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-rw-r--r--editor/debugger/editor_debugger_node.cpp34
-rw-r--r--editor/debugger/editor_debugger_node.h3
-rw-r--r--editor/editor_node.cpp10
-rw-r--r--editor/scene_tree_dock.cpp4
4 files changed, 35 insertions, 16 deletions
diff --git a/editor/debugger/editor_debugger_node.cpp b/editor/debugger/editor_debugger_node.cpp
index b461ac4f35..276df45972 100644
--- a/editor/debugger/editor_debugger_node.cpp
+++ b/editor/debugger/editor_debugger_node.cpp
@@ -232,6 +232,9 @@ void EditorDebuggerNode::_notification(int p_what) {
tabs->add_theme_style_override("panel", EditorNode::get_singleton()->get_gui_base()->get_theme_stylebox("DebuggerPanel", "EditorStyles"));
}
} break;
+ case NOTIFICATION_READY: {
+ _update_debug_options();
+ } break;
default:
break;
}
@@ -385,7 +388,7 @@ void EditorDebuggerNode::set_script_debug_button(MenuButton *p_button) {
p->add_shortcut(ED_GET_SHORTCUT("debugger/break"), DEBUG_BREAK);
p->add_shortcut(ED_GET_SHORTCUT("debugger/continue"), DEBUG_CONTINUE);
p->add_separator();
- p->add_check_shortcut(ED_GET_SHORTCUT("debugger/keep_debugger_open"), DEBUG_SHOW_KEEP_OPEN);
+ p->add_check_shortcut(ED_GET_SHORTCUT("debugger/keep_debugger_open"), DEBUG_KEEP_DEBUGGER_OPEN);
p->add_check_shortcut(ED_GET_SHORTCUT("debugger/debug_with_external_editor"), DEBUG_WITH_EXTERNAL_EDITOR);
p->connect("id_pressed", callable_mp(this, &EditorDebuggerNode::_menu_option));
@@ -425,20 +428,33 @@ void EditorDebuggerNode::_menu_option(int p_id) {
case DEBUG_CONTINUE: {
debug_continue();
} break;
-
- case DEBUG_SHOW_KEEP_OPEN: {
- bool visible = script_menu->get_popup()->is_item_checked(script_menu->get_popup()->get_item_index(DEBUG_SHOW_KEEP_OPEN));
- hide_on_stop = visible;
- script_menu->get_popup()->set_item_checked(script_menu->get_popup()->get_item_index(DEBUG_SHOW_KEEP_OPEN), !visible);
+ case DEBUG_KEEP_DEBUGGER_OPEN: {
+ bool ischecked = script_menu->get_popup()->is_item_checked(script_menu->get_popup()->get_item_index(DEBUG_KEEP_DEBUGGER_OPEN));
+ hide_on_stop = ischecked;
+ script_menu->get_popup()->set_item_checked(script_menu->get_popup()->get_item_index(DEBUG_KEEP_DEBUGGER_OPEN), !ischecked);
+ EditorSettings::get_singleton()->set_project_metadata("debug_options", "keep_debugger_open", !ischecked);
} break;
case DEBUG_WITH_EXTERNAL_EDITOR: {
- bool checked = !script_menu->get_popup()->is_item_checked(script_menu->get_popup()->get_item_index(DEBUG_WITH_EXTERNAL_EDITOR));
- debug_with_external_editor = checked;
- script_menu->get_popup()->set_item_checked(script_menu->get_popup()->get_item_index(DEBUG_WITH_EXTERNAL_EDITOR), checked);
+ bool ischecked = script_menu->get_popup()->is_item_checked(script_menu->get_popup()->get_item_index(DEBUG_WITH_EXTERNAL_EDITOR));
+ debug_with_external_editor = !ischecked;
+ script_menu->get_popup()->set_item_checked(script_menu->get_popup()->get_item_index(DEBUG_WITH_EXTERNAL_EDITOR), !ischecked);
+ EditorSettings::get_singleton()->set_project_metadata("debug_options", "debug_with_external_editor", !ischecked);
} break;
}
}
+void EditorDebuggerNode::_update_debug_options() {
+ bool keep_debugger_open = EditorSettings::get_singleton()->get_project_metadata("debug_options", "keep_debugger_open", false);
+ bool debug_with_external_editor = EditorSettings::get_singleton()->get_project_metadata("debug_options", "debug_with_external_editor", false);
+
