summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
-rw-r--r--doc/classes/Control.xml20
-rw-r--r--doc/classes/OS.xml1
-rw-r--r--doc/classes/ResourceLoader.xml4
-rw-r--r--doc/classes/Vector2.xml2
-rw-r--r--doc/classes/Vector3.xml2
-rw-r--r--editor/icons/Texture3D.svg2
-rw-r--r--editor/icons/TextureArray.svg2
-rw-r--r--modules/gdscript/gdscript_byte_codegen.cpp4
-rw-r--r--modules/gdscript/gdscript_disassembler.cpp5
-rw-r--r--platform/linuxbsd/display_server_x11.cpp9
-rw-r--r--platform/linuxbsd/display_server_x11.h9
-rw-r--r--scene/gui/control.cpp38
-rw-r--r--scene/gui/control.h10
-rw-r--r--scene/gui/text_edit.cpp17
-rw-r--r--scene/main/viewport.cpp8
15 files changed, 67 insertions, 66 deletions
diff --git a/doc/classes/Control.xml b/doc/classes/Control.xml
index ae1a8d86a7..14d44a2fbe 100644
--- a/doc/classes/Control.xml
+++ b/doc/classes/Control.xml
@@ -394,13 +394,13 @@
Returns [member margin_right] and [member margin_bottom].
</description>
</method>
- <method name="get_focus_neighbour" qualifiers="const">
+ <method name="get_focus_neighbor" qualifiers="const">
<return type="NodePath">
</return>
<argument index="0" name="margin" type="int" enum="Margin">
</argument>
<description>
- Returns the focus neighbour identified by [code]margin[/code] constant from [enum Margin] enum. A getter method for [member focus_neighbour_bottom], [member focus_neighbour_left], [member focus_neighbour_right] and [member focus_neighbour_top].
+ Returns the focus neighbor identified by [code]margin[/code] constant from [enum Margin] enum. A getter method for [member focus_neighbor_bottom], [member focus_neighbor_left], [member focus_neighbor_right] and [member focus_neighbor_top].
</description>
</method>
<method name="get_focus_owner" qualifiers="const">
@@ -920,15 +920,15 @@
Sets [member margin_right] and [member margin_bottom] at the same time.
</description>
</method>
- <method name="set_focus_neighbour">
+ <method name="set_focus_neighbor">
<return type="void">
</return>
<argument index="0" name="margin" type="int" enum="Margin">
</argument>
- <argument index="1" name="neighbour" type="NodePath">
+ <argument index="1" name="neighbor" type="NodePath">
</argument>
<description>
- Sets the anchor identified by [code]margin[/code] constant from [enum Margin] enum to [Control] at [code]neighbor[/code] node path. A setter method for [member focus_neighbour_bottom], [member focus_neighbour_left], [member focus_neighbour_right] and [member focus_neighbour_top].
+ Sets the anchor identified by [code]margin[/code] constant from [enum Margin] enum to [Control] at [code]neighbor[/code] node path. A setter method for [member focus_neighbor_bottom], [member focus_neighbor_left], [member focus_neighbor_right] and [member focus_neighbor_top].
</description>
</method>
<method name="set_global_position">
@@ -1028,16 +1028,16 @@
<member name="focus_mode" type="int" setter="set_focus_mode" getter="get_focus_mode" enum="Control.FocusMode" default="0">
The focus access mode for the control (None, Click or All). Only one Control can be focused at the same time, and it will receive keyboard signals.
</member>
- <member name="focus_neighbour_bottom" type="NodePath" setter="set_focus_neighbour" getter="get_focus_neighbour" default="NodePath(&quot;&quot;)">
+ <member name="focus_neighbor_bottom" type="NodePath" setter="set_focus_neighbor" getter="get_focus_neighbor" default="NodePath(&quot;&quot;)">
Tells Godot which node it should give keyboard focus to if the user presses the down arrow on the keyboard or down on a gamepad by default. You can change the key by editing the [code]ui_down[/code] input action. The node must be a [Control]. If this property is not set, Godot will give focus to the closest [Control] to the bottom of this one.
</member>
- <member name="focus_neighbour_left" type="NodePath" setter="set_focus_neighbour" getter="get_focus_neighbour" default="NodePath(&quot;&quot;)">
+ <member name="focus_neighbor_left" type="NodePath" setter="set_focus_neighbor" getter="get_focus_neighbor" default="NodePath(&quot;&quot;)">
Tells Godot which node it should give keyboard focus to if the user presses the left arrow on the keyboard or left on a gamepad by default. You can change the key by editing the [code]ui_left[/code] input action. The node must be a [Control]. If this property is not set, Godot will give focus to the closest [Control] to the left of this one.
