diff options
815 files changed, 19877 insertions, 4435 deletions
diff --git a/AUTHORS.md b/AUTHORS.md index 752300cb5b..3d7a6adf60 100644 --- a/AUTHORS.md +++ b/AUTHORS.md @@ -70,12 +70,14 @@ name is available. Joshua Grams (JoshuaGrams) Juan Linietsky (reduz) Julian Murgia (StraToN) + Justo Delgado (mrcdk) Kostadin Damyanov (Max-Might) Leon Krause (eska014) Marc Gilleron (Zylann) Marcelo Fernandez (marcelofg55) Mariano Javier Suligoy (MarianoGnu) Mario Schlack (hurikhan) + Martin Sjursen (binbitten) Masoud BH (masoudbh3) Matthias Hölzl (hoelzl) Max Hilbrunner (mhilbrunner) @@ -85,8 +87,10 @@ name is available. Ovnuniarchos Patrick (firefly2442) Paul Batty (Paulb23) + Paul Joannon (paulloz) Pawel Kowal (pkowal1982) Pedro J. Estébanez (RandomShaper) + Pieter-Jan Briers (PJB3005) Poommetee Ketson (Noshyaar) PrzemysÅ‚aw GoÅ‚Ä…b (n-pigeon) Ralf Hölzemer (rollenrolm) diff --git a/CHANGELOG.md b/CHANGELOG.md new file mode 100644 index 0000000000..533968886e --- /dev/null +++ b/CHANGELOG.md @@ -0,0 +1,140 @@ +# Changelog + +All notable changes to this project will be documented in this file. + +The format is based on [Keep a Changelog](http://keepachangelog.com/en/1.0.0/). + +## [3.0] - 2018-01-29 + +### Added + +- Physically-based renderer using OpenGL ES 3.0. + - Uses the Disney PBR model, with clearcoat, sheen and anisotropy parameters available. + - Uses a forward renderer, supporting multi-sample anti-aliasing (MSAA). + - Parallax occlusion mapping. + - Reflection probes. + - Screen-space reflections. + - Real-time global illumination using voxel cone tracing (GIProbe). + - Proximity fade and distance fade (useful for creating soft particles and various effects). + - [Lightmapper](https://godotengine.org/article/introducing-new-last-minute-lightmapper) for lower-end desktop and mobile platforms, as an alternative to GIProbe. +- New SpatialMaterial resource, replacing FixedMaterial. + - Multiple passes can now be specified (with an optional "grow" property), allowing for effects such as cel shading. +- Brand new 3D post-processing system. + - Depth of field (near and far). + - Fog, supporting light transmittance, sun-oriented fog, depth fog and height fog. + - Tonemapping and Auto-exposure. + - Screen-space ambient occlusion. + - Multi-stage glow and bloom, supporting optional bicubic upscaling for better quality. + - Color grading and various adjustments. +- Rewritten audio engine from scratch. + - Supports audio routing with arbitrary number of channels, including Area-based audio redirection ([video](https://youtu.be/K2XOBaJ5OQ0)). + - More than a dozen of audio effects included. +- Rewritten 3D physics using [Bullet](http://bulletphysics.org/). +- UDP-based high-level networking API using [ENet](http://enet.bespin.org/). +- IPv6 support for all of the engine's networking APIs. +- Visual scripting. +- Rewritten import system. + - Assets are now referenced with their source files, then imported in a transparent manner by the engine. + - Imported assets are now cached in a `.import` directory, making distribution and versioning easier. + - Support for ETC2 compression. + - Support for uncompressed Targa (.tga) textures, allowing for faster importing. +- Rewritten export system. + - GPU-based texture compression can now be tweaked per-target. + - Support for exporting resource packs to build DLC / content addons. +- Improved GDScript. + - Pattern matching using the `match` keyword. + - `$` shorthand for `get_node()`. + - Setters and getters for node properties. + - Underscores in number literals are now allowed for improved readability (for example,`1_000_000`). + - Improved performance (+20% to +40%, based on various benchmarks). +- [Feature tags](http://docs.godotengine.org/en/latest/learning/workflow/export/feature_tags.html) in the Project Settings, for custom per-platform settings. +- Full support for the [glTF 2.0](https://www.khronos.org/gltf/) 3D interchange format. +- Freelook and fly navigation to the 3D editor. +- Built-in editor logging (logging standard output to a file), disabled by default. +- Improved, more intuitive file chooser in the editor. +- Smoothed out 3D editor zooming, panning and movement. +- Toggleable rendering information box in the 3D editor viewport. + - FPS display can also be enabled in the editor viewport. +- Ability to render the 3D editor viewport at half resolution to achieve better performance. +- GDNative for binding languages like C++ to Godot as dynamic libraries. + - Community bindings for [D](https://github.com/GodotNativeTools/godot-d), [Nim](https://github.com/pragmagic/godot-nim) and [Python](https://github.com/touilleMan/godot-python) are available. +- Editor settings and export templates are now versioned, making it easier to use several Godot versions on the same system. +- Optional soft shadows for 2D rendering. +- HDR sky support. +- Ability to toggle V-Sync while the project is running. +- Panorama sky support (sphere maps). +- Support for WebM videos (VP8/VP9 with Vorbis/Opus). +- Exporting to HTML5 using WebAssembly. +- C# support using Mono. + - The Mono module is disabled by default, and needs to be compiled in at build-time. + - The latest Mono version (5.4) can be used, fully supporting C# 7.0. +- Support for rasterizing SVG to images on-the-fly, using the nanosvg library. + - Editor icons are now in SVG format, making them better-looking at non-integer scales. + - Due to the library used, only simpler SVGs are well-supported, more complex SVGs may not render correctly. +- Support for oversampling DynamicFonts, keeping them sharp when scaled to high resolutions. +- Improved StyleBoxFlat. + - Border widths can now be set per-corner. + - Support for anti-aliased rounded and beveled corners. + - Support for soft drop shadows. +- VeryLoDPI (75%) and MiDPI (150%) scaling modes for the editor. +- Improved internationalization support for projects. + - Language changes are now effective without reloading the current scene. +- Implemented missing features in the HTML5 platform. + - Cursor style changes. + - Cursor capturing and hiding. +- Improved styling and presentation of HTML5 exports. + - A spinner is now displayed during loading. +- Rewritten the 2D and 3D particle systems. + - Particles are now GPU-based, allowing their use in much higher quantities than before. + - Meshes can now be used as particles. + - Particles can now be emitted from a mesh's shape. + - Properties can now be modified over time using an editable curve. + - Custom particle shaders can now be used. +- New editor theme, with customizable base color, highlight color and contrast. + - A light editor theme option is now available, with icons suited to light backgrounds. + - Alternative dark gray and Arc colors are available out of the box. +- New adaptive text editor theme, adjusting automatically based on the editor colors. +- Support for macOS trackpad gestures in the editor. +- Exporting to macOS now creates a `.dmg` disk image if exporting from an editor running on macOS. + - Signing the macOS export now is possible if running macOS (requires a valid code signing certificate). +- Exporting to Windows now changes the exported project's icon using `rcedit` (requires WINE if exporting from Linux or macOS). +- Improved build system. + - Support for compiling using Visual Studio 2017. + - [SCons](http://scons.org/) 3.0 and Python 3 are now supported (SCons 2.5 and Python 2.7 still work). + - Link-time optimization can now be enabled by passing `use_lto=yes` to the SCons command line. + - Produces faster and sometimes smaller binaries. + - Currently only supported with GCC and MSVC. + - Added a progress percentage when compiling Godot. + - `.zip` archives are automatically created when compiling HTML5 export templates. +- Easier and more powerful way to create editor plugins with EditorPlugin and related APIs. + +### Changed + +- Increased the default low-processor-usage mode FPS limit (60 → 125). + - This makes the editor smoother and more responsive. +- Increased the default 3D editor camera's field of view (55 → 70). +- Increased the default 3D Camera node's field of view (65 → 70). +- Changed the default editor font (Droid Sans → [Noto Sans](https://www.google.com/get/noto/)). +- Changed the default script editor font (Source Code Pro → [Hack](http://sourcefoundry.org/hack/)) +- Renamed `engine.cfg` to `project.godot`. + - This allows users to open a project by double-clicking the file if Godot is associated to `.godot` files. +- Some methods from the `OS` singleton were moved to the new `Engine` singleton. +- Switched from [GLEW](http://glew.sourceforge.net/) to [GLAD](http://glad.dav1d.de/) for OpenGL wrapping. +- Changed the SCons build flag for simple logs (`colored=yes` → `verbose=no`). +- The HTML5 platform now uses WebGL 2.0 (instead of 1.0). +- Redesigned the Godot logo to be more legible at small sizes. + +### Deprecated + +- `opacity` and `self_opacity` are replaced by `modulate` and `self_modulate` in all 2D nodes, allowing for full color changes in addition to opacity changes. + +### Removed + +- Skybox support. + - Replaced with panorama skies, which are easier to import. +- Opus audio codec support. + - This is due to the way the new audio engine is designed. +- HTML5 export using asm.js. + - Only WebAssembly is supported now, since all browsers supporting WebGL 2.0 also support WebAssembly. + +[3.0]: https://github.com/godotengine/godot/compare/2.1-stable...3.0-stable @@ -18,6 +18,7 @@ generous deed immortalized in the next stable release of Godot Engine. Gamblify <https://www.gamblify.com> GameDev.TV <https://www.gamedev.tv> + Skirmish <https://skirmish.io> ## Mini sponsors @@ -26,16 +27,17 @@ generous deed immortalized in the next stable release of Godot Engine. Christian Uldall Pedersen Christopher Igoe Christoph Woinke + codetrotter E Hewert Hein-Pieter van Braam Jamal Alyafei Jay Sistar - Jordan M Lucas Matthieu Huvé Nathan Warden Neal Gompa (Conan Kudo) Pascal Julien Ruslan Mustakov + Sébastien Manin Slobodan Milnovic Stephan Lanfermann Stoney Meyerhoeffer @@ -62,7 +64,9 @@ generous deed immortalized in the next stable release of Godot Engine. Josep G. Camarasa Kris Michael Libre-Dépanne + Mike King Ranoller + Rob Messick Svenne Krap Timothy Hagberg @@ -77,18 +81,21 @@ generous deed immortalized in the next stable release of Godot Engine. Garrett Dockins Guilherme Felipe de C. G. da Silva Harman Bains + Henrique Alves Karsten Bock Laurence Bannister + Rami Robert Willes Robin Arys ScottMakesGames Testus Maximus Thomas Bjarnelöf + Wojciech Chojnacki Xavier Tan Zaq Poi + Alexey Dyadchenko Amanda Haldy - Andreas Haas Arnaud Verstuyf Chris Brown Chris Wilson @@ -96,27 +103,28 @@ generous deed immortalized in the next stable release of Godot Engine. D Daniel Eliasinski Eric Monson - Ezra Theunissen flesk François Cantin + G Barnes GGGames.org Heath Hayes Jeppe Zapp Jeremi Biernacki joe513 + Jordan M Lucas Juraj Móza Justin Arnold Justo Delgado Baudà Leandro Voltolino Lisandro Lorea Markus Wiesner + Marty Plumbo + Marvin Nick Nikitin Pablo Cholaky - Paolo Munoz Patrick Schnorbus Pete Goodwin - Rami - Ryan Estes + Phyronnaz Ted Travis Womack Trent McPheron @@ -125,6 +133,7 @@ generous deed immortalized in the next stable release of Godot Engine. 1D_Inc Adam Carr + Adam Smeltzer Alder Stefano Alessandro Senese Ãlvaro DomÃnguez López @@ -139,10 +148,12 @@ generous deed immortalized in the next stable release of Godot Engine. Benjamin Beshara Ben Vercammen Blair Allen + Bryan Crow Bryanna M Bryan Stevenson Carwyn Edwards Casey Foote + Chris Chapin Christian Baune Christian Winter Collin Shooltz @@ -152,25 +163,28 @@ generous deed immortalized in the next stable release of Godot Engine. Daniel Mircea David Cravens David May - Diego Moreira Guimarães Dominik Wetzel Eric Martini Fabian Becker fengjiongmax Francesco Lisi - Fredy Romero Sam G3Dev sà rl Geequlim Gerrit Großkopf + Gerrit Procee Gilberto K. Otubo Guldoman HeartBeast Heribert Hirth Hunter Jones + ialex32x Jaime Ruiz-Borau Vizárraga Jed Rose Jeff Hungerford + Joel Fivat + Johannes du Randt Jonas Yamazaki + Jonathan Martin Jonathan Nieto Jonathon Josh 'Cheeseness' Bush @@ -178,6 +192,7 @@ generous deed immortalized in the next stable release of Godot Engine. Judd JuDelCo Julian Murgia + Justin Luk KC Chan Kevin Boyer Kevin Kamper Meejach Petersen @@ -189,12 +204,13 @@ generous deed immortalized in the next stable release of Godot Engine. Martin Novák Matthew Fitzpatrick Matthias Hölzl - Maurice Meysel Max R.R. Collada memoryruins mhilbrunner Michael Dürwald Michael Gringauz + Michael Labbe + Mikael Olsson MoM monokrome Moritz Laass @@ -203,6 +219,7 @@ generous deed immortalized in the next stable release of Godot Engine. Niclas Eriksen Nik Lee Niko Leopold + nivardus Noi Sek Oleg Tyshchenko Pablo Seibelt @@ -212,6 +229,7 @@ generous deed immortalized in the next stable release of Godot Engine. Patric Vormstein Paul Mason PaweÅ‚ Kowal + Pedro Luz Pierre-Igor Berthet Pietro Vertechi Piotr Kaczmarski @@ -223,12 +241,14 @@ generous deed immortalized in the next stable release of Godot Engine. Sasori Olkof Scott D. Yelich Sootstone - Stephen Traskal Theo Cranmore + Thibault Barbaroux Thomas Bell Thomas Herzog & Xananax Tom Larrow + Tyler Stafos UltyX + Victor Holt Wout Standaert Yu He diff --git a/SConstruct b/SConstruct index c320513786..7a8db10931 100644 --- a/SConstruct +++ b/SConstruct @@ -65,7 +65,7 @@ platform_arg = ARGUMENTS.get("platform", ARGUMENTS.get("p", False)) if (os.name == "posix"): pass elif (os.name == "nt"): - if (os.getenv("VCINSTALLDIR") == None or platform_arg == "android" or platform_arg == "javascript"): + if platform_arg == "android" or platform_arg == "javascript" or ARGUMENTS.get("use_mingw", False): custom_tools = ['mingw'] env_base = Environment(tools=custom_tools) @@ -92,6 +92,7 @@ env_base.use_ptrcall = False env_base.split_drivers = False env_base.split_modules = False env_base.module_version_string = "" +env_base.msvc = False # To decide whether to rebuild a file, use the MD5 sum only if the timestamp has changed. # http://scons.org/doc/production/HTML/scons-user/ch06.html#idm139837621851792 @@ -240,14 +241,13 @@ sys.modules.pop('detect') """ if (env_base['target'] == 'debug'): - env_base.Append(CPPFLAGS=['-DDEBUG_MEMORY_ALLOC']) - env_base.Append(CPPFLAGS=['-DSCI_NAMESPACE']) + env_base.Append(CPPDEFINES=['DEBUG_MEMORY_ALLOC', 'SCI_NAMESPACE']) if (env_base['no_editor_splash']): - env_base.Append(CPPFLAGS=['-DNO_EDITOR_SPLASH']) + env_base.Append(CPPDEFINES=['NO_EDITOR_SPLASH']) if not env_base['deprecated']: - env_base.Append(CPPFLAGS=['-DDISABLE_DEPRECATED']) + env_base.Append(CPPDEFINES=['DISABLE_DEPRECATED']) env_base.platforms = {} @@ -329,9 +329,7 @@ if selected_platform in platform_list: if (env["warnings"] == 'yes'): print("WARNING: warnings=yes is deprecated; assuming warnings=all") - env.msvc = 0 - if (os.name == "nt" and os.getenv("VCINSTALLDIR") and (platform_arg == "windows" or platform_arg == "uwp")): # MSVC, needs to stand out of course - env.msvc = 1 + if env.msvc: disable_nonessential_warnings = ['/wd4267', '/wd4244', '/wd4305', '/wd4800'] # Truncations, narrowing conversions... if (env["warnings"] == 'extra'): env.Append(CCFLAGS=['/Wall']) # Implies /W4 @@ -354,7 +352,6 @@ if selected_platform in platform_list: else: # 'no' env.Append(CCFLAGS=['-w']) env.Append(CCFLAGS=['-Werror=return-type']) - #env['platform_libsuffix'] = env['LIBSUFFIX'] suffix = "." + selected_platform @@ -364,7 +361,7 @@ if selected_platform in platform_list: print("Tools can only be built with targets 'debug' and 'release_debug'.") sys.exit(255) suffix += ".opt" - env.Append(CCFLAGS=['-DNDEBUG']) + env.Append(CPPDEFINES=['NDEBUG']) elif (env["target"] == "release_debug"): if env["tools"]: @@ -421,31 +418,32 @@ if selected_platform in platform_list: env["SHLIBSUFFIX"] = suffix + env["SHLIBSUFFIX"] if (env.use_ptrcall): - env.Append(CPPFLAGS=['-DPTRCALL_ENABLED']) + env.Append(CPPDEFINES=['PTRCALL_ENABLED']) # to test 64 bits compiltion # env.Append(CPPFLAGS=['-m64']) if env['tools']: - env.Append(CPPFLAGS=['-DTOOLS_ENABLED']) + env.Append(CPPDEFINES=['TOOLS_ENABLED']) if env['disable_3d']: - env.Append(CPPFLAGS=['-D_3D_DISABLED']) + env.Append(CPPDEFINES=['_3D_DISABLED']) if env['gdscript']: - env.Append(CPPFLAGS=['-DGDSCRIPT_ENABLED']) + env.Append(CPPDEFINES=['GDSCRIPT_ENABLED']) if env['disable_advanced_gui']: - env.Append(CPPFLAGS=['-DADVANCED_GUI_DISABLED']) + env.Append(CPPDEFINES=['ADVANCED_GUI_DISABLED']) if env['minizip']: - env.Append(CPPFLAGS=['-DMINIZIP_ENABLED']) + env.Append(CPPDEFINES=['MINIZIP_ENABLED']) if env['xml']: - env.Append(CPPFLAGS=['-DXML_ENABLED']) + env.Append(CPPDEFINES=['XML_ENABLED']) if not env['verbose']: methods.no_verbose(sys, env) if (not env["platform"] == "server"): # FIXME: detect GLES3 - env.Append( BUILDERS = { 'GLES3_GLSL' : env.Builder(action = methods.build_gles3_headers, suffix = 'glsl.gen.h',src_suffix = '.glsl') } ) + env.Append( BUILDERS = { 'GLES3_GLSL' : env.Builder(action = methods.build_gles3_headers, suffix = 'glsl.gen.h', src_suffix = '.glsl') } ) + env.Append( BUILDERS = { 'GLES2_GLSL' : env.Builder(action = methods.build_gles2_headers, suffix = 'glsl.gen.h', src_suffix = '.glsl') } ) scons_cache_path = os.environ.get("SCONS_CACHE") if scons_cache_path != None: @@ -479,10 +477,7 @@ if selected_platform in platform_list: if ("check_c_headers" in env): for header in env["check_c_headers"]: if (conf.CheckCHeader(header[0])): - if (env.msvc): - env.Append(CCFLAGS=['/D' + header[1]]) - else: - env.Append(CCFLAGS=['-D' + header[1]]) + env.AppendUnique(CPPDEFINES=[header[1]]) else: @@ -493,127 +488,118 @@ else: print("\nPlease run scons again with argument: platform=<string>") -screen = sys.stdout -node_count = 0 -node_count_max = 0 -node_count_interval = 1 -node_pruning = 8 # Number of nodes to process before prunning the cache -if ('env' in locals()): +# The following only makes sense when the env is defined, and assumes it is +if 'env' in locals(): + screen = sys.stdout + # Progress reporting is not available in non-TTY environments since it + # messes with the output (for example, when writing to a file) + show_progress = (env['progress'] and sys.stdout.isatty()) + node_count = 0 + node_count_max = 0 + node_count_interval = 1 node_count_fname = str(env.Dir('#')) + '/.scons_node_count' -# Progress reporting is not available in non-TTY environments since it -# messes with the output (for example, when writing to a file) -if sys.stdout.isatty(): - show_progress = env['progress'] -else: - show_progress = False - -import time, math - -class cache_progress: - # The default is 1 GB cache and 12 hours half life - def __init__(self, path = None, limit = 1073741824, half_life = 43200): - global node_pruning - self.path = path - self.limit = limit - self.exponent_scale = math.log(2) / half_life - if env['verbose'] and path != None: - screen.write('Current cache limit is ' + self.convert_size(limit) + ' (used: ' + self.convert_size(self.get_size(path)) + ')\n') - self.pruning = node_pruning - self.delete(self.file_list()) - - def __call__(self, node, *args, **kw): - global node_count, node_count_max, node_count_interval, node_count_fname, node_pruning, show_progress - if show_progress: - # Print the progress percentage - node_count += node_count_interval - if (node_count_max > 0 and node_count <= node_count_max): - screen.write('\r[%3d%%] ' % (node_count * 100 / node_count_max)) - screen.flush() - elif (node_count_max > 0 and node_count > node_count_max): - screen.write('\r[100%] ') - screen.flush() - else: - screen.write('\r[Initial build] ') - screen.flush() - # Prune if the number of nodes processed is 'node_pruning' or bigger - self.pruning -= node_count_interval - if self.pruning <= 0: - self.pruning = node_pruning + + import time, math + + class cache_progress: + # The default is 1 GB cache and 12 hours half life + def __init__(self, path = None, limit = 1073741824, half_life = 43200): + self.path = path + self.limit = limit + self.exponent_scale = math.log(2) / half_life + if env['verbose'] and path != None: + screen.write('Current cache limit is ' + self.convert_size(limit) + ' (used: ' + self.convert_size(self.get_size(path)) + ')\n') self.delete(self.file_list()) - def delete(self, files): - if len(files) == 0: - return - if env['verbose']: - # Utter something - screen.write('\rPurging %d %s from cache...\n' % (len(files), len(files) > 1 and 'files' or 'file')) - map(os.remove, files) - - def file_list(self): - if self.path == None: - # Nothing to do - return [] - # Gather a list of (filename, (size, atime)) within the - # cache directory - file_stat = [(x, os.stat(x)[6:8]) for x in glob.glob(os.path.join(self.path, '*', '*'))] - if file_stat == []: - # Nothing to do - return [] - # Weight the cache files by size (assumed to be roughly - # proportional to the recompilation time) times an exponential - # decay since the ctime, and return a list with the entries - # (filename, size, weight). - current_time = time.time() - file_stat = [(x[0], x[1][0], (current_time - x[1][1])) for x in file_stat] - # Sort by the most resently accessed files (most sensible to keep) first - file_stat.sort(key=lambda x: x[2]) - # Search for the first entry where the storage limit is - # reached - sum, mark = 0, None - for i,x in enumerate(file_stat): - sum += x[1] - if sum > self.limit: - mark = i - break - if mark == None: - return [] - else: - return [x[0] for x in file_stat[mark:]] - - def convert_size(self, size_bytes): - if size_bytes == 0: - return "0 bytes" - size_name = ("bytes", "KB", "MB", "GB", "TB", "PB", "EB", "ZB", "YB") - i = int(math.floor(math.log(size_bytes, 1024))) - p = math.pow(1024, i) - s = round(size_bytes / p, 2) - return "%s %s" % (int(s) if i == 0 else s, size_name[i]) - - def get_size(self, start_path = '.'): - total_size = 0 - for dirpath, dirnames, filenames in os.walk(start_path): - for f in filenames: - fp = os.path.join(dirpath, f) - total_size += os.path.getsize(fp) - return total_size - -def progress_finish(target, source, env): - global node_count, progressor - with open(node_count_fname, 'w') as f: - f.write('%d\n' % node_count) - progressor.delete(progressor.file_list()) - -try: - with open(node_count_fname) as f: - node_count_max = int(f.readline()) -except: - pass -cache_directory = os.environ.get("SCONS_CACHE") -# Simple cache pruning, attached to SCons' progress callback. Trim the -# cache directory to a size not larger than cache_limit. -cache_limit = float(os.getenv("SCONS_CACHE_LIMIT", 1024)) * 1024 * 1024 -progressor = cache_progress(cache_directory, cache_limit) -Progress(progressor, interval = node_count_interval) - -progress_finish_command = Command('progress_finish', [], progress_finish) -AlwaysBuild(progress_finish_command) + def __call__(self, node, *args, **kw): + global node_count, node_count_max, node_count_interval, node_count_fname, show_progress + if show_progress: + # Print the progress percentage + node_count += node_count_interval + if (node_count_max > 0 and node_count <= node_count_max): + screen.write('\r[%3d%%] ' % (node_count * 100 / node_count_max)) + screen.flush() + elif (node_count_max > 0 and node_count > node_count_max): + screen.write('\r[100%] ') + screen.flush() + else: + screen.write('\r[Initial build] ') + screen.flush() + + def delete(self, files): + if len(files) == 0: + return + if env['verbose']: + # Utter something + screen.write('\rPurging %d %s from cache...\n' % (len(files), len(files) > 1 and 'files' or 'file')) + [os.remove(f) for f in files] + + def file_list(self): + if self.path == None: + # Nothing to do + return [] + # Gather a list of (filename, (size, atime)) within the + # cache directory + file_stat = [(x, os.stat(x)[6:8]) for x in glob.glob(os.path.join(self.path, '*', '*'))] + if file_stat == []: + # Nothing to do + return [] + # Weight the cache files by size (assumed to be roughly + # proportional to the recompilation time) times an exponential + # decay since the ctime, and return a list with the entries + # (filename, size, weight). + current_time = time.time() + file_stat = [(x[0], x[1][0], (current_time - x[1][1])) for x in file_stat] + # Sort by the most resently accessed files (most sensible to keep) first + file_stat.sort(key=lambda x: x[2]) + # Search for the first entry where the storage limit is + # reached + sum, mark = 0, None + for i,x in enumerate(file_stat): + sum += x[1] + if sum > self.limit: + mark = i + break + if mark == None: + return [] + else: + return [x[0] for x in file_stat[mark:]] + + def convert_size(self, size_bytes): + if size_bytes == 0: + return "0 bytes" + size_name = ("bytes", "KB", "MB", "GB", "TB", "PB", "EB", "ZB", "YB") + i = int(math.floor(math.log(size_bytes, 1024))) + p = math.pow(1024, i) + s = round(size_bytes / p, 2) + return "%s %s" % (int(s) if i == 0 else s, size_name[i]) + + def get_size(self, start_path = '.'): + total_size = 0 + for dirpath, dirnames, filenames in os.walk(start_path): + for f in filenames: + fp = os.path.join(dirpath, f) + total_size += os.path.getsize(fp) + return total_size + + def progress_finish(target, source, env): + global node_count, progressor + with open(node_count_fname, 'w') as f: + f.write('%d\n' % node_count) + progressor.delete(progressor.file_list()) + + try: + with open(node_count_fname) as f: + node_count_max = int(f.readline()) + except: + pass + + cache_directory = os.environ.get("SCONS_CACHE") + # Simple cache pruning, attached to SCons' progress callback. Trim the + # cache directory to a size not larger than cache_limit. + cache_limit = float(os.getenv("SCONS_CACHE_LIMIT", 1024)) * 1024 * 1024 + progressor = cache_progress(cache_directory, cache_limit) + Progress(progressor, interval = node_count_interval) + + progress_finish_command = Command('progress_finish', [], progress_finish) + AlwaysBuild(progress_finish_command) diff --git a/core/SCsub b/core/SCsub index af83b49fea..383aaf0e12 100644 --- a/core/SCsub +++ b/core/SCsub @@ -18,9 +18,8 @@ gd_cpp = '#include "project_settings.h"\n' gd_cpp += gd_inc gd_cpp += "void ProjectSettings::register_global_defaults() {\n" + gd_call + "\n}\n" -f = open("global_defaults.gen.cpp", "w") -f.write(gd_cpp) -f.close() +with open("global_defaults.gen.cpp", "w") as f: + f.write(gd_cpp) # Generate AES256 script encryption key @@ -47,9 +46,8 @@ if ("SCRIPT_AES256_ENCRYPTION_KEY" in os.environ): txt = "0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0" print("Invalid AES256 encryption key, not 64 bits hex: " + e) -f = open("script_encryption_key.gen.cpp", "w") -f.write("#include \"project_settings.h\"\nuint8_t script_encryption_key[32]={" + txt + "};\n") -f.close() +with open("script_encryption_key.gen.cpp", "w") as f: + f.write("#include \"project_settings.h\"\nuint8_t script_encryption_key[32]={" + txt + "};\n") # Add required thirdparty code. Header paths are hardcoded, we don't need to append @@ -68,7 +66,6 @@ thirdparty_sources = [ "md5.cpp", "pcg.cpp", "triangulator.cpp", - "clipper.cpp", ] thirdparty_sources = [thirdparty_dir + file for file in thirdparty_sources] env.add_source_files(env.core_sources, thirdparty_sources) diff --git a/core/bind/core_bind.cpp b/core/bind/core_bind.cpp index b57b24ee7d..20adf7ff02 100644 --- a/core/bind/core_bind.cpp +++ b/core/bind/core_bind.cpp @@ -205,6 +205,22 @@ String _OS::get_clipboard() const { return OS::get_singleton()->get_clipboard(); } +int _OS::get_video_driver_count() const { + return OS::get_singleton()->get_video_driver_count(); +} + +String _OS::get_video_driver_name(int p_driver) const { + return OS::get_singleton()->get_video_driver_name(p_driver); +} + +int _OS::get_audio_driver_count() const { + return OS::get_singleton()->get_audio_driver_count(); +} + +String _OS::get_audio_driver_name(int p_driver) const { + return OS::get_singleton()->get_audio_driver_name(p_driver); +} + void _OS::set_video_mode(const Size2 &p_size, bool p_fullscreen, bool p_resizeable, int p_screen) { OS::VideoMode vm; @@ -1015,6 +1031,11 @@ void _OS::_bind_methods() { //ClassDB::bind_method(D_METHOD("is_video_mode_resizable","screen"),&_OS::is_video_mode_resizable,DEFVAL(0)); //ClassDB::bind_method(D_METHOD("get_fullscreen_mode_list","screen"),&_OS::get_fullscreen_mode_list,DEFVAL(0)); + ClassDB::bind_method(D_METHOD("get_video_driver_count"), &_OS::get_video_driver_count); + ClassDB::bind_method(D_METHOD("get_video_driver_name"), &_OS::get_video_driver_name); + ClassDB::bind_method(D_METHOD("get_audio_driver_count"), &_OS::get_audio_driver_count); + ClassDB::bind_method(D_METHOD("get_audio_driver_name"), &_OS::get_audio_driver_name); + ClassDB::bind_method(D_METHOD("get_screen_count"), &_OS::get_screen_count); ClassDB::bind_method(D_METHOD("get_current_screen"), &_OS::get_current_screen); ClassDB::bind_method(D_METHOD("set_current_screen", "screen"), &_OS::set_current_screen); @@ -1514,6 +1535,17 @@ bool _File::is_open() const { return f != NULL; } +String _File::get_path() const { + + ERR_FAIL_COND_V(!f, ""); + return f->get_path(); +} + +String _File::get_path_absolute() const { + + ERR_FAIL_COND_V(!f, ""); + return f->get_path_absolute(); +} void _File::seek(int64_t p_position) { @@ -1803,6 +1835,8 @@ void _File::_bind_methods() { ClassDB::bind_method(D_METHOD("open", "path", "flags"), &_File::open); ClassDB::bind_method(D_METHOD("close"), &_File::close); + ClassDB::bind_method(D_METHOD("get_path"), &_File::get_path); + ClassDB::bind_method(D_METHOD("get_path_absolute"), &_File::get_path_absolute); ClassDB::bind_method(D_METHOD("is_open"), &_File::is_open); ClassDB::bind_method(D_METHOD("seek", "position"), &_File::seek); ClassDB::bind_method(D_METHOD("seek_end", "position"), &_File::seek_end, DEFVAL(0)); diff --git a/core/bind/core_bind.h b/core/bind/core_bind.h index 734b57937a..c40abd51f6 100644 --- a/core/bind/core_bind.h +++ b/core/bind/core_bind.h @@ -146,6 +146,12 @@ public: bool is_video_mode_resizable(int p_screen = 0) const; Array get_fullscreen_mode_list(int p_screen = 0) const; + virtual int get_video_driver_count() const; + virtual String get_video_driver_name(int p_driver) const; + + virtual int get_audio_driver_count() const; + virtual String get_audio_driver_name(int p_driver) const; + virtual int get_screen_count() const; virtual int get_current_screen() const; virtual void set_current_screen(int p_screen); @@ -409,6 +415,9 @@ public: void close(); ///< close a file bool is_open() const; ///< true when file is open + String get_path() const; /// returns the path for the current open file + String get_path_absolute() const; /// returns the absolute path for the current open file + void seek(int64_t p_position); ///< seek to a given position void seek_end(int64_t p_position = 0); ///< seek from the end of file int64_t get_position() const; ///< get position in the file diff --git a/core/class_db.cpp b/core/class_db.cpp index afcc8de0f2..3c9dae1acb 100644 --- a/core/class_db.cpp +++ b/core/class_db.cpp @@ -347,7 +347,7 @@ uint64_t ClassDB::get_api_hash(APIType p_api) { OBJTYPE_RLOCK; #ifdef DEBUG_METHODS_ENABLED - uint64_t hash = hash_djb2_one_64(HashMapHasherDefault::hash(VERSION_FULL_NAME)); + uint64_t hash = hash_djb2_one_64(HashMapHasherDefault::hash(VERSION_FULL_CONFIG)); List<StringName> names; diff --git a/core/color.cpp b/core/color.cpp index 27d8e9b891..b2f5889166 100644 --- a/core/color.cpp +++ b/core/color.cpp @@ -402,6 +402,10 @@ String Color::to_html(bool p_alpha) const { Color Color::from_hsv(float p_h, float p_s, float p_v, float p_a) { + p_h = Math::fmod(p_h * 360.0f, 360.0f); + if (p_h < 0.0) + p_h += 360.0f; + const float h_ = p_h / 60.0f; const float c = p_v * p_s; const float x = c * (1.0f - Math::abs(Math::fmod(h_, 2.0f) - 1.0f)); diff --git a/core/command_queue_mt.h b/core/command_queue_mt.h index 3942b961d3..c1439bdc4c 100644 --- a/core/command_queue_mt.h +++ b/core/command_queue_mt.h @@ -309,9 +309,9 @@ class CommandQueueMT { }; uint8_t command_mem[COMMAND_MEM_SIZE]; - uint32_t read_ptr; - uint32_t write_ptr; - uint32_t dealloc_ptr; + uint32_t read_ptr = 0; + uint32_t write_ptr = 0; + uint32_t dealloc_ptr = 0; SyncSemaphore sync_sems[SYNC_SEMAPHORES]; Mutex *mutex; Semaphore *sync; diff --git a/core/io/http_client.cpp b/core/io/http_client.cpp index a9eb9466b7..4d72f744e1 100644 --- a/core/io/http_client.cpp +++ b/core/io/http_client.cpp @@ -298,7 +298,7 @@ Error HTTPClient::poll() { case StreamPeerTCP::STATUS_CONNECTED: { if (ssl) { Ref<StreamPeerSSL> ssl = StreamPeerSSL::create(); - Error err = ssl->connect_to_stream(tcp_connection, ssl_verify_host, ssl_verify_host ? conn_host : String()); + Error err = ssl->connect_to_stream(tcp_connection, ssl_verify_host, conn_host); if (err != OK) { close(); status = STATUS_SSL_HANDSHAKE_ERROR; diff --git a/core/io/marshalls.cpp b/core/io/marshalls.cpp index 9e21287780..2ebe8d6df7 100644 --- a/core/io/marshalls.cpp +++ b/core/io/marshalls.cpp @@ -813,7 +813,7 @@ static void _encode_string(const String &p_string, uint8_t *&buf, int &r_len) { while (r_len % 4) { r_len++; //pad if (buf) { - buf++; + *(buf++) = 0; } } } diff --git a/core/make_binders.py b/core/make_binders.py index 1e581f8ce3..6a7602cd5d 100644 --- a/core/make_binders.py +++ b/core/make_binders.py @@ -265,10 +265,8 @@ def run(target, source, env): else: text += t - f = open(target[0].path, "w") - f.write(text) - f.close() + with open(target[0].path, "w") as f: + f.write(text) - f = open(target[1].path, "w") - f.write(text_ext) - f.close() + with open(target[1].path, "w") as f: + f.write(text_ext) diff --git a/core/math/math_2d.cpp b/core/math/math_2d.cpp index d2e4101999..3767d298a1 100644 --- a/core/math/math_2d.cpp +++ b/core/math/math_2d.cpp @@ -98,11 +98,6 @@ real_t Vector2::cross(const Vector2 &p_other) const { return x * p_other.y - y * p_other.x; } -Vector2 Vector2::cross(real_t p_other) const { - - return Vector2(p_other * y, -p_other * x); -} - Vector2 Vector2::floor() const { return Vector2(Math::floor(x), Math::floor(y)); diff --git a/core/math/math_2d.h b/core/math/math_2d.h index 8928349a44..02d921b67e 100644 --- a/core/math/math_2d.h +++ b/core/math/math_2d.h @@ -104,7 +104,6 @@ struct Vector2 { real_t dot(const Vector2 &p_other) const; real_t cross(const Vector2 &p_other) const; - Vector2 cross(real_t p_other) const; Vector2 project(const Vector2 &p_vec) const; Vector2 plane_project(real_t p_d, const Vector2 &p_vec) const; diff --git a/core/math/math_funcs.cpp b/core/math/math_funcs.cpp index f060a8e4ab..5c8512d8bd 100644 --- a/core/math/math_funcs.cpp +++ b/core/math/math_funcs.cpp @@ -177,18 +177,3 @@ float Math::random(float from, float to) { float ret = (float)r / (float)RANDOM_MAX; return (ret) * (to - from) + from; } - -int Math::wrapi(int value, int min, int max) { - --max; - int rng = max - min + 1; - value = ((value - min) % rng); - if (value < 0) - return max + 1 + value; - else - return min + value; -} - -float Math::wrapf(float value, float min, float max) { - float rng = max - min; - return min + (value - min) - (rng * floor((value - min) / rng)); -} diff --git a/core/math/math_funcs.h b/core/math/math_funcs.h index e15abc6b50..26e87f009b 100644 --- a/core/math/math_funcs.h +++ b/core/math/math_funcs.h @@ -209,8 +209,18 @@ public: static _ALWAYS_INLINE_ double round(double p_val) { return (p_val >= 0) ? Math::floor(p_val + 0.5) : -Math::floor(-p_val + 0.5); } static _ALWAYS_INLINE_ float round(float p_val) { return (p_val >= 0) ? Math::floor(p_val + 0.5) : -Math::floor(-p_val + 0.5); } - static int wrapi(int value, int min, int max); - static float wrapf(float value, float min, float max); + static _ALWAYS_INLINE_ int wrapi(int value, int min, int max) { + int rng = max - min; + return min + ((((value - min) % rng) + rng) % rng); + } + static _ALWAYS_INLINE_ double wrapf(double value, double min, double max) { + double rng = max - min; + return min + (value - min) - (rng * Math::floor((value - min) / rng)); + } + static _ALWAYS_INLINE_ float wrapf(float value, float min, float max) { + float rng = max - min; + return min + (value - min) - (rng * Math::floor((value - min) / rng)); + } // double only, as these functions are mainly used by the editor and not performance-critical, static double ease(double p_x, double p_c); diff --git a/core/math/triangulate.cpp b/core/math/triangulate.cpp index 5bae74ac7e..563ba7268f 100644 --- a/core/math/triangulate.cpp +++ b/core/math/triangulate.cpp @@ -51,7 +51,8 @@ real_t Triangulate::get_area(const Vector<Vector2> &contour) { bool Triangulate::is_inside_triangle(real_t Ax, real_t Ay, real_t Bx, real_t By, real_t Cx, real_t Cy, - real_t Px, real_t Py) + real_t Px, real_t Py, + bool include_edges) { real_t ax, ay, bx, by, cx, cy, apx, apy, bpx, bpy, cpx, cpy; @@ -74,10 +75,14 @@ bool Triangulate::is_inside_triangle(real_t Ax, real_t Ay, cCROSSap = cx * apy - cy * apx; bCROSScp = bx * cpy - by * cpx; - return ((aCROSSbp > 0.0) && (bCROSScp > 0.0) && (cCROSSap > 0.0)); + if (include_edges) { + return ((aCROSSbp > 0.0) && (bCROSScp > 0.0) && (cCROSSap > 0.0)); + } else { + return ((aCROSSbp >= 0.0) && (bCROSScp >= 0.0) && (cCROSSap >= 0.0)); + } }; -bool Triangulate::snip(const Vector<Vector2> &p_contour, int u, int v, int w, int n, const Vector<int> &V) { +bool Triangulate::snip(const Vector<Vector2> &p_contour, int u, int v, int w, int n, const Vector<int> &V, bool relaxed) { int p; real_t Ax, Ay, Bx, By, Cx, Cy, Px, Py; const Vector2 *contour = &p_contour[0]; @@ -91,13 +96,20 @@ bool Triangulate::snip(const Vector<Vector2> &p_contour, int u, int v, int w, in Cx = contour[V[w]].x; Cy = contour[V[w]].y; - if (CMP_EPSILON > (((Bx - Ax) * (Cy - Ay)) - ((By - Ay) * (Cx - Ax)))) return false; + // It can happen that the triangulation ends up with three aligned vertices to deal with. + // In this scenario, making the check below strict may reject the possibility of + // forming a last triangle with these aligned vertices, preventing the triangulatiom + // from completing. + // To avoid that we allow zero-area triangles if all else failed. + float threshold = relaxed ? -CMP_EPSILON : CMP_EPSILON; + + if (threshold > (((Bx - Ax) * (Cy - Ay)) - ((By - Ay) * (Cx - Ax)))) return false; for (p = 0; p < n; p++) { if ((p == u) || (p == v) || (p == w)) continue; Px = contour[V[p]].x; Py = contour[V[p]].y; - if (is_inside_triangle(Ax, Ay, Bx, By, Cx, Cy, Px, Py)) return false; + if (is_inside_triangle(Ax, Ay, Bx, By, Cx, Cy, Px, Py, relaxed)) return false; } return true; @@ -121,6 +133,8 @@ bool Triangulate::triangulate(const Vector<Vector2> &contour, Vector<int> &resul for (int v = 0; v < n; v++) V[v] = (n - 1) - v; + bool relaxed = false; + int nv = n; /* remove nv-2 Vertices, creating 1 triangle every time */ @@ -129,8 +143,20 @@ bool Triangulate::triangulate(const Vector<Vector2> &contour, Vector<int> &resul for (int v = nv - 1; nv > 2;) { /* if we loop, it is probably a non-simple polygon */ if (0 >= (count--)) { - //** Triangulate: ERROR - probable bad polygon! - return false; + if (relaxed) { + //** Triangulate: ERROR - probable bad polygon! + return false; + } else { + // There may be aligned vertices that the strict + // checks prevent from triangulating. In this situation + // we are better off adding flat triangles than + // failing, so we relax the checks and try one last + // round. + // Only relaxing the constraints as a last resort avoids + // degenerate triangles when they aren't necessary. + count = 2 * nv; + relaxed = true; + } } /* three consecutive vertices in current polygon, <u,v,w> */ @@ -141,7 +167,7 @@ bool Triangulate::triangulate(const Vector<Vector2> &contour, Vector<int> &resul int w = v + 1; if (nv <= w) w = 0; /* next */ - if (snip(contour, u, v, w, nv, V)) { + if (snip(contour, u, v, w, nv, V, relaxed)) { int a, b, c, s, t; /* true names of the vertices */ diff --git a/core/math/triangulate.h b/core/math/triangulate.h index e336dc5756..b1a583d0c5 100644 --- a/core/math/triangulate.h +++ b/core/math/triangulate.h @@ -51,10 +51,11 @@ public: static bool is_inside_triangle(real_t Ax, real_t Ay, real_t Bx, real_t By, real_t Cx, real_t Cy, - real_t Px, real_t Py); + real_t Px, real_t Py, + bool include_edges); private: - static bool snip(const Vector<Vector2> &p_contour, int u, int v, int w, int n, const Vector<int> &V); + static bool snip(const Vector<Vector2> &p_contour, int u, int v, int w, int n, const Vector<int> &V, bool relaxed); }; #endif diff --git a/core/os/dir_access.cpp b/core/os/dir_access.cpp index 1941b82602..330a9153ef 100644 --- a/core/os/dir_access.cpp +++ b/core/os/dir_access.cpp @@ -301,8 +301,8 @@ Error DirAccess::copy(String p_from, String p_to, int p_chmod_flags) { FileAccess *fsrc = FileAccess::open(p_from, FileAccess::READ, &err); if (err) { - - ERR_FAIL_COND_V(err, err); + ERR_PRINTS("Failed to open " + p_from); + return err; } FileAccess *fdst = FileAccess::open(p_to, FileAccess::WRITE, &err); @@ -310,7 +310,8 @@ Error DirAccess::copy(String p_from, String p_to, int p_chmod_flags) { fsrc->close(); memdelete(fsrc); - ERR_FAIL_COND_V(err, err); + ERR_PRINTS("Failed to open " + p_to); + return err; } fsrc->seek_end(0); diff --git a/core/os/file_access.h b/core/os/file_access.h index 5d10c1a9aa..c4635fdfbb 100644 --- a/core/os/file_access.h +++ b/core/os/file_access.h @@ -89,6 +89,9 @@ public: virtual void close() = 0; ///< close a file virtual bool is_open() const = 0; ///< true when file is open + virtual String get_path() const { return ""; } /// returns the path for the current open file + virtual String get_path_absolute() const { return ""; } /// returns the absolute path for the current open file + virtual void seek(size_t p_position) = 0; ///< seek to a given position virtual void seek_end(int64_t p_position = 0) = 0; ///< seek from the end of file virtual size_t get_position() const = 0; ///< get position in the file diff --git a/core/os/input_event.cpp b/core/os/input_event.cpp index 12060f31df..b9607632f7 100644 --- a/core/os/input_event.cpp +++ b/core/os/input_event.cpp @@ -962,6 +962,11 @@ Ref<InputEvent> InputEventMagnifyGesture::xformed_by(const Transform2D &p_xform, return ev; } +String InputEventMagnifyGesture::as_text() const { + + return "InputEventMagnifyGesture : factor=" + rtos(get_factor()) + ", position=(" + String(get_position()) + ")"; +} + void InputEventMagnifyGesture::_bind_methods() { ClassDB::bind_method(D_METHOD("set_factor", "factor"), &InputEventMagnifyGesture::set_factor); @@ -999,6 +1004,11 @@ Ref<InputEvent> InputEventPanGesture::xformed_by(const Transform2D &p_xform, con return ev; } +String InputEventPanGesture::as_text() const { + + return "InputEventPanGesture : delta=(" + String(get_delta()) + "), position=(" + String(get_position()) + ")"; +} + void InputEventPanGesture::_bind_methods() { ClassDB::bind_method(D_METHOD("set_delta", "delta"), &InputEventPanGesture::set_delta); diff --git a/core/os/input_event.h b/core/os/input_event.h index ad754d0d1f..0a33ab18a7 100644 --- a/core/os/input_event.h +++ b/core/os/input_event.h @@ -494,6 +494,7 @@ public: real_t get_factor() const; virtual Ref<InputEvent> xformed_by(const Transform2D &p_xform, const Vector2 &p_local_ofs = Vector2()) const; + virtual String as_text() const; InputEventMagnifyGesture(); }; @@ -511,6 +512,7 @@ public: Vector2 get_delta() const; virtual Ref<InputEvent> xformed_by(const Transform2D &p_xform, const Vector2 &p_local_ofs = Vector2()) const; + virtual String as_text() const; InputEventPanGesture(); }; diff --git a/core/os/os.cpp b/core/os/os.cpp index 422acf95dc..618a4bbac3 100644 --- a/core/os/os.cpp +++ b/core/os/os.cpp @@ -34,6 +34,7 @@ #include "input.h" #include "os/file_access.h" #include "project_settings.h" +#include "servers/audio_server.h" #include "version_generated.gen.h" #include <stdarg.h> @@ -627,6 +628,34 @@ void OS::center_window() { set_window_position(Vector2(x, y)); } +int OS::get_video_driver_count() const { + + return 2; +} + +const char *OS::get_video_driver_name(int p_driver) const { + + switch (p_driver) { + case VIDEO_DRIVER_GLES2: + return "GLES2"; + case VIDEO_DRIVER_GLES3: + default: + return "GLES3"; + } +} + +int OS::get_audio_driver_count() const { + + return AudioDriverManager::get_driver_count(); +} + +const char *OS::get_audio_driver_name(int p_driver) const { + + AudioDriver *driver = AudioDriverManager::get_driver(p_driver); + ERR_FAIL_COND_V(!driver, ""); + return AudioDriverManager::get_driver(p_driver)->get_name(); +} + OS::OS() { void *volatile stack_bottom; diff --git a/core/os/os.h b/core/os/os.h index 38e55fa3b7..5a2c998782 100644 --- a/core/os/os.h +++ b/core/os/os.h @@ -44,6 +44,12 @@ @author Juan Linietsky <reduzio@gmail.com> */ +enum VideoDriver { + VIDEO_DRIVER_GLES3, + VIDEO_DRIVER_GLES2, + VIDEO_DRIVER_MAX, +}; + class OS { static OS *singleton; @@ -115,12 +121,6 @@ protected: RenderThreadMode _render_thread_mode; // functions used by main to initialize/deintialize the OS - virtual int get_video_driver_count() const = 0; - virtual const char *get_video_driver_name(int p_driver) const = 0; - - virtual int get_audio_driver_count() const = 0; - virtual const char *get_audio_driver_name(int p_driver) const = 0; - void add_logger(Logger *p_logger); virtual void initialize_core() = 0; @@ -175,6 +175,12 @@ public: virtual VideoMode get_video_mode(int p_screen = 0) const = 0; virtual void get_fullscreen_mode_list(List<VideoMode> *p_list, int p_screen = 0) const = 0; + virtual int get_video_driver_count() const; + virtual const char *get_video_driver_name(int p_driver) const; + + virtual int get_audio_driver_count() const; + virtual const char *get_audio_driver_name(int p_driver) const; + virtual int get_screen_count() const { return 1; } virtual int get_current_screen() const { return 0; } virtual void set_current_screen(int p_screen) {} diff --git a/core/project_settings.cpp b/core/project_settings.cpp index 22cc592697..20d91e7940 100644 --- a/core/project_settings.cpp +++ b/core/project_settings.cpp @@ -692,7 +692,10 @@ Error ProjectSettings::_save_settings_text(const String &p_file, const Map<Strin String vstr; VariantWriter::write_to_string(value, vstr); - file->store_string(F->get() + "=" + vstr + "\n"); + if (F->get().find(" ") != -1) + file->store_string(F->get().quote() + "=" + vstr + "\n"); + else + file->store_string(F->get() + "=" + vstr + "\n"); } } diff --git a/core/script_language.h b/core/script_language.h index d1da0a3b72..6d32fc054c 100644 --- a/core/script_language.h +++ b/core/script_language.h @@ -203,6 +203,7 @@ public: virtual void make_template(const String &p_class_name, const String &p_base_class_name, Ref<Script> &p_script) {} virtual bool is_using_templates() { return false; } virtual bool validate(const String &p_script, int &r_line_error, int &r_col_error, String &r_test_error, const String &p_path = "", List<String> *r_functions = NULL) const = 0; + virtual String validate_path(const String &p_path) const { return ""; } virtual Script *create_script() const = 0; virtual bool has_named_classes() const = 0; virtual bool supports_builtin_mode() const = 0; diff --git a/core/ustring.cpp b/core/ustring.cpp index d445e4ed47..a7a7810837 100644 --- a/core/ustring.cpp +++ b/core/ustring.cpp @@ -1135,6 +1135,36 @@ String String::num_int64(int64_t p_num, int base, bool capitalize_hex) { return s; } +String String::num_uint64(uint64_t p_num, int base, bool capitalize_hex) { + + uint64_t n = p_num; + + int chars = 0; + do { + n /= base; + chars++; + } while (n); + + String s; + s.resize(chars + 1); + CharType *c = s.ptrw(); + c[chars] = 0; + n = p_num; + do { + int mod = ABS(n % base); + if (mod >= 10) { + char a = (capitalize_hex ? 'A' : 'a'); + c[--chars] = a + (mod - 10); + } else { + c[--chars] = '0' + mod; + } + + n /= base; + } while (n); + + return s; +} + String String::num_real(double p_num) { String s; diff --git a/core/ustring.h b/core/ustring.h index 90496b71b6..bb676ce623 100644 --- a/core/ustring.h +++ b/core/ustring.h @@ -146,6 +146,7 @@ public: static String num_scientific(double p_num); static String num_real(double p_num); static String num_int64(int64_t p_num, int base = 10, bool capitalize_hex = false); + static String num_uint64(uint64_t p_num, int base = 10, bool capitalize_hex = false); static String chr(CharType p_char); static String md5(const uint8_t *p_md5); static String hex_encode_buffer(const uint8_t *p_buffer, int p_len); diff --git a/core/variant_call.cpp b/core/variant_call.cpp index d1d45f0e7c..cda7dccf0c 100644 --- a/core/variant_call.cpp +++ b/core/variant_call.cpp @@ -347,7 +347,7 @@ struct _VariantCall { VCALL_LOCALMEM1R(Vector2, bounce); VCALL_LOCALMEM1R(Vector2, reflect); VCALL_LOCALMEM0R(Vector2, angle); - //VCALL_LOCALMEM1R(Vector2,cross); + VCALL_LOCALMEM1R(Vector2, cross); VCALL_LOCALMEM0R(Vector2, abs); VCALL_LOCALMEM1R(Vector2, clamped); @@ -1517,7 +1517,7 @@ void register_variant_methods() { ADDFUNC1R(VECTOR2, VECTOR2, Vector2, slide, VECTOR2, "n", varray()); ADDFUNC1R(VECTOR2, VECTOR2, Vector2, bounce, VECTOR2, "n", varray()); ADDFUNC1R(VECTOR2, VECTOR2, Vector2, reflect, VECTOR2, "n", varray()); - //ADDFUNC1R(VECTOR2,REAL,Vector2,cross,VECTOR2,"with",varray()); + ADDFUNC1R(VECTOR2, REAL, Vector2, cross, VECTOR2, "with", varray()); ADDFUNC0R(VECTOR2, VECTOR2, Vector2, abs, varray()); ADDFUNC1R(VECTOR2, VECTOR2, Vector2, clamped, REAL, "length", varray()); diff --git a/core/variant_op.cpp b/core/variant_op.cpp index 97b469861c..842f5f0af6 100644 --- a/core/variant_op.cpp +++ b/core/variant_op.cpp @@ -177,7 +177,7 @@ bool Variant::booleanize() const { CASE_TYPE(m_prefix, m_op_name, m_name) { \ if (p_b.type == INT) _RETURN(p_a._data.m_type m_op p_b._data._int); \ if (p_b.type == REAL) _RETURN(p_a._data.m_type m_op p_b._data._real); \ - if (p_b.type == NIL) _RETURN(!p_b.type m_op NIL); \ + if (p_b.type == NIL) _RETURN(!(p_b.type m_op NIL)); \ \ _RETURN_FAIL \ }; @@ -252,7 +252,7 @@ bool Variant::booleanize() const { CASE_TYPE(m_prefix, m_op_name, m_name) { \ if (p_b.type == STRING) _RETURN(*reinterpret_cast<const m_type *>(p_a._data._mem) m_op *reinterpret_cast<const String *>(p_b._data._mem)); \ if (p_b.type == NODE_PATH) _RETURN(*reinterpret_cast<const m_type *>(p_a._data._mem) m_op *reinterpret_cast<const NodePath *>(p_b._data._mem)); \ - if (p_b.type == NIL) _RETURN(!p_b.type m_op NIL); \ + if (p_b.type == NIL) _RETURN(!(p_b.type m_op NIL)); \ \ _RETURN_FAIL \ }; @@ -278,7 +278,7 @@ bool Variant::booleanize() const { if (p_b.type == m_name) \ _RETURN(*reinterpret_cast<const m_type *>(p_a._data._mem) m_op *reinterpret_cast<const m_type *>(p_b._data._mem)); \ if (p_b.type == NIL) \ - _RETURN(!p_b.type m_op NIL); \ + _RETURN(!(p_b.type m_op NIL)); \ \ _RETURN_FAIL \ }; @@ -323,7 +323,7 @@ bool Variant::booleanize() const { if (p_b.type == m_name) \ _RETURN(*p_a._data.m_sub m_op *p_b._data.m_sub); \ if (p_b.type == NIL) \ - _RETURN(!p_b.type m_op NIL); \ + _RETURN(!(p_b.type m_op NIL)); \ \ _RETURN_FAIL \ } diff --git a/core/version.h b/core/version.h index 7a55d69ad7..d39172865a 100644 --- a/core/version.h +++ b/core/version.h @@ -30,9 +30,32 @@ #include "version_generated.gen.h" +// Godot versions are of the form <major>.<minor> for the initial release, +// and then <major>.<minor>.<patch> for subsequent bugfix releases where <patch> != 0 +// That's arbitrary, but we find it pretty and it's the current policy. + +// Defines the main "branch" version. Patch versions in this branch should be +// forward-compatible. +// Example: "3.1" +#define VERSION_BRANCH "" _MKSTR(VERSION_MAJOR) "." _MKSTR(VERSION_MINOR) #ifdef VERSION_PATCH -#define VERSION_MKSTRING "" _MKSTR(VERSION_MAJOR) "." _MKSTR(VERSION_MINOR) "." _MKSTR(VERSION_PATCH) "." VERSION_STATUS "." VERSION_BUILD VERSION_MODULE_CONFIG +// Example: "3.1.4" +#define VERSION_NUMBER "" VERSION_BRANCH "." _MKSTR(VERSION_PATCH) #else -#define VERSION_MKSTRING "" _MKSTR(VERSION_MAJOR) "." _MKSTR(VERSION_MINOR) "." VERSION_STATUS "." VERSION_BUILD VERSION_MODULE_CONFIG +// Example: "3.1" +#define VERSION_NUMBER "" VERSION_BRANCH #endif // VERSION_PATCH -#define VERSION_FULL_NAME "" VERSION_NAME " v" VERSION_MKSTRING + +// Describes the full configuration of that Godot version, including the version number, +// the status (beta, stable, etc.) and potential module-specific features (e.g. mono). +// Example: "3.1.4.stable.mono" +#define VERSION_FULL_CONFIG "" VERSION_NUMBER "." VERSION_STATUS VERSION_MODULE_CONFIG + +// Similar to VERSION_FULL_CONFIG, but also includes the (potentially custom) VERSION_BUILD +// description (e.g. official, custom_build, etc.). +// Example: "3.1.4.stable.mono.official" +#define VERSION_FULL_BUILD "" VERSION_FULL_CONFIG "." VERSION_BUILD + +// Same as above, but prepended with Godot's name and a cosmetic "v" for "version". +// Example: "Godot v3.1.4.stable.official.mono" +#define VERSION_FULL_NAME "" VERSION_NAME " v" VERSION_FULL_BUILD diff --git a/doc/classes/@GDScript.xml b/doc/classes/@GDScript.xml index 2444dc4cba..07e428faad 100644 --- a/doc/classes/@GDScript.xml +++ b/doc/classes/@GDScript.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="@GDScript" category="Core" version="3.1-dev"> +<class name="@GDScript" category="Core" version="3.1"> <brief_description> Built-in GDScript functions. </brief_description> diff --git a/doc/classes/@GlobalScope.xml b/doc/classes/@GlobalScope.xml index a434c68a4f..840d884a8c 100644 --- a/doc/classes/@GlobalScope.xml +++ b/doc/classes/@GlobalScope.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="@GlobalScope" category="Core" version="3.1-dev"> +<class name="@GlobalScope" category="Core" version="3.1"> <brief_description> Global scope constants and variables. </brief_description> diff --git a/doc/classes/@NativeScript.xml b/doc/classes/@NativeScript.xml index cc4e97314e..2bf1dc7a7c 100644 --- a/doc/classes/@NativeScript.xml +++ b/doc/classes/@NativeScript.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="@NativeScript" category="Core" version="3.1-dev"> +<class name="@NativeScript" category="Core" version="3.1"> <brief_description> </brief_description> <description> diff --git a/doc/classes/@VisualScript.xml b/doc/classes/@VisualScript.xml index f3a951f722..d4a924a259 100644 --- a/doc/classes/@VisualScript.xml +++ b/doc/classes/@VisualScript.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="@VisualScript" category="Core" version="3.1-dev"> +<class name="@VisualScript" category="Core" version="3.1"> <brief_description> Built-in visual script functions. </brief_description> diff --git a/doc/classes/AABB.xml b/doc/classes/AABB.xml index c0eb8cb417..730c395f10 100644 --- a/doc/classes/AABB.xml +++ b/doc/classes/AABB.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="AABB" category="Built-In Types" version="3.1-dev"> +<class name="AABB" category="Built-In Types" version="3.1"> <brief_description> Axis-Aligned Bounding Box. </brief_description> diff --git a/doc/classes/ARVRAnchor.xml b/doc/classes/ARVRAnchor.xml index 735b1a8e8f..a8366e3405 100644 --- a/doc/classes/ARVRAnchor.xml +++ b/doc/classes/ARVRAnchor.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="ARVRAnchor" inherits="Spatial" category="Core" version="3.1-dev"> +<class name="ARVRAnchor" inherits="Spatial" category="Core" version="3.1"> <brief_description> Anchor point in AR Space </brief_description> diff --git a/doc/classes/ARVRCamera.xml b/doc/classes/ARVRCamera.xml index e8cf433e2b..e74b435e11 100644 --- a/doc/classes/ARVRCamera.xml +++ b/doc/classes/ARVRCamera.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="ARVRCamera" inherits="Camera" category="Core" version="3.1-dev"> +<class name="ARVRCamera" inherits="Camera" category="Core" version="3.1"> <brief_description> A camera node with a few overrules for AR/VR applied such as location tracking. </brief_description> diff --git a/doc/classes/ARVRController.xml b/doc/classes/ARVRController.xml index e9d8f9d568..9c306c3ea4 100644 --- a/doc/classes/ARVRController.xml +++ b/doc/classes/ARVRController.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="ARVRController" inherits="Spatial" category="Core" version="3.1-dev"> +<class name="ARVRController" inherits="Spatial" category="Core" version="3.1"> <brief_description> A spatial node representing a spatially tracked controller. </brief_description> diff --git a/doc/classes/ARVRInterface.xml b/doc/classes/ARVRInterface.xml index ed59b4329b..413370ed0b 100644 --- a/doc/classes/ARVRInterface.xml +++ b/doc/classes/ARVRInterface.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="ARVRInterface" inherits="Reference" category="Core" version="3.1-dev"> +<class name="ARVRInterface" inherits="Reference" category="Core" version="3.1"> <brief_description> Base class for ARVR interface implementation. </brief_description> diff --git a/doc/classes/ARVROrigin.xml b/doc/classes/ARVROrigin.xml index 1b998815aa..80626338f2 100644 --- a/doc/classes/ARVROrigin.xml +++ b/doc/classes/ARVROrigin.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="ARVROrigin" inherits="Spatial" category="Core" version="3.1-dev"> +<class name="ARVROrigin" inherits="Spatial" category="Core" version="3.1"> <brief_description> Our origin point in AR/VR. </brief_description> diff --git a/doc/classes/ARVRPositionalTracker.xml b/doc/classes/ARVRPositionalTracker.xml index 2d1e85e4c4..e703de36f4 100644 --- a/doc/classes/ARVRPositionalTracker.xml +++ b/doc/classes/ARVRPositionalTracker.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="ARVRPositionalTracker" inherits="Object" category="Core" version="3.1-dev"> +<class name="ARVRPositionalTracker" inherits="Object" category="Core" version="3.1"> <brief_description> A tracked object </brief_description> diff --git a/doc/classes/ARVRServer.xml b/doc/classes/ARVRServer.xml index 8e5dc146ad..965fad1961 100644 --- a/doc/classes/ARVRServer.xml +++ b/doc/classes/ARVRServer.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="ARVRServer" inherits="Object" category="Core" version="3.1-dev"> +<class name="ARVRServer" inherits="Object" category="Core" version="3.1"> <brief_description> This is our AR/VR Server. </brief_description> diff --git a/doc/classes/AStar.xml b/doc/classes/AStar.xml index 1a192f861b..482566ee9f 100644 --- a/doc/classes/AStar.xml +++ b/doc/classes/AStar.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="AStar" inherits="Reference" category="Core" version="3.1-dev"> +<class name="AStar" inherits="Reference" category="Core" version="3.1"> <brief_description> AStar class representation that uses vectors as edges. </brief_description> diff --git a/doc/classes/AcceptDialog.xml b/doc/classes/AcceptDialog.xml index 614e2e9430..99a3f59487 100644 --- a/doc/classes/AcceptDialog.xml +++ b/doc/classes/AcceptDialog.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="AcceptDialog" inherits="WindowDialog" category="Core" version="3.1-dev"> +<class name="AcceptDialog" inherits="WindowDialog" category="Core" version="3.1"> <brief_description> Base dialog for user notification. </brief_description> diff --git a/doc/classes/AnimatedSprite.xml b/doc/classes/AnimatedSprite.xml index a4892a4c71..a6521c0cd1 100644 --- a/doc/classes/AnimatedSprite.xml +++ b/doc/classes/AnimatedSprite.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="AnimatedSprite" inherits="Node2D" category="Core" version="3.1-dev"> +<class name="AnimatedSprite" inherits="Node2D" category="Core" version="3.1"> <brief_description> Sprite node that can use multiple textures for animation. </brief_description> diff --git a/doc/classes/AnimatedSprite3D.xml b/doc/classes/AnimatedSprite3D.xml index 358524d761..733d565676 100644 --- a/doc/classes/AnimatedSprite3D.xml +++ b/doc/classes/AnimatedSprite3D.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="AnimatedSprite3D" inherits="SpriteBase3D" category="Core" version="3.1-dev"> +<class name="AnimatedSprite3D" inherits="SpriteBase3D" category="Core" version="3.1"> <brief_description> 2D sprite node in 3D world, that can use multiple 2D textures for animation. </brief_description> diff --git a/doc/classes/Animation.xml b/doc/classes/Animation.xml index 96e78bae9d..ea503f8aa9 100644 --- a/doc/classes/Animation.xml +++ b/doc/classes/Animation.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="Animation" inherits="Resource" category="Core" version="3.1-dev"> +<class name="Animation" inherits="Resource" category="Core" version="3.1"> <brief_description> Contains data used to animate everything in the engine. </brief_description> diff --git a/doc/classes/AnimationPlayer.xml b/doc/classes/AnimationPlayer.xml index d791cd88dd..178c714a20 100644 --- a/doc/classes/AnimationPlayer.xml +++ b/doc/classes/AnimationPlayer.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="AnimationPlayer" inherits="Node" category="Core" version="3.1-dev"> +<class name="AnimationPlayer" inherits="Node" category="Core" version="3.1"> <brief_description> Container and player of [Animation] resources. </brief_description> diff --git a/doc/classes/AnimationTreePlayer.xml b/doc/classes/AnimationTreePlayer.xml index ca743bfb29..49b4c6b43e 100644 --- a/doc/classes/AnimationTreePlayer.xml +++ b/doc/classes/AnimationTreePlayer.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="AnimationTreePlayer" inherits="Node" category="Core" version="3.1-dev"> +<class name="AnimationTreePlayer" inherits="Node" category="Core" version="3.1"> <brief_description> Animation Player that uses a node graph for blending Animations. </brief_description> diff --git a/doc/classes/Area.xml b/doc/classes/Area.xml index 3c8a6a9269..5c56b5e21b 100644 --- a/doc/classes/Area.xml +++ b/doc/classes/Area.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="Area" inherits="CollisionObject" category="Core" version="3.1-dev"> +<class name="Area" inherits="CollisionObject" category="Core" version="3.1"> <brief_description> General purpose area node for detection and 3D physics influence. </brief_description> @@ -192,7 +192,7 @@ <argument index="0" name="body" type="Object"> </argument> <description> - Emitted when a [PhysicsBody2D] object exits. + Emitted when a [PhysicsBody] object exits. </description> </signal> <signal name="body_shape_entered"> @@ -205,7 +205,7 @@ <argument index="3" name="area_shape" type="int"> </argument> <description> - Emitted when a [PhysicsBody2D] object enters, reporting which shapes overlapped. + Emitted when a [PhysicsBody] object enters, reporting which shapes overlapped. </description> </signal> <signal name="body_shape_exited"> @@ -218,7 +218,7 @@ <argument index="3" name="area_shape" type="int"> </argument> <description> - Emitted when a [PhysicsBody2D] object exits, reporting which shapes were overlapping. + Emitted when a [PhysicsBody] object exits, reporting which shapes were overlapping. </description> </signal> </signals> diff --git a/doc/classes/Area2D.xml b/doc/classes/Area2D.xml index 3cfabee27f..c50ccefc4c 100644 --- a/doc/classes/Area2D.xml +++ b/doc/classes/Area2D.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="Area2D" inherits="CollisionObject2D" category="Core" version="3.1-dev"> +<class name="Area2D" inherits="CollisionObject2D" category="Core" version="3.1"> <brief_description> 2D area for detection and 2D physics influence. </brief_description> diff --git a/doc/classes/Array.xml b/doc/classes/Array.xml index 1e129d70d0..2e2176743f 100644 --- a/doc/classes/Array.xml +++ b/doc/classes/Array.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="Array" category="Built-In Types" version="3.1-dev"> +<class name="Array" category="Built-In Types" version="3.1"> <brief_description> Generic array datatype. </brief_description> @@ -265,6 +265,11 @@ Searches the array in reverse order. Optionally, a start search index can be passed. If negative, the start index is considered relative to the end of the array. </description> </method> + <method name="shuffle"> + <description> + Shuffle the array such that the items will have a random order. + </description> + </method> <method name="size"> <return type="int"> </return> @@ -296,11 +301,6 @@ [/codeblock] </description> </method> - <method name="shuffle"> - <description> - Shuffle the array such that the items will have a random order. - </description> - </method> </methods> <constants> </constants> diff --git a/doc/classes/ArrayMesh.xml b/doc/classes/ArrayMesh.xml index 9ea76e2702..c25044b120 100644 --- a/doc/classes/ArrayMesh.xml +++ b/doc/classes/ArrayMesh.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="ArrayMesh" inherits="Mesh" category="Core" version="3.1-dev"> +<class name="ArrayMesh" inherits="Mesh" category="Core" version="3.1"> <brief_description> </brief_description> <description> diff --git a/doc/classes/AtlasTexture.xml b/doc/classes/AtlasTexture.xml index 77ddbb3343..409c40e809 100644 --- a/doc/classes/AtlasTexture.xml +++ b/doc/classes/AtlasTexture.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="AtlasTexture" inherits="Texture" category="Core" version="3.1-dev"> +<class name="AtlasTexture" inherits="Texture" category="Core" version="3.1"> <brief_description> Packs multiple small textures in a single, bigger one. Helps to optimize video memory costs and render calls. </brief_description> diff --git a/doc/classes/AudioBusLayout.xml b/doc/classes/AudioBusLayout.xml index c4e111a792..c43da3e233 100644 --- a/doc/classes/AudioBusLayout.xml +++ b/doc/classes/AudioBusLayout.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="AudioBusLayout" inherits="Resource" category="Core" version="3.1-dev"> +<class name="AudioBusLayout" inherits="Resource" category="Core" version="3.1"> <brief_description> Stores information about the audiobusses. </brief_description> diff --git a/doc/classes/AudioEffect.xml b/doc/classes/AudioEffect.xml index 4d33b458a0..acbc96e70e 100644 --- a/doc/classes/AudioEffect.xml +++ b/doc/classes/AudioEffect.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="AudioEffect" inherits="Resource" category="Core" version="3.1-dev"> +<class name="AudioEffect" inherits="Resource" category="Core" version="3.1"> <brief_description> Audio Effect For Audio. </brief_description> diff --git a/doc/classes/AudioEffectAmplify.xml b/doc/classes/AudioEffectAmplify.xml index 2c0cbff8b4..3582ddc4f7 100644 --- a/doc/classes/AudioEffectAmplify.xml +++ b/doc/classes/AudioEffectAmplify.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="AudioEffectAmplify" inherits="AudioEffect" category="Core" version="3.1-dev"> +<class name="AudioEffectAmplify" inherits="AudioEffect" category="Core" version="3.1"> <brief_description> Adds a Amplify audio effect to an Audio bus. Increases or decreases the volume of the selected audio bus. diff --git a/doc/classes/AudioEffectBandLimitFilter.xml b/doc/classes/AudioEffectBandLimitFilter.xml index c9e9520dfe..9eba806ad5 100644 --- a/doc/classes/AudioEffectBandLimitFilter.xml +++ b/doc/classes/AudioEffectBandLimitFilter.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="AudioEffectBandLimitFilter" inherits="AudioEffectFilter" category="Core" version="3.1-dev"> +<class name="AudioEffectBandLimitFilter" inherits="AudioEffectFilter" category="Core" version="3.1"> <brief_description> Adds a band limit filter to the Audio Bus. </brief_description> diff --git a/doc/classes/AudioEffectBandPassFilter.xml b/doc/classes/AudioEffectBandPassFilter.xml index cc8e351586..11aab3e86d 100644 --- a/doc/classes/AudioEffectBandPassFilter.xml +++ b/doc/classes/AudioEffectBandPassFilter.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="AudioEffectBandPassFilter" inherits="AudioEffectFilter" category="Core" version="3.1-dev"> +<class name="AudioEffectBandPassFilter" inherits="AudioEffectFilter" category="Core" version="3.1"> <brief_description> Adds a band pass filter to the Audio Bus. </brief_description> diff --git a/doc/classes/AudioEffectChorus.xml b/doc/classes/AudioEffectChorus.xml index 6890fc92d9..43e14b3964 100644 --- a/doc/classes/AudioEffectChorus.xml +++ b/doc/classes/AudioEffectChorus.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="AudioEffectChorus" inherits="AudioEffect" category="Core" version="3.1-dev"> +<class name="AudioEffectChorus" inherits="AudioEffect" category="Core" version="3.1"> <brief_description> Adds a chorus audio effect. </brief_description> diff --git a/doc/classes/AudioEffectCompressor.xml b/doc/classes/AudioEffectCompressor.xml index 33225a64ab..fa81bcf030 100644 --- a/doc/classes/AudioEffectCompressor.xml +++ b/doc/classes/AudioEffectCompressor.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="AudioEffectCompressor" inherits="AudioEffect" category="Core" version="3.1-dev"> +<class name="AudioEffectCompressor" inherits="AudioEffect" category="Core" version="3.1"> <brief_description> Adds a Compressor audio effect to an Audio bus. Reduces sounds that exceed a certain threshold level, smooths out the dynamics and increases the overall volume. diff --git a/doc/classes/AudioEffectDelay.xml b/doc/classes/AudioEffectDelay.xml index 1c5757eca3..7c9d11111c 100644 --- a/doc/classes/AudioEffectDelay.xml +++ b/doc/classes/AudioEffectDelay.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="AudioEffectDelay" inherits="AudioEffect" category="Core" version="3.1-dev"> +<class name="AudioEffectDelay" inherits="AudioEffect" category="Core" version="3.1"> <brief_description> Adds a Delay audio effect to an Audio bus. Plays input signal back after a period of time. Two tap delay and feedback options. diff --git a/doc/classes/AudioEffectDistortion.xml b/doc/classes/AudioEffectDistortion.xml index c33dced31e..74d12df554 100644 --- a/doc/classes/AudioEffectDistortion.xml +++ b/doc/classes/AudioEffectDistortion.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="AudioEffectDistortion" inherits="AudioEffect" category="Core" version="3.1-dev"> +<class name="AudioEffectDistortion" inherits="AudioEffect" category="Core" version="3.1"> <brief_description> Adds a Distortion audio effect to an Audio bus. Modify the sound to make it dirty. diff --git a/doc/classes/AudioEffectEQ.xml b/doc/classes/AudioEffectEQ.xml index f6f44f2cb6..35a6f7557d 100644 --- a/doc/classes/AudioEffectEQ.xml +++ b/doc/classes/AudioEffectEQ.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="AudioEffectEQ" inherits="AudioEffect" category="Core" version="3.1-dev"> +<class name="AudioEffectEQ" inherits="AudioEffect" category="Core" version="3.1"> <brief_description> Base class for audio equalizers. Gives you control over frequencies. Use it to create a custom equalizer if [AudioEffectEQ6], [AudioEffectEQ10] or [AudioEffectEQ21] don't fit your needs. diff --git a/doc/classes/AudioEffectEQ10.xml b/doc/classes/AudioEffectEQ10.xml index 201a26843c..f88a954417 100644 --- a/doc/classes/AudioEffectEQ10.xml +++ b/doc/classes/AudioEffectEQ10.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="AudioEffectEQ10" inherits="AudioEffectEQ" category="Core" version="3.1-dev"> +<class name="AudioEffectEQ10" inherits="AudioEffectEQ" category="Core" version="3.1"> <brief_description> Adds a 10-band equalizer audio effect to an Audio bus. Gives you control over frequencies from 31 Hz to 16000 Hz. Each frequency can be modulated between -60/+24 dB. diff --git a/doc/classes/AudioEffectEQ21.xml b/doc/classes/AudioEffectEQ21.xml index df0a536157..86d2189f27 100644 --- a/doc/classes/AudioEffectEQ21.xml +++ b/doc/classes/AudioEffectEQ21.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="AudioEffectEQ21" inherits="AudioEffectEQ" category="Core" version="3.1-dev"> +<class name="AudioEffectEQ21" inherits="AudioEffectEQ" category="Core" version="3.1"> <brief_description> Adds a 21-band equalizer audio effect to an Audio bus. Gives you control over frequencies from 22 Hz to 22000 Hz. Each frequency can be modulated between -60/+24 dB. diff --git a/doc/classes/AudioEffectEQ6.xml b/doc/classes/AudioEffectEQ6.xml index fe17a35d64..8f789cdbdd 100644 --- a/doc/classes/AudioEffectEQ6.xml +++ b/doc/classes/AudioEffectEQ6.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="AudioEffectEQ6" inherits="AudioEffectEQ" category="Core" version="3.1-dev"> +<class name="AudioEffectEQ6" inherits="AudioEffectEQ" category="Core" version="3.1"> <brief_description> Adds a 6-band equalizer audio effect to an Audio bus. Gives you control over frequencies from 32 Hz to 10000 Hz. Each frequency can be modulated between -60/+24 dB. diff --git a/doc/classes/AudioEffectFilter.xml b/doc/classes/AudioEffectFilter.xml index 75dc9b292d..5a86c092a0 100644 --- a/doc/classes/AudioEffectFilter.xml +++ b/doc/classes/AudioEffectFilter.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="AudioEffectFilter" inherits="AudioEffect" category="Core" version="3.1-dev"> +<class name="AudioEffectFilter" inherits="AudioEffect" category="Core" version="3.1"> <brief_description> Adds a filter to the Audio Bus. </brief_description> diff --git a/doc/classes/AudioEffectHighPassFilter.xml b/doc/classes/AudioEffectHighPassFilter.xml index 148ab83cb6..3d487fc783 100644 --- a/doc/classes/AudioEffectHighPassFilter.xml +++ b/doc/classes/AudioEffectHighPassFilter.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="AudioEffectHighPassFilter" inherits="AudioEffectFilter" category="Core" version="3.1-dev"> +<class name="AudioEffectHighPassFilter" inherits="AudioEffectFilter" category="Core" version="3.1"> <brief_description> Adds a high pass filter to the Audio Bus. </brief_description> diff --git a/doc/classes/AudioEffectHighShelfFilter.xml b/doc/classes/AudioEffectHighShelfFilter.xml index e52578dc3a..ca2312ba6a 100644 --- a/doc/classes/AudioEffectHighShelfFilter.xml +++ b/doc/classes/AudioEffectHighShelfFilter.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="AudioEffectHighShelfFilter" inherits="AudioEffectFilter" category="Core" version="3.1-dev"> +<class name="AudioEffectHighShelfFilter" inherits="AudioEffectFilter" category="Core" version="3.1"> <brief_description> </brief_description> <description> diff --git a/doc/classes/AudioEffectLimiter.xml b/doc/classes/AudioEffectLimiter.xml index 6c61300e34..9e791f02d7 100644 --- a/doc/classes/AudioEffectLimiter.xml +++ b/doc/classes/AudioEffectLimiter.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="AudioEffectLimiter" inherits="AudioEffect" category="Core" version="3.1-dev"> +<class name="AudioEffectLimiter" inherits="AudioEffect" category="Core" version="3.1"> <brief_description> Adds a soft clip Limiter audio effect to an Audio bus. </brief_description> diff --git a/doc/classes/AudioEffectLowPassFilter.xml b/doc/classes/AudioEffectLowPassFilter.xml index cc357ae9ee..3facd8b665 100644 --- a/doc/classes/AudioEffectLowPassFilter.xml +++ b/doc/classes/AudioEffectLowPassFilter.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="AudioEffectLowPassFilter" inherits="AudioEffectFilter" category="Core" version="3.1-dev"> +<class name="AudioEffectLowPassFilter" inherits="AudioEffectFilter" category="Core" version="3.1"> <brief_description> Adds a low pass filter to the Audio Bus. </brief_description> diff --git a/doc/classes/AudioEffectLowShelfFilter.xml b/doc/classes/AudioEffectLowShelfFilter.xml index be9bde1b69..aadbf30eaa 100644 --- a/doc/classes/AudioEffectLowShelfFilter.xml +++ b/doc/classes/AudioEffectLowShelfFilter.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="AudioEffectLowShelfFilter" inherits="AudioEffectFilter" category="Core" version="3.1-dev"> +<class name="AudioEffectLowShelfFilter" inherits="AudioEffectFilter" category="Core" version="3.1"> <brief_description> </brief_description> <description> diff --git a/doc/classes/AudioEffectNotchFilter.xml b/doc/classes/AudioEffectNotchFilter.xml index 7aec435bfa..741931f262 100644 --- a/doc/classes/AudioEffectNotchFilter.xml +++ b/doc/classes/AudioEffectNotchFilter.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="AudioEffectNotchFilter" inherits="AudioEffectFilter" category="Core" version="3.1-dev"> +<class name="AudioEffectNotchFilter" inherits="AudioEffectFilter" category="Core" version="3.1"> <brief_description> Adds a notch filter to the Audio Bus. </brief_description> diff --git a/doc/classes/AudioEffectPanner.xml b/doc/classes/AudioEffectPanner.xml index a75918958e..cbd14de905 100644 --- a/doc/classes/AudioEffectPanner.xml +++ b/doc/classes/AudioEffectPanner.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="AudioEffectPanner" inherits="AudioEffect" category="Core" version="3.1-dev"> +<class name="AudioEffectPanner" inherits="AudioEffect" category="Core" version="3.1"> <brief_description> Adds a Panner audio effect to an Audio bus. Pans sound left or right. </brief_description> diff --git a/doc/classes/AudioEffectPhaser.xml b/doc/classes/AudioEffectPhaser.xml index e276ed14b6..10566d089b 100644 --- a/doc/classes/AudioEffectPhaser.xml +++ b/doc/classes/AudioEffectPhaser.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="AudioEffectPhaser" inherits="AudioEffect" category="Core" version="3.1-dev"> +<class name="AudioEffectPhaser" inherits="AudioEffect" category="Core" version="3.1"> <brief_description> Adds a Phaser audio effect to an Audio bus. Combines the original signal with a copy that is slightly out of phase with the original. diff --git a/doc/classes/AudioEffectPitchShift.xml b/doc/classes/AudioEffectPitchShift.xml index 4e4658580a..99095bae44 100644 --- a/doc/classes/AudioEffectPitchShift.xml +++ b/doc/classes/AudioEffectPitchShift.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="AudioEffectPitchShift" inherits="AudioEffect" category="Core" version="3.1-dev"> +<class name="AudioEffectPitchShift" inherits="AudioEffect" category="Core" version="3.1"> <brief_description> Adds a Pitch shift audio effect to an Audio bus. Raises or lowers the pitch of original sound. diff --git a/doc/classes/AudioEffectReverb.xml b/doc/classes/AudioEffectReverb.xml index 8453e4b11b..fb2009105d 100644 --- a/doc/classes/AudioEffectReverb.xml +++ b/doc/classes/AudioEffectReverb.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="AudioEffectReverb" inherits="AudioEffect" category="Core" version="3.1-dev"> +<class name="AudioEffectReverb" inherits="AudioEffect" category="Core" version="3.1"> <brief_description> Adds a Reverb audio effect to an Audio bus. Simulates the sound of acoustic environments such as rooms, concert halls, caverns, or an open spaces. diff --git a/doc/classes/AudioEffectStereoEnhance.xml b/doc/classes/AudioEffectStereoEnhance.xml index 508dc96fb0..ae296d81a0 100644 --- a/doc/classes/AudioEffectStereoEnhance.xml +++ b/doc/classes/AudioEffectStereoEnhance.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="AudioEffectStereoEnhance" inherits="AudioEffect" category="Core" version="3.1-dev"> +<class name="AudioEffectStereoEnhance" inherits="AudioEffect" category="Core" version="3.1"> <brief_description> </brief_description> <description> diff --git a/doc/classes/AudioServer.xml b/doc/classes/AudioServer.xml index 9618f0b066..0be91427b1 100644 --- a/doc/classes/AudioServer.xml +++ b/doc/classes/AudioServer.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="AudioServer" inherits="Object" category="Core" version="3.1-dev"> +<class name="AudioServer" inherits="Object" category="Core" version="3.1"> <brief_description> Server interface for low level audio access. </brief_description> diff --git a/doc/classes/AudioStream.xml b/doc/classes/AudioStream.xml index cbb16c3198..d332277248 100644 --- a/doc/classes/AudioStream.xml +++ b/doc/classes/AudioStream.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="AudioStream" inherits="Resource" category="Core" version="3.1-dev"> +<class name="AudioStream" inherits="Resource" category="Core" version="3.1"> <brief_description> Base class for audio streams. </brief_description> diff --git a/doc/classes/AudioStreamPlayback.xml b/doc/classes/AudioStreamPlayback.xml index a27ab1d3a2..0960935ad9 100644 --- a/doc/classes/AudioStreamPlayback.xml +++ b/doc/classes/AudioStreamPlayback.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="AudioStreamPlayback" inherits="Reference" category="Core" version="3.1-dev"> +<class name="AudioStreamPlayback" inherits="Reference" category="Core" version="3.1"> <brief_description> Meta class for playing back audio. </brief_description> diff --git a/doc/classes/AudioStreamPlayer.xml b/doc/classes/AudioStreamPlayer.xml index f7c8f76182..4a69695ae5 100644 --- a/doc/classes/AudioStreamPlayer.xml +++ b/doc/classes/AudioStreamPlayer.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="AudioStreamPlayer" inherits="Node" category="Core" version="3.1-dev"> +<class name="AudioStreamPlayer" inherits="Node" category="Core" version="3.1"> <brief_description> Plays back audio. </brief_description> diff --git a/doc/classes/AudioStreamPlayer2D.xml b/doc/classes/AudioStreamPlayer2D.xml index 6594c9c8b9..495d37e6b8 100644 --- a/doc/classes/AudioStreamPlayer2D.xml +++ b/doc/classes/AudioStreamPlayer2D.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="AudioStreamPlayer2D" inherits="Node2D" category="Core" version="3.1-dev"> +<class name="AudioStreamPlayer2D" inherits="Node2D" category="Core" version="3.1"> <brief_description> Plays audio in 2D. </brief_description> diff --git a/doc/classes/AudioStreamPlayer3D.xml b/doc/classes/AudioStreamPlayer3D.xml index 7eb1ff2b91..1ab5184684 100644 --- a/doc/classes/AudioStreamPlayer3D.xml +++ b/doc/classes/AudioStreamPlayer3D.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="AudioStreamPlayer3D" inherits="Spatial" category="Core" version="3.1-dev"> +<class name="AudioStreamPlayer3D" inherits="Spatial" category="Core" version="3.1"> <brief_description> Plays 3D sound in 3D space </brief_description> diff --git a/doc/classes/AudioStreamRandomPitch.xml b/doc/classes/AudioStreamRandomPitch.xml index 362504d00d..992c731d47 100644 --- a/doc/classes/AudioStreamRandomPitch.xml +++ b/doc/classes/AudioStreamRandomPitch.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="AudioStreamRandomPitch" inherits="AudioStream" category="Core" version="3.1-dev"> +<class name="AudioStreamRandomPitch" inherits="AudioStream" category="Core" version="3.1"> <brief_description> Plays audio with random pitch tweaking. </brief_description> diff --git a/doc/classes/AudioStreamSample.xml b/doc/classes/AudioStreamSample.xml index 224d1802dd..8b6651abe7 100644 --- a/doc/classes/AudioStreamSample.xml +++ b/doc/classes/AudioStreamSample.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="AudioStreamSample" inherits="AudioStream" category="Core" version="3.1-dev"> +<class name="AudioStreamSample" inherits="AudioStream" category="Core" version="3.1"> <brief_description> Plays audio. </brief_description> diff --git a/doc/classes/BackBufferCopy.xml b/doc/classes/BackBufferCopy.xml index 05a10da3ac..7070fdec4c 100644 --- a/doc/classes/BackBufferCopy.xml +++ b/doc/classes/BackBufferCopy.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="BackBufferCopy" inherits="Node2D" category="Core" version="3.1-dev"> +<class name="BackBufferCopy" inherits="Node2D" category="Core" version="3.1"> <brief_description> Copies a region of the screen (or the whole screen) to a buffer so it can be accessed with the texscreen() shader instruction. </brief_description> diff --git a/doc/classes/BakedLightmap.xml b/doc/classes/BakedLightmap.xml index 98ba28adeb..45c60302a6 100644 --- a/doc/classes/BakedLightmap.xml +++ b/doc/classes/BakedLightmap.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="BakedLightmap" inherits="VisualInstance" category="Core" version="3.1-dev"> +<class name="BakedLightmap" inherits="VisualInstance" category="Core" version="3.1"> <brief_description> </brief_description> <description> diff --git a/doc/classes/BakedLightmapData.xml b/doc/classes/BakedLightmapData.xml index 49f09dc32b..8ee10b0b8b 100644 --- a/doc/classes/BakedLightmapData.xml +++ b/doc/classes/BakedLightmapData.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="BakedLightmapData" inherits="Resource" category="Core" version="3.1-dev"> +<class name="BakedLightmapData" inherits="Resource" category="Core" version="3.1"> <brief_description> </brief_description> <description> diff --git a/doc/classes/BaseButton.xml b/doc/classes/BaseButton.xml index 0af7b6993c..2f44179adb 100644 --- a/doc/classes/BaseButton.xml +++ b/doc/classes/BaseButton.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="BaseButton" inherits="Control" category="Core" version="3.1-dev"> +<class name="BaseButton" inherits="Control" category="Core" version="3.1"> <brief_description> Base class for different kinds of buttons. </brief_description> diff --git a/doc/classes/Basis.xml b/doc/classes/Basis.xml index 2bca7d7c1b..f7270fa5f9 100644 --- a/doc/classes/Basis.xml +++ b/doc/classes/Basis.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="Basis" category="Built-In Types" version="3.1-dev"> +<class name="Basis" category="Built-In Types" version="3.1"> <brief_description> 3x3 matrix datatype. </brief_description> diff --git a/doc/classes/BitMap.xml b/doc/classes/BitMap.xml index 1d2fc950f0..98f554ebaa 100644 --- a/doc/classes/BitMap.xml +++ b/doc/classes/BitMap.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="BitMap" inherits="Resource" category="Core" version="3.1-dev"> +<class name="BitMap" inherits="Resource" category="Core" version="3.1"> <brief_description> Boolean matrix. </brief_description> @@ -25,8 +25,10 @@ </return> <argument index="0" name="image" type="Image"> </argument> + <argument index="1" name="threshold" type="float" default="0.1"> + </argument> <description> - Creates a bitmap that matches the given image dimensions, every element of the bitmap is set to false if the alpha value of the image at that position is 0, and true in other case. + Creates a bitmap that matches the given image dimensions, every element of the bitmap is set to false if the alpha value of the image at that position is equal to [code]threshold[/code] or less, and true in other case. </description> </method> <method name="get_bit" qualifiers="const"> diff --git a/doc/classes/BitmapFont.xml b/doc/classes/BitmapFont.xml index cff8951a4c..c943caf636 100644 --- a/doc/classes/BitmapFont.xml +++ b/doc/classes/BitmapFont.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="BitmapFont" inherits="Font" category="Core" version="3.1-dev"> +<class name="BitmapFont" inherits="Font" category="Core" version="3.1"> <brief_description> Renders text using [code]*.fnt[/code] fonts. </brief_description> diff --git a/doc/classes/BoneAttachment.xml b/doc/classes/BoneAttachment.xml index 3b7cd3fff2..a85453a415 100644 --- a/doc/classes/BoneAttachment.xml +++ b/doc/classes/BoneAttachment.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="BoneAttachment" inherits="Spatial" category="Core" version="3.1-dev"> +<class name="BoneAttachment" inherits="Spatial" category="Core" version="3.1"> <brief_description> A node that will attach to a bone. </brief_description> diff --git a/doc/classes/BoxContainer.xml b/doc/classes/BoxContainer.xml index 542703bae7..3fbad58a24 100644 --- a/doc/classes/BoxContainer.xml +++ b/doc/classes/BoxContainer.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="BoxContainer" inherits="Container" category="Core" version="3.1-dev"> +<class name="BoxContainer" inherits="Container" category="Core" version="3.1"> <brief_description> Base class for box containers. </brief_description> diff --git a/doc/classes/BoxShape.xml b/doc/classes/BoxShape.xml index 33ba197bec..d98a188870 100644 --- a/doc/classes/BoxShape.xml +++ b/doc/classes/BoxShape.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="BoxShape" inherits="Shape" category="Core" version="3.1-dev"> +<class name="BoxShape" inherits="Shape" category="Core" version="3.1"> <brief_description> Box shape resource. </brief_description> diff --git a/doc/classes/Button.xml b/doc/classes/Button.xml index 7783951cf9..382a538f2b 100644 --- a/doc/classes/Button.xml +++ b/doc/classes/Button.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="Button" inherits="BaseButton" category="Core" version="3.1-dev"> +<class name="Button" inherits="BaseButton" category="Core" version="3.1"> <brief_description> Standard themed Button. </brief_description> diff --git a/doc/classes/ButtonGroup.xml b/doc/classes/ButtonGroup.xml index ebeb1e0aa0..e839c3e750 100644 --- a/doc/classes/ButtonGroup.xml +++ b/doc/classes/ButtonGroup.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="ButtonGroup" inherits="Resource" category="Core" version="3.1-dev"> +<class name="ButtonGroup" inherits="Resource" category="Core" version="3.1"> <brief_description> Group of Buttons. </brief_description> diff --git a/doc/classes/Camera.xml b/doc/classes/Camera.xml index 226277d178..0b7cd4ef7a 100644 --- a/doc/classes/Camera.xml +++ b/doc/classes/Camera.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="Camera" inherits="Spatial" category="Core" version="3.1-dev"> +<class name="Camera" inherits="Spatial" category="Core" version="3.1"> <brief_description> Camera node, displays from a point of view. </brief_description> @@ -133,7 +133,7 @@ The camera's field of view angle (in degrees). Only applicable in perspective mode. Since [member keep_aspect] locks one axis, [code]fov[/code] sets the other axis' field of view angle. </member> <member name="h_offset" type="float" setter="set_h_offset" getter="get_h_offset"> - The horizontal (X) offset of the Camear viewport. + The horizontal (X) offset of the Camera viewport. </member> <member name="keep_aspect" type="int" setter="set_keep_aspect_mode" getter="get_keep_aspect_mode" enum="Camera.KeepAspect"> The axis to lock during [member fov]/[member size] adjustments. @@ -148,7 +148,7 @@ The camera's size measured as 1/2 the width or height. Only applicable in orthogonal mode. Since [member keep_aspect] locks on axis, [code]size[/code] sets the other axis' size length. </member> <member name="v_offset" type="float" setter="set_v_offset" getter="get_v_offset"> - The horizontal (Y) offset of the Camear viewport. + The horizontal (Y) offset of the Camera viewport. </member> </members> <constants> diff --git a/doc/classes/Camera2D.xml b/doc/classes/Camera2D.xml index 9ab1c63c1f..39cc1b84b3 100644 --- a/doc/classes/Camera2D.xml +++ b/doc/classes/Camera2D.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="Camera2D" inherits="Node2D" category="Core" version="3.1-dev"> +<class name="Camera2D" inherits="Node2D" category="Core" version="3.1"> <brief_description> Camera node for 2D scenes. </brief_description> diff --git a/doc/classes/CanvasItem.xml b/doc/classes/CanvasItem.xml index e3bf2b9577..1705808c04 100644 --- a/doc/classes/CanvasItem.xml +++ b/doc/classes/CanvasItem.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="CanvasItem" inherits="Node" category="Core" version="3.1-dev"> +<class name="CanvasItem" inherits="Node" category="Core" version="3.1"> <brief_description> Base class of anything 2D. </brief_description> @@ -90,6 +90,18 @@ Draws a line from a 2D point to another, with a given color and width. It can be optionally antialiased. </description> </method> + <method name="draw_mesh"> + <return type="void"> + </return> + <argument index="0" name="mesh" type="Mesh"> + </argument> + <argument index="1" name="texture" type="Texture"> + </argument> + <argument index="2" name="normal_map" type="Texture" default="null"> + </argument> + <description> + </description> + </method> <method name="draw_multiline"> <return type="void"> </return> @@ -120,6 +132,18 @@ Draws multiple, parallel lines with a uniform [code]width[/code], segment-by-segment coloring, and optional antialiasing. Colors assigned to line segments match by index between [code]points[/code] and [code]colors[/code]. </description> </method> + <method name="draw_multimesh"> + <return type="void"> + </return> + <argument index="0" name="mesh" type="Mesh"> + </argument> + <argument index="1" name="texture" type="Texture"> + </argument> + <argument index="2" name="normal_map" type="Texture" default="null"> + </argument> + <description> + </description> + </method> <method name="draw_polygon"> <return type="void"> </return> diff --git a/doc/classes/CanvasItemMaterial.xml b/doc/classes/CanvasItemMaterial.xml index 1a2c61000e..fe7194dcfe 100644 --- a/doc/classes/CanvasItemMaterial.xml +++ b/doc/classes/CanvasItemMaterial.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="CanvasItemMaterial" inherits="Material" category="Core" version="3.1-dev"> +<class name="CanvasItemMaterial" inherits="Material" category="Core" version="3.1"> <brief_description> A material for [CanvasItem]s. </brief_description> diff --git a/doc/classes/CanvasLayer.xml b/doc/classes/CanvasLayer.xml index d66ea5acdb..b2b0938822 100644 --- a/doc/classes/CanvasLayer.xml +++ b/doc/classes/CanvasLayer.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="CanvasLayer" inherits="Node" category="Core" version="3.1-dev"> +<class name="CanvasLayer" inherits="Node" category="Core" version="3.1"> <brief_description> Canvas drawing layer. </brief_description> diff --git a/doc/classes/CanvasModulate.xml b/doc/classes/CanvasModulate.xml index 1595b90ca5..7740423cf5 100644 --- a/doc/classes/CanvasModulate.xml +++ b/doc/classes/CanvasModulate.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="CanvasModulate" inherits="Node2D" category="Core" version="3.1-dev"> +<class name="CanvasModulate" inherits="Node2D" category="Core" version="3.1"> <brief_description> Tint the entire canvas. </brief_description> diff --git a/doc/classes/CapsuleMesh.xml b/doc/classes/CapsuleMesh.xml index 988c500d52..3500701290 100644 --- a/doc/classes/CapsuleMesh.xml +++ b/doc/classes/CapsuleMesh.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="CapsuleMesh" inherits="PrimitiveMesh" category="Core" version="3.1-dev"> +<class name="CapsuleMesh" inherits="PrimitiveMesh" category="Core" version="3.1"> <brief_description> Class representing a capsule-shaped [PrimitiveMesh]. </brief_description> diff --git a/doc/classes/CapsuleShape.xml b/doc/classes/CapsuleShape.xml index c0c5e4e1f2..0c00288783 100644 --- a/doc/classes/CapsuleShape.xml +++ b/doc/classes/CapsuleShape.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="CapsuleShape" inherits="Shape" category="Core" version="3.1-dev"> +<class name="CapsuleShape" inherits="Shape" category="Core" version="3.1"> <brief_description> Capsule shape for collisions. </brief_description> diff --git a/doc/classes/CapsuleShape2D.xml b/doc/classes/CapsuleShape2D.xml index eaa7eef8cc..488c1ddc4f 100644 --- a/doc/classes/CapsuleShape2D.xml +++ b/doc/classes/CapsuleShape2D.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="CapsuleShape2D" inherits="Shape2D" category="Core" version="3.1-dev"> +<class name="CapsuleShape2D" inherits="Shape2D" category="Core" version="3.1"> <brief_description> Capsule shape for 2D collisions. </brief_description> diff --git a/doc/classes/CenterContainer.xml b/doc/classes/CenterContainer.xml index fd2d8ee9e7..41c8cf7100 100644 --- a/doc/classes/CenterContainer.xml +++ b/doc/classes/CenterContainer.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="CenterContainer" inherits="Container" category="Core" version="3.1-dev"> +<class name="CenterContainer" inherits="Container" category="Core" version="3.1"> <brief_description> Keeps children controls centered. </brief_description> diff --git a/doc/classes/CheckBox.xml b/doc/classes/CheckBox.xml index f2aae0a674..d37f0422bc 100644 --- a/doc/classes/CheckBox.xml +++ b/doc/classes/CheckBox.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="CheckBox" inherits="Button" category="Core" version="3.1-dev"> +<class name="CheckBox" inherits="Button" category="Core" version="3.1"> <brief_description> Binary choice user interface widget </brief_description> diff --git a/doc/classes/CheckButton.xml b/doc/classes/CheckButton.xml index 1ad7f9cc68..deba9a17b6 100644 --- a/doc/classes/CheckButton.xml +++ b/doc/classes/CheckButton.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="CheckButton" inherits="Button" category="Core" version="3.1-dev"> +<class name="CheckButton" inherits="Button" category="Core" version="3.1"> <brief_description> Checkable button. </brief_description> diff --git a/doc/classes/CircleShape2D.xml b/doc/classes/CircleShape2D.xml index 8736cd47e5..db84c82e48 100644 --- a/doc/classes/CircleShape2D.xml +++ b/doc/classes/CircleShape2D.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="CircleShape2D" inherits="Shape2D" category="Core" version="3.1-dev"> +<class name="CircleShape2D" inherits="Shape2D" category="Core" version="3.1"> <brief_description> Circular shape for 2D collisions. </brief_description> diff --git a/doc/classes/ClassDB.xml b/doc/classes/ClassDB.xml index 05f2f6472e..6b2c540c19 100644 --- a/doc/classes/ClassDB.xml +++ b/doc/classes/ClassDB.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="ClassDB" inherits="Object" category="Core" version="3.1-dev"> +<class name="ClassDB" inherits="Object" category="Core" version="3.1"> <brief_description> Class information repository. </brief_description> diff --git a/doc/classes/CollisionObject.xml b/doc/classes/CollisionObject.xml index 8529c68b11..22b9725121 100644 --- a/doc/classes/CollisionObject.xml +++ b/doc/classes/CollisionObject.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="CollisionObject" inherits="Spatial" category="Core" version="3.1-dev"> +<class name="CollisionObject" inherits="Spatial" category="Core" version="3.1"> <brief_description> Base node for collision objects. </brief_description> diff --git a/doc/classes/CollisionObject2D.xml b/doc/classes/CollisionObject2D.xml index 2e361b5ac1..1ef72c0ca2 100644 --- a/doc/classes/CollisionObject2D.xml +++ b/doc/classes/CollisionObject2D.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="CollisionObject2D" inherits="Node2D" category="Core" version="3.1-dev"> +<class name="CollisionObject2D" inherits="Node2D" category="Core" version="3.1"> <brief_description> Base node for 2D collision objects. </brief_description> diff --git a/doc/classes/CollisionPolygon.xml b/doc/classes/CollisionPolygon.xml index b0f1142ac5..28e9ba4217 100644 --- a/doc/classes/CollisionPolygon.xml +++ b/doc/classes/CollisionPolygon.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="CollisionPolygon" inherits="Spatial" category="Core" version="3.1-dev"> +<class name="CollisionPolygon" inherits="Spatial" category="Core" version="3.1"> <brief_description> Editor-only class for defining a collision polygon in 3D space. </brief_description> diff --git a/doc/classes/CollisionPolygon2D.xml b/doc/classes/CollisionPolygon2D.xml index 8ef50cb4e0..5b940e7ff1 100644 --- a/doc/classes/CollisionPolygon2D.xml +++ b/doc/classes/CollisionPolygon2D.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="CollisionPolygon2D" inherits="Node2D" category="Core" version="3.1-dev"> +<class name="CollisionPolygon2D" inherits="Node2D" category="Core" version="3.1"> <brief_description> Defines a 2D collision polygon. </brief_description> diff --git a/doc/classes/CollisionShape.xml b/doc/classes/CollisionShape.xml index 7afd455ebd..9910de494e 100644 --- a/doc/classes/CollisionShape.xml +++ b/doc/classes/CollisionShape.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="CollisionShape" inherits="Spatial" category="Core" version="3.1-dev"> +<class name="CollisionShape" inherits="Spatial" category="Core" version="3.1"> <brief_description> Node that represents collision shape data in 3D space. </brief_description> diff --git a/doc/classes/CollisionShape2D.xml b/doc/classes/CollisionShape2D.xml index 7b3cddf4aa..6d62a0ba62 100644 --- a/doc/classes/CollisionShape2D.xml +++ b/doc/classes/CollisionShape2D.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="CollisionShape2D" inherits="Node2D" category="Core" version="3.1-dev"> +<class name="CollisionShape2D" inherits="Node2D" category="Core" version="3.1"> <brief_description> Node that represents collision shape data in 2D space. </brief_description> diff --git a/doc/classes/Color.xml b/doc/classes/Color.xml index 8113ee3415..2617aaef17 100644 --- a/doc/classes/Color.xml +++ b/doc/classes/Color.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="Color" category="Built-In Types" version="3.1-dev"> +<class name="Color" category="Built-In Types" version="3.1"> <brief_description> Color in RGBA format with some support for ARGB format. </brief_description> @@ -117,6 +117,24 @@ [/codeblock] </description> </method> + <method name="from_hsv"> + <return type="Color"> + </return> + <argument index="0" name="h" type="float"> + </argument> + <argument index="1" name="s" type="float"> + </argument> + <argument index="2" name="v" type="float"> + </argument> + <argument index="3" name="a" type="float" default="1"> + </argument> + <description> + Constructs a color from an HSV profile. [code]h[/code] is a value between 0 and 360. [code]s[/code] and [code]v[/code] are values between 0 and 1. + [codeblock] + var c = Color.from_hsv(210, 0.5, 0.79, 0.8) # equivalent to HSV(210, 50, 79, 0.8) or Color8(100, 151, 201, 0.8) + [/codeblock] + </description> + </method> <method name="gray"> <return type="float"> </return> diff --git a/doc/classes/ColorPicker.xml b/doc/classes/ColorPicker.xml index a2b6e1ae04..2214264dca 100644 --- a/doc/classes/ColorPicker.xml +++ b/doc/classes/ColorPicker.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="ColorPicker" inherits="BoxContainer" category="Core" version="3.1-dev"> +<class name="ColorPicker" inherits="BoxContainer" category="Core" version="3.1"> <brief_description> Color picker control. </brief_description> diff --git a/doc/classes/ColorPickerButton.xml b/doc/classes/ColorPickerButton.xml index 227d979c64..717f7e4efc 100644 --- a/doc/classes/ColorPickerButton.xml +++ b/doc/classes/ColorPickerButton.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="ColorPickerButton" inherits="Button" category="Core" version="3.1-dev"> +<class name="ColorPickerButton" inherits="Button" category="Core" version="3.1"> <brief_description> Button that pops out a [ColorPicker] </brief_description> diff --git a/doc/classes/ColorRect.xml b/doc/classes/ColorRect.xml index 468d9b0687..69a70cfa39 100644 --- a/doc/classes/ColorRect.xml +++ b/doc/classes/ColorRect.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="ColorRect" inherits="Control" category="Core" version="3.1-dev"> +<class name="ColorRect" inherits="Control" category="Core" version="3.1"> <brief_description> Colored rect for canvas. </brief_description> diff --git a/doc/classes/ConcavePolygonShape.xml b/doc/classes/ConcavePolygonShape.xml index b838e21318..f4958d88d0 100644 --- a/doc/classes/ConcavePolygonShape.xml +++ b/doc/classes/ConcavePolygonShape.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="ConcavePolygonShape" inherits="Shape" category="Core" version="3.1-dev"> +<class name="ConcavePolygonShape" inherits="Shape" category="Core" version="3.1"> <brief_description> Concave polygon shape. </brief_description> diff --git a/doc/classes/ConcavePolygonShape2D.xml b/doc/classes/ConcavePolygonShape2D.xml index 30dc887f3f..a653872353 100644 --- a/doc/classes/ConcavePolygonShape2D.xml +++ b/doc/classes/ConcavePolygonShape2D.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="ConcavePolygonShape2D" inherits="Shape2D" category="Core" version="3.1-dev"> +<class name="ConcavePolygonShape2D" inherits="Shape2D" category="Core" version="3.1"> <brief_description> Concave polygon 2D shape resource for physics. </brief_description> diff --git a/doc/classes/ConeTwistJoint.xml b/doc/classes/ConeTwistJoint.xml index 93901dc3c4..feb3262be0 100644 --- a/doc/classes/ConeTwistJoint.xml +++ b/doc/classes/ConeTwistJoint.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="ConeTwistJoint" inherits="Joint" category="Core" version="3.1-dev"> +<class name="ConeTwistJoint" inherits="Joint" category="Core" version="3.1"> <brief_description> A twist joint between two 3D bodies </brief_description> diff --git a/doc/classes/ConfigFile.xml b/doc/classes/ConfigFile.xml index b46e96c2a0..a42d0f196e 100644 --- a/doc/classes/ConfigFile.xml +++ b/doc/classes/ConfigFile.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="ConfigFile" inherits="Reference" category="Core" version="3.1-dev"> +<class name="ConfigFile" inherits="Reference" category="Core" version="3.1"> <brief_description> Helper class to handle INI-style files. </brief_description> diff --git a/doc/classes/ConfirmationDialog.xml b/doc/classes/ConfirmationDialog.xml index 1641b5df6f..461f48420a 100644 --- a/doc/classes/ConfirmationDialog.xml +++ b/doc/classes/ConfirmationDialog.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="ConfirmationDialog" inherits="AcceptDialog" category="Core" version="3.1-dev"> +<class name="ConfirmationDialog" inherits="AcceptDialog" category="Core" version="3.1"> <brief_description> Dialog for confirmation of actions. </brief_description> diff --git a/doc/classes/Container.xml b/doc/classes/Container.xml index b6afaa6bac..db365db233 100644 --- a/doc/classes/Container.xml +++ b/doc/classes/Container.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="Container" inherits="Control" category="Core" version="3.1-dev"> +<class name="Container" inherits="Control" category="Core" version="3.1"> <brief_description> Base node for containers. </brief_description> diff --git a/doc/classes/Control.xml b/doc/classes/Control.xml index 46b2642b89..722bb5d258 100644 --- a/doc/classes/Control.xml +++ b/doc/classes/Control.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="Control" inherits="CanvasItem" category="Core" version="3.1-dev"> +<class name="Control" inherits="CanvasItem" category="Core" version="3.1"> <brief_description> All User Interface nodes inherit from Control. Features anchors and margins to adapt its position and size to its parent. </brief_description> @@ -117,6 +117,16 @@ <argument index="1" name="data" type="Variant"> </argument> <description> + Godot calls this method to test if [code]data[/code] from a control's [method get_drag_data] can be dropped at [code]position[/code]. [code]position[/code] is local to this control. + This method should only be used to test the data. Process the data in [method drop_data]. + [codeblock] + extends Control + + func can_drop_data(position, data): + # check position if it is relevant to you + # otherwise just check data + return typeof(data) == TYPE_DICTIONARY and data.has('expected') + [/codeblock] </description> </method> <method name="drop_data" qualifiers="virtual"> @@ -127,6 +137,16 @@ <argument index="1" name="data" type="Variant"> </argument> <description> + Godot calls this method to pass you the [code]data[/code] from a control's [method get_drag_data] result. Godot first calls [method can_drop_data] to test if [code]data[/code] is allowed to drop at [code]position[/code] where [code]position[/code] is local to this control. + [codeblock] + extends ColorRect + + func can_drop_data(position, data): + return typeof(data) == TYPE_DICTIONARY and data.has('color') + + func drop_data(position, data): + color = data['color'] + [/codeblock] </description> </method> <method name="force_drag"> @@ -137,6 +157,8 @@ <argument index="1" name="preview" type="Control"> </argument> <description> + Forces drag and bypasses [method get_drag_data] and [method set_drag_preview] by passing [code]data[/code] and [code]preview[/code]. Drag will start even if the mouse is neither over nor pressed on this control. + The methods [method can_drop_data] and [method drop_data] must be implemented on controls that want to recieve drop data. </description> </method> <method name="get_begin" qualifiers="const"> @@ -186,6 +208,16 @@ <argument index="0" name="position" type="Vector2"> </argument> <description> + Godot calls this method to get data that can be dragged and dropped onto controls that expect drop data. Return null if there is no data to drag. Controls that want to recieve drop data should implement [method can_drop_data] and [method drop_data]. [code]position[/code] is local to this control. Drag may be forced with [method force_drag]. + A preview that will follow the mouse that should represent the data can be set with [method set_drag_preview]. A good time to set the preview is in this method. + [codeblock] + extends Control + + func get_drag_data(position): + var mydata = make_data() + set_drag_preview(make_preview(mydata)) + return mydata + [/codeblock] </description> </method> <method name="get_end" qualifiers="const"> @@ -485,6 +517,28 @@ <argument index="0" name="target" type="Control"> </argument> <description> + Forwards the handling of this control's drag and drop to [code]target[/code] control. + Forwarding can be implemented in the target control similar to the methods [method get_drag_data], [method can_drop_data], and [method drop_data] but with two differences: + 1. The function name must be suffixed with [b]_fw[/b] + 2. The function must take an extra argument that is the control doing the forwarding + [codeblock] + # ThisControl.gd + extends Control + func _ready(): + set_drag_forwarding(target_control) + + # TargetControl.gd + extends Control + func can_drop_data_fw(position, data, from_control): + return true + + func drop_data_fw(position, data, from_control): + my_handle_data(data) + + func get_drag_data_fw(position, from_control): + set_drag_preview(my_preview) + return my_data() + [/codeblock] </description> </method> <method name="set_drag_preview"> @@ -493,6 +547,7 @@ <argument index="0" name="control" type="Control"> </argument> <description> + Shows the given control at the mouse pointer. A good time to call this method is in [method get_drag_data]. </description> </method> <method name="set_end"> diff --git a/doc/classes/ConvexPolygonShape.xml b/doc/classes/ConvexPolygonShape.xml index ac25fb8cb6..757b053ffe 100644 --- a/doc/classes/ConvexPolygonShape.xml +++ b/doc/classes/ConvexPolygonShape.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="ConvexPolygonShape" inherits="Shape" category="Core" version="3.1-dev"> +<class name="ConvexPolygonShape" inherits="Shape" category="Core" version="3.1"> <brief_description> Convex polygon shape for 3D physics. </brief_description> diff --git a/doc/classes/ConvexPolygonShape2D.xml b/doc/classes/ConvexPolygonShape2D.xml index 3da9d28a8f..6b31149c2f 100644 --- a/doc/classes/ConvexPolygonShape2D.xml +++ b/doc/classes/ConvexPolygonShape2D.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="ConvexPolygonShape2D" inherits="Shape2D" category="Core" version="3.1-dev"> +<class name="ConvexPolygonShape2D" inherits="Shape2D" category="Core" version="3.1"> <brief_description> Convex Polygon Shape for 2D physics. </brief_description> diff --git a/doc/classes/CubeMap.xml b/doc/classes/CubeMap.xml index edc4a165fc..ac5359738e 100644 --- a/doc/classes/CubeMap.xml +++ b/doc/classes/CubeMap.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="CubeMap" inherits="Resource" category="Core" version="3.1-dev"> +<class name="CubeMap" inherits="Resource" category="Core" version="3.1"> <brief_description> A CubeMap is a 6 sided 3D texture. </brief_description> diff --git a/doc/classes/CubeMesh.xml b/doc/classes/CubeMesh.xml index e26e73e861..cef412bbde 100644 --- a/doc/classes/CubeMesh.xml +++ b/doc/classes/CubeMesh.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="CubeMesh" inherits="PrimitiveMesh" category="Core" version="3.1-dev"> +<class name="CubeMesh" inherits="PrimitiveMesh" category="Core" version="3.1"> <brief_description> Generate an axis-aligned cuboid [PrimitiveMesh]. </brief_description> diff --git a/doc/classes/Curve.xml b/doc/classes/Curve.xml index a430041571..c7f2f7bb8d 100644 --- a/doc/classes/Curve.xml +++ b/doc/classes/Curve.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="Curve" inherits="Resource" category="Core" version="3.1-dev"> +<class name="Curve" inherits="Resource" category="Core" version="3.1"> <brief_description> A mathematic curve. </brief_description> diff --git a/doc/classes/Curve2D.xml b/doc/classes/Curve2D.xml index c53f07d406..03db9c2ea1 100644 --- a/doc/classes/Curve2D.xml +++ b/doc/classes/Curve2D.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="Curve2D" inherits="Resource" category="Core" version="3.1-dev"> +<class name="Curve2D" inherits="Resource" category="Core" version="3.1"> <brief_description> Describes a Bezier curve in 2D space. </brief_description> diff --git a/doc/classes/Curve3D.xml b/doc/classes/Curve3D.xml index 1afa315465..f2308de12c 100644 --- a/doc/classes/Curve3D.xml +++ b/doc/classes/Curve3D.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="Curve3D" inherits="Resource" category="Core" version="3.1-dev"> +<class name="Curve3D" inherits="Resource" category="Core" version="3.1"> <brief_description> Describes a Bezier curve in 3D space. </brief_description> diff --git a/doc/classes/CurveTexture.xml b/doc/classes/CurveTexture.xml index 67a21957ee..10e8a61f99 100644 --- a/doc/classes/CurveTexture.xml +++ b/doc/classes/CurveTexture.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="CurveTexture" inherits="Texture" category="Core" version="3.1-dev"> +<class name="CurveTexture" inherits="Texture" category="Core" version="3.1"> <brief_description> A texture that shows a curve. </brief_description> diff --git a/doc/classes/CylinderMesh.xml b/doc/classes/CylinderMesh.xml index 997180a17c..623830371a 100644 --- a/doc/classes/CylinderMesh.xml +++ b/doc/classes/CylinderMesh.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="CylinderMesh" inherits="PrimitiveMesh" category="Core" version="3.1-dev"> +<class name="CylinderMesh" inherits="PrimitiveMesh" category="Core" version="3.1"> <brief_description> Class representing a cylindrical [PrimitiveMesh]. </brief_description> diff --git a/doc/classes/DampedSpringJoint2D.xml b/doc/classes/DampedSpringJoint2D.xml index 55c6914c01..12e29cec32 100644 --- a/doc/classes/DampedSpringJoint2D.xml +++ b/doc/classes/DampedSpringJoint2D.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="DampedSpringJoint2D" inherits="Joint2D" category="Core" version="3.1-dev"> +<class name="DampedSpringJoint2D" inherits="Joint2D" category="Core" version="3.1"> <brief_description> Damped spring constraint for 2D physics. </brief_description> diff --git a/doc/classes/Dictionary.xml b/doc/classes/Dictionary.xml index c63e440a57..d7118265f1 100644 --- a/doc/classes/Dictionary.xml +++ b/doc/classes/Dictionary.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="Dictionary" category="Built-In Types" version="3.1-dev"> +<class name="Dictionary" category="Built-In Types" version="3.1"> <brief_description> Dictionary type. </brief_description> diff --git a/doc/classes/DirectionalLight.xml b/doc/classes/DirectionalLight.xml index d777018ec9..5e492b74da 100644 --- a/doc/classes/DirectionalLight.xml +++ b/doc/classes/DirectionalLight.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="DirectionalLight" inherits="Light" category="Core" version="3.1-dev"> +<class name="DirectionalLight" inherits="Light" category="Core" version="3.1"> <brief_description> Directional Light, such as the Sun or the Moon. </brief_description> diff --git a/doc/classes/Directory.xml b/doc/classes/Directory.xml index 01590344cf..040ccf4462 100644 --- a/doc/classes/Directory.xml +++ b/doc/classes/Directory.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="Directory" inherits="Reference" category="Core" version="3.1-dev"> +<class name="Directory" inherits="Reference" category="Core" version="3.1"> <brief_description> Type used to handle the filesystem. </brief_description> diff --git a/doc/classes/DynamicFont.xml b/doc/classes/DynamicFont.xml index a56a08e7f6..03752c6e89 100644 --- a/doc/classes/DynamicFont.xml +++ b/doc/classes/DynamicFont.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="DynamicFont" inherits="Font" category="Core" version="3.1-dev"> +<class name="DynamicFont" inherits="Font" category="Core" version="3.1"> <brief_description> DynamicFont renders vector font files at runtime. </brief_description> diff --git a/doc/classes/DynamicFontData.xml b/doc/classes/DynamicFontData.xml index 6113b0616b..7b34d02316 100644 --- a/doc/classes/DynamicFontData.xml +++ b/doc/classes/DynamicFontData.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="DynamicFontData" inherits="Resource" category="Core" version="3.1-dev"> +<class name="DynamicFontData" inherits="Resource" category="Core" version="3.1"> <brief_description> Used with [DynamicFont] to describe the location of a font file. </brief_description> @@ -16,7 +16,19 @@ <member name="font_path" type="String" setter="set_font_path" getter="get_font_path"> The path to the vector font file. </member> + <member name="hinting" type="int" setter="set_hinting" getter="get_hinting" enum="DynamicFontData.Hinting"> + The font hinting mode used by FreeType. + </member> </members> <constants> + <constant name="HINTING_NONE" value="0" enum="Hinting"> + Disable font hinting (smoother but less crisp). + </constant> + <constant name="HINTING_LIGHT" value="1" enum="Hinting"> + Use the light font hinting mode. + </constant> + <constant name="HINTING_NORMAL" value="2" enum="Hinting"> + Use the default font hinting mode (crisper but less smooth). + </constant> </constants> </class> diff --git a/doc/classes/EditorExportPlugin.xml b/doc/classes/EditorExportPlugin.xml index 68999c2ae4..a6b72d08ff 100644 --- a/doc/classes/EditorExportPlugin.xml +++ b/doc/classes/EditorExportPlugin.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="EditorExportPlugin" inherits="Reference" category="Core" version="3.1-dev"> +<class name="EditorExportPlugin" inherits="Reference" category="Core" version="3.1"> <brief_description> </brief_description> <description> diff --git a/doc/classes/EditorFileDialog.xml b/doc/classes/EditorFileDialog.xml index da1dbb9327..fed9e264db 100644 --- a/doc/classes/EditorFileDialog.xml +++ b/doc/classes/EditorFileDialog.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="EditorFileDialog" inherits="ConfirmationDialog" category="Core" version="3.1-dev"> +<class name="EditorFileDialog" inherits="ConfirmationDialog" category="Core" version="3.1"> <brief_description> </brief_description> <description> diff --git a/doc/classes/EditorFileSystem.xml b/doc/classes/EditorFileSystem.xml index f5a3bf7eca..347acce2dd 100644 --- a/doc/classes/EditorFileSystem.xml +++ b/doc/classes/EditorFileSystem.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="EditorFileSystem" inherits="Node" category="Core" version="3.1-dev"> +<class name="EditorFileSystem" inherits="Node" category="Core" version="3.1"> <brief_description> Resource filesystem, as the editor sees it. </brief_description> diff --git a/doc/classes/EditorFileSystemDirectory.xml b/doc/classes/EditorFileSystemDirectory.xml index 295a4d094f..f5d0471037 100644 --- a/doc/classes/EditorFileSystemDirectory.xml +++ b/doc/classes/EditorFileSystemDirectory.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="EditorFileSystemDirectory" inherits="Object" category="Core" version="3.1-dev"> +<class name="EditorFileSystemDirectory" inherits="Object" category="Core" version="3.1"> <brief_description> A diretory for the resource filesystem. </brief_description> diff --git a/doc/classes/EditorImportPlugin.xml b/doc/classes/EditorImportPlugin.xml index fa22691a83..406bd7b7df 100644 --- a/doc/classes/EditorImportPlugin.xml +++ b/doc/classes/EditorImportPlugin.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="EditorImportPlugin" inherits="Reference" category="Core" version="3.1-dev"> +<class name="EditorImportPlugin" inherits="Reference" category="Core" version="3.1"> <brief_description> Registers a custom resource importer in the editor. Use the class to parse any file and import it as a new resource type. </brief_description> diff --git a/doc/classes/EditorInterface.xml b/doc/classes/EditorInterface.xml index 0731c332ad..006a7ca690 100644 --- a/doc/classes/EditorInterface.xml +++ b/doc/classes/EditorInterface.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="EditorInterface" inherits="Node" category="Core" version="3.1-dev"> +<class name="EditorInterface" inherits="Node" category="Core" version="3.1"> <brief_description> Editor interface and main components. </brief_description> diff --git a/doc/classes/EditorPlugin.xml b/doc/classes/EditorPlugin.xml index b7f7d74f54..0a8d95d25d 100644 --- a/doc/classes/EditorPlugin.xml +++ b/doc/classes/EditorPlugin.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="EditorPlugin" inherits="Node" category="Core" version="3.1-dev"> +<class name="EditorPlugin" inherits="Node" category="Core" version="3.1"> <brief_description> Used by the editor to extend its functionality. </brief_description> @@ -12,6 +12,17 @@ <demos> </demos> <methods> + <method name="add_autoload_singleton"> + <return type="void"> + </return> + <argument index="0" name="name" type="String"> + </argument> + <argument index="1" name="path" type="String"> + </argument> + <description> + Add a script at [code]path[/code] to the Autoload list as [code]name[/code]. + </description> + </method> <method name="add_control_to_bottom_panel"> <return type="ToolButton"> </return> @@ -265,6 +276,15 @@ Queue save the project's editor layout. </description> </method> + <method name="remove_autoload_singleton"> + <return type="void"> + </return> + <argument index="0" name="name" type="String"> + </argument> + <description> + Remove an Autoload [code]name[/code] from the list. + </description> + </method> <method name="remove_control_from_bottom_panel"> <return type="void"> </return> diff --git a/doc/classes/EditorResourceConversionPlugin.xml b/doc/classes/EditorResourceConversionPlugin.xml index 240d82d5d2..ad0b7b0586 100644 --- a/doc/classes/EditorResourceConversionPlugin.xml +++ b/doc/classes/EditorResourceConversionPlugin.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="EditorResourceConversionPlugin" inherits="Reference" category="Core" version="3.1-dev"> +<class name="EditorResourceConversionPlugin" inherits="Reference" category="Core" version="3.1"> <brief_description> </brief_description> <description> diff --git a/doc/classes/EditorResourcePreview.xml b/doc/classes/EditorResourcePreview.xml index 6ec7f8a088..3b3e8a8369 100644 --- a/doc/classes/EditorResourcePreview.xml +++ b/doc/classes/EditorResourcePreview.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="EditorResourcePreview" inherits="Node" category="Core" version="3.1-dev"> +<class name="EditorResourcePreview" inherits="Node" category="Core" version="3.1"> <brief_description> Helper to generate previews of resources or files. </brief_description> diff --git a/doc/classes/EditorResourcePreviewGenerator.xml b/doc/classes/EditorResourcePreviewGenerator.xml index 80aa185bb6..fb9af47b1f 100644 --- a/doc/classes/EditorResourcePreviewGenerator.xml +++ b/doc/classes/EditorResourcePreviewGenerator.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="EditorResourcePreviewGenerator" inherits="Reference" category="Core" version="3.1-dev"> +<class name="EditorResourcePreviewGenerator" inherits="Reference" category="Core" version="3.1"> <brief_description> Custom generator of previews. </brief_description> diff --git a/doc/classes/EditorSceneImporter.xml b/doc/classes/EditorSceneImporter.xml index 340ea30ad0..6394dfdfe9 100644 --- a/doc/classes/EditorSceneImporter.xml +++ b/doc/classes/EditorSceneImporter.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="EditorSceneImporter" inherits="Reference" category="Core" version="3.1-dev"> +<class name="EditorSceneImporter" inherits="Reference" category="Core" version="3.1"> <brief_description> </brief_description> <description> diff --git a/doc/classes/EditorScenePostImport.xml b/doc/classes/EditorScenePostImport.xml index 8e7c79db84..664ea33dd6 100644 --- a/doc/classes/EditorScenePostImport.xml +++ b/doc/classes/EditorScenePostImport.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="EditorScenePostImport" inherits="Reference" category="Core" version="3.1-dev"> +<class name="EditorScenePostImport" inherits="Reference" category="Core" version="3.1"> <brief_description> </brief_description> <description> diff --git a/doc/classes/EditorScript.xml b/doc/classes/EditorScript.xml index fa7a74460f..1c22095b37 100644 --- a/doc/classes/EditorScript.xml +++ b/doc/classes/EditorScript.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="EditorScript" inherits="Reference" category="Core" version="3.1-dev"> +<class name="EditorScript" inherits="Reference" category="Core" version="3.1"> <brief_description> Base script that can be used to add extension functions to the editor. </brief_description> diff --git a/doc/classes/EditorSelection.xml b/doc/classes/EditorSelection.xml index 325fae0fe9..4edd8583a0 100644 --- a/doc/classes/EditorSelection.xml +++ b/doc/classes/EditorSelection.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="EditorSelection" inherits="Object" category="Core" version="3.1-dev"> +<class name="EditorSelection" inherits="Object" category="Core" version="3.1"> <brief_description> Manages the SceneTree selection in the editor. </brief_description> diff --git a/doc/classes/EditorSettings.xml b/doc/classes/EditorSettings.xml index ef50c34792..cdd9560eda 100644 --- a/doc/classes/EditorSettings.xml +++ b/doc/classes/EditorSettings.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="EditorSettings" inherits="Resource" category="Core" version="3.1-dev"> +<class name="EditorSettings" inherits="Resource" category="Core" version="3.1"> <brief_description> Object that holds the project-independent editor settings. </brief_description> diff --git a/doc/classes/EditorSpatialGizmo.xml b/doc/classes/EditorSpatialGizmo.xml index 3895f8a2e7..58d2671968 100644 --- a/doc/classes/EditorSpatialGizmo.xml +++ b/doc/classes/EditorSpatialGizmo.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="EditorSpatialGizmo" inherits="SpatialGizmo" category="Core" version="3.1-dev"> +<class name="EditorSpatialGizmo" inherits="SpatialGizmo" category="Core" version="3.1"> <brief_description> Custom gizmo for editing Spatial objects. </brief_description> diff --git a/doc/classes/EncodedObjectAsID.xml b/doc/classes/EncodedObjectAsID.xml index 5b1b370fe0..8e6a117ea2 100644 --- a/doc/classes/EncodedObjectAsID.xml +++ b/doc/classes/EncodedObjectAsID.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="EncodedObjectAsID" inherits="Reference" category="Core" version="3.1-dev"> +<class name="EncodedObjectAsID" inherits="Reference" category="Core" version="3.1"> <brief_description> </brief_description> <description> diff --git a/doc/classes/Engine.xml b/doc/classes/Engine.xml index d4fb66540b..ea3c404346 100644 --- a/doc/classes/Engine.xml +++ b/doc/classes/Engine.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="Engine" inherits="Object" category="Core" version="3.1-dev"> +<class name="Engine" inherits="Object" category="Core" version="3.1"> <brief_description> Access to basic engine properties. </brief_description> diff --git a/doc/classes/Environment.xml b/doc/classes/Environment.xml index db87720e30..18adaa645c 100644 --- a/doc/classes/Environment.xml +++ b/doc/classes/Environment.xml @@ -1,11 +1,12 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="Environment" inherits="Resource" category="Core" version="3.1-dev"> +<class name="Environment" inherits="Resource" category="Core" version="3.1"> <brief_description> Resource for environment nodes (like [WorldEnvironment]) that define multiple rendering options. </brief_description> <description> - Resource for environment nodes (like [WorldEnvironment]) that define multiple environment operations (such as background [Sky] or [Color], ambient light, fog, depth-of-field...). These parameters affect the final render of the scene. The order of these operations is: - - DOF Blur + Resource for environment nodes (like [WorldEnvironment]) that define multiple environment operations (such as background [Sky] or [Color], ambient light, fog, depth-of-field...). These parameters affect the final render of the scene. The order of these operations is: + + - DOF Blur - Motion Blur - Bloom - Tonemap (auto exposure) @@ -13,7 +14,7 @@ </description> <tutorials> http://docs.godotengine.org/en/3.0/tutorials/3d/environment_and_post_processing.html - http://docs.godotengine.org/en/3.0/tutorials/3d/high_dynamic_range.html + http://docs.godotengine.org/en/3.0/tutorials/3d/high_dynamic_range.html </tutorials> <demos> </demos> diff --git a/doc/classes/File.xml b/doc/classes/File.xml index 4074c236eb..534323348e 100644 --- a/doc/classes/File.xml +++ b/doc/classes/File.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="File" inherits="Reference" category="Core" version="3.1-dev"> +<class name="File" inherits="Reference" category="Core" version="3.1"> <brief_description> Type to handle file reading and writing operations. </brief_description> @@ -163,6 +163,20 @@ Returns a [String] saved in Pascal format from the file. </description> </method> + <method name="get_path"> + <return type="String"> + </return> + <description> + Returns the path as a [String] for the current open file. + </description> + </method> + <method name="get_path_absolute"> + <return type="String"> + </return> + <description> + Returns the absolute path as a [String] for the current open file. + </description> + </method> <method name="get_position" qualifiers="const"> <return type="int"> </return> diff --git a/doc/classes/FileDialog.xml b/doc/classes/FileDialog.xml index 50deecee72..b165d8fb8c 100644 --- a/doc/classes/FileDialog.xml +++ b/doc/classes/FileDialog.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="FileDialog" inherits="ConfirmationDialog" category="Core" version="3.1-dev"> +<class name="FileDialog" inherits="ConfirmationDialog" category="Core" version="3.1"> <brief_description> Dialog for selecting files or directories in the filesystem. </brief_description> diff --git a/doc/classes/Font.xml b/doc/classes/Font.xml index a6ab2e3a77..376d234ec3 100644 --- a/doc/classes/Font.xml +++ b/doc/classes/Font.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="Font" inherits="Resource" category="Core" version="3.1-dev"> +<class name="Font" inherits="Resource" category="Core" version="3.1"> <brief_description> Internationalized font and text drawing support. </brief_description> diff --git a/doc/classes/FuncRef.xml b/doc/classes/FuncRef.xml index ff37408dcd..02b9dcfd88 100644 --- a/doc/classes/FuncRef.xml +++ b/doc/classes/FuncRef.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="FuncRef" inherits="Reference" category="Core" version="3.1-dev"> +<class name="FuncRef" inherits="Reference" category="Core" version="3.1"> <brief_description> Reference to a function in an object. </brief_description> diff --git a/doc/classes/GIProbe.xml b/doc/classes/GIProbe.xml index ffe01c37af..fde91d09ac 100644 --- a/doc/classes/GIProbe.xml +++ b/doc/classes/GIProbe.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="GIProbe" inherits="VisualInstance" category="Core" version="3.1-dev"> +<class name="GIProbe" inherits="VisualInstance" category="Core" version="3.1"> <brief_description> </brief_description> <description> diff --git a/doc/classes/GIProbeData.xml b/doc/classes/GIProbeData.xml index 97193600aa..b2186d7647 100644 --- a/doc/classes/GIProbeData.xml +++ b/doc/classes/GIProbeData.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="GIProbeData" inherits="Resource" category="Core" version="3.1-dev"> +<class name="GIProbeData" inherits="Resource" category="Core" version="3.1"> <brief_description> </brief_description> <description> diff --git a/doc/classes/Generic6DOFJoint.xml b/doc/classes/Generic6DOFJoint.xml index ffcc6e2a0c..f49f4231ef 100644 --- a/doc/classes/Generic6DOFJoint.xml +++ b/doc/classes/Generic6DOFJoint.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="Generic6DOFJoint" inherits="Joint" category="Core" version="3.1-dev"> +<class name="Generic6DOFJoint" inherits="Joint" category="Core" version="3.1"> <brief_description> The generic 6 degrees of freedom joint can implement a variety of joint-types by locking certain axes' rotation or translation. </brief_description> diff --git a/doc/classes/Geometry.xml b/doc/classes/Geometry.xml index ad30829b5d..7b25f87b19 100644 --- a/doc/classes/Geometry.xml +++ b/doc/classes/Geometry.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="Geometry" inherits="Object" category="Core" version="3.1-dev"> +<class name="Geometry" inherits="Object" category="Core" version="3.1"> <brief_description> </brief_description> <description> diff --git a/doc/classes/GeometryInstance.xml b/doc/classes/GeometryInstance.xml index 3575754d51..aea1882dae 100644 --- a/doc/classes/GeometryInstance.xml +++ b/doc/classes/GeometryInstance.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="GeometryInstance" inherits="VisualInstance" category="Core" version="3.1-dev"> +<class name="GeometryInstance" inherits="VisualInstance" category="Core" version="3.1"> <brief_description> Base node for geometry based visual instances. </brief_description> diff --git a/doc/classes/Gradient.xml b/doc/classes/Gradient.xml index 2a7e6e1de2..df4a507b65 100644 --- a/doc/classes/Gradient.xml +++ b/doc/classes/Gradient.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="Gradient" inherits="Resource" category="Core" version="3.1-dev"> +<class name="Gradient" inherits="Resource" category="Core" version="3.1"> <brief_description> Color interpolator node. </brief_description> diff --git a/doc/classes/GradientTexture.xml b/doc/classes/GradientTexture.xml index 483dee92b6..9d2465e23d 100644 --- a/doc/classes/GradientTexture.xml +++ b/doc/classes/GradientTexture.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="GradientTexture" inherits="Texture" category="Core" version="3.1-dev"> +<class name="GradientTexture" inherits="Texture" category="Core" version="3.1"> <brief_description> Gradient filled texture. </brief_description> diff --git a/doc/classes/GraphEdit.xml b/doc/classes/GraphEdit.xml index dde00f85da..5fb12612ab 100644 --- a/doc/classes/GraphEdit.xml +++ b/doc/classes/GraphEdit.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="GraphEdit" inherits="Control" category="Core" version="3.1-dev"> +<class name="GraphEdit" inherits="Control" category="Core" version="3.1"> <brief_description> GraphEdit is an area capable of showing various GraphNodes. It manages connection events between them. </brief_description> diff --git a/doc/classes/GraphNode.xml b/doc/classes/GraphNode.xml index 6b581771e0..4c39720d69 100644 --- a/doc/classes/GraphNode.xml +++ b/doc/classes/GraphNode.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="GraphNode" inherits="Container" category="Core" version="3.1-dev"> +<class name="GraphNode" inherits="Container" category="Core" version="3.1"> <brief_description> A GraphNode is a container with several input and output slots allowing connections between GraphNodes. Slots can have different, incompatible types. </brief_description> diff --git a/doc/classes/GridContainer.xml b/doc/classes/GridContainer.xml index 414b7c27e7..7f70a8b7b4 100644 --- a/doc/classes/GridContainer.xml +++ b/doc/classes/GridContainer.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="GridContainer" inherits="Container" category="Core" version="3.1-dev"> +<class name="GridContainer" inherits="Container" category="Core" version="3.1"> <brief_description> Grid container used to arrange elements in a grid like layout </brief_description> diff --git a/doc/classes/GrooveJoint2D.xml b/doc/classes/GrooveJoint2D.xml index 30497d243e..a15c658f78 100644 --- a/doc/classes/GrooveJoint2D.xml +++ b/doc/classes/GrooveJoint2D.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="GrooveJoint2D" inherits="Joint2D" category="Core" version="3.1-dev"> +<class name="GrooveJoint2D" inherits="Joint2D" category="Core" version="3.1"> <brief_description> Groove constraint for 2D physics. </brief_description> diff --git a/doc/classes/HBoxContainer.xml b/doc/classes/HBoxContainer.xml index 7c73583d58..9c86f17ef1 100644 --- a/doc/classes/HBoxContainer.xml +++ b/doc/classes/HBoxContainer.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="HBoxContainer" inherits="BoxContainer" category="Core" version="3.1-dev"> +<class name="HBoxContainer" inherits="BoxContainer" category="Core" version="3.1"> <brief_description> Horizontal box container. </brief_description> diff --git a/doc/classes/HScrollBar.xml b/doc/classes/HScrollBar.xml index 20edc86747..61759c4f94 100644 --- a/doc/classes/HScrollBar.xml +++ b/doc/classes/HScrollBar.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="HScrollBar" inherits="ScrollBar" category="Core" version="3.1-dev"> +<class name="HScrollBar" inherits="ScrollBar" category="Core" version="3.1"> <brief_description> Horizontal scroll bar. </brief_description> diff --git a/doc/classes/HSeparator.xml b/doc/classes/HSeparator.xml index e410aa4d86..1a9cf25857 100644 --- a/doc/classes/HSeparator.xml +++ b/doc/classes/HSeparator.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="HSeparator" inherits="Separator" category="Core" version="3.1-dev"> +<class name="HSeparator" inherits="Separator" category="Core" version="3.1"> <brief_description> Horizontal separator. </brief_description> diff --git a/doc/classes/HSlider.xml b/doc/classes/HSlider.xml index 70070d612b..6d5acded3c 100644 --- a/doc/classes/HSlider.xml +++ b/doc/classes/HSlider.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="HSlider" inherits="Slider" category="Core" version="3.1-dev"> +<class name="HSlider" inherits="Slider" category="Core" version="3.1"> <brief_description> Horizontal slider. </brief_description> diff --git a/doc/classes/HSplitContainer.xml b/doc/classes/HSplitContainer.xml index 7adf7d9d19..45b99c85a6 100644 --- a/doc/classes/HSplitContainer.xml +++ b/doc/classes/HSplitContainer.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="HSplitContainer" inherits="SplitContainer" category="Core" version="3.1-dev"> +<class name="HSplitContainer" inherits="SplitContainer" category="Core" version="3.1"> <brief_description> Horizontal split container. </brief_description> diff --git a/doc/classes/HTTPClient.xml b/doc/classes/HTTPClient.xml index 2dcfb6c7d9..5bd7c4cd3e 100644 --- a/doc/classes/HTTPClient.xml +++ b/doc/classes/HTTPClient.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="HTTPClient" inherits="Reference" category="Core" version="3.1-dev"> +<class name="HTTPClient" inherits="Reference" category="Core" version="3.1"> <brief_description> Hyper-text transfer protocol client. </brief_description> diff --git a/doc/classes/HTTPRequest.xml b/doc/classes/HTTPRequest.xml index a6fd229ac9..010ef6d9d5 100644 --- a/doc/classes/HTTPRequest.xml +++ b/doc/classes/HTTPRequest.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="HTTPRequest" inherits="Node" category="Core" version="3.1-dev"> +<class name="HTTPRequest" inherits="Node" category="Core" version="3.1"> <brief_description> A node with the ability to send HTTP requests. </brief_description> diff --git a/doc/classes/HingeJoint.xml b/doc/classes/HingeJoint.xml index 01e88f1de6..3c5719056b 100644 --- a/doc/classes/HingeJoint.xml +++ b/doc/classes/HingeJoint.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="HingeJoint" inherits="Joint" category="Core" version="3.1-dev"> +<class name="HingeJoint" inherits="Joint" category="Core" version="3.1"> <brief_description> A hinge between two 3D bodies. </brief_description> diff --git a/doc/classes/IP.xml b/doc/classes/IP.xml index c8f2d3970b..bcb15e44fc 100644 --- a/doc/classes/IP.xml +++ b/doc/classes/IP.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="IP" inherits="Object" category="Core" version="3.1-dev"> +<class name="IP" inherits="Object" category="Core" version="3.1"> <brief_description> Internet protocol (IP) support functions like DNS resolution. </brief_description> diff --git a/doc/classes/IP_Unix.xml b/doc/classes/IP_Unix.xml index 7360067ecf..0dd4455562 100644 --- a/doc/classes/IP_Unix.xml +++ b/doc/classes/IP_Unix.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="IP_Unix" inherits="IP" category="Core" version="3.1-dev"> +<class name="IP_Unix" inherits="IP" category="Core" version="3.1"> <brief_description> Unix IP support. See [IP]. </brief_description> diff --git a/doc/classes/Image.xml b/doc/classes/Image.xml index c4e0d55010..c1bd8d34eb 100644 --- a/doc/classes/Image.xml +++ b/doc/classes/Image.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="Image" inherits="Resource" category="Core" version="3.1-dev"> +<class name="Image" inherits="Resource" category="Core" version="3.1"> <brief_description> Image datatype. </brief_description> @@ -436,74 +436,109 @@ <constant name="FORMAT_LA8" value="1" enum="Format"> </constant> <constant name="FORMAT_R8" value="2" enum="Format"> + OpenGL texture format RED with a single component and a bitdepth of 8. </constant> <constant name="FORMAT_RG8" value="3" enum="Format"> + OpenGL texture format RG with two components and a bitdepth of 8 for each. </constant> <constant name="FORMAT_RGB8" value="4" enum="Format"> + OpenGL texture format RGB with three components, each with a bitdepth of 8. </constant> <constant name="FORMAT_RGBA8" value="5" enum="Format"> + OpenGL texture format RGBA with four components, each with a bitdepth of 8. </constant> <constant name="FORMAT_RGBA4444" value="6" enum="Format"> + OpenGL texture format RGBA with four components, each with a bitdepth of 4. </constant> <constant name="FORMAT_RGBA5551" value="7" enum="Format"> + OpenGL texture format GL_RGB5_A1 where 5 bits of depth for each component of RGB and one bit for alpha. </constant> <constant name="FORMAT_RF" value="8" enum="Format"> + OpenGL texture format GL_R32F where there's one component, a 32-bit floating-point value. </constant> <constant name="FORMAT_RGF" value="9" enum="Format"> + OpenGL texture format GL_RG32F where there are two components, each a 32-bit floating-point values. </constant> <constant name="FORMAT_RGBF" value="10" enum="Format"> + OpenGL texture format GL_RGB32F where there are three components, each a 32-bit floating-point values. </constant> <constant name="FORMAT_RGBAF" value="11" enum="Format"> + OpenGL texture format GL_RGBA32F where there are four components, each a 32-bit floating-point values. </constant> <constant name="FORMAT_RH" value="12" enum="Format"> + OpenGL texture format GL_R32F where there's one component, a 16-bit "half-precision" floating-point value. </constant> <constant name="FORMAT_RGH" value="13" enum="Format"> + OpenGL texture format GL_RG32F where there's two components, each a 16-bit "half-precision" floating-point value. </constant> <constant name="FORMAT_RGBH" value="14" enum="Format"> + OpenGL texture format GL_RGB32F where there's three components, each a 16-bit "half-precision" floating-point value. </constant> <constant name="FORMAT_RGBAH" value="15" enum="Format"> + OpenGL texture format GL_RGBA32F where there's four components, each a 16-bit "half-precision" floating-point value. </constant> <constant name="FORMAT_RGBE9995" value="16" enum="Format"> + A special OpenGL texture format where the three color components have 9 bits of precision and all three share a single exponent. </constant> <constant name="FORMAT_DXT1" value="17" enum="Format"> + The S3TC texture format that uses Block Compression 1, and is the smallest variation of S3TC, only providing 1 bit of alpha and color data being premultiplied with alpha. More information can be found at https://www.khronos.org/opengl/wiki/S3_Texture_Compression. </constant> <constant name="FORMAT_DXT3" value="18" enum="Format"> + The S3TC texture format that uses Block Compression 2, and color data is interpreted as not having been premultiplied by alpha. Well suited for images with sharp alpha transitions between translucent and opaque areas. </constant> <constant name="FORMAT_DXT5" value="19" enum="Format"> + The S3TC texture format also known as Block Compression 3 or BC3 that contains 64 bits of alpha channel data followed by 64 bits of DXT1-encoded color data. Color data is not premultiplied by alpha, same as DXT3. DXT5 generally produces superior results for transparency gradients than DXT3. </constant> <constant name="FORMAT_RGTC_R" value="20" enum="Format"> + Texture format that uses Red Green Texture Compression, normalizing the red channel data using the same compression algorithm that DXT5 uses for the alpha channel. More information can be found here https://www.khronos.org/opengl/wiki/Red_Green_Texture_Compression. </constant> <constant name="FORMAT_RGTC_RG" value="21" enum="Format"> + Texture format that uses Red Green Texture Compression, normalizing the red and green channel data using the same compression algorithm that DXT5 uses for the alpha channel. </constant> <constant name="FORMAT_BPTC_RGBA" value="22" enum="Format"> + Texture format that uses BPTC compression with unsigned normalized RGBA components. More information can be found at https://www.khronos.org/opengl/wiki/BPTC_Texture_Compression. </constant> <constant name="FORMAT_BPTC_RGBF" value="23" enum="Format"> + Texture format that uses BPTC compression with signed floating-point RGB components. </constant> <constant name="FORMAT_BPTC_RGBFU" value="24" enum="Format"> + Texture format that uses BPTC compression with unsigned floating-point RGB components. </constant> <constant name="FORMAT_PVRTC2" value="25" enum="Format"> + Texture format used on PowerVR-supported mobile platforms, uses 2 bit color depth with no alpha. More information on PVRTC can be found here https://en.wikipedia.org/wiki/PVRTC. </constant> <constant name="FORMAT_PVRTC2A" value="26" enum="Format"> + Same as PVRTC2, but with an alpha component. </constant> <constant name="FORMAT_PVRTC4" value="27" enum="Format"> + Similar to PVRTC2, but with 4 bit color depth and no alpha. </constant> <constant name="FORMAT_PVRTC4A" value="28" enum="Format"> + Same as PVRTC4, but with an alpha component. </constant> <constant name="FORMAT_ETC" value="29" enum="Format"> + Ericsson Texture Compression format, also referred to as 'ETC1', and is part of the OpenGL ES graphics standard. An overview of the format is given at https://en.wikipedia.org/wiki/Ericsson_Texture_Compression#ETC1. </constant> <constant name="FORMAT_ETC2_R11" value="30" enum="Format"> + Ericsson Texture Compression format 2 variant R11_EAC, which provides one channel of unsigned data. </constant> <constant name="FORMAT_ETC2_R11S" value="31" enum="Format"> + Ericsson Texture Compression format 2 variant SIGNED_R11_EAC, which provides one channel of signed data. </constant> <constant name="FORMAT_ETC2_RG11" value="32" enum="Format"> + Ericsson Texture Compression format 2 variant RG11_EAC, which provides two channels of unsigned data. </constant> <constant name="FORMAT_ETC2_RG11S" value="33" enum="Format"> + Ericsson Texture Compression format 2 variant SIGNED_RG11_EAC, which provides two channels of signed data. </constant> <constant name="FORMAT_ETC2_RGB8" value="34" enum="Format"> + Ericsson Texture Compression format 2 variant RGB8, which is a followup of ETC1 and compresses RGB888 data. </constant> <constant name="FORMAT_ETC2_RGBA8" value="35" enum="Format"> + Ericsson Texture Compression format 2 variant RGBA8, which compresses RGBA8888 data with full alpha support. </constant> <constant name="FORMAT_ETC2_RGB8A1" value="36" enum="Format"> + Ericsson Texture Compression format 2 variant RGB8_PUNCHTHROUGH_ALPHA1, which compresses RGBA data to make alpha either fully transparent or fully opaque. </constant> <constant name="FORMAT_MAX" value="37" enum="Format"> </constant> diff --git a/doc/classes/ImageTexture.xml b/doc/classes/ImageTexture.xml index f7f211861d..9a5937299c 100644 --- a/doc/classes/ImageTexture.xml +++ b/doc/classes/ImageTexture.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="ImageTexture" inherits="Texture" category="Core" version="3.1-dev"> +<class name="ImageTexture" inherits="Texture" category="Core" version="3.1"> <brief_description> A [Texture] based on an [Image]. </brief_description> diff --git a/doc/classes/ImmediateGeometry.xml b/doc/classes/ImmediateGeometry.xml index 1cb86bc07f..29d05bf877 100644 --- a/doc/classes/ImmediateGeometry.xml +++ b/doc/classes/ImmediateGeometry.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="ImmediateGeometry" inherits="GeometryInstance" category="Core" version="3.1-dev"> +<class name="ImmediateGeometry" inherits="GeometryInstance" category="Core" version="3.1"> <brief_description> Draws simple geometry from code. </brief_description> diff --git a/doc/classes/Input.xml b/doc/classes/Input.xml index 6ec6f08804..5b2e019c4c 100644 --- a/doc/classes/Input.xml +++ b/doc/classes/Input.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="Input" inherits="Object" category="Core" version="3.1-dev"> +<class name="Input" inherits="Object" category="Core" version="3.1"> <brief_description> A Singleton that deals with inputs. </brief_description> @@ -7,6 +7,7 @@ A Singleton that deals with inputs. This includes key presses, mouse buttons and movement, joypads, and input actions. Actions and their events can be set in the Project Settings / Input Map tab. Or be set with [InputMap]. </description> <tutorials> + http://docs.godotengine.org/en/3.0/tutorials/inputs/index.html </tutorials> <demos> </demos> @@ -44,7 +45,7 @@ <return type="Vector3"> </return> <description> - If the device has an accelerometer, this will return the movement. + If the device has an accelerometer, this will return the acceleration. Otherwise, it returns an empty [Vector3]. </description> </method> <method name="get_connected_joypads"> @@ -58,13 +59,14 @@ <return type="Vector3"> </return> <description> + If the device has an accelerometer, this will return the gravity. Otherwise, it returns an empty [Vector3]. </description> </method> <method name="get_gyroscope" qualifiers="const"> <return type="Vector3"> </return> <description> - If the device has a gyroscope, this will return the rate of rotation in rad/s around a device's x, y, and z axis. + If the device has a gyroscope, this will return the rate of rotation in rad/s around a device's x, y, and z axis. Otherwise, it returns an empty [Vector3]. </description> </method> <method name="get_joy_axis" qualifiers="const"> @@ -259,6 +261,7 @@ <argument index="0" name="event" type="InputEvent"> </argument> <description> + Feeds an [InputEvent] to the game. Can be used to artificially trigger input events from code. </description> </method> <method name="remove_joy_mapping"> @@ -334,7 +337,7 @@ <argument index="1" name="connected" type="bool"> </argument> <description> - Emitted when a joypad device has been connected or disconnected + Emitted when a joypad device has been connected or disconnected. </description> </signal> </signals> @@ -349,40 +352,58 @@ Captures the mouse. The mouse will be hidden and unable to leave the game window. But it will still register movement and mouse button presses. </constant> <constant name="MOUSE_MODE_CONFINED" value="3" enum="MouseMode"> + Makes the mouse cursor visible but confines it to the game window. </constant> <constant name="CURSOR_ARROW" value="0" enum="CursorShape"> + Arrow cursor. Standard, default pointing cursor. </constant> <constant name="CURSOR_IBEAM" value="1" enum="CursorShape"> + I-beam cursor. Usually used to show where the text cursor will appear when the mouse is clicked. </constant> <constant name="CURSOR_POINTING_HAND" value="2" enum="CursorShape"> + Pointing hand cursor. Usually used to indicate the pointer is over a link or other interactable item. </constant> <constant name="CURSOR_CROSS" value="3" enum="CursorShape"> + Cross cursor. Typically appears over regions in which a drawing operation can be performance or for selections. </constant> <constant name="CURSOR_WAIT" value="4" enum="CursorShape"> + Wait cursor. Indicates that the application is busy performing an operation. </constant> <constant name="CURSOR_BUSY" value="5" enum="CursorShape"> + Busy cursor. See [code]CURSOR_WAIT[/code]. </constant> <constant name="CURSOR_DRAG" value="6" enum="CursorShape"> + Drag cursor. Usually displayed when dragging something. </constant> <constant name="CURSOR_CAN_DROP" value="7" enum="CursorShape"> + Can drop cursor. Usually displayed when dragging something to indicate that it can be dropped at the current position. </constant> <constant name="CURSOR_FORBIDDEN" value="8" enum="CursorShape"> + Forbidden cursor. Indicates that the current action is forbidden (for example, when dragging something) or that the control at a position is disabled. </constant> <constant name="CURSOR_VSIZE" value="9" enum="CursorShape"> + Vertical resize mouse cursor. A double headed vertical arrow. It tells the user they can resize the window or the panel vertically. </constant> <constant name="CURSOR_HSIZE" value="10" enum="CursorShape"> + Horizontal resize mouse cursor. A double headed horizontal arrow. It tells the user they can resize the window or the panel horizontally. </constant> <constant name="CURSOR_BDIAGSIZE" value="11" enum="CursorShape"> + Window resize mouse cursor. The cursor is a double headed arrow that goes from the bottom left to the top right. It tells the user they can resize the window or the panel both horizontally and vertically. </constant> <constant name="CURSOR_FDIAGSIZE" value="12" enum="CursorShape"> + Window resize mouse cursor. The cursor is a double headed arrow that goes from the top left to the bottom right, the opposite of [code]CURSOR_BDIAGSIZE[/code]. It tells the user they can resize the window or the panel both horizontally and vertically. </constant> <constant name="CURSOR_MOVE" value="13" enum="CursorShape"> + Move cursor. Indicates that something can be moved. </constant> <constant name="CURSOR_VSPLIT" value="14" enum="CursorShape"> + Vertical split mouse cursor. On Windows, it's the same as [code]CURSOR_VSIZE[/code]. </constant> <constant name="CURSOR_HSPLIT" value="15" enum="CursorShape"> + Horizontal split mouse cursor. On Windows, it's the same as [code]CURSOR_HSIZE[/code]. </constant> <constant name="CURSOR_HELP" value="16" enum="CursorShape"> + Help cursor. Usually a question mark. </constant> </constants> </class> diff --git a/doc/classes/InputDefault.xml b/doc/classes/InputDefault.xml index b82904c023..27bfff2e67 100644 --- a/doc/classes/InputDefault.xml +++ b/doc/classes/InputDefault.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="InputDefault" inherits="Input" category="Core" version="3.1-dev"> +<class name="InputDefault" inherits="Input" category="Core" version="3.1"> <brief_description> Default implementation of the [Input] class. </brief_description> diff --git a/doc/classes/InputEvent.xml b/doc/classes/InputEvent.xml index 41defdcb7f..b30b144614 100644 --- a/doc/classes/InputEvent.xml +++ b/doc/classes/InputEvent.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="InputEvent" inherits="Resource" category="Core" version="3.1-dev"> +<class name="InputEvent" inherits="Resource" category="Core" version="3.1"> <brief_description> Generic input event </brief_description> diff --git a/doc/classes/InputEventAction.xml b/doc/classes/InputEventAction.xml index f0c6cf59be..e50c43c045 100644 --- a/doc/classes/InputEventAction.xml +++ b/doc/classes/InputEventAction.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="InputEventAction" inherits="InputEvent" category="Core" version="3.1-dev"> +<class name="InputEventAction" inherits="InputEvent" category="Core" version="3.1"> <brief_description> Input event type for actions. </brief_description> diff --git a/doc/classes/InputEventGesture.xml b/doc/classes/InputEventGesture.xml index 20410a8d5e..eb1e613b7c 100644 --- a/doc/classes/InputEventGesture.xml +++ b/doc/classes/InputEventGesture.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="InputEventGesture" inherits="InputEventWithModifiers" category="Core" version="3.1-dev"> +<class name="InputEventGesture" inherits="InputEventWithModifiers" category="Core" version="3.1"> <brief_description> </brief_description> <description> diff --git a/doc/classes/InputEventJoypadButton.xml b/doc/classes/InputEventJoypadButton.xml index 2c7c41d9e0..fdfdc10460 100644 --- a/doc/classes/InputEventJoypadButton.xml +++ b/doc/classes/InputEventJoypadButton.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="InputEventJoypadButton" inherits="InputEvent" category="Core" version="3.1-dev"> +<class name="InputEventJoypadButton" inherits="InputEvent" category="Core" version="3.1"> <brief_description> Input event for gamepad buttons. </brief_description> diff --git a/doc/classes/InputEventJoypadMotion.xml b/doc/classes/InputEventJoypadMotion.xml index cdcab3fcab..001dce9a03 100644 --- a/doc/classes/InputEventJoypadMotion.xml +++ b/doc/classes/InputEventJoypadMotion.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="InputEventJoypadMotion" inherits="InputEvent" category="Core" version="3.1-dev"> +<class name="InputEventJoypadMotion" inherits="InputEvent" category="Core" version="3.1"> <brief_description> Input event type for gamepad joysticks and other motions. For buttons see [code]InputEventJoypadButton[/code]. </brief_description> diff --git a/doc/classes/InputEventKey.xml b/doc/classes/InputEventKey.xml index 1cd00e1042..dada5034f5 100644 --- a/doc/classes/InputEventKey.xml +++ b/doc/classes/InputEventKey.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="InputEventKey" inherits="InputEventWithModifiers" category="Core" version="3.1-dev"> +<class name="InputEventKey" inherits="InputEventWithModifiers" category="Core" version="3.1"> <brief_description> Input event type for keyboard events. </brief_description> diff --git a/doc/classes/InputEventMagnifyGesture.xml b/doc/classes/InputEventMagnifyGesture.xml index 06beaa84f9..e9a0149c56 100644 --- a/doc/classes/InputEventMagnifyGesture.xml +++ b/doc/classes/InputEventMagnifyGesture.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="InputEventMagnifyGesture" inherits="InputEventGesture" category="Core" version="3.1-dev"> +<class name="InputEventMagnifyGesture" inherits="InputEventGesture" category="Core" version="3.1"> <brief_description> </brief_description> <description> diff --git a/doc/classes/InputEventMouse.xml b/doc/classes/InputEventMouse.xml index 5d50d32d44..96a0116c3c 100644 --- a/doc/classes/InputEventMouse.xml +++ b/doc/classes/InputEventMouse.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="InputEventMouse" inherits="InputEventWithModifiers" category="Core" version="3.1-dev"> +<class name="InputEventMouse" inherits="InputEventWithModifiers" category="Core" version="3.1"> <brief_description> Base input event type for mouse events. </brief_description> diff --git a/doc/classes/InputEventMouseButton.xml b/doc/classes/InputEventMouseButton.xml index bbdd2aff4e..73190c7283 100644 --- a/doc/classes/InputEventMouseButton.xml +++ b/doc/classes/InputEventMouseButton.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="InputEventMouseButton" inherits="InputEventMouse" category="Core" version="3.1-dev"> +<class name="InputEventMouseButton" inherits="InputEventMouse" category="Core" version="3.1"> <brief_description> Input event type for mouse button events. </brief_description> diff --git a/doc/classes/InputEventMouseMotion.xml b/doc/classes/InputEventMouseMotion.xml index 96160dc699..83aa28c693 100644 --- a/doc/classes/InputEventMouseMotion.xml +++ b/doc/classes/InputEventMouseMotion.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="InputEventMouseMotion" inherits="InputEventMouse" category="Core" version="3.1-dev"> +<class name="InputEventMouseMotion" inherits="InputEventMouse" category="Core" version="3.1"> <brief_description> Input event type for mouse motion events. </brief_description> diff --git a/doc/classes/InputEventPanGesture.xml b/doc/classes/InputEventPanGesture.xml index 06edf36d06..063986ae65 100644 --- a/doc/classes/InputEventPanGesture.xml +++ b/doc/classes/InputEventPanGesture.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="InputEventPanGesture" inherits="InputEventGesture" category="Core" version="3.1-dev"> +<class name="InputEventPanGesture" inherits="InputEventGesture" category="Core" version="3.1"> <brief_description> </brief_description> <description> diff --git a/doc/classes/InputEventScreenDrag.xml b/doc/classes/InputEventScreenDrag.xml index fd7ec15acc..a2ac8d587f 100644 --- a/doc/classes/InputEventScreenDrag.xml +++ b/doc/classes/InputEventScreenDrag.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="InputEventScreenDrag" inherits="InputEvent" category="Core" version="3.1-dev"> +<class name="InputEventScreenDrag" inherits="InputEvent" category="Core" version="3.1"> <brief_description> Input event type for screen drag events. (only available on mobile devices) diff --git a/doc/classes/InputEventScreenTouch.xml b/doc/classes/InputEventScreenTouch.xml index 019332ec26..64b9550f9d 100644 --- a/doc/classes/InputEventScreenTouch.xml +++ b/doc/classes/InputEventScreenTouch.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="InputEventScreenTouch" inherits="InputEvent" category="Core" version="3.1-dev"> +<class name="InputEventScreenTouch" inherits="InputEvent" category="Core" version="3.1"> <brief_description> Input event type for screen touch events. (only available on mobile devices) diff --git a/doc/classes/InputEventWithModifiers.xml b/doc/classes/InputEventWithModifiers.xml index a31df65ffb..2d046cbfd2 100644 --- a/doc/classes/InputEventWithModifiers.xml +++ b/doc/classes/InputEventWithModifiers.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="InputEventWithModifiers" inherits="InputEvent" category="Core" version="3.1-dev"> +<class name="InputEventWithModifiers" inherits="InputEvent" category="Core" version="3.1"> <brief_description> Base class for keys events with modifiers. </brief_description> diff --git a/doc/classes/InputMap.xml b/doc/classes/InputMap.xml index c5326c6211..eeb225d445 100644 --- a/doc/classes/InputMap.xml +++ b/doc/classes/InputMap.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="InputMap" inherits="Object" category="Core" version="3.1-dev"> +<class name="InputMap" inherits="Object" category="Core" version="3.1"> <brief_description> Singleton that manages [InputEventAction]. </brief_description> diff --git a/doc/classes/InstancePlaceholder.xml b/doc/classes/InstancePlaceholder.xml index 834ad7bb11..249c6921c4 100644 --- a/doc/classes/InstancePlaceholder.xml +++ b/doc/classes/InstancePlaceholder.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="InstancePlaceholder" inherits="Node" category="Core" version="3.1-dev"> +<class name="InstancePlaceholder" inherits="Node" category="Core" version="3.1"> <brief_description> Placeholder for the root [Node] of a [PackedScene]. </brief_description> diff --git a/doc/classes/InterpolatedCamera.xml b/doc/classes/InterpolatedCamera.xml index 19252ca5a8..9ee06b9d4f 100644 --- a/doc/classes/InterpolatedCamera.xml +++ b/doc/classes/InterpolatedCamera.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="InterpolatedCamera" inherits="Camera" category="Core" version="3.1-dev"> +<class name="InterpolatedCamera" inherits="Camera" category="Core" version="3.1"> <brief_description> </brief_description> <description> diff --git a/doc/classes/ItemList.xml b/doc/classes/ItemList.xml index 95812ab299..e4db5aeb84 100644 --- a/doc/classes/ItemList.xml +++ b/doc/classes/ItemList.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="ItemList" inherits="Control" category="Core" version="3.1-dev"> +<class name="ItemList" inherits="Control" category="Core" version="3.1"> <brief_description> Control that provides a list of selectable items (and/or icons) in a single column, or optionally in multiple columns. </brief_description> diff --git a/doc/classes/JSON.xml b/doc/classes/JSON.xml index d3c2e7bb2f..fbf9aea7f9 100644 --- a/doc/classes/JSON.xml +++ b/doc/classes/JSON.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="JSON" inherits="Object" category="Core" version="3.1-dev"> +<class name="JSON" inherits="Object" category="Core" version="3.1"> <brief_description> Helper class for parsing JSON data. </brief_description> diff --git a/doc/classes/JSONParseResult.xml b/doc/classes/JSONParseResult.xml index 4f9cdc976d..a9162e2d95 100644 --- a/doc/classes/JSONParseResult.xml +++ b/doc/classes/JSONParseResult.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="JSONParseResult" inherits="Reference" category="Core" version="3.1-dev"> +<class name="JSONParseResult" inherits="Reference" category="Core" version="3.1"> <brief_description> Data class wrapper for decoded JSON. </brief_description> diff --git a/doc/classes/JavaScript.xml b/doc/classes/JavaScript.xml index 4f37d75038..1d40b990a9 100644 --- a/doc/classes/JavaScript.xml +++ b/doc/classes/JavaScript.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="JavaScript" inherits="Object" category="Core" version="3.1-dev"> +<class name="JavaScript" inherits="Object" category="Core" version="3.1"> <brief_description> Singleton that connects the engine with the browser's JavaScript context in HTML5 export. </brief_description> diff --git a/doc/classes/Joint.xml b/doc/classes/Joint.xml index bb7ac74556..8cafdbdbf3 100644 --- a/doc/classes/Joint.xml +++ b/doc/classes/Joint.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="Joint" inherits="Spatial" category="Core" version="3.1-dev"> +<class name="Joint" inherits="Spatial" category="Core" version="3.1"> <brief_description> Base class for all 3D joints </brief_description> diff --git a/doc/classes/Joint2D.xml b/doc/classes/Joint2D.xml index a005e7994a..8247997927 100644 --- a/doc/classes/Joint2D.xml +++ b/doc/classes/Joint2D.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="Joint2D" inherits="Node2D" category="Core" version="3.1-dev"> +<class name="Joint2D" inherits="Node2D" category="Core" version="3.1"> <brief_description> Base node for all joint constraints in 2D physics. </brief_description> diff --git a/doc/classes/KinematicBody.xml b/doc/classes/KinematicBody.xml index 7ebea43cb9..5553602db2 100644 --- a/doc/classes/KinematicBody.xml +++ b/doc/classes/KinematicBody.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="KinematicBody" inherits="PhysicsBody" category="Core" version="3.1-dev"> +<class name="KinematicBody" inherits="PhysicsBody" category="Core" version="3.1"> <brief_description> Kinematic body 3D node. </brief_description> @@ -63,6 +63,8 @@ </return> <argument index="0" name="rel_vec" type="Vector3"> </argument> + <argument index="1" name="infinite_inertia" type="bool" default="true"> + </argument> <description> Moves the body along the vector [code]rel_vec[/code]. The body will stop if it collides. Returns a [KinematicCollision], which contains information about the collision. </description> @@ -74,11 +76,13 @@ </argument> <argument index="1" name="floor_normal" type="Vector3" default="Vector3( 0, 0, 0 )"> </argument> - <argument index="2" name="slope_stop_min_velocity" type="float" default="0.05"> + <argument index="2" name="infinite_inertia" type="bool" default="true"> + </argument> + <argument index="3" name="slope_stop_min_velocity" type="float" default="0.05"> </argument> - <argument index="3" name="max_slides" type="int" default="4"> + <argument index="4" name="max_slides" type="int" default="4"> </argument> - <argument index="4" name="floor_max_angle" type="float" default="0.785398"> + <argument index="5" name="floor_max_angle" type="float" default="0.785398"> </argument> <description> Moves the body along a vector. If the body collides with another, it will slide along the other body rather than stop immediately. If the other body is a [code]KinematicBody[/code] or [RigidBody], it will also be affected by the motion of the other body. You can use this to make moving or rotating platforms, or to make nodes push other nodes. @@ -97,6 +101,8 @@ </argument> <argument index="1" name="rel_vec" type="Vector3"> </argument> + <argument index="2" name="infinite_inertia" type="bool"> + </argument> <description> Checks for collisions without moving the body. Virtually sets the node's position, scale and rotation to that of the given [Transform], then tries to move the body along the vector [code]rel_vec[/code]. Returns [code]true[/code] if a collision would occur. </description> diff --git a/doc/classes/KinematicBody2D.xml b/doc/classes/KinematicBody2D.xml index da7b34440e..0448707c2e 100644 --- a/doc/classes/KinematicBody2D.xml +++ b/doc/classes/KinematicBody2D.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="KinematicBody2D" inherits="PhysicsBody2D" category="Core" version="3.1-dev"> +<class name="KinematicBody2D" inherits="PhysicsBody2D" category="Core" version="3.1"> <brief_description> Kinematic body 2D node. </brief_description> @@ -62,6 +62,8 @@ </return> <argument index="0" name="rel_vec" type="Vector2"> </argument> + <argument index="1" name="infinite_inertia" type="bool" default="true"> + </argument> <description> Moves the body along the vector [code]rel_vec[/code]. The body will stop if it collides. Returns a [KinematicCollision2D], which contains information about the collision. </description> @@ -73,11 +75,13 @@ </argument> <argument index="1" name="floor_normal" type="Vector2" default="Vector2( 0, 0 )"> </argument> - <argument index="2" name="slope_stop_min_velocity" type="float" default="5"> + <argument index="2" name="infinite_inertia" type="bool" default="true"> + </argument> + <argument index="3" name="slope_stop_min_velocity" type="float" default="5"> </argument> - <argument index="3" name="max_bounces" type="int" default="4"> + <argument index="4" name="max_bounces" type="int" default="4"> </argument> - <argument index="4" name="floor_max_angle" type="float" default="0.785398"> + <argument index="5" name="floor_max_angle" type="float" default="0.785398"> </argument> <description> Moves the body along a vector. If the body collides with another, it will slide along the other body rather than stop immediately. If the other body is a [code]KinematicBody2D[/code] or [RigidBody2D], it will also be affected by the motion of the other body. You can use this to make moving or rotating platforms, or to make nodes push other nodes. @@ -96,6 +100,8 @@ </argument> <argument index="1" name="rel_vec" type="Vector2"> </argument> + <argument index="2" name="infinite_inertia" type="bool"> + </argument> <description> Checks for collisions without moving the body. Virtually sets the node's position, scale and rotation to that of the given [Transform2D], then tries to move the body along the vector [code]rel_vec[/code]. Returns [code]true[/code] if a collision would occur. </description> diff --git a/doc/classes/KinematicCollision.xml b/doc/classes/KinematicCollision.xml index 29025910f8..87eb9e77b5 100644 --- a/doc/classes/KinematicCollision.xml +++ b/doc/classes/KinematicCollision.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="KinematicCollision" inherits="Reference" category="Core" version="3.1-dev"> +<class name="KinematicCollision" inherits="Reference" category="Core" version="3.1"> <brief_description> Collision data for KinematicBody collisions. </brief_description> diff --git a/doc/classes/KinematicCollision2D.xml b/doc/classes/KinematicCollision2D.xml index b133703c65..e403ada0b9 100644 --- a/doc/classes/KinematicCollision2D.xml +++ b/doc/classes/KinematicCollision2D.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="KinematicCollision2D" inherits="Reference" category="Core" version="3.1-dev"> +<class name="KinematicCollision2D" inherits="Reference" category="Core" version="3.1"> <brief_description> Collision data for KinematicBody2D collisions. </brief_description> diff --git a/doc/classes/Label.xml b/doc/classes/Label.xml index 7dd07c0c8e..24c28fc810 100644 --- a/doc/classes/Label.xml +++ b/doc/classes/Label.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="Label" inherits="Control" category="Core" version="3.1-dev"> +<class name="Label" inherits="Control" category="Core" version="3.1"> <brief_description> Displays plain text in a line or wrapped inside a rectangle. For formatted text, use [RichTextLabel]. </brief_description> diff --git a/doc/classes/LargeTexture.xml b/doc/classes/LargeTexture.xml index f09f2aa82c..763b38f49e 100644 --- a/doc/classes/LargeTexture.xml +++ b/doc/classes/LargeTexture.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="LargeTexture" inherits="Texture" category="Core" version="3.1-dev"> +<class name="LargeTexture" inherits="Texture" category="Core" version="3.1"> <brief_description> A Texture capable of storing many smaller Textures with offsets. </brief_description> diff --git a/doc/classes/Light.xml b/doc/classes/Light.xml index b99908256c..e05ed2d0b1 100644 --- a/doc/classes/Light.xml +++ b/doc/classes/Light.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="Light" inherits="VisualInstance" category="Core" version="3.1-dev"> +<class name="Light" inherits="VisualInstance" category="Core" version="3.1"> <brief_description> Provides a base class for different kinds of light nodes. </brief_description> diff --git a/doc/classes/Light2D.xml b/doc/classes/Light2D.xml index b12cecacfc..f3903ffeae 100644 --- a/doc/classes/Light2D.xml +++ b/doc/classes/Light2D.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="Light2D" inherits="Node2D" category="Core" version="3.1-dev"> +<class name="Light2D" inherits="Node2D" category="Core" version="3.1"> <brief_description> Casts light in a 2D environment. </brief_description> diff --git a/doc/classes/LightOccluder2D.xml b/doc/classes/LightOccluder2D.xml index becfdd2ff2..38b9054411 100644 --- a/doc/classes/LightOccluder2D.xml +++ b/doc/classes/LightOccluder2D.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="LightOccluder2D" inherits="Node2D" category="Core" version="3.1-dev"> +<class name="LightOccluder2D" inherits="Node2D" category="Core" version="3.1"> <brief_description> Occludes light cast by a Light2D, casting shadows. </brief_description> diff --git a/doc/classes/Line2D.xml b/doc/classes/Line2D.xml index 89f43fc95d..19be34978d 100644 --- a/doc/classes/Line2D.xml +++ b/doc/classes/Line2D.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="Line2D" inherits="Node2D" category="Core" version="3.1-dev"> +<class name="Line2D" inherits="Node2D" category="Core" version="3.1"> <brief_description> A 2D line. </brief_description> diff --git a/doc/classes/LineEdit.xml b/doc/classes/LineEdit.xml index fa65180d89..b6adf84abd 100644 --- a/doc/classes/LineEdit.xml +++ b/doc/classes/LineEdit.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="LineEdit" inherits="Control" category="Core" version="3.1-dev"> +<class name="LineEdit" inherits="Control" category="Core" version="3.1"> <brief_description> Control that provides single line string editing. </brief_description> diff --git a/doc/classes/LineShape2D.xml b/doc/classes/LineShape2D.xml index 8ff3c71a9c..4a5486583a 100644 --- a/doc/classes/LineShape2D.xml +++ b/doc/classes/LineShape2D.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="LineShape2D" inherits="Shape2D" category="Core" version="3.1-dev"> +<class name="LineShape2D" inherits="Shape2D" category="Core" version="3.1"> <brief_description> Line shape for 2D collisions. </brief_description> diff --git a/doc/classes/LinkButton.xml b/doc/classes/LinkButton.xml index b3a5f3fd7c..f419802958 100644 --- a/doc/classes/LinkButton.xml +++ b/doc/classes/LinkButton.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="LinkButton" inherits="BaseButton" category="Core" version="3.1-dev"> +<class name="LinkButton" inherits="BaseButton" category="Core" version="3.1"> <brief_description> Simple button used to represent a link to some resource </brief_description> diff --git a/doc/classes/Listener.xml b/doc/classes/Listener.xml index 0783c3ddba..720a7eafc5 100644 --- a/doc/classes/Listener.xml +++ b/doc/classes/Listener.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="Listener" inherits="Spatial" category="Core" version="3.1-dev"> +<class name="Listener" inherits="Spatial" category="Core" version="3.1"> <brief_description> </brief_description> <description> diff --git a/doc/classes/MainLoop.xml b/doc/classes/MainLoop.xml index 214c2569e9..8c2aa01f81 100644 --- a/doc/classes/MainLoop.xml +++ b/doc/classes/MainLoop.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="MainLoop" inherits="Object" category="Core" version="3.1-dev"> +<class name="MainLoop" inherits="Object" category="Core" version="3.1"> <brief_description> Main loop is the abstract main loop base class. </brief_description> diff --git a/doc/classes/MarginContainer.xml b/doc/classes/MarginContainer.xml index 80554192a0..15613e4bec 100644 --- a/doc/classes/MarginContainer.xml +++ b/doc/classes/MarginContainer.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="MarginContainer" inherits="Container" category="Core" version="3.1-dev"> +<class name="MarginContainer" inherits="Container" category="Core" version="3.1"> <brief_description> Simple margin container. </brief_description> diff --git a/doc/classes/Marshalls.xml b/doc/classes/Marshalls.xml index 44ff094971..687f81eec7 100644 --- a/doc/classes/Marshalls.xml +++ b/doc/classes/Marshalls.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="Marshalls" inherits="Reference" category="Core" version="3.1-dev"> +<class name="Marshalls" inherits="Reference" category="Core" version="3.1"> <brief_description> Data transformation (marshalling) and encoding helpers. </brief_description> diff --git a/doc/classes/Material.xml b/doc/classes/Material.xml index fa53ce11da..7420a5deb0 100644 --- a/doc/classes/Material.xml +++ b/doc/classes/Material.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="Material" inherits="Resource" category="Core" version="3.1-dev"> +<class name="Material" inherits="Resource" category="Core" version="3.1"> <brief_description> Abstract base [Resource] for coloring and shading geometry. </brief_description> diff --git a/doc/classes/MenuButton.xml b/doc/classes/MenuButton.xml index 333326b730..c9a8d3ce7a 100644 --- a/doc/classes/MenuButton.xml +++ b/doc/classes/MenuButton.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="MenuButton" inherits="Button" category="Core" version="3.1-dev"> +<class name="MenuButton" inherits="Button" category="Core" version="3.1"> <brief_description> Special button that brings up a [PopupMenu] when clicked. </brief_description> diff --git a/doc/classes/Mesh.xml b/doc/classes/Mesh.xml index 6e60809999..83cadf959c 100644 --- a/doc/classes/Mesh.xml +++ b/doc/classes/Mesh.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="Mesh" inherits="Resource" category="Core" version="3.1-dev"> +<class name="Mesh" inherits="Resource" category="Core" version="3.1"> <brief_description> A [Resource] that contains vertex-array based geometry. </brief_description> diff --git a/doc/classes/MeshDataTool.xml b/doc/classes/MeshDataTool.xml index eff6bd2c61..43d94004a8 100644 --- a/doc/classes/MeshDataTool.xml +++ b/doc/classes/MeshDataTool.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="MeshDataTool" inherits="Reference" category="Core" version="3.1-dev"> +<class name="MeshDataTool" inherits="Reference" category="Core" version="3.1"> <brief_description> </brief_description> <description> diff --git a/doc/classes/MeshInstance.xml b/doc/classes/MeshInstance.xml index d70123239a..ef42726ca9 100644 --- a/doc/classes/MeshInstance.xml +++ b/doc/classes/MeshInstance.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="MeshInstance" inherits="GeometryInstance" category="Core" version="3.1-dev"> +<class name="MeshInstance" inherits="GeometryInstance" category="Core" version="3.1"> <brief_description> Node that instances meshes into a scenario. </brief_description> diff --git a/doc/classes/MeshInstance2D.xml b/doc/classes/MeshInstance2D.xml new file mode 100644 index 0000000000..7f0136bf77 --- /dev/null +++ b/doc/classes/MeshInstance2D.xml @@ -0,0 +1,23 @@ +<?xml version="1.0" encoding="UTF-8" ?> +<class name="MeshInstance2D" inherits="Node2D" category="Core" version="3.1"> + <brief_description> + </brief_description> + <description> + </description> + <tutorials> + </tutorials> + <demos> + </demos> + <methods> + </methods> + <members> + <member name="mesh" type="Mesh" setter="set_mesh" getter="get_mesh"> + </member> + <member name="normal_map" type="Texture" setter="set_normal_map" getter="get_normal_map"> + </member> + <member name="texture" type="Texture" setter="set_texture" getter="get_texture"> + </member> + </members> + <constants> + </constants> +</class> diff --git a/doc/classes/MeshLibrary.xml b/doc/classes/MeshLibrary.xml index 40776d095a..3726524638 100644 --- a/doc/classes/MeshLibrary.xml +++ b/doc/classes/MeshLibrary.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="MeshLibrary" inherits="Resource" category="Core" version="3.1-dev"> +<class name="MeshLibrary" inherits="Resource" category="Core" version="3.1"> <brief_description> Library of meshes. </brief_description> diff --git a/doc/classes/MultiMesh.xml b/doc/classes/MultiMesh.xml index f5bd0885d3..b78d82199c 100644 --- a/doc/classes/MultiMesh.xml +++ b/doc/classes/MultiMesh.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="MultiMesh" inherits="Resource" category="Core" version="3.1-dev"> +<class name="MultiMesh" inherits="Resource" category="Core" version="3.1"> <brief_description> Provides high performance mesh instancing. </brief_description> diff --git a/doc/classes/MultiMeshInstance.xml b/doc/classes/MultiMeshInstance.xml index 0ffdb3c928..5e021dfe9b 100644 --- a/doc/classes/MultiMeshInstance.xml +++ b/doc/classes/MultiMeshInstance.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="MultiMeshInstance" inherits="GeometryInstance" category="Core" version="3.1-dev"> +<class name="MultiMeshInstance" inherits="GeometryInstance" category="Core" version="3.1"> <brief_description> Node that instances a [MultiMesh]. </brief_description> diff --git a/doc/classes/Mutex.xml b/doc/classes/Mutex.xml index ce3a4cc45a..8f2751af98 100644 --- a/doc/classes/Mutex.xml +++ b/doc/classes/Mutex.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="Mutex" inherits="Reference" category="Core" version="3.1-dev"> +<class name="Mutex" inherits="Reference" category="Core" version="3.1"> <brief_description> A synchronization Mutex. </brief_description> diff --git a/doc/classes/Navigation.xml b/doc/classes/Navigation.xml index e2be70979d..b3b9ada26c 100644 --- a/doc/classes/Navigation.xml +++ b/doc/classes/Navigation.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="Navigation" inherits="Spatial" category="Core" version="3.1-dev"> +<class name="Navigation" inherits="Spatial" category="Core" version="3.1"> <brief_description> A collection of [code]NavigationMesh[/code] resources and methods used for pathfinding. </brief_description> diff --git a/doc/classes/Navigation2D.xml b/doc/classes/Navigation2D.xml index 4709dab3e8..d2f4513372 100644 --- a/doc/classes/Navigation2D.xml +++ b/doc/classes/Navigation2D.xml @@ -1,6 +1,7 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="Navigation2D" inherits="Node2D" category="Core" version="3.1-dev"> +<class name="Navigation2D" inherits="Node2D" category="Core" version="3.1"> <brief_description> + Class to assist with character navigation and pathfinding. </brief_description> <description> </description> diff --git a/doc/classes/NavigationMesh.xml b/doc/classes/NavigationMesh.xml index 34ca1f852e..f0654e5b12 100644 --- a/doc/classes/NavigationMesh.xml +++ b/doc/classes/NavigationMesh.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="NavigationMesh" inherits="Resource" category="Core" version="3.1-dev"> +<class name="NavigationMesh" inherits="Resource" category="Core" version="3.1"> <brief_description> </brief_description> <description> diff --git a/doc/classes/NavigationMeshInstance.xml b/doc/classes/NavigationMeshInstance.xml index 48b7e3a8ef..643bfc726f 100644 --- a/doc/classes/NavigationMeshInstance.xml +++ b/doc/classes/NavigationMeshInstance.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="NavigationMeshInstance" inherits="Spatial" category="Core" version="3.1-dev"> +<class name="NavigationMeshInstance" inherits="Spatial" category="Core" version="3.1"> <brief_description> </brief_description> <description> diff --git a/doc/classes/NavigationPolygon.xml b/doc/classes/NavigationPolygon.xml index b8865a24b3..b29e19e5d8 100644 --- a/doc/classes/NavigationPolygon.xml +++ b/doc/classes/NavigationPolygon.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="NavigationPolygon" inherits="Resource" category="Core" version="3.1-dev"> +<class name="NavigationPolygon" inherits="Resource" category="Core" version="3.1"> <brief_description> </brief_description> <description> diff --git a/doc/classes/NavigationPolygonInstance.xml b/doc/classes/NavigationPolygonInstance.xml index db9b691ef1..ff95f652f1 100644 --- a/doc/classes/NavigationPolygonInstance.xml +++ b/doc/classes/NavigationPolygonInstance.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="NavigationPolygonInstance" inherits="Node2D" category="Core" version="3.1-dev"> +<class name="NavigationPolygonInstance" inherits="Node2D" category="Core" version="3.1"> <brief_description> </brief_description> <description> diff --git a/doc/classes/NetworkedMultiplayerPeer.xml b/doc/classes/NetworkedMultiplayerPeer.xml index 794886dd64..71614c5f76 100644 --- a/doc/classes/NetworkedMultiplayerPeer.xml +++ b/doc/classes/NetworkedMultiplayerPeer.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="NetworkedMultiplayerPeer" inherits="PacketPeer" category="Core" version="3.1-dev"> +<class name="NetworkedMultiplayerPeer" inherits="PacketPeer" category="Core" version="3.1"> <brief_description> A high-level network interface to simplify multiplayer interactions. </brief_description> diff --git a/doc/classes/Nil.xml b/doc/classes/Nil.xml index 46c972d4d5..e09dba6511 100644 --- a/doc/classes/Nil.xml +++ b/doc/classes/Nil.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="Nil" category="Built-In Types" version="3.1-dev"> +<class name="Nil" category="Built-In Types" version="3.1"> <brief_description> </brief_description> <description> diff --git a/doc/classes/NinePatchRect.xml b/doc/classes/NinePatchRect.xml index ce6fe26e07..f40b32951f 100644 --- a/doc/classes/NinePatchRect.xml +++ b/doc/classes/NinePatchRect.