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-rw-r--r--CONTRIBUTING.md2
-rw-r--r--SConstruct1
-rw-r--r--core/math/audio_frame.h6
-rw-r--r--core/math/quat.h8
-rw-r--r--core/math/random_number_generator.cpp1
-rw-r--r--core/math/random_number_generator.h2
-rw-r--r--core/math/random_pcg.h9
-rw-r--r--core/ustring.h8
-rw-r--r--core/variant_call.cpp4
-rw-r--r--doc/classes/ARVRAnchor.xml16
-rw-r--r--doc/classes/ARVRController.xml14
-rw-r--r--doc/classes/ARVRPositionalTracker.xml7
-rw-r--r--doc/classes/HeightMapShape.xml28
-rw-r--r--doc/classes/RandomNumberGenerator.xml11
-rw-r--r--doc/classes/StyleBoxFlat.xml3
-rwxr-xr-xdoc/tools/makerst.py3
-rw-r--r--drivers/dummy/rasterizer_dummy.h3
-rw-r--r--drivers/gles2/rasterizer_gles2.cpp8
-rw-r--r--drivers/gles2/rasterizer_gles2.h2
-rw-r--r--drivers/gles2/rasterizer_scene_gles2.cpp6
-rw-r--r--drivers/gles2/rasterizer_storage_gles2.cpp120
-rw-r--r--drivers/gles2/rasterizer_storage_gles2.h12
-rw-r--r--drivers/gles3/rasterizer_canvas_gles3.cpp2
-rw-r--r--drivers/gles3/rasterizer_gles3.cpp15
-rw-r--r--drivers/gles3/rasterizer_gles3.h2
-rw-r--r--drivers/gles3/rasterizer_scene_gles3.cpp12
-rw-r--r--drivers/gles3/rasterizer_storage_gles3.cpp114
-rw-r--r--drivers/gles3/rasterizer_storage_gles3.h11
-rw-r--r--editor/editor_audio_buses.cpp173
-rw-r--r--editor/editor_audio_buses.h57
-rw-r--r--editor/editor_builders.py2
-rw-r--r--editor/editor_node.cpp2
-rw-r--r--editor/editor_themes.cpp60
-rw-r--r--editor/filesystem_dock.cpp4
-rw-r--r--editor/plugins/animation_blend_tree_editor_plugin.cpp2
-rw-r--r--editor/plugins/texture_region_editor_plugin.cpp8
-rw-r--r--editor/plugins/tile_set_editor_plugin.cpp8
-rw-r--r--editor/plugins/visual_shader_editor_plugin.cpp2
-rw-r--r--methods.py1
-rw-r--r--modules/gdnative/arvr/arvr_interface_gdnative.cpp11
-rw-r--r--modules/gdnative/arvr/arvr_interface_gdnative.h1
-rw-r--r--modules/gdnative/include/arvr/godot_arvr.h4
-rw-r--r--modules/gdnative/nativescript/api_generator.cpp3
-rw-r--r--modules/mono/SCsub1
-rw-r--r--modules/mono/config.py2
-rw-r--r--modules/visual_script/visual_script_editor.cpp6
-rw-r--r--platform/android/SCsub1
-rw-r--r--platform/android/detect.py1
-rw-r--r--platform/iphone/SCsub2
-rw-r--r--platform/iphone/detect.py1
-rw-r--r--platform/javascript/detect.py1
-rw-r--r--platform/osx/SCsub1
-rw-r--r--platform/server/SCsub2
-rw-r--r--platform/uwp/detect.py3
-rw-r--r--platform/windows/detect.py1
-rw-r--r--platform/x11/SCsub1
-rw-r--r--platform/x11/detect.py2
-rw-r--r--scene/3d/arvr_nodes.cpp28
-rw-r--r--scene/3d/arvr_nodes.h7
-rw-r--r--scene/3d/soft_body.cpp8
-rw-r--r--scene/3d/soft_body.h1
-rw-r--r--scene/register_scene_types.cpp2
-rw-r--r--scene/resources/convex_polygon_shape.cpp2
-rw-r--r--scene/resources/convex_polygon_shape_2d.cpp6
-rwxr-xr-xscene/resources/default_theme/make_header.py2
-rw-r--r--scene/resources/height_map_shape.cpp196
-rw-r--r--scene/resources/height_map_shape.h62
-rw-r--r--scene/resources/style_box.cpp208
-rw-r--r--scene/resources/style_box.h12
-rw-r--r--servers/arvr/arvr_interface.cpp5
-rw-r--r--servers/arvr/arvr_interface.h1
-rw-r--r--servers/arvr/arvr_positional_tracker.cpp15
-rw-r--r--servers/arvr/arvr_positional_tracker.h7
-rw-r--r--servers/physics_2d_server.h6
-rw-r--r--servers/physics_server.h6
-rw-r--r--servers/visual/rasterizer.h3
-rw-r--r--servers/visual/visual_server_viewport.cpp49
-rw-r--r--servers/visual/visual_server_viewport.h1
78 files changed, 1194 insertions, 226 deletions
diff --git a/CONTRIBUTING.md b/CONTRIBUTING.md
index 4c4a8a37a6..c27bee2b5c 100644
--- a/CONTRIBUTING.md
+++ b/CONTRIBUTING.md
@@ -51,7 +51,7 @@ understand that:
and then figure out why it's failing.
To speed up our work, please prepare for us **a simple project** that isolates
-and reproduces the issue. This is always the **the best way for us to fix it**.
+and reproduces the issue. This is always the **best way for us to fix it**.
You can attach a zip file with the minimal project directly to the bug report,
by drag and dropping the file in the GitHub edition field.
diff --git a/SConstruct b/SConstruct
index 1271156a28..7b2d49e36f 100644
--- a/SConstruct
+++ b/SConstruct
@@ -5,7 +5,6 @@ EnsureSConsVersion(0, 98, 1)
# System
import glob
import os
-import string
import sys
# Local
diff --git a/core/math/audio_frame.h b/core/math/audio_frame.h
index f970c510e0..ebe0356c93 100644
--- a/core/math/audio_frame.h
+++ b/core/math/audio_frame.h
@@ -122,6 +122,12 @@ struct AudioFrame {
r = p_frame.r;
}
+ _ALWAYS_INLINE_ AudioFrame operator=(const AudioFrame &p_frame) {
+ l = p_frame.l;
+ r = p_frame.r;
+ return *this;
+ }
+
_ALWAYS_INLINE_ AudioFrame() {}
};
diff --git a/core/math/quat.h b/core/math/quat.h
index 7d71ec03e8..8ed2fa7cc2 100644
--- a/core/math/quat.h
+++ b/core/math/quat.h
@@ -131,6 +131,14 @@ public:
w(q.w) {
}
+ Quat operator=(const Quat &q) {
+ x = q.x;
+ y = q.y;
+ z = q.z;
+ w = q.w;
+ return *this;
+ }
+
Quat(const Vector3 &v0, const Vector3 &v1) // shortest arc
{
Vector3 c = v0.cross(v1);
diff --git a/core/math/random_number_generator.cpp b/core/math/random_number_generator.cpp
index fccc0f72fe..6add00c1d8 100644
--- a/core/math/random_number_generator.cpp
+++ b/core/math/random_number_generator.cpp
@@ -40,6 +40,7 @@ void RandomNumberGenerator::_bind_methods() {
ClassDB::bind_method(D_METHOD("randi"), &RandomNumberGenerator::randi);
ClassDB::bind_method(D_METHOD("randf"), &RandomNumberGenerator::randf);
+ ClassDB::bind_method(D_METHOD("randfn", "mean", "deviation"), &RandomNumberGenerator::randfn, DEFVAL(0.0), DEFVAL(1.0));
ClassDB::bind_method(D_METHOD("randf_range", "from", "to"), &RandomNumberGenerator::randf_range);
ClassDB::bind_method(D_METHOD("randi_range", "from", "to"), &RandomNumberGenerator::randi_range);
ClassDB::bind_method(D_METHOD("randomize"), &RandomNumberGenerator::randomize);
diff --git a/core/math/random_number_generator.h b/core/math/random_number_generator.h
index 66c77b8ccf..6b6bcdd2cd 100644
--- a/core/math/random_number_generator.h
+++ b/core/math/random_number_generator.h
@@ -55,6 +55,8 @@ public:
_FORCE_INLINE_ real_t randf_range(real_t from, real_t to) { return randbase.random(from, to); }
+ _FORCE_INLINE_ real_t randfn(real_t mean = 0.0, real_t deviation = 1.0) { return randbase.randfn(mean, deviation); }
+
_FORCE_INLINE_ int randi_range(int from, int to) {
unsigned int ret = randbase.rand();
return ret % (to - from + 1) + from;
diff --git a/core/math/random_pcg.h b/core/math/random_pcg.h
index cd721ef4d1..0d1b311c0d 100644
--- a/core/math/random_pcg.h
+++ b/core/math/random_pcg.h
@@ -31,6 +31,8 @@
#ifndef RANDOM_PCG_H
#define RANDOM_PCG_H
+#include <math.h>
+
#include "core/math/math_defs.h"
#include "thirdparty/misc/pcg.h"
@@ -61,6 +63,13 @@ public:
_FORCE_INLINE_ double randd() { return (double)rand() / (double)RANDOM_MAX; }
_FORCE_INLINE_ float randf() { return (float)rand() / (float)RANDOM_MAX; }
+ _FORCE_INLINE_ double randfn(double p_mean, double p_deviation) {
+ return p_mean + p_deviation * (cos(Math_TAU * randd()) * sqrt(-2.0 * log(randd()))); // Box-Muller transform
+ }
+ _FORCE_INLINE_ float randfn(float p_mean, float p_deviation) {
+ return p_mean + p_deviation * (cos(Math_TAU * randf()) * sqrt(-2.0 * log(randf()))); // Box-Muller transform
+ }
+
double random(double p_from, double p_to);
float random(float p_from, float p_to);
real_t random(int p_from, int p_to) { return (real_t)random((real_t)p_from, (real_t)p_to); }
diff --git a/core/ustring.h b/core/ustring.h
index cb3d87378a..9288c1526e 100644
--- a/core/ustring.h
+++ b/core/ustring.h
@@ -97,6 +97,10 @@ public:
_FORCE_INLINE_ CharString() {}
_FORCE_INLINE_ CharString(const CharString &p_str) { _cowdata._ref(p_str._cowdata); }
+ _FORCE_INLINE_ CharString operator=(const CharString &p_str) {
+ _cowdata._ref(p_str._cowdata);
+ return *this;
+ }
bool operator<(const CharString &p_right) const;
CharString &operator+=(char p_char);
@@ -339,6 +343,10 @@ public:
_FORCE_INLINE_ String() {}
_FORCE_INLINE_ String(const String &p_str) { _cowdata._ref(p_str._cowdata); }
+ String operator=(const String &p_str) {
+ _cowdata._ref(p_str._cowdata);
+ return *this;
+ }
String(const char *p_str);
String(const CharType *p_str, int p_clip_to_len = -1);
diff --git a/core/variant_call.cpp b/core/variant_call.cpp
index 3812592639..9ef7b7e7e6 100644
--- a/core/variant_call.cpp
+++ b/core/variant_call.cpp
@@ -1927,9 +1927,9 @@ void register_variant_methods() {
_VariantCall::add_variant_constant(Variant::TRANSFORM, "IDENTITY", identity_transform);
transform_x.set(-1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0);
_VariantCall::add_variant_constant(Variant::TRANSFORM, "FLIP_X", transform_x);
- transform_x.set(1, 0, 0, 0, -1, 0, 0, 0, 1, 0, 0, 0);
+ transform_y.set(1, 0, 0, 0, -1, 0, 0, 0, 1, 0, 0, 0);
_VariantCall::add_variant_constant(Variant::TRANSFORM, "FLIP_Y", transform_y);
- transform_x.set(1, 0, 0, 0, 1, 0, 0, 0, -1, 0, 0, 0);
+ transform_z.set(1, 0, 0, 0, 1, 0, 0, 0, -1, 0, 0, 0);
_VariantCall::add_variant_constant(Variant::TRANSFORM, "FLIP_Z", transform_z);
_VariantCall::add_variant_constant(Variant::PLANE, "PLANE_YZ", Plane(Vector3(1, 0, 0), 0));
diff --git a/doc/classes/ARVRAnchor.xml b/doc/classes/ARVRAnchor.xml
index 5197c1c651..57ca74fdd3 100644
--- a/doc/classes/ARVRAnchor.xml
+++ b/doc/classes/ARVRAnchor.xml
@@ -27,6 +27,13 @@
Returns true if the anchor is being tracked and false if no anchor with this id is currently known.
</description>
</method>
+ <method name="get_mesh" qualifiers="const">
+ <return type="Mesh">
+ </return>
+ <description>
+ If provided by the ARVR Interface this returns a mesh object for the anchor. For an anchor this can be a shape related to the object being tracked or it can be a mesh that provides topology related to the anchor and can be used to create shadows/reflections on surfaces or for generating collision shapes.
+ </description>
+ </method>
<method name="get_plane" qualifiers="const">
<return type="Plane">
</return>
@@ -47,6 +54,15 @@
The anchor's id. You can set this before the anchor itself exists. The first anchor gets an id of [code]1[/code], the second an id of [code]2[/code], etc. When anchors get removed, the engine can then assign the corresponding id to new anchors. The most common situation where anchors 'disappear' is when the AR server identifies that two anchors represent different parts of the same plane and merges them.
</member>
</members>
+ <signals>
+ <signal name="mesh_updated">
+ <argument index="0" name="mesh" type="Mesh">
+ </argument>
+ <description>
+ Emitted when the mesh associated with the anchor changes or when one becomes available. This is especially important for topology that is constantly being mesh_updated.
+ </description>
+ </signal>
+ </signals>
<constants>
</constants>
</class>
diff --git a/doc/classes/ARVRController.xml b/doc/classes/ARVRController.xml
index 1264f89f64..08e071ea1e 100644
--- a/doc/classes/ARVRController.xml
+++ b/doc/classes/ARVRController.xml
@@ -50,6 +50,13 @@
Returns the ID of the joystick object bound to this. Every controller tracked by the ARVR Server that has buttons and axis will also be registered as a joystick within Godot. This means that all the normal joystick tracking and input mapping will work for buttons and axis found on the AR/VR controllers. This ID is purely offered as information so you can link up the controller with its joystick entry.
</description>
</method>
+ <method name="get_mesh" qualifiers="const">
+ <return type="Mesh">
+ </return>
+ <description>
+ If provided by the ARVR Interface this returns a mesh associated with the controller. This can be used to visualise the controller.
+ </description>
+ </method>
<method name="is_button_pressed" qualifiers="const">
<return type="int">
</return>
@@ -86,6 +93,13 @@
Emitted when a button on this controller is released.
</description>
</signal>
+ <signal name="mesh_updated">
+ <argument index="0" name="mesh" type="Mesh">
+ </argument>
+ <description>
+ Emitted when the mesh associated with the controller changes or when one becomes available. Generally speaking this will be a static mesh after becoming available.
+ </description>
+ </signal>
</signals>
<constants>
</constants>
diff --git a/doc/classes/ARVRPositionalTracker.xml b/doc/classes/ARVRPositionalTracker.xml
index c1be8d2356..c2e48b878b 100644
--- a/doc/classes/ARVRPositionalTracker.xml
+++ b/doc/classes/ARVRPositionalTracker.xml
@@ -27,6 +27,13 @@
If this is a controller that is being tracked the controller will also be represented by a joystick entry with this id.
</description>
</method>
+ <method name="get_mesh" qualifiers="const">
+ <return type="Mesh">
+ </return>
+ <description>
+ Returns the mesh related to a controller or anchor point if one is available.
+ </description>
+ </method>
<method name="get_name" qualifiers="const">
<return type="String">
</return>
diff --git a/doc/classes/HeightMapShape.xml b/doc/classes/HeightMapShape.xml
new file mode 100644
index 0000000000..ec2e18bd7d
--- /dev/null
+++ b/doc/classes/HeightMapShape.xml
@@ -0,0 +1,28 @@
+<?xml version="1.0" encoding="UTF-8" ?>
+<class name="HeightMapShape" inherits="Shape" category="Core" version="3.2">
+ <brief_description>
+ Height map shape for 3D physics (bullet only)
+ </brief_description>
+ <description>
+ Height map shape resource, which can be added to a [PhysicsBody] or [Area].
+ </description>
+ <tutorials>
+ </tutorials>
+ <demos>
+ </demos>
+ <methods>
+ </methods>
+ <members>
+ <member name="map_data" type="PoolRealArray" setter="set_map_data" getter="get_map_data">
+ Height map data, pool array must be of [member map_width] * [member map_depth] size.
+ </member>
+ <member name="map_depth" type="int" setter="set_map_depth" getter="get_map_depth">
+ Depth of the height map data. Changing this will resize the [member map_data].
+ </member>
+ <member name="map_width" type="int" setter="set_map_width" getter="get_map_width">
+ Width of the height map data. Changing this will resize the [member map_data].
+ </member>
+ </members>
+ <constants>
+ </constants>
+</class>
diff --git a/doc/classes/RandomNumberGenerator.xml b/doc/classes/RandomNumberGenerator.xml
index 6fa2d44fd0..07c9f2a74b 100644
--- a/doc/classes/RandomNumberGenerator.xml
+++ b/doc/classes/RandomNumberGenerator.xml
@@ -28,6 +28,17 @@
Generates pseudo-random float between [code]from[/code] and [code]to[/code].