</member>
- <member name="focus_neighbour_right" type="NodePath" setter="set_focus_neighbour" getter="get_focus_neighbour" default="NodePath(&quot;&quot;)">
+ <member name="focus_neighbor_right" type="NodePath" setter="set_focus_neighbor" getter="get_focus_neighbor" default="NodePath(&quot;&quot;)">
Tells Godot which node it should give keyboard focus to if the user presses the right arrow on the keyboard or right on a gamepad by default. You can change the key by editing the [code]ui_right[/code] input action. The node must be a [Control]. If this property is not set, Godot will give focus to the closest [Control] to the bottom of this one.
</member>
- <member name="focus_neighbour_top" type="NodePath" setter="set_focus_neighbour" getter="get_focus_neighbour" default="NodePath(&quot;&quot;)">
+ <member name="focus_neighbor_top" type="NodePath" setter="set_focus_neighbor" getter="get_focus_neighbor" default="NodePath(&quot;&quot;)">
Tells Godot which node it should give keyboard focus to if the user presses the top arrow on the keyboard or top on a gamepad by default. You can change the key by editing the [code]ui_top[/code] input action. The node must be a [Control]. If this property is not set, Godot will give focus to the closest [Control] to the bottom of this one.
</member>
<member name="focus_next" type="NodePath" setter="set_focus_next" getter="get_focus_next" default="NodePath(&quot;&quot;)">
@@ -1132,7 +1132,7 @@
Tells the parent [Container] nodes how they should resize and place the node on the X axis. Use one of the [enum SizeFlags] constants to change the flags. See the constants to learn what each does.
</member>
<member name="size_flags_stretch_ratio" type="float" setter="set_stretch_ratio" getter="get_stretch_ratio" default="1.0">
- If the node and at least one of its neighbours uses the [constant SIZE_EXPAND] size flag, the parent [Container] will let it take more or less space depending on this property. If this node has a stretch ratio of 2 and its neighbour a ratio of 1, this node will take two thirds of the available space.
+ If the node and at least one of its neighbors uses the [constant SIZE_EXPAND] size flag, the parent [Container] will let it take more or less space depending on this property. If this node has a stretch ratio of 2 and its neighbor a ratio of 1, this node will take two thirds of the available space.
</member>
<member name="size_flags_vertical" type="int" setter="set_v_size_flags" getter="get_v_size_flags" default="1">
Tells the parent [Container] nodes how they should resize and place the node on the Y axis. Use one of the [enum SizeFlags] constants to change the flags. See the constants to learn what each does.
diff --git a/doc/classes/OS.xml b/doc/classes/OS.xml
index ec47d455a9..65a815a603 100644
--- a/doc/classes/OS.xml
+++ b/doc/classes/OS.xml
@@ -356,6 +356,7 @@
</return>
<description>
Returns the current UNIX epoch timestamp.
+ [b]Important:[/b] This is the system clock that the user can manully set. [b]Never use[/b] this method for precise time calculation since its results are also subject to automatic adjustments by the operating system. [b]Always use[/b] [method get_ticks_usec] or [method get_ticks_msec] for precise time calculation instead, since they are guaranteed to be monotonic (i.e. never decrease).
</description>
</method>
<method name="get_unix_time_from_datetime" qualifiers="const">
diff --git a/doc/classes/ResourceLoader.xml b/doc/classes/ResourceLoader.xml
index 049613fa5d..c55a51c7ae 100644
--- a/doc/classes/ResourceLoader.xml
+++ b/doc/classes/ResourceLoader.xml
@@ -20,7 +20,7 @@
</argument>
<description>
Returns whether a recognized resource exists for the given [code]path[/code].
- An optional [code]type_hint[/code] can be used to further specify the [Resource] type that should be handled by the [ResourceFormatLoader].
+ An optional [code]type_hint[/code] can be used to further specify the [Resource] type that should be handled by the [ResourceFormatLoader]. Anything that inherits from [Resource] can be used as a type hint, for example [Image].
</description>
</method>
<method name="get_dependencies">
@@ -63,7 +63,7 @@
<description>
Loads a resource at the given [code]path[/code], caching the result for further access.
The registered [ResourceFormatLoader]s are queried sequentially to find the first one which can handle the file's extension, and then attempt loading. If loading fails, the remaining ResourceFormatLoaders are also attempted.
