editor/editor_inspector.h
@@ -40,7 +40,7 @@ class UndoRedo;
class EditorPropertyRevert {
public:
static bool may_node_be_in_instance(Node *p_node);
- static bool get_instantiated_node_original_property(Node *p_node, const StringName &p_prop, Variant &value);
+ static bool get_instantiated_node_original_property(Node *p_node, const StringName &p_prop, Variant &value, bool p_check_class_default = true);
static bool is_node_property_different(Node *p_node, const Variant &p_current, const Variant &p_orig);
static bool is_property_value_different(const Variant &p_a, const Variant &p_b);
static Variant get_property_revert_value(Object *p_object, const StringName &p_property);
diff --git a/editor/editor_properties.cpp b/editor/editor_properties.cpp
index df763d5bf0..fa03d281f2 100644
--- a/editor/editor_properties.cpp
+++ b/editor/editor_properties.cpp
@@ -691,17 +691,39 @@ EditorPropertyFlags::EditorPropertyFlags() {
class EditorPropertyLayersGrid : public Control {
GDCLASS(EditorPropertyLayersGrid, Control);
-public:
- uint32_t value;
+private:
Vector<Rect2> flag_rects;
+ Rect2 expand_rect;
+ bool expand_hovered = false;
+ bool expanded = false;
+ int expansion_rows = 0;
+ int hovered_index = -1;
+
+ Size2 get_grid_size() const {
+ Ref<Font> font = get_theme_font(SNAME("font"), SNAME("Label"));
+ int font_size = get_theme_font_size(SNAME("font_size"), SNAME("Label"));
+ return Vector2(0, font->get_height(font_size) * 3);
+ }
+
+public:
+ uint32_t value = 0;
+ int layer_group_size = 0;
+ int layer_count = 0;
Vector<String> names;
Vector<String> tooltips;
- int hovered_index;
virtual Size2 get_minimum_size() const override {
- Ref<Font> font = get_theme_font(SNAME("font"), SNAME("Label"));
- int font_size = get_theme_font_size(SNAME("font_size"), SNAME("Label"));
- return Vector2(0, font->get_height(font_size) * 2);
+ Size2 min_size = get_grid_size();
+
+ // Add extra rows when expanded.
+ if (expanded) {
+ const int bsize = (min_size.height * 80 / 100) / 2;
+ for (int i = 0; i < expansion_rows; ++i) {
+ min_size.y += 2 * (bsize + 1) + 3;
+ }
+ }
+
+ return min_size;
}
virtual String get_tooltip(const Point2 &p_pos) const override {
@@ -712,80 +734,192 @@ public:
}
return String();
}
+
void _gui_input(const Ref<InputEvent> &p_ev) {
const Ref<InputEventMouseMotion> mm = p_ev;
-
if (mm.is_valid()) {
- for (int i = 0; i < flag_rects.size(); i++) {
- if (flag_rects[i].has_point(mm->get_position())) {
- // Used to highlight the hovered flag in the layers grid.
- hovered_index = i;
- update();
- break;
+ bool expand_was_hovered = expand_hovered;
+ expand_hovered = expand_rect.has_point(mm->get_position());
+ if (expand_hovered != expand_was_hovered) {
+ update();
+ }
+
+ if (!expand_hovered) {
+ for (int i = 0; i < flag_rects.size(); i++) {
+ if (flag_rects[i].has_point(mm->get_position())) {
+ // Used to highlight the hovered flag in the layers grid.
+ hovered_index = i;
+ update();
+ return;
+ }
}
}
+
+ // Remove highlight when no square is hovered.
+ if (hovered_index != -1) {
+ hovered_index = -1;
+ update();
+ }
+
+ return;
}
const Ref<InputEventMouseButton> mb = p_ev;
+ if (mb.is_valid() && mb->get_button_index() == MOUSE_BUTTON_LEFT && mb->is_pressed()) {
+ if (hovered_index >= 0) {
+ // Toggle the flag.
+ // We base our choice on the hovered flag, so that it always matches the hovered flag.
+ if (value & (1 << hovered_index)) {
+ value &= ~(1 << hovered_index);
+ } else {
+ value |= (1 << hovered_index);
+ }
- if (mb.is_valid() && mb->get_button_index() == MOUSE_BUTTON_LEFT && mb->is_pressed() && hovered_index >= 0) {
- // Toggle the flag.
- // We base our choice on the hovered flag, so that it always matches the hovered flag.
- if (value & (1 << hovered_index)) {
- value &= ~(1 << hovered_index);
- } else {
- value |= (1 << hovered_index);
+ emit_signal(SNAME("flag_changed"), value);
+ update();
+ } else if (expand_hovered) {
+ expanded = !expanded;
+ minimum_size_changed();
+ update();
}
-
- emit_signal(SNAME("flag_changed"), value);
- update();
}
}
void _notification(int p_what) {
switch (p_what) {
case NOTIFICATION_DRAW: {
- Rect2 rect;
- rect.size = get_size();
+ Size2 grid_size = get_grid_size();
+ grid_size.x = get_size().x;
+
flag_rects.clear();
- const int bsize = (rect.size.height * 80 / 100) / 2;
+ int prev_expansion_rows = expansion_rows;
+ expansion_rows = 0;
+
+ const int bsize = (grid_size.height * 80 / 100) / 2;
const int h = bsize * 2 + 1;
- const int vofs = (rect.size.height - h) / 2;
Color color = get_theme_color(SNAME("highlight_color"), SNAME("Editor"));
- for (int i = 0; i < 2; i++) {
- Point2 ofs(4, vofs);
- if (i == 1) {
+
+ Color text_color = get_theme_color(SNAME("font_color"), SNAME("Editor"));
+ text_color.a *= 0.5;
+
+ Color text_color_on = get_theme_color(SNAME("font_hover_color"), SNAME("Editor"));
+ text_color_on.a *= 0.7;
+
+ const int vofs = (grid_size.height - h) / 2;
+
+ int layer_index = 0;
+ int block_index = 0;
+
+ Point2 arrow_pos;
+
+ Point2 block_ofs(4, vofs);
+
+ while (true) {
+ Point2 ofs = block_ofs;
+
+ for (int i = 0; i < 2; i++) {
+ for (int j = 0; j < layer_group_size; j++) {
+ const bool on = value & (1 << layer_index);
+ Rect2 rect2 = Rect2(ofs, Size2(bsize, bsize));
+
+ color.a = on ? 0.6 : 0.2;
+ if (layer_index == hovered_index) {
+ // Add visual feedback when hovering a flag.
+ color.a += 0.15;
+ }
+
+ draw_rect(rect2, color);
+ flag_rects.push_back(rect2);
+
+ Ref<Font> font = get_theme_font(SNAME("font"), SNAME("Label"));
+ Vector2 offset;
+ offset.y = rect2.size.y * 0.75;
+
+ draw_string(font, rect2.position + offset, itos(layer_index), HALIGN_CENTER, rect2.size.x, -1, on ? text_color_on : text_color);
+
+ ofs.x += bsize + 1;
+
+ ++layer_index;
+ }
+
+ ofs.x = block_ofs.x;
ofs.y += bsize + 1;
}
- ofs += rect.position;
- for (int j = 0; j < 10; j++) {
- Point2 o = ofs + Point2(j * (bsize + 1), 0);
- if (j >= 5) {
- o.x += 1;
+ if (layer_index >= layer_count) {
+ if (!flag_rects.is_empty() && (expansion_rows == 0)) {
+ const Rect2 &last_rect = flag_rects[flag_rects.size() - 1];
+ arrow_pos = last_rect.position + last_rect.size;
}
+ break;
+ }
- const int idx = i * 10 + j;
- const bool on = value & (1 << idx);
- Rect2 rect2 = Rect2(o, Size2(bsize, bsize));
+ int block_size_x = layer_group_size * (bsize + 1);
+ block_ofs.x += block_size_x + 3;
- color.a = on ? 0.6 : 0.2;
- if (idx == hovered_index) {
- // Add visual feedback when hovering a flag.
- color.a += 0.15;
+ if (block_ofs.x + block_size_x + 12 > grid_size.width) {
+ // Keep last valid cell position for the expansion icon.
+ if (!flag_rects.is_empty() && (expansion_rows == 0)) {
+ const Rect2 &last_rect = flag_rects[flag_rects.size() - 1];
+ arrow_pos = last_rect.position + last_rect.size;
+ }
+ ++expansion_rows;
+
+ if (expanded) {
+ // Expand grid to next line.
+ block_ofs.x = 4;
+ block_ofs.y += 2 * (bsize + 1) + 3;
+ } else {
+ // Skip remaining blocks.
+ break;
}
-
- draw_rect(rect2, color);
- flag_rects.push_back(rect2);
}
+
+ ++block_index;
}
+
+ if ((expansion_rows != prev_expansion_rows) && expanded) {
+ minimum_size_changed();
+ }
+
+ if ((expansion_rows == 0) && (layer_index == layer_count)) {
+ // Whole grid was drawn, no need for expansion icon.
+ break;
+ }
+
+ Ref<Texture2D> arrow = get_theme_icon(SNAME("arrow"), SNAME("Tree"));
+ ERR_FAIL_COND(arrow.is_null());
+
+ Color arrow_color = get_theme_color(SNAME("highlight_color"), SNAME("Editor"));
+ arrow_color.a = expand_hovered ? 1.0 : 0.6;
+
+ arrow_pos.x += 2.0;
+ arrow_pos.y -= arrow->get_height();
+
+ Rect2 arrow_draw_rect(arrow_pos, arrow->get_size());
+ expand_rect = arrow_draw_rect;
+ if (expanded) {
+ arrow_draw_rect.size.y *= -1.0; // Flip arrow vertically when expanded.
+ }
+
+ RID ci = get_canvas_item();
+ arrow->draw_rect(ci, arrow_draw_rect, false, arrow_color);
+
} break;
+
case NOTIFICATION_MOUSE_EXIT: {
- hovered_index = -1;
- update();
+ if (expand_hovered) {
+ expand_hovered = false;
+ update();
+ }
+ if (hovered_index != -1) {
+ hovered_index = -1;
+ update();
+ }
} break;
+
default:
break;
}
@@ -800,12 +934,8 @@ public:
ClassDB::bind_method(D_METHOD("_gui_input"), &EditorPropertyLayersGrid::_gui_input);
ADD_SIGNAL(MethodInfo("flag_changed", PropertyInfo(Variant::INT, "flag")));
}
-
- EditorPropertyLayersGrid() {
- value = 0;
- hovered_index = -1; // Nothing is hovered.
- }
};
+
void EditorPropertyLayers::_grid_changed(uint32_t p_grid) {
emit_changed(get_edited_property(), p_grid);
}
@@ -818,30 +948,49 @@ void EditorPropertyLayers::update_property() {
void EditorPropertyLayers::setup(LayerType p_layer_type) {
String basename;
+ int layer_group_size = 0;
+ int layer_count = 0;
switch (p_layer_type) {
- case LAYER_RENDER_2D:
+ case LAYER_RENDER_2D: {
basename = "layer_names/2d_render";
- break;
- case LAYER_PHYSICS_2D:
+ layer_group_size = 5;
+ layer_count = 20;
+ } break;
+
+ case LAYER_PHYSICS_2D: {
basename = "layer_names/2d_physics";
- break;
- case LAYER_NAVIGATION_2D:
+ layer_group_size = 4;
+ layer_count = 32;
+ } break;
+
+ case LAYER_NAVIGATION_2D: {
basename = "layer_names/2d_navigation";
- break;
- case LAYER_RENDER_3D:
+ layer_group_size = 4;
+ layer_count = 32;
+ } break;
+
+ case LAYER_RENDER_3D: {
basename = "layer_names/3d_render";
- break;
- case LAYER_PHYSICS_3D:
+ layer_group_size = 5;
+ layer_count = 20;
+ } break;
+
+ case LAYER_PHYSICS_3D: {
basename = "layer_names/3d_physics";
- break;
- case LAYER_NAVIGATION_3D:
+ layer_group_size = 4;
+ layer_count = 32;
+ } break;
+
+ case LAYER_NAVIGATION_3D: {
basename = "layer_names/3d_navigation";
- break;
+ layer_group_size = 4;
+ layer_count = 32;
+ } break;
}
Vector<String> names;
Vector<String> tooltips;
- for (int i = 0; i < 20; i++) {
+ for (int i = 0; i < layer_count; i++) {
String name;
if (ProjectSettings::get_singleton()->has_setting(basename + vformat("/layer_%d", i))) {
@@ -858,12 +1007,17 @@ void EditorPropertyLayers::setup(LayerType p_layer_type) {
grid->names = names;
grid->tooltips = tooltips;
+ grid->layer_group_size = layer_group_size;
+ grid->layer_count = layer_count;
}
void EditorPropertyLayers::_button_pressed() {
+ int layer_count = grid->layer_count;
+ int layer_group_size = grid->layer_group_size;
+
layers->clear();
- for (int i = 0; i < 20; i++) {
- if (i == 5 || i == 10 || i == 15) {
+ for (int i = 0; i < layer_count; i++) {
+ if ((i != 0) && ((i % layer_group_size) == 0)) {
layers->add_separator();
}
layers->add_check_item(grid->names[i], i);
@@ -894,17 +1048,21 @@ void EditorPropertyLayers::_bind_methods() {
EditorPropertyLayers::EditorPropertyLayers() {
HBoxContainer *hb = memnew(HBoxContainer);
+ hb->set_clip_contents(true);
add_child(hb);
grid = memnew(EditorPropertyLayersGrid);
grid->connect("flag_changed", callable_mp(this, &EditorPropertyLayers::_grid_changed));
grid->set_h_size_flags(SIZE_EXPAND_FILL);
hb->add_child(grid);
+
button = memnew(Button);
button->set_toggle_mode(true);
button->set_text("...");
button->connect("pressed", callable_mp(this, &EditorPropertyLayers::_button_pressed));
hb->add_child(button);
+
set_bottom_editor(hb);
+
layers = memnew(PopupMenu);
add_child(layers);
layers->set_hide_on_checkable_item_selection(false);
diff --git a/editor/editor_resource_picker.cpp b/editor/editor_resource_picker.cpp
index 7d809ea656..9977f5f42c 100644
--- a/editor/editor_resource_picker.cpp
+++ b/editor/editor_resource_picker.cpp
@@ -505,7 +505,9 @@ bool EditorResourcePicker::_is_drop_valid(const Dictionary &p_drag_data) const {
Ref<Resource> res;
if (drag_data.has("type") && String(drag_data["type"]) == "script_list_element") {
ScriptEditorBase *se = Object::cast_to<ScriptEditorBase>(drag_data["script_list_element"]);
- res = se->get_edited_resource();
+ if (se) {
+ res = se->get_edited_resource();
+ }
} else if (drag_data.has("type") && String(drag_data["type"]) == "resource") {
res = drag_data["resource"];
}
@@ -571,7 +573,9 @@ void EditorResourcePicker::drop_data_fw(const Point2 &p_point, const Variant &p_
Ref<Resource> dropped_resource;
if (drag_data.has("type") && String(drag_data["type"]) == "script_list_element") {
ScriptEditorBase *se = Object::cast_to<ScriptEditorBase>(drag_data["script_list_element"]);
- dropped_resource = se->get_edited_resource();
+ if (se) {
+ dropped_resource = se->get_edited_resource();
+ }
} else if (drag_data.has("type") && String(drag_data["type"]) == "resource") {
dropped_resource = drag_data["resource"];
}
diff --git a/editor/editor_spin_slider.cpp b/editor/editor_spin_slider.cpp
index 58ab7d3cef..a802afda0f 100644
--- a/editor/editor_spin_slider.cpp
+++ b/editor/editor_spin_slider.cpp
@@ -32,12 +32,18 @@
#include "core/input/input.h"
#include "core/math/expression.h"
+#include "core/os/keyboard.h"
#include "editor_node.h"
#include "editor_scale.h"
String EditorSpinSlider::get_tooltip(const Point2 &p_pos) const {
if (grabber->is_visible()) {
- return TS->format_number(rtos(get_value())) + "\n\n" + TTR("Hold Ctrl to round to integers. Hold Shift for more precise changes.");
+#ifdef OSX_ENABLED
+ const int key = KEY_META;
+#else
+ const int key = KEY_CTRL;
+#endif
+ return TS->format_number(rtos(get_value())) + "\n\n" + vformat(TTR("Hold %s to round to integers. Hold Shift for more precise changes."), find_keycode_name(key));
}
return TS->format_number(rtos(get_value()));
}
@@ -116,7 +122,7 @@ void EditorSpinSlider::_gui_input(const Ref<InputEvent> &p_event) {
pre_grab_value = get_max();
}
- if (mm->is_ctrl_pressed()) {
+ if (mm->is_command_pressed()) {
// If control was just pressed, don't make the value do a huge jump in magnitude.
if (grabbing_spinner_dist_cache != 0) {
pre_grab_value += grabbing_spinner_dist_cache * get_step();
diff --git a/editor/editor_themes.cpp b/editor/editor_themes.cpp
index c230bdcb73..f0cc1530ab 100644
--- a/editor/editor_themes.cpp
+++ b/editor/editor_themes.cpp
@@ -380,6 +380,7 @@ Ref<Theme> create_editor_theme(const Ref<Theme> p_theme) {
const Color font_color = mono_color.lerp(base_color, 0.25);
const Color font_hover_color = mono_color.lerp(base_color, 0.125);
const Color font_disabled_color = Color(mono_color.r, mono_color.g, mono_color.b, 0.3);
+ const Color font_readonly_color = Color(mono_color.r, mono_color.g, mono_color.b, 0.65);
const Color selection_color = accent_color * Color(1, 1, 1, 0.4);
const Color disabled_color = mono_color.inverted().lerp(base_color, 0.7);
const Color disabled_bg_color = mono_color.inverted().lerp(base_color, 0.9);
@@ -1028,9 +1029,9 @@ Ref<Theme> create_editor_theme(const Ref<Theme> p_theme) {
theme->set_stylebox("read_only", "LineEdit", style_line_edit_disabled);
theme->set_icon("clear", "LineEdit", theme->get_icon("GuiClose", "EditorIcons"));
theme->set_color("read_only", "LineEdit", font_disabled_color);
- theme->set_color("font_uneditable_color", "LineEdit", font_disabled_color);
theme->set_color("font_color", "LineEdit", font_color);
theme->set_color("font_selected_color", "LineEdit", mono_color);
+ theme->set_color("font_uneditable_color", "LineEdit", font_readonly_color);
theme->set_color("caret_color", "LineEdit", font_color);
theme->set_color("selection_color", "LineEdit", selection_color);
theme->set_color("clear_button_color", "LineEdit", font_color);
@@ -1196,7 +1197,7 @@ Ref<Theme> create_editor_theme(const Ref<Theme> p_theme) {
style_tooltip->set_default_margin(SIDE_TOP, default_margin_size * EDSCALE * 0.5);
style_tooltip->set_default_margin(SIDE_RIGHT, default_margin_size * EDSCALE);
style_tooltip->set_default_margin(SIDE_BOTTOM, default_margin_size * EDSCALE * 0.5);
- style_tooltip->set_bg_color(mono_color.inverted());
+ style_tooltip->set_bg_color(mono_color.inverted() * Color(1, 1, 1, 0.9));
style_tooltip->set_border_width_all(0);
theme->set_color("font_color", "TooltipLabel", font_hover_color);
theme->set_color("font_color_shadow", "TooltipLabel", Color(0, 0, 0, 0));
diff --git a/editor/icons/TileMapHighlightSelected.svg b/editor/icons/TileMapHighlightSelected.svg
new file mode 100644
index 0000000000..de8a291b8e
--- /dev/null
+++ b/editor/icons/TileMapHighlightSelected.svg
@@ -0,0 +1 @@
+<svg clip-rule="evenodd" fill-rule="evenodd" stroke-linejoin="round" stroke-miterlimit="2" viewBox="0 0 16 16" xmlns="http://www.w3.org/2000/svg"><g fill="#e0e0e0" fill-rule="nonzero"><path d="m4.5 5.2011663h10.5v2.005h-10.5z" stroke-width="1.14115"/><g stroke-width=".862635"><path d="m2 4.2340105v-1h1l1 2z"/><path d="m2 8.2340105v1h1l1-2z"/><path d="m1.3786796 5.5269037-.70710677.7071068.70710677.7071068 2.1213204-.7071068z"/></g><path d="m4.5 1.7061663h10.5v2.005h-10.5z" stroke-width="1.14117"/><g stroke-width="1.14116"><path d="m4.5 8.7011663h10.5v2.0049997h-10.5z"/><path d="m4.5 12.206166h10.5v2.005h-10.5z"/></g></g></svg>
diff --git a/editor/localization_editor.cpp b/editor/localization_editor.cpp
index b32ea67d4d..3fe1aa557d 100644
--- a/editor/localization_editor.cpp
+++ b/editor/localization_editor.cpp
@@ -371,15 +371,10 @@ void LocalizationEditor::_translation_filter_mode_changed(int p_mode) {
void LocalizationEditor::_pot_add(const PackedStringArray &p_paths) {
PackedStringArray pot_translations = ProjectSettings::get_singleton()->get("internationalization/locale/translations_pot_files");
-
for (int i = 0; i < p_paths.size(); i++) {
- for (int j = 0; j < pot_translations.size(); j++) {
- if (pot_translations[j] == p_paths[i]) {
- continue; //exists
- }
+ if (!pot_translations.has(p_paths[i])) {
+ pot_translations.push_back(p_paths[i]);
}
-
- pot_translations.push_back(p_paths[i]);
}
undo_redo->create_action(vformat(TTR("Add %d file(s) for POT generation"), p_paths.size()));
diff --git a/editor/plugins/animation_blend_tree_editor_plugin.cpp b/editor/plugins/animation_blend_tree_editor_plugin.cpp
index c94014944c..69206daea8 100644
--- a/editor/plugins/animation_blend_tree_editor_plugin.cpp
+++ b/editor/plugins/animation_blend_tree_editor_plugin.cpp
@@ -89,7 +89,7 @@ Size2 AnimationNodeBlendTreeEditor::get_minimum_size() const {
void AnimationNodeBlendTreeEditor::_property_changed(const StringName &p_property, const Variant &p_value, const String &p_field, bool p_changing) {
AnimationTree *tree = AnimationTreeEditor::get_singleton()->get_tree();
updating = true;
- undo_redo->create_action(TTR("Parameter Changed") + ": " + String(p_property), UndoRedo::MERGE_ENDS);
+ undo_redo->create_action(TTR("Parameter Changed:") + " " + String(p_property), UndoRedo::MERGE_ENDS);
undo_redo->add_do_property(tree, p_property, p_value);
undo_redo->add_undo_property(tree, p_property, tree->get(p_property));
undo_redo->add_do_method(this, "_update_graph");
diff --git a/editor/plugins/canvas_item_editor_plugin.cpp b/editor/plugins/canvas_item_editor_plugin.cpp
index cd16353d6a..61d435cde1 100644
--- a/editor/plugins/canvas_item_editor_plugin.cpp
+++ b/editor/plugins/canvas_item_editor_plugin.cpp
@@ -81,8 +81,8 @@ public:
SnapDialog() {
const int SPIN_BOX_GRID_RANGE = 16384;
const int SPIN_BOX_ROTATION_RANGE = 360;
- const float SPIN_BOX_SCALE_MIN = 0.01f;
- const float SPIN_BOX_SCALE_MAX = 100;
+ const real_t SPIN_BOX_SCALE_MIN = 0.01;
+ const real_t SPIN_BOX_SCALE_MAX = 100;
Label *label;
VBoxContainer *container;
@@ -210,7 +210,7 @@ public:
child_container->add_child(scale_step);
}
- void set_fields(const Point2 p_grid_offset, const Point2 p_grid_step, const int p_primary_grid_steps, const float p_rotation_offset, const float p_rotation_step, const float p_scale_step) {
+ void set_fields(const Point2 p_grid_offset, const Point2 p_grid_step, const int p_primary_grid_steps, const real_t p_rotation_offset, const real_t p_rotation_step, const real_t p_scale_step) {
grid_offset_x->set_value(p_grid_offset.x);
grid_offset_y->set_value(p_grid_offset.y);
grid_step_x->set_value(p_grid_step.x);
@@ -221,7 +221,7 @@ public:
scale_step->set_value(p_scale_step);
}
- void get_fields(Point2 &p_grid_offset, Point2 &p_grid_step, int &p_primary_grid_steps, float &p_rotation_offset, float &p_rotation_step, float &p_scale_step) {
+ void get_fields(Point2 &p_grid_offset, Point2 &p_grid_step, int &p_primary_grid_steps, real_t &p_rotation_offset, real_t &p_rotation_step, real_t &p_scale_step) {
p_grid_offset = Point2(grid_offset_x->get_value(), grid_offset_y->get_value());
p_grid_step = Point2(grid_step_x->get_value(), grid_step_y->get_value());
p_primary_grid_steps = int(primary_grid_steps->get_value());
@@ -249,12 +249,12 @@ bool CanvasItemEditor::_is_node_movable(const Node *p_node, bool p_popup_warning
}
void CanvasItemEditor::_snap_if_closer_float(
- float p_value,
- float &r_current_snap, SnapTarget &r_current_snap_target,
- float p_target_value, SnapTarget p_snap_target,
- float p_radius) {
- float radius = p_radius / zoom;
- float dist = Math::abs(p_value - p_target_value);
+ const real_t p_value,
+ real_t &r_current_snap, SnapTarget &r_current_snap_target,
+ const real_t p_target_value, const SnapTarget p_snap_target,
+ const real_t p_radius) {
+ const real_t radius = p_radius / zoom;
+ const real_t dist = Math::abs(p_value - p_target_value);
if ((p_radius < 0 || dist < radius) && (r_current_snap_target == SNAP_TARGET_NONE || dist < Math::abs(r_current_snap - p_value))) {
r_current_snap = p_target_value;
r_current_snap_target = p_snap_target;
@@ -264,9 +264,9 @@ void CanvasItemEditor::_snap_if_closer_float(
void CanvasItemEditor::_snap_if_closer_point(
Point2 p_value,
Point2 &r_current_snap, SnapTarget (&r_current_snap_target)[2],
- Point2 p_target_value, SnapTarget p_snap_target,
- real_t rotation,
- float p_radius) {
+ Point2 p_target_value, const SnapTarget p_snap_target,
+ const real_t rotation,
+ const real_t p_radius) {
Transform2D rot_trans = Transform2D(rotation, Point2());
p_value = rot_trans.inverse().xform(p_value);
p_target_value = rot_trans.inverse().xform(p_target_value);
@@ -459,7 +459,7 @@ Point2 CanvasItemEditor::snap_point(Point2 p_target, unsigned int p_modes, unsig
return output;
}
-float CanvasItemEditor::snap_angle(float p_target, float p_start) const {
+real_t CanvasItemEditor::snap_angle(real_t p_target, real_t p_start) const {
if (((smart_snap_active || snap_rotation) ^ Input::get_singleton()->is_key_pressed(KEY_CTRL)) && snap_rotation_step != 0) {
if (snap_relative) {
return Math::snapped(p_target - snap_rotation_offset, snap_rotation_step) + snap_rotation_offset + (p_start - (int)(p_start / snap_rotation_step) * snap_rotation_step);
@@ -923,7 +923,7 @@ bool CanvasItemEditor::_gui_input_rulers_and_guides(const Ref<InputEvent> &p_eve
}
// Hover over guides
- float minimum = 1e20;
+ real_t minimum = 1e20;
is_hovering_h_guide = false;
is_hovering_v_guide = false;
@@ -1264,7 +1264,7 @@ bool CanvasItemEditor::_gui_input_zoom_or_pan(const Ref<InputEvent> &p_event, bo
if (pan_gesture.is_valid() && !p_already_accepted) {
// If ctrl key pressed, then zoom instead of pan.
if (pan_gesture->is_ctrl_pressed()) {
- const float factor = pan_gesture->get_delta().y;
+ const real_t factor = pan_gesture->get_delta().y;
zoom_widget->set_zoom_by_increments(1);
if (factor != 1.f) {
@@ -1490,9 +1490,9 @@ bool CanvasItemEditor::_gui_input_anchors(const Ref<InputEvent> &p_event) {
anchor_pos[i] = (transform * control->get_global_transform_with_canvas()).xform(_anchor_to_position(control, anchor_pos[i]));
anchor_rects[i] = Rect2(anchor_pos[i], anchor_handle->get_size());
if (control->is_layout_rtl()) {
- anchor_rects[i].position -= anchor_handle->get_size() * Vector2(float(i == 1 || i == 2), float(i <= 1));
+ anchor_rects[i].position -= anchor_handle->get_size() * Vector2(real_t(i == 1 || i == 2), real_t(i <= 1));
} else {
- anchor_rects[i].position -= anchor_handle->get_size() * Vector2(float(i == 0 || i == 3), float(i <= 1));
+ anchor_rects[i].position -= anchor_handle->get_size() * Vector2(real_t(i == 0 || i == 3), real_t(i <= 1));
}
}
@@ -1646,7 +1646,7 @@ bool CanvasItemEditor::_gui_input_resize(const Ref<InputEvent> &p_event) {
};
DragType resize_drag = DRAG_NONE;
- float radius = (select_handle->get_size().width / 2) * 1.5;
+ real_t radius = (select_handle->get_size().width / 2) * 1.5;
for (int i = 0; i < 4; i++) {
int prev = (i + 3) % 4;
@@ -1692,7 +1692,7 @@ bool CanvasItemEditor::_gui_input_resize(const Ref<InputEvent> &p_event) {
bool symmetric = m->is_alt_pressed();
Rect2 local_rect = canvas_item->_edit_get_rect();
- float aspect = local_rect.get_size().y / local_rect.get_size().x;
+ real_t aspect = local_rect.get_size().y / local_rect.get_size().x;
Point2 current_begin = local_rect.get_position();
Point2 current_end = local_rect.get_position() + local_rect.get_size();
Point2 max_begin = (symmetric) ? (current_begin + current_end - canvas_item->_edit_get_minimum_size()) / 2.0 : current_end - canvas_item->_edit_get_minimum_size();
@@ -1883,7 +1883,7 @@ bool CanvasItemEditor::_gui_input_scale(const Ref<InputEvent> &p_event) {
Size2 scale = canvas_item->call("get_scale");
Size2 original_scale = scale;
- float ratio = scale.y / scale.x;
+ real_t ratio = scale.y / scale.x;
if (drag_type == DRAG_SCALE_BOTH) {
Size2 scale_factor = drag_to_local / drag_from_local;
if (uniform) {
@@ -2012,11 +2012,13 @@ bool CanvasItemEditor::_gui_input_move(const Ref<InputEvent> &p_event) {
drag_to = transform.affine_inverse().xform(m->get_position());
Point2 previous_pos;
- if (drag_selection.size() == 1) {
- Transform2D xform = drag_selection[0]->get_global_transform_with_canvas() * drag_selection[0]->get_transform().affine_inverse();
- previous_pos = xform.xform(drag_selection[0]->_edit_get_position());
- } else {
- previous_pos = _get_encompassing_rect_from_list(drag_selection).position;
+ if (!drag_selection.is_empty()) {
+ if (drag_selection.size() == 1) {
+ Transform2D xform = drag_selection[0]->get_global_transform_with_canvas() * drag_selection[0]->get_transform().affine_inverse();
+ previous_pos = xform.xform(drag_selection[0]->_edit_get_position());
+ } else {
+ previous_pos = _get_encompassing_rect_from_list(drag_selection).position;
+ }
}
Point2 new_pos = snap_point(previous_pos + (drag_to - drag_from), SNAP_GRID | SNAP_GUIDES | SNAP_PIXEL | SNAP_NODE_PARENT | SNAP_NODE_ANCHORS | SNAP_OTHER_NODES, 0, nullptr, drag_selection);
@@ -2539,7 +2541,7 @@ void CanvasItemEditor::_update_cursor() {
List<CanvasItem *> selection = _get_edited_canvas_items();
if (selection.size() == 1) {
- float angle = Math::fposmod((double)selection[0]->get_global_transform_with_canvas().get_rotation(), Math_PI);
+ const double angle = Math::fposmod((double)selection[0]->get_global_transform_with_canvas().get_rotation(), Math_PI);
if (angle > Math_PI * 7.0 / 8.0) {
rotation_array_index = 0;
} else if (angle > Math_PI * 5.0 / 8.0) {
@@ -2645,7 +2647,7 @@ void CanvasItemEditor::_draw_margin_at_position(int p_value, Point2 p_position,
}
}
-void CanvasItemEditor::_draw_percentage_at_position(float p_value, Point2 p_position, Side p_side) {
+void CanvasItemEditor::_draw_percentage_at_position(real_t p_value, Point2 p_position, Side p_side) {
String str = TS->format_number(vformat("%.1f ", p_value * 100.0)) + TS->percent_sign();
if (p_value != 0) {
_draw_text_at_position(p_position, str, p_side);
@@ -2670,7 +2672,7 @@ void CanvasItemEditor::_draw_guides() {
if (drag_type == DRAG_V_GUIDE && i == dragged_guide_index) {
continue;
}
- float x = xform.xform(Point2(vguides[i], 0)).x;
+ real_t x = xform.xform(Point2(vguides[i], 0)).x;
viewport->draw_line(Point2(x, 0), Point2(x, viewport->get_size().y), guide_color, Math::round(EDSCALE));
}
}
@@ -2681,7 +2683,7 @@ void CanvasItemEditor::_draw_guides() {
if (drag_type == DRAG_H_GUIDE && i == dragged_guide_index) {
continue;
}
- float y = xform.xform(Point2(0, hguides[i])).y;
+ real_t y = xform.xform(Point2(0, hguides[i])).y;
viewport->draw_line(Point2(0, y), Point2(viewport->get_size().x, y), guide_color, Math::round(EDSCALE));
}
}
@@ -2745,7 +2747,7 @@ void CanvasItemEditor::_draw_rulers() {
ruler_transform.scale_basis(Point2(2, 2));
}
} else {
- float basic_rule = 100;
+ real_t basic_rule = 100;
for (int i = 0; basic_rule * zoom > 100; i++) {
basic_rule /= (i % 2) ? 5.0 : 2.0;
}
@@ -2774,7 +2776,7 @@ void CanvasItemEditor::_draw_rulers() {
Point2 position = (transform * ruler_transform * major_subdivide * minor_subdivide).xform(Point2(i, 0)).round();
if (i % (major_subdivision * minor_subdivision) == 0) {
viewport->draw_line(Point2(position.x, 0), Point2(position.x, RULER_WIDTH), graduation_color, Math::round(EDSCALE));
- float val = (ruler_transform * major_subdivide * minor_subdivide).xform(Point2(i, 0)).x;
+ real_t val = (ruler_transform * major_subdivide * minor_subdivide).xform(Point2(i, 0)).x;
viewport->draw_string(font, Point2(position.x + 2, font->get_height(font_size)), TS->format_number(vformat(((int)val == val) ? "%d" : "%.1f", val)), HALIGN_LEFT, -1, font_size, font_color);
} else {
if (i % minor_subdivision == 0) {
@@ -2791,7 +2793,7 @@ void CanvasItemEditor::_draw_rulers() {
Point2 position = (transform * ruler_transform * major_subdivide * minor_subdivide).xform(Point2(0, i)).round();
if (i % (major_subdivision * minor_subdivision) == 0) {
viewport->draw_line(Point2(0, position.y), Point2(RULER_WIDTH, position.y), graduation_color, Math::round(EDSCALE));
- float val = (ruler_transform * major_subdivide * minor_subdivide).xform(Point2(0, i)).y;
+ real_t val = (ruler_transform * major_subdivide * minor_subdivide).xform(Point2(0, i)).y;
Transform2D text_xform = Transform2D(-Math_PI / 2.0, Point2(font->get_height(font_size), position.y - 2));
viewport->draw_set_transform_matrix(viewport->get_transform() * text_xform);
@@ -2924,8 +2926,8 @@ void CanvasItemEditor::_draw_ruler_tool() {
viewport->draw_string(font, text_pos, TS->format_number(vformat("%.1f px", length_vector.length())), HALIGN_LEFT, -1, font_size, font_color, outline_size, outline_color);
if (draw_secondary_lines) {
- const float horizontal_angle_rad = atan2(length_vector.y, length_vector.x);
- const float vertical_angle_rad = Math_PI / 2.0 - horizontal_angle_rad;
+ const real_t horizontal_angle_rad = atan2(length_vector.y, length_vector.x);
+ const real_t vertical_angle_rad = Math_PI / 2.0 - horizontal_angle_rad;
const int horizontal_angle = round(180 * horizontal_angle_rad / Math_PI);
const int vertical_angle = round(180 * vertical_angle_rad / Math_PI);
@@ -2961,28 +2963,28 @@ void CanvasItemEditor::_draw_ruler_tool() {
// Angle arcs
int arc_point_count = 8;
- float arc_radius_max_length_percent = 0.1;
- float ruler_length = length_vector.length() * zoom;
- float arc_max_radius = 50.0;
- float arc_line_width = 2.0;
+ real_t arc_radius_max_length_percent = 0.1;
+ real_t ruler_length = length_vector.length() * zoom;
+ real_t arc_max_radius = 50.0;
+ real_t arc_line_width = 2.0;
const Vector2 end_to_begin = (end - begin);
- float arc_1_start_angle =
+ real_t arc_1_start_angle =
end_to_begin.x < 0 ?
(end_to_begin.y < 0 ? 3.0 * Math_PI / 2.0 - vertical_angle_rad : Math_PI / 2.0) :
(end_to_begin.y < 0 ? 3.0 * Math_PI / 2.0 : Math_PI / 2.0 - vertical_angle_rad);
- float arc_1_end_angle = arc_1_start_angle + vertical_angle_rad;
+ real_t arc_1_end_angle = arc_1_start_angle + vertical_angle_rad;
// Constrain arc to triangle height & max size
- float arc_1_radius = MIN(MIN(arc_radius_max_length_percent * ruler_length, ABS(end_to_begin.y)), arc_max_radius);
+ real_t arc_1_radius = MIN(MIN(arc_radius_max_length_percent * ruler_length, ABS(end_to_begin.y)), arc_max_radius);
- float arc_2_start_angle =
+ real_t arc_2_start_angle =
end_to_begin.x < 0 ?
(end_to_begin.y < 0 ? 0.0 : -horizontal_angle_rad) :
(end_to_begin.y < 0 ? Math_PI - horizontal_angle_rad : Math_PI);
- float arc_2_end_angle = arc_2_start_angle + horizontal_angle_rad;
+ real_t arc_2_end_angle = arc_2_start_angle + horizontal_angle_rad;
// Constrain arc to triangle width & max size
- float arc_2_radius = MIN(MIN(arc_radius_max_length_percent * ruler_length, ABS(end_to_begin.x)), arc_max_radius);
+ real_t arc_2_radius = MIN(MIN(arc_radius_max_length_percent * ruler_length, ABS(end_to_begin.x)), arc_max_radius);
viewport->draw_arc(begin, arc_1_radius, arc_1_start_angle, arc_1_end_angle, arc_point_count, ruler_primary_color, Math::round(EDSCALE * arc_line_width));
viewport->draw_arc(end, arc_2_radius, arc_2_start_angle, arc_2_end_angle, arc_point_count, ruler_primary_color, Math::round(EDSCALE * arc_line_width));
@@ -3020,7 +3022,7 @@ void CanvasItemEditor::_draw_control_anchors(Control *control) {
RID ci = viewport->get_canvas_item();
if (tool == TOOL_SELECT && !Object::cast_to<Container>(control->get_parent())) {
// Compute the anchors
- float anchors_values[4];
+ real_t anchors_values[4];
anchors_values[0] = control->get_anchor(SIDE_LEFT);
anchors_values[1] = control->get_anchor(SIDE_TOP);
anchors_values[2] = control->get_anchor(SIDE_RIGHT);
@@ -3059,7 +3061,7 @@ void CanvasItemEditor::_draw_control_helpers(Control *control) {
Color color_base = Color(0.8, 0.8, 0.8, 0.5);
// Compute the anchors
- float anchors_values[4];
+ real_t anchors_values[4];
anchors_values[0] = control->get_anchor(SIDE_LEFT);
anchors_values[1] = control->get_anchor(SIDE_TOP);
anchors_values[2] = control->get_anchor(SIDE_RIGHT);
@@ -3105,7 +3107,7 @@ void CanvasItemEditor::_draw_control_helpers(Control *control) {
Vector2 line_starts[4];
Vector2 line_ends[4];
for (int i = 0; i < 4; i++) {
- float anchor_val = (i >= 2) ? ANCHOR_END - anchors_values[i] : anchors_values[i];
+ real_t anchor_val = (i >= 2) ? ANCHOR_END - anchors_values[i] : anchors_values[i];
line_starts[i] = corners_pos[i].lerp(corners_pos[(i + 1) % 4], anchor_val);
line_ends[i] = corners_pos[(i + 3) % 4].lerp(corners_pos[(i + 2) % 4], anchor_val);
anchor_snapped = anchors_values[i] == 0.0 || anchors_values[i] == 0.5 || anchors_values[i] == 1.0;
@@ -3113,7 +3115,7 @@ void CanvasItemEditor::_draw_control_helpers(Control *control) {
}
// Display the percentages next to the lines
- float percent_val;
+ real_t percent_val;
percent_val = anchors_values[(dragged_anchor + 2) % 4] - anchors_values[dragged_anchor];
percent_val = (dragged_anchor >= 2) ? -percent_val : percent_val;
_draw_percentage_at_position(percent_val, (anchors_pos[dragged_anchor] + anchors_pos[(dragged_anchor + 1) % 4]) / 2, (Side)((dragged_anchor + 1) % 4));
@@ -3132,9 +3134,9 @@ void CanvasItemEditor::_draw_control_helpers(Control *control) {
}
// Draw the margin values and the node width/height when dragging control side
- float ratio = 0.33;
+ const real_t ratio = 0.33;
Transform2D parent_transform = xform * control->get_transform().affine_inverse();
- float node_pos_in_parent[4];
+ real_t node_pos_in_parent[4];
Rect2 parent_rect = control->get_parent_anchorable_rect();
@@ -3451,10 +3453,10 @@ void CanvasItemEditor::_draw_straight_line(Point2 p_from, Point2 p_to, Color p_c
points.push_back(Point2(0, to.y));
points.push_back(Point2(viewport_size.x, to.y));
} else {
- float y_for_zero_x = (to.y * from.x - from.y * to.x) / (from.x - to.x);
- float x_for_zero_y = (to.x * from.y - from.x * to.y) / (from.y - to.y);
- float y_for_viewport_x = ((to.y - from.y) * (viewport_size.x - from.x)) / (to.x - from.x) + from.y;
- float x_for_viewport_y = ((to.x - from.x) * (viewport_size.y - from.y)) / (to.y - from.y) + from.x; // faux
+ real_t y_for_zero_x = (to.y * from.x - from.y * to.x) / (from.x - to.x);
+ real_t x_for_zero_y = (to.x * from.y - from.x * to.y) / (from.y - to.y);
+ real_t y_for_viewport_x = ((to.y - from.y) * (viewport_size.x - from.x)) / (to.x - from.x) + from.y;
+ real_t x_for_viewport_y = ((to.x - from.x) * (viewport_size.y - from.y)) / (to.y - from.y) + from.x; // faux
//bool start_set = false;
if (y_for_zero_x >= 0 && y_for_zero_x <= viewport_size.y) {
@@ -3600,7 +3602,7 @@ void CanvasItemEditor::_draw_locks_and_groups(Node *p_node, const Transform2D &p
RID viewport_canvas_item = viewport->get_canvas_item();
if (canvas_item) {
- float offset = 0;
+ real_t offset = 0;
Ref<Texture2D> lock = get_theme_icon(SNAME("LockViewport"), SNAME("EditorIcons"));
if (p_node->has_meta("_edit_lock_") && show_edit_locks) {
@@ -3724,7 +3726,7 @@ void CanvasItemEditor::_notification(int p_what) {
Control *control = Object::cast_to<Control>(canvas_item);
if (control) {
- float anchors[4];
+ real_t anchors[4];
Vector2 pivot;
pivot = control->get_pivot_offset();
@@ -4001,7 +4003,7 @@ void CanvasItemEditor::_update_scrollbars() {
bool constrain_editor_view = bool(EditorSettings::get_singleton()->get("editors/2d/constrain_editor_view"));
if (canvas_item_rect.size.height <= (local_rect.size.y / zoom)) {
- float centered = -(size.y / 2) / zoom + screen_rect.y / 2;
+ real_t centered = -(size.y / 2) / zoom + screen_rect.y / 2;
if (constrain_editor_view && ABS(centered - previous_update_view_offset.y) < ABS(centered - view_offset.y)) {
view_offset.y = previous_update_view_offset.y;
}
@@ -4022,7 +4024,7 @@ void CanvasItemEditor::_update_scrollbars() {
}
if (canvas_item_rect.size.width <= (local_rect.size.x / zoom)) {
- float centered = -(size.x / 2) / zoom + screen_rect.x / 2;
+ real_t centered = -(size.x / 2) / zoom + screen_rect.x / 2;
if (constrain_editor_view && ABS(centered - previous_update_view_offset.x) < ABS(centered - view_offset.x)) {
view_offset.x = previous_update_view_offset.x;
}
@@ -4089,7 +4091,7 @@ void CanvasItemEditor::_popup_warning_temporarily(Control *p_control, const floa
info_overlay->set_offset(SIDE_LEFT, (show_rulers ? RULER_WIDTH : 0) + 10);
}
-void CanvasItemEditor::_update_scroll(float) {
+void CanvasItemEditor::_update_scroll(real_t) {
if (updating_scroll) {
return;
}
@@ -4183,14 +4185,14 @@ void CanvasItemEditor::_set_anchors_preset(Control::LayoutPreset p_preset) {
undo_redo->commit_action();
}
-void CanvasItemEditor::_zoom_on_position(float p_zoom, Point2 p_position) {
+void CanvasItemEditor::_zoom_on_position(real_t p_zoom, Point2 p_position) {
p_zoom = CLAMP(p_zoom, MIN_ZOOM, MAX_ZOOM);
if (p_zoom == zoom) {
return;
}
- float prev_zoom = zoom;
+ real_t prev_zoom = zoom;
zoom = p_zoom;
view_offset += p_position / prev_zoom - p_position / zoom;
@@ -4199,7 +4201,7 @@ void CanvasItemEditor::_zoom_on_position(float p_zoom, Point2 p_position) {
// in small details (texts, lines).
// This correction adds a jitter movement when zooming, so we correct only when the
// zoom factor is an integer. (in the other cases, all pixels won't be aligned anyway)
- float closest_zoom_factor = Math::round(zoom);
+ const real_t closest_zoom_factor = Math::round(zoom);
if (Math::is_zero_approx(zoom - closest_zoom_factor)) {
// make sure scene pixel at view_offset is aligned on a screen pixel
Vector2 view_offset_int = view_offset.floor();
@@ -4211,7 +4213,7 @@ void CanvasItemEditor::_zoom_on_position(float p_zoom, Point2 p_position) {
update_viewport();
}
-void CanvasItemEditor::_update_zoom(float p_zoom) {
+void CanvasItemEditor::_update_zoom(real_t p_zoom) {
_zoom_on_position(p_zoom, viewport_scrollable->get_size() / 2.0);
}
@@ -4896,8 +4898,8 @@ void CanvasItemEditor::_focus_selection(int p_op) {
} else { // VIEW_FRAME_TO_SELECTION
if (rect.size.x > CMP_EPSILON && rect.size.y > CMP_EPSILON) {
- float scale_x = viewport->get_size().x / rect.size.x;
- float scale_y = viewport->get_size().y / rect.size.y;
+ real_t scale_x = viewport->get_size().x / rect.size.x;
+ real_t scale_y = viewport->get_size().y / rect.size.y;
zoom = scale_x < scale_y ? scale_x : scale_y;
zoom *= 0.90;
viewport->update();
@@ -4962,7 +4964,7 @@ void CanvasItemEditor::set_state(const Dictionary &p_state) {
if (state.has("zoom")) {
// Compensate the editor scale, so that the editor scale can be changed
// and the zoom level will still be the same (relative to the editor scale).
- zoom = float(p_state["zoom"]) * MAX(1, EDSCALE);
+ zoom = real_t(p_state["zoom"]) * MAX(1, EDSCALE);
zoom_widget->set_zoom(zoom);
}
diff --git a/editor/plugins/canvas_item_editor_plugin.h b/editor/plugins/canvas_item_editor_plugin.h
index d466032588..1f59dfbc49 100644
--- a/editor/plugins/canvas_item_editor_plugin.h
+++ b/editor/plugins/canvas_item_editor_plugin.h
@@ -48,10 +48,10 @@ class CanvasItemEditorSelectedItem : public Object {
public:
Transform2D prev_xform;
- float prev_rot = 0;
+ real_t prev_rot = 0;
Rect2 prev_rect;
Vector2 prev_pivot;
- float prev_anchors[4] = { 0.0f };
+ real_t prev_anchors[4] = { (real_t)0.0 };
Transform2D pre_drag_xform;
Rect2 pre_drag_rect;
@@ -250,7 +250,7 @@ private:
bool show_edit_locks;
bool show_transformation_gizmos;
- float zoom;
+ real_t zoom;
Point2 view_offset;
Point2 previous_update_view_offset;
@@ -262,9 +262,9 @@ private:
int primary_grid_steps;
int grid_step_multiplier;
- float snap_rotation_step;
- float snap_rotation_offset;
- float snap_scale_step;
+ real_t snap_rotation_step;
+ real_t snap_rotation_offset;
+ real_t snap_scale_step;
bool smart_snap_active;
bool grid_snap_active;
@@ -292,7 +292,7 @@ private:
struct _SelectResult {
CanvasItem *item = nullptr;
- float z_index = 0;
+ real_t z_index = 0;
bool has_z = true;
_FORCE_INLINE_ bool operator<(const _SelectResult &p_rr) const {
return has_z && p_rr.has_z ? p_rr.z_index < z_index : p_rr.has_z;
@@ -309,7 +309,7 @@ private:
struct BoneList {
Transform2D xform;
- float length = 0.f;
+ real_t length = 0;
uint64_t last_pass = 0;
};
@@ -332,7 +332,7 @@ private:
struct PoseClipboard {
Vector2 pos;
Vector2 scale;
- float rot = 0;
+ real_t rot = 0;
ObjectID id;
};
List<PoseClipboard> pose_clipboard;
@@ -432,7 +432,7 @@ private:
void _popup_callback(int p_op);
bool updating_scroll;
- void _update_scroll(float);
+ void _update_scroll(real_t);
void _update_scrollbars();
void _append_canvas_item(CanvasItem *p_item);
void _snap_changed();
@@ -459,7 +459,7 @@ private:
void _draw_text_at_position(Point2 p_position, String p_string, Side p_side);
void _draw_margin_at_position(int p_value, Point2 p_position, Side p_side);
- void _draw_percentage_at_position(float p_value, Point2 p_position, Side p_side);
+ void _draw_percentage_at_position(real_t p_value, Point2 p_position, Side p_side);
void _draw_straight_line(Point2 p_from, Point2 p_to, Color p_color);
void _draw_smart_snapping();
@@ -501,16 +501,16 @@ private:
SnapTarget snap_target[2];
Transform2D snap_transform;
void _snap_if_closer_float(
- float p_value,
- float &r_current_snap, SnapTarget &r_current_snap_target,
- float p_target_value, SnapTarget p_snap_target,
- float p_radius = 10.0);
+ const real_t p_value,
+ real_t &r_current_snap, SnapTarget &r_current_snap_target,
+ const real_t p_target_value, const SnapTarget p_snap_target,
+ const real_t p_radius = 10.0);
void _snap_if_closer_point(
Point2 p_value,
Point2 &r_current_snap, SnapTarget (&r_current_snap_target)[2],
- Point2 p_target_value, SnapTarget p_snap_target,
- real_t rotation = 0.0,
- float p_radius = 10.0);
+ Point2 p_target_value, const SnapTarget p_snap_target,
+ const real_t rotation = 0.0,
+ const real_t p_radius = 10.0);
void _snap_other_nodes(
const Point2 p_value,
const Transform2D p_transform_to_snap,
@@ -527,8 +527,8 @@ private:
VBoxContainer *controls_vb;
EditorZoomWidget *zoom_widget;
- void _update_zoom(float p_zoom);
- void _zoom_on_position(float p_zoom, Point2 p_position = Point2());
+ void _update_zoom(real_t p_zoom);
+ void _zoom_on_position(real_t p_zoom, Point2 p_position = Point2());
void _button_toggle_smart_snap(bool p_status);
void _button_toggle_grid_snap(bool p_status);
void _button_override_camera(bool p_pressed);
@@ -557,28 +557,6 @@ protected:
HBoxContainer *get_panel_hb() { return hb; }
- struct compare_items_x {
- bool operator()(const CanvasItem *a, const CanvasItem *b) const {
- return a->get_global_transform().elements[2].x < b->get_global_transform().elements[2].x;
- }
- };
-
- struct compare_items_y {
- bool operator()(const CanvasItem *a, const CanvasItem *b) const {
- return a->get_global_transform().elements[2].y < b->get_global_transform().elements[2].y;
- }
- };
-
- struct proj_vector2_x {
- float get(const Vector2 &v) { return v.x; }
- void set(Vector2 &v, float f) { v.x = f; }
- };
-
- struct proj_vector2_y {
- float get(const Vector2 &v) { return v.y; }
- void set(Vector2 &v, float f) { v.y = f; }
- };
-
template <class P, class C>
void space_selected_items();
@@ -599,7 +577,7 @@ public:
};
Point2 snap_point(Point2 p_target, unsigned int p_modes = SNAP_DEFAULT, unsigned int p_forced_modes = 0, const CanvasItem *p_self_canvas_item = nullptr, List<CanvasItem *> p_other_nodes_exceptions = List<CanvasItem *>());
- float snap_angle(float p_target, float p_start = 0) const;
+ real_t snap_angle(real_t p_target, real_t p_start = 0) const;
Transform2D get_canvas_transform() const { return transform; }
diff --git a/editor/plugins/editor_preview_plugins.cpp b/editor/plugins/editor_preview_plugins.cpp
index 81c340e9a4..d7618b973e 100644
--- a/editor/plugins/editor_preview_plugins.cpp
+++ b/editor/plugins/editor_preview_plugins.cpp
@@ -724,7 +724,7 @@ Ref<Texture2D> EditorMeshPreviewPlugin::generate(const RES &p_from, const Size2
xform.basis = Basis().rotated(Vector3(0, 1, 0), -Math_PI * 0.125);
xform.basis = Basis().rotated(Vector3(1, 0, 0), Math_PI * 0.125) * xform.basis;
AABB rot_aabb = xform.xform(aabb);
- float m = MAX(rot_aabb.size.x, rot_aabb.size.y) * 0.5;
+ real_t m = MAX(rot_aabb.size.x, rot_aabb.size.y) * 0.5;
if (m == 0) {
return Ref<Texture2D>();
}
diff --git a/editor/plugins/node_3d_editor_gizmos.cpp b/editor/plugins/node_3d_editor_gizmos.cpp
index 2138f943da..46e15d97bf 100644
--- a/editor/plugins/node_3d_editor_gizmos.cpp
+++ b/editor/plugins/node_3d_editor_gizmos.cpp
@@ -320,7 +320,7 @@ void EditorNode3DGizmo::add_vertices(const Vector<Vector3> &p_vertices, const Re
instances.push_back(ins);
}
-void EditorNode3DGizmo::add_unscaled_billboard(const Ref<Material> &p_material, float p_scale, const Color &p_modulate) {
+void EditorNode3DGizmo::add_unscaled_billboard(const Ref<Material> &p_material, real_t p_scale, const Color &p_modulate) {
ERR_FAIL_COND(!spatial_node);
Instance ins;
diff --git a/editor/plugins/node_3d_editor_gizmos.h b/editor/plugins/node_3d_editor_gizmos.h
index 61ee3a95a9..f303a61607 100644
--- a/editor/plugins/node_3d_editor_gizmos.h
+++ b/editor/plugins/node_3d_editor_gizmos.h
@@ -84,7 +84,7 @@ public:
void add_mesh(const Ref<ArrayMesh> &p_mesh, const Ref<Material> &p_material = Ref<Material>(), const Transform3D &p_xform = Transform3D(), const Ref<SkinReference> &p_skin_reference = Ref<SkinReference>());
void add_collision_segments(const Vector<Vector3> &p_lines);
void add_collision_triangles(const Ref<TriangleMesh> &p_tmesh);
- void add_unscaled_billboard(const Ref<Material> &p_material, float p_scale = 1, const Color &p_modulate = Color(1, 1, 1));
+ void add_unscaled_billboard(const Ref<Material> &p_material, real_t p_scale = 1, const Color &p_modulate = Color(1, 1, 1));
void add_handles(const Vector<Vector3> &p_handles, const Ref<Material> &p_material, const Vector<int> &p_ids = Vector<int>(), bool p_billboard = false, bool p_secondary = false);
void add_solid_box(Ref<Material> &p_material, Vector3 p_size, Vector3 p_position = Vector3(), const Transform3D &p_xform = Transform3D());
diff --git a/editor/plugins/node_3d_editor_plugin.cpp b/editor/plugins/node_3d_editor_plugin.cpp
index b1f4baac13..5f12294e22 100644
--- a/editor/plugins/node_3d_editor_plugin.cpp
+++ b/editor/plugins/node_3d_editor_plugin.cpp
@@ -107,8 +107,8 @@ void ViewportRotationControl::_notification(int p_what) {
}
void ViewportRotationControl::_draw() {
- Vector2i center = get_size() / 2.0;
- float radius = get_size().x / 2.0;
+ const Vector2i center = get_size() / 2.0;
+ const real_t radius = get_size().x / 2.0;
if (focused_axis > -2 || orbiting) {
draw_circle(center, radius, Color(0.5, 0.5, 0.5, 0.25));
@@ -149,15 +149,13 @@ void ViewportRotationControl::_draw_axis(const Axis2D &p_axis) {
}
void ViewportRotationControl::_get_sorted_axis(Vector<Axis2D> &r_axis) {
- Vector2i center = get_size() / 2.0;
- float radius = get_size().x / 2.0;
-
- float axis_radius = radius - AXIS_CIRCLE_RADIUS - 2.0 * EDSCALE;
- Basis camera_basis = viewport->to_camera_transform(viewport->cursor).get_basis().inverse();
+ const Vector2i center = get_size() / 2.0;
+ const real_t radius = get_size().x / 2.0 - AXIS_CIRCLE_RADIUS - 2.0 * EDSCALE;
+ const Basis camera_basis = viewport->to_camera_transform(viewport->cursor).get_basis().inverse();
for (int i = 0; i < 3; ++i) {
Vector3 axis_3d = camera_basis.get_axis(i);
- Vector2i axis_vector = Vector2(axis_3d.x, -axis_3d.y) * axis_radius;
+ Vector2i axis_vector = Vector2(axis_3d.x, -axis_3d.y) * radius;
if (Math::abs(axis_3d.z) < 1.0) {
Axis2D pos_axis;
@@ -259,7 +257,7 @@ void ViewportRotationControl::_bind_methods() {
ClassDB::bind_method(D_METHOD("_gui_input"), &ViewportRotationControl::_gui_input);
}
-void Node3DEditorViewport::_update_camera(float p_interp_delta) {
+void Node3DEditorViewport::_update_camera(real_t p_interp_delta) {
bool is_orthogonal = camera->get_projection() == Camera3D::PROJECTION_ORTHOGONAL;
Cursor old_camera_cursor = camera_cursor;
@@ -279,7 +277,7 @@ void Node3DEditorViewport::_update_camera(float p_interp_delta) {
// We interpolate a different point here, because in freelook mode the focus point (cursor.pos) orbits around eye_pos
camera_cursor.eye_pos = old_camera_cursor.eye_pos.lerp(cursor.eye_pos, CLAMP(factor, 0, 1));
- float orbit_inertia = EDITOR_GET("editors/3d/navigation_feel/orbit_inertia");
+ real_t orbit_inertia = EDITOR_GET("editors/3d/navigation_feel/orbit_inertia");
orbit_inertia = MAX(0.0001, orbit_inertia);
camera_cursor.x_rot = Math::lerp(old_camera_cursor.x_rot, cursor.x_rot, MIN(1.f, p_interp_delta * (1 / orbit_inertia)));
camera_cursor.y_rot = Math::lerp(old_camera_cursor.y_rot, cursor.y_rot, MIN(1.f, p_interp_delta * (1 / orbit_inertia)));
@@ -297,13 +295,13 @@ void Node3DEditorViewport::_update_camera(float p_interp_delta) {
} else {
//when not being manipulated, move softly
- float free_orbit_inertia = EDITOR_GET("editors/3d/navigation_feel/orbit_inertia");
- float free_translation_inertia = EDITOR_GET("editors/3d/navigation_feel/translation_inertia");
+ real_t free_orbit_inertia = EDITOR_GET("editors/3d/navigation_feel/orbit_inertia");
+ real_t free_translation_inertia = EDITOR_GET("editors/3d/navigation_feel/translation_inertia");
//when being manipulated, move more quickly
- float manip_orbit_inertia = EDITOR_GET("editors/3d/navigation_feel/manipulation_orbit_inertia");
- float manip_translation_inertia = EDITOR_GET("editors/3d/navigation_feel/manipulation_translation_inertia");
+ real_t manip_orbit_inertia = EDITOR_GET("editors/3d/navigation_feel/manipulation_orbit_inertia");
+ real_t manip_translation_inertia = EDITOR_GET("editors/3d/navigation_feel/manipulation_translation_inertia");
- float zoom_inertia = EDITOR_GET("editors/3d/navigation_feel/zoom_inertia");
+ real_t zoom_inertia = EDITOR_GET("editors/3d/navigation_feel/zoom_inertia");
//determine if being manipulated
bool manipulated = Input::get_singleton()->get_mouse_button_mask() & (2 | 4);
@@ -311,8 +309,8 @@ void Node3DEditorViewport::_update_camera(float p_interp_delta) {
manipulated |= Input::get_singleton()->is_key_pressed(KEY_ALT);
manipulated |= Input::get_singleton()->is_key_pressed(KEY_CTRL);
- float orbit_inertia = MAX(0.00001, manipulated ? manip_orbit_inertia : free_orbit_inertia);
- float translation_inertia = MAX(0.0001, manipulated ? manip_translation_inertia : free_translation_inertia);
+ real_t orbit_inertia = MAX(0.00001, manipulated ? manip_orbit_inertia : free_orbit_inertia);
+ real_t translation_inertia = MAX(0.0001, manipulated ? manip_translation_inertia : free_translation_inertia);
zoom_inertia = MAX(0.0001, zoom_inertia);
camera_cursor.x_rot = Math::lerp(old_camera_cursor.x_rot, cursor.x_rot, MIN(1.f, p_interp_delta * (1 / orbit_inertia)));
@@ -327,7 +325,7 @@ void Node3DEditorViewport::_update_camera(float p_interp_delta) {
}
camera_cursor.pos = old_camera_cursor.pos.lerp(cursor.pos, MIN(1.f, p_interp_delta * (1 / translation_inertia)));
- camera_cursor.distance = Math::lerp(old_camera_cursor.distance, cursor.distance, MIN(1.f, p_interp_delta * (1 / zoom_inertia)));
+ camera_cursor.distance = Math::lerp(old_camera_cursor.distance, cursor.distance, MIN((real_t)1.0, p_interp_delta * (1 / zoom_inertia)));
}
}
@@ -537,7 +535,7 @@ ObjectID Node3DEditorViewport::_select_ray(const Point2 &p_pos) {
continue;
}
- float dist = pos.distance_to(point);
+ const real_t dist = pos.distance_to(point);
if (dist < 0) {
continue;
@@ -601,7 +599,7 @@ void Node3DEditorViewport::_find_items_at_pos(const Point2 &p_pos, Vector<_RayRe
continue;
}
- float dist = pos.distance_to(point);
+ const real_t dist = pos.distance_to(point);
if (dist < 0) {
continue;
@@ -646,7 +644,7 @@ void Node3DEditorViewport::_select_region() {
return; //nothing really
}
- float z_offset = MAX(0.0, 5.0 - get_znear());
+ const real_t z_offset = MAX(0.0, 5.0 - get_znear());
Vector3 box[4] = {
Vector3(
@@ -912,20 +910,19 @@ bool Node3DEditorViewport::_transform_gizmo_select(const Vector2 &p_screenpos, b
Vector3 ray = _get_ray(Vector2(p_screenpos.x, p_screenpos.y));
Transform3D gt = spatial_editor->get_gizmo_transform();
- float gs = gizmo_scale;
if (spatial_editor->get_tool_mode() == Node3DEditor::TOOL_MODE_SELECT || spatial_editor->get_tool_mode() == Node3DEditor::TOOL_MODE_MOVE) {
int col_axis = -1;
- float col_d = 1e20;
+ real_t col_d = 1e20;
for (int i = 0; i < 3; i++) {
- Vector3 grabber_pos = gt.origin + gt.basis.get_axis(i) * gs * (GIZMO_ARROW_OFFSET + (GIZMO_ARROW_SIZE * 0.5));
- float grabber_radius = gs * GIZMO_ARROW_SIZE;
+ const Vector3 grabber_pos = gt.origin + gt.basis.get_axis(i) * gizmo_scale * (GIZMO_ARROW_OFFSET + (GIZMO_ARROW_SIZE * 0.5));
+ const real_t grabber_radius = gizmo_scale * GIZMO_ARROW_SIZE;
Vector3 r;
if (Geometry3D::segment_intersects_sphere(ray_pos, ray_pos + ray * MAX_Z, grabber_pos, grabber_radius, &r)) {
- float d = r.distance_to(ray_pos);
+ const real_t d = r.distance_to(ray_pos);
if (d < col_d) {
col_d = d;
col_axis = i;
@@ -944,17 +941,17 @@ bool Node3DEditorViewport::_transform_gizmo_select(const Vector2 &p_screenpos, b
// Allow some tolerance to make the plane easier to click,
// even if the click is actually slightly outside the plane.
- const Vector3 grabber_pos = gt.origin + (ivec2 + ivec3) * gs * (GIZMO_PLANE_SIZE + GIZMO_PLANE_DST * 0.6667);
+ const Vector3 grabber_pos = gt.origin + (ivec2 + ivec3) * gizmo_scale * (GIZMO_PLANE_SIZE + GIZMO_PLANE_DST * 0.6667);
Vector3 r;
Plane plane(gt.origin, gt.basis.get_axis(i).normalized());
if (plane.intersects_ray(ray_pos, ray, &r)) {
- float dist = r.distance_to(grabber_pos);
+ const real_t dist = r.distance_to(grabber_pos);
// Allow some tolerance to make the plane easier to click,
// even if the click is actually slightly outside the plane.
- if (dist < (gs * GIZMO_PLANE_SIZE * 1.5)) {
- float d = ray_pos.distance_to(r);
+ if (dist < (gizmo_scale * GIZMO_PLANE_SIZE * 1.5)) {
+ const real_t d = ray_pos.distance_to(r);
if (d < col_d) {
col_d = d;
col_axis = i;
@@ -991,12 +988,12 @@ bool Node3DEditorViewport::_transform_gizmo_select(const Vector2 &p_screenpos, b
continue;
}
- float dist = r.distance_to(gt.origin);
- Vector3 r_dir = (r - gt.origin).normalized();
+ const real_t dist = r.distance_to(gt.origin);
+ const Vector3 r_dir = (r - gt.origin).normalized();
if (_get_camera_normal().dot(r_dir) <= 0.005) {
- if (dist > gs * (GIZMO_CIRCLE_SIZE - GIZMO_RING_HALF_WIDTH) && dist < gs * (GIZMO_CIRCLE_SIZE + GIZMO_RING_HALF_WIDTH)) {
- float d = ray_pos.distance_to(r);
+ if (dist > gizmo_scale * (GIZMO_CIRCLE_SIZE - GIZMO_RING_HALF_WIDTH) && dist < gizmo_scale * (GIZMO_CIRCLE_SIZE + GIZMO_RING_HALF_WIDTH)) {
+ const real_t d = ray_pos.distance_to(r);
if (d < col_d) {
col_d = d;
col_axis = i;
@@ -1023,13 +1020,13 @@ bool Node3DEditorViewport::_transform_gizmo_select(const Vector2 &p_screenpos, b
float col_d = 1e20;
for (int i = 0; i < 3; i++) {
- Vector3 grabber_pos = gt.origin + gt.basis.get_axis(i) * gs * GIZMO_SCALE_OFFSET;
- float grabber_radius = gs * GIZMO_ARROW_SIZE;
+ const Vector3 grabber_pos = gt.origin + gt.basis.get_axis(i) * gizmo_scale * GIZMO_SCALE_OFFSET;
+ const real_t grabber_radius = gizmo_scale * GIZMO_ARROW_SIZE;
Vector3 r;
if (Geometry3D::segment_intersects_sphere(ray_pos, ray_pos + ray * MAX_Z, grabber_pos, grabber_radius, &r)) {
- float d = r.distance_to(ray_pos);
+ const real_t d = r.distance_to(ray_pos);
if (d < col_d) {
col_d = d;
col_axis = i;
@@ -1043,22 +1040,22 @@ bool Node3DEditorViewport::_transform_gizmo_select(const Vector2 &p_screenpos, b
col_d = 1e20;
for (int i = 0; i < 3; i++) {
- Vector3 ivec2 = gt.basis.get_axis((i + 1) % 3).normalized();
- Vector3 ivec3 = gt.basis.get_axis((i + 2) % 3).normalized();
+ const Vector3 ivec2 = gt.basis.get_axis((i + 1) % 3).normalized();
+ const Vector3 ivec3 = gt.basis.get_axis((i + 2) % 3).normalized();
// Allow some tolerance to make the plane easier to click,
// even if the click is actually slightly outside the plane.
- Vector3 grabber_pos = gt.origin + (ivec2 + ivec3) * gs * (GIZMO_PLANE_SIZE + GIZMO_PLANE_DST * 0.6667);
+ const Vector3 grabber_pos = gt.origin + (ivec2 + ivec3) * gizmo_scale * (GIZMO_PLANE_SIZE + GIZMO_PLANE_DST * 0.6667);
Vector3 r;
Plane plane(gt.origin, gt.basis.get_axis(i).normalized());
if (plane.intersects_ray(ray_pos, ray, &r)) {
- float dist = r.distance_to(grabber_pos);
+ const real_t dist = r.distance_to(grabber_pos);
// Allow some tolerance to make the plane easier to click,
// even if the click is actually slightly outside the plane.
- if (dist < (gs * GIZMO_PLANE_SIZE * 1.5)) {
- float d = ray_pos.distance_to(r);
+ if (dist < (gizmo_scale * GIZMO_PLANE_SIZE * 1.5)) {
+ const real_t d = ray_pos.distance_to(r);
if (d < col_d) {
col_d = d;
col_axis = i;
@@ -1293,7 +1290,7 @@ void Node3DEditorViewport::_sinput(const Ref<InputEvent> &p_event) {
if (b.is_valid()) {
emit_signal(SNAME("clicked"), this);
- float zoom_factor = 1 + (ZOOM_FREELOOK_MULTIPLIER - 1) * b->get_factor();
+ const real_t zoom_factor = 1 + (ZOOM_FREELOOK_MULTIPLIER - 1) * b->get_factor();
switch (b->get_button_index()) {
case MOUSE_BUTTON_WHEEL_UP: {
if (is_freelook_active()) {
@@ -1596,8 +1593,14 @@ void Node3DEditorViewport::_sinput(const Ref<InputEvent> &p_event) {
se->gizmo->commit_subgizmos(ids, restore, false);
spatial_editor->update_transform_gizmo();
} else {
- static const char *_transform_name[4] = { "None", "Rotate", "Translate", "Scale" };
- undo_redo->create_action(_transform_name[_edit.mode]);
+ static const char *_transform_name[4] = {
+ TTRC("None"),
+ TTRC("Rotate"),
+ // TRANSLATORS: This refers to the movement that changes the position of an object.
+ TTRC("Translate"),
+ TTRC("Scale"),
+ };
+ undo_redo->create_action(TTRGET(_transform_name[_edit.mode]));
List<Node *> &selection = editor_selection->get_selected_node_list();
@@ -1774,13 +1777,13 @@ void Node3DEditorViewport::_sinput(const Ref<InputEvent> &p_event) {
}
} else {
- float center_click_dist = click.distance_to(_edit.center);
- float center_inters_dist = intersection.distance_to(_edit.center);
+ const real_t center_click_dist = click.distance_to(_edit.center);
+ const real_t center_inters_dist = intersection.distance_to(_edit.center);
if (center_click_dist == 0) {
break;
}
- float scale = center_inters_dist - center_click_dist;
+ const real_t scale = center_inters_dist - center_click_dist;
motion = Vector3(scale, scale, scale);
}
@@ -3521,18 +3524,15 @@ void Node3DEditorViewport::update_transform_gizmo_view() {
return;
}
- Vector3 camz = -camera_xform.get_basis().get_axis(2).normalized();
- Vector3 camy = -camera_xform.get_basis().get_axis(1).normalized();
- Plane p(camera_xform.origin, camz);
- float gizmo_d = MAX(Math::abs(p.distance_to(xform.origin)), CMP_EPSILON);
- float d0 = camera->unproject_position(camera_xform.origin + camz * gizmo_d).y;
- float d1 = camera->unproject_position(camera_xform.origin + camz * gizmo_d + camy).y;
- float dd = Math::abs(d0 - d1);
- if (dd == 0) {
- dd = 0.0001;
- }
+ const Vector3 camz = -camera_xform.get_basis().get_axis(2).normalized();
+ const Vector3 camy = -camera_xform.get_basis().get_axis(1).normalized();
+ const Plane p(camera_xform.origin, camz);
+ const real_t gizmo_d = MAX(Math::abs(p.distance_to(xform.origin)), CMP_EPSILON);
+ const real_t d0 = camera->unproject_position(camera_xform.origin + camz * gizmo_d).y;
+ const real_t d1 = camera->unproject_position(camera_xform.origin + camz * gizmo_d + camy).y;
+ const real_t dd = MAX(Math::abs(d0 - d1), CMP_EPSILON);
- float gizmo_size = EditorSettings::get_singleton()->get("editors/3d/manipulator_gizmo_size");
+ const real_t gizmo_size = EditorSettings::get_singleton()->get("editors/3d/manipulator_gizmo_size");
// At low viewport heights, multiply the gizmo scale based on the viewport height.