</description>
</method>
+ <method name="randfn">
+ <return type="float">
+ </return>
+ <argument index="0" name="mean" type="float" default="0.0">
+ </argument>
+ <argument index="1" name="deviation" type="float" default="1.0">
+ </argument>
+ <description>
+ Generates normally(gaussian) distributed pseudo-random number, using Box-Muller transform with the specified [code]mean[/code] and a standard [code]deviation[/code].
+ </description>
+ </method>
<method name="randi">
<return type="int">
</return>
diff --git a/doc/classes/StyleBoxFlat.xml b/doc/classes/StyleBoxFlat.xml
index 448b635886..d74f481f55 100644
--- a/doc/classes/StyleBoxFlat.xml
+++ b/doc/classes/StyleBoxFlat.xml
@@ -151,6 +151,9 @@
<member name="shadow_size" type="int" setter="set_shadow_size" getter="get_shadow_size">
The shadow size in pixels.
</member>
+ <member name="shadow_offset" type="Vector2" setter="set_shadow_offset" getter="get_shadow_offset">
+ The shadow offset in pixels. Adjusts the position of the shadow relatively to the stylebox.
+ </member>
</members>
<constants>
</constants>
diff --git a/doc/tools/makerst.py b/doc/tools/makerst.py
index dc6d270c08..e81b4db13e 100755
--- a/doc/tools/makerst.py
+++ b/doc/tools/makerst.py
@@ -1,11 +1,10 @@
#!/usr/bin/env python3
import argparse
-import sys
import os
import re
import xml.etree.ElementTree as ET
-from collections import defaultdict, OrderedDict
+from collections import OrderedDict
# Uncomment to do type checks. I have it commented out so it works below Python 3.5
#from typing import List, Dict, TextIO, Tuple, Iterable, Optional, DefaultDict, Any, Union
diff --git a/drivers/dummy/rasterizer_dummy.h b/drivers/dummy/rasterizer_dummy.h
index ddf4d1d85c..c0e07e0b8d 100644
--- a/drivers/dummy/rasterizer_dummy.h
+++ b/drivers/dummy/rasterizer_dummy.h
@@ -692,6 +692,7 @@ public:
RID render_target_create() { return RID(); }
void render_target_set_size(RID p_render_target, int p_width, int p_height) {}
RID render_target_get_texture(RID p_render_target) const { return RID(); }
+ void render_target_set_external_texture(RID p_render_target, unsigned int p_texture_id) {}
void render_target_set_flag(RID p_render_target, RenderTargetFlags p_flag, bool p_value) {}
bool render_target_was_used(RID p_render_target) { return false; }
void render_target_clear_used(RID p_render_target) {}
@@ -781,7 +782,7 @@ public:
void initialize() {}
void begin_frame(double frame_step) {}
void set_current_render_target(RID p_render_target) {}
- void restore_render_target() {}
+ void restore_render_target(bool p_3d_was_drawn) {}
void clear_render_target(const Color &p_color) {}
void blit_render_target_to_screen(RID p_render_target, const Rect2 &p_screen_rect, int p_screen = 0) {}
void output_lens_distorted_to_screen(RID p_render_target, const Rect2 &p_screen_rect, float p_k1, float p_k2, const Vector2 &p_eye_center, float p_oversample) {}
diff --git a/drivers/gles2/rasterizer_gles2.cpp b/drivers/gles2/rasterizer_gles2.cpp
index becac1d5ef..d3c6b041a8 100644
--- a/drivers/gles2/rasterizer_gles2.cpp
+++ b/drivers/gles2/rasterizer_gles2.cpp
@@ -320,7 +320,7 @@ void RasterizerGLES2::set_current_render_target(RID p_render_target) {
}
}
-void RasterizerGLES2::restore_render_target() {
+void RasterizerGLES2::restore_render_target(bool p_3d_was_drawn) {
ERR_FAIL_COND(storage->frame.current_rt == NULL);
RasterizerStorageGLES2::RenderTarget *rt = storage->frame.current_rt;
glBindFramebuffer(GL_FRAMEBUFFER, rt->fbo);
@@ -409,7 +409,11 @@ void RasterizerGLES2::blit_render_target_to_screen(RID p_render_target, const Re
glDisable(GL_BLEND);
glBindFramebuffer(GL_FRAMEBUFFER, RasterizerStorageGLES2::system_fbo);
glActiveTexture(GL_TEXTURE0 + storage->config.max_texture_image_units - 1);
- glBindTexture(GL_TEXTURE_2D, rt->color);
+ if (rt->external.fbo != 0) {
+ glBindTexture(GL_TEXTURE_2D, rt->external.color);
+ } else {
+ glBindTexture(GL_TEXTURE_2D, rt->color);
+ }
// TODO normals
diff --git a/drivers/gles2/rasterizer_gles2.h b/drivers/gles2/rasterizer_gles2.h
index ed4eeb84d2..eeed86e263 100644
--- a/drivers/gles2/rasterizer_gles2.h
+++ b/drivers/gles2/rasterizer_gles2.h
@@ -56,7 +56,7 @@ public:
virtual void initialize();
virtual void begin_frame(double frame_step);
virtual void set_current_render_target(RID p_render_target);
- virtual void restore_render_target();
+ virtual void restore_render_target(bool p_3d_was_drawn);
virtual void clear_render_target(const Color &p_color);
virtual void blit_render_target_to_screen(RID p_render_target, const Rect2 &p_screen_rect, int p_screen = 0);
virtual void output_lens_distorted_to_screen(RID p_render_target, const Rect2 &p_screen_rect, float p_k1, float p_k2, const Vector2 &p_eye_center, float p_oversample);
diff --git a/drivers/gles2/rasterizer_scene_gles2.cpp b/drivers/gles2/rasterizer_scene_gles2.cpp
index 3c8822175d..c996078ba6 100644
--- a/drivers/gles2/rasterizer_scene_gles2.cpp
+++ b/drivers/gles2/rasterizer_scene_gles2.cpp
@@ -2681,7 +2681,11 @@ void RasterizerSceneGLES2::render_scene(const Transform &p_cam_transform, const
} else {
state.render_no_shadows = false;
- current_fb = storage->frame.current_rt->fbo;
+ if (storage->frame.current_rt->external.fbo != 0) {
+ current_fb = storage->frame.current_rt->external.fbo;
+ } else {
+ current_fb = storage->frame.current_rt->fbo;
+ }
env = environment_owner.getornull(p_environment);
viewport_width = storage->frame.current_rt->width;
diff --git a/drivers/gles2/rasterizer_storage_gles2.cpp b/drivers/gles2/rasterizer_storage_gles2.cpp
index 01d5e35e56..b051c7d811 100644
--- a/drivers/gles2/rasterizer_storage_gles2.cpp
+++ b/drivers/gles2/rasterizer_storage_gles2.cpp
@@ -4664,6 +4664,23 @@ void RasterizerStorageGLES2::_render_target_clear(RenderTarget *rt) {
rt->fbo = 0;
}
+ if (rt->external.fbo != 0) {
+ // free this
+ glDeleteFramebuffers(1, &rt->external.fbo);
+
+ // clean up our texture
+ Texture *t = texture_owner.get(rt->external.texture);
+ t->alloc_height = 0;
+ t->alloc_width = 0;
+ t->width = 0;
+ t->height = 0;
+ t->active = false;
+ texture_owner.free(rt->external.texture);
+ memdelete(t);
+
+ rt->external.fbo = 0;
+ }
+
if (rt->depth) {
if (config.support_depth_texture) {
glDeleteTextures(1, &rt->depth);
@@ -4742,7 +4759,108 @@ RID RasterizerStorageGLES2::render_target_get_texture(RID p_render_target) const
RenderTarget *rt = render_target_owner.getornull(p_render_target);
ERR_FAIL_COND_V(!rt, RID());
- return rt->texture;
+ if (rt->external.fbo == 0) {
+ return rt->texture;
+ } else {
+ return rt->external.texture;
+ }
+}
+
+void RasterizerStorageGLES2::render_target_set_external_texture(RID p_render_target, unsigned int p_texture_id) {
+ RenderTarget *rt = render_target_owner.getornull(p_render_target);
+ ERR_FAIL_COND(!rt);
+
+ if (p_texture_id == 0) {
+ if (rt->external.fbo != 0) {
+ // free this
+ glDeleteFramebuffers(1, &rt->external.fbo);
+
+ // clean up our texture
+ Texture *t = texture_owner.get(rt->external.texture);
+ t->alloc_height = 0;
+ t->alloc_width = 0;
+ t->width = 0;
+ t->height = 0;
+ t->active = false;
+ texture_owner.free(rt->external.texture);
+ memdelete(t);
+
+ rt->external.fbo = 0;
+ rt->external.color = 0;
+ }
+ } else {
+ Texture *t;
+
+ if (rt->external.fbo == 0) {
+ // create our fbo
+ glGenFramebuffers(1, &rt->external.fbo);
+ glBindFramebuffer(GL_FRAMEBUFFER, rt->external.fbo);
+
+ // allocate a texture
+ t = memnew(Texture);
+
+ t->type = VS::TEXTURE_TYPE_2D;
+ t->flags = 0;
+ t->width = 0;
+ t->height = 0;
+ t->alloc_height = 0;
+ t->alloc_width = 0;
+ t->format = Image::FORMAT_RGBA8;
+ t->target = GL_TEXTURE_2D;
+ t->gl_format_cache = 0;
+ t->gl_internal_format_cache = 0;
+ t->gl_type_cache = 0;
+ t->data_size = 0;
+ t->compressed = false;
+ t->srgb = false;
+ t->total_data_size = 0;
+ t->ignore_mipmaps = false;
+ t->mipmaps = 1;
+ t->active = true;
+ t->tex_id = 0;
+ t->render_target = rt;
+
+ rt->external.texture = texture_owner.make_rid(t);
+ } else {
+ // bind our frame buffer
+ glBindFramebuffer(GL_FRAMEBUFFER, rt->external.fbo);
+
+ // find our texture
+ t = texture_owner.get(rt->external.texture);
+ }
+
+ // set our texture
+ t->tex_id = p_texture_id;
+ rt->external.color = p_texture_id;
+
+ // size shouldn't be different
+ t->width = rt->width;
+ t->height = rt->height;
+ t->alloc_height = rt->width;
+ t->alloc_width = rt->height;
+
+ // is there a point to setting the internal formats? we don't know them..
+
+ // set our texture as the destination for our framebuffer
+ glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, p_texture_id, 0);
+
+ // seeing we're rendering into this directly, better also use our depth buffer, just use our existing one :)
+ if (config.support_depth_texture) {
+ glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, rt->depth, 0);
+ } else {
+ glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, rt->depth);
+ }
+
+ // check status and unbind
+ GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER);
+ glBindFramebuffer(GL_FRAMEBUFFER, RasterizerStorageGLES2::system_fbo);
+
+ if (status != GL_FRAMEBUFFER_COMPLETE) {
+ printf("framebuffer fail, status: %x\n", status);
+ }
+
+ ERR_FAIL_COND(status != GL_FRAMEBUFFER_COMPLETE);
+ }
}
void RasterizerStorageGLES2::render_target_set_flag(RID p_render_target, RenderTargetFlags p_flag, bool p_value) {
diff --git a/drivers/gles2/rasterizer_storage_gles2.h b/drivers/gles2/rasterizer_storage_gles2.h
index 361f304a17..2ac68fa47a 100644
--- a/drivers/gles2/rasterizer_storage_gles2.h
+++ b/drivers/gles2/rasterizer_storage_gles2.h
@@ -1156,6 +1156,16 @@ public:
Effect copy_screen_effect;
+ struct External {
+ GLuint fbo;
+ GLuint color;
+ RID texture;
+
+ External() :
+ fbo(0) {
+ }
+ } external;
+
int width, height;
bool flags[RENDER_TARGET_FLAG_MAX];
@@ -1176,6 +1186,7 @@ public:
for (int i = 0; i < RENDER_TARGET_FLAG_MAX; ++i) {
flags[i] = false;
}
+ external.fbo = 0;
}
};
@@ -1187,6 +1198,7 @@ public:
virtual RID render_target_create();
virtual void render_target_set_size(RID p_render_target, int p_width, int p_height);
virtual RID render_target_get_texture(RID p_render_target) const;
+ virtual void render_target_set_external_texture(RID p_render_target, unsigned int p_texture_id);
virtual void render_target_set_flag(RID p_render_target, RenderTargetFlags p_flag, bool p_value);
virtual bool render_target_was_used(RID p_render_target);
diff --git a/drivers/gles3/rasterizer_canvas_gles3.cpp b/drivers/gles3/rasterizer_canvas_gles3.cpp
index ec8202d92c..b0f1be47a1 100644
--- a/drivers/gles3/rasterizer_canvas_gles3.cpp
+++ b/drivers/gles3/rasterizer_canvas_gles3.cpp
@@ -2043,7 +2043,7 @@ void RasterizerCanvasGLES3::initialize() {
glEnableVertexAttribArray(VS::ARRAY_VERTEX);
glVertexAttribPointer(VS::ARRAY_VERTEX, 2, GL_FLOAT, GL_FALSE, sizeof(float) * 4, 0);
glEnableVertexAttribArray(VS::ARRAY_TEX_UV);
- glVertexAttribPointer(VS::ARRAY_TEX_UV, 2, GL_FLOAT, GL_FALSE, sizeof(float) * 4, CAST_INT_TO_UCHAR_PTR(2));
+ glVertexAttribPointer(VS::ARRAY_TEX_UV, 2, GL_FLOAT, GL_FALSE, sizeof(float) * 4, CAST_INT_TO_UCHAR_PTR(8));
glBindVertexArray(0);
glBindBuffer(GL_ARRAY_BUFFER, 0); //unbind
}
diff --git a/drivers/gles3/rasterizer_gles3.cpp b/drivers/gles3/rasterizer_gles3.cpp
index f5dece294a..bdffb1ecdc 100644
--- a/drivers/gles3/rasterizer_gles3.cpp
+++ b/drivers/gles3/rasterizer_gles3.cpp
@@ -252,11 +252,16 @@ void RasterizerGLES3::set_current_render_target(RID p_render_target) {
}
}
-void RasterizerGLES3::restore_render_target() {
+void RasterizerGLES3::restore_render_target(bool p_3d_was_drawn) {
ERR_FAIL_COND(storage->frame.current_rt == NULL);
RasterizerStorageGLES3::RenderTarget *rt = storage->frame.current_rt;
- glBindFramebuffer(GL_FRAMEBUFFER, rt->fbo);
+ if (p_3d_was_drawn && rt->external.fbo != 0) {
+ // our external render buffer is now leading, render 2d into that.