- An optional [code]type_hint[/code] can be used to further specify the [Resource] type that should be handled by the [ResourceFormatLoader].
+ An optional [code]type_hint[/code] can be used to further specify the [Resource] type that should be handled by the [ResourceFormatLoader]. Anything that inherits from [Resource] can be used as a type hint, for example [Image].
If [code]no_cache[/code] is [code]true[/code], the resource cache will be bypassed and the resource will be loaded anew. Otherwise, the cached resource will be returned if it exists.
Returns an empty resource if no [ResourceFormatLoader] could handle the file.
GDScript has a simplified [method @GDScript.load] built-in method which can be used in most situations, leaving the use of [ResourceLoader] for more advanced scenarios.
diff --git a/doc/classes/Vector2.xml b/doc/classes/Vector2.xml
index 4e79560f3e..05194337db 100644
--- a/doc/classes/Vector2.xml
+++ b/doc/classes/Vector2.xml
@@ -149,7 +149,7 @@
<argument index="0" name="b" type="Vector2">
</argument>
<description>
- Returns the normalized vector pointing from this vector to [code]b[/code].
+ Returns the normalized vector pointing from this vector to [code]b[/code]. This is equivalent to using [code](b - a).normalized()[/code].
</description>
</method>
<method name="distance_squared_to">
diff --git a/doc/classes/Vector3.xml b/doc/classes/Vector3.xml
index 2c2b30a644..14a829d7a5 100644
--- a/doc/classes/Vector3.xml
+++ b/doc/classes/Vector3.xml
@@ -117,7 +117,7 @@
<argument index="0" name="b" type="Vector3">
</argument>
<description>
- Returns the normalized vector pointing from this vector to [code]b[/code].
+ Returns the normalized vector pointing from this vector to [code]b[/code]. This is equivalent to using [code](b - a).normalized()[/code].
</description>
</method>
<method name="distance_squared_to">
diff --git a/editor/icons/Texture3D.svg b/editor/icons/Texture3D.svg
index 6bdc599f6d..795dd62ba5 100644
--- a/editor/icons/Texture3D.svg
+++ b/editor/icons/Texture3D.svg
@@ -1 +1 @@
-<svg height="16" viewBox="0 0 16 16" width="16" xmlns="http://www.w3.org/2000/svg"><g fill="#e0e0e0"><path d="m2 1c-.5522847 0-1 .4477153-1 1v12c0 .552285.4477153 1 1 1h12c.552285 0 1-.447715 1-1v-12c0-.5522847-.447715-1-1-1zm1 2h10v8h-10z" fill-opacity=".99608" transform="translate(.359546 -.287637)"/><g fill-opacity=".996078" stroke-width=".203212" transform="scale(.9167105 1.0908569)"><path d="m5.8175194 8.9717502q-.2194689 0-.4633233-.032514-.2438544-.0243854-.4714519-.0731562-.2275974-.0487709-.4145524-.1056703-.1869551-.0568993-.2926253-.1056702l.2357259-1.0079315q.2113405.089413.5364797.1950835.3332677.097542.8209765.097542.5608651 0 .8209764-.2113404.2601114-.2113405.2601114-.5689936 0-.219469-.097542-.3657816-.089413-.1544415-.2519826-.2438547-.1625696-.0975418-.3901671-.1300557-.2194689-.0406424-.4714518-.0406424h-.4714519v-.9754176h.5364797q.1788266 0 .3413962-.032514.1706981-.032514.3007537-.1056703.1300557-.081285.203212-.2113404.081285-.1381842.081285-.3413962 0-.1544411-.065028-.2682398-.0650278-.1137987-.1706981-.186955-.0975417-.0731563-.2357259-.1056702-.1300557-.0406424-.2682398-.0406424-.3495247 0-.6502784.1056702-.2926253.1056703-.5364797.2601114l-.4308095-.8860043q.1300557-.0812848.3007538-.1706981.1788266-.0894133.390167-.1625696.2113405-.0731563.4470664-.1219272.2438544-.048771.5120943-.048771.4958373 0 .8534904.1219272.3657816.1137987.6015075.3332677.2357259.2113405.3495246.5039657.1137987.2844968.1137987.625893 