+ if (keep_debugger_open) {
+ _menu_option(DEBUG_KEEP_DEBUGGER_OPEN);
+ }
+ if (debug_with_external_editor) {
+ _menu_option(DEBUG_WITH_EXTERNAL_EDITOR);
+ }
+}
+
void EditorDebuggerNode::_paused() {
const bool paused = EditorNode::get_singleton()->get_pause_button()->is_pressed();
_for_all(tabs, [&](ScriptEditorDebugger *dbg) {
diff --git a/editor/debugger/editor_debugger_node.h b/editor/debugger/editor_debugger_node.h
index 8d70a7f961..0f3be4d2dd 100644
--- a/editor/debugger/editor_debugger_node.h
+++ b/editor/debugger/editor_debugger_node.h
@@ -60,7 +60,7 @@ private:
DEBUG_STEP,
DEBUG_BREAK,
DEBUG_CONTINUE,
- DEBUG_SHOW_KEEP_OPEN,
+ DEBUG_KEEP_DEBUGGER_OPEN,
DEBUG_WITH_EXTERNAL_EDITOR,
};
@@ -133,6 +133,7 @@ protected:
void _paused();
void _break_state_changed();
void _menu_option(int p_id);
+ void _update_debug_options();
protected:
void _notification(int p_what);
diff --git a/editor/editor_node.cpp b/editor/editor_node.cpp
index 2e796b2dcd..98f461e442 100644
--- a/editor/editor_node.cpp
+++ b/editor/editor_node.cpp
@@ -6810,14 +6810,16 @@ EditorNode::EditorNode() {
ED_SHORTCUT("editor/editor_2d", TTR("Open 2D Editor"), KEY_MASK_ALT | KEY_1);
ED_SHORTCUT("editor/editor_3d", TTR("Open 3D Editor"), KEY_MASK_ALT | KEY_2);
ED_SHORTCUT("editor/editor_script", TTR("Open Script Editor"), KEY_MASK_ALT | KEY_3);
+ ED_SHORTCUT("editor/editor_assetlib", TTR("Open Asset Library"), KEY_MASK_ALT | KEY_4);
ED_SHORTCUT("editor/editor_help", TTR("Search Help"), KEY_MASK_ALT | KEY_SPACE);
#else
- ED_SHORTCUT("editor/editor_2d", TTR("Open 2D Editor"), KEY_F1);
- ED_SHORTCUT("editor/editor_3d", TTR("Open 3D Editor"), KEY_F2);
- ED_SHORTCUT("editor/editor_script", TTR("Open Script Editor"), KEY_F3); //hack needed for script editor F3 search to work :) Assign like this or don't use F3
+ // Use the Ctrl modifier so F2 can be used to rename nodes in the scene tree dock.
+ ED_SHORTCUT("editor/editor_2d", TTR("Open 2D Editor"), KEY_MASK_CTRL | KEY_F1);
+ ED_SHORTCUT("editor/editor_3d", TTR("Open 3D Editor"), KEY_MASK_CTRL | KEY_F2);
+ ED_SHORTCUT("editor/editor_script", TTR("Open Script Editor"), KEY_MASK_CTRL | KEY_F3);
+ ED_SHORTCUT("editor/editor_assetlib", TTR("Open Asset Library"), KEY_MASK_CTRL | KEY_F4);
ED_SHORTCUT("editor/editor_help", TTR("Search Help"), KEY_MASK_SHIFT | KEY_F1);
#endif
- ED_SHORTCUT("editor/editor_assetlib", TTR("Open Asset Library"));
ED_SHORTCUT("editor/editor_next", TTR("Open the next Editor"));
ED_SHORTCUT("editor/editor_prev", TTR("Open the previous Editor"));
diff --git a/editor/scene_tree_dock.cpp b/editor/scene_tree_dock.cpp
index 038b18a648..a569db7a1b 100644
--- a/editor/scene_tree_dock.cpp
+++ b/editor/scene_tree_dock.cpp
@@ -2824,8 +2824,8 @@ SceneTreeDock::SceneTreeDock(EditorNode *p_editor, Node *p_scene_root, EditorSel
HBoxContainer *filter_hbc = memnew(HBoxContainer);
filter_hbc->add_theme_constant_override("separate", 0);
- ED_SHORTCUT("scene_tree/rename", TTR("Rename"));
- ED_SHORTCUT("scene_tree/batch_rename", TTR("Batch Rename"), KEY_MASK_CMD | KEY_F2);
+ ED_SHORTCUT("scene_tree/rename", TTR("Rename"), KEY_F2);
+ ED_SHORTCUT("scene_tree/batch_rename", TTR("Batch Rename"), KEY_MASK_SHIFT | KEY_F2);
ED_SHORTCUT("scene_tree/add_child_node", TTR("Add Child Node"), KEY_MASK_CMD | KEY_A);
ED_SHORTCUT("scene_tree/instance_scene", TTR("Instance Child Scene"));
ED_SHORTCUT("scene_tree/expand_collapse_all", TTR("Expand/Collapse All"));