+ glBindFramebuffer(GL_FRAMEBUFFER, rt->external.fbo);
+ } else {
+ glBindFramebuffer(GL_FRAMEBUFFER, rt->fbo);
+ }
glViewport(0, 0, rt->width, rt->height);
}
@@ -338,7 +343,11 @@ void RasterizerGLES3::blit_render_target_to_screen(RID p_render_target, const Re
#if 1
Size2 win_size = OS::get_singleton()->get_window_size();
- glBindFramebuffer(GL_READ_FRAMEBUFFER, rt->fbo);
+ if (rt->external.fbo != 0) {
+ glBindFramebuffer(GL_READ_FRAMEBUFFER, rt->external.fbo);
+ } else {
+ glBindFramebuffer(GL_READ_FRAMEBUFFER, rt->fbo);
+ }
glReadBuffer(GL_COLOR_ATTACHMENT0);
glBindFramebuffer(GL_DRAW_FRAMEBUFFER, RasterizerStorageGLES3::system_fbo);
glBlitFramebuffer(0, 0, rt->width, rt->height, p_screen_rect.position.x, win_size.height - p_screen_rect.position.y - p_screen_rect.size.height, p_screen_rect.position.x + p_screen_rect.size.width, win_size.height - p_screen_rect.position.y, GL_COLOR_BUFFER_BIT, GL_NEAREST);
diff --git a/drivers/gles3/rasterizer_gles3.h b/drivers/gles3/rasterizer_gles3.h
index 7541c55c82..ad0d004c9d 100644
--- a/drivers/gles3/rasterizer_gles3.h
+++ b/drivers/gles3/rasterizer_gles3.h
@@ -56,7 +56,7 @@ public:
virtual void initialize();
virtual void begin_frame(double frame_step);
virtual void set_current_render_target(RID p_render_target);
- virtual void restore_render_target();
+ virtual void restore_render_target(bool p_3d_was_drawn);
virtual void clear_render_target(const Color &p_color);
virtual void blit_render_target_to_screen(RID p_render_target, const Rect2 &p_screen_rect, int p_screen = 0);
virtual void output_lens_distorted_to_screen(RID p_render_target, const Rect2 &p_screen_rect, float p_k1, float p_k2, const Vector2 &p_eye_center, float p_oversample);
diff --git a/drivers/gles3/rasterizer_scene_gles3.cpp b/drivers/gles3/rasterizer_scene_gles3.cpp
index df8bd9feb0..0460e98e28 100644
--- a/drivers/gles3/rasterizer_scene_gles3.cpp
+++ b/drivers/gles3/rasterizer_scene_gles3.cpp
@@ -3660,7 +3660,11 @@ void RasterizerSceneGLES3::_post_process(Environment *env, const CameraMatrix &p
if (!env || storage->frame.current_rt->flags[RasterizerStorage::RENDER_TARGET_TRANSPARENT] || storage->frame.current_rt->width < 4 || storage->frame.current_rt->height < 4) { //no post process on small render targets
//no environment or transparent render, simply return and convert to SRGB
- glBindFramebuffer(GL_FRAMEBUFFER, storage->frame.current_rt->fbo);
+ if (storage->frame.current_rt->external.fbo != 0) {
+ glBindFramebuffer(GL_FRAMEBUFFER, storage->frame.current_rt->external.fbo);
+ } else {
+ glBindFramebuffer(GL_FRAMEBUFFER, storage->frame.current_rt->fbo);
+ }
glActiveTexture(GL_TEXTURE0);
glBindTexture(GL_TEXTURE_2D, storage->frame.current_rt->effects.mip_maps[0].color);
storage->shaders.copy.set_conditional(CopyShaderGLES3::LINEAR_TO_SRGB, true);
@@ -4003,7 +4007,11 @@ void RasterizerSceneGLES3::_post_process(Environment *env, const CameraMatrix &p
glViewport(0, 0, storage->frame.current_rt->width, storage->frame.current_rt->height);
}
- glBindFramebuffer(GL_FRAMEBUFFER, storage->frame.current_rt->fbo);
+ if (storage->frame.current_rt->external.fbo != 0) {
+ glBindFramebuffer(GL_FRAMEBUFFER, storage->frame.current_rt->external.fbo);
+ } else {
+ glBindFramebuffer(GL_FRAMEBUFFER, storage->frame.current_rt->fbo);
+ }
glActiveTexture(GL_TEXTURE0);
glBindTexture(GL_TEXTURE_2D, composite_from);
diff --git a/drivers/gles3/rasterizer_storage_gles3.cpp b/drivers/gles3/rasterizer_storage_gles3.cpp
index c2e8cc5307..6169790163 100644
--- a/drivers/gles3/rasterizer_storage_gles3.cpp
+++ b/drivers/gles3/rasterizer_storage_gles3.cpp
@@ -6080,7 +6080,7 @@ void RasterizerStorageGLES3::particles_set_amount(RID p_particles, int p_amount)
for (int j = 0; j < 6; j++) {
glEnableVertexAttribArray(j);
- glVertexAttribPointer(j, 4, GL_FLOAT, GL_FALSE, sizeof(float) * 4 * 6, CAST_INT_TO_UCHAR_PTR((j * 16)));
+ glVertexAttribPointer(j, 4, GL_FLOAT, GL_FALSE, sizeof(float) * 4 * 6, CAST_INT_TO_UCHAR_PTR(j * 16));
}
}
@@ -6794,6 +6794,24 @@ void RasterizerStorageGLES3::_render_target_clear(RenderTarget *rt) {
glDeleteTextures(1, &rt->exposure.color);
rt->exposure.fbo = 0;
}
+
+ if (rt->external.fbo != 0) {
+ // free this
+ glDeleteFramebuffers(1, &rt->external.fbo);
+
+ // clean up our texture
+ Texture *t = texture_owner.get(rt->external.texture);
+ t->alloc_height = 0;
+ t->alloc_width = 0;
+ t->width = 0;
+ t->height = 0;
+ t->active = false;
+ texture_owner.free(rt->external.texture);
+ memdelete(t);
+
+ rt->external.fbo = 0;
+ }
+
Texture *tex = texture_owner.get(rt->texture);
tex->alloc_height = 0;
tex->alloc_width = 0;
@@ -7249,7 +7267,99 @@ RID RasterizerStorageGLES3::render_target_get_texture(RID p_render_target) const
RenderTarget *rt = render_target_owner.getornull(p_render_target);
ERR_FAIL_COND_V(!rt, RID());
- return rt->texture;
+ if (rt->external.fbo == 0) {
+ return rt->texture;
+ } else {
+ return rt->external.texture;
+ }
+}
+
+void RasterizerStorageGLES3::render_target_set_external_texture(RID p_render_target, unsigned int p_texture_id) {
+ RenderTarget *rt = render_target_owner.getornull(p_render_target);
+ ERR_FAIL_COND(!rt);
+
+ if (p_texture_id == 0) {
+ if (rt->external.fbo != 0) {
+ // free this
+ glDeleteFramebuffers(1, &rt->external.fbo);
+
+ // clean up our texture
+ Texture *t = texture_owner.get(rt->external.texture);
+ t->alloc_height = 0;
+ t->alloc_width = 0;
+ t->width = 0;
+ t->height = 0;
+ t->active = false;
+ texture_owner.free(rt->external.texture);
+ memdelete(t);
+
+ rt->external.fbo = 0;
+ }
+ } else {
+ Texture *t;
+
+ if (rt->external.fbo == 0) {
+ // create our fbo
+ glGenFramebuffers(1, &rt->external.fbo);
+ glBindFramebuffer(GL_FRAMEBUFFER, rt->external.fbo);
+
+ // allocate a texture
+ t = memnew(Texture);
+
+ t->type = VS::TEXTURE_TYPE_2D;
+ t->flags = 0;
+ t->width = 0;
+ t->height = 0;
+ t->alloc_height = 0;
+ t->alloc_width = 0;
+ t->format = Image::FORMAT_RGBA8;
+ t->target = GL_TEXTURE_2D;
+ t->gl_format_cache = 0;
+ t->gl_internal_format_cache = 0;
+ t->gl_type_cache = 0;
+ t->data_size = 0;
+ t->compressed = false;
+ t->srgb = false;
+ t->total_data_size = 0;
+ t->ignore_mipmaps = false;
+ t->mipmaps = 1;
+ t->active = true;
+ t->tex_id = 0;
+ t->render_target = rt;
+
+ rt->external.texture = texture_owner.make_rid(t);
+ } else {
+ // bind our frame buffer
+ glBindFramebuffer(GL_FRAMEBUFFER, rt->external.fbo);
+
+ // find our texture
+ t = texture_owner.get(rt->external.texture);
+ }
+
+ // set our texture
+ t->tex_id = p_texture_id;
+
+ // size shouldn't be different
+ t->width = rt->width;
+ t->height = rt->height;
+ t->alloc_height = rt->width;
+ t->alloc_width = rt->height;
+
+ // is there a point to setting the internal formats? we don't know them..
+
+ // set our texture as the destination for our framebuffer
+ glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, p_texture_id, 0);
+
+ // check status and unbind
+ GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER);
+ glBindFramebuffer(GL_FRAMEBUFFER, RasterizerStorageGLES3::system_fbo);
+
+ if (status != GL_FRAMEBUFFER_COMPLETE) {
+ printf("framebuffer fail, status: %x\n", status);
+ }
+
+ ERR_FAIL_COND(status != GL_FRAMEBUFFER_COMPLETE);
+ }
}
void RasterizerStorageGLES3::render_target_set_flag(RID p_render_target, RenderTargetFlags p_flag, bool p_value) {
diff --git a/drivers/gles3/rasterizer_storage_gles3.h b/drivers/gles3/rasterizer_storage_gles3.h
index 330139e179..92916ed808 100644
--- a/drivers/gles3/rasterizer_storage_gles3.h
+++ b/drivers/gles3/rasterizer_storage_gles3.h
@@ -1345,6 +1345,15 @@ public:
fbo(0) {}
} exposure;
+ // External FBO to render our final result to (mostly used for ARVR)
+ struct External {
+ GLuint fbo;
+ RID texture;
+
+ External() :
+ fbo(0) {}
+ } external;
+
uint64_t last_exposure_tick;
int width, height;
@@ -1366,6 +1375,7 @@ public:
msaa(VS::VIEWPORT_MSAA_DISABLED) {
exposure.fbo = 0;
buffers.fbo = 0;
+ external.fbo = 0;
for (int i = 0; i < RENDER_TARGET_FLAG_MAX; i++) {
flags[i] = false;
}
@@ -1383,6 +1393,7 @@ public:
virtual RID render_target_create();
virtual void render_target_set_size(RID p_render_target, int p_width, int p_height);
virtual RID render_target_get_texture(RID p_render_target) const;
+ virtual void render_target_set_external_texture(RID p_render_target, unsigned int p_texture_id);
virtual void render_target_set_flag(RID p_render_target, RenderTargetFlags p_flag, bool p_value);
virtual bool render_target_was_used(RID p_render_target);
diff --git a/editor/editor_audio_buses.cpp b/editor/editor_audio_buses.cpp
index 29e9cd01c5..d7838a2df8 100644
--- a/editor/editor_audio_buses.cpp
+++ b/editor/editor_audio_buses.cpp
@@ -34,6 +34,7 @@
#include "core/os/keyboard.h"
#include "editor_node.h"
#include "filesystem_dock.h"
+#include "scene/resources/font.h"
#include "servers/audio_server.h"
void EditorAudioBus::_update_visible_channels() {
@@ -71,7 +72,6 @@ void EditorAudioBus::_notification(int p_what) {
channel[i].vu_r->set_progress_texture(get_icon("BusVuFull", "EditorIcons"));
channel[i].prev_active = true;
}
- scale->set_texture(get_icon("BusVuDb", "EditorIcons"));
disabled_vu = get_icon("BusVuFrozen", "EditorIcons");
@@ -167,7 +167,6 @@ void EditorAudioBus::_notification(int p_what) {
channel[i].vu_r->set_progress_texture(get_icon("BusVuFull", "EditorIcons"));
channel[i].prev_active = true;
}
- scale->set_texture(get_icon("BusVuDb", "EditorIcons"));
disabled_vu = get_icon("BusVuFrozen", "EditorIcons");
@@ -211,7 +210,8 @@ void EditorAudioBus::update_bus() {
int index = get_index();
- slider->set_value(AudioServer::get_singleton()->get_bus_volume_db(index));
+ float db_value = AudioServer::get_singleton()->get_bus_volume_db(index);
+ slider->set_value(_scaled_db_to_normalized_volume(db_value));
track_name->set_text(AudioServer::get_singleton()->get_bus_name(index));
if (is_master)
track_name->set_editable(false);
@@ -300,13 +300,15 @@ void EditorAudioBus::_name_changed(const String &p_new_name) {
track_name->release_focus();
}
-void EditorAudioBus::_volume_db_changed(float p_db) {
+void EditorAudioBus::_volume_changed(float p_normalized) {
if (updating_bus)
return;
updating_bus = true;
+ float p_db = this->_normalized_volume_to_scaled_db(p_normalized);
+
UndoRedo *ur = EditorNode::get_singleton()->get_undo_redo();
ur->create_action(TTR("Change Audio Bus Volume"), UndoRedo::MERGE_ENDS);
ur->add_do_method(AudioServer::get_singleton(), "set_bus_volume_db", get_index(), p_db);
@@ -317,6 +319,69 @@ void EditorAudioBus::_volume_db_changed(float p_db) {
updating_bus = false;
}
+
+float EditorAudioBus::_normalized_volume_to_scaled_db(float normalized) {
+ /* There are three different formulas for the conversion from normalized
+ * values to relative decibal values.
+ * One formula is an exponential graph which intends to counteract
+ * the logorithmic nature of human hearing. This is an approximation
+ * of the behaviour of a 'logarithmic potentiometer' found on most
+ * musical instruments and also emulated in popular software.
+ * The other two equations are hand-tuned linear tapers that intend to
+ * try to ease the exponential equation in areas where it makes sense.*/
+
+ if (normalized > 0.6f) {
+ return 22.22f * normalized - 16.2f;
+ } else if (normalized < 0.05f) {
+ return 830.72 * normalized - 80.0f;
+ } else {
+ return 45.0f * Math::pow(normalized - 1.0, 3);
+ }
+}
+
+float EditorAudioBus::_scaled_db_to_normalized_volume(float db) {
+ /* Inversion of equations found in _normalized_volume_to_scaled_db.
+ * IMPORTANT: If one function changes, the other much change to reflect it. */
+ if (db > -2.88) {
+ return (db + 16.2f) / 22.22f;
+ } else if (db < -38.602f) {
+ return (db + 80.00f) / 830.72f;
+ } else {
+ if (db < 0.0) {
+ /* To acommodate for NaN on negative numbers for root, we will mirror the
+ * results of the postive db range in order to get the desired numerical
+ * value on the negative side. */
+ float positive_x = Math::pow(Math::abs(db) / 45.0f, 1.0f / 3.0f) + 1.0f;
+ Vector2 translation = Vector2(1.0f, 0.0f) - Vector2(positive_x, Math::abs(db));
+ Vector2 reflected_position = Vector2(1.0, 0.0f) + translation;
+ return reflected_position.x;
+ } else {
+ return Math::pow(db / 45.0f, 1.0f / 3.0f) + 1.0f;
+ }
+ }
+}
+
+void EditorAudioBus::_show_value(float slider_value) {
+ String text = vformat("%10.1f dB", _normalized_volume_to_scaled_db(slider_value));
+
+ audio_value_preview_label->set_text(text);
+ Vector2 slider_size = slider->get_size();
+ Vector2 slider_position = slider->get_global_position();
+ float left_padding = 5.0f;
+ float vert_padding = 10.0f;
+ Vector2 box_position = Vector2(slider_size.x + left_padding, (slider_size.y - vert_padding) * (1.0f - slider_value) - vert_padding);
+ audio_value_preview_box->set_position(slider_position + box_position);
+ audio_value_preview_box->set_size(audio_value_preview_label->get_size());
+ if (slider->has_focus() && !audio_value_preview_box->is_visible()) {
+ audio_value_preview_box->show();
+ }
+ preview_timer->start();
+}
+
+void EditorAudioBus::_hide_value_preview() {
+ audio_value_preview_box->hide();
+}
+
void EditorAudioBus::_solo_toggled() {
updating_bus = true;
@@ -653,7 +718,9 @@ void EditorAudioBus::_bind_methods() {
ClassDB::bind_method("update_bus", &EditorAudioBus::update_bus);
ClassDB::bind_method("update_send", &EditorAudioBus::update_send);
ClassDB::bind_method("_name_changed", &EditorAudioBus::_name_changed);
- ClassDB::bind_method("_volume_db_changed", &EditorAudioBus::_volume_db_changed);
+ ClassDB::bind_method("_volume_changed", &EditorAudioBus::_volume_changed);
+ ClassDB::bind_method("_show_value", &EditorAudioBus::_show_value);
+ ClassDB::bind_method("_hide_value_preview", &EditorAudioBus::_hide_value_preview);
ClassDB::bind_method("_solo_toggled", &EditorAudioBus::_solo_toggled);
ClassDB::bind_method("_mute_toggled", &EditorAudioBus::_mute_toggled);
ClassDB::bind_method("_bypass_toggled", &EditorAudioBus::_bypass_toggled);
@@ -738,11 +805,42 @@ EditorAudioBus::EditorAudioBus(EditorAudioBuses *p_buses, bool p_is_master) {
HBoxContainer *hb = memnew(HBoxContainer);
vb->add_child(hb);
slider = memnew(VSlider);
- slider->set_min(-80);
- slider->set_max(24);
- slider->set_step(0.1);
-
- slider->connect("value_changed", this, "_volume_db_changed");
+ slider->set_min(0.0);
+ slider->set_max(1.0);
+ slider->set_step(0.0001);
+ slider->set_clip_contents(false);
+
+ audio_value_preview_box = memnew(Panel);
+ {
+ HBoxContainer *audioprev_hbc = memnew(HBoxContainer);
+ audioprev_hbc->set_v_size_flags(SIZE_EXPAND_FILL);
+ audioprev_hbc->set_h_size_flags(SIZE_EXPAND_FILL);
+ audioprev_hbc->set_mouse_filter(MOUSE_FILTER_PASS);
+ audio_value_preview_box->add_child(audioprev_hbc);
+
+ audio_value_preview_label = memnew(Label);
+ audio_value_preview_label->set_v_size_flags(SIZE_EXPAND_FILL);
+ audio_value_preview_label->set_h_size_flags(SIZE_EXPAND_FILL);