0 .3332677-.186955.6502784-.186955.3088822-.5039657.4714518.4389379.1788266.6746638.5364797.2438544.3495246.2438544.8453619 0 .3901671-.1300557.7234347-.1300557.3251393-.406424.5689937-.2763683.235726-.7071777.3739101-.422681.1300557-1.0079316.1300557z"/><path d="m10.502445 7.817506q.08941.00813.203212.016257.121927 0 .284497 0 .951032 0 1.406227-.4795803.463323-.4795803.463323-1.3249422 0-.8860044-.438938-1.3411992-.438938-.4551949-1.38997-.4551949-.130055 0-.26824.00813-.138184 0-.260111.016257zm3.665945-1.7882655q0 .7315631-.227598 1.2761713-.227597.5446082-.650278.9022613-.414553.3576531-1.01606.5364797-.601508.1788265-1.349328.1788265-.341396 0-.796591-.032514-.4551948-.0243853-.8941328-.1137986v-5.486724q.438938-.081285.9103898-.1056702.47958-.032514.820976-.032514.723435 0 1.308686.1625696.593379.1625696 1.01606.5120943.422681.3495246.650278.8941328.227598.5446081.227598 1.3086853z"/></g></g></svg>
+<svg height="16" viewBox="0 0 16 16" width="16" xmlns="http://www.w3.org/2000/svg"><g fill="#e0e0e0" transform="translate(-.359546 .287637)"><path d="m2 1c-.5522847 0-1 .4477153-1 1v12c0 .552285.4477153 1 1 1h12c.552285 0 1-.447715 1-1v-12c0-.5522847-.447715-1-1-1zm1 2h10v8h-10z" fill-opacity=".99608" transform="translate(.359546 -.287637)"/><g fill-opacity=".996078" stroke-width=".203212" transform="scale(.9167105 1.0908569)"><path d="m5.8175194 8.9717502q-.2194689 0-.4633233-.032514-.2438544-.0243854-.4714519-.0731562-.2275974-.0487709-.4145524-.1056703-.1869551-.0568993-.2926253-.1056702l.2357259-1.0079315q.2113405.089413.5364797.1950835.3332677.097542.8209765.097542.5608651 0 .8209764-.2113404.2601114-.2113405.2601114-.5689936 0-.219469-.097542-.3657816-.089413-.1544415-.2519826-.2438547-.1625696-.0975418-.3901671-.1300557-.2194689-.0406424-.4714518-.0406424h-.4714519v-.9754176h.5364797q.1788266 0 .3413962-.032514.1706981-.032514.3007537-.1056703.1300557-.081285.203212-.2113404.081285-.1381842.081285-.3413962 0-.1544411-.065028-.2682398-.0650278-.1137987-.1706981-.186955-.0975417-.0731563-.2357259-.1056702-.1300557-.0406424-.2682398-.0406424-.3495247 0-.6502784.1056702-.2926253.1056703-.5364797.2601114l-.4308095-.8860043q.1300557-.0812848.3007538-.1706981.1788266-.0894133.390167-.1625696.2113405-.0731563.4470664-.1219272.2438544-.048771.5120943-.048771.4958373 0 .8534904.1219272.3657816.1137987.6015075.3332677.2357259.2113405.3495246.5039657.1137987.2844968.1137987.625893 0 .3332677-.186955.6502784-.186955.3088822-.5039657.4714518.4389379.1788266.6746638.5364797.2438544.3495246.2438544.8453619 0 .3901671-.1300557.7234347-.1300557.3251393-.406424.5689937-.2763683.235726-.7071777.3739101-.422681.1300557-1.0079316.1300557z"/><path d="m10.502445 7.817506q.08941.00813.203212.016257.121927 0 .284497 0 .951032 0 1.406227-.4795803.463323-.4795803.463323-1.3249422 0-.8860044-.438938-1.3411992-.438938-.4551949-1.38997-.4551949-.130055 0-.26824.00813-.138184 0-.260111.016257zm3.665945-1.7882655q0 .7315631-.227598 1.2761713-.227597.5446082-.650278.9022613-.414553.3576531-1.01606.5364797-.601508.1788265-1.349328.1788265-.341396 0-.796591-.032514-.4551948-.0243853-.8941328-.1137986v-5.486724q.438938-.081285.9103898-.1056702.47958-.032514.820976-.032514.723435 0 1.308686.1625696.593379.1625696 1.01606.5120943.422681.3495246.650278.8941328.227598.5446081.227598 1.3086853z"/></g></g></svg>
diff --git a/editor/icons/TextureArray.svg b/editor/icons/TextureArray.svg
index 86d4875e12..a71860023b 100644
--- a/editor/icons/TextureArray.svg