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="NinePatchRect" inherits="Control" category="Core" version="3.1-dev"> +<class name="NinePatchRect" inherits="Control" category="Core" version="3.1"> <brief_description> Scalable texture-based frame that tiles the texture's centers and sides, but keeps the corners' original size. Perfect for panels and dialog boxes. </brief_description> diff --git a/doc/classes/Node.xml b/doc/classes/Node.xml index e272e14d08..97d09a66c4 100644 --- a/doc/classes/Node.xml +++ b/doc/classes/Node.xml @@ -1,11 +1,11 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="Node" inherits="Object" category="Core" version="3.1-dev"> +<class name="Node" inherits="Object" category="Core" version="3.1"> <brief_description> Base class for all [i]scene[/i] objects. </brief_description> <description> Nodes are Godot's building blocks. They can be assigned as the child of another node, resulting in a tree arrangement. A given node can contain any number of nodes as children with the requirement that all siblings (direct children of a node) should have unique names. - A tree of nodes is called a [i]scene[/i]. Scenes can be saved to the disk and then instanced into other scenes. This allows for very high flexibility in the architecture and data model of Godot projects. Nodes can also optionally be added to groups. This makes it possible to access a number of nodes from code (an "enemies" group, for example) to perform grouped actions. + A tree of nodes is called a [i]scene[/i]. Scenes can be saved to the disk and then instanced into other scenes. This allows for very high flexibility in the architecture and data model of Godot projects. [b]Scene tree:[/b] The [SceneTree] contains the active tree of nodes. When a node is added to the scene tree, it receives the NOTIFICATION_ENTER_TREE notification and its [method _enter_tree] callback is triggered. Child nodes are always added [i]after[/i] their parent node, i.e. the [method _enter_tree] callback of a parent node will be triggered before its child's. Once all nodes have been added in the scene tree, they receive the NOTIFICATION_READY notification and their respective [method _ready] callbacks are triggered. For groups of nodes, the [method _ready] callback is called in reverse order, starting with the children and moving up to the parent nodes. This means that when adding a node to the scene tree, the following order will be used for the callbacks: [method _enter_tree] of the parent, [method _enter_tree] of the children, [method _ready] of the children and finally [method _ready] of the parent (recursively for the entire scene tree). @@ -13,7 +13,8 @@ Nodes can also process input events. When present, the [method _input] function will be called for each input that the program receives. In many cases, this can be overkill (unless used for simple projects), and the [method _unhandled_input] function might be preferred; it is called when the input event was not handled by anyone else (typically, GUI [Control] nodes), ensuring that the node only receives the events that were meant for it. To keep track of the scene hierarchy (especially when instancing scenes into other scenes), an "owner" can be set for the node with [method set_owner]. This keeps track of who instanced what. This is mostly useful when writing editors and tools, though. Finally, when a node is freed with [method free] or [method queue_free], it will also free all its children. - [b]Networking with nodes:[/b] After connecting to a server (or making one, see [NetworkedMultiplayerENet]) it is possible to use the built-in RPC (remote procedure call) system to communicate over the network. By calling [method rpc] with a method name, it will be called locally and in all connected peers (peers = clients and the server that accepts connections), with behaviour varying depending on the network mode ([method set_network_mode]) of the receiving peer. To identify which node receives the RPC call Godot will use its [NodePath] (make sure node names are the same on all peers). + [b]Groups:[/b] Nodes can be added to as many groups as you want to be easy to manage, you could create groups like "enemies" or "collectables" for example, depending on your game. See [method add_to_group], [method is_in_group] and [method remove_from_group]. You can then retrieve all nodes in these groups, iterate them and even call methods on groups via the methods on [SceneTree]. + [b]Networking with nodes:[/b] After connecting to a server (or making one, see [NetworkedMultiplayerENet]) it is possible to use the built-in RPC (remote procedure call) system to communicate over the network. By calling [method rpc] with a method name, it will be called locally and in all connected peers (peers = clients and the server that accepts connections). To identify which node receives the RPC call Godot will use its [NodePath] (make sure node names are the same on all peers). Also take a look at the high-level networking tutorial and corresponding demos. </description> <tutorials> http://docs.godotengine.org/en/3.0/getting_started/step_by_step/scenes_and_nodes.html @@ -45,6 +46,8 @@ <description> Called when there is an input event. The input event propagates through the node tree until a node consumes it. It is only called if input processing is enabled, which is done automatically if this method is overridden, and can be toggled with [method set_process_input]. + To consume the input event and stop it propagating further to other nodes, [method SceneTree.set_input_as_handled] can be called. + For gameplay input, [method _unhandled_input] and [method _unhandled_key_input] are usually a better fit as they allow the GUI to intercept the events first. </description> </method> <method name="_physics_process" qualifiers="virtual"> @@ -74,7 +77,8 @@ </return> <description> Called when the node is "ready", i.e. when both the node and its children have entered the scene tree. If the node has children, their [method _ready] callbacks get triggered first, and the parent node will receive the ready notification afterwards. - Corresponds to the NOTIFICATION_READY notification in [method Object._notification]. + Corresponds to the NOTIFICATION_READY notification in [method Object._notification]. See also the [code]onready[/code] keyword for variables. + Usually used for initialization. For even earlier initialization, [method Object._init] may be used. Also see [method _enter_tree]. </description> </method> <method name="_unhandled_input" qualifiers="virtual"> @@ -83,8 +87,10 @@ <argument index="0" name="event" type="InputEvent"> </argument> <description> - Propagated to all nodes when the previous InputEvent is not consumed by any nodes. + Propagated to all nodes when the previous [InputEvent] is not consumed by any nodes. It is only called if unhandled input processing is enabled, which is done automatically if this method is overridden, and can be toggled with [method set_process_unhandled_input]. + To consume the input event and stop it propagating further to other nodes, [method SceneTree.set_input_as_handled] can be called. + For gameplay input, this and [method _unhandled_key_input] are usually a better fit than [method _input] as they allow the GUI to intercept the events first. </description> </method> <method name="_unhandled_key_input" qualifiers="virtual"> @@ -93,6 +99,10 @@ <argument index="0" name="event" type="InputEventKey"> </argument> <description> + Propagated to all nodes when the previous [InputEventKey] is not consumed by any nodes. + It is only called if unhandled key input processing is enabled, which is done automatically if this method is overridden, and can be toggled with [method set_process_unhandled_key_input]. + To consume the input event and stop it propagating further to other nodes, [method SceneTree.set_input_as_handled] can be called. + For gameplay input, this and [method _unhandled_input] are usually a better fit than [method _input] as they allow the GUI to intercept the events first. </description> </method> <method name="add_child"> @@ -129,7 +139,7 @@ <argument index="1" name="persistent" type="bool" default="false"> </argument> <description> - Adds the node to a group. Groups are helpers to name and organize a subset of nodes, for example "enemies" or "collectables". A node can be in any number of groups. Nodes can be assigned a group at any time, but will not be added until they are inside the scene tree (see [method is_inside_tree]). + Adds the node to a group. Groups are helpers to name and organize a subset of nodes, for example "enemies" or "collectables". A node can be in any number of groups. Nodes can be assigned a group at any time, but will not be added until they are inside the scene tree (see [method is_inside_tree]). See notes in the description, and the group methods in [SceneTree]. </description> </method> <method name="can_process" qualifiers="const"> @@ -203,7 +213,7 @@ <return type="int"> </return> <description> - Returns the peer ID of the network master for this node. + Returns the peer ID of the network master for this node. See [method set_network_master]. </description> </method> <method name="get_node" qualifiers="const"> @@ -262,7 +272,7 @@ <argument index="0" name="node" type="Node"> </argument> <description> - Returns the relative path from the current node to the specified node in "node" argument. Both nodes must be in the same scene, or the function will fail. + Returns the relative [NodePath] from this node to the specified [code]node[/code]. Both nodes must be in the same scene or the function will fail. </description> </method> <method name="get_physics_process_delta_time" qualifiers="const"> @@ -290,6 +300,7 @@ <return type="bool"> </return> <description> + Returns [code]true[/code] if this is an instance load placeholder. See [InstancePlaceholder]. </description> </method> <method name="get_tree" qualifiers="const"> @@ -354,7 +365,7 @@ <argument index="0" name="group" type="String"> </argument> <description> - Returns [code]true[/code] if this node is in the specified group. + Returns [code]true[/code] if this node is in the specified group. See notes in the description, and the group methods in [SceneTree]. </description> </method> <method name="is_inside_tree" qualifiers="const"> @@ -368,6 +379,7 @@ <return type="bool"> </return> <description> + Returns [code]true[/code] if the local system is the master of this node. </description> </method> <method name="is_physics_processing" qualifiers="const"> @@ -381,6 +393,7 @@ <return type="bool"> </return> <description> + Returns [code]true[/code] if internal physics processing is enabled (see [method set_physics_process_internal]). </description> </method> <method name="is_processing" qualifiers="const"> @@ -401,6 +414,7 @@ <return type="bool"> </return> <description> + Returns [code]true[/code] if internal processing is enabled (see [method set_process_internal]). </description> </method> <method name="is_processing_unhandled_input" qualifiers="const"> @@ -432,13 +446,14 @@ <return type="void"> </return> <description> + Prints all stray nodes (nodes outside the [SceneTree]). Used for debugging. Works only in debug builds. </description> </method> <method name="print_tree"> <return type="void"> </return> <description> - Prints the scene to stdout. Used mainly for debugging purposes. + Prints the scene hierarchy of this node and all it's children to stdout. Used mainly for debugging purposes. </description> </method> <method name="propagate_call"> @@ -499,7 +514,7 @@ <argument index="0" name="group" type="String"> </argument> <description> - Removes a node from a group. + Removes a node from a group. See notes in the description, and the group methods in [SceneTree]. </description> </method> <method name="replace_by"> @@ -526,7 +541,7 @@ <argument index="0" name="method" type="String"> </argument> <description> - Sends a remote procedure call request to all peers on the network (and locally), optionally sending additional data as arguments. Call request will be received by nodes with the same [NodePath]. + Sends a remote procedure call request for the given [code]method[/code] to peers on the network (and locally), optionally sending all additional arguments as arguments to the method called by the RPC. The call request will only be received by nodes with the same [NodePath], including the exact same node name. Behaviour depends on the RPC configuration for the given method, see [method rpc_config]. Methods are not exposed to RPCs by default. Also see [method rset] and [method rset_config] for properties. Returns an empty [Variant]. Note that you can only safely use RPCs on clients after you received the [code]connected_to_server[/code] signal from the [SceneTree]. You also need to keep track of the connection state, either by the [SceneTree] signals like [code]server_disconnected[/code] or by checking [code]SceneTree.network_peer.get_connection_status() == CONNECTION_CONNECTED[/code]. </description> </method> <method name="rpc_config"> @@ -537,7 +552,7 @@ <argument index="1" name="mode" type="int" enum="Node.RPCMode"> </argument> <description> - Changes the method's RPC mode (one of RPC_MODE_* constants). + Changes the RPC mode for the given [code]method[/code] to the given [code]mode[/code]. See [enum RPCMode]. An alternative is annotating methods and properties with the corresponding keywords ([code]remote[/code], [code]sync[/code], [code]master[/code], [code]slave[/code]). By default, methods are not exposed to networking (and RPCs). Also see [method rset] and [method rset_config] for properties. </description> </method> <method name="rpc_id" qualifiers="vararg"> @@ -548,7 +563,7 @@ <argument index="1" name="method" type="String"> </argument> <description> - Sends a [method rpc] to a specific peer identified by [i]peer_id[/i]. + Sends a [method rpc] to a specific peer identified by [code]peer_id[/code]. Returns an empty [Variant]. </description> </method> <method name="rpc_unreliable" qualifiers="vararg"> @@ -557,7 +572,7 @@ <argument index="0" name="method" type="String"> </argument> <description> - Sends a [method rpc] using an unreliable protocol. + Sends a [method rpc] using an unreliable protocol. Returns an empty [Variant]. </description> </method> <method name="rpc_unreliable_id" qualifiers="vararg"> @@ -568,7 +583,7 @@ <argument index="1" name="method" type="String"> </argument> <description> - Sends a [method rpc] to a specific peer identified by [i]peer_id[/i] using an unreliable protocol. + Sends a [method rpc] to a specific peer identified by [code]peer_id[/code] using an unreliable protocol. Returns an empty [Variant]. </description> </method> <method name="rset"> @@ -579,7 +594,7 @@ <argument index="1" name="value" type="Variant"> </argument> <description> - Remotely changes property's value on other peers (and locally). + Remotely changes a property's value on other peers (and locally). Behaviour depends on the RPC configuration for the given property, see [method rset_config]. Also see [method rpc] for RPCs for methods, most information applies to this method as well. </description> </method> <method name="rset_config"> @@ -590,7 +605,7 @@ <argument index="1" name="mode" type="int" enum="Node.RPCMode"> </argument> <description> - Changes the property's RPC mode (one of RPC_MODE_* constants). + Changes the RPC mode for the given [code]property[/code] to the given [code]mode[/code]. See [enum RPCMode]. An alternative is annotating methods and properties with the corresponding keywords ([code]remote[/code], [code]sync[/code], [code]master[/code], [code]slave[/code]). By default, properties are not exposed to networking (and RPCs). Also see [method rpc] and [method rpc_config] for methods. </description> </method> <method name="rset_id"> @@ -603,7 +618,7 @@ <argument index="2" name="value" type="Variant"> </argument> <description> - Remotely changes property's value on a specific peer identified by [i]peer_id[/i]. + Remotely changes the property's value on a specific peer identified by [code]peer_id[/code]. </description> </method> <method name="rset_unreliable"> @@ -614,7 +629,7 @@ <argument index="1" name="value" type="Variant"> </argument> <description> - Remotely changes property's value on other peers (and locally) using an unreliable protocol. + Remotely changes the property's value on other peers (and locally) using an unreliable protocol. </description> </method> <method name="rset_unreliable_id"> @@ -627,7 +642,7 @@ <argument index="2" name="value" type="Variant"> </argument> <description> - Remotely changes property's value on a specific peer identified by [i]peer_id[/i] using an unreliable protocol. + Remotely changes property's value on a specific peer identified by [code]peer_id[/code] using an unreliable protocol. </description> </method> <method name="set_display_folded"> @@ -647,7 +662,7 @@ <argument index="1" name="recursive" type="bool" default="true"> </argument> <description> - Sets the node network master to the peer with the given peer ID. The network master is the peer that has authority over it on the network. Inherited from the parent node by default, which ultimately defaults to peer ID 1 (the server). + Sets the node's network master to the peer with the given peer ID. The network master is the peer that has authority over the node on the network. Useful in conjunction with the [code]master[/code] and [code]slave[/code] keywords. Inherited from the parent node by default, which ultimately defaults to peer ID 1 (the server). If [code]recursive[/code], the given peer is recursively set as the master for all children of this node. </description> </method> <method name="set_physics_process"> @@ -665,6 +680,7 @@ <argument index="0" name="enable" type="bool"> </argument> <description> + Enables or disables internal physics for this node. Internal physics processing happens in isolation from the normal [method]_physics_process[/code] calls and is used by some nodes internally to guarantee proper functioning even if the node is paused or physics processing is disabled for scripting ([method set_physics_process]). Only useful for advanced uses to manipulate built-in nodes behaviour. </description> </method> <method name="set_process"> @@ -691,6 +707,7 @@ <argument index="0" name="enable" type="bool"> </argument> <description> + Enables or disabled internal processing for this node. Internal processing happens in isolation from the normal [method]_process[/code] calls and is used by some nodes internally to guarantee proper functioning even if the node is paused or processing is disabled for scripting ([method set_process]). Only useful for advanced uses to manipulate built-in nodes behaviour. </description> </method> <method name="set_process_unhandled_input"> @@ -717,6 +734,7 @@ <argument index="0" name="load_placeholder" type="bool"> </argument> <description> + Sets whether this is an instance load placeholder. See [InstancePlaceholder]. </description> </method> </methods> @@ -725,13 +743,13 @@ When a scene is instanced from a file, its topmost node contains the filename from which it was loaded. </member> <member name="name" type="String" setter="set_name" getter="get_name"> - The name of the node. This name is unique among the siblings (other child nodes from the same parent). - When set to an existing name, the node will be automatically renamed + The name of the node. This name is unique among the siblings (other child nodes from the same parent). When set to an existing name, the node will be automatically renamed </member> <member name="owner" type="Node" setter="set_owner" getter="get_owner"> The node owner. A node can have any other node as owner (as long as it is a valid parent, grandparent, etc. ascending in the tree). When saving a node (using SceneSaver) all the nodes it owns will be saved with it. This allows for the creation of complex [SceneTree]s, with instancing and subinstancing. </member> <member name="pause_mode" type="int" setter="set_pause_mode" getter="get_pause_mode" enum="Node.PauseMode"> + Pause mode. How the node will behave if the [SceneTree] is paused. </member> </members> <signals> @@ -752,7 +770,7 @@ </signal> <signal name="tree_exiting"> <description> - Emitted when the node is still active but about to exit the tree. This is the right place for de-initialization. + Emitted when the node is still active but about to exit the tree. This is the right place for de-initialization (or a "destructor", if you will). </description> </signal> </signals> @@ -800,33 +818,37 @@ Notification received when the node's [NodePath] changed. </constant> <constant name="NOTIFICATION_TRANSLATION_CHANGED" value="24"> + Notification received when translations may have changed. Can be triggered by the user changing the locale. Can be used to respond to language changes, for example to change the UI strings on the fly. Useful when working with the built-in translation support, like [method Object.tr]. </constant> <constant name="NOTIFICATION_INTERNAL_PROCESS" value="25"> + Notification received every frame when the internal process flag is set (see [method set_process_internal]). </constant> <constant name="NOTIFICATION_INTERNAL_PHYSICS_PROCESS" value="26"> + Notification received every frame when the internal physics process flag is set (see [method set_physics_process_internal]). </constant> <constant name="RPC_MODE_DISABLED" value="0" enum="RPCMode"> + Used with [method rpc_config] or [method rset_config] to disable a method or property for all RPC calls, making it unavailable. Default for all methods. </constant> <constant name="RPC_MODE_REMOTE" value="1" enum="RPCMode"> - Call a method remotely. + Used with [method rpc_config] or [method rset_config] to set a method to be called or a property to be changed only on the remote end, not locally. Analogous to the [code]remote[/code] keyword. </constant> <constant name="RPC_MODE_SYNC" value="2" enum="RPCMode"> - Call a method both remotely and locally. + Used with [method rpc_config] or [method rset_config] to set a method to be called or a property to be changed both on the remote end and locally. Analogous to the [code]sync[/code] keyword. </constant> <constant name="RPC_MODE_MASTER" value="3" enum="RPCMode"> - Call a method if the Node is Master. + Used with [method rpc_config] or [method rset_config] to set a method to be called or a property to be changed only on the network master for this node. Analogous to the [code]master[/code] keyword. See [method set_network_master]. </constant> <constant name="RPC_MODE_SLAVE" value="4" enum="RPCMode"> - Call a method if the Node is Slave. + Used with [method rpc_config] or [method rset_config] to set a method to be called or a property to be changed only on slaves for this node. Analogous to the [code]slave[/code] keyword. See [method set_network_master]. </constant> <constant name="PAUSE_MODE_INHERIT" value="0" enum="PauseMode"> - Inherits pause mode from parent. For root node, it is equivalent to PAUSE_MODE_STOP. + Inherits pause mode from the node's parent. For the root node, it is equivalent to PAUSE_MODE_STOP. Default. </constant> <constant name="PAUSE_MODE_STOP" value="1" enum="PauseMode"> - Stop processing when SceneTree is paused. + Stop processing when the [SceneTree] is paused. </constant> <constant name="PAUSE_MODE_PROCESS" value="2" enum="PauseMode"> - Continue to process regardless of SceneTree pause state. + Continue to process regardless of the [SceneTree] pause state. </constant> <constant name="DUPLICATE_SIGNALS" value="1" enum="DuplicateFlags"> Duplicate the node's signals. diff --git a/doc/classes/Node2D.xml b/doc/classes/Node2D.xml index 0b462967a1..a61678041f 100644 --- a/doc/classes/Node2D.xml +++ b/doc/classes/Node2D.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="Node2D" inherits="CanvasItem" category="Core" version="3.1-dev"> +<class name="Node2D" inherits="CanvasItem" category="Core" version="3.1"> <brief_description> A 2D game object, parent of all 2D related nodes. Has a position, rotation, scale and Z-index. </brief_description> diff --git a/doc/classes/NodePath.xml b/doc/classes/NodePath.xml index 48effa5918..f589fa12b7 100644 --- a/doc/classes/NodePath.xml +++ b/doc/classes/NodePath.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="NodePath" category="Built-In Types" version="3.1-dev"> +<class name="NodePath" category="Built-In Types" version="3.1"> <brief_description> Pre-parsed scene tree path. </brief_description> diff --git a/doc/classes/OS.xml b/doc/classes/OS.xml index f37c80efc9..a98385f1d2 100644 --- a/doc/classes/OS.xml +++ b/doc/classes/OS.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="OS" inherits="Object" category="Core" version="3.1-dev"> +<class name="OS" inherits="Object" category="Core" version="3.1"> <brief_description> Operating System functions. </brief_description> @@ -385,6 +385,10 @@ </return> <description> Returns the absolute directory path where user data is written ([code]user://[/code]). + On Linux, this is [code]~/.local/share/godot/app_userdata/[project_name][/code], or [code]~/.local/share/[custom_name][/code] if [code]use_custom_user_dir[/code] is set. + On macOS, this is [code]~/Library/Application Support/Godot/app_userdata/[project_name][/code], or [code]~/Library/Application Support/[custom_name][/code] if [code]use_custom_user_dir[/code] is set. + On Windows, this is [code]%APPDATA%/Godot/app_userdata/[project_name][/code], or [code]%APPDATA%/[custom_name][/code] if [code]use_custom_user_dir[/code] is set. + If the project name is empty, [code]user://[/code] falls back to [code]res://[/code]. </description> </method> <method name="get_virtual_keyboard_height"> diff --git a/doc/classes/Object.xml b/doc/classes/Object.xml index 663eb2be56..b5986ec0f5 100644 --- a/doc/classes/Object.xml +++ b/doc/classes/Object.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="Object" category="Core" version="3.1-dev"> +<class name="Object" category="Core" version="3.1"> <brief_description> Base class for all non built-in types. </brief_description> diff --git a/doc/classes/OccluderPolygon2D.xml b/doc/classes/OccluderPolygon2D.xml index 9824c7868d..e8d6b54f27 100644 --- a/doc/classes/OccluderPolygon2D.xml +++ b/doc/classes/OccluderPolygon2D.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="OccluderPolygon2D" inherits="Resource" category="Core" version="3.1-dev"> +<class name="OccluderPolygon2D" inherits="Resource" category="Core" version="3.1"> <brief_description> Defines a 2D polygon for LightOccluder2D. </brief_description> diff --git a/doc/classes/OmniLight.xml b/doc/classes/OmniLight.xml index 2fdcc86d55..0ed133f52e 100644 --- a/doc/classes/OmniLight.xml +++ b/doc/classes/OmniLight.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="OmniLight" inherits="Light" category="Core" version="3.1-dev"> +<class name="OmniLight" inherits="Light" category="Core" version="3.1"> <brief_description> OmniDirectional Light, such as a light bulb or a candle. </brief_description> diff --git a/doc/classes/OptionButton.xml b/doc/classes/OptionButton.xml index cefb02d724..de6f60c384 100644 --- a/doc/classes/OptionButton.xml +++ b/doc/classes/OptionButton.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="OptionButton" inherits="Button" category="Core" version="3.1-dev"> +<class name="OptionButton" inherits="Button" category="Core" version="3.1"> <brief_description> Button control that provides selectable options when pressed. </brief_description> diff --git a/doc/classes/PCKPacker.xml b/doc/classes/PCKPacker.xml index ed7a343f03..01985a9bb3 100644 --- a/doc/classes/PCKPacker.xml +++ b/doc/classes/PCKPacker.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="PCKPacker" inherits="Reference" category="Core" version="3.1-dev"> +<class name="PCKPacker" inherits="Reference" category="Core" version="3.1"> <brief_description> </brief_description> <description> diff --git a/doc/classes/PHashTranslation.xml b/doc/classes/PHashTranslation.xml index 52eb2748da..18c72a0576 100644 --- a/doc/classes/PHashTranslation.xml +++ b/doc/classes/PHashTranslation.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="PHashTranslation" inherits="Translation" category="Core" version="3.1-dev"> +<class name="PHashTranslation" inherits="Translation" category="Core" version="3.1"> <brief_description> Optimized translation. </brief_description> diff --git a/doc/classes/PackedDataContainer.xml b/doc/classes/PackedDataContainer.xml index edabaace8f..e6dbe57925 100644 --- a/doc/classes/PackedDataContainer.xml +++ b/doc/classes/PackedDataContainer.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="PackedDataContainer" inherits="Resource" category="Core" version="3.1-dev"> +<class name="PackedDataContainer" inherits="Resource" category="Core" version="3.1"> <brief_description> </brief_description> <description> diff --git a/doc/classes/PackedDataContainerRef.xml b/doc/classes/PackedDataContainerRef.xml index 2f418991de..371fe5a5ac 100644 --- a/doc/classes/PackedDataContainerRef.xml +++ b/doc/classes/PackedDataContainerRef.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="PackedDataContainerRef" inherits="Reference" category="Core" version="3.1-dev"> +<class name="PackedDataContainerRef" inherits="Reference" category="Core" version="3.1"> <brief_description> </brief_description> <description> diff --git a/doc/classes/PackedScene.xml b/doc/classes/PackedScene.xml index b6ef9db068..cf89e6a2df 100644 --- a/doc/classes/PackedScene.xml +++ b/doc/classes/PackedScene.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="PackedScene" inherits="Resource" category="Core" version="3.1-dev"> +<class name="PackedScene" inherits="Resource" category="Core" version="3.1"> <brief_description> An abstraction of a serialized scene. </brief_description> diff --git a/doc/classes/PacketPeer.xml b/doc/classes/PacketPeer.xml index 6fdbaf27e6..a4cf0c8029 100644 --- a/doc/classes/PacketPeer.xml +++ b/doc/classes/PacketPeer.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="PacketPeer" inherits="Reference" category="Core" version="3.1-dev"> +<class name="PacketPeer" inherits="Reference" category="Core" version="3.1"> <brief_description> Abstraction and base class for packet-based protocols. </brief_description> diff --git a/doc/classes/PacketPeerStream.xml b/doc/classes/PacketPeerStream.xml index 0ad473f644..9e3195bb44 100644 --- a/doc/classes/PacketPeerStream.xml +++ b/doc/classes/PacketPeerStream.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="PacketPeerStream" inherits="PacketPeer" category="Core" version="3.1-dev"> +<class name="PacketPeerStream" inherits="PacketPeer" category="Core" version="3.1"> <brief_description> Wrapper to use a PacketPeer over a StreamPeer. </brief_description> diff --git a/doc/classes/PacketPeerUDP.xml b/doc/classes/PacketPeerUDP.xml index 29abcda9d9..1b821e06cf 100644 --- a/doc/classes/PacketPeerUDP.xml +++ b/doc/classes/PacketPeerUDP.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="PacketPeerUDP" inherits="PacketPeer" category="Core" version="3.1-dev"> +<class name="PacketPeerUDP" inherits="PacketPeer" category="Core" version="3.1"> <brief_description> UDP packet peer. </brief_description> diff --git a/doc/classes/Panel.xml b/doc/classes/Panel.xml index 3afda37355..758925e969 100644 --- a/doc/classes/Panel.xml +++ b/doc/classes/Panel.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="Panel" inherits="Control" category="Core" version="3.1-dev"> +<class name="Panel" inherits="Control" category="Core" version="3.1"> <brief_description> Provides an opaque background for [Control] children. </brief_description> diff --git a/doc/classes/PanelContainer.xml b/doc/classes/PanelContainer.xml index 5b76f49687..f5c351fa21 100644 --- a/doc/classes/PanelContainer.xml +++ b/doc/classes/PanelContainer.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="PanelContainer" inherits="Container" category="Core" version="3.1-dev"> +<class name="PanelContainer" inherits="Container" category="Core" version="3.1"> <brief_description> Panel container type. </brief_description> diff --git a/doc/classes/PanoramaSky.xml b/doc/classes/PanoramaSky.xml index 0196f7a73e..eb288d13be 100644 --- a/doc/classes/PanoramaSky.xml +++ b/doc/classes/PanoramaSky.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="PanoramaSky" inherits="Sky" category="Core" version="3.1-dev"> +<class name="PanoramaSky" inherits="Sky" category="Core" version="3.1"> <brief_description> </brief_description> <description> diff --git a/doc/classes/ParallaxBackground.xml b/doc/classes/ParallaxBackground.xml index c8b15b3c7d..2409b7a1c1 100644 --- a/doc/classes/ParallaxBackground.xml +++ b/doc/classes/ParallaxBackground.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="ParallaxBackground" inherits="CanvasLayer" category="Core" version="3.1-dev"> +<class name="ParallaxBackground" inherits="CanvasLayer" category="Core" version="3.1"> <brief_description> A node used to create a parallax scrolling background. </brief_description> diff --git a/doc/classes/ParallaxLayer.xml b/doc/classes/ParallaxLayer.xml index b5d4e10d7e..662a15e043 100644 --- a/doc/classes/ParallaxLayer.xml +++ b/doc/classes/ParallaxLayer.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="ParallaxLayer" inherits="Node2D" category="Core" version="3.1-dev"> +<class name="ParallaxLayer" inherits="Node2D" category="Core" version="3.1"> <brief_description> A parallax scrolling layer to be used with [ParallaxBackground]. </brief_description> diff --git a/doc/classes/Particles.xml b/doc/classes/Particles.xml index b56c15f246..04177aca25 100644 --- a/doc/classes/Particles.xml +++ b/doc/classes/Particles.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="Particles" inherits="GeometryInstance" category="Core" version="3.1-dev"> +<class name="Particles" inherits="GeometryInstance" category="Core" version="3.1"> <brief_description> 3D particle emitter. </brief_description> diff --git a/doc/classes/Particles2D.xml b/doc/classes/Particles2D.xml index 88a373b7a9..47265054b0 100644 --- a/doc/classes/Particles2D.xml +++ b/doc/classes/Particles2D.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="Particles2D" inherits="Node2D" category="Core" version="3.1-dev"> +<class name="Particles2D" inherits="Node2D" category="Core" version="3.1"> <brief_description> 2D particle emitter. </brief_description> diff --git a/doc/classes/ParticlesMaterial.xml b/doc/classes/ParticlesMaterial.xml index a6c463d307..ca79089049 100644 --- a/doc/classes/ParticlesMaterial.xml +++ b/doc/classes/ParticlesMaterial.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="ParticlesMaterial" inherits="Material" category="Core" version="3.1-dev"> +<class name="ParticlesMaterial" inherits="Material" category="Core" version="3.1"> <brief_description> Particle properties for [Particles] and [Particles2D] nodes. </brief_description> diff --git a/doc/classes/Path.xml b/doc/classes/Path.xml index 48d41c89c1..621a513da3 100644 --- a/doc/classes/Path.xml +++ b/doc/classes/Path.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="Path" inherits="Spatial" category="Core" version="3.1-dev"> +<class name="Path" inherits="Spatial" category="Core" version="3.1"> <brief_description> Container for a [Curve3D]. </brief_description> diff --git a/doc/classes/Path2D.xml b/doc/classes/Path2D.xml index dcef22c241..5e40fb6956 100644 --- a/doc/classes/Path2D.xml +++ b/doc/classes/Path2D.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="Path2D" inherits="Node2D" category="Core" version="3.1-dev"> +<class name="Path2D" inherits="Node2D" category="Core" version="3.1"> <brief_description> Contains a [Curve2D] path for [PathFollow2D] nodes to follow. </brief_description> diff --git a/doc/classes/PathFollow.xml b/doc/classes/PathFollow.xml index c248e6f868..650fed7ec6 100644 --- a/doc/classes/PathFollow.xml +++ b/doc/classes/PathFollow.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="PathFollow" inherits="Spatial" category="Core" version="3.1-dev"> +<class name="PathFollow" inherits="Spatial" category="Core" version="3.1"> <brief_description> Point sampler for a [Path]. </brief_description> diff --git a/doc/classes/PathFollow2D.xml b/doc/classes/PathFollow2D.xml index 995c65d4fa..f9940dab2f 100644 --- a/doc/classes/PathFollow2D.xml +++ b/doc/classes/PathFollow2D.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="PathFollow2D" inherits="Node2D" category="Core" version="3.1-dev"> +<class name="PathFollow2D" inherits="Node2D" category="Core" version="3.1"> <brief_description> Point sampler for a [Path2D]. </brief_description> diff --git a/doc/classes/Performance.xml b/doc/classes/Performance.xml index c67b9e2f07..de3a251a79 100644 --- a/doc/classes/Performance.xml +++ b/doc/classes/Performance.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="Performance" inherits="Object" category="Core" version="3.1-dev"> +<class name="Performance" inherits="Object" category="Core" version="3.1"> <brief_description> Exposes performance related data. </brief_description> diff --git a/doc/classes/Physics2DDirectBodyState.xml b/doc/classes/Physics2DDirectBodyState.xml index d1634974f4..73a2d792ab 100644 --- a/doc/classes/Physics2DDirectBodyState.xml +++ b/doc/classes/Physics2DDirectBodyState.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="Physics2DDirectBodyState" inherits="Object" category="Core" version="3.1-dev"> +<class name="Physics2DDirectBodyState" inherits="Object" category="Core" version="3.1"> <brief_description> Direct access object to a physics body in the [Physics2DServer]. </brief_description> diff --git a/doc/classes/Physics2DDirectBodyStateSW.xml b/doc/classes/Physics2DDirectBodyStateSW.xml index 7d04e483ff..cb1e9239b3 100644 --- a/doc/classes/Physics2DDirectBodyStateSW.xml +++ b/doc/classes/Physics2DDirectBodyStateSW.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="Physics2DDirectBodyStateSW" inherits="Physics2DDirectBodyState" category="Core" version="3.1-dev"> +<class name="Physics2DDirectBodyStateSW" inherits="Physics2DDirectBodyState" category="Core" version="3.1"> <brief_description> Software implementation of [Physics2DDirectBodyState]. </brief_description> diff --git a/doc/classes/Physics2DDirectSpaceState.xml b/doc/classes/Physics2DDirectSpaceState.xml index b3a33e9216..b55702dac4 100644 --- a/doc/classes/Physics2DDirectSpaceState.xml +++ b/doc/classes/Physics2DDirectSpaceState.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="Physics2DDirectSpaceState" inherits="Object" category="Core" version="3.1-dev"> +<class name="Physics2DDirectSpaceState" inherits="Object" category="Core" version="3.1"> <brief_description> Direct access object to a space in the [Physics2DServer]. </brief_description> diff --git a/doc/classes/Physics2DServer.xml b/doc/classes/Physics2DServer.xml index 644731516f..98535dd330 100644 --- a/doc/classes/Physics2DServer.xml +++ b/doc/classes/Physics2DServer.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="Physics2DServer" inherits="Object" category="Core" version="3.1-dev"> +<class name="Physics2DServer" inherits="Object" category="Core" version="3.1"> <brief_description> Physics 2D Server. </brief_description> @@ -713,9 +713,11 @@ </argument> <argument index="2" name="motion" type="Vector2"> </argument> - <argument index="3" name="margin" type="float" default="0.08"> + <argument index="3" name="infinite_inertia" type="bool"> </argument> - <argument index="4" name="result" type="Physics2DTestMotionResult" default="null"> + <argument index="4" name="margin" type="float" default="0.08"> + </argument> + <argument index="5" name="result" type="Physics2DTestMotionResult" default="null"> </argument> <description> Returns whether a body can move from a given point in a given direction. Apart from the boolean return value, a [Physics2DTestMotionResult] can be passed to return additional information in. diff --git a/doc/classes/Physics2DServerSW.xml b/doc/classes/Physics2DServerSW.xml index 25ca5dd4d2..49157bd94b 100644 --- a/doc/classes/Physics2DServerSW.xml +++ b/doc/classes/Physics2DServerSW.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="Physics2DServerSW" inherits="Physics2DServer" category="Core" version="3.1-dev"> +<class name="Physics2DServerSW" inherits="Physics2DServer" category="Core" version="3.1"> <brief_description> Software implementation of [Physics2DServer]. </brief_description> diff --git a/doc/classes/Physics2DShapeQueryParameters.xml b/doc/classes/Physics2DShapeQueryParameters.xml index 209623c62a..391ad6276f 100644 --- a/doc/classes/Physics2DShapeQueryParameters.xml +++ b/doc/classes/Physics2DShapeQueryParameters.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="Physics2DShapeQueryParameters" inherits="Reference" category="Core" version="3.1-dev"> +<class name="Physics2DShapeQueryParameters" inherits="Reference" category="Core" version="3.1"> <brief_description> Parameters to be sent to a 2D shape physics query. </brief_description> diff --git a/doc/classes/Physics2DShapeQueryResult.xml b/doc/classes/Physics2DShapeQueryResult.xml index 2e2180ee0f..52e7294e24 100644 --- a/doc/classes/Physics2DShapeQueryResult.xml +++ b/doc/classes/Physics2DShapeQueryResult.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="Physics2DShapeQueryResult" inherits="Reference" category="Core" version="3.1-dev"> +<class name="Physics2DShapeQueryResult" inherits="Reference" category="Core" version="3.1"> <brief_description> </brief_description> <description> diff --git a/doc/classes/Physics2DTestMotionResult.xml b/doc/classes/Physics2DTestMotionResult.xml index 943ef72ffb..3b864433f0 100644 --- a/doc/classes/Physics2DTestMotionResult.xml +++ b/doc/classes/Physics2DTestMotionResult.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="Physics2DTestMotionResult" inherits="Reference" category="Core" version="3.1-dev"> +<class name="Physics2DTestMotionResult" inherits="Reference" category="Core" version="3.1"> <brief_description> </brief_description> <description> diff --git a/doc/classes/PhysicsBody.xml b/doc/classes/PhysicsBody.xml index b765bb1f1f..e252aaa048 100644 --- a/doc/classes/PhysicsBody.xml +++ b/doc/classes/PhysicsBody.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="PhysicsBody" inherits="CollisionObject" category="Core" version="3.1-dev"> +<class name="PhysicsBody" inherits="CollisionObject" category="Core" version="3.1"> <brief_description> Base class for all objects affected by physics in 3D space. </brief_description> diff --git a/doc/classes/PhysicsBody2D.xml b/doc/classes/PhysicsBody2D.xml index 80d72512fe..42b1eac5e4 100644 --- a/doc/classes/PhysicsBody2D.xml +++ b/doc/classes/PhysicsBody2D.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="PhysicsBody2D" inherits="CollisionObject2D" category="Core" version="3.1-dev"> +<class name="PhysicsBody2D" inherits="CollisionObject2D" category="Core" version="3.1"> <brief_description> Base class for all objects affected by physics in 2D space. </brief_description> diff --git a/doc/classes/PhysicsDirectBodyState.xml b/doc/classes/PhysicsDirectBodyState.xml index fa0e529a73..74190d0780 100644 --- a/doc/classes/PhysicsDirectBodyState.xml +++ b/doc/classes/PhysicsDirectBodyState.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="PhysicsDirectBodyState" inherits="Object" category="Core" version="3.1-dev"> +<class name="PhysicsDirectBodyState" inherits="Object" category="Core" version="3.1"> <brief_description> </brief_description> <description> @@ -9,6 +9,14 @@ <demos> </demos> <methods> + <method name="add_central_force"> + <return type="void"> + </return> + <argument index="0" name="force" type="Vector3"> + </argument> + <description> + </description> + </method> <method name="add_force"> <return type="void"> </return> @@ -19,6 +27,14 @@ <description> </description> </method> + <method name="add_torque"> + <return type="void"> + </return> + <argument index="0" name="torque" type="Vector3"> + </argument> + <description> + </description> + </method> <method name="apply_impulse"> <return type="void"> </return> @@ -29,7 +45,7 @@ <description> </description> </method> - <method name="apply_torqe_impulse"> + <method name="apply_torque_impulse"> <return type="void"> </return> <argument index="0" name="j" type="Vector3"> diff --git a/doc/classes/PhysicsDirectSpaceState.xml b/doc/classes/PhysicsDirectSpaceState.xml index e33718edf0..fabf153dac 100644 --- a/doc/classes/PhysicsDirectSpaceState.xml +++ b/doc/classes/PhysicsDirectSpaceState.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="PhysicsDirectSpaceState" inherits="Object" category="Core" version="3.1-dev"> +<class name="PhysicsDirectSpaceState" inherits="Object" category="Core" version="3.1"> <brief_description> Direct access object to a space in the [PhysicsServer]. </brief_description> diff --git a/doc/classes/PhysicsServer.xml b/doc/classes/PhysicsServer.xml index 02172a310d..6c3a435360 100644 --- a/doc/classes/PhysicsServer.xml +++ b/doc/classes/PhysicsServer.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="PhysicsServer" inherits="Object" category="Core" version="3.1-dev"> +<class name="PhysicsServer" inherits="Object" category="Core" version="3.1"> <brief_description> Server interface for low level physics access. </brief_description> diff --git a/doc/classes/PhysicsShapeQueryParameters.xml b/doc/classes/PhysicsShapeQueryParameters.xml index 6bd37dda32..2f36e81e27 100644 --- a/doc/classes/PhysicsShapeQueryParameters.xml +++ b/doc/classes/PhysicsShapeQueryParameters.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="PhysicsShapeQueryParameters" inherits="Reference" category="Core" version="3.1-dev"> +<class name="PhysicsShapeQueryParameters" inherits="Reference" category="Core" version="3.1"> <brief_description> </brief_description> <description> diff --git a/doc/classes/PhysicsShapeQueryResult.xml b/doc/classes/PhysicsShapeQueryResult.xml index bb78071e85..080d7389b7 100644 --- a/doc/classes/PhysicsShapeQueryResult.xml +++ b/doc/classes/PhysicsShapeQueryResult.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="PhysicsShapeQueryResult" inherits="Reference" category="Core" version="3.1-dev"> +<class name="PhysicsShapeQueryResult" inherits="Reference" category="Core" version="3.1"> <brief_description> Result of a shape query in Physics2DServer. </brief_description> diff --git a/doc/classes/PinJoint.xml b/doc/classes/PinJoint.xml index 7c94347008..470c22cd4c 100644 --- a/doc/classes/PinJoint.xml +++ b/doc/classes/PinJoint.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="PinJoint" inherits="Joint" category="Core" version="3.1-dev"> +<class name="PinJoint" inherits="Joint" category="Core" version="3.1"> <brief_description> Pin Joint for 3D Shapes. </brief_description> diff --git a/doc/classes/PinJoint2D.xml b/doc/classes/PinJoint2D.xml index 0982ffacae..42708151ec 100644 --- a/doc/classes/PinJoint2D.xml +++ b/doc/classes/PinJoint2D.xml @@ -1,10 +1,10 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="PinJoint2D" inherits="Joint2D" category="Core" version="3.1-dev"> +<class name="PinJoint2D" inherits="Joint2D" category="Core" version="3.1"> <brief_description> Pin Joint for 2D Shapes. </brief_description> <description> - Pin Joint for 2D Rigid Bodies. It pins 2 bodies (rigid or static) together, or a single body to a fixed position in space. + Pin Joint for 2D Rigid Bodies. It pins two bodies (rigid or static) together. </description> <tutorials> </tutorials> diff --git a/doc/classes/Plane.xml b/doc/classes/Plane.xml index f478b2d384..157bf42239 100644 --- a/doc/classes/Plane.xml +++ b/doc/classes/Plane.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="Plane" category="Built-In Types" version="3.1-dev"> +<class name="Plane" category="Built-In Types" version="3.1"> <brief_description> Plane in hessian form. </brief_description> diff --git a/doc/classes/PlaneMesh.xml b/doc/classes/PlaneMesh.xml index 60bc1f6613..fc293ab4df 100644 --- a/doc/classes/PlaneMesh.xml +++ b/doc/classes/PlaneMesh.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="PlaneMesh" inherits="PrimitiveMesh" category="Core" version="3.1-dev"> +<class name="PlaneMesh" inherits="PrimitiveMesh" category="Core" version="3.1"> <brief_description> Class representing a planar [PrimitiveMesh]. </brief_description> diff --git a/doc/classes/PlaneShape.xml b/doc/classes/PlaneShape.xml index e0c1fdf25b..bc3faf7c01 100644 --- a/doc/classes/PlaneShape.xml +++ b/doc/classes/PlaneShape.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="PlaneShape" inherits="Shape" category="Core" version="3.1-dev"> +<class name="PlaneShape" inherits="Shape" category="Core" version="3.1"> <brief_description> </brief_description> <description> diff --git a/doc/classes/Polygon2D.xml b/doc/classes/Polygon2D.xml index a538cd2f05..429114a128 100644 --- a/doc/classes/Polygon2D.xml +++ b/doc/classes/Polygon2D.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="Polygon2D" inherits="Node2D" category="Core" version="3.1-dev"> +<class name="Polygon2D" inherits="Node2D" category="Core" version="3.1"> <brief_description> A 2D polygon. </brief_description> @@ -31,6 +31,8 @@ <member name="polygon" type="PoolVector2Array" setter="set_polygon" getter="get_polygon"> The polygon's list of vertices. The final point will be connected to the first. </member> + <member name="splits" type="PoolIntArray" setter="set_splits" getter="get_splits"> + </member> <member name="texture" type="Texture" setter="set_texture" getter="get_texture"> The polygon's fill texture. Use [code]uv[/code] to set texture coordinates. </member> diff --git a/doc/classes/PolygonPathFinder.xml b/doc/classes/PolygonPathFinder.xml index 3c57b4ca18..e4a4d9b976 100644 --- a/doc/classes/PolygonPathFinder.xml +++ b/doc/classes/PolygonPathFinder.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="PolygonPathFinder" inherits="Resource" category="Core" version="3.1-dev"> +<class name="PolygonPathFinder" inherits="Resource" category="Core" version="3.1"> <brief_description> </brief_description> <description> diff --git a/doc/classes/PoolByteArray.xml b/doc/classes/PoolByteArray.xml index 7982c91ea9..0118e7477a 100644 --- a/doc/classes/PoolByteArray.xml +++ b/doc/classes/PoolByteArray.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="PoolByteArray" category="Built-In Types" version="3.1-dev"> +<class name="PoolByteArray" category="Built-In Types" version="3.1"> <brief_description> Raw byte array. </brief_description> diff --git a/doc/classes/PoolColorArray.xml b/doc/classes/PoolColorArray.xml index c61f39b238..0a4221728e 100644 --- a/doc/classes/PoolColorArray.xml +++ b/doc/classes/PoolColorArray.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="PoolColorArray" category="Built-In Types" version="3.1-dev"> +<class name="PoolColorArray" category="Built-In Types" version="3.1"> <brief_description> Array of Colors </brief_description> diff --git a/doc/classes/PoolIntArray.xml b/doc/classes/PoolIntArray.xml index 7b9bb96730..7709a69c84 100644 --- a/doc/classes/PoolIntArray.xml +++ b/doc/classes/PoolIntArray.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="PoolIntArray" category="Built-In Types" version="3.1-dev"> +<class name="PoolIntArray" category="Built-In Types" version="3.1"> <brief_description> Integer Array. </brief_description> diff --git a/doc/classes/PoolRealArray.xml b/doc/classes/PoolRealArray.xml index b0f971ae3e..19f31f7dfb 100644 --- a/doc/classes/PoolRealArray.xml +++ b/doc/classes/PoolRealArray.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="PoolRealArray" category="Built-In Types" version="3.1-dev"> +<class name="PoolRealArray" category="Built-In Types" version="3.1"> <brief_description> Real Array. </brief_description> diff --git a/doc/classes/PoolStringArray.xml b/doc/classes/PoolStringArray.xml index 9db0af34be..3d971d1ac9 100644 --- a/doc/classes/PoolStringArray.xml +++ b/doc/classes/PoolStringArray.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="PoolStringArray" category="Built-In Types" version="3.1-dev"> +<class name="PoolStringArray" category="Built-In Types" version="3.1"> <brief_description> String Array. </brief_description> diff --git a/doc/classes/PoolVector2Array.xml b/doc/classes/PoolVector2Array.xml index 5c8599f220..14c226d019 100644 --- a/doc/classes/PoolVector2Array.xml +++ b/doc/classes/PoolVector2Array.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="PoolVector2Array" category="Built-In Types" version="3.1-dev"> +<class name="PoolVector2Array" category="Built-In Types" version="3.1"> <brief_description> An Array of Vector2. </brief_description> diff --git a/doc/classes/PoolVector3Array.xml b/doc/classes/PoolVector3Array.xml index 944bb767e0..27ddfa10a5 100644 --- a/doc/classes/PoolVector3Array.xml +++ b/doc/classes/PoolVector3Array.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="PoolVector3Array" category="Built-In Types" version="3.1-dev"> +<class name="PoolVector3Array" category="Built-In Types" version="3.1"> <brief_description> An Array of Vector3. </brief_description> diff --git a/doc/classes/Popup.xml b/doc/classes/Popup.xml index b6ee43254e..abf6ec3238 100644 --- a/doc/classes/Popup.xml +++ b/doc/classes/Popup.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="Popup" inherits="Control" category="Core" version="3.1-dev"> +<class name="Popup" inherits="Control" category="Core" version="3.1"> <brief_description> Base container control for popups and dialogs. </brief_description> diff --git a/doc/classes/PopupDialog.xml b/doc/classes/PopupDialog.xml index eac361f404..4f15fb4b05 100644 --- a/doc/classes/PopupDialog.xml +++ b/doc/classes/PopupDialog.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="PopupDialog" inherits="Popup" category="Core" version="3.1-dev"> +<class name="PopupDialog" inherits="Popup" category="Core" version="3.1"> <brief_description> Base class for Popup Dialogs. </brief_description> diff --git a/doc/classes/PopupMenu.xml b/doc/classes/PopupMenu.xml index 62911c1cf7..70e6fab5b6 100644 --- a/doc/classes/PopupMenu.xml +++ b/doc/classes/PopupMenu.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="PopupMenu" inherits="Popup" category="Core" version="3.1-dev"> +<class name="PopupMenu" inherits="Popup" category="Core" version="3.1"> <brief_description> PopupMenu displays a list of options. </brief_description> diff --git a/doc/classes/PopupPanel.xml b/doc/classes/PopupPanel.xml index 5e8e24d36f..694c29efda 100644 --- a/doc/classes/PopupPanel.xml +++ b/doc/classes/PopupPanel.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="PopupPanel" inherits="Popup" category="Core" version="3.1-dev"> +<class name="PopupPanel" inherits="Popup" category="Core" version="3.1"> <brief_description> Class for displaying popups with a panel background. </brief_description> diff --git a/doc/classes/Position2D.xml b/doc/classes/Position2D.xml index 3e29000c5b..6c26bf412c 100644 --- a/doc/classes/Position2D.xml +++ b/doc/classes/Position2D.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="Position2D" inherits="Node2D" category="Core" version="3.1-dev"> +<class name="Position2D" inherits="Node2D" category="Core" version="3.1"> <brief_description> Generic 2D Position hint for editing. </brief_description> diff --git a/doc/classes/Position3D.xml b/doc/classes/Position3D.xml index 2719cdb7f3..de29ac2154 100644 --- a/doc/classes/Position3D.xml +++ b/doc/classes/Position3D.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="Position3D" inherits="Spatial" category="Core" version="3.1-dev"> +<class name="Position3D" inherits="Spatial" category="Core" version="3.1"> <brief_description> Generic 3D Position hint for editing </brief_description> diff --git a/doc/classes/PrimitiveMesh.xml b/doc/classes/PrimitiveMesh.xml index 8fd8e5da1e..c5bc3d6e47 100644 --- a/doc/classes/PrimitiveMesh.xml +++ b/doc/classes/PrimitiveMesh.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="PrimitiveMesh" inherits="Mesh" category="Core" version="3.1-dev"> +<class name="PrimitiveMesh" inherits="Mesh" category="Core" version="3.1"> <brief_description> Base class for all primitive meshes. Handles applying a [Material] to a primitive mesh. </brief_description> diff --git a/doc/classes/PrismMesh.xml b/doc/classes/PrismMesh.xml index 58f7a0dd09..268395c37a 100644 --- a/doc/classes/PrismMesh.xml +++ b/doc/classes/PrismMesh.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="PrismMesh" inherits="PrimitiveMesh" category="Core" version="3.1-dev"> +<class name="PrismMesh" inherits="PrimitiveMesh" category="Core" version="3.1"> <brief_description> Class representing a prism-shaped [PrimitiveMesh]. </brief_description> diff --git a/doc/classes/ProceduralSky.xml b/doc/classes/ProceduralSky.xml index 75831465ed..11af73f953 100644 --- a/doc/classes/ProceduralSky.xml +++ b/doc/classes/ProceduralSky.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="ProceduralSky" inherits="Sky" category="Core" version="3.1-dev"> +<class name="ProceduralSky" inherits="Sky" category="Core" version="3.1"> <brief_description> </brief_description> <description> diff --git a/doc/classes/ProgressBar.xml b/doc/classes/ProgressBar.xml index 44eb82f2a4..919ecd7c86 100644 --- a/doc/classes/ProgressBar.xml +++ b/doc/classes/ProgressBar.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="ProgressBar" inherits="Range" category="Core" version="3.1-dev"> +<class name="ProgressBar" inherits="Range" category="Core" version="3.1"> <brief_description> General purpose progress bar. </brief_description> diff --git a/doc/classes/ProjectSettings.xml b/doc/classes/ProjectSettings.xml index 83dea5d097..44bba8bd20 100644 --- a/doc/classes/ProjectSettings.xml +++ b/doc/classes/ProjectSettings.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="ProjectSettings" inherits="Object" category="Core" version="3.1-dev"> +<class name="ProjectSettings" inherits="Object" category="Core" version="3.1"> <brief_description> Contains global variables accessible from everywhere. </brief_description> diff --git a/doc/classes/ProximityGroup.xml b/doc/classes/ProximityGroup.xml index 697bb8ff7e..1f1c45fbf9 100644 --- a/doc/classes/ProximityGroup.xml +++ b/doc/classes/ProximityGroup.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="ProximityGroup" inherits="Spatial" category="Core" version="3.1-dev"> +<class name="ProximityGroup" inherits="Spatial" category="Core" version="3.1"> <brief_description> General purpose proximity-detection node. </brief_description> diff --git a/doc/classes/ProxyTexture.xml b/doc/classes/ProxyTexture.xml index 2f50229643..69702ee22e 100644 --- a/doc/classes/ProxyTexture.xml +++ b/doc/classes/ProxyTexture.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="ProxyTexture" inherits="Texture" category="Core" version="3.1-dev"> +<class name="ProxyTexture" inherits="Texture" category="Core" version="3.1"> <brief_description> </brief_description> <description> diff --git a/doc/classes/QuadMesh.xml b/doc/classes/QuadMesh.xml index a295ffc929..a45b2ddf4b 100644 --- a/doc/classes/QuadMesh.xml +++ b/doc/classes/QuadMesh.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="QuadMesh" inherits="PrimitiveMesh" category="Core" version="3.1-dev"> +<class name="QuadMesh" inherits="PrimitiveMesh" category="Core" version="3.1"> <brief_description> Class representing a square mesh. </brief_description> diff --git a/doc/classes/Quat.xml b/doc/classes/Quat.xml index 90301db01f..3a258011b2 100644 --- a/doc/classes/Quat.xml +++ b/doc/classes/Quat.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="Quat" category="Built-In Types" version="3.1-dev"> +<class name="Quat" category="Built-In Types" version="3.1"> <brief_description> Quaternion. </brief_description> diff --git a/doc/classes/RID.xml b/doc/classes/RID.xml index 85702727ce..ee34560afd 100644 --- a/doc/classes/RID.xml +++ b/doc/classes/RID.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="RID" category="Built-In Types" version="3.1-dev"> +<class name="RID" category="Built-In Types" version="3.1"> <brief_description> Handle for a [Resource]'s unique ID. </brief_description> diff --git a/doc/classes/Range.xml b/doc/classes/Range.xml index 7828445dc4..545f5cc83b 100644 --- a/doc/classes/Range.xml +++ b/doc/classes/Range.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="Range" inherits="Control" category="Core" version="3.1-dev"> +<class name="Range" inherits="Control" category="Core" version="3.1"> <brief_description> Abstract base class for range-based controls. </brief_description> diff --git a/doc/classes/RayCast.xml b/doc/classes/RayCast.xml index 76574b305f..dce73d9c29 100644 --- a/doc/classes/RayCast.xml +++ b/doc/classes/RayCast.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="RayCast" inherits="Spatial" category="Core" version="3.1-dev"> +<class name="RayCast" inherits="Spatial" category="Core" version="3.1"> <brief_description> Query the closest object intersecting a ray. </brief_description> diff --git a/doc/classes/RayCast2D.xml b/doc/classes/RayCast2D.xml index 7a6ec8ded8..79e733bcdc 100644 --- a/doc/classes/RayCast2D.xml +++ b/doc/classes/RayCast2D.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="RayCast2D" inherits="Node2D" category="Core" version="3.1-dev"> +<class name="RayCast2D" inherits="Node2D" category="Core" version="3.1"> <brief_description> Query the closest object intersecting a ray. </brief_description> diff --git a/doc/classes/RayShape.xml b/doc/classes/RayShape.xml index 5d488cb3f5..e03541011d 100644 --- a/doc/classes/RayShape.xml +++ b/doc/classes/RayShape.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="RayShape" inherits="Shape" category="Core" version="3.1-dev"> +<class name="RayShape" inherits="Shape" category="Core" version="3.1"> <brief_description> Ray shape for 3D collisions. </brief_description> @@ -16,6 +16,9 @@ <member name="length" type="float" setter="set_length" getter="get_length"> The ray's length. </member> + <member name="slips_on_slope" type="bool" setter="set_slips_on_slope" getter="get_slips_on_slope"> + If [code]true[/code] allow the shape to return the correct normal. Default value: [code]false[/code]. + </member> </members> <constants> </constants> diff --git a/doc/classes/RayShape2D.xml b/doc/classes/RayShape2D.xml index 3137bbd1ad..37cfe4f2d3 100644 --- a/doc/classes/RayShape2D.xml +++ b/doc/classes/RayShape2D.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="RayShape2D" inherits="Shape2D" category="Core" version="3.1-dev"> +<class name="RayShape2D" inherits="Shape2D" category="Core" version="3.1"> <brief_description> Ray shape for 2D collisions. </brief_description> @@ -16,6 +16,9 @@ <member name="length" type="float" setter="set_length" getter="get_length"> The ray's length. </member> + <member name="slips_on_slope" type="bool" setter="set_slips_on_slope" getter="get_slips_on_slope"> + If [code]true[/code] allow the shape to return the correct normal. Default value: [code]false[/code]. + </member> </members> <constants> </constants> diff --git a/doc/classes/Rect2.xml b/doc/classes/Rect2.xml index bafa5a3632..1961aee8b5 100644 --- a/doc/classes/Rect2.xml +++ b/doc/classes/Rect2.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="Rect2" category="Built-In Types" version="3.1-dev"> +<class name="Rect2" category="Built-In Types" version="3.1"> <brief_description> 2D Axis-aligned bounding box. </brief_description> diff --git a/doc/classes/RectangleShape2D.xml b/doc/classes/RectangleShape2D.xml index 5e2bdf040a..4a312503f4 100644 --- a/doc/classes/RectangleShape2D.xml +++ b/doc/classes/RectangleShape2D.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="RectangleShape2D" inherits="Shape2D" category="Core" version="3.1-dev"> +<class name="RectangleShape2D" inherits="Shape2D" category="Core" version="3.1"> <brief_description> Rectangle shape for 2D collisions. </brief_description> diff --git a/doc/classes/Reference.xml b/doc/classes/Reference.xml index 3f4f499b3e..3238501633 100644 --- a/doc/classes/Reference.xml +++ b/doc/classes/Reference.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="Reference" inherits="Object" category="Core" version="3.1-dev"> +<class name="Reference" inherits="Object" category="Core" version="3.1"> <brief_description> Base class for anything that keeps a reference count. </brief_description> diff --git a/doc/classes/ReferenceRect.xml b/doc/classes/ReferenceRect.xml index 1946ee8b81..4453e8726f 100644 --- a/doc/classes/ReferenceRect.xml +++ b/doc/classes/ReferenceRect.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="ReferenceRect" inherits="Control" category="Core" version="3.1-dev"> +<class name="ReferenceRect" inherits="Control" category="Core" version="3.1"> <brief_description> Reference frame for GUI. </brief_description> diff --git a/doc/classes/ReflectionProbe.xml b/doc/classes/ReflectionProbe.xml index c565fc6a92..36a0c9cfda 100644 --- a/doc/classes/ReflectionProbe.xml +++ b/doc/classes/ReflectionProbe.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="ReflectionProbe" inherits="VisualInstance" category="Core" version="3.1-dev"> +<class name="ReflectionProbe" inherits="VisualInstance" category="Core" version="3.1"> <brief_description> </brief_description> <description> diff --git a/doc/classes/RemoteTransform.xml b/doc/classes/RemoteTransform.xml index 16521e27ea..a7deb273b6 100644 --- a/doc/classes/RemoteTransform.xml +++ b/doc/classes/RemoteTransform.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="RemoteTransform" inherits="Spatial" category="Core" version="3.1-dev"> +<class name="RemoteTransform" inherits="Spatial" category="Core" version="3.1"> <brief_description> RemoteTransform leads the [Transform] of another [Spatial] derived Node in the scene. </brief_description> diff --git a/doc/classes/RemoteTransform2D.xml b/doc/classes/RemoteTransform2D.xml index a6c61eb2f4..bc562dcdad 100644 --- a/doc/classes/RemoteTransform2D.xml +++ b/doc/classes/RemoteTransform2D.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="RemoteTransform2D" inherits="Node2D" category="Core" version="3.1-dev"> +<class name="RemoteTransform2D" inherits="Node2D" category="Core" version="3.1"> <brief_description> RemoteTransform2D leads the [Transform2D] of another [CanvasItem] derived Node in the scene. </brief_description> diff --git a/doc/classes/Resource.xml b/doc/classes/Resource.xml index 9bba251607..fc42635ce2 100644 --- a/doc/classes/Resource.xml +++ b/doc/classes/Resource.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="Resource" inherits="Reference" category="Core" version="3.1-dev"> +<class name="Resource" inherits="Reference" category="Core" version="3.1"> <brief_description> Base class for all resources. </brief_description> diff --git a/doc/classes/ResourceImporter.xml b/doc/classes/ResourceImporter.xml index 91e72ff595..09fe828bd3 100644 --- a/doc/classes/ResourceImporter.xml +++ b/doc/classes/ResourceImporter.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="ResourceImporter" inherits="Reference" category="Core" version="3.1-dev"> +<class name="ResourceImporter" inherits="Reference" category="Core" version="3.1"> <brief_description> </brief_description> <description> diff --git a/doc/classes/ResourceInteractiveLoader.xml b/doc/classes/ResourceInteractiveLoader.xml index dba045213e..076121b42d 100644 --- a/doc/classes/ResourceInteractiveLoader.xml +++ b/doc/classes/ResourceInteractiveLoader.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="ResourceInteractiveLoader" inherits="Reference" category="Core" version="3.1-dev"> +<class name="ResourceInteractiveLoader" inherits="Reference" category="Core" version="3.1"> <brief_description> Interactive Resource Loader. </brief_description> diff --git a/doc/classes/ResourceLoader.xml b/doc/classes/ResourceLoader.xml index baeb7a6bb4..ac00c13b2f 100644 --- a/doc/classes/ResourceLoader.xml +++ b/doc/classes/ResourceLoader.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="ResourceLoader" inherits="Object" category="Core" version="3.1-dev"> +<class name="ResourceLoader" inherits="Object" category="Core" version="3.1"> <brief_description> Resource Loader. </brief_description> diff --git a/doc/classes/ResourcePreloader.xml b/doc/classes/ResourcePreloader.xml index 6c3c4cd5d0..002bcd891a 100644 --- a/doc/classes/ResourcePreloader.xml +++ b/doc/classes/ResourcePreloader.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="ResourcePreloader" inherits="Node" category="Core" version="3.1-dev"> +<class name="ResourcePreloader" inherits="Node" category="Core" version="3.1"> <brief_description> Resource Preloader Node. </brief_description> diff --git a/doc/classes/ResourceSaver.xml b/doc/classes/ResourceSaver.xml index e44244aabb..ae0d8e909d 100644 --- a/doc/classes/ResourceSaver.xml +++ b/doc/classes/ResourceSaver.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="ResourceSaver" inherits="Object" category="Core" version="3.1-dev"> +<class name="ResourceSaver" inherits="Object" category="Core" version="3.1"> <brief_description> Resource Saving Interface. </brief_description> diff --git a/doc/classes/RichTextLabel.xml b/doc/classes/RichTextLabel.xml index dab8eb1505..49bb1aed45 100644 --- a/doc/classes/RichTextLabel.xml +++ b/doc/classes/RichTextLabel.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="RichTextLabel" inherits="Control" category="Core" version="3.1-dev"> +<class name="RichTextLabel" inherits="Control" category="Core" version="3.1"> <brief_description> Label that displays rich text. </brief_description> diff --git a/doc/classes/RigidBody.xml b/doc/classes/RigidBody.xml index a1aa479ea1..3190aed5ed 100644 --- a/doc/classes/RigidBody.xml +++ b/doc/classes/RigidBody.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="RigidBody" inherits="PhysicsBody" category="Core" version="3.1-dev"> +<class name="RigidBody" inherits="PhysicsBody" category="Core" version="3.1"> <brief_description> Physics Body whose position is determined through physics simulation in 3D space. </brief_description> @@ -38,7 +38,7 @@ <method name="apply_torque_impulse"> <return type="void"> </return> - <argument index="1" name="impulse" type="Vector3"> + <argument index="0" name="impulse" type="Vector3"> </argument> <description> Apply a torque impulse (which will be affected by the body mass and shape). This will rotate the body around the passed in vector. diff --git a/doc/classes/RigidBody2D.xml b/doc/classes/RigidBody2D.xml index 719ddfffe4..75fbb48454 100644 --- a/doc/classes/RigidBody2D.xml +++ b/doc/classes/RigidBody2D.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="RigidBody2D" inherits="PhysicsBody2D" category="Core" version="3.1-dev"> +<class name="RigidBody2D" inherits="PhysicsBody2D" category="Core" version="3.1"> <brief_description> A body that is controlled by the 2D physics engine. </brief_description> @@ -66,9 +66,11 @@ </return> <argument index="0" name="motion" type="Vector2"> </argument> - <argument index="1" name="margin" type="float" default="0.08"> + <argument index="1" name="infinite_inertia" type="bool" default="true"> </argument> - <argument index="2" name="result" type="Physics2DTestMotionResult" default="null"> + <argument index="2" name="margin" type="float" default="0.08"> + </argument> + <argument index="3" name="result" type="Physics2DTestMotionResult" default="null"> </argument> <description> Returns [code]true[/code] if a collision would result from moving in the given vector. [code]margin[/code] increases the size of the shapes involved in the collision detection, and [code]result[/code] is an object of type [Physics2DTestMotionResult], which contains additional information about the collision (should there be one). diff --git a/doc/classes/SceneState.xml b/doc/classes/SceneState.xml index 3ce08c0878..36cddf08df 100644 --- a/doc/classes/SceneState.xml +++ b/doc/classes/SceneState.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="SceneState" inherits="Reference" category="Core" version="3.1-dev"> +<class name="SceneState" inherits="Reference" category="Core" version="3.1"> <brief_description> A script interface to a scene file's data. </brief_description> diff --git a/doc/classes/SceneTree.xml b/doc/classes/SceneTree.xml index bd6ffbaf80..be90288308 100644 --- a/doc/classes/SceneTree.xml +++ b/doc/classes/SceneTree.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="SceneTree" inherits="MainLoop" category="Core" version="3.1-dev"> +<class name="SceneTree" inherits="MainLoop" category="Core" version="3.1"> <brief_description> </brief_description> <description> diff --git a/doc/classes/SceneTreeTimer.xml b/doc/classes/SceneTreeTimer.xml index a5b199d9d7..e1234ce88a 100644 --- a/doc/classes/SceneTreeTimer.xml +++ b/doc/classes/SceneTreeTimer.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="SceneTreeTimer" inherits="Reference" category="Core" version="3.1-dev"> +<class name="SceneTreeTimer" inherits="Reference" category="Core" version="3.1"> <brief_description> </brief_description> <description> diff --git a/doc/classes/Script.xml b/doc/classes/Script.xml index db85890b2b..4257991e0d 100644 --- a/doc/classes/Script.xml +++ b/doc/classes/Script.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="Script" inherits="Resource" category="Core" version="3.1-dev"> +<class name="Script" inherits="Resource" category="Core" version="3.1"> <brief_description> A class stored as a resource. </brief_description> diff --git a/doc/classes/ScriptEditor.xml b/doc/classes/ScriptEditor.xml index 0b5365f583..4bfd07fdad 100644 --- a/doc/classes/ScriptEditor.xml +++ b/doc/classes/ScriptEditor.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="ScriptEditor" inherits="PanelContainer" category="Core" version="3.1-dev"> +<class name="ScriptEditor" inherits="PanelContainer" category="Core" version="3.1"> <brief_description> </brief_description> <description> diff --git a/doc/classes/ScrollBar.xml b/doc/classes/ScrollBar.xml index 04b3ccfca0..d3e6c62e49 100644 --- a/doc/classes/ScrollBar.xml +++ b/doc/classes/ScrollBar.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="ScrollBar" inherits="Range" category="Core" version="3.1-dev"> +<class name="ScrollBar" inherits="Range" category="Core" version="3.1"> <brief_description> Base class for scroll bars. </brief_description> diff --git a/doc/classes/ScrollContainer.xml b/doc/classes/ScrollContainer.xml index 3a613f8bcd..79b70fec99 100644 --- a/doc/classes/ScrollContainer.xml +++ b/doc/classes/ScrollContainer.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="ScrollContainer" inherits="Container" category="Core" version="3.1-dev"> +<class name="ScrollContainer" inherits="Container" category="Core" version="3.1"> <brief_description> A helper node for displaying scrollable elements (e.g. lists). </brief_description> diff --git a/doc/classes/SegmentShape2D.xml b/doc/classes/SegmentShape2D.xml index 69dd4f7ca2..63afb37a7b 100644 --- a/doc/classes/SegmentShape2D.xml +++ b/doc/classes/SegmentShape2D.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="SegmentShape2D" inherits="Shape2D" category="Core" version="3.1-dev"> +<class name="SegmentShape2D" inherits="Shape2D" category="Core" version="3.1"> <brief_description> Segment shape for 2D collisions. </brief_description> diff --git a/doc/classes/Semaphore.xml b/doc/classes/Semaphore.xml index 353c621818..f3a37b78e1 100644 --- a/doc/classes/Semaphore.xml +++ b/doc/classes/Semaphore.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="Semaphore" inherits="Reference" category="Core" version="3.1-dev"> +<class name="Semaphore" inherits="Reference" category="Core" version="3.1"> <brief_description> A synchronization Semaphore. </brief_description> diff --git a/doc/classes/Separator.xml b/doc/classes/Separator.xml index 725ca8d2d0..e5efa4a100 100644 --- a/doc/classes/Separator.xml +++ b/doc/classes/Separator.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="Separator" inherits="Control" category="Core" version="3.1-dev"> +<class name="Separator" inherits="Control" category="Core" version="3.1"> <brief_description> Base class for separators. </brief_description> diff --git a/doc/classes/Shader.xml b/doc/classes/Shader.xml index f9f26593bf..732881c777 100644 --- a/doc/classes/Shader.xml +++ b/doc/classes/Shader.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="Shader" inherits="Resource" category="Core" version="3.1-dev"> +<class name="Shader" inherits="Resource" category="Core" version="3.1"> <brief_description> To be changed, ignore. </brief_description> diff --git a/doc/classes/ShaderMaterial.xml b/doc/classes/ShaderMaterial.xml index 57fb3ed1aa..4767686a8f 100644 --- a/doc/classes/ShaderMaterial.xml +++ b/doc/classes/ShaderMaterial.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="ShaderMaterial" inherits="Material" category="Core" version="3.1-dev"> +<class name="ShaderMaterial" inherits="Material" category="Core" version="3.1"> <brief_description> </brief_description> <description> diff --git a/doc/classes/Shape.xml b/doc/classes/Shape.xml index 240da1a43d..582e4f80c3 100644 --- a/doc/classes/Shape.xml +++ b/doc/classes/Shape.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="Shape" inherits="Resource" category="Core" version="3.1-dev"> +<class name="Shape" inherits="Resource" category="Core" version="3.1"> <brief_description> Base class for all 3D shape resources. </brief_description> diff --git a/doc/classes/Shape2D.xml b/doc/classes/Shape2D.xml index 0f3fc44ecb..ad20bf607a 100644 --- a/doc/classes/Shape2D.xml +++ b/doc/classes/Shape2D.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="Shape2D" inherits="Resource" category="Core" version="3.1-dev"> +<class name="Shape2D" inherits="Resource" category="Core" version="3.1"> <brief_description> Base class for all 2D Shapes. </brief_description> diff --git a/doc/classes/ShortCut.xml b/doc/classes/ShortCut.xml index 2cb832c045..6da9d7c59d 100644 --- a/doc/classes/ShortCut.xml +++ b/doc/classes/ShortCut.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="ShortCut" inherits="Resource" category="Core" version="3.1-dev"> +<class name="ShortCut" inherits="Resource" category="Core" version="3.1"> <brief_description> A shortcut for binding input. </brief_description> diff --git a/doc/classes/Skeleton.xml b/doc/classes/Skeleton.xml index 760b2e92a9..0208d56cfa 100644 --- a/doc/classes/Skeleton.xml +++ b/doc/classes/Skeleton.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="Skeleton" inherits="Spatial" category="Core" version="3.1-dev"> +<class name="Skeleton" inherits="Spatial" category="Core" version="3.1"> <brief_description> Skeleton for characters and animated objects. </brief_description> diff --git a/doc/classes/Sky.xml b/doc/classes/Sky.xml index 4f3593dfcb..245da99084 100644 --- a/doc/classes/Sky.xml +++ b/doc/classes/Sky.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="Sky" inherits="Resource" category="Core" version="3.1-dev"> +<class name="Sky" inherits="Resource" category="Core" version="3.1"> <brief_description> The base class for [PanoramaSky] and [ProceduralSky]. </brief_description> diff --git a/doc/classes/Slider.xml b/doc/classes/Slider.xml index aa19a27735..554842b50e 100644 --- a/doc/classes/Slider.xml +++ b/doc/classes/Slider.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="Slider" inherits="Range" category="Core" version="3.1-dev"> +<class name="Slider" inherits="Range" category="Core" version="3.1"> <brief_description> Base class for GUI Sliders. </brief_description> diff --git a/doc/classes/SliderJoint.xml b/doc/classes/SliderJoint.xml index d8e4970363..edb8e6d562 100644 --- a/doc/classes/SliderJoint.xml +++ b/doc/classes/SliderJoint.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="SliderJoint" inherits="Joint" category="Core" version="3.1-dev"> +<class name="SliderJoint" inherits="Joint" category="Core" version="3.1"> <brief_description> Piston kind of slider between two bodies in 3D. </brief_description> diff --git a/doc/classes/Spatial.xml b/doc/classes/Spatial.xml index b142e5c96c..822a699984 100644 --- a/doc/classes/Spatial.xml +++ b/doc/classes/Spatial.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="Spatial" inherits="Node" category="Core" version="3.1-dev"> +<class name="Spatial" inherits="Node" category="Core" version="3.1"> <brief_description> Most basic 3D game object, parent of all 3D related nodes. </brief_description> diff --git a/doc/classes/SpatialGizmo.xml b/doc/classes/SpatialGizmo.xml index fde79e19dd..68d1d03296 100644 --- a/doc/classes/SpatialGizmo.xml +++ b/doc/classes/SpatialGizmo.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="SpatialGizmo" inherits="Reference" category="Core" version="3.1-dev"> +<class name="SpatialGizmo" inherits="Reference" category="Core" version="3.1"> <brief_description> </brief_description> <description> diff --git a/doc/classes/SpatialMaterial.xml b/doc/classes/SpatialMaterial.xml index ce67ddc220..ace1aa846e 100644 --- a/doc/classes/SpatialMaterial.xml +++ b/doc/classes/SpatialMaterial.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="SpatialMaterial" inherits="Material" category="Core" version="3.1-dev"> +<class name="SpatialMaterial" inherits="Material" category="Core" version="3.1"> <brief_description> </brief_description> <description> diff --git a/doc/classes/SpatialVelocityTracker.xml b/doc/classes/SpatialVelocityTracker.xml index 8d666c9f84..45cc4232dc 100644 --- a/doc/classes/SpatialVelocityTracker.xml +++ b/doc/classes/SpatialVelocityTracker.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="SpatialVelocityTracker" inherits="Reference" category="Core" version="3.1-dev"> +<class name="SpatialVelocityTracker" inherits="Reference" category="Core" version="3.1"> <brief_description> </brief_description> <description> diff --git a/doc/classes/SphereMesh.xml b/doc/classes/SphereMesh.xml index 72af6137d0..e0e2d10408 100644 --- a/doc/classes/SphereMesh.xml +++ b/doc/classes/SphereMesh.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="SphereMesh" inherits="PrimitiveMesh" category="Core" version="3.1-dev"> +<class name="SphereMesh" inherits="PrimitiveMesh" category="Core" version="3.1"> <brief_description> Class representing a spherical [PrimitiveMesh]. </brief_description> diff --git a/doc/classes/SphereShape.xml b/doc/classes/SphereShape.xml index cb2461942d..bc0cd79ddd 100644 --- a/doc/classes/SphereShape.xml +++ b/doc/classes/SphereShape.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="SphereShape" inherits="Shape" category="Core" version="3.1-dev"> +<class name="SphereShape" inherits="Shape" category="Core" version="3.1"> <brief_description> Sphere shape for 3D collisions. </brief_description> diff --git a/doc/classes/SpinBox.xml b/doc/classes/SpinBox.xml index 76dcfa97f6..0fcd5bbaf5 100644 --- a/doc/classes/SpinBox.xml +++ b/doc/classes/SpinBox.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="SpinBox" inherits="Range" category="Core" version="3.1-dev"> +<class name="SpinBox" inherits="Range" category="Core" version="3.1"> <brief_description> Numerical input text field. </brief_description> diff --git a/doc/classes/SplitContainer.xml b/doc/classes/SplitContainer.xml index 54cfaaff63..692598f382 100644 --- a/doc/classes/SplitContainer.xml +++ b/doc/classes/SplitContainer.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="SplitContainer" inherits="Container" category="Core" version="3.1-dev"> +<class name="SplitContainer" inherits="Container" category="Core" version="3.1"> <brief_description> Container for splitting and adjusting. </brief_description> diff --git a/doc/classes/SpotLight.xml b/doc/classes/SpotLight.xml index 88e3240188..57a802d325 100644 --- a/doc/classes/SpotLight.xml +++ b/doc/classes/SpotLight.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="SpotLight" inherits="Light" category="Core" version="3.1-dev"> +<class name="SpotLight" inherits="Light" category="Core" version="3.1"> <brief_description> Spotlight [Light], such as a reflector spotlight or a lantern. </brief_description> diff --git a/doc/classes/Sprite.xml b/doc/classes/Sprite.xml index a3423a0739..dd7fe010ba 100644 --- a/doc/classes/Sprite.xml +++ b/doc/classes/Sprite.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="Sprite" inherits="Node2D" category="Core" version="3.1-dev"> +<class name="Sprite" inherits="Node2D" category="Core" version="3.1"> <brief_description> General purpose Sprite node. </brief_description> @@ -11,6 +11,13 @@ <demos> </demos> <methods> + <method name="get_rect" qualifiers="const"> + <return type="Rect2"> + </return> + <description> + Returns a Rect2 representing the Sprite's boundary relative to its local coordinates. + </description> + </method> </methods> <members> <member name="centered" type="bool" setter="set_centered" getter="is_centered"> diff --git a/doc/classes/Sprite3D.xml b/doc/classes/Sprite3D.xml index 122f0b85f7..2a65246dde 100644 --- a/doc/classes/Sprite3D.xml +++ b/doc/classes/Sprite3D.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="Sprite3D" inherits="SpriteBase3D" category="Core" version="3.1-dev"> +<class name="Sprite3D" inherits="SpriteBase3D" category="Core" version="3.1"> <brief_description> 2D Sprite node in 3D world. </brief_description> diff --git a/doc/classes/SpriteBase3D.xml b/doc/classes/SpriteBase3D.xml index 6dba815255..5eb4eb09af 100644 --- a/doc/classes/SpriteBase3D.xml +++ b/doc/classes/SpriteBase3D.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="SpriteBase3D" inherits="GeometryInstance" category="Core" version="3.1-dev"> +<class name="SpriteBase3D" inherits="GeometryInstance" category="Core" version="3.1"> <brief_description> 2D Sprite node in 3D environment. </brief_description> diff --git a/doc/classes/SpriteFrames.xml b/doc/classes/SpriteFrames.xml index e7199d7163..e806547b7d 100644 --- a/doc/classes/SpriteFrames.xml +++ b/doc/classes/SpriteFrames.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="SpriteFrames" inherits="Resource" category="Core" version="3.1-dev"> +<class name="SpriteFrames" inherits="Resource" category="Core" version="3.1"> <brief_description> Sprite frame library for AnimatedSprite. </brief_description> diff --git a/doc/classes/StaticBody.xml b/doc/classes/StaticBody.xml index df56330c08..26b4857670 100644 --- a/doc/classes/StaticBody.xml +++ b/doc/classes/StaticBody.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="StaticBody" inherits="PhysicsBody" category="Core" version="3.1-dev"> +<class name="StaticBody" inherits="PhysicsBody" category="Core" version="3.1"> <brief_description> Static body for 3D Physics. </brief_description> diff --git a/doc/classes/StaticBody2D.xml b/doc/classes/StaticBody2D.xml index ca12699061..95acda79df 100644 --- a/doc/classes/StaticBody2D.xml +++ b/doc/classes/StaticBody2D.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="StaticBody2D" inherits="PhysicsBody2D" category="Core" version="3.1-dev"> +<class name="StaticBody2D" inherits="PhysicsBody2D" category="Core" version="3.1"> <brief_description> Static body for 2D Physics. </brief_description> diff --git a/doc/classes/StreamPeer.xml b/doc/classes/StreamPeer.xml index 4ab83f8d8a..ebe29c7e24 100644 --- a/doc/classes/StreamPeer.xml +++ b/doc/classes/StreamPeer.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="StreamPeer" inherits="Reference" category="Core" version="3.1-dev"> +<class name="StreamPeer" inherits="Reference" category="Core" version="3.1"> <brief_description> Abstraction and base class for stream-based protocols. </brief_description> diff --git a/doc/classes/StreamPeerBuffer.xml b/doc/classes/StreamPeerBuffer.xml index a3c118ec60..3d9bdce762 100644 --- a/doc/classes/StreamPeerBuffer.xml +++ b/doc/classes/StreamPeerBuffer.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="StreamPeerBuffer" inherits="StreamPeer" category="Core" version="3.1-dev"> +<class name="StreamPeerBuffer" inherits="StreamPeer" category="Core" version="3.1"> <brief_description> </brief_description> <description> diff --git a/doc/classes/StreamPeerSSL.xml b/doc/classes/StreamPeerSSL.xml index 32459efd47..d7350ac1d5 100644 --- a/doc/classes/StreamPeerSSL.xml +++ b/doc/classes/StreamPeerSSL.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="StreamPeerSSL" inherits="StreamPeer" category="Core" version="3.1-dev"> +<class name="StreamPeerSSL" inherits="StreamPeer" category="Core" version="3.1"> <brief_description> SSL Stream peer. </brief_description> diff --git a/doc/classes/StreamPeerTCP.xml b/doc/classes/StreamPeerTCP.xml index ef856551bb..5fc8e99ced 100644 --- a/doc/classes/StreamPeerTCP.xml +++ b/doc/classes/StreamPeerTCP.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="StreamPeerTCP" inherits="StreamPeer" category="Core" version="3.1-dev"> +<class name="StreamPeerTCP" inherits="StreamPeer" category="Core" version="3.1"> <brief_description> TCP Stream peer. </brief_description> diff --git a/doc/classes/StreamTexture.xml b/doc/classes/StreamTexture.xml index 7ed95ef01c..3b44d0f00f 100644 --- a/doc/classes/StreamTexture.xml +++ b/doc/classes/StreamTexture.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="StreamTexture" inherits="Texture" category="Core" version="3.1-dev"> +<class name="StreamTexture" inherits="Texture" category="Core" version="3.1"> <brief_description> A .stex texture. </brief_description> diff --git a/doc/classes/String.xml b/doc/classes/String.xml index 01d8dc32e6..d8d432e30f 100644 --- a/doc/classes/String.xml +++ b/doc/classes/String.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="String" category="Built-In Types" version="3.1-dev"> +<class name="String" category="Built-In Types" version="3.1"> <brief_description> Built-in string class. </brief_description> diff --git a/doc/classes/StyleBox.xml b/doc/classes/StyleBox.xml index 1e68d83237..dee3e6db49 100644 --- a/doc/classes/StyleBox.xml +++ b/doc/classes/StyleBox.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="StyleBox" inherits="Resource" category="Core" version="3.1-dev"> +<class name="StyleBox" inherits="Resource" category="Core" version="3.1"> <brief_description> Base class for drawing stylized boxes for the UI. </brief_description> diff --git a/doc/classes/StyleBoxEmpty.xml b/doc/classes/StyleBoxEmpty.xml index b5000da265..a9eeeddd93 100644 --- a/doc/classes/StyleBoxEmpty.xml +++ b/doc/classes/StyleBoxEmpty.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="StyleBoxEmpty" inherits="StyleBox" category="Core" version="3.1-dev"> +<class name="StyleBoxEmpty" inherits="StyleBox" category="Core" version="3.1"> <brief_description> Empty stylebox (does not display anything). </brief_description> diff --git a/doc/classes/StyleBoxFlat.xml b/doc/classes/StyleBoxFlat.xml index a64ca31ff0..641d6214a4 100644 --- a/doc/classes/StyleBoxFlat.xml +++ b/doc/classes/StyleBoxFlat.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="StyleBoxFlat" inherits="StyleBox" category="Core" version="3.1-dev"> +<class name="StyleBoxFlat" inherits="StyleBox" category="Core" version="3.1"> <brief_description> Customizable Stylebox with a given set of parameters. (no texture required) </brief_description> diff --git a/doc/classes/StyleBoxLine.xml b/doc/classes/StyleBoxLine.xml index 9fa2790a4b..c891c8cf83 100644 --- a/doc/classes/StyleBoxLine.xml +++ b/doc/classes/StyleBoxLine.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="StyleBoxLine" inherits="StyleBox" category="Core" version="3.1-dev"> +<class name="StyleBoxLine" inherits="StyleBox" category="Core" version="3.1"> <brief_description> </brief_description> <description> diff --git a/doc/classes/StyleBoxTexture.xml b/doc/classes/StyleBoxTexture.xml index 6245400943..d8c378fde2 100644 --- a/doc/classes/StyleBoxTexture.xml +++ b/doc/classes/StyleBoxTexture.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="StyleBoxTexture" inherits="StyleBox" category="Core" version="3.1-dev"> +<class name="StyleBoxTexture" inherits="StyleBox" category="Core" version="3.1"> <brief_description> Texture Based 3x3 scale style. </brief_description> @@ -59,11 +59,11 @@ </member> <member name="modulate_color" type="Color" setter="set_modulate" getter="get_modulate"> </member> - <member name="normal_map" type="Resource" setter="set_normal_map" getter="get_normal_map"> + <member name="normal_map" type="Texture" setter="set_normal_map" getter="get_normal_map"> </member> <member name="region_rect" type="Rect2" setter="set_region_rect" getter="get_region_rect"> </member> - <member name="texture" type="Resource" setter="set_texture" getter="get_texture"> + <member name="texture" type="Texture" setter="set_texture" getter="get_texture"> </member> </members> <signals> diff --git a/doc/classes/SurfaceTool.xml b/doc/classes/SurfaceTool.xml index 71cfc9bb9a..d8644c5419 100644 --- a/doc/classes/SurfaceTool.xml +++ b/doc/classes/SurfaceTool.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="SurfaceTool" inherits="Reference" category="Core" version="3.1-dev"> +<class name="SurfaceTool" inherits="Reference" category="Core" version="3.1"> <brief_description> Helper tool to create geometry. </brief_description> diff --git a/doc/classes/TCP_Server.xml b/doc/classes/TCP_Server.xml index cac81f8e05..4e3544ce5c 100644 --- a/doc/classes/TCP_Server.xml +++ b/doc/classes/TCP_Server.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="TCP_Server" inherits="Reference" category="Core" version="3.1-dev"> +<class name="TCP_Server" inherits="Reference" category="Core" version="3.1"> <brief_description> TCP Server. </brief_description> diff --git a/doc/classes/TabContainer.xml b/doc/classes/TabContainer.xml index eb3b270938..330487adf7 100644 --- a/doc/classes/TabContainer.xml +++ b/doc/classes/TabContainer.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="TabContainer" inherits="Control" category="Core" version="3.1-dev"> +<class name="TabContainer" inherits="Control" category="Core" version="3.1"> <brief_description> Tabbed Container. </brief_description> diff --git a/doc/classes/Tabs.xml b/doc/classes/Tabs.xml index 7c3e28ec3c..615bc83c2d 100644 --- a/doc/classes/Tabs.xml +++ b/doc/classes/Tabs.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="Tabs" inherits="Control" category="Core" version="3.1-dev"> +<class name="Tabs" inherits="Control" category="Core" version="3.1"> <brief_description> Tabs Control. </brief_description> diff --git a/doc/classes/TextEdit.xml b/doc/classes/TextEdit.xml index c39baa8a8c..8a71cb2059 100644 --- a/doc/classes/TextEdit.xml +++ b/doc/classes/TextEdit.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="TextEdit" inherits="Control" category="Core" version="3.1-dev"> +<class name="TextEdit" inherits="Control" category="Core" version="3.1"> <brief_description> Multiline text editing control. </brief_description> diff --git a/doc/classes/Texture.xml b/doc/classes/Texture.xml index 997324992a..3d3ceca150 100644 --- a/doc/classes/Texture.xml +++ b/doc/classes/Texture.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="Texture" inherits="Resource" category="Core" version="3.1-dev"> +<class name="Texture" inherits="Resource" category="Core" version="3.1"> <brief_description> Texture for 2D and 3D. </brief_description> diff --git a/doc/classes/TextureButton.xml b/doc/classes/TextureButton.xml index 1f9c6acb47..7e54ab9fe8 100644 --- a/doc/classes/TextureButton.xml +++ b/doc/classes/TextureButton.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="TextureButton" inherits="BaseButton" category="Core" version="3.1-dev"> +<class name="TextureButton" inherits="BaseButton" category="Core" version="3.1"> <brief_description> Texture-based button. Supports Pressed, Hover, Disabled and Focused states. </brief_description> diff --git a/doc/classes/TextureProgress.xml b/doc/classes/TextureProgress.xml index 3c4ed13746..18bd886b0b 100644 --- a/doc/classes/TextureProgress.xml +++ b/doc/classes/TextureProgress.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="TextureProgress" inherits="Range" category="Core" version="3.1-dev"> +<class name="TextureProgress" inherits="Range" category="Core" version="3.1"> <brief_description> Texture-based progress bar. Useful for loading screens and life or stamina bars. </brief_description> diff --git a/doc/classes/TextureRect.xml b/doc/classes/TextureRect.xml index 8d18adcc36..7a4208ccea 100644 --- a/doc/classes/TextureRect.xml +++ b/doc/classes/TextureRect.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="TextureRect" inherits="Control" category="Core" version="3.1-dev"> +<class name="TextureRect" inherits="Control" category="Core" version="3.1"> <brief_description> Draws a sprite or a texture inside a User Interface. The texture can tile or not. </brief_description> diff --git a/doc/classes/Theme.xml b/doc/classes/Theme.xml index 4134936764..fe43b54d5e 100644 --- a/doc/classes/Theme.xml +++ b/doc/classes/Theme.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="Theme" inherits="Resource" category="Core" version="3.1-dev"> +<class name="Theme" inherits="Resource" category="Core" version="3.1"> <brief_description> Theme for controls. </brief_description> diff --git a/doc/classes/Thread.xml b/doc/classes/Thread.xml index c5aac8f1ce..48d075c7f5 100644 --- a/doc/classes/Thread.xml +++ b/doc/classes/Thread.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="Thread" inherits="Reference" category="Core" version="3.1-dev"> +<class name="Thread" inherits="Reference" category="Core" version="3.1"> <brief_description> A unit of execution in a process. </brief_description> diff --git a/doc/classes/TileMap.xml b/doc/classes/TileMap.xml index 0a5fc1951b..6ee9489995 100644 --- a/doc/classes/TileMap.xml +++ b/doc/classes/TileMap.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="TileMap" inherits="Node2D" category="Core" version="3.1-dev"> +<class name="TileMap" inherits="Node2D" category="Core" version="3.1"> <brief_description> Node for 2D tile-based maps. </brief_description> @@ -19,6 +19,13 @@ Clear all cells. </description> </method> + <method name="fix_invalid_tiles"> + <return type="void"> + </return> + <description> + Clear cells that does not exist in the tileset. + </description> + </method> <method name="get_cell" qualifiers="const"> <return type="int"> </return> diff --git a/doc/classes/TileSet.xml b/doc/classes/TileSet.xml index 3b9a34abff..10978970e9 100644 --- a/doc/classes/TileSet.xml +++ b/doc/classes/TileSet.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="TileSet" inherits="Resource" category="Core" version="3.1-dev"> +<class name="TileSet" inherits="Resource" category="Core" version="3.1"> <brief_description> Tile library for tilemaps. </brief_description> diff --git a/doc/classes/Timer.xml b/doc/classes/Timer.xml index 892b14a933..aba1b78188 100644 --- a/doc/classes/Timer.xml +++ b/doc/classes/Timer.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="Timer" inherits="Node" category="Core" version="3.1-dev"> +<class name="Timer" inherits="Node" category="Core" version="3.1"> <brief_description> A countdown timer. </brief_description> diff --git a/doc/classes/ToolButton.xml b/doc/classes/ToolButton.xml index 916585ecf7..1dbfd63010 100644 --- a/doc/classes/ToolButton.xml +++ b/doc/classes/ToolButton.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="ToolButton" inherits="Button" category="Core" version="3.1-dev"> +<class name="ToolButton" inherits="Button" category="Core" version="3.1"> <brief_description> Flat button helper class. </brief_description> diff --git a/doc/classes/TouchScreenButton.xml b/doc/classes/TouchScreenButton.xml index 50bb23f5d9..1b37ce95ba 100644 --- a/doc/classes/TouchScreenButton.xml +++ b/doc/classes/TouchScreenButton.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="TouchScreenButton" inherits="Node2D" category="Core" version="3.1-dev"> +<class name="TouchScreenButton" inherits="Node2D" category="Core" version="3.1"> <brief_description> Button for touch screen devices. </brief_description> diff --git a/doc/classes/Transform.xml b/doc/classes/Transform.xml index 2ebdea9d5e..df5c2ab3ae 100644 --- a/doc/classes/Transform.xml +++ b/doc/classes/Transform.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="Transform" category="Built-In Types" version="3.1-dev"> +<class name="Transform" category="Built-In Types" version="3.1"> <brief_description> 3D Transformation. 3x4 matrix. </brief_description> diff --git a/doc/classes/Transform2D.xml b/doc/classes/Transform2D.xml index 11b8b37ebd..d5427ad7f8 100644 --- a/doc/classes/Transform2D.xml +++ b/doc/classes/Transform2D.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="Transform2D" category="Built-In Types" version="3.1-dev"> +<class name="Transform2D" category="Built-In Types" version="3.1"> <brief_description> 2D Transformation. 3x2 matrix. </brief_description> diff --git a/doc/classes/Translation.xml b/doc/classes/Translation.xml index d3964b8f02..c4e9dbfb70 100644 --- a/doc/classes/Translation.xml +++ b/doc/classes/Translation.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="Translation" inherits="Resource" category="Core" version="3.1-dev"> +<class name="Translation" inherits="Resource" category="Core" version="3.1"> <brief_description> Language Translation. </brief_description> diff --git a/doc/classes/TranslationServer.xml b/doc/classes/TranslationServer.xml index a95ae9b2a3..52d2b2cc47 100644 --- a/doc/classes/TranslationServer.xml +++ b/doc/classes/TranslationServer.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="TranslationServer" inherits="Object" category="Core" version="3.1-dev"> +<class name="TranslationServer" inherits="Object" category="Core" version="3.1"> <brief_description> Server that manages all translations. Translations can be set to it and removed from it. </brief_description> diff --git a/doc/classes/Tree.xml b/doc/classes/Tree.xml index 7e8cc1179c..25426ee72c 100644 --- a/doc/classes/Tree.xml +++ b/doc/classes/Tree.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="Tree" inherits="Control" category="Core" version="3.1-dev"> +<class name="Tree" inherits="Control" category="Core" version="3.1"> <brief_description> Control to show a tree of items. </brief_description> diff --git a/doc/classes/TreeItem.xml b/doc/classes/TreeItem.xml index 21b3223cd3..6448b26972 100644 --- a/doc/classes/TreeItem.xml +++ b/doc/classes/TreeItem.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="TreeItem" inherits="Object" category="Core" version="3.1-dev"> +<class name="TreeItem" inherits="Object" category="Core" version="3.1"> <brief_description> Control for a single item inside a [Tree]. </brief_description> diff --git a/doc/classes/TriangleMesh.xml b/doc/classes/TriangleMesh.xml index a55130744f..2bdc7b61f4 100644 --- a/doc/classes/TriangleMesh.xml +++ b/doc/classes/TriangleMesh.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="TriangleMesh" inherits="Reference" category="Core" version="3.1-dev"> +<class name="TriangleMesh" inherits="Reference" category="Core" version="3.1"> <brief_description> </brief_description> <description> diff --git a/doc/classes/Tween.xml b/doc/classes/Tween.xml index dabf8a59b3..54e445d3ee 100644 --- a/doc/classes/Tween.xml +++ b/doc/classes/Tween.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="Tween" inherits="Node" category="Core" version="3.1-dev"> +<class name="Tween" inherits="Node" category="Core" version="3.1"> <brief_description> Node useful for animations with unknown start and end points. </brief_description> diff --git a/doc/classes/UndoRedo.xml b/doc/classes/UndoRedo.xml index 13f0a506da..a1a6d7f465 100644 --- a/doc/classes/UndoRedo.xml +++ b/doc/classes/UndoRedo.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="UndoRedo" inherits="Object" category="Core" version="3.1-dev"> +<class name="UndoRedo" inherits="Object" category="Core" version="3.1"> <brief_description> Helper to manage UndoRedo in the editor or custom tools. </brief_description> diff --git a/doc/classes/VBoxContainer.xml b/doc/classes/VBoxContainer.xml index d1eb013f29..43a7be74c3 100644 --- a/doc/classes/VBoxContainer.xml +++ b/doc/classes/VBoxContainer.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="VBoxContainer" inherits="BoxContainer" category="Core" version="3.1-dev"> +<class name="VBoxContainer" inherits="BoxContainer" category="Core" version="3.1"> <brief_description> Vertical box container. </brief_description> diff --git a/doc/classes/VScrollBar.xml b/doc/classes/VScrollBar.xml index 9958b40027..5486140870 100644 --- a/doc/classes/VScrollBar.xml +++ b/doc/classes/VScrollBar.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="VScrollBar" inherits="ScrollBar" category="Core" version="3.1-dev"> +<class name="VScrollBar" inherits="ScrollBar" category="Core" version="3.1"> <brief_description> Vertical version of [ScrollBar], which goes from left (min) to right (max). </brief_description> diff --git a/doc/classes/VSeparator.xml b/doc/classes/VSeparator.xml index 2b7027076c..4890b2d930 100644 --- a/doc/classes/VSeparator.xml +++ b/doc/classes/VSeparator.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="VSeparator" inherits="Separator" category="Core" version="3.1-dev"> +<class name="VSeparator" inherits="Separator" category="Core" version="3.1"> <brief_description> Vertical version of [Separator]. </brief_description> diff --git a/doc/classes/VSlider.xml b/doc/classes/VSlider.xml index 404626c32d..1dc1b795f7 100644 --- a/doc/classes/VSlider.xml +++ b/doc/classes/VSlider.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="VSlider" inherits="Slider" category="Core" version="3.1-dev"> +<class name="VSlider" inherits="Slider" category="Core" version="3.1"> <brief_description> Vertical slider. </brief_description> diff --git a/doc/classes/VSplitContainer.xml b/doc/classes/VSplitContainer.xml index 903539fd54..2203035db3 100644 --- a/doc/classes/VSplitContainer.xml +++ b/doc/classes/VSplitContainer.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="VSplitContainer" inherits="SplitContainer" category="Core" version="3.1-dev"> +<class name="VSplitContainer" inherits="SplitContainer" category="Core" version="3.1"> <brief_description> Vertical split container. </brief_description> diff --git a/doc/classes/Variant.xml b/doc/classes/Variant.xml index 27e6799fd4..b2d21921a1 100644 --- a/doc/classes/Variant.xml +++ b/doc/classes/Variant.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="Variant" category="Core" version="3.1-dev"> +<class name="Variant" category="Core" version="3.1"> <brief_description> The most important data type in Godot. </brief_description> diff --git a/doc/classes/Vector2.xml b/doc/classes/Vector2.xml index 7666425e86..b293ec3368 100644 --- a/doc/classes/Vector2.xml +++ b/doc/classes/Vector2.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="Vector2" category="Built-In Types" version="3.1-dev"> +<class name="Vector2" category="Built-In Types" version="3.1"> <brief_description> Vector used for 2D Math. </brief_description> @@ -81,6 +81,15 @@ Returns the vector with a maximum length. </description> </method> + <method name="cross"> + <return type="float"> + </return> + <argument index="0" name="b" type="Vector2"> + </argument> + <description> + Returns the 2-dimensional analog of the cross product with [code]b[/code]. + </description> + </method> <method name="cubic_interpolate"> <return type="Vector2"> </return> diff --git a/doc/classes/Vector3.xml b/doc/classes/Vector3.xml index 09afa17282..940d4dd6cf 100644 --- a/doc/classes/Vector3.xml +++ b/doc/classes/Vector3.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="Vector3" category="Built-In Types" version="3.1-dev"> +<class name="Vector3" category="Built-In Types" version="3.1"> <brief_description> Vector class, which performs basic 3D vector math operations. </brief_description> diff --git a/doc/classes/VehicleBody.xml b/doc/classes/VehicleBody.xml index 873490c0c8..3ce0cadde9 100644 --- a/doc/classes/VehicleBody.xml +++ b/doc/classes/VehicleBody.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="VehicleBody" inherits="RigidBody" category="Core" version="3.1-dev"> +<class name="VehicleBody" inherits="RigidBody" category="Core" version="3.1"> <brief_description> Physics body that simulates the behaviour of a car. </brief_description> diff --git a/doc/classes/VehicleWheel.xml b/doc/classes/VehicleWheel.xml index ccc4b964c1..6f9f5ea2c5 100644 --- a/doc/classes/VehicleWheel.xml +++ b/doc/classes/VehicleWheel.xml @@ -1,10 +1,10 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="VehicleWheel" inherits="Spatial" category="Core" version="3.1-dev"> +<class name="VehicleWheel" inherits="Spatial" category="Core" version="3.1"> <brief_description> - Physics object that simulates the behaviour of a wheel. + Physics object that simulates the behaviour of a wheel. </brief_description> <description> - This node needs to be used as a child node of [VehicleBody] and simulates the behaviour of one of its wheels. This node also acts as a collider to detect if the wheel is touching a surface. + This node needs to be used as a child node of [VehicleBody] and simulates the behaviour of one of its wheels. This node also acts as a collider to detect if the wheel is touching a surface. </description> <tutorials> </tutorials> @@ -34,7 +34,7 @@ The damping applied to the spring when relaxing. This value should be between 0.0 (no damping) and 1.0. This value should always be slighly higher then the [member damping_compression] property. For a [member damping_compression] value of 0.3, try a relaxation value of 0.5 </member> <member name="suspension_max_force" type="float" setter="set_suspension_max_force" getter="get_suspension_max_force"> - The maximum force the spring can resist. This value should be higher then a quarter of the [member RigidBody.mass] of the [VehicleBody] or the spring will not carry the weight of the vehicle. Good results are often obtained by a value that is about 3x to 4x this number. + The maximum force the spring can resist. This value should be higher then a quarter of the [member RigidBody.mass] of the [VehicleBody] or the spring will not carry the weight of the vehicle. Good results are often obtained by a value that is about 3x to 4x this number. </member> <member name="suspension_stiffness" type="float" setter="set_suspension_stiffness" getter="get_suspension_stiffness"> This value defines the stiffness of the suspension. Use a value lower then 50 for an offroad car, a value between 50 and 100 for a race car and try something around 200 for something like a Formula 1 car. @@ -56,7 +56,7 @@ The radius of the wheel in meters. </member> <member name="wheel_rest_length" type="float" setter="set_suspension_rest_length" getter="get_suspension_rest_length"> - This is the distance in meters the wheel is lowered from its origin point. Don't set this to 0.0 and move the wheel into position, instead move the origin point of your wheel (the gizmo in Godot) to the position the wheel will take when bottoming out, then use the rest lenght to move the wheel down to the position it should be in when the car is in rest. + This is the distance in meters the wheel is lowered from its origin point. Don't set this to 0.0 and move the wheel into position, instead move the origin point of your wheel (the gizmo in Godot) to the position the wheel will take when bottoming out, then use the rest lenght to move the wheel down to the position it should be in when the car is in rest. </member> <member name="wheel_roll_influence" type="float" setter="set_roll_influence" getter="get_roll_influence"> This value effects the roll of your vehicle. If set to 0.0 for all wheels your vehicle will be prone to rolling over while a value of 1.0 will resist body roll. diff --git a/doc/classes/VideoPlayer.xml b/doc/classes/VideoPlayer.xml index aa827c6e2c..48d09ccd95 100644 --- a/doc/classes/VideoPlayer.xml +++ b/doc/classes/VideoPlayer.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="VideoPlayer" inherits="Control" category="Core" version="3.1-dev"> +<class name="VideoPlayer" inherits="Control" category="Core" version="3.1"> <brief_description> Control to play video files. </brief_description> diff --git a/doc/classes/VideoStream.xml b/doc/classes/VideoStream.xml index c777673cf4..6bfa48511b 100644 --- a/doc/classes/VideoStream.xml +++ b/doc/classes/VideoStream.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="VideoStream" inherits="Resource" category="Core" version="3.1-dev"> +<class name="VideoStream" inherits="Resource" category="Core" version="3.1"> <brief_description> </brief_description> <description> diff --git a/doc/classes/Viewport.xml b/doc/classes/Viewport.xml index 6aac66269d..a485205736 100644 --- a/doc/classes/Viewport.xml +++ b/doc/classes/Viewport.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="Viewport" inherits="Node" category="Core" version="3.1-dev"> +<class name="Viewport" inherits="Node" category="Core" version="3.1"> <brief_description> Creates a sub-view into the screen. </brief_description> diff --git a/doc/classes/ViewportContainer.xml b/doc/classes/ViewportContainer.xml index 8c89a2c1be..8c60fb473d 100644 --- a/doc/classes/ViewportContainer.xml +++ b/doc/classes/ViewportContainer.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="ViewportContainer" inherits="Container" category="Core" version="3.1-dev"> +<class name="ViewportContainer" inherits="Container" category="Core" version="3.1"> <brief_description> </brief_description> <description> diff --git a/doc/classes/ViewportTexture.xml b/doc/classes/ViewportTexture.xml index 6900c6563d..83ffc6bcfd 100644 --- a/doc/classes/ViewportTexture.xml +++ b/doc/classes/ViewportTexture.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="ViewportTexture" inherits="Texture" category="Core" version="3.1-dev"> +<class name="ViewportTexture" inherits="Texture" category="Core" version="3.1"> <brief_description> </brief_description> <description> diff --git a/doc/classes/VisibilityEnabler.xml b/doc/classes/VisibilityEnabler.xml index 0094a9b3cc..83ba9495e5 100644 --- a/doc/classes/VisibilityEnabler.xml +++ b/doc/classes/VisibilityEnabler.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="VisibilityEnabler" inherits="VisibilityNotifier" category="Core" version="3.1-dev"> +<class name="VisibilityEnabler" inherits="VisibilityNotifier" category="Core" version="3.1"> <brief_description> Enable certain nodes only when visible. </brief_description> diff --git a/doc/classes/VisibilityEnabler2D.xml b/doc/classes/VisibilityEnabler2D.xml index 6b66d76733..8dfbaec6e8 100644 --- a/doc/classes/VisibilityEnabler2D.xml +++ b/doc/classes/VisibilityEnabler2D.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="VisibilityEnabler2D" inherits="VisibilityNotifier2D" category="Core" version="3.1-dev"> +<class name="VisibilityEnabler2D" inherits="VisibilityNotifier2D" category="Core" version="3.1"> <brief_description> Enable certain nodes only when visible. </brief_description> diff --git a/doc/classes/VisibilityNotifier.xml b/doc/classes/VisibilityNotifier.xml index c430a1336d..2f22dc99bf 100644 --- a/doc/classes/VisibilityNotifier.xml +++ b/doc/classes/VisibilityNotifier.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="VisibilityNotifier" inherits="Spatial" category="Core" version="3.1-dev"> +<class name="VisibilityNotifier" inherits="Spatial" category="Core" version="3.1"> <brief_description> Detects when the node is visible on screen. </brief_description> diff --git a/doc/classes/VisibilityNotifier2D.xml b/doc/classes/VisibilityNotifier2D.xml index 67b3525eb4..b98f2794d2 100644 --- a/doc/classes/VisibilityNotifier2D.xml +++ b/doc/classes/VisibilityNotifier2D.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="VisibilityNotifier2D" inherits="Node2D" category="Core" version="3.1-dev"> +<class name="VisibilityNotifier2D" inherits="Node2D" category="Core" version="3.1"> <brief_description> Detects when the node is visible on screen. </brief_description> diff --git a/doc/classes/VisualInstance.xml b/doc/classes/VisualInstance.xml index 81e1bcf7f7..502209fac5 100644 --- a/doc/classes/VisualInstance.xml +++ b/doc/classes/VisualInstance.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="VisualInstance" inherits="Spatial" category="Core" version="3.1-dev"> +<class name="VisualInstance" inherits="Spatial" category="Core" version="3.1"> <brief_description> </brief_description> <description> diff --git a/doc/classes/VisualServer.xml b/doc/classes/VisualServer.xml index 505a3d1474..bd1a9fb3e5 100644 --- a/doc/classes/VisualServer.xml +++ b/doc/classes/VisualServer.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="VisualServer" inherits="Object" category="Core" version="3.1-dev"> +<class name="VisualServer" inherits="Object" category="Core" version="3.1"> <brief_description> Server for anything visible. </brief_description> @@ -175,7 +175,9 @@ </argument> <argument index="1" name="mesh" type="RID"> </argument> - <argument index="2" name="skeleton" type="RID"> + <argument index="2" name="texture" type="RID"> + </argument> + <argument index="3" name="normal_map" type="RID"> </argument> <description> Adds a [Mesh] to the [CanvasItem]'s draw commands. Only affects its aabb at the moment. @@ -188,7 +190,9 @@ </argument> <argument index="1" name="mesh" type="RID"> </argument> - <argument index="2" name="skeleton" type="RID"> + <argument index="2" name="texture" type="RID"> + </argument> + <argument index="3" name="normal_map" type="RID"> </argument> <description> Adds a [MultiMesh] to the [CanvasItem]'s draw commands. Only affects its aabb at the moment. diff --git a/doc/classes/WeakRef.xml b/doc/classes/WeakRef.xml index adaa964630..4a0f3588c2 100644 --- a/doc/classes/WeakRef.xml +++ b/doc/classes/WeakRef.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="WeakRef" inherits="Reference" category="Core" version="3.1-dev"> +<class name="WeakRef" inherits="Reference" category="Core" version="3.1"> <brief_description> Holds an [Object], but does not contribute to the reference count if the object is a reference. </brief_description> diff --git a/doc/classes/WebSocketClient.xml b/doc/classes/WebSocketClient.xml index 9c0685031c..79313c90c7 100644 --- a/doc/classes/WebSocketClient.xml +++ b/doc/classes/WebSocketClient.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="WebSocketClient" inherits="WebSocketMultiplayerPeer" category="Core" version="3.1-dev"> +<class name="WebSocketClient" inherits="WebSocketMultiplayerPeer" category="Core" version="3.1"> <brief_description> </brief_description> <description> diff --git a/doc/classes/WebSocketMultiplayerPeer.xml b/doc/classes/WebSocketMultiplayerPeer.xml index b49d4c48e0..a1014350f5 100644 --- a/doc/classes/WebSocketMultiplayerPeer.xml +++ b/doc/classes/WebSocketMultiplayerPeer.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="WebSocketMultiplayerPeer" inherits="NetworkedMultiplayerPeer" category="Core" version="3.1-dev"> +<class name="WebSocketMultiplayerPeer" inherits="NetworkedMultiplayerPeer" category="Core" version="3.1"> <brief_description> </brief_description> <description> diff --git a/doc/classes/WebSocketPeer.xml b/doc/classes/WebSocketPeer.xml index fba8322889..276249e65a 100644 --- a/doc/classes/WebSocketPeer.xml +++ b/doc/classes/WebSocketPeer.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="WebSocketPeer" inherits="PacketPeer" category="Core" version="3.1-dev"> +<class name="WebSocketPeer" inherits="PacketPeer" category="Core" version="3.1"> <brief_description> </brief_description> <description> diff --git a/doc/classes/WebSocketServer.xml b/doc/classes/WebSocketServer.xml index 887df696ff..9a7108952f 100644 --- a/doc/classes/WebSocketServer.xml +++ b/doc/classes/WebSocketServer.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="WebSocketServer" inherits="WebSocketMultiplayerPeer" category="Core" version="3.1-dev"> +<class name="WebSocketServer" inherits="WebSocketMultiplayerPeer" category="Core" version="3.1"> <brief_description> </brief_description> <description> diff --git a/doc/classes/WindowDialog.xml b/doc/classes/WindowDialog.xml index ef4f6196b5..39487f5020 100644 --- a/doc/classes/WindowDialog.xml +++ b/doc/classes/WindowDialog.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="WindowDialog" inherits="Popup" category="Core" version="3.1-dev"> +<class name="WindowDialog" inherits="Popup" category="Core" version="3.1"> <brief_description> Base class for window dialogs. </brief_description> diff --git a/doc/classes/World.xml b/doc/classes/World.xml index 810e659c74..9fc0e139b5 100644 --- a/doc/classes/World.xml +++ b/doc/classes/World.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="World" inherits="Resource" category="Core" version="3.1-dev"> +<class name="World" inherits="Resource" category="Core" version="3.1"> <brief_description> Class that has everything pertaining to a world. </brief_description> diff --git a/doc/classes/World2D.xml b/doc/classes/World2D.xml index acde276c1d..5f6a5b8ad4 100644 --- a/doc/classes/World2D.xml +++ b/doc/classes/World2D.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="World2D" inherits="Resource" category="Core" version="3.1-dev"> +<class name="World2D" inherits="Resource" category="Core" version="3.1"> <brief_description> Class that has everything pertaining to a 2D world. </brief_description> diff --git a/doc/classes/WorldEnvironment.xml b/doc/classes/WorldEnvironment.xml index 266f94c317..422ca3a558 100644 --- a/doc/classes/WorldEnvironment.xml +++ b/doc/classes/WorldEnvironment.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="WorldEnvironment" inherits="Node" category="Core" version="3.1-dev"> +<class name="WorldEnvironment" inherits="Node" category="Core" version="3.1"> <brief_description> Default environment properties for the entire scene (post-processing effects, lightning and background settings). </brief_description> diff --git a/doc/classes/XMLParser.xml b/doc/classes/XMLParser.xml index 8855adec22..fb03ab1692 100644 --- a/doc/classes/XMLParser.xml +++ b/doc/classes/XMLParser.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="XMLParser" inherits="Reference" category="Core" version="3.1-dev"> +<class name="XMLParser" inherits="Reference" category="Core" version="3.1"> <brief_description> Low-level class for creating parsers for XML files. </brief_description> diff --git a/doc/classes/YSort.xml b/doc/classes/YSort.xml index fdccfaf531..12b9cb623f 100644 --- a/doc/classes/YSort.xml +++ b/doc/classes/YSort.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="YSort" inherits="Node2D" category="Core" version="3.1-dev"> +<class name="YSort" inherits="Node2D" category="Core" version="3.1"> <brief_description> Sort all child nodes based on their Y positions. </brief_description> diff --git a/doc/classes/bool.xml b/doc/classes/bool.xml index ed95da869b..0fec8eb530 100644 --- a/doc/classes/bool.xml +++ b/doc/classes/bool.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="bool" category="Built-In Types" version="3.1-dev"> +<class name="bool" category="Built-In Types" version="3.1"> <brief_description> Boolean built-in type </brief_description> diff --git a/doc/classes/float.xml b/doc/classes/float.xml index c576c27687..ef3c3d72eb 100644 --- a/doc/classes/float.xml +++ b/doc/classes/float.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="float" category="Built-In Types" version="3.1-dev"> +<class name="float" category="Built-In Types" version="3.1"> <brief_description> Float built-in type </brief_description> diff --git a/doc/classes/int.xml b/doc/classes/int.xml index a86353e97e..4855fa2848 100644 --- a/doc/classes/int.xml +++ b/doc/classes/int.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="int" category="Built-In Types" version="3.1-dev"> +<class name="int" category="Built-In Types" version="3.1"> <brief_description> Integer built-in type. </brief_description> diff --git a/doc/tools/makemd.py b/doc/tools/makemd.py index a73a4337d0..056f1ca82d 100644 --- a/doc/tools/makemd.py +++ b/doc/tools/makemd.py @@ -93,6 +93,8 @@ def make_class_list(class_list, columns): s += '\n' f.write(s) + f.close() + def dokuize_text(txt): @@ -330,6 +332,8 @@ def make_doku_class(node): f.write('\n') f.write(dokuize_text(d.text.strip())) f.write('\n') + + f.close() for file in input_list: diff --git a/doc/tools/makerst.py b/doc/tools/makerst.py index 9e767bf3d6..8074ce45ea 100644 --- a/doc/tools/makerst.py +++ b/doc/tools/makerst.py @@ -104,6 +104,7 @@ def make_class_list(class_list, columns): f.write("--+-------+") f.write("\n") + f.close() def rstize_text(text, cclass): # Linebreak + tabs in the XML should become two line breaks unless in a "codeblock" @@ -572,6 +573,8 @@ def make_rst_class(node): f.write("\n\n") f.write('\n') + f.close() + file_list = [] diff --git a/drivers/SCsub b/drivers/SCsub index fc017f4891..2c5e9434e8 100644 --- a/drivers/SCsub +++ b/drivers/SCsub @@ -24,6 +24,7 @@ if env['xaudio2']: # Graphics drivers if (env["platform"] != "server"): SConscript('gles3/SCsub') + SConscript('gles2/SCsub') SConscript('gl_context/SCsub') else: SConscript('dummy/SCsub') diff --git a/drivers/dummy/audio_driver_dummy.h b/drivers/dummy/audio_driver_dummy.h index c3d8e10767..b3f0fcee07 100644 --- a/drivers/dummy/audio_driver_dummy.h +++ b/drivers/dummy/audio_driver_dummy.h @@ -43,13 +43,13 @@ public: virtual Error init() { return OK; } virtual void start(){}; - virtual int get_mix_rate() const {}; - virtual SpeakerMode get_speaker_mode() const {}; + virtual int get_mix_rate() const { return DEFAULT_MIX_RATE; }; + virtual SpeakerMode get_speaker_mode() const { return SPEAKER_MODE_STEREO; }; virtual void lock(){}; virtual void unlock(){}; virtual void finish(){}; - virtual float get_latency(){}; + virtual float get_latency() { return 0; }; AudioDriverDummy(){}; ~AudioDriverDummy(){}; diff --git a/drivers/dummy/rasterizer_dummy.h b/drivers/dummy/rasterizer_dummy.h index 5836f5a700..ea0d3ec706 100644 --- a/drivers/dummy/rasterizer_dummy.h +++ b/drivers/dummy/rasterizer_dummy.h @@ -269,7 +269,10 @@ public: PoolVector<uint8_t> p; return p; } - PoolVector<uint8_t> mesh_surface_get_index_array(RID p_mesh, int p_surface) const {} + PoolVector<uint8_t> mesh_surface_get_index_array(RID p_mesh, int p_surface) const { + PoolVector<uint8_t> p; + return p; + } uint32_t mesh_surface_get_format(RID p_mesh, int p_surface) const { return 0; } VS::PrimitiveType mesh_surface_get_primitive_type(RID p_mesh, int p_surface) const { return VS::PRIMITIVE_POINTS; } @@ -301,9 +304,9 @@ public: RID multimesh_get_mesh(RID p_multimesh) const { return RID(); } - Transform multimesh_instance_get_transform(RID p_multimesh, int p_index) const {} - Transform2D multimesh_instance_get_transform_2d(RID p_multimesh, int p_index) const {} - Color multimesh_instance_get_color(RID p_multimesh, int p_index) const {} + Transform multimesh_instance_get_transform(RID p_multimesh, int p_index) const { return Transform(); } + Transform2D multimesh_instance_get_transform_2d(RID p_multimesh, int p_index) const { return Transform2D(); } + Color multimesh_instance_get_color(RID p_multimesh, int p_index) const { return Color(); } void multimesh_set_visible_instances(RID p_multimesh, int p_visible) {} int multimesh_get_visible_instances(RID p_multimesh) const { return 0; } @@ -370,7 +373,7 @@ public: VS::LightType light_get_type(RID p_light) const { return VS::LIGHT_OMNI; } AABB light_get_aabb(RID p_light) const { return AABB(); } float light_get_param(RID p_light, VS::LightParam p_param) { return 0.0; } - Color light_get_color(RID p_light) {} + Color light_get_color(RID p_light) { return Color(); } uint64_t light_get_version(RID p_light) const { return 0; } /* PROBE API */ @@ -391,7 +394,7 @@ public: void reflection_probe_set_cull_mask(RID p_probe, uint32_t p_layers) {} AABB reflection_probe_get_aabb(RID p_probe) const { return AABB(); } - VS::ReflectionProbeUpdateMode reflection_probe_get_update_mode(RID p_probe) const {} + VS::ReflectionProbeUpdateMode reflection_probe_get_update_mode(RID p_probe) const { return VisualServer::REFLECTION_PROBE_UPDATE_ONCE; } uint32_t reflection_probe_get_cull_mask(RID p_probe) const { return 0; } Vector3 reflection_probe_get_extents(RID p_probe) const { return Vector3(); } Vector3 reflection_probe_get_origin_offset(RID p_probe) const { return Vector3(); } @@ -581,7 +584,7 @@ public: RID canvas_light_occluder_create() { return RID(); } void canvas_light_occluder_set_polylines(RID p_occluder, const PoolVector<Vector2> &p_lines) {} - VS::InstanceType get_base_type(RID p_rid) const {} + VS::InstanceType get_base_type(RID p_rid) const { return VS::INSTANCE_NONE; } bool free(RID p_rid) { if (texture_owner.owns(p_rid)) { @@ -590,9 +593,10 @@ public: texture_owner.free(p_rid); memdelete(texture); } + return true; } - bool has_os_feature(const String &p_feature) const {} + bool has_os_feature(const String &p_feature) const { return false; } void update_dirty_resources() {} @@ -600,9 +604,9 @@ public: void render_info_begin_capture() {} void render_info_end_capture() {} - int get_captured_render_info(VS::RenderInfo p_info) {} + int get_captured_render_info(VS::RenderInfo p_info) { return 0; } - int get_render_info(VS::RenderInfo p_info) {} + int get_render_info(VS::RenderInfo p_info) { return 0; } static RasterizerStorage *base_singleton; @@ -619,7 +623,7 @@ public: void canvas_begin(){}; void canvas_end(){}; - void canvas_render_items(Item *p_item_list, int p_z, const Color &p_modulate, Light *p_light,const Transform2D& p_transform){}; + void canvas_render_items(Item *p_item_list, int p_z, const Color &p_modulate, Light *p_light, const Transform2D &p_transform){}; void canvas_debug_viewport_shadows(Light *p_lights_with_shadow){}; void canvas_light_shadow_buffer_update(RID p_buffer, const Transform2D &p_light_xform, int p_light_mask, float p_near, float p_far, LightOccluderInstance *p_occluders, CameraMatrix *p_xform_cache) {} diff --git a/drivers/gles2/SCsub b/drivers/gles2/SCsub new file mode 100644 index 0000000000..2471dd3739 --- /dev/null +++ b/drivers/gles2/SCsub @@ -0,0 +1,7 @@ +#!/usr/bin/env python + +Import('env') + +env.add_source_files(env.drivers_sources,"*.cpp") + +SConscript("shaders/SCsub") diff --git a/drivers/gles2/rasterizer_canvas_gles2.cpp b/drivers/gles2/rasterizer_canvas_gles2.cpp new file mode 100644 index 0000000000..5efd27de7f --- /dev/null +++ b/drivers/gles2/rasterizer_canvas_gles2.cpp @@ -0,0 +1,1147 @@ +/*************************************************************************/ +/* rasterizer_canvas_gles2.cpp */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ +#include "rasterizer_canvas_gles2.h" +#include "os/os.h" +#include "project_settings.h" +#include "rasterizer_scene_gles2.h" +#include "servers/visual/visual_server_raster.h" +#ifndef GLES_OVER_GL +#define glClearDepth glClearDepthf +#endif + +RID RasterizerCanvasGLES2::light_internal_create() { + + return RID(); +} + +void RasterizerCanvasGLES2::light_internal_update(RID p_rid, Light *p_light) { +} + +void RasterizerCanvasGLES2::light_internal_free(RID p_rid) { +} + +void RasterizerCanvasGLES2::_set_uniforms() { + + state.canvas_shader.set_uniform(CanvasShaderGLES2::PROJECTION_MATRIX, state.uniforms.projection_matrix); + state.canvas_shader.set_uniform(CanvasShaderGLES2::MODELVIEW_MATRIX, state.uniforms.modelview_matrix); + state.canvas_shader.set_uniform(CanvasShaderGLES2::EXTRA_MATRIX, state.uniforms.extra_matrix); + + state.canvas_shader.set_uniform(CanvasShaderGLES2::FINAL_MODULATE, state.uniforms.final_modulate); +} + +void RasterizerCanvasGLES2::canvas_begin() { + + if (storage->frame.clear_request) { + glClearColor(storage->frame.clear_request_color.r, + storage->frame.clear_request_color.g, + storage->frame.clear_request_color.b, + storage->frame.clear_request_color.a); + glClear(GL_COLOR_BUFFER_BIT); + storage->frame.clear_request = false; + } + + if (storage->frame.current_rt) { + glBindFramebuffer(GL_FRAMEBUFFER, storage->frame.current_rt->fbo); + glColorMask(1, 1, 1, 1); + } + + reset_canvas(); + + glActiveTexture(GL_TEXTURE0); + glBindTexture(GL_TEXTURE_2D, storage->resources.white_tex); + + glVertexAttrib4f(VS::ARRAY_COLOR, 1, 1, 1, 1); + glDisableVertexAttribArray(VS::ARRAY_COLOR); + + // set up default uniforms + + Transform canvas_transform; + + if (storage->frame.current_rt) { + + float csy = 1.0; + if (storage->frame.current_rt && storage->frame.current_rt->flags[RasterizerStorage::RENDER_TARGET_VFLIP]) { + csy = -1.0; + } + canvas_transform.translate(-(storage->frame.current_rt->width / 2.0f), -(storage->frame.current_rt->height / 2.0f), 0.0f); + canvas_transform.scale(Vector3(2.0f / storage->frame.current_rt->width, csy * -2.0f / storage->frame.current_rt->height, 1.0f)); + } else { + Vector2 ssize = OS::get_singleton()->get_window_size(); + canvas_transform.translate(-(ssize.width / 2.0f), -(ssize.height / 2.0f), 0.0f); + canvas_transform.scale(Vector3(2.0f / ssize.width, -2.0f / ssize.height, 1.0f)); + } + + state.uniforms.projection_matrix = canvas_transform; + + state.uniforms.final_modulate = Color(1, 1, 1, 1); + + state.uniforms.modelview_matrix = Transform2D(); + state.uniforms.extra_matrix = Transform2D(); + + _set_uniforms(); + _bind_quad_buffer(); +} + +void RasterizerCanvasGLES2::canvas_end() { + + glBindBuffer(GL_ARRAY_BUFFER, 0); + + for (int i = 0; i < VS::ARRAY_MAX; i++) { + glDisableVertexAttribArray(i); + } + + state.using_texture_rect = false; + state.using_ninepatch = false; +} + +RasterizerStorageGLES2::Texture *RasterizerCanvasGLES2::_bind_canvas_texture(const RID &p_texture, const RID &p_normal_map) { + + RasterizerStorageGLES2::Texture *tex_return = NULL; + + if (p_texture.is_valid()) { + + RasterizerStorageGLES2::Texture *texture = storage->texture_owner.getornull(p_texture); + + if (!texture) { + state.current_tex = RID(); + state.current_tex_ptr = NULL; + + glActiveTexture(GL_TEXTURE0); + glBindTexture(GL_TEXTURE_2D, storage->resources.white_tex); + + } else { + + texture = texture->get_ptr(); + + if (texture->render_target) { + texture->render_target->used_in_frame = true; + } + + glActiveTexture(GL_TEXTURE0); + glBindTexture(GL_TEXTURE_2D, texture->tex_id); + + state.current_tex = p_texture; + state.current_tex_ptr = texture; + + tex_return = texture; + } + } else { + state.current_tex = RID(); + state.current_tex_ptr = NULL; + + glActiveTexture(GL_TEXTURE0); + glBindTexture(GL_TEXTURE_2D, storage->resources.white_tex); + } + + return tex_return; +} + +void RasterizerCanvasGLES2::_set_texture_rect_mode(bool p_enable, bool p_ninepatch) { +} + +void RasterizerCanvasGLES2::_draw_polygon(const int *p_indices, int p_index_count, int p_vertex_count, const Vector2 *p_vertices, const Vector2 *p_uvs, const Color *p_colors, bool p_singlecolor) { + + glBindBuffer(GL_ARRAY_BUFFER, data.polygon_buffer); + + uint32_t buffer_ofs = 0; + + glBufferSubData(GL_ARRAY_BUFFER, 0, sizeof(Vector2) * p_vertex_count, p_vertices); + glEnableVertexAttribArray(VS::ARRAY_VERTEX); + glVertexAttribPointer(VS::ARRAY_VERTEX, 2, GL_FLOAT, GL_FALSE, sizeof(Vector2), NULL); + buffer_ofs += sizeof(Vector2) * p_vertex_count; + + if (p_singlecolor) { + glDisableVertexAttribArray(VS::ARRAY_COLOR); + Color m = *p_colors; + glVertexAttrib4f(VS::ARRAY_COLOR, m.r, m.g, m.b, m.a); + } else if (!p_colors) { + glDisableVertexAttribArray(VS::ARRAY_COLOR); + glVertexAttrib4f(VS::ARRAY_COLOR, 1, 1, 1, 1); + } else { + glBufferSubData(GL_ARRAY_BUFFER, buffer_ofs, sizeof(Color) * p_vertex_count, p_colors); + glEnableVertexAttribArray(VS::ARRAY_COLOR); + glVertexAttribPointer(VS::ARRAY_COLOR, 4, GL_FLOAT, GL_FALSE, sizeof(Color), ((uint8_t *)0) + buffer_ofs); + buffer_ofs += sizeof(Color) * p_vertex_count; + } + + if (p_uvs) { + glBufferSubData(GL_ARRAY_BUFFER, buffer_ofs, sizeof(Vector2) * p_vertex_count, p_uvs); + glEnableVertexAttribArray(VS::ARRAY_TEX_UV); + glVertexAttribPointer(VS::ARRAY_TEX_UV, 2, GL_FLOAT, GL_FALSE, sizeof(Vector2), ((uint8_t *)0) + buffer_ofs); + buffer_ofs += sizeof(Vector2) * p_vertex_count; + } else { + glDisableVertexAttribArray(VS::ARRAY_TEX_UV); + } + + glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, data.polygon_index_buffer); + glBufferSubData(GL_ELEMENT_ARRAY_BUFFER, 0, sizeof(int) * p_index_count, p_indices); + + glDrawElements(GL_TRIANGLES, p_index_count, GL_UNSIGNED_INT, 0); + + glBindBuffer(GL_ARRAY_BUFFER, 0); + glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0); +} + +void RasterizerCanvasGLES2::_draw_generic(GLuint p_primitive, int p_vertex_count, const Vector2 *p_vertices, const Vector2 *p_uvs, const Color *p_colors, bool p_singlecolor) { + + glBindBuffer(GL_ARRAY_BUFFER, data.polygon_buffer); + + uint32_t buffer_ofs = 0; + + glBufferSubData(GL_ARRAY_BUFFER, 0, sizeof(Vector2) * p_vertex_count, p_vertices); + glEnableVertexAttribArray(VS::ARRAY_VERTEX); + glVertexAttribPointer(VS::ARRAY_VERTEX, 2, GL_FLOAT, GL_FALSE, sizeof(Vector2), (uint8_t *)0); + buffer_ofs += sizeof(Vector2) * p_vertex_count; + + if (p_singlecolor) { + glDisableVertexAttribArray(VS::ARRAY_COLOR); + Color m = *p_colors; + glVertexAttrib4f(VS::ARRAY_COLOR, m.r, m.g, m.b, m.a); + } else if (!p_colors) { + glDisableVertexAttribArray(VS::ARRAY_COLOR); + glVertexAttrib4f(VS::ARRAY_COLOR, 1, 1, 1, 1); + } else { + glBufferSubData(GL_ARRAY_BUFFER, buffer_ofs, sizeof(Color) * p_vertex_count, p_colors); + glEnableVertexAttribArray(VS::ARRAY_COLOR); + glVertexAttribPointer(VS::ARRAY_COLOR, 4, GL_FLOAT, GL_FALSE, sizeof(Color), ((uint8_t *)0) + buffer_ofs); + buffer_ofs += sizeof(Color) * p_vertex_count; + } + + if (p_uvs) { + glBufferSubData(GL_ARRAY_BUFFER, buffer_ofs, sizeof(Vector2) * p_vertex_count, p_uvs); + glEnableVertexAttribArray(VS::ARRAY_TEX_UV); + glVertexAttribPointer(VS::ARRAY_TEX_UV, 2, GL_FLOAT, GL_FALSE, sizeof(Vector2), ((uint8_t *)0) + buffer_ofs); + } else { + glDisableVertexAttribArray(VS::ARRAY_TEX_UV); + } + + glDrawArrays(p_primitive, 0, p_vertex_count); + + glBindBuffer(GL_ARRAY_BUFFER, 0); +} + +void RasterizerCanvasGLES2::_draw_gui_primitive(int p_points, const Vector2 *p_vertices, const Color *p_colors, const Vector2 *p_uvs) { + + static const GLenum prim[5] = { GL_POINTS, GL_POINTS, GL_LINES, GL_TRIANGLES, GL_TRIANGLE_FAN }; + + int color_offset = 0; + int uv_offset = 0; + int stride = 2; + + if (p_colors) { + color_offset = stride; + stride += 4; + } + + if (p_uvs) { + uv_offset = stride; + stride += 2; + } + + float buffer_data[(2 + 2 + 4) * 4]; + + for (int i = 0; i < p_points; i++) { + buffer_data[stride * i + 0] = p_vertices[i].x; + buffer_data[stride * i + 1] = p_vertices[i].y; + } + + if (p_colors) { + for (int i = 0; i < p_points; i++) { + buffer_data[stride * i + color_offset + 0] = p_colors[i].r; + buffer_data[stride * i + color_offset + 1] = p_colors[i].g; + buffer_data[stride * i + color_offset + 2] = p_colors[i].b; + buffer_data[stride * i + color_offset + 3] = p_colors[i].a; + } + } + + if (p_uvs) { + for (int i = 0; i < p_points; i++) { + buffer_data[stride * i + uv_offset + 0] = p_uvs[i].x; + buffer_data[stride * i + uv_offset + 1] = p_uvs[i].y; + } + } + + glBindBuffer(GL_ARRAY_BUFFER, data.polygon_buffer); + glBufferSubData(GL_ARRAY_BUFFER, 0, p_points * stride * 4 * sizeof(float), buffer_data); + + glVertexAttribPointer(VS::ARRAY_VERTEX, 2, GL_FLOAT, GL_FALSE, stride * sizeof(float), NULL); + + if (p_colors) { + glVertexAttribPointer(VS::ARRAY_COLOR, 4, GL_FLOAT, GL_FALSE, stride * sizeof(float), (uint8_t *)0 + color_offset * sizeof(float)); + glEnableVertexAttribArray(VS::ARRAY_COLOR); + } + + if (p_uvs) { + glVertexAttribPointer(VS::ARRAY_TEX_UV, 2, GL_FLOAT, GL_FALSE, stride * sizeof(float), (uint8_t *)0 + uv_offset * sizeof(float)); + glEnableVertexAttribArray(VS::ARRAY_TEX_UV); + } + + glDrawArrays(prim[p_points], 0, p_points); + + glBindBuffer(GL_ARRAY_BUFFER, 0); +} + +void RasterizerCanvasGLES2::_canvas_item_render_commands(Item *p_item, Item *current_clip, bool &reclip) { + + int command_count = p_item->commands.size(); + Item::Command **commands = p_item->commands.ptrw(); + + for (int i = 0; i < command_count; i++) { + + Item::Command *command = commands[i]; + + switch (command->type) { + + case Item::Command::TYPE_LINE: { + + Item::CommandLine *line = static_cast<Item::CommandLine *>(command); + + state.canvas_shader.set_conditional(CanvasShaderGLES2::USE_TEXTURE_RECT, false); + state.canvas_shader.set_conditional(CanvasShaderGLES2::USE_UV_ATTRIBUTE, false); + state.canvas_shader.bind(); + + _set_uniforms(); + + _bind_canvas_texture(RID(), RID()); + + glDisableVertexAttribArray(VS::ARRAY_COLOR); + glVertexAttrib4fv(VS::ARRAY_COLOR, line->color.components); + + state.canvas_shader.set_uniform(CanvasShaderGLES2::MODELVIEW_MATRIX, state.uniforms.modelview_matrix); + + if (line->width <= 1) { + Vector2 verts[2] = { + Vector2(line->from.x, line->from.y), + Vector2(line->to.x, line->to.y) + }; + + _draw_gui_primitive(2, verts, NULL, NULL); + } else { + Vector2 t = (line->from - line->to).normalized().tangent() * line->width * 0.5; + + Vector2 verts[4] = { + line->from - t, + line->from + t, + line->to + t, + line->to - t + }; + + _draw_gui_primitive(4, verts, NULL, NULL); + } + + } break; + + case Item::Command::TYPE_RECT: { + + Item::CommandRect *r = static_cast<Item::CommandRect *>(command); + + glDisableVertexAttribArray(VS::ARRAY_COLOR); + glVertexAttrib4fv(VS::ARRAY_COLOR, r->modulate.components); + + _bind_quad_buffer(); + + state.canvas_shader.set_conditional(CanvasShaderGLES2::USE_TEXTURE_RECT, true); + state.canvas_shader.set_conditional(CanvasShaderGLES2::USE_UV_ATTRIBUTE, false); + if (state.canvas_shader.bind()) + _set_uniforms(); + + RasterizerStorageGLES2::Texture *tex = _bind_canvas_texture(r->texture, r->normal_map); + + if (!tex) { + Rect2 dst_rect = Rect2(r->rect.position, r->rect.size); + + if (dst_rect.size.width < 0) { + dst_rect.position.x += dst_rect.size.width; + dst_rect.size.width *= -1; + } + if (dst_rect.size.height < 0) { + dst_rect.position.y += dst_rect.size.height; + dst_rect.size.height *= -1; + } + + state.canvas_shader.set_uniform(CanvasShaderGLES2::DST_RECT, Color(dst_rect.position.x, dst_rect.position.y, dst_rect.size.x, dst_rect.size.y)); + state.canvas_shader.set_uniform(CanvasShaderGLES2::SRC_RECT, Color(0, 0, 1, 1)); + + glDrawArrays(GL_TRIANGLE_FAN, 0, 4); + } else { + + bool untile = false; + + if (r->flags & CANVAS_RECT_TILE && !(tex->flags & VS::TEXTURE_FLAG_REPEAT)) { + glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); + glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); + untile = true; + } + + Size2 texpixel_size(1.0 / tex->width, 1.0 / tex->height); + Rect2 src_rect = (r->flags & CANVAS_RECT_REGION) ? Rect2(r->source.position * texpixel_size, r->source.size * texpixel_size) : Rect2(0, 0, 1, 1); + + Rect2 dst_rect = Rect2(r->rect.position, r->rect.size); + + state.canvas_shader.set_uniform(CanvasShaderGLES2::COLOR_TEXPIXEL_SIZE, texpixel_size); + + if (dst_rect.size.width < 0) { + dst_rect.position.x += dst_rect.size.width; + dst_rect.size.width *= -1; + } + if (dst_rect.size.height < 0) { + dst_rect.position.y += dst_rect.size.height; + dst_rect.size.height *= -1; + } + + if (r->flags & CANVAS_RECT_FLIP_H) { + src_rect.size.x *= -1; + } + + if (r->flags & CANVAS_RECT_FLIP_V) { + src_rect.size.y *= -1; + } + + if (r->flags & CANVAS_RECT_TRANSPOSE) { + dst_rect.size.x *= -1; // Encoding in the dst_rect.z uniform + } + + state.canvas_shader.set_uniform(CanvasShaderGLES2::COLOR_TEXPIXEL_SIZE, texpixel_size); + + state.canvas_shader.set_uniform(CanvasShaderGLES2::DST_RECT, Color(dst_rect.position.x, dst_rect.position.y, dst_rect.size.x, dst_rect.size.y)); + state.canvas_shader.set_uniform(CanvasShaderGLES2::SRC_RECT, Color(src_rect.position.x, src_rect.position.y, src_rect.size.x, src_rect.size.y)); + + glDrawArrays(GL_TRIANGLE_FAN, 0, 4); + + if (untile) { + glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); + glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); + } + } + + glBindBuffer(GL_ARRAY_BUFFER, 0); + glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0); + + } break; + + case Item::Command::TYPE_NINEPATCH: { + + Item::CommandNinePatch *np = static_cast<Item::CommandNinePatch *>(command); + + state.canvas_shader.set_conditional(CanvasShaderGLES2::USE_TEXTURE_RECT, false); + state.canvas_shader.set_conditional(CanvasShaderGLES2::USE_UV_ATTRIBUTE, true); + if (state.canvas_shader.bind()) + _set_uniforms(); + + glDisableVertexAttribArray(VS::ARRAY_COLOR); + glVertexAttrib4fv(VS::ARRAY_COLOR, np->color.components); + + RasterizerStorageGLES2::Texture *tex = _bind_canvas_texture(np->texture, np->normal_map); + + if (!tex) { + print_line("TODO: ninepatch without texture"); + continue; + } + + Size2 texpixel_size(1.0 / tex->width, 1.0 / tex->height); + + // state.canvas_shader.set_uniform(CanvasShaderGLES2::MODELVIEW_MATRIX, state.uniforms.modelview_matrix); + state.canvas_shader.set_uniform(CanvasShaderGLES2::COLOR_TEXPIXEL_SIZE, texpixel_size); + + // prepare vertex buffer + + float buffer[16 * 2 + 16 * 2]; + + { + + // first row + + buffer[(0 * 4 * 4) + 0] = np->rect.position.x; + buffer[(0 * 4 * 4) + 1] = np->rect.position.y; + + buffer[(0 * 4 * 4) + 2] = np->source.position.x * texpixel_size.x; + buffer[(0 * 4 * 4) + 3] = np->source.position.y * texpixel_size.y; + + buffer[(0 * 4 * 4) + 4] = np->rect.position.x + np->margin[MARGIN_LEFT]; + buffer[(0 * 4 * 4) + 5] = np->rect.position.y; + + buffer[(0 * 4 * 4) + 6] = (np->source.position.x + np->margin[MARGIN_LEFT]) * texpixel_size.x; + buffer[(0 * 4 * 4) + 7] = np->source.position.y * texpixel_size.y; + + buffer[(0 * 4 * 4) + 8] = np->rect.position.x + np->rect.size.x - np->margin[MARGIN_RIGHT]; + buffer[(0 * 4 * 4) + 9] = np->rect.position.y; + + buffer[(0 * 4 * 4) + 10] = (np->source.position.x + np->source.size.x - np->margin[MARGIN_RIGHT]) * texpixel_size.x; + buffer[(0 * 4 * 4) + 11] = np->source.position.y * texpixel_size.y; + + buffer[(0 * 4 * 4) + 12] = np->rect.position.x + np->rect.size.x; + buffer[(0 * 4 * 4) + 13] = np->rect.position.y; + + buffer[(0 * 4 * 4) + 14] = (np->source.position.x + np->source.size.x) * texpixel_size.x; + buffer[(0 * 4 * 4) + 15] = np->source.position.y * texpixel_size.y; + + // second row + + buffer[(1 * 4 * 4) + 0] = np->rect.position.x; + buffer[(1 * 4 * 4) + 1] = np->rect.position.y + np->margin[MARGIN_TOP]; + + buffer[(1 * 4 * 4) + 2] = np->source.position.x * texpixel_size.x; + buffer[(1 * 4 * 4) + 3] = (np->source.position.y + np->margin[MARGIN_TOP]) * texpixel_size.y; + + buffer[(1 * 4 * 4) + 4] = np->rect.position.x + np->margin[MARGIN_LEFT]; + buffer[(1 * 4 * 4) + 5] = np->rect.position.y + np->margin[MARGIN_TOP]; + + buffer[(1 * 4 * 4) + 6] = (np->source.position.x + np->margin[MARGIN_LEFT]) * texpixel_size.x; + buffer[(1 * 4 * 4) + 7] = (np->source.position.y + np->margin[MARGIN_TOP]) * texpixel_size.y; + + buffer[(1 * 4 * 4) + 8] = np->rect.position.x + np->rect.size.x - np->margin[MARGIN_RIGHT]; + buffer[(1 * 4 * 4) + 9] = np->rect.position.y + np->margin[MARGIN_TOP]; + + buffer[(1 * 4 * 4) + 10] = (np->source.position.x + np->source.size.x - np->margin[MARGIN_RIGHT]) * texpixel_size.x; + buffer[(1 * 4 * 4) + 11] = (np->source.position.y + np->margin[MARGIN_TOP]) * texpixel_size.y; + + buffer[(1 * 4 * 4) + 12] = np->rect.position.x + np->rect.size.x; + buffer[(1 * 4 * 4) + 13] = np->rect.position.y + np->margin[MARGIN_TOP]; + + buffer[(1 * 4 * 4) + 14] = (np->source.position.x + np->source.size.x) * texpixel_size.x; + buffer[(1 * 4 * 4) + 15] = (np->source.position.y + np->margin[MARGIN_TOP]) * texpixel_size.y; + + // thrid row + + buffer[(2 * 4 * 4) + 0] = np->rect.position.x; + buffer[(2 * 4 * 4) + 1] = np->rect.position.y + np->rect.size.y - np->margin[MARGIN_BOTTOM]; + + buffer[(2 * 4 * 4) + 2] = np->source.position.x * texpixel_size.x; + buffer[(2 * 4 * 4) + 3] = (np->source.position.y + np->source.size.y - np->margin[MARGIN_BOTTOM]) * texpixel_size.y; + + buffer[(2 * 4 * 4) + 4] = np->rect.position.x + np->margin[MARGIN_LEFT]; + buffer[(2 * 4 * 4) + 5] = np->rect.position.y + np->rect.size.y - np->margin[MARGIN_BOTTOM]; + + buffer[(2 * 4 * 4) + 6] = (np->source.position.x + np->margin[MARGIN_LEFT]) * texpixel_size.x; + buffer[(2 * 4 * 4) + 7] = (np->source.position.y + np->source.size.y - np->margin[MARGIN_BOTTOM]) * texpixel_size.y; + + buffer[(2 * 4 * 4) + 8] = np->rect.position.x + np->rect.size.x - np->margin[MARGIN_RIGHT]; + buffer[(2 * 4 * 4) + 9] = np->rect.position.y + np->rect.size.y - np->margin[MARGIN_BOTTOM]; + + buffer[(2 * 4 * 4) + 10] = (np->source.position.x + np->source.size.x - np->margin[MARGIN_RIGHT]) * texpixel_size.x; + buffer[(2 * 4 * 4) + 11] = (np->source.position.y + np->source.size.y - np->margin[MARGIN_BOTTOM]) * texpixel_size.y; + + buffer[(2 * 4 * 4) + 12] = np->rect.position.x + np->rect.size.x; + buffer[(2 * 4 * 4) + 13] = np->rect.position.y + np->rect.size.y - np->margin[MARGIN_BOTTOM]; + + buffer[(2 * 4 * 4) + 14] = (np->source.position.x + np->source.size.x) * texpixel_size.x; + buffer[(2 * 4 * 4) + 15] = (np->source.position.y + np->source.size.y - np->margin[MARGIN_BOTTOM]) * texpixel_size.y; + + // fourth row + + buffer[(3 * 4 * 4) + 0] = np->rect.position.x; + buffer[(3 * 4 * 4) + 1] = np->rect.position.y + np->rect.size.y; + + buffer[(3 * 4 * 4) + 2] = np->source.position.x * texpixel_size.x; + buffer[(3 * 4 * 4) + 3] = (np->source.position.y + np->source.size.y) * texpixel_size.y; + + buffer[(3 * 4 * 4) + 4] = np->rect.position.x + np->margin[MARGIN_LEFT]; + buffer[(3 * 4 * 4) + 5] = np->rect.position.y + np->rect.size.y; + + buffer[(3 * 4 * 4) + 6] = (np->source.position.x + np->margin[MARGIN_LEFT]) * texpixel_size.x; + buffer[(3 * 4 * 4) + 7] = (np->source.position.y + np->source.size.y) * texpixel_size.y; + + buffer[(3 * 4 * 4) + 8] = np->rect.position.x + np->rect.size.x - np->margin[MARGIN_RIGHT]; + buffer[(3 * 4 * 4) + 9] = np->rect.position.y + np->rect.size.y; + + buffer[(3 * 4 * 4) + 10] = (np->source.position.x + np->source.size.x - np->margin[MARGIN_RIGHT]) * texpixel_size.x; + buffer[(3 * 4 * 4) + 11] = (np->source.position.y + np->source.size.y) * texpixel_size.y; + + buffer[(3 * 4 * 4) + 12] = np->rect.position.x + np->rect.size.x; + buffer[(3 * 4 * 4) + 13] = np->rect.position.y + np->rect.size.y; + + buffer[(3 * 4 * 4) + 14] = (np->source.position.x + np->source.size.x) * texpixel_size.x; + buffer[(3 * 4 * 4) + 15] = (np->source.position.y + np->source.size.y) * texpixel_size.y; + + // print_line(String::num((np->source.position.y + np->source.size.y) * texpixel_size.y)); + } + + glBindBuffer(GL_ARRAY_BUFFER, data.ninepatch_vertices); + glBufferSubData(GL_ARRAY_BUFFER, 0, sizeof(float) * (16 + 16) * 2, buffer); + + glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, data.ninepatch_elements); + + glEnableVertexAttribArray(VS::ARRAY_VERTEX); + glEnableVertexAttribArray(VS::ARRAY_TEX_UV); + + glVertexAttribPointer(VS::ARRAY_VERTEX, 2, GL_FLOAT, GL_FALSE, 4 * sizeof(float), NULL); + glVertexAttribPointer(VS::ARRAY_TEX_UV, 2, GL_FLOAT, GL_FALSE, 4 * sizeof(float), (uint8_t *)0 + (sizeof(float) * 2)); + + glDrawElements(GL_TRIANGLES, 18 * 3 - (np->draw_center ? 0 : 6), GL_UNSIGNED_BYTE, NULL); + + glBindBuffer(GL_ARRAY_BUFFER, 0); + glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0); + + } break; + + case Item::Command::TYPE_CIRCLE: { + + Item::CommandCircle *circle = static_cast<Item::CommandCircle *>(command); + + state.canvas_shader.set_conditional(CanvasShaderGLES2::USE_TEXTURE_RECT, false); + state.canvas_shader.set_conditional(CanvasShaderGLES2::USE_UV_ATTRIBUTE, false); + + if (state.canvas_shader.bind()) + _set_uniforms(); + + static const int num_points = 32; + + Vector2 points[num_points + 1]; + points[num_points] = circle->pos; + + int indices[num_points * 3]; + + for (int i = 0; i < num_points; i++) { + points[i] = circle->pos + Vector2(Math::sin(i * Math_PI * 2.0 / num_points), Math::cos(i * Math_PI * 2.0 / num_points)) * circle->radius; + indices[i * 3 + 0] = i; + indices[i * 3 + 1] = (i + 1) % num_points; + indices[i * 3 + 2] = num_points; + } + + _bind_canvas_texture(RID(), RID()); + + _draw_polygon(indices, num_points * 3, num_points + 1, points, NULL, &circle->color, true); + } break; + + case Item::Command::TYPE_POLYGON: { + + Item::CommandPolygon *polygon = static_cast<Item::CommandPolygon *>(command); + + state.canvas_shader.set_conditional(CanvasShaderGLES2::USE_TEXTURE_RECT, false); + state.canvas_shader.set_conditional(CanvasShaderGLES2::USE_UV_ATTRIBUTE, true); + + if (state.canvas_shader.bind()) + _set_uniforms(); + + RasterizerStorageGLES2::Texture *texture = _bind_canvas_texture(polygon->texture, polygon->normal_map); + + if (texture) { + Size2 texpixel_size(1.0 / texture->width, 1.0 / texture->height); + state.canvas_shader.set_uniform(CanvasShaderGLES2::COLOR_TEXPIXEL_SIZE, texpixel_size); + } + + _draw_polygon(polygon->indices.ptr(), polygon->count, polygon->points.size(), polygon->points.ptr(), polygon->uvs.ptr(), polygon->colors.ptr(), polygon->colors.size() == 1); + } break; + + case Item::Command::TYPE_POLYLINE: { + Item::CommandPolyLine *pline = static_cast<Item::CommandPolyLine *>(command); + + state.canvas_shader.set_conditional(CanvasShaderGLES2::USE_TEXTURE_RECT, false); + state.canvas_shader.set_conditional(CanvasShaderGLES2::USE_UV_ATTRIBUTE, false); + + if (state.canvas_shader.bind()) + _set_uniforms(); + + if (pline->triangles.size()) { + _draw_generic(GL_TRIANGLE_STRIP, pline->triangles.size(), pline->triangles.ptr(), NULL, pline->triangle_colors.ptr(), pline->triangle_colors.size() == 1); + } else { + if (pline->multiline) { + int todo = pline->lines.size() / 2; + int max_per_call = data.polygon_buffer_size / (sizeof(real_t) * 4); + int offset = 0; + + while (todo) { + int to_draw = MIN(max_per_call, todo); + _draw_generic(GL_LINES, to_draw * 2, &pline->lines.ptr()[offset], NULL, pline->line_colors.size() == 1 ? pline->line_colors.ptr() : &pline->line_colors.ptr()[offset], pline->line_colors.size() == 1); + todo -= to_draw; + offset += to_draw * 2; + } + } else { + _draw_generic(GL_LINES, pline->lines.size(), pline->lines.ptr(), NULL, pline->line_colors.ptr(), pline->line_colors.size() == 1); + } + } + } break; + + case Item::Command::TYPE_PRIMITIVE: { + + Item::CommandPrimitive *primitive = static_cast<Item::CommandPrimitive *>(command); + state.canvas_shader.set_conditional(CanvasShaderGLES2::USE_TEXTURE_RECT, false); + state.canvas_shader.set_conditional(CanvasShaderGLES2::USE_UV_ATTRIBUTE, true); + + if (state.canvas_shader.bind()) + _set_uniforms(); + + ERR_CONTINUE(primitive->points.size() < 1); + + RasterizerStorageGLES2::Texture *texture = _bind_canvas_texture(primitive->texture, primitive->normal_map); + + if (texture) { + Size2 texpixel_size(1.0 / texture->width, 1.0 / texture->height); + state.canvas_shader.set_uniform(CanvasShaderGLES2::COLOR_TEXPIXEL_SIZE, texpixel_size); + } + + if (primitive->colors.size() == 1 && primitive->points.size() > 1) { + Color c = primitive->colors[0]; + glVertexAttrib4f(VS::ARRAY_COLOR, c.r, c.g, c.b, c.a); + } else if (primitive->colors.empty()) { + glVertexAttrib4f(VS::ARRAY_COLOR, 1, 1, 1, 1); + } + + _draw_gui_primitive(primitive->points.size(), primitive->points.ptr(), primitive->colors.ptr(), primitive->uvs.ptr()); + } break; + + case Item::Command::TYPE_TRANSFORM: { + Item::CommandTransform *transform = static_cast<Item::CommandTransform *>(command); + state.uniforms.extra_matrix = transform->xform; + state.canvas_shader.set_uniform(CanvasShaderGLES2::EXTRA_MATRIX, state.uniforms.extra_matrix); + } break; + + case Item::Command::TYPE_PARTICLES: { + + } break; + + case Item::Command::TYPE_CLIP_IGNORE: { + + Item::CommandClipIgnore *ci = static_cast<Item::CommandClipIgnore *>(command); + if (current_clip) { + if (ci->ignore != reclip) { + if (ci->ignore) { + glDisable(GL_SCISSOR_TEST); + reclip = true; + } else { + glEnable(GL_SCISSOR_TEST); + + int x = current_clip->final_clip_rect.position.x; + int y = storage->frame.current_rt->height - (current_clip->final_clip_rect.position.y + current_clip->final_clip_rect.size.y); + int w = current_clip->final_clip_rect.size.x; + int h = current_clip->final_clip_rect.size.y; + + glScissor(x, y, w, h); + + reclip = false; + } + } + } + + } break; + + default: { + print_line("other"); + } break; + } + } +} + +void RasterizerCanvasGLES2::_copy_texscreen(const Rect2 &p_rect) { + + // This isn't really working yet, so disabling for now. + + /* + glDisable(GL_BLEND); + + state.canvas_texscreen_used = true; + + Vector2 wh(storage->frame.current_rt->width, storage->frame.current_rt->height); + Color copy_section(p_rect.position.x / wh.x, p_rect.position.y / wh.y, p_rect.size.x / wh.x, p_rect.size.y / wh.y); + + if (p_rect != Rect2()) { + // only use section + + storage->shaders.copy.set_conditional(CopyShaderGLES2::USE_COPY_SECTION, true); + } + + + storage->shaders.copy.bind(); + storage->shaders.copy.set_uniform(CopyShaderGLES2::COPY_SECTION, copy_section); + + _bind_quad_buffer(); + + glBindFramebuffer(GL_FRAMEBUFFER, storage->frame.current_rt->copy_screen_effect.fbo); + glActiveTexture(GL_TEXTURE0); + glBindTexture(GL_TEXTURE_2D, storage->frame.current_rt->color); + + glDrawArrays(GL_TRIANGLE_FAN, 0, 4); + glDisableVertexAttribArray(VS::ARRAY_VERTEX); + glBindBuffer(GL_ARRAY_BUFFER, 0); + + glBindFramebuffer(GL_FRAMEBUFFER, storage->frame.current_rt->fbo); + + state.canvas_shader.bind(); + _bind_canvas_texture(state.current_tex, state.current_normal); + + glEnable(GL_BLEND); + */ +} + +void RasterizerCanvasGLES2::canvas_render_items(Item *p_item_list, int p_z, const Color &p_modulate, Light *p_light, const Transform2D &p_base_transform) { + + Item *current_clip = NULL; + + RasterizerStorageGLES2::Shader *shader_cache = NULL; + + bool rebind_shader = true; + + Size2 rt_size = Size2(storage->frame.current_rt->width, storage->frame.current_rt->height); + + state.current_tex = RID(); + state.current_tex_ptr = NULL; + state.current_normal = RID(); + + glActiveTexture(GL_TEXTURE0); + glBindTexture(GL_TEXTURE_2D, storage->resources.white_tex); + + int last_blend_mode = -1; + + RID canvas_last_material = RID(); + + while (p_item_list) { + + Item *ci = p_item_list; + + if (current_clip != ci->final_clip_owner) { + + current_clip = ci->final_clip_owner; + + if (current_clip) { + glEnable(GL_SCISSOR_TEST); + glScissor(current_clip->final_clip_rect.position.x, (rt_size.height - (current_clip->final_clip_rect.position.y + current_clip->final_clip_rect.size.height)), current_clip->final_clip_rect.size.width, current_clip->final_clip_rect.size.height); + } else { + glDisable(GL_SCISSOR_TEST); + } + } + + // TODO: copy back buffer + + if (ci->copy_back_buffer) { + if (ci->copy_back_buffer->full) { + _copy_texscreen(Rect2()); + } else { + _copy_texscreen(ci->copy_back_buffer->rect); + } + } + + Item *material_owner = ci->material_owner ? ci->material_owner : ci; + + RID material = material_owner->material; + + if (material != canvas_last_material || rebind_shader) { + + RasterizerStorageGLES2::Material *material_ptr = storage->material_owner.getornull(material); + RasterizerStorageGLES2::Shader *shader_ptr = NULL; + + if (material_ptr) { + shader_ptr = material_ptr->shader; + + if (shader_ptr && shader_ptr->mode != VS::SHADER_CANVAS_ITEM) { + shader_ptr = NULL; // not a canvas item shader, don't use. + } + } + + if (shader_ptr) { + if (shader_ptr->canvas_item.uses_screen_texture) { + _copy_texscreen(Rect2()); + } + + if (shader_ptr != shader_cache) { + + if (shader_ptr->canvas_item.uses_time) { + VisualServerRaster::redraw_request(); + } + + state.canvas_shader.set_custom_shader(shader_ptr->custom_code_id); + state.canvas_shader.bind(); + } + + int tc = material_ptr->textures.size(); + RID *textures = material_ptr->textures.ptrw(); + + ShaderLanguage::ShaderNode::Uniform::Hint *texture_hints = shader_ptr->texture_hints.ptrw(); + + for (int i = 0; i < tc; i++) { + + glActiveTexture(GL_TEXTURE2 + i); + + RasterizerStorageGLES2::Texture *t = storage->texture_owner.getornull(textures[i]); + + if (!t) { + + switch (texture_hints[i]) { + case ShaderLanguage::ShaderNode::Uniform::HINT_BLACK_ALBEDO: + case ShaderLanguage::ShaderNode::Uniform::HINT_BLACK: { + glBindTexture(GL_TEXTURE_2D, storage->resources.black_tex); + } break; + case ShaderLanguage::ShaderNode::Uniform::HINT_ANISO: { + glBindTexture(GL_TEXTURE_2D, storage->resources.aniso_tex); + } break; + case ShaderLanguage::ShaderNode::Uniform::HINT_NORMAL: { + glBindTexture(GL_TEXTURE_2D, storage->resources.normal_tex); + } break; + default: { + glBindTexture(GL_TEXTURE_2D, storage->resources.white_tex); + } break; + } + + continue; + } + + t = t->get_ptr(); + + glBindTexture(t->target, t->tex_id); + } + } else { + state.canvas_shader.set_custom_shader(0); + state.canvas_shader.bind(); + } + + shader_cache = shader_ptr; + + canvas_last_material = material; + + rebind_shader = false; + } + + int blend_mode = shader_cache ? shader_cache->canvas_item.blend_mode : RasterizerStorageGLES2::Shader::CanvasItem::BLEND_MODE_MIX; + bool unshaded = true || (shader_cache && blend_mode != RasterizerStorageGLES2::Shader::CanvasItem::BLEND_MODE_MIX); + bool reclip = false; + + if (last_blend_mode != blend_mode) { + + switch (blend_mode) { + + case RasterizerStorageGLES2::Shader::CanvasItem::BLEND_MODE_MIX: { + glBlendEquation(GL_FUNC_ADD); + if (storage->frame.current_rt && storage->frame.current_rt->flags[RasterizerStorage::RENDER_TARGET_TRANSPARENT]) { + glBlendFuncSeparate(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, GL_ONE, GL_ONE_MINUS_SRC_ALPHA); + } else { + glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); + } + + } break; + case RasterizerStorageGLES2::Shader::CanvasItem::BLEND_MODE_ADD: { + + glBlendEquation(GL_FUNC_ADD); + glBlendFunc(GL_SRC_ALPHA, GL_ONE); + + } break; + case RasterizerStorageGLES2::Shader::CanvasItem::BLEND_MODE_SUB: { + + glBlendEquation(GL_FUNC_REVERSE_SUBTRACT); + glBlendFunc(GL_SRC_ALPHA, GL_ONE); + } break; + case RasterizerStorageGLES2::Shader::CanvasItem::BLEND_MODE_MUL: { + glBlendEquation(GL_FUNC_ADD); + glBlendFunc(GL_DST_COLOR, GL_ZERO); + } break; + case RasterizerStorageGLES2::Shader::CanvasItem::BLEND_MODE_PMALPHA: { + glBlendEquation(GL_FUNC_ADD); + glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA); + } break; + } + } + + state.uniforms.final_modulate = unshaded ? ci->final_modulate : Color(ci->final_modulate.r * p_modulate.r, ci->final_modulate.g * p_modulate.g, ci->final_modulate.b * p_modulate.b, ci->final_modulate.a * p_modulate.a); + + state.uniforms.modelview_matrix = ci->final_transform; + state.uniforms.extra_matrix = Transform2D(); + + _set_uniforms(); + + _canvas_item_render_commands(p_item_list, NULL, reclip); + + rebind_shader = true; // hacked in for now. + + if (reclip) { + glEnable(GL_SCISSOR_TEST); + glScissor(current_clip->final_clip_rect.position.x, (rt_size.height - (current_clip->final_clip_rect.position.y + current_clip->final_clip_rect.size.height)), current_clip->final_clip_rect.size.width, current_clip->final_clip_rect.size.height); + } + + p_item_list = p_item_list->next; + } + + if (current_clip) { + glDisable(GL_SCISSOR_TEST); + } +} + +void RasterizerCanvasGLES2::canvas_debug_viewport_shadows(Light *p_lights_with_shadow) { +} + +void RasterizerCanvasGLES2::canvas_light_shadow_buffer_update(RID p_buffer, const Transform2D &p_light_xform, int p_light_mask, float p_near, float p_far, LightOccluderInstance *p_occluders, CameraMatrix *p_xform_cache) { +} + +void RasterizerCanvasGLES2::reset_canvas() { + + glDisable(GL_CULL_FACE); + glDisable(GL_DEPTH_TEST); + glDisable(GL_SCISSOR_TEST); + glDisable(GL_DITHER); + glEnable(GL_BLEND); + + if (storage->frame.current_rt && storage->frame.current_rt->flags[RasterizerStorage::RENDER_TARGET_TRANSPARENT]) { + glBlendFuncSeparate(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, GL_ONE, GL_ONE_MINUS_SRC_ALPHA); + } else { + glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); + } + + // bind the back buffer to a texture so shaders can use it. + // It should probably use texture unit -3 (as GLES3 does as well) but currently that's buggy. + // keeping this for now as there's nothing else that uses texture unit 2 + // TODO ^ + if (storage->frame.current_rt) { + glActiveTexture(GL_TEXTURE0 + 2); + glBindTexture(GL_TEXTURE_2D, storage->frame.current_rt->copy_screen_effect.color); + } + + glBindBuffer(GL_ARRAY_BUFFER, 0); + glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0); +} + +void RasterizerCanvasGLES2::_bind_quad_buffer() { + glBindBuffer(GL_ARRAY_BUFFER, data.canvas_quad_vertices); + glEnableVertexAttribArray(VS::ARRAY_VERTEX); + glVertexAttribPointer(VS::ARRAY_VERTEX, 2, GL_FLOAT, GL_FALSE, 0, NULL); +} +void RasterizerCanvasGLES2::draw_generic_textured_rect(const Rect2 &p_rect, const Rect2 &p_src) { + + state.canvas_shader.set_uniform(CanvasShaderGLES2::DST_RECT, Color(p_rect.position.x, p_rect.position.y, p_rect.size.x, p_rect.size.y)); + state.canvas_shader.set_uniform(CanvasShaderGLES2::SRC_RECT, Color(p_src.position.x, p_src.position.y, p_src.size.x, p_src.size.y)); + + glDrawArrays(GL_TRIANGLE_FAN, 0, 4); +} + +void RasterizerCanvasGLES2::draw_window_margins(int *black_margin, RID *black_image) { +} + +void RasterizerCanvasGLES2::initialize() { + + // quad buffer + { + glGenBuffers(1, &data.canvas_quad_vertices); + glBindBuffer(GL_ARRAY_BUFFER, data.canvas_quad_vertices); + + const float qv[8] = { + 0, 0, + 0, 1, + 1, 1, + 1, 0 + }; + + glBufferData(GL_ARRAY_BUFFER, sizeof(float) * 8, qv, GL_STATIC_DRAW); + + glBindBuffer(GL_ARRAY_BUFFER, 0); + } + + // polygon buffer + { + uint32_t poly_size = GLOBAL_DEF("rendering/limits/buffers/canvas_polygon_buffer_size_kb", 128); + poly_size *= 1024; + poly_size = MAX(poly_size, (2 + 2 + 4) * 4 * sizeof(float)); + glGenBuffers(1, &data.polygon_buffer); + glBindBuffer(GL_ARRAY_BUFFER, data.polygon_buffer); + glBufferData(GL_ARRAY_BUFFER, poly_size, NULL, GL_DYNAMIC_DRAW); + + data.polygon_buffer_size = poly_size; + + glBindBuffer(GL_ARRAY_BUFFER, 0); + + uint32_t index_size = GLOBAL_DEF("rendering/limits/buffers/canvas_polygon_index_size_kb", 128); + index_size *= 1024; // kb + glGenBuffers(1, &data.polygon_index_buffer); + glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, data.polygon_index_buffer); + glBufferData(GL_ELEMENT_ARRAY_BUFFER, index_size, NULL, GL_DYNAMIC_DRAW); + glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0); + } + + // ninepatch buffers + { + // array buffer + glGenBuffers(1, &data.ninepatch_vertices); + glBindBuffer(GL_ARRAY_BUFFER, data.ninepatch_vertices); + + glBufferData(GL_ARRAY_BUFFER, sizeof(float) * (16 + 16) * 2, NULL, GL_DYNAMIC_DRAW); + + glBindBuffer(GL_ARRAY_BUFFER, 0); + + // element buffer + glGenBuffers(1, &data.ninepatch_elements); + glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, data.ninepatch_elements); + +#define _EIDX(y, x) (y * 4 + x) + uint8_t elems[3 * 2 * 9] = { + + // first row + + _EIDX(0, 0), _EIDX(0, 1), _EIDX(1, 1), + _EIDX(1, 1), _EIDX(1, 0), _EIDX(0, 0), + + _EIDX(0, 1), _EIDX(0, 2), _EIDX(1, 2), + _EIDX(1, 2), _EIDX(1, 1), _EIDX(0, 1), + + _EIDX(0, 2), _EIDX(0, 3), _EIDX(1, 3), + _EIDX(1, 3), _EIDX(1, 2), _EIDX(0, 2), + + // second row + + _EIDX(1, 0), _EIDX(1, 1), _EIDX(2, 1), + _EIDX(2, 1), _EIDX(2, 0), _EIDX(1, 0), + + // the center one would be here, but we'll put it at the end + // so it's easier to disable the center and be able to use + // one draw call for both + + _EIDX(1, 2), _EIDX(1, 3), _EIDX(2, 3), + _EIDX(2, 3), _EIDX(2, 2), _EIDX(1, 2), + + // third row + + _EIDX(2, 0), _EIDX(2, 1), _EIDX(3, 1), + _EIDX(3, 1), _EIDX(3, 0), _EIDX(2, 0), + + _EIDX(2, 1), _EIDX(2, 2), _EIDX(3, 2), + _EIDX(3, 2), _EIDX(3, 1), _EIDX(2, 1), + + _EIDX(2, 2), _EIDX(2, 3), _EIDX(3, 3), + _EIDX(3, 3), _EIDX(3, 2), _EIDX(2, 2), + + // center field + + _EIDX(1, 1), _EIDX(1, 2), _EIDX(2, 2), + _EIDX(2, 2), _EIDX(2, 1), _EIDX(1, 1) + }; + ; +#undef _EIDX + + glBufferData(GL_ELEMENT_ARRAY_BUFFER, sizeof(elems), elems, GL_STATIC_DRAW); + + glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0); + } + + state.canvas_shader.init(); + + state.canvas_shader.set_conditional(CanvasShaderGLES2::USE_TEXTURE_RECT, true); + + state.canvas_shader.bind(); +} + +void RasterizerCanvasGLES2::finalize() { +} + +RasterizerCanvasGLES2::RasterizerCanvasGLES2() { +} diff --git a/drivers/gles2/rasterizer_canvas_gles2.h b/drivers/gles2/rasterizer_canvas_gles2.h new file mode 100644 index 0000000000..06dcc57df4 --- /dev/null +++ b/drivers/gles2/rasterizer_canvas_gles2.h @@ -0,0 +1,129 @@ +/*************************************************************************/ +/* rasterizer_canvas_gles2.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ +#ifndef RASTERIZERCANVASGLES2_H +#define RASTERIZERCANVASGLES2_H + +#include "rasterizer_storage_gles2.h" +#include "servers/visual/rasterizer.h" + +#include "shaders/canvas.glsl.gen.h" + +// #include "shaders/canvas_shadow.glsl.gen.h" + +class RasterizerSceneGLES2; + +class RasterizerCanvasGLES2 : public RasterizerCanvas { +public: + struct Uniforms { + Transform projection_matrix; + + Transform2D modelview_matrix; + Transform2D extra_matrix; + + Color final_modulate; + + float time; + }; + + struct Data { + + GLuint canvas_quad_vertices; + GLuint polygon_buffer; + GLuint polygon_index_buffer; + + uint32_t polygon_buffer_size; + + GLuint ninepatch_vertices; + GLuint ninepatch_elements; + + } data; + + struct State { + Uniforms uniforms; + bool canvas_texscreen_used; + CanvasShaderGLES2 canvas_shader; + // CanvasShadowShaderGLES3 canvas_shadow_shader; + + bool using_texture_rect; + bool using_ninepatch; + + RID current_tex; + RID current_normal; + RasterizerStorageGLES2::Texture *current_tex_ptr; + + Transform vp; + + } state; + + typedef void Texture; + + RasterizerSceneGLES2 *scene_render; + + RasterizerStorageGLES2 *storage; + + virtual RID light_internal_create(); + virtual void light_internal_update(RID p_rid, Light *p_light); + virtual void light_internal_free(RID p_rid); + + void _set_uniforms(); + + virtual void canvas_begin(); + virtual void canvas_end(); + + _FORCE_INLINE_ void _set_texture_rect_mode(bool p_enable, bool p_ninepatch = false); + + _FORCE_INLINE_ void _draw_gui_primitive(int p_points, const Vector2 *p_vertices, const Color *p_colors, const Vector2 *p_uvs); + _FORCE_INLINE_ void _draw_polygon(const int *p_indices, int p_index_count, int p_vertex_count, const Vector2 *p_vertices, const Vector2 *p_uvs, const Color *p_colors, bool p_singlecolor); + _FORCE_INLINE_ void _draw_generic(GLuint p_primitive, int p_vertex_count, const Vector2 *p_vertices, const Vector2 *p_uvs, const Color *p_colors, bool p_singlecolor); + + _FORCE_INLINE_ void _canvas_item_render_commands(Item *p_item, Item *current_clip, bool &reclip); + _FORCE_INLINE_ void _copy_texscreen(const Rect2 &p_rect); + + virtual void canvas_render_items(Item *p_item_list, int p_z, const Color &p_modulate, Light *p_light, const Transform2D &p_base_transform); + virtual void canvas_debug_viewport_shadows(Light *p_lights_with_shadow); + + virtual void canvas_light_shadow_buffer_update(RID p_buffer, const Transform2D &p_light_xform, int p_light_mask, float p_near, float p_far, LightOccluderInstance *p_occluders, CameraMatrix *p_xform_cache); + + virtual void reset_canvas(); + + RasterizerStorageGLES2::Texture *_bind_canvas_texture(const RID &p_texture, const RID &p_normal_map); + + void _bind_quad_buffer(); + void draw_generic_textured_rect(const Rect2 &p_rect, const Rect2 &p_src); + + void initialize(); + void finalize(); + + virtual void draw_window_margins(int *black_margin, RID *black_image); + + RasterizerCanvasGLES2(); +}; + +#endif // RASTERIZERCANVASGLES2_H diff --git a/drivers/gles2/rasterizer_gles2.cpp b/drivers/gles2/rasterizer_gles2.cpp new file mode 100644 index 0000000000..f4f42df117 --- /dev/null +++ b/drivers/gles2/rasterizer_gles2.cpp @@ -0,0 +1,416 @@ +/*************************************************************************/ +/* rasterizer_gles2.cpp */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ +#include "rasterizer_gles2.h" + +#include "gl_context/context_gl.h" +#include "os/os.h" +#include "project_settings.h" +#include <string.h> + +#define _EXT_DEBUG_OUTPUT_SYNCHRONOUS_ARB 0x8242 +#define _EXT_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_ARB 0x8243 +#define _EXT_DEBUG_CALLBACK_FUNCTION_ARB 0x8244 +#define _EXT_DEBUG_CALLBACK_USER_PARAM_ARB 0x8245 +#define _EXT_DEBUG_SOURCE_API_ARB 0x8246 +#define _EXT_DEBUG_SOURCE_WINDOW_SYSTEM_ARB 0x8247 +#define _EXT_DEBUG_SOURCE_SHADER_COMPILER_ARB 0x8248 +#define _EXT_DEBUG_SOURCE_THIRD_PARTY_ARB 0x8249 +#define _EXT_DEBUG_SOURCE_APPLICATION_ARB 0x824A +#define _EXT_DEBUG_SOURCE_OTHER_ARB 0x824B +#define _EXT_DEBUG_TYPE_ERROR_ARB 0x824C +#define _EXT_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB 0x824D +#define _EXT_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB 0x824E +#define _EXT_DEBUG_TYPE_PORTABILITY_ARB 0x824F +#define _EXT_DEBUG_TYPE_PERFORMANCE_ARB 0x8250 +#define _EXT_DEBUG_TYPE_OTHER_ARB 0x8251 +#define _EXT_MAX_DEBUG_MESSAGE_LENGTH_ARB 0x9143 +#define _EXT_MAX_DEBUG_LOGGED_MESSAGES_ARB 0x9144 +#define _EXT_DEBUG_LOGGED_MESSAGES_ARB 0x9145 +#define _EXT_DEBUG_SEVERITY_HIGH_ARB 0x9146 +#define _EXT_DEBUG_SEVERITY_MEDIUM_ARB 0x9147 +#define _EXT_DEBUG_SEVERITY_LOW_ARB 0x9148 +#define _EXT_DEBUG_OUTPUT 0x92E0 + +#if (defined WINDOWS_ENABLED) && !(defined UWP_ENABLED) +#define GLAPIENTRY APIENTRY +#else +#define GLAPIENTRY +#endif + +static void GLAPIENTRY _gl_debug_print(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *message, const GLvoid *userParam) { + + if (type == _EXT_DEBUG_TYPE_OTHER_ARB) + return; + + if (type == _EXT_DEBUG_TYPE_PERFORMANCE_ARB) + return; //these are ultimately annoying, so removing for now + + char debSource[256], debType[256], debSev[256]; + if (source == _EXT_DEBUG_SOURCE_API_ARB) + strcpy(debSource, "OpenGL"); + else if (source == _EXT_DEBUG_SOURCE_WINDOW_SYSTEM_ARB) + strcpy(debSource, "Windows"); + else if (source == _EXT_DEBUG_SOURCE_SHADER_COMPILER_ARB) + strcpy(debSource, "Shader Compiler"); + else if (source == _EXT_DEBUG_SOURCE_THIRD_PARTY_ARB) + strcpy(debSource, "Third Party"); + else if (source == _EXT_DEBUG_SOURCE_APPLICATION_ARB) + strcpy(debSource, "Application"); + else if (source == _EXT_DEBUG_SOURCE_OTHER_ARB) + strcpy(debSource, "Other"); + + if (type == _EXT_DEBUG_TYPE_ERROR_ARB) + strcpy(debType, "Error"); + else if (type == _EXT_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB) + strcpy(debType, "Deprecated behavior"); + else if (type == _EXT_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB) + strcpy(debType, "Undefined behavior"); + else if (type == _EXT_DEBUG_TYPE_PORTABILITY_ARB) + strcpy(debType, "Portability"); + else if (type == _EXT_DEBUG_TYPE_PERFORMANCE_ARB) + strcpy(debType, "Performance"); + else if (type == _EXT_DEBUG_TYPE_OTHER_ARB) + strcpy(debType, "Other"); + + if (severity == _EXT_DEBUG_SEVERITY_HIGH_ARB) + strcpy(debSev, "High"); + else if (severity == _EXT_DEBUG_SEVERITY_MEDIUM_ARB) + strcpy(debSev, "Medium"); + else if (severity == _EXT_DEBUG_SEVERITY_LOW_ARB) + strcpy(debSev, "Low"); + + String output = String() + "GL ERROR: Source: " + debSource + "\tType: " + debType + "\tID: " + itos(id) + "\tSeverity: " + debSev + "\tMessage: " + message; + + ERR_PRINTS(output); +} + +typedef void (*DEBUGPROCARB)(GLenum source, + GLenum type, + GLuint id, + GLenum severity, + GLsizei length, + const char *message, + const void *userParam); + +typedef void (*DebugMessageCallbackARB)(DEBUGPROCARB callback, const void *userParam); + +RasterizerStorage *RasterizerGLES2::get_storage() { + + return storage; +} + +RasterizerCanvas *RasterizerGLES2::get_canvas() { + + return canvas; +} + +RasterizerScene *RasterizerGLES2::get_scene() { + + return scene; +} + +void RasterizerGLES2::initialize() { + + if (OS::get_singleton()->is_stdout_verbose()) { + print_line("Using GLES2 video driver"); + } + +#ifdef GLAD_ENABLED + if (!gladLoadGL()) { + ERR_PRINT("Error initializing GLAD"); + } + +// GLVersion seems to be used for both GL and GL ES, so we need different version checks for them +#ifdef OPENGL_ENABLED // OpenGL 2.1 Profile required + if (GLVersion.major < 2) { +#else // OpenGL ES 3.0 + if (GLVersion.major < 2) { +#endif + ERR_PRINT("Your system's graphic drivers seem not to support OpenGL 2.1 / OpenGL ES 2.0, sorry :(\n" + "Try a drivers update, buy a new GPU or try software rendering on Linux; Godot will now crash with a segmentation fault."); + OS::get_singleton()->alert("Your system's graphic drivers seem not to support OpenGL 2.1 / OpenGL ES 2.0, sorry :(\n" + "Godot Engine will self-destruct as soon as you acknowledge this error message.", + "Fatal error: Insufficient OpenGL / GLES driver support"); + } + +#ifdef GLES_OVER_GL + //Test GL_ARB_framebuffer_object extension + if (!GLAD_GL_ARB_framebuffer_object) { + //Try older GL_EXT_framebuffer_object extension + if (GLAD_GL_EXT_framebuffer_object) { + glIsRenderbuffer = glIsRenderbufferEXT; + glBindRenderbuffer = glBindRenderbufferEXT; + glDeleteRenderbuffers = glDeleteRenderbuffersEXT; + glGenRenderbuffers = glGenRenderbuffersEXT; + glRenderbufferStorage = glRenderbufferStorageEXT; + glGetRenderbufferParameteriv = glGetRenderbufferParameterivEXT; + glIsFramebuffer = glIsFramebufferEXT; + glBindFramebuffer = glBindFramebufferEXT; + glDeleteFramebuffers = glDeleteFramebuffersEXT; + glGenFramebuffers = glGenFramebuffersEXT; + glCheckFramebufferStatus = glCheckFramebufferStatusEXT; + glFramebufferTexture1D = glFramebufferTexture1DEXT; + glFramebufferTexture2D = glFramebufferTexture2DEXT; + glFramebufferTexture3D = glFramebufferTexture3DEXT; + glFramebufferRenderbuffer = glFramebufferRenderbufferEXT; + glGetFramebufferAttachmentParameteriv = glGetFramebufferAttachmentParameterivEXT; + glGenerateMipmap = glGenerateMipmapEXT; + } else { + ERR_PRINT("Your system's graphic drivers seem not to support GL_ARB(EXT)_framebuffer_object OpenGL extension, sorry :(\n" + "Try a drivers update, buy a new GPU or try software rendering on Linux; Godot will now crash with a segmentation fault."); + OS::get_singleton()->alert("Your system's graphic drivers seem not to support GL_ARB(EXT)_framebuffer_object OpenGL extension, sorry :(\n" + "Godot Engine will self-destruct as soon as you acknowledge this error message.", + "Fatal error: Insufficient OpenGL / GLES driver support"); + } + } +#endif + if (true || OS::get_singleton()->is_stdout_verbose()) { + if (GLAD_GL_ARB_debug_output) { + glEnable(_EXT_DEBUG_OUTPUT_SYNCHRONOUS_ARB); + glDebugMessageCallbackARB(_gl_debug_print, NULL); + glEnable(_EXT_DEBUG_OUTPUT); + } else { + print_line("OpenGL debugging not supported!"); + } + } + +#endif // GLAD_ENABLED + + // For debugging +#ifdef GLES_OVER_GL + if (GLAD_GL_ARB_debug_output) { + glDebugMessageControlARB(_EXT_DEBUG_SOURCE_API_ARB, _EXT_DEBUG_TYPE_ERROR_ARB, _EXT_DEBUG_SEVERITY_HIGH_ARB, 0, NULL, GL_TRUE); + glDebugMessageControlARB(_EXT_DEBUG_SOURCE_API_ARB, _EXT_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB, _EXT_DEBUG_SEVERITY_HIGH_ARB, 0, NULL, GL_TRUE); + glDebugMessageControlARB(_EXT_DEBUG_SOURCE_API_ARB, _EXT_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB, _EXT_DEBUG_SEVERITY_HIGH_ARB, 0, NULL, GL_TRUE); + glDebugMessageControlARB(_EXT_DEBUG_SOURCE_API_ARB, _EXT_DEBUG_TYPE_PORTABILITY_ARB, _EXT_DEBUG_SEVERITY_HIGH_ARB, 0, NULL, GL_TRUE); + glDebugMessageControlARB(_EXT_DEBUG_SOURCE_API_ARB, _EXT_DEBUG_TYPE_PERFORMANCE_ARB, _EXT_DEBUG_SEVERITY_HIGH_ARB, 0, NULL, GL_TRUE); + glDebugMessageControlARB(_EXT_DEBUG_SOURCE_API_ARB, _EXT_DEBUG_TYPE_OTHER_ARB, _EXT_DEBUG_SEVERITY_HIGH_ARB, 0, NULL, GL_TRUE); + /* glDebugMessageInsertARB( + GL_DEBUG_SOURCE_API_ARB, + GL_DEBUG_TYPE_OTHER_ARB, 1, + GL_DEBUG_SEVERITY_HIGH_ARB, 5, "hello"); + */ + } +#endif + + const GLubyte *renderer = glGetString(GL_RENDERER); + print_line("OpenGL ES 2.0 Renderer: " + String((const char *)renderer)); + storage->initialize(); + canvas->initialize(); + scene->initialize(); +} + +void RasterizerGLES2::begin_frame() { + uint64_t tick = OS::get_singleton()->get_ticks_usec(); + + double delta = double(tick - prev_ticks) / 1000000.0; + delta *= Engine::get_singleton()->get_time_scale(); + + time_total += delta; + + if (delta == 0) { + //to avoid hiccups + delta = 0.001; + } + + prev_ticks = tick; + + // double time_roll_over = GLOBAL_GET("rendering/limits/time/time_rollover_secs"); + // if (time_total > time_roll_over) + // time_total = 0; //roll over every day (should be customz + + storage->frame.time[0] = time_total; + storage->frame.time[1] = Math::fmod(time_total, 3600); + storage->frame.time[2] = Math::fmod(time_total, 900); + storage->frame.time[3] = Math::fmod(time_total, 60); + storage->frame.count++; + storage->frame.delta = delta; + + storage->frame.prev_tick = tick; + + storage->update_dirty_resources(); + + storage->info.render_final = storage->info.render; + storage->info.render.reset(); + + scene->iteration(); +} + +void RasterizerGLES2::set_current_render_target(RID p_render_target) { + + if (!p_render_target.is_valid() && storage->frame.current_rt && storage->frame.clear_request) { + // pending clear request. Do that first. + glBindFramebuffer(GL_FRAMEBUFFER, storage->frame.current_rt->fbo); + glClearColor(storage->frame.clear_request_color.r, + storage->frame.clear_request_color.g, + storage->frame.clear_request_color.b, + storage->frame.clear_request_color.a); + glClear(GL_COLOR_BUFFER_BIT); + } + + if (p_render_target.is_valid()) { + RasterizerStorageGLES2::RenderTarget *rt = storage->render_target_owner.getornull(p_render_target); + storage->frame.current_rt = rt; + ERR_FAIL_COND(!rt); + storage->frame.clear_request = false; + + glViewport(0, 0, rt->width, rt->height); + } else { + storage->frame.current_rt = NULL; + storage->frame.clear_request = false; + glViewport(0, 0, OS::get_singleton()->get_window_size().width, OS::get_singleton()->get_window_size().height); + glBindFramebuffer(GL_FRAMEBUFFER, RasterizerStorageGLES2::system_fbo); + } +} + +void RasterizerGLES2::restore_render_target() { + ERR_FAIL_COND(storage->frame.current_rt == NULL); + RasterizerStorageGLES2::RenderTarget *rt = storage->frame.current_rt; + glBindFramebuffer(GL_FRAMEBUFFER, rt->fbo); + glViewport(0, 0, rt->width, rt->height); +} + +void RasterizerGLES2::clear_render_target(const Color &p_color) { + ERR_FAIL_COND(!storage->frame.current_rt); + + storage->frame.clear_request = true; + storage->frame.clear_request_color = p_color; +} + +void RasterizerGLES2::set_boot_image(const Ref<Image> &p_image, const Color &p_color, bool p_scale) { + + if (p_image.is_null() || p_image->empty()) + return; + + int window_w = OS::get_singleton()->get_video_mode(0).width; + int window_h = OS::get_singleton()->get_video_mode(0).height; + + glBindFramebuffer(GL_FRAMEBUFFER, 0); + glViewport(0, 0, window_w, window_h); + glDisable(GL_BLEND); + glDepthMask(GL_FALSE); + glClearColor(p_color.r, p_color.g, p_color.b, p_color.a); + glClear(GL_COLOR_BUFFER_BIT); + + canvas->canvas_begin(); + + RID texture = storage->texture_create(); + storage->texture_allocate(texture, p_image->get_width(), p_image->get_height(), p_image->get_format(), VS::TEXTURE_FLAG_FILTER); + storage->texture_set_data(texture, p_image); + + Rect2 imgrect(0, 0, p_image->get_width(), p_image->get_height()); + Rect2 screenrect; + + screenrect = imgrect; + screenrect.position += ((Size2(window_w, window_h) - screenrect.size) / 2.0).floor(); + + RasterizerStorageGLES2::Texture *t = storage->texture_owner.get(texture); + glActiveTexture(GL_TEXTURE0); + glBindTexture(GL_TEXTURE_2D, t->tex_id); + canvas->draw_generic_textured_rect(screenrect, Rect2(0, 0, 1, 1)); + glBindTexture(GL_TEXTURE_2D, 0); + canvas->canvas_end(); + + storage->free(texture); + + OS::get_singleton()->swap_buffers(); +} + +void RasterizerGLES2::blit_render_target_to_screen(RID p_render_target, const Rect2 &p_screen_rect, int p_screen) { + + ERR_FAIL_COND(storage->frame.current_rt); + + RasterizerStorageGLES2::RenderTarget *rt = storage->render_target_owner.getornull(p_render_target); + ERR_FAIL_COND(!rt); + + canvas->state.canvas_shader.set_conditional(CanvasShaderGLES2::USE_TEXTURE_RECT, true); + canvas->state.canvas_shader.set_conditional(CanvasShaderGLES2::USE_UV_ATTRIBUTE, false); + + canvas->state.canvas_shader.bind(); + + canvas->canvas_begin(); + canvas->state.canvas_shader.set_uniform(CanvasShaderGLES2::BLIT_PASS, true); + glDisable(GL_BLEND); + glBindFramebuffer(GL_FRAMEBUFFER, RasterizerStorageGLES2::system_fbo); + glActiveTexture(GL_TEXTURE0); + glBindTexture(GL_TEXTURE_2D, rt->color); + + // TODO normals + + canvas->draw_generic_textured_rect(p_screen_rect, Rect2(0, 0, 1, -1)); + + canvas->state.canvas_shader.set_uniform(CanvasShaderGLES2::BLIT_PASS, false); + + glBindTexture(GL_TEXTURE_2D, 0); + canvas->canvas_end(); +} + +void RasterizerGLES2::end_frame(bool p_swap_buffers) { + if (p_swap_buffers) + OS::get_singleton()->swap_buffers(); + else + glFinish(); +} + +void RasterizerGLES2::finalize() { +} + +Rasterizer *RasterizerGLES2::_create_current() { + + return memnew(RasterizerGLES2); +} + +void RasterizerGLES2::make_current() { + _create_func = _create_current; +} + +void RasterizerGLES2::register_config() { +} + +RasterizerGLES2::RasterizerGLES2() { + + storage = memnew(RasterizerStorageGLES2); + canvas = memnew(RasterizerCanvasGLES2); + scene = memnew(RasterizerSceneGLES2); + canvas->storage = storage; + canvas->scene_render = scene; + storage->canvas = canvas; + scene->storage = storage; + storage->scene = scene; + + prev_ticks = 0; + time_total = 0; +} + +RasterizerGLES2::~RasterizerGLES2() { + + memdelete(storage); + memdelete(canvas); +} diff --git a/drivers/gles2/rasterizer_gles2.h b/drivers/gles2/rasterizer_gles2.h new file mode 100644 index 0000000000..3ab99109cb --- /dev/null +++ b/drivers/gles2/rasterizer_gles2.h @@ -0,0 +1,72 @@ +/*************************************************************************/ +/* rasterizer_gles2.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ +#ifndef RASTERIZERGLES2_H +#define RASTERIZERGLES2_H + +#include "rasterizer_canvas_gles2.h" +#include "rasterizer_scene_gles2.h" +#include "rasterizer_storage_gles2.h" +#include "servers/visual/rasterizer.h" + +class RasterizerGLES2 : public Rasterizer { + + static Rasterizer *_create_current(); + + RasterizerStorageGLES2 *storage; + RasterizerCanvasGLES2 *canvas; + RasterizerSceneGLES2 *scene; + + uint64_t prev_ticks; + double time_total; + +public: + virtual RasterizerStorage *get_storage(); + virtual RasterizerCanvas *get_canvas(); + virtual RasterizerScene *get_scene(); + + virtual void set_boot_image(const Ref<Image> &p_image, const Color &p_color, bool p_scale); + + virtual void initialize(); + virtual void begin_frame(); + virtual void set_current_render_target(RID p_render_target); + virtual void restore_render_target(); + virtual void clear_render_target(const Color &p_color); + virtual void blit_render_target_to_screen(RID p_render_target, const Rect2 &p_screen_rect, int p_screen = 0); + virtual void end_frame(bool p_swap_buffers); + virtual void finalize(); + + static void make_current(); + + static void register_config(); + RasterizerGLES2(); + ~RasterizerGLES2(); +}; + +#endif // RASTERIZERGLES2_H diff --git a/drivers/gles2/rasterizer_scene_gles2.cpp b/drivers/gles2/rasterizer_scene_gles2.cpp new file mode 100644 index 0000000000..1f19e90f4e --- /dev/null +++ b/drivers/gles2/rasterizer_scene_gles2.cpp @@ -0,0 +1,235 @@ +/*************************************************************************/ +/* rasterizer_scene_gles2.cpp */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ +#include "rasterizer_scene_gles2.h" +#include "math_funcs.h" +#include "os/os.h" +#include "project_settings.h" +#include "rasterizer_canvas_gles2.h" +#include "servers/visual/visual_server_raster.h" + +#ifndef GLES_OVER_GL +#define glClearDepth glClearDepthf +#endif + +/* SHADOW ATLAS API */ + +RID RasterizerSceneGLES2::shadow_atlas_create() { + + return RID(); +} + +void RasterizerSceneGLES2::shadow_atlas_set_size(RID p_atlas, int p_size) { +} + +void RasterizerSceneGLES2::shadow_atlas_set_quadrant_subdivision(RID p_atlas, int p_quadrant, int p_subdivision) { +} + +bool RasterizerSceneGLES2::shadow_atlas_update_light(RID p_atlas, RID p_light_intance, float p_coverage, uint64_t p_light_version) { + return false; +} + +void RasterizerSceneGLES2::set_directional_shadow_count(int p_count) { +} + +int RasterizerSceneGLES2::get_directional_light_shadow_size(RID p_light_intance) { + return 0; +} +////////////////////////////////////////////////////// + +RID RasterizerSceneGLES2::reflection_atlas_create() { + return RID(); +} + +void RasterizerSceneGLES2::reflection_atlas_set_size(RID p_ref_atlas, int p_size) { +} + +void RasterizerSceneGLES2::reflection_atlas_set_subdivision(RID p_ref_atlas, int p_subdiv) { +} + +//////////////////////////////////////////////////// + +RID RasterizerSceneGLES2::reflection_probe_instance_create(RID p_probe) { + return RID(); +} + +void RasterizerSceneGLES2::reflection_probe_instance_set_transform(RID p_instance, const Transform &p_transform) { +} + +void RasterizerSceneGLES2::reflection_probe_release_atlas_index(RID p_instance) { +} + +bool RasterizerSceneGLES2::reflection_probe_instance_needs_redraw(RID p_instance) { + return false; +} + +bool RasterizerSceneGLES2::reflection_probe_instance_has_reflection(RID p_instance) { + return false; +} + +bool RasterizerSceneGLES2::reflection_probe_instance_begin_render(RID p_instance, RID p_reflection_atlas) { + return false; +} + +bool RasterizerSceneGLES2::reflection_probe_instance_postprocess_step(RID p_instance) { + return false; +} + +/* ENVIRONMENT API */ + +RID RasterizerSceneGLES2::environment_create() { + + return RID(); +} + +void RasterizerSceneGLES2::environment_set_background(RID p_env, VS::EnvironmentBG p_bg) { +} + +void RasterizerSceneGLES2::environment_set_sky(RID p_env, RID p_sky) { +} + +void RasterizerSceneGLES2::environment_set_sky_custom_fov(RID p_env, float p_scale) { +} + +void RasterizerSceneGLES2::environment_set_bg_color(RID p_env, const Color &p_color) { +} + +void RasterizerSceneGLES2::environment_set_bg_energy(RID p_env, float p_energy) { +} + +void RasterizerSceneGLES2::environment_set_canvas_max_layer(RID p_env, int p_max_layer) { +} + +void RasterizerSceneGLES2::environment_set_ambient_light(RID p_env, const Color &p_color, float p_energy, float p_sky_contribution) { +} + +void RasterizerSceneGLES2::environment_set_dof_blur_far(RID p_env, bool p_enable, float p_distance, float p_transition, float p_amount, VS::EnvironmentDOFBlurQuality p_quality) { +} + +void RasterizerSceneGLES2::environment_set_dof_blur_near(RID p_env, bool p_enable, float p_distance, float p_transition, float p_amount, VS::EnvironmentDOFBlurQuality p_quality) { +} + +void RasterizerSceneGLES2::environment_set_glow(RID p_env, bool p_enable, int p_level_flags, float p_intensity, float p_strength, float p_bloom_threshold, VS::EnvironmentGlowBlendMode p_blend_mode, float p_hdr_bleed_threshold, float p_hdr_bleed_scale, bool p_bicubic_upscale) { +} + +void RasterizerSceneGLES2::environment_set_fog(RID p_env, bool p_enable, float p_begin, float p_end, RID p_gradient_texture) { +} + +void RasterizerSceneGLES2::environment_set_ssr(RID p_env, bool p_enable, int p_max_steps, float p_fade_in, float p_fade_out, float p_depth_tolerance, bool p_roughness) { +} + +void RasterizerSceneGLES2::environment_set_ssao(RID p_env, bool p_enable, float p_radius, float p_intensity, float p_radius2, float p_intensity2, float p_bias, float p_light_affect, const Color &p_color, VS::EnvironmentSSAOQuality p_quality, VisualServer::EnvironmentSSAOBlur p_blur, float p_bilateral_sharpness) { +} + +void RasterizerSceneGLES2::environment_set_tonemap(RID p_env, VS::EnvironmentToneMapper p_tone_mapper, float p_exposure, float p_white, bool p_auto_exposure, float p_min_luminance, float p_max_luminance, float p_auto_exp_speed, float p_auto_exp_scale) { +} + +void RasterizerSceneGLES2::environment_set_adjustment(RID p_env, bool p_enable, float p_brightness, float p_contrast, float p_saturation, RID p_ramp) { +} + +void RasterizerSceneGLES2::environment_set_fog(RID p_env, bool p_enable, const Color &p_color, const Color &p_sun_color, float p_sun_amount) { +} + +void RasterizerSceneGLES2::environment_set_fog_depth(RID p_env, bool p_enable, float p_depth_begin, float p_depth_curve, bool p_transmit, float p_transmit_curve) { +} + +void RasterizerSceneGLES2::environment_set_fog_height(RID p_env, bool p_enable, float p_min_height, float p_max_height, float p_height_curve) { +} + +bool RasterizerSceneGLES2::is_environment(RID p_env) { + return false; +} + +VS::EnvironmentBG RasterizerSceneGLES2::environment_get_background(RID p_env) { + return VS::ENV_BG_CLEAR_COLOR; +} + +int RasterizerSceneGLES2::environment_get_canvas_max_layer(RID p_env) { + return 0; +} + +RID RasterizerSceneGLES2::light_instance_create(RID p_light) { + return RID(); +} + +void RasterizerSceneGLES2::light_instance_set_transform(RID p_light_instance, const Transform &p_transform) { +} + +void RasterizerSceneGLES2::light_instance_set_shadow_transform(RID p_light_instance, const CameraMatrix &p_projection, const Transform &p_transform, float p_far, float p_split, int p_pass, float p_bias_scale) { +} + +void RasterizerSceneGLES2::light_instance_mark_visible(RID p_light_instance) { +} + +////////////////////// + +RID RasterizerSceneGLES2::gi_probe_instance_create() { + + return RID(); +} + +void RasterizerSceneGLES2::gi_probe_instance_set_light_data(RID p_probe, RID p_base, RID p_data) { +} +void RasterizerSceneGLES2::gi_probe_instance_set_transform_to_data(RID p_probe, const Transform &p_xform) { +} + +void RasterizerSceneGLES2::gi_probe_instance_set_bounds(RID p_probe, const Vector3 &p_bounds) { +} + +//////////////////////////// +//////////////////////////// +//////////////////////////// + +void RasterizerSceneGLES2::render_scene(const Transform &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_ortogonal, InstanceBase **p_cull_result, int p_cull_count, RID *p_light_cull_result, int p_light_cull_count, RID *p_reflection_probe_cull_result, int p_reflection_probe_cull_count, RID p_environment, RID p_shadow_atlas, RID p_reflection_atlas, RID p_reflection_probe, int p_reflection_probe_pass) { +} + +void RasterizerSceneGLES2::render_shadow(RID p_light, RID p_shadow_atlas, int p_pass, InstanceBase **p_cull_result, int p_cull_count) { +} + +void RasterizerSceneGLES2::set_scene_pass(uint64_t p_pass) { +} + +bool RasterizerSceneGLES2::free(RID p_rid) { + return true; +} + +void RasterizerSceneGLES2::set_debug_draw_mode(VS::ViewportDebugDraw p_debug_draw) { +} + +void RasterizerSceneGLES2::initialize() { +} + +void RasterizerSceneGLES2::iteration() { +} + +void RasterizerSceneGLES2::finalize() { +} + +RasterizerSceneGLES2::RasterizerSceneGLES2() { +} diff --git a/drivers/gles2/rasterizer_scene_gles2.h b/drivers/gles2/rasterizer_scene_gles2.h new file mode 100644 index 0000000000..723accbb3b --- /dev/null +++ b/drivers/gles2/rasterizer_scene_gles2.h @@ -0,0 +1,258 @@ +/*************************************************************************/ +/* rasterizer_scene_gles2.