+ audio_value_preview_label->set_mouse_filter(MOUSE_FILTER_PASS);
+
+ audioprev_hbc->add_child(audio_value_preview_label);
+ }
+ slider->add_child(audio_value_preview_box);
+ audio_value_preview_box->set_as_toplevel(true);
+ Ref<StyleBoxFlat> panel_style = memnew(StyleBoxFlat);
+ panel_style->set_bg_color(Color(0.0f, 0.0f, 0.0f, 0.8f));
+ audio_value_preview_box->add_style_override("panel", panel_style);
+ audio_value_preview_box->set_mouse_filter(MOUSE_FILTER_PASS);
+ audio_value_preview_box->hide();
+
+ preview_timer = memnew(Timer);
+ preview_timer->set_wait_time(0.8f);
+ preview_timer->set_one_shot(true);
+ add_child(preview_timer);
+
+ slider->connect("value_changed", this, "_volume_changed");
+ slider->connect("value_changed", this, "_show_value");
+ preview_timer->connect("timeout", this, "_hide_value_preview");
hb->add_child(slider);
cc = 0;
@@ -765,7 +863,12 @@ EditorAudioBus::EditorAudioBus(EditorAudioBuses *p_buses, bool p_is_master) {
channel[i].peak_r = 0.0f;
}
- scale = memnew(TextureRect);
+ scale = memnew(EditorAudioMeterNotches);
+
+ for (float db = 6.0f; db >= -80.0f; db -= 6.0f) {
+ bool renderNotch = (db >= -6.0f || db == -24.0f || db == -72.0f);
+ scale->add_notch(_scaled_db_to_normalized_volume(db), db, renderNotch);
+ }
hb->add_child(scale);
effects = memnew(Tree);
@@ -1226,6 +1329,7 @@ EditorAudioBuses::EditorAudioBuses() {
set_process(true);
}
+
void EditorAudioBuses::open_layout(const String &p_path) {
EditorNode::get_singleton()->make_bottom_panel_item_visible(this);
@@ -1270,3 +1374,50 @@ AudioBusesEditorPlugin::AudioBusesEditorPlugin(EditorAudioBuses *p_node) {
AudioBusesEditorPlugin::~AudioBusesEditorPlugin() {
}
+
+void EditorAudioMeterNotches::add_notch(float normalized_offset, float db_value, bool render_value) {
+ notches.push_back(AudioNotch(normalized_offset, db_value, render_value));
+}
+
+void EditorAudioMeterNotches::_bind_methods() {
+ ClassDB::bind_method("add_notch", &EditorAudioMeterNotches::add_notch);
+ ClassDB::bind_method("_draw_audio_notches", &EditorAudioMeterNotches::_draw_audio_notches);
+}
+
+void EditorAudioMeterNotches::_notification(int p_what) {
+ if (p_what == NOTIFICATION_DRAW) {
+ notch_color = EditorSettings::get_singleton()->is_dark_theme() ? Color(1.0f, 1.0f, 1.0f, 0.8f) : Color(0.0f, 0.0f, 0.0f, 0.8f);
+ _draw_audio_notches();
+ }
+}
+
+void EditorAudioMeterNotches::_draw_audio_notches() {
+ Ref<Font> font = get_font("source", "EditorFonts");
+ float font_height = font->get_height();
+
+ for (uint8_t i = 0; i < notches.size(); i++) {
+ AudioNotch n = notches[i];
+ draw_line(Vector2(0.0f, (1.0f - n.relative_position) * (get_size().y - btm_padding - top_padding) + top_padding),
+ Vector2(line_length, (1.0f - n.relative_position) * (get_size().y - btm_padding - top_padding) + top_padding),
+ notch_color,
+ 1.0f);
+
+ if (n.render_db_value) {
+ draw_string(font,
+ Vector2(line_length + label_space,
+ (1.0f - n.relative_position) * (get_size().y - btm_padding - top_padding) + (font_height / 4) + top_padding),
+ String("{0}dB").format(varray(Math::abs(n.db_value))),
+ notch_color);
+ }
+ }
+}
+
+EditorAudioMeterNotches::EditorAudioMeterNotches() :
+ line_length(5.0f),
+ label_space(2.0f),
+ btm_padding(9.0f),
+ top_padding(5.0f) {
+ this->set_v_size_flags(SIZE_EXPAND_FILL);
+ this->set_h_size_flags(SIZE_EXPAND_FILL);
+ notch_color = EditorSettings::get_singleton()->is_dark_theme() ? Color(1.0f, 1.0f, 1.0f, 0.8f) : Color(0.0f, 0.0f, 0.0f, 0.8f);
+}
diff --git a/editor/editor_audio_buses.h b/editor/editor_audio_buses.h
index 37ff9b28dc..50f2101fd8 100644
--- a/editor/editor_audio_buses.h
+++ b/editor/editor_audio_buses.h
@@ -35,6 +35,7 @@
#include "editor_plugin.h"
#include "scene/gui/box_container.h"
#include "scene/gui/button.h"
+#include "scene/gui/control.h"
#include "scene/gui/line_edit.h"
#include "scene/gui/menu_button.h"
#include "scene/gui/option_button.h"
@@ -71,13 +72,17 @@ class EditorAudioBus : public PanelContainer {
TextureProgress *vu_r;
} channel[CHANNELS_MAX];
- TextureRect *scale;
+ class EditorAudioMeterNotches *scale;
OptionButton *send;
PopupMenu *effect_options;
PopupMenu *bus_popup;
PopupMenu *delete_effect_popup;
+ Panel *audio_value_preview_box;
+ Label *audio_value_preview_label;
+ Timer *preview_timer;
+
Button *solo;
Button *mute;
Button *bypass;
@@ -93,7 +98,11 @@ class EditorAudioBus : public PanelContainer {
void _name_changed(const String &p_new_name);
void _name_focus_exit() { _name_changed(track_name->get_text()); }
- void _volume_db_changed(float p_db);
+ void _volume_changed(float p_normalized);
+ float _normalized_volume_to_scaled_db(float normalized);
+ float _scaled_db_to_normalized_volume(float db);
+ void _show_value(float slider_value);
+ void _hide_value_preview();
void _solo_toggled();
void _mute_toggled();
void _bypass_toggled();
@@ -200,6 +209,50 @@ public:
EditorAudioBuses();
};
+class EditorAudioMeterNotches : public Control {
+ GDCLASS(EditorAudioMeterNotches, Control);
+
+private:
+ struct AudioNotch {
+ float relative_position;
+ float db_value;
+ bool render_db_value;
+
+ _FORCE_INLINE_ AudioNotch(float r_pos, float db_v, bool rndr_val) {
+ relative_position = r_pos;
+ db_value = db_v;
+ render_db_value = rndr_val;
+ }
+
+ _FORCE_INLINE_ AudioNotch(const AudioNotch &n) {
+ relative_position = n.relative_position;
+ db_value = n.db_value;
+ render_db_value = n.render_db_value;
+ }
+
+ _FORCE_INLINE_ AudioNotch() {}
+ };
+
+ List<AudioNotch> notches;
+
+public:
+ float line_length;
+ float label_space;
+ float btm_padding;
+ float top_padding;
+ Color notch_color;
+
+ void add_notch(float normalized_offset, float db_value, bool render_value = false);
+
+private:
+ static void _bind_methods();
+ void _notification(int p_what);
+ void _draw_audio_notches();
+
+public:
+ EditorAudioMeterNotches();
+};
+
class AudioBusesEditorPlugin : public EditorPlugin {
GDCLASS(AudioBusesEditorPlugin, EditorPlugin);
diff --git a/editor/editor_builders.py b/editor/editor_builders.py
index 9e9fe752b4..19c5e0b924 100644
--- a/editor/editor_builders.py
+++ b/editor/editor_builders.py
@@ -6,7 +6,7 @@ All such functions are invoked in a subprocess on Windows to prevent build flaki
import os
import os.path
from platform_methods import subprocess_main
-from compat import encode_utf8, byte_to_str, open_utf8, escape_string
+from compat import encode_utf8, byte_to_str, open_utf8
def make_doc_header(target, source, env):
diff --git a/editor/editor_node.cpp b/editor/editor_node.cpp
index 6c629c1869..c1d2a67e36 100644
--- a/editor/editor_node.cpp
+++ b/editor/editor_node.cpp
@@ -5567,7 +5567,7 @@ EditorNode::EditorNode() {
p = help_menu->get_popup();
p->set_hide_on_window_lose_focus(true);
p->connect("id_pressed", this, "_menu_option");
- p->add_icon_shortcut(gui_base->get_icon("HelpSearch", "EditorIcons"), ED_SHORTCUT("editor/editor_help", TTR("Search"), KEY_F4), HELP_SEARCH);
+ p->add_icon_shortcut(gui_base->get_icon("HelpSearch", "EditorIcons"), ED_SHORTCUT("editor/editor_help", TTR("Search"), KEY_MASK_SHIFT | KEY_F1), HELP_SEARCH);
p->add_separator();
p->add_icon_item(gui_base->get_icon("Instance", "EditorIcons"), TTR("Online Docs"), HELP_DOCS);
p->add_icon_item(gui_base->get_icon("Instance", "EditorIcons"), TTR("Q&A"), HELP_QA);
diff --git a/editor/editor_themes.cpp b/editor/editor_themes.cpp
index c930824b98..0df932cd62 100644
--- a/editor/editor_themes.cpp
+++ b/editor/editor_themes.cpp
@@ -403,7 +403,7 @@ Ref<Theme> create_editor_theme(const Ref<Theme> p_theme) {
// this is the most commonly used stylebox, variations should be made as duplicate of this
Ref<StyleBoxFlat> style_default = make_flat_stylebox(base_color, default_margin_size, default_margin_size, default_margin_size, default_margin_size);
style_default->set_border_width_all(border_width);
- style_default->set_border_color_all(base_color);
+ style_default->set_border_color(base_color);
style_default->set_draw_center(true);
// Button and widgets
@@ -415,20 +415,20 @@ Ref<Theme> create_editor_theme(const Ref<Theme> p_theme) {
style_widget->set_default_margin(MARGIN_RIGHT, (extra_spacing + 6) * EDSCALE);
style_widget->set_default_margin(MARGIN_BOTTOM, (extra_spacing + default_margin_size) * EDSCALE);
style_widget->set_bg_color(dark_color_1);
- style_widget->set_border_color_all(dark_color_2);
+ style_widget->set_border_color(dark_color_2);
Ref<StyleBoxFlat> style_widget_disabled = style_widget->duplicate();
- style_widget_disabled->set_border_color_all(color_disabled);
+ style_widget_disabled->set_border_color(color_disabled);
style_widget_disabled->set_bg_color(color_disabled_bg);
Ref<StyleBoxFlat> style_widget_focus = style_widget->duplicate();
- style_widget_focus->set_border_color_all(accent_color);
+ style_widget_focus->set_border_color(accent_color);
Ref<StyleBoxFlat> style_widget_pressed = style_widget->duplicate();
- style_widget_pressed->set_border_color_all(accent_color);
+ style_widget_pressed->set_border_color(accent_color);
Ref<StyleBoxFlat> style_widget_hover = style_widget->duplicate();
- style_widget_hover->set_border_color_all(contrast_color_1);
+ style_widget_hover->set_border_color(contrast_color_1);
// style for windows, popups, etc..
Ref<StyleBoxFlat> style_popup = style_default->duplicate();
@@ -437,7 +437,7 @@ Ref<Theme> create_editor_theme(const Ref<Theme> p_theme) {
style_popup->set_default_margin(MARGIN_TOP, popup_margin_size);
style_popup->set_default_margin(MARGIN_RIGHT, popup_margin_size);
style_popup->set_default_margin(MARGIN_BOTTOM, popup_margin_size);
- style_popup->set_border_color_all(contrast_color_1);
+ style_popup->set_border_color(contrast_color_1);
style_popup->set_border_width_all(MAX(EDSCALE, border_width));
const Color shadow_color = Color(0, 0, 0, dark_theme ? 0.3 : 0.1);
style_popup->set_shadow_color(shadow_color);
@@ -470,7 +470,7 @@ Ref<Theme> create_editor_theme(const Ref<Theme> p_theme) {
style_tab_selected->set_border_width_all(border_width);
style_tab_selected->set_border_width(MARGIN_BOTTOM, 0);
- style_tab_selected->set_border_color_all(dark_color_3);
+ style_tab_selected->set_border_color(dark_color_3);
style_tab_selected->set_expand_margin_size(MARGIN_BOTTOM, border_width);
style_tab_selected->set_default_margin(MARGIN_LEFT, tab_default_margin_side);
style_tab_selected->set_default_margin(MARGIN_RIGHT, tab_default_margin_side);
@@ -480,11 +480,11 @@ Ref<Theme> create_editor_theme(const Ref<Theme> p_theme) {
Ref<StyleBoxFlat> style_tab_unselected = style_tab_selected->duplicate();
style_tab_unselected->set_bg_color(dark_color_1);
- style_tab_unselected->set_border_color_all(dark_color_2);
+ style_tab_unselected->set_border_color(dark_color_2);
Ref<StyleBoxFlat> style_tab_disabled = style_tab_selected->duplicate();
style_tab_disabled->set_bg_color(color_disabled_bg);
- style_tab_disabled->set_border_color_all(color_disabled);
+ style_tab_disabled->set_border_color(color_disabled);
// Editor background
theme->set_stylebox("Background", "EditorStyles", make_flat_stylebox(background_color, default_margin_size, default_margin_size, default_margin_size, default_margin_size));
@@ -492,7 +492,7 @@ Ref<Theme> create_editor_theme(const Ref<Theme> p_theme) {
// Focus
Ref<StyleBoxFlat> style_focus = style_default->duplicate();
style_focus->set_draw_center(false);
- style_focus->set_border_color_all(contrast_color_2);
+ style_focus->set_border_color(contrast_color_2);
theme->set_stylebox("Focus", "EditorStyles", style_focus);
// Menu
@@ -514,7 +514,7 @@ Ref<Theme> create_editor_theme(const Ref<Theme> p_theme) {
style_menu_hover_border->set_draw_center(false);
style_menu_hover_border->set_border_width_all(0);
style_menu_hover_border->set_border_width(MARGIN_BOTTOM, border_width);
- style_menu_hover_border->set_border_color_all(accent_color);
+ style_menu_hover_border->set_border_color(accent_color);
Ref<StyleBoxFlat> style_menu_hover_bg = style_widget->duplicate();
style_menu_hover_bg->set_border_width_all(0);
@@ -644,11 +644,9 @@ Ref<Theme> create_editor_theme(const Ref<Theme> p_theme) {
Ref<StyleBoxFlat> sub_inspector_bg = make_flat_stylebox(dark_color_1.linear_interpolate(accent_color, 0.08), 2, 0, 2, 2);
sub_inspector_bg->set_border_width(MARGIN_LEFT, 2);
- sub_inspector_bg->set_border_color(MARGIN_LEFT, accent_color * Color(1, 1, 1, 0.3));
sub_inspector_bg->set_border_width(MARGIN_RIGHT, 2);
- sub_inspector_bg->set_border_color(MARGIN_RIGHT, accent_color * Color(1, 1, 1, 0.3));
sub_inspector_bg->set_border_width(MARGIN_BOTTOM, 2);
- sub_inspector_bg->set_border_color(MARGIN_BOTTOM, accent_color * Color(1, 1, 1, 0.3));
+ sub_inspector_bg->set_border_color(accent_color * Color(1, 1, 1, 0.3));
sub_inspector_bg->set_draw_center(true);
theme->set_stylebox("sub_inspector_bg", "Editor", sub_inspector_bg);
@@ -657,7 +655,7 @@ Ref<Theme> create_editor_theme(const Ref<Theme> p_theme) {
// Tree & ItemList background
Ref<StyleBoxFlat> style_tree_bg = style_default->duplicate();
style_tree_bg->set_bg_color(dark_color_1);
- style_tree_bg->set_border_color_all(dark_color_3);
+ style_tree_bg->set_border_color(dark_color_3);
theme->set_stylebox("bg", "Tree", style_tree_bg);
const Color guide_color = Color(mono_color.r, mono_color.g, mono_color.b, 0.05);
@@ -708,7 +706,7 @@ Ref<Theme> create_editor_theme(const Ref<Theme> p_theme) {
Ref<StyleBoxFlat> style_tree_cursor = style_default->duplicate();
style_tree_cursor->set_draw_center(false);
style_tree_cursor->set_border_width_all(border_width);
- style_tree_cursor->set_border_color_all(contrast_color_1);
+ style_tree_cursor->set_border_color(contrast_color_1);
Ref<StyleBoxFlat> style_tree_title = style_default->duplicate();
style_tree_title->set_bg_color(dark_color_3);
@@ -731,12 +729,12 @@ Ref<Theme> create_editor_theme(const Ref<Theme> p_theme) {
Ref<StyleBoxFlat> style_itemlist_bg = style_default->duplicate();
style_itemlist_bg->set_bg_color(dark_color_1);
style_itemlist_bg->set_border_width_all(border_width);
- style_itemlist_bg->set_border_color_all(dark_color_3);
+ style_itemlist_bg->set_border_color(dark_color_3);
Ref<StyleBoxFlat> style_itemlist_cursor = style_default->duplicate();
style_itemlist_cursor->set_draw_center(false);
style_itemlist_cursor->set_border_width_all(border_width);
- style_itemlist_cursor->set_border_color_all(highlight_color);
+ style_itemlist_cursor->set_border_color(highlight_color);
theme->set_stylebox("cursor", "ItemList", style_itemlist_cursor);
theme->set_stylebox("cursor_unfocused", "ItemList", style_itemlist_cursor);
theme->set_stylebox("selected_focus", "ItemList", style_tree_focus);
@@ -781,7 +779,7 @@ Ref<Theme> create_editor_theme(const Ref<Theme> p_theme) {
// Content of each tab
Ref<StyleBoxFlat> style_content_panel = style_default->duplicate();
- style_content_panel->set_border_color_all(dark_color_3);
+ style_content_panel->set_border_color(dark_color_3);
style_content_panel->set_border_width_all(border_width);
// compensate the border
style_content_panel->set_default_margin(MARGIN_TOP, margin_size_extra * EDSCALE);