+++ b/editor/icons/TextureArray.svg
@@ -1 +1 @@
-<svg height="16" viewBox="0 0 16 16" width="16" xmlns="http://www.w3.org/2000/svg"><g fill="#e0e0e0"><path d="m2 1c-.5522847 0-1 .4477153-1 1v12c0 .552285.4477153 1 1 1h12c.552285 0 1-.447715 1-1v-12c0-.5522847-.447715-1-1-1zm1 2h10v8h-10z" fill-opacity=".99608" transform="translate(.359546 -.287637)"/><g fill-opacity=".996078" stroke-width=".207395" transform="matrix(1.6197742 0 0 .750929 -3.723153 1.832957)"><path d="m4.7302951 2.4553483h2.2481639v.9872012h-1.0701592v6.0559397h1.0701592v.9872008h-2.2481639z"/><path d="m10.138643 10.48569h-2.2481636v-.9872008h1.0701592v-6.0559397h-1.0701592v-.9872012h2.2481636z"/></g></g></svg>
+<svg height="16" viewBox="0 0 16 16" width="16" xmlns="http://www.w3.org/2000/svg"><g fill="#e0e0e0" transform="translate(-.359546 .287637)"><path d="m2 1c-.5522847 0-1 .4477153-1 1v12c0 .552285.4477153 1 1 1h12c.552285 0 1-.447715 1-1v-12c0-.5522847-.447715-1-1-1zm1 2h10v8h-10z" fill-opacity=".99608" transform="translate(.359546 -.287637)"/><g fill-opacity=".996078" stroke-width=".207395" transform="matrix(1.6197742 0 0 .750929 -3.723153 1.832957)"><path d="m4.9900159 2.5027746h1.85211v1.3316838h-.926055v5.3267353h.926055v1.3316833h-1.85211z"/><path d="m9.9289759 10.492877h-1.85211v-1.3316833h.926055v-5.3267353h-.926055v-1.3316838h1.85211z"/></g></g></svg>
diff --git a/modules/gdscript/gdscript_byte_codegen.cpp b/modules/gdscript/gdscript_byte_codegen.cpp
index a4238e2eab..a5d96077d9 100644
--- a/modules/gdscript/gdscript_byte_codegen.cpp
+++ b/modules/gdscript/gdscript_byte_codegen.cpp
@@ -428,7 +428,7 @@ void GDScriptByteCodeGenerator::write_end_and(const Address &p_target) {
patch_jump(logic_op_jump_pos2.back()->get());
logic_op_jump_pos1.pop_back();
logic_op_jump_pos2.pop_back();
- append(GDScriptFunction::OPCODE_ASSIGN_FALSE, 0);
+ append(GDScriptFunction::OPCODE_ASSIGN_FALSE, 1);
append(p_target);
}
@@ -453,7 +453,7 @@ void GDScriptByteCodeGenerator::write_end_or(const Address &p_target) {
// Jump away from the success condition.
append(GDScriptFunction::OPCODE_JUMP, 0);
append(opcodes.size() + 3);
- // Here it means one of operands is false.
+ // Here it means one of operands is true.
patch_jump(logic_op_jump_pos1.back()->get());
patch_jump(logic_op_jump_pos2.back()->get());
logic_op_jump_pos1.pop_back();
diff --git a/modules/gdscript/gdscript_disassembler.cpp b/modules/gdscript/gdscript_disassembler.cpp
index acd7eef6ac..5938cfd7b2 100644
--- a/modules/gdscript/gdscript_disassembler.cpp
+++ b/modules/gdscript/gdscript_disassembler.cpp
@@ -323,11 +323,8 @@ void GDScriptFunction::disassemble(const Vector<String> &p_code_lines) const {
incr += 4;
} break;
case OPCODE_ASSIGN_TYPED_NATIVE: {
- Variant class_name = _constants_ptr[_code_ptr[ip + 3]];
- GDScriptNativeClass *nc = Object::cast_to<GDScriptNativeClass>(class_name.operator Object *());
-
text += "assign typed native (";
- text += nc->get_name().operator String();
+ text += DADDR(3);
text += ") ";
text += DADDR(1);
text += " = ";
diff --git a/platform/linuxbsd/display_server_x11.cpp b/platform/linuxbsd/display_server_x11.cpp
index 136bee68e3..7e58272208 100644
--- a/platform/linuxbsd/display_server_x11.cpp
+++ b/platform/linuxbsd/display_server_x11.cpp
@@ -95,6 +95,15 @@
static const double abs_resolution_mult = 10000.0;
static const double abs_resolution_range_mult = 10.0;
+// Hints for X11 fullscreen
+struct Hints {
+ unsigned long flags = 0;
+ unsigned long functions = 0;
+ unsigned long decorations = 0;
+ long inputMode = 0;
+ unsigned long status = 0;
+};
+
bool DisplayServerX11::has_feature(Feature p_feature) const {
switch (p_feature) {
case FEATURE_SUBWINDOWS:
diff --git a/platform/linuxbsd/display_server_x11.h b/platform/linuxbsd/display_server_x11.h
index 0507ef3fff..6f437f3be9 100644
--- a/platform/linuxbsd/display_server_x11.h
+++ b/platform/linuxbsd/display_server_x11.h
@@ -61,15 +61,6 @@
#include <X11/extensions/Xrandr.h>
#include <X11/keysym.h>
-// Hints for X11 fullscreen
-typedef struct {
- unsigned long flags = 0;
- unsigned long functions = 0;
- unsigned long decorations = 0;
- long inputMode = 0;
- unsigned long status = 0;
-} Hints;
-
typedef struct _xrr_monitor_info {
Atom name;
Bool primary = false;
diff --git a/scene/gui/control.cpp b/scene/gui/control.cpp
index b471bb9d4e..bdbb0d4684 100644
--- a/scene/gui/control.cpp
+++ b/scene/gui/control.cpp
@@ -2206,14 +2206,14 @@ String Control::_get_tooltip() const {
return data.tooltip;
}
-void Control::set_focus_neighbour(Margin p_margin, const NodePath &p_neighbour) {
+void Control::set_focus_neighbor(Margin p_margin, const NodePath &p_neighbor) {
ERR_FAIL_INDEX((int)p_margin, 4);
- data.focus_neighbour[p_margin] = p_neighbour;
+ data.focus_neighbor[p_margin] = p_neighbor;
}
-NodePath Control::get_focus_neighbour(Margin p_margin) const {
+NodePath Control::get_focus_neighbor(Margin p_margin) const {
ERR_FAIL_INDEX_V((int)p_margin, 4, NodePath());
- return data.focus_neighbour[p_margin];
+ return data.focus_neighbor[p_margin];
}
void Control::set_focus_next(const NodePath &p_next) {
@@ -2232,17 +2232,17 @@ NodePath Control::get_focus_previous() const {
return data.focus_prev;
}
-#define MAX_NEIGHBOUR_SEARCH_COUNT 512
+#define MAX_NEIGHBOR_SEARCH_COUNT 512
-Control *Control::_get_focus_neighbour(Margin p_margin, int p_count) {
+Control *Control::_get_focus_neighbor(Margin p_margin, int p_count) {
ERR_FAIL_INDEX_V((int)p_margin, 4, nullptr);
- if (p_count >= MAX_NEIGHBOUR_SEARCH_COUNT) {
+ if (p_count >= MAX_NEIGHBOR_SEARCH_COUNT) {
return nullptr;
}
- if (!data.focus_neighbour[p_margin].is_empty()) {
+ if (!data.focus_neighbor[p_margin].is_empty()) {
Control *c = nullptr;
- Node *n = get_node(data.focus_neighbour[p_margin]);
+ Node *n = get_node(data.focus_neighbor[p_margin]);
if (n) {
c = Object::cast_to<Control>(n);
ERR_FAIL_COND_V_MSG(!c, nullptr, "Neighbor focus node is not a control: " + n->get_name() + ".");
@@ -2260,7 +2260,7 @@ Control *Control::_get_focus_neighbour(Margin p_margin, int p_count) {
return c;
}
- c = c->_get_focus_neighbour(p_margin, p_count + 1);
+ c = c->_get_focus_neighbor(p_margin, p_count + 1);
return c;
}
@@ -2310,12 +2310,12 @@ Control *Control::_get_focus_neighbour(Margin p_margin, int p_count) {
return nullptr;
}
- _window_find_focus_neighbour(vdir, base, points, maxd, dist, &result);
+ _window_find_focus_neighbor(vdir, base, points, maxd, dist, &result);
return result;
}
-void Control::_window_find_focus_neighbour(const Vector2 &p_dir, Node *p_at, const Point2 *p_points, float p_min, float &r_closest_dist, Control **r_closest) {
+void Control::_window_find_focus_neighbor(const Vector2 &p_dir, Node *p_at, const Point2 *p_points, float p_min, float &r_closest_dist, Control **r_closest) {
if (Object::cast_to<Viewport>(p_at)) {
return; //bye
}
@@ -2368,7 +2368,7 @@ void Control::_window_find_focus_neighbour(const Vector2 &p_dir, Node *p_at, con
if (childc && childc->data.RI) {
continue; //subwindow, ignore
}