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ +#ifndef RASTERIZERSCENEGLES2_H +#define RASTERIZERSCENEGLES2_H + +/* Must come before shaders or the Windows build fails... */ +#include "rasterizer_storage_gles2.h" + +#include "shaders/scene.glsl.gen.h" +/* + +#include "drivers/gles3/shaders/cube_to_dp.glsl.gen.h" +#include "drivers/gles3/shaders/effect_blur.glsl.gen.h" +#include "drivers/gles3/shaders/exposure.glsl.gen.h" +#include "drivers/gles3/shaders/resolve.glsl.gen.h" +#include "drivers/gles3/shaders/scene.glsl.gen.h" +#include "drivers/gles3/shaders/screen_space_reflection.glsl.gen.h" +#include "drivers/gles3/shaders/ssao.glsl.gen.h" +#include "drivers/gles3/shaders/ssao_blur.glsl.gen.h" +#include "drivers/gles3/shaders/ssao_minify.glsl.gen.h" +#include "drivers/gles3/shaders/subsurf_scattering.glsl.gen.h" +#include "drivers/gles3/shaders/tonemap.glsl.gen.h" + +*/ + +class RasterizerSceneGLES2 : public RasterizerScene { +public: + RasterizerStorageGLES2 *storage; + struct State { + + bool texscreen_copied; + int current_blend_mode; + float current_line_width; + int current_depth_draw; + bool current_depth_test; + GLuint current_main_tex; + + SceneShaderGLES2 scene_shader; + // CubeToDpShaderGLES3 cube_to_dp_shader; + // ResolveShaderGLES3 resolve_shader; + // ScreenSpaceReflectionShaderGLES3 ssr_shader; + // EffectBlurShaderGLES3 effect_blur_shader; + // SubsurfScatteringShaderGLES3 sss_shader; + // SsaoMinifyShaderGLES3 ssao_minify_shader; + // SsaoShaderGLES3 ssao_shader; + // SsaoBlurShaderGLES3 ssao_blur_shader; + // ExposureShaderGLES3 exposure_shader; + // TonemapShaderGLES3 tonemap_shader; + + /* + struct SceneDataUBO { + //this is a std140 compatible struct. Please read the OpenGL 3.3 Specificaiton spec before doing any changes + float projection_matrix[16]; + float inv_projection_matrix[16]; + float camera_inverse_matrix[16]; + float camera_matrix[16]; + float ambient_light_color[4]; + float bg_color[4]; + float fog_color_enabled[4]; + float fog_sun_color_amount[4]; + + float ambient_energy; + float bg_energy; + float z_offset; + float z_slope_scale; + float shadow_dual_paraboloid_render_zfar; + float shadow_dual_paraboloid_render_side; + float viewport_size[2]; + float screen_pixel_size[2]; + float shadow_atlas_pixel_size[2]; + float shadow_directional_pixel_size[2]; + + float time; + float z_far; + float reflection_multiplier; + float subsurface_scatter_width; + float ambient_occlusion_affect_light; + + uint32_t fog_depth_enabled; + float fog_depth_begin; + float fog_depth_curve; + uint32_t fog_transmit_enabled; + float fog_transmit_curve; + uint32_t fog_height_enabled; + float fog_height_min; + float fog_height_max; + float fog_height_curve; + // make sure this struct is padded to be a multiple of 16 bytes for webgl + + } ubo_data; + + GLuint scene_ubo; + + struct EnvironmentRadianceUBO { + + float transform[16]; + float ambient_contribution; + uint8_t padding[12]; + + } env_radiance_data; + + GLuint env_radiance_ubo; + + GLuint sky_verts; + GLuint sky_array; + + GLuint directional_ubo; + + GLuint spot_array_ubo; + GLuint omni_array_ubo; + GLuint reflection_array_ubo; + + GLuint immediate_buffer; + GLuint immediate_array; + + uint32_t ubo_light_size; + uint8_t *spot_array_tmp; + uint8_t *omni_array_tmp; + uint8_t *reflection_array_tmp; + + int max_ubo_lights; + int max_forward_lights_per_object; + int max_ubo_reflections; + int max_skeleton_bones; + + bool used_contact_shadows; + + int spot_light_count; + int omni_light_count; + int directional_light_count; + int reflection_probe_count; + + bool cull_front; + bool cull_disabled; + bool used_sss; + bool used_screen_texture; + bool using_contact_shadows; + + VS::ViewportDebugDraw debug_draw; + */ + } state; + + /* SHADOW ATLAS API */ + + RID shadow_atlas_create(); + void shadow_atlas_set_size(RID p_atlas, int p_size); + void shadow_atlas_set_quadrant_subdivision(RID p_atlas, int p_quadrant, int p_subdivision); + bool shadow_atlas_update_light(RID p_atlas, RID p_light_intance, float p_coverage, uint64_t p_light_version); + + virtual int get_directional_light_shadow_size(RID p_light_intance); + virtual void set_directional_shadow_count(int p_count); + + /* REFLECTION PROBE ATLAS API */ + + virtual RID reflection_atlas_create(); + virtual void reflection_atlas_set_size(RID p_ref_atlas, int p_size); + virtual void reflection_atlas_set_subdivision(RID p_ref_atlas, int p_subdiv); + + /* REFLECTION CUBEMAPS */ + + /* REFLECTION PROBE INSTANCE */ + + virtual RID reflection_probe_instance_create(RID p_probe); + virtual void reflection_probe_instance_set_transform(RID p_instance, const Transform &p_transform); + virtual void reflection_probe_release_atlas_index(RID p_instance); + virtual bool reflection_probe_instance_needs_redraw(RID p_instance); + virtual bool reflection_probe_instance_has_reflection(RID p_instance); + virtual bool reflection_probe_instance_begin_render(RID p_instance, RID p_reflection_atlas); + virtual bool reflection_probe_instance_postprocess_step(RID p_instance); + + /* ENVIRONMENT API */ + virtual RID environment_create(); + + virtual void environment_set_background(RID p_env, VS::EnvironmentBG p_bg); + virtual void environment_set_sky(RID p_env, RID p_sky); + virtual void environment_set_sky_custom_fov(RID p_env, float p_scale); + virtual void environment_set_bg_color(RID p_env, const Color &p_color); + virtual void environment_set_bg_energy(RID p_env, float p_energy); + virtual void environment_set_canvas_max_layer(RID p_env, int p_max_layer); + virtual void environment_set_ambient_light(RID p_env, const Color &p_color, float p_energy = 1.0, float p_sky_contribution = 0.0); + + virtual void environment_set_dof_blur_near(RID p_env, bool p_enable, float p_distance, float p_transition, float p_amount, VS::EnvironmentDOFBlurQuality p_quality); + virtual void environment_set_dof_blur_far(RID p_env, bool p_enable, float p_distance, float p_transition, float p_amount, VS::EnvironmentDOFBlurQuality p_quality); + virtual void environment_set_glow(RID p_env, bool p_enable, int p_level_flags, float p_intensity, float p_strength, float p_bloom_threshold, VS::EnvironmentGlowBlendMode p_blend_mode, float p_hdr_bleed_threshold, float p_hdr_bleed_scale, bool p_bicubic_upscale); + virtual void environment_set_fog(RID p_env, bool p_enable, float p_begin, float p_end, RID p_gradient_texture); + + virtual void environment_set_ssr(RID p_env, bool p_enable, int p_max_steps, float p_fade_in, float p_fade_out, float p_depth_tolerance, bool p_roughness); + virtual void environment_set_ssao(RID p_env, bool p_enable, float p_radius, float p_intensity, float p_radius2, float p_intensity2, float p_bias, float p_light_affect, const Color &p_color, VS::EnvironmentSSAOQuality p_quality, VS::EnvironmentSSAOBlur p_blur, float p_bilateral_sharpness); + + virtual void environment_set_tonemap(RID p_env, VS::EnvironmentToneMapper p_tone_mapper, float p_exposure, float p_white, bool p_auto_exposure, float p_min_luminance, float p_max_luminance, float p_auto_exp_speed, float p_auto_exp_scale); + + virtual void environment_set_adjustment(RID p_env, bool p_enable, float p_brightness, float p_contrast, float p_saturation, RID p_ramp); + + virtual void environment_set_fog(RID p_env, bool p_enable, const Color &p_color, const Color &p_sun_color, float p_sun_amount); + virtual void environment_set_fog_depth(RID p_env, bool p_enable, float p_depth_begin, float p_depth_curve, bool p_transmit, float p_transmit_curve); + virtual void environment_set_fog_height(RID p_env, bool p_enable, float p_min_height, float p_max_height, float p_height_curve); + + virtual bool is_environment(RID p_env); + + virtual VS::EnvironmentBG environment_get_background(RID p_env); + virtual int environment_get_canvas_max_layer(RID p_env); + + /* LIGHT INSTANCE */ + virtual RID light_instance_create(RID p_light); + virtual void light_instance_set_transform(RID p_light_instance, const Transform &p_transform); + virtual void light_instance_set_shadow_transform(RID p_light_instance, const CameraMatrix &p_projection, const Transform &p_transform, float p_far, float p_split, int p_pass, float p_bias_scale = 1.0); + virtual void light_instance_mark_visible(RID p_light_instance); + + /* REFLECTION INSTANCE */ + + virtual RID gi_probe_instance_create(); + virtual void gi_probe_instance_set_light_data(RID p_probe, RID p_base, RID p_data); + virtual void gi_probe_instance_set_transform_to_data(RID p_probe, const Transform &p_xform); + virtual void gi_probe_instance_set_bounds(RID p_probe, const Vector3 &p_bounds); + + /* RENDER LIST */ + + virtual void render_scene(const Transform &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_ortogonal, InstanceBase **p_cull_result, int p_cull_count, RID *p_light_cull_result, int p_light_cull_count, RID *p_reflection_probe_cull_result, int p_reflection_probe_cull_count, RID p_environment, RID p_shadow_atlas, RID p_reflection_atlas, RID p_reflection_probe, int p_reflection_probe_pass); + virtual void render_shadow(RID p_light, RID p_shadow_atlas, int p_pass, InstanceBase **p_cull_result, int p_cull_count); + virtual bool free(RID p_rid); + + virtual void set_scene_pass(uint64_t p_pass); + virtual void set_debug_draw_mode(VS::ViewportDebugDraw p_debug_draw); + + void iteration(); + void initialize(); + void finalize(); + RasterizerSceneGLES2(); +}; + +#endif // RASTERIZERSCENEGLES2_H diff --git a/drivers/gles2/rasterizer_storage_gles2.cpp b/drivers/gles2/rasterizer_storage_gles2.cpp new file mode 100644 index 0000000000..0f5c139f45 --- /dev/null +++ b/drivers/gles2/rasterizer_storage_gles2.cpp @@ -0,0 +1,2061 @@ +/*************************************************************************/ +/* rasterizer_storage_gles2.cpp */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ +#include "rasterizer_storage_gles2.h" +#include "project_settings.h" +#include "rasterizer_canvas_gles2.h" +#include "rasterizer_scene_gles2.h" + +GLuint RasterizerStorageGLES2::system_fbo = 0; + +/* TEXTURE API */ + +Ref<Image> RasterizerStorageGLES2::_get_gl_image_and_format(const Ref<Image> &p_image, Image::Format p_format, uint32_t p_flags, GLenum &r_gl_format, GLenum &r_gl_internal_format, GLenum &r_gl_type) { + + r_gl_format = 0; + Ref<Image> image = p_image; + + bool need_decompress = false; + + switch (p_format) { + + case Image::FORMAT_L8: { + + r_gl_internal_format = GL_LUMINANCE; + r_gl_format = GL_LUMINANCE; + r_gl_type = GL_UNSIGNED_BYTE; + } break; + case Image::FORMAT_LA8: { + r_gl_internal_format = GL_LUMINANCE_ALPHA; + r_gl_format = GL_LUMINANCE_ALPHA; + r_gl_type = GL_UNSIGNED_BYTE; + } break; + case Image::FORMAT_R8: { + + r_gl_internal_format = GL_ALPHA; + r_gl_format = GL_ALPHA; + r_gl_type = GL_UNSIGNED_BYTE; + + } break; + case Image::FORMAT_RG8: { + + ERR_EXPLAIN("RG texture not supported"); + ERR_FAIL_V(image); + + } break; + case Image::FORMAT_RGB8: { + + r_gl_internal_format = GL_RGB; + r_gl_format = GL_RGB; + r_gl_type = GL_UNSIGNED_BYTE; + + } break; + case Image::FORMAT_RGBA8: { + + r_gl_format = GL_RGBA; + r_gl_internal_format = GL_RGBA; + r_gl_type = GL_UNSIGNED_BYTE; + + } break; + case Image::FORMAT_RGBA4444: { + + r_gl_internal_format = GL_RGBA; + r_gl_format = GL_RGBA; + r_gl_type = GL_UNSIGNED_SHORT_4_4_4_4; + + } break; + case Image::FORMAT_RGBA5551: { + + r_gl_internal_format = GL_RGB5_A1; + r_gl_format = GL_RGBA; + r_gl_type = GL_UNSIGNED_SHORT_5_5_5_1; + + } break; + case Image::FORMAT_RF: { + ERR_EXPLAIN("R float texture not supported"); + ERR_FAIL_V(image); + + } break; + case Image::FORMAT_RGF: { + ERR_EXPLAIN("RG float texture not supported"); + ERR_FAIL_V(image); + + } break; + case Image::FORMAT_RGBF: { + + ERR_EXPLAIN("RGB float texture not supported"); + ERR_FAIL_V(image); + + } break; + case Image::FORMAT_RGBAF: { + + ERR_EXPLAIN("RGBA float texture not supported"); + ERR_FAIL_V(image); + + } break; + case Image::FORMAT_RH: { + ERR_EXPLAIN("R half float texture not supported"); + ERR_FAIL_V(image); + } break; + case Image::FORMAT_RGH: { + ERR_EXPLAIN("RG half float texture not supported"); + ERR_FAIL_V(image); + + } break; + case Image::FORMAT_RGBH: { + ERR_EXPLAIN("RGB half float texture not supported"); + ERR_FAIL_V(image); + + } break; + case Image::FORMAT_RGBAH: { + ERR_EXPLAIN("RGBA half float texture not supported"); + ERR_FAIL_V(image); + + } break; + case Image::FORMAT_RGBE9995: { + ERR_EXPLAIN("RGBA float texture not supported"); + ERR_FAIL_V(image); + + } break; + case Image::FORMAT_DXT1: { + + need_decompress = true; + + } break; + case Image::FORMAT_DXT3: { + + need_decompress = true; + + } break; + case Image::FORMAT_DXT5: { + + need_decompress = true; + + } break; + case Image::FORMAT_RGTC_R: { + + need_decompress = true; + + } break; + case Image::FORMAT_RGTC_RG: { + + need_decompress = true; + + } break; + case Image::FORMAT_BPTC_RGBA: { + + need_decompress = true; + } break; + case Image::FORMAT_BPTC_RGBF: { + + need_decompress = true; + } break; + case Image::FORMAT_BPTC_RGBFU: { + + need_decompress = true; + } break; + case Image::FORMAT_PVRTC2: { + + need_decompress = true; + } break; + case Image::FORMAT_PVRTC2A: { + + need_decompress = true; + } break; + case Image::FORMAT_PVRTC4: { + + need_decompress = true; + } break; + case Image::FORMAT_PVRTC4A: { + + need_decompress = true; + } break; + case Image::FORMAT_ETC: { + + need_decompress = true; + } break; + case Image::FORMAT_ETC2_R11: { + + need_decompress = true; + } break; + case Image::FORMAT_ETC2_R11S: { + + need_decompress = true; + } break; + case Image::FORMAT_ETC2_RG11: { + + need_decompress = true; + } break; + case Image::FORMAT_ETC2_RG11S: { + + need_decompress = true; + } break; + case Image::FORMAT_ETC2_RGB8: { + + need_decompress = true; + } break; + case Image::FORMAT_ETC2_RGBA8: { + + need_decompress = true; + } break; + case Image::FORMAT_ETC2_RGB8A1: { + + need_decompress = true; + } break; + default: { + + ERR_FAIL_V(Ref<Image>()); + } + } + + if (need_decompress) { + + if (!image.is_null()) { + image = image->duplicate(); + image->decompress(); + ERR_FAIL_COND_V(image->is_compressed(), image); + image->convert(Image::FORMAT_RGBA8); + } + + r_gl_format = GL_RGBA; + r_gl_internal_format = GL_RGBA; + r_gl_type = GL_UNSIGNED_BYTE; + + return image; + } + + return p_image; +} + +static const GLenum _cube_side_enum[6] = { + + GL_TEXTURE_CUBE_MAP_NEGATIVE_X, + GL_TEXTURE_CUBE_MAP_POSITIVE_X, + GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, + GL_TEXTURE_CUBE_MAP_POSITIVE_Y, + GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, + GL_TEXTURE_CUBE_MAP_POSITIVE_Z, + +}; + +RID RasterizerStorageGLES2::texture_create() { + + Texture *texture = memnew(Texture); + ERR_FAIL_COND_V(!texture, RID()); + glGenTextures(1, &texture->tex_id); + texture->active = false; + texture->total_data_size = 0; + + return texture_owner.make_rid(texture); +} + +void RasterizerStorageGLES2::texture_allocate(RID p_texture, int p_width, int p_height, Image::Format p_format, uint32_t p_flags) { + GLenum format; + GLenum internal_format; + GLenum type; + + if (p_flags & VS::TEXTURE_FLAG_USED_FOR_STREAMING) { + p_flags &= ~VS::TEXTURE_FLAG_MIPMAPS; // no mipies for video + } + + Texture *texture = texture_owner.getornull(p_texture); + ERR_FAIL_COND(!texture); + texture->width = p_width; + texture->height = p_height; + texture->format = p_format; + texture->flags = p_flags; + texture->stored_cube_sides = 0; + texture->target = (p_flags & VS::TEXTURE_FLAG_CUBEMAP) ? GL_TEXTURE_CUBE_MAP : GL_TEXTURE_2D; + + _get_gl_image_and_format(Ref<Image>(), texture->format, texture->flags, format, internal_format, type); + + texture->alloc_width = texture->width; + texture->alloc_height = texture->height; + + texture->gl_format_cache = format; + texture->gl_type_cache = type; + texture->gl_internal_format_cache = internal_format; + texture->data_size = 0; + texture->mipmaps = 1; + + glActiveTexture(GL_TEXTURE0); + glBindTexture(texture->target, texture->tex_id); + + if (p_flags & VS::TEXTURE_FLAG_USED_FOR_STREAMING) { + //prealloc if video + glTexImage2D(texture->target, 0, internal_format, p_width, p_height, 0, format, type, NULL); + } + + texture->active = true; +} + +void RasterizerStorageGLES2::texture_set_data(RID p_texture, const Ref<Image> &p_image, VS::CubeMapSide p_cube_side) { + Texture *texture = texture_owner.getornull(p_texture); + + ERR_FAIL_COND(!texture); + ERR_FAIL_COND(!texture->active); + ERR_FAIL_COND(texture->render_target); + ERR_FAIL_COND(texture->format != p_image->get_format()); + ERR_FAIL_COND(p_image.is_null()); + + GLenum type; + GLenum format; + GLenum internal_format; + bool compressed = false; + bool srgb; + + if (config.keep_original_textures && !(texture->flags & VS::TEXTURE_FLAG_USED_FOR_STREAMING)) { + texture->images[p_cube_side] = p_image; + } + + Ref<Image> img = _get_gl_image_and_format(p_image, p_image->get_format(), texture->flags, format, internal_format, type); + + if (config.shrink_textures_x2 && (p_image->has_mipmaps() || !p_image->is_compressed()) && !(texture->flags & VS::TEXTURE_FLAG_USED_FOR_STREAMING)) { + + texture->alloc_height = MAX(1, texture->alloc_height / 2); + texture->alloc_width = MAX(1, texture->alloc_width / 2); + + if (texture->alloc_width == img->get_width() / 2 && texture->alloc_height == img->get_height() / 2) { + + img->shrink_x2(); + } else if (img->get_format() <= Image::FORMAT_RGBA8) { + + img->resize(texture->alloc_width, texture->alloc_height, Image::INTERPOLATE_BILINEAR); + } + }; + + GLenum blit_target = (texture->target == GL_TEXTURE_CUBE_MAP) ? _cube_side_enum[p_cube_side] : GL_TEXTURE_2D; + + texture->data_size = img->get_data().size(); + PoolVector<uint8_t>::Read read = img->get_data().read(); + + glActiveTexture(GL_TEXTURE0); + glBindTexture(texture->target, texture->tex_id); + + texture->ignore_mipmaps = compressed && !img->has_mipmaps(); + + if ((texture->flags & VS::TEXTURE_FLAG_MIPMAPS) && !texture->ignore_mipmaps) + glTexParameteri(texture->target, GL_TEXTURE_MIN_FILTER, config.use_fast_texture_filter ? GL_LINEAR_MIPMAP_NEAREST : GL_LINEAR_MIPMAP_LINEAR); + else { + if (texture->flags & VS::TEXTURE_FLAG_FILTER) { + glTexParameteri(texture->target, GL_TEXTURE_MIN_FILTER, GL_LINEAR); + } else { + glTexParameteri(texture->target, GL_TEXTURE_MIN_FILTER, GL_NEAREST); + } + } + + if (texture->flags & VS::TEXTURE_FLAG_FILTER) { + + glTexParameteri(texture->target, GL_TEXTURE_MAG_FILTER, GL_LINEAR); // Linear Filtering + + } else { + + glTexParameteri(texture->target, GL_TEXTURE_MAG_FILTER, GL_NEAREST); // raw Filtering + } + + if (((texture->flags & VS::TEXTURE_FLAG_REPEAT) || (texture->flags & VS::TEXTURE_FLAG_MIRRORED_REPEAT)) && texture->target != GL_TEXTURE_CUBE_MAP) { + + if (texture->flags & VS::TEXTURE_FLAG_MIRRORED_REPEAT) { + glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_MIRRORED_REPEAT); + glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_MIRRORED_REPEAT); + } else { + glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); + glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); + } + } else { + + //glTexParameterf( texture->target, GL_TEXTURE_WRAP_R, GL_CLAMP_TO_EDGE ); + glTexParameterf(texture->target, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); + glTexParameterf(texture->target, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); + } + +//set swizle for older format compatibility +#ifdef GLES_OVER_GL + switch (texture->format) { + + case Image::FORMAT_L8: { + + } break; + case Image::FORMAT_LA8: { + + } break; + default: { + + } break; + } +#endif + + int mipmaps = ((texture->flags & VS::TEXTURE_FLAG_MIPMAPS) && img->has_mipmaps()) ? img->get_mipmap_count() + 1 : 1; + + int w = img->get_width(); + int h = img->get_height(); + + int tsize = 0; + + for (int i = 0; i < mipmaps; i++) { + + int size, ofs; + img->get_mipmap_offset_and_size(i, ofs, size); + + glPixelStorei(GL_UNPACK_ALIGNMENT, 1); + if (texture->flags & VS::TEXTURE_FLAG_USED_FOR_STREAMING) { + glTexSubImage2D(blit_target, i, 0, 0, w, h, format, type, &read[ofs]); + } else { + glTexImage2D(blit_target, i, internal_format, w, h, 0, format, type, &read[ofs]); + } + + tsize += size; + + w = MAX(1, w >> 1); + h = MAX(1, h >> 1); + } + + info.texture_mem -= texture->total_data_size; + texture->total_data_size = tsize; + info.texture_mem += texture->total_data_size; + + // printf("texture: %i x %i - size: %i - total: %i\n", texture->width, texture->height, tsize, info.texture_mem); + + texture->stored_cube_sides |= (1 << p_cube_side); + + if ((texture->flags & VS::TEXTURE_FLAG_MIPMAPS) && mipmaps == 1 && !texture->ignore_mipmaps && (!(texture->flags & VS::TEXTURE_FLAG_CUBEMAP) || texture->stored_cube_sides == (1 << 6) - 1)) { + //generate mipmaps if they were requested and the image does not contain them + glGenerateMipmap(texture->target); + } + + texture->mipmaps = mipmaps; +} + +Ref<Image> RasterizerStorageGLES2::texture_get_data(RID p_texture, VS::CubeMapSide p_cube_side) const { + + Texture *texture = texture_owner.getornull(p_texture); + + ERR_FAIL_COND_V(!texture, Ref<Image>()); + ERR_FAIL_COND_V(!texture->active, Ref<Image>()); + ERR_FAIL_COND_V(texture->data_size == 0 && !texture->render_target, Ref<Image>()); + + if (!texture->images[p_cube_side].is_null()) { + return texture->images[p_cube_side]; + } +#ifdef GLES_OVER_GL + + PoolVector<uint8_t> data; + + int data_size = Image::get_image_data_size(texture->alloc_width, texture->alloc_height, texture->format, texture->mipmaps > 1 ? -1 : 0); + + data.resize(data_size * 2); //add some memory at the end, just in case for buggy drivers + PoolVector<uint8_t>::Write wb = data.write(); + + glActiveTexture(GL_TEXTURE0); + + glBindTexture(texture->target, texture->tex_id); + + glBindBuffer(GL_PIXEL_PACK_BUFFER, 0); + + //print_line("GET FORMAT: " + Image::get_format_name(texture->format) + " mipmaps: " + itos(texture->mipmaps)); + + for (int i = 0; i < texture->mipmaps; i++) { + + int ofs = 0; + if (i > 0) { + ofs = Image::get_image_data_size(texture->alloc_width, texture->alloc_height, texture->format, i - 1); + } + + glPixelStorei(GL_PACK_ALIGNMENT, 1); + + glGetTexImage(texture->target, i, texture->gl_format_cache, texture->gl_type_cache, &wb[ofs]); + } + + wb = PoolVector<uint8_t>::Write(); + + data.resize(data_size); + + Image *img = memnew(Image(texture->alloc_width, texture->alloc_height, texture->mipmaps > 1 ? true : false, texture->format, data)); + + return Ref<Image>(img); +#else + + ERR_EXPLAIN("Sorry, It's not posible to obtain images back in OpenGL ES"); + return Ref<Image>(); +#endif +} + +void RasterizerStorageGLES2::texture_set_flags(RID p_texture, uint32_t p_flags) { + + Texture *texture = texture_owner.getornull(p_texture); + ERR_FAIL_COND(!texture); + + bool had_mipmaps = texture->flags & VS::TEXTURE_FLAG_MIPMAPS; + + glActiveTexture(GL_TEXTURE0); + glBindTexture(texture->target, texture->tex_id); + uint32_t cube = texture->flags & VS::TEXTURE_FLAG_CUBEMAP; + texture->flags = p_flags | cube; // can't remove a cube from being a cube + + if (((texture->flags & VS::TEXTURE_FLAG_REPEAT) || (texture->flags & VS::TEXTURE_FLAG_MIRRORED_REPEAT)) && texture->target != GL_TEXTURE_CUBE_MAP) { + + if (texture->flags & VS::TEXTURE_FLAG_MIRRORED_REPEAT) { + glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_MIRRORED_REPEAT); + glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_MIRRORED_REPEAT); + } else { + glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); + glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); + } + } else { + //glTexParameterf( texture->target, GL_TEXTURE_WRAP_R, GL_CLAMP_TO_EDGE ); + glTexParameterf(texture->target, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); + glTexParameterf(texture->target, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); + } + + if ((texture->flags & VS::TEXTURE_FLAG_MIPMAPS) && !texture->ignore_mipmaps) { + if (!had_mipmaps && texture->mipmaps == 1) { + glGenerateMipmap(texture->target); + } + glTexParameteri(texture->target, GL_TEXTURE_MIN_FILTER, config.use_fast_texture_filter ? GL_LINEAR_MIPMAP_NEAREST : GL_LINEAR_MIPMAP_LINEAR); + + } else { + if (texture->flags & VS::TEXTURE_FLAG_FILTER) { + glTexParameteri(texture->target, GL_TEXTURE_MIN_FILTER, GL_LINEAR); + } else { + glTexParameteri(texture->target, GL_TEXTURE_MIN_FILTER, GL_NEAREST); + } + } + + if (texture->flags & VS::TEXTURE_FLAG_FILTER) { + + glTexParameteri(texture->target, GL_TEXTURE_MAG_FILTER, GL_LINEAR); // Linear Filtering + + } else { + + glTexParameteri(texture->target, GL_TEXTURE_MAG_FILTER, GL_NEAREST); // raw Filtering + } +} + +uint32_t RasterizerStorageGLES2::texture_get_flags(RID p_texture) const { + Texture *texture = texture_owner.getornull(p_texture); + + ERR_FAIL_COND_V(!texture, 0); + + return texture->flags; +} + +Image::Format RasterizerStorageGLES2::texture_get_format(RID p_texture) const { + Texture *texture = texture_owner.getornull(p_texture); + + ERR_FAIL_COND_V(!texture, Image::FORMAT_L8); + + return texture->format; +} + +uint32_t RasterizerStorageGLES2::texture_get_texid(RID p_texture) const { + Texture *texture = texture_owner.getornull(p_texture); + + ERR_FAIL_COND_V(!texture, 0); + + return texture->tex_id; +} + +uint32_t RasterizerStorageGLES2::texture_get_width(RID p_texture) const { + Texture *texture = texture_owner.getornull(p_texture); + + ERR_FAIL_COND_V(!texture, 0); + + return texture->width; +} + +uint32_t RasterizerStorageGLES2::texture_get_height(RID p_texture) const { + Texture *texture = texture_owner.getornull(p_texture); + + ERR_FAIL_COND_V(!texture, 0); + + return texture->height; +} + +void RasterizerStorageGLES2::texture_set_size_override(RID p_texture, int p_width, int p_height) { + Texture *texture = texture_owner.getornull(p_texture); + + ERR_FAIL_COND(!texture); + ERR_FAIL_COND(texture->render_target); + + ERR_FAIL_COND(p_width <= 0 || p_width > 16384); + ERR_FAIL_COND(p_height <= 0 || p_height > 16384); + //real texture size is in alloc width and height + texture->width = p_width; + texture->height = p_height; +} + +void RasterizerStorageGLES2::texture_set_path(RID p_texture, const String &p_path) { + Texture *texture = texture_owner.getornull(p_texture); + ERR_FAIL_COND(!texture); + + texture->path = p_path; +} + +String RasterizerStorageGLES2::texture_get_path(RID p_texture) const { + Texture *texture = texture_owner.getornull(p_texture); + ERR_FAIL_COND_V(!texture, ""); + + return texture->path; +} + +void RasterizerStorageGLES2::texture_debug_usage(List<VS::TextureInfo> *r_info) { + List<RID> textures; + texture_owner.get_owned_list(&textures); + + for (List<RID>::Element *E = textures.front(); E; E = E->next()) { + + Texture *t = texture_owner.getornull(E->get()); + if (!t) + continue; + VS::TextureInfo tinfo; + tinfo.path = t->path; + tinfo.format = t->format; + tinfo.size.x = t->alloc_width; + tinfo.size.y = t->alloc_height; + tinfo.bytes = t->total_data_size; + r_info->push_back(tinfo); + } +} + +void RasterizerStorageGLES2::texture_set_shrink_all_x2_on_set_data(bool p_enable) { + config.shrink_textures_x2 = p_enable; +} + +void RasterizerStorageGLES2::textures_keep_original(bool p_enable) { + config.keep_original_textures = p_enable; +} + +void RasterizerStorageGLES2::texture_set_proxy(RID p_texture, RID p_proxy) { + Texture *texture = texture_owner.getornull(p_texture); + ERR_FAIL_COND(!texture); + + if (texture->proxy) { + texture->proxy->proxy_owners.erase(texture); + texture->proxy = NULL; + } + + if (p_proxy.is_valid()) { + Texture *proxy = texture_owner.get(p_proxy); + ERR_FAIL_COND(!proxy); + ERR_FAIL_COND(proxy == texture); + proxy->proxy_owners.insert(texture); + texture->proxy = proxy; + } +} + +void RasterizerStorageGLES2::texture_set_detect_3d_callback(RID p_texture, VisualServer::TextureDetectCallback p_callback, void *p_userdata) { + // TODO +} + +void RasterizerStorageGLES2::texture_set_detect_srgb_callback(RID p_texture, VisualServer::TextureDetectCallback p_callback, void *p_userdata) { + // TODO +} + +void RasterizerStorageGLES2::texture_set_detect_normal_callback(RID p_texture, VisualServer::TextureDetectCallback p_callback, void *p_userdata) { + // TODO +} + +RID RasterizerStorageGLES2::texture_create_radiance_cubemap(RID p_source, int p_resolution) const { + // TODO + return RID(); +} + +RID RasterizerStorageGLES2::sky_create() { + return RID(); +} + +void RasterizerStorageGLES2::sky_set_texture(RID p_sky, RID p_panorama, int p_radiance_size) { +} + +/* SHADER API */ + +RID RasterizerStorageGLES2::shader_create() { + + Shader *shader = memnew(Shader); + shader->mode = VS::SHADER_SPATIAL; + shader->shader = &scene->state.scene_shader; + RID rid = shader_owner.make_rid(shader); + _shader_make_dirty(shader); + shader->self = rid; + + return rid; +} + +void RasterizerStorageGLES2::_shader_make_dirty(Shader *p_shader) { + if (p_shader->dirty_list.in_list()) + return; + + _shader_dirty_list.add(&p_shader->dirty_list); +} + +void RasterizerStorageGLES2::shader_set_code(RID p_shader, const String &p_code) { + + Shader *shader = shader_owner.getornull(p_shader); + ERR_FAIL_COND(!shader); + + shader->code = p_code; + + String mode_string = ShaderLanguage::get_shader_type(p_code); + VS::ShaderMode mode; + + if (mode_string == "canvas_item") + mode = VS::SHADER_CANVAS_ITEM; + else if (mode_string == "particles") + mode = VS::SHADER_PARTICLES; + else + mode = VS::SHADER_SPATIAL; + + if (shader->custom_code_id && mode != shader->mode) { + shader->shader->free_custom_shader(shader->custom_code_id); + shader->custom_code_id = 0; + } + + shader->mode = mode; + + // TODO handle all shader types + if (mode == VS::SHADER_CANVAS_ITEM) { + shader->shader = &canvas->state.canvas_shader; + + } else { + return; + } + + if (shader->custom_code_id == 0) { + shader->custom_code_id = shader->shader->create_custom_shader(); + } + + _shader_make_dirty(shader); +} + +String RasterizerStorageGLES2::shader_get_code(RID p_shader) const { + + const Shader *shader = shader_owner.get(p_shader); + ERR_FAIL_COND_V(!shader, ""); + + return shader->code; +} + +void RasterizerStorageGLES2::_update_shader(Shader *p_shader) const { + + _shader_dirty_list.remove(&p_shader->dirty_list); + + p_shader->valid = false; + + p_shader->uniforms.clear(); + + ShaderCompilerGLES2::GeneratedCode gen_code; + ShaderCompilerGLES2::IdentifierActions *actions = NULL; + + switch (p_shader->mode) { + + // TODO + + case VS::SHADER_CANVAS_ITEM: { + + p_shader->canvas_item.blend_mode = Shader::CanvasItem::BLEND_MODE_MIX; + + p_shader->canvas_item.uses_screen_texture = false; + p_shader->canvas_item.uses_screen_uv = false; + p_shader->canvas_item.uses_time = false; + + shaders.actions_canvas.render_mode_values["blend_add"] = Pair<int *, int>(&p_shader->canvas_item.blend_mode, Shader::CanvasItem::BLEND_MODE_ADD); + shaders.actions_canvas.render_mode_values["blend_mix"] = Pair<int *, int>(&p_shader->canvas_item.blend_mode, Shader::CanvasItem::BLEND_MODE_MIX); + shaders.actions_canvas.render_mode_values["blend_sub"] = Pair<int *, int>(&p_shader->canvas_item.blend_mode, Shader::CanvasItem::BLEND_MODE_SUB); + shaders.actions_canvas.render_mode_values["blend_mul"] = Pair<int *, int>(&p_shader->canvas_item.blend_mode, Shader::CanvasItem::BLEND_MODE_MUL); + shaders.actions_canvas.render_mode_values["blend_premul_alpha"] = Pair<int *, int>(&p_shader->canvas_item.blend_mode, Shader::CanvasItem::BLEND_MODE_PMALPHA); + + // shaders.actions_canvas.render_mode_values["unshaded"] = Pair<int *, int>(&p_shader->canvas_item.light_mode, Shader::CanvasItem::LIGHT_MODE_UNSHADED); + // shaders.actions_canvas.render_mode_values["light_only"] = Pair<int *, int>(&p_shader->canvas_item.light_mode, Shader::CanvasItem::LIGHT_MODE_LIGHT_ONLY); + + shaders.actions_canvas.usage_flag_pointers["SCREEN_UV"] = &p_shader->canvas_item.uses_screen_uv; + shaders.actions_canvas.usage_flag_pointers["SCREEN_PIXEL_SIZE"] = &p_shader->canvas_item.uses_screen_uv; + shaders.actions_canvas.usage_flag_pointers["SCREEN_TEXTURE"] = &p_shader->canvas_item.uses_screen_texture; + shaders.actions_canvas.usage_flag_pointers["TIME"] = &p_shader->canvas_item.uses_time; + + actions = &shaders.actions_canvas; + actions->uniforms = &p_shader->uniforms; + } break; + + default: { + return; + } break; + } + + Error err = shaders.compiler.compile(p_shader->mode, p_shader->code, actions, p_shader->path, gen_code); + + ERR_FAIL_COND(err != OK); + + p_shader->shader->set_custom_shader_code(p_shader->custom_code_id, gen_code.vertex, gen_code.vertex_global, gen_code.fragment, gen_code.light, gen_code.fragment_global, gen_code.uniforms, gen_code.texture_uniforms, gen_code.custom_defines); + + p_shader->texture_count = gen_code.texture_uniforms.size(); + p_shader->texture_hints = gen_code.texture_hints; + + p_shader->uses_vertex_time = gen_code.uses_vertex_time; + p_shader->uses_fragment_time = gen_code.uses_fragment_time; + + for (SelfList<Material> *E = p_shader->materials.first(); E; E = E->next()) { + _material_make_dirty(E->self()); + } + + p_shader->valid = true; + p_shader->version++; +} + +void RasterizerStorageGLES2::update_dirty_shaders() { + while (_shader_dirty_list.first()) { + _update_shader(_shader_dirty_list.first()->self()); + } +} + +void RasterizerStorageGLES2::shader_get_param_list(RID p_shader, List<PropertyInfo> *p_param_list) const { + + Shader *shader = shader_owner.get(p_shader); + ERR_FAIL_COND(!shader); + + if (shader->dirty_list.in_list()) { + _update_shader(shader); + } + + Map<int, StringName> order; + + for (Map<StringName, ShaderLanguage::ShaderNode::Uniform>::Element *E = shader->uniforms.front(); E; E = E->next()) { + + if (E->get().texture_order >= 0) { + order[E->get().texture_order + 100000] = E->key(); + } else { + order[E->get().order] = E->key(); + } + } + + for (Map<int, StringName>::Element *E = order.front(); E; E = E->next()) { + + PropertyInfo pi; + ShaderLanguage::ShaderNode::Uniform &u = shader->uniforms[E->get()]; + + pi.name = E->get(); + + switch (u.type) { + case ShaderLanguage::TYPE_VOID: { + pi.type = Variant::NIL; + } break; + + case ShaderLanguage::TYPE_BOOL: { + pi.type = Variant::BOOL; + } break; + + // bool vectors + case ShaderLanguage::TYPE_BVEC2: { + pi.type = Variant::INT; + pi.hint = PROPERTY_HINT_FLAGS; + pi.hint_string = "x,y"; + } break; + case ShaderLanguage::TYPE_BVEC3: { + pi.type = Variant::INT; + pi.hint = PROPERTY_HINT_FLAGS; + pi.hint_string = "x,y,z"; + } break; + case ShaderLanguage::TYPE_BVEC4: { + pi.type = Variant::INT; + pi.hint = PROPERTY_HINT_FLAGS; + pi.hint_string = "x,y,z,w"; + } break; + + // int stuff + case ShaderLanguage::TYPE_UINT: + case ShaderLanguage::TYPE_INT: { + pi.type = Variant::INT; + + if (u.hint == ShaderLanguage::ShaderNode::Uniform::HINT_RANGE) { + pi.hint = PROPERTY_HINT_RANGE; + pi.hint_string = rtos(u.hint_range[0]) + "," + rtos(u.hint_range[1]); + } + } break; + + case ShaderLanguage::TYPE_IVEC2: + case ShaderLanguage::TYPE_UVEC2: + case ShaderLanguage::TYPE_IVEC3: + case ShaderLanguage::TYPE_UVEC3: + case ShaderLanguage::TYPE_IVEC4: + case ShaderLanguage::TYPE_UVEC4: { + pi.type = Variant::POOL_INT_ARRAY; + } break; + + case ShaderLanguage::TYPE_VEC2: { + pi.type = Variant::VECTOR2; + } break; + case ShaderLanguage::TYPE_VEC3: { + pi.type = Variant::VECTOR3; + } break; + + case ShaderLanguage::TYPE_VEC4: { + if (u.hint == ShaderLanguage::ShaderNode::Uniform::HINT_COLOR) { + pi.type = Variant::COLOR; + } else { + pi.type = Variant::PLANE; + } + } break; + + case ShaderLanguage::TYPE_MAT2: { + pi.type = Variant::TRANSFORM2D; + } break; + + case ShaderLanguage::TYPE_MAT3: { + pi.type = Variant::BASIS; + } break; + + case ShaderLanguage::TYPE_MAT4: { + pi.type = Variant::TRANSFORM; + } break; + + case ShaderLanguage::TYPE_SAMPLER2D: + case ShaderLanguage::TYPE_ISAMPLER2D: + case ShaderLanguage::TYPE_USAMPLER2D: { + pi.type = Variant::OBJECT; + pi.hint = PROPERTY_HINT_RESOURCE_TYPE; + pi.hint_string = "Texture"; + } break; + + case ShaderLanguage::TYPE_SAMPLERCUBE: { + pi.type = Variant::OBJECT; + pi.hint = PROPERTY_HINT_RESOURCE_TYPE; + pi.hint_string = "CubeMap"; + } break; + } + + p_param_list->push_back(pi); + } +} + +void RasterizerStorageGLES2::shader_set_default_texture_param(RID p_shader, const StringName &p_name, RID p_texture) { + + Shader *shader = shader_owner.get(p_shader); + ERR_FAIL_COND(!shader); + ERR_FAIL_COND(p_texture.is_valid() && !texture_owner.owns(p_texture)); + + if (p_texture.is_valid()) { + shader->default_textures[p_name] = p_texture; + } else { + shader->default_textures.erase(p_name); + } + + _shader_make_dirty(shader); +} + +RID RasterizerStorageGLES2::shader_get_default_texture_param(RID p_shader, const StringName &p_name) const { + + const Shader *shader = shader_owner.get(p_shader); + ERR_FAIL_COND_V(!shader, RID()); + + const Map<StringName, RID>::Element *E = shader->default_textures.find(p_name); + + if (!E) { + return RID(); + } + + return E->get(); +} + +/* COMMON MATERIAL API */ + +void RasterizerStorageGLES2::_material_make_dirty(Material *p_material) const { + + if (p_material->dirty_list.in_list()) + return; + + _material_dirty_list.add(&p_material->dirty_list); +} + +RID RasterizerStorageGLES2::material_create() { + + Material *material = memnew(Material); + + return material_owner.make_rid(material); +} + +void RasterizerStorageGLES2::material_set_shader(RID p_material, RID p_shader) { + + Material *material = material_owner.get(p_material); + ERR_FAIL_COND(!material); + + Shader *shader = shader_owner.getornull(p_shader); + + if (material->shader) { + // if a shader is present, remove the old shader + material->shader->materials.remove(&material->list); + } + + material->shader = shader; + + if (shader) { + shader->materials.add(&material->list); + } + + _material_make_dirty(material); +} + +RID RasterizerStorageGLES2::material_get_shader(RID p_material) const { + + const Material *material = material_owner.get(p_material); + ERR_FAIL_COND_V(!material, RID()); + + if (material->shader) { + return material->shader->self; + } + + return RID(); +} + +void RasterizerStorageGLES2::material_set_param(RID p_material, const StringName &p_param, const Variant &p_value) { + + Material *material = material_owner.get(p_material); + ERR_FAIL_COND(!material); + + if (p_value.get_type() == Variant::NIL) { + material->params.erase(p_param); + } else { + material->params[p_param] = p_value; + } + + _material_make_dirty(material); +} + +Variant RasterizerStorageGLES2::material_get_param(RID p_material, const StringName &p_param) const { + + const Material *material = material_owner.get(p_material); + ERR_FAIL_COND_V(!material, RID()); + + if (material->params.has(p_param)) { + return material->params[p_param]; + } + + return Variant(); +} + +void RasterizerStorageGLES2::material_set_line_width(RID p_material, float p_width) { +} + +void RasterizerStorageGLES2::material_set_next_pass(RID p_material, RID p_next_material) { +} + +bool RasterizerStorageGLES2::material_is_animated(RID p_material) { + return false; +} + +bool RasterizerStorageGLES2::material_casts_shadows(RID p_material) { + return false; +} + +void RasterizerStorageGLES2::material_add_instance_owner(RID p_material, RasterizerScene::InstanceBase *p_instance) { +} + +void RasterizerStorageGLES2::material_remove_instance_owner(RID p_material, RasterizerScene::InstanceBase *p_instance) { +} + +void RasterizerStorageGLES2::material_set_render_priority(RID p_material, int priority) { +} + +void RasterizerStorageGLES2::update_dirty_materials() { +} + +/* MESH API */ + +RID RasterizerStorageGLES2::mesh_create() { + return RID(); +} + +void RasterizerStorageGLES2::mesh_add_surface(RID p_mesh, uint32_t p_format, VS::PrimitiveType p_primitive, const PoolVector<uint8_t> &p_array, int p_vertex_count, const PoolVector<uint8_t> &p_index_array, int p_index_count, const AABB &p_aabb, const Vector<PoolVector<uint8_t> > &p_blend_shapes, const Vector<AABB> &p_bone_aabbs) { +} + +void RasterizerStorageGLES2::mesh_set_blend_shape_count(RID p_mesh, int p_amount) { +} + +int RasterizerStorageGLES2::mesh_get_blend_shape_count(RID p_mesh) const { + return 0; +} + +void RasterizerStorageGLES2::mesh_set_blend_shape_mode(RID p_mesh, VS::BlendShapeMode p_mode) { +} + +VS::BlendShapeMode RasterizerStorageGLES2::mesh_get_blend_shape_mode(RID p_mesh) const { + return VS::BLEND_SHAPE_MODE_NORMALIZED; +} + +void RasterizerStorageGLES2::mesh_surface_update_region(RID p_mesh, int p_surface, int p_offset, const PoolVector<uint8_t> &p_data) { +} + +void RasterizerStorageGLES2::mesh_surface_set_material(RID p_mesh, int p_surface, RID p_material) { +} + +RID RasterizerStorageGLES2::mesh_surface_get_material(RID p_mesh, int p_surface) const { + return RID(); +} + +int RasterizerStorageGLES2::mesh_surface_get_array_len(RID p_mesh, int p_surface) const { + return 0; +} + +int RasterizerStorageGLES2::mesh_surface_get_array_index_len(RID p_mesh, int p_surface) const { + return 0; +} + +PoolVector<uint8_t> RasterizerStorageGLES2::mesh_surface_get_array(RID p_mesh, int p_surface) const { + return PoolVector<uint8_t>(); +} + +PoolVector<uint8_t> RasterizerStorageGLES2::mesh_surface_get_index_array(RID p_mesh, int p_surface) const { + return PoolVector<uint8_t>(); +} + +uint32_t RasterizerStorageGLES2::mesh_surface_get_format(RID p_mesh, int p_surface) const { + return 0; +} + +VS::PrimitiveType RasterizerStorageGLES2::mesh_surface_get_primitive_type(RID p_mesh, int p_surface) const { + return VS::PRIMITIVE_TRIANGLES; +} + +AABB RasterizerStorageGLES2::mesh_surface_get_aabb(RID p_mesh, int p_surface) const { + return AABB(); +} + +Vector<PoolVector<uint8_t> > RasterizerStorageGLES2::mesh_surface_get_blend_shapes(RID p_mesh, int p_surface) const { + return Vector<PoolVector<uint8_t> >(); +} +Vector<AABB> RasterizerStorageGLES2::mesh_surface_get_skeleton_aabb(RID p_mesh, int p_surface) const { + return Vector<AABB>(); +} + +void RasterizerStorageGLES2::mesh_remove_surface(RID p_mesh, int p_surface) { +} + +int RasterizerStorageGLES2::mesh_get_surface_count(RID p_mesh) const { + return 0; +} + +void RasterizerStorageGLES2::mesh_set_custom_aabb(RID p_mesh, const AABB &p_aabb) { +} + +AABB RasterizerStorageGLES2::mesh_get_custom_aabb(RID p_mesh) const { + return AABB(); +} + +AABB RasterizerStorageGLES2::mesh_get_aabb(RID p_mesh, RID p_skeleton) const { + return AABB(); +} +void RasterizerStorageGLES2::mesh_clear(RID p_mesh) { +} + +/* MULTIMESH API */ + +RID RasterizerStorageGLES2::multimesh_create() { + return RID(); +} + +void RasterizerStorageGLES2::multimesh_allocate(RID p_multimesh, int p_instances, VS::MultimeshTransformFormat p_transform_format, VS::MultimeshColorFormat p_color_format) { +} + +int RasterizerStorageGLES2::multimesh_get_instance_count(RID p_multimesh) const { + return 0; +} + +void RasterizerStorageGLES2::multimesh_set_mesh(RID p_multimesh, RID p_mesh) { +} + +void RasterizerStorageGLES2::multimesh_instance_set_transform(RID p_multimesh, int p_index, const Transform &p_transform) { +} + +void RasterizerStorageGLES2::multimesh_instance_set_transform_2d(RID p_multimesh, int p_index, const Transform2D &p_transform) { +} + +void RasterizerStorageGLES2::multimesh_instance_set_color(RID p_multimesh, int p_index, const Color &p_color) { +} + +RID RasterizerStorageGLES2::multimesh_get_mesh(RID p_multimesh) const { + return RID(); +} + +Transform RasterizerStorageGLES2::multimesh_instance_get_transform(RID p_multimesh, int p_index) const { + return Transform(); +} + +Transform2D RasterizerStorageGLES2::multimesh_instance_get_transform_2d(RID p_multimesh, int p_index) const { + return Transform2D(); +} + +Color RasterizerStorageGLES2::multimesh_instance_get_color(RID p_multimesh, int p_index) const { + return Color(); +} + +void RasterizerStorageGLES2::multimesh_set_visible_instances(RID p_multimesh, int p_visible) { +} + +int RasterizerStorageGLES2::multimesh_get_visible_instances(RID p_multimesh) const { + return 0; +} + +AABB RasterizerStorageGLES2::multimesh_get_aabb(RID p_multimesh) const { + + return AABB(); +} + +void RasterizerStorageGLES2::update_dirty_multimeshes() { +} + +/* IMMEDIATE API */ + +RID RasterizerStorageGLES2::immediate_create() { + return RID(); +} + +void RasterizerStorageGLES2::immediate_begin(RID p_immediate, VS::PrimitiveType p_rimitive, RID p_texture) { +} + +void RasterizerStorageGLES2::immediate_vertex(RID p_immediate, const Vector3 &p_vertex) { +} + +void RasterizerStorageGLES2::immediate_normal(RID p_immediate, const Vector3 &p_normal) { +} + +void RasterizerStorageGLES2::immediate_tangent(RID p_immediate, const Plane &p_tangent) { +} + +void RasterizerStorageGLES2::immediate_color(RID p_immediate, const Color &p_color) { +} + +void RasterizerStorageGLES2::immediate_uv(RID p_immediate, const Vector2 &tex_uv) { +} + +void RasterizerStorageGLES2::immediate_uv2(RID p_immediate, const Vector2 &tex_uv) { +} + +void RasterizerStorageGLES2::immediate_end(RID p_immediate) { +} + +void RasterizerStorageGLES2::immediate_clear(RID p_immediate) { +} + +AABB RasterizerStorageGLES2::immediate_get_aabb(RID p_immediate) const { + return AABB(); +} + +void RasterizerStorageGLES2::immediate_set_material(RID p_immediate, RID p_material) { +} + +RID RasterizerStorageGLES2::immediate_get_material(RID p_immediate) const { + return RID(); +} + +/* SKELETON API */ + +RID RasterizerStorageGLES2::skeleton_create() { + return RID(); +} + +void RasterizerStorageGLES2::skeleton_allocate(RID p_skeleton, int p_bones, bool p_2d_skeleton) { +} + +int RasterizerStorageGLES2::skeleton_get_bone_count(RID p_skeleton) const { + return 0; +} + +void RasterizerStorageGLES2::skeleton_bone_set_transform(RID p_skeleton, int p_bone, const Transform &p_transform) { +} + +Transform RasterizerStorageGLES2::skeleton_bone_get_transform(RID p_skeleton, int p_bone) const { + return Transform(); +} +void RasterizerStorageGLES2::skeleton_bone_set_transform_2d(RID p_skeleton, int p_bone, const Transform2D &p_transform) { +} + +Transform2D RasterizerStorageGLES2::skeleton_bone_get_transform_2d(RID p_skeleton, int p_bone) const { + return Transform2D(); +} + +void RasterizerStorageGLES2::update_dirty_skeletons() { +} + +/* Light API */ + +RID RasterizerStorageGLES2::light_create(VS::LightType p_type) { + return RID(); +} + +void RasterizerStorageGLES2::light_set_color(RID p_light, const Color &p_color) { +} + +void RasterizerStorageGLES2::light_set_param(RID p_light, VS::LightParam p_param, float p_value) { +} + +void RasterizerStorageGLES2::light_set_shadow(RID p_light, bool p_enabled) { +} + +void RasterizerStorageGLES2::light_set_shadow_color(RID p_light, const Color &p_color) { +} + +void RasterizerStorageGLES2::light_set_projector(RID p_light, RID p_texture) { +} + +void RasterizerStorageGLES2::light_set_negative(RID p_light, bool p_enable) { +} + +void RasterizerStorageGLES2::light_set_cull_mask(RID p_light, uint32_t p_mask) { +} + +void RasterizerStorageGLES2::light_set_reverse_cull_face_mode(RID p_light, bool p_enabled) { +} + +void RasterizerStorageGLES2::light_omni_set_shadow_mode(RID p_light, VS::LightOmniShadowMode p_mode) { +} + +VS::LightOmniShadowMode RasterizerStorageGLES2::light_omni_get_shadow_mode(RID p_light) { + return VS::LIGHT_OMNI_SHADOW_DUAL_PARABOLOID; +} + +void RasterizerStorageGLES2::light_omni_set_shadow_detail(RID p_light, VS::LightOmniShadowDetail p_detail) { +} + +void RasterizerStorageGLES2::light_directional_set_shadow_mode(RID p_light, VS::LightDirectionalShadowMode p_mode) { +} + +void RasterizerStorageGLES2::light_directional_set_blend_splits(RID p_light, bool p_enable) { +} + +bool RasterizerStorageGLES2::light_directional_get_blend_splits(RID p_light) const { + return false; +} + +VS::LightDirectionalShadowMode RasterizerStorageGLES2::light_directional_get_shadow_mode(RID p_light) { + return VS::LIGHT_DIRECTIONAL_SHADOW_ORTHOGONAL; +} + +void RasterizerStorageGLES2::light_directional_set_shadow_depth_range_mode(RID p_light, VS::LightDirectionalShadowDepthRangeMode p_range_mode) { +} + +VS::LightDirectionalShadowDepthRangeMode RasterizerStorageGLES2::light_directional_get_shadow_depth_range_mode(RID p_light) const { + return VS::LIGHT_DIRECTIONAL_SHADOW_DEPTH_RANGE_STABLE; +} + +VS::LightType RasterizerStorageGLES2::light_get_type(RID p_light) const { + return VS::LIGHT_DIRECTIONAL; +} + +float RasterizerStorageGLES2::light_get_param(RID p_light, VS::LightParam p_param) { + + return VS::LIGHT_DIRECTIONAL; +} + +Color RasterizerStorageGLES2::light_get_color(RID p_light) { + return Color(); +} + +bool RasterizerStorageGLES2::light_has_shadow(RID p_light) const { + + return VS::LIGHT_DIRECTIONAL; +} + +uint64_t RasterizerStorageGLES2::light_get_version(RID p_light) const { + return 0; +} + +AABB RasterizerStorageGLES2::light_get_aabb(RID p_light) const { + return AABB(); +} + +/* PROBE API */ + +RID RasterizerStorageGLES2::reflection_probe_create() { + return RID(); +} + +void RasterizerStorageGLES2::reflection_probe_set_update_mode(RID p_probe, VS::ReflectionProbeUpdateMode p_mode) { +} + +void RasterizerStorageGLES2::reflection_probe_set_intensity(RID p_probe, float p_intensity) { +} + +void RasterizerStorageGLES2::reflection_probe_set_interior_ambient(RID p_probe, const Color &p_ambient) { +} + +void RasterizerStorageGLES2::reflection_probe_set_interior_ambient_energy(RID p_probe, float p_energy) { +} + +void RasterizerStorageGLES2::reflection_probe_set_interior_ambient_probe_contribution(RID p_probe, float p_contrib) { +} + +void RasterizerStorageGLES2::reflection_probe_set_max_distance(RID p_probe, float p_distance) { +} + +void RasterizerStorageGLES2::reflection_probe_set_extents(RID p_probe, const Vector3 &p_extents) { +} + +void RasterizerStorageGLES2::reflection_probe_set_origin_offset(RID p_probe, const Vector3 &p_offset) { +} + +void RasterizerStorageGLES2::reflection_probe_set_as_interior(RID p_probe, bool p_enable) { +} + +void RasterizerStorageGLES2::reflection_probe_set_enable_box_projection(RID p_probe, bool p_enable) { +} + +void RasterizerStorageGLES2::reflection_probe_set_enable_shadows(RID p_probe, bool p_enable) { +} + +void RasterizerStorageGLES2::reflection_probe_set_cull_mask(RID p_probe, uint32_t p_layers) { +} + +AABB RasterizerStorageGLES2::reflection_probe_get_aabb(RID p_probe) const { + return AABB(); +} +VS::ReflectionProbeUpdateMode RasterizerStorageGLES2::reflection_probe_get_update_mode(RID p_probe) const { + return VS::REFLECTION_PROBE_UPDATE_ALWAYS; +} + +uint32_t RasterizerStorageGLES2::reflection_probe_get_cull_mask(RID p_probe) const { + return 0; +} + +Vector3 RasterizerStorageGLES2::reflection_probe_get_extents(RID p_probe) const { + return Vector3(); +} +Vector3 RasterizerStorageGLES2::reflection_probe_get_origin_offset(RID p_probe) const { + return Vector3(); +} + +bool RasterizerStorageGLES2::reflection_probe_renders_shadows(RID p_probe) const { + return false; +} + +float RasterizerStorageGLES2::reflection_probe_get_origin_max_distance(RID p_probe) const { + return 0; +} + +RID RasterizerStorageGLES2::gi_probe_create() { + return RID(); +} + +void RasterizerStorageGLES2::gi_probe_set_bounds(RID p_probe, const AABB &p_bounds) { +} + +AABB RasterizerStorageGLES2::gi_probe_get_bounds(RID p_probe) const { + return AABB(); +} + +void RasterizerStorageGLES2::gi_probe_set_cell_size(RID p_probe, float p_size) { +} + +float RasterizerStorageGLES2::gi_probe_get_cell_size(RID p_probe) const { + return 0.0; +} + +void RasterizerStorageGLES2::gi_probe_set_to_cell_xform(RID p_probe, const Transform &p_xform) { +} + +Transform RasterizerStorageGLES2::gi_probe_get_to_cell_xform(RID p_probe) const { + return Transform(); +} + +void RasterizerStorageGLES2::gi_probe_set_dynamic_data(RID p_probe, const PoolVector<int> &p_data) { +} + +PoolVector<int> RasterizerStorageGLES2::gi_probe_get_dynamic_data(RID p_probe) const { + return PoolVector<int>(); +} + +void RasterizerStorageGLES2::gi_probe_set_dynamic_range(RID p_probe, int p_range) { +} + +int RasterizerStorageGLES2::gi_probe_get_dynamic_range(RID p_probe) const { + return 0; +} + +void RasterizerStorageGLES2::gi_probe_set_energy(RID p_probe, float p_range) { +} + +void RasterizerStorageGLES2::gi_probe_set_bias(RID p_probe, float p_range) { +} + +void RasterizerStorageGLES2::gi_probe_set_normal_bias(RID p_probe, float p_range) { +} + +void RasterizerStorageGLES2::gi_probe_set_propagation(RID p_probe, float p_range) { +} + +void RasterizerStorageGLES2::gi_probe_set_interior(RID p_probe, bool p_enable) { +} + +bool RasterizerStorageGLES2::gi_probe_is_interior(RID p_probe) const { + return false; +} + +void RasterizerStorageGLES2::gi_probe_set_compress(RID p_probe, bool p_enable) { +} + +bool RasterizerStorageGLES2::gi_probe_is_compressed(RID p_probe) const { + return false; +} +float RasterizerStorageGLES2::gi_probe_get_energy(RID p_probe) const { + return 0; +} + +float RasterizerStorageGLES2::gi_probe_get_bias(RID p_probe) const { + return 0; +} + +float RasterizerStorageGLES2::gi_probe_get_normal_bias(RID p_probe) const { + return 0; +} + +float RasterizerStorageGLES2::gi_probe_get_propagation(RID p_probe) const { + return 0; +} + +uint32_t RasterizerStorageGLES2::gi_probe_get_version(RID p_probe) { + return 0; +} + +RasterizerStorage::GIProbeCompression RasterizerStorageGLES2::gi_probe_get_dynamic_data_get_preferred_compression() const { + return GI_PROBE_UNCOMPRESSED; +} + +RID RasterizerStorageGLES2::gi_probe_dynamic_data_create(int p_width, int p_height, int p_depth, GIProbeCompression p_compression) { + return RID(); +} + +void RasterizerStorageGLES2::gi_probe_dynamic_data_update(RID p_gi_probe_data, int p_depth_slice, int p_slice_count, int p_mipmap, const void *p_data) { +} + +/////// + +RID RasterizerStorageGLES2::lightmap_capture_create() { + return RID(); +} + +void RasterizerStorageGLES2::lightmap_capture_set_bounds(RID p_capture, const AABB &p_bounds) { +} + +AABB RasterizerStorageGLES2::lightmap_capture_get_bounds(RID p_capture) const { + return AABB(); +} + +void RasterizerStorageGLES2::lightmap_capture_set_octree(RID p_capture, const PoolVector<uint8_t> &p_octree) { +} + +PoolVector<uint8_t> RasterizerStorageGLES2::lightmap_capture_get_octree(RID p_capture) const { + return PoolVector<uint8_t>(); +} + +void RasterizerStorageGLES2::lightmap_capture_set_octree_cell_transform(RID p_capture, const Transform &p_xform) { +} + +Transform RasterizerStorageGLES2::lightmap_capture_get_octree_cell_transform(RID p_capture) const { + return Transform(); +} + +void RasterizerStorageGLES2::lightmap_capture_set_octree_cell_subdiv(RID p_capture, int p_subdiv) { +} + +int RasterizerStorageGLES2::lightmap_capture_get_octree_cell_subdiv(RID p_capture) const { + return 0; +} + +void RasterizerStorageGLES2::lightmap_capture_set_energy(RID p_capture, float p_energy) { +} + +float RasterizerStorageGLES2::lightmap_capture_get_energy(RID p_capture) const { + return 0.0; +} + +const PoolVector<RasterizerStorage::LightmapCaptureOctree> *RasterizerStorageGLES2::lightmap_capture_get_octree_ptr(RID p_capture) const { + return NULL; +} + +/////// + +RID RasterizerStorageGLES2::particles_create() { + return RID(); +} + +void RasterizerStorageGLES2::particles_set_emitting(RID p_particles, bool p_emitting) { +} + +bool RasterizerStorageGLES2::particles_get_emitting(RID p_particles) { + return false; +} + +void RasterizerStorageGLES2::particles_set_amount(RID p_particles, int p_amount) { +} + +void RasterizerStorageGLES2::particles_set_lifetime(RID p_particles, float p_lifetime) { +} + +void RasterizerStorageGLES2::particles_set_one_shot(RID p_particles, bool p_one_shot) { +} + +void RasterizerStorageGLES2::particles_set_pre_process_time(RID p_particles, float p_time) { +} + +void RasterizerStorageGLES2::particles_set_explosiveness_ratio(RID p_particles, float p_ratio) { +} + +void RasterizerStorageGLES2::particles_set_randomness_ratio(RID p_particles, float p_ratio) { +} + +void RasterizerStorageGLES2::particles_set_custom_aabb(RID p_particles, const AABB &p_aabb) { +} + +void RasterizerStorageGLES2::particles_set_speed_scale(RID p_particles, float p_scale) { +} + +void RasterizerStorageGLES2::particles_set_use_local_coordinates(RID p_particles, bool p_enable) { +} + +void RasterizerStorageGLES2::particles_set_fixed_fps(RID p_particles, int p_fps) { +} + +void RasterizerStorageGLES2::particles_set_fractional_delta(RID p_particles, bool p_enable) { +} + +void RasterizerStorageGLES2::particles_set_process_material(RID p_particles, RID p_material) { +} + +void RasterizerStorageGLES2::particles_set_draw_order(RID p_particles, VS::ParticlesDrawOrder p_order) { +} + +void RasterizerStorageGLES2::particles_set_draw_passes(RID p_particles, int p_passes) { +} + +void RasterizerStorageGLES2::particles_set_draw_pass_mesh(RID p_particles, int p_pass, RID p_mesh) { +} + +void RasterizerStorageGLES2::particles_restart(RID p_particles) { +} + +void RasterizerStorageGLES2::particles_request_process(RID p_particles) { +} + +AABB RasterizerStorageGLES2::particles_get_current_aabb(RID p_particles) { + return AABB(); +} + +AABB RasterizerStorageGLES2::particles_get_aabb(RID p_particles) const { + return AABB(); +} + +void RasterizerStorageGLES2::particles_set_emission_transform(RID p_particles, const Transform &p_transform) { +} + +int RasterizerStorageGLES2::particles_get_draw_passes(RID p_particles) const { + return 0; +} + +RID RasterizerStorageGLES2::particles_get_draw_pass_mesh(RID p_particles, int p_pass) const { + return RID(); +} + +void RasterizerStorageGLES2::update_particles() { +} + +//////// + +void RasterizerStorageGLES2::instance_add_skeleton(RID p_skeleton, RasterizerScene::InstanceBase *p_instance) { +} + +void RasterizerStorageGLES2::instance_remove_skeleton(RID p_skeleton, RasterizerScene::InstanceBase *p_instance) { +} + +void RasterizerStorageGLES2::instance_add_dependency(RID p_base, RasterizerScene::InstanceBase *p_instance) { +} + +void RasterizerStorageGLES2::instance_remove_dependency(RID p_base, RasterizerScene::InstanceBase *p_instance) { +} + +/* RENDER TARGET */ + +void RasterizerStorageGLES2::_render_target_allocate(RenderTarget *rt) { + + if (rt->width <= 0 || rt->height <= 0) + return; + + Texture *texture = texture_owner.getornull(rt->texture); + ERR_FAIL_COND(!texture); + + // create fbo + + glGenFramebuffers(1, &rt->fbo); + glBindFramebuffer(GL_FRAMEBUFFER, rt->fbo); + + // color + + glGenTextures(1, &rt->color); + glBindTexture(GL_TEXTURE_2D, rt->color); + glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, rt->width, rt->height, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL); + + if (texture->flags & VS::TEXTURE_FLAG_FILTER) { + + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); + } else { + + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); + } + glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); + glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); + + glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, rt->color, 0); + + // depth + + glGenRenderbuffers(1, &rt->depth); + glBindRenderbuffer(GL_RENDERBUFFER, rt->depth); + glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH_COMPONENT16, rt->width, rt->height); + glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, rt->depth); + + GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER); + + if (status != GL_FRAMEBUFFER_COMPLETE) { + + glDeleteRenderbuffers(1, &rt->fbo); + glDeleteTextures(1, &rt->depth); + glDeleteTextures(1, &rt->color); + rt->fbo = 0; + rt->width = 0; + rt->height = 0; + rt->color = 0; + rt->depth = 0; + texture->tex_id = 0; + texture->active = false; + WARN_PRINT("Could not create framebuffer!!"); + return; + } + + texture->format = Image::FORMAT_RGBA8; + texture->gl_format_cache = GL_RGBA; + texture->gl_type_cache = GL_UNSIGNED_BYTE; + texture->gl_internal_format_cache = GL_RGBA; + texture->tex_id = rt->color; + texture->width = rt->width; + texture->alloc_width = rt->width; + texture->height = rt->height; + texture->alloc_height = rt->height; + texture->active = true; + + texture_set_flags(rt->texture, texture->flags); + + // copy texscreen buffers + { + int w = rt->width; + int h = rt->height; + + glGenTextures(1, &rt->copy_screen_effect.color); + glBindTexture(GL_TEXTURE_2D, rt->copy_screen_effect.color); + + glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, w, h, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL); + + glGenFramebuffers(1, &rt->copy_screen_effect.fbo); + glBindFramebuffer(GL_FRAMEBUFFER, rt->copy_screen_effect.fbo); + glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, rt->color, 0); + + GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER); + if (status != GL_FRAMEBUFFER_COMPLETE) { + _render_target_clear(rt); + ERR_FAIL_COND(status != GL_FRAMEBUFFER_COMPLETE); + } + } + + glBindFramebuffer(GL_FRAMEBUFFER, RasterizerStorageGLES2::system_fbo); +} + +void RasterizerStorageGLES2::_render_target_clear(RenderTarget *rt) { + + if (rt->fbo) { + glDeleteFramebuffers(1, &rt->fbo); + glDeleteTextures(1, &rt->color); + rt->fbo = 0; + } + + if (rt->depth) { + glDeleteRenderbuffers(1, &rt->depth); + rt->depth = 0; + } + + Texture *tex = texture_owner.get(rt->texture); + tex->alloc_height = 0; + tex->alloc_width = 0; + tex->width = 0; + tex->height = 0; + tex->active = false; + + // TODO hardcoded texscreen copy effect + if (rt->copy_screen_effect.color) { + glDeleteFramebuffers(1, &rt->copy_screen_effect.fbo); + rt->copy_screen_effect.fbo = 0; + + glDeleteTextures(1, &rt->copy_screen_effect.color); + rt->copy_screen_effect.color = 0; + } +} + +RID RasterizerStorageGLES2::render_target_create() { + + RenderTarget *rt = memnew(RenderTarget); + + Texture *t = memnew(Texture); + + t->flags = 0; + t->width = 0; + t->height = 0; + t->alloc_height = 0; + t->alloc_width = 0; + t->format = Image::FORMAT_R8; + t->target = GL_TEXTURE_2D; + t->gl_format_cache = 0; + t->gl_internal_format_cache = 0; + t->gl_type_cache = 0; + t->data_size = 0; + t->total_data_size = 0; + t->ignore_mipmaps = false; + t->mipmaps = 1; + t->active = true; + t->tex_id = 0; + t->render_target = rt; + + rt->texture = texture_owner.make_rid(t); + + return render_target_owner.make_rid(rt); +} + +void RasterizerStorageGLES2::render_target_set_size(RID p_render_target, int p_width, int p_height) { + + RenderTarget *rt = render_target_owner.getornull(p_render_target); + ERR_FAIL_COND(!rt); + + if (p_width == rt->width && p_height == rt->height) + return; + + _render_target_clear(rt); + + rt->width = p_width; + rt->height = p_height; + + _render_target_allocate(rt); +} + +RID RasterizerStorageGLES2::render_target_get_texture(RID p_render_target) const { + + RenderTarget *rt = render_target_owner.getornull(p_render_target); + ERR_FAIL_COND_V(!rt, RID()); + + return rt->texture; +} + +void RasterizerStorageGLES2::render_target_set_flag(RID p_render_target, RenderTargetFlags p_flag, bool p_value) { + RenderTarget *rt = render_target_owner.getornull(p_render_target); + ERR_FAIL_COND(!rt); + + rt->flags[p_flag] = p_value; + + switch (p_flag) { + case RENDER_TARGET_HDR: + case RENDER_TARGET_NO_3D: + case RENDER_TARGET_NO_SAMPLING: + case RENDER_TARGET_NO_3D_EFFECTS: { + //must reset for these formats + _render_target_clear(rt); + _render_target_allocate(rt); + + } break; + default: {} + } +} + +bool RasterizerStorageGLES2::render_target_was_used(RID p_render_target) { + RenderTarget *rt = render_target_owner.getornull(p_render_target); + ERR_FAIL_COND_V(!rt, false); + + return rt->used_in_frame; +} + +void RasterizerStorageGLES2::render_target_clear_used(RID p_render_target) { + RenderTarget *rt = render_target_owner.getornull(p_render_target); + ERR_FAIL_COND(!rt); + + rt->used_in_frame = false; +} + +void RasterizerStorageGLES2::render_target_set_msaa(RID p_render_target, VS::ViewportMSAA p_msaa) { + RenderTarget *rt = render_target_owner.getornull(p_render_target); + ERR_FAIL_COND(!rt); + + if (rt->msaa == p_msaa) + return; + + _render_target_clear(rt); + rt->msaa = p_msaa; + _render_target_allocate(rt); +} + +/* CANVAS SHADOW */ + +RID RasterizerStorageGLES2::canvas_light_shadow_buffer_create(int p_width) { + return RID(); +} + +/* LIGHT SHADOW MAPPING */ + +RID RasterizerStorageGLES2::canvas_light_occluder_create() { + return RID(); +} + +void RasterizerStorageGLES2::canvas_light_occluder_set_polylines(RID p_occluder, const PoolVector<Vector2> &p_lines) { +} + +VS::InstanceType RasterizerStorageGLES2::get_base_type(RID p_rid) const { + return VS::INSTANCE_NONE; +} + +bool RasterizerStorageGLES2::free(RID p_rid) { + return false; +} + +bool RasterizerStorageGLES2::has_os_feature(const String &p_feature) const { + return false; +} + +//////////////////////////////////////////// + +void RasterizerStorageGLES2::set_debug_generate_wireframes(bool p_generate) { +} + +void RasterizerStorageGLES2::render_info_begin_capture() { +} + +void RasterizerStorageGLES2::render_info_end_capture() { +} + +int RasterizerStorageGLES2::get_captured_render_info(VS::RenderInfo p_info) { + + return get_render_info(p_info); +} + +int RasterizerStorageGLES2::get_render_info(VS::RenderInfo p_info) { + return 0; +} + +void RasterizerStorageGLES2::initialize() { + RasterizerStorageGLES2::system_fbo = 0; + + { + const char *gl_extensions = (const char *)glGetString(GL_EXTENSIONS); + Vector<String> strings = String(gl_extensions).split(" ", false); + for (int i = 0; i < strings.size(); i++) { + config.extensions.insert(strings[i]); + } + } + + frame.count = 0; + frame.prev_tick = 0; + frame.delta = 0; + frame.current_rt = NULL; + frame.clear_request = false; + // config.keep_original_textures = false; + + glGetIntegerv(GL_MAX_TEXTURE_IMAGE_UNITS, &config.max_texture_image_units); + glGetIntegerv(GL_MAX_TEXTURE_SIZE, &config.max_texture_size); + + shaders.copy.init(); + + { + //default textures + + glGenTextures(1, &resources.white_tex); + unsigned char whitetexdata[8 * 8 * 3]; + for (int i = 0; i < 8 * 8 * 3; i++) { + whitetexdata[i] = 255; + } + + glActiveTexture(GL_TEXTURE0); + glBindTexture(GL_TEXTURE_2D, resources.white_tex); + glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 8, 8, 0, GL_RGB, GL_UNSIGNED_BYTE, whitetexdata); + glGenerateMipmap(GL_TEXTURE_2D); + glBindTexture(GL_TEXTURE_2D, 0); + + glGenTextures(1, &resources.black_tex); + unsigned char blacktexdata[8 * 8 * 3]; + for (int i = 0; i < 8 * 8 * 3; i++) { + blacktexdata[i] = 0; + } + + glActiveTexture(GL_TEXTURE0); + glBindTexture(GL_TEXTURE_2D, resources.black_tex); + glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 8, 8, 0, GL_RGB, GL_UNSIGNED_BYTE, blacktexdata); + glGenerateMipmap(GL_TEXTURE_2D); + glBindTexture(GL_TEXTURE_2D, 0); + + glGenTextures(1, &resources.normal_tex); + unsigned char normaltexdata[8 * 8 * 3]; + for (int i = 0; i < 8 * 8 * 3; i += 3) { + normaltexdata[i + 0] = 128; + normaltexdata[i + 1] = 128; + normaltexdata[i + 2] = 255; + } + + glActiveTexture(GL_TEXTURE0); + glBindTexture(GL_TEXTURE_2D, resources.normal_tex); + glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 8, 8, 0, GL_RGB, GL_UNSIGNED_BYTE, normaltexdata); + glGenerateMipmap(GL_TEXTURE_2D); + glBindTexture(GL_TEXTURE_2D, 0); + + glGenTextures(1, &resources.aniso_tex); + unsigned char anisotexdata[8 * 8 * 3]; + for (int i = 0; i < 8 * 8 * 3; i += 3) { + anisotexdata[i + 0] = 255; + anisotexdata[i + 1] = 128; + anisotexdata[i + 2] = 0; + } + + glActiveTexture(GL_TEXTURE0); + glBindTexture(GL_TEXTURE_2D, resources.aniso_tex); + glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 8, 8, 0, GL_RGB, GL_UNSIGNED_BYTE, anisotexdata); + glGenerateMipmap(GL_TEXTURE_2D); + glBindTexture(GL_TEXTURE_2D, 0); + } +} + +void RasterizerStorageGLES2::finalize() { +} + +void RasterizerStorageGLES2::update_dirty_resources() { + update_dirty_shaders(); + update_dirty_materials(); +} + +RasterizerStorageGLES2::RasterizerStorageGLES2() { + RasterizerStorageGLES2::system_fbo = 0; +} diff --git a/drivers/gles2/rasterizer_storage_gles2.h b/drivers/gles2/rasterizer_storage_gles2.h new file mode 100644 index 0000000000..c3c3a391d4 --- /dev/null +++ b/drivers/gles2/rasterizer_storage_gles2.h @@ -0,0 +1,838 @@ +/*************************************************************************/ +/* rasterizer_storage_gles2.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ +#ifndef RASTERIZERSTORAGEGLES2_H +#define RASTERIZERSTORAGEGLES2_H + +#include "self_list.h" +#include "servers/visual/rasterizer.h" +#include "servers/visual/shader_language.h" +#include "shader_compiler_gles2.h" +#include "shader_gles2.h" + +#include "shaders/copy.glsl.gen.h" +/* +#include "shaders/blend_shape.glsl.gen.h" +#include "shaders/canvas.glsl.gen.h" +#include "shaders/copy.glsl.gen.h" +#include "shaders/cubemap_filter.glsl.gen.h" +#include "shaders/particles.glsl.gen.h" +*/ + +class RasterizerCanvasGLES2; +class RasterizerSceneGLES2; + +class RasterizerStorageGLES2 : public RasterizerStorage { +public: + RasterizerCanvasGLES2 *canvas; + RasterizerSceneGLES2 *scene; + + static GLuint system_fbo; + + struct Config { + + bool shrink_textures_x2; + bool use_fast_texture_filter; + // bool use_anisotropic_filter; + + bool hdr_supported; + + bool use_rgba_2d_shadows; + + // float anisotropic_level; + + int max_texture_image_units; + int max_texture_size; + + bool generate_wireframes; + + bool use_texture_array_environment; + + Set<String> extensions; + + bool keep_original_textures; + + bool no_depth_prepass; + bool force_vertex_shading; + } config; + + struct Resources { + + GLuint white_tex; + GLuint black_tex; + GLuint normal_tex; + GLuint aniso_tex; + + GLuint quadie; + GLuint quadie_array; + + } resources; + + mutable struct Shaders { + + ShaderCompilerGLES2 compiler; + + CopyShaderGLES2 copy; + + ShaderCompilerGLES2::IdentifierActions actions_canvas; + ShaderCompilerGLES2::IdentifierActions actions_scene; + ShaderCompilerGLES2::IdentifierActions actions_particles; + + } shaders; + + struct Info { + + uint64_t texture_mem; + uint64_t vertex_mem; + + struct Render { + uint32_t object_count; + uint32_t draw_call_count; + uint32_t material_switch_count; + uint32_t surface_switch_count; + uint32_t shader_rebind_count; + uint32_t vertices_count; + + void reset() { + object_count = 0; + draw_call_count = 0; + material_switch_count = 0; + surface_switch_count = 0; + shader_rebind_count = 0; + vertices_count = 0; + } + } render, render_final, snap; + + Info() { + + texture_mem = 0; + vertex_mem = 0; + render.reset(); + render_final.reset(); + } + + } info; + + ///////////////////////////////////////////////////////////////////////////////////////// + //////////////////////////////////DATA/////////////////////////////////////////////////// + ///////////////////////////////////////////////////////////////////////////////////////// + + ///////////////////////////////////////////////////////////////////////////////////////// + //////////////////////////////////API//////////////////////////////////////////////////// + ///////////////////////////////////////////////////////////////////////////////////////// + + /* TEXTURE API */ + + struct RenderTarget; + + struct Texture : RID_Data { + + Texture *proxy; + Set<Texture *> proxy_owners; + + String path; + uint32_t flags; + int width, height; + int alloc_width, alloc_height; + Image::Format format; + + GLenum target; + GLenum gl_format_cache; + GLenum gl_internal_format_cache; + GLenum gl_type_cache; + + int data_size; + int total_data_size; + bool ignore_mipmaps; + + int mipmaps; + + bool active; + GLenum tex_id; + + uint16_t stored_cube_sides; + + RenderTarget *render_target; + + Ref<Image> images[6]; + + Texture() { + flags = 0; + width = 0; + height = 0; + alloc_width = 0; + alloc_height = 0; + format = Image::FORMAT_L8; + + target = 0; + + data_size = 0; + total_data_size = 0; + ignore_mipmaps = false; + + active = false; + + tex_id = 0; + + stored_cube_sides = 0; + + proxy = NULL; + + render_target = NULL; + } + + _ALWAYS_INLINE_ Texture *get_ptr() { + if (proxy) { + return proxy; //->get_ptr(); only one level of indirection, else not inlining possible. + } else { + return this; + } + } + + ~Texture() { + if (tex_id != 0) { + glDeleteTextures(1, &tex_id); + } + + for (Set<Texture *>::Element *E = proxy_owners.front(); E; E = E->next()) { + E->get()->proxy = NULL; + } + + if (proxy) { + proxy->proxy_owners.erase(this); + } + } + }; + + mutable RID_Owner<Texture> texture_owner; + + Ref<Image> _get_gl_image_and_format(const Ref<Image> &p_image, Image::Format p_format, uint32_t p_flags, GLenum &r_gl_format, GLenum &r_gl_internal_format, GLenum &r_gl_type); + + virtual RID texture_create(); + virtual void texture_allocate(RID p_texture, int p_width, int p_height, Image::Format p_format, uint32_t p_flags = VS::TEXTURE_FLAGS_DEFAULT); + virtual void texture_set_data(RID p_texture, const Ref<Image> &p_image, VS::CubeMapSide p_cube_side = VS::CUBEMAP_LEFT); + virtual Ref<Image> texture_get_data(RID p_texture, VS::CubeMapSide p_cube_side = VS::CUBEMAP_LEFT) const; + virtual void texture_set_flags(RID p_texture, uint32_t p_flags); + virtual uint32_t texture_get_flags(RID p_texture) const; + virtual Image::Format texture_get_format(RID p_texture) const; + virtual uint32_t texture_get_texid(RID p_texture) const; + virtual uint32_t texture_get_width(RID p_texture) const; + virtual uint32_t texture_get_height(RID p_texture) const; + virtual void texture_set_size_override(RID p_texture, int p_width, int p_height); + + virtual void texture_set_path(RID p_texture, const String &p_path); + virtual String texture_get_path(RID p_texture) const; + + virtual void texture_set_shrink_all_x2_on_set_data(bool p_enable); + + virtual void texture_debug_usage(List<VS::TextureInfo> *r_info); + + virtual RID texture_create_radiance_cubemap(RID p_source, int p_resolution = -1) const; + + virtual void textures_keep_original(bool p_enable); + + virtual void texture_set_proxy(RID p_texture, RID p_proxy); + + virtual void texture_set_detect_3d_callback(RID p_texture, VisualServer::TextureDetectCallback p_callback, void *p_userdata); + virtual void texture_set_detect_srgb_callback(RID p_texture, VisualServer::TextureDetectCallback p_callback, void *p_userdata); + virtual void texture_set_detect_normal_callback(RID p_texture, VisualServer::TextureDetectCallback p_callback, void *p_userdata); + + /* SKY API */ + + virtual RID sky_create(); + virtual void sky_set_texture(RID p_sky, RID p_panorama, int p_radiance_size); + + /* SHADER API */ + + struct Material; + + struct Shader : public RID_Data { + + RID self; + + VS::ShaderMode mode; + ShaderGLES2 *shader; + String code; + SelfList<Material>::List materials; + + Map<StringName, ShaderLanguage::ShaderNode::Uniform> uniforms; + + uint32_t texture_count; + + uint32_t custom_code_id; + uint32_t version; + + SelfList<Shader> dirty_list; + + Map<StringName, RID> default_textures; + + Vector<ShaderLanguage::ShaderNode::Uniform::Hint> texture_hints; + + bool valid; + + String path; + + struct CanvasItem { + + enum BlendMode { + BLEND_MODE_MIX, + BLEND_MODE_ADD, + BLEND_MODE_SUB, + BLEND_MODE_MUL, + BLEND_MODE_PMALPHA, + }; + + int blend_mode; + + /* + enum LightMode { + LIGHT_MODE_NORMAL, + LIGHT_MODE_UNSHADED, + LIGHT_MODE_LIGHT_ONLY + }; + + int light_mode; + */ + bool uses_screen_texture; + bool uses_screen_uv; + bool uses_time; + + } canvas_item; + + /* + struct Spatial { + + enum BlendMode { + BLEND_MODE_MIX, + BLEND_MODE_ADD, + BLEND_MODE_SUB, + BLEND_MODE_MUL, + }; + + int blend_mode; + + enum DepthDrawMode { + DEPTH_DRAW_OPAQUE, + DEPTH_DRAW_ALWAYS, + DEPTH_DRAW_NEVER, + DEPTH_DRAW_ALPHA_PREPASS, + }; + + int depth_draw_mode; + + enum CullMode { + CULL_MODE_FRONT, + CULL_MODE_BACK, + CULL_MODE_DISABLED, + }; + + int cull_mode; + + bool uses_alpha; + bool uses_alpha_scissor; + bool unshaded; + bool no_depth_test; + bool uses_vertex; + bool uses_discard; + bool uses_sss; + bool uses_screen_texture; + bool uses_time; + bool writes_modelview_or_projection; + bool uses_vertex_lighting; + bool uses_world_coordinates; + + } spatial; + + struct Particles { + + } particles; + */ + + bool uses_vertex_time; + bool uses_fragment_time; + + Shader() : + dirty_list(this) { + + shader = NULL; + valid = false; + custom_code_id = 0; + version = 1; + } + }; + + mutable RID_Owner<Shader> shader_owner; + mutable SelfList<Shader>::List _shader_dirty_list; + + void _shader_make_dirty(Shader *p_shader); + + virtual RID shader_create(); + + virtual void shader_set_code(RID p_shader, const String &p_code); + virtual String shader_get_code(RID p_shader) const; + virtual void shader_get_param_list(RID p_shader, List<PropertyInfo> *p_param_list) const; + + virtual void shader_set_default_texture_param(RID p_shader, const StringName &p_name, RID p_texture); + virtual RID shader_get_default_texture_param(RID p_shader, const StringName &p_name) const; + + void _update_shader(Shader *p_shader) const; + void update_dirty_shaders(); + + /* COMMON MATERIAL API */ + + struct Material : public RID_Data { + + Shader *shader; + Map<StringName, Variant> params; + SelfList<Material> list; + SelfList<Material> dirty_list; + Vector<RID> textures; + float line_width; + int render_priority; + + RID next_pass; + + uint32_t index; + uint64_t last_pass; + + Map<Geometry *, int> geometry_owners; + Map<RasterizerScene::InstanceBase *, int> instance_owners; + + bool can_cast_shadow_cache; + bool is_animated_cache; + + Material() : + list(this), + dirty_list(this) { + can_cast_shadow_cache = false; + is_animated_cache = false; + shader = NULL; + line_width = 1.0; + last_pass = 0; + render_priority = 0; + } + }; + + mutable SelfList<Material>::List _material_dirty_list; + void _material_make_dirty(Material *p_material) const; + + mutable RID_Owner<Material> material_owner; + + virtual RID material_create(); + + virtual void material_set_shader(RID p_material, RID p_shader); + virtual RID material_get_shader(RID p_material) const; + + virtual void material_set_param(RID p_material, const StringName &p_param, const Variant &p_value); + virtual Variant material_get_param(RID p_material, const StringName &p_param) const; + + virtual void material_set_line_width(RID p_material, float p_width); + virtual void material_set_next_pass(RID p_material, RID p_next_material); + + virtual bool material_is_animated(RID p_material); + virtual bool material_casts_shadows(RID p_material); + + virtual void material_add_instance_owner(RID p_material, RasterizerScene::InstanceBase *p_instance); + virtual void material_remove_instance_owner(RID p_material, RasterizerScene::InstanceBase *p_instance); + + virtual void material_set_render_priority(RID p_material, int priority); + + void update_dirty_materials(); + + /* MESH API */ + virtual RID mesh_create(); + + virtual void mesh_add_surface(RID p_mesh, uint32_t p_format, VS::PrimitiveType p_primitive, const PoolVector<uint8_t> &p_array, int p_vertex_count, const PoolVector<uint8_t> &p_index_array, int p_index_count, const AABB &p_aabb, const Vector<PoolVector<uint8_t> > &p_blend_shapes = Vector<PoolVector<uint8_t> >(), const Vector<AABB> &p_bone_aabbs = Vector<AABB>()); + + virtual void mesh_set_blend_shape_count(RID p_mesh, int p_amount); + virtual int mesh_get_blend_shape_count(RID p_mesh) const; + + virtual void mesh_set_blend_shape_mode(RID p_mesh, VS::BlendShapeMode p_mode); + virtual VS::BlendShapeMode mesh_get_blend_shape_mode(RID p_mesh) const; + + virtual void mesh_surface_update_region(RID p_mesh, int p_surface, int p_offset, const PoolVector<uint8_t> &p_data); + + virtual void mesh_surface_set_material(RID p_mesh, int p_surface, RID p_material); + virtual RID mesh_surface_get_material(RID p_mesh, int p_surface) const; + + virtual int mesh_surface_get_array_len(RID p_mesh, int p_surface) const; + virtual int mesh_surface_get_array_index_len(RID p_mesh, int p_surface) const; + + virtual PoolVector<uint8_t> mesh_surface_get_array(RID p_mesh, int p_surface) const; + virtual PoolVector<uint8_t> mesh_surface_get_index_array(RID p_mesh, int p_surface) const; + + virtual uint32_t mesh_surface_get_format(RID p_mesh, int p_surface) const; + virtual VS::PrimitiveType mesh_surface_get_primitive_type(RID p_mesh, int p_surface) const; + + virtual AABB mesh_surface_get_aabb(RID p_mesh, int p_surface) const; + virtual Vector<PoolVector<uint8_t> > mesh_surface_get_blend_shapes(RID p_mesh, int p_surface) const; + virtual Vector<AABB> mesh_surface_get_skeleton_aabb(RID p_mesh, int p_surface) const; + + virtual void mesh_remove_surface(RID p_mesh, int p_surface); + virtual int mesh_get_surface_count(RID p_mesh) const; + + virtual void mesh_set_custom_aabb(RID p_mesh, const AABB &p_aabb); + virtual AABB mesh_get_custom_aabb(RID p_mesh) const; + + virtual AABB mesh_get_aabb(RID p_mesh, RID p_skeleton) const; + virtual void mesh_clear(RID p_mesh); + + /* MULTIMESH API */ + + virtual RID multimesh_create(); + + virtual void multimesh_allocate(RID p_multimesh, int p_instances, VS::MultimeshTransformFormat p_transform_format, VS::MultimeshColorFormat p_color_format); + virtual int multimesh_get_instance_count(RID p_multimesh) const; + + virtual void multimesh_set_mesh(RID p_multimesh, RID p_mesh); + virtual void multimesh_instance_set_transform(RID p_multimesh, int p_index, const Transform &p_transform); + virtual void multimesh_instance_set_transform_2d(RID p_multimesh, int p_index, const Transform2D &p_transform); + virtual void multimesh_instance_set_color(RID p_multimesh, int p_index, const Color &p_color); + + virtual RID multimesh_get_mesh(RID p_multimesh) const; + + virtual Transform multimesh_instance_get_transform(RID p_multimesh, int p_index) const; + virtual Transform2D multimesh_instance_get_transform_2d(RID p_multimesh, int p_index) const; + virtual Color multimesh_instance_get_color(RID p_multimesh, int p_index) const; + + virtual void multimesh_set_visible_instances(RID p_multimesh, int p_visible); + virtual int multimesh_get_visible_instances(RID p_multimesh) const; + + virtual AABB multimesh_get_aabb(RID p_multimesh) const; + + void update_dirty_multimeshes(); + + /* IMMEDIATE API */ + + virtual RID immediate_create(); + virtual void immediate_begin(RID p_immediate, VS::PrimitiveType p_rimitive, RID p_texture = RID()); + virtual void immediate_vertex(RID p_immediate, const Vector3 &p_vertex); + virtual void immediate_normal(RID p_immediate, const Vector3 &p_normal); + virtual void immediate_tangent(RID p_immediate, const Plane &p_tangent); + virtual void immediate_color(RID p_immediate, const Color &p_color); + virtual void immediate_uv(RID p_immediate, const Vector2 &tex_uv); + virtual void immediate_uv2(RID p_immediate, const Vector2 &tex_uv); + virtual void immediate_end(RID p_immediate); + virtual void immediate_clear(RID p_immediate); + virtual void immediate_set_material(RID p_immediate, RID p_material); + virtual RID immediate_get_material(RID p_immediate) const; + virtual AABB immediate_get_aabb(RID p_immediate) const; + + /* SKELETON API */ + + void update_dirty_skeletons(); + + virtual RID skeleton_create(); + virtual void skeleton_allocate(RID p_skeleton, int p_bones, bool p_2d_skeleton = false); + virtual int skeleton_get_bone_count(RID p_skeleton) const; + virtual void skeleton_bone_set_transform(RID p_skeleton, int p_bone, const Transform &p_transform); + virtual Transform skeleton_bone_get_transform(RID p_skeleton, int p_bone) const; + virtual void skeleton_bone_set_transform_2d(RID p_skeleton, int p_bone, const Transform2D &p_transform); + virtual Transform2D skeleton_bone_get_transform_2d(RID p_skeleton, int p_bone) const; + + /* Light API */ + + virtual RID light_create(VS::LightType p_type); + + virtual void light_set_color(RID p_light, const Color &p_color); + virtual void light_set_param(RID p_light, VS::LightParam p_param, float p_value); + virtual void light_set_shadow(RID p_light, bool p_enabled); + virtual void light_set_shadow_color(RID p_light, const Color &p_color); + virtual void light_set_projector(RID p_light, RID p_texture); + virtual void light_set_negative(RID p_light, bool p_enable); + virtual void light_set_cull_mask(RID p_light, uint32_t p_mask); + virtual void light_set_reverse_cull_face_mode(RID p_light, bool p_enabled); + + virtual void light_omni_set_shadow_mode(RID p_light, VS::LightOmniShadowMode p_mode); + virtual void light_omni_set_shadow_detail(RID p_light, VS::LightOmniShadowDetail p_detail); + + virtual void light_directional_set_shadow_mode(RID p_light, VS::LightDirectionalShadowMode p_mode); + virtual void light_directional_set_blend_splits(RID p_light, bool p_enable); + virtual bool light_directional_get_blend_splits(RID p_light) const; + + virtual VS::LightDirectionalShadowMode light_directional_get_shadow_mode(RID p_light); + virtual VS::LightOmniShadowMode light_omni_get_shadow_mode(RID p_light); + + virtual void light_directional_set_shadow_depth_range_mode(RID p_light, VS::LightDirectionalShadowDepthRangeMode p_range_mode); + virtual VS::LightDirectionalShadowDepthRangeMode light_directional_get_shadow_depth_range_mode(RID p_light) const; + + virtual bool light_has_shadow(RID p_light) const; + + virtual VS::LightType light_get_type(RID p_light) const; + virtual float light_get_param(RID p_light, VS::LightParam p_param); + virtual Color light_get_color(RID p_light); + + virtual AABB light_get_aabb(RID p_light) const; + virtual uint64_t light_get_version(RID p_light) const; + + /* PROBE API */ + virtual RID reflection_probe_create(); + + virtual void reflection_probe_set_update_mode(RID p_probe, VS::ReflectionProbeUpdateMode p_mode); + virtual void reflection_probe_set_intensity(RID p_probe, float p_intensity); + virtual void reflection_probe_set_interior_ambient(RID p_probe, const Color &p_ambient); + virtual void reflection_probe_set_interior_ambient_energy(RID p_probe, float p_energy); + virtual void reflection_probe_set_interior_ambient_probe_contribution(RID p_probe, float p_contrib); + virtual void reflection_probe_set_max_distance(RID p_probe, float p_distance); + virtual void reflection_probe_set_extents(RID p_probe, const Vector3 &p_extents); + virtual void reflection_probe_set_origin_offset(RID p_probe, const Vector3 &p_offset); + virtual void reflection_probe_set_as_interior(RID p_probe, bool p_enable); + virtual void reflection_probe_set_enable_box_projection(RID p_probe, bool p_enable); + virtual void reflection_probe_set_enable_shadows(RID p_probe, bool p_enable); + virtual void reflection_probe_set_cull_mask(RID p_probe, uint32_t p_layers); + + virtual AABB reflection_probe_get_aabb(RID p_probe) const; + virtual VS::ReflectionProbeUpdateMode reflection_probe_get_update_mode(RID p_probe) const; + virtual uint32_t reflection_probe_get_cull_mask(RID p_probe) const; + + virtual Vector3 reflection_probe_get_extents(RID p_probe) const; + virtual Vector3 reflection_probe_get_origin_offset(RID p_probe) const; + virtual float reflection_probe_get_origin_max_distance(RID p_probe) const; + virtual bool reflection_probe_renders_shadows(RID p_probe) const; + + /* GI PROBE API */ + virtual RID gi_probe_create(); + + virtual void gi_probe_set_bounds(RID p_probe, const AABB &p_bounds); + virtual AABB gi_probe_get_bounds(RID p_probe) const; + + virtual void gi_probe_set_cell_size(RID p_probe, float p_size); + virtual float gi_probe_get_cell_size(RID p_probe) const; + + virtual void gi_probe_set_to_cell_xform(RID p_probe, const Transform &p_xform); + virtual Transform gi_probe_get_to_cell_xform(RID p_probe) const; + + virtual void gi_probe_set_dynamic_data(RID p_probe, const PoolVector<int> &p_data); + virtual PoolVector<int> gi_probe_get_dynamic_data(RID p_probe) const; + + virtual void gi_probe_set_dynamic_range(RID p_probe, int p_range); + virtual int gi_probe_get_dynamic_range(RID p_probe) const; + + virtual void gi_probe_set_energy(RID p_probe, float p_range); + virtual float gi_probe_get_energy(RID p_probe) const; + + virtual void gi_probe_set_bias(RID p_probe, float p_range); + virtual float gi_probe_get_bias(RID p_probe) const; + + virtual void gi_probe_set_normal_bias(RID p_probe, float p_range); + virtual float gi_probe_get_normal_bias(RID p_probe) const; + + virtual void gi_probe_set_propagation(RID p_probe, float p_range); + virtual float gi_probe_get_propagation(RID p_probe) const; + + virtual void gi_probe_set_interior(RID p_probe, bool p_enable); + virtual bool gi_probe_is_interior(RID p_probe) const; + + virtual void gi_probe_set_compress(RID p_probe, bool p_enable); + virtual bool gi_probe_is_compressed(RID p_probe) const; + + virtual uint32_t gi_probe_get_version(RID p_probe); + + virtual GIProbeCompression gi_probe_get_dynamic_data_get_preferred_compression() const; + virtual RID gi_probe_dynamic_data_create(int p_width, int p_height, int p_depth, GIProbeCompression p_compression); + virtual void gi_probe_dynamic_data_update(RID p_gi_probe_data, int p_depth_slice, int p_slice_count, int p_mipmap, const void *p_data); + + /* LIGHTMAP */ + + virtual RID lightmap_capture_create(); + virtual void lightmap_capture_set_bounds(RID p_capture, const AABB &p_bounds); + virtual AABB lightmap_capture_get_bounds(RID p_capture) const; + virtual void lightmap_capture_set_octree(RID p_capture, const PoolVector<uint8_t> &p_octree); + virtual PoolVector<uint8_t> lightmap_capture_get_octree(RID p_capture) const; + virtual void lightmap_capture_set_octree_cell_transform(RID p_capture, const Transform &p_xform); + virtual Transform lightmap_capture_get_octree_cell_transform(RID p_capture) const; + virtual void lightmap_capture_set_octree_cell_subdiv(RID p_capture, int p_subdiv); + virtual int lightmap_capture_get_octree_cell_subdiv(RID p_capture) const; + virtual void lightmap_capture_set_energy(RID p_capture, float p_energy); + virtual float lightmap_capture_get_energy(RID p_capture) const; + virtual const PoolVector<LightmapCaptureOctree> *lightmap_capture_get_octree_ptr(RID p_capture) const; + + /* PARTICLES */ + void update_particles(); + + virtual RID particles_create(); + + virtual void particles_set_emitting(RID p_particles, bool p_emitting); + virtual bool particles_get_emitting(RID p_particles); + + virtual void particles_set_amount(RID p_particles, int p_amount); + virtual void particles_set_lifetime(RID p_particles, float p_lifetime); + virtual void particles_set_one_shot(RID p_particles, bool p_one_shot); + virtual void particles_set_pre_process_time(RID p_particles, float p_time); + virtual void particles_set_explosiveness_ratio(RID p_particles, float p_ratio); + virtual void particles_set_randomness_ratio(RID p_particles, float p_ratio); + virtual void particles_set_custom_aabb(RID p_particles, const AABB &p_aabb); + virtual void particles_set_speed_scale(RID p_particles, float p_scale); + virtual void particles_set_use_local_coordinates(RID p_particles, bool p_enable); + virtual void particles_set_process_material(RID p_particles, RID p_material); + virtual void particles_set_fixed_fps(RID p_particles, int p_fps); + virtual void particles_set_fractional_delta(RID p_particles, bool p_enable); + virtual void particles_restart(RID p_particles); + + virtual void particles_set_draw_order(RID p_particles, VS::ParticlesDrawOrder p_order); + + virtual void particles_set_draw_passes(RID p_particles, int p_passes); + virtual void particles_set_draw_pass_mesh(RID p_particles, int p_pass, RID p_mesh); + + virtual void particles_request_process(RID p_particles); + virtual AABB particles_get_current_aabb(RID p_particles); + virtual AABB particles_get_aabb(RID p_particles) const; + + virtual void particles_set_emission_transform(RID p_particles, const Transform &p_transform); + + virtual int particles_get_draw_passes(RID p_particles) const; + virtual RID particles_get_draw_pass_mesh(RID p_particles, int p_pass) const; + + /* INSTANCE */ + + virtual void instance_add_skeleton(RID p_skeleton, RasterizerScene::InstanceBase *p_instance); + virtual void instance_remove_skeleton(RID p_skeleton, RasterizerScene::InstanceBase *p_instance); + + virtual void instance_add_dependency(RID p_base, RasterizerScene::InstanceBase *p_instance); + virtual void instance_remove_dependency(RID p_base, RasterizerScene::InstanceBase *p_instance); + + /* RENDER TARGET */ + + struct RenderTarget : public RID_Data { + GLuint fbo; + + GLuint color; + GLuint depth; + + // TODO post processing effects? + + // TODO HDR? + + // TODO this is hardcoded for texscreen copies for now + + struct Effect { + GLuint fbo; + int width; + int height; + + GLuint color; + + Effect() { + fbo = 0; + width = 0; + height = 0; + color = 0; + } + }; + + Effect copy_screen_effect; + + int width, height; + + bool flags[RENDER_TARGET_FLAG_MAX]; + + bool used_in_frame; + VS::ViewportMSAA msaa; + + RID texture; + + RenderTarget() { + fbo = 0; + + color = 0; + depth = 0; + + width = 0; + height = 0; + + for (int i = 0; i < RENDER_TARGET_FLAG_MAX; i++) { + flags[i] = false; + } + + used_in_frame = false; + + msaa = VS::VIEWPORT_MSAA_DISABLED; + } + }; + + mutable RID_Owner<RenderTarget> render_target_owner; + + void _render_target_clear(RenderTarget *rt); + void _render_target_allocate(RenderTarget *rt); + + virtual RID render_target_create(); + virtual void render_target_set_size(RID p_render_target, int p_width, int p_height); + virtual RID render_target_get_texture(RID p_render_target) const; + + virtual void render_target_set_flag(RID p_render_target, RenderTargetFlags p_flag, bool p_value); + virtual bool render_target_was_used(RID p_render_target); + virtual void render_target_clear_used(RID p_render_target); + virtual void render_target_set_msaa(RID p_render_target, VS::ViewportMSAA p_msaa); + + /* CANVAS SHADOW */ + + virtual RID canvas_light_shadow_buffer_create(int p_width); + + /* LIGHT SHADOW MAPPING */ + + virtual RID canvas_light_occluder_create(); + virtual void canvas_light_occluder_set_polylines(RID p_occluder, const PoolVector<Vector2> &p_lines); + + virtual VS::InstanceType get_base_type(RID p_rid) const; + + virtual bool free(RID p_rid); + + struct Frame { + + RenderTarget *current_rt; + + bool clear_request; + Color clear_request_color; + int canvas_draw_commands; + float time[4]; + float delta; + uint64_t prev_tick; + uint64_t count; + + } frame; + + void initialize(); + void finalize(); + + virtual bool has_os_feature(const String &p_feature) const; + + virtual void update_dirty_resources(); + + virtual void set_debug_generate_wireframes(bool p_generate); + + virtual void render_info_begin_capture(); + virtual void render_info_end_capture(); + virtual int get_captured_render_info(VS::RenderInfo p_info); + + virtual int get_render_info(VS::RenderInfo p_info); + + RasterizerStorageGLES2(); +}; + +#endif // RASTERIZERSTORAGEGLES2_H diff --git a/drivers/gles2/shader_compiler_gles2.cpp b/drivers/gles2/shader_compiler_gles2.cpp new file mode 100644 index 0000000000..d2a4226905 --- /dev/null +++ b/drivers/gles2/shader_compiler_gles2.cpp @@ -0,0 +1,891 @@ +/*************************************************************************/ +/* shader_compiler_gles3.cpp */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ +#include "shader_compiler_gles2.h" + +#include "os/os.h" +#include "string_buffer.h" +#include "string_builder.h" + +#define SL ShaderLanguage + +static String _mktab(int p_level) { + + String tb; + for (int i = 0; i < p_level; i++) { + tb += "\t"; + } + + return tb; +} + +static String _typestr(SL::DataType p_type) { + + return ShaderLanguage::get_datatype_name(p_type); +} + +static String _prestr(SL::DataPrecision p_pres) { + + switch (p_pres) { + case SL::PRECISION_LOWP: return "lowp "; + case SL::PRECISION_MEDIUMP: return "mediump "; + case SL::PRECISION_HIGHP: return "highp "; + case SL::PRECISION_DEFAULT: return ""; + } + return ""; +} + +static String _qualstr(SL::ArgumentQualifier p_qual) { + + switch (p_qual) { + case SL::ARGUMENT_QUALIFIER_IN: return "in "; + case SL::ARGUMENT_QUALIFIER_OUT: return "out "; + case SL::ARGUMENT_QUALIFIER_INOUT: return "inout "; + } + return ""; +} + +static String _opstr(SL::Operator p_op) { + + return SL::get_operator_text(p_op); +} + +static String _mkid(const String &p_id) { + + StringBuffer<> id; + id += "m_"; + id += p_id; + + return id.as_string(); +} + +static String f2sp0(float p_float) { + + if (int(p_float) == p_float) + return itos(p_float) + ".0"; + else + return rtoss(p_float); +} + +static String get_constant_text(SL::DataType p_type, const Vector<SL::ConstantNode::Value> &p_values) { + + switch (p_type) { + case SL::TYPE_BOOL: return p_values[0].boolean ? "true" : "false"; + case SL::TYPE_BVEC2: + case SL::TYPE_BVEC3: + case SL::TYPE_BVEC4: { + + StringBuffer<> text; + + text += "bvec"; + text += itos(p_type - SL::TYPE_BOOL + 1); + text += "("; + + for (int i = 0; i < p_values.size(); i++) { + if (i > 0) + text += ","; + + text += p_values[i].boolean ? "true" : "false"; + } + text += ")"; + return text.as_string(); + } + + // GLSL ES 2 doesn't support uints, so we just use signed ints instead... + case SL::TYPE_UINT: return itos(p_values[0].uint); + case SL::TYPE_UVEC2: + case SL::TYPE_UVEC3: + case SL::TYPE_UVEC4: { + + StringBuffer<> text; + + text += "ivec"; + text += itos(p_type - SL::TYPE_UINT + 1); + text += "("; + + for (int i = 0; i < p_values.size(); i++) { + if (i > 0) + text += ","; + + text += itos(p_values[i].uint); + } + text += ")"; + return text.as_string(); + + } break; + + case SL::TYPE_INT: return itos(p_values[0].sint); + case SL::TYPE_IVEC2: + case SL::TYPE_IVEC3: + case SL::TYPE_IVEC4: { + + StringBuffer<> text; + + text += "ivec"; + text += itos(p_type - SL::TYPE_INT + 1); + text += "("; + + for (int i = 0; i < p_values.size(); i++) { + if (i > 0) + text += ","; + + text += itos(p_values[i].sint); + } + text += ")"; + return text.as_string(); + + } break; + case SL::TYPE_FLOAT: return f2sp0(p_values[0].real) + "f"; + case SL::TYPE_VEC2: + case SL::TYPE_VEC3: + case SL::TYPE_VEC4: { + + StringBuffer<> text; + + text += "vec"; + text += itos(p_type - SL::TYPE_FLOAT + 1); + text += "("; + + for (int i = 0; i < p_values.size(); i++) { + if (i > 0) + text += ","; + + text += f2sp0(p_values[i].real); + } + text += ")"; + return text.as_string(); + + } break; + case SL::TYPE_MAT2: + case SL::TYPE_MAT3: + case SL::TYPE_MAT4: { + + StringBuffer<> text; + + text += "mat"; + text += itos(p_type - SL::TYPE_MAT2 + 2); + text += "("; + + for (int i = 0; i < p_values.size(); i++) { + if (i > 0) + text += ","; + + text += f2sp0(p_values[i].real); + } + text += ")"; + return text.as_string(); + + } break; + default: ERR_FAIL_V(String()); + } +} + +void ShaderCompilerGLES2::_dump_function_deps(SL::ShaderNode *p_node, const StringName &p_for_func, const Map<StringName, String> &p_func_code, StringBuilder &r_to_add, Set<StringName> &r_added) { + int fidx = -1; + + for (int i = 0; i < p_node->functions.size(); i++) { + if (p_node->functions[i].name == p_for_func) { + fidx = i; + break; + } + } + + ERR_FAIL_COND(fidx == -1); + + for (Set<StringName>::Element *E = p_node->functions[fidx].uses_function.front(); E; E = E->next()) { + + if (r_added.has(E->get())) { + continue; + } + + _dump_function_deps(p_node, E->get(), p_func_code, r_to_add, r_added); + + SL::FunctionNode *fnode = NULL; + + for (int i = 0; i < p_node->functions.size(); i++) { + if (p_node->functions[i].name == E->get()) { + fnode = p_node->functions[i].function; + break; + } + } + + ERR_FAIL_COND(!fnode); + + r_to_add += "\n"; + + StringBuffer<128> header; + + header += _typestr(fnode->return_type); + header += " "; + header += _mkid(fnode->name); + header += "("; + + for (int i = 0; i < fnode->arguments.size(); i++) { + if (i > 0) + header += ", "; + + header += _qualstr(fnode->arguments[i].qualifier); + header += _prestr(fnode->arguments[i].precision); + header += _typestr(fnode->arguments[i].type); + header += " "; + header += _mkid(fnode->arguments[i].name); + } + + header += ")\n"; + r_to_add += header.as_string(); + r_to_add += p_func_code[E->get()]; + + r_added.insert(E->get()); + } +} + +String ShaderCompilerGLES2::_dump_node_code(SL::Node *p_node, int p_level, GeneratedCode &r_gen_code, IdentifierActions &p_actions, const DefaultIdentifierActions &p_default_actions, bool p_assigning) { + + StringBuilder code; + + switch (p_node->type) { + + case SL::Node::TYPE_SHADER: { + + SL::ShaderNode *snode = (SL::ShaderNode *)p_node; + + for (int i = 0; i < snode->render_modes.size(); i++) { + + if (p_default_actions.render_mode_defines.has(snode->render_modes[i]) && !used_rmode_defines.has(snode->render_modes[i])) { + + r_gen_code.custom_defines.push_back(p_default_actions.render_mode_defines[snode->render_modes[i]].utf8()); + used_rmode_defines.insert(snode->render_modes[i]); + } + + if (p_actions.render_mode_flags.has(snode->render_modes[i])) { + *p_actions.render_mode_flags[snode->render_modes[i]] = true; + } + + if (p_actions.render_mode_values.has(snode->render_modes[i])) { + Pair<int *, int> &p = p_actions.render_mode_values[snode->render_modes[i]]; + *p.first = p.second; + } + } + + int max_texture_uniforms = 0; + int max_uniforms = 0; + + for (Map<StringName, SL::ShaderNode::Uniform>::Element *E = snode->uniforms.front(); E; E = E->next()) { + if (SL::is_sampler_type(E->get().type)) + max_texture_uniforms++; + else + max_uniforms++; + } + + r_gen_code.texture_uniforms.resize(max_texture_uniforms); + r_gen_code.texture_hints.resize(max_texture_uniforms); + + r_gen_code.uniforms.resize(max_uniforms + max_texture_uniforms); + + StringBuilder vertex_global; + StringBuilder fragment_global; + + // uniforms + + for (Map<StringName, SL::ShaderNode::Uniform>::Element *E = snode->uniforms.front(); E; E = E->next()) { + StringBuffer<> uniform_code; + + uniform_code += "uniform "; + + uniform_code += _prestr(E->get().precission); + uniform_code += _typestr(E->get().type); + uniform_code += " "; + uniform_code += _mkid(E->key()); + uniform_code += ";\n"; + + if (SL::is_sampler_type(E->get().type)) { + r_gen_code.texture_uniforms[E->get().texture_order] = _mkid(E->key()); + r_gen_code.texture_hints[E->get().texture_order] = E->get().hint; + } else { + r_gen_code.uniforms[E->get().order] = E->key(); + } + + vertex_global += uniform_code.as_string(); + fragment_global += uniform_code.as_string(); + + p_actions.uniforms->insert(E->key(), E->get()); + } + + // varyings + + for (Map<StringName, SL::ShaderNode::Varying>::Element *E = snode->varyings.front(); E; E = E->next()) { + + StringBuffer<> varying_code; + + varying_code += "varying "; + varying_code += _prestr(E->get().precission); + varying_code += _typestr(E->get().type); + varying_code += " "; + varying_code += _mkid(E->key()); + varying_code += ";\n"; + + String final_code = varying_code.as_string(); + + vertex_global += final_code; + fragment_global += final_code; + } + + // functions + + Map<StringName, String> function_code; + + for (int i = 0; i < snode->functions.size(); i++) { + SL::FunctionNode *fnode = snode->functions[i].function; + function_code[fnode->name] = _dump_node_code(fnode->body, 1, r_gen_code, p_actions, p_default_actions, p_assigning); + } + + Set<StringName> added_vertex; + Set<StringName> added_fragment; + + for (int i = 0; i < snode->functions.size(); i++) { + + SL::FunctionNode *fnode = snode->functions[i].function; + + current_func_name = fnode->name; + + if (fnode->name == vertex_name) { + _dump_function_deps(snode, fnode->name, function_code, vertex_global, added_vertex); + r_gen_code.vertex = function_code[vertex_name]; + + } else if (fnode->name == fragment_name) { + _dump_function_deps(snode, fnode->name, function_code, fragment_global, added_fragment); + r_gen_code.fragment = function_code[fragment_name]; + + } else if (fnode->name == light_name) { + _dump_function_deps(snode, fnode->name, function_code, fragment_global, added_fragment); + r_gen_code.light = function_code[light_name]; + } + } + + r_gen_code.vertex_global = vertex_global.as_string(); + r_gen_code.fragment_global = fragment_global.as_string(); + + } break; + + case SL::Node::TYPE_FUNCTION: { + + } break; + + case SL::Node::TYPE_BLOCK: { + + SL::BlockNode *bnode = (SL::BlockNode *)p_node; + + if (!bnode->single_statement) { + code += _mktab(p_level - 1); + code += "{\n"; + } + + for (int i = 0; i < bnode->statements.size(); i++) { + String statement_code = _dump_node_code(bnode->statements[i], p_level, r_gen_code, p_actions, p_default_actions, p_assigning); + + if (bnode->statements[i]->type == SL::Node::TYPE_CONTROL_FLOW || bnode->single_statement) { + code += statement_code; + } else { + code += _mktab(p_level); + code += statement_code; + code += ";\n"; + } + } + + if (!bnode->single_statement) { + code += _mktab(p_level - 1); + code += "}\n"; + } + } break; + + case SL::Node::TYPE_VARIABLE_DECLARATION: { + SL::VariableDeclarationNode *var_dec_node = (SL::VariableDeclarationNode *)p_node; + + StringBuffer<> declaration; + + declaration += _prestr(var_dec_node->precision); + declaration += _typestr(var_dec_node->datatype); + + for (int i = 0; i < var_dec_node->declarations.size(); i++) { + + if (i > 0) { + declaration += ","; + } + + declaration += " "; + + declaration += _mkid(var_dec_node->declarations[i].name); + + if (var_dec_node->declarations[i].initializer) { + declaration += " = "; + declaration += _dump_node_code(var_dec_node->declarations[i].initializer, p_level, r_gen_code, p_actions, p_default_actions, p_assigning); + } + } + + code += declaration.as_string(); + } break; + + case SL::Node::TYPE_VARIABLE: { + SL::VariableNode *var_node = (SL::VariableNode *)p_node; + + if (p_assigning && p_actions.write_flag_pointers.has(var_node->name)) { + *p_actions.write_flag_pointers[var_node->name] = true; + } + + if (p_default_actions.usage_defines.has(var_node->name) && !used_name_defines.has(var_node->name)) { + String define = p_default_actions.usage_defines[var_node->name]; + + if (define.begins_with("@")) { + define = p_default_actions.usage_defines[define.substr(1, define.length())]; + } + + r_gen_code.custom_defines.push_back(define.utf8()); + used_name_defines.insert(var_node->name); + } + + if (p_actions.usage_flag_pointers.has(var_node->name) && !used_flag_pointers.has(var_node->name)) { + *p_actions.usage_flag_pointers[var_node->name] = true; + used_flag_pointers.insert(var_node->name); + } + + if (p_default_actions.renames.has(var_node->name)) { + code += p_default_actions.renames[var_node->name]; + } else { + code += _mkid(var_node->name); + } + + if (var_node->name == time_name) { + if (current_func_name == vertex_name) { + r_gen_code.uses_vertex_time = true; + } + if (current_func_name == fragment_name || current_func_name == light_name) { + r_gen_code.uses_fragment_time = true; + } + } + } break; + + case SL::Node::TYPE_CONSTANT: { + SL::ConstantNode *const_node = (SL::ConstantNode *)p_node; + + return get_constant_text(const_node->datatype, const_node->values); + } break; + + case SL::Node::TYPE_OPERATOR: { + SL::OperatorNode *op_node = (SL::OperatorNode *)p_node; + + switch (op_node->op) { + case SL::OP_ASSIGN: + case SL::OP_ASSIGN_ADD: + case SL::OP_ASSIGN_SUB: + case SL::OP_ASSIGN_MUL: + case SL::OP_ASSIGN_DIV: + case SL::OP_ASSIGN_SHIFT_LEFT: + case SL::OP_ASSIGN_SHIFT_RIGHT: + case SL::OP_ASSIGN_MOD: + case SL::OP_ASSIGN_BIT_AND: + case SL::OP_ASSIGN_BIT_OR: + case SL::OP_ASSIGN_BIT_XOR: { + code += _dump_node_code(op_node->arguments[0], p_level, r_gen_code, p_actions, p_default_actions, true); + code += " "; + code += _opstr(op_node->op); + code += " "; + code += _dump_node_code(op_node->arguments[1], p_level, r_gen_code, p_actions, p_default_actions, p_assigning); + } break; + + case SL::OP_BIT_INVERT: + case SL::OP_NEGATE: + case SL::OP_NOT: + case SL::OP_DECREMENT: + case SL::OP_INCREMENT: { + code += _opstr(op_node->op); + code += _dump_node_code(op_node->arguments[0], p_level, r_gen_code, p_actions, p_default_actions, p_assigning); + } break; + + case SL::OP_POST_DECREMENT: + case SL::OP_POST_INCREMENT: { + code += _dump_node_code(op_node->arguments[0], p_level, r_gen_code, p_actions, p_default_actions, p_assigning); + code += _opstr(op_node->op); + } break; + + case SL::OP_CALL: + case SL::OP_CONSTRUCT: { + ERR_FAIL_COND_V(op_node->arguments[0]->type != SL::Node::TYPE_VARIABLE, String()); + + SL::VariableNode *var_node = (SL::VariableNode *)op_node->arguments[0]; + + if (op_node->op == SL::OP_CONSTRUCT) { + code += var_node->name; + } else { + + if (var_node->name == "texture") { + // emit texture call + + if (op_node->arguments[1]->get_datatype() == SL::TYPE_SAMPLER2D) { + code += "texture2D"; + } else if (op_node->arguments[1]->get_datatype() == SL::TYPE_SAMPLERCUBE) { + code += "textureCube"; + } + + } else if (p_default_actions.renames.has(var_node->name)) { + code += p_default_actions.renames[var_node->name]; + } else if (internal_functions.has(var_node->name)) { + code += var_node->name; + } else { + code += _mkid(var_node->name); + } + } + + code += "("; + + for (int i = 1; i < op_node->arguments.size(); i++) { + if (i > 1) { + code += ", "; + } + + code += _dump_node_code(op_node->arguments[i], p_level, r_gen_code, p_actions, p_default_actions, p_assigning); + } + + code += ")"; + + } break; + + case SL::OP_INDEX: { + code += _dump_node_code(op_node->arguments[0], p_level, r_gen_code, p_actions, p_default_actions, p_assigning); + code += "["; + code += _dump_node_code(op_node->arguments[1], p_level, r_gen_code, p_actions, p_default_actions, p_assigning); + code += "]"; + } break; + + case SL::OP_SELECT_IF: { + code += _dump_node_code(op_node->arguments[0], p_level, r_gen_code, p_actions, p_default_actions, p_assigning); + code += " ? "; + code += _dump_node_code(op_node->arguments[1], p_level, r_gen_code, p_actions, p_default_actions, p_assigning); + code += " : "; + code += _dump_node_code(op_node->arguments[2], p_level, r_gen_code, p_actions, p_default_actions, p_assigning); + } break; + + default: { + code += "("; + code += _dump_node_code(op_node->arguments[0], p_level, r_gen_code, p_actions, p_default_actions, p_assigning); + code += " "; + code += _opstr(op_node->op); + code += " "; + code += _dump_node_code(op_node->arguments[1], p_level, r_gen_code, p_actions, p_default_actions, p_assigning); + code += ")"; + } break; + } + } break; + + case SL::Node::TYPE_CONTROL_FLOW: { + SL::ControlFlowNode *cf_node = (SL::ControlFlowNode *)p_node; + + if (cf_node->flow_op == SL::FLOW_OP_IF) { + + code += _mktab(p_level); + code += "if ("; + code += _dump_node_code(cf_node->expressions[0], p_level, r_gen_code, p_actions, p_default_actions, p_assigning); + code += ")\n"; + code += _dump_node_code(cf_node->blocks[0], p_level + 1, r_gen_code, p_actions, p_default_actions, p_assigning); + + if (cf_node->blocks.size() == 2) { + code += _mktab(p_level); + code += "else\n"; + code += _dump_node_code(cf_node->blocks[1], p_level + 1, r_gen_code, p_actions, p_default_actions, p_assigning); + } + } else if (cf_node->flow_op == SL::FLOW_OP_WHILE) { + code += _mktab(p_level); + code += "while ("; + code += _dump_node_code(cf_node->expressions[0], p_level, r_gen_code, p_actions, p_default_actions, p_assigning); + code += ")\n"; + code += _dump_node_code(cf_node->blocks[0], p_level + 1, r_gen_code, p_actions, p_default_actions, p_assigning); + } else if (cf_node->flow_op == SL::FLOW_OP_FOR) { + + code += _mktab(p_level); + code += "for ("; + code += _dump_node_code(cf_node->blocks[0], p_level, r_gen_code, p_actions, p_default_actions, p_assigning); + code += "; "; + code += _dump_node_code(cf_node->expressions[0], p_level, r_gen_code, p_actions, p_default_actions, p_assigning); + code += "; "; + code += _dump_node_code(cf_node->expressions[1], p_level, r_gen_code, p_actions, p_default_actions, p_assigning); + code += ")\n"; + + code += _dump_node_code(cf_node->blocks[1], p_level, r_gen_code, p_actions, p_default_actions, p_assigning); + + } else if (cf_node->flow_op == SL::FLOW_OP_RETURN) { + code += _mktab(p_level); + code += "return"; + + if (cf_node->expressions.size()) { + code += " "; + code += _dump_node_code(cf_node->expressions[0], p_level, r_gen_code, p_actions, p_default_actions, p_assigning); + } + code += ";\n"; + } else if (cf_node->flow_op == SL::FLOW_OP_DISCARD) { + code += "discard;"; + } else if (cf_node->flow_op == SL::FLOW_OP_CONTINUE) { + code += "continue;"; + } else if (cf_node->flow_op == SL::FLOW_OP_BREAK) { + code += "break;"; + } + } break; + + case SL::Node::TYPE_MEMBER: { + SL::MemberNode *member_node = (SL::MemberNode *)p_node; + code += _dump_node_code(member_node->owner, p_level, r_gen_code, p_actions, p_default_actions, p_assigning); + code += "."; + code += member_node->name; + } break; + } + + return code.as_string(); +} + +Error ShaderCompilerGLES2::compile(VS::ShaderMode p_mode, const String &p_code, IdentifierActions *p_actions, const String &p_path, GeneratedCode &r_gen_code) { + + Error err = parser.compile(p_code, ShaderTypes::get_singleton()->get_functions(p_mode), ShaderTypes::get_singleton()->get_modes(p_mode), ShaderTypes::get_singleton()->get_types()); + + if (err != OK) { + + Vector<String> shader = p_code.split("\n"); + for (int i = 0; i < shader.size(); i++) { + print_line(itos(i) + " " + shader[i]); + } + + _err_print_error(NULL, p_path.utf8().get_data(), parser.get_error_line(), parser.get_error_text().utf8().get_data(), ERR_HANDLER_SHADER); + return err; + } + + r_gen_code.custom_defines.clear(); + r_gen_code.uniforms.clear(); + r_gen_code.texture_uniforms.clear(); + r_gen_code.texture_hints.clear(); + r_gen_code.vertex = String(); + r_gen_code.vertex_global = String(); + r_gen_code.fragment = String(); + r_gen_code.fragment_global = String(); + r_gen_code.light = String(); + r_gen_code.uses_fragment_time = false; + r_gen_code.uses_vertex_time = false; + + used_name_defines.clear(); + used_rmode_defines.clear(); + used_flag_pointers.clear(); + + _dump_node_code(parser.get_shader(), 1, r_gen_code, *p_actions, actions[p_mode], false); + + return OK; +} + +ShaderCompilerGLES2::ShaderCompilerGLES2() { + + /** CANVAS ITEM SHADER **/ + + actions[VS::SHADER_CANVAS_ITEM].renames["VERTEX"] = "outvec.xy"; + actions[VS::SHADER_CANVAS_ITEM].renames["UV"] = "uv_interp"; + actions[VS::SHADER_CANVAS_ITEM].renames["POINT_SIZE"] = "gl_PointSize"; + + actions[VS::SHADER_CANVAS_ITEM].renames["WORLD_MATRIX"] = "modelview_matrix"; + actions[VS::SHADER_CANVAS_ITEM].renames["PROJECTION_MATRIX"] = "projection_matrix"; + actions[VS::SHADER_CANVAS_ITEM].renames["EXTRA_MATRIX"] == "extra_matrix"; + actions[VS::SHADER_CANVAS_ITEM].renames["TIME"] = "time"; + actions[VS::SHADER_CANVAS_ITEM].renames["AT_LIGHT_PASS"] = "at_light_pass"; + actions[VS::SHADER_CANVAS_ITEM].renames["INSTANCE_CUSTOM"] = "instance_custom"; + + actions[VS::SHADER_CANVAS_ITEM].renames["COLOR"] = "color"; + actions[VS::SHADER_CANVAS_ITEM].renames["NORMAL"] = "normal"; + actions[VS::SHADER_CANVAS_ITEM].renames["NORMALMAP"] = "normal_map"; + actions[VS::SHADER_CANVAS_ITEM].renames["NORMALMAP_DEPTH"] = "normal_depth"; + actions[VS::SHADER_CANVAS_ITEM].renames["UV"] = "uv_interp"; + actions[VS::SHADER_CANVAS_ITEM].renames["COLOR"] = "color"; + actions[VS::SHADER_CANVAS_ITEM].renames["TEXTURE"] = "color_texture"; + actions[VS::SHADER_CANVAS_ITEM].renames["TEXTURE_PIXEL_SIZE"] = "color_texpixel_size"; + actions[VS::SHADER_CANVAS_ITEM].renames["NORMAL_TEXTURE"] = "normal_texture"; + actions[VS::SHADER_CANVAS_ITEM].renames["SCREEN_UV"] = "screen_uv"; + actions[VS::SHADER_CANVAS_ITEM].renames["SCREEN_TEXTURE"] = "screen_texture"; + actions[VS::SHADER_CANVAS_ITEM].renames["SCREEN_PIXEL_SIZE"] = "screen_pixel_size"; + actions[VS::SHADER_CANVAS_ITEM].renames["FRAGCOORD"] = "gl_FragCoord"; + actions[VS::SHADER_CANVAS_ITEM].renames["POINT_COORD"] = "gl_PointCoord"; + + actions[VS::SHADER_CANVAS_ITEM].renames["LIGHT_VEC"] = "light_vec"; + actions[VS::SHADER_CANVAS_ITEM].renames["LIGHT_HEIGHT"] = "light_height"; + actions[VS::SHADER_CANVAS_ITEM].renames["LIGHT_COLOR"] = "light_color"; + actions[VS::SHADER_CANVAS_ITEM].renames["LIGHT_UV"] = "light_uv"; + //actions[VS::SHADER_CANVAS_ITEM].renames["LIGHT_SHADOW_COLOR"]="light_shadow_color"; + actions[VS::SHADER_CANVAS_ITEM].renames["LIGHT"] = "light"; + actions[VS::SHADER_CANVAS_ITEM].renames["SHADOW_COLOR"] = "shadow_color"; + + actions[VS::SHADER_CANVAS_ITEM].usage_defines["COLOR"] = "#define COLOR_USED\n"; + actions[VS::SHADER_CANVAS_ITEM].usage_defines["SCREEN_TEXTURE"] = "#define SCREEN_TEXTURE_USED\n"; + actions[VS::SHADER_CANVAS_ITEM].usage_defines["SCREEN_UV"] = "#define SCREEN_UV_USED\n"; + actions[VS::SHADER_CANVAS_ITEM].usage_defines["SCREEN_PIXEL_SIZE"] = "@SCREEN_UV"; + actions[VS::SHADER_CANVAS_ITEM].usage_defines["NORMAL"] = "#define NORMAL_USED\n"; + actions[VS::SHADER_CANVAS_ITEM].usage_defines["NORMALMAP"] = "#define NORMALMAP_USED\n"; + actions[VS::SHADER_CANVAS_ITEM].usage_defines["SHADOW_COLOR"] = "#define SHADOW_COLOR_USED\n"; + actions[VS::SHADER_CANVAS_ITEM].usage_defines["LIGHT"] = "#define USE_LIGHT_SHADER_CODE\n"; + + actions[VS::SHADER_CANVAS_ITEM].render_mode_defines["skip_vertex_transform"] = "#define SKIP_TRANSFORM_USED\n"; + + /** SPATIAL SHADER **/ + + actions[VS::SHADER_SPATIAL].renames["WORLD_MATRIX"] = "world_transform"; + actions[VS::SHADER_SPATIAL].renames["INV_CAMERA_MATRIX"] = "camera_inverse_matrix"; + actions[VS::SHADER_SPATIAL].renames["CAMERA_MATRIX"] = "camera_matrix"; + actions[VS::SHADER_SPATIAL].renames["PROJECTION_MATRIX"] = "projection_matrix"; + actions[VS::SHADER_SPATIAL].renames["INV_PROJECTION_MATRIX"] = "inv_projection_matrix"; + actions[VS::SHADER_SPATIAL].renames["MODELVIEW_MATRIX"] = "modelview"; + + actions[VS::SHADER_SPATIAL].renames["VERTEX"] = "vertex.xyz"; + actions[VS::SHADER_SPATIAL].renames["NORMAL"] = "normal"; + actions[VS::SHADER_SPATIAL].renames["TANGENT"] = "tangent"; + actions[VS::SHADER_SPATIAL].renames["BINORMAL"] = "binormal"; + actions[VS::SHADER_SPATIAL].renames["UV"] = "uv_interp"; + actions[VS::SHADER_SPATIAL].renames["UV2"] = "uv2_interp"; + actions[VS::SHADER_SPATIAL].renames["COLOR"] = "color_interp"; + actions[VS::SHADER_SPATIAL].renames["POINT_SIZE"] = "gl_PointSize"; + //actions[VS::SHADER_SPATIAL].renames["INSTANCE_ID"]=ShaderLanguage::TYPE_INT; + + //builtins + + actions[VS::SHADER_SPATIAL].renames["TIME"] = "time"; + actions[VS::SHADER_SPATIAL].renames["VIEWPORT_SIZE"] = "viewport_size"; + + actions[VS::SHADER_SPATIAL].renames["FRAGCOORD"] = "gl_FragCoord"; + actions[VS::SHADER_SPATIAL].renames["FRONT_FACING"] = "gl_FrontFacing"; + actions[VS::SHADER_SPATIAL].renames["NORMALMAP"] = "normalmap"; + actions[VS::SHADER_SPATIAL].renames["NORMALMAP_DEPTH"] = "normaldepth"; + actions[VS::SHADER_SPATIAL].renames["ALBEDO"] = "albedo"; + actions[VS::SHADER_SPATIAL].renames["ALPHA"] = "alpha"; + actions[VS::SHADER_SPATIAL].renames["METALLIC"] = "metallic"; + actions[VS::SHADER_SPATIAL].renames["SPECULAR"] = "specular"; + actions[VS::SHADER_SPATIAL].renames["ROUGHNESS"] = "roughness"; + actions[VS::SHADER_SPATIAL].renames["RIM"] = "rim"; + actions[VS::SHADER_SPATIAL].renames["RIM_TINT"] = "rim_tint"; + actions[VS::SHADER_SPATIAL].renames["CLEARCOAT"] = "clearcoat"; + actions[VS::SHADER_SPATIAL].renames["CLEARCOAT_GLOSS"] = "clearcoat_gloss"; + actions[VS::SHADER_SPATIAL].renames["ANISOTROPY"] = "anisotropy"; + actions[VS::SHADER_SPATIAL].renames["ANISOTROPY_FLOW"] = "anisotropy_flow"; + //actions[VS::SHADER_SPATIAL].renames["SSS_SPREAD"] = "sss_spread"; + actions[VS::SHADER_SPATIAL].renames["SSS_STRENGTH"] = "sss_strength"; + actions[VS::SHADER_SPATIAL].renames["TRANSMISSION"] = "transmission"; + actions[VS::SHADER_SPATIAL].renames["AO"] = "ao"; + actions[VS::SHADER_SPATIAL].renames["AO_LIGHT_AFFECT"] = "ao_light_affect"; + actions[VS::SHADER_SPATIAL].renames["EMISSION"] = "emission"; + //actions[VS::SHADER_SPATIAL].renames["SCREEN_UV"]=ShaderLanguage::TYPE_VEC2; + actions[VS::SHADER_SPATIAL].renames["POINT_COORD"] = "gl_PointCoord"; + actions[VS::SHADER_SPATIAL].renames["INSTANCE_CUSTOM"] = "instance_custom"; + actions[VS::SHADER_SPATIAL].renames["SCREEN_UV"] = "screen_uv"; + actions[VS::SHADER_SPATIAL].renames["SCREEN_TEXTURE"] = "screen_texture"; + actions[VS::SHADER_SPATIAL].renames["DEPTH_TEXTURE"] = "depth_buffer"; + actions[VS::SHADER_SPATIAL].renames["SIDE"] = "side"; + actions[VS::SHADER_SPATIAL].renames["ALPHA_SCISSOR"] = "alpha_scissor"; + + //for light + actions[VS::SHADER_SPATIAL].renames["VIEW"] = "view"; + actions[VS::SHADER_SPATIAL].renames["LIGHT_COLOR"] = "light_color"; + actions[VS::SHADER_SPATIAL].renames["ATTENUATION"] = "attenuation"; + actions[VS::SHADER_SPATIAL].renames["DIFFUSE_LIGHT"] = "diffuse_light"; + actions[VS::SHADER_SPATIAL].renames["SPECULAR_LIGHT"] = "specular_light"; + + actions[VS::SHADER_SPATIAL].usage_defines["TANGENT"] = "#define ENABLE_TANGENT_INTERP\n"; + actions[VS::SHADER_SPATIAL].usage_defines["BINORMAL"] = "@TANGENT"; + actions[VS::SHADER_SPATIAL].usage_defines["RIM"] = "#define LIGHT_USE_RIM\n"; + actions[VS::SHADER_SPATIAL].usage_defines["RIM_TINT"] = "@RIM"; + actions[VS::SHADER_SPATIAL].usage_defines["CLEARCOAT"] = "#define LIGHT_USE_CLEARCOAT\n"; + actions[VS::SHADER_SPATIAL].usage_defines["CLEARCOAT_GLOSS"] = "@CLEARCOAT"; + actions[VS::SHADER_SPATIAL].usage_defines["ANISOTROPY"] = "#define LIGHT_USE_ANISOTROPY\n"; + actions[VS::SHADER_SPATIAL].usage_defines["ANISOTROPY_FLOW"] = "@ANISOTROPY"; + actions[VS::SHADER_SPATIAL].usage_defines["AO"] = "#define ENABLE_AO\n"; + actions[VS::SHADER_SPATIAL].usage_defines["AO_LIGHT_AFFECT"] = "#define ENABLE_AO\n"; + actions[VS::SHADER_SPATIAL].usage_defines["UV"] = "#define ENABLE_UV_INTERP\n"; + actions[VS::SHADER_SPATIAL].usage_defines["UV2"] = "#define ENABLE_UV2_INTERP\n"; + actions[VS::SHADER_SPATIAL].usage_defines["NORMALMAP"] = "#define ENABLE_NORMALMAP\n"; + actions[VS::SHADER_SPATIAL].usage_defines["NORMALMAP_DEPTH"] = "@NORMALMAP"; + actions[VS::SHADER_SPATIAL].usage_defines["COLOR"] = "#define ENABLE_COLOR_INTERP\n"; + actions[VS::SHADER_SPATIAL].usage_defines["INSTANCE_CUSTOM"] = "#define ENABLE_INSTANCE_CUSTOM\n"; + actions[VS::SHADER_SPATIAL].usage_defines["ALPHA_SCISSOR"] = "#define ALPHA_SCISSOR_USED\n"; + + actions[VS::SHADER_SPATIAL].usage_defines["SSS_STRENGTH"] = "#define ENABLE_SSS\n"; + actions[VS::SHADER_SPATIAL].usage_defines["TRANSMISSION"] = "#define TRANSMISSION_USED\n"; + actions[VS::SHADER_SPATIAL].usage_defines["SCREEN_TEXTURE"] = "#define SCREEN_TEXTURE_USED\n"; + actions[VS::SHADER_SPATIAL].usage_defines["SCREEN_UV"] = "#define SCREEN_UV_USED\n"; + + actions[VS::SHADER_SPATIAL].usage_defines["DIFFUSE_LIGHT"] = "#define USE_LIGHT_SHADER_CODE\n"; + actions[VS::SHADER_SPATIAL].usage_defines["SPECULAR_LIGHT"] = "#define USE_LIGHT_SHADER_CODE\n"; + + actions[VS::SHADER_SPATIAL].renames["SSS_STRENGTH"] = "sss_strength"; + + actions[VS::SHADER_SPATIAL].render_mode_defines["skip_vertex_transform"] = "#define SKIP_TRANSFORM_USED\n"; + actions[VS::SHADER_SPATIAL].render_mode_defines["world_vertex_coords"] = "#define VERTEX_WORLD_COORDS_USED\n"; + + actions[VS::SHADER_SPATIAL].render_mode_defines["diffuse_burley"] = "#define DIFFUSE_BURLEY\n"; + actions[VS::SHADER_SPATIAL].render_mode_defines["diffuse_oren_nayar"] = "#define DIFFUSE_OREN_NAYAR\n"; + actions[VS::SHADER_SPATIAL].render_mode_defines["diffuse_lambert_wrap"] = "#define DIFFUSE_LAMBERT_WRAP\n"; + actions[VS::SHADER_SPATIAL].render_mode_defines["diffuse_toon"] = "#define DIFFUSE_TOON\n"; + + actions[VS::SHADER_SPATIAL].render_mode_defines["specular_schlick_ggx"] = "#define SPECULAR_SCHLICK_GGX\n"; + actions[VS::SHADER_SPATIAL].render_mode_defines["specular_blinn"] = "#define SPECULAR_BLINN\n"; + actions[VS::SHADER_SPATIAL].render_mode_defines["specular_phong"] = "#define SPECULAR_PHONG\n"; + actions[VS::SHADER_SPATIAL].render_mode_defines["specular_toon"] = "#define SPECULAR_TOON\n"; + actions[VS::SHADER_SPATIAL].render_mode_defines["specular_disabled"] = "#define SPECULAR_DISABLED\n"; + + /* PARTICLES SHADER */ + + actions[VS::SHADER_PARTICLES].renames["COLOR"] = "out_color"; + actions[VS::SHADER_PARTICLES].renames["VELOCITY"] = "out_velocity_active.xyz"; + actions[VS::SHADER_PARTICLES].renames["MASS"] = "mass"; + actions[VS::SHADER_PARTICLES].renames["ACTIVE"] = "active"; + actions[VS::SHADER_PARTICLES].renames["RESTART"] = "restart"; + actions[VS::SHADER_PARTICLES].renames["CUSTOM"] = "out_custom"; + actions[VS::SHADER_PARTICLES].renames["TRANSFORM"] = "xform"; + actions[VS::SHADER_PARTICLES].renames["TIME"] = "time"; + actions[VS::SHADER_PARTICLES].renames["LIFETIME"] = "lifetime"; + actions[VS::SHADER_PARTICLES].renames["DELTA"] = "local_delta"; + actions[VS::SHADER_PARTICLES].renames["NUMBER"] = "particle_number"; + actions[VS::SHADER_PARTICLES].renames["INDEX"] = "index"; + actions[VS::SHADER_PARTICLES].renames["GRAVITY"] = "current_gravity"; + actions[VS::SHADER_PARTICLES].renames["EMISSION_TRANSFORM"] = "emission_transform"; + actions[VS::SHADER_PARTICLES].renames["RANDOM_SEED"] = "random_seed"; + + actions[VS::SHADER_SPATIAL].render_mode_defines["disable_force"] = "#define DISABLE_FORCE\n"; + actions[VS::SHADER_SPATIAL].render_mode_defines["disable_velocity"] = "#define DISABLE_VELOCITY\n"; + actions[VS::SHADER_SPATIAL].render_mode_defines["keep_data"] = "#define ENABLE_KEEP_DATA\n"; + + vertex_name = "vertex"; + fragment_name = "fragment"; + light_name = "light"; + time_name = "TIME"; + + List<String> func_list; + + ShaderLanguage::get_builtin_funcs(&func_list); + + for (List<String>::Element *E = func_list.front(); E; E = E->next()) { + internal_functions.insert(E->get()); + } +} diff --git a/drivers/gles2/shader_compiler_gles2.h b/drivers/gles2/shader_compiler_gles2.h new file mode 100644 index 0000000000..b9cbc216d7 --- /dev/null +++ b/drivers/gles2/shader_compiler_gles2.h @@ -0,0 +1,101 @@ +/*************************************************************************/ +/* shader_compiler_gles2.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ +#ifndef SHADERCOMPILERGLES2_H +#define SHADERCOMPILERGLES2_H + +#include "pair.h" +#include "servers/visual/shader_language.h" +#include "servers/visual/shader_types.h" +#include "servers/visual_server.h" + +#include "string_builder.h" + +class ShaderCompilerGLES2 { +public: + struct IdentifierActions { + + Map<StringName, Pair<int *, int> > render_mode_values; + Map<StringName, bool *> render_mode_flags; + Map<StringName, bool *> usage_flag_pointers; + Map<StringName, bool *> write_flag_pointers; + + Map<StringName, ShaderLanguage::ShaderNode::Uniform> *uniforms; + }; + + struct GeneratedCode { + + Vector<CharString> custom_defines; + Vector<StringName> uniforms; + Vector<StringName> texture_uniforms; + Vector<ShaderLanguage::ShaderNode::Uniform::Hint> texture_hints; + + String vertex_global; + String vertex; + String fragment_global; + String fragment; + String light; + + bool uses_fragment_time; + bool uses_vertex_time; + }; + +private: + ShaderLanguage parser; + + struct DefaultIdentifierActions { + + Map<StringName, String> renames; + Map<StringName, String> render_mode_defines; + Map<StringName, String> usage_defines; + }; + + void _dump_function_deps(ShaderLanguage::ShaderNode *p_node, const StringName &p_for_func, const Map<StringName, String> &p_func_code, StringBuilder &r_to_add, Set<StringName> &r_added); + String _dump_node_code(ShaderLanguage::Node *p_node, int p_level, GeneratedCode &r_gen_code, IdentifierActions &p_actions, const DefaultIdentifierActions &p_default_actions, bool p_assigning); + + StringName current_func_name; + StringName vertex_name; + StringName fragment_name; + StringName light_name; + StringName time_name; + + Set<StringName> used_name_defines; + Set<StringName> used_flag_pointers; + Set<StringName> used_rmode_defines; + Set<StringName> internal_functions; + + DefaultIdentifierActions actions[VS::SHADER_MAX]; + +public: + Error compile(VS::ShaderMode p_mode, const String &p_code, IdentifierActions *p_actions, const String &p_path, GeneratedCode &r_gen_code); + + ShaderCompilerGLES2(); +}; + +#endif // SHADERCOMPILERGLES3_H diff --git a/drivers/gles2/shader_gles2.cpp b/drivers/gles2/shader_gles2.cpp new file mode 100644 index 0000000000..7564497d47 --- /dev/null +++ b/drivers/gles2/shader_gles2.cpp @@ -0,0 +1,689 @@ +/*************************************************************************/ +/* shader_gles2.cpp */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ +#include "shader_gles2.h" + +#include "memory.h" +#include "print_string.h" +#include "string_builder.h" + +//#define DEBUG_OPENGL + +// #include "shaders/copy.glsl.gen.h" + +#ifdef DEBUG_OPENGL + +#define DEBUG_TEST_ERROR(m_section) \ + { \ + uint32_t err = glGetError(); \ + if (err) { \ + print_line("OpenGL Error #" + itos(err) + " at: " + m_section); \ + } \ + } +#else + +#define DEBUG_TEST_ERROR(m_section) + +#endif + +ShaderGLES2 *ShaderGLES2::active = NULL; + +//#define DEBUG_SHADER + +#ifdef DEBUG_SHADER + +#define DEBUG_PRINT(m_text) print_line(m_text); + +#else + +#define DEBUG_PRINT(m_text) + +#endif + +void ShaderGLES2::bind_uniforms() { + if (!uniforms_dirty) + return; + + // regular uniforms + + const Map<uint32_t, Variant>::Element *E = uniform_defaults.front(); + + while (E) { + int idx = E->key(); + int location = version->uniform_location[idx]; + + if (location < 0) { + E = E->next(); + continue; + } + + const Variant &v = E->value(); + _set_uniform_variant(location, v); + E = E->next(); + } + + // camera uniforms + + const Map<uint32_t, CameraMatrix>::Element *C = uniform_cameras.front(); + + while (C) { + int idx = E->key(); + int location = version->uniform_location[idx]; + + if (location < 0) { + C = C->next(); + continue; + } + + glUniformMatrix4fv(location, 1, GL_FALSE, &(C->get().matrix[0][0])); + C = C->next(); + } + + uniforms_dirty = false; +} + +GLint ShaderGLES2::get_uniform_location(int p_index) const { + + ERR_FAIL_COND_V(!version, -1); + + return version->uniform_location[p_index]; +} + +bool ShaderGLES2::bind() { + + if (active != this || !version || new_conditional_version.key != conditional_version.key) { + conditional_version = new_conditional_version; + version = get_current_version(); + } else { + return false; + } + + ERR_FAIL_COND_V(!version, false); + + glUseProgram(version->id); + + DEBUG_TEST_ERROR("use program"); + + active = this; + uniforms_dirty = true; + + return true; +} + +void ShaderGLES2::unbind() { + version = NULL; + glUseProgram(0); + uniforms_dirty = true; + active = NULL; +} + +static String _fix_error_code_line(const String &p_error, int p_code_start, int p_offset) { + + int last_find_pos = -1; + // NVIDIA + String error = p_error; + while ((last_find_pos = p_error.find("(", last_find_pos + 1)) != -1) { + + int end_pos = last_find_pos + 1; + + while (true) { + + if (p_error[end_pos] >= '0' && p_error[end_pos] <= '9') { + + end_pos++; + continue; + } else if (p_error[end_pos] == ')') { + break; + } else { + + end_pos = -1; + break; + } + } + + if (end_pos == -1) + continue; + + String numstr = error.substr(last_find_pos + 1, (end_pos - last_find_pos) - 1); + String begin = error.substr(0, last_find_pos + 1); + String end = error.substr(end_pos, error.length()); + int num = numstr.to_int() + p_code_start - p_offset; + error = begin + itos(num) + end; + } + + // ATI + last_find_pos = -1; + while ((last_find_pos = p_error.find("ERROR: ", last_find_pos + 1)) != -1) { + + last_find_pos += 6; + int end_pos = last_find_pos + 1; + + while (true) { + + if (p_error[end_pos] >= '0' && p_error[end_pos] <= '9') { + + end_pos++; + continue; + } else if (p_error[end_pos] == ':') { + break; + } else { + + end_pos = -1; + break; + } + } + continue; + if (end_pos == -1) + continue; + + String numstr = error.substr(last_find_pos + 1, (end_pos - last_find_pos) - 1); + print_line("numstr: " + numstr); + String begin = error.substr(0, last_find_pos + 1); + String end = error.substr(end_pos, error.length()); + int num = numstr.to_int() + p_code_start - p_offset; + error = begin + itos(num) + end; + } + return error; +} + +ShaderGLES2::Version *ShaderGLES2::get_current_version() { + + Version *_v = version_map.getptr(conditional_version); + + if (_v) { + if (conditional_version.code_version != 0) { + CustomCode *cc = custom_code_map.getptr(conditional_version.code_version); + ERR_FAIL_COND_V(!cc, _v); + if (cc->version == _v->code_version) + return _v; + } else { + return _v; + } + } + + if (!_v) + version_map[conditional_version]; + + Version &v = version_map[conditional_version]; + + if (!_v) { + v.uniform_location = memnew_arr(GLint, uniform_count); + } else { + if (v.ok) { + glDeleteShader(v.vert_id); + glDeleteShader(v.frag_id); + glDeleteProgram(v.id); + v.id = 0; + } + } + + v.ok = false; + + Vector<const char *> strings; + +#ifdef GLES_OVER_GL + strings.push_back("#version 120\n"); + strings.push_back("#define USE_GLES_OVER_GL\n"); +#else + strings.push_back("#version 100\n"); +#endif + + int define_line_ofs = 1; + + for (int j = 0; j < conditional_count; j++) { + bool enable = (conditional_version.version & (1 << j)) > 0; + + if (enable) { + strings.push_back(conditional_defines[j]); + define_line_ofs++; + DEBUG_PRINT(conditional_defines[j]); + } + } + + // keep them around during the functino + CharString code_string; + CharString code_string2; + CharString code_globals; + + CustomCode *cc = NULL; + + if (conditional_version.code_version > 0) { + cc = custom_code_map.getptr(conditional_version.code_version); + + ERR_FAIL_COND_V(!cc, NULL); + v.code_version = cc->version; + define_line_ofs += 2; + } + + // program + + v.id = glCreateProgram(); + ERR_FAIL_COND_V(v.id == 0, NULL); + + if (cc) { + for (int i = 0; i < cc->custom_defines.size(); i++) { + strings.push_back(cc->custom_defines[i]); + DEBUG_PRINT("CD #" + itos(i) + ": " + String(cc->custom_defines[i])); + } + } + + // vertex shader + + int string_base_size = strings.size(); + + strings.push_back(vertex_code0.get_data()); + + if (cc) { + code_globals = cc->vertex_globals.ascii(); + strings.push_back(code_globals.get_data()); + } + + strings.push_back(vertex_code1.get_data()); + + if (cc) { + code_string = cc->vertex.ascii(); + strings.push_back(code_string.get_data()); + } + + strings.push_back(vertex_code2.get_data()); + +#ifdef DEBUG_SHADER + + DEBUG_PRINT("\nVertex Code:\n\n" + String(code_string.get_data())); + +#endif + + v.vert_id = glCreateShader(GL_VERTEX_SHADER); + glShaderSource(v.vert_id, strings.size(), &strings[0], NULL); + glCompileShader(v.vert_id); + + GLint status; + + glGetShaderiv(v.vert_id, GL_COMPILE_STATUS, &status); + if (status == GL_FALSE) { + GLsizei iloglen; + glGetShaderiv(v.vert_id, GL_INFO_LOG_LENGTH, &iloglen); + + if (iloglen < 0) { + glDeleteShader(v.vert_id); + glDeleteProgram(v.id); + v.id = 0; + + ERR_PRINT("No OpenGL vertex shader compiler log. What the frick?"); + } else { + if (iloglen == 0) { + iloglen = 4096; // buggy driver (Adreno 220+) + } + + char *ilogmem = (char *)Memory::alloc_static(iloglen + 1); + ilogmem[iloglen] = '\0'; + glGetShaderInfoLog(v.vert_id, iloglen, &iloglen, ilogmem); + + String err_string = get_shader_name() + ": Vertex shader compilation failed:\n"; + + err_string += ilogmem; + err_string = _fix_error_code_line(err_string, vertex_code_start, define_line_ofs); + + ERR_PRINTS(err_string); + + Memory::free_static(ilogmem); + glDeleteShader(v.vert_id); + glDeleteProgram(v.id); + v.id = 0; + } + + ERR_FAIL_V(NULL); + } + + strings.resize(string_base_size); + + // fragment shader + + strings.push_back(fragment_code0.get_data()); + + if (cc) { + code_globals = cc->fragment_globals.ascii(); + strings.push_back(code_globals.get_data()); + } + + strings.push_back(fragment_code1.get_data()); + + if (cc) { + code_string = cc->fragment.ascii(); + strings.push_back(code_string.get_data()); + } + + strings.push_back(fragment_code2.get_data()); + + if (cc) { + code_string2 = cc->light.ascii(); + strings.push_back(code_string2.get_data()); + } + + strings.push_back(fragment_code3.get_data()); + +#ifdef DEBUG_SHADER + DEBUG_PRINT("\nFragment Code:\n\n" + String(code_string.get_data())); +#endif + + v.frag_id = glCreateShader(GL_FRAGMENT_SHADER); + glShaderSource(v.frag_id, strings.size(), &strings[0], NULL); + glCompileShader(v.frag_id); + + glGetShaderiv(v.frag_id, GL_COMPILE_STATUS, &status); + if (status == GL_FALSE) { + GLsizei iloglen; + glGetShaderiv(v.frag_id, GL_INFO_LOG_LENGTH, &iloglen); + + if (iloglen < 0) { + glDeleteShader(v.frag_id); + glDeleteShader(v.vert_id); + glDeleteProgram(v.id); + v.id = 0; + + ERR_PRINT("No OpenGL fragment shader compiler log. What the frick?"); + } else { + if (iloglen == 0) { + iloglen = 4096; // buggy driver (Adreno 220+) + } + + char *ilogmem = (char *)Memory::alloc_static(iloglen + 1); + ilogmem[iloglen] = '\0'; + glGetShaderInfoLog(v.frag_id, iloglen, &iloglen, ilogmem); + + String err_string = get_shader_name() + ": Fragment shader compilation failed:\n"; + + err_string += ilogmem; + err_string = _fix_error_code_line(err_string, fragment_code_start, define_line_ofs); + + ERR_PRINTS(err_string); + + Memory::free_static(ilogmem); + glDeleteShader(v.frag_id); + glDeleteShader(v.vert_id); + glDeleteProgram(v.id); + v.id = 0; + } + + ERR_FAIL_V(NULL); + } + + glAttachShader(v.id, v.frag_id); + glAttachShader(v.id, v.vert_id); + + // bind the attribute locations. This has to be done before linking so that the + // linker doesn't assign some random indices + + for (int i = 0; i < attribute_pair_count; i++) { + glBindAttribLocation(v.id, attribute_pairs[i].index, attribute_pairs[i].name); + } + + glLinkProgram(v.id); + + glGetProgramiv(v.id, GL_LINK_STATUS, &status); + if (status == GL_FALSE) { + GLsizei iloglen; + glGetProgramiv(v.id, GL_INFO_LOG_LENGTH, &iloglen); + + if (iloglen < 0) { + glDeleteShader(v.frag_id); + glDeleteShader(v.vert_id); + glDeleteProgram(v.id); + v.id = 0; + + ERR_PRINT("No OpenGL program link log. What the frick?"); + ERR_FAIL_V(NULL); + } + + if (iloglen == 0) { + iloglen = 4096; // buggy driver (Adreno 220+) + } + + char *ilogmem = (char *)Memory::alloc_static(iloglen + 1); + ilogmem[iloglen] = '\0'; + glGetProgramInfoLog(v.id, iloglen, &iloglen, ilogmem); + + String err_string = get_shader_name() + ": Program linking failed:\n"; + + err_string += ilogmem; + err_string = _fix_error_code_line(err_string, fragment_code_start, define_line_ofs); + + ERR_PRINTS(err_string); + + Memory::free_static(ilogmem); + glDeleteShader(v.frag_id); + glDeleteShader(v.vert_id); + glDeleteProgram(v.id); + v.id = 0; + + ERR_FAIL_V(NULL); + } + + // get uniform locations + + glUseProgram(v.id); + + for (int i = 0; i < uniform_count; i++) { + v.uniform_location[i] = glGetUniformLocation(v.id, uniform_names[i]); + } + + for (int i = 0; i < texunit_pair_count; i++) { + GLint loc = glGetUniformLocation(v.id, texunit_pairs[i].name); + if (loc >= 0) + glUniform1i(loc, texunit_pairs[i].index); + } + + if (cc) { + v.custom_uniform_locations.resize(cc->custom_uniforms.size()); + for (int i = 0; i < cc->custom_uniforms.size(); i++) { + v.custom_uniform_locations[i] = glGetUniformLocation(v.id, String(cc->custom_uniforms[i]).ascii().get_data()); + } + } + + glUseProgram(0); + v.ok = true; + + return &v; +} + +GLint ShaderGLES2::get_uniform_location(const String &p_name) const { + + ERR_FAIL_COND_V(!version, -1); + return glGetUniformLocation(version->id, p_name.ascii().get_data()); +} + +void ShaderGLES2::setup( + const char **p_conditional_defines, + int p_conditional_count, + const char **p_uniform_names, + int p_uniform_count, + const AttributePair *p_attribute_pairs, + int p_attribute_count, + const TexUnitPair *p_texunit_pairs, + int p_texunit_pair_count, + const char *p_vertex_code, + const char *p_fragment_code, + int p_vertex_code_start, + int p_fragment_code_start) { + + ERR_FAIL_COND(version); + + conditional_version.key = 0; + new_conditional_version.key = 0; + uniform_count = p_uniform_count; + conditional_count = p_conditional_count; + conditional_defines = p_conditional_defines; + uniform_names = p_uniform_names; + vertex_code = p_vertex_code; + fragment_code = p_fragment_code; + texunit_pairs = p_texunit_pairs; + texunit_pair_count = p_texunit_pair_count; + vertex_code_start = p_vertex_code_start; + fragment_code_start = p_fragment_code_start; + attribute_pairs = p_attribute_pairs; + attribute_pair_count = p_attribute_count; + + { + String globals_tag = "\nVERTEX_SHADER_GLOBALS"; + String code_tag = "\nVERTEX_SHADER_CODE"; + String code = vertex_code; + int cpos = code.find(globals_tag); + if (cpos == -1) { + vertex_code0 = code.ascii(); + } else { + vertex_code0 = code.substr(0, cpos).ascii(); + code = code.substr(cpos + globals_tag.length(), code.length()); + + cpos = code.find(code_tag); + + if (cpos == -1) { + vertex_code1 = code.ascii(); + } else { + vertex_code1 = code.substr(0, cpos).ascii(); + vertex_code2 = code.substr(cpos + code_tag.length(), code.length()).ascii(); + } + } + } + + { + String globals_tag = "\nFRAGMENT_SHADER_GLOBALS"; + String code_tag = "\nFRAGMENT_SHADER_CODE"; + String light_code_tag = "\nLIGHT_SHADER_CODE"; + String code = fragment_code; + int cpos = code.find(globals_tag); + if (cpos == -1) { + fragment_code0 = code.ascii(); + } else { + fragment_code0 = code.substr(0, cpos).ascii(); + code = code.substr(cpos + globals_tag.length(), code.length()); + + cpos = code.find(code_tag); + + if (cpos == -1) { + fragment_code1 = code.ascii(); + } else { + + fragment_code1 = code.substr(0, cpos).ascii(); + String code2 = code.substr(cpos + code_tag.length(), code.length()); + + cpos = code2.find(light_code_tag); + if (cpos == -1) { + fragment_code2 = code2.ascii(); + } else { + fragment_code2 = code2.substr(0, cpos).ascii(); + fragment_code3 = code2.substr(cpos + light_code_tag.length(), code2.length()).ascii(); + } + } + } + } +} + +void ShaderGLES2::finish() { + const VersionKey *V = NULL; + + while ((V = version_map.next(V))) { + Version &v = version_map[*V]; + glDeleteShader(v.vert_id); + glDeleteShader(v.frag_id); + glDeleteProgram(v.id); + memdelete_arr(v.uniform_location); + } +} + +void ShaderGLES2::clear_caches() { + const VersionKey *V = NULL; + + while ((V = version_map.next(V))) { + Version &v = version_map[*V]; + glDeleteShader(v.vert_id); + glDeleteShader(v.frag_id); + glDeleteProgram(v.id); + memdelete_arr(v.uniform_location); + } + + version_map.clear(); + + custom_code_map.clear(); + version = NULL; + last_custom_code = 1; + uniforms_dirty = true; +} + +uint32_t ShaderGLES2::create_custom_shader() { + custom_code_map[last_custom_code] = CustomCode(); + custom_code_map[last_custom_code].version = 1; + return last_custom_code++; +} + +void ShaderGLES2::set_custom_shader_code(uint32_t p_code_id, + const String &p_vertex, + const String &p_vertex_globals, + const String &p_fragment, + const String &p_light, + const String &p_fragment_globals, + const Vector<StringName> &p_uniforms, + const Vector<StringName> &p_texture_uniforms, + const Vector<CharString> &p_custom_defines) { + CustomCode *cc = custom_code_map.getptr(p_code_id); + ERR_FAIL_COND(!cc); + + cc->vertex = p_vertex; + cc->vertex_globals = p_vertex_globals; + cc->fragment = p_fragment; + cc->fragment_globals = p_fragment_globals; + cc->light = p_light; + cc->custom_uniforms = p_uniforms; + cc->custom_defines = p_custom_defines; + cc->version++; +} + +void ShaderGLES2::set_custom_shader(uint32_t p_code_id) { + new_conditional_version.code_version = p_code_id; +} + +void ShaderGLES2::free_custom_shader(uint32_t p_code_id) { + ERR_FAIL_COND(!custom_code_map.has(p_code_id)); + if (conditional_version.code_version == p_code_id) + conditional_version.code_version = 0; + + custom_code_map.erase(p_code_id); +} + +void ShaderGLES2::set_base_material_tex_index(int p_idx) { +} + +ShaderGLES2::ShaderGLES2() { + version = NULL; + last_custom_code = 1; + uniforms_dirty = true; +} + +ShaderGLES2::~ShaderGLES2() { + finish(); +} diff --git a/drivers/gles2/shader_gles2.h b/drivers/gles2/shader_gles2.h new file mode 100644 index 0000000000..d92c1ddb62 --- /dev/null +++ b/drivers/gles2/shader_gles2.h @@ -0,0 +1,386 @@ +/*************************************************************************/ +/* shader_gles2.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ +#ifndef SHADER_GLES2_H +#define SHADER_GLES2_H + +#include <stdio.h> + +#include "platform_config.h" +#ifndef GLES2_INCLUDE_H +#include <GLES2/gl2.h> +#else +#include GLES2_INCLUDE_H +#endif + +#include "camera_matrix.h" +#include "hash_map.h" +#include "map.h" +#include "variant.h" + +class ShaderGLES2 { +protected: + struct Enum { + + uint64_t mask; + uint64_t shift; + const char *defines[16]; + }; + + struct EnumValue { + + uint64_t set_mask; + uint64_t clear_mask; + }; + + struct AttributePair { + + const char *name; + int index; + }; + + struct UniformPair { + const char *name; + Variant::Type type_hint; + }; + + struct TexUnitPair { + + const char *name; + int index; + }; + + bool uniforms_dirty; + +private: + //@TODO Optimize to a fixed set of shader pools and use a LRU + int uniform_count; + int texunit_pair_count; + int conditional_count; + int vertex_code_start; + int fragment_code_start; + int attribute_pair_count; + + struct CustomCode { + + String vertex; + String vertex_globals; + String fragment; + String fragment_globals; + String light; + uint32_t version; + Vector<StringName> texture_uniforms; + Vector<StringName> custom_uniforms; + Vector<CharString> custom_defines; + }; + + struct Version { + + GLuint id; + GLuint vert_id; + GLuint frag_id; + GLint *uniform_location; + Vector<GLint> texture_uniform_locations; + Vector<GLint> custom_uniform_locations; + uint32_t code_version; + bool ok; + Version() { + code_version = 0; + ok = false; + uniform_location = NULL; + } + }; + + Version *version; + + union VersionKey { + + struct { + uint32_t version; + uint32_t code_version; + }; + uint64_t key; + bool operator==(const VersionKey &p_key) const { return key == p_key.key; } + bool operator<(const VersionKey &p_key) const { return key < p_key.key; } + }; + + struct VersionKeyHash { + + static _FORCE_INLINE_ uint32_t hash(const VersionKey &p_key) { return HashMapHasherDefault::hash(p_key.key); } + }; + + //this should use a way more cachefriendly version.. + HashMap<VersionKey, Version, VersionKeyHash> version_map; + + HashMap<uint32_t, CustomCode> custom_code_map; + uint32_t last_custom_code; + + VersionKey conditional_version; + VersionKey new_conditional_version; + + virtual String get_shader_name() const = 0; + + const char **conditional_defines; + const char **uniform_names; + const AttributePair *attribute_pairs; + const TexUnitPair *texunit_pairs; + const char *vertex_code; + const char *fragment_code; + CharString fragment_code0; + CharString fragment_code1; + CharString fragment_code2; + CharString fragment_code3; + + CharString vertex_code0; + CharString vertex_code1; + CharString vertex_code2; + + Vector<CharString> custom_defines; + + Version *get_current_version(); + + static ShaderGLES2 *active; + + int max_image_units; + + _FORCE_INLINE_ void _set_uniform_variant(GLint p_uniform, const Variant &p_value) { + + if (p_uniform < 0) + return; // do none + switch (p_value.get_type()) { + + case Variant::BOOL: + case Variant::INT: { + + int val = p_value; + glUniform1i(p_uniform, val); + } break; + case Variant::REAL: { + + real_t val = p_value; + glUniform1f(p_uniform, val); + } break; + case Variant::COLOR: { + + Color val = p_value; + glUniform4f(p_uniform, val.r, val.g, val.b, val.a); + } break; + case Variant::VECTOR2: { + + Vector2 val = p_value; + glUniform2f(p_uniform, val.x, val.y); + } break; + case Variant::VECTOR3: { + + Vector3 val = p_value; + glUniform3f(p_uniform, val.x, val.y, val.z); + } break; + case Variant::PLANE: { + + Plane val = p_value; + glUniform4f(p_uniform, val.normal.x, val.normal.y, val.normal.z, val.d); + } break; + case Variant::QUAT: { + + Quat val = p_value; + glUniform4f(p_uniform, val.x, val.y, val.z, val.w); + } break; + + case Variant::TRANSFORM2D: { + + Transform2D tr = p_value; + GLfloat matrix[16] = { /* build a 16x16 matrix */ + tr.elements[0][0], + tr.elements[0][1], + 0, + 0, + tr.elements[1][0], + tr.elements[1][1], + 0, + 0, + 0, + 0, + 1, + 0, + tr.elements[2][0], + tr.elements[2][1], + 0, + 1 + }; + + glUniformMatrix4fv(p_uniform, 1, false, matrix); + + } break; + case Variant::BASIS: + case Variant::TRANSFORM: { + + Transform tr = p_value; + GLfloat matrix[16] = { /* build a 16x16 matrix */ + tr.basis.elements[0][0], + tr.basis.elements[1][0], + tr.basis.elements[2][0], + 0, + tr.basis.elements[0][1], + tr.basis.elements[1][1], + tr.basis.elements[2][1], + 0, + tr.basis.elements[0][2], + tr.basis.elements[1][2], + tr.basis.elements[2][2], + 0, + tr.origin.x, + tr.origin.y, + tr.origin.z, + 1 + }; + + glUniformMatrix4fv(p_uniform, 1, false, matrix); + } break; + default: { ERR_FAIL(); } // do nothing + } + } + + Map<uint32_t, Variant> uniform_defaults; + Map<uint32_t, CameraMatrix> uniform_cameras; + +protected: + _FORCE_INLINE_ int _get_uniform(int p_which) const; + _FORCE_INLINE_ void _set_conditional(int p_which, bool p_value); + + void setup(const char **p_conditional_defines, + int p_conditional_count, + const char **p_uniform_names, + int p_uniform_count, + const AttributePair *p_attribute_pairs, + int p_attribute_count, + const TexUnitPair *p_texunit_pairs, + int p_texunit_pair_count, + const char *p_vertex_code, + const char *p_fragment_code, + int p_vertex_code_start, + int p_fragment_code_start); + + ShaderGLES2(); + +public: + enum { + CUSTOM_SHADER_DISABLED = 0 + }; + + GLint get_uniform_location(const String &p_name) const; + GLint get_uniform_location(int p_index) const; + + static _FORCE_INLINE_ ShaderGLES2 *get_active() { return active; } + bool bind(); + void unbind(); + void bind_uniforms(); + + inline GLuint get_program() const { return version ? version->id : 0; } + + void clear_caches(); + + uint32_t create_custom_shader(); + void set_custom_shader_code(uint32_t p_code_id, + const String &p_vertex, + const String &p_vertex_globals, + const String &p_fragment, + const String &p_light, + const String &p_fragment_globals, + const Vector<StringName> &p_uniforms, + const Vector<StringName> &p_texture_uniforms, + const Vector<CharString> &p_custom_defines); + + void set_custom_shader(uint32_t p_code_id); + void free_custom_shader(uint32_t p_code_id); + + void set_uniform_default(int p_idx, const Variant &p_value) { + + if (p_value.get_type() == Variant::NIL) { + + uniform_defaults.erase(p_idx); + } else { + + uniform_defaults[p_idx] = p_value; + } + uniforms_dirty = true; + } + + uint32_t get_version() const { return new_conditional_version.version; } + + void set_uniform_camera(int p_idx, const CameraMatrix &p_mat) { + + uniform_cameras[p_idx] = p_mat; + uniforms_dirty = true; + } + + _FORCE_INLINE_ void set_texture_uniform(int p_idx, const Variant &p_value) { + + ERR_FAIL_COND(!version); + ERR_FAIL_INDEX(p_idx, version->texture_uniform_locations.size()); + _set_uniform_variant(version->texture_uniform_locations[p_idx], p_value); + } + + _FORCE_INLINE_ GLint get_texture_uniform_location(int p_idx) { + + ERR_FAIL_COND_V(!version, -1); + ERR_FAIL_INDEX_V(p_idx, version->texture_uniform_locations.size(), -1); + return version->texture_uniform_locations[p_idx]; + } + + virtual void init() = 0; + void finish(); + + void set_base_material_tex_index(int p_idx); + + void add_custom_define(const String &p_define) { + custom_defines.push_back(p_define.utf8()); + } + + virtual ~ShaderGLES2(); +}; + +// called a lot, made inline + +int ShaderGLES2::_get_uniform(int p_which) const { + + ERR_FAIL_INDEX_V(p_which, uniform_count, -1); + ERR_FAIL_COND_V(!version, -1); + return version->uniform_location[p_which]; +} + +void ShaderGLES2::_set_conditional(int p_which, bool p_value) { + + ERR_FAIL_INDEX(p_which, conditional_count); + if (p_value) + new_conditional_version.version |= (1 << p_which); + else + new_conditional_version.version &= ~(1 << p_which); +} + +#endif diff --git a/drivers/gles2/shaders/SCsub b/drivers/gles2/shaders/SCsub new file mode 100644 index 0000000000..5de3e1ac90 --- /dev/null +++ b/drivers/gles2/shaders/SCsub @@ -0,0 +1,22 @@ +#!/usr/bin/env python + +Import('env') + +if 'GLES2_GLSL' in env['BUILDERS']: + env.GLES2_GLSL('copy.glsl'); +# env.GLES2_GLSL('resolve.glsl'); + env.GLES2_GLSL('canvas.glsl'); +# env.GLES2_GLSL('canvas_shadow.glsl'); + env.GLES2_GLSL('scene.glsl'); +# env.GLES2_GLSL('cubemap_filter.glsl'); +# env.GLES2_GLSL('cube_to_dp.glsl'); +# env.GLES2_GLSL('blend_shape.glsl'); +# env.GLES2_GLSL('screen_space_reflection.glsl'); +# env.GLES2_GLSL('effect_blur.glsl'); +# env.GLES2_GLSL('subsurf_scattering.glsl'); +# env.GLES2_GLSL('ssao.glsl'); +# env.GLES2_GLSL('ssao_minify.glsl'); +# env.GLES2_GLSL('ssao_blur.glsl'); +# env.GLES2_GLSL('exposure.glsl'); +# env.GLES2_GLSL('tonemap.glsl'); +# env.GLES2_GLSL('particles.glsl'); diff --git a/drivers/gles2/shaders/blend_shape.glsl b/drivers/gles2/shaders/blend_shape.glsl new file mode 100644 index 0000000000..4e0d066823 --- /dev/null +++ b/drivers/gles2/shaders/blend_shape.glsl @@ -0,0 +1,197 @@ +[vertex] + + +/* +from VisualServer: + +ARRAY_VERTEX=0, +ARRAY_NORMAL=1, +ARRAY_TANGENT=2, +ARRAY_COLOR=3, +ARRAY_TEX_UV=4, +ARRAY_TEX_UV2=5, +ARRAY_BONES=6, +ARRAY_WEIGHTS=7, +ARRAY_INDEX=8, +*/ + +#ifdef USE_2D_VERTEX +#define VFORMAT vec2 +#else +#define VFORMAT vec3 +#endif + +/* INPUT ATTRIBS */ + +layout(location=0) in highp VFORMAT vertex_attrib; +layout(location=1) in vec3 normal_attrib; + +#ifdef ENABLE_TANGENT +layout(location=2) in vec4 tangent_attrib; +#endif + +#ifdef ENABLE_COLOR +layout(location=3) in vec4 color_attrib; +#endif + +#ifdef ENABLE_UV +layout(location=4) in vec2 uv_attrib; +#endif + +#ifdef ENABLE_UV2 +layout(location=5) in vec2 uv2_attrib; +#endif + +#ifdef ENABLE_SKELETON +layout(location=6) in ivec4 bone_attrib; +layout(location=7) in vec4 weight_attrib; +#endif + +/* BLEND ATTRIBS */ + +#ifdef ENABLE_BLEND + +layout(location=8) in highp VFORMAT vertex_attrib_blend; +layout(location=9) in vec3 normal_attrib_blend; + +#ifdef ENABLE_TANGENT +layout(location=10) in vec4 tangent_attrib_blend; +#endif + +#ifdef ENABLE_COLOR +layout(location=11) in vec4 color_attrib_blend; +#endif + +#ifdef ENABLE_UV +layout(location=12) in vec2 uv_attrib_blend; +#endif + +#ifdef ENABLE_UV2 +layout(location=13) in vec2 uv2_attrib_blend; +#endif + +#ifdef ENABLE_SKELETON +layout(location=14) in ivec4 bone_attrib_blend; +layout(location=15) in vec4 weight_attrib_blend; +#endif + +#endif + +/* OUTPUTS */ + +out VFORMAT vertex_out; //tfb: + +#ifdef ENABLE_NORMAL +out vec3 normal_out; //tfb:ENABLE_NORMAL +#endif + +#ifdef ENABLE_TANGENT +out vec4 tangent_out; //tfb:ENABLE_TANGENT +#endif + +#ifdef ENABLE_COLOR +out vec4 color_out; //tfb:ENABLE_COLOR +#endif + +#ifdef ENABLE_UV +out vec2 uv_out; //tfb:ENABLE_UV +#endif + +#ifdef ENABLE_UV2 +out vec2 uv2_out; //tfb:ENABLE_UV2 +#endif + +#ifdef ENABLE_SKELETON +out ivec4 bone_out; //tfb:ENABLE_SKELETON +out vec4 weight_out; //tfb:ENABLE_SKELETON +#endif + +uniform float blend_amount; + +void main() { + + +#ifdef ENABLE_BLEND + + vertex_out = vertex_attrib_blend + vertex_attrib * blend_amount; + +#ifdef ENABLE_NORMAL + normal_out = normal_attrib_blend + normal_attrib * blend_amount; +#endif + +#ifdef ENABLE_TANGENT + + tangent_out.xyz = tangent_attrib_blend.xyz + tangent_attrib.xyz * blend_amount; + tangent_out.w = tangent_attrib_blend.w; //just copy, no point in blending his +#endif + +#ifdef ENABLE_COLOR + + color_out = color_attrib_blend + color_attrib * blend_amount; +#endif + +#ifdef ENABLE_UV + + uv_out = uv_attrib_blend + uv_attrib * blend_amount; +#endif + +#ifdef ENABLE_UV2 + + uv2_out = uv2_attrib_blend + uv2_attrib * blend_amount; +#endif + + +#ifdef ENABLE_SKELETON + + bone_out = bone_attrib_blend; + weight_out = weight_attrib_blend + weight_attrib * blend_amount; +#endif + +#else //ENABLE_BLEND + + + vertex_out = vertex_attrib * blend_amount; + +#ifdef ENABLE_NORMAL + normal_out = normal_attrib * blend_amount; +#endif + +#ifdef ENABLE_TANGENT + + tangent_out.xyz = tangent_attrib.xyz * blend_amount; + tangent_out.w = tangent_attrib.w; //just copy, no point in blending his +#endif + +#ifdef ENABLE_COLOR + + color_out = color_attrib * blend_amount; +#endif + +#ifdef ENABLE_UV + + uv_out = uv_attrib * blend_amount; +#endif + +#ifdef ENABLE_UV2 + + uv2_out = uv2_attrib * blend_amount; +#endif + + +#ifdef ENABLE_SKELETON + + bone_out = bone_attrib; + weight_out = weight_attrib * blend_amount; +#endif + +#endif + gl_Position = vec4(0.0); +} + +[fragment] + + +void main() { + +} + diff --git a/drivers/gles2/shaders/canvas.glsl b/drivers/gles2/shaders/canvas.glsl new file mode 100644 index 0000000000..11c6ab9b76 --- /dev/null +++ b/drivers/gles2/shaders/canvas.glsl @@ -0,0 +1,141 @@ +[vertex] + +#ifdef USE_GLES_OVER_GL +#define mediump +#define highp +#else +precision mediump float; +precision mediump int; +#endif + +uniform highp mat4 projection_matrix; +uniform highp mat4 modelview_matrix; +uniform highp mat4 extra_matrix; +attribute highp vec2 vertex; // attrib:0 +attribute vec4 color_attrib; // attrib:3 +attribute vec2 uv_attrib; // attrib:4 + +varying vec2 uv_interp; +varying vec4 color_interp; + +uniform highp vec2 color_texpixel_size; + +#ifdef USE_TEXTURE_RECT + +uniform vec4 dst_rect; +uniform vec4 src_rect; + +#endif + +uniform bool blit_pass; + +VERTEX_SHADER_GLOBALS + +vec2 select(vec2 a, vec2 b, bvec2 c) { + vec2 ret; + + ret.x = c.x ? b.x : a.x; + ret.y = c.y ? b.y : a.y; + + return ret; +} + +void main() { + + vec4 color = color_attrib; + +#ifdef USE_TEXTURE_RECT + + if (dst_rect.z < 0.0) { // Transpose is encoded as negative dst_rect.z + uv_interp = src_rect.xy + abs(src_rect.zw) * vertex.yx; + } else { + uv_interp = src_rect.xy + abs(src_rect.zw) * vertex; + } + + vec4 outvec = vec4(0.0, 0.0, 0.0, 1.0); + + // This is what is done in the GLES 3 bindings and should + // take care of flipped rects. + // + // But it doesn't. + // I don't know why, will need to investigate further. + + outvec.xy = dst_rect.xy + abs(dst_rect.zw) * select(vertex, vec2(1.0, 1.0) - vertex, lessThan(src_rect.zw, vec2(0.0, 0.0))); + + // outvec.xy = dst_rect.xy + abs(dst_rect.zw) * vertex; +#else + vec4 outvec = vec4(vertex.xy, 0.0, 1.0); + +#ifdef USE_UV_ATTRIBUTE + uv_interp = uv_attrib; +#else + uv_interp = vertex.xy; +#endif + +#endif + +{ + vec2 src_vtx=outvec.xy; +VERTEX_SHADER_CODE + +} + + color_interp = color; + + gl_Position = projection_matrix * modelview_matrix * outvec; + +} + +[fragment] + +#ifdef USE_GLES_OVER_GL +#define mediump +#define highp +#else +precision mediump float; +precision mediump int; +#endif + +uniform sampler2D color_texture; // texunit:0 +uniform highp vec2 color_texpixel_size; +uniform mediump sampler2D normal_texture; // texunit:1 + +varying mediump vec2 uv_interp; +varying mediump vec4 color_interp; + +uniform bool blit_pass; + +uniform vec4 final_modulate; + +#ifdef SCREEN_TEXTURE_USED + +uniform sampler2D screen_texture; // texunit:2 + +#endif + +#ifdef SCREEN_UV_USED + +uniform vec2 screen_pixel_size; + +#endif + +FRAGMENT_SHADER_GLOBALS + + +void main() { + + vec4 color = color_interp; + + color *= texture2D(color_texture, uv_interp); +{ + +FRAGMENT_SHADER_CODE + + +} + + color *= final_modulate; + + gl_FragColor = color; + +} diff --git a/drivers/gles2/shaders/canvas_shadow.glsl b/drivers/gles2/shaders/canvas_shadow.glsl new file mode 100644 index 0000000000..c757990de0 --- /dev/null +++ b/drivers/gles2/shaders/canvas_shadow.glsl @@ -0,0 +1,49 @@ +[vertex] + + + +uniform highp mat4 projection_matrix; +uniform highp mat4 light_matrix; +uniform highp mat4 world_matrix; +uniform highp float distance_norm; + +layout(location=0) in highp vec3 vertex; + +out highp vec4 position_interp; + +void main() { + + gl_Position = projection_matrix * (light_matrix * (world_matrix * vec4(vertex,1.0))); + position_interp=gl_Position; +} + +[fragment] + +in highp vec4 position_interp; + +#ifdef USE_RGBA_SHADOWS + +layout(location=0) out lowp vec4 distance_buf; + +#else + +layout(location=0) out highp float distance_buf; + +#endif + +void main() { + + highp float depth = ((position_interp.z / position_interp.w) + 1.0) * 0.5 + 0.0;//bias; + +#ifdef USE_RGBA_SHADOWS + + highp vec4 comp = fract(depth * vec4(256.0 * 256.0 * 256.0, 256.0 * 256.0, 256.0, 1.0)); + comp -= comp.xxyz * vec4(0, 1.0 / 256.0, 1.0 / 256.0, 1.0 / 256.0); + distance_buf=comp; +#else + + distance_buf=depth; + +#endif +} + diff --git a/drivers/gles2/shaders/copy.glsl b/drivers/gles2/shaders/copy.glsl new file mode 100644 index 0000000000..a21da68525 --- /dev/null +++ b/drivers/gles2/shaders/copy.glsl @@ -0,0 +1,72 @@ +[vertex] + +#ifdef USE_GLES_OVER_GL +#define mediump +#define highp +#else +precision mediump float; +precision mediump int; +#endif + +attribute highp vec4 vertex_attrib; // attrib:0 +attribute vec2 uv_in; // attrib:4 +attribute vec2 uv2_in; // attrib:5 + +varying vec2 uv_interp; + +varying vec2 uv2_interp; + +#ifdef USE_COPY_SECTION +uniform vec4 copy_section; +#endif + +void main() { + + uv_interp = uv_in; + uv2_interp = uv2_in; + gl_Position = vertex_attrib; + +#ifdef USE_COPY_SECTION + uv_interp = copy_section.xy + uv_interp * copy_section.zw; + gl_Position.xy = (copy_section.xy + (gl_Position.xy * 0.5 + 0.5) * copy_section.zw) * 2.0 - 1.0; +#endif +} + +[fragment] + +#ifdef USE_GLES_OVER_GL +#define mediump +#define highp +#else +precision mediump float; +precision mediump int; +#endif + + +varying vec2 uv_interp; +uniform sampler2D source; // texunit:0 + +varying vec2 uv2_interp; + +#ifdef USE_CUSTOM_ALPHA +uniform float custom_alpha; +#endif + + +void main() { + + //vec4 color = color_interp; + vec4 color = texture2D( source, uv_interp ); + + +#ifdef USE_NO_ALPHA + color.a=1.0; +#endif + +#ifdef USE_CUSTOM_ALPHA + color.a=custom_alpha; +#endif + + + gl_FragColor = color; +} diff --git a/drivers/gles2/shaders/cube_to_dp.glsl b/drivers/gles2/shaders/cube_to_dp.glsl new file mode 100644 index 0000000000..5ffc78c0b9 --- /dev/null +++ b/drivers/gles2/shaders/cube_to_dp.glsl @@ -0,0 +1,79 @@ +[vertex] + + +layout(location=0) in highp vec4 vertex_attrib; +layout(location=4) in vec2 uv_in; + +out vec2 uv_interp; + +void main() { + + uv_interp = uv_in; + gl_Position = vertex_attrib; +} + +[fragment] + + +uniform highp samplerCube source_cube; //texunit:0 +in vec2 uv_interp; + +uniform bool z_flip; +uniform highp float z_far; +uniform highp float z_near; +uniform highp float bias; + +void main() { + + highp vec3 normal = vec3( uv_interp * 2.0 - 1.0, 0.0 ); +/* + if(z_flip) { + normal.z = 0.5 - 0.5*((normal.x * normal.x) + (normal.y * normal.y)); + } else { + normal.z = -0.5 + 0.5*((normal.x * normal.x) + (normal.y * normal.y)); + } +*/ + + //normal.z = sqrt(1.0-dot(normal.xy,normal.xy)); + //normal.xy*=1.0+normal.z; + + normal.z = 0.5 - 0.5*((normal.x * normal.x) + (normal.y * normal.y)); + normal = normalize(normal); + +/* + normal.z=0.5; + normal=normalize(normal); +*/ + if (!z_flip) { + normal.z=-normal.z; + } + + //normal = normalize(vec3( uv_interp * 2.0 - 1.0, 1.0 )); + float depth = texture(source_cube,normal).r; + + // absolute values for direction cosines, bigger value equals closer to basis axis + vec3 unorm = abs(normal); + + if ( (unorm.x >= unorm.y) && (unorm.x >= unorm.z) ) { + // x code + unorm = normal.x > 0.0 ? vec3( 1.0, 0.0, 0.0 ) : vec3( -1.0, 0.0, 0.0 ) ; + } else if ( (unorm.y > unorm.x) && (unorm.y >= unorm.z) ) { + // y code + unorm = normal.y > 0.0 ? vec3( 0.0, 1.0, 0.0 ) : vec3( 0.0, -1.0, 0.0 ) ; + } else if ( (unorm.z > unorm.x) && (unorm.z > unorm.y) ) { + // z code + unorm = normal.z > 0.0 ? vec3( 0.0, 0.0, 1.0 ) : vec3( 0.0, 0.0, -1.0 ) ; + } else { + // oh-no we messed up code + // has to be + unorm = vec3( 1.0, 0.0, 0.0 ); + } + + float depth_fix = 1.0 / dot(normal,unorm); + + + depth = 2.0 * depth - 1.0; + float linear_depth = 2.0 * z_near * z_far / (z_far + z_near - depth * (z_far - z_near)); + gl_FragDepth = (linear_depth*depth_fix+bias) / z_far; +} + diff --git a/drivers/gles2/shaders/cubemap_filter.glsl b/drivers/gles2/shaders/cubemap_filter.glsl new file mode 100644 index 0000000000..485fbb6ee0 --- /dev/null +++ b/drivers/gles2/shaders/cubemap_filter.glsl @@ -0,0 +1,294 @@ +[vertex] + + +layout(location=0) in highp vec2 vertex; + +layout(location=4) in highp vec2 uv; + +out highp vec2 uv_interp; + +void main() { + + uv_interp=uv; + gl_Position=vec4(vertex,0,1); +} + +[fragment] + + +precision highp float; +precision highp int; + +#ifdef USE_SOURCE_PANORAMA +uniform sampler2D source_panorama; //texunit:0 +#endif + +#ifdef USE_SOURCE_DUAL_PARABOLOID_ARRAY +uniform sampler2DArray source_dual_paraboloid_array; //texunit:0 +uniform int source_array_index; +#endif + +#if !defined(USE_SOURCE_DUAL_PARABOLOID_ARRAY) && !defined(USE_SOURCE_PANORAMA) +uniform samplerCube source_cube; //texunit:0 +#endif + +uniform int face_id; +uniform float roughness; +in highp vec2 uv_interp; + + +layout(location = 0) out vec4 frag_color; + + +#define M_PI 3.14159265359 + + +vec3 texelCoordToVec(vec2 uv, int faceID) +{ + mat3 faceUvVectors[6]; +/* + // -x + faceUvVectors[1][0] = vec3(0.0, 0.0, 1.0); // u -> +z + faceUvVectors[1][1] = vec3(0.0, -1.0, 0.0); // v -> -y + faceUvVectors[1][2] = vec3(-1.0, 0.0, 0.0); // -x face + + // +x + faceUvVectors[0][0] = vec3(0.0, 0.0, -1.0); // u -> -z + faceUvVectors[0][1] = vec3(0.0, -1.0, 0.0); // v -> -y + faceUvVectors[0][2] = vec3(1.0, 0.0, 0.0); // +x face + + // -y + faceUvVectors[3][0] = vec3(1.0, 0.0, 0.0); // u -> +x + faceUvVectors[3][1] = vec3(0.0, 0.0, -1.0); // v -> -z + faceUvVectors[3][2] = vec3(0.0, -1.0, 0.0); // -y face + + // +y + faceUvVectors[2][0] = vec3(1.0, 0.0, 0.0); // u -> +x + faceUvVectors[2][1] = vec3(0.0, 0.0, 1.0); // v -> +z + faceUvVectors[2][2] = vec3(0.0, 1.0, 0.0); // +y face + + // -z + faceUvVectors[5][0] = vec3(-1.0, 0.0, 0.0); // u -> -x + faceUvVectors[5][1] = vec3(0.0, -1.0, 0.0); // v -> -y + faceUvVectors[5][2] = vec3(0.0, 0.0, -1.0); // -z face + + // +z + faceUvVectors[4][0] = vec3(1.0, 0.0, 0.0); // u -> +x + faceUvVectors[4][1] = vec3(0.0, -1.0, 0.0); // v -> -y + faceUvVectors[4][2] = vec3(0.0, 0.0, 1.0); // +z face +*/ + + // -x + faceUvVectors[0][0] = vec3(0.0, 0.0, 1.0); // u -> +z + faceUvVectors[0][1] = vec3(0.0, -1.0, 0.0); // v -> -y + faceUvVectors[0][2] = vec3(-1.0, 0.0, 0.0); // -x face + + // +x + faceUvVectors[1][0] = vec3(0.0, 0.0, -1.0); // u -> -z + faceUvVectors[1][1] = vec3(0.0, -1.0, 0.0); // v -> -y + faceUvVectors[1][2] = vec3(1.0, 0.0, 0.0); // +x face + + // -y + faceUvVectors[2][0] = vec3(1.0, 0.0, 0.0); // u -> +x + faceUvVectors[2][1] = vec3(0.0, 0.0, -1.0); // v -> -z + faceUvVectors[2][2] = vec3(0.0, -1.0, 0.0); // -y face + + // +y + faceUvVectors[3][0] = vec3(1.0, 0.0, 0.0); // u -> +x + faceUvVectors[3][1] = vec3(0.0, 0.0, 1.0); // v -> +z + faceUvVectors[3][2] = vec3(0.0, 1.0, 0.0); // +y face + + // -z + faceUvVectors[4][0] = vec3(-1.0, 0.0, 0.0); // u -> -x + faceUvVectors[4][1] = vec3(0.0, -1.0, 0.0); // v -> -y + faceUvVectors[4][2] = vec3(0.0, 0.0, -1.0); // -z face + + // +z + faceUvVectors[5][0] = vec3(1.0, 0.0, 0.0); // u -> +x + faceUvVectors[5][1] = vec3(0.0, -1.0, 0.0); // v -> -y + faceUvVectors[5][2] = vec3(0.0, 0.0, 1.0); // +z face + + // out = u * s_faceUv[0] + v * s_faceUv[1] + s_faceUv[2]. + vec3 result = (faceUvVectors[faceID][0] * uv.x) + (faceUvVectors[faceID][1] * uv.y) + faceUvVectors[faceID][2]; + return normalize(result); +} + +vec3 ImportanceSampleGGX(vec2 Xi, float Roughness, vec3 N) +{ + float a = Roughness * Roughness; // DISNEY'S ROUGHNESS [see Burley'12 siggraph] + + // Compute distribution direction + float Phi = 2.0 * M_PI * Xi.x; + float CosTheta = sqrt((1.0 - Xi.y) / (1.0 + (a*a - 1.0) * Xi.y)); + float SinTheta = sqrt(1.0 - CosTheta * CosTheta); + + // Convert to spherical direction + vec3 H; + H.x = SinTheta * cos(Phi); + H.y = SinTheta * sin(Phi); + H.z = CosTheta; + + vec3 UpVector = abs(N.z) < 0.999 ? vec3(0.0, 0.0, 1.0) : vec3(1.0, 0.0, 0.0); + vec3 TangentX = normalize(cross(UpVector, N)); + vec3 TangentY = cross(N, TangentX); + + // Tangent to world space + return TangentX * H.x + TangentY * H.y + N * H.z; +} + +// http://graphicrants.blogspot.com.au/2013/08/specular-brdf-reference.html +float GGX(float NdotV, float a) +{ + float k = a / 2.0; + return NdotV / (NdotV * (1.0 - k) + k); +} + +// http://graphicrants.blogspot.com.au/2013/08/specular-brdf-reference.html +float G_Smith(float a, float nDotV, float nDotL) +{ + return GGX(nDotL, a * a) * GGX(nDotV, a * a); +} + +float radicalInverse_VdC(uint bits) { + bits = (bits << 16u) | (bits >> 16u); + bits = ((bits & 0x55555555u) << 1u) | ((bits & 0xAAAAAAAAu) >> 1u); + bits = ((bits & 0x33333333u) << 2u) | ((bits & 0xCCCCCCCCu) >> 2u); + bits = ((bits & 0x0F0F0F0Fu) << 4u) | ((bits & 0xF0F0F0F0u) >> 4u); + bits = ((bits & 0x00FF00FFu) << 8u) | ((bits & 0xFF00FF00u) >> 8u); + return float(bits) * 2.3283064365386963e-10; // / 0x100000000 +} + +vec2 Hammersley(uint i, uint N) { + return vec2(float(i)/float(N), radicalInverse_VdC(i)); +} + + + +#ifdef LOW_QUALITY + +#define SAMPLE_COUNT 64u + +#else + +#define SAMPLE_COUNT 512u + +#endif + +uniform bool z_flip; + +#ifdef USE_SOURCE_PANORAMA + +vec4 texturePanorama(vec3 normal,sampler2D pano ) { + + vec2 st = vec2( + atan(normal.x, normal.z), + acos(normal.y) + ); + + if(st.x < 0.0) + st.x += M_PI*2.0; + + st/=vec2(M_PI*2.0,M_PI); + + return textureLod(pano,st,0.0); + +} + +#endif + +#ifdef USE_SOURCE_DUAL_PARABOLOID_ARRAY + + +vec4 textureDualParaboloidArray(vec3 normal) { + + vec3 norm = normalize(normal); + norm.xy/=1.0+abs(norm.z); + norm.xy=norm.xy * vec2(0.5,0.25) + vec2(0.5,0.25); + if (norm.z<0.0) { + norm.y=0.5-norm.y+0.5; + } + return textureLod(source_dual_paraboloid_array, vec3(norm.xy, float(source_array_index) ), 0.0); + +} + +#endif + +void main() { + +#ifdef USE_DUAL_PARABOLOID + + vec3 N = vec3( uv_interp * 2.0 - 1.0, 0.0 ); + N.z = 0.5 - 0.5*((N.x * N.x) + (N.y * N.y)); + N = normalize(N); + + if (z_flip) { + N.y=-N.y; //y is flipped to improve blending between both sides + N.z=-N.z; + } + + +#else + vec2 uv = (uv_interp * 2.0) - 1.0; + vec3 N = texelCoordToVec(uv, face_id); +#endif + //vec4 color = color_interp; + +#ifdef USE_DIRECT_WRITE + +#ifdef USE_SOURCE_PANORAMA + + frag_color=vec4(texturePanorama(N,source_panorama).rgb,1.0); +#endif + +#ifdef USE_SOURCE_DUAL_PARABOLOID_ARRAY + + frag_color=vec4(textureDualParaboloidArray(N).rgb,1.0); +#endif + +#if !defined(USE_SOURCE_DUAL_PARABOLOID_ARRAY) && !defined(USE_SOURCE_PANORAMA) + + N.y=-N.y; + frag_color=vec4(texture(N,source_cube).rgb,1.0); +#endif + + + + +#else + + vec4 sum = vec4(0.0, 0.0, 0.0, 0.0); + + for(uint sampleNum = 0u; sampleNum < SAMPLE_COUNT; sampleNum++) { + vec2 xi = Hammersley(sampleNum, SAMPLE_COUNT); + + vec3 H = ImportanceSampleGGX( xi, roughness, N ); + vec3 V = N; + vec3 L = normalize(2.0 * dot( V, H ) * H - V); + + float ndotl = clamp(dot(N, L),0.0,1.0); + + if (ndotl>0.0) { +#ifdef USE_SOURCE_PANORAMA + sum.rgb += texturePanorama(H,source_panorama).rgb *ndotl; +#endif + +#ifdef USE_SOURCE_DUAL_PARABOLOID_ARRAY + + sum.rgb += textureDualParaboloidArray(H).rgb *ndotl; +#endif + +#if !defined(USE_SOURCE_DUAL_PARABOLOID_ARRAY) && !defined(USE_SOURCE_PANORAMA) + H.y=-H.y; + sum.rgb += textureLod(source_cube, H, 0.0).rgb *ndotl; +#endif + sum.a += ndotl; + } + } + sum /= sum.a; + + frag_color = vec4(sum.rgb, 1.0); + +#endif + +} + diff --git a/drivers/gles2/shaders/effect_blur.glsl b/drivers/gles2/shaders/effect_blur.glsl new file mode 100644 index 0000000000..b5f98a1244 --- /dev/null +++ b/drivers/gles2/shaders/effect_blur.glsl @@ -0,0 +1,301 @@ +[vertex] + + +layout(location=0) in highp vec4 vertex_attrib; +layout(location=4) in vec2 uv_in; + +out vec2 uv_interp; + +#ifdef USE_BLUR_SECTION + +uniform vec4 blur_section; + +#endif + +void main() { + + uv_interp = uv_in; + gl_Position = vertex_attrib; +#ifdef USE_BLUR_SECTION + + uv_interp = blur_section.xy + uv_interp * blur_section.zw; + gl_Position.xy = (blur_section.xy + (gl_Position.xy * 0.5 + 0.5) * blur_section.zw) * 2.0 - 1.0; +#endif +} + +[fragment] + +#if !defined(GLES_OVER_GL) +precision mediump float; +#endif + +in vec2 uv_interp; +uniform sampler2D source_color; //texunit:0 + +#ifdef SSAO_MERGE +uniform sampler2D source_ssao; //texunit:1 +#endif + +uniform float lod; +uniform vec2 pixel_size; + + +layout(location = 0) out vec4 frag_color; + +#ifdef SSAO_MERGE + +uniform vec4 ssao_color; + +#endif + +#if defined (GLOW_GAUSSIAN_HORIZONTAL) || defined(GLOW_GAUSSIAN_VERTICAL) + +uniform float glow_strength; + +#endif + +#if defined(DOF_FAR_BLUR) || defined (DOF_NEAR_BLUR) + +#ifdef DOF_QUALITY_LOW +const int dof_kernel_size=5; +const int dof_kernel_from=2; +const float dof_kernel[5] = float[] (0.153388,0.221461,0.250301,0.221461,0.153388); +#endif + +#ifdef DOF_QUALITY_MEDIUM +const int dof_kernel_size=11; +const int dof_kernel_from=5; +const float dof_kernel[11] = float[] (0.055037,0.072806,0.090506,0.105726,0.116061,0.119726,0.116061,0.105726,0.090506,0.072806,0.055037); + +#endif + +#ifdef DOF_QUALITY_HIGH +const int dof_kernel_size=21; +const int dof_kernel_from=10; +const float dof_kernel[21] = float[] (0.028174,0.032676,0.037311,0.041944,0.046421,0.050582,0.054261,0.057307,0.059587,0.060998,0.061476,0.060998,0.059587,0.057307,0.054261,0.050582,0.046421,0.041944,0.037311,0.032676,0.028174); +#endif + +uniform sampler2D dof_source_depth; //texunit:1 +uniform float dof_begin; +uniform float dof_end; +uniform vec2 dof_dir; +uniform float dof_radius; + +#ifdef DOF_NEAR_BLUR_MERGE + +uniform sampler2D source_dof_original; //texunit:2 +#endif + +#endif + + +#ifdef GLOW_FIRST_PASS + +uniform float exposure; +uniform float white; + +#ifdef GLOW_USE_AUTO_EXPOSURE + +uniform highp sampler2D source_auto_exposure; //texunit:1 +uniform highp float auto_exposure_grey; + +#endif + +uniform float glow_bloom; +uniform float glow_hdr_threshold; +uniform float glow_hdr_scale; + +#endif + +uniform float camera_z_far; +uniform float camera_z_near; + +void main() { + + + +#ifdef GAUSSIAN_HORIZONTAL + vec2 pix_size = pixel_size; + pix_size*=0.5; //reading from larger buffer, so use more samples + vec4 color =textureLod( source_color, uv_interp+vec2( 0.0, 0.0)*pix_size,lod )*0.214607; + color+=textureLod( source_color, uv_interp+vec2( 1.0, 0.0)*pix_size,lod )*0.189879; + color+=textureLod( source_color, uv_interp+vec2( 2.0, 0.0)*pix_size,lod )*0.157305; + color+=textureLod( source_color, uv_interp+vec2( 3.0, 0.0)*pix_size,lod )*0.071303; + color+=textureLod( source_color, uv_interp+vec2(-1.0, 0.0)*pix_size,lod )*0.189879; + color+=textureLod( source_color, uv_interp+vec2(-2.0, 0.0)*pix_size,lod )*0.157305; + color+=textureLod( source_color, uv_interp+vec2(-3.0, 0.0)*pix_size,lod )*0.071303; + frag_color = color; +#endif + +#ifdef GAUSSIAN_VERTICAL + vec4 color =textureLod( source_color, uv_interp+vec2( 0.0, 0.0)*pixel_size,lod )*0.38774; + color+=textureLod( source_color, uv_interp+vec2( 0.0, 1.0)*pixel_size,lod )*0.24477; + color+=textureLod( source_color, uv_interp+vec2( 0.0, 2.0)*pixel_size,lod )*0.06136; + color+=textureLod( source_color, uv_interp+vec2( 0.0,-1.0)*pixel_size,lod )*0.24477; + color+=textureLod( source_color, uv_interp+vec2( 0.0,-2.0)*pixel_size,lod )*0.06136; + frag_color = color; +#endif + +//glow uses larger sigma for a more rounded blur effect + +#ifdef GLOW_GAUSSIAN_HORIZONTAL + vec2 pix_size = pixel_size; + pix_size*=0.5; //reading from larger buffer, so use more samples + vec4 color =textureLod( source_color, uv_interp+vec2( 0.0, 0.0)*pix_size,lod )*0.174938; + color+=textureLod( source_color, uv_interp+vec2( 1.0, 0.0)*pix_size,lod )*0.165569; + color+=textureLod( source_color, uv_interp+vec2( 2.0, 0.0)*pix_size,lod )*0.140367; + color+=textureLod( source_color, uv_interp+vec2( 3.0, 0.0)*pix_size,lod )*0.106595; + color+=textureLod( source_color, uv_interp+vec2(-1.0, 0.0)*pix_size,lod )*0.165569; + color+=textureLod( source_color, uv_interp+vec2(-2.0, 0.0)*pix_size,lod )*0.140367; + color+=textureLod( source_color, uv_interp+vec2(-3.0, 0.0)*pix_size,lod )*0.106595; + color*=glow_strength; + frag_color = color; +#endif + +#ifdef GLOW_GAUSSIAN_VERTICAL + vec4 color =textureLod( source_color, uv_interp+vec2(0.0, 0.0)*pixel_size,lod )*0.288713; + color+=textureLod( source_color, uv_interp+vec2(0.0, 1.0)*pixel_size,lod )*0.233062; + color+=textureLod( source_color, uv_interp+vec2(0.0, 2.0)*pixel_size,lod )*0.122581; + color+=textureLod( source_color, uv_interp+vec2(0.0,-1.0)*pixel_size,lod )*0.233062; + color+=textureLod( source_color, uv_interp+vec2(0.0,-2.0)*pixel_size,lod )*0.122581; + color*=glow_strength; + frag_color = color; +#endif + +#ifdef DOF_FAR_BLUR + + vec4 color_accum = vec4(0.0); + + float depth = textureLod( dof_source_depth, uv_interp, 0.0).r; + depth = depth * 2.0 - 1.0; +#ifdef USE_ORTHOGONAL_PROJECTION + depth = ((depth + (camera_z_far + camera_z_near)/(camera_z_far - camera_z_near)) * (camera_z_far - camera_z_near))/2.0; +#else + depth = 2.0 * camera_z_near * camera_z_far / (camera_z_far + camera_z_near - depth * (camera_z_far - camera_z_near)); +#endif + + float amount = smoothstep(dof_begin,dof_end,depth); + float k_accum=0.0; + + for(int i=0;i<dof_kernel_size;i++) { + + int int_ofs = i-dof_kernel_from; + vec2 tap_uv = uv_interp + dof_dir * float(int_ofs) * amount * dof_radius; + + float tap_k = dof_kernel[i]; + + float tap_depth = texture( dof_source_depth, tap_uv, 0.0).r; + tap_depth = tap_depth * 2.0 - 1.0; +#ifdef USE_ORTHOGONAL_PROJECTION + tap_depth = ((tap_depth + (camera_z_far + camera_z_near)/(camera_z_far - camera_z_near)) * (camera_z_far - camera_z_near))/2.0; +#else + tap_depth = 2.0 * camera_z_near * camera_z_far / (camera_z_far + camera_z_near - tap_depth * (camera_z_far - camera_z_near)); +#endif + float tap_amount = mix(smoothstep(dof_begin,dof_end,tap_depth),1.0,int_ofs==0); + tap_amount*=tap_amount*tap_amount; //prevent undesired glow effect + + vec4 tap_color = textureLod( source_color, tap_uv, 0.0) * tap_k; + + k_accum+=tap_k*tap_amount; + color_accum+=tap_color*tap_amount; + + + } + + if (k_accum>0.0) { + color_accum/=k_accum; + } + + frag_color = color_accum;///k_accum; + +#endif + +#ifdef DOF_NEAR_BLUR + + vec4 color_accum = vec4(0.0); + + float max_accum=0; + + for(int i=0;i<dof_kernel_size;i++) { + + int int_ofs = i-dof_kernel_from; + vec2 tap_uv = uv_interp + dof_dir * float(int_ofs) * dof_radius; + float ofs_influence = max(0.0,1.0-float(abs(int_ofs))/float(dof_kernel_from)); + + float tap_k = dof_kernel[i]; + + vec4 tap_color = textureLod( source_color, tap_uv, 0.0); + + float tap_depth = texture( dof_source_depth, tap_uv, 0.0).r; + tap_depth = tap_depth * 2.0 - 1.0; +#ifdef USE_ORTHOGONAL_PROJECTION + tap_depth = ((tap_depth + (camera_z_far + camera_z_near)/(camera_z_far - camera_z_near)) * (camera_z_far - camera_z_near))/2.0; +#else + tap_depth = 2.0 * camera_z_near * camera_z_far / (camera_z_far + camera_z_near - tap_depth * (camera_z_far - camera_z_near)); +#endif + float tap_amount = 1.0-smoothstep(dof_end,dof_begin,tap_depth); + tap_amount*=tap_amount*tap_amount; //prevent undesired glow effect + +#ifdef DOF_NEAR_FIRST_TAP + + tap_color.a= 1.0-smoothstep(dof_end,dof_begin,tap_depth); + +#endif + + max_accum=max(max_accum,tap_amount*ofs_influence); + + color_accum+=tap_color*tap_k; + + } + + color_accum.a=max(color_accum.a,sqrt(max_accum)); + + +#ifdef DOF_NEAR_BLUR_MERGE + + vec4 original = textureLod( source_dof_original, uv_interp, 0.0); + color_accum = mix(original,color_accum,color_accum.a); + +#endif + +#ifndef DOF_NEAR_FIRST_TAP + //color_accum=vec4(vec3(color_accum.a),1.0); +#endif + frag_color = color_accum; + +#endif + + + +#ifdef GLOW_FIRST_PASS + +#ifdef GLOW_USE_AUTO_EXPOSURE + + frag_color/=texelFetch(source_auto_exposure,ivec2(0,0),0).r/auto_exposure_grey; +#endif + frag_color*=exposure; + + float luminance = max(frag_color.r,max(frag_color.g,frag_color.b)); + float feedback = max( smoothstep(glow_hdr_threshold,glow_hdr_threshold+glow_hdr_scale,luminance), glow_bloom ); + + frag_color *= feedback; + +#endif + + +#ifdef SIMPLE_COPY + vec4 color =textureLod( source_color, uv_interp,0.0); + frag_color = color; +#endif + +#ifdef SSAO_MERGE + + vec4 color =textureLod( source_color, uv_interp,0.0); + float ssao =textureLod( source_ssao, uv_interp,0.0).r; + + frag_color = vec4( mix(color.rgb,color.rgb*mix(ssao_color.rgb,vec3(1.0),ssao),color.a), 1.0 ); + +#endif + + +} diff --git a/drivers/gles2/shaders/exposure.glsl b/drivers/gles2/shaders/exposure.glsl new file mode 100644 index 0000000000..001b90a0f1 --- /dev/null +++ b/drivers/gles2/shaders/exposure.glsl @@ -0,0 +1,98 @@ +[vertex] + + +layout(location=0) in highp vec4 vertex_attrib; + + +void main() { + + gl_Position = vertex_attrib; + +} + +[fragment] + + +uniform highp sampler2D source_exposure; //texunit:0 + +#ifdef EXPOSURE_BEGIN + +uniform highp ivec2 source_render_size; +uniform highp ivec2 target_size; + +#endif + +#ifdef EXPOSURE_END + +uniform highp sampler2D prev_exposure; //texunit:1 +uniform highp float exposure_adjust; +uniform highp float min_luminance; +uniform highp float max_luminance; + +#endif + +layout(location = 0) out highp float exposure; + + + +void main() { + + + +#ifdef EXPOSURE_BEGIN + + + ivec2 src_pos = ivec2(gl_FragCoord.xy)*source_render_size/target_size; + +#if 1 + //more precise and expensive, but less jittery + ivec2 next_pos = ivec2(gl_FragCoord.xy+ivec2(1))*source_render_size/target_size; + next_pos = max(next_pos,src_pos+ivec2(1)); //so it at least reads one pixel + highp vec3 source_color=vec3(0.0); + for(int i=src_pos.x;i<next_pos.x;i++) { + for(int j=src_pos.y;j<next_pos.y;j++) { + source_color += texelFetch(source_exposure,ivec2(i,j),0).rgb; + } + } + + source_color/=float( (next_pos.x-src_pos.x)*(next_pos.y-src_pos.y) ); +#else + highp vec3 source_color = texelFetch(source_exposure,src_pos,0).rgb; + +#endif + + exposure = max(source_color.r,max(source_color.g,source_color.b)); + +#else + + ivec2 coord = ivec2(gl_FragCoord.xy); + exposure = texelFetch(source_exposure,coord*3+ivec2(0,0),0).r; + exposure += texelFetch(source_exposure,coord*3+ivec2(1,0),0).r; + exposure += texelFetch(source_exposure,coord*3+ivec2(2,0),0).r; + exposure += texelFetch(source_exposure,coord*3+ivec2(0,1),0).r; + exposure += texelFetch(source_exposure,coord*3+ivec2(1,1),0).r; + exposure += texelFetch(source_exposure,coord*3+ivec2(2,1),0).r; + exposure += texelFetch(source_exposure,coord*3+ivec2(0,2),0).r; + exposure += texelFetch(source_exposure,coord*3+ivec2(1,2),0).r; + exposure += texelFetch(source_exposure,coord*3+ivec2(2,2),0).r; + exposure *= (1.0/9.0); + +#ifdef EXPOSURE_END + +#ifdef EXPOSURE_FORCE_SET + //will stay as is +#else + highp float prev_lum = texelFetch(prev_exposure,ivec2(0,0),0).r; //1 pixel previous exposure + exposure = clamp( prev_lum + (exposure-prev_lum)*exposure_adjust,min_luminance,max_luminance); + +#endif //EXPOSURE_FORCE_SET + + +#endif //EXPOSURE_END + +#endif //EXPOSURE_BEGIN + + +} + + diff --git a/drivers/gles2/shaders/particles.glsl b/drivers/gles2/shaders/particles.glsl new file mode 100644 index 0000000000..a62c124dfe --- /dev/null +++ b/drivers/gles2/shaders/particles.glsl @@ -0,0 +1,260 @@ +[vertex] + + + +layout(location=0) in highp vec4 color; +layout(location=1) in highp vec4 velocity_active; +layout(location=2) in highp vec4 custom; +layout(location=3) in highp vec4 xform_1; +layout(location=4) in highp vec4 xform_2; +layout(location=5) in highp vec4 xform_3; + + +struct Attractor { + + vec3 pos; + vec3 dir; + float radius; + float eat_radius; + float strength; + float attenuation; +}; + +#define MAX_ATTRACTORS 64 + +uniform bool emitting; +uniform float system_phase; +uniform float prev_system_phase; +uniform int total_particles; +uniform float explosiveness; +uniform float randomness; +uniform float time; +uniform float delta; + +uniform int attractor_count; +uniform Attractor attractors[MAX_ATTRACTORS]; +uniform bool clear; +uniform uint cycle; +uniform float lifetime; +uniform mat4 emission_transform; +uniform uint random_seed; + + +out highp vec4 out_color; //tfb: +out highp vec4 out_velocity_active; //tfb: +out highp vec4 out_custom; //tfb: +out highp vec4 out_xform_1; //tfb: +out highp vec4 out_xform_2; //tfb: +out highp vec4 out_xform_3; //tfb: + + +#if defined(USE_MATERIAL) + +layout(std140) uniform UniformData { //ubo:0 + +MATERIAL_UNIFORMS + +}; + +#endif + + +VERTEX_SHADER_GLOBALS + +uint hash(uint x) { + + x = ((x >> uint(16)) ^ x) * uint(0x45d9f3b); + x = ((x >> uint(16)) ^ x) * uint(0x45d9f3b); + x = (x >> uint(16)) ^ x; + return x; +} + + +void main() { + +#ifdef PARTICLES_COPY + + out_color=color; + out_velocity_active=velocity_active; + out_custom = custom; + out_xform_1 = xform_1; + out_xform_2 = xform_2; + out_xform_3 = xform_3; + +#else + + bool apply_forces=true; + bool apply_velocity=true; + float local_delta=delta; + + float mass = 1.0; + + float restart_phase = float(gl_VertexID)/float(total_particles); + + if (randomness>0.0) { + uint seed = cycle; + if (restart_phase >= system_phase) { + seed-=uint(1); + } + seed*=uint(total_particles); + seed+=uint(gl_VertexID); + float random = float(hash(seed) % uint(65536)) / 65536.0; + restart_phase+=randomness * random * 1.0 / float(total_particles); + } + + restart_phase*= (1.0-explosiveness); + bool restart=false; + bool shader_active = velocity_active.a > 0.5; + + if (system_phase > prev_system_phase) { + // restart_phase >= prev_system_phase is used so particles emit in the first frame they are processed + + if (restart_phase >= prev_system_phase && restart_phase < system_phase ) { + restart=true; +#ifdef USE_FRACTIONAL_DELTA + local_delta = (system_phase - restart_phase) * lifetime; +#endif + } + + } else { + if (restart_phase >= prev_system_phase) { + restart=true; +#ifdef USE_FRACTIONAL_DELTA + local_delta = (1.0 - restart_phase + system_phase) * lifetime; +#endif + } else if (restart_phase < system_phase ) { + restart=true; +#ifdef USE_FRACTIONAL_DELTA + local_delta = (system_phase - restart_phase) * lifetime; +#endif + } + } + + uint current_cycle = cycle; + + if (system_phase < restart_phase) { + current_cycle-=uint(1); + } + + uint particle_number = current_cycle * uint(total_particles) + uint(gl_VertexID); + int index = int(gl_VertexID); + + if (restart) { + shader_active=emitting; + } + + mat4 xform; + +#if defined(ENABLE_KEEP_DATA) + if (clear) { +#else + if (clear || restart) { +#endif + out_color=vec4(1.0); + out_velocity_active=vec4(0.0); + out_custom=vec4(0.0); + if (!restart) + shader_active=false; + + xform = mat4( + vec4(1.0,0.0,0.0,0.0), + vec4(0.0,1.0,0.0,0.0), + vec4(0.0,0.0,1.0,0.0), + vec4(0.0,0.0,0.0,1.0) + ); + } else { + out_color=color; + out_velocity_active=velocity_active; + out_custom=custom; + xform = transpose(mat4(xform_1,xform_2,xform_3,vec4(vec3(0.0),1.0))); + } + + if (shader_active) { + //execute shader + + { +VERTEX_SHADER_CODE + } + +#if !defined(DISABLE_FORCE) + + if (false) { + + vec3 force = vec3(0.0); + for(int i=0;i<attractor_count;i++) { + + vec3 rel_vec = xform[3].xyz - attractors[i].pos; + float dist = length(rel_vec); + if (attractors[i].radius < dist) + continue; + if (attractors[i].eat_radius>0.0 && attractors[i].eat_radius > dist) { + out_velocity_active.a=0.0; + } + + rel_vec = normalize(rel_vec); + + float attenuation = pow(dist / attractors[i].radius,attractors[i].attenuation); + + if (attractors[i].dir==vec3(0.0)) { + //towards center + force+=attractors[i].strength * rel_vec * attenuation * mass; + } else { + force+=attractors[i].strength * attractors[i].dir * attenuation *mass; + + } + } + + out_velocity_active.xyz += force * local_delta; + } +#endif + +#if !defined(DISABLE_VELOCITY) + + if (true) { + + xform[3].xyz += out_velocity_active.xyz * local_delta; + } +#endif + } else { + xform=mat4(0.0); + } + + xform = transpose(xform); + + out_velocity_active.a = mix(0.0,1.0,shader_active); + + out_xform_1 = xform[0]; + out_xform_2 = xform[1]; + out_xform_3 = xform[2]; + +#endif //PARTICLES_COPY + +} + +[fragment] + +//any code here is never executed, stuff is filled just so it works + + +#if defined(USE_MATERIAL) + +layout(std140) uniform UniformData { + +MATERIAL_UNIFORMS + +}; + +#endif + +FRAGMENT_SHADER_GLOBALS + +void main() { + + { +LIGHT_SHADER_CODE + } + + { +FRAGMENT_SHADER_CODE + } +} diff --git a/drivers/gles2/shaders/resolve.glsl b/drivers/gles2/shaders/resolve.glsl new file mode 100644 index 0000000000..0b50a9c57b --- /dev/null +++ b/drivers/gles2/shaders/resolve.glsl @@ -0,0 +1,44 @@ +[vertex] + + +layout(location=0) in highp vec4 vertex_attrib; +layout(location=4) in vec2 uv_in; + +out vec2 uv_interp; + + +void main() { + + uv_interp = uv_in; + gl_Position = vertex_attrib; +} + +[fragment] + +#if !defined(GLES_OVER_GL) +precision mediump float; +#endif + +in vec2 uv_interp; +uniform sampler2D source_specular; //texunit:0 +uniform sampler2D source_ssr; //texunit:1 + +uniform vec2 pixel_size; + +in vec2 uv2_interp; + +layout(location = 0) out vec4 frag_color; + +void main() { + + vec4 specular = texture( source_specular, uv_interp ); + +#ifdef USE_SSR + + vec4 ssr = textureLod(source_ssr,uv_interp,0.0); + specular.rgb = mix(specular.rgb,ssr.rgb*specular.a,ssr.a); +#endif + + frag_color = vec4(specular.rgb,1.0); +} + diff --git a/drivers/gles2/shaders/scene.glsl b/drivers/gles2/shaders/scene.glsl new file mode 100644 index 0000000000..79b989be4a --- /dev/null +++ b/drivers/gles2/shaders/scene.glsl @@ -0,0 +1,2113 @@ +[vertex] + +#define M_PI 3.14159265359 + +/* +from VisualServer: + +ARRAY_VERTEX=0, +ARRAY_NORMAL=1, +ARRAY_TANGENT=2, +ARRAY_COLOR=3, +ARRAY_TEX_UV=4, +ARRAY_TEX_UV2=5, +ARRAY_BONES=6, +ARRAY_WEIGHTS=7, +ARRAY_INDEX=8, +*/ + +//hack to use uv if no uv present so it works with lightmap + + +/* INPUT ATTRIBS */ + +layout(location=0) in highp vec4 vertex_attrib; +layout(location=1) in vec3 normal_attrib; +#if defined(ENABLE_TANGENT_INTERP) || defined(ENABLE_NORMALMAP) || defined(LIGHT_USE_ANISOTROPY) +layout(location=2) in vec4 tangent_attrib; +#endif + +#if defined(ENABLE_COLOR_INTERP) +layout(location=3) in vec4 color_attrib; +#endif + +#if defined(ENABLE_UV_INTERP) +layout(location=4) in vec2 uv_attrib; +#endif + +#if defined(ENABLE_UV2_INTERP) +layout(location=5) in vec2 uv2_attrib; +#endif + +uniform float normal_mult; + +#ifdef USE_SKELETON +layout(location=6) in ivec4 bone_indices; // attrib:6 +layout(location=7) in vec4 bone_weights; // attrib:7 +#endif + +#ifdef USE_INSTANCING + +layout(location=8) in highp vec4 instance_xform0; +layout(location=9) in highp vec4 instance_xform1; +layout(location=10) in highp vec4 instance_xform2; +layout(location=11) in lowp vec4 instance_color; + +#if defined(ENABLE_INSTANCE_CUSTOM) +layout(location=12) in highp vec4 instance_custom_data; +#endif + +#endif + +layout(std140) uniform SceneData { //ubo:0 + + highp mat4 projection_matrix; + highp mat4 inv_projection_matrix; + highp mat4 camera_inverse_matrix; + highp mat4 camera_matrix; + + mediump vec4 ambient_light_color; + mediump vec4 bg_color; + + mediump vec4 fog_color_enabled; + mediump vec4 fog_sun_color_amount; + + mediump float ambient_energy; + mediump float bg_energy; + + mediump float z_offset; + mediump float z_slope_scale; + highp float shadow_dual_paraboloid_render_zfar; + highp float shadow_dual_paraboloid_render_side; + + highp vec2 viewport_size; + highp vec2 screen_pixel_size; + highp vec2 shadow_atlas_pixel_size; + highp vec2 directional_shadow_pixel_size; + + highp float time; + highp float z_far; + mediump float reflection_multiplier; + mediump float subsurface_scatter_width; + mediump float ambient_occlusion_affect_light; + + bool fog_depth_enabled; + highp float fog_depth_begin; + highp float fog_depth_curve; + bool fog_transmit_enabled; + highp float fog_transmit_curve; + bool fog_height_enabled; + highp float fog_height_min; + highp float fog_height_max; + highp float fog_height_curve; + +}; + +uniform highp mat4 world_transform; + + +#ifdef USE_LIGHT_DIRECTIONAL + +layout(std140) uniform DirectionalLightData { //ubo:3 + + highp vec4 light_pos_inv_radius; + mediump vec4 light_direction_attenuation; + mediump vec4 light_color_energy; + mediump vec4 light_params; //cone attenuation, angle, specular, shadow enabled, + mediump vec4 light_clamp; + mediump vec4 shadow_color_contact; + highp mat4 shadow_matrix1; + highp mat4 shadow_matrix2; + highp mat4 shadow_matrix3; + highp mat4 shadow_matrix4; + mediump vec4 shadow_split_offsets; +}; + +#endif + +#ifdef USE_VERTEX_LIGHTING +//omni and spot + +struct LightData { + + highp vec4 light_pos_inv_radius; + mediump vec4 light_direction_attenuation; + mediump vec4 light_color_energy; + mediump vec4 light_params; //cone attenuation, angle, specular, shadow enabled, + mediump vec4 light_clamp; + mediump vec4 shadow_color_contact; + highp mat4 shadow_matrix; + +}; + + +layout(std140) uniform OmniLightData { //ubo:4 + + LightData omni_lights[MAX_LIGHT_DATA_STRUCTS]; +}; + +layout(std140) uniform SpotLightData { //ubo:5 + + LightData spot_lights[MAX_LIGHT_DATA_STRUCTS]; +}; + +#ifdef USE_FORWARD_LIGHTING + + +uniform int omni_light_indices[MAX_FORWARD_LIGHTS]; +uniform int omni_light_count; + +uniform int spot_light_indices[MAX_FORWARD_LIGHTS]; +uniform int spot_light_count; + +#endif + +out vec4 diffuse_light_interp; +out vec4 specular_light_interp; + +void light_compute(vec3 N, vec3 L,vec3 V, vec3 light_color, float roughness, inout vec3 diffuse, inout vec3 specular) { + + float dotNL = max(dot(N,L), 0.0 ); + diffuse += dotNL * light_color / M_PI; + + if (roughness > 0.0) { + + vec3 H = normalize(V + L); + float dotNH = max(dot(N,H), 0.0 ); + float intensity = pow( dotNH, (1.0-roughness) * 256.0); + specular += light_color * intensity; + + } +} + +void light_process_omni(int idx, vec3 vertex, vec3 eye_vec,vec3 normal, float roughness,inout vec3 diffuse, inout vec3 specular) { + + vec3 light_rel_vec = omni_lights[idx].light_pos_inv_radius.xyz-vertex; + float light_length = length( light_rel_vec ); + float normalized_distance = light_length*omni_lights[idx].light_pos_inv_radius.w; + vec3 light_attenuation = vec3(pow( max(1.0 - normalized_distance, 0.0), omni_lights[idx].light_direction_attenuation.w )); + + light_compute(normal,normalize(light_rel_vec),eye_vec,omni_lights[idx].light_color_energy.rgb * light_attenuation,roughness,diffuse,specular); + +} + +void light_process_spot(int idx, vec3 vertex, vec3 eye_vec, vec3 normal, float roughness, inout vec3 diffuse, inout vec3 specular) { + + vec3 light_rel_vec = spot_lights[idx].light_pos_inv_radius.xyz-vertex; + float light_length = length( light_rel_vec ); + float normalized_distance = light_length*spot_lights[idx].light_pos_inv_radius.w; + vec3 light_attenuation = vec3(pow( max(1.0 - normalized_distance, 0.001), spot_lights[idx].light_direction_attenuation.w )); + vec3 spot_dir = spot_lights[idx].light_direction_attenuation.xyz; + float spot_cutoff=spot_lights[idx].light_params.y; + float scos = max(dot(-normalize(light_rel_vec), spot_dir),spot_cutoff); + float spot_rim = (1.0 - scos) / (1.0 - spot_cutoff); + light_attenuation *= 1.0 - pow( max(spot_rim,0.001), spot_lights[idx].light_params.x); + + + light_compute(normal,normalize(light_rel_vec),eye_vec,spot_lights[idx].light_color_energy.rgb*light_attenuation,roughness,diffuse,specular); +} + + +#endif + +/* Varyings */ + +out highp vec3 vertex_interp; +out vec3 normal_interp; + +#if defined(ENABLE_COLOR_INTERP) +out vec4 color_interp; +#endif + +#if defined(ENABLE_UV_INTERP) +out vec2 uv_interp; +#endif + +#if defined(ENABLE_UV2_INTERP) +out vec2 uv2_interp; +#endif + + +#if defined(ENABLE_TANGENT_INTERP) || defined(ENABLE_NORMALMAP) || defined(LIGHT_USE_ANISOTROPY) +out vec3 tangent_interp; +out vec3 binormal_interp; +#endif + + + + + +#if defined(USE_MATERIAL) + +layout(std140) uniform UniformData { //ubo:1 + +MATERIAL_UNIFORMS + +}; + +#endif + +VERTEX_SHADER_GLOBALS + +#ifdef RENDER_DEPTH_DUAL_PARABOLOID + +out highp float dp_clip; + +#endif + +#define SKELETON_TEXTURE_WIDTH 256 + +#ifdef USE_SKELETON +uniform highp sampler2D skeleton_texture; //texunit:-1 +#endif + +out highp vec4 position_interp; + +// FIXME: This triggers a Mesa bug that breaks rendering, so disabled for now. +// See GH-13450 and https://bugs.freedesktop.org/show_bug.cgi?id=100316 +//invariant gl_Position; + +void main() { + + highp vec4 vertex = vertex_attrib; // vec4(vertex_attrib.xyz * data_attrib.x,1.0); + + mat4 world_matrix = world_transform; + + +#ifdef USE_INSTANCING + + { + highp mat4 m=mat4(instance_xform0,instance_xform1,instance_xform2,vec4(0.0,0.0,0.0,1.0)); + world_matrix = world_matrix * transpose(m); + } +#endif + + vec3 normal = normal_attrib * normal_mult; + + +#if defined(ENABLE_TANGENT_INTERP) || defined(ENABLE_NORMALMAP) || defined(LIGHT_USE_ANISOTROPY) + vec3 tangent = tangent_attrib.xyz; + tangent*=normal_mult; + float binormalf = tangent_attrib.a; +#endif + +#if defined(ENABLE_COLOR_INTERP) + color_interp = color_attrib; +#if defined(USE_INSTANCING) + color_interp *= instance_color; +#endif + +#endif + +#ifdef USE_SKELETON + { + //skeleton transform + ivec2 tex_ofs = ivec2( bone_indices.x%256, (bone_indices.x/256)*3 ); + highp mat3x4 m = mat3x4( + texelFetch(skeleton_texture,tex_ofs,0), + texelFetch(skeleton_texture,tex_ofs+ivec2(0,1),0), + texelFetch(skeleton_texture,tex_ofs+ivec2(0,2),0) + ) * bone_weights.x; + + tex_ofs = ivec2( bone_indices.y%256, (bone_indices.y/256)*3 ); + + m+= mat3x4( + texelFetch(skeleton_texture,tex_ofs,0), + texelFetch(skeleton_texture,tex_ofs+ivec2(0,1),0), + texelFetch(skeleton_texture,tex_ofs+ivec2(0,2),0) + ) * bone_weights.y; + + tex_ofs = ivec2( bone_indices.z%256, (bone_indices.z/256)*3 ); + + m+= mat3x4( + texelFetch(skeleton_texture,tex_ofs,0), + texelFetch(skeleton_texture,tex_ofs+ivec2(0,1),0), + texelFetch(skeleton_texture,tex_ofs+ivec2(0,2),0) + ) * bone_weights.z; + + + tex_ofs = ivec2( bone_indices.w%256, (bone_indices.w/256)*3 ); + + m+= mat3x4( + texelFetch(skeleton_texture,tex_ofs,0), + texelFetch(skeleton_texture,tex_ofs+ivec2(0,1),0), + texelFetch(skeleton_texture,tex_ofs+ivec2(0,2),0) + ) * bone_weights.w; + + + vertex.xyz = vertex * m; + + normal = vec4(normal,0.0) * m; +#if defined(ENABLE_TANGENT_INTERP) || defined(ENABLE_NORMALMAP) || defined(LIGHT_USE_ANISOTROPY) + tangent.xyz = vec4(tangent.xyz,0.0) * m; +#endif + } +#endif + + +#if defined(ENABLE_TANGENT_INTERP) || defined(ENABLE_NORMALMAP) || defined(LIGHT_USE_ANISOTROPY) + + vec3 binormal = normalize( cross(normal,tangent) * binormalf ); +#endif + +#if defined(ENABLE_UV_INTERP) + uv_interp = uv_attrib; +#endif + +#if defined(ENABLE_UV2_INTERP) + uv2_interp = uv2_attrib; +#endif + +#if defined(USE_INSTANCING) && defined(ENABLE_INSTANCE_CUSTOM) + vec4 instance_custom = instance_custom_data; +#else + vec4 instance_custom = vec4(0.0); +#endif + + highp mat4 modelview = camera_inverse_matrix * world_matrix; + highp mat4 local_projection = projection_matrix; + +//using world coordinates +#if !defined(SKIP_TRANSFORM_USED) && defined(VERTEX_WORLD_COORDS_USED) + + vertex = world_matrix * vertex; + normal = normalize((world_matrix * vec4(normal,0.0)).xyz); + +#if defined(ENABLE_TANGENT_INTERP) || defined(ENABLE_NORMALMAP) || defined(LIGHT_USE_ANISOTROPY) + + tangent = normalize((world_matrix * vec4(tangent,0.0)).xyz); + binormal = normalize((world_matrix * vec4(binormal,0.0)).xyz); +#endif +#endif + + float roughness=0.0; + +//defines that make writing custom shaders easier +#define projection_matrix local_projection +#define world_transform world_matrix +{ + +VERTEX_SHADER_CODE + +} + + + +//using local coordinates (default) +#if !defined(SKIP_TRANSFORM_USED) && !defined(VERTEX_WORLD_COORDS_USED) + + vertex = modelview * vertex; + normal = normalize((modelview * vec4(normal,0.0)).xyz); + +#if defined(ENABLE_TANGENT_INTERP) || defined(ENABLE_NORMALMAP) || defined(LIGHT_USE_ANISOTROPY) + + tangent = normalize((modelview * vec4(tangent,0.0)).xyz); + binormal = normalize((modelview * vec4(binormal,0.0)).xyz); +#endif +#endif + +//using world coordinates +#if !defined(SKIP_TRANSFORM_USED) && defined(VERTEX_WORLD_COORDS_USED) + + vertex = camera_inverse_matrix * vertex; + normal = normalize((camera_inverse_matrix * vec4(normal,0.0)).xyz); + +#if defined(ENABLE_TANGENT_INTERP) || defined(ENABLE_NORMALMAP) || defined(LIGHT_USE_ANISOTROPY) + + tangent = normalize((camera_inverse_matrix * vec4(tangent,0.0)).xyz); + binormal = normalize((camera_inverse_matrix * vec4(binormal,0.0)).xyz); +#endif +#endif + + vertex_interp = vertex.xyz; + normal_interp = normal; + + +#if defined(ENABLE_TANGENT_INTERP) || defined(ENABLE_NORMALMAP) || defined(LIGHT_USE_ANISOTROPY) + tangent_interp = tangent; + binormal_interp = binormal; +#endif + + +#ifdef RENDER_DEPTH + + +#ifdef RENDER_DEPTH_DUAL_PARABOLOID + + vertex_interp.z*= shadow_dual_paraboloid_render_side; + normal_interp.z*= shadow_dual_paraboloid_render_side; + + dp_clip=vertex_interp.z; //this attempts to avoid noise caused by objects sent to the other parabolloid side due to bias + + //for dual paraboloid shadow mapping, this is the fastest but least correct way, as it curves straight edges + + highp vec3 vtx = vertex_interp+normalize(vertex_interp)*z_offset; + highp float distance = length(vtx); + vtx = normalize(vtx); + vtx.xy/=1.0-vtx.z; + vtx.z=(distance/shadow_dual_paraboloid_render_zfar); + vtx.z=vtx.z * 2.0 - 1.0; + + vertex.xyz=vtx; + vertex.w=1.0; + + +#else + + float z_ofs = z_offset; + z_ofs += (1.0-abs(normal_interp.z))*z_slope_scale; + vertex_interp.z-=z_ofs; + +#endif //RENDER_DEPTH_DUAL_PARABOLOID + +#endif //RENDER_DEPTH + + gl_Position = projection_matrix * vec4(vertex_interp,1.0); + + position_interp=gl_Position; + +#ifdef USE_VERTEX_LIGHTING + + diffuse_light_interp=vec4(0.0); + specular_light_interp=vec4(0.0); + +#ifdef USE_FORWARD_LIGHTING + + for(int i=0;i<omni_light_count;i++) { + light_process_omni(omni_light_indices[i],vertex_interp,-normalize( vertex_interp ),normal_interp,roughness,diffuse_light_interp.rgb,specular_light_interp.rgb); + } + + for(int i=0;i<spot_light_count;i++) { + light_process_spot(spot_light_indices[i],vertex_interp,-normalize( vertex_interp ),normal_interp,roughness,diffuse_light_interp.rgb,specular_light_interp.rgb); + } +#endif + +#ifdef USE_LIGHT_DIRECTIONAL + + vec3 directional_diffuse = vec3(0.0); + vec3 directional_specular = vec3(0.0); + light_compute(normal_interp,-light_direction_attenuation.xyz,-normalize( vertex_interp ),light_color_energy.rgb,roughness,directional_diffuse,directional_specular); + + float diff_avg = dot(diffuse_light_interp.rgb,vec3(0.33333)); + float diff_dir_avg = dot(directional_diffuse,vec3(0.33333)); + if (diff_avg>0.0) { + diffuse_light_interp.a=diff_dir_avg/(diff_avg+diff_dir_avg); + } else { + diffuse_light_interp.a=1.0; + } + + diffuse_light_interp.rgb+=directional_diffuse; + + float spec_avg = dot(specular_light_interp.rgb,vec3(0.33333)); + float spec_dir_avg = dot(directional_specular,vec3(0.33333)); + if (spec_avg>0.0) { + specular_light_interp.a=spec_dir_avg/(spec_avg+spec_dir_avg); + } else { + specular_light_interp.a=1.0; + } + + specular_light_interp.rgb+=directional_specular; + +#endif //USE_LIGHT_DIRECTIONAL + + +#endif // USE_VERTEX_LIGHTING + +} + + +[fragment] + +/* texture unit usage, N is max_texture_unity-N + +1-skeleton +2-radiance +3-reflection_atlas +4-directional_shadow +5-shadow_atlas +6-decal_atlas +7-screen +8-depth +9-probe1 +10-probe2 + +*/ + +uniform highp mat4 world_transform; + +#define M_PI 3.14159265359 + +/* Varyings */ + +#if defined(ENABLE_COLOR_INTERP) +in vec4 color_interp; +#endif + +#if defined(ENABLE_UV_INTERP) +in vec2 uv_interp; +#endif + +#if defined(ENABLE_UV2_INTERP) +in vec2 uv2_interp; +#endif + +#if defined(ENABLE_TANGENT_INTERP) || defined(ENABLE_NORMALMAP) || defined(LIGHT_USE_ANISOTROPY) +in vec3 tangent_interp; +in vec3 binormal_interp; +#endif + +in highp vec3 vertex_interp; +in vec3 normal_interp; + + +/* PBR CHANNELS */ + +//used on forward mainly +uniform bool no_ambient_light; + + + +#ifdef USE_RADIANCE_MAP + + + +layout(std140) uniform Radiance { //ubo:2 + + mat4 radiance_inverse_xform; + float radiance_ambient_contribution; + +}; + +#define RADIANCE_MAX_LOD 5.0 + +#ifdef USE_RADIANCE_MAP_ARRAY + +uniform sampler2DArray radiance_map; //texunit:-2 + +vec3 textureDualParaboloid(sampler2DArray p_tex, vec3 p_vec,float p_roughness) { + + vec3 norm = normalize(p_vec); + norm.xy/=1.0+abs(norm.z); + norm.xy=norm.xy * vec2(0.5,0.25) + vec2(0.5,0.25); + + // we need to lie the derivatives (normg) and assume that DP side is always the same + // to get proper texture filtering + vec2 normg=norm.xy; + if (norm.z>0.0) { + norm.y=0.5-norm.y+0.5; + } + + // thanks to OpenGL spec using floor(layer + 0.5) for texture arrays, + // it's easy to have precision errors using fract() to interpolate layers + // as such, using fixed point to ensure it works. + + float index = p_roughness * RADIANCE_MAX_LOD; + int indexi = int(index * 256.0); + vec3 base = textureGrad(p_tex, vec3(norm.xy, float(indexi/256)),dFdx(normg),dFdy(normg)).xyz; + vec3 next = textureGrad(p_tex, vec3(norm.xy, float(indexi/256+1)),dFdx(normg),dFdy(normg)).xyz; + return mix(base,next,float(indexi%256)/256.0); +} + +#else + +uniform sampler2D radiance_map; //texunit:-2 + +vec3 textureDualParaboloid(sampler2D p_tex, vec3 p_vec,float p_roughness) { + + vec3 norm = normalize(p_vec); + norm.xy/=1.0+abs(norm.z); + norm.xy=norm.xy * vec2(0.5,0.25) + vec2(0.5,0.25); + if (norm.z>0.0) { + norm.y=0.5-norm.y+0.5; + } + return textureLod(p_tex, norm.xy, p_roughness * RADIANCE_MAX_LOD).xyz; +} + +#endif + +#endif + +/* Material Uniforms */ + + + +#if defined(USE_MATERIAL) + +layout(std140) uniform UniformData { + +MATERIAL_UNIFORMS + +}; + +#endif + +FRAGMENT_SHADER_GLOBALS + +layout(std140) uniform SceneData { + + highp mat4 projection_matrix; + highp mat4 inv_projection_matrix; + highp mat4 camera_inverse_matrix; + highp mat4 camera_matrix; + + mediump vec4 ambient_light_color; + mediump vec4 bg_color; + + mediump vec4 fog_color_enabled; + mediump vec4 fog_sun_color_amount; + + mediump float ambient_energy; + mediump float bg_energy; + + mediump float z_offset; + mediump float z_slope_scale; + highp float shadow_dual_paraboloid_render_zfar; + highp float shadow_dual_paraboloid_render_side; + + highp vec2 viewport_size; + highp vec2 screen_pixel_size; + highp vec2 shadow_atlas_pixel_size; + highp vec2 directional_shadow_pixel_size; + + highp float time; + highp float z_far; + mediump float reflection_multiplier; + mediump float subsurface_scatter_width; + mediump float ambient_occlusion_affect_light; + + bool fog_depth_enabled; + highp float fog_depth_begin; + highp float fog_depth_curve; + bool fog_transmit_enabled; + highp float fog_transmit_curve; + bool fog_height_enabled; + highp float fog_height_min; + highp float fog_height_max; + highp float fog_height_curve; +}; + +//directional light data + +#ifdef USE_LIGHT_DIRECTIONAL + +layout(std140) uniform DirectionalLightData { + + highp vec4 light_pos_inv_radius; + mediump vec4 light_direction_attenuation; + mediump vec4 light_color_energy; + mediump vec4 light_params; //cone attenuation, angle, specular, shadow enabled, + mediump vec4 light_clamp; + mediump vec4 shadow_color_contact; + highp mat4 shadow_matrix1; + highp mat4 shadow_matrix2; + highp mat4 shadow_matrix3; + highp mat4 shadow_matrix4; + mediump vec4 shadow_split_offsets; +}; + + +uniform highp sampler2DShadow directional_shadow; //texunit:-4 + +#endif + +#ifdef USE_VERTEX_LIGHTING +in vec4 diffuse_light_interp; +in vec4 specular_light_interp; +#endif +//omni and spot + +struct LightData { + + highp vec4 light_pos_inv_radius; + mediump vec4 light_direction_attenuation; + mediump vec4 light_color_energy; + mediump vec4 light_params; //cone attenuation, angle, specular, shadow enabled, + mediump vec4 light_clamp; + mediump vec4 shadow_color_contact; + highp mat4 shadow_matrix; + +}; + + +layout(std140) uniform OmniLightData { //ubo:4 + + LightData omni_lights[MAX_LIGHT_DATA_STRUCTS]; +}; + +layout(std140) uniform SpotLightData { //ubo:5 + + LightData spot_lights[MAX_LIGHT_DATA_STRUCTS]; +}; + + +uniform highp sampler2DShadow shadow_atlas; //texunit:-5 + + +struct ReflectionData { + + mediump vec4 box_extents; + mediump vec4 box_offset; + mediump vec4 params; // intensity, 0, interior , boxproject + mediump vec4 ambient; //ambient color, energy + mediump vec4 atlas_clamp; + highp mat4 local_matrix; //up to here for spot and omni, rest is for directional + //notes: for ambientblend, use distance to edge to blend between already existing global environment +}; + +layout(std140) uniform ReflectionProbeData { //ubo:6 + + ReflectionData reflections[MAX_REFLECTION_DATA_STRUCTS]; +}; +uniform mediump sampler2D reflection_atlas; //texunit:-3 + + +#ifdef USE_FORWARD_LIGHTING + +uniform int omni_light_indices[MAX_FORWARD_LIGHTS]; +uniform int omni_light_count; + +uniform int spot_light_indices[MAX_FORWARD_LIGHTS]; +uniform int spot_light_count; + +uniform int reflection_indices[MAX_FORWARD_LIGHTS]; +uniform int reflection_count; + +#endif + + +#if defined(SCREEN_TEXTURE_USED) + +uniform highp sampler2D screen_texture; //texunit:-7 + +#endif + +#ifdef USE_MULTIPLE_RENDER_TARGETS + +layout(location=0) out vec4 diffuse_buffer; +layout(location=1) out vec4 specular_buffer; +layout(location=2) out vec4 normal_mr_buffer; +#if defined(ENABLE_SSS) +layout(location=3) out float sss_buffer; +#endif + +#else + +layout(location=0) out vec4 frag_color; + +#endif + +in highp vec4 position_interp; +uniform highp sampler2D depth_buffer; //texunit:-8 + +#ifdef USE_CONTACT_SHADOWS + +float contact_shadow_compute(vec3 pos, vec3 dir, float max_distance) { + + if (abs(dir.z)>0.99) + return 1.0; + + vec3 endpoint = pos+dir*max_distance; + vec4 source = position_interp; + vec4 dest = projection_matrix * vec4(endpoint, 1.0); + + vec2 from_screen = (source.xy / source.w) * 0.5 + 0.5; + vec2 to_screen = (dest.xy / dest.w) * 0.5 + 0.5; + + vec2 screen_rel = to_screen - from_screen; + + if (length(screen_rel)<0.00001) + return 1.0; //too small, don't do anything + + /*float pixel_size; //approximate pixel size + + if (screen_rel.x > screen_rel.y) { + + pixel_size = abs((pos.x-endpoint.x)/(screen_rel.x/screen_pixel_size.x)); + } else { + pixel_size = abs((pos.y-endpoint.y)/(screen_rel.y/screen_pixel_size.y)); + + }*/ + vec4 bias = projection_matrix * vec4(pos+vec3(0.0,0.0,0.04), 1.0); //todo un-harcode the 0.04 + + + + vec2 pixel_incr = normalize(screen_rel)*screen_pixel_size; + + + float steps = length(screen_rel) / length(pixel_incr); + steps = min(2000.0,steps); //put a limit to avoid freezing in some strange situation + //steps=10.0; + + vec4 incr = (dest - source)/steps; + float ratio=0.0; + float ratio_incr = 1.0/steps; + + while(steps>0.0) { + source += incr*2.0; + bias+=incr*2.0; + + vec3 uv_depth = (source.xyz / source.w) * 0.5 + 0.5; + float depth = texture(depth_buffer,uv_depth.xy).r; + + if (depth < uv_depth.z) { + if (depth > (bias.z/bias.w) * 0.5 + 0.5) { + return min(pow(ratio,4.0),1.0); + } else { + return 1.0; + } + } + + + ratio+=ratio_incr; + steps-=1.0; + } + + return 1.0; +} + +#endif + + +// This returns the G_GGX function divided by 2 cos_theta_m, where in practice cos_theta_m is either N.L or N.V. +// We're dividing this factor off because the overall term we'll end up looks like +// (see, for example, the first unnumbered equation in B. Burley, "Physically Based Shading at Disney", SIGGRAPH 2012): +// +// F(L.V) D(N.H) G(N.L) G(N.V) / (4 N.L N.V) +// +// We're basically regouping this as +// +// F(L.V) D(N.H) [G(N.L)/(2 N.L)] [G(N.V) / (2 N.V)] +// +// and thus, this function implements the [G(N.m)/(2 N.m)] part with m = L or V. +// +// The contents of the D and G (G1) functions (GGX) are taken from +// E. Heitz, "Understanding the Masking-Shadowing Function in Microfacet-Based BRDFs", J. Comp. Graph. Tech. 3 (2) (2014). +// Eqns 71-72 and 85-86 (see also Eqns 43 and 80). + +float G_GGX_2cos(float cos_theta_m, float alpha) { + // Schlick's approximation + // C. Schlick, "An Inexpensive BRDF Model for Physically-based Rendering", Computer Graphics Forum. 