@@ -860,7 +858,7 @@ Ref<Theme> create_editor_theme(const Ref<Theme> p_theme) {
// WindowDialog
Ref<StyleBoxFlat> style_window = style_popup->duplicate();
- style_window->set_border_color_all(tab_color);
+ style_window->set_border_color(tab_color);
style_window->set_border_width(MARGIN_TOP, 24 * EDSCALE);
style_window->set_expand_margin_size(MARGIN_TOP, 24 * EDSCALE);
theme->set_stylebox("panel", "WindowDialog", style_window);
@@ -875,7 +873,7 @@ Ref<Theme> create_editor_theme(const Ref<Theme> p_theme) {
// complex window, for now only Editor settings and Project settings
Ref<StyleBoxFlat> style_complex_window = style_window->duplicate();
style_complex_window->set_bg_color(dark_color_2);
- style_complex_window->set_border_color_all(highlight_tabs ? tab_color : dark_color_2);
+ style_complex_window->set_border_color(highlight_tabs ? tab_color : dark_color_2);
theme->set_stylebox("panel", "EditorSettingsDialog", style_complex_window);
theme->set_stylebox("panel", "ProjectSettingsEditor", style_complex_window);
theme->set_stylebox("panel", "EditorAbout", style_complex_window);
@@ -954,7 +952,7 @@ Ref<Theme> create_editor_theme(const Ref<Theme> p_theme) {
style_tooltip->set_default_margin(MARGIN_BOTTOM, v);
style_tooltip->set_bg_color(Color(mono_color.r, mono_color.g, mono_color.b, 0.9));
style_tooltip->set_border_width_all(border_width);
- style_tooltip->set_border_color_all(mono_color);
+ style_tooltip->set_border_color(mono_color);
theme->set_color("font_color", "TooltipLabel", font_color.inverted());
theme->set_color("font_color_shadow", "TooltipLabel", mono_color.inverted() * Color(1, 1, 1, 0.1));
theme->set_stylebox("panel", "TooltipPanel", style_tooltip);
@@ -989,32 +987,32 @@ Ref<Theme> create_editor_theme(const Ref<Theme> p_theme) {
const int gn_margin_side = 28;
Ref<StyleBoxFlat> graphsb = make_flat_stylebox(Color(mv, mv, mv, 0.7), gn_margin_side, 24, gn_margin_side, 5);
graphsb->set_border_width_all(border_width);
- graphsb->set_border_color_all(Color(mv2, mv2, mv2, 0.9));
+ graphsb->set_border_color(Color(mv2, mv2, mv2, 0.9));
Ref<StyleBoxFlat> graphsbselected = make_flat_stylebox(Color(mv, mv, mv, 0.9), gn_margin_side, 24, gn_margin_side, 5);
graphsbselected->set_border_width_all(border_width);
- graphsbselected->set_border_color_all(Color(accent_color.r, accent_color.g, accent_color.b, 0.9));
+ graphsbselected->set_border_color(Color(accent_color.r, accent_color.g, accent_color.b, 0.9));
graphsbselected->set_shadow_size(8 * EDSCALE);
graphsbselected->set_shadow_color(shadow_color);
Ref<StyleBoxFlat> graphsbcomment = make_flat_stylebox(Color(mv, mv, mv, 0.3), gn_margin_side, 24, gn_margin_side, 5);
graphsbcomment->set_border_width_all(border_width);
- graphsbcomment->set_border_color_all(Color(mv2, mv2, mv2, 0.9));
+ graphsbcomment->set_border_color(Color(mv2, mv2, mv2, 0.9));
Ref<StyleBoxFlat> graphsbcommentselected = make_flat_stylebox(Color(mv, mv, mv, 0.4), gn_margin_side, 24, gn_margin_side, 5);
graphsbcommentselected->set_border_width_all(border_width);
- graphsbcommentselected->set_border_color_all(Color(mv2, mv2, mv2, 0.9));
+ graphsbcommentselected->set_border_color(Color(mv2, mv2, mv2, 0.9));
Ref<StyleBoxFlat> graphsbbreakpoint = graphsbselected->duplicate();
graphsbbreakpoint->set_draw_center(false);
- graphsbbreakpoint->set_border_color_all(warning_color);
+ graphsbbreakpoint->set_border_color(warning_color);
graphsbbreakpoint->set_shadow_color(warning_color * Color(1.0, 1.0, 1.0, 0.1));
Ref<StyleBoxFlat> graphsbposition = graphsbselected->duplicate();
graphsbposition->set_draw_center(false);
- graphsbposition->set_border_color_all(error_color);
+ graphsbposition->set_border_color(error_color);
graphsbposition->set_shadow_color(error_color * Color(1.0, 1.0, 1.0, 0.2));
Ref<StyleBoxFlat> smgraphsb = make_flat_stylebox(Color(mv, mv, mv, 0.7), gn_margin_side, 24, gn_margin_side, 5);
smgraphsb->set_border_width_all(border_width);
- smgraphsb->set_border_color_all(Color(mv2, mv2, mv2, 0.9));
+ smgraphsb->set_border_color(Color(mv2, mv2, mv2, 0.9));
Ref<StyleBoxFlat> smgraphsbselected = make_flat_stylebox(Color(mv, mv, mv, 0.9), gn_margin_side, 24, gn_margin_side, 5);
smgraphsbselected->set_border_width_all(border_width);
- smgraphsbselected->set_border_color_all(Color(accent_color.r, accent_color.g, accent_color.b, 0.9));
+ smgraphsbselected->set_border_color(Color(accent_color.r, accent_color.g, accent_color.b, 0.9));
smgraphsbselected->set_shadow_size(8 * EDSCALE);
smgraphsbselected->set_shadow_color(shadow_color);
diff --git a/editor/filesystem_dock.cpp b/editor/filesystem_dock.cpp
index bd69fa7cdf..b637148f2d 100644
--- a/editor/filesystem_dock.cpp
+++ b/editor/filesystem_dock.cpp
@@ -1429,6 +1429,10 @@ void FileSystemDock::_file_option(int p_option, const Vector<String> p_selected)
case FILE_SHOW_IN_EXPLORER: {
// Show the file / folder in the OS explorer
String fpath = path;
+ if (path == "Favorites") {
+ fpath = p_selected[0];
+ }
+
if (!fpath.ends_with("/")) {
fpath = fpath.get_base_dir();
}
diff --git a/editor/plugins/animation_blend_tree_editor_plugin.cpp b/editor/plugins/animation_blend_tree_editor_plugin.cpp
index afe2573898..c5dfba6b06 100644
--- a/editor/plugins/animation_blend_tree_editor_plugin.cpp
+++ b/editor/plugins/animation_blend_tree_editor_plugin.cpp
@@ -240,7 +240,7 @@ void AnimationNodeBlendTreeEditor::_update_graph() {
if (EditorSettings::get_singleton()->get("interface/theme/use_graph_node_headers")) {
Ref<StyleBoxFlat> sb = node->get_stylebox("frame", "GraphNode");
- Color c = sb->get_border_color(MARGIN_TOP);
+ Color c = sb->get_border_color();
Color mono_color = ((c.r + c.g + c.b) / 3) < 0.7 ? Color(1.0, 1.0, 1.0) : Color(0.0, 0.0, 0.0);
mono_color.a = 0.85;
c = mono_color;
diff --git a/editor/plugins/texture_region_editor_plugin.cpp b/editor/plugins/texture_region_editor_plugin.cpp
index 0a59fc69e3..f741040fa8 100644
--- a/editor/plugins/texture_region_editor_plugin.cpp
+++ b/editor/plugins/texture_region_editor_plugin.cpp
@@ -205,10 +205,10 @@ void TextureRegionEditor::_region_draw() {
margins[3] = obj_styleBox->get_margin_size(MARGIN_RIGHT);
}
Vector2 pos[4] = {
- mtx.basis_xform(Vector2(0, margins[0])) + Vector2(0, endpoints[0].y - draw_ofs.y),
- -mtx.basis_xform(Vector2(0, margins[1])) + Vector2(0, endpoints[2].y - draw_ofs.y),
- mtx.basis_xform(Vector2(margins[2], 0)) + Vector2(endpoints[0].x - draw_ofs.x, 0),
- -mtx.basis_xform(Vector2(margins[3], 0)) + Vector2(endpoints[2].x - draw_ofs.x, 0)
+ mtx.basis_xform(Vector2(0, margins[0])) + Vector2(0, endpoints[0].y - draw_ofs.y * draw_zoom),
+ -mtx.basis_xform(Vector2(0, margins[1])) + Vector2(0, endpoints[2].y - draw_ofs.y * draw_zoom),
+ mtx.basis_xform(Vector2(margins[2], 0)) + Vector2(endpoints[0].x - draw_ofs.x * draw_zoom, 0),
+ -mtx.basis_xform(Vector2(margins[3], 0)) + Vector2(endpoints[2].x - draw_ofs.x * draw_zoom, 0)
};
draw_margin_line(edit_draw, pos[0], pos[0] + Vector2(edit_draw->get_size().x, 0));
diff --git a/editor/plugins/tile_set_editor_plugin.cpp b/editor/plugins/tile_set_editor_plugin.cpp
index 8fc080c819..54e6e5b154 100644
--- a/editor/plugins/tile_set_editor_plugin.cpp
+++ b/editor/plugins/tile_set_editor_plugin.cpp
@@ -2417,11 +2417,11 @@ void TileSetEditor::draw_polygon_shapes() {
colors.push_back(c_bg);
}
}
- if (polygon.size() == 0)
+
+ if (polygon.size() < 3)
continue;
- if (polygon.size() > 2) {
- workspace->draw_polygon(polygon, colors);
- }
+
+ workspace->draw_polygon(polygon, colors);
if (coord == edited_shape_coord || tileset->tile_get_tile_mode(get_current_tile()) == TileSet::SINGLE_TILE) {
if (!creating_shape) {
diff --git a/editor/plugins/visual_shader_editor_plugin.cpp b/editor/plugins/visual_shader_editor_plugin.cpp
index 7bd26de092..4d8d81fb01 100644
--- a/editor/plugins/visual_shader_editor_plugin.cpp
+++ b/editor/plugins/visual_shader_editor_plugin.cpp
@@ -344,7 +344,7 @@ void VisualShaderEditor::_update_graph() {
if (EditorSettings::get_singleton()->get("interface/theme/use_graph_node_headers")) {
Ref<StyleBoxFlat> sb = node->get_stylebox("frame", "GraphNode");
- Color c = sb->get_border_color(MARGIN_TOP);
+ Color c = sb->get_border_color();
Color mono_color = ((c.r + c.g + c.b) / 3) < 0.7 ? Color(1.0, 1.0, 1.0) : Color(0.0, 0.0, 0.0);
mono_color.a = 0.85;
c = mono_color;
diff --git a/methods.py b/methods.py
index 5bc30dc643..ec9ecdb17f 100644
--- a/methods.py
+++ b/methods.py
@@ -4,7 +4,6 @@ import sys
import re
import glob
import string
-import datetime
import subprocess
from compat import iteritems, isbasestring, decode_utf8
diff --git a/modules/gdnative/arvr/arvr_interface_gdnative.cpp b/modules/gdnative/arvr/arvr_interface_gdnative.cpp
index 9cd37ac950..8c602e0cba 100644
--- a/modules/gdnative/arvr/arvr_interface_gdnative.cpp
+++ b/modules/gdnative/arvr/arvr_interface_gdnative.cpp
@@ -198,6 +198,17 @@ CameraMatrix ARVRInterfaceGDNative::get_projection_for_eye(ARVRInterface::Eyes p
return cm;
}
+unsigned int ARVRInterfaceGDNative::get_external_texture_for_eye(ARVRInterface::Eyes p_eye) {
+
+ ERR_FAIL_COND_V(interface == NULL, 0);
+
+ if ((interface->version.major > 1) || ((interface->version.major) == 1 && (interface->version.minor >= 1))) {
+ return (unsigned int)interface->get_external_texture_for_eye(data, (godot_int)p_eye);
+ } else {
+ return 0;
+ }
+}
+
void ARVRInterfaceGDNative::commit_for_eye(ARVRInterface::Eyes p_eye, RID p_render_target, const Rect2 &p_screen_rect) {
ERR_FAIL_COND(interface == NULL);
diff --git a/modules/gdnative/arvr/arvr_interface_gdnative.h b/modules/gdnative/arvr/arvr_interface_gdnative.h
index 015d0c8a2a..3f966ece51 100644
--- a/modules/gdnative/arvr/arvr_interface_gdnative.h
+++ b/modules/gdnative/arvr/arvr_interface_gdnative.h
@@ -78,6 +78,7 @@ public:
// and a CameraMatrix version to ARVRServer
virtual CameraMatrix get_projection_for_eye(ARVRInterface::Eyes p_eye, real_t p_aspect, real_t p_z_near, real_t p_z_far);
+ virtual unsigned int get_external_texture_for_eye(ARVRInterface::Eyes p_eye);
virtual void commit_for_eye(ARVRInterface::Eyes p_eye, RID p_render_target, const Rect2 &p_screen_rect);
virtual void process();
diff --git a/modules/gdnative/include/arvr/godot_arvr.h b/modules/gdnative/include/arvr/godot_arvr.h
index 0d14f3743f..321b471d0e 100644
--- a/modules/gdnative/include/arvr/godot_arvr.h
+++ b/modules/gdnative/include/arvr/godot_arvr.h
@@ -42,7 +42,7 @@ extern "C" {
// Use these to populate version in your plugin
#define GODOTVR_API_MAJOR 1
-#define GODOTVR_API_MINOR 0
+#define GODOTVR_API_MINOR 1
typedef struct {
godot_gdnative_api_version version; /* version of our API */
@@ -61,6 +61,8 @@ typedef struct {
void (*fill_projection_for_eye)(void *, godot_real *, godot_int, godot_real, godot_real, godot_real);
void (*commit_for_eye)(void *, godot_int, godot_rid *, godot_rect2 *);
void (*process)(void *);
+ // only in 1.1 onwards
+ godot_int (*get_external_texture_for_eye)(void *, godot_int);
} godot_arvr_interface_gdnative;
void GDAPI godot_arvr_register_interface(const godot_arvr_interface_gdnative *p_interface);
diff --git a/modules/gdnative/nativescript/api_generator.cpp b/modules/gdnative/nativescript/api_generator.cpp
index 7eb4294732..4577c7327a 100644
--- a/modules/gdnative/nativescript/api_generator.cpp
+++ b/modules/gdnative/nativescript/api_generator.cpp
@@ -323,6 +323,9 @@ List<ClassAPI> generate_c_api_classes() {
arg_type = "Variant";
} else if (arg_info.type == Variant::OBJECT) {
arg_type = arg_info.class_name;
+ if (arg_type == "") {
+ arg_type = Variant::get_type_name(arg_info.type);
+ }
} else {
arg_type = Variant::get_type_name(arg_info.type);
}
diff --git a/modules/mono/SCsub b/modules/mono/SCsub
index 706949154e..b6ba9b1c23 100644
--- a/modules/mono/SCsub
+++ b/modules/mono/SCsub
@@ -257,7 +257,6 @@ def find_msbuild_windows():
def mono_build_solution(source, target, env):
import subprocess
- import mono_reg_utils as monoreg
from shutil import copyfile
sln_path = os.path.abspath(str(source[0]))
diff --git a/modules/mono/config.py b/modules/mono/config.py
index a81ecfce70..6b88600c56 100644
--- a/modules/mono/config.py
+++ b/modules/mono/config.py
@@ -5,7 +5,7 @@ import sys
import subprocess
from distutils.version import LooseVersion
-from SCons.Script import BoolVariable, Dir, Environment, File, SCons, Variables
+from SCons.Script import BoolVariable, Dir, Environment, Variables
monoreg = imp.load_source('mono_reg_utils', 'modules/mono/mono_reg_utils.py')
diff --git a/modules/visual_script/visual_script_editor.cpp b/modules/visual_script/visual_script_editor.cpp
index 7e54891d97..6e7e566206 100644
--- a/modules/visual_script/visual_script_editor.cpp
+++ b/modules/visual_script/visual_script_editor.cpp
@@ -579,7 +579,7 @@ void VisualScriptEditor::_update_graph(int p_only_id) {
if (gnode->is_comment())
sbf = EditorNode::get_singleton()->get_theme_base()->get_theme()->get_stylebox("comment", "GraphNode");
- Color c = sbf->get_border_color(MARGIN_TOP);
+ Color c = sbf->get_border_color();
c.a = 1;
if (EditorSettings::get_singleton()->get("interface/theme/use_graph_node_headers")) {
Color mono_color = ((c.r + c.g + c.b) / 3) < 0.7 ? Color(1.0, 1.0, 1.0) : Color(0.0, 0.0, 0.0);
@@ -3054,10 +3054,10 @@ void VisualScriptEditor::_notification(int p_what) {
Ref<StyleBoxFlat> sb = tm->get_stylebox("frame", "GraphNode");
if (!sb.is_null()) {
Ref<StyleBoxFlat> frame_style = sb->duplicate();
- Color c = sb->get_border_color(MARGIN_TOP);
+ Color c = sb->get_border_color();
Color cn = E->get().second;
cn.a = c.a;
- frame_style->set_border_color_all(cn);
+ frame_style->set_border_color(cn);
node_styles[E->get().first] = frame_style;
}
}
diff --git a/platform/android/SCsub b/platform/android/SCsub
index 80ee6644f3..d494372bcd 100644
--- a/platform/android/SCsub
+++ b/platform/android/SCsub
@@ -2,7 +2,6 @@
Import('env')
-import shutil
from compat import open_utf8
from distutils.version import LooseVersion
from detect import get_ndk_version
diff --git a/platform/android/detect.py b/platform/android/detect.py
index 80cda68a9e..5623274050 100644
--- a/platform/android/detect.py
+++ b/platform/android/detect.py
@@ -1,6 +1,5 @@
import os
import sys
-import string
import platform
from distutils.version import LooseVersion
diff --git a/platform/iphone/SCsub b/platform/iphone/SCsub
index 41991bce86..fa1b124561 100644
--- a/platform/iphone/SCsub
+++ b/platform/iphone/SCsub
@@ -2,8 +2,6 @@
Import('env')
-import os
-
iphone_lib = [
'godot_iphone.cpp',
'os_iphone.cpp',
diff --git a/platform/iphone/detect.py b/platform/iphone/detect.py
index 172572bcb4..853f24379e 100644
--- a/platform/iphone/detect.py
+++ b/platform/iphone/detect.py
@@ -1,5 +1,4 @@
import os
-import string
import sys
from methods import detect_darwin_sdk_path
diff --git a/platform/javascript/detect.py b/platform/javascript/detect.py
index 47da8de5df..c7acbde3f7 100644
--- a/platform/javascript/detect.py
+++ b/platform/javascript/detect.py