// This prevents the gizmo from growing very large and going outside the viewport.
const int viewport_base_height = 400 * MAX(1, EDSCALE);
@@ -3788,7 +3788,7 @@ void Node3DEditorViewport::focus_selection() {
}
if (count != 0) {
- center /= float(count);
+ center /= count;
}
cursor.pos = center;
@@ -4452,14 +4452,14 @@ void Node3DEditorViewportContainer::_gui_input(const Ref<InputEvent> &p_event) {
}
if (dragging_h) {
- float new_ratio = drag_begin_ratio.x + (mm->get_position().x - drag_begin_pos.x) / get_size().width;
+ real_t new_ratio = drag_begin_ratio.x + (mm->get_position().x - drag_begin_pos.x) / get_size().width;
new_ratio = CLAMP(new_ratio, 40 / get_size().width, (get_size().width - 40) / get_size().width);
ratio_h = new_ratio;
queue_sort();
update();
}
if (dragging_v) {
- float new_ratio = drag_begin_ratio.y + (mm->get_position().y - drag_begin_pos.y) / get_size().height;
+ real_t new_ratio = drag_begin_ratio.y + (mm->get_position().y - drag_begin_pos.y) / get_size().height;
new_ratio = CLAMP(new_ratio, 40 / get_size().height, (get_size().height - 40) / get_size().height);
ratio_v = new_ratio;
queue_sort();
@@ -5010,13 +5010,13 @@ void Node3DEditor::set_state(const Dictionary &p_state) {
}
if (d.has("zfar")) {
- settings_zfar->set_value(float(d["zfar"]));
+ settings_zfar->set_value(double(d["zfar"]));
}
if (d.has("znear")) {
- settings_znear->set_value(float(d["znear"]));
+ settings_znear->set_value(double(d["znear"]));
}
if (d.has("fov")) {
- settings_fov->set_value(float(d["fov"]));
+ settings_fov->set_value(double(d["fov"]));
}
if (d.has("show_grid")) {
bool use = d["show_grid"];
@@ -7198,7 +7198,9 @@ Node3DEditor::Node3DEditor(EditorNode *p_editor) {
hbc_menu->add_child(context_menu_container);
_update_context_menu_stylebox();
+ // Get the view menu popup and have it stay open when a checkable item is selected
p = view_menu->get_popup();
+ p->set_hide_on_checkable_item_selection(false);
accept = memnew(AcceptDialog);
editor->get_gui_base()->add_child(accept);
@@ -7617,8 +7619,8 @@ Vector3 Node3DEditor::snap_point(Vector3 p_target, Vector3 p_start) const {
return p_target;
}
-float Node3DEditor::get_translate_snap() const {
- float snap_value;
+double Node3DEditor::get_translate_snap() const {
+ double snap_value;
if (Input::get_singleton()->is_key_pressed(KEY_SHIFT)) {
snap_value = snap_translate->get_text().to_float() / 10.0;
} else {
@@ -7628,8 +7630,8 @@ float Node3DEditor::get_translate_snap() const {
return snap_value;
}
-float Node3DEditor::get_rotate_snap() const {
- float snap_value;
+double Node3DEditor::get_rotate_snap() const {
+ double snap_value;
if (Input::get_singleton()->is_key_pressed(KEY_SHIFT)) {
snap_value = snap_rotate->get_text().to_float() / 3.0;
} else {
@@ -7639,8 +7641,8 @@ float Node3DEditor::get_rotate_snap() const {
return snap_value;
}
-float Node3DEditor::get_scale_snap() const {
- float snap_value;
+double Node3DEditor::get_scale_snap() const {
+ double snap_value;
if (Input::get_singleton()->is_key_pressed(KEY_SHIFT)) {
snap_value = snap_scale->get_text().to_float() / 2.0;
} else {
diff --git a/editor/plugins/node_3d_editor_plugin.h b/editor/plugins/node_3d_editor_plugin.h
index 6ac3345daf..cb2edbcbc1 100644
--- a/editor/plugins/node_3d_editor_plugin.h
+++ b/editor/plugins/node_3d_editor_plugin.h
@@ -201,7 +201,7 @@ private:
bool orthogonal;
bool auto_orthogonal;
bool lock_rotation;
- float gizmo_scale;
+ real_t gizmo_scale;
bool freelook_active;
real_t freelook_speed;
@@ -221,7 +221,7 @@ private:
struct _RayResult {
Node3D *item = nullptr;
- float depth = 0;
+ real_t depth = 0;
_FORCE_INLINE_ bool operator<(const _RayResult &p_rr) const { return depth < p_rr.depth; }
};
@@ -306,7 +306,7 @@ private:
struct Cursor {
Vector3 pos;
- float x_rot, y_rot, distance;
+ real_t x_rot, y_rot, distance;
Vector3 eye_pos; // Used in freelook mode
bool region_select;
Point2 region_begin, region_end;
@@ -340,8 +340,7 @@ private:
void set_message(String p_message, float p_time = 5);
- //
- void _update_camera(float p_interp_delta);
+ void _update_camera(real_t p_interp_delta);
Transform3D to_camera_transform(const Cursor &p_cursor) const;
void _draw();
@@ -450,8 +449,8 @@ public:
private:
View view;
bool mouseover;
- float ratio_h;
- float ratio_v;
+ real_t ratio_h;
+ real_t ratio_v;
bool hovering_v;
bool hovering_h;
@@ -534,9 +533,9 @@ private:
Ref<Node3DGizmo> current_hover_gizmo;
int current_hover_gizmo_handle;
- float snap_translate_value;
- float snap_rotate_value;
- float snap_scale_value;
+ real_t snap_translate_value;
+ real_t snap_rotate_value;
+ real_t snap_scale_value;
Ref<ArrayMesh> selection_box_xray;
Ref<ArrayMesh> selection_box;
@@ -554,7 +553,7 @@ private:
struct Gizmo {
bool visible = false;
- float scale = 0;
+ real_t scale = 0;
Transform3D transform;
} gizmo;
@@ -752,9 +751,9 @@ public:
ToolMode get_tool_mode() const { return tool_mode; }
bool are_local_coords_enabled() const { return tool_option_button[Node3DEditor::TOOL_OPT_LOCAL_COORDS]->is_pressed(); }
bool is_snap_enabled() const { return snap_enabled ^ snap_key_enabled; }
- float get_translate_snap() const;
- float get_rotate_snap() const;
- float get_scale_snap() const;
+ double get_translate_snap() const;
+ double get_rotate_snap() const;
+ double get_scale_snap() const;
Ref<ArrayMesh> get_move_gizmo(int idx) const { return move_gizmo[idx]; }
Ref<ArrayMesh> get_move_plane_gizmo(int idx) const { return move_plane_gizmo[idx]; }
diff --git a/editor/plugins/polygon_2d_editor_plugin.cpp b/editor/plugins/polygon_2d_editor_plugin.cpp
index b420372eff..9377395418 100644
--- a/editor/plugins/polygon_2d_editor_plugin.cpp
+++ b/editor/plugins/polygon_2d_editor_plugin.cpp
@@ -400,25 +400,25 @@ void Polygon2DEditor::_set_show_grid(bool p_show) {
uv_edit_draw->update();
}
-void Polygon2DEditor::_set_snap_off_x(float p_val) {
+void Polygon2DEditor::_set_snap_off_x(real_t p_val) {
snap_offset.x = p_val;
EditorSettings::get_singleton()->set_project_metadata("polygon_2d_uv_editor", "snap_offset", snap_offset);
uv_edit_draw->update();
}
-void Polygon2DEditor::_set_snap_off_y(float p_val) {
+void Polygon2DEditor::_set_snap_off_y(real_t p_val) {
snap_offset.y = p_val;
EditorSettings::get_singleton()->set_project_metadata("polygon_2d_uv_editor", "snap_offset", snap_offset);
uv_edit_draw->update();
}
-void Polygon2DEditor::_set_snap_step_x(float p_val) {
+void Polygon2DEditor::_set_snap_step_x(real_t p_val) {
snap_step.x = p_val;
EditorSettings::get_singleton()->set_project_metadata("polygon_2d_uv_editor", "snap_step", snap_step);
uv_edit_draw->update();
}
-void Polygon2DEditor::_set_snap_step_y(float p_val) {
+void Polygon2DEditor::_set_snap_step_y(real_t p_val) {
snap_step.y = p_val;
EditorSettings::get_singleton()->set_project_metadata("polygon_2d_uv_editor", "snap_step", snap_step);
uv_edit_draw->update();
@@ -569,11 +569,11 @@ void Polygon2DEditor::_uv_input(const Ref<InputEvent> &p_input) {
}
int closest = -1;
- float closest_dist = 1e20;
+ real_t closest_dist = 1e20;
for (int i = points_prev.size() - internal_vertices; i < points_prev.size(); i++) {
Vector2 tuv = mtx.xform(uv_create_poly_prev[i]);
- float dist = tuv.distance_to(Vector2(mb->get_position().x, mb->get_position().y));
+ real_t dist = tuv.distance_to(Vector2(mb->get_position().x, mb->get_position().y));
if (dist < 8 && dist < closest_dist) {
closest = i;
closest_dist = dist;
@@ -639,11 +639,11 @@ void Polygon2DEditor::_uv_input(const Ref<InputEvent> &p_input) {
if (uv_move_current == UV_MODE_ADD_POLYGON) {
int closest = -1;
- float closest_dist = 1e20;
+ real_t closest_dist = 1e20;
for (int i = 0; i < points_prev.size(); i++) {
Vector2 tuv = mtx.xform(points_prev[i]);
- float dist = tuv.distance_to(Vector2(mb->get_position().x, mb->get_position().y));
+ real_t dist = tuv.distance_to(Vector2(mb->get_position().x, mb->get_position().y));
if (dist < 8 && dist < closest_dist) {
closest = i;
closest_dist = dist;
@@ -825,7 +825,7 @@ void Polygon2DEditor::_uv_input(const Ref<InputEvent> &p_input) {
}
center /= uv_new.size();
- float angle = (uv_drag_from - mtx.xform(center)).normalized().angle_to((uv_drag_to - mtx.xform(center)).normalized());
+ real_t angle = (uv_drag_from - mtx.xform(center)).normalized().angle_to((uv_drag_to - mtx.xform(center)).normalized());
for (int i = 0; i < uv_new.size(); i++) {
Vector2 rel = points_prev[i] - center;
@@ -848,13 +848,13 @@ void Polygon2DEditor::_uv_input(const Ref<InputEvent> &p_input) {
}
center /= uv_new.size();
- float from_dist = uv_drag_from.distance_to(mtx.xform(center));
- float to_dist = uv_drag_to.distance_to(mtx.xform(center));
+ real_t from_dist = uv_drag_from.distance_to(mtx.xform(center));
+ real_t to_dist = uv_drag_to.distance_to(mtx.xform(center));
if (from_dist < 2) {
break;
}
- float scale = to_dist / from_dist;
+ real_t scale = to_dist / from_dist;
for (int i = 0; i < uv_new.size(); i++) {
Vector2 rel = points_prev[i] - center;
@@ -881,8 +881,8 @@ void Polygon2DEditor::_uv_input(const Ref<InputEvent> &p_input) {
{
int pc = painted_weights.size();
- float amount = bone_paint_strength->get_value();
- float radius = bone_paint_radius->get_value() * EDSCALE;
+ real_t amount = bone_paint_strength->get_value();
+ real_t radius = bone_paint_radius->get_value() * EDSCALE;
if (uv_mode == UV_MODE_CLEAR_WEIGHT) {
amount = -amount;
@@ -925,7 +925,7 @@ void Polygon2DEditor::_uv_input(const Ref<InputEvent> &p_input) {
}
}
-void Polygon2DEditor::_uv_scroll_changed(float) {
+void Polygon2DEditor::_uv_scroll_changed(real_t) {
if (updating_uv_scroll) {
return;
}
diff --git a/editor/plugins/polygon_2d_editor_plugin.h b/editor/plugins/polygon_2d_editor_plugin.h
index af3b2f5aef..cbe7ecf360 100644
--- a/editor/plugins/polygon_2d_editor_plugin.h
+++ b/editor/plugins/polygon_2d_editor_plugin.h
@@ -95,7 +95,7 @@ class Polygon2DEditor : public AbstractPolygon2DEditor {
void _update_bone_list();
Vector2 uv_draw_ofs;
- float uv_draw_zoom;
+ real_t uv_draw_zoom;
Vector<Vector2> points_prev;
Vector<Vector2> uv_create_uv_prev;
Vector<Vector2> uv_create_poly_prev;
@@ -127,17 +127,17 @@ class Polygon2DEditor : public AbstractPolygon2DEditor {
void _cancel_editing();
void _update_polygon_editing_state();
- void _uv_scroll_changed(float);
+ void _uv_scroll_changed(real_t);
void _uv_input(const Ref<InputEvent> &p_input);
void _uv_draw();
void _uv_mode(int p_mode);
void _set_use_snap(bool p_use);
void _set_show_grid(bool p_show);
- void _set_snap_off_x(float p_val);
- void _set_snap_off_y(float p_val);
- void _set_snap_step_x(float p_val);
- void _set_snap_step_y(float p_val);
+ void _set_snap_off_x(real_t p_val);
+ void _set_snap_off_y(real_t p_val);
+ void _set_snap_step_x(real_t p_val);
+ void _set_snap_step_y(real_t p_val);
void _uv_edit_mode_select(int p_mode);
void _uv_edit_popup_hide();
diff --git a/editor/plugins/script_text_editor.cpp b/editor/plugins/script_text_editor.cpp
index 65459d159d..5bbe56a800 100644
--- a/editor/plugins/script_text_editor.cpp
+++ b/editor/plugins/script_text_editor.cpp
@@ -204,7 +204,13 @@ void ScriptTextEditor::_set_theme_for_script() {
for (const String &string : strings) {
String beg = string.get_slice(" ", 0);
String end = string.get_slice_count(" ") > 1 ? string.get_slice(" ", 1) : String();
- text_edit->add_string_delimiter(beg, end, end == "");
+ if (!text_edit->has_string_delimiter(beg)) {
+ text_edit->add_string_delimiter(beg, end, end == "");
+ }
+
+ if (!end.is_empty() && !text_edit->has_auto_brace_completion_open_key(beg)) {
+ text_edit->add_auto_brace_completion_pair(beg, end);
+ }
}
List<String> comments;
@@ -214,6 +220,10 @@ void ScriptTextEditor::_set_theme_for_script() {
String beg = comment.get_slice(" ", 0);
String end = comment.get_slice_count(" ") > 1 ? comment.get_slice(" ", 1) : String();
text_edit->add_comment_delimiter(beg, end, end == "");
+
+ if (!end.is_empty() && !text_edit->has_auto_brace_completion_open_key(beg)) {
+ text_edit->add_auto_brace_completion_pair(beg, end);
+ }
}
}
@@ -742,7 +752,7 @@ void ScriptTextEditor::_lookup_symbol(const String &p_symbol, int p_row, int p_c
EditorNode::get_singleton()->load_resource(p_symbol);
}
- } else if (script->get_language()->lookup_code(code_editor->get_text_editor()->get_text_for_lookup_completion(), p_symbol, script->get_path(), base, result) == OK) {
+ } else if (script->get_language()->lookup_code(code_editor->get_text_editor()->get_text_for_symbol_lookup(), p_symbol, script->get_path(), base, result) == OK) {
_goto_line(p_row);
result.class_name = result.class_name.trim_prefix("_");
@@ -845,18 +855,17 @@ void ScriptTextEditor::_validate_symbol(const String &p_symbol) {
}
ScriptLanguage::LookupResult result;
- if (ScriptServer::is_global_class(p_symbol) || p_symbol.is_resource_file() || script->get_language()->lookup_code(code_editor->get_text_editor()->get_text_for_lookup_completion(), p_symbol, script->get_path(), base, result) == OK || (ProjectSettings::get_singleton()->has_autoload(p_symbol) && ProjectSettings::get_singleton()->get_autoload(p_symbol).is_singleton)) {
- text_edit->set_highlighted_word(p_symbol);
+ if (ScriptServer::is_global_class(p_symbol) || p_symbol.is_resource_file() || script->get_language()->lookup_code(code_editor->get_text_editor()->get_text_for_symbol_lookup(), p_symbol, script->get_path(), base, result) == OK || (ProjectSettings::get_singleton()->has_autoload(p_symbol) && ProjectSettings::get_singleton()->get_autoload(p_symbol).is_singleton)) {
+ text_edit->set_symbol_lookup_word_as_valid(true);
} else if (p_symbol.is_rel_path()) {
String path = _get_absolute_path(p_symbol);
if (FileAccess::exists(path)) {
- text_edit->set_highlighted_word(p_symbol);
+ text_edit->set_symbol_lookup_word_as_valid(true);
} else {
- text_edit->set_highlighted_word(String());
+ text_edit->set_symbol_lookup_word_as_valid(false);
}
-
} else {
- text_edit->set_highlighted_word(String());
+ text_edit->set_symbol_lookup_word_as_valid(false);
}
}
@@ -1544,7 +1553,7 @@ void ScriptTextEditor::_text_edit_gui_input(const Ref<InputEvent> &ev) {
base = _find_node_for_script(base, base, script);
}
ScriptLanguage::LookupResult result;
- if (script->get_language()->lookup_code(code_editor->get_text_editor()->get_text_for_lookup_completion(), word_at_pos, script->get_path(), base, result) == OK) {
+ if (script->get_language()->lookup_code(code_editor->get_text_editor()->get_text_for_symbol_lookup(), word_at_pos, script->get_path(), base, result) == OK) {
open_docs = true;
}
}
@@ -1829,7 +1838,7 @@ ScriptTextEditor::ScriptTextEditor() {
code_editor->get_text_editor()->set_code_hint_draw_below(EditorSettings::get_singleton()->get("text_editor/completion/put_callhint_tooltip_below_current_line"));
- code_editor->get_text_editor()->set_select_identifiers_on_hover(true);
+ code_editor->get_text_editor()->set_symbol_lookup_on_click_enabled(true);
code_editor->get_text_editor()->set_context_menu_enabled(false);
context_menu = memnew(PopupMenu);
diff --git a/editor/plugins/shader_editor_plugin.cpp b/editor/plugins/shader_editor_plugin.cpp
index 2c45b96106..95973f9dfd 100644
--- a/editor/plugins/shader_editor_plugin.cpp
+++ b/editor/plugins/shader_editor_plugin.cpp
@@ -158,6 +158,10 @@ void ShaderTextEditor::_load_theme_settings() {
text_editor->add_comment_delimiter("/*", "*/", false);
text_editor->add_comment_delimiter("//", "", true);
+ if (!text_editor->has_auto_brace_completion_open_key("/*")) {
+ text_editor->add_auto_brace_completion_pair("/*", "*/");
+ }
+
if (warnings_panel) {
// Warnings panel
warnings_panel->add_theme_font_override("normal_font", EditorNode::get_singleton()->get_gui_base()->get_theme_font(SNAME("main"), SNAME("EditorFonts")));
@@ -659,7 +663,7 @@ ShaderEditor::ShaderEditor(EditorNode *p_node) {
shader_editor->get_text_editor()->set_code_hint_draw_below(EditorSettings::get_singleton()->get("text_editor/completion/put_callhint_tooltip_below_current_line"));
- shader_editor->get_text_editor()->set_select_identifiers_on_hover(true);
+ shader_editor->get_text_editor()->set_symbol_lookup_on_click_enabled(true);
shader_editor->get_text_editor()->set_context_menu_enabled(false);
shader_editor->get_text_editor()->connect("gui_input", callable_mp(this, &ShaderEditor::_text_edit_gui_input));
diff --git a/editor/plugins/theme_editor_plugin.cpp b/editor/plugins/theme_editor_plugin.cpp
index 6bcc65e30c..0929a629f8 100644
--- a/editor/plugins/theme_editor_plugin.cpp
+++ b/editor/plugins/theme_editor_plugin.cpp
@@ -3112,7 +3112,7 @@ void ThemeEditor::edit(const Ref<Theme> &p_theme) {
preview_tab->set_preview_theme(p_theme);
}
- theme_name->set_text(TTR("Theme") + ": " + theme->get_path().get_file());
+ theme_name->set_text(TTR("Theme:") + " " + theme->get_path().get_file());
}
Ref<Theme> ThemeEditor::get_edited_theme() {
@@ -3230,7 +3230,7 @@ ThemeEditor::ThemeEditor() {
add_child(top_menu);
theme_name = memnew(Label);
- theme_name->set_text(TTR("Theme") + ": ");
+ theme_name->set_text(TTR("Theme:"));
theme_name->set_theme_type_variation("HeaderSmall");
top_menu->add_child(theme_name);
diff --git a/editor/plugins/tiles/atlas_merging_dialog.cpp b/editor/plugins/tiles/atlas_merging_dialog.cpp
index bbafc7802b..d54906c98c 100644
--- a/editor/plugins/tiles/atlas_merging_dialog.cpp
+++ b/editor/plugins/tiles/atlas_merging_dialog.cpp
@@ -154,7 +154,7 @@ void AtlasMergingDialog::_merge_confirmed(String p_path) {
Ref<Texture2D> new_texture_resource = ResourceLoader::load(p_path, "Texture2D");
merged->set_texture(new_texture_resource);
- undo_redo->create_action("Merge TileSetAtlasSource");
+ undo_redo->create_action(TTR("Merge TileSetAtlasSource"));
int next_id = tile_set->get_next_source_id();
undo_redo->add_do_method(*tile_set, "add_source", merged, next_id);
undo_redo->add_undo_method(*tile_set, "remove_source", next_id);
diff --git a/editor/plugins/tiles/tile_atlas_view.cpp b/editor/plugins/tiles/tile_atlas_view.cpp
index 84e40e2ffa..13f04cb804 100644
--- a/editor/plugins/tiles/tile_atlas_view.cpp
+++ b/editor/plugins/tiles/tile_atlas_view.cpp
@@ -32,6 +32,7 @@
#include "core/input/input.h"
#include "core/os/keyboard.h"
+#include "scene/2d/tile_map.h"
#include "scene/gui/box_container.h"
#include "scene/gui/label.h"
#include "scene/gui/panel.h"
@@ -259,7 +260,7 @@ void TileAtlasView::_draw_base_tiles() {
Vector2i offset_pos = (margins + (atlas_coords * texture_region_size) + tile_set_atlas_source->get_tile_texture_region(atlas_coords).size / 2 + tile_set_atlas_source->get_tile_effective_texture_offset(atlas_coords, 0));
// Draw the tile.
- TileSetPluginAtlasRendering::draw_tile(base_tiles_draw->get_canvas_item(), offset_pos, tile_set, source_id, atlas_coords, 0);
+ TileMap::draw_tile(base_tiles_draw->get_canvas_item(), offset_pos, tile_set, source_id, atlas_coords, 0);
}
}
}
@@ -375,7 +376,7 @@ void TileAtlasView::_draw_alternatives() {
}
// Draw the tile.
- TileSetPluginAtlasRendering::draw_tile(alternatives_draw->get_canvas_item(), offset_pos, tile_set, source_id, atlas_coords, alternative_id);
+ TileMap::draw_tile(alternatives_draw->get_canvas_item(), offset_pos, tile_set, source_id, atlas_coords, alternative_id);
// Increment the x position.
current_pos.x += transposed ? texture_region.size.y : texture_region.size.x;
diff --git a/editor/plugins/tiles/tile_data_editors.h b/editor/plugins/tiles/tile_data_editors.h
index 781f26cc02..99998dc779 100644
--- a/editor/plugins/tiles/tile_data_editors.h
+++ b/editor/plugins/tiles/tile_data_editors.h
@@ -36,10 +36,10 @@
#include "editor/editor_node.h"
#include "editor/editor_properties.h"
+#include "scene/2d/tile_map.h"
#include "scene/gui/box_container.h"
#include "scene/gui/control.h"
#include "scene/gui/label.h"
-#include "scene/resources/tile_set.h"
class TileDataEditor : public VBoxContainer {
GDCLASS(TileDataEditor, VBoxContainer);
diff --git a/editor/plugins/tiles/tile_map_editor.cpp b/editor/plugins/tiles/tile_map_editor.cpp
index e70aed8ed6..77084f551a 100644
--- a/editor/plugins/tiles/tile_map_editor.cpp
+++ b/editor/plugins/tiles/tile_map_editor.cpp
@@ -377,6 +377,11 @@ bool TileMapEditorTilesPlugin::forward_canvas_gui_input(const Ref<InputEvent> &p
return false;
}
+ if (tile_map_layer < 0) {
+ return false;
+ }
+ ERR_FAIL_INDEX_V(tile_map_layer, tile_map->get_layers_count(), false);
+
Ref<TileSet> tile_set = tile_map->get_tileset();
if (!tile_set.is_valid()) {
return false;
@@ -391,7 +396,7 @@ bool TileMapEditorTilesPlugin::forward_canvas_gui_input(const Ref<InputEvent> &p
for (Set<Vector2i>::Element *E = tile_map_selection.front(); E; E = E->next()) {
coords_array.push_back(E->get());
}
- tile_map_clipboard = tile_map->get_pattern(coords_array);
+ tile_map_clipboard = tile_map->get_pattern(tile_map_layer, coords_array);
}
if (ED_IS_SHORTCUT("tiles_editor/cut", p_event)) {
@@ -399,8 +404,8 @@ bool TileMapEditorTilesPlugin::forward_canvas_gui_input(const Ref<InputEvent> &p
if (!tile_map_selection.is_empty()) {
undo_redo->create_action(TTR("Delete tiles"));
for (Set<Vector2i>::Element *E = tile_map_selection.front(); E; E = E->next()) {
- undo_redo->add_do_method(tile_map, "set_cell", E->get(), TileSet::INVALID_SOURCE, TileSetSource::INVALID_ATLAS_COORDS, TileSetSource::INVALID_TILE_ALTERNATIVE);
- undo_redo->add_undo_method(tile_map, "set_cell", E->get(), tile_map->get_cell_source_id(E->get()), tile_map->get_cell_atlas_coords(E->get()), tile_map->get_cell_alternative_tile(E->get()));
+ undo_redo->add_do_method(tile_map, "set_cell", tile_map_layer, E->get(), TileSet::INVALID_SOURCE, TileSetSource::INVALID_ATLAS_COORDS, TileSetSource::INVALID_TILE_ALTERNATIVE);
+ undo_redo->add_undo_method(tile_map, "set_cell", tile_map_layer, E->get(), tile_map->get_cell_source_id(tile_map_layer, E->get()), tile_map->get_cell_atlas_coords(tile_map_layer, E->get()), tile_map->get_cell_alternative_tile(tile_map_layer, E->get()));
}
undo_redo->add_undo_method(this, "_set_tile_map_selection", _get_tile_map_selection());
tile_map_selection.clear();
@@ -430,8 +435,8 @@ bool TileMapEditorTilesPlugin::forward_canvas_gui_input(const Ref<InputEvent> &p
if (!tile_map_selection.is_empty()) {
undo_redo->create_action(TTR("Delete tiles"));
for (Set<Vector2i>::Element *E = tile_map_selection.front(); E; E = E->next()) {
- undo_redo->add_do_method(tile_map, "set_cell", E->get(), TileSet::INVALID_SOURCE, TileSetSource::INVALID_ATLAS_COORDS, TileSetSource::INVALID_TILE_ALTERNATIVE);
- undo_redo->add_undo_method(tile_map, "set_cell", E->get(), tile_map->get_cell_source_id(E->get()), tile_map->get_cell_atlas_coords(E->get()), tile_map->get_cell_alternative_tile(E->get()));
+ undo_redo->add_do_method(tile_map, "set_cell", tile_map_layer, E->get(), TileSet::INVALID_SOURCE, TileSetSource::INVALID_ATLAS_COORDS, TileSetSource::INVALID_TILE_ALTERNATIVE);
+ undo_redo->add_undo_method(tile_map, "set_cell", tile_map_layer, E->get(), tile_map->get_cell_source_id(tile_map_layer, E->get()), tile_map->get_cell_atlas_coords(tile_map_layer, E->get()), tile_map->get_cell_alternative_tile(tile_map_layer, E->get()));
}
undo_redo->add_undo_method(this, "_set_tile_map_selection", _get_tile_map_selection());
tile_map_selection.clear();
@@ -456,9 +461,9 @@ bool TileMapEditorTilesPlugin::forward_canvas_gui_input(const Ref<InputEvent> &p
}
Vector2i coords = E->key();
if (!drag_modified.has(coords)) {
- drag_modified.insert(coords, tile_map->get_cell(coords));
+ drag_modified.insert(coords, tile_map->get_cell(tile_map_layer, coords));
}
- tile_map->set_cell(coords, E->get().source_id, E->get().get_atlas_coords(), E->get().alternative_tile);
+ tile_map->set_cell(tile_map_layer, coords, E->get().source_id, E->get().get_atlas_coords(), E->get().alternative_tile);
}
} break;
case DRAG_TYPE_BUCKET: {
@@ -472,9 +477,9 @@ bool TileMapEditorTilesPlugin::forward_canvas_gui_input(const Ref<InputEvent> &p
}
Vector2i coords = E->key();
if (!drag_modified.has(coords)) {
- drag_modified.insert(coords, tile_map->get_cell(coords));
+ drag_modified.insert(coords, tile_map->get_cell(tile_map_layer, coords));
}
- tile_map->set_cell(coords, E->get().source_id, E->get().get_atlas_coords(), E->get().alternative_tile);
+ tile_map->set_cell(tile_map_layer, coords, E->get().source_id, E->get().get_atlas_coords(), E->get().alternative_tile);
}
}
}
@@ -497,7 +502,9 @@ bool TileMapEditorTilesPlugin::forward_canvas_gui_input(const Ref<InputEvent> &p
if (mb->get_button_index() == MOUSE_BUTTON_LEFT) {
if (mb->is_pressed()) {
// Pressed
- if (tool_buttons_group->get_pressed_button() == select_tool_button) {
+ if (drag_type == DRAG_TYPE_CLIPBOARD_PASTE) {
+ // Do nothing.
+ } else if (tool_buttons_group->get_pressed_button() == select_tool_button) {
drag_start_mouse_pos = mpos;
if (tile_map_selection.has(tile_map->world_to_map(drag_start_mouse_pos)) && !mb->is_shift_pressed()) {
// Move the selection
@@ -505,8 +512,8 @@ bool TileMapEditorTilesPlugin::forward_canvas_gui_input(const Ref<InputEvent> &p
drag_modified.clear();
for (Set<Vector2i>::Element *E = tile_map_selection.front(); E; E = E->next()) {
Vector2i coords = E->get();
- drag_modified.insert(coords, tile_map->get_cell(coords));
- tile_map->set_cell(coords, TileSet::INVALID_SOURCE, TileSetSource::INVALID_ATLAS_COORDS, TileSetSource::INVALID_TILE_ALTERNATIVE);
+ drag_modified.insert(coords, tile_map->get_cell(tile_map_layer, coords));
+ tile_map->set_cell(tile_map_layer, coords, TileSet::INVALID_SOURCE, TileSetSource::INVALID_ATLAS_COORDS, TileSetSource::INVALID_TILE_ALTERNATIVE);
}
} else {
// Select tiles
@@ -530,9 +537,9 @@ bool TileMapEditorTilesPlugin::forward_canvas_gui_input(const Ref<InputEvent> &p
}
Vector2i coords = E->key();
if (!drag_modified.has(coords)) {
- drag_modified.insert(coords, tile_map->get_cell(coords));
+ drag_modified.insert(coords, tile_map->get_cell(tile_map_layer, coords));
}
- tile_map->set_cell(coords, E->get().source_id, E->get().get_atlas_coords(), E->get().alternative_tile);
+ tile_map->set_cell(tile_map_layer, coords, E->get().source_id, E->get().get_atlas_coords(), E->get().alternative_tile);
}
} else if (tool_buttons_group->get_pressed_button() == line_tool_button) {
drag_type = DRAG_TYPE_LINE;
@@ -556,9 +563,9 @@ bool TileMapEditorTilesPlugin::forward_canvas_gui_input(const Ref<InputEvent> &p
}
Vector2i coords = E->key();
if (!drag_modified.has(coords)) {
- drag_modified.insert(coords, tile_map->get_cell(coords));
+ drag_modified.insert(coords, tile_map->get_cell(tile_map_layer, coords));
}
- tile_map->set_cell(coords, E->get().source_id, E->get().get_atlas_coords(), E->get().alternative_tile);
+ tile_map->set_cell(tile_map_layer, coords, E->get().source_id, E->get().get_atlas_coords(), E->get().alternative_tile);
}
}
}
@@ -587,6 +594,11 @@ void TileMapEditorTilesPlugin::forward_canvas_draw_over_viewport(Control *p_over
return;
}
+ if (tile_map_layer < 0) {
+ return;
+ }
+ ERR_FAIL_INDEX(tile_map_layer, tile_map->get_layers_count());
+
Ref<TileSet> tile_set = tile_map->get_tileset();
if (!tile_set.is_valid()) {
return;
@@ -623,7 +635,7 @@ void TileMapEditorTilesPlugin::forward_canvas_draw_over_viewport(Control *p_over
for (int x = rect.position.x; x < rect.get_end().x; x++) {
for (int y = rect.position.y; y < rect.get_end().y; y++) {
Vector2i coords = Vector2i(x, y);
- if (tile_map->get_cell_source_id(coords) != TileSet::INVALID_SOURCE) {
+ if (tile_map->get_cell_source_id(tile_map_layer, coords) != TileSet::INVALID_SOURCE) {
Rect2 cell_region = xform.xform(Rect2(tile_map->map_to_world(coords) - tile_shape_size / 2, tile_shape_size));
tile_set->draw_tile_shape(p_overlay, cell_region, Color(1.0, 1.0, 1.0), false);
}
@@ -637,7 +649,7 @@ void TileMapEditorTilesPlugin::forward_canvas_draw_over_viewport(Control *p_over
for (int x = rect.position.x; x < rect.get_end().x; x++) {
for (int y = rect.position.y; y < rect.get_end().y; y++) {
Vector2i coords = Vector2i(x, y);
- if (tile_map->get_cell_source_id(coords) != TileSet::INVALID_SOURCE) {
+ if (tile_map->get_cell_source_id(tile_map_layer, coords) != TileSet::INVALID_SOURCE) {
to_draw.insert(coords);
}
}
@@ -914,6 +926,8 @@ Map<Vector2i, TileMapCell> TileMapEditorTilesPlugin::_draw_rect(Vector2i p_start
TileMapPattern erase_pattern;
erase_pattern.set_cell(Vector2i(0, 0), TileSet::INVALID_SOURCE, TileSetSource::INVALID_ATLAS_COORDS, TileSetSource::INVALID_TILE_ALTERNATIVE);
TileMapPattern *pattern = erase_button->is_pressed() ? &erase_pattern : selection_pattern;
+ Map<Vector2i, TileMapCell> err_output;
+ ERR_FAIL_COND_V(pattern->is_empty(), err_output);
// Compute the offset to align things to the bottom or right.
bool aligned_right = p_end_cell.x < p_start_cell.x;
@@ -956,6 +970,12 @@ Map<Vector2i, TileMapCell> TileMapEditorTilesPlugin::_draw_bucket_fill(Vector2i
return Map<Vector2i, TileMapCell>();
}
+ if (tile_map_layer < 0) {
+ return Map<Vector2i, TileMapCell>();
+ }
+ Map<Vector2i, TileMapCell> output;
+ ERR_FAIL_INDEX_V(tile_map_layer, tile_map->get_layers_count(), output);
+
Ref<TileSet> tile_set = tile_map->get_tileset();
if (!tile_set.is_valid()) {
return Map<Vector2i, TileMapCell>();
@@ -966,9 +986,8 @@ Map<Vector2i, TileMapCell> TileMapEditorTilesPlugin::_draw_bucket_fill(Vector2i
erase_pattern.set_cell(Vector2i(0, 0), TileSet::INVALID_SOURCE, TileSetSource::INVALID_ATLAS_COORDS, TileSetSource::INVALID_TILE_ALTERNATIVE);
TileMapPattern *pattern = erase_button->is_pressed() ? &erase_pattern : selection_pattern;
- Map<Vector2i, TileMapCell> output;
if (!pattern->is_empty()) {
- TileMapCell source = tile_map->get_cell(p_coords);
+ TileMapCell source = tile_map->get_cell(tile_map_layer, p_coords);
// If we are filling empty tiles, compute the tilemap boundaries.
Rect2i boundaries;
@@ -985,9 +1004,9 @@ Map<Vector2i, TileMapCell> TileMapEditorTilesPlugin::_draw_bucket_fill(Vector2i
Vector2i coords = to_check.back()->get();
to_check.pop_back();
if (!already_checked.has(coords)) {
- if (source.source_id == tile_map->get_cell_source_id(coords) &&
- source.get_atlas_coords() == tile_map->get_cell_atlas_coords(coords) &&
- source.alternative_tile == tile_map->get_cell_alternative_tile(coords) &&
+ if (source.source_id == tile_map->get_cell_source_id(tile_map_layer, coords) &&
+ source.get_atlas_coords() == tile_map->get_cell_atlas_coords(tile_map_layer, coords) &&
+ source.alternative_tile == tile_map->get_cell_alternative_tile(tile_map_layer, coords) &&
(source.source_id != TileSet::INVALID_SOURCE || boundaries.has_point(coords))) {
if (!erase_button->is_pressed() && random_tile_checkbox->is_pressed()) {
// Paint a random tile.
@@ -1027,13 +1046,13 @@ Map<Vector2i, TileMapCell> TileMapEditorTilesPlugin::_draw_bucket_fill(Vector2i
}
}
} else {
- to_check = tile_map->get_used_cells();
+ to_check = tile_map->get_used_cells(tile_map_layer);
}
for (int i = 0; i < to_check.size(); i++) {
Vector2i coords = to_check[i];
- if (source.source_id == tile_map->get_cell_source_id(coords) &&
- source.get_atlas_coords() == tile_map->get_cell_atlas_coords(coords) &&
- source.alternative_tile == tile_map->get_cell_alternative_tile(coords) &&
+ if (source.source_id == tile_map->get_cell_source_id(tile_map_layer, coords) &&
+ source.get_atlas_coords() == tile_map->get_cell_atlas_coords(tile_map_layer, coords) &&
+ source.alternative_tile == tile_map->get_cell_alternative_tile(tile_map_layer, coords) &&
(source.source_id != TileSet::INVALID_SOURCE || boundaries.has_point(coords))) {
if (!erase_button->is_pressed() && random_tile_checkbox->is_pressed()) {
// Paint a random tile.
@@ -1066,6 +1085,11 @@ void TileMapEditorTilesPlugin::_stop_dragging() {
return;
}
+ if (tile_map_layer < 0) {
+ return;
+ }
+ ERR_FAIL_INDEX(tile_map_layer, tile_map->get_layers_count());
+
Ref<TileSet> tile_set = tile_map->get_tileset();
if (!tile_set.is_valid()) {
return;
@@ -1091,7 +1115,7 @@ void TileMapEditorTilesPlugin::_stop_dragging() {
tile_map_selection.erase(coords);
}
} else {
- if (tile_map->get_cell_source_id(coords) != TileSet::INVALID_SOURCE) {
+ if (tile_map->get_cell_source_id(tile_map_layer, coords) != TileSet::INVALID_SOURCE) {
tile_map_selection.insert(coords);
}
}
@@ -1123,7 +1147,7 @@ void TileMapEditorTilesPlugin::_stop_dragging() {
coords = tile_map->map_pattern(top_left, selection_used_cells[i], selection_pattern);
cells_undo[coords] = TileMapCell(drag_modified[coords].source_id, drag_modified[coords].get_atlas_coords(), drag_modified[coords].alternative_tile);
coords = tile_map->map_pattern(top_left + offset, selection_used_cells[i], selection_pattern);
- cells_undo[coords] = TileMapCell(tile_map->get_cell_source_id(coords), tile_map->get_cell_atlas_coords(coords), tile_map->get_cell_alternative_tile(coords));
+ cells_undo[coords] = TileMapCell(tile_map->get_cell_source_id(tile_map_layer, coords), tile_map->get_cell_atlas_coords(tile_map_layer, coords), tile_map->get_cell_alternative_tile(tile_map_layer, coords));
}
Map<Vector2i, TileMapCell> cells_do;
@@ -1138,10 +1162,10 @@ void TileMapEditorTilesPlugin::_stop_dragging() {
undo_redo->create_action(TTR("Move tiles"));
// Move the tiles.
for (Map<Vector2i, TileMapCell>::Element *E = cells_do.front(); E; E = E->next()) {
- undo_redo->add_do_method(tile_map, "set_cell", E->key(), E->get().source_id, E->get().get_atlas_coords(), E->get().alternative_tile);
+ undo_redo->add_do_method(tile_map, "set_cell", tile_map_layer, E->key(), E->get().source_id, E->get().get_atlas_coords(), E->get().alternative_tile);
}
for (Map<Vector2i, TileMapCell>::Element *E = cells_undo.front(); E; E = E->next()) {
- undo_redo->add_undo_method(tile_map, "set_cell", E->key(), E->get().source_id, E->get().get_atlas_coords(), E->get().alternative_tile);
+ undo_redo->add_undo_method(tile_map, "set_cell", tile_map_layer, E->key(), E->get().source_id, E->get().get_atlas_coords(), E->get().alternative_tile);
}
// Update the selection.
@@ -1162,12 +1186,12 @@ void TileMapEditorTilesPlugin::_stop_dragging() {
for (int x = rect.position.x; x < rect.get_end().x; x++) {
for (int y = rect.position.y; y < rect.get_end().y; y++) {
Vector2i coords = Vector2i(x, y);
- if (tile_map->get_cell_source_id(coords) != TileSet::INVALID_SOURCE) {
+ if (tile_map->get_cell_source_id(tile_map_layer, coords) != TileSet::INVALID_SOURCE) {
coords_array.push_back(coords);
}
}
}
- selection_pattern = tile_map->get_pattern(coords_array);
+ selection_pattern = tile_map->get_pattern(tile_map_layer, coords_array);
if (!selection_pattern->is_empty()) {
_update_tileset_selection_from_selection_pattern();
} else {
@@ -1178,8 +1202,8 @@ void TileMapEditorTilesPlugin::_stop_dragging() {
case DRAG_TYPE_PAINT: {
undo_redo->create_action(TTR("Paint tiles"));
for (Map<Vector2i, TileMapCell>::Element *E = drag_modified.front(); E; E = E->next()) {
- undo_redo->add_do_method(tile_map, "set_cell", E->key(), tile_map->get_cell_source_id(E->key()), tile_map->get_cell_atlas_coords(E->key()), tile_map->get_cell_alternative_tile(E->key()));
- undo_redo->add_undo_method(tile_map, "set_cell", E->key(), E->get().source_id, E->get().get_atlas_coords(), E->get().alternative_tile);
+ undo_redo->add_do_method(tile_map, "set_cell", tile_map_layer, E->key(), tile_map->get_cell_source_id(tile_map_layer, E->key()), tile_map->get_cell_atlas_coords(tile_map_layer, E->key()), tile_map->get_cell_alternative_tile(tile_map_layer, E->key()));
+ undo_redo->add_undo_method(tile_map, "set_cell", tile_map_layer, E->key(), E->get().source_id, E->get().get_atlas_coords(), E->get().alternative_tile);
}
undo_redo->commit_action(false);
} break;
@@ -1190,8 +1214,8 @@ void TileMapEditorTilesPlugin::_stop_dragging() {
if (!erase_button->is_pressed() && E->get().source_id == TileSet::INVALID_SOURCE) {
continue;
}
- undo_redo->add_do_method(tile_map, "set_cell", E->key(), E->get().source_id, E->get().get_atlas_coords(), E->get().alternative_tile);
- undo_redo->add_undo_method(tile_map, "set_cell", E->key(), tile_map->get_cell_source_id(E->key()), tile_map->get_cell_atlas_coords(E->key()), tile_map->get_cell_alternative_tile(E->key()));
+ undo_redo->add_do_method(tile_map, "set_cell", tile_map_layer, E->key(), E->get().source_id, E->get().get_atlas_coords(), E->get().alternative_tile);
+ undo_redo->add_undo_method(tile_map, "set_cell", tile_map_layer, E->key(), tile_map->get_cell_source_id(tile_map_layer, E->key()), tile_map->get_cell_atlas_coords(tile_map_layer, E->key()), tile_map->get_cell_alternative_tile(tile_map_layer, E->key()));
}
undo_redo->commit_action();
} break;
@@ -1202,16 +1226,16 @@ void TileMapEditorTilesPlugin::_stop_dragging() {
if (!erase_button->is_pressed() && E->get().source_id == TileSet::INVALID_SOURCE) {
continue;
}
- undo_redo->add_do_method(tile_map, "set_cell", E->key(), E->get().source_id, E->get().get_atlas_coords(), E->get().alternative_tile);
- undo_redo->add_undo_method(tile_map, "set_cell", E->key(), tile_map->get_cell_source_id(E->key()), tile_map->get_cell_atlas_coords(E->key()), tile_map->get_cell_alternative_tile(E->key()));
+ undo_redo->add_do_method(tile_map, "set_cell", tile_map_layer, E->key(), E->get().source_id, E->get().get_atlas_coords(), E->get().alternative_tile);
+ undo_redo->add_undo_method(tile_map, "set_cell", tile_map_layer, E->key(), tile_map->get_cell_source_id(tile_map_layer, E->key()), tile_map->get_cell_atlas_coords(tile_map_layer, E->key()), tile_map->get_cell_alternative_tile(tile_map_layer, E->key()));
}
undo_redo->commit_action();
} break;
case DRAG_TYPE_BUCKET: {
undo_redo->create_action(TTR("Paint tiles"));
for (Map<Vector2i, TileMapCell>::Element *E = drag_modified.front(); E; E = E->next()) {
- undo_redo->add_do_method(tile_map, "set_cell", E->key(), tile_map->get_cell_source_id(E->key()), tile_map->get_cell_atlas_coords(E->key()), tile_map->get_cell_alternative_tile(E->key()));
- undo_redo->add_undo_method(tile_map, "set_cell", E->key(), E->get().source_id, E->get().get_atlas_coords(), E->get().alternative_tile);
+ undo_redo->add_do_method(tile_map, "set_cell", tile_map_layer, E->key(), tile_map->get_cell_source_id(tile_map_layer, E->key()), tile_map->get_cell_atlas_coords(tile_map_layer, E->key()), tile_map->get_cell_alternative_tile(tile_map_layer, E->key()));
+ undo_redo->add_undo_method(tile_map, "set_cell", tile_map_layer, E->key(), E->get().source_id, E->get().get_atlas_coords(), E->get().alternative_tile);
}
undo_redo->commit_action(false);
} break;
@@ -1221,8 +1245,8 @@ void TileMapEditorTilesPlugin::_stop_dragging() {
TypedArray<Vector2i> used_cells = tile_map_clipboard->get_used_cells();
for (int i = 0; i < used_cells.size(); i++) {
Vector2i coords = tile_map->map_pattern(tile_map->world_to_map(mpos - mouse_offset), used_cells[i], tile_map_clipboard);
- undo_redo->add_do_method(tile_map, "set_cell", coords, tile_map_clipboard->get_cell_source_id(used_cells[i]), tile_map_clipboard->get_cell_atlas_coords(used_cells[i]), tile_map_clipboard->get_cell_alternative_tile(used_cells[i]));
- undo_redo->add_undo_method(tile_map, "set_cell", coords, tile_map->get_cell_source_id(coords), tile_map->get_cell_atlas_coords(coords), tile_map->get_cell_alternative_tile(coords));
+ undo_redo->add_do_method(tile_map, "set_cell", tile_map_layer, coords, tile_map_clipboard->get_cell_source_id(used_cells[i]), tile_map_clipboard->get_cell_atlas_coords(used_cells[i]), tile_map_clipboard->get_cell_alternative_tile(used_cells[i]));
+ undo_redo->add_undo_method(tile_map, "set_cell", tile_map_layer, coords, tile_map->get_cell_source_id(tile_map_layer, coords), tile_map->get_cell_atlas_coords(tile_map_layer, coords), tile_map->get_cell_alternative_tile(tile_map_layer, coords));
}
undo_redo->commit_action();
} break;
@@ -1301,13 +1325,15 @@ void TileMapEditorTilesPlugin::_update_selection_pattern_from_tilemap_selection(
return;
}
+ ERR_FAIL_INDEX(tile_map_layer, tile_map->get_layers_count());
+
memdelete(selection_pattern);
TypedArray<Vector2i> coords_array;
for (Set<Vector2i>::Element *E = tile_map_selection.front(); E; E = E->next()) {
coords_array.push_back(E->get());
}
- selection_pattern = tile_map->get_pattern(coords_array);
+ selection_pattern = tile_map->get_pattern(tile_map_layer, coords_array);
}
void TileMapEditorTilesPlugin::_update_selection_pattern_from_tileset_selection() {
@@ -1344,8 +1370,7 @@ void TileMapEditorTilesPlugin::_update_selection_pattern_from_tileset_selection(
TileSetAtlasSource *atlas_source = Object::cast_to<TileSetAtlasSource>(source);
if (atlas_source) {
// Organize using coordinates.
- for (List<const TileMapCell *>::Element *E_cell = E_source->get().front(); E_cell; E_cell = E_cell->next()) {
- const TileMapCell *current = E_cell->get();
+ for (const TileMapCell *current : E_source->get()) {
if (current->alternative_tile == 0) {
organized_pattern[current->get_atlas_coords()] = current;
} else {
@@ -1364,8 +1389,8 @@ void TileMapEditorTilesPlugin::_update_selection_pattern_from_tileset_selection(
}
} else {
// Add everything unorganized.
- for (List<const TileMapCell *>::Element *E_cell = E_source->get().front(); E_cell; E_cell = E_cell->next()) {
- unorganized.push_back(E_cell->get());
+ for (const TileMapCell *cell : E_source->get()) {
+ unorganized.push_back(cell);
}
}
@@ -1375,8 +1400,8 @@ void TileMapEditorTilesPlugin::_update_selection_pattern_from_tileset_selection(
}
Vector2i organized_size = selection_pattern->get_size();
int unorganized_index = 0;
- for (List<const TileMapCell *>::Element *E_cell = unorganized.front(); E_cell; E_cell = E_cell->next()) {
- selection_pattern->set_cell(Vector2(organized_size.x + unorganized_index, vertical_offset), E_cell->get()->source_id, E_cell->get()->get_atlas_coords(), E_cell->get()->alternative_tile);
+ for (const TileMapCell *cell : unorganized) {
+ selection_pattern->set_cell(Vector2(organized_size.x + unorganized_index, vertical_offset), cell->source_id, cell->get_atlas_coords(), cell->alternative_tile);
unorganized_index++;
}
vertical_offset += MAX(organized_size.y, 1);
@@ -1711,13 +1736,19 @@ TypedArray<Vector2i> TileMapEditorTilesPlugin::_get_tile_map_selection() const {
return output;
}
-void TileMapEditorTilesPlugin::edit(ObjectID p_tile_map_id) {
- tile_map_id = p_tile_map_id;
+void TileMapEditorTilesPlugin::edit(ObjectID p_tile_map_id, int p_tile_map_layer) {
+ _stop_dragging(); // Avoids staying in a wrong drag state.
- // Clear the selection.
- tile_set_selection.clear();
- tile_map_selection.clear();
- selection_pattern->clear();
+ if (tile_map_id != p_tile_map_id) {
+ tile_map_id = p_tile_map_id;
+
+ // Clear the selection.
+ tile_set_selection.clear();
+ tile_map_selection.clear();
+ selection_pattern->clear();
+ }
+
+ tile_map_layer = p_tile_map_layer;
}
void TileMapEditorTilesPlugin::_bind_methods() {
@@ -2299,6 +2330,7 @@ Set<TileMapEditorTerrainsPlugin::Constraint> TileMapEditorTerrainsPlugin::_get_c
}
ERR_FAIL_INDEX_V(p_terrain_set, tile_set->get_terrain_sets_count(), Set<Constraint>());
+ ERR_FAIL_INDEX_V(tile_map_layer, tile_map->get_layers_count(), Set<Constraint>());
// Build a set of dummy constraints get the constrained points.
Set<Constraint> dummy_constraints;
@@ -2322,7 +2354,7 @@ Set<TileMapEditorTerrainsPlugin::Constraint> TileMapEditorTerrainsPlugin::_get_c
Map<Vector2i, TileSet::CellNeighbor> overlapping_terrain_bits = c.get_overlapping_coords_and_peering_bits();
for (Map<Vector2i, TileSet::CellNeighbor>::Element *E_overlapping = overlapping_terrain_bits.front(); E_overlapping; E_overlapping = E_overlapping->next()) {
if (!p_to_replace.has(E_overlapping->key())) {
- TileMapCell neighbor_cell = tile_map->get_cell(E_overlapping->key());
+ TileMapCell neighbor_cell = tile_map->get_cell(tile_map_layer, E_overlapping->key());
TileData *neighbor_tile_data = nullptr;
if (terrain_tiles.has(neighbor_cell) && terrain_tiles[neighbor_cell]->get_terrain_set() == p_terrain_set) {
neighbor_tile_data = terrain_tiles[neighbor_cell];
@@ -2629,6 +2661,90 @@ Map<Vector2i, TileMapCell> TileMapEditorTerrainsPlugin::_draw_terrains(const Map
return output;
}
+void TileMapEditorTerrainsPlugin::_stop_dragging() {
+ TileMap *tile_map = Object::cast_to<TileMap>(ObjectDB::get_instance(tile_map_id));
+ if (!tile_map) {
+ return;
+ }
+
+ Transform2D xform = CanvasItemEditor::get_singleton()->get_canvas_transform() * tile_map->get_global_transform();
+ Vector2 mpos = xform.affine_inverse().xform(CanvasItemEditor::get_singleton()->get_viewport_control()->get_local_mouse_position());
+
+ switch (drag_type) {
+ case DRAG_TYPE_PICK: {
+ Vector2i coords = tile_map->world_to_map(mpos);
+ TileMapCell tile = tile_map->get_cell(tile_map_layer, coords);
+
+ if (terrain_tiles.has(tile)) {
+ Array terrains_tile_pattern = _build_terrains_tile_pattern(terrain_tiles[tile]);
+
+ // Find the tree item for the right terrain set.
+ bool need_tree_item_switch = true;
+ TreeItem *tree_item = terrains_tree->get_selected();
+ if (tree_item) {
+ Dictionary metadata_dict = tree_item->get_metadata(0);
+ if (metadata_dict.has("terrain_set") && metadata_dict.has("terrain_id")) {
+ int terrain_set = metadata_dict["terrain_set"];
+ int terrain_id = metadata_dict["terrain_id"];
+ if (per_terrain_terrains_tile_patterns[terrain_set][terrain_id].has(terrains_tile_pattern)) {
+ need_tree_item_switch = false;
+ }
+ }
+ }
+
+ if (need_tree_item_switch) {
+ for (tree_item = terrains_tree->get_root()->get_first_child(); tree_item; tree_item = tree_item->get_next_visible()) {
+ Dictionary metadata_dict = tree_item->get_metadata(0);
+ if (metadata_dict.has("terrain_set") && metadata_dict.has("terrain_id")) {
+ int terrain_set = metadata_dict["terrain_set"];
+ int terrain_id = metadata_dict["terrain_id"];
+ if (per_terrain_terrains_tile_patterns[terrain_set][terrain_id].has(terrains_tile_pattern)) {
+ // Found
+ tree_item->select(0);
+ _update_tiles_list();
+ break;
+ }
+ }
+ }
+ }
+
+ // Find the list item for the given tile.
+ if (tree_item) {
+ for (int i = 0; i < terrains_tile_list->get_item_count(); i++) {
+ Dictionary metadata_dict = terrains_tile_list->get_item_metadata(i);
+ TerrainsTilePattern in_meta_terrains_tile_pattern = metadata_dict["terrains_tile_pattern"];
+ bool equals = true;
+ for (int j = 0; j < terrains_tile_pattern.size(); j++) {
+ if (terrains_tile_pattern[j] != in_meta_terrains_tile_pattern[j]) {
+ equals = false;
+ break;
+ }
+ }
+ if (equals) {
+ terrains_tile_list->select(i);
+ break;
+ }
+ }
+ } else {
+ ERR_PRINT("Terrain tile not found.");
+ }
+ }
+ picker_button->set_pressed(false);
+ } break;
+ case DRAG_TYPE_PAINT: {
+ undo_redo->create_action(TTR("Paint terrain"));
+ for (Map<Vector2i, TileMapCell>::Element *E = drag_modified.front(); E; E = E->next()) {
+ undo_redo->add_do_method(tile_map, "set_cell", tile_map_layer, E->key(), tile_map->get_cell_source_id(tile_map_layer, E->key()), tile_map->get_cell_atlas_coords(tile_map_layer, E->key()), tile_map->get_cell_alternative_tile(tile_map_layer, E->key()));
+ undo_redo->add_undo_method(tile_map, "set_cell", tile_map_layer, E->key(), E->get().source_id, E->get().get_atlas_coords(), E->get().alternative_tile);
+ }
+ undo_redo->commit_action(false);
+ } break;
+ default:
+ break;
+ }
+ drag_type = DRAG_TYPE_NONE;
+}
+
bool TileMapEditorTerrainsPlugin::forward_canvas_gui_input(const Ref<InputEvent> &p_event) {
if (!is_visible_in_tree()) {
// If the bottom editor is not visible, we ignore inputs.
@@ -2649,6 +2765,11 @@ bool TileMapEditorTerrainsPlugin::forward_canvas_gui_input(const Ref<InputEvent>
return false;
}
+ if (tile_map_layer < 0) {
+ return false;
+ }
+ ERR_FAIL_COND_V(tile_map_layer >= tile_map->get_layers_count(), false);
+
// Get the selected terrain.
TerrainsTilePattern selected_terrains_tile_pattern;
int selected_terrain_set = -1;
@@ -2690,9 +2811,9 @@ bool TileMapEditorTerrainsPlugin::forward_canvas_gui_input(const Ref<InputEvent>
Map<Vector2i, TileMapCell> modified = _draw_terrains(to_draw, selected_terrain_set);
for (Map<Vector2i, TileMapCell>::Element *E = modified.front(); E; E = E->next()) {
if (!drag_modified.has(E->key())) {
- drag_modified[E->key()] = tile_map->get_cell(E->key());
+ drag_modified[E->key()] = tile_map->get_cell(tile_map_layer, E->key());
}
- tile_map->set_cell(E->key(), E->get().source_id, E->get().get_atlas_coords(), E->get().alternative_tile);
+ tile_map->set_cell(tile_map_layer, E->key(), E->get().source_id, E->get().get_atlas_coords(), E->get().alternative_tile);
}
}
} break;
@@ -2728,86 +2849,14 @@ bool TileMapEditorTerrainsPlugin::forward_canvas_gui_input(const Ref<InputEvent>
Map<Vector2i, TileMapCell> to_draw = _draw_terrains(terrains_to_draw, selected_terrain_set);
for (Map<Vector2i, TileMapCell>::Element *E = to_draw.front(); E; E = E->next()) {
- drag_modified[E->key()] = tile_map->get_cell(E->key());
- tile_map->set_cell(E->key(), E->get().source_id, E->get().get_atlas_coords(), E->get().alternative_tile);
+ drag_modified[E->key()] = tile_map->get_cell(tile_map_layer, E->key());
+ tile_map->set_cell(tile_map_layer, E->key(), E->get().source_id, E->get().get_atlas_coords(), E->get().alternative_tile);
}
}
}
} else {
// Released
- switch (drag_type) {
- case DRAG_TYPE_PICK: {
- Vector2i coords = tile_map->world_to_map(mpos);
- TileMapCell tile = tile_map->get_cell(coords);
-
- if (terrain_tiles.has(tile)) {
- Array terrains_tile_pattern = _build_terrains_tile_pattern(terrain_tiles[tile]);
-
- // Find the tree item for the right terrain set.
- bool need_tree_item_switch = true;
- TreeItem *tree_item = terrains_tree->get_selected();
- if (tree_item) {
- Dictionary metadata_dict = tree_item->get_metadata(0);
- if (metadata_dict.has("terrain_set") && metadata_dict.has("terrain_id")) {
- int terrain_set = metadata_dict["terrain_set"];
- int terrain_id = metadata_dict["terrain_id"];
- if (per_terrain_terrains_tile_patterns[terrain_set][terrain_id].has(terrains_tile_pattern)) {
- need_tree_item_switch = false;
- }
- }
- }
-
- if (need_tree_item_switch) {
- for (tree_item = terrains_tree->get_root()->get_first_child(); tree_item; tree_item = tree_item->get_next_visible()) {
- Dictionary metadata_dict = tree_item->get_metadata(0);
- if (metadata_dict.has("terrain_set") && metadata_dict.has("terrain_id")) {
- int terrain_set = metadata_dict["terrain_set"];
- int terrain_id = metadata_dict["terrain_id"];
- if (per_terrain_terrains_tile_patterns[terrain_set][terrain_id].has(terrains_tile_pattern)) {
- // Found
- tree_item->select(0);
- _update_tiles_list();
- break;
- }
- }
- }
- }
-
- // Find the list item for the given tile.
- if (tree_item) {
- for (int i = 0; i < terrains_tile_list->get_item_count(); i++) {
- Dictionary metadata_dict = terrains_tile_list->get_item_metadata(i);
- TerrainsTilePattern in_meta_terrains_tile_pattern = metadata_dict["terrains_tile_pattern"];
- bool equals = true;
- for (int j = 0; j < terrains_tile_pattern.size(); j++) {
- if (terrains_tile_pattern[j] != in_meta_terrains_tile_pattern[j]) {
- equals = false;
- break;
- }
- }
- if (equals) {
- terrains_tile_list->select(i);
- break;
- }
- }
- } else {
- ERR_PRINT("Terrain tile not found.");
- }
- }
- picker_button->set_pressed(false);
- } break;
- case DRAG_TYPE_PAINT: {
- undo_redo->create_action(TTR("Paint terrain"));
- for (Map<Vector2i, TileMapCell>::Element *E = drag_modified.front(); E; E = E->next()) {
- undo_redo->add_do_method(tile_map, "set_cell", E->key(), tile_map->get_cell_source_id(E->key()), tile_map->get_cell_atlas_coords(E->key()), tile_map->get_cell_alternative_tile(E->key()));
- undo_redo->add_undo_method(tile_map, "set_cell", E->key(), E->get().source_id, E->get().get_atlas_coords(), E->get().alternative_tile);
- }
- undo_redo->commit_action(false);
- } break;
- default:
- break;
- }
- drag_type = DRAG_TYPE_NONE;
+ _stop_dragging();
}
CanvasItemEditor::get_singleton()->update_viewport();
@@ -3080,8 +3129,12 @@ void TileMapEditorTerrainsPlugin::_update_tiles_list() {
}
}
-void TileMapEditorTerrainsPlugin::edit(ObjectID p_tile_map_id) {
+void TileMapEditorTerrainsPlugin::edit(ObjectID p_tile_map_id, int p_tile_map_layer) {
+ _stop_dragging(); // Avoids staying in a wrong drag state.
+
tile_map_id = p_tile_map_id;
+ tile_map_layer = p_tile_map_layer;
+
_update_terrains_cache();
_update_terrains_tree();
_update_tiles_list();
@@ -3166,10 +3219,12 @@ void TileMapEditor::_notification(int p_what) {
advanced_menu_button->set_icon(get_theme_icon(SNAME("Tools"), SNAME("EditorIcons")));
toggle_grid_button->set_icon(get_theme_icon(SNAME("Grid"), SNAME("EditorIcons")));
toggle_grid_button->set_pressed(EditorSettings::get_singleton()->get("editors/tiles_editor/display_grid"));
+ toogle_highlight_selected_layer_button->set_icon(get_theme_icon(SNAME("TileMapHighlightSelected"), SNAME("EditorIcons")));
break;
case NOTIFICATION_INTERNAL_PROCESS:
if (is_visible_in_tree() && tileset_changed_needs_update) {
_update_bottom_panel();
+ _update_layers_selection();
tile_map_editor_plugins[tabs->get_current_tab()]->tile_set_changed();
CanvasItemEditor::get_singleton()->update_viewport();
tileset_changed_needs_update = false;
@@ -3178,6 +3233,16 @@ void TileMapEditor::_notification(int p_what) {
case EditorSettings::NOTIFICATION_EDITOR_SETTINGS_CHANGED:
toggle_grid_button->set_pressed(EditorSettings::get_singleton()->get("editors/tiles_editor/display_grid"));
break;
+ case NOTIFICATION_VISIBILITY_CHANGED:
+ TileMap *tile_map = Object::cast_to<TileMap>(ObjectDB::get_instance(tile_map_id));
+ if (tile_map) {
+ if (is_visible_in_tree()) {
+ tile_map->set_selected_layer(tile_map_layer);
+ } else {
+ tile_map->set_selected_layer(-1);
+ }
+ }
+ break;
}
}
@@ -3185,6 +3250,63 @@ void TileMapEditor::_on_grid_toggled(bool p_pressed) {
EditorSettings::get_singleton()->set("editors/tiles_editor/display_grid", p_pressed);
}
+void TileMapEditor::_layers_selection_button_draw() {
+ if (!has_theme_icon(SNAME("arrow"), SNAME("OptionButton"))) {
+ return;
+ }
+
+ RID ci = layers_selection_button->get_canvas_item();
+ Ref<Texture2D> arrow = Control::get_theme_icon(SNAME("arrow"), SNAME("OptionButton"));
+
+ Color clr = Color(1, 1, 1);
+ if (get_theme_constant(SNAME("modulate_arrow"))) {
+ switch (layers_selection_button->get_draw_mode()) {
+ case BaseButton::DRAW_PRESSED:
+ clr = get_theme_color(SNAME("font_pressed_color"));
+ break;
+ case BaseButton::DRAW_HOVER:
+ clr = get_theme_color(SNAME("font_hover_color"));
+ break;
+ case BaseButton::DRAW_DISABLED:
+ clr = get_theme_color(SNAME("font_disabled_color"));
+ break;
+ default:
+ clr = get_theme_color(SNAME("font_color"));
+ }
+ }
+
+ Size2 size = layers_selection_button->get_size();
+
+ Point2 ofs;
+ if (is_layout_rtl()) {
+ ofs = Point2(get_theme_constant(SNAME("arrow_margin"), SNAME("OptionButton")), int(Math::abs((size.height - arrow->get_height()) / 2)));
+ } else {
+ ofs = Point2(size.width - arrow->get_width() - get_theme_constant(SNAME("arrow_margin"), SNAME("OptionButton")), int(Math::abs((size.height - arrow->get_height()) / 2)));
+ }
+ Rect2 dst_rect = Rect2(ofs, arrow->get_size());
+ if (!layers_selection_button->is_pressed()) {
+ dst_rect.size = -dst_rect.size;
+ }
+ arrow->draw_rect(ci, dst_rect, false, clr);
+}
+
+void TileMapEditor::_layers_selection_button_pressed() {
+ if (!layers_selection_popup->is_visible()) {
+ Size2 size = layers_selection_popup->get_contents_minimum_size();
+ size.x = MAX(size.x, layers_selection_button->get_size().x);
+ layers_selection_popup->set_position(layers_selection_button->get_screen_position() - Size2(0, size.y * get_global_transform().get_scale().y));
+ layers_selection_popup->set_size(size);
+ layers_selection_popup->popup();
+ } else {
+ layers_selection_popup->hide();
+ }
+}
+
+void TileMapEditor::_layers_selection_id_pressed(int p_id) {
+ tile_map_layer = p_id;
+ _update_layers_selection();
+}
+
void TileMapEditor::_advanced_menu_button_id_pressed(int p_id) {
TileMap *tile_map = Object::cast_to<TileMap>(ObjectDB::get_instance(tile_map_id));
if (!tile_map) {
@@ -3198,18 +3320,20 @@ void TileMapEditor::_advanced_menu_button_id_pressed(int p_id) {
if (p_id == 0) { // Replace Tile Proxies
undo_redo->create_action(TTR("Replace Tiles with Proxies"));
- TypedArray<Vector2i> used_cells = tile_map->get_used_cells();
- for (int i = 0; i < used_cells.size(); i++) {
- Vector2i cell_coords = used_cells[i];
- TileMapCell from = tile_map->get_cell(cell_coords);
- Array to_array = tile_set->map_tile_proxy(from.source_id, from.get_atlas_coords(), from.alternative_tile);
- TileMapCell to;
- to.source_id = to_array[0];
- to.set_atlas_coords(to_array[1]);
- to.alternative_tile = to_array[2];
- if (from != to) {
- undo_redo->add_do_method(tile_map, "set_cell", cell_coords, to.source_id, to.get_atlas_coords(), to.alternative_tile);
- undo_redo->add_undo_method(tile_map, "set_cell", cell_coords, from.source_id, from.get_atlas_coords(), from.alternative_tile);
+ for (int layer_index = 0; layer_index < tile_map->get_layers_count(); layer_index++) {
+ TypedArray<Vector2i> used_cells = tile_map->get_used_cells(layer_index);
+ for (int i = 0; i < used_cells.size(); i++) {
+ Vector2i cell_coords = used_cells[i];
+ TileMapCell from = tile_map->get_cell(layer_index, cell_coords);
+ Array to_array = tile_set->map_tile_proxy(from.source_id, from.get_atlas_coords(), from.alternative_tile);
+ TileMapCell to;
+ to.source_id = to_array[0];
+ to.set_atlas_coords(to_array[1]);
+ to.alternative_tile = to_array[2];
+ if (from != to) {
+ undo_redo->add_do_method(tile_map, "set_cell", tile_map_layer, cell_coords, to.source_id, to.get_atlas_coords(), to.alternative_tile);
+ undo_redo->add_undo_method(tile_map, "set_cell", tile_map_layer, cell_coords, from.source_id, from.get_atlas_coords(), from.alternative_tile);
+ }
}
}
undo_redo->commit_action();
@@ -3315,7 +3439,7 @@ void TileMapEditor::_tile_map_changed() {
void TileMapEditor::_tab_changed(int p_tab_id) {
// Make the plugin edit the correct tilemap.
- tile_map_editor_plugins[tabs->get_current_tab()]->edit(tile_map_id);
+ tile_map_editor_plugins[tabs->get_current_tab()]->edit(tile_map_id, tile_map_layer);
// Update toolbar.
for (int i = 0; i < tile_map_editor_plugins.size(); i++) {
@@ -3339,7 +3463,129 @@ void TileMapEditor::_tab_changed(int p_tab_id) {
CanvasItemEditor::get_singleton()->update_viewport();
}
+void TileMapEditor::_layers_select_next_or_previous(bool p_next) {
+ TileMap *tile_map = Object::cast_to<TileMap>(ObjectDB::get_instance(tile_map_id));
+ if (!tile_map) {
+ return;
+ }
+
+ if (tile_map->get_layers_count() < 1) {
+ return;
+ }
+
+ if (tile_map_layer < 0) {
+ tile_map_layer = 0;
+ }
+
+ int inc = p_next ? 1 : -1;
+ int origin_layer = tile_map_layer;
+ tile_map_layer = Math::posmod((tile_map_layer + inc), tile_map->get_layers_count());
+ while (tile_map_layer != origin_layer) {
+ if (tile_map->is_layer_enabled(tile_map_layer)) {
+ break;
+ }
+ tile_map_layer = Math::posmod((tile_map_layer + inc), tile_map->get_layers_count());
+ }
+
+ _update_layers_selection();
+}
+
+void TileMapEditor::_update_layers_selection() {
+ layers_selection_popup->clear();
+
+ TileMap *tile_map = Object::cast_to<TileMap>(ObjectDB::get_instance(tile_map_id));
+ if (!tile_map) {
+ return;
+ }
+
+ // Update the selected layer.
+ if (is_visible_in_tree() && tile_map->get_layers_count() >= 1) {
+ tile_map_layer = CLAMP(tile_map_layer, 0, tile_map->get_layers_count() - 1);
+
+ // Search for an enabled layer if the current one is not.
+ int origin_layer = tile_map_layer;
+ while (tile_map_layer >= 0 && !tile_map->is_layer_enabled(tile_map_layer)) {
+ tile_map_layer--;
+ }
+ if (tile_map_layer < 0) {
+ tile_map_layer = origin_layer;
+ while (tile_map_layer < tile_map->get_layers_count() && !tile_map->is_layer_enabled(tile_map_layer)) {
+ tile_map_layer++;
+ }
+ }
+ if (tile_map_layer >= tile_map->get_layers_count()) {
+ tile_map_layer = -1;
+ }
+ } else {
+ tile_map_layer = -1;
+ }
+ tile_map->set_selected_layer(toogle_highlight_selected_layer_button->is_pressed() ? tile_map_layer : -1);
+
+ // Build the list of layers.
+ for (int i = 0; i < tile_map->get_layers_count(); i++) {
+ String name = tile_map->get_layer_name(i);
+ layers_selection_popup->add_item(name.is_empty() ? vformat(TTR("Layer #%d"), i) : name, i);
+ layers_selection_popup->set_item_as_radio_checkable(i, true);
+ layers_selection_popup->set_item_disabled(i, !tile_map->is_layer_enabled(i));
+ layers_selection_popup->set_item_checked(i, i == tile_map_layer);
+ }
+
+ // Update the button label.
+ if (tile_map_layer >= 0) {
+ layers_selection_button->set_text(layers_selection_popup->get_item_text(tile_map_layer));
+ } else {
+ layers_selection_button->set_text(TTR("Select a layer"));
+ }
+
+ // Set button minimum width.
+ Size2 min_button_size = Size2(layers_selection_popup->get_contents_minimum_size().x, 0);
+ if (has_theme_icon(SNAME("arrow"), SNAME("OptionButton"))) {
+ Ref<Texture2D> arrow = Control::get_theme_icon(SNAME("arrow"), SNAME("OptionButton"));
+ min_button_size.x += arrow->get_size().x;
+ }
+ layers_selection_button->set_custom_minimum_size(min_button_size);
+ layers_selection_button->update();
+
+ tile_map_editor_plugins[tabs->get_current_tab()]->edit(tile_map_id, tile_map_layer);
+}
+
+void TileMapEditor::_undo_redo_inspector_callback(Object *p_undo_redo, Object *p_edited, String p_property, Variant p_new_value) {
+ UndoRedo *undo_redo = Object::cast_to<UndoRedo>(p_undo_redo);
+ ERR_FAIL_COND(!undo_redo);
+
+ TileMap *tile_map = Object::cast_to<TileMap>(p_edited);
+ if (tile_map) {
+ if (p_property == "layers_count") {
+ int new_layers_count = (int)p_new_value;
+ if (new_layers_count < tile_map->get_layers_count()) {
+ List<PropertyInfo> property_list;
+ tile_map->get_property_list(&property_list);
+
+ for (PropertyInfo property_info : property_list) {
+ Vector<String> components = String(property_info.name).split("/", true, 2);
+ if (components.size() == 2 && components[0].begins_with("layer_") && components[0].trim_prefix("layer_").is_valid_int()) {
+ int index = components[0].trim_prefix("layer_").to_int();
+ if (index >= new_layers_count) {
+ undo_redo->add_undo_property(tile_map, property_info.name, tile_map->get(property_info.name));
+ }
+ }
+ }
+ }
+ }
+ }
+}
+
bool TileMapEditor::forward_canvas_gui_input(const Ref<InputEvent> &p_event) {
+ if (ED_IS_SHORTCUT("tiles_editor/select_next_layer", p_event) && p_event->is_pressed()) {
+ _layers_select_next_or_previous(true);
+ return true;
+ }
+
+ if (ED_IS_SHORTCUT("tiles_editor/select_previous_layer", p_event) && p_event->is_pressed()) {
+ _layers_select_next_or_previous(false);
+ return true;
+ }
+
return tile_map_editor_plugins[tabs->get_current_tab()]->forward_canvas_gui_input(p_event);
}
@@ -3363,49 +3609,52 @@ void TileMapEditor::forward_canvas_draw_over_viewport(Control *p_overlay) {
Vector2i tile_shape_size = tile_set->get_tile_size();
// Draw tiles with invalid IDs in the grid.
- TypedArray<Vector2i> used_cells = tile_map->get_used_cells();
- for (int i = 0; i < used_cells.size(); i++) {
- Vector2i coords = used_cells[i];
- int tile_source_id = tile_map->get_cell_source_id(coords);
- if (tile_source_id >= 0) {
- Vector2i tile_atlas_coords = tile_map->get_cell_atlas_coords(coords);
- int tile_alternative_tile = tile_map->get_cell_alternative_tile(coords);
-
- TileSetSource *source = nullptr;
- if (tile_set->has_source(tile_source_id)) {
- source = *tile_set->get_source(tile_source_id);
- }
-
- if (!source || !source->has_tile(tile_atlas_coords) || !source->has_alternative_tile(tile_atlas_coords, tile_alternative_tile)) {
- // Generate a random color from the hashed values of the tiles.
- Array a = tile_set->map_tile_proxy(tile_source_id, tile_atlas_coords, tile_alternative_tile);
- if (int(a[0]) == tile_source_id && Vector2i(a[1]) == tile_atlas_coords && int(a[2]) == tile_alternative_tile) {
- // Only display the pattern if we have no proxy tile.
- Array to_hash;
- to_hash.push_back(tile_source_id);
- to_hash.push_back(tile_atlas_coords);
- to_hash.push_back(tile_alternative_tile);
- uint32_t hash = RandomPCG(to_hash.hash()).rand();
-
- Color color;
- color = color.from_hsv(
- (float)((hash >> 24) & 0xFF) / 256.0,
- Math::lerp(0.5, 1.0, (float)((hash >> 16) & 0xFF) / 256.0),
- Math::lerp(0.5, 1.0, (float)((hash >> 8) & 0xFF) / 256.0),
- 0.8);
-
- // Draw the scaled tile.
- Rect2 cell_region = xform.xform(Rect2(tile_map->map_to_world(coords) - Vector2(tile_shape_size) / 2, Vector2(tile_shape_size)));
- tile_set->draw_tile_shape(p_overlay, cell_region, color, true, warning_pattern_texture);
+ if (tile_map_layer >= 0) {
+ ERR_FAIL_COND(tile_map_layer >= tile_map->get_layers_count());
+ TypedArray<Vector2i> used_cells = tile_map->get_used_cells(tile_map_layer);
+ for (int i = 0; i < used_cells.size(); i++) {
+ Vector2i coords = used_cells[i];
+ int tile_source_id = tile_map->get_cell_source_id(tile_map_layer, coords);
+ if (tile_source_id >= 0) {
+ Vector2i tile_atlas_coords = tile_map->get_cell_atlas_coords(tile_map_layer, coords);
+ int tile_alternative_tile = tile_map->get_cell_alternative_tile(tile_map_layer, coords);
+
+ TileSetSource *source = nullptr;
+ if (tile_set->has_source(tile_source_id)) {
+ source = *tile_set->get_source(tile_source_id);
}
- // Draw the warning icon.