- _window_find_focus_neighbour(p_dir, p_at->get_child(i), p_points, p_min, r_closest_dist, r_closest);
+ _window_find_focus_neighbor(p_dir, p_at->get_child(i), p_points, p_min, r_closest_dist, r_closest);
}
}
@@ -2843,8 +2843,8 @@ void Control::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_default_cursor_shape"), &Control::get_default_cursor_shape);
ClassDB::bind_method(D_METHOD("get_cursor_shape", "position"), &Control::get_cursor_shape, DEFVAL(Point2()));
- ClassDB::bind_method(D_METHOD("set_focus_neighbour", "margin", "neighbour"), &Control::set_focus_neighbour);
- ClassDB::bind_method(D_METHOD("get_focus_neighbour", "margin"), &Control::get_focus_neighbour);
+ ClassDB::bind_method(D_METHOD("set_focus_neighbor", "margin", "neighbor"), &Control::set_focus_neighbor);
+ ClassDB::bind_method(D_METHOD("get_focus_neighbor", "margin"), &Control::get_focus_neighbor);
ClassDB::bind_method(D_METHOD("set_focus_next", "next"), &Control::set_focus_next);
ClassDB::bind_method(D_METHOD("get_focus_next"), &Control::get_focus_next);
@@ -2922,10 +2922,10 @@ void Control::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::STRING, "hint_tooltip", PROPERTY_HINT_MULTILINE_TEXT), "set_tooltip", "_get_tooltip");
ADD_GROUP("Focus", "focus_");
- ADD_PROPERTYI(PropertyInfo(Variant::NODE_PATH, "focus_neighbour_left", PROPERTY_HINT_NODE_PATH_VALID_TYPES, "Control"), "set_focus_neighbour", "get_focus_neighbour", MARGIN_LEFT);
- ADD_PROPERTYI(PropertyInfo(Variant::NODE_PATH, "focus_neighbour_top", PROPERTY_HINT_NODE_PATH_VALID_TYPES, "Control"), "set_focus_neighbour", "get_focus_neighbour", MARGIN_TOP);
- ADD_PROPERTYI(PropertyInfo(Variant::NODE_PATH, "focus_neighbour_right", PROPERTY_HINT_NODE_PATH_VALID_TYPES, "Control"), "set_focus_neighbour", "get_focus_neighbour", MARGIN_RIGHT);
- ADD_PROPERTYI(PropertyInfo(Variant::NODE_PATH, "focus_neighbour_bottom", PROPERTY_HINT_NODE_PATH_VALID_TYPES, "Control"), "set_focus_neighbour", "get_focus_neighbour", MARGIN_BOTTOM);
+ ADD_PROPERTYI(PropertyInfo(Variant::NODE_PATH, "focus_neighbor_left", PROPERTY_HINT_NODE_PATH_VALID_TYPES, "Control"), "set_focus_neighbor", "get_focus_neighbor", MARGIN_LEFT);
+ ADD_PROPERTYI(PropertyInfo(Variant::NODE_PATH, "focus_neighbor_top", PROPERTY_HINT_NODE_PATH_VALID_TYPES, "Control"), "set_focus_neighbor", "get_focus_neighbor", MARGIN_TOP);
+ ADD_PROPERTYI(PropertyInfo(Variant::NODE_PATH, "focus_neighbor_right", PROPERTY_HINT_NODE_PATH_VALID_TYPES, "Control"), "set_focus_neighbor", "get_focus_neighbor", MARGIN_RIGHT);
+ ADD_PROPERTYI(PropertyInfo(Variant::NODE_PATH, "focus_neighbor_bottom", PROPERTY_HINT_NODE_PATH_VALID_TYPES, "Control"), "set_focus_neighbor", "get_focus_neighbor", MARGIN_BOTTOM);
ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "focus_next", PROPERTY_HINT_NODE_PATH_VALID_TYPES, "Control"), "set_focus_next", "get_focus_next");
ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "focus_previous", PROPERTY_HINT_NODE_PATH_VALID_TYPES, "Control"), "set_focus_previous", "get_focus_previous");
ADD_PROPERTY(PropertyInfo(Variant::INT, "focus_mode", PROPERTY_HINT_ENUM, "None,Click,All"), "set_focus_mode", "get_focus_mode");
diff --git a/scene/gui/control.h b/scene/gui/control.h
index 8496729f05..d314c7357b 100644
--- a/scene/gui/control.h
+++ b/scene/gui/control.h
@@ -207,7 +207,7 @@ private:
CanvasItem *parent_canvas_item;
- NodePath focus_neighbour[4];
+ NodePath focus_neighbor[4];
NodePath focus_next;
NodePath focus_prev;
@@ -223,8 +223,8 @@ private:
// used internally
Control *_find_control_at_pos(CanvasItem *p_node, const Point2 &p_pos, const Transform2D &p_xform, Transform2D &r_inv_xform);
- void _window_find_focus_neighbour(const Vector2 &p_dir, Node *p_at, const Point2 *p_points, float p_min, float &r_closest_dist, Control **r_closest);
- Control *_get_focus_neighbour(Margin p_margin, int p_count = 0);
+ void _window_find_focus_neighbor(const Vector2 &p_dir, Node *p_at, const Point2 *p_points, float p_min, float &r_closest_dist, Control **r_closest);
+ Control *_get_focus_neighbor(Margin p_margin, int p_count = 0);
void _set_anchor(Margin p_margin, float p_anchor);
void _set_position(const Point2 &p_point);
@@ -436,8 +436,8 @@ public:
Control *find_next_valid_focus() const;
Control *find_prev_valid_focus() const;
- void set_focus_neighbour(Margin p_margin, const NodePath &p_neighbour);
- NodePath get_focus_neighbour(Margin p_margin) const;
+ void set_focus_neighbor(Margin p_margin, const NodePath &p_neighbor);
+ NodePath get_focus_neighbor(Margin p_margin) const;
void set_focus_next(const NodePath &p_next);
NodePath get_focus_next() const;
diff --git a/scene/gui/text_edit.cpp b/scene/gui/text_edit.cpp
index 1d65abc95f..f3569f9ce3 100644
--- a/scene/gui/text_edit.cpp
+++ b/scene/gui/text_edit.cpp
@@ -1654,16 +1654,19 @@ void TextEdit::_notification(int p_what) {
}
if (DisplayServer::get_singleton()->has_feature(DisplayServer::FEATURE_VIRTUAL_KEYBOARD) && virtual_keyboard_enabled) {
- String text = _base_get_text(0, 0, selection.selecting_line, selection.selecting_column);
- int cursor_start = text.length();
+ int cursor_start = -1;
int cursor_end = -1;
- if (selection.active) {
- String selected_text = _base_get_text(selection.from_line, selection.from_column, selection.to_line, selection.to_column);
+ if (!selection.active) {
+ String full_text = _base_get_text(0, 0, cursor.line, cursor.column);
- if (selected_text.length() > 0) {
- cursor_end = cursor_start + selected_text.length();
- }
+ cursor_start = full_text.length();
+ } else {
+ String pre_text = _base_get_text(0, 0, selection.from_line, selection.from_column);
+ String post_text = _base_get_text(selection.from_line, selection.from_column, selection.to_line, selection.to_column);
+
+ cursor_start = pre_text.length();
+ cursor_end = cursor_start + post_text.length();
}
DisplayServer::get_singleton()->virtual_keyboard_show(get_text(), get_global_rect(), true, -1, cursor_start, cursor_end);
diff --git a/scene/main/viewport.cpp b/scene/main/viewport.cpp
index e496748b2d..9f50b34e21 100644
--- a/scene/main/viewport.cpp
+++ b/scene/main/viewport.cpp
@@ -2392,19 +2392,19 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) {
}
if (!mods && p_event->is_action_pressed("ui_up") && input->is_action_just_pressed("ui_up")) {
- next = from->_get_focus_neighbour(MARGIN_TOP);
+ next = from->_get_focus_neighbor(MARGIN_TOP);
}
if (!mods && p_event->is_action_pressed("ui_left") && input->is_action_just_pressed("ui_left")) {
- next = from->_get_focus_neighbour(MARGIN_LEFT);
+ next = from->_get_focus_neighbor(MARGIN_LEFT);
}
if (!mods && p_event->is_action_pressed("ui_right") && input->is_action_just_pressed("ui_right")) {
- next = from->_get_focus_neighbour(MARGIN_RIGHT);
+ next = from->_get_focus_neighbor(MARGIN_RIGHT);
}
if (!mods && p_event->is_action_pressed("ui_down") && input->is_action_just_pressed("ui_down")) {
- next = from->_get_focus_neighbour(MARGIN_BOTTOM);
+ next = from->_get_focus_neighbor(MARGIN_BOTTOM);
}
if (next) {