@@ -1,5 +1,4 @@
import os
-import sys
def is_active():
diff --git a/platform/osx/SCsub b/platform/osx/SCsub
index d2952ebdc0..e15b4339a7 100644
--- a/platform/osx/SCsub
+++ b/platform/osx/SCsub
@@ -2,7 +2,6 @@
Import('env')
-import os
from platform_methods import run_in_subprocess
import platform_osx_builders
diff --git a/platform/server/SCsub b/platform/server/SCsub
index 62d45efbc0..f977275595 100644
--- a/platform/server/SCsub
+++ b/platform/server/SCsub
@@ -1,7 +1,5 @@
#!/usr/bin/env python
-import os
-import platform
import sys
Import('env')
diff --git a/platform/uwp/detect.py b/platform/uwp/detect.py
index c32a11b396..f8f1b066f6 100644
--- a/platform/uwp/detect.py
+++ b/platform/uwp/detect.py
@@ -1,6 +1,5 @@
import methods
import os
-import string
import sys
@@ -25,8 +24,6 @@ def can_build():
def get_opts():
- from SCons.Variables import BoolVariable
-
return [
('msvc_version', 'MSVC version to use (ignored if the VCINSTALLDIR environment variable is set)', None),
]
diff --git a/platform/windows/detect.py b/platform/windows/detect.py
index 426a5e9e61..0118b5bae2 100644
--- a/platform/windows/detect.py
+++ b/platform/windows/detect.py
@@ -1,6 +1,5 @@
import methods
import os
-import sys
def is_active():
diff --git a/platform/x11/SCsub b/platform/x11/SCsub
index e302f09c88..3d5aa15208 100644
--- a/platform/x11/SCsub
+++ b/platform/x11/SCsub
@@ -2,7 +2,6 @@
Import('env')
-import os
from platform_methods import run_in_subprocess
import platform_x11_builders
diff --git a/platform/x11/detect.py b/platform/x11/detect.py
index 5cc5ef4ac0..5f7b825f5e 100644
--- a/platform/x11/detect.py
+++ b/platform/x11/detect.py
@@ -1,9 +1,9 @@
import os
import platform
import sys
-from compat import decode_utf8
from methods import get_compiler_version, using_gcc
+
def is_active():
return True
diff --git a/scene/3d/arvr_nodes.cpp b/scene/3d/arvr_nodes.cpp
index 17b698c1b8..e5346c4c53 100644
--- a/scene/3d/arvr_nodes.cpp
+++ b/scene/3d/arvr_nodes.cpp
@@ -233,6 +233,13 @@ void ARVRController::_notification(int p_what) {
} else {
button_states = 0;
};
+
+ // check for an updated mesh
+ Ref<Mesh> trackerMesh = tracker->get_mesh();
+ if (mesh != trackerMesh) {
+ mesh = trackerMesh;
+ emit_signal("mesh_updated", mesh);
+ }
};
}; break;
default:
@@ -258,8 +265,11 @@ void ARVRController::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_rumble", "rumble"), &ARVRController::set_rumble);
ADD_PROPERTY(PropertyInfo(Variant::REAL, "rumble", PROPERTY_HINT_RANGE, "0.0,1.0,0.01"), "set_rumble", "get_rumble");
+ ClassDB::bind_method(D_METHOD("get_mesh"), &ARVRController::get_mesh);
+
ADD_SIGNAL(MethodInfo("button_pressed", PropertyInfo(Variant::INT, "button")));
ADD_SIGNAL(MethodInfo("button_release", PropertyInfo(Variant::INT, "button")));
+ ADD_SIGNAL(MethodInfo("mesh_updated", PropertyInfo(Variant::OBJECT, "mesh", PROPERTY_HINT_RESOURCE_TYPE, "Mesh")));
};
void ARVRController::set_controller_id(int p_controller_id) {
@@ -341,6 +351,10 @@ void ARVRController::set_rumble(real_t p_rumble) {
};
};
+Ref<Mesh> ARVRController::get_mesh() const {
+ return mesh;
+}
+
bool ARVRController::get_is_active() const {
return is_active;
};
@@ -423,6 +437,13 @@ void ARVRAnchor::_notification(int p_what) {
// apply our reference frame and set our transform
set_transform(arvr_server->get_reference_frame() * transform);
+
+ // check for an updated mesh
+ Ref<Mesh> trackerMesh = tracker->get_mesh();
+ if (mesh != trackerMesh) {
+ mesh = trackerMesh;
+ emit_signal("mesh_updated", mesh);
+ }
};
}; break;
default:
@@ -441,6 +462,9 @@ void ARVRAnchor::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_size"), &ARVRAnchor::get_size);
ClassDB::bind_method(D_METHOD("get_plane"), &ARVRAnchor::get_plane);
+
+ ClassDB::bind_method(D_METHOD("get_mesh"), &ARVRAnchor::get_mesh);
+ ADD_SIGNAL(MethodInfo("mesh_updated", PropertyInfo(Variant::OBJECT, "mesh", PROPERTY_HINT_RESOURCE_TYPE, "Mesh")));
};
void ARVRAnchor::set_anchor_id(int p_anchor_id) {
@@ -501,6 +525,10 @@ Plane ARVRAnchor::get_plane() const {
return plane;
};
+Ref<Mesh> ARVRAnchor::get_mesh() const {
+ return mesh;
+}
+
ARVRAnchor::ARVRAnchor() {
anchor_id = 0;
is_active = true;
diff --git a/scene/3d/arvr_nodes.h b/scene/3d/arvr_nodes.h
index 523bc112c1..0833e18d48 100644
--- a/scene/3d/arvr_nodes.h
+++ b/scene/3d/arvr_nodes.h
@@ -33,6 +33,7 @@
#include "scene/3d/camera.h"
#include "scene/3d/spatial.h"
+#include "scene/resources/mesh.h"
#include "servers/arvr/arvr_positional_tracker.h"
/**
@@ -75,6 +76,7 @@ private:
int controller_id;
bool is_active;
int button_states;
+ Ref<Mesh> mesh;
protected:
void _notification(int p_what);
@@ -95,6 +97,8 @@ public:
bool get_is_active() const;
ARVRPositionalTracker::TrackerHand get_hand() const;
+ Ref<Mesh> get_mesh(void) const;
+
String get_configuration_warning() const;
ARVRController();
@@ -113,6 +117,7 @@ private:
int anchor_id;
bool is_active;
Vector3 size;
+ Ref<Mesh> mesh;
protected:
void _notification(int p_what);
@@ -128,6 +133,8 @@ public:
Plane get_plane() const;
+ Ref<Mesh> get_mesh(void) const;
+
String get_configuration_warning() const;
ARVRAnchor();
diff --git a/scene/3d/soft_body.cpp b/scene/3d/soft_body.cpp
index ac20609c21..d6a0595519 100644
--- a/scene/3d/soft_body.cpp
+++ b/scene/3d/soft_body.cpp
@@ -104,6 +104,14 @@ SoftBody::PinnedPoint::PinnedPoint(const PinnedPoint &obj_tocopy) {
offset = obj_tocopy.offset;
}
+SoftBody::PinnedPoint SoftBody::PinnedPoint::operator=(const PinnedPoint &obj) {
+ point_index = obj.point_index;
+ spatial_attachment_path = obj.spatial_attachment_path;
+ spatial_attachment = obj.spatial_attachment;
+ offset = obj.offset;
+ return *this;
+}
+
void SoftBody::_update_pickable() {
if (!is_inside_tree())
return;
diff --git a/scene/3d/soft_body.h b/scene/3d/soft_body.h
index 2516d39552..ee455f8dab 100644
--- a/scene/3d/soft_body.h
+++ b/scene/3d/soft_body.h
@@ -75,6 +75,7 @@ public:
PinnedPoint();
PinnedPoint(const PinnedPoint &obj_tocopy);
+ PinnedPoint operator=(const PinnedPoint &obj);
};
private:
diff --git a/scene/register_scene_types.cpp b/scene/register_scene_types.cpp
index 49c9c4c23c..22a317060f 100644
--- a/scene/register_scene_types.cpp
+++ b/scene/register_scene_types.cpp
@@ -139,6 +139,7 @@
#include "scene/resources/dynamic_font.h"
#include "scene/resources/dynamic_font_stb.h"
#include "scene/resources/gradient.h"
+#include "scene/resources/height_map_shape.h"
#include "scene/resources/line_shape_2d.h"
#include "scene/resources/material.h"
#include "scene/resources/mesh.h"
@@ -591,6 +592,7 @@ void register_scene_types() {
ClassDB::register_class<BoxShape>();
ClassDB::register_class<CapsuleShape>();
ClassDB::register_class<CylinderShape>();
+ ClassDB::register_class<HeightMapShape>();
ClassDB::register_class<PlaneShape>();
ClassDB::register_class<ConvexPolygonShape>();
ClassDB::register_class<ConcavePolygonShape>();
diff --git a/scene/resources/convex_polygon_shape.cpp b/scene/resources/convex_polygon_shape.cpp
index 98d3460ed2..5845e4be50 100644
--- a/scene/resources/convex_polygon_shape.cpp
+++ b/scene/resources/convex_polygon_shape.cpp
@@ -83,6 +83,4 @@ void ConvexPolygonShape::_bind_methods() {
ConvexPolygonShape::ConvexPolygonShape() :
Shape(PhysicsServer::get_singleton()->shape_create(PhysicsServer::SHAPE_CONVEX_POLYGON)) {
-
- //set_points(Vector3(1,1,1));
}
diff --git a/scene/resources/convex_polygon_shape_2d.cpp b/scene/resources/convex_polygon_shape_2d.cpp
index f275405de2..d424fb2814 100644
--- a/scene/resources/convex_polygon_shape_2d.cpp
+++ b/scene/resources/convex_polygon_shape_2d.cpp
@@ -99,10 +99,4 @@ Rect2 ConvexPolygonShape2D::get_rect() const {
ConvexPolygonShape2D::ConvexPolygonShape2D() :
Shape2D(Physics2DServer::get_singleton()->convex_polygon_shape_create()) {
-
- int pcount = 3;
- for (int i = 0; i < pcount; i++)
- points.push_back(Vector2(Math::sin(i * Math_PI * 2 / pcount), -Math::cos(i * Math_PI * 2 / pcount)) * 10);
-
- _update_shape();
}
diff --git a/scene/resources/default_theme/make_header.py b/scene/resources/default_theme/make_header.py
index 73b1ae0b0b..bd5a723b23 100755
--- a/scene/resources/default_theme/make_header.py
+++ b/scene/resources/default_theme/make_header.py
@@ -1,8 +1,6 @@
#!/usr/bin/env python
-import os
import glob
-import string
enc = "utf-8"
diff --git a/scene/resources/height_map_shape.cpp b/scene/resources/height_map_shape.cpp
new file mode 100644
index 0000000000..32e9c527ef
--- /dev/null
+++ b/scene/resources/height_map_shape.cpp
@@ -0,0 +1,196 @@
+/*************************************************************************/
+/* height_map_shape.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#include "height_map_shape.h"
+#include "servers/physics_server.h"
+
+Vector<Vector3> HeightMapShape::_gen_debug_mesh_lines() {
+ Vector<Vector3> points;
+
+ // This will be slow for large maps...
+ // also we'll have to figure out how well bullet centers this shape...
+
+ Vector2 size(map_width - 1, map_depth - 1);
+ Vector2 start = size * -0.5;
+ int offset = 0;
+
+ PoolRealArray::Read r = map_data.read();
+
+ for (int d = 0; d < map_depth; d++) {
+ Vector3 height(start.x, 0.0, start.y);
+
+ for (int w = 0; w < map_width; w++) {
+ height.y = r[offset++];
+
+ if (w != map_width - 1) {
+ points.push_back(height);
+ points.push_back(Vector3(height.x + 1.0, r[offset], height.z));
+ }
+
+ if (d != map_depth - 1) {
+ points.push_back(height);
+ points.push_back(Vector3(height.x, r[offset + map_width - 1], height.z + 1.0));
+ }
+
+ height.x += 1.0;
+ }
+
+ start.y += 1.0;
+ }
+
+ return points;
+}
+
+void HeightMapShape::_update_shape() {
+
+ Dictionary d;
+ d["width"] = map_width;
+ d["depth"] = map_depth;
+ d["heights"] = map_data;
+ d["min_height"] = min_height;
+ d["max_height"] = max_height;
+ PhysicsServer::get_singleton()->shape_set_data(get_shape(), d);
+}
+
+void HeightMapShape::set_map_width(int p_new) {
+ if (p_new < 1) {
+ // ignore
+ } else if (map_width != p_new) {
+ int was_size = map_width * map_depth;
+ map_width = p_new;
+
+ int new_size = map_width * map_depth;
+ map_data.resize(map_width * map_depth);
+
+ PoolRealArray::Write w = map_data.write();
+ while (was_size < new_size) {
+ w[was_size++] = 0.0;
+ }
+
+ _update_shape();
+ notify_change_to_owners();
+ _change_notify("map_width");
+ _change_notify("map_data");
+ }
+}
+
+int HeightMapShape::get_map_width() const {
+ return map_width;
+}
+
+void HeightMapShape::set_map_depth(int p_new) {
+ if (p_new < 1) {
+ // ignore
+ } else if (map_depth != p_new) {
+ int was_size = map_width * map_depth;
+ map_depth = p_new;
+
+ int new_size = map_width * map_depth;
+ map_data.resize(new_size);
+
+ PoolRealArray::Write w = map_data.write();
+ while (was_size < new_size) {
+ w[was_size++] = 0.0;
+ }
+
+ _update_shape();
+ notify_change_to_owners();
+ _change_notify("map_depth");
+ _change_notify("map_data");
+ }
+}
+
+int HeightMapShape::get_map_depth() const {
+ return map_depth;
+}
+
+void HeightMapShape::set_map_data(PoolRealArray p_new) {
+ int size = (map_width * map_depth);
+ if (p_new.size() != size) {
+ // fail
+ return;
+ }
+
+ // copy
+ PoolRealArray::Write w = map_data.write();
+ PoolRealArray::Read r = p_new.read();
+ for (int i = 0; i < size; i++) {
+ float val = r[i];
+ w[i] = val;
+ if (i == 0) {
+ min_height = val;
+ max_height = val;
+ } else {
+ if (min_height > val)
+ min_height = val;
+
+ if (max_height < val)
+ max_height = val;
+ }
+ }
+
+ _update_shape();
+ notify_change_to_owners();
+ _change_notify("map_data");
+}
+
+PoolRealArray HeightMapShape::get_map_data() const {
+ return map_data;
+}
+
+void HeightMapShape::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("set_map_width", "width"), &HeightMapShape::set_map_width);
+ ClassDB::bind_method(D_METHOD("get_map_width"), &HeightMapShape::get_map_width);
+ ClassDB::bind_method(D_METHOD("set_map_depth", "height"), &HeightMapShape::set_map_depth);
+ ClassDB::bind_method(D_METHOD("get_map_depth"), &HeightMapShape::get_map_depth);
+ ClassDB::bind_method(D_METHOD("set_map_data", "data"), &HeightMapShape::set_map_data);
+ ClassDB::bind_method(D_METHOD("get_map_data"), &HeightMapShape::get_map_data);
+
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "map_width", PROPERTY_HINT_RANGE, "1,4096,1"), "set_map_width", "get_map_width");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "map_depth", PROPERTY_HINT_RANGE, "1,4096,1"), "set_map_depth", "get_map_depth");
+ ADD_PROPERTY(PropertyInfo(Variant::POOL_REAL_ARRAY, "map_data"), "set_map_data", "get_map_data");
+}
+
+HeightMapShape::HeightMapShape() :
+ Shape(PhysicsServer::get_singleton()->shape_create(PhysicsServer::SHAPE_HEIGHTMAP)) {
+
+ map_width = 2;
+ map_depth = 2;
+ map_data.resize(map_width * map_depth);
+ PoolRealArray::Write w = map_data.write();
+ w[0] = 0.0;
+ w[1] = 0.0;
+ w[2] = 0.0;
+ w[3] = 0.0;
+ min_height = 0.0;
+ max_height = 0.0;
+
+ _update_shape();
+}
diff --git a/scene/resources/height_map_shape.h b/scene/resources/height_map_shape.h
new file mode 100644
index 0000000000..b062f4e893
--- /dev/null
+++ b/scene/resources/height_map_shape.h
@@ -0,0 +1,62 @@
+/*************************************************************************/
+/* height_map_shape.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef HEIGHT_MAP_SHAPE_H
+#define HEIGHT_MAP_SHAPE_H
+
+#include "scene/resources/shape.h"
+
+class HeightMapShape : public Shape {
+ GDCLASS(HeightMapShape, Shape);
+
+ int map_width;
+ int map_depth;
+ PoolRealArray map_data;
+ float min_height;
+ float max_height;
+
+protected:
+ static void _bind_methods();
+ virtual void _update_shape();
+
+ virtual Vector<Vector3> _gen_debug_mesh_lines();
+
+public:
+ void set_map_width(int p_new);
+ int get_map_width() const;
+ void set_map_depth(int p_new);
+ int get_map_depth() const;
+ void set_map_data(PoolRealArray p_new);
+ PoolRealArray get_map_data() const;
+
+ HeightMapShape();
+};
+
+#endif /* !HEIGHT_MAP_SHAPE_H */
diff --git a/scene/resources/style_box.cpp b/scene/resources/style_box.cpp
index cdd65c7642..c313d9f9fd 100644
--- a/scene/resources/style_box.cpp
+++ b/scene/resources/style_box.cpp
@@ -368,25 +368,14 @@ Color StyleBoxFlat::get_bg_color() const {
return bg_color;
}
-void StyleBoxFlat::set_border_color_all(const Color &p_color) {
- for (int i = 0; i < 4; i++) {
-
- border_color.write()[i] = p_color;
- }
- emit_changed();
-}
-Color StyleBoxFlat::get_border_color_all() const {
-
- return border_color[MARGIN_TOP];
-}
-void StyleBoxFlat::set_border_color(Margin p_border, const Color &p_color) {
+void StyleBoxFlat::set_border_color(const Color &p_color) {
- border_color.write()[p_border] = p_color;
+ border_color = p_color;
emit_changed();
}
-Color StyleBoxFlat::get_border_color(Margin p_border) const {
+Color StyleBoxFlat::get_border_color() const {
- return border_color[p_border];
+ return border_color;
}
void StyleBoxFlat::set_border_width_all(int p_size) {
@@ -511,6 +500,16 @@ int StyleBoxFlat::get_shadow_size() const {