13 (3): 233 (1994) + // Eq. (19), although see Heitz (2014) the about the problems with his derivation. + // It nevertheless approximates GGX well with k = alpha/2. + float k = 0.5*alpha; + return 0.5 / (cos_theta_m * (1.0 - k) + k); + + // float cos2 = cos_theta_m*cos_theta_m; + // float sin2 = (1.0-cos2); + // return 1.0 /( cos_theta_m + sqrt(cos2 + alpha*alpha*sin2) ); +} + +float D_GGX(float cos_theta_m, float alpha) { + float alpha2 = alpha*alpha; + float d = 1.0 + (alpha2-1.0)*cos_theta_m*cos_theta_m; + return alpha2/(M_PI * d * d); +} + +float G_GGX_anisotropic_2cos(float cos_theta_m, float alpha_x, float alpha_y, float cos_phi, float sin_phi) { + float cos2 = cos_theta_m * cos_theta_m; + float sin2 = (1.0-cos2); + float s_x = alpha_x * cos_phi; + float s_y = alpha_y * sin_phi; + return 1.0 / (cos_theta_m + sqrt(cos2 + (s_x*s_x + s_y*s_y)*sin2 )); +} + +float D_GGX_anisotropic(float cos_theta_m, float alpha_x, float alpha_y, float cos_phi, float sin_phi) { + float cos2 = cos_theta_m * cos_theta_m; + float sin2 = (1.0-cos2); + float r_x = cos_phi/alpha_x; + float r_y = sin_phi/alpha_y; + float d = cos2 + sin2*(r_x * r_x + r_y * r_y); + return 1.0 / (M_PI * alpha_x * alpha_y * d * d ); +} + + +float SchlickFresnel(float u) +{ + float m = 1.0-u; + float m2 = m*m; + return m2*m2*m; // pow(m,5) +} + +float GTR1(float NdotH, float a) +{ + if (a >= 1.0) return 1.0/M_PI; + float a2 = a*a; + float t = 1.0 + (a2-1.0)*NdotH*NdotH; + return (a2-1.0) / (M_PI*log(a2)*t); +} + +vec3 metallic_to_specular_color(float metallic, float specular, vec3 albedo) { + float dielectric = (0.034 * 2.0) * specular; + // energy conservation + return mix(vec3(dielectric), albedo, metallic); // TODO: reference? +} + +void light_compute(vec3 N, vec3 L, vec3 V, vec3 B, vec3 T, vec3 light_color, vec3 attenuation, vec3 diffuse_color, vec3 transmission, float specular_blob_intensity, float roughness, float metallic, float rim, float rim_tint, float clearcoat, float clearcoat_gloss, float anisotropy, inout vec3 diffuse_light, inout vec3 specular_light) { + +#if defined(USE_LIGHT_SHADER_CODE) +//light is written by the light shader + + vec3 normal = N; + vec3 albedo = diffuse_color; + vec3 light = L; + vec3 view = V; + +LIGHT_SHADER_CODE + + +#else + float NdotL = dot(N,L); + float cNdotL = max(NdotL, 0.0); // clamped NdotL + float NdotV = dot(N, V); + float cNdotV = max(NdotV, 0.0); + + if (metallic < 1.0) { +#if defined(DIFFUSE_OREN_NAYAR) + vec3 diffuse_brdf_NL; +#else + float diffuse_brdf_NL; // BRDF times N.L for calculating diffuse radiance +#endif + + +#if defined(DIFFUSE_LAMBERT_WRAP) + //energy conserving lambert wrap shader + diffuse_brdf_NL = max(0.0,(NdotL + roughness) / ((1.0 + roughness) * (1.0 + roughness))); + +#elif defined(DIFFUSE_OREN_NAYAR) + + { + // see http://mimosa-pudica.net/improved-oren-nayar.html + float LdotV = dot(L, V); + + + float s = LdotV - NdotL * NdotV; + float t = mix(1.0, max(NdotL, NdotV), step(0.0, s)); + + float sigma2 = roughness * roughness; // TODO: this needs checking + vec3 A = 1.0 + sigma2 * (- 0.5 / (sigma2 + 0.33) + 0.17*diffuse_color / (sigma2 + 0.13) ); + float B = 0.45 * sigma2 / (sigma2 + 0.09); + + diffuse_brdf_NL = cNdotL * (A + vec3(B) * s / t) * (1.0 / M_PI); + } + +#elif defined(DIFFUSE_TOON) + + diffuse_brdf_NL = smoothstep(-roughness,max(roughness,0.01),NdotL); + +#elif defined(DIFFUSE_BURLEY) + + { + + + vec3 H = normalize(V + L); + float cLdotH = max(0.0,dot(L, H)); + + float FD90 = 0.5 + 2.0 * cLdotH * cLdotH * roughness; + float FdV = 1.0 + (FD90 - 1.0) * SchlickFresnel(cNdotV); + float FdL = 1.0 + (FD90 - 1.0) * SchlickFresnel(cNdotL); + diffuse_brdf_NL = (1.0 / M_PI) * FdV * FdL * cNdotL; + /* + float energyBias = mix(roughness, 0.0, 0.5); + float energyFactor = mix(roughness, 1.0, 1.0 / 1.51); + float fd90 = energyBias + 2.0 * VoH * VoH * roughness; + float f0 = 1.0; + float lightScatter = f0 + (fd90 - f0) * pow(1.0 - cNdotL, 5.0); + float viewScatter = f0 + (fd90 - f0) * pow(1.0 - cNdotV, 5.0); + + diffuse_brdf_NL = lightScatter * viewScatter * energyFactor;*/ + } +#else + //lambert + diffuse_brdf_NL = cNdotL * (1.0 / M_PI); +#endif + +#if defined(TRANSMISSION_USED) + diffuse_light += light_color * diffuse_color * mix(vec3(diffuse_brdf_NL), vec3(M_PI), transmission) * attenuation; +#else + diffuse_light += light_color * diffuse_color * diffuse_brdf_NL * attenuation; +#endif + + + +#if defined(LIGHT_USE_RIM) + float rim_light = pow(1.0-cNdotV, (1.0-roughness)*16.0); + diffuse_light += rim_light * rim * mix(vec3(1.0),diffuse_color,rim_tint) * light_color; +#endif + } + + + if (roughness > 0.0) { // FIXME: roughness == 0 should not disable specular light entirely + + + // D + +#if defined(SPECULAR_BLINN) + + vec3 H = normalize(V + L); + float cNdotH = max(dot(N,H), 0.0 ); + float intensity = pow( cNdotH, (1.0-roughness) * 256.0); + specular_light += light_color * intensity * specular_blob_intensity * attenuation; + +#elif defined(SPECULAR_PHONG) + + vec3 R = normalize(-reflect(L,N)); + float cRdotV = max(0.0,dot(R,V)); + float intensity = pow( cRdotV, (1.0-roughness) * 256.0); + specular_light += light_color * intensity * specular_blob_intensity * attenuation; + +#elif defined(SPECULAR_TOON) + + vec3 R = normalize(-reflect(L,N)); + float RdotV = dot(R,V); + float mid = 1.0-roughness; + mid*=mid; + float intensity = smoothstep(mid-roughness*0.5, mid+roughness*0.5, RdotV) * mid; + diffuse_light += light_color * intensity * specular_blob_intensity * attenuation; // write to diffuse_light, as in toon shading you generally want no reflection + +#elif defined(SPECULAR_DISABLED) + //none.. + +#elif defined(SPECULAR_SCHLICK_GGX) + // shlick+ggx as default + + vec3 H = normalize(V + L); + + float cNdotH = max(dot(N,H), 0.0); + float cLdotH = max(dot(L,H), 0.0); + +# if defined(LIGHT_USE_ANISOTROPY) + + float aspect = sqrt(1.0-anisotropy*0.9); + float rx = roughness/aspect; + float ry = roughness*aspect; + float ax = rx*rx; + float ay = ry*ry; + float XdotH = dot( T, H ); + float YdotH = dot( B, H ); + float D = D_GGX_anisotropic(cNdotH, ax, ay, XdotH, YdotH); + float G = G_GGX_anisotropic_2cos(cNdotL, ax, ay, XdotH, YdotH) * G_GGX_anisotropic_2cos(cNdotV, ax, ay, XdotH, YdotH); + +# else + float alpha = roughness * roughness; + float D = D_GGX(cNdotH, alpha); + float G = G_GGX_2cos(cNdotL, alpha) * G_GGX_2cos(cNdotV, alpha); +# endif + // F + float F0 = 1.0; // FIXME + float cLdotH5 = SchlickFresnel(cLdotH); + float F = mix(cLdotH5, 1.0, F0); + + float specular_brdf_NL = cNdotL * D * F * G; + + specular_light += specular_brdf_NL * light_color * specular_blob_intensity * attenuation; +#endif + +#if defined(LIGHT_USE_CLEARCOAT) + if (clearcoat_gloss > 0.0) { +# if !defined(SPECULAR_SCHLICK_GGX) && !defined(SPECULAR_BLINN) + vec3 H = normalize(V + L); +# endif +# if !defined(SPECULAR_SCHLICK_GGX) + float cNdotH = max(dot(N,H), 0.0); + float cLdotH = max(dot(L,H), 0.0); + float cLdotH5 = SchlickFresnel(cLdotH); +#endif + float Dr = GTR1(cNdotH, mix(.1, .001, clearcoat_gloss)); + float Fr = mix(.04, 1.0, cLdotH5); + float Gr = G_GGX_2cos(cNdotL, .25) * G_GGX_2cos(cNdotV, .25); + + + float specular_brdf_NL = 0.25 * clearcoat * Gr * Fr * Dr * cNdotL; + + specular_light += specular_brdf_NL * light_color * specular_blob_intensity * attenuation; + } +#endif + } + + +#endif //defined(USE_LIGHT_SHADER_CODE) +} + + +float sample_shadow(highp sampler2DShadow shadow, vec2 shadow_pixel_size, vec2 pos, float depth, vec4 clamp_rect) { + +#ifdef SHADOW_MODE_PCF_13 + + float avg=textureProj(shadow,vec4(pos,depth,1.0)); + avg+=textureProj(shadow,vec4(pos+vec2(shadow_pixel_size.x,0.0),depth,1.0)); + avg+=textureProj(shadow,vec4(pos+vec2(-shadow_pixel_size.x,0.0),depth,1.0)); + avg+=textureProj(shadow,vec4(pos+vec2(0.0,shadow_pixel_size.y),depth,1.0)); + avg+=textureProj(shadow,vec4(pos+vec2(0.0,-shadow_pixel_size.y),depth,1.0)); + avg+=textureProj(shadow,vec4(pos+vec2(shadow_pixel_size.x,shadow_pixel_size.y),depth,1.0)); + avg+=textureProj(shadow,vec4(pos+vec2(-shadow_pixel_size.x,shadow_pixel_size.y),depth,1.0)); + avg+=textureProj(shadow,vec4(pos+vec2(shadow_pixel_size.x,-shadow_pixel_size.y),depth,1.0)); + avg+=textureProj(shadow,vec4(pos+vec2(-shadow_pixel_size.x,-shadow_pixel_size.y),depth,1.0)); + avg+=textureProj(shadow,vec4(pos+vec2(shadow_pixel_size.x*2.0,0.0),depth,1.0)); + avg+=textureProj(shadow,vec4(pos+vec2(-shadow_pixel_size.x*2.0,0.0),depth,1.0)); + avg+=textureProj(shadow,vec4(pos+vec2(0.0,shadow_pixel_size.y*2.0),depth,1.0)); + avg+=textureProj(shadow,vec4(pos+vec2(0.0,-shadow_pixel_size.y*2.0),depth,1.0)); + return avg*(1.0/13.0); + +#elif defined(SHADOW_MODE_PCF_5) + + float avg=textureProj(shadow,vec4(pos,depth,1.0)); + avg+=textureProj(shadow,vec4(pos+vec2(shadow_pixel_size.x,0.0),depth,1.0)); + avg+=textureProj(shadow,vec4(pos+vec2(-shadow_pixel_size.x,0.0),depth,1.0)); + avg+=textureProj(shadow,vec4(pos+vec2(0.0,shadow_pixel_size.y),depth,1.0)); + avg+=textureProj(shadow,vec4(pos+vec2(0.0,-shadow_pixel_size.y),depth,1.0)); + return avg*(1.0/5.0); + +#else + + return textureProj(shadow,vec4(pos,depth,1.0)); + +#endif + +} + +#ifdef RENDER_DEPTH_DUAL_PARABOLOID + +in highp float dp_clip; + +#endif + + + +#if 0 +//need to save texture depth for this + +vec3 light_transmittance(float translucency,vec3 light_vec, vec3 normal, vec3 pos, float distance) { + + float scale = 8.25 * (1.0 - translucency) / subsurface_scatter_width; + float d = scale * distance; + + /** + * Armed with the thickness, we can now calculate the color by means of the + * precalculated transmittance profile. + * (It can be precomputed into a texture, for maximum performance): + */ + float dd = -d * d; + vec3 profile = vec3(0.233, 0.455, 0.649) * exp(dd / 0.0064) + + vec3(0.1, 0.336, 0.344) * exp(dd / 0.0484) + + vec3(0.118, 0.198, 0.0) * exp(dd / 0.187) + + vec3(0.113, 0.007, 0.007) * exp(dd / 0.567) + + vec3(0.358, 0.004, 0.0) * exp(dd / 1.99) + + vec3(0.078, 0.0, 0.0) * exp(dd / 7.41); + + /** + * Using the profile, we finally approximate the transmitted lighting from + * the back of the object: + */ + return profile * clamp(0.3 + dot(light_vec, normal),0.0,1.0); +} +#endif + +void light_process_omni(int idx, vec3 vertex, vec3 eye_vec,vec3 normal,vec3 binormal, vec3 tangent, vec3 albedo, vec3 transmission, float roughness, float metallic, float rim, float rim_tint, float clearcoat, float clearcoat_gloss, float anisotropy, float p_blob_intensity, inout vec3 diffuse_light, inout vec3 specular_light) { + + vec3 light_rel_vec = omni_lights[idx].light_pos_inv_radius.xyz-vertex; + float light_length = length( light_rel_vec ); + float normalized_distance = light_length*omni_lights[idx].light_pos_inv_radius.w; + vec3 light_attenuation = vec3(pow( max(1.0 - normalized_distance, 0.0), omni_lights[idx].light_direction_attenuation.w )); + + if (omni_lights[idx].light_params.w>0.5) { + //there is a shadowmap + + highp vec3 splane=(omni_lights[idx].shadow_matrix * vec4(vertex,1.0)).xyz; + float shadow_len=length(splane); + splane=normalize(splane); + vec4 clamp_rect=omni_lights[idx].light_clamp; + + if (splane.z>=0.0) { + + splane.z+=1.0; + + clamp_rect.y+=clamp_rect.w; + + } else { + + splane.z=1.0 - splane.z; + + /* + if (clamp_rect.z<clamp_rect.w) { + clamp_rect.x+=clamp_rect.z; + } else { + clamp_rect.y+=clamp_rect.w; + } + */ + + } + + splane.xy/=splane.z; + splane.xy=splane.xy * 0.5 + 0.5; + splane.z = shadow_len * omni_lights[idx].light_pos_inv_radius.w; + + splane.xy = clamp_rect.xy+splane.xy*clamp_rect.zw; + float shadow = sample_shadow(shadow_atlas,shadow_atlas_pixel_size,splane.xy,splane.z,clamp_rect); + +#ifdef USE_CONTACT_SHADOWS + + if (shadow>0.01 && omni_lights[idx].shadow_color_contact.a>0.0) { + + float contact_shadow = contact_shadow_compute(vertex,normalize(light_rel_vec),min(light_length,omni_lights[idx].shadow_color_contact.a)); + shadow=min(shadow,contact_shadow); + + } +#endif + light_attenuation*=mix(omni_lights[idx].shadow_color_contact.rgb,vec3(1.0),shadow); + } + + light_compute(normal,normalize(light_rel_vec),eye_vec,binormal,tangent,omni_lights[idx].light_color_energy.rgb,light_attenuation,albedo,transmission,omni_lights[idx].light_params.z*p_blob_intensity,roughness,metallic,rim,rim_tint,clearcoat,clearcoat_gloss,anisotropy,diffuse_light,specular_light); + +} + +void light_process_spot(int idx, vec3 vertex, vec3 eye_vec, vec3 normal, vec3 binormal, vec3 tangent,vec3 albedo, vec3 transmission,float roughness, float metallic, float rim, float rim_tint, float clearcoat, float clearcoat_gloss,float anisotropy,float p_blob_intensity, inout vec3 diffuse_light, inout vec3 specular_light) { + + vec3 light_rel_vec = spot_lights[idx].light_pos_inv_radius.xyz-vertex; + float light_length = length( light_rel_vec ); + float normalized_distance = light_length*spot_lights[idx].light_pos_inv_radius.w; + vec3 light_attenuation = vec3(pow( max(1.0 - normalized_distance, 0.001), spot_lights[idx].light_direction_attenuation.w )); + vec3 spot_dir = spot_lights[idx].light_direction_attenuation.xyz; + float spot_cutoff=spot_lights[idx].light_params.y; + float scos = max(dot(-normalize(light_rel_vec), spot_dir),spot_cutoff); + float spot_rim = (1.0 - scos) / (1.0 - spot_cutoff); + light_attenuation *= 1.0 - pow( max(spot_rim,0.001), spot_lights[idx].light_params.x); + + if (spot_lights[idx].light_params.w>0.5) { + //there is a shadowmap + highp vec4 splane=(spot_lights[idx].shadow_matrix * vec4(vertex,1.0)); + splane.xyz/=splane.w; + + float shadow = sample_shadow(shadow_atlas,shadow_atlas_pixel_size,splane.xy,splane.z,spot_lights[idx].light_clamp); + +#ifdef USE_CONTACT_SHADOWS + if (shadow>0.01 && spot_lights[idx].shadow_color_contact.a>0.0) { + + float contact_shadow = contact_shadow_compute(vertex,normalize(light_rel_vec),min(light_length,spot_lights[idx].shadow_color_contact.a)); + shadow=min(shadow,contact_shadow); + + } +#endif + light_attenuation*=mix(spot_lights[idx].shadow_color_contact.rgb,vec3(1.0),shadow); + } + + light_compute(normal,normalize(light_rel_vec),eye_vec,binormal,tangent,spot_lights[idx].light_color_energy.rgb,light_attenuation,albedo,transmission,spot_lights[idx].light_params.z*p_blob_intensity,roughness,metallic,rim,rim_tint,clearcoat,clearcoat_gloss,anisotropy,diffuse_light,specular_light); + +} + +void reflection_process(int idx, vec3 vertex, vec3 normal,vec3 binormal, vec3 tangent,float roughness,float anisotropy,vec3 ambient,vec3 skybox, inout highp vec4 reflection_accum,inout highp vec4 ambient_accum) { + + vec3 ref_vec = normalize(reflect(vertex,normal)); + vec3 local_pos = (reflections[idx].local_matrix * vec4(vertex,1.0)).xyz; + vec3 box_extents = reflections[idx].box_extents.xyz; + + if (any(greaterThan(abs(local_pos),box_extents))) { //out of the reflection box + return; + } + + vec3 inner_pos = abs(local_pos / box_extents); + float blend = max(inner_pos.x,max(inner_pos.y,inner_pos.z)); + //make blend more rounded + blend=mix(length(inner_pos),blend,blend); + blend*=blend; + blend=1.001-blend; + + if (reflections[idx].params.x>0.0){// compute reflection + + vec3 local_ref_vec = (reflections[idx].local_matrix * vec4(ref_vec,0.0)).xyz; + + if (reflections[idx].params.w > 0.5) { //box project + + vec3 nrdir = normalize(local_ref_vec); + vec3 rbmax = (box_extents - local_pos)/nrdir; + vec3 rbmin = (-box_extents - local_pos)/nrdir; + + + vec3 rbminmax = mix(rbmin,rbmax,greaterThan(nrdir,vec3(0.0,0.0,0.0))); + + float fa = min(min(rbminmax.x, rbminmax.y), rbminmax.z); + vec3 posonbox = local_pos + nrdir * fa; + local_ref_vec = posonbox - reflections[idx].box_offset.xyz; + } + + + vec4 clamp_rect=reflections[idx].atlas_clamp; + vec3 norm = normalize(local_ref_vec); + norm.xy/=1.0+abs(norm.z); + norm.xy=norm.xy * vec2(0.5,0.25) + vec2(0.5,0.25); + if (norm.z>0.0) { + norm.y=0.5-norm.y+0.5; + } + + vec2 atlas_uv = norm.xy * clamp_rect.zw + clamp_rect.xy; + atlas_uv = clamp(atlas_uv,clamp_rect.xy,clamp_rect.xy+clamp_rect.zw); + + highp vec4 reflection; + reflection.rgb = textureLod(reflection_atlas,atlas_uv,roughness*5.0).rgb; + + if (reflections[idx].params.z < 0.5) { + reflection.rgb = mix(skybox,reflection.rgb,blend); + } + reflection.rgb*=reflections[idx].params.x; + reflection.a = blend; + reflection.rgb*=reflection.a; + + reflection_accum+=reflection; + } + + if (reflections[idx].ambient.a>0.0) { //compute ambient using skybox + + + vec3 local_amb_vec = (reflections[idx].local_matrix * vec4(normal,0.0)).xyz; + + vec3 splane=normalize(local_amb_vec); + vec4 clamp_rect=reflections[idx].atlas_clamp; + + splane.z*=-1.0; + if (splane.z>=0.0) { + splane.z+=1.0; + clamp_rect.y+=clamp_rect.w; + } else { + splane.z=1.0 - splane.z; + splane.y=-splane.y; + } + + splane.xy/=splane.z; + splane.xy=splane.xy * 0.5 + 0.5; + + splane.xy = splane.xy * clamp_rect.zw + clamp_rect.xy; + splane.xy = clamp(splane.xy,clamp_rect.xy,clamp_rect.xy+clamp_rect.zw); + + highp vec4 ambient_out; + ambient_out.a=blend; + ambient_out.rgb = textureLod(reflection_atlas,splane.xy,5.0).rgb; + ambient_out.rgb=mix(reflections[idx].ambient.rgb,ambient_out.rgb,reflections[idx].ambient.a); + if (reflections[idx].params.z < 0.5) { + ambient_out.rgb = mix(ambient,ambient_out.rgb,blend); + } + + ambient_out.rgb *= ambient_out.a; + ambient_accum+=ambient_out; + } else { + + highp vec4 ambient_out; + ambient_out.a=blend; + ambient_out.rgb=reflections[idx].ambient.rgb; + if (reflections[idx].params.z < 0.5) { + ambient_out.rgb = mix(ambient,ambient_out.rgb,blend); + } + ambient_out.rgb *= ambient_out.a; + ambient_accum+=ambient_out; + + } +} + +#ifdef USE_GI_PROBES + +uniform mediump sampler3D gi_probe1; //texunit:-9 +uniform highp mat4 gi_probe_xform1; +uniform highp vec3 gi_probe_bounds1; +uniform highp vec3 gi_probe_cell_size1; +uniform highp float gi_probe_multiplier1; +uniform highp float gi_probe_bias1; +uniform highp float gi_probe_normal_bias1; +uniform bool gi_probe_blend_ambient1; + +uniform mediump sampler3D gi_probe2; //texunit:-10 +uniform highp mat4 gi_probe_xform2; +uniform highp vec3 gi_probe_bounds2; +uniform highp vec3 gi_probe_cell_size2; +uniform highp float gi_probe_multiplier2; +uniform highp float gi_probe_bias2; +uniform highp float gi_probe_normal_bias2; +uniform bool gi_probe2_enabled; +uniform bool gi_probe_blend_ambient2; + +vec3 voxel_cone_trace(mediump sampler3D probe, vec3 cell_size, vec3 pos, vec3 ambient, bool blend_ambient, vec3 direction, float tan_half_angle, float max_distance, float p_bias) { + + float dist = p_bias;//1.0; //dot(direction,mix(vec3(-1.0),vec3(1.0),greaterThan(direction,vec3(0.0))))*2.0; + float alpha=0.0; + vec3 color = vec3(0.0); + + while(dist < max_distance && alpha < 0.95) { + float diameter = max(1.0, 2.0 * tan_half_angle * dist); + vec4 scolor = textureLod(probe, (pos + dist * direction) * cell_size, log2(diameter) ); + float a = (1.0 - alpha); + color += scolor.rgb * a; + alpha += a * scolor.a; + dist += diameter * 0.5; + } + + if (blend_ambient) { + color.rgb = mix(ambient,color.rgb,min(1.0,alpha/0.95)); + } + + return color; +} + +void gi_probe_compute(mediump sampler3D probe, mat4 probe_xform, vec3 bounds,vec3 cell_size,vec3 pos, vec3 ambient, vec3 environment, bool blend_ambient,float multiplier, mat3 normal_mtx,vec3 ref_vec, float roughness,float p_bias,float p_normal_bias, inout vec4 out_spec, inout vec4 out_diff) { + + + + vec3 probe_pos = (probe_xform * vec4(pos,1.0)).xyz; + vec3 ref_pos = (probe_xform * vec4(pos+ref_vec,1.0)).xyz; + ref_vec = normalize(ref_pos - probe_pos); + + probe_pos+=(probe_xform * vec4(normal_mtx[2],0.0)).xyz*p_normal_bias; + +/* out_diff.rgb = voxel_cone_trace(probe,cell_size,probe_pos,normalize((probe_xform * vec4(ref_vec,0.0)).xyz),0.0 ,100.0); + out_diff.a = 1.0; + return;*/ + //out_diff = vec4(textureLod(probe,probe_pos*cell_size,3.0).rgb,1.0); + //return; + + //this causes corrupted pixels, i have no idea why.. + if (any(bvec2(any(lessThan(probe_pos,vec3(0.0))),any(greaterThan(probe_pos,bounds))))) { + return; + } + + //vec3 blendv = probe_pos/bounds * 2.0 - 1.0; + //float blend = 1.001-max(blendv.x,max(blendv.y,blendv.z)); + float blend=1.0; + + float max_distance = length(bounds); + + //radiance +#ifdef VCT_QUALITY_HIGH + +#define MAX_CONE_DIRS 6 + vec3 cone_dirs[MAX_CONE_DIRS] = vec3[] ( + vec3(0, 0, 1), + vec3(0.866025, 0, 0.5), + vec3(0.267617, 0.823639, 0.5), + vec3(-0.700629, 0.509037, 0.5), + vec3(-0.700629, -0.509037, 0.5), + vec3(0.267617, -0.823639, 0.5) + ); + + float cone_weights[MAX_CONE_DIRS] = float[](0.25, 0.15, 0.15, 0.15, 0.15, 0.15); + float cone_angle_tan = 0.577; + float min_ref_tan = 0.0; +#else + +#define MAX_CONE_DIRS 4 + + vec3 cone_dirs[MAX_CONE_DIRS] = vec3[] ( + vec3(0.707107, 0, 0.707107), + vec3(0, 0.707107, 0.707107), + vec3(-0.707107, 0, 0.707107), + vec3(0, -0.707107, 0.707107) + ); + + float cone_weights[MAX_CONE_DIRS] = float[](0.25, 0.25, 0.25, 0.25); + float cone_angle_tan = 0.98269; + max_distance*=0.5; + float min_ref_tan = 0.2; + +#endif + vec3 light=vec3(0.0); + for(int i=0;i<MAX_CONE_DIRS;i++) { + + vec3 dir = normalize( (probe_xform * vec4(pos + normal_mtx * cone_dirs[i],1.0)).xyz - probe_pos); + light+=cone_weights[i] * voxel_cone_trace(probe,cell_size,probe_pos,ambient,blend_ambient,dir,cone_angle_tan,max_distance,p_bias); + + } + + light*=multiplier; + + out_diff += vec4(light*blend,blend); + + //irradiance + + vec3 irr_light = voxel_cone_trace(probe,cell_size,probe_pos,environment,blend_ambient,ref_vec,max(min_ref_tan,tan(roughness * 0.5 * M_PI)) ,max_distance,p_bias); + + irr_light *= multiplier; + //irr_light=vec3(0.0); + + out_spec += vec4(irr_light*blend,blend); + +} + + +void gi_probes_compute(vec3 pos, vec3 normal, float roughness, inout vec3 out_specular, inout vec3 out_ambient) { + + roughness = roughness * roughness; + + vec3 ref_vec = normalize(reflect(normalize(pos),normal)); + + //find arbitrary tangent and bitangent, then build a matrix + vec3 v0 = abs(normal.z) < 0.999 ? vec3(0, 0, 1) : vec3(0, 1, 0); + vec3 tangent = normalize(cross(v0, normal)); + vec3 bitangent = normalize(cross(tangent, normal)); + mat3 normal_mat = mat3(tangent,bitangent,normal); + + vec4 diff_accum = vec4(0.0); + vec4 spec_accum = vec4(0.0); + + vec3 ambient = out_ambient; + out_ambient = vec3(0.0); + + vec3 environment = out_specular; + + out_specular = vec3(0.0); + + gi_probe_compute(gi_probe1,gi_probe_xform1,gi_probe_bounds1,gi_probe_cell_size1,pos,ambient,environment,gi_probe_blend_ambient1,gi_probe_multiplier1,normal_mat,ref_vec,roughness,gi_probe_bias1,gi_probe_normal_bias1,spec_accum,diff_accum); + + if (gi_probe2_enabled) { + + gi_probe_compute(gi_probe2,gi_probe_xform2,gi_probe_bounds2,gi_probe_cell_size2,pos,ambient,environment,gi_probe_blend_ambient2,gi_probe_multiplier2,normal_mat,ref_vec,roughness,gi_probe_bias2,gi_probe_normal_bias2,spec_accum,diff_accum); + } + + if (diff_accum.a>0.0) { + diff_accum.rgb/=diff_accum.a; + } + + if (spec_accum.a>0.0) { + spec_accum.rgb/=spec_accum.a; + } + + out_specular+=spec_accum.rgb; + out_ambient+=diff_accum.rgb; + +} + +#endif + + + +void main() { + +#ifdef RENDER_DEPTH_DUAL_PARABOLOID + + if (dp_clip>0.0) + discard; +#endif + + //lay out everything, whathever is unused is optimized away anyway + highp vec3 vertex = vertex_interp; + vec3 albedo = vec3(0.8,0.8,0.8); + vec3 transmission = vec3(0.0); + float metallic = 0.0; + float specular = 0.5; + vec3 emission = vec3(0.0,0.0,0.0); + float roughness = 1.0; + float rim = 0.0; + float rim_tint = 0.0; + float clearcoat=0.0; + float clearcoat_gloss=0.0; + float anisotropy = 1.0; + vec2 anisotropy_flow = vec2(1.0,0.0); + +#if defined(ENABLE_AO) + float ao=1.0; + float ao_light_affect=0.0; +#endif + + float alpha = 1.0; + +#ifdef METERIAL_DOUBLESIDED + float side=float(gl_FrontFacing)*2.0-1.0; +#else + float side=1.0; +#endif + + +#if defined(ALPHA_SCISSOR_USED) + float alpha_scissor = 0.5; +#endif + +#if defined(ENABLE_TANGENT_INTERP) || defined(ENABLE_NORMALMAP) || defined(LIGHT_USE_ANISOTROPY) + vec3 binormal = normalize(binormal_interp)*side; + vec3 tangent = normalize(tangent_interp)*side; +#else + vec3 binormal = vec3(0.0); + vec3 tangent = vec3(0.0); +#endif + vec3 normal = normalize(normal_interp)*side; + +#if defined(ENABLE_UV_INTERP) + vec2 uv = uv_interp; +#endif + +#if defined(ENABLE_UV2_INTERP) + vec2 uv2 = uv2_interp; +#endif + +#if defined(ENABLE_COLOR_INTERP) + vec4 color = color_interp; +#endif + +#if defined(ENABLE_NORMALMAP) + + vec3 normalmap = vec3(0.0); +#endif + + float normaldepth=1.0; + +#if defined(SCREEN_UV_USED) + vec2 screen_uv = gl_FragCoord.xy*screen_pixel_size; +#endif + +#if defined (ENABLE_SSS) + float sss_strength=0.0; +#endif + +{ + + +FRAGMENT_SHADER_CODE + +} + + +#if defined(ALPHA_SCISSOR_USED) + if (alpha<alpha_scissor) { + discard; + } +#endif + +#ifdef USE_OPAQUE_PREPASS + + if (alpha<0.99) { + discard; + } +#endif + +#if defined(ENABLE_NORMALMAP) + + normalmap.xy=normalmap.xy*2.0-1.0; + normalmap.z=sqrt(1.0-dot(normalmap.xy,normalmap.xy)); //always ignore Z, as it can be RG packed, Z may be pos/neg, etc. + + normal = normalize( mix(normal_interp,tangent * normalmap.x + binormal * normalmap.y + normal * normalmap.z,normaldepth) ) * side; + +#endif + +#if defined(LIGHT_USE_ANISOTROPY) + + if (anisotropy>0.01) { + //rotation matrix + mat3 rot = mat3( tangent, binormal, normal ); + //make local to space + tangent = normalize(rot * vec3(anisotropy_flow.x,anisotropy_flow.y,0.0)); + binormal = normalize(rot * vec3(-anisotropy_flow.y,anisotropy_flow.x,0.0)); + } + +#endif + +#ifdef ENABLE_CLIP_ALPHA + if (albedo.a<0.99) { + //used for doublepass and shadowmapping + discard; + } +#endif + +/////////////////////// LIGHTING ////////////////////////////// + + //apply energy conservation + +#ifdef USE_VERTEX_LIGHTING + + vec3 specular_light = specular_light_interp.rgb; + vec3 diffuse_light = diffuse_light_interp.rgb; +#else + + vec3 specular_light = vec3(0.0,0.0,0.0); + vec3 diffuse_light = vec3(0.0,0.0,0.0); + +#endif + + vec3 ambient_light; + vec3 env_reflection_light = vec3(0.0,0.0,0.0); + + vec3 eye_vec = -normalize( vertex_interp ); + + + +#ifdef USE_RADIANCE_MAP + + if (no_ambient_light) { + ambient_light=vec3(0.0,0.0,0.0); + } else { + { + + { //read radiance from dual paraboloid + + vec3 ref_vec = reflect(-eye_vec,normal); //2.0 * ndotv * normal - view; // reflect(v, n); + ref_vec=normalize((radiance_inverse_xform * vec4(ref_vec,0.0)).xyz); + vec3 radiance = textureDualParaboloid(radiance_map,ref_vec,roughness) * bg_energy; + env_reflection_light = radiance; + + } + //no longer a cubemap + //vec3 radiance = textureLod(radiance_cube, r, lod).xyz * ( brdf.x + brdf.y); + + } + + { + + vec3 ambient_dir=normalize((radiance_inverse_xform * vec4(normal,0.0)).xyz); + vec3 env_ambient=textureDualParaboloid(radiance_map,ambient_dir,1.0) * bg_energy; + + ambient_light=mix(ambient_light_color.rgb,env_ambient,radiance_ambient_contribution); + //ambient_light=vec3(0.0,0.0,0.0); + } + } + +#else + + if (no_ambient_light){ + ambient_light=vec3(0.0,0.0,0.0); + } else { + ambient_light=ambient_light_color.rgb; + } +#endif + + ambient_light*=ambient_energy; + + float specular_blob_intensity=1.0; +#if defined(SPECULAR_TOON) + specular_blob_intensity*=specular * 2.0; +#endif + +#if defined(USE_LIGHT_DIRECTIONAL) + + vec3 light_attenuation=vec3(1.0); + + float depth_z = -vertex.z; +#ifdef LIGHT_DIRECTIONAL_SHADOW + +#ifdef LIGHT_USE_PSSM4 + if (depth_z < shadow_split_offsets.w) { +#elif defined(LIGHT_USE_PSSM2) + if (depth_z < shadow_split_offsets.y) { +#else + if (depth_z < shadow_split_offsets.x) { +#endif //LIGHT_USE_PSSM4 + + vec3 pssm_coord; + float pssm_fade=0.0; + +#ifdef LIGHT_USE_PSSM_BLEND + float pssm_blend; + vec3 pssm_coord2; + bool use_blend=true; +#endif + + +#ifdef LIGHT_USE_PSSM4 + + + if (depth_z < shadow_split_offsets.y) { + + if (depth_z < shadow_split_offsets.x) { + + highp vec4 splane=(shadow_matrix1 * vec4(vertex,1.0)); + pssm_coord=splane.xyz/splane.w; + + +#if defined(LIGHT_USE_PSSM_BLEND) + + splane=(shadow_matrix2 * vec4(vertex,1.0)); + pssm_coord2=splane.xyz/splane.w; + pssm_blend=smoothstep(0.0,shadow_split_offsets.x,depth_z); +#endif + + } else { + + highp vec4 splane=(shadow_matrix2 * vec4(vertex,1.0)); + pssm_coord=splane.xyz/splane.w; + +#if defined(LIGHT_USE_PSSM_BLEND) + splane=(shadow_matrix3 * vec4(vertex,1.0)); + pssm_coord2=splane.xyz/splane.w; + pssm_blend=smoothstep(shadow_split_offsets.x,shadow_split_offsets.y,depth_z); +#endif + + } + } else { + + + if (depth_z < shadow_split_offsets.z) { + + highp vec4 splane=(shadow_matrix3 * vec4(vertex,1.0)); + pssm_coord=splane.xyz/splane.w; + +#if defined(LIGHT_USE_PSSM_BLEND) + splane=(shadow_matrix4 * vec4(vertex,1.0)); + pssm_coord2=splane.xyz/splane.w; + pssm_blend=smoothstep(shadow_split_offsets.y,shadow_split_offsets.z,depth_z); +#endif + + } else { + + highp vec4 splane=(shadow_matrix4 * vec4(vertex,1.0)); + pssm_coord=splane.xyz/splane.w; + pssm_fade = smoothstep(shadow_split_offsets.z,shadow_split_offsets.w,depth_z); + +#if defined(LIGHT_USE_PSSM_BLEND) + use_blend=false; + +#endif + + } + } + + + +#endif //LIGHT_USE_PSSM4 + +#ifdef LIGHT_USE_PSSM2 + + if (depth_z < shadow_split_offsets.x) { + + highp vec4 splane=(shadow_matrix1 * vec4(vertex,1.0)); + pssm_coord=splane.xyz/splane.w; + + +#if defined(LIGHT_USE_PSSM_BLEND) + + splane=(shadow_matrix2 * vec4(vertex,1.0)); + pssm_coord2=splane.xyz/splane.w; + pssm_blend=smoothstep(0.0,shadow_split_offsets.x,depth_z); +#endif + + } else { + highp vec4 splane=(shadow_matrix2 * vec4(vertex,1.0)); + pssm_coord=splane.xyz/splane.w; + pssm_fade = smoothstep(shadow_split_offsets.x,shadow_split_offsets.y,depth_z); +#if defined(LIGHT_USE_PSSM_BLEND) + use_blend=false; + +#endif + + } + +#endif //LIGHT_USE_PSSM2 + +#if !defined(LIGHT_USE_PSSM4) && !defined(LIGHT_USE_PSSM2) + { //regular orthogonal + highp vec4 splane=(shadow_matrix1 * vec4(vertex,1.0)); + pssm_coord=splane.xyz/splane.w; + } +#endif + + + //one one sample + + float shadow = sample_shadow(directional_shadow,directional_shadow_pixel_size,pssm_coord.xy,pssm_coord.z,light_clamp); + +#if defined(LIGHT_USE_PSSM_BLEND) + + if (use_blend) { + shadow=mix(shadow, sample_shadow(directional_shadow,directional_shadow_pixel_size,pssm_coord2.xy,pssm_coord2.z,light_clamp),pssm_blend); + } +#endif + +#ifdef USE_CONTACT_SHADOWS + if (shadow>0.01 && shadow_color_contact.a>0.0) { + + float contact_shadow = contact_shadow_compute(vertex,-light_direction_attenuation.xyz,shadow_color_contact.a); + shadow=min(shadow,contact_shadow); + + } +#endif + light_attenuation=mix(mix(shadow_color_contact.rgb,vec3(1.0),shadow),vec3(1.0),pssm_fade); + + + } + + +#endif //LIGHT_DIRECTIONAL_SHADOW + +#ifdef USE_VERTEX_LIGHTING + diffuse_light*=mix(vec3(1.0),light_attenuation,diffuse_light_interp.a); + specular_light*=mix(vec3(1.0),light_attenuation,specular_light_interp.a); + +#else + light_compute(normal,-light_direction_attenuation.xyz,eye_vec,binormal,tangent,light_color_energy.rgb,light_attenuation,albedo,transmission,light_params.z*specular_blob_intensity,roughness,metallic,rim,rim_tint,clearcoat,clearcoat_gloss,anisotropy,diffuse_light,specular_light); +#endif + + +#endif //#USE_LIGHT_DIRECTIONAL + +#ifdef USE_GI_PROBES + gi_probes_compute(vertex,normal,roughness,env_reflection_light,ambient_light); + +#endif + +#ifdef USE_FORWARD_LIGHTING + + + highp vec4 reflection_accum = vec4(0.0,0.0,0.0,0.0); + highp vec4 ambient_accum = vec4(0.0,0.0,0.0,0.0); + for(int i=0;i<reflection_count;i++) { + reflection_process(reflection_indices[i],vertex,normal,binormal,tangent,roughness,anisotropy,ambient_light,env_reflection_light,reflection_accum,ambient_accum); + } + + if (reflection_accum.a>0.0) { + specular_light+=reflection_accum.rgb/reflection_accum.a; + } else { + specular_light+=env_reflection_light; + } + + if (ambient_accum.a>0.0) { + ambient_light+=ambient_accum.rgb/ambient_accum.a; + } + + + +#ifdef USE_VERTEX_LIGHTING + + diffuse_light*=albedo; +#else + + for(int i=0;i<omni_light_count;i++) { + light_process_omni(omni_light_indices[i],vertex,eye_vec,normal,binormal,tangent,albedo,transmission,roughness,metallic,rim,rim_tint,clearcoat,clearcoat_gloss,anisotropy,specular_blob_intensity,diffuse_light,specular_light); + } + + for(int i=0;i<spot_light_count;i++) { + light_process_spot(spot_light_indices[i],vertex,eye_vec,normal,binormal,tangent,albedo,transmission,roughness,metallic,rim,rim_tint,clearcoat,clearcoat_gloss,anisotropy,specular_blob_intensity,diffuse_light,specular_light); + } + +#endif //USE_VERTEX_LIGHTING + +#endif + + + + +#ifdef RENDER_DEPTH +//nothing happens, so a tree-ssa optimizer will result in no fragment shader :) +#else + + specular_light*=reflection_multiplier; + ambient_light*=albedo; //ambient must be multiplied by albedo at the end + +#if defined(ENABLE_AO) + ambient_light*=ao; + ao_light_affect = mix(1.0,ao,ao_light_affect); + specular_light*=ao_light_affect; + diffuse_light*=ao_light_affect; +#endif + + + + //energy conservation + diffuse_light *= 1.0-metallic; // TODO: avoid all diffuse and ambient light calculations when metallic == 1 up to this point + ambient_light *= 1.0-metallic; + + + { + +#if defined(DIFFUSE_TOON) + //simplify for toon, as + specular_light *= specular * metallic * albedo * 2.0; +#else + // Environment brdf approximation (Lazarov 2013) + // see https://www.unrealengine.com/en-US/blog/physically-based-shading-on-mobile + const vec4 c0 = vec4(-1.0, -0.0275, -0.572, 0.022); + const vec4 c1 = vec4( 1.0, 0.0425, 1.04, -0.04); + vec4 r = roughness * c0 + c1; + float ndotv = clamp(dot(normal,eye_vec),0.0,1.0); + float a004 = min( r.x * r.x, exp2( -9.28 * ndotv ) ) * r.x + r.y; + vec2 AB = vec2( -1.04, 1.04 ) * a004 + r.zw; + + vec3 specular_color = metallic_to_specular_color(metallic, specular, albedo); + specular_light *= AB.x * specular_color + AB.y; +#endif + + } + + if (fog_color_enabled.a > 0.5) { + + float fog_amount=0.0; + + + +#ifdef USE_LIGHT_DIRECTIONAL + + vec3 fog_color = mix( fog_color_enabled.rgb, fog_sun_color_amount.rgb,fog_sun_color_amount.a * pow(max( dot(normalize(vertex),-light_direction_attenuation.xyz), 0.0),8.0) ); +#else + + vec3 fog_color = fog_color_enabled.rgb; +#endif + + //apply fog + + if (fog_depth_enabled) { + + float fog_z = smoothstep(fog_depth_begin,z_far,length(vertex)); + + fog_amount = pow(fog_z,fog_depth_curve); + if (fog_transmit_enabled) { + vec3 total_light = emission + ambient_light + specular_light + diffuse_light; + float transmit = pow(fog_z,fog_transmit_curve); + fog_color = mix(max(total_light,fog_color),fog_color,transmit); + } + } + + if (fog_height_enabled) { + float y = (camera_matrix * vec4(vertex,1.0)).y; + fog_amount = max(fog_amount,pow(smoothstep(fog_height_min,fog_height_max,y),fog_height_curve)); + } + + float rev_amount = 1.0 - fog_amount; + + + emission = emission * rev_amount + fog_color * fog_amount; + ambient_light*=rev_amount; + specular_light*rev_amount; + diffuse_light*=rev_amount; + + } + +#ifdef USE_MULTIPLE_RENDER_TARGETS + + +#ifdef SHADELESS + diffuse_buffer=vec4(albedo.rgb,0.0); + specular_buffer=vec4(0.0); + +#else + +#if defined(ENABLE_AO) + + float ambient_scale=0.0; // AO is supplied by material +#else + //approximate ambient scale for SSAO, since we will lack full ambient + float max_emission=max(emission.r,max(emission.g,emission.b)); + float max_ambient=max(ambient_light.r,max(ambient_light.g,ambient_light.b)); + float max_diffuse=max(diffuse_light.r,max(diffuse_light.g,diffuse_light.b)); + float total_ambient = max_ambient+max_diffuse+max_emission; + float ambient_scale = (total_ambient>0.0) ? (max_ambient+ambient_occlusion_affect_light*max_diffuse)/total_ambient : 0.0; +#endif //ENABLE_AO + + diffuse_buffer=vec4(emission+diffuse_light+ambient_light,ambient_scale); + specular_buffer=vec4(specular_light,metallic); + +#endif //SHADELESS + + normal_mr_buffer=vec4(normalize(normal)*0.5+0.5,roughness); + +#if defined (ENABLE_SSS) + sss_buffer = sss_strength; +#endif + + +#else //USE_MULTIPLE_RENDER_TARGETS + + +#ifdef SHADELESS + frag_color=vec4(albedo,alpha); +#else + frag_color=vec4(emission+ambient_light+diffuse_light+specular_light,alpha); +#endif //SHADELESS + + +#endif //USE_MULTIPLE_RENDER_TARGETS + + + +#endif //RENDER_DEPTH + + +} diff --git a/drivers/gles2/shaders/screen_space_reflection.glsl b/drivers/gles2/shaders/screen_space_reflection.glsl new file mode 100644 index 0000000000..b2e6f7a736 --- /dev/null +++ b/drivers/gles2/shaders/screen_space_reflection.glsl @@ -0,0 +1,318 @@ +[vertex] + + +layout(location=0) in highp vec4 vertex_attrib; +layout(location=4) in vec2 uv_in; + +out vec2 uv_interp; +out vec2 pos_interp; + +void main() { + + uv_interp = uv_in; + gl_Position = vertex_attrib; + pos_interp.xy=gl_Position.xy; +} + +[fragment] + + +in vec2 uv_interp; +in vec2 pos_interp; + +uniform sampler2D source_diffuse; //texunit:0 +uniform sampler2D source_normal_roughness; //texunit:1 +uniform sampler2D source_depth; //texunit:2 + +uniform float camera_z_near; +uniform float camera_z_far; + +uniform vec2 viewport_size; +uniform vec2 pixel_size; + +uniform float filter_mipmap_levels; + +uniform mat4 inverse_projection; +uniform mat4 projection; + +uniform int num_steps; +uniform float depth_tolerance; +uniform float distance_fade; +uniform float curve_fade_in; + + +layout(location = 0) out vec4 frag_color; + + +vec2 view_to_screen(vec3 view_pos,out float w) { + vec4 projected = projection * vec4(view_pos, 1.0); + projected.xyz /= projected.w; + projected.xy = projected.xy * 0.5 + 0.5; + w=projected.w; + return projected.xy; +} + + + +#define M_PI 3.14159265359 + +void main() { + + + //// + + vec4 diffuse = texture( source_diffuse, uv_interp ); + vec4 normal_roughness = texture( source_normal_roughness, uv_interp); + + vec3 normal; + + normal = normal_roughness.xyz*2.0-1.0; + + float roughness = normal_roughness.w; + + float depth_tex = texture(source_depth,uv_interp).r; + + vec4 world_pos = inverse_projection * vec4( uv_interp*2.0-1.0, depth_tex*2.0-1.0, 1.0 ); + vec3 vertex = world_pos.xyz/world_pos.w; + + vec3 view_dir = normalize(vertex); + vec3 ray_dir = normalize(reflect(view_dir, normal)); + + if (dot(ray_dir,normal)<0.001) { + frag_color=vec4(0.0); + return; + } + //ray_dir = normalize(view_dir - normal * dot(normal,view_dir) * 2.0); + + //ray_dir = normalize(vec3(1,1,-1)); + + + //////////////// + + + //make ray length and clip it against the near plane (don't want to trace beyond visible) + float ray_len = (vertex.z + ray_dir.z * camera_z_far) > -camera_z_near ? (-camera_z_near - vertex.z) / ray_dir.z : camera_z_far; + vec3 ray_end = vertex + ray_dir*ray_len; + + float w_begin; + vec2 vp_line_begin = view_to_screen(vertex,w_begin); + float w_end; + vec2 vp_line_end = view_to_screen( ray_end, w_end); + vec2 vp_line_dir = vp_line_end-vp_line_begin; + + //we need to interpolate w along the ray, to generate perspective correct reflections + + w_begin = 1.0/w_begin; + w_end = 1.0/w_end; + + + float z_begin = vertex.z*w_begin; + float z_end = ray_end.z*w_end; + + vec2 line_begin = vp_line_begin/pixel_size; + vec2 line_dir = vp_line_dir/pixel_size; + float z_dir = z_end - z_begin; + float w_dir = w_end - w_begin; + + + // clip the line to the viewport edges + + float scale_max_x = min(1.0, 0.99 * (1.0 - vp_line_begin.x) / max(1e-5, vp_line_dir.x)); + float scale_max_y = min(1.0, 0.99 * (1.0 - vp_line_begin.y) / max(1e-5, vp_line_dir.y)); + float scale_min_x = min(1.0, 0.99 * vp_line_begin.x / max(1e-5, -vp_line_dir.x)); + float scale_min_y = min(1.0, 0.99 * vp_line_begin.y / max(1e-5, -vp_line_dir.y)); + float line_clip = min(scale_max_x, scale_max_y) * min(scale_min_x, scale_min_y); + line_dir *= line_clip; + z_dir *= line_clip; + w_dir *=line_clip; + + //clip z and w advance to line advance + vec2 line_advance = normalize(line_dir); //down to pixel + float step_size = length(line_advance)/length(line_dir); + float z_advance = z_dir*step_size; // adapt z advance to line advance + float w_advance = w_dir*step_size; // adapt w advance to line advance + + //make line advance faster if direction is closer to pixel edges (this avoids sampling the same pixel twice) + float advance_angle_adj = 1.0/max(abs(line_advance.x),abs(line_advance.y)); + line_advance*=advance_angle_adj; // adapt z advance to line advance + z_advance*=advance_angle_adj; + w_advance*=advance_angle_adj; + + vec2 pos = line_begin; + float z = z_begin; + float w = w_begin; + float z_from=z/w; + float z_to=z_from; + float depth; + vec2 prev_pos=pos; + + bool found=false; + + float steps_taken=0.0; + + for(int i=0;i<num_steps;i++) { + + pos+=line_advance; + z+=z_advance; + w+=w_advance; + + //convert to linear depth + + depth = texture(source_depth, pos*pixel_size).r * 2.0 - 1.0; +#ifdef USE_ORTHOGONAL_PROJECTION + depth = ((depth + (camera_z_far + camera_z_near)/(camera_z_far - camera_z_near)) * (camera_z_far - camera_z_near))/2.0; +#else + depth = 2.0 * camera_z_near * camera_z_far / (camera_z_far + camera_z_near - depth * (camera_z_far - camera_z_near)); +#endif + depth=-depth; + + z_from = z_to; + z_to = z/w; + + if (depth>z_to) { + //if depth was surpassed + if (depth<=max(z_to,z_from)+depth_tolerance) { + //check the depth tolerance + found=true; + } + break; + } + + steps_taken+=1.0; + prev_pos=pos; + } + + + + + if (found) { + + float margin_blend=1.0; + + + vec2 margin = vec2((viewport_size.x+viewport_size.y)*0.5*0.05); //make a uniform margin + if (any(bvec4(lessThan(pos,-margin),greaterThan(pos,viewport_size+margin)))) { + //clip outside screen + margin + frag_color=vec4(0.0); + return; + } + + { + //blend fading out towards external margin + vec2 margin_grad = mix(pos-viewport_size,-pos,lessThan(pos,vec2(0.0))); + margin_blend = 1.0-smoothstep(0.0,margin.x,max(margin_grad.x,margin_grad.y)); + //margin_blend=1.0; + + } + + vec2 final_pos; + float grad; + grad=steps_taken/float(num_steps); + float initial_fade = curve_fade_in==0.0 ? 1.0 : pow(clamp(grad,0.0,1.0),curve_fade_in); + float fade = pow(clamp(1.0-grad,0.0,1.0),distance_fade)*initial_fade; + final_pos=pos; + + + + + + + +#ifdef REFLECT_ROUGHNESS + + + vec4 final_color; + //if roughness is enabled, do screen space cone tracing + if (roughness > 0.001) { + /////////////////////////////////////////////////////////////////////////////////////// + //use a blurred version (in consecutive mipmaps) of the screen to simulate roughness + + float gloss = 1.0-roughness; + float cone_angle = roughness * M_PI * 0.5; + vec2 cone_dir = final_pos - line_begin; + float cone_len = length(cone_dir); + cone_dir = normalize(cone_dir); //will be used normalized from now on + float max_mipmap = filter_mipmap_levels - 1.0; + float gloss_mult=gloss; + + float rem_alpha=1.0; + final_color = vec4(0.0); + + for(int i=0;i<7;i++) { + + float op_len = 2.0 * tan(cone_angle) * cone_len; //opposite side of iso triangle + float radius; + { + //fit to sphere inside cone (sphere ends at end of cone), something like this: + // ___ + // \O/ + // V + // + // as it avoids bleeding from beyond the reflection as much as possible. As a plus + // it also makes the rough reflection more elongated. + float a = op_len; + float h = cone_len; + float a2 = a * a; + float fh2 = 4.0f * h * h; + radius = (a * (sqrt(a2 + fh2) - a)) / (4.0f * h); + } + + //find the place where screen must be sampled + vec2 sample_pos = ( line_begin + cone_dir * (cone_len - radius) ) * pixel_size; + //radius is in pixels, so it's natural that log2(radius) maps to the right mipmap for the amount of pixels + float mipmap = clamp( log2( radius ), 0.0, max_mipmap ); + + //mipmap = max(mipmap-1.0,0.0); + //do sampling + + vec4 sample_color; + { + sample_color = textureLod(source_diffuse,sample_pos,mipmap); + } + + //multiply by gloss + sample_color.rgb*=gloss_mult; + sample_color.a=gloss_mult; + + rem_alpha -= sample_color.a; + if(rem_alpha < 0.0) { + sample_color.rgb *= (1.0 - abs(rem_alpha)); + } + + final_color+=sample_color; + + if (final_color.a>=0.95) { + // This code of accumulating gloss and aborting on near one + // makes sense when you think of cone tracing. + // Think of it as if roughness was 0, then we could abort on the first + // iteration. For lesser roughness values, we need more iterations, but + // each needs to have less influence given the sphere is smaller + break; + } + + cone_len-=radius*2.0; //go to next (smaller) circle. + + gloss_mult*=gloss; + + + } + } else { + final_color = textureLod(source_diffuse,final_pos*pixel_size,0.0); + } + + frag_color = vec4(final_color.rgb,fade*margin_blend); + +#else + frag_color = vec4(textureLod(source_diffuse,final_pos*pixel_size,0.0).rgb,fade*margin_blend); +#endif + + + + } else { + frag_color = vec4(0.0,0.0,0.0,0.0); + } + + + +} + diff --git a/drivers/gles2/shaders/ssao.glsl b/drivers/gles2/shaders/ssao.glsl new file mode 100644 index 0000000000..219f0957e0 --- /dev/null +++ b/drivers/gles2/shaders/ssao.glsl @@ -0,0 +1,293 @@ +[vertex] + + +layout(location=0) in highp vec4 vertex_attrib; + +void main() { + + gl_Position = vertex_attrib; + gl_Position.z=1.0; +} + +[fragment] + +#define TWO_PI 6.283185307179586476925286766559 + +#ifdef SSAO_QUALITY_HIGH + +#define NUM_SAMPLES (80) + +#endif + +#ifdef SSAO_QUALITY_LOW + +#define NUM_SAMPLES (15) + +#endif + +#if !defined(SSAO_QUALITY_LOW) && !defined(SSAO_QUALITY_HIGH) + +#define NUM_SAMPLES (40) + +#endif + +// If using depth mip levels, the log of the maximum pixel offset before we need to switch to a lower +// miplevel to maintain reasonable spatial locality in the cache +// If this number is too small (< 3), too many taps will land in the same pixel, and we'll get bad variance that manifests as flashing. +// If it is too high (> 5), we'll get bad performance because we're not using the MIP levels effectively +#define LOG_MAX_OFFSET (3) + +// This must be less than or equal to the MAX_MIP_LEVEL defined in SSAO.cpp +#define MAX_MIP_LEVEL (4) + +// This is the number of turns around the circle that the spiral pattern makes. This should be prime to prevent +// taps from lining up. This particular choice was tuned for NUM_SAMPLES == 9 + +const int ROTATIONS[] = int[]( 1, 1, 2, 3, 2, 5, 2, 3, 2, +3, 3, 5, 5, 3, 4, 7, 5, 5, 7, +9, 8, 5, 5, 7, 7, 7, 8, 5, 8, +11, 12, 7, 10, 13, 8, 11, 8, 7, 14, +11, 11, 13, 12, 13, 19, 17, 13, 11, 18, +19, 11, 11, 14, 17, 21, 15, 16, 17, 18, +13, 17, 11, 17, 19, 18, 25, 18, 19, 19, +29, 21, 19, 27, 31, 29, 21, 18, 17, 29, +31, 31, 23, 18, 25, 26, 25, 23, 19, 34, +19, 27, 21, 25, 39, 29, 17, 21, 27 ); + +//#define NUM_SPIRAL_TURNS (7) +const int NUM_SPIRAL_TURNS = ROTATIONS[NUM_SAMPLES-1]; + +uniform sampler2D source_depth; //texunit:0 +uniform highp usampler2D source_depth_mipmaps; //texunit:1 +uniform sampler2D source_normal; //texunit:2 + +uniform ivec2 screen_size; +uniform float camera_z_far; +uniform float camera_z_near; + +uniform float intensity_div_r6; +uniform float radius; + +#ifdef ENABLE_RADIUS2 +uniform float intensity_div_r62; +uniform float radius2; +#endif + +uniform float bias; +uniform float proj_scale; + +layout(location = 0) out float visibility; + +uniform vec4 proj_info; + +vec3 reconstructCSPosition(vec2 S, float z) { +#ifdef USE_ORTHOGONAL_PROJECTION + return vec3((S.xy * proj_info.xy + proj_info.zw), z); +#else + return vec3((S.xy * proj_info.xy + proj_info.zw) * z, z); + +#endif +} + +vec3 getPosition(ivec2 ssP) { + vec3 P; + P.z = texelFetch(source_depth, ssP, 0).r; + + P.z = P.z * 2.0 - 1.0; +#ifdef USE_ORTHOGONAL_PROJECTION + P.z = ((P.z + (camera_z_far + camera_z_near)/(camera_z_far - camera_z_near)) * (camera_z_far - camera_z_near))/2.0; +#else + P.z = 2.0 * camera_z_near * camera_z_far / (camera_z_far + camera_z_near - P.z * (camera_z_far - camera_z_near)); +#endif + P.z = -P.z; + + // Offset to pixel center + P = reconstructCSPosition(vec2(ssP) + vec2(0.5), P.z); + return P; +} + +/** Reconstructs screen-space unit normal from screen-space position */ +vec3 reconstructCSFaceNormal(vec3 C) { + return normalize(cross(dFdy(C), dFdx(C))); +} + + + +/** Returns a unit vector and a screen-space radius for the tap on a unit disk (the caller should scale by the actual disk radius) */ +vec2 tapLocation(int sampleNumber, float spinAngle, out float ssR){ + // Radius relative to ssR + float alpha = (float(sampleNumber) + 0.5) * (1.0 / float(NUM_SAMPLES)); + float angle = alpha * (float(NUM_SPIRAL_TURNS) * 6.28) + spinAngle; + + ssR = alpha; + return vec2(cos(angle), sin(angle)); +} + + +/** Read the camera-space position of the point at screen-space pixel ssP + unitOffset * ssR. Assumes length(unitOffset) == 1 */ +vec3 getOffsetPosition(ivec2 ssC, vec2 unitOffset, float ssR) { + // Derivation: + // mipLevel = floor(log(ssR / MAX_OFFSET)); + int mipLevel = clamp(int(floor(log2(ssR))) - LOG_MAX_OFFSET, 0, MAX_MIP_LEVEL); + + ivec2 ssP = ivec2(ssR * unitOffset) + ssC; + + vec3 P; + + // We need to divide by 2^mipLevel to read the appropriately scaled coordinate from a MIP-map. + // Manually clamp to the texture size because texelFetch bypasses the texture unit + ivec2 mipP = clamp(ssP >> mipLevel, ivec2(0), (screen_size >> mipLevel) - ivec2(1)); + + + if (mipLevel < 1) { + //read from depth buffer + P.z = texelFetch(source_depth, mipP, 0).r; + P.z = P.z * 2.0 - 1.0; +#ifdef USE_ORTHOGONAL_PROJECTION + P.z = ((P.z + (camera_z_far + camera_z_near)/(camera_z_far - camera_z_near)) * (camera_z_far - camera_z_near))/2.0; +#else + P.z = 2.0 * camera_z_near * camera_z_far / (camera_z_far + camera_z_near - P.z * (camera_z_far - camera_z_near)); + +#endif + P.z = -P.z; + + } else { + //read from mipmaps + uint d = texelFetch(source_depth_mipmaps, mipP, mipLevel-1).r; + P.z = -(float(d)/65535.0)*camera_z_far; + } + + + // Offset to pixel center + P = reconstructCSPosition(vec2(ssP) + vec2(0.5), P.z); + + return P; +} + + + +/** Compute the occlusion due to sample with index \a i about the pixel at \a ssC that corresponds + to camera-space point \a C with unit normal \a n_C, using maximum screen-space sampling radius \a ssDiskRadius + + Note that units of H() in the HPG12 paper are meters, not + unitless. The whole falloff/sampling function is therefore + unitless. In this implementation, we factor out (9 / radius). + + Four versions of the falloff function are implemented below +*/ +float sampleAO(in ivec2 ssC, in vec3 C, in vec3 n_C, in float ssDiskRadius,in float p_radius, in int tapIndex, in float randomPatternRotationAngle) { + // Offset on the unit disk, spun for this pixel + float ssR; + vec2 unitOffset = tapLocation(tapIndex, randomPatternRotationAngle, ssR); + ssR *= ssDiskRadius; + + // The occluding point in camera space + vec3 Q = getOffsetPosition(ssC, unitOffset, ssR); + + vec3 v = Q - C; + + float vv = dot(v, v); + float vn = dot(v, n_C); + + const float epsilon = 0.01; + float radius2 = p_radius*p_radius; + + // A: From the HPG12 paper + // Note large epsilon to avoid overdarkening within cracks + //return float(vv < radius2) * max((vn - bias) / (epsilon + vv), 0.0) * radius2 * 0.6; + + // B: Smoother transition to zero (lowers contrast, smoothing out corners). [Recommended] + float f=max(radius2 - vv, 0.0); + return f * f * f * max((vn - bias) / (epsilon + vv), 0.0); + + // C: Medium contrast (which looks better at high radii), no division. Note that the + // contribution still falls off with radius^2, but we've adjusted the rate in a way that is + // more computationally efficient and happens to be aesthetically pleasing. + // return 4.0 * max(1.0 - vv * invRadius2, 0.0) * max(vn - bias, 0.0); + + // D: Low contrast, no division operation + // return 2.0 * float(vv < radius * radius) * max(vn - bias, 0.0); +} + + + +void main() { + + + // Pixel being shaded + ivec2 ssC = ivec2(gl_FragCoord.xy); + + // World space point being shaded + vec3 C = getPosition(ssC); + +/* if (C.z <= -camera_z_far*0.999) { + // We're on the skybox + visibility=1.0; + return; + }*/ + + //visibility=-C.z/camera_z_far; + //return; +#if 0 + vec3 n_C = texelFetch(source_normal,ssC,0).rgb * 2.0 - 1.0; +#else + vec3 n_C = reconstructCSFaceNormal(C); + n_C = -n_C; +#endif + + // Hash function used in the HPG12 AlchemyAO paper + float randomPatternRotationAngle = mod(float((3 * ssC.x ^ ssC.y + ssC.x * ssC.y) * 10), TWO_PI); + + // Reconstruct normals from positions. These will lead to 1-pixel black lines + // at depth discontinuities, however the blur will wipe those out so they are not visible + // in the final image. + + // Choose the screen-space sample radius + // proportional to the projected area of the sphere +#ifdef USE_ORTHOGONAL_PROJECTION + float ssDiskRadius = -proj_scale * radius; +#else + float ssDiskRadius = -proj_scale * radius / C.z; +#endif + float sum = 0.0; + for (int i = 0; i < NUM_SAMPLES; ++i) { + sum += sampleAO(ssC, C, n_C, ssDiskRadius, radius,i, randomPatternRotationAngle); + } + + float A = max(0.0, 1.0 - sum * intensity_div_r6 * (5.0 / float(NUM_SAMPLES))); + +#ifdef ENABLE_RADIUS2 + + //go again for radius2 + randomPatternRotationAngle = mod(float((5 * ssC.x ^ ssC.y + ssC.x * ssC.y) * 11), TWO_PI); + + // Reconstruct normals from positions. These will lead to 1-pixel black lines + // at depth discontinuities, however the blur will wipe those out so they are not visible + // in the final image. + + // Choose the screen-space sample radius + // proportional to the projected area of the sphere + ssDiskRadius = -proj_scale * radius2 / C.z; + + sum = 0.0; + for (int i = 0; i < NUM_SAMPLES; ++i) { + sum += sampleAO(ssC, C, n_C, ssDiskRadius,radius2, i, randomPatternRotationAngle); + } + + A= min(A,max(0.0, 1.0 - sum * intensity_div_r62 * (5.0 / float(NUM_SAMPLES)))); +#endif + // Bilateral box-filter over a quad for free, respecting depth edges + // (the difference that this makes is subtle) + if (abs(dFdx(C.z)) < 0.02) { + A -= dFdx(A) * (float(ssC.x & 1) - 0.5); + } + if (abs(dFdy(C.z)) < 0.02) { + A -= dFdy(A) * (float(ssC.y & 1) - 0.5); + } + + visibility = A; + +} + + + diff --git a/drivers/gles2/shaders/ssao_blur.glsl b/drivers/gles2/shaders/ssao_blur.glsl new file mode 100644 index 0000000000..472dc21acf --- /dev/null +++ b/drivers/gles2/shaders/ssao_blur.glsl @@ -0,0 +1,124 @@ +[vertex] + + +layout(location=0) in highp vec4 vertex_attrib; + + +void main() { + + gl_Position = vertex_attrib; + gl_Position.z=1.0; +} + +[fragment] + + +uniform sampler2D source_ssao; //texunit:0 +uniform sampler2D source_depth; //texunit:1 +uniform sampler2D source_normal; //texunit:3 + + +layout(location = 0) out float visibility; + + +////////////////////////////////////////////////////////////////////////////////////////////// +// Tunable Parameters: + +/** Increase to make depth edges crisper. Decrease to reduce flicker. */ +uniform float edge_sharpness; + +/** Step in 2-pixel intervals since we already blurred against neighbors in the + first AO pass. This constant can be increased while R decreases to improve + performance at the expense of some dithering artifacts. + + Morgan found that a scale of 3 left a 1-pixel checkerboard grid that was + unobjectionable after shading was applied but eliminated most temporal incoherence + from using small numbers of sample taps. + */ + +uniform int filter_scale; + +/** Filter radius in pixels. This will be multiplied by SCALE. */ +#define R (4) + + +////////////////////////////////////////////////////////////////////////////////////////////// + + +// Gaussian coefficients +const float gaussian[R + 1] = +// float[](0.356642, 0.239400, 0.072410, 0.009869); +// float[](0.398943, 0.241971, 0.053991, 0.004432, 0.000134); // stddev = 1.0 + float[](0.153170, 0.144893, 0.122649, 0.092902, 0.062970); // stddev = 2.0 +// float[](0.111220, 0.107798, 0.098151, 0.083953, 0.067458, 0.050920, 0.036108); // stddev = 3.0 + +/** (1, 0) or (0, 1)*/ +uniform ivec2 axis; + +uniform float camera_z_far; +uniform float camera_z_near; + +uniform ivec2 screen_size; + +void main() { + + ivec2 ssC = ivec2(gl_FragCoord.xy); + + float depth = texelFetch(source_depth, ssC, 0).r; + //vec3 normal = texelFetch(source_normal,ssC,0).rgb * 2.0 - 1.0; + + depth = depth * 2.0 - 1.0; + depth = 2.0 * camera_z_near * camera_z_far / (camera_z_far + camera_z_near - depth * (camera_z_far - camera_z_near)); + + float depth_divide = 1.0 / camera_z_far; + +// depth*=depth_divide; + + /* + if (depth > camera_z_far*0.999) { + discard;//skybox + } + */ + + float sum = texelFetch(source_ssao, ssC, 0).r; + + // Base weight for depth falloff. Increase this for more blurriness, + // decrease it for better edge discrimination + float BASE = gaussian[0]; + float totalWeight = BASE; + sum *= totalWeight; + + ivec2 clamp_limit = screen_size - ivec2(1); + + for (int r = -R; r <= R; ++r) { + // We already handled the zero case above. This loop should be unrolled and the static branch optimized out, + // so the IF statement has no runtime cost + if (r != 0) { + + ivec2 ppos = ssC + axis * (r * filter_scale); + float value = texelFetch(source_ssao, clamp(ppos,ivec2(0),clamp_limit), 0).r; + ivec2 rpos = clamp(ppos,ivec2(0),clamp_limit); + float temp_depth = texelFetch(source_depth, rpos, 0).r; + //vec3 temp_normal = texelFetch(source_normal, rpos, 0).rgb * 2.0 - 1.0; + + temp_depth = temp_depth * 2.0 - 1.0; + temp_depth = 2.0 * camera_z_near * camera_z_far / (camera_z_far + camera_z_near - temp_depth * (camera_z_far - camera_z_near)); +// temp_depth *= depth_divide; + + // spatial domain: offset gaussian tap + float weight = 0.3 + gaussian[abs(r)]; + //weight *= max(0.0,dot(temp_normal,normal)); + + // range domain (the "bilateral" weight). As depth difference increases, decrease weight. + weight *= max(0.0, 1.0 + - edge_sharpness * abs(temp_depth - depth) + ); + + sum += value * weight; + totalWeight += weight; + } + } + + const float epsilon = 0.0001; + visibility = sum / (totalWeight + epsilon); +} diff --git a/drivers/gles2/shaders/ssao_minify.glsl b/drivers/gles2/shaders/ssao_minify.glsl new file mode 100644 index 0000000000..647c762438 --- /dev/null +++ b/drivers/gles2/shaders/ssao_minify.glsl @@ -0,0 +1,59 @@ +[vertex] + + +layout(location=0) in highp vec4 vertex_attrib; + +void main() { + + gl_Position = vertex_attrib; +} + +[fragment] + + +#ifdef MINIFY_START + +#define SDEPTH_TYPE highp sampler2D +uniform float camera_z_far; +uniform float camera_z_near; + +#else + +#define SDEPTH_TYPE mediump usampler2D + +#endif + +uniform SDEPTH_TYPE source_depth; //texunit:0 + +uniform ivec2 from_size; +uniform int source_mipmap; + +layout(location = 0) out mediump uint depth; + +void main() { + + + ivec2 ssP = ivec2(gl_FragCoord.xy); + + // Rotated grid subsampling to avoid XY directional bias or Z precision bias while downsampling. + // On DX9, the bit-and can be implemented with floating-point modulo + +#ifdef MINIFY_START + float fdepth = texelFetch(source_depth, clamp(ssP * 2 + ivec2(ssP.y & 1, ssP.x & 1), ivec2(0), from_size - ivec2(1)), source_mipmap).r; + fdepth = fdepth * 2.0 - 1.0; +#ifdef USE_ORTHOGONAL_PROJECTION + fdepth = ((fdepth + (camera_z_far + camera_z_near)/(camera_z_far - camera_z_near)) * (camera_z_far - camera_z_near))/2.0; +#else + fdepth = 2.0 * camera_z_near * camera_z_far / (camera_z_far + camera_z_near - fdepth * (camera_z_far - camera_z_near)); +#endif + fdepth /= camera_z_far; + depth = uint(clamp(fdepth*65535.0,0.0,65535.0)); + +#else + depth = texelFetch(source_depth, clamp(ssP * 2 + ivec2(ssP.y & 1, ssP.x & 1), ivec2(0), from_size - ivec2(1)), source_mipmap).r; +#endif + + +} + + diff --git a/drivers/gles2/shaders/subsurf_scattering.glsl b/drivers/gles2/shaders/subsurf_scattering.glsl new file mode 100644 index 0000000000..fc66d66198 --- /dev/null +++ b/drivers/gles2/shaders/subsurf_scattering.glsl @@ -0,0 +1,192 @@ +[vertex] + + +layout(location=0) in highp vec4 vertex_attrib; +layout(location=4) in vec2 uv_in; + +out vec2 uv_interp; + + +void main() { + + uv_interp = uv_in; + gl_Position = vertex_attrib; +} + +[fragment] + +//#define QUALIFIER uniform // some guy on the interweb says it may be faster with this +#define QUALIFIER const + +#ifdef USE_25_SAMPLES + +const int kernel_size=25; +QUALIFIER vec2 kernel[25] = vec2[] ( + vec2(0.530605, 0.0), + vec2(0.000973794, -3.0), + vec2(0.00333804, -2.52083), + vec2(0.00500364, -2.08333), + vec2(0.00700976, -1.6875), + vec2(0.0094389, -1.33333), + vec2(0.0128496, -1.02083), + vec2(0.017924, -0.75), + vec2(0.0263642, -0.520833), + vec2(0.0410172, -0.333333), + vec2(0.0493588, -0.1875), + vec2(0.0402784, -0.0833333), + vec2(0.0211412, -0.0208333), + vec2(0.0211412, 0.0208333), + vec2(0.0402784, 0.0833333), + vec2(0.0493588, 0.1875), + vec2(0.0410172, 0.333333), + vec2(0.0263642, 0.520833), + vec2(0.017924, 0.75), + vec2(0.0128496, 1.02083), + vec2(0.0094389, 1.33333), + vec2(0.00700976, 1.6875), + vec2(0.00500364, 2.08333), + vec2(0.00333804, 2.52083), + vec2(0.000973794, 3.0) +); + +#endif //USE_25_SAMPLES + +#ifdef USE_17_SAMPLES + +const int kernel_size=17; + +QUALIFIER vec2 kernel[17] = vec2[]( + vec2(0.536343, 0.0), + vec2(0.00317394, -2.0), + vec2(0.0100386, -1.53125), + vec2(0.0144609, -1.125), + vec2(0.0216301, -0.78125), + vec2(0.0347317, -0.5), + vec2(0.0571056, -0.28125), + vec2(0.0582416, -0.125), + vec2(0.0324462, -0.03125), + vec2(0.0324462, 0.03125), + vec2(0.0582416, 0.125), + vec2(0.0571056, 0.28125), + vec2(0.0347317, 0.5), + vec2(0.0216301, 0.78125), + vec2(0.0144609, 1.125), + vec2(0.0100386, 1.53125), + vec2(0.00317394,2.0) +); + +#endif //USE_17_SAMPLES + + +#ifdef USE_11_SAMPLES + +const int kernel_size=11; + +QUALIFIER vec2 kernel[11] = vec2[]( + vec2(0.560479, 0.0), + vec2(0.00471691, -2.0), + vec2(0.0192831, -1.28), + vec2(0.03639, -0.72), + vec2(0.0821904, -0.32), + vec2(0.0771802, -0.08), + vec2(0.0771802, 0.08), + vec2(0.0821904, 0.32), + vec2(0.03639, 0.72), + vec2(0.0192831, 1.28), + vec2(0.00471691,2.0) +); + +#endif //USE_11_SAMPLES + + + +uniform float max_radius; +uniform float camera_z_far; +uniform float camera_z_near; +uniform float unit_size; +uniform vec2 dir; +in vec2 uv_interp; + +uniform sampler2D source_diffuse; //texunit:0 +uniform sampler2D source_sss; //texunit:1 +uniform sampler2D source_depth; //texunit:2 + +layout(location = 0) out vec4 frag_color; + +void main() { + + float strength = texture(source_sss,uv_interp).r; + strength*=strength; //stored as sqrt + + // Fetch color of current pixel: + vec4 base_color = texture(source_diffuse, uv_interp); + + + if (strength>0.0) { + + + // Fetch linear depth of current pixel: + float depth = texture(source_depth, uv_interp).r * 2.0 - 1.0; +#ifdef USE_ORTHOGONAL_PROJECTION + depth = ((depth + (camera_z_far + camera_z_near)/(camera_z_far - camera_z_near)) * (camera_z_far - camera_z_near))/2.0; + float scale = unit_size; //remember depth is negative by default in OpenGL +#else + depth = 2.0 * camera_z_near * camera_z_far / (camera_z_far + camera_z_near - depth * (camera_z_far - camera_z_near)); + float scale = unit_size / depth; //remember depth is negative by default in OpenGL +#endif + + + + // Calculate the final step to fetch the surrounding pixels: + vec2 step = max_radius * scale * dir; + step *= strength; // Modulate it using the alpha channel. + step *= 1.0 / 3.0; // Divide by 3 as the kernels range from -3 to 3. + + // Accumulate the center sample: + vec3 color_accum = base_color.rgb; + color_accum *= kernel[0].x; +#ifdef ENABLE_STRENGTH_WEIGHTING + float color_weight = kernel[0].x; +#endif + + // Accumulate the other samples: + for (int i = 1; i < kernel_size; i++) { + // Fetch color and depth for current sample: + vec2 offset = uv_interp + kernel[i].y * step; + vec3 color = texture(source_diffuse, offset).rgb; + +#ifdef ENABLE_FOLLOW_SURFACE + // If the difference in depth is huge, we lerp color back to "colorM": + float depth_cmp = texture(source_depth, offset).r *2.0 - 1.0; + +#ifdef USE_ORTHOGONAL_PROJECTION + depth_cmp = ((depth_cmp + (camera_z_far + camera_z_near)/(camera_z_far - camera_z_near)) * (camera_z_far - camera_z_near))/2.0; +#else + depth_cmp = 2.0 * camera_z_near * camera_z_far / (camera_z_far + camera_z_near - depth_cmp * (camera_z_far - camera_z_near)); +#endif + + float s = clamp(300.0f * scale * + max_radius * abs(depth - depth_cmp),0.0,1.0); + color = mix(color, base_color.rgb, s); +#endif + + // Accumulate: + color*=kernel[i].x; + +#ifdef ENABLE_STRENGTH_WEIGHTING + float color_s = texture(source_sss, offset).r; + color_weight+=color_s * kernel[i].x; + color*=color_s; +#endif + color_accum += color; + + } + +#ifdef ENABLE_STRENGTH_WEIGHTING + color_accum/=color_weight; +#endif + frag_color = vec4(color_accum,base_color.a); //keep alpha (used for SSAO) + } else { + frag_color = base_color; + } +} diff --git a/drivers/gles2/shaders/tonemap.glsl b/drivers/gles2/shaders/tonemap.glsl new file mode 100644 index 0000000000..2f671158b2 --- /dev/null +++ b/drivers/gles2/shaders/tonemap.glsl @@ -0,0 +1,323 @@ +[vertex] + + +layout(location=0) in highp vec4 vertex_attrib; +layout(location=4) in vec2 uv_in; + +out vec2 uv_interp; + +void main() { + + gl_Position = vertex_attrib; + uv_interp = uv_in; +#ifdef V_FLIP + uv_interp.y = 1.0-uv_interp.y; +#endif + +} + +[fragment] + +#if !defined(GLES_OVER_GL) +precision mediump float; +#endif + + +in vec2 uv_interp; + +uniform highp sampler2D source; //texunit:0 + +uniform float exposure; +uniform float white; + +#ifdef USE_AUTO_EXPOSURE + +uniform highp sampler2D source_auto_exposure; //texunit:1 +uniform highp float auto_exposure_grey; + +#endif + +#if defined(USE_GLOW_LEVEL1) || defined(USE_GLOW_LEVEL2) || defined(USE_GLOW_LEVEL3) || defined(USE_GLOW_LEVEL4) || defined(USE_GLOW_LEVEL5) || defined(USE_GLOW_LEVEL6) || defined(USE_GLOW_LEVEL7) + +uniform highp sampler2D source_glow; //texunit:2 +uniform highp float glow_intensity; + +#endif + +#ifdef USE_BCS + +uniform vec3 bcs; + +#endif + +#ifdef USE_COLOR_CORRECTION + +uniform sampler2D color_correction; //texunit:3 + +#endif + + +layout(location = 0) out vec4 frag_color; + +#ifdef USE_GLOW_FILTER_BICUBIC + +// w0, w1, w2, and w3 are the four cubic B-spline basis functions +float w0(float a) +{ + return (1.0/6.0)*(a*(a*(-a + 3.0) - 3.0) + 1.0); +} + +float w1(float a) +{ + return (1.0/6.0)*(a*a*(3.0*a - 6.0) + 4.0); +} + +float w2(float a) +{ + return (1.0/6.0)*(a*(a*(-3.0*a + 3.0) + 3.0) + 1.0); +} + +float w3(float a) +{ + return (1.0/6.0)*(a*a*a); +} + +// g0 and g1 are the two amplitude functions +float g0(float a) +{ + return w0(a) + w1(a); +} + +float g1(float a) +{ + return w2(a) + w3(a); +} + +// h0 and h1 are the two offset functions +float h0(float a) +{ + return -1.0 + w1(a) / (w0(a) + w1(a)); +} + +float h1(float a) +{ + return 1.0 + w3(a) / (w2(a) + w3(a)); +} + +uniform ivec2 glow_texture_size; + +vec4 texture2D_bicubic(sampler2D tex, vec2 uv,int p_lod) +{ + float lod=float(p_lod); + vec2 tex_size = vec2(glow_texture_size >> p_lod); + vec2 pixel_size =1.0/tex_size; + uv = uv*tex_size + 0.5; + vec2 iuv = floor( uv ); + vec2 fuv = fract( uv ); + + float g0x = g0(fuv.x); + float g1x = g1(fuv.x); + float h0x = h0(fuv.x); + float h1x = h1(fuv.x); + float h0y = h0(fuv.y); + float h1y = h1(fuv.y); + + vec2 p0 = (vec2(iuv.x + h0x, iuv.y + h0y) - 0.5) * pixel_size; + vec2 p1 = (vec2(iuv.x + h1x, iuv.y + h0y) - 0.5) * pixel_size; + vec2 p2 = (vec2(iuv.x + h0x, iuv.y + h1y) - 0.5) * pixel_size; + vec2 p3 = (vec2(iuv.x + h1x, iuv.y + h1y) - 0.5) * pixel_size; + + return g0(fuv.y) * (g0x * textureLod(tex, p0,lod) + + g1x * textureLod(tex, p1,lod)) + + g1(fuv.y) * (g0x * textureLod(tex, p2,lod) + + g1x * textureLod(tex, p3,lod)); +} + + + +#define GLOW_TEXTURE_SAMPLE(m_tex,m_uv,m_lod) texture2D_bicubic(m_tex,m_uv,m_lod) + +#else + +#define GLOW_TEXTURE_SAMPLE(m_tex,m_uv,m_lod) textureLod(m_tex,m_uv,float(m_lod)) + +#endif + + +vec3 tonemap_filmic(vec3 color,float white) { + + float A = 0.15; + float B = 0.50; + float C = 0.10; + float D = 0.20; + float E = 0.02; + float F = 0.30; + float W = 11.2; + + vec3 coltn = ((color*(A*color+C*B)+D*E)/(color*(A*color+B)+D*F))-E/F; + float whitetn = ((white*(A*white+C*B)+D*E)/(white*(A*white+B)+D*F))-E/F; + + return coltn/whitetn; + +} + +vec3 tonemap_aces(vec3 color) { + float a = 2.51f; + float b = 0.03f; + float c = 2.43f; + float d = 0.59f; + float e = 0.14f; + return color = clamp((color*(a*color+b))/(color*(c*color+d)+e),vec3(0.0),vec3(1.0)); +} + +vec3 tonemap_reindhart(vec3 color,float white) { + + return ( color * ( 1.0 + ( color / ( white) ) ) ) / ( 1.0 + color ); +} + +void main() { + + vec4 color = textureLod(source, uv_interp, 0.0); + +#ifdef USE_AUTO_EXPOSURE + + color/=texelFetch(source_auto_exposure,ivec2(0,0),0).r/auto_exposure_grey; +#endif + + color*=exposure; + +#if defined(USE_GLOW_LEVEL1) || defined(USE_GLOW_LEVEL2) || defined(USE_GLOW_LEVEL3) || defined(USE_GLOW_LEVEL4) || defined(USE_GLOW_LEVEL5) || defined(USE_GLOW_LEVEL6) || defined(USE_GLOW_LEVEL7) +#define USING_GLOW +#endif + +#if defined(USING_GLOW) + vec3 glow = vec3(0.0); + +#ifdef USE_GLOW_LEVEL1 + + glow+=GLOW_TEXTURE_SAMPLE(source_glow,uv_interp,1).rgb; +#endif + +#ifdef USE_GLOW_LEVEL2 + glow+=GLOW_TEXTURE_SAMPLE(source_glow,uv_interp,2).rgb; +#endif + +#ifdef USE_GLOW_LEVEL3 + glow+=GLOW_TEXTURE_SAMPLE(source_glow,uv_interp,3).rgb; +#endif + +#ifdef USE_GLOW_LEVEL4 + glow+=GLOW_TEXTURE_SAMPLE(source_glow,uv_interp,4).rgb; +#endif + +#ifdef USE_GLOW_LEVEL5 + glow+=GLOW_TEXTURE_SAMPLE(source_glow,uv_interp,5).rgb; +#endif + +#ifdef USE_GLOW_LEVEL6 + glow+=GLOW_TEXTURE_SAMPLE(source_glow,uv_interp,6).rgb; +#endif + +#ifdef USE_GLOW_LEVEL7 + glow+=GLOW_TEXTURE_SAMPLE(source_glow,uv_interp,7).rgb; +#endif + + + glow *= glow_intensity; + +#endif + + +#ifdef USE_REINDHART_TONEMAPPER + + color.rgb = tonemap_reindhart(color.rgb,white); + +# if defined(USING_GLOW) + glow = tonemap_reindhart(glow,white); +# endif + +#endif + +#ifdef USE_FILMIC_TONEMAPPER + + color.rgb = tonemap_filmic(color.rgb,white); + +# if defined(USING_GLOW) + glow = tonemap_filmic(glow,white); +# endif + +#endif + +#ifdef USE_ACES_TONEMAPPER + + color.rgb = tonemap_aces(color.rgb); + +# if defined(USING_GLOW) + glow = tonemap_aces(glow); +# endif + +#endif + + //regular Linear -> SRGB conversion + vec3 a = vec3(0.055); + color.rgb = mix( (vec3(1.0)+a)*pow(color.rgb,vec3(1.0/2.4))-a , 12.92*color.rgb , lessThan(color.rgb,vec3(0.0031308))); + +#if defined(USING_GLOW) + glow = mix( (vec3(1.0)+a)*pow(glow,vec3(1.0/2.4))-a , 12.92*glow , lessThan(glow,vec3(0.0031308))); +#endif + +//glow needs to be added in SRGB space (together with image space effects) + + color.rgb = clamp(color.rgb,0.0,1.0); + +#if defined(USING_GLOW) + glow = clamp(glow,0.0,1.0); +#endif + +#ifdef USE_GLOW_REPLACE + + color.rgb = glow; + +#endif + +#ifdef USE_GLOW_SCREEN + + color.rgb = max((color.rgb + glow) - (color.rgb * glow), vec3(0.0)); + +#endif + +#ifdef USE_GLOW_SOFTLIGHT + + { + + glow = (glow * 0.5) + 0.5; + color.r = (glow.r <= 0.5) ? (color.r - (1.0 - 2.0 * glow.r) * color.r * (1.0 - color.r)) : (((glow.r > 0.5) && (color.r <= 0.25)) ? (color.r + (2.0 * glow.r - 1.0) * (4.0 * color.r * (4.0 * color.r + 1.0) * (color.r - 1.0) + 7.0 * color.r)) : (color.r + (2.0 * glow.r - 1.0) * (sqrt(color.r) - color.r))); + color.g = (glow.g <= 0.5) ? (color.g - (1.0 - 2.0 * glow.g) * color.g * (1.0 - color.g)) : (((glow.g > 0.5) && (color.g <= 0.25)) ? (color.g + (2.0 * glow.g - 1.0) * (4.0 * color.g * (4.0 * color.g + 1.0) * (color.g - 1.0) + 7.0 * color.g)) : (color.g + (2.0 * glow.g - 1.0) * (sqrt(color.g) - color.g))); + color.b = (glow.b <= 0.5) ? (color.b - (1.0 - 2.0 * glow.b) * color.b * (1.0 - color.b)) : (((glow.b > 0.5) && (color.b <= 0.25)) ? (color.b + (2.0 * glow.b - 1.0) * (4.0 * color.b * (4.0 * color.b + 1.0) * (color.b - 1.0) + 7.0 * color.b)) : (color.b + (2.0 * glow.b - 1.0) * (sqrt(color.b) - color.b))); + } + +#endif + +#if defined(USING_GLOW) && !defined(USE_GLOW_SCREEN) && !defined(USE_GLOW_SOFTLIGHT) && !defined(USE_GLOW_REPLACE) + //additive + color.rgb+=glow; +#endif + +#ifdef USE_BCS + + color.rgb = mix(vec3(0.0),color.rgb,bcs.x); + color.rgb = mix(vec3(0.5),color.rgb,bcs.y); + color.rgb = mix(vec3(dot(vec3(1.0),color.rgb)*0.33333),color.rgb,bcs.z); + +#endif + +#ifdef USE_COLOR_CORRECTION + + color.r = texture(color_correction,vec2(color.r,0.0)).r; + color.g = texture(color_correction,vec2(color.g,0.0)).g; + color.b = texture(color_correction,vec2(color.b,0.0)).b; +#endif + + + frag_color=vec4(color.rgb,1.0); +} diff --git a/drivers/gles3/rasterizer_canvas_gles3.cpp b/drivers/gles3/rasterizer_canvas_gles3.cpp index 85fd565f5b..c33fdaa355 100644 --- a/drivers/gles3/rasterizer_canvas_gles3.cpp +++ b/drivers/gles3/rasterizer_canvas_gles3.cpp @@ -566,7 +566,7 @@ void RasterizerCanvasGLES3::_canvas_item_render_commands(Item *p_item, Item *cur } else { - _draw_generic(GL_LINES, pline->lines.size(), pline->lines.ptr(), NULL, pline->line_colors.ptr(), pline->line_colors.size() == 1); + _draw_generic(GL_LINE_STRIP, pline->lines.size(), pline->lines.ptr(), NULL, pline->line_colors.ptr(), pline->line_colors.size() == 1); } #ifdef GLES_OVER_GL diff --git a/drivers/gles3/rasterizer_gles3.cpp b/drivers/gles3/rasterizer_gles3.cpp index b43deab58f..ca39d9f966 100644 --- a/drivers/gles3/rasterizer_gles3.cpp +++ b/drivers/gles3/rasterizer_gles3.cpp @@ -160,29 +160,31 @@ void RasterizerGLES3::initialize() { "Fatal error: Insufficient OpenGL / GLES driver support"); } -#ifdef __APPLE__ -// FIXME glDebugMessageCallbackARB does not seem to work on Mac OS X and opengl 3, this may be an issue with our opengl canvas.. -#else if (OS::get_singleton()->is_stdout_verbose()) { - glEnable(_EXT_DEBUG_OUTPUT_SYNCHRONOUS_ARB); - glDebugMessageCallbackARB(_gl_debug_print, NULL); - glEnable(_EXT_DEBUG_OUTPUT); + if (GLAD_GL_ARB_debug_output) { + glEnable(_EXT_DEBUG_OUTPUT_SYNCHRONOUS_ARB); + glDebugMessageCallbackARB(_gl_debug_print, NULL); + glEnable(_EXT_DEBUG_OUTPUT); + } else { + print_line("OpenGL debugging not supported!"); + } } -#endif #endif // GLAD_ENABLED /* // For debugging - glDebugMessageControlARB(GL_DEBUG_SOURCE_API_ARB,GL_DEBUG_TYPE_ERROR_ARB,GL_DEBUG_SEVERITY_HIGH_ARB,0,NULL,GL_TRUE); - glDebugMessageControlARB(GL_DEBUG_SOURCE_API_ARB,GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB,GL_DEBUG_SEVERITY_HIGH_ARB,0,NULL,GL_TRUE); - glDebugMessageControlARB(GL_DEBUG_SOURCE_API_ARB,GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB,GL_DEBUG_SEVERITY_HIGH_ARB,0,NULL,GL_TRUE); - glDebugMessageControlARB(GL_DEBUG_SOURCE_API_ARB,GL_DEBUG_TYPE_PORTABILITY_ARB,GL_DEBUG_SEVERITY_HIGH_ARB,0,NULL,GL_TRUE); - glDebugMessageControlARB(GL_DEBUG_SOURCE_API_ARB,GL_DEBUG_TYPE_PERFORMANCE_ARB,GL_DEBUG_SEVERITY_HIGH_ARB,0,NULL,GL_TRUE); - glDebugMessageControlARB(GL_DEBUG_SOURCE_API_ARB,GL_DEBUG_TYPE_OTHER_ARB,GL_DEBUG_SEVERITY_HIGH_ARB,0,NULL,GL_TRUE); - glDebugMessageInsertARB( - GL_DEBUG_SOURCE_API_ARB, - GL_DEBUG_TYPE_OTHER_ARB, 1, - GL_DEBUG_SEVERITY_HIGH_ARB,5, "hello"); + if (GLAD_GL_ARB_debug_output) { + glDebugMessageControlARB(GL_DEBUG_SOURCE_API_ARB,GL_DEBUG_TYPE_ERROR_ARB,GL_DEBUG_SEVERITY_HIGH_ARB,0,NULL,GL_TRUE); + glDebugMessageControlARB(GL_DEBUG_SOURCE_API_ARB,GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB,GL_DEBUG_SEVERITY_HIGH_ARB,0,NULL,GL_TRUE); + glDebugMessageControlARB(GL_DEBUG_SOURCE_API_ARB,GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB,GL_DEBUG_SEVERITY_HIGH_ARB,0,NULL,GL_TRUE); + glDebugMessageControlARB(GL_DEBUG_SOURCE_API_ARB,GL_DEBUG_TYPE_PORTABILITY_ARB,GL_DEBUG_SEVERITY_HIGH_ARB,0,NULL,GL_TRUE); + glDebugMessageControlARB(GL_DEBUG_SOURCE_API_ARB,GL_DEBUG_TYPE_PERFORMANCE_ARB,GL_DEBUG_SEVERITY_HIGH_ARB,0,NULL,GL_TRUE); + glDebugMessageControlARB(GL_DEBUG_SOURCE_API_ARB,GL_DEBUG_TYPE_OTHER_ARB,GL_DEBUG_SEVERITY_HIGH_ARB,0,NULL,GL_TRUE); + glDebugMessageInsertARB( + GL_DEBUG_SOURCE_API_ARB, + GL_DEBUG_TYPE_OTHER_ARB, 1, + GL_DEBUG_SEVERITY_HIGH_ARB,5, "hello"); + } */ const GLubyte *renderer = glGetString(GL_RENDERER); @@ -413,4 +415,5 @@ RasterizerGLES3::~RasterizerGLES3() { memdelete(storage); memdelete(canvas); + memdelete(scene); } diff --git a/drivers/gles3/rasterizer_scene_gles3.cpp b/drivers/gles3/rasterizer_scene_gles3.cpp index 7c053e8f60..02d851288a 100644 --- a/drivers/gles3/rasterizer_scene_gles3.cpp +++ b/drivers/gles3/rasterizer_scene_gles3.cpp @@ -2356,8 +2356,7 @@ void RasterizerSceneGLES3::_add_geometry_with_material(RasterizerStorageGLES3::G void RasterizerSceneGLES3::_draw_sky(RasterizerStorageGLES3::Sky *p_sky, const CameraMatrix &p_projection, const Transform &p_transform, bool p_vflip, float p_custom_fov, float p_energy) { - if (!p_sky) - return; + ERR_FAIL_COND(!p_sky); RasterizerStorageGLES3::Texture *tex = storage->texture_owner.getornull(p_sky->panorama); @@ -4337,7 +4336,8 @@ void RasterizerSceneGLES3::render_scene(const Transform &p_cam_transform, const glBindFramebuffer(GL_FRAMEBUFFER,storage->frame.current_rt->buffers.fbo); //switch to alpha fbo for sky, only diffuse/ambient matters */ - _draw_sky(sky, p_cam_projection, p_cam_transform, false, env->sky_custom_fov, env->bg_energy); + if (sky && sky->panorama.is_valid()) + _draw_sky(sky, p_cam_projection, p_cam_transform, false, env->sky_custom_fov, env->bg_energy); } //_render_list_forward(&alpha_render_list,camera_transform,camera_transform_inverse,camera_projection,false,fragment_lighting,true); @@ -5118,3 +5118,23 @@ void RasterizerSceneGLES3::finalize() { RasterizerSceneGLES3::RasterizerSceneGLES3() { } + +RasterizerSceneGLES3::~RasterizerSceneGLES3() { + + memdelete(default_material.get_data()); + memdelete(default_material_twosided.get_data()); + memdelete(default_shader.get_data()); + memdelete(default_shader_twosided.get_data()); + + memdelete(default_worldcoord_material.get_data()); + memdelete(default_worldcoord_material_twosided.get_data()); + memdelete(default_worldcoord_shader.get_data()); + memdelete(default_worldcoord_shader_twosided.get_data()); + + memdelete(default_overdraw_material.get_data()); + memdelete(default_overdraw_shader.get_data()); + + memfree(state.spot_array_tmp); + memfree(state.omni_array_tmp); + memfree(state.reflection_array_tmp); +} diff --git a/drivers/gles3/rasterizer_scene_gles3.h b/drivers/gles3/rasterizer_scene_gles3.h index 1b99e119ce..a6faeef473 100644 --- a/drivers/gles3/rasterizer_scene_gles3.h +++ b/drivers/gles3/rasterizer_scene_gles3.h @@ -852,6 +852,7 @@ public: void initialize(); void finalize(); RasterizerSceneGLES3(); + ~RasterizerSceneGLES3(); }; #endif // RASTERIZERSCENEGLES3_H diff --git a/drivers/pulseaudio/audio_driver_pulseaudio.cpp b/drivers/pulseaudio/audio_driver_pulseaudio.cpp index e90245b300..9639f06345 100644 --- a/drivers/pulseaudio/audio_driver_pulseaudio.cpp +++ b/drivers/pulseaudio/audio_driver_pulseaudio.cpp @@ -156,38 +156,50 @@ Error AudioDriverPulseAudio::init() { exit_thread = false; mix_rate = GLOBAL_DEF("audio/mix_rate", DEFAULT_MIX_RATE); - channels = detect_channels(); - switch (channels) { + // Detect the amount of channels PulseAudio is using + // Note: If using an even amount of channels (2, 4, etc) channels and pa_channels will be equal, + // if not then pa_channels will have the real amount of channels PulseAudio is using and channels + // will have the amount of channels Godot is using (in this case it's pa_channels + 1) + pa_channels = detect_channels(); + switch (pa_channels) { + case 1: // Mono + case 3: // Surround 2.1 + case 5: // Surround 5.0 + case 7: // Surround 7.0 + channels = pa_channels + 1; + break; + case 2: // Stereo - case 4: // Surround 3.1 + case 4: // Surround 4.0 case 6: // Surround 5.1 case 8: // Surround 7.1 + channels = pa_channels; break; default: - ERR_PRINTS("PulseAudio: Unsupported number of channels: " + itos(channels)); + ERR_PRINTS("PulseAudio: Unsupported number of channels: " + itos(pa_channels)); ERR_FAIL_V(ERR_CANT_OPEN); break; } pa_sample_spec spec; spec.format = PA_SAMPLE_S16LE; - spec.channels = channels; + spec.channels = pa_channels; spec.rate = mix_rate; int latency = GLOBAL_DEF("audio/output_latency", DEFAULT_OUTPUT_LATENCY); buffer_frames = closest_power_of_2(latency * mix_rate / 1000); - buffer_size = buffer_frames * channels; + pa_buffer_size = buffer_frames * pa_channels; if (OS::get_singleton()->is_stdout_verbose()) { - print_line("PulseAudio: detected " + itos(channels) + " channels"); + print_line("PulseAudio: detected " + itos(pa_channels) + " channels"); print_line("PulseAudio: audio buffer frames: " + itos(buffer_frames) + " calculated latency: " + itos(buffer_frames * 1000 / mix_rate) + "ms"); } pa_buffer_attr attr; // set to appropriate buffer length (in bytes) from global settings - attr.tlength = buffer_size * sizeof(int16_t); + attr.tlength = pa_buffer_size * sizeof(int16_t); // set them to be automatically chosen attr.prebuf = (uint32_t)-1; attr.maxlength = (uint32_t)-1; @@ -209,8 +221,8 @@ Error AudioDriverPulseAudio::init() { ERR_FAIL_COND_V(pulse == NULL, ERR_CANT_OPEN); } - samples_in.resize(buffer_size); - samples_out.resize(buffer_size); + samples_in.resize(buffer_frames * channels); + samples_out.resize(pa_buffer_size); mutex = Mutex::create(); thread = Thread::create(AudioDriverPulseAudio::thread_func, this); @@ -235,7 +247,7 @@ void AudioDriverPulseAudio::thread_func(void *p_udata) { while (!ad->exit_thread) { if (!ad->active) { - for (unsigned int i = 0; i < ad->buffer_size; i++) { + for (unsigned int i = 0; i < ad->pa_buffer_size; i++) { ad->samples_out[i] = 0; } @@ -246,15 +258,30 @@ void AudioDriverPulseAudio::thread_func(void *p_udata) { ad->unlock(); - for (unsigned int i = 0; i < ad->buffer_size; i++) { - ad->samples_out[i] = ad->samples_in[i] >> 16; + if (ad->channels == ad->pa_channels) { + for (unsigned int i = 0; i < ad->pa_buffer_size; i++) { + ad->samples_out[i] = ad->samples_in[i] >> 16; + } + } else { + // Uneven amount of channels + unsigned int in_idx = 0; + unsigned int out_idx = 0; + + for (unsigned int i = 0; i < ad->buffer_frames; i++) { + for (unsigned int j = 0; j < ad->pa_channels - 1; j++) { + ad->samples_out[out_idx++] = ad->samples_in[in_idx++] >> 16; + } + uint32_t l = ad->samples_in[in_idx++]; + uint32_t r = ad->samples_in[in_idx++]; + ad->samples_out[out_idx++] = (l >> 1 + r >> 1) >> 16; + } } } // pa_simple_write always consumes the entire buffer int error_code; - int byte_size = ad->buffer_size * sizeof(int16_t); + int byte_size = ad->pa_buffer_size * sizeof(int16_t); if (pa_simple_write(ad->pulse, ad->samples_out.ptr(), byte_size, &error_code) < 0) { // can't recover here fprintf(stderr, "PulseAudio failed and can't recover: %s\n", pa_strerror(error_code)); @@ -328,17 +355,16 @@ AudioDriverPulseAudio::AudioDriverPulseAudio() { samples_out.clear(); mix_rate = 0; - buffer_size = 0; + buffer_frames = 0; + pa_buffer_size = 0; channels = 0; + pa_channels = 0; active = false; thread_exited = false; exit_thread = false; latency = 0; - buffer_frames = 0; - buffer_size = 0; - channels = 0; } AudioDriverPulseAudio::~AudioDriverPulseAudio() { diff --git a/drivers/pulseaudio/audio_driver_pulseaudio.h b/drivers/pulseaudio/audio_driver_pulseaudio.h index 3bd1146f53..5737f24314 100644 --- a/drivers/pulseaudio/audio_driver_pulseaudio.h +++ b/drivers/pulseaudio/audio_driver_pulseaudio.h @@ -51,8 +51,9 @@ class AudioDriverPulseAudio : public AudioDriver { unsigned int mix_rate; unsigned int buffer_frames; - unsigned int buffer_size; + unsigned int pa_buffer_size; int channels; + int pa_channels; bool active; bool thread_exited; diff --git a/drivers/unix/dir_access_unix.cpp b/drivers/unix/dir_access_unix.cpp index 3944431516..5a4be6df4f 100644 --- a/drivers/unix/dir_access_unix.cpp +++ b/drivers/unix/dir_access_unix.cpp @@ -244,7 +244,7 @@ static void _get_drives(List<String> *list) { // Parse only file:// links if (strncmp(string, "file://", 7) == 0) { // Strip any unwanted edges on the strings and push_back if it's not a duplicate - String fpath = String(string + 7).strip_edges(); + String fpath = String(string + 7).strip_edges().split_spaces()[0].percent_decode(); if (!list->find(fpath)) { list->push_back(fpath); } diff --git a/drivers/unix/file_access_unix.cpp b/drivers/unix/file_access_unix.cpp index 5b093a5885..a7a3eef935 100644 --- a/drivers/unix/file_access_unix.cpp +++ b/drivers/unix/file_access_unix.cpp @@ -69,6 +69,7 @@ Error FileAccessUnix::_open(const String &p_path, int p_mode_flags) { fclose(f); f = NULL; + path_src = p_path; path = fix_path(p_path); //printf("opening %ls, %i\n", path.c_str(), Memory::get_static_mem_usage()); @@ -152,6 +153,16 @@ bool FileAccessUnix::is_open() const { return (f != NULL); } +String FileAccessUnix::get_path() const { + + return path_src; +} + +String FileAccessUnix::get_path_absolute() const { + + return path; +} + void FileAccessUnix::seek(size_t p_position) { ERR_FAIL_COND(!f); diff --git a/drivers/unix/file_access_unix.h b/drivers/unix/file_access_unix.h index dbb1c9f3b5..88bb39fbd1 100644 --- a/drivers/unix/file_access_unix.h +++ b/drivers/unix/file_access_unix.h @@ -51,6 +51,7 @@ class FileAccessUnix : public FileAccess { mutable Error last_error; String save_path; String path; + String path_src; static FileAccess *create_libc(); @@ -61,6 +62,9 @@ public: virtual void close(); ///< close a file virtual bool is_open() const; ///< true when file is open + virtual String get_path() const; /// returns the path for the current open file + virtual String get_path_absolute() const; /// returns the absolute path for the current open file + virtual void seek(size_t p_position); ///< seek to a given position virtual void seek_end(int64_t p_position = 0); ///< seek from the end of file virtual size_t get_position() const; ///< get position in the file diff --git a/drivers/unix/os_unix.cpp b/drivers/unix/os_unix.cpp index aa01f22673..20722557e7 100644 --- a/drivers/unix/os_unix.cpp +++ b/drivers/unix/os_unix.cpp @@ -73,15 +73,6 @@ void OS_Unix::debug_break() { assert(false); }; -int OS_Unix::get_audio_driver_count() const { - - return 1; -} -const char *OS_Unix::get_audio_driver_name(int p_driver) const { - - return "dummy"; -} - int OS_Unix::unix_initialize_audio(int p_audio_driver) { return 0; diff --git a/drivers/unix/os_unix.h b/drivers/unix/os_unix.h index a7c9015330..db0fe1e00b 100644 --- a/drivers/unix/os_unix.h +++ b/drivers/unix/os_unix.h @@ -48,12 +48,6 @@ protected: // UNIX only handles the core functions. // inheriting platforms under unix (eg. X11) should handle the rest - //virtual int get_video_driver_count() const; - //virtual const char * get_video_driver_name(int p_driver) const; - - virtual int get_audio_driver_count() const; - virtual const char *get_audio_driver_name(int p_driver) const; - virtual void initialize_core(); virtual int unix_initialize_audio(int p_audio_driver); //virtual Error initialize(int p_video_driver,int p_audio_driver); diff --git a/drivers/windows/dir_access_windows.cpp b/drivers/windows/dir_access_windows.cpp index 2e64b55430..cf4d82fb07 100644 --- a/drivers/windows/dir_access_windows.cpp +++ b/drivers/windows/dir_access_windows.cpp @@ -261,13 +261,30 @@ Error DirAccessWindows::rename(String p_path, String p_new_path) { p_new_path = fix_path(p_new_path); - if (file_exists(p_new_path)) { - if (remove(p_new_path) != OK) { + // If we're only changing file name case we need to do a little juggling + if (p_path.to_lower() == p_new_path.to_lower()) { + WCHAR tmpfile[MAX_PATH]; + + if (!GetTempFileNameW(fix_path(get_current_dir()).c_str(), NULL, 0, tmpfile)) { return FAILED; - }; - }; + } + + if (!::ReplaceFileW(tmpfile, p_path.c_str(), NULL, 0, NULL, NULL)) { + DeleteFileW(tmpfile); + return FAILED; + } - return ::_wrename(p_path.c_str(), p_new_path.c_str()) == 0 ? OK : FAILED; + return ::_wrename(tmpfile, p_new_path.c_str()) == 0 ? OK : FAILED; + + } else { + if (file_exists(p_new_path)) { + if (remove(p_new_path) != OK) { + return FAILED; + } + } + + return ::_wrename(p_path.c_str(), p_new_path.c_str()) == 0 ? OK : FAILED; + } } Error DirAccessWindows::remove(String p_path) { diff --git a/drivers/windows/file_access_windows.cpp b/drivers/windows/file_access_windows.cpp index 072790876f..e10f4d05e8 100644 --- a/drivers/windows/file_access_windows.cpp +++ b/drivers/windows/file_access_windows.cpp @@ -57,7 +57,8 @@ void FileAccessWindows::check_errors() const { Error FileAccessWindows::_open(const String &p_path, int p_mode_flags) { - String filename = fix_path(p_path); + path_src = p_path; + path = fix_path(p_path); if (f) close(); @@ -78,19 +79,19 @@ Error FileAccessWindows::_open(const String &p_path, int p_mode_flags) { backend supports utf8 encoding */ struct _stat st; - if (_wstat(filename.c_str(), &st) == 0) { + if (_wstat(path.c_str(), &st) == 0) { if (!S_ISREG(st.st_mode)) return ERR_FILE_CANT_OPEN; }; if (is_backup_save_enabled() && p_mode_flags & WRITE && !(p_mode_flags & READ)) { - save_path = filename; - filename = filename + ".tmp"; + save_path = path; + path = path + ".tmp"; //print_line("saving instead to "+path); } - f = _wfopen(filename.c_str(), mode_string); + f = _wfopen(path.c_str(), mode_string); if (f == NULL) { last_error = ERR_FILE_CANT_OPEN; @@ -154,6 +155,17 @@ void FileAccessWindows::close() { ERR_FAIL_COND(rename_error); } } + +String FileAccessWindows::get_path() const { + + return path_src; +} + +String FileAccessWindows::get_path_absolute() const { + + return path; +} + bool FileAccessWindows::is_open() const { return (f != NULL); diff --git a/drivers/windows/file_access_windows.h b/drivers/windows/file_access_windows.h index 26bd08b7af..0462c1e942 100644 --- a/drivers/windows/file_access_windows.h +++ b/drivers/windows/file_access_windows.h @@ -46,6 +46,8 @@ class FileAccessWindows : public FileAccess { int flags; void check_errors() const; mutable Error last_error; + String path; + String path_src; String save_path; public: @@ -53,6 +55,9 @@ public: virtual void close(); ///< close a file virtual bool is_open() const; ///< true when file is open + virtual String get_path() const; /// returns the path for the current open file + virtual String get_path_absolute() const; /// returns the absolute path for the current open file + virtual void seek(size_t p_position); ///< seek to a given position virtual void seek_end(int64_t p_position = 0); ///< seek from the end of file virtual size_t get_position() const; ///< get position in the file diff --git a/editor/SCsub b/editor/SCsub index 8f87e12cb9..4ca6b9e3fd 100644 --- a/editor/SCsub +++ b/editor/SCsub @@ -4,6 +4,7 @@ Import('env') env.editor_sources = [] import os +import os.path from compat import encode_utf8, byte_to_str, open_utf8, escape_string @@ -29,6 +30,9 @@ def make_certs_header(target, source, env): g.write("};\n") g.write("#endif") + g.close() + f.close() + def make_doc_header(target, source, env): @@ -41,8 +45,8 @@ def make_doc_header(target, source, env): src = s.srcnode().abspath if not src.endswith(".xml"): continue - f = open_utf8(src, "r") - content = f.read() + with open_utf8(src, "r") as f: + content = f.read() buf += content buf = encode_utf8(docbegin + buf + docend) @@ -62,6 +66,8 @@ def make_doc_header(target, source, env): g.write("#endif") + g.close() + def make_fonts_header(target, source, env): @@ -76,9 +82,8 @@ def make_fonts_header(target, source, env): # saving uncompressed, since freetype will reference from memory pointer xl_names = [] for i in range(len(source)): - f = open(source[i].srcnode().abspath, "rb") - buf = f.read() - import os.path + with open(source[i].srcnode().abspath, "rb")as f: + buf = f.read() name = os.path.splitext(os.path.basename(source[i].srcnode().abspath))[0] @@ -91,6 +96,8 @@ def make_fonts_header(target, source, env): g.write("#endif") + g.close() + def make_translations_header(target, source, env): @@ -110,8 +117,8 @@ def make_translations_header(target, source, env): xl_names = [] for i in range(len(sorted_paths)): - f = open(sorted_paths[i], "rb") - buf = f.read() + with open(sorted_paths[i], "rb") as f: + buf = f.read() decomp_size = len(buf) buf = zlib.compress(buf) name = os.path.splitext(os.path.basename(sorted_paths[i]))[0] @@ -138,6 +145,9 @@ def make_translations_header(target, source, env): g.write("#endif") + g.close() + + def make_authors_header(target, source, env): sections = ["Project Founders", "Lead Developer", "Project Manager", "Developers"] @@ -180,6 +190,9 @@ def make_authors_header(target, source, env): g.write("#endif\n") + g.close() + f.close() + def make_donors_header(target, source, env): sections = ["Platinum sponsors", "Gold sponsors", "Mini sponsors", "Gold donors", "Silver donors", "Bronze donors"] @@ -222,6 +235,10 @@ def make_donors_header(target, source, env): g.write("#endif\n") + g.close() + f.close() + + def make_license_header(target, source, env): src_copyright = source[0].srcnode().abspath @@ -387,17 +404,23 @@ def make_license_header(target, source, env): g.write("#endif\n") + g.close() + fc.close() + f.close() + def _make_doc_data_class_path(to_path): - g = open_utf8(os.path.join(to_path,"doc_data_class_path.gen.h"), "w") - g.write("static const int _doc_data_class_path_count = " + str(len(env.doc_class_path)) + ";\n") - g.write("struct _DocDataClassPath { const char* name; const char* path; };\n") + g = open_utf8(os.path.join(to_path,"doc_data_class_path.gen.h"), "w") + g.write("static const int _doc_data_class_path_count = " + str(len(env.doc_class_path)) + ";\n") + g.write("struct _DocDataClassPath { const char* name; const char* path; };\n") + + g.write("static const _DocDataClassPath _doc_data_class_paths[" + str(len(env.doc_class_path) + 1) + "] = {\n"); + for c in sorted(env.doc_class_path): + g.write("\t{\"" + c + "\", \"" + env.doc_class_path[c] + "\"},\n") + g.write("\t{NULL, NULL}\n") + g.write("};\n") - g.write("static const _DocDataClassPath _doc_data_class_paths[" + str(len(env.doc_class_path) + 1) + "] = {\n"); - for c in sorted(env.doc_class_path): - g.write("\t{\"" + c + "\", \"" + env.doc_class_path[c] + "\"},\n") - g.write("\t{NULL, NULL}\n") - g.write("};\n") + g.close() if env['tools']: @@ -409,10 +432,9 @@ if env['tools']: reg_exporters += '\tregister_' + e + '_exporter();\n' reg_exporters_inc += '#include "platform/' + e + '/export/export.h"\n' reg_exporters += '}\n' - f = open_utf8("register_exporters.gen.cpp", "w") - f.write(reg_exporters_inc) - f.write(reg_exporters) - f.close() + with open_utf8("register_exporters.gen.cpp", "w") as f: + f.write(reg_exporters_inc) + f.write(reg_exporters) # API documentation docs = [] @@ -466,6 +488,7 @@ if env['tools']: env.add_source_files(env.editor_sources, "*.cpp") + env.add_source_files(env.editor_sources, ["#thirdparty/misc/clipper.cpp"]) SConscript('collada/SCsub') SConscript('doc/SCsub') diff --git a/editor/animation_editor.cpp b/editor/animation_editor.cpp index 1b97a24968..439ec37e71 100644 --- a/editor/animation_editor.cpp +++ b/editor/animation_editor.cpp @@ -1149,14 +1149,12 @@ void AnimationKeyEditor::_track_editor_draw() { get_icon("KeyCall", "EditorIcons") }; + Ref<Texture> valid_icon = get_icon("KeyValid", "EditorIcons"); Ref<Texture> invalid_icon = get_icon("KeyInvalid", "EditorIcons"); - Ref<Texture> invalid_icon_hover = get_icon("KeyInvalidHover", "EditorIcons"); + const Color modulate_selected = Color(0x84 / 255.0, 0xc2 / 255.0, 0xff / 255.0); Ref<Texture> hsize_icon = get_icon("Hsize", "EditorIcons"); - Ref<Texture> type_hover = get_icon("KeyHover", "EditorIcons"); - Ref<Texture> type_selected = get_icon("KeySelected", "EditorIcons"); - int right_separator_ofs = right_data_size_cache; int h = font->get_height() + sep; @@ -1268,8 +1266,21 @@ void AnimationKeyEditor::_track_editor_draw() { int decimals = 2; bool step_found = false; + const int period_width = font->get_char_size('.').width; + int max_digit_width = font->get_char_size('0').width; + for (int i = 1; i <= 9; i++) { + const int digit_width = font->get_char_size('0' + i).width; + max_digit_width = MAX(digit_width, max_digit_width); + } + const int max_sc = int(Math::ceil(zoomw / scale)); + const int max_sc_width = String::num(max_sc).length() * max_digit_width; + while (!step_found) { + min = max_sc_width; + if (decimals > 0) + min += period_width + max_digit_width * decimals; + static const int _multp[3] = { 1, 2, 5 }; for (int i = 0; i < 3; i++) { @@ -1464,6 +1475,10 @@ void AnimationKeyEditor::_track_editor_draw() { float x = key_hofs + name_limit + (time - keys_from) * zoom_scale; Ref<Texture> tex = type_icon[tt]; + Color modulate = Color(1, 1, 1); + + bool is_hover = false; + bool is_selected = false; SelectedKey sk; sk.key = i; @@ -1472,13 +1487,33 @@ void AnimationKeyEditor::_track_editor_draw() { if (click.click == ClickOver::CLICK_MOVE_KEYS) continue; - tex = type_selected; + is_selected = true; } if (mouse_over.over == MouseOver::OVER_KEY && mouse_over.track == idx && mouse_over.over_key == i) - tex = type_hover; + is_hover = true; Variant value = animation->track_get_key_value(idx, i); + + if (prop_exists && !Variant::can_convert(value.get_type(), valid_type)) { + + tex = invalid_icon; + if (is_hover) + modulate = Color(1.5, 1.5, 1.5); + else + modulate = Color(1, 1, 1); + } else if (is_selected) { + + tex = valid_icon; + modulate = modulate_selected; + if (is_hover) + modulate = modulate.lightened(0.2); + } else if (is_hover) { + + tex = valid_icon; + modulate = Color(1, 1, 1); + } + if (first && i > 0 && value == animation->track_get_key_value(idx, i - 1)) { te->draw_line(ofs + Vector2(name_limit, y + h / 2), ofs + Point2(x, y + h / 2), color); @@ -1491,19 +1526,7 @@ void AnimationKeyEditor::_track_editor_draw() { te->draw_line(ofs + Point2(x_n, y + h / 2), ofs + Point2(x, y + h / 2), color); } - if (prop_exists && !Variant::can_convert(value.get_type(), valid_type)) { - te->draw_texture(invalid_icon, ofs + Point2(x, y + key_vofs).floor()); - } - - if (prop_exists && !Variant::can_convert(value.get_type(), valid_type)) { - if (tex == type_hover) - te->draw_texture(invalid_icon_hover, ofs + Point2(x, y + key_vofs).floor()); - else - te->draw_texture(invalid_icon, ofs + Point2(x, y + key_vofs).floor()); - } else { - - te->draw_texture(tex, ofs + Point2(x, y + key_vofs).floor()); - } + te->draw_texture(tex, ofs + Point2(x, y + key_vofs).floor(), modulate); first = false; } @@ -1539,8 +1562,8 @@ void AnimationKeyEditor::_track_editor_draw() { continue; int y = h + i * h + sep; - float key_vofs = Math::floor((float)(h - type_selected->get_height()) / 2); - float key_hofs = -Math::floor((float)type_selected->get_height() / 2); + float key_vofs = Math::floor((float)(h - valid_icon->get_height()) / 2); + float key_hofs = -Math::floor((float)valid_icon->get_height() / 2); float time = animation->track_get_key_time(idx, E->key().key); float diff = time - from_t; @@ -1554,7 +1577,7 @@ void AnimationKeyEditor::_track_editor_draw() { x += name_limit; - te->draw_texture(type_selected, ofs + Point2(x + key_hofs, y + key_vofs).floor()); + te->draw_texture(valid_icon, ofs + Point2(x + key_hofs, y + key_vofs).floor(), modulate_selected); } } break; default: {}; @@ -2930,8 +2953,8 @@ void AnimationKeyEditor::_track_editor_gui_input(const Ref<InputEvent> &p_input) Ref<InputEventPanGesture> pan_gesture = p_input; if (pan_gesture.is_valid()) { - h_scroll->set_value(h_scroll->get_value() - h_scroll->get_page() * pan_gesture->get_delta().x / 8); - v_scroll->set_value(v_scroll->get_value() - v_scroll->get_page() * pan_gesture->get_delta().y / 8); + h_scroll->set_value(h_scroll->get_value() + h_scroll->get_page() * pan_gesture->get_delta().x / 8); + v_scroll->set_value(v_scroll->get_value() + v_scroll->get_page() * pan_gesture->get_delta().y / 8); } } @@ -3998,6 +4021,7 @@ AnimationKeyEditor::AnimationKeyEditor() { //key_edit->ke_dialog=key_edit_dialog; type_menu = memnew(PopupMenu); + type_menu->set_pass_on_modal_close_click(false); add_child(type_menu); for (int i = 0; i < Variant::VARIANT_MAX; i++) type_menu->add_item(Variant::get_type_name(Variant::Type(i)), i); @@ -4038,6 +4062,7 @@ AnimationKeyEditor::AnimationKeyEditor() { add_child(track_name); track_name->connect("text_entered", this, "_track_name_changed"); track_menu = memnew(PopupMenu); + track_menu->set_pass_on_modal_close_click(false); add_child(track_menu); track_menu->connect("id_pressed", this, "_track_menu_selected"); diff --git a/editor/create_dialog.cpp b/editor/create_dialog.cpp index fdc58e6292..13ef6e9e0e 100644 --- a/editor/create_dialog.cpp +++ b/editor/create_dialog.cpp @@ -476,6 +476,8 @@ void CreateDialog::_item_selected() { return; help_bit->set_text(EditorHelp::get_doc_data()->class_list[name].brief_description); + + get_ok()->set_disabled(false); } void CreateDialog::_favorite_toggled() { diff --git a/editor/doc/doc_data.cpp b/editor/doc/doc_data.cpp index 3a418e5f33..3434aa33f9 100644 --- a/editor/doc/doc_data.cpp +++ b/editor/doc/doc_data.cpp @@ -974,7 +974,7 @@ Error DocData::save_classes(const String &p_default_path, const Map<String, Stri if (c.category == "") category = "Core"; header += " category=\"" + category + "\""; - header += String(" version=\"") + itos(VERSION_MAJOR) + "." + itos(VERSION_MINOR) + "-" + VERSION_STATUS + "\""; + header += String(" version=\"") + VERSION_NUMBER + "\""; header += ">"; _write_string(f, 0, header); _write_string(f, 1, "<brief_description>"); diff --git a/editor/doc/doc_dump.cpp b/editor/doc/doc_dump.cpp index 905732a43f..adbe23dcd5 100644 --- a/editor/doc/doc_dump.cpp +++ b/editor/doc/doc_dump.cpp @@ -83,7 +83,7 @@ void DocDump::dump(const String &p_file) { FileAccess *f = FileAccess::open(p_file, FileAccess::WRITE); _write_string(f, 0, "<?xml version=\"1.0\" encoding=\"UTF-8\" ?>"); - _write_string(f, 0, String("<doc version=\"") + itos(VERSION_MAJOR) + "." + itos(VERSION_MINOR) + "-" + VERSION_STATUS + "\" name=\"Engine Types\">"); + _write_string(f, 0, String("<doc version=\"") + VERSION_NUMBER + "\" name=\"Engine Types\">"); while (class_list.size()) { diff --git a/editor/editor_about.cpp b/editor/editor_about.cpp index 9ab539da07..360ed620f6 100644 --- a/editor/editor_about.cpp +++ b/editor/editor_about.cpp @@ -44,9 +44,11 @@ void EditorAbout::_notification(int p_what) { case NOTIFICATION_ENTER_TREE: case NOTIFICATION_THEME_CHANGED: { - Ref<Font> font = EditorNode::get_singleton()->get_gui_base()->get_font("source", "EditorFonts"); + Control *base = EditorNode::get_singleton()->get_gui_base(); + Ref<Font> font = base->get_font("source", "EditorFonts"); _tpl_text->add_font_override("normal_font", font); _license_text->add_font_override("normal_font", font); + _logo->set_texture(base->get_icon("Logo", "EditorIcons")); } break; } } diff --git a/editor/editor_audio_buses.cpp b/editor/editor_audio_buses.cpp index 9d0de930f2..ac4402d50b 100644 --- a/editor/editor_audio_buses.cpp +++ b/editor/editor_audio_buses.cpp @@ -121,6 +121,26 @@ void EditorAudioBus::_notification(int p_what) { set_process(is_visible_in_tree()); } + + if (p_what == NOTIFICATION_THEME_CHANGED) { + + for (int i = 0; i < cc; i++) { + channel[i].vu_l->set_under_texture(get_icon("BusVuEmpty", "EditorIcons")); + channel[i].vu_l->set_progress_texture(get_icon("BusVuFull", "EditorIcons")); + channel[i].vu_r->set_under_texture(get_icon("BusVuEmpty", "EditorIcons")); + channel[i].vu_r->set_progress_texture(get_icon("BusVuFull", "EditorIcons")); + channel[i].prev_active = true; + } + scale->set_texture(get_icon("BusVuDb", "EditorIcons")); + + disabled_vu = get_icon("BusVuFrozen", "EditorIcons"); + + solo->set_icon(get_icon("AudioBusSolo", "EditorIcons")); + mute->set_icon(get_icon("AudioBusMute", "EditorIcons")); + bypass->set_icon(get_icon("AudioBusBypass", "EditorIcons")); + + bus_options->set_icon(get_icon("GuiMiniTabMenu", "EditorIcons")); + } } void EditorAudioBus::update_send() { @@ -707,6 +727,9 @@ EditorAudioBus::EditorAudioBus(EditorAudioBuses *p_buses, bool p_is_master) { channel[i].vu_r->set_min(-80); channel[i].vu_r->set_max(24); channel[i].vu_r->set_step(0.1); + + channel[i].peak_l = 0.0f; + channel[i].peak_r = 0.0f; } scale = memnew(TextureRect); @@ -716,6 +739,7 @@ EditorAudioBus::EditorAudioBus(EditorAudioBuses *p_buses, bool p_is_master) { effects->set_hide_root(true); effects->set_custom_minimum_size(Size2(0, 100) * EDSCALE); effects->set_hide_folding(true); + effects->set_v_size_flags(SIZE_EXPAND_FILL); vb->add_child(effects); effects->connect("item_edited", this, "_effect_edited"); effects->connect("cell_selected", this, "_effect_selected"); @@ -1148,6 +1172,7 @@ EditorAudioBuses::EditorAudioBuses() { bus_scroll->set_enable_v_scroll(false); add_child(bus_scroll); bus_hb = memnew(HBoxContainer); + bus_hb->set_v_size_flags(SIZE_EXPAND_FILL); bus_scroll->add_child(bus_hb); save_timer = memnew(Timer); diff --git a/editor/editor_autoload_settings.cpp b/editor/editor_autoload_settings.cpp index 0e9b7b74fd..a2f5c1aa1a 100644 --- a/editor/editor_autoload_settings.cpp +++ b/editor/editor_autoload_settings.cpp @@ -643,10 +643,10 @@ EditorAutoloadSettings::EditorAutoloadSettings() { tree->set_column_title(2, TTR("Singleton")); tree->set_column_expand(2, false); - tree->set_column_min_width(2, 80); + tree->set_column_min_width(2, 80 * EDSCALE); tree->set_column_expand(3, false); - tree->set_column_min_width(3, 120); + tree->set_column_min_width(3, 120 * EDSCALE); tree->connect("cell_selected", this, "_autoload_selected"); tree->connect("item_edited", this, "_autoload_edited"); diff --git a/editor/editor_export.cpp b/editor/editor_export.cpp index c9ac62a74d..7456cc902a 100644 --- a/editor/editor_export.cpp +++ b/editor/editor_export.cpp @@ -274,8 +274,6 @@ void EditorExportPlatform::gen_debug_flags(Vector<String> &r_flags, int p_flags) } Error EditorExportPlatform::_save_pack_file(void *p_userdata, const String &p_path, const Vector<uint8_t> &p_data, int p_file, int p_total) { - if (p_path.ends_with(".so") || p_path.ends_with(".dylib") || p_path.ends_with(".dll")) - return OK; PackData *pd = (PackData *)p_userdata; @@ -337,7 +335,7 @@ Error EditorExportPlatform::_save_zip_file(void *p_userdata, const String &p_pat String EditorExportPlatform::find_export_template(String template_file_name, String *err) const { - String current_version = itos(VERSION_MAJOR) + "." + itos(VERSION_MINOR) + "-" + VERSION_STATUS + VERSION_MODULE_CONFIG; + String current_version = VERSION_FULL_CONFIG; String template_path = EditorSettings::get_singleton()->get_templates_dir().plus_file(current_version).plus_file(template_file_name); if (FileAccess::exists(template_path)) { @@ -1354,27 +1352,24 @@ Error EditorExportPlatformPC::export_project(const Ref<EditorExportPreset> &p_pr DirAccess *da = DirAccess::create(DirAccess::ACCESS_FILESYSTEM); Error err = da->copy(template_path, p_path, get_chmod_flags()); - memdelete(da); - - if (err != OK) { - return err; - } - - String pck_path = p_path.get_basename() + ".pck"; + if (err == OK) { + String pck_path = p_path.get_basename() + ".pck"; - Vector<SharedObject> so_files; + Vector<SharedObject> so_files; - err = save_pack(p_preset, pck_path, &so_files); + err = save_pack(p_preset, pck_path, &so_files); - if (err != OK || so_files.empty()) - return err; - //if shared object files, copy them - da = DirAccess::create(DirAccess::ACCESS_FILESYSTEM); - for (int i = 0; i < so_files.size(); i++) { - da->copy(so_files[i].path, p_path.get_base_dir().plus_file(so_files[i].path.get_file())); + if (err == OK && !so_files.empty()) { + //if shared object files, copy them + da = DirAccess::create(DirAccess::ACCESS_FILESYSTEM); + for (int i = 0; i < so_files.size() && err == OK; i++) { + err = da->copy(so_files[i].path, p_path.get_base_dir().plus_file(so_files[i].path.get_file())); + } + } } + memdelete(da); - return OK; + return err; } void EditorExportPlatformPC::set_extension(const String &p_extension, const String &p_feature_key) { diff --git a/editor/editor_file_system.cpp b/editor/editor_file_system.cpp index dca32d7492..d8ae1da72e 100644 --- a/editor/editor_file_system.cpp +++ b/editor/editor_file_system.cpp @@ -275,9 +275,13 @@ void EditorFileSystem::_scan_filesystem() { memdelete(d); f = FileAccess::open(fscache, FileAccess::WRITE); - _save_filesystem_cache(new_filesystem, f); - f->close(); - memdelete(f); + if (f == NULL) { + ERR_PRINTS("Error writing fscache: " + fscache); + } else { + _save_filesystem_cache(new_filesystem, f); + f->close(); + memdelete(f); + } scanning = false; } @@ -286,9 +290,13 @@ void EditorFileSystem::_save_filesystem_cache() { String fscache = EditorSettings::get_singleton()->get_project_settings_dir().plus_file("filesystem_cache3"); FileAccess *f = FileAccess::open(fscache, FileAccess::WRITE); - _save_filesystem_cache(filesystem, f); - f->close(); - memdelete(f); + if (f == NULL) { + ERR_PRINTS("Error writing fscache: " + fscache); + } else { + _save_filesystem_cache(filesystem, f); + f->close(); + memdelete(f); + } } void EditorFileSystem::_thread_func(void *_userdata) { @@ -321,10 +329,10 @@ bool EditorFileSystem::_test_for_reimport(const String &p_path, bool p_only_impo List<String> to_check; - String source_file; - String source_md5; + String source_file = ""; + String source_md5 = ""; Vector<String> dest_files; - String dest_md5; + String dest_md5 = ""; while (true) { @@ -334,7 +342,6 @@ bool EditorFileSystem::_test_for_reimport(const String &p_path, bool p_only_impo err = VariantParser::parse_tag_assign_eof(&stream, lines, error_text, next_tag, assign, value, NULL, true); if (err == ERR_FILE_EOF) { - memdelete(f); break; } else if (err != OK) { ERR_PRINTS("ResourceFormatImporter::load - " + p_path + ".import:" + itos(lines) + " error: " + error_text); @@ -351,12 +358,8 @@ bool EditorFileSystem::_test_for_reimport(const String &p_path, bool p_only_impo to_check.push_back(fa[i]); } } else if (!p_only_imported_files) { - if (assign == "source_md5") { - source_md5 = value; - } else if (assign == "source_file") { + if (assign == "source_file") { source_file = value; - } else if (assign == "dest_md5") { - dest_md5 = value; } else if (assign == "dest_files") { dest_files = value; } @@ -369,6 +372,42 @@ bool EditorFileSystem::_test_for_reimport(const String &p_path, bool p_only_impo memdelete(f); + // Read the md5's from a separate file (so the import parameters aren't dependant on the file version + String base_path = ResourceFormatImporter::get_singleton()->get_import_base_path(p_path); + FileAccess *md5s = FileAccess::open(base_path + ".md5", FileAccess::READ, &err); + if (!md5s) { // No md5's stored for this resource + return true; + } + + VariantParser::StreamFile md5_stream; + md5_stream.f = md5s; + + while (true) { + assign = Variant(); + next_tag.fields.clear(); + next_tag.name = String(); + + err = VariantParser::parse_tag_assign_eof(&md5_stream, lines, error_text, next_tag, assign, value, NULL, true); + + if (err == ERR_FILE_EOF) { + break; + } else if (err != OK) { + ERR_PRINTS("ResourceFormatImporter::load - " + p_path + ".import.md5:" + itos(lines) + " error: " + error_text); + memdelete(md5s); + return false; // parse error + } + if (assign != String()) { + if (!p_only_imported_files) { + if (assign == "source_md5") { + source_md5 = value; + } else if (assign == "dest_md5") { + dest_md5 = value; + } + } + } + } + memdelete(md5s); + //imported files are gone, reimport for (List<String>::Element *E = to_check.front(); E; E = E->next()) { if (!FileAccess::exists(E->get())) { @@ -1316,6 +1355,9 @@ void EditorFileSystem::update_file(const String &p_file) { fs->files[cpos]->deps = _get_dependencies(p_file); fs->files[cpos]->import_valid = ResourceLoader::is_import_valid(p_file); + // Update preview + EditorResourcePreview::get_singleton()->check_for_invalidation(p_file); + call_deferred("emit_signal", "filesystem_changed"); //update later } @@ -1456,15 +1498,13 @@ void EditorFileSystem::_reimport_file(const String &p_file) { } f->store_line("source_file=" + Variant(p_file).get_construct_string()); - f->store_line("source_md5=\"" + FileAccess::get_md5(p_file) + "\"\n"); if (dest_paths.size()) { Array dp; for (int i = 0; i < dest_paths.size(); i++) { dp.push_back(dest_paths[i]); } - f->store_line("dest_files=" + Variant(dp).get_construct_string()); - f->store_line("dest_md5=\"" + FileAccess::get_multiple_md5(dest_paths) + "\"\n"); + f->store_line("dest_files=" + Variant(dp).get_construct_string() + "\n"); } f->store_line("[params]"); @@ -1483,6 +1523,16 @@ void EditorFileSystem::_reimport_file(const String &p_file) { f->close(); memdelete(f); + // Store the md5's of the various files. These are stored separately so that the .import files can be version controlled. + FileAccess *md5s = FileAccess::open(base_path + ".md5", FileAccess::WRITE); + ERR_FAIL_COND(!md5s); + md5s->store_line("source_md5=\"" + FileAccess::get_md5(p_file) + "\""); + if (dest_paths.size()) { + md5s->store_line("dest_md5=\"" + FileAccess::get_multiple_md5(dest_paths) + "\"\n"); + } + md5s->close(); + memdelete(md5s); + //update modified times, to avoid reimport fs->files[cpos]->modified_time = FileAccess::get_modified_time(p_file); fs->files[cpos]->import_modified_time = FileAccess::get_modified_time(p_file + ".import"); diff --git a/editor/editor_fonts.cpp b/editor/editor_fonts.cpp index a58257962a..2ec3cdb08f 100644 --- a/editor/editor_fonts.cpp +++ b/editor/editor_fonts.cpp @@ -103,9 +103,11 @@ void editor_register_fonts(Ref<Theme> p_theme) { /* Custom font */ String custom_font = EditorSettings::get_singleton()->get("interface/editor/main_font"); + DynamicFontData::Hinting font_hinting = (DynamicFontData::Hinting)(int)EditorSettings::get_singleton()->get("interface/editor/main_font_hinting"); Ref<DynamicFontData> CustomFont; if (custom_font.length() > 0) { CustomFont.instance(); + CustomFont->set_hinting(font_hinting); CustomFont->set_font_path(custom_font); CustomFont->set_force_autohinter(true); //just looks better..i think? } @@ -113,9 +115,11 @@ void editor_register_fonts(Ref<Theme> p_theme) { /* Custom source code font */ String custom_font_source = EditorSettings::get_singleton()->get("interface/editor/code_font"); + DynamicFontData::Hinting font_source_hinting = (DynamicFontData::Hinting)(int)EditorSettings::get_singleton()->get("interface/editor/code_font_hinting"); Ref<DynamicFontData> CustomFontSource; if (custom_font_source.length() > 0) { CustomFontSource.instance(); + CustomFontSource->set_hinting(font_source_hinting); CustomFontSource->set_font_path(custom_font_source); } @@ -123,38 +127,45 @@ void editor_register_fonts(Ref<Theme> p_theme) { Ref<DynamicFontData> DefaultFont; DefaultFont.instance(); + DefaultFont->set_hinting(font_hinting); DefaultFont->set_font_ptr(_font_NotoSansUI_Regular, _font_NotoSansUI_Regular_size); DefaultFont->set_force_autohinter(true); //just looks better..i think? Ref<DynamicFontData> FontFallback; FontFallback.instance(); + FontFallback->set_hinting(font_hinting); FontFallback->set_font_ptr(_font_DroidSansFallback, _font_DroidSansFallback_size); FontFallback->set_force_autohinter(true); //just looks better..i think? Ref<DynamicFontData> FontJapanese; FontJapanese.instance(); + FontJapanese->set_hinting(font_hinting); FontJapanese->set_font_ptr(_font_DroidSansJapanese, _font_DroidSansJapanese_size); FontJapanese->set_force_autohinter(true); //just looks better..i think? Ref<DynamicFontData> FontArabic; FontArabic.instance(); + FontArabic->set_hinting(font_hinting); FontArabic->set_font_ptr(_font_NotoNaskhArabicUI_Regular, _font_NotoNaskhArabicUI_Regular_size); FontArabic->set_force_autohinter(true); //just looks better..i think? Ref<DynamicFontData> FontHebrew; FontHebrew.instance(); + FontHebrew->set_hinting(font_hinting); FontHebrew->set_font_ptr(_font_NotoSansHebrew_Regular, _font_NotoSansHebrew_Regular_size); FontHebrew->set_force_autohinter(true); //just looks better..i think? Ref<DynamicFontData> FontThai; FontThai.instance(); + FontThai->set_hinting(font_hinting); FontThai->set_font_ptr(_font_NotoSansThaiUI_Regular, _font_NotoSansThaiUI_Regular_size); FontThai->set_force_autohinter(true); //just looks better..i think? - /* Source Code Pro */ + /* Hack */ Ref<DynamicFontData> dfmono; dfmono.instance(); + dfmono->set_hinting(font_source_hinting); dfmono->set_font_ptr(_font_Hack_Regular, _font_Hack_Regular_size); //dfd->set_force_autohinter(true); //just looks better..i think? diff --git a/editor/editor_log.cpp b/editor/editor_log.cpp index e301d12214..158eedfb0f 100644 --- a/editor/editor_log.cpp +++ b/editor/editor_log.cpp @@ -88,6 +88,7 @@ void EditorLog::_notification(int p_what) { void EditorLog::_clear_request() { log->clear(); + tool_button->set_icon(Ref<Texture>()); } void EditorLog::clear() { @@ -103,9 +104,7 @@ void EditorLog::add_message(const String &p_msg, bool p_error) { Ref<Texture> icon = get_icon("Error", "EditorIcons"); log->add_image(icon); log->add_text(" "); - //button->set_icon(icon); - } else { - //button->set_icon(Ref<Texture>()); + tool_button->set_icon(icon); } log->add_text(p_msg); @@ -115,6 +114,10 @@ void EditorLog::add_message(const String &p_msg, bool p_error) { log->pop(); } +void EditorLog::set_tool_button(ToolButton *p_tool_button) { + tool_button = p_tool_button; +} + /* void EditorLog::_dragged(const Point2& p_ofs) { diff --git a/editor/editor_log.h b/editor/editor_log.h index 42137f71cc..f9bc82de7d 100644 --- a/editor/editor_log.h +++ b/editor/editor_log.h @@ -51,6 +51,7 @@ class EditorLog : public VBoxContainer { RichTextLabel *log; HBoxContainer *title_hb; //PaneDrag *pd; + ToolButton *tool_button; static void _error_handler(void *p_self, const char *p_func, const char *p_file, int p_line, const char *p_error, const char *p_errorexp, ErrorHandlerType p_type); @@ -68,6 +69,7 @@ protected: public: void add_message(const String &p_msg, bool p_error = false); + void set_tool_button(ToolButton *p_tool_button); void deinit(); void clear(); diff --git a/editor/editor_node.cpp b/editor/editor_node.cpp index 8132575479..e627263909 100644 --- a/editor/editor_node.cpp +++ b/editor/editor_node.cpp @@ -349,14 +349,20 @@ void EditorNode::_notification(int p_what) { // update_icons for (int i = 0; i < singleton->main_editor_buttons.size(); i++) { - Ref<Texture> icon = singleton->main_editor_buttons[i]->get_icon(); + + ToolButton *tb = singleton->main_editor_buttons[i]; + EditorPlugin *p_editor = singleton->editor_table[i]; + Ref<Texture> icon = p_editor->get_icon(); if (icon.is_valid()) { - main_editor_buttons[i]->set_icon(icon); - } else if (singleton->gui_base->has_icon(singleton->main_editor_buttons[i]->get_name(), "EditorIcons")) { - main_editor_buttons[i]->set_icon(gui_base->get_icon(singleton->main_editor_buttons[i]->get_name(), "EditorIcons")); + tb->set_icon(icon); + } else if (singleton->gui_base->has_icon(p_editor->get_name(), "EditorIcons")) { + tb->set_icon(singleton->gui_base->get_icon(p_editor->get_name(), "EditorIcons")); } } + + _build_icon_type_cache(); + play_button->set_icon(gui_base->get_icon("MainPlay", "EditorIcons")); play_scene_button->set_icon(gui_base->get_icon("PlayScene", "EditorIcons")); play_custom_scene_button->set_icon(gui_base->get_icon("PlayCustom", "EditorIcons")); @@ -382,6 +388,15 @@ void EditorNode::_notification(int p_what) { dock_tab_move_left->set_icon(theme->get_icon("Back", "EditorIcons")); dock_tab_move_right->set_icon(theme->get_icon("Forward", "EditorIcons")); update_menu->set_icon(gui_base->get_icon("Progress1", "EditorIcons")); + + PopupMenu *p = help_menu->get_popup(); + p->set_item_icon(p->get_item_index(HELP_CLASSES), gui_base->get_icon("ClassList", "EditorIcons")); + p->set_item_icon(p->get_item_index(HELP_SEARCH), gui_base->get_icon("HelpSearch", "EditorIcons")); + p->set_item_icon(p->get_item_index(HELP_DOCS), gui_base->get_icon("Instance", "EditorIcons")); + p->set_item_icon(p->get_item_index(HELP_QA), gui_base->get_icon("Instance", "EditorIcons")); + p->set_item_icon(p->get_item_index(HELP_ISSUES), gui_base->get_icon("Instance", "EditorIcons")); + p->set_item_icon(p->get_item_index(HELP_COMMUNITY), gui_base->get_icon("Instance", "EditorIcons")); + p->set_item_icon(p->get_item_index(HELP_ABOUT), gui_base->get_icon("Godot", "EditorIcons")); } if (p_what == Control::NOTIFICATION_RESIZED) { @@ -597,6 +612,7 @@ void EditorNode::save_resource_in_path(const Ref<Resource> &p_resource, const St Error err = ResourceSaver::save(path, p_resource, flg | ResourceSaver::FLAG_REPLACE_SUBRESOURCE_PATHS); if (err != OK) { + current_option = -1; accept->set_text(TTR("Error saving resource!")); accept->popup_centered_minsize(); return; @@ -983,6 +999,7 @@ void EditorNode::_save_scene_with_preview(String p_file, int p_idx) { String file = cache_base + ".png"; + post_process_preview(img); img->save_png(file); } @@ -1194,6 +1211,7 @@ void EditorNode::_dialog_action(String p_file) { Error err = ResourceSaver::save(p_file, ml); if (err) { + current_option = -1; accept->get_ok()->set_text(TTR("I see..")); accept->set_text(TTR("Error saving MeshLibrary!")); accept->popup_centered_minsize(); @@ -1228,6 +1246,7 @@ void EditorNode::_dialog_action(String p_file) { Error err = ResourceSaver::save(p_file, ml); if (err) { + current_option = -1; accept->get_ok()->set_text(TTR("I see..")); accept->set_text(TTR("Error saving TileSet!")); accept->popup_centered_minsize(); @@ -3441,6 +3460,19 @@ Ref<Texture> EditorNode::_file_dialog_get_icon(const String &p_path) { return singleton->icon_type_cache["Object"]; } +void EditorNode::_build_icon_type_cache() { + + List<StringName> tl; + StringName ei = "EditorIcons"; + theme_base->get_theme()->get_icon_list(ei, &tl); + for (List<StringName>::Element *E = tl.front(); E; E = E->next()) { + + if (!ClassDB::class_exists(E->get())) + continue; + icon_type_cache[E->get()] = theme_base->get_theme()->get_icon(E->get(), ei); + } +} + void EditorNode::_file_dialog_register(FileDialog *p_dialog) { singleton->file_dialogs.insert(p_dialog); @@ -5132,7 +5164,6 @@ EditorNode::EditorNode() { gui_base->add_child(export_template_manager); about = memnew(EditorAbout); - about->get_logo()->set_texture(gui_base->get_icon("Logo", "EditorIcons")); gui_base->add_child(about); warning = memnew(AcceptDialog); @@ -5557,7 +5588,8 @@ EditorNode::EditorNode() { bottom_panel_vb->add_child(bottom_panel_hb); log = memnew(EditorLog); - add_bottom_panel_item(TTR("Output"), log); + ToolButton *output_button = add_bottom_panel_item(TTR("Output"), log); + log->set_tool_button(output_button); old_split_ofs = 0; @@ -5797,17 +5829,7 @@ EditorNode::EditorNode() { EditorFileSystem::get_singleton()->connect("filesystem_changed", this, "_fs_changed"); EditorFileSystem::get_singleton()->connect("resources_reimported", this, "_resources_reimported"); - { - List<StringName> tl; - StringName ei = "EditorIcons"; - theme_base->get_theme()->get_icon_list(ei, &tl); - for (List<StringName>::Element *E = tl.front(); E; E = E->next()) { - - if (!ClassDB::class_exists(E->get())) - continue; - icon_type_cache[E->get()] = theme_base->get_theme()->get_icon(E->get(), ei); - } - } + _build_icon_type_cache(); Node::set_human_readable_collision_renaming(true); diff --git a/editor/editor_node.h b/editor/editor_node.h index 6d96c2dea7..9090066dea 100644 --- a/editor/editor_node.h +++ b/editor/editor_node.h @@ -496,6 +496,7 @@ private: Set<EditorFileDialog *> editor_file_dialogs; Map<String, Ref<Texture> > icon_type_cache; + void _build_icon_type_cache(); bool _initializing_addons; Map<String, EditorPlugin *> plugin_addons; diff --git a/editor/editor_settings.cpp b/editor/editor_settings.cpp index 29363e29c1..3a75673560 100644 --- a/editor/editor_settings.cpp +++ b/editor/editor_settings.cpp @@ -290,6 +290,10 @@ void EditorSettings::_load_defaults(Ref<ConfigFile> p_extra_config) { hints["interface/editor/main_font_size"] = PropertyInfo(Variant::INT, "interface/editor/main_font_size", PROPERTY_HINT_RANGE, "10,40,1", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_RESTART_IF_CHANGED); _initial_set("interface/editor/code_font_size", 14); hints["interface/editor/code_font_size"] = PropertyInfo(Variant::INT, "interface/editor/code_font_size", PROPERTY_HINT_RANGE, "8,96,1", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_RESTART_IF_CHANGED); + _initial_set("interface/editor/main_font_hinting", 2); + hints["interface/editor/main_font_hinting"] = PropertyInfo(Variant::INT, "interface/editor/main_font_hinting", PROPERTY_HINT_ENUM, "None,Light,Normal", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_RESTART_IF_CHANGED); + _initial_set("interface/editor/code_font_hinting", 2); + hints["interface/editor/code_font_hinting"] = PropertyInfo(Variant::INT, "interface/editor/code_font_hinting", PROPERTY_HINT_ENUM, "None,Light,Normal", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_RESTART_IF_CHANGED); _initial_set("interface/editor/main_font", ""); hints["interface/editor/main_font"] = PropertyInfo(Variant::STRING, "interface/editor/main_font", PROPERTY_HINT_GLOBAL_FILE, "*.ttf,*.otf", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_RESTART_IF_CHANGED); _initial_set("interface/editor/code_font", ""); @@ -959,11 +963,8 @@ void EditorSettings::save() { Error err = ResourceSaver::save(singleton->config_file_path, singleton); if (err != OK) { - ERR_PRINT("Can't Save!"); - return; - } - - if (OS::get_singleton()->is_stdout_verbose()) { + ERR_PRINTS("Error saving editor settings to " + singleton->config_file_path); + } else if (OS::get_singleton()->is_stdout_verbose()) { print_line("EditorSettings Save OK!"); } } diff --git a/editor/editor_themes.cpp b/editor/editor_themes.cpp index 096a60afa3..b10f785a28 100644 --- a/editor/editor_themes.cpp +++ b/editor/editor_themes.cpp @@ -1139,7 +1139,9 @@ Ref<Theme> create_custom_theme(const Ref<Theme> p_theme) { String custom_theme = EditorSettings::get_singleton()->get("interface/theme/custom_theme"); if (custom_theme != "") { theme = ResourceLoader::load(custom_theme); - } else { + } + + if (!theme.is_valid()) { theme = create_editor_theme(p_theme); } diff --git a/editor/export_template_manager.cpp b/editor/export_template_manager.cpp index 41b016bdca..101deb9126 100644 --- a/editor/export_template_manager.cpp +++ b/editor/export_template_manager.cpp @@ -70,7 +70,7 @@ void ExportTemplateManager::_update_template_list() { memdelete(d); - String current_version = itos(VERSION_MAJOR) + "." + itos(VERSION_MINOR) + "-" + VERSION_STATUS + VERSION_MODULE_CONFIG; + String current_version = VERSION_FULL_CONFIG; Label *current = memnew(Label); current->set_h_size_flags(SIZE_EXPAND_FILL); @@ -217,25 +217,15 @@ void ExportTemplateManager::_install_from_file(const String &p_file, bool p_use_ data_str.parse_utf8((const char *)data.ptr(), data.size()); data_str = data_str.strip_edges(); - if (data_str.get_slice_count("-") != 2 || data_str.get_slice_count(".") != 2) { - EditorNode::get_singleton()->show_warning(TTR("Invalid version.txt format inside templates.")); + // Version number should be of the form major.minor[.patch].status[.module_config] + // so it can in theory have 3 or more slices. + if (data_str.get_slice_count(".") < 3) { + EditorNode::get_singleton()->show_warning(vformat(TTR("Invalid version.txt format inside templates: %s."), data_str)); unzClose(pkg); return; } - String ver = data_str.get_slice("-", 0); - - int major = ver.get_slice(".", 0).to_int(); - int minor = ver.get_slice(".", 1).to_int(); - String rev = data_str.get_slice("-", 1); - - if (!rev.is_valid_identifier()) { - EditorNode::get_singleton()->show_warning(TTR("Invalid version.txt format inside templates. Revision is not a valid identifier.")); - unzClose(pkg); - return; - } - - version = itos(major) + "." + itos(minor) + "-" + rev; + version = data_str; } fc++; diff --git a/editor/filesystem_dock.cpp b/editor/filesystem_dock.cpp index 0be3bb86c7..9bfa50148f 100644 --- a/editor/filesystem_dock.cpp +++ b/editor/filesystem_dock.cpp @@ -918,7 +918,7 @@ void FileSystemDock::_make_dir_confirm() { if (dir_name.length() == 0) { EditorNode::get_singleton()->show_warning(TTR("No name provided")); return; - } else if (dir_name.find("/") != -1 || dir_name.find("\\") != -1 || dir_name.find(":") != -1) { + } else if (dir_name.find("/") != -1 || dir_name.find("\\") != -1 || dir_name.find(":") != -1 || dir_name.ends_with(".")) { EditorNode::get_singleton()->show_warning(TTR("Provided name contains invalid characters")); return; } diff --git a/editor/icons/SCsub b/editor/icons/SCsub index 64992a9f90..7f94073e01 100644 --- a/editor/icons/SCsub +++ b/editor/icons/SCsub @@ -82,10 +82,9 @@ def make_editor_icons_action(target, source, env): s.write("#endif\n") + with open(dst, "w") as f: + f.write(s.getvalue()) - f = open(dst, "w") - f.write(s.getvalue()) - f.close() s.close() icons_string.close() diff --git a/editor/icons/icon_add_split.svg b/editor/icons/icon_add_split.svg new file mode 100644 index 0000000000..6cfd419e7f --- /dev/null +++ b/editor/icons/icon_add_split.svg @@ -0,0 +1,72 @@ +<?xml version="1.0" encoding="UTF-8" standalone="no"?> +<svg + xmlns:dc="http://purl.org/dc/elements/1.1/" + xmlns:cc="http://creativecommons.org/ns#" + xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#" + xmlns:svg="http://www.w3.org/2000/svg" + xmlns="http://www.w3.org/2000/svg" + xmlns:sodipodi="http://sodipodi.sourceforge.net/DTD/sodipodi-0.dtd" + xmlns:inkscape="http://www.inkscape.org/namespaces/inkscape" + width="16" + height="16" + version="1.1" + viewBox="0 0 16 16" + id="svg4" + sodipodi:docname="icon_add_split.svg" + inkscape:version="0.92.2 (5c3e80d, 2017-08-06)"> + <metadata + id="metadata10"> + <rdf:RDF> + <cc:Work + rdf:about=""> + <dc:format>image/svg+xml</dc:format> + <dc:type + rdf:resource="http://purl.org/dc/dcmitype/StillImage" /> + <dc:title></dc:title> + </cc:Work> + </rdf:RDF> + </metadata> + <defs + id="defs8" /> + <sodipodi:namedview + pagecolor="#ffffff" + bordercolor="#666666" + borderopacity="1" + objecttolerance="10" + gridtolerance="10" + guidetolerance="10" + inkscape:pageopacity="0" + inkscape:pageshadow="2" + inkscape:window-width="3066" + inkscape:window-height="1689" + id="namedview6" + showgrid="false" + inkscape:zoom="41.7193" + inkscape:cx="7.7924561" + inkscape:cy="6.0148972" + inkscape:window-x="134" + inkscape:window-y="55" + inkscape:window-maximized="1" + inkscape:current-layer="svg4" /> + <rect + style="fill:#800000" + id="rect12" + width="1.8456686" + height="2.0853658" + x="0.62321275" + y="6.9394455" /> + <rect + style="fill:#800000" + id="rect14" + width="1.6299411" + height="1.9894869" + x="12.488225" + y="7.1791425" /> + <rect + style="fill:#e9afaf" + id="rect16" + width="10.067283" + height="0.69512194" + x="2.492851" + y="7.7304463" /> +</svg> diff --git a/editor/icons/icon_delete_split.svg b/editor/icons/icon_delete_split.svg new file mode 100644 index 0000000000..c24f7449d6 --- /dev/null +++ b/editor/icons/icon_delete_split.svg @@ -0,0 +1,95 @@ +<?xml version="1.0" encoding="UTF-8" standalone="no"?> +<svg + xmlns:dc="http://purl.org/dc/elements/1.1/" + xmlns:cc="http://creativecommons.org/ns#" + xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#" + xmlns:svg="http://www.w3.org/2000/svg" + xmlns="http://www.w3.org/2000/svg" + xmlns:sodipodi="http://sodipodi.sourceforge.net/DTD/sodipodi-0.dtd" + xmlns:inkscape="http://www.inkscape.org/namespaces/inkscape" + width="16" + height="16" + version="1.1" + viewBox="0 0 16 16" + id="svg4" + sodipodi:docname="icon_delete_split.svg" + inkscape:version="0.92.2 (5c3e80d, 2017-08-06)"> + <metadata + id="metadata10"> + <rdf:RDF> + <cc:Work + rdf:about=""> + <dc:format>image/svg+xml</dc:format> + <dc:type + rdf:resource="http://purl.org/dc/dcmitype/StillImage" /> + <dc:title></dc:title> + </cc:Work> + </rdf:RDF> + </metadata> + <defs + id="defs8" /> + <sodipodi:namedview + pagecolor="#ffffff" + bordercolor="#666666" + borderopacity="1" + objecttolerance="10" + gridtolerance="10" + guidetolerance="10" + inkscape:pageopacity="0" + inkscape:pageshadow="2" + inkscape:window-width="3066" + inkscape:window-height="1689" + id="namedview6" + showgrid="false" + inkscape:zoom="41.7193" + inkscape:cx="7.7924561" + inkscape:cy="6.0148972" + inkscape:window-x="134" + inkscape:window-y="55" + inkscape:window-maximized="1" + inkscape:current-layer="svg4" /> + <rect + style="fill:#800000" + id="rect12" + width="1.8456686" + height="2.0853658" + x="0.62321275" + y="6.9394455" /> + <rect + style="fill:#800000" + id="rect14" + width="1.6299411" + height="1.9894869" + x="12.488225" + y="7.1791425" /> + <rect + style="fill:#e9afaf" + id="rect37" + width="3.1640031" + height="0.40748528" + x="2.5407906" + y="7.9701433" /> + <rect + style="fill:#e9afaf" + id="rect39" + width="3.5235491" + height="0.52733386" + x="9.0126152" + y="8.0420523" /> + <rect + style="fill:#e9afaf" + id="rect41" + width="3.6433976" + height="0.4554247" + x="1.5110972" + y="-9.732645" + transform="rotate(123.99908)" /> + <rect + style="fill:#e9afaf" + id="rect41-3" + width="3.6433976" + height="0.4554247" + x="0.072069742" + y="-12.144793" + transform="rotate(123.99908)" /> +</svg> diff --git a/editor/icons/icon_key_selected.svg b/editor/icons/icon_key_selected.svg deleted file mode 100644 index c73d31981d..0000000000 --- a/editor/icons/icon_key_selected.svg +++ /dev/null @@ -1,5 +0,0 @@ -<svg width="8" height="8" version="1.1" viewBox="0 0 8 8" xmlns="http://www.w3.org/2000/svg"> -<g transform="translate(0 -1044.4)"> -<rect transform="rotate(-45)" x="-741.53" y="741.08" width="6.1027" height="6.1027" ry=".76286" fill="#84c2ff"/> -</g> -</svg> diff --git a/editor/icons/icon_key_hover.svg b/editor/icons/icon_key_valid.svg index 4a3fab4754..4a3fab4754 100644 --- a/editor/icons/icon_key_hover.svg +++ b/editor/icons/icon_key_valid.svg diff --git a/editor/plugins/animation_player_editor_plugin.cpp b/editor/plugins/animation_player_editor_plugin.cpp index c22e1cd88b..04c9246aed 100644 --- a/editor/plugins/animation_player_editor_plugin.cpp +++ b/editor/plugins/animation_player_editor_plugin.cpp @@ -1011,6 +1011,7 @@ void AnimationPlayerEditor::_seek_value_changed(float p_value, bool p_set) { player->seek_delta(pos, pos - cpos); } else { + player->stop(true); player->seek(pos, true); } diff --git a/editor/plugins/asset_library_editor_plugin.cpp b/editor/plugins/asset_library_editor_plugin.cpp index 26afc78825..c203b4b81e 100644 --- a/editor/plugins/asset_library_editor_plugin.cpp +++ b/editor/plugins/asset_library_editor_plugin.cpp @@ -30,11 +30,10 @@ #include "asset_library_editor_plugin.h" +#include "core/io/json.h" +#include "core/version.h" #include "editor_node.h" #include "editor_settings.h" -#include "io/json.h" - -#include "version_generated.gen.h" void EditorAssetLibraryItem::configure(const String &p_title, int p_asset_id, const String &p_category, int p_category_id, const String &p_author, int p_author_id, int p_rating, const String &p_cost) { @@ -515,6 +514,7 @@ EditorAssetLibraryItemDownload::EditorAssetLibraryItemDownload() { download = memnew(HTTPRequest); add_child(download); download->connect("request_completed", this, "_http_download_completed"); + download->set_use_threads(EDITOR_DEF("asset_library/use_threads", true)); download_error = memnew(AcceptDialog); add_child(download_error); @@ -534,11 +534,9 @@ void EditorAssetLibrary::_notification(int p_what) { switch (p_what) { case NOTIFICATION_READY: { - TextureRect *tf = memnew(TextureRect); - tf->set_texture(get_icon("Error", "EditorIcons")); + error_tr->set_texture(get_icon("Error", "EditorIcons")); reverse->set_icon(get_icon("Sort", "EditorIcons")); - error_hb->add_child(tf); error_label->raise(); } break; @@ -586,6 +584,8 @@ void EditorAssetLibrary::_notification(int p_what) { case NOTIFICATION_THEME_CHANGED: { library_scroll_bg->add_style_override("panel", get_stylebox("bg", "Tree")); + error_tr->set_texture(get_icon("Error", "EditorIcons")); + reverse->set_icon(get_icon("Sort", "EditorIcons")); } break; } } @@ -833,6 +833,7 @@ void EditorAssetLibrary::_request_image(ObjectID p_for, String p_image_url, Imag iq.image_index = p_image_index; iq.image_type = p_type; iq.request = memnew(HTTPRequest); + iq.request->set_use_threads(EDITOR_DEF("asset_library/use_threads", true)); iq.target = p_for; iq.queue_id = ++last_queue_id; @@ -877,7 +878,8 @@ void EditorAssetLibrary::_search(int p_page) { } args += String() + "sort=" + sort_key[sort->get_selected()]; - args += "&godot_version=" + itos(VERSION_MAJOR) + "." + itos(VERSION_MINOR); + // We use the "branch" version, i.e. major.minor, as patch releases should be compatible + args += "&godot_version=" + String(VERSION_BRANCH); String support_list; for (int i = 0; i < SUPPORT_MAX; i++) { @@ -1452,6 +1454,8 @@ EditorAssetLibrary::EditorAssetLibrary(bool p_templates_only) { error_label = memnew(Label); error_label->add_color_override("color", get_color("error_color", "Editor")); error_hb->add_child(error_label); + error_tr = memnew(TextureRect); + error_hb->add_child(error_tr); description = NULL; diff --git a/editor/plugins/asset_library_editor_plugin.h b/editor/plugins/asset_library_editor_plugin.h index b344716c1d..89b79d7cfb 100644 --- a/editor/plugins/asset_library_editor_plugin.h +++ b/editor/plugins/asset_library_editor_plugin.h @@ -194,6 +194,7 @@ class EditorAssetLibrary : public PanelContainer { Button *search; ProgressBar *load_status; HBoxContainer *error_hb; + TextureRect *error_tr; Label *error_label; MenuButton *support; diff --git a/editor/plugins/canvas_item_editor_plugin.cpp b/editor/plugins/canvas_item_editor_plugin.cpp index f16747f929..a502048726 100644 --- a/editor/plugins/canvas_item_editor_plugin.cpp +++ b/editor/plugins/canvas_item_editor_plugin.cpp @@ -1615,10 +1615,10 @@ bool CanvasItemEditor::_gui_input_select(const Ref<InputEvent> &p_event) { if (drag_type == DRAG_NONE) { if (b.is_valid() && - ((b->get_button_index() == BUTTON_LEFT && b->get_alt() && tool == TOOL_SELECT) || + ((b->get_button_index() == BUTTON_RIGHT && b->get_alt() && tool == TOOL_SELECT) || (b->get_button_index() == BUTTON_LEFT && tool == TOOL_LIST_SELECT))) { // Popup the selection menu list - Point2 click = transform.xform(b->get_position()); + Point2 click = transform.affine_inverse().xform(b->get_position()); Node *scene = editor->get_edited_scene(); @@ -1681,7 +1681,22 @@ bool CanvasItemEditor::_gui_input_select(const Ref<InputEvent> &p_event) { // Find the item to select CanvasItem *canvas_item = NULL; Vector<_SelectResult> selection; - _find_canvas_items_at_pos(click, scene, selection, 1); + _find_canvas_items_at_pos(click, scene, selection, editor_selection->get_selection().empty() ? 1 : 0); + + for (int i = 0; i < selection.size(); i++) { + if (editor_selection->is_selected(selection[i].item)) { + // Drag the node(s) if requested + List<CanvasItem *> selection = _get_edited_canvas_items(); + + drag_type = DRAG_ALL; + drag_selection = selection; + drag_from = click; + _save_canvas_item_state(drag_selection); + + return true; + } + } + if (!selection.empty()) canvas_item = selection[0].item; @@ -2384,26 +2399,34 @@ void CanvasItemEditor::_draw_straight_line(Point2 p_from, Point2 p_to, Color p_c } void CanvasItemEditor::_draw_axis() { - RID ci = viewport->get_canvas_item(); - Color x_axis_color(1.0, 0.4, 0.4, 0.6); - Color y_axis_color(0.4, 1.0, 0.4, 0.6); - Color area_axis_color(0.4, 0.4, 1.0, 0.4); + if (show_origin) { + + Color x_axis_color(1.0, 0.4, 0.4, 0.6); + Color y_axis_color(0.4, 1.0, 0.4, 0.6); - _draw_straight_line(Point2(), Point2(1, 0), x_axis_color); - _draw_straight_line(Point2(), Point2(0, 1), y_axis_color); + _draw_straight_line(Point2(), Point2(1, 0), x_axis_color); + _draw_straight_line(Point2(), Point2(0, 1), y_axis_color); + } - Size2 screen_size = Size2(ProjectSettings::get_singleton()->get("display/window/size/width"), ProjectSettings::get_singleton()->get("display/window/size/height")); + if (show_viewport) { - Vector2 screen_endpoints[4] = { - transform.xform(Vector2(0, 0)), - transform.xform(Vector2(screen_size.width, 0)), - transform.xform(Vector2(screen_size.width, screen_size.height)), - transform.xform(Vector2(0, screen_size.height)) - }; + RID ci = viewport->get_canvas_item(); + + Color area_axis_color(0.4, 0.4, 1.0, 0.4); + + Size2 screen_size = Size2(ProjectSettings::get_singleton()->get("display/window/size/width"), ProjectSettings::get_singleton()->get("display/window/size/height")); - for (int i = 0; i < 4; i++) { - VisualServer::get_singleton()->canvas_item_add_line(ci, screen_endpoints[i], screen_endpoints[(i + 1) % 4], area_axis_color); + Vector2 screen_endpoints[4] = { + transform.xform(Vector2(0, 0)), + transform.xform(Vector2(screen_size.width, 0)), + transform.xform(Vector2(screen_size.width, screen_size.height)), + transform.xform(Vector2(0, screen_size.height)) + }; + + for (int i = 0; i < 4; i++) { + VisualServer::get_singleton()->canvas_item_add_line(ci, screen_endpoints[i], screen_endpoints[(i + 1) % 4], area_axis_color); + } } } @@ -2987,6 +3010,18 @@ void CanvasItemEditor::_popup_callback(int p_op) { view_menu->get_popup()->set_item_checked(idx, show_grid); viewport->update(); } break; + case SHOW_ORIGIN: { + show_origin = !show_origin; + int idx = view_menu->get_popup()->get_item_index(SHOW_ORIGIN); + view_menu->get_popup()->set_item_checked(idx, show_origin); + viewport->update(); + } break; + case SHOW_VIEWPORT: { + show_viewport = !show_viewport; + int idx = view_menu->get_popup()->get_item_index(SHOW_VIEWPORT); + view_menu->get_popup()->set_item_checked(idx, show_viewport); + viewport->update(); + } break; case SNAP_USE_NODE_PARENT: { snap_node_parent = !snap_node_parent; int idx = smartsnap_config_popup->get_item_index(SNAP_USE_NODE_PARENT); @@ -3574,6 +3609,8 @@ Dictionary CanvasItemEditor::get_state() const { state["snap_grid"] = snap_grid; state["snap_guides"] = snap_guides; state["show_grid"] = show_grid; + state["show_origin"] = show_origin; + state["show_viewport"] = show_viewport; state["show_rulers"] = show_rulers; state["show_guides"] = show_guides; state["show_helpers"] = show_helpers; @@ -3667,6 +3704,18 @@ void CanvasItemEditor::set_state(const Dictionary &p_state) { view_menu->get_popup()->set_item_checked(idx, show_grid); } + if (state.has("show_origin")) { + show_origin = state["show_origin"]; + int idx = view_menu->get_popup()->get_item_index(SHOW_ORIGIN); + view_menu->get_popup()->set_item_checked(idx, show_origin); + } + + if (state.has("show_viewport")) { + show_viewport = state["show_viewport"]; + int idx = view_menu->get_popup()->get_item_index(SHOW_VIEWPORT); + view_menu->get_popup()->set_item_checked(idx, show_viewport); + } + if (state.has("show_rulers")) { show_rulers = state["show_rulers"]; int idx = view_menu->get_popup()->get_item_index(SHOW_RULERS); @@ -3940,6 +3989,8 @@ CanvasItemEditor::CanvasItemEditor(EditorNode *p_editor) { p->add_check_shortcut(ED_SHORTCUT("canvas_item_editor/show_helpers", TTR("Show Helpers"), KEY_H), SHOW_HELPERS); p->add_check_shortcut(ED_SHORTCUT("canvas_item_editor/show_rulers", TTR("Show Rulers"), KEY_R), SHOW_RULERS); p->add_check_shortcut(ED_SHORTCUT("canvas_item_editor/show_guides", TTR("Show Guides"), KEY_Y), SHOW_GUIDES); + p->add_check_shortcut(ED_SHORTCUT("canvas_item_editor/show_origin", TTR("Show Origin")), SHOW_ORIGIN); + p->add_check_shortcut(ED_SHORTCUT("canvas_item_editor/show_viewport", TTR("Show Viewport")), SHOW_VIEWPORT); p->add_separator(); p->add_shortcut(ED_SHORTCUT("canvas_item_editor/center_selection", TTR("Center Selection"), KEY_F), VIEW_CENTER_TO_SELECTION); p->add_shortcut(ED_SHORTCUT("canvas_item_editor/frame_selection", TTR("Frame Selection"), KEY_MASK_SHIFT | KEY_F), VIEW_FRAME_TO_SELECTION); @@ -4025,6 +4076,8 @@ CanvasItemEditor::CanvasItemEditor(EditorNode *p_editor) { key_scale = false; show_grid = false; + show_origin = true; + show_viewport = true; show_helpers = false; show_rulers = true; show_guides = true; diff --git a/editor/plugins/canvas_item_editor_plugin.h b/editor/plugins/canvas_item_editor_plugin.h index adf203cf3d..a6e2ef800a 100644 --- a/editor/plugins/canvas_item_editor_plugin.h +++ b/editor/plugins/canvas_item_editor_plugin.h @@ -100,6 +100,8 @@ class CanvasItemEditor : public VBoxContainer { SHOW_HELPERS, SHOW_RULERS, SHOW_GUIDES, + SHOW_ORIGIN, + SHOW_VIEWPORT, LOCK_SELECTED, UNLOCK_SELECTED, GROUP_SELECTED, @@ -215,6 +217,8 @@ class CanvasItemEditor : public VBoxContainer { bool show_grid; bool show_rulers; bool show_guides; + bool show_origin; + bool show_viewport; bool show_helpers; float zoom; diff --git a/editor/plugins/editor_preview_plugins.cpp b/editor/plugins/editor_preview_plugins.cpp index 47d730cdf1..8542296bde 100644 --- a/editor/plugins/editor_preview_plugins.cpp +++ b/editor/plugins/editor_preview_plugins.cpp @@ -40,7 +40,7 @@ #include "scene/resources/material.h" #include "scene/resources/mesh.h" -static void post_process_preview(Ref<Image> p_image) { +void post_process_preview(Ref<Image> p_image) { if (p_image->get_format() != Image::FORMAT_RGBA8) p_image->convert(Image::FORMAT_RGBA8); diff --git a/editor/plugins/editor_preview_plugins.h b/editor/plugins/editor_preview_plugins.h index 2e12515e30..35b5c3a5f0 100644 --- a/editor/plugins/editor_preview_plugins.h +++ b/editor/plugins/editor_preview_plugins.h @@ -33,6 +33,8 @@ #include "editor/editor_resource_preview.h" +void post_process_preview(Ref<Image> p_image); + class EditorTexturePreviewPlugin : public EditorResourcePreviewGenerator { GDCLASS(EditorTexturePreviewPlugin, EditorResourcePreviewGenerator) public: diff --git a/editor/plugins/item_list_editor_plugin.cpp b/editor/plugins/item_list_editor_plugin.cpp index fd5a1f185f..5020f5b851 100644 --- a/editor/plugins/item_list_editor_plugin.cpp +++ b/editor/plugins/item_list_editor_plugin.cpp @@ -247,7 +247,7 @@ void ItemListEditor::_node_removed(Node *p_node) { void ItemListEditor::_notification(int p_notification) { - if (p_notification == NOTIFICATION_ENTER_TREE) { + if (p_notification == NOTIFICATION_ENTER_TREE || p_notification == NOTIFICATION_THEME_CHANGED) { add_button->set_icon(get_icon("Add", "EditorIcons")); del_button->set_icon(get_icon("Remove", "EditorIcons")); diff --git a/editor/plugins/polygon_2d_editor_plugin.cpp b/editor/plugins/polygon_2d_editor_plugin.cpp index 1db6621718..3a169bd780 100644 --- a/editor/plugins/polygon_2d_editor_plugin.cpp +++ b/editor/plugins/polygon_2d_editor_plugin.cpp @@ -59,10 +59,13 @@ void Polygon2DEditor::_notification(int p_what) { button_uv->set_icon(get_icon("Uv", "EditorIcons")); + uv_button[UV_MODE_CREATE]->set_icon(get_icon("Add", "EditorIcons")); uv_button[UV_MODE_EDIT_POINT]->set_icon(get_icon("ToolSelect", "EditorIcons")); uv_button[UV_MODE_MOVE]->set_icon(get_icon("ToolMove", "EditorIcons")); uv_button[UV_MODE_ROTATE]->set_icon(get_icon("ToolRotate", "EditorIcons")); uv_button[UV_MODE_SCALE]->set_icon(get_icon("ToolScale", "EditorIcons")); + uv_button[UV_MODE_ADD_SPLIT]->set_icon(get_icon("AddSplit", "EditorIcons")); + uv_button[UV_MODE_REMOVE_SPLIT]->set_icon(get_icon("DeleteSplit", "EditorIcons")); b_snap_grid->set_icon(get_icon("Grid", "EditorIcons")); b_snap_enable->set_icon(get_icon("SnapGrid", "EditorIcons")); @@ -75,6 +78,36 @@ void Polygon2DEditor::_notification(int p_what) { } } +void Polygon2DEditor::_uv_edit_mode_select(int p_mode) { + + if (p_mode == 0) { + uv_button[UV_MODE_CREATE]->hide(); + for (int i = UV_MODE_MOVE; i <= UV_MODE_SCALE; i++) { + uv_button[i]->show(); + } + uv_button[UV_MODE_ADD_SPLIT]->hide(); + uv_button[UV_MODE_REMOVE_SPLIT]->hide(); + _uv_mode(UV_MODE_EDIT_POINT); + + } else if (p_mode == 1) { + for (int i = 0; i <= UV_MODE_SCALE; i++) { + uv_button[i]->show(); + } + uv_button[UV_MODE_ADD_SPLIT]->hide(); + uv_button[UV_MODE_REMOVE_SPLIT]->hide(); + _uv_mode(UV_MODE_EDIT_POINT); + } else { + for (int i = 0; i <= UV_MODE_SCALE; i++) { + uv_button[i]->hide(); + } + uv_button[UV_MODE_ADD_SPLIT]->show(); + uv_button[UV_MODE_REMOVE_SPLIT]->show(); + _uv_mode(UV_MODE_ADD_SPLIT); + } + + uv_edit_draw->update(); +} + void Polygon2DEditor::_menu_option(int p_option) { switch (p_option) { @@ -180,6 +213,10 @@ void Polygon2DEditor::_set_snap_step_y(float p_val) { void Polygon2DEditor::_uv_mode(int p_mode) { + split_create = false; + uv_drag = false; + uv_create = false; + uv_mode = UVMode(p_mode); for (int i = 0; i < UV_MODE_MAX; i++) { uv_button[i]->set_pressed(p_mode == i); @@ -203,7 +240,56 @@ void Polygon2DEditor::_uv_input(const Ref<InputEvent> &p_input) { uv_drag_from = Vector2(mb->get_position().x, mb->get_position().y); uv_drag = true; uv_prev = node->get_uv(); + + if (uv_edit_mode[0]->is_pressed()) { //edit uv + uv_prev = node->get_uv(); + } else { //edit polygon + uv_prev = node->get_polygon(); + } + uv_move_current = uv_mode; + if (uv_move_current == UV_MODE_CREATE) { + + if (!uv_create) { + uv_prev.resize(0); + Vector2 tuv = mtx.affine_inverse().xform(Vector2(mb->get_position().x, mb->get_position().y)); + uv_prev.push_back(tuv); + uv_create_to = tuv; + uv_drag_index = 0; + uv_drag_from = tuv; + uv_drag = true; + uv_create = true; + uv_create_uv_prev = node->get_uv(); + uv_create_poly_prev = node->get_polygon(); + splits_prev = node->get_splits(); + node->set_polygon(uv_prev); + node->set_uv(uv_prev); + + } else { + Vector2 tuv = mtx.affine_inverse().xform(Vector2(mb->get_position().x, mb->get_position().y)); + + if (uv_prev.size() > 3 && tuv.distance_to(uv_prev[0]) < 8) { + undo_redo->create_action(TTR("Create Polygon & UV")); + undo_redo->add_do_method(node, "set_uv", node->get_uv()); + undo_redo->add_undo_method(node, "set_uv", uv_prev); + undo_redo->add_do_method(node, "set_polygon", node->get_polygon()); + undo_redo->add_undo_method(node, "set_polygon", uv_prev); + undo_redo->add_do_method(uv_edit_draw, "update"); + undo_redo->add_undo_method(uv_edit_draw, "update"); + undo_redo->commit_action(); + uv_drag = false; + uv_create = false; + _uv_mode(UV_MODE_EDIT_POINT); + } else { + uv_prev.push_back(tuv); + uv_drag_index = uv_prev.size() - 1; + uv_drag_from = tuv; + } + node->set_polygon(uv_prev); + node->set_uv(uv_prev); + } + } + if (uv_move_current == UV_MODE_EDIT_POINT) { if (mb->get_shift() && mb->get_command()) @@ -230,11 +316,120 @@ void Polygon2DEditor::_uv_input(const Ref<InputEvent> &p_input) { uv_drag = false; } } - } else if (uv_drag) { + + if (uv_move_current == UV_MODE_ADD_SPLIT) { + + int drag_index = -1; + drag_index = -1; + for (int i = 0; i < uv_prev.size(); i++) { + + Vector2 tuv = mtx.xform(uv_prev[i]); + if (tuv.distance_to(Vector2(mb->get_position().x, mb->get_position().y)) < 8) { + drag_index = i; + } + } + + if (drag_index == -1) { + split_create = false; + return; + } + + if (split_create) { + + split_create = false; + if (drag_index < uv_drag_index) { + SWAP(drag_index, uv_drag_index); + } + bool valid = true; + if (drag_index == uv_drag_index) { + valid = false; + } + if (drag_index + 1 == uv_drag_index) { + //not a split,goes along the edge + valid = false; + } + if (drag_index == uv_prev.size() - 1 && uv_drag_index == 0) { + //not a split,goes along the edge + valid = false; + } + for (int i = 0; i < splits_prev.size(); i += 2) { + if (splits_prev[i] == uv_drag_index && splits_prev[i + 1] == drag_index) { + //already exists + valid = false; + } + if (splits_prev[i] > uv_drag_index && splits_prev[i + 1] > drag_index) { + //crossing + valid = false; + } + + if (splits_prev[i] < uv_drag_index && splits_prev[i + 1] < drag_index) { + //crossing opposite direction + valid = false; + } + } + + if (valid) { + + splits_prev.push_back(uv_drag_index); + splits_prev.push_back(drag_index); + + undo_redo->create_action(TTR("Add Split")); + + undo_redo->add_do_method(node, "set_splits", splits_prev); + undo_redo->add_undo_method(node, "set_splits", node->get_splits()); + undo_redo->add_do_method(uv_edit_draw, "update"); + undo_redo->add_undo_method(uv_edit_draw, "update"); + undo_redo->commit_action(); + } else { + error->set_text(TTR("Invalid Split")); + error->popup_centered_minsize(); + } + + } else { + uv_drag_index = drag_index; + split_create = true; + uv_create_to = mtx.affine_inverse().xform(Vector2(mb->get_position().x, mb->get_position().y)); + } + } + + if (uv_move_current == UV_MODE_REMOVE_SPLIT) { + + for (int i = 0; i < splits_prev.size(); i += 2) { + if (splits_prev[i] < 0 || splits_prev[i] >= uv_prev.size()) + continue; + if (splits_prev[i + 1] < 0 || splits_prev[i] >= uv_prev.size()) + continue; + Vector2 e[2] = { mtx.xform(uv_prev[splits_prev[i]]), mtx.xform(uv_prev[splits_prev[i + 1]]) }; + Vector2 mp = Vector2(mb->get_position().x, mb->get_position().y); + Vector2 cp = Geometry::get_closest_point_to_segment_2d(mp, e); + if (cp.distance_to(mp) < 8) { + splits_prev.remove(i); + splits_prev.remove(i); + + undo_redo->create_action(TTR("Remove Split")); + + undo_redo->add_do_method(node, "set_splits", splits_prev); + undo_redo->add_undo_method(node, "set_splits", node->get_splits()); + undo_redo->add_do_method(uv_edit_draw, "update"); + undo_redo->add_undo_method(uv_edit_draw, "update"); + undo_redo->commit_action(); + + break; + } + } + } + + } else if (uv_drag && !uv_create) { undo_redo->create_action(TTR("Transform UV Map")); - undo_redo->add_do_method(node, "set_uv", node->get_uv()); - undo_redo->add_undo_method(node, "set_uv", uv_prev); + + if (uv_edit_mode[0]->is_pressed()) { //edit uv + undo_redo->add_do_method(node, "set_uv", node->get_uv()); + undo_redo->add_undo_method(node, "set_uv", uv_prev); + } else if (uv_edit_mode[1]->is_pressed()) { //edit polygon + undo_redo->add_do_method(node, "set_polygon", node->get_polygon()); + undo_redo->add_undo_method(node, "set_polygon", uv_prev); + } undo_redo->add_do_method(uv_edit_draw, "update"); undo_redo->add_undo_method(uv_edit_draw, "update"); undo_redo->commit_action(); @@ -244,10 +439,25 @@ void Polygon2DEditor::_uv_input(const Ref<InputEvent> &p_input) { } else if (mb->get_button_index() == BUTTON_RIGHT && mb->is_pressed()) { - if (uv_drag) { + if (uv_create) { uv_drag = false; - node->set_uv(uv_prev); + uv_create = false; + node->set_uv(uv_create_uv_prev); + node->set_polygon(uv_create_poly_prev); + node->set_splits(splits_prev); + uv_edit_draw->update(); + } else if (uv_drag) { + + uv_drag = false; + if (uv_edit_mode[0]->is_pressed()) { //edit uv + node->set_uv(uv_prev); + } else if (uv_edit_mode[1]->is_pressed()) { //edit polygon + node->set_polygon(uv_prev); + } + uv_edit_draw->update(); + } else if (split_create) { + split_create = false; uv_edit_draw->update(); } @@ -277,11 +487,21 @@ void Polygon2DEditor::_uv_input(const Ref<InputEvent> &p_input) { switch (uv_move_current) { + case UV_MODE_CREATE: { + if (uv_create) { + uv_create_to = mtx.affine_inverse().xform(Vector2(mm->get_position().x, mm->get_position().y)); + } + } break; case UV_MODE_EDIT_POINT: { PoolVector<Vector2> uv_new = uv_prev; uv_new.set(uv_drag_index, uv_new[uv_drag_index] + drag); - node->set_uv(uv_new); + + if (uv_edit_mode[0]->is_pressed()) { //edit uv + node->set_uv(uv_new); + } else if (uv_edit_mode[1]->is_pressed()) { //edit polygon + node->set_polygon(uv_new); + } } break; case UV_MODE_MOVE: { @@ -289,7 +509,11 @@ void Polygon2DEditor::_uv_input(const Ref<InputEvent> &p_input) { for (int i = 0; i < uv_new.size(); i++) uv_new.set(i, uv_new[i] + drag); - node->set_uv(uv_new); + if (uv_edit_mode[0]->is_pressed()) { //edit uv + node->set_uv(uv_new); + } else if (uv_edit_mode[1]->is_pressed()) { //edit polygon + node->set_polygon(uv_new); + } } break; case UV_MODE_ROTATE: { @@ -309,7 +533,11 @@ void Polygon2DEditor::_uv_input(const Ref<InputEvent> &p_input) { uv_new.set(i, center + rel); } - node->set_uv(uv_new); + if (uv_edit_mode[0]->is_pressed()) { //edit uv + node->set_uv(uv_new); + } else if (uv_edit_mode[1]->is_pressed()) { //edit polygon + node->set_polygon(uv_new); + } } break; case UV_MODE_SCALE: { @@ -334,10 +562,17 @@ void Polygon2DEditor::_uv_input(const Ref<InputEvent> &p_input) { uv_new.set(i, center + rel); } - node->set_uv(uv_new); + if (uv_edit_mode[0]->is_pressed()) { //edit uv + node->set_uv(uv_new); + } else if (uv_edit_mode[1]->is_pressed()) { //edit polygon + node->set_polygon(uv_new); + } } break; } uv_edit_draw->update(); + } else if (split_create) { + uv_create_to = mtx.affine_inverse().xform(Vector2(mm->get_position().x, mm->get_position().y)); + uv_edit_draw->update(); } } @@ -407,7 +642,13 @@ void Polygon2DEditor::_uv_draw() { } } - PoolVector<Vector2> uvs = node->get_uv(); + PoolVector<Vector2> uvs; + if (uv_edit_mode[0]->is_pressed()) { //edit uv + uvs = node->get_uv(); + } else { //edit polygon + uvs = node->get_polygon(); + } + Ref<Texture> handle = get_icon("EditorHandle", "EditorIcons"); Rect2 rect(Point2(), mtx.basis_xform(base_tex->get_size())); @@ -416,11 +657,31 @@ void Polygon2DEditor::_uv_draw() { for (int i = 0; i < uvs.size(); i++) { int next = (i + 1) % uvs.size(); - uv_edit_draw->draw_line(mtx.xform(uvs[i]), mtx.xform(uvs[next]), Color(0.9, 0.5, 0.5), 2); + Vector2 next_point = uvs[next]; + if (uv_create && i == uvs.size() - 1) { + next_point = uv_create_to; + } + uv_edit_draw->draw_line(mtx.xform(uvs[i]), mtx.xform(next_point), Color(0.9, 0.5, 0.5), 2); uv_edit_draw->draw_texture(handle, mtx.xform(uvs[i]) - handle->get_size() * 0.5); rect.expand_to(mtx.basis_xform(uvs[i])); } + if (split_create) { + Vector2 from = uvs[uv_drag_index]; + Vector2 to = uv_create_to; + uv_edit_draw->draw_line(mtx.xform(from), mtx.xform(to), Color(0.9, 0.5, 0.5), 2); + } + + PoolVector<int> splits = node->get_splits(); + + for (int i = 0; i < splits.size(); i += 2) { + int idx_from = splits[i]; + int idx_to = splits[i + 1]; + if (idx_from < 0 || idx_to >= uvs.size()) + continue; + uv_edit_draw->draw_line(mtx.xform(uvs[idx_from]), mtx.xform(uvs[idx_to]), Color(0.9, 0.5, 0.5), 2); + } + rect = rect.grow(200); updating_uv_scroll = true; uv_hscroll->set_min(rect.position.x); @@ -449,6 +710,7 @@ void Polygon2DEditor::_bind_methods() { ClassDB::bind_method(D_METHOD("_set_snap_off_y"), &Polygon2DEditor::_set_snap_off_y); ClassDB::bind_method(D_METHOD("_set_snap_step_x"), &Polygon2DEditor::_set_snap_step_x); ClassDB::bind_method(D_METHOD("_set_snap_step_y"), &Polygon2DEditor::_set_snap_step_y); + ClassDB::bind_method(D_METHOD("_uv_edit_mode_select"), &Polygon2DEditor::_uv_edit_mode_select); } Vector2 Polygon2DEditor::snap_point(Vector2 p_target) const { @@ -481,6 +743,34 @@ Polygon2DEditor::Polygon2DEditor(EditorNode *p_editor) : uv_edit->add_child(uv_main_vb); //uv_edit->set_child_rect(uv_main_vb); HBoxContainer *uv_mode_hb = memnew(HBoxContainer); + + uv_edit_group.instance(); + + uv_edit_mode[0] = memnew(ToolButton); + uv_mode_hb->add_child(uv_edit_mode[0]); + uv_edit_mode[0]->set_toggle_mode(true); + uv_edit_mode[1] = memnew(ToolButton); + uv_mode_hb->add_child(uv_edit_mode[1]); + uv_edit_mode[1]->set_toggle_mode(true); + uv_edit_mode[2] = memnew(ToolButton); + uv_mode_hb->add_child(uv_edit_mode[2]); + uv_edit_mode[2]->set_toggle_mode(true); + + uv_edit_mode[0]->set_text(TTR("UV")); + uv_edit_mode[0]->set_pressed(true); + uv_edit_mode[1]->set_text(TTR("Poly")); + uv_edit_mode[2]->set_text(TTR("Splits")); + + uv_edit_mode[0]->set_button_group(uv_edit_group); + uv_edit_mode[1]->set_button_group(uv_edit_group); + uv_edit_mode[2]->set_button_group(uv_edit_group); + + uv_edit_mode[0]->connect("pressed", this, "_uv_edit_mode_select", varray(0)); + uv_edit_mode[1]->connect("pressed", this, "_uv_edit_mode_select", varray(1)); + uv_edit_mode[2]->connect("pressed", this, "_uv_edit_mode_select", varray(2)); + + uv_mode_hb->add_child(memnew(VSeparator)); + uv_main_vb->add_child(uv_mode_hb); for (int i = 0; i < UV_MODE_MAX; i++) { @@ -491,12 +781,18 @@ Polygon2DEditor::Polygon2DEditor(EditorNode *p_editor) : uv_button[i]->set_focus_mode(FOCUS_NONE); } - uv_button[0]->set_tooltip(TTR("Move Point") + "\n" + TTR("Ctrl: Rotate") + "\n" + TTR("Shift: Move All") + "\n" + TTR("Shift+Ctrl: Scale")); - uv_button[1]->set_tooltip(TTR("Move Polygon")); - uv_button[2]->set_tooltip(TTR("Rotate Polygon")); - uv_button[3]->set_tooltip(TTR("Scale Polygon")); - - uv_button[0]->set_pressed(true); + uv_button[0]->set_tooltip(TTR("Create Polygon")); + uv_button[1]->set_tooltip(TTR("Move Point") + "\n" + TTR("Ctrl: Rotate") + "\n" + TTR("Shift: Move All") + "\n" + TTR("Shift+Ctrl: Scale")); + uv_button[2]->set_tooltip(TTR("Move Polygon")); + uv_button[3]->set_tooltip(TTR("Rotate Polygon")); + uv_button[4]->set_tooltip(TTR("Scale Polygon")); + uv_button[5]->set_tooltip(TTR("Connect two points to make a split")); + uv_button[6]->set_tooltip(TTR("Select a split to erase it")); + + uv_button[0]->hide(); + uv_button[5]->hide(); + uv_button[6]->hide(); + uv_button[1]->set_pressed(true); HBoxContainer *uv_main_hb = memnew(HBoxContainer); uv_main_vb->add_child(uv_main_hb); uv_edit_draw = memnew(Control); @@ -602,7 +898,9 @@ Polygon2DEditor::Polygon2DEditor(EditorNode *p_editor) : uv_draw_zoom = 1.0; uv_drag_index = -1; uv_drag = false; + uv_create = false; updating_uv_scroll = false; + split_create = false; error = memnew(AcceptDialog); add_child(error); diff --git a/editor/plugins/polygon_2d_editor_plugin.h b/editor/plugins/polygon_2d_editor_plugin.h index f1472e4522..8631ffb9a7 100644 --- a/editor/plugins/polygon_2d_editor_plugin.h +++ b/editor/plugins/polygon_2d_editor_plugin.h @@ -50,18 +50,24 @@ class Polygon2DEditor : public AbstractPolygon2DEditor { }; enum UVMode { + UV_MODE_CREATE, UV_MODE_EDIT_POINT, UV_MODE_MOVE, UV_MODE_ROTATE, UV_MODE_SCALE, + UV_MODE_ADD_SPLIT, + UV_MODE_REMOVE_SPLIT, UV_MODE_MAX }; + ToolButton *uv_edit_mode[3]; + Ref<ButtonGroup> uv_edit_group; + Polygon2D *node; UVMode uv_mode; AcceptDialog *uv_edit; - ToolButton *uv_button[4]; + ToolButton *uv_button[UV_MODE_MAX]; ToolButton *b_snap_enable; ToolButton *b_snap_grid; Control *uv_edit_draw; @@ -75,8 +81,15 @@ class Polygon2DEditor : public AbstractPolygon2DEditor { Vector2 uv_draw_ofs; float uv_draw_zoom; PoolVector<Vector2> uv_prev; + PoolVector<Vector2> uv_create_uv_prev; + PoolVector<Vector2> uv_create_poly_prev; + PoolVector<int> splits_prev; + + Vector2 uv_create_to; int uv_drag_index; bool uv_drag; + bool uv_create; + bool split_create; UVMode uv_move_current; Vector2 uv_drag_from; bool updating_uv_scroll; @@ -104,6 +117,8 @@ class Polygon2DEditor : public AbstractPolygon2DEditor { void _set_snap_step_x(float p_val); void _set_snap_step_y(float p_val); + void _uv_edit_mode_select(int p_mode); + protected: virtual Node2D *_get_node() const; virtual void _set_node(Node *p_polygon); diff --git a/editor/plugins/script_editor_plugin.cpp b/editor/plugins/script_editor_plugin.cpp index 261bece8f7..09388870f1 100644 --- a/editor/plugins/script_editor_plugin.cpp +++ b/editor/plugins/script_editor_plugin.cpp @@ -2577,8 +2577,8 @@ ScriptEditor::ScriptEditor(EditorNode *p_editor) { waiting_update_names = false; pending_auto_reload = false; auto_reload_running_scripts = false; - members_overview_enabled = true; - help_overview_enabled = true; + members_overview_enabled = EditorSettings::get_singleton()->get("text_editor/open_scripts/show_members_overview"); + help_overview_enabled = EditorSettings::get_singleton()->get("text_editor/help/show_help_index"); editor = p_editor; VBoxContainer *main_container = memnew(VBoxContainer); @@ -2820,9 +2820,9 @@ ScriptEditor::ScriptEditor(EditorNode *p_editor) { //debugger_gui->hide(); edit_pass = 0; - trim_trailing_whitespace_on_save = false; - convert_indent_on_save = false; - use_space_indentation = false; + trim_trailing_whitespace_on_save = EditorSettings::get_singleton()->get("text_editor/files/trim_trailing_whitespace_on_save"); + convert_indent_on_save = EditorSettings::get_singleton()->get("text_editor/indent/convert_indent_on_save"); + use_space_indentation = EditorSettings::get_singleton()->get("text_editor/indent/type"); ScriptServer::edit_request_func = _open_script_request; diff --git a/editor/plugins/script_text_editor.cpp b/editor/plugins/script_text_editor.cpp index aeba0ff930..c8ea2f79fe 100644 --- a/editor/plugins/script_text_editor.cpp +++ b/editor/plugins/script_text_editor.cpp @@ -349,7 +349,12 @@ void ScriptTextEditor::_convert_case(CaseStyle p_case) { int end_col = te->get_selection_to_column(); for (int i = begin; i <= end; i++) { - String new_line = te->get_line(i); + int len = te->get_line(i).length(); + if (i == end) + len -= len - end_col; + if (i == begin) + len -= begin_col; + String new_line = te->get_line(i).substr(i == begin ? begin_col : 0, len); switch (p_case) { case UPPER: { @@ -364,10 +369,10 @@ void ScriptTextEditor::_convert_case(CaseStyle p_case) { } if (i == begin) { - new_line = te->get_line(i).left(begin_col) + new_line.right(begin_col); + new_line = te->get_line(i).left(begin_col) + new_line; } if (i == end) { - new_line = new_line.left(end_col) + te->get_line(i).right(end_col); + new_line = new_line + te->get_line(i).right(end_col); } te->set_line(i, new_line); } diff --git a/editor/plugins/texture_region_editor_plugin.cpp b/editor/plugins/texture_region_editor_plugin.cpp index 215d2ca551..4367fe8976 100644 --- a/editor/plugins/texture_region_editor_plugin.cpp +++ b/editor/plugins/texture_region_editor_plugin.cpp @@ -57,8 +57,9 @@ void TextureRegionEditor::_region_draw() { base_tex = obj_styleBox->get_texture(); else if (atlas_tex.is_valid()) base_tex = atlas_tex->get_atlas(); - else if (tile_set.is_valid() && selected_tile != -1) + else if (tile_set.is_valid() && selected_tile != -1 && tile_set->has_tile(selected_tile)) base_tex = tile_set->tile_get_texture(selected_tile); + if (base_tex.is_null()) return; @@ -600,6 +601,7 @@ void TextureRegionEditor::apply_rect(const Rect2 &rect) { void TextureRegionEditor::_notification(int p_what) { switch (p_what) { + case NOTIFICATION_THEME_CHANGED: case NOTIFICATION_READY: { zoom_out->set_icon(get_icon("ZoomLess", "EditorIcons")); zoom_reset->set_icon(get_icon("ZoomReset", "EditorIcons")); @@ -688,10 +690,11 @@ void TextureRegionEditor::_edit_region() { texture = obj_styleBox->get_texture(); else if (atlas_tex.is_valid()) texture = atlas_tex->get_atlas(); - else if (tile_set.is_valid() && selected_tile != -1) + else if (tile_set.is_valid() && selected_tile != -1 && tile_set->has_tile(selected_tile)) texture = tile_set->tile_get_texture(selected_tile); if (texture.is_null()) { + edit_draw->update(); return; } @@ -780,9 +783,11 @@ TextureRegionEditor::TextureRegionEditor(EditorNode *p_editor) { tile_set = Ref<TileSet>(NULL); editor = p_editor; undo_redo = editor->get_undo_redo(); + selected_tile = -1; snap_step = Vector2(10, 10); snap_separation = Vector2(0, 0); + snap_mode = SNAP_NONE; edited_margin = -1; drag_index = -1; drag = false; diff --git a/editor/plugins/theme_editor_plugin.cpp b/editor/plugins/theme_editor_plugin.cpp index f51e691be3..295d9439ad 100644 --- a/editor/plugins/theme_editor_plugin.cpp +++ b/editor/plugins/theme_editor_plugin.cpp @@ -244,7 +244,7 @@ void ThemeEditor::_save_template_cbk(String fname) { file->store_line("; "); file->store_line("; ******************* "); file->store_line("; "); - file->store_line("; Template Generated Using: " + String(VERSION_MKSTRING)); + file->store_line("; Template Generated Using: " + String(VERSION_FULL_BUILD)); file->store_line("; "); file->store_line("; "); file->store_line(""); diff --git a/editor/plugins/tile_map_editor_plugin.cpp b/editor/plugins/tile_map_editor_plugin.cpp index c97e949403..c5c7272ed2 100644 --- a/editor/plugins/tile_map_editor_plugin.cpp +++ b/editor/plugins/tile_map_editor_plugin.cpp @@ -48,6 +48,20 @@ void TileMapEditor::_notification(int p_what) { } break; + case EditorSettings::NOTIFICATION_EDITOR_SETTINGS_CHANGED: { + + bool new_show_tile_info = EditorSettings::get_singleton()->get("editors/tile_map/show_tile_info_on_hover"); + if (new_show_tile_info != show_tile_info) { + show_tile_info = new_show_tile_info; + tile_info->set_visible(show_tile_info); + } + + if (is_visible_in_tree()) { + _update_palette(); + } + + } // fallthrough + case NOTIFICATION_ENTER_TREE: { transp->set_icon(get_icon("Transpose", "EditorIcons")); @@ -60,19 +74,13 @@ void TileMapEditor::_notification(int p_what) { search_box->add_icon_override("right_icon", get_icon("Search", "EditorIcons")); - } break; - - case EditorSettings::NOTIFICATION_EDITOR_SETTINGS_CHANGED: { - - bool new_show_tile_info = EditorSettings::get_singleton()->get("editors/tile_map/show_tile_info_on_hover"); - if (new_show_tile_info != show_tile_info) { - show_tile_info = new_show_tile_info; - tile_info->set_visible(show_tile_info); - } + PopupMenu *p = options->get_popup(); + p->set_item_icon(p->get_item_index(OPTION_PAINTING), get_icon("Edit", "EditorIcons")); + p->set_item_icon(p->get_item_index(OPTION_PICK_TILE), get_icon("ColorPick", "EditorIcons")); + p->set_item_icon(p->get_item_index(OPTION_SELECT), get_icon("ToolSelect", "EditorIcons")); + p->set_item_icon(p->get_item_index(OPTION_DUPLICATE), get_icon("Duplicate", "EditorIcons")); + p->set_item_icon(p->get_item_index(OPTION_ERASE_SELECTION), get_icon("Remove", "EditorIcons")); - if (is_visible_in_tree()) { - _update_palette(); - } } break; } } @@ -139,6 +147,15 @@ void TileMapEditor::_menu_option(int p_option) { canvas_item_editor->update(); } break; + case OPTION_FIX_INVALID: { + + undo_redo->create_action(TTR("Fix Invalid Tiles")); + undo_redo->add_undo_method(node, "set", "tile_data", node->get("tile_data")); + node->fix_invalid_tiles(); + undo_redo->add_do_method(node, "set", "tile_data", node->get("tile_data")); + undo_redo->commit_action(); + + } break; } } @@ -1511,8 +1528,8 @@ TileMapEditor::TileMapEditor(EditorNode *p_editor) { bucket_cache_tile = -1; bucket_cache_visited = 0; - ED_SHORTCUT("tile_map_editor/erase_selection", TTR("Erase selection"), KEY_DELETE); - ED_SHORTCUT("tile_map_editor/find_tile", TTR("Find tile"), KEY_MASK_CMD + KEY_F); + ED_SHORTCUT("tile_map_editor/erase_selection", TTR("Erase Selection"), KEY_DELETE); + ED_SHORTCUT("tile_map_editor/find_tile", TTR("Find Tile"), KEY_MASK_CMD + KEY_F); ED_SHORTCUT("tile_map_editor/transpose", TTR("Transpose"), KEY_T); ED_SHORTCUT("tile_map_editor/mirror_x", TTR("Mirror X"), KEY_A); ED_SHORTCUT("tile_map_editor/mirror_y", TTR("Mirror Y"), KEY_S); @@ -1575,6 +1592,8 @@ TileMapEditor::TileMapEditor(EditorNode *p_editor) { p->add_shortcut(ED_SHORTCUT("tile_map_editor/select", TTR("Select"), KEY_MASK_CMD + KEY_B), OPTION_SELECT); p->add_shortcut(ED_SHORTCUT("tile_map_editor/duplicate_selection", TTR("Duplicate Selection"), KEY_MASK_CMD + KEY_D), OPTION_DUPLICATE); p->add_shortcut(ED_GET_SHORTCUT("tile_map_editor/erase_selection"), OPTION_ERASE_SELECTION); + p->add_separator(); + p->add_item(TTR("Fix Invalid Tiles"), OPTION_FIX_INVALID); p->connect("id_pressed", this, "_menu_option"); diff --git a/editor/plugins/tile_map_editor_plugin.h b/editor/plugins/tile_map_editor_plugin.h index 0a937e200e..2d582d030b 100644 --- a/editor/plugins/tile_map_editor_plugin.h +++ b/editor/plugins/tile_map_editor_plugin.h @@ -71,6 +71,7 @@ class TileMapEditor : public VBoxContainer { OPTION_DUPLICATE, OPTION_ERASE_SELECTION, OPTION_PAINTING, + OPTION_FIX_INVALID, }; TileMap *node; diff --git a/editor/plugins/tile_set_editor_plugin.cpp b/editor/plugins/tile_set_editor_plugin.cpp index 71c0d8a782..2311439728 100644 --- a/editor/plugins/tile_set_editor_plugin.cpp +++ b/editor/plugins/tile_set_editor_plugin.cpp @@ -242,6 +242,7 @@ void TileSetEditor::_bind_methods() { ClassDB::bind_method("_name_dialog_confirm", &TileSetEditor::_name_dialog_confirm); ClassDB::bind_method("_on_tile_list_selected", &TileSetEditor::_on_tile_list_selected); ClassDB::bind_method("_on_edit_mode_changed", &TileSetEditor::_on_edit_mode_changed); + ClassDB::bind_method("_on_workspace_overlay_draw", &TileSetEditor::_on_workspace_overlay_draw); ClassDB::bind_method("_on_workspace_draw", &TileSetEditor::_on_workspace_draw); ClassDB::bind_method("_on_workspace_input", &TileSetEditor::_on_workspace_input); ClassDB::bind_method("_on_tool_clicked", &TileSetEditor::_on_tool_clicked); @@ -256,7 +257,7 @@ void TileSetEditor::_bind_methods() { } void TileSetEditor::_notification(int p_what) { - if (p_what == NOTIFICATION_ENTER_TREE) { + if (p_what == NOTIFICATION_ENTER_TREE || p_what == NOTIFICATION_THEME_CHANGED) { tools[TOOL_SELECT]->set_icon(get_icon("ToolSelect", "EditorIcons")); tools[BITMASK_COPY]->set_icon(get_icon("Duplicate", "EditorIcons")); tools[BITMASK_PASTE]->set_icon(get_icon("Override", "EditorIcons")); @@ -401,7 +402,7 @@ void TileSetEditor::initialize_bottom_editor() { p.push_back((int)SHAPE_DELETE); tools[SHAPE_DELETE]->connect("pressed", this, "_on_tool_clicked", p); tool_containers[TOOLBAR_SHAPE]->add_child(tools[SHAPE_DELETE]); - tool_containers[TOOLBAR_SHAPE]->add_change_receptor(memnew(VSeparator)); + tool_containers[TOOLBAR_SHAPE]->add_child(memnew(VSeparator)); tools[SHAPE_KEEP_INSIDE_TILE] = memnew(ToolButton); tools[SHAPE_KEEP_INSIDE_TILE]->set_toggle_mode(true); tools[SHAPE_KEEP_INSIDE_TILE]->set_pressed(true); @@ -519,10 +520,15 @@ void TileSetEditor::initialize_bottom_editor() { workspace_container = memnew(Control); scroll->add_child(workspace_container); + workspace_overlay = memnew(Control); + workspace_overlay->connect("draw", this, "_on_workspace_overlay_draw"); + workspace_container->add_child(workspace_overlay); + workspace = memnew(Control); workspace->connect("draw", this, "_on_workspace_draw"); workspace->connect("gui_input", this, "_on_workspace_input"); - workspace_container->add_child(workspace); + workspace->set_draw_behind_parent(true); + workspace_overlay->add_child(workspace); preview = memnew(Sprite); workspace->add_child(preview); @@ -558,9 +564,16 @@ TileSetEditor::TileSetEditor(EditorNode *p_editor) { add_child(err_dialog); err_dialog->set_title(TTR("Error")); + draw_handles = false; + initialize_bottom_editor(); } +TileSetEditor::~TileSetEditor() { + if (helper) + memdelete(helper); +} + void TileSetEditor::_on_tile_list_selected(int p_index) { if (get_current_tile() >= 0) { current_item_index = p_index; @@ -734,9 +747,23 @@ void TileSetEditor::_on_workspace_draw() { } } } + workspace_overlay->update(); } -#define MIN_DISTANCE_SQUARED 10 +void TileSetEditor::_on_workspace_overlay_draw() { + + int t_id = get_current_tile(); + if (t_id < 0 || !draw_handles) + return; + + Ref<Texture> handle = get_icon("EditorHandle", "EditorIcons"); + + for (int i = 0; i < current_shape.size(); i++) { + workspace_overlay->draw_texture(handle, current_shape[i] * workspace->get_scale().x - handle->get_size() * 0.5); + } +} + +#define MIN_DISTANCE_SQUARED 6 void TileSetEditor::_on_workspace_input(const Ref<InputEvent> &p_ie) { if (get_current_tile() >= 0 && !tileset.is_null()) { @@ -1157,15 +1184,18 @@ void TileSetEditor::_on_tool_clicked(int p_tool) { scale /= 2; workspace->set_scale(Vector2(scale, scale)); workspace_container->set_custom_minimum_size(preview->get_region_rect().size * scale); + workspace_overlay->set_custom_minimum_size(preview->get_region_rect().size * scale); } } else if (p_tool == ZOOM_1) { workspace->set_scale(Vector2(1, 1)); workspace_container->set_custom_minimum_size(preview->get_region_rect().size); + workspace_overlay->set_custom_minimum_size(preview->get_region_rect().size); } else if (p_tool == ZOOM_IN) { float scale = workspace->get_scale().x; scale *= 2; workspace->set_scale(Vector2(scale, scale)); workspace_container->set_custom_minimum_size(preview->get_region_rect().size * scale); + workspace_overlay->set_custom_minimum_size(preview->get_region_rect().size * scale); } else if (p_tool == TOOL_SELECT) { if (creating_shape) { //Cancel Creation @@ -1287,6 +1317,8 @@ void TileSetEditor::draw_polygon_shapes() { if (t_id < 0) return; + draw_handles = false; + switch (edit_mode) { case EDITMODE_COLLISION: { Vector<TileSet::ShapeData> sd = tileset->tile_get_shapes(t_id); @@ -1334,9 +1366,7 @@ void TileSetEditor::draw_polygon_shapes() { } if (shape == edited_collision_shape) { - for (int j = 0; j < current_shape.size(); j++) { - workspace->draw_circle(current_shape[j], 8 / workspace->get_scale().x, Color(1, 0, 0, 0.7f)); - } + draw_handles = true; } } } @@ -1362,9 +1392,7 @@ void TileSetEditor::draw_polygon_shapes() { } workspace->draw_line(shape->get_polygon()[shape->get_polygon().size() - 1], shape->get_polygon()[0], c_border, 1, true); if (shape == edited_occlusion_shape) { - for (int j = 0; j < current_shape.size(); j++) { - workspace->draw_circle(current_shape[j], 8 / workspace->get_scale().x, Color(1, 0, 0)); - } + draw_handles = true; } } } else { @@ -1407,9 +1435,7 @@ void TileSetEditor::draw_polygon_shapes() { } workspace->draw_line(shape->get_polygon()[shape->get_polygon().size() - 1] + anchor, shape->get_polygon()[0] + anchor, c_border, 1, true); if (shape == edited_occlusion_shape) { - for (int j = 0; j < current_shape.size(); j++) { - workspace->draw_circle(current_shape[j], 8 / workspace->get_scale().x, Color(1, 0, 0)); - } + draw_handles = true; } } } @@ -1440,9 +1466,7 @@ void TileSetEditor::draw_polygon_shapes() { workspace->draw_line(vertices[shape->get_polygon(0)[j]], vertices[shape->get_polygon(0)[j + 1]], c_border, 1, true); } if (shape == edited_navigation_shape) { - for (int j = 0; j < current_shape.size(); j++) { - workspace->draw_circle(current_shape[j], 8 / workspace->get_scale().x, Color(1, 0, 0)); - } + draw_handles = true; } } } @@ -1489,9 +1513,7 @@ void TileSetEditor::draw_polygon_shapes() { workspace->draw_line(vertices[shape->get_polygon(0)[j]] + anchor, vertices[shape->get_polygon(0)[j + 1]] + anchor, c_border, 1, true); } if (shape == edited_navigation_shape) { - for (int j = 0; j < current_shape.size(); j++) { - workspace->draw_circle(current_shape[j], 8 / workspace->get_scale().x, Color(1, 0, 0)); - } + draw_handles = true; } } } @@ -1804,6 +1826,8 @@ bool TileSetEditorHelper::_get(const StringName &p_name, Variant &r_ret) const { if (selected_tile < 0 || tileset.is_null()) return false; + if (!tileset->has_tile(selected_tile)) + return false; String name = p_name.operator String(); bool v = false; @@ -1828,6 +1852,7 @@ void TileSetEditorHelper::_get_property_list(List<PropertyInfo> *p_list) const { TileSetEditorHelper::TileSetEditorHelper(TileSetEditor *p_tileset_editor) { tileset_editor = p_tileset_editor; + selected_tile = -1; } void TileSetEditorPlugin::edit(Object *p_node) { diff --git a/editor/plugins/tile_set_editor_plugin.h b/editor/plugins/tile_set_editor_plugin.h index 0404c5236a..4894d641a3 100644 --- a/editor/plugins/tile_set_editor_plugin.h +++ b/editor/plugins/tile_set_editor_plugin.h @@ -91,6 +91,8 @@ class TileSetEditor : public Control { Sprite *preview; ScrollContainer *scroll; Control *workspace_container; + bool draw_handles; + Control *workspace_overlay; Control *workspace; Button *tool_editmode[EDITMODE_MAX]; HBoxContainer *tool_containers[TOOLBAR_MAX]; @@ -155,10 +157,12 @@ public: static Error update_library_file(Node *p_base_scene, Ref<TileSet> ml, bool p_merge = true); TileSetEditor(EditorNode *p_editor); + ~TileSetEditor(); private: void _on_tile_list_selected(int p_index); void _on_edit_mode_changed(int p_edit_mode); + void _on_workspace_overlay_draw(); void _on_workspace_draw(); void _on_workspace_input(const Ref<InputEvent> &p_ie); void _on_tool_clicked(int p_tool); diff --git a/editor/project_export.cpp b/editor/project_export.cpp index d15a37a19c..4dbd9d500e 100644 --- a/editor/project_export.cpp +++ b/editor/project_export.cpp @@ -56,6 +56,12 @@ void ProjectExportDialog::_notification(int p_what) { case NOTIFICATION_POPUP_HIDE: { EditorSettings::get_singleton()->set("interface/dialogs/export_bounds", get_rect()); } break; + case NOTIFICATION_THEME_CHANGED: { + delete_preset->set_icon(get_icon("Remove", "EditorIcons")); + Control *panel = custom_feature_display->get_parent_control(); + if (panel) + panel->add_style_override("panel", get_stylebox("bg", "Tree")); + } break; } } diff --git a/editor/project_manager.cpp b/editor/project_manager.cpp index bd700342f6..5f93e984cc 100644 --- a/editor/project_manager.cpp +++ b/editor/project_manager.cpp @@ -689,7 +689,7 @@ void ProjectManager::_notification(int p_what) { } break; case NOTIFICATION_READY: { - if (scroll_children->get_child_count() == 0) + if (scroll_children->get_child_count() == 0 && StreamPeerSSL::is_available()) open_templates->popup_centered_minsize(); } break; case NOTIFICATION_VISIBILITY_CHANGED: { @@ -1570,7 +1570,7 @@ ProjectManager::ProjectManager() { String hash = String(VERSION_HASH); if (hash.length() != 0) hash = "." + hash.left(7); - l->set_text("v" VERSION_MKSTRING "" + hash); + l->set_text("v" VERSION_FULL_BUILD "" + hash); l->set_align(Label::ALIGN_CENTER); top_hb->add_child(l); diff --git a/editor/project_settings_editor.cpp b/editor/project_settings_editor.cpp index 9625bc19c0..8080a04a67 100644 --- a/editor/project_settings_editor.cpp +++ b/editor/project_settings_editor.cpp @@ -110,6 +110,14 @@ void ProjectSettingsEditor::_notification(int p_what) { EditorSettings::get_singleton()->set("interface/dialogs/project_settings_bounds", get_rect()); } break; case EditorSettings::NOTIFICATION_EDITOR_SETTINGS_CHANGED: { + + search_button->set_icon(get_icon("Search", "EditorIcons")); + clear_button->set_icon(get_icon("Close", "EditorIcons")); + action_add_error->add_color_override("font_color", get_color("error_color", "Editor")); + popup_add->set_item_icon(popup_add->get_item_index(INPUT_KEY), get_icon("Keyboard", "EditorIcons")); + popup_add->set_item_icon(popup_add->get_item_index(INPUT_JOY_BUTTON), get_icon("JoyButton", "EditorIcons")); + popup_add->set_item_icon(popup_add->get_item_index(INPUT_JOY_MOTION), get_icon("JoyAxis", "EditorIcons")); + popup_add->set_item_icon(popup_add->get_item_index(INPUT_MOUSE_BUTTON), get_icon("Mouse", "EditorIcons")); _update_actions(); } break; } @@ -137,12 +145,12 @@ void ProjectSettingsEditor::_action_edited() { if (new_name == old_name) return; - if (new_name.find("/") != -1 || new_name.find(":") != -1 || new_name == "") { + if (new_name.find("/") != -1 || new_name.find(":") != -1 || new_name.find("\"") != -1 || new_name == "") { ti->set_text(0, old_name); add_at = "input/" + old_name; - message->set_text(TTR("Invalid action (anything goes but '/' or ':').")); + message->set_text(TTR("Invalid action (anything goes but '/', ':' or '\"').")); message->popup_centered(Size2(300, 100) * EDSCALE); return; } @@ -830,9 +838,9 @@ void ProjectSettingsEditor::_action_check(String p_action) { action_add->set_disabled(true); } else { - if (p_action.find("/") != -1 || p_action.find(":") != -1) { + if (p_action.find("/") != -1 || p_action.find(":") != -1 || p_action.find("\"") != -1) { - action_add_error->set_text(TTR("Can't contain '/' or ':'")); + action_add_error->set_text(TTR("Can't contain '/', ':' or '\"'")); action_add_error->show(); action_add->set_disabled(true); return; diff --git a/editor/scene_tree_dock.cpp b/editor/scene_tree_dock.cpp index 9f0f62592b..002d702bac 100644 --- a/editor/scene_tree_dock.cpp +++ b/editor/scene_tree_dock.cpp @@ -1411,6 +1411,7 @@ void SceneTreeDock::replace_node(Node *p_node, Node *p_by_node) { Node *n = p_node; Node *newnode = p_by_node; + Node *default_oldnode = Object::cast_to<Node>(ClassDB::instance(n->get_class())); List<PropertyInfo> pinfo; n->get_property_list(&pinfo); @@ -1419,8 +1420,11 @@ void SceneTreeDock::replace_node(Node *p_node, Node *p_by_node) { continue; if (E->get().name == "__meta__") continue; - newnode->set(E->get().name, n->get(E->get().name)); + if (default_oldnode->get(E->get().name) != n->get(E->get().name)) { + newnode->set(E->get().name, n->get(E->get().name)); + } } + memdelete(default_oldnode); editor->push_item(NULL); diff --git a/editor/scene_tree_editor.cpp b/editor/scene_tree_editor.cpp index 8f3113c816..e38347a653 100644 --- a/editor/scene_tree_editor.cpp +++ b/editor/scene_tree_editor.cpp @@ -550,6 +550,10 @@ void SceneTreeEditor::_notification(int p_what) { get_tree()->disconnect("node_configuration_warning_changed", this, "_warning_changed"); EditorSettings::get_singleton()->disconnect("settings_changed", this, "_editor_settings_changed"); } + if (p_what == NOTIFICATION_THEME_CHANGED) { + + _update_tree(); + } } TreeItem *SceneTreeEditor::_find(TreeItem *p_node, const NodePath &p_path) { diff --git a/editor/script_create_dialog.cpp b/editor/script_create_dialog.cpp index b893b098ac..57a003060e 100644 --- a/editor/script_create_dialog.cpp +++ b/editor/script_create_dialog.cpp @@ -41,10 +41,12 @@ void ScriptCreateDialog::_notification(int p_what) { switch (p_what) { + case NOTIFICATION_THEME_CHANGED: case NOTIFICATION_ENTER_TREE: { path_button->set_icon(get_icon("Folder", "EditorIcons")); parent_browse_button->set_icon(get_icon("Folder", "EditorIcons")); - } + status_panel->add_style_override("panel", get_stylebox("bg", "Tree")); + } break; } } @@ -434,6 +436,13 @@ void ScriptCreateDialog::_path_changed(const String &p_path) { return; } + String path_error = ScriptServer::get_language(language_menu->get_selected())->validate_path(p); + if (path_error != "") { + _msg_path_valid(false, path_error); + _update_dialog(); + return; + } + /* All checks passed */ is_path_valid = true; @@ -609,10 +618,10 @@ ScriptCreateDialog::ScriptCreateDialog() { hb->add_child(path_error_label); vb->add_child(hb); - PanelContainer *pc = memnew(PanelContainer); - pc->set_h_size_flags(Control::SIZE_FILL); - pc->add_style_override("panel", EditorNode::get_singleton()->get_gui_base()->get_stylebox("bg", "Tree")); - pc->add_child(vb); + status_panel = memnew(PanelContainer); + status_panel->set_h_size_flags(Control::SIZE_FILL); + status_panel->add_style_override("panel", EditorNode::get_singleton()->get_gui_base()->get_stylebox("bg", "Tree")); + status_panel->add_child(vb); /* Margins */ @@ -631,7 +640,7 @@ ScriptCreateDialog::ScriptCreateDialog() { vb->add_child(empty_h->duplicate()); vb->add_child(gc); vb->add_child(empty_h->duplicate()); - vb->add_child(pc); + vb->add_child(status_panel); vb->add_child(empty_h->duplicate()); hb = memnew(HBoxContainer); hb->add_child(empty_v->duplicate()); diff --git a/editor/script_create_dialog.h b/editor/script_create_dialog.h index 99e5bc9e6a..1ad4a1b7a1 100644 --- a/editor/script_create_dialog.h +++ b/editor/script_create_dialog.h @@ -46,6 +46,7 @@ class ScriptCreateDialog : public ConfirmationDialog { LineEdit *class_name; Label *error_label; Label *path_error_label; + PanelContainer *status_panel; LineEdit *parent_name; Button *parent_browse_button; OptionButton *language_menu; diff --git a/editor/script_editor_debugger.cpp b/editor/script_editor_debugger.cpp index da3a4ee919..e9529eb1c0 100644 --- a/editor/script_editor_debugger.cpp +++ b/editor/script_editor_debugger.cpp @@ -1160,6 +1160,16 @@ void ScriptEditorDebugger::_notification(int p_what) { inspect_scene_tree->add_color_override("relationship_line_color", rl_color); } else inspect_scene_tree->add_constant_override("draw_relationship_lines", 0); + + copy->set_icon(get_icon("ActionCopy", "EditorIcons")); + step->set_icon(get_icon("DebugStep", "EditorIcons")); + next->set_icon(get_icon("DebugNext", "EditorIcons")); + back->set_icon(get_icon("Back", "EditorIcons")); + forward->set_icon(get_icon("Forward", "EditorIcons")); + dobreak->set_icon(get_icon("Pause", "EditorIcons")); + docontinue->set_icon(get_icon("DebugContinue", "EditorIcons")); + vmem_refresh->set_icon(get_icon("Reload", "EditorIcons")); + } break; } } @@ -1646,12 +1656,20 @@ void ScriptEditorDebugger::_error_selected(int p_idx) { md.push_back(st[i + 1]); md.push_back(st[i + 2]); - String str = func + " in " + script.get_file() + ":line " + itos(line); + String str = func; + String tooltip_str = TTR("Function:") + " " + func; + if (script.length() > 0) { + str += " in " + script.get_file(); + tooltip_str = TTR("File:") + " " + script + "\n" + tooltip_str; + if (line > 0) { + str += ":line " + itos(line); + tooltip_str += "\n" + TTR("Line:") + " " + itos(line); + } + } error_stack->add_item(str); error_stack->set_item_metadata(error_stack->get_item_count() - 1, md); - error_stack->set_item_tooltip(error_stack->get_item_count() - 1, - TTR("File:") + " " + script + "\n" + TTR("Function:") + " " + func + "\n" + TTR("Line:") + " " + itos(line)); + error_stack->set_item_tooltip(error_stack->get_item_count() - 1, tooltip_str); } } diff --git a/editor/translations/af.po b/editor/translations/af.po index d2aa951580..0f5a2b890f 100644 --- a/editor/translations/af.po +++ b/editor/translations/af.po @@ -2400,12 +2400,6 @@ msgid "Invalid version.txt format inside templates." msgstr "" #: editor/export_template_manager.cpp -msgid "" -"Invalid version.txt format inside templates. Revision is not a valid " -"identifier." -msgstr "" - -#: editor/export_template_manager.cpp msgid "No version.txt found inside templates." msgstr "" @@ -7306,6 +7300,10 @@ msgstr "" msgid "Warnings" msgstr "" +#: modules/mono/mono_gd/gd_mono_utils.cpp +msgid "End of inner exception stack trace" +msgstr "" + #: modules/visual_script/visual_script.cpp msgid "" "A node yielded without working memory, please read the docs on how to yield " diff --git a/editor/translations/ar.po b/editor/translations/ar.po index 69f011012e..7e9f894292 100644 --- a/editor/translations/ar.po +++ b/editor/translations/ar.po @@ -2445,12 +2445,6 @@ msgid "Invalid version.txt format inside templates." msgstr "صيغة غير صالØØ© لـ version.txt داخل القالب." #: editor/export_template_manager.cpp -msgid "" -"Invalid version.txt format inside templates. Revision is not a valid " -"identifier." -msgstr "صيغة غير صالØØ© لـ version.txt داخل القالب. المراجعة ليست معرÙاً صالØاً." - -#: editor/export_template_manager.cpp msgid "No version.txt found inside templates." msgstr "لا مل٠version.txt تم إيجاده داخل القالب." @@ -7359,6 +7353,10 @@ msgstr "بناء المشروع" msgid "Warnings" msgstr "" +#: modules/mono/mono_gd/gd_mono_utils.cpp +msgid "End of inner exception stack trace" +msgstr "" + #: modules/visual_script/visual_script.cpp msgid "" "A node yielded without working memory, please read the docs on how to yield " @@ -8031,6 +8029,12 @@ msgstr "" msgid "Invalid font size." msgstr "" +#~ msgid "" +#~ "Invalid version.txt format inside templates. Revision is not a valid " +#~ "identifier." +#~ msgstr "" +#~ "صيغة غير صالØØ© لـ version.txt داخل القالب. المراجعة ليست معرÙاً صالØاً." + #~ msgid "Can't write file." #~ msgstr "لا يمكن كتابة الملÙ." diff --git a/editor/translations/bg.po b/editor/translations/bg.po index 79b1571b06..24b9345051 100644 --- a/editor/translations/bg.po +++ b/editor/translations/bg.po @@ -2375,12 +2375,6 @@ msgid "Invalid version.txt format inside templates." msgstr "" #: editor/export_template_manager.cpp -msgid "" -"Invalid version.txt format inside templates. Revision is not a valid " -"identifier." -msgstr "" - -#: editor/export_template_manager.cpp msgid "No version.txt found inside templates." msgstr "" @@ -7361,6 +7355,10 @@ msgstr "Проект" msgid "Warnings" msgstr "" +#: modules/mono/mono_gd/gd_mono_utils.cpp +msgid "End of inner exception stack trace" +msgstr "" + #: modules/visual_script/visual_script.cpp msgid "" "A node yielded without working memory, please read the docs on how to yield " diff --git a/editor/translations/bn.po b/editor/translations/bn.po index dec1917280..ff5533e22e 100644 --- a/editor/translations/bn.po +++ b/editor/translations/bn.po @@ -2519,13 +2519,6 @@ msgid "Invalid version.txt format inside templates." msgstr "টেমপà§à¦²à§‡à¦Ÿ à¦à¦° version.txt ফরমà§à¦¯à¦¾à¦Ÿ গà§à¦°à¦¹à¦£à¦¯à§‹à¦—à§à¦¯ নয়।" #: editor/export_template_manager.cpp -msgid "" -"Invalid version.txt format inside templates. Revision is not a valid " -"identifier." -msgstr "" -"টেমপà§à¦²à§‡à¦Ÿ à¦à¦° version.txt ফরমà§à¦¯à¦¾à¦Ÿ অগà§à¦°à¦¹à¦£à¦¯à§‹à¦—à§à¦¯à¥¤ Revision কোন কাংখিত আইডেনà§à¦Ÿà¦¿à¦«à¦¾à§Ÿà¦¾à¦° নয়।" - -#: editor/export_template_manager.cpp msgid "No version.txt found inside templates." msgstr "টেমপà§à¦²à§‡à¦Ÿà§‡ version.txt খà§à¦à¦œà§‡ পাওয়া যায়নি।" @@ -7748,6 +7741,10 @@ msgstr "নতà§à¦¨ পà§à¦°à¦•à¦²à§à¦ª" msgid "Warnings" msgstr "সতরà§à¦•à¦¤à¦¾" +#: modules/mono/mono_gd/gd_mono_utils.cpp +msgid "End of inner exception stack trace" +msgstr "" + #: modules/visual_script/visual_script.cpp msgid "" "A node yielded without working memory, please read the docs on how to yield " @@ -8508,6 +8505,13 @@ msgstr "ফনà§à¦Ÿ তà§à¦²à¦¤à§‡/লোডে সমসà§à¦¯à¦¾ হয়েঠmsgid "Invalid font size." msgstr "ফনà§à¦Ÿà§‡à¦° আকার অগà§à¦°à¦¹à¦¨à¦¯à§‹à¦—à§à¦¯à¥¤" +#~ msgid "" +#~ "Invalid version.txt format inside templates. Revision is not a valid " +#~ "identifier." +#~ msgstr "" +#~ "টেমপà§à¦²à§‡à¦Ÿ à¦à¦° version.txt ফরমà§à¦¯à¦¾à¦Ÿ অগà§à¦°à¦¹à¦£à¦¯à§‹à¦—à§à¦¯à¥¤ Revision কোন কাংখিত আইডেনà§à¦Ÿà¦¿à¦«à¦¾à§Ÿà¦¾à¦° " +#~ "নয়।" + #, fuzzy #~ msgid "Can't write file." #~ msgstr "টাইলটি খà§à¦à¦œà§‡ পাওয়া যায়নি:" diff --git a/editor/translations/ca.po b/editor/translations/ca.po index 6b27845274..5af9d98ec6 100644 --- a/editor/translations/ca.po +++ b/editor/translations/ca.po @@ -9,7 +9,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" -"PO-Revision-Date: 2018-01-24 02:50+0000\n" +"PO-Revision-Date: 2018-02-27 02:34+0000\n" "Last-Translator: Roger Blanco Ribera <roger.blancoribera@gmail.com>\n" "Language-Team: Catalan <https://hosted.weblate.org/projects/godot-engine/" "godot/ca/>\n" @@ -17,7 +17,7 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8-bit\n" "Plural-Forms: nplurals=2; plural=n != 1;\n" -"X-Generator: Weblate 2.19-dev\n" +"X-Generator: Weblate 2.20-dev\n" #: editor/animation_editor.cpp msgid "Disabled" @@ -2455,14 +2455,6 @@ msgid "Invalid version.txt format inside templates." msgstr "El format de version.txt dins de les plantilles no és và lid." #: editor/export_template_manager.cpp -msgid "" -"Invalid version.txt format inside templates. Revision is not a valid " -"identifier." -msgstr "" -"El format de version.txt dins les plantilles no és và lid. \"Revision\" no és " -"un indentificador và lid." - -#: editor/export_template_manager.cpp msgid "No version.txt found inside templates." msgstr "No s'ha trobat cap version.txt dins les plantilles." @@ -3980,7 +3972,7 @@ msgstr "La Malla continguda no és del tipus ArrayMesh." #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "UV Unwrap failed, mesh may not be manifold?" -msgstr "No s'han pogut desembolcar les UV. Comproveu la topologia de la malla" +msgstr "No s'han pogut desembolcar les UV. Comproveu la topologia de la malla." #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "No mesh to debug." @@ -5982,11 +5974,12 @@ msgid "Invalid project path (changed anything?)