- int min_axis = missing_tile_texture->get_size().min_axis();
- Vector2 icon_size;
- icon_size[min_axis] = tile_set->get_tile_size()[min_axis] / 3;
- icon_size[(min_axis + 1) % 2] = (icon_size[min_axis] * missing_tile_texture->get_size()[(min_axis + 1) % 2] / missing_tile_texture->get_size()[min_axis]);
- Rect2 rect = Rect2(xform.xform(tile_map->map_to_world(coords)) - (icon_size * xform.get_scale() / 2), icon_size * xform.get_scale());
- p_overlay->draw_texture_rect(missing_tile_texture, rect);
+ if (!source || !source->has_tile(tile_atlas_coords) || !source->has_alternative_tile(tile_atlas_coords, tile_alternative_tile)) {
+ // Generate a random color from the hashed values of the tiles.
+ Array a = tile_set->map_tile_proxy(tile_source_id, tile_atlas_coords, tile_alternative_tile);
+ if (int(a[0]) == tile_source_id && Vector2i(a[1]) == tile_atlas_coords && int(a[2]) == tile_alternative_tile) {
+ // Only display the pattern if we have no proxy tile.
+ Array to_hash;
+ to_hash.push_back(tile_source_id);
+ to_hash.push_back(tile_atlas_coords);
+ to_hash.push_back(tile_alternative_tile);
+ uint32_t hash = RandomPCG(to_hash.hash()).rand();
+
+ Color color;
+ color = color.from_hsv(
+ (float)((hash >> 24) & 0xFF) / 256.0,
+ Math::lerp(0.5, 1.0, (float)((hash >> 16) & 0xFF) / 256.0),
+ Math::lerp(0.5, 1.0, (float)((hash >> 8) & 0xFF) / 256.0),
+ 0.8);
+
+ // Draw the scaled tile.
+ Rect2 cell_region = xform.xform(Rect2(tile_map->map_to_world(coords) - Vector2(tile_shape_size) / 2, Vector2(tile_shape_size)));
+ tile_set->draw_tile_shape(p_overlay, cell_region, color, true, warning_pattern_texture);
+ }
+
+ // Draw the warning icon.
+ int min_axis = missing_tile_texture->get_size().min_axis();
+ Vector2 icon_size;
+ icon_size[min_axis] = tile_set->get_tile_size()[min_axis] / 3;
+ icon_size[(min_axis + 1) % 2] = (icon_size[min_axis] * missing_tile_texture->get_size()[(min_axis + 1) % 2] / missing_tile_texture->get_size()[min_axis]);
+ Rect2 rect = Rect2(xform.xform(tile_map->map_to_world(coords)) - (icon_size * xform.get_scale() / 2), icon_size * xform.get_scale());
+ p_overlay->draw_texture_rect(missing_tile_texture, rect);
+ }
}
}
}
@@ -3476,14 +3725,19 @@ void TileMapEditor::edit(TileMap *p_tile_map) {
return;
}
- // Disconnect to changes.
TileMap *tile_map = Object::cast_to<TileMap>(ObjectDB::get_instance(tile_map_id));
if (tile_map) {
+ // Unselect layer if we are changing tile_map.
+ if (tile_map != p_tile_map) {
+ tile_map->set_selected_layer(-1);
+ }
+
+ // Disconnect to changes.
tile_map->disconnect("changed", callable_mp(this, &TileMapEditor::_tile_map_changed));
}
- // Change the edited object.
if (p_tile_map) {
+ // Change the edited object.
tile_map_id = p_tile_map->get_instance_id();
tile_map = Object::cast_to<TileMap>(ObjectDB::get_instance(tile_map_id));
// Connect to changes.
@@ -3494,8 +3748,10 @@ void TileMapEditor::edit(TileMap *p_tile_map) {
tile_map_id = ObjectID();
}
+ _update_layers_selection();
+
// Call the plugins.
- tile_map_editor_plugins[tabs->get_current_tab()]->edit(tile_map_id);
+ tile_map_editor_plugins[tabs->get_current_tab()]->edit(tile_map_id, tile_map_layer);
_tile_map_changed();
}
@@ -3503,6 +3759,10 @@ void TileMapEditor::edit(TileMap *p_tile_map) {
TileMapEditor::TileMapEditor() {
set_process_internal(true);
+ // Shortcuts.
+ ED_SHORTCUT("tiles_editor/select_next_layer", TTR("Select Next Tile Map Layer"), KEY_PAGEUP);
+ ED_SHORTCUT("tiles_editor/select_previous_layer", TTR("Select Previous Tile Map Layer"), KEY_PAGEDOWN);
+
// TileMap editor plugins
tile_map_editor_plugins.push_back(memnew(TileMapEditorTilesPlugin));
tile_map_editor_plugins.push_back(memnew(TileMapEditorTerrainsPlugin));
@@ -3516,18 +3776,46 @@ TileMapEditor::TileMapEditor() {
tabs->connect("tab_changed", callable_mp(this, &TileMapEditor::_tab_changed));
// --- TileMap toolbar ---
- tilemap_toolbar = memnew(HBoxContainer);
- tilemap_toolbar->set_h_size_flags(SIZE_EXPAND_FILL);
- tilemap_toolbar->add_child(tabs);
+ tile_map_toolbar = memnew(HBoxContainer);
+ tile_map_toolbar->set_h_size_flags(SIZE_EXPAND_FILL);
+
+ // Tabs.
+ tile_map_toolbar->add_child(tabs);
+
+ // Tabs toolbars.
for (int i = 0; i < tile_map_editor_plugins.size(); i++) {
tile_map_editor_plugins[i]->get_toolbar()->hide();
- tilemap_toolbar->add_child(tile_map_editor_plugins[i]->get_toolbar());
+ tile_map_toolbar->add_child(tile_map_editor_plugins[i]->get_toolbar());
}
// Wide empty separation control.
Control *h_empty_space = memnew(Control);
h_empty_space->set_h_size_flags(SIZE_EXPAND_FILL);
- tilemap_toolbar->add_child(h_empty_space);
+ tile_map_toolbar->add_child(h_empty_space);
+
+ // Layer selector.
+ layers_selection_popup = memnew(PopupMenu);
+ layers_selection_popup->connect("id_pressed", callable_mp(this, &TileMapEditor::_layers_selection_id_pressed));
+ layers_selection_popup->set_close_on_parent_focus(false);
+
+ layers_selection_button = memnew(Button);
+ layers_selection_button->set_toggle_mode(true);
+ layers_selection_button->connect("draw", callable_mp(this, &TileMapEditor::_layers_selection_button_draw));
+ layers_selection_button->connect("pressed", callable_mp(this, &TileMapEditor::_layers_selection_button_pressed));
+ layers_selection_button->connect("hidden", callable_mp((Window *)layers_selection_popup, &Popup::hide));
+ layers_selection_button->set_tooltip(TTR("Tile Map Layer"));
+ layers_selection_button->add_child(layers_selection_popup);
+ tile_map_toolbar->add_child(layers_selection_button);
+
+ toogle_highlight_selected_layer_button = memnew(Button);
+ toogle_highlight_selected_layer_button->set_flat(true);
+ toogle_highlight_selected_layer_button->set_toggle_mode(true);
+ toogle_highlight_selected_layer_button->set_pressed(true);
+ toogle_highlight_selected_layer_button->connect("pressed", callable_mp(this, &TileMapEditor::_update_layers_selection));
+ toogle_highlight_selected_layer_button->set_tooltip(TTR("Highlight Selected TileMap Layer"));
+ tile_map_toolbar->add_child(toogle_highlight_selected_layer_button);
+
+ tile_map_toolbar->add_child(memnew(VSeparator));
// Grid toggle.
toggle_grid_button = memnew(Button);
@@ -3535,14 +3823,14 @@ TileMapEditor::TileMapEditor() {
toggle_grid_button->set_toggle_mode(true);
toggle_grid_button->set_tooltip(TTR("Toggle grid visibility."));
toggle_grid_button->connect("toggled", callable_mp(this, &TileMapEditor::_on_grid_toggled));
- tilemap_toolbar->add_child(toggle_grid_button);
+ tile_map_toolbar->add_child(toggle_grid_button);
// Advanced settings menu button.
advanced_menu_button = memnew(MenuButton);
advanced_menu_button->set_flat(true);
advanced_menu_button->get_popup()->add_item(TTR("Automatically Replace Tiles with Proxies"));
advanced_menu_button->get_popup()->connect("id_pressed", callable_mp(this, &TileMapEditor::_advanced_menu_button_id_pressed));
- tilemap_toolbar->add_child(advanced_menu_button);
+ tile_map_toolbar->add_child(advanced_menu_button);
missing_tileset_label = memnew(Label);
missing_tileset_label->set_text(TTR("The edited TileMap node has no TileSet resource."));
@@ -3561,6 +3849,9 @@ TileMapEditor::TileMapEditor() {
}
_tab_changed(0);
+
+ // Registers UndoRedo inspector callback.
+ EditorNode::get_singleton()->get_editor_data().add_undo_redo_inspector_hook_callback(callable_mp(this, &TileMapEditor::_undo_redo_inspector_callback));
}
TileMapEditor::~TileMapEditor() {
diff --git a/editor/plugins/tiles/tile_map_editor.h b/editor/plugins/tiles/tile_map_editor.h
index 236774a06b..6e2f2ce2ba 100644
--- a/editor/plugins/tiles/tile_map_editor.h
+++ b/editor/plugins/tiles/tile_map_editor.h
@@ -47,7 +47,7 @@ public:
virtual bool forward_canvas_gui_input(const Ref<InputEvent> &p_event) { return false; };
virtual void forward_canvas_draw_over_viewport(Control *p_overlay){};
virtual void tile_set_changed(){};
- virtual void edit(ObjectID p_tile_map_id){};
+ virtual void edit(ObjectID p_tile_map_id, int p_tile_map_layer){};
};
class TileMapEditorTilesPlugin : public TileMapEditorPlugin {
@@ -56,7 +56,8 @@ class TileMapEditorTilesPlugin : public TileMapEditorPlugin {
private:
UndoRedo *undo_redo = EditorNode::get_undo_redo();
ObjectID tile_map_id;
- virtual void edit(ObjectID p_tile_map_id) override;
+ int tile_map_layer = -1;
+ virtual void edit(ObjectID p_tile_map_id, int p_tile_map_layer) override;
///// Toolbar /////
HBoxContainer *toolbar;
@@ -185,7 +186,8 @@ class TileMapEditorTerrainsPlugin : public TileMapEditorPlugin {
private:
UndoRedo *undo_redo = EditorNode::get_undo_redo();
ObjectID tile_map_id;
- virtual void edit(ObjectID p_tile_map_id) override;
+ int tile_map_layer = -1;
+ virtual void edit(ObjectID p_tile_map_id, int p_tile_map_layer) override;
// Toolbar.
HBoxContainer *toolbar;
@@ -258,9 +260,9 @@ private:
Map<Vector2i, TerrainsTilePattern> _wave_function_collapse(const Set<Vector2i> &p_to_replace, int p_terrain_set, const Set<TileMapEditorTerrainsPlugin::Constraint> p_constraints) const;
TileMapCell _get_random_tile_from_pattern(int p_terrain_set, TerrainsTilePattern p_terrain_tile_pattern) const;
Map<Vector2i, TileMapCell> _draw_terrains(const Map<Vector2i, TerrainsTilePattern> &p_to_paint, int p_terrain_set) const;
+ void _stop_dragging();
// Cached data.
-
TerrainsTilePattern _build_terrains_tile_pattern(TileData *p_tile_data);
LocalVector<Map<TerrainsTilePattern, Set<TileMapCell>>> per_terrain_terrains_tile_patterns_tiles;
LocalVector<LocalVector<Set<TerrainsTilePattern>>> per_terrain_terrains_tile_patterns;
@@ -300,12 +302,20 @@ private:
UndoRedo *undo_redo = EditorNode::get_undo_redo();
bool tileset_changed_needs_update = false;
ObjectID tile_map_id;
+ int tile_map_layer = -1;
// Vector to keep plugins.
Vector<TileMapEditorPlugin *> tile_map_editor_plugins;
// Toolbar.
- HBoxContainer *tilemap_toolbar;
+ HBoxContainer *tile_map_toolbar;
+
+ PopupMenu *layers_selection_popup;
+ Button *layers_selection_button;
+ Button *toogle_highlight_selected_layer_button;
+ void _layers_selection_button_draw();
+ void _layers_selection_button_pressed();
+ void _layers_selection_id_pressed(int p_id);
Button *toggle_grid_button;
void _on_grid_toggled(bool p_pressed);
@@ -313,19 +323,26 @@ private:
MenuButton *advanced_menu_button;
void _advanced_menu_button_id_pressed(int p_id);
- // Bottom panel
+ // Bottom panel.
Label *missing_tileset_label;
Tabs *tabs;
void _update_bottom_panel();
- // TileMap
+ // TileMap.
Ref<Texture2D> missing_tile_texture;
Ref<Texture2D> warning_pattern_texture;
- // CallBack
+ // CallBack.
void _tile_map_changed();
void _tab_changed(int p_tab_changed);
+ // Updates.
+ void _layers_select_next_or_previous(bool p_next);
+ void _update_layers_selection();
+
+ // Inspector undo/redo callback.
+ void _undo_redo_inspector_callback(Object *p_undo_redo, Object *p_edited, String p_property, Variant p_new_value);
+
protected:
void _notification(int p_what);
void _draw_shape(Control *p_control, Rect2 p_region, TileSet::TileShape p_shape, TileSet::TileOffsetAxis p_offset_axis, Color p_color);
@@ -335,7 +352,7 @@ public:
void forward_canvas_draw_over_viewport(Control *p_overlay);
void edit(TileMap *p_tile_map);
- Control *get_toolbar() { return tilemap_toolbar; };
+ Control *get_toolbar() { return tile_map_toolbar; };
TileMapEditor();
~TileMapEditor();
diff --git a/editor/plugins/tiles/tile_proxies_manager_dialog.cpp b/editor/plugins/tiles/tile_proxies_manager_dialog.cpp
index e5e7efa531..9e47a44b34 100644
--- a/editor/plugins/tiles/tile_proxies_manager_dialog.cpp
+++ b/editor/plugins/tiles/tile_proxies_manager_dialog.cpp
@@ -47,7 +47,7 @@ void TileProxiesManagerDialog::_menu_id_pressed(int p_id) {
}
void TileProxiesManagerDialog::_delete_selected_bindings() {
- undo_redo->create_action("Remove Tile Proxies");
+ undo_redo->create_action(TTR("Remove Tile Proxies"));
Vector<int> source_level_selected = source_level_list->get_selected_items();
for (int i = 0; i < source_level_selected.size(); i++) {
@@ -151,7 +151,7 @@ void TileProxiesManagerDialog::_add_button_pressed() {
Vector2i to_coords = to.get_atlas_coords();
if (from_coords.x >= 0 && from_coords.y >= 0 && to_coords.x >= 0 && to_coords.y >= 0) {
if (from.alternative_tile != TileSetSource::INVALID_TILE_ALTERNATIVE && to.alternative_tile != TileSetSource::INVALID_TILE_ALTERNATIVE) {
- undo_redo->create_action("Create Alternative-level Tile Proxy");
+ undo_redo->create_action(TTR("Create Alternative-level Tile Proxy"));
undo_redo->add_do_method(*tile_set, "set_alternative_level_tile_proxy", from.source_id, from.get_atlas_coords(), from.alternative_tile, to.source_id, to.get_atlas_coords(), to.alternative_tile);
if (tile_set->has_alternative_level_tile_proxy(from.source_id, from.get_atlas_coords(), from.alternative_tile)) {
Array a = tile_set->get_alternative_level_tile_proxy(from.source_id, from.get_atlas_coords(), from.alternative_tile);
@@ -160,7 +160,7 @@ void TileProxiesManagerDialog::_add_button_pressed() {
undo_redo->add_undo_method(*tile_set, "remove_alternative_level_tile_proxy", from.source_id, from.get_atlas_coords(), from.alternative_tile);
}
} else {
- undo_redo->create_action("Create Coords-level Tile Proxy");
+ undo_redo->create_action(TTR("Create Coords-level Tile Proxy"));
undo_redo->add_do_method(*tile_set, "set_coords_level_tile_proxy", from.source_id, from.get_atlas_coords(), to.source_id, to.get_atlas_coords());
if (tile_set->has_coords_level_tile_proxy(from.source_id, from.get_atlas_coords())) {
Array a = tile_set->get_coords_level_tile_proxy(from.source_id, from.get_atlas_coords());
@@ -170,7 +170,7 @@ void TileProxiesManagerDialog::_add_button_pressed() {
}
}
} else {
- undo_redo->create_action("Create source-level Tile Proxy");
+ undo_redo->create_action(TTR("Create source-level Tile Proxy"));
undo_redo->add_do_method(*tile_set, "set_source_level_tile_proxy", from.source_id, to.source_id);
if (tile_set->has_source_level_tile_proxy(from.source_id)) {
undo_redo->add_undo_method(*tile_set, "set_source_level_tile_proxy", to.source_id, tile_set->get_source_level_tile_proxy(from.source_id));
@@ -186,7 +186,7 @@ void TileProxiesManagerDialog::_add_button_pressed() {
}
void TileProxiesManagerDialog::_clear_invalid_button_pressed() {
- undo_redo->create_action("Delete All Invalid Tile Proxies");
+ undo_redo->create_action(TTR("Delete All Invalid Tile Proxies"));
undo_redo->add_do_method(*tile_set, "cleanup_invalid_tile_proxies");
@@ -213,7 +213,7 @@ void TileProxiesManagerDialog::_clear_invalid_button_pressed() {
}
void TileProxiesManagerDialog::_clear_all_button_pressed() {
- undo_redo->create_action("Delete All Tile Proxies");
+ undo_redo->create_action(TTR("Delete All Tile Proxies"));
undo_redo->add_do_method(*tile_set, "clear_tile_proxies");
diff --git a/editor/plugins/tiles/tile_proxies_manager_dialog.h b/editor/plugins/tiles/tile_proxies_manager_dialog.h
index f6898e960b..6849be2cd6 100644
--- a/editor/plugins/tiles/tile_proxies_manager_dialog.h
+++ b/editor/plugins/tiles/tile_proxies_manager_dialog.h
@@ -34,9 +34,9 @@
#include "editor/editor_node.h"
#include "editor/editor_properties.h"
+#include "scene/2d/tile_map.h"
#include "scene/gui/dialogs.h"
#include "scene/gui/item_list.h"
-#include "scene/resources/tile_set.h"
class TileProxiesManagerDialog : public ConfirmationDialog {
GDCLASS(TileProxiesManagerDialog, ConfirmationDialog);
diff --git a/editor/plugins/version_control_editor_plugin.cpp b/editor/plugins/version_control_editor_plugin.cpp
index 5804f54649..a9a36427db 100644
--- a/editor/plugins/version_control_editor_plugin.cpp
+++ b/editor/plugins/version_control_editor_plugin.cpp
@@ -31,6 +31,7 @@
#include "version_control_editor_plugin.h"
#include "core/object/script_language.h"
+#include "core/os/keyboard.h"
#include "editor/editor_file_system.h"
#include "editor/editor_node.h"
#include "editor/editor_scale.h"
@@ -292,6 +293,29 @@ void VersionControlEditorPlugin::_update_commit_button() {
commit_button->set_disabled(commit_message->get_text().strip_edges() == "");
}
+void VersionControlEditorPlugin::_commit_message_gui_input(const Ref<InputEvent> &p_event) {
+ if (!commit_message->has_focus()) {
+ return;
+ }
+ if (commit_message->get_text().strip_edges().is_empty()) {
+ // Do not allow empty commit messages.
+ return;
+ }
+ const Ref<InputEventKey> k = p_event;
+
+ if (k.is_valid() && k->is_pressed()) {
+ if (ED_IS_SHORTCUT("version_control/commit", p_event)) {
+ if (staged_files_count == 0) {
+ // Stage all files only when no files were previously staged.
+ _stage_all();
+ }
+ _send_commit_msg();
+ commit_message->accept_event();
+ return;
+ }
+ }
+}
+
void VersionControlEditorPlugin::register_editor() {
if (!EditorVCSInterface::get_singleton()) {
EditorNode::get_singleton()->add_control_to_dock(EditorNode::DOCK_SLOT_RIGHT_UL, version_commit_dock);
@@ -462,7 +486,9 @@ VersionControlEditorPlugin::VersionControlEditorPlugin() {
commit_message->set_custom_minimum_size(Size2(200, 100));
commit_message->set_wrap_enabled(true);
commit_message->connect("text_changed", callable_mp(this, &VersionControlEditorPlugin::_update_commit_button));
+ commit_message->connect("gui_input", callable_mp(this, &VersionControlEditorPlugin::_commit_message_gui_input));
commit_box_vbc->add_child(commit_message);
+ ED_SHORTCUT("version_control/commit", TTR("Commit"), KEY_MASK_CMD | KEY_ENTER);
commit_button = memnew(Button);
commit_button->set_text(TTR("Commit Changes"));
diff --git a/editor/plugins/version_control_editor_plugin.h b/editor/plugins/version_control_editor_plugin.h
index 7d7c66a7ee..d2ba63c86c 100644
--- a/editor/plugins/version_control_editor_plugin.h
+++ b/editor/plugins/version_control_editor_plugin.h
@@ -111,6 +111,7 @@ private:
void _update_stage_status();
void _update_commit_status();
void _update_commit_button();
+ void _commit_message_gui_input(const Ref<InputEvent> &p_event);
friend class EditorVCSInterface;
diff --git a/editor/plugins/visual_shader_editor_plugin.cpp b/editor/plugins/visual_shader_editor_plugin.cpp
index 46818afe45..452ad126b3 100644
--- a/editor/plugins/visual_shader_editor_plugin.cpp
+++ b/editor/plugins/visual_shader_editor_plugin.cpp
@@ -35,7 +35,6 @@
#include "core/io/resource_loader.h"
#include "core/math/math_defs.h"
#include "core/os/keyboard.h"
-#include "core/version.h"
#include "editor/editor_log.h"
#include "editor/editor_properties.h"
#include "editor/editor_scale.h"
@@ -921,6 +920,10 @@ void VisualShaderGraphPlugin::add_node(VisualShader::Type p_type, int p_id) {
expression_box->add_comment_delimiter("/*", "*/", false);
expression_box->add_comment_delimiter("//", "", true);
+ if (!expression_box->has_auto_brace_completion_open_key("/*")) {
+ expression_box->add_auto_brace_completion_pair("/*", "*/");
+ }
+
expression_box->set_text(expression);
expression_box->set_context_menu_enabled(false);
expression_box->set_draw_line_numbers(true);
@@ -995,9 +998,23 @@ void VisualShaderEditor::edit(VisualShader *p_visual_shader) {
visual_shader->connect("changed", callable_mp(this, &VisualShaderEditor::_update_preview));
}
#ifndef DISABLE_DEPRECATED
- String version = VERSION_BRANCH;
- if (visual_shader->get_version() != version) {
- visual_shader->update_version(version);
+ Dictionary engine_version = Engine::get_singleton()->get_version_info();
+ static Array components;
+ if (components.is_empty()) {
+ components.push_back("major");
+ components.push_back("minor");
+ }
+ const Dictionary vs_version = visual_shader->get_engine_version();
+ if (!vs_version.has_all(components)) {
+ visual_shader->update_engine_version(engine_version);
+ } else {
+ for (int i = 0; i < components.size(); i++) {
+ if (vs_version[components[i]] != engine_version[components[i]]) {
+ visual_shader->update_engine_version(engine_version);
+ print_line(vformat(TTR("The shader (\"%s\") has been updated to correspond Godot %s.%s version."), visual_shader->get_path(), engine_version["major"], engine_version["minor"]));
+ break;
+ }
+ }
}
#endif
visual_shader->set_graph_offset(graph->get_scroll_ofs() / EDSCALE);
@@ -4143,6 +4160,8 @@ VisualShaderEditor::VisualShaderEditor() {
add_options.push_back(AddOption("OutputIsSRGB", "Input", "All", "VisualShaderNodeInput", vformat(input_param_shader_modes, "output_is_srgb"), "output_is_srgb", VisualShaderNode::PORT_TYPE_BOOLEAN, -1, Shader::MODE_SPATIAL));
add_options.push_back(AddOption("Projection", "Input", "All", "VisualShaderNodeInput", vformat(input_param_shader_modes, "projection"), "projection", VisualShaderNode::PORT_TYPE_TRANSFORM, -1, Shader::MODE_SPATIAL));
add_options.push_back(AddOption("Time", "Input", "All", "VisualShaderNodeInput", vformat(input_param_shader_modes, "time"), "time", VisualShaderNode::PORT_TYPE_SCALAR, -1, Shader::MODE_SPATIAL));
+ add_options.push_back(AddOption("UV", "Input", "All", "VisualShaderNodeInput", vformat(input_param_shader_modes, "uv"), "uv", VisualShaderNode::PORT_TYPE_VECTOR, -1, Shader::MODE_SPATIAL));
+ add_options.push_back(AddOption("UV2", "Input", "All", "VisualShaderNodeInput", vformat(input_param_shader_modes, "uv2"), "uv2", VisualShaderNode::PORT_TYPE_VECTOR, -1, Shader::MODE_SPATIAL));
add_options.push_back(AddOption("ViewportSize", "Input", "All", "VisualShaderNodeInput", vformat(input_param_shader_modes, "viewport_size"), "viewport_size", VisualShaderNode::PORT_TYPE_VECTOR, -1, Shader::MODE_SPATIAL));
add_options.push_back(AddOption("World", "Input", "All", "VisualShaderNodeInput", vformat(input_param_shader_modes, "world"), "world", VisualShaderNode::PORT_TYPE_TRANSFORM, -1, Shader::MODE_SPATIAL));
@@ -4175,8 +4194,6 @@ VisualShaderEditor::VisualShaderEditor() {
add_options.push_back(AddOption("Input", "Input", "Common", "VisualShaderNodeInput", TTR("Input parameter.")));
- // SPATIAL INPUTS
-
const String input_param_for_vertex_and_fragment_shader_modes = TTR("'%s' input parameter for vertex and fragment shader modes.");
const String input_param_for_fragment_and_light_shader_modes = TTR("'%s' input parameter for fragment and light shader modes.");
const String input_param_for_fragment_shader_mode = TTR("'%s' input parameter for fragment shader mode.");
@@ -4190,6 +4207,19 @@ VisualShaderEditor::VisualShaderEditor() {
const String input_param_for_process_and_collide_shader_mode = TTR("'%s' input parameter for process and collide shader modes.");
const String input_param_for_vertex_and_fragment_shader_mode = TTR("'%s' input parameter for vertex and fragment shader modes.");
+ // NODE3D INPUTS
+
+ add_options.push_back(AddOption("Alpha", "Input", "Vertex", "VisualShaderNodeInput", vformat(input_param_for_vertex_and_fragment_shader_modes, "alpha"), "alpha", VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_VERTEX, Shader::MODE_SPATIAL));
+ add_options.push_back(AddOption("Binormal", "Input", "Vertex", "VisualShaderNodeInput", vformat(input_param_for_vertex_and_fragment_shader_modes, "binormal"), "binormal", VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_VERTEX, Shader::MODE_SPATIAL));
+ add_options.push_back(AddOption("Color", "Input", "Vertex", "VisualShaderNodeInput", vformat(input_param_for_vertex_and_fragment_shader_modes, "color"), "color", VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_VERTEX, Shader::MODE_SPATIAL));
+ add_options.push_back(AddOption("InstanceId", "Input", "Vertex", "VisualShaderNodeInput", vformat(input_param_for_vertex_shader_mode, "instance_id"), "instance_id", VisualShaderNode::PORT_TYPE_SCALAR_INT, TYPE_FLAGS_VERTEX, Shader::MODE_SPATIAL));
+ add_options.push_back(AddOption("InstanceCustom", "Input", "Vertex", "VisualShaderNodeInput", vformat(input_param_for_vertex_shader_mode, "instance_custom"), "instance_custom", VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_VERTEX, Shader::MODE_SPATIAL));
+ add_options.push_back(AddOption("InstanceCustomAlpha", "Input", "Vertex", "VisualShaderNodeInput", vformat(input_param_for_vertex_shader_mode, "instance_custom_alpha"), "instance_custom_alpha", VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_VERTEX, Shader::MODE_SPATIAL));
+ add_options.push_back(AddOption("ModelView", "Input", "Vertex", "VisualShaderNodeInput", vformat(input_param_for_vertex_shader_mode, "modelview"), "modelview", VisualShaderNode::PORT_TYPE_TRANSFORM, TYPE_FLAGS_VERTEX, Shader::MODE_SPATIAL));
+ add_options.push_back(AddOption("PointSize", "Input", "Vertex", "VisualShaderNodeInput", vformat(input_param_for_vertex_shader_mode, "point_size"), "point_size", VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_VERTEX, Shader::MODE_SPATIAL));
+ add_options.push_back(AddOption("Tangent", "Input", "Vertex", "VisualShaderNodeInput", vformat(input_param_for_vertex_and_fragment_shader_mode, "tangent"), "tangent", VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_VERTEX, Shader::MODE_SPATIAL));
+ add_options.push_back(AddOption("Vertex", "Input", "Vertex", "VisualShaderNodeInput", vformat(input_param_for_vertex_and_fragment_shader_modes, "vertex"), "vertex", VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_VERTEX, Shader::MODE_SPATIAL));
+
add_options.push_back(AddOption("Alpha", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_vertex_and_fragment_shader_modes, "alpha"), "alpha", VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_FRAGMENT, Shader::MODE_SPATIAL));
add_options.push_back(AddOption("Binormal", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_vertex_and_fragment_shader_modes, "binormal"), "binormal", VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_FRAGMENT, Shader::MODE_SPATIAL));
add_options.push_back(AddOption("Color", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_vertex_and_fragment_shader_modes, "color"), "color", VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_FRAGMENT, Shader::MODE_SPATIAL));
@@ -4199,15 +4229,13 @@ VisualShaderEditor::VisualShaderEditor() {
add_options.push_back(AddOption("PointCoord", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_fragment_shader_mode, "point_coord"), "point_coord", VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_FRAGMENT, Shader::MODE_SPATIAL));
add_options.push_back(AddOption("ScreenTexture", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_fragment_shader_mode, "screen_texture"), "screen_texture", VisualShaderNode::PORT_TYPE_SAMPLER, TYPE_FLAGS_FRAGMENT, Shader::MODE_SPATIAL));
add_options.push_back(AddOption("ScreenUV", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_fragment_shader_mode, "screen_uv"), "screen_uv", VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_FRAGMENT, Shader::MODE_SPATIAL));
- add_options.push_back(AddOption("Side", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_fragment_shader_mode, "side"), "side", VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_FRAGMENT, Shader::MODE_SPATIAL));
add_options.push_back(AddOption("Tangent", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_vertex_and_fragment_shader_modes, "tangent"), "tangent", VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_FRAGMENT, Shader::MODE_SPATIAL));
- add_options.push_back(AddOption("UV", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_vertex_and_fragment_shader_modes, "uv"), "uv", VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_FRAGMENT, Shader::MODE_SPATIAL));
- add_options.push_back(AddOption("UV2", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_vertex_and_fragment_shader_modes, "uv2"), "uv2", VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_FRAGMENT, Shader::MODE_SPATIAL));
add_options.push_back(AddOption("Vertex", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_vertex_and_fragment_shader_modes, "vertex"), "vertex", VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_FRAGMENT, Shader::MODE_SPATIAL));
add_options.push_back(AddOption("View", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_fragment_and_light_shader_modes, "view"), "view", VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_FRAGMENT, Shader::MODE_SPATIAL));
add_options.push_back(AddOption("Albedo", "Input", "Light", "VisualShaderNodeInput", vformat(input_param_for_light_shader_mode, "albedo"), "albedo", VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_LIGHT, Shader::MODE_SPATIAL));
add_options.push_back(AddOption("Attenuation", "Input", "Light", "VisualShaderNodeInput", vformat(input_param_for_light_shader_mode, "attenuation"), "attenuation", VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_LIGHT, Shader::MODE_SPATIAL));
+ add_options.push_back(AddOption("Backlight", "Input", "Light", "VisualShaderNodeInput", vformat(input_param_for_light_shader_mode, "backlight"), "backlight", VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_LIGHT, Shader::MODE_SPATIAL));
add_options.push_back(AddOption("Diffuse", "Input", "Light", "VisualShaderNodeInput", vformat(input_param_for_light_shader_mode, "diffuse"), "diffuse", VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_LIGHT, Shader::MODE_SPATIAL));
add_options.push_back(AddOption("FragCoord", "Input", "Light", "VisualShaderNodeInput", vformat(input_param_for_fragment_and_light_shader_modes, "fragcoord"), "fragcoord", VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_LIGHT, Shader::MODE_SPATIAL));
add_options.push_back(AddOption("Light", "Input", "Light", "VisualShaderNodeInput", vformat(input_param_for_light_shader_mode, "light"), "light", VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_LIGHT, Shader::MODE_SPATIAL));
@@ -4215,21 +4243,19 @@ VisualShaderEditor::VisualShaderEditor() {
add_options.push_back(AddOption("Metallic", "Input", "Light", "VisualShaderNodeInput", vformat(input_param_for_light_shader_mode, "metallic"), "metallic", VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_LIGHT, Shader::MODE_SPATIAL));
add_options.push_back(AddOption("Roughness", "Input", "Light", "VisualShaderNodeInput", vformat(input_param_for_light_shader_mode, "roughness"), "roughness", VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_LIGHT, Shader::MODE_SPATIAL));
add_options.push_back(AddOption("Specular", "Input", "Light", "VisualShaderNodeInput", vformat(input_param_for_light_shader_mode, "specular"), "specular", VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_LIGHT, Shader::MODE_SPATIAL));
- add_options.push_back(AddOption("Backlight", "Input", "Light", "VisualShaderNodeInput", vformat(input_param_for_light_shader_mode, "backlight"), "backlight", VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_LIGHT, Shader::MODE_SPATIAL));
add_options.push_back(AddOption("View", "Input", "Light", "VisualShaderNodeInput", vformat(input_param_for_fragment_and_light_shader_modes, "view"), "view", VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_LIGHT, Shader::MODE_SPATIAL));
- add_options.push_back(AddOption("Alpha", "Input", "Vertex", "VisualShaderNodeInput", vformat(input_param_for_vertex_and_fragment_shader_modes, "alpha"), "alpha", VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_VERTEX, Shader::MODE_SPATIAL));
- add_options.push_back(AddOption("Binormal", "Input", "Vertex", "VisualShaderNodeInput", vformat(input_param_for_vertex_and_fragment_shader_modes, "binormal"), "binormal", VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_VERTEX, Shader::MODE_SPATIAL));
- add_options.push_back(AddOption("Color", "Input", "Vertex", "VisualShaderNodeInput", vformat(input_param_for_vertex_and_fragment_shader_modes, "color"), "color", VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_VERTEX, Shader::MODE_SPATIAL));
- add_options.push_back(AddOption("ModelView", "Input", "Vertex", "VisualShaderNodeInput", vformat(input_param_for_vertex_shader_mode, "modelview"), "modelview", VisualShaderNode::PORT_TYPE_TRANSFORM, TYPE_FLAGS_VERTEX, Shader::MODE_SPATIAL));
- add_options.push_back(AddOption("PointSize", "Input", "Vertex", "VisualShaderNodeInput", vformat(input_param_for_vertex_shader_mode, "point_size"), "point_size", VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_VERTEX, Shader::MODE_SPATIAL));
- add_options.push_back(AddOption("Tangent", "Input", "Vertex", "VisualShaderNodeInput", vformat(input_param_for_vertex_and_fragment_shader_mode, "tangent"), "tangent", VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_VERTEX, Shader::MODE_SPATIAL));
- add_options.push_back(AddOption("UV", "Input", "Vertex", "VisualShaderNodeInput", vformat(input_param_for_vertex_and_fragment_shader_modes, "uv"), "uv", VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_VERTEX, Shader::MODE_SPATIAL));
- add_options.push_back(AddOption("UV2", "Input", "Vertex", "VisualShaderNodeInput", vformat(input_param_for_vertex_and_fragment_shader_modes, "uv2"), "uv2", VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_VERTEX, Shader::MODE_SPATIAL));
- add_options.push_back(AddOption("Vertex", "Input", "Vertex", "VisualShaderNodeInput", vformat(input_param_for_vertex_and_fragment_shader_modes, "vertex"), "vertex", VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_VERTEX, Shader::MODE_SPATIAL));
-
// CANVASITEM INPUTS
+ add_options.push_back(AddOption("AtLightPass", "Input", "Vertex", "VisualShaderNodeInput", vformat(input_param_for_vertex_and_fragment_shader_modes, "at_light_pass"), "at_light_pass", VisualShaderNode::PORT_TYPE_BOOLEAN, TYPE_FLAGS_VERTEX, Shader::MODE_CANVAS_ITEM));
+ add_options.push_back(AddOption("Canvas", "Input", "Vertex", "VisualShaderNodeInput", vformat(input_param_for_vertex_shader_mode, "canvas"), "canvas", VisualShaderNode::PORT_TYPE_TRANSFORM, TYPE_FLAGS_VERTEX, Shader::MODE_CANVAS_ITEM));
+ add_options.push_back(AddOption("InstanceCustom", "Input", "Vertex", "VisualShaderNodeInput", vformat(input_param_for_vertex_shader_mode, "instance_custom"), "instance_custom", VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_VERTEX, Shader::MODE_CANVAS_ITEM));
+ add_options.push_back(AddOption("InstanceCustomAlpha", "Input", "Vertex", "VisualShaderNodeInput", vformat(input_param_for_vertex_shader_mode, "instance_custom_alpha"), "instance_custom_alpha", VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_VERTEX, Shader::MODE_CANVAS_ITEM));
+ add_options.push_back(AddOption("PointSize", "Input", "Vertex", "VisualShaderNodeInput", vformat(input_param_for_vertex_shader_mode, "point_size"), "point_size", VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_VERTEX, Shader::MODE_CANVAS_ITEM));
+ add_options.push_back(AddOption("Screen", "Input", "Vertex", "VisualShaderNodeInput", vformat(input_param_for_vertex_shader_mode, "screen"), "screen", VisualShaderNode::PORT_TYPE_TRANSFORM, TYPE_FLAGS_VERTEX, Shader::MODE_CANVAS_ITEM));
+ add_options.push_back(AddOption("Vertex", "Input", "Vertex", "VisualShaderNodeInput", vformat(input_param_for_vertex_and_fragment_shader_mode, "vertex"), "vertex", VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_VERTEX, Shader::MODE_CANVAS_ITEM));
+ add_options.push_back(AddOption("World", "Input", "Vertex", "VisualShaderNodeInput", vformat(input_param_for_vertex_shader_mode, "world"), "world", VisualShaderNode::PORT_TYPE_TRANSFORM, TYPE_FLAGS_VERTEX, Shader::MODE_CANVAS_ITEM));
+
add_options.push_back(AddOption("AtLightPass", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_vertex_and_fragment_shader_modes, "at_light_pass"), "at_light_pass", VisualShaderNode::PORT_TYPE_BOOLEAN, TYPE_FLAGS_FRAGMENT, Shader::MODE_CANVAS_ITEM));
add_options.push_back(AddOption("FragCoord", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_fragment_and_light_shader_modes, "fragcoord"), "fragcoord", VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_FRAGMENT, Shader::MODE_CANVAS_ITEM));
add_options.push_back(AddOption("NormalTexture", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_fragment_shader_mode, "normal_texture"), "normal_texture", VisualShaderNode::PORT_TYPE_SAMPLER, TYPE_FLAGS_FRAGMENT, Shader::MODE_CANVAS_ITEM));
@@ -4241,6 +4267,7 @@ VisualShaderEditor::VisualShaderEditor() {
add_options.push_back(AddOption("SpecularShininessAlpha", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_fragment_and_light_shader_modes, "specular_shininess_alpha"), "specular_shininess_alpha", VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_FRAGMENT, Shader::MODE_CANVAS_ITEM));
add_options.push_back(AddOption("SpecularShininessTexture", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_fragment_shader_mode, "specular_shininess_texture"), "specular_shininess_texture", VisualShaderNode::PORT_TYPE_SAMPLER, TYPE_FLAGS_FRAGMENT, Shader::MODE_CANVAS_ITEM));
add_options.push_back(AddOption("Texture", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_fragment_and_light_shader_modes, "texture"), "texture", VisualShaderNode::PORT_TYPE_SAMPLER, TYPE_FLAGS_FRAGMENT, Shader::MODE_CANVAS_ITEM));
+ add_options.push_back(AddOption("Vertex", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_vertex_and_fragment_shader_mode, "vertex"), "vertex", VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_FRAGMENT, Shader::MODE_CANVAS_ITEM));
add_options.push_back(AddOption("FragCoord", "Input", "Light", "VisualShaderNodeInput", vformat(input_param_for_fragment_and_light_shader_modes, "fragcoord"), "fragcoord", VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_LIGHT, Shader::MODE_CANVAS_ITEM));
add_options.push_back(AddOption("Light", "Input", "Light", "VisualShaderNodeInput", vformat(input_param_for_light_shader_mode, "light"), "light", VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_LIGHT, Shader::MODE_CANVAS_ITEM));
@@ -4248,23 +4275,16 @@ VisualShaderEditor::VisualShaderEditor() {
add_options.push_back(AddOption("LightColor", "Input", "Light", "VisualShaderNodeInput", vformat(input_param_for_light_shader_mode, "light_color"), "light_color", VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_LIGHT, Shader::MODE_CANVAS_ITEM));
add_options.push_back(AddOption("LightColorAlpha", "Input", "Light", "VisualShaderNodeInput", vformat(input_param_for_light_shader_mode, "light_color_alpha"), "light_color_alpha", VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_LIGHT, Shader::MODE_CANVAS_ITEM));
add_options.push_back(AddOption("LightPosition", "Input", "Light", "VisualShaderNodeInput", vformat(input_param_for_light_shader_mode, "light_position"), "light_position", VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_LIGHT, Shader::MODE_CANVAS_ITEM));
- add_options.push_back(AddOption("LightVertex", "Input", "Light", "VisualShaderNodeInput", vformat(input_param_for_light_shader_mode, "light_vertex"), "light_vertex", VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_LIGHT, Shader::MODE_CANVAS_ITEM));
+ add_options.push_back(AddOption("LightVertex", "Input", "Light", "VisualShaderNodeInput", vformat(input_param_for_fragment_and_light_shader_modes, "light_vertex"), "light_vertex", VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_LIGHT, Shader::MODE_CANVAS_ITEM));
add_options.push_back(AddOption("Normal", "Input", "Light", "VisualShaderNodeInput", vformat(input_param_for_light_shader_mode, "normal"), "normal", VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_LIGHT, Shader::MODE_CANVAS_ITEM));
add_options.push_back(AddOption("PointCoord", "Input", "Light", "VisualShaderNodeInput", vformat(input_param_for_fragment_and_light_shader_modes, "point_coord"), "point_coord", VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_LIGHT, Shader::MODE_CANVAS_ITEM));
add_options.push_back(AddOption("ScreenUV", "Input", "Light", "VisualShaderNodeInput", vformat(input_param_for_fragment_and_light_shader_modes, "screen_uv"), "screen_uv", VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_LIGHT, Shader::MODE_CANVAS_ITEM));
+ add_options.push_back(AddOption("Shadow", "Input", "Light", "VisualShaderNodeInput", vformat(input_param_for_light_shader_mode, "shadow"), "shadow", VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_LIGHT, Shader::MODE_CANVAS_ITEM));
add_options.push_back(AddOption("ShadowAlpha", "Input", "Light", "VisualShaderNodeInput", vformat(input_param_for_light_shader_mode, "shadow_alpha"), "shadow_alpha", VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_LIGHT, Shader::MODE_CANVAS_ITEM));
- add_options.push_back(AddOption("ShadowColor", "Input", "Light", "VisualShaderNodeInput", vformat(input_param_for_light_shader_mode, "shadow_color"), "shadow_color", VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_LIGHT, Shader::MODE_CANVAS_ITEM));
add_options.push_back(AddOption("SpecularShininess", "Input", "Light", "VisualShaderNodeInput", vformat(input_param_for_fragment_and_light_shader_modes, "specular_shininess"), "specular_shininess", VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_LIGHT, Shader::MODE_CANVAS_ITEM));
add_options.push_back(AddOption("SpecularShininessAlpha", "Input", "Light", "VisualShaderNodeInput", vformat(input_param_for_fragment_and_light_shader_modes, "specular_shininess_alpha"), "specular_shininess_alpha", VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_LIGHT, Shader::MODE_CANVAS_ITEM));
add_options.push_back(AddOption("Texture", "Input", "Light", "VisualShaderNodeInput", vformat(input_param_for_fragment_and_light_shader_modes, "texture"), "texture", VisualShaderNode::PORT_TYPE_SAMPLER, TYPE_FLAGS_LIGHT, Shader::MODE_CANVAS_ITEM));
- add_options.push_back(AddOption("AtLightPass", "Input", "Vertex", "VisualShaderNodeInput", vformat(input_param_for_vertex_and_fragment_shader_modes, "at_light_pass"), "at_light_pass", VisualShaderNode::PORT_TYPE_BOOLEAN, TYPE_FLAGS_VERTEX, Shader::MODE_CANVAS_ITEM));
- add_options.push_back(AddOption("Canvas", "Input", "Vertex", "VisualShaderNodeInput", vformat(input_param_for_vertex_shader_mode, "canvas"), "canvas", VisualShaderNode::PORT_TYPE_TRANSFORM, TYPE_FLAGS_VERTEX, Shader::MODE_CANVAS_ITEM));
- add_options.push_back(AddOption("PointSize", "Input", "Vertex", "VisualShaderNodeInput", vformat(input_param_for_vertex_shader_mode, "point_size"), "point_size", VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_VERTEX, Shader::MODE_CANVAS_ITEM));
- add_options.push_back(AddOption("Screen", "Input", "Vertex", "VisualShaderNodeInput", vformat(input_param_for_vertex_shader_mode, "screen"), "screen", VisualShaderNode::PORT_TYPE_TRANSFORM, TYPE_FLAGS_VERTEX, Shader::MODE_CANVAS_ITEM));
- add_options.push_back(AddOption("Vertex", "Input", "Vertex", "VisualShaderNodeInput", vformat(input_param_for_vertex_shader_mode, "vertex"), "vertex", VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_VERTEX, Shader::MODE_CANVAS_ITEM));
- add_options.push_back(AddOption("World", "Input", "Vertex", "VisualShaderNodeInput", vformat(input_param_for_vertex_shader_mode, "world"), "world", VisualShaderNode::PORT_TYPE_TRANSFORM, TYPE_FLAGS_VERTEX, Shader::MODE_CANVAS_ITEM));
-
// SKY INPUTS
add_options.push_back(AddOption("AtCubeMapPass", "Input", "Sky", "VisualShaderNodeInput", vformat(input_param_for_sky_shader_mode, "at_cubemap_pass"), "at_cubemap_pass", VisualShaderNode::PORT_TYPE_BOOLEAN, TYPE_FLAGS_SKY, Shader::MODE_SKY));
@@ -4297,12 +4317,14 @@ VisualShaderEditor::VisualShaderEditor() {
add_options.push_back(AddOption("SkyCoords", "Input", "Sky", "VisualShaderNodeInput", vformat(input_param_for_sky_shader_mode, "sky_coords"), "sky_coords", VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_SKY, Shader::MODE_SKY));
add_options.push_back(AddOption("Time", "Input", "Sky", "VisualShaderNodeInput", vformat(input_param_for_sky_shader_mode, "time"), "time", VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_SKY, Shader::MODE_SKY));
- // PARTICLES
+ // PARTICLES INPUTS
add_options.push_back(AddOption("CollisionDepth", "Input", "Collide", "VisualShaderNodeInput", vformat(input_param_for_collide_shader_mode, "collision_depth"), "collision_depth", VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_COLLIDE, Shader::MODE_PARTICLES));
add_options.push_back(AddOption("CollisionNormal", "Input", "Collide", "VisualShaderNodeInput", vformat(input_param_for_collide_shader_mode, "collision_normal"), "collision_normal", VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_COLLIDE, Shader::MODE_PARTICLES));
- add_options.push_back(AddOption("EmitParticle", "Particles", "", "VisualShaderNodeParticleEmit", "", -1, -1, -1, Shader::MODE_PARTICLES));
+ // PARTICLES
+
+ add_options.push_back(AddOption("EmitParticle", "Particles", "", "VisualShaderNodeParticleEmit", "", -1, -1, TYPE_FLAGS_PROCESS | TYPE_FLAGS_PROCESS_CUSTOM | TYPE_FLAGS_COLLIDE, Shader::MODE_PARTICLES));
add_options.push_back(AddOption("ParticleAccelerator", "Particles", "", "VisualShaderNodeParticleAccelerator", "", -1, VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_PROCESS, Shader::MODE_PARTICLES));
add_options.push_back(AddOption("ParticleRandomness", "Particles", "", "VisualShaderNodeParticleRandomness", "", -1, VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_EMIT | TYPE_FLAGS_PROCESS | TYPE_FLAGS_COLLIDE, Shader::MODE_PARTICLES));
add_options.push_back(AddOption("MultiplyByAxisAngle", "Particles", "Transform", "VisualShaderNodeParticleMultiplyByAxisAngle", "A node for help to multiply a position input vector by rotation using specific axis. Intended to work with emitters.", -1, VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_EMIT | TYPE_FLAGS_PROCESS | TYPE_FLAGS_COLLIDE, Shader::MODE_PARTICLES));
@@ -4320,7 +4342,7 @@ VisualShaderEditor::VisualShaderEditor() {
add_options.push_back(AddOption("FloatOp", "Scalar", "Common", "VisualShaderNodeFloatOp", TTR("Float operator."), -1, VisualShaderNode::PORT_TYPE_SCALAR));
add_options.push_back(AddOption("IntOp", "Scalar", "Common", "VisualShaderNodeIntOp", TTR("Integer operator."), -1, VisualShaderNode::PORT_TYPE_SCALAR_INT));
- //CONSTANTS
+ // CONSTANTS
for (int i = 0; i < MAX_FLOAT_CONST_DEFS; i++) {
add_options.push_back(AddOption(float_constant_defs[i].name, "Scalar", "Constants", "VisualShaderNodeFloatConstant", float_constant_defs[i].desc, -1, VisualShaderNode::PORT_TYPE_SCALAR, -1, -1, float_constant_defs[i].value));
@@ -4697,7 +4719,7 @@ public:
UndoRedo *undo_redo = EditorNode::get_singleton()->get_undo_redo();
updating = true;
- undo_redo->create_action(TTR("Edit Visual Property") + ": " + p_property, UndoRedo::MERGE_ENDS);
+ undo_redo->create_action(TTR("Edit Visual Property:") + " " + p_property, UndoRedo::MERGE_ENDS);
undo_redo->add_do_property(node.ptr(), p_property, p_value);
undo_redo->add_undo_property(node.ptr(), p_property, node->get(p_property));
diff --git a/misc/scripts/check_ci_log.py b/misc/scripts/check_ci_log.py
index 56c32b154c..2c75b83bd7 100755
--- a/misc/scripts/check_ci_log.py
+++ b/misc/scripts/check_ci_log.py
@@ -5,7 +5,7 @@ import sys
if len(sys.argv) < 2:
print("ERROR: You must run program with file name as argument.")
- sys.exit(1)
+ sys.exit(50)
fname = sys.argv[1]
@@ -17,7 +17,7 @@ file_contents = fileread.read()
if file_contents.find("ERROR: AddressSanitizer:") != -1:
print("FATAL ERROR: An incorrectly used memory was found.")
- sys.exit(1)
+ sys.exit(51)
# There is also possible, that program crashed with or without backtrace.
@@ -27,7 +27,7 @@ if (
or file_contents.find("Segmentation fault (core dumped)") != -1
):
print("FATAL ERROR: Godot has been crashed.")
- sys.exit(1)
+ sys.exit(52)
# Finding memory leaks in Godot is quite difficult, because we need to take into
# account leaks also in external libraries. They are usually provided without
@@ -38,7 +38,7 @@ if (
if file_contents.find("ERROR: LeakSanitizer:") != -1:
if file_contents.find("#4 0x") != -1:
print("ERROR: Memory leak was found")
- sys.exit(1)
+ sys.exit(53)
# It may happen that Godot detects leaking nodes/resources and removes them, so
# this possibility should also be handled as a potential error, even if
@@ -46,7 +46,7 @@ if file_contents.find("ERROR: LeakSanitizer:") != -1:
if file_contents.find("ObjectDB instances leaked at exit") != -1:
print("ERROR: Memory leak was found")
- sys.exit(1)
+ sys.exit(54)
# In test project may be put several assert functions which will control if
# project is executed with right parameters etc. which normally will not stop
@@ -54,7 +54,7 @@ if file_contents.find("ObjectDB instances leaked at exit") != -1:
if file_contents.find("Assertion failed") != -1:
print("ERROR: Assertion failed in project, check execution log for more info")
- sys.exit(1)
+ sys.exit(55)
# For now Godot leaks a lot of rendering stuff so for now we just show info
# about it and this needs to be re-enabled after fixing this memory leaks.
diff --git a/modules/bullet/godot_result_callbacks.cpp b/modules/bullet/godot_result_callbacks.cpp
index 1fd656c9b4..399b102284 100644
--- a/modules/bullet/godot_result_callbacks.cpp
+++ b/modules/bullet/godot_result_callbacks.cpp
@@ -52,7 +52,7 @@ bool GodotFilterCallback::needBroadphaseCollision(btBroadphaseProxy *proxy0, btB
}
bool GodotClosestRayResultCallback::needsCollision(btBroadphaseProxy *proxy0) const {
- if (m_collisionFilterGroup & proxy0->m_collisionFilterMask) {
+ if (proxy0->m_collisionFilterGroup & m_collisionFilterMask) {
btCollisionObject *btObj = static_cast<btCollisionObject *>(proxy0->m_clientObject);
CollisionObjectBullet *gObj = static_cast<CollisionObjectBullet *>(btObj->getUserPointer());
@@ -85,7 +85,7 @@ bool GodotAllConvexResultCallback::needsCollision(btBroadphaseProxy *proxy0) con
return false;
}
- if (m_collisionFilterGroup & proxy0->m_collisionFilterMask) {
+ if (proxy0->m_collisionFilterGroup & m_collisionFilterMask) {
btCollisionObject *btObj = static_cast<btCollisionObject *>(proxy0->m_clientObject);
CollisionObjectBullet *gObj = static_cast<CollisionObjectBullet *>(btObj->getUserPointer());
if (m_exclude->has(gObj->get_self())) {
@@ -117,7 +117,7 @@ btScalar GodotAllConvexResultCallback::addSingleResult(btCollisionWorld::LocalCo
}
bool GodotKinClosestConvexResultCallback::needsCollision(btBroadphaseProxy *proxy0) const {
- if (m_collisionFilterGroup & proxy0->m_collisionFilterMask) {
+ if (proxy0->m_collisionFilterGroup & m_collisionFilterMask) {
btCollisionObject *btObj = static_cast<btCollisionObject *>(proxy0->m_clientObject);
CollisionObjectBullet *gObj = static_cast<CollisionObjectBullet *>(btObj->getUserPointer());
if (gObj == m_self_object) {
@@ -143,7 +143,7 @@ bool GodotKinClosestConvexResultCallback::needsCollision(btBroadphaseProxy *prox
}
bool GodotClosestConvexResultCallback::needsCollision(btBroadphaseProxy *proxy0) const {
- if (m_collisionFilterGroup & proxy0->m_collisionFilterMask) {
+ if (proxy0->m_collisionFilterGroup & m_collisionFilterMask) {
btCollisionObject *btObj = static_cast<btCollisionObject *>(proxy0->m_clientObject);
CollisionObjectBullet *gObj = static_cast<CollisionObjectBullet *>(btObj->getUserPointer());
@@ -180,7 +180,7 @@ bool GodotAllContactResultCallback::needsCollision(btBroadphaseProxy *proxy0) co
return false;
}
- if (m_collisionFilterGroup & proxy0->m_collisionFilterMask) {
+ if (proxy0->m_collisionFilterGroup & m_collisionFilterMask) {
btCollisionObject *btObj = static_cast<btCollisionObject *>(proxy0->m_clientObject);
CollisionObjectBullet *gObj = static_cast<CollisionObjectBullet *>(btObj->getUserPointer());
@@ -235,7 +235,7 @@ bool GodotContactPairContactResultCallback::needsCollision(btBroadphaseProxy *pr
return false;
}
- if (m_collisionFilterGroup & proxy0->m_collisionFilterMask) {
+ if (proxy0->m_collisionFilterGroup & m_collisionFilterMask) {
btCollisionObject *btObj = static_cast<btCollisionObject *>(proxy0->m_clientObject);
CollisionObjectBullet *gObj = static_cast<CollisionObjectBullet *>(btObj->getUserPointer());
@@ -277,7 +277,7 @@ btScalar GodotContactPairContactResultCallback::addSingleResult(btManifoldPoint
}
bool GodotRestInfoContactResultCallback::needsCollision(btBroadphaseProxy *proxy0) const {
- if (m_collisionFilterGroup & proxy0->m_collisionFilterMask) {
+ if (proxy0->m_collisionFilterGroup & m_collisionFilterMask) {
btCollisionObject *btObj = static_cast<btCollisionObject *>(proxy0->m_clientObject);
CollisionObjectBullet *gObj = static_cast<CollisionObjectBullet *>(btObj->getUserPointer());
diff --git a/modules/bullet/space_bullet.cpp b/modules/bullet/space_bullet.cpp
index 8c286a8629..583900e6bc 100644
--- a/modules/bullet/space_bullet.cpp
+++ b/modules/bullet/space_bullet.cpp
@@ -1133,7 +1133,7 @@ public:
virtual bool process(const btBroadphaseProxy *proxy) {
btCollisionObject *co = static_cast<btCollisionObject *>(proxy->m_clientObject);
if (co->getInternalType() <= btCollisionObject::CO_RIGID_BODY) {
- if (self_collision_object != proxy->m_clientObject && (collision_layer & proxy->m_collisionFilterMask)) {
+ if (self_collision_object != proxy->m_clientObject && (proxy->collision_layer & m_collisionFilterMask)) {
if (co->getCollisionShape()->isCompound()) {
const btCompoundShape *cs = static_cast<btCompoundShape *>(co->getCollisionShape());
diff --git a/modules/gridmap/grid_map_editor_plugin.cpp b/modules/gridmap/grid_map_editor_plugin.cpp
index 989c2d295c..f101c43e89 100644
--- a/modules/gridmap/grid_map_editor_plugin.cpp
+++ b/modules/gridmap/grid_map_editor_plugin.cpp
@@ -675,7 +675,7 @@ bool GridMapEditor::forward_spatial_input_event(Camera3D *p_camera, const Ref<In
}
if (mb->get_button_index() == MOUSE_BUTTON_LEFT && input_action == INPUT_SELECT) {
- undo_redo->create_action("GridMap Selection");
+ undo_redo->create_action(TTR("GridMap Selection"));
undo_redo->add_do_method(this, "_set_selection", selection.active, selection.begin, selection.end);
undo_redo->add_undo_method(this, "_set_selection", last_selection.active, last_selection.begin, last_selection.end);
undo_redo->commit_action();
diff --git a/modules/visual_script/visual_script.cpp b/modules/visual_script/visual_script.cpp
index 7a2404fd80..86793af77f 100644
--- a/modules/visual_script/visual_script.cpp
+++ b/modules/visual_script/visual_script.cpp
@@ -271,6 +271,7 @@ void VisualScript::_node_ports_changed(int p_id) {
void VisualScript::add_node(int p_id, const Ref<VisualScriptNode> &p_node, const Point2 &p_pos) {
ERR_FAIL_COND(instances.size());
ERR_FAIL_COND(nodes.has(p_id)); // ID can exist only one in script.
+ ERR_FAIL_COND(p_node.is_null());
NodeData nd;
nd.node = p_node;
diff --git a/modules/visual_script/visual_script_editor.cpp b/modules/visual_script/visual_script_editor.cpp
index fca7985b74..a802e8022d 100644
--- a/modules/visual_script/visual_script_editor.cpp
+++ b/modules/visual_script/visual_script_editor.cpp
@@ -984,7 +984,7 @@ void VisualScriptEditor::_change_port_type(int p_select, int p_id, int p_port, b
return;
}
- undo_redo->create_action("Change Port Type");
+ undo_redo->create_action(TTR("Change Port Type"));
if (is_input) {
undo_redo->add_do_method(vsn.ptr(), "set_input_data_port_type", p_port, Variant::Type(p_select));
undo_redo->add_undo_method(vsn.ptr(), "set_input_data_port_type", p_port, vsn->get_input_value_port_info(p_port).type);
@@ -1016,7 +1016,7 @@ void VisualScriptEditor::_port_name_focus_out(const Node *p_name_box, int p_id,
return;
}
- undo_redo->create_action("Change Port Name");
+ undo_redo->create_action(TTR("Change Port Name"));
if (is_input) {
undo_redo->add_do_method(vsn.ptr(), "set_input_data_port_name", p_port, text);
undo_redo->add_undo_method(vsn.ptr(), "set_input_data_port_name", p_port, vsn->get_input_value_port_info(p_port).name);
diff --git a/modules/websocket/doc_classes/WebSocketPeer.xml b/modules/websocket/doc_classes/WebSocketPeer.xml
index 0e4cc7cfb6..ab7ef6c4d0 100644
--- a/modules/websocket/doc_classes/WebSocketPeer.xml
+++ b/modules/websocket/doc_classes/WebSocketPeer.xml
@@ -34,6 +34,12 @@
[b]Note:[/b] Not available in the HTML5 export.
</description>
</method>
+ <method name="get_current_outbound_buffered_amount" qualifiers="const">
+ <return type="int" />
+ <description>
+ Returns the current amount of data in the outbound websocket buffer. [b]Note:[/b] HTML5 exports use WebSocket.bufferedAmount, while other platforms use an internal buffer.
+ </description>
+ </method>
<method name="get_write_mode" qualifiers="const">
<return type="int" enum="WebSocketPeer.WriteMode" />
<description>
diff --git a/modules/websocket/emws_client.cpp b/modules/websocket/emws_client.cpp
index d3d0066c12..5cd94e978f 100644
--- a/modules/websocket/emws_client.cpp
+++ b/modules/websocket/emws_client.cpp
@@ -95,7 +95,7 @@ Error EMWSClient::connect_to_host(String p_host, String p_path, uint16_t p_port,
return FAILED;
}
- static_cast<Ref<EMWSPeer>>(_peer)->set_sock(_js_id, _in_buf_size, _in_pkt_size);
+ static_cast<Ref<EMWSPeer>>(_peer)->set_sock(_js_id, _in_buf_size, _in_pkt_size, _out_buf_size);
return OK;
}
@@ -136,6 +136,7 @@ int EMWSClient::get_max_packet_size() const {
Error EMWSClient::set_buffers(int p_in_buffer, int p_in_packets, int p_out_buffer, int p_out_packets) {
_in_buf_size = nearest_shift(p_in_buffer - 1) + 10;
_in_pkt_size = nearest_shift(p_in_packets - 1);
+ _out_buf_size = nearest_shift(p_out_buffer - 1) + 10;
return OK;
}
diff --git a/modules/websocket/emws_client.h b/modules/websocket/emws_client.h
index ca2d7ed986..3b0b8395b9 100644
--- a/modules/websocket/emws_client.h
+++ b/modules/websocket/emws_client.h
@@ -45,6 +45,7 @@ private:
bool _is_connecting = false;
int _in_buf_size = DEF_BUF_SHIFT;
int _in_pkt_size = DEF_PKT_SHIFT;
+ int _out_buf_size = DEF_BUF_SHIFT;
static void _esws_on_connect(void *obj, char *proto);
static void _esws_on_message(void *obj, const uint8_t *p_data, int p_data_size, int p_is_string);
diff --git a/modules/websocket/emws_peer.cpp b/modules/websocket/emws_peer.cpp
index 05f9e12ae1..69822f6ff3 100644
--- a/modules/websocket/emws_peer.cpp
+++ b/modules/websocket/emws_peer.cpp
@@ -33,10 +33,11 @@
#include "emws_peer.h"
#include "core/io/ip.h"
-void EMWSPeer::set_sock(int p_sock, unsigned int p_in_buf_size, unsigned int p_in_pkt_size) {
+void EMWSPeer::set_sock(int p_sock, unsigned int p_in_buf_size, unsigned int p_in_pkt_size, unsigned int p_out_buf_size) {
peer_sock = p_sock;
_in_buffer.resize(p_in_pkt_size, p_in_buf_size);
_packet_buffer.resize((1 << p_in_buf_size));
+ _out_buf_size = p_out_buf_size;
}
void EMWSPeer::set_write_mode(WriteMode p_mode) {
@@ -53,7 +54,10 @@ Error EMWSPeer::read_msg(const uint8_t *p_data, uint32_t p_size, bool p_is_strin
}
Error EMWSPeer::put_packet(const uint8_t *p_buffer, int p_buffer_size) {
+ ERR_FAIL_COND_V(_out_buf_size && (godot_js_websocket_buffered_amount(peer_sock) >= (1ULL << _out_buf_size)), ERR_OUT_OF_MEMORY);
+
int is_bin = write_mode == WebSocketPeer::WRITE_MODE_BINARY ? 1 : 0;
+
godot_js_websocket_send(peer_sock, p_buffer, p_buffer_size, is_bin);
return OK;
}
@@ -76,6 +80,13 @@ int EMWSPeer::get_available_packet_count() const {
return _in_buffer.packets_left();
}
+int EMWSPeer::get_current_outbound_buffered_amount() const {
+ if (peer_sock != -1) {
+ return godot_js_websocket_buffered_amount(peer_sock);
+ }
+ return 0;
+}
+
bool EMWSPeer::was_string_packet() const {
return _is_string;
}
diff --git a/modules/websocket/emws_peer.h b/modules/websocket/emws_peer.h
index 73e701720b..6e93ea31a2 100644
--- a/modules/websocket/emws_peer.h
+++ b/modules/websocket/emws_peer.h
@@ -48,6 +48,7 @@ typedef void (*WSOnError)(void *p_ref);
extern int godot_js_websocket_create(void *p_ref, const char *p_url, const char *p_proto, WSOnOpen p_on_open, WSOnMessage p_on_message, WSOnError p_on_error, WSOnClose p_on_close);
extern int godot_js_websocket_send(int p_id, const uint8_t *p_buf, int p_buf_len, int p_raw);
+extern int godot_js_websocket_buffered_amount(int p_id);
extern void godot_js_websocket_close(int p_id, int p_code, const char *p_reason);
extern void godot_js_websocket_destroy(int p_id);
}
@@ -62,14 +63,16 @@ private:
Vector<uint8_t> _packet_buffer;
PacketBuffer<uint8_t> _in_buffer;
uint8_t _is_string = 0;
+ int _out_buf_size = 0;
public:
Error read_msg(const uint8_t *p_data, uint32_t p_size, bool p_is_string);
- void set_sock(int p_sock, unsigned int p_in_buf_size, unsigned int p_in_pkt_size);
+ void set_sock(int p_sock, unsigned int p_in_buf_size, unsigned int p_in_pkt_size, unsigned int p_out_buf_size);
virtual int get_available_packet_count() const;
virtual Error get_packet(const uint8_t **r_buffer, int &r_buffer_size);
virtual Error put_packet(const uint8_t *p_buffer, int p_buffer_size);
virtual int get_max_packet_size() const { return _packet_buffer.size(); };
+ virtual int get_current_outbound_buffered_amount() const;
virtual void close(int p_code = 1000, String p_reason = "");
virtual bool is_connected_to_host() const;
diff --git a/modules/websocket/library_godot_websocket.js b/modules/websocket/library_godot_websocket.js
index b182d1ecde..dd2fd1e94f 100644
--- a/modules/websocket/library_godot_websocket.js
+++ b/modules/websocket/library_godot_websocket.js
@@ -101,6 +101,15 @@ const GodotWebSocket = {
return 0;
},
+ // Get current bufferedAmount
+ bufferedAmount: function (p_id) {
+ const ref = IDHandler.get(p_id);
+ if (!ref) {
+ return 0; // Godot object is gone.
+ }
+ return ref.bufferedAmount;
+ },
+
create: function (socket, p_on_open, p_on_message, p_on_error, p_on_close) {
const id = IDHandler.add(socket);
socket.onopen = GodotWebSocket._onopen.bind(null, id, p_on_open);
@@ -171,6 +180,11 @@ const GodotWebSocket = {
return GodotWebSocket.send(p_id, out);
},
+ godot_js_websocket_buffered_amount__sig: 'ii',
+ godot_js_websocket_buffered_amount: function (p_id) {
+ return GodotWebSocket.bufferedAmount(p_id);
+ },
+
godot_js_websocket_close__sig: 'viii',
godot_js_websocket_close: function (p_id, p_code, p_reason) {
const code = p_code;
diff --git a/modules/websocket/websocket_peer.cpp b/modules/websocket/websocket_peer.cpp
index e77fdcfed2..ee13040821 100644
--- a/modules/websocket/websocket_peer.cpp
+++ b/modules/websocket/websocket_peer.cpp
@@ -47,6 +47,7 @@ void WebSocketPeer::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_connected_host"), &WebSocketPeer::get_connected_host);
ClassDB::bind_method(D_METHOD("get_connected_port"), &WebSocketPeer::get_connected_port);
ClassDB::bind_method(D_METHOD("set_no_delay", "enabled"), &WebSocketPeer::set_no_delay);
+ ClassDB::bind_method(D_METHOD("get_current_outbound_buffered_amount"), &WebSocketPeer::get_current_outbound_buffered_amount);
BIND_ENUM_CONSTANT(WRITE_MODE_TEXT);
BIND_ENUM_CONSTANT(WRITE_MODE_BINARY);
diff --git a/modules/websocket/websocket_peer.h b/modules/websocket/websocket_peer.h
index e9bb20f21f..517b8600d6 100644
--- a/modules/websocket/websocket_peer.h
+++ b/modules/websocket/websocket_peer.h
@@ -59,6 +59,7 @@ public:
virtual uint16_t get_connected_port() const = 0;
virtual bool was_string_packet() const = 0;
virtual void set_no_delay(bool p_enabled) = 0;
+ virtual int get_current_outbound_buffered_amount() const = 0;
WebSocketPeer();
~WebSocketPeer();
diff --git a/modules/websocket/wsl_peer.cpp b/modules/websocket/wsl_peer.cpp
index 1dbadfed74..7f027e1c0d 100644
--- a/modules/websocket/wsl_peer.cpp
+++ b/modules/websocket/wsl_peer.cpp
@@ -205,7 +205,9 @@ void WSLPeer::make_context(PeerData *p_data, unsigned int p_in_buf_size, unsigne
ERR_FAIL_COND(p_data == nullptr);
_in_buffer.resize(p_in_pkt_size, p_in_buf_size);
- _packet_buffer.resize((1 << MAX(p_in_buf_size, p_out_buf_size)));
+ _packet_buffer.resize(1 << p_in_buf_size);
+ _out_buf_size = p_out_buf_size;
+ _out_pkt_size = p_out_pkt_size;
_data = p_data;
_data->peer = this;
@@ -239,6 +241,8 @@ void WSLPeer::poll() {
Error WSLPeer::put_packet(const uint8_t *p_buffer, int p_buffer_size) {
ERR_FAIL_COND_V(!is_connected_to_host(), FAILED);
+ ERR_FAIL_COND_V(_out_pkt_size && (wslay_event_get_queued_msg_count(_data->ctx) >= (1ULL << _out_pkt_size)), ERR_OUT_OF_MEMORY);
+ ERR_FAIL_COND_V(_out_buf_size && (wslay_event_get_queued_msg_length(_data->ctx) >= (1ULL << _out_buf_size)), ERR_OUT_OF_MEMORY);
struct wslay_event_msg msg; // Should I use fragmented?
msg.opcode = write_mode == WRITE_MODE_TEXT ? WSLAY_TEXT_FRAME : WSLAY_BINARY_FRAME;
@@ -280,6 +284,12 @@ int WSLPeer::get_available_packet_count() const {
return _in_buffer.packets_left();
}
+int WSLPeer::get_current_outbound_buffered_amount() const {
+ ERR_FAIL_COND_V(!_data, 0);
+
+ return wslay_event_get_queued_msg_length(_data->ctx);
+}
+
bool WSLPeer::was_string_packet() const {
return _is_string;
}
diff --git a/modules/websocket/wsl_peer.h b/modules/websocket/wsl_peer.h
index f1ea98d384..260d4b183d 100644
--- a/modules/websocket/wsl_peer.h
+++ b/modules/websocket/wsl_peer.h
@@ -77,6 +77,9 @@ private:
WriteMode write_mode = WRITE_MODE_BINARY;
+ int _out_buf_size = 0;
+ int _out_pkt_size = 0;
+
public:
int close_code = -1;
String close_reason;
@@ -86,6 +89,7 @@ public:
virtual Error get_packet(const uint8_t **r_buffer, int &r_buffer_size);
virtual Error put_packet(const uint8_t *p_buffer, int p_buffer_size);
virtual int get_max_packet_size() const { return _packet_buffer.size(); };
+ virtual int get_current_outbound_buffered_amount() const;
virtual void close_now();
virtual void close(int p_code = 1000, String p_reason = "");
diff --git a/platform/android/export/export.cpp b/platform/android/export/export.cpp
index e5d1c2020a..1795bbe523 100644
--- a/platform/android/export/export.cpp
+++ b/platform/android/export/export.cpp
@@ -1817,12 +1817,12 @@ public:
MutexLock lock(device_lock);
- EditorProgress ep("run", "Running on " + devices[p_device].name, 3);
+ EditorProgress ep("run", vformat(TTR("Running on %s"), devices[p_device].name), 3);
String adb = get_adb_path();
// Export_temp APK.
- if (ep.step("Exporting APK...", 0)) {
+ if (ep.step(TTR("Exporting APK..."), 0)) {
return ERR_SKIP;
}
@@ -1857,7 +1857,7 @@ public:
String package_name = p_preset->get("package/unique_name");
if (remove_prev) {
- if (ep.step("Uninstalling...", 1)) {
+ if (ep.step(TTR("Uninstalling..."), 1)) {
CLEANUP_AND_RETURN(ERR_SKIP);
}
@@ -1874,7 +1874,7 @@ public:
}
print_line("Installing to device (please wait...): " + devices[p_device].name);
- if (ep.step("Installing to device, please wait...", 2)) {
+ if (ep.step(TTR("Installing to device, please wait..."), 2)) {
CLEANUP_AND_RETURN(ERR_SKIP);
}
@@ -1889,7 +1889,7 @@ public:
err = OS::get_singleton()->execute(adb, args, &output, &rv, true);
print_verbose(output);
if (err || rv != 0) {
- EditorNode::add_io_error("Could not install to device: " + output);
+ EditorNode::add_io_error(vformat(TTR("Could not install to device: %s"), output));
CLEANUP_AND_RETURN(ERR_CANT_CREATE);
}
@@ -1945,7 +1945,7 @@ public:
}
}
- if (ep.step("Running on device...", 3)) {
+ if (ep.step(TTR("Running on device..."), 3)) {
CLEANUP_AND_RETURN(ERR_SKIP);
}
args.clear();
@@ -1967,7 +1967,7 @@ public:
err = OS::get_singleton()->execute(adb, args, &output, &rv, true);
print_verbose(output);
if (err || rv != 0) {
- EditorNode::add_io_error("Could not execute on device.");
+ EditorNode::add_io_error(TTR("Could not execute on device."));
CLEANUP_AND_RETURN(ERR_CANT_CREATE);
}
@@ -2326,7 +2326,7 @@ public:
String apksigner = get_apksigner_path();
print_verbose("Starting signing of the " + export_label + " binary using " + apksigner);
if (!FileAccess::exists(apksigner)) {
- EditorNode::add_io_error("'apksigner' could not be found.\nPlease check the command is available in the Android SDK build-tools directory.\nThe resulting " + export_label + " is unsigned.");
+ EditorNode::add_io_error(vformat(TTR("'apksigner' could not be found.\nPlease check the command is available in the Android SDK build-tools directory.\nThe resulting %s is unsigned."), export_label));
return OK;
}
@@ -2344,7 +2344,7 @@ public:
user = EditorSettings::get_singleton()->get("export/android/debug_keystore_user");
}
- if (ep.step("Signing debug " + export_label + "...", 104)) {
+ if (ep.step(vformat(TTR("Signing debug %s..."), export_label), 104)) {
return ERR_SKIP;
}
@@ -2353,13 +2353,13 @@ public:
password = release_password;
user = release_username;
- if (ep.step("Signing release " + export_label + "...", 104)) {
+ if (ep.step(vformat(TTR("Signing release %s..."), export_label), 104)) {
return ERR_SKIP;
}
}
if (!FileAccess::exists(keystore)) {
- EditorNode::add_io_error("Could not find keystore, unable to export.");
+ EditorNode::add_io_error(TTR("Could not find keystore, unable to export."));
return ERR_FILE_CANT_OPEN;
}
@@ -2383,11 +2383,11 @@ public:
OS::get_singleton()->execute(apksigner, args, &output, &retval, true);
print_verbose(output);
if (retval) {
- EditorNode::add_io_error("'apksigner' returned with error #" + itos(retval));
+ EditorNode::add_io_error(vformat(TTR("'apksigner' returned with error #%d"), retval));
return ERR_CANT_CREATE;
}
- if (ep.step("Verifying " + export_label + "...", 105)) {
+ if (ep.step(vformat(TTR("Verifying %s..."), export_label), 105)) {
return ERR_SKIP;
}
@@ -2403,7 +2403,7 @@ public:
OS::get_singleton()->execute(apksigner, args, &output, &retval, true);
print_verbose(output);
if (retval) {
- EditorNode::add_io_error("'apksigner' verification of " + export_label + " failed.");
+ EditorNode::add_io_error(vformat(TTR("'apksigner' verification of %s failed."), export_label));
return ERR_CANT_CREATE;
}
@@ -2466,7 +2466,7 @@ public:
String src_apk;
Error err;
- EditorProgress ep("export", "Exporting for Android", 105, true);
+ EditorProgress ep("export", TTR("Exporting for Android"), 105, true);
bool use_custom_build = bool(p_preset->get("custom_template/use_custom_build"));
bool p_give_internet = p_flags & (DEBUG_FLAG_DUMB_CLIENT | DEBUG_FLAG_REMOTE_DEBUG);
@@ -2515,7 +2515,7 @@ public:
return ERR_UNCONFIGURED;
}
if (export_format > EXPORT_FORMAT_AAB || export_format < EXPORT_FORMAT_APK) {
- EditorNode::add_io_error("Unsupported export format!\n");
+ EditorNode::add_io_error(TTR("Unsupported export format!\n"));
return ERR_UNCONFIGURED; //TODO: is this the right error?
}
@@ -2545,7 +2545,7 @@ public:
String project_name = get_project_name(p_preset->get("package/name"));
err = _create_project_name_strings_files(p_preset, project_name); //project name localization.
if (err != OK) {
- EditorNode::add_io_error("Unable to overwrite res://android/build/res/*.xml files with project name");
+ EditorNode::add_io_error(TTR("Unable to overwrite res://android/build/res/*.xml files with project name"));
}
// Copies the project icon files into the appropriate Gradle project directory.
_copy_icons_to_gradle_project(p_preset, processed_splash_config_xml, splash_image, splash_bg_color_image, main_image, foreground, background);
@@ -2561,7 +2561,7 @@ public:
user_data.debug = p_debug;
err = export_project_files(p_preset, rename_and_store_file_in_gradle_project, &user_data, copy_gradle_so);
if (err != OK) {
- EditorNode::add_io_error("Could not export project files to gradle project\n");
+ EditorNode::add_io_error(TTR("Could not export project files to gradle project\n"));
return err;
}
if (user_data.libs.size() > 0) {
@@ -2574,7 +2574,7 @@ public:
print_verbose("Saving apk expansion file..");
err = save_apk_expansion_file(p_preset, p_path);
if (err != OK) {
- EditorNode::add_io_error("Could not write expansion package file!");
+ EditorNode::add_io_error(TTR("Could not write expansion package file!"));
return err;
}
}
@@ -2661,7 +2661,7 @@ public:
String release_username = p_preset->get("keystore/release_user");
String release_password = p_preset->get("keystore/release_password");
if (!FileAccess::exists(release_keystore)) {
- EditorNode::add_io_error("Could not find keystore, unable to export.");
+ EditorNode::add_io_error(TTR("Could not find keystore, unable to export."));
return ERR_FILE_CANT_OPEN;
}
@@ -2725,7 +2725,7 @@ public:
src_apk = find_export_template("android_release.apk");
}
if (src_apk == "") {
- EditorNode::add_io_error("Package not found: " + src_apk);
+ EditorNode::add_io_error(vformat(TTR("Package not found: %s"), src_apk));
return ERR_FILE_NOT_FOUND;
}
}
@@ -2737,13 +2737,13 @@ public:
FileAccess *src_f = nullptr;
zlib_filefunc_def io = zipio_create_io_from_file(&src_f);
- if (ep.step("Creating APK...", 0)) {
+ if (ep.step(TTR("Creating APK..."), 0)) {
return ERR_SKIP;
}
unzFile pkg = unzOpen2(src_apk.utf8().get_data(), &io);
if (!pkg) {
- EditorNode::add_io_error("Could not find template APK to export:\n" + src_apk);
+ EditorNode::add_io_error(vformat(TTR("Could not find template APK to export:\n%s"), src_apk));
return ERR_FILE_NOT_FOUND;
}
@@ -2871,12 +2871,11 @@ public:
if (!invalid_abis.is_empty()) {
String unsupported_arch = String(", ").join(invalid_abis);
- EditorNode::add_io_error("Missing libraries in the export template for the selected architectures: " + unsupported_arch + ".\n" +
- "Please build a template with all required libraries, or uncheck the missing architectures in the export preset.");
+ EditorNode::add_io_error(vformat(TTR("Missing libraries in the export template for the selected architectures: %s.\nPlease build a template with all required libraries, or uncheck the missing architectures in the export preset."), unsupported_arch));
CLEANUP_AND_RETURN(ERR_FILE_NOT_FOUND);
}
- if (ep.step("Adding files...", 1)) {
+ if (ep.step(TTR("Adding files..."), 1)) {
CLEANUP_AND_RETURN(ERR_SKIP);
}
err = OK;
@@ -2890,7 +2889,7 @@ public:
if (apk_expansion) {
err = save_apk_expansion_file(p_preset, p_path);
if (err != OK) {
- EditorNode::add_io_error("Could not write expansion package file!");
+ EditorNode::add_io_error(TTR("Could not write expansion package file!"));
return err;
}
} else {
@@ -2903,7 +2902,7 @@ public:
if (err != OK) {
unzClose(pkg);
- EditorNode::add_io_error("Could not export project files");
+ EditorNode::add_io_error(TTR("Could not export project files"));
CLEANUP_AND_RETURN(ERR_SKIP);
}
@@ -2933,13 +2932,13 @@ public:
// If we're not signing the apk, then the next step should be the last.
const int next_step = should_sign ? 103 : 105;
- if (ep.step("Aligning APK...", next_step)) {
+ if (ep.step(TTR("Aligning APK..."), next_step)) {
CLEANUP_AND_RETURN(ERR_SKIP);
}
unzFile tmp_unaligned = unzOpen2(tmp_unaligned_path.utf8().get_data(), &io);
if (!tmp_unaligned) {
- EditorNode::add_io_error("Could not unzip temporary unaligned APK.");
+ EditorNode::add_io_error(TTR("Could not unzip temporary unaligned APK."));
CLEANUP_AND_RETURN(ERR_FILE_NOT_FOUND);
}
diff --git a/platform/windows/detect.py b/platform/windows/detect.py
index a94f38583c..287ece1d29 100644
--- a/platform/windows/detect.py
+++ b/platform/windows/detect.py
@@ -152,7 +152,7 @@ def setup_msvc_auto(env):
env["TARGET_ARCH"] = None
if env["bits"] != "default":
env["TARGET_ARCH"] = {"32": "x86", "64": "x86_64"}[env["bits"]]
- if env.has_key("msvc_version"):
+ if "msvc_version" in env:
env["MSVC_VERSION"] = env["msvc_version"]
env.Tool("msvc")
env.Tool("mssdk") # we want the MS SDK
diff --git a/scene/2d/tile_map.cpp b/scene/2d/tile_map.cpp
index e9efa1cf84..6afa0c0779 100644
--- a/scene/2d/tile_map.cpp
+++ b/scene/2d/tile_map.cpp
@@ -34,6 +34,8 @@
#include "core/math/geometry_2d.h"
#include "core/os/os.h"
+#include "servers/navigation_server_2d.h"
+
void TileMapPattern::set_cell(const Vector2i &p_coords, int p_source_id, const Vector2i p_atlas_coords, int p_alternative_tile) {
ERR_FAIL_COND_MSG(p_coords.x < 0 || p_coords.y < 0, vformat("Cannot set cell with negative coords in a TileMapPattern. Wrong coords: %s", p_coords));
@@ -235,40 +237,42 @@ Vector2i TileMap::transform_coords_layout(Vector2i p_coords, TileSet::TileOffset
return output;
}
-int TileMap::get_effective_quadrant_size() const {
+int TileMap::get_effective_quadrant_size(int p_layer) const {
// When using YSort, the quadrant size is reduced to 1 to have one CanvasItem per quadrant
- if (tile_set.is_valid() && tile_set->is_y_sorting()) {
+ if (is_y_sort_enabled() && layers[p_layer].y_sort_enabled) {
return 1;
} else {
return quadrant_size;
}
}
-Vector2i TileMap::_coords_to_quadrant_coords(const Vector2i &p_coords) const {
- int quadrant_size = get_effective_quadrant_size();
+void TileMap::set_selected_layer(int p_layer_id) {
+ ERR_FAIL_COND(p_layer_id < -1 || p_layer_id >= (int)layers.size());
+ selected_layer = p_layer_id;
+ emit_signal(SNAME("changed"));
+ _make_all_quadrants_dirty();
+}
- // Rounding down, instead of simply rounding towards zero (truncating)
- return Vector2i(
- p_coords.x > 0 ? p_coords.x / quadrant_size : (p_coords.x - (quadrant_size - 1)) / quadrant_size,
- p_coords.y > 0 ? p_coords.y / quadrant_size : (p_coords.y - (quadrant_size - 1)) / quadrant_size);
+int TileMap::get_selected_layer() const {
+ return selected_layer;
}
void TileMap::_notification(int p_what) {
switch (p_what) {
case NOTIFICATION_ENTER_TREE: {
pending_update = true;
- _recreate_quadrants();
+ _recreate_internals();
} break;
case NOTIFICATION_EXIT_TREE: {
- _clear_quadrants();
+ _clear_internals();
} break;
}
// Transfers the notification to tileset plugins.
if (tile_set.is_valid()) {
- for (int i = 0; i < tile_set->get_tile_set_atlas_plugins().size(); i++) {
- tile_set->get_tile_set_atlas_plugins()[i]->tilemap_notification(this, p_what);
- }
+ _rendering_notification(p_what);
+ _physics_notification(p_what);
+ _navigation_notification(p_what);
}
}
@@ -283,64 +287,210 @@ void TileMap::set_tileset(const Ref<TileSet> &p_tileset) {
// Set the tileset, registering to its changes.
if (tile_set.is_valid()) {
- tile_set->disconnect("changed", callable_mp(this, &TileMap::_make_all_quadrants_dirty));
tile_set->disconnect("changed", callable_mp(this, &TileMap::_tile_set_changed));
}
if (!p_tileset.is_valid()) {
- _clear_quadrants();
+ _clear_internals();
}
tile_set = p_tileset;
if (tile_set.is_valid()) {
- tile_set->connect("changed", callable_mp(this, &TileMap::_make_all_quadrants_dirty), varray(true));
tile_set->connect("changed", callable_mp(this, &TileMap::_tile_set_changed));
- _recreate_quadrants();
+ _recreate_internals();
}
emit_signal(SNAME("changed"));
}
+void TileMap::set_quadrant_size(int p_size) {
+ ERR_FAIL_COND_MSG(p_size < 1, "TileMapQuadrant size cannot be smaller than 1.");
+
+ quadrant_size = p_size;
+ _recreate_internals();
+ emit_signal(SNAME("changed"));
+}
+
int TileMap::get_quadrant_size() const {
return quadrant_size;
}
-void TileMap::set_quadrant_size(int p_size) {
- ERR_FAIL_COND_MSG(p_size < 1, "TileMapQuadrant size cannot be smaller than 1.");
+void TileMap::set_layers_count(int p_layers_count) {
+ ERR_FAIL_COND(p_layers_count < 0);
+ _clear_internals();
- quadrant_size = p_size;
- _recreate_quadrants();
+ layers.resize(p_layers_count);
+ _recreate_internals();
+ notify_property_list_changed();
+
+ if (selected_layer >= p_layers_count) {
+ selected_layer = -1;
+ }
+
+ emit_signal(SNAME("changed"));
+
+ update_configuration_warnings();
+}
+
+int TileMap::get_layers_count() const {
+ return layers.size();
+}
+
+void TileMap::set_layer_name(int p_layer, String p_name) {
+ ERR_FAIL_INDEX(p_layer, (int)layers.size());
+ layers[p_layer].name = p_name;
+ emit_signal(SNAME("changed"));
+}
+
+String TileMap::get_layer_name(int p_layer) const {
+ ERR_FAIL_INDEX_V(p_layer, (int)layers.size(), String());
+ return layers[p_layer].name;
+}
+
+void TileMap::set_layer_enabled(int p_layer, bool p_enabled) {
+ ERR_FAIL_INDEX(p_layer, (int)layers.size());
+ layers[p_layer].enabled = p_enabled;
+ _recreate_internals();
+ emit_signal(SNAME("changed"));
+
+ update_configuration_warnings();
+}
+
+bool TileMap::is_layer_enabled(int p_layer) const {
+ ERR_FAIL_INDEX_V(p_layer, (int)layers.size(), false);
+ return layers[p_layer].enabled;
+}
+
+void TileMap::set_layer_y_sort_enabled(int p_layer, bool p_y_sort_enabled) {
+ ERR_FAIL_INDEX(p_layer, (int)layers.size());
+ layers[p_layer].y_sort_enabled = p_y_sort_enabled;
+ _recreate_internals();
emit_signal(SNAME("changed"));
+
+ update_configuration_warnings();
+}
+
+bool TileMap::is_layer_y_sort_enabled(int p_layer) const {
+ ERR_FAIL_INDEX_V(p_layer, (int)layers.size(), false);
+ return layers[p_layer].y_sort_enabled;
+}
+
+void TileMap::set_layer_y_sort_origin(int p_layer, int p_y_sort_origin) {
+ ERR_FAIL_INDEX(p_layer, (int)layers.size());
+ layers[p_layer].y_sort_origin = p_y_sort_origin;
+ _recreate_internals();
+ emit_signal(SNAME("changed"));
+}
+
+int TileMap::get_layer_y_sort_origin(int p_layer) const {
+ ERR_FAIL_INDEX_V(p_layer, (int)layers.size(), false);
+ return layers[p_layer].y_sort_origin;
+}
+
+void TileMap::set_layer_z_index(int p_layer, int p_z_index) {
+ ERR_FAIL_INDEX(p_layer, (int)layers.size());
+ layers[p_layer].z_index = p_z_index;
+ _recreate_internals();
+ emit_signal(SNAME("changed"));
+
+ update_configuration_warnings();
+}
+
+int TileMap::get_layer_z_index(int p_layer) const {
+ ERR_FAIL_INDEX_V(p_layer, (int)layers.size(), false);
+ return layers[p_layer].z_index;
}
void TileMap::set_collision_visibility_mode(TileMap::VisibilityMode p_show_collision) {
- show_collision = p_show_collision;
- _recreate_quadrants();
+ collision_visibility_mode = p_show_collision;
+ _recreate_internals();
emit_signal(SNAME("changed"));
}
TileMap::VisibilityMode TileMap::get_collision_visibility_mode() {
- return show_collision;
+ return collision_visibility_mode;
}
void TileMap::set_navigation_visibility_mode(TileMap::VisibilityMode p_show_navigation) {
- show_navigation = p_show_navigation;
- _recreate_quadrants();
+ navigation_visibility_mode = p_show_navigation;
+ _recreate_internals();
emit_signal(SNAME("changed"));
}
TileMap::VisibilityMode TileMap::get_navigation_visibility_mode() {
- return show_navigation;
+ return navigation_visibility_mode;
}
void TileMap::set_y_sort_enabled(bool p_enable) {
Node2D::set_y_sort_enabled(p_enable);
- _recreate_quadrants();
+ _recreate_internals();
emit_signal(SNAME("changed"));
}
-void TileMap::update_dirty_quadrants() {
+Vector2i TileMap::_coords_to_quadrant_coords(int p_layer, const Vector2i &p_coords) const {
+ int quadrant_size = get_effective_quadrant_size(p_layer);
+
+ // Rounding down, instead of simply rounding towards zero (truncating)
+ return Vector2i(
+ p_coords.x > 0 ? p_coords.x / quadrant_size : (p_coords.x - (quadrant_size - 1)) / quadrant_size,
+ p_coords.y > 0 ? p_coords.y / quadrant_size : (p_coords.y - (quadrant_size - 1)) / quadrant_size);
+}
+
+Map<Vector2i, TileMapQuadrant>::Element *TileMap::_create_quadrant(int p_layer, const Vector2i &p_qk) {
+ ERR_FAIL_INDEX_V(p_layer, (int)layers.size(), nullptr);
+
+ TileMapQuadrant q;
+ q.layer = p_layer;
+ q.coords = p_qk;
+
+ rect_cache_dirty = true;
+
+ // Create the debug canvas item.
+ RenderingServer *rs = RenderingServer::get_singleton();
+ q.debug_canvas_item = rs->canvas_item_create();
+ rs->canvas_item_set_z_index(q.debug_canvas_item, RS::CANVAS_ITEM_Z_MAX - 1);
+ rs->canvas_item_set_parent(q.debug_canvas_item, get_canvas_item());
+
+ // Call the create_quadrant method on plugins
+ if (tile_set.is_valid()) {
+ _rendering_create_quadrant(&q);
+ _physics_create_quadrant(&q);
+ }
+
+ return layers[p_layer].quadrant_map.insert(p_qk, q);
+}
+
+void TileMap::_make_quadrant_dirty(Map<Vector2i, TileMapQuadrant>::Element *Q) {
+ // Make the given quadrant dirty, then trigger an update later.
+ TileMapQuadrant &q = Q->get();
+ if (!q.dirty_list_element.in_list()) {
+ layers[q.layer].dirty_quadrant_list.add(&q.dirty_list_element);
+ }
+ _queue_update_dirty_quadrants();
+}
+
+void TileMap::_make_all_quadrants_dirty() {
+ // Make all quandrants dirty, then trigger an update later.
+ for (unsigned int layer = 0; layer < layers.size(); layer++) {
+ for (Map<Vector2i, TileMapQuadrant>::Element *E = layers[layer].quadrant_map.front(); E; E = E->next()) {
+ if (!E->value().dirty_list_element.in_list()) {
+ layers[layer].dirty_quadrant_list.add(&E->value().dirty_list_element);
+ }
+ }
+ }
+ _queue_update_dirty_quadrants();
+}
+
+void TileMap::_queue_update_dirty_quadrants() {
+ if (pending_update || !is_inside_tree()) {
+ return;
+ }
+ pending_update = true;
+ call_deferred(SNAME("_update_dirty_quadrants"));
+}
+
+void TileMap::_update_dirty_quadrants() {
if (!pending_update) {
return;
}
@@ -349,43 +499,130 @@ void TileMap::update_dirty_quadrants() {
return;
}
- // Update the coords cache.
- for (SelfList<TileMapQuadrant> *q = dirty_quadrant_list.first(); q; q = q->next()) {
- q->self()->map_to_world.clear();
- q->self()->world_to_map.clear();
- for (Set<Vector2i>::Element *E = q->self()->cells.front(); E; E = E->next()) {
- Vector2i pk = E->get();
- Vector2i pk_world_coords = map_to_world(pk);
- q->self()->map_to_world[pk] = pk_world_coords;
- q->self()->world_to_map[pk_world_coords] = pk;
+ for (unsigned int layer = 0; layer < layers.size(); layer++) {
+ // Update the coords cache.
+ for (SelfList<TileMapQuadrant> *q = layers[layer].dirty_quadrant_list.first(); q; q = q->next()) {
+ q->self()->map_to_world.clear();
+ q->self()->world_to_map.clear();
+ for (Set<Vector2i>::Element *E = q->self()->cells.front(); E; E = E->next()) {
+ Vector2i pk = E->get();
+ Vector2i pk_world_coords = map_to_world(pk);
+ q->self()->map_to_world[pk] = pk_world_coords;
+ q->self()->world_to_map[pk_world_coords] = pk;
+ }
+ }
+
+ // Call the update_dirty_quadrant method on plugins.
+ _rendering_update_dirty_quadrants(layers[layer].dirty_quadrant_list);
+ _physics_update_dirty_quadrants(layers[layer].dirty_quadrant_list);
+ _navigation_update_dirty_quadrants(layers[layer].dirty_quadrant_list);
+ _scenes_update_dirty_quadrants(layers[layer].dirty_quadrant_list);
+
+ // Redraw the debug canvas_items.
+ RenderingServer *rs = RenderingServer::get_singleton();
+ for (SelfList<TileMapQuadrant> *q = layers[layer].dirty_quadrant_list.first(); q; q = q->next()) {
+ rs->canvas_item_clear(q->self()->debug_canvas_item);
+ Transform2D xform;
+ xform.set_origin(map_to_world(q->self()->coords * get_effective_quadrant_size(layer)));
+ rs->canvas_item_set_transform(q->self()->debug_canvas_item, xform);
+
+ _rendering_draw_quadrant_debug(q->self());
+ _physics_draw_quadrant_debug(q->self());
+ _navigation_draw_quadrant_debug(q->self());
+ _scenes_draw_quadrant_debug(q->self());
}
- }
- // Call the update_dirty_quadrant method on plugins.
- for (int i = 0; i < tile_set->get_tile_set_atlas_plugins().size(); i++) {
- tile_set->get_tile_set_atlas_plugins()[i]->update_dirty_quadrants(this, dirty_quadrant_list);
+ // Clear the list
+ while (layers[layer].dirty_quadrant_list.first()) {
+ layers[layer].dirty_quadrant_list.remove(layers[layer].dirty_quadrant_list.first());
+ }
}
- // Redraw the debug canvas_items.
- RenderingServer *rs = RenderingServer::get_singleton();
- for (SelfList<TileMapQuadrant> *q = dirty_quadrant_list.first(); q; q = q->next()) {
- rs->canvas_item_clear(q->self()->debug_canvas_item);
- Transform2D xform;
- xform.set_origin(map_to_world(q->self()->coords * get_effective_quadrant_size()));
- rs->canvas_item_set_transform(q->self()->debug_canvas_item, xform);
- for (int i = 0; i < tile_set->get_tile_set_atlas_plugins().size(); i++) {
- tile_set->get_tile_set_atlas_plugins()[i]->draw_quadrant_debug(this, q->self());
+ pending_update = false;
+
+ _recompute_rect_cache();
+}
+
+void TileMap::_recreate_internals() {
+ // Clear all internals.
+ _clear_internals();
+
+ for (unsigned int layer = 0; layer < layers.size(); layer++) {
+ if (!layers[layer].enabled) {
+ continue;
+ }
+
+ // Upadate the layer internals.
+ _rendering_update_layer(layer);
+
+ // Recreate the quadrants.
+ const Map<Vector2i, TileMapCell> &tile_map = layers[layer].tile_map;
+ for (Map<Vector2i, TileMapCell>::Element *E = tile_map.front(); E; E = E->next()) {
+ Vector2i qk = _coords_to_quadrant_coords(layer, Vector2i(E->key().x, E->key().y));
+
+ Map<Vector2i, TileMapQuadrant>::Element *Q = layers[layer].quadrant_map.find(qk);
+ if (!Q) {
+ Q = _create_quadrant(layer, qk);
+ layers[layer].dirty_quadrant_list.add(&Q->get().dirty_list_element);
+ }
+
+ Vector2i pk = E->key();
+ Q->get().cells.insert(pk);
+
+ _make_quadrant_dirty(Q);
}
}
- // Clear the list
- while (dirty_quadrant_list.first()) {
- dirty_quadrant_list.remove(dirty_quadrant_list.first());
+ _update_dirty_quadrants();
+}
+
+void TileMap::_erase_quadrant(Map<Vector2i, TileMapQuadrant>::Element *Q) {
+ // Remove a quadrant.
+ TileMapQuadrant *q = &(Q->get());
+
+ // Call the cleanup_quadrant method on plugins.
+ if (tile_set.is_valid()) {
+ _rendering_cleanup_quadrant(q);
+ _physics_cleanup_quadrant(q);
+ _navigation_cleanup_quadrant(q);
+ _scenes_cleanup_quadrant(q);
}
- pending_update = false;
+ // Remove the quadrant from the dirty_list if it is there.
+ if (q->dirty_list_element.in_list()) {
+ layers[q->layer].dirty_quadrant_list.remove(&(q->dirty_list_element));
+ }
- _recompute_rect_cache();
+ // Free the debug canvas item.
+ RenderingServer *rs = RenderingServer::get_singleton();
+ rs->free(q->debug_canvas_item);
+
+ layers[q->layer].quadrant_map.erase(Q);
+ rect_cache_dirty = true;
+}
+
+void TileMap::_clear_layer_internals(int p_layer) {
+ ERR_FAIL_INDEX(p_layer, (int)layers.size());
+
+ // Clear quadrants.
+ while (layers[p_layer].quadrant_map.size()) {
+ _erase_quadrant(layers[p_layer].quadrant_map.front());
+ }
+
+ // Clear the layers internals.
+ _rendering_cleanup_layer(p_layer);
+
+ // Clear the dirty quadrants list.
+ while (layers[p_layer].dirty_quadrant_list.first()) {
+ layers[p_layer].dirty_quadrant_list.remove(layers[p_layer].dirty_quadrant_list.first());
+ }
+}
+
+void TileMap::_clear_internals() {
+ // Clear quadrants.
+ for (unsigned int layer = 0; layer < layers.size(); layer++) {
+ _clear_layer_internals(layer);
+ }
}
void TileMap::_recompute_rect_cache() {
@@ -397,16 +634,18 @@ void TileMap::_recompute_rect_cache() {
}
Rect2 r_total;
- for (Map<Vector2i, TileMapQuadrant>::Element *E = quadrant_map.front(); E; E = E->next()) {
- Rect2 r;
- r.position = map_to_world(E->key() * get_effective_quadrant_size());
- r.expand_to(map_to_world((E->key() + Vector2i(1, 0)) * get_effective_quadrant_size()));
- r.expand_to(map_to_world((E->key() + Vector2i(1, 1)) * get_effective_quadrant_size()));
- r.expand_to(map_to_world((E->key() + Vector2i(0, 1)) * get_effective_quadrant_size()));
- if (E == quadrant_map.front()) {
- r_total = r;
- } else {
- r_total = r_total.merge(r);
+ for (unsigned int layer = 0; layer < layers.size(); layer++) {
+ for (Map<Vector2i, TileMapQuadrant>::Element *E = layers[layer].quadrant_map.front(); E; E = E->next()) {
+ Rect2 r;
+ r.position = map_to_world(E->key() * get_effective_quadrant_size(layer));
+ r.expand_to(map_to_world((E->key() + Vector2i(1, 0)) * get_effective_quadrant_size(layer)));
+ r.expand_to(map_to_world((E->key() + Vector2i(1, 1)) * get_effective_quadrant_size(layer)));
+ r.expand_to(map_to_world((E->key() + Vector2i(0, 1)) * get_effective_quadrant_size(layer)));
+ if (E == layers[layer].quadrant_map.front()) {
+ r_total = r;
+ } else {
+ r_total = r_total.merge(r);
+ }
}
}
@@ -418,94 +657,884 @@ void TileMap::_recompute_rect_cache() {
#endif
}
-Map<Vector2i, TileMapQuadrant>::Element *TileMap::_create_quadrant(const Vector2i &p_qk) {
- TileMapQuadrant q;
- q.coords = p_qk;
+/////////////////////////////// Rendering //////////////////////////////////////
- rect_cache_dirty = true;
+void TileMap::_rendering_notification(int p_what) {
+ switch (p_what) {
+ case CanvasItem::NOTIFICATION_VISIBILITY_CHANGED: {
+ bool visible = is_visible_in_tree();
+ for (int layer = 0; layer < (int)layers.size(); layer++) {
+ for (Map<Vector2i, TileMapQuadrant>::Element *E_quadrant = layers[layer].quadrant_map.front(); E_quadrant; E_quadrant = E_quadrant->next()) {
+ TileMapQuadrant &q = E_quadrant->get();
+
+ // Update occluders transform.
+ for (Map<Vector2i, Vector2i, TileMapQuadrant::CoordsWorldComparator>::Element *E_cell = q.world_to_map.front(); E_cell; E_cell = E_cell->next()) {
+ Transform2D xform;
+ xform.set_origin(E_cell->key());
+ for (const RID &occluder : q.occluders) {
+ RS::get_singleton()->canvas_light_occluder_set_enabled(occluder, visible);
+ }
+ }
+ }
+ }
+ } break;
+ case CanvasItem::NOTIFICATION_TRANSFORM_CHANGED: {
+ if (!is_inside_tree()) {
+ return;
+ }
+ for (int layer = 0; layer < (int)layers.size(); layer++) {
+ for (Map<Vector2i, TileMapQuadrant>::Element *E_quadrant = layers[layer].quadrant_map.front(); E_quadrant; E_quadrant = E_quadrant->next()) {
+ TileMapQuadrant &q = E_quadrant->get();
+
+ // Update occluders transform.
+ for (Map<Vector2i, Vector2i, TileMapQuadrant::CoordsWorldComparator>::Element *E_cell = q.world_to_map.front(); E_cell; E_cell = E_cell->next()) {
+ Transform2D xform;
+ xform.set_origin(E_cell->key());
+ for (const RID &occluder : q.occluders) {
+ RS::get_singleton()->canvas_light_occluder_set_transform(occluder, get_global_transform() * xform);
+ }
+ }
+ }
+ }
+ } break;
+ case CanvasItem::NOTIFICATION_DRAW: {
+ if (tile_set.is_valid()) {
+ RenderingServer::get_singleton()->canvas_item_set_sort_children_by_y(get_canvas_item(), is_y_sort_enabled());
+ }
+ } break;
+ }
+}
+
+void TileMap::_rendering_update_layer(int p_layer) {
+ ERR_FAIL_INDEX(p_layer, (int)layers.size());
- // Create the debug canvas item.
RenderingServer *rs = RenderingServer::get_singleton();
- q.debug_canvas_item = rs->canvas_item_create();
- rs->canvas_item_set_z_index(q.debug_canvas_item, RS::CANVAS_ITEM_Z_MAX - 1);
- rs->canvas_item_set_parent(q.debug_canvas_item, get_canvas_item());
+ if (!layers[p_layer].canvas_item.is_valid()) {
+ RID ci = rs->canvas_item_create();
+ rs->canvas_item_set_parent(ci, get_canvas_item());
- // Call the create_quadrant method on plugins
- if (tile_set.is_valid()) {
- for (int i = 0; i < tile_set->get_tile_set_atlas_plugins().size(); i++) {
- tile_set->get_tile_set_atlas_plugins()[i]->create_quadrant(this, &q);
- }
+ /*Transform2D xform;
+ xform.set_origin(Vector2(0, p_layer));
+ rs->canvas_item_set_transform(ci, xform);*/
+ rs->canvas_item_set_draw_index(ci, p_layer);
+
+ layers[p_layer].canvas_item = ci;
}
+ RID &ci = layers[p_layer].canvas_item;
+ rs->canvas_item_set_sort_children_by_y(ci, layers[p_layer].y_sort_enabled);
+ rs->canvas_item_set_use_parent_material(ci, get_use_parent_material() || get_material().is_valid());
+ rs->canvas_item_set_z_index(ci, layers[p_layer].z_index);
+ rs->canvas_item_set_default_texture_filter(ci, RS::CanvasItemTextureFilter(get_texture_filter()));
+ rs->canvas_item_set_default_texture_repeat(ci, RS::CanvasItemTextureRepeat(get_texture_repeat()));
+ rs->canvas_item_set_light_mask(ci, get_light_mask());
+}
- return quadrant_map.insert(p_qk, q);
+void TileMap::_rendering_cleanup_layer(int p_layer) {
+ ERR_FAIL_INDEX(p_layer, (int)layers.size());
+
+ RenderingServer *rs = RenderingServer::get_singleton();
+ if (!layers[p_layer].canvas_item.is_valid()) {
+ rs->free(layers[p_layer].canvas_item);
+ }
}
-void TileMap::_erase_quadrant(Map<Vector2i, TileMapQuadrant>::Element *Q) {
- // Remove a quadrant.
- TileMapQuadrant *q = &(Q->get());
+void TileMap::_rendering_update_dirty_quadrants(SelfList<TileMapQuadrant>::List &r_dirty_quadrant_list) {
+ ERR_FAIL_COND(!is_inside_tree());
+ ERR_FAIL_COND(!tile_set.is_valid());
- // Call the cleanup_quadrant method on plugins.
- if (tile_set.is_valid()) {
- for (int i = 0; i < tile_set->get_tile_set_atlas_plugins().size(); i++) {
- tile_set->get_tile_set_atlas_plugins()[i]->cleanup_quadrant(this, q);
+ bool visible = is_visible_in_tree();
+
+ SelfList<TileMapQuadrant> *q_list_element = r_dirty_quadrant_list.first();
+ while (q_list_element) {
+ TileMapQuadrant &q = *q_list_element->self();
+
+ RenderingServer *rs = RenderingServer::get_singleton();
+
+ // Free the canvas items.
+ for (const RID &ci : q.canvas_items) {
+ rs->free(ci);
+ }
+ q.canvas_items.clear();
+
+ // Free the occluders.
+ for (const RID &occluder : q.occluders) {
+ rs->free(occluder);
}
+ q.occluders.clear();
+
+ // Those allow to group cell per material or z-index.
+ Ref<ShaderMaterial> prev_material;
+ int prev_z_index = 0;
+ RID prev_canvas_item;
+
+ // Iterate over the cells of the quadrant.
+ for (Map<Vector2i, Vector2i, TileMapQuadrant::CoordsWorldComparator>::Element *E_cell = q.world_to_map.front(); E_cell; E_cell = E_cell->next()) {
+ TileMapCell c = get_cell(q.layer, E_cell->value(), true);
+
+ TileSetSource *source;
+ if (tile_set->has_source(c.source_id)) {
+ source = *tile_set->get_source(c.source_id);
+
+ if (!source->has_tile(c.get_atlas_coords()) || !source->has_alternative_tile(c.get_atlas_coords(), c.alternative_tile)) {
+ continue;
+ }
+
+ TileSetAtlasSource *atlas_source = Object::cast_to<TileSetAtlasSource>(source);
+ if (atlas_source) {
+ // Get the tile data.
+ TileData *tile_data = Object::cast_to<TileData>(atlas_source->get_tile_data(c.get_atlas_coords(), c.alternative_tile));
+ Ref<ShaderMaterial> mat = tile_data->tile_get_material();
+ int z_index = layers[q.layer].z_index + tile_data->get_z_index();
+
+ // Quandrant pos.
+ Vector2 position = map_to_world(q.coords * get_effective_quadrant_size(q.layer));
+ if (is_y_sort_enabled() && layers[q.layer].y_sort_enabled) {
+ // When Y-sorting, the quandrant size is sure to be 1, we can thus offset the CanvasItem.
+ position.y += layers[q.layer].y_sort_origin + tile_data->get_y_sort_origin();
+ }
+
+ // --- CanvasItems ---
+ // Create two canvas items, for rendering and debug.
+ RID canvas_item;
+
+ // Check if the material or the z_index changed.
+ if (prev_canvas_item == RID() || prev_material != mat || prev_z_index != z_index) {
+ // If so, create a new CanvasItem.
+ canvas_item = rs->canvas_item_create();
+ if (mat.is_valid()) {
+ rs->canvas_item_set_material(canvas_item, mat->get_rid());
+ }
+ rs->canvas_item_set_parent(canvas_item, layers[q.layer].canvas_item);
+ rs->canvas_item_set_use_parent_material(canvas_item, get_use_parent_material() || get_material().is_valid());
+
+ Transform2D xform;
+ xform.set_origin(position);
+ rs->canvas_item_set_transform(canvas_item, xform);
+
+ rs->canvas_item_set_light_mask(canvas_item, get_light_mask());
+ rs->canvas_item_set_z_index(canvas_item, z_index);
+
+ rs->canvas_item_set_default_texture_filter(canvas_item, RS::CanvasItemTextureFilter(get_texture_filter()));
+ rs->canvas_item_set_default_texture_repeat(canvas_item, RS::CanvasItemTextureRepeat(get_texture_repeat()));
+
+ q.canvas_items.push_back(canvas_item);
+
+ prev_canvas_item = canvas_item;
+ prev_material = mat;
+ prev_z_index = z_index;
+
+ } else {
+ // Keep the same canvas_item to draw on.
+ canvas_item = prev_canvas_item;
+ }
+
+ // Drawing the tile in the canvas item.
+ Color modulate = get_self_modulate();
+ if (selected_layer >= 0) {
+ if (q.layer < selected_layer) {
+ modulate = modulate.darkened(0.5);
+ } else if (q.layer > selected_layer) {
+ modulate = modulate.darkened(0.5);
+ modulate.a *= 0.3;
+ }
+ }
+ draw_tile(canvas_item, E_cell->key() - position, tile_set, c.source_id, c.get_atlas_coords(), c.alternative_tile, modulate);
+
+ // --- Occluders ---
+ for (int i = 0; i < tile_set->get_occlusion_layers_count(); i++) {
+ Transform2D xform;
+ xform.set_origin(E_cell->key());
+ if (tile_data->get_occluder(i).is_valid()) {
+ RID occluder_id = rs->canvas_light_occluder_create();
+ rs->canvas_light_occluder_set_enabled(occluder_id, visible);
+ rs->canvas_light_occluder_set_transform(occluder_id, get_global_transform() * xform);
+ rs->canvas_light_occluder_set_polygon(occluder_id, tile_data->get_occluder(i)->get_rid());
+ rs->canvas_light_occluder_attach_to_canvas(occluder_id, get_canvas());
+ rs->canvas_light_occluder_set_light_mask(occluder_id, tile_set->get_occlusion_layer_light_mask(i));
+ q.occluders.push_back(occluder_id);
+ }
+ }
+ }
+ }
+ }
+
+ _rendering_quadrant_order_dirty = true;
+ q_list_element = q_list_element->next();
}
- // Remove the quadrant from the dirty_list if it is there.
- if (q->dirty_list_element.in_list()) {
- dirty_quadrant_list.remove(&(q->dirty_list_element));
+ // Reset the drawing indices
+ if (_rendering_quadrant_order_dirty) {
+ int index = -(int64_t)0x80000000; //always must be drawn below children.
+
+ for (int layer = 0; layer < (int)layers.size(); layer++) {
+ // Sort the quadrants coords per world coordinates
+ Map<Vector2i, Vector2i, TileMapQuadrant::CoordsWorldComparator> world_to_map;
+ for (Map<Vector2i, TileMapQuadrant>::Element *E = layers[layer].quadrant_map.front(); E; E = E->next()) {
+ world_to_map[map_to_world(E->key())] = E->key();
+ }
+
+ // Sort the quadrants
+ for (Map<Vector2i, Vector2i, TileMapQuadrant::CoordsWorldComparator>::Element *E = world_to_map.front(); E; E = E->next()) {
+ TileMapQuadrant &q = layers[layer].quadrant_map[E->value()];
+ for (const RID &ci : q.canvas_items) {
+ RS::get_singleton()->canvas_item_set_draw_index(ci, index++);
+ }
+ }
+ }
+ _rendering_quadrant_order_dirty = false;
}
+}
- // Free the debug canvas item.
+void TileMap::_rendering_create_quadrant(TileMapQuadrant *p_quadrant) {
+ ERR_FAIL_COND(!tile_set.is_valid());
+
+ _rendering_quadrant_order_dirty = true;
+}
+
+void TileMap::_rendering_cleanup_quadrant(TileMapQuadrant *p_quadrant) {
+ // Free the canvas items.
+ for (const RID &ci : p_quadrant->canvas_items) {
+ RenderingServer::get_singleton()->free(ci);
+ }
+ p_quadrant->canvas_items.clear();
+
+ // Free the occluders.
+ for (const RID &occluder : p_quadrant->occluders) {
+ RenderingServer::get_singleton()->free(occluder);
+ }
+ p_quadrant->occluders.clear();
+}
+
+void TileMap::_rendering_draw_quadrant_debug(TileMapQuadrant *p_quadrant) {
+ ERR_FAIL_COND(!tile_set.is_valid());
+
+ if (!Engine::get_singleton()->is_editor_hint()) {
+ return;
+ }
+
+ // Draw a placeholder for scenes needing one.
RenderingServer *rs = RenderingServer::get_singleton();
- rs->free(q->debug_canvas_item);
+ Vector2 quadrant_pos = map_to_world(p_quadrant->coords * get_effective_quadrant_size(p_quadrant->layer));
+ for (Set<Vector2i>::Element *E_cell = p_quadrant->cells.front(); E_cell; E_cell = E_cell->next()) {
+ const TileMapCell &c = get_cell(p_quadrant->layer, E_cell->get(), true);
- quadrant_map.erase(Q);
- rect_cache_dirty = true;
+ TileSetSource *source;
+ if (tile_set->has_source(c.source_id)) {
+ source = *tile_set->get_source(c.source_id);
+
+ if (!source->has_tile(c.get_atlas_coords()) || !source->has_alternative_tile(c.get_atlas_coords(), c.alternative_tile)) {
+ continue;
+ }
+
+ TileSetAtlasSource *atlas_source = Object::cast_to<TileSetAtlasSource>(source);
+ if (atlas_source) {
+ Vector2i grid_size = atlas_source->get_atlas_grid_size();
+ if (!atlas_source->get_texture().is_valid() || c.get_atlas_coords().x >= grid_size.x || c.get_atlas_coords().y >= grid_size.y) {
+ // Generate a random color from the hashed values of the tiles.
+ Array to_hash;
+ to_hash.push_back(c.source_id);
+ to_hash.push_back(c.get_atlas_coords());
+ to_hash.push_back(c.alternative_tile);
+ uint32_t hash = RandomPCG(to_hash.hash()).rand();
+
+ Color color;
+ color = color.from_hsv(
+ (float)((hash >> 24) & 0xFF) / 256.0,
+ Math::lerp(0.5, 1.0, (float)((hash >> 16) & 0xFF) / 256.0),
+ Math::lerp(0.5, 1.0, (float)((hash >> 8) & 0xFF) / 256.0),
+ 0.8);
+
+ // Draw a placeholder tile.
+ Transform2D xform;
+ xform.set_origin(map_to_world(E_cell->get()) - quadrant_pos);
+ rs->canvas_item_add_set_transform(p_quadrant->debug_canvas_item, xform);
+ rs->canvas_item_add_circle(p_quadrant->debug_canvas_item, Vector2(), MIN(tile_set->get_tile_size().x, tile_set->get_tile_size().y) / 4.0, color);
+ }
+ }
+ }
+ }
}
-void TileMap::_make_all_quadrants_dirty(bool p_update) {
- // Make all quandrants dirty, then trigger an update later.
- for (Map<Vector2i, TileMapQuadrant>::Element *E = quadrant_map.front(); E; E = E->next()) {
- if (!E->value().dirty_list_element.in_list()) {
- dirty_quadrant_list.add(&E->value().dirty_list_element);
+void TileMap::draw_tile(RID p_canvas_item, Vector2i p_position, const Ref<TileSet> p_tile_set, int p_atlas_source_id, Vector2i p_atlas_coords, int p_alternative_tile, Color p_modulation) {
+ ERR_FAIL_COND(!p_tile_set.is_valid());
+ ERR_FAIL_COND(!p_tile_set->has_source(p_atlas_source_id));
+ ERR_FAIL_COND(!p_tile_set->get_source(p_atlas_source_id)->has_tile(p_atlas_coords));
+ ERR_FAIL_COND(!p_tile_set->get_source(p_atlas_source_id)->has_alternative_tile(p_atlas_coords, p_alternative_tile));
+
+ TileSetSource *source = *p_tile_set->get_source(p_atlas_source_id);
+ TileSetAtlasSource *atlas_source = Object::cast_to<TileSetAtlasSource>(source);
+ if (atlas_source) {
+ // Get the texture.
+ Ref<Texture2D> tex = atlas_source->get_texture();
+ if (!tex.is_valid()) {
+ return;
+ }
+
+ // Check if we are in the texture, return otherwise.
+ Vector2i grid_size = atlas_source->get_atlas_grid_size();
+ if (p_atlas_coords.x >= grid_size.x || p_atlas_coords.y >= grid_size.y) {
+ return;
+ }
+
+ // Get tile data.
+ TileData *tile_data = Object::cast_to<TileData>(atlas_source->get_tile_data(p_atlas_coords, p_alternative_tile));
+
+ // Compute the offset
+ Rect2i source_rect = atlas_source->get_tile_texture_region(p_atlas_coords);
+ Vector2i tile_offset = atlas_source->get_tile_effective_texture_offset(p_atlas_coords, p_alternative_tile);
+
+ // Compute the destination rectangle in the CanvasItem.
+ Rect2 dest_rect;
+ dest_rect.size = source_rect.size;
+ dest_rect.size.x += FP_ADJUST;
+ dest_rect.size.y += FP_ADJUST;
+
+ bool transpose = tile_data->get_transpose();
+ if (transpose) {
+ dest_rect.position = (p_position - Vector2(dest_rect.size.y, dest_rect.size.x) / 2 - tile_offset);
+ } else {
+ dest_rect.position = (p_position - dest_rect.size / 2 - tile_offset);
+ }
+
+ if (tile_data->get_flip_h()) {
+ dest_rect.size.x = -dest_rect.size.x;
+ }
+
+ if (tile_data->get_flip_v()) {
+ dest_rect.size.y = -dest_rect.size.y;
}
+
+ // Get the tile modulation.
+ Color modulate = tile_data->get_modulate();
+ modulate = Color(modulate.r * p_modulation.r, modulate.g * p_modulation.g, modulate.b * p_modulation.b, modulate.a * p_modulation.a);
+
+ // Draw the tile.
+ tex->draw_rect_region(p_canvas_item, dest_rect, source_rect, modulate, transpose, p_tile_set->is_uv_clipping());
}
+}
- if (pending_update) {
+/////////////////////////////// Physics //////////////////////////////////////
+
+void TileMap::_physics_notification(int p_what) {
+ switch (p_what) {
+ case CanvasItem::NOTIFICATION_TRANSFORM_CHANGED: {
+ // Update the bodies transforms.
+ if (is_inside_tree()) {
+ for (int layer = 0; layer < (int)layers.size(); layer++) {
+ Transform2D global_transform = get_global_transform();
+
+ for (Map<Vector2i, TileMapQuadrant>::Element *E = layers[layer].quadrant_map.front(); E; E = E->next()) {
+ TileMapQuadrant &q = E->get();
+
+ Transform2D xform;
+ xform.set_origin(map_to_world(E->key() * get_effective_quadrant_size(layer)));
+ xform = global_transform * xform;
+
+ for (int body_index = 0; body_index < q.bodies.size(); body_index++) {
+ PhysicsServer2D::get_singleton()->body_set_state(q.bodies[body_index], PhysicsServer2D::BODY_STATE_TRANSFORM, xform);
+ }
+ }
+ }
+ }
+ } break;
+ }
+}
+
+void TileMap::_physics_update_dirty_quadrants(SelfList<TileMapQuadrant>::List &r_dirty_quadrant_list) {
+ ERR_FAIL_COND(!is_inside_tree());
+ ERR_FAIL_COND(!tile_set.is_valid());
+
+ Transform2D global_transform = get_global_transform();
+ PhysicsServer2D *ps = PhysicsServer2D::get_singleton();
+
+ SelfList<TileMapQuadrant> *q_list_element = r_dirty_quadrant_list.first();
+ while (q_list_element) {
+ TileMapQuadrant &q = *q_list_element->self();
+
+ Vector2 quadrant_pos = map_to_world(q.coords * get_effective_quadrant_size(q.layer));
+
+ // Clear shapes.
+ for (int body_index = 0; body_index < q.bodies.size(); body_index++) {
+ ps->body_clear_shapes(q.bodies[body_index]);
+
+ // Position the bodies.
+ Transform2D xform;
+ xform.set_origin(quadrant_pos);
+ xform = global_transform * xform;
+ ps->body_set_state(q.bodies[body_index], PhysicsServer2D::BODY_STATE_TRANSFORM, xform);
+ }
+
+ for (Set<Vector2i>::Element *E_cell = q.cells.front(); E_cell; E_cell = E_cell->next()) {
+ TileMapCell c = get_cell(q.layer, E_cell->get(), true);
+
+ TileSetSource *source;
+ if (tile_set->has_source(c.source_id)) {
+ source = *tile_set->get_source(c.source_id);
+
+ if (!source->has_tile(c.get_atlas_coords()) || !source->has_alternative_tile(c.get_atlas_coords(), c.alternative_tile)) {
+ continue;
+ }
+
+ TileSetAtlasSource *atlas_source = Object::cast_to<TileSetAtlasSource>(source);
+ if (atlas_source) {
+ TileData *tile_data = Object::cast_to<TileData>(atlas_source->get_tile_data(c.get_atlas_coords(), c.alternative_tile));
+
+ for (int body_index = 0; body_index < q.bodies.size(); body_index++) {
+ // Add the shapes again.
+ for (int polygon_index = 0; polygon_index < tile_data->get_collision_polygons_count(body_index); polygon_index++) {
+ bool one_way_collision = tile_data->is_collision_polygon_one_way(body_index, polygon_index);
+ float one_way_collision_margin = tile_data->get_collision_polygon_one_way_margin(body_index, polygon_index);
+
+ int shapes_count = tile_data->get_collision_polygon_shapes_count(body_index, polygon_index);
+ for (int shape_index = 0; shape_index < shapes_count; shape_index++) {
+ Transform2D xform = Transform2D();
+ xform.set_origin(map_to_world(E_cell->get()) - quadrant_pos);
+
+ // Add decomposed convex shapes.
+ Ref<ConvexPolygonShape2D> shape = tile_data->get_collision_polygon_shape(body_index, polygon_index, shape_index);
+ ps->body_add_shape(q.bodies[body_index], shape->get_rid(), xform);
+ ps->body_set_shape_metadata(q.bodies[body_index], shape_index, E_cell->get());
+ ps->body_set_shape_as_one_way_collision(q.bodies[body_index], shape_index, one_way_collision, one_way_collision_margin);
+ }
+ }
+ }
+ }
+ }
+ }
+
+ q_list_element = q_list_element->next();
+ }
+}
+
+void TileMap::_physics_create_quadrant(TileMapQuadrant *p_quadrant) {
+ ERR_FAIL_COND(!tile_set.is_valid());
+
+ //Get the TileMap's gobla transform.
+ Transform2D global_transform;
+ if (is_inside_tree()) {
+ global_transform = get_global_transform();
+ }
+
+ // Clear all bodies.
+ p_quadrant->bodies.clear();
+
+ // Create the body and set its parameters.
+ for (int layer = 0; layer < tile_set->get_physics_layers_count(); layer++) {
+ RID body = PhysicsServer2D::get_singleton()->body_create();
+ PhysicsServer2D::get_singleton()->body_set_mode(body, PhysicsServer2D::BODY_MODE_STATIC);
+
+ PhysicsServer2D::get_singleton()->body_attach_object_instance_id(body, get_instance_id());
+ PhysicsServer2D::get_singleton()->body_set_collision_layer(body, tile_set->get_physics_layer_collision_layer(layer));
+ PhysicsServer2D::get_singleton()->body_set_collision_mask(body, tile_set->get_physics_layer_collision_mask(layer));
+
+ Ref<PhysicsMaterial> physics_material = tile_set->get_physics_layer_physics_material(layer);
+ if (!physics_material.is_valid()) {
+ PhysicsServer2D::get_singleton()->body_set_param(body, PhysicsServer2D::BODY_PARAM_BOUNCE, 0);
+ PhysicsServer2D::get_singleton()->body_set_param(body, PhysicsServer2D::BODY_PARAM_FRICTION, 1);
+ } else {
+ PhysicsServer2D::get_singleton()->body_set_param(body, PhysicsServer2D::BODY_PARAM_BOUNCE, physics_material->computed_bounce());
+ PhysicsServer2D::get_singleton()->body_set_param(body, PhysicsServer2D::BODY_PARAM_FRICTION, physics_material->computed_friction());
+ }
+
+ if (is_inside_tree()) {
+ RID space = get_world_2d()->get_space();
+ PhysicsServer2D::get_singleton()->body_set_space(body, space);
+
+ Transform2D xform;
+ xform.set_origin(map_to_world(p_quadrant->coords * get_effective_quadrant_size(layer)));
+ xform = global_transform * xform;
+ PhysicsServer2D::get_singleton()->body_set_state(body, PhysicsServer2D::BODY_STATE_TRANSFORM, xform);
+ }
+
+ p_quadrant->bodies.push_back(body);
+ }
+}
+
+void TileMap::_physics_cleanup_quadrant(TileMapQuadrant *p_quadrant) {
+ // Remove a quadrant.
+ for (int body_index = 0; body_index < p_quadrant->bodies.size(); body_index++) {
+ PhysicsServer2D::get_singleton()->free(p_quadrant->bodies[body_index]);
+ }
+ p_quadrant->bodies.clear();
+}
+
+void TileMap::_physics_draw_quadrant_debug(TileMapQuadrant *p_quadrant) {
+ // Draw the debug collision shapes.
+ ERR_FAIL_COND(!tile_set.is_valid());
+
+ if (!get_tree()) {
return;
}
- pending_update = true;
- if (!is_inside_tree()) {
+
+ bool show_collision = false;
+ switch (collision_visibility_mode) {
+ case TileMap::VISIBILITY_MODE_DEFAULT:
+ show_collision = !Engine::get_singleton()->is_editor_hint() && (get_tree() && get_tree()->is_debugging_navigation_hint());
+ break;
+ case TileMap::VISIBILITY_MODE_FORCE_HIDE:
+ show_collision = false;
+ break;
+ case TileMap::VISIBILITY_MODE_FORCE_SHOW:
+ show_collision = true;
+ break;
+ }
+ if (!show_collision) {
return;
}
- if (p_update) {
- call_deferred(SNAME("update_dirty_quadrants"));
+
+ RenderingServer *rs = RenderingServer::get_singleton();
+
+ Vector2 quadrant_pos = map_to_world(p_quadrant->coords * get_effective_quadrant_size(p_quadrant->layer));
+
+ Color debug_collision_color = get_tree()->get_debug_collisions_color();
+ for (Set<Vector2i>::Element *E_cell = p_quadrant->cells.front(); E_cell; E_cell = E_cell->next()) {
+ TileMapCell c = get_cell(p_quadrant->layer, E_cell->get(), true);
+
+ Transform2D xform;
+ xform.set_origin(map_to_world(E_cell->get()) - quadrant_pos);
+ rs->canvas_item_add_set_transform(p_quadrant->debug_canvas_item, xform);
+
+ if (tile_set->has_source(c.source_id)) {
+ TileSetSource *source = *tile_set->get_source(c.source_id);
+
+ if (!source->has_tile(c.get_atlas_coords()) || !source->has_alternative_tile(c.get_atlas_coords(), c.alternative_tile)) {
+ continue;
+ }
+
+ TileSetAtlasSource *atlas_source = Object::cast_to<TileSetAtlasSource>(source);
+ if (atlas_source) {
+ TileData *tile_data = Object::cast_to<TileData>(atlas_source->get_tile_data(c.get_atlas_coords(), c.alternative_tile));
+
+ for (int body_index = 0; body_index < p_quadrant->bodies.size(); body_index++) {
+ for (int polygon_index = 0; polygon_index < tile_data->get_collision_polygons_count(body_index); polygon_index++) {
+ // Draw the debug polygon.
+ Vector<Vector2> polygon = tile_data->get_collision_polygon_points(body_index, polygon_index);
+ if (polygon.size() >= 3) {
+ Vector<Color> color;
+ color.push_back(debug_collision_color);
+ rs->canvas_item_add_polygon(p_quadrant->debug_canvas_item, polygon, color);
+ }
+ }
+ }
+ }
+ }
+ rs->canvas_item_add_set_transform(p_quadrant->debug_canvas_item, Transform2D());
+ }
+};
+
+/////////////////////////////// Navigation //////////////////////////////////////
+
+void TileMap::_navigation_notification(int p_what) {
+ switch (p_what) {
+ case CanvasItem::NOTIFICATION_TRANSFORM_CHANGED: {
+ if (is_inside_tree()) {
+ for (int layer = 0; layer < (int)layers.size(); layer++) {
+ Transform2D tilemap_xform = get_global_transform();
+ for (Map<Vector2i, TileMapQuadrant>::Element *E_quadrant = layers[layer].quadrant_map.front(); E_quadrant; E_quadrant = E_quadrant->next()) {
+ TileMapQuadrant &q = E_quadrant->get();
+ for (Map<Vector2i, Vector<RID>>::Element *E_region = q.navigation_regions.front(); E_region; E_region = E_region->next()) {
+ for (int layer_index = 0; layer_index < E_region->get().size(); layer_index++) {
+ RID region = E_region->get()[layer_index];
+ if (!region.is_valid()) {
+ continue;
+ }
+ Transform2D tile_transform;
+ tile_transform.set_origin(map_to_world(E_region->key()));
+ NavigationServer2D::get_singleton()->region_set_transform(region, tilemap_xform * tile_transform);
+ }
+ }
+ }
+ }
+ }
+ } break;
}
}
-void TileMap::_make_quadrant_dirty(Map<Vector2i, TileMapQuadrant>::Element *Q, bool p_update) {
- // Make the given quadrant dirty, then trigger an update later.
- TileMapQuadrant &q = Q->get();
- if (!q.dirty_list_element.in_list()) {
- dirty_quadrant_list.add(&q.dirty_list_element);
+void TileMap::_navigation_update_dirty_quadrants(SelfList<TileMapQuadrant>::List &r_dirty_quadrant_list) {
+ ERR_FAIL_COND(!is_inside_tree());
+ ERR_FAIL_COND(!tile_set.is_valid());
+
+ // Get colors for debug.
+ SceneTree *st = SceneTree::get_singleton();
+ Color debug_navigation_color;
+ bool debug_navigation = st && st->is_debugging_navigation_hint();
+ if (debug_navigation) {
+ debug_navigation_color = st->get_debug_navigation_color();
+ }
+
+ Transform2D tilemap_xform = get_global_transform();
+ SelfList<TileMapQuadrant> *q_list_element = r_dirty_quadrant_list.first();
+ while (q_list_element) {
+ TileMapQuadrant &q = *q_list_element->self();
+
+ // Clear navigation shapes in the quadrant.
+ for (Map<Vector2i, Vector<RID>>::Element *E = q.navigation_regions.front(); E; E = E->next()) {
+ for (int i = 0; i < E->get().size(); i++) {
+ RID region = E->get()[i];
+ if (!region.is_valid()) {
+ continue;
+ }
+ NavigationServer2D::get_singleton()->region_set_map(region, RID());
+ }
+ }
+ q.navigation_regions.clear();
+
+ // Get the navigation polygons and create regions.
+ for (Set<Vector2i>::Element *E_cell = q.cells.front(); E_cell; E_cell = E_cell->next()) {
+ TileMapCell c = get_cell(q.layer, E_cell->get(), true);
+
+ TileSetSource *source;
+ if (tile_set->has_source(c.source_id)) {
+ source = *tile_set->get_source(c.source_id);
+
+ if (!source->has_tile(c.get_atlas_coords()) || !source->has_alternative_tile(c.get_atlas_coords(), c.alternative_tile)) {
+ continue;
+ }
+
+ TileSetAtlasSource *atlas_source = Object::cast_to<TileSetAtlasSource>(source);
+ if (atlas_source) {
+ TileData *tile_data = Object::cast_to<TileData>(atlas_source->get_tile_data(c.get_atlas_coords(), c.alternative_tile));
+ q.navigation_regions[E_cell->get()].resize(tile_set->get_navigation_layers_count());
+
+ for (int layer_index = 0; layer_index < tile_set->get_navigation_layers_count(); layer_index++) {
+ Ref<NavigationPolygon> navpoly;
+ navpoly = tile_data->get_navigation_polygon(layer_index);
+
+ if (navpoly.is_valid()) {
+ Transform2D tile_transform;
+ tile_transform.set_origin(map_to_world(E_cell->get()));
+
+ RID region = NavigationServer2D::get_singleton()->region_create();
+ NavigationServer2D::get_singleton()->region_set_map(region, get_world_2d()->get_navigation_map());
+ NavigationServer2D::get_singleton()->region_set_transform(region, tilemap_xform * tile_transform);
+ NavigationServer2D::get_singleton()->region_set_navpoly(region, navpoly);
+ q.navigation_regions[E_cell->get()].write[layer_index] = region;
+ }
+ }
+ }
+ }
+ }
+
+ q_list_element = q_list_element->next();
}
+}
- if (pending_update) {
+void TileMap::_navigation_cleanup_quadrant(TileMapQuadrant *p_quadrant) {
+ // Clear navigation shapes in the quadrant.
+ for (Map<Vector2i, Vector<RID>>::Element *E = p_quadrant->navigation_regions.front(); E; E = E->next()) {
+ for (int i = 0; i < E->get().size(); i++) {
+ RID region = E->get()[i];
+ if (!region.is_valid()) {
+ continue;
+ }
+ NavigationServer2D::get_singleton()->free(region);
+ }
+ }
+ p_quadrant->navigation_regions.clear();
+}
+
+void TileMap::_navigation_draw_quadrant_debug(TileMapQuadrant *p_quadrant) {
+ // Draw the debug collision shapes.
+ ERR_FAIL_COND(!tile_set.is_valid());
+
+ if (!get_tree()) {
return;
}
- pending_update = true;
- if (!is_inside_tree()) {
+
+ bool show_navigation = false;
+ switch (navigation_visibility_mode) {
+ case TileMap::VISIBILITY_MODE_DEFAULT:
+ show_navigation = !Engine::get_singleton()->is_editor_hint() && (get_tree() && get_tree()->is_debugging_navigation_hint());
+ break;
+ case TileMap::VISIBILITY_MODE_FORCE_HIDE:
+ show_navigation = false;
+ break;
+ case TileMap::VISIBILITY_MODE_FORCE_SHOW:
+ show_navigation = true;
+ break;
+ }
+ if (!show_navigation) {
+ return;
+ }
+
+ RenderingServer *rs = RenderingServer::get_singleton();
+
+ Color color = get_tree()->get_debug_navigation_color();
+ RandomPCG rand;
+
+ Vector2 quadrant_pos = map_to_world(p_quadrant->coords * get_effective_quadrant_size(p_quadrant->layer));
+
+ for (Set<Vector2i>::Element *E_cell = p_quadrant->cells.front(); E_cell; E_cell = E_cell->next()) {
+ TileMapCell c = get_cell(p_quadrant->layer, E_cell->get(), true);
+
+ TileSetSource *source;
+ if (tile_set->has_source(c.source_id)) {
+ source = *tile_set->get_source(c.source_id);
+
+ if (!source->has_tile(c.get_atlas_coords()) || !source->has_alternative_tile(c.get_atlas_coords(), c.alternative_tile)) {
+ continue;
+ }
+
+ TileSetAtlasSource *atlas_source = Object::cast_to<TileSetAtlasSource>(source);
+ if (atlas_source) {
+ TileData *tile_data = Object::cast_to<TileData>(atlas_source->get_tile_data(c.get_atlas_coords(), c.alternative_tile));
+
+ Transform2D xform;
+ xform.set_origin(map_to_world(E_cell->get()) - quadrant_pos);
+ rs->canvas_item_add_set_transform(p_quadrant->debug_canvas_item, xform);
+
+ for (int layer_index = 0; layer_index < tile_set->get_navigation_layers_count(); layer_index++) {
+ Ref<NavigationPolygon> navpoly = tile_data->get_navigation_polygon(layer_index);
+ if (navpoly.is_valid()) {
+ PackedVector2Array navigation_polygon_vertices = navpoly->get_vertices();
+
+ for (int i = 0; i < navpoly->get_polygon_count(); i++) {
+ // An array of vertices for this polygon.
+ Vector<int> polygon = navpoly->get_polygon(i);
+ Vector<Vector2> vertices;
+ vertices.resize(polygon.size());
+ for (int j = 0; j < polygon.size(); j++) {
+ ERR_FAIL_INDEX(polygon[j], navigation_polygon_vertices.size());
+ vertices.write[j] = navigation_polygon_vertices[polygon[j]];
+ }
+
+ // Generate the polygon color, slightly randomly modified from the settings one.
+ Color random_variation_color;
+ random_variation_color.set_hsv(color.get_h() + rand.random(-1.0, 1.0) * 0.05, color.get_s(), color.get_v() + rand.random(-1.0, 1.0) * 0.1);
+ random_variation_color.a = color.a;
+ Vector<Color> colors;
+ colors.push_back(random_variation_color);
+
+ rs->canvas_item_add_polygon(p_quadrant->debug_canvas_item, vertices, colors);
+ }
+ }
+ }
+ }
+ }
+ }
+}
+
+/////////////////////////////// Scenes //////////////////////////////////////
+
+void TileMap::_scenes_update_dirty_quadrants(SelfList<TileMapQuadrant>::List &r_dirty_quadrant_list) {
+ ERR_FAIL_COND(!tile_set.is_valid());
+
+ SelfList<TileMapQuadrant> *q_list_element = r_dirty_quadrant_list.first();
+ while (q_list_element) {
+ TileMapQuadrant &q = *q_list_element->self();
+
+ // Clear the scenes.
+ for (Map<Vector2i, String>::Element *E = q.scenes.front(); E; E = E->next()) {
+ Node *node = get_node(E->get());
+ if (node) {
+ node->queue_delete();
+ }
+ }
+
+ q.scenes.clear();
+
+ // Recreate the scenes.
+ for (Set<Vector2i>::Element *E_cell = q.cells.front(); E_cell; E_cell = E_cell->next()) {
+ const TileMapCell &c = get_cell(q.layer, E_cell->get(), true);
+
+ TileSetSource *source;
+ if (tile_set->has_source(c.source_id)) {
+ source = *tile_set->get_source(c.source_id);
+
+ if (!source->has_tile(c.get_atlas_coords()) || !source->has_alternative_tile(c.get_atlas_coords(), c.alternative_tile)) {
+ continue;
+ }
+
+ TileSetScenesCollectionSource *scenes_collection_source = Object::cast_to<TileSetScenesCollectionSource>(source);
+ if (scenes_collection_source) {
+ Ref<PackedScene> packed_scene = scenes_collection_source->get_scene_tile_scene(c.alternative_tile);
+ if (packed_scene.is_valid()) {
+ Node *scene = packed_scene->instantiate();
+ add_child(scene);
+ Control *scene_as_control = Object::cast_to<Control>(scene);
+ Node2D *scene_as_node2d = Object::cast_to<Node2D>(scene);
+ if (scene_as_control) {
+ scene_as_control->set_position(map_to_world(E_cell->get()) + scene_as_control->get_position());
+ } else if (scene_as_node2d) {
+ Transform2D xform;
+ xform.set_origin(map_to_world(E_cell->get()));
+ scene_as_node2d->set_transform(xform * scene_as_node2d->get_transform());
+ }
+ q.scenes[E_cell->get()] = scene->get_name();
+ }
+ }
+ }
+ }
+
+ q_list_element = q_list_element->next();
+ }
+}
+
+void TileMap::_scenes_cleanup_quadrant(TileMapQuadrant *p_quadrant) {
+ // Clear the scenes.
+ for (Map<Vector2i, String>::Element *E = p_quadrant->scenes.front(); E; E = E->next()) {
+ Node *node = get_node(E->get());
+ if (node) {
+ node->queue_delete();
+ }
+ }
+
+ p_quadrant->scenes.clear();
+}
+
+void TileMap::_scenes_draw_quadrant_debug(TileMapQuadrant *p_quadrant) {
+ ERR_FAIL_COND(!tile_set.is_valid());
+
+ if (!Engine::get_singleton()->is_editor_hint()) {
return;
}
- if (p_update) {
- call_deferred(SNAME("update_dirty_quadrants"));
+ // Draw a placeholder for scenes needing one.
+ RenderingServer *rs = RenderingServer::get_singleton();
+ Vector2 quadrant_pos = map_to_world(p_quadrant->coords * get_effective_quadrant_size(p_quadrant->layer));
+ for (Set<Vector2i>::Element *E_cell = p_quadrant->cells.front(); E_cell; E_cell = E_cell->next()) {
+ const TileMapCell &c = get_cell(p_quadrant->layer, E_cell->get(), true);
+
+ TileSetSource *source;
+ if (tile_set->has_source(c.source_id)) {
+ source = *tile_set->get_source(c.source_id);
+
+ if (!source->has_tile(c.get_atlas_coords()) || !source->has_alternative_tile(c.get_atlas_coords(), c.alternative_tile)) {
+ continue;
+ }
+
+ TileSetScenesCollectionSource *scenes_collection_source = Object::cast_to<TileSetScenesCollectionSource>(source);
+ if (scenes_collection_source) {
+ if (!scenes_collection_source->get_scene_tile_scene(c.alternative_tile).is_valid() || scenes_collection_source->get_scene_tile_display_placeholder(c.alternative_tile)) {
+ // Generate a random color from the hashed values of the tiles.
+ Array to_hash;
+ to_hash.push_back(c.source_id);
+ to_hash.push_back(c.alternative_tile);
+ uint32_t hash = RandomPCG(to_hash.hash()).rand();
+
+ Color color;
+ color = color.from_hsv(
+ (float)((hash >> 24) & 0xFF) / 256.0,
+ Math::lerp(0.5, 1.0, (float)((hash >> 16) & 0xFF) / 256.0),
+ Math::lerp(0.5, 1.0, (float)((hash >> 8) & 0xFF) / 256.0),
+ 0.8);
+
+ // Draw a placeholder tile.
+ Transform2D xform;
+ xform.set_origin(map_to_world(E_cell->get()) - quadrant_pos);
+ rs->canvas_item_add_set_transform(p_quadrant->debug_canvas_item, xform);
+ rs->canvas_item_add_circle(p_quadrant->debug_canvas_item, Vector2(), MIN(tile_set->get_tile_size().x, tile_set->get_tile_size().y) / 4.0, color);
+ }
+ }
+ }
}
}
-void TileMap::set_cell(const Vector2i &p_coords, int p_source_id, const Vector2i p_atlas_coords, int p_alternative_tile) {
+void TileMap::set_cell(int p_layer, const Vector2i &p_coords, int p_source_id, const Vector2i p_atlas_coords, int p_alternative_tile) {
+ ERR_FAIL_INDEX(p_layer, (int)layers.size());
+
// Set the current cell tile (using integer position).
+ Map<Vector2i, TileMapCell> &tile_map = layers[p_layer].tile_map;
Vector2i pk(p_coords);
Map<Vector2i, TileMapCell>::Element *E = tile_map.find(pk);
@@ -526,9 +1555,9 @@ void TileMap::set_cell(const Vector2i &p_coords, int p_source_id, const Vector2i
}
// Get the quadrant
- Vector2i qk = _coords_to_quadrant_coords(pk);
+ Vector2i qk = _coords_to_quadrant_coords(p_layer, pk);
- Map<Vector2i, TileMapQuadrant>::Element *Q = quadrant_map.find(qk);
+ Map<Vector2i, TileMapQuadrant>::Element *Q = layers[p_layer].quadrant_map.find(qk);
if (source_id == TileSet::INVALID_SOURCE) {
// Erase existing cell in the tile map.
@@ -555,7 +1584,7 @@ void TileMap::set_cell(const Vector2i &p_coords, int p_source_id, const Vector2i
// Create a new quadrant if needed, then insert the cell if needed.
if (!Q) {
- Q = _create_quadrant(qk);
+ Q = _create_quadrant(p_layer, qk);
}
TileMapQuadrant &q = Q->get();
q.cells.insert(pk);
@@ -579,8 +1608,11 @@ void TileMap::set_cell(const Vector2i &p_coords, int p_source_id, const Vector2i
}
}
-int TileMap::get_cell_source_id(const Vector2i &p_coords, bool p_use_proxies) const {
+int TileMap::get_cell_source_id(int p_layer, const Vector2i &p_coords, bool p_use_proxies) const {
+ ERR_FAIL_INDEX_V(p_layer, (int)layers.size(), TileSet::INVALID_SOURCE);
+
// Get a cell source id from position
+ const Map<Vector2i, TileMapCell> &tile_map = layers[p_layer].tile_map;
const Map<Vector2i, TileMapCell>::Element *E = tile_map.find(p_coords);
if (!E) {
@@ -595,8 +1627,11 @@ int TileMap::get_cell_source_id(const Vector2i &p_coords, bool p_use_proxies) co
return E->get().source_id;
}
-Vector2i TileMap::get_cell_atlas_coords(const Vector2i &p_coords, bool p_use_proxies) const {
+Vector2i TileMap::get_cell_atlas_coords(int p_layer, const Vector2i &p_coords, bool p_use_proxies) const {
+ ERR_FAIL_INDEX_V(p_layer, (int)layers.size(), TileSetSource::INVALID_ATLAS_COORDS);
+
// Get a cell source id from position
+ const Map<Vector2i, TileMapCell> &tile_map = layers[p_layer].tile_map;
const Map<Vector2i, TileMapCell>::Element *E = tile_map.find(p_coords);
if (!E) {
@@ -611,8 +1646,11 @@ Vector2i TileMap::get_cell_atlas_coords(const Vector2i &p_coords, bool p_use_pro
return E->get().get_atlas_coords();
}
-int TileMap::get_cell_alternative_tile(const Vector2i &p_coords, bool p_use_proxies) const {
+int TileMap::get_cell_alternative_tile(int p_layer, const Vector2i &p_coords, bool p_use_proxies) const {
+ ERR_FAIL_INDEX_V(p_layer, (int)layers.size(), TileSetSource::INVALID_TILE_ALTERNATIVE);
+
// Get a cell source id from position
+ const Map<Vector2i, TileMapCell> &tile_map = layers[p_layer].tile_map;
const Map<Vector2i, TileMapCell>::Element *E = tile_map.find(p_coords);
if (!E) {
@@ -627,7 +1665,8 @@ int TileMap::get_cell_alternative_tile(const Vector2i &p_coords, bool p_use_prox
return E->get().alternative_tile;
}
-TileMapPattern *TileMap::get_pattern(TypedArray<Vector2i> p_coords_array) {
+TileMapPattern *TileMap::get_pattern(int p_layer, TypedArray<Vector2i> p_coords_array) {
+ ERR_FAIL_INDEX_V(p_layer, (int)layers.size(), nullptr);
ERR_FAIL_COND_V(!tile_set.is_valid(), nullptr);
TileMapPattern *output = memnew(TileMapPattern);
@@ -673,7 +1712,7 @@ TileMapPattern *TileMap::get_pattern(TypedArray<Vector2i> p_coords_array) {
for (int i = 0; i < coords_in_pattern_array.size(); i++) {
Vector2i coords = p_coords_array[i];
Vector2i coords_in_pattern = coords_in_pattern_array[i];
- output->set_cell(coords_in_pattern + ensure_positive_offset, get_cell_source_id(coords), get_cell_atlas_coords(coords), get_cell_alternative_tile(coords));
+ output->set_cell(coords_in_pattern + ensure_positive_offset, get_cell_source_id(p_layer, coords), get_cell_atlas_coords(p_layer, coords), get_cell_alternative_tile(p_layer, coords));
}
return output;
@@ -702,17 +1741,20 @@ Vector2i TileMap::map_pattern(Vector2i p_position_in_tilemap, Vector2i p_coords_
return output;
}
-void TileMap::set_pattern(Vector2i p_position, const TileMapPattern *p_pattern) {
+void TileMap::set_pattern(int p_layer, Vector2i p_position, const TileMapPattern *p_pattern) {
+ ERR_FAIL_INDEX(p_layer, (int)layers.size());
ERR_FAIL_COND(!tile_set.is_valid());
TypedArray<Vector2i> used_cells = p_pattern->get_used_cells();
for (int i = 0; i < used_cells.size(); i++) {
Vector2i coords = map_pattern(p_position, used_cells[i], p_pattern);
- set_cell(coords, p_pattern->get_cell_source_id(coords), p_pattern->get_cell_atlas_coords(coords), p_pattern->get_cell_alternative_tile(coords));
+ set_cell(p_layer, coords, p_pattern->get_cell_source_id(coords), p_pattern->get_cell_atlas_coords(coords), p_pattern->get_cell_alternative_tile(coords));
}
}
-TileMapCell TileMap::get_cell(const Vector2i &p_coords, bool p_use_proxies) const {
+TileMapCell TileMap::get_cell(int p_layer, const Vector2i &p_coords, bool p_use_proxies) const {
+ ERR_FAIL_INDEX_V(p_layer, (int)layers.size(), TileMapCell());
+ const Map<Vector2i, TileMapCell> &tile_map = layers[p_layer].tile_map;
if (!tile_map.has(p_coords)) {
return TileMapCell();
} else {
@@ -727,77 +1769,62 @@ TileMapCell TileMap::get_cell(const Vector2i &p_coords, bool p_use_proxies) cons
}
}
-Map<Vector2i, TileMapQuadrant> &TileMap::get_quadrant_map() {
- return quadrant_map;
+Map<Vector2i, TileMapQuadrant> *TileMap::get_quadrant_map(int p_layer) {
+ ERR_FAIL_INDEX_V(p_layer, (int)layers.size(), nullptr);
+
+ return &layers[p_layer].quadrant_map;
}
void TileMap::fix_invalid_tiles() {
ERR_FAIL_COND_MSG(tile_set.is_null(), "Cannot fix invalid tiles if Tileset is not open.");
- Set<Vector2i> coords;
- for (Map<Vector2i, TileMapCell>::Element *E = tile_map.front(); E; E = E->next()) {
- TileSetSource *source = *tile_set->get_source(E->get().source_id);
- if (!source || !source->has_tile(E->get().get_atlas_coords()) || !source->has_alternative_tile(E->get().get_atlas_coords(), E->get().alternative_tile)) {
- coords.insert(E->key());
+ for (unsigned int i = 0; i < layers.size(); i++) {
+ const Map<Vector2i, TileMapCell> &tile_map = layers[i].tile_map;
+ Set<Vector2i> coords;
+ for (Map<Vector2i, TileMapCell>::Element *E = tile_map.front(); E; E = E->next()) {
+ TileSetSource *source = *tile_set->get_source(E->get().source_id);
+ if (!source || !source->has_tile(E->get().get_atlas_coords()) || !source->has_alternative_tile(E->get().get_atlas_coords(), E->get().alternative_tile)) {
+ coords.insert(E->key());
+ }
}
- }
- for (Set<Vector2i>::Element *E = coords.front(); E; E = E->next()) {
- set_cell(E->get(), TileSet::INVALID_SOURCE, TileSetSource::INVALID_ATLAS_COORDS, TileSetSource::INVALID_TILE_ALTERNATIVE);
- }
-}
-
-void TileMap::_recreate_quadrants() {
- // Clear then recreate all quadrants.
- _clear_quadrants();
-
- for (Map<Vector2i, TileMapCell>::Element *E = tile_map.front(); E; E = E->next()) {
- Vector2i qk = _coords_to_quadrant_coords(Vector2i(E->key().x, E->key().y));
-
- Map<Vector2i, TileMapQuadrant>::Element *Q = quadrant_map.find(qk);
- if (!Q) {
- Q = _create_quadrant(qk);
- dirty_quadrant_list.add(&Q->get().dirty_list_element);
+ for (Set<Vector2i>::Element *E = coords.front(); E; E = E->next()) {
+ set_cell(i, E->get(), TileSet::INVALID_SOURCE, TileSetSource::INVALID_ATLAS_COORDS, TileSetSource::INVALID_TILE_ALTERNATIVE);
}
-
- Vector2i pk = E->key();
- Q->get().cells.insert(pk);
-
- _make_quadrant_dirty(Q, false);
}
-
- update_dirty_quadrants();
}
-void TileMap::_clear_quadrants() {
- // Clear quadrants.
- while (quadrant_map.size()) {
- _erase_quadrant(quadrant_map.front());
- }
+void TileMap::clear_layer(int p_layer) {
+ ERR_FAIL_INDEX(p_layer, (int)layers.size());
- // Clear the dirty quadrants list.
- while (dirty_quadrant_list.first()) {
- dirty_quadrant_list.remove(dirty_quadrant_list.first());
- }
+ // Remove all tiles.
+ _clear_layer_internals(p_layer);
+ layers[p_layer].tile_map.clear();
+
+ used_size_cache_dirty = true;
}
void TileMap::clear() {
// Remove all tiles.
- _clear_quadrants();
- tile_map.clear();
+ _clear_internals();
+ for (unsigned int i = 0; i < layers.size(); i++) {
+ layers[i].tile_map.clear();
+ }
used_size_cache_dirty = true;
}
-void TileMap::_set_tile_data(const Vector<int> &p_data) {
- // Set data for a given tile from raw data.
+void TileMap::_set_tile_data(int p_layer, const Vector<int> &p_data) {
+ ERR_FAIL_INDEX(p_layer, (int)layers.size());
ERR_FAIL_COND(format > FORMAT_3);
+ // Set data for a given tile from raw data.
+
int c = p_data.size();
const int *r = p_data.ptr();
int offset = (format >= FORMAT_2) ? 3 : 2;
ERR_FAIL_COND_MSG(c % offset != 0, "Corrupted tile data.");
- clear();
+ clear_layer(p_layer);
#ifdef DISABLE_DEPRECATED
ERR_FAIL_COND_MSG(format != FORMAT_3, vformat("Cannot handle deprecated TileMap data format version %d. This Godot version was compiled with no support for deprecated data.", format));
@@ -831,7 +1858,7 @@ void TileMap::_set_tile_data(const Vector<int> &p_data) {
uint16_t atlas_coords_x = decode_uint16(&local[6]);
uint16_t atlas_coords_y = decode_uint16(&local[8]);
uint16_t alternative_tile = decode_uint16(&local[10]);
- set_cell(Vector2i(x, y), source_id, Vector2i(atlas_coords_x, atlas_coords_y), alternative_tile);
+ set_cell(p_layer, Vector2i(x, y), source_id, Vector2i(atlas_coords_x, atlas_coords_y), alternative_tile);
} else {
#ifndef DISABLE_DEPRECATED
// Previous decated format.
@@ -854,21 +1881,25 @@ void TileMap::_set_tile_data(const Vector<int> &p_data) {
if (tile_set.is_valid()) {
Array a = tile_set->compatibility_tilemap_map(v, Vector2i(coord_x, coord_y), flip_h, flip_v, transpose);
if (a.size() == 3) {
- set_cell(Vector2i(x, y), a[0], a[1], a[2]);
+ set_cell(p_layer, Vector2i(x, y), a[0], a[1], a[2]);
} else {
ERR_PRINT(vformat("No valid tile in Tileset for: tile:%s coords:%s flip_h:%s flip_v:%s transpose:%s", v, Vector2i(coord_x, coord_y), flip_h, flip_v, transpose));
}
} else {
int compatibility_alternative_tile = ((int)flip_h) + ((int)flip_v << 1) + ((int)transpose << 2);
- set_cell(Vector2i(x, y), v, Vector2i(coord_x, coord_y), compatibility_alternative_tile);
+ set_cell(p_layer, Vector2i(x, y), v, Vector2i(coord_x, coord_y), compatibility_alternative_tile);
}
#endif
}
}
+ emit_signal(SNAME("changed"));
}
-Vector<int> TileMap::_get_tile_data() const {
+Vector<int> TileMap::_get_tile_data(int p_layer) const {
+ ERR_FAIL_INDEX_V(p_layer, (int)layers.size(), Vector<int>());
+
// Export tile data to raw format
+ const Map<Vector2i, TileMapCell> &tile_map = layers[p_layer].tile_map;
Vector<int> data;
data.resize(tile_map.size() * 3);
int *w = data.ptrw();
@@ -894,7 +1925,7 @@ Vector<int> TileMap::_get_tile_data() const {
Rect2 TileMap::_edit_get_rect() const {
// Return the visible rect of the tilemap
if (pending_update) {
- const_cast<TileMap *>(this)->update_dirty_quadrants();
+ const_cast<TileMap *>(this)->_update_dirty_quadrants();
} else {
const_cast<TileMap *>(this)->_recompute_rect_cache();
}
@@ -903,38 +1934,99 @@ Rect2 TileMap::_edit_get_rect() const {
#endif
bool TileMap::_set(const StringName &p_name, const Variant &p_value) {
+ Vector<String> components = String(p_name).split("/", true, 2);
if (p_name == "format") {
if (p_value.get_type() == Variant::INT) {
format = (DataFormat)(p_value.operator int64_t()); // Set format used for loading
return true;
}
- } else if (p_name == "tile_data") {
+ } else if (p_name == "tile_data") { // Kept for compatibility reasons.
if (p_value.is_array()) {
- _set_tile_data(p_value);
+ if (layers.size() < 1) {
+ layers.resize(1);
+ }
+ _set_tile_data(0, p_value);
return true;
}
return false;
+ } else if (components.size() == 2 && components[0].begins_with("layer_") && components[0].trim_prefix("layer_").is_valid_int()) {
+ int index = components[0].trim_prefix("layer_").to_int();
+ if (index < 0 || index >= (int)layers.size()) {
+ return false;
+ }
+
+ if (components[1] == "name") {
+ set_layer_name(index, p_value);
+ return true;
+ } else if (components[1] == "enabled") {
+ set_layer_enabled(index, p_value);
+ return true;
+ } else if (components[1] == "y_sort_enabled") {
+ set_layer_y_sort_enabled(index, p_value);
+ return true;
+ } else if (components[1] == "y_sort_origin") {
+ set_layer_y_sort_origin(index, p_value);
+ return true;
+ } else if (components[1] == "z_index") {
+ set_layer_z_index(index, p_value);
+ return true;
+ } else if (components[1] == "tile_data") {
+ _set_tile_data(index, p_value);
+ return true;
+ } else {
+ return false;
+ }
}
return false;
}
bool TileMap::_get(const StringName &p_name, Variant &r_ret) const {
+ Vector<String> components = String(p_name).split("/", true, 2);
if (p_name == "format") {
r_ret = FORMAT_3; // When saving, always save highest format
return true;
- } else if (p_name == "tile_data") {
- r_ret = _get_tile_data();
- return true;
+ } else if (components.size() == 2 && components[0].begins_with("layer_") && components[0].trim_prefix("layer_").is_valid_int()) {
+ int index = components[0].trim_prefix("layer_").to_int();
+ if (index < 0 || index >= (int)layers.size()) {
+ return false;
+ }
+
+ if (components[1] == "name") {
+ r_ret = get_layer_name(index);
+ return true;
+ } else if (components[1] == "enabled") {
+ r_ret = is_layer_enabled(index);
+ return true;
+ } else if (components[1] == "y_sort_enabled") {
+ r_ret = is_layer_y_sort_enabled(index);
+ return true;
+ } else if (components[1] == "y_sort_origin") {
+ r_ret = get_layer_y_sort_origin(index);
+ return true;
+ } else if (components[1] == "z_index") {
+ r_ret = get_layer_z_index(index);
+ return true;
+ } else if (components[1] == "tile_data") {
+ r_ret = _get_tile_data(index);
+ return true;
+ } else {
+ return false;
+ }
}
return false;
}
void TileMap::_get_property_list(List<PropertyInfo> *p_list) const {
- PropertyInfo p(Variant::INT, "format", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL);
- p_list->push_back(p);
-
- p = PropertyInfo(Variant::OBJECT, "tile_data", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL);
- p_list->push_back(p);
+ p_list->push_back(PropertyInfo(Variant::INT, "format", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL));
+ p_list->push_back(PropertyInfo(Variant::NIL, "Layers", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_GROUP));
+ for (unsigned int i = 0; i < layers.size(); i++) {
+ p_list->push_back(PropertyInfo(Variant::STRING, vformat("layer_%d/name", i), PROPERTY_HINT_NONE));
+ p_list->push_back(PropertyInfo(Variant::BOOL, vformat("layer_%d/enabled", i), PROPERTY_HINT_NONE));
+ p_list->push_back(PropertyInfo(Variant::BOOL, vformat("layer_%d/y_sort_enabled", i), PROPERTY_HINT_NONE));
+ p_list->push_back(PropertyInfo(Variant::INT, vformat("layer_%d/y_sort_origin", i), PROPERTY_HINT_NONE));
+ p_list->push_back(PropertyInfo(Variant::INT, vformat("layer_%d/z_index", i), PROPERTY_HINT_NONE));
+ p_list->push_back(PropertyInfo(Variant::OBJECT, vformat("layer_%d/tile_data", i), PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR));
+ }
}
Vector2 TileMap::map_to_world(const Vector2i &p_pos) const {
@@ -1557,12 +2649,14 @@ Vector2i TileMap::get_neighbor_cell(const Vector2i &p_coords, TileSet::CellNeigh
}
}
-TypedArray<Vector2i> TileMap::get_used_cells() const {
+TypedArray<Vector2i> TileMap::get_used_cells(int p_layer) const {
+ ERR_FAIL_INDEX_V(p_layer, (int)layers.size(), TypedArray<Vector2i>());
+
// Returns the cells used in the tilemap.
TypedArray<Vector2i> a;
- a.resize(tile_map.size());
+ a.resize(layers[p_layer].tile_map.size());
int i = 0;
- for (Map<Vector2i, TileMapCell>::Element *E = tile_map.front(); E; E = E->next()) {
+ for (Map<Vector2i, TileMapCell>::Element *E = layers[p_layer].tile_map.front(); E; E = E->next()) {
Vector2i p(E->key().x, E->key().y);
a[i++] = p;
}
@@ -1573,18 +2667,20 @@ TypedArray<Vector2i> TileMap::get_used_cells() const {
Rect2 TileMap::get_used_rect() { // Not const because of cache
// Return the rect of the currently used area
if (used_size_cache_dirty) {
- if (tile_map.size() > 0) {
- used_size_cache = Rect2(tile_map.front()->key().x, tile_map.front()->key().y, 0, 0);
+ bool first = true;
+ for (unsigned int i = 0; i < layers.size(); i++) {
+ const Map<Vector2i, TileMapCell> &tile_map = layers[i].tile_map;
+ if (tile_map.size() > 0) {
+ if (first) {
+ used_size_cache = Rect2(tile_map.front()->key().x, tile_map.front()->key().y, 1, 1);
+ first = false;
+ }
- for (Map<Vector2i, TileMapCell>::Element *E = tile_map.front(); E; E = E->next()) {
- used_size_cache.expand_to(Vector2(E->key().x, E->key().y));
+ for (Map<Vector2i, TileMapCell>::Element *E = tile_map.front(); E; E = E->next()) {
+ used_size_cache.expand_to(Vector2(E->key().x + 1, E->key().y + 1));
+ }
}
-
- used_size_cache.size += Vector2(1, 1);
- } else {
- used_size_cache = Rect2();
}
-
used_size_cache_dirty = false;
}
@@ -1596,10 +2692,13 @@ Rect2 TileMap::get_used_rect() { // Not const because of cache
void TileMap::set_light_mask(int p_light_mask) {
// Occlusion: set light mask.
CanvasItem::set_light_mask(p_light_mask);
- for (Map<Vector2i, TileMapQuadrant>::Element *E = quadrant_map.front(); E; E = E->next()) {
- for (const RID &F : E->get().canvas_items) {
- RenderingServer::get_singleton()->canvas_item_set_light_mask(F, get_light_mask());
+ for (unsigned int layer = 0; layer < layers.size(); layer++) {
+ for (Map<Vector2i, TileMapQuadrant>::Element *E = layers[layer].quadrant_map.front(); E; E = E->next()) {
+ for (const RID &ci : E->get().canvas_items) {
+ RenderingServer::get_singleton()->canvas_item_set_light_mask(ci, get_light_mask());
+ }
}
+ _rendering_update_layer(layer);
}
}
@@ -1608,11 +2707,14 @@ void TileMap::set_material(const Ref<Material> &p_material) {
CanvasItem::set_material(p_material);
// Update material for the whole tilemap.
- for (Map<Vector2i, TileMapQuadrant>::Element *E = quadrant_map.front(); E; E = E->next()) {
- TileMapQuadrant &q = E->get();
- for (const RID &F : q.canvas_items) {
- RS::get_singleton()->canvas_item_set_use_parent_material(F, get_use_parent_material() || get_material().is_valid());
+ for (unsigned int layer = 0; layer < layers.size(); layer++) {
+ for (Map<Vector2i, TileMapQuadrant>::Element *E = layers[layer].quadrant_map.front(); E; E = E->next()) {
+ TileMapQuadrant &q = E->get();
+ for (const RID &ci : q.canvas_items) {
+ RS::get_singleton()->canvas_item_set_use_parent_material(ci, get_use_parent_material() || get_material().is_valid());
+ }
}
+ _rendering_update_layer(layer);
}
}
@@ -1621,35 +2723,44 @@ void TileMap::set_use_parent_material(bool p_use_parent_material) {
CanvasItem::set_use_parent_material(p_use_parent_material);
// Update use_parent_material for the whole tilemap.
- for (Map<Vector2i, TileMapQuadrant>::Element *E = quadrant_map.front(); E; E = E->next()) {
- TileMapQuadrant &q = E->get();
- for (const RID &F : q.canvas_items) {
- RS::get_singleton()->canvas_item_set_use_parent_material(F, get_use_parent_material() || get_material().is_valid());
+ for (unsigned int layer = 0; layer < layers.size(); layer++) {
+ for (Map<Vector2i, TileMapQuadrant>::Element *E = layers[layer].quadrant_map.front(); E; E = E->next()) {
+ TileMapQuadrant &q = E->get();
+ for (const RID &ci : q.canvas_items) {
+ RS::get_singleton()->canvas_item_set_use_parent_material(ci, get_use_parent_material() || get_material().is_valid());
+ }
}
+ _rendering_update_layer(layer);
}
}
void TileMap::set_texture_filter(TextureFilter p_texture_filter) {
// Set a default texture filter for the whole tilemap
CanvasItem::set_texture_filter(p_texture_filter);
- for (Map<Vector2i, TileMapQuadrant>::Element *F = quadrant_map.front(); F; F = F->next()) {
- TileMapQuadrant &q = F->get();
- for (const RID &E : q.canvas_items) {
- RenderingServer::get_singleton()->canvas_item_set_default_texture_filter(E, RS::CanvasItemTextureFilter(p_texture_filter));
- _make_quadrant_dirty(F);
+ for (unsigned int layer = 0; layer < layers.size(); layer++) {
+ for (Map<Vector2i, TileMapQuadrant>::Element *F = layers[layer].quadrant_map.front(); F; F = F->next()) {
+ TileMapQuadrant &q = F->get();
+ for (const RID &ci : q.canvas_items) {
+ RenderingServer::get_singleton()->canvas_item_set_default_texture_filter(ci, RS::CanvasItemTextureFilter(p_texture_filter));
+ _make_quadrant_dirty(F);
+ }
}
+ _rendering_update_layer(layer);
}
}
void TileMap::set_texture_repeat(CanvasItem::TextureRepeat p_texture_repeat) {
// Set a default texture repeat for the whole tilemap
CanvasItem::set_texture_repeat(p_texture_repeat);
- for (Map<Vector2i, TileMapQuadrant>::Element *F = quadrant_map.front(); F; F = F->next()) {
- TileMapQuadrant &q = F->get();
- for (const RID &E : q.canvas_items) {
- RenderingServer::get_singleton()->canvas_item_set_default_texture_repeat(E, RS::CanvasItemTextureRepeat(p_texture_repeat));
- _make_quadrant_dirty(F);
+ for (unsigned int layer = 0; layer < layers.size(); layer++) {
+ for (Map<Vector2i, TileMapQuadrant>::Element *F = layers[layer].quadrant_map.front(); F; F = F->next()) {
+ TileMapQuadrant &q = F->get();
+ for (const RID &ci : q.canvas_items) {
+ RenderingServer::get_singleton()->canvas_item_set_default_texture_repeat(ci, RS::CanvasItemTextureRepeat(p_texture_repeat));
+ _make_quadrant_dirty(F);
+ }
}
+ _rendering_update_layer(layer);
}
}
@@ -1744,6 +2855,28 @@ void TileMap::draw_cells_outline(Control *p_control, Set<Vector2i> p_cells, Colo
}
}
+TypedArray<String> TileMap::get_configuration_warnings() const {
+ TypedArray<String> warnings = Node::get_configuration_warnings();
+
+ // Retrieve the set of Z index values with a Y-sorted layer.
+ Set<int> y_sorted_z_index;
+ for (int layer = 0; layer < (int)layers.size(); layer++) {
+ if (layers[layer].y_sort_enabled) {
+ y_sorted_z_index.insert(layers[layer].z_index);
+ }
+ }
+
+ // Check if we have a non-sorted layer in a Z-index with a Y-sorted layer.
+ for (int layer = 0; layer < (int)layers.size(); layer++) {
+ if (!layers[layer].y_sort_enabled && y_sorted_z_index.has(layers[layer].z_index)) {
+ warnings.push_back(TTR("A Y-sorted layer has the same Z-index value as a not Y-sorted layer.\nThis may lead to unwanted behaviors, as a layer that is not Y-sorted will be Y-sorted as a whole with tiles from Y-sorted layers."));
+ break;
+ }
+ }
+
+ return warnings;
+}
+
void TileMap::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_tileset", "tileset"), &TileMap::set_tileset);
ClassDB::bind_method(D_METHOD("get_tileset"), &TileMap::get_tileset);
@@ -1751,22 +2884,35 @@ void TileMap::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_quadrant_size", "size"), &TileMap::set_quadrant_size);
ClassDB::bind_method(D_METHOD("get_quadrant_size"), &TileMap::get_quadrant_size);
- ClassDB::bind_method(D_METHOD("set_collision_visibility_mode", "show_collision"), &TileMap::set_collision_visibility_mode);
+ ClassDB::bind_method(D_METHOD("set_layers_count", "layers_count"), &TileMap::set_layers_count);
+ ClassDB::bind_method(D_METHOD("get_layers_count"), &TileMap::get_layers_count);
+ ClassDB::bind_method(D_METHOD("set_layer_name", "layer", "name"), &TileMap::set_layer_name);
+ ClassDB::bind_method(D_METHOD("get_layer_name", "layer"), &TileMap::get_layer_name);
+ ClassDB::bind_method(D_METHOD("set_layer_enabled", "layer", "enabled"), &TileMap::set_layer_enabled);
+ ClassDB::bind_method(D_METHOD("is_layer_enabled", "layer"), &TileMap::is_layer_enabled);
+ ClassDB::bind_method(D_METHOD("set_layer_y_sort_enabled", "layer", "y_sort_enabled"), &TileMap::set_layer_y_sort_enabled);
+ ClassDB::bind_method(D_METHOD("is_layer_y_sort_enabled", "layer"), &TileMap::is_layer_y_sort_enabled);
+ ClassDB::bind_method(D_METHOD("set_layer_y_sort_origin", "layer", "y_sort_origin"), &TileMap::set_layer_y_sort_origin);
+ ClassDB::bind_method(D_METHOD("get_layer_y_sort_origin", "layer"), &TileMap::get_layer_y_sort_origin);
+ ClassDB::bind_method(D_METHOD("set_layer_z_index", "layer", "z_index"), &TileMap::set_layer_z_index);
+ ClassDB::bind_method(D_METHOD("get_layer_z_indexd", "layer"), &TileMap::get_layer_z_index);
+
+ ClassDB::bind_method(D_METHOD("set_collision_visibility_mode", "collision_visibility_mode"), &TileMap::set_collision_visibility_mode);
ClassDB::bind_method(D_METHOD("get_collision_visibility_mode"), &TileMap::get_collision_visibility_mode);
- ClassDB::bind_method(D_METHOD("set_navigation_visibility_mode", "show_navigation"), &TileMap::set_navigation_visibility_mode);
+ ClassDB::bind_method(D_METHOD("set_navigation_visibility_mode", "navigation_visibility_mode"), &TileMap::set_navigation_visibility_mode);
ClassDB::bind_method(D_METHOD("get_navigation_visibility_mode"), &TileMap::get_navigation_visibility_mode);
- ClassDB::bind_method(D_METHOD("set_cell", "coords", "source_id", "atlas_coords", "alternative_tile"), &TileMap::set_cell, DEFVAL(TileSet::INVALID_SOURCE), DEFVAL(TileSetSource::INVALID_ATLAS_COORDS), DEFVAL(TileSetSource::INVALID_TILE_ALTERNATIVE));
- ClassDB::bind_method(D_METHOD("get_cell_source_id", "coords", "use_proxies"), &TileMap::get_cell_source_id);
- ClassDB::bind_method(D_METHOD("get_cell_atlas_coords", "coords", "use_proxies"), &TileMap::get_cell_atlas_coords);
- ClassDB::bind_method(D_METHOD("get_cell_alternative_tile", "coords", "use_proxies"), &TileMap::get_cell_alternative_tile);
+ ClassDB::bind_method(D_METHOD("set_cell", "layer", "coords", "source_id", "atlas_coords", "alternative_tile"), &TileMap::set_cell, DEFVAL(TileSet::INVALID_SOURCE), DEFVAL(TileSetSource::INVALID_ATLAS_COORDS), DEFVAL(TileSetSource::INVALID_TILE_ALTERNATIVE));
+ ClassDB::bind_method(D_METHOD("get_cell_source_id", "layer", "coords", "use_proxies"), &TileMap::get_cell_source_id);
+ ClassDB::bind_method(D_METHOD("get_cell_atlas_coords", "layer", "coords", "use_proxies"), &TileMap::get_cell_atlas_coords);
+ ClassDB::bind_method(D_METHOD("get_cell_alternative_tile", "layer", "coords", "use_proxies"), &TileMap::get_cell_alternative_tile);
ClassDB::bind_method(D_METHOD("fix_invalid_tiles"), &TileMap::fix_invalid_tiles);
ClassDB::bind_method(D_METHOD("get_surrounding_tiles", "coords"), &TileMap::get_surrounding_tiles);
ClassDB::bind_method(D_METHOD("clear"), &TileMap::clear);
- ClassDB::bind_method(D_METHOD("get_used_cells"), &TileMap::get_used_cells);
+ ClassDB::bind_method(D_METHOD("get_used_cells", "layer"), &TileMap::get_used_cells);
ClassDB::bind_method(D_METHOD("get_used_rect"), &TileMap::get_used_rect);
ClassDB::bind_method(D_METHOD("map_to_world", "map_position"), &TileMap::map_to_world);
@@ -1774,15 +2920,19 @@ void TileMap::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_neighbor_cell", "coords", "neighbor"), &TileMap::get_neighbor_cell);
- ClassDB::bind_method(D_METHOD("update_dirty_quadrants"), &TileMap::update_dirty_quadrants);
+ ClassDB::bind_method(D_METHOD("_update_dirty_quadrants"), &TileMap::_update_dirty_quadrants);
- ClassDB::bind_method(D_METHOD("_set_tile_data"), &TileMap::_set_tile_data);
- ClassDB::bind_method(D_METHOD("_get_tile_data"), &TileMap::_get_tile_data);
+ ClassDB::bind_method(D_METHOD("_set_tile_data", "layer"), &TileMap::_set_tile_data);
+ ClassDB::bind_method(D_METHOD("_get_tile_data", "layer"), &TileMap::_get_tile_data);
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "tile_set", PROPERTY_HINT_RESOURCE_TYPE, "TileSet"), "set_tileset", "get_tileset");
ADD_PROPERTY(PropertyInfo(Variant::INT, "cell_quadrant_size", PROPERTY_HINT_RANGE, "1,128,1"), "set_quadrant_size", "get_quadrant_size");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "show_collision", PROPERTY_HINT_ENUM, "Default,Force Show,Force Hide"), "set_collision_visibility_mode", "get_collision_visibility_mode");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "show_navigation", PROPERTY_HINT_ENUM, "Default,Force Show,Force Hide"), "set_navigation_visibility_mode", "get_navigation_visibility_mode");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "collision_visibility_mode", PROPERTY_HINT_ENUM, "Default,Force Show,Force Hide"), "set_collision_visibility_mode", "get_collision_visibility_mode");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "navigation_visibility_mode", PROPERTY_HINT_ENUM, "Default,Force Show,Force Hide"), "set_navigation_visibility_mode", "get_navigation_visibility_mode");
+
+ ADD_GROUP("Layers", "");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "layers_count"), "set_layers_count", "get_layers_count");
+ ADD_PROPERTY_DEFAULT("layers_count", 1);
ADD_PROPERTY_DEFAULT("format", FORMAT_1);
@@ -1795,17 +2945,19 @@ void TileMap::_bind_methods() {
void TileMap::_tile_set_changed() {
emit_signal(SNAME("changed"));
- _make_all_quadrants_dirty(true);
+ _recreate_internals();
}
TileMap::TileMap() {
set_notify_transform(true);
set_notify_local_transform(false);
+
+ layers.resize(1);
}
TileMap::~TileMap() {
if (tile_set.is_valid()) {
tile_set->disconnect("changed", callable_mp(this, &TileMap::_tile_set_changed));
}
- _clear_quadrants();
+ _clear_internals();
}
diff --git a/scene/2d/tile_map.h b/scene/2d/tile_map.h
index 9e35e73ad8..4800780f94 100644
--- a/scene/2d/tile_map.h
+++ b/scene/2d/tile_map.h
@@ -99,7 +99,8 @@ struct TileMapQuadrant {
// Dirty list element
SelfList<TileMapQuadrant> dirty_list_element;
- // Quadrant coords.
+ // Quadrant layer and coords.
+ int layer = -1;
Vector2i coords;
// TileMapCells
@@ -126,6 +127,7 @@ struct TileMapQuadrant {
Map<Vector2i, String> scenes;
void operator=(const TileMapQuadrant &q) {
+ layer = q.layer;
coords = q.coords;
debug_canvas_item = q.debug_canvas_item;
canvas_items = q.canvas_items;
@@ -136,6 +138,7 @@ struct TileMapQuadrant {
TileMapQuadrant(const TileMapQuadrant &q) :
dirty_list_element(this) {
+ layer = q.layer;
coords = q.coords;
debug_canvas_item = q.debug_canvas_item;
canvas_items = q.canvas_items;
@@ -196,11 +199,13 @@ private:
};
mutable DataFormat format = FORMAT_1; // Assume lowest possible format if none is present;
+ static constexpr float FP_ADJUST = 0.00001;
+
// Properties.
Ref<TileSet> tile_set;
int quadrant_size = 16;
- VisibilityMode show_collision = VISIBILITY_MODE_DEFAULT;
- VisibilityMode show_navigation = VISIBILITY_MODE_DEFAULT;
+ VisibilityMode collision_visibility_mode = VISIBILITY_MODE_DEFAULT;
+ VisibilityMode navigation_visibility_mode = VISIBILITY_MODE_DEFAULT;
// Updates.
bool pending_update = false;
@@ -211,25 +216,69 @@ private:
Rect2 used_size_cache;
bool used_size_cache_dirty = true;
- // Map of cells.
- Map<Vector2i, TileMapCell> tile_map;
+ // TileMap layers.
+ struct TileMapLayer {
+ String name;
+ bool enabled = true;
+ bool y_sort_enabled = false;
+ int y_sort_origin = 0;
+ int z_index = 0;
+ RID canvas_item;
+ Map<Vector2i, TileMapCell> tile_map;
+ Map<Vector2i, TileMapQuadrant> quadrant_map;
+ SelfList<TileMapQuadrant>::List dirty_quadrant_list;
+ };
+ LocalVector<TileMapLayer> layers;
+ int selected_layer = -1;
+
+ // Quadrants and internals management.
+ Vector2i _coords_to_quadrant_coords(int p_layer, const Vector2i &p_coords) const;
+
+ Map<Vector2i, TileMapQuadrant>::Element *_create_quadrant(int p_layer, const Vector2i &p_qk);
+
+ void _make_quadrant_dirty(Map<Vector2i, TileMapQuadrant>::Element *Q);
+ void _make_all_quadrants_dirty();
+ void _queue_update_dirty_quadrants();
+
+ void _update_dirty_quadrants();
- // Quadrants management.
- Map<Vector2i, TileMapQuadrant> quadrant_map;
- Vector2i _coords_to_quadrant_coords(const Vector2i &p_coords) const;
- SelfList<TileMapQuadrant>::List dirty_quadrant_list;
+ void _recreate_internals();
- Map<Vector2i, TileMapQuadrant>::Element *_create_quadrant(const Vector2i &p_qk);
void _erase_quadrant(Map<Vector2i, TileMapQuadrant>::Element *Q);
- void _make_all_quadrants_dirty(bool p_update = true);
- void _make_quadrant_dirty(Map<Vector2i, TileMapQuadrant>::Element *Q, bool p_update = true);
- void _recreate_quadrants();
- void _clear_quadrants();
+ void _clear_layer_internals(int p_layer);
+ void _clear_internals();
+
+ // Rect caching.
void _recompute_rect_cache();
+ // Per-system methods.
+ bool _rendering_quadrant_order_dirty = false;
+ void _rendering_notification(int p_what);
+ void _rendering_update_layer(int p_layer);
+ void _rendering_cleanup_layer(int p_layer);
+ void _rendering_update_dirty_quadrants(SelfList<TileMapQuadrant>::List &r_dirty_quadrant_list);
+ void _rendering_create_quadrant(TileMapQuadrant *p_quadrant);
+ void _rendering_cleanup_quadrant(TileMapQuadrant *p_quadrant);
+ void _rendering_draw_quadrant_debug(TileMapQuadrant *p_quadrant);
+
+ void _physics_notification(int p_what);
+ void _physics_update_dirty_quadrants(SelfList<TileMapQuadrant>::List &r_dirty_quadrant_list);
+ void _physics_create_quadrant(TileMapQuadrant *p_quadrant);
+ void _physics_cleanup_quadrant(TileMapQuadrant *p_quadrant);
+ void _physics_draw_quadrant_debug(TileMapQuadrant *p_quadrant);
+
+ void _navigation_notification(int p_what);
+ void _navigation_update_dirty_quadrants(SelfList<TileMapQuadrant>::List &r_dirty_quadrant_list);
+ void _navigation_cleanup_quadrant(TileMapQuadrant *p_quadrant);
+ void _navigation_draw_quadrant_debug(TileMapQuadrant *p_quadrant);
+
+ void _scenes_update_dirty_quadrants(SelfList<TileMapQuadrant>::List &r_dirty_quadrant_list);
+ void _scenes_cleanup_quadrant(TileMapQuadrant *p_quadrant);
+ void _scenes_draw_quadrant_debug(TileMapQuadrant *p_quadrant);
+
// Set and get tiles from data arrays.
- void _set_tile_data(const Vector<int> &p_data);
- Vector<int> _get_tile_data() const;
+ void _set_tile_data(int p_layer, const Vector<int> &p_data);
+ Vector<int> _get_tile_data(int p_layer) const;
void _tile_set_changed();
@@ -258,27 +307,45 @@ public:
void set_quadrant_size(int p_size);
int get_quadrant_size() const;
+ static void draw_tile(RID p_canvas_item, Vector2i p_position, const Ref<TileSet> p_tile_set, int p_atlas_source_id, Vector2i p_atlas_coords, int p_alternative_tile, Color p_modulation = Color(1.0, 1.0, 1.0, 1.0));
+
+ // Layers management.
+ void set_layers_count(int p_layers_count);
+ int get_layers_count() const;
+ void set_layer_name(int p_layer, String p_name);
+ String get_layer_name(int p_layer) const;
+ void set_layer_enabled(int p_layer, bool p_visible);
+ bool is_layer_enabled(int p_layer) const;
+ void set_layer_y_sort_enabled(int p_layer, bool p_enabled);
+ bool is_layer_y_sort_enabled(int p_layer) const;
+ void set_layer_y_sort_origin(int p_layer, int p_y_sort_origin);
+ int get_layer_y_sort_origin(int p_layer) const;
+ void set_layer_z_index(int p_layer, int p_z_index);
+ int get_layer_z_index(int p_layer) const;
+ void set_selected_layer(int p_layer_id); // For editor use.
+ int get_selected_layer() const;
+
void set_collision_visibility_mode(VisibilityMode p_show_collision);
VisibilityMode get_collision_visibility_mode();
void set_navigation_visibility_mode(VisibilityMode p_show_navigation);
VisibilityMode get_navigation_visibility_mode();
- void set_cell(const Vector2i &p_coords, int p_source_id = -1, const Vector2i p_atlas_coords = TileSetSource::INVALID_ATLAS_COORDS, int p_alternative_tile = TileSetSource::INVALID_TILE_ALTERNATIVE);
- int get_cell_source_id(const Vector2i &p_coords, bool p_use_proxies = false) const;
- Vector2i get_cell_atlas_coords(const Vector2i &p_coords, bool p_use_proxies = false) const;
- int get_cell_alternative_tile(const Vector2i &p_coords, bool p_use_proxies = false) const;
+ void set_cell(int p_layer, const Vector2i &p_coords, int p_source_id = -1, const Vector2i p_atlas_coords = TileSetSource::INVALID_ATLAS_COORDS, int p_alternative_tile = TileSetSource::INVALID_TILE_ALTERNATIVE);
+ int get_cell_source_id(int p_layer, const Vector2i &p_coords, bool p_use_proxies = false) const;
+ Vector2i get_cell_atlas_coords(int p_layer, const Vector2i &p_coords, bool p_use_proxies = false) const;
+ int get_cell_alternative_tile(int p_layer, const Vector2i &p_coords, bool p_use_proxies = false) const;
- TileMapPattern *get_pattern(TypedArray<Vector2i> p_coords_array);
+ TileMapPattern *get_pattern(int p_layer, TypedArray<Vector2i> p_coords_array);
Vector2i map_pattern(Vector2i p_position_in_tilemap, Vector2i p_coords_in_pattern, const TileMapPattern *p_pattern);
- void set_pattern(Vector2i p_position, const TileMapPattern *p_pattern);
+ void set_pattern(int p_layer, Vector2i p_position, const TileMapPattern *p_pattern);
// Not exposed to users
- TileMapCell get_cell(const Vector2i &p_coords, bool p_use_proxies = false) const;
- Map<Vector2i, TileMapQuadrant> &get_quadrant_map();
- int get_effective_quadrant_size() const;
+ TileMapCell get_cell(int p_layer, const Vector2i &p_coords, bool p_use_proxies = false) const;
+ Map<Vector2i, TileMapQuadrant> *get_quadrant_map(int p_layer);
+ int get_effective_quadrant_size(int p_layer) const;
+ //---
- void update_dirty_quadrants();
virtual void set_y_sort_enabled(bool p_enable) override;
Vector2 map_to_world(const Vector2i &p_pos) const;
@@ -287,7 +354,7 @@ public:
bool is_existing_neighbor(TileSet::CellNeighbor p_cell_neighbor) const;
Vector2i get_neighbor_cell(const Vector2i &p_coords, TileSet::CellNeighbor p_cell_neighbor) const;
- TypedArray<Vector2i> get_used_cells() const;
+ TypedArray<Vector2i> get_used_cells(int p_layer) const;
Rect2 get_used_rect(); // Not const because of cache
// Override some methods of the CanvasItem class to pass the changes to the quadrants CanvasItems
@@ -297,13 +364,19 @@ public:
virtual void set_texture_filter(CanvasItem::TextureFilter p_texture_filter) override;
virtual void set_texture_repeat(CanvasItem::TextureRepeat p_texture_repeat) override;
+ // Fixing a nclearing methods.
void fix_invalid_tiles();
+
+ void clear_layer(int p_layer);
void clear();
// Helpers
TypedArray<Vector2i> get_surrounding_tiles(Vector2i coords);
void draw_cells_outline(Control *p_control, Set<Vector2i> p_cells, Color p_color, Transform2D p_transform = Transform2D());
+ // Configuration warnings.
+ TypedArray<String> get_configuration_warnings() const override;
+
TileMap();
~TileMap();
};
diff --git a/scene/3d/path_3d.cpp b/scene/3d/path_3d.cpp
index 6af2e7f879..490cf5fe67 100644
--- a/scene/3d/path_3d.cpp
+++ b/scene/3d/path_3d.cpp
@@ -100,11 +100,18 @@ void PathFollow3D::_update_transform(bool p_update_xyz_rot) {
}
float bi = c->get_bake_interval();
float o_next = offset + bi;
+ float o_prev = offset - bi;
if (loop) {
o_next = Math::fposmod(o_next, bl);
- } else if (rotation_mode == ROTATION_ORIENTED && o_next >= bl) {
- o_next = bl;
+ o_prev = Math::fposmod(o_prev, bl);
+ } else if (rotation_mode == ROTATION_ORIENTED) {
+ if (o_next >= bl) {
+ o_next = bl;
+ }
+ if (o_prev <= 0) {
+ o_prev = 0;
+ }
}
Vector3 pos = c->interpolate_baked(offset, cubic);
@@ -113,7 +120,12 @@ void PathFollow3D::_update_transform(bool p_update_xyz_rot) {
// will be replaced by "Vector3(h_offset, v_offset, 0)" where it was formerly used
if (rotation_mode == ROTATION_ORIENTED) {
- Vector3 forward = c->interpolate_baked(o_next, cubic) - pos;
+ Vector3 forward = c->interpolate_baked(o_next, cubic);
+
+ // Try with the previous position
+ if (forward.length_squared() < CMP_EPSILON2) {
+ forward = pos - c->interpolate_baked(o_prev, cubic);
+ }
if (forward.length_squared() < CMP_EPSILON2) {
forward = Vector3(0, 0, 1);
diff --git a/scene/animation/tween.cpp b/scene/animation/tween.cpp
index a57e986877..542011618d 100644
--- a/scene/animation/tween.cpp
+++ b/scene/animation/tween.cpp
@@ -140,6 +140,8 @@ bool Tween::is_valid() {
}
Ref<Tween> Tween::bind_node(Node *p_node) {
+ ERR_FAIL_NULL_V(p_node, this);
+
bound_node = p_node->get_instance_id();
is_bound = true;
return this;
diff --git a/scene/gui/code_edit.cpp b/scene/gui/code_edit.cpp
index be5e0bf4e5..32922f609d 100644
--- a/scene/gui/code_edit.cpp
+++ b/scene/gui/code_edit.cpp
@@ -72,13 +72,34 @@ void CodeEdit::_notification(int p_what) {
code_completion_background_color = get_theme_color(SNAME("completion_background_color"));
code_completion_selected_color = get_theme_color(SNAME("completion_selected_color"));
code_completion_existing_color = get_theme_color(SNAME("completion_existing_color"));
+
+ line_length_guideline_color = get_theme_color(SNAME("line_length_guideline_color"));
} break;
case NOTIFICATION_DRAW: {
RID ci = get_canvas_item();
+ const Size2 size = get_size();
const bool caret_visible = is_caret_visible();
const bool rtl = is_layout_rtl();
const int row_height = get_row_height();
+ if (line_length_guideline_columns.size() > 0) {
+ const int xmargin_beg = cache.style_normal->get_margin(SIDE_LEFT) + get_total_gutter_width();
+ const int xmargin_end = size.width - cache.style_normal->get_margin(SIDE_RIGHT) - (is_drawing_minimap() ? get_minimap_width() : 0);
+ const int char_size = (int)cache.font->get_char_size('0', 0, cache.font_size).width;
+
+ for (int i = 0; i < line_length_guideline_columns.size(); i++) {
+ const int xoffset = xmargin_beg + char_size * (int)line_length_guideline_columns[i] - get_h_scroll();
+ if (xoffset > xmargin_beg && xoffset < xmargin_end) {
+ Color guideline_color = (i == 0) ? line_length_guideline_color : line_length_guideline_color * Color(1, 1, 1, 0.5);
+ if (rtl) {
+ RenderingServer::get_singleton()->canvas_item_add_line(ci, Point2(size.width - xoffset, 0), Point2(size.width - xoffset, size.height), guideline_color);
+ continue;
+ }
+ RenderingServer::get_singleton()->canvas_item_add_line(ci, Point2(xoffset, 0), Point2(xoffset, size.height), guideline_color);
+ }
+ }
+ }
+
bool code_completion_below = false;
if (caret_visible && code_completion_active && code_completion_options.size() > 0) {
Ref<StyleBox> csb = get_theme_stylebox(SNAME("completion"));
@@ -204,8 +225,15 @@ void CodeEdit::_notification(int p_what) {
round_ofs = round_ofs.round();
draw_string(font, round_ofs, line.replace(String::chr(0xFFFF), ""), HALIGN_LEFT, -1, cache.font_size, font_color);
if (end > 0) {
- Vector2 b = hint_ofs + sb->get_offset() + Vector2(begin, font_height + font_height * i + line_spacing - 1);
- draw_line(b, b + Vector2(end - begin, 0), font_color);
+ // Draw an underline for the currently edited function parameter.
+ const Vector2 b = hint_ofs + sb->get_offset() + Vector2(begin, font_height + font_height * i + line_spacing);
+ draw_line(b, b + Vector2(end - begin, 0), font_color, 2);
+
+ // Draw a translucent text highlight as well.
+ const Rect2 highlight_rect = Rect2(
+ hint_ofs + sb->get_offset() + Vector2(begin, 0),
+ Vector2(end - begin, font_height));
+ draw_rect(highlight_rect, font_color * Color(1, 1, 1, 0.2));
}
line_spacing += cache.line_spacing;
}
@@ -278,6 +306,39 @@ void CodeEdit::_gui_input(const Ref<InputEvent> &p_gui_input) {
}
}
}
+ } else {
+ if (mb->get_button_index() == MOUSE_BUTTON_LEFT) {
+ if (mb->is_command_pressed() && symbol_lookup_word != String()) {
+ Vector2i mpos = mb->get_position();
+ if (is_layout_rtl()) {
+ mpos.x = get_size().x - mpos.x;
+ }
+ int line, col;
+ _get_mouse_pos(Point2i(mpos.x, mpos.y), line, col);
+
+ emit_signal(SNAME("symbol_lookup"), symbol_lookup_word, line, col);
+ return;
+ }
+ }
+ }
+ }
+
+ Ref<InputEventMouseMotion> mm = p_gui_input;
+ if (mm.is_valid()) {
+ Vector2i mpos = mm->get_position();
+ if (is_layout_rtl()) {
+ mpos.x = get_size().x - mpos.x;
+ }
+
+ if (symbol_lookup_on_click_enabled) {
+ if (mm->is_command_pressed() && mm->get_button_mask() == 0 && !is_dragging_cursor()) {
+ symbol_lookup_new_word = get_word_at_pos(mpos);
+ if (symbol_lookup_new_word != symbol_lookup_word) {
+ emit_signal(SNAME("symbol_validate"), symbol_lookup_new_word);
+ }
+ } else {
+ set_symbol_lookup_word_as_valid(false);
+ }
}
}
@@ -288,6 +349,25 @@ void CodeEdit::_gui_input(const Ref<InputEvent> &p_gui_input) {
return;
}
+ /* Ctrl + Hover symbols */
+#ifdef OSX_ENABLED
+ if (k->get_keycode() == KEY_META) {
+#else
+ if (k->get_keycode() == KEY_CTRL) {
+#endif
+ if (symbol_lookup_on_click_enabled) {
+ if (k->is_pressed() && !is_dragging_cursor()) {
+ symbol_lookup_new_word = get_word_at_pos(_get_local_mouse_pos());
+ if (symbol_lookup_new_word != symbol_lookup_word) {
+ emit_signal(SNAME("symbol_validate"), symbol_lookup_new_word);
+ }
+ } else {
+ set_symbol_lookup_word_as_valid(false);
+ }
+ }
+ return;
+ }
+
/* If a modifier has been pressed, and nothing else, return. */
if (!k->is_pressed() || k->get_keycode() == KEY_CTRL || k->get_keycode() == KEY_ALT || k->get_keycode() == KEY_SHIFT || k->get_keycode() == KEY_META) {
return;
@@ -437,7 +517,12 @@ void CodeEdit::_gui_input(const Ref<InputEvent> &p_gui_input) {
}
}
+/* General overrides */
Control::CursorShape CodeEdit::get_cursor_shape(const Point2 &p_pos) const {
+ if (symbol_lookup_word != String()) {
+ return CURSOR_POINTING_HAND;
+ }
+
if ((code_completion_active && code_completion_rect.has_point(p_pos)) || (is_readonly() && (!is_selecting_enabled() || get_line_count() == 0))) {
return CURSOR_ARROW;
}
@@ -459,6 +544,58 @@ Control::CursorShape CodeEdit::get_cursor_shape(const Point2 &p_pos) const {
return TextEdit::get_cursor_shape(p_pos);
}
+void CodeEdit::handle_unicode_input(uint32_t p_unicode) {
+ bool had_selection = is_selection_active();
+ if (had_selection) {
+ begin_complex_operation();
+ delete_selection();
+ }
+
+ // Remove the old character if in insert mode and no selection.
+ if (is_insert_mode() && !had_selection) {
+ begin_complex_operation();
+
+ // Make sure we don't try and remove empty space.
+ if (cursor_get_column() < get_line(cursor_get_line()).length()) {
+ _remove_text(cursor_get_line(), cursor_get_column(), cursor_get_line(), cursor_get_column() + 1);
+ }
+ }
+
+ const char32_t chr[2] = { (char32_t)p_unicode, 0 };
+
+ if (auto_brace_completion_enabled) {
+ int cl = cursor_get_line();
+ int cc = cursor_get_column();
+ int caret_move_offset = 1;
+
+ int post_brace_pair = cc < get_line(cl).length() ? _get_auto_brace_pair_close_at_pos(cl, cc) : -1;
+
+ if (has_string_delimiter(chr) && cc > 0 && _is_char(get_line(cl)[cc - 1]) && post_brace_pair == -1) {
+ insert_text_at_cursor(chr);
+ } else if (cc < get_line(cl).length() && _is_char(get_line(cl)[cc])) {
+ insert_text_at_cursor(chr);
+ } else if (post_brace_pair != -1 && auto_brace_completion_pairs[post_brace_pair].close_key[0] == chr[0]) {
+ caret_move_offset = auto_brace_completion_pairs[post_brace_pair].close_key.length();
+ } else if (is_in_comment(cl, cc) != -1 || (is_in_string(cl, cc) != -1 && has_string_delimiter(chr))) {
+ insert_text_at_cursor(chr);
+ } else {
+ insert_text_at_cursor(chr);
+
+ int pre_brace_pair = _get_auto_brace_pair_open_at_pos(cl, cc + 1);
+ if (pre_brace_pair != -1) {
+ insert_text_at_cursor(auto_brace_completion_pairs[pre_brace_pair].close_key);
+ }
+ }
+ cursor_set_column(cc + caret_move_offset);
+ } else {
+ insert_text_at_cursor(chr);
+ }
+
+ if ((is_insert_mode() && !had_selection) || (had_selection)) {
+ end_complex_operation();
+ }
+}
+
/* Indent management */
void CodeEdit::set_indent_size(const int p_size) {
ERR_FAIL_COND_MSG(p_size <= 0, "Indend size must be greater than 0.");
@@ -527,13 +664,13 @@ void CodeEdit::do_indent() {
}
if (!indent_using_spaces) {
- _insert_text_at_cursor("\t");
+ insert_text_at_cursor("\t");
return;
}
int spaces_to_add = _calculate_spaces_till_next_right_indent(cursor_get_column());
if (spaces_to_add > 0) {
- _insert_text_at_cursor(String(" ").repeat(spaces_to_add));
+ insert_text_at_cursor(String(" ").repeat(spaces_to_add));
}
}
@@ -713,34 +850,6 @@ int CodeEdit::_calculate_spaces_till_next_right_indent(int p_column) const {
return indent_size - p_column % indent_size;
}
-/* TODO: remove once brace completion is refactored. */
-static char32_t _get_right_pair_symbol(char32_t c) {
- if (c == '"') {
- return '"';
- }
- if (c == '\'') {
- return '\'';
- }
- if (c == '(') {
- return ')';
- }
- if (c == '[') {
- return ']';
- }
- if (c == '{') {
- return '}';
- }
- return 0;
-}
-
-static bool _is_pair_left_symbol(char32_t c) {
- return c == '"' ||
- c == '\'' ||
- c == '(' ||
- c == '[' ||
- c == '{';
-}
-
void CodeEdit::_new_line(bool p_split_current_line, bool p_above) {
if (is_readonly()) {
return;
@@ -803,9 +912,8 @@ void CodeEdit::_new_line(bool p_split_current_line, bool p_above) {
if (should_indent) {
ins += indent_text;
- /* TODO: Change when brace completion is refactored. */
- char32_t closing_char = _get_right_pair_symbol(indent_char);
- if (closing_char != 0 && closing_char == line[cc]) {
+ String closing_pair = get_auto_brace_completion_close_key(String::chr(indent_char));
+ if (!closing_pair.is_empty() && line.find(closing_pair, cc) == cc) {
/* No need to move the brace below if we are not taking the text with us. */
if (p_split_current_line) {
brace_indent = true;
@@ -873,12 +981,20 @@ void CodeEdit::backspace() {
merge_gutters(cl, prev_line);
- /* TODO: Change when brace completion is refactored. */
- if (auto_brace_completion_enabled && cc > 0 && _is_pair_left_symbol(get_line(cl)[cc - 1])) {
- _consume_backspace_for_pair_symbol(prev_line, prev_column);
- cursor_set_line(prev_line, false, true);
- cursor_set_column(prev_column);
- return;
+ if (auto_brace_completion_enabled && cc > 0) {
+ int idx = _get_auto_brace_pair_open_at_pos(cl, cc);
+ if (idx != -1) {
+ prev_column = cc - auto_brace_completion_pairs[idx].open_key.length();
+
+ if (_get_auto_brace_pair_close_at_pos(cl, cc) == idx) {
+ _remove_text(prev_line, prev_column, cl, cc + auto_brace_completion_pairs[idx].close_key.length());
+ } else {
+ _remove_text(prev_line, prev_column, cl, cc);
+ }
+ cursor_set_line(prev_line, false, true);
+ cursor_set_column(prev_column);
+ return;
+ }
}
/* For space indentation we need to do a simple unindent if there are no chars to the left, acting in the */
@@ -896,6 +1012,93 @@ void CodeEdit::backspace() {
cursor_set_column(prev_column);
}
+/* Auto brace completion */
+void CodeEdit::set_auto_brace_completion_enabled(bool p_enabled) {
+ auto_brace_completion_enabled = p_enabled;
+}
+
+bool CodeEdit::is_auto_brace_completion_enabled() const {
+ return auto_brace_completion_enabled;
+}
+
+void CodeEdit::set_highlight_matching_braces_enabled(bool p_enabled) {
+ highlight_matching_braces_enabled = p_enabled;
+ update();
+}
+
+bool CodeEdit::is_highlight_matching_braces_enabled() const {
+ return highlight_matching_braces_enabled;
+}
+
+void CodeEdit::add_auto_brace_completion_pair(const String &p_open_key, const String &p_close_key) {
+ ERR_FAIL_COND_MSG(p_open_key.is_empty(), "auto brace completion open key cannot be empty");
+ ERR_FAIL_COND_MSG(p_close_key.is_empty(), "auto brace completion close key cannot be empty");
+
+ for (int i = 0; i < p_open_key.length(); i++) {
+ ERR_FAIL_COND_MSG(!is_symbol(p_open_key[i]), "auto brace completion open key must be a symbol");
+ }
+ for (int i = 0; i < p_close_key.length(); i++) {
+ ERR_FAIL_COND_MSG(!is_symbol(p_close_key[i]), "auto brace completion close key must be a symbol");
+ }
+
+ int at = 0;
+ for (int i = 0; i < auto_brace_completion_pairs.size(); i++) {
+ ERR_FAIL_COND_MSG(auto_brace_completion_pairs[i].open_key == p_open_key, "auto brace completion open key '" + p_open_key + "' already exists.");
+ if (p_open_key.length() < auto_brace_completion_pairs[i].open_key.length()) {
+ at++;
+ }
+ }
+
+ BracePair brace_pair;
+ brace_pair.open_key = p_open_key;
+ brace_pair.close_key = p_close_key;
+ auto_brace_completion_pairs.insert(at, brace_pair);
+}
+
+void CodeEdit::set_auto_brace_completion_pairs(const Dictionary &p_auto_brace_completion_pairs) {
+ auto_brace_completion_pairs.clear();
+
+ Array keys = p_auto_brace_completion_pairs.keys();
+ for (int i = 0; i < keys.size(); i++) {
+ add_auto_brace_completion_pair(keys[i], p_auto_brace_completion_pairs[keys[i]]);
+ }
+}
+
+Dictionary CodeEdit::get_auto_brace_completion_pairs() const {
+ Dictionary brace_pairs;
+ for (int i = 0; i < auto_brace_completion_pairs.size(); i++) {
+ brace_pairs[auto_brace_completion_pairs[i].open_key] = auto_brace_completion_pairs[i].close_key;
+ }
+ return brace_pairs;
+}
+
+bool CodeEdit::has_auto_brace_completion_open_key(const String &p_open_key) const {
+ for (int i = 0; i < auto_brace_completion_pairs.size(); i++) {
+ if (auto_brace_completion_pairs[i].open_key == p_open_key) {
+ return true;
+ }
+ }
+ return false;
+}
+
+bool CodeEdit::has_auto_brace_completion_close_key(const String &p_close_key) const {
+ for (int i = 0; i < auto_brace_completion_pairs.size(); i++) {
+ if (auto_brace_completion_pairs[i].close_key == p_close_key) {
+ return true;
+ }
+ }
+ return false;
+}
+
+String CodeEdit::get_auto_brace_completion_close_key(const String &p_open_key) const {
+ for (int i = 0; i < auto_brace_completion_pairs.size(); i++) {
+ if (auto_brace_completion_pairs[i].open_key == p_open_key) {
+ return auto_brace_completion_pairs[i].close_key;
+ }
+ }
+ return String();
+}
+
/* Main Gutter */
void CodeEdit::_update_draw_main_gutter() {
set_gutter_draw(main_gutter, draw_breakpoints || draw_bookmarks || draw_executing_lines);
@@ -1700,35 +1903,40 @@ void CodeEdit::confirm_code_completion(bool p_replace) {
insert_text_at_cursor(insert_text.substr(matching_chars));
}
- /* TODO: merge with autobrace completion, when in CodeEdit. */
/* Handle merging of symbols eg strings, brackets. */
const String line = get_line(caret_line);
char32_t next_char = line[cursor_get_column()];
char32_t last_completion_char = insert_text[insert_text.length() - 1];
char32_t last_completion_char_display = display_text[display_text.length() - 1];
- if ((last_completion_char == '"' || last_completion_char == '\'') && (last_completion_char == next_char || last_completion_char_display == next_char)) {
+ int pre_brace_pair = cursor_get_column() > 0 ? _get_auto_brace_pair_open_at_pos(caret_line, cursor_get_column()) : -1;
+ int post_brace_pair = cursor_get_column() < get_line(caret_line).length() ? _get_auto_brace_pair_close_at_pos(caret_line, cursor_get_column()) : -1;
+
+ if (post_brace_pair != -1 && (last_completion_char == next_char || last_completion_char_display == next_char)) {
_remove_text(caret_line, cursor_get_column(), caret_line, cursor_get_column() + 1);
}
- if (last_completion_char == '(') {
- if (next_char == last_completion_char) {
- _remove_text(caret_line, cursor_get_column() - 1, caret_line, cursor_get_column());
- } else if (auto_brace_completion_enabled) {
- insert_text_at_cursor(")");
- cursor_set_column(cursor_get_column() - 1);
- }
- } else if (last_completion_char == ')' && next_char == '(') {
- _remove_text(caret_line, cursor_get_column() - 2, caret_line, cursor_get_column());
- if (line[cursor_get_column() + 1] != ')') {
- cursor_set_column(cursor_get_column() - 1);
+ if (pre_brace_pair != -1 && pre_brace_pair != post_brace_pair && (last_completion_char == next_char || last_completion_char_display == next_char)) {
+ _remove_text(caret_line, cursor_get_column(), caret_line, cursor_get_column() + 1);
+ } else if (auto_brace_completion_enabled && pre_brace_pair != -1 && post_brace_pair == -1) {
+ insert_text_at_cursor(auto_brace_completion_pairs[pre_brace_pair].close_key);
+ cursor_set_column(cursor_get_column() - auto_brace_completion_pairs[pre_brace_pair].close_key.length());
+ }
+
+ if (pre_brace_pair == -1 && post_brace_pair == -1 && cursor_get_column() > 0 && cursor_get_column() < get_line(caret_line).length()) {
+ pre_brace_pair = _get_auto_brace_pair_open_at_pos(caret_line, cursor_get_column() + 1);
+ if (pre_brace_pair == _get_auto_brace_pair_close_at_pos(caret_line, cursor_get_column() - 1)) {
+ _remove_text(caret_line, cursor_get_column() - 2, caret_line, cursor_get_column());
+ if (_get_auto_brace_pair_close_at_pos(caret_line, cursor_get_column() - 1) != pre_brace_pair) {
+ cursor_set_column(cursor_get_column() - 1);
+ }
}
}
end_complex_operation();
cancel_code_completion();
- if (last_completion_char == '(') {
+ if (code_completion_prefixes.has(String::chr(last_completion_char))) {
request_code_completion();
}
}
@@ -1742,6 +1950,58 @@ void CodeEdit::cancel_code_completion() {
update();
}
+/* Line length guidelines */
+void CodeEdit::set_line_length_guidelines(TypedArray<int> p_guideline_columns) {
+ line_length_guideline_columns = p_guideline_columns;
+ update();
+}
+
+TypedArray<int> CodeEdit::get_line_length_guidelines() const {
+ return line_length_guideline_columns;
+}
+
+/* Symbol lookup */
+void CodeEdit::set_symbol_lookup_on_click_enabled(bool p_enabled) {
+ symbol_lookup_on_click_enabled = p_enabled;
+ set_symbol_lookup_word_as_valid(false);
+}
+
+bool CodeEdit::is_symbol_lookup_on_click_enabled() const {
+ return symbol_lookup_on_click_enabled;
+}
+
+String CodeEdit::get_text_for_symbol_lookup() {
+ int line, col;
+ Point2i mp = _get_local_mouse_pos();
+ _get_mouse_pos(mp, line, col);
+
+ StringBuilder lookup_text;
+ const int text_size = get_line_count();
+ for (int i = 0; i < text_size; i++) {
+ String text = get_line(i);
+
+ if (i == line) {
+ lookup_text += text.substr(0, col);
+ /* Not unicode, represents the cursor. */
+ lookup_text += String::chr(0xFFFF);
+ lookup_text += text.substr(col, text.size());
+ } else {
+ lookup_text += text;
+ }
+
+ if (i != text_size - 1) {
+ lookup_text += "\n";
+ }
+ }
+ return lookup_text.as_string();
+}
+
+void CodeEdit::set_symbol_lookup_word_as_valid(bool p_valid) {
+ symbol_lookup_word = p_valid ? symbol_lookup_new_word : "";
+ symbol_lookup_new_word = "";
+ _set_symbol_lookup_word(symbol_lookup_word);
+}
+
void CodeEdit::_bind_methods() {
/* Indent management */
ClassDB::bind_method(D_METHOD("set_indent_size", "size"), &CodeEdit::set_indent_size);
@@ -1762,6 +2022,22 @@ void CodeEdit::_bind_methods() {
ClassDB::bind_method(D_METHOD("indent_lines"), &CodeEdit::indent_lines);
ClassDB::bind_method(D_METHOD("unindent_lines"), &CodeEdit::unindent_lines);
+ /* Auto brace completion */
+ ClassDB::bind_method(D_METHOD("set_auto_brace_completion_enabled", "enable"), &CodeEdit::set_auto_brace_completion_enabled);
+ ClassDB::bind_method(D_METHOD("is_auto_brace_completion_enabled"), &CodeEdit::is_auto_brace_completion_enabled);
+
+ ClassDB::bind_method(D_METHOD("set_highlight_matching_braces_enabled", "enable"), &CodeEdit::set_highlight_matching_braces_enabled);
+ ClassDB::bind_method(D_METHOD("is_highlight_matching_braces_enabled"), &CodeEdit::is_highlight_matching_braces_enabled);
+
+ ClassDB::bind_method(D_METHOD("add_auto_brace_completion_pair", "start_key", "end_key"), &CodeEdit::add_auto_brace_completion_pair);
+ ClassDB::bind_method(D_METHOD("set_auto_brace_completion_pairs", "pairs"), &CodeEdit::set_auto_brace_completion_pairs);
+ ClassDB::bind_method(D_METHOD("get_auto_brace_completion_pairs"), &CodeEdit::get_auto_brace_completion_pairs);
+
+ ClassDB::bind_method(D_METHOD("has_auto_brace_completion_open_key", "open_key"), &CodeEdit::has_auto_brace_completion_open_key);
+ ClassDB::bind_method(D_METHOD("has_auto_brace_completion_close_key", "close_key"), &CodeEdit::has_auto_brace_completion_close_key);
+
+ ClassDB::bind_method(D_METHOD("get_auto_brace_completion_close_key", "open_key"), &CodeEdit::get_auto_brace_completion_close_key);
+
/* Main Gutter */
ClassDB::bind_method(D_METHOD("_main_gutter_draw_callback"), &CodeEdit::_main_gutter_draw_callback);
@@ -1890,19 +2166,35 @@ void CodeEdit::_bind_methods() {
BIND_VMETHOD(MethodInfo("_request_code_completion", PropertyInfo(Variant::BOOL, "force")));
BIND_VMETHOD(MethodInfo(Variant::ARRAY, "_filter_code_completion_candidates", PropertyInfo(Variant::ARRAY, "candidates")));
+ /* Line length guidelines */
+ ClassDB::bind_method(D_METHOD("set_line_length_guidelines", "guideline_columns"), &CodeEdit::set_line_length_guidelines);
+ ClassDB::bind_method(D_METHOD("get_line_length_guidelines"), &CodeEdit::get_line_length_guidelines);
+
+ /* Symbol lookup */
+ ClassDB::bind_method(D_METHOD("set_symbol_lookup_on_click_enabled", "enable"), &CodeEdit::set_symbol_lookup_on_click_enabled);
+ ClassDB::bind_method(D_METHOD("is_symbol_lookup_on_click_enabled"), &CodeEdit::is_symbol_lookup_on_click_enabled);
+
+ ClassDB::bind_method(D_METHOD("get_text_for_symbol_lookup"), &CodeEdit::get_text_for_symbol_lookup);
+
+ ClassDB::bind_method(D_METHOD("set_symbol_lookup_word_as_valid", "valid"), &CodeEdit::set_symbol_lookup_word_as_valid);
+
/* Inspector */
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "draw_breakpoints_gutter"), "set_draw_breakpoints_gutter", "is_drawing_breakpoints_gutter");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "symbol_lookup_on_click"), "set_symbol_lookup_on_click_enabled", "is_symbol_lookup_on_click_enabled");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "line_folding"), "set_line_folding_enabled", "is_line_folding_enabled");
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "draw_bookmarks"), "set_draw_bookmarks_gutter", "is_drawing_bookmarks_gutter");
+ ADD_PROPERTY(PropertyInfo(Variant::PACKED_INT32_ARRAY, "line_length_guidelines"), "set_line_length_guidelines", "get_line_length_guidelines");
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "draw_executing_lines"), "set_draw_executing_lines_gutter", "is_drawing_executing_lines_gutter");
+ ADD_GROUP("Gutters", "gutters_");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "gutters_draw_breakpoints_gutter"), "set_draw_breakpoints_gutter", "is_drawing_breakpoints_gutter");
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "draw_line_numbers"), "set_draw_line_numbers", "is_draw_line_numbers_enabled");
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "zero_pad_line_numbers"), "set_line_numbers_zero_padded", "is_line_numbers_zero_padded");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "gutters_draw_bookmarks"), "set_draw_bookmarks_gutter", "is_drawing_bookmarks_gutter");
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "draw_fold_gutter"), "set_draw_fold_gutter", "is_drawing_fold_gutter");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "gutters_draw_executing_lines"), "set_draw_executing_lines_gutter", "is_drawing_executing_lines_gutter");
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "line_folding"), "set_line_folding_enabled", "is_line_folding_enabled");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "gutters_draw_line_numbers"), "set_draw_line_numbers", "is_draw_line_numbers_enabled");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "gutters_zero_pad_line_numbers"), "set_line_numbers_zero_padded", "is_line_numbers_zero_padded");
+
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "gutters_draw_fold_gutter"), "set_draw_fold_gutter", "is_drawing_fold_gutter");
ADD_GROUP("Delimiters", "delimiter_");
ADD_PROPERTY(PropertyInfo(Variant::PACKED_STRING_ARRAY, "delimiter_strings"), "set_string_delimiters", "get_string_delimiters");
@@ -1918,11 +2210,74 @@ void CodeEdit::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "indent_automatic"), "set_auto_indent_enabled", "is_auto_indent_enabled");
ADD_PROPERTY(PropertyInfo(Variant::PACKED_STRING_ARRAY, "indent_automatic_prefixes"), "set_auto_indent_prefixes", "get_auto_indent_prefixes");
+ ADD_GROUP("Auto brace completion", "auto_brace_completion_");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "auto_brace_completion_enabled"), "set_auto_brace_completion_enabled", "is_auto_brace_completion_enabled");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "auto_brace_completion_highlight_matching"), "set_highlight_matching_braces_enabled", "is_highlight_matching_braces_enabled");
+ ADD_PROPERTY(PropertyInfo(Variant::DICTIONARY, "auto_brace_completion_pairs"), "set_auto_brace_completion_pairs", "get_auto_brace_completion_pairs");
+
/* Signals */
+ /* Gutters */
ADD_SIGNAL(MethodInfo("breakpoint_toggled", PropertyInfo(Variant::INT, "line")));
+
+ /* Code Completion */
ADD_SIGNAL(MethodInfo("request_code_completion"));
+
+ /* Symbol lookup */
+ ADD_SIGNAL(MethodInfo("symbol_lookup", PropertyInfo(Variant::STRING, "symbol"), PropertyInfo(Variant::INT, "line"), PropertyInfo(Variant::INT, "column")));
+ ADD_SIGNAL(MethodInfo("symbol_validate", PropertyInfo(Variant::STRING, "symbol")));
}
+/* Auto brace completion */
+int CodeEdit::_get_auto_brace_pair_open_at_pos(int p_line, int p_col) {
+ const String &line = get_line(p_line);
+
+ /* Should be fast enough, expecting low amount of pairs... */
+ for (int i = 0; i < auto_brace_completion_pairs.size(); i++) {
+ const String &open_key = auto_brace_completion_pairs[i].open_key;
+ if (p_col - open_key.length() < 0) {
+ continue;
+ }
+
+ bool is_match = true;
+ for (int j = 0; j < open_key.length(); j++) {
+ if (line[(p_col - 1) - j] != open_key[(open_key.length() - 1) - j]) {
+ is_match = false;
+ break;
+ }
+ }
+
+ if (is_match) {
+ return i;
+ }
+ }
+ return -1;
+}
+
+int CodeEdit::_get_auto_brace_pair_close_at_pos(int p_line, int p_col) {
+ const String &line = get_line(p_line);
+
+ /* Should be fast enough, expecting low amount of pairs... */
+ for (int i = 0; i < auto_brace_completion_pairs.size(); i++) {
+ if (p_col + auto_brace_completion_pairs[i].close_key.length() > line.length()) {
+ continue;
+ }
+
+ bool is_match = true;
+ for (int j = 0; j < auto_brace_completion_pairs[i].close_key.length(); j++) {
+ if (line[p_col + j] != auto_brace_completion_pairs[i].close_key[j]) {
+ is_match = false;
+ break;
+ }
+ }
+
+ if (is_match) {
+ return i;
+ }
+ }
+ return -1;
+}
+
+/* Gutters */
void CodeEdit::_gutter_clicked(int p_line, int p_gutter) {
if (p_gutter == main_gutter) {
if (draw_breakpoints) {
@@ -2547,6 +2902,17 @@ CodeEdit::CodeEdit() {
auto_indent_prefixes.insert('[');
auto_indent_prefixes.insert('(');
+ /* Auto brace completion */
+ add_auto_brace_completion_pair("(", ")");
+ add_auto_brace_completion_pair("{", "}");
+ add_auto_brace_completion_pair("[", "]");
+ add_auto_brace_completion_pair("\"", "\"");
+ add_auto_brace_completion_pair("\'", "\'");
+
+ /* Delimiter traking */
+ add_string_delimiter("\"", "\"", false);
+ add_string_delimiter("\'", "\'", false);
+
/* Text Direction */
set_layout_direction(LAYOUT_DIRECTION_LTR);
set_text_direction(TEXT_DIRECTION_LTR);
diff --git a/scene/gui/code_edit.h b/scene/gui/code_edit.h
index 25b518402b..72fdc6e787 100644
--- a/scene/gui/code_edit.h
+++ b/scene/gui/code_edit.h
@@ -66,6 +66,19 @@ private:
void _new_line(bool p_split_current_line = true, bool p_above = false);
+ /* Auto brace completion */
+ bool auto_brace_completion_enabled = false;
+
+ /* BracePair open_key must be uniquie and ordered by length. */
+ struct BracePair {
+ String open_key = "";
+ String close_key = "";
+ };
+ Vector<BracePair> auto_brace_completion_pairs;
+
+ int _get_auto_brace_pair_open_at_pos(int p_line, int p_col);
+ int _get_auto_brace_pair_close_at_pos(int p_line, int p_col);
+
/* Main Gutter */
enum MainGutterType {
MAIN_GUTTER_BREAKPOINT = 0x01,
@@ -112,7 +125,7 @@ private:
void _update_gutter_indexes();
/* Line Folding */
- bool line_folding_enabled = true;
+ bool line_folding_enabled = false;
/* Delimiters */
enum DelimiterType {
@@ -210,6 +223,16 @@ private:
void _lines_edited_from(int p_from_line, int p_to_line);
+ /* Line length guidelines */
+ TypedArray<int> line_length_guideline_columns;
+ Color line_length_guideline_color;
+
+ /* Symbol lookup */
+ bool symbol_lookup_on_click_enabled = false;
+
+ String symbol_lookup_new_word = "";
+ String symbol_lookup_word = "";
+
protected:
void _gui_input(const Ref<InputEvent> &p_gui_input) override;
void _notification(int p_what);
@@ -217,7 +240,9 @@ protected:
static void _bind_methods();
public:
+ /* General overrides */
virtual CursorShape get_cursor_shape(const Point2 &p_pos = Point2i()) const override;
+ virtual void handle_unicode_input(uint32_t p_unicode) override;
/* Indent management */
void set_indent_size(const int p_size);
@@ -240,6 +265,22 @@ public:
virtual void backspace() override;
+ /* Auto brace completion */
+ void set_auto_brace_completion_enabled(bool p_enabled);
+ bool is_auto_brace_completion_enabled() const;
+
+ void set_highlight_matching_braces_enabled(bool p_enabled);
+ bool is_highlight_matching_braces_enabled() const;
+
+ void add_auto_brace_completion_pair(const String &p_open_key, const String &p_close_key);
+ void set_auto_brace_completion_pairs(const Dictionary &p_auto_brace_completion_pairs);
+ Dictionary get_auto_brace_completion_pairs() const;
+
+ bool has_auto_brace_completion_open_key(const String &p_open_key) const;
+ bool has_auto_brace_completion_close_key(const String &p_close_key) const;
+
+ String get_auto_brace_completion_close_key(const String &p_open_key) const;
+
/* Main Gutter */
void set_draw_breakpoints_gutter(bool p_draw);
bool is_drawing_breakpoints_gutter() const;
@@ -347,6 +388,18 @@ public:
void confirm_code_completion(bool p_replace = false);
void cancel_code_completion();
+ /* Line length guidelines */
+ void set_line_length_guidelines(TypedArray<int> p_guideline_columns);
+ TypedArray<int> get_line_length_guidelines() const;
+
+ /* Symbol lookup */
+ void set_symbol_lookup_on_click_enabled(bool p_enabled);
+ bool is_symbol_lookup_on_click_enabled() const;
+
+ String get_text_for_symbol_lookup();
+
+ void set_symbol_lookup_word_as_valid(bool p_valid);
+
CodeEdit();
~CodeEdit();
};
diff --git a/scene/gui/control.cpp b/scene/gui/control.cpp
index 81fcb96187..a2e6872da6 100644
--- a/scene/gui/control.cpp
+++ b/scene/gui/control.cpp
@@ -222,41 +222,42 @@ Transform2D Control::_get_internal_transform() const {
bool Control::_set(const StringName &p_name, const Variant &p_value) {
String name = p_name;
- if (!name.begins_with("custom")) {
+ // Prefixes "custom_*" are supported for compatibility with 3.x.
+ if (!name.begins_with("theme_override") && !name.begins_with("custom")) {
return false;
}
if (p_value.get_type() == Variant::NIL) {
- if (name.begins_with("custom_icons/")) {
+ if (name.begins_with("theme_override_icons/") || name.begins_with("custom_icons/")) {
String dname = name.get_slicec('/', 1);
if (data.icon_override.has(dname)) {
data.icon_override[dname]->disconnect("changed", callable_mp(this, &Control::_override_changed));
}
data.icon_override.erase(dname);
notification(NOTIFICATION_THEME_CHANGED);
- } else if (name.begins_with("custom_styles/")) {
+ } else if (name.begins_with("theme_override_styles/") || name.begins_with("custom_styles/")) {
String dname = name.get_slicec('/', 1);
if (data.style_override.has(dname)) {
data.style_override[dname]->disconnect("changed", callable_mp(this, &Control::_override_changed));
}
data.style_override.erase(dname);
notification(NOTIFICATION_THEME_CHANGED);
- } else if (name.begins_with("custom_fonts/")) {
+ } else if (name.begins_with("theme_override_fonts/") || name.begins_with("custom_fonts/")) {
String dname = name.get_slicec('/', 1);
if (data.font_override.has(dname)) {
data.font_override[dname]->disconnect("changed", callable_mp(this, &Control::_override_changed));
}
data.font_override.erase(dname);
notification(NOTIFICATION_THEME_CHANGED);
- } else if (name.begins_with("custom_font_sizes/")) {
+ } else if (name.begins_with("theme_override_font_sizes/") || name.begins_with("custom_font_sizes/")) {
String dname = name.get_slicec('/', 1);
data.font_size_override.erase(dname);
notification(NOTIFICATION_THEME_CHANGED);
- } else if (name.begins_with("custom_colors/")) {
+ } else if (name.begins_with("theme_override_colors/") || name.begins_with("custom_colors/")) {
String dname = name.get_slicec('/', 1);
data.color_override.erase(dname);
notification(NOTIFICATION_THEME_CHANGED);
- } else if (name.begins_with("custom_constants/")) {
+ } else if (name.begins_with("theme_override_constants/") || name.begins_with("custom_constants/")) {
String dname = name.get_slicec('/', 1);
data.constant_override.erase(dname);
notification(NOTIFICATION_THEME_CHANGED);
@@ -265,22 +266,22 @@ bool Control::_set(const StringName &p_name, const Variant &p_value) {
}
} else {
- if (name.begins_with("custom_icons/")) {
+ if (name.begins_with("theme_override_icons/") || name.begins_with("custom_icons/")) {
String dname = name.get_slicec('/', 1);
add_theme_icon_override(dname, p_value);
- } else if (name.begins_with("custom_styles/")) {
+ } else if (name.begins_with("theme_override_styles/") || name.begins_with("custom_styles/")) {
String dname = name.get_slicec('/', 1);
add_theme_style_override(dname, p_value);
- } else if (name.begins_with("custom_fonts/")) {
+ } else if (name.begins_with("theme_override_fonts/") || name.begins_with("custom_fonts/")) {
String dname = name.get_slicec('/', 1);
add_theme_font_override(dname, p_value);
- } else if (name.begins_with("custom_font_sizes/")) {
+ } else if (name.begins_with("theme_override_font_sizes/") || name.begins_with("custom_font_sizes/")) {
String dname = name.get_slicec('/', 1);
add_theme_font_size_override(dname, p_value);
- } else if (name.begins_with("custom_colors/")) {
+ } else if (name.begins_with("theme_override_colors/") || name.begins_with("custom_colors/")) {
String dname = name.get_slicec('/', 1);
add_theme_color_override(dname, p_value);
- } else if (name.begins_with("custom_constants/")) {
+ } else if (name.begins_with("theme_override_constants/") || name.begins_with("custom_constants/")) {
String dname = name.get_slicec('/', 1);
add_theme_constant_override(dname, p_value);
} else {
@@ -307,27 +308,26 @@ void Control::_update_minimum_size() {
bool Control::_get(const StringName &p_name, Variant &r_ret) const {
String sname = p_name;
-
- if (!sname.begins_with("custom")) {
+ if (!sname.begins_with("theme_override")) {
return false;
}
- if (sname.begins_with("custom_icons/")) {
+ if (sname.begins_with("theme_override_icons/")) {
String name = sname.get_slicec('/', 1);
r_ret = data.icon_override.has(name) ? Variant(data.icon_override[name]) : Variant();
- } else if (sname.begins_with("custom_styles/")) {
+ } else if (sname.begins_with("theme_override_styles/")) {
String name = sname.get_slicec('/', 1);
r_ret = data.style_override.has(name) ? Variant(data.style_override[name]) : Variant();
- } else if (sname.begins_with("custom_fonts/")) {
+ } else if (sname.begins_with("theme_override_fonts/")) {
String name = sname.get_slicec('/', 1);
r_ret = data.font_override.has(name) ? Variant(data.font_override[name]) : Variant();
- } else if (sname.begins_with("custom_font_sizes/")) {
+ } else if (sname.begins_with("theme_override_font_sizes/")) {
String name = sname.get_slicec('/', 1);
r_ret = data.font_size_override.has(name) ? Variant(data.font_size_override[name]) : Variant();
- } else if (sname.begins_with("custom_colors/")) {
+ } else if (sname.begins_with("theme_override_colors/")) {
String name = sname.get_slicec('/', 1);
r_ret = data.color_override.has(name) ? Variant(data.color_override[name]) : Variant();
- } else if (sname.begins_with("custom_constants/")) {
+ } else if (sname.begins_with("theme_override_constants/")) {
String name = sname.get_slicec('/', 1);
r_ret = data.constant_override.has(name) ? Variant(data.constant_override[name]) : Variant();
} else {
@@ -340,28 +340,30 @@ bool Control::_get(const StringName &p_name, Variant &r_ret) const {
void Control::_get_property_list(List<PropertyInfo> *p_list) const {
Ref<Theme> theme = Theme::get_default();
+ p_list->push_back(PropertyInfo(Variant::NIL, "Theme Overrides", PROPERTY_HINT_NONE, "theme_override_", PROPERTY_USAGE_GROUP));
+
{
List<StringName> names;
- theme->get_icon_list(get_class_name(), &names);
+ theme->get_color_list(get_class_name(), &names);
for (const StringName &E : names) {
uint32_t usage = PROPERTY_USAGE_EDITOR | PROPERTY_USAGE_CHECKABLE;
- if (data.icon_override.has(E)) {
+ if (data.color_override.has(E)) {
usage |= PROPERTY_USAGE_STORAGE | PROPERTY_USAGE_CHECKED;
}
- p_list->push_back(PropertyInfo(Variant::OBJECT, "custom_icons/" + E, PROPERTY_HINT_RESOURCE_TYPE, "Texture2D", usage));
+ p_list->push_back(PropertyInfo(Variant::COLOR, "theme_override_colors/" + E, PROPERTY_HINT_NONE, "", usage));
}
}
{
List<StringName> names;
- theme->get_stylebox_list(get_class_name(), &names);
+ theme->get_constant_list(get_class_name(), &names);
for (const StringName &E : names) {
uint32_t usage = PROPERTY_USAGE_EDITOR | PROPERTY_USAGE_CHECKABLE;
- if (data.style_override.has(E)) {
+ if (data.constant_override.has(E)) {
usage |= PROPERTY_USAGE_STORAGE | PROPERTY_USAGE_CHECKED;
}
- p_list->push_back(PropertyInfo(Variant::OBJECT, "custom_styles/" + E, PROPERTY_HINT_RESOURCE_TYPE, "StyleBox", usage));
+ p_list->push_back(PropertyInfo(Variant::INT, "theme_override_constants/" + E, PROPERTY_HINT_RANGE, "-16384,16384", usage));
}
}
{
@@ -373,7 +375,7 @@ void Control::_get_property_list(List<PropertyInfo> *p_list) const {
usage |= PROPERTY_USAGE_STORAGE | PROPERTY_USAGE_CHECKED;
}
- p_list->push_back(PropertyInfo(Variant::OBJECT, "custom_fonts/" + E, PROPERTY_HINT_RESOURCE_TYPE, "Font", usage));
+ p_list->push_back(PropertyInfo(Variant::OBJECT, "theme_override_fonts/" + E, PROPERTY_HINT_RESOURCE_TYPE, "Font", usage));
}
}
{
@@ -385,31 +387,31 @@ void Control::_get_property_list(List<PropertyInfo> *p_list) const {
usage |= PROPERTY_USAGE_STORAGE | PROPERTY_USAGE_CHECKED;
}
- p_list->push_back(PropertyInfo(Variant::INT, "custom_font_sizes/" + E, PROPERTY_HINT_NONE, "", usage));
+ p_list->push_back(PropertyInfo(Variant::INT, "theme_override_font_sizes/" + E, PROPERTY_HINT_NONE, "", usage));
}
}
{
List<StringName> names;
- theme->get_color_list(get_class_name(), &names);
+ theme->get_icon_list(get_class_name(), &names);
for (const StringName &E : names) {
uint32_t usage = PROPERTY_USAGE_EDITOR | PROPERTY_USAGE_CHECKABLE;
- if (data.color_override.has(E)) {
+ if (data.icon_override.has(E)) {
usage |= PROPERTY_USAGE_STORAGE | PROPERTY_USAGE_CHECKED;
}
- p_list->push_back(PropertyInfo(Variant::COLOR, "custom_colors/" + E, PROPERTY_HINT_NONE, "", usage));
+ p_list->push_back(PropertyInfo(Variant::OBJECT, "theme_override_icons/" + E, PROPERTY_HINT_RESOURCE_TYPE, "Texture2D", usage));
}
}
{
List<StringName> names;
- theme->get_constant_list(get_class_name(), &names);
+ theme->get_stylebox_list(get_class_name(), &names);
for (const StringName &E : names) {
uint32_t usage = PROPERTY_USAGE_EDITOR | PROPERTY_USAGE_CHECKABLE;
- if (data.constant_override.has(E)) {
+ if (data.style_override.has(E)) {
usage |= PROPERTY_USAGE_STORAGE | PROPERTY_USAGE_CHECKED;
}
- p_list->push_back(PropertyInfo(Variant::INT, "custom_constants/" + E, PROPERTY_HINT_RANGE, "-16384,16384", usage));
+ p_list->push_back(PropertyInfo(Variant::OBJECT, "theme_override_styles/" + E, PROPERTY_HINT_RESOURCE_TYPE, "StyleBox", usage));
}
}
}
@@ -2835,6 +2837,9 @@ void Control::_bind_methods() {
ADD_GROUP("Layout Direction", "layout_");
ADD_PROPERTY(PropertyInfo(Variant::INT, "layout_direction", PROPERTY_HINT_ENUM, "Inherited,Locale,Left-to-Right,Right-to-Left"), "set_layout_direction", "get_layout_direction");
+ ADD_GROUP("Auto Translate", "");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "auto_translate"), "set_auto_translate", "is_auto_translating");
+
ADD_GROUP("Rect", "rect_");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "rect_position", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR), "_set_position", "get_position");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "rect_global_position", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NONE), "_set_global_position", "get_global_position");
@@ -2870,10 +2875,6 @@ void Control::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "theme", PROPERTY_HINT_RESOURCE_TYPE, "Theme"), "set_theme", "get_theme");
ADD_PROPERTY(PropertyInfo(Variant::STRING, "theme_type_variation", PROPERTY_HINT_ENUM_SUGGESTION), "set_theme_type_variation", "get_theme_type_variation");
- ADD_GROUP("Auto Translate", "");
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "auto_translate"), "set_auto_translate", "is_auto_translating");
- ADD_GROUP("", "");
-
BIND_ENUM_CONSTANT(FOCUS_NONE);
BIND_ENUM_CONSTANT(FOCUS_CLICK);
BIND_ENUM_CONSTANT(FOCUS_ALL);
diff --git a/scene/gui/tab_container.cpp b/scene/gui/tab_container.cpp
index 4b8c4b3e16..cc41d961f6 100644
--- a/scene/gui/tab_container.cpp
+++ b/scene/gui/tab_container.cpp
@@ -899,7 +899,7 @@ void TabContainer::drop_data(const Point2 &p_point, const Variant &p_data) {
if (hover_now < 0) {
hover_now = get_tab_count() - 1;
}
- move_child(get_tab_control(tab_from_id), hover_now);
+ move_child(get_tab_control(tab_from_id), get_tab_control(hover_now)->get_index());
set_current_tab(hover_now);
} else if (get_tabs_rearrange_group() != -1) {
// drag and drop between TabContainers
@@ -912,7 +912,7 @@ void TabContainer::drop_data(const Point2 &p_point, const Variant &p_data) {
if (hover_now < 0) {
hover_now = get_tab_count() - 1;
}
- move_child(moving_tabc, hover_now);
+ move_child(moving_tabc, get_tab_control(hover_now)->get_index());
set_current_tab(hover_now);
emit_signal(SNAME("tab_changed"), hover_now);
}
diff --git a/scene/gui/text_edit.cpp b/scene/gui/text_edit.cpp
index be3edccc99..1b3935dd25 100644
--- a/scene/gui/text_edit.cpp
+++ b/scene/gui/text_edit.cpp
@@ -63,45 +63,6 @@ static bool _is_char(char32_t c) {
return (c >= 'a' && c <= 'z') || (c >= 'A' && c <= 'Z') || c == '_';
}
-static bool _is_pair_right_symbol(char32_t c) {
- return c == '"' ||
- c == '\'' ||
- c == ')' ||
- c == ']' ||
- c == '}';
-}
-
-static bool _is_pair_left_symbol(char32_t c) {
- return c == '"' ||
- c == '\'' ||
- c == '(' ||
- c == '[' ||
- c == '{';
-}
-
-static bool _is_pair_symbol(char32_t c) {
- return _is_pair_left_symbol(c) || _is_pair_right_symbol(c);
-}
-
-static char32_t _get_right_pair_symbol(char32_t c) {
- if (c == '"') {
- return '"';
- }
- if (c == '\'') {
- return '\'';
- }
- if (c == '(') {
- return ')';
- }
- if (c == '[') {
- return ']';
- }
- if (c == '{') {
- return '}';
- }
- return 0;
-}
-
///////////////////////////////////////////////////////////////////////////////
void TextEdit::Text::set_font(const Ref<Font> &p_font) {
@@ -633,29 +594,6 @@ void TextEdit::_notification(int p_what) {
RenderingServer::get_singleton()->canvas_item_add_rect(ci, Rect2(Point2i(), get_size()), cache.background_color);
}
- if (line_length_guidelines) {
- const int hard_x = xmargin_beg + (int)cache.font->get_char_size('0', 0, cache.font_size).width * line_length_guideline_hard_col - cursor.x_ofs;
- if (hard_x > xmargin_beg && hard_x < xmargin_end) {
- if (rtl) {
- RenderingServer::get_singleton()->canvas_item_add_line(ci, Point2(size.width - hard_x, 0), Point2(size.width - hard_x, size.height), cache.line_length_guideline_color);
- } else {
- RenderingServer::get_singleton()->canvas_item_add_line(ci, Point2(hard_x, 0), Point2(hard_x, size.height), cache.line_length_guideline_color);
- }
- }
-
- // Draw a "Soft" line length guideline, less visible than the hard line length guideline.
- // It's usually set to a lower column compared to the hard line length guideline.
- // Only drawn if its column differs from the hard line length guideline.
- const int soft_x = xmargin_beg + (int)cache.font->get_char_size('0', 0, cache.font_size).width * line_length_guideline_soft_col - cursor.x_ofs;
- if (hard_x != soft_x && soft_x > xmargin_beg && soft_x < xmargin_end) {
- if (rtl) {
- RenderingServer::get_singleton()->canvas_item_add_line(ci, Point2(size.width - soft_x, 0), Point2(size.width - soft_x, size.height), cache.line_length_guideline_color * Color(1, 1, 1, 0.5));
- } else {
- RenderingServer::get_singleton()->canvas_item_add_line(ci, Point2(soft_x, 0), Point2(soft_x, size.height), cache.line_length_guideline_color * Color(1, 1, 1, 0.5));
- }
- }
- }
-
int brace_open_match_line = -1;
int brace_open_match_column = -1;
bool brace_open_matching = false;
@@ -665,7 +603,7 @@ void TextEdit::_notification(int p_what) {
bool brace_close_matching = false;
bool brace_close_mismatch = false;
- if (brace_matching_enabled && cursor.line >= 0 && cursor.line < text.size() && cursor.column >= 0) {
+ if (highlight_matching_braces_enabled && cursor.line >= 0 && cursor.line < text.size() && cursor.column >= 0) {
if (cursor.column < text[cursor.line].length()) {
// Check for open.
char32_t c = text[cursor.line][cursor.column];
@@ -1239,11 +1177,11 @@ void TextEdit::_notification(int p_what) {
}
}
- if (!clipped && select_identifiers_enabled && highlighted_word.length() != 0) { // Highlight word
- if (_is_char(highlighted_word[0]) || highlighted_word[0] == '.') {
- int highlighted_word_col = _get_column_pos_of_word(highlighted_word, str, SEARCH_MATCH_CASE | SEARCH_WHOLE_WORDS, 0);
+ if (!clipped && lookup_symbol_word.length() != 0) { // Highlight word
+ if (_is_char(lookup_symbol_word[0]) || lookup_symbol_word[0] == '.') {
+ int highlighted_word_col = _get_column_pos_of_word(lookup_symbol_word, str, SEARCH_MATCH_CASE | SEARCH_WHOLE_WORDS, 0);
while (highlighted_word_col != -1) {
- Vector<Vector2> sel = TS->shaped_text_get_selection(rid, highlighted_word_col + start, highlighted_word_col + highlighted_word.length() + start);
+ Vector<Vector2> sel = TS->shaped_text_get_selection(rid, highlighted_word_col + start, highlighted_word_col + lookup_symbol_word.length() + start);
for (int j = 0; j < sel.size(); j++) {
Rect2 rect = Rect2(sel[j].x + char_margin + ofs_x, ofs_y, sel[j].y - sel[j].x, row_height);
if (rect.position.x + rect.size.x <= xmargin_beg || rect.position.x > xmargin_end) {
@@ -1260,7 +1198,7 @@ void TextEdit::_notification(int p_what) {
draw_rect(rect, cache.font_selected_color);
}
- highlighted_word_col = _get_column_pos_of_word(highlighted_word, str, SEARCH_MATCH_CASE | SEARCH_WHOLE_WORDS, highlighted_word_col + 1);
+ highlighted_word_col = _get_column_pos_of_word(lookup_symbol_word, str, SEARCH_MATCH_CASE | SEARCH_WHOLE_WORDS, highlighted_word_col + 1);
}
}
}
@@ -1308,7 +1246,7 @@ void TextEdit::_notification(int p_what) {
int char_pos = char_ofs + char_margin + ofs_x;
if (char_pos >= xmargin_beg) {
- if (brace_matching_enabled) {
+ if (highlight_matching_braces_enabled) {
if ((brace_open_match_line == line && brace_open_match_column == glyphs[j].start) ||
(cursor.column == glyphs[j].start && cursor.line == line && cursor_wrap_index == line_wrap_index && (brace_open_matching || brace_open_mismatch))) {
if (brace_open_mismatch) {
@@ -1567,130 +1505,6 @@ void TextEdit::_notification(int p_what) {
}
}
-void TextEdit::_consume_pair_symbol(char32_t ch) {
- int cursor_position_to_move = cursor_get_column() + 1;
-
- char32_t ch_single[2] = { ch, 0 };
- char32_t ch_single_pair[2] = { _get_right_pair_symbol(ch), 0 };
- char32_t ch_pair[3] = { ch, _get_right_pair_symbol(ch), 0 };
-
- if (is_selection_active()) {
- int new_column, new_line;
-
- begin_complex_operation();
- _insert_text(get_selection_from_line(), get_selection_from_column(),
- ch_single,
- &new_line, &new_column);
-
- int to_col_offset = 0;
- if (get_selection_from_line() == get_selection_to_line()) {
- to_col_offset = 1;
- }
-
- _insert_text(get_selection_to_line(),
- get_selection_to_column() + to_col_offset,
- ch_single_pair,
- &new_line, &new_column);
- end_complex_operation();
-
- cursor_set_line(get_selection_to_line());
- cursor_set_column(get_selection_to_column() + to_col_offset);
-
- deselect();
- update();
- return;
- }
-
- if ((ch == '\'' || ch == '"') &&
- cursor_get_column() > 0 && _is_text_char(text[cursor.line][cursor_get_column() - 1]) && !_is_pair_right_symbol(text[cursor.line][cursor_get_column()])) {
- insert_text_at_cursor(ch_single);
- cursor_set_column(cursor_position_to_move);
- return;
- }
-
- if (cursor_get_column() < text[cursor.line].length()) {
- if (_is_text_char(text[cursor.line][cursor_get_column()])) {
- insert_text_at_cursor(ch_single);
- cursor_set_column(cursor_position_to_move);
- return;
- }
- if (_is_pair_right_symbol(ch) &&
- text[cursor.line][cursor_get_column()] == ch) {
- cursor_set_column(cursor_position_to_move);
- return;
- }
- }
-
- String line = text[cursor.line];
-
- bool in_single_quote = false;
- bool in_double_quote = false;
- bool found_comment = false;
-
- int c = 0;
- while (c < line.length()) {
- if (line[c] == '\\') {
- c++; // Skip quoted anything.
-
- if (cursor.column == c) {
- break;
- }
- } else if (!in_single_quote && !in_double_quote && line[c] == '#') {
- found_comment = true;
- break;
- } else {
- if (line[c] == '\'' && !in_double_quote) {
- in_single_quote = !in_single_quote;
- } else if (line[c] == '"' && !in_single_quote) {
- in_double_quote = !in_double_quote;
- }
- }
-
- c++;
-
- if (cursor.column == c) {
- break;
- }
- }
-
- // Do not need to duplicate quotes while in comments
- if (found_comment) {
- insert_text_at_cursor(ch_single);
- cursor_set_column(cursor_position_to_move);
-
- return;
- }
-
- // Disallow inserting duplicated quotes while already in string
- if ((in_single_quote || in_double_quote) && (ch == '"' || ch == '\'')) {
- insert_text_at_cursor(ch_single);
- cursor_set_column(cursor_position_to_move);
-
- return;
- }
-
- insert_text_at_cursor(ch_pair);
- cursor_set_column(cursor_position_to_move);
-}
-
-void TextEdit::_consume_backspace_for_pair_symbol(int prev_line, int prev_column) {
- bool remove_right_symbol = false;
-
- if (cursor.column < text[cursor.line].length() && cursor.column > 0) {
- char32_t left_char = text[cursor.line][cursor.column - 1];
- char32_t right_char = text[cursor.line][cursor.column];
-
- if (right_char == _get_right_pair_symbol(left_char)) {
- remove_right_symbol = true;
- }
- }
- if (remove_right_symbol) {
- _remove_text(prev_line, prev_column, cursor.line, cursor.column + 1);
- } else {
- _remove_text(prev_line, prev_column, cursor.line, cursor.column);
- }
-}
-
void TextEdit::backspace() {
ScriptInstance *si = get_script_instance();
if (si && si->has_method("_backspace")) {
@@ -1719,14 +1533,7 @@ void TextEdit::backspace() {
if (is_line_hidden(cursor.line)) {
set_line_as_hidden(prev_line, true);
}
-
- if (auto_brace_completion_enabled &&
- cursor.column > 0 &&
- _is_pair_left_symbol(text[cursor.line][cursor.column - 1])) {
- _consume_backspace_for_pair_symbol(prev_line, prev_column);
- } else {
- _remove_text(prev_line, prev_column, cursor.line, cursor.column);
- }
+ _remove_text(prev_line, prev_column, cursor.line, cursor.column);
cursor_set_line(prev_line, false, true);
cursor_set_column(prev_column);
@@ -2101,6 +1908,7 @@ void TextEdit::delete_selection() {
}
selection.active = false;
+ selection.selecting_mode = SelectionMode::SELECTION_MODE_NONE;
_remove_text(selection.from_line, selection.from_column, selection.to_line, selection.to_column);
cursor_set_line(selection.from_line, false, false);
cursor_set_column(selection.from_column);
@@ -2137,13 +1945,21 @@ void TextEdit::_move_cursor_document_end(bool p_select) {
}
}
-void TextEdit::_handle_unicode_character(uint32_t unicode, bool p_had_selection) {
- if (p_had_selection) {
+void TextEdit::handle_unicode_input(uint32_t p_unicode) {
+ ScriptInstance *si = get_script_instance();
+ if (si && si->has_method("_handle_unicode_input")) {
+ si->call("_handle_unicode_input", p_unicode);
+ return;
+ }
+
+ bool had_selection = selection.active;
+ if (had_selection) {
+ begin_complex_operation();
delete_selection();
}
// Remove the old character if in insert mode and no selection.
- if (insert_mode && !p_had_selection) {
+ if (insert_mode && !had_selection) {
begin_complex_operation();
// Make sure we don't try and remove empty space.
@@ -2152,15 +1968,10 @@ void TextEdit::_handle_unicode_character(uint32_t unicode, bool p_had_selection)
}
}
- const char32_t chr[2] = { (char32_t)unicode, 0 };
+ const char32_t chr[2] = { (char32_t)p_unicode, 0 };
+ insert_text_at_cursor(chr);
- if (auto_brace_completion_enabled && _is_pair_symbol(chr[0])) {
- _consume_pair_symbol(chr[0]);
- } else {
- _insert_text_at_cursor(chr);
- }
-
- if ((insert_mode && !p_had_selection) || (selection.active != p_had_selection)) {
+ if ((insert_mode && !had_selection) || (had_selection)) {
end_complex_operation();
}
}
@@ -2301,6 +2112,10 @@ void TextEdit::_get_minimap_mouse_row(const Point2i &p_mouse, int &r_row) const
r_row = row;
}
+bool TextEdit::is_dragging_cursor() const {
+ return dragging_selection || dragging_minimap;
+}
+
void TextEdit::_gui_input(const Ref<InputEvent> &p_gui_input) {
ERR_FAIL_COND(p_gui_input.is_null());
@@ -2478,14 +2293,6 @@ void TextEdit::_gui_input(const Ref<InputEvent> &p_gui_input) {
}
} else {
if (mb->get_button_index() == MOUSE_BUTTON_LEFT) {
- if (mb->is_command_pressed() && highlighted_word != String()) {
- int row, col;
- _get_mouse_pos(Point2i(mpos.x, mpos.y), row, col);
-
- emit_signal(SNAME("symbol_lookup"), highlighted_word, row, col);
- return;
- }
-
dragging_minimap = false;
dragging_selection = false;
can_drag_minimap = false;
@@ -2520,18 +2327,6 @@ void TextEdit::_gui_input(const Ref<InputEvent> &p_gui_input) {
if (is_layout_rtl()) {
mpos.x = get_size().x - mpos.x;
}
- if (select_identifiers_enabled) {
- if (!dragging_minimap && !dragging_selection && mm->is_command_pressed() && mm->get_button_mask() == 0) {
- String new_word = get_word_at_pos(mpos);
- if (new_word != highlighted_word) {
- emit_signal(SNAME("symbol_validate"), new_word);
- }
- } else {
- if (highlighted_word != String()) {
- set_highlighted_word(String());
- }
- }
- }
if (mm->get_button_mask() & MOUSE_BUTTON_MASK_LEFT && get_viewport()->gui_get_drag_data() == Variant()) { // Ignore if dragging.
_reset_caret_blink_timer();
@@ -2566,23 +2361,6 @@ void TextEdit::_gui_input(const Ref<InputEvent> &p_gui_input) {
Ref<InputEventKey> k = p_gui_input;
if (k.is_valid()) {
- // Ctrl + Hover symbols
-#ifdef OSX_ENABLED
- if (k->get_keycode() == KEY_META) {
-#else
- if (k->get_keycode() == KEY_CTRL) {
-#endif
- if (select_identifiers_enabled) {
- if (k->is_pressed() && !dragging_minimap && !dragging_selection) {
- Point2 mp = _get_local_mouse_pos();
- emit_signal(SNAME("symbol_validate"), get_word_at_pos(mp));
- } else {
- set_highlighted_word(String());
- }
- }
- return;
- }
-
if (!k->is_pressed()) {
return;
}
@@ -2598,9 +2376,6 @@ void TextEdit::_gui_input(const Ref<InputEvent> &p_gui_input) {
// * No Modifiers are pressed (except shift)
bool allow_unicode_handling = !(k->is_command_pressed() || k->is_ctrl_pressed() || k->is_alt_pressed() || k->is_meta_pressed());
- // Save here for insert mode, just in case it is cleared in the following section.
- bool had_selection = selection.active;
-
selection.selecting_text = false;
// Check and handle all built in shortcuts.
@@ -2806,9 +2581,9 @@ void TextEdit::_gui_input(const Ref<InputEvent> &p_gui_input) {
return;
}
+ // Handle Unicode (if no modifiers active).
if (allow_unicode_handling && !readonly && k->get_unicode() >= 32) {
- // Handle Unicode (if no modifiers active).
- _handle_unicode_character(k->get_unicode(), had_selection);
+ handle_unicode_input(k->get_unicode());
accept_event();
return;
}
@@ -3151,16 +2926,6 @@ void TextEdit::_remove_text(int p_from_line, int p_from_column, int p_to_line, i
current_op = op;
}
-void TextEdit::_insert_text_at_cursor(const String &p_text) {
- int new_column, new_line;
- _insert_text(cursor.line, cursor.column, p_text, &new_line, &new_column);
- _update_scrollbars();
- cursor_set_line(new_line, false);
- cursor_set_column(new_column);
-
- update();
-}
-
int TextEdit::get_char_count() {
int totalsize = 0;
@@ -3704,23 +3469,19 @@ int TextEdit::get_column_x_offset_for_line(int p_char, int p_line) const {
void TextEdit::insert_text_at_cursor(const String &p_text) {
if (selection.active) {
- cursor_set_line(selection.from_line, false);
- cursor_set_column(selection.from_column);
-
- _remove_text(selection.from_line, selection.from_column, selection.to_line, selection.to_column);
- selection.active = false;
- selection.selecting_mode = SelectionMode::SELECTION_MODE_NONE;
+ delete_selection();
}
- _insert_text_at_cursor(p_text);
+ int new_column, new_line;
+ _insert_text(cursor.line, cursor.column, p_text, &new_line, &new_column);
+ _update_scrollbars();
+
+ cursor_set_line(new_line, false);
+ cursor_set_column(new_column);
update();
}
Control::CursorShape TextEdit::get_cursor_shape(const Point2 &p_pos) const {
- if (highlighted_word != String()) {
- return CURSOR_POINTING_HAND;
- }
-
int row, col;
_get_mouse_pos(p_pos, row, col);
@@ -3753,7 +3514,7 @@ void TextEdit::set_text(String p_text) {
setting_text = true;
if (!undo_enabled) {
_clear();
- _insert_text_at_cursor(p_text);
+ insert_text_at_cursor(p_text);
}
if (undo_enabled) {
@@ -3762,7 +3523,7 @@ void TextEdit::set_text(String p_text) {
begin_complex_operation();
_remove_text(0, 0, MAX(0, get_line_count() - 1), MAX(get_line(MAX(get_line_count() - 1, 0)).size() - 1, 0));
- _insert_text_at_cursor(p_text);
+ insert_text_at_cursor(p_text);
end_complex_operation();
selection.active = false;
}
@@ -3903,30 +3664,6 @@ bool TextEdit::get_draw_control_chars() const {
return draw_control_chars;
}
-String TextEdit::get_text_for_lookup_completion() {
- int row, col;
- Point2i mp = _get_local_mouse_pos();
- _get_mouse_pos(mp, row, col);
-
- String longthing;
- int len = text.size();
- for (int i = 0; i < len; i++) {
- if (i == row) {
- longthing += text[i].substr(0, col);
- longthing += String::chr(0xFFFF); // Not unicode, represents the cursor.
- longthing += text[i].substr(col, text[i].size());
- } else {
- longthing += text[i];
- }
-
- if (i != len - 1) {
- longthing += "\n";
- }
- }
-
- return longthing;
-}
-
String TextEdit::get_line(int line) const {
if (line < 0 || line >= text.size()) {
return "";
@@ -4015,9 +3752,8 @@ void TextEdit::_update_caches() {
cache.font_readonly_color = get_theme_color(SNAME("font_readonly_color"));
cache.selection_color = get_theme_color(SNAME("selection_color"));
cache.current_line_color = get_theme_color(SNAME("current_line_color"));
- cache.line_length_guideline_color = get_theme_color(SNAME("line_length_guideline_color"));
cache.code_folding_color = get_theme_color(SNAME("code_folding_color"), SNAME("CodeEdit"));
- cache.brace_mismatch_color = get_theme_color(SNAME("brace_mismatch_color"));
+ cache.brace_mismatch_color = get_theme_color(SNAME("brace_mismatch_color"), SNAME("CodeEdit"));
cache.word_highlighted_color = get_theme_color(SNAME("word_highlighted_color"));
cache.search_result_color = get_theme_color(SNAME("search_result_color"));
cache.search_result_border_color = get_theme_color(SNAME("search_result_border_color"));
@@ -4364,7 +4100,7 @@ void TextEdit::paste() {
clipboard += ins;
}
- _insert_text_at_cursor(clipboard);
+ insert_text_at_cursor(clipboard);
end_complex_operation();
update();
@@ -5324,21 +5060,6 @@ void TextEdit::insert_at(const String &p_text, int at) {
}
}
-void TextEdit::set_show_line_length_guidelines(bool p_show) {
- line_length_guidelines = p_show;
- update();
-}
-
-void TextEdit::set_line_length_guideline_soft_column(int p_column) {
- line_length_guideline_soft_col = p_column;
- update();
-}
-
-void TextEdit::set_line_length_guideline_hard_column(int p_column) {
- line_length_guideline_hard_col = p_column;
- update();
-}
-
void TextEdit::set_draw_minimap(bool p_draw) {
if (draw_minimap != p_draw) {
draw_minimap = p_draw;
@@ -5515,19 +5236,11 @@ void TextEdit::menu_option(int p_option) {
}
}
-void TextEdit::set_highlighted_word(const String &new_word) {
- highlighted_word = new_word;
+void TextEdit::_set_symbol_lookup_word(const String &p_symbol) {
+ lookup_symbol_word = p_symbol;
update();
}
-void TextEdit::set_select_identifiers_on_hover(bool p_enable) {
- select_identifiers_enabled = p_enable;
-}
-
-bool TextEdit::is_selecting_identifiers_on_hover_enabled() const {
- return select_identifiers_enabled;
-}
-
void TextEdit::set_context_menu_enabled(bool p_enable) {
context_menu_enabled = p_enable;
}
@@ -5719,6 +5432,7 @@ void TextEdit::_bind_methods() {
ClassDB::bind_method(D_METHOD("delete_selection"), &TextEdit::delete_selection);
ClassDB::bind_method(D_METHOD("backspace"), &TextEdit::backspace);
BIND_VMETHOD(MethodInfo("_backspace"));
+ BIND_VMETHOD(MethodInfo("_handle_unicode_input", PropertyInfo(Variant::INT, "unicode")))
ClassDB::bind_method(D_METHOD("cut"), &TextEdit::cut);
ClassDB::bind_method(D_METHOD("copy"), &TextEdit::copy);
@@ -5727,6 +5441,7 @@ void TextEdit::_bind_methods() {
ClassDB::bind_method(D_METHOD("select", "from_line", "from_column", "to_line", "to_column"), &TextEdit::select);
ClassDB::bind_method(D_METHOD("select_all"), &TextEdit::select_all);
ClassDB::bind_method(D_METHOD("deselect"), &TextEdit::deselect);
+ ClassDB::bind_method(D_METHOD("is_dragging_cursor"), &TextEdit::is_dragging_cursor);
ClassDB::bind_method(D_METHOD("is_selection_active"), &TextEdit::is_selection_active);
ClassDB::bind_method(D_METHOD("get_selection_from_line"), &TextEdit::get_selection_from_line);
@@ -5777,6 +5492,7 @@ void TextEdit::_bind_methods() {
ClassDB::bind_method(D_METHOD("is_gutter_overwritable", "gutter"), &TextEdit::is_gutter_overwritable);
ClassDB::bind_method(D_METHOD("merge_gutters", "from_line", "to_line"), &TextEdit::merge_gutters);
ClassDB::bind_method(D_METHOD("set_gutter_custom_draw", "column", "object", "callback"), &TextEdit::set_gutter_custom_draw);
+ ClassDB::bind_method(D_METHOD("get_total_gutter_width"), &TextEdit::get_total_gutter_width);
// Line gutters.
ClassDB::bind_method(D_METHOD("set_line_gutter_metadata", "line", "gutter", "metadata"), &TextEdit::set_line_gutter_metadata);
@@ -5858,8 +5574,6 @@ void TextEdit::_bind_methods() {
ADD_SIGNAL(MethodInfo("gutter_clicked", PropertyInfo(Variant::INT, "line"), PropertyInfo(Variant::INT, "gutter")));
ADD_SIGNAL(MethodInfo("gutter_added"));
ADD_SIGNAL(MethodInfo("gutter_removed"));
- ADD_SIGNAL(MethodInfo("symbol_lookup", PropertyInfo(Variant::STRING, "symbol"), PropertyInfo(Variant::INT, "row"), PropertyInfo(Variant::INT, "column")));
- ADD_SIGNAL(MethodInfo("symbol_validate", PropertyInfo(Variant::STRING, "symbol")));
BIND_ENUM_CONSTANT(MENU_CUT);
BIND_ENUM_CONSTANT(MENU_COPY);
diff --git a/scene/gui/text_edit.h b/scene/gui/text_edit.h
index 62d576b48a..9e6dedb267 100644
--- a/scene/gui/text_edit.h
+++ b/scene/gui/text_edit.h
@@ -280,9 +280,6 @@ private:
bool cursor_changed_dirty = false;
bool text_changed_dirty = false;
bool undo_enabled = true;
- bool line_length_guidelines = false;
- int line_length_guideline_soft_col = 80;
- int line_length_guideline_hard_col = 100;
bool hiding_enabled = false;
bool draw_minimap = false;
int minimap_width = 80;
@@ -291,7 +288,6 @@ private:
bool highlight_all_occurrences = false;
bool scroll_past_end_of_file_enabled = false;
- bool brace_matching_enabled = false;
bool highlight_current_line = false;
String cut_copy_line;
@@ -309,7 +305,7 @@ private:
float target_v_scroll = 0.0;
float v_scroll_speed = 80.0;
- String highlighted_word;
+ String lookup_symbol_word;
uint64_t last_dblclk = 0;
@@ -386,7 +382,6 @@ private:
Size2 get_minimum_size() const override;
int _get_control_height() const;
- Point2 _get_local_mouse_pos() const;
int _get_menu_action_accelerator(const String &p_action);
void _reset_caret_blink_timer();
@@ -431,10 +426,9 @@ private:
void _delete(bool p_word = false, bool p_all_to_right = false);
void _move_cursor_document_start(bool p_select);
void _move_cursor_document_end(bool p_select);
- void _handle_unicode_character(uint32_t unicode, bool p_had_selection);
protected:
- bool auto_brace_completion_enabled = false;
+ bool highlight_matching_braces_enabled = false;
struct Cache {
Ref<Texture2D> tab_icon;
@@ -455,7 +449,6 @@ protected:
Color selection_color;
Color code_folding_color;
Color current_line_color;
- Color line_length_guideline_color;
Color brace_mismatch_color;
Color word_highlighted_color;
Color search_result_color;
@@ -470,19 +463,17 @@ protected:
void _insert_text(int p_line, int p_char, const String &p_text, int *r_end_line = nullptr, int *r_end_char = nullptr);
void _remove_text(int p_from_line, int p_from_column, int p_to_line, int p_to_column);
- void _insert_text_at_cursor(const String &p_text);
virtual void _gui_input(const Ref<InputEvent> &p_gui_input);
void _notification(int p_what);
- void _consume_pair_symbol(char32_t ch);
- void _consume_backspace_for_pair_symbol(int prev_line, int prev_column);
-
static void _bind_methods();
bool _set(const StringName &p_name, const Variant &p_value);
bool _get(const StringName &p_name, Variant &r_ret) const;
void _get_property_list(List<PropertyInfo> *p_list) const;
+ void _set_symbol_lookup_word(const String &p_symbol);
+
public:
/* Syntax Highlighting. */
Ref<SyntaxHighlighter> get_syntax_highlighter();
@@ -577,8 +568,10 @@ public:
virtual CursorShape get_cursor_shape(const Point2 &p_pos = Point2i()) const override;
+ Point2 _get_local_mouse_pos() const;
void _get_mouse_pos(const Point2i &p_mouse, int &r_row, int &r_col) const;
void _get_minimap_mouse_row(const Point2i &p_mouse, int &r_row) const;
+ bool is_dragging_cursor() const;
//void delete_char();
//void delete_line();
@@ -607,7 +600,6 @@ public:
void set_structured_text_bidi_override_options(Array p_args);
Array get_structured_text_bidi_override_options() const;
- void set_highlighted_word(const String &new_word);
void set_text(String p_text);
void insert_text_at_cursor(const String &p_text);
void insert_at(const String &p_text, int at);
@@ -635,13 +627,6 @@ public:
scroll_past_end_of_file_enabled = p_enabled;
update();
}
- inline void set_auto_brace_completion(bool p_enabled) {
- auto_brace_completion_enabled = p_enabled;
- }
- inline void set_brace_matching(bool p_enabled) {
- brace_matching_enabled = p_enabled;
- update();
- }
void center_viewport_to_cursor();
@@ -686,6 +671,7 @@ public:
void delete_selection();
+ virtual void handle_unicode_input(uint32_t p_unicode);
virtual void backspace();
void cut();
void copy();
@@ -751,10 +737,6 @@ public:
void set_highlight_current_line(bool p_enabled);
bool is_highlight_current_line_enabled() const;
- void set_show_line_length_guidelines(bool p_show);
- void set_line_length_guideline_soft_column(int p_column);
- void set_line_length_guideline_hard_column(int p_column);
-
void set_draw_minimap(bool p_draw);
bool is_drawing_minimap() const;
@@ -766,9 +748,6 @@ public:
void set_tooltip_request_func(Object *p_obj, const StringName &p_function, const Variant &p_udata);
- void set_select_identifiers_on_hover(bool p_enable);
- bool is_selecting_identifiers_on_hover_enabled() const;
-
void set_context_menu_enabled(bool p_enable);
bool is_context_menu_enabled();
@@ -784,8 +763,6 @@ public:
bool is_menu_visible() const;
PopupMenu *get_menu() const;
- String get_text_for_lookup_completion();
-
virtual bool is_text_field() const override;
TextEdit();
~TextEdit();
diff --git a/scene/gui/tree.h b/scene/gui/tree.h
index 10e6642303..be711b4c4f 100644
--- a/scene/gui/tree.h
+++ b/scene/gui/tree.h
@@ -462,8 +462,6 @@ private:
void _gui_input(Ref<InputEvent> p_event);
void _notification(int p_what);
- Size2 get_minimum_size() const override;
-
void item_edited(int p_column, TreeItem *p_item, bool p_lmb = true);
void item_changed(int p_column, TreeItem *p_item);
void item_selected(int p_column, TreeItem *p_item);
@@ -721,6 +719,8 @@ public:
void set_allow_reselect(bool p_allow);
bool get_allow_reselect() const;
+ Size2 get_minimum_size() const override;
+
Tree();
~Tree();
};
diff --git a/scene/register_scene_types.cpp b/scene/register_scene_types.cpp
index 8ede8e9a0b..4d3a4ea334 100644
--- a/scene/register_scene_types.cpp
+++ b/scene/register_scene_types.cpp
@@ -1000,9 +1000,12 @@ void register_scene_types() {
for (int i = 0; i < 20; i++) {
GLOBAL_DEF_BASIC(vformat("layer_names/2d_render/layer_%d", i), "");
+ GLOBAL_DEF_BASIC(vformat("layer_names/3d_render/layer_%d", i), "");
+ }
+
+ for (int i = 0; i < 32; i++) {
GLOBAL_DEF_BASIC(vformat("layer_names/2d_physics/layer_%d", i), "");
GLOBAL_DEF_BASIC(vformat("layer_names/2d_navigation/layer_%d", i), "");
- GLOBAL_DEF_BASIC(vformat("layer_names/3d_render/layer_%d", i), "");
GLOBAL_DEF_BASIC(vformat("layer_names/3d_physics/layer_%d", i), "");
GLOBAL_DEF_BASIC(vformat("layer_names/3d_navigation/layer_%d", i), "");
}
diff --git a/scene/resources/default_theme/default_theme.cpp b/scene/resources/default_theme/default_theme.cpp
index a4e126fcc6..d0dee2b5e3 100644
--- a/scene/resources/default_theme/default_theme.cpp
+++ b/scene/resources/default_theme/default_theme.cpp
@@ -457,7 +457,6 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const
theme->set_color("current_line_color", "TextEdit", Color(0.25, 0.25, 0.26, 0.8));
theme->set_color("caret_color", "TextEdit", control_font_color);
theme->set_color("caret_background_color", "TextEdit", Color(0, 0, 0));
- theme->set_color("brace_mismatch_color", "TextEdit", Color(1, 0.2, 0.2));
theme->set_color("word_highlighted_color", "TextEdit", Color(0.8, 0.9, 0.9, 0.15));
theme->set_constant("line_spacing", "TextEdit", 4 * scale);
@@ -502,8 +501,8 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const
theme->set_color("caret_background_color", "CodeEdit", Color(0, 0, 0));
theme->set_color("brace_mismatch_color", "CodeEdit", Color(1, 0.2, 0.2));
theme->set_color("line_number_color", "CodeEdit", Color(0.67, 0.67, 0.67, 0.4));
- theme->set_color("safe_line_number_color", "CodeEdit", Color(0.67, 0.78, 0.67, 0.6));
theme->set_color("word_highlighted_color", "CodeEdit", Color(0.8, 0.9, 0.9, 0.15));
+ theme->set_color("line_length_guideline_color", "CodeEdit", Color(0.3, 0.5, 0.8, 0.1));
theme->set_constant("completion_lines", "CodeEdit", 7);
theme->set_constant("completion_max_width", "CodeEdit", 50);
diff --git a/scene/resources/environment.cpp b/scene/resources/environment.cpp
index 8550af8bcb..cab6c0378a 100644
--- a/scene/resources/environment.cpp
+++ b/scene/resources/environment.cpp
@@ -449,6 +449,7 @@ bool Environment::is_sdfgi_enabled() const {
}
void Environment::set_sdfgi_cascades(SDFGICascades p_cascades) {
+ ERR_FAIL_INDEX(p_cascades, SDFGI_CASCADES_8 + 1);
sdfgi_cascades = p_cascades;
_update_sdfgi();
}
diff --git a/scene/resources/resource_format_text.cpp b/scene/resources/resource_format_text.cpp
index 250a2311a0..2b93414906 100644
--- a/scene/resources/resource_format_text.cpp
+++ b/scene/resources/resource_format_text.cpp
@@ -1019,11 +1019,11 @@ Error ResourceLoaderText::save_as_binary(FileAccess *p_f, const String &p_path)
bs_save_unicode_string(wf.f, is_scene ? "PackedScene" : resource_type);
wf->store_64(0); //offset to import metadata, this is no longer used
- f->store_32(ResourceFormatSaverBinaryInstance::FORMAT_FLAG_NAMED_SCENE_IDS | ResourceFormatSaverBinaryInstance::FORMAT_FLAG_UIDS);
+ wf->store_32(ResourceFormatSaverBinaryInstance::FORMAT_FLAG_NAMED_SCENE_IDS | ResourceFormatSaverBinaryInstance::FORMAT_FLAG_UIDS);
- f->store_64(res_uid);
+ wf->store_64(res_uid);
- for (int i = 0; i < 5; i++) {
+ for (int i = 0; i < ResourceFormatSaverBinaryInstance::RESERVED_FIELDS; i++) {
wf->store_32(0); // reserved
}
@@ -1073,7 +1073,7 @@ Error ResourceLoaderText::save_as_binary(FileAccess *p_f, const String &p_path)
bs_save_unicode_string(wf.f, type);
bs_save_unicode_string(wf.f, path);
- wf.f->store_64(uid);
+ wf->store_64(uid);
int lindex = dummy_read.external_resources.size();
Ref<DummyResource> dr;
diff --git a/scene/resources/surface_tool.cpp b/scene/resources/surface_tool.cpp
index 9f8c35b668..875aa30824 100644
--- a/scene/resources/surface_tool.cpp
+++ b/scene/resources/surface_tool.cpp
@@ -1120,6 +1120,7 @@ SurfaceTool::CustomFormat SurfaceTool::get_custom_format(int p_index) const {
void SurfaceTool::optimize_indices_for_cache() {
ERR_FAIL_COND(optimize_vertex_cache_func == nullptr);
ERR_FAIL_COND(index_array.size() == 0);
+ ERR_FAIL_COND(index_array.size() % 3 != 0);
LocalVector old_index_array = index_array;
memset(index_array.ptr(), 0, index_array.size() * sizeof(int));
diff --git a/scene/resources/tile_set.cpp b/scene/resources/tile_set.cpp
index 737b47ed95..fcd31143a8 100644
--- a/scene/resources/tile_set.cpp
+++ b/scene/resources/tile_set.cpp
@@ -62,11 +62,6 @@ const char *TileSet::CELL_NEIGHBOR_ENUM_TO_TEXT[] = {
"top_right_corner"
};
-// --- Plugins ---
-Vector<TileSetPlugin *> TileSet::get_tile_set_atlas_plugins() const {
- return tile_set_plugins_vector;
-}
-
// -- Shape and layout --
void TileSet::set_tile_shape(TileSet::TileShape p_shape) {
tile_shape = p_shape;
@@ -205,21 +200,11 @@ void TileSet::set_uv_clipping(bool p_uv_clipping) {
uv_clipping = p_uv_clipping;
emit_changed();
}
+
bool TileSet::is_uv_clipping() const {
return uv_clipping;
};
-void TileSet::set_y_sorting(bool p_y_sort) {
- if (y_sorting == p_y_sort) {
- return;
- }
- y_sorting = p_y_sort;
- emit_changed();
-}
-bool TileSet::is_y_sorting() const {
- return y_sorting;
-};
-
void TileSet::set_occlusion_layers_count(int p_occlusion_layers_count) {
ERR_FAIL_COND(p_occlusion_layers_count < 0);
if (occlusion_layers.size() == p_occlusion_layers_count) {
@@ -2604,8 +2589,6 @@ void TileSet::_bind_methods() {
// Rendering.
ClassDB::bind_method(D_METHOD("set_uv_clipping", "uv_clipping"), &TileSet::set_uv_clipping);
ClassDB::bind_method(D_METHOD("is_uv_clipping"), &TileSet::is_uv_clipping);
- ClassDB::bind_method(D_METHOD("set_y_sorting", "y_sorting"), &TileSet::set_y_sorting);
- ClassDB::bind_method(D_METHOD("is_y_sorting"), &TileSet::is_y_sorting);
ClassDB::bind_method(D_METHOD("set_occlusion_layers_count", "occlusion_layers_count"), &TileSet::set_occlusion_layers_count);
ClassDB::bind_method(D_METHOD("get_occlusion_layers_count"), &TileSet::get_occlusion_layers_count);
@@ -2670,7 +2653,6 @@ void TileSet::_bind_methods() {
ADD_GROUP("Rendering", "");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "uv_clipping"), "set_uv_clipping", "is_uv_clipping");
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "y_sorting"), "set_y_sorting", "is_y_sorting");
ADD_PROPERTY(PropertyInfo(Variant::INT, "occlusion_layers_count", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR), "set_occlusion_layers_count", "get_occlusion_layers_count");
ADD_GROUP("Physics", "");
@@ -2727,12 +2709,6 @@ TileSet::TileSet() {
// Instantiate the tile meshes.
tile_lines_mesh.instantiate();
tile_filled_mesh.instantiate();
-
- // Instantiate and list all plugins.
- tile_set_plugins_vector.append(memnew(TileSetPluginAtlasRendering));
- tile_set_plugins_vector.append(memnew(TileSetPluginAtlasPhysics));
- tile_set_plugins_vector.append(memnew(TileSetPluginAtlasNavigation));
- tile_set_plugins_vector.append(memnew(TileSetPluginScenesCollections));
}
TileSet::~TileSet() {
@@ -2744,9 +2720,6 @@ TileSet::~TileSet() {
while (!source_ids.is_empty()) {
remove_source(source_ids[0]);
}
- for (int i = 0; i < tile_set_plugins_vector.size(); i++) {
- memdelete(tile_set_plugins_vector[i]);
- }
}
/////////////////////////////// TileSetSource //////////////////////////////////////
@@ -2972,23 +2945,22 @@ void TileSetAtlasSource::_get_property_list(List<PropertyInfo> *p_list) const {
// Get the alternative tile's properties and append them to the list of properties.
List<PropertyInfo> alternative_property_list;
E_alternative->get()->get_property_list(&alternative_property_list);
- for (List<PropertyInfo>::Element *E_property = alternative_property_list.front(); E_property; E_property = E_property->next()) {
- property_info = E_property->get();
+ for (PropertyInfo &alternative_property_info : alternative_property_list) {
bool valid;
- Variant default_value = ClassDB::class_get_default_property_value("TileData", property_info.name, &valid);
- Variant value = E_alternative->get()->get(property_info.name);
+ Variant default_value = ClassDB::class_get_default_property_value("TileData", alternative_property_info.name, &valid);
+ Variant value = E_alternative->get()->get(alternative_property_info.name);
if (valid && value == default_value) {
property_info.usage ^= PROPERTY_USAGE_STORAGE;
}
- property_info.name = vformat("%s/%s", vformat("%d", E_alternative->key()), property_info.name);
- tile_property_list.push_back(property_info);
+ alternative_property_info.name = vformat("%s/%s", vformat("%d", E_alternative->key()), alternative_property_info.name);
+ tile_property_list.push_back(alternative_property_info);
}
}
// Add all alternative.
- for (List<PropertyInfo>::Element *E_property = tile_property_list.front(); E_property; E_property = E_property->next()) {
- E_property->get().name = vformat("%s/%s", vformat("%d:%d", E_tile->key().x, E_tile->key().y), E_property->get().name);
- p_list->push_back(E_property->get());
+ for (PropertyInfo &tile_property_info : tile_property_list) {
+ tile_property_info.name = vformat("%s/%s", vformat("%d:%d", E_tile->key().x, E_tile->key().y), tile_property_info.name);
+ p_list->push_back(tile_property_info);
}
}
}
@@ -3817,6 +3789,7 @@ int TileData::get_terrain_set() const {
}
void TileData::set_peering_bit_terrain(TileSet::CellNeighbor p_peering_bit, int p_terrain_index) {
+ ERR_FAIL_INDEX(p_peering_bit, TileSet::CellNeighbor::CELL_NEIGHBOR_MAX);
ERR_FAIL_COND(terrain_set < 0);
ERR_FAIL_COND(p_terrain_index < -1);
if (tile_set) {
@@ -4238,842 +4211,3 @@ void TileData::_bind_methods() {
ADD_SIGNAL(MethodInfo("changed"));
}
-/////////////////////////////// TileSetPluginAtlasRendering //////////////////////////////////////
-
-void TileSetPluginAtlasRendering::tilemap_notification(TileMap *p_tile_map, int p_what) {
- switch (p_what) {
- case CanvasItem::NOTIFICATION_VISIBILITY_CHANGED: {
- bool visible = p_tile_map->is_visible_in_tree();
- for (Map<Vector2i, TileMapQuadrant>::Element *E_quadrant = p_tile_map->get_quadrant_map().front(); E_quadrant; E_quadrant = E_quadrant->next()) {
- TileMapQuadrant &q = E_quadrant->get();
-
- // Update occluders transform.
- for (Map<Vector2i, Vector2i, TileMapQuadrant::CoordsWorldComparator>::Element *E_cell = q.world_to_map.front(); E_cell; E_cell = E_cell->next()) {
- Transform2D xform;
- xform.set_origin(E_cell->key());
- for (List<RID>::Element *E_occluder_id = q.occluders.front(); E_occluder_id; E_occluder_id = E_occluder_id->next()) {
- RS::get_singleton()->canvas_light_occluder_set_enabled(E_occluder_id->get(), visible);
- }
- }
- }
- } break;
- case CanvasItem::NOTIFICATION_TRANSFORM_CHANGED: {
- if (!p_tile_map->is_inside_tree()) {
- return;
- }
-
- for (Map<Vector2i, TileMapQuadrant>::Element *E_quadrant = p_tile_map->get_quadrant_map().front(); E_quadrant; E_quadrant = E_quadrant->next()) {
- TileMapQuadrant &q = E_quadrant->get();
-
- // Update occluders transform.
- for (Map<Vector2i, Vector2i, TileMapQuadrant::CoordsWorldComparator>::Element *E_cell = q.world_to_map.front(); E_cell; E_cell = E_cell->next()) {
- Transform2D xform;
- xform.set_origin(E_cell->key());
- for (List<RID>::Element *E_occluder_id = q.occluders.front(); E_occluder_id; E_occluder_id = E_occluder_id->next()) {
- RS::get_singleton()->canvas_light_occluder_set_transform(E_occluder_id->get(), p_tile_map->get_global_transform() * xform);
- }
- }
- }
- } break;
- case CanvasItem::NOTIFICATION_DRAW: {
- Ref<TileSet> tile_set = p_tile_map->get_tileset();
- if (tile_set.is_valid() || p_tile_map->is_y_sort_enabled()) {
- RenderingServer::get_singleton()->canvas_item_set_sort_children_by_y(p_tile_map->get_canvas_item(), tile_set->is_y_sorting() || p_tile_map->is_y_sort_enabled());
- }
- } break;
- }
-}
-
-void TileSetPluginAtlasRendering::draw_tile(RID p_canvas_item, Vector2i p_position, const Ref<TileSet> p_tile_set, int p_atlas_source_id, Vector2i p_atlas_coords, int p_alternative_tile, Color p_modulation) {
- ERR_FAIL_COND(!p_tile_set.is_valid());
- ERR_FAIL_COND(!p_tile_set->has_source(p_atlas_source_id));
- ERR_FAIL_COND(!p_tile_set->get_source(p_atlas_source_id)->has_tile(p_atlas_coords));
- ERR_FAIL_COND(!p_tile_set->get_source(p_atlas_source_id)->has_alternative_tile(p_atlas_coords, p_alternative_tile));
-
- TileSetSource *source = *p_tile_set->get_source(p_atlas_source_id);
- TileSetAtlasSource *atlas_source = Object::cast_to<TileSetAtlasSource>(source);
- if (atlas_source) {
- // Get the texture.
- Ref<Texture2D> tex = atlas_source->get_texture();
- if (!tex.is_valid()) {
- return;
- }
-
- // Check if we are in the texture, return otherwise.
- Vector2i grid_size = atlas_source->get_atlas_grid_size();
- if (p_atlas_coords.x >= grid_size.x || p_atlas_coords.y >= grid_size.y) {
- return;
- }
-
- // Get tile data.
- TileData *tile_data = Object::cast_to<TileData>(atlas_source->get_tile_data(p_atlas_coords, p_alternative_tile));
-
- // Compute the offset
- Rect2i source_rect = atlas_source->get_tile_texture_region(p_atlas_coords);
- Vector2i tile_offset = atlas_source->get_tile_effective_texture_offset(p_atlas_coords, p_alternative_tile);
-
- // Compute the destination rectangle in the CanvasItem.
- Rect2 dest_rect;
- dest_rect.size = source_rect.size;
- dest_rect.size.x += fp_adjust;
- dest_rect.size.y += fp_adjust;
-
- bool transpose = tile_data->get_transpose();
- if (transpose) {
- dest_rect.position = (p_position - Vector2(dest_rect.size.y, dest_rect.size.x) / 2 - tile_offset);
- } else {
- dest_rect.position = (p_position - dest_rect.size / 2 - tile_offset);
- }
-
- if (tile_data->get_flip_h()) {
- dest_rect.size.x = -dest_rect.size.x;
- }
-
- if (tile_data->get_flip_v()) {
- dest_rect.size.y = -dest_rect.size.y;
- }
-
- // Get the tile modulation.
- Color modulate = tile_data->get_modulate();
- modulate = Color(modulate.r * p_modulation.r, modulate.g * p_modulation.g, modulate.b * p_modulation.b, modulate.a * p_modulation.a);
-
- // Draw the tile.
- tex->draw_rect_region(p_canvas_item, dest_rect, source_rect, modulate, transpose, p_tile_set->is_uv_clipping());
- }
-}
-
-void TileSetPluginAtlasRendering::update_dirty_quadrants(TileMap *p_tile_map, SelfList<TileMapQuadrant>::List &r_dirty_quadrant_list) {
- ERR_FAIL_COND(!p_tile_map);
- ERR_FAIL_COND(!p_tile_map->is_inside_tree());
- Ref<TileSet> tile_set = p_tile_map->get_tileset();
- ERR_FAIL_COND(!tile_set.is_valid());
-
- bool visible = p_tile_map->is_visible_in_tree();
-
- SelfList<TileMapQuadrant> *q_list_element = r_dirty_quadrant_list.first();
- while (q_list_element) {
- TileMapQuadrant &q = *q_list_element->self();
-
- RenderingServer *rs = RenderingServer::get_singleton();
-
- // Free the canvas items.
- for (const RID &E : q.canvas_items) {
- rs->free(E);
- }
- q.canvas_items.clear();
-
- // Free the occluders.
- for (const RID &E : q.occluders) {
- rs->free(E);
- }
- q.occluders.clear();
-
- // Those allow to group cell per material or z-index.
- Ref<ShaderMaterial> prev_material;
- int prev_z_index = 0;
- RID prev_canvas_item;
-
- // Iterate over the cells of the quadrant.
- for (Map<Vector2i, Vector2i, TileMapQuadrant::CoordsWorldComparator>::Element *E_cell = q.world_to_map.front(); E_cell; E_cell = E_cell->next()) {
- TileMapCell c = p_tile_map->get_cell(E_cell->value(), true);
-
- TileSetSource *source;
- if (tile_set->has_source(c.source_id)) {
- source = *tile_set->get_source(c.source_id);
-
- if (!source->has_tile(c.get_atlas_coords()) || !source->has_alternative_tile(c.get_atlas_coords(), c.alternative_tile)) {
- continue;
- }
-
- TileSetAtlasSource *atlas_source = Object::cast_to<TileSetAtlasSource>(source);
- if (atlas_source) {
- // Get the tile data.
- TileData *tile_data = Object::cast_to<TileData>(atlas_source->get_tile_data(c.get_atlas_coords(), c.alternative_tile));
- Ref<ShaderMaterial> mat = tile_data->tile_get_material();
- int z_index = tile_data->get_z_index();
-
- // Quandrant pos.
- Vector2 position = p_tile_map->map_to_world(q.coords * p_tile_map->get_effective_quadrant_size());
- if (tile_set->is_y_sorting()) {
- // When Y-sorting, the quandrant size is sure to be 1, we can thus offset the CanvasItem.
- position.y += tile_data->get_y_sort_origin();
- }
-
- // --- CanvasItems ---
- // Create two canvas items, for rendering and debug.
- RID canvas_item;
-
- // Check if the material or the z_index changed.
- if (prev_canvas_item == RID() || prev_material != mat || prev_z_index != z_index) {
- // If so, create a new CanvasItem.
- canvas_item = rs->canvas_item_create();
- if (mat.is_valid()) {
- rs->canvas_item_set_material(canvas_item, mat->get_rid());
- }
- rs->canvas_item_set_parent(canvas_item, p_tile_map->get_canvas_item());
- rs->canvas_item_set_use_parent_material(canvas_item, p_tile_map->get_use_parent_material() || p_tile_map->get_material().is_valid());
-
- Transform2D xform;
- xform.set_origin(position);
- rs->canvas_item_set_transform(canvas_item, xform);
-
- rs->canvas_item_set_light_mask(canvas_item, p_tile_map->get_light_mask());
- rs->canvas_item_set_z_index(canvas_item, z_index);
-
- rs->canvas_item_set_default_texture_filter(canvas_item, RS::CanvasItemTextureFilter(p_tile_map->CanvasItem::get_texture_filter()));
- rs->canvas_item_set_default_texture_repeat(canvas_item, RS::CanvasItemTextureRepeat(p_tile_map->CanvasItem::get_texture_repeat()));
-
- q.canvas_items.push_back(canvas_item);
-
- prev_canvas_item = canvas_item;
- prev_material = mat;
- prev_z_index = z_index;
-
- } else {
- // Keep the same canvas_item to draw on.
- canvas_item = prev_canvas_item;
- }
-
- // Drawing the tile in the canvas item.
- draw_tile(canvas_item, E_cell->key() - position, tile_set, c.source_id, c.get_atlas_coords(), c.alternative_tile, p_tile_map->get_self_modulate());
-
- // --- Occluders ---
- for (int i = 0; i < tile_set->get_occlusion_layers_count(); i++) {
- Transform2D xform;
- xform.set_origin(E_cell->key());
- if (tile_data->get_occluder(i).is_valid()) {
- RID occluder_id = rs->canvas_light_occluder_create();
- rs->canvas_light_occluder_set_enabled(occluder_id, visible);
- rs->canvas_light_occluder_set_transform(occluder_id, p_tile_map->get_global_transform() * xform);
- rs->canvas_light_occluder_set_polygon(occluder_id, tile_data->get_occluder(i)->get_rid());
- rs->canvas_light_occluder_attach_to_canvas(occluder_id, p_tile_map->get_canvas());
- rs->canvas_light_occluder_set_light_mask(occluder_id, tile_set->get_occlusion_layer_light_mask(i));
- q.occluders.push_back(occluder_id);
- }
- }
- }
- }
- }
-
- quadrant_order_dirty = true;
- q_list_element = q_list_element->next();
- }
-
- // Reset the drawing indices
- if (quadrant_order_dirty) {
- int index = -(int64_t)0x80000000; //always must be drawn below children.
-
- // Sort the quadrants coords per world coordinates
- Map<Vector2i, Vector2i, TileMapQuadrant::CoordsWorldComparator> world_to_map;
- Map<Vector2i, TileMapQuadrant> quadrant_map = p_tile_map->get_quadrant_map();
- for (Map<Vector2i, TileMapQuadrant>::Element *E = quadrant_map.front(); E; E = E->next()) {
- world_to_map[p_tile_map->map_to_world(E->key())] = E->key();
- }
-
- // Sort the quadrants
- for (Map<Vector2i, Vector2i, TileMapQuadrant::CoordsWorldComparator>::Element *E = world_to_map.front(); E; E = E->next()) {
- TileMapQuadrant &q = quadrant_map[E->value()];
- for (const RID &F : q.canvas_items) {
- RS::get_singleton()->canvas_item_set_draw_index(F, index++);
- }
- }
-
- quadrant_order_dirty = false;
- }
-}
-
-void TileSetPluginAtlasRendering::create_quadrant(TileMap *p_tile_map, TileMapQuadrant *p_quadrant) {
- Ref<TileSet> tile_set = p_tile_map->get_tileset();
- ERR_FAIL_COND(!tile_set.is_valid());
-
- quadrant_order_dirty = true;
-}
-
-void TileSetPluginAtlasRendering::cleanup_quadrant(TileMap *p_tile_map, TileMapQuadrant *p_quadrant) {
- // Free the canvas items.
- for (const RID &E : p_quadrant->canvas_items) {
- RenderingServer::get_singleton()->free(E);
- }
- p_quadrant->canvas_items.clear();
-
- // Free the occluders.
- for (const RID &E : p_quadrant->occluders) {
- RenderingServer::get_singleton()->free(E);
- }
- p_quadrant->occluders.clear();
-}
-
-void TileSetPluginAtlasRendering::draw_quadrant_debug(TileMap *p_tile_map, TileMapQuadrant *p_quadrant) {
- Ref<TileSet> tile_set = p_tile_map->get_tileset();
- ERR_FAIL_COND(!tile_set.is_valid());
-
- if (!Engine::get_singleton()->is_editor_hint()) {
- return;
- }
-
- // Draw a placeholder for scenes needing one.
- RenderingServer *rs = RenderingServer::get_singleton();
- Vector2 quadrant_pos = p_tile_map->map_to_world(p_quadrant->coords * p_tile_map->get_effective_quadrant_size());
- for (Set<Vector2i>::Element *E_cell = p_quadrant->cells.front(); E_cell; E_cell = E_cell->next()) {
- const TileMapCell &c = p_tile_map->get_cell(E_cell->get(), true);
-
- TileSetSource *source;
- if (tile_set->has_source(c.source_id)) {
- source = *tile_set->get_source(c.source_id);
-
- if (!source->has_tile(c.get_atlas_coords()) || !source->has_alternative_tile(c.get_atlas_coords(), c.alternative_tile)) {
- continue;
- }
-
- TileSetAtlasSource *atlas_source = Object::cast_to<TileSetAtlasSource>(source);
- if (atlas_source) {
- Vector2i grid_size = atlas_source->get_atlas_grid_size();
- if (!atlas_source->get_texture().is_valid() || c.get_atlas_coords().x >= grid_size.x || c.get_atlas_coords().y >= grid_size.y) {
- // Generate a random color from the hashed values of the tiles.
- Array to_hash;
- to_hash.push_back(c.source_id);
- to_hash.push_back(c.get_atlas_coords());
- to_hash.push_back(c.alternative_tile);
- uint32_t hash = RandomPCG(to_hash.hash()).rand();
-
- Color color;
- color = color.from_hsv(
- (float)((hash >> 24) & 0xFF) / 256.0,
- Math::lerp(0.5, 1.0, (float)((hash >> 16) & 0xFF) / 256.0),
- Math::lerp(0.5, 1.0, (float)((hash >> 8) & 0xFF) / 256.0),
- 0.8);
-
- // Draw a placeholder tile.
- Transform2D xform;
- xform.set_origin(p_tile_map->map_to_world(E_cell->get()) - quadrant_pos);
- rs->canvas_item_add_set_transform(p_quadrant->debug_canvas_item, xform);
- rs->canvas_item_add_circle(p_quadrant->debug_canvas_item, Vector2(), MIN(tile_set->get_tile_size().x, tile_set->get_tile_size().y) / 4.0, color);
- }
- }
- }
- }
-}
-
-/////////////////////////////// TileSetPluginAtlasPhysics //////////////////////////////////////
-
-void TileSetPluginAtlasPhysics::tilemap_notification(TileMap *p_tile_map, int p_what) {
- switch (p_what) {
- case CanvasItem::NOTIFICATION_TRANSFORM_CHANGED: {
- // Update the bodies transforms.
- if (p_tile_map->is_inside_tree()) {
- Map<Vector2i, TileMapQuadrant> quadrant_map = p_tile_map->get_quadrant_map();
- Transform2D global_transform = p_tile_map->get_global_transform();
-
- for (Map<Vector2i, TileMapQuadrant>::Element *E = quadrant_map.front(); E; E = E->next()) {
- TileMapQuadrant &q = E->get();
-
- Transform2D xform;
- xform.set_origin(p_tile_map->map_to_world(E->key() * p_tile_map->get_effective_quadrant_size()));
- xform = global_transform * xform;
-
- for (int body_index = 0; body_index < q.bodies.size(); body_index++) {
- PhysicsServer2D::get_singleton()->body_set_state(q.bodies[body_index], PhysicsServer2D::BODY_STATE_TRANSFORM, xform);
- }
- }
- }
- } break;
- }
-}
-
-void TileSetPluginAtlasPhysics::update_dirty_quadrants(TileMap *p_tile_map, SelfList<TileMapQuadrant>::List &r_dirty_quadrant_list) {
- ERR_FAIL_COND(!p_tile_map);
- ERR_FAIL_COND(!p_tile_map->is_inside_tree());
- Ref<TileSet> tile_set = p_tile_map->get_tileset();
- ERR_FAIL_COND(!tile_set.is_valid());
-
- Transform2D global_transform = p_tile_map->get_global_transform();
- PhysicsServer2D *ps = PhysicsServer2D::get_singleton();
-
- SelfList<TileMapQuadrant> *q_list_element = r_dirty_quadrant_list.first();
- while (q_list_element) {
- TileMapQuadrant &q = *q_list_element->self();
-
- Vector2 quadrant_pos = p_tile_map->map_to_world(q.coords * p_tile_map->get_effective_quadrant_size());
-
- // Clear shapes.
- for (int body_index = 0; body_index < q.bodies.size(); body_index++) {
- ps->body_clear_shapes(q.bodies[body_index]);
-
- // Position the bodies.
- Transform2D xform;
- xform.set_origin(quadrant_pos);
- xform = global_transform * xform;
- ps->body_set_state(q.bodies[body_index], PhysicsServer2D::BODY_STATE_TRANSFORM, xform);
- }
-
- for (Set<Vector2i>::Element *E_cell = q.cells.front(); E_cell; E_cell = E_cell->next()) {
- TileMapCell c = p_tile_map->get_cell(E_cell->get(), true);
-
- TileSetSource *source;
- if (tile_set->has_source(c.source_id)) {
- source = *tile_set->get_source(c.source_id);
-
- if (!source->has_tile(c.get_atlas_coords()) || !source->has_alternative_tile(c.get_atlas_coords(), c.alternative_tile)) {
- continue;
- }
-
- TileSetAtlasSource *atlas_source = Object::cast_to<TileSetAtlasSource>(source);
- if (atlas_source) {
- TileData *tile_data = Object::cast_to<TileData>(atlas_source->get_tile_data(c.get_atlas_coords(), c.alternative_tile));
-
- for (int body_index = 0; body_index < q.bodies.size(); body_index++) {
- // Add the shapes again.
- for (int polygon_index = 0; polygon_index < tile_data->get_collision_polygons_count(body_index); polygon_index++) {
- bool one_way_collision = tile_data->is_collision_polygon_one_way(body_index, polygon_index);
- float one_way_collision_margin = tile_data->get_collision_polygon_one_way_margin(body_index, polygon_index);
-
- int shapes_count = tile_data->get_collision_polygon_shapes_count(body_index, polygon_index);
- for (int shape_index = 0; shape_index < shapes_count; shape_index++) {
- Transform2D xform = Transform2D();
- xform.set_origin(p_tile_map->map_to_world(E_cell->get()) - quadrant_pos);
-
- // Add decomposed convex shapes.
- Ref<ConvexPolygonShape2D> shape = tile_data->get_collision_polygon_shape(body_index, polygon_index, shape_index);
- ps->body_add_shape(q.bodies[body_index], shape->get_rid(), xform);
- ps->body_set_shape_metadata(q.bodies[body_index], shape_index, E_cell->get());
- ps->body_set_shape_as_one_way_collision(q.bodies[body_index], shape_index, one_way_collision, one_way_collision_margin);
- }
- }
- }
- }
- }
- }
-
- q_list_element = q_list_element->next();
- }
-}
-
-void TileSetPluginAtlasPhysics::create_quadrant(TileMap *p_tile_map, TileMapQuadrant *p_quadrant) {
- Ref<TileSet> tile_set = p_tile_map->get_tileset();
- ERR_FAIL_COND(!tile_set.is_valid());
-
- //Get the TileMap's gobla transform.
- Transform2D global_transform;
- if (p_tile_map->is_inside_tree()) {
- global_transform = p_tile_map->get_global_transform();
- }
-
- // Clear all bodies.
- p_quadrant->bodies.clear();
-
- // Create the body and set its parameters.
- for (int layer_index = 0; layer_index < tile_set->get_physics_layers_count(); layer_index++) {
- RID body = PhysicsServer2D::get_singleton()->body_create();
- PhysicsServer2D::get_singleton()->body_set_mode(body, PhysicsServer2D::BODY_MODE_STATIC);
-
- PhysicsServer2D::get_singleton()->body_attach_object_instance_id(body, p_tile_map->get_instance_id());
- PhysicsServer2D::get_singleton()->body_set_collision_layer(body, tile_set->get_physics_layer_collision_layer(layer_index));
- PhysicsServer2D::get_singleton()->body_set_collision_mask(body, tile_set->get_physics_layer_collision_mask(layer_index));
-
- Ref<PhysicsMaterial> physics_material = tile_set->get_physics_layer_physics_material(layer_index);
- if (!physics_material.is_valid()) {
- PhysicsServer2D::get_singleton()->body_set_param(body, PhysicsServer2D::BODY_PARAM_BOUNCE, 0);
- PhysicsServer2D::get_singleton()->body_set_param(body, PhysicsServer2D::BODY_PARAM_FRICTION, 1);
- } else {
- PhysicsServer2D::get_singleton()->body_set_param(body, PhysicsServer2D::BODY_PARAM_BOUNCE, physics_material->computed_bounce());
- PhysicsServer2D::get_singleton()->body_set_param(body, PhysicsServer2D::BODY_PARAM_FRICTION, physics_material->computed_friction());
- }
-
- if (p_tile_map->is_inside_tree()) {
- RID space = p_tile_map->get_world_2d()->get_space();
- PhysicsServer2D::get_singleton()->body_set_space(body, space);
-
- Transform2D xform;
- xform.set_origin(p_tile_map->map_to_world(p_quadrant->coords * p_tile_map->get_effective_quadrant_size()));
- xform = global_transform * xform;
- PhysicsServer2D::get_singleton()->body_set_state(body, PhysicsServer2D::BODY_STATE_TRANSFORM, xform);
- }
-
- p_quadrant->bodies.push_back(body);
- }
-}
-
-void TileSetPluginAtlasPhysics::cleanup_quadrant(TileMap *p_tile_map, TileMapQuadrant *p_quadrant) {
- // Remove a quadrant.
- for (int body_index = 0; body_index < p_quadrant->bodies.size(); body_index++) {
- PhysicsServer2D::get_singleton()->free(p_quadrant->bodies[body_index]);
- }
- p_quadrant->bodies.clear();
-}
-
-void TileSetPluginAtlasPhysics::draw_quadrant_debug(TileMap *p_tile_map, TileMapQuadrant *p_quadrant) {
- // Draw the debug collision shapes.
- Ref<TileSet> tile_set = p_tile_map->get_tileset();
- ERR_FAIL_COND(!tile_set.is_valid());
-
- if (!p_tile_map->get_tree()) {
- return;
- }
-
- bool show_collision = false;
- switch (p_tile_map->get_collision_visibility_mode()) {
- case TileMap::VISIBILITY_MODE_DEFAULT:
- show_collision = !Engine::get_singleton()->is_editor_hint() && (p_tile_map->get_tree() && p_tile_map->get_tree()->is_debugging_navigation_hint());
- break;
- case TileMap::VISIBILITY_MODE_FORCE_HIDE:
- show_collision = false;
- break;
- case TileMap::VISIBILITY_MODE_FORCE_SHOW:
- show_collision = true;
- break;
- }
- if (!show_collision) {
- return;
- }
-
- RenderingServer *rs = RenderingServer::get_singleton();
-
- Vector2 quadrant_pos = p_tile_map->map_to_world(p_quadrant->coords * p_tile_map->get_effective_quadrant_size());
-
- Color debug_collision_color = p_tile_map->get_tree()->get_debug_collisions_color();
- for (Set<Vector2i>::Element *E_cell = p_quadrant->cells.front(); E_cell; E_cell = E_cell->next()) {
- TileMapCell c = p_tile_map->get_cell(E_cell->get(), true);
-
- Transform2D xform;
- xform.set_origin(p_tile_map->map_to_world(E_cell->get()) - quadrant_pos);
- rs->canvas_item_add_set_transform(p_quadrant->debug_canvas_item, xform);
-
- if (tile_set->has_source(c.source_id)) {
- TileSetSource *source = *tile_set->get_source(c.source_id);
-
- if (!source->has_tile(c.get_atlas_coords()) || !source->has_alternative_tile(c.get_atlas_coords(), c.alternative_tile)) {
- continue;
- }
-
- TileSetAtlasSource *atlas_source = Object::cast_to<TileSetAtlasSource>(source);
- if (atlas_source) {
- TileData *tile_data = Object::cast_to<TileData>(atlas_source->get_tile_data(c.get_atlas_coords(), c.alternative_tile));
-
- for (int body_index = 0; body_index < p_quadrant->bodies.size(); body_index++) {
- for (int polygon_index = 0; polygon_index < tile_data->get_collision_polygons_count(body_index); polygon_index++) {
- // Draw the debug polygon.
- Vector<Vector2> polygon = tile_data->get_collision_polygon_points(body_index, polygon_index);
- if (polygon.size() >= 3) {
- Vector<Color> color;
- color.push_back(debug_collision_color);
- rs->canvas_item_add_polygon(p_quadrant->debug_canvas_item, polygon, color);
- }
- }
- }
- }
- }
- rs->canvas_item_add_set_transform(p_quadrant->debug_canvas_item, Transform2D());
- }
-};
-
-/////////////////////////////// TileSetPluginAtlasNavigation //////////////////////////////////////
-
-void TileSetPluginAtlasNavigation::tilemap_notification(TileMap *p_tile_map, int p_what) {
- switch (p_what) {
- case CanvasItem::NOTIFICATION_TRANSFORM_CHANGED: {
- if (p_tile_map->is_inside_tree()) {
- Map<Vector2i, TileMapQuadrant> quadrant_map = p_tile_map->get_quadrant_map();
- Transform2D tilemap_xform = p_tile_map->get_global_transform();
- for (Map<Vector2i, TileMapQuadrant>::Element *E_quadrant = quadrant_map.front(); E_quadrant; E_quadrant = E_quadrant->next()) {
- TileMapQuadrant &q = E_quadrant->get();
- for (Map<Vector2i, Vector<RID>>::Element *E_region = q.navigation_regions.front(); E_region; E_region = E_region->next()) {
- for (int layer_index = 0; layer_index < E_region->get().size(); layer_index++) {
- RID region = E_region->get()[layer_index];
- if (!region.is_valid()) {
- continue;
- }
- Transform2D tile_transform;
- tile_transform.set_origin(p_tile_map->map_to_world(E_region->key()));
- NavigationServer2D::get_singleton()->region_set_transform(region, tilemap_xform * tile_transform);
- }
- }
- }
- }
- } break;
- }
-}
-
-void TileSetPluginAtlasNavigation::update_dirty_quadrants(TileMap *p_tile_map, SelfList<TileMapQuadrant>::List &r_dirty_quadrant_list) {
- ERR_FAIL_COND(!p_tile_map);
- ERR_FAIL_COND(!p_tile_map->is_inside_tree());
- Ref<TileSet> tile_set = p_tile_map->get_tileset();
- ERR_FAIL_COND(!tile_set.is_valid());
-
- // Get colors for debug.
- SceneTree *st = SceneTree::get_singleton();
- Color debug_navigation_color;
- bool debug_navigation = st && st->is_debugging_navigation_hint();
- if (debug_navigation) {
- debug_navigation_color = st->get_debug_navigation_color();
- }
-
- Transform2D tilemap_xform = p_tile_map->get_global_transform();
- SelfList<TileMapQuadrant> *q_list_element = r_dirty_quadrant_list.first();
- while (q_list_element) {
- TileMapQuadrant &q = *q_list_element->self();
-
- // Clear navigation shapes in the quadrant.
- for (Map<Vector2i, Vector<RID>>::Element *E = q.navigation_regions.front(); E; E = E->next()) {
- for (int i = 0; i < E->get().size(); i++) {
- RID region = E->get()[i];
- if (!region.is_valid()) {
- continue;
- }
- NavigationServer2D::get_singleton()->region_set_map(region, RID());
- }
- }
- q.navigation_regions.clear();
-
- // Get the navigation polygons and create regions.
- for (Set<Vector2i>::Element *E_cell = q.cells.front(); E_cell; E_cell = E_cell->next()) {
- TileMapCell c = p_tile_map->get_cell(E_cell->get(), true);
-
- TileSetSource *source;
- if (tile_set->has_source(c.source_id)) {
- source = *tile_set->get_source(c.source_id);
-
- if (!source->has_tile(c.get_atlas_coords()) || !source->has_alternative_tile(c.get_atlas_coords(), c.alternative_tile)) {
- continue;
- }
-
- TileSetAtlasSource *atlas_source = Object::cast_to<TileSetAtlasSource>(source);
- if (atlas_source) {
- TileData *tile_data = Object::cast_to<TileData>(atlas_source->get_tile_data(c.get_atlas_coords(), c.alternative_tile));
- q.navigation_regions[E_cell->get()].resize(tile_set->get_navigation_layers_count());
-
- for (int layer_index = 0; layer_index < tile_set->get_navigation_layers_count(); layer_index++) {
- Ref<NavigationPolygon> navpoly;
- navpoly = tile_data->get_navigation_polygon(layer_index);
-
- if (navpoly.is_valid()) {
- Transform2D tile_transform;
- tile_transform.set_origin(p_tile_map->map_to_world(E_cell->get()));
-
- RID region = NavigationServer2D::get_singleton()->region_create();
- NavigationServer2D::get_singleton()->region_set_map(region, p_tile_map->get_world_2d()->get_navigation_map());
- NavigationServer2D::get_singleton()->region_set_transform(region, tilemap_xform * tile_transform);
- NavigationServer2D::get_singleton()->region_set_navpoly(region, navpoly);
- q.navigation_regions[E_cell->get()].write[layer_index] = region;
- }
- }
- }
- }
- }
-
- q_list_element = q_list_element->next();
- }
-}
-
-void TileSetPluginAtlasNavigation::cleanup_quadrant(TileMap *p_tile_map, TileMapQuadrant *p_quadrant) {
- // Clear navigation shapes in the quadrant.
- for (Map<Vector2i, Vector<RID>>::Element *E = p_quadrant->navigation_regions.front(); E; E = E->next()) {
- for (int i = 0; i < E->get().size(); i++) {
- RID region = E->get()[i];
- if (!region.is_valid()) {
- continue;
- }
- NavigationServer2D::get_singleton()->free(region);
- }
- }
- p_quadrant->navigation_regions.clear();
-}
-
-void TileSetPluginAtlasNavigation::draw_quadrant_debug(TileMap *p_tile_map, TileMapQuadrant *p_quadrant) {
- // Draw the debug collision shapes.
- Ref<TileSet> tile_set = p_tile_map->get_tileset();
- ERR_FAIL_COND(!tile_set.is_valid());
-
- if (!p_tile_map->get_tree()) {
- return;
- }
-
- bool show_navigation = false;
- switch (p_tile_map->get_navigation_visibility_mode()) {
- case TileMap::VISIBILITY_MODE_DEFAULT:
- show_navigation = !Engine::get_singleton()->is_editor_hint() && (p_tile_map->get_tree() && p_tile_map->get_tree()->is_debugging_navigation_hint());
- break;
- case TileMap::VISIBILITY_MODE_FORCE_HIDE:
- show_navigation = false;
- break;
- case TileMap::VISIBILITY_MODE_FORCE_SHOW:
- show_navigation = true;
- break;
- }
- if (!show_navigation) {
- return;
- }
-
- RenderingServer *rs = RenderingServer::get_singleton();
-
- Color color = p_tile_map->get_tree()->get_debug_navigation_color();
- RandomPCG rand;
-
- Vector2 quadrant_pos = p_tile_map->map_to_world(p_quadrant->coords * p_tile_map->get_effective_quadrant_size());
-
- for (Set<Vector2i>::Element *E_cell = p_quadrant->cells.front(); E_cell; E_cell = E_cell->next()) {
- TileMapCell c = p_tile_map->get_cell(E_cell->get(), true);
-
- TileSetSource *source;
- if (tile_set->has_source(c.source_id)) {
- source = *tile_set->get_source(c.source_id);
-
- if (!source->has_tile(c.get_atlas_coords()) || !source->has_alternative_tile(c.get_atlas_coords(), c.alternative_tile)) {
- continue;
- }
-
- TileSetAtlasSource *atlas_source = Object::cast_to<TileSetAtlasSource>(source);
- if (atlas_source) {
- TileData *tile_data = Object::cast_to<TileData>(atlas_source->get_tile_data(c.get_atlas_coords(), c.alternative_tile));
-
- Transform2D xform;
- xform.set_origin(p_tile_map->map_to_world(E_cell->get()) - quadrant_pos);
- rs->canvas_item_add_set_transform(p_quadrant->debug_canvas_item, xform);
-
- for (int layer_index = 0; layer_index < tile_set->get_navigation_layers_count(); layer_index++) {
- Ref<NavigationPolygon> navpoly = tile_data->get_navigation_polygon(layer_index);
- if (navpoly.is_valid()) {
- PackedVector2Array navigation_polygon_vertices = navpoly->get_vertices();
-
- for (int i = 0; i < navpoly->get_polygon_count(); i++) {
- // An array of vertices for this polygon.
- Vector<int> polygon = navpoly->get_polygon(i);
- Vector<Vector2> vertices;
- vertices.resize(polygon.size());
- for (int j = 0; j < polygon.size(); j++) {
- ERR_FAIL_INDEX(polygon[j], navigation_polygon_vertices.size());
- vertices.write[j] = navigation_polygon_vertices[polygon[j]];
- }
-
- // Generate the polygon color, slightly randomly modified from the settings one.
- Color random_variation_color;
- random_variation_color.set_hsv(color.get_h() + rand.random(-1.0, 1.0) * 0.05, color.get_s(), color.get_v() + rand.random(-1.0, 1.0) * 0.1);
- random_variation_color.a = color.a;
- Vector<Color> colors;
- colors.push_back(random_variation_color);
-
- rs->canvas_item_add_polygon(p_quadrant->debug_canvas_item, vertices, colors);
- }
- }
- }
- }
- }
- }
-}
-
-/////////////////////////////// TileSetPluginScenesCollections //////////////////////////////////////
-
-void TileSetPluginScenesCollections::update_dirty_quadrants(TileMap *p_tile_map, SelfList<TileMapQuadrant>::List &r_dirty_quadrant_list) {
- Ref<TileSet> tile_set = p_tile_map->get_tileset();
- ERR_FAIL_COND(!tile_set.is_valid());
-
- SelfList<TileMapQuadrant> *q_list_element = r_dirty_quadrant_list.first();
- while (q_list_element) {
- TileMapQuadrant &q = *q_list_element->self();
-
- // Clear the scenes.
- for (Map<Vector2i, String>::Element *E = q.scenes.front(); E; E = E->next()) {
- Node *node = p_tile_map->get_node(E->get());
- if (node) {
- node->queue_delete();
- }
- }
-
- q.scenes.clear();
-
- // Recreate the scenes.
- for (Set<Vector2i>::Element *E_cell = q.cells.front(); E_cell; E_cell = E_cell->next()) {
- const TileMapCell &c = p_tile_map->get_cell(E_cell->get(), true);
-
- TileSetSource *source;
- if (tile_set->has_source(c.source_id)) {
- source = *tile_set->get_source(c.source_id);
-
- if (!source->has_tile(c.get_atlas_coords()) || !source->has_alternative_tile(c.get_atlas_coords(), c.alternative_tile)) {
- continue;
- }
-
- TileSetScenesCollectionSource *scenes_collection_source = Object::cast_to<TileSetScenesCollectionSource>(source);
- if (scenes_collection_source) {
- Ref<PackedScene> packed_scene = scenes_collection_source->get_scene_tile_scene(c.alternative_tile);
- if (packed_scene.is_valid()) {
- Node *scene = packed_scene->instantiate();
- p_tile_map->add_child(scene);
- Control *scene_as_control = Object::cast_to<Control>(scene);
- Node2D *scene_as_node2d = Object::cast_to<Node2D>(scene);
- if (scene_as_control) {
- scene_as_control->set_position(p_tile_map->map_to_world(E_cell->get()) + scene_as_control->get_position());
- } else if (scene_as_node2d) {
- Transform2D xform;
- xform.set_origin(p_tile_map->map_to_world(E_cell->get()));
- scene_as_node2d->set_transform(xform * scene_as_node2d->get_transform());
- }
- q.scenes[E_cell->get()] = scene->get_name();
- }
- }
- }
- }
-
- q_list_element = q_list_element->next();
- }
-}
-
-void TileSetPluginScenesCollections::cleanup_quadrant(TileMap *p_tile_map, TileMapQuadrant *p_quadrant) {
- // Clear the scenes.
- for (Map<Vector2i, String>::Element *E = p_quadrant->scenes.front(); E; E = E->next()) {
- Node *node = p_tile_map->get_node(E->get());
- if (node) {
- node->queue_delete();
- }
- }
-
- p_quadrant->scenes.clear();
-}
-
-void TileSetPluginScenesCollections::draw_quadrant_debug(TileMap *p_tile_map, TileMapQuadrant *p_quadrant) {
- Ref<TileSet> tile_set = p_tile_map->get_tileset();
- ERR_FAIL_COND(!tile_set.is_valid());
-
- if (!Engine::get_singleton()->is_editor_hint()) {
- return;
- }
-
- // Draw a placeholder for scenes needing one.
- RenderingServer *rs = RenderingServer::get_singleton();
- Vector2 quadrant_pos = p_tile_map->map_to_world(p_quadrant->coords * p_tile_map->get_effective_quadrant_size());
- for (Set<Vector2i>::Element *E_cell = p_quadrant->cells.front(); E_cell; E_cell = E_cell->next()) {
- const TileMapCell &c = p_tile_map->get_cell(E_cell->get(), true);
-
- TileSetSource *source;
- if (tile_set->has_source(c.source_id)) {
- source = *tile_set->get_source(c.source_id);
-
- if (!source->has_tile(c.get_atlas_coords()) || !source->has_alternative_tile(c.get_atlas_coords(), c.alternative_tile)) {
- continue;
- }
-
- TileSetScenesCollectionSource *scenes_collection_source = Object::cast_to<TileSetScenesCollectionSource>(source);
- if (scenes_collection_source) {
- if (!scenes_collection_source->get_scene_tile_scene(c.alternative_tile).is_valid() || scenes_collection_source->get_scene_tile_display_placeholder(c.alternative_tile)) {
- // Generate a random color from the hashed values of the tiles.
- Array to_hash;
- to_hash.push_back(c.source_id);
- to_hash.push_back(c.alternative_tile);
- uint32_t hash = RandomPCG(to_hash.hash()).rand();
-
- Color color;
- color = color.from_hsv(
- (float)((hash >> 24) & 0xFF) / 256.0,
- Math::lerp(0.5, 1.0, (float)((hash >> 16) & 0xFF) / 256.0),
- Math::lerp(0.5, 1.0, (float)((hash >> 8) & 0xFF) / 256.0),
- 0.8);
-
- // Draw a placeholder tile.
- Transform2D xform;
- xform.set_origin(p_tile_map->map_to_world(E_cell->get()) - quadrant_pos);
- rs->canvas_item_add_set_transform(p_quadrant->debug_canvas_item, xform);
- rs->canvas_item_add_circle(p_quadrant->debug_canvas_item, Vector2(), MIN(tile_set->get_tile_size().x, tile_set->get_tile_size().y) / 4.0, color);
- }
- }
- }
- }
-}
diff --git a/scene/resources/tile_set.h b/scene/resources/tile_set.h
index 0a07981171..35e6999d13 100644
--- a/scene/resources/tile_set.h
+++ b/scene/resources/tile_set.h
@@ -191,7 +191,6 @@ private:
Vector2 tile_skew = Vector2(0, 0);
// Rendering.
- bool y_sorting = false;
bool uv_clipping = false;
struct OcclusionLayer {
uint32_t light_mask = 1;
@@ -245,9 +244,6 @@ private:
int next_source_id = 0;
// ---------------------
- // Plugins themselves.
- Vector<TileSetPlugin *> tile_set_plugins_vector;
-
void _compute_next_source_id();
void _source_changed();
@@ -299,9 +295,6 @@ public:
Ref<TileSetSource> get_source(int p_source_id) const;
// Rendering
- void set_y_sorting(bool p_y_sort);
- bool is_y_sorting() const;
-
void set_uv_clipping(bool p_uv_clipping);
bool is_uv_clipping() const;
@@ -666,73 +659,6 @@ public:
Variant get_custom_data_by_layer_id(int p_layer_id) const;
};
-#include "scene/2d/tile_map.h"
-
-class TileSetPlugin : public Object {
- GDCLASS(TileSetPlugin, Object);
-
-public:
- // Tilemap updates.
- virtual void tilemap_notification(TileMap *p_tile_map, int p_what){};
- virtual void update_dirty_quadrants(TileMap *p_tile_map, SelfList<TileMapQuadrant>::List &r_dirty_quadrant_list){};
- virtual void create_quadrant(TileMap *p_tile_map, TileMapQuadrant *p_quadrant){};
- virtual void cleanup_quadrant(TileMap *p_tile_map, TileMapQuadrant *p_quadrant){};
-
- virtual void draw_quadrant_debug(TileMap *p_tile_map, TileMapQuadrant *p_quadrant){};
-};
-
-class TileSetPluginAtlasRendering : public TileSetPlugin {
- GDCLASS(TileSetPluginAtlasRendering, TileSetPlugin);
-
-private:
- static constexpr float fp_adjust = 0.00001;
- bool quadrant_order_dirty = false;
-
-public:
- // Tilemap updates
- virtual void tilemap_notification(TileMap *p_tile_map, int p_what) override;
- virtual void update_dirty_quadrants(TileMap *p_tile_map, SelfList<TileMapQuadrant>::List &r_dirty_quadrant_list) override;
- virtual void create_quadrant(TileMap *p_tile_map, TileMapQuadrant *p_quadrant) override;
- virtual void cleanup_quadrant(TileMap *p_tile_map, TileMapQuadrant *p_quadrant) override;
- virtual void draw_quadrant_debug(TileMap *p_tile_map, TileMapQuadrant *p_quadrant) override;
-
- // Other.
- static void draw_tile(RID p_canvas_item, Vector2i p_position, const Ref<TileSet> p_tile_set, int p_atlas_source_id, Vector2i p_atlas_coords, int p_alternative_tile, Color p_modulation = Color(1.0, 1.0, 1.0, 1.0));
-};
-
-class TileSetPluginAtlasPhysics : public TileSetPlugin {
- GDCLASS(TileSetPluginAtlasPhysics, TileSetPlugin);
-
-public:
- // Tilemap updates
- virtual void tilemap_notification(TileMap *p_tile_map, int p_what) override;
- virtual void update_dirty_quadrants(TileMap *p_tile_map, SelfList<TileMapQuadrant>::List &r_dirty_quadrant_list) override;
- virtual void create_quadrant(TileMap *p_tile_map, TileMapQuadrant *p_quadrant) override;
- virtual void cleanup_quadrant(TileMap *p_tile_map, TileMapQuadrant *p_quadrant) override;
- virtual void draw_quadrant_debug(TileMap *p_tile_map, TileMapQuadrant *p_quadrant) override;
-};
-
-class TileSetPluginAtlasNavigation : public TileSetPlugin {
- GDCLASS(TileSetPluginAtlasNavigation, TileSetPlugin);
-
-public:
- // Tilemap updates
- virtual void tilemap_notification(TileMap *p_tile_map, int p_what) override;
- virtual void update_dirty_quadrants(TileMap *p_tile_map, SelfList<TileMapQuadrant>::List &r_dirty_quadrant_list) override;
- virtual void cleanup_quadrant(TileMap *p_tile_map, TileMapQuadrant *p_quadrant) override;
- virtual void draw_quadrant_debug(TileMap *p_tile_map, TileMapQuadrant *p_quadrant) override;
-};
-
-class TileSetPluginScenesCollections : public TileSetPlugin {
- GDCLASS(TileSetPluginScenesCollections, TileSetPlugin);
-
-public:
- // Tilemap updates
- virtual void update_dirty_quadrants(TileMap *p_tile_map, SelfList<TileMapQuadrant>::List &r_dirty_quadrant_list) override;
- virtual void cleanup_quadrant(TileMap *p_tile_map, TileMapQuadrant *p_quadrant) override;
- virtual void draw_quadrant_debug(TileMap *p_tile_map, TileMapQuadrant *p_quadrant) override;
-};
-
VARIANT_ENUM_CAST(TileSet::CellNeighbor);
VARIANT_ENUM_CAST(TileSet::TerrainMode);
VARIANT_ENUM_CAST(TileSet::TileShape);
diff --git a/scene/resources/visual_shader.cpp b/scene/resources/visual_shader.cpp
index 7292728251..a23152a6d1 100644
--- a/scene/resources/visual_shader.cpp
+++ b/scene/resources/visual_shader.cpp
@@ -451,18 +451,29 @@ VisualShader::Type VisualShader::get_shader_type() const {
return current_type;
}
-void VisualShader::set_version(const String &p_version) {
- version = p_version;
+void VisualShader::set_engine_version(const Dictionary &p_engine_version) {
+ ERR_FAIL_COND(!p_engine_version.has("major"));
+ ERR_FAIL_COND(!p_engine_version.has("minor"));
+ engine_version["major"] = p_engine_version["major"];
+ engine_version["minor"] = p_engine_version["minor"];
}
-String VisualShader::get_version() const {
- return version;
+Dictionary VisualShader::get_engine_version() const {
+ return engine_version;
}
-void VisualShader::update_version(const String &p_new_version) {
- if (version == "") {
+#ifndef DISABLE_DEPRECATED
+
+void VisualShader::update_engine_version(const Dictionary &p_new_version) {
+ if (engine_version.is_empty()) { // before 4.0
for (int i = 0; i < TYPE_MAX; i++) {
for (Map<int, Node>::Element *E = graph[i].nodes.front(); E; E = E->next()) {
+ Ref<VisualShaderNodeInput> input = Object::cast_to<VisualShaderNodeInput>(E->get().node.ptr());
+ if (input.is_valid()) {
+ if (input->get_input_name() == "side") {
+ input->set_input_name("front_facing");
+ }
+ }
Ref<VisualShaderNodeExpression> expression = Object::cast_to<VisualShaderNodeExpression>(E->get().node.ptr());
if (expression.is_valid()) {
for (int j = 0; j < expression->get_input_port_count(); j++) {
@@ -491,9 +502,11 @@ void VisualShader::update_version(const String &p_new_version) {
}
}
}
- set_version(p_new_version);
+ set_engine_version(p_new_version);
}
+#endif /* DISABLE_DEPRECATED */
+
void VisualShader::add_node(Type p_type, const Ref<VisualShaderNode> &p_node, const Vector2 &p_position, int p_id) {
ERR_FAIL_COND(p_node.is_null());
ERR_FAIL_COND(p_id < 2);
@@ -2007,8 +2020,8 @@ void VisualShader::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_node_connections", "type"), &VisualShader::_get_node_connections);
- ClassDB::bind_method(D_METHOD("set_version", "version"), &VisualShader::set_version);
- ClassDB::bind_method(D_METHOD("get_version"), &VisualShader::get_version);
+ ClassDB::bind_method(D_METHOD("set_engine_version", "version"), &VisualShader::set_engine_version);
+ ClassDB::bind_method(D_METHOD("get_engine_version"), &VisualShader::get_engine_version);
ClassDB::bind_method(D_METHOD("set_graph_offset", "offset"), &VisualShader::set_graph_offset);
ClassDB::bind_method(D_METHOD("get_graph_offset"), &VisualShader::get_graph_offset);
@@ -2016,7 +2029,7 @@ void VisualShader::_bind_methods() {
ClassDB::bind_method(D_METHOD("_update_shader"), &VisualShader::_update_shader);
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "graph_offset", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "set_graph_offset", "get_graph_offset");
- ADD_PROPERTY(PropertyInfo(Variant::STRING, "version", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "set_version", "get_version");
+ ADD_PROPERTY(PropertyInfo(Variant::STRING, "engine_version", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "set_engine_version", "get_engine_version");
ADD_PROPERTY_DEFAULT("code", ""); // Inherited from Shader, prevents showing default code as override in docs.
@@ -2059,7 +2072,9 @@ VisualShader::VisualShader() {
///////////////////////////////////////////////////////////
const VisualShaderNodeInput::Port VisualShaderNodeInput::ports[] = {
- // Spatial, Vertex
+ // Node3D
+
+ // Node3D, Vertex
{ Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR, "vertex", "VERTEX" },
{ Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR, "normal", "NORMAL" },
{ Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR, "tangent", "TANGENT" },
@@ -2069,6 +2084,10 @@ const VisualShaderNodeInput::Port VisualShaderNodeInput::ports[] = {
{ Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR, "color", "COLOR.rgb" },
{ Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_SCALAR, "alpha", "COLOR.a" },
{ Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_SCALAR, "point_size", "POINT_SIZE" },
+ { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_SCALAR_INT, "instance_id", "INSTANCE_ID" },
+ { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR, "instance_custom", "INSTANCE_CUSTOM.rgb" },
+ { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_SCALAR, "instance_custom_alpha", "INSTANCE_CUSTOM.a" },
+ { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_SCALAR, "roughness", "ROUGHNESS" },
{ Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_TRANSFORM, "world", "WORLD_MATRIX" },
{ Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_TRANSFORM, "modelview", "MODELVIEW_MATRIX" },
{ Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_TRANSFORM, "camera", "CAMERA_MATRIX" },
@@ -2079,7 +2098,7 @@ const VisualShaderNodeInput::Port VisualShaderNodeInput::ports[] = {
{ Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR, "viewport_size", "vec3(VIEWPORT_SIZE, 0)" },
{ Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_BOOLEAN, "output_is_srgb", "OUTPUT_IS_SRGB" },
- // Spatial, Fragment
+ // Node3D, Fragment
{ Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "fragcoord", "FRAGCOORD.xyz" },
{ Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "vertex", "VERTEX" },
{ Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "normal", "NORMAL" },
@@ -2092,7 +2111,6 @@ const VisualShaderNodeInput::Port VisualShaderNodeInput::ports[] = {
{ Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SCALAR, "alpha", "COLOR.a" },
{ Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "point_coord", "vec3(POINT_COORD, 0.0)" },
{ Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "screen_uv", "vec3(SCREEN_UV, 0.0)" },
- { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SCALAR, "side", "float(FRONT_FACING ? 1.0 : 0.0)" },
{ Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_TRANSFORM, "world", "WORLD_MATRIX" },
{ Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_TRANSFORM, "inv_camera", "INV_CAMERA_MATRIX" },
{ Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_TRANSFORM, "camera", "CAMERA_MATRIX" },
@@ -2103,11 +2121,14 @@ const VisualShaderNodeInput::Port VisualShaderNodeInput::ports[] = {
{ Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_BOOLEAN, "output_is_srgb", "OUTPUT_IS_SRGB" },
{ Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_BOOLEAN, "front_facing", "FRONT_FACING" },
{ Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SAMPLER, "screen_texture", "SCREEN_TEXTURE" },
+ { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SAMPLER, "normal_roughness_texture", "NORMAL_ROUGHNESS_TEXTURE" },
{ Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SAMPLER, "depth_texture", "DEPTH_TEXTURE" },
- // Spatial, Light
+ // Node3D, Light
{ Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "fragcoord", "FRAGCOORD.xyz" },
{ Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "normal", "NORMAL" },
+ { Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "uv", "vec3(UV, 0.0)" },
+ { Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "uv2", "vec3(UV2, 0.0)" },
{ Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "view", "VIEW" },
{ Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "light", "LIGHT" },
{ Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "light_color", "LIGHT_COLOR" },
@@ -2127,6 +2148,8 @@ const VisualShaderNodeInput::Port VisualShaderNodeInput::ports[] = {
{ Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "viewport_size", "vec3(VIEWPORT_SIZE, 0.0)" },
{ Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_BOOLEAN, "output_is_srgb", "OUTPUT_IS_SRGB" },
+ // Canvas Item
+
// Canvas Item, Vertex
{ Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR, "vertex", "vec3(VERTEX, 0.0)" },
{ Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR, "uv", "vec3(UV, 0.0)" },
@@ -2139,6 +2162,8 @@ const VisualShaderNodeInput::Port VisualShaderNodeInput::ports[] = {
{ Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_TRANSFORM, "screen", "SCREEN_MATRIX" },
{ Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_SCALAR, "time", "TIME" },
{ Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_BOOLEAN, "at_light_pass", "AT_LIGHT_PASS" },
+ { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR, "instance_custom", "INSTANCE_CUSTOM.rgb" },
+ { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_SCALAR, "instance_custom_alpha", "INSTANCE_CUSTOM.a" },
// Canvas Item, Fragment
{ Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "fragcoord", "FRAGCOORD.xyz" },
@@ -2157,6 +2182,7 @@ const VisualShaderNodeInput::Port VisualShaderNodeInput::ports[] = {
{ Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "specular_shininess", "SPECULAR_SHININESS.rgb" },
{ Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SCALAR, "specular_shininess_alpha", "SPECULAR_SHININESS.a" },
{ Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SAMPLER, "specular_shininess_texture", "SPECULAR_SHININESS_TEXTURE" },
+ { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "vertex", "vec3(VERTEX, 0.0)" },
// Canvas Item, Light
{ Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "fragcoord", "FRAGCOORD.xyz" },
@@ -2170,7 +2196,7 @@ const VisualShaderNodeInput::Port VisualShaderNodeInput::ports[] = {
{ Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_SCALAR, "light_color_alpha", "LIGHT_COLOR.a" },
{ Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "light_position", "LIGHT_POSITION" },
{ Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "light_vertex", "LIGHT_VERTEX" },
- { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "shadow_color", "SHADOW_MODULATE.rgb" },
+ { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "shadow", "SHADOW_MODULATE.rgb" },
{ Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_SCALAR, "shadow_alpha", "SHADOW_MODULATE.a" },
{ Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "screen_uv", "vec3(SCREEN_UV, 0.0)" },
{ Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "texture_pixel_size", "vec3(TEXTURE_PIXEL_SIZE, 1.0)" },
@@ -2810,7 +2836,11 @@ VisualShaderNodeUniformRef::VisualShaderNodeUniformRef() {
////////////////////////////////////////////
const VisualShaderNodeOutput::Port VisualShaderNodeOutput::ports[] = {
- // Spatial, Vertex
+ ////////////////////////////////////////////////////////////////////////
+ // Node3D.
+ ////////////////////////////////////////////////////////////////////////
+ // Node3D, Vertex.
+ ////////////////////////////////////////////////////////////////////////
{ Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR, "vertex", "VERTEX" },
{ Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR, "normal", "NORMAL" },
{ Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR, "tangent", "TANGENT" },
@@ -2821,9 +2851,9 @@ const VisualShaderNodeOutput::Port VisualShaderNodeOutput::ports[] = {
{ Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_SCALAR, "alpha", "COLOR.a" },
{ Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_SCALAR, "roughness", "ROUGHNESS" },
{ Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_TRANSFORM, "model_view_matrix", "MODELVIEW_MATRIX" },
-
- // Spatial, Fragment
-
+ ////////////////////////////////////////////////////////////////////////
+ // Node3D, Fragment.
+ ////////////////////////////////////////////////////////////////////////
{ Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "albedo", "ALBEDO" },
{ Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SCALAR, "alpha", "ALPHA" },
{ Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SCALAR, "metallic", "METALLIC" },
@@ -2847,29 +2877,48 @@ const VisualShaderNodeOutput::Port VisualShaderNodeOutput::ports[] = {
{ Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SCALAR, "alpha_scissor_threshold", "ALPHA_SCISSOR_THRESHOLD" },
{ Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SCALAR, "ao_light_affect", "AO_LIGHT_AFFECT" },
-
- // Spatial, Light
+ ////////////////////////////////////////////////////////////////////////
+ // Node3D, Light.
+ ////////////////////////////////////////////////////////////////////////
{ Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "diffuse", "DIFFUSE_LIGHT" },
{ Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "specular", "SPECULAR_LIGHT" },
- // Canvas Item, Vertex
+ { Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_SCALAR, "alpha", "ALPHA" },
+
+ ////////////////////////////////////////////////////////////////////////
+ // Canvas Item.
+ ////////////////////////////////////////////////////////////////////////
+ // Canvas Item, Vertex.
+ ////////////////////////////////////////////////////////////////////////
{ Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR, "vertex", "VERTEX:xy" },
{ Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR, "uv", "UV:xy" },
{ Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR, "color", "COLOR.rgb" },
{ Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_SCALAR, "alpha", "COLOR.a" },
- // Canvas Item, Fragment
+ { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_SCALAR, "point_size", "POINT_SIZE" },
+ ////////////////////////////////////////////////////////////////////////
+ // Canvas Item, Fragment.
+ ////////////////////////////////////////////////////////////////////////
{ Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "color", "COLOR.rgb" },
{ Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SCALAR, "alpha", "COLOR.a" },
{ Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "normal", "NORMAL" },
{ Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "normal_map", "NORMAL_MAP" },
{ Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SCALAR, "normal_map_depth", "NORMAL_MAP_DEPTH" },
- // Canvas Item, Light
+ { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "light_vertex", "LIGHT_VERTEX" },
+ { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "shadow_vertex", "SHADOW_VERTEX:xy" },
+ ////////////////////////////////////////////////////////////////////////
+ // Canvas Item, Light.
+ ////////////////////////////////////////////////////////////////////////
{ Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "light", "LIGHT.rgb" },
{ Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_SCALAR, "light_alpha", "LIGHT.a" },
- // Sky, Sky
+ ////////////////////////////////////////////////////////////////////////
+ // Sky, Sky.
+ ////////////////////////////////////////////////////////////////////////
{ Shader::MODE_SKY, VisualShader::TYPE_SKY, VisualShaderNode::PORT_TYPE_VECTOR, "color", "COLOR" },
{ Shader::MODE_SKY, VisualShader::TYPE_SKY, VisualShaderNode::PORT_TYPE_SCALAR, "alpha", "ALPHA" },
+ { Shader::MODE_SKY, VisualShader::TYPE_SKY, VisualShaderNode::PORT_TYPE_VECTOR, "fog", "FOG.rgb" },
+ { Shader::MODE_SKY, VisualShader::TYPE_SKY, VisualShaderNode::PORT_TYPE_SCALAR, "fog_alpha", "FOG.a" },
+ ////////////////////////////////////////////////////////////////////////
{ Shader::MODE_MAX, VisualShader::TYPE_MAX, VisualShaderNode::PORT_TYPE_TRANSFORM, nullptr, nullptr },
};
diff --git a/scene/resources/visual_shader.h b/scene/resources/visual_shader.h
index 880c401b29..abf55185ab 100644
--- a/scene/resources/visual_shader.h
+++ b/scene/resources/visual_shader.h
@@ -44,7 +44,7 @@ class VisualShader : public Shader {
friend class VisualShaderNodeVersionChecker;
- String version = "";
+ Dictionary engine_version;
public:
enum Type {
@@ -137,10 +137,12 @@ public: // internal methods
Type get_shader_type() const;
public:
- void set_version(const String &p_version);
- String get_version() const;
+ void set_engine_version(const Dictionary &p_version);
+ Dictionary get_engine_version() const;
- void update_version(const String &p_new_version);
+#ifndef DISABLE_DEPRECATED
+ void update_engine_version(const Dictionary &p_new_version);
+#endif /* DISABLE_DEPRECATED */
enum {
NODE_ID_INVALID = -1,
diff --git a/servers/physics_2d/body_pair_2d_sw.cpp b/servers/physics_2d/body_pair_2d_sw.cpp
index 71d985a6c5..91d747b492 100644
--- a/servers/physics_2d/body_pair_2d_sw.cpp
+++ b/servers/physics_2d/body_pair_2d_sw.cpp
@@ -226,16 +226,16 @@ real_t combine_friction(Body2DSW *A, Body2DSW *B) {
}
bool BodyPair2DSW::setup(real_t p_step) {
- dynamic_A = (A->get_mode() > PhysicsServer2D::BODY_MODE_KINEMATIC);
- dynamic_B = (B->get_mode() > PhysicsServer2D::BODY_MODE_KINEMATIC);
-
if (!A->interacts_with(B) || A->has_exception(B->get_self()) || B->has_exception(A->get_self())) {
collided = false;
return false;
}
+ collide_A = (A->get_mode() > PhysicsServer2D::BODY_MODE_KINEMATIC) && A->collides_with(B);
+ collide_B = (B->get_mode() > PhysicsServer2D::BODY_MODE_KINEMATIC) && B->collides_with(A);
+
report_contacts_only = false;
- if (!dynamic_A && !dynamic_B) {
+ if (!collide_A && !collide_B) {
if ((A->get_max_contacts_reported() > 0) || (B->get_max_contacts_reported() > 0)) {
report_contacts_only = true;
} else {
@@ -275,13 +275,13 @@ bool BodyPair2DSW::setup(real_t p_step) {
if (!collided) {
//test ccd (currently just a raycast)
- if (A->get_continuous_collision_detection_mode() == PhysicsServer2D::CCD_MODE_CAST_RAY && dynamic_A) {
+ if (A->get_continuous_collision_detection_mode() == PhysicsServer2D::CCD_MODE_CAST_RAY && collide_A) {
if (_test_ccd(p_step, A, shape_A, xform_A, B, shape_B, xform_B)) {
collided = true;
}
}
- if (B->get_continuous_collision_detection_mode() == PhysicsServer2D::CCD_MODE_CAST_RAY && dynamic_B) {
+ if (B->get_continuous_collision_detection_mode() == PhysicsServer2D::CCD_MODE_CAST_RAY && collide_B) {
if (_test_ccd(p_step, B, shape_B, xform_B, A, shape_A, xform_A, true)) {
collided = true;
}
@@ -374,6 +374,12 @@ bool BodyPair2DSW::pre_solve(real_t p_step) {
const Transform2D &transform_A = A->get_transform();
const Transform2D &transform_B = B->get_transform();
+ real_t inv_inertia_A = collide_A ? A->get_inv_inertia() : 0.0;
+ real_t inv_inertia_B = collide_B ? B->get_inv_inertia() : 0.0;
+
+ real_t inv_mass_A = collide_A ? A->get_inv_mass() : 0.0;
+ real_t inv_mass_B = collide_B ? B->get_inv_mass() : 0.0;
+
for (int i = 0; i < contact_count; i++) {
Contact &c = contacts[i];
c.active = false;
@@ -384,7 +390,7 @@ bool BodyPair2DSW::pre_solve(real_t p_step) {
Vector2 axis = global_A - global_B;
real_t depth = axis.dot(c.normal);
- if (depth <= 0 || !c.reused) {
+ if (depth <= 0.0 || !c.reused) {
continue;
}
@@ -416,15 +422,15 @@ bool BodyPair2DSW::pre_solve(real_t p_step) {
// Precompute normal mass, tangent mass, and bias.
real_t rnA = c.rA.dot(c.normal);
real_t rnB = c.rB.dot(c.normal);
- real_t kNormal = A->get_inv_mass() + B->get_inv_mass();
- kNormal += A->get_inv_inertia() * (c.rA.dot(c.rA) - rnA * rnA) + B->get_inv_inertia() * (c.rB.dot(c.rB) - rnB * rnB);
+ real_t kNormal = inv_mass_A + inv_mass_B;
+ kNormal += inv_inertia_A * (c.rA.dot(c.rA) - rnA * rnA) + inv_inertia_B * (c.rB.dot(c.rB) - rnB * rnB);
c.mass_normal = 1.0f / kNormal;
Vector2 tangent = c.normal.orthogonal();
real_t rtA = c.rA.dot(tangent);
real_t rtB = c.rB.dot(tangent);
- real_t kTangent = A->get_inv_mass() + B->get_inv_mass();
- kTangent += A->get_inv_inertia() * (c.rA.dot(c.rA) - rtA * rtA) + B->get_inv_inertia() * (c.rB.dot(c.rB) - rtB * rtB);
+ real_t kTangent = inv_mass_A + inv_mass_B;
+ kTangent += inv_inertia_A * (c.rA.dot(c.rA) - rtA * rtA) + inv_inertia_B * (c.rB.dot(c.rB) - rtB * rtB);
c.mass_tangent = 1.0f / kTangent;
c.bias = -bias * inv_dt * MIN(0.0f, -depth + max_penetration);
@@ -436,10 +442,10 @@ bool BodyPair2DSW::pre_solve(real_t p_step) {
// Apply normal + friction impulse
Vector2 P = c.acc_normal_impulse * c.normal + c.acc_tangent_impulse * tangent;
- if (dynamic_A) {
+ if (collide_A) {
A->apply_impulse(-P, c.rA);
}
- if (dynamic_B) {
+ if (collide_B) {
B->apply_impulse(P, c.rB);
}
}
@@ -493,10 +499,10 @@ void BodyPair2DSW::solve(real_t p_step) {
Vector2 jb = c.normal * (c.acc_bias_impulse - jbnOld);
- if (dynamic_A) {
+ if (collide_A) {
A->apply_bias_impulse(-jb, c.rA);
}
- if (dynamic_B) {
+ if (collide_B) {
B->apply_bias_impulse(jb, c.rB);
}
@@ -513,10 +519,10 @@ void BodyPair2DSW::solve(real_t p_step) {
Vector2 j = c.normal * (c.acc_normal_impulse - jnOld) + tangent * (c.acc_tangent_impulse - jtOld);
- if (dynamic_A) {
+ if (collide_A) {
A->apply_impulse(-j, c.rA);
}
- if (dynamic_B) {
+ if (collide_B) {
B->apply_impulse(j, c.rB);
}
}
diff --git a/servers/physics_2d/body_pair_2d_sw.h b/servers/physics_2d/body_pair_2d_sw.h
index 4b42b44c92..849a7e2430 100644
--- a/servers/physics_2d/body_pair_2d_sw.h
+++ b/servers/physics_2d/body_pair_2d_sw.h
@@ -50,8 +50,8 @@ class BodyPair2DSW : public Constraint2DSW {
int shape_A = 0;
int shape_B = 0;
- bool dynamic_A = false;
- bool dynamic_B = false;
+ bool collide_A = false;
+ bool collide_B = false;
Space2DSW *space = nullptr;
diff --git a/servers/physics_2d/collision_object_2d_sw.h b/servers/physics_2d/collision_object_2d_sw.h
index 14adb0bb18..55ffa9b1b8 100644
--- a/servers/physics_2d/collision_object_2d_sw.h
+++ b/servers/physics_2d/collision_object_2d_sw.h
@@ -186,8 +186,8 @@ public:
void set_pickable(bool p_pickable) { pickable = p_pickable; }
_FORCE_INLINE_ bool is_pickable() const { return pickable; }
- _FORCE_INLINE_ bool layer_in_mask(CollisionObject2DSW *p_other) const {
- return collision_layer & p_other->collision_mask;
+ _FORCE_INLINE_ bool collides_with(CollisionObject2DSW *p_other) const {
+ return p_other->collision_layer & collision_mask;
}
_FORCE_INLINE_ bool interacts_with(CollisionObject2DSW *p_other) const {
diff --git a/servers/physics_2d/space_2d_sw.cpp b/servers/physics_2d/space_2d_sw.cpp
index 43329fed2f..590c93a7be 100644
--- a/servers/physics_2d/space_2d_sw.cpp
+++ b/servers/physics_2d/space_2d_sw.cpp
@@ -508,7 +508,7 @@ int Space2DSW::_cull_aabb_for_body(Body2DSW *p_body, const Rect2 &p_aabb) {
keep = false;
} else if (intersection_query_results[i]->get_type() == CollisionObject2DSW::TYPE_AREA) {
keep = false;
- } else if (!p_body->layer_in_mask(static_cast<Body2DSW *>(intersection_query_results[i]))) {
+ } else if (!p_body->collides_with(static_cast<Body2DSW *>(intersection_query_results[i]))) {
keep = false;
} else if (static_cast<Body2DSW *>(intersection_query_results[i])->has_exception(p_body->get_self()) || p_body->has_exception(intersection_query_results[i]->get_self())) {
keep = false;
diff --git a/servers/physics_3d/body_pair_3d_sw.cpp b/servers/physics_3d/body_pair_3d_sw.cpp
index af680f23db..c27a2ecced 100644
--- a/servers/physics_3d/body_pair_3d_sw.cpp
+++ b/servers/physics_3d/body_pair_3d_sw.cpp
@@ -212,16 +212,16 @@ real_t combine_friction(Body3DSW *A, Body3DSW *B) {
}
bool BodyPair3DSW::setup(real_t p_step) {
- dynamic_A = (A->get_mode() > PhysicsServer3D::BODY_MODE_KINEMATIC);
- dynamic_B = (B->get_mode() > PhysicsServer3D::BODY_MODE_KINEMATIC);
-
if (!A->interacts_with(B) || A->has_exception(B->get_self()) || B->has_exception(A->get_self())) {
collided = false;
return false;
}
+ collide_A = (A->get_mode() > PhysicsServer3D::BODY_MODE_KINEMATIC) && A->collides_with(B);
+ collide_B = (B->get_mode() > PhysicsServer3D::BODY_MODE_KINEMATIC) && B->collides_with(A);
+
report_contacts_only = false;
- if (!dynamic_A && !dynamic_B) {
+ if (!collide_A && !collide_B) {
if ((A->get_max_contacts_reported() > 0) || (B->get_max_contacts_reported() > 0)) {
report_contacts_only = true;
} else {
@@ -250,11 +250,11 @@ bool BodyPair3DSW::setup(real_t p_step) {
if (!collided) {
//test ccd (currently just a raycast)
- if (A->is_continuous_collision_detection_enabled() && dynamic_A && !dynamic_B) {
+ if (A->is_continuous_collision_detection_enabled() && collide_A) {
_test_ccd(p_step, A, shape_A, xform_A, B, shape_B, xform_B);
}
- if (B->is_continuous_collision_detection_enabled() && dynamic_B && !dynamic_A) {
+ if (B->is_continuous_collision_detection_enabled() && collide_B) {
_test_ccd(p_step, B, shape_B, xform_B, A, shape_A, xform_A);
}
@@ -293,6 +293,15 @@ bool BodyPair3DSW::pre_solve(real_t p_step) {
const Basis &basis_A = A->get_transform().basis;
const Basis &basis_B = B->get_transform().basis;
+ Basis zero_basis;
+ zero_basis.set_zero();
+
+ const Basis &inv_inertia_tensor_A = collide_A ? A->get_inv_inertia_tensor() : zero_basis;
+ const Basis &inv_inertia_tensor_B = collide_B ? B->get_inv_inertia_tensor() : zero_basis;
+
+ real_t inv_mass_A = collide_A ? A->get_inv_mass() : 0.0;
+ real_t inv_mass_B = collide_B ? B->get_inv_mass() : 0.0;
+
for (int i = 0; i < contact_count; i++) {
Contact &c = contacts[i];
c.active = false;
@@ -303,7 +312,7 @@ bool BodyPair3DSW::pre_solve(real_t p_step) {
Vector3 axis = global_A - global_B;
real_t depth = axis.dot(c.normal);
- if (depth <= 0) {
+ if (depth <= 0.0) {
continue;
}
@@ -339,9 +348,9 @@ bool BodyPair3DSW::pre_solve(real_t p_step) {
do_process = true;
// Precompute normal mass, tangent mass, and bias.
- Vector3 inertia_A = A->get_inv_inertia_tensor().xform(c.rA.cross(c.normal));
- Vector3 inertia_B = B->get_inv_inertia_tensor().xform(c.rB.cross(c.normal));
- real_t kNormal = A->get_inv_mass() + B->get_inv_mass();
+ Vector3 inertia_A = inv_inertia_tensor_A.xform(c.rA.cross(c.normal));
+ Vector3 inertia_B = inv_inertia_tensor_B.xform(c.rB.cross(c.normal));
+ real_t kNormal = inv_mass_A + inv_mass_B;
kNormal += c.normal.dot(inertia_A.cross(c.rA)) + c.normal.dot(inertia_B.cross(c.rB));
c.mass_normal = 1.0f / kNormal;
@@ -349,10 +358,10 @@ bool BodyPair3DSW::pre_solve(real_t p_step) {
c.depth = depth;
Vector3 j_vec = c.normal * c.acc_normal_impulse + c.acc_tangent_impulse;
- if (dynamic_A) {
+ if (collide_A) {
A->apply_impulse(-j_vec, c.rA + A->get_center_of_mass());
}
- if (dynamic_B) {
+ if (collide_B) {
B->apply_impulse(j_vec, c.rB + B->get_center_of_mass());
}
c.acc_bias_impulse = 0;
@@ -378,6 +387,15 @@ void BodyPair3DSW::solve(real_t p_step) {
const real_t max_bias_av = MAX_BIAS_ROTATION / p_step;
+ Basis zero_basis;
+ zero_basis.set_zero();
+
+ const Basis &inv_inertia_tensor_A = collide_A ? A->get_inv_inertia_tensor() : zero_basis;
+ const Basis &inv_inertia_tensor_B = collide_B ? B->get_inv_inertia_tensor() : zero_basis;
+
+ real_t inv_mass_A = collide_A ? A->get_inv_mass() : 0.0;
+ real_t inv_mass_B = collide_B ? B->get_inv_mass() : 0.0;
+
for (int i = 0; i < contact_count; i++) {
Contact &c = contacts[i];
if (!c.active) {
@@ -401,10 +419,10 @@ void BodyPair3DSW::solve(real_t p_step) {
Vector3 jb = c.normal * (c.acc_bias_impulse - jbnOld);
- if (dynamic_A) {
+ if (collide_A) {
A->apply_bias_impulse(-jb, c.rA + A->get_center_of_mass(), max_bias_av);
}
- if (dynamic_B) {
+ if (collide_B) {
B->apply_bias_impulse(jb, c.rB + B->get_center_of_mass(), max_bias_av);
}
@@ -415,16 +433,16 @@ void BodyPair3DSW::solve(real_t p_step) {
vbn = dbv.dot(c.normal);
if (Math::abs(-vbn + c.bias) > MIN_VELOCITY) {
- real_t jbn_com = (-vbn + c.bias) / (A->get_inv_mass() + B->get_inv_mass());
+ real_t jbn_com = (-vbn + c.bias) / (inv_mass_A + inv_mass_B);
real_t jbnOld_com = c.acc_bias_impulse_center_of_mass;
c.acc_bias_impulse_center_of_mass = MAX(jbnOld_com + jbn_com, 0.0f);
Vector3 jb_com = c.normal * (c.acc_bias_impulse_center_of_mass - jbnOld_com);
- if (dynamic_A) {
+ if (collide_A) {
A->apply_bias_impulse(-jb_com, A->get_center_of_mass(), 0.0f);
}
- if (dynamic_B) {
+ if (collide_B) {
B->apply_bias_impulse(jb_com, B->get_center_of_mass(), 0.0f);
}
}
@@ -446,10 +464,10 @@ void BodyPair3DSW::solve(real_t p_step) {
Vector3 j = c.normal * (c.acc_normal_impulse - jnOld);
- if (dynamic_A) {
+ if (collide_A) {
A->apply_impulse(-j, c.rA + A->get_center_of_mass());
}
- if (dynamic_B) {
+ if (collide_B) {
B->apply_impulse(j, c.rB + B->get_center_of_mass());
}
@@ -473,11 +491,11 @@ void BodyPair3DSW::solve(real_t p_step) {
if (tvl > MIN_VELOCITY) {
tv /= tvl;
- Vector3 temp1 = A->get_inv_inertia_tensor().xform(c.rA.cross(tv));
- Vector3 temp2 = B->get_inv_inertia_tensor().xform(c.rB.cross(tv));
+ Vector3 temp1 = inv_inertia_tensor_A.xform(c.rA.cross(tv));
+ Vector3 temp2 = inv_inertia_tensor_B.xform(c.rB.cross(tv));
real_t t = -tvl /
- (A->get_inv_mass() + B->get_inv_mass() + tv.dot(temp1.cross(c.rA) + temp2.cross(c.rB)));
+ (inv_mass_A + inv_mass_B + tv.dot(temp1.cross(c.rA) + temp2.cross(c.rB)));
Vector3 jt = t * tv;
@@ -493,10 +511,10 @@ void BodyPair3DSW::solve(real_t p_step) {
jt = c.acc_tangent_impulse - jtOld;
- if (dynamic_A) {
+ if (collide_A) {
A->apply_impulse(-jt, c.rA + A->get_center_of_mass());
}
- if (dynamic_B) {
+ if (collide_B) {
B->apply_impulse(jt, c.rB + B->get_center_of_mass());
}
@@ -595,13 +613,23 @@ void BodySoftBodyPair3DSW::validate_contacts() {
}
bool BodySoftBodyPair3DSW::setup(real_t p_step) {
- body_dynamic = (body->get_mode() > PhysicsServer3D::BODY_MODE_KINEMATIC);
-
if (!body->interacts_with(soft_body) || body->has_exception(soft_body->get_self()) || soft_body->has_exception(body->get_self())) {
collided = false;
return false;
}
+ body_collides = (body->get_mode() > PhysicsServer3D::BODY_MODE_KINEMATIC) && body->collides_with(soft_body);
+ soft_body_collides = soft_body->collides_with(body);
+
+ if (!body_collides && !soft_body_collides) {
+ if (body->get_max_contacts_reported() > 0) {
+ report_contacts_only = true;
+ } else {
+ collided = false;
+ return false;
+ }
+ }
+
const Transform3D &xform_Au = body->get_transform();
Transform3D xform_A = xform_Au * body->get_shape_transform(body_shape);
@@ -639,13 +667,20 @@ bool BodySoftBodyPair3DSW::pre_solve(real_t p_step) {
const Transform3D &transform_A = body->get_transform();
+ Basis zero_basis;
+ zero_basis.set_zero();
+
+ const Basis &body_inv_inertia_tensor = body_collides ? body->get_inv_inertia_tensor() : zero_basis;
+
+ real_t body_inv_mass = body_collides ? body->get_inv_mass() : 0.0;
+
uint32_t contact_count = contacts.size();
for (uint32_t contact_index = 0; contact_index < contact_count; ++contact_index) {
Contact &c = contacts[contact_index];
c.active = false;
- real_t node_inv_mass = soft_body->get_node_inv_mass(c.index_B);
- if (node_inv_mass == 0.0) {
+ real_t node_inv_mass = soft_body_collides ? soft_body->get_node_inv_mass(c.index_B) : 0.0;
+ if ((node_inv_mass == 0.0) && (body_inv_mass == 0.0)) {
continue;
}
@@ -654,15 +689,11 @@ bool BodySoftBodyPair3DSW::pre_solve(real_t p_step) {
Vector3 axis = global_A - global_B;
real_t depth = axis.dot(c.normal);
- if (depth <= 0) {
+ if (depth <= 0.0) {
continue;
}
- c.active = true;
- do_process = true;
-
#ifdef DEBUG_ENABLED
-
if (space->is_debugging_contacts()) {
space->add_debug_contact(global_A);
space->add_debug_contact(global_B);
@@ -677,13 +708,21 @@ bool BodySoftBodyPair3DSW::pre_solve(real_t p_step) {
body->add_contact(global_A, -c.normal, depth, body_shape, global_B, 0, soft_body->get_instance_id(), soft_body->get_self(), crA);
}
- if (body_dynamic) {
+ if (report_contacts_only) {
+ collided = false;
+ continue;
+ }
+
+ c.active = true;
+ do_process = true;
+
+ if (body_collides) {
body->set_active(true);
}
// Precompute normal mass, tangent mass, and bias.
- Vector3 inertia_A = body->get_inv_inertia_tensor().xform(c.rA.cross(c.normal));
- real_t kNormal = body->get_inv_mass() + node_inv_mass;
+ Vector3 inertia_A = body_inv_inertia_tensor.xform(c.rA.cross(c.normal));
+ real_t kNormal = body_inv_mass + node_inv_mass;
kNormal += c.normal.dot(inertia_A.cross(c.rA));
c.mass_normal = 1.0f / kNormal;
@@ -691,10 +730,12 @@ bool BodySoftBodyPair3DSW::pre_solve(real_t p_step) {
c.depth = depth;
Vector3 j_vec = c.normal * c.acc_normal_impulse + c.acc_tangent_impulse;
- if (body_dynamic) {
+ if (body_collides) {
body->apply_impulse(-j_vec, c.rA + body->get_center_of_mass());
}
- soft_body->apply_node_impulse(c.index_B, j_vec);
+ if (soft_body_collides) {
+ soft_body->apply_node_impulse(c.index_B, j_vec);
+ }
c.acc_bias_impulse = 0;
c.acc_bias_impulse_center_of_mass = 0;
@@ -719,6 +760,13 @@ void BodySoftBodyPair3DSW::solve(real_t p_step) {
const real_t max_bias_av = MAX_BIAS_ROTATION / p_step;
+ Basis zero_basis;
+ zero_basis.set_zero();
+
+ const Basis &body_inv_inertia_tensor = body_collides ? body->get_inv_inertia_tensor() : zero_basis;
+
+ real_t body_inv_mass = body_collides ? body->get_inv_mass() : 0.0;
+
uint32_t contact_count = contacts.size();
for (uint32_t contact_index = 0; contact_index < contact_count; ++contact_index) {
Contact &c = contacts[contact_index];
@@ -728,6 +776,8 @@ void BodySoftBodyPair3DSW::solve(real_t p_step) {
c.active = false;
+ real_t node_inv_mass = soft_body_collides ? soft_body->get_node_inv_mass(c.index_B) : 0.0;
+
// Bias impulse.
Vector3 crbA = body->get_biased_angular_velocity().cross(c.rA);
Vector3 dbv = soft_body->get_node_biased_velocity(c.index_B) - body->get_biased_linear_velocity() - crbA;
@@ -741,10 +791,12 @@ void BodySoftBodyPair3DSW::solve(real_t p_step) {
Vector3 jb = c.normal * (c.acc_bias_impulse - jbnOld);
- if (body_dynamic) {
+ if (body_collides) {
body->apply_bias_impulse(-jb, c.rA + body->get_center_of_mass(), max_bias_av);
}
- soft_body->apply_node_bias_impulse(c.index_B, jb);
+ if (soft_body_collides) {
+ soft_body->apply_node_bias_impulse(c.index_B, jb);
+ }
crbA = body->get_biased_angular_velocity().cross(c.rA);
dbv = soft_body->get_node_biased_velocity(c.index_B) - body->get_biased_linear_velocity() - crbA;
@@ -752,16 +804,18 @@ void BodySoftBodyPair3DSW::solve(real_t p_step) {
vbn = dbv.dot(c.normal);
if (Math::abs(-vbn + c.bias) > MIN_VELOCITY) {
- real_t jbn_com = (-vbn + c.bias) / (body->get_inv_mass() + soft_body->get_node_inv_mass(c.index_B));
+ real_t jbn_com = (-vbn + c.bias) / (body_inv_mass + node_inv_mass);
real_t jbnOld_com = c.acc_bias_impulse_center_of_mass;
c.acc_bias_impulse_center_of_mass = MAX(jbnOld_com + jbn_com, 0.0f);
Vector3 jb_com = c.normal * (c.acc_bias_impulse_center_of_mass - jbnOld_com);
- if (body_dynamic) {
+ if (body_collides) {
body->apply_bias_impulse(-jb_com, body->get_center_of_mass(), 0.0f);
}
- soft_body->apply_node_bias_impulse(c.index_B, jb_com);
+ if (soft_body_collides) {
+ soft_body->apply_node_bias_impulse(c.index_B, jb_com);
+ }
}
c.active = true;
@@ -780,10 +834,12 @@ void BodySoftBodyPair3DSW::solve(real_t p_step) {
Vector3 j = c.normal * (c.acc_normal_impulse - jnOld);
- if (body_dynamic) {
+ if (body_collides) {
body->apply_impulse(-j, c.rA + body->get_center_of_mass());
}
- soft_body->apply_node_impulse(c.index_B, j);
+ if (soft_body_collides) {
+ soft_body->apply_node_impulse(c.index_B, j);
+ }
c.active = true;
}
@@ -804,10 +860,10 @@ void BodySoftBodyPair3DSW::solve(real_t p_step) {
if (tvl > MIN_VELOCITY) {
tv /= tvl;
- Vector3 temp1 = body->get_inv_inertia_tensor().xform(c.rA.cross(tv));
+ Vector3 temp1 = body_inv_inertia_tensor.xform(c.rA.cross(tv));
real_t t = -tvl /
- (body->get_inv_mass() + soft_body->get_node_inv_mass(c.index_B) + tv.dot(temp1.cross(c.rA)));
+ (body_inv_mass + node_inv_mass + tv.dot(temp1.cross(c.rA)));
Vector3 jt = t * tv;
@@ -823,10 +879,12 @@ void BodySoftBodyPair3DSW::solve(real_t p_step) {
jt = c.acc_tangent_impulse - jtOld;
- if (body_dynamic) {
+ if (body_collides) {
body->apply_impulse(-jt, c.rA + body->get_center_of_mass());
}
- soft_body->apply_node_impulse(c.index_B, jt);
+ if (soft_body_collides) {
+ soft_body->apply_node_impulse(c.index_B, jt);
+ }
c.active = true;
}
diff --git a/servers/physics_3d/body_pair_3d_sw.h b/servers/physics_3d/body_pair_3d_sw.h
index 976982d1f1..19d6a46880 100644
--- a/servers/physics_3d/body_pair_3d_sw.h
+++ b/servers/physics_3d/body_pair_3d_sw.h
@@ -83,8 +83,8 @@ class BodyPair3DSW : public BodyContact3DSW {
int shape_A = 0;
int shape_B = 0;
- bool dynamic_A = false;
- bool dynamic_B = false;
+ bool collide_A = false;
+ bool collide_B = false;
bool report_contacts_only = false;
@@ -115,7 +115,10 @@ class BodySoftBodyPair3DSW : public BodyContact3DSW {
int body_shape = 0;
- bool body_dynamic = false;
+ bool body_collides = false;
+ bool soft_body_collides = false;
+
+ bool report_contacts_only = false;
LocalVector<Contact> contacts;
diff --git a/servers/physics_3d/collision_object_3d_sw.h b/servers/physics_3d/collision_object_3d_sw.h
index fb8dca8bb4..6ffab54645 100644
--- a/servers/physics_3d/collision_object_3d_sw.h
+++ b/servers/physics_3d/collision_object_3d_sw.h
@@ -166,8 +166,8 @@ public:
}
_FORCE_INLINE_ uint32_t get_collision_mask() const { return collision_mask; }
- _FORCE_INLINE_ bool layer_in_mask(CollisionObject3DSW *p_other) const {
- return collision_layer & p_other->collision_mask;
+ _FORCE_INLINE_ bool collides_with(CollisionObject3DSW *p_other) const {
+ return p_other->collision_layer & collision_mask;
}
_FORCE_INLINE_ bool interacts_with(CollisionObject3DSW *p_other) const {
diff --git a/servers/physics_3d/space_3d_sw.cpp b/servers/physics_3d/space_3d_sw.cpp
index bc149648d7..1037243d3b 100644
--- a/servers/physics_3d/space_3d_sw.cpp
+++ b/servers/physics_3d/space_3d_sw.cpp
@@ -549,7 +549,7 @@ int Space3DSW::_cull_aabb_for_body(Body3DSW *p_body, const AABB &p_aabb) {
keep = false;
} else if (intersection_query_results[i]->get_type() == CollisionObject3DSW::TYPE_SOFT_BODY) {
keep = false;
- } else if (!p_body->layer_in_mask(static_cast<Body3DSW *>(intersection_query_results[i]))) {
+ } else if (!p_body->collides_with(static_cast<Body3DSW *>(intersection_query_results[i]))) {
keep = false;
} else if (static_cast<Body3DSW *>(intersection_query_results[i])->has_exception(p_body->get_self()) || p_body->has_exception(intersection_query_results[i]->get_self())) {
keep = false;
diff --git a/servers/rendering/renderer_rd/effects_rd.cpp b/servers/rendering/renderer_rd/effects_rd.cpp
index 47bb756d55..699f4a4b90 100644
--- a/servers/rendering/renderer_rd/effects_rd.cpp
+++ b/servers/rendering/renderer_rd/effects_rd.cpp
@@ -37,6 +37,10 @@
#include "servers/rendering/renderer_rd/renderer_compositor_rd.h"
#include "thirdparty/misc/cubemap_coeffs.h"
+bool EffectsRD::get_prefer_raster_effects() {
+ return prefer_raster_effects;
+}
+
static _FORCE_INLINE_ void store_camera(const CameraMatrix &p_mtx, float *p_array) {
for (int i = 0; i < 4; i++) {
for (int j = 0; j < 4; j++) {
@@ -454,7 +458,7 @@ void EffectsRD::gaussian_glow(RID p_source_rd_texture, RID p_back_texture, const
}
void EffectsRD::gaussian_glow_raster(RID p_source_rd_texture, RID p_framebuffer_half, RID p_rd_texture_half, RID p_dest_framebuffer, const Vector2 &p_pixel_size, float p_strength, bool p_high_quality, bool p_first_pass, float p_luminance_cap, float p_exposure, float p_bloom, float p_hdr_bleed_treshold, float p_hdr_bleed_scale, RID p_auto_exposure, float p_auto_exposure_grey) {
- ERR_FAIL_COND_MSG(!prefer_raster_effects, "Can't use the fragment version of the gaussian glow with the clustered renderer.");
+ ERR_FAIL_COND_MSG(!prefer_raster_effects, "Can't use the raster version of the gaussian glow with the clustered renderer.");
memset(&blur_raster.push_constant, 0, sizeof(BlurRasterPushConstant));
@@ -832,7 +836,7 @@ void EffectsRD::luminance_reduction(RID p_source_texture, const Size2i p_source_
}
void EffectsRD::luminance_reduction_raster(RID p_source_texture, const Size2i p_source_size, const Vector<RID> p_reduce, Vector<RID> p_fb, RID p_prev_luminance, float p_min_luminance, float p_max_luminance, float p_adjust, bool p_set) {
- ERR_FAIL_COND_MSG(!prefer_raster_effects, "Can't use fragment version of luminance reduction with the clustered renderer.");
+ ERR_FAIL_COND_MSG(!prefer_raster_effects, "Can't use raster version of luminance reduction with the clustered renderer.");
ERR_FAIL_COND_MSG(p_reduce.size() != p_fb.size(), "Incorrect frame buffer account for luminance reduction.");
luminance_reduce_raster.push_constant.max_luminance = p_max_luminance;
@@ -1447,7 +1451,9 @@ void EffectsRD::roughness_limit(RID p_source_normal, RID p_roughness, const Size
RD::get_singleton()->compute_list_end();
}
-void EffectsRD::cubemap_roughness(RID p_source_rd_texture, RID p_dest_framebuffer, uint32_t p_face_id, uint32_t p_sample_count, float p_roughness, float p_size) {
+void EffectsRD::cubemap_roughness(RID p_source_rd_texture, RID p_dest_texture, uint32_t p_face_id, uint32_t p_sample_count, float p_roughness, float p_size) {
+ ERR_FAIL_COND_MSG(prefer_raster_effects, "Can't use compute based cubemap roughness with the mobile renderer.");
+
memset(&roughness.push_constant, 0, sizeof(CubemapRoughnessPushConstant));
roughness.push_constant.face_id = p_face_id > 9 ? 0 : p_face_id;
@@ -1457,10 +1463,10 @@ void EffectsRD::cubemap_roughness(RID p_source_rd_texture, RID p_dest_framebuffe
roughness.push_constant.face_size = p_size;
RD::ComputeListID compute_list = RD::get_singleton()->compute_list_begin();
- RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, roughness.pipeline);
+ RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, roughness.compute_pipeline);
RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_compute_uniform_set_from_texture(p_source_rd_texture), 0);
- RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_uniform_set_from_image(p_dest_framebuffer), 1);
+ RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_uniform_set_from_image(p_dest_texture), 1);
RD::get_singleton()->compute_list_set_push_constant(compute_list, &roughness.push_constant, sizeof(CubemapRoughnessPushConstant));
@@ -1472,11 +1478,37 @@ void EffectsRD::cubemap_roughness(RID p_source_rd_texture, RID p_dest_framebuffe
RD::get_singleton()->compute_list_end();
}
+void EffectsRD::cubemap_roughness_raster(RID p_source_rd_texture, RID p_dest_framebuffer, uint32_t p_face_id, uint32_t p_sample_count, float p_roughness, float p_size) {
+ ERR_FAIL_COND_MSG(!prefer_raster_effects, "Can't use raster based cubemap roughness with the clustered renderer.");
+ ERR_FAIL_COND_MSG(p_face_id >= 6, "Raster implementation of cubemap roughness must process one side at a time.");
+
+ memset(&roughness.push_constant, 0, sizeof(CubemapRoughnessPushConstant));
+
+ roughness.push_constant.face_id = p_face_id;
+ roughness.push_constant.roughness = p_roughness;
+ roughness.push_constant.sample_count = p_sample_count;
+ roughness.push_constant.use_direct_write = p_roughness == 0.0;
+ roughness.push_constant.face_size = p_size;
+
+ RD::DrawListID draw_list = RD::get_singleton()->draw_list_begin(p_dest_framebuffer, RD::INITIAL_ACTION_KEEP, RD::FINAL_ACTION_READ, RD::INITIAL_ACTION_KEEP, RD::FINAL_ACTION_DISCARD);
+ RD::get_singleton()->draw_list_bind_render_pipeline(draw_list, roughness.raster_pipeline.get_render_pipeline(RD::INVALID_ID, RD::get_singleton()->framebuffer_get_format(p_dest_framebuffer)));
+ RD::get_singleton()->draw_list_bind_uniform_set(draw_list, _get_uniform_set_from_texture(p_source_rd_texture), 0);
+ RD::get_singleton()->draw_list_bind_index_array(draw_list, index_array);
+
+ RD::get_singleton()->draw_list_set_push_constant(draw_list, &roughness.push_constant, sizeof(CubemapRoughnessPushConstant));
+
+ RD::get_singleton()->draw_list_draw(draw_list, true);
+ RD::get_singleton()->draw_list_end();
+}
+
void EffectsRD::cubemap_downsample(RID p_source_cubemap, RID p_dest_cubemap, const Size2i &p_size) {
+ ERR_FAIL_COND_MSG(prefer_raster_effects, "Can't use compute based cubemap downsample with the mobile renderer.");
+
cubemap_downsampler.push_constant.face_size = p_size.x;
+ cubemap_downsampler.push_constant.face_id = 0; // we render all 6 sides to each layer in one call
RD::ComputeListID compute_list = RD::get_singleton()->compute_list_begin();
- RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, cubemap_downsampler.pipeline);
+ RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, cubemap_downsampler.compute_pipeline);
RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_compute_uniform_set_from_texture(p_source_cubemap), 0);
RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_uniform_set_from_image(p_dest_cubemap), 1);
@@ -1490,7 +1522,27 @@ void EffectsRD::cubemap_downsample(RID p_source_cubemap, RID p_dest_cubemap, con
RD::get_singleton()->compute_list_end();
}
+void EffectsRD::cubemap_downsample_raster(RID p_source_cubemap, RID p_dest_framebuffer, uint32_t p_face_id, const Size2i &p_size) {
+ ERR_FAIL_COND_MSG(!prefer_raster_effects, "Can't use raster based cubemap downsample with the clustered renderer.");
+ ERR_FAIL_COND_MSG(p_face_id >= 6, "Raster implementation of cubemap downsample must process one side at a time.");
+
+ cubemap_downsampler.push_constant.face_size = p_size.x;
+ cubemap_downsampler.push_constant.face_id = p_face_id;
+
+ RD::DrawListID draw_list = RD::get_singleton()->draw_list_begin(p_dest_framebuffer, RD::INITIAL_ACTION_KEEP, RD::FINAL_ACTION_READ, RD::INITIAL_ACTION_KEEP, RD::FINAL_ACTION_DISCARD);
+ RD::get_singleton()->draw_list_bind_render_pipeline(draw_list, cubemap_downsampler.raster_pipeline.get_render_pipeline(RD::INVALID_ID, RD::get_singleton()->framebuffer_get_format(p_dest_framebuffer)));
+ RD::get_singleton()->draw_list_bind_uniform_set(draw_list, _get_uniform_set_from_texture(p_source_cubemap), 0);
+ RD::get_singleton()->draw_list_bind_index_array(draw_list, index_array);
+
+ RD::get_singleton()->draw_list_set_push_constant(draw_list, &cubemap_downsampler.push_constant, sizeof(CubemapDownsamplerPushConstant));
+
+ RD::get_singleton()->draw_list_draw(draw_list, true);
+ RD::get_singleton()->draw_list_end();
+}
+
void EffectsRD::cubemap_filter(RID p_source_cubemap, Vector<RID> p_dest_cubemap, bool p_use_array) {
+ ERR_FAIL_COND_MSG(prefer_raster_effects, "Can't use compute based cubemap filter with the mobile renderer.");
+
Vector<RD::Uniform> uniforms;
for (int i = 0; i < p_dest_cubemap.size(); i++) {
RD::Uniform u;
@@ -1502,12 +1554,12 @@ void EffectsRD::cubemap_filter(RID p_source_cubemap, Vector<RID> p_dest_cubemap,
if (RD::get_singleton()->uniform_set_is_valid(filter.image_uniform_set)) {
RD::get_singleton()->free(filter.image_uniform_set);
}
- filter.image_uniform_set = RD::get_singleton()->uniform_set_create(uniforms, filter.shader.version_get_shader(filter.shader_version, 0), 2);
+ filter.image_uniform_set = RD::get_singleton()->uniform_set_create(uniforms, filter.compute_shader.version_get_shader(filter.shader_version, 0), 2);
int pipeline = p_use_array ? FILTER_MODE_HIGH_QUALITY_ARRAY : FILTER_MODE_HIGH_QUALITY;
pipeline = filter.use_high_quality ? pipeline : pipeline + 1;
RD::ComputeListID compute_list = RD::get_singleton()->compute_list_begin();
- RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, filter.pipelines[pipeline]);
+ RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, filter.compute_pipelines[pipeline]);
RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_compute_uniform_set_from_texture(p_source_cubemap, true), 0);
RD::get_singleton()->compute_list_bind_uniform_set(compute_list, filter.uniform_set, 1);
RD::get_singleton()->compute_list_bind_uniform_set(compute_list, filter.image_uniform_set, 2);
@@ -1519,6 +1571,29 @@ void EffectsRD::cubemap_filter(RID p_source_cubemap, Vector<RID> p_dest_cubemap,
RD::get_singleton()->compute_list_end();
}
+void EffectsRD::cubemap_filter_raster(RID p_source_cubemap, RID p_dest_framebuffer, uint32_t p_face_id, uint32_t p_mip_level) {
+ ERR_FAIL_COND_MSG(!prefer_raster_effects, "Can't use raster based cubemap filter with the clustered renderer.");
+ ERR_FAIL_COND_MSG(p_face_id >= 6, "Raster implementation of cubemap filter must process one side at a time.");
+
+ // TODO implement!
+ CubemapFilterRasterPushConstant push_constant;
+ push_constant.mip_level = p_mip_level;
+ push_constant.face_id = p_face_id;
+
+ CubemapFilterMode mode = filter.use_high_quality ? FILTER_MODE_HIGH_QUALITY : FILTER_MODE_LOW_QUALITY;
+
+ RD::DrawListID draw_list = RD::get_singleton()->draw_list_begin(p_dest_framebuffer, RD::INITIAL_ACTION_KEEP, RD::FINAL_ACTION_READ, RD::INITIAL_ACTION_KEEP, RD::FINAL_ACTION_DISCARD);
+ RD::get_singleton()->draw_list_bind_render_pipeline(draw_list, filter.raster_pipelines[mode].get_render_pipeline(RD::INVALID_ID, RD::get_singleton()->framebuffer_get_format(p_dest_framebuffer)));
+ RD::get_singleton()->draw_list_bind_uniform_set(draw_list, _get_uniform_set_from_texture(p_source_cubemap), 0);
+ RD::get_singleton()->draw_list_bind_uniform_set(draw_list, filter.uniform_set, 1);
+ RD::get_singleton()->draw_list_bind_index_array(draw_list, index_array);
+
+ RD::get_singleton()->draw_list_set_push_constant(draw_list, &push_constant, sizeof(CubemapFilterRasterPushConstant));
+
+ RD::get_singleton()->draw_list_draw(draw_list, true);
+ RD::get_singleton()->draw_list_end();
+}
+
void EffectsRD::resolve_gi(RID p_source_depth, RID p_source_normal_roughness, RID p_source_voxel_gi, RID p_dest_depth, RID p_dest_normal_roughness, RID p_dest_voxel_gi, Vector2i p_screen_size, int p_samples, uint32_t p_barrier) {
ResolvePushConstant push_constant;
push_constant.screen_size[0] = p_screen_size.x;
@@ -1713,11 +1788,22 @@ EffectsRD::EffectsRD(bool p_prefer_raster_effects) {
// Initialize roughness
Vector<String> cubemap_roughness_modes;
cubemap_roughness_modes.push_back("");
- roughness.shader.initialize(cubemap_roughness_modes);
- roughness.shader_version = roughness.shader.version_create();
+ if (prefer_raster_effects) {
+ roughness.raster_shader.initialize(cubemap_roughness_modes);
+
+ roughness.shader_version = roughness.raster_shader.version_create();
+
+ roughness.raster_pipeline.setup(roughness.raster_shader.version_get_shader(roughness.shader_version, 0), RD::RENDER_PRIMITIVE_TRIANGLES, RD::PipelineRasterizationState(), RD::PipelineMultisampleState(), RD::PipelineDepthStencilState(), RD::PipelineColorBlendState::create_disabled(), 0);
+
+ } else {
+ roughness.compute_shader.initialize(cubemap_roughness_modes);
+
+ roughness.shader_version = roughness.compute_shader.version_create();
- roughness.pipeline = RD::get_singleton()->compute_pipeline_create(roughness.shader.version_get_shader(roughness.shader_version, 0));
+ roughness.compute_pipeline = RD::get_singleton()->compute_pipeline_create(roughness.compute_shader.version_get_shader(roughness.shader_version, 0));
+ roughness.raster_pipeline.clear();
+ }
}
{
@@ -1983,11 +2069,21 @@ EffectsRD::EffectsRD(bool p_prefer_raster_effects) {
//Initialize cubemap downsampler
Vector<String> cubemap_downsampler_modes;
cubemap_downsampler_modes.push_back("");
- cubemap_downsampler.shader.initialize(cubemap_downsampler_modes);
- cubemap_downsampler.shader_version = cubemap_downsampler.shader.version_create();
+ if (prefer_raster_effects) {
+ cubemap_downsampler.raster_shader.initialize(cubemap_downsampler_modes);
+
+ cubemap_downsampler.shader_version = cubemap_downsampler.raster_shader.version_create();
+
+ cubemap_downsampler.raster_pipeline.setup(cubemap_downsampler.raster_shader.version_get_shader(cubemap_downsampler.shader_version, 0), RD::RENDER_PRIMITIVE_TRIANGLES, RD::PipelineRasterizationState(), RD::PipelineMultisampleState(), RD::PipelineDepthStencilState(), RD::PipelineColorBlendState::create_disabled(), 0);
+ } else {
+ cubemap_downsampler.compute_shader.initialize(cubemap_downsampler_modes);
- cubemap_downsampler.pipeline = RD::get_singleton()->compute_pipeline_create(cubemap_downsampler.shader.version_get_shader(cubemap_downsampler.shader_version, 0));
+ cubemap_downsampler.shader_version = cubemap_downsampler.compute_shader.version_create();
+
+ cubemap_downsampler.compute_pipeline = RD::get_singleton()->compute_pipeline_create(cubemap_downsampler.compute_shader.version_get_shader(cubemap_downsampler.shader_version, 0));
+ cubemap_downsampler.raster_pipeline.clear();
+ }
}
{
@@ -1999,12 +2095,6 @@ EffectsRD::EffectsRD(bool p_prefer_raster_effects) {
cubemap_filter_modes.push_back("\n#define USE_LOW_QUALITY\n");
cubemap_filter_modes.push_back("\n#define USE_HIGH_QUALITY\n#define USE_TEXTURE_ARRAY\n");
cubemap_filter_modes.push_back("\n#define USE_LOW_QUALITY\n#define USE_TEXTURE_ARRAY\n");
- filter.shader.initialize(cubemap_filter_modes);
- filter.shader_version = filter.shader.version_create();
-
- for (int i = 0; i < FILTER_MODE_MAX; i++) {
- filter.pipelines[i] = RD::get_singleton()->compute_pipeline_create(filter.shader.version_get_shader(filter.shader_version, i));
- }
if (filter.use_high_quality) {
filter.coefficient_buffer = RD::get_singleton()->storage_buffer_create(sizeof(high_quality_coeffs));
@@ -2014,15 +2104,50 @@ EffectsRD::EffectsRD(bool p_prefer_raster_effects) {
RD::get_singleton()->buffer_update(filter.coefficient_buffer, 0, sizeof(low_quality_coeffs), &low_quality_coeffs[0]);
}
- Vector<RD::Uniform> uniforms;
- {
- RD::Uniform u;
- u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
- u.binding = 0;
- u.ids.push_back(filter.coefficient_buffer);
- uniforms.push_back(u);
+ if (prefer_raster_effects) {
+ filter.raster_shader.initialize(cubemap_filter_modes);
+ filter.shader_version = filter.raster_shader.version_create();
+
+ // array variants are not supported in raster
+ filter.raster_shader.set_variant_enabled(FILTER_MODE_HIGH_QUALITY_ARRAY, false);
+ filter.raster_shader.set_variant_enabled(FILTER_MODE_LOW_QUALITY_ARRAY, false);
+
+ for (int i = 0; i < FILTER_MODE_MAX; i++) {
+ if (filter.raster_shader.is_variant_enabled(i)) {
+ filter.raster_pipelines[i].setup(filter.raster_shader.version_get_shader(filter.shader_version, i), RD::RENDER_PRIMITIVE_TRIANGLES, RD::PipelineRasterizationState(), RD::PipelineMultisampleState(), RD::PipelineDepthStencilState(), RD::PipelineColorBlendState::create_disabled(), 0);
+ } else {
+ filter.raster_pipelines[i].clear();
+ }
+ }
+
+ Vector<RD::Uniform> uniforms;
+ {
+ RD::Uniform u;
+ u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
+ u.binding = 0;
+ u.ids.push_back(filter.coefficient_buffer);
+ uniforms.push_back(u);
+ }
+ filter.uniform_set = RD::get_singleton()->uniform_set_create(uniforms, filter.raster_shader.version_get_shader(filter.shader_version, filter.use_high_quality ? 0 : 1), 1);
+ } else {
+ filter.compute_shader.initialize(cubemap_filter_modes);
+ filter.shader_version = filter.compute_shader.version_create();
+
+ for (int i = 0; i < FILTER_MODE_MAX; i++) {
+ filter.compute_pipelines[i] = RD::get_singleton()->compute_pipeline_create(filter.compute_shader.version_get_shader(filter.shader_version, i));
+ filter.raster_pipelines[i].clear();
+ }
+
+ Vector<RD::Uniform> uniforms;
+ {
+ RD::Uniform u;
+ u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
+ u.binding = 0;
+ u.ids.push_back(filter.coefficient_buffer);
+ uniforms.push_back(u);
+ }
+ filter.uniform_set = RD::get_singleton()->uniform_set_create(uniforms, filter.compute_shader.version_get_shader(filter.shader_version, filter.use_high_quality ? 0 : 1), 1);
}
- filter.uniform_set = RD::get_singleton()->uniform_set_create(uniforms, filter.shader.version_get_shader(filter.shader_version, filter.use_high_quality ? 0 : 1), 1);
}
{
@@ -2199,17 +2324,20 @@ EffectsRD::~EffectsRD() {
if (prefer_raster_effects) {
blur_raster.shader.version_free(blur_raster.shader_version);
luminance_reduce_raster.shader.version_free(luminance_reduce_raster.shader_version);
+ roughness.raster_shader.version_free(roughness.shader_version);
+ cubemap_downsampler.raster_shader.version_free(cubemap_downsampler.shader_version);
+ filter.raster_shader.version_free(filter.shader_version);
} else {
bokeh.shader.version_free(bokeh.shader_version);
luminance_reduce.shader.version_free(luminance_reduce.shader_version);
+ roughness.compute_shader.version_free(roughness.shader_version);
+ cubemap_downsampler.compute_shader.version_free(cubemap_downsampler.shader_version);
+ filter.compute_shader.version_free(filter.shader_version);
}
copy.shader.version_free(copy.shader_version);
copy_to_fb.shader.version_free(copy_to_fb.shader_version);
cube_to_dp.shader.version_free(cube_to_dp.shader_version);
- cubemap_downsampler.shader.version_free(cubemap_downsampler.shader_version);
- filter.shader.version_free(filter.shader_version);
resolve.shader.version_free(resolve.shader_version);
- roughness.shader.version_free(roughness.shader_version);
roughness_limiter.shader.version_free(roughness_limiter.shader_version);
sort.shader.version_free(sort.shader_version);
specular_merge.shader.version_free(specular_merge.shader_version);
diff --git a/servers/rendering/renderer_rd/effects_rd.h b/servers/rendering/renderer_rd/effects_rd.h
index d072564c23..eff891571a 100644
--- a/servers/rendering/renderer_rd/effects_rd.h
+++ b/servers/rendering/renderer_rd/effects_rd.h
@@ -39,8 +39,11 @@
#include "servers/rendering/renderer_rd/shaders/copy_to_fb.glsl.gen.h"
#include "servers/rendering/renderer_rd/shaders/cube_to_dp.glsl.gen.h"
#include "servers/rendering/renderer_rd/shaders/cubemap_downsampler.glsl.gen.h"
+#include "servers/rendering/renderer_rd/shaders/cubemap_downsampler_raster.glsl.gen.h"
#include "servers/rendering/renderer_rd/shaders/cubemap_filter.glsl.gen.h"
+#include "servers/rendering/renderer_rd/shaders/cubemap_filter_raster.glsl.gen.h"
#include "servers/rendering/renderer_rd/shaders/cubemap_roughness.glsl.gen.h"
+#include "servers/rendering/renderer_rd/shaders/cubemap_roughness_raster.glsl.gen.h"
#include "servers/rendering/renderer_rd/shaders/luminance_reduce.glsl.gen.h"
#include "servers/rendering/renderer_rd/shaders/luminance_reduce_raster.glsl.gen.h"
#include "servers/rendering/renderer_rd/shaders/resolve.glsl.gen.h"
@@ -62,6 +65,9 @@
#include "servers/rendering_server.h"
class EffectsRD {
+private:
+ bool prefer_raster_effects;
+
enum BlurRasterMode {
BLUR_MODE_GAUSSIAN_BLUR,
BLUR_MODE_GAUSSIAN_GLOW,
@@ -220,9 +226,11 @@ class EffectsRD {
struct CubemapRoughness {
CubemapRoughnessPushConstant push_constant;
- CubemapRoughnessShaderRD shader;
+ CubemapRoughnessShaderRD compute_shader;
+ CubemapRoughnessRasterShaderRD raster_shader;
RID shader_version;
- RID pipeline;
+ RID compute_pipeline;
+ PipelineCacheRD raster_pipeline;
} roughness;
enum TonemapMode {
@@ -508,15 +516,17 @@ class EffectsRD {
struct CubemapDownsamplerPushConstant {
uint32_t face_size;
- float pad[3];
+ uint32_t face_id;
+ float pad[2];
};
struct CubemapDownsampler {
CubemapDownsamplerPushConstant push_constant;
- CubemapDownsamplerShaderRD shader;
+ CubemapDownsamplerShaderRD compute_shader;
+ CubemapDownsamplerRasterShaderRD raster_shader;
RID shader_version;
- RID pipeline;
-
+ RID compute_pipeline;
+ PipelineCacheRD raster_pipeline;
} cubemap_downsampler;
enum CubemapFilterMode {
@@ -527,10 +537,19 @@ class EffectsRD {
FILTER_MODE_MAX,
};
+ struct CubemapFilterRasterPushConstant {
+ uint32_t mip_level;
+ uint32_t face_id;
+ float pad[2];
+ };
+
struct CubemapFilter {
- CubemapFilterShaderRD shader;
+ CubemapFilterShaderRD compute_shader;
+ CubemapFilterRasterShaderRD raster_shader;
RID shader_version;
- RID pipelines[FILTER_MODE_MAX];
+ RID compute_pipelines[FILTER_MODE_MAX];
+ PipelineCacheRD raster_pipelines[FILTER_MODE_MAX];
+
RID uniform_set;
RID image_uniform_set;
RID coefficient_buffer;
@@ -738,9 +757,9 @@ class EffectsRD {
RID _get_compute_uniform_set_from_texture_pair(RID p_texture, RID p_texture2, bool p_use_mipmaps = false);
RID _get_compute_uniform_set_from_image_pair(RID p_texture, RID p_texture2);
- bool prefer_raster_effects;
-
public:
+ bool get_prefer_raster_effects();
+
void copy_to_fb_rect(RID p_source_rd_texture, RID p_dest_framebuffer, const Rect2i &p_rect, bool p_flip_y = false, bool p_force_luminance = false, bool p_alpha_to_zero = false, bool p_srgb = false, RID p_secondary = RID());
void copy_to_rect(RID p_source_rd_texture, RID p_dest_texture, const Rect2i &p_rect, bool p_flip_y = false, bool p_force_luminance = false, bool p_all_source = false, bool p_8_bit_dst = false, bool p_alpha_to_one = false);
void copy_cubemap_to_panorama(RID p_source_cube, RID p_dest_panorama, const Size2i &p_panorama_size, float p_lod, bool p_is_array);
@@ -752,7 +771,8 @@ public:
void gaussian_glow(RID p_source_rd_texture, RID p_back_texture, const Size2i &p_size, float p_strength = 1.0, bool p_high_quality = false, bool p_first_pass = false, float p_luminance_cap = 16.0, float p_exposure = 1.0, float p_bloom = 0.0, float p_hdr_bleed_treshold = 1.0, float p_hdr_bleed_scale = 1.0, RID p_auto_exposure = RID(), float p_auto_exposure_grey = 1.0);
void gaussian_glow_raster(RID p_source_rd_texture, RID p_framebuffer_half, RID p_rd_texture_half, RID p_dest_framebuffer, const Vector2 &p_pixel_size, float p_strength = 1.0, bool p_high_quality = false, bool p_first_pass = false, float p_luminance_cap = 16.0, float p_exposure = 1.0, float p_bloom = 0.0, float p_hdr_bleed_treshold = 1.0, float p_hdr_bleed_scale = 1.0, RID p_auto_exposure = RID(), float p_auto_exposure_grey = 1.0);
- void cubemap_roughness(RID p_source_rd_texture, RID p_dest_framebuffer, uint32_t p_face_id, uint32_t p_sample_count, float p_roughness, float p_size);
+ void cubemap_roughness(RID p_source_rd_texture, RID p_dest_texture, uint32_t p_face_id, uint32_t p_sample_count, float p_roughness, float p_size);
+ void cubemap_roughness_raster(RID p_source_rd_texture, RID p_dest_framebuffer, uint32_t p_face_id, uint32_t p_sample_count, float p_roughness, float p_size);
void make_mipmap(RID p_source_rd_texture, RID p_dest_texture, const Size2i &p_size);
void copy_cubemap_to_dp(RID p_source_rd_texture, RID p_dest_texture, const Rect2 &p_rect, float p_z_near, float p_z_far, bool p_dp_flip);
void luminance_reduction(RID p_source_texture, const Size2i p_source_size, const Vector<RID> p_reduce, RID p_prev_luminance, float p_min_luminance, float p_max_luminance, float p_adjust, bool p_set = false);
@@ -828,7 +848,9 @@ public:
void roughness_limit(RID p_source_normal, RID p_roughness, const Size2i &p_size, float p_curve);
void cubemap_downsample(RID p_source_cubemap, RID p_dest_cubemap, const Size2i &p_size);
+ void cubemap_downsample_raster(RID p_source_cubemap, RID p_dest_framebuffer, uint32_t p_face_id, const Size2i &p_size);
void cubemap_filter(RID p_source_cubemap, Vector<RID> p_dest_cubemap, bool p_use_array);
+ void cubemap_filter_raster(RID p_source_cubemap, RID p_dest_framebuffer, uint32_t p_face_id, uint32_t p_mip_level);
void screen_space_reflection(RID p_diffuse, RID p_normal_roughness, RS::EnvironmentSSRRoughnessQuality p_roughness_quality, RID p_blur_radius, RID p_blur_radius2, RID p_metallic, const Color &p_metallic_mask, RID p_depth, RID p_scale_depth, RID p_scale_normal, RID p_output, RID p_output_blur, const Size2i &p_screen_size, int p_max_steps, float p_fade_in, float p_fade_out, float p_tolerance, const CameraMatrix &p_camera);
void merge_specular(RID p_dest_framebuffer, RID p_specular, RID p_base, RID p_reflection);
diff --git a/servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.cpp b/servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.cpp
index 5f6d9465c7..4725599148 100644
--- a/servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.cpp
+++ b/servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.cpp
@@ -2325,6 +2325,8 @@ RenderForwardMobile::RenderForwardMobile(RendererStorageRD *p_storage) :
RendererSceneRenderRD(p_storage) {
singleton = this;
+ sky.set_texture_format(_render_buffers_get_color_format());
+
String defines;
defines += "\n#define MAX_ROUGHNESS_LOD " + itos(get_roughness_layers() - 1) + ".0\n";
diff --git a/servers/rendering/renderer_rd/renderer_compositor_rd.cpp b/servers/rendering/renderer_rd/renderer_compositor_rd.cpp
index a7ee0dd141..02d548bf13 100644
--- a/servers/rendering/renderer_rd/renderer_compositor_rd.cpp
+++ b/servers/rendering/renderer_rd/renderer_compositor_rd.cpp
@@ -222,7 +222,7 @@ void RendererCompositorRD::set_boot_image(const Ref<Image> &p_image, const Color
RD::get_singleton()->swap_buffers();
- RD::get_singleton()->free(texture);
+ storage->free(texture);
}
RendererCompositorRD *RendererCompositorRD::singleton = nullptr;
diff --git a/servers/rendering/renderer_rd/renderer_scene_render_rd.cpp b/servers/rendering/renderer_rd/renderer_scene_render_rd.cpp
index 2e0e7c3c43..e3516df800 100644
--- a/servers/rendering/renderer_rd/renderer_scene_render_rd.cpp
+++ b/servers/rendering/renderer_rd/renderer_scene_render_rd.cpp
@@ -629,6 +629,8 @@ bool RendererSceneRenderRD::reflection_probe_instance_begin_render(RID p_instanc
ReflectionProbeInstance *rpi = reflection_probe_instance_owner.getornull(p_instance);
ERR_FAIL_COND_V(!rpi, false);
+ RD::get_singleton()->draw_command_begin_label("Reflection probe render");
+
if (storage->reflection_probe_get_update_mode(rpi->probe) == RS::REFLECTION_PROBE_UPDATE_ALWAYS && atlas->reflection.is_valid() && atlas->size != 256) {
WARN_PRINT("ReflectionProbes set to UPDATE_ALWAYS must have an atlas size of 256. Please update the atlas size in the ProjectSettings.");
reflection_atlas_set_size(p_reflection_atlas, 256, atlas->count);
@@ -675,7 +677,7 @@ bool RendererSceneRenderRD::reflection_probe_instance_begin_render(RID p_instanc
}
atlas->reflections.resize(atlas->count);
for (int i = 0; i < atlas->count; i++) {
- atlas->reflections.write[i].data.update_reflection_data(atlas->size, mipmaps, false, atlas->reflection, i * 6, storage->reflection_probe_get_update_mode(rpi->probe) == RS::REFLECTION_PROBE_UPDATE_ALWAYS, sky.roughness_layers);
+ atlas->reflections.write[i].data.update_reflection_data(storage, atlas->size, mipmaps, false, atlas->reflection, i * 6, storage->reflection_probe_get_update_mode(rpi->probe) == RS::REFLECTION_PROBE_UPDATE_ALWAYS, sky.roughness_layers, _render_buffers_get_color_format());
for (int j = 0; j < 6; j++) {
Vector<RID> fb;
fb.push_back(atlas->reflections.write[i].data.layers[0].mipmaps[0].views[j]);
@@ -721,6 +723,8 @@ bool RendererSceneRenderRD::reflection_probe_instance_begin_render(RID p_instanc
rpi->processing_layer = 1;
rpi->processing_side = 0;
+ RD::get_singleton()->draw_command_end_label();
+
return true;
}
diff --git a/servers/rendering/renderer_rd/renderer_scene_sky_rd.cpp b/servers/rendering/renderer_rd/renderer_scene_sky_rd.cpp
index bc1603a219..cadf759ec3 100644
--- a/servers/rendering/renderer_rd/renderer_scene_sky_rd.cpp
+++ b/servers/rendering/renderer_rd/renderer_scene_sky_rd.cpp
@@ -313,12 +313,16 @@ void RendererSceneSkyRD::ReflectionData::clear_reflection_data() {
coefficient_buffer = RID();
}
-void RendererSceneSkyRD::ReflectionData::update_reflection_data(int p_size, int p_mipmaps, bool p_use_array, RID p_base_cube, int p_base_layer, bool p_low_quality, int p_roughness_layers) {
+void RendererSceneSkyRD::ReflectionData::update_reflection_data(RendererStorageRD *p_storage, int p_size, int p_mipmaps, bool p_use_array, RID p_base_cube, int p_base_layer, bool p_low_quality, int p_roughness_layers, RD::DataFormat p_texture_format) {
//recreate radiance and all data
int mipmaps = p_mipmaps;
uint32_t w = p_size, h = p_size;
+ EffectsRD *effects = p_storage->get_effects();
+ ERR_FAIL_NULL_MSG(effects, "Effects haven't been initialised");
+ bool prefer_raster_effects = effects->get_prefer_raster_effects();
+
if (p_use_array) {
int num_layers = p_low_quality ? 8 : p_roughness_layers;
@@ -377,9 +381,9 @@ void RendererSceneSkyRD::ReflectionData::update_reflection_data(int p_size, int
}
radiance_base_cubemap = RD::get_singleton()->texture_create_shared_from_slice(RD::TextureView(), p_base_cube, p_base_layer, 0, RD::TEXTURE_SLICE_CUBEMAP);
-
+ RD::get_singleton()->set_resource_name(radiance_base_cubemap, "radiance base cubemap");
RD::TextureFormat tf;
- tf.format = RD::DATA_FORMAT_R16G16B16A16_SFLOAT;
+ tf.format = p_texture_format;
tf.width = 64; // Always 64x64
tf.height = 64;
tf.texture_type = RD::TEXTURE_TYPE_CUBE;
@@ -388,6 +392,7 @@ void RendererSceneSkyRD::ReflectionData::update_reflection_data(int p_size, int
tf.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_STORAGE_BIT | RD::TEXTURE_USAGE_COLOR_ATTACHMENT_BIT;
downsampled_radiance_cubemap = RD::get_singleton()->texture_create(tf, RD::TextureView());
+ RD::get_singleton()->set_resource_name(downsampled_radiance_cubemap, "downsampled radiance cubemap");
{
uint32_t mmw = 64;
uint32_t mmh = 64;
@@ -397,6 +402,18 @@ void RendererSceneSkyRD::ReflectionData::update_reflection_data(int p_size, int
mm.size.width = mmw;
mm.size.height = mmh;
mm.view = RD::get_singleton()->texture_create_shared_from_slice(RD::TextureView(), downsampled_radiance_cubemap, 0, j, RD::TEXTURE_SLICE_CUBEMAP);
+ RD::get_singleton()->set_resource_name(mm.view, "Downsampled Radiance Cubemap Mip " + itos(j) + " ");
+ if (prefer_raster_effects) {
+ // we need a framebuffer for each side of our cubemap
+
+ for (int k = 0; k < 6; k++) {
+ mm.views[k] = RD::get_singleton()->texture_create_shared_from_slice(RD::TextureView(), downsampled_radiance_cubemap, k, j);
+ RD::get_singleton()->set_resource_name(mm.view, "Downsampled Radiance Cubemap Mip: " + itos(j) + " Face: " + itos(k) + " ");
+ Vector<RID> fbtex;
+ fbtex.push_back(mm.views[k]);
+ mm.framebuffers[k] = RD::get_singleton()->framebuffer_create(fbtex);
+ }
+ }
mmw = MAX(1, mmw >> 1);
mmh = MAX(1, mmh >> 1);
@@ -405,50 +422,128 @@ void RendererSceneSkyRD::ReflectionData::update_reflection_data(int p_size, int
}
void RendererSceneSkyRD::ReflectionData::create_reflection_fast_filter(RendererStorageRD *p_storage, bool p_use_arrays) {
- p_storage->get_effects()->cubemap_downsample(radiance_base_cubemap, downsampled_layer.mipmaps[0].view, downsampled_layer.mipmaps[0].size);
+ EffectsRD *effects = p_storage->get_effects();
+ ERR_FAIL_NULL_MSG(effects, "Effects haven't been initialised");
+ bool prefer_raster_effects = effects->get_prefer_raster_effects();
+
+ if (prefer_raster_effects) {
+ RD::get_singleton()->draw_command_begin_label("Downsample radiance map");
+ for (int k = 0; k < 6; k++) {
+ effects->cubemap_downsample_raster(radiance_base_cubemap, downsampled_layer.mipmaps[0].framebuffers[k], k, downsampled_layer.mipmaps[0].size);
+ }
- for (int i = 1; i < downsampled_layer.mipmaps.size(); i++) {
- p_storage->get_effects()->cubemap_downsample(downsampled_layer.mipmaps[i - 1].view, downsampled_layer.mipmaps[i].view, downsampled_layer.mipmaps[i].size);
- }
+ for (int i = 1; i < downsampled_layer.mipmaps.size(); i++) {
+ for (int k = 0; k < 6; k++) {
+ effects->cubemap_downsample_raster(downsampled_layer.mipmaps[i - 1].view, downsampled_layer.mipmaps[i].framebuffers[k], k, downsampled_layer.mipmaps[i].size);
+ }
+ }
+ RD::get_singleton()->draw_command_end_label(); // Downsample Radiance
- Vector<RID> views;
- if (p_use_arrays) {
- for (int i = 1; i < layers.size(); i++) {
- views.push_back(layers[i].views[0]);
+ if (p_use_arrays) {
+ RD::get_singleton()->draw_command_begin_label("filter radiance map into array heads");
+ for (int i = 0; i < layers.size(); i++) {
+ for (int k = 0; k < 6; k++) {
+ effects->cubemap_filter_raster(downsampled_radiance_cubemap, layers[i].mipmaps[0].framebuffers[k], k, i);
+ }
+ }
+ } else {
+ RD::get_singleton()->draw_command_begin_label("filter radiance map into mipmaps directly");
+ for (int j = 0; j < layers[0].mipmaps.size(); j++) {
+ for (int k = 0; k < 6; k++) {
+ effects->cubemap_filter_raster(downsampled_radiance_cubemap, layers[0].mipmaps[j].framebuffers[k], k, j);
+ }
+ }
}
+ RD::get_singleton()->draw_command_end_label(); // Filter radiance
} else {
- for (int i = 1; i < layers[0].views.size(); i++) {
- views.push_back(layers[0].views[i]);
+ effects->cubemap_downsample(radiance_base_cubemap, downsampled_layer.mipmaps[0].view, downsampled_layer.mipmaps[0].size);
+
+ for (int i = 1; i < downsampled_layer.mipmaps.size(); i++) {
+ effects->cubemap_downsample(downsampled_layer.mipmaps[i - 1].view, downsampled_layer.mipmaps[i].view, downsampled_layer.mipmaps[i].size);
+ }
+
+ Vector<RID> views;
+ if (p_use_arrays) {
+ for (int i = 1; i < layers.size(); i++) {
+ views.push_back(layers[i].views[0]);
+ }
+ } else {
+ for (int i = 1; i < layers[0].views.size(); i++) {
+ views.push_back(layers[0].views[i]);
+ }
}
- }
- p_storage->get_effects()->cubemap_filter(downsampled_radiance_cubemap, views, p_use_arrays);
+ effects->cubemap_filter(downsampled_radiance_cubemap, views, p_use_arrays);
+ }
}
void RendererSceneSkyRD::ReflectionData::create_reflection_importance_sample(RendererStorageRD *p_storage, bool p_use_arrays, int p_cube_side, int p_base_layer, uint32_t p_sky_ggx_samples_quality) {
- if (p_use_arrays) {
- //render directly to the layers
- p_storage->get_effects()->cubemap_roughness(radiance_base_cubemap, layers[p_base_layer].views[0], p_cube_side, p_sky_ggx_samples_quality, float(p_base_layer) / (layers.size() - 1.0), layers[p_base_layer].mipmaps[0].size.x);
+ EffectsRD *effects = p_storage->get_effects();
+ ERR_FAIL_NULL_MSG(effects, "Effects haven't been initialised");
+ bool prefer_raster_effects = effects->get_prefer_raster_effects();
+
+ if (prefer_raster_effects) {
+ // Need to ask clayjohn but p_cube_side is set to 10, looks like in the compute shader we're doing all 6 sides in one call
+ // here we need to do them one by one so ignoring p_cube_side
+ if (p_use_arrays) {
+ for (int k = 0; k < 6; k++) {
+ effects->cubemap_roughness_raster(
+ radiance_base_cubemap,
+ layers[p_base_layer].mipmaps[0].framebuffers[k],
+ k,
+ p_sky_ggx_samples_quality,
+ float(p_base_layer) / (layers.size() - 1.0),
+ layers[p_base_layer].mipmaps[0].size.x);
+ }
+ } else {
+ for (int k = 0; k < 6; k++) {
+ effects->cubemap_roughness_raster(
+ layers[0].views[p_base_layer - 1],
+ layers[0].mipmaps[p_base_layer].framebuffers[k],
+ k,
+ p_sky_ggx_samples_quality,
+ float(p_base_layer) / (layers[0].mipmaps.size() - 1.0),
+ layers[0].mipmaps[p_base_layer].size.x);
+ }
+ }
} else {
- p_storage->get_effects()->cubemap_roughness(
- layers[0].views[p_base_layer - 1],
- layers[0].views[p_base_layer],
- p_cube_side,
- p_sky_ggx_samples_quality,
- float(p_base_layer) / (layers[0].mipmaps.size() - 1.0),
- layers[0].mipmaps[p_base_layer].size.x);
+ if (p_use_arrays) {
+ //render directly to the layers
+ effects->cubemap_roughness(radiance_base_cubemap, layers[p_base_layer].views[0], p_cube_side, p_sky_ggx_samples_quality, float(p_base_layer) / (layers.size() - 1.0), layers[p_base_layer].mipmaps[0].size.x);
+ } else {
+ effects->cubemap_roughness(
+ layers[0].views[p_base_layer - 1],
+ layers[0].views[p_base_layer],
+ p_cube_side,
+ p_sky_ggx_samples_quality,
+ float(p_base_layer) / (layers[0].mipmaps.size() - 1.0),
+ layers[0].mipmaps[p_base_layer].size.x);
+ }
}
}
void RendererSceneSkyRD::ReflectionData::update_reflection_mipmaps(RendererStorageRD *p_storage, int p_start, int p_end) {
+ EffectsRD *effects = p_storage->get_effects();
+ ERR_FAIL_NULL_MSG(effects, "Effects haven't been initialised");
+ bool prefer_raster_effects = effects->get_prefer_raster_effects();
+
+ RD::get_singleton()->draw_command_begin_label("Update Radiance Cubemap Array Mipmaps");
for (int i = p_start; i < p_end; i++) {
for (int j = 0; j < layers[i].views.size() - 1; j++) {
RID view = layers[i].views[j];
- RID texture = layers[i].views[j + 1];
Size2i size = layers[i].mipmaps[j + 1].size;
- p_storage->get_effects()->cubemap_downsample(view, texture, size);
+ if (prefer_raster_effects) {
+ for (int k = 0; k < 6; k++) {
+ RID framebuffer = layers[i].mipmaps[j + 1].framebuffers[k];
+ effects->cubemap_downsample_raster(view, framebuffer, k, size);
+ }
+ } else {
+ RID texture = layers[i].views[j + 1];
+ effects->cubemap_downsample(view, texture, size);
+ }
}
}
+ RD::get_singleton()->draw_command_end_label();
}
////////////////////////////////////////////////////////////////////////////////
@@ -902,6 +997,10 @@ void sky() {
}
}
+void RendererSceneSkyRD::set_texture_format(RD::DataFormat p_texture_format) {
+ texture_format = p_texture_format;
+}
+
RendererSceneSkyRD::~RendererSceneSkyRD() {
// TODO cleanup anything created in init...
@@ -1170,6 +1269,7 @@ void RendererSceneSkyRD::update(RendererSceneEnvironmentRD *p_env, const CameraM
cm = correction * cm;
if (shader_data->uses_quarter_res) {
+ RD::get_singleton()->draw_command_begin_label("Render Sky to Quarter Res Cubemap");
PipelineCacheRD *pipeline = &shader_data->pipelines[SKY_VERSION_CUBEMAP_QUARTER_RES];
Vector<Color> clear_colors;
@@ -1185,9 +1285,11 @@ void RendererSceneSkyRD::update(RendererSceneEnvironmentRD *p_env, const CameraM
_render_sky(cubemap_draw_list, p_time, sky->reflection.layers[0].mipmaps[2].framebuffers[i], pipeline, material->uniform_set, texture_uniform_set, 1, &cm, local_view.basis, multiplier, p_transform.origin);
RD::get_singleton()->draw_list_end();
}
+ RD::get_singleton()->draw_command_end_label();
}
if (shader_data->uses_half_res) {
+ RD::get_singleton()->draw_command_begin_label("Render Sky to Half Res Cubemap");
PipelineCacheRD *pipeline = &shader_data->pipelines[SKY_VERSION_CUBEMAP_HALF_RES];
Vector<Color> clear_colors;
@@ -1203,11 +1305,13 @@ void RendererSceneSkyRD::update(RendererSceneEnvironmentRD *p_env, const CameraM
_render_sky(cubemap_draw_list, p_time, sky->reflection.layers[0].mipmaps[1].framebuffers[i], pipeline, material->uniform_set, texture_uniform_set, 1, &cm, local_view.basis, multiplier, p_transform.origin);
RD::get_singleton()->draw_list_end();
}
+ RD::get_singleton()->draw_command_end_label();
}
RD::DrawListID cubemap_draw_list;
PipelineCacheRD *pipeline = &shader_data->pipelines[SKY_VERSION_CUBEMAP];
+ RD::get_singleton()->draw_command_begin_label("Render Sky Cubemap");
for (int i = 0; i < 6; i++) {
Transform3D local_view;
local_view.set_look_at(Vector3(0, 0, 0), view_normals[i], view_up[i]);
@@ -1217,6 +1321,7 @@ void RendererSceneSkyRD::update(RendererSceneEnvironmentRD *p_env, const CameraM
_render_sky(cubemap_draw_list, p_time, sky->reflection.layers[0].mipmaps[0].framebuffers[i], pipeline, material->uniform_set, texture_uniform_set, 1, &cm, local_view.basis, multiplier, p_transform.origin);
RD::get_singleton()->draw_list_end();
}
+ RD::get_singleton()->draw_command_end_label();
if (sky_mode == RS::SKY_MODE_REALTIME) {
sky->reflection.create_reflection_fast_filter(storage, sky_use_cubemap_array);
@@ -1393,7 +1498,7 @@ void RendererSceneSkyRD::update_dirty_skys() {
//array (higher quality, 6 times more memory)
RD::TextureFormat tf;
tf.array_layers = layers * 6;
- tf.format = RD::DATA_FORMAT_R16G16B16A16_SFLOAT;
+ tf.format = texture_format;
tf.texture_type = RD::TEXTURE_TYPE_CUBE_ARRAY;
tf.mipmaps = mipmaps;
tf.width = w;
@@ -1402,13 +1507,13 @@ void RendererSceneSkyRD::update_dirty_skys() {
sky->radiance = RD::get_singleton()->texture_create(tf, RD::TextureView());
- sky->reflection.update_reflection_data(sky->radiance_size, mipmaps, true, sky->radiance, 0, sky->mode == RS::SKY_MODE_REALTIME, roughness_layers);
+ sky->reflection.update_reflection_data(storage, sky->radiance_size, mipmaps, true, sky->radiance, 0, sky->mode == RS::SKY_MODE_REALTIME, roughness_layers, texture_format);
} else {
//regular cubemap, lower quality (aliasing, less memory)
RD::TextureFormat tf;
tf.array_layers = 6;
- tf.format = RD::DATA_FORMAT_R16G16B16A16_SFLOAT;
+ tf.format = texture_format;
tf.texture_type = RD::TEXTURE_TYPE_CUBE;
tf.mipmaps = MIN(mipmaps, layers);
tf.width = w;
@@ -1417,7 +1522,7 @@ void RendererSceneSkyRD::update_dirty_skys() {
sky->radiance = RD::get_singleton()->texture_create(tf, RD::TextureView());
- sky->reflection.update_reflection_data(sky->radiance_size, MIN(mipmaps, layers), false, sky->radiance, 0, sky->mode == RS::SKY_MODE_REALTIME, roughness_layers);
+ sky->reflection.update_reflection_data(storage, sky->radiance_size, MIN(mipmaps, layers), false, sky->radiance, 0, sky->mode == RS::SKY_MODE_REALTIME, roughness_layers, texture_format);
}
texture_set_dirty = true;
}
@@ -1425,7 +1530,7 @@ void RendererSceneSkyRD::update_dirty_skys() {
// Create subpass buffers if they haven't been created already
if (sky->half_res_pass.is_null() && !RD::get_singleton()->texture_is_valid(sky->half_res_pass) && sky->screen_size.x >= 4 && sky->screen_size.y >= 4) {
RD::TextureFormat tformat;
- tformat.format = RD::DATA_FORMAT_R16G16B16A16_SFLOAT;
+ tformat.format = texture_format;
tformat.width = sky->screen_size.x / 2;
tformat.height = sky->screen_size.y / 2;
tformat.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_COLOR_ATTACHMENT_BIT;
@@ -1440,7 +1545,7 @@ void RendererSceneSkyRD::update_dirty_skys() {
if (sky->quarter_res_pass.is_null() && !RD::get_singleton()->texture_is_valid(sky->quarter_res_pass) && sky->screen_size.x >= 4 && sky->screen_size.y >= 4) {
RD::TextureFormat tformat;
- tformat.format = RD::DATA_FORMAT_R16G16B16A16_SFLOAT;
+ tformat.format = texture_format;
tformat.width = sky->screen_size.x / 4;
tformat.height = sky->screen_size.y / 4;
tformat.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_COLOR_ATTACHMENT_BIT;
diff --git a/servers/rendering/renderer_rd/renderer_scene_sky_rd.h b/servers/rendering/renderer_rd/renderer_scene_sky_rd.h
index 4f852e55a7..7e0b01d58e 100644
--- a/servers/rendering/renderer_rd/renderer_scene_sky_rd.h
+++ b/servers/rendering/renderer_rd/renderer_scene_sky_rd.h
@@ -64,6 +64,7 @@ public:
private:
RendererStorageRD *storage;
+ RD::DataFormat texture_format = RD::DATA_FORMAT_R16G16B16A16_SFLOAT;
RID index_buffer;
RID index_array;
@@ -190,6 +191,10 @@ public:
struct Mipmap {
RID view;
Size2i size;
+
+ // for mobile only
+ RID views[6];
+ RID framebuffers[6];
};
Vector<Mipmap> mipmaps;
};
@@ -204,7 +209,7 @@ public:
Vector<Layer> layers;
void clear_reflection_data();
- void update_reflection_data(int p_size, int p_mipmaps, bool p_use_array, RID p_base_cube, int p_base_layer, bool p_low_quality, int p_roughness_layers);
+ void update_reflection_data(RendererStorageRD *p_storage, int p_size, int p_mipmaps, bool p_use_array, RID p_base_cube, int p_base_layer, bool p_low_quality, int p_roughness_layers, RD::DataFormat p_texture_format);
void create_reflection_fast_filter(RendererStorageRD *p_storage, bool p_use_arrays);
void create_reflection_importance_sample(RendererStorageRD *p_storage, bool p_use_arrays, int p_cube_side, int p_base_layer, uint32_t p_sky_ggx_samples_quality);
void update_reflection_mipmaps(RendererStorageRD *p_storage, int p_start, int p_end);
@@ -284,6 +289,7 @@ public:
RendererSceneSkyRD();
void init(RendererStorageRD *p_storage);
+ void set_texture_format(RD::DataFormat p_texture_format);
~RendererSceneSkyRD();
void setup(RendererSceneEnvironmentRD *p_env, RID p_render_buffers, const CameraMatrix &p_projection, const Transform3D &p_transform, const Size2i p_screen_size, RendererSceneRenderRD *p_scene_render);
diff --git a/servers/rendering/renderer_rd/shader_rd.cpp b/servers/rendering/renderer_rd/shader_rd.cpp
index 1b9f54d1c8..5bb12fc168 100644
--- a/servers/rendering/renderer_rd/shader_rd.cpp
+++ b/servers/rendering/renderer_rd/shader_rd.cpp
@@ -146,7 +146,9 @@ void ShaderRD::_clear_version(Version *p_version) {
//clear versions if they exist
if (p_version->variants) {
for (int i = 0; i < variant_defines.size(); i++) {
- RD::get_singleton()->free(p_version->variants[i]);
+ if (variants_enabled[i]) {
+ RD::get_singleton()->free(p_version->variants[i]);
+ }
}
memdelete_arr(p_version->variants);
diff --git a/servers/rendering/renderer_rd/shaders/cubemap_downsampler.glsl b/servers/rendering/renderer_rd/shaders/cubemap_downsampler.glsl
index 9fa84657d1..63f0ce690e 100644
--- a/servers/rendering/renderer_rd/shaders/cubemap_downsampler.glsl
+++ b/servers/rendering/renderer_rd/shaders/cubemap_downsampler.glsl
@@ -32,53 +32,7 @@ layout(set = 0, binding = 0) uniform samplerCube source_cubemap;
layout(rgba16f, set = 1, binding = 0) uniform restrict writeonly imageCube dest_cubemap;
-layout(push_constant, binding = 1, std430) uniform Params {
- uint face_size;
-}
-params;
-
-#define M_PI 3.14159265359
-
-void get_dir_0(out vec3 dir, in float u, in float v) {
- dir[0] = 1.0;
- dir[1] = v;
- dir[2] = -u;
-}
-
-void get_dir_1(out vec3 dir, in float u, in float v) {
- dir[0] = -1.0;
- dir[1] = v;
- dir[2] = u;
-}
-
-void get_dir_2(out vec3 dir, in float u, in float v) {
- dir[0] = u;
- dir[1] = 1.0;
- dir[2] = -v;
-}
-
-void get_dir_3(out vec3 dir, in float u, in float v) {
- dir[0] = u;
- dir[1] = -1.0;
- dir[2] = v;
-}
-
-void get_dir_4(out vec3 dir, in float u, in float v) {
- dir[0] = u;
- dir[1] = v;
- dir[2] = 1.0;
-}
-
-void get_dir_5(out vec3 dir, in float u, in float v) {
- dir[0] = -u;
- dir[1] = v;
- dir[2] = -1.0;
-}
-
-float calcWeight(float u, float v) {
- float val = u * u + v * v + 1.0;
- return val * sqrt(val);
-}
+#include "cubemap_downsampler_inc.glsl"
void main() {
uvec3 id = gl_GlobalInvocationID;
diff --git a/servers/rendering/renderer_rd/shaders/cubemap_downsampler_inc.glsl b/servers/rendering/renderer_rd/shaders/cubemap_downsampler_inc.glsl
new file mode 100644
index 0000000000..b329e67293
--- /dev/null
+++ b/servers/rendering/renderer_rd/shaders/cubemap_downsampler_inc.glsl
@@ -0,0 +1,48 @@
+layout(push_constant, binding = 1, std430) uniform Params {
+ uint face_size;
+ uint face_id; // only used in raster shader
+}
+params;
+
+#define M_PI 3.14159265359
+
+void get_dir_0(out vec3 dir, in float u, in float v) {
+ dir[0] = 1.0;
+ dir[1] = v;
+ dir[2] = -u;
+}
+
+void get_dir_1(out vec3 dir, in float u, in float v) {
+ dir[0] = -1.0;
+ dir[1] = v;
+ dir[2] = u;
+}
+
+void get_dir_2(out vec3 dir, in float u, in float v) {
+ dir[0] = u;
+ dir[1] = 1.0;
+ dir[2] = -v;
+}
+
+void get_dir_3(out vec3 dir, in float u, in float v) {
+ dir[0] = u;
+ dir[1] = -1.0;
+ dir[2] = v;
+}
+
+void get_dir_4(out vec3 dir, in float u, in float v) {
+ dir[0] = u;
+ dir[1] = v;
+ dir[2] = 1.0;
+}
+
+void get_dir_5(out vec3 dir, in float u, in float v) {
+ dir[0] = -u;
+ dir[1] = v;
+ dir[2] = -1.0;
+}
+
+float calcWeight(float u, float v) {
+ float val = u * u + v * v + 1.0;
+ return val * sqrt(val);
+}
diff --git a/servers/rendering/renderer_rd/shaders/cubemap_downsampler_raster.glsl b/servers/rendering/renderer_rd/shaders/cubemap_downsampler_raster.glsl
new file mode 100644
index 0000000000..0828ffd921
--- /dev/null
+++ b/servers/rendering/renderer_rd/shaders/cubemap_downsampler_raster.glsl
@@ -0,0 +1,163 @@
+// Copyright 2016 Activision Publishing, Inc.
+//
+// Permission is hereby granted, free of charge, to any person obtaining
+// a copy of this software and associated documentation files (the "Software"),
+// to deal in the Software without restriction, including without limitation
+// the rights to use, copy, modify, merge, publish, distribute, sublicense,
+// and/or sell copies of the Software, and to permit persons to whom the Software
+// is furnished to do so, subject to the following conditions:
+//
+// The above copyright notice and this permission notice shall be included in all
+// copies or substantial portions of the Software.
+//
+// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+// SOFTWARE.
+
+/* clang-format off */
+#[vertex]
+
+#version 450
+
+#VERSION_DEFINES
+
+#include "cubemap_downsampler_inc.glsl"
+
+layout(location = 0) out vec2 uv_interp;
+/* clang-format on */
+
+void main() {
+ vec2 base_arr[4] = vec2[](vec2(0.0, 0.0), vec2(0.0, 1.0), vec2(1.0, 1.0), vec2(1.0, 0.0));
+ uv_interp = base_arr[gl_VertexIndex] * float(params.face_size);
+ gl_Position = vec4(base_arr[gl_VertexIndex] * 2.0 - 1.0, 0.0, 1.0);
+}
+
+/* clang-format off */
+#[fragment]
+
+#version 450
+
+#VERSION_DEFINES
+
+#include "cubemap_downsampler_inc.glsl"
+
+layout(set = 0, binding = 0) uniform samplerCube source_cubemap;
+
+layout(location = 0) in vec2 uv_interp;
+layout(location = 0) out vec4 frag_color;
+/* clang-format on */
+
+void main() {
+ // Converted from compute shader which uses absolute coordinates.
+ // Could possibly simplify this
+ float face_size = float(params.face_size);
+
+ if (uv_interp.x < face_size && uv_interp.y < face_size) {
+ float inv_face_size = 1.0 / face_size;
+
+ float u0 = (uv_interp.x * 2.0 + 1.0 - 0.75) * inv_face_size - 1.0;
+ float u1 = (uv_interp.x * 2.0 + 1.0 + 0.75) * inv_face_size - 1.0;
+
+ float v0 = (uv_interp.y * 2.0 + 1.0 - 0.75) * -inv_face_size + 1.0;
+ float v1 = (uv_interp.y * 2.0 + 1.0 + 0.75) * -inv_face_size + 1.0;
+
+ float weights[4];
+ weights[0] = calcWeight(u0, v0);
+ weights[1] = calcWeight(u1, v0);
+ weights[2] = calcWeight(u0, v1);
+ weights[3] = calcWeight(u1, v1);
+
+ const float wsum = 0.5 / (weights[0] + weights[1] + weights[2] + weights[3]);
+ for (int i = 0; i < 4; i++) {
+ weights[i] = weights[i] * wsum + .125;
+ }
+
+ vec3 dir;
+ vec4 color;
+ switch (params.face_id) {
+ case 0:
+ get_dir_0(dir, u0, v0);
+ color = textureLod(source_cubemap, normalize(dir), 0.0) * weights[0];
+
+ get_dir_0(dir, u1, v0);
+ color += textureLod(source_cubemap, normalize(dir), 0.0) * weights[1];
+
+ get_dir_0(dir, u0, v1);
+ color += textureLod(source_cubemap, normalize(dir), 0.0) * weights[2];
+
+ get_dir_0(dir, u1, v1);
+ color += textureLod(source_cubemap, normalize(dir), 0.0) * weights[3];
+ break;
+ case 1:
+ get_dir_1(dir, u0, v0);
+ color = textureLod(source_cubemap, normalize(dir), 0.0) * weights[0];
+
+ get_dir_1(dir, u1, v0);
+ color += textureLod(source_cubemap, normalize(dir), 0.0) * weights[1];
+
+ get_dir_1(dir, u0, v1);
+ color += textureLod(source_cubemap, normalize(dir), 0.0) * weights[2];
+
+ get_dir_1(dir, u1, v1);
+ color += textureLod(source_cubemap, normalize(dir), 0.0) * weights[3];
+ break;
+ case 2:
+ get_dir_2(dir, u0, v0);
+ color = textureLod(source_cubemap, normalize(dir), 0.0) * weights[0];
+
+ get_dir_2(dir, u1, v0);
+ color += textureLod(source_cubemap, normalize(dir), 0.0) * weights[1];
+
+ get_dir_2(dir, u0, v1);
+ color += textureLod(source_cubemap, normalize(dir), 0.0) * weights[2];
+
+ get_dir_2(dir, u1, v1);
+ color += textureLod(source_cubemap, normalize(dir), 0.0) * weights[3];
+ break;
+ case 3:
+ get_dir_3(dir, u0, v0);
+ color = textureLod(source_cubemap, normalize(dir), 0.0) * weights[0];
+
+ get_dir_3(dir, u1, v0);
+ color += textureLod(source_cubemap, normalize(dir), 0.0) * weights[1];
+
+ get_dir_3(dir, u0, v1);
+ color += textureLod(source_cubemap, normalize(dir), 0.0) * weights[2];
+
+ get_dir_3(dir, u1, v1);
+ color += textureLod(source_cubemap, normalize(dir), 0.0) * weights[3];
+ break;
+ case 4:
+ get_dir_4(dir, u0, v0);
+ color = textureLod(source_cubemap, normalize(dir), 0.0) * weights[0];
+
+ get_dir_4(dir, u1, v0);
+ color += textureLod(source_cubemap, normalize(dir), 0.0) * weights[1];
+
+ get_dir_4(dir, u0, v1);
+ color += textureLod(source_cubemap, normalize(dir), 0.0) * weights[2];
+
+ get_dir_4(dir, u1, v1);
+ color += textureLod(source_cubemap, normalize(dir), 0.0) * weights[3];
+ break;
+ default:
+ get_dir_5(dir, u0, v0);
+ color = textureLod(source_cubemap, normalize(dir), 0.0) * weights[0];
+
+ get_dir_5(dir, u1, v0);
+ color += textureLod(source_cubemap, normalize(dir), 0.0) * weights[1];
+
+ get_dir_5(dir, u0, v1);
+ color += textureLod(source_cubemap, normalize(dir), 0.0) * weights[2];
+
+ get_dir_5(dir, u1, v1);
+ color += textureLod(source_cubemap, normalize(dir), 0.0) * weights[3];
+ break;
+ }
+ frag_color = color;
+ }
+}
diff --git a/servers/rendering/renderer_rd/shaders/cubemap_filter_raster.glsl b/servers/rendering/renderer_rd/shaders/cubemap_filter_raster.glsl
new file mode 100644
index 0000000000..324d306218
--- /dev/null
+++ b/servers/rendering/renderer_rd/shaders/cubemap_filter_raster.glsl
@@ -0,0 +1,256 @@
+// Copyright 2016 Activision Publishing, Inc.
+//
+// Permission is hereby granted, free of charge, to any person obtaining
+// a copy of this software and associated documentation files (the "Software"),
+// to deal in the Software without restriction, including without limitation
+// the rights to use, copy, modify, merge, publish, distribute, sublicense,
+// and/or sell copies of the Software, and to permit persons to whom the Software
+// is furnished to do so, subject to the following conditions:
+//
+// The above copyright notice and this permission notice shall be included in all
+// copies or substantial portions of the Software.
+//
+// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+// SOFTWARE.
+
+/* clang-format off */
+#[vertex]
+
+#version 450
+
+#VERSION_DEFINES
+
+layout(push_constant, binding = 1, std430) uniform Params {
+ int mip_level;
+ uint face_id;
+}
+params;
+
+layout(location = 0) out vec2 uv_interp;
+/* clang-format on */
+
+void main() {
+ vec2 base_arr[4] = vec2[](vec2(0.0, 0.0), vec2(0.0, 1.0), vec2(1.0, 1.0), vec2(1.0, 0.0));
+ uv_interp = base_arr[gl_VertexIndex];
+ gl_Position = vec4(base_arr[gl_VertexIndex] * 2.0 - 1.0, 0.0, 1.0);
+}
+
+/* clang-format off */
+#[fragment]
+
+#version 450
+
+#VERSION_DEFINES
+
+layout(push_constant, binding = 1, std430) uniform Params {
+ int mip_level;
+ uint face_id;
+}
+params;
+
+layout(set = 0, binding = 0) uniform samplerCube source_cubemap;
+
+layout(location = 0) in vec2 uv_interp;
+layout(location = 0) out vec4 frag_color;
+
+/* clang-format on */
+
+#ifdef USE_HIGH_QUALITY
+#define NUM_TAPS 32
+#else
+#define NUM_TAPS 8
+#endif
+
+#define BASE_RESOLUTION 128
+
+#ifdef USE_HIGH_QUALITY
+layout(set = 1, binding = 0, std430) buffer restrict readonly Data {
+ vec4[7][5][3][24] coeffs;
+}
+data;
+#else
+layout(set = 1, binding = 0, std430) buffer restrict readonly Data {
+ vec4[7][5][6] coeffs;
+}
+data;
+#endif
+
+void get_dir(out vec3 dir, in vec2 uv, in uint face) {
+ switch (face) {
+ case 0:
+ dir = vec3(1.0, uv[1], -uv[0]);
+ break;
+ case 1:
+ dir = vec3(-1.0, uv[1], uv[0]);
+ break;
+ case 2:
+ dir = vec3(uv[0], 1.0, -uv[1]);
+ break;
+ case 3:
+ dir = vec3(uv[0], -1.0, uv[1]);
+ break;
+ case 4:
+ dir = vec3(uv[0], uv[1], 1.0);
+ break;
+ default:
+ dir = vec3(-uv[0], uv[1], -1.0);
+ break;
+ }
+}
+
+void main() {
+ // determine dir / pos for the texel
+ vec3 dir, adir, frameZ;
+ {
+ vec2 uv;
+ uv.x = uv_interp.x;
+ uv.y = 1.0 - uv_interp.y;
+ uv = uv * 2.0 - 1.0;
+
+ get_dir(dir, uv, params.face_id);
+ frameZ = normalize(dir);
+
+ adir = abs(dir);
+ }
+
+ // determine which texel this is
+ // NOTE (macOS/MoltenVK): Do not rename, "level" variable name conflicts with the Metal "level(float lod)" mipmap sampling function name.
+ int mip_level = 0;
+
+ if (params.mip_level < 0) {
+ // return as is
+ frag_color.rgb = textureLod(source_cubemap, frameZ, 0.0).rgb;
+ frag_color.a = 1.0;
+ return;
+ } else if (params.mip_level > 6) {
+ // maximum level
+ mip_level = 6;
+ } else {
+ mip_level = params.mip_level;
+ }
+
+ // GGX gather colors
+ vec4 color = vec4(0.0);
+ for (int axis = 0; axis < 3; axis++) {
+ const int otherAxis0 = 1 - (axis & 1) - (axis >> 1);
+ const int otherAxis1 = 2 - (axis >> 1);
+
+ float frameweight = (max(adir[otherAxis0], adir[otherAxis1]) - .75) / .25;
+ if (frameweight > 0.0) {
+ // determine frame
+ vec3 UpVector;
+ switch (axis) {
+ case 0:
+ UpVector = vec3(1, 0, 0);
+ break;
+ case 1:
+ UpVector = vec3(0, 1, 0);
+ break;
+ default:
+ UpVector = vec3(0, 0, 1);
+ break;
+ }
+
+ vec3 frameX = normalize(cross(UpVector, frameZ));
+ vec3 frameY = cross(frameZ, frameX);
+
+ // calculate parametrization for polynomial
+ float Nx = dir[otherAxis0];
+ float Ny = dir[otherAxis1];
+ float Nz = adir[axis];
+
+ float NmaxXY = max(abs(Ny), abs(Nx));
+ Nx /= NmaxXY;
+ Ny /= NmaxXY;
+
+ float theta;
+ if (Ny < Nx) {
+ if (Ny <= -0.999)
+ theta = Nx;
+ else
+ theta = Ny;
+ } else {
+ if (Ny >= 0.999)
+ theta = -Nx;
+ else
+ theta = -Ny;
+ }
+
+ float phi;
+ if (Nz <= -0.999)
+ phi = -NmaxXY;
+ else if (Nz >= 0.999)
+ phi = NmaxXY;
+ else
+ phi = Nz;
+
+ float theta2 = theta * theta;
+ float phi2 = phi * phi;
+
+ // sample
+ for (int iSuperTap = 0; iSuperTap < NUM_TAPS / 4; iSuperTap++) {
+ const int index = (NUM_TAPS / 4) * axis + iSuperTap;
+
+#ifdef USE_HIGH_QUALITY
+ vec4 coeffsDir0[3];
+ vec4 coeffsDir1[3];
+ vec4 coeffsDir2[3];
+ vec4 coeffsLevel[3];
+ vec4 coeffsWeight[3];
+
+ for (int iCoeff = 0; iCoeff < 3; iCoeff++) {
+ coeffsDir0[iCoeff] = data.coeffs[mip_level][0][iCoeff][index];
+ coeffsDir1[iCoeff] = data.coeffs[mip_level][1][iCoeff][index];
+ coeffsDir2[iCoeff] = data.coeffs[mip_level][2][iCoeff][index];
+ coeffsLevel[iCoeff] = data.coeffs[mip_level][3][iCoeff][index];
+ coeffsWeight[iCoeff] = data.coeffs[mip_level][4][iCoeff][index];
+ }
+
+ for (int iSubTap = 0; iSubTap < 4; iSubTap++) {
+ // determine sample attributes (dir, weight, mip_level)
+ vec3 sample_dir = frameX * (coeffsDir0[0][iSubTap] + coeffsDir0[1][iSubTap] * theta2 + coeffsDir0[2][iSubTap] * phi2) + frameY * (coeffsDir1[0][iSubTap] + coeffsDir1[1][iSubTap] * theta2 + coeffsDir1[2][iSubTap] * phi2) + frameZ * (coeffsDir2[0][iSubTap] + coeffsDir2[1][iSubTap] * theta2 + coeffsDir2[2][iSubTap] * phi2);
+
+ float sample_level = coeffsLevel[0][iSubTap] + coeffsLevel[1][iSubTap] * theta2 + coeffsLevel[2][iSubTap] * phi2;
+
+ float sample_weight = coeffsWeight[0][iSubTap] + coeffsWeight[1][iSubTap] * theta2 + coeffsWeight[2][iSubTap] * phi2;
+#else
+ vec4 coeffsDir0 = data.coeffs[mip_level][0][index];
+ vec4 coeffsDir1 = data.coeffs[mip_level][1][index];
+ vec4 coeffsDir2 = data.coeffs[mip_level][2][index];
+ vec4 coeffsLevel = data.coeffs[mip_level][3][index];
+ vec4 coeffsWeight = data.coeffs[mip_level][4][index];
+
+ for (int iSubTap = 0; iSubTap < 4; iSubTap++) {
+ // determine sample attributes (dir, weight, mip_level)
+ vec3 sample_dir = frameX * coeffsDir0[iSubTap] + frameY * coeffsDir1[iSubTap] + frameZ * coeffsDir2[iSubTap];
+
+ float sample_level = coeffsLevel[iSubTap];
+
+ float sample_weight = coeffsWeight[iSubTap];
+#endif
+
+ sample_weight *= frameweight;
+
+ // adjust for jacobian
+ sample_dir /= max(abs(sample_dir[0]), max(abs(sample_dir[1]), abs(sample_dir[2])));
+ sample_level += 0.75 * log2(dot(sample_dir, sample_dir));
+ // sample cubemap
+ color.xyz += textureLod(source_cubemap, normalize(sample_dir), sample_level).xyz * sample_weight;
+ color.w += sample_weight;
+ }
+ }
+ }
+ }
+ color /= color.w;
+
+ // write color
+ color.xyz = max(vec3(0.0), color.xyz);
+ color.w = 1.0;
+
+ frag_color = color;
+}
diff --git a/servers/rendering/renderer_rd/shaders/cubemap_roughness.glsl b/servers/rendering/renderer_rd/shaders/cubemap_roughness.glsl
index ce7c03c1d4..28f4dc59ec 100644
--- a/servers/rendering/renderer_rd/shaders/cubemap_roughness.glsl
+++ b/servers/rendering/renderer_rd/shaders/cubemap_roughness.glsl
@@ -12,100 +12,7 @@ layout(set = 0, binding = 0) uniform samplerCube source_cube;
layout(rgba16f, set = 1, binding = 0) uniform restrict writeonly imageCube dest_cubemap;
-layout(push_constant, binding = 1, std430) uniform Params {
- uint face_id;
- uint sample_count;
- float roughness;
- bool use_direct_write;
- float face_size;
-}
-params;
-
-#define M_PI 3.14159265359
-
-vec3 texelCoordToVec(vec2 uv, uint faceID) {
- mat3 faceUvVectors[6];
-
- // -x
- faceUvVectors[1][0] = vec3(0.0, 0.0, 1.0); // u -> +z
- faceUvVectors[1][1] = vec3(0.0, -1.0, 0.0); // v -> -y
- faceUvVectors[1][2] = vec3(-1.0, 0.0, 0.0); // -x face
-
- // +x
- faceUvVectors[0][0] = vec3(0.0, 0.0, -1.0); // u -> -z
- faceUvVectors[0][1] = vec3(0.0, -1.0, 0.0); // v -> -y
- faceUvVectors[0][2] = vec3(1.0, 0.0, 0.0); // +x face
-
- // -y
- faceUvVectors[3][0] = vec3(1.0, 0.0, 0.0); // u -> +x
- faceUvVectors[3][1] = vec3(0.0, 0.0, -1.0); // v -> -z
- faceUvVectors[3][2] = vec3(0.0, -1.0, 0.0); // -y face
-
- // +y
- faceUvVectors[2][0] = vec3(1.0, 0.0, 0.0); // u -> +x
- faceUvVectors[2][1] = vec3(0.0, 0.0, 1.0); // v -> +z
- faceUvVectors[2][2] = vec3(0.0, 1.0, 0.0); // +y face
-
- // -z
- faceUvVectors[5][0] = vec3(-1.0, 0.0, 0.0); // u -> -x
- faceUvVectors[5][1] = vec3(0.0, -1.0, 0.0); // v -> -y
- faceUvVectors[5][2] = vec3(0.0, 0.0, -1.0); // -z face
-
- // +z
- faceUvVectors[4][0] = vec3(1.0, 0.0, 0.0); // u -> +x
- faceUvVectors[4][1] = vec3(0.0, -1.0, 0.0); // v -> -y
- faceUvVectors[4][2] = vec3(0.0, 0.0, 1.0); // +z face
-
- // out = u * s_faceUv[0] + v * s_faceUv[1] + s_faceUv[2].
- vec3 result = (faceUvVectors[faceID][0] * uv.x) + (faceUvVectors[faceID][1] * uv.y) + faceUvVectors[faceID][2];
- return normalize(result);
-}
-
-vec3 ImportanceSampleGGX(vec2 Xi, float Roughness, vec3 N) {
- float a = Roughness * Roughness; // DISNEY'S ROUGHNESS [see Burley'12 siggraph]
-
- // Compute distribution direction
- float Phi = 2.0 * M_PI * Xi.x;
- float CosTheta = sqrt((1.0 - Xi.y) / (1.0 + (a * a - 1.0) * Xi.y));
- float SinTheta = sqrt(1.0 - CosTheta * CosTheta);
-
- // Convert to spherical direction
- vec3 H;
- H.x = SinTheta * cos(Phi);
- H.y = SinTheta * sin(Phi);
- H.z = CosTheta;
-
- vec3 UpVector = abs(N.z) < 0.999 ? vec3(0.0, 0.0, 1.0) : vec3(1.0, 0.0, 0.0);
- vec3 TangentX = normalize(cross(UpVector, N));
- vec3 TangentY = cross(N, TangentX);
-
- // Tangent to world space
- return TangentX * H.x + TangentY * H.y + N * H.z;
-}
-
-// http://graphicrants.blogspot.com.au/2013/08/specular-brdf-reference.html
-float GGX(float NdotV, float a) {
- float k = a / 2.0;
- return NdotV / (NdotV * (1.0 - k) + k);
-}
-
-// http://graphicrants.blogspot.com.au/2013/08/specular-brdf-reference.html
-float G_Smith(float a, float nDotV, float nDotL) {
- return GGX(nDotL, a * a) * GGX(nDotV, a * a);
-}
-
-float radicalInverse_VdC(uint bits) {
- bits = (bits << 16u) | (bits >> 16u);
- bits = ((bits & 0x55555555u) << 1u) | ((bits & 0xAAAAAAAAu) >> 1u);
- bits = ((bits & 0x33333333u) << 2u) | ((bits & 0xCCCCCCCCu) >> 2u);
- bits = ((bits & 0x0F0F0F0Fu) << 4u) | ((bits & 0xF0F0F0F0u) >> 4u);
- bits = ((bits & 0x00FF00FFu) << 8u) | ((bits & 0xFF00FF00u) >> 8u);
- return float(bits) * 2.3283064365386963e-10; // / 0x100000000
-}
-
-vec2 Hammersley(uint i, uint N) {
- return vec2(float(i) / float(N), radicalInverse_VdC(i));
-}
+#include "cubemap_roughness_inc.glsl"
void main() {
uvec3 id = gl_GlobalInvocationID;
diff --git a/servers/rendering/renderer_rd/shaders/cubemap_roughness_inc.glsl b/servers/rendering/renderer_rd/shaders/cubemap_roughness_inc.glsl
new file mode 100644
index 0000000000..80c0ac4fb4
--- /dev/null
+++ b/servers/rendering/renderer_rd/shaders/cubemap_roughness_inc.glsl
@@ -0,0 +1,94 @@
+#define M_PI 3.14159265359
+
+layout(push_constant, binding = 1, std430) uniform Params {
+ uint face_id;
+ uint sample_count;
+ float roughness;
+ bool use_direct_write;
+ float face_size;
+}
+params;
+
+vec3 texelCoordToVec(vec2 uv, uint faceID) {
+ mat3 faceUvVectors[6];
+
+ // -x
+ faceUvVectors[1][0] = vec3(0.0, 0.0, 1.0); // u -> +z
+ faceUvVectors[1][1] = vec3(0.0, -1.0, 0.0); // v -> -y
+ faceUvVectors[1][2] = vec3(-1.0, 0.0, 0.0); // -x face
+
+ // +x
+ faceUvVectors[0][0] = vec3(0.0, 0.0, -1.0); // u -> -z
+ faceUvVectors[0][1] = vec3(0.0, -1.0, 0.0); // v -> -y
+ faceUvVectors[0][2] = vec3(1.0, 0.0, 0.0); // +x face
+
+ // -y
+ faceUvVectors[3][0] = vec3(1.0, 0.0, 0.0); // u -> +x
+ faceUvVectors[3][1] = vec3(0.0, 0.0, -1.0); // v -> -z
+ faceUvVectors[3][2] = vec3(0.0, -1.0, 0.0); // -y face
+
+ // +y
+ faceUvVectors[2][0] = vec3(1.0, 0.0, 0.0); // u -> +x
+ faceUvVectors[2][1] = vec3(0.0, 0.0, 1.0); // v -> +z
+ faceUvVectors[2][2] = vec3(0.0, 1.0, 0.0); // +y face
+
+ // -z
+ faceUvVectors[5][0] = vec3(-1.0, 0.0, 0.0); // u -> -x
+ faceUvVectors[5][1] = vec3(0.0, -1.0, 0.0); // v -> -y
+ faceUvVectors[5][2] = vec3(0.0, 0.0, -1.0); // -z face
+
+ // +z
+ faceUvVectors[4][0] = vec3(1.0, 0.0, 0.0); // u -> +x
+ faceUvVectors[4][1] = vec3(0.0, -1.0, 0.0); // v -> -y
+ faceUvVectors[4][2] = vec3(0.0, 0.0, 1.0); // +z face
+
+ // out = u * s_faceUv[0] + v * s_faceUv[1] + s_faceUv[2].
+ vec3 result = (faceUvVectors[faceID][0] * uv.x) + (faceUvVectors[faceID][1] * uv.y) + faceUvVectors[faceID][2];
+ return normalize(result);
+}
+
+vec3 ImportanceSampleGGX(vec2 Xi, float Roughness, vec3 N) {
+ float a = Roughness * Roughness; // DISNEY'S ROUGHNESS [see Burley'12 siggraph]
+
+ // Compute distribution direction
+ float Phi = 2.0 * M_PI * Xi.x;
+ float CosTheta = sqrt((1.0 - Xi.y) / (1.0 + (a * a - 1.0) * Xi.y));
+ float SinTheta = sqrt(1.0 - CosTheta * CosTheta);
+
+ // Convert to spherical direction
+ vec3 H;
+ H.x = SinTheta * cos(Phi);
+ H.y = SinTheta * sin(Phi);
+ H.z = CosTheta;
+
+ vec3 UpVector = abs(N.z) < 0.999 ? vec3(0.0, 0.0, 1.0) : vec3(1.0, 0.0, 0.0);
+ vec3 TangentX = normalize(cross(UpVector, N));
+ vec3 TangentY = cross(N, TangentX);
+
+ // Tangent to world space
+ return TangentX * H.x + TangentY * H.y + N * H.z;
+}
+
+// http://graphicrants.blogspot.com.au/2013/08/specular-brdf-reference.html
+float GGX(float NdotV, float a) {
+ float k = a / 2.0;
+ return NdotV / (NdotV * (1.0 - k) + k);
+}
+
+// http://graphicrants.blogspot.com.au/2013/08/specular-brdf-reference.html
+float G_Smith(float a, float nDotV, float nDotL) {
+ return GGX(nDotL, a * a) * GGX(nDotV, a * a);
+}
+
+float radicalInverse_VdC(uint bits) {
+ bits = (bits << 16u) | (bits >> 16u);
+ bits = ((bits & 0x55555555u) << 1u) | ((bits & 0xAAAAAAAAu) >> 1u);
+ bits = ((bits & 0x33333333u) << 2u) | ((bits & 0xCCCCCCCCu) >> 2u);
+ bits = ((bits & 0x0F0F0F0Fu) << 4u) | ((bits & 0xF0F0F0F0u) >> 4u);
+ bits = ((bits & 0x00FF00FFu) << 8u) | ((bits & 0xFF00FF00u) >> 8u);
+ return float(bits) * 2.3283064365386963e-10; // / 0x100000000
+}
+
+vec2 Hammersley(uint i, uint N) {
+ return vec2(float(i) / float(N), radicalInverse_VdC(i));
+}
diff --git a/servers/rendering/renderer_rd/shaders/cubemap_roughness_raster.glsl b/servers/rendering/renderer_rd/shaders/cubemap_roughness_raster.glsl
new file mode 100644
index 0000000000..2570308816
--- /dev/null
+++ b/servers/rendering/renderer_rd/shaders/cubemap_roughness_raster.glsl
@@ -0,0 +1,63 @@
+/* clang-format off */
+#[vertex]
+
+#version 450
+
+#VERSION_DEFINES
+
+#include "cubemap_roughness_inc.glsl"
+
+layout(location = 0) out vec2 uv_interp;
+/* clang-format on */
+
+void main() {
+ vec2 base_arr[4] = vec2[](vec2(0.0, 0.0), vec2(0.0, 1.0), vec2(1.0, 1.0), vec2(1.0, 0.0));
+ uv_interp = base_arr[gl_VertexIndex];
+ gl_Position = vec4(uv_interp * 2.0 - 1.0, 0.0, 1.0);
+}
+
+/* clang-format off */
+#[fragment]
+
+#version 450
+
+#VERSION_DEFINES
+
+#include "cubemap_roughness_inc.glsl"
+
+layout(location = 0) in vec2 uv_interp;
+
+layout(set = 0, binding = 0) uniform samplerCube source_cube;
+
+layout(location = 0) out vec4 frag_color;
+/* clang-format on */
+
+void main() {
+ vec3 N = texelCoordToVec(uv_interp * 2.0 - 1.0, params.face_id);
+
+ //vec4 color = color_interp;
+
+ if (params.use_direct_write) {
+ frag_color = vec4(texture(source_cube, N).rgb, 1.0);
+ } else {
+ vec4 sum = vec4(0.0, 0.0, 0.0, 0.0);
+
+ for (uint sampleNum = 0u; sampleNum < params.sample_count; sampleNum++) {
+ vec2 xi = Hammersley(sampleNum, params.sample_count);
+
+ vec3 H = ImportanceSampleGGX(xi, params.roughness, N);
+ vec3 V = N;
+ vec3 L = (2.0 * dot(V, H) * H - V);
+
+ float ndotl = clamp(dot(N, L), 0.0, 1.0);
+
+ if (ndotl > 0.0) {
+ sum.rgb += textureLod(source_cube, L, 0.0).rgb * ndotl;
+ sum.a += ndotl;
+ }
+ }
+ sum /= sum.a;
+
+ frag_color = vec4(sum.rgb, 1.0);
+ }
+}