return shadow_size;
}
+void StyleBoxFlat::set_shadow_offset(const Point2 &p_offset) {
+
+ shadow_offset = p_offset;
+ emit_changed();
+}
+Point2 StyleBoxFlat::get_shadow_offset() const {
+
+ return shadow_offset;
+}
+
void StyleBoxFlat::set_anti_aliased(const bool &p_anti_aliased) {
anti_aliased = p_anti_aliased;
emit_changed();
@@ -552,7 +551,7 @@ inline void set_inner_corner_radius(const Rect2 style_rect, const Rect2 inner_re
inner_corner_radius[0] = MAX(corner_radius[0] - rad, 0);
//tr
- rad = MIN(border_top, border_bottom);
+ rad = MIN(border_top, border_right);
inner_corner_radius[1] = MAX(corner_radius[1] - rad, 0);
//br
@@ -565,12 +564,13 @@ inline void set_inner_corner_radius(const Rect2 style_rect, const Rect2 inner_re
}
inline void draw_ring(Vector<Vector2> &verts, Vector<int> &indices, Vector<Color> &colors, const Rect2 style_rect, const int corner_radius[4],
- const Rect2 ring_rect, const int border_width[4], const Color inner_color[4], const Color outer_color[4], const int corner_detail) {
+ const Rect2 ring_rect, const int border_width[4], const Color &inner_color, const Color &outer_color, const int corner_detail, const bool fill_center = false) {
int vert_offset = verts.size();
if (!vert_offset) {
vert_offset = 0;
}
+
int adapted_corner_detail = (corner_radius[0] == 0 && corner_radius[1] == 0 && corner_radius[2] == 0 && corner_radius[3] == 0) ? 1 : corner_detail;
int ring_corner_radius[4];
@@ -585,10 +585,11 @@ inline void draw_ring(Vector<Vector2> &verts, Vector<int> &indices, Vector<Color
Rect2 inner_rect;
inner_rect = ring_rect.grow_individual(-border_width[MARGIN_LEFT], -border_width[MARGIN_TOP], -border_width[MARGIN_RIGHT], -border_width[MARGIN_BOTTOM]);
+
int inner_corner_radius[4];
+ set_inner_corner_radius(style_rect, inner_rect, corner_radius, inner_corner_radius);
Vector<Point2> inner_points;
- set_inner_corner_radius(style_rect, inner_rect, corner_radius, inner_corner_radius);
inner_points.push_back(inner_rect.position + Vector2(inner_corner_radius[0], inner_corner_radius[0])); //tl
inner_points.push_back(Point2(inner_rect.position.x + inner_rect.size.x - inner_corner_radius[1], inner_rect.position.y + inner_corner_radius[1])); //tr
inner_points.push_back(inner_rect.position + inner_rect.size - Vector2(inner_corner_radius[2], inner_corner_radius[2])); //br
@@ -603,11 +604,11 @@ inline void draw_ring(Vector<Vector2> &verts, Vector<int> &indices, Vector<Color
Point2 corner_point;
if (inner_outer == 0) {
radius = inner_corner_radius[corner_index];
- color = *inner_color;
+ color = inner_color;
corner_point = inner_points[corner_index];
} else {
radius = ring_corner_radius[corner_index];
- color = *outer_color;
+ color = outer_color;
corner_point = outer_points[corner_index];
}
float x = radius * (float)cos((double)corner_index * Math_PI / 2.0 + (double)detail / (double)adapted_corner_detail * Math_PI / 2.0 + Math_PI) + corner_point.x;
@@ -618,17 +619,28 @@ inline void draw_ring(Vector<Vector2> &verts, Vector<int> &indices, Vector<Color
}
}
- int vert_count = (adapted_corner_detail + 1) * 4 * 2;
+ int ring_vert_count = verts.size() - vert_offset;
+
//fill the indices and the colors for the border
- for (int i = 0; i < vert_count; i++) {
- //poly 1
- indices.push_back(vert_offset + ((i + 0) % vert_count));
- indices.push_back(vert_offset + ((i + 2) % vert_count));
- indices.push_back(vert_offset + ((i + 1) % vert_count));
- //poly 2
- indices.push_back(vert_offset + ((i + 1) % vert_count));
- indices.push_back(vert_offset + ((i + 2) % vert_count));
- indices.push_back(vert_offset + ((i + 3) % vert_count));
+ for (int i = 0; i < ring_vert_count; i++) {
+ indices.push_back(vert_offset + ((i + 0) % ring_vert_count));
+ indices.push_back(vert_offset + ((i + 2) % ring_vert_count));
+ indices.push_back(vert_offset + ((i + 1) % ring_vert_count));
+ }
+
+ if (fill_center) {
+ //fill the indices and the colors for the center
+ for (int index = 0; index < ring_vert_count / 2; index += 2) {
+ int i = index;
+ //poly 1
+ indices.push_back(vert_offset + i);
+ indices.push_back(vert_offset + ring_vert_count - 4 - i);
+ indices.push_back(vert_offset + i + 2);
+ //poly 2
+ indices.push_back(vert_offset + i);
+ indices.push_back(vert_offset + ring_vert_count - 2 - i);
+ indices.push_back(vert_offset + ring_vert_count - 4 - i);
+ }
}
}
@@ -661,9 +673,21 @@ void StyleBoxFlat::draw(RID p_canvas_item, const Rect2 &p_rect) const {
bool rounded_corners = (corner_radius[0] > 0) || (corner_radius[1] > 0) || (corner_radius[2] > 0) || (corner_radius[3] > 0);
bool aa_on = rounded_corners && anti_aliased;
+ bool draw_border = (border_width[0] > 0) || (border_width[1] > 0) || (border_width[2] > 0) || (border_width[3] > 0);
+ Color border_color_alpha = Color(border_color.r, border_color.g, border_color.b, 0);
+
+ bool blend_on = blend_border && draw_border;
+
Rect2 style_rect = p_rect.grow_individual(expand_margin[MARGIN_LEFT], expand_margin[MARGIN_TOP], expand_margin[MARGIN_RIGHT], expand_margin[MARGIN_BOTTOM]);
- if (aa_on) {
- style_rect = style_rect.grow(-((aa_size + 1) / 2));
+ Rect2 border_style_rect = style_rect;
+ if (aa_on && !blend_on) {
+ float aa_size_grow = 0.5 * ((aa_size + 1) / 2);
+ style_rect = style_rect.grow(-aa_size_grow);
+ for (int i = 0; i < 4; i++) {
+ if (border_width[i] > 0) {
+ border_style_rect = border_style_rect.grow_margin((Margin)i, -aa_size_grow);
+ }
+ }
}
//adapt borders (prevent weird overlapping/glitchy drawings)
@@ -692,70 +716,85 @@ void StyleBoxFlat::draw(RID p_canvas_item, const Rect2 &p_rect) const {
//DRAW SHADOW
if (shadow_size > 0) {
int shadow_width[4] = { shadow_size, shadow_size, shadow_size, shadow_size };
- Color shadow_colors[4] = { shadow_color, shadow_color, shadow_color, shadow_color };
- Color shadow_colors_transparent[4];
- for (int i = 0; i < 4; i++) {
- shadow_colors_transparent[i] = Color(shadow_color.r, shadow_color.g, shadow_color.b, 0);
+
+ Rect2 shadow_inner_rect = style_rect;
+ shadow_inner_rect.position += shadow_offset;
+
+ Rect2 shadow_rect = style_rect.grow(shadow_size);
+ shadow_rect.position += shadow_offset;
+
+ Color shadow_color_transparent = Color(shadow_color.r, shadow_color.g, shadow_color.b, 0);
+
+ draw_ring(verts, indices, colors, shadow_inner_rect, adapted_corner,
+ shadow_rect, shadow_width, shadow_color, shadow_color_transparent, corner_detail);
+
+ if (draw_center) {
+ int no_border[4] = { 0, 0, 0, 0 };
+ draw_ring(verts, indices, colors, shadow_inner_rect, adapted_corner,
+ shadow_inner_rect, no_border, shadow_color, shadow_color, corner_detail, true);
}
- draw_ring(verts, indices, colors, style_rect, adapted_corner,
- style_rect.grow(shadow_size), shadow_width, shadow_colors, shadow_colors_transparent, corner_detail);
}
//DRAW border
- Color bg_color_array[4] = { bg_color, bg_color, bg_color, bg_color };
- const Color *inner_color = ((blend_border) ? bg_color_array : border_color.read().ptr());
- draw_ring(verts, indices, colors, style_rect, adapted_corner,
- style_rect, adapted_border, inner_color, border_color.read().ptr(), corner_detail);
+ if (draw_border) {
+ draw_ring(verts, indices, colors, border_style_rect, adapted_corner,
+ border_style_rect, adapted_border, blend_on ? (draw_center ? bg_color : border_color_alpha) : border_color, border_color, corner_detail);
+ }
//DRAW INFILL
if (draw_center) {
- int temp_vert_offset = verts.size();
int no_border[4] = { 0, 0, 0, 0 };
draw_ring(verts, indices, colors, style_rect, adapted_corner,
- infill_rect, no_border, &bg_color, &bg_color, corner_detail);
- int added_vert_count = verts.size() - temp_vert_offset;
- //fill the indices and the colors for the center
- for (int index = 0; index <= added_vert_count / 2; index += 2) {
- int i = index;
- //poly 1
- indices.push_back(temp_vert_offset + i);
- indices.push_back(temp_vert_offset + added_vert_count - 4 - i);
- indices.push_back(temp_vert_offset + i + 2);
- //poly 1
- indices.push_back(temp_vert_offset + i);
- indices.push_back(temp_vert_offset + added_vert_count - 2 - i);
- indices.push_back(temp_vert_offset + added_vert_count - 4 - i);
- }
+ infill_rect, no_border, bg_color, bg_color, corner_detail, true);
}
if (aa_on) {
-
- //HELPER ARRAYS
- Color border_color_alpha[4];
- for (int i = 0; i < 4; i++) {
- Color c = border_color.read().ptr()[i];
- border_color_alpha[i] = Color(c.r, c.g, c.b, 0);
+ Rect2 border_inner_rect = infill_rect;
+ int aa_border_width[4];
+ int aa_fill_width[4];
+ if (draw_border) {
+ border_inner_rect = border_style_rect.grow_individual(-adapted_border[MARGIN_LEFT], -adapted_border[MARGIN_TOP], -adapted_border[MARGIN_RIGHT], -adapted_border[MARGIN_BOTTOM]);
+ for (int i = 0; i < 4; i++) {
+ if (border_width[i] > 0) {
+ aa_border_width[i] = aa_size;
+ aa_fill_width[i] = 0;
+ } else {
+ aa_border_width[i] = 0;
+ aa_fill_width[i] = aa_size;
+ }
+ }
+ } else {
+ for (int i = 0; i < 4; i++) {
+ aa_fill_width[i] = aa_size;
+ }
}
- Color alpha_bg = Color(bg_color.r, bg_color.g, bg_color.b, 0);
- Color bg_color_array_alpha[4] = { alpha_bg, alpha_bg, alpha_bg, alpha_bg };
-
- int aa_border_width[4] = { aa_size, aa_size, aa_size, aa_size };
if (draw_center) {
- if (!blend_border) {
+ if (!draw_border || !blend_on) {
+ Rect2 aa_rect = infill_rect.grow_individual(aa_fill_width[MARGIN_LEFT], aa_fill_width[MARGIN_TOP],
+ aa_fill_width[MARGIN_RIGHT], aa_fill_width[MARGIN_BOTTOM]);
+
+ Color alpha_bg = Color(bg_color.r, bg_color.g, bg_color.b, 0);
+
//INFILL AA
draw_ring(verts, indices, colors, style_rect, adapted_corner,
- infill_rect.grow(aa_size), aa_border_width, bg_color_array, bg_color_array_alpha, corner_detail);
+ aa_rect, aa_fill_width, bg_color, alpha_bg, corner_detail);
}
- } else if (!(border_width[0] == 0 && border_width[1] == 0 && border_width[2] == 0 && border_width[3] == 0)) {
- //DRAW INNER BORDER AA
- draw_ring(verts, indices, colors, style_rect, adapted_corner,
- infill_rect, aa_border_width, border_color_alpha, border_color.read().ptr(), corner_detail);
}
- //DRAW OUTER BORDER AA
- if (!(border_width[0] == 0 && border_width[1] == 0 && border_width[2] == 0 && border_width[3] == 0)) {
- draw_ring(verts, indices, colors, style_rect, adapted_corner,
- style_rect.grow(aa_size), aa_border_width, border_color.read().ptr(), border_color_alpha, corner_detail);
+
+ if (draw_border) {
+ if (!blend_on) {
+ //DRAW INNER BORDER AA
+ draw_ring(verts, indices, colors, border_style_rect, adapted_corner,
+ border_inner_rect, aa_border_width, border_color_alpha, border_color, corner_detail);
+ }
+
+ Rect2 aa_rect = border_style_rect.grow_individual(aa_border_width[MARGIN_LEFT], aa_border_width[MARGIN_TOP],
+ aa_border_width[MARGIN_RIGHT], aa_border_width[MARGIN_BOTTOM]);
+
+ //DRAW OUTER BORDER AA
+ draw_ring(verts, indices, colors, border_style_rect, adapted_corner,
+ aa_rect, aa_border_width, border_color, border_color_alpha, corner_detail);
}
}
@@ -770,8 +809,8 @@ void StyleBoxFlat::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_bg_color", "color"), &StyleBoxFlat::set_bg_color);
ClassDB::bind_method(D_METHOD("get_bg_color"), &StyleBoxFlat::get_bg_color);
- ClassDB::bind_method(D_METHOD("set_border_color", "color"), &StyleBoxFlat::set_border_color_all);
- ClassDB::bind_method(D_METHOD("get_border_color"), &StyleBoxFlat::get_border_color_all);
+ ClassDB::bind_method(D_METHOD("set_border_color", "color"), &StyleBoxFlat::set_border_color);
+ ClassDB::bind_method(D_METHOD("get_border_color"), &StyleBoxFlat::get_border_color);
ClassDB::bind_method(D_METHOD("set_border_width_all", "width"), &StyleBoxFlat::set_border_width_all);
ClassDB::bind_method(D_METHOD("get_border_width_min"), &StyleBoxFlat::get_border_width_min);
@@ -802,6 +841,9 @@ void StyleBoxFlat::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_shadow_size", "size"), &StyleBoxFlat::set_shadow_size);
ClassDB::bind_method(D_METHOD("get_shadow_size"), &StyleBoxFlat::get_shadow_size);
+ ClassDB::bind_method(D_METHOD("set_shadow_offset", "offset"), &StyleBoxFlat::set_shadow_offset);
+ ClassDB::bind_method(D_METHOD("get_shadow_offset"), &StyleBoxFlat::get_shadow_offset);
+
ClassDB::bind_method(D_METHOD("set_anti_aliased", "anti_aliased"), &StyleBoxFlat::set_anti_aliased);
ClassDB::bind_method(D_METHOD("is_anti_aliased"), &StyleBoxFlat::is_anti_aliased);
@@ -843,6 +885,7 @@ void StyleBoxFlat::_bind_methods() {
ADD_GROUP("Shadow", "shadow_");
ADD_PROPERTY(PropertyInfo(Variant::COLOR, "shadow_color"), "set_shadow_color", "get_shadow_color");
ADD_PROPERTY(PropertyInfo(Variant::INT, "shadow_size"), "set_shadow_size", "get_shadow_size");
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "shadow_offset"), "set_shadow_offset", "get_shadow_offset");
ADD_GROUP("Anti Aliasing", "anti_aliasing_");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "anti_aliasing"), "set_anti_aliased", "is_anti_aliased");
@@ -853,17 +896,14 @@ StyleBoxFlat::StyleBoxFlat() {
bg_color = Color(0.6, 0.6, 0.6);
shadow_color = Color(0, 0, 0, 0.6);
-
- border_color.append(Color(0.8, 0.8, 0.8));
- border_color.append(Color(0.8, 0.8, 0.8));
- border_color.append(Color(0.8, 0.8, 0.8));
- border_color.append(Color(0.8, 0.8, 0.8));
+ border_color = Color(0.8, 0.8, 0.8);
blend_border = false;
draw_center = true;
anti_aliased = true;
shadow_size = 0;
+ shadow_offset = Point2(0, 0);
corner_detail = 8;
aa_size = 1;
diff --git a/scene/resources/style_box.h b/scene/resources/style_box.h
index 9062270765..c3965fe076 100644
--- a/scene/resources/style_box.h
+++ b/scene/resources/style_box.h
@@ -149,7 +149,7 @@ class StyleBoxFlat : public StyleBox {
Color bg_color;
Color shadow_color;
- PoolVector<Color> border_color;
+ Color border_color;
int border_width[4];
int expand_margin[4];
@@ -161,6 +161,7 @@ class StyleBoxFlat : public StyleBox {
int corner_detail;
int shadow_size;
+ Point2 shadow_offset;
int aa_size;
protected:
@@ -173,10 +174,8 @@ public:
Color get_bg_color() const;
//Border Color
- void set_border_color_all(const Color &p_color);
- Color get_border_color_all() const;
- void set_border_color(Margin p_border, const Color &p_color);
- Color get_border_color(Margin p_border) const;
+ void set_border_color(const Color &p_color);
+ Color get_border_color() const;
//BORDER
//width
@@ -218,6 +217,9 @@ public:
void set_shadow_size(const int &p_size);
int get_shadow_size() const;
+ void set_shadow_offset(const Point2 &p_offset);
+ Point2 get_shadow_offset() const;
+
//ANTI_ALIASING
void set_anti_aliased(const bool &p_anti_aliased);
bool is_anti_aliased() const;
diff --git a/servers/arvr/arvr_interface.cpp b/servers/arvr/arvr_interface.cpp
index 3e59daff6c..686ad0ba9b 100644
--- a/servers/arvr/arvr_interface.cpp
+++ b/servers/arvr/arvr_interface.cpp
@@ -123,6 +123,11 @@ ARVRInterface::ARVRInterface() {
ARVRInterface::~ARVRInterface(){};
+// optional render to external texture which enhances performance on those platforms that require us to submit our end result into special textures.