." msgstr "El Camà del Projecte no és và lid (S'ha produit algun canvi?)." #: editor/project_manager.cpp -#, fuzzy msgid "" "Couldn't load project.godot in project path (error %d). It may be missing or " "corrupted." -msgstr "No es pot editar el fitxer 'project.godot' en el camà del projecte." +msgstr "" +"No es pot carregar el fitxer 'project.godot' en el camà del projecte (error " +"%d). Pot ser que falti o que estigui malmès." #: editor/project_manager.cpp msgid "Couldn't edit project.godot in project path." @@ -7254,18 +7247,16 @@ msgid "Object can't provide a length." msgstr "L'objecte no pot proporcionar una longitud." #: modules/gridmap/grid_map_editor_plugin.cpp -#, fuzzy msgid "Next Plane" -msgstr "Pestanya Següent" +msgstr "Pla següent" #: modules/gridmap/grid_map_editor_plugin.cpp -#, fuzzy msgid "Previous Plane" -msgstr "Pestanya Anterior" +msgstr "Pla anterior" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Plane:" -msgstr "" +msgstr "Pla:" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Next Floor" @@ -7401,7 +7392,7 @@ msgstr "Mono" #: modules/mono/editor/godotsharp_editor.cpp msgid "About C# support" -msgstr "" +msgstr "Sobre el suport de C#" #: modules/mono/editor/godotsharp_editor.cpp msgid "Create C# solution" @@ -7419,6 +7410,10 @@ msgstr "Munta el Projecte" msgid "Warnings" msgstr "Avisos" +#: modules/mono/mono_gd/gd_mono_utils.cpp +msgid "End of inner exception stack trace" +msgstr "" + #: modules/visual_script/visual_script.cpp msgid "" "A node yielded without working memory, please read the docs on how to yield " @@ -7972,11 +7967,11 @@ msgstr "El node ARVROrigin requreix un node Fill del tipus ARVRCamera" #: scene/3d/baked_lightmap.cpp msgid "%d%%" -msgstr "" +msgstr "%d%%" #: scene/3d/baked_lightmap.cpp msgid "(Time Left: %d:%02d s)" -msgstr "" +msgstr "(Temps restant: %d:%02d s)" #: scene/3d/baked_lightmap.cpp msgid "Plotting Meshes: " @@ -8178,6 +8173,13 @@ msgstr "Error carregant lletra." msgid "Invalid font size." msgstr "La mida de la lletra no és và lida." +#~ msgid "" +#~ "Invalid version.txt format inside templates. Revision is not a valid " +#~ "identifier." +#~ msgstr "" +#~ "El format de version.txt dins les plantilles no és và lid. \"Revision\" no " +#~ "és un indentificador và lid." + #~ msgid "Can't write file." #~ msgstr "No es pot escriure el fitxer." diff --git a/editor/translations/cs.po b/editor/translations/cs.po index 453253e192..aa29f16038 100644 --- a/editor/translations/cs.po +++ b/editor/translations/cs.po @@ -2428,13 +2428,6 @@ msgid "Invalid version.txt format inside templates." msgstr "Neplatný formát version.txt uvnitÅ™ Å¡ablon." #: editor/export_template_manager.cpp -msgid "" -"Invalid version.txt format inside templates. Revision is not a valid " -"identifier." -msgstr "" -"Neplatný formát version.txt uvnitÅ™ Å¡ablon. Revize nenà platný identifikátor." - -#: editor/export_template_manager.cpp msgid "No version.txt found inside templates." msgstr "Nenalezena version.txt uvnitÅ™ Å¡ablon." @@ -7391,6 +7384,10 @@ msgstr "Sestavit projekt" msgid "Warnings" msgstr "" +#: modules/mono/mono_gd/gd_mono_utils.cpp +msgid "End of inner exception stack trace" +msgstr "" + #: modules/visual_script/visual_script.cpp #, fuzzy msgid "" @@ -8133,6 +8130,13 @@ msgstr "Chyba nahrávánà fontu." msgid "Invalid font size." msgstr "Neplatná velikost fontu." +#~ msgid "" +#~ "Invalid version.txt format inside templates. Revision is not a valid " +#~ "identifier." +#~ msgstr "" +#~ "Neplatný formát version.txt uvnitÅ™ Å¡ablon. Revize nenà platný " +#~ "identifikátor." + #~ msgid "Can't write file." #~ msgstr "Nelze zapsat soubor." diff --git a/editor/translations/da.po b/editor/translations/da.po index 3825e15c23..ca47dc00e1 100644 --- a/editor/translations/da.po +++ b/editor/translations/da.po @@ -2485,14 +2485,6 @@ msgid "Invalid version.txt format inside templates." msgstr "Ugyldigt version.txt format inde i skabeloner." #: editor/export_template_manager.cpp -msgid "" -"Invalid version.txt format inside templates. Revision is not a valid " -"identifier." -msgstr "" -"Ugyldigt version.txt format inde i skabeloner. Revision er ikke en gyldig " -"identifikator." - -#: editor/export_template_manager.cpp msgid "No version.txt found inside templates." msgstr "Ingen version.txt fundet inde i skabeloner." @@ -7440,6 +7432,10 @@ msgstr "Projekt" msgid "Warnings" msgstr "" +#: modules/mono/mono_gd/gd_mono_utils.cpp +msgid "End of inner exception stack trace" +msgstr "" + #: modules/visual_script/visual_script.cpp msgid "" "A node yielded without working memory, please read the docs on how to yield " @@ -8173,6 +8169,13 @@ msgstr "Error loading skrifttype." msgid "Invalid font size." msgstr "Ugyldig skriftstørrelse." +#~ msgid "" +#~ "Invalid version.txt format inside templates. Revision is not a valid " +#~ "identifier." +#~ msgstr "" +#~ "Ugyldigt version.txt format inde i skabeloner. Revision er ikke en gyldig " +#~ "identifikator." + #~ msgid "Can't write file." #~ msgstr "Kan ikke skrive til fil." diff --git a/editor/translations/de.po b/editor/translations/de.po index 2ee39425de..87f69c3fde 100644 --- a/editor/translations/de.po +++ b/editor/translations/de.po @@ -2486,14 +2486,6 @@ msgid "Invalid version.txt format inside templates." msgstr "Ungültiges version.txt-Format in Templates." #: editor/export_template_manager.cpp -msgid "" -"Invalid version.txt format inside templates. Revision is not a valid " -"identifier." -msgstr "" -"Ungültiges version.txt-Format in Templates. Revision ist kein gültiger " -"Bezeichner." - -#: editor/export_template_manager.cpp msgid "No version.txt found inside templates." msgstr "Keine version.txt in Templates gefunden." @@ -7466,6 +7458,10 @@ msgstr "Projekt bauen" msgid "Warnings" msgstr "Warnungen" +#: modules/mono/mono_gd/gd_mono_utils.cpp +msgid "End of inner exception stack trace" +msgstr "" + #: modules/visual_script/visual_script.cpp msgid "" "A node yielded without working memory, please read the docs on how to yield " @@ -8243,6 +8239,13 @@ msgstr "Fehler beim Laden der Schriftart." msgid "Invalid font size." msgstr "Ungültige Schriftgröße." +#~ msgid "" +#~ "Invalid version.txt format inside templates. Revision is not a valid " +#~ "identifier." +#~ msgstr "" +#~ "Ungültiges version.txt-Format in Templates. Revision ist kein gültiger " +#~ "Bezeichner." + #~ msgid "Can't write file." #~ msgstr "Konnte Datei nicht schreiben." diff --git a/editor/translations/de_CH.po b/editor/translations/de_CH.po index 38b337667e..a9b1b8a994 100644 --- a/editor/translations/de_CH.po +++ b/editor/translations/de_CH.po @@ -2398,12 +2398,6 @@ msgid "Invalid version.txt format inside templates." msgstr "" #: editor/export_template_manager.cpp -msgid "" -"Invalid version.txt format inside templates. Revision is not a valid " -"identifier." -msgstr "" - -#: editor/export_template_manager.cpp msgid "No version.txt found inside templates." msgstr "" @@ -7403,6 +7397,10 @@ msgstr "Projektname:" msgid "Warnings" msgstr "" +#: modules/mono/mono_gd/gd_mono_utils.cpp +msgid "End of inner exception stack trace" +msgstr "" + #: modules/visual_script/visual_script.cpp msgid "" "A node yielded without working memory, please read the docs on how to yield " diff --git a/editor/translations/editor.pot b/editor/translations/editor.pot index eb8a983eb4..7a13a5bcc8 100644 --- a/editor/translations/editor.pot +++ b/editor/translations/editor.pot @@ -2357,12 +2357,6 @@ msgid "Invalid version.txt format inside templates." msgstr "" #: editor/export_template_manager.cpp -msgid "" -"Invalid version.txt format inside templates. Revision is not a valid " -"identifier." -msgstr "" - -#: editor/export_template_manager.cpp msgid "No version.txt found inside templates." msgstr "" @@ -7244,6 +7238,10 @@ msgstr "" msgid "Warnings" msgstr "" +#: modules/mono/mono_gd/gd_mono_utils.cpp +msgid "End of inner exception stack trace" +msgstr "" + #: modules/visual_script/visual_script.cpp msgid "" "A node yielded without working memory, please read the docs on how to yield " diff --git a/editor/translations/el.po b/editor/translations/el.po index 3163d5c277..6eea5da60d 100644 --- a/editor/translations/el.po +++ b/editor/translations/el.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" -"PO-Revision-Date: 2018-01-24 19:46+0000\n" +"PO-Revision-Date: 2018-02-27 22:19+0000\n" "Last-Translator: George Tsiamasiotis <gtsiam@windowslive.com>\n" "Language-Team: Greek <https://hosted.weblate.org/projects/godot-engine/godot/" "el/>\n" @@ -16,7 +16,7 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8-bit\n" "Plural-Forms: nplurals=2; plural=n != 1;\n" -"X-Generator: Weblate 2.19-dev\n" +"X-Generator: Weblate 2.20-dev\n" #: editor/animation_editor.cpp msgid "Disabled" @@ -2460,14 +2460,6 @@ msgid "Invalid version.txt format inside templates." msgstr "ΆκυÏη μοÏφή version.txt μÎσα στα Ï€Ïότυπα." #: editor/export_template_manager.cpp -msgid "" -"Invalid version.txt format inside templates. Revision is not a valid " -"identifier." -msgstr "" -"ΆκυÏη μοÏφή version.txt μÎσα στα Ï€Ïότυπα. Το Revision δεν είναι ÎγκυÏο " -"αναγνωÏιστικό." - -#: editor/export_template_manager.cpp msgid "No version.txt found inside templates." msgstr "Δεν βÏÎθηκε version.txt μÎσα στα Ï€Ïότυπα." @@ -6003,12 +5995,12 @@ msgid "Invalid project path (changed anything?)." msgstr "Μη ÎγκυÏη διαδÏομή ÎÏγου (Αλλάξατε τίποτα;)." #: editor/project_manager.cpp -#, fuzzy msgid "" "Couldn't load project.godot in project path (error %d). It may be missing or " "corrupted." msgstr "" -"Δεν ήταν δυνατή η επεξεÏγασία του project.godot στη διαδÏομή του ÎÏγου." +"ΑδÏνατη η φόÏτωση του project.godot (σφάλμα %d). ΜποÏεί να λείπει ή να είναι " +"κατεστÏαμÎνο." #: editor/project_manager.cpp msgid "Couldn't edit project.godot in project path." @@ -7287,18 +7279,16 @@ msgid "Object can't provide a length." msgstr "Το αντικείμενο δεν Îχει μήκος." #: modules/gridmap/grid_map_editor_plugin.cpp -#, fuzzy msgid "Next Plane" -msgstr "Επόμενη καÏÏ„Îλα" +msgstr "Επόμενο επίπεδο" #: modules/gridmap/grid_map_editor_plugin.cpp -#, fuzzy msgid "Previous Plane" -msgstr "Î ÏοηγοÏμενη καÏÏ„Îλα" +msgstr "Î ÏοηγοÏμενο επίπεδο" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Plane:" -msgstr "" +msgstr "Επίπεδο:" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Next Floor" @@ -7434,7 +7424,7 @@ msgstr "Μονοφωνικό" #: modules/mono/editor/godotsharp_editor.cpp msgid "About C# support" -msgstr "" +msgstr "Σχετικά με την υποστήÏιξη C#" #: modules/mono/editor/godotsharp_editor.cpp msgid "Create C# solution" @@ -7452,6 +7442,10 @@ msgstr "Δόμηση ÎÏγου" msgid "Warnings" msgstr "Î Ïοειδοποιήσεις" +#: modules/mono/mono_gd/gd_mono_utils.cpp +msgid "End of inner exception stack trace" +msgstr "" + #: modules/visual_script/visual_script.cpp msgid "" "A node yielded without working memory, please read the docs on how to yield " @@ -8011,11 +8005,11 @@ msgstr "Το ARVROrigin απαιτεί Îναν κόμβο ARVRCamera ως παΠ#: scene/3d/baked_lightmap.cpp msgid "%d%%" -msgstr "" +msgstr "%d%%" #: scene/3d/baked_lightmap.cpp msgid "(Time Left: %d:%02d s)" -msgstr "" +msgstr "(ΟλοκλήÏωση σε: %d:%02d s)" #: scene/3d/baked_lightmap.cpp msgid "Plotting Meshes: " @@ -8222,6 +8216,13 @@ msgstr "Σφάλμα κατά την φόÏτωση της γÏαμματοσεΠmsgid "Invalid font size." msgstr "Μη ÎγκυÏο μÎγεθος γÏαμματοσειÏάς." +#~ msgid "" +#~ "Invalid version.txt format inside templates. Revision is not a valid " +#~ "identifier." +#~ msgstr "" +#~ "ΆκυÏη μοÏφή version.txt μÎσα στα Ï€Ïότυπα. Το Revision δεν είναι ÎγκυÏο " +#~ "αναγνωÏιστικό." + #~ msgid "Can't write file." #~ msgstr "Δεν ήταν δυνατή η εγγÏαφή στο αÏχείο." diff --git a/editor/translations/es.po b/editor/translations/es.po index 591efe631e..b9b342114c 100644 --- a/editor/translations/es.po +++ b/editor/translations/es.po @@ -29,8 +29,8 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2018-02-19 20:49+0000\n" -"Last-Translator: anonymous <>\n" +"PO-Revision-Date: 2018-03-03 09:49+0000\n" +"Last-Translator: David Arranz <davarrcal@hotmail.com>\n" "Language-Team: Spanish <https://hosted.weblate.org/projects/godot-engine/" "godot/es/>\n" "Language: es\n" @@ -38,7 +38,7 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=2; plural=n != 1;\n" -"X-Generator: Weblate 2.19\n" +"X-Generator: Weblate 2.20-dev\n" #: editor/animation_editor.cpp msgid "Disabled" @@ -2096,7 +2096,7 @@ msgstr "Modo Pantalla Completa" #: editor/editor_node.cpp editor/project_export.cpp msgid "Manage Export Templates" -msgstr "Cargando Plantillas de Exportación" +msgstr "Cargar Plantillas de Exportación" #: editor/editor_node.cpp msgid "Help" @@ -2485,14 +2485,6 @@ msgid "Invalid version.txt format inside templates." msgstr "Formato de \"version.txt\" inválido dentro de las plantillas." #: editor/export_template_manager.cpp -msgid "" -"Invalid version.txt format inside templates. Revision is not a valid " -"identifier." -msgstr "" -"El archivo \"version.txt\" que hay dentro de las plantillas tiene un formato " -"inválido. \"Revisión\" no es un identificador válido." - -#: editor/export_template_manager.cpp msgid "No version.txt found inside templates." msgstr "No se ha encontrado el archivo version.txt dentro de las plantillas." @@ -3118,7 +3110,7 @@ msgstr "Anterior" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Future" -msgstr "Futuro" +msgstr "Posterior" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Depth" @@ -3653,7 +3645,7 @@ msgstr "Ajustar rotación" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Configure Snap..." -msgstr "Configurar fijado..." +msgstr "Configurar CuadrÃcula..." #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Snap Relative" @@ -4920,7 +4912,7 @@ msgstr "Des/activar «breakpoint»" #: editor/plugins/script_text_editor.cpp msgid "Remove All Breakpoints" -msgstr "Desactivar todos los «breakpoints»" +msgstr "Borrar todos los «breakpoints»" #: editor/plugins/script_text_editor.cpp msgid "Goto Next Breakpoint" @@ -5052,27 +5044,27 @@ msgstr "Cambiar Nombre de Entrada" #: editor/plugins/shader_graph_editor_plugin.cpp msgid "Connect Graph Nodes" -msgstr "Conectar Nodos de Gráfico" +msgstr "Conectar Nodos Gráficos" #: editor/plugins/shader_graph_editor_plugin.cpp msgid "Disconnect Graph Nodes" -msgstr "Desconectar Nodo de Gráfico" +msgstr "Desconectar Nodos Gráficos" #: editor/plugins/shader_graph_editor_plugin.cpp msgid "Remove Shader Graph Node" -msgstr "Quitar Nodo de Gráfico de Shaders" +msgstr "Borrar Nodo Gráfico de Shader" #: editor/plugins/shader_graph_editor_plugin.cpp msgid "Move Shader Graph Node" -msgstr "Mover Nodo de Gráfico de Shaders" +msgstr "Mover Nodo Gráfico de Shader" #: editor/plugins/shader_graph_editor_plugin.cpp msgid "Duplicate Graph Node(s)" -msgstr "Duplicar Nodo(s) de Gráfico" +msgstr "Duplicar Nodo(s) Gráfico" #: editor/plugins/shader_graph_editor_plugin.cpp msgid "Delete Shader Graph Node(s)" -msgstr "Quitar Nodo(s) de Gráfico de Shaders" +msgstr "Borrar Nodo(s) Gráfico(s) de Shader" #: editor/plugins/shader_graph_editor_plugin.cpp msgid "Error: Cyclic Connection Link" @@ -5084,7 +5076,7 @@ msgstr "Error: Conexiones de Entrada Faltantes" #: editor/plugins/shader_graph_editor_plugin.cpp msgid "Add Shader Graph Node" -msgstr "Añadir nodo de gráfico de Shader" +msgstr "Añadir nodo gráfico de Shader" #: editor/plugins/spatial_editor_plugin.cpp msgid "Orthogonal" @@ -5128,7 +5120,7 @@ msgstr "Girando %s grados." #: editor/plugins/spatial_editor_plugin.cpp msgid "Keying is disabled (no key inserted)." -msgstr "Poner claves está desactivado (no se insertaron claves)." +msgstr "Insertar claves está desactivado (no se insertaron claves)." #: editor/plugins/spatial_editor_plugin.cpp msgid "Animation Key Inserted." @@ -5144,7 +5136,7 @@ msgstr "Cambios del material" #: editor/plugins/spatial_editor_plugin.cpp msgid "Shader Changes" -msgstr "Cambios de shader" +msgstr "Cambios del shader" #: editor/plugins/spatial_editor_plugin.cpp msgid "Surface Changes" @@ -5767,7 +5759,7 @@ msgstr "Borrar selección" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Paint TileMap" -msgstr "Pintar TileMap" +msgstr "Dibujar TileMap" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Line Draw" @@ -5779,7 +5771,7 @@ msgstr "Dibujar Rectángulo" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Bucket Fill" -msgstr "Cubo" +msgstr "Cubo de relleno" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Erase TileMap" @@ -5807,7 +5799,7 @@ msgstr "Voltear verticalmente" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Paint Tile" -msgstr "Pintar Tile" +msgstr "Dibujar Tile" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Pick Tile" @@ -5843,7 +5835,7 @@ msgstr "¿Crear desde escena?" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Merge from scene?" -msgstr "¿Mergear desde escena?" +msgstr "¿Mezclar desde escena?" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Tile Set" @@ -5870,8 +5862,8 @@ msgid "" "Select sub-tile to use as icon, this will be also used on invalid autotile " "bindings." msgstr "" -"Seleccione sub-tile para utilizar como icono, este se utilizará también en " -"enlaces de autotile no válidos." +"Seleccione sub-tile para utilizar como icono, éste se utilizará también en " +"enlazados automáticos no válidos." #: editor/plugins/tile_set_editor_plugin.cpp msgid "" @@ -5924,7 +5916,7 @@ msgstr "Recursos" #: editor/project_export.cpp msgid "Export all resources in the project" -msgstr "Exportar todos los recursos en el proyecto" +msgstr "Exportar todos los recursos del proyecto" #: editor/project_export.cpp msgid "Export selected scenes (and dependencies)" @@ -6026,11 +6018,12 @@ msgid "Invalid project path (changed anything?)." msgstr "La ruta del proyecto no es correcta (¿has cambiado algo?)." #: editor/project_manager.cpp -#, fuzzy msgid "" "Couldn't load project.godot in project path (error %d). It may be missing or " "corrupted." -msgstr "No se pudo editar project.godot en la ruta del proyecto." +msgstr "" +"No se pudo cargar project.godot desde la ruta de proyecto (error %d). La " +"ruta no existe o está corrupta." #: editor/project_manager.cpp msgid "Couldn't edit project.godot in project path." @@ -7307,18 +7300,16 @@ msgid "Object can't provide a length." msgstr "El objeto no puede proporcionar una longitud." #: modules/gridmap/grid_map_editor_plugin.cpp -#, fuzzy msgid "Next Plane" -msgstr "Pestaña siguiente" +msgstr "Plano siguiente" #: modules/gridmap/grid_map_editor_plugin.cpp -#, fuzzy msgid "Previous Plane" -msgstr "Pestaña anterior" +msgstr "Plano anterior" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Plane:" -msgstr "" +msgstr "Plano:" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Next Floor" @@ -7454,7 +7445,7 @@ msgstr "Mono" #: modules/mono/editor/godotsharp_editor.cpp msgid "About C# support" -msgstr "" +msgstr "Sobre el soporte de C#" #: modules/mono/editor/godotsharp_editor.cpp msgid "Create C# solution" @@ -7472,6 +7463,10 @@ msgstr "Compilar proyecto" msgid "Warnings" msgstr "Advertencias" +#: modules/mono/mono_gd/gd_mono_utils.cpp +msgid "End of inner exception stack trace" +msgstr "" + #: modules/visual_script/visual_script.cpp msgid "" "A node yielded without working memory, please read the docs on how to yield " @@ -8032,11 +8027,11 @@ msgstr "ARVROrigin necesita un nodo ARVRCamera hijo" #: scene/3d/baked_lightmap.cpp msgid "%d%%" -msgstr "" +msgstr "%d%%" #: scene/3d/baked_lightmap.cpp msgid "(Time Left: %d:%02d s)" -msgstr "" +msgstr "(Tiempo restante: %d:%02d s)" #: scene/3d/baked_lightmap.cpp msgid "Plotting Meshes: " @@ -8239,6 +8234,13 @@ msgstr "Error al cargar la tipografÃa." msgid "Invalid font size." msgstr "Tamaño de tipografÃa incorrecto." +#~ msgid "" +#~ "Invalid version.txt format inside templates. Revision is not a valid " +#~ "identifier." +#~ msgstr "" +#~ "El archivo \"version.txt\" que hay dentro de las plantillas tiene un " +#~ "formato inválido. \"Revisión\" no es un identificador válido." + #~ msgid "Can't write file." #~ msgstr "No se puede escribir el archivo." diff --git a/editor/translations/es_AR.po b/editor/translations/es_AR.po index e706603e69..f2d6508201 100644 --- a/editor/translations/es_AR.po +++ b/editor/translations/es_AR.po @@ -12,7 +12,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2018-01-24 20:49+0000\n" +"PO-Revision-Date: 2018-02-24 21:43+0000\n" "Last-Translator: Lisandro Lorea <lisandrolorea@gmail.com>\n" "Language-Team: Spanish (Argentina) <https://hosted.weblate.org/projects/" "godot-engine/godot/es_AR/>\n" @@ -21,7 +21,7 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=2; plural=n != 1;\n" -"X-Generator: Weblate 2.19-dev\n" +"X-Generator: Weblate 2.20-dev\n" #: editor/animation_editor.cpp msgid "Disabled" @@ -2464,14 +2464,6 @@ msgid "Invalid version.txt format inside templates." msgstr "Formato de version.txt invalido dentro de plantillas." #: editor/export_template_manager.cpp -msgid "" -"Invalid version.txt format inside templates. Revision is not a valid " -"identifier." -msgstr "" -"Formato de version.txt invalido dentro de plantillas. Revision no es un " -"identificador valido." - -#: editor/export_template_manager.cpp msgid "No version.txt found inside templates." msgstr "No se encontro ningún version.txt dentro de las plantillas." @@ -6002,11 +5994,12 @@ msgid "Invalid project path (changed anything?)." msgstr "Ruta de proyecto inválida (cambiaste algo?)." #: editor/project_manager.cpp -#, fuzzy msgid "" "Couldn't load project.godot in project path (error %d). It may be missing or " "corrupted." -msgstr "No se pudo editar project.godot en la ruta de proyecto." +msgstr "" +"No se pudo cargar project.godot desde la ruta de proyecto (error %d). La " +"ruta no existe o está corrupta." #: editor/project_manager.cpp msgid "Couldn't edit project.godot in project path." @@ -7281,18 +7274,16 @@ msgid "Object can't provide a length." msgstr "El objeto no puede proveer un largo." #: modules/gridmap/grid_map_editor_plugin.cpp -#, fuzzy msgid "Next Plane" -msgstr "Pestaña siguiente" +msgstr "Plano siguiente" #: modules/gridmap/grid_map_editor_plugin.cpp -#, fuzzy msgid "Previous Plane" -msgstr "Pestaña anterior" +msgstr "Plano anterior" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Plane:" -msgstr "" +msgstr "Plano:" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Next Floor" @@ -7428,7 +7419,7 @@ msgstr "Mono" #: modules/mono/editor/godotsharp_editor.cpp msgid "About C# support" -msgstr "" +msgstr "Sobre el soporte de C#" #: modules/mono/editor/godotsharp_editor.cpp msgid "Create C# solution" @@ -7446,6 +7437,10 @@ msgstr "Construir Proyecto" msgid "Warnings" msgstr "Advertencias" +#: modules/mono/mono_gd/gd_mono_utils.cpp +msgid "End of inner exception stack trace" +msgstr "" + #: modules/visual_script/visual_script.cpp msgid "" "A node yielded without working memory, please read the docs on how to yield " @@ -7999,11 +7994,11 @@ msgstr "ARVROrigin requiere un nodo hijo ARVRCamera" #: scene/3d/baked_lightmap.cpp msgid "%d%%" -msgstr "" +msgstr "%d%%" #: scene/3d/baked_lightmap.cpp msgid "(Time Left: %d:%02d s)" -msgstr "" +msgstr "(Tiempo Restante: %d:%02d s)" #: scene/3d/baked_lightmap.cpp msgid "Plotting Meshes: " @@ -8204,6 +8199,13 @@ msgstr "Error cargando tipografÃa." msgid "Invalid font size." msgstr "Tamaño de tipografÃa inválido." +#~ msgid "" +#~ "Invalid version.txt format inside templates. Revision is not a valid " +#~ "identifier." +#~ msgstr "" +#~ "Formato de version.txt invalido dentro de plantillas. Revision no es un " +#~ "identificador valido." + #~ msgid "Can't write file." #~ msgstr "No se puede escribir el archivo." diff --git a/editor/translations/extract.py b/editor/translations/extract.py index bbc157788d..4b3f416343 100755 --- a/editor/translations/extract.py +++ b/editor/translations/extract.py @@ -52,11 +52,7 @@ msgstr "" "Content-Transfer-Encoding: 8-bit\\n" """ -print("Updating the editor.pot template...") - -for fname in matches: - - f = open(fname, "rb") +def process_file(f, fname): l = f.readline() lc = 1 @@ -100,12 +96,14 @@ for fname in matches: l = f.readline() lc += 1 - f.close() +print("Updating the editor.pot template...") +for fname in matches: + with open(fname, "rb") as f: + process_file(f, fname) -f = open("editor.pot", "wb") -f.write(main_po) -f.close() +with open("editor.pot", "wb") as f: + f.write(main_po) if (os.name == "posix"): print("Wrapping template at 79 characters for compatibility with Weblate.") diff --git a/editor/translations/fa.po b/editor/translations/fa.po index 7f784fc253..7bcbeb15f0 100644 --- a/editor/translations/fa.po +++ b/editor/translations/fa.po @@ -2399,12 +2399,6 @@ msgid "Invalid version.txt format inside templates." msgstr "" #: editor/export_template_manager.cpp -msgid "" -"Invalid version.txt format inside templates. Revision is not a valid " -"identifier." -msgstr "" - -#: editor/export_template_manager.cpp msgid "No version.txt found inside templates." msgstr "" @@ -7398,6 +7392,10 @@ msgstr "پروژه" msgid "Warnings" msgstr "" +#: modules/mono/mono_gd/gd_mono_utils.cpp +msgid "End of inner exception stack trace" +msgstr "" + #: modules/visual_script/visual_script.cpp msgid "" "A node yielded without working memory, please read the docs on how to yield " diff --git a/editor/translations/fi.po b/editor/translations/fi.po index f9bf16edfe..efc69a02bb 100644 --- a/editor/translations/fi.po +++ b/editor/translations/fi.po @@ -2505,14 +2505,6 @@ msgid "Invalid version.txt format inside templates." msgstr "Paketti sisältää viallisen version.txt tiedoston." #: editor/export_template_manager.cpp -msgid "" -"Invalid version.txt format inside templates. Revision is not a valid " -"identifier." -msgstr "" -"Paketti sisältää viallisen version.txt tiedoston. 'Revision' ei ole " -"hyväksytty tunniste." - -#: editor/export_template_manager.cpp msgid "No version.txt found inside templates." msgstr "version.txt -tiedostoa ei löytynyt." @@ -7640,6 +7632,10 @@ msgstr "Uusi projekti" msgid "Warnings" msgstr "Varoitus" +#: modules/mono/mono_gd/gd_mono_utils.cpp +msgid "End of inner exception stack trace" +msgstr "" + #: modules/visual_script/visual_script.cpp msgid "" "A node yielded without working memory, please read the docs on how to yield " @@ -8343,6 +8339,13 @@ msgstr "Virhe fontin latauksessa." msgid "Invalid font size." msgstr "Virheellinen fonttikoko." +#~ msgid "" +#~ "Invalid version.txt format inside templates. Revision is not a valid " +#~ "identifier." +#~ msgstr "" +#~ "Paketti sisältää viallisen version.txt tiedoston. 'Revision' ei ole " +#~ "hyväksytty tunniste." + #, fuzzy #~ msgid "Can't write file." #~ msgstr "Ei voitu kirjoittaa tiedostoa:\n" diff --git a/editor/translations/fr.po b/editor/translations/fr.po index d08986aa0c..d9fd96081f 100644 --- a/editor/translations/fr.po +++ b/editor/translations/fr.po @@ -8,6 +8,7 @@ # Arthur Templé <tuturtemple@gmail.com>, 2018. # Brice <bbric@free.fr>, 2016. # Chenebel Dorian <LoubiTek54@gmail.com>, 2016-2017. +# Cindy Dallaire <c.dallaire93@gmail.com>, 2018. # derderder77 <derderder77380@gmail.com>, 2016. # finkiki <specialpopol@gmx.fr>, 2016. # Gilles Roudiere <gilles.roudiere@gmail.com>, 2017-2018. @@ -35,8 +36,8 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2018-02-06 00:36+0000\n" -"Last-Translator: Hugo Locurcio <hugo.locurcio@hugo.pro>\n" +"PO-Revision-Date: 2018-02-24 02:36+0000\n" +"Last-Translator: Cindy Dallaire <c.dallaire93@gmail.com>\n" "Language-Team: French <https://hosted.weblate.org/projects/godot-engine/" "godot/fr/>\n" "Language: fr\n" @@ -44,7 +45,7 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=2; plural=n > 1;\n" -"X-Generator: Weblate 2.19-dev\n" +"X-Generator: Weblate 2.20-dev\n" #: editor/animation_editor.cpp msgid "Disabled" @@ -2496,14 +2497,6 @@ msgid "Invalid version.txt format inside templates." msgstr "Format de version.txt invalide dans les modèles." #: editor/export_template_manager.cpp -msgid "" -"Invalid version.txt format inside templates. Revision is not a valid " -"identifier." -msgstr "" -"Format de version.txt invalide dans les modèles. Revision n'est pas un " -"identifiant valide." - -#: editor/export_template_manager.cpp msgid "No version.txt found inside templates." msgstr "Aucun version.txt n'a été trouvé dans les modèles." @@ -6026,7 +6019,7 @@ msgstr "Impossible de créer le dossier." #: editor/project_manager.cpp msgid "There is already a folder in this path with the specified name." -msgstr "" +msgstr "Un dossier avec le nom spécifié existe déjà dans ce chemin." #: editor/project_manager.cpp msgid "It would be a good idea to name your project." @@ -7344,7 +7337,7 @@ msgstr "Onglet precedent" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Plane:" -msgstr "" +msgstr "Onglet :" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Next Floor" @@ -7458,7 +7451,7 @@ msgstr "Création des coutours..." #: modules/mono/editor/godotsharp_editor.cpp msgid "Generating C# project..." -msgstr "" +msgstr "Création du projet C# ..." #: modules/mono/editor/godotsharp_editor.cpp #, fuzzy @@ -7486,7 +7479,7 @@ msgstr "Mono" #: modules/mono/editor/godotsharp_editor.cpp msgid "About C# support" -msgstr "" +msgstr "À propos du support C#" #: modules/mono/editor/godotsharp_editor.cpp #, fuzzy @@ -7507,6 +7500,10 @@ msgstr "Projet" msgid "Warnings" msgstr "Avertissement" +#: modules/mono/mono_gd/gd_mono_utils.cpp +msgid "End of inner exception stack trace" +msgstr "" + #: modules/visual_script/visual_script.cpp msgid "" "A node yielded without working memory, please read the docs on how to yield " @@ -8276,6 +8273,13 @@ msgstr "Erreur lors du chargement de la police." msgid "Invalid font size." msgstr "Taille de police invalide." +#~ msgid "" +#~ "Invalid version.txt format inside templates. Revision is not a valid " +#~ "identifier." +#~ msgstr "" +#~ "Format de version.txt invalide dans les modèles. Revision n'est pas un " +#~ "identifiant valide." + #~ msgid "Can't write file." #~ msgstr "Impossible d'écrire le fichier." diff --git a/editor/translations/he.po b/editor/translations/he.po index b35c09bf55..a5f727b8ee 100644 --- a/editor/translations/he.po +++ b/editor/translations/he.po @@ -2374,12 +2374,6 @@ msgid "Invalid version.txt format inside templates." msgstr "×ª×‘× ×™×ª ×”Ö¾version.txt שגויה בתוך ×”×ª×‘× ×™×•×ª." #: editor/export_template_manager.cpp -msgid "" -"Invalid version.txt format inside templates. Revision is not a valid " -"identifier." -msgstr "" - -#: editor/export_template_manager.cpp msgid "No version.txt found inside templates." msgstr "×œ× × ×ž×¦× version.txt בתוך ×”×ª×‘× ×™×•×ª." @@ -7271,6 +7265,10 @@ msgstr "" msgid "Warnings" msgstr "×זהרות" +#: modules/mono/mono_gd/gd_mono_utils.cpp +msgid "End of inner exception stack trace" +msgstr "" + #: modules/visual_script/visual_script.cpp msgid "" "A node yielded without working memory, please read the docs on how to yield " diff --git a/editor/translations/hi.po b/editor/translations/hi.po index 76395eea30..cba5b3059b 100644 --- a/editor/translations/hi.po +++ b/editor/translations/hi.po @@ -2405,12 +2405,6 @@ msgid "Invalid version.txt format inside templates." msgstr "" #: editor/export_template_manager.cpp -msgid "" -"Invalid version.txt format inside templates. Revision is not a valid " -"identifier." -msgstr "" - -#: editor/export_template_manager.cpp msgid "No version.txt found inside templates." msgstr "" @@ -7305,6 +7299,10 @@ msgstr "" msgid "Warnings" msgstr "" +#: modules/mono/mono_gd/gd_mono_utils.cpp +msgid "End of inner exception stack trace" +msgstr "" + #: modules/visual_script/visual_script.cpp msgid "" "A node yielded without working memory, please read the docs on how to yield " diff --git a/editor/translations/hu.po b/editor/translations/hu.po index 2e498f29a7..3b728caafc 100644 --- a/editor/translations/hu.po +++ b/editor/translations/hu.po @@ -10,7 +10,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" -"PO-Revision-Date: 2018-02-05 23:37+0000\n" +"PO-Revision-Date: 2018-02-24 12:37+0000\n" "Last-Translator: Varga Dániel <danikah.danikah@gmail.com>\n" "Language-Team: Hungarian <https://hosted.weblate.org/projects/godot-engine/" "godot/hu/>\n" @@ -18,7 +18,7 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8-bit\n" "Plural-Forms: nplurals=2; plural=n != 1;\n" -"X-Generator: Weblate 2.19-dev\n" +"X-Generator: Weblate 2.20-dev\n" #: editor/animation_editor.cpp msgid "Disabled" @@ -143,7 +143,7 @@ msgstr "Ãtméretezés A Kurzortól" #: editor/animation_editor.cpp msgid "Goto Next Step" -msgstr "Ugrás A következÅ‘ lépésre" +msgstr "Ugrás A KövetkezÅ‘ Lépésre" #: editor/animation_editor.cpp msgid "Goto Prev Step" @@ -426,7 +426,7 @@ msgid "" "Node." msgstr "" "Nem található a cél metódus! Nevezzen meg egy érvényes metódust, vagy " -"csatoljon egy scriptet a cél Node-hoz." +"csatoljon egy szkriptet a cél Node-hoz." #: editor/connections_dialog.cpp msgid "Connect To Node:" @@ -1648,7 +1648,7 @@ msgstr "Jelenet Gyors Megnyitása.." #: editor/editor_node.cpp msgid "Quick Open Script.." -msgstr "Script Gyors Megnyitása.." +msgstr "Szkript Gyors Megnyitása.." #: editor/editor_node.cpp msgid "Save & Close" @@ -1762,25 +1762,25 @@ msgstr "" #: editor/editor_node.cpp msgid "Unable to find script field for addon plugin at: 'res://addons/%s'." msgstr "" -"Nem található script mezÅ‘ az addon pluginnak a következÅ‘ helyen: 'res://" +"Nem található szkript mezÅ‘ az addon pluginnak a következÅ‘ helyen: 'res://" "addons/%s'." #: editor/editor_node.cpp msgid "Unable to load addon script from path: '%s'." -msgstr "Nem sikerült az addon script betöltése a következÅ‘ útvonalról: '%s'." +msgstr "Nem sikerült az addon szkript betöltése a következÅ‘ útvonalról: '%s'." #: editor/editor_node.cpp msgid "" "Unable to load addon script from path: '%s' Base type is not EditorPlugin." msgstr "" -"Nem sikerült az addon script betöltése a következÅ‘ útvonalról: '%s' Az " +"Nem sikerült az addon szkript betöltése a következÅ‘ útvonalról: '%s' Az " "alaptÃpus nem EditorPlugin." #: editor/editor_node.cpp msgid "Unable to load addon script from path: '%s' Script is not in tool mode." msgstr "" -"Nem sikerült az addon script betöltése a következÅ‘ útvonalról: '%s' A script " -"nem eszközmódban van." +"Nem sikerült az addon szkript betöltése a következÅ‘ útvonalról: '%s' A " +"szkript nem eszközmódban van." #: editor/editor_node.cpp msgid "" @@ -1950,7 +1950,7 @@ msgstr "Projekt BeállÃtások" #: editor/editor_node.cpp msgid "Run Script" -msgstr "Script Futtatása" +msgstr "Szkript Futtatása" #: editor/editor_node.cpp editor/project_export.cpp msgid "Export" @@ -2042,7 +2042,7 @@ msgstr "" #: editor/editor_node.cpp msgid "Sync Script Changes" -msgstr "Script Változtatások Szinkronizálása" +msgstr "Szkript Változtatások Szinkronizálása" #: editor/editor_node.cpp msgid "" @@ -2051,7 +2051,7 @@ msgid "" "When used remotely on a device, this is more efficient with network " "filesystem." msgstr "" -"Ha ez a beállÃtás be van kapcsolva, bármilyen script, amit elment, újra " +"Ha ez a beállÃtás be van kapcsolva, bármilyen szkript, amit elment, újra " "betöltÅ‘dik a futó játékba.\n" "Ha egy távoli eszközön használja, sokkal hatékonyabb a hálózati " "fájlrendszerrel együtt." @@ -2250,7 +2250,7 @@ msgstr "Jelszó:" #: editor/editor_node.cpp msgid "Open & Run a Script" -msgstr "Megnyit és Scriptet Futtat" +msgstr "Szkriptet Megnyit és Futtat" #: editor/editor_node.cpp msgid "New Inherited" @@ -2274,7 +2274,7 @@ msgstr "3D SzerkesztÅ‘ Megnyitása" #: editor/editor_node.cpp msgid "Open Script Editor" -msgstr "Script SzerkesztÅ‘ Megnyitása" +msgstr "Szkript SzerkesztÅ‘ Megnyitása" #: editor/editor_node.cpp editor/project_manager.cpp msgid "Open Asset Library" @@ -2391,7 +2391,7 @@ msgstr "Már létezik szerkesztett jelenet." #: editor/editor_run_script.cpp msgid "Couldn't instance script:" -msgstr "Nem sikerült a script példányosÃtása:" +msgstr "Nem sikerült a szkript példányosÃtása:" #: editor/editor_run_script.cpp msgid "Did you forget the 'tool' keyword?" @@ -2399,7 +2399,7 @@ msgstr "Nem felejtette el a 'tool' kulcsszót?" #: editor/editor_run_script.cpp msgid "Couldn't run script:" -msgstr "Nem sikerült a script futtatása:" +msgstr "Nem sikerült a szkript futtatása:" #: editor/editor_run_script.cpp msgid "Did you forget the '_run' method?" @@ -2462,14 +2462,6 @@ msgid "Invalid version.txt format inside templates." msgstr "Érvénytelen version.txt formátum a sablonokban." #: editor/export_template_manager.cpp -msgid "" -"Invalid version.txt format inside templates. Revision is not a valid " -"identifier." -msgstr "" -"Érvénytelen version.txt formátum a sablonokban. A revÃzió nem érvényes " -"azonosÃtó." - -#: editor/export_template_manager.cpp msgid "No version.txt found inside templates." msgstr "Nem található version.txt a sablonokban." @@ -2830,20 +2822,20 @@ msgstr "Létrehozás a KövetkezÅ‘ Hálóhoz: " #: editor/import/resource_importer_scene.cpp msgid "Running Custom Script.." -msgstr "TetszÅ‘leges Script Futtatása.." +msgstr "TetszÅ‘leges Szkript Futtatása.." #: editor/import/resource_importer_scene.cpp msgid "Couldn't load post-import script:" -msgstr "Nem sikerült az import utáni script betöltése:" +msgstr "Nem sikerült az import utáni szkript betöltése:" #: editor/import/resource_importer_scene.cpp msgid "Invalid/broken script for post-import (check console):" msgstr "" -"Érvénytelen vagy sérült az importálás utáni script (ellenÅ‘rizze a konzolt):" +"Érvénytelen vagy sérült az importálás utáni szkript (ellenÅ‘rizze a konzolt):" #: editor/import/resource_importer_scene.cpp msgid "Error running post-import script:" -msgstr "Hiba történt az importálás utána script futtatásakor:" +msgstr "Hiba történt az importálás utána szkript futtatásakor:" #: editor/import/resource_importer_scene.cpp msgid "Saving.." @@ -4070,102 +4062,103 @@ msgstr "Körvonal Mérete:" #: editor/plugins/multimesh_editor_plugin.cpp msgid "No mesh source specified (and no MultiMesh set in node)." msgstr "" +"Nincs háló forrás meghatározva (és nincs MultiMesh a Node-ban beállÃtva)." #: editor/plugins/multimesh_editor_plugin.cpp msgid "No mesh source specified (and MultiMesh contains no Mesh)." -msgstr "" +msgstr "Nincs háló forrás meghatározva (és a MultiMesh nem tartalmaz Mesh-t)." #: editor/plugins/multimesh_editor_plugin.cpp msgid "Mesh source is invalid (invalid path)." -msgstr "" +msgstr "Mesh forrás érvénytelen (érvénytelen útvonal)." #: editor/plugins/multimesh_editor_plugin.cpp msgid "Mesh source is invalid (not a MeshInstance)." -msgstr "" +msgstr "Mesh forrás érvénytelen (nem MeshInstance)." #: editor/plugins/multimesh_editor_plugin.cpp msgid "Mesh source is invalid (contains no Mesh resource)." -msgstr "" +msgstr "Mesh forrás érvénytelen (nem tartalmaz Mesh erÅ‘forrást)." #: editor/plugins/multimesh_editor_plugin.cpp msgid "No surface source specified." -msgstr "" +msgstr "Nincs felületi forrás meghatározva." #: editor/plugins/multimesh_editor_plugin.cpp msgid "Surface source is invalid (invalid path)." -msgstr "" +msgstr "Felületi forrás érvénytelen (érvénytelen útvonal)." #: editor/plugins/multimesh_editor_plugin.cpp msgid "Surface source is invalid (no geometry)." -msgstr "" +msgstr "Felületi forrás érvénytelen (nincs geometria)." #: editor/plugins/multimesh_editor_plugin.cpp msgid "Surface source is invalid (no faces)." -msgstr "" +msgstr "Felületi forrás érvénytelen (nincsenek oldalak)." #: editor/plugins/multimesh_editor_plugin.cpp msgid "Parent has no solid faces to populate." -msgstr "" +msgstr "A szülÅ‘nek nincsenek kitölthetÅ‘ szilárd oldalai." #: editor/plugins/multimesh_editor_plugin.cpp msgid "Couldn't map area." -msgstr "" +msgstr "A területet nem lehetett leképezni." #: editor/plugins/multimesh_editor_plugin.cpp msgid "Select a Source Mesh:" -msgstr "" +msgstr "Válasszon Ki Egy Forrás Mesh-t:" #: editor/plugins/multimesh_editor_plugin.cpp msgid "Select a Target Surface:" -msgstr "" +msgstr "Válasszon Ki Egy Cél Felületet:" #: editor/plugins/multimesh_editor_plugin.cpp msgid "Populate Surface" -msgstr "" +msgstr "Felület Kitöltése" #: editor/plugins/multimesh_editor_plugin.cpp msgid "Populate MultiMesh" -msgstr "" +msgstr "MultiMesh Kitöltése" #: editor/plugins/multimesh_editor_plugin.cpp msgid "Target Surface:" -msgstr "" +msgstr "Cél Felület:" #: editor/plugins/multimesh_editor_plugin.cpp msgid "Source Mesh:" -msgstr "" +msgstr "Forrás Mesh:" #: editor/plugins/multimesh_editor_plugin.cpp msgid "X-Axis" -msgstr "" +msgstr "X-Tengely" #: editor/plugins/multimesh_editor_plugin.cpp msgid "Y-Axis" -msgstr "" +msgstr "Y-Tengely" #: editor/plugins/multimesh_editor_plugin.cpp msgid "Z-Axis" -msgstr "" +msgstr "Z-Tengely" #: editor/plugins/multimesh_editor_plugin.cpp msgid "Mesh Up Axis:" -msgstr "" +msgstr "Mesh \"Fel\" Tengelye:" #: editor/plugins/multimesh_editor_plugin.cpp msgid "Random Rotation:" -msgstr "" +msgstr "Véletlenszerű Forgatás:" #: editor/plugins/multimesh_editor_plugin.cpp msgid "Random Tilt:" -msgstr "" +msgstr "Véletlenszerű Billentés:" #: editor/plugins/multimesh_editor_plugin.cpp msgid "Random Scale:" -msgstr "" +msgstr "Véletlenszerű Skálázás:" #: editor/plugins/multimesh_editor_plugin.cpp msgid "Populate" -msgstr "" +msgstr "Kitöltés" #: editor/plugins/navigation_mesh_editor_plugin.cpp msgid "Bake!" @@ -4177,323 +4170,323 @@ msgstr "A navigációs mesh besütése." #: editor/plugins/navigation_mesh_editor_plugin.cpp msgid "Clear the navigation mesh." -msgstr "" +msgstr "Navigációs háló törlése." #: editor/plugins/navigation_mesh_generator.cpp msgid "Setting up Configuration..." -msgstr "" +msgstr "Konfiguráció beállÃtása…" #: editor/plugins/navigation_mesh_generator.cpp msgid "Calculating grid size..." -msgstr "" +msgstr "Rácsméret kiszámÃtása…" #: editor/plugins/navigation_mesh_generator.cpp msgid "Creating heightfield..." -msgstr "" +msgstr "MagasságmezÅ‘ létrehozása…" #: editor/plugins/navigation_mesh_generator.cpp msgid "Marking walkable triangles..." -msgstr "" +msgstr "Járható háromszögek megjelölése…" #: editor/plugins/navigation_mesh_generator.cpp msgid "Constructing compact heightfield..." -msgstr "" +msgstr "Kompakt magasságmezÅ‘ kiépÃtése…" #: editor/plugins/navigation_mesh_generator.cpp msgid "Eroding walkable area..." -msgstr "" +msgstr "Járható terület lepusztÃtása…" #: editor/plugins/navigation_mesh_generator.cpp msgid "Partitioning..." -msgstr "" +msgstr "Particionálás…" #: editor/plugins/navigation_mesh_generator.cpp msgid "Creating contours..." -msgstr "" +msgstr "Kontúrok létrehozása…" #: editor/plugins/navigation_mesh_generator.cpp msgid "Creating polymesh..." -msgstr "" +msgstr "Polymesh létrehozása…" #: editor/plugins/navigation_mesh_generator.cpp msgid "Converting to native navigation mesh..." -msgstr "" +msgstr "Ãtkonvertálás natÃv navigációs hálóra…" #: editor/plugins/navigation_mesh_generator.cpp msgid "Navigation Mesh Generator Setup:" -msgstr "" +msgstr "Navigációs Háló Generátor BeállÃtás:" #: editor/plugins/navigation_mesh_generator.cpp msgid "Parsing Geometry..." -msgstr "" +msgstr "Geometria Elemzése…" #: editor/plugins/navigation_mesh_generator.cpp msgid "Done!" -msgstr "" +msgstr "Kész!" #: editor/plugins/navigation_polygon_editor_plugin.cpp msgid "Create Navigation Polygon" -msgstr "" +msgstr "Navigációs Sokszög Létrehozása" #: editor/plugins/particles_2d_editor_plugin.cpp #: editor/plugins/particles_editor_plugin.cpp msgid "Generating AABB" -msgstr "" +msgstr "AABB Generálása" #: editor/plugins/particles_2d_editor_plugin.cpp msgid "Can only set point into a ParticlesMaterial process material" -msgstr "" +msgstr "Csak egy ParticlesMaterial feldolgozó anyagba állÃthat pontot" #: editor/plugins/particles_2d_editor_plugin.cpp msgid "Error loading image:" -msgstr "" +msgstr "Hiba a kép betöltésekor:" #: editor/plugins/particles_2d_editor_plugin.cpp msgid "No pixels with transparency > 128 in image.." -msgstr "" +msgstr "Nem létezik egyetlen pixel sem >128-as átlátszósággal a képben.." #: editor/plugins/particles_2d_editor_plugin.cpp msgid "Generate Visibility Rect" -msgstr "" +msgstr "Láthatósági Téglalap Generálása" #: editor/plugins/particles_2d_editor_plugin.cpp msgid "Load Emission Mask" -msgstr "" +msgstr "Kibocsátási Maszk Betöltése" #: editor/plugins/particles_2d_editor_plugin.cpp msgid "Clear Emission Mask" -msgstr "" +msgstr "Kibocsátási Maszk Törlése" #: editor/plugins/particles_2d_editor_plugin.cpp #: editor/plugins/particles_editor_plugin.cpp msgid "Particles" -msgstr "" +msgstr "Részecskék" #: editor/plugins/particles_2d_editor_plugin.cpp msgid "Generated Point Count:" -msgstr "" +msgstr "Generált Pontok Száma:" #: editor/plugins/particles_2d_editor_plugin.cpp #: editor/plugins/particles_editor_plugin.cpp msgid "Generation Time (sec):" -msgstr "" +msgstr "Generálási IdÅ‘ (mp):" #: editor/plugins/particles_2d_editor_plugin.cpp msgid "Emission Mask" -msgstr "" +msgstr "Kibocsátási Maszk" #: editor/plugins/particles_2d_editor_plugin.cpp msgid "Capture from Pixel" -msgstr "" +msgstr "Kinyerés PixelbÅ‘l" #: editor/plugins/particles_2d_editor_plugin.cpp msgid "Emission Colors" -msgstr "" +msgstr "Kibocsátási SzÃnek" #: editor/plugins/particles_editor_plugin.cpp msgid "Node does not contain geometry." -msgstr "" +msgstr "A Node nem tartalmaz geometriát." #: editor/plugins/particles_editor_plugin.cpp msgid "Node does not contain geometry (faces)." -msgstr "" +msgstr "A Node nem tartalmaz geometriát (oldalakat)." #: editor/plugins/particles_editor_plugin.cpp msgid "A processor material of type 'ParticlesMaterial' is required." -msgstr "" +msgstr "Egy 'ParticlesMaterial' tÃpusú feldolgozó anyag szükséges." #: editor/plugins/particles_editor_plugin.cpp msgid "Faces contain no area!" -msgstr "" +msgstr "Az oldalak nem tartalmaznak területet!" #: editor/plugins/particles_editor_plugin.cpp msgid "No faces!" -msgstr "" +msgstr "Nincsenek oldalak!" #: editor/plugins/particles_editor_plugin.cpp msgid "Generate AABB" -msgstr "" +msgstr "AABB Generálása" #: editor/plugins/particles_editor_plugin.cpp msgid "Create Emission Points From Mesh" -msgstr "" +msgstr "Kibocsátási Pontok Létrehozása A Mesh Alapján" #: editor/plugins/particles_editor_plugin.cpp msgid "Create Emission Points From Node" -msgstr "" +msgstr "Kibocsátási Pontok Létrehozása A Node Alapján" #: editor/plugins/particles_editor_plugin.cpp msgid "Create Emitter" -msgstr "" +msgstr "Kibocsátó Létrehozása" #: editor/plugins/particles_editor_plugin.cpp msgid "Emission Points:" -msgstr "" +msgstr "Kibocsátási Pontok:" #: editor/plugins/particles_editor_plugin.cpp msgid "Surface Points" -msgstr "" +msgstr "Felületi Pontok" #: editor/plugins/particles_editor_plugin.cpp msgid "Surface Points+Normal (Directed)" -msgstr "" +msgstr "Felületi Pontok + Normálok (IrányÃtott)" #: editor/plugins/particles_editor_plugin.cpp msgid "Volume" -msgstr "" +msgstr "Mennyiség" #: editor/plugins/particles_editor_plugin.cpp msgid "Emission Source: " -msgstr "" +msgstr "Kibocsátási Forrás: " #: editor/plugins/particles_editor_plugin.cpp msgid "Generate Visibility AABB" -msgstr "" +msgstr "Láthatósági AABB Generálása" #: editor/plugins/path_2d_editor_plugin.cpp msgid "Remove Point from Curve" -msgstr "" +msgstr "Pont EltávolÃtása GörbérÅ‘l" #: editor/plugins/path_2d_editor_plugin.cpp msgid "Remove Out-Control from Curve" -msgstr "" +msgstr "Ki-VezérlÅ‘ EltávolÃtása GörbébÅ‘l" #: editor/plugins/path_2d_editor_plugin.cpp msgid "Remove In-Control from Curve" -msgstr "" +msgstr "Be-VezérlÅ‘ EltávolÃtása GörbébÅ‘l" #: editor/plugins/path_2d_editor_plugin.cpp #: editor/plugins/path_editor_plugin.cpp msgid "Add Point to Curve" -msgstr "" +msgstr "Pont Hozzáadása a Görbéhez" #: editor/plugins/path_2d_editor_plugin.cpp msgid "Move Point in Curve" -msgstr "" +msgstr "Pont Mozgatása a Görbén" #: editor/plugins/path_2d_editor_plugin.cpp msgid "Move In-Control in Curve" -msgstr "" +msgstr "Be-VezérlÅ‘ Mozgatása a Görbén" #: editor/plugins/path_2d_editor_plugin.cpp msgid "Move Out-Control in Curve" -msgstr "" +msgstr "Ki-VezérlÅ‘ Mozgatása a Görbén" #: editor/plugins/path_2d_editor_plugin.cpp #: editor/plugins/path_editor_plugin.cpp msgid "Select Points" -msgstr "" +msgstr "Pontok Kiválasztása" #: editor/plugins/path_2d_editor_plugin.cpp #: editor/plugins/path_editor_plugin.cpp msgid "Shift+Drag: Select Control Points" -msgstr "" +msgstr "Shift + Húzás: VezérlÅ‘pontok Kiválasztása" #: editor/plugins/path_2d_editor_plugin.cpp #: editor/plugins/path_editor_plugin.cpp msgid "Click: Add Point" -msgstr "" +msgstr "Kattintás: Pont Hozzáadása" #: editor/plugins/path_2d_editor_plugin.cpp #: editor/plugins/path_editor_plugin.cpp msgid "Right Click: Delete Point" -msgstr "" +msgstr "Jobb Kattintás: Pont Törlése" #: editor/plugins/path_2d_editor_plugin.cpp msgid "Select Control Points (Shift+Drag)" -msgstr "" +msgstr "VezérlÅ‘pontok Kiválasztása (Shift + Húzás)" #: editor/plugins/path_2d_editor_plugin.cpp #: editor/plugins/path_editor_plugin.cpp msgid "Add Point (in empty space)" -msgstr "" +msgstr "Pont Hozzáadása (üres helyre)" #: editor/plugins/path_2d_editor_plugin.cpp #: editor/plugins/path_editor_plugin.cpp msgid "Split Segment (in curve)" -msgstr "" +msgstr "Szakasz Felosztása (görbén)" #: editor/plugins/path_2d_editor_plugin.cpp #: editor/plugins/path_editor_plugin.cpp msgid "Delete Point" -msgstr "" +msgstr "Pont Törlése" #: editor/plugins/path_2d_editor_plugin.cpp #: editor/plugins/path_editor_plugin.cpp msgid "Close Curve" -msgstr "" +msgstr "Görbe Lezárása" #: editor/plugins/path_editor_plugin.cpp msgid "Curve Point #" -msgstr "" +msgstr "Görbe Pont #" #: editor/plugins/path_editor_plugin.cpp msgid "Set Curve Point Position" -msgstr "" +msgstr "Görbe Pont PozÃció BeállÃtása" #: editor/plugins/path_editor_plugin.cpp msgid "Set Curve In Position" -msgstr "" +msgstr "Be-Görbe PozÃció BeállÃtása" #: editor/plugins/path_editor_plugin.cpp msgid "Set Curve Out Position" -msgstr "" +msgstr "Ki-Görbe PozÃció BeállÃtása" #: editor/plugins/path_editor_plugin.cpp msgid "Split Path" -msgstr "" +msgstr "Útvonal Felosztása" #: editor/plugins/path_editor_plugin.cpp msgid "Remove Path Point" -msgstr "" +msgstr "Útvonal Pont EltávolÃtása" #: editor/plugins/path_editor_plugin.cpp msgid "Remove Out-Control Point" -msgstr "" +msgstr "Ki-VezérlÅ‘ Pont EltávolÃtása" #: editor/plugins/path_editor_plugin.cpp msgid "Remove In-Control Point" -msgstr "" +msgstr "Be-VezérlÅ‘ Pont EltávolÃtása" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Create UV Map" -msgstr "" +msgstr "UV Térkép Létrehozása" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Transform UV Map" -msgstr "" +msgstr "UV Térkép Transzformálása" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Polygon 2D UV Editor" -msgstr "" +msgstr "2D UV Sokszög SzerkesztÅ‘" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Move Point" -msgstr "" +msgstr "Pont Mozgatása" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Ctrl: Rotate" -msgstr "" +msgstr "Ctrl: Forgatás" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Shift: Move All" -msgstr "" +msgstr "Shift: Mind Mozgatása" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Shift+Ctrl: Scale" -msgstr "" +msgstr "Shift + Ctrl: Skálázás" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Move Polygon" -msgstr "" +msgstr "Sokszög Mozgatása" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Rotate Polygon" -msgstr "" +msgstr "Sokszög Forgatása" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Scale Polygon" -msgstr "" +msgstr "Sokszög Skálázása" #: editor/plugins/polygon_2d_editor_plugin.cpp #: editor/plugins/script_text_editor.cpp @@ -4505,321 +4498,324 @@ msgstr "Szerkesztés" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Polygon->UV" -msgstr "" +msgstr "Sokszög -> UV" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "UV->Polygon" -msgstr "" +msgstr "UV -> Sokszög" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Clear UV" -msgstr "" +msgstr "UV Törlése" #: editor/plugins/polygon_2d_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "Snap" -msgstr "" +msgstr "Illesztés" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Enable Snap" -msgstr "" +msgstr "Illesztés Engedélyezése" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Grid" -msgstr "" +msgstr "Rács" #: editor/plugins/resource_preloader_editor_plugin.cpp msgid "ERROR: Couldn't load resource!" -msgstr "" +msgstr "HIBA: Nem sikerült betölteni az erÅ‘forrást!" #: editor/plugins/resource_preloader_editor_plugin.cpp msgid "Add Resource" -msgstr "" +msgstr "ErÅ‘forrás Hozzáadása" #: editor/plugins/resource_preloader_editor_plugin.cpp msgid "Rename Resource" -msgstr "" +msgstr "ErÅ‘forrás Ãtnevezése" #: editor/plugins/resource_preloader_editor_plugin.cpp #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Delete Resource" -msgstr "" +msgstr "ErÅ‘forrás Törlése" #: editor/plugins/resource_preloader_editor_plugin.cpp msgid "Resource clipboard is empty!" -msgstr "" +msgstr "Az erÅ‘forrás vágólap üres!" #: editor/plugins/resource_preloader_editor_plugin.cpp #: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp msgid "Open in Editor" -msgstr "" +msgstr "Megnyitás SzerkesztÅ‘ben" #: editor/plugins/resource_preloader_editor_plugin.cpp #: editor/scene_tree_editor.cpp msgid "Instance:" -msgstr "" +msgstr "Példány:" #: editor/plugins/resource_preloader_editor_plugin.cpp #: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp #: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp msgid "Type:" -msgstr "" +msgstr "TÃpus:" #: editor/plugins/resource_preloader_editor_plugin.cpp #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Load Resource" -msgstr "" +msgstr "ErÅ‘forrás Betöltése" #: editor/plugins/resource_preloader_editor_plugin.cpp #: editor/plugins/script_text_editor.cpp #: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp #: scene/gui/line_edit.cpp scene/gui/text_edit.cpp msgid "Paste" -msgstr "" +msgstr "Beillesztés" #: editor/plugins/resource_preloader_editor_plugin.cpp msgid "ResourcePreloader" -msgstr "" +msgstr "ResourcePreloader" #: editor/plugins/script_editor_plugin.cpp msgid "Clear Recent Files" -msgstr "" +msgstr "Legutóbbi Fájlok Törlése" #: editor/plugins/script_editor_plugin.cpp msgid "Close and save changes?" -msgstr "" +msgstr "Bezárja és menti a változásokat?" #: editor/plugins/script_editor_plugin.cpp msgid "Error while saving theme" -msgstr "" +msgstr "HIba történt a téma mentésekor" #: editor/plugins/script_editor_plugin.cpp msgid "Error saving" -msgstr "" +msgstr "Hiba mentés közben" #: editor/plugins/script_editor_plugin.cpp msgid "Error importing theme" -msgstr "" +msgstr "Hiba történt a téma importálásakor" #: editor/plugins/script_editor_plugin.cpp msgid "Error importing" -msgstr "" +msgstr "Hiba importáláskor" #: editor/plugins/script_editor_plugin.cpp msgid "Import Theme" -msgstr "" +msgstr "Téma Importálása" #: editor/plugins/script_editor_plugin.cpp msgid "Save Theme As.." -msgstr "" +msgstr "Téma Mentése Másként.." #: editor/plugins/script_editor_plugin.cpp msgid " Class Reference" -msgstr "" +msgstr " Osztály Referencia" #: editor/plugins/script_editor_plugin.cpp msgid "Sort" -msgstr "" +msgstr "Rendezés" #: editor/plugins/script_editor_plugin.cpp #: editor/plugins/script_text_editor.cpp editor/scene_tree_dock.cpp #: modules/gdnative/gdnative_library_editor_plugin.cpp msgid "Move Up" -msgstr "" +msgstr "Mozgatás Felfelé" #: editor/plugins/script_editor_plugin.cpp #: editor/plugins/script_text_editor.cpp editor/scene_tree_dock.cpp #: modules/gdnative/gdnative_library_editor_plugin.cpp msgid "Move Down" -msgstr "" +msgstr "Mozgatás Lefelé" #: editor/plugins/script_editor_plugin.cpp msgid "Next script" -msgstr "" +msgstr "KövetkezÅ‘ Szkript" #: editor/plugins/script_editor_plugin.cpp msgid "Previous script" -msgstr "" +msgstr "ElÅ‘zÅ‘ Szkript" #: editor/plugins/script_editor_plugin.cpp msgid "File" -msgstr "" +msgstr "Fájl" #: editor/plugins/script_editor_plugin.cpp msgid "New" -msgstr "" +msgstr "Új" #: editor/plugins/script_editor_plugin.cpp msgid "Save All" -msgstr "" +msgstr "Összes Mentése" #: editor/plugins/script_editor_plugin.cpp msgid "Soft Reload Script" -msgstr "" +msgstr "Szkript Puha Újratöltése" #: editor/plugins/script_editor_plugin.cpp -#, fuzzy msgid "Copy Script Path" -msgstr "Útvonal másolása" +msgstr "Szkript Útvonal Másolása" #: editor/plugins/script_editor_plugin.cpp msgid "Show In File System" -msgstr "" +msgstr "Mutassa a Fájlrendszerben" #: editor/plugins/script_editor_plugin.cpp msgid "History Prev" -msgstr "" +msgstr "ElÅ‘zÅ‘ ElÅ‘zmény" #: editor/plugins/script_editor_plugin.cpp msgid "History Next" -msgstr "" +msgstr "KövetkezÅ‘ ElÅ‘zmény" #: editor/plugins/script_editor_plugin.cpp msgid "Reload Theme" -msgstr "" +msgstr "Téma Újratöltése" #: editor/plugins/script_editor_plugin.cpp msgid "Save Theme" -msgstr "" +msgstr "Téma Mentése" #: editor/plugins/script_editor_plugin.cpp msgid "Save Theme As" -msgstr "" +msgstr "Téma Mentése Másként" #: editor/plugins/script_editor_plugin.cpp msgid "Close Docs" -msgstr "" +msgstr "Dokumentációs Lapok Bezárása" #: editor/plugins/script_editor_plugin.cpp msgid "Close All" -msgstr "" +msgstr "Mind Bezárása" #: editor/plugins/script_editor_plugin.cpp msgid "Close Other Tabs" -msgstr "" +msgstr "A Többi Lap Bezárása" #: editor/plugins/script_editor_plugin.cpp editor/project_manager.cpp msgid "Run" -msgstr "" +msgstr "Futtatás" #: editor/plugins/script_editor_plugin.cpp msgid "Toggle Scripts Panel" -msgstr "" +msgstr "Szkript Panel MegjelenÃtése" #: editor/plugins/script_editor_plugin.cpp #: editor/plugins/script_text_editor.cpp msgid "Find.." -msgstr "" +msgstr "Keresés.." #: editor/plugins/script_editor_plugin.cpp #: editor/plugins/script_text_editor.cpp msgid "Find Next" -msgstr "" +msgstr "KövetkezÅ‘ Keresése" #: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp msgid "Step Over" -msgstr "" +msgstr "Ãtlépés" #: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp msgid "Step Into" -msgstr "" +msgstr "Belépés" #: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp msgid "Break" -msgstr "" +msgstr "Szünet" #: editor/plugins/script_editor_plugin.cpp editor/project_manager.cpp #: editor/script_editor_debugger.cpp msgid "Continue" -msgstr "" +msgstr "Folytatás" #: editor/plugins/script_editor_plugin.cpp msgid "Keep Debugger Open" -msgstr "" +msgstr "HibakeresÅ‘ Nyitva Tartása" #: editor/plugins/script_editor_plugin.cpp msgid "Debug with external editor" -msgstr "" +msgstr "Hibakeresés külsÅ‘ szerkesztÅ‘vel" #: editor/plugins/script_editor_plugin.cpp msgid "Open Godot online documentation" -msgstr "" +msgstr "Godot online dokumentáció megnyitása" #: editor/plugins/script_editor_plugin.cpp msgid "Search the class hierarchy." -msgstr "" +msgstr "Keresés az osztályhierarchiában." #: editor/plugins/script_editor_plugin.cpp msgid "Search the reference documentation." -msgstr "" +msgstr "Keresés a referencia dokumentációban." #: editor/plugins/script_editor_plugin.cpp msgid "Go to previous edited document." -msgstr "" +msgstr "Ugrás az elÅ‘zÅ‘leg szerkesztett dokumentumra." #: editor/plugins/script_editor_plugin.cpp msgid "Go to next edited document." -msgstr "" +msgstr "Ugrás a következÅ‘leg szerkesztett dokumentumra." #: editor/plugins/script_editor_plugin.cpp msgid "Discard" -msgstr "" +msgstr "Elvetés" #: editor/plugins/script_editor_plugin.cpp msgid "Create Script" -msgstr "" +msgstr "Szkript Létrehozása" #: editor/plugins/script_editor_plugin.cpp msgid "" "The following files are newer on disk.\n" "What action should be taken?:" msgstr "" +"A alábbi fájlok újabbak a lemezen.\n" +"Mit szeretne lépni?:" #: editor/plugins/script_editor_plugin.cpp msgid "Reload" -msgstr "" +msgstr "Újratöltés" #: editor/plugins/script_editor_plugin.cpp msgid "Resave" -msgstr "" +msgstr "Újramentés" #: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp msgid "Debugger" -msgstr "" +msgstr "HibakeresÅ‘" #: editor/plugins/script_editor_plugin.cpp msgid "" "Built-in scripts can only be edited when the scene they belong to is loaded" msgstr "" +"A beépÃtett szkriptek csak akkor szerkeszthetÅ‘ek, amikor az a jelenet, " +"amihez tartoznak, éppen be van töltve" #: editor/plugins/script_text_editor.cpp msgid "Only resources from filesystem can be dropped." -msgstr "" +msgstr "Csak a fájlrendszerbÅ‘l eredÅ‘ erÅ‘forrásokat lehet bedobni." #: editor/plugins/script_text_editor.cpp msgid "Pick Color" -msgstr "" +msgstr "SzÃn Választása" #: editor/plugins/script_text_editor.cpp msgid "Convert Case" -msgstr "" +msgstr "Kis- és Nagybetűk Konvertálása" #: editor/plugins/script_text_editor.cpp msgid "Uppercase" -msgstr "" +msgstr "Mind Nagybetű" #: editor/plugins/script_text_editor.cpp msgid "Lowercase" -msgstr "" +msgstr "Mind Kisbetű" #: editor/plugins/script_text_editor.cpp msgid "Capitalize" -msgstr "" +msgstr "Szó Eleji Nagybetű" #: editor/plugins/script_text_editor.cpp scene/gui/line_edit.cpp #: scene/gui/text_edit.cpp msgid "Cut" -msgstr "" +msgstr "Kivágás" #: editor/plugins/script_text_editor.cpp #: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp @@ -4830,59 +4826,59 @@ msgstr "Másolás" #: editor/plugins/script_text_editor.cpp scene/gui/line_edit.cpp #: scene/gui/text_edit.cpp msgid "Select All" -msgstr "" +msgstr "Összes Kijelölése" #: editor/plugins/script_text_editor.cpp msgid "Delete Line" -msgstr "" +msgstr "Sor Törlése" #: editor/plugins/script_text_editor.cpp msgid "Indent Left" -msgstr "" +msgstr "Behúzás Balra" #: editor/plugins/script_text_editor.cpp msgid "Indent Right" -msgstr "" +msgstr "Behúzás Jobbra" #: editor/plugins/script_text_editor.cpp msgid "Toggle Comment" -msgstr "" +msgstr "Ãtváltás Megjegyzésre" #: editor/plugins/script_text_editor.cpp msgid "Fold/Unfold Line" -msgstr "" +msgstr "Sor Összezárása / Kibontása" #: editor/plugins/script_text_editor.cpp msgid "Fold All Lines" -msgstr "" +msgstr "Összes Sor Összezárása" #: editor/plugins/script_text_editor.cpp msgid "Unfold All Lines" -msgstr "" +msgstr "Összes Sor Kibontása" #: editor/plugins/script_text_editor.cpp msgid "Clone Down" -msgstr "" +msgstr "Klónozás Lefelé" #: editor/plugins/script_text_editor.cpp msgid "Complete Symbol" -msgstr "" +msgstr "Szimbólum Befejezése" #: editor/plugins/script_text_editor.cpp msgid "Trim Trailing Whitespace" -msgstr "" +msgstr "Sorvégi Szóközök LenyÃrása" #: editor/plugins/script_text_editor.cpp msgid "Convert Indent To Spaces" -msgstr "" +msgstr "Behúzások Ãtkonvertálása Szóközökre" #: editor/plugins/script_text_editor.cpp msgid "Convert Indent To Tabs" -msgstr "" +msgstr "Behúzások Ãtkonvertálása Tabokra" #: editor/plugins/script_text_editor.cpp msgid "Auto Indent" -msgstr "" +msgstr "Automatikus Behúzás" #: editor/plugins/script_text_editor.cpp #: modules/visual_script/visual_script_editor.cpp @@ -4891,47 +4887,47 @@ msgstr "Töréspont Elhelyezése" #: editor/plugins/script_text_editor.cpp msgid "Remove All Breakpoints" -msgstr "" +msgstr "Összes Töréspont EltávolÃtása" #: editor/plugins/script_text_editor.cpp msgid "Goto Next Breakpoint" -msgstr "" +msgstr "Ugrás KövetkezÅ‘ Töréspontra" #: editor/plugins/script_text_editor.cpp msgid "Goto Previous Breakpoint" -msgstr "" +msgstr "Ugrás ElÅ‘zÅ‘ Töréspontra" #: editor/plugins/script_text_editor.cpp msgid "Convert To Uppercase" -msgstr "" +msgstr "Konvertálás Nagybetűsre" #: editor/plugins/script_text_editor.cpp msgid "Convert To Lowercase" -msgstr "" +msgstr "Konvertálás Kisbetűsre" #: editor/plugins/script_text_editor.cpp msgid "Find Previous" -msgstr "" +msgstr "ElÅ‘zÅ‘ Keresése" #: editor/plugins/script_text_editor.cpp msgid "Replace.." -msgstr "" +msgstr "Csere.." #: editor/plugins/script_text_editor.cpp msgid "Goto Function.." -msgstr "" +msgstr "Ugrás Funkcióra.." #: editor/plugins/script_text_editor.cpp msgid "Goto Line.." -msgstr "" +msgstr "Ugrás Sorra.." #: editor/plugins/script_text_editor.cpp msgid "Contextual Help" -msgstr "" +msgstr "Kontextusérzékeny Súgó" #: editor/plugins/shader_editor_plugin.cpp msgid "Shader" -msgstr "" +msgstr "Shader" #: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Scalar Constant" @@ -6022,9 +6018,8 @@ msgid "Create New Project" msgstr "" #: editor/project_manager.cpp -#, fuzzy msgid "Create & Edit" -msgstr "Létrehozás" +msgstr "Létrehozás és Szerkesztés" #: editor/project_manager.cpp msgid "Install Project:" @@ -6687,9 +6682,8 @@ msgid "Error duplicating scene to save it." msgstr "" #: editor/scene_tree_dock.cpp -#, fuzzy msgid "Sub-Resources" -msgstr "Forrás másolása" +msgstr "Al-ErÅ‘források" #: editor/scene_tree_dock.cpp msgid "Clear Inheritance" @@ -6980,9 +6974,8 @@ msgid "Child Process Connected" msgstr "" #: editor/script_editor_debugger.cpp -#, fuzzy msgid "Copy Error" -msgstr "Póz másolása" +msgstr "Hiba Másolása" #: editor/script_editor_debugger.cpp msgid "Inspect Previous Instance" @@ -7137,9 +7130,8 @@ msgid "Select dependencies of the library for this entry" msgstr "" #: modules/gdnative/gdnative_library_editor_plugin.cpp -#, fuzzy msgid "Remove current entry" -msgstr "Jelenlegi nyomvonal felfelé mozgatása." +msgstr "Jelenlegi tétel eltávolÃtása" #: modules/gdnative/gdnative_library_editor_plugin.cpp msgid "Double click to create a new entry" @@ -7229,14 +7221,12 @@ msgid "Object can't provide a length." msgstr "" #: modules/gridmap/grid_map_editor_plugin.cpp -#, fuzzy msgid "Next Plane" -msgstr "KövetkezÅ‘ fül" +msgstr "KövetkezÅ‘ SÃk" #: modules/gridmap/grid_map_editor_plugin.cpp -#, fuzzy msgid "Previous Plane" -msgstr "ElÅ‘zÅ‘ fül" +msgstr "ElÅ‘zÅ‘ SÃk" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Plane:" @@ -7394,6 +7384,10 @@ msgstr "" msgid "Warnings" msgstr "" +#: modules/mono/mono_gd/gd_mono_utils.cpp +msgid "End of inner exception stack trace" +msgstr "" + #: modules/visual_script/visual_script.cpp msgid "" "A node yielded without working memory, please read the docs on how to yield " @@ -8072,6 +8066,13 @@ msgstr "Hiba a betűtÃpus betöltésekor." msgid "Invalid font size." msgstr "Érvénytelen betűtÃpus méret." +#~ msgid "" +#~ "Invalid version.txt format inside templates. Revision is not a valid " +#~ "identifier." +#~ msgstr "" +#~ "Érvénytelen version.txt formátum a sablonokban. A revÃzió nem érvényes " +#~ "azonosÃtó." + #~ msgid "Can't write file." #~ msgstr "Nem lehet fájlt Ãrni." diff --git a/editor/translations/id.po b/editor/translations/id.po index cb17c0a2a3..df10490482 100644 --- a/editor/translations/id.po +++ b/editor/translations/id.po @@ -10,22 +10,22 @@ # Damar S. M <the.last.walla@gmail.com>, 2017. # Khairul Hidayat <khairulcyber4rt@gmail.com>, 2016. # Romi Kusuma Bakti <romikusumab@gmail.com>, 2017. -# Sofyan Sugianto <sofyanartem@gmail.com>, 2017. +# Sofyan Sugianto <sofyanartem@gmail.com>, 2017-2018. # Tom My <tom.asadinawan@gmail.com>, 2017. # yursan9 <rizal.sagi@gmail.com>, 2016. # msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" -"PO-Revision-Date: 2017-12-11 10:47+0000\n" -"Last-Translator: Romi Kusuma Bakti <romikusumab@gmail.com>\n" +"PO-Revision-Date: 2018-03-02 01:38+0000\n" +"Last-Translator: Sofyan Sugianto <sofyanartem@gmail.com>\n" "Language-Team: Indonesian <https://hosted.weblate.org/projects/godot-engine/" "godot/id/>\n" "Language: id\n" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8-bit\n" "Plural-Forms: nplurals=1; plural=0;\n" -"X-Generator: Weblate 2.18-dev\n" +"X-Generator: Weblate 2.20-dev\n" #: editor/animation_editor.cpp msgid "Disabled" @@ -36,9 +36,8 @@ msgid "All Selection" msgstr "Semua pilihan" #: editor/animation_editor.cpp -#, fuzzy msgid "Anim Change Keyframe Time" -msgstr "Ubah Nilai Animasi" +msgstr "Ubah Waktu Keyframe Animasi" #: editor/animation_editor.cpp msgid "Anim Change Transition" @@ -49,9 +48,8 @@ msgid "Anim Change Transform" msgstr "Ubah Transformasi Animasi" #: editor/animation_editor.cpp -#, fuzzy msgid "Anim Change Keyframe Value" -msgstr "Ubah Nilai Animasi" +msgstr "Ubah Nilai Keyframe Animasi" #: editor/animation_editor.cpp msgid "Anim Change Call" @@ -99,7 +97,7 @@ msgstr "Ubah Trek Anim ke Wrap Mode" #: editor/animation_editor.cpp msgid "Edit Node Curve" -msgstr "Edit Kurva Node" +msgstr "Sunting Kurva Node" #: editor/animation_editor.cpp msgid "Edit Selection Curve" @@ -380,9 +378,8 @@ msgid "No Matches" msgstr "Tidak ada yang cocok" #: editor/code_editor.cpp -#, fuzzy msgid "Replaced %d occurrence(s)." -msgstr "Diganti kejadian (kejadian-kejadian) %d." +msgstr "%d kejadian diganti." #: editor/code_editor.cpp msgid "Match Case" @@ -504,9 +501,8 @@ msgid "Connecting Signal:" msgstr "Menyambungkan Sinyal:" #: editor/connections_dialog.cpp -#, fuzzy msgid "Disconnect '%s' from '%s'" -msgstr "Sambungkan '%s' ke '%s'" +msgstr "Memutuskan '%s' dari '%s'" #: editor/connections_dialog.cpp msgid "Connect.." @@ -522,9 +518,8 @@ msgid "Signals" msgstr "Sinyal-sinyal" #: editor/create_dialog.cpp -#, fuzzy msgid "Change %s Type" -msgstr "Ubah Tipe Nilai Array" +msgstr "Ubah Tipe %s" #: editor/create_dialog.cpp editor/project_settings_editor.cpp #: modules/visual_script/visual_script_editor.cpp @@ -532,9 +527,8 @@ msgid "Change" msgstr "Ubah" #: editor/create_dialog.cpp -#, fuzzy msgid "Create New %s" -msgstr "Buat Baru" +msgstr "Buat Baru %s" #: editor/create_dialog.cpp editor/editor_file_dialog.cpp #: editor/filesystem_dock.cpp @@ -612,9 +606,8 @@ msgid "Fix Broken" msgstr "Perbaiki yang Rusak" #: editor/dependency_editor.cpp -#, fuzzy msgid "Dependency Editor" -msgstr "Editor Ketergantungan" +msgstr "Penyunting Dependensi" #: editor/dependency_editor.cpp msgid "Search Replacement Resource:" @@ -647,9 +640,8 @@ msgstr "" "Hapus saja? (tidak bisa dibatalkan/undo)" #: editor/dependency_editor.cpp -#, fuzzy msgid "Cannot remove:" -msgstr "Tidak bisa dibuang:\n" +msgstr "Tidak bisa menghapus:" #: editor/dependency_editor.cpp msgid "Error loading:" @@ -710,7 +702,7 @@ msgstr "Ubah Kunci Kamus" #: editor/dictionary_property_edit.cpp #, fuzzy msgid "Change Dictionary Value" -msgstr "Ubah Nilai Array" +msgstr "Ubah Nilai Dictionary" #: editor/editor_about.cpp msgid "Thanks from the Godot community!" @@ -733,9 +725,8 @@ msgid "Lead Developer" msgstr "Pengembang Utama" #: editor/editor_about.cpp -#, fuzzy msgid "Project Manager " -msgstr "Manajer Proyek" +msgstr "Manajer Proyek " #: editor/editor_about.cpp msgid "Developers" @@ -794,14 +785,12 @@ msgstr "" "lisensi masing-masing." #: editor/editor_about.cpp -#, fuzzy msgid "All Components" -msgstr "Konstanta:" +msgstr "Semua Komponen" #: editor/editor_about.cpp -#, fuzzy msgid "Components" -msgstr "Konstanta:" +msgstr "Komponen" #: editor/editor_about.cpp msgid "Licenses" @@ -812,9 +801,8 @@ msgid "Error opening package file, not in zip format." msgstr "Gagal saat membuka paket, tidak dalam bentuk zip." #: editor/editor_asset_installer.cpp -#, fuzzy msgid "Uncompressing Assets" -msgstr "Mengimpor ulang" +msgstr "Membuka Aset Terkompresi" #: editor/editor_asset_installer.cpp editor/project_manager.cpp msgid "Package Installed Successfully!" @@ -843,14 +831,12 @@ msgid "Add Effect" msgstr "Tambahkan Efek" #: editor/editor_audio_buses.cpp -#, fuzzy msgid "Rename Audio Bus" -msgstr "Namai kembali Autoload" +msgstr "Ubah Nama Bus Audio" #: editor/editor_audio_buses.cpp -#, fuzzy msgid "Change Audio Bus Volume" -msgstr "Alih Audio Bus Solo" +msgstr "Ubah Volume Bus Audio" #: editor/editor_audio_buses.cpp msgid "Toggle Audio Bus Solo" @@ -877,9 +863,8 @@ msgid "Move Bus Effect" msgstr "Pindah Efek Bus" #: editor/editor_audio_buses.cpp -#, fuzzy msgid "Delete Bus Effect" -msgstr "Hapus yang Dipilih" +msgstr "Hapus Effect Bus" #: editor/editor_audio_buses.cpp msgid "Audio Bus, Drag and Drop to rearrange." @@ -907,18 +892,16 @@ msgid "Duplicate" msgstr "Gandakan" #: editor/editor_audio_buses.cpp -#, fuzzy msgid "Reset Volume" -msgstr "Kebalikan Semula Pandangan" +msgstr "Setel Ulang Volume" #: editor/editor_audio_buses.cpp -#, fuzzy msgid "Delete Effect" -msgstr "Hapus yang Dipilih" +msgstr "Hapus Efek" #: editor/editor_audio_buses.cpp msgid "Audio" -msgstr "" +msgstr "Suara" #: editor/editor_audio_buses.cpp msgid "Add Audio Bus" @@ -931,22 +914,20 @@ msgstr "Master Bus tidak dapat dihapus!" #: editor/editor_audio_buses.cpp #, fuzzy msgid "Delete Audio Bus" -msgstr "Hapus Penampilan" +msgstr "Hapus Bus Audio" #: editor/editor_audio_buses.cpp #, fuzzy msgid "Duplicate Audio Bus" -msgstr "Duplikat Pilihan" +msgstr "Duplikat Audio Bus" #: editor/editor_audio_buses.cpp -#, fuzzy msgid "Reset Bus Volume" -msgstr "Kebalikan Semula Pandangan" +msgstr "Setel Ulang Bus Volume" #: editor/editor_audio_buses.cpp -#, fuzzy msgid "Move Audio Bus" -msgstr "Pindahkan Kunci Tambah" +msgstr "Pindahkan Audio Bus" #: editor/editor_audio_buses.cpp msgid "Save Audio Bus Layout As.." @@ -997,7 +978,7 @@ msgstr "Simpan Layout Bus ke berkas." #: editor/editor_audio_buses.cpp editor/import_dock.cpp #, fuzzy msgid "Load Default" -msgstr "Bawaan" +msgstr "Muat Konfigurasi Bawaan" #: editor/editor_audio_buses.cpp msgid "Load the default Bus Layout." @@ -1012,9 +993,9 @@ msgid "Valid characters:" msgstr "Karakter sah:" #: editor/editor_autoload_settings.cpp -#, fuzzy msgid "Invalid name. Must not collide with an existing engine class name." -msgstr "Nama tidak sah. Harus tidak serupa dengan class name engine yang ada." +msgstr "" +"Nama tidak valid. Tidak boleh sama dengan nama kelas bawaan engine yang ada." #: editor/editor_autoload_settings.cpp msgid "Invalid name. Must not collide with an existing buit-in type name." @@ -1062,7 +1043,6 @@ msgid "Remove Autoload" msgstr "Hapus Autoload" #: editor/editor_autoload_settings.cpp -#, fuzzy msgid "Enable" msgstr "Aktifkan" @@ -1102,16 +1082,16 @@ msgstr "Memperbaharui scene.." #: editor/editor_data.cpp msgid "[empty]" -msgstr "" +msgstr "[kosong]" #: editor/editor_data.cpp msgid "[unsaved]" -msgstr "" +msgstr "[belum disimpan]" #: editor/editor_dir_dialog.cpp #, fuzzy msgid "Please select a base directory first" -msgstr "Mohon simpan scene terlebih dahulu." +msgstr "Pilih direktori kerja terlebih dahulu" #: editor/editor_dir_dialog.cpp msgid "Choose a Directory" @@ -1147,31 +1127,28 @@ msgid "Packing" msgstr "Mengemas" #: editor/editor_export.cpp platform/javascript/export/export.cpp -#, fuzzy msgid "Template file not found:" -msgstr "Template berkas tidak ditemukan:\n" +msgstr "Templat berkas tidak ditemukan:" #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp msgid "File Exists, Overwrite?" msgstr "File telah ada, Overwrite?" #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp -#, fuzzy msgid "Select Current Folder" -msgstr "Buat Folder" +msgstr "Pilih Folder Saat Ini" #: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp msgid "Copy Path" -msgstr "" +msgstr "Salin Lokasi" #: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp msgid "Show In File Manager" msgstr "Tampilkan di Manajer Berkas" #: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp -#, fuzzy msgid "New Folder.." -msgstr "Buat Folder" +msgstr "Buat Direktori..." #: editor/editor_file_dialog.cpp msgid "Refresh" @@ -1212,17 +1189,14 @@ msgid "Save a File" msgstr "Simpan sebuah File" #: editor/editor_file_dialog.cpp -#, fuzzy msgid "Go Back" -msgstr "Mundur" +msgstr "Kembali" #: editor/editor_file_dialog.cpp -#, fuzzy msgid "Go Forward" msgstr "Maju" #: editor/editor_file_dialog.cpp -#, fuzzy msgid "Go Up" msgstr "Naik" @@ -1251,9 +1225,8 @@ msgid "Move Favorite Down" msgstr "Pindahkan Favorit Kebawah" #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp -#, fuzzy msgid "Go to parent folder" -msgstr "Tidak dapat membuat folder." +msgstr "Pergi ke direktori induk" #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp msgid "Directories & Files:" @@ -1277,9 +1250,8 @@ msgid "ScanSources" msgstr "Sumber Pemindaian" #: editor/editor_file_system.cpp -#, fuzzy msgid "(Re)Importing Assets" -msgstr "Mengimpor ulang" +msgstr "Mengimpor ulang Aset" #: editor/editor_help.cpp editor/editor_node.cpp #: editor/plugins/script_editor_plugin.cpp @@ -1315,9 +1287,8 @@ msgid "Brief Description:" msgstr "Deskripsi Singkat:" #: editor/editor_help.cpp -#, fuzzy msgid "Members" -msgstr "Member-member:" +msgstr "Anggota" #: editor/editor_help.cpp modules/visual_script/visual_script_editor.cpp msgid "Members:" @@ -1326,7 +1297,7 @@ msgstr "Member-member:" #: editor/editor_help.cpp #, fuzzy msgid "Public Methods" -msgstr "Metode Publik:" +msgstr "Fungsi Publik" #: editor/editor_help.cpp msgid "Public Methods:" @@ -1346,57 +1317,50 @@ msgid "Signals:" msgstr "Sinyal-sinyal:" #: editor/editor_help.cpp -#, fuzzy msgid "Enumerations" -msgstr "Fungsi-fungsi:" +msgstr "Enumerasi" #: editor/editor_help.cpp -#, fuzzy msgid "Enumerations:" -msgstr "Fungsi-fungsi:" +msgstr "Enumerasi:" #: editor/editor_help.cpp msgid "enum " -msgstr "" +msgstr "enum " #: editor/editor_help.cpp -#, fuzzy msgid "Constants" -msgstr "Konstanta:" +msgstr "Konstanta" #: editor/editor_help.cpp msgid "Constants:" msgstr "Konstanta:" #: editor/editor_help.cpp -#, fuzzy msgid "Description" -msgstr "Deskripsi:" +msgstr "Deskripsi" #: editor/editor_help.cpp -#, fuzzy msgid "Online Tutorials:" -msgstr "Online Dokumentasi" +msgstr "Tutorial Daring:" #: editor/editor_help.cpp -#, fuzzy msgid "" "There are currently no tutorials for this class, you can [color=$color][url=" "$url]contribute one[/url][/color] or [color=$color][url=$url2]request one[/" "url][/color]." msgstr "" -"Untuk saat ini tidak ada deskripsi metode ini. Tolong bantu kita dengan " -"[color=$color][url=$url]kontribusi[/url][/color]!" +"Untuk saat ini tidak ada tutorial dalam kelas ini, anda bisa [color=$color]" +"[url=$url]ikut berkontribusi[/url][/color] atau [color=$color][url=" +"$url2]memberikan usulan[/url][/color]." #: editor/editor_help.cpp -#, fuzzy msgid "Properties" -msgstr "Properti Objek." +msgstr "Properti Objek" #: editor/editor_help.cpp -#, fuzzy msgid "Property Description:" -msgstr "Deskripsi Singkat:" +msgstr "Deskripsi Properti Objek:" #: editor/editor_help.cpp msgid "" @@ -1407,9 +1371,8 @@ msgstr "" "dengan[color=$color][url=$url]kontribusi[/url][/color]!" #: editor/editor_help.cpp -#, fuzzy msgid "Methods" -msgstr "Daftar Fungsi:" +msgstr "Fungsi" #: editor/editor_help.cpp msgid "Method Description:" @@ -1432,9 +1395,8 @@ msgid "Find" msgstr "Cari" #: editor/editor_log.cpp -#, fuzzy msgid "Output:" -msgstr " Keluaran:" +msgstr "Keluaran:" #: editor/editor_log.cpp editor/plugins/animation_tree_editor_plugin.cpp #: editor/property_editor.cpp editor/script_editor_debugger.cpp @@ -1444,9 +1406,8 @@ msgid "Clear" msgstr "Bersihkan" #: editor/editor_log.cpp -#, fuzzy msgid "Clear Output" -msgstr "Luaran" +msgstr "Bersihkan Luaran" #: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp msgid "Error saving resource!" @@ -1475,28 +1436,24 @@ msgid "Error while saving." msgstr "Error saat menyimpan." #: editor/editor_node.cpp -#, fuzzy msgid "Can't open '%s'." -msgstr "Menyambungkan.." +msgstr "Tidak dapat membuka '%s'." #: editor/editor_node.cpp -#, fuzzy msgid "Error while parsing '%s'." -msgstr "Error saat menyimpan." +msgstr "Kesalahan saat melakukan parsing '%s'." #: editor/editor_node.cpp msgid "Unexpected end of file '%s'." msgstr "akhir dari berkas tak terduga '%s'." #: editor/editor_node.cpp -#, fuzzy msgid "Missing '%s' or its dependencies." -msgstr "Scene '%s' memiliki dependensi yang rusak:" +msgstr "'%s' hilang atau memiliki dependensi yang rusak." #: editor/editor_node.cpp -#, fuzzy msgid "Error while loading '%s'." -msgstr "Error saat menyimpan." +msgstr "Terjadi kesalahan saat memuat '%s'." #: editor/editor_node.cpp msgid "Saving Scene" @@ -1513,15 +1470,15 @@ msgstr "Membuat Thumbnail" #: editor/editor_node.cpp #, fuzzy msgid "This operation can't be done without a tree root." -msgstr "Tindakan ini tidak dapat dibatalkan. Pulihkan saja?" +msgstr "Tindakan ini tidak bisa dilakukan tanpa \"tree root\"" #: editor/editor_node.cpp -#, fuzzy msgid "" "Couldn't save scene. Likely dependencies (instances or inheritance) couldn't " "be satisfied." msgstr "" -"Tidak dapat menyimpan scene. Dependensi (instance) mungkin tidak terpenuhi." +"Tidak dapat menyimpan scene. Dependensi (instance atau turunannya) mungkin " +"tidak terpenuhi." #: editor/editor_node.cpp msgid "Failed to load resource." @@ -1532,9 +1489,8 @@ msgid "Can't load MeshLibrary for merging!" msgstr "Tidak dapat memuat MeshLibrary untuk menggabungkan!" #: editor/editor_node.cpp -#, fuzzy msgid "Error saving MeshLibrary!" -msgstr "Error menyimpan MeshLibrary!" +msgstr "Terjadi kesalahan saat menyimpan MeshLibrary!" #: editor/editor_node.cpp msgid "Can't load TileSet for merging!" @@ -1650,15 +1606,14 @@ msgid "There is no defined scene to run." msgstr "Tidak ada definisi scene untuk dijalankan." #: editor/editor_node.cpp -#, fuzzy msgid "" "No main scene has ever been defined, select one?\n" "You can change it later in \"Project Settings\" under the 'application' " "category." msgstr "" "Tidak ada scene utama yang pernah didefinisikan, pilih satu?\n" -"Anda dapat mengubahnya nanti di akhir dalam \"Project Settings\" dibawah " -"kategori 'application'." +"Anda dapat mengubahnya nanti di \"Project Settings\" di bawah kategori " +"'application'." #: editor/editor_node.cpp msgid "" @@ -1707,9 +1662,8 @@ msgid "Quick Open Script.." msgstr "Buka Cepat Script.." #: editor/editor_node.cpp -#, fuzzy msgid "Save & Close" -msgstr "Simpan sebuah File" +msgstr "Simpan & Tutup" #: editor/editor_node.cpp msgid "Save changes to '%s' before closing?" @@ -1740,9 +1694,8 @@ msgid "Export Mesh Library" msgstr "Ekspor Mesh Library" #: editor/editor_node.cpp -#, fuzzy msgid "This operation can't be done without a root node." -msgstr "Tindakan ini tidak dapat dibatalkan. Pulihkan saja?" +msgstr "Tindakan ini tidak bisa dilakukan tanpa node dasar." #: editor/editor_node.cpp msgid "Export Tile Set" @@ -1785,19 +1738,16 @@ msgid "Open Project Manager?" msgstr "Buka Project Manager?" #: editor/editor_node.cpp -#, fuzzy msgid "Save & Quit" -msgstr "Simpan sebuah File" +msgstr "Simpan & Keluar" #: editor/editor_node.cpp -#, fuzzy msgid "Save changes to the following scene(s) before quitting?" -msgstr "Simpan perubahan saat ini sebelum keluar?" +msgstr "Simpan perubahan scene saat ini sebelum keluar?" #: editor/editor_node.cpp -#, fuzzy msgid "Save changes the following scene(s) before opening Project Manager?" -msgstr "Simpan perubahan saat ini sebelum membuka Manajer Projek?" +msgstr "Simpan perubahan scene saat ini sebelum membuka Manajer Projek?" #: editor/editor_node.cpp msgid "" @@ -1823,9 +1773,8 @@ msgstr "" "Tidak dapat mencari bidang script untuk addon plugin pada: 'res://addons/%s'." #: editor/editor_node.cpp -#, fuzzy msgid "Unable to load addon script from path: '%s'." -msgstr "Error memuat font." +msgstr "Tidak bisa memuat script addon dari lokasi: '%s'." #: editor/editor_node.cpp msgid "" @@ -1887,17 +1836,14 @@ msgid "Switch Scene Tab" msgstr "Pilih Tab Scene" #: editor/editor_node.cpp -#, fuzzy msgid "%d more files or folders" msgstr "%d file atau folder lagi" #: editor/editor_node.cpp -#, fuzzy msgid "%d more folders" -msgstr "%d file lagi" +msgstr "%d folder lagi" #: editor/editor_node.cpp -#, fuzzy msgid "%d more files" msgstr "%d file lagi" @@ -1915,9 +1861,8 @@ msgid "Toggle distraction-free mode." msgstr "Mode Tanpa Gangguan" #: editor/editor_node.cpp -#, fuzzy msgid "Add a new scene." -msgstr "Tambah tracks baru." +msgstr "Tambah scene baru." #: editor/editor_node.cpp msgid "Scene" @@ -2117,9 +2062,8 @@ msgstr "" "jaringan filesystem." #: editor/editor_node.cpp -#, fuzzy msgid "Editor" -msgstr "Edit" +msgstr "Editor" #: editor/editor_node.cpp editor/settings_config_dialog.cpp msgid "Editor Settings" @@ -2130,14 +2074,12 @@ msgid "Editor Layout" msgstr "Tata Letak Editor" #: editor/editor_node.cpp -#, fuzzy msgid "Toggle Fullscreen" msgstr "Mode Layar Penuh" #: editor/editor_node.cpp editor/project_export.cpp -#, fuzzy msgid "Manage Export Templates" -msgstr "Memuat Ekspor Template-template." +msgstr "Mengatur Templat Ekspor" #: editor/editor_node.cpp msgid "Help" @@ -2145,7 +2087,7 @@ msgstr "Bantuan" #: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp msgid "Classes" -msgstr "" +msgstr "Kelas" #: editor/editor_node.cpp editor/plugins/asset_library_editor_plugin.cpp #: editor/plugins/script_editor_plugin.cpp @@ -2160,7 +2102,7 @@ msgstr "Online Dokumentasi" #: editor/editor_node.cpp msgid "Q&A" -msgstr "" +msgstr "Tanya Jawab" #: editor/editor_node.cpp msgid "Issue Tracker" @@ -2184,11 +2126,11 @@ msgstr "Mainkan" #: editor/editor_node.cpp msgid "Pause the scene" -msgstr "" +msgstr "Hentikan sementara scene ini" #: editor/editor_node.cpp msgid "Pause Scene" -msgstr "" +msgstr "Hentikan Sementara Scene" #: editor/editor_node.cpp msgid "Stop the scene." @@ -2276,9 +2218,8 @@ msgid "Import" msgstr "Impor" #: editor/editor_node.cpp -#, fuzzy msgid "Node" -msgstr "Titik" +msgstr "" #: editor/editor_node.cpp msgid "FileSystem" @@ -2293,7 +2234,6 @@ msgid "Don't Save" msgstr "Jangan Simpan" #: editor/editor_node.cpp -#, fuzzy msgid "Import Templates From ZIP File" msgstr "Impor Templat dari Berkas ZIP" @@ -2306,7 +2246,6 @@ msgid "Export Library" msgstr "Ekspor Pustaka" #: editor/editor_node.cpp -#, fuzzy msgid "Merge With Existing" msgstr "Gabung dengan yang Ada" @@ -2319,12 +2258,10 @@ msgid "Open & Run a Script" msgstr "Buka & Jalankan Skrip" #: editor/editor_node.cpp -#, fuzzy msgid "New Inherited" -msgstr "Scene Turunan Baru.." +msgstr "Turunan Baru" #: editor/editor_node.cpp -#, fuzzy msgid "Load Errors" msgstr "Muat Galat" @@ -2333,12 +2270,10 @@ msgid "Select" msgstr "Pilih" #: editor/editor_node.cpp -#, fuzzy msgid "Open 2D Editor" msgstr "Buka Penyunting 2D" #: editor/editor_node.cpp -#, fuzzy msgid "Open 3D Editor" msgstr "Buka Penyunting 3D" @@ -2385,7 +2320,7 @@ msgstr "Pembuat:" #: editor/editor_plugin_settings.cpp msgid "Status:" -msgstr "" +msgstr "Status:" #: editor/editor_profiler.cpp msgid "Stop Profiling" @@ -2432,12 +2367,10 @@ msgid "Frame #:" msgstr "Bingkai #:" #: editor/editor_profiler.cpp -#, fuzzy msgid "Time" -msgstr "Waktu:" +msgstr "Waktu" #: editor/editor_profiler.cpp -#, fuzzy msgid "Calls" msgstr "Panggil" @@ -2450,79 +2383,80 @@ msgid "" "No runnable export preset found for this platform.\n" "Please add a runnable preset in the export menu." msgstr "" +"Tidak ada preset ekspor yang bisa digunakan untuk platform ini.\n" +"Mohon tambahkan preset yang bisa digunakan di menu ekspor." #: editor/editor_run_script.cpp msgid "Write your logic in the _run() method." -msgstr "" +msgstr "Tulis logika di dalam fungsi _run()." #: editor/editor_run_script.cpp msgid "There is an edited scene already." -msgstr "" +msgstr "Ada scene yang disunting." #: editor/editor_run_script.cpp msgid "Couldn't instance script:" -msgstr "" +msgstr "Tidak bisa meng-instance script:" #: editor/editor_run_script.cpp msgid "Did you forget the 'tool' keyword?" -msgstr "" +msgstr "Apakah anda lupa dengan kata kunci 'tool'?" #: editor/editor_run_script.cpp msgid "Couldn't run script:" -msgstr "" +msgstr "Tidak bisa menjalankan script:" #: editor/editor_run_script.cpp msgid "Did you forget the '_run' method?" -msgstr "" +msgstr "Apakah anda lupa dengan fungsi '_run' ?" #: editor/editor_settings.cpp msgid "Default (Same as Editor)" -msgstr "" +msgstr "Baku (Samakan seperti Penyunting saat ini)" #: editor/editor_sub_scene.cpp msgid "Select Node(s) to Import" -msgstr "" +msgstr "Pilih node untuk diimpor" #: editor/editor_sub_scene.cpp msgid "Scene Path:" -msgstr "" +msgstr "Lokasi Scene:" #: editor/editor_sub_scene.cpp msgid "Import From Node:" -msgstr "" +msgstr "Impor dari Node:" #: editor/export_template_manager.cpp msgid "Re-Download" -msgstr "" +msgstr "Unduh Ulang" #: editor/export_template_manager.cpp msgid "Uninstall" -msgstr "" +msgstr "Copot Pemasangan" #: editor/export_template_manager.cpp msgid "(Installed)" -msgstr "" +msgstr "(terpasang)" #: editor/export_template_manager.cpp msgid "Download" -msgstr "" +msgstr "Unduh" #: editor/export_template_manager.cpp msgid "(Missing)" -msgstr "" +msgstr "(hilang)" #: editor/export_template_manager.cpp msgid "(Current)" -msgstr "" +msgstr "(Kondisi Saat Ini)" #: editor/export_template_manager.cpp -#, fuzzy msgid "Retrieving mirrors, please wait.." -msgstr "Gangguan koneks, silakan coba lagi." +msgstr "Mendapatkan informasi cermin, silakan tunggu.." #: editor/export_template_manager.cpp msgid "Remove template version '%s'?" -msgstr "" +msgstr "Hapus templat versi '%s'?" #: editor/export_template_manager.cpp msgid "Can't open export templates zip." @@ -2530,27 +2464,19 @@ msgstr "Tidak dapat membuka ekspor template-template zip." #: editor/export_template_manager.cpp msgid "Invalid version.txt format inside templates." -msgstr "" - -#: editor/export_template_manager.cpp -msgid "" -"Invalid version.txt format inside templates. Revision is not a valid " -"identifier." -msgstr "" +msgstr "Format version.txt tidak valid dalam berkas templat." #: editor/export_template_manager.cpp msgid "No version.txt found inside templates." -msgstr "" +msgstr "Berkas version.txt tidak ditemukan dalam templat." #: editor/export_template_manager.cpp -#, fuzzy msgid "Error creating path for templates:" -msgstr "Gagal menyimpan atlas:" +msgstr "Kesalahan saat membuat lokasi untuk templat:" #: editor/export_template_manager.cpp -#, fuzzy msgid "Extracting Export Templates" -msgstr "Memuat Ekspor Template-template." +msgstr "Mengekstrak Berkas Templat Ekspor" #: editor/export_template_manager.cpp msgid "Importing:" @@ -2561,17 +2487,18 @@ msgid "" "No download links found for this version. Direct download is only available " "for official releases." msgstr "" +"Tautan unduh tidak ditemukan untuk versi ini. Unduhan langsung hanya " +"tersedia untuk versi rilis resmi." #: editor/export_template_manager.cpp #: editor/plugins/asset_library_editor_plugin.cpp msgid "Can't resolve." -msgstr "" +msgstr "Tidak bisa menyelesaikan." #: editor/export_template_manager.cpp #: editor/plugins/asset_library_editor_plugin.cpp -#, fuzzy msgid "Can't connect." -msgstr "Menyambungkan.." +msgstr "Tidak dapat terhubung." #: editor/export_template_manager.cpp #: editor/plugins/asset_library_editor_plugin.cpp @@ -2580,9 +2507,8 @@ msgstr "Tidak ada respon." #: editor/export_template_manager.cpp #: editor/plugins/asset_library_editor_plugin.cpp -#, fuzzy msgid "Request Failed." -msgstr "Menguji" +msgstr "Permintaan Gagal." #: editor/export_template_manager.cpp #: editor/plugins/asset_library_editor_plugin.cpp @@ -2592,26 +2518,23 @@ msgstr "" #: editor/export_template_manager.cpp #: editor/plugins/asset_library_editor_plugin.cpp msgid "Failed:" -msgstr "" +msgstr "Gagal:" #: editor/export_template_manager.cpp msgid "Download Complete." -msgstr "" +msgstr "Unduhan Selesai." #: editor/export_template_manager.cpp -#, fuzzy msgid "Error requesting url: " -msgstr "Gagal menyimpan atlas:" +msgstr "Kesalahan saat meminta url: " #: editor/export_template_manager.cpp -#, fuzzy msgid "Connecting to Mirror.." msgstr "Menyambungkan.." #: editor/export_template_manager.cpp -#, fuzzy msgid "Disconnected" -msgstr "Tidak tersambung" +msgstr "Terputus" #: editor/export_template_manager.cpp msgid "Resolving" @@ -2623,160 +2546,146 @@ msgstr "" #: editor/export_template_manager.cpp #: editor/plugins/asset_library_editor_plugin.cpp -#, fuzzy msgid "Connecting.." msgstr "Menyambungkan.." #: editor/export_template_manager.cpp -#, fuzzy msgid "Can't Connect" -msgstr "Menyambungkan.." +msgstr "Tidak dapat terhubung" #: editor/export_template_manager.cpp -#, fuzzy msgid "Connected" -msgstr "Menghubungkan" +msgstr "Terhubung" #: editor/export_template_manager.cpp #: editor/plugins/asset_library_editor_plugin.cpp -#, fuzzy msgid "Requesting.." -msgstr "Menguji" +msgstr "Melakukan permintaan.." #: editor/export_template_manager.cpp -#, fuzzy msgid "Downloading" -msgstr "Error memuat:" +msgstr "Mengunduh" #: editor/export_template_manager.cpp -#, fuzzy msgid "Connection Error" -msgstr "Menyambungkan.." +msgstr "Gangguan Koneksi" #: editor/export_template_manager.cpp -#, fuzzy msgid "SSL Handshake Error" -msgstr "Muat Galat" +msgstr "Kesalahan jabat tangan SSL" #: editor/export_template_manager.cpp msgid "Current Version:" -msgstr "" +msgstr "Versi sekarang:" #: editor/export_template_manager.cpp msgid "Installed Versions:" -msgstr "" +msgstr "Versi Terpasang:" #: editor/export_template_manager.cpp msgid "Install From File" -msgstr "" +msgstr "Memasang dari berkas" #: editor/export_template_manager.cpp -#, fuzzy msgid "Remove Template" -msgstr "Hapus Pilihan" +msgstr "Hapus Templat" #: editor/export_template_manager.cpp -#, fuzzy msgid "Select template file" -msgstr "Hapus file yang dipilih?" +msgstr "Pilih berkas templat" #: editor/export_template_manager.cpp -#, fuzzy msgid "Export Template Manager" -msgstr "Memuat Ekspor Template-template." +msgstr "Manajer Templat Ekspor" #: editor/export_template_manager.cpp -#, fuzzy msgid "Download Templates" -msgstr "Hapus Pilihan" +msgstr "Unduh Templat" #: editor/export_template_manager.cpp msgid "Select mirror from list: " -msgstr "" +msgstr "Pilih cermin dari daftar: " #: editor/file_type_cache.cpp msgid "Can't open file_type_cache.cch for writing, not saving file type cache!" msgstr "" +"Tidak dapat membuka file_type_cache.cch untuk menulis, berkas cache tidak " +"disimpan!" #: editor/filesystem_dock.cpp msgid "Cannot navigate to '%s' as it has not been found in the file system!" msgstr "" +"'%s' tidak bisa ditelusuri karena tidak bisa ditemukan dalam berkas sistem!" #: editor/filesystem_dock.cpp msgid "View items as a grid of thumbnails" -msgstr "" +msgstr "Tampilkan item sebagai grid thumbnail" #: editor/filesystem_dock.cpp msgid "View items as a list" -msgstr "" +msgstr "Tampilkan item sebagai daftar" #: editor/filesystem_dock.cpp msgid "Status: Import of file failed. Please fix file and reimport manually." msgstr "" +"Status: Gagal mengimpor berkas. Mohon perbaiki berkas dan impor ulang secara " +"manual." #: editor/filesystem_dock.cpp msgid "Cannot move/rename resources root." -msgstr "" +msgstr "Tidak bisa memindah/mengubah nama aset root." #: editor/filesystem_dock.cpp msgid "Cannot move a folder into itself." -msgstr "" +msgstr "Tidak dapat memindahkan folder ke dalam dirinya sendiri." #: editor/filesystem_dock.cpp -#, fuzzy msgid "Error moving:" -msgstr "Error memuat:" +msgstr "Galat saat memindahkan:" #: editor/filesystem_dock.cpp -#, fuzzy msgid "Error duplicating:" -msgstr "Error saat memuat:" +msgstr "Galat saat menggandakan berkas:" #: editor/filesystem_dock.cpp -#, fuzzy msgid "Unable to update dependencies:" -msgstr "Scene '%s' memiliki dependensi yang rusak:" +msgstr "Tidak bisa memperbarui dependensi:" #: editor/filesystem_dock.cpp msgid "No name provided" -msgstr "" +msgstr "Nama masih kosong" #: editor/filesystem_dock.cpp msgid "Provided name contains invalid characters" -msgstr "" +msgstr "Nama yang dimasukkan tidak valid" #: editor/filesystem_dock.cpp -#, fuzzy msgid "No name provided." -msgstr "Ubah Nama atau Pindahkan.." +msgstr "Nama masih kosong." #: editor/filesystem_dock.cpp -#, fuzzy msgid "Name contains invalid characters." -msgstr "Karakter sah:" +msgstr "Nama mengandung karakter tidak valid." #: editor/filesystem_dock.cpp msgid "A file or folder with this name already exists." -msgstr "" +msgstr "Sudah ada nama berkas atau folder seperti itu." #: editor/filesystem_dock.cpp -#, fuzzy msgid "Renaming file:" -msgstr "Namai kembali Variabel" +msgstr "Mengubah nama berkas dengan:" #: editor/filesystem_dock.cpp msgid "Renaming folder:" -msgstr "" +msgstr "Mengubah nama folder dengan:" #: editor/filesystem_dock.cpp -#, fuzzy msgid "Duplicating file:" -msgstr "Gandakan" +msgstr "Menggandakan berkas:" #: editor/filesystem_dock.cpp -#, fuzzy msgid "Duplicating folder:" -msgstr "Gandakan" +msgstr "Menggandakan folder:" #: editor/filesystem_dock.cpp msgid "Expand all" @@ -2787,16 +2696,14 @@ msgid "Collapse all" msgstr "" #: editor/filesystem_dock.cpp -#, fuzzy msgid "Rename.." -msgstr "Ubah Nama atau Pindahkan.." +msgstr "Ubah Nama.." #: editor/filesystem_dock.cpp msgid "Move To.." -msgstr "Pindah Ke.." +msgstr "Pindahkan ke.." #: editor/filesystem_dock.cpp -#, fuzzy msgid "Open Scene(s)" msgstr "Buka Scene" @@ -2806,16 +2713,15 @@ msgstr "" #: editor/filesystem_dock.cpp msgid "Edit Dependencies.." -msgstr "" +msgstr "Sunting Dependensi.." #: editor/filesystem_dock.cpp msgid "View Owners.." -msgstr "" +msgstr "Tampilkan Pemilik Berkas.." #: editor/filesystem_dock.cpp -#, fuzzy msgid "Duplicate.." -msgstr "Gandakan" +msgstr "Gandakan.." #: editor/filesystem_dock.cpp msgid "Previous Directory" @@ -2831,14 +2737,13 @@ msgstr "Pindai Ulang Berkas Sistem" #: editor/filesystem_dock.cpp msgid "Toggle folder status as Favorite" -msgstr "" +msgstr "Kondisikan status folder sebagai Favorit" #: editor/filesystem_dock.cpp msgid "Instance the selected scene(s) as child of the selected node." -msgstr "" +msgstr "Instance scene terpilih sebagai anak node saat ini." #: editor/filesystem_dock.cpp -#, fuzzy msgid "" "Scanning Files,\n" "Please Wait.." @@ -2853,7 +2758,7 @@ msgstr "Pindahkan" #: editor/filesystem_dock.cpp editor/plugins/animation_tree_editor_plugin.cpp #: editor/project_manager.cpp msgid "Rename" -msgstr "" +msgstr "Ubah Nama" #: editor/groups_editor.cpp msgid "Add to Group" @@ -2861,112 +2766,110 @@ msgstr "Tambahkan ke Grup" #: editor/groups_editor.cpp msgid "Remove from Group" -msgstr "" +msgstr "Hapus dari Grup" #: editor/import/resource_importer_scene.cpp -#, fuzzy msgid "Import as Single Scene" -msgstr "Memperbaharui Scene" +msgstr "Impor sebagai Scene Tunggal" #: editor/import/resource_importer_scene.cpp msgid "Import with Separate Animations" -msgstr "" +msgstr "Impor dengan Animasi Terpisah" #: editor/import/resource_importer_scene.cpp msgid "Import with Separate Materials" -msgstr "" +msgstr "Impor dengan Material Terpisah" #: editor/import/resource_importer_scene.cpp msgid "Import with Separate Objects" -msgstr "" +msgstr "Impor dengan Objek Terpisah" #: editor/import/resource_importer_scene.cpp msgid "Import with Separate Objects+Materials" -msgstr "" +msgstr "Impor dengan Objek+Material Terpisah" #: editor/import/resource_importer_scene.cpp msgid "Import with Separate Objects+Animations" -msgstr "" +msgstr "Impor dengan Objek+Animasi Terpisah" #: editor/import/resource_importer_scene.cpp msgid "Import with Separate Materials+Animations" -msgstr "" +msgstr "Impor dengan Material+Animasi Terpisah" #: editor/import/resource_importer_scene.cpp msgid "Import with Separate Objects+Materials+Animations" -msgstr "" +msgstr "Impor dengan Objek+Material+Animasi Terpisah" #: editor/import/resource_importer_scene.cpp msgid "Import as Multiple Scenes" -msgstr "" +msgstr "Impor sebagai Beberapa Scene" #: editor/import/resource_importer_scene.cpp msgid "Import as Multiple Scenes+Materials" -msgstr "" +msgstr "Impor Beberapa Scene+Material" #: editor/import/resource_importer_scene.cpp #: editor/plugins/cube_grid_theme_editor_plugin.cpp msgid "Import Scene" -msgstr "" +msgstr "Impor Scene" #: editor/import/resource_importer_scene.cpp msgid "Importing Scene.." -msgstr "" +msgstr "Mengimpor scene.." #: editor/import/resource_importer_scene.cpp +#, fuzzy msgid "Generating Lightmaps" -msgstr "" +msgstr "Sedang Membuat Pemetaan Cahaya" #: editor/import/resource_importer_scene.cpp msgid "Generating for Mesh: " msgstr "" #: editor/import/resource_importer_scene.cpp +#, fuzzy msgid "Running Custom Script.." -msgstr "" +msgstr "Menjalankan Skrip Buatan.." #: editor/import/resource_importer_scene.cpp msgid "Couldn't load post-import script:" -msgstr "" +msgstr "Tidak dapat memuat skrip post-import:" #: editor/import/resource_importer_scene.cpp msgid "Invalid/broken script for post-import (check console):" -msgstr "" +msgstr "Skrip post-import rusak/tidak valid (cek konsol):" #: editor/import/resource_importer_scene.cpp msgid "Error running post-import script:" -msgstr "" +msgstr "Kesalahan saat menjalankan skrip post-import:" #: editor/import/resource_importer_scene.cpp msgid "Saving.." -msgstr "" +msgstr "Menyimpan.." #: editor/import_dock.cpp msgid "Set as Default for '%s'" -msgstr "" +msgstr "Jadikan Baku untuk '%s'" #: editor/import_dock.cpp msgid "Clear Default for '%s'" -msgstr "" +msgstr "Bersihkan Baku untuk '%s'" #: editor/import_dock.cpp -#, fuzzy msgid " Files" -msgstr "File:" +msgstr " Berkas" #: editor/import_dock.cpp -#, fuzzy msgid "Import As:" -msgstr "Mengimpor:" +msgstr "Impor sebagai:" #: editor/import_dock.cpp editor/property_editor.cpp msgid "Preset.." msgstr "" #: editor/import_dock.cpp -#, fuzzy msgid "Reimport" -msgstr "Mengimpor ulang" +msgstr "Impor ulang" #: editor/multi_node_edit.cpp msgid "MultiNode Set" @@ -2974,97 +2877,105 @@ msgstr "" #: editor/node_dock.cpp msgid "Groups" -msgstr "" +msgstr "Grup" #: editor/node_dock.cpp msgid "Select a Node to edit Signals and Groups." -msgstr "" +msgstr "Pilih sebuah node untuk menyunting Sinyal dan Grup." #: editor/plugins/abstract_polygon_2d_editor.cpp #: editor/plugins/light_occluder_2d_editor_plugin.cpp +#, fuzzy msgid "Create Poly" -msgstr "" +msgstr "Buat Bidang" #: editor/plugins/abstract_polygon_2d_editor.cpp #: editor/plugins/collision_polygon_editor_plugin.cpp #: editor/plugins/light_occluder_2d_editor_plugin.cpp +#, fuzzy msgid "Edit Poly" -msgstr "" +msgstr "Sunting Bidang" #: editor/plugins/abstract_polygon_2d_editor.cpp msgid "Insert Point" -msgstr "" +msgstr "Tambah Titik" #: editor/plugins/abstract_polygon_2d_editor.cpp #: editor/plugins/collision_polygon_editor_plugin.cpp #: editor/plugins/light_occluder_2d_editor_plugin.cpp msgid "Edit Poly (Remove Point)" -msgstr "" +msgstr "Sunting Bidang (Hapus Titik)" #: editor/plugins/abstract_polygon_2d_editor.cpp +#, fuzzy msgid "Remove Poly And Point" -msgstr "" +msgstr "Hapus Bidang dan Titik" #: editor/plugins/abstract_polygon_2d_editor.cpp +#, fuzzy msgid "Create a new polygon from scratch" -msgstr "" +msgstr "Buat bidang baru dari awal" #: editor/plugins/abstract_polygon_2d_editor.cpp +#, fuzzy msgid "" "Edit existing polygon:\n" "LMB: Move Point.\n" "Ctrl+LMB: Split Segment.\n" "RMB: Erase Point." msgstr "" +"Sunting bidang yang ada:\n" +"LMB: Pindahkan Titik.\n" +"Ctrl+LMB: Pecah Segmen.\n" +"RMB: Hapus Titik." #: editor/plugins/abstract_polygon_2d_editor.cpp -#, fuzzy msgid "Delete points" -msgstr "Hapus" +msgstr "Hapus Titik" #: editor/plugins/animation_player_editor_plugin.cpp +#, fuzzy msgid "Toggle Autoplay" -msgstr "" +msgstr "Kondisikan Putar Otomatis" #: editor/plugins/animation_player_editor_plugin.cpp msgid "New Animation Name:" -msgstr "" +msgstr "Nama Animasi Baru:" #: editor/plugins/animation_player_editor_plugin.cpp msgid "New Anim" -msgstr "" +msgstr "Animasi Baru" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Change Animation Name:" -msgstr "" +msgstr "Ubah Nama Animasi:" #: editor/plugins/animation_player_editor_plugin.cpp -#, fuzzy msgid "Delete Animation?" -msgstr "Optimalkan Animasi" +msgstr "Hapus Animasi?" #: editor/plugins/animation_player_editor_plugin.cpp #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Remove Animation" -msgstr "" +msgstr "Hapus Animasi" #: editor/plugins/animation_player_editor_plugin.cpp msgid "ERROR: Invalid animation name!" -msgstr "" +msgstr "KESALAHAN: Nama animasi tidak valid!" #: editor/plugins/animation_player_editor_plugin.cpp msgid "ERROR: Animation name already exists!" -msgstr "" +msgstr "KESALAHAN: Nama animasi sudah ada!" #: editor/plugins/animation_player_editor_plugin.cpp #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Rename Animation" -msgstr "" +msgstr "Ubah Nama Animasi" #: editor/plugins/animation_player_editor_plugin.cpp #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Add Animation" -msgstr "" +msgstr "Tambah Animasi" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Blend Next Changed" @@ -3076,95 +2987,106 @@ msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Load Animation" -msgstr "" +msgstr "Muat Animasi" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Duplicate Animation" -msgstr "" +msgstr "Gandakan Animasi" #: editor/plugins/animation_player_editor_plugin.cpp msgid "ERROR: No animation to copy!" -msgstr "" +msgstr "KESALAHAN: Tidak ada animasi untuk disalin!" #: editor/plugins/animation_player_editor_plugin.cpp msgid "ERROR: No animation resource on clipboard!" -msgstr "" +msgstr "KESALAHAN: Tidak ada aset animasi di clipboard!" #: editor/plugins/animation_player_editor_plugin.cpp +#, fuzzy msgid "Pasted Animation" -msgstr "" +msgstr "Animasi Ditempel" #: editor/plugins/animation_player_editor_plugin.cpp +#, fuzzy msgid "Paste Animation" -msgstr "" +msgstr "Tempelkan Animasi" #: editor/plugins/animation_player_editor_plugin.cpp +#, fuzzy msgid "ERROR: No animation to edit!" -msgstr "" +msgstr "KESALAHAN: Tidak ada animasi untuk disunting!" #: editor/plugins/animation_player_editor_plugin.cpp +#, fuzzy msgid "Play selected animation backwards from current pos. (A)" -msgstr "" +msgstr "Mainkan mundur animasi terpilih dari lokasi sekarang. (A)" #: editor/plugins/animation_player_editor_plugin.cpp +#, fuzzy msgid "Play selected animation backwards from end. (Shift+A)" -msgstr "" +msgstr "Mainkan mundur animasi terpilih dari akhir. (Shift+A)" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Stop animation playback. (S)" -msgstr "" +msgstr "Hentikan playback animasi. (S)" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Play selected animation from start. (Shift+D)" -msgstr "" +msgstr "Mainkan animasi terpilih dari awal. (Shift+D)" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Play selected animation from current pos. (D)" -msgstr "" +msgstr "Mainkan animasi terpilih dari posisi sekarang. (D)" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Animation position (in seconds)." -msgstr "" +msgstr "Posisi Animasi (dalam detik)." #: editor/plugins/animation_player_editor_plugin.cpp +#, fuzzy msgid "Scale animation playback globally for the node." -msgstr "" +msgstr "Skalakan playback animasi secara global untuk node ini." #: editor/plugins/animation_player_editor_plugin.cpp +#, fuzzy msgid "Create new animation in player." -msgstr "" +msgstr "Buat animasi baru dalam pemutar animasi." #: editor/plugins/animation_player_editor_plugin.cpp +#, fuzzy msgid "Load animation from disk." -msgstr "" +msgstr "Memuat animasi dari diska." #: editor/plugins/animation_player_editor_plugin.cpp +#, fuzzy msgid "Load an animation from disk." -msgstr "" +msgstr "Memuat animasi dari diska." #: editor/plugins/animation_player_editor_plugin.cpp msgid "Save the current animation" -msgstr "" +msgstr "Simpan animasi saat ini" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Display list of animations in player." -msgstr "" +msgstr "Tampilkan daftar animasi dalam pemutar animasi." #: editor/plugins/animation_player_editor_plugin.cpp +#, fuzzy msgid "Autoplay on Load" -msgstr "" +msgstr "Putar Otomatis saat Dimuat" #: editor/plugins/animation_player_editor_plugin.cpp +#, fuzzy msgid "Edit Target Blend Times" -msgstr "" +msgstr "Sunting Target Waktu Blend" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Animation Tools" -msgstr "" +msgstr "Perkakas Animasi" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Copy Animation" -msgstr "" +msgstr "Salin Animasi" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Onion Skinning" @@ -3194,19 +3116,19 @@ msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp msgid "1 step" -msgstr "" +msgstr "1 langkah" #: editor/plugins/animation_player_editor_plugin.cpp msgid "2 steps" -msgstr "" +msgstr "2 langkah" #: editor/plugins/animation_player_editor_plugin.cpp msgid "3 steps" -msgstr "" +msgstr "3 langkah" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Differences Only" -msgstr "" +msgstr "Hanya yang berbeda" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Force White Modulate" @@ -3218,18 +3140,18 @@ msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Create New Animation" -msgstr "" +msgstr "Buat Animasi Baru" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Animation Name:" -msgstr "" +msgstr "Nama Animasi:" #: editor/plugins/animation_player_editor_plugin.cpp #: editor/plugins/resource_preloader_editor_plugin.cpp #: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp #: editor/script_create_dialog.cpp msgid "Error!" -msgstr "" +msgstr "Kesalahan!" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Blend Times:" @@ -3250,12 +3172,12 @@ msgstr "Animasi" #: editor/plugins/animation_tree_editor_plugin.cpp msgid "New name:" -msgstr "" +msgstr "Nama baru:" #: editor/plugins/animation_tree_editor_plugin.cpp #, fuzzy msgid "Edit Filters" -msgstr "File:" +msgstr "Sunting Filter" #: editor/plugins/animation_tree_editor_plugin.cpp #: editor/plugins/multimesh_editor_plugin.cpp @@ -3384,8 +3306,9 @@ msgid "Import Animations.." msgstr "" #: editor/plugins/animation_tree_editor_plugin.cpp +#, fuzzy msgid "Edit Node Filters" -msgstr "" +msgstr "Sunting Filter Node" #: editor/plugins/animation_tree_editor_plugin.cpp msgid "Filters.." @@ -3415,27 +3338,26 @@ msgid "Can't resolve hostname:" msgstr "" #: editor/plugins/asset_library_editor_plugin.cpp -#, fuzzy msgid "Connection error, please try again." -msgstr "Gangguan koneks, silakan coba lagi." +msgstr "Gangguan koneksi, silakan coba lagi." #: editor/plugins/asset_library_editor_plugin.cpp #, fuzzy msgid "Can't connect to host:" -msgstr "Sambungkan Ke Node:" +msgstr "Tidak bisa terhubung ke host:" #: editor/plugins/asset_library_editor_plugin.cpp +#, fuzzy msgid "No response from host:" -msgstr "" +msgstr "Tidak ada respon dari host:" #: editor/plugins/asset_library_editor_plugin.cpp -#, fuzzy msgid "Request failed, return code:" -msgstr "Format file yang diminta tidak diketahui:" +msgstr "Permintaan gagal, return code:" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Request failed, too many redirects" -msgstr "" +msgstr "Permintaan gagal, terlalu banyak pengalihan" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Bad download hash, assuming file has been tampered with." @@ -3450,12 +3372,13 @@ msgid "Got:" msgstr "" #: editor/plugins/asset_library_editor_plugin.cpp +#, fuzzy msgid "Failed sha256 hash check" -msgstr "" +msgstr "Gagal mengecek hash sha256" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Asset Download Error:" -msgstr "" +msgstr "Gagal Mengunduh Aset:" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Fetching:" @@ -3466,9 +3389,8 @@ msgid "Resolving.." msgstr "" #: editor/plugins/asset_library_editor_plugin.cpp -#, fuzzy msgid "Error making request" -msgstr "Error menyimpan resource!" +msgstr "Kesalahan saat melakukan permintaan" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Idle" @@ -3480,27 +3402,27 @@ msgstr "" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Download Error" -msgstr "" +msgstr "Unduhan Gagal" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Download for this asset is already in progress!" -msgstr "" +msgstr "Unduhan untuk aset ini sedang diproses!" #: editor/plugins/asset_library_editor_plugin.cpp msgid "first" -msgstr "" +msgstr "pertama" #: editor/plugins/asset_library_editor_plugin.cpp msgid "prev" -msgstr "" +msgstr "sebelumnya" #: editor/plugins/asset_library_editor_plugin.cpp msgid "next" -msgstr "" +msgstr "selanjutnya" #: editor/plugins/asset_library_editor_plugin.cpp msgid "last" -msgstr "" +msgstr "terakhir" #: editor/plugins/asset_library_editor_plugin.cpp #: modules/gdnative/gdnative_library_editor_plugin.cpp @@ -3510,7 +3432,7 @@ msgstr "Semua" #: editor/plugins/asset_library_editor_plugin.cpp #: editor/project_settings_editor.cpp msgid "Plugins" -msgstr "" +msgstr "Pengaya" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Sort:" @@ -3543,14 +3465,18 @@ msgstr "Menguji" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Assets ZIP File" -msgstr "Aset-aset File ZIP" +msgstr "Berkas Aset ZIP" #: editor/plugins/baked_lightmap_editor_plugin.cpp +#, fuzzy msgid "" "Can't determine a save path for lightmap images.\n" "Save your scene (for images to be saved in the same dir), or pick a save " "path from the BakedLightmap properties." msgstr "" +"Tidak dapat menentukan lokasi penyimpanan untuk gambar lightmap\n" +"Simpan scene-mu (untuk gambar silakan simpan di direktori yang sama dengan " +"scene), atau tentukan lokasi penyimpanan dari properti BakedLightmap" #: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "" @@ -3570,11 +3496,11 @@ msgstr "Ganti Radius Lampu" #: editor/plugins/camera_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "Preview" -msgstr "" +msgstr "Pratinjau" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Configure Snap" -msgstr "" +msgstr "Atur Snap" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/polygon_2d_editor_plugin.cpp @@ -3635,12 +3561,14 @@ msgid "Create new horizontal and vertical guides" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp +#, fuzzy msgid "Edit IK Chain" -msgstr "" +msgstr "Sunting Rantai IK" #: editor/plugins/canvas_item_editor_plugin.cpp +#, fuzzy msgid "Edit CanvasItem" -msgstr "" +msgstr "Sunting CanvasItem" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Anchors only" @@ -4001,8 +3929,9 @@ msgid "Toggle Curve Linear Tangent" msgstr "" #: editor/plugins/curve_editor_plugin.cpp +#, fuzzy msgid "Hold Shift to edit tangents individually" -msgstr "" +msgstr "Tahan Shift untuk menyunting tangen kurva satu-persatu" #: editor/plugins/gi_probe_editor_plugin.cpp msgid "Bake GI Probe" @@ -4026,8 +3955,9 @@ msgid "Items" msgstr "" #: editor/plugins/item_list_editor_plugin.cpp +#, fuzzy msgid "Item List Editor" -msgstr "" +msgstr "Penyunting Daftar Item" #: editor/plugins/light_occluder_2d_editor_plugin.cpp msgid "" @@ -4044,8 +3974,9 @@ msgid "Create a new polygon from scratch." msgstr "" #: editor/plugins/light_occluder_2d_editor_plugin.cpp +#, fuzzy msgid "Edit existing polygon:" -msgstr "" +msgstr "Sunting poligon yang ada:" #: editor/plugins/light_occluder_2d_editor_plugin.cpp msgid "LMB: Move Point." @@ -4567,8 +4498,9 @@ msgid "Transform UV Map" msgstr "" #: editor/plugins/polygon_2d_editor_plugin.cpp +#, fuzzy msgid "Polygon 2D UV Editor" -msgstr "" +msgstr "Penyunting UV Poligon 2D" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Move Point" @@ -4604,7 +4536,7 @@ msgstr "" #: editor/project_settings_editor.cpp editor/property_editor.cpp #: modules/visual_script/visual_script_editor.cpp msgid "Edit" -msgstr "Edit" +msgstr "Sunting" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Polygon->UV" @@ -4654,8 +4586,9 @@ msgstr "" #: editor/plugins/resource_preloader_editor_plugin.cpp #: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp +#, fuzzy msgid "Open in Editor" -msgstr "" +msgstr "Buka dalam Penyunting" #: editor/plugins/resource_preloader_editor_plugin.cpp #: editor/scene_tree_editor.cpp @@ -4848,7 +4781,7 @@ msgstr "" #: editor/plugins/script_editor_plugin.cpp #, fuzzy msgid "Debug with external editor" -msgstr "Editor Ketergantungan" +msgstr "Debug menggunakan penyunting eksternal" #: editor/plugins/script_editor_plugin.cpp msgid "Open Godot online documentation" @@ -4864,11 +4797,12 @@ msgstr "" #: editor/plugins/script_editor_plugin.cpp msgid "Go to previous edited document." -msgstr "" +msgstr "Ke dokumen yang disunting sebelumnya." #: editor/plugins/script_editor_plugin.cpp +#, fuzzy msgid "Go to next edited document." -msgstr "" +msgstr "Ke dokumen yang disunting selanjutnya." #: editor/plugins/script_editor_plugin.cpp #, fuzzy @@ -4900,7 +4834,7 @@ msgstr "" #: editor/plugins/script_editor_plugin.cpp msgid "" "Built-in scripts can only be edited when the scene they belong to is loaded" -msgstr "" +msgstr "Skrip built-in hanya bisa disunting ketika scene induknya dimuat" #: editor/plugins/script_text_editor.cpp msgid "Only resources from filesystem can be dropped." @@ -5728,8 +5662,9 @@ msgid "Texture Region" msgstr "" #: editor/plugins/texture_region_editor_plugin.cpp +#, fuzzy msgid "Texture Region Editor" -msgstr "" +msgstr "Penyunting Daerah Tekstur" #: editor/plugins/theme_editor_plugin.cpp msgid "Can't save theme to file:" @@ -5760,11 +5695,11 @@ msgstr "Hapus" #: editor/plugins/theme_editor_plugin.cpp msgid "Edit theme.." -msgstr "" +msgstr "Sunting tema.." #: editor/plugins/theme_editor_plugin.cpp msgid "Theme editing menu." -msgstr "" +msgstr "Menu untuk menyunting tema." #: editor/plugins/theme_editor_plugin.cpp msgid "Add Class Items" @@ -5779,12 +5714,14 @@ msgid "Create Empty Template" msgstr "" #: editor/plugins/theme_editor_plugin.cpp +#, fuzzy msgid "Create Empty Editor Template" -msgstr "" +msgstr "Buat Templat Penyunting Kosongan" #: editor/plugins/theme_editor_plugin.cpp +#, fuzzy msgid "Create From Current Editor Theme" -msgstr "" +msgstr "Buat dari Tema Editor Saat Ini" #: editor/plugins/theme_editor_plugin.cpp msgid "CheckBox Radio1" @@ -6133,7 +6070,7 @@ msgstr "" #: editor/project_manager.cpp msgid "Couldn't edit project.godot in project path." -msgstr "" +msgstr "Tidak dapat menyunting project.godot dalam lokasi proyek." #: editor/project_manager.cpp msgid "Couldn't create project.godot in project path." @@ -6158,27 +6095,24 @@ msgid "Import Existing Project" msgstr "Impor Projek yang Sudah Ada" #: editor/project_manager.cpp -#, fuzzy msgid "Import & Edit" -msgstr "Impor" +msgstr "Impor & Ubah" #: editor/project_manager.cpp msgid "Create New Project" msgstr "Buat Projek Baru" #: editor/project_manager.cpp -#, fuzzy msgid "Create & Edit" -msgstr "Buat" +msgstr "Buat & Ubah" #: editor/project_manager.cpp msgid "Install Project:" msgstr "" #: editor/project_manager.cpp -#, fuzzy msgid "Install & Edit" -msgstr "Pasang" +msgstr "Pasang & Ubah" #: editor/project_manager.cpp msgid "Project Name:" @@ -7603,6 +7537,10 @@ msgstr "Proyek" msgid "Warnings" msgstr "" +#: modules/mono/mono_gd/gd_mono_utils.cpp +msgid "End of inner exception stack trace" +msgstr "" + #: modules/visual_script/visual_script.cpp msgid "" "A node yielded without working memory, please read the docs on how to yield " @@ -8377,6 +8315,13 @@ msgid "Invalid font size." msgstr "Ukuran font tidak sah." #, fuzzy +#~ msgid "" +#~ "Invalid version.txt format inside templates. Revision is not a valid " +#~ "identifier." +#~ msgstr "" +#~ "Format version.txt tidak valid dalam berkas templat. Revisi tidak valid." + +#, fuzzy #~ msgid "Can't write file." #~ msgstr "Tidak dapat membuat folder." diff --git a/editor/translations/is.po b/editor/translations/is.po index b5cfaed2af..b0b8698f37 100644 --- a/editor/translations/is.po +++ b/editor/translations/is.po @@ -2365,12 +2365,6 @@ msgid "Invalid version.txt format inside templates." msgstr "" #: editor/export_template_manager.cpp -msgid "" -"Invalid version.txt format inside templates. Revision is not a valid " -"identifier." -msgstr "" - -#: editor/export_template_manager.cpp msgid "No version.txt found inside templates." msgstr "" @@ -7253,6 +7247,10 @@ msgstr "" msgid "Warnings" msgstr "" +#: modules/mono/mono_gd/gd_mono_utils.cpp +msgid "End of inner exception stack trace" +msgstr "" + #: modules/visual_script/visual_script.cpp msgid "" "A node yielded without working memory, please read the docs on how to yield " diff --git a/editor/translations/it.po b/editor/translations/it.po index 1d1094ef30..ba1a09e3ad 100644 --- a/editor/translations/it.po +++ b/editor/translations/it.po @@ -2485,14 +2485,6 @@ msgid "Invalid version.txt format inside templates." msgstr "Formato di version.txt invalido nelle templates." #: editor/export_template_manager.cpp -msgid "" -"Invalid version.txt format inside templates. Revision is not a valid " -"identifier." -msgstr "" -"Formato di version.txt invalido nelle templates. Revision non é un " -"identificatore valido." - -#: editor/export_template_manager.cpp msgid "No version.txt found inside templates." msgstr "Non é stato trovato version.txt all'interno di templates." @@ -7621,6 +7613,10 @@ msgstr "Progetto" msgid "Warnings" msgstr "Avvertimento" +#: modules/mono/mono_gd/gd_mono_utils.cpp +msgid "End of inner exception stack trace" +msgstr "" + #: modules/visual_script/visual_script.cpp msgid "" "A node yielded without working memory, please read the docs on how to yield " @@ -8416,6 +8412,13 @@ msgstr "Errore caricamento font." msgid "Invalid font size." msgstr "Dimensione font Invalida." +#~ msgid "" +#~ "Invalid version.txt format inside templates. Revision is not a valid " +#~ "identifier." +#~ msgstr "" +#~ "Formato di version.txt invalido nelle templates. Revision non é un " +#~ "identificatore valido." + #~ msgid "Can't write file." #~ msgstr "Impossibile scrivere il file." diff --git a/editor/translations/ja.po b/editor/translations/ja.po index e53819c999..905c498a3c 100644 --- a/editor/translations/ja.po +++ b/editor/translations/ja.po @@ -2746,14 +2746,6 @@ msgid "Invalid version.txt format inside templates." msgstr "テンプレート内ã®version.txt フォーマットãŒä¸æ£ã§ã™." #: editor/export_template_manager.cpp -msgid "" -"Invalid version.txt format inside templates. Revision is not a valid " -"identifier." -msgstr "" -"テンプレート内ã®version.txt フォーマットãŒä¸æ£ã§ã™. Revisionã¯æœ‰åŠ¹ãªè˜åˆ¥åã§" -"ã¯ã‚ã‚Šã¾ã›ã‚“." - -#: editor/export_template_manager.cpp msgid "No version.txt found inside templates." msgstr "テンプレート内ã«version.txtãŒè¦‹ã¤ã‹ã‚Šã¾ã›ã‚“." @@ -8258,6 +8250,10 @@ msgstr "プãƒã‚¸ã‚§ã‚¯ãƒˆ" msgid "Warnings" msgstr "è¦å‘Š" +#: modules/mono/mono_gd/gd_mono_utils.cpp +msgid "End of inner exception stack trace" +msgstr "" + #: modules/visual_script/visual_script.cpp #, fuzzy msgid "" @@ -9088,6 +9084,13 @@ msgstr "フォントèªã¿è¾¼ã¿ã‚¨ãƒ©ãƒ¼ã€‚" msgid "Invalid font size." msgstr "無効ãªãƒ•ã‚©ãƒ³ãƒˆ サイズã§ã™ã€‚" +#~ msgid "" +#~ "Invalid version.txt format inside templates. Revision is not a valid " +#~ "identifier." +#~ msgstr "" +#~ "テンプレート内ã®version.txt フォーマットãŒä¸æ£ã§ã™. Revisionã¯æœ‰åŠ¹ãªè˜åˆ¥å" +#~ "ã§ã¯ã‚ã‚Šã¾ã›ã‚“." + #~ msgid "Can't write file." #~ msgstr "ファイルã«æ›¸ãè¾¼ã¿ã§ãã¾ã›ã‚“ã§ã—ãŸ." diff --git a/editor/translations/ko.po b/editor/translations/ko.po index b80beb1273..28294c7307 100644 --- a/editor/translations/ko.po +++ b/editor/translations/ko.po @@ -13,8 +13,8 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2018-02-04 04:40+0000\n" -"Last-Translator: Xavier Cho <mysticfallband@gmail.com>\n" +"PO-Revision-Date: 2018-02-24 08:39+0000\n" +"Last-Translator: TheRedPlanet <junmo.moon8@gmail.com>\n" "Language-Team: Korean <https://hosted.weblate.org/projects/godot-engine/" "godot/ko/>\n" "Language: ko\n" @@ -22,7 +22,7 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=1; plural=0;\n" -"X-Generator: Weblate 2.19-dev\n" +"X-Generator: Weblate 2.20-dev\n" #: editor/animation_editor.cpp msgid "Disabled" @@ -37,8 +37,9 @@ msgid "Anim Change Keyframe Time" msgstr "ì• ë‹ˆë©”ì´ì…˜ í‚¤í”„ë ˆìž„ 시간 변경" #: editor/animation_editor.cpp +#, fuzzy msgid "Anim Change Transition" -msgstr "ì• ë‹ˆë©”ì´ì…˜ 변화 변경" +msgstr "ì• ë‹ˆë©”ì´ì…˜ êµì²´ 트랜지션" #: editor/animation_editor.cpp msgid "Anim Change Transform" @@ -163,8 +164,9 @@ msgid "Constant" msgstr "ë¹„ì„ í˜•" #: editor/animation_editor.cpp +#, fuzzy msgid "In" -msgstr "안" +msgstr "In" #: editor/animation_editor.cpp msgid "Out" @@ -2444,14 +2446,6 @@ msgid "Invalid version.txt format inside templates." msgstr "템플릿 ì•ˆì— version.txtê°€ ìœ íš¨í•˜ì§€ ì•Šì€ í˜•ì‹ìž…니다." #: editor/export_template_manager.cpp -msgid "" -"Invalid version.txt format inside templates. Revision is not a valid " -"identifier." -msgstr "" -"í…œí”Œë¦¿ì— version.txt 형ì‹ì´ ìœ íš¨í•˜ì§€ 않습니다. ë¦¬ë¹„ì „ì€ ìœ íš¨í•œ ì‹ë³„ìžê°€ ì•„ë‹™" -"니다." - -#: editor/export_template_manager.cpp msgid "No version.txt found inside templates." msgstr "í…œí”Œë¦¿ì— version.txt를 ì°¾ì„ ìˆ˜ 없습니다." @@ -5960,11 +5954,12 @@ msgid "Invalid project path (changed anything?)." msgstr "ìœ íš¨í•˜ì§€ ì•Šì€ í”„ë¡œì 트 경로 (ë”ê°€ ë³€ê²½í•˜ì‹ ê±°ë¼ë„?)." #: editor/project_manager.cpp -#, fuzzy msgid "" "Couldn't load project.godot in project path (error %d). It may be missing or " "corrupted." -msgstr "프로ì 트 ê²½ë¡œì— project.godot 파ì¼ì„ íŽ¸ì§‘í• ìˆ˜ 없습니다." +msgstr "" +"프로ì 트 경로로 부터 project.godot 파ì¼ì„ 로드 í• ìˆ˜ 없습니다 (ì—러 %d). 존재" +"하지 않거나 ì†ìƒë˜ì—ˆì„ 수 있습니다." #: editor/project_manager.cpp msgid "Couldn't edit project.godot in project path." @@ -7226,18 +7221,16 @@ msgid "Object can't provide a length." msgstr "오브ì 트는 길ì´ë¥¼ ì œê³µí• ìˆ˜ 없습니다." #: modules/gridmap/grid_map_editor_plugin.cpp -#, fuzzy msgid "Next Plane" -msgstr "ë‹¤ìŒ íƒ" +msgstr "ë‹¤ìŒ í‰ë©´" #: modules/gridmap/grid_map_editor_plugin.cpp -#, fuzzy msgid "Previous Plane" -msgstr "ì´ì „ íƒ" +msgstr "ì´ì „ í‰ë©´" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Plane:" -msgstr "" +msgstr "í‰ë©´:" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Next Floor" @@ -7373,7 +7366,7 @@ msgstr "모노" #: modules/mono/editor/godotsharp_editor.cpp msgid "About C# support" -msgstr "" +msgstr "C# 지ì›ì— 대하여" #: modules/mono/editor/godotsharp_editor.cpp msgid "Create C# solution" @@ -7391,6 +7384,10 @@ msgstr "프로ì 트 빌드" msgid "Warnings" msgstr "ê²½ê³ " +#: modules/mono/mono_gd/gd_mono_utils.cpp +msgid "End of inner exception stack trace" +msgstr "" + #: modules/visual_script/visual_script.cpp msgid "" "A node yielded without working memory, please read the docs on how to yield " @@ -7933,11 +7930,11 @@ msgstr "ARVROriginì€ ARVRCamera ìžì‹ 노드를 요구 함" #: scene/3d/baked_lightmap.cpp msgid "%d%%" -msgstr "" +msgstr "%d%%" #: scene/3d/baked_lightmap.cpp msgid "(Time Left: %d:%02d s)" -msgstr "" +msgstr "(ë‚¨ì€ ì‹œê°„: %d:%02d s)" #: scene/3d/baked_lightmap.cpp msgid "Plotting Meshes: " @@ -8135,6 +8132,13 @@ msgstr "í°íŠ¸ 로딩 ì—러." msgid "Invalid font size." msgstr "ìœ íš¨í•˜ì§€ ì•Šì€ í°íŠ¸ í¬ê¸°." +#~ msgid "" +#~ "Invalid version.txt format inside templates. Revision is not a valid " +#~ "identifier." +#~ msgstr "" +#~ "í…œí”Œë¦¿ì— version.txt 형ì‹ì´ ìœ íš¨í•˜ì§€ 않습니다. ë¦¬ë¹„ì „ì€ ìœ íš¨í•œ ì‹ë³„ìžê°€ ì•„" +#~ "닙니다." + #~ msgid "Can't write file." #~ msgstr "파ì¼ì— 쓸 수 없습니다." diff --git a/editor/translations/lt.po b/editor/translations/lt.po index 520e4fd1d8..0ad2945bdc 100644 --- a/editor/translations/lt.po +++ b/editor/translations/lt.po @@ -2374,12 +2374,6 @@ msgid "Invalid version.txt format inside templates." msgstr "" #: editor/export_template_manager.cpp -msgid "" -"Invalid version.txt format inside templates. Revision is not a valid " -"identifier." -msgstr "" - -#: editor/export_template_manager.cpp msgid "No version.txt found inside templates." msgstr "Å ablonuose nerasta version.txt failo." @@ -7275,6 +7269,10 @@ msgstr "" msgid "Warnings" msgstr "" +#: modules/mono/mono_gd/gd_mono_utils.cpp +msgid "End of inner exception stack trace" +msgstr "" + #: modules/visual_script/visual_script.cpp msgid "" "A node yielded without working memory, please read the docs on how to yield " diff --git a/editor/translations/nb.po b/editor/translations/nb.po index e6ad8950f6..8d9ffe7a21 100644 --- a/editor/translations/nb.po +++ b/editor/translations/nb.po @@ -2477,13 +2477,6 @@ msgid "Invalid version.txt format inside templates." msgstr "Ugyldig version.txt format i mal." #: editor/export_template_manager.cpp -msgid "" -"Invalid version.txt format inside templates. Revision is not a valid " -"identifier." -msgstr "" -"Ugyldig version.txt format i mal. Revisjon er ikke en gyldig identifikator." - -#: editor/export_template_manager.cpp msgid "No version.txt found inside templates." msgstr "Ingen version.txt funnet i mal." @@ -7481,6 +7474,10 @@ msgstr "Prosjekt" msgid "Warnings" msgstr "" +#: modules/mono/mono_gd/gd_mono_utils.cpp +msgid "End of inner exception stack trace" +msgstr "" + #: modules/visual_script/visual_script.cpp msgid "" "A node yielded without working memory, please read the docs on how to yield " @@ -8172,6 +8169,13 @@ msgstr "" msgid "Invalid font size." msgstr "Ugyldig fontstørrelse." +#~ msgid "" +#~ "Invalid version.txt format inside templates. Revision is not a valid " +#~ "identifier." +#~ msgstr "" +#~ "Ugyldig version.txt format i mal. Revisjon er ikke en gyldig " +#~ "identifikator." + #~ msgid "Can't write file." #~ msgstr "Kan ikke skrive fil." diff --git a/editor/translations/nl.po b/editor/translations/nl.po index fb2ba35793..e54a0c7960 100644 --- a/editor/translations/nl.po +++ b/editor/translations/nl.po @@ -2471,14 +2471,6 @@ msgid "Invalid version.txt format inside templates." msgstr "Ongeldig version.txt formaat in sjablonen." #: editor/export_template_manager.cpp -msgid "" -"Invalid version.txt format inside templates. Revision is not a valid " -"identifier." -msgstr "" -"Ongeldig version.txt formaat in sjablonen. Revisie is geen geldig " -"identificatienummer." - -#: editor/export_template_manager.cpp msgid "No version.txt found inside templates." msgstr "Geen version.txt gevonden in sjablonen." @@ -7514,6 +7506,10 @@ msgstr "Project" msgid "Warnings" msgstr "" +#: modules/mono/mono_gd/gd_mono_utils.cpp +msgid "End of inner exception stack trace" +msgstr "" + #: modules/visual_script/visual_script.cpp msgid "" "A node yielded without working memory, please read the docs on how to yield " @@ -8279,6 +8275,13 @@ msgstr "Fout bij het laden van lettertype." msgid "Invalid font size." msgstr "Ongeldige lettertype grootte." +#~ msgid "" +#~ "Invalid version.txt format inside templates. Revision is not a valid " +#~ "identifier." +#~ msgstr "" +#~ "Ongeldig version.txt formaat in sjablonen. Revisie is geen geldig " +#~ "identificatienummer." + #~ msgid "Can't write file." #~ msgstr "Kan niet naar bestand schrijven." diff --git a/editor/translations/pl.po b/editor/translations/pl.po index efd392cf27..21618953a0 100644 --- a/editor/translations/pl.po +++ b/editor/translations/pl.po @@ -2463,14 +2463,6 @@ msgid "Invalid version.txt format inside templates." msgstr "NieprawidÅ‚owy format pliku version.txt w szablonach." #: editor/export_template_manager.cpp -msgid "" -"Invalid version.txt format inside templates. Revision is not a valid " -"identifier." -msgstr "" -"nieprawidÅ‚owy format pliku version.txt wewnÄ…trz szablonów. Zmiana nie jest " -"prawidÅ‚owym identyfikatorem." - -#: editor/export_template_manager.cpp msgid "No version.txt found inside templates." msgstr "Nie znaleziono pliku version.txt w szablonach." @@ -7502,6 +7494,10 @@ msgstr "Zbuduj projekt" msgid "Warnings" msgstr "Ostrzeżenia" +#: modules/mono/mono_gd/gd_mono_utils.cpp +msgid "End of inner exception stack trace" +msgstr "" + #: modules/visual_script/visual_script.cpp msgid "" "A node yielded without working memory, please read the docs on how to yield " @@ -8247,6 +8243,13 @@ msgstr "BÅ‚Ä…d Å‚adowania fonta." msgid "Invalid font size." msgstr "Niepoprawny rozmiar fonta." +#~ msgid "" +#~ "Invalid version.txt format inside templates. Revision is not a valid " +#~ "identifier." +#~ msgstr "" +#~ "nieprawidÅ‚owy format pliku version.txt wewnÄ…trz szablonów. Zmiana nie " +#~ "jest prawidÅ‚owym identyfikatorem." + #~ msgid "Can't write file." #~ msgstr "Nie można zapisać pliku." diff --git a/editor/translations/pr.po b/editor/translations/pr.po index ee893fa770..6029e861fd 100644 --- a/editor/translations/pr.po +++ b/editor/translations/pr.po @@ -2382,12 +2382,6 @@ msgid "Invalid version.txt format inside templates." msgstr "" #: editor/export_template_manager.cpp -msgid "" -"Invalid version.txt format inside templates. Revision is not a valid " -"identifier." -msgstr "" - -#: editor/export_template_manager.cpp msgid "No version.txt found inside templates." msgstr "" @@ -7328,6 +7322,10 @@ msgstr "" msgid "Warnings" msgstr "" +#: modules/mono/mono_gd/gd_mono_utils.cpp +msgid "End of inner exception stack trace" +msgstr "" + #: modules/visual_script/visual_script.cpp msgid "" "A node yielded without working memory, please read the docs on how to yield " diff --git a/editor/translations/pt_BR.po b/editor/translations/pt_BR.po index 534aed164c..ae67217cfd 100644 --- a/editor/translations/pt_BR.po +++ b/editor/translations/pt_BR.po @@ -26,7 +26,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: 2016-05-30\n" -"PO-Revision-Date: 2018-02-19 19:38+0000\n" +"PO-Revision-Date: 2018-02-22 20:49+0000\n" "Last-Translator: Michael Alexsander Silva Dias <michaelalexsander@protonmail." "com>\n" "Language-Team: Portuguese (Brazil) <https://hosted.weblate.org/projects/" @@ -36,7 +36,7 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=2; plural=n > 1;\n" -"X-Generator: Weblate 2.19\n" +"X-Generator: Weblate 2.20-dev\n" #: editor/animation_editor.cpp msgid "Disabled" @@ -2469,14 +2469,6 @@ msgid "Invalid version.txt format inside templates." msgstr "Formato do version.txt dentro dos modelos é inválido." #: editor/export_template_manager.cpp -msgid "" -"Invalid version.txt format inside templates. Revision is not a valid " -"identifier." -msgstr "" -"Formato do version.txt dentro dos modelos é inválido. A revisão não é um " -"identificador válido." - -#: editor/export_template_manager.cpp msgid "No version.txt found inside templates." msgstr "Não foi encontrado um version.txt dentro dos modelos." @@ -6007,11 +5999,12 @@ msgid "Invalid project path (changed anything?)." msgstr "Caminho de projeto inválido (mudou alguma coisa?)." #: editor/project_manager.cpp -#, fuzzy msgid "" "Couldn't load project.godot in project path (error %d). It may be missing or " "corrupted." -msgstr "Não foi possÃvel editar project.godot no caminho do projeto." +msgstr "" +"Não foi possÃvel carregar project.godot no caminho do projeto (erro %d). Ele " +"pode estar ausente ou corrompido." #: editor/project_manager.cpp msgid "Couldn't edit project.godot in project path." @@ -7278,18 +7271,16 @@ msgid "Object can't provide a length." msgstr "Objeto não pôde fornecer um comprimento." #: modules/gridmap/grid_map_editor_plugin.cpp -#, fuzzy msgid "Next Plane" -msgstr "Próxima guia" +msgstr "Próximo Plano" #: modules/gridmap/grid_map_editor_plugin.cpp -#, fuzzy msgid "Previous Plane" -msgstr "Guia anterior" +msgstr "Plano Anterior" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Plane:" -msgstr "" +msgstr "Plano:" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Next Floor" @@ -7425,7 +7416,7 @@ msgstr "Mono" #: modules/mono/editor/godotsharp_editor.cpp msgid "About C# support" -msgstr "" +msgstr "Sobre o suporte ao C#" #: modules/mono/editor/godotsharp_editor.cpp msgid "Create C# solution" @@ -7443,6 +7434,10 @@ msgstr "Compilar Projeto" msgid "Warnings" msgstr "Avisos" +#: modules/mono/mono_gd/gd_mono_utils.cpp +msgid "End of inner exception stack trace" +msgstr "" + #: modules/visual_script/visual_script.cpp msgid "" "A node yielded without working memory, please read the docs on how to yield " @@ -7998,11 +7993,11 @@ msgstr "ARVROrigin necessita um nó ARVRCamera como filho" #: scene/3d/baked_lightmap.cpp msgid "%d%%" -msgstr "" +msgstr "%d%%" #: scene/3d/baked_lightmap.cpp msgid "(Time Left: %d:%02d s)" -msgstr "" +msgstr "(Tempo Restante: %d:%02d s)" #: scene/3d/baked_lightmap.cpp msgid "Plotting Meshes: " @@ -8204,6 +8199,13 @@ msgstr "Erro ao carregar fonte." msgid "Invalid font size." msgstr "Tamanho de fonte inválido." +#~ msgid "" +#~ "Invalid version.txt format inside templates. Revision is not a valid " +#~ "identifier." +#~ msgstr "" +#~ "Formato do version.txt dentro dos modelos é inválido. A revisão não é um " +#~ "identificador válido." + #~ msgid "Can't write file." #~ msgstr "Não foi possÃvel escrever o arquivo." diff --git a/editor/translations/pt_PT.po b/editor/translations/pt_PT.po index 9ba20417e5..9f520ddf46 100644 --- a/editor/translations/pt_PT.po +++ b/editor/translations/pt_PT.po @@ -8,6 +8,7 @@ # João Graça <jgraca95@gmail.com>, 2017. # João Lopes <linux-man@hotmail.com>, 2017-2018. # Miguel Gomes <miggas09@gmail.com>, 2017. +# Paulo Caldeira <paucal@gmail.com>, 2018. # Pedro Gomes <pedrogomes1698@gmail.com>, 2017. # Rueben Stevens <supercell03@gmail.com>, 2017. # SARDON <fabio3_Santos@hotmail.com>, 2017. @@ -16,15 +17,15 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" -"PO-Revision-Date: 2018-01-31 20:40+0000\n" -"Last-Translator: João Lopes <linux-man@hotmail.com>\n" +"PO-Revision-Date: 2018-02-24 23:41+0000\n" +"Last-Translator: Paulo Caldeira <paucal@gmail.com>\n" "Language-Team: Portuguese (Portugal) <https://hosted.weblate.org/projects/" "godot-engine/godot/pt_PT/>\n" "Language: pt_PT\n" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8-bit\n" "Plural-Forms: nplurals=2; plural=n != 1;\n" -"X-Generator: Weblate 2.19-dev\n" +"X-Generator: Weblate 2.20-dev\n" #: editor/animation_editor.cpp msgid "Disabled" @@ -837,7 +838,7 @@ msgstr "Alterar Volume do canal áudio" #: editor/editor_audio_buses.cpp msgid "Toggle Audio Bus Solo" -msgstr "Alternar solo do canal áudio" +msgstr "Alternar solo do canal de áudio" #: editor/editor_audio_buses.cpp msgid "Toggle Audio Bus Mute" @@ -845,7 +846,7 @@ msgstr "Alternar silêncio do canal áudio" #: editor/editor_audio_buses.cpp msgid "Toggle Audio Bus Bypass Effects" -msgstr "Alternar efeitos do canal áudio" +msgstr "Alternar efeitos bypass do canal de áudio" #: editor/editor_audio_buses.cpp msgid "Select Audio Bus Send" @@ -2458,14 +2459,6 @@ msgid "Invalid version.txt format inside templates." msgstr "Formato de version.txt inválido, dentro dos Modelos." #: editor/export_template_manager.cpp -msgid "" -"Invalid version.txt format inside templates. Revision is not a valid " -"identifier." -msgstr "" -"Formato de version.txt inválido, dentro dos Modelos. Revisão não é um " -"identificador válido." - -#: editor/export_template_manager.cpp msgid "No version.txt found inside templates." msgstr "Não foi encontrado version.txt dentro dos Modelos." @@ -5986,11 +5979,12 @@ msgid "Invalid project path (changed anything?)." msgstr "Caminho de Projeto inválido (alguma alteração?)." #: editor/project_manager.cpp -#, fuzzy msgid "" "Couldn't load project.godot in project path (error %d). It may be missing or " "corrupted." -msgstr "ImpossÃvel editar project.godot no Caminho do Projeto." +msgstr "" +"Não foi possÃvel carregar o project.godot no caminho do projeto. Poderá " +"estar em falta ou corrompido." #: editor/project_manager.cpp msgid "Couldn't edit project.godot in project path." @@ -7257,18 +7251,16 @@ msgid "Object can't provide a length." msgstr "Objeto não fornece um comprimento." #: modules/gridmap/grid_map_editor_plugin.cpp -#, fuzzy msgid "Next Plane" -msgstr "Próxima guia" +msgstr "Plano seguinte" #: modules/gridmap/grid_map_editor_plugin.cpp -#, fuzzy msgid "Previous Plane" -msgstr "Guia anterior" +msgstr "Plano anterior" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Plane:" -msgstr "" +msgstr "Plano:" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Next Floor" @@ -7404,7 +7396,7 @@ msgstr "Mono" #: modules/mono/editor/godotsharp_editor.cpp msgid "About C# support" -msgstr "" +msgstr "Sobre o suporte C#" #: modules/mono/editor/godotsharp_editor.cpp msgid "Create C# solution" @@ -7422,6 +7414,10 @@ msgstr "Construir Projeto" msgid "Warnings" msgstr "Avisos" +#: modules/mono/mono_gd/gd_mono_utils.cpp +msgid "End of inner exception stack trace" +msgstr "" + #: modules/visual_script/visual_script.cpp msgid "" "A node yielded without working memory, please read the docs on how to yield " @@ -7976,11 +7972,11 @@ msgstr "ARVROrigin exige um Nó filho ARVRCamera" #: scene/3d/baked_lightmap.cpp msgid "%d%%" -msgstr "" +msgstr "%d%%" #: scene/3d/baked_lightmap.cpp msgid "(Time Left: %d:%02d s)" -msgstr "" +msgstr "(Tempo restante: %d:%02d s)" #: scene/3d/baked_lightmap.cpp msgid "Plotting Meshes: " @@ -8184,6 +8180,13 @@ msgstr "Erro ao carregar letra." msgid "Invalid font size." msgstr "Tamanho de letra inválido." +#~ msgid "" +#~ "Invalid version.txt format inside templates. Revision is not a valid " +#~ "identifier." +#~ msgstr "" +#~ "Formato de version.txt inválido, dentro dos Modelos. Revisão não é um " +#~ "identificador válido." + #~ msgid "Can't write file." #~ msgstr "ImpossÃvel escrever o Ficheiro." diff --git a/editor/translations/ro.po b/editor/translations/ro.po index 287ababbd6..1d89dd74ea 100644 --- a/editor/translations/ro.po +++ b/editor/translations/ro.po @@ -2364,12 +2364,6 @@ msgid "Invalid version.txt format inside templates." msgstr "" #: editor/export_template_manager.cpp -msgid "" -"Invalid version.txt format inside templates. Revision is not a valid " -"identifier." -msgstr "" - -#: editor/export_template_manager.cpp msgid "No version.txt found inside templates." msgstr "" @@ -7251,6 +7245,10 @@ msgstr "" msgid "Warnings" msgstr "" +#: modules/mono/mono_gd/gd_mono_utils.cpp +msgid "End of inner exception stack trace" +msgstr "" + #: modules/visual_script/visual_script.cpp msgid "" "A node yielded without working memory, please read the docs on how to yield " diff --git a/editor/translations/ru.po b/editor/translations/ru.po index 95627dbb37..67e02b9ce8 100644 --- a/editor/translations/ru.po +++ b/editor/translations/ru.po @@ -18,7 +18,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2018-01-24 12:27+0000\n" +"PO-Revision-Date: 2018-02-23 20:40+0000\n" "Last-Translator: ijet <my-ijet@mail.ru>\n" "Language-Team: Russian <https://hosted.weblate.org/projects/godot-engine/" "godot/ru/>\n" @@ -28,7 +28,7 @@ msgstr "" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=3; plural=n%10==1 && n%100!=11 ? 0 : n%10>=2 && n" "%10<=4 && (n%100<10 || n%100>=20) ? 1 : 2;\n" -"X-Generator: Weblate 2.19-dev\n" +"X-Generator: Weblate 2.20-dev\n" #: editor/animation_editor.cpp msgid "Disabled" @@ -2459,14 +2459,6 @@ msgid "Invalid version.txt format inside templates." msgstr "Ðеверный формат version.txt файла внутри шаблонов." #: editor/export_template_manager.cpp -msgid "" -"Invalid version.txt format inside templates. Revision is not a valid " -"identifier." -msgstr "" -"Ðеверный формат version.txt файла внутри шаблонов. Идентификатор ревизии не " -"верен." - -#: editor/export_template_manager.cpp msgid "No version.txt found inside templates." msgstr "Ðе найден version.txt файл в шаблонах." @@ -5990,11 +5982,12 @@ msgid "Invalid project path (changed anything?)." msgstr "Ðеверный путь к проекту (Что-то изменили?)." #: editor/project_manager.cpp -#, fuzzy msgid "" "Couldn't load project.godot in project path (error %d). It may be missing or " "corrupted." -msgstr "Ðе удалоÑÑŒ изменить project.godot в папке проекта." +msgstr "" +"Ðе удалоÑÑŒ загрузить project.godot в пути проекта (ошибка %d). Возможно, он " +"отÑутÑтвует или поврежден." #: editor/project_manager.cpp msgid "Couldn't edit project.godot in project path." @@ -7262,18 +7255,16 @@ msgid "Object can't provide a length." msgstr "Объект не может предоÑтавить длину." #: modules/gridmap/grid_map_editor_plugin.cpp -#, fuzzy msgid "Next Plane" -msgstr "Ð¡Ð»ÐµÐ´ÑƒÑŽÑ‰Ð°Ñ Ð²ÐºÐ»Ð°Ð´ÐºÐ°" +msgstr "Ð¡Ð»ÐµÐ´ÑƒÑŽÑ‰Ð°Ñ Ð¿Ð¾ÑкоÑÑ‚ÑŒ" #: modules/gridmap/grid_map_editor_plugin.cpp -#, fuzzy msgid "Previous Plane" -msgstr "ÐŸÑ€ÐµÐ´Ñ‹Ð´ÑƒÑ‰Ð°Ñ Ð²ÐºÐ»Ð°Ð´ÐºÐ°" +msgstr "ÐŸÑ€ÐµÐ´Ñ‹Ð´ÑƒÑ‰Ð°Ñ Ð¿Ð»Ð¾ÑкоÑÑ‚ÑŒ" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Plane:" -msgstr "" +msgstr "ПлоÑкоÑÑ‚ÑŒ:" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Next Floor" @@ -7409,7 +7400,7 @@ msgstr "Моно" #: modules/mono/editor/godotsharp_editor.cpp msgid "About C# support" -msgstr "" +msgstr "О C# поддержке" #: modules/mono/editor/godotsharp_editor.cpp msgid "Create C# solution" @@ -7427,6 +7418,10 @@ msgstr "Собрать проект" msgid "Warnings" msgstr "ПредупреждениÑ" +#: modules/mono/mono_gd/gd_mono_utils.cpp +msgid "End of inner exception stack trace" +msgstr "" + #: modules/visual_script/visual_script.cpp msgid "" "A node yielded without working memory, please read the docs on how to yield " @@ -7830,6 +7825,10 @@ msgid "" "Consider adding CollisionShape2D or CollisionPolygon2D children nodes to " "define its shape." msgstr "" +"Ðтот узел не имеет дочерних форм, поÑтому он не может взаимодейÑтвовать Ñ " +"проÑтранÑтвом.\n" +"РаÑÑмотрите возможноÑÑ‚ÑŒ Ð´Ð¾Ð±Ð°Ð²Ð»ÐµÐ½Ð¸Ñ CollisionShape2D или CollisionPolygon2D " +"дочерних узлов, Ð´Ð»Ñ Ð¾Ð¿Ñ€ÐµÐ´ÐµÐ»ÐµÐ½Ð¸Ñ ÐµÐ³Ð¾ формы." #: scene/2d/collision_polygon_2d.cpp msgid "" @@ -7981,8 +7980,9 @@ msgid "%d%%" msgstr "" #: scene/3d/baked_lightmap.cpp +#, fuzzy msgid "(Time Left: %d:%02d s)" -msgstr "" +msgstr "(ОÑталоÑÑŒ: %d:%02d Ñек)" #: scene/3d/baked_lightmap.cpp msgid "Plotting Meshes: " @@ -8006,6 +8006,10 @@ msgid "" "Consider adding CollisionShape or CollisionPolygon children nodes to define " "its shape." msgstr "" +"Ðтот узел не имеет дочерних форм, поÑтому он не может взаимодейÑтвовать Ñ " +"проÑтранÑтвом.\n" +"РаÑÑмотрите возможноÑÑ‚ÑŒ Ð´Ð¾Ð±Ð°Ð²Ð»ÐµÐ½Ð¸Ñ CollisionShape или CollisionPolygon " +"дочерних узлов, чтобы определить его форму." #: scene/3d/collision_polygon.cpp msgid "" @@ -8181,6 +8185,13 @@ msgstr "Ошибка загрузки шрифта." msgid "Invalid font size." msgstr "ÐедопуÑтимый размер шрифта." +#~ msgid "" +#~ "Invalid version.txt format inside templates. Revision is not a valid " +#~ "identifier." +#~ msgstr "" +#~ "Ðеверный формат version.txt файла внутри шаблонов. Идентификатор ревизии " +#~ "не верен." + #~ msgid "Can't write file." #~ msgstr "Ðе удалоÑÑŒ запиÑать файл." diff --git a/editor/translations/sk.po b/editor/translations/sk.po index d9bd671d69..c5fa76fb01 100644 --- a/editor/translations/sk.po +++ b/editor/translations/sk.po @@ -2385,12 +2385,6 @@ msgid "Invalid version.txt format inside templates." msgstr "" #: editor/export_template_manager.cpp -msgid "" -"Invalid version.txt format inside templates. Revision is not a valid " -"identifier." -msgstr "" - -#: editor/export_template_manager.cpp msgid "No version.txt found inside templates." msgstr "" @@ -7332,6 +7326,10 @@ msgstr "" msgid "Warnings" msgstr "" +#: modules/mono/mono_gd/gd_mono_utils.cpp +msgid "End of inner exception stack trace" +msgstr "" + #: modules/visual_script/visual_script.cpp msgid "" "A node yielded without working memory, please read the docs on how to yield " diff --git a/editor/translations/sl.po b/editor/translations/sl.po index 787d5e23c3..04fb6d9816 100644 --- a/editor/translations/sl.po +++ b/editor/translations/sl.po @@ -2380,12 +2380,6 @@ msgid "Invalid version.txt format inside templates." msgstr "" #: editor/export_template_manager.cpp -msgid "" -"Invalid version.txt format inside templates. Revision is not a valid " -"identifier." -msgstr "" - -#: editor/export_template_manager.cpp msgid "No version.txt found inside templates." msgstr "" @@ -7315,6 +7309,10 @@ msgstr "" msgid "Warnings" msgstr "" +#: modules/mono/mono_gd/gd_mono_utils.cpp +msgid "End of inner exception stack trace" +msgstr "" + #: modules/visual_script/visual_script.cpp msgid "" "A node yielded without working memory, please read the docs on how to yield " diff --git a/editor/translations/sr_Cyrl.po b/editor/translations/sr_Cyrl.po index 66ceb3e449..e411ff2305 100644 --- a/editor/translations/sr_Cyrl.po +++ b/editor/translations/sr_Cyrl.po @@ -2453,14 +2453,6 @@ msgid "Invalid version.txt format inside templates." msgstr "Ðеважећи формат датотеке version.txt унутар шаблона." #: editor/export_template_manager.cpp -msgid "" -"Invalid version.txt format inside templates. Revision is not a valid " -"identifier." -msgstr "" -"Ðеважећи формат датотеке „version.txt“ унутар шаблона. „Revision“ није " -"важећи идентификатор." - -#: editor/export_template_manager.cpp msgid "No version.txt found inside templates." msgstr "„version.txt“ није пронаћен у шаблону." @@ -7436,6 +7428,10 @@ msgstr "Пројекат" msgid "Warnings" msgstr "" +#: modules/mono/mono_gd/gd_mono_utils.cpp +msgid "End of inner exception stack trace" +msgstr "" + #: modules/visual_script/visual_script.cpp msgid "" "A node yielded without working memory, please read the docs on how to yield " @@ -8110,6 +8106,13 @@ msgstr "" msgid "Invalid font size." msgstr "Ðеважећа величина фонта." +#~ msgid "" +#~ "Invalid version.txt format inside templates. Revision is not a valid " +#~ "identifier." +#~ msgstr "" +#~ "Ðеважећи формат датотеке „version.txt“ унутар шаблона. „Revision“ није " +#~ "важећи идентификатор." + #~ msgid "Can't write file." #~ msgstr "ÐеуÑпех при запиÑивању датотеке." diff --git a/editor/translations/sv.po b/editor/translations/sv.po index 4754d7cb18..64a268a7bc 100644 --- a/editor/translations/sv.po +++ b/editor/translations/sv.po @@ -2699,12 +2699,6 @@ msgid "Invalid version.txt format inside templates." msgstr "" #: editor/export_template_manager.cpp -msgid "" -"Invalid version.txt format inside templates. Revision is not a valid " -"identifier." -msgstr "" - -#: editor/export_template_manager.cpp msgid "No version.txt found inside templates." msgstr "" @@ -7878,6 +7872,10 @@ msgstr "Projekt" msgid "Warnings" msgstr "Varning" +#: modules/mono/mono_gd/gd_mono_utils.cpp +msgid "End of inner exception stack trace" +msgstr "" + #: modules/visual_script/visual_script.cpp msgid "" "A node yielded without working memory, please read the docs on how to yield " diff --git a/editor/translations/ta.po b/editor/translations/ta.po index 0fb480b38a..4be5e8b832 100644 --- a/editor/translations/ta.po +++ b/editor/translations/ta.po @@ -2365,12 +2365,6 @@ msgid "Invalid version.txt format inside templates." msgstr "" #: editor/export_template_manager.cpp -msgid "" -"Invalid version.txt format inside templates. Revision is not a valid " -"identifier." -msgstr "" - -#: editor/export_template_manager.cpp msgid "No version.txt found inside templates." msgstr "" @@ -7253,6 +7247,10 @@ msgstr "" msgid "Warnings" msgstr "" +#: modules/mono/mono_gd/gd_mono_utils.cpp +msgid "End of inner exception stack trace" +msgstr "" + #: modules/visual_script/visual_script.cpp msgid "" "A node yielded without working memory, please read the docs on how to yield " diff --git a/editor/translations/th.po b/editor/translations/th.po index 5b664777b0..b31fba186a 100644 --- a/editor/translations/th.po +++ b/editor/translations/th.po @@ -9,7 +9,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" -"PO-Revision-Date: 2018-02-22 12:40+0000\n" +"PO-Revision-Date: 2018-02-25 04:41+0000\n" "Last-Translator: Poommetee Ketson <poommetee@protonmail.com>\n" "Language-Team: Thai <https://hosted.weblate.org/projects/godot-engine/godot/" "th/>\n" @@ -2404,12 +2404,6 @@ msgid "Invalid version.txt format inside templates." msgstr "รูปà¹à¸šà¸šà¸‚à¸à¸‡ version.txt ในà¹à¸¡à¹ˆà¹à¸šà¸šà¹„ม่ถูà¸à¸•à¹‰à¸à¸‡" #: editor/export_template_manager.cpp -msgid "" -"Invalid version.txt format inside templates. Revision is not a valid " -"identifier." -msgstr "รูปà¹à¸šà¸šà¸‚à¸à¸‡ version.txt ในà¹à¸¡à¹ˆà¹à¸šà¸šà¹„ม่ถูà¸à¸•à¹‰à¸à¸‡ หมายเลขรุ่น revision ต้à¸à¸‡à¹ƒà¸Šà¹‰à¸£à¸°à¸šà¸¸à¹„ด้" - -#: editor/export_template_manager.cpp msgid "No version.txt found inside templates." msgstr "ไม่พบ version.txt ในà¹à¸¡à¹ˆà¹à¸šà¸š" @@ -5910,11 +5904,11 @@ msgid "Invalid project path (changed anything?)." msgstr "ตำà¹à¸«à¸™à¹ˆà¸‡à¹‚ปรเจà¸à¸•à¹Œà¸œà¸´à¸”พลาด (ได้à¹à¸à¹‰à¹„ขà¸à¸°à¹„รไปหรืà¸à¹„ม่?)" #: editor/project_manager.cpp -#, fuzzy msgid "" "Couldn't load project.godot in project path (error %d). It may be missing or " "corrupted." -msgstr "à¹à¸à¹‰à¹„ขไฟล์ project.godot ไม่ได้" +msgstr "" +"โหลดไฟล์ project.godot ในโฟลเดà¸à¸£à¹Œà¹‚ปรเจà¸à¸•à¹Œà¹„ม่ได้ (ข้à¸à¸œà¸´à¸”พลาด %d) ไฟล์à¸à¸²à¸ˆà¸ªà¸¹à¸à¸«à¸²à¸¢à¸«à¸£à¸·à¸à¹€à¸ªà¸µà¸¢à¸«à¸²à¸¢" #: editor/project_manager.cpp msgid "Couldn't edit project.godot in project path." @@ -6345,11 +6339,11 @@ msgstr "รีซà¸à¸£à¹Œà¸ª:" #: editor/project_settings_editor.cpp msgid "Remaps by Locale:" -msgstr "à¹à¸—นที่ตามท้à¸à¸‡à¸–ิ่น:" +msgstr "à¹à¸—นที่ตามภูมิภาค:" #: editor/project_settings_editor.cpp msgid "Locale" -msgstr "ท้à¸à¸‡à¸–ิ่น" +msgstr "ภูมิภาค" #: editor/project_settings_editor.cpp msgid "Locales Filter" @@ -7169,18 +7163,16 @@ msgid "Object can't provide a length." msgstr "ไม่สามารถบà¸à¸à¸„วามยาวขà¸à¸‡à¸§à¸±à¸•à¸–ุได้" #: modules/gridmap/grid_map_editor_plugin.cpp -#, fuzzy msgid "Next Plane" -msgstr "à¹à¸—็บถัดไป" +msgstr "ระนาบถัดไป" #: modules/gridmap/grid_map_editor_plugin.cpp -#, fuzzy msgid "Previous Plane" -msgstr "à¹à¸—็บà¸à¹ˆà¸à¸™à¸«à¸™à¹‰à¸²" +msgstr "ระนาบà¸à¹ˆà¸à¸™à¸«à¸™à¹‰à¸²" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Plane:" -msgstr "" +msgstr "ระนาบ:" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Next Floor" @@ -7316,7 +7308,7 @@ msgstr "โมโน" #: modules/mono/editor/godotsharp_editor.cpp msgid "About C# support" -msgstr "" +msgstr "เà¸à¸µà¹ˆà¸¢à¸§à¸à¸±à¸šà¸à¸²à¸£à¸ªà¸™à¸±à¸šà¸ªà¸™à¸¸à¸™ C#" #: modules/mono/editor/godotsharp_editor.cpp msgid "Create C# solution" @@ -7334,6 +7326,10 @@ msgstr "Build โปรเจà¸à¸•à¹Œ" msgid "Warnings" msgstr "คำเตืà¸à¸™" +#: modules/mono/mono_gd/gd_mono_utils.cpp +msgid "End of inner exception stack trace" +msgstr "" + #: modules/visual_script/visual_script.cpp msgid "" "A node yielded without working memory, please read the docs on how to yield " @@ -7850,11 +7846,11 @@ msgstr "ARVROrigin ต้à¸à¸‡à¸¡à¸µ ARVRCamera เป็นโหนดลูà #: scene/3d/baked_lightmap.cpp msgid "%d%%" -msgstr "" +msgstr "%d%%" #: scene/3d/baked_lightmap.cpp msgid "(Time Left: %d:%02d s)" -msgstr "" +msgstr "(เหลืà¸à¸à¸µà¸: %d:%02d วิ)" #: scene/3d/baked_lightmap.cpp msgid "Plotting Meshes: " @@ -8038,6 +8034,11 @@ msgstr "ผิดพลาดขณะโหลดฟà¸à¸™à¸•à¹Œ" msgid "Invalid font size." msgstr "ขนาดฟà¸à¸™à¸•à¹Œà¸œà¸´à¸”พลาด" +#~ msgid "" +#~ "Invalid version.txt format inside templates. Revision is not a valid " +#~ "identifier." +#~ msgstr "รูปà¹à¸šà¸šà¸‚à¸à¸‡ version.txt ในà¹à¸¡à¹ˆà¹à¸šà¸šà¹„ม่ถูà¸à¸•à¹‰à¸à¸‡ หมายเลขรุ่น revision ต้à¸à¸‡à¹ƒà¸Šà¹‰à¸£à¸°à¸šà¸¸à¹„ด้" + #~ msgid "Can't write file." #~ msgstr "เขียนไฟล์ไม่ได้" diff --git a/editor/translations/tr.po b/editor/translations/tr.po index f486ca5fce..bb485dc603 100644 --- a/editor/translations/tr.po +++ b/editor/translations/tr.po @@ -2453,14 +2453,6 @@ msgid "Invalid version.txt format inside templates." msgstr "Åžablonların içinde geçersiz version.txt formatı." #: editor/export_template_manager.cpp -msgid "" -"Invalid version.txt format inside templates. Revision is not a valid " -"identifier." -msgstr "" -"Åžablonların içinde geçersiz version.txt formatı. Revizyon geçerli bir " -"tanımlayıcı deÄŸil." - -#: editor/export_template_manager.cpp msgid "No version.txt found inside templates." msgstr "Åžablonların içinde version.txt bulunamadı." @@ -7417,6 +7409,10 @@ msgstr "Projeyi Ä°nÅŸa et" msgid "Warnings" msgstr "Uyarılar" +#: modules/mono/mono_gd/gd_mono_utils.cpp +msgid "End of inner exception stack trace" +msgstr "" + #: modules/visual_script/visual_script.cpp msgid "" "A node yielded without working memory, please read the docs on how to yield " @@ -8175,6 +8171,13 @@ msgstr "Yazıtipi yükleme hatası." msgid "Invalid font size." msgstr "Geçersiz yazıtipi boyutu." +#~ msgid "" +#~ "Invalid version.txt format inside templates. Revision is not a valid " +#~ "identifier." +#~ msgstr "" +#~ "Åžablonların içinde geçersiz version.txt formatı. Revizyon geçerli bir " +#~ "tanımlayıcı deÄŸil." + #~ msgid "Can't write file." #~ msgstr "Dosyaya yazılamıyor." diff --git a/editor/translations/uk.po b/editor/translations/uk.po index 4b5943bd44..685812f2d4 100644 --- a/editor/translations/uk.po +++ b/editor/translations/uk.po @@ -13,7 +13,7 @@ msgid "" msgstr "" "Project-Id-Version: Ukrainian (Godot Engine)\n" -"PO-Revision-Date: 2018-01-24 17:51+0000\n" +"PO-Revision-Date: 2018-02-22 18:08+0000\n" "Last-Translator: Yuri Chornoivan <yurchor@ukr.net>\n" "Language-Team: Ukrainian <https://hosted.weblate.org/projects/godot-engine/" "godot/uk/>\n" @@ -22,7 +22,7 @@ msgstr "" "Content-Transfer-Encoding: 8-bit\n" "Plural-Forms: nplurals=3; plural=n%10==1 && n%100!=11 ? 0 : n%10>=2 && n" "%10<=4 && (n%100<10 || n%100>=20) ? 1 : 2;\n" -"X-Generator: Weblate 2.19-dev\n" +"X-Generator: Weblate 2.20-dev\n" #: editor/animation_editor.cpp msgid "Disabled" @@ -2456,14 +2456,6 @@ msgid "Invalid version.txt format inside templates." msgstr "Ðеправильний формат version.txt у шаблонах." #: editor/export_template_manager.cpp -msgid "" -"Invalid version.txt format inside templates. Revision is not a valid " -"identifier." -msgstr "" -"Ðеправильний формат version.txt у шаблонах. Ідентифікатор ревізії не Ñ” " -"дійÑним." - -#: editor/export_template_manager.cpp msgid "No version.txt found inside templates." msgstr "Файл version.txt не знайдено у шаблонах." @@ -5991,11 +5983,12 @@ msgid "Invalid project path (changed anything?)." msgstr "Ðекоректний шлÑÑ… до проекту (щоÑÑŒ змінилоÑÑ?)." #: editor/project_manager.cpp -#, fuzzy msgid "" "Couldn't load project.godot in project path (error %d). It may be missing or " "corrupted." -msgstr "Ðе вдалоÑÑ Ñ€ÐµÐ´Ð°Ð³ÑƒÐ²Ð°Ñ‚Ð¸ project.godot у каталозі проекту." +msgstr "" +"Ðе вдалоÑÑ Ð·Ð°Ð²Ð°Ð½Ñ‚Ð°Ð¶Ð¸Ñ‚Ð¸ project.godot у каталозі проекту (помилка %d). " +"Можливо, файл вилучено або пошкоджено." #: editor/project_manager.cpp msgid "Couldn't edit project.godot in project path." @@ -7264,18 +7257,16 @@ msgid "Object can't provide a length." msgstr "Об'єкт не може надавати довжину." #: modules/gridmap/grid_map_editor_plugin.cpp -#, fuzzy msgid "Next Plane" -msgstr "ÐаÑтупна вкладка" +msgstr "ÐаÑтупна площина" #: modules/gridmap/grid_map_editor_plugin.cpp -#, fuzzy msgid "Previous Plane" -msgstr "ÐŸÐ¾Ð¿ÐµÑ€ÐµÐ´Ð½Ñ Ð²ÐºÐ»Ð°Ð´ÐºÐ°" +msgstr "ÐŸÐ¾Ð¿ÐµÑ€ÐµÐ´Ð½Ñ Ð¿Ð»Ð¾Ñ‰Ð¸Ð½Ð°" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Plane:" -msgstr "" +msgstr "Площина:" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Next Floor" @@ -7411,7 +7402,7 @@ msgstr "Моно" #: modules/mono/editor/godotsharp_editor.cpp msgid "About C# support" -msgstr "" +msgstr "Про підтримку C#" #: modules/mono/editor/godotsharp_editor.cpp msgid "Create C# solution" @@ -7429,6 +7420,10 @@ msgstr "Зібрати проект" msgid "Warnings" msgstr "ПопередженнÑ" +#: modules/mono/mono_gd/gd_mono_utils.cpp +msgid "End of inner exception stack trace" +msgstr "" + #: modules/visual_script/visual_script.cpp msgid "" "A node yielded without working memory, please read the docs on how to yield " @@ -7981,11 +7976,11 @@ msgstr "ARVROrigin повинен мати дочірній вузол ARVRCamer #: scene/3d/baked_lightmap.cpp msgid "%d%%" -msgstr "" +msgstr "%d%%" #: scene/3d/baked_lightmap.cpp msgid "(Time Left: %d:%02d s)" -msgstr "" +msgstr "(ЛишилоÑÑ Ñ‡Ð°Ñу: %d:%02d Ñ)" #: scene/3d/baked_lightmap.cpp msgid "Plotting Meshes: " @@ -8190,6 +8185,13 @@ msgstr "Помилка Ð·Ð°Ð²Ð°Ð½Ñ‚Ð°Ð¶ÐµÐ½Ð½Ñ ÑˆÑ€Ð¸Ñ„Ñ‚Ñƒ." msgid "Invalid font size." msgstr "Ðекоректний розмір шрифту." +#~ msgid "" +#~ "Invalid version.txt format inside templates. Revision is not a valid " +#~ "identifier." +#~ msgstr "" +#~ "Ðеправильний формат version.txt у шаблонах. Ідентифікатор ревізії не Ñ” " +#~ "дійÑним." + #~ msgid "Can't write file." #~ msgstr "Ðе вдалоÑÑ Ð·Ð°Ð¿Ð¸Ñати файл." diff --git a/editor/translations/ur_PK.po b/editor/translations/ur_PK.po index 556701f7d9..96fbfbeee6 100644 --- a/editor/translations/ur_PK.po +++ b/editor/translations/ur_PK.po @@ -2377,12 +2377,6 @@ msgid "Invalid version.txt format inside templates." msgstr "" #: editor/export_template_manager.cpp -msgid "" -"Invalid version.txt format inside templates. Revision is not a valid " -"identifier." -msgstr "" - -#: editor/export_template_manager.cpp msgid "No version.txt found inside templates." msgstr "" @@ -7310,6 +7304,10 @@ msgstr "" msgid "Warnings" msgstr "" +#: modules/mono/mono_gd/gd_mono_utils.cpp +msgid "End of inner exception stack trace" +msgstr "" + #: modules/visual_script/visual_script.cpp msgid "" "A node yielded without working memory, please read the docs on how to yield " diff --git a/editor/translations/vi.po b/editor/translations/vi.po index 8ca55c778b..c39ccc4db9 100644 --- a/editor/translations/vi.po +++ b/editor/translations/vi.po @@ -2368,12 +2368,6 @@ msgid "Invalid version.txt format inside templates." msgstr "" #: editor/export_template_manager.cpp -msgid "" -"Invalid version.txt format inside templates. Revision is not a valid " -"identifier." -msgstr "" - -#: editor/export_template_manager.cpp msgid "No version.txt found inside templates." msgstr "" @@ -7260,6 +7254,10 @@ msgstr "" msgid "Warnings" msgstr "" +#: modules/mono/mono_gd/gd_mono_utils.cpp +msgid "End of inner exception stack trace" +msgstr "" + #: modules/visual_script/visual_script.cpp msgid "" "A node yielded without working memory, please read the docs on how to yield " diff --git a/editor/translations/zh_CN.po b/editor/translations/zh_CN.po index c83806677e..9c55ece6db 100644 --- a/editor/translations/zh_CN.po +++ b/editor/translations/zh_CN.po @@ -2419,12 +2419,6 @@ msgid "Invalid version.txt format inside templates." msgstr "模æ¿æ–‡ä»¶ä¸çš„version.txtä¸åˆæ³•ã€‚" #: editor/export_template_manager.cpp -msgid "" -"Invalid version.txt format inside templates. Revision is not a valid " -"identifier." -msgstr "模æ¿ä¸çš„ version.txtæ–‡ä»¶æ ¼å¼ä¸åˆæ³•ï¼Œæ— æ•ˆçš„ç‰ˆæœ¬æ ‡è¯†ç¬¦ã€‚" - -#: editor/export_template_manager.cpp msgid "No version.txt found inside templates." msgstr "模æ¿ä¸æ²¡æœ‰æ‰¾åˆ°version.txt文件。" @@ -7352,6 +7346,10 @@ msgstr "构建项目" msgid "Warnings" msgstr "è¦å‘Š" +#: modules/mono/mono_gd/gd_mono_utils.cpp +msgid "End of inner exception stack trace" +msgstr "" + #: modules/visual_script/visual_script.cpp msgid "" "A node yielded without working memory, please read the docs on how to yield " @@ -8061,6 +8059,11 @@ msgstr "åŠ è½½å—体出错。" msgid "Invalid font size." msgstr "å—体大å°éžæ³•ã€‚" +#~ msgid "" +#~ "Invalid version.txt format inside templates. Revision is not a valid " +#~ "identifier." +#~ msgstr "模æ¿ä¸çš„ version.txtæ–‡ä»¶æ ¼å¼ä¸åˆæ³•ï¼Œæ— æ•ˆçš„ç‰ˆæœ¬æ ‡è¯†ç¬¦ã€‚" + #~ msgid "Can't write file." #~ msgstr "æ— æ³•å†™å…¥æ–‡ä»¶ã€‚" diff --git a/editor/translations/zh_HK.po b/editor/translations/zh_HK.po index 5d5ea0fa4d..6e2e5ac502 100644 --- a/editor/translations/zh_HK.po +++ b/editor/translations/zh_HK.po @@ -2520,12 +2520,6 @@ msgid "Invalid version.txt format inside templates." msgstr "無效的 version.txt æ ¼å¼ inside templates." #: editor/export_template_manager.cpp -msgid "" -"Invalid version.txt format inside templates. Revision is not a valid " -"identifier." -msgstr "" - -#: editor/export_template_manager.cpp #, fuzzy msgid "No version.txt found inside templates." msgstr "找ä¸åˆ°version.txt inside templates." @@ -7567,6 +7561,10 @@ msgstr "專案" msgid "Warnings" msgstr "" +#: modules/mono/mono_gd/gd_mono_utils.cpp +msgid "End of inner exception stack trace" +msgstr "" + #: modules/visual_script/visual_script.cpp msgid "" "A node yielded without working memory, please read the docs on how to yield " diff --git a/editor/translations/zh_TW.po b/editor/translations/zh_TW.po index d212fa995f..2d67ef98c1 100644 --- a/editor/translations/zh_TW.po +++ b/editor/translations/zh_TW.po @@ -2400,12 +2400,6 @@ msgid "Invalid version.txt format inside templates." msgstr "" #: editor/export_template_manager.cpp -msgid "" -"Invalid version.txt format inside templates. Revision is not a valid " -"identifier." -msgstr "" - -#: editor/export_template_manager.cpp msgid "No version.txt found inside templates." msgstr "" @@ -7390,6 +7384,10 @@ msgstr "專案è¨å®š" msgid "Warnings" msgstr "" +#: modules/mono/mono_gd/gd_mono_utils.cpp +msgid "End of inner exception stack trace" +msgstr "" + #: modules/visual_script/visual_script.cpp msgid "" "A node yielded without working memory, please read the docs on how to yield " diff --git a/main/SCsub b/main/SCsub index 5748bc38d2..dd16437d5c 100644 --- a/main/SCsub +++ b/main/SCsub @@ -2,71 +2,139 @@ Import('env') from compat import byte_to_str - +from collections import OrderedDict def make_splash(target, source, env): src = source[0].srcnode().abspath dst = target[0].srcnode().abspath - f = open(src, "rb") - g = open(dst, "w") - buf = f.read() + with open(src, "rb") as f: + buf = f.read() - g.write("/* THIS FILE IS GENERATED DO NOT EDIT */\n") - g.write("#ifndef BOOT_SPLASH_H\n") - g.write("#define BOOT_SPLASH_H\n") - g.write('static const Color boot_splash_bg_color = Color::html("#232323");\n') - g.write("static const unsigned char boot_splash_png[] = {\n") - for i in range(len(buf)): - g.write(byte_to_str(buf[i]) + ",\n") - g.write("};\n") - g.write("#endif") + with open(dst, "w") as g: + g.write("/* THIS FILE IS GENERATED DO NOT EDIT */\n") + g.write("#ifndef BOOT_SPLASH_H\n") + g.write("#define BOOT_SPLASH_H\n") + g.write('static const Color boot_splash_bg_color = Color::html("#232323");\n') + g.write("static const unsigned char boot_splash_png[] = {\n") + for i in range(len(buf)): + g.write(byte_to_str(buf[i]) + ",\n") + g.write("};\n") + g.write("#endif") def make_splash_editor(target, source, env): src = source[0].srcnode().abspath dst = target[0].srcnode().abspath - f = open(src, "rb") - g = open(dst, "w") - buf = f.read() - - g.write("/* THIS FILE IS GENERATED DO NOT EDIT */\n") - g.write("#ifndef BOOT_SPLASH_EDITOR_H\n") - g.write("#define BOOT_SPLASH_EDITOR_H\n") - g.write('static const Color boot_splash_editor_bg_color = Color::html("#232323");\n') - g.write("static const unsigned char boot_splash_editor_png[] = {\n") - for i in range(len(buf)): - g.write(byte_to_str(buf[i]) + ",\n") - g.write("};\n") - g.write("#endif") + with open(src, "rb") as f: + buf = f.read() + with open(dst, "w") as g: + g.write("/* THIS FILE IS GENERATED DO NOT EDIT */\n") + g.write("#ifndef BOOT_SPLASH_EDITOR_H\n") + g.write("#define BOOT_SPLASH_EDITOR_H\n") + g.write('static const Color boot_splash_editor_bg_color = Color::html("#232323");\n') + g.write("static const unsigned char boot_splash_editor_png[] = {\n") + for i in range(len(buf)): + g.write(byte_to_str(buf[i]) + ",\n") + g.write("};\n") + g.write("#endif") def make_app_icon(target, source, env): src = source[0].srcnode().abspath dst = target[0].srcnode().abspath - f = open(src, "rb") - g = open(dst, "w") - buf = f.read() + with open(src, "rb") as f: + buf = f.read() + + with open(dst, "w") as g: + g.write("/* THIS FILE IS GENERATED DO NOT EDIT */\n") + g.write("#ifndef APP_ICON_H\n") + g.write("#define APP_ICON_H\n") + g.write("static const unsigned char app_icon_png[] = {\n") + for i in range(len(buf)): + g.write(byte_to_str(buf[i]) + ",\n") + g.write("};\n") + g.write("#endif") + +def make_default_controller_mappings(target, source, env): + dst = target[0].srcnode().abspath + g = open(dst, "w") g.write("/* THIS FILE IS GENERATED DO NOT EDIT */\n") - g.write("#ifndef APP_ICON_H\n") - g.write("#define APP_ICON_H\n") - g.write("static const unsigned char app_icon_png[] = {\n") - for i in range(len(buf)): - g.write(byte_to_str(buf[i]) + ",\n") - g.write("};\n") - g.write("#endif") + g.write("#include \"default_controller_mappings.h\"\n") + g.write("#include \"typedefs.h\"\n") + + # ensure mappings have a consistent order + platform_mappings = OrderedDict() + for src in source: + src_path = src.srcnode().abspath + with open(src_path, "rb") as f: + # read mapping file and skip header + mapping_file_lines = f.readlines()[2:] + + current_platform = None + for line in mapping_file_lines: + if not line: + continue + line = line.strip() + if len(line) == 0: + continue + if line[0] == "#": + current_platform = line[1:].strip() + if current_platform not in platform_mappings: + platform_mappings[current_platform] = {} + elif current_platform: + line_parts = line.split(",") + guid = line_parts[0] + if guid in platform_mappings[current_platform]: + g.write("// WARNING - DATABASE {} OVERWROTE PRIOR MAPPING: {} {}\n".format(src_path, current_platform, platform_mappings[current_platform][guid])) + valid_mapping = True + for input_map in line_parts[2:]: + if "+" in input_map or "-" in input_map or "~" in input_map: + g.write("// WARNING - DISCARDED UNSUPPORTED MAPPING TYPE FROM DATABASE {}: {} {}\n".format(src_path, current_platform, line)) + valid_mapping = False + break + if valid_mapping: + platform_mappings[current_platform][guid] = line + + platform_variables = { + "Linux": "#if X11_ENABLED", + "Windows": "#ifdef WINDOWS_ENABLED", + "Mac OS X": "#ifdef OSX_ENABLED", + "Android": "#if defined(__ANDROID__)", + "iOS": "#ifdef IPHONE_ENABLED", + "Javascript": "#ifdef JAVASCRIPT_ENABLED", + "UWP": "#ifdef UWP_ENABLED", + } + + g.write("const char* DefaultControllerMappings::mappings[] = {\n") + for platform, mappings in platform_mappings.items(): + variable = platform_variables[platform] + g.write("{}\n".format(variable)) + for mapping in mappings.values(): + g.write("\t\"{}\",\n".format(mapping)) + g.write("#endif\n") + g.write("};\n") + g.close() env.main_sources = [] env.add_source_files(env.main_sources, "*.cpp") +# order matters here. higher index controller database files write on top of lower index database files +controller_databases = ["#main/gamecontrollerdb.txt", "#main/gamecontrollerdb_205.txt", "#main/gamecontrollerdb_204.txt", "#main/godotcontrollerdb.txt"] + +env.Depends("#main/default_controller_mappings.gen.cpp", controller_databases) +env.Command("#main/default_controller_mappings.gen.cpp", controller_databases, make_default_controller_mappings) + +env.main_sources.append("#main/default_controller_mappings.gen.cpp") + Export('env') env.Depends("#main/splash.gen.h", "#main/splash.png") diff --git a/main/default_controller_mappings.h b/main/default_controller_mappings.h new file mode 100644 index 0000000000..6319b875eb --- /dev/null +++ b/main/default_controller_mappings.h @@ -0,0 +1,39 @@ +/*************************************************************************/ +/* default_controller_mappings.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#ifndef DEFAULT_CONTROLLER_MAPPINGS_H +#define DEFAULT_CONTROLLER_MAPPINGS_H + +class DefaultControllerMappings { +public: + static const char *mappings[]; +}; + +#endif // DEFAULT_CONTROLLER_MAPPINGS_H diff --git a/main/gamecontrollerdb.txt b/main/gamecontrollerdb.txt new file mode 100644 index 0000000000..80687bd037 --- /dev/null +++ b/main/gamecontrollerdb.txt @@ -0,0 +1,423 @@ +# Game Controller DB for SDL in 2.0.6 format +# Source: https://github.com/gabomdq/SDL_GameControllerDB + +# Windows +03000000fa2d00000100000000000000,3DRUDDER,leftx:a0,lefty:a1,rightx:a5,righty:a2,platform:Windows, +03000000022000000090000000000000,8Bitdo NES30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b4,y:b3,platform:Windows, +03000000203800000900000000000000,8Bitdo NES30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b4,y:b3,platform:Windows, +03000000102800000900000000000000,8Bitdo SFC30 GamePad,a:b1,b:b0,back:b10,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b11,x:b4,y:b3,platform:Windows, +03000000a00500003232000000000000,8Bitdo Zero GamePad,a:b0,b:b1,back:b10,dpdown:+a2,dpleft:-a0,dpright:+a0,dpup:-a2,leftshoulder:b6,rightshoulder:b7,start:b11,x:b3,y:b4,platform:Windows, +030000008f0e00001200000000000000,Acme,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b2,y:b3,platform:Windows, +03000000341a00003608000000000000,Afterglow PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows, +03000000c01100001352000000000000,Battalife Joystick,a:b6,b:b7,back:b2,leftshoulder:b0,leftx:a0,lefty:a1,rightshoulder:b1,start:b3,x:b4,y:b5,platform:Windows, +030000006b1400000055000000000000,bigben ps3padstreetnew,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Windows, +0300000066f700000500000000000000,BrutalLegendTest,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b0,y:b3,platform:Windows, +03000000d81d00000b00000000000000,BUFFALO BSGP1601 Series ,a:b5,b:b3,back:b12,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b8,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b9,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b13,x:b4,y:b2,platform:Windows, +03000000e82000006058000000000000,Cideko AK08b,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows, +030000005e0400008e02000000000000,Controller (XBOX 360 For Windows),a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a2,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows, +03000000260900008888000000000000,Cyber Gadget GameCube Controller,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b6,righttrigger:a4,rightx:a2,righty:a3~,start:b7,x:b2,y:b3,platform:Windows, +03000000a306000022f6000000000000,Cyborg V.3 Rumble Pad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:+a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:-a3,rightx:a2,righty:a4,start:b9,x:b0,y:b3,platform:Windows, +03000000791d00000103000000000000,Dual Box WII,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b6,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b5,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows, +030000004f04000023b3000000000000,Dual Trigger 3-in-1,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows, +03000000341a00000108000000000000,EXEQ RF USB Gamepad 8206,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Windows, +030000000d0f00008500000000000000,Fighting Commander 2016 PS3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows, +030000000d0f00008400000000000000,Fighting Commander 5,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows, +030000000d0f00008700000000000000,Fighting Stick mini 4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Windows, +030000000d0f00008800000000000000,Fighting Stick mini 4,a:b1,b:b2,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b8,x:b0,y:b3,platform:Windows, +030000000d0f00002700000000000000,FIGHTING STICK V3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Windows, +78696e70757403000000000000000000,Fightstick TES,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,lefttrigger:a2,rightshoulder:b5,righttrigger:a5,start:b7,x:b2,y:b3,platform:Windows, +03000000790000000600000000000000,G-Shark GS-GP702,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a4,start:b9,x:b3,y:b0,platform:Windows, +03000000260900002625000000000000,Gamecube Controller,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b6,lefttrigger:a4,leftx:a0,lefty:a1,righttrigger:a5,rightx:a2,righty:a3,start:b7,x:b2,y:b3,platform:Windows, +030000008f0e00000d31000000000000,GAMEPAD 3 TURBO,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows, +03000000280400000140000000000000,GamePad Pro USB,a:b1,b:b2,back:b8,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Windows, +03000000ffff00000000000000000000,GameStop Gamepad,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Windows, +03000000451300000010000000000000,Generic USB Joystick,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Windows, +03000000341a00000302000000000000,Hama Scorpad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows, +030000000d0f00004900000000000000,Hatsune Miku Sho Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows, +03000000d81400000862000000000000,HitBox Edition Cthulhu+,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b5,lefttrigger:b4,rightshoulder:b7,righttrigger:b6,start:b9,x:b0,y:b3,platform:Windows, +030000000d0f00005f00000000000000,Hori Fighting Commander 4 (PS3),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows, +030000000d0f00005e00000000000000,Hori Fighting Commander 4 (PS4),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows, +030000000d0f00004000000000000000,Hori Fighting Stick Mini 3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b5,lefttrigger:b4,rightshoulder:b7,righttrigger:b6,start:b9,x:b0,y:b3,platform:Windows, +030000000d0f00006e00000000000000,HORIPAD 4 (PS3),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows, +030000000d0f00006600000000000000,HORIPAD 4 (PS4),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows, +030000000d0f0000ee00000000000000,HORIPAD mini4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows, +030000000d0f00004d00000000000000,HORIPAD3 A,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows, +03000000250900000017000000000000,HRAP2 on PS/SS/N64 Joypad to USB BOX,a:b2,b:b1,back:b9,leftshoulder:b5,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b6,start:b8,x:b3,y:b0,platform:Windows, +030000008f0e00001330000000000000,HuiJia SNES Controller,a:b2,b:b1,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,rightshoulder:b7,start:b9,x:b3,y:b0,platform:Windows, +03000000d81d00000f00000000000000,iBUFFALO BSGP1204 Series,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows, +03000000d81d00001000000000000000,iBUFFALO BSGP1204P Series,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows, +03000000830500006020000000000000,iBuffalo SNES Controller,a:b1,b:b0,back:b6,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,rightshoulder:b5,start:b7,x:b3,y:b2,platform:Windows, +03000000b50700001403000000000000,IMPACT BLACK,a:b2,b:b3,back:b8,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b0,y:b1,platform:Windows, +030000006f0e00002401000000000000,INJUSTICE FightStick for PS3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Windows, +03000000491900000204000000000000,Ipega PG-9023,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows, +030000006d04000011c2000000000000,Logitech Cordless Wingman,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b9,leftstick:b5,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b2,righttrigger:b7,rightx:a3,righty:a4,x:b4,platform:Windows, +030000006d04000016c2000000000000,Logitech Dual Action,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows, +030000006d04000018c2000000000000,Logitech F510 Gamepad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows, +030000006d04000019c2000000000000,Logitech F710 Gamepad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows, +03000000380700005032000000000000,Mad Catz FightPad PRO (PS3),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows, +03000000380700005082000000000000,Mad Catz FightPad PRO (PS4),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows, +03000000380700008433000000000000,Mad Catz FightStick TE S+ PS3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Windows, +03000000380700008483000000000000,Mad Catz FightStick TE S+ PS4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b6,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows, +03000000380700008134000000000000,Mad Catz FightStick TE2+ PS3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b7,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b4,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows, +03000000380700008184000000000000,Mad Catz FightStick TE2+ PS4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b5,leftstick:b10,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b4,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows, +03000000380700008034000000000000,Mad Catz TE2 PS3 Fightstick,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows, +03000000380700008084000000000000,Mad Catz TE2 PS4 Fightstick,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows, +03000000380700008532000000000000,Madcatz Arcade Fightstick TE S PS3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows, +03000000380700003888000000000000,Madcatz Arcade Fightstick TE S+ PS3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows, +03000000380700001888000000000000,MadCatz SFIV FightStick PS3,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b5,lefttrigger:b7,leftx:a0,lefty:a1,rightshoulder:b4,righttrigger:b6,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Windows, +03000000380700008081000000000000,MADCATZ SFV Arcade FightStick Alpha PS4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows, +030000008305000031b0000000000000,MaxfireBlaze3,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Windows, +03000000250900000128000000000000,Mayflash Arcade Stick,a:b1,b:b2,back:b8,leftshoulder:b0,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b3,righttrigger:b7,start:b9,x:b5,y:b6,platform:Windows, +03000000790000004418000000000000,Mayflash GameCube Controller,a:b1,b:b2,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:a4,rightx:a5,righty:a2,start:b9,x:b0,y:b3,platform:Windows, +03000000790000004318000000000000,Mayflash GameCube Controller Adapter,a:b1,b:b2,back:b0,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b0,leftshoulder:b4,leftstick:b0,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b0,righttrigger:a4,rightx:a5,righty:a2,start:b9,x:b0,y:b3,platform:Windows, +030000008f0e00001030000000000000,Mayflash USB Adapter for original Sega Saturn controller,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,lefttrigger:b5,rightshoulder:b2,righttrigger:b7,start:b9,x:b3,y:b4,platform:Windows, +0300000025090000e803000000000000,Mayflash Wii Classic Controller,a:b1,b:b0,back:b8,dpdown:b13,dpleft:b12,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b2,platform:Windows, +03000000790000000018000000000000,Mayflash WiiU Pro Game Controller Adapter (DInput),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows, +03000000250900006688000000000000,MP-8866 Super Dual Box,a:b2,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a2,righty:a3,start:b8,x:b3,y:b0,platform:Windows, +030000001008000001e5000000000000,NEXT SNES Controller,a:b2,b:b1,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,rightshoulder:b6,start:b9,x:b3,y:b0,platform:Windows, +03000000bd12000015d0000000000000,Nintendo Retrolink USB Super SNES Classic Controller,a:b2,b:b1,back:b8,leftshoulder:b4,leftx:a0,lefty:a1,rightshoulder:b5,start:b9,x:b3,y:b0,platform:Windows, +030000007e0500000920000000000000,Nintendo Switch Pro Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Windows, +030000004b120000014d000000000000,NYKO AIRFLO,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:a3,leftstick:a0,lefttrigger:b6,leftx:h0.6,lefty:h0.12,rightshoulder:b5,rightstick:a2,righttrigger:b7,rightx:h0.9,righty:h0.4,start:b9,x:b2,y:b3,platform:Windows, +03000000362800000100000000000000,OUYA Game Controller,a:b0,b:b3,dpdown:b9,dpleft:b10,dpright:b11,dpup:b8,guide:b14,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:b13,rightx:a3,righty:a4,x:b1,y:b2,platform:Windows, +03000000120c0000f60e000000000000,P4 Wired Gamepad,a:b1,b:b2,back:b12,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b5,lefttrigger:b7,rightshoulder:b4,righttrigger:b6,start:b9,x:b0,y:b3,platform:Windows, +030000008f0e00000300000000000000,Piranha xtreme,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a3,righty:a2,start:b9,x:b3,y:b0,platform:Windows, +03000000d62000006dca000000000000,PowerA Pro Ex,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows, +030000008f0e00007530000000000000,PS (R) Gamepad,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b1,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows, +03000000e30500009605000000000000,PS to USB convert cable,a:b2,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a2,righty:a3,start:b8,x:b3,y:b0,platform:Windows, +03000000100800000100000000000000,PS1 USB,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a3,righty:a2,start:b9,x:b3,y:b0,platform:Windows, +03000000100800000300000000000000,PS2 USB,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a4,righty:a2,start:b9,x:b3,y:b0,platform:Windows, +030000004c0500006802000000000000,PS3 Controller,a:b14,b:b13,back:b0,dpdown:b6,dpleft:b7,dpright:b5,dpup:b4,guide:b16,leftshoulder:b10,leftstick:b1,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b11,rightstick:b2,righttrigger:b9,rightx:a2,righty:a3,start:b3,x:b15,y:b12,platform:Windows, +03000000888800000803000000000000,PS3 Controller,a:b2,b:b1,back:b8,dpdown:h0.8,dpleft:h0.4,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b9,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:b7,rightx:a3,righty:a4,start:b11,x:b0,y:b3,platform:Windows, +03000000250900000500000000000000,PS3 DualShock,a:b2,b:b1,back:b9,dpdown:h0.8,dpleft:h0.4,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a2,righty:a3,start:b8,x:b0,y:b3,platform:Windows, +03000000100000008200000000000000,PS360+ v1.66,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:h0.4,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Windows, +030000004c050000a00b000000000000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows, +030000004c050000c405000000000000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows, +030000004c050000cc09000000000000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows, +03000000300f00000011000000000000,QanBa Arcade JoyStick 1008,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,start:b10,x:b0,y:b3,platform:Windows, +03000000300f00001611000000000000,QanBa Arcade JoyStick 4018,a:b1,b:b2,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b9,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b8,x:b0,y:b3,platform:Windows, +03000000222c00000020000000000000,QANBA DRONE ARCADE JOYSTICK,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:a3,rightshoulder:b5,righttrigger:a4,start:b9,x:b0,y:b3,platform:Windows, +03000000300f00001210000000000000,QanBa Joystick Plus,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,rightshoulder:b5,start:b9,x:b2,y:b3,platform:Windows, +03000000341a00000104000000000000,QanBa Joystick Q4RAF,a:b5,b:b6,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b0,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b3,righttrigger:b7,start:b9,x:b1,y:b2,platform:Windows, +03000000222c00000223000000000000,Qanba Obsidian Arcade Joystick PS3 Mode,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows, +03000000222c00000023000000000000,Qanba Obsidian Arcade Joystick PS4 Mode,a:b1,b:b2,back:b13,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows, +03000000321500000003000000000000,Razer Hydra,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a2,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows, +030000000d0f00001100000000000000,REAL ARCADE PRO.3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,rightshoulder:b5,rightstick:b11,righttrigger:b7,start:b9,x:b0,y:b3,platform:Windows, +030000000d0f00006a00000000000000,Real Arcade Pro.4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows, +030000000d0f00006b00000000000000,Real Arcade Pro.4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows, +030000000d0f00008a00000000000000,Real Arcade Pro.4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows, +030000000d0f00008b00000000000000,Real Arcade Pro.4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows, +030000000d0f00007000000000000000,REAL ARCADE PRO.4 VLX,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,rightshoulder:b5,rightstick:b11,righttrigger:b7,start:b9,x:b0,y:b3,platform:Windows, +030000000d0f00002200000000000000,REAL ARCADE Pro.V3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows, +030000000d0f00005b00000000000000,Real Arcade Pro.V4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows, +030000000d0f00005c00000000000000,Real Arcade Pro.V4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows, +03000000790000001100000000000000,Retrolink SNES Controller,a:b2,b:b1,back:b8,dpdown:+a4,dpleft:-a3,dpright:+a3,dpup:-a4,leftshoulder:b4,rightshoulder:b5,start:b9,x:b3,y:b0,platform:Windows, +0300000000f000000300000000000000,RetroUSB.com RetroPad,a:b1,b:b5,back:b2,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b3,x:b0,y:b4,platform:Windows, +0300000000f00000f100000000000000,RetroUSB.com Super RetroPort,a:b1,b:b5,back:b2,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b3,x:b0,y:b4,platform:Windows, +030000006b140000010d000000000000,Revolution Pro Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows, +030000006f0e00001e01000000000000,Rock Candy Gamepad for PS3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows, +030000004f04000003d0000000000000,run'n'drive,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b7,leftshoulder:a3,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:a4,rightstick:b11,righttrigger:b5,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows, +03000000a30600001af5000000000000,Saitek Cyborg,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a4,start:b9,x:b0,y:b3,platform:Windows, +03000000a306000023f6000000000000,Saitek Cyborg V.1 Game pad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a4,start:b9,x:b0,y:b3,platform:Windows, +03000000300f00001201000000000000,Saitek Dual Analog Pad,a:b2,b:b3,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b0,y:b1,platform:Windows, +03000000a30600000cff000000000000,Saitek P2500 Force Rumble Pad,a:b2,b:b3,back:b11,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b8,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:b7,rightx:a2,righty:a3,x:b0,y:b1,platform:Windows, +03000000a30600000c04000000000000,Saitek P2900,a:b1,b:b2,back:b12,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b0,y:b3,platform:Windows, +03000000300f00001001000000000000,Saitek P480 Rumble Pad,a:b2,b:b3,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b0,y:b1,platform:Windows, +03000000a30600000b04000000000000,Saitek P990,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b0,y:b3,platform:Windows, +03000000a30600000b04000000010000,Saitek P990 Dual Analog Pad,a:b1,b:b2,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b8,x:b0,y:b3,platform:Windows, +03000000300f00001101000000000000,saitek rumble pad,a:b2,b:b3,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b0,y:b1,platform:Windows, +0300000000050000289b000000000000,Saturn_Adapter_2.0,a:b1,b:b2,leftshoulder:b6,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b5,start:b9,x:b0,y:b3,platform:Windows, +030000009b2800000500000000000000,Saturn_Adapter_2.0,a:b1,b:b2,leftshoulder:b6,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b5,start:b9,x:b0,y:b3,platform:Windows, +03000000341a00000208000000000000,SL-6555-SBK,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:-a4,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a4,rightx:a3,righty:a2,start:b7,x:b2,y:b3,platform:Windows, +030000008f0e00000800000000000000,SpeedLink Strike FX Wireless,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows, +03000000ff1100003133000000000000,SVEN X-PAD,a:b2,b:b3,back:b4,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b9,rightx:a2,righty:a4,start:b5,x:b0,y:b1,platform:Windows, +03000000fa1900000706000000000000,Team 5,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows, +03000000b50700001203000000000000,Techmobility X6-38V,a:b2,b:b3,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b0,y:b1,platform:Windows, +030000004f04000015b3000000000000,Thrustmaster Dual Analog 2,a:b0,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b1,y:b3,platform:Windows, +030000004f04000000b3000000000000,Thrustmaster Firestorm Dual Power,a:b0,b:b2,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b11,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b12,righttrigger:b7,rightx:a2,righty:a3,start:b10,x:b1,y:b3,platform:Windows, +030000004f04000004b3000000000000,Thrustmaster Firestorm Dual Power 3,a:b0,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b1,y:b3,platform:Windows, +03000000666600000488000000000000,TigerGame PS/PS2 Game Controller Adapter,a:b2,b:b1,back:b9,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a2,righty:a3,start:b8,x:b3,y:b0,platform:Windows, +03000000d90400000200000000000000,TwinShock PS2,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a3,righty:a2,start:b9,x:b3,y:b0,platform:Windows, +03000000380700006652000000000000,UnKnown,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a4,start:b9,x:b0,y:b3,platform:Windows, +03000000632500002305000000000000,USB Vibration Joystick (BM),a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows, +03000000790000001b18000000000000,Venom Arcade Joystick,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Windows, +03000000450c00002043000000000000,XEOX Gamepad SL-6556-BK,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Windows, +03000000172700004431000000000000,XiaoMi Game Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b20,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a7,rightx:a2,righty:a5,start:b11,x:b3,y:b4,platform:Windows, +03000000786901006e70000000000000,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows, +xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows, + +# Mac OS X +03000000022000000090000001000000,8Bitdo NES30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Mac OS X, +03000000203800000900000000010000,8Bitdo NES30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Mac OS X, +03000000102800000900000000000000,8Bitdo SFC30 GamePad Joystick,a:b1,b:b0,back:b10,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b11,x:b4,y:b3,platform:Mac OS X, +03000000a00500003232000008010000,8Bitdo Zero GamePad,a:b0,b:b1,back:b10,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,rightshoulder:b7,start:b11,x:b3,y:b4,platform:Mac OS X, +030000008305000031b0000000000000,Cideko AK08b,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X, +03000000260900008888000088020000,Cyber Gadget GameCube Controller,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b6,righttrigger:a5,rightx:a2,righty:a3~,start:b7,x:b2,y:b3,platform:Mac OS X, +03000000a306000022f6000001030000,Cyborg V.3 Rumble Pad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:+a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:-a3,rightx:a2,righty:a4,start:b9,x:b0,y:b3,platform:Mac OS X, +03000000790000000600000000000000,G-Shark GP-702,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a4,start:b9,x:b3,y:b0,platform:Mac OS X, +03000000ad1b000001f9000000000000,Gamestop BB-070 X360 Controller,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,platform:Mac OS X, +0500000047532047616d657061640000,GameStop Gamepad,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Mac OS X, +030000000d0f00005f00000000010000,Hori Fighting Commander 4 (PS3),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X, +030000000d0f00005e00000000010000,Hori Fighting Commander 4 (PS4),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X, +030000000d0f00005f00000000000000,HORI Fighting Commander 4 PS3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X, +030000000d0f00005e00000000000000,HORI Fighting Commander 4 PS4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X, +030000000d0f00004d00000000000000,HORI Gem Pad 3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X, +030000000d0f00006e00000000010000,HORIPAD 4 (PS3),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X, +030000000d0f00006600000000010000,HORIPAD 4 (PS4),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X, +030000000d0f00006600000000000000,HORIPAD FPS PLUS 4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X, +030000008f0e00001330000011010000,HuiJia SNES Controller,a:b4,b:b2,back:b16,dpdown:+a2,dpleft:-a0,dpright:+a0,dpup:-a2,leftshoulder:b12,rightshoulder:b14,start:b18,x:b6,y:b0,platform:Mac OS X, +03000000830500006020000000010000,iBuffalo SNES Controller,a:b1,b:b0,back:b6,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,rightshoulder:b5,start:b7,x:b3,y:b2,platform:Mac OS X, +03000000830500006020000000000000,iBuffalo USB 2-axis 8-button Gamepad,a:b1,b:b0,back:b6,leftshoulder:b4,leftx:a0,lefty:a1,rightshoulder:b5,start:b7,x:b3,y:b2,platform:Mac OS X, +030000006d04000016c2000000020000,Logitech Dual Action,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X, +030000006d04000016c2000000030000,Logitech Dual Action,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X, +030000006d04000016c2000014040000,Logitech Dual Action,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X, +030000006d04000016c2000000000000,Logitech F310 Gamepad (DInput),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X, +030000006d04000018c2000000000000,Logitech F510 Gamepad (DInput),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X, +030000006d0400001fc2000000000000,Logitech F710 Gamepad (XInput),a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,platform:Mac OS X, +030000006d04000019c2000000000000,Logitech Wireless Gamepad (DInput),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X, +03000000380700005032000000010000,Mad Catz FightPad PRO (PS3),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X, +03000000380700005082000000010000,Mad Catz FightPad PRO (PS4),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X, +03000000790000004418000000010000,Mayflash GameCube Controller,a:b1,b:b2,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:a4,rightx:a5,righty:a2,start:b9,x:b0,y:b3,platform:Mac OS X, +0300000025090000e803000000000000,Mayflash Wii Classic Controller,a:b1,b:b0,back:b8,dpdown:b13,dpleft:b12,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b2,platform:Mac OS X, +03000000790000000018000000000000,Mayflash WiiU Pro Game Controller Adapter (DInput),a:b4,b:b8,back:b32,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b16,leftstick:b40,lefttrigger:b24,leftx:a0,lefty:a4,rightshoulder:b20,rightstick:b44,righttrigger:b28,rightx:a8,righty:a12,start:b36,x:b0,y:b12,platform:Mac OS X, +03000000d8140000cecf000000000000,MC Cthulhu,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Mac OS X, +030000001008000001e5000006010000,NEXT SNES Controller,a:b2,b:b1,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,rightshoulder:b6,start:b9,x:b3,y:b0,platform:Mac OS X, +030000007e0500000920000000000000,Nintendo Switch Pro Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Mac OS X, +030000008f0e00000300000000000000,Piranha xtreme,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a3,righty:a2,start:b9,x:b3,y:b0,platform:Mac OS X, +030000004c0500006802000000000000,PS3 Controller,a:b14,b:b13,back:b0,dpdown:b6,dpleft:b7,dpright:b5,dpup:b4,guide:b16,leftshoulder:b10,leftstick:b1,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b11,rightstick:b2,righttrigger:b9,rightx:a2,righty:a3,start:b3,x:b15,y:b12,platform:Mac OS X, +030000004c0500006802000000010000,PS3 Controller,a:b14,b:b13,back:b0,dpdown:b6,dpleft:b7,dpright:b5,dpup:b4,guide:b16,leftshoulder:b10,leftstick:b1,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b11,rightstick:b2,righttrigger:b9,rightx:a2,righty:a3,start:b3,x:b15,y:b12,platform:Mac OS X, +030000004c050000a00b000000010000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X, +030000004c050000c405000000000000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X, +030000004c050000c405000000010000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X, +030000004c050000cc09000000010000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X, +030000008916000000fd000000000000,Razer Onza TE,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,platform:Mac OS X, +03000000321500000010000000010000,Razer RAIJU,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X, +0300000032150000030a000000000000,Razer Wildcat,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,platform:Mac OS X, +03000000790000001100000000000000,Retrolink Classic Controller,a:b2,b:b1,back:b8,leftshoulder:b4,leftx:a3,lefty:a4,rightshoulder:b5,start:b9,x:b3,y:b0,platform:Mac OS X, +03000000790000001100000006010000,Retrolink SNES Controller,a:b2,b:b1,back:b8,dpdown:+a4,dpleft:-a3,dpright:+a3,dpup:-a4,leftshoulder:b4,rightshoulder:b5,start:b9,x:b3,y:b0,platform:Mac OS X, +030000006b140000010d000000010000,Revolution Pro Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X, +03000000811700007e05000000000000,Sega Saturn,a:b2,b:b4,dpdown:b16,dpleft:b15,dpright:b14,dpup:b17,leftshoulder:b8,lefttrigger:a5,leftx:a0,lefty:a2,rightshoulder:b9,righttrigger:a4,start:b13,x:b0,y:b6,platform:Mac OS X, +03000000b40400000a01000000000000,Sega Saturn USB Gamepad,a:b0,b:b1,back:b5,guide:b2,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b8,x:b3,y:b4,platform:Mac OS X, +030000003512000021ab000000000000,SFC30 Joystick,a:b1,b:b0,back:b10,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b11,x:b4,y:b3,platform:Mac OS X, +030000004c050000cc09000000000000,Sony DualShock 4 V2,a:b1,b:b2,back:b13,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X, +030000004c050000a00b000000000000,Sony DualShock 4 Wireless Adaptor,a:b1,b:b2,back:b13,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X, +030000005e0400008e02000001000000,Steam Virtual GamePad,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,platform:Mac OS X, +03000000110100002014000000000000,SteelSeries Nimbus,a:b0,b:b1,dpdown:b9,dpleft:b11,dpright:b10,dpup:b8,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b12,x:b2,y:b3,platform:Mac OS X, +03000000110100002014000001000000,SteelSeries Nimbus,a:b0,b:b1,dpdown:b9,dpleft:b11,dpright:b10,dpup:b8,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1~,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3~,x:b2,y:b3,platform:Mac OS X, +03000000381000002014000001000000,SteelSeries Nimbus,a:b0,b:b1,dpdown:b9,dpleft:b11,dpright:b10,dpup:b8,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1~,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3~,x:b2,y:b3,platform:Mac OS X, +03000000110100001714000000000000,SteelSeries Stratus XL,a:b0,b:b1,dpdown:b9,dpleft:b11,dpright:b10,dpup:b8,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1~,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3~,start:b12,x:b2,y:b3,platform:Mac OS X, +03000000110100001714000020010000,SteelSeries Stratus XL,a:b0,b:b1,dpdown:b9,dpleft:b11,dpright:b10,dpup:b8,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1~,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3~,start:b12,x:b2,y:b3,platform:Mac OS X, +030000004f04000015b3000000000000,Thrustmaster Dual Analog 3.2,a:b0,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b1,y:b3,platform:Mac OS X, +030000004f04000000b3000000000000,Thrustmaster Firestorm Dual Power,a:b0,b:b2,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b11,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,righttrigger:b7,rightx:a2,righty:a3,start:b10,x:b1,y:b3,platform:Mac OS X, +03000000bd12000015d0000000000000,Tomee SNES USB Controller,a:b2,b:b1,back:b8,leftshoulder:b4,leftx:a0,lefty:a1,rightshoulder:b5,start:b9,x:b3,y:b0,platform:Mac OS X, +03000000bd12000015d0000000010000,Tomee SNES USB Controller,a:b2,b:b1,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,rightshoulder:b5,start:b9,x:b3,y:b0,platform:Mac OS X, +03000000100800000100000000000000,Twin USB Joystick,a:b4,b:b2,back:b16,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b12,leftstick:b20,lefttrigger:b8,leftx:a0,lefty:a2,rightshoulder:b14,rightstick:b22,righttrigger:b10,rightx:a6,righty:a4,start:b18,x:b6,y:b0,platform:Mac OS X, +050000005769696d6f74652028303000,Wii Remote,a:b4,b:b5,back:b7,dpdown:b3,dpleft:b0,dpright:b1,dpup:b2,guide:b8,leftshoulder:b11,lefttrigger:b12,leftx:a0,lefty:a1,start:b6,x:b10,y:b9,platform:Mac OS X, +050000005769696d6f74652028313800,Wii U Pro Controller,a:b16,b:b15,back:b7,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b8,leftshoulder:b19,leftstick:b23,lefttrigger:b21,leftx:a0,lefty:a1,rightshoulder:b20,rightstick:b24,righttrigger:b22,rightx:a2,righty:a3,start:b6,x:b18,y:b17,platform:Mac OS X, +030000005e0400008e02000000000000,X360 Controller,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,platform:Mac OS X, +03000000c6240000045d000000000000,Xbox 360 Wired Controller,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,platform:Mac OS X, +030000005e040000d102000000000000,Xbox One Wired Controller,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,platform:Mac OS X, +030000005e040000dd02000000000000,Xbox One Wired Controller,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,platform:Mac OS X, +030000005e040000e302000000000000,Xbox One Wired Controller,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,platform:Mac OS X, +030000005e040000e002000000000000,Xbox Wireless Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Mac OS X, +030000005e040000e002000003090000,Xbox Wireless Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Mac OS X, +030000005e040000ea02000000000000,Xbox Wireless Controller,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,platform:Mac OS X, +030000005e040000fd02000003090000,Xbox Wireless Controller,a:b0,b:b1,back:b16,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b15,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Mac OS X, +03000000172700004431000029010000,XiaoMi Game Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b15,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a6,rightx:a2,righty:a5,start:b11,x:b3,y:b4,platform:Mac OS X, +03000000120c0000100e000000010000,ZEROPLUS P4 Gamepad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X, + +# Linux +03000000022000000090000011010000,8Bitdo NES30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux, +05000000203800000900000000010000,8Bitdo NES30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux, +05000000c82d00002038000000010000,8Bitdo NES30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux, +03000000c82d00000190000011010000,8Bitdo NES30 Pro 8Bitdo NES30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a5,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux, +05000000102800000900000000010000,8Bitdo SFC30 GamePad,a:b1,b:b0,back:b10,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b11,x:b4,y:b3,platform:Linux, +05000000c82d00003028000000010000,8Bitdo SFC30 GamePad,a:b1,b:b0,back:b10,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b11,x:b4,y:b3,platform:Linux, +05000000a00500003232000001000000,8Bitdo Zero GamePad,a:b0,b:b1,back:b10,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b11,x:b3,y:b4,platform:Linux, +05000000a00500003232000008010000,8Bitdo Zero GamePad,a:b0,b:b1,back:b10,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,rightshoulder:b7,start:b11,x:b3,y:b4,platform:Linux, +030000006f0e00003901000020060000,Afterglow Wired Controller for Xbox One,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux, +03000000100000008200000011010000,Akishop Customs PS360+ v1.66,a:b1,b:b2,back:b12,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Linux, +05000000050b00000045000031000000,ASUS Gamepad,a:b0,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b6,leftshoulder:b4,leftstick:b7,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b8,righttrigger:a4,rightx:a2,righty:a3,start:b10,x:b2,y:b3,platform:Linux, +03000000666600006706000000010000,boom PSX to PC Converter,a:b2,b:b1,back:b8,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,leftshoulder:b6,leftstick:b9,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b10,righttrigger:b5,rightx:a2,righty:a3,start:b11,x:b3,y:b0,platform:Linux, +03000000e82000006058000001010000,Cideko AK08b,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Linux, +03000000260900008888000000010000,Cyber Gadget GameCube Controller,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b6,righttrigger:a5,rightx:a2,righty:a3~,start:b7,x:b2,y:b3,platform:Linux, +03000000a306000022f6000011010000,Cyborg V.3 Rumble Pad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:+a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:-a3,rightx:a2,righty:a4,start:b9,x:b0,y:b3,platform:Linux, +03000000b40400000a01000000010000,CYPRESS USB Gamepad,a:b0,b:b1,back:b5,guide:b2,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b8,x:b3,y:b4,platform:Linux, +03000000790000000600000010010000,DragonRise Inc. Generic USB Joystick,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a4,start:b9,x:b3,y:b0,platform:Linux, +030000006f0e00003001000001010000,EA Sports PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux, +03000000341a000005f7000010010000,GameCube {HuiJia USB box},a:b1,b:b2,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:a4,rightx:a5,righty:a2,start:b9,x:b0,y:b3,platform:Linux, +0500000047532047616d657061640000,GameStop Gamepad,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Linux, +030000006f0e00000104000000010000,Gamestop Logic3 Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux, +030000006f0e00001304000000010000,Generic X-Box pad,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:a0,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:a3,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux, +030000006f0e00001f01000000010000,Generic X-Box pad,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux, +03000000f0250000c183000010010000,Goodbetterbest Ltd USB Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux, +03000000280400000140000000010000,Gravis GamePad Pro USB ,a:b1,b:b2,back:b8,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Linux, +030000008f0e00000610000000010000,GreenAsia Electronics 4Axes 12Keys GamePad ,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b9,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b10,righttrigger:b5,rightx:a3,righty:a2,start:b11,x:b3,y:b0,platform:Linux, +030000008f0e00000300000010010000,GreenAsia Inc. USB Joystick,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a3,righty:a2,start:b9,x:b3,y:b0,platform:Linux, +030000008f0e00001200000010010000,GreenAsia Inc. USB Joystick,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b2,y:b3,platform:Linux, +0500000047532067616d657061640000,GS gamepad,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Linux, +06000000adde0000efbe000002010000,Hidromancer Game Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux, +03000000d81400000862000011010000,HitBox (PS3/PC) Analog Mode,a:b1,b:b2,back:b8,guide:b9,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,start:b12,x:b0,y:b3,platform:Linux, +03000000c9110000f055000011010000,HJC Game GAMEPAD,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Linux, +030000000d0f00000d00000000010000,hori,a:b0,b:b6,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b3,leftx:b4,lefty:b5,rightshoulder:b7,start:b9,x:b1,y:b2,platform:Linux, +030000000d0f00001000000011010000,HORI CO. LTD. FIGHTING STICK 3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Linux, +030000000d0f00006a00000011010000,HORI CO. LTD. Real Arcade Pro.4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux, +030000000d0f00006b00000011010000,HORI CO. LTD. Real Arcade Pro.4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux, +030000000d0f00002200000011010000,HORI CO. LTD. REAL ARCADE Pro.V3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Linux, +030000000d0f00005f00000011010000,Hori Fighting Commander 4 (PS3),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux, +030000000d0f00005e00000011010000,Hori Fighting Commander 4 (PS4),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux, +03000000ad1b000001f5000033050000,Hori Pad EX Turbo 2,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux, +030000000d0f00006e00000011010000,HORIPAD 4 (PS3),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux, +030000000d0f00006600000011010000,HORIPAD 4 (PS4),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux, +030000000d0f00006700000001010000,HORIPAD ONE,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux, +030000008f0e00001330000010010000,HuiJia SNES Controller,a:b2,b:b1,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,rightshoulder:b7,start:b9,x:b3,y:b0,platform:Linux, +03000000830500006020000010010000,iBuffalo SNES Controller,a:b1,b:b0,back:b6,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,rightshoulder:b5,start:b7,x:b3,y:b2,platform:Linux, +050000006964726f69643a636f6e0000,idroid:con,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux, +03000000b50700001503000010010000,impact,a:b2,b:b3,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b0,y:b1,platform:Linux, +03000000fd0500000030000000010000,InterAct GoPad I-73000 (Fighting Game Layout),a:b3,b:b4,back:b6,leftx:a0,lefty:a1,rightshoulder:b2,righttrigger:b5,start:b7,x:b0,y:b1,platform:Linux, +030000006e0500000320000010010000,JC-U3613M - DirectInput Mode,a:b2,b:b3,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b8,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:b7,rightx:a2,righty:a3,start:b11,x:b0,y:b1,platform:Linux, +03000000300f00001001000010010000,Jess Tech Dual Analog Rumble Pad,a:b2,b:b3,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b0,y:b1,platform:Linux, +03000000ba2200002010000001010000,Jess Technology USB Game Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b3,y:b0,platform:Linux, +030000006f0e00000103000000020000,Logic3 Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux, +030000006d04000019c2000010010000,Logitech Cordless RumblePad 2,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux, +030000006d04000016c2000010010000,Logitech Dual Action,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux, +030000006d04000016c2000011010000,Logitech Dual Action,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux, +030000006d0400001dc2000014400000,Logitech F310 Gamepad (XInput),a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux, +030000006d0400001ec2000020200000,Logitech F510 Gamepad (XInput),a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux, +030000006d04000019c2000011010000,Logitech F710 Gamepad (DInput),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux, +030000006d0400001fc2000005030000,Logitech F710 Gamepad (XInput),a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux, +030000006d04000015c2000010010000,Logitech Logitech Extreme 3D,a:b0,b:b4,back:b6,guide:b8,leftshoulder:b9,leftstick:h0.8,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:h0.2,start:b7,x:b2,y:b5,platform:Linux, +030000006d04000018c2000010010000,Logitech RumblePad 2,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux, +030000006d04000011c2000010010000,Logitech WingMan Cordless RumblePad,a:b0,b:b1,back:b2,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b5,leftshoulder:b6,lefttrigger:b9,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b10,rightx:a3,righty:a4,start:b8,x:b3,y:b4,platform:Linux, +05000000380700006652000025010000,Mad Catz C.T.R.L.R ,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux, +03000000380700005032000011010000,Mad Catz FightPad PRO (PS3),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux, +03000000380700005082000011010000,Mad Catz FightPad PRO (PS4),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux, +03000000ad1b00002ef0000090040000,Mad Catz Fightpad SFxT,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,lefttrigger:a2,rightshoulder:b5,righttrigger:a5,start:b7,x:b2,y:b3,platform:Linux, +03000000380700008034000011010000,Mad Catz fightstick (PS3),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux, +03000000380700008084000011010000,Mad Catz fightstick (PS4),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux, +03000000380700008433000011010000,Mad Catz FightStick TE S+ PS3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux, +03000000380700008483000011010000,Mad Catz FightStick TE S+ PS4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux, +03000000380700001647000010040000,Mad Catz Wired Xbox 360 Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux, +03000000380700003847000090040000,Mad Catz Wired Xbox 360 Controller (SFIV),a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Linux, +03000000ad1b000016f0000090040000,Mad Catz Xbox 360 Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux, +03000000380700001888000010010000,MadCatz PC USB Wired Stick 8818,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux, +03000000380700003888000010010000,MadCatz PC USB Wired Stick 8838,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:a0,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux, +03000000790000004418000010010000,Mayflash GameCube Controller,a:b1,b:b2,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:a4,rightx:a5,righty:a2,start:b9,x:b0,y:b3,platform:Linux, +03000000780000000600000010010000,Microntek USB Joystick,a:b2,b:b1,back:b8,leftshoulder:b6,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b5,start:b9,x:b3,y:b0,platform:Linux, +030000005e0400008e02000004010000,Microsoft X-Box 360 pad,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux, +030000005e0400008e02000062230000,Microsoft X-Box 360 pad,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux, +030000005e040000d102000001010000,Microsoft X-Box One pad,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux, +030000005e040000d102000003020000,Microsoft X-Box One pad v2,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux, +030000005e0400008502000000010000,Microsoft X-Box pad (Japan),a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b5,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b2,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b3,y:b4,platform:Linux, +030000005e0400008902000021010000,Microsoft X-Box pad v2 (US),a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b5,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b2,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b3,y:b4,platform:Linux, +05000000d6200000ad0d000001000000,Moga Pro,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b7,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b8,righttrigger:a4,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Linux, +03000000250900006688000000010000,MP-8866 Super Dual Box,a:b2,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a2,righty:a3,start:b8,x:b3,y:b0,platform:Linux, +030000001008000001e5000010010000,NEXT SNES Controller,a:b2,b:b1,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,rightshoulder:b6,start:b9,x:b3,y:b0,platform:Linux, +050000007e0500000920000001000000,Nintendo Switch Pro Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Linux, +050000007e0500003003000001000000,Nintendo Wii Remote Pro Controller,a:b0,b:b1,back:b8,dpdown:b14,dpleft:b15,dpright:b16,dpup:b13,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b2,platform:Linux, +05000000010000000100000003000000,Nintendo Wiimote,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Linux, +030000000d0500000308000010010000,Nostromo n45 Dual Analog Gamepad,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b9,leftshoulder:b4,leftstick:b12,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b10,x:b2,y:b3,platform:Linux, +03000000550900001072000011010000,NVIDIA Controller,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b13,leftshoulder:b4,leftstick:b8,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a4,rightx:a2,righty:a3,start:b7,x:b2,y:b3,platform:Linux, +03000000451300000830000010010000,NYKO CORE,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux, +030000005e0400000202000000010000,Old Xbox pad,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b5,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b2,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b3,y:b4,platform:Linux, +05000000362800000100000002010000,OUYA Game Controller,a:b0,b:b3,dpdown:b9,dpleft:b10,dpright:b11,dpup:b8,guide:b14,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,x:b1,y:b2,platform:Linux, +05000000362800000100000003010000,OUYA Game Controller,a:b0,b:b3,dpdown:b9,dpleft:b10,dpright:b11,dpup:b8,guide:b14,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,x:b1,y:b2,platform:Linux, +03000000ff1100003133000010010000,PC Game Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Linux, +030000006f0e00006401000001010000,PDP Battlefield One,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux, +03000000ff1100004133000010010000,PS2 Controller,a:b2,b:b1,back:b8,leftshoulder:b6,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b5,start:b9,x:b3,y:b0,platform:Linux, +03000000341a00003608000011010000,PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux, +030000004c0500006802000010010000,PS3 Controller,a:b14,b:b13,back:b0,dpdown:b6,dpleft:b7,dpright:b5,dpup:b4,guide:b16,leftshoulder:b10,leftstick:b1,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b11,rightstick:b2,righttrigger:b9,rightx:a2,righty:a3,start:b3,x:b15,y:b12,platform:Linux, +030000004c0500006802000010810000,PS3 Controller,a:b0,b:b1,back:b8,dpdown:b14,dpleft:b15,dpright:b16,dpup:b13,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:a5,rightx:a3,righty:a4,start:b9,x:b3,y:b2,platform:Linux, +030000004c0500006802000011010000,PS3 Controller,a:b14,b:b13,back:b0,dpdown:b6,dpleft:b7,dpright:b5,dpup:b4,guide:b16,leftshoulder:b10,leftstick:b1,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b11,rightstick:b2,righttrigger:b9,rightx:a2,righty:a3,start:b3,x:b15,y:b12,platform:Linux, +030000004c0500006802000011810000,PS3 Controller,a:b0,b:b1,back:b8,dpdown:b14,dpleft:b15,dpright:b16,dpup:b13,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:a5,rightx:a3,righty:a4,start:b9,x:b3,y:b2,platform:Linux, +050000004c0500006802000000010000,PS3 Controller,a:b14,b:b13,back:b0,dpdown:b6,dpleft:b7,dpright:b5,dpup:b4,guide:b16,leftshoulder:b10,leftstick:b1,lefttrigger:a12,leftx:a0,lefty:a1,rightshoulder:b11,rightstick:b2,righttrigger:a13,rightx:a2,righty:a3,start:b3,x:b15,y:b12,platform:Linux, +050000004c0500006802000000810000,PS3 Controller,a:b0,b:b1,back:b8,dpdown:b14,dpleft:b15,dpright:b16,dpup:b13,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:a5,rightx:a3,righty:a4,start:b9,x:b3,y:b2,platform:Linux, +050000004c0500006802000000800000,PS3 Controller (Bluetooth),a:b0,b:b1,back:b8,dpdown:b14,dpleft:b15,dpright:b16,dpup:b13,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:a5,rightx:a3,righty:a4,start:b9,x:b3,y:b2,platform:Linux, +05000000504c415953544154494f4e00,PS3 Controller (Bluetooth),a:b14,b:b13,back:b0,dpdown:b6,dpleft:b7,dpright:b5,dpup:b4,guide:b16,leftshoulder:b10,leftstick:b1,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b11,rightstick:b2,righttrigger:b9,rightx:a2,righty:a3,start:b3,x:b15,y:b12,platform:Linux, +060000004c0500006802000000010000,PS3 Controller (Bluetooth),a:b14,b:b13,back:b0,dpdown:b6,dpleft:b7,dpright:b5,dpup:b4,guide:b16,leftshoulder:b10,leftstick:b1,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b11,rightstick:b2,righttrigger:b9,rightx:a2,righty:a3,start:b3,x:b15,y:b12,platform:Linux, +030000004c050000a00b000011010000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux, +030000004c050000a00b000011810000,PS4 Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:a5,rightx:a3,righty:a4,start:b9,x:b3,y:b2,platform:Linux, +030000004c050000c405000011010000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux, +030000004c050000c405000011810000,PS4 Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:a5,rightx:a3,righty:a4,start:b9,x:b3,y:b2,platform:Linux, +030000004c050000cc09000011010000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux, +030000004c050000cc09000011810000,PS4 Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:a5,rightx:a3,righty:a4,start:b9,x:b3,y:b2,platform:Linux, +050000004c050000c405000000010000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux, +050000004c050000c405000000810000,PS4 Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:a5,rightx:a3,righty:a4,start:b9,x:b3,y:b2,platform:Linux, +050000004c050000cc09000000010000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux, +050000004c050000cc09000000810000,PS4 Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:a5,rightx:a3,righty:a4,start:b9,x:b3,y:b2,platform:Linux, +03000000300f00001211000011010000,QanBa Arcade JoyStick,a:b2,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b5,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b6,start:b9,x:b1,y:b3,platform:Linux, +030000009b2800000300000001010000,raphnet.net 4nes4snes v1.5,a:b0,b:b4,back:b2,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b3,x:b1,y:b5,platform:Linux, +030000008916000001fd000024010000,Razer Onza Classic Edition,a:b0,b:b1,back:b6,dpdown:b14,dpleft:b11,dpright:b12,dpup:b13,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux, +030000008916000000fd000024010000,Razer Onza Tournament,a:b0,b:b1,back:b6,dpdown:b14,dpleft:b11,dpright:b12,dpup:b13,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux, +03000000321500000010000011010000,Razer RAIJU,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux, +03000000c6240000045d000025010000,Razer Sabertooth,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux, +03000000321500000009000011010000,Razer Serval,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a4,rightx:a2,righty:a3,start:b7,x:b2,y:b3,platform:Linux, +050000003215000000090000163a0000,Razer Serval,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a4,rightx:a2,righty:a3,start:b7,x:b2,y:b3,platform:Linux, +0300000032150000030a000001010000,Razer Wildcat,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux, +03000000790000001100000010010000,Retrolink SNES Controller,a:b2,b:b1,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,rightshoulder:b5,start:b9,x:b3,y:b0,platform:Linux, +0300000000f000000300000000010000,RetroUSB.com RetroPad,a:b1,b:b5,back:b2,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b3,x:b0,y:b4,platform:Linux, +0300000000f00000f100000000010000,RetroUSB.com Super RetroPort,a:b1,b:b5,back:b2,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b3,x:b0,y:b4,platform:Linux, +030000006b140000010d000011010000,Revolution Pro Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux, +030000006f0e00001e01000011010000,Rock Candy Gamepad for PS3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux, +030000006f0e00004601000001010000,Rock Candy Wired Controller for Xbox One,a:b0,b:b1,back:b6,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux, +03000000a306000023f6000011010000,Saitek Cyborg V.1 Game Pad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a4,start:b9,x:b0,y:b3,platform:Linux, +03000000a30600000cff000010010000,Saitek P2500 Force Rumble Pad,a:b2,b:b3,back:b11,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b8,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:b7,rightx:a3,righty:a2,x:b0,y:b1,platform:Linux, +03000000a30600000c04000011010000,Saitek P2900 Wireless Pad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b9,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a3,righty:a2,start:b12,x:b0,y:b3,platform:Linux, +03000000a30600000901000000010000,Saitek P880,a:b2,b:b3,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:b7,rightx:a3,righty:a2,x:b0,y:b1,platform:Linux, +03000000a30600000b04000000010000,Saitek P990 Dual Analog Pad,a:b1,b:b2,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b8,x:b0,y:b3,platform:Linux, +03000000a306000018f5000010010000,Saitek PLC Saitek P3200 Rumble Pad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a4,start:b9,x:b0,y:b3,platform:Linux, +03000000c01600008704000011010000,Serial/Keyboard/Mouse/Joystick,a:b12,b:b10,back:b4,dpdown:b2,dpleft:b3,dpright:b1,dpup:b0,leftshoulder:b9,leftstick:b14,lefttrigger:b6,leftx:a1,lefty:a0,rightshoulder:b8,rightstick:b15,righttrigger:b7,rightx:a2,righty:a3,start:b5,x:b13,y:b11,platform:Linux, +03000000f025000021c1000010010000,ShanWan Gioteck PS3 Wired Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Linux, +03000000250900000500000000010000,Sony PS2 pad with SmartJoy adapter,a:b2,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a2,righty:a3,start:b8,x:b3,y:b0,platform:Linux, +030000005e0400008e02000073050000,Speedlink TORID Wireless Gamepad,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux, +030000005e0400008e02000020200000,SpeedLink XEOX Pro Analog Gamepad pad,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux, +03000000de2800000112000001000000,Steam Controller,a:b0,b:b1,back:b6,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a3,start:b7,x:b2,y:b3,platform:Linux, +03000000de2800000211000001000000,Steam Controller,a:b0,b:b1,back:b6,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a3,start:b7,x:b2,y:b3,platform:Linux, +03000000de2800004211000001000000,Steam Controller,a:b0,b:b1,back:b6,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a3,start:b7,x:b2,y:b3,platform:Linux, +03000000de280000fc11000001000000,Steam Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux, +05000000de2800000212000001000000,Steam Controller,a:b0,b:b1,back:b6,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a3,start:b7,x:b2,y:b3,platform:Linux, +05000000de2800000511000001000000,Steam Controller,a:b0,b:b1,back:b6,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a3,start:b7,x:b2,y:b3,platform:Linux, +03000000de280000ff11000001000000,Steam Virtual Gamepad,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux, +03000000ad1b000038f0000090040000,Street Fighter IV FightStick TE,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux, +03000000666600000488000000010000,Super Joy Box 5 Pro,a:b2,b:b1,back:b9,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a2,righty:a3,start:b8,x:b3,y:b0,platform:Linux, +030000004f04000020b3000010010000,Thrustmaster 2 in 1 DT,a:b0,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b1,y:b3,platform:Linux, +030000004f04000015b3000010010000,Thrustmaster Dual Analog 4,a:b0,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b1,y:b3,platform:Linux, +030000004f04000023b3000000010000,Thrustmaster Dual Trigger 3-in-1,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux, +030000004f04000000b3000010010000,Thrustmaster Firestorm Dual Power,a:b0,b:b2,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b11,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b12,righttrigger:b7,rightx:a2,righty:a3,start:b10,x:b1,y:b3,platform:Linux, +030000004f04000008d0000000010000,Thrustmaster Run N Drive Wireless,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux, +030000004f04000009d0000000010000,Thrustmaster Run N Drive Wireless PS3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux, +03000000bd12000015d0000010010000,Tomee SNES USB Controller,a:b2,b:b1,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,rightshoulder:b5,start:b9,x:b3,y:b0,platform:Linux, +03000000d814000007cd000011010000,Toodles 2008 Chimp PC/PS3,a:b0,b:b1,back:b8,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,start:b9,x:b3,y:b2,platform:Linux, +03000000100800000100000010010000,Twin USB PS2 Adapter,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a3,righty:a2,start:b9,x:b3,y:b0,platform:Linux, +03000000100800000300000010010000,USB Gamepad,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a3,righty:a2,start:b9,x:b3,y:b0,platform:Linux, +03000000790000001100000000010000,USB Gamepad1,a:b2,b:b1,back:b8,dpdown:a0,dpleft:a1,dpright:a2,dpup:a4,start:b9,platform:Linux, +05000000ac0500003232000001000000,VR-BOX,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a3,righty:a2,start:b9,x:b2,y:b3,platform:Linux, +030000005e0400008e02000010010000,X360 Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux, +030000005e0400008e02000014010000,X360 Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux, +030000005e0400001907000000010000,X360 Wireless Controller,a:b0,b:b1,back:b6,dpdown:b14,dpleft:b11,dpright:b12,dpup:b13,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux, +030000005e0400009102000007010000,X360 Wireless Controller,a:b0,b:b1,back:b6,dpdown:b14,dpleft:b11,dpright:b12,dpup:b13,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux, +030000005e040000a102000000010000,X360 Wireless Controller,a:b0,b:b1,back:b6,dpdown:b14,dpleft:b11,dpright:b12,dpup:b13,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux, +030000005e040000a102000007010000,X360 Wireless Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux, +0000000058626f782033363020576900,Xbox 360 Wireless Controller,a:b0,b:b1,back:b14,dpdown:b11,dpleft:b12,dpright:b13,dpup:b10,guide:b7,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b6,x:b2,y:b3,platform:Linux, +0000000058626f782047616d65706100,Xbox Gamepad (userspace driver),a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a4,rightx:a2,righty:a3,start:b7,x:b2,y:b3,platform:Linux, +050000005e040000e002000003090000,Xbox One Wireless Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux, +050000005e040000fd02000003090000,Xbox One Wireless Controller,a:b0,b:b1,back:b15,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b16,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux, +03000000450c00002043000010010000,XEOX Gamepad SL-6556-BK,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Linux, +05000000172700004431000029010000,XiaoMi Game Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b20,leftshoulder:b6,leftstick:b13,lefttrigger:a7,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a6,rightx:a2,righty:a5,start:b11,x:b3,y:b4,platform:Linux, +03000000c0160000e105000001010000,Xin-Mo Xin-Mo Dual Arcade,a:b4,b:b3,back:b6,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b9,leftshoulder:b2,leftx:a0,lefty:a1,rightshoulder:b5,start:b7,x:b1,y:b0,platform:Linux, +xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux, +03000000120c0000100e000011010000,ZEROPLUS P4 Gamepad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux, + +# Android +64633436313965656664373634323364,Microsoft X-Box 360 pad,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,x:b2,y:b3,platform:Android, +37336435666338653565313731303834,NVIDIA Controller,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android, +4e564944494120436f72706f72617469,NVIDIA Controller,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android, +61363931656135336130663561616264,NVIDIA Controller,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android, +35643031303033326130316330353564,PS4 Controller,a:b1,b:b17,back:b15,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b5,leftshoulder:b3,leftstick:b4,lefttrigger:+a3,leftx:a0,lefty:a1,rightshoulder:b18,rightstick:b6,righttrigger:+a4,rightx:a2,righty:a5,start:b16,x:b0,y:b2,platform:Android, +05000000de2800000511000001000000,Steam Controller,a:b0,b:b1,back:b6,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a3,start:b7,x:b2,y:b3,platform:Android, +5477696e20555342204a6f7973746963,Twin USB Joystick,a:b22,b:b21,back:b28,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b26,leftstick:b30,lefttrigger:b24,leftx:a0,lefty:a1,rightshoulder:b27,rightstick:b31,righttrigger:b25,rightx:a3,righty:a2,start:b29,x:b23,y:b20,platform:Android, +34356136633366613530316338376136,Xbox Wireless Controller,a:b0,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b3,leftstick:b15,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b18,rightstick:b16,righttrigger:a5,rightx:a3,righty:a4,x:b17,y:b2,platform:Android, + +# iOS +4d466947616d65706164010000000000,MFi Extended Gamepad,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a5,rightx:a3,righty:a4,start:b6,x:b2,y:b3,platform:iOS, +4d466947616d65706164020000000000,MFi Gamepad,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,rightshoulder:b5,start:b6,x:b2,y:b3,platform:iOS, +05000000de2800000511000001000000,Steam Controller,a:b0,b:b1,back:b6,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a3,start:b7,x:b2,y:b3,platform:iOS,
\ No newline at end of file diff --git a/main/gamecontrollerdb_204.txt b/main/gamecontrollerdb_204.txt new file mode 100644 index 0000000000..7f3068d1b1 --- /dev/null +++ b/main/gamecontrollerdb_204.txt @@ -0,0 +1,269 @@ +# Game Controller DB for SDL in 2.0.4 format +# Source: https://github.com/gabomdq/SDL_GameControllerDB + +# Windows +02200090000000000000504944564944,8Bitdo NES30 PRO USB,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows, +20380900000000000000504944564944,8Bitdo NES30 PRO Wireless,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows, +10280900000000000000504944564944,8Bitdo SFC30 GamePad,a:b1,b:b0,back:b10,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b11,x:b4,y:b3,platform:Windows, +8f0e1200000000000000504944564944,Acme,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b2,y:b3,platform:Windows, +341a3608000000000000504944564944,Afterglow PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows, +c0111352000000000000504944564944,Battalife Joystick,a:b6,b:b7,back:b2,leftshoulder:b0,leftx:a0,lefty:a1,rightshoulder:b1,start:b3,x:b4,y:b5,platform:Windows, +d81d0b00000000000000504944564944,BUFFALO BSGP1601 Series ,a:b5,b:b3,back:b12,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b8,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b9,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b13,x:b4,y:b2,platform:Windows, +e8206058000000000000504944564944,Cideko AK08b,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows, +5e048e02000000000000504944564944,Controller (XBOX 360 For Windows),a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a2,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows, +791d0103000000000000504944564944,Dual Box WII,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b6,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b5,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows, +4f0423b3000000000000504944564944,Dual Trigger 3-in-1,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows, +341a0108000000000000504944564944,EXEQ RF USB Gamepad 8206,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Windows, +0d0f8500000000000000504944564944,Fighting Commander 2016 PS3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows, +0d0f5e00000000000000504944564944,Fighting Commander 4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b5,leftstick:b10,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b4,rightstick:b11,righttrigger:a3,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows, +0d0f5f00000000000000504944564944,Fighting Commander 4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows, +0d0f8400000000000000504944564944,Fighting Commander 5,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows, +0d0f8700000000000000504944564944,Fighting Stick mini 4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Windows, +0d0f8800000000000000504944564944,Fighting Stick mini 4,a:b1,b:b2,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b8,x:b0,y:b3,platform:Windows, +0d0f2700000000000000504944564944,FIGHTING STICK V3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Windows, +79000600000000000000504944564944,G-Shark GS-GP702,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a4,start:b9,x:b3,y:b0,platform:Windows, +28040140000000000000504944564944,GamePad Pro USB,a:b1,b:b2,back:b8,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Windows, +ffff0000000000000000504944564944,GameStop Gamepad,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Windows, +6d0416c2000000000000504944564944,Generic DirectInput Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows, +45130010000000000000504944564944,Generic USB Joystick,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Windows, +0d0f4900000000000000504944564944,Hatsune Miku Sho Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows, +d8140862000000000000504944564944,HitBox Edition Cthulhu+,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b5,lefttrigger:b4,rightshoulder:b7,righttrigger:b6,start:b9,x:b0,y:b3,platform:Windows, +0d0f4000000000000000504944564944,Hori Fighting Stick Mini 3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b5,lefttrigger:b4,rightshoulder:b7,righttrigger:b6,start:b9,x:b0,y:b3,platform:Windows, +0d0f6e00000000000000504944564944,HORIPAD 4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows, +0d0fee00000000000000504944564944,HORIPAD mini4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows, +0d0f4d00000000000000504944564944,HORIPAD3 A,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows, +25090017000000000000504944564944,HRAP2 on PS/SS/N64 Joypad to USB BOX,a:b2,b:b1,back:b9,leftshoulder:b5,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b6,start:b8,x:b3,y:b0,platform:Windows, +d81d0f00000000000000504944564944,iBUFFALO BSGP1204 Series,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows, +d81d1000000000000000504944564944,iBUFFALO BSGP1204P Series,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows, +83056020000000000000504944564944,iBuffalo USB 2-axis 8-button Gamepad,a:b1,b:b0,back:b6,leftshoulder:b4,leftx:a0,lefty:a1,rightshoulder:b5,start:b7,x:b3,y:b2,platform:Windows, +6f0e2401000000000000504944564944,INJUSTICE FightStick for PS3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Windows, +49190204000000000000504944564944,Ipega PG-9023,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows, +6d0418c2000000000000504944564944,Logitech F510 Gamepad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows, +6d0419c2000000000000504944564944,Logitech F710 Gamepad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows, +38075032000000000000504944564944,Mad Catz FightPad PRO PS3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows, +38075082000000000000504944564944,Mad Catz FightPad PRO PS4,a:b1,b:b2,back:b13,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows, +38078433000000000000504944564944,Mad Catz FightStick TE S+ PS3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Windows, +38078483000000000000504944564944,Mad Catz FightStick TE S+ PS4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b6,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows, +38078134000000000000504944564944,Mad Catz FightStick TE2+ PS3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b7,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b4,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows, +38078184000000000000504944564944,Mad Catz FightStick TE2+ PS4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b5,leftstick:b10,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b4,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows, +38078034000000000000504944564944,Mad Catz TE2 PS3 Fightstick,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows, +38078084000000000000504944564944,Mad Catz TE2 PS4 Fightstick,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows, +38078532000000000000504944564944,Madcatz Arcade Fightstick TE S PS3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows, +38073888000000000000504944564944,Madcatz Arcade Fightstick TE S+ PS3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows, +38071888000000000000504944564944,MadCatz SFIV FightStick PS3,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b5,lefttrigger:b7,leftx:a0,lefty:a1,rightshoulder:b4,righttrigger:b6,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Windows, +03000000380700008081000000000000,MADCATZ SFV Arcade FightStick Alpha PS4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows, +25090128000000000000504944564944,Mayflash Arcade Stick,a:b1,b:b2,back:b8,leftshoulder:b0,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b3,righttrigger:b7,start:b9,x:b5,y:b6,platform:Windows, +79004318000000000000504944564944,Mayflash GameCube Controller Adapter,a:b1,b:b2,back:b0,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b0,leftshoulder:b4,leftstick:b0,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b0,righttrigger:a4,rightx:a5,righty:a2,start:b9,x:b0,y:b3,platform:Windows, +8f0e1030000000000000504944564944,Mayflash USB Adapter for original Sega Saturn controller,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,lefttrigger:b5,rightshoulder:b2,righttrigger:b7,start:b9,x:b3,y:b4,platform:Windows, +2509e803000000000000504944564944,Mayflash Wii Classic Controller,a:b1,b:b0,back:b8,dpdown:b13,dpleft:b12,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b2,platform:Windows, +79000018000000000000504944564944,Mayflash WiiU Pro Game Controller Adapter (DInput),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows, +8f0e0d31000000000000504944564944,Multilaser JS071 USB,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows, +100801e5000000000000504944564944,NEXT Classic USB Game Controller,a:b0,b:b1,back:b8,leftx:a0,lefty:a1,rightx:a2,righty:a3,start:b9,platform:Windows, +bd1215d0000000000000504944564944,Nintendo Retrolink USB Super SNES Classic Controller,a:b2,b:b1,back:b8,leftshoulder:b4,leftx:a0,lefty:a1,rightshoulder:b5,start:b9,x:b3,y:b0,platform:Windows, +4b12014d000000000000504944564944,NYKO AIRFLO,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:a3,leftstick:a0,lefttrigger:b6,leftx:h0.6,lefty:h0.12,rightshoulder:b5,rightstick:a2,righttrigger:b7,rightx:h0.9,righty:h0.4,start:b9,x:b2,y:b3,platform:Windows, +36280100000000000000504944564944,OUYA Controller,a:b0,b:b3,dpdown:b9,dpleft:b10,dpright:b11,dpup:b8,guide:b15,leftshoulder:b4,leftstick:b6,lefttrigger:b12,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:b13,rightx:a3,righty:a4,start:b14,x:b1,y:b2,platform:Windows, +4d6963726f736f66742050432d6a6f79,OUYA Controller,a:b0,b:b3,dpdown:b9,dpleft:b10,dpright:b11,dpup:b8,guide:b14,leftshoulder:b4,leftstick:b6,lefttrigger:b12,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:b13,rightx:a5,righty:a4,x:b1,y:b2,platform:Windows, +120cf60e000000000000504944564944,P4 Wired Gamepad,a:b1,b:b2,back:b12,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b5,lefttrigger:b7,rightshoulder:b4,righttrigger:b6,start:b9,x:b0,y:b3,platform:Windows, +8f0e0300000000000000504944564944,Piranha xtreme,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a3,righty:a2,start:b9,x:b3,y:b0,platform:Windows, +d6206dca000000000000504944564944,PowerA Pro Ex,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows, +10080100000000000000504944564944,PS1 USB,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a3,righty:a2,start:b9,x:b3,y:b0,platform:Windows, +10080300000000000000504944564944,PS2 USB,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a4,righty:a2,start:b9,x:b3,y:b0,platform:Windows, +4c056802000000000000504944564944,PS3 Controller,a:b14,b:b13,back:b0,dpdown:b6,dpleft:b7,dpright:b5,dpup:b4,guide:b16,leftshoulder:b10,leftstick:b1,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b11,rightstick:b2,righttrigger:b9,rightx:a2,righty:a3,start:b3,x:b15,y:b12,platform:Windows, +88880803000000000000504944564944,PS3 Controller,a:b2,b:b1,back:b8,dpdown:h0.8,dpleft:h0.4,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b9,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:b7,rightx:a3,righty:a4,start:b11,x:b0,y:b3,platform:Windows, +25090500000000000000504944564944,PS3 DualShock,a:b2,b:b1,back:b9,dpdown:h0.8,dpleft:h0.4,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a2,righty:a3,start:b8,x:b0,y:b3,platform:Windows, +10008200000000000000504944564944,PS360+ v1.66,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:h0.4,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Windows, +4c05c405000000000000504944564944,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows, +300f0011000000000000504944564944,QanBa Arcade JoyStick 1008,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,start:b10,x:b0,y:b3,platform:Windows, +300f1611000000000000504944564944,QanBa Arcade JoyStick 4018,a:b1,b:b2,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b9,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b8,x:b0,y:b3,platform:Windows, +222c0020000000000000504944564944,QANBA DRONE ARCADE JOYSTICK,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:a3,rightshoulder:b5,righttrigger:a4,start:b9,x:b0,y:b3,platform:Windows, +300f1210000000000000504944564944,QanBa Joystick Plus,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,rightshoulder:b5,start:b9,x:b2,y:b3,platform:Windows, +341a0104000000000000504944564944,QanBa Joystick Q4RAF,a:b5,b:b6,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b0,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b3,righttrigger:b7,start:b9,x:b1,y:b2,platform:Windows, +222c0223000000000000504944564944,Qanba Obsidian Arcade Joystick PS3 Mode,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows, +222c0023000000000000504944564944,Qanba Obsidian Arcade Joystick PS4 Mode,a:b1,b:b2,back:b13,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows, +0d0f1100000000000000504944564944,REAL ARCADE PRO.3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,rightshoulder:b5,rightstick:b11,righttrigger:b7,start:b9,x:b0,y:b3,platform:Windows, +0d0f6a00000000000000504944564944,Real Arcade Pro.4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows, +0d0f6b00000000000000504944564944,Real Arcade Pro.4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows, +0d0f8a00000000000000504944564944,Real Arcade Pro.4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows, +0d0f8b00000000000000504944564944,Real Arcade Pro.4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows, +0d0f7000000000000000504944564944,REAL ARCADE PRO.4 VLX,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,rightshoulder:b5,rightstick:b11,righttrigger:b7,start:b9,x:b0,y:b3,platform:Windows, +0d0f2200000000000000504944564944,REAL ARCADE Pro.V3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows, +00f00300000000000000504944564944,RetroUSB.com RetroPad,a:b1,b:b5,back:b2,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b3,x:b0,y:b4,platform:Windows, +00f0f100000000000000504944564944,RetroUSB.com Super RetroPort,a:b1,b:b5,back:b2,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b3,x:b0,y:b4,platform:Windows, +6f0e1e01000000000000504944564944,Rock Candy Gamepad for PS3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows, +300f1201000000000000504944564944,Saitek Dual Analog Pad,a:b2,b:b3,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b0,y:b1,platform:Windows, +a3060cff000000000000504944564944,Saitek P2500,a:b2,b:b3,back:b5,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b6,leftstick:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b9,rightx:a2,righty:a3,start:b4,x:b0,y:b1,platform:Windows, +300f1001000000000000504944564944,Saitek P480 Rumble Pad,a:b2,b:b3,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b0,y:b1,platform:Windows, +9b280500000000000000504944564944,Saturn_Adapter_2.0,a:b1,b:b2,leftshoulder:b6,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b5,start:b9,x:b0,y:b3,platform:Windows, +79001100000000000000504944564944,Sega Saturn Gamepad,a:b1,b:b2,leftshoulder:b6,lefttrigger:b3,leftx:a0,lefty:a4,rightshoulder:b7,righttrigger:b0,start:b8,x:b4,y:b5,platform:Windows, +4c05cc09000000000000504944564944,Sony DualShock 4,a:b1,b:b2,back:b13,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows, +4c05a00b000000000000504944564944,Sony DualShock 4 Wireless Adaptor,a:b1,b:b2,back:b13,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows, +ff113133000000000000504944564944,SVEN X-PAD,a:b2,b:b3,back:b4,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b9,rightx:a2,righty:a4,start:b5,x:b0,y:b1,platform:Windows, +4f0415b3000000000000504944564944,Thrustmaster Dual Analog 3.2,a:b0,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b1,y:b3,platform:Windows, +4f0400b3000000000000504944564944,Thrustmaster Firestorm Dual Power,a:b0,b:b2,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b11,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b12,righttrigger:b7,rightx:a2,righty:a3,start:b10,x:b1,y:b3,platform:Windows, +66660488000000000000504944564944,TigerGame PS/PS2 Game Controller Adapter,a:b2,b:b1,back:b9,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a2,righty:a3,start:b8,x:b3,y:b0,platform:Windows, +38076652000000000000504944564944,UnKnown,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a4,start:b9,x:b0,y:b3,platform:Windows, +63252305000000000000504944564944,USB Vibration Joystick (BM),a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows, +79001b18000000000000504944564944,Venom Arcade Joystick,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Windows, +xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows, + +# Mac OS X +10280000000000000900000000000000,8Bitdo SFC30 GamePad,a:b1,b:b0,back:b10,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b11,x:b4,y:b3,platform:Mac OS X, +830500000000000031b0000000000000,Cideko AK08b,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X, +79000000000000000600000000000000,G-Shark GP-702,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a4,start:b9,x:b3,y:b0,platform:Mac OS X, +AD1B00000000000001F9000000000000,Gamestop BB-070 X360 Controller,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,platform:Mac OS X, +0500000047532047616d657061640000,GameStop Gamepad,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Mac OS X, +0d0f0000000000004d00000000000000,HORI Gem Pad 3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X, +0d0f0000000000006600000000000000,HORIPAD FPS PLUS 4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X, +83050000000000006020000000000000,iBuffalo USB 2-axis 8-button Gamepad,a:b1,b:b0,back:b6,leftshoulder:b4,leftx:a0,lefty:a1,rightshoulder:b5,start:b7,x:b3,y:b2,platform:Mac OS X, +6d0400000000000016c2000000000000,Logitech F310 Gamepad (DInput),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X, +6d0400000000000018c2000000000000,Logitech F510 Gamepad (DInput),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X, +6d040000000000001fc2000000000000,Logitech F710 Gamepad (XInput),a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,platform:Mac OS X, +6d0400000000000019c2000000000000,Logitech Wireless Gamepad (DInput),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X, +2509000000000000e803000000000000,Mayflash Wii Classic Controller,a:b1,b:b0,back:b8,dpdown:b13,dpleft:b12,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b2,platform:Mac OS X, +79000000000000000018000000000000,Mayflash WiiU Pro Game Controller Adapter (DInput),a:b4,b:b8,back:b32,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b16,leftstick:b40,lefttrigger:b24,leftx:a0,lefty:a4,rightshoulder:b20,rightstick:b44,righttrigger:b28,rightx:a8,righty:a12,start:b36,x:b0,y:b12,platform:Mac OS X, +d814000000000000cecf000000000000,MC Cthulhu,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Mac OS X, +8f0e0000000000000300000000000000,Piranha xtreme,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a3,righty:a2,start:b9,x:b3,y:b0,platform:Mac OS X, +4c050000000000006802000000000000,PS3 Controller,a:b14,b:b13,back:b0,dpdown:b6,dpleft:b7,dpright:b5,dpup:b4,guide:b16,leftshoulder:b10,leftstick:b1,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b11,rightstick:b2,righttrigger:b9,rightx:a2,righty:a3,start:b3,x:b15,y:b12,platform:Mac OS X, +4c05000000000000c405000000000000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X, +891600000000000000fd000000000000,Razer Onza Tournament,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,platform:Mac OS X, +79000000000000001100000000000000,Retrolink Classic Controller,a:b2,b:b1,back:b8,leftshoulder:b4,leftx:a3,lefty:a4,rightshoulder:b5,start:b9,x:b3,y:b0,platform:Mac OS X, +81170000000000007e05000000000000,Sega Saturn,a:b2,b:b4,dpdown:b16,dpleft:b15,dpright:b14,dpup:b17,leftshoulder:b8,lefttrigger:a5,leftx:a0,lefty:a2,rightshoulder:b9,righttrigger:a4,start:b13,x:b0,y:b6,platform:Mac OS X, +b4040000000000000a01000000000000,Sega Saturn USB Gamepad,a:b0,b:b1,back:b5,guide:b2,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b8,x:b3,y:b4,platform:Mac OS X, +351200000000000021ab000000000000,SFC30 Joystick,a:b1,b:b0,back:b10,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b11,x:b4,y:b3,platform:Mac OS X, +4c05000000000000cc09000000000000,Sony DualShock 4 V2,a:b1,b:b2,back:b13,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X, +4c05000000000000a00b000000000000,Sony DualShock 4 Wireless Adaptor,a:b1,b:b2,back:b13,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X, +11010000000000002014000000000000,SteelSeries Nimbus,a:b0,b:b1,dpdown:b9,dpleft:b11,dpright:b10,dpup:b8,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b12,x:b2,y:b3,platform:Mac OS X, +11010000000000001714000000000000,SteelSeries Stratus XL,a:b0,b:b1,dpdown:b9,dpleft:b11,dpright:b10,dpup:b8,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b12,x:b2,y:b3,platform:Mac OS X, +4f0400000000000015b3000000000000,Thrustmaster Dual Analog 3.2,a:b0,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b1,y:b3,platform:Mac OS X, +4f0400000000000000b3000000000000,Thrustmaster Firestorm Dual Power,a:b0,b:b2,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b11,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,righttrigger:b7,rightx:a2,righty:a3,start:b10,x:b1,y:b3,platform:Mac OS X, +bd1200000000000015d0000000000000,Tomee SNES USB Controller,a:b2,b:b1,back:b8,leftshoulder:b4,leftx:a0,lefty:a1,rightshoulder:b5,start:b9,x:b3,y:b0,platform:Mac OS X, +10080000000000000100000000000000,Twin USB Joystick,a:b4,b:b2,back:b16,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b12,leftstick:b20,lefttrigger:b8,leftx:a0,lefty:a2,rightshoulder:b14,rightstick:b22,righttrigger:b10,rightx:a6,righty:a4,start:b18,x:b6,y:b0,platform:Mac OS X, +050000005769696d6f74652028303000,Wii Remote,a:b4,b:b5,back:b7,dpdown:b3,dpleft:b0,dpright:b1,dpup:b2,guide:b8,leftshoulder:b11,lefttrigger:b12,leftx:a0,lefty:a1,start:b6,x:b10,y:b9,platform:Mac OS X, +050000005769696d6f74652028313800,Wii U Pro Controller,a:b16,b:b15,back:b7,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b8,leftshoulder:b19,leftstick:b23,lefttrigger:b21,leftx:a0,lefty:a1,rightshoulder:b20,rightstick:b24,righttrigger:b22,rightx:a2,righty:a3,start:b6,x:b18,y:b17,platform:Mac OS X, +5e040000000000008e02000000000000,X360 Controller,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,platform:Mac OS X, +5e04000000000000dd02000000000000,Xbox One Wired Controller,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,platform:Mac OS X, +5e04000000000000e002000000000000,Xbox Wireless Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Mac OS X, +5e04000000000000ea02000000000000,Xbox Wireless Controller,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,platform:Mac OS X, + +# Linux +05000000102800000900000000010000,8Bitdo SFC30 GamePad,a:b1,b:b0,back:b10,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b11,x:b4,y:b3,platform:Linux, +05000000a00500003232000001000000,8Bitdo Zero GamePad,a:b0,b:b1,back:b10,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b11,x:b3,y:b4,platform:Linux, +030000006f0e00003901000020060000,Afterglow Wired Controller for Xbox One,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux, +03000000e82000006058000001010000,Cideko AK08b,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Linux, +03000000790000000600000010010000,DragonRise Inc. Generic USB Joystick ,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a4,start:b9,x:b3,y:b0,platform:Linux, +030000006f0e00003001000001010000,EA Sports PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux, +03000000341a000005f7000010010000,GameCube {HuiJia USB box},a:b1,b:b2,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:a4,rightx:a5,righty:a2,start:b9,x:b0,y:b3,platform:Linux, +03000000260900008888000000010000,GameCube {WiseGroup USB box},a:b0,b:b2,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b6,righttrigger:a5,rightx:a2,righty:a3,start:b7,x:b1,y:b3,platform:Linux, +0500000047532047616d657061640000,GameStop Gamepad,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Linux, +030000006f0e00000104000000010000,Gamestop Logic3 Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux, +030000006f0e00001304000000010000,Generic X-Box pad,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:a0,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:a3,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux, +030000006f0e00001f01000000010000,Generic X-Box pad,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux, +03000000f0250000c183000010010000,Goodbetterbest Ltd USB Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux, +03000000280400000140000000010000,Gravis GamePad Pro USB ,a:b1,b:b2,back:b8,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Linux, +030000008f0e00000300000010010000,GreenAsia Inc. USB Joystick ,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a3,righty:a2,start:b9,x:b3,y:b0,platform:Linux, +030000008f0e00001200000010010000,GreenAsia Inc. USB Joystick ,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b2,y:b3,platform:Linux, +03000000ff1100004133000010010000,GreenAsia Inc.USB Joystick,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a3,righty:a2,start:b9,x:b3,y:b0,platform:Linux, +06000000adde0000efbe000002010000,Hidromancer Game Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux, +03000000d81400000862000011010000,HitBox (PS3/PC) Analog Mode,a:b1,b:b2,back:b8,guide:b9,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,start:b12,x:b0,y:b3,platform:Linux, +03000000c9110000f055000011010000,HJC Game GAMEPAD,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Linux, +030000000d0f00000d00000000010000,hori,a:b0,b:b6,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b3,leftx:b4,lefty:b5,rightshoulder:b7,start:b9,x:b1,y:b2,platform:Linux, +030000000d0f00001000000011010000,HORI CO. LTD. FIGHTING STICK 3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Linux, +030000000d0f00002200000011010000,HORI CO. LTD. REAL ARCADE Pro.V3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Linux, +03000000ad1b000001f5000033050000,Hori Pad EX Turbo 2,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux, +03000000830500006020000010010000,iBuffalo USB 2-axis 8-button Gamepad,a:b1,b:b0,back:b6,leftshoulder:b4,leftx:a0,lefty:a1,rightshoulder:b5,start:b7,x:b3,y:b2,platform:Linux, +03000000fd0500000030000000010000,InterAct GoPad I-73000 (Fighting Game Layout),a:b3,b:b4,back:b6,leftx:a0,lefty:a1,rightshoulder:b2,righttrigger:b5,start:b7,x:b0,y:b1,platform:Linux, +030000006e0500000320000010010000,JC-U3613M - DirectInput Mode,a:b2,b:b3,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b8,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:b7,rightx:a2,righty:a3,start:b11,x:b0,y:b1,platform:Linux, +03000000300f00001001000010010000,Jess Tech Dual Analog Rumble Pad,a:b2,b:b3,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b0,y:b1,platform:Linux, +03000000ba2200002010000001010000,Jess Technology USB Game Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b3,y:b0,platform:Linux, +030000006f0e00000103000000020000,Logic3 Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux, +030000006d04000019c2000010010000,Logitech Cordless RumblePad 2,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux, +030000006d04000016c2000011010000,Logitech F310 Gamepad (DInput),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux, +030000006d0400001dc2000014400000,Logitech F310 Gamepad (XInput),a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux, +030000006d0400001ec2000020200000,Logitech F510 Gamepad (XInput),a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux, +030000006d04000019c2000011010000,Logitech F710 Gamepad (DInput),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux, +030000006d0400001fc2000005030000,Logitech F710 Gamepad (XInput),a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux, +030000006d04000016c2000010010000,Logitech Logitech Dual Action,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux, +030000006d04000018c2000010010000,Logitech RumblePad 2,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux, +030000006d04000011c2000010010000,Logitech WingMan Cordless RumblePad,a:b0,b:b1,back:b2,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b5,leftshoulder:b6,lefttrigger:b9,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b10,rightx:a3,righty:a4,start:b8,x:b3,y:b4,platform:Linux, +05000000380700006652000025010000,Mad Catz C.T.R.L.R ,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux, +03000000ad1b00002ef0000090040000,Mad Catz Fightpad SFxT,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,lefttrigger:a2,rightshoulder:b5,righttrigger:a5,start:b7,x:b2,y:b3,platform:Linux, +03000000380700001647000010040000,Mad Catz Wired Xbox 360 Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux, +03000000ad1b000016f0000090040000,Mad Catz Xbox 360 Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux, +03000000780000000600000010010000,Microntek USB Joystick,a:b2,b:b1,back:b8,leftshoulder:b6,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b5,start:b9,x:b3,y:b0,platform:Linux, +030000005e0400008e02000004010000,Microsoft X-Box 360 pad,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux, +030000005e0400008e02000062230000,Microsoft X-Box 360 pad,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux, +030000005e040000dd02000003020000,Microsoft X-Box One pad v2,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux, +030000005e0400008502000000010000,Microsoft X-Box pad (Japan),a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b5,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b2,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b3,y:b4,platform:Linux, +030000005e0400008902000021010000,Microsoft X-Box pad v2 (US),a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b5,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b2,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b3,y:b4,platform:Linux, +05000000d6200000ad0d000001000000,Moga Pro,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b7,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b8,righttrigger:a4,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Linux, +030000001008000001e5000010010000,NEXT Classic USB Game Controller,a:b0,b:b1,back:b8,leftx:a0,lefty:a1,rightx:a2,righty:a3,start:b9,platform:Linux, +050000007e0500003003000001000000,Nintendo Wii Remote Pro Controller,a:b1,b:b0,back:b8,dpdown:b14,dpleft:b15,dpright:b16,dpup:b13,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Linux, +05000000010000000100000003000000,Nintendo Wiimote,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Linux, +03000000550900001072000011010000,NVIDIA Controller,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a4,rightx:a2,righty:a3,start:b7,x:b2,y:b3,platform:Linux, +03000000451300000830000010010000,NYKO CORE,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux, +05000000362800000100000002010000,OUYA Game Controller,a:b0,b:b3,dpdown:b9,dpleft:b10,dpright:b11,dpup:b8,guide:b14,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,x:b1,y:b2,platform:Linux, +05000000362800000100000003010000,OUYA Game Controller,a:b0,b:b3,dpdown:b9,dpleft:b10,dpright:b11,dpup:b8,guide:b14,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,x:b1,y:b2,platform:Linux, +03000000ff1100003133000010010000,PC Game Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Linux, +03000000341a00003608000011010000,PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux, +030000004c0500006802000011010000,PS3 Controller,a:b14,b:b13,back:b0,dpdown:b6,dpleft:b7,dpright:b5,dpup:b4,guide:b16,leftshoulder:b10,leftstick:b1,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b11,rightstick:b2,righttrigger:b9,rightx:a2,righty:a3,start:b3,x:b15,y:b12,platform:Linux, +050000004c0500006802000000010000,PS3 Controller (Bluetooth),a:b14,b:b13,back:b0,dpdown:b6,dpleft:b7,dpright:b5,dpup:b4,guide:b16,leftshoulder:b10,leftstick:b1,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b11,rightstick:b2,righttrigger:b9,rightx:a2,righty:a3,start:b3,x:b15,y:b12,platform:Linux, +05000000504c415953544154494f4e00,PS3 Controller (Bluetooth),a:b14,b:b13,back:b0,dpdown:b6,dpleft:b7,dpright:b5,dpup:b4,guide:b16,leftshoulder:b10,leftstick:b1,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b11,rightstick:b2,righttrigger:b9,rightx:a2,righty:a3,start:b3,x:b15,y:b12,platform:Linux, +060000004c0500006802000000010000,PS3 Controller (Bluetooth),a:b14,b:b13,back:b0,dpdown:b6,dpleft:b7,dpright:b5,dpup:b4,guide:b16,leftshoulder:b10,leftstick:b1,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b11,rightstick:b2,righttrigger:b9,rightx:a2,righty:a3,start:b3,x:b15,y:b12,platform:Linux, +030000004c050000c405000011010000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux, +050000004c050000c405000000010000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux, +030000009b2800000300000001010000,raphnet.net 4nes4snes v1.5,a:b0,b:b4,back:b2,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b3,x:b1,y:b5,platform:Linux, +030000008916000001fd000024010000,Razer Onza Classic Edition,a:b0,b:b1,back:b6,dpdown:b14,dpleft:b11,dpright:b12,dpup:b13,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux, +030000008916000000fd000024010000,Razer Onza Tournament,a:b0,b:b1,back:b6,dpdown:b14,dpleft:b11,dpright:b12,dpup:b13,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux, +03000000c6240000045d000025010000,Razer Sabertooth,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux, +03000000321500000009000011010000,Razer Serval,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a4,rightx:a2,righty:a3,start:b7,x:b2,y:b3,platform:Linux, +050000003215000000090000163a0000,Razer Serval,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a4,rightx:a2,righty:a3,start:b7,x:b2,y:b3,platform:Linux, +03000000790000001100000010010000,RetroLink Saturn Classic Controller,a:b0,b:b1,back:b5,guide:b2,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b8,x:b3,y:b4,platform:Linux, +0300000000f000000300000000010000,RetroUSB.com RetroPad,a:b1,b:b5,back:b2,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b3,x:b0,y:b4,platform:Linux, +0300000000f00000f100000000010000,RetroUSB.com Super RetroPort,a:b1,b:b5,back:b2,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b3,x:b0,y:b4,platform:Linux, +030000006f0e00001e01000011010000,Rock Candy Gamepad for PS3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux, +030000006f0e00004601000001010000,Rock Candy Wired Controller for Xbox One,a:b0,b:b1,back:b6,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux, +03000000a306000023f6000011010000,Saitek Cyborg V.1 Game Pad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a4,start:b9,x:b0,y:b3,platform:Linux, +03000000a30600000c04000011010000,Saitek P2900 Wireless Pad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b9,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a3,righty:a2,start:b12,x:b0,y:b3,platform:Linux, +03000000a30600000901000000010000,Saitek P880,a:b2,b:b3,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:b7,rightx:a3,righty:a2,x:b0,y:b1,platform:Linux, +03000000a306000018f5000010010000,Saitek PLC Saitek P3200 Rumble Pad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a4,start:b9,x:b0,y:b3,platform:Linux, +03000000c01600008704000011010000,Serial/Keyboard/Mouse/Joystick,a:b12,b:b10,back:b4,dpdown:b2,dpleft:b3,dpright:b1,dpup:b0,leftshoulder:b9,leftstick:b14,lefttrigger:b6,leftx:a1,lefty:a0,rightshoulder:b8,rightstick:b15,righttrigger:b7,rightx:a2,righty:a3,start:b5,x:b13,y:b11,platform:Linux, +030000004c050000c405000011810000,Sony DualShock 4,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:a5,rightx:a3,righty:a4,start:b9,x:b3,y:b2,platform:Linux, +050000004c050000cc09000000810000,Sony DualShock 4 (CUH-ZCT2U) (Bluetooth),a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:a5,rightx:a3,righty:a4,start:b9,x:b3,y:b2,platform:Linux, +030000004c050000cc09000011810000,Sony DualShock 4 (CUH-ZCT2U) (USB),a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:a5,rightx:a3,righty:a4,start:b9,x:b3,y:b2,platform:Linux, +030000004c050000cc09000011010000,Sony DualShock 4 V2,a:b1,b:b2,back:b13,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux, +050000004c050000cc09000000010000,Sony DualShock 4 V2 BT,a:b1,b:b2,back:b13,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux, +030000004c050000a00b000011010000,Sony DualShock 4 Wireless Adaptor,a:b1,b:b2,back:b13,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux, +03000000250900000500000000010000,Sony PS2 pad with SmartJoy adapter,a:b2,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a2,righty:a3,start:b8,x:b3,y:b0,platform:Linux, +030000005e0400008e02000073050000,Speedlink TORID Wireless Gamepad,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux, +030000005e0400008e02000020200000,SpeedLink XEOX Pro Analog Gamepad pad,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux, +03000000de280000fc11000001000000,Steam Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux, +03000000666600000488000000010000,Super Joy Box 5 Pro,a:b2,b:b1,back:b9,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a2,righty:a3,start:b8,x:b3,y:b0,platform:Linux, +030000004f04000020b3000010010000,Thrustmaster 2 in 1 DT,a:b0,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b1,y:b3,platform:Linux, +030000004f04000015b3000010010000,Thrustmaster Dual Analog 4,a:b0,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b1,y:b3,platform:Linux, +030000004f04000023b3000000010000,Thrustmaster Dual Trigger 3-in-1,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux, +030000004f04000000b3000010010000,Thrustmaster Firestorm Dual Power,a:b0,b:b2,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b11,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b12,righttrigger:b7,rightx:a2,righty:a3,start:b10,x:b1,y:b3,platform:Linux, +030000004f04000008d0000000010000,Thrustmaster Run N Drive Wireless,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux, +030000004f04000009d0000000010000,Thrustmaster Run N Drive Wireless PS3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux, +03000000bd12000015d0000010010000,Tomee SNES USB Controller,a:b2,b:b1,back:b8,leftshoulder:b4,leftx:a0,lefty:a1,rightshoulder:b5,start:b9,x:b3,y:b0,platform:Linux, +03000000d814000007cd000011010000,Toodles 2008 Chimp PC/PS3,a:b0,b:b1,back:b8,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,start:b9,x:b3,y:b2,platform:Linux, +03000000100800000100000010010000,Twin USB PS2 Adapter,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a3,righty:a2,start:b9,x:b3,y:b0,platform:Linux, +03000000100800000300000010010000,USB Gamepad,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a3,righty:a2,start:b9,x:b3,y:b0,platform:Linux, +03000000de280000ff11000001000000,Valve Streaming Gamepad,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux, +05000000ac0500003232000001000000,VR-BOX,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a3,righty:a2,start:b9,x:b2,y:b3,platform:Linux, +030000005e0400008e02000010010000,X360 Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux, +030000005e0400008e02000014010000,X360 Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux, +030000005e0400001907000000010000,X360 Wireless Controller,a:b0,b:b1,back:b6,dpdown:b14,dpleft:b11,dpright:b12,dpup:b13,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux, +030000005e0400009102000007010000,X360 Wireless Controller,a:b0,b:b1,back:b6,dpdown:b14,dpleft:b11,dpright:b12,dpup:b13,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux, +030000005e040000a102000000010000,X360 Wireless Controller,a:b0,b:b1,back:b6,dpdown:b14,dpleft:b11,dpright:b12,dpup:b13,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux, +0000000058626f782047616d65706100,Xbox Gamepad (userspace driver),a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a4,rightx:a2,righty:a3,start:b7,x:b2,y:b3,platform:Linux, +030000005e040000d102000001010000,Xbox One Wireless Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux, +050000005e040000e002000003090000,Xbox One Wireless Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux, +03000000c0160000e105000001010000,Xin-Mo Xin-Mo Dual Arcade,a:b4,b:b3,back:b6,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b9,leftshoulder:b2,leftx:a0,lefty:a1,rightshoulder:b5,start:b7,x:b1,y:b0,platform:Linux, +xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux, + +# Android +4e564944494120436f72706f72617469,NVIDIA Controller,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android, + +# iOS +4d466947616d65706164010000000000,MFi Extended Gamepad,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a5,rightx:a3,righty:a4,start:b6,x:b2,y:b3,platform:iOS, +4d466947616d65706164020000000000,MFi Gamepad,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,rightshoulder:b5,start:b6,x:b2,y:b3,platform:iOS,
\ No newline at end of file diff --git a/main/gamecontrollerdb_205.txt b/main/gamecontrollerdb_205.txt new file mode 100644 index 0000000000..4c3eae623c --- /dev/null +++ b/main/gamecontrollerdb_205.txt @@ -0,0 +1,337 @@ +# Game Controller DB for SDL in 2.0.5 format +# Source: https://github.com/gabomdq/SDL_GameControllerDB + +# Windows +xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows, +ffff0000000000000000504944564944,GameStop Gamepad,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Windows, +e8206058000000000000504944564944,Cideko AK08b,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows, +88880803000000000000504944564944,PS3 Controller,a:b2,b:b1,back:b8,dpdown:h0.8,dpleft:h0.4,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b9,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:b7,rightx:a3,righty:a4,start:b11,x:b0,y:b3,platform:Windows, +78696e70757403000000000000000000,Fightstick TES,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,lefttrigger:a2,rightshoulder:b5,righttrigger:a5,start:b7,x:b2,y:b3,platform:Windows, +6d0419c2000000000000504944564944,Logitech F710 Gamepad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows, +6d0418c2000000000000504944564944,Logitech F510 Gamepad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows, +6d0416c2000000000000504944564944,Generic DirectInput Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows, +4d6963726f736f66742050432d6a6f79,OUYA Controller,a:b0,b:b3,dpdown:b9,dpleft:b10,dpright:b11,dpup:b8,guide:b14,leftshoulder:b4,leftstick:b6,lefttrigger:b12,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:b13,rightx:a5,righty:a4,x:b1,y:b2,platform:Windows, +4c05c405000000000000504944564944,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows, +4c056802000000000000504944564944,PS3 Controller,a:b14,b:b13,back:b0,dpdown:b6,dpleft:b7,dpright:b5,dpup:b4,guide:b16,leftshoulder:b10,leftstick:b1,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b11,rightstick:b2,righttrigger:b9,rightx:a2,righty:a3,start:b3,x:b15,y:b12,platform:Windows, +341a3608000000000000504944564944,Afterglow PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows, +25090500000000000000504944564944,PS3 DualShock,a:b2,b:b1,back:b9,dpdown:h0.8,dpleft:h0.4,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a2,righty:a3,start:b8,x:b0,y:b3,platform:Windows, +10280900000000000000504944564944,8Bitdo SFC30 GamePad,a:b1,b:b0,back:b10,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b11,x:b4,y:b3,platform:Windows, +03000000ffff00000000000000000000,GameStop Gamepad,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Windows, +03000000ff1100003133000000000000,SVEN X-PAD,a:b2,b:b3,back:b4,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b9,rightx:a2,righty:a4,start:b5,x:b0,y:b1,platform:Windows, +03000000fa1900000706000000000000,Team 5,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows, +03000000e30500009605000000000000,PS to USB convert cable,a:b2,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a2,righty:a3,start:b8,x:b3,y:b0,platform:Windows, +03000000d90400000200000000000000,TwinShock PS2,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a3,righty:a2,start:b9,x:b3,y:b0,platform:Windows, +03000000d81d00001000000000000000,iBUFFALO BSGP1204P Series,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows, +03000000d81d00000f00000000000000,iBUFFALO BSGP1204 Series,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows, +03000000d81d00000b00000000000000,BUFFALO BSGP1601 Series ,a:b5,b:b3,back:b12,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b8,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b9,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b13,x:b4,y:b2,platform:Windows, +03000000d81400000862000000000000,HitBox Edition Cthulhu+,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b5,lefttrigger:b4,rightshoulder:b7,righttrigger:b6,start:b9,x:b0,y:b3,platform:Windows, +03000000d62000006dca000000000000,PowerA Pro Ex,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows, +03000000c01100001352000000000000,Battalife Joystick,a:b6,b:b7,back:b2,leftshoulder:b0,leftx:a0,lefty:a1,rightshoulder:b1,start:b3,x:b4,y:b5,platform:Windows, +03000000bd12000015d0000000000000,Nintendo Retrolink USB Super SNES Classic Controller,a:b2,b:b1,back:b8,leftshoulder:b4,leftx:a0,lefty:a1,rightshoulder:b5,start:b9,x:b3,y:b0,platform:Windows, +03000000b50700001403000000000000,IMPACT BLACK,a:b2,b:b3,back:b8,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b0,y:b1,platform:Windows, +03000000b50700001203000000000000,Techmobility X6-38V,a:b2,b:b3,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b0,y:b1,platform:Windows, +03000000a306000023f6000000000000,Saitek Cyborg V.1 Game pad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a4,start:b9,x:b0,y:b3,platform:Windows, +03000000a30600001af5000000000000,Saitek Cyborg,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a4,start:b9,x:b0,y:b3,platform:Windows, +03000000a30600000cff000000000000,Saitek P2500,a:b2,b:b3,back:b5,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b6,leftstick:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b9,rightx:a2,righty:a3,start:b4,x:b0,y:b1,platform:Windows, +03000000a30600000c04000000000000,Saitek P2900,a:b1,b:b2,back:b12,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b0,y:b3,platform:Windows, +03000000a30600000b04000000000000,Saitek P990,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b0,y:b3,platform:Windows, +030000009b2800000500000000000000,Saturn_Adapter_2.0,a:b1,b:b2,leftshoulder:b6,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b5,start:b9,x:b0,y:b3,platform:Windows, +030000008f0e00007530000000000000,PS (R) Gamepad,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b1,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows, +030000008f0e00001200000000000000,Acme,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b2,y:b3,platform:Windows, +030000008f0e00001030000000000000,Mayflash USB Adapter for original Sega Saturn controller,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,lefttrigger:b5,rightshoulder:b2,righttrigger:b7,start:b9,x:b3,y:b4,platform:Windows, +030000008f0e00000d31000000000000,GAMEPAD 3 TURBO,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows, +030000008f0e00000800000000000000,SpeedLink Strike FX Wireless,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows, +030000008f0e00000300000000000000,Piranha xtreme,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a3,righty:a2,start:b9,x:b3,y:b0,platform:Windows, +03000000888800000803000000000000,PS3,a:b2,b:b1,back:b8,dpdown:h0.8,dpleft:h0.4,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a4,start:b9,x:b3,y:b0,platform:Windows, +03000000830500006020000000000000,iBuffalo USB 2-axis 8-button Gamepad,a:b1,b:b0,back:b6,leftshoulder:b4,leftx:a0,lefty:a1,rightshoulder:b5,start:b7,x:b3,y:b2,platform:Windows, +030000008305000031b0000000000000,MaxfireBlaze3,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Windows, +03000000790000004318000000000000,Mayflash GameCube Controller Adapter,a:b1,b:b2,back:b0,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b0,leftshoulder:b4,leftstick:b0,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b0,righttrigger:a4,rightx:a5,righty:a2,start:b9,x:b0,y:b3,platform:Windows, +03000000790000001b18000000000000,Venom Arcade Joystick,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Windows, +03000000790000001100000000000000,Sega Saturn Gamepad,a:b1,b:b2,leftshoulder:b6,lefttrigger:b3,leftx:a0,lefty:a4,rightshoulder:b7,righttrigger:b0,start:b8,x:b4,y:b5,platform:Windows, +03000000790000000600000000000000,G-Shark GS-GP702,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a4,start:b9,x:b3,y:b0,platform:Windows, +03000000790000000018000000000000,Mayflash WiiU Pro Game Controller Adapter (DInput),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows, +03000000786901006e70000000000000,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows, +030000006f0e00002401000000000000,INJUSTICE FightStick for PS3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Windows, +030000006f0e00001e01000000000000,Rock Candy Gamepad for PS3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows, +030000006d04000019c2000000000000,Logitech Cordless RumblePad 2 USB,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows, +030000006d04000018c2000000000000,Logitech RumblePad 2,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows, +030000006d04000016c2000000000000,Generic DirectInput Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows, +030000006d04000011c2000000000000,Logitech Cordless Wingman,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b9,leftstick:b5,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b2,righttrigger:b7,rightx:a3,righty:a4,x:b4,platform:Windows, +030000006b1400000055000000000000,bigben ps3padstreetnew,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Windows, +0300000066f700000500000000000000,BrutalLegendTest,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b0,y:b3,platform:Windows, +03000000666600000488000000000000,TigerGame PS/PS2 Game Controller Adapter,a:b2,b:b1,back:b9,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a2,righty:a3,start:b8,x:b3,y:b0,platform:Windows, +03000000632500002305000000000000,USB Vibration Joystick (BM),a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows, +030000005e0400008e02000000000000,Controller (XBOX 360 For Windows),a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a2,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows, +030000004f04000023b3000000000000,Dual Trigger 3-in-1,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows, +030000004f04000015b3000000000000,Thrustmaster Dual Analog 2,a:b0,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b1,y:b3,platform:Windows, +030000004f04000004b3000000000000,Thrustmaster Firestorm Dual Power 3,a:b0,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b1,y:b3,platform:Windows, +030000004f04000003d0000000000000,run'n'drive,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b7,leftshoulder:a3,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:a4,rightstick:b11,righttrigger:b5,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows, +030000004f04000000b3000000000000,Thrustmaster Firestorm Dual Power,a:b0,b:b2,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b11,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b12,righttrigger:b7,rightx:a2,righty:a3,start:b10,x:b1,y:b3,platform:Windows, +030000004c050000cc09000000000000,Sony DualShock 4,a:b1,b:b2,back:b13,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows, +030000004c050000c405000000000000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows, +030000004c050000a00b000000000000,Sony DualShock 4 Wireless Adaptor,a:b1,b:b2,back:b13,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows, +030000004c0500006802000000000000,PS3 Controller,a:b14,b:b13,back:b0,dpdown:b6,dpleft:b7,dpright:b5,dpup:b4,guide:b16,leftshoulder:b10,leftstick:b1,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b11,rightstick:b2,righttrigger:b9,rightx:a2,righty:a3,start:b3,x:b15,y:b12,platform:Windows, +030000004b120000014d000000000000,NYKO AIRFLO,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:a3,leftstick:a0,lefttrigger:b6,leftx:h0.6,lefty:h0.12,rightshoulder:b5,rightstick:a2,righttrigger:b7,rightx:h0.9,righty:h0.4,start:b9,x:b2,y:b3,platform:Windows, +03000000491900000204000000000000,Ipega PG-9023,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows, +03000000451300000010000000000000,Generic USB Joystick,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Windows, +03000000380700008532000000000000,Madcatz Arcade Fightstick TE S PS3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows, +03000000380700008483000000000000,Mad Catz FightStick TE S+ PS4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b6,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows, +03000000380700008433000000000000,Mad Catz FightStick TE S+ PS3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Windows, +03000000380700008184000000000000,Mad Catz FightStick TE2+ PS4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b5,leftstick:b10,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b4,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows, +03000000380700008134000000000000,Mad Catz FightStick TE2+ PS3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b7,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b4,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows, +03000000380700008084000000000000,Mad Catz TE2 PS4 Fightstick,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows, +03000000380700008081000000000000,MADCATZ SFV Arcade FightStick Alpha PS4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows, +03000000380700008034000000000000,Mad Catz TE2 PS3 Fightstick,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows, +03000000380700006652000000000000,UnKnown,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a4,start:b9,x:b0,y:b3,platform:Windows, +03000000380700005082000000000000,Mad Catz FightPad PRO PS4,a:b1,b:b2,back:b13,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows, +03000000380700005032000000000000,Mad Catz FightPad PRO PS3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows, +03000000380700003888000000000000,Madcatz Arcade Fightstick TE S+ PS3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows, +03000000380700001888000000000000,MadCatz SFIV FightStick PS3,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b5,lefttrigger:b7,leftx:a0,lefty:a1,rightshoulder:b4,righttrigger:b6,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Windows, +03000000362800000100000000000000,OUYA Controller,a:b0,b:b3,dpdown:b9,dpleft:b10,dpright:b11,dpup:b8,guide:b15,leftshoulder:b4,leftstick:b6,lefttrigger:b12,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:b13,rightx:a3,righty:a4,start:b14,x:b1,y:b2,platform:Windows, +03000000341a00003608000000000000,Afterglow PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows, +03000000341a00000302000000000000,Hama Scorpad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows, +03000000341a00000208000000000000,SL-6555-SBK,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:-a4,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a4,rightx:a3,righty:a2,start:b7,x:b2,y:b3,platform:Windows, +03000000341a00000108000000000000,EXEQ RF USB Gamepad 8206,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Windows, +03000000341a00000104000000000000,QanBa Joystick Q4RAF,a:b5,b:b6,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b0,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b3,righttrigger:b7,start:b9,x:b1,y:b2,platform:Windows, +03000000321500000003000000000000,Razer Hydra,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a2,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows, +03000000300f00001611000000000000,QanBa Arcade JoyStick 4018,a:b1,b:b2,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b9,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b8,x:b0,y:b3,platform:Windows, +03000000300f00001210000000000000,QanBa Joystick Plus,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,rightshoulder:b5,start:b9,x:b2,y:b3,platform:Windows, +03000000300f00001201000000000000,Saitek Dual Analog Pad,a:b2,b:b3,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b0,y:b1,platform:Windows, +03000000300f00001101000000000000,saitek rumble pad,a:b2,b:b3,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b0,y:b1,platform:Windows, +03000000300f00001001000000000000,Saitek P480 Rumble Pad,a:b2,b:b3,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b0,y:b1,platform:Windows, +03000000300f00000011000000000000,QanBa Arcade JoyStick 1008,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,start:b10,x:b0,y:b3,platform:Windows, +03000000280400000140000000000000,GamePad Pro USB,a:b1,b:b2,back:b8,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Windows, +03000000260900002625000000000000,Gamecube Controller,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b6,lefttrigger:a4,leftx:a0,lefty:a1,righttrigger:a5,rightx:a2,righty:a3,start:b7,x:b2,y:b3,platform:Windows, +0300000025090000e803000000000000,Mayflash Wii Classic Controller,a:b1,b:b0,back:b8,dpdown:b13,dpleft:b12,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b2,platform:Windows, +03000000250900000500000000000000,PS3 DualShock,a:b2,b:b1,back:b9,dpdown:h0.8,dpleft:h0.4,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a2,righty:a3,start:b8,x:b0,y:b3,platform:Windows, +03000000250900000128000000000000,Mayflash Arcade Stick,a:b1,b:b2,back:b8,leftshoulder:b0,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b3,righttrigger:b7,start:b9,x:b5,y:b6,platform:Windows, +03000000250900000017000000000000,HRAP2 on PS/SS/N64 Joypad to USB BOX,a:b2,b:b1,back:b9,leftshoulder:b5,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b6,start:b8,x:b3,y:b0,platform:Windows, +03000000222c00000223000000000000,Qanba Obsidian Arcade Joystick PS3 Mode,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows, +03000000222c00000023000000000000,Qanba Obsidian Arcade Joystick PS4 Mode,a:b1,b:b2,back:b13,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows, +03000000222c00000020000000000000,QANBA DRONE ARCADE JOYSTICK,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:a3,rightshoulder:b5,righttrigger:a4,start:b9,x:b0,y:b3,platform:Windows, +03000000203800000900000000000000,8Bitdo NES30 PRO Wireless,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows, +03000000120c0000f60e000000000000,P4 Wired Gamepad,a:b1,b:b2,back:b12,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b5,lefttrigger:b7,rightshoulder:b4,righttrigger:b6,start:b9,x:b0,y:b3,platform:Windows, +03000000102800000900000000000000,8Bitdo SFC30 GamePad,a:b1,b:b0,back:b10,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b11,x:b4,y:b3,platform:Windows, +03000000100800000300000000000000,PS2 USB,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a4,righty:a2,start:b9,x:b3,y:b0,platform:Windows, +030000001008000001e5000000000000,NEXT Classic USB Game Controller,a:b0,b:b1,back:b8,leftx:a0,lefty:a1,rightx:a2,righty:a3,start:b9,platform:Windows, +03000000100800000100000000000000,PS1 USB,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a3,righty:a2,start:b9,x:b3,y:b0,platform:Windows, +03000000100000008200000000000000,PS360+ v1.66,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:h0.4,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Windows, +030000000d0f00008b00000000000000,Real Arcade Pro.4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows, +030000000d0f00008a00000000000000,Real Arcade Pro.4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows, +030000000d0f00008800000000000000,Fighting Stick mini 4,a:b1,b:b2,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b8,x:b0,y:b3,platform:Windows, +030000000d0f00008700000000000000,Fighting Stick mini 4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Windows, +030000000d0f00008500000000000000,Fighting Commander 2016 PS3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows, +030000000d0f00008400000000000000,Fighting Commander 5,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows, +030000000d0f00007000000000000000,REAL ARCADE PRO.4 VLX,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,rightshoulder:b5,rightstick:b11,righttrigger:b7,start:b9,x:b0,y:b3,platform:Windows, +030000000d0f00006e00000000000000,HORIPAD 4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows, +030000000d0f00006b00000000000000,Real Arcade Pro.4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows, +030000000d0f00006a00000000000000,Real Arcade Pro.4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows, +030000000d0f00005f00000000000000,Fighting Commander 4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows, +030000000d0f00005e00000000000000,Fighting Commander 4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b5,leftstick:b10,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b4,rightstick:b11,righttrigger:a3,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows, +030000000d0f00005c00000000000000,Real Arcade Pro.V4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows, +030000000d0f00005b00000000000000,Real Arcade Pro.V4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows, +030000000d0f00004d00000000000000,HORIPAD3 A,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows, +030000000d0f00004900000000000000,Hatsune Miku Sho Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows, +030000000d0f00004000000000000000,Hori Fighting Stick Mini 3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b5,lefttrigger:b4,rightshoulder:b7,righttrigger:b6,start:b9,x:b0,y:b3,platform:Windows, +030000000d0f00002700000000000000,FIGHTING STICK V3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Windows, +030000000d0f00002200000000000000,REAL ARCADE Pro.V3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows, +030000000d0f00001100000000000000,REAL ARCADE PRO.3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,rightshoulder:b5,rightstick:b11,righttrigger:b7,start:b9,x:b0,y:b3,platform:Windows, +03000000022000000090000000000000,8Bitdo NES30 PRO USB,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows, +0300000000f00000f100000000000000,RetroUSB.com Super RetroPort,a:b1,b:b5,back:b2,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b3,x:b0,y:b4,platform:Windows, +0300000000f000000300000000000000,RetroUSB.com RetroPad,a:b1,b:b5,back:b2,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b3,x:b0,y:b4,platform:Windows, +0300000000050000289b000000000000,Saturn_Adapter_2.0,a:b1,b:b2,leftshoulder:b6,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b5,start:b9,x:b0,y:b3,platform:Windows, + +# Mac OS X +830500000000000031b0000000000000,Cideko AK08b,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X, +6d040000000000001fc2000000000000,Logitech F710 Gamepad (XInput),a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,platform:Mac OS X, +6d0400000000000019c2000000000000,Logitech Wireless Gamepad (DInput),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X, +6d0400000000000018c2000000000000,Logitech F510 Gamepad (DInput),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X, +6d0400000000000016c2000000000000,Logitech F310 Gamepad (DInput),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X, +5e040000000000008e02000000000000,X360 Controller,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,platform:Mac OS X, +4c05000000000000c405000000000000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X, +4c050000000000006802000000000000,PS3 Controller,a:b14,b:b13,back:b0,dpdown:b6,dpleft:b7,dpright:b5,dpup:b4,guide:b16,leftshoulder:b10,leftstick:b1,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b11,rightstick:b2,righttrigger:b9,rightx:a2,righty:a3,start:b3,x:b15,y:b12,platform:Mac OS X, +351200000000000021ab000000000000,SFC30 Joystick,a:b1,b:b0,back:b10,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b11,x:b4,y:b3,platform:Mac OS X, +11010000000000002014000000000000,SteelSeries Nimbus,a:b0,b:b1,dpdown:b9,dpleft:b11,dpright:b10,dpup:b8,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b12,x:b2,y:b3,platform:Mac OS X, +11010000000000001714000000000000,SteelSeries Stratus XL,a:b0,b:b1,dpdown:b9,dpleft:b11,dpright:b10,dpup:b8,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b12,x:b2,y:b3,platform:Mac OS X, +10280000000000000900000000000000,8Bitdo SFC30 GamePad Joystick,a:b1,b:b0,back:b10,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b11,x:b4,y:b3,platform:Mac OS X, +050000005769696d6f74652028313800,Wii U Pro Controller,a:b16,b:b15,back:b7,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b8,leftshoulder:b19,leftstick:b23,lefttrigger:b21,leftx:a0,lefty:a1,rightshoulder:b20,rightstick:b24,righttrigger:b22,rightx:a2,righty:a3,start:b6,x:b18,y:b17,platform:Mac OS X, +050000005769696d6f74652028303000,Wii Remote,a:b4,b:b5,back:b7,dpdown:b3,dpleft:b0,dpright:b1,dpup:b2,guide:b8,leftshoulder:b11,lefttrigger:b12,leftx:a0,lefty:a1,start:b6,x:b10,y:b9,platform:Mac OS X, +0500000047532047616d657061640000,GameStop Gamepad,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Mac OS X, +03000000d8140000cecf000000000000,MC Cthulhu,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Mac OS X, +03000000bd12000015d0000000000000,Tomee SNES USB Controller,a:b2,b:b1,back:b8,leftshoulder:b4,leftx:a0,lefty:a1,rightshoulder:b5,start:b9,x:b3,y:b0,platform:Mac OS X, +03000000b40400000a01000000000000,Sega Saturn USB Gamepad,a:b0,b:b1,back:b5,guide:b2,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b8,x:b3,y:b4,platform:Mac OS X, +03000000ad1b000001f9000000000000,Gamestop BB-070 X360 Controller,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,platform:Mac OS X, +030000008f0e00000300000000000000,Piranha xtreme,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a3,righty:a2,start:b9,x:b3,y:b0,platform:Mac OS X, +030000008916000000fd000000000000,Razer Onza TE,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,platform:Mac OS X, +03000000830500006020000000000000,iBuffalo USB 2-axis 8-button Gamepad,a:b1,b:b0,back:b6,leftshoulder:b4,leftx:a0,lefty:a1,rightshoulder:b5,start:b7,x:b3,y:b2,platform:Mac OS X, +03000000811700007e05000000000000,Sega Saturn,a:b2,b:b4,dpdown:b16,dpleft:b15,dpright:b14,dpup:b17,leftshoulder:b8,lefttrigger:a5,leftx:a0,lefty:a2,rightshoulder:b9,righttrigger:a4,start:b13,x:b0,y:b6,platform:Mac OS X, +03000000790000001100000000000000,Retrolink Classic Controller,a:b2,b:b1,back:b8,leftshoulder:b4,leftx:a3,lefty:a4,rightshoulder:b5,start:b9,x:b3,y:b0,platform:Mac OS X, +03000000790000000600000000000000,G-Shark GP-702,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a4,start:b9,x:b3,y:b0,platform:Mac OS X, +03000000790000000018000000000000,Mayflash WiiU Pro Game Controller Adapter (DInput),a:b4,b:b8,back:b32,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b16,leftstick:b40,lefttrigger:b24,leftx:a0,lefty:a4,rightshoulder:b20,rightstick:b44,righttrigger:b28,rightx:a8,righty:a12,start:b36,x:b0,y:b12,platform:Mac OS X, +030000006d0400001fc2000000000000,Logitech F710 Gamepad (XInput),a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,platform:Mac OS X, +030000006d04000019c2000000000000,Logitech Wireless Gamepad (DInput),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X, +030000006d04000018c2000000000000,Logitech F510 Gamepad (DInput),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X, +030000006d04000016c2000000000000,Logitech F310 Gamepad (DInput),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X, +030000005e040000ea02000000000000,Xbox Wireless Controller,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,platform:Mac OS X, +030000005e040000e002000000000000,Xbox Wireless Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Mac OS X, +030000005e040000dd02000000000000,Xbox One Wired Controller,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,platform:Mac OS X, +030000005e0400008e02000000000000,X360 Controller,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,platform:Mac OS X, +030000004f04000015b3000000000000,Thrustmaster Dual Analog 3.2,a:b0,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b1,y:b3,platform:Mac OS X, +030000004f04000000b3000000000000,Thrustmaster Firestorm Dual Power,a:b0,b:b2,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b11,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,righttrigger:b7,rightx:a2,righty:a3,start:b10,x:b1,y:b3,platform:Mac OS X, +030000004c050000cc09000000000000,Sony DualShock 4 V2,a:b1,b:b2,back:b13,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X, +030000004c050000c405000000000000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X, +030000004c050000a00b000000000000,Sony DualShock 4 Wireless Adaptor,a:b1,b:b2,back:b13,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X, +030000004c0500006802000000000000,PS3 Controller,a:b14,b:b13,back:b0,dpdown:b6,dpleft:b7,dpright:b5,dpup:b4,guide:b16,leftshoulder:b10,leftstick:b1,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b11,rightstick:b2,righttrigger:b9,rightx:a2,righty:a3,start:b3,x:b15,y:b12,platform:Mac OS X, +030000003512000021ab000000000000,SFC30 Joystick,a:b1,b:b0,back:b10,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b11,x:b4,y:b3,platform:Mac OS X, +0300000025090000e803000000000000,Mayflash Wii Classic Controller,a:b1,b:b0,back:b8,dpdown:b13,dpleft:b12,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b2,platform:Mac OS X, +03000000102800000900000000000000,8Bitdo SFC30 GamePad,a:b1,b:b0,back:b10,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b11,x:b4,y:b3,platform:Mac OS X, +03000000100800000100000000000000,Twin USB Joystick,a:b4,b:b2,back:b16,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b12,leftstick:b20,lefttrigger:b8,leftx:a0,lefty:a2,rightshoulder:b14,rightstick:b22,righttrigger:b10,rightx:a6,righty:a4,start:b18,x:b6,y:b0,platform:Mac OS X, +030000000d0f00006600000000000000,HORIPAD FPS PLUS 4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X, +030000000d0f00005f00000000000000,HORI Fighting Commander 4 PS3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X, +030000000d0f00005e00000000000000,HORI Fighting Commander 4 PS4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X, +030000000d0f00004d00000000000000,HORI Gem Pad 3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X, + +# Linux +xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux, +06000000adde0000efbe000002010000,Hidromancer Game Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux, +060000004c0500006802000000010000,PS3 Controller (Bluetooth),a:b14,b:b13,back:b0,dpdown:b6,dpleft:b7,dpright:b5,dpup:b4,guide:b16,leftshoulder:b10,leftstick:b1,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b11,rightstick:b2,righttrigger:b9,rightx:a2,righty:a3,start:b3,x:b15,y:b12,platform:Linux, +05000000d6200000ad0d000001000000,Moga Pro,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b7,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b8,righttrigger:a4,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Linux, +05000000c82d00002038000000010000,8Bitdo NES30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux, +05000000ac0500003232000001000000,VR-BOX,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a3,righty:a2,start:b9,x:b2,y:b3,platform:Linux, +05000000a00500003232000001000000,8Bitdo Zero GamePad,a:b0,b:b1,back:b10,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b11,x:b3,y:b4,platform:Linux, +050000007e0500003003000001000000,Nintendo Wii Remote Pro Controller,a:b1,b:b0,back:b8,dpdown:b14,dpleft:b15,dpright:b16,dpup:b13,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Linux, +050000006964726f69643a636f6e0000,idroid:con,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux, +050000005e040000e002000003090000,Xbox One Wireless Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux, +05000000504c415953544154494f4e00,PS3 Controller (Bluetooth),a:b14,b:b13,back:b0,dpdown:b6,dpleft:b7,dpright:b5,dpup:b4,guide:b16,leftshoulder:b10,leftstick:b1,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b11,rightstick:b2,righttrigger:b9,rightx:a2,righty:a3,start:b3,x:b15,y:b12,platform:Linux, +050000004c050000cc09000000810000,Sony DualShock 4 (CUH-ZCT2U) (Bluetooth),a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:a5,rightx:a3,righty:a4,start:b9,x:b3,y:b2,platform:Linux, +050000004c050000cc09000000010000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux, +050000004c050000c405000000010000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux, +050000004c0500006802000000810000,Sony PLAYSTATION(R)3 Controller,a:b0,b:b1,back:b8,dpdown:b14,dpleft:b15,dpright:b16,dpup:b13,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:a5,rightx:a3,righty:a4,start:b9,x:b3,y:b2,platform:Linux, +050000004c0500006802000000010000,PS3 Controller (Bluetooth),a:b14,b:b13,back:b0,dpdown:b6,dpleft:b7,dpright:b5,dpup:b4,guide:b16,leftshoulder:b10,leftstick:b1,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b11,rightstick:b2,righttrigger:b9,rightx:a2,righty:a3,start:b3,x:b15,y:b12,platform:Linux, +0500000047532067616d657061640000,GS gamepad,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Linux, +0500000047532047616d657061640000,GameStop Gamepad,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Linux, +05000000380700006652000025010000,Mad Catz C.T.R.L.R ,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux, +05000000362800000100000003010000,OUYA Game Controller,a:b0,b:b3,dpdown:b9,dpleft:b10,dpright:b11,dpup:b8,guide:b14,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,x:b1,y:b2,platform:Linux, +05000000362800000100000002010000,OUYA Game Controller,a:b0,b:b3,dpdown:b9,dpleft:b10,dpright:b11,dpup:b8,guide:b14,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,x:b1,y:b2,platform:Linux, +050000003215000000090000163a0000,Razer Serval,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a4,rightx:a2,righty:a3,start:b7,x:b2,y:b3,platform:Linux, +05000000203800000900000000010000,8Bitdo NES30 Pro,a:b1,b:b0,back:b10,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a6,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux, +05000000102800000900000000010000,8Bitdo SFC30 GamePad,a:b1,b:b0,back:b10,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b11,x:b4,y:b3,platform:Linux, +05000000010000000100000003000000,Nintendo Wiimote,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Linux, +03000000ff1100004133000010010000,GreenAsia Inc.USB Joystick,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a3,righty:a2,start:b9,x:b3,y:b0,platform:Linux, +03000000ff1100003133000010010000,PC Game Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Linux, +03000000fd0500000030000000010000,InterAct GoPad I-73000 (Fighting Game Layout),a:b3,b:b4,back:b6,leftx:a0,lefty:a1,rightshoulder:b2,righttrigger:b5,start:b7,x:b0,y:b1,platform:Linux, +03000000f0250000c183000010010000,Goodbetterbest Ltd USB Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux, +03000000e82000006058000001010000,Cideko AK08b,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Linux, +03000000de280000ff11000001000000,Valve Streaming Gamepad,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux, +03000000de280000fc11000001000000,Steam Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux, +03000000d81400000862000011010000,HitBox (PS3/PC) Analog Mode,a:b1,b:b2,back:b8,guide:b9,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,start:b12,x:b0,y:b3,platform:Linux, +03000000d814000007cd000011010000,Toodles 2008 Chimp PC/PS3,a:b0,b:b1,back:b8,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,start:b9,x:b3,y:b2,platform:Linux, +03000000c9110000f055000011010000,HJC Game GAMEPAD,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Linux, +03000000c82d00000190000011010000,8Bitdo NES30 Pro 8Bitdo NES30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a5,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux, +03000000c6240000045d000025010000,Razer Sabertooth,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux, +03000000c0160000e105000001010000,Xin-Mo Xin-Mo Dual Arcade,a:b4,b:b3,back:b6,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b9,leftshoulder:b2,leftx:a0,lefty:a1,rightshoulder:b5,start:b7,x:b1,y:b0,platform:Linux, +03000000c01600008704000011010000,Serial/Keyboard/Mouse/Joystick,a:b12,b:b10,back:b4,dpdown:b2,dpleft:b3,dpright:b1,dpup:b0,leftshoulder:b9,leftstick:b14,lefttrigger:b6,leftx:a1,lefty:a0,rightshoulder:b8,rightstick:b15,righttrigger:b7,rightx:a2,righty:a3,start:b5,x:b13,y:b11,platform:Linux, +03000000bd12000015d0000010010000,Tomee SNES USB Controller,a:b2,b:b1,back:b8,leftshoulder:b4,leftx:a0,lefty:a1,rightshoulder:b5,start:b9,x:b3,y:b0,platform:Linux, +03000000ba2200002010000001010000,Jess Technology USB Game Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b3,y:b0,platform:Linux, +03000000b40400000a01000000010000,CYPRESS USB Gamepad,a:b0,b:b1,back:b5,guide:b2,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b8,x:b3,y:b4,platform:Linux, +03000000ad1b00002ef0000090040000,Mad Catz Fightpad SFxT,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,lefttrigger:a2,rightshoulder:b5,righttrigger:a5,start:b7,x:b2,y:b3,platform:Linux, +03000000ad1b000016f0000090040000,Mad Catz Xbox 360 Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux, +03000000ad1b000001f5000033050000,Hori Pad EX Turbo 2,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux, +03000000a306000023f6000011010000,Saitek Cyborg V.1 Game Pad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a4,start:b9,x:b0,y:b3,platform:Linux, +03000000a306000018f5000010010000,Saitek PLC Saitek P3200 Rumble Pad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a4,start:b9,x:b0,y:b3,platform:Linux, +03000000a30600000c04000011010000,Saitek P2900 Wireless Pad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b9,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a3,righty:a2,start:b12,x:b0,y:b3,platform:Linux, +03000000a30600000901000000010000,Saitek P880,a:b2,b:b3,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:b7,rightx:a3,righty:a2,x:b0,y:b1,platform:Linux, +030000009b2800000300000001010000,raphnet.net 4nes4snes v1.5,a:b0,b:b4,back:b2,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b3,x:b1,y:b5,platform:Linux, +030000008f0e00001200000010010000,GreenAsia Inc. USB Joystick,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b2,y:b3,platform:Linux, +030000008f0e00000300000010010000,GreenAsia Inc. USB Joystick,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a3,righty:a2,start:b9,x:b3,y:b0,platform:Linux, +030000008916000001fd000024010000,Razer Onza Classic Edition,a:b0,b:b1,back:b6,dpdown:b14,dpleft:b11,dpright:b12,dpup:b13,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux, +030000008916000000fd000024010000,Razer Onza Tournament,a:b0,b:b1,back:b6,dpdown:b14,dpleft:b11,dpright:b12,dpup:b13,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux, +03000000830500006020000010010000,iBuffalo USB 2-axis 8-button Gamepad,a:b1,b:b0,back:b6,leftshoulder:b4,leftx:a0,lefty:a1,rightshoulder:b5,start:b7,x:b3,y:b2,platform:Linux, +03000000790000001100000010010000,RetroLink Saturn Classic Controller,a:b0,b:b1,back:b5,guide:b2,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b8,x:b3,y:b4,platform:Linux, +03000000790000001100000000010000,USB Gamepad1,a:b2,b:b1,back:b8,dpdown:a0,dpleft:a1,dpright:a2,dpup:a4,start:b9,platform:Linux, +03000000790000000600000010010000,DragonRise Inc. Generic USB Joystick,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a4,start:b9,x:b3,y:b0,platform:Linux, +03000000780000000600000010010000,Microntek USB Joystick,a:b2,b:b1,back:b8,leftshoulder:b6,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b5,start:b9,x:b3,y:b0,platform:Linux, +030000006f0e00004601000001010000,Rock Candy Wired Controller for Xbox One,a:b0,b:b1,back:b6,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux, +030000006f0e00003901000020060000,Afterglow Wired Controller for Xbox One,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux, +030000006f0e00003001000001010000,EA Sports PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux, +030000006f0e00001f01000000010000,Generic X-Box pad,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux, +030000006f0e00001e01000011010000,Rock Candy Gamepad for PS3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux, +030000006f0e00001304000000010000,Generic X-Box pad,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:a0,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:a3,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux, +030000006f0e00000104000000010000,Gamestop Logic3 Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux, +030000006f0e00000103000000020000,Logic3 Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux, +030000006e0500000320000010010000,JC-U3613M - DirectInput Mode,a:b2,b:b3,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b8,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:b7,rightx:a2,righty:a3,start:b11,x:b0,y:b1,platform:Linux, +030000006d0400001fc2000005030000,Logitech F710 Gamepad (XInput),a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux, +030000006d0400001ec2000020200000,Logitech F510 Gamepad (XInput),a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux, +030000006d0400001dc2000014400000,Logitech F310 Gamepad (XInput),a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux, +030000006d04000019c2000011010000,Logitech F710 Gamepad (DInput),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux, +030000006d04000019c2000010010000,Logitech Cordless RumblePad 2,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux, +030000006d04000018c2000010010000,Logitech RumblePad 2,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux, +030000006d04000016c2000011010000,Logitech F310 Gamepad (DInput),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux, +030000006d04000016c2000010010000,Logitech Logitech Dual Action,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux, +030000006d04000011c2000010010000,Logitech WingMan Cordless RumblePad,a:b0,b:b1,back:b2,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b5,leftshoulder:b6,lefttrigger:b9,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b10,rightx:a3,righty:a4,start:b8,x:b3,y:b4,platform:Linux, +03000000666600006706000000010000,boom PSX to PC Converter,a:b2,b:b1,back:b8,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,leftshoulder:b6,leftstick:b9,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b10,righttrigger:b5,rightx:a2,righty:a3,start:b11,x:b3,y:b0,platform:Linux, +03000000666600000488000000010000,Super Joy Box 5 Pro,a:b2,b:b1,back:b9,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a2,righty:a3,start:b8,x:b3,y:b0,platform:Linux, +030000005e040000dd02000003020000,Microsoft X-Box One pad v2,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux, +030000005e040000d102000001010000,Xbox One Wireless Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux, +030000005e040000a102000007010000,X360 Wireless Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux, +030000005e040000a102000000010000,X360 Wireless Controller,a:b0,b:b1,back:b6,dpdown:b14,dpleft:b11,dpright:b12,dpup:b13,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux, +030000005e0400009102000007010000,X360 Wireless Controller,a:b0,b:b1,back:b6,dpdown:b14,dpleft:b11,dpright:b12,dpup:b13,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux, +030000005e0400008e02000073050000,Speedlink TORID Wireless Gamepad,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux, +030000005e0400008e02000062230000,Microsoft X-Box 360 pad,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux, +030000005e0400008e02000020200000,SpeedLink XEOX Pro Analog Gamepad pad,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux, +030000005e0400008e02000014010000,X360 Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux, +030000005e0400008e02000010010000,X360 Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux, +030000005e0400008e02000004010000,Microsoft X-Box 360 pad,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux, +030000005e0400008902000021010000,Microsoft X-Box pad v2 (US),a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b5,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b2,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b3,y:b4,platform:Linux, +030000005e0400008502000000010000,Microsoft X-Box pad (Japan),a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b5,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b2,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b3,y:b4,platform:Linux, +030000005e0400001907000000010000,X360 Wireless Controller,a:b0,b:b1,back:b6,dpdown:b14,dpleft:b11,dpright:b12,dpup:b13,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux, +030000005e0400000202000000010000,Old Xbox pad,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b5,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b2,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b3,y:b4,platform:Linux, +03000000550900001072000011010000,NVIDIA Controller,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a4,rightx:a2,righty:a3,start:b7,x:b2,y:b3,platform:Linux, +030000004f04000023b3000000010000,Thrustmaster Dual Trigger 3-in-1,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux, +030000004f04000020b3000010010000,Thrustmaster 2 in 1 DT,a:b0,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b1,y:b3,platform:Linux, +030000004f04000015b3000010010000,Thrustmaster Dual Analog 4,a:b0,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b1,y:b3,platform:Linux, +030000004f04000009d0000000010000,Thrustmaster Run N Drive Wireless PS3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux, +030000004f04000008d0000000010000,Thrustmaster Run N Drive Wireless,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux, +030000004f04000000b3000010010000,Thrustmaster Firestorm Dual Power,a:b0,b:b2,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b11,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b12,righttrigger:b7,rightx:a2,righty:a3,start:b10,x:b1,y:b3,platform:Linux, +030000004c050000cc09000011810000,Sony DualShock 4 (CUH-ZCT2U) (USB),a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:a5,rightx:a3,righty:a4,start:b9,x:b3,y:b2,platform:Linux, +030000004c050000cc09000011010000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux, +030000004c050000c405000011810000,Sony DualShock 4,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:a5,rightx:a3,righty:a4,start:b9,x:b3,y:b2,platform:Linux, +030000004c050000c405000011010000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux, +030000004c050000a00b000011010000,Sony DualShock 4 Wireless Adaptor,a:b1,b:b2,back:b13,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux, +030000004c0500006802000011810000,Sony PLAYSTATION(R)3 Controller,a:b0,b:b1,back:b8,dpdown:b14,dpleft:b15,dpright:b16,dpup:b13,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:a5,rightx:a3,righty:a4,start:b9,x:b3,y:b2,platform:Linux, +030000004c0500006802000011010000,PS3 Controller,a:b14,b:b13,back:b0,dpdown:b6,dpleft:b7,dpright:b5,dpup:b4,guide:b16,leftshoulder:b10,leftstick:b1,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b11,rightstick:b2,righttrigger:b9,rightx:a2,righty:a3,start:b3,x:b15,y:b12,platform:Linux, +03000000451300000830000010010000,NYKO CORE,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux, +03000000380700008483000011010000,Mad Catz FightStick TE S+ PS4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux, +03000000380700008433000011010000,Mad Catz FightStick TE S+ PS3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux, +03000000380700008084000011010000,Mad Catz fightstick (PS4),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux, +03000000380700008034000011010000,Mad Catz fightstick (PS3),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux, +03000000380700003888000010010000,MadCatz PC USB Wired Stick 8838,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:a0,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux, +03000000380700003847000090040000,Mad Catz Wired Xbox 360 Controller (SFIV),a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Linux, +03000000380700001888000010010000,MadCatz PC USB Wired Stick 8818,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux, +03000000380700001647000010040000,Mad Catz Wired Xbox 360 Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux, +03000000341a00003608000011010000,PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux, +03000000341a000005f7000010010000,GameCube {HuiJia USB box},a:b1,b:b2,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:a4,rightx:a5,righty:a2,start:b9,x:b0,y:b3,platform:Linux, +03000000321500000009000011010000,Razer Serval,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a4,rightx:a2,righty:a3,start:b7,x:b2,y:b3,platform:Linux, +03000000300f00001001000010010000,Jess Tech Dual Analog Rumble Pad,a:b2,b:b3,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b0,y:b1,platform:Linux, +03000000280400000140000000010000,Gravis GamePad Pro USB ,a:b1,b:b2,back:b8,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Linux, +03000000260900008888000000010000,GameCube {WiseGroup USB box},a:b0,b:b2,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b6,righttrigger:a5,rightx:a2,righty:a3,start:b7,x:b1,y:b3,platform:Linux, +03000000250900000500000000010000,Sony PS2 pad with SmartJoy adapter,a:b2,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a2,righty:a3,start:b8,x:b3,y:b0,platform:Linux, +03000000100800000300000010010000,USB Gamepad,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a3,righty:a2,start:b9,x:b3,y:b0,platform:Linux, +030000001008000001e5000010010000,NEXT Classic USB Game Controller,a:b0,b:b1,back:b8,leftx:a0,lefty:a1,rightx:a2,righty:a3,start:b9,platform:Linux, +03000000100800000100000010010000,Twin USB PS2 Adapter,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a3,righty:a2,start:b9,x:b3,y:b0,platform:Linux, +03000000100000008200000011010000,Akishop Customs PS360+ v1.66,a:b1,b:b2,back:b12,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Linux, +030000000d0f00006700000001010000,HORIPAD ONE,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux, +030000000d0f00002200000011010000,HORI CO. LTD. REAL ARCADE Pro.V3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Linux, +030000000d0f00001000000011010000,HORI CO. LTD. FIGHTING STICK 3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Linux, +030000000d0f00000d00000000010000,hori,a:b0,b:b6,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b3,leftx:b4,lefty:b5,rightshoulder:b7,start:b9,x:b1,y:b2,platform:Linux, +0300000000f00000f100000000010000,RetroUSB.com Super RetroPort,a:b1,b:b5,back:b2,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b3,x:b0,y:b4,platform:Linux, +0300000000f000000300000000010000,RetroUSB.com RetroPad,a:b1,b:b5,back:b2,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b3,x:b0,y:b4,platform:Linux, +0000000058626f782047616d65706100,Xbox Gamepad (userspace driver),a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a4,rightx:a2,righty:a3,start:b7,x:b2,y:b3,platform:Linux, +0000000058626f782033363020576900,Xbox 360 Wireless Controller,a:b0,b:b1,back:b14,dpdown:b11,dpleft:b12,dpright:b13,dpup:b10,guide:b7,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b6,x:b2,y:b3,platform:Linux, + +# Android +4e564944494120436f72706f72617469,NVIDIA Controller,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android, + +# iOS +4d466947616d65706164010000000000,MFi Extended Gamepad,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a5,rightx:a3,righty:a4,start:b6,x:b2,y:b3,platform:iOS, +4d466947616d65706164020000000000,MFi Gamepad,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,rightshoulder:b5,start:b6,x:b2,y:b3,platform:iOS, diff --git a/main/godotcontrollerdb.txt b/main/godotcontrollerdb.txt new file mode 100644 index 0000000000..031a761f30 --- /dev/null +++ b/main/godotcontrollerdb.txt @@ -0,0 +1,38 @@ +# Game Controller DB for SDL in 2.0.6 format +# Source: https://github.com/godotengine/godot + +# Windows +9000318000000000000504944564944,Mayflash Wiimote PC Adapter,a:b2,b:h0.4,x:b0,y:b1,back:b4,start:b5,guide:b11,leftshoulder:b6,rightshoulder:b3,leftx:a0,lefty:a1,platform:Windows, +c911f055000000000000504944564944,GAMEPAD,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Windows, +__XINPUT_DEVICE__,XInput Gamepad,a:b12,b:b13,x:b14,y:b15,start:b4,back:b5,leftstick:b6,rightstick:b7,leftshoulder:b8,rightshoulder:b9,dpup:b0,dpdown:b1,dpleft:b2,dpright:b3,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a4,righttrigger:a5,platform:Windows, + +# Linux +030000005e040000e302000003020000,Microsoft X-Box One Elite pad,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows, +030000006f0e00001302000000010000,Afterglow Gamepad for Xbox 360,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows, +05000000362800000100000004010000,OUYA Game Controller,leftx:a0,lefty:a1,dpdown:b9,rightstick:b7,rightshoulder:b5,rightx:a3,start:b16,righty:a4,dpleft:b10,lefttrigger:b12,x:b1,dpup:b8,back:b14,leftstick:b6,leftshoulder:b4,y:b2,a:b0,dpright:b11,righttrigger:b13,b:b3,platform:Windows, +030000005e0400001907000000010000,X360 Wireless Controller,leftx:a0,lefty:a1,dpdown:h0.4,rightstick:b10,rightshoulder:b5,rightx:a3,start:b7,righty:a4,dpleft:h0.8,lefttrigger:a2,x:b2,dpup:h0.1,back:b6,leftstick:b9,leftshoulder:b4,y:b3,a:b0,dpright:h0.2,righttrigger:a5,b:b1,platform:Windows, +030000005e0400008e02000001000000,Microsoft X-Box 360 pad,leftstick:b9,leftx:a0,lefty:a1,dpdown:h0.1,rightstick:b10,rightshoulder:b5,rightx:a3,start:b7,righty:a4,dpleft:h0.2,lefttrigger:a2,x:b2,dpup:h0.4,back:b6,leftshoulder:b4,y:b3,a:b0,dpright:h0.8,righttrigger:a5,b:b1,platform:Windows, +03000000fd0500002a26000000010000,3dfx InterAct HammerHead FX,leftx:a0,lefty:a1,dpdown:h0.4,rightstick:b5,rightshoulder:b7,rightx:a2,start:b11,righty:a3,dpleft:h0.8,lefttrigger:b8,x:b0,dpup:h0.1,back:b10,leftstick:b2,leftshoulder:b6,y:b1,a:b3,dpright:h0.2,righttrigger:b9,b:b4,platform:Windows, +030000006f0e00002801000011010000,PDP Rock Candy Wireless Controller for PS3,leftx:a0,lefty:a1,dpdown:h0.4,rightstick:b11,rightshoulder:b5,rightx:a2,start:b9,righty:a3,dpleft:h0.8,lefttrigger:b6,x:b0,dpup:h0.1,back:b8,leftstick:b10,leftshoulder:b4,y:b3,a:b1,dpright:h0.2,righttrigger:b7,b:b2,platform:Windows, +030000000d0f00004d00000011010000,HORI Gem Pad 3,x:b0,a:b1,b:b2,y:b3,back:b8,guide:b12,start:b9,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,leftstick:b10,rightstick:b11,leftx:a0,lefty:a1,rightx:a2,righty:a3,platform:Windows, + +# Android +4f5559412047616d6520436f6e74726f,OUYA Game Controller,leftx:a1,lefty:a3,dpdown:b12,rightstick:b8,rightshoulder:b10,rightx:a6,start:b-86,righty:a7,dpleft:b13,lefttrigger:b15,x:b2,dpup:b11,leftstick:b7,leftshoulder:b9,y:b3,a:b0,dpright:b14,righttrigger:b16,b:b1,platform:Windows, +Default Android Gamepad,Default Controller,leftx:a0,lefty:a1,dpdown:h0.4,rightstick:b8,rightshoulder:b10,rightx:a2,start:b6,righty:a3,dpleft:h0.8,lefttrigger:a4,x:b2,dpup:h0.1,back:b4,leftstick:b7,leftshoulder:b9,y:b3,a:b0,dpright:h0.2,righttrigger:a5,b:b1,platform:Windows, +532e542e442e20496e74657261637420,3dfx InterAct HammerHead FX,leftx:a0,lefty:a1,dpdown:h0.4,rightstick:b25,rightshoulder:b27,rightx:a2,start:b31,righty:a3,dpleft:h0.8,lefttrigger:b28,x:b20,dpup:h0.1,back:b30,leftstick:b22,leftshoulder:b26,y:b21,a:b23,dpright:h0.2,righttrigger:b29,b:b24,platform:Windows, +506572666f726d616e63652044657369,PDP Rock Candy Wireless Controller for PS3,leftx:a0,lefty:a1,dpdown:h0.4,rightstick:b6,rightshoulder:b18,rightx:a2,start:b16,righty:a3,dpleft:h0.8,lefttrigger:b9,x:b0,dpup:h0.1,back:h0.2,leftstick:b4,leftshoulder:b3,y:b2,a:b1,dpright:h0.2,righttrigger:b10,b:b17,platform:Windows, +4d6963726f736f667420582d426f7820,Microsoft X-Box 360 pad,leftx:a0,lefty:a1,dpdown:h0.4,rightstick:b8,rightshoulder:b10,rightx:a2,start:b6,righty:a3,dpleft:h0.8,lefttrigger:a4,x:b2,dpup:h0.1,leftstick:b7,leftshoulder:b9,y:b3,a:b0,dpright:h0.2,righttrigger:a5,b:b1,platform:Windows, +484f524920434f2e2c4c544420205041,Hori Gem Pad 3,leftx:a0,lefty:a1,dpdown:h0.4,rightstick:b6,rightshoulder:b18,rightx:a2,start:b16,righty:a3,dpleft:h0.8,lefttrigger:b9,x:b0,dpup:h0.1,back:b15,leftstick:b4,leftshoulder:b3,y:b2,a:b1,dpright:h0.2,righttrigger:b10,b:b17,platform:Windows, +47656e6572696320582d426f78207061,Logitech F-310,leftx:a0,lefty:a1,dpdown:h0.4,rightstick:b8,rightshoulder:b10,rightx:a2,start:b6,righty:a3,dpleft:h0.8,lefttrigger:a5,x:b2,dpup:h0.1,leftstick:b7,leftshoulder:b9,y:b3,a:b0,dpright:h0.2,righttrigger:a4,b:b1,platform:Windows, + +# Javascript +Default HTML5 Gamepad, Default Mapping,leftx:a0,lefty:a1,dpdown:b13,rightstick:b11,rightshoulder:b5,rightx:a2,start:b9,righty:a3,dpleft:b14,lefttrigger:a6,x:b2,dpup:b12,back:b8,leftstick:b10,leftshoulder:b4,y:b3,a:b0,dpright:b15,righttrigger:a7,b:b1,platform:Windows, +c2a94d6963726f736f66742058626f78,Wireless X360 Controller,leftx:a0,lefty:a1,dpdown:b14,rightstick:b10,rightshoulder:b5,rightx:a3,start:b7,righty:a4,dpleft:b11,lefttrigger:a2,x:b2,dpup:b13,back:b6,leftstick:b9,leftshoulder:b4,y:b3,a:b0,dpright:b12,righttrigger:a5,b:b1,platform:Windows, +303534632d303563342d576972656c65,PS4 Controller USB/Win,leftx:a0,lefty:a1,dpdown:b15,rightstick:b11,rightshoulder:b5,rightx:a2,start:b9,righty:a5,lefttrigger:a3,x:b0,dpup:b14,dpleft:b16,dpright:b17,back:b8,leftstick:b10,leftshoulder:b4,y:b3,a:b1,righttrigger:b7,b:b2,platform:Windows, +303534632d303563342d536f6e792043,PS4 Controller USB/Linux,leftx:a0,lefty:a1,dpdown:a7,rightstick:b11,rightshoulder:b5,rightx:a2,start:b9,righty:a5,dpleft:a6,lefttrigger:a3,x:b0,dpup:a7,back:b8,leftstick:b10,leftshoulder:b4,y:b3,a:b1,dpright:a6,righttrigger:a4,b:b2,platform:Windows, +303534632d303236382d536f6e792050,PS3 Controller USB/Linux,leftx:a0,lefty:a1,dpdown:b6,rightstick:b2,rightshoulder:b11,rightx:a2,start:b3,righty:a3,dpleft:b7,lefttrigger:b8,x:b15,dpup:b4,back:b0,leftstick:b1,leftshoulder:b10,y:b12,a:b14,dpright:b5,righttrigger:b9,b:b13,platform:Windows, +303435652d303731392d58626f782033,Wireless X360 Controller,leftx:a0,lefty:a1,dpdown:b14,rightstick:b10,rightshoulder:b5,rightx:a3,start:b7,righty:a4,dpleft:b11,lefttrigger:a2,x:b2,dpup:b13,back:b6,leftstick:b9,leftshoulder:b4,y:b3,a:b0,dpright:b12,righttrigger:a5,b:b1,platform:Windows, +303435652d303238652d4d6963726f73,Wired X360 Controller,leftx:a0,lefty:a1,dpdown:a7,rightstick:b10,rightshoulder:b5,rightx:a3,start:b7,righty:a4,dpleft:a6,lefttrigger:a2,x:b2,dpup:a7,back:b6,leftstick:b9,leftshoulder:b4,y:b3,a:b0,dpright:a6,righttrigger:a5,b:b1,platform:Windows, + +# UWP +__UWP_GAMEPAD__,Xbox Controller,a:b2,b:b3,x:b4,y:b5,start:b0,back:b1,leftstick:b12,rightstick:b13,leftshoulder:b10,rightshoulder:b11,dpup:b6,dpdown:b7,dpleft:b8,dpright:b9,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a4,righttrigger:a5,platform:Windows,
\ No newline at end of file diff --git a/main/input_default.cpp b/main/input_default.cpp index 323748346a..c3bc83b2de 100644 --- a/main/input_default.cpp +++ b/main/input_default.cpp @@ -30,6 +30,7 @@ #include "input_default.h" +#include "default_controller_mappings.h" #include "input_map.h" #include "os/os.h" #include "scene/resources/texture.h" @@ -525,292 +526,6 @@ void InputDefault::set_mouse_in_window(bool p_in_window) { */ } -// from github.com/gabomdq/SDL_GameControllerDB -static const char *s_ControllerMappings[] = { -#ifdef WINDOWS_ENABLED - "00f00300000000000000504944564944,RetroUSB.com RetroPad,a:b1,b:b5,x:b0,y:b4,back:b2,start:b3,leftshoulder:b6,rightshoulder:b7,leftx:a0,lefty:a1,", - "00f0f100000000000000504944564944,RetroUSB.com Super RetroPort,a:b1,b:b5,x:b0,y:b4,back:b2,start:b3,leftshoulder:b6,rightshoulder:b7,leftx:a0,lefty:a1,", - "02200090000000000000504944564944,8Bitdo NES30 PRO USB,a:b0,b:b1,x:b3,y:b4,leftshoulder:b6,rightshoulder:b7,lefttrigger:b8,righttrigger:b9,back:b10,start:b11,leftstick:b13,rightstick:b14,leftx:a0,lefty:a1,rightx:a3,righty:a4,dpup:h0.1,dpright:h0.2,dpdown:h0.4,dpleft:h0.8,", - "03000000380700008081000000000000,MADCATZ SFV Arcade FightStick Alpha PS4,a:b1,b:b2,y:b3,x:b0,start:b9,guide:b12,back:b8,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a5,lefttrigger:b6,righttrigger:b7,", - "0d0f1100000000000000504944564944,REAL ARCADE PRO.3,a:b1,b:b2,x:b0,y:b3,back:b8,guide:b12,start:b9,leftstick:b10,rightstick:b11,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,lefttrigger:b6,righttrigger:b7,", - "0d0f2200000000000000504944564944,REAL ARCADE Pro.V3,x:b0,a:b1,b:b2,y:b3,back:b8,guide:b12,start:b9,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,leftx:a0,lefty:a1,rightx:a2,righty:a3,", - "0d0f2700000000000000504944564944,FIGHTING STICK V3,a:b1,b:b2,x:b0,y:b3,back:b8,guide:b12,start:b9,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,lefttrigger:b6,righttrigger:b7,", - "0d0f4000000000000000504944564944,Hori Fighting Stick Mini 3,a:b1,b:b2,x:b0,y:b3,back:b8,guide:b12,start:b9,leftshoulder:b5,rightshoulder:b7,dpup:h0.1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,lefttrigger:b4,righttrigger:b6,", - "0d0f4900000000000000504944564944,Hatsune Miku Sho Controller,a:b1,b:b2,x:b0,y:b3,back:b8,guide:b12,start:b9,leftstick:b10,rightstick:b11,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:b6,righttrigger:b7,", - "0d0f4d00000000000000504944564944,HORIPAD3 A,a:b1,b:b2,x:b0,y:b3,back:b8,guide:b12,start:b9,leftstick:b10,rightstick:b11,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:b6,righttrigger:b7,", - "0d0f5e00000000000000504944564944,Fighting Commander 4,a:b1,b:b2,x:b0,y:b3,back:b8,guide:b12,start:b9,leftstick:b10,rightstick:b11,leftshoulder:b5,rightshoulder:b4,dpup:h0.1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a5,lefttrigger:a4,righttrigger:a3,", - "0d0f5f00000000000000504944564944,Fighting Commander 4,a:b1,b:b2,x:b0,y:b3,back:b8,guide:b12,start:b9,leftstick:b10,rightstick:b11,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:b6,righttrigger:b7,", - "0d0f6a00000000000000504944564944,Real Arcade Pro.4,x:b0,a:b1,b:b2,y:b3,back:b8,guide:b12,start:b9,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:a3,rightshoulder:b5,righttrigger:a4,leftstick:b10,rightstick:b11,leftx:a0,lefty:a1,rightx:a2,righty:a5,", - "0d0f6b00000000000000504944564944,Real Arcade Pro.4,x:b0,a:b1,b:b2,y:b3,back:b8,guide:b12,start:b9,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,leftstick:b10,rightstick:b11,leftx:a0,lefty:a1,rightx:a2,righty:a3,", - "0d0f6e00000000000000504944564944,HORIPAD 4,a:b1,b:b2,y:b3,x:b0,start:b9,guide:b12,back:b8,leftstick:b10,rightstick:b11,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:b6,righttrigger:b7,", - "0d0f7000000000000000504944564944,REAL ARCADE PRO.4 VLX,a:b1,b:b2,x:b0,y:b3,back:b8,guide:b12,start:b9,leftstick:b10,rightstick:b11,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,lefttrigger:b6,righttrigger:b7,", - "0d0f8400000000000000504944564944,Fighting Commander 5,a:b1,b:b2,x:b0,y:b3,back:b8,guide:b12,start:b9,leftstick:b10,rightstick:b11,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a5,lefttrigger:b6,righttrigger:b7,", - "0d0f8500000000000000504944564944,Fighting Commander 2016 PS3,a:b1,b:b2,x:b0,y:b3,back:b8,guide:b12,start:b9,leftstick:b10,rightstick:b11,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:b6,righttrigger:b7,", - "0d0f8700000000000000504944564944,Fighting Stick mini 4,a:b1,b:b2,x:b0,y:b3,back:b8,guide:b12,start:b9,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,lefttrigger:b6,righttrigger:b7,", - "0d0f8800000000000000504944564944,Fighting Stick mini 4,a:b1,b:b2,x:b0,y:b3,back:b9,guide:b12,start:b8,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,lefttrigger:b6,righttrigger:b7,", - "0d0f8a00000000000000504944564944,Real Arcade Pro.4,x:b0,a:b1,b:b2,y:b3,back:b8,guide:b12,start:b9,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:a3,rightshoulder:b5,righttrigger:a4,leftstick:b10,rightstick:b11,leftx:a0,lefty:a1,rightx:a2,righty:a5,", - "0d0f8b00000000000000504944564944,Real Arcade Pro.4,x:b0,a:b1,b:b2,y:b3,back:b8,guide:b12,start:b9,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,leftstick:b10,rightstick:b11,leftx:a0,lefty:a1,rightx:a2,righty:a3,", - "10008200000000000000504944564944,PS360+ v1.66,a:b1,b:b2,x:b0,y:b3,back:b8,guide:b12,start:b9,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,leftx:h0.4,lefttrigger:b6,righttrigger:b7,", - "10080100000000000000504944564944,PS1 USB,a:b2,b:b1,x:b3,y:b0,back:b8,start:b9,leftshoulder:b6,rightshoulder:b7,leftstick:b10,rightstick:b11,leftx:a0,lefty:a1,rightx:a3,righty:a2,lefttrigger:b4,righttrigger:b5,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,", - "100801e5000000000000504944564944,NEXT Classic USB Game Controller,a:b0,b:b1,back:b8,start:b9,rightx:a2,righty:a3,leftx:a0,lefty:a1,", - "10080300000000000000504944564944,PS2 USB,a:b2,b:b1,y:b0,x:b3,start:b9,back:b8,leftstick:b10,rightstick:b11,leftshoulder:b6,rightshoulder:b7,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftx:a0,lefty:a1,rightx:a4,righty:a2,lefttrigger:b4,righttrigger:b5,", - "10280900000000000000504944564944,8Bitdo SFC30 GamePad,a:b1,b:b0,y:b3,x:b4,start:b11,back:b10,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,", - "120cf60e000000000000504944564944,P4 Wired Gamepad,a:b1,b:b2,x:b0,y:b3,back:b12,guide:b8,start:b9,leftshoulder:b5,rightshoulder:b4,dpup:h0.1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,leftx:h0.0,lefttrigger:b7,righttrigger:b6,", - "20380900000000000000504944564944,8Bitdo NES30 PRO Wireless,a:b0,b:b1,x:b3,y:b4,leftshoulder:b6,rightshoulder:b7,lefttrigger:b8,righttrigger:b9,back:b10,start:b11,leftstick:b13,rightstick:b14,leftx:a0,lefty:a1,rightx:a3,righty:a4,dpup:h0.1,dpright:h0.2,dpdown:h0.4,dpleft:h0.8,", - "222c0020000000000000504944564944,QANBA DRONE ARCADE JOYSTICK,a:b1,b:b2,x:b0,y:b3,back:b8,guide:b12,start:b9,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,lefttrigger:a3,righttrigger:a4,", - "222c0023000000000000504944564944,Qanba Obsidian Arcade Joystick PS4 Mode,a:b1,b:b2,x:b0,y:b3,back:b13,guide:b12,start:b9,leftstick:b10,rightstick:b11,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a5,lefttrigger:a3,righttrigger:a4,", - "222c0223000000000000504944564944,Qanba Obsidian Arcade Joystick PS3 Mode,a:b1,b:b2,x:b0,y:b3,back:b8,guide:b12,start:b9,leftstick:b10,rightstick:b11,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:b6,righttrigger:b7,", - "25090017000000000000504944564944,HRAP2 on PS/SS/N64 Joypad to USB BOX,a:b2,b:b1,x:b3,y:b0,back:b9,start:b8,leftshoulder:b5,rightshoulder:b7,leftx:a0,lefty:a1,lefttrigger:b4,righttrigger:b6,", - "25090128000000000000504944564944,Mayflash Arcade Stick,a:b1,b:b2,x:b5,y:b6,back:b8,start:b9,leftshoulder:b0,rightshoulder:b3,leftx:a0,lefty:a1,rightx:h0.4,righty:h0.0,lefttrigger:b4,righttrigger:b7,", - "25090500000000000000504944564944,PS3 DualShock,a:b2,b:b1,back:b9,dpdown:h0.8,dpleft:h0.4,dpright:h0.2,dpup:h0.1,guide:,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a2,righty:a3,start:b8,x:b0,y:b3,", - "2509e803000000000000504944564944,Mayflash Wii Classic Controller,a:b1,b:b0,x:b3,y:b2,back:b8,guide:b10,start:b9,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:b11,dpdown:b13,dpleft:b12,dpright:b14,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:b6,righttrigger:b7,", - "28040140000000000000504944564944,GamePad Pro USB,a:b1,b:b2,x:b0,y:b3,back:b8,start:b9,leftshoulder:b4,rightshoulder:b5,leftx:a0,lefty:a1,lefttrigger:b6,righttrigger:b7,", - "300f0011000000000000504944564944,QanBa Arcade JoyStick 1008,x:b0,a:b1,b:b2,y:b3,back:b8,start:b10,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,leftx:a0,lefty:a1,", - "300f1001000000000000504944564944,Saitek P480 Rumble Pad,a:b2,b:b3,x:b0,y:b1,back:b8,start:b9,leftstick:b10,rightstick:b11,leftshoulder:b4,rightshoulder:b6,dpup:h0.1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,leftx:a0,lefty:a1,rightx:a3,righty:a2,lefttrigger:b5,righttrigger:b7,", - "300f1201000000000000504944564944,Saitek Dual Analog Pad,a:b2,b:b3,x:b0,y:b1,back:b8,start:b9,leftstick:b10,rightstick:b11,leftshoulder:b4,rightshoulder:b6,dpup:h0.1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,leftx:a0,lefty:a1,rightx:a3,righty:a2,lefttrigger:b5,righttrigger:b7,", - "300f1210000000000000504944564944,QanBa Joystick Plus,a:b0,b:b1,x:b2,y:b3,start:b9,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,", - "300f1611000000000000504944564944,QanBa Arcade JoyStick 4018,a:b1,b:b2,x:b0,y:b3,back:b10,guide:b9,start:b8,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,lefttrigger:b6,righttrigger:b7,", - "341a0104000000000000504944564944,QanBa Joystick Q4RAF,a:b5,b:b6,x:b1,y:b2,back:b8,guide:b10,start:b9,leftshoulder:b0,rightshoulder:b3,dpup:h0.1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,leftx:a0,lefty:a1,lefttrigger:b4,righttrigger:b7,", - "341a0108000000000000504944564944,EXEQ RF USB Gamepad 8206,a:b0,b:b1,x:b2,y:b3,leftshoulder:b4,rightshoulder:b5,leftstick:b8,rightstick:b7,back:b8,start:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftx:a0,lefty:a1,rightx:a2,righty:a3,", - "341a3608000000000000504944564944,Afterglow PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,", - "36280100000000000000504944564944,OUYA Controller,a:b0,b:b3,y:b2,x:b1,start:b14,guide:b15,leftstick:b6,rightstick:b7,leftshoulder:b4,rightshoulder:b5,dpup:b8,dpleft:b10,dpdown:b9,dpright:b11,leftx:a0,lefty:a1,rightx:a3,righty:a4,lefttrigger:b12,righttrigger:b13,", - "38071888000000000000504944564944,MadCatz SFIV FightStick PS3,a:b0,b:b1,x:b2,y:b3,back:b8,guide:b12,start:b9,leftshoulder:b5,rightshoulder:b4,dpup:h0.1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:b7,righttrigger:b6,", - "38073888000000000000504944564944,Madcatz Arcade Fightstick TE S+ PS3,a:b1,b:b2,x:b0,y:b3,back:b8,guide:b12,start:b9,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:b6,righttrigger:b7,", - "38075032000000000000504944564944,Mad Catz FightPad PRO PS3,x:b0,a:b1,b:b2,y:b3,back:b8,guide:b12,start:b9,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,leftstick:b10,rightstick:b11,leftx:a0,lefty:a1,rightx:a2,righty:a3,", - "38075082000000000000504944564944,Mad Catz FightPad PRO PS4,x:b0,a:b1,b:b2,y:b3,back:b13,guide:b12,start:b9,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:a3,rightshoulder:b5,righttrigger:a4,leftstick:b10,rightstick:b11,leftx:a0,lefty:a1,rightx:a2,righty:a5,", - "38076652000000000000504944564944,UnKnown,x:b0,a:b1,b:b2,y:b3,back:b8,guide:b12,start:b9,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,leftstick:b10,rightstick:b11,leftx:a0,lefty:a1,rightx:a3,righty:a4,", - "38078034000000000000504944564944,Mad Catz TE2 PS3 Fightstick,a:b1,b:b2,x:b0,y:b3,back:b8,guide:b12,start:b9,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:b6,righttrigger:b7,", - "38078084000000000000504944564944,Mad Catz TE2 PS4 Fightstick,a:b1,b:b2,x:b0,y:b3,back:b8,guide:b12,start:b9,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a5,lefttrigger:a3,righttrigger:a4,", - "38078134000000000000504944564944,Mad Catz FightStick TE2+ PS3,a:b1,b:b2,x:b0,y:b3,back:b8,guide:b12,start:b9,leftstick:b10,rightstick:b11,leftshoulder:b7,rightshoulder:b5,dpup:h0.1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:b6,righttrigger:b4,", - "38078184000000000000504944564944,Mad Catz FightStick TE2+ PS4,a:b1,b:b2,x:b0,y:b3,back:b8,guide:b12,start:b9,leftstick:b10,rightstick:b11,leftshoulder:b5,rightshoulder:b4,dpup:h0.1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a5,lefttrigger:a4,righttrigger:b7,", - "38078433000000000000504944564944,Mad Catz FightStick TE S+ PS3,a:b1,b:b2,x:b0,y:b3,back:b8,guide:b12,start:b9,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,lefttrigger:b6,righttrigger:b7,", - "38078483000000000000504944564944,Mad Catz FightStick TE S+ PS4,a:b1,b:b2,x:b0,y:b3,back:b8,guide:b12,start:b9,leftstick:b10,rightstick:b11,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a5,lefttrigger:a3,righttrigger:b6,", - "38078532000000000000504944564944,Madcatz Arcade Fightstick TE S PS3,a:b1,b:b2,x:b0,y:b3,back:b8,guide:b12,start:b9,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:b6,righttrigger:b7,", - "45130010000000000000504944564944,Generic USB Joystick,a:b0,b:b1,x:b2,y:b3,back:b8,start:b9,leftstick:b10,rightstick:b11,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:b6,righttrigger:b7,", - "49190204000000000000504944564944,Ipega PG-9023,a:b0,b:b1,x:b3,y:b4,back:b10,start:b11,leftstick:b13,rightstick:b14,leftshoulder:b6,rightshoulder:b7,dpup:h0.1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,leftx:a0,lefty:a1,rightx:a3,righty:a4,lefttrigger:b8,righttrigger:b9,", - "4b12014d000000000000504944564944,NYKO AIRFLO,a:b0,b:b1,x:b2,y:b3,back:b8,guide:b10,start:b9,leftstick:a0,rightstick:a2,leftshoulder:a3,rightshoulder:b5,dpup:h0.1,dpdown:h0.0,dpleft:h0.8,dpright:h0.2,leftx:h0.6,lefty:h0.12,rightx:h0.9,righty:h0.4,lefttrigger:b6,righttrigger:b7,", - "4c056802000000000000504944564944,PS3 Controller,a:b14,b:b13,back:b0,dpdown:b6,dpleft:b7,dpright:b5,dpup:b4,guide:b16,leftshoulder:b10,leftstick:b1,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b11,rightstick:b2,righttrigger:b9,rightx:a2,righty:a3,start:b3,x:b15,y:b12,", - "4c05a00b000000000000504944564944,Sony DualShock 4 Wireless Adaptor,a:b1,b:b2,y:b3,x:b0,start:b9,guide:b12,back:b13,leftstick:b10,rightstick:b11,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a5,lefttrigger:a3,righttrigger:a4,", - "4c05c405000000000000504944564944,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,", - "4c05cc09000000000000504944564944,Sony DualShock 4,a:b1,b:b2,y:b3,x:b0,start:b9,guide:b12,back:b13,leftstick:b10,rightstick:b11,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a5,lefttrigger:a3,righttrigger:a4,", - "4f0400b3000000000000504944564944,Thrustmaster Firestorm Dual Power,a:b0,b:b2,y:b3,x:b1,start:b10,guide:b8,back:b9,leftstick:b11,rightstick:b12,leftshoulder:b4,rightshoulder:b6,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:b5,righttrigger:b7,", - "4f0415b3000000000000504944564944,Thrustmaster Dual Analog 3.2,x:b1,a:b0,b:b2,y:b3,back:b8,start:b9,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b5,rightshoulder:b6,righttrigger:b7,leftstick:b10,rightstick:b11,leftx:a0,lefty:a1,rightx:a2,righty:a3,", - "4f0423b3000000000000504944564944,Dual Trigger 3-in-1,a:b1,b:b2,x:b0,y:b3,back:b8,start:b9,leftstick:b10,rightstick:b11,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a5,lefttrigger:b6,righttrigger:b7,", - "5e048e02000000000000504944564944,Controller (XBOX 360 For Windows),x:b2,a:b0,b:b1,y:b3,back:b6,start:b7,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,dpup:h0.1,leftshoulder:b4,rightshoulder:b5,righttrigger:a2,leftstick:b8,rightstick:b9,leftx:a0,lefty:a1,rightx:a3,righty:a4,", - "63252305000000000000504944564944,USB Vibration Joystick (BM),x:b3,a:b2,b:b1,y:b0,back:b8,start:b9,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,leftstick:b10,rightstick:b11,leftx:a0,lefty:a1,rightx:a2,righty:a3,", - "66660488000000000000504944564944,TigerGame PS/PS2 Game Controller Adapter,a:b2,b:b1,x:b3,y:b0,back:b9,start:b8,leftstick:b10,rightstick:b11,leftshoulder:b6,rightshoulder:b7,dpup:b12,dpdown:b14,dpleft:b15,dpright:b13,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:b4,righttrigger:b5,", - "6d0416c2000000000000504944564944,Generic DirectInput Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,", - "6d0418c2000000000000504944564944,Logitech RumblePad 2 USB,x:b0,a:b1,b:b2,y:b3,back:b8,start:b9,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,leftstick:b10,rightstick:b11,leftx:a0,lefty:a1,rightx:a2,righty:a3,", - "6d0419c2000000000000504944564944,Logitech F710 Gamepad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,", - "6f0e1e01000000000000504944564944,Rock Candy Gamepad for PS3,a:b1,b:b2,x:b0,y:b3,back:b8,start:b9,guide:b12,leftshoulder:b4,rightshoulder:b5,leftstick:b10,rightstick:b11,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:b6,righttrigger:b7,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,", - "6f0e2401000000000000504944564944,INJUSTICE FightStick for PS3,a:b1,b:b2,x:b0,y:b3,back:b8,guide:b12,start:b9,leftshoulder:b4,rightshoulder:b5,lefttrigger:b6,righttrigger:b7,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2", - "79000018000000000000504944564944,Mayflash WiiU Pro Game Controller Adapter (DInput),a:b1,b:b2,x:b0,y:b3,back:b8,start:b9,leftstick:b10,rightstick:b11,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:b6,righttrigger:b7,", - "79000600000000000000504944564944,G-Shark GS-GP702,a:b2,b:b1,x:b3,y:b0,back:b8,start:b9,leftstick:b10,rightstick:b11,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a4,lefttrigger:b6,righttrigger:b7,", - "79001100000000000000504944564944,Sega Saturn Gamepad,a:b1,b:b2,x:b4,y:b5,start:b8,leftshoulder:b6,rightshoulder:b7,leftx:a0,lefty:a4,lefttrigger:b3,righttrigger:b0,", - "79001b18000000000000504944564944,Venom Arcade Joystick,a:b1,b:b2,x:b0,y:b3,back:b8,guide:b12,start:b9,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,lefttrigger:b6,righttrigger:b7,", - "79004318000000000000504944564944,Mayflash GameCube Controller Adapter,a:b1,b:b2,x:b0,y:b3,back:b0,start:b9,guide:b0,leftshoulder:b4,rightshoulder:b7,leftstick:b0,rightstick:b0,leftx:a0,lefty:a1,rightx:a5,righty:a2,lefttrigger:a3,righttrigger:a4,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,", - "83056020000000000000504944564944,iBuffalo USB 2-axis 8-button Gamepad,a:b1,b:b0,y:b2,x:b3,start:b7,back:b6,leftshoulder:b4,rightshoulder:b5,leftx:a0,lefty:a1,", - "88880803000000000000504944564944,PS3 Controller,a:b2,b:b1,back:b8,dpdown:h0.8,dpleft:h0.4,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b9,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:b7,rightx:a3,righty:a4,start:b11,x:b0,y:b3,", - "8f0e0300000000000000504944564944,Piranha xtreme,x:b3,a:b2,b:b1,y:b0,back:b8,start:b9,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,dpup:h0.1,leftshoulder:b6,lefttrigger:b4,rightshoulder:b7,righttrigger:b5,leftstick:b10,rightstick:b11,leftx:a0,lefty:a1,rightx:a3,righty:a2,", - "8f0e0d31000000000000504944564944,Multilaser JS071 USB,a:b1,b:b2,y:b3,x:b0,start:b9,back:b8,leftstick:b10,rightstick:b11,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:b6,righttrigger:b7,", - "8f0e1030000000000000504944564944,Mayflash USB Adapter for original Sega Saturn controller,a:b0,b:b1,x:b3,y:b4,start:b9,leftshoulder:b6,rightshoulder:b2,dpup:h0.1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,lefttrigger:b5,righttrigger:b7,", - "8f0e1200000000000000504944564944,Acme,x:b2,a:b0,b:b1,y:b3,back:b8,start:b9,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b5,rightshoulder:b6,righttrigger:b7,leftstick:b10,rightstick:b11,leftx:a0,lefty:a1,rightx:a3,righty:a2,", - "9000318000000000000504944564944,Mayflash Wiimote PC Adapter,a:b2,b:h0.4,x:b0,y:b1,back:b4,start:b5,guide:b11,leftshoulder:b6,rightshoulder:b3,leftx:a0,lefty:a1,", - "9b280500000000000000504944564944,Saturn_Adapter_2.0,a:b1,b:b2,x:b0,y:b3,start:b9,leftshoulder:b6,rightshoulder:b7,leftx:a0,lefty:a1,lefttrigger:b4,righttrigger:b5,", - "a3060cff000000000000504944564944,Saitek P2500,a:b2,b:b3,y:b1,x:b0,start:b4,guide:b10,back:b5,leftstick:b8,rightstick:b9,leftshoulder:b6,rightshoulder:b7,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a3,", - "bd1215d0000000000000504944564944,Nintendo Retrolink USB Super SNES Classic Controller,y:b0,b:b1,a:b2,x:b3,leftshoulder:b4,rightshoulder:b5,start:b9,back:b8,leftx:a0,lefty:a1,", - "c0111352000000000000504944564944,Battalife Joystick,x:b4,a:b6,b:b7,y:b5,back:b2,start:b3,leftshoulder:b0,rightshoulder:b1,leftx:a0,lefty:a1,", - "c911f055000000000000504944564944,GAMEPAD,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,", - "d6206dca000000000000504944564944,PowerA Pro Ex,a:b1,b:b2,x:b0,y:b3,back:b8,guide:b12,start:b9,leftstick:b10,rightstick:b11,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpdown:h0.0,dpleft:h0.8,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:b6,righttrigger:b7,", - "d8140862000000000000504944564944,HitBox Edition Cthulhu+,a:b1,b:b2,x:b0,y:b3,back:b8,guide:b12,start:b9,leftshoulder:b5,rightshoulder:b7,dpup:h0.1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,lefttrigger:b4,righttrigger:b6,", - "d81d0b00000000000000504944564944,BUFFALO BSGP1601 Series ,x:b4,a:b5,b:b3,y:b2,back:b12,start:b13,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,dpup:h0.1,leftshoulder:b8,lefttrigger:b6,rightshoulder:b9,righttrigger:b7,leftstick:b10,rightstick:b11,leftx:a0,lefty:a1,rightx:a2,righty:a3,", - "d81d0f00000000000000504944564944,iBUFFALO BSGP1204 Series,x:b3,a:b2,b:b1,y:b0,back:b8,start:b9,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,dpup:h0.1,leftshoulder:b6,lefttrigger:b4,rightshoulder:b7,righttrigger:b5,leftstick:b10,rightstick:b11,leftx:a0,lefty:a1,rightx:a2,righty:a3,", - "d81d1000000000000000504944564944,iBUFFALO BSGP1204P Series,x:b3,a:b2,b:b1,y:b0,back:b8,start:b9,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,dpup:h0.1,leftshoulder:b6,lefttrigger:b4,rightshoulder:b7,righttrigger:b5,leftstick:b10,rightstick:b11,leftx:a0,lefty:a1,rightx:a2,righty:a3,", - "ff113133000000000000504944564944,SVEN X-PAD,a:b2,b:b3,y:b1,x:b0,start:b5,back:b4,leftshoulder:b6,rightshoulder:b7,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a4,lefttrigger:b8,righttrigger:b9,", - "ffff0000000000000000504944564944,GameStop Gamepad,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,", - "__XINPUT_DEVICE__,XInput Gamepad,a:b12,b:b13,x:b14,y:b15,start:b4,back:b5,leftstick:b6,rightstick:b7,leftshoulder:b8,rightshoulder:b9,dpup:b0,dpdown:b1,dpleft:b2,dpright:b3,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a4,righttrigger:a5,", -#endif - -#ifdef OSX_ENABLED - "0500000047532047616d657061640000,GameStop Gamepad,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,", - "050000005769696d6f74652028303000,Wii Remote,a:b4,b:b5,y:b9,x:b10,start:b6,guide:b8,back:b7,dpup:b2,dpleft:b0,dpdown:b3,dpright:b1,leftx:a0,lefty:a1,lefttrigger:b12,righttrigger:,leftshoulder:b11,", - "050000005769696d6f74652028313800,Wii U Pro Controller,a:b16,b:b15,x:b18,y:b17,back:b7,guide:b8,start:b6,leftstick:b23,rightstick:b24,leftshoulder:b19,rightshoulder:b20,dpup:b11,dpdown:b12,dpleft:b13,dpright:b14,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:b21,righttrigger:b22,", - "0d0f0000000000004d00000000000000,HORI Gem Pad 3,a:b1,b:b2,y:b3,x:b0,start:b9,guide:b12,back:b8,leftstick:b10,rightstick:b11,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:b6,righttrigger:b7,", - "0d0f0000000000006600000000000000,HORIPAD FPS PLUS 4,a:b1,b:b2,y:b3,x:b0,start:b9,guide:b12,back:b8,leftstick:b10,rightstick:b11,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a5,lefttrigger:b6,righttrigger:a4,", - "10080000000000000100000000000000,Twin USB Joystick,a:b4,b:b2,x:b6,y:b0,back:b16,start:b18,leftstick:b20,rightstick:b22,leftshoulder:b12,rightshoulder:b14,dpup:h0.1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,leftx:a0,lefty:a2,rightx:a6,righty:a4,lefttrigger:b8,righttrigger:b10,", - "10280000000000000900000000000000,8Bitdo SFC30 GamePad,a:b1,b:b0,x:b4,y:b3,back:b10,start:b11,leftshoulder:b6,rightshoulder:b7,leftx:a0,lefty:a1,", - "2509000000000000e803000000000000,Mayflash Wii Classic Controller,a:b1,b:b0,x:b3,y:b2,back:b8,guide:b10,start:b9,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:b11,dpdown:b13,dpleft:b12,dpright:b14,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:b6,righttrigger:b7,", - "351200000000000021ab000000000000,SFC30 Joystick,a:b1,b:b0,x:b4,y:b3,back:b10,start:b11,leftshoulder:b6,rightshoulder:b7,leftx:a0,lefty:a1,", - "4c050000000000006802000000000000,PS3 Controller,a:b14,b:b13,back:b0,dpdown:b6,dpleft:b7,dpright:b5,dpup:b4,guide:b16,leftshoulder:b10,leftstick:b1,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b11,rightstick:b2,righttrigger:b9,rightx:a2,righty:a3,start:b3,x:b15,y:b12,", - "4c05000000000000a00b000000000000,Sony DualShock 4 Wireless Adaptor,a:b1,b:b2,y:b3,x:b0,start:b9,guide:b12,back:b13,leftstick:b10,rightstick:b11,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a5,lefttrigger:a3,righttrigger:a4,", - "4c05000000000000c405000000000000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,", - "4c05000000000000cc09000000000000,Sony DualShock 4 V2,a:b1,b:b2,y:b3,x:b0,start:b9,guide:b12,back:b13,leftstick:b10,rightstick:b11,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a5,lefttrigger:a3,righttrigger:a4,", - "4f0400000000000000b3000000000000,Thrustmaster Firestorm Dual Power,a:b0,b:b2,y:b3,x:b1,start:b10,guide:b8,back:b9,leftstick:b11,rightstick:,leftshoulder:b4,rightshoulder:b6,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:b5,righttrigger:b7,", - "4f0400000000000015b3000000000000,Thrustmaster Dual Analog 3.2,x:b1,a:b0,b:b2,y:b3,back:b8,start:b9,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b5,rightshoulder:b6,righttrigger:b7,leftstick:b10,rightstick:b11,leftx:a0,lefty:a1,rightx:a2,righty:a3,", - "5e040000000000008e02000000000000,X360 Controller,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,", - "5e04000000000000dd02000000000000,Xbox One Wired Controller,x:b2,a:b0,b:b1,y:b3,back:b9,guide:b10,start:b8,dpleft:b13,dpdown:b12,dpright:b14,dpup:b11,leftshoulder:b4,lefttrigger:a2,rightshoulder:b5,righttrigger:a5,leftstick:b6,rightstick:b7,leftx:a0,lefty:a1,rightx:a3,righty:a4,", - "5e04000000000000e002000000000000,Xbox Wireless Controller,x:b2,a:b0,b:b1,y:b3,back:b6,guide:b10,start:b7,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:a2,rightshoulder:b5,righttrigger:a5,leftstick:b8,rightstick:b9,leftx:a0,lefty:a1,rightx:a3,righty:a4,", - "5e04000000000000ea02000000000000,Xbox Wireless Controller,x:b2,a:b0,b:b1,y:b3,back:b9,guide:b10,start:b8,dpleft:b13,dpdown:b12,dpright:b14,dpup:b11,leftshoulder:b4,lefttrigger:a2,rightshoulder:b5,righttrigger:a5,leftstick:b6,rightstick:b7,leftx:a0,lefty:a1,rightx:a3,righty:a4,", - "6d0400000000000016c2000000000000,Logitech F310 Gamepad (DInput),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,", - "6d0400000000000018c2000000000000,Logitech F510 Gamepad (DInput),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,", - "6d0400000000000019c2000000000000,Logitech Wireless Gamepad (DInput),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,", - "6d040000000000001fc2000000000000,Logitech F710 Gamepad (XInput),a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,", - "79000000000000000018000000000000,Mayflash WiiU Pro Game Controller Adapter (DInput),a:b4,b:b8,x:b0,y:b12,back:b32,start:b36,leftstick:b40,rightstick:b44,leftshoulder:b16,rightshoulder:b20,dpup:h0.1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,leftx:a0,lefty:a4,rightx:a8,righty:a12,lefttrigger:b24,righttrigger:b28,", - "79000000000000000600000000000000,G-Shark GP-702,a:b2,b:b1,x:b3,y:b0,back:b8,start:b9,leftstick:b10,rightstick:b11,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,leftx:a0,lefty:a1,rightx:a3,righty:a4,lefttrigger:b6,righttrigger:b7,", - "79000000000000001100000000000000,Retrolink Classic Controller,x:b3,a:b2,b:b1,y:b0,back:b8,start:b9,leftshoulder:b4,rightshoulder:b5,leftx:a3,lefty:a4,", - "81170000000000007e05000000000000,Sega Saturn,x:b0,a:b2,b:b4,y:b6,start:b13,dpleft:b15,dpdown:b16,dpright:b14,dpup:b17,leftshoulder:b8,lefttrigger:a5,lefttrigger:b10,rightshoulder:b9,righttrigger:a4,righttrigger:b11,leftx:a0,lefty:a2,", - "83050000000000006020000000000000,iBuffalo USB 2-axis 8-button Gamepad,a:b1,b:b0,x:b3,y:b2,back:b6,start:b7,leftshoulder:b4,rightshoulder:b5,leftx:a0,lefty:a1,", - "891600000000000000fd000000000000,Razer Onza Tournament,a:b0,b:b1,y:b3,x:b2,start:b8,guide:b10,back:b9,leftstick:b6,rightstick:b7,leftshoulder:b4,rightshoulder:b5,dpup:b11,dpleft:b13,dpdown:b12,dpright:b14,leftx:a0,lefty:a1,rightx:a3,righty:a4,lefttrigger:a2,righttrigger:a5,", - "8f0e0000000000000300000000000000,Piranha xtreme,x:b3,a:b2,b:b1,y:b0,back:b8,start:b9,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,dpup:h0.1,leftshoulder:b6,lefttrigger:b4,rightshoulder:b7,righttrigger:b5,leftstick:b10,rightstick:b11,leftx:a0,lefty:a1,rightx:a3,righty:a2,", - "AD1B00000000000001F9000000000000,Gamestop BB-070 X360 Controller,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,", - "ad1b00000000000001f9000000000000,Gamestop BB-070 X360 Controller,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,", - "b4040000000000000a01000000000000,Sega Saturn USB Gamepad,a:b0,b:b1,x:b3,y:b4,back:b5,guide:b2,start:b8,leftshoulder:b6,rightshoulder:b7,leftx:a0,lefty:a1,", - "bd1200000000000015d0000000000000,Tomee SNES USB Controller,x:b3,a:b2,b:b1,y:b0,back:b8,start:b9,leftshoulder:b4,rightshoulder:b5,leftx:a0,lefty:a1,", - "d814000000000000cecf000000000000,MC Cthulhu,leftx:,lefty:,rightx:,righty:,lefttrigger:b6,a:b1,b:b2,y:b3,x:b0,start:b9,back:b8,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,righttrigger:b7,", -#endif - -#if X11_ENABLED - "0000000058626f782047616d65706100,Xbox Gamepad (userspace driver),a:b0,b:b1,x:b2,y:b3,start:b7,back:b6,guide:b8,dpup:h0.1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,leftshoulder:b4,rightshoulder:b5,lefttrigger:a5,righttrigger:a4,leftstick:b9,rightstick:b10,leftx:a0,lefty:a1,rightx:a2,righty:a3,", - "0300000000f000000300000000010000,RetroUSB.com RetroPad,a:b1,b:b5,x:b0,y:b4,back:b2,start:b3,leftshoulder:b6,rightshoulder:b7,leftx:a0,lefty:a1,", - "0300000000f00000f100000000010000,RetroUSB.com Super RetroPort,a:b1,b:b5,x:b0,y:b4,back:b2,start:b3,leftshoulder:b6,rightshoulder:b7,leftx:a0,lefty:a1,", - "030000000d0f00000d00000000010000,hori,a:b0,b:b6,y:b2,x:b1,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,start:b9,guide:b10,back:b8,leftshoulder:b3,rightshoulder:b7,leftx:b4,lefty:b5,", - "030000000d0f00001000000011010000,HORI CO. LTD. FIGHTING STICK 3,x:b0,a:b1,b:b2,y:b3,back:b8,guide:b12,start:b9,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7", - "030000000d0f00002200000011010000,HORI CO. LTD. REAL ARCADE Pro.V3,x:b0,a:b1,b:b2,y:b3,back:b8,guide:b12,start:b9,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,dpup:h0.1,", - "030000000d0f00004d00000011010000,HORI Gem Pad 3,x:b0,a:b1,b:b2,y:b3,back:b8,guide:b12,start:b9,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,leftstick:b10,rightstick:b11,leftx:a0,lefty:a1,rightx:a2,righty:a3,", - "03000000100800000100000010010000,Twin USB PS2 Adapter,a:b2,b:b1,y:b0,x:b3,start:b9,guide:,back:b8,leftstick:b10,rightstick:b11,leftshoulder:b6,rightshoulder:b7,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftx:a0,lefty:a1,rightx:a3,righty:a2,lefttrigger:b4,righttrigger:b5,", - "030000001008000001e5000010010000,NEXT Classic USB Game Controller,a:b0,b:b1,back:b8,start:b9,rightx:a2,righty:a3,leftx:a0,lefty:a1,", - "03000000100800000300000010010000,USB Gamepad,a:b2,b:b1,x:b3,y:b0,start:b9,back:b8,leftstick:b10,rightstick:b11,leftshoulder:b6,rightshoulder:b7,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftx:a0,lefty:a1,rightx:a3,righty:a2,lefttrigger:b4,righttrigger:b5,", - "03000000250900000500000000010000,Sony PS2 pad with SmartJoy adapter,a:b2,b:b1,y:b0,x:b3,start:b8,back:b9,leftstick:b10,rightstick:b11,leftshoulder:b6,rightshoulder:b7,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:b4,righttrigger:b5,", - "03000000260900008888000000010000,GameCube {WiseGroup USB box},a:b0,b:b2,y:b3,x:b1,start:b7,leftshoulder:,rightshoulder:b6,dpup:h0.1,dpleft:h0.8,rightstick:,dpdown:h0.4,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a4,righttrigger:a5,", - "03000000280400000140000000010000,Gravis GamePad Pro USB ,x:b0,a:b1,b:b2,y:b3,back:b8,start:b9,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,leftx:a0,lefty:a1,", - "03000000300f00001001000010010000,Jess Tech Dual Analog Rumble Pad,x:b0,a:b2,b:b3,y:b1,back:b8,start:b9,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b5,rightshoulder:b6,righttrigger:b7,leftstick:b10,rightstick:b11,leftx:a0,lefty:a1,rightx:a3,righty:a2,", - "03000000341a000005f7000010010000,GameCube {HuiJia USB box},a:b1,b:b2,y:b3,x:b0,start:b9,guide:,back:,leftstick:,rightstick:,leftshoulder:,dpleft:b15,dpdown:b14,dpright:b13,leftx:a0,lefty:a1,rightx:a5,righty:a2,lefttrigger:a3,righttrigger:a4,rightshoulder:b7,dpup:b12,", - "03000000380700001647000010040000,Mad Catz Wired Xbox 360 Controller,x:b2,a:b0,b:b1,y:b3,back:b6,guide:b8,start:b7,dpleft:h0.8,dpdown:h0.0,dpdown:h0.4,dpright:h0.0,dpright:h0.2,dpup:h0.0,dpup:h0.1,leftshoulder:h0.0,leftshoulder:b4,lefttrigger:a2,rightshoulder:b5,righttrigger:a5,leftstick:b9,rightstick:b10,leftx:a0,lefty:a1,rightx:a3,righty:a4,", - "03000000451300000830000010010000,NYKO CORE,a:b1,b:b2,y:b3,x:b0,start:b9,guide:b12,back:b8,leftstick:b10,rightstick:b11,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a5,lefttrigger:b6,righttrigger:b7,", - "030000004c0500006802000011010000,PS3 Controller,a:b14,b:b13,back:b0,dpdown:b6,dpleft:b7,dpright:b5,dpup:b4,guide:b16,leftshoulder:b10,leftstick:b1,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b11,rightstick:b2,righttrigger:b9,rightx:a2,righty:a3,start:b3,x:b15,y:b12,", - "030000004c050000a00b000011010000,Sony DualShock 4 Wireless Adaptor,a:b1,b:b2,y:b3,x:b0,start:b9,guide:b12,back:b13,leftstick:b10,rightstick:b11,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a5,lefttrigger:a3,righttrigger:a4,", - "030000004c050000c405000011010000,Sony DualShock 4,a:b1,b:b2,y:b3,x:b0,start:b9,guide:b12,back:b8,leftstick:b10,rightstick:b11,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a5,lefttrigger:b6,righttrigger:b7,", - "030000004c050000c405000011810000,Sony DualShock 4,a:b0,b:b1,y:b2,x:b3,start:b9,guide:b10,back:b8,leftstick:b11,rightstick:b12,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftx:a0,lefty:a1,rightx:a3,righty:a4,lefttrigger:a2,righttrigger:a5,", - "030000004c050000cc09000011010000,Sony DualShock 4 V2,a:b1,b:b2,y:b3,x:b0,start:b9,guide:b12,back:b13,leftstick:b10,rightstick:b11,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a5,lefttrigger:a3,righttrigger:a4,", - "030000004c050000cc09000011810000,Sony DualShock 4 (CUH-ZCT2U) (USB),a:b0,b:b1,y:b2,x:b3,leftshoulder:b4,rightshoulder:b5,back:b8,start:b9,guide:b10,leftstick:b11,rightstick:b12,leftx:a0,lefty:a1,lefttrigger:a2,rightx:a3,righty:a4,righttrigger:a5,dpup:h0.1,dpright:h0.2,dpdown:h0.4,dpleft:h0.8,", - "030000004f04000000b3000010010000,Thrustmaster Firestorm Dual Power,a:b0,b:b2,y:b3,x:b1,start:b10,guide:b8,back:b9,leftstick:b11,rightstick:b12,leftshoulder:b4,rightshoulder:b6,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:b5,righttrigger:b7,", - "030000004f04000008d0000000010000,Thrustmaster Run N Drive Wireless,a:b1,b:b2,x:b0,y:b3,start:b9,back:b8,leftstick:b10,rightstick:b11,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a5,lefttrigger:b6,righttrigger:b7,", - "030000004f04000009d0000000010000,Thrustmaster Run N Drive Wireless PS3,a:b1,b:b2,x:b0,y:b3,start:b9,guide:b12,back:b8,leftstick:b10,rightstick:b11,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:b6,righttrigger:b7,", - "030000004f04000015b3000010010000,Thrustmaster Dual Analog 4,a:b0,b:b2,x:b1,y:b3,start:b9,back:b8,leftstick:b10,rightstick:b11,leftshoulder:b4,rightshoulder:b6,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:b5,righttrigger:b7,", - "030000004f04000020b3000010010000,Thrustmaster 2 in 1 DT,a:b0,b:b2,y:b3,x:b1,start:b9,guide:,back:b8,leftstick:b10,rightstick:b11,leftshoulder:b4,rightshoulder:b6,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:b5,righttrigger:b7,", - "030000004f04000023b3000000010000,Thrustmaster Dual Trigger 3-in-1,x:b0,a:b1,b:b2,y:b3,back:b8,start:b9,dpleft:h0.8,dpdown:h0.0,dpdown:h0.4,dpright:h0.0,dpright:h0.2,dpup:h0.0,dpup:h0.1,leftshoulder:h0.0,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,leftstick:b10,rightstick:b11,leftx:a0,lefty:a1,rightx:a2,righty:a5,", - "030000005e0400001907000000010000,X360 Wireless Controller,a:b0,b:b1,back:b6,dpdown:b14,dpleft:b11,dpright:b12,dpup:b13,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,", - "030000005e0400008502000000010000,Microsoft X-Box pad (Japan),x:b3,a:b0,b:b1,y:b4,back:b6,start:b7,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,dpup:h0.1,leftshoulder:b5,lefttrigger:a2,rightshoulder:b2,righttrigger:a5,leftstick:b8,rightstick:b9,leftx:a0,lefty:a1,rightx:a3,righty:a4,", - "030000005e0400008902000021010000,Microsoft X-Box pad v2 (US),x:b3,a:b0,b:b1,y:b4,back:b6,start:b7,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,dpup:h0.1,leftshoulder:b5,lefttrigger:a2,rightshoulder:b2,righttrigger:a5,leftstick:b8,rightstick:b9,leftx:a0,lefty:a1,rightx:a3,righty:a4,", - "030000005e0400008e02000001000000,Microsoft X-Box 360 pad,leftstick:b9,leftx:a0,lefty:a1,dpdown:h0.1,rightstick:b10,rightshoulder:b5,rightx:a3,start:b7,righty:a4,dpleft:h0.2,lefttrigger:a2,x:b2,dpup:h0.4,back:b6,leftshoulder:b4,y:b3,a:b0,dpright:h0.8,righttrigger:a5,b:b1,", - "030000005e0400008e02000004010000,Microsoft X-Box 360 pad,a:b0,b:b1,x:b2,y:b3,back:b6,start:b7,guide:b8,leftshoulder:b4,rightshoulder:b5,leftstick:b9,rightstick:b10,leftx:a0,lefty:a1,rightx:a3,righty:a4,lefttrigger:a2,righttrigger:a5,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,", - "030000005e0400008e02000010010000,X360 Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,", - "030000005e0400008e02000014010000,X360 Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,", - "030000005e0400008e02000020200000,SpeedLink XEOX Pro Analog Gamepad pad,x:b2,a:b0,b:b1,y:b3,back:b6,guide:b8,start:b7,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:a2,rightshoulder:b5,righttrigger:a5,leftstick:b9,rightstick:b10,leftx:a0,lefty:a1,rightx:a3,righty:a4,", - "030000005e0400008e02000062230000,Microsoft X-Box 360 pad,x:b2,a:b0,b:b1,y:b3,back:b6,guide:b8,start:b7,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:a2,rightshoulder:b5,righttrigger:a5,leftstick:b9,rightstick:b10,leftx:a0,lefty:a1,rightx:a3,righty:a4,", - "030000005e0400008e02000073050000,Speedlink TORID Wireless Gamepad,x:b2,a:b0,b:b1,y:b3,back:b6,guide:b8,start:b7,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:a2,rightshoulder:b5,righttrigger:a5,leftstick:b9,rightstick:b10,leftx:a0,lefty:a1,rightx:a3,righty:a4,", - "030000005e0400009102000007010000,X360 Wireless Controller,a:b0,b:b1,y:b3,x:b2,start:b7,guide:b8,back:b6,leftstick:b9,rightstick:b10,leftshoulder:b4,rightshoulder:b5,dpup:b13,dpleft:b11,dpdown:b14,dpright:b12,leftx:a0,lefty:a1,rightx:a3,righty:a4,lefttrigger:a2,righttrigger:a5,", - "030000005e040000a102000000010000,X360 Wireless Controller,a:b0,b:b1,back:b6,dpdown:b14,dpleft:b11,dpright:b12,dpup:b13,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,", - "030000005e040000d102000001010000,Microsoft X-Box One pad,x:b2,a:b0,b:b1,y:b3,back:b6,guide:b8,start:b7,dpleft:h0.8,dpdown:h0.0,dpdown:h0.4,dpright:h0.0,dpright:h0.2,dpup:h0.0,dpup:h0.1,leftshoulder:h0.0,leftshoulder:b4,lefttrigger:a2,rightshoulder:b5,righttrigger:a5,leftstick:b9,rightstick:b10,leftx:a0,lefty:a1,rightx:a3,righty:a4,", - "030000005e040000dd02000003020000,Microsoft X-Box One pad v2,x:b2,a:b0,b:b1,y:b3,back:b6,guide:b8,start:b7,dpleft:h0.8,dpdown:h0.0,dpdown:h0.4,dpright:h0.0,dpright:h0.2,dpup:h0.0,dpup:h0.1,leftshoulder:h0.0,leftshoulder:b4,lefttrigger:a2,rightshoulder:b5,righttrigger:a5,leftstick:b9,rightstick:b10,leftx:a0,lefty:a1,rightx:a3,righty:a4,", - "030000005e040000e302000003020000,Microsoft X-Box One Elite pad,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,", - "03000000666600000488000000010000,Super Joy Box 5 Pro,a:b2,b:b1,x:b3,y:b0,back:b9,start:b8,leftshoulder:b6,rightshoulder:b7,leftstick:b10,rightstick:b11,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:b4,righttrigger:b5,dpup:b12,dpleft:b15,dpdown:b14,dpright:b13,", - "030000006d04000011c2000010010000,Logitech WingMan Cordless RumblePad,a:b0,b:b1,y:b4,x:b3,start:b8,guide:b5,back:b2,leftshoulder:b6,rightshoulder:b7,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftx:a0,lefty:a1,rightx:a3,righty:a4,lefttrigger:b9,righttrigger:b10,", - "030000006d04000016c2000010010000,Logitech Logitech Dual Action,x:b0,a:b1,b:b2,y:b3,back:b8,start:b9,dpleft:h0.8,dpdown:h0.0,dpdown:h0.4,dpright:h0.0,dpright:h0.2,dpup:h0.0,dpup:h0.1,leftshoulder:h0.0,dpup:h0.1,leftshoulder:h0.0,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,leftstick:b10,rightstick:b11,leftx:a0,lefty:a1,rightx:a2,righty:a3,", - "030000006d04000016c2000011010000,Logitech F310 Gamepad (DInput),x:b0,a:b1,b:b2,y:b3,back:b8,start:b9,dpleft:h0.8,dpdown:h0.0,dpdown:h0.4,dpright:h0.0,dpright:h0.2,dpup:h0.0,dpup:h0.1,leftshoulder:h0.0,dpup:h0.1,leftshoulder:h0.0,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,leftstick:b10,rightstick:b11,leftx:a0,lefty:a1,rightx:a2,righty:a3,", - "030000006d04000018c2000010010000,Logitech Logitech RumblePad 2 USB,x:b0,a:b1,b:b2,y:b3,back:b8,start:b9,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,leftstick:b10,rightstick:b11,leftx:a0,lefty:a1,rightx:a2,righty:a3,", - "030000006d04000019c2000010010000,Logitech Cordless RumblePad 2,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,", - "030000006d04000019c2000011010000,Logitech F710 Gamepad (DInput),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,", - "030000006d0400001dc2000014400000,Logitech F310 Gamepad (XInput),a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,", - "030000006d0400001ec2000020200000,Logitech F510 Gamepad (XInput),a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,", - "030000006d0400001fc2000005030000,Logitech F710 Gamepad (XInput),a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,", - "030000006e0500000320000010010000,JC-U3613M - DirectInput Mode,x:b0,a:b2,b:b3,y:b1,back:b10,guide:b12,start:b11,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,leftstick:b8,rightstick:b9,leftx:a0,lefty:a1,rightx:a2,righty:a3,", - "030000006f0e00000103000000020000,Logic3 Controller,x:b2,a:b0,b:b1,y:b3,back:b6,guide:b8,start:b7,dpleft:h0.8,dpdown:h0.0,dpdown:h0.4,dpright:h0.0,dpright:h0.2,dpup:h0.0,dpup:h0.1,leftshoulder:h0.0,leftshoulder:b4,lefttrigger:a2,rightshoulder:b5,righttrigger:a5,leftstick:b9,rightstick:b10,leftx:a0,lefty:a1,rightx:a3,righty:a4,", - "030000006f0e00001302000000010000,Afterglow Gamepad for Xbox 360,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,", - "030000006f0e00001304000000010000,Generic X-Box pad,x:b2,a:b0,b:b1,y:b3,back:b6,guide:b8,start:b7,dpleft:h0.8,dpdown:h0.0,dpdown:h0.4,dpright:h0.0,dpright:h0.2,dpup:h0.0,dpup:h0.1,leftshoulder:h0.0,leftshoulder:b4,lefttrigger:a2,rightshoulder:b5,righttrigger:a5,leftstick:a0,rightstick:a3,leftstick:b9,rightstick:b10,leftx:a0,lefty:a1,rightx:a3,righty:a4,", - "030000006f0e00001e01000011010000,Rock Candy Gamepad for PS3,a:b1,b:b2,x:b0,y:b3,back:b8,start:b9,guide:b12,leftshoulder:b4,rightshoulder:b5,leftstick:b10,rightstick:b11,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:b6,righttrigger:b7,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,", - "030000006f0e00001f01000000010000,Generic X-Box pad,x:b2,a:b0,b:b1,y:b3,back:b6,guide:b8,start:b7,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:a2,rightshoulder:b5,righttrigger:a5,leftstick:b9,rightstick:b10,leftx:a0,lefty:a1,rightx:a3,righty:a4,", - "030000006f0e00002801000011010000,PDP Rock Candy Wireless Controller for PS3,leftx:a0,lefty:a1,dpdown:h0.4,rightstick:b11,rightshoulder:b5,rightx:a2,start:b9,righty:a3,dpleft:h0.8,lefttrigger:b6,x:b0,dpup:h0.1,back:b8,leftstick:b10,leftshoulder:b4,y:b3,a:b1,dpright:h0.2,righttrigger:b7,b:b2,", - "030000006f0e00003001000001010000,EA Sports PS3 Controller,a:b1,b:b2,y:b3,x:b0,start:b9,guide:b12,back:b8,leftstick:b10,rightstick:b11,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:b6,righttrigger:b7,", - "030000006f0e00003901000020060000,Afterglow Wired Controller for Xbox One,x:b2,a:b0,b:b1,y:b3,back:b6,guide:b8,start:b7,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:a2,rightshoulder:b5,righttrigger:a5,leftstick:b9,rightstick:b10,leftx:a0,lefty:a1,rightx:a3,righty:a4,", - "030000006f0e00004601000001010000,Rock Candy Wired Controller for Xbox One,a:b0,b:b1,x:b2,y:b3,leftshoulder:b4,rightshoulder:b5,back:b6,start:b7,guide:b8,leftstick:b9,rightstick:b10,lefttrigger:a2,righttrigger:a5,leftx:a0,lefty:a1,rightx:a3,righty:a4,", - "03000000780000000600000010010000,Microntek USB Joystick,x:b3,a:b2,b:b1,y:b0,back:b8,start:b9,leftshoulder:b6,lefttrigger:b4,rightshoulder:b7,righttrigger:b5,leftx:a0,lefty:a1,", - "03000000790000000600000010010000,DragonRise Inc. Generic USB Joystick ,x:b3,a:b2,b:b1,y:b0,back:b8,start:b9,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,leftstick:b10,rightstick:b11,leftx:a0,lefty:a1,rightx:a3,righty:a4,", - "03000000790000001100000010010000,RetroLink Saturn Classic Controller,x:b3,a:b0,b:b1,y:b4,back:b5,guide:b2,start:b8,leftshoulder:b6,rightshoulder:b7,leftx:a0,lefty:a1,", - "03000000830500006020000010010000,iBuffalo USB 2-axis 8-button Gamepad,a:b1,b:b0,x:b3,y:b2,back:b6,start:b7,leftshoulder:b4,rightshoulder:b5,leftx:a0,lefty:a1,", - "030000008916000000fd000024010000,Razer Onza Tournament,a:b0,b:b1,y:b3,x:b2,start:b7,guide:b8,back:b6,leftstick:b9,rightstick:b10,leftshoulder:b4,rightshoulder:b5,dpup:b13,dpleft:b11,dpdown:b14,dpright:b12,leftx:a0,lefty:a1,rightx:a3,righty:a4,lefttrigger:a2,righttrigger:a5,", - "030000008916000001fd000024010000,Razer Onza Classic Edition,x:b2,a:b0,b:b1,y:b3,back:b6,guide:b8,start:b7,dpleft:b11,dpdown:b14,dpright:b12,dpup:b13,leftshoulder:b4,lefttrigger:a2,rightshoulder:b5,righttrigger:a5,leftstick:b9,rightstick:b10,leftx:a0,lefty:a1,rightx:a3,righty:a4,", - "030000008f0e00000300000010010000,GreenAsia Inc. USB Joystick ,x:b3,a:b2,b:b1,y:b0,back:b8,start:b9,dpleft:h0.8,dpdown:h0.0,dpdown:h0.4,dpright:h0.0,dpright:h0.2,dpup:h0.0,dpup:h0.1,leftshoulder:h0.0,leftshoulder:b6,lefttrigger:b4,rightshoulder:b7,righttrigger:b5,leftstick:b10,rightstick:b11,leftx:a0,lefty:a1,rightx:a3,righty:a2,", - "030000008f0e00001200000010010000,GreenAsia Inc. USB Joystick ,x:b2,a:b0,b:b1,y:b3,back:b8,start:b9,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b5,rightshoulder:b6,righttrigger:b7,leftstick:b10,rightstick:b11,leftx:a0,lefty:a1,rightx:a3,righty:a2,", - "030000009b2800000300000001010000,raphnet.net 4nes4snes v1.5,x:b1,a:b0,b:b4,y:b5,back:b2,start:b3,leftshoulder:b6,rightshoulder:b7,leftx:a0,lefty:a1,", - "03000000a30600000901000000010000,Saitek P880,a:b2,b:b3,y:b1,x:b0,leftstick:b8,rightstick:b9,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftx:a0,lefty:a1,rightx:a3,righty:a2,lefttrigger:b6,righttrigger:b7,", - "03000000a30600000c04000011010000,Saitek P2900 Wireless Pad,a:b1,b:b2,y:b3,x:b0,start:b12,guide:b9,back:b8,leftstick:b10,rightstick:b11,leftshoulder:b6,rightshoulder:b7,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftx:a0,lefty:a1,rightx:a3,righty:a2,lefttrigger:b4,righttrigger:b5,", - "03000000a306000018f5000010010000,Saitek PLC Saitek P3200 Rumble Pad,x:b0,a:b1,b:b2,y:b3,back:b8,start:b9,dpleft:h0.8,dpdown:h0.0,dpdown:h0.4,dpright:h0.0,dpright:h0.2,dpup:h0.0,dpup:h0.1,leftshoulder:h0.0,leftshoulder:b4,lefttrigger:a2,rightshoulder:b6,rightshoulder:b5,righttrigger:b7,leftstick:b10,rightstick:b11,leftx:a0,lefty:a1,rightx:a3,righty:a4,", - "03000000a306000023f6000011010000,Saitek Cyborg V.1 Game Pad,a:b1,b:b2,y:b3,x:b0,start:b9,guide:b12,back:b8,leftstick:b10,rightstick:b11,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a4,lefttrigger:b6,righttrigger:b7,", - "03000000ad1b000001f5000033050000,Hori Pad EX Turbo 2,a:b0,b:b1,y:b3,x:b2,start:b7,guide:b8,back:b6,leftstick:b9,rightstick:b10,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftx:a0,lefty:a1,rightx:a3,righty:a4,lefttrigger:a2,righttrigger:a5,", - "03000000ad1b000016f0000090040000,Mad Catz Xbox 360 Controller,a:b0,b:b1,y:b3,x:b2,start:b7,guide:b8,back:b6,leftstick:b9,rightstick:b10,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftx:a0,lefty:a1,rightx:a3,righty:a4,lefttrigger:a2,righttrigger:a5,", - "03000000ad1b00002ef0000090040000,Mad Catz Fightpad SFxT,a:b0,b:b1,y:b3,x:b2,start:b7,guide:b8,back:b6,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,lefttrigger:a2,righttrigger:a5,", - "03000000ba2200002010000001010000,Jess Technology USB Game Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b3,y:b0,", - "03000000bd12000015d0000010010000,Tomee SNES USB Controller,x:b3,a:b2,b:b1,y:b0,back:b8,start:b9,leftshoulder:b4,rightshoulder:b5,leftx:a0,lefty:a1,", - "03000000c01600008704000011010000,Serial/Keyboard/Mouse/Joystick,a:b12,b:b10,x:b13,y:b11,back:b4,start:b5,leftstick:b14,rightstick:b15,leftshoulder:b9,rightshoulder:b8,dpup:b0,dpdown:b2,dpleft:b3,dpright:b1,leftx:a1,lefty:a0,rightx:a2,righty:a3,lefttrigger:b6,righttrigger:b7,", - "03000000c0160000e105000001010000,Xin-Mo Xin-Mo Dual Arcade,y:b0,x:b1,b:b3,a:b4,leftshoulder:b2,rightshoulder:b5,back:b6,start:b7,guide:b9,dpleft:b13,dpdown:b12,dpright:b14,dpup:b11,leftx:a0,lefty:a1,", - "03000000c9110000f055000011010000,HJC Game GAMEPAD,leftx:a0,lefty:a1,dpdown:h0.4,rightstick:b11,rightshoulder:b5,rightx:a2,start:b9,righty:a3,dpleft:h0.8,lefttrigger:b6,x:b2,dpup:h0.1,back:b8,leftstick:b10,leftshoulder:b4,y:b3,a:b0,dpright:h0.2,righttrigger:b7,b:b1,", - "03000000d814000007cd000011010000,Toodles 2008 Chimp PC/PS3,a:b0,b:b1,y:b2,x:b3,start:b9,back:b8,leftshoulder:b4,rightshoulder:b5,leftx:a0,lefty:a1,lefttrigger:b6,righttrigger:b7,", - "03000000d81400000862000011010000,HitBox (PS3/PC) Analog Mode,a:b1,b:b2,y:b3,x:b0,start:b12,guide:b9,back:b8,leftshoulder:b4,rightshoulder:b5,lefttrigger:b6,righttrigger:b7,leftx:a0,lefty:a1,", - "03000000de280000ff11000001000000,Valve Streaming Gamepad,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,", - "03000000f0250000c183000010010000,Goodbetterbest Ltd USB Controller,x:b0,a:b1,b:b2,y:b3,back:b8,guide:b12,start:b9,dpleft:h0.8,dpdown:h0.0,dpdown:h0.4,dpright:h0.0,dpright:h0.2,dpup:h0.0,dpup:h0.1,leftshoulder:h0.0,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,leftstick:b10,rightstick:b11,leftx:a0,lefty:a1,rightx:a2,righty:a3,", - "03000000fd0500000030000000010000,InterAct GoPad I-73000 (Fighting Game Layout),a:b3,b:b4,y:b1,x:b0,start:b7,back:b6,leftx:a0,lefty:a1,rightshoulder:b2,righttrigger:b5,", - "03000000fd0500002a26000000010000,3dfx InterAct HammerHead FX,leftx:a0,lefty:a1,dpdown:h0.4,rightstick:b5,rightshoulder:b7,rightx:a2,start:b11,righty:a3,dpleft:h0.8,lefttrigger:b8,x:b0,dpup:h0.1,back:b10,leftstick:b2,leftshoulder:b6,y:b1,a:b3,dpright:h0.2,righttrigger:b9,b:b4,", - "03000000ff1100003133000010010000,PC Game Controller,a:b2,b:b1,y:b0,x:b3,start:b9,back:b8,leftstick:b10,rightstick:b11,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:b6,righttrigger:b7,", - "03000000ff1100004133000010010000,GreenAsia Inc.USB Joystick,x:b3,a:b2,b:b1,y:b0,back:b8,start:b9,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,dpup:h0.1,leftshoulder:b6,lefttrigger:b4,rightshoulder:b7,righttrigger:b5,leftstick:b10,rightstick:b11,leftx:a0,lefty:a1,rightx:a3,righty:a2,", - "05000000010000000100000003000000,Nintendo Wiimote,a:b0,b:b1,y:b3,x:b2,start:b9,guide:b10,back:b8,leftstick:b11,rightstick:b12,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:b6,righttrigger:b7,", - "05000000102800000900000000010000,8Bitdo SFC30 GamePad,x:b4,a:b1,b:b0,y:b3,back:b10,start:b11,leftshoulder:b6,rightshoulder:b7,leftx:a0,lefty:a1,", - "05000000362800000100000002010000,OUYA Game Controller,a:b0,b:b3,dpdown:b9,dpleft:b10,dpright:b11,dpup:b8,guide:b14,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,x:b1,y:b2,", - "05000000362800000100000003010000,OUYA Game Controller,a:b0,b:b3,dpdown:b9,dpleft:b10,dpright:b11,dpup:b8,guide:b14,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,x:b1,y:b2,", - "05000000362800000100000004010000,OUYA Game Controller,leftx:a0,lefty:a1,dpdown:b9,rightstick:b7,rightshoulder:b5,rightx:a3,start:b16,righty:a4,dpleft:b10,lefttrigger:b12,x:b1,dpup:b8,back:b14,leftstick:b6,leftshoulder:b4,y:b2,a:b0,dpright:b11,righttrigger:b13,b:b3,", - "05000000380700006652000025010000,Mad Catz C.T.R.L.R ,x:b0,a:b1,b:b2,y:b3,back:b8,guide:b12,start:b9,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,leftstick:b10,rightstick:b11,leftx:a0,lefty:a1,rightx:a2,righty:a3,", - "0500000047532047616d657061640000,GameStop Gamepad,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,", - "050000004c0500006802000000010000,PS3 Controller (Bluetooth),a:b14,b:b13,y:b12,x:b15,start:b3,guide:b16,back:b0,leftstick:b1,rightstick:b2,leftshoulder:b10,rightshoulder:b11,dpup:b4,dpleft:b7,dpdown:b6,dpright:b5,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:b8,righttrigger:b9,", - "050000004c050000c405000000010000,Sony DualShock 4 BT,a:b1,b:b2,back:b13,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,", - "050000004c050000cc09000000010000,Sony DualShock 4 V2 BT,a:b1,b:b2,y:b3,x:b0,start:b9,guide:b12,back:b13,leftstick:b10,rightstick:b11,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a5,lefttrigger:a3,righttrigger:a4,", - "050000004c050000cc09000000810000,Sony DualShock 4 (CUH-ZCT2U) (Bluetooth),a:b0,b:b1,y:b2,x:b3,leftshoulder:b4,rightshoulder:b5,back:b8,start:b9,guide:b10,leftstick:b11,rightstick:b12,leftx:a0,lefty:a1,lefttrigger:a2,rightx:a3,righty:a4,righttrigger:a5,dpup:h0.1,dpright:h0.2,dpdown:h0.4,dpleft:h0.8,", - "05000000504c415953544154494f4e00,PS3 Controller (Bluetooth),a:b14,b:b13,y:b12,x:b15,start:b3,guide:b16,back:b0,leftstick:b1,rightstick:b2,leftshoulder:b10,rightshoulder:b11,dpup:b4,dpleft:b7,dpdown:b6,dpright:b5,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:b8,righttrigger:b9,", - "050000005e040000e002000003090000,Xbox One Wireless Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,", - "050000007e0500003003000001000000,Nintendo Wii U Pro Controller,a:b0,b:b1,x:b3,y:b2,back:b8,start:b9,guide:b10,leftshoulder:b4,rightshoulder:b5,leftstick:b11,rightstick:b12,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:b6,righttrigger:b7,dpup:b13,dpleft:b15,dpdown:b14,dpright:b16,", - "05000000a00500003232000001000000,8Bitdo Zero GamePad,a:b0,b:b1,x:b3,y:b4,back:b10,start:b11,leftshoulder:b6,rightshoulder:b7,leftx:a0,lefty:a1,", - "05000000ac0500003232000001000000,VR-BOX,a:b0,b:b1,x:b2,y:b3,start:b9,back:b8,leftstick:b10,rightstick:b11,leftshoulder:b6,rightshoulder:b7,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftx:a0,lefty:a1,rightx:a3,righty:a2,lefttrigger:b4,righttrigger:b5,", - "05000000d6200000ad0d000001000000,Moga Pro,a:b0,b:b1,y:b3,x:b2,start:b6,leftstick:b7,rightstick:b8,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a5,righttrigger:a4,", - "060000004c0500006802000000010000,PS3 Controller (Bluetooth),a:b14,b:b13,y:b12,x:b15,start:b3,guide:b16,back:b0,leftstick:b1,rightstick:b2,leftshoulder:b10,rightshoulder:b11,dpup:b4,dpleft:b7,dpdown:b6,dpright:b5,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:b8,righttrigger:b9,", - "06000000adde0000efbe000002010000,Hidromancer Game Controller,x:b2,a:b0,b:b1,y:b3,back:b6,guide:b8,start:b7,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:a2,rightshoulder:b5,righttrigger:a5,leftstick:b9,rightstick:b10,leftx:a0,lefty:a1,rightx:a3,righty:a4,", -#endif - -#if defined(__ANDROID__) - "Default Android Gamepad,Default Controller,leftx:a0,lefty:a1,dpdown:h0.4,rightstick:b8,rightshoulder:b10,rightx:a2,start:b6,righty:a3,dpleft:h0.8,lefttrigger:a4,x:b2,dpup:h0.1,back:b4,leftstick:b7,leftshoulder:b9,y:b3,a:b0,dpright:h0.2,righttrigger:a5,b:b1,", - "47656e6572696320582d426f78207061,Logitech F-310,leftx:a0,lefty:a1,dpdown:h0.4,rightstick:b8,rightshoulder:b10,rightx:a2,start:b6,righty:a3,dpleft:h0.8,lefttrigger:a5,x:b2,dpup:h0.1,leftstick:b7,leftshoulder:b9,y:b3,a:b0,dpright:h0.2,righttrigger:a4,b:b1,", - "484f524920434f2e2c4c544420205041,Hori Gem Pad 3,leftx:a0,lefty:a1,dpdown:h0.4,rightstick:b6,rightshoulder:b18,rightx:a2,start:b16,righty:a3,dpleft:h0.8,lefttrigger:b9,x:b0,dpup:h0.1,back:b15,leftstick:b4,leftshoulder:b3,y:b2,a:b1,dpright:h0.2,righttrigger:b10,b:b17,", - "4d6963726f736f667420582d426f7820,Microsoft X-Box 360 pad,leftx:a0,lefty:a1,dpdown:h0.4,rightstick:b8,rightshoulder:b10,rightx:a2,start:b6,righty:a3,dpleft:h0.8,lefttrigger:a4,x:b2,dpup:h0.1,leftstick:b7,leftshoulder:b9,y:b3,a:b0,dpright:h0.2,righttrigger:a5,b:b1,", - "4e564944494120436f72706f72617469,NVIDIA Controller,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,", - "532e542e442e20496e74657261637420,3dfx InterAct HammerHead FX,leftx:a0,lefty:a1,dpdown:h0.4,rightstick:b25,rightshoulder:b27,rightx:a2,start:b31,righty:a3,dpleft:h0.8,lefttrigger:b28,x:b20,dpup:h0.1,back:b30,leftstick:b22,leftshoulder:b26,y:b21,a:b23,dpright:h0.2,righttrigger:b29,b:b24,", - "506572666f726d616e63652044657369,PDP Rock Candy Wireless Controller for PS3,leftx:a0,lefty:a1,dpdown:h0.4,rightstick:b6,rightshoulder:b18,rightx:a2,start:b16,righty:a3,dpleft:h0.8,lefttrigger:b9,x:b0,dpup:h0.1,back:h0.2,leftstick:b4,leftshoulder:b3,y:b2,a:b1,dpright:h0.2,righttrigger:b10,b:b17,", - "4f5559412047616d6520436f6e74726f,OUYA Game Controller,leftx:a1,lefty:a3,dpdown:b12,rightstick:b8,rightshoulder:b10,rightx:a6,start:b-86,righty:a7,dpleft:b13,lefttrigger:b15,x:b2,dpup:b11,leftstick:b7,leftshoulder:b9,y:b3,a:b0,dpright:b14,righttrigger:b16,b:b1,", -#endif - -#ifdef JAVASCRIPT_ENABLED - "Default HTML5 Gamepad, Default Mapping,leftx:a0,lefty:a1,dpdown:b13,rightstick:b11,rightshoulder:b5,rightx:a2,start:b9,righty:a3,dpleft:b14,lefttrigger:a6,x:b2,dpup:b12,back:b8,leftstick:b10,leftshoulder:b4,y:b3,a:b0,dpright:b15,righttrigger:a7,b:b1,", - "303435652d303238652d4d6963726f73,Wired X360 Controller,leftx:a0,lefty:a1,dpdown:a7,rightstick:b10,rightshoulder:b5,rightx:a3,start:b7,righty:a4,dpleft:a6,lefttrigger:a2,x:b2,dpup:a7,back:b6,leftstick:b9,leftshoulder:b4,y:b3,a:b0,dpright:a6,righttrigger:a5,b:b1,", - "303435652d303731392d58626f782033,Wireless X360 Controller,leftx:a0,lefty:a1,dpdown:b14,rightstick:b10,rightshoulder:b5,rightx:a3,start:b7,righty:a4,dpleft:b11,lefttrigger:a2,x:b2,dpup:b13,back:b6,leftstick:b9,leftshoulder:b4,y:b3,a:b0,dpright:b12,righttrigger:a5,b:b1,", - "303534632d303236382d536f6e792050,PS3 Controller USB/Linux,leftx:a0,lefty:a1,dpdown:b6,rightstick:b2,rightshoulder:b11,rightx:a2,start:b3,righty:a3,dpleft:b7,lefttrigger:b8,x:b15,dpup:b4,back:b0,leftstick:b1,leftshoulder:b10,y:b12,a:b14,dpright:b5,righttrigger:b9,b:b13,", - "303534632d303563342d536f6e792043,PS4 Controller USB/Linux,leftx:a0,lefty:a1,dpdown:a7,rightstick:b11,rightshoulder:b5,rightx:a2,start:b9,righty:a5,dpleft:a6,lefttrigger:a3,x:b0,dpup:a7,back:b8,leftstick:b10,leftshoulder:b4,y:b3,a:b1,dpright:a6,righttrigger:a4,b:b2,", - "303534632d303563342d576972656c65,PS4 Controller USB/Win,leftx:a0,lefty:a1,dpdown:b15,rightstick:b11,rightshoulder:b5,rightx:a2,start:b9,righty:a5,lefttrigger:a3,x:b0,dpup:b14,dpleft:b16,dpright:b17,back:b8,leftstick:b10,leftshoulder:b4,y:b3,a:b1,righttrigger:b7,b:b2,", - "c2a94d6963726f736f66742058626f78,Wireless X360 Controller,leftx:a0,lefty:a1,dpdown:b14,rightstick:b10,rightshoulder:b5,rightx:a3,start:b7,righty:a4,dpleft:b11,lefttrigger:a2,x:b2,dpup:b13,back:b6,leftstick:b9,leftshoulder:b4,y:b3,a:b0,dpright:b12,righttrigger:a5,b:b1,", -#endif - -#ifdef UWP_ENABLED - "__UWP_GAMEPAD__,Xbox Controller,a:b2,b:b3,x:b4,y:b5,start:b0,back:b1,leftstick:b12,rightstick:b13,leftshoulder:b10,rightshoulder:b11,dpup:b6,dpdown:b7,dpleft:b8,dpright:b9,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a4,righttrigger:a5,", -#endif - NULL -}; - InputDefault::InputDefault() { mouse_button_mask = 0; @@ -847,9 +562,9 @@ InputDefault::InputDefault() { }; int i = 0; - while (s_ControllerMappings[i]) { + while (DefaultControllerMappings::mappings[i]) { - parse_mapping(s_ControllerMappings[i++]); + parse_mapping(DefaultControllerMappings::mappings[i++]); }; } @@ -1109,6 +824,10 @@ void InputDefault::parse_mapping(String p_mapping) { mapping.hat[i].index = 1024 + i; Vector<String> entry = p_mapping.split(","); + if (entry.size() < 2) { + return; + } + CharString uid; uid.resize(17); diff --git a/main/main.cpp b/main/main.cpp index 4d7273b4e4..f0b8fea206 100644 --- a/main/main.cpp +++ b/main/main.cpp @@ -175,7 +175,7 @@ static String get_full_version_string() { String hash = String(VERSION_HASH); if (hash.length() != 0) hash = "." + hash.left(7); - return String(VERSION_MKSTRING) + hash; + return String(VERSION_FULL_BUILD) + hash; } //#define DEBUG_INIT @@ -206,6 +206,7 @@ void Main::print_help(const char *p_binary) { OS::get_singleton()->print(" -e, --editor Start the editor instead of running the scene.\n"); OS::get_singleton()->print(" -p, --project-manager Start the project manager, even if a project is auto-detected.\n"); #endif + OS::get_singleton()->print(" -q, --quit Quit after the first iteration.\n"); OS::get_singleton()->print(" -l, --language <locale> Use a specific locale (<locale> being a two-letter code).\n"); OS::get_singleton()->print(" --path <directory> Path to a project (<directory> must contain a 'project.godot' file).\n"); OS::get_singleton()->print(" -u, --upwards Scan folders upwards for project.godot file.\n"); @@ -263,7 +264,7 @@ void Main::print_help(const char *p_binary) { OS::get_singleton()->print(" --export-debug Use together with --export, enables debug mode for the template.\n"); OS::get_singleton()->print(" --doctool <path> Dump the engine API reference to the given <path> in XML format, merging if existing files are found.\n"); OS::get_singleton()->print(" --no-docbase Disallow dumping the base types (used with --doctool).\n"); - OS::get_singleton()->print(" --build-solutions Builds the scripting solutions (IE. C#).\n"); + OS::get_singleton()->print(" --build-solutions Build the scripting solutions (e.g. for C# projects).\n"); #ifdef DEBUG_METHODS_ENABLED OS::get_singleton()->print(" --gdnative-generate-json-api Generate JSON dump of the Godot API for GDNative bindings.\n"); #endif @@ -348,6 +349,7 @@ Error Main::setup(const char *execpath, int argc, char *argv[], bool p_second_ph Vector<String> breakpoints; bool use_custom_res = true; bool force_res = false; + bool found_project = false; packed_data = PackedData::get_singleton(); if (!packed_data) @@ -558,7 +560,7 @@ Error Main::setup(const char *execpath, int argc, char *argv[], bool p_second_ph } } else if (I->get() == "-u" || I->get() == "--upwards") { // scan folders upwards upwards = true; - } else if (I->get() == "--quit" || I->get() == "-q") { // Auto quit at the end of the first main loop iteration + } else if (I->get() == "-q" || I->get() == "--quit") { // Auto quit at the end of the first main loop iteration auto_quit = true; } else if (I->get().ends_with("project.godot")) { String path; @@ -687,6 +689,19 @@ Error Main::setup(const char *execpath, int argc, char *argv[], bool p_second_ph I = N; } + if (globals->setup(game_path, main_pack, upwards) == OK) { + found_project = true; + } else { + +#ifdef TOOLS_ENABLED + editor = false; +#else + OS::get_singleton()->print("Error: Could not load game path '%s'.\n", game_path.ascii().get_data()); + + goto error; +#endif + } + GLOBAL_DEF("memory/limits/multithreaded_server/rid_pool_prealloc", 60); GLOBAL_DEF("network/limits/debugger_stdout/max_chars_per_second", 2048); GLOBAL_DEF("network/limits/debugger_stdout/max_messages_per_frame", 10); @@ -759,26 +774,6 @@ Error Main::setup(const char *execpath, int argc, char *argv[], bool p_second_ph #endif - if (globals->setup(game_path, main_pack, upwards) != OK) { - -#ifdef TOOLS_ENABLED - editor = false; -#else - OS::get_singleton()->print("Error: Could not load game path '%s'.\n", game_path.ascii().get_data()); - - goto error; -#endif - } else if (String(GLOBAL_DEF("application/run/main_scene", "")) == "") { -#ifdef TOOLS_ENABLED - if (!editor) { -#endif - OS::get_singleton()->print("Error: Can't run project: no main scene defined.\n"); - goto error; -#ifdef TOOLS_ENABLED - } -#endif - } - GLOBAL_DEF("logging/file_logging/enable_file_logging", false); GLOBAL_DEF("logging/file_logging/log_path", "user://logs/log.txt"); GLOBAL_DEF("logging/file_logging/max_log_files", 10); @@ -800,14 +795,21 @@ Error Main::setup(const char *execpath, int argc, char *argv[], bool p_second_ph if (!project_manager) { // Determine if the project manager should be requested - project_manager = - main_args.size() == 0 && - !ProjectSettings::get_singleton()->has_setting("application/run/main_loop_type") && - (!ProjectSettings::get_singleton()->has_setting("application/run/main_scene") || - String(ProjectSettings::get_singleton()->get("application/run/main_scene")) == ""); + project_manager = main_args.size() == 0 && !found_project; } #endif + if (main_args.size() == 0 && String(GLOBAL_DEF("application/run/main_scene", "")) == "") { +#ifdef TOOLS_ENABLED + if (!editor && !project_manager) { +#endif + OS::get_singleton()->print("Error: Can't run project: no main scene defined.\n"); + goto error; +#ifdef TOOLS_ENABLED + } +#endif + } + if (editor || project_manager) { use_custom_res = false; input_map->load_default(); //keys for editor @@ -827,8 +829,11 @@ Error Main::setup(const char *execpath, int argc, char *argv[], bool p_second_ph OS::get_singleton()->set_cmdline(execpath, main_args); - //if (video_driver == "") // useless for now, so removing - // video_driver = GLOBAL_DEF("display/driver/name", Variant((const char *)OS::get_singleton()->get_video_driver_name(0))); + GLOBAL_DEF("rendering/quality/driver/driver_name", "GLES3"); + ProjectSettings::get_singleton()->set_custom_property_info("rendering/quality/driver/driver_name", PropertyInfo(Variant::STRING, "rendering/quality/driver/driver_name", PROPERTY_HINT_ENUM, "GLES3,GLES2")); + if (video_driver == "") { + video_driver = GLOBAL_GET("rendering/quality/driver/driver_name"); + } GLOBAL_DEF("display/window/size/width", 1024); GLOBAL_DEF("display/window/size/height", 600); diff --git a/methods.py b/methods.py index ab49ae9dda..6f03f79be3 100644 --- a/methods.py +++ b/methods.py @@ -19,637 +19,6 @@ def add_source_files(self, sources, filetype, lib_env=None, shared=False): sources.append(self.Object(f)) -def build_shader_header(target, source, env): - - for x in source: - print(x) - - name = str(x) - name = name[name.rfind("/") + 1:] - name = name[name.rfind("\\") + 1:] - name = name.replace(".", "_") - - fs = open(str(x), "r") - fd = open(str(x) + ".gen.h", "w") - fd.write("/* this file has been generated by SCons, do not edit! */\n") - fd.write("static const char *" + name + "=\n") - line = fs.readline() - while(line): - line = line.replace("\r", "") - line = line.replace("\n", "") - line = line.replace("\\", "\\\\") - line = line.replace("\"", "\\\"") - fd.write("\"" + line + "\\n\"\n") - line = fs.readline() - - fd.write(";\n") - - return 0 - - -def build_glsl_header(filename): - - fs = open(filename, "r") - line = fs.readline() - - vertex_lines = [] - fragment_lines = [] - uniforms = [] - attributes = [] - fbos = [] - conditionals = [] - texunits = [] - texunit_names = [] - ubos = [] - ubo_names = [] - - reading = "" - line_offset = 0 - vertex_offset = 0 - fragment_offset = 0 - - while(line): - - if (line.find("[vertex]") != -1): - reading = "vertex" - line = fs.readline() - line_offset += 1 - vertex_offset = line_offset - continue - - if (line.find("[fragment]") != -1): - reading = "fragment" - line = fs.readline() - line_offset += 1 - fragment_offset = line_offset - continue - - if (line.find("#ifdef ") != -1): - ifdefline = line.replace("#ifdef ", "").strip() - if (not ifdefline in conditionals): - conditionals += [ifdefline] - - if (line.find("#elif defined(") != -1): - ifdefline = line.replace("#elif defined(", "").strip() - ifdefline = ifdefline.replace(")", "").strip() - if (not ifdefline in conditionals): - conditionals += [ifdefline] - - import re - if re.search(r"^\s*uniform", line): - - if (line.lower().find("texunit:") != -1): - # texture unit - texunit = str(int(line[line.find(":") + 1:].strip())) - uline = line[:line.lower().find("//")] - uline = uline.replace("uniform", "") - uline = uline.replace(";", "") - lines = uline.split(",") - for x in lines: - - x = x.strip() - x = x[x.rfind(" ") + 1:] - if (x.find("[") != -1): - # unfiorm array - x = x[:x.find("[")] - - if (not x in texunit_names): - texunits += [(x, texunit)] - texunit_names += [x] - - elif (line.lower().find("ubo:") != -1): - # ubo - uboidx = str(int(line[line.find(":") + 1:].strip())) - uline = line[:line.lower().find("//")] - uline = uline[uline.find("uniform") + len("uniform"):] - uline = uline.replace(";", "") - uline = uline.replace("{", "").strip() - lines = uline.split(",") - for x in lines: - - x = x.strip() - x = x[x.rfind(" ") + 1:] - if (x.find("[") != -1): - # unfiorm array - x = x[:x.find("[")] - - if (not x in ubo_names): - ubos += [(x, uboidx)] - ubo_names += [x] - - else: - uline = line.replace("uniform", "") - uline = uline.replace(";", "") - lines = uline.split(",") - for x in lines: - - x = x.strip() - x = x[x.rfind(" ") + 1:] - if (x.find("[") != -1): - # unfiorm array - x = x[:x.find("[")] - - if (not x in uniforms): - uniforms += [x] - - if ((line.strip().find("in ") == 0 or line.strip().find("attribute ") == 0) and line.find("attrib:") != -1): - uline = line.replace("in ", "") - uline = uline.replace("attribute ", "") - uline = uline.replace(";", "") - uline = uline[uline.find(" "):].strip() - - if (uline.find("//") != -1): - name, bind = uline.split("//") - if (bind.find("attrib:") != -1): - name = name.strip() - bind = bind.replace("attrib:", "").strip() - attributes += [(name, bind)] - - if (line.strip().find("out ") == 0): - uline = line.replace("out", "").strip() - uline = uline.replace(";", "") - uline = uline[uline.find(" "):].strip() - - if (uline.find("//") != -1): - name, bind = uline.split("//") - if (bind.find("drawbuffer:") != -1): - name = name.strip() - bind = bind.replace("drawbuffer:", "").strip() - fbos += [(name, bind)] - - line = line.replace("\r", "") - line = line.replace("\n", "") - line = line.replace("\\", "\\\\") - line = line.replace("\"", "\\\"") - # line=line+"\\n\\" no need to anymore - - if (reading == "vertex"): - vertex_lines += [line] - if (reading == "fragment"): - fragment_lines += [line] - - line = fs.readline() - line_offset += 1 - - fs.close() - - out_file = filename + ".gen.h" - fd = open(out_file, "w") - - fd.write("/* WARNING, THIS FILE WAS GENERATED, DO NOT EDIT */\n") - - out_file_base = out_file - out_file_base = out_file_base[out_file_base.rfind("/") + 1:] - out_file_base = out_file_base[out_file_base.rfind("\\") + 1:] -# print("out file "+out_file+" base " +out_file_base) - out_file_ifdef = out_file_base.replace(".", "_").upper() - fd.write("#ifndef " + out_file_ifdef + "\n") - fd.write("#define " + out_file_ifdef + "\n") - - out_file_class = out_file_base.replace(".glsl.h", "").title().replace("_", "").replace(".", "") + "ShaderGL" - fd.write("\n\n") - fd.write("#include \"drivers/opengl/shader_gl.h\"\n\n\n") - fd.write("class " + out_file_class + " : public ShaderGL {\n\n") - fd.write("\t virtual String get_shader_name() const { return \"" + out_file_class + "\"; }\n") - fd.write("public:\n\n") - - if (len(conditionals)): - fd.write("\tenum Conditionals {\n") - for x in conditionals: - fd.write("\t\t" + x + ",\n") - fd.write("\t};\n\n") - if (len(uniforms)): - fd.write("\tenum Uniforms {\n") - for x in uniforms: - fd.write("\t\t" + x.upper() + ",\n") - fd.write("\t};\n\n") - - fd.write("\t_FORCE_INLINE_ int get_uniform(Uniforms p_uniform) const { return _get_uniform(p_uniform); }\n\n") - if (len(conditionals)): - - fd.write("\t_FORCE_INLINE_ void set_conditional(Conditionals p_conditional,bool p_enable) { _set_conditional(p_conditional,p_enable); }\n\n") - fd.write("\t#define _FU if (get_uniform(p_uniform)<0) return; ERR_FAIL_COND( get_active()!=this );\n\n ") - fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, bool p_value) { _FU glUniform1i(get_uniform(p_uniform),p_value?1:0); }\n\n") - fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, float p_value) { _FU glUniform1f(get_uniform(p_uniform),p_value); }\n\n") - fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, double p_value) { _FU glUniform1f(get_uniform(p_uniform),p_value); }\n\n") - fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, uint8_t p_value) { _FU glUniform1i(get_uniform(p_uniform),p_value); }\n\n") - fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, int8_t p_value) { _FU glUniform1i(get_uniform(p_uniform),p_value); }\n\n") - fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, uint16_t p_value) { _FU glUniform1i(get_uniform(p_uniform),p_value); }\n\n") - fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, int16_t p_value) { _FU glUniform1i(get_uniform(p_uniform),p_value); }\n\n") - fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, uint32_t p_value) { _FU glUniform1i(get_uniform(p_uniform),p_value); }\n\n") - fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, int32_t p_value) { _FU glUniform1i(get_uniform(p_uniform),p_value); }\n\n") - #fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, uint64_t p_value) { _FU glUniform1i(get_uniform(p_uniform),p_value); }\n\n"); - #fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, int64_t p_value) { _FU glUniform1i(get_uniform(p_uniform),p_value); }\n\n"); - fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, unsigned long p_value) { _FU glUniform1i(get_uniform(p_uniform),p_value); }\n\n") - fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, long p_value) { _FU glUniform1i(get_uniform(p_uniform),p_value); }\n\n") - fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, const Color& p_color) { _FU GLfloat col[4]={p_color.r,p_color.g,p_color.b,p_color.a}; glUniform4fv(get_uniform(p_uniform),1,col); }\n\n") - fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, const Vector2& p_vec2) { _FU GLfloat vec2[2]={p_vec2.x,p_vec2.y}; glUniform2fv(get_uniform(p_uniform),1,vec2); }\n\n") - fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, const Vector3& p_vec3) { _FU GLfloat vec3[3]={p_vec3.x,p_vec3.y,p_vec3.z}; glUniform3fv(get_uniform(p_uniform),1,vec3); }\n\n") - fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, const Plane& p_plane) { _FU GLfloat plane[4]={p_plane.normal.x,p_plane.normal.y,p_plane.normal.z,p_plane.d}; glUniform4fv(get_uniform(p_uniform),1,plane); }\n\n") - fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, float p_a, float p_b) { _FU glUniform2f(get_uniform(p_uniform),p_a,p_b); }\n\n") - fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, float p_a, float p_b, float p_c) { _FU glUniform3f(get_uniform(p_uniform),p_a,p_b,p_c); }\n\n") - fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, float p_a, float p_b, float p_c, float p_d) { _FU glUniform4f(get_uniform(p_uniform),p_a,p_b,p_c,p_d); }\n\n") - - fd.write("""\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, const Transform& p_transform) { _FU - - const Transform &tr = p_transform; - - GLfloat matrix[16]={ /* build a 16x16 matrix */ - tr.basis.elements[0][0], - tr.basis.elements[1][0], - tr.basis.elements[2][0], - 0, - tr.basis.elements[0][1], - tr.basis.elements[1][1], - tr.basis.elements[2][1], - 0, - tr.basis.elements[0][2], - tr.basis.elements[1][2], - tr.basis.elements[2][2], - 0, - tr.origin.x, - tr.origin.y, - tr.origin.z, - 1 - }; - - - glUniformMatrix4fv(get_uniform(p_uniform),1,false,matrix); - - - } - - """) - - fd.write("""\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, const Transform2D& p_transform) { _FU - - const Transform2D &tr = p_transform; - - GLfloat matrix[16]={ /* build a 16x16 matrix */ - tr.elements[0][0], - tr.elements[0][1], - 0, - 0, - tr.elements[1][0], - tr.elements[1][1], - 0, - 0, - 0, - 0, - 1, - 0, - tr.elements[2][0], - tr.elements[2][1], - 0, - 1 - }; - - - glUniformMatrix4fv(get_uniform(p_uniform),1,false,matrix); - - - } - - """) - - fd.write("""\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, const CameraMatrix& p_matrix) { _FU - - GLfloat matrix[16]; - - for (int i=0;i<4;i++) { - for (int j=0;j<4;j++) { - - matrix[i*4+j]=p_matrix.matrix[i][j]; - } - } - - glUniformMatrix4fv(get_uniform(p_uniform),1,false,matrix); - }; """) - - fd.write("\n\n#undef _FU\n\n\n") - - fd.write("\tvirtual void init() {\n\n") - if (len(conditionals)): - - fd.write("\t\tstatic const char* _conditional_strings[]={\n") - if (len(conditionals)): - for x in conditionals: - fd.write("\t\t\t\"#define " + x + "\\n\",\n") - fd.write("\t\t};\n\n") - else: - fd.write("\t\tstatic const char **_conditional_strings=NULL;\n") - - if (len(uniforms)): - - fd.write("\t\tstatic const char* _uniform_strings[]={\n") - if (len(uniforms)): - for x in uniforms: - fd.write("\t\t\t\"" + x + "\",\n") - fd.write("\t\t};\n\n") - else: - fd.write("\t\tstatic const char **_uniform_strings=NULL;\n") - - if (len(attributes)): - - fd.write("\t\tstatic AttributePair _attribute_pairs[]={\n") - for x in attributes: - fd.write("\t\t\t{\"" + x[0] + "\"," + x[1] + "},\n") - fd.write("\t\t};\n\n") - else: - fd.write("\t\tstatic AttributePair *_attribute_pairs=NULL;\n") - - if (len(fbos)): - fd.write("\t\tstatic FBOPair _fbo_pairs[]={\n") - for x in fbos: - fd.write("\t\t\t{\"" + x[0] + "\"," + x[1] + "},\n") - fd.write("\t\t};\n\n") - else: - fd.write("\t\tstatic FBOPair *_fbo_pairs=NULL;\n") - - if (len(ubos)): - fd.write("\t\tstatic UBOPair _ubo_pairs[]={\n") - for x in ubos: - fd.write("\t\t\t{\"" + x[0] + "\"," + x[1] + "},\n") - fd.write("\t\t};\n\n") - else: - fd.write("\t\tstatic UBOPair *_ubo_pairs=NULL;\n") - - if (len(texunits)): - fd.write("\t\tstatic TexUnitPair _texunit_pairs[]={\n") - for x in texunits: - fd.write("\t\t\t{\"" + x[0] + "\"," + x[1] + "},\n") - fd.write("\t\t};\n\n") - else: - fd.write("\t\tstatic TexUnitPair *_texunit_pairs=NULL;\n") - - fd.write("\t\tstatic const char* _vertex_code=\"\\\n") - for x in vertex_lines: - fd.write("\t\t\t" + x + "\n") - fd.write("\t\t\";\n\n") - - fd.write("\t\tstatic const int _vertex_code_start=" + str(vertex_offset) + ";\n") - - fd.write("\t\tstatic const char* _fragment_code=\"\\\n") - for x in fragment_lines: - fd.write("\t\t\t" + x + "\n") - fd.write("\t\t\";\n\n") - - fd.write("\t\tstatic const int _fragment_code_start=" + str(fragment_offset) + ";\n") - - fd.write("\t\tsetup(_conditional_strings," + str(len(conditionals)) + ",_uniform_strings," + str(len(uniforms)) + ",_attribute_pairs," + str(len(attributes)) + ",_fbo_pairs," + str(len(fbos)) + ",_ubo_pairs," + str(len(ubos)) + ",_texunit_pairs," + str(len(texunits)) + ",_vertex_code,_fragment_code,_vertex_code_start,_fragment_code_start);\n") - fd.write("\t};\n\n") - - fd.write("};\n\n") - fd.write("#endif\n\n") - fd.close() - - -def build_glsl_headers(target, source, env): - - for x in source: - - build_glsl_header(str(x)) - - return 0 - - -def build_hlsl_dx9_header(filename): - - fs = open(filename, "r") - line = fs.readline() - - vertex_lines = [] - fragment_lines = [] - uniforms = [] - fragment_uniforms = [] - attributes = [] - fbos = [] - conditionals = [] - - reading = "" - line_offset = 0 - vertex_offset = 0 - fragment_offset = 0 - - while(line): - - if (line.find("[vertex]") != -1): - reading = "vertex" - line = fs.readline() - line_offset += 1 - vertex_offset = line_offset - continue - - if (line.find("[fragment]") != -1): - reading = "fragment" - line = fs.readline() - line_offset += 1 - fragment_offset = line_offset - continue - - if (line.find("#ifdef ") != -1): - ifdefline = line.replace("#ifdef ", "").strip() - if (not ifdefline in conditionals): - conditionals += [ifdefline] - - if (line.find("#elif defined(") != -1): - ifdefline = line.replace("#elif defined(", "").strip() - ifdefline = ifdefline.replace(")", "").strip() - if (not ifdefline in conditionals): - conditionals += [ifdefline] - if (line.find("uniform") != -1): - uline = line.replace("uniform", "") - uline = uline.replace(";", "") - lines = uline.split(",") - for x in lines: - - x = x.strip() - x = x[x.rfind(" ") + 1:] - if (x.find("[") != -1): - # unfiorm array - x = x[:x.find("[")] - - if (not x in uniforms): - uniforms += [x] - fragment_uniforms += [reading == "fragment"] - line = line.replace("\r", "") - line = line.replace("\n", "") - line = line.replace("\\", "\\\\") - line = line.replace("\"", "\\\"") - line = line + "\\n\\" - - if (reading == "vertex"): - vertex_lines += [line] - if (reading == "fragment"): - fragment_lines += [line] - - line = fs.readline() - line_offset += 1 - - fs.close() - - out_file = filename + ".gen.h" - fd = open(out_file, "w") - - fd.write("/* WARNING, THIS FILE WAS GENERATED, DO NOT EDIT */\n") - - out_file_base = out_file - out_file_base = out_file_base[out_file_base.rfind("/") + 1:] - out_file_base = out_file_base[out_file_base.rfind("\\") + 1:] -# print("out file "+out_file+" base " +out_file_base) - out_file_ifdef = out_file_base.replace(".", "_").upper() - fd.write("#ifndef " + out_file_ifdef + "\n") - fd.write("#define " + out_file_ifdef + "\n") - - out_file_class = out_file_base.replace(".hlsl.h", "").title().replace("_", "").replace(".", "") + "ShaderDX9" - fd.write("\n\n") - fd.write("#include \"drivers/directx9/shader_dx9.h\"\n\n\n") - fd.write("class " + out_file_class + " : public ShaderDX9 {\n\n") - fd.write("\t virtual String get_shader_name() const { return \"" + out_file_class + "\"; }\n") - fd.write("public:\n\n") - - if (len(conditionals)): - fd.write("\tenum Conditionals {\n") - for x in conditionals: - fd.write("\t\t" + x + ",\n") - fd.write("\t};\n\n") - if (len(uniforms)): - fd.write("\tenum Uniforms {\n") - for x in uniforms: - fd.write("\t\t" + x.upper() + ",\n") - fd.write("\t};\n\n") - - if (len(conditionals)): - fd.write("\t_FORCE_INLINE_ void set_conditional(Conditionals p_conditional,bool p_enable) { _set_conditional(p_conditional,p_enable); }\n\n") - - fd.write("\t#define _FU if (!_uniform_valid(p_uniform)) return; ERR_FAIL_COND( get_active()!=this );\n\n ") - fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, bool p_value) { _FU set_uniformb(p_uniform,p_value); }\n\n") - fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, float p_value) { _FU set_uniformf(p_uniform,p_value); }\n\n") - fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, double p_value) { _FU set_uniformf(p_uniform,p_value); }\n\n") - fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, uint8_t p_value) { _FU set_uniformi(p_uniform,p_value); }\n\n") - fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, int8_t p_value) { _FU set_uniformi(p_uniform,p_value); }\n\n") - fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, uint16_t p_value) { _FU set_uniformi(p_uniform,p_value); }\n\n") - fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, int16_t p_value) { _FU set_uniformi(p_uniform,p_value); }\n\n") - fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, uint32_t p_value) { _FU set_uniformi(p_uniform,p_value); }\n\n") - fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, int32_t p_value) { _FU set_uniformi(p_uniform,p_value); }\n\n") - #fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, uint64_t p_value) { _FU set_uniformi(p_uniform,p_value); }\n\n"); - #fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, int64_t p_value) { _FU set_uniformi(p_uniform,p_value); }\n\n"); - fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, unsigned long p_value) { _FU set_uniformi(p_uniform,p_value); }\n\n") - fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, long p_value) { _FU set_uniformi(p_uniform,p_value); }\n\n") - fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, const Color& p_color) { _FU float col[4]={p_color.r,p_color.g,p_color.b,p_color.a}; set_uniformfv(p_uniform,col); }\n\n") - fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, const Vector2& p_vec2) { _FU float vec2[4]={p_vec2.x,p_vec2.y,0,0}; set_uniformfv(p_uniform,vec2); }\n\n") - fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, const Vector3& p_vec3) { _FU float vec3[4]={p_vec3.x,p_vec3.y,p_vec3.z,0}; set_uniformfv(p_uniform,vec3); }\n\n") - fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, float p_a, float p_b) { _FU float vec2[4]={p_a,p_b,0,0}; set_uniformfv(p_uniform,vec2); }\n\n") - fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, float p_a, float p_b, float p_c) { _FU float vec3[4]={p_a,p_b,p_c,0}; set_uniformfv(p_uniform,vec3); }\n\n") - fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, float p_a, float p_b, float p_c, float p_d) { _FU float vec4[4]={p_a,p_b,p_c,p_d}; set_uniformfv(p_uniform,vec4); }\n\n") - - fd.write("""\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, const Transform& p_transform) { _FU - - const Transform &tr = p_transform; - - float matrix[16]={ /* build a 16x16 matrix */ - tr.basis.elements[0][0], - tr.basis.elements[0][1], - tr.basis.elements[0][2], - tr.origin.x, - tr.basis.elements[1][0], - tr.basis.elements[1][1], - tr.basis.elements[1][2], - tr.origin.y, - tr.basis.elements[2][0], - tr.basis.elements[2][1], - tr.basis.elements[2][2], - tr.origin.z, - 0, - 0, - 0, - 1 - }; - - set_uniformfv(p_uniform,&matrix[0],4); - - } - - """) - - fd.write("""\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, const CameraMatrix& p_matrix) { _FU - - float matrix[16]; - - for (int i=0;i<4;i++) { - for (int j=0;j<4;j++) { - - matrix[i*4+j]=p_matrix.matrix[j][i]; - } - } - - set_uniformfv(p_uniform,&matrix[0],4); - }; """) - - fd.write("\n\n#undef _FU\n\n\n") - - fd.write("\tvirtual void init(IDirect3DDevice9 *p_device,ShaderSupport p_version) {\n\n") - if (len(conditionals)): - - fd.write("\t\tstatic const char* _conditional_strings[]={\n") - if (len(conditionals)): - for x in conditionals: - fd.write("\t\t\t\"" + x + "\",\n") - fd.write("\t\t};\n\n") - else: - fd.write("\t\tstatic const char **_conditional_strings=NULL;\n") - - if (len(uniforms)): - - fd.write("\t\tstatic const char* _uniform_strings[]={\n") - if (len(uniforms)): - for x in uniforms: - fd.write("\t\t\t\"" + x + "\",\n") - fd.write("\t\t};\n\n") - - fd.write("\t\tstatic const bool _fragment_uniforms[]={\n") - - if (len(uniforms)): - for x in fragment_uniforms: - if (x): - fd.write("\t\t\ttrue,\n") - else: - fd.write("\t\t\tfalse,\n") - fd.write("\t\t};\n\n") - else: - fd.write("\t\tstatic const char **_uniform_strings=NULL;\n") - fd.write("\t\tstatic const bool *_fragment_uniforms=NULL;\n") - - fd.write("\t\tstatic const char* _vertex_code=\"\\\n") - for x in vertex_lines: - fd.write("\t\t\t" + x + "\n") - fd.write("\t\t\";\n\n") - - fd.write("\t\tstatic const int _vertex_code_start=" + str(vertex_offset) + ";\n") - - fd.write("\t\tstatic const char* _fragment_code=\"\\\n") - for x in fragment_lines: - fd.write("\t\t\t" + x + "\n") - fd.write("\t\t\";\n\n") - - fd.write("\t\tstatic const int _fragment_code_start=" + str(fragment_offset) + ";\n") - - fd.write("\t\tsetup(p_device,p_version,_conditional_strings," + str(len(conditionals)) + ",_uniform_strings," + str(len(uniforms)) + ",_fragment_uniforms,_vertex_code,_fragment_code,_vertex_code_start,_fragment_code_start);\n") - fd.write("\t};\n\n") - - fd.write("};\n\n") - fd.write("#endif\n\n") - fd.close() - - -def build_hlsl_dx9_headers(target, source, env): - - for x in source: - - build_hlsl_dx9_header(str(x)) - - return 0 - class LegacyGLHeaderStruct: @@ -840,7 +209,7 @@ def include_file_in_legacygl_header(filename, header_data, depth): return header_data -def build_legacygl_header(filename, include, class_suffix, output_attribs): +def build_legacygl_header(filename, include, class_suffix, output_attribs, gles2=False): header_data = LegacyGLHeaderStruct() include_file_in_legacygl_header(filename, header_data, 0) @@ -928,14 +297,14 @@ def build_legacygl_header(filename, include, class_suffix, output_attribs): }; - glUniformMatrix4fv(get_uniform(p_uniform),1,false,matrix); + glUniformMatrix4fv(get_uniform(p_uniform),1,false,matrix); } """) - fd.write("""\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, const Transform2D& p_transform) { _FU + fd.write("""_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, const Transform2D& p_transform) { _FU const Transform2D &tr = p_transform; @@ -959,14 +328,14 @@ def build_legacygl_header(filename, include, class_suffix, output_attribs): }; - glUniformMatrix4fv(get_uniform(p_uniform),1,false,matrix); + glUniformMatrix4fv(get_uniform(p_uniform),1,false,matrix); } """) - fd.write("""\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, const CameraMatrix& p_matrix) { _FU + fd.write("""_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, const CameraMatrix& p_matrix) { _FU GLfloat matrix[16]; @@ -978,7 +347,7 @@ def build_legacygl_header(filename, include, class_suffix, output_attribs): } glUniformMatrix4fv(get_uniform(p_uniform),1,false,matrix); - }; """) + } """) fd.write("\n\n#undef _FU\n\n\n") @@ -1061,7 +430,7 @@ def build_legacygl_header(filename, include, class_suffix, output_attribs): feedback_count = 0 - if (len(header_data.feedbacks)): + if (not gles2 and len(header_data.feedbacks)): fd.write("\t\tstatic const Feedback _feedbacks[]={\n") for x in header_data.feedbacks: @@ -1076,7 +445,10 @@ def build_legacygl_header(filename, include, class_suffix, output_attribs): fd.write("\t\t};\n\n") else: - fd.write("\t\tstatic const Feedback* _feedbacks=NULL;\n") + if gles2: + pass + else: + fd.write("\t\tstatic const Feedback* _feedbacks=NULL;\n") if (len(header_data.texunits)): fd.write("\t\tstatic TexUnitPair _texunit_pairs[]={\n") @@ -1086,13 +458,16 @@ def build_legacygl_header(filename, include, class_suffix, output_attribs): else: fd.write("\t\tstatic TexUnitPair *_texunit_pairs=NULL;\n") - if (len(header_data.ubos)): + if (not gles2 and len(header_data.ubos)): fd.write("\t\tstatic UBOPair _ubo_pairs[]={\n") for x in header_data.ubos: fd.write("\t\t\t{\"" + x[0] + "\"," + x[1] + "},\n") fd.write("\t\t};\n\n") else: - fd.write("\t\tstatic UBOPair *_ubo_pairs=NULL;\n") + if gles2: + pass + else: + fd.write("\t\tstatic UBOPair *_ubo_pairs=NULL;\n") fd.write("\t\tstatic const char _vertex_code[]={\n") for x in header_data.vertex_lines: @@ -1115,11 +490,17 @@ def build_legacygl_header(filename, include, class_suffix, output_attribs): fd.write("\t\tstatic const int _fragment_code_start=" + str(header_data.fragment_offset) + ";\n") if output_attribs: - fd.write("\t\tsetup(_conditional_strings," + str(len(header_data.conditionals)) + ",_uniform_strings," + str(len(header_data.uniforms)) + ",_attribute_pairs," + str(len(header_data.attributes)) + ", _texunit_pairs," + str(len(header_data.texunits)) + ",_ubo_pairs," + str(len(header_data.ubos)) + ",_feedbacks," + str(feedback_count) + ",_vertex_code,_fragment_code,_vertex_code_start,_fragment_code_start);\n") + if gles2: + fd.write("\t\tsetup(_conditional_strings," + str(len(header_data.conditionals)) + ",_uniform_strings," + str(len(header_data.uniforms)) + ",_attribute_pairs," + str(len(header_data.attributes)) + ", _texunit_pairs," + str(len(header_data.texunits)) + ",_vertex_code,_fragment_code,_vertex_code_start,_fragment_code_start);\n") + else: + fd.write("\t\tsetup(_conditional_strings," + str(len(header_data.conditionals)) + ",_uniform_strings," + str(len(header_data.uniforms)) + ",_attribute_pairs," + str(len(header_data.attributes)) + ", _texunit_pairs," + str(len(header_data.texunits)) + ",_ubo_pairs," + str(len(header_data.ubos)) + ",_feedbacks," + str(feedback_count) + ",_vertex_code,_fragment_code,_vertex_code_start,_fragment_code_start);\n") else: - fd.write("\t\tsetup(_conditional_strings," + str(len(header_data.conditionals)) + ",_uniform_strings," + str(len(header_data.uniforms)) + ",_texunit_pairs," + str(len(header_data.texunits)) + ",_enums," + str(len(header_data.enums)) + ",_enum_values," + str(enum_value_count) + ",_ubo_pairs," + str(len(header_data.ubos)) + ",_feedbacks," + str(feedback_count) + ",_vertex_code,_fragment_code,_vertex_code_start,_fragment_code_start);\n") + if gles2: + fd.write("\t\tsetup(_conditional_strings," + str(len(header_data.conditionals)) + ",_uniform_strings," + str(len(header_data.uniforms)) + ",_texunit_pairs," + str(len(header_data.texunits)) + ",_enums," + str(len(header_data.enums)) + ",_enum_values," + str(enum_value_count) + ",_vertex_code,_fragment_code,_vertex_code_start,_fragment_code_start);\n") + else: + fd.write("\t\tsetup(_conditional_strings," + str(len(header_data.conditionals)) + ",_uniform_strings," + str(len(header_data.uniforms)) + ",_texunit_pairs," + str(len(header_data.texunits)) + ",_enums," + str(len(header_data.enums)) + ",_enum_values," + str(enum_value_count) + ",_ubo_pairs," + str(len(header_data.ubos)) + ",_feedbacks," + str(feedback_count) + ",_vertex_code,_fragment_code,_vertex_code_start,_fragment_code_start);\n") - fd.write("\t};\n\n") + fd.write("\t}\n\n") if (len(enum_constants)): @@ -1134,20 +515,16 @@ def build_legacygl_header(filename, include, class_suffix, output_attribs): fd.close() -def build_legacygl_headers(target, source, env): +def build_gles3_headers(target, source, env): for x in source: - - build_legacygl_header(str(x), include="drivers/legacygl/shader_lgl.h", class_suffix="LGL", output_attribs=False) - - return 0 + build_legacygl_header(str(x), include="drivers/gles3/shader_gles3.h", class_suffix="GLES3", output_attribs=True) -def build_gles3_headers(target, source, env): +def build_gles2_headers(target, source, env): for x in source: - build_legacygl_header(str(x), include="drivers/gles3/shader_gles3.h", class_suffix="GLES3", output_attribs=True) - + build_legacygl_header(str(x), include="drivers/gles2/shader_gles2.h", class_suffix="GLES2", output_attribs=True, gles2=True) def add_module_version_string(self,s): self.module_version_string += "." + s @@ -1220,43 +597,7 @@ def parse_cg_file(fname, uniforms, sizes, conditionals): line = fs.readline() - -def build_cg_shader(sname): - - vp_uniforms = [] - vp_uniform_sizes = [] - vp_conditionals = [] - - parse_cg_file("vp_" + sname + ".cg", vp_uniforms, vp_uniform_sizes, vp_conditionals) - - fp_uniforms = [] - fp_uniform_sizes = [] - fp_conditionals = [] - - parse_cg_file("fp_" + sname + ".cg", fp_uniforms, fp_uniform_sizes, fp_conditionals) - - fd = open("shader_" + sname + ".cg.gen.h", "w") - - fd.write('\n#include "shader_cell.h"\n') - fd.write("\nclass Shader_" + sname + " : public ShaderCell {\n") - fd.write("\n\tstatic struct VertexUniforms[] = {\n") - - offset = 0 - for i in range(0, len(vp_uniforms)): - - fd.write('\t\t{ "%s", %d, %d },\n' % (vp_uniforms[i], offset, vp_uniform_sizes[i])) - offset = offset + vp_uniform_sizes[i] - fd.write("\t};\n\n") - - fd.write("public:\n\n") - - fd.write("\tenum {\n") - - for i in range(0, len(vp_uniforms)): - - fd.write('\t\tVP_%s,\n' % vp_uniforms[i].upper()) - - fd.write("\t};\n") + fs.close() import glob @@ -1306,8 +647,8 @@ void unregister_module_types() { } """ - f = open("modules/register_module_types.gen.cpp", "w") - f.write(modules_cpp) + with open("modules/register_module_types.gen.cpp", "w") as f: + f.write(modules_cpp) return module_list @@ -1406,18 +747,18 @@ def android_add_default_config(self, config): def android_add_to_manifest(self, file): base_path = self.Dir(".").abspath + "/modules/" + self.current_module + "/" + file - f = open(base_path, "r") - self.android_manifest_chunk += f.read() + with open(base_path, "r") as f: + self.android_manifest_chunk += f.read() def android_add_to_permissions(self, file): base_path = self.Dir(".").abspath + "/modules/" + self.current_module + "/" + file - f = open(base_path, "r") - self.android_permission_chunk += f.read() + with open(base_path, "r") as f: + self.android_permission_chunk += f.read() def android_add_to_attributes(self, file): base_path = self.Dir(".").abspath + "/modules/" + self.current_module + "/" + file - f = open(base_path, "r") - self.android_appattributes_chunk += f.read() + with open(base_path, "r") as f: + self.android_appattributes_chunk += f.read() def disable_module(self): self.disabled_modules.append(self.current_module) @@ -1548,9 +889,11 @@ def save_active_platforms(apnames, ap): str += "};\n" + pngf.close() + wf = x + "/" + name + ".gen.h" - pngw = open(wf, "w") - pngw.write(str) + with open(wf, "w") as pngw: + pngw.write(str) def no_verbose(sys, env): @@ -1710,8 +1053,8 @@ def generate_cpp_hint_file(filename): pass else: try: - fd = open(filename, "w") - fd.write("#define GDCLASS(m_class, m_inherits)\n") + with open(filename, "w") as fd: + fd.write("#define GDCLASS(m_class, m_inherits)\n") except IOError: print("Could not write cpp.hint file.") diff --git a/misc/dist/html/default.html b/misc/dist/html/default.html index a1a4e89d02..4e3515a7b6 100644 --- a/misc/dist/html/default.html +++ b/misc/dist/html/default.html @@ -244,9 +244,6 @@ $GODOT_HEAD_INCLUDE var statusMode = 'hidden'; var indeterminiateStatusAnimationId = 0; - setStatusMode('indeterminate'); - engine.setCanvas(canvas); - function setStatusMode(mode) { if (statusMode === mode || !initializing) @@ -367,18 +364,27 @@ $GODOT_HEAD_INCLUDE }); } - engine.startGame(BASENAME + '.pck').then(() => { - setStatusMode('hidden'); - initializing = false; - }, err => { + function displayFailureNotice(err) { + var msg = err.message || err; if (DEBUG_ENABLED) { - printError(err.message); - console.warn(err); + printError(msg); } - setStatusNotice(err.message); + console.error(msg); + setStatusNotice(msg); setStatusMode('notice'); initializing = false; - }); + }; + + if (!Engine.isWebGLAvailable()) { + displayFailureNotice("WebGL not available"); + } else { + setStatusMode('indeterminate'); + engine.setCanvas(canvas); + engine.startGame(BASENAME + '.pck').then(() => { + setStatusMode('hidden'); + initializing = false; + }, displayFailureNotice); + } })(); //]]></script> </body> diff --git a/misc/dist/linux/godot.6 b/misc/dist/linux/godot.6 index 22836e03ed..04982d9919 100644 --- a/misc/dist/linux/godot.6 +++ b/misc/dist/linux/godot.6 @@ -1,4 +1,4 @@ -.TH GODOT "6" "January 2018" "godot 3.0" "Games" +.TH GODOT "6" "February 2018" "godot 3.1" "Games" .SH NAME godot \- multi\-platform 2D and 3D game engine with a feature\-rich editor .SH SYNOPSIS @@ -31,6 +31,9 @@ Start the editor instead of running the scene. \fB\-p\fR, \fB\-\-project\-manager\fR Start the project manager, even if a project is auto\-detected. .TP +\fB\-q\fR, \fB\-\-quit\fR +Quit after the first iteration. +.TP \fB\-l\fR, \fB\-\-language\fR <locale> Use a specific locale (<locale> being a two\-letter code). .TP @@ -68,6 +71,9 @@ Request a maximized window. \fB\-w\fR, \fB\-\-windowed\fR Request windowed mode. .TP +\fB\-t\fR, \fB\-\-always\-on\-top\fR +Request an always\-on\-top window. +.TP \fB\-\-resolution\fR <W>x<H> Request window resolution. .TP @@ -130,6 +136,9 @@ Dump the engine API reference to the given <path> in XML format, merging if exis \fB\-\-no\-docbase\fR Disallow dumping the base types (used with \fB\-\-doctool\fR). .TP +\fB\-\-build\-solutions\fR +Build the scripting solutions (e.g. for C# projects). +.TP \fB\-\-gdnative\-generate\-json\-api\fR Generate JSON dump of the Godot API for GDNative bindings. .TP diff --git a/misc/dist/linux/godot.desktop b/misc/dist/linux/godot.desktop index 545c491256..974352b117 100644 --- a/misc/dist/linux/godot.desktop +++ b/misc/dist/linux/godot.desktop @@ -2,7 +2,7 @@ Name=Godot Engine GenericName=Libre game engine Comment=Multi-platform 2D and 3D game engine with a feature rich editor -Exec=godot -pm +Exec=godot -p Icon=godot Terminal=false Type=Application diff --git a/misc/hooks/pre-commit-clang-format b/misc/hooks/pre-commit-clang-format index 8ef4e27748..016a43038b 100755 --- a/misc/hooks/pre-commit-clang-format +++ b/misc/hooks/pre-commit-clang-format @@ -1,4 +1,4 @@ -#!/bin/bash +#!/usr/bin/env bash # git pre-commit hook that runs a clang-format stylecheck. # Features: diff --git a/misc/scripts/fix_headers.py b/misc/scripts/fix_headers.py index 809820c20f..48b9628b1f 100644 --- a/misc/scripts/fix_headers.py +++ b/misc/scripts/fix_headers.py @@ -92,9 +92,11 @@ while (fname != ""): fileread.close() # Write - fileread = open(fname.strip(), "wb") - fileread.write(text) - fileread.close() + filewrite = open(fname.strip(), "wb") + filewrite.write(text) + filewrite.close() # Next file fname = files.readline() + +files.close()
\ No newline at end of file diff --git a/misc/scripts/make_glwrapper.py b/misc/scripts/make_glwrapper.py index 5694d2327e..15b66a950b 100644 --- a/misc/scripts/make_glwrapper.py +++ b/misc/scripts/make_glwrapper.py @@ -16,9 +16,7 @@ READ_CONSTANTS = 2 read_what = READ_TYPES -for x in (range(len(sys.argv) - 1)): - f = open(sys.argv[x + 1], "r") - +def read_file(f): while(True): line = f.readline() @@ -86,6 +84,9 @@ for x in (range(len(sys.argv) - 1)): functions.append(funcdata) print(funcdata) +for path in sys.argv[1:]: + with open(path, "r") as f: + read_file(f) # print(types) # print(constants) @@ -156,6 +157,7 @@ f.write("void glWrapperInit( GLWrapperFuncPtr (*wrapperFunc)(const char*) );\n") f.write("#ifdef __cplusplus\n}\n#endif\n") f.write("#endif\n\n") +f.close() f = open("glwrapper.c", "w") @@ -176,3 +178,4 @@ for x in functions: f.write("\n\n") f.write("}\n") f.write("\n\n") +f.close() diff --git a/modules/bullet/bullet_physics_server.cpp b/modules/bullet/bullet_physics_server.cpp index 61ce26e9fd..6246a295ec 100644 --- a/modules/bullet/bullet_physics_server.cpp +++ b/modules/bullet/bullet_physics_server.cpp @@ -89,7 +89,9 @@ BulletPhysicsServer::BulletPhysicsServer() : active(true), active_spaces_count(0) {} -BulletPhysicsServer::~BulletPhysicsServer() {} +BulletPhysicsServer::~BulletPhysicsServer() { + bulletdelete(emptyShape); +} RID BulletPhysicsServer::shape_create(ShapeType p_shape) { ShapeBullet *shape = NULL; @@ -619,11 +621,11 @@ uint32_t BulletPhysicsServer::body_get_collision_mask(RID p_body) const { } void BulletPhysicsServer::body_set_user_flags(RID p_body, uint32_t p_flags) { - WARN_PRINT("This function si not currently supported by bullet and Godot"); + // This function si not currently supported } uint32_t BulletPhysicsServer::body_get_user_flags(RID p_body) const { - WARN_PRINT("This function si not currently supported by bullet and Godot"); + // This function si not currently supported return 0; } @@ -784,21 +786,26 @@ int BulletPhysicsServer::body_get_max_contacts_reported(RID p_body) const { } void BulletPhysicsServer::body_set_contacts_reported_depth_threshold(RID p_body, float p_threshold) { - WARN_PRINT("Not supported by bullet and even Godot"); + // Not supported by bullet and even Godot } float BulletPhysicsServer::body_get_contacts_reported_depth_threshold(RID p_body) const { - WARN_PRINT("Not supported by bullet and even Godot"); + // Not supported by bullet and even Godot return 0.; } void BulletPhysicsServer::body_set_omit_force_integration(RID p_body, bool p_omit) { - WARN_PRINT("Not supported by bullet"); + RigidBodyBullet *body = rigid_body_owner.get(p_body); + ERR_FAIL_COND(!body); + + body->set_omit_forces_integration(p_omit); } bool BulletPhysicsServer::body_is_omitting_force_integration(RID p_body) const { - WARN_PRINT("Not supported by bullet"); - return false; + RigidBodyBullet *body = rigid_body_owner.get(p_body); + ERR_FAIL_COND_V(!body, false); + + return body->get_omit_forces_integration(); } void BulletPhysicsServer::body_set_force_integration_callback(RID p_body, Object *p_receiver, const StringName &p_method, const Variant &p_udata) { @@ -979,11 +986,11 @@ PhysicsServer::JointType BulletPhysicsServer::joint_get_type(RID p_joint) const } void BulletPhysicsServer::joint_set_solver_priority(RID p_joint, int p_priority) { - //WARN_PRINTS("Joint priority not supported by bullet"); + // Joint priority not supported by bullet } int BulletPhysicsServer::joint_get_solver_priority(RID p_joint) const { - //WARN_PRINTS("Joint priority not supported by bullet"); + // Joint priority not supported by bullet return 0; } diff --git a/modules/bullet/doc_classes/BulletPhysicsDirectBodyState.xml b/modules/bullet/doc_classes/BulletPhysicsDirectBodyState.xml index 8c8647e097..a4dc61d0bc 100644 --- a/modules/bullet/doc_classes/BulletPhysicsDirectBodyState.xml +++ b/modules/bullet/doc_classes/BulletPhysicsDirectBodyState.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="BulletPhysicsDirectBodyState" inherits="PhysicsDirectBodyState" category="Core" version="3.1-dev"> +<class name="BulletPhysicsDirectBodyState" inherits="PhysicsDirectBodyState" category="Core" version="3.1"> <brief_description> </brief_description> <description> diff --git a/modules/bullet/doc_classes/BulletPhysicsServer.xml b/modules/bullet/doc_classes/BulletPhysicsServer.xml index 8ed84e1dec..1486936cf4 100644 --- a/modules/bullet/doc_classes/BulletPhysicsServer.xml +++ b/modules/bullet/doc_classes/BulletPhysicsServer.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="BulletPhysicsServer" inherits="PhysicsServer" category="Core" version="3.1-dev"> +<class name="BulletPhysicsServer" inherits="PhysicsServer" category="Core" version="3.1"> <brief_description> </brief_description> <description> diff --git a/modules/bullet/godot_result_callbacks.cpp b/modules/bullet/godot_result_callbacks.cpp index 7c051f8f17..72c982bb0b 100644 --- a/modules/bullet/godot_result_callbacks.cpp +++ b/modules/bullet/godot_result_callbacks.cpp @@ -257,18 +257,15 @@ btScalar GodotRestInfoContactResultCallback::addSingleResult(btManifoldPoint &cp void GodotDeepPenetrationContactResultCallback::addContactPoint(const btVector3 &normalOnBInWorld, const btVector3 &pointInWorldOnB, btScalar depth) { - if (depth < 0) { - // Has penetration - if (m_most_penetrated_distance > depth) { - - bool isSwapped = m_manifoldPtr->getBody0() != m_body0Wrap->getCollisionObject(); - - m_most_penetrated_distance = depth; - m_pointCollisionObject = (isSwapped ? m_body0Wrap : m_body1Wrap)->getCollisionObject(); - m_other_compound_shape_index = isSwapped ? m_index1 : m_index0; - m_pointNormalWorld = isSwapped ? normalOnBInWorld * -1 : normalOnBInWorld; - m_pointWorld = isSwapped ? (pointInWorldOnB + normalOnBInWorld * depth) : pointInWorldOnB; - m_penetration_distance = depth; - } + // Has penetration + if (m_penetration_distance < ABS(depth)) { + + bool isSwapped = m_manifoldPtr->getBody0() != m_body0Wrap->getCollisionObject(); + + m_penetration_distance = depth; + m_pointCollisionObject = (isSwapped ? m_body0Wrap : m_body1Wrap)->getCollisionObject(); + m_other_compound_shape_index = isSwapped ? m_index1 : m_index0; + m_pointNormalWorld = isSwapped ? normalOnBInWorld * -1 : normalOnBInWorld; + m_pointWorld = isSwapped ? (pointInWorldOnB + normalOnBInWorld * depth) : pointInWorldOnB; } } diff --git a/modules/bullet/godot_result_callbacks.h b/modules/bullet/godot_result_callbacks.h index ed6d4b7d6d..60493d4788 100644 --- a/modules/bullet/godot_result_callbacks.h +++ b/modules/bullet/godot_result_callbacks.h @@ -187,18 +187,15 @@ struct GodotDeepPenetrationContactResultCallback : public btManifoldResult { int m_other_compound_shape_index; const btCollisionObject *m_pointCollisionObject; - btScalar m_most_penetrated_distance; - GodotDeepPenetrationContactResultCallback(const btCollisionObjectWrapper *body0Wrap, const btCollisionObjectWrapper *body1Wrap) : btManifoldResult(body0Wrap, body1Wrap), m_pointCollisionObject(NULL), m_penetration_distance(0), - m_other_compound_shape_index(0), - m_most_penetrated_distance(1e20) {} + m_other_compound_shape_index(0) {} void reset() { m_pointCollisionObject = NULL; - m_most_penetrated_distance = 1e20; + m_penetration_distance = 0; } bool hasHit() { diff --git a/modules/bullet/rigid_body_bullet.cpp b/modules/bullet/rigid_body_bullet.cpp index 75b4cc054a..2494063c22 100644 --- a/modules/bullet/rigid_body_bullet.cpp +++ b/modules/bullet/rigid_body_bullet.cpp @@ -255,6 +255,7 @@ RigidBodyBullet::RigidBodyBullet() : linearDamp(0), angularDamp(0), can_sleep(true), + omit_forces_integration(false), force_integration_callback(NULL), isTransformChanged(false), previousActiveState(true), @@ -334,6 +335,9 @@ void RigidBodyBullet::dispatch_callbacks() { /// The check isTransformChanged is necessary in order to call integrated forces only when the first transform is sent if ((btBody->isActive() || previousActiveState != btBody->isActive()) && force_integration_callback && isTransformChanged) { + if (omit_forces_integration) + btBody->clearForces(); + BulletPhysicsDirectBodyState *bodyDirect = BulletPhysicsDirectBodyState::get_singleton(this); Variant variantBodyDirect = bodyDirect; @@ -437,6 +441,10 @@ bool RigidBodyBullet::is_active() const { return btBody->isActive(); } +void RigidBodyBullet::set_omit_forces_integration(bool p_omit) { + omit_forces_integration = p_omit; +} + void RigidBodyBullet::set_param(PhysicsServer::BodyParameter p_param, real_t p_value) { switch (p_param) { case PhysicsServer::BODY_PARAM_BOUNCE: diff --git a/modules/bullet/rigid_body_bullet.h b/modules/bullet/rigid_body_bullet.h index 2d529f6dc7..b9511243c7 100644 --- a/modules/bullet/rigid_body_bullet.h +++ b/modules/bullet/rigid_body_bullet.h @@ -198,6 +198,7 @@ private: real_t linearDamp; real_t angularDamp; bool can_sleep; + bool omit_forces_integration; Vector<CollisionData> collisions; // these parameters are used to avoid vector resize @@ -254,6 +255,9 @@ public: void set_activation_state(bool p_active); bool is_active() const; + void set_omit_forces_integration(bool p_omit); + _FORCE_INLINE_ bool get_omit_forces_integration() const { return omit_forces_integration; } + void set_param(PhysicsServer::BodyParameter p_param, real_t); real_t get_param(PhysicsServer::BodyParameter p_param) const; diff --git a/modules/bullet/space_bullet.cpp b/modules/bullet/space_bullet.cpp index e20a79f667..8c15758e0f 100644 --- a/modules/bullet/space_bullet.cpp +++ b/modules/bullet/space_bullet.cpp @@ -790,7 +790,7 @@ void SpaceBullet::update_gravity() { /// I'm leaving this here just for future tests. /// Debug motion and normal vector drawing #define debug_test_motion 0 -#define PERFORM_INITIAL_UNSTACK 0 + #define RECOVERING_MOVEMENT_SCALE 0.4 #define RECOVERING_MOVEMENT_CYCLES 4 @@ -842,7 +842,6 @@ bool SpaceBullet::test_body_motion(RigidBodyBullet *p_body, const Transform &p_f G_TO_B(p_from, body_safe_position); UNSCALE_BT_BASIS(body_safe_position); -#if PERFORM_INITIAL_UNSTACK btVector3 recover_initial_position(0, 0, 0); { /// Phase one - multi shapes depenetration using margin for (int t(RECOVERING_MOVEMENT_CYCLES); 0 < t; --t) { @@ -854,7 +853,6 @@ bool SpaceBullet::test_body_motion(RigidBodyBullet *p_body, const Transform &p_f // Add recover movement in order to make it safe body_safe_position.getOrigin() += recover_initial_position; } -#endif btVector3 motion; G_TO_B(p_motion, motion); @@ -893,7 +891,7 @@ bool SpaceBullet::test_body_motion(RigidBodyBullet *p_body, const Transform &p_f btResult.m_collisionFilterGroup = p_body->get_collision_layer(); btResult.m_collisionFilterMask = p_body->get_collision_mask(); - dynamicsWorld->convexSweepTest(convex_shape_test, shape_world_from, shape_world_to, btResult, 0.002); + dynamicsWorld->convexSweepTest(convex_shape_test, shape_world_from, shape_world_to, btResult, dynamicsWorld->getDispatchInfo().m_allowedCcdPenetration); if (btResult.hasHit()) { /// Since for each sweep test I fix the motion of new shapes in base the recover result, @@ -918,11 +916,8 @@ bool SpaceBullet::test_body_motion(RigidBodyBullet *p_body, const Transform &p_f l_has_penetration = recover_from_penetration(p_body, body_safe_position, RECOVERING_MOVEMENT_SCALE, p_infinite_inertia, delta_recover_movement, &r_recover_result); if (r_result) { -#if PERFORM_INITIAL_UNSTACK B_TO_G(motion + delta_recover_movement + recover_initial_position, r_result->motion); -#else - B_TO_G(motion + delta_recover_movement, r_result->motion); -#endif + if (l_has_penetration) { has_penetration = true; if (l_penetration_distance <= r_recover_result.penetration_distance) { @@ -1112,7 +1107,7 @@ bool SpaceBullet::RFP_convex_world_test(const btConvexShape *p_shapeA, const btC btCollisionObjectWrapper obA(NULL, p_shapeA, p_objectA, tA, -1, p_shapeId_A); btCollisionObjectWrapper obB(NULL, p_shapeB, p_objectB, p_transformB, -1, p_shapeId_B); - btCollisionAlgorithm *algorithm = dispatcher->findAlgorithm(&obA, &obB, NULL, BT_CLOSEST_POINT_ALGORITHMS); + btCollisionAlgorithm *algorithm = dispatcher->findAlgorithm(&obA, &obB, NULL, BT_CONTACT_POINT_ALGORITHMS); if (algorithm) { GodotDeepPenetrationContactResultCallback contactPointResult(&obA, &obB); //discrete collision detection query @@ -1122,7 +1117,7 @@ bool SpaceBullet::RFP_convex_world_test(const btConvexShape *p_shapeA, const btC dispatcher->freeCollisionAlgorithm(algorithm); if (contactPointResult.hasHit()) { - r_delta_recover_movement += contactPointResult.m_pointNormalWorld * (contactPointResult.m_penetration_distance * -1 * p_recover_movement_scale); + r_delta_recover_movement += contactPointResult.m_pointNormalWorld * (contactPointResult.m_penetration_distance * p_recover_movement_scale); if (r_recover_result) { if (contactPointResult.m_penetration_distance < r_recover_result->penetration_distance) { diff --git a/modules/enet/doc_classes/NetworkedMultiplayerENet.xml b/modules/enet/doc_classes/NetworkedMultiplayerENet.xml index 55a7a1ac77..7bee63019b 100644 --- a/modules/enet/doc_classes/NetworkedMultiplayerENet.xml +++ b/modules/enet/doc_classes/NetworkedMultiplayerENet.xml @@ -1,12 +1,14 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="NetworkedMultiplayerENet" inherits="NetworkedMultiplayerPeer" category="Core" version="3.1-dev"> +<class name="NetworkedMultiplayerENet" inherits="NetworkedMultiplayerPeer" category="Core" version="3.1"> <brief_description> PacketPeer implementation using the ENet library. </brief_description> <description> - A connection (or a listening server) that should be passed to [method SceneTree.set_network_peer]. Socket events can be handled by connecting to [SceneTree] signals. + A PacketPeer implementation that should be passed to [method SceneTree.set_network_peer] after being initialized as either a client or server. Events can then be handled by connecting to [SceneTree] signals. </description> <tutorials> + http://docs.godotengine.org/en/3.0/tutorials/networking/high_level_multiplayer.html + http://enet.bespin.org/usergroup0.html </tutorials> <demos> </demos> @@ -15,6 +17,7 @@ <return type="void"> </return> <description> + Closes the connection. Ignored if no connection is currently established. If this is a server it tries to notify all clients before forcibly disconnecting them. If this is a client it simply closes the connection to the server. </description> </method> <method name="create_client"> @@ -29,7 +32,7 @@ <argument index="3" name="out_bandwidth" type="int" default="0"> </argument> <description> - Create client that connects to a server at address [code]ip[/code] using specified [code]port[/code]. + Create client that connects to a server at address [code]ip[/code] using specified [code]port[/code]. The given IP needs to be in IPv4 or IPv6 address format, for example: [code]192.168.1.1[/code]. The [code]port[/code] is the port the server is listening on. The [code]in_bandwidth[/code] and [code]out_bandwidth[/code] parameters can be used to limit the incoming and outgoing bandwidth to the given number of bytes per second. The default of 0 means unlimited bandwidth. Note that ENet will strategically drop packets on specific sides of a connection between peers to ensure the peer's bandwidth is not overwhelmed. The bandwidth parameters also determine the window size of a connection which limits the amount of reliable packets that may be in transit at any given time. Returns [code]OK[/code] if a client was created, [code]ERR_ALREADY_IN_USE[/code] if this NetworkedMultiplayerEnet instance already has an open connection (in which case you need to call [method close_connection] first) or [code]ERR_CANT_CREATE[/code] if the client could not be created. </description> </method> <method name="create_server"> @@ -44,7 +47,7 @@ <argument index="3" name="out_bandwidth" type="int" default="0"> </argument> <description> - Create server that listens to connections via [code]port[/code]. + Create server that listens to connections via [code]port[/code]. The port needs to be an available, unused port between 0 and 65535. Note that ports below 1024 are privileged and may require elevated permissions depending on the platform. To change the interface the server listens on, use [method set_bind_ip]. The default IP is the wildcard [code]*[/code], which listens on all available interfaces. [code]max_clients[/code] is the maximum number of clients that are allowed at once, any number up to 4096 may be used, although the achievable number of simultaneous clients may be far lower and depends on the application. For additional details on the bandwidth parameters, see [method create_client]. Returns [code]OK[/code] if a server was created, [code]ERR_ALREADY_IN_USE[/code] if this NetworkedMultiplayerEnet instance already has an open connection (in which case you need to call [method close_connection] first) or [code]ERR_CANT_CREATE[/code] if the server could not be created. </description> </method> <method name="set_bind_ip"> @@ -53,23 +56,30 @@ <argument index="0" name="ip" type="String"> </argument> <description> + The IP used when creating a server. This is set to the wildcard [code]*[/code] by default, which binds to all available interfaces. The given IP needs to be in IPv4 or IPv6 address format, for example: [code]192.168.1.1[/code]. </description> </method> </methods> <members> <member name="compression_mode" type="int" setter="set_compression_mode" getter="get_compression_mode" enum="NetworkedMultiplayerENet.CompressionMode"> + The compression method used for network packets. Default is no compression. These have different tradeoffs of compression speed versus bandwidth, you may need to test which one works best for your use case if you use compression at all. </member> </members> <constants> <constant name="COMPRESS_NONE" value="0" enum="CompressionMode"> + No compression. </constant> <constant name="COMPRESS_RANGE_CODER" value="1" enum="CompressionMode"> + ENet's buildin range encoding. </constant> <constant name="COMPRESS_FASTLZ" value="2" enum="CompressionMode"> + FastLZ compression. </constant> <constant name="COMPRESS_ZLIB" value="3" enum="CompressionMode"> + zlib compression. </constant> <constant name="COMPRESS_ZSTD" value="4" enum="CompressionMode"> + ZStandard compression. </constant> </constants> </class> diff --git a/modules/freetype/SCsub b/modules/freetype/SCsub index a34a650a4d..8a7c2a773a 100644 --- a/modules/freetype/SCsub +++ b/modules/freetype/SCsub @@ -49,7 +49,6 @@ if env['builtin_freetype']: "src/pshinter/pshinter.c", "src/psnames/psnames.c", "src/raster/raster.c", - "src/sfnt/sfnt.c", "src/smooth/smooth.c", "src/truetype/truetype.c", "src/type1/type1.c", @@ -58,9 +57,18 @@ if env['builtin_freetype']: ] thirdparty_sources = [thirdparty_dir + file for file in thirdparty_sources] - # Include header for UWP to fix build issues - if "platform" in env and env["platform"] == "uwp": - env.Append(CCFLAGS=['/FI', '"modules/freetype/uwpdef.h"']) + sfnt = thirdparty_dir + 'src/sfnt/sfnt.c' + + if 'platform' in env: + if env['platform'] == 'uwp': + # Include header for UWP to fix build issues + env.Append(CCFLAGS=['/FI', '"modules/freetype/uwpdef.h"']) + elif env['platform'] == 'javascript': + # Forcibly undefine this macro so SIMD is not used in this file, + # since currently unsuported in WASM + sfnt = env.Object(sfnt, CPPFLAGS=['-U__OPTIMIZE__']) + + thirdparty_sources += [sfnt] env.Append(CPPPATH=[thirdparty_dir, thirdparty_dir + "/include"]) diff --git a/modules/gdnative/doc_classes/ARVRInterfaceGDNative.xml b/modules/gdnative/doc_classes/ARVRInterfaceGDNative.xml index 998460eee1..be86ff0541 100644 --- a/modules/gdnative/doc_classes/ARVRInterfaceGDNative.xml +++ b/modules/gdnative/doc_classes/ARVRInterfaceGDNative.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="ARVRInterfaceGDNative" inherits="ARVRInterface" category="Core" version="3.1-dev"> +<class name="ARVRInterfaceGDNative" inherits="ARVRInterface" category="Core" version="3.1"> <brief_description> GDNative wrapper for an ARVR interface </brief_description> diff --git a/modules/gdnative/doc_classes/GDNative.xml b/modules/gdnative/doc_classes/GDNative.xml index 4e87cbf450..ca0457623f 100644 --- a/modules/gdnative/doc_classes/GDNative.xml +++ b/modules/gdnative/doc_classes/GDNative.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="GDNative" inherits="Reference" category="Core" version="3.1-dev"> +<class name="GDNative" inherits="Reference" category="Core" version="3.1"> <brief_description> </brief_description> <description> diff --git a/modules/gdnative/doc_classes/GDNativeLibrary.xml b/modules/gdnative/doc_classes/GDNativeLibrary.xml index ca1bae0598..308d8defc3 100644 --- a/modules/gdnative/doc_classes/GDNativeLibrary.xml +++ b/modules/gdnative/doc_classes/GDNativeLibrary.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="GDNativeLibrary" inherits="Resource" category="Core" version="3.1-dev"> +<class name="GDNativeLibrary" inherits="Resource" category="Core" version="3.1"> <brief_description> </brief_description> <description> diff --git a/modules/gdnative/doc_classes/NativeScript.xml b/modules/gdnative/doc_classes/NativeScript.xml index 6a71cd8d4d..1d3053244b 100644 --- a/modules/gdnative/doc_classes/NativeScript.xml +++ b/modules/gdnative/doc_classes/NativeScript.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="NativeScript" inherits="Script" category="Core" version="3.1-dev"> +<class name="NativeScript" inherits="Script" category="Core" version="3.1"> <brief_description> </brief_description> <description> diff --git a/modules/gdnative/doc_classes/PluginScript.xml b/modules/gdnative/doc_classes/PluginScript.xml index 3783d9d0a4..27c6adae3f 100644 --- a/modules/gdnative/doc_classes/PluginScript.xml +++ b/modules/gdnative/doc_classes/PluginScript.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="PluginScript" inherits="Script" category="Core" version="3.1-dev"> +<class name="PluginScript" inherits="Script" category="Core" version="3.1"> <brief_description> </brief_description> <description> diff --git a/modules/gdnative/nativescript/nativescript.cpp b/modules/gdnative/nativescript/nativescript.cpp index f2e9bef467..5806ee3f3f 100644 --- a/modules/gdnative/nativescript/nativescript.cpp +++ b/modules/gdnative/nativescript/nativescript.cpp @@ -958,6 +958,7 @@ void NativeScriptLanguage::_unload_stuff(bool p_reload) { NativeScriptLanguage::NativeScriptLanguage() { NativeScriptLanguage::singleton = this; #ifndef NO_THREADS + has_objects_to_register = false; mutex = Mutex::create(); #endif } diff --git a/modules/gdscript/doc_classes/GDScript.xml b/modules/gdscript/doc_classes/GDScript.xml index 0dc69c3688..40a435f459 100644 --- a/modules/gdscript/doc_classes/GDScript.xml +++ b/modules/gdscript/doc_classes/GDScript.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="GDScript" inherits="Script" category="Core" version="3.1-dev"> +<class name="GDScript" inherits="Script" category="Core" version="3.1"> <brief_description> A script implemented in the GDScript programming language. </brief_description> diff --git a/modules/gdscript/doc_classes/GDScriptFunctionState.xml b/modules/gdscript/doc_classes/GDScriptFunctionState.xml index 254d968e1b..c205cedef5 100644 --- a/modules/gdscript/doc_classes/GDScriptFunctionState.xml +++ b/modules/gdscript/doc_classes/GDScriptFunctionState.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="GDScriptFunctionState" inherits="Reference" category="Core" version="3.1-dev"> +<class name="GDScriptFunctionState" inherits="Reference" category="Core" version="3.1"> <brief_description> State of a function call after yielding. </brief_description> diff --git a/modules/gdscript/doc_classes/GDScriptNativeClass.xml b/modules/gdscript/doc_classes/GDScriptNativeClass.xml index 1abcc4762f..90935b5c22 100644 --- a/modules/gdscript/doc_classes/GDScriptNativeClass.xml +++ b/modules/gdscript/doc_classes/GDScriptNativeClass.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="GDScriptNativeClass" inherits="Reference" category="Core" version="3.1-dev"> +<class name="GDScriptNativeClass" inherits="Reference" category="Core" version="3.1"> <brief_description> </brief_description> <description> diff --git a/modules/gdscript/gdscript_editor.cpp b/modules/gdscript/gdscript_editor.cpp index 505562324f..5f72dca866 100644 --- a/modules/gdscript/gdscript_editor.cpp +++ b/modules/gdscript/gdscript_editor.cpp @@ -60,7 +60,7 @@ Ref<Script> GDScriptLanguage::get_template(const String &p_class_name, const Str "# var a = 2\n" + "# var b = \"textvar\"\n\n" + "func _ready():\n" + - "%TS%# Called every time the node is added to the scene.\n" + + "%TS%# Called when the node is added to the scene for the first time.\n" + "%TS%# Initialization here\n" + "%TS%pass\n\n" + "#func _process(delta):\n" + @@ -410,13 +410,11 @@ String GDScriptLanguage::make_function(const String &p_class, const String &p_na String s = "func " + p_name + "("; if (p_args.size()) { - s += " "; for (int i = 0; i < p_args.size(); i++) { if (i > 0) s += ", "; s += p_args[i].get_slice(":", 0); } - s += " "; } s += "):\n" + _get_indentation() + "pass # replace with function body\n"; diff --git a/modules/gdscript/gdscript_function.cpp b/modules/gdscript/gdscript_function.cpp index a2f449909f..f83bec0c7f 100644 --- a/modules/gdscript/gdscript_function.cpp +++ b/modules/gdscript/gdscript_function.cpp @@ -1535,15 +1535,21 @@ Variant GDScriptFunctionState::_signal_callback(const Variant **p_args, int p_ar // then the function did yield again after resuming. if (ret.is_ref()) { GDScriptFunctionState *gdfs = Object::cast_to<GDScriptFunctionState>(ret); - if (gdfs && gdfs->function == function) + if (gdfs && gdfs->function == function) { completed = false; + gdfs->previous_state = Ref<GDScriptFunctionState>(this); + } } function = NULL; //cleaned up; state.result = Variant(); if (completed) { - emit_signal("completed", ret); + GDScriptFunctionState *state = this; + while (state != NULL) { + state->emit_signal("completed", ret); + state = *(state->previous_state); + } } return ret; @@ -1591,15 +1597,21 @@ Variant GDScriptFunctionState::resume(const Variant &p_arg) { // then the function did yield again after resuming. if (ret.is_ref()) { GDScriptFunctionState *gdfs = Object::cast_to<GDScriptFunctionState>(ret); - if (gdfs && gdfs->function == function) + if (gdfs && gdfs->function == function) { completed = false; + gdfs->previous_state = Ref<GDScriptFunctionState>(this); + } } function = NULL; //cleaned up; state.result = Variant(); if (completed) { - emit_signal("completed", ret); + GDScriptFunctionState *state = this; + while (state != NULL) { + state->emit_signal("completed", ret); + state = *(state->previous_state); + } } return ret; diff --git a/modules/gdscript/gdscript_function.h b/modules/gdscript/gdscript_function.h index 9310444c7a..dff4bdfaf2 100644 --- a/modules/gdscript/gdscript_function.h +++ b/modules/gdscript/gdscript_function.h @@ -234,6 +234,7 @@ class GDScriptFunctionState : public Reference { GDScriptFunction *function; GDScriptFunction::CallState state; Variant _signal_callback(const Variant **p_args, int p_argcount, Variant::CallError &r_error); + Ref<GDScriptFunctionState> previous_state; protected: static void _bind_methods(); diff --git a/modules/gdscript/gdscript_parser.cpp b/modules/gdscript/gdscript_parser.cpp index ac7fd94141..435bc327dc 100644 --- a/modules/gdscript/gdscript_parser.cpp +++ b/modules/gdscript/gdscript_parser.cpp @@ -461,18 +461,21 @@ GDScriptParser::Node *GDScriptParser::_parse_expression(Node *p_parent, bool p_s } else if (!for_completion || FileAccess::exists(path)) { res = ResourceLoader::load(path); } - if (!res.is_valid()) { - _set_error("Can't preload resource at path: " + path); - return NULL; - } } else { if (!FileAccess::exists(path)) { _set_error("Can't preload resource at path: " + path); return NULL; + } else if (ScriptCodeCompletionCache::get_singleton()) { + res = ScriptCodeCompletionCache::get_singleton()->get_cached_resource(path); } } + if (!res.is_valid()) { + _set_error("Can't preload resource at path: " + path); + return NULL; + } + if (tokenizer->get_token() != GDScriptTokenizer::TK_PARENTHESIS_CLOSE) { _set_error("Expected ')' after 'preload' path"); return NULL; diff --git a/modules/gridmap/doc_classes/GridMap.xml b/modules/gridmap/doc_classes/GridMap.xml index 36d4d7cb59..bb652f3bdf 100644 --- a/modules/gridmap/doc_classes/GridMap.xml +++ b/modules/gridmap/doc_classes/GridMap.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="GridMap" inherits="Spatial" category="Core" version="3.1-dev"> +<class name="GridMap" inherits="Spatial" category="Core" version="3.1"> <brief_description> Node for 3D tile-based maps. </brief_description> diff --git a/modules/gridmap/grid_map_editor_plugin.cpp b/modules/gridmap/grid_map_editor_plugin.cpp index 34d51b51e2..869492232c 100644 --- a/modules/gridmap/grid_map_editor_plugin.cpp +++ b/modules/gridmap/grid_map_editor_plugin.cpp @@ -101,8 +101,8 @@ void GridMapEditor::_menu_option(int p_option) { } if (edit_axis != new_axis) { - int item1 = options->get_popup()->get_item_id(MENU_OPTION_NEXT_LEVEL); - int item2 = options->get_popup()->get_item_id(MENU_OPTION_PREV_LEVEL); + int item1 = options->get_popup()->get_item_index(MENU_OPTION_NEXT_LEVEL); + int item2 = options->get_popup()->get_item_index(MENU_OPTION_PREV_LEVEL); if (edit_axis == Vector3::AXIS_Y) { options->get_popup()->set_item_text(item1, TTR("Next Plane")); options->get_popup()->set_item_text(item2, TTR("Previous Plane")); @@ -641,12 +641,21 @@ bool GridMapEditor::forward_spatial_input_event(Camera *p_camera, const Ref<Inpu Ref<InputEventPanGesture> pan_gesture = p_event; if (pan_gesture.is_valid()) { - if (pan_gesture->get_command() || pan_gesture->get_shift()) { - const real_t delta = pan_gesture->get_delta().y; - floor->set_value(floor->get_value() + SGN(delta)); + if (pan_gesture->get_alt() && (pan_gesture->get_command() || pan_gesture->get_shift())) { + const real_t delta = pan_gesture->get_delta().y * 0.5; + accumulated_floor_delta += delta; + int step = 0; + if (ABS(accumulated_floor_delta) > 1.0) { + step = SGN(accumulated_floor_delta); + accumulated_floor_delta -= step; + } + if (step) { + floor->set_value(floor->get_value() + step); + } return true; } } + accumulated_floor_delta = 0.0; return false; } @@ -770,7 +779,7 @@ void GridMapEditor::edit(GridMap *p_gridmap) { set_process(true); - Vector3 edited_floor = p_gridmap->get_meta("_editor_floor_"); + Vector3 edited_floor = p_gridmap->has_meta("_editor_floor_") ? p_gridmap->get_meta("_editor_floor_") : Variant(); clip_mode = p_gridmap->has_meta("_editor_clip_") ? ClipMode(p_gridmap->get_meta("_editor_clip_").operator int()) : CLIP_DISABLED; for (int i = 0; i < 3; i++) { @@ -1247,6 +1256,7 @@ GridMapEditor::GridMapEditor(EditorNode *p_editor) { selection.active = false; updating = false; + accumulated_floor_delta = 0.0; } GridMapEditor::~GridMapEditor() { @@ -1259,9 +1269,10 @@ GridMapEditor::~GridMapEditor() { VisualServer::get_singleton()->free(grid_instance[i]); if (cursor_instance.is_valid()) VisualServer::get_singleton()->free(cursor_instance); - if (selection_level_instance[i].is_valid()) { + if (selection_level_instance[i].is_valid()) VisualServer::get_singleton()->free(selection_level_instance[i]); - } + if (selection_level_mesh[i].is_valid()) + VisualServer::get_singleton()->free(selection_level_mesh[i]); } VisualServer::get_singleton()->free(selection_mesh); diff --git a/modules/gridmap/grid_map_editor_plugin.h b/modules/gridmap/grid_map_editor_plugin.h index 9651770528..f79d9aefa0 100644 --- a/modules/gridmap/grid_map_editor_plugin.h +++ b/modules/gridmap/grid_map_editor_plugin.h @@ -76,6 +76,7 @@ class GridMapEditor : public VBoxContainer { Panel *panel; MenuButton *options; SpinBox *floor; + double accumulated_floor_delta; ToolButton *mode_thumbnail; ToolButton *mode_list; HBoxContainer *spatial_editor_hb; diff --git a/modules/hdr/image_loader_hdr.cpp b/modules/hdr/image_loader_hdr.cpp index 3cc362b5d6..d592c19b97 100644 --- a/modules/hdr/image_loader_hdr.cpp +++ b/modules/hdr/image_loader_hdr.cpp @@ -42,14 +42,18 @@ Error ImageLoaderHDR::load_image(Ref<Image> p_image, FileAccess *f, bool p_force ERR_FAIL_COND_V(header != "#?RADIANCE" && header != "#?RGBE", ERR_FILE_UNRECOGNIZED); while (true) { - String format = f->get_token(); + String line = f->get_line(); ERR_FAIL_COND_V(f->eof_reached(), ERR_FILE_UNRECOGNIZED); - if (format.begins_with("FORMAT=") && format != "FORMAT=32-bit_rle_rgbe") { - ERR_EXPLAIN("Only 32-bit_rle_rgbe is supported for .hdr files."); - return ERR_FILE_UNRECOGNIZED; - } - if (format == "FORMAT=32-bit_rle_rgbe") + if (line == "") // empty line indicates end of header break; + if (line.begins_with("FORMAT=")) { // leave option to implement other commands + if (line != "FORMAT=32-bit_rle_rgbe") { + ERR_EXPLAIN("Only 32-bit_rle_rgbe is supported for HDR files."); + return ERR_FILE_UNRECOGNIZED; + } + } else if (!line.begins_with("#")) { // not comment + WARN_PRINTS("Ignoring unsupported header information in HDR : " + line); + } } String token = f->get_token(); diff --git a/modules/mbedtls/SCsub b/modules/mbedtls/SCsub index b846ae38ad..38198c9105 100755 --- a/modules/mbedtls/SCsub +++ b/modules/mbedtls/SCsub @@ -85,7 +85,7 @@ if env['builtin_mbedtls']: thirdparty_dir = "#thirdparty/mbedtls/library/" thirdparty_sources = [thirdparty_dir + file for file in thirdparty_sources] env_mbed_tls.add_source_files(env.modules_sources, thirdparty_sources) - env_mbed_tls.Append(CPPPATH=["#thirdparty/mbedtls/include/"]) + env_mbed_tls.Prepend(CPPPATH=["#thirdparty/mbedtls/include/"]) # Module sources env_mbed_tls.add_source_files(env.modules_sources, "*.cpp") diff --git a/modules/mobile_vr/config.py b/modules/mobile_vr/config.py index 4e1155f0c6..aa8ef111d3 100644 --- a/modules/mobile_vr/config.py +++ b/modules/mobile_vr/config.py @@ -1,6 +1,6 @@ def can_build(platform): # should probably change this to only be true on iOS and Android - return True + return False def configure(env): pass diff --git a/modules/mobile_vr/doc_classes/MobileVRInterface.xml b/modules/mobile_vr/doc_classes/MobileVRInterface.xml index d3f2548320..359d654433 100644 --- a/modules/mobile_vr/doc_classes/MobileVRInterface.xml +++ b/modules/mobile_vr/doc_classes/MobileVRInterface.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="MobileVRInterface" inherits="ARVRInterface" category="Core" version="3.1-dev"> +<class name="MobileVRInterface" inherits="ARVRInterface" category="Core" version="3.1"> <brief_description> Generic mobile VR implementation </brief_description> diff --git a/modules/mono/SCsub b/modules/mono/SCsub index aa8626e6da..a1dfcf6377 100644 --- a/modules/mono/SCsub +++ b/modules/mono/SCsub @@ -31,11 +31,18 @@ def make_cs_files_header(src, dst): if i > 0: header.write(', ') header.write(byte_to_str(buf[buf_idx])) - inserted_files += '\tr_files.insert(\"' + file + '\", ' \ + inserted_files += '\tr_files.insert("' + file + '", ' \ 'CompressedFile(_cs_' + name + '_compressed_size, ' \ '_cs_' + name + '_uncompressed_size, ' \ '_cs_' + name + '_compressed));\n' header.write(' };\n') + version_file = os.path.join(src, 'VERSION.txt') + with open(version_file, 'r') as content_file: + try: + glue_version = int(content_file.read()) # make sure the format is valid + header.write('\n#define CS_GLUE_VERSION UINT32_C(' + str(glue_version) + ')\n') + except ValueError: + raise ValueError('Invalid C# glue version in: ' + version_file) header.write('\nstruct CompressedFile\n' '{\n' '\tint compressed_size;\n' '\tint uncompressed_size;\n' '\tconst unsigned char* data;\n' '\n\tCompressedFile(int p_comp_size, int p_uncomp_size, const unsigned char* p_data)\n' @@ -80,23 +87,23 @@ def find_msbuild_unix(filename): import sys hint_dirs = ['/opt/novell/mono/bin'] - if sys.platform == "darwin": + if sys.platform == 'darwin': hint_dirs = ['/Library/Frameworks/Mono.framework/Versions/Current/bin'] + hint_dirs for hint_dir in hint_dirs: hint_path = os.path.join(hint_dir, filename) if os.path.isfile(hint_path): return hint_path - elif os.path.isfile(hint_path + ".exe"): - return hint_path + ".exe" + elif os.path.isfile(hint_path + '.exe'): + return hint_path + '.exe' - for hint_dir in os.environ["PATH"].split(os.pathsep): + for hint_dir in os.environ['PATH'].split(os.pathsep): hint_dir = hint_dir.strip('"') hint_path = os.path.join(hint_dir, filename) if os.path.isfile(hint_path) and os.access(hint_path, os.X_OK): return hint_path - if os.path.isfile(hint_path + ".exe") and os.access(hint_path + ".exe", os.X_OK): - return hint_path + ".exe" + if os.path.isfile(hint_path + '.exe') and os.access(hint_path + '.exe', os.X_OK): + return hint_path + '.exe' return None @@ -152,7 +159,7 @@ def mono_build_solution(source, target, env): xbuild_fallback = env['xbuild_fallback'] if xbuild_fallback and os.name == 'nt': - print("Option 'xbuild_fallback' not supported on Windows") + print('Option \'xbuild_fallback\' not supported on Windows') xbuild_fallback = False if xbuild_fallback: @@ -202,10 +209,16 @@ def mono_build_solution(source, target, env): copyfile(os.path.join(src_dir, asm_file), os.path.join(dst_dir, asm_file)) +output_dir = Dir('#bin').abspath +assemblies_output_dir = Dir(env['mono_assemblies_output_dir']).abspath -mono_sln_builder = Builder(action = mono_build_solution) +mono_sln_builder = Builder(action=mono_build_solution) env_mono.Append(BUILDERS={'MonoBuildSolution': mono_sln_builder}) env_mono.MonoBuildSolution( - os.path.join(Dir('#bin').abspath, 'GodotSharpTools.dll'), + os.path.join(assemblies_output_dir, 'GodotSharpTools.dll'), 'editor/GodotSharpTools/GodotSharpTools.sln' ) + +if os.path.normpath(output_dir) != os.path.normpath(assemblies_output_dir): + rel_assemblies_output_dir = os.path.relpath(assemblies_output_dir, output_dir) + env_mono.Append(CPPDEFINES={'GD_MONO_EDITOR_ASSEMBLIES_DIR': rel_assemblies_output_dir}) diff --git a/modules/mono/config.py b/modules/mono/config.py index 7c1846dcc2..5591ed25bf 100644 --- a/modules/mono/config.py +++ b/modules/mono/config.py @@ -2,8 +2,9 @@ import imp import os import sys +import subprocess -from SCons.Script import BoolVariable, Environment, Variables +from SCons.Script import BoolVariable, Dir, Environment, PathVariable, Variables monoreg = imp.load_source('mono_reg_utils', 'modules/mono/mono_reg_utils.py') @@ -29,20 +30,16 @@ def is_enabled(): return False -def copy_file_no_replace(src_dir, dst_dir, name): +def copy_file(src_dir, dst_dir, name): from shutil import copyfile src_path = os.path.join(src_dir, name) dst_path = os.path.join(dst_dir, name) - need_copy = True if not os.path.isdir(dst_dir): os.mkdir(dst_dir) - elif os.path.exists(dst_path): - need_copy = False - if need_copy: - copyfile(src_path, dst_path) + copyfile(src_path, dst_path) def configure(env): @@ -51,11 +48,13 @@ def configure(env): envvars = Variables() envvars.Add(BoolVariable('mono_static', 'Statically link mono', False)) + envvars.Add(PathVariable('mono_assemblies_output_dir', 'Path to the assemblies output directory', '#bin', PathVariable.PathIsDirCreate)) envvars.Update(env) bits = env['bits'] mono_static = env['mono_static'] + assemblies_output_dir = Dir(env['mono_assemblies_output_dir']).abspath mono_lib_names = ['mono-2.0-sgen', 'monosgen-2.0'] @@ -99,11 +98,14 @@ def configure(env): if not mono_dll_name: raise RuntimeError('Could not find mono shared library in: ' + mono_bin_path) - copy_file_no_replace(mono_bin_path, 'bin', mono_dll_name + '.dll') + copy_file(mono_bin_path, 'bin', mono_dll_name + '.dll') + + copy_file(os.path.join(mono_lib_path, 'mono', '4.5'), assemblies_output_dir, 'mscorlib.dll') else: sharedlib_ext = '.dylib' if sys.platform == 'darwin' else '.so' mono_root = '' + mono_lib_path = '' if bits == '32': if os.getenv('MONO32_PREFIX'): @@ -148,7 +150,9 @@ def configure(env): if not mono_so_name: raise RuntimeError('Could not find mono shared library in: ' + mono_lib_path) - copy_file_no_replace(mono_lib_path, 'bin', 'lib' + mono_so_name + sharedlib_ext) + copy_file(mono_lib_path, 'bin', 'lib' + mono_so_name + sharedlib_ext) + + copy_file(os.path.join(mono_lib_path, 'mono', '4.5'), assemblies_output_dir, 'mscorlib.dll') else: if mono_static: raise RuntimeError('mono-static: Not supported with pkg-config. Specify a mono prefix manually') @@ -157,6 +161,7 @@ def configure(env): mono_lib_path = '' mono_so_name = '' + mono_prefix = subprocess.check_output(["pkg-config", "mono-2", "--variable=prefix"]).strip() tmpenv = Environment() tmpenv.AppendENVPath('PKG_CONFIG_PATH', os.getenv('PKG_CONFIG_PATH')) @@ -172,7 +177,8 @@ def configure(env): if not mono_so_name: raise RuntimeError('Could not find mono shared library in: ' + str(tmpenv['LIBPATH'])) - copy_file_no_replace(mono_lib_path, 'bin', 'lib' + mono_so_name + sharedlib_ext) + copy_file(mono_lib_path, 'bin', 'lib' + mono_so_name + sharedlib_ext) + copy_file(os.path.join(mono_prefix, 'lib', 'mono', '4.5'), assemblies_output_dir, 'mscorlib.dll') env.Append(LINKFLAGS='-rdynamic') diff --git a/modules/mono/csharp_script.cpp b/modules/mono/csharp_script.cpp index fb45136575..1d0afa7f2d 100644 --- a/modules/mono/csharp_script.cpp +++ b/modules/mono/csharp_script.cpp @@ -118,6 +118,8 @@ void CSharpLanguage::init() { #ifdef TOOLS_ENABLED EditorNode::add_init_callback(&gdsharp_editor_init_callback); + + GLOBAL_DEF("mono/export/include_scripts_content", true); #endif } @@ -280,6 +282,15 @@ void CSharpLanguage::get_string_delimiters(List<String> *p_delimiters) const { p_delimiters->push_back("@\" \""); // verbatim string literal } +static String get_base_class_name(const String &p_base_class_name, const String p_class_name) { + + String base_class = p_base_class_name; + if (p_class_name == base_class) { + base_class = "Godot." + base_class; + } + return base_class; +} + Ref<Script> CSharpLanguage::get_template(const String &p_class_name, const String &p_base_class_name) const { String script_template = "using " BINDINGS_NAMESPACE ";\n" @@ -306,7 +317,8 @@ Ref<Script> CSharpLanguage::get_template(const String &p_class_name, const Strin "// }\n" "}\n"; - script_template = script_template.replace("%BASE_CLASS_NAME%", p_base_class_name) + String base_class_name = get_base_class_name(p_base_class_name, p_class_name); + script_template = script_template.replace("%BASE_CLASS_NAME%", base_class_name) .replace("%CLASS_NAME%", p_class_name); Ref<CSharpScript> script; @@ -325,12 +337,24 @@ bool CSharpLanguage::is_using_templates() { void CSharpLanguage::make_template(const String &p_class_name, const String &p_base_class_name, Ref<Script> &p_script) { String src = p_script->get_source_code(); - src = src.replace("%BASE%", p_base_class_name) + String base_class_name = get_base_class_name(p_base_class_name, p_class_name); + src = src.replace("%BASE%", base_class_name) .replace("%CLASS%", p_class_name) .replace("%TS%", _get_indentation()); p_script->set_source_code(src); } +String CSharpLanguage::validate_path(const String &p_path) const { + + String class_name = p_path.get_file().get_basename(); + List<String> keywords; + get_reserved_words(&keywords); + if (keywords.find(class_name)) { + return TTR("Class name can't be a reserved keyword"); + } + return ""; +} + Script *CSharpLanguage::create_script() const { return memnew(CSharpScript); @@ -454,7 +478,7 @@ Vector<ScriptLanguage::StackInfo> CSharpLanguage::debug_get_current_stack_info() #ifdef DEBUG_ENABLED // Printing an error here will result in endless recursion, so we must be careful - if (!gdmono->is_runtime_initialized() || !GDMono::get_singleton()->get_api_assembly() || !GDMonoUtils::mono_cache.corlib_cache_updated) + if (!gdmono->is_runtime_initialized() || !GDMono::get_singleton()->get_core_api_assembly() || !GDMonoUtils::mono_cache.corlib_cache_updated) return Vector<StackInfo>(); MonoObject *stack_trace = mono_object_new(mono_domain_get(), CACHED_CLASS(System_Diagnostics_StackTrace)->get_mono_ptr()); @@ -1550,7 +1574,6 @@ bool CSharpScript::_update_exports() { } bool CSharpScript::_update_signals() { -#ifdef TOOLS_ENABLED if (!valid) return false; @@ -1581,8 +1604,6 @@ bool CSharpScript::_update_signals() { } return changed; -#endif - return false; } bool CSharpScript::_get_signal(GDMonoClass *p_class, GDMonoClass *p_delegate, Vector<Argument> ¶ms) { @@ -2135,9 +2156,7 @@ void CSharpScript::get_script_signal_list(List<MethodInfo> *r_signals) const { } void CSharpScript::update_signals() { -#ifdef TOOLS_ENABLED _update_signals(); -#endif } Ref<Script> CSharpScript::get_base_script() const { diff --git a/modules/mono/csharp_script.h b/modules/mono/csharp_script.h index ffb1d2e0f4..8666149111 100644 --- a/modules/mono/csharp_script.h +++ b/modules/mono/csharp_script.h @@ -90,15 +90,15 @@ class CSharpScript : public Script { Variant::Type type; }; + Map<StringName, Vector<Argument> > _signals; + bool signals_invalidated; + #ifdef TOOLS_ENABLED List<PropertyInfo> exported_members_cache; // members_cache Map<StringName, Variant> exported_members_defval_cache; // member_default_values_cache Set<PlaceHolderScriptInstance *> placeholders; bool source_changed_cache; bool exports_invalidated; - Map<StringName, Vector<Argument> > _signals; - bool signals_invalidated; - void _update_exports_values(Map<StringName, Variant> &values, List<PropertyInfo> &propnames); virtual void _placeholder_erased(PlaceHolderScriptInstance *p_placeholder); #endif @@ -294,6 +294,7 @@ public: virtual bool is_using_templates(); virtual void make_template(const String &p_class_name, const String &p_base_class_name, Ref<Script> &p_script); /* TODO */ virtual bool validate(const String &p_script, int &r_line_error, int &r_col_error, String &r_test_error, const String &p_path, List<String> *r_functions) const { return true; } + virtual String validate_path(const String &p_path) const; virtual Script *create_script() const; virtual bool has_named_classes() const; virtual bool supports_builtin_mode() const; diff --git a/modules/mono/doc_classes/@C#.xml b/modules/mono/doc_classes/@C#.xml index 0c2bb948ea..082bc30fd8 100644 --- a/modules/mono/doc_classes/@C#.xml +++ b/modules/mono/doc_classes/@C#.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="@C#" category="Core" version="3.1-dev"> +<class name="@C#" category="Core" version="3.1"> <brief_description> </brief_description> <description> diff --git a/modules/mono/doc_classes/CSharpScript.xml b/modules/mono/doc_classes/CSharpScript.xml index 9bd57f1d4d..a1f7399653 100644 --- a/modules/mono/doc_classes/CSharpScript.xml +++ b/modules/mono/doc_classes/CSharpScript.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="CSharpScript" inherits="Script" category="Core" version="3.1-dev"> +<class name="CSharpScript" inherits="Script" category="Core" version="3.1"> <brief_description> </brief_description> <description> diff --git a/modules/mono/doc_classes/GodotSharp.xml b/modules/mono/doc_classes/GodotSharp.xml index 51f07523e7..985c66464b 100644 --- a/modules/mono/doc_classes/GodotSharp.xml +++ b/modules/mono/doc_classes/GodotSharp.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="GodotSharp" inherits="Object" category="Core" version="3.1-dev"> +<class name="GodotSharp" inherits="Object" category="Core" version="3.1"> <brief_description> </brief_description> <description> diff --git a/modules/mono/editor/bindings_generator.cpp b/modules/mono/editor/bindings_generator.cpp index 952e033565..a210b8e480 100644 --- a/modules/mono/editor/bindings_generator.cpp +++ b/modules/mono/editor/bindings_generator.cpp @@ -70,8 +70,6 @@ #define LOCAL_RET "ret" -#define CS_CLASS_NATIVECALLS "NativeCalls" -#define CS_CLASS_NATIVECALLS_EDITOR "EditorNativeCalls" #define CS_FIELD_MEMORYOWN "memoryOwn" #define CS_PARAM_METHODBIND "method" #define CS_PARAM_INSTANCE "ptr" @@ -105,6 +103,8 @@ #define C_METHOD_MANAGED_TO_DICT C_NS_MONOMARSHAL "::mono_object_to_Dictionary" #define C_METHOD_MANAGED_FROM_DICT C_NS_MONOMARSHAL "::Dictionary_to_mono_object" +#define BINDINGS_GENERATOR_VERSION UINT32_C(2) + const char *BindingsGenerator::TypeInterface::DEFAULT_VARARG_C_IN = "\t%0 %1_in = %1;\n"; bool BindingsGenerator::verbose_output = false; @@ -529,7 +529,15 @@ Error BindingsGenerator::generate_cs_core_project(const String &p_output_dir, bo "using System.Collections.Generic;\n" "\n"); cs_icalls_content.push_back("namespace " BINDINGS_NAMESPACE "\n" OPEN_BLOCK); - cs_icalls_content.push_back(INDENT1 "internal static class " CS_CLASS_NATIVECALLS "\n" INDENT1 OPEN_BLOCK); + cs_icalls_content.push_back(INDENT1 "internal static class " BINDINGS_CLASS_NATIVECALLS "\n" INDENT1 OPEN_BLOCK); + + cs_icalls_content.push_back(INDENT2 "internal static ulong godot_api_hash = "); + cs_icalls_content.push_back(String::num_uint64(GDMono::get_singleton()->get_api_core_hash()) + ";\n"); + cs_icalls_content.push_back(INDENT2 "internal static uint bindings_version = "); + cs_icalls_content.push_back(String::num_uint64(BINDINGS_GENERATOR_VERSION) + ";\n"); + cs_icalls_content.push_back(INDENT2 "internal static uint cs_glue_version = "); + cs_icalls_content.push_back(String::num_uint64(CS_GLUE_VERSION) + ";\n"); + cs_icalls_content.push_back("\n"); #define ADD_INTERNAL_CALL(m_icall) \ if (!m_icall.editor_only) { \ @@ -551,7 +559,7 @@ Error BindingsGenerator::generate_cs_core_project(const String &p_output_dir, bo cs_icalls_content.push_back(INDENT1 CLOSE_BLOCK CLOSE_BLOCK); - String internal_methods_file = path_join(core_dir, CS_CLASS_NATIVECALLS ".cs"); + String internal_methods_file = path_join(core_dir, BINDINGS_CLASS_NATIVECALLS ".cs"); Error err = _save_file(internal_methods_file, cs_icalls_content); if (err != OK) @@ -626,7 +634,15 @@ Error BindingsGenerator::generate_cs_editor_project(const String &p_output_dir, "using System.Collections.Generic;\n" "\n"); cs_icalls_content.push_back("namespace " BINDINGS_NAMESPACE "\n" OPEN_BLOCK); - cs_icalls_content.push_back(INDENT1 "internal static class " CS_CLASS_NATIVECALLS_EDITOR "\n" INDENT1 OPEN_BLOCK); + cs_icalls_content.push_back(INDENT1 "internal static class " BINDINGS_CLASS_NATIVECALLS_EDITOR "\n" INDENT1 OPEN_BLOCK); + + cs_icalls_content.push_back(INDENT2 "internal static ulong godot_api_hash = "); + cs_icalls_content.push_back(String::num_uint64(GDMono::get_singleton()->get_api_editor_hash()) + ";\n"); + cs_icalls_content.push_back(INDENT2 "internal static uint bindings_version = "); + cs_icalls_content.push_back(String::num_uint64(BINDINGS_GENERATOR_VERSION) + ";\n"); + cs_icalls_content.push_back(INDENT2 "internal static uint cs_glue_version = "); + cs_icalls_content.push_back(String::num_uint64(CS_GLUE_VERSION) + ";\n"); + cs_icalls_content.push_back("\n"); #define ADD_INTERNAL_CALL(m_icall) \ if (m_icall.editor_only) { \ @@ -648,7 +664,7 @@ Error BindingsGenerator::generate_cs_editor_project(const String &p_output_dir, cs_icalls_content.push_back(INDENT1 CLOSE_BLOCK CLOSE_BLOCK); - String internal_methods_file = path_join(core_dir, CS_CLASS_NATIVECALLS_EDITOR ".cs"); + String internal_methods_file = path_join(core_dir, BINDINGS_CLASS_NATIVECALLS_EDITOR ".cs"); Error err = _save_file(internal_methods_file, cs_icalls_content); if (err != OK) @@ -714,7 +730,8 @@ Error BindingsGenerator::_generate_cs_type(const TypeInterface &itype, const Str } output.push_back(INDENT1 "public "); - output.push_back(itype.is_singleton ? "static class " : "class "); + bool is_abstract = !ClassDB::can_instance(itype.name) && ClassDB::is_class_enabled(itype.name); // can_instance returns true if there's a constructor and the class is not 'disabled' + output.push_back(itype.is_singleton ? "static class " : (is_abstract ? "abstract class " : "class ")); output.push_back(itype.proxy_name); if (itype.is_singleton) { @@ -882,7 +899,7 @@ Error BindingsGenerator::_generate_cs_type(const TypeInterface &itype, const Str output.push_back("\";\n"); output.push_back(INDENT2 "internal static IntPtr " BINDINGS_PTR_FIELD " = "); - output.push_back(itype.api_type == ClassDB::API_EDITOR ? CS_CLASS_NATIVECALLS_EDITOR : CS_CLASS_NATIVECALLS); + output.push_back(itype.api_type == ClassDB::API_EDITOR ? BINDINGS_CLASS_NATIVECALLS_EDITOR : BINDINGS_CLASS_NATIVECALLS); output.push_back("." ICALL_PREFIX); output.push_back(itype.name); output.push_back(SINGLETON_ICALL_SUFFIX "();\n"); @@ -912,7 +929,7 @@ Error BindingsGenerator::_generate_cs_type(const TypeInterface &itype, const Str // The engine will initialize the pointer field of the managed side before calling the constructor // This is why we only allocate a new native object from the constructor if the pointer field is not set output.push_back(")\n" OPEN_BLOCK_L2 "if (" BINDINGS_PTR_FIELD " == IntPtr.Zero)\n" INDENT4 BINDINGS_PTR_FIELD " = "); - output.push_back(itype.api_type == ClassDB::API_EDITOR ? CS_CLASS_NATIVECALLS_EDITOR : CS_CLASS_NATIVECALLS); + output.push_back(itype.api_type == ClassDB::API_EDITOR ? BINDINGS_CLASS_NATIVECALLS_EDITOR : BINDINGS_CLASS_NATIVECALLS); output.push_back("." + ctor_method); output.push_back("(this);\n" CLOSE_BLOCK_L2); } else { @@ -956,7 +973,7 @@ Error BindingsGenerator::_generate_cs_type(const TypeInterface &itype, const Str "if (disposed) return;\n" INDENT3 "if (" BINDINGS_PTR_FIELD " != IntPtr.Zero)\n" OPEN_BLOCK_L3 "if (" CS_FIELD_MEMORYOWN ")\n" OPEN_BLOCK_L4 CS_FIELD_MEMORYOWN - " = false;\n" INDENT5 CS_CLASS_NATIVECALLS "." ICALL_OBJECT_DTOR + " = false;\n" INDENT5 BINDINGS_CLASS_NATIVECALLS "." ICALL_OBJECT_DTOR "(this, " BINDINGS_PTR_FIELD ");\n" CLOSE_BLOCK_L4 CLOSE_BLOCK_L3 INDENT3 "this." BINDINGS_PTR_FIELD " = IntPtr.Zero;\n" INDENT3 "GC.SuppressFinalize(this);\n" INDENT3 "disposed = true;\n" CLOSE_BLOCK_L2); @@ -1229,7 +1246,7 @@ Error BindingsGenerator::_generate_cs_method(const BindingsGenerator::TypeInterf { if (p_itype.is_object_type && !p_imethod.is_virtual && !p_imethod.requires_object_call) { p_output.push_back(MEMBER_BEGIN "private static IntPtr "); - p_output.push_back(method_bind_field + " = " CS_CLASS_NATIVECALLS "." ICALL_GET_METHODBIND "(" BINDINGS_NATIVE_NAME_FIELD ", \""); + p_output.push_back(method_bind_field + " = " BINDINGS_CLASS_NATIVECALLS "." ICALL_GET_METHODBIND "(" BINDINGS_NATIVE_NAME_FIELD ", \""); p_output.push_back(p_imethod.name); p_output.push_back("\");\n"); } @@ -1310,7 +1327,7 @@ Error BindingsGenerator::_generate_cs_method(const BindingsGenerator::TypeInterf const InternalCall *im_icall = match->value(); - String im_call = im_icall->editor_only ? CS_CLASS_NATIVECALLS_EDITOR : CS_CLASS_NATIVECALLS; + String im_call = im_icall->editor_only ? BINDINGS_CLASS_NATIVECALLS_EDITOR : BINDINGS_CLASS_NATIVECALLS; im_call += "." + im_icall->name + "(" + icall_params + ");\n"; if (p_imethod.arguments.size()) @@ -1400,25 +1417,33 @@ Error BindingsGenerator::generate_glue(const String &p_output_dir) { } output.push_back("namespace GodotSharpBindings\n" OPEN_BLOCK); + output.push_back("uint64_t get_core_api_hash() { return "); - output.push_back(itos(GDMono::get_singleton()->get_api_core_hash()) + "; }\n"); + output.push_back(String::num_uint64(GDMono::get_singleton()->get_api_core_hash()) + "; }\n"); + output.push_back("#ifdef TOOLS_ENABLED\n" "uint64_t get_editor_api_hash() { return "); - output.push_back(itos(GDMono::get_singleton()->get_api_editor_hash()) + + output.push_back(String::num_uint64(GDMono::get_singleton()->get_api_editor_hash()) + "; }\n#endif // TOOLS_ENABLED\n"); + + output.push_back("uint32_t get_bindings_version() { return "); + output.push_back(String::num_uint64(BINDINGS_GENERATOR_VERSION) + "; }\n"); + output.push_back("uint32_t get_cs_glue_version() { return "); + output.push_back(String::num_uint64(CS_GLUE_VERSION) + "; }\n"); + output.push_back("void register_generated_icalls() " OPEN_BLOCK); output.push_back("\tgodot_register_header_icalls();"); -#define ADD_INTERNAL_CALL_REGISTRATION(m_icall) \ - { \ - output.push_back("\tmono_add_internal_call("); \ - output.push_back("\"" BINDINGS_NAMESPACE "."); \ - output.push_back(m_icall.editor_only ? CS_CLASS_NATIVECALLS_EDITOR : CS_CLASS_NATIVECALLS); \ - output.push_back("::"); \ - output.push_back(m_icall.name); \ - output.push_back("\", (void*)"); \ - output.push_back(m_icall.name); \ - output.push_back(");\n"); \ +#define ADD_INTERNAL_CALL_REGISTRATION(m_icall) \ + { \ + output.push_back("\tmono_add_internal_call("); \ + output.push_back("\"" BINDINGS_NAMESPACE "."); \ + output.push_back(m_icall.editor_only ? BINDINGS_CLASS_NATIVECALLS_EDITOR : BINDINGS_CLASS_NATIVECALLS); \ + output.push_back("::"); \ + output.push_back(m_icall.name); \ + output.push_back("\", (void*)"); \ + output.push_back(m_icall.name); \ + output.push_back(");\n"); \ } bool tools_sequence = false; @@ -1486,6 +1511,14 @@ Error BindingsGenerator::generate_glue(const String &p_output_dir) { return OK; } +uint32_t BindingsGenerator::get_version() { + return BINDINGS_GENERATOR_VERSION; +} + +uint32_t BindingsGenerator::get_cs_glue_version() { + return CS_GLUE_VERSION; +} + Error BindingsGenerator::_save_file(const String &p_path, const List<String> &p_content) { FileAccessRef file = FileAccess::open(p_path, FileAccess::WRITE); @@ -1528,9 +1561,9 @@ Error BindingsGenerator::_generate_glue_method(const BindingsGenerator::TypeInte if (p_imethod.is_vararg) { if (i < p_imethod.arguments.size() - 1) { c_in_statements += sformat(arg_type->c_in.size() ? arg_type->c_in : TypeInterface::DEFAULT_VARARG_C_IN, "Variant", c_param_name); - c_in_statements += "\t" C_LOCAL_PTRCALL_ARGS ".set(0, "; - c_in_statements += sformat("&%s_in", c_param_name); - c_in_statements += ");\n"; + c_in_statements += "\t" C_LOCAL_PTRCALL_ARGS ".set("; + c_in_statements += itos(i); + c_in_statements += sformat(", &%s_in);\n", c_param_name); } } else { if (i > 0) diff --git a/modules/mono/editor/bindings_generator.h b/modules/mono/editor/bindings_generator.h index 9b5a9cea88..f6194139af 100644 --- a/modules/mono/editor/bindings_generator.h +++ b/modules/mono/editor/bindings_generator.h @@ -536,6 +536,9 @@ public: Error generate_cs_editor_project(const String &p_output_dir, const String &p_core_dll_path, bool p_verbose_output = true); Error generate_glue(const String &p_output_dir); + static uint32_t get_version(); + static uint32_t get_cs_glue_version(); + void initialize(); _FORCE_INLINE_ static BindingsGenerator *get_singleton() { diff --git a/modules/mono/editor/godotsharp_builds.cpp b/modules/mono/editor/godotsharp_builds.cpp index 6b41b10981..ad07f043b2 100644 --- a/modules/mono/editor/godotsharp_builds.cpp +++ b/modules/mono/editor/godotsharp_builds.cpp @@ -33,7 +33,6 @@ #include "main/main.h" #include "../godotsharp_dirs.h" -#include "../mono_gd/gd_mono.h" #include "../mono_gd/gd_mono_class.h" #include "../mono_gd/gd_mono_marshal.h" #include "../utils/path_utils.h" @@ -178,13 +177,15 @@ bool GodotSharpBuilds::build_api_sln(const String &p_name, const String &p_api_s return true; } -bool GodotSharpBuilds::copy_api_assembly(const String &p_src_dir, const String &p_dst_dir, const String &p_assembly_name) { +bool GodotSharpBuilds::copy_api_assembly(const String &p_src_dir, const String &p_dst_dir, const String &p_assembly_name, APIAssembly::Type p_api_type) { String assembly_file = p_assembly_name + ".dll"; String assembly_src = p_src_dir.plus_file(assembly_file); String assembly_dst = p_dst_dir.plus_file(assembly_file); - if (!FileAccess::exists(assembly_dst) || FileAccess::get_modified_time(assembly_src) > FileAccess::get_modified_time(assembly_dst)) { + if (!FileAccess::exists(assembly_dst) || + FileAccess::get_modified_time(assembly_src) > FileAccess::get_modified_time(assembly_dst) || + GDMono::get_singleton()->metadata_is_api_assembly_invalidated(p_api_type)) { DirAccess *da = DirAccess::create(DirAccess::ACCESS_FILESYSTEM); String xml_file = p_assembly_name + ".xml"; @@ -200,36 +201,49 @@ bool GodotSharpBuilds::copy_api_assembly(const String &p_src_dir, const String & memdelete(da); if (err != OK) { - show_build_error_dialog("Failed to copy " API_ASSEMBLY_NAME ".dll"); + show_build_error_dialog("Failed to copy " + assembly_file); return false; } + + GDMono::get_singleton()->metadata_set_api_assembly_invalidated(p_api_type, false); } return true; } -bool GodotSharpBuilds::make_api_sln(GodotSharpBuilds::APIType p_api_type) { +String GodotSharpBuilds::_api_folder_name(APIAssembly::Type p_api_type) { + + uint64_t api_hash = p_api_type == APIAssembly::API_CORE ? + GDMono::get_singleton()->get_api_core_hash() : + GDMono::get_singleton()->get_api_editor_hash(); + return String::num_uint64(api_hash) + + "_" + String::num_uint64(BindingsGenerator::get_version()) + + "_" + String::num_uint64(BindingsGenerator::get_cs_glue_version()); +} + +bool GodotSharpBuilds::make_api_sln(APIAssembly::Type p_api_type) { - String api_name = p_api_type == API_CORE ? API_ASSEMBLY_NAME : EDITOR_API_ASSEMBLY_NAME; + String api_name = p_api_type == APIAssembly::API_CORE ? API_ASSEMBLY_NAME : EDITOR_API_ASSEMBLY_NAME; String api_build_config = "Release"; EditorProgress pr("mono_build_release_" + api_name, "Building " + api_name + " solution...", 4); pr.step("Generating " + api_name + " solution"); - uint64_t core_hash = GDMono::get_singleton()->get_api_core_hash(); - uint64_t editor_hash = GDMono::get_singleton()->get_api_editor_hash(); + String core_api_sln_dir = GodotSharpDirs::get_mono_solutions_dir() + .plus_file(_api_folder_name(APIAssembly::API_CORE)) + .plus_file(API_ASSEMBLY_NAME); + String editor_api_sln_dir = GodotSharpDirs::get_mono_solutions_dir() + .plus_file(_api_folder_name(APIAssembly::API_EDITOR)) + .plus_file(EDITOR_API_ASSEMBLY_NAME); - String core_api_sln_dir = GodotSharpDirs::get_mono_solutions_dir().plus_file(API_ASSEMBLY_NAME "_" + itos(core_hash)); - String editor_api_sln_dir = GodotSharpDirs::get_mono_solutions_dir().plus_file(EDITOR_API_ASSEMBLY_NAME "_" + itos(editor_hash)); - - String api_sln_dir = p_api_type == API_CORE ? core_api_sln_dir : editor_api_sln_dir; + String api_sln_dir = p_api_type == APIAssembly::API_CORE ? core_api_sln_dir : editor_api_sln_dir; String api_sln_file = api_sln_dir.plus_file(api_name + ".sln"); if (!DirAccess::exists(api_sln_dir) || !FileAccess::exists(api_sln_file)) { String core_api_assembly; - if (p_api_type == API_EDITOR) { + if (p_api_type == APIAssembly::API_EDITOR) { core_api_assembly = core_api_sln_dir.plus_file("bin") .plus_file(api_build_config) .plus_file(API_ASSEMBLY_NAME ".dll"); @@ -242,7 +256,7 @@ bool GodotSharpBuilds::make_api_sln(GodotSharpBuilds::APIType p_api_type) { BindingsGenerator *gen = BindingsGenerator::get_singleton(); bool gen_verbose = OS::get_singleton()->is_stdout_verbose(); - Error err = p_api_type == API_CORE ? + Error err = p_api_type == APIAssembly::API_CORE ? gen->generate_cs_core_project(api_sln_dir, gen_verbose) : gen->generate_cs_editor_project(api_sln_dir, core_api_assembly, gen_verbose); @@ -275,7 +289,7 @@ bool GodotSharpBuilds::make_api_sln(GodotSharpBuilds::APIType p_api_type) { // Copy the built assembly to the assemblies directory String api_assembly_dir = api_sln_dir.plus_file("bin").plus_file(api_build_config); - if (!GodotSharpBuilds::copy_api_assembly(api_assembly_dir, res_assemblies_dir, api_name)) + if (!GodotSharpBuilds::copy_api_assembly(api_assembly_dir, res_assemblies_dir, api_name, p_api_type)) return false; pr.step("Done"); @@ -283,22 +297,22 @@ bool GodotSharpBuilds::make_api_sln(GodotSharpBuilds::APIType p_api_type) { return true; } -bool GodotSharpBuilds::build_project_blocking() { +bool GodotSharpBuilds::build_project_blocking(const String &p_config) { if (!FileAccess::exists(GodotSharpDirs::get_project_sln_path())) return true; // No solution to build - if (!GodotSharpBuilds::make_api_sln(GodotSharpBuilds::API_CORE)) + if (!GodotSharpBuilds::make_api_sln(APIAssembly::API_CORE)) return false; - if (!GodotSharpBuilds::make_api_sln(GodotSharpBuilds::API_EDITOR)) + if (!GodotSharpBuilds::make_api_sln(APIAssembly::API_EDITOR)) return false; EditorProgress pr("mono_project_debug_build", "Building project solution...", 2); pr.step("Building project solution"); - MonoBuildInfo build_info(GodotSharpDirs::get_project_sln_path(), "Tools"); + MonoBuildInfo build_info(GodotSharpDirs::get_project_sln_path(), p_config); if (!GodotSharpBuilds::get_singleton()->build(build_info)) { GodotSharpBuilds::show_build_error_dialog("Failed to build project solution"); return false; @@ -309,6 +323,11 @@ bool GodotSharpBuilds::build_project_blocking() { return true; } +bool GodotSharpBuilds::editor_build_callback() { + + return build_project_blocking("Tools"); +} + GodotSharpBuilds *GodotSharpBuilds::singleton = NULL; void GodotSharpBuilds::build_exit_callback(const MonoBuildInfo &p_build_info, int p_exit_code) { @@ -362,7 +381,7 @@ GodotSharpBuilds::GodotSharpBuilds() { singleton = this; - EditorNode::get_singleton()->add_build_callback(&GodotSharpBuilds::build_project_blocking); + EditorNode::get_singleton()->add_build_callback(&GodotSharpBuilds::editor_build_callback); // Build tool settings EditorSettings *ed_settings = EditorSettings::get_singleton(); @@ -462,6 +481,7 @@ void GodotSharpBuilds::BuildProcess::start(bool p_blocking) { if (ex) { exited = true; + GDMonoUtils::print_unhandled_exception(ex); String message = "The build constructor threw an exception.\n" + GDMonoUtils::get_exception_name_and_message(ex); build_tab->on_build_exec_failed(message); ERR_EXPLAIN(message); @@ -482,6 +502,7 @@ void GodotSharpBuilds::BuildProcess::start(bool p_blocking) { if (ex) { exited = true; + GDMonoUtils::print_unhandled_exception(ex); String message = "The build method threw an exception.\n" + GDMonoUtils::get_exception_name_and_message(ex); build_tab->on_build_exec_failed(message); ERR_EXPLAIN(message); diff --git a/modules/mono/editor/godotsharp_builds.h b/modules/mono/editor/godotsharp_builds.h index 5d2390ecd9..27b771e324 100644 --- a/modules/mono/editor/godotsharp_builds.h +++ b/modules/mono/editor/godotsharp_builds.h @@ -31,6 +31,7 @@ #ifndef GODOTSHARP_BUILDS_H #define GODOTSHARP_BUILDS_H +#include "../mono_gd/gd_mono.h" #include "mono_bottom_panel.h" #include "mono_build_info.h" @@ -56,17 +57,14 @@ private: HashMap<MonoBuildInfo, BuildProcess, MonoBuildInfo::Hasher> builds; + static String _api_folder_name(APIAssembly::Type p_api_type); + static GodotSharpBuilds *singleton; friend class GDMono; static void _register_internal_calls(); public: - enum APIType { - API_CORE, - API_EDITOR - }; - enum BuildTool { MSBUILD_MONO, #ifdef WINDOWS_ENABLED @@ -89,11 +87,13 @@ public: bool build_async(const MonoBuildInfo &p_build_info, GodotSharpBuild_ExitCallback p_callback = NULL); static bool build_api_sln(const String &p_name, const String &p_api_sln_dir, const String &p_config); - static bool copy_api_assembly(const String &p_src_dir, const String &p_dst_dir, const String &p_assembly_name); + static bool copy_api_assembly(const String &p_src_dir, const String &p_dst_dir, const String &p_assembly_name, APIAssembly::Type p_api_type); + + static bool make_api_sln(APIAssembly::Type p_api_type); - static bool make_api_sln(APIType p_api_type); + static bool build_project_blocking(const String &p_config); - static bool build_project_blocking(); + static bool editor_build_callback(); GodotSharpBuilds(); ~GodotSharpBuilds(); diff --git a/modules/mono/editor/godotsharp_editor.cpp b/modules/mono/editor/godotsharp_editor.cpp index 975cf0f030..998da8bda3 100644 --- a/modules/mono/editor/godotsharp_editor.cpp +++ b/modules/mono/editor/godotsharp_editor.cpp @@ -41,6 +41,7 @@ #include "../utils/path_utils.h" #include "bindings_generator.h" #include "csharp_project.h" +#include "godotsharp_export.h" #include "net_solution.h" #ifdef WINDOWS_ENABLED @@ -84,10 +85,10 @@ bool GodotSharpEditor::_create_project_solution() { return false; } - if (!GodotSharpBuilds::make_api_sln(GodotSharpBuilds::API_CORE)) + if (!GodotSharpBuilds::make_api_sln(APIAssembly::API_CORE)) return false; - if (!GodotSharpBuilds::make_api_sln(GodotSharpBuilds::API_EDITOR)) + if (!GodotSharpBuilds::make_api_sln(APIAssembly::API_EDITOR)) return false; pr.step(TTR("Done")); @@ -316,6 +317,11 @@ GodotSharpEditor::GodotSharpEditor(EditorNode *p_editor) { EditorSettings *ed_settings = EditorSettings::get_singleton(); EDITOR_DEF("mono/editor/external_editor", EDITOR_NONE); ed_settings->add_property_hint(PropertyInfo(Variant::INT, "mono/editor/external_editor", PROPERTY_HINT_ENUM, "None,MonoDevelop,Visual Studio Code")); + + // Export plugin + Ref<GodotSharpExport> godotsharp_export; + godotsharp_export.instance(); + EditorExport::get_singleton()->add_export_plugin(godotsharp_export); } GodotSharpEditor::~GodotSharpEditor() { diff --git a/modules/mono/editor/godotsharp_editor.h b/modules/mono/editor/godotsharp_editor.h index 81c49aec30..66da814c8b 100644 --- a/modules/mono/editor/godotsharp_editor.h +++ b/modules/mono/editor/godotsharp_editor.h @@ -32,7 +32,6 @@ #define GODOTSHARP_EDITOR_H #include "godotsharp_builds.h" - #include "monodevelop_instance.h" class GodotSharpEditor : public Node { diff --git a/modules/mono/editor/godotsharp_export.cpp b/modules/mono/editor/godotsharp_export.cpp new file mode 100644 index 0000000000..cd09e6516a --- /dev/null +++ b/modules/mono/editor/godotsharp_export.cpp @@ -0,0 +1,166 @@ +/*************************************************************************/ +/* godotsharp_export.cpp */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#include "godotsharp_export.h" + +#include "../csharp_script.h" +#include "../godotsharp_defs.h" +#include "../godotsharp_dirs.h" +#include "godotsharp_builds.h" + +void GodotSharpExport::_export_file(const String &p_path, const String &p_type, const Set<String> &p_features) { + + if (p_type != CSharpLanguage::get_singleton()->get_type()) + return; + + ERR_FAIL_COND(p_path.get_extension() != CSharpLanguage::get_singleton()->get_extension()); + + // TODO what if the source file is not part of the game's C# project + + if (!GLOBAL_GET("mono/export/include_scripts_content")) { + // We don't want to include the source code on exported games + add_file(p_path, Vector<uint8_t>(), false); + skip(); + } +} + +void GodotSharpExport::_export_begin(const Set<String> &p_features, bool p_debug, const String &p_path, int p_flags) { + + // TODO right now there is no way to stop the export process with an error + + ERR_FAIL_COND(!GDMono::get_singleton()->is_runtime_initialized()); + ERR_FAIL_NULL(GDMono::get_singleton()->get_tools_domain()); + + String build_config = p_debug ? "Debug" : "Release"; + + ERR_FAIL_COND(!GodotSharpBuilds::build_project_blocking(build_config)); + + // Add API assemblies + + String core_api_dll_path = GodotSharpDirs::get_res_assemblies_dir().plus_file(API_ASSEMBLY_NAME ".dll"); + ERR_FAIL_COND(!_add_assembly(core_api_dll_path, core_api_dll_path)); + + String editor_api_dll_path = GodotSharpDirs::get_res_assemblies_dir().plus_file(EDITOR_API_ASSEMBLY_NAME ".dll"); + ERR_FAIL_COND(!_add_assembly(editor_api_dll_path, editor_api_dll_path)); + + // Add project assembly + + String project_dll_name = ProjectSettings::get_singleton()->get("application/config/name"); + if (project_dll_name.empty()) { + project_dll_name = "UnnamedProject"; + } + + String project_dll_src_path = GodotSharpDirs::get_res_temp_assemblies_base_dir().plus_file(build_config).plus_file(project_dll_name + ".dll"); + String project_dll_dst_path = GodotSharpDirs::get_res_assemblies_dir().plus_file(project_dll_name + ".dll"); + ERR_FAIL_COND(!_add_assembly(project_dll_src_path, project_dll_dst_path)); + + // Add dependencies + + MonoDomain *prev_domain = mono_domain_get(); + MonoDomain *export_domain = GDMonoUtils::create_domain("GodotEngine.ProjectExportDomain"); + + ERR_FAIL_COND(!export_domain); + ERR_FAIL_COND(!mono_domain_set(export_domain, false)); + + Map<String, String> dependencies; + dependencies.insert("mscorlib", GDMono::get_singleton()->get_corlib_assembly()->get_path()); + + GDMonoAssembly *scripts_assembly = GDMonoAssembly::load_from(project_dll_name, project_dll_src_path, /* refonly: */ true); + + ERR_EXPLAIN("Cannot load refonly assembly: " + project_dll_name); + ERR_FAIL_COND(!scripts_assembly); + + Error depend_error = _get_assembly_dependencies(scripts_assembly, dependencies); + + GDMono::get_singleton()->finalize_and_unload_domain(export_domain); + mono_domain_set(prev_domain, false); + + ERR_FAIL_COND(depend_error != OK); + + for (Map<String, String>::Element *E = dependencies.front(); E; E = E->next()) { + String depend_src_path = E->value(); + String depend_dst_path = GodotSharpDirs::get_res_assemblies_dir().plus_file(depend_src_path.get_file()); + ERR_FAIL_COND(!_add_assembly(depend_src_path, depend_dst_path)); + } +} + +bool GodotSharpExport::_add_assembly(const String &p_src_path, const String &p_dst_path) { + + FileAccessRef f = FileAccess::open(p_src_path, FileAccess::READ); + ERR_FAIL_COND_V(!f, false); + + Vector<uint8_t> data; + data.resize(f->get_len()); + f->get_buffer(data.ptrw(), data.size()); + + add_file(p_dst_path, data, false); + + return true; +} + +Error GodotSharpExport::_get_assembly_dependencies(GDMonoAssembly *p_assembly, Map<String, String> &r_dependencies) { + + MonoImage *image = p_assembly->get_image(); + + for (int i = 0; i < mono_image_get_table_rows(image, MONO_TABLE_ASSEMBLYREF); i++) { + MonoAssemblyName *ref_aname = aname_prealloc; + mono_assembly_get_assemblyref(image, i, ref_aname); + String ref_name = mono_assembly_name_get_name(ref_aname); + + if (ref_name == "mscorlib" || r_dependencies.find(ref_name)) + continue; + + GDMonoAssembly *ref_assembly = NULL; + if (!GDMono::get_singleton()->load_assembly(ref_name, ref_aname, &ref_assembly, /* refonly: */ true)) { + ERR_EXPLAIN("Cannot load refonly assembly: " + ref_name); + ERR_FAIL_V(ERR_CANT_RESOLVE); + } + + r_dependencies.insert(ref_name, ref_assembly->get_path()); + + Error err = _get_assembly_dependencies(ref_assembly, r_dependencies); + if (err != OK) + return err; + } + + return OK; +} + +GodotSharpExport::GodotSharpExport() { + // MonoAssemblyName is an incomplete type (internal to mono), so we can't allocate it ourselves. + // There isn't any api to allocate an empty one either, so we need to do it this way. + aname_prealloc = mono_assembly_name_new("whatever"); + mono_assembly_name_free(aname_prealloc); // "it does not frees the object itself, only the name members" (typo included) +} + +GodotSharpExport::~GodotSharpExport() { + if (aname_prealloc) + mono_free(aname_prealloc); +} diff --git a/modules/mono/editor/godotsharp_export.h b/modules/mono/editor/godotsharp_export.h new file mode 100644 index 0000000000..b38db9660c --- /dev/null +++ b/modules/mono/editor/godotsharp_export.h @@ -0,0 +1,57 @@ +/*************************************************************************/ +/* godotsharp_export.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#ifndef GODOTSHARP_EXPORT_H +#define GODOTSHARP_EXPORT_H + +#include <mono/metadata/image.h> + +#include "editor/editor_export.h" + +#include "../mono_gd/gd_mono_header.h" + +class GodotSharpExport : public EditorExportPlugin { + + MonoAssemblyName *aname_prealloc; + + bool _add_assembly(const String &p_src_path, const String &p_dst_path); + + Error _get_assembly_dependencies(GDMonoAssembly *p_assembly, Map<String, String> &r_dependencies); + +protected: + virtual void _export_file(const String &p_path, const String &p_type, const Set<String> &p_features); + virtual void _export_begin(const Set<String> &p_features, bool p_debug, const String &p_path, int p_flags); + +public: + GodotSharpExport(); + ~GodotSharpExport(); +}; + +#endif // GODOTSHARP_EXPORT_H diff --git a/modules/mono/editor/mono_bottom_panel.cpp b/modules/mono/editor/mono_bottom_panel.cpp index 20378a0162..32aec2a3b5 100644 --- a/modules/mono/editor/mono_bottom_panel.cpp +++ b/modules/mono/editor/mono_bottom_panel.cpp @@ -142,7 +142,7 @@ void MonoBottomPanel::_errors_toggled(bool p_pressed) { void MonoBottomPanel::_build_project_pressed() { - GodotSharpBuilds::get_singleton()->build_project_blocking(); + GodotSharpBuilds::get_singleton()->build_project_blocking("Tools"); MonoReloadNode::get_singleton()->restart_reload_timer(); CSharpLanguage::get_singleton()->reload_assemblies_if_needed(true); diff --git a/modules/mono/glue/cs_files/StringExtensions.cs b/modules/mono/glue/cs_files/StringExtensions.cs index 5c3ceff97d..cbc337ab19 100644 --- a/modules/mono/glue/cs_files/StringExtensions.cs +++ b/modules/mono/glue/cs_files/StringExtensions.cs @@ -287,7 +287,7 @@ namespace Godot if (sep == -1) return @base; - return @base + rs.substr(0, sep); + return @base + rs.Substr(0, sep); } // <summary> @@ -478,7 +478,7 @@ namespace Godot // </summary> public static bool IsValidIpAddress(this string instance) { - string[] ip = instance.split("."); + string[] ip = instance.Split("."); if (ip.Length != 4) return false; @@ -489,7 +489,7 @@ namespace Godot if (!n.IsValidInteger()) return false; - int val = n.to_int(); + int val = n.ToInt(); if (val < 0 || val > 255) return false; } @@ -571,7 +571,7 @@ namespace Godot // <summary> // Do a simple case insensitive expression match, using ? and * wildcards (see [method expr_match]). // </summary> - public static bool matchn(this string instance, string expr) + public static bool Matchn(this string instance, string expr) { return instance.ExprMatch(expr, false); } @@ -830,7 +830,7 @@ namespace Godot // <summary> // Split the string by a divisor string, return an array of the substrings. Example "One,Two,Three" will return ["One","Two","Three"] if split by ",". // </summary> - public static string[] split(this string instance, string divisor, bool allow_empty = true) + public static string[] Split(this string instance, string divisor, bool allow_empty = true) { return instance.Split(new string[] { divisor }, StringSplitOptions.RemoveEmptyEntries); } @@ -838,7 +838,7 @@ namespace Godot // <summary> // Split the string in floats by using a divisor string, return an array of the substrings. Example "1,2.5,3" will return [1,2.5,3] if split by ",". // </summary> - public static float[] split_floats(this string instance, string divisor, bool allow_empty = true) + public static float[] SplitFloats(this string instance, string divisor, bool allow_empty = true) { List<float> ret = new List<float>(); int from = 0; @@ -872,7 +872,7 @@ namespace Godot // <summary> // Return a copy of the string stripped of any non-printable character at the beginning and the end. The optional arguments are used to toggle stripping on the left and right edges respectively. // </summary> - public static string strip_edges(this string instance, bool left = true, bool right = true) + public static string StripEdges(this string instance, bool left = true, bool right = true) { if (left) { @@ -890,7 +890,7 @@ namespace Godot // <summary> // Return part of the string from the position [code]from[/code], with length [code]len[/code]. // </summary> - public static string substr(this string instance, int from, int len) + public static string Substr(this string instance, int from, int len) { return instance.Substring(from, len); } @@ -898,7 +898,7 @@ namespace Godot // <summary> // Convert the String (which is a character array) to PoolByteArray (which is an array of bytes). The conversion is speeded up in comparison to to_utf8() with the assumption that all the characters the String contains are only ASCII characters. // </summary> - public static byte[] to_ascii(this string instance) + public static byte[] ToAscii(this string instance) { return Encoding.ASCII.GetBytes(instance); } @@ -906,7 +906,7 @@ namespace Godot // <summary> // Convert a string, containing a decimal number, into a [code]float[/code]. // </summary> - public static float to_float(this string instance) + public static float ToFloat(this string instance) { return float.Parse(instance); } @@ -914,7 +914,7 @@ namespace Godot // <summary> // Convert a string, containing an integer number, into an [code]int[/code]. // </summary> - public static int to_int(this string instance) + public static int ToInt(this string instance) { return int.Parse(instance); } @@ -922,7 +922,7 @@ namespace Godot // <summary> // Return the string converted to lowercase. // </summary> - public static string to_lower(this string instance) + public static string ToLower(this string instance) { return instance.ToLower(); } @@ -930,7 +930,7 @@ namespace Godot // <summary> // Return the string converted to uppercase. // </summary> - public static string to_upper(this string instance) + public static string ToUpper(this string instance) { return instance.ToUpper(); } @@ -938,7 +938,7 @@ namespace Godot // <summary> // Convert the String (which is an array of characters) to PoolByteArray (which is an array of bytes). The conversion is a bit slower than to_ascii(), but supports all UTF-8 characters. Therefore, you should prefer this function over to_ascii(). // </summary> - public static byte[] to_utf8(this string instance) + public static byte[] ToUtf8(this string instance) { return Encoding.UTF8.GetBytes(instance); } @@ -946,7 +946,7 @@ namespace Godot // <summary> // Return a copy of the string with special characters escaped using the XML standard. // </summary> - public static string xml_escape(this string instance) + public static string XmlEscape(this string instance) { return SecurityElement.Escape(instance); } @@ -954,7 +954,7 @@ namespace Godot // <summary> // Return a copy of the string with escaped characters replaced by their meanings according to the XML standard. // </summary> - public static string xml_unescape(this string instance) + public static string XmlUnescape(this string instance) { return SecurityElement.FromString(instance).Text; } diff --git a/modules/mono/glue/cs_files/Transform.cs b/modules/mono/glue/cs_files/Transform.cs index 5214100d36..9853721f98 100644 --- a/modules/mono/glue/cs_files/Transform.cs +++ b/modules/mono/glue/cs_files/Transform.cs @@ -24,7 +24,7 @@ namespace Godot public Transform LookingAt(Vector3 target, Vector3 up) { Transform t = this; - t.set_look_at(origin, target, up); + t.SetLookAt(origin, target, up); return t; } @@ -43,7 +43,7 @@ namespace Godot return new Transform(basis.Scaled(scale), origin * scale); } - public void set_look_at(Vector3 eye, Vector3 target, Vector3 up) + public void SetLookAt(Vector3 eye, Vector3 target, Vector3 up) { // Make rotation matrix // Z vector diff --git a/modules/mono/glue/cs_files/VERSION.txt b/modules/mono/glue/cs_files/VERSION.txt new file mode 100755 index 0000000000..0cfbf08886 --- /dev/null +++ b/modules/mono/glue/cs_files/VERSION.txt @@ -0,0 +1 @@ +2 diff --git a/modules/mono/godotsharp_defs.h b/modules/mono/godotsharp_defs.h index 4c26c3e6bd..f604464e8f 100644 --- a/modules/mono/godotsharp_defs.h +++ b/modules/mono/godotsharp_defs.h @@ -39,4 +39,7 @@ #define EDITOR_API_ASSEMBLY_NAME "GodotSharpEditor" #define EDITOR_TOOLS_ASSEMBLY_NAME "GodotSharpTools" +#define BINDINGS_CLASS_NATIVECALLS "NativeCalls" +#define BINDINGS_CLASS_NATIVECALLS_EDITOR "EditorNativeCalls" + #endif // GODOTSHARP_DEFS_H diff --git a/modules/mono/mono_gd/gd_mono.cpp b/modules/mono/mono_gd/gd_mono.cpp index 39474f8cbc..1ebef04561 100644 --- a/modules/mono/mono_gd/gd_mono.cpp +++ b/modules/mono/mono_gd/gd_mono.cpp @@ -42,7 +42,10 @@ #include "project_settings.h" #include "../csharp_script.h" +#include "../godotsharp_dirs.h" #include "../utils/path_utils.h" +#include "gd_mono_class.h" +#include "gd_mono_marshal.h" #include "gd_mono_utils.h" #ifdef TOOLS_ENABLED @@ -208,7 +211,46 @@ void GDMono::initialize() { _register_internal_calls(); // The following assemblies are not required at initialization - _load_all_script_assemblies(); +#ifndef MONO_GLUE_DISABLED + if (_load_api_assemblies()) { + if (!core_api_assembly_out_of_sync && !editor_api_assembly_out_of_sync && GDMonoUtils::mono_cache.godot_api_cache_updated) { + // Everything is fine with the api assemblies, load the project assembly + _load_project_assembly(); + } else { +#ifdef TOOLS_ENABLED + // The assembly was successfuly loaded, but the full api could not be cached. + // This is most likely an outdated assembly loaded because of an invalid version in the metadata, + // so we invalidate the version in the metadata and unload the script domain. + + if (core_api_assembly_out_of_sync) { + ERR_PRINT("The loaded Core API assembly is out of sync"); + metadata_set_api_assembly_invalidated(APIAssembly::API_CORE, true); + } else if (!GDMonoUtils::mono_cache.godot_api_cache_updated) { + ERR_PRINT("The loaded Core API assembly is in sync, but the cache update failed"); + metadata_set_api_assembly_invalidated(APIAssembly::API_CORE, true); + } + + if (editor_api_assembly_out_of_sync) { + ERR_PRINT("The loaded Editor API assembly is out of sync"); + metadata_set_api_assembly_invalidated(APIAssembly::API_EDITOR, true); + } + + OS::get_singleton()->print("Mono: Proceeding to unload scripts domain because of invalid API assemblies\n"); + + Error err = _unload_scripts_domain(); + if (err != OK) { + WARN_PRINT("Mono: Failed to unload scripts domain"); + } +#else + ERR_PRINT("The loaded API assembly is invalid"); + CRASH_NOW(); +#endif + } + } +#else + if (OS::get_singleton()->is_stdout_verbose()) + OS::get_singleton()->print("Mono: Glue disabled, ignoring script assemblies\n"); +#endif mono_install_unhandled_exception_hook(gdmono_unhandled_exception_hook, NULL); @@ -219,7 +261,11 @@ void GDMono::initialize() { namespace GodotSharpBindings { uint64_t get_core_api_hash(); +#ifdef TOOLS_ENABLED uint64_t get_editor_api_hash(); +#endif // TOOLS_ENABLED +uint32_t get_bindings_version(); +uint32_t get_cs_glue_version(); void register_generated_icalls(); } // namespace GodotSharpBindings @@ -271,43 +317,84 @@ GDMonoAssembly **GDMono::get_loaded_assembly(const String &p_name) { return assemblies[domain_id].getptr(p_name); } -bool GDMono::_load_assembly(const String &p_name, GDMonoAssembly **r_assembly) { +bool GDMono::load_assembly(const String &p_name, GDMonoAssembly **r_assembly, bool p_refonly) { + + CRASH_COND(!r_assembly); + + MonoAssemblyName *aname = mono_assembly_name_new(p_name.utf8()); + bool result = load_assembly(p_name, aname, r_assembly, p_refonly); + mono_assembly_name_free(aname); + mono_free(aname); + + return result; +} + +bool GDMono::load_assembly(const String &p_name, MonoAssemblyName *p_aname, GDMonoAssembly **r_assembly, bool p_refonly) { CRASH_COND(!r_assembly); if (OS::get_singleton()->is_stdout_verbose()) - OS::get_singleton()->print((String() + "Mono: Loading assembly " + p_name + "...\n").utf8()); + OS::get_singleton()->print((String() + "Mono: Loading assembly " + p_name + (p_refonly ? " (refonly)" : "") + "...\n").utf8()); MonoImageOpenStatus status = MONO_IMAGE_OK; - MonoAssemblyName *aname = mono_assembly_name_new(p_name.utf8()); - MonoAssembly *assembly = mono_assembly_load_full(aname, NULL, &status, false); - mono_assembly_name_free(aname); + MonoAssembly *assembly = mono_assembly_load_full(p_aname, NULL, &status, p_refonly); if (!assembly) return false; + ERR_FAIL_COND_V(status != MONO_IMAGE_OK, false); + uint32_t domain_id = mono_domain_get_id(mono_domain_get()); GDMonoAssembly **stored_assembly = assemblies[domain_id].getptr(p_name); - ERR_FAIL_COND_V(status != MONO_IMAGE_OK, false); ERR_FAIL_COND_V(stored_assembly == NULL, false); - ERR_FAIL_COND_V((*stored_assembly)->get_assembly() != assembly, false); + *r_assembly = *stored_assembly; if (OS::get_singleton()->is_stdout_verbose()) - OS::get_singleton()->print(String("Mono: Assembly " + p_name + " loaded from path: " + (*r_assembly)->get_path() + "\n").utf8()); + OS::get_singleton()->print(String("Mono: Assembly " + p_name + (p_refonly ? " (refonly)" : "") + " loaded from path: " + (*r_assembly)->get_path() + "\n").utf8()); return true; } +APIAssembly::Version APIAssembly::Version::get_from_loaded_assembly(GDMonoAssembly *p_api_assembly, APIAssembly::Type p_api_type) { + APIAssembly::Version api_assembly_version; + + const char *nativecalls_name = p_api_type == APIAssembly::API_CORE ? + BINDINGS_CLASS_NATIVECALLS : + BINDINGS_CLASS_NATIVECALLS_EDITOR; + + GDMonoClass *nativecalls_klass = p_api_assembly->get_class(BINDINGS_NAMESPACE, nativecalls_name); + + if (nativecalls_klass) { + GDMonoField *api_hash_field = nativecalls_klass->get_field("godot_api_hash"); + if (api_hash_field) + api_assembly_version.godot_api_hash = GDMonoMarshal::unbox<uint64_t>(api_hash_field->get_value(NULL)); + + GDMonoField *binds_ver_field = nativecalls_klass->get_field("bindings_version"); + if (binds_ver_field) + api_assembly_version.bindings_version = GDMonoMarshal::unbox<uint32_t>(binds_ver_field->get_value(NULL)); + + GDMonoField *cs_glue_ver_field = nativecalls_klass->get_field("cs_glue_version"); + if (cs_glue_ver_field) + api_assembly_version.cs_glue_version = GDMonoMarshal::unbox<uint32_t>(cs_glue_ver_field->get_value(NULL)); + } + + return api_assembly_version; +} + +String APIAssembly::to_string(APIAssembly::Type p_type) { + return p_type == APIAssembly::API_CORE ? "API_CORE" : "API_EDITOR"; +} + bool GDMono::_load_corlib_assembly() { if (corlib_assembly) return true; - bool success = _load_assembly("mscorlib", &corlib_assembly); + bool success = load_assembly("mscorlib", &corlib_assembly); if (success) GDMonoUtils::update_corlib_cache(); @@ -317,13 +404,25 @@ bool GDMono::_load_corlib_assembly() { bool GDMono::_load_core_api_assembly() { - if (api_assembly) + if (core_api_assembly) return true; - bool success = _load_assembly(API_ASSEMBLY_NAME, &api_assembly); +#ifdef TOOLS_ENABLED + if (metadata_is_api_assembly_invalidated(APIAssembly::API_CORE)) + return false; +#endif - if (success) + bool success = load_assembly(API_ASSEMBLY_NAME, &core_api_assembly); + + if (success) { +#ifndef MONO_GLUE_DISABLED + APIAssembly::Version api_assembly_ver = APIAssembly::Version::get_from_loaded_assembly(core_api_assembly, APIAssembly::API_CORE); + core_api_assembly_out_of_sync = GodotSharpBindings::get_core_api_hash() != api_assembly_ver.godot_api_hash || + GodotSharpBindings::get_bindings_version() != api_assembly_ver.bindings_version || + GodotSharpBindings::get_cs_glue_version() != api_assembly_ver.cs_glue_version; +#endif GDMonoUtils::update_godot_api_cache(); + } return success; } @@ -334,7 +433,23 @@ bool GDMono::_load_editor_api_assembly() { if (editor_api_assembly) return true; - return _load_assembly(EDITOR_API_ASSEMBLY_NAME, &editor_api_assembly); +#ifdef TOOLS_ENABLED + if (metadata_is_api_assembly_invalidated(APIAssembly::API_EDITOR)) + return false; +#endif + + bool success = load_assembly(EDITOR_API_ASSEMBLY_NAME, &editor_api_assembly); + + if (success) { +#ifndef MONO_GLUE_DISABLED + APIAssembly::Version api_assembly_ver = APIAssembly::Version::get_from_loaded_assembly(editor_api_assembly, APIAssembly::API_EDITOR); + editor_api_assembly_out_of_sync = GodotSharpBindings::get_editor_api_hash() != api_assembly_ver.godot_api_hash || + GodotSharpBindings::get_bindings_version() != api_assembly_ver.bindings_version || + GodotSharpBindings::get_cs_glue_version() != api_assembly_ver.cs_glue_version; +#endif + } + + return success; } #endif @@ -346,7 +461,7 @@ bool GDMono::_load_editor_tools_assembly() { _GDMONO_SCOPE_DOMAIN_(tools_domain) - return _load_assembly(EDITOR_TOOLS_ASSEMBLY_NAME, &editor_tools_assembly); + return load_assembly(EDITOR_TOOLS_ASSEMBLY_NAME, &editor_tools_assembly); } #endif @@ -360,17 +475,20 @@ bool GDMono::_load_project_assembly() { name = "UnnamedProject"; } - bool success = _load_assembly(name, &project_assembly); + bool success = load_assembly(name, &project_assembly); - if (success) + if (success) { mono_assembly_set_main(project_assembly->get_assembly()); + } else { + if (OS::get_singleton()->is_stdout_verbose()) + OS::get_singleton()->printerr("Mono: Failed to load project assembly\n"); + } return success; } -bool GDMono::_load_all_script_assemblies() { +bool GDMono::_load_api_assemblies() { -#ifndef MONO_GLUE_DISABLED if (!_load_core_api_assembly()) { if (OS::get_singleton()->is_stdout_verbose()) OS::get_singleton()->printerr("Mono: Failed to load Core API assembly\n"); @@ -385,20 +503,72 @@ bool GDMono::_load_all_script_assemblies() { #endif } - if (!_load_project_assembly()) { - if (OS::get_singleton()->is_stdout_verbose()) - OS::get_singleton()->printerr("Mono: Failed to load project assembly\n"); - return false; + return true; +} + +#ifdef TOOLS_ENABLED +String GDMono::_get_api_assembly_metadata_path() { + + return GodotSharpDirs::get_res_metadata_dir().plus_file("api_assemblies.cfg"); +} + +void GDMono::metadata_set_api_assembly_invalidated(APIAssembly::Type p_api_type, bool p_invalidated) { + + String section = APIAssembly::to_string(p_api_type); + String path = _get_api_assembly_metadata_path(); + + Ref<ConfigFile> metadata; + metadata.instance(); + metadata->load(path); + + metadata->set_value(section, "invalidated", p_invalidated); + + String assembly_path = GodotSharpDirs::get_res_assemblies_dir() + .plus_file(p_api_type == APIAssembly::API_CORE ? + API_ASSEMBLY_NAME ".dll" : + EDITOR_API_ASSEMBLY_NAME ".dll"); + + ERR_FAIL_COND(!FileAccess::exists(assembly_path)); + + uint64_t modified_time = FileAccess::get_modified_time(assembly_path); + + metadata->set_value(section, "invalidated_asm_modified_time", String::num_uint64(modified_time)); + + String dir = path.get_base_dir(); + if (!DirAccess::exists(dir)) { + DirAccessRef da = DirAccess::create(DirAccess::ACCESS_FILESYSTEM); + ERR_FAIL_COND(!da); + Error err = da->make_dir_recursive(ProjectSettings::get_singleton()->globalize_path(dir)); + ERR_FAIL_COND(err != OK); } - return true; -#else - if (OS::get_singleton()->is_stdout_verbose()) - OS::get_singleton()->print("Mono: Glue disbled, ignoring script assemblies\n"); + Error save_err = metadata->save(path); + ERR_FAIL_COND(save_err != OK); +} - return true; -#endif +bool GDMono::metadata_is_api_assembly_invalidated(APIAssembly::Type p_api_type) { + + String section = APIAssembly::to_string(p_api_type); + + Ref<ConfigFile> metadata; + metadata.instance(); + metadata->load(_get_api_assembly_metadata_path()); + + String assembly_path = GodotSharpDirs::get_res_assemblies_dir() + .plus_file(p_api_type == APIAssembly::API_CORE ? + API_ASSEMBLY_NAME ".dll" : + EDITOR_API_ASSEMBLY_NAME ".dll"); + + if (!FileAccess::exists(assembly_path)) + return false; + + uint64_t modified_time = FileAccess::get_modified_time(assembly_path); + + uint64_t stored_modified_time = metadata->get_value(section, "invalidated_asm_modified_time", 0); + + return metadata->get_value(section, "invalidated", false) && modified_time <= stored_modified_time; } +#endif Error GDMono::_load_scripts_domain() { @@ -441,12 +611,15 @@ Error GDMono::_unload_scripts_domain() { _domain_assemblies_cleanup(mono_domain_get_id(scripts_domain)); - api_assembly = NULL; + core_api_assembly = NULL; project_assembly = NULL; #ifdef TOOLS_ENABLED editor_api_assembly = NULL; #endif + core_api_assembly_out_of_sync = false; + editor_api_assembly_out_of_sync = false; + MonoDomain *domain = scripts_domain; scripts_domain = NULL; @@ -501,16 +674,80 @@ Error GDMono::reload_scripts_domain() { return err; } - if (!_load_all_script_assemblies()) { - if (OS::get_singleton()->is_stdout_verbose()) - OS::get_singleton()->printerr("Mono: Failed to load script assemblies\n"); +#ifndef MONO_GLUE_DISABLED + if (!_load_api_assemblies()) { return ERR_CANT_OPEN; } + if (!core_api_assembly_out_of_sync && !editor_api_assembly_out_of_sync && GDMonoUtils::mono_cache.godot_api_cache_updated) { + // Everything is fine with the api assemblies, load the project assembly + _load_project_assembly(); + } else { + // The assembly was successfuly loaded, but the full api could not be cached. + // This is most likely an outdated assembly loaded because of an invalid version in the metadata, + // so we invalidate the version in the metadata and unload the script domain. + + if (core_api_assembly_out_of_sync) { + metadata_set_api_assembly_invalidated(APIAssembly::API_CORE, true); + } else if (!GDMonoUtils::mono_cache.godot_api_cache_updated) { + ERR_PRINT("Core API assembly is in sync, but the cache update failed"); + metadata_set_api_assembly_invalidated(APIAssembly::API_CORE, true); + } + + if (editor_api_assembly_out_of_sync) { + metadata_set_api_assembly_invalidated(APIAssembly::API_EDITOR, true); + } + + Error err = _unload_scripts_domain(); + if (err != OK) { + WARN_PRINT("Mono: Failed to unload scripts domain"); + } + + return ERR_CANT_RESOLVE; + } + + if (!_load_project_assembly()) + return ERR_CANT_OPEN; +#else + if (OS::get_singleton()->is_stdout_verbose()) + OS::get_singleton()->print("Mono: Glue disabled, ignoring script assemblies\n"); +#endif + return OK; } #endif +Error GDMono::finalize_and_unload_domain(MonoDomain *p_domain) { + + CRASH_COND(p_domain == NULL); + + String domain_name = mono_domain_get_friendly_name(p_domain); + + if (OS::get_singleton()->is_stdout_verbose()) { + OS::get_singleton()->print(String("Mono: Unloading domain `" + domain_name + "`...\n").utf8()); + } + + if (mono_domain_get() != root_domain) + mono_domain_set(root_domain, true); + + mono_gc_collect(mono_gc_max_generation()); + mono_domain_finalize(p_domain, 2000); + mono_gc_collect(mono_gc_max_generation()); + + _domain_assemblies_cleanup(mono_domain_get_id(p_domain)); + + MonoObject *ex = NULL; + mono_domain_try_unload(p_domain, &ex); + + if (ex) { + ERR_PRINTS("Exception thrown when unloading domain `" + domain_name + "`:"); + mono_print_unhandled_exception(ex); + return FAILED; + } + + return OK; +} + GDMonoClass *GDMono::get_class(MonoClass *p_raw_class) { MonoImage *image = mono_class_get_image(p_raw_class); @@ -562,8 +799,11 @@ GDMono::GDMono() { tools_domain = NULL; #endif + core_api_assembly_out_of_sync = false; + editor_api_assembly_out_of_sync = false; + corlib_assembly = NULL; - api_assembly = NULL; + core_api_assembly = NULL; project_assembly = NULL; #ifdef TOOLS_ENABLED editor_api_assembly = NULL; diff --git a/modules/mono/mono_gd/gd_mono.h b/modules/mono/mono_gd/gd_mono.h index 67251778c6..5e01152870 100644 --- a/modules/mono/mono_gd/gd_mono.h +++ b/modules/mono/mono_gd/gd_mono.h @@ -31,6 +31,8 @@ #ifndef GD_MONO_H #define GD_MONO_H +#include "core/io/config_file.h" + #include "../godotsharp_defs.h" #include "gd_mono_assembly.h" #include "gd_mono_log.h" @@ -39,6 +41,43 @@ #include "../utils/mono_reg_utils.h" #endif +namespace APIAssembly { +enum Type { + API_CORE, + API_EDITOR +}; + +struct Version { + uint64_t godot_api_hash; + uint32_t bindings_version; + uint32_t cs_glue_version; + + bool operator==(const Version &p_other) const { + return godot_api_hash == p_other.godot_api_hash && + bindings_version == p_other.bindings_version && + cs_glue_version == p_other.cs_glue_version; + } + + Version() : + godot_api_hash(0), + bindings_version(0), + cs_glue_version(0) { + } + + Version(uint64_t p_godot_api_hash, + uint32_t p_bindings_version, + uint32_t p_cs_glue_version) : + godot_api_hash(p_godot_api_hash), + bindings_version(p_bindings_version), + cs_glue_version(p_cs_glue_version) { + } + + static Version get_from_loaded_assembly(GDMonoAssembly *p_api_assembly, Type p_api_type); +}; + +String to_string(Type p_type); +} // namespace APIAssembly + #define SCRIPTS_DOMAIN GDMono::get_singleton()->get_scripts_domain() #ifdef TOOLS_ENABLED #define TOOLS_DOMAIN GDMono::get_singleton()->get_tools_domain() @@ -55,8 +94,11 @@ class GDMono { MonoDomain *tools_domain; #endif + bool core_api_assembly_out_of_sync; + bool editor_api_assembly_out_of_sync; + GDMonoAssembly *corlib_assembly; - GDMonoAssembly *api_assembly; + GDMonoAssembly *core_api_assembly; GDMonoAssembly *project_assembly; #ifdef TOOLS_ENABLED GDMonoAssembly *editor_api_assembly; @@ -75,7 +117,11 @@ class GDMono { #endif bool _load_project_assembly(); - bool _load_all_script_assemblies(); + bool _load_api_assemblies(); + +#ifdef TOOLS_ENABLED + String _get_api_assembly_metadata_path(); +#endif void _register_internal_calls(); @@ -94,8 +140,6 @@ class GDMono { void _initialize_and_check_api_hashes(); #endif - bool _load_assembly(const String &p_name, GDMonoAssembly **r_assembly); - GDMonoLog *gdmono_log; #ifdef WINDOWS_ENABLED @@ -113,6 +157,11 @@ public: #endif #endif +#ifdef TOOLS_ENABLED + void metadata_set_api_assembly_invalidated(APIAssembly::Type p_api_type, bool p_invalidated); + bool metadata_is_api_assembly_invalidated(APIAssembly::Type p_api_type); +#endif + static GDMono *get_singleton() { return singleton; } // Do not use these, unless you know what you're doing @@ -128,7 +177,7 @@ public: #endif _FORCE_INLINE_ GDMonoAssembly *get_corlib_assembly() const { return corlib_assembly; } - _FORCE_INLINE_ GDMonoAssembly *get_api_assembly() const { return api_assembly; } + _FORCE_INLINE_ GDMonoAssembly *get_core_api_assembly() const { return core_api_assembly; } _FORCE_INLINE_ GDMonoAssembly *get_project_assembly() const { return project_assembly; } #ifdef TOOLS_ENABLED _FORCE_INLINE_ GDMonoAssembly *get_editor_api_assembly() const { return editor_api_assembly; } @@ -145,6 +194,10 @@ public: Error reload_scripts_domain(); #endif + bool load_assembly(const String &p_name, GDMonoAssembly **r_assembly, bool p_refonly = false); + bool load_assembly(const String &p_name, MonoAssemblyName *p_aname, GDMonoAssembly **r_assembly, bool p_refonly = false); + Error finalize_and_unload_domain(MonoDomain *p_domain); + void initialize(); GDMono(); diff --git a/modules/mono/mono_gd/gd_mono_assembly.cpp b/modules/mono/mono_gd/gd_mono_assembly.cpp index ef39b8549d..2ce1b0a9df 100644 --- a/modules/mono/mono_gd/gd_mono_assembly.cpp +++ b/modules/mono/mono_gd/gd_mono_assembly.cpp @@ -43,7 +43,23 @@ bool GDMonoAssembly::no_search = false; Vector<String> GDMonoAssembly::search_dirs; -MonoAssembly *GDMonoAssembly::_search_hook(MonoAssemblyName *aname, void *user_data) { +MonoAssembly *GDMonoAssembly::assembly_search_hook(MonoAssemblyName *aname, void *user_data) { + return GDMonoAssembly::_search_hook(aname, user_data, false); +} + +MonoAssembly *GDMonoAssembly::assembly_refonly_search_hook(MonoAssemblyName *aname, void *user_data) { + return GDMonoAssembly::_search_hook(aname, user_data, true); +} + +MonoAssembly *GDMonoAssembly::assembly_preload_hook(MonoAssemblyName *aname, char **assemblies_path, void *user_data) { + return GDMonoAssembly::_preload_hook(aname, assemblies_path, user_data, false); +} + +MonoAssembly *GDMonoAssembly::assembly_refonly_preload_hook(MonoAssemblyName *aname, char **assemblies_path, void *user_data) { + return GDMonoAssembly::_preload_hook(aname, assemblies_path, user_data, true); +} + +MonoAssembly *GDMonoAssembly::_search_hook(MonoAssemblyName *aname, void *user_data, bool refonly) { (void)user_data; // UNUSED @@ -60,7 +76,7 @@ MonoAssembly *GDMonoAssembly::_search_hook(MonoAssemblyName *aname, void *user_d no_search = true; // Avoid the recursion madness String path; - MonoAssembly *res = NULL; + GDMonoAssembly *res = NULL; for (int i = 0; i < search_dirs.size(); i++) { const String &search_dir = search_dirs[i]; @@ -68,19 +84,19 @@ MonoAssembly *GDMonoAssembly::_search_hook(MonoAssemblyName *aname, void *user_d if (has_extension) { path = search_dir.plus_file(name); if (FileAccess::exists(path)) { - res = _load_assembly_from(name.get_basename(), path); + res = _load_assembly_from(name.get_basename(), path, refonly); break; } } else { path = search_dir.plus_file(name + ".dll"); if (FileAccess::exists(path)) { - res = _load_assembly_from(name, path); + res = _load_assembly_from(name, path, refonly); break; } path = search_dir.plus_file(name + ".exe"); if (FileAccess::exists(path)) { - res = _load_assembly_from(name, path); + res = _load_assembly_from(name, path, refonly); break; } } @@ -88,20 +104,21 @@ MonoAssembly *GDMonoAssembly::_search_hook(MonoAssemblyName *aname, void *user_d no_search = false; - return res; + return res ? res->get_assembly() : NULL; } -MonoAssembly *GDMonoAssembly::_preload_hook(MonoAssemblyName *aname, char **assemblies_path, void *user_data) { +MonoAssembly *GDMonoAssembly::_preload_hook(MonoAssemblyName *aname, char **assemblies_path, void *user_data, bool refonly) { (void)user_data; // UNUSED if (search_dirs.empty()) { -#ifdef TOOLS_DOMAIN search_dirs.push_back(GodotSharpDirs::get_res_temp_assemblies_dir()); -#endif search_dirs.push_back(GodotSharpDirs::get_res_assemblies_dir()); search_dirs.push_back(OS::get_singleton()->get_resource_dir()); search_dirs.push_back(OS::get_singleton()->get_executable_path().get_base_dir()); +#ifdef GD_MONO_EDITOR_ASSEMBLIES_DIR + search_dirs.push_back(OS::get_singleton()->get_executable_path().get_base_dir().plus_file(_MKSTR(GD_MONO_EDITOR_ASSEMBLIES_DIR)).simplify_path()); +#endif const char *rootdir = mono_assembly_getrootdir(); if (rootdir) { @@ -121,10 +138,11 @@ MonoAssembly *GDMonoAssembly::_preload_hook(MonoAssemblyName *aname, char **asse if (has_extension ? name == "mscorlib.dll" : name == "mscorlib") { GDMonoAssembly **stored_assembly = GDMono::get_singleton()->get_loaded_assembly(has_extension ? name.get_basename() : name); - if (stored_assembly) return (*stored_assembly)->get_assembly(); + if (stored_assembly) + return (*stored_assembly)->get_assembly(); String path; - MonoAssembly *res = NULL; + GDMonoAssembly *res = NULL; for (int i = 0; i < search_dirs.size(); i++) { const String &search_dir = search_dirs[i]; @@ -132,53 +150,61 @@ MonoAssembly *GDMonoAssembly::_preload_hook(MonoAssemblyName *aname, char **asse if (has_extension) { path = search_dir.plus_file(name); if (FileAccess::exists(path)) { - res = _load_assembly_from(name.get_basename(), path); + res = _load_assembly_from(name.get_basename(), path, refonly); break; } } else { path = search_dir.plus_file(name + ".dll"); if (FileAccess::exists(path)) { - res = _load_assembly_from(name, path); + res = _load_assembly_from(name, path, refonly); + break; + } + + path = search_dir.plus_file(name + ".exe"); + if (FileAccess::exists(path)) { + res = _load_assembly_from(name, path, refonly); break; } } } - if (res) return res; + return res ? res->get_assembly() : NULL; } return NULL; } -MonoAssembly *GDMonoAssembly::_load_assembly_from(const String &p_name, const String &p_path) { +GDMonoAssembly *GDMonoAssembly::_load_assembly_from(const String &p_name, const String &p_path, bool p_refonly) { GDMonoAssembly *assembly = memnew(GDMonoAssembly(p_name, p_path)); - MonoDomain *domain = mono_domain_get(); - - Error err = assembly->load(domain); + Error err = assembly->load(p_refonly); if (err != OK) { memdelete(assembly); ERR_FAIL_V(NULL); } + MonoDomain *domain = mono_domain_get(); GDMono::get_singleton()->add_assembly(domain ? mono_domain_get_id(domain) : 0, assembly); - return assembly->get_assembly(); + return assembly; } void GDMonoAssembly::initialize() { - // TODO refonly as well? - mono_install_assembly_preload_hook(&GDMonoAssembly::_preload_hook, NULL); - mono_install_assembly_search_hook(&GDMonoAssembly::_search_hook, NULL); + mono_install_assembly_search_hook(&assembly_search_hook, NULL); + mono_install_assembly_refonly_search_hook(&assembly_refonly_search_hook, NULL); + mono_install_assembly_preload_hook(&assembly_preload_hook, NULL); + mono_install_assembly_refonly_preload_hook(&assembly_refonly_preload_hook, NULL); } -Error GDMonoAssembly::load(MonoDomain *p_domain) { +Error GDMonoAssembly::load(bool p_refonly) { ERR_FAIL_COND_V(loaded, ERR_FILE_ALREADY_IN_USE); + refonly = p_refonly; + uint64_t last_modified_time = FileAccess::get_modified_time(path); Vector<uint8_t> data = FileAccess::get_file_as_array(path); @@ -190,7 +216,7 @@ Error GDMonoAssembly::load(MonoDomain *p_domain) { image = mono_image_open_from_data_with_name( (char *)&data[0], data.size(), - true, &status, false, + true, &status, refonly, image_filename.utf8().get_data()); ERR_FAIL_COND_V(status != MONO_IMAGE_OK || image == NULL, ERR_FILE_CANT_OPEN); @@ -213,15 +239,10 @@ no_pdb: #endif - assembly = mono_assembly_load_from_full(image, image_filename.utf8().get_data(), &status, false); + assembly = mono_assembly_load_from_full(image, image_filename.utf8().get_data(), &status, refonly); ERR_FAIL_COND_V(status != MONO_IMAGE_OK || assembly == NULL, ERR_FILE_CANT_OPEN); - if (p_domain && mono_image_get_entry_point(image)) { - // TODO should this be removed? do we want to call main? what other effects does this have? - mono_jit_exec(p_domain, assembly, 0, NULL); - } - loaded = true; modified_time = last_modified_time; @@ -373,12 +394,26 @@ GDMonoClass *GDMonoAssembly::get_object_derived_class(const StringName &p_class) return match; } +GDMonoAssembly *GDMonoAssembly::load_from(const String &p_name, const String &p_path, bool p_refonly) { + + GDMonoAssembly **loaded_asm = GDMono::get_singleton()->get_loaded_assembly(p_name); + if (loaded_asm) + return *loaded_asm; + + no_search = true; + GDMonoAssembly *res = _load_assembly_from(p_name, p_path, p_refonly); + no_search = false; + + return res; +} + GDMonoAssembly::GDMonoAssembly(const String &p_name, const String &p_path) { loaded = false; gdobject_class_cache_updated = false; name = p_name; path = p_path; + refonly = false; modified_time = 0; assembly = NULL; image = NULL; diff --git a/modules/mono/mono_gd/gd_mono_assembly.h b/modules/mono/mono_gd/gd_mono_assembly.h index 8a5fa19626..5cf744a5a2 100644 --- a/modules/mono/mono_gd/gd_mono_assembly.h +++ b/modules/mono/mono_gd/gd_mono_assembly.h @@ -71,6 +71,7 @@ class GDMonoAssembly { MonoAssembly *assembly; MonoImage *image; + bool refonly; bool loaded; String name; @@ -90,19 +91,25 @@ class GDMonoAssembly { static bool no_search; static Vector<String> search_dirs; - static MonoAssembly *_search_hook(MonoAssemblyName *aname, void *user_data); - static MonoAssembly *_preload_hook(MonoAssemblyName *aname, char **assemblies_path, void *user_data); + static MonoAssembly *assembly_search_hook(MonoAssemblyName *aname, void *user_data); + static MonoAssembly *assembly_refonly_search_hook(MonoAssemblyName *aname, void *user_data); + static MonoAssembly *assembly_preload_hook(MonoAssemblyName *aname, char **assemblies_path, void *user_data); + static MonoAssembly *assembly_refonly_preload_hook(MonoAssemblyName *aname, char **assemblies_path, void *user_data); - static MonoAssembly *_load_assembly_from(const String &p_name, const String &p_path); + static MonoAssembly *_search_hook(MonoAssemblyName *aname, void *user_data, bool refonly); + static MonoAssembly *_preload_hook(MonoAssemblyName *aname, char **assemblies_path, void *user_data, bool refonly); + + static GDMonoAssembly *_load_assembly_from(const String &p_name, const String &p_path, bool p_refonly); friend class GDMono; static void initialize(); public: - Error load(MonoDomain *p_domain); + Error load(bool p_refonly); Error wrapper_for_image(MonoImage *p_image); void unload(); + _FORCE_INLINE_ bool is_refonly() const { return refonly; } _FORCE_INLINE_ bool is_loaded() const { return loaded; } _FORCE_INLINE_ MonoImage *get_image() const { return image; } _FORCE_INLINE_ MonoAssembly *get_assembly() const { return assembly; } @@ -115,6 +122,8 @@ public: GDMonoClass *get_object_derived_class(const StringName &p_class); + static GDMonoAssembly *load_from(const String &p_name, const String &p_path, bool p_refonly); + GDMonoAssembly(const String &p_name, const String &p_path = String()); ~GDMonoAssembly(); }; diff --git a/modules/mono/mono_gd/gd_mono_marshal.h b/modules/mono/mono_gd/gd_mono_marshal.h index 8fd437223f..4e28622adb 100644 --- a/modules/mono/mono_gd/gd_mono_marshal.h +++ b/modules/mono/mono_gd/gd_mono_marshal.h @@ -201,7 +201,7 @@ Dictionary mono_object_to_Dictionary(MonoObject *p_dict); m_in.origin.x, m_in.origin.y, m_in.origin.z \ }; #define MARSHALLED_IN_Transform(m_in, m_out) Transform m_out( \ - Basis(m_in[0], m_in[1], m_in[2], m_in[3], m_in[4], m_in[5], m_in[6], m_in[7], m_in[8]), \ + Basis(m_in[0], m_in[3], m_in[6], m_in[1], m_in[4], m_in[7], m_in[2], m_in[5], m_in[8]), \ Vector3(m_in[9], m_in[10], m_in[11])); // AABB diff --git a/modules/mono/mono_gd/gd_mono_utils.cpp b/modules/mono/mono_gd/gd_mono_utils.cpp index 42e307cf08..db136a1313 100644 --- a/modules/mono/mono_gd/gd_mono_utils.cpp +++ b/modules/mono/mono_gd/gd_mono_utils.cpp @@ -143,7 +143,7 @@ void MonoCache::cleanup() { godot_api_cache_updated = false; } -#define GODOT_API_CLASS(m_class) (GDMono::get_singleton()->get_api_assembly()->get_class(BINDINGS_NAMESPACE, #m_class)) +#define GODOT_API_CLASS(m_class) (GDMono::get_singleton()->get_core_api_assembly()->get_class(BINDINGS_NAMESPACE, #m_class)) void update_corlib_cache() { @@ -245,7 +245,7 @@ void update_godot_api_cache() { mono_runtime_object_init(task_scheduler); mono_cache.task_scheduler_handle = MonoGCHandle::create_strong(task_scheduler); - mono_cache.corlib_cache_updated = true; + mono_cache.godot_api_cache_updated = true; } void clear_cache() { @@ -305,7 +305,7 @@ GDMonoClass *type_get_proxy_class(const StringName &p_type) { if (class_name[0] == '_') class_name = class_name.substr(1, class_name.length()); - GDMonoClass *klass = GDMono::get_singleton()->get_api_assembly()->get_class(BINDINGS_NAMESPACE, class_name); + GDMonoClass *klass = GDMono::get_singleton()->get_core_api_assembly()->get_class(BINDINGS_NAMESPACE, class_name); #ifdef TOOLS_ENABLED if (!klass) { @@ -321,7 +321,7 @@ GDMonoClass *get_class_native_base(GDMonoClass *p_class) { do { const GDMonoAssembly *assembly = klass->get_assembly(); - if (assembly == GDMono::get_singleton()->get_api_assembly()) + if (assembly == GDMono::get_singleton()->get_core_api_assembly()) return klass; #ifdef TOOLS_ENABLED if (assembly == GDMono::get_singleton()->get_editor_api_assembly()) @@ -420,37 +420,56 @@ void print_unhandled_exception(MonoObject *p_exc, bool p_recursion_caution) { if (!ScriptDebugger::get_singleton()) return; - GDMonoClass *st_klass = CACHED_CLASS(System_Diagnostics_StackTrace); - MonoObject *stack_trace = mono_object_new(mono_domain_get(), st_klass->get_mono_ptr()); + ScriptLanguage::StackInfo separator; + separator.file = ""; + separator.func = "--- " + RTR("End of inner exception stack trace") + " ---"; + separator.line = 0; + + Vector<ScriptLanguage::StackInfo> si; + String exc_msg = ""; + + while (p_exc != NULL) { + GDMonoClass *st_klass = CACHED_CLASS(System_Diagnostics_StackTrace); + MonoObject *stack_trace = mono_object_new(mono_domain_get(), st_klass->get_mono_ptr()); - MonoBoolean need_file_info = true; - void *ctor_args[2] = { p_exc, &need_file_info }; + MonoBoolean need_file_info = true; + void *ctor_args[2] = { p_exc, &need_file_info }; - MonoObject *unexpected_exc = NULL; - CACHED_METHOD(System_Diagnostics_StackTrace, ctor_Exception_bool)->invoke_raw(stack_trace, ctor_args, &unexpected_exc); + MonoObject *unexpected_exc = NULL; + CACHED_METHOD(System_Diagnostics_StackTrace, ctor_Exception_bool)->invoke_raw(stack_trace, ctor_args, &unexpected_exc); - if (unexpected_exc != NULL) { - mono_print_unhandled_exception(unexpected_exc); + if (unexpected_exc != NULL) { + mono_print_unhandled_exception(unexpected_exc); - if (p_recursion_caution) { - // Called from CSharpLanguage::get_current_stack_info, - // so printing an error here could result in endless recursion - OS::get_singleton()->printerr("Mono: Method GDMonoUtils::print_unhandled_exception failed"); - return; - } else { - ERR_FAIL(); + if (p_recursion_caution) { + // Called from CSharpLanguage::get_current_stack_info, + // so printing an error here could result in endless recursion + OS::get_singleton()->printerr("Mono: Method GDMonoUtils::print_unhandled_exception failed"); + return; + } else { + ERR_FAIL(); + } } - } - Vector<ScriptLanguage::StackInfo> si; - if (stack_trace != NULL && !p_recursion_caution) - si = CSharpLanguage::get_singleton()->stack_trace_get_info(stack_trace); + Vector<ScriptLanguage::StackInfo> _si; + if (stack_trace != NULL && !p_recursion_caution) { + _si = CSharpLanguage::get_singleton()->stack_trace_get_info(stack_trace); + for (int i = _si.size() - 1; i >= 0; i--) + si.insert(0, _si[i]); + } + + exc_msg += (exc_msg.length() > 0 ? " ---> " : "") + GDMonoUtils::get_exception_name_and_message(p_exc); + + GDMonoProperty *p_prop = GDMono::get_singleton()->get_class(mono_object_get_class(p_exc))->get_property("InnerException"); + p_exc = p_prop != NULL ? p_prop->get_value(p_exc) : NULL; + if (p_exc != NULL) + si.insert(0, separator); + } String file = si.size() ? si[0].file : __FILE__; String func = si.size() ? si[0].func : FUNCTION_STR; int line = si.size() ? si[0].line : __LINE__; String error_msg = "Unhandled exception"; - String exc_msg = GDMonoUtils::get_exception_name_and_message(p_exc); ScriptDebugger::get_singleton()->send_error(func, file, line, error_msg, exc_msg, ERR_HANDLER_ERROR, si); #endif diff --git a/modules/regex/doc_classes/RegEx.xml b/modules/regex/doc_classes/RegEx.xml index 26f0501df3..75e8903ff8 100644 --- a/modules/regex/doc_classes/RegEx.xml +++ b/modules/regex/doc_classes/RegEx.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="RegEx" inherits="Reference" category="Core" version="3.1-dev"> +<class name="RegEx" inherits="Reference" category="Core" version="3.1"> <brief_description> Class for searching text for patterns using regular expressions. </brief_description> diff --git a/modules/regex/doc_classes/RegExMatch.xml b/modules/regex/doc_classes/RegExMatch.xml index 550411d3e0..3d070d2786 100644 --- a/modules/regex/doc_classes/RegExMatch.xml +++ b/modules/regex/doc_classes/RegExMatch.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="RegExMatch" inherits="Reference" category="Core" version="3.1-dev"> +<class name="RegExMatch" inherits="Reference" category="Core" version="3.1"> <brief_description> Contains the results of a regex search. </brief_description> diff --git a/modules/stb_vorbis/doc_classes/AudioStreamOGGVorbis.xml b/modules/stb_vorbis/doc_classes/AudioStreamOGGVorbis.xml index 8d311ae1b8..ac95a7197f 100644 --- a/modules/stb_vorbis/doc_classes/AudioStreamOGGVorbis.xml +++ b/modules/stb_vorbis/doc_classes/AudioStreamOGGVorbis.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="AudioStreamOGGVorbis" inherits="AudioStream" category="Core" version="3.1-dev"> +<class name="AudioStreamOGGVorbis" inherits="AudioStream" category="Core" version="3.1"> <brief_description> OGG Vorbis audio stream driver. </brief_description> diff --git a/modules/stb_vorbis/doc_classes/ResourceImporterOGGVorbis.xml b/modules/stb_vorbis/doc_classes/ResourceImporterOGGVorbis.xml index 5872dd35ff..018f4734ec 100644 --- a/modules/stb_vorbis/doc_classes/ResourceImporterOGGVorbis.xml +++ b/modules/stb_vorbis/doc_classes/ResourceImporterOGGVorbis.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="ResourceImporterOGGVorbis" inherits="ResourceImporter" category="Core" version="3.1-dev"> +<class name="ResourceImporterOGGVorbis" inherits="ResourceImporter" category="Core" version="3.1"> <brief_description> </brief_description> <description> diff --git a/modules/stb_vorbis/resource_importer_ogg_vorbis.cpp b/modules/stb_vorbis/resource_importer_ogg_vorbis.cpp index 16ebfa2832..c8acdb689a 100644 --- a/modules/stb_vorbis/resource_importer_ogg_vorbis.cpp +++ b/modules/stb_vorbis/resource_importer_ogg_vorbis.cpp @@ -100,6 +100,7 @@ Error ResourceImporterOGGVorbis::import(const String &p_source_file, const Strin ogg_stream.instance(); ogg_stream->set_data(data); + ERR_FAIL_COND_V(!ogg_stream->get_data().size(), ERR_FILE_CORRUPT); ogg_stream->set_loop(loop); ogg_stream->set_loop_offset(loop_offset); diff --git a/modules/theora/doc_classes/ResourceImporterTheora.xml b/modules/theora/doc_classes/ResourceImporterTheora.xml index 6d2de4a9ad..5fc40a6eba 100644 --- a/modules/theora/doc_classes/ResourceImporterTheora.xml +++ b/modules/theora/doc_classes/ResourceImporterTheora.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="ResourceImporterTheora" inherits="ResourceImporter" category="Core" version="3.1-dev"> +<class name="ResourceImporterTheora" inherits="ResourceImporter" category="Core" version="3.1"> <brief_description> </brief_description> <description> diff --git a/modules/theora/doc_classes/VideoStreamTheora.xml b/modules/theora/doc_classes/VideoStreamTheora.xml index 550844128d..e7c4727332 100644 --- a/modules/theora/doc_classes/VideoStreamTheora.xml +++ b/modules/theora/doc_classes/VideoStreamTheora.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="VideoStreamTheora" inherits="VideoStream" category="Core" version="3.1-dev"> +<class name="VideoStreamTheora" inherits="VideoStream" category="Core" version="3.1"> <brief_description> </brief_description> <description> diff --git a/modules/visual_script/doc_classes/VisualScript.xml b/modules/visual_script/doc_classes/VisualScript.xml index 975b294f30..dab186fb57 100644 --- a/modules/visual_script/doc_classes/VisualScript.xml +++ b/modules/visual_script/doc_classes/VisualScript.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="VisualScript" inherits="Script" category="Core" version="3.1-dev"> +<class name="VisualScript" inherits="Script" category="Core" version="3.1"> <brief_description> A script implemented in the Visual Script programming environment. </brief_description> diff --git a/modules/visual_script/doc_classes/VisualScriptBasicTypeConstant.xml b/modules/visual_script/doc_classes/VisualScriptBasicTypeConstant.xml index b529589b98..793291eca2 100644 --- a/modules/visual_script/doc_classes/VisualScriptBasicTypeConstant.xml +++ b/modules/visual_script/doc_classes/VisualScriptBasicTypeConstant.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="VisualScriptBasicTypeConstant" inherits="VisualScriptNode" category="Core" version="3.1-dev"> +<class name="VisualScriptBasicTypeConstant" inherits="VisualScriptNode" category="Core" version="3.1"> <brief_description> A Visual Script node representing a constant from the base types. </brief_description> diff --git a/modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml b/modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml index 9c2ec3b849..0929b227d0 100644 --- a/modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml +++ b/modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="VisualScriptBuiltinFunc" inherits="VisualScriptNode" category="Core" version="3.1-dev"> +<class name="VisualScriptBuiltinFunc" inherits="VisualScriptNode" category="Core" version="3.1"> <brief_description> A Visual Script node used to call built-in functions. </brief_description> diff --git a/modules/visual_script/doc_classes/VisualScriptClassConstant.xml b/modules/visual_script/doc_classes/VisualScriptClassConstant.xml index dc946cfcbd..2e3a5b33c0 100644 --- a/modules/visual_script/doc_classes/VisualScriptClassConstant.xml +++ b/modules/visual_script/doc_classes/VisualScriptClassConstant.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="VisualScriptClassConstant" inherits="VisualScriptNode" category="Core" version="3.1-dev"> +<class name="VisualScriptClassConstant" inherits="VisualScriptNode" category="Core" version="3.1"> <brief_description> Gets a constant from a given class. </brief_description> diff --git a/modules/visual_script/doc_classes/VisualScriptComment.xml b/modules/visual_script/doc_classes/VisualScriptComment.xml index 5c20f27ec2..a4a890ea8a 100644 --- a/modules/visual_script/doc_classes/VisualScriptComment.xml +++ b/modules/visual_script/doc_classes/VisualScriptComment.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="VisualScriptComment" inherits="VisualScriptNode" category="Core" version="3.1-dev"> +<class name="VisualScriptComment" inherits="VisualScriptNode" category="Core" version="3.1"> <brief_description> A Visual Script node used to annotate the script. </brief_description> diff --git a/modules/visual_script/doc_classes/VisualScriptCondition.xml b/modules/visual_script/doc_classes/VisualScriptCondition.xml index a3313a43d9..353898c93a 100644 --- a/modules/visual_script/doc_classes/VisualScriptCondition.xml +++ b/modules/visual_script/doc_classes/VisualScriptCondition.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="VisualScriptCondition" inherits="VisualScriptNode" category="Core" version="3.1-dev"> +<class name="VisualScriptCondition" inherits="VisualScriptNode" category="Core" version="3.1"> <brief_description> A Visual Script node which branches the flow. </brief_description> diff --git a/modules/visual_script/doc_classes/VisualScriptConstant.xml b/modules/visual_script/doc_classes/VisualScriptConstant.xml index 274adb5423..ed633c4135 100644 --- a/modules/visual_script/doc_classes/VisualScriptConstant.xml +++ b/modules/visual_script/doc_classes/VisualScriptConstant.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="VisualScriptConstant" inherits="VisualScriptNode" category="Core" version="3.1-dev"> +<class name="VisualScriptConstant" inherits="VisualScriptNode" category="Core" version="3.1"> <brief_description> Gets a contant's value. </brief_description> diff --git a/modules/visual_script/doc_classes/VisualScriptConstructor.xml b/modules/visual_script/doc_classes/VisualScriptConstructor.xml index 2efe8d9bd6..14c44c6970 100644 --- a/modules/visual_script/doc_classes/VisualScriptConstructor.xml +++ b/modules/visual_script/doc_classes/VisualScriptConstructor.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="VisualScriptConstructor" inherits="VisualScriptNode" category="Core" version="3.1-dev"> +<class name="VisualScriptConstructor" inherits="VisualScriptNode" category="Core" version="3.1"> <brief_description> A Visual Script node which calls a base type constructor. </brief_description> diff --git a/modules/visual_script/doc_classes/VisualScriptCustomNode.xml b/modules/visual_script/doc_classes/VisualScriptCustomNode.xml index 2165c403d4..b8e77a1b0f 100644 --- a/modules/visual_script/doc_classes/VisualScriptCustomNode.xml +++ b/modules/visual_script/doc_classes/VisualScriptCustomNode.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="VisualScriptCustomNode" inherits="VisualScriptNode" category="Core" version="3.1-dev"> +<class name="VisualScriptCustomNode" inherits="VisualScriptNode" category="Core" version="3.1"> <brief_description> A scripted Visual Script node. </brief_description> diff --git a/modules/visual_script/doc_classes/VisualScriptDeconstruct.xml b/modules/visual_script/doc_classes/VisualScriptDeconstruct.xml index f076c70715..d3158df357 100644 --- a/modules/visual_script/doc_classes/VisualScriptDeconstruct.xml +++ b/modules/visual_script/doc_classes/VisualScriptDeconstruct.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="VisualScriptDeconstruct" inherits="VisualScriptNode" category="Core" version="3.1-dev"> +<class name="VisualScriptDeconstruct" inherits="VisualScriptNode" category="Core" version="3.1"> <brief_description> A Visual Script node which deconstructs a base type instance into its parts. </brief_description> diff --git a/modules/visual_script/doc_classes/VisualScriptEditor.xml b/modules/visual_script/doc_classes/VisualScriptEditor.xml index 1c4542336f..fc49cfc07b 100644 --- a/modules/visual_script/doc_classes/VisualScriptEditor.xml +++ b/modules/visual_script/doc_classes/VisualScriptEditor.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="VisualScriptEditor" inherits="Object" category="Core" version="3.1-dev"> +<class name="VisualScriptEditor" inherits="Object" category="Core" version="3.1"> <brief_description> </brief_description> <description> diff --git a/modules/visual_script/doc_classes/VisualScriptEmitSignal.xml b/modules/visual_script/doc_classes/VisualScriptEmitSignal.xml index 7eea609db4..4bb05525bd 100644 --- a/modules/visual_script/doc_classes/VisualScriptEmitSignal.xml +++ b/modules/visual_script/doc_classes/VisualScriptEmitSignal.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="VisualScriptEmitSignal" inherits="VisualScriptNode" category="Core" version="3.1-dev"> +<class name="VisualScriptEmitSignal" inherits="VisualScriptNode" category="Core" version="3.1"> <brief_description> Emits a specified signal. </brief_description> diff --git a/modules/visual_script/doc_classes/VisualScriptEngineSingleton.xml b/modules/visual_script/doc_classes/VisualScriptEngineSingleton.xml index 26196f278e..93d7ce3516 100644 --- a/modules/visual_script/doc_classes/VisualScriptEngineSingleton.xml +++ b/modules/visual_script/doc_classes/VisualScriptEngineSingleton.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="VisualScriptEngineSingleton" inherits="VisualScriptNode" category="Core" version="3.1-dev"> +<class name="VisualScriptEngineSingleton" inherits="VisualScriptNode" category="Core" version="3.1"> <brief_description> A Visual Script node returning a singleton from [@GlobalScope] </brief_description> diff --git a/modules/visual_script/doc_classes/VisualScriptExpression.xml b/modules/visual_script/doc_classes/VisualScriptExpression.xml index 0b93c3092c..343e83cb55 100644 --- a/modules/visual_script/doc_classes/VisualScriptExpression.xml +++ b/modules/visual_script/doc_classes/VisualScriptExpression.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="VisualScriptExpression" inherits="VisualScriptNode" category="Core" version="3.1-dev"> +<class name="VisualScriptExpression" inherits="VisualScriptNode" category="Core" version="3.1"> <brief_description> </brief_description> <description> diff --git a/modules/visual_script/doc_classes/VisualScriptFunction.xml b/modules/visual_script/doc_classes/VisualScriptFunction.xml index 18daa42797..ec8e955cf7 100644 --- a/modules/visual_script/doc_classes/VisualScriptFunction.xml +++ b/modules/visual_script/doc_classes/VisualScriptFunction.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="VisualScriptFunction" inherits="VisualScriptNode" category="Core" version="3.1-dev"> +<class name="VisualScriptFunction" inherits="VisualScriptNode" category="Core" version="3.1"> <brief_description> </brief_description> <description> diff --git a/modules/visual_script/doc_classes/VisualScriptFunctionCall.xml b/modules/visual_script/doc_classes/VisualScriptFunctionCall.xml index dc025cfb27..f6116cf539 100644 --- a/modules/visual_script/doc_classes/VisualScriptFunctionCall.xml +++ b/modules/visual_script/doc_classes/VisualScriptFunctionCall.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="VisualScriptFunctionCall" inherits="VisualScriptNode" category="Core" version="3.1-dev"> +<class name="VisualScriptFunctionCall" inherits="VisualScriptNode" category="Core" version="3.1"> <brief_description> </brief_description> <description> diff --git a/modules/visual_script/doc_classes/VisualScriptFunctionState.xml b/modules/visual_script/doc_classes/VisualScriptFunctionState.xml index 05e9a6cb81..c75dd0cdbc 100644 --- a/modules/visual_script/doc_classes/VisualScriptFunctionState.xml +++ b/modules/visual_script/doc_classes/VisualScriptFunctionState.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="VisualScriptFunctionState" inherits="Reference" category="Core" version="3.1-dev"> +<class name="VisualScriptFunctionState" inherits="Reference" category="Core" version="3.1"> <brief_description> </brief_description> <description> diff --git a/modules/visual_script/doc_classes/VisualScriptGlobalConstant.xml b/modules/visual_script/doc_classes/VisualScriptGlobalConstant.xml index d0db8cbab3..9d43204f02 100644 --- a/modules/visual_script/doc_classes/VisualScriptGlobalConstant.xml +++ b/modules/visual_script/doc_classes/VisualScriptGlobalConstant.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="VisualScriptGlobalConstant" inherits="VisualScriptNode" category="Core" version="3.1-dev"> +<class name="VisualScriptGlobalConstant" inherits="VisualScriptNode" category="Core" version="3.1"> <brief_description> </brief_description> <description> diff --git a/modules/visual_script/doc_classes/VisualScriptIndexGet.xml b/modules/visual_script/doc_classes/VisualScriptIndexGet.xml index 983d8882a7..73c1f47e1a 100644 --- a/modules/visual_script/doc_classes/VisualScriptIndexGet.xml +++ b/modules/visual_script/doc_classes/VisualScriptIndexGet.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="VisualScriptIndexGet" inherits="VisualScriptNode" category="Core" version="3.1-dev"> +<class name="VisualScriptIndexGet" inherits="VisualScriptNode" category="Core" version="3.1"> <brief_description> </brief_description> <description> diff --git a/modules/visual_script/doc_classes/VisualScriptIndexSet.xml b/modules/visual_script/doc_classes/VisualScriptIndexSet.xml index bc876900f3..652c29a9ac 100644 --- a/modules/visual_script/doc_classes/VisualScriptIndexSet.xml +++ b/modules/visual_script/doc_classes/VisualScriptIndexSet.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="VisualScriptIndexSet" inherits="VisualScriptNode" category="Core" version="3.1-dev"> +<class name="VisualScriptIndexSet" inherits="VisualScriptNode" category="Core" version="3.1"> <brief_description> </brief_description> <description> diff --git a/modules/visual_script/doc_classes/VisualScriptInputAction.xml b/modules/visual_script/doc_classes/VisualScriptInputAction.xml index 4316bf146d..ab4c23012b 100644 --- a/modules/visual_script/doc_classes/VisualScriptInputAction.xml +++ b/modules/visual_script/doc_classes/VisualScriptInputAction.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="VisualScriptInputAction" inherits="VisualScriptNode" category="Core" version="3.1-dev"> +<class name="VisualScriptInputAction" inherits="VisualScriptNode" category="Core" version="3.1"> <brief_description> </brief_description> <description> diff --git a/modules/visual_script/doc_classes/VisualScriptIterator.xml b/modules/visual_script/doc_classes/VisualScriptIterator.xml index d815476e2c..7090621bd7 100644 --- a/modules/visual_script/doc_classes/VisualScriptIterator.xml +++ b/modules/visual_script/doc_classes/VisualScriptIterator.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="VisualScriptIterator" inherits="VisualScriptNode" category="Core" version="3.1-dev"> +<class name="VisualScriptIterator" inherits="VisualScriptNode" category="Core" version="3.1"> <brief_description> Steps through items in a given input. </brief_description> diff --git a/modules/visual_script/doc_classes/VisualScriptLocalVar.xml b/modules/visual_script/doc_classes/VisualScriptLocalVar.xml index 038fd8c9cd..5c8ee6453c 100644 --- a/modules/visual_script/doc_classes/VisualScriptLocalVar.xml +++ b/modules/visual_script/doc_classes/VisualScriptLocalVar.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="VisualScriptLocalVar" inherits="VisualScriptNode" category="Core" version="3.1-dev"> +<class name="VisualScriptLocalVar" inherits="VisualScriptNode" category="Core" version="3.1"> <brief_description> Gets a local variable's value. </brief_description> diff --git a/modules/visual_script/doc_classes/VisualScriptLocalVarSet.xml b/modules/visual_script/doc_classes/VisualScriptLocalVarSet.xml index fa65a89c4a..f2e6c48907 100644 --- a/modules/visual_script/doc_classes/VisualScriptLocalVarSet.xml +++ b/modules/visual_script/doc_classes/VisualScriptLocalVarSet.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="VisualScriptLocalVarSet" inherits="VisualScriptNode" category="Core" version="3.1-dev"> +<class name="VisualScriptLocalVarSet" inherits="VisualScriptNode" category="Core" version="3.1"> <brief_description> Changes a local variable's value. </brief_description> diff --git a/modules/visual_script/doc_classes/VisualScriptMathConstant.xml b/modules/visual_script/doc_classes/VisualScriptMathConstant.xml index 243ab03b49..df439f8794 100644 --- a/modules/visual_script/doc_classes/VisualScriptMathConstant.xml +++ b/modules/visual_script/doc_classes/VisualScriptMathConstant.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="VisualScriptMathConstant" inherits="VisualScriptNode" category="Core" version="3.1-dev"> +<class name="VisualScriptMathConstant" inherits="VisualScriptNode" category="Core" version="3.1"> <brief_description> Commonly used mathematical constants. </brief_description> diff --git a/modules/visual_script/doc_classes/VisualScriptNode.xml b/modules/visual_script/doc_classes/VisualScriptNode.xml index c2c5464047..941a0cd91a 100644 --- a/modules/visual_script/doc_classes/VisualScriptNode.xml +++ b/modules/visual_script/doc_classes/VisualScriptNode.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="VisualScriptNode" inherits="Resource" category="Core" version="3.1-dev"> +<class name="VisualScriptNode" inherits="Resource" category="Core" version="3.1"> <brief_description> A node which is part of a [VisualScript]. </brief_description> diff --git a/modules/visual_script/doc_classes/VisualScriptOperator.xml b/modules/visual_script/doc_classes/VisualScriptOperator.xml index 68a57191de..e60d50c977 100644 --- a/modules/visual_script/doc_classes/VisualScriptOperator.xml +++ b/modules/visual_script/doc_classes/VisualScriptOperator.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="VisualScriptOperator" inherits="VisualScriptNode" category="Core" version="3.1-dev"> +<class name="VisualScriptOperator" inherits="VisualScriptNode" category="Core" version="3.1"> <brief_description> </brief_description> <description> diff --git a/modules/visual_script/doc_classes/VisualScriptPreload.xml b/modules/visual_script/doc_classes/VisualScriptPreload.xml index 19abc27053..5a2886ccac 100644 --- a/modules/visual_script/doc_classes/VisualScriptPreload.xml +++ b/modules/visual_script/doc_classes/VisualScriptPreload.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="VisualScriptPreload" inherits="VisualScriptNode" category="Core" version="3.1-dev"> +<class name="VisualScriptPreload" inherits="VisualScriptNode" category="Core" version="3.1"> <brief_description> Creates a new [Resource] or loads one from the filesystem. </brief_description> diff --git a/modules/visual_script/doc_classes/VisualScriptPropertyGet.xml b/modules/visual_script/doc_classes/VisualScriptPropertyGet.xml index 88aac85f59..60cc8fdd4f 100644 --- a/modules/visual_script/doc_classes/VisualScriptPropertyGet.xml +++ b/modules/visual_script/doc_classes/VisualScriptPropertyGet.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="VisualScriptPropertyGet" inherits="VisualScriptNode" category="Core" version="3.1-dev"> +<class name="VisualScriptPropertyGet" inherits="VisualScriptNode" category="Core" version="3.1"> <brief_description> </brief_description> <description> diff --git a/modules/visual_script/doc_classes/VisualScriptPropertySet.xml b/modules/visual_script/doc_classes/VisualScriptPropertySet.xml index ac962a071d..8f29e9d152 100644 --- a/modules/visual_script/doc_classes/VisualScriptPropertySet.xml +++ b/modules/visual_script/doc_classes/VisualScriptPropertySet.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="VisualScriptPropertySet" inherits="VisualScriptNode" category="Core" version="3.1-dev"> +<class name="VisualScriptPropertySet" inherits="VisualScriptNode" category="Core" version="3.1"> <brief_description> </brief_description> <description> diff --git a/modules/visual_script/doc_classes/VisualScriptResourcePath.xml b/modules/visual_script/doc_classes/VisualScriptResourcePath.xml index a3144582cb..f6300e03f0 100644 --- a/modules/visual_script/doc_classes/VisualScriptResourcePath.xml +++ b/modules/visual_script/doc_classes/VisualScriptResourcePath.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="VisualScriptResourcePath" inherits="VisualScriptNode" category="Core" version="3.1-dev"> +<class name="VisualScriptResourcePath" inherits="VisualScriptNode" category="Core" version="3.1"> <brief_description> </brief_description> <description> diff --git a/modules/visual_script/doc_classes/VisualScriptReturn.xml b/modules/visual_script/doc_classes/VisualScriptReturn.xml index ca50f811c3..6095520eff 100644 --- a/modules/visual_script/doc_classes/VisualScriptReturn.xml +++ b/modules/visual_script/doc_classes/VisualScriptReturn.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="VisualScriptReturn" inherits="VisualScriptNode" category="Core" version="3.1-dev"> +<class name="VisualScriptReturn" inherits="VisualScriptNode" category="Core" version="3.1"> <brief_description> Exits a function and returns an optional value. </brief_description> diff --git a/modules/visual_script/doc_classes/VisualScriptSceneNode.xml b/modules/visual_script/doc_classes/VisualScriptSceneNode.xml index 3d4bdcfd0a..7704eaba04 100644 --- a/modules/visual_script/doc_classes/VisualScriptSceneNode.xml +++ b/modules/visual_script/doc_classes/VisualScriptSceneNode.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="VisualScriptSceneNode" inherits="VisualScriptNode" category="Core" version="3.1-dev"> +<class name="VisualScriptSceneNode" inherits="VisualScriptNode" category="Core" version="3.1"> <brief_description> Node reference. </brief_description> diff --git a/modules/visual_script/doc_classes/VisualScriptSceneTree.xml b/modules/visual_script/doc_classes/VisualScriptSceneTree.xml index c77b674b64..2c2af9262d 100644 --- a/modules/visual_script/doc_classes/VisualScriptSceneTree.xml +++ b/modules/visual_script/doc_classes/VisualScriptSceneTree.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="VisualScriptSceneTree" inherits="VisualScriptNode" category="Core" version="3.1-dev"> +<class name="VisualScriptSceneTree" inherits="VisualScriptNode" category="Core" version="3.1"> <brief_description> </brief_description> <description> diff --git a/modules/visual_script/doc_classes/VisualScriptSelect.xml b/modules/visual_script/doc_classes/VisualScriptSelect.xml index f1aad841ca..0731fc77e1 100644 --- a/modules/visual_script/doc_classes/VisualScriptSelect.xml +++ b/modules/visual_script/doc_classes/VisualScriptSelect.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="VisualScriptSelect" inherits="VisualScriptNode" category="Core" version="3.1-dev"> +<class name="VisualScriptSelect" inherits="VisualScriptNode" category="Core" version="3.1"> <brief_description> Chooses between two input values. </brief_description> diff --git a/modules/visual_script/doc_classes/VisualScriptSelf.xml b/modules/visual_script/doc_classes/VisualScriptSelf.xml index c2847fcada..61a73e104c 100644 --- a/modules/visual_script/doc_classes/VisualScriptSelf.xml +++ b/modules/visual_script/doc_classes/VisualScriptSelf.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="VisualScriptSelf" inherits="VisualScriptNode" category="Core" version="3.1-dev"> +<class name="VisualScriptSelf" inherits="VisualScriptNode" category="Core" version="3.1"> <brief_description> Outputs a reference to the current instance. </brief_description> diff --git a/modules/visual_script/doc_classes/VisualScriptSequence.xml b/modules/visual_script/doc_classes/VisualScriptSequence.xml index 0180f34c72..c71e068045 100644 --- a/modules/visual_script/doc_classes/VisualScriptSequence.xml +++ b/modules/visual_script/doc_classes/VisualScriptSequence.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="VisualScriptSequence" inherits="VisualScriptNode" category="Core" version="3.1-dev"> +<class name="VisualScriptSequence" inherits="VisualScriptNode" category="Core" version="3.1"> <brief_description> Executes a series of Sequence ports. </brief_description> diff --git a/modules/visual_script/doc_classes/VisualScriptSubCall.xml b/modules/visual_script/doc_classes/VisualScriptSubCall.xml index d34d0b7127..46aeebab9c 100644 --- a/modules/visual_script/doc_classes/VisualScriptSubCall.xml +++ b/modules/visual_script/doc_classes/VisualScriptSubCall.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="VisualScriptSubCall" inherits="VisualScriptNode" category="Core" version="3.1-dev"> +<class name="VisualScriptSubCall" inherits="VisualScriptNode" category="Core" version="3.1"> <brief_description> </brief_description> <description> diff --git a/modules/visual_script/doc_classes/VisualScriptSwitch.xml b/modules/visual_script/doc_classes/VisualScriptSwitch.xml index ea9e6438cf..a00811a29b 100644 --- a/modules/visual_script/doc_classes/VisualScriptSwitch.xml +++ b/modules/visual_script/doc_classes/VisualScriptSwitch.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="VisualScriptSwitch" inherits="VisualScriptNode" category="Core" version="3.1-dev"> +<class name="VisualScriptSwitch" inherits="VisualScriptNode" category="Core" version="3.1"> <brief_description> Branches program flow based on a given input's value. </brief_description> diff --git a/modules/visual_script/doc_classes/VisualScriptTypeCast.xml b/modules/visual_script/doc_classes/VisualScriptTypeCast.xml index 4bdfeab35b..0bdc4ce89d 100644 --- a/modules/visual_script/doc_classes/VisualScriptTypeCast.xml +++ b/modules/visual_script/doc_classes/VisualScriptTypeCast.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="VisualScriptTypeCast" inherits="VisualScriptNode" category="Core" version="3.1-dev"> +<class name="VisualScriptTypeCast" inherits="VisualScriptNode" category="Core" version="3.1"> <brief_description> </brief_description> <description> diff --git a/modules/visual_script/doc_classes/VisualScriptVariableGet.xml b/modules/visual_script/doc_classes/VisualScriptVariableGet.xml index 76c218294e..06178a399d 100644 --- a/modules/visual_script/doc_classes/VisualScriptVariableGet.xml +++ b/modules/visual_script/doc_classes/VisualScriptVariableGet.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="VisualScriptVariableGet" inherits="VisualScriptNode" category="Core" version="3.1-dev"> +<class name="VisualScriptVariableGet" inherits="VisualScriptNode" category="Core" version="3.1"> <brief_description> Gets a variable's value. </brief_description> diff --git a/modules/visual_script/doc_classes/VisualScriptVariableSet.xml b/modules/visual_script/doc_classes/VisualScriptVariableSet.xml index 0262ad5dfb..5969f25060 100644 --- a/modules/visual_script/doc_classes/VisualScriptVariableSet.xml +++ b/modules/visual_script/doc_classes/VisualScriptVariableSet.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="VisualScriptVariableSet" inherits="VisualScriptNode" category="Core" version="3.1-dev"> +<class name="VisualScriptVariableSet" inherits="VisualScriptNode" category="Core" version="3.1"> <brief_description> Changes a variable's value. </brief_description> diff --git a/modules/visual_script/doc_classes/VisualScriptWhile.xml b/modules/visual_script/doc_classes/VisualScriptWhile.xml index 46a6ea7a30..b9e7f6a553 100644 --- a/modules/visual_script/doc_classes/VisualScriptWhile.xml +++ b/modules/visual_script/doc_classes/VisualScriptWhile.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="VisualScriptWhile" inherits="VisualScriptNode" category="Core" version="3.1-dev"> +<class name="VisualScriptWhile" inherits="VisualScriptNode" category="Core" version="3.1"> <brief_description> Conditional loop. </brief_description> diff --git a/modules/visual_script/doc_classes/VisualScriptYield.xml b/modules/visual_script/doc_classes/VisualScriptYield.xml index a1129ffbd7..c4698f746a 100644 --- a/modules/visual_script/doc_classes/VisualScriptYield.xml +++ b/modules/visual_script/doc_classes/VisualScriptYield.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="VisualScriptYield" inherits="VisualScriptNode" category="Core" version="3.1-dev"> +<class name="VisualScriptYield" inherits="VisualScriptNode" category="Core" version="3.1"> <brief_description> </brief_description> <description> diff --git a/modules/visual_script/doc_classes/VisualScriptYieldSignal.xml b/modules/visual_script/doc_classes/VisualScriptYieldSignal.xml index ad3a016c0d..b67e4ab1b8 100644 --- a/modules/visual_script/doc_classes/VisualScriptYieldSignal.xml +++ b/modules/visual_script/doc_classes/VisualScriptYieldSignal.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="VisualScriptYieldSignal" inherits="VisualScriptNode" category="Core" version="3.1-dev"> +<class name="VisualScriptYieldSignal" inherits="VisualScriptNode" category="Core" version="3.1"> <brief_description> </brief_description> <description> diff --git a/modules/webm/SCsub b/modules/webm/SCsub index 2f1a28a54c..33561da098 100644 --- a/modules/webm/SCsub +++ b/modules/webm/SCsub @@ -18,6 +18,10 @@ thirdparty_libsimplewebm_sources = [thirdparty_libsimplewebm_dir + file for file env_webm.add_source_files(env.modules_sources, thirdparty_libsimplewebm_sources) env_webm.Append(CPPPATH=[thirdparty_libsimplewebm_dir, thirdparty_libsimplewebm_dir + "libwebm/"]) +# upstream uses c++11 +if (not env_webm.msvc): + env_webm.Append(CCFLAGS="-std=c++11") + # also requires libogg, libvorbis and libopus if env['builtin_libogg']: env_webm.Append(CPPPATH=["#thirdparty/libogg"]) diff --git a/modules/webm/doc_classes/ResourceImporterWebm.xml b/modules/webm/doc_classes/ResourceImporterWebm.xml index 7c8e1a46b1..0cfab1baf0 100644 --- a/modules/webm/doc_classes/ResourceImporterWebm.xml +++ b/modules/webm/doc_classes/ResourceImporterWebm.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="ResourceImporterWebm" inherits="ResourceImporter" category="Core" version="3.1-dev"> +<class name="ResourceImporterWebm" inherits="ResourceImporter" category="Core" version="3.1"> <brief_description> </brief_description> <description> diff --git a/modules/webm/doc_classes/VideoStreamWebm.xml b/modules/webm/doc_classes/VideoStreamWebm.xml index d52e2324a1..c02a7a8016 100644 --- a/modules/webm/doc_classes/VideoStreamWebm.xml +++ b/modules/webm/doc_classes/VideoStreamWebm.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="VideoStreamWebm" inherits="VideoStream" category="Core" version="3.1-dev"> +<class name="VideoStreamWebm" inherits="VideoStream" category="Core" version="3.1"> <brief_description> </brief_description> <description> diff --git a/modules/websocket/SCsub b/modules/websocket/SCsub index 1a36e05863..b36f1beacd 100644 --- a/modules/websocket/SCsub +++ b/modules/websocket/SCsub @@ -35,7 +35,6 @@ thirdparty_sources = [ "handshake.c", "header.c", "libwebsockets.c", - "minilex.c", "output.c", "pollfd.c", "service.c", @@ -69,11 +68,11 @@ else: env_lws.Append(CPPPATH=[thirdparty_dir]) wrapper_includes = ["#thirdparty/lws/mbedtls_wrapper/include/" + inc for inc in ["internal", "openssl", "platform", ""]] - env_lws.Append(CPPPATH=wrapper_includes) + env_lws.Prepend(CPPPATH=wrapper_includes) if env['builtin_mbedtls']: mbedtls_includes = "#thirdparty/mbedtls/include" - env_lws.Append(CPPPATH=[mbedtls_includes]) + env_lws.Prepend(CPPPATH=[mbedtls_includes]) if env_lws["platform"] == "windows" or env_lws["platform"] == "uwp": env_lws.Append(CPPPATH=[thirdparty_dir + helper_dir]) diff --git a/platform/SCsub b/platform/SCsub index e624f8e90f..2019a30be7 100644 --- a/platform/SCsub +++ b/platform/SCsub @@ -18,11 +18,10 @@ for platform in env.platform_apis: reg_apis_inc += '\n' reg_apis += '}\n\n' unreg_apis += '}\n' -f = open_utf8('register_platform_apis.gen.cpp', 'w') -f.write(reg_apis_inc) -f.write(reg_apis) -f.write(unreg_apis) -f.close() +with open_utf8('register_platform_apis.gen.cpp', 'w') as f: + f.write(reg_apis_inc) + f.write(reg_apis) + f.write(unreg_apis) platform_sources.append('register_platform_apis.gen.cpp') lib = env.add_library('platform', platform_sources) diff --git a/platform/android/AndroidManifest.xml.template b/platform/android/AndroidManifest.xml.template index 9d8eb951c4..a42ceb3c21 100644 --- a/platform/android/AndroidManifest.xml.template +++ b/platform/android/AndroidManifest.xml.template @@ -31,7 +31,7 @@ $$ADD_APPLICATION_CHUNKS$$ </application> - <uses-feature android:glEsVersion="0x00030000"/> + <uses-feature android:glEsVersion="0x00030000" android:required="true" /> $$ADD_PERMISSION_CHUNKS$$ <uses-permission android:name="godot.ACCESS_CHECKIN_PROPERTIES"/> diff --git a/platform/android/SCsub b/platform/android/SCsub index d2285a82dd..8c08289932 100644 --- a/platform/android/SCsub +++ b/platform/android/SCsub @@ -41,10 +41,8 @@ prog = None abspath = env.Dir(".").abspath -gradle_basein = open_utf8(abspath + "/build.gradle.template", "r") -gradle_baseout = open_utf8(abspath + "/java/build.gradle", "w") - -gradle_text = gradle_basein.read() +with open_utf8(abspath + "/build.gradle.template", "r") as gradle_basein: + gradle_text = gradle_basein.read() gradle_maven_flat_text = "" if len(env.android_flat_dirs) > 0: @@ -131,17 +129,19 @@ gradle_text = gradle_text.replace("$$GRADLE_DEFAULT_CONFIG$$", gradle_default_co gradle_text = gradle_text.replace("$$GRADLE_PLUGINS$$", gradle_plugins) gradle_text = gradle_text.replace("$$GRADLE_CLASSPATH$$", gradle_classpath) -gradle_baseout.write(gradle_text) -gradle_baseout.close() +with open_utf8(abspath + "/java/build.gradle", "w") as gradle_baseout: + gradle_baseout.write(gradle_text) + +with open_utf8(abspath + "/AndroidManifest.xml.template", "r") as pp_basein: + manifest = pp_basein.read() -pp_basein = open_utf8(abspath + "/AndroidManifest.xml.template", "r") -pp_baseout = open_utf8(abspath + "/java/AndroidManifest.xml", "w") -manifest = pp_basein.read() manifest = manifest.replace("$$ADD_APPLICATION_CHUNKS$$", env.android_manifest_chunk) manifest = manifest.replace("$$ADD_PERMISSION_CHUNKS$$", env.android_permission_chunk) manifest = manifest.replace("$$ADD_APPATTRIBUTE_CHUNKS$$", env.android_appattributes_chunk) -pp_baseout.write(manifest) + +with open_utf8(abspath + "/java/AndroidManifest.xml", "w") as pp_baseout: + pp_baseout.write(manifest) lib = env_android.add_shared_library("#bin/libgodot", [android_objects], SHLIBSUFFIX=env["SHLIBSUFFIX"]) diff --git a/platform/android/audio_driver_opensl.cpp b/platform/android/audio_driver_opensl.cpp index bc77a4e729..e6bd3ff253 100644 --- a/platform/android/audio_driver_opensl.cpp +++ b/platform/android/audio_driver_opensl.cpp @@ -271,4 +271,5 @@ AudioDriverOpenSL::AudioDriverOpenSL() { s_ad = this; mutex = Mutex::create(); //NULL; pause = false; + active = false; } diff --git a/platform/android/os_android.cpp b/platform/android/os_android.cpp index 67ce796279..5557c1de44 100644 --- a/platform/android/os_android.cpp +++ b/platform/android/os_android.cpp @@ -130,8 +130,6 @@ Error OS_Android::initialize(const VideoMode &p_desired, int p_video_driver, int if (gfx_init_func) gfx_init_func(gfx_init_ud, use_gl2); - AudioDriverManager::add_driver(&audio_driver_android); - RasterizerGLES3::register_config(); RasterizerGLES3::make_current(); @@ -775,6 +773,8 @@ OS_Android::OS_Android(GFXInitFunc p_gfx_init_func, void *p_gfx_init_ud, OpenURI Vector<Logger *> loggers; loggers.push_back(memnew(AndroidLogger)); _set_logger(memnew(CompositeLogger(loggers))); + + AudioDriverManager::add_driver(&audio_driver_android); } OS_Android::~OS_Android() { diff --git a/platform/iphone/icloud.mm b/platform/iphone/icloud.mm index 7508a480ce..a9748bf562 100644 --- a/platform/iphone/icloud.mm +++ b/platform/iphone/icloud.mm @@ -131,6 +131,8 @@ Variant nsobject_to_variant(NSObject *object) { return Variant([num floatValue]); } else if (strcmp([num objCType], @encode(double)) == 0) { return Variant((float)[num doubleValue]); + } else { + return Variant(); } } else if ([object isKindOfClass:[NSDate class]]) { //this is a type that icloud supports...but how did you submit it in the first place? diff --git a/platform/iphone/in_app_store.h b/platform/iphone/in_app_store.h index 7d53eaae20..353438676d 100644 --- a/platform/iphone/in_app_store.h +++ b/platform/iphone/in_app_store.h @@ -46,6 +46,7 @@ class InAppStore : public Object { public: Error request_product_info(Variant p_params); + Error restore_purchases(); Error purchase(Variant p_params); int get_pending_event_count(); diff --git a/platform/iphone/in_app_store.mm b/platform/iphone/in_app_store.mm index 9bb3d7d3fa..6fa189e917 100644 --- a/platform/iphone/in_app_store.mm +++ b/platform/iphone/in_app_store.mm @@ -63,6 +63,7 @@ InAppStore *InAppStore::instance = NULL; void InAppStore::_bind_methods() { ClassDB::bind_method(D_METHOD("request_product_info"), &InAppStore::request_product_info); + ClassDB::bind_method(D_METHOD("restore_purchases"), &InAppStore::restore_purchases); ClassDB::bind_method(D_METHOD("purchase"), &InAppStore::purchase); ClassDB::bind_method(D_METHOD("get_pending_event_count"), &InAppStore::get_pending_event_count); @@ -153,6 +154,14 @@ Error InAppStore::request_product_info(Variant p_params) { return OK; }; +Error InAppStore::restore_purchases() { + + printf("restoring purchases!\n"); + [[SKPaymentQueue defaultQueue] restoreCompletedTransactions]; + + return OK; +}; + @interface TransObserver : NSObject <SKPaymentTransactionObserver> { }; @end @@ -236,6 +245,11 @@ Error InAppStore::request_product_info(Variant p_params) { printf("status transaction restored!\n"); String pid = String::utf8([transaction.originalTransaction.payment.productIdentifier UTF8String]); InAppStore::get_singleton()->_record_purchase(pid); + Dictionary ret; + ret["type"] = "restore"; + ret["result"] = "ok"; + ret["product_id"] = pid; + InAppStore::get_singleton()->_post_event(ret); [[SKPaymentQueue defaultQueue] finishTransaction:transaction]; } break; default: { diff --git a/platform/iphone/os_iphone.cpp b/platform/iphone/os_iphone.cpp index c284ab6905..c4c59431f2 100644 --- a/platform/iphone/os_iphone.cpp +++ b/platform/iphone/os_iphone.cpp @@ -123,7 +123,6 @@ Error OSIPhone::initialize(const VideoMode &p_desired, int p_video_driver, int p // reset this to what it should be, it will have been set to 0 after visual_server->init() is called RasterizerStorageGLES3::system_fbo = gl_view_base_fb; - AudioDriverManager::add_driver(&audio_driver); AudioDriverManager::initialize(p_audio_driver); input = memnew(InputDefault); @@ -632,6 +631,8 @@ OSIPhone::OSIPhone(int width, int height, String p_data_dir) { loggers.push_back(memnew(StdLogger)); #endif _set_logger(memnew(CompositeLogger(loggers))); + + AudioDriverManager::add_driver(&audio_driver); }; OSIPhone::~OSIPhone() { diff --git a/platform/iphone/platform_config.h b/platform/iphone/platform_config.h index d205c7da83..d9fd61fb6e 100644 --- a/platform/iphone/platform_config.h +++ b/platform/iphone/platform_config.h @@ -30,6 +30,7 @@ #include <alloca.h> +#define GLES2_INCLUDE_H <ES2/gl.h> #define GLES3_INCLUDE_H <ES3/gl.h> #define PLATFORM_REFCOUNT diff --git a/platform/javascript/engine.js b/platform/javascript/engine.js index bca1851f40..e6fb48d0d2 100644 --- a/platform/javascript/engine.js +++ b/platform/javascript/engine.js @@ -138,18 +138,6 @@ } var actualCanvas = this.rtenv.canvas; - var testContext = false; - var testCanvas; - try { - testCanvas = document.createElement('canvas'); - testContext = testCanvas.getContext('webgl2') || testCanvas.getContext('experimental-webgl2'); - } catch (e) {} - if (!testContext) { - throw new Error("WebGL 2 not available"); - } - testCanvas = null; - testContext = null; - // canvas can grab focus on click if (actualCanvas.tabIndex < 0) { actualCanvas.tabIndex = 0; @@ -273,6 +261,20 @@ Engine.RuntimeEnvironment = engine.RuntimeEnvironment; + Engine.isWebGLAvailable = function(majorVersion = 1) { + + var testContext = false; + try { + var testCanvas = document.createElement('canvas'); + if (majorVersion === 1) { + testContext = testCanvas.getContext('webgl') || testCanvas.getContext('experimental-webgl'); + } else if (majorVersion === 2) { + testContext = testCanvas.getContext('webgl2') || testCanvas.getContext('experimental-webgl2'); + } + } catch (e) {} + return !!testContext; + }; + Engine.load = function(newBasePath) { if (newBasePath !== undefined) basePath = getBasePath(newBasePath); diff --git a/platform/javascript/os_javascript.cpp b/platform/javascript/os_javascript.cpp index e226ab6332..cbfe99ba2d 100644 --- a/platform/javascript/os_javascript.cpp +++ b/platform/javascript/os_javascript.cpp @@ -33,6 +33,7 @@ #include "core/engine.h" #include "core/io/file_access_buffered_fa.h" #include "dom_keys.h" +#include "drivers/gles2/rasterizer_gles2.h" #include "drivers/gles3/rasterizer_gles3.h" #include "drivers/unix/dir_access_unix.h" #include "drivers/unix/file_access_unix.h" @@ -57,12 +58,19 @@ static void dom2godot_mod(T emscripten_event_ptr, Ref<InputEventWithModifiers> g int OS_JavaScript::get_video_driver_count() const { - return 1; + return VIDEO_DRIVER_MAX; } const char *OS_JavaScript::get_video_driver_name(int p_driver) const { - return "GLES3"; + switch (p_driver) { + case VIDEO_DRIVER_GLES3: + return "GLES3"; + case VIDEO_DRIVER_GLES2: + return "GLES2"; + } + ERR_EXPLAIN("Invalid video driver index " + itos(p_driver)); + ERR_FAIL_V(NULL); } int OS_JavaScript::get_audio_driver_count() const { @@ -422,8 +430,21 @@ Error OS_JavaScript::initialize(const VideoMode &p_desired, int p_video_driver, emscripten_webgl_init_context_attributes(&attributes); attributes.alpha = false; attributes.antialias = false; - attributes.majorVersion = 2; + ERR_FAIL_INDEX_V(p_video_driver, VIDEO_DRIVER_MAX, ERR_INVALID_PARAMETER); + switch (p_video_driver) { + case VIDEO_DRIVER_GLES3: + attributes.majorVersion = 2; + RasterizerGLES3::register_config(); + RasterizerGLES3::make_current(); + break; + case VIDEO_DRIVER_GLES2: + attributes.majorVersion = 1; + RasterizerGLES2::register_config(); + RasterizerGLES2::make_current(); + break; + } EMSCRIPTEN_WEBGL_CONTEXT_HANDLE ctx = emscripten_webgl_create_context(NULL, &attributes); + ERR_EXPLAIN("WebGL " + itos(attributes.majorVersion) + ".0 not available"); ERR_FAIL_COND_V(emscripten_webgl_make_context_current(ctx) != EMSCRIPTEN_RESULT_SUCCESS, ERR_UNAVAILABLE); video_mode = p_desired; @@ -447,12 +468,8 @@ Error OS_JavaScript::initialize(const VideoMode &p_desired, int p_video_driver, print_line("Init Audio"); - AudioDriverManager::add_driver(&audio_driver_javascript); AudioDriverManager::initialize(p_audio_driver); - RasterizerGLES3::register_config(); - RasterizerGLES3::make_current(); - print_line("Init VS"); visual_server = memnew(VisualServerRaster()); @@ -1012,6 +1029,8 @@ OS_JavaScript::OS_JavaScript(const char *p_execpath, GetUserDataDirFunc p_get_us Vector<Logger *> loggers; loggers.push_back(memnew(StdLogger)); _set_logger(memnew(CompositeLogger(loggers))); + + AudioDriverManager::add_driver(&audio_driver_javascript); } OS_JavaScript::~OS_JavaScript() { diff --git a/platform/osx/detect.py b/platform/osx/detect.py index 6a9fd6b134..e51a8082f7 100644 --- a/platform/osx/detect.py +++ b/platform/osx/detect.py @@ -59,7 +59,7 @@ def configure(env): # Mac OS X no longer runs on 32-bit since 10.7 which is unsupported since 2014 # As such, we only support 64-bit - env["bits"] = 64 + env["bits"] = "64" ## Compiler configuration diff --git a/platform/osx/export/export.cpp b/platform/osx/export/export.cpp index 7985a241e4..db265812fa 100644 --- a/platform/osx/export/export.cpp +++ b/platform/osx/export/export.cpp @@ -496,7 +496,7 @@ Error EditorExportPlatformOSX::export_project(const Ref<EditorExportPreset> &p_p if (use_dmg()) { String pack_path = tmp_app_path_name + "/Contents/Resources/" + pkg_name + ".pck"; Vector<SharedObject> shared_objects; - Error err = save_pack(p_preset, pack_path, &shared_objects); + err = save_pack(p_preset, pack_path, &shared_objects); // see if we can code sign our new package String identity = p_preset->get("codesign/identity"); @@ -504,7 +504,7 @@ Error EditorExportPlatformOSX::export_project(const Ref<EditorExportPreset> &p_p if (err == OK) { DirAccess *da = DirAccess::create(DirAccess::ACCESS_FILESYSTEM); for (int i = 0; i < shared_objects.size(); i++) { - da->copy(shared_objects[i].path, tmp_app_path_name + "/Contents/Frameworks/" + shared_objects[i].path.get_file()); + err = da->copy(shared_objects[i].path, tmp_app_path_name + "/Contents/Frameworks/" + shared_objects[i].path.get_file()); if (err == OK && identity != "") { err = _code_sign(p_preset, tmp_app_path_name + "/Contents/Frameworks/" + shared_objects[i].path.get_file()); } @@ -549,7 +549,7 @@ Error EditorExportPlatformOSX::export_project(const Ref<EditorExportPreset> &p_p String pack_path = EditorSettings::get_singleton()->get_cache_dir().plus_file(pkg_name + ".pck"); Vector<SharedObject> shared_objects; - Error err = save_pack(p_preset, pack_path, &shared_objects); + err = save_pack(p_preset, pack_path, &shared_objects); if (err == OK) { zipOpenNewFileInZip(dst_pkg_zip, @@ -581,7 +581,9 @@ Error EditorExportPlatformOSX::export_project(const Ref<EditorExportPreset> &p_p } else { err = ERR_CANT_OPEN; } + } + if (err == OK) { //add shared objects for (int i = 0; i < shared_objects.size(); i++) { Vector<uint8_t> file = FileAccess::get_file_as_array(shared_objects[i].path); @@ -609,26 +611,32 @@ Error EditorExportPlatformOSX::export_project(const Ref<EditorExportPreset> &p_p zipClose(dst_pkg_zip, NULL); } - return OK; + return err; } bool EditorExportPlatformOSX::can_export(const Ref<EditorExportPreset> &p_preset, String &r_error, bool &r_missing_templates) const { - bool valid = true; + bool valid = false; String err; - if (!exists_export_template("osx.zip", &err)) { - valid = false; + if (exists_export_template("osx.zip", &err)) { + valid = true; } - if (p_preset->get("custom_package/debug") != "" && !FileAccess::exists(p_preset->get("custom_package/debug"))) { - valid = false; - err += "Custom debug package not found.\n"; + if (p_preset->get("custom_package/debug") != "") { + if (FileAccess::exists(p_preset->get("custom_package/debug"))) { + valid = true; + } else { + err += "Custom debug package not found.\n"; + } } - if (p_preset->get("custom_package/release") != "" && !FileAccess::exists(p_preset->get("custom_package/release"))) { - valid = false; - err += "Custom release package not found.\n"; + if (p_preset->get("custom_package/release") != "") { + if (FileAccess::exists(p_preset->get("custom_package/release"))) { + valid = true; + } else { + err += "Custom release package not found.\n"; + } } if (!err.empty()) diff --git a/platform/osx/os_osx.h b/platform/osx/os_osx.h index aa8db8f300..486d7af1c1 100644 --- a/platform/osx/os_osx.h +++ b/platform/osx/os_osx.h @@ -134,9 +134,6 @@ public: void _update_window(); protected: - virtual int get_video_driver_count() const; - virtual const char *get_video_driver_name(int p_driver) const; - virtual void initialize_core(); virtual Error initialize(const VideoMode &p_desired, int p_video_driver, int p_audio_driver); virtual void finalize(); diff --git a/platform/osx/os_osx.mm b/platform/osx/os_osx.mm index 6e42eb58bd..a811ff585d 100644 --- a/platform/osx/os_osx.mm +++ b/platform/osx/os_osx.mm @@ -31,6 +31,7 @@ #include "os_osx.h" #include "dir_access_osx.h" +#include "drivers/gles2/rasterizer_gles2.h" #include "drivers/gles3/rasterizer_gles3.h" #include "main/main.h" #include "os/keyboard.h" @@ -149,10 +150,44 @@ static Vector2 get_mouse_pos(NSEvent *event) { @end @interface GodotApplicationDelegate : NSObject +- (void)forceUnbundledWindowActivationHackStep1; +- (void)forceUnbundledWindowActivationHackStep2; +- (void)forceUnbundledWindowActivationHackStep3; @end @implementation GodotApplicationDelegate +- (void)forceUnbundledWindowActivationHackStep1 { + // Step1: Switch focus to macOS Dock. + // Required to perform step 2, TransformProcessType will fail if app is already the in focus. + for (NSRunningApplication *app in [NSRunningApplication runningApplicationsWithBundleIdentifier:@"com.apple.dock"]) { + [app activateWithOptions:NSApplicationActivateIgnoringOtherApps]; + break; + } + [self performSelector:@selector(forceUnbundledWindowActivationHackStep2) withObject:nil afterDelay:0.02]; +} + +- (void)forceUnbundledWindowActivationHackStep2 { + // Step 2: Register app as foreground process. + ProcessSerialNumber psn = { 0, kCurrentProcess }; + (void)TransformProcessType(&psn, kProcessTransformToForegroundApplication); + + [self performSelector:@selector(forceUnbundledWindowActivationHackStep3) withObject:nil afterDelay:0.02]; +} + +- (void)forceUnbundledWindowActivationHackStep3 { + // Step 3: Switch focus back to app window. + [[NSRunningApplication currentApplication] activateWithOptions:NSApplicationActivateIgnoringOtherApps]; +} + +- (void)applicationDidFinishLaunching:(NSNotification *)notice { + NSString *nsappname = [[[NSBundle mainBundle] infoDictionary] objectForKey:@"CFBundleName"]; + if (nsappname == nil) { + // If executable is not a bundled, macOS WindowServer won't register and activate app window correctly (menu and title bar are grayed out and input ignored). + [self performSelector:@selector(forceUnbundledWindowActivationHackStep1) withObject:nil afterDelay:0.02]; + } +} + - (BOOL)application:(NSApplication *)sender openFile:(NSString *)filename { // Note: called before main loop init! char *utfs = strdup([filename UTF8String]); @@ -991,15 +1026,6 @@ void OS_OSX::set_ime_position(const Point2 &p_pos) { im_position = p_pos; } -int OS_OSX::get_video_driver_count() const { - return 1; -} - -const char *OS_OSX::get_video_driver_name(int p_driver) const { - - return "GLES3"; -} - void OS_OSX::initialize_core() { crash_handler.initialize(); @@ -1111,8 +1137,12 @@ Error OS_OSX::initialize(const VideoMode &p_desired, int p_video_driver, int p_a ADD_ATTR(NSOpenGLPFADoubleBuffer); ADD_ATTR(NSOpenGLPFAClosestPolicy); - //we now need OpenGL 3 or better, maybe even change this to 3_3Core ? - ADD_ATTR2(NSOpenGLPFAOpenGLProfile, NSOpenGLProfileVersion3_2Core); + if (p_video_driver == VIDEO_DRIVER_GLES2) { + ADD_ATTR2(NSOpenGLPFAOpenGLProfile, NSOpenGLProfileVersionLegacy); + } else { + //we now need OpenGL 3 or better, maybe even change this to 3_3Core ? + ADD_ATTR2(NSOpenGLPFAOpenGLProfile, NSOpenGLProfileVersion3_2Core); + } ADD_ATTR2(NSOpenGLPFAColorSize, colorBits); @@ -1169,13 +1199,14 @@ Error OS_OSX::initialize(const VideoMode &p_desired, int p_video_driver, int p_a /*** END OSX INITIALIZATION ***/ - bool use_gl2 = p_video_driver != 1; - - AudioDriverManager::add_driver(&audio_driver); - // only opengl support here... - RasterizerGLES3::register_config(); - RasterizerGLES3::make_current(); + if (p_video_driver == VIDEO_DRIVER_GLES2) { + RasterizerGLES2::register_config(); + RasterizerGLES2::make_current(); + } else { + RasterizerGLES3::register_config(); + RasterizerGLES3::make_current(); + } visual_server = memnew(VisualServerRaster); if (get_render_thread_mode() != RENDER_THREAD_UNSAFE) { @@ -2325,7 +2356,7 @@ OS_OSX::OS_OSX() { NSMenuItem *menu_item; NSString *title; - NSString *nsappname = [[[NSBundle mainBundle] performSelector:@selector(localizedInfoDictionary)] objectForKey:@"CFBundleName"]; + NSString *nsappname = [[[NSBundle mainBundle] infoDictionary] objectForKey:@"CFBundleName"]; if (nsappname == nil) nsappname = [[NSProcessInfo processInfo] processName]; @@ -2396,6 +2427,8 @@ OS_OSX::OS_OSX() { [NSApp sendEvent:event]; } + + AudioDriverManager::add_driver(&audio_driver); } bool OS_OSX::_check_internal_feature_support(const String &p_feature) { diff --git a/platform/osx/platform_config.h b/platform/osx/platform_config.h index 1b497cebef..3f72831d77 100644 --- a/platform/osx/platform_config.h +++ b/platform/osx/platform_config.h @@ -31,4 +31,5 @@ #include <alloca.h> #define GLES3_INCLUDE_H "glad/glad.h" +#define GLES2_INCLUDE_H "glad/glad.h" #define PTHREAD_RENAME_SELF diff --git a/platform/server/detect.py b/platform/server/detect.py index 43aad4ad26..7bf445b43f 100644 --- a/platform/server/detect.py +++ b/platform/server/detect.py @@ -1,4 +1,5 @@ import os +import platform import sys @@ -123,6 +124,11 @@ def configure(env): if not env['builtin_libogg']: env.ParseConfig('pkg-config ogg --cflags --libs') + # On Linux wchar_t should be 32-bits + # 16-bit library shouldn't be required due to compiler optimisations + if not env['builtin_pcre2']: + env.ParseConfig('pkg-config libpcre2-32 --cflags --libs') + ## Flags # Linkflags below this line should typically stay the last ones @@ -132,7 +138,12 @@ def configure(env): env.Append(CPPPATH=['#platform/server']) env.Append(CPPFLAGS=['-DSERVER_ENABLED', '-DUNIX_ENABLED']) env.Append(LIBS=['pthread']) - env.Append(LIBS=['dl']) + + if (platform.system() == "Linux"): + env.Append(LIBS=['dl']) + + if (platform.system().find("BSD") >= 0): + env.Append(LIBS=['execinfo']) # Link those statically for portability if env['use_static_cpp']: diff --git a/platform/server/platform_config.h b/platform/server/platform_config.h index af4cf07393..2fa8eda337 100644 --- a/platform/server/platform_config.h +++ b/platform/server/platform_config.h @@ -28,4 +28,10 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ +#ifdef __linux__ #include <alloca.h> +#endif +#if defined(__FreeBSD__) || defined(__OpenBSD__) +#include <stdlib.h> +#define PTHREAD_BSD_SET_NAME +#endif diff --git a/platform/uwp/detect.py b/platform/uwp/detect.py index f2c5c5d42e..3ee195e4f9 100644 --- a/platform/uwp/detect.py +++ b/platform/uwp/detect.py @@ -25,8 +25,11 @@ def can_build(): def get_opts(): + from SCons.Variables import BoolVariable return [ + ('msvc_version', 'MSVC version to use. Ignored if VCINSTALLDIR is set in shell env.', None), + BoolVariable('use_mingw', 'Use the Mingw compiler, even if MSVC is installed. Only used on Windows.', False), ] diff --git a/platform/windows/context_gl_win.cpp b/platform/windows/context_gl_win.cpp index 8b57fdd9ce..d312fbcb12 100644 --- a/platform/windows/context_gl_win.cpp +++ b/platform/windows/context_gl_win.cpp @@ -38,6 +38,8 @@ #define WGL_CONTEXT_MINOR_VERSION_ARB 0x2092 #define WGL_CONTEXT_FLAGS_ARB 0x2094 #define WGL_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB 0x00000002 +#define WGL_CONTEXT_PROFILE_MASK_ARB 0x9126 +#define WGL_CONTEXT_CORE_PROFILE_BIT_ARB 0x00000001 typedef HGLRC(APIENTRY *PFNWGLCREATECONTEXTATTRIBSARBPROC)(HDC, HGLRC, const int *); @@ -153,6 +155,7 @@ Error ContextGL_Win::initialize() { WGL_CONTEXT_MAJOR_VERSION_ARB, 3, //we want a 3.3 context WGL_CONTEXT_MINOR_VERSION_ARB, 3, //and it shall be forward compatible so that we can only use up to date functionality + WGL_CONTEXT_PROFILE_MASK_ARB, WGL_CONTEXT_CORE_PROFILE_BIT_ARB, WGL_CONTEXT_FLAGS_ARB, WGL_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB /*| _WGL_CONTEXT_DEBUG_BIT_ARB*/, 0 }; //zero indicates the end of the array diff --git a/platform/windows/detect.py b/platform/windows/detect.py index b8ee2cd19f..2ce55d98be 100644 --- a/platform/windows/detect.py +++ b/platform/windows/detect.py @@ -12,23 +12,17 @@ def get_name(): def can_build(): - if (os.name == "nt"): # Building natively on Windows - if (os.getenv("VCINSTALLDIR")): # MSVC + # If VCINSTALLDIR is set in the OS environ, use traditional Godot logic to set up MSVC + if (os.getenv("VCINSTALLDIR")): # MSVC, manual setup return True - print("MSVC not detected (no VCINSTALLDIR environment variable), attempting MinGW.") - mingw32 = "" - mingw64 = "" - if (os.getenv("MINGW32_PREFIX")): - mingw32 = os.getenv("MINGW32_PREFIX") - if (os.getenv("MINGW64_PREFIX")): - mingw64 = os.getenv("MINGW64_PREFIX") - - test = "gcc --version > NUL 2>&1" - if (os.system(test) == 0 or os.system(mingw32 + test) == 0 or os.system(mingw64 + test) == 0): - return True + # Otherwise, let SCons find MSVC if installed, or else Mingw. + # Since we're just returning True here, if there's no compiler + # installed, we'll get errors when it tries to build with the + # null compiler. + return True if (os.name == "posix"): # Cross-compiling with MinGW-w64 (old MinGW32 is not supported) @@ -70,6 +64,8 @@ def get_opts(): ('target_win_version', 'Targeted Windows version, >= 0x0601 (Windows 7)', '0x0601'), EnumVariable('debug_symbols', 'Add debug symbols to release version', 'yes', ('yes', 'no', 'full')), BoolVariable('separate_debug_symbols', 'Create a separate file with the debug symbols', False), + ('msvc_version', 'MSVC version to use. Ignored if VCINSTALLDIR is set in shell env.', None), + BoolVariable('use_mingw', 'Use the Mingw compiler, even if MSVC is installed. Only used on Windows.', False), ] @@ -98,192 +94,253 @@ def build_res_file(target, source, env): return 0 -def configure(env): - - env.Append(CPPPATH=['#platform/windows']) - - if (os.name == "nt" and os.getenv("VCINSTALLDIR")): # MSVC +def setup_msvc_manual(env): + """Set up env to use MSVC manually, using VCINSTALLDIR""" + if (env["bits"] != "default"): + print(""" + Bits argument is not supported for MSVC compilation. Architecture depends on the Native/Cross Compile Tools Prompt/Developer Console + (or Visual Studio settings) that is being used to run SCons. As a consequence, bits argument is disabled. Run scons again without bits + argument (example: scons p=windows) and SCons will attempt to detect what MSVC compiler will be executed and inform you. + """) + raise SCons.Errors.UserError("Bits argument should not be used when using VCINSTALLDIR") + + # Force bits arg + # (Actually msys2 mingw can support 64-bit, we could detect that) + env["bits"] = "32" + env["x86_libtheora_opt_vc"] = True + + # find compiler manually + compiler_version_str = methods.detect_visual_c_compiler_version(env['ENV']) + print("Found MSVC compiler: " + compiler_version_str) + + # If building for 64bit architecture, disable assembly optimisations for 32 bit builds (theora as of writing)... vc compiler for 64bit can not compile _asm + if(compiler_version_str == "amd64" or compiler_version_str == "x86_amd64"): + env["bits"] = "64" + env["x86_libtheora_opt_vc"] = False + print("Compiled program architecture will be a 64 bit executable (forcing bits=64).") + elif (compiler_version_str == "x86" or compiler_version_str == "amd64_x86"): + print("Compiled program architecture will be a 32 bit executable. (forcing bits=32).") + else: + print("Failed to manually detect MSVC compiler architecture version... Defaulting to 32bit executable settings (forcing bits=32). Compilation attempt will continue, but SCons can not detect for what architecture this build is compiled for. You should check your settings/compilation setup, or avoid setting VCINSTALLDIR.") + +def setup_msvc_auto(env): + """Set up MSVC using SCons's auto-detection logic""" + + # If MSVC_VERSION is set by SCons, we know MSVC is installed. + # But we may want a different version or target arch. + + # The env may have already been set up with default MSVC tools, so + # reset a few things so we can set it up with the tools we want. + # (Ideally we'd decide on the tool config before configuring any + # environment, and just set the env up once, but this function runs + # on an existing env so this is the simplest way.) + env['MSVC_SETUP_RUN'] = False # Need to set this to re-run the tool + env['MSVS_VERSION'] = None + env['MSVC_VERSION'] = None + env['TARGET_ARCH'] = None + if env['bits'] != 'default': + env['TARGET_ARCH'] = {'32': 'x86', '64': 'x86_64'}[env['bits']] + if env.has_key('msvc_version'): + env['MSVC_VERSION'] = env['msvc_version'] + env.Tool('msvc') + env.Tool('mssdk') # we want the MS SDK + # Note: actual compiler version can be found in env['MSVC_VERSION'], e.g. "14.1" for VS2015 + # Get actual target arch into bits (it may be "default" at this point): + if env['TARGET_ARCH'] in ('amd64', 'x86_64'): + env['bits'] = 64 + else: + env['bits'] = 32 + print(" Found MSVC version %s, arch %s, bits=%s" % (env['MSVC_VERSION'], env['TARGET_ARCH'], env['bits'])) + if env['TARGET_ARCH'] in ('amd64', 'x86_64'): + env["x86_libtheora_opt_vc"] = False + +def setup_mingw(env): + """Set up env for use with mingw""" + # Nothing to do here + print("Using Mingw") + pass + +def configure_msvc(env, manual_msvc_config): + """Configure env to work with MSVC""" + + # Build type + + if (env["target"] == "release"): + env.Append(CCFLAGS=['/O2']) + env.Append(LINKFLAGS=['/SUBSYSTEM:WINDOWS']) + env.Append(LINKFLAGS=['/ENTRY:mainCRTStartup']) + + elif (env["target"] == "release_debug"): + env.Append(CCFLAGS=['/O2']) + env.AppendUnique(CPPDEFINES = ['DEBUG_ENABLED']) + env.Append(LINKFLAGS=['/SUBSYSTEM:CONSOLE']) + + elif (env["target"] == "debug_release"): + env.Append(CCFLAGS=['/Z7', '/Od']) + env.Append(LINKFLAGS=['/DEBUG']) + env.Append(LINKFLAGS=['/SUBSYSTEM:WINDOWS']) + env.Append(LINKFLAGS=['/ENTRY:mainCRTStartup']) + + elif (env["target"] == "debug"): + env.AppendUnique(CCFLAGS=['/Z7', '/Od', '/EHsc']) + env.AppendUnique(CPPDEFINES = ['DEBUG_ENABLED', 'DEBUG_MEMORY_ENABLED', + 'D3D_DEBUG_INFO']) + env.Append(LINKFLAGS=['/SUBSYSTEM:CONSOLE']) + env.Append(LINKFLAGS=['/DEBUG']) + + ## Compile/link flags + + env.AppendUnique(CCFLAGS=['/MT', '/Gd', '/GR', '/nologo']) + env.AppendUnique(CXXFLAGS=['/TP']) # assume all sources are C++ + if manual_msvc_config: # should be automatic if SCons found it + env.Append(CPPPATH=[os.getenv("WindowsSdkDir") + "/Include"]) + + env.AppendUnique(CPPDEFINES = ['WINDOWS_ENABLED', 'OPENGL_ENABLED', + 'RTAUDIO_ENABLED', 'WASAPI_ENABLED', + 'TYPED_METHOD_BIND', 'WIN32', 'MSVC', + {'WINVER' : '$target_win_version', + '_WIN32_WINNT': '$target_win_version'}]) + if env["bits"] == "64": + env.AppendUnique(CPPDEFINES=['_WIN64']) + + ## Libs + + LIBS = ['winmm', 'opengl32', 'dsound', 'kernel32', 'ole32', 'oleaut32', + 'user32', 'gdi32', 'IPHLPAPI', 'Shlwapi', 'wsock32', 'Ws2_32', + 'shell32', 'advapi32', 'dinput8', 'dxguid', 'imm32', 'bcrypt'] + env.Append(LINKFLAGS=[p + env["LIBSUFFIX"] for p in LIBS]) + + if manual_msvc_config: + env.Append(LIBPATH=[os.getenv("WindowsSdkDir") + "/Lib"]) - env['ENV']['TMP'] = os.environ['TMP'] + ## LTO - ## Build type - - if (env["target"] == "release"): - env.Append(CCFLAGS=['/O2']) - env.Append(LINKFLAGS=['/SUBSYSTEM:WINDOWS']) - env.Append(LINKFLAGS=['/ENTRY:mainCRTStartup']) - - elif (env["target"] == "release_debug"): - env.Append(CCFLAGS=['/O2', '/DDEBUG_ENABLED']) - env.Append(LINKFLAGS=['/SUBSYSTEM:CONSOLE']) - - elif (env["target"] == "debug_release"): - env.Append(CCFLAGS=['/Z7', '/Od']) - env.Append(LINKFLAGS=['/DEBUG']) - env.Append(LINKFLAGS=['/SUBSYSTEM:WINDOWS']) - env.Append(LINKFLAGS=['/ENTRY:mainCRTStartup']) - - elif (env["target"] == "debug"): - env.Append(CCFLAGS=['/Z7', '/DDEBUG_ENABLED', '/DDEBUG_MEMORY_ENABLED', '/DD3D_DEBUG_INFO', '/Od', '/EHsc']) - env.Append(LINKFLAGS=['/SUBSYSTEM:CONSOLE']) - env.Append(LINKFLAGS=['/DEBUG']) - - ## Architecture - - # Note: this detection/override code from here onward should be here instead of in SConstruct because it's platform and compiler specific (MSVC/Windows) - if (env["bits"] != "default"): - print("Error: bits argument is disabled for MSVC") - print(""" - Bits argument is not supported for MSVC compilation. Architecture depends on the Native/Cross Compile Tools Prompt/Developer Console - (or Visual Studio settings) that is being used to run SCons. As a consequence, bits argument is disabled. Run scons again without bits - argument (example: scons p=windows) and SCons will attempt to detect what MSVC compiler will be executed and inform you. - """) - sys.exit() - - # Forcing bits argument because MSVC does not have a flag to set this through SCons... it's different compilers (cl.exe's) called from the proper command prompt - # that decide the architecture that is build for. Scons can only detect the os.getenviron (because vsvarsall.bat sets a lot of stuff for cl.exe to work with) - env["bits"] = "32" - env["x86_libtheora_opt_vc"] = True - - ## Compiler configuration - - env['ENV'] = os.environ - # This detection function needs the tools env (that is env['ENV'], not SCons's env), and that is why it's this far below in the code - compiler_version_str = methods.detect_visual_c_compiler_version(env['ENV']) - - print("Detected MSVC compiler: " + compiler_version_str) - # If building for 64bit architecture, disable assembly optimisations for 32 bit builds (theora as of writing)... vc compiler for 64bit can not compile _asm - if(compiler_version_str == "amd64" or compiler_version_str == "x86_amd64"): - env["bits"] = "64" - env["x86_libtheora_opt_vc"] = False - print("Compiled program architecture will be a 64 bit executable (forcing bits=64).") - elif (compiler_version_str == "x86" or compiler_version_str == "amd64_x86"): - print("Compiled program architecture will be a 32 bit executable. (forcing bits=32).") + if (env["use_lto"]): + env.AppendUnique(CCFLAGS=['/GL']) + env.AppendUnique(ARFLAGS=['/LTCG']) + if env["progress"]: + env.AppendUnique(LINKFLAGS=['/LTCG:STATUS']) else: - print("Failed to detect MSVC compiler architecture version... Defaulting to 32bit executable settings (forcing bits=32). Compilation attempt will continue, but SCons can not detect for what architecture this build is compiled for. You should check your settings/compilation setup.") + env.AppendUnique(LINKFLAGS=['/LTCG']) - ## Compile flags + if manual_msvc_config: + env.Append(CPPPATH=[p for p in os.getenv("INCLUDE").split(";")]) + env.Append(LIBPATH=[p for p in os.getenv("LIB").split(";")]) - env.Append(CCFLAGS=['/MT', '/Gd', '/GR', '/nologo']) - env.Append(CXXFLAGS=['/TP']) - env.Append(CPPFLAGS=['/DMSVC', '/GR', ]) - env.Append(CCFLAGS=['/I' + os.getenv("WindowsSdkDir") + "/Include"]) + # Incremental linking fix + env['BUILDERS']['ProgramOriginal'] = env['BUILDERS']['Program'] + env['BUILDERS']['Program'] = methods.precious_program - env.Append(CCFLAGS=['/DWINDOWS_ENABLED']) - env.Append(CCFLAGS=['/DOPENGL_ENABLED']) - env.Append(CCFLAGS=['/DRTAUDIO_ENABLED']) - env.Append(CCFLAGS=['/DWASAPI_ENABLED']) - env.Append(CCFLAGS=['/DTYPED_METHOD_BIND']) - env.Append(CCFLAGS=['/DWIN32']) - env.Append(CCFLAGS=['/DWINVER=%s' % env['target_win_version'], '/D_WIN32_WINNT=%s' % env['target_win_version']]) - if env["bits"] == "64": - env.Append(CCFLAGS=['/D_WIN64']) +def configure_mingw(env): + # Workaround for MinGW. See: + # http://www.scons.org/wiki/LongCmdLinesOnWin32 + env.use_windows_spawn_fix() - LIBS = ['winmm', 'opengl32', 'dsound', 'kernel32', 'ole32', 'oleaut32', 'user32', 'gdi32', 'IPHLPAPI', 'Shlwapi', 'wsock32', 'Ws2_32', 'shell32', 'advapi32', 'dinput8', 'dxguid', 'imm32', 'bcrypt'] - env.Append(LINKFLAGS=[p + env["LIBSUFFIX"] for p in LIBS]) + ## Build type - env.Append(LIBPATH=[os.getenv("WindowsSdkDir") + "/Lib"]) + if (env["target"] == "release"): + env.Append(CCFLAGS=['-msse2']) - if (os.getenv("VCINSTALLDIR")): - VC_PATH = os.getenv("VCINSTALLDIR") + if (env["bits"] == "64"): + env.Append(CCFLAGS=['-O3']) else: - VC_PATH = "" + env.Append(CCFLAGS=['-O2']) - if (env["use_lto"]): - env.Append(CCFLAGS=['/GL']) - env.Append(ARFLAGS=['/LTCG']) - if env["progress"]: - env.Append(LINKFLAGS=['/LTCG:STATUS']) - else: - env.Append(LINKFLAGS=['/LTCG']) + env.Append(LINKFLAGS=['-Wl,--subsystem,windows']) - env.Append(CCFLAGS=["/I" + p for p in os.getenv("INCLUDE").split(";")]) - env.Append(LIBPATH=[p for p in os.getenv("LIB").split(";")]) + if (env["debug_symbols"] == "yes"): + env.Prepend(CCFLAGS=['-g1']) + if (env["debug_symbols"] == "full"): + env.Prepend(CCFLAGS=['-g2']) - # Incremental linking fix - env['BUILDERS']['ProgramOriginal'] = env['BUILDERS']['Program'] - env['BUILDERS']['Program'] = methods.precious_program + elif (env["target"] == "release_debug"): + env.Append(CCFLAGS=['-O2', '-DDEBUG_ENABLED']) + if (env["debug_symbols"] == "yes"): + env.Prepend(CCFLAGS=['-g1']) + if (env["debug_symbols"] == "full"): + env.Prepend(CCFLAGS=['-g2']) - else: # MinGW - - # Workaround for MinGW. See: - # http://www.scons.org/wiki/LongCmdLinesOnWin32 - env.use_windows_spawn_fix() - - ## Build type + elif (env["target"] == "debug"): + env.Append(CCFLAGS=['-g3', '-DDEBUG_ENABLED', '-DDEBUG_MEMORY_ENABLED']) - if (env["target"] == "release"): - env.Append(CCFLAGS=['-msse2']) + ## Compiler configuration - if (env["bits"] == "64"): - env.Append(CCFLAGS=['-O3']) - else: - env.Append(CCFLAGS=['-O2']) + if (os.name == "nt"): + env['ENV']['TMP'] = os.environ['TMP'] # way to go scons, you can be so stupid sometimes + else: + env["PROGSUFFIX"] = env["PROGSUFFIX"] + ".exe" # for linux cross-compilation - env.Append(LINKFLAGS=['-Wl,--subsystem,windows']) + if (env["bits"] == "default"): + if (os.name == "nt"): + env["bits"] = "64" if "PROGRAMFILES(X86)" in os.environ else "32" + else: # default to 64-bit on Linux + env["bits"] = "64" - if (env["debug_symbols"] == "yes"): - env.Prepend(CCFLAGS=['-g1']) - if (env["debug_symbols"] == "full"): - env.Prepend(CCFLAGS=['-g2']) + mingw_prefix = "" - elif (env["target"] == "release_debug"): - env.Append(CCFLAGS=['-O2', '-DDEBUG_ENABLED']) - if (env["debug_symbols"] == "yes"): - env.Prepend(CCFLAGS=['-g1']) - if (env["debug_symbols"] == "full"): - env.Prepend(CCFLAGS=['-g2']) + if (env["bits"] == "32"): + env.Append(LINKFLAGS=['-static']) + env.Append(LINKFLAGS=['-static-libgcc']) + env.Append(LINKFLAGS=['-static-libstdc++']) + mingw_prefix = env["mingw_prefix_32"] + else: + env.Append(LINKFLAGS=['-static']) + mingw_prefix = env["mingw_prefix_64"] - elif (env["target"] == "debug"): - env.Append(CCFLAGS=['-g3', '-DDEBUG_ENABLED', '-DDEBUG_MEMORY_ENABLED']) + env["CC"] = mingw_prefix + "gcc" + env['AS'] = mingw_prefix + "as" + env['CXX'] = mingw_prefix + "g++" + env['AR'] = mingw_prefix + "gcc-ar" + env['RANLIB'] = mingw_prefix + "gcc-ranlib" + env['LINK'] = mingw_prefix + "g++" + env["x86_libtheora_opt_gcc"] = True - ## Compiler configuration + if env['use_lto']: + env.Append(CCFLAGS=['-flto']) + env.Append(LINKFLAGS=['-flto=' + str(env.GetOption("num_jobs"))]) - if (os.name == "nt"): - env['ENV']['TMP'] = os.environ['TMP'] # way to go scons, you can be so stupid sometimes - else: - env["PROGSUFFIX"] = env["PROGSUFFIX"] + ".exe" # for linux cross-compilation - if (env["bits"] == "default"): - if (os.name == "nt"): - env["bits"] = "64" if "PROGRAMFILES(X86)" in os.environ else "32" - else: # default to 64-bit on Linux - env["bits"] = "64" + ## Compile flags - mingw_prefix = "" + env.Append(CCFLAGS=['-DWINDOWS_ENABLED', '-mwindows']) + env.Append(CCFLAGS=['-DOPENGL_ENABLED']) + env.Append(CCFLAGS=['-DRTAUDIO_ENABLED']) + env.Append(CCFLAGS=['-DWASAPI_ENABLED']) + env.Append(CCFLAGS=['-DWINVER=%s' % env['target_win_version'], '-D_WIN32_WINNT=%s' % env['target_win_version']]) + env.Append(LIBS=['mingw32', 'opengl32', 'dsound', 'ole32', 'd3d9', 'winmm', 'gdi32', 'iphlpapi', 'shlwapi', 'wsock32', 'ws2_32', 'kernel32', 'oleaut32', 'dinput8', 'dxguid', 'ksuser', 'imm32', 'bcrypt']) - if (env["bits"] == "32"): - env.Append(LINKFLAGS=['-static']) - env.Append(LINKFLAGS=['-static-libgcc']) - env.Append(LINKFLAGS=['-static-libstdc++']) - mingw_prefix = env["mingw_prefix_32"] - else: - env.Append(LINKFLAGS=['-static']) - mingw_prefix = env["mingw_prefix_64"] + env.Append(CPPFLAGS=['-DMINGW_ENABLED']) - env["CC"] = mingw_prefix + "gcc" - env['AS'] = mingw_prefix + "as" - env['CXX'] = mingw_prefix + "g++" - env['AR'] = mingw_prefix + "gcc-ar" - env['RANLIB'] = mingw_prefix + "gcc-ranlib" - env['LINK'] = mingw_prefix + "g++" - env["x86_libtheora_opt_gcc"] = True + # resrc + env.Append(BUILDERS={'RES': env.Builder(action=build_res_file, suffix='.o', src_suffix='.rc')}) - if env['use_lto']: - env.Append(CCFLAGS=['-flto']) - env.Append(LINKFLAGS=['-flto=' + str(env.GetOption("num_jobs"))]) +def configure(env): + # At this point the env has been set up with basic tools/compilers. + env.Append(CPPPATH=['#platform/windows']) + print("Configuring for Windows: target=%s, bits=%s" % (env['target'], env['bits'])) - ## Compile flags + if (os.name == "nt"): + env['ENV'] = os.environ # this makes build less repeatable, but simplifies some things + env['ENV']['TMP'] = os.environ['TMP'] - env.Append(CCFLAGS=['-DWINDOWS_ENABLED', '-mwindows']) - env.Append(CCFLAGS=['-DOPENGL_ENABLED']) - env.Append(CCFLAGS=['-DRTAUDIO_ENABLED']) - env.Append(CCFLAGS=['-DWASAPI_ENABLED']) - env.Append(CCFLAGS=['-DWINVER=%s' % env['target_win_version'], '-D_WIN32_WINNT=%s' % env['target_win_version']]) - env.Append(LIBS=['mingw32', 'opengl32', 'dsound', 'ole32', 'd3d9', 'winmm', 'gdi32', 'iphlpapi', 'shlwapi', 'wsock32', 'ws2_32', 'kernel32', 'oleaut32', 'dinput8', 'dxguid', 'ksuser', 'imm32', 'bcrypt']) + # First figure out which compiler, version, and target arch we're using + if os.getenv("VCINSTALLDIR"): + # Manual setup of MSVC + setup_msvc_manual(env) + env.msvc = True + manual_msvc_config = True + elif env.get('MSVC_VERSION', ''): + setup_msvc_auto(env) + env.msvc = True + manual_msvc_config = False + else: + setup_mingw(env) + env.msvc = False - env.Append(CPPFLAGS=['-DMINGW_ENABLED']) + # Now set compiler/linker flags + if env.msvc: + configure_msvc(env, manual_msvc_config) - # resrc - env.Append(BUILDERS={'RES': env.Builder(action=build_res_file, suffix='.o', src_suffix='.rc')}) + else: # MinGW + configure_mingw(env) diff --git a/platform/windows/godot_res.rc b/platform/windows/godot_res.rc index c535a749c0..f2dca10d55 100644 --- a/platform/windows/godot_res.rc +++ b/platform/windows/godot_res.rc @@ -3,11 +3,9 @@ #define _STR(m_x) #m_x #define _MKSTR(m_x) _STR(m_x) #endif + #ifndef VERSION_PATCH #define VERSION_PATCH 0 -#define PATCH_STRING -#else -#define PATCH_STRING "." _MKSTR(VERSION_PATCH) #endif GODOT_ICON ICON platform/windows/godot.ico @@ -24,12 +22,12 @@ BEGIN BEGIN VALUE "CompanyName", "Godot Engine" VALUE "FileDescription", VERSION_NAME " Editor" - VALUE "FileVersion", _MKSTR(VERSION_MAJOR) "." _MKSTR(VERSION_MINOR) "." _MKSTR(VERSION_PATCH) + VALUE "FileVersion", VERSION_NUMBER VALUE "ProductName", VERSION_NAME VALUE "Licence", "MIT" - VALUE "LegalCopyright", "Copyright (c) 2007-" _MKSTR(VERSION_YEAR) " Juan Linietsky, Ariel Manzur" + VALUE "LegalCopyright", "Copyright (c) 2007-" _MKSTR(VERSION_YEAR) " Juan Linietsky, Ariel Manzur and contributors" VALUE "Info", "https://godotengine.org" - VALUE "ProductVersion", _MKSTR(VERSION_MAJOR) "." _MKSTR(VERSION_MINOR) PATCH_STRING "." VERSION_BUILD + VALUE "ProductVersion", VERSION_FULL_BUILD END END BLOCK "VarFileInfo" diff --git a/platform/windows/os_windows.cpp b/platform/windows/os_windows.cpp index 20129299a1..13fe781ff3 100644 --- a/platform/windows/os_windows.cpp +++ b/platform/windows/os_windows.cpp @@ -30,6 +30,7 @@ #include "os_windows.h" +#include "drivers/gles2/rasterizer_gles2.h" #include "drivers/gles3/rasterizer_gles3.h" #include "drivers/windows/dir_access_windows.h" #include "drivers/windows/file_access_windows.h" @@ -151,26 +152,6 @@ void RedirectIOToConsole() { // point to console as well } -int OS_Windows::get_video_driver_count() const { - - return 1; -} -const char *OS_Windows::get_video_driver_name(int p_driver) const { - - return "GLES3"; -} - -int OS_Windows::get_audio_driver_count() const { - - return AudioDriverManager::get_driver_count(); -} -const char *OS_Windows::get_audio_driver_name(int p_driver) const { - - AudioDriver *driver = AudioDriverManager::get_driver(p_driver); - ERR_FAIL_COND_V(!driver, ""); - return AudioDriverManager::get_driver(p_driver)->get_name(); -} - void OS_Windows::initialize_core() { crash_handler.initialize(); @@ -632,7 +613,16 @@ LRESULT OS_Windows::WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam) video_mode.width = window_w; video_mode.height = window_h; } - //return 0; // Jump Back + if (wParam == SIZE_MAXIMIZED) { + maximized = true; + minimized = false; + } else if (wParam == SIZE_MINIMIZED) { + maximized = false; + minimized = true; + } else if (wParam == SIZE_RESTORED) { + maximized = false; + minimized = false; + } } break; case WM_ENTERSIZEMOVE: { @@ -1080,12 +1070,19 @@ Error OS_Windows::initialize(const VideoMode &p_desired, int p_video_driver, int } #if defined(OPENGL_ENABLED) - gl_context = memnew(ContextGL_Win(hWnd, true)); - gl_context->initialize(); + if (p_video_driver == VIDEO_DRIVER_GLES2) { + gl_context = memnew(ContextGL_Win(hWnd, false)); + gl_context->initialize(); - RasterizerGLES3::register_config(); + RasterizerGLES2::register_config(); + RasterizerGLES2::make_current(); + } else { + gl_context = memnew(ContextGL_Win(hWnd, true)); + gl_context->initialize(); - RasterizerGLES3::make_current(); + RasterizerGLES3::register_config(); + RasterizerGLES3::make_current(); + } gl_context->set_use_vsync(video_mode.use_vsync); #endif diff --git a/platform/windows/os_windows.h b/platform/windows/os_windows.h index 4c4fbcf8f0..3d13627bfa 100644 --- a/platform/windows/os_windows.h +++ b/platform/windows/os_windows.h @@ -142,12 +142,6 @@ class OS_Windows : public OS { // functions used by main to initialize/deintialize the OS protected: - virtual int get_video_driver_count() const; - virtual const char *get_video_driver_name(int p_driver) const; - - virtual int get_audio_driver_count() const; - virtual const char *get_audio_driver_name(int p_driver) const; - virtual void initialize_core(); virtual Error initialize(const VideoMode &p_desired, int p_video_driver, int p_audio_driver); diff --git a/platform/windows/platform_config.h b/platform/windows/platform_config.h index 10ec9110d1..d100385e80 100644 --- a/platform/windows/platform_config.h +++ b/platform/windows/platform_config.h @@ -33,3 +33,4 @@ //#include <alloca.h> //#endif #define GLES3_INCLUDE_H "glad/glad.h" +#define GLES2_INCLUDE_H "glad/glad.h" diff --git a/platform/x11/context_gl_x11.cpp b/platform/x11/context_gl_x11.cpp index 20f2212861..1a7cbc0d6d 100644 --- a/platform/x11/context_gl_x11.cpp +++ b/platform/x11/context_gl_x11.cpp @@ -146,20 +146,39 @@ Error ContextGL_X11::initialize() { int (*oldHandler)(Display *, XErrorEvent *) = XSetErrorHandler(&ctxErrorHandler); - if (!opengl_3_context) { - //oldstyle context: - p->glx_context = glXCreateContext(x11_display, vi, 0, GL_TRUE); - } else { - static int context_attribs[] = { - GLX_CONTEXT_MAJOR_VERSION_ARB, 3, - GLX_CONTEXT_MINOR_VERSION_ARB, 3, - GLX_CONTEXT_FLAGS_ARB, GLX_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB /*|GLX_CONTEXT_DEBUG_BIT_ARB*/, - None - }; - - p->glx_context = glXCreateContextAttribsARB(x11_display, fbc[0], NULL, true, context_attribs); - ERR_EXPLAIN("Could not obtain an OpenGL 3.3 context!"); - ERR_FAIL_COND_V(ctxErrorOccurred || !p->glx_context, ERR_UNCONFIGURED); + switch (context_type) { + case GLES_2_0_COMPATIBLE: + case OLDSTYLE: { + p->glx_context = glXCreateContext(x11_display, vi, 0, GL_TRUE); + } break; + /* + case ContextType::GLES_2_0_COMPATIBLE: { + + static int context_attribs[] = { + GLX_CONTEXT_MAJOR_VERSION_ARB, 3, + GLX_CONTEXT_MINOR_VERSION_ARB, 0, + None + }; + + p->glx_context = glXCreateContextAttribsARB(x11_display, fbc[0], NULL, true, context_attribs); + ERR_EXPLAIN("Could not obtain an OpenGL 3.0 context!"); + ERR_FAIL_COND_V(!p->glx_context, ERR_UNCONFIGURED); + } break; + */ + case GLES_3_0_COMPATIBLE: { + + static int context_attribs[] = { + GLX_CONTEXT_MAJOR_VERSION_ARB, 3, + GLX_CONTEXT_MINOR_VERSION_ARB, 3, + GLX_CONTEXT_PROFILE_MASK_ARB, GLX_CONTEXT_CORE_PROFILE_BIT_ARB, + GLX_CONTEXT_FLAGS_ARB, GLX_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB /*|GLX_CONTEXT_DEBUG_BIT_ARB*/, + None + }; + + p->glx_context = glXCreateContextAttribsARB(x11_display, fbc[0], NULL, true, context_attribs); + ERR_EXPLAIN("Could not obtain an OpenGL 3.3 context!"); + ERR_FAIL_COND_V(ctxErrorOccurred || !p->glx_context, ERR_UNCONFIGURED); + } break; } XSync(x11_display, False); @@ -229,13 +248,13 @@ bool ContextGL_X11::is_using_vsync() const { return use_vsync; } -ContextGL_X11::ContextGL_X11(::Display *p_x11_display, ::Window &p_x11_window, const OS::VideoMode &p_default_video_mode, bool p_opengl_3_context) : +ContextGL_X11::ContextGL_X11(::Display *p_x11_display, ::Window &p_x11_window, const OS::VideoMode &p_default_video_mode, ContextType p_context_type) : x11_window(p_x11_window) { default_video_mode = p_default_video_mode; x11_display = p_x11_display; - opengl_3_context = p_opengl_3_context; + context_type = p_context_type; double_buffer = false; direct_render = false; diff --git a/platform/x11/context_gl_x11.h b/platform/x11/context_gl_x11.h index c969f0044d..b54cc84fac 100644 --- a/platform/x11/context_gl_x11.h +++ b/platform/x11/context_gl_x11.h @@ -46,6 +46,14 @@ struct ContextGL_X11_Private; class ContextGL_X11 : public ContextGL { +public: + enum ContextType { + OLDSTYLE, + GLES_2_0_COMPATIBLE, + GLES_3_0_COMPATIBLE + }; + +private: ContextGL_X11_Private *p; OS::VideoMode default_video_mode; //::Colormap x11_colormap; @@ -54,8 +62,8 @@ class ContextGL_X11 : public ContextGL { bool double_buffer; bool direct_render; int glx_minor, glx_major; - bool opengl_3_context; bool use_vsync; + ContextType context_type; public: virtual void release_current(); @@ -69,7 +77,7 @@ public: virtual void set_use_vsync(bool p_use); virtual bool is_using_vsync() const; - ContextGL_X11(::Display *p_x11_display, ::Window &p_x11_window, const OS::VideoMode &p_default_video_mode, bool p_opengl_3_context); + ContextGL_X11(::Display *p_x11_display, ::Window &p_x11_window, const OS::VideoMode &p_default_video_mode, ContextType p_context_type); ~ContextGL_X11(); }; diff --git a/platform/x11/crash_handler_x11.cpp b/platform/x11/crash_handler_x11.cpp index 43b9051ea7..d39fc33f81 100644 --- a/platform/x11/crash_handler_x11.cpp +++ b/platform/x11/crash_handler_x11.cpp @@ -32,8 +32,9 @@ #define CRASH_HANDLER_ENABLED 1 #endif +#include "crash_handler_x11.h" #include "main/main.h" -#include "os_x11.h" +#include "os/os.h" #include "project_settings.h" #ifdef CRASH_HANDLER_ENABLED diff --git a/platform/x11/os_x11.cpp b/platform/x11/os_x11.cpp index 66c02561b5..c06c7516d0 100644 --- a/platform/x11/os_x11.cpp +++ b/platform/x11/os_x11.cpp @@ -29,6 +29,7 @@ /*************************************************************************/ #include "os_x11.h" +#include "drivers/gles2/rasterizer_gles2.h" #include "drivers/gles3/rasterizer_gles3.h" #include "errno.h" #include "key_mapping_x11.h" @@ -76,25 +77,6 @@ #include <X11/XKBlib.h> -int OS_X11::get_video_driver_count() const { - return 1; -} - -const char *OS_X11::get_video_driver_name(int p_driver) const { - return "GLES3"; -} - -int OS_X11::get_audio_driver_count() const { - return AudioDriverManager::get_driver_count(); -} - -const char *OS_X11::get_audio_driver_name(int p_driver) const { - - AudioDriver *driver = AudioDriverManager::get_driver(p_driver); - ERR_FAIL_COND_V(!driver, ""); - return AudioDriverManager::get_driver(p_driver)->get_name(); -} - void OS_X11::initialize_core() { crash_handler.initialize(); @@ -283,12 +265,25 @@ Error OS_X11::initialize(const VideoMode &p_desired, int p_video_driver, int p_a //print_line("def videomode "+itos(current_videomode.width)+","+itos(current_videomode.height)); #if defined(OPENGL_ENABLED) - context_gl = memnew(ContextGL_X11(x11_display, x11_window, current_videomode, true)); - context_gl->initialize(); + ContextGL_X11::ContextType opengl_api_type = ContextGL_X11::GLES_3_0_COMPATIBLE; - RasterizerGLES3::register_config(); + if (p_video_driver == VIDEO_DRIVER_GLES2) { + opengl_api_type = ContextGL_X11::GLES_2_0_COMPATIBLE; + } - RasterizerGLES3::make_current(); + context_gl = memnew(ContextGL_X11(x11_display, x11_window, current_videomode, opengl_api_type)); + context_gl->initialize(); + + switch (opengl_api_type) { + case ContextGL_X11::GLES_2_0_COMPATIBLE: { + RasterizerGLES2::register_config(); + RasterizerGLES2::make_current(); + } break; + case ContextGL_X11::GLES_3_0_COMPATIBLE: { + RasterizerGLES3::register_config(); + RasterizerGLES3::make_current(); + } break; + } context_gl->set_use_vsync(current_videomode.use_vsync); @@ -1193,6 +1188,7 @@ bool OS_X11::is_window_maximized() const { unsigned long len; unsigned long remaining; unsigned char *data = NULL; + bool retval = false; int result = XGetWindowProperty( x11_display, @@ -1221,13 +1217,15 @@ bool OS_X11::is_window_maximized() const { if (atoms[i] == wm_max_vert) found_wm_max_vert = true; - if (found_wm_max_horz && found_wm_max_vert) - return true; + if (found_wm_max_horz && found_wm_max_vert) { + retval = true; + break; + } } - XFree(atoms); } - return false; + XFree(data); + return retval; } void OS_X11::set_window_always_on_top(bool p_enabled) { diff --git a/platform/x11/os_x11.h b/platform/x11/os_x11.h index 494845bc56..610dba0716 100644 --- a/platform/x11/os_x11.h +++ b/platform/x11/os_x11.h @@ -188,12 +188,6 @@ class OS_X11 : public OS_Unix { Bool xrandr_ext_ok; protected: - virtual int get_video_driver_count() const; - virtual const char *get_video_driver_name(int p_driver) const; - - virtual int get_audio_driver_count() const; - virtual const char *get_audio_driver_name(int p_driver) const; - virtual void initialize_core(); virtual Error initialize(const VideoMode &p_desired, int p_video_driver, int p_audio_driver); virtual void finalize(); diff --git a/platform/x11/platform_config.h b/platform/x11/platform_config.h index 58d6b210ee..b757be49c3 100644 --- a/platform/x11/platform_config.h +++ b/platform/x11/platform_config.h @@ -37,3 +37,4 @@ #endif #define GLES3_INCLUDE_H "glad/glad.h" +#define GLES2_INCLUDE_H "glad/glad.h" diff --git a/scene/2d/collision_polygon_2d.cpp b/scene/2d/collision_polygon_2d.cpp index 978fb379ac..7e2026d225 100644 --- a/scene/2d/collision_polygon_2d.cpp +++ b/scene/2d/collision_polygon_2d.cpp @@ -175,7 +175,8 @@ void CollisionPolygon2D::_notification(int p_what) { Vector2 p = polygon[i]; Vector2 n = polygon[(i + 1) % polygon.size()]; - draw_line(p, n, Color(0.9, 0.2, 0.0, 0.8), 3); + // draw line with width <= 1, so it does not scale with zoom and break pixel exact editing + draw_line(p, n, Color(0.9, 0.2, 0.0, 0.8), 1); } #define DEBUG_DECOMPOSE #if defined(TOOLS_ENABLED) && defined(DEBUG_DECOMPOSE) diff --git a/scene/2d/line_2d.cpp b/scene/2d/line_2d.cpp index f0ab9652b4..ba4a5c5571 100644 --- a/scene/2d/line_2d.cpp +++ b/scene/2d/line_2d.cpp @@ -252,12 +252,15 @@ void Line2D::_draw() { lb.sharp_limit = _sharp_limit; lb.width = _width; - lb.build(); - RID texture_rid; - if (_texture.is_valid()) + if (_texture.is_valid()) { texture_rid = (**_texture).get_rid(); + lb.tile_aspect = _texture->get_size().aspect(); + } + + lb.build(); + VS::get_singleton()->canvas_item_add_triangle_array( get_canvas_item(), lb.indices, diff --git a/scene/2d/line_builder.cpp b/scene/2d/line_builder.cpp index b1a072729f..845788bada 100644 --- a/scene/2d/line_builder.cpp +++ b/scene/2d/line_builder.cpp @@ -101,6 +101,7 @@ LineBuilder::LineBuilder() { round_precision = 8; begin_cap_mode = Line2D::LINE_CAP_NONE; end_cap_mode = Line2D::LINE_CAP_NONE; + tile_aspect = 1.f; _interpolate_color = false; _last_index[0] = 0; @@ -111,6 +112,7 @@ void LineBuilder::clear_output() { vertices.clear(); colors.clear(); indices.clear(); + uvs.clear(); } void LineBuilder::build() { @@ -121,6 +123,8 @@ void LineBuilder::build() { return; } + ERR_FAIL_COND(tile_aspect <= 0.f); + const float hw = width / 2.f; const float hw_sq = hw * hw; const float sharp_limit_sq = sharp_limit * sharp_limit; @@ -164,7 +168,7 @@ void LineBuilder::build() { current_distance1 = current_distance0; } else if (begin_cap_mode == Line2D::LINE_CAP_ROUND) { if (texture_mode == Line2D::LINE_TEXTURE_TILE) { - uvx0 = 0.5f; + uvx0 = 0.5f / tile_aspect; } new_arc(pos0, pos_up0 - pos0, -Math_PI, color0, Rect2(0.f, 0.f, 1.f, 1.f)); total_distance += width; @@ -286,8 +290,8 @@ void LineBuilder::build() { color1 = gradient->get_color_at_offset(current_distance1 / total_distance); } if (texture_mode == Line2D::LINE_TEXTURE_TILE) { - uvx0 = current_distance0 / width; - uvx1 = current_distance1 / width; + uvx0 = current_distance0 / (width * tile_aspect); + uvx1 = current_distance1 / (width * tile_aspect); } strip_add_quad(pos_up1, pos_down1, color1, uvx1); @@ -373,7 +377,7 @@ void LineBuilder::build() { color1 = gradient->get_color(gradient->get_points_count() - 1); } if (texture_mode == Line2D::LINE_TEXTURE_TILE) { - uvx1 = current_distance1 / width; + uvx1 = current_distance1 / (width * tile_aspect); } strip_add_quad(pos_up1, pos_down1, color1, uvx1); diff --git a/scene/2d/line_builder.h b/scene/2d/line_builder.h index daa2ed7c24..b1c62f84e2 100644 --- a/scene/2d/line_builder.h +++ b/scene/2d/line_builder.h @@ -50,6 +50,7 @@ public: Line2D::LineTextureMode texture_mode; float sharp_limit; int round_precision; + float tile_aspect; // w/h // TODO offset_joints option (offers alternative implementation of round joints) // TODO Move in a struct and reference it diff --git a/scene/2d/polygon_2d.cpp b/scene/2d/polygon_2d.cpp index e63dc4e515..2cb1e86f51 100644 --- a/scene/2d/polygon_2d.cpp +++ b/scene/2d/polygon_2d.cpp @@ -192,7 +192,80 @@ void Polygon2D::_notification(int p_what) { // Vector<int> indices = Geometry::triangulate_polygon(points); // VS::get_singleton()->canvas_item_add_triangle_array(get_canvas_item(), indices, points, colors, uvs, texture.is_valid() ? texture->get_rid() : RID()); - VS::get_singleton()->canvas_item_add_polygon(get_canvas_item(), points, colors, uvs, texture.is_valid() ? texture->get_rid() : RID(), RID(), antialiased); + if (invert || splits.size() == 0) { + VS::get_singleton()->canvas_item_add_polygon(get_canvas_item(), points, colors, uvs, texture.is_valid() ? texture->get_rid() : RID(), RID(), antialiased); + } else { + //use splits + Vector<int> loop; + int sc = splits.size(); + PoolVector<int>::Read r = splits.read(); + int last = points.size(); + + Vector<Vector<int> > loops; + + for (int i = 0; i < last; i++) { + + int split; + int min_end = -1; + + do { + + loop.push_back(i); + + split = -1; + int end = -1; + + for (int j = 0; j < sc; j += 2) { + if (r[j + 1] >= last) + continue; //no longer valid + if (min_end != -1 && r[j + 1] >= min_end) + continue; + if (r[j] == i) { + if (split == -1 || r[j + 1] > end) { + split = r[j]; + end = r[j + 1]; + } + } + } + + if (split != -1) { + for (int j = end; j < last; j++) { + loop.push_back(j); + } + loops.push_back(loop); + last = end + 1; + loop.clear(); + min_end = end; //avoid this split from repeating + } + + } while (split != -1); + } + + if (loop.size()) { + loops.push_back(loop); + } + + Vector<int> indices; + + for (int i = 0; i < loops.size(); i++) { + Vector<int> loop = loops[i]; + Vector<Vector2> vertices; + vertices.resize(loop.size()); + for (int j = 0; j < vertices.size(); j++) { + vertices[j] = points[loop[j]]; + } + Vector<int> sub_indices = Geometry::triangulate_polygon(vertices); + int from = indices.size(); + indices.resize(from + sub_indices.size()); + for (int j = 0; j < sub_indices.size(); j++) { + indices[from + j] = loop[sub_indices[j]]; + } + } + + //print_line("loops: " + itos(loops.size()) + " indices: " + itos(indices.size())); + + VS::get_singleton()->canvas_item_add_triangle_array(get_canvas_item(), indices, points, colors, uvs, texture.is_valid() ? texture->get_rid() : RID()); + } } break; } @@ -220,6 +293,18 @@ PoolVector<Vector2> Polygon2D::get_uv() const { return uv; } +void Polygon2D::set_splits(const PoolVector<int> &p_splits) { + + ERR_FAIL_COND(p_splits.size() & 1); //splits should be multiple of 2 + splits = p_splits; + update(); +} + +PoolVector<int> Polygon2D::get_splits() const { + + return splits; +} + void Polygon2D::set_color(const Color &p_color) { color = p_color; @@ -352,6 +437,9 @@ void Polygon2D::_bind_methods() { ClassDB::bind_method(D_METHOD("set_color", "color"), &Polygon2D::set_color); ClassDB::bind_method(D_METHOD("get_color"), &Polygon2D::get_color); + ClassDB::bind_method(D_METHOD("set_splits", "splits"), &Polygon2D::set_splits); + ClassDB::bind_method(D_METHOD("get_splits"), &Polygon2D::get_splits); + ClassDB::bind_method(D_METHOD("set_vertex_colors", "vertex_colors"), &Polygon2D::set_vertex_colors); ClassDB::bind_method(D_METHOD("get_vertex_colors"), &Polygon2D::get_vertex_colors); @@ -384,6 +472,7 @@ void Polygon2D::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::POOL_VECTOR2_ARRAY, "polygon"), "set_polygon", "get_polygon"); ADD_PROPERTY(PropertyInfo(Variant::POOL_VECTOR2_ARRAY, "uv"), "set_uv", "get_uv"); + ADD_PROPERTY(PropertyInfo(Variant::POOL_INT_ARRAY, "splits"), "set_splits", "get_splits"); ADD_PROPERTY(PropertyInfo(Variant::COLOR, "color"), "set_color", "get_color"); ADD_PROPERTY(PropertyInfo(Variant::POOL_COLOR_ARRAY, "vertex_colors"), "set_vertex_colors", "get_vertex_colors"); ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "offset"), "set_offset", "get_offset"); diff --git a/scene/2d/polygon_2d.h b/scene/2d/polygon_2d.h index 66f44cb3f1..3a24177548 100644 --- a/scene/2d/polygon_2d.h +++ b/scene/2d/polygon_2d.h @@ -40,6 +40,8 @@ class Polygon2D : public Node2D { PoolVector<Vector2> polygon; PoolVector<Vector2> uv; PoolVector<Color> vertex_colors; + PoolVector<int> splits; + Color color; Ref<Texture> texture; Size2 tex_scale; @@ -75,6 +77,9 @@ public: void set_uv(const PoolVector<Vector2> &p_uv); PoolVector<Vector2> get_uv() const; + void set_splits(const PoolVector<int> &p_uv); + PoolVector<int> get_splits() const; + void set_color(const Color &p_color); Color get_color() const; diff --git a/scene/2d/sprite.cpp b/scene/2d/sprite.cpp index 796969be1e..67f016ae79 100644 --- a/scene/2d/sprite.cpp +++ b/scene/2d/sprite.cpp @@ -73,8 +73,8 @@ void Sprite::_get_rects(Rect2 &r_src_rect, Rect2 &r_dst_rect, bool &r_filter_cli s = s / Size2(hframes, vframes); r_src_rect.size = s; - r_src_rect.position.x += float(frame % hframes) * s.x; - r_src_rect.position.y += float(frame / hframes) * s.y; + r_src_rect.position.x = float(frame % hframes) * s.x; + r_src_rect.position.y = float(frame / hframes) * s.y; } Point2 ofs = offset; @@ -121,7 +121,15 @@ void Sprite::set_texture(const Ref<Texture> &p_texture) { if (p_texture == texture) return; + + if (texture.is_valid()) + texture->remove_change_receptor(this); + texture = p_texture; + + if (texture.is_valid()) + texture->add_change_receptor(this); + update(); emit_signal("texture_changed"); item_rect_changed(); @@ -281,13 +289,39 @@ bool Sprite::_edit_is_selected_on_click(const Point2 &p_point, double p_toleranc Rect2 src_rect, dst_rect; bool filter_clip; _get_rects(src_rect, dst_rect, filter_clip); + dst_rect.size = dst_rect.size.abs(); if (!dst_rect.has_point(p_point)) return false; - Vector2 q = ((p_point - dst_rect.position) / dst_rect.size) * src_rect.size + src_rect.position; + Vector2 q = (p_point - dst_rect.position) / dst_rect.size; + if (hflip) + q.x = 1.0f - q.x; + if (vflip) + q.y = 1.0f - q.y; + q = q * src_rect.size + src_rect.position; + + Ref<Image> image; + Ref<AtlasTexture> atlasTexture = texture; + if (atlasTexture.is_null()) { + image = texture->get_data(); + } else { + ERR_FAIL_COND_V(atlasTexture->get_atlas().is_null(), false); + + image = atlasTexture->get_atlas()->get_data(); + + Rect2 region = atlasTexture->get_region(); + Rect2 margin = atlasTexture->get_margin(); + + q -= margin.position; + + if ((q.x > region.size.width) || (q.y > region.size.height)) { + return false; + } + + q += region.position; + } - Ref<Image> image = texture->get_data(); ERR_FAIL_COND_V(image.is_null(), false); image->lock(); @@ -336,6 +370,15 @@ void Sprite::_validate_property(PropertyInfo &property) const { } } +void Sprite::_changed_callback(Object *p_changed, const char *p_prop) { + + // Changes to the texture need to trigger an update to make + // the editor redraw the sprite with the updated texture. + if (texture.is_valid() && texture.ptr() == p_changed) { + update(); + } +} + void Sprite::_bind_methods() { ClassDB::bind_method(D_METHOD("set_texture", "texture"), &Sprite::set_texture); @@ -410,3 +453,8 @@ Sprite::Sprite() { vframes = 1; hframes = 1; } + +Sprite::~Sprite() { + if (texture.is_valid()) + texture->remove_change_receptor(this); +} diff --git a/scene/2d/sprite.h b/scene/2d/sprite.h index dd3719099f..abd04515ec 100644 --- a/scene/2d/sprite.h +++ b/scene/2d/sprite.h @@ -64,6 +64,8 @@ protected: virtual void _validate_property(PropertyInfo &property) const; + virtual void _changed_callback(Object *p_changed, const char *p_prop); + public: virtual Dictionary _edit_get_state() const; virtual void _edit_set_state(const Dictionary &p_state); @@ -113,6 +115,7 @@ public: Rect2 get_rect() const; Sprite(); + ~Sprite(); }; #endif // SPRITE_H diff --git a/scene/2d/tile_map.cpp b/scene/2d/tile_map.cpp index 2aa55e2825..b602839b99 100644 --- a/scene/2d/tile_map.cpp +++ b/scene/2d/tile_map.cpp @@ -142,16 +142,20 @@ void TileMap::_update_quadrant_transform() { void TileMap::set_tileset(const Ref<TileSet> &p_tileset) { - if (tile_set.is_valid()) + if (tile_set.is_valid()) { tile_set->disconnect("changed", this, "_recreate_quadrants"); + tile_set->remove_change_receptor(this); + } _clear_quadrants(); tile_set = p_tileset; - if (tile_set.is_valid()) + if (tile_set.is_valid()) { tile_set->connect("changed", this, "_recreate_quadrants"); - else + tile_set->add_change_receptor(this); + } else { clear(); + } _recreate_quadrants(); emit_signal("settings_changed"); @@ -830,6 +834,16 @@ void TileMap::update_dirty_bitmask() { } } +void TileMap::fix_invalid_tiles() { + + for (Map<PosKey, Cell>::Element *E = tile_map.front(); E; E = E->next()) { + + if (!tile_set->has_tile(get_cell(E->key().x, E->key().y))) { + set_cell(E->key().x, E->key().y, INVALID_CELL); + } + } +} + int TileMap::get_cell(int p_x, int p_y) const { PosKey pk(p_x, p_y); @@ -1515,6 +1529,7 @@ void TileMap::_bind_methods() { ClassDB::bind_method(D_METHOD("is_cell_y_flipped", "x", "y"), &TileMap::is_cell_y_flipped); ClassDB::bind_method(D_METHOD("is_cell_transposed", "x", "y"), &TileMap::is_cell_transposed); + ClassDB::bind_method(D_METHOD("fix_invalid_tiles"), &TileMap::fix_invalid_tiles); ClassDB::bind_method(D_METHOD("clear"), &TileMap::clear); ClassDB::bind_method(D_METHOD("get_used_cells"), &TileMap::get_used_cells); @@ -1573,6 +1588,12 @@ void TileMap::_bind_methods() { BIND_ENUM_CONSTANT(TILE_ORIGIN_BOTTOM_LEFT); } +void TileMap::_changed_callback(Object *p_changed, const char *p_prop) { + if (tile_set.is_valid() && tile_set.ptr() == p_changed) { + emit_signal("settings_changed"); + } +} + TileMap::TileMap() { rect_cache_dirty = true; @@ -1601,5 +1622,8 @@ TileMap::TileMap() { TileMap::~TileMap() { + if (tile_set.is_valid()) + tile_set->remove_change_receptor(this); + clear(); } diff --git a/scene/2d/tile_map.h b/scene/2d/tile_map.h index 973e527b42..587bd3b684 100644 --- a/scene/2d/tile_map.h +++ b/scene/2d/tile_map.h @@ -217,6 +217,8 @@ protected: void _notification(int p_what); static void _bind_methods(); + virtual void _changed_callback(Object *p_changed, const char *p_prop); + public: enum { INVALID_CELL = -1 @@ -308,6 +310,7 @@ public: void set_clip_uv(bool p_enable); bool get_clip_uv() const; + void fix_invalid_tiles(); void clear(); TileMap(); diff --git a/scene/3d/interpolated_camera.cpp b/scene/3d/interpolated_camera.cpp index 9865fe156a..ffa283f634 100644 --- a/scene/3d/interpolated_camera.cpp +++ b/scene/3d/interpolated_camera.cpp @@ -38,10 +38,10 @@ void InterpolatedCamera::_notification(int p_what) { case NOTIFICATION_ENTER_TREE: { if (Engine::get_singleton()->is_editor_hint() && enabled) - set_physics_process(false); + set_process_internal(false); } break; - case NOTIFICATION_PROCESS: { + case NOTIFICATION_INTERNAL_PROCESS: { if (!enabled) break; @@ -111,9 +111,9 @@ void InterpolatedCamera::set_interpolation_enabled(bool p_enable) { if (p_enable) { if (is_inside_tree() && Engine::get_singleton()->is_editor_hint()) return; - set_process(true); + set_process_internal(true); } else - set_process(false); + set_process_internal(false); } bool InterpolatedCamera::is_interpolation_enabled() const { diff --git a/scene/3d/navigation.cpp b/scene/3d/navigation.cpp index e7ab6cde8a..77bf703706 100644 --- a/scene/3d/navigation.cpp +++ b/scene/3d/navigation.cpp @@ -35,6 +35,7 @@ void Navigation::_navmesh_link(int p_id) { ERR_FAIL_COND(!navmesh_map.has(p_id)); NavMesh &nm = navmesh_map[p_id]; ERR_FAIL_COND(nm.linked); + ERR_FAIL_COND(nm.navmesh.is_null()); PoolVector<Vector3> vertices = nm.navmesh->get_vertices(); int len = vertices.size(); diff --git a/scene/3d/spatial.cpp b/scene/3d/spatial.cpp index 721641e09b..f8a5c7f400 100644 --- a/scene/3d/spatial.cpp +++ b/scene/3d/spatial.cpp @@ -188,7 +188,9 @@ void Spatial::_notification(int p_what) { if (data.gizmo.is_valid()) { data.gizmo->create(); if (data.gizmo->can_draw()) { - data.gizmo->redraw(); + if (is_visible_in_tree()) { + data.gizmo->redraw(); + } } data.gizmo->transform(); } @@ -409,7 +411,9 @@ void Spatial::set_gizmo(const Ref<SpatialGizmo> &p_gizmo) { data.gizmo->create(); if (data.gizmo->can_draw()) { - data.gizmo->redraw(); + if (is_visible_in_tree()) { + data.gizmo->redraw(); + } } data.gizmo->transform(); } diff --git a/scene/animation/animation_player.cpp b/scene/animation/animation_player.cpp index 9db4a5fb04..04e7d5cc10 100644 --- a/scene/animation/animation_player.cpp +++ b/scene/animation/animation_player.cpp @@ -1010,6 +1010,7 @@ void AnimationPlayer::stop(bool p_reset) { c.blend.clear(); if (p_reset) { c.current.from = NULL; + c.current.speed_scale = 1; } _set_process(false); queued.clear(); diff --git a/scene/gui/base_button.cpp b/scene/gui/base_button.cpp index 5f541ea16a..562dd155f9 100644 --- a/scene/gui/base_button.cpp +++ b/scene/gui/base_button.cpp @@ -211,6 +211,11 @@ void BaseButton::_gui_input(Ref<InputEvent> p_event) { if (!toggle_mode) { //mouse press attempt pressed(); + if (get_script_instance()) { + Variant::CallError ce; + get_script_instance()->call(SceneStringNames::get_singleton()->_pressed, NULL, 0, ce); + } + emit_signal("pressed"); } else { diff --git a/scene/gui/color_picker.cpp b/scene/gui/color_picker.cpp index 30bcc48149..31be18612f 100644 --- a/scene/gui/color_picker.cpp +++ b/scene/gui/color_picker.cpp @@ -77,8 +77,7 @@ void ColorPicker::_notification(int p_what) { void ColorPicker::set_focus_on_line_edit() { - c_text->grab_focus(); - c_text->select(); + c_text->call_deferred("grab_focus"); } void ColorPicker::_update_controls() { @@ -159,14 +158,16 @@ void ColorPicker::_update_color() { updating = true; for (int i = 0; i < 4; i++) { - scroll[i]->set_max(255); scroll[i]->set_step(0.01); if (raw_mode_enabled) { + scroll[i]->set_max(100); if (i == 3) scroll[i]->set_max(1); scroll[i]->set_value(color.components[i]); } else { - scroll[i]->set_value(color.components[i] * 255); + const int byte_value = color.components[i] * 255; + scroll[i]->set_max(next_power_of_2(MAX(255, byte_value)) - 1); + scroll[i]->set_value(byte_value); } } @@ -242,6 +243,7 @@ bool ColorPicker::is_raw_mode() const { } void ColorPicker::_update_text_value() { + bool visible = true; if (text_is_constructor) { String t = "Color(" + String::num(color.r) + "," + String::num(color.g) + "," + String::num(color.b); if (edit_alpha && color.a < 1) @@ -250,8 +252,13 @@ void ColorPicker::_update_text_value() { t += ")"; c_text->set_text(t); } else { - c_text->set_text(color.to_html(edit_alpha && color.a < 1)); + if (color.r > 1 || color.g > 1 || color.b > 1 || color.r < 0 || color.g < 0 || color.b < 0) { + visible = false; + } else { + c_text->set_text(color.to_html(edit_alpha && color.a < 1)); + } } + c_text->set_visible(visible); } void ColorPicker::_sample_draw() { @@ -462,6 +469,31 @@ void ColorPicker::_screen_pick_pressed() { screen->show_modal(); } +void ColorPicker::_focus_enter() { + if (c_text->has_focus()) { + c_text->select_all(); + return; + } + for (int i = 0; i < 4; i++) { + if (values[i]->get_line_edit()->has_focus()) { + values[i]->get_line_edit()->select_all(); + break; + } + } +} + +void ColorPicker::_focus_exit() { + for (int i = 0; i < 4; i++) { + values[i]->get_line_edit()->select(0, 0); + } + c_text->select(0, 0); +} + +void ColorPicker::_html_focus_exit() { + _html_entered(c_text->get_text()); + _focus_exit(); +} + void ColorPicker::_bind_methods() { ClassDB::bind_method(D_METHOD("set_pick_color", "color"), &ColorPicker::set_pick_color); @@ -483,6 +515,9 @@ void ColorPicker::_bind_methods() { ClassDB::bind_method(D_METHOD("_w_input"), &ColorPicker::_w_input); ClassDB::bind_method(D_METHOD("_preset_input"), &ColorPicker::_preset_input); ClassDB::bind_method(D_METHOD("_screen_input"), &ColorPicker::_screen_input); + ClassDB::bind_method(D_METHOD("_focus_enter"), &ColorPicker::_focus_enter); + ClassDB::bind_method(D_METHOD("_focus_exit"), &ColorPicker::_focus_exit); + ClassDB::bind_method(D_METHOD("_html_focus_exit"), &ColorPicker::_html_focus_exit); ADD_PROPERTY(PropertyInfo(Variant::COLOR, "color"), "set_pick_color", "get_pick_color"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "edit_alpha"), "set_edit_alpha", "is_editing_alpha"); @@ -559,11 +594,14 @@ ColorPicker::ColorPicker() : scroll[i] = memnew(HSlider); scroll[i]->set_v_size_flags(SIZE_SHRINK_CENTER); + scroll[i]->set_focus_mode(FOCUS_NONE); hbc->add_child(scroll[i]); values[i] = memnew(SpinBox); scroll[i]->share(values[i]); hbc->add_child(values[i]); + values[i]->get_line_edit()->connect("focus_entered", this, "_focus_enter"); + values[i]->get_line_edit()->connect("focus_exited", this, "_focus_exit"); scroll[i]->set_min(0); scroll[i]->set_page(0); @@ -589,6 +627,9 @@ ColorPicker::ColorPicker() : c_text = memnew(LineEdit); hhb->add_child(c_text); c_text->connect("text_entered", this, "_html_entered"); + c_text->connect("focus_entered", this, "_focus_enter"); + c_text->connect("focus_exited", this, "_html_focus_exit"); + text_type->set_text("#"); c_text->set_h_size_flags(SIZE_EXPAND_FILL); diff --git a/scene/gui/color_picker.h b/scene/gui/color_picker.h index 01ae1cc464..40ded4fff5 100644 --- a/scene/gui/color_picker.h +++ b/scene/gui/color_picker.h @@ -88,6 +88,9 @@ private: void _screen_input(const Ref<InputEvent> &p_event); void _add_preset_pressed(); void _screen_pick_pressed(); + void _focus_enter(); + void _focus_exit(); + void _html_focus_exit(); protected: void _notification(int); diff --git a/scene/gui/gradient_edit.cpp b/scene/gui/gradient_edit.cpp index 3985039716..9fc8e98a7f 100644 --- a/scene/gui/gradient_edit.cpp +++ b/scene/gui/gradient_edit.cpp @@ -367,6 +367,13 @@ void GradientEdit::_notification(int p_what) { draw_line(Vector2(-1, -1), Vector2(-1, h + 1), Color(1, 1, 1, 0.6)); } } + + if (p_what == NOTIFICATION_VISIBILITY_CHANGED) { + + if (!is_visible()) { + grabbing = false; + } + } } void GradientEdit::_draw_checker(int x, int y, int w, int h) { diff --git a/scene/gui/grid_container.cpp b/scene/gui/grid_container.cpp index c2b8a7dfab..9948672097 100644 --- a/scene/gui/grid_container.cpp +++ b/scene/gui/grid_container.cpp @@ -36,10 +36,10 @@ void GridContainer::_notification(int p_what) { case NOTIFICATION_SORT_CHILDREN: { - Map<int, int> col_minw; - Map<int, int> row_minh; - Set<int> col_expanded; - Set<int> row_expanded; + Map<int, int> col_minw; // max of min_width of all controls in each col (indexed by col) + Map<int, int> row_minh; // max of min_height of all controls in each row (indexed by row) + Set<int> col_expanded; // columns which have the SIZE_EXPAND flag set + Set<int> row_expanded; // rows which have the SIZE_EXPAND flag set int hsep = get_constant("hseparation"); int vsep = get_constant("vseparation"); @@ -88,13 +88,13 @@ void GridContainer::_notification(int p_what) { remaining_space.width -= hsep * (max_col - 1); bool can_fit = false; - while (!can_fit) { + while (!can_fit && col_expanded.size() > 0) { // Check if all minwidth constraints are ok if we use the remaining space can_fit = true; - int max_index = 0; + int max_index = col_expanded.front()->get(); for (Set<int>::Element *E = col_expanded.front(); E; E = E->next()) { if (col_minw[E->get()] > col_minw[max_index]) { - max_index = col_minw[E->get()]; + max_index = E->get(); } if (can_fit && (remaining_space.width / col_expanded.size()) < col_minw[E->get()]) { can_fit = false; @@ -109,13 +109,13 @@ void GridContainer::_notification(int p_what) { } can_fit = false; - while (!can_fit) { + while (!can_fit && row_expanded.size() > 0) { // Check if all minwidth constraints are ok if we use the remaining space can_fit = true; - int max_index = 0; + int max_index = row_expanded.front()->get(); for (Set<int>::Element *E = row_expanded.front(); E; E = E->next()) { if (row_minh[E->get()] > row_minh[max_index]) { - max_index = row_minh[E->get()]; + max_index = E->get(); } if (can_fit && (remaining_space.height / row_expanded.size()) < row_minh[E->get()]) { can_fit = false; @@ -130,8 +130,8 @@ void GridContainer::_notification(int p_what) { } // Finally, fit the nodes - int col_expand = remaining_space.width / col_expanded.size(); - int row_expand = remaining_space.height / row_expanded.size(); + int col_expand = col_expanded.size() > 0 ? remaining_space.width / col_expanded.size() : 0; + int row_expand = row_expanded.size() > 0 ? remaining_space.height / row_expanded.size() : 0; int col_ofs = 0; int row_ofs = 0; diff --git a/scene/gui/item_list.cpp b/scene/gui/item_list.cpp index f7574ca2cd..cc17e6bcd8 100644 --- a/scene/gui/item_list.cpp +++ b/scene/gui/item_list.cpp @@ -295,35 +295,21 @@ int ItemList::get_current() const { return current; } -void ItemList::move_item(int p_item, int p_to_pos) { +void ItemList::move_item(int p_from_idx, int p_to_idx) { - ERR_FAIL_INDEX(p_item, items.size()); - ERR_FAIL_INDEX(p_to_pos, items.size() + 1); + ERR_FAIL_INDEX(p_from_idx, items.size()); + ERR_FAIL_INDEX(p_to_idx, items.size()); - Item it = items[p_item]; - items.remove(p_item); - - if (p_to_pos > p_item) { - p_to_pos--; + if (is_anything_selected() && get_selected_items()[0] == p_from_idx) { + current = p_to_idx; } - if (p_to_pos >= items.size()) { - items.push_back(it); - } else { - items.insert(p_to_pos, it); - } - - if (current < 0) { - //do none - } else if (p_item == current) { - current = p_to_pos; - } else if (p_to_pos > p_item && current > p_item && current < p_to_pos) { - current--; - } else if (p_to_pos < p_item && current < p_item && current > p_to_pos) { - current++; - } + Item item = items[p_from_idx]; + items.remove(p_from_idx); + items.insert(p_to_idx, item); update(); + shape_changed = true; } int ItemList::get_item_count() const { @@ -1423,9 +1409,13 @@ void ItemList::_bind_methods() { ClassDB::bind_method(D_METHOD("select", "idx", "single"), &ItemList::select, DEFVAL(true)); ClassDB::bind_method(D_METHOD("unselect", "idx"), &ItemList::unselect); + ClassDB::bind_method(D_METHOD("unselect_all"), &ItemList::unselect_all); + ClassDB::bind_method(D_METHOD("is_selected", "idx"), &ItemList::is_selected); ClassDB::bind_method(D_METHOD("get_selected_items"), &ItemList::get_selected_items); + ClassDB::bind_method(D_METHOD("move_item", "p_from_idx", "p_to_idx"), &ItemList::move_item); + ClassDB::bind_method(D_METHOD("get_item_count"), &ItemList::get_item_count); ClassDB::bind_method(D_METHOD("remove_item", "idx"), &ItemList::remove_item); @@ -1465,6 +1455,8 @@ void ItemList::_bind_methods() { ClassDB::bind_method(D_METHOD("set_auto_height", "enable"), &ItemList::set_auto_height); ClassDB::bind_method(D_METHOD("has_auto_height"), &ItemList::has_auto_height); + ClassDB::bind_method(D_METHOD("is_anything_selected"), &ItemList::is_anything_selected); + ClassDB::bind_method(D_METHOD("get_item_at_position", "position", "exact"), &ItemList::get_item_at_position, DEFVAL(false)); ClassDB::bind_method(D_METHOD("ensure_current_is_visible"), &ItemList::ensure_current_is_visible); diff --git a/scene/gui/item_list.h b/scene/gui/item_list.h index 7f34a250bd..0fa0dd415b 100644 --- a/scene/gui/item_list.h +++ b/scene/gui/item_list.h @@ -169,7 +169,7 @@ public: void set_current(int p_current); int get_current() const; - void move_item(int p_item, int p_to_pos); + void move_item(int p_from_idx, int p_to_idx); int get_item_count() const; void remove_item(int p_idx); diff --git a/scene/gui/rich_text_label.cpp b/scene/gui/rich_text_label.cpp index 381c6c75a5..5bc5d8e690 100644 --- a/scene/gui/rich_text_label.cpp +++ b/scene/gui/rich_text_label.cpp @@ -247,6 +247,7 @@ int RichTextLabel::_process_line(ItemFrame *p_frame, const Vector2 &p_ofs, int & int rchar = 0; int lh = 0; bool line_is_blank = true; + int fh = 0; while (it) { @@ -262,14 +263,9 @@ int RichTextLabel::_process_line(ItemFrame *p_frame, const Vector2 &p_ofs, int & const CharType *c = text->text.c_str(); const CharType *cf = c; - int fh = font->get_height(); int ascent = font->get_ascent(); int descent = font->get_descent(); - line_ascent = MAX(line_ascent, ascent); - line_descent = MAX(line_descent, descent); - fh = MAX(fh, line_ascent + line_descent); // various fonts! - Color color; bool underline = false; @@ -317,8 +313,13 @@ int RichTextLabel::_process_line(ItemFrame *p_frame, const Vector2 &p_ofs, int & end++; } + CHECK_HEIGHT(fh); ENSURE_WIDTH(w); + line_ascent = MAX(line_ascent, ascent); + line_descent = MAX(line_descent, descent); + fh = line_ascent + line_descent; + if (end && c[end - 1] == ' ') { if (p_mode == PROCESS_CACHE) { spaces_size += font->get_char_size(' ').width; diff --git a/scene/gui/tabs.cpp b/scene/gui/tabs.cpp index f0e89877cd..dee32aef7a 100644 --- a/scene/gui/tabs.cpp +++ b/scene/gui/tabs.cpp @@ -882,4 +882,6 @@ Tabs::Tabs() { min_width = 0; scrolling_enabled = true; + buttons_visible = false; + hover = -1; } diff --git a/scene/gui/text_edit.cpp b/scene/gui/text_edit.cpp index 95d9173d39..48bd733e80 100644 --- a/scene/gui/text_edit.cpp +++ b/scene/gui/text_edit.cpp @@ -2141,9 +2141,12 @@ void TextEdit::_gui_input(const Ref<InputEvent> &p_gui_input) { if (completion_index > 0) { completion_index--; - completion_current = completion_options[completion_index]; - update(); + } else { + completion_index = completion_options.size() - 1; } + completion_current = completion_options[completion_index]; + update(); + accept_event(); return; } @@ -2152,9 +2155,12 @@ void TextEdit::_gui_input(const Ref<InputEvent> &p_gui_input) { if (completion_index < completion_options.size() - 1) { completion_index++; - completion_current = completion_options[completion_index]; - update(); + } else { + completion_index = 0; } + completion_current = completion_options[completion_index]; + update(); + accept_event(); return; } @@ -5232,7 +5238,7 @@ void TextEdit::_update_completion_candidates() { } else { - while (cofs > 0 && l[cofs - 1] > 32 && _is_completable(l[cofs - 1])) { + while (cofs > 0 && l[cofs - 1] > 32 && (l[cofs - 1] == '/' || _is_completable(l[cofs - 1]))) { s = String::chr(l[cofs - 1]) + s; if (l[cofs - 1] == '\'' || l[cofs - 1] == '"' || l[cofs - 1] == '$') break; diff --git a/scene/gui/texture_progress.cpp b/scene/gui/texture_progress.cpp index 4a419098a0..4b3ba6df3c 100644 --- a/scene/gui/texture_progress.cpp +++ b/scene/gui/texture_progress.cpp @@ -117,22 +117,45 @@ Point2 TextureProgress::unit_val_to_uv(float val) { Point2 p = get_relative_center(); - if (val < 0.125) - return Point2(p.x + (1 - p.x) * val * 8, 0); - if (val < 0.25) - return Point2(1, p.y * (val - 0.125) * 8); - if (val < 0.375) - return Point2(1, p.y + (1 - p.y) * (val - 0.25) * 8); - if (val < 0.5) - return Point2(1 - (1 - p.x) * (val - 0.375) * 8, 1); - if (val < 0.625) - return Point2(p.x * (1 - (val - 0.5) * 8), 1); - if (val < 0.75) - return Point2(0, 1 - ((1 - p.y) * (val - 0.625) * 8)); - if (val < 0.875) - return Point2(0, p.y - p.y * (val - 0.75) * 8); - else - return Point2(p.x * (val - 0.875) * 8, 0); + // Minimal version of Liang-Barsky clipping algorithm + float angle = (val * Math_TAU) - Math_PI * 0.5; + Point2 dir = Vector2(Math::cos(angle), Math::sin(angle)); + float t1 = 1.0; + float cp; + float cq; + float cr; + float edgeLeft = 0.0; + float edgeRight = 1.0; + float edgeBottom = 0.0; + float edgeTop = 1.0; + + for (int edge = 0; edge < 4; edge++) { + if (edge == 0) { + if (dir.x > 0) + continue; + cp = -dir.x; + cq = -(edgeLeft - p.x); + } else if (edge == 1) { + if (dir.x < 0) + continue; + cp = dir.x; + cq = (edgeRight - p.x); + } else if (edge == 2) { + if (dir.y > 0) + continue; + cp = -dir.y; + cq = -(edgeBottom - p.y); + } else if (edge == 3) { + if (dir.y < 0) + continue; + cp = dir.y; + cq = (edgeTop - p.y); + } + cr = cq / cp; + if (cr >= 0 && cr < t1) + t1 = cr; + } + return (p + t1 * dir); } Point2 TextureProgress::get_relative_center() { diff --git a/scene/gui/tree.cpp b/scene/gui/tree.cpp index f08726fab8..e7f63997f2 100644 --- a/scene/gui/tree.cpp +++ b/scene/gui/tree.cpp @@ -3907,6 +3907,8 @@ Tree::Tree() { cache.click_id = -1; cache.click_item = NULL; cache.click_column = 0; + cache.hover_cell = -1; + cache.hover_index = -1; last_keypress = 0; focus_in_id = 0; diff --git a/scene/main/http_request.cpp b/scene/main/http_request.cpp index 3d58aa65f8..ae21775c55 100644 --- a/scene/main/http_request.cpp +++ b/scene/main/http_request.cpp @@ -121,7 +121,7 @@ Error HTTPRequest::request(const String &p_url, const Vector<String> &p_custom_h } if (!has_user_agent) { - headers.push_back("User-Agent: GodotEngine/" + String(VERSION_MKSTRING) + " (" + OS::get_singleton()->get_name() + ")"); + headers.push_back("User-Agent: GodotEngine/" + String(VERSION_FULL_BUILD) + " (" + OS::get_singleton()->get_name() + ")"); } if (!has_accept) { diff --git a/scene/main/scene_tree.cpp b/scene/main/scene_tree.cpp index 136fd4cfd1..12c3da78bd 100644 --- a/scene/main/scene_tree.cpp +++ b/scene/main/scene_tree.cpp @@ -615,6 +615,8 @@ void SceneTree::_notification(int p_notification) { } } break; case NOTIFICATION_OS_MEMORY_WARNING: + case NOTIFICATION_WM_MOUSE_ENTER: + case NOTIFICATION_WM_MOUSE_EXIT: case NOTIFICATION_WM_FOCUS_IN: case NOTIFICATION_WM_FOCUS_OUT: { diff --git a/scene/main/viewport.cpp b/scene/main/viewport.cpp index cb5a895574..08fbf44469 100644 --- a/scene/main/viewport.cpp +++ b/scene/main/viewport.cpp @@ -192,6 +192,7 @@ Viewport::GUI::GUI() { } ///////////////////////////////////// + void Viewport::_update_stretch_transform() { if (size_override_stretch && size_override) { @@ -318,6 +319,11 @@ void Viewport::_notification(int p_what) { first->make_current(); } #endif + + // Enable processing for tooltips, collision debugging, physics object picking, etc. + set_process_internal(true); + set_physics_process_internal(true); + } break; case NOTIFICATION_EXIT_TREE: { @@ -345,15 +351,18 @@ void Viewport::_notification(int p_what) { VS::get_singleton()->viewport_set_active(viewport, false); } break; - case NOTIFICATION_PHYSICS_PROCESS: { + case NOTIFICATION_INTERNAL_PROCESS: { if (gui.tooltip_timer >= 0) { - gui.tooltip_timer -= get_physics_process_delta_time(); + gui.tooltip_timer -= get_process_delta_time(); if (gui.tooltip_timer < 0) { _gui_show_tooltip(); } } + } break; + case NOTIFICATION_INTERNAL_PHYSICS_PROCESS: { + if (get_tree()->is_debugging_collisions_hint() && contact_2d_debug.is_valid()) { VisualServer::get_singleton()->canvas_item_clear(contact_2d_debug); @@ -1925,6 +1934,8 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) { Ref<InputEventGesture> gesture_event = p_event; if (gesture_event.is_valid()) { + gui.key_event_accepted = false; + _gui_cancel_tooltip(); Size2 pos = gesture_event->get_position(); @@ -2407,9 +2418,14 @@ Rect2 Viewport::get_attach_to_screen_rect() const { void Viewport::set_physics_object_picking(bool p_enable) { physics_object_picking = p_enable; - set_physics_process(physics_object_picking); - if (!physics_object_picking) + if (!physics_object_picking) { physics_picking_events.clear(); + } +} + +bool Viewport::get_physics_object_picking() { + + return physics_object_picking; } Vector2 Viewport::get_camera_coords(const Vector2 &p_viewport_coords) const { @@ -2423,11 +2439,6 @@ Vector2 Viewport::get_camera_rect_size() const { return size; } -bool Viewport::get_physics_object_picking() { - - return physics_object_picking; -} - bool Viewport::gui_has_modal_stack() const { return gui.modal_stack.size(); @@ -2792,6 +2803,7 @@ Viewport::Viewport() { gui.drag_preview = NULL; gui.drag_attempted = false; gui.canvas_sort_index = 0; + gui.roots_order_dirty = false; msaa = MSAA_DISABLED; hdr = true; diff --git a/scene/resources/dynamic_font.cpp b/scene/resources/dynamic_font.cpp index 23c6dc200b..26e29b3ccb 100644 --- a/scene/resources/dynamic_font.cpp +++ b/scene/resources/dynamic_font.cpp @@ -80,6 +80,14 @@ void DynamicFontData::set_force_autohinter(bool p_force) { void DynamicFontData::_bind_methods() { ClassDB::bind_method(D_METHOD("set_font_path", "path"), &DynamicFontData::set_font_path); ClassDB::bind_method(D_METHOD("get_font_path"), &DynamicFontData::get_font_path); + ClassDB::bind_method(D_METHOD("set_hinting", "mode"), &DynamicFontData::set_hinting); + ClassDB::bind_method(D_METHOD("get_hinting"), &DynamicFontData::get_hinting); + + ADD_PROPERTY(PropertyInfo(Variant::INT, "hinting", PROPERTY_HINT_ENUM, "None,Light,Normal"), "set_hinting", "get_hinting"); + + BIND_ENUM_CONSTANT(HINTING_NONE); + BIND_ENUM_CONSTANT(HINTING_LIGHT); + BIND_ENUM_CONSTANT(HINTING_NORMAL); ADD_PROPERTY(PropertyInfo(Variant::STRING, "font_path", PROPERTY_HINT_FILE, "*.ttf,*.otf"), "set_font_path", "get_font_path"); } @@ -87,6 +95,7 @@ void DynamicFontData::_bind_methods() { DynamicFontData::DynamicFontData() { force_autohinter = false; + hinting = DynamicFontData::HINTING_NORMAL; font_mem = NULL; font_mem_size = 0; } @@ -212,8 +221,6 @@ Error DynamicFontAtSize::_load() { if (id.filter) texture_flags |= Texture::FLAG_FILTER; - //print_line("ASCENT: "+itos(ascent)+" descent "+itos(descent)+" hinted: "+itos(face->face_flags&FT_FACE_FLAG_HINTER)); - valid = true; return OK; } @@ -454,15 +461,28 @@ void DynamicFontAtSize::_update_char(CharType p_char) { char_map[p_char] = ch; return; } - int error = FT_Load_Char(face, p_char, FT_HAS_COLOR(face) ? FT_LOAD_COLOR : FT_LOAD_DEFAULT | (font->force_autohinter ? FT_LOAD_FORCE_AUTOHINT : 0)); + + int ft_hinting; + + switch (font->hinting) { + case DynamicFontData::HINTING_NONE: + ft_hinting = FT_LOAD_NO_HINTING; + break; + case DynamicFontData::HINTING_LIGHT: + ft_hinting = FT_LOAD_TARGET_LIGHT; + break; + default: + ft_hinting = FT_LOAD_TARGET_NORMAL; + break; + } + + int error = FT_Load_Char(face, p_char, FT_HAS_COLOR(face) ? FT_LOAD_COLOR : FT_LOAD_DEFAULT | (font->force_autohinter ? FT_LOAD_FORCE_AUTOHINT : 0) | ft_hinting); if (!error) { error = FT_Render_Glyph(face->glyph, FT_RENDER_MODE_NORMAL); } if (error) { int advance = 0; - //stbtt_GetCodepointHMetrics(&font->info, p_char, &advance, 0); - //print_line("char has no bitmap: "+itos(p_char)+" but advance is "+itos(advance*scale)); Character ch; ch.texture_idx = -1; ch.advance = advance; @@ -477,7 +497,6 @@ void DynamicFontAtSize::_update_char(CharType p_char) { int w = slot->bitmap.width; int h = slot->bitmap.rows; - //int p = slot->bitmap.pitch; int yofs = slot->bitmap_top; int xofs = slot->bitmap_left; int advance = slot->advance.x >> 6; @@ -536,8 +555,6 @@ void DynamicFontAtSize::_update_char(CharType p_char) { break; } - //print_line("CHAR: "+String::chr(p_char)+" TEX INDEX: "+itos(tex_index)+" X: "+itos(tex_x)+" Y: "+itos(tex_y)); - if (tex_index == -1) { //could not find texture to fit, create one tex_x = 0; @@ -645,8 +662,6 @@ void DynamicFontAtSize::_update_char(CharType p_char) { chr.rect.position /= oversampling; chr.rect.size /= oversampling; - //print_line("CHAR: "+String::chr(p_char)+" TEX INDEX: "+itos(tex_index)+" RECT: "+chr.rect+" X OFS: "+itos(xofs)+" Y OFS: "+itos(yofs)); - char_map[p_char] = chr; } @@ -758,6 +773,18 @@ void DynamicFont::set_use_filter(bool p_enable) { _reload_cache(); } +DynamicFontData::Hinting DynamicFontData::get_hinting() const { + + return hinting; +} + +void DynamicFontData::set_hinting(Hinting p_hinting) { + + if (hinting == p_hinting) + return; + hinting = p_hinting; +} + int DynamicFont::get_spacing(int p_type) const { if (p_type == SPACING_TOP) { diff --git a/scene/resources/dynamic_font.h b/scene/resources/dynamic_font.h index d8adf35b6b..db8bd87587 100644 --- a/scene/resources/dynamic_font.h +++ b/scene/resources/dynamic_font.h @@ -64,10 +64,20 @@ public: } }; + enum Hinting { + HINTING_NONE, + HINTING_LIGHT, + HINTING_NORMAL + }; + + Hinting get_hinting() const; + void set_hinting(Hinting p_hinting); + private: const uint8_t *font_mem; int font_mem_size; bool force_autohinter; + Hinting hinting; String font_path; Map<CacheID, DynamicFontAtSize *> size_cache; @@ -91,6 +101,8 @@ public: ~DynamicFontData(); }; +VARIANT_ENUM_CAST(DynamicFontData::Hinting); + class DynamicFontAtSize : public Reference { GDCLASS(DynamicFontAtSize, Reference) diff --git a/scene/resources/scene_format_text.cpp b/scene/resources/scene_format_text.cpp index 91c801c016..030b822f3b 100644 --- a/scene/resources/scene_format_text.cpp +++ b/scene/resources/scene_format_text.cpp @@ -1445,8 +1445,15 @@ void ResourceFormatSaverTextInstance::_find_resources(const Variant &p_variant, static String _valprop(const String &p_name) { - if (p_name.find("\"") != -1 || p_name.find("=") != -1 || p_name.find(" ") != -1) - return "\"" + p_name.c_escape_multiline() + "\""; + // Escape and quote strings with extended ASCII or further Unicode characters + // as well as '"', '=' or ' ' (32) + const CharType *cstr = p_name.c_str(); + for (int i = 0; cstr[i]; i++) { + if (cstr[i] == '=' || cstr[i] == '"' || cstr[i] < 33 || cstr[i] > 126) { + return "\"" + p_name.c_escape_multiline() + "\""; + } + } + // Keep as is return p_name; } @@ -1506,7 +1513,6 @@ Error ResourceFormatSaverTextInstance::save(const String &p_path, const RES &p_r title += "load_steps=" + itos(load_steps) + " "; } title += "format=" + itos(FORMAT_VERSION) + ""; - //title+="engine_version=\""+itos(VERSION_MAJOR)+"."+itos(VERSION_MINOR)+"\""; f->store_string(title); f->store_line("]\n"); //one empty line diff --git a/scene/resources/shape_2d.h b/scene/resources/shape_2d.h index ed655b8a93..7eb0406bd8 100644 --- a/scene/resources/shape_2d.h +++ b/scene/resources/shape_2d.h @@ -45,7 +45,7 @@ protected: Shape2D(const RID &p_rid); public: - virtual bool _edit_is_selected_on_click(const Point2 &p_point, double p_tolerance) const { return true; } + virtual bool _edit_is_selected_on_click(const Point2 &p_point, double p_tolerance) const { return get_rect().has_point(p_point); } void set_custom_solver_bias(real_t p_bias); real_t get_custom_solver_bias() const; diff --git a/scene/resources/style_box.cpp b/scene/resources/style_box.cpp index f256e0397d..626fda50df 100644 --- a/scene/resources/style_box.cpp +++ b/scene/resources/style_box.cpp @@ -101,7 +101,7 @@ StyleBox::StyleBox() { } } -void StyleBoxTexture::set_texture(RES p_texture) { +void StyleBoxTexture::set_texture(Ref<Texture> p_texture) { if (texture == p_texture) return; @@ -112,12 +112,12 @@ void StyleBoxTexture::set_texture(RES p_texture) { _change_notify("texture"); } -RES StyleBoxTexture::get_texture() const { +Ref<Texture> StyleBoxTexture::get_texture() const { return texture; } -void StyleBoxTexture::set_normal_map(RES p_normal_map) { +void StyleBoxTexture::set_normal_map(Ref<Texture> p_normal_map) { if (normal_map == p_normal_map) return; @@ -125,7 +125,7 @@ void StyleBoxTexture::set_normal_map(RES p_normal_map) { emit_changed(); } -RES StyleBoxTexture::get_normal_map() const { +Ref<Texture> StyleBoxTexture::get_normal_map() const { return normal_map; } diff --git a/scene/resources/style_box.h b/scene/resources/style_box.h index fb79aa360e..c1d84fe19f 100644 --- a/scene/resources/style_box.h +++ b/scene/resources/style_box.h @@ -112,11 +112,11 @@ public: void set_region_rect(const Rect2 &p_region_rect); Rect2 get_region_rect() const; - void set_texture(RES p_texture); - RES get_texture() const; + void set_texture(Ref<Texture> p_texture); + Ref<Texture> get_texture() const; - void set_normal_map(RES p_normal_map); - RES get_normal_map() const; + void set_normal_map(Ref<Texture> p_normal_map); + Ref<Texture> get_normal_map() const; void set_draw_center(bool p_enabled); bool is_draw_center_enabled() const; diff --git a/servers/audio_server.cpp b/servers/audio_server.cpp index 783788a6a1..a030871754 100644 --- a/servers/audio_server.cpp +++ b/servers/audio_server.cpp @@ -518,6 +518,8 @@ void AudioServer::remove_bus(int p_index) { memdelete(buses[p_index]); buses.remove(p_index); unlock(); + + emit_signal("bus_layout_changed"); } void AudioServer::add_bus(int p_at_pos) { @@ -571,6 +573,8 @@ void AudioServer::add_bus(int p_at_pos) { buses.push_back(bus); else buses.insert(p_at_pos, bus); + + emit_signal("bus_layout_changed"); } void AudioServer::move_bus(int p_bus, int p_to_pos) { @@ -593,6 +597,8 @@ void AudioServer::move_bus(int p_bus, int p_to_pos) { } else { buses.insert(p_to_pos - 1, bus); } + + emit_signal("bus_layout_changed"); } int AudioServer::get_bus_count() const { diff --git a/servers/physics_2d/joints_2d_sw.cpp b/servers/physics_2d/joints_2d_sw.cpp index 7fba8acebd..d49c1b8376 100644 --- a/servers/physics_2d/joints_2d_sw.cpp +++ b/servers/physics_2d/joints_2d_sw.cpp @@ -146,14 +146,19 @@ bool PinJoint2DSW::setup(real_t p_step) { return true; } +inline Vector2 custom_cross(const Vector2 &p_vec, real_t p_other) { + + return Vector2(p_other * p_vec.y, -p_other * p_vec.x); +} + void PinJoint2DSW::solve(real_t p_step) { // compute relative velocity - Vector2 vA = A->get_linear_velocity() - rA.cross(A->get_angular_velocity()); + Vector2 vA = A->get_linear_velocity() - custom_cross(rA, A->get_angular_velocity()); Vector2 rel_vel; if (B) - rel_vel = B->get_linear_velocity() - rB.cross(B->get_angular_velocity()) - vA; + rel_vel = B->get_linear_velocity() - custom_cross(rB, B->get_angular_velocity()) - vA; else rel_vel = -vA; diff --git a/servers/physics_server.cpp b/servers/physics_server.cpp index db5e14043c..f01a4c2f64 100644 --- a/servers/physics_server.cpp +++ b/servers/physics_server.cpp @@ -96,7 +96,7 @@ void PhysicsDirectBodyState::_bind_methods() { ClassDB::bind_method(D_METHOD("add_force", "force", "position"), &PhysicsDirectBodyState::add_force); ClassDB::bind_method(D_METHOD("add_torque", "torque"), &PhysicsDirectBodyState::add_torque); ClassDB::bind_method(D_METHOD("apply_impulse", "position", "j"), &PhysicsDirectBodyState::apply_impulse); - ClassDB::bind_method(D_METHOD("apply_torqe_impulse", "j"), &PhysicsDirectBodyState::apply_torque_impulse); + ClassDB::bind_method(D_METHOD("apply_torque_impulse", "j"), &PhysicsDirectBodyState::apply_torque_impulse); ClassDB::bind_method(D_METHOD("set_sleep_state", "enabled"), &PhysicsDirectBodyState::set_sleep_state); ClassDB::bind_method(D_METHOD("is_sleeping"), &PhysicsDirectBodyState::is_sleeping); diff --git a/servers/register_server_types.cpp b/servers/register_server_types.cpp index aaac32a4f2..1bad7e652b 100644 --- a/servers/register_server_types.cpp +++ b/servers/register_server_types.cpp @@ -80,6 +80,7 @@ static void _debugger_get_resource_usage(List<ScriptDebuggerRemote::ResourceUsag ShaderTypes *shader_types = NULL; PhysicsServer *_createGodotPhysicsCallback() { + WARN_PRINT("The GodotPhysics 3D physics engine is deprecated and will be removed in Godot 3.2. You should use the Bullet physics engine instead (configurable in your project settings)."); return memnew(PhysicsServerSW); } @@ -163,8 +164,8 @@ void register_server_types() { GLOBAL_DEF(PhysicsServerManager::setting_property_name, "DEFAULT"); ProjectSettings::get_singleton()->set_custom_property_info(PhysicsServerManager::setting_property_name, PropertyInfo(Variant::STRING, PhysicsServerManager::setting_property_name, PROPERTY_HINT_ENUM, "DEFAULT")); - PhysicsServerManager::register_server("GodotPhysics", &_createGodotPhysicsCallback); - PhysicsServerManager::set_default_server("GodotPhysics"); + PhysicsServerManager::register_server("GodotPhysics - deprecated", &_createGodotPhysicsCallback); + PhysicsServerManager::set_default_server("GodotPhysics - deprecated"); } void unregister_server_types() { diff --git a/servers/visual/shader_language.cpp b/servers/visual/shader_language.cpp index d9f2c949e9..d5a9bfb606 100644 --- a/servers/visual/shader_language.cpp +++ b/servers/visual/shader_language.cpp @@ -124,6 +124,9 @@ const char *ShaderLanguage::token_names[TK_MAX] = { "TYPE_ISAMPLER2D", "TYPE_USAMPLER2D", "TYPE_SAMPLERCUBE", + "INTERPOLATION_FLAT", + "INTERPOLATION_NO_PERSPECTIVE", + "INTERPOLATION_SMOOTH", "PRECISION_LOW", "PRECISION_MID", "PRECISION_HIGH", @@ -1608,7 +1611,7 @@ const ShaderLanguage::BuiltinFuncDef ShaderLanguage::builtin_func_defs[] = { { "mix", TYPE_VEC3, { TYPE_VEC3, TYPE_VEC3, TYPE_VEC3, TYPE_VOID } }, { "mix", TYPE_VEC4, { TYPE_VEC4, TYPE_VEC4, TYPE_FLOAT, TYPE_VOID } }, { "mix", TYPE_VEC4, { TYPE_VEC4, TYPE_VEC4, TYPE_BOOL, TYPE_VOID } }, - { "mix", TYPE_VEC4, { TYPE_VEC4, TYPE_VEC4, TYPE_BVEC3, TYPE_VOID } }, + { "mix", TYPE_VEC4, { TYPE_VEC4, TYPE_VEC4, TYPE_BVEC4, TYPE_VOID } }, { "mix", TYPE_VEC4, { TYPE_VEC4, TYPE_VEC4, TYPE_VEC4, TYPE_VOID } }, { "step", TYPE_FLOAT, { TYPE_FLOAT, TYPE_FLOAT, TYPE_VOID } }, @@ -1641,10 +1644,10 @@ const ShaderLanguage::BuiltinFuncDef ShaderLanguage::builtin_func_defs[] = { { "floatBitsToInt", TYPE_IVEC3, { TYPE_VEC3, TYPE_VOID } }, { "floatBitsToInt", TYPE_IVEC4, { TYPE_VEC4, TYPE_VOID } }, - { "floatBitsToUInt", TYPE_UINT, { TYPE_FLOAT, TYPE_VOID } }, - { "floatBitsToUInt", TYPE_UVEC2, { TYPE_VEC2, TYPE_VOID } }, - { "floatBitsToUInt", TYPE_UVEC3, { TYPE_VEC3, TYPE_VOID } }, - { "floatBitsToUInt", TYPE_UVEC4, { TYPE_VEC4, TYPE_VOID } }, + { "floatBitsToUint", TYPE_UINT, { TYPE_FLOAT, TYPE_VOID } }, + { "floatBitsToUint", TYPE_UVEC2, { TYPE_VEC2, TYPE_VOID } }, + { "floatBitsToUint", TYPE_UVEC3, { TYPE_VEC3, TYPE_VOID } }, + { "floatBitsToUint", TYPE_UVEC4, { TYPE_VEC4, TYPE_VOID } }, { "intBitsToFloat", TYPE_FLOAT, { TYPE_INT, TYPE_VOID } }, { "intBitsToFloat", TYPE_VEC2, { TYPE_IVEC2, TYPE_VOID } }, @@ -3699,26 +3702,6 @@ Error ShaderLanguage::_parse_shader(const Map<StringName, FunctionInfo> &p_funct //todo parse default value tk = _get_token(); - if (tk.type == TK_OP_ASSIGN) { - - Node *expr = _parse_and_reduce_expression(NULL, Map<StringName, BuiltInInfo>()); - if (!expr) - return ERR_PARSE_ERROR; - if (expr->type != Node::TYPE_CONSTANT) { - _set_error("Expected constant expression after '='"); - return ERR_PARSE_ERROR; - } - - ConstantNode *cn = static_cast<ConstantNode *>(expr); - - uniform.default_value.resize(cn->values.size()); - - if (!convert_constant(cn, uniform.type, uniform.default_value.ptrw())) { - _set_error("Can't convert constant to " + get_datatype_name(uniform.type)); - return ERR_PARSE_ERROR; - } - tk = _get_token(); - } if (tk.type == TK_COLON) { //hint @@ -3834,6 +3817,27 @@ Error ShaderLanguage::_parse_shader(const Map<StringName, FunctionInfo> &p_funct tk = _get_token(); } + if (tk.type == TK_OP_ASSIGN) { + + Node *expr = _parse_and_reduce_expression(NULL, Map<StringName, BuiltInInfo>()); + if (!expr) + return ERR_PARSE_ERROR; + if (expr->type != Node::TYPE_CONSTANT) { + _set_error("Expected constant expression after '='"); + return ERR_PARSE_ERROR; + } + + ConstantNode *cn = static_cast<ConstantNode *>(expr); + + uniform.default_value.resize(cn->values.size()); + + if (!convert_constant(cn, uniform.type, uniform.default_value.ptrw())) { + _set_error("Can't convert constant to " + get_datatype_name(uniform.type)); + return ERR_PARSE_ERROR; + } + tk = _get_token(); + } + shader->uniforms[name] = uniform; if (tk.type != TK_SEMICOLON) { diff --git a/servers/visual/visual_server_raster.cpp b/servers/visual/visual_server_raster.cpp index 64a3502e40..fca3126604 100644 --- a/servers/visual/visual_server_raster.cpp +++ b/servers/visual/visual_server_raster.cpp @@ -205,4 +205,5 @@ VisualServerRaster::~VisualServerRaster() { memdelete(VSG::canvas); memdelete(VSG::viewport); memdelete(VSG::rasterizer); + memdelete(VSG::scene); } diff --git a/servers/visual/visual_server_scene.cpp b/servers/visual/visual_server_scene.cpp index 0920fa748b..04dcde1365 100644 --- a/servers/visual/visual_server_scene.cpp +++ b/servers/visual/visual_server_scene.cpp @@ -730,6 +730,11 @@ void VisualServerScene::instance_set_exterior(RID p_instance, bool p_enabled) { } void VisualServerScene::instance_set_extra_visibility_margin(RID p_instance, real_t p_margin) { + Instance *instance = instance_owner.get(p_instance); + ERR_FAIL_COND(!instance); + + instance->extra_margin = p_margin; + _instance_queue_update(instance, true, false); } Vector<ObjectID> VisualServerScene::instances_cull_aabb(const AABB &p_aabb, RID p_scenario) const { @@ -3333,6 +3338,7 @@ VisualServerScene::~VisualServerScene() { #ifndef NO_THREADS probe_bake_thread_exit = true; + probe_bake_sem->post(); Thread::wait_to_finish(probe_bake_thread); memdelete(probe_bake_thread); memdelete(probe_bake_sem); diff --git a/servers/visual_server.cpp b/servers/visual_server.cpp index 47577a3359..f8640720cb 100644 --- a/servers/visual_server.cpp +++ b/servers/visual_server.cpp @@ -1828,8 +1828,8 @@ void VisualServer::_bind_methods() { ClassDB::bind_method(D_METHOD("canvas_item_add_primitive", "item", "points", "colors", "uvs", "texture", "width", "normal_map"), &VisualServer::canvas_item_add_primitive, DEFVAL(1.0), DEFVAL(RID())); ClassDB::bind_method(D_METHOD("canvas_item_add_polygon", "item", "points", "colors", "uvs", "texture", "normal_map", "antialiased"), &VisualServer::canvas_item_add_polygon, DEFVAL(Vector<Point2>()), DEFVAL(RID()), DEFVAL(RID()), DEFVAL(false)); ClassDB::bind_method(D_METHOD("canvas_item_add_triangle_array", "item", "indices", "points", "colors", "uvs", "texture", "count", "normal_map"), &VisualServer::canvas_item_add_triangle_array, DEFVAL(Vector<Point2>()), DEFVAL(RID()), DEFVAL(-1), DEFVAL(RID())); - ClassDB::bind_method(D_METHOD("canvas_item_add_mesh", "item", "mesh", "skeleton"), &VisualServer::canvas_item_add_mesh, DEFVAL(RID())); - ClassDB::bind_method(D_METHOD("canvas_item_add_multimesh", "item", "mesh", "skeleton"), &VisualServer::canvas_item_add_multimesh, DEFVAL(RID())); + ClassDB::bind_method(D_METHOD("canvas_item_add_mesh", "item", "mesh", "texture", "normal_map"), &VisualServer::canvas_item_add_mesh, DEFVAL(RID())); + ClassDB::bind_method(D_METHOD("canvas_item_add_multimesh", "item", "mesh", "texture", "normal_map"), &VisualServer::canvas_item_add_multimesh, DEFVAL(RID())); ClassDB::bind_method(D_METHOD("canvas_item_add_particles", "item", "particles", "texture", "normal_map", "h_frames", "v_frames"), &VisualServer::canvas_item_add_particles); ClassDB::bind_method(D_METHOD("canvas_item_add_set_transform", "item", "transform"), &VisualServer::canvas_item_add_set_transform); ClassDB::bind_method(D_METHOD("canvas_item_add_clip_ignore", "item", "ignore"), &VisualServer::canvas_item_add_clip_ignore); diff --git a/thirdparty/README.md b/thirdparty/README.md index ff05f3d084..d3fa0e4664 100644 --- a/thirdparty/README.md +++ b/thirdparty/README.md @@ -11,6 +11,9 @@ The files were adapted to Godot by removing the dependency on b2Math (replacing it by b2Glue.h) and commenting out some verbose printf calls. Upstream code has not changed in 10 years, no need to keep track of changes. +Important: Some files have Godot-made changes. +They are marked with `// -- GODOT start --` and `// -- GODOT end --` +comments. ## bullet @@ -69,6 +72,9 @@ Files extracted from upstream source: - all .cpp and .h files in EtcLib/ - README.md, LICENSE, AUTHORS +Important: Some files have Godot-made changes. +They are marked with `// -- GODOT start --` and `// -- GODOT end --` +comments. ## fonts @@ -165,6 +171,9 @@ Files extracted from upstream source: TODO. +Important: Some files have Godot-made changes. +They are marked with `// -- GODOT start --` and `// -- GODOT end --` +comments. ## libtheora @@ -229,13 +238,13 @@ changes are marked with `// -- GODOT --` comments. - License: LGPLv2.1 + static linking exception File extracted from upstream source: -- Everything in `lib/` except `http2/`, `event-libs/`. +- Everything in `lib/` except `minilex.c`, `http2/`, `event-libs/`. - From `misc/` exclude `lws-genhash.c`, `lws-ring.c`, `romfs.{c,h}`, `smtp.c`. - From `plat/` exclude `lws-plat-{esp*,optee}.c`. - From `server/` exclude `access-log.c`, `cgi.c`, `daemonize.c`, `lws-spa.c`, `peer-limits.c`, `rewrite.c` - Also copy `win32helpers/` from `win32port/` -- `mbedtls_wrapper/include/platform/ssl_port.h` has a small change to check for OSX (missing `malloc.h`). +- `mbedtls_wrapper/include/platform/ssl_port.h` has a small change to check for OSX and FreeBSD (missing `malloc.h`). The bug is fixed in upstream master via `LWS_HAVE_MALLOC_H`, but not in the 2.4.1 branch (as the file structure has changed). Important: `lws_config.h` and `lws_config_private.h` contains custom diff --git a/thirdparty/b2d_convexdecomp/b2Polygon.cpp b/thirdparty/b2d_convexdecomp/b2Polygon.cpp index b6ead62c63..c80204ae21 100644 --- a/thirdparty/b2d_convexdecomp/b2Polygon.cpp +++ b/thirdparty/b2d_convexdecomp/b2Polygon.cpp @@ -1342,7 +1342,12 @@ b2Polygon TraceEdge(b2Polygon* p){ if (nodes[j].nConnected == 0) continue; b2Vec2 diff = nodes[i].position - nodes[j].position; if (diff.LengthSquared() <= COLLAPSE_DIST_SQR){ - if (nActive <= 3) return b2Polygon(); + if (nActive <= 3) { + // -- GODOT start -- + delete[] nodes; + // -- GODOT end -- + return b2Polygon(); + } //printf("Found dupe, %d left\n",nActive); --nActive; foundDupe = true; diff --git a/thirdparty/etc2comp/EtcFilter.cpp b/thirdparty/etc2comp/EtcFilter.cpp index bc899a533e..1ec8acdf3f 100644 --- a/thirdparty/etc2comp/EtcFilter.cpp +++ b/thirdparty/etc2comp/EtcFilter.cpp @@ -228,6 +228,9 @@ int FilterTwoPass( RGBCOLOR *pSrcImage, int srcWidth, int srcHeight, pTempImage = (RGBCOLOR *)malloc( destWidth * srcHeight * sizeof(RGBCOLOR) ); if ( pTempImage == NULL ) { + // -- GODOT start -- + free( contrib ); + // -- GODOT end -- return 0; } diff --git a/thirdparty/glad/glad.c b/thirdparty/glad/glad.c index f87ec8cf93..c2aaea2144 100644 --- a/thirdparty/glad/glad.c +++ b/thirdparty/glad/glad.c @@ -1,21 +1,23 @@ /* - OpenGL loader generated by glad 0.1.16a0 on Thu Nov 30 06:21:28 2017. + OpenGL loader generated by glad 0.1.18a0 on Mon Mar 5 18:43:52 2018. Language/Generator: C/C++ Specification: gl APIs: gl=3.3 Profile: compatibility Extensions: - GL_ARB_debug_output + GL_ARB_debug_output, + GL_ARB_framebuffer_object, + GL_EXT_framebuffer_object Loader: True Local files: False Omit khrplatform: False Commandline: - --profile="compatibility" --api="gl=3.3" --generator="c" --spec="gl" --extensions="GL_ARB_debug_output" + --profile="compatibility" --api="gl=3.3" --generator="c" --spec="gl" --extensions="GL_ARB_debug_output,GL_ARB_framebuffer_object,GL_EXT_framebuffer_object" Online: - http://glad.dav1d.de/#profile=compatibility&language=c&specification=gl&loader=on&api=gl%3D3.3&extensions=GL_ARB_debug_output + http://glad.dav1d.de/#profile=compatibility&language=c&specification=gl&loader=on&api=gl%3D3.3&extensions=GL_ARB_debug_output&extensions=GL_ARB_framebuffer_object&extensions=GL_EXT_framebuffer_object */ #include <stdio.h> @@ -47,8 +49,8 @@ int open_gl(void) { static void close_gl(void) { if(libGL != NULL) { - FreeLibrary(libGL); - libGL = NULL; + FreeLibrary((HMODULE) libGL); + libGL = NULL; } } #else @@ -112,7 +114,7 @@ void* get_proc(const char *namez) { #endif if(result == NULL) { #ifdef _WIN32 - result = (void*)GetProcAddress(libGL, namez); + result = (void*)GetProcAddress((HMODULE) libGL, namez); #else result = dlsym(libGL, namez); #endif @@ -168,7 +170,7 @@ static int get_exts(void) { const char *gl_str_tmp = (const char*)glGetStringi(GL_EXTENSIONS, index); size_t len = strlen(gl_str_tmp); - char *local_str = (char*)malloc((len+1) * sizeof(*exts_i)); + char *local_str = (char*)malloc((len+1) * sizeof(char)); if(local_str != NULL) { #if _MSC_VER >= 1400 strncpy_s(local_str, len+1, gl_str_tmp, len); @@ -971,11 +973,30 @@ PFNGLCOLORPOINTERPROC glad_glColorPointer; PFNGLFRONTFACEPROC glad_glFrontFace; PFNGLGETBOOLEANI_VPROC glad_glGetBooleani_v; PFNGLCLEARBUFFERUIVPROC glad_glClearBufferuiv; +int GLAD_GL_ARB_framebuffer_object; +int GLAD_GL_EXT_framebuffer_object; int GLAD_GL_ARB_debug_output; PFNGLDEBUGMESSAGECONTROLARBPROC glad_glDebugMessageControlARB; PFNGLDEBUGMESSAGEINSERTARBPROC glad_glDebugMessageInsertARB; PFNGLDEBUGMESSAGECALLBACKARBPROC glad_glDebugMessageCallbackARB; PFNGLGETDEBUGMESSAGELOGARBPROC glad_glGetDebugMessageLogARB; +PFNGLISRENDERBUFFEREXTPROC glad_glIsRenderbufferEXT; +PFNGLBINDRENDERBUFFEREXTPROC glad_glBindRenderbufferEXT; +PFNGLDELETERENDERBUFFERSEXTPROC glad_glDeleteRenderbuffersEXT; +PFNGLGENRENDERBUFFERSEXTPROC glad_glGenRenderbuffersEXT; +PFNGLRENDERBUFFERSTORAGEEXTPROC glad_glRenderbufferStorageEXT; +PFNGLGETRENDERBUFFERPARAMETERIVEXTPROC glad_glGetRenderbufferParameterivEXT; +PFNGLISFRAMEBUFFEREXTPROC glad_glIsFramebufferEXT; +PFNGLBINDFRAMEBUFFEREXTPROC glad_glBindFramebufferEXT; +PFNGLDELETEFRAMEBUFFERSEXTPROC glad_glDeleteFramebuffersEXT; +PFNGLGENFRAMEBUFFERSEXTPROC glad_glGenFramebuffersEXT; +PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC glad_glCheckFramebufferStatusEXT; +PFNGLFRAMEBUFFERTEXTURE1DEXTPROC glad_glFramebufferTexture1DEXT; +PFNGLFRAMEBUFFERTEXTURE2DEXTPROC glad_glFramebufferTexture2DEXT; +PFNGLFRAMEBUFFERTEXTURE3DEXTPROC glad_glFramebufferTexture3DEXT; +PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC glad_glFramebufferRenderbufferEXT; +PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC glad_glGetFramebufferAttachmentParameterivEXT; +PFNGLGENERATEMIPMAPEXTPROC glad_glGenerateMipmapEXT; static void load_GL_VERSION_1_0(GLADloadproc load) { if(!GLAD_GL_VERSION_1_0) return; glad_glCullFace = (PFNGLCULLFACEPROC)load("glCullFace"); @@ -1746,9 +1767,54 @@ static void load_GL_ARB_debug_output(GLADloadproc load) { glad_glDebugMessageCallbackARB = (PFNGLDEBUGMESSAGECALLBACKARBPROC)load("glDebugMessageCallbackARB"); glad_glGetDebugMessageLogARB = (PFNGLGETDEBUGMESSAGELOGARBPROC)load("glGetDebugMessageLogARB"); } +static void load_GL_ARB_framebuffer_object(GLADloadproc load) { + if(!GLAD_GL_ARB_framebuffer_object) return; + glad_glIsRenderbuffer = (PFNGLISRENDERBUFFERPROC)load("glIsRenderbuffer"); + glad_glBindRenderbuffer = (PFNGLBINDRENDERBUFFERPROC)load("glBindRenderbuffer"); + glad_glDeleteRenderbuffers = (PFNGLDELETERENDERBUFFERSPROC)load("glDeleteRenderbuffers"); + glad_glGenRenderbuffers = (PFNGLGENRENDERBUFFERSPROC)load("glGenRenderbuffers"); + glad_glRenderbufferStorage = (PFNGLRENDERBUFFERSTORAGEPROC)load("glRenderbufferStorage"); + glad_glGetRenderbufferParameteriv = (PFNGLGETRENDERBUFFERPARAMETERIVPROC)load("glGetRenderbufferParameteriv"); + glad_glIsFramebuffer = (PFNGLISFRAMEBUFFERPROC)load("glIsFramebuffer"); + glad_glBindFramebuffer = (PFNGLBINDFRAMEBUFFERPROC)load("glBindFramebuffer"); + glad_glDeleteFramebuffers = (PFNGLDELETEFRAMEBUFFERSPROC)load("glDeleteFramebuffers"); + glad_glGenFramebuffers = (PFNGLGENFRAMEBUFFERSPROC)load("glGenFramebuffers"); + glad_glCheckFramebufferStatus = (PFNGLCHECKFRAMEBUFFERSTATUSPROC)load("glCheckFramebufferStatus"); + glad_glFramebufferTexture1D = (PFNGLFRAMEBUFFERTEXTURE1DPROC)load("glFramebufferTexture1D"); + glad_glFramebufferTexture2D = (PFNGLFRAMEBUFFERTEXTURE2DPROC)load("glFramebufferTexture2D"); + glad_glFramebufferTexture3D = (PFNGLFRAMEBUFFERTEXTURE3DPROC)load("glFramebufferTexture3D"); + glad_glFramebufferRenderbuffer = (PFNGLFRAMEBUFFERRENDERBUFFERPROC)load("glFramebufferRenderbuffer"); + glad_glGetFramebufferAttachmentParameteriv = (PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC)load("glGetFramebufferAttachmentParameteriv"); + glad_glGenerateMipmap = (PFNGLGENERATEMIPMAPPROC)load("glGenerateMipmap"); + glad_glBlitFramebuffer = (PFNGLBLITFRAMEBUFFERPROC)load("glBlitFramebuffer"); + glad_glRenderbufferStorageMultisample = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC)load("glRenderbufferStorageMultisample"); + glad_glFramebufferTextureLayer = (PFNGLFRAMEBUFFERTEXTURELAYERPROC)load("glFramebufferTextureLayer"); +} +static void load_GL_EXT_framebuffer_object(GLADloadproc load) { + if(!GLAD_GL_EXT_framebuffer_object) return; + glad_glIsRenderbufferEXT = (PFNGLISRENDERBUFFEREXTPROC)load("glIsRenderbufferEXT"); + glad_glBindRenderbufferEXT = (PFNGLBINDRENDERBUFFEREXTPROC)load("glBindRenderbufferEXT"); + glad_glDeleteRenderbuffersEXT = (PFNGLDELETERENDERBUFFERSEXTPROC)load("glDeleteRenderbuffersEXT"); + glad_glGenRenderbuffersEXT = (PFNGLGENRENDERBUFFERSEXTPROC)load("glGenRenderbuffersEXT"); + glad_glRenderbufferStorageEXT = (PFNGLRENDERBUFFERSTORAGEEXTPROC)load("glRenderbufferStorageEXT"); + glad_glGetRenderbufferParameterivEXT = (PFNGLGETRENDERBUFFERPARAMETERIVEXTPROC)load("glGetRenderbufferParameterivEXT"); + glad_glIsFramebufferEXT = (PFNGLISFRAMEBUFFEREXTPROC)load("glIsFramebufferEXT"); + glad_glBindFramebufferEXT = (PFNGLBINDFRAMEBUFFEREXTPROC)load("glBindFramebufferEXT"); + glad_glDeleteFramebuffersEXT = (PFNGLDELETEFRAMEBUFFERSEXTPROC)load("glDeleteFramebuffersEXT"); + glad_glGenFramebuffersEXT = (PFNGLGENFRAMEBUFFERSEXTPROC)load("glGenFramebuffersEXT"); + glad_glCheckFramebufferStatusEXT = (PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC)load("glCheckFramebufferStatusEXT"); + glad_glFramebufferTexture1DEXT = (PFNGLFRAMEBUFFERTEXTURE1DEXTPROC)load("glFramebufferTexture1DEXT"); + glad_glFramebufferTexture2DEXT = (PFNGLFRAMEBUFFERTEXTURE2DEXTPROC)load("glFramebufferTexture2DEXT"); + glad_glFramebufferTexture3DEXT = (PFNGLFRAMEBUFFERTEXTURE3DEXTPROC)load("glFramebufferTexture3DEXT"); + glad_glFramebufferRenderbufferEXT = (PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC)load("glFramebufferRenderbufferEXT"); + glad_glGetFramebufferAttachmentParameterivEXT = (PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC)load("glGetFramebufferAttachmentParameterivEXT"); + glad_glGenerateMipmapEXT = (PFNGLGENERATEMIPMAPEXTPROC)load("glGenerateMipmapEXT"); +} static int find_extensionsGL(void) { if (!get_exts()) return 0; GLAD_GL_ARB_debug_output = has_ext("GL_ARB_debug_output"); + GLAD_GL_ARB_framebuffer_object = has_ext("GL_ARB_framebuffer_object"); + GLAD_GL_EXT_framebuffer_object = has_ext("GL_EXT_framebuffer_object"); free_exts(); return 1; } @@ -1828,6 +1894,8 @@ int gladLoadGLLoader(GLADloadproc load) { if (!find_extensionsGL()) return 0; load_GL_ARB_debug_output(load); + load_GL_ARB_framebuffer_object(load); + load_GL_EXT_framebuffer_object(load); return GLVersion.major != 0 || GLVersion.minor != 0; } diff --git a/thirdparty/glad/glad/glad.h b/thirdparty/glad/glad/glad.h index 69413ef65f..9de720fbc2 100644 --- a/thirdparty/glad/glad/glad.h +++ b/thirdparty/glad/glad/glad.h @@ -1,21 +1,23 @@ /* - OpenGL loader generated by glad 0.1.16a0 on Thu Nov 30 06:21:28 2017. + OpenGL loader generated by glad 0.1.18a0 on Mon Mar 5 18:43:52 2018. Language/Generator: C/C++ Specification: gl APIs: gl=3.3 Profile: compatibility Extensions: - GL_ARB_debug_output + GL_ARB_debug_output, + GL_ARB_framebuffer_object, + GL_EXT_framebuffer_object Loader: True Local files: False Omit khrplatform: False Commandline: - --profile="compatibility" --api="gl=3.3" --generator="c" --spec="gl" --extensions="GL_ARB_debug_output" + --profile="compatibility" --api="gl=3.3" --generator="c" --spec="gl" --extensions="GL_ARB_debug_output,GL_ARB_framebuffer_object,GL_EXT_framebuffer_object" Online: - http://glad.dav1d.de/#profile=compatibility&language=c&specification=gl&loader=on&api=gl%3D3.3&extensions=GL_ARB_debug_output + http://glad.dav1d.de/#profile=compatibility&language=c&specification=gl&loader=on&api=gl%3D3.3&extensions=GL_ARB_debug_output&extensions=GL_ARB_framebuffer_object&extensions=GL_EXT_framebuffer_object */ @@ -3680,6 +3682,57 @@ GLAPI PFNGLSECONDARYCOLORP3UIVPROC glad_glSecondaryColorP3uiv; #define GL_DEBUG_SEVERITY_HIGH_ARB 0x9146 #define GL_DEBUG_SEVERITY_MEDIUM_ARB 0x9147 #define GL_DEBUG_SEVERITY_LOW_ARB 0x9148 +#define GL_INVALID_FRAMEBUFFER_OPERATION_EXT 0x0506 +#define GL_MAX_RENDERBUFFER_SIZE_EXT 0x84E8 +#define GL_FRAMEBUFFER_BINDING_EXT 0x8CA6 +#define GL_RENDERBUFFER_BINDING_EXT 0x8CA7 +#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT 0x8CD0 +#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT 0x8CD1 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT 0x8CD2 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT 0x8CD3 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT 0x8CD4 +#define GL_FRAMEBUFFER_COMPLETE_EXT 0x8CD5 +#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT 0x8CD6 +#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT 0x8CD7 +#define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT 0x8CD9 +#define GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT 0x8CDA +#define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT 0x8CDB +#define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT 0x8CDC +#define GL_FRAMEBUFFER_UNSUPPORTED_EXT 0x8CDD +#define GL_MAX_COLOR_ATTACHMENTS_EXT 0x8CDF +#define GL_COLOR_ATTACHMENT0_EXT 0x8CE0 +#define GL_COLOR_ATTACHMENT1_EXT 0x8CE1 +#define GL_COLOR_ATTACHMENT2_EXT 0x8CE2 +#define GL_COLOR_ATTACHMENT3_EXT 0x8CE3 +#define GL_COLOR_ATTACHMENT4_EXT 0x8CE4 +#define GL_COLOR_ATTACHMENT5_EXT 0x8CE5 +#define GL_COLOR_ATTACHMENT6_EXT 0x8CE6 +#define GL_COLOR_ATTACHMENT7_EXT 0x8CE7 +#define GL_COLOR_ATTACHMENT8_EXT 0x8CE8 +#define GL_COLOR_ATTACHMENT9_EXT 0x8CE9 +#define GL_COLOR_ATTACHMENT10_EXT 0x8CEA +#define GL_COLOR_ATTACHMENT11_EXT 0x8CEB +#define GL_COLOR_ATTACHMENT12_EXT 0x8CEC +#define GL_COLOR_ATTACHMENT13_EXT 0x8CED +#define GL_COLOR_ATTACHMENT14_EXT 0x8CEE +#define GL_COLOR_ATTACHMENT15_EXT 0x8CEF +#define GL_DEPTH_ATTACHMENT_EXT 0x8D00 +#define GL_STENCIL_ATTACHMENT_EXT 0x8D20 +#define GL_FRAMEBUFFER_EXT 0x8D40 +#define GL_RENDERBUFFER_EXT 0x8D41 +#define GL_RENDERBUFFER_WIDTH_EXT 0x8D42 +#define GL_RENDERBUFFER_HEIGHT_EXT 0x8D43 +#define GL_RENDERBUFFER_INTERNAL_FORMAT_EXT 0x8D44 +#define GL_STENCIL_INDEX1_EXT 0x8D46 +#define GL_STENCIL_INDEX4_EXT 0x8D47 +#define GL_STENCIL_INDEX8_EXT 0x8D48 +#define GL_STENCIL_INDEX16_EXT 0x8D49 +#define GL_RENDERBUFFER_RED_SIZE_EXT 0x8D50 +#define GL_RENDERBUFFER_GREEN_SIZE_EXT 0x8D51 +#define GL_RENDERBUFFER_BLUE_SIZE_EXT 0x8D52 +#define GL_RENDERBUFFER_ALPHA_SIZE_EXT 0x8D53 +#define GL_RENDERBUFFER_DEPTH_SIZE_EXT 0x8D54 +#define GL_RENDERBUFFER_STENCIL_SIZE_EXT 0x8D55 #ifndef GL_ARB_debug_output #define GL_ARB_debug_output 1 GLAPI int GLAD_GL_ARB_debug_output; @@ -3696,6 +3749,65 @@ typedef GLuint (APIENTRYP PFNGLGETDEBUGMESSAGELOGARBPROC)(GLuint count, GLsizei GLAPI PFNGLGETDEBUGMESSAGELOGARBPROC glad_glGetDebugMessageLogARB; #define glGetDebugMessageLogARB glad_glGetDebugMessageLogARB #endif +#ifndef GL_ARB_framebuffer_object +#define GL_ARB_framebuffer_object 1 +GLAPI int GLAD_GL_ARB_framebuffer_object; +#endif +#ifndef GL_EXT_framebuffer_object +#define GL_EXT_framebuffer_object 1 +GLAPI int GLAD_GL_EXT_framebuffer_object; +typedef GLboolean (APIENTRYP PFNGLISRENDERBUFFEREXTPROC)(GLuint renderbuffer); +GLAPI PFNGLISRENDERBUFFEREXTPROC glad_glIsRenderbufferEXT; +#define glIsRenderbufferEXT glad_glIsRenderbufferEXT +typedef void (APIENTRYP PFNGLBINDRENDERBUFFEREXTPROC)(GLenum target, GLuint renderbuffer); +GLAPI PFNGLBINDRENDERBUFFEREXTPROC glad_glBindRenderbufferEXT; +#define glBindRenderbufferEXT glad_glBindRenderbufferEXT +typedef void (APIENTRYP PFNGLDELETERENDERBUFFERSEXTPROC)(GLsizei n, const GLuint *renderbuffers); +GLAPI PFNGLDELETERENDERBUFFERSEXTPROC glad_glDeleteRenderbuffersEXT; +#define glDeleteRenderbuffersEXT glad_glDeleteRenderbuffersEXT +typedef void (APIENTRYP PFNGLGENRENDERBUFFERSEXTPROC)(GLsizei n, GLuint *renderbuffers); +GLAPI PFNGLGENRENDERBUFFERSEXTPROC glad_glGenRenderbuffersEXT; +#define glGenRenderbuffersEXT glad_glGenRenderbuffersEXT +typedef void (APIENTRYP PFNGLRENDERBUFFERSTORAGEEXTPROC)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height); +GLAPI PFNGLRENDERBUFFERSTORAGEEXTPROC glad_glRenderbufferStorageEXT; +#define glRenderbufferStorageEXT glad_glRenderbufferStorageEXT +typedef void (APIENTRYP PFNGLGETRENDERBUFFERPARAMETERIVEXTPROC)(GLenum target, GLenum pname, GLint *params); +GLAPI PFNGLGETRENDERBUFFERPARAMETERIVEXTPROC glad_glGetRenderbufferParameterivEXT; +#define glGetRenderbufferParameterivEXT glad_glGetRenderbufferParameterivEXT +typedef GLboolean (APIENTRYP PFNGLISFRAMEBUFFEREXTPROC)(GLuint framebuffer); +GLAPI PFNGLISFRAMEBUFFEREXTPROC glad_glIsFramebufferEXT; +#define glIsFramebufferEXT glad_glIsFramebufferEXT +typedef void (APIENTRYP PFNGLBINDFRAMEBUFFEREXTPROC)(GLenum target, GLuint framebuffer); +GLAPI PFNGLBINDFRAMEBUFFEREXTPROC glad_glBindFramebufferEXT; +#define glBindFramebufferEXT glad_glBindFramebufferEXT +typedef void (APIENTRYP PFNGLDELETEFRAMEBUFFERSEXTPROC)(GLsizei n, const GLuint *framebuffers); +GLAPI PFNGLDELETEFRAMEBUFFERSEXTPROC glad_glDeleteFramebuffersEXT; +#define glDeleteFramebuffersEXT glad_glDeleteFramebuffersEXT +typedef void (APIENTRYP PFNGLGENFRAMEBUFFERSEXTPROC)(GLsizei n, GLuint *framebuffers); +GLAPI PFNGLGENFRAMEBUFFERSEXTPROC glad_glGenFramebuffersEXT; +#define glGenFramebuffersEXT glad_glGenFramebuffersEXT +typedef GLenum (APIENTRYP PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC)(GLenum target); +GLAPI PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC glad_glCheckFramebufferStatusEXT; +#define glCheckFramebufferStatusEXT glad_glCheckFramebufferStatusEXT +typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE1DEXTPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +GLAPI PFNGLFRAMEBUFFERTEXTURE1DEXTPROC glad_glFramebufferTexture1DEXT; +#define glFramebufferTexture1DEXT glad_glFramebufferTexture1DEXT +typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE2DEXTPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +GLAPI PFNGLFRAMEBUFFERTEXTURE2DEXTPROC glad_glFramebufferTexture2DEXT; +#define glFramebufferTexture2DEXT glad_glFramebufferTexture2DEXT +typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE3DEXTPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); +GLAPI PFNGLFRAMEBUFFERTEXTURE3DEXTPROC glad_glFramebufferTexture3DEXT; +#define glFramebufferTexture3DEXT glad_glFramebufferTexture3DEXT +typedef void (APIENTRYP PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC)(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); +GLAPI PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC glad_glFramebufferRenderbufferEXT; +#define glFramebufferRenderbufferEXT glad_glFramebufferRenderbufferEXT +typedef void (APIENTRYP PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC)(GLenum target, GLenum attachment, GLenum pname, GLint *params); +GLAPI PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC glad_glGetFramebufferAttachmentParameterivEXT; +#define glGetFramebufferAttachmentParameterivEXT glad_glGetFramebufferAttachmentParameterivEXT +typedef void (APIENTRYP PFNGLGENERATEMIPMAPEXTPROC)(GLenum target); +GLAPI PFNGLGENERATEMIPMAPEXTPROC glad_glGenerateMipmapEXT; +#define glGenerateMipmapEXT glad_glGenerateMipmapEXT +#endif #ifdef __cplusplus } diff --git a/thirdparty/libsimplewebm/libwebm/README.libvpx b/thirdparty/libsimplewebm/libwebm/README.libvpx index ae62f36525..1aa93b75aa 100644 --- a/thirdparty/libsimplewebm/libwebm/README.libvpx +++ b/thirdparty/libsimplewebm/libwebm/README.libvpx @@ -1,5 +1,5 @@ URL: https://chromium.googlesource.com/webm/libwebm -Version: 32d5ac49414a8914ec1e1f285f3f927c6e8ec29d +Version: d7c62173ff6b4a5e0a2f86683a5b67db98cf09bf License: BSD License File: LICENSE.txt diff --git a/thirdparty/libsimplewebm/libwebm/common/webmids.h b/thirdparty/libsimplewebm/libwebm/common/webmids.h index 32a0c5fb91..89d722a71b 100644 --- a/thirdparty/libsimplewebm/libwebm/common/webmids.h +++ b/thirdparty/libsimplewebm/libwebm/common/webmids.h @@ -124,6 +124,14 @@ enum MkvId { kMkvLuminanceMin = 0x55DA, // end mastering metadata // end colour + // projection + kMkvProjection = 0x7670, + kMkvProjectionType = 0x7671, + kMkvProjectionPrivate = 0x7672, + kMkvProjectionPoseYaw = 0x7673, + kMkvProjectionPosePitch = 0x7674, + kMkvProjectionPoseRoll = 0x7675, + // end projection // audio kMkvAudio = 0xE1, kMkvSamplingFrequency = 0xB5, diff --git a/thirdparty/libsimplewebm/libwebm/mkvparser/mkvparser.cc b/thirdparty/libsimplewebm/libwebm/mkvparser/mkvparser.cc index bda67a5758..e7b76f7da1 100644 --- a/thirdparty/libsimplewebm/libwebm/mkvparser/mkvparser.cc +++ b/thirdparty/libsimplewebm/libwebm/mkvparser/mkvparser.cc @@ -12,51 +12,30 @@ #define MSC_COMPAT #endif -#include <assert.h> -#include <float.h> -#include <limits.h> -#include <math.h> -#include <string.h> +#include <cassert> +#include <cfloat> +#include <climits> +#include <cmath> +#include <cstring> +#include <memory> +#include <new> #include "common/webmids.h" namespace mkvparser { +const long long kStringElementSizeLimit = 20 * 1000 * 1000; const float MasteringMetadata::kValueNotPresent = FLT_MAX; const long long Colour::kValueNotPresent = LLONG_MAX; +const float Projection::kValueNotPresent = FLT_MAX; #ifdef MSC_COMPAT inline bool isnan(double val) { return !!_isnan(val); } inline bool isinf(double val) { return !_finite(val); } +#else +inline bool isnan(double val) { return std::isnan(val); } +inline bool isinf(double val) { return std::isinf(val); } #endif // MSC_COMPAT -template<typename T> -class my_auto_ptr { - my_auto_ptr(const my_auto_ptr &); - T *operator =(const my_auto_ptr &); - - T *m_ptr; -public: - my_auto_ptr(T *ptr) : - m_ptr(ptr) - {} - my_auto_ptr() : - m_ptr(NULL) - {} - ~my_auto_ptr() { - delete m_ptr; - } - - T *release() { - T *ptr = m_ptr; - m_ptr = NULL; - return ptr; - } - - T *operator ->() const { - return m_ptr; - } -}; - IMkvReader::~IMkvReader() {} template <typename Type> @@ -72,7 +51,7 @@ Type* SafeArrayAlloc(unsigned long long num_elements, if (num_bytes != static_cast<size_t>(num_bytes)) return NULL; - return new Type[static_cast<size_t>(num_bytes)]; + return new (std::nothrow) Type[static_cast<size_t>(num_bytes)]; } void GetVersion(int& major, int& minor, int& build, int& revision) { @@ -304,7 +283,7 @@ long UnserializeFloat(IMkvReader* pReader, long long pos, long long size_, result = d; } - if (isinf(result) || isnan(result)) + if (mkvparser::isinf(result) || mkvparser::isnan(result)) return E_FILE_FORMAT_INVALID; return 0; @@ -347,7 +326,7 @@ long UnserializeString(IMkvReader* pReader, long long pos, long long size, delete[] str; str = NULL; - if (size >= LONG_MAX || size < 0) + if (size >= LONG_MAX || size < 0 || size > kStringElementSizeLimit) return E_FILE_FORMAT_INVALID; // +1 for '\0' terminator @@ -818,7 +797,9 @@ long long Segment::CreateInstance(IMkvReader* pReader, long long pos, else if ((pos + size) > total) size = -1; - pSegment = new Segment(pReader, idpos, pos, size); + pSegment = new (std::nothrow) Segment(pReader, idpos, pos, size); + if (pSegment == NULL) + return E_PARSE_FAILED; return 0; // success } @@ -954,7 +935,11 @@ long long Segment::ParseHeaders() { if (m_pInfo) return E_FILE_FORMAT_INVALID; - m_pInfo = new SegmentInfo(this, pos, size, element_start, element_size); + m_pInfo = new (std::nothrow) + SegmentInfo(this, pos, size, element_start, element_size); + + if (m_pInfo == NULL) + return -1; const long status = m_pInfo->Parse(); @@ -964,7 +949,11 @@ long long Segment::ParseHeaders() { if (m_pTracks) return E_FILE_FORMAT_INVALID; - m_pTracks = new Tracks(this, pos, size, element_start, element_size); + m_pTracks = new (std::nothrow) + Tracks(this, pos, size, element_start, element_size); + + if (m_pTracks == NULL) + return -1; const long status = m_pTracks->Parse(); @@ -972,11 +961,19 @@ long long Segment::ParseHeaders() { return status; } else if (id == libwebm::kMkvCues) { if (m_pCues == NULL) { - m_pCues = new Cues(this, pos, size, element_start, element_size); + m_pCues = new (std::nothrow) + Cues(this, pos, size, element_start, element_size); + + if (m_pCues == NULL) + return -1; } } else if (id == libwebm::kMkvSeekHead) { if (m_pSeekHead == NULL) { - m_pSeekHead = new SeekHead(this, pos, size, element_start, element_size); + m_pSeekHead = new (std::nothrow) + SeekHead(this, pos, size, element_start, element_size); + + if (m_pSeekHead == NULL) + return -1; const long status = m_pSeekHead->Parse(); @@ -985,7 +982,11 @@ long long Segment::ParseHeaders() { } } else if (id == libwebm::kMkvChapters) { if (m_pChapters == NULL) { - m_pChapters = new Chapters(this, pos, size, element_start, element_size); + m_pChapters = new (std::nothrow) + Chapters(this, pos, size, element_start, element_size); + + if (m_pChapters == NULL) + return -1; const long status = m_pChapters->Parse(); @@ -994,7 +995,11 @@ long long Segment::ParseHeaders() { } } else if (id == libwebm::kMkvTags) { if (m_pTags == NULL) { - m_pTags = new Tags(this, pos, size, element_start, element_size); + m_pTags = new (std::nothrow) + Tags(this, pos, size, element_start, element_size); + + if (m_pTags == NULL) + return -1; const long status = m_pTags->Parse(); @@ -1136,7 +1141,9 @@ long Segment::DoLoadCluster(long long& pos, long& len) { if (m_pCues == NULL) { const long long element_size = (pos - idpos) + size; - m_pCues = new Cues(this, pos, size, idpos, element_size); + m_pCues = new (std::nothrow) Cues(this, pos, size, idpos, element_size); + if (m_pCues == NULL) + return -1; } m_pos = pos + size; // consume payload @@ -1342,7 +1349,9 @@ bool Segment::AppendCluster(Cluster* pCluster) { if (count >= size) { const long n = (size <= 0) ? 2048 : 2 * size; - Cluster** const qq = new Cluster*[n]; + Cluster** const qq = new (std::nothrow) Cluster*[n]; + if (qq == NULL) + return false; Cluster** q = qq; Cluster** p = m_clusters; @@ -1397,7 +1406,9 @@ bool Segment::PreloadCluster(Cluster* pCluster, ptrdiff_t idx) { if (count >= size) { const long n = (size <= 0) ? 2048 : 2 * size; - Cluster** const qq = new Cluster*[n]; + Cluster** const qq = new (std::nothrow) Cluster*[n]; + if (qq == NULL) + return false; Cluster** q = qq; Cluster** p = m_clusters; @@ -1466,6 +1477,8 @@ long Segment::Load() { } } +SeekHead::Entry::Entry() : id(0), pos(0), element_start(0), element_size(0) {} + SeekHead::SeekHead(Segment* pSegment, long long start, long long size_, long long element_start, long long element_size) : m_pSegment(pSegment), @@ -1516,9 +1529,19 @@ long SeekHead::Parse() { if (pos != stop) return E_FILE_FORMAT_INVALID; - m_entries = new Entry[entry_count]; + if (entry_count > 0) { + m_entries = new (std::nothrow) Entry[entry_count]; - m_void_elements = new VoidElement[void_element_count]; + if (m_entries == NULL) + return -1; + } + + if (void_element_count > 0) { + m_void_elements = new (std::nothrow) VoidElement[void_element_count]; + + if (m_void_elements == NULL) + return -1; + } // now parse the entries and void elements @@ -1537,14 +1560,14 @@ long SeekHead::Parse() { if (status < 0) // error return status; - if (id == libwebm::kMkvSeek) { + if (id == libwebm::kMkvSeek && entry_count > 0) { if (ParseEntry(pReader, pos, size, pEntry)) { Entry& e = *pEntry++; e.element_start = idpos; e.element_size = (pos + size) - idpos; } - } else if (id == libwebm::kMkvVoid) { + } else if (id == libwebm::kMkvVoid && void_element_count > 0) { VoidElement& e = *pVoidElement++; e.element_start = idpos; @@ -1706,7 +1729,10 @@ long Segment::ParseCues(long long off, long long& pos, long& len) { const long long element_size = element_stop - element_start; - m_pCues = new Cues(this, pos, size, element_start, element_size); + m_pCues = + new (std::nothrow) Cues(this, pos, size, element_start, element_size); + if (m_pCues == NULL) + return -1; return 0; // success } @@ -1748,18 +1774,7 @@ bool SeekHead::ParseEntry(IMkvReader* pReader, long long start, long long size_, if ((pos + seekIdSize) > stop) return false; - // Note that the SeekId payload really is serialized - // as a "Matroska integer", not as a plain binary value. - // In fact, Matroska requires that ID values in the - // stream exactly match the binary representation as listed - // in the Matroska specification. - // - // This parser is more liberal, and permits IDs to have - // any width. (This could make the representation in the stream - // different from what's in the spec, but it doesn't matter here, - // since we always normalize "Matroska integer" values.) - - pEntry->id = ReadUInt(pReader, pos, len); // payload + pEntry->id = ReadID(pReader, pos, len); // payload if (pEntry->id <= 0) return false; @@ -1898,7 +1913,9 @@ bool Cues::PreloadCuePoint(long& cue_points_size, long long pos) const { if (m_preload_count >= cue_points_size) { const long n = (cue_points_size <= 0) ? 2048 : 2 * cue_points_size; - CuePoint** const qq = new CuePoint*[n]; + CuePoint** const qq = new (std::nothrow) CuePoint*[n]; + if (qq == NULL) + return false; CuePoint** q = qq; // beginning of target @@ -1914,7 +1931,9 @@ bool Cues::PreloadCuePoint(long& cue_points_size, long long pos) const { cue_points_size = n; } - CuePoint* const pCP = new CuePoint(m_preload_count, pos); + CuePoint* const pCP = new (std::nothrow) CuePoint(m_preload_count, pos); + if (pCP == NULL) + return false; m_cue_points[m_preload_count++] = pCP; return true; @@ -2320,7 +2339,9 @@ bool CuePoint::Load(IMkvReader* pReader) { // << " timecode=" << m_timecode // << endl; - m_track_positions = new TrackPosition[m_track_positions_count]; + m_track_positions = new (std::nothrow) TrackPosition[m_track_positions_count]; + if (m_track_positions == NULL) + return false; // Now parse track positions @@ -2410,7 +2431,9 @@ bool CuePoint::TrackPosition::Parse(IMkvReader* pReader, long long start_, } const CuePoint::TrackPosition* CuePoint::Find(const Track* pTrack) const { - assert(pTrack); + if (pTrack == NULL) { + return NULL; + } const long long n = pTrack->GetNumber(); @@ -2915,7 +2938,10 @@ long Segment::DoParseNext(const Cluster*& pResult, long long& pos, long& len) { const long long element_size = element_stop - element_start; if (m_pCues == NULL) { - m_pCues = new Cues(this, pos, size, element_start, element_size); + m_pCues = new (std::nothrow) + Cues(this, pos, size, element_start, element_size); + if (m_pCues == NULL) + return false; } pos += size; // consume payload @@ -3266,7 +3292,10 @@ bool Chapters::ExpandEditionsArray() { const int size = (m_editions_size == 0) ? 1 : 2 * m_editions_size; - Edition* const editions = new Edition[size]; + Edition* const editions = new (std::nothrow) Edition[size]; + + if (editions == NULL) + return false; for (int idx = 0; idx < m_editions_count; ++idx) { m_editions[idx].ShallowCopy(editions[idx]); @@ -3378,7 +3407,10 @@ bool Chapters::Edition::ExpandAtomsArray() { const int size = (m_atoms_size == 0) ? 1 : 2 * m_atoms_size; - Atom* const atoms = new Atom[size]; + Atom* const atoms = new (std::nothrow) Atom[size]; + + if (atoms == NULL) + return false; for (int idx = 0; idx < m_atoms_count; ++idx) { m_atoms[idx].ShallowCopy(atoms[idx]); @@ -3563,7 +3595,10 @@ bool Chapters::Atom::ExpandDisplaysArray() { const int size = (m_displays_size == 0) ? 1 : 2 * m_displays_size; - Display* const displays = new Display[size]; + Display* const displays = new (std::nothrow) Display[size]; + + if (displays == NULL) + return false; for (int idx = 0; idx < m_displays_count; ++idx) { m_displays[idx].ShallowCopy(displays[idx]); @@ -3723,7 +3758,10 @@ bool Tags::ExpandTagsArray() { const int size = (m_tags_size == 0) ? 1 : 2 * m_tags_size; - Tag* const tags = new Tag[size]; + Tag* const tags = new (std::nothrow) Tag[size]; + + if (tags == NULL) + return false; for (int idx = 0; idx < m_tags_count; ++idx) { m_tags[idx].ShallowCopy(tags[idx]); @@ -3834,7 +3872,10 @@ bool Tags::Tag::ExpandSimpleTagsArray() { const int size = (m_simple_tags_size == 0) ? 1 : 2 * m_simple_tags_size; - SimpleTag* const displays = new SimpleTag[size]; + SimpleTag* const displays = new (std::nothrow) SimpleTag[size]; + + if (displays == NULL) + return false; for (int idx = 0; idx < m_simple_tags_count; ++idx) { m_simple_tags[idx].ShallowCopy(displays[idx]); @@ -3992,7 +4033,7 @@ long SegmentInfo::Parse() { } const double rollover_check = m_duration * m_timecodeScale; - if (rollover_check > LLONG_MAX) + if (rollover_check > static_cast<double>(LLONG_MAX)) return E_FILE_FORMAT_INVALID; if (pos != stop) @@ -4083,7 +4124,7 @@ ContentEncoding::~ContentEncoding() { } const ContentEncoding::ContentCompression* - ContentEncoding::GetCompressionByIndex(unsigned long idx) const { +ContentEncoding::GetCompressionByIndex(unsigned long idx) const { const ptrdiff_t count = compression_entries_end_ - compression_entries_; assert(count >= 0); @@ -4179,12 +4220,20 @@ long ContentEncoding::ParseContentEncodingEntry(long long start, long long size, return -1; if (compression_count > 0) { - compression_entries_ = new ContentCompression*[compression_count]; + compression_entries_ = + new (std::nothrow) ContentCompression*[compression_count]; + if (!compression_entries_) + return -1; compression_entries_end_ = compression_entries_; } if (encryption_count > 0) { - encryption_entries_ = new ContentEncryption*[encryption_count]; + encryption_entries_ = + new (std::nothrow) ContentEncryption*[encryption_count]; + if (!encryption_entries_) { + delete[] compression_entries_; + return -1; + } encryption_entries_end_ = encryption_entries_; } @@ -4204,7 +4253,10 @@ long ContentEncoding::ParseContentEncodingEntry(long long start, long long size, } else if (id == libwebm::kMkvContentEncodingType) { encoding_type_ = UnserializeUInt(pReader, pos, size); } else if (id == libwebm::kMkvContentCompression) { - ContentCompression* const compression = new ContentCompression(); + ContentCompression* const compression = + new (std::nothrow) ContentCompression(); + if (!compression) + return -1; status = ParseCompressionEntry(pos, size, pReader, compression); if (status) { @@ -4213,7 +4265,10 @@ long ContentEncoding::ParseContentEncodingEntry(long long start, long long size, } *compression_entries_end_++ = compression; } else if (id == libwebm::kMkvContentEncryption) { - ContentEncryption* const encryption = new ContentEncryption(); + ContentEncryption* const encryption = + new (std::nothrow) ContentEncryption(); + if (!encryption) + return -1; status = ParseEncryptionEntry(pos, size, pReader, encryption); if (status) { @@ -4419,7 +4474,11 @@ long Track::Create(Segment* pSegment, const Info& info, long long element_start, if (pResult) return -1; - Track* const pTrack = new Track(pSegment, element_start, element_size); + Track* const pTrack = + new (std::nothrow) Track(pSegment, element_start, element_size); + + if (pTrack == NULL) + return -1; // generic error const int status = info.Copy(pTrack->m_info); @@ -4871,7 +4930,10 @@ long Track::ParseContentEncodingsEntry(long long start, long long size) { if (count <= 0) return -1; - content_encoding_entries_ = new ContentEncoding*[count]; + content_encoding_entries_ = new (std::nothrow) ContentEncoding*[count]; + if (!content_encoding_entries_) + return -1; + content_encoding_entries_end_ = content_encoding_entries_; pos = start; @@ -4883,7 +4945,10 @@ long Track::ParseContentEncodingsEntry(long long start, long long size) { // pos now designates start of element if (id == libwebm::kMkvContentEncoding) { - ContentEncoding* const content_encoding = new ContentEncoding(); + ContentEncoding* const content_encoding = + new (std::nothrow) ContentEncoding(); + if (!content_encoding) + return -1; status = content_encoding->ParseContentEncodingEntry(pos, size, pReader); if (status) { @@ -4917,20 +4982,27 @@ bool PrimaryChromaticity::Parse(IMkvReader* reader, long long read_pos, if (!reader) return false; - my_auto_ptr<PrimaryChromaticity> chromaticity_ptr(*chromaticity ? *chromaticity : new PrimaryChromaticity()); + if (!*chromaticity) + *chromaticity = new PrimaryChromaticity(); - float* value = is_x ? &chromaticity_ptr->x : &chromaticity_ptr->y; + if (!*chromaticity) + return false; + + PrimaryChromaticity* pc = *chromaticity; + float* value = is_x ? &pc->x : &pc->y; double parser_value = 0; - const long long value_parse_status = + const long long parse_status = UnserializeFloat(reader, read_pos, value_size, parser_value); - *value = static_cast<float>(parser_value); - - if (value_parse_status < 0 || *value < 0.0 || *value > 1.0) + // Valid range is [0, 1]. Make sure the double is representable as a float + // before casting. + if (parse_status < 0 || parser_value < 0.0 || parser_value > 1.0 || + (parser_value > 0.0 && parser_value < FLT_MIN)) return false; - *chromaticity = chromaticity_ptr.release(); + *value = static_cast<float>(parser_value); + return true; } @@ -4939,7 +5011,9 @@ bool MasteringMetadata::Parse(IMkvReader* reader, long long mm_start, if (!reader || *mm) return false; - my_auto_ptr<MasteringMetadata> mm_ptr(new MasteringMetadata()); + std::unique_ptr<MasteringMetadata> mm_ptr(new MasteringMetadata()); + if (!mm_ptr.get()) + return false; const long long mm_end = mm_start + mm_size; long long read_pos = mm_start; @@ -4957,6 +5031,10 @@ bool MasteringMetadata::Parse(IMkvReader* reader, long long mm_start, double value = 0; const long long value_parse_status = UnserializeFloat(reader, read_pos, child_size, value); + if (value < -FLT_MAX || value > FLT_MAX || + (value > 0.0 && value < FLT_MIN)) { + return false; + } mm_ptr->luminance_max = static_cast<float>(value); if (value_parse_status < 0 || mm_ptr->luminance_max < 0.0 || mm_ptr->luminance_max > 9999.99) { @@ -4966,6 +5044,10 @@ bool MasteringMetadata::Parse(IMkvReader* reader, long long mm_start, double value = 0; const long long value_parse_status = UnserializeFloat(reader, read_pos, child_size, value); + if (value < -FLT_MAX || value > FLT_MAX || + (value > 0.0 && value < FLT_MIN)) { + return false; + } mm_ptr->luminance_min = static_cast<float>(value); if (value_parse_status < 0 || mm_ptr->luminance_min < 0.0 || mm_ptr->luminance_min > 999.9999) { @@ -5018,7 +5100,9 @@ bool Colour::Parse(IMkvReader* reader, long long colour_start, if (!reader || *colour) return false; - my_auto_ptr<Colour> colour_ptr(new Colour()); + std::unique_ptr<Colour> colour_ptr(new Colour()); + if (!colour_ptr.get()) + return false; const long long colour_end = colour_start + colour_size; long long read_pos = colour_start; @@ -5109,11 +5193,94 @@ bool Colour::Parse(IMkvReader* reader, long long colour_start, return true; } +bool Projection::Parse(IMkvReader* reader, long long start, long long size, + Projection** projection) { + if (!reader || *projection) + return false; + + std::unique_ptr<Projection> projection_ptr(new Projection()); + if (!projection_ptr.get()) + return false; + + const long long end = start + size; + long long read_pos = start; + + while (read_pos < end) { + long long child_id = 0; + long long child_size = 0; + + const long long status = + ParseElementHeader(reader, read_pos, end, child_id, child_size); + if (status < 0) + return false; + + if (child_id == libwebm::kMkvProjectionType) { + long long projection_type = kTypeNotPresent; + projection_type = UnserializeUInt(reader, read_pos, child_size); + if (projection_type < 0) + return false; + + projection_ptr->type = static_cast<ProjectionType>(projection_type); + } else if (child_id == libwebm::kMkvProjectionPrivate) { + unsigned char* data = SafeArrayAlloc<unsigned char>(1, child_size); + + if (data == NULL) + return false; + + const int status = + reader->Read(read_pos, static_cast<long>(child_size), data); + + if (status) { + delete[] data; + return false; + } + + projection_ptr->private_data = data; + projection_ptr->private_data_length = static_cast<size_t>(child_size); + } else { + double value = 0; + const long long value_parse_status = + UnserializeFloat(reader, read_pos, child_size, value); + // Make sure value is representable as a float before casting. + if (value_parse_status < 0 || value < -FLT_MAX || value > FLT_MAX || + (value > 0.0 && value < FLT_MIN)) { + return false; + } + + switch (child_id) { + case libwebm::kMkvProjectionPoseYaw: + projection_ptr->pose_yaw = static_cast<float>(value); + break; + case libwebm::kMkvProjectionPosePitch: + projection_ptr->pose_pitch = static_cast<float>(value); + break; + case libwebm::kMkvProjectionPoseRoll: + projection_ptr->pose_roll = static_cast<float>(value); + break; + default: + return false; + } + } + + read_pos += child_size; + if (read_pos > end) + return false; + } + + *projection = projection_ptr.release(); + return true; +} + VideoTrack::VideoTrack(Segment* pSegment, long long element_start, long long element_size) - : Track(pSegment, element_start, element_size), m_colour(NULL) {} + : Track(pSegment, element_start, element_size), + m_colour(NULL), + m_projection(NULL) {} -VideoTrack::~VideoTrack() { delete m_colour; } +VideoTrack::~VideoTrack() { + delete m_colour; + delete m_projection; +} long VideoTrack::Parse(Segment* pSegment, const Info& info, long long element_start, long long element_size, @@ -5145,6 +5312,7 @@ long VideoTrack::Parse(Segment* pSegment, const Info& info, const long long stop = pos + s.size; Colour* colour = NULL; + Projection* projection = NULL; while (pos < stop) { long long id, size; @@ -5195,6 +5363,9 @@ long VideoTrack::Parse(Segment* pSegment, const Info& info, } else if (id == libwebm::kMkvColour) { if (!Colour::Parse(pReader, pos, size, &colour)) return E_FILE_FORMAT_INVALID; + } else if (id == libwebm::kMkvProjection) { + if (!Projection::Parse(pReader, pos, size, &projection)) + return E_FILE_FORMAT_INVALID; } pos += size; // consume payload @@ -5205,7 +5376,11 @@ long VideoTrack::Parse(Segment* pSegment, const Info& info, if (pos != stop) return E_FILE_FORMAT_INVALID; - VideoTrack* const pTrack = new VideoTrack(pSegment, element_start, element_size); + VideoTrack* const pTrack = + new (std::nothrow) VideoTrack(pSegment, element_start, element_size); + + if (pTrack == NULL) + return -1; // generic error const int status = info.Copy(pTrack->m_info); @@ -5222,6 +5397,7 @@ long VideoTrack::Parse(Segment* pSegment, const Info& info, pTrack->m_stereo_mode = stereo_mode; pTrack->m_rate = rate; pTrack->m_colour = colour; + pTrack->m_projection = projection; pResult = pTrack; return 0; // success @@ -5322,6 +5498,8 @@ long VideoTrack::Seek(long long time_ns, const BlockEntry*& pResult) const { Colour* VideoTrack::GetColour() const { return m_colour; } +Projection* VideoTrack::GetProjection() const { return m_projection; } + long long VideoTrack::GetWidth() const { return m_width; } long long VideoTrack::GetHeight() const { return m_height; } @@ -5404,7 +5582,11 @@ long AudioTrack::Parse(Segment* pSegment, const Info& info, if (pos != stop) return E_FILE_FORMAT_INVALID; - AudioTrack* const pTrack = new AudioTrack(pSegment, element_start, element_size); + AudioTrack* const pTrack = + new (std::nothrow) AudioTrack(pSegment, element_start, element_size); + + if (pTrack == NULL) + return -1; // generic error const int status = info.Copy(pTrack->m_info); @@ -5472,7 +5654,11 @@ long Tracks::Parse() { if (count <= 0) return 0; // success - m_trackEntries = new Track*[count]; + m_trackEntries = new (std::nothrow) Track*[count]; + + if (m_trackEntries == NULL) + return -1; + m_trackEntriesEnd = m_trackEntries; pos = m_start; @@ -6575,7 +6761,10 @@ Cluster* Cluster::Create(Segment* pSegment, long idx, long long off) { const long long element_start = pSegment->m_start + off; - return new Cluster(pSegment, idx, element_start); + Cluster* const pCluster = + new (std::nothrow) Cluster(pSegment, idx, element_start); + + return pCluster; } Cluster::Cluster() @@ -6604,8 +6793,10 @@ Cluster::Cluster(Segment* pSegment, long idx, long long element_start {} Cluster::~Cluster() { - if (m_entries_count <= 0) + if (m_entries_count <= 0) { + delete[] m_entries; return; + } BlockEntry** i = m_entries; BlockEntry** const j = m_entries + m_entries_count; @@ -6918,7 +7109,9 @@ long Cluster::CreateBlock(long long id, assert(m_entries_size == 0); m_entries_size = 1024; - m_entries = new BlockEntry*[m_entries_size]; + m_entries = new (std::nothrow) BlockEntry*[m_entries_size]; + if (m_entries == NULL) + return -1; m_entries_count = 0; } else { @@ -6929,7 +7122,9 @@ long Cluster::CreateBlock(long long id, if (m_entries_count >= m_entries_size) { const long entries_size = 2 * m_entries_size; - BlockEntry** const entries = new BlockEntry*[entries_size]; + BlockEntry** const entries = new (std::nothrow) BlockEntry*[entries_size]; + if (entries == NULL) + return -1; BlockEntry** src = m_entries; BlockEntry** const src_end = src + m_entries_count; @@ -7038,7 +7233,11 @@ long Cluster::CreateBlockGroup(long long start_offset, long long size, BlockEntry** const ppEntry = m_entries + idx; BlockEntry*& pEntry = *ppEntry; - pEntry = new BlockGroup(this, idx, bpos, bsize, prev, next, duration, discard_padding); + pEntry = new (std::nothrow) + BlockGroup(this, idx, bpos, bsize, prev, next, duration, discard_padding); + + if (pEntry == NULL) + return -1; // generic error BlockGroup* const p = static_cast<BlockGroup*>(pEntry); @@ -7066,7 +7265,10 @@ long Cluster::CreateSimpleBlock(long long st, long long sz) { BlockEntry** const ppEntry = m_entries + idx; BlockEntry*& pEntry = *ppEntry; - pEntry = new SimpleBlock(this, idx, st, sz); + pEntry = new (std::nothrow) SimpleBlock(this, idx, st, sz); + + if (pEntry == NULL) + return -1; // generic error SimpleBlock* const p = static_cast<SimpleBlock*>(pEntry); @@ -7461,7 +7663,9 @@ long Block::Parse(const Cluster* pCluster) { return E_FILE_FORMAT_INVALID; m_frame_count = 1; - m_frames = new Frame[m_frame_count]; + m_frames = new (std::nothrow) Frame[m_frame_count]; + if (m_frames == NULL) + return -1; Frame& f = m_frames[0]; f.pos = pos; @@ -7492,7 +7696,9 @@ long Block::Parse(const Cluster* pCluster) { m_frame_count = int(biased_count) + 1; - m_frames = new Frame[m_frame_count]; + m_frames = new (std::nothrow) Frame[m_frame_count]; + if (m_frames == NULL) + return -1; if (!m_frames) return E_FILE_FORMAT_INVALID; @@ -7701,6 +7907,10 @@ long Block::Parse(const Cluster* pCluster) { return E_FILE_FORMAT_INVALID; curr.len = static_cast<long>(frame_size); + // Check if size + curr.len could overflow. + if (size > LLONG_MAX - curr.len) { + return E_FILE_FORMAT_INVALID; + } size += curr.len; // contribution of this frame --frame_count; @@ -7741,7 +7951,6 @@ long Block::Parse(const Cluster* pCluster) { pf = m_frames; while (pf != pf_end) { Frame& f = *pf++; - assert((pos + f.len) <= stop); if ((pos + f.len) > stop) return E_FILE_FORMAT_INVALID; @@ -7763,6 +7972,11 @@ long long Block::GetTimeCode(const Cluster* pCluster) const { const long long tc0 = pCluster->GetTimeCode(); assert(tc0 >= 0); + // Check if tc0 + m_timecode would overflow. + if (tc0 < 0 || LLONG_MAX - tc0 < m_timecode) { + return -1; + } + const long long tc = tc0 + m_timecode; return tc; // unscaled timecode units @@ -7780,6 +7994,10 @@ long long Block::GetTime(const Cluster* pCluster) const { const long long scale = pInfo->GetTimeCodeScale(); assert(scale >= 1); + // Check if tc * scale could overflow. + if (tc != 0 && scale > LLONG_MAX / tc) { + return -1; + } const long long ns = tc * scale; return ns; diff --git a/thirdparty/libsimplewebm/libwebm/mkvparser/mkvparser.h b/thirdparty/libsimplewebm/libwebm/mkvparser/mkvparser.h index 1ef274b162..6dce7e50ba 100644 --- a/thirdparty/libsimplewebm/libwebm/mkvparser/mkvparser.h +++ b/thirdparty/libsimplewebm/libwebm/mkvparser/mkvparser.h @@ -8,7 +8,7 @@ #ifndef MKVPARSER_MKVPARSER_H_ #define MKVPARSER_MKVPARSER_H_ -#include <stddef.h> +#include <cstddef> namespace mkvparser { @@ -21,6 +21,7 @@ class IMkvReader { virtual int Read(long long pos, long len, unsigned char* buf) = 0; virtual int Length(long long* total, long long* available) = 0; + public: virtual ~IMkvReader(); }; @@ -472,6 +473,34 @@ struct Colour { MasteringMetadata* mastering_metadata; }; +struct Projection { + enum ProjectionType { + kTypeNotPresent = -1, + kRectangular = 0, + kEquirectangular = 1, + kCubeMap = 2, + kMesh = 3, + }; + static const float kValueNotPresent; + Projection() + : type(kTypeNotPresent), + private_data(NULL), + private_data_length(0), + pose_yaw(kValueNotPresent), + pose_pitch(kValueNotPresent), + pose_roll(kValueNotPresent) {} + ~Projection() { delete[] private_data; } + static bool Parse(IMkvReader* reader, long long element_start, + long long element_size, Projection** projection); + + ProjectionType type; + unsigned char* private_data; + size_t private_data_length; + float pose_yaw; + float pose_pitch; + float pose_roll; +}; + class VideoTrack : public Track { VideoTrack(const VideoTrack&); VideoTrack& operator=(const VideoTrack&); @@ -496,6 +525,8 @@ class VideoTrack : public Track { Colour* GetColour() const; + Projection* GetProjection() const; + private: long long m_width; long long m_height; @@ -507,6 +538,7 @@ class VideoTrack : public Track { double m_rate; Colour* m_colour; + Projection* m_projection; }; class AudioTrack : public Track { @@ -812,6 +844,8 @@ class SeekHead { long Parse(); struct Entry { + Entry(); + // the SeekHead entry payload long long id; long long pos; diff --git a/thirdparty/lws/mbedtls_wrapper/include/platform/ssl_port.h b/thirdparty/lws/mbedtls_wrapper/include/platform/ssl_port.h index fd461e9819..2ffd7e7544 100644 --- a/thirdparty/lws/mbedtls_wrapper/include/platform/ssl_port.h +++ b/thirdparty/lws/mbedtls_wrapper/include/platform/ssl_port.h @@ -25,7 +25,7 @@ */ #include "string.h" -#ifdef __APPLE__ +#if defined(__APPLE__) || defined(__FreeBSD__) #include <stdlib.h> #else #include "malloc.h" diff --git a/thirdparty/lws/minilex.c b/thirdparty/lws/minilex.c deleted file mode 100644 index 3cb1e33696..0000000000 --- a/thirdparty/lws/minilex.c +++ /dev/null @@ -1,272 +0,0 @@ -/* - * minilex.c - * - * High efficiency lexical state parser - * - * Copyright (C)2011-2014 Andy Green <andy@warmcat.com> - * - * Licensed under LGPL2 - * - * Usage: gcc minilex.c -o minilex && ./minilex > lextable.h - * - * Run it twice to test parsing on the generated table on stderr - */ - -#include <stdio.h> -#include <stdlib.h> -#include <string.h> - -#include "lextable-strings.h" - -/* - * b7 = 0 = 1-byte seq - * 0x08 = fail - * 2-byte seq - * 0x00 - 0x07, then terminal as given in 2nd byte - 3-byte seq - * no match: go fwd 3 byte, match: jump fwd by amt in +1/+2 bytes - * = 1 = 1-byte seq - * no match: die, match go fwd 1 byte - */ - -unsigned char lextable[] = { - #include "lextable.h" -}; - -#define PARALLEL 30 - -struct state { - char c[PARALLEL]; - int state[PARALLEL]; - int count; - int bytepos; - - int real_pos; -}; - -struct state state[1000]; -int next = 1; - -#define FAIL_CHAR 0x08 - -int lextable_decode(int pos, char c) -{ - while (1) { - if (lextable[pos] & (1 << 7)) { /* 1-byte, fail on mismatch */ - if ((lextable[pos] & 0x7f) != c) - return -1; - /* fall thru */ - pos++; - if (lextable[pos] == FAIL_CHAR) - return -1; - return pos; - } else { /* b7 = 0, end or 3-byte */ - if (lextable[pos] < FAIL_CHAR) /* terminal marker */ - return pos; - - if (lextable[pos] == c) /* goto */ - return pos + (lextable[pos + 1]) + - (lextable[pos + 2] << 8); - /* fall thru goto */ - pos += 3; - /* continue */ - } - } -} - -int main(void) -{ - int n = 0; - int m = 0; - int prev; - char c; - int walk; - int saw; - int y; - int j; - int pos = 0; - - while (n < sizeof(set) / sizeof(set[0])) { - - m = 0; - walk = 0; - prev = 0; - - if (set[n][0] == '\0') { - n++; - continue; - } - - while (set[n][m]) { - - saw = 0; - for (y = 0; y < state[walk].count; y++) - if (state[walk].c[y] == set[n][m]) { - /* exists -- go forward */ - walk = state[walk].state[y]; - saw = 1; - break; - } - - if (saw) - goto again; - - /* something we didn't see before */ - - state[walk].c[state[walk].count] = set[n][m]; - - state[walk].state[state[walk].count] = next; - state[walk].count++; - walk = next++; -again: - m++; - } - - state[walk].c[0] = n++; - state[walk].state[0] = 0; /* terminal marker */ - state[walk].count = 1; - } - - walk = 0; - for (n = 0; n < next; n++) { - state[n].bytepos = walk; - walk += (2 * state[n].count); - } - - /* compute everyone's position first */ - - pos = 0; - walk = 0; - for (n = 0; n < next; n++) { - - state[n].real_pos = pos; - - for (m = 0; m < state[n].count; m++) { - - if (state[n].state[m] == 0) - pos += 2; /* terminal marker */ - else { /* c is a character */ - if ((state[state[n].state[m]].bytepos - - walk) == 2) - pos++; - else { - pos += 3; - if (m == state[n].count - 1) - pos++; /* fail */ - } - } - walk += 2; - } - } - - walk = 0; - pos = 0; - for (n = 0; n < next; n++) { - for (m = 0; m < state[n].count; m++) { - - if (!m) - fprintf(stdout, "/* pos %04x: %3d */ ", - state[n].real_pos, n); - else - fprintf(stdout, " "); - - y = state[n].c[m]; - saw = state[n].state[m]; - - if (saw == 0) { // c is a terminal then - - if (y > 0x7ff) { - fprintf(stderr, "terminal too big\n"); - return 2; - } - - fprintf(stdout, " 0x%02X, 0x%02X " - " " - "/* - terminal marker %2d - */,\n", - y >> 8, y & 0xff, y & 0x7f); - pos += 2; - walk += 2; - continue; - } - - /* c is a character */ - - prev = y &0x7f; - if (prev < 32 || prev > 126) - prev = '.'; - - - if ((state[saw].bytepos - walk) == 2) { - fprintf(stdout, " 0x%02X /* '%c' -> */,\n", - y | 0x80, prev); - pos++; - walk += 2; - continue; - } - - j = state[saw].real_pos - pos; - - if (j > 0xffff) { - fprintf(stderr, - "Jump > 64K bytes ahead (%d to %d)\n", - state[n].real_pos, state[saw].real_pos); - return 1; - } - fprintf(stdout, " 0x%02X /* '%c' */, 0x%02X, 0x%02X " - "/* (to 0x%04X state %3d) */,\n", - y, prev, - j & 0xff, j >> 8, - state[saw].real_pos, saw); - pos += 3; - - if (m == state[n].count - 1) { - fprintf(stdout, - " 0x%02X, /* fail */\n", - FAIL_CHAR); - pos++; /* fail */ - } - - walk += 2; - } - } - - fprintf(stdout, "/* total size %d bytes */\n", pos); - - /* - * Try to parse every legal input string - */ - - for (n = 0; n < sizeof(set) / sizeof(set[0]); n++) { - walk = 0; - m = 0; - y = -1; - - if (set[n][0] == '\0') - continue; - - fprintf(stderr, " trying '%s'\n", set[n]); - - while (set[n][m]) { - walk = lextable_decode(walk, set[n][m]); - if (walk < 0) { - fprintf(stderr, "failed\n"); - return 3; - } - - if (lextable[walk] < FAIL_CHAR) { - y = (lextable[walk] << 8) + lextable[walk + 1]; - break; - } - m++; - } - - if (y != n) { - fprintf(stderr, "decode failed %d\n", y); - return 4; - } - } - - fprintf(stderr, "All decode OK\n"); - - return 0; -} |