+unsigned int ARVRInterface::get_external_texture_for_eye(ARVRInterface::Eyes p_eye) {
+ return 0;
+};
+
/** these will only be implemented on AR interfaces, so we want dummies for VR **/
bool ARVRInterface::get_anchor_detection_is_enabled() const {
return false;
diff --git a/servers/arvr/arvr_interface.h b/servers/arvr/arvr_interface.h
index 6908f3006a..8459a82388 100644
--- a/servers/arvr/arvr_interface.h
+++ b/servers/arvr/arvr_interface.h
@@ -108,6 +108,7 @@ public:
virtual bool is_stereo() = 0; /* returns true if this interface requires stereo rendering (for VR HMDs) or mono rendering (for mobile AR) */
virtual Transform get_transform_for_eye(ARVRInterface::Eyes p_eye, const Transform &p_cam_transform) = 0; /* get each eyes camera transform, also implement EYE_MONO */
virtual CameraMatrix get_projection_for_eye(ARVRInterface::Eyes p_eye, real_t p_aspect, real_t p_z_near, real_t p_z_far) = 0; /* get each eyes projection matrix */
+ virtual unsigned int get_external_texture_for_eye(ARVRInterface::Eyes p_eye); /* if applicable return external texture to render to */
virtual void commit_for_eye(ARVRInterface::Eyes p_eye, RID p_render_target, const Rect2 &p_screen_rect) = 0; /* output the left or right eye */
virtual void process() = 0;
diff --git a/servers/arvr/arvr_positional_tracker.cpp b/servers/arvr/arvr_positional_tracker.cpp
index b96e9596f3..aabe617a8a 100644
--- a/servers/arvr/arvr_positional_tracker.cpp
+++ b/servers/arvr/arvr_positional_tracker.cpp
@@ -46,6 +46,7 @@ void ARVRPositionalTracker::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_position"), &ARVRPositionalTracker::get_position);
ClassDB::bind_method(D_METHOD("get_hand"), &ARVRPositionalTracker::get_hand);
ClassDB::bind_method(D_METHOD("get_transform", "adjust_by_reference_frame"), &ARVRPositionalTracker::get_transform);
+ ClassDB::bind_method(D_METHOD("get_mesh"), &ARVRPositionalTracker::get_mesh);
// these functions we don't want to expose to normal users but do need to be callable from GDNative
ClassDB::bind_method(D_METHOD("_set_type", "type"), &ARVRPositionalTracker::set_type);
@@ -53,7 +54,7 @@ void ARVRPositionalTracker::_bind_methods() {
ClassDB::bind_method(D_METHOD("_set_joy_id", "joy_id"), &ARVRPositionalTracker::set_joy_id);
ClassDB::bind_method(D_METHOD("_set_orientation", "orientation"), &ARVRPositionalTracker::set_orientation);
ClassDB::bind_method(D_METHOD("_set_rw_position", "rw_position"), &ARVRPositionalTracker::set_rw_position);
-
+ ClassDB::bind_method(D_METHOD("_set_mesh", "mesh"), &ARVRPositionalTracker::set_mesh);
ClassDB::bind_method(D_METHOD("get_rumble"), &ARVRPositionalTracker::get_rumble);
ClassDB::bind_method(D_METHOD("set_rumble", "rumble"), &ARVRPositionalTracker::set_rumble);
@@ -154,6 +155,18 @@ Vector3 ARVRPositionalTracker::get_rw_position() const {
return rw_position;
};
+void ARVRPositionalTracker::set_mesh(const Ref<Mesh> &p_mesh) {
+ _THREAD_SAFE_METHOD_
+
+ mesh = p_mesh;
+};
+
+Ref<Mesh> ARVRPositionalTracker::get_mesh() const {
+ _THREAD_SAFE_METHOD_
+
+ return mesh;
+};
+
ARVRPositionalTracker::TrackerHand ARVRPositionalTracker::get_hand() const {
return hand;
};
diff --git a/servers/arvr/arvr_positional_tracker.h b/servers/arvr/arvr_positional_tracker.h
index 7cb9486f59..0d6a69540f 100644
--- a/servers/arvr/arvr_positional_tracker.h
+++ b/servers/arvr/arvr_positional_tracker.h
@@ -32,6 +32,7 @@
#define ARVR_POSITIONAL_TRACKER_H
#include "core/os/thread_safe.h"
+#include "scene/resources/mesh.h"
#include "servers/arvr_server.h"
/**
@@ -40,9 +41,6 @@
The positional tracker object as an object that represents the position and orientation of a tracked object like a controller or headset.
An AR/VR Interface will registered the trackers it manages with our AR/VR server and update its position and orientation.
This is where potentially additional AR/VR interfaces may be active as there are AR/VR SDKs that solely deal with positional tracking.
-
- @TODO:
- - create subclass of spatial node that uses one of our positional trackers to automatically determine its position
*/
class ARVRPositionalTracker : public Object {
@@ -65,6 +63,7 @@ private:
Basis orientation; // our orientation
bool tracks_position; // do we track position?
Vector3 rw_position; // our position "in the real world, so without world_scale applied"
+ Ref<Mesh> mesh; // when available, a mesh that can be used to render this tracker
TrackerHand hand; // if known, the hand this tracker is held in
real_t rumble; // rumble strength, 0.0 is off, 1.0 is maximum, note that we only record here, arvr_interface is responsible for execution
@@ -91,6 +90,8 @@ public:
void set_hand(const ARVRPositionalTracker::TrackerHand p_hand);
real_t get_rumble() const;
void set_rumble(real_t p_rumble);
+ void set_mesh(const Ref<Mesh> &p_mesh);
+ Ref<Mesh> get_mesh() const;
Transform get_transform(bool p_adjust_by_reference_frame) const;
diff --git a/servers/physics_2d_server.h b/servers/physics_2d_server.h
index 1de9c7df93..0ba8a6605d 100644
--- a/servers/physics_2d_server.h
+++ b/servers/physics_2d_server.h
@@ -653,6 +653,12 @@ class Physics2DServerManager {
ClassInfo(const ClassInfo &p_ci) :
name(p_ci.name),
create_callback(p_ci.create_callback) {}
+
+ ClassInfo operator=(const ClassInfo &p_ci) {
+ name = p_ci.name;
+ create_callback = p_ci.create_callback;
+ return *this;
+ }
};
static Vector<ClassInfo> physics_2d_servers;
diff --git a/servers/physics_server.h b/servers/physics_server.h
index c71bb01943..9895ef2455 100644
--- a/servers/physics_server.h
+++ b/servers/physics_server.h
@@ -794,6 +794,12 @@ class PhysicsServerManager {
ClassInfo(const ClassInfo &p_ci) :
name(p_ci.name),
create_callback(p_ci.create_callback) {}
+
+ ClassInfo operator=(const ClassInfo &p_ci) {
+ name = p_ci.name;
+ create_callback = p_ci.create_callback;
+ return *this;
+ }
};
static Vector<ClassInfo> physics_servers;
diff --git a/servers/visual/rasterizer.h b/servers/visual/rasterizer.h
index dd54698471..39530bbbee 100644
--- a/servers/visual/rasterizer.h
+++ b/servers/visual/rasterizer.h
@@ -554,6 +554,7 @@ public:
virtual RID render_target_create() = 0;
virtual void render_target_set_size(RID p_render_target, int p_width, int p_height) = 0;
virtual RID render_target_get_texture(RID p_render_target) const = 0;
+ virtual void render_target_set_external_texture(RID p_render_target, unsigned int p_texture_id) = 0;
virtual void render_target_set_flag(RID p_render_target, RenderTargetFlags p_flag, bool p_value) = 0;
virtual bool render_target_was_used(RID p_render_target) = 0;
virtual void render_target_clear_used(RID p_render_target) = 0;
@@ -1101,7 +1102,7 @@ public:
virtual void initialize() = 0;
virtual void begin_frame(double frame_step) = 0;
virtual void set_current_render_target(RID p_render_target) = 0;
- virtual void restore_render_target() = 0;
+ virtual void restore_render_target(bool p_3d) = 0;
virtual void clear_render_target(const Color &p_color) = 0;
virtual void blit_render_target_to_screen(RID p_render_target, const Rect2 &p_screen_rect, int p_screen = 0) = 0;
virtual void output_lens_distorted_to_screen(RID p_render_target, const Rect2 &p_screen_rect, float p_k1, float p_k2, const Vector2 &p_eye_center, float p_oversample) = 0;
diff --git a/servers/visual/visual_server_viewport.cpp b/servers/visual/visual_server_viewport.cpp
index 79fdefe5c1..9ad3e4a308 100644
--- a/servers/visual/visual_server_viewport.cpp
+++ b/servers/visual/visual_server_viewport.cpp
@@ -62,6 +62,16 @@ static Transform2D _canvas_get_transform(VisualServerViewport::Viewport *p_viewp
return xf;
}
+void VisualServerViewport::_draw_3d(Viewport *p_viewport, ARVRInterface::Eyes p_eye) {
+ Ref<ARVRInterface> arvr_interface = ARVRServer::get_singleton()->get_primary_interface();
+
+ if (p_viewport->use_arvr && arvr_interface.is_valid()) {
+ VSG::scene->render_camera(arvr_interface, p_eye, p_viewport->camera, p_viewport->scenario, p_viewport->size, p_viewport->shadow_atlas);
+ } else {
+ VSG::scene->render_camera(p_viewport->camera, p_viewport->scenario, p_viewport->size, p_viewport->shadow_atlas);
+ }
+}
+
void VisualServerViewport::_draw_viewport(Viewport *p_viewport, ARVRInterface::Eyes p_eye) {
/* Camera should always be BEFORE any other 3D */
@@ -89,13 +99,7 @@ void VisualServerViewport::_draw_viewport(Viewport *p_viewport, ARVRInterface::E
}
if (!scenario_draw_canvas_bg && can_draw_3d) {
- Ref<ARVRInterface> arvr_interface = ARVRServer::get_singleton()->get_primary_interface();
-
- if (p_viewport->use_arvr && arvr_interface.is_valid()) {
- VSG::scene->render_camera(arvr_interface, p_eye, p_viewport->camera, p_viewport->scenario, p_viewport->size, p_viewport->shadow_atlas);
- } else {
- VSG::scene->render_camera(p_viewport->camera, p_viewport->scenario, p_viewport->size, p_viewport->shadow_atlas);
- }
+ _draw_3d(p_viewport, p_eye);
}
if (!p_viewport->hide_canvas) {
@@ -201,17 +205,13 @@ void VisualServerViewport::_draw_viewport(Viewport *p_viewport, ARVRInterface::E
//VSG::canvas_render->reset_canvas();
}
- VSG::rasterizer->restore_render_target();
+ VSG::rasterizer->restore_render_target(!scenario_draw_canvas_bg && can_draw_3d);
if (scenario_draw_canvas_bg && canvas_map.front() && canvas_map.front()->key().get_layer() > scenario_canvas_max_layer) {
- Ref<ARVRInterface> arvr_interface = ARVRServer::get_singleton()->get_primary_interface();
-
if (!can_draw_3d) {
VSG::scene->render_empty_scene(p_viewport->scenario, p_viewport->shadow_atlas);
- } else if (p_viewport->use_arvr && arvr_interface.is_valid()) {
- VSG::scene->render_camera(arvr_interface, p_eye, p_viewport->camera, p_viewport->scenario, p_viewport->size, p_viewport->shadow_atlas);
} else {
- VSG::scene->render_camera(p_viewport->camera, p_viewport->scenario, p_viewport->size, p_viewport->shadow_atlas);
+ _draw_3d(p_viewport, p_eye);
}
scenario_draw_canvas_bg = false;
}
@@ -237,14 +237,10 @@ void VisualServerViewport::_draw_viewport(Viewport *p_viewport, ARVRInterface::E
i++;
if (scenario_draw_canvas_bg && E->key().get_layer() >= scenario_canvas_max_layer) {
- Ref<ARVRInterface> arvr_interface = ARVRServer::get_singleton()->get_primary_interface();
-
if (!can_draw_3d) {
VSG::scene->render_empty_scene(p_viewport->scenario, p_viewport->shadow_atlas);
- } else if (p_viewport->use_arvr && arvr_interface.is_valid()) {
- VSG::scene->render_camera(arvr_interface, p_eye, p_viewport->camera, p_viewport->scenario, p_viewport->size, p_viewport->shadow_atlas);
} else {
- VSG::scene->render_camera(p_viewport->camera, p_viewport->scenario, p_viewport->size, p_viewport->shadow_atlas);
+ _draw_3d(p_viewport, p_eye);
}
scenario_draw_canvas_bg = false;
@@ -252,14 +248,10 @@ void VisualServerViewport::_draw_viewport(Viewport *p_viewport, ARVRInterface::E
}
if (scenario_draw_canvas_bg) {
- Ref<ARVRInterface> arvr_interface = ARVRServer::get_singleton()->get_primary_interface();
-
if (!can_draw_3d) {
VSG::scene->render_empty_scene(p_viewport->scenario, p_viewport->shadow_atlas);
- } else if (p_viewport->use_arvr && arvr_interface.is_valid()) {
- VSG::scene->render_camera(arvr_interface, p_eye, p_viewport->camera, p_viewport->scenario, p_viewport->size, p_viewport->shadow_atlas);
} else {
- VSG::scene->render_camera(p_viewport->camera, p_viewport->scenario, p_viewport->size, p_viewport->shadow_atlas);
+ _draw_3d(p_viewport, p_eye);
}
scenario_draw_canvas_bg = false;
@@ -308,12 +300,22 @@ void VisualServerViewport::draw_viewports() {
// render mono or left eye first
ARVRInterface::Eyes leftOrMono = arvr_interface->is_stereo() ? ARVRInterface::EYE_LEFT : ARVRInterface::EYE_MONO;
+
+ // check for an external texture destination for our left eye/mono
+ VSG::storage->render_target_set_external_texture(vp->render_target, arvr_interface->get_external_texture_for_eye(leftOrMono));
+
+ // set our render target as current
VSG::rasterizer->set_current_render_target(vp->render_target);
+
+ // and draw left eye/mono
_draw_viewport(vp, leftOrMono);
arvr_interface->commit_for_eye(leftOrMono, vp->render_target, vp->viewport_to_screen_rect);
// render right eye
if (leftOrMono == ARVRInterface::EYE_LEFT) {
+ // check for an external texture destination for our right eye
+ VSG::storage->render_target_set_external_texture(vp->render_target, arvr_interface->get_external_texture_for_eye(ARVRInterface::EYE_RIGHT));
+
// commit for eye may have changed the render target
VSG::rasterizer->set_current_render_target(vp->render_target);
@@ -324,6 +326,7 @@ void VisualServerViewport::draw_viewports() {
// and for our frame timing, mark when we've finished committing our eyes
ARVRServer::get_singleton()->_mark_commit();
} else {
+ VSG::storage->render_target_set_external_texture(vp->render_target, 0);
VSG::rasterizer->set_current_render_target(vp->render_target);
VSG::scene_render->set_debug_draw_mode(vp->debug_draw);
diff --git a/servers/visual/visual_server_viewport.h b/servers/visual/visual_server_viewport.h
index 5176551540..555b40a103 100644
--- a/servers/visual/visual_server_viewport.h
+++ b/servers/visual/visual_server_viewport.h
@@ -147,6 +147,7 @@ public:
private:
Color clear_color;
+ void _draw_3d(Viewport *p_viewport, ARVRInterface::Eyes p_eye);
void _draw_viewport(Viewport *p_viewport, ARVRInterface::Eyes p_eye = ARVRInterface::EYE